No Night for Diplomacy (Survival) - ALPHA VERSION 009f
Briefing
~~~ CAPTURE FLAG, PROTECT VIPS ~~~ ~~~GET SWEET REVENGE IN THE END.~~~ ONLY ONE PLAYER PER COUNTRY, NO YURI! Unlock units for purchase by completing secret goals. When you start building the Presidential Escort Helicopter (it's a flying battlefortress), the negotiation timer will start. At the end of the timer, a reasonably large force attacks. Once the last airship is dead, the president will attempt diplomacy with Romanov. If they both survive, the players win (if they survive too). ===> ENEMY AI YURI AND START #8. PLAYERS: NO SAME COUNTRY, NO YURI, NO KILL PRESIDENT, NO KILL ROMANOV. !! TIP: !!!RADAR AND REFINERY ARE MCV!!! Radar: (paratroopers, less power, small tank/infantry heal, fast but small cash), Refinery: (extra tank heal, more power, no infantry heal, slow but big cash). Deploy depending on your needs (power, cash, paratroopers, heal, buyld options). Increase difficulty: destroy bullseye. Decrease difficulty: Kill cows. Map reacts to number of players (1-7 players possible) Many build options *unlockable* (control center and explore map), including: TWO KINDS of Apocalypse (one has motherf--- rockets son), Magnetron, Rocket Infantry, DISK and even COWS (ElectroBOOM cows only available with crates on). There is a hostile radar (MCV) for players to capture, at the first capture point, along with other buildings.