No Night for Diplomacy (Survival) - ALPHA VERSION 008e
Briefing
Occupy the center area as a team and have your country's flag raised for a certain amount of time to level up. At the last level you can build the escort helicopter. ONLY ONE PLAYER PER COUNTRY, NO YURI! Unlock units for purchase by completing secret goals. When you start building the Presidential Escort Helicopter (it's a flying battlefortress), the negotiation timer will start. At the end of the timer, a reasonably large force attacks. Once the last airship is dead, the president will attempt diplomacy with Romanov. If they both survive, the players win (if they survive too). ===> ENEMY AI YURI AND START #8. PLAYERS: NO SAME COUNTRY, NO YURI, NO KILL PRESIDENT, NO KILL ROMANOV. !! TIP: !!!RADAR AND REFINERY ARE MCV!!! Radar: (paratroopers, less power, small tank/infantry heal, fast but small cash), Refinery: (extra tank heal, more power, no infantry heal, slow but big cash). Deploy depending on your needs (power, cash, paratroopers, heal, buyld options). Increase difficulty: destroy bullseye. Decrease difficulty: Kill cows. Map reacts to number of players (1-7 players possible) Many build options *unlockable* (control center and explore map), including: TWO KINDS of Apocalypse (one has motherf--- rockets son), Magnetron, Rocket Infantry, DISK and even COWS (ElectroBOOM cows only available with crates on). There is a hostile radar (MCV) for players to capture, at the first capture point, along with other buildings.