; Map created with FinalAlert 2(tm) Mission Editor
; Get it at http://www.westwood.com
; note that all comments were truncated

[Header]
Width=45
Height=198
StartX=233
StartY=36
Waypoint1=240,198
Waypoint2=268,199
Waypoint3=240,166
Waypoint4=268,166
Waypoint5=240,131
Waypoint6=268,132
Waypoint7=253,26
Waypoint8=0,0
NumberStartingPoints=7

[BuildingTypes]
[GACNST]
Strength=9000000000
Capturable=False
Power=5000
SelfHealing=yes
LightRedTint=0.293
LightBlueTint=0.037
LightGreenTint=0.167
LightIntensity=0.01
LightVisibility=1000

[GAPOWR]
Cost=1
Name=Allied Power Plant
Armor=wood
Cameo=POWRICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=200
Sight=4
Crewed=yes
Height=4
Points=40
UIName=Name:GAPOWR
Buildup=GAPOWRMK
Spyable=yes
Adjacent=2
BuildCat=Power
DieSound=PowerPlantDie
Strength=9500000000
Upgrades=2
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
MaxDebris=6
MinDebris=4
Remapable=yes
TechLevel=1
ActiveAnim=GAPOWR_A
Capturable=true
Foundation=2x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
ThreatPosed=0
TogglePower=no
OccupyHeight=3
Prerequisite=GACNST
CanHideThings=True
PoweredSpecial=yes
ActiveAnimYSort=362
ImmuneToPsionics=no
ActiveAnimDamaged=GAPOWR_AD
ActiveAnimPowered=false
ActiveAnimZAdjust=-32
DamageFireOffset0=-20,32
DamageFireOffset1=3,12
DamageSmokeOffset=300, 300, 450
DemandLoadBuildup=true
AIBasePlanningSide=0
ActiveAnimPoweredSpecial=true

[GAPILE]
Cost=5
Name=Allied Barracks
Armor=steel
Cameo=BRRKICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-10
Sight=5
Crewed=yes
Height=4
Points=30
UIName=Name:GAPILE
Buildup=GAPILEMK
Factory=InfantryType
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=9000000000
ExitCoord=-64,64,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=1
ActiveAnim=GAPILE_A
AddOccupy1=-1,-1
Capturable=true
Foundation=3x2
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
GDIBarracks=yes
ThreatPosed=0
OccupyHeight=2
Prerequisite=GACNST
ImmuneToPsionics=no
ActiveAnimDamaged=GAPILE_AD
ActiveAnimPowered=no
ActiveAnimZAdjust=-130
DamageFireOffset0=18,9
DamageFireOffset1=42,55
DamageSmokeOffset=215,395,200
DemandLoadBuildup=true
AIBasePlanningSide=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[GASPYSAT]
Cost=15
Name=Allied SpySat Uplink
Armor=wood
Image=GASPST
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Radar=yes
Sight=5
Crewed=yes
Points=0
SpySat=yes
UIName=Name:GASPYSAT
Powered=true
Adjacent=2
BuildCat=Power
Strength=9000000000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
TechLevel=1
Capturable=true
AIBuildThis=no
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG
ThreatPosed=0
;Prerequisite=GACNST
DamageSmokeOffset=800, 550, 400
AIBasePlanningSide=0
SpecialThreatValue=1

; ###### MISSING: extra fun mod!!!! ######

; ***GLOBAL***
[General]
MaximumQueuedObjects=299	;509
MaxWaypointPathLength=99	;15
InfantryExplode=DBRS10SM	;S_BANG34
;FlamingInfantry=DBRS10SM	;FLAMEGUY
InfantryHeadPop=DBRS10SM	;YURIDIE
;InfantryNuked=DBRS10SM	;NUKEDIE
InfantryBrute=DBRS10SM	;BRUTDIE

Pilot=SPY	;E1
PParatrooper=SPY	;E1

AmerParaDropInf=GHOST,GGI	;E1
AmerParaDropNum=4,5	;8

AllyParaDropInf=E1,GGI	;E1
AllyParaDropNum=5,4	;6

SovParaDropInf=FLAKT,SHK	;E2
SovParaDropNum=5,4	;9

YuriParaDropInf=INIT
YuriParaDropNum=10	;6

MaximumCheerRate=30	;300

LightningStormDuration=450	;180
LightningHitDelay=5	;10
LightningSeparation = 1 	;3

[Radiation]
RadColor=255,0,0	;0,255,0

[AudioVisual]
DetailMinFrameRateNormal=20	;15
DetailBufferZoneWidth=10	;5
Dig=yuridie
DigSound=Dummy	;NukeSiren
MessageDelay=2	;.6
ExtraUnitLight=0	;.2
ExtraInfantryLight=0	;.2
ExtraAircraftLight=0	;.2

; ***CRATES***
[CrateRules]
CrateRadius=10	;3.0

; ******* Combat and damage rules *******
[CombatDamage]
CanDetonateTimeBomb=yes	;no
CanDetonateDeathBomb=yes	;no
OccupyWeaponRange=7	;5
V3EliteWarhead=V3EWH
DMislEliteWarhead=DMISLEWH
CMislEliteWarhead=CMISLEWH

[Powerups]
Armor=10,ARMOR,yes,1.5
Firepower=10,FIREPOWR,yes,2.0
HealBase=10,HEALALL,yes
Money=10,MONEY,yes,10000	;20,MONEY,yes,2000
Reveal=10,REVEAL,yes
Speed=10,SPEED,yes,1.2
Veteran=20,VETERAN,yes,1	;20,VETERAN,yes,1
Unit=15,<none>,no	;20,<none>,no

Cloak=10,CLOAK,yes	;0,CLOAK,yes
ICBM=5,CHEMISLE,yes	;0,CHEMISLE,yes

; ***VEHICLES***
[VehicleTypes]
550=VOLKSWAGEN
551=SUPERAPOC
552=SUPERMIND
553=SUPERZEP
554=UFO
570=HACK_HTNK
571=HACK_LTNK
572=HACK_MTNK
573=HACK_APOC
574=HACK_TNKD
575=HACK_HARV
576=HACK_CMIN
577=HACK_SREF
578=HACK_MGTK
579=HACK_BFRT
580=HACK_TTNK
581=HACK_DTRUCK
710=XCOMET2 ; Not real unit.  Weapons have to belong to a unit to be used for things like airburst and Shrapnel.  Not my hack.
711=XCOMET3
712=XCOMET4
713=XCOMET5
714=XCOMET6
[AircraftTypes]
550=BPLNE
551=AC130
552=MIG29
553=TsarBomber
554=AWACS
555=B52
556=B2
557=FA18
558=MV22
559=SpaceKirov
; Super battle fortress
[VOLKSWAGEN]
ROT=5
Cost=10000
Name=Volkswagen
Size=16
Armor=heavy
Image=BFRT
Owner=British,French,Germans,Americans,Alliance		;British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=12
Speed=12
Points=50
UIName=Volkswagen
Weight=3.5
Crusher=yes
Primary=CowShotVolkswagen	;CowShot
Secondary=HateDrawer
Soylent=10000	;2000
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
PipScale=Passengers
Strength=5000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
MoveSound=BattleFortressMoveStart
SizeLimit=15;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
TechLevel=10
VoiceMove=BattleFortressMove
BuildLimit=1
OpenTopped=yes;passengers can shoot out
Passengers=5000
UseOwnName=true
Accelerates=false
CrateGoodie=yes
OmniCrusher=yes
ThreatPosed=40
VoiceAttack=BattleFortressAttackCommand
VoiceSelect=BattleFortressSelect
ElitePrimary=CowShotVolkswagenE	;CowShotE
EliteSecondary=HateDrawerE
MovementZone=CrusherAll
Prerequisite=GAWEAP,GATECH; 	FACTORY
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
DamageSmokeOffset=100, 100, 275
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no
OpportunityFire=yes
GuardRange=20
CanPassiveAquire=yes

; Super Apocalypse
[SUPERAPOC]
UIName=Type 59 MBT
Name=Type 59 MBT
Image=MTNK
Category=AFV
TargetLaser=yes
Primary=140mmx
Secondary=S500
Strength=5000
Explodes=yes
Prerequisite=NAWEAP,NATECH
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=7
Sight=14	;6
Speed=12	;4
Owner=Russians,Confederation,Africans,Arabs
Cost=10000	;1750
Soylent=10000	;1750
Points=60
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=yes	;no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=16	;6
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=140mmxE
EliteSecondary=S500E
BuildTimeMultiplier=1.0
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=2;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1
GuardRange=20
OpportunityFire=yes

; Super Mastermind
[SUPERMIND]
UIName=Mind Blower
Name=Mind Blower
Image=MIND
Prerequisite=YAWEAP,YATECH
Primary=UberMindControlTank
Strength=5000	;500
Category=AFV
Armor=heavy
;Turret=yes
IsTilter=yes
;TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=12	;9
Speed=12	;4
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=10000; 1750
Soylent=10000	;1750
Points=25
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MasterMindSelect
VoiceMove=MasterMindMove
VoiceAttack=MasterMindAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MasterMindMoveStart
CrushSound=TankCrush
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
OmniCrushResistant=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=UberMindControlTankE
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=16	;6
OpportunityFire=yes
PipScale=MindControl
ImmuneToPsionics=yes
SelfHealing=yes
Trainable=yes
BuildLimit=1

; Super Kirov
[SUPERZEP]
Image=ZEP
UIName=Stalin Airbus
Name=Stalin Airbus
Prerequisite=NAWEAP,NATECH,NAINDP,NAIRON,NAMISL
Primary=StalinBomb
Strength=20000
Category=AirPower
JumpJet=yes
Armor=medium
TechLevel=10
Sight=18
Sensors=yes
SensorsSight=7
NavalTargeting=5
RadarInvisible=no
MoveToShroud=yes
Landable=yes	;BalloonHover=yes ; ie never land
;OmniFire=yes ;GEF moving to weapon
Speed=6
JumpjetSpeed=5 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=6 ; SJM increased from 2 so Kirov can get out of factory before doors close
JumpjetCrash=12 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=2
JumpjetHeight=750
;JumpjetWobbles=.01 ; ! value of zero stop wobbles?  NO!  Wobbles of zero means div by 0 crash.  "How many wobbles would you like?"  "0"  "You must have wobbles!!!  I kill you!"
;JumpjetDeviation=1
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
PitchSpeed=.9
PitchAngle=0
Owner=Russians,Confederation,Africans,Arabs
Cost=20000
Soylent=20000
Points=100
ROT=10
SpeedType=Hover
HoverAttack=yes
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
IsSelectableCombatant=yes
VoiceSelect=KirovSelect
VoiceMove=KirovMove
VoiceAttack=KirovAttackCommand
VoiceFeedback=
VoiceCrashing=KirovVoiceDie
DieSound=
CreateSound=KirovCreated
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
MovementZone=Fly
ThreatPosed=30	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=5	;3.5
OmniCrushResistant=yes
AuxSound1=Dummy ;Taking off
AuxSound2=Dummy ;Landing
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
SelfHealing=Yes
MoveSound=KirovMoveLoop
ElitePrimary=StalinBombE
Parasiteable=no
Size=50
Bunkerable=no; Units default to yes, others default to no
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=15;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1
OpportunityFire=yes

; Yuri Flying Squid
[UFO]
Image=SQD
UIName=Floating Squid
Name=Floating Squid
Prerequisite=YAWEAP,YATECH,YAGNTC,YAPPET,NACLON
Primary=SquidMedusa
Secondary=BlimpBomb	;DiskDrain
Strength=5000	;600 ;700
Category=AirPower
JumpJet=yes
Armor=light
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
;Turret=yes
;TurretSpins=yes;gs unit is one big turret so it can use existing permaspin
Sight=14
Sensors=yes
SensorsSight=7
NavalTargeting=4
Speed=15
CrateGoodie=no
Crusher=no;yes
Owner=YuriCountry
Cost=20000
Soylent=20000
Points=25
ROT=100;gs super fast turn, ie turn on spot
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
VoiceSelect=SquidSelect
VoiceMove=SquidAttackCommand
VoiceAttack=SquidAttackCommand
VoiceSecondaryWeaponAttack=SquidAttack
VoiceFeedback=SquidFear
MoveSound=SquidMove
CrashingSound=SquidDie
Landable=yes	;BalloonHover=yes ; ie never land
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
SpeedType=Hover
HoverAttack=yes
MovementZone=Fly
MoveToShroud=yes
ThreatPosed=20	; This value MUST be 0 for all building addons
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=5	;3.5
OmniCrushResistant=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=16
OpportunityFire=yes
RadialFireSegments=10
DistributedFire=yes
ElitePrimary=SquidMedusaE
EliteSecondary=BlimpBombE
JumpjetSpeed=32	;16 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=8 ; 
JumpjetCrash=15 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=40	;100;gs superfast turn on spot, from 2
JumpjetHeight=750
JumpjetWobbles=.1 ; ! value of zero stop wobbles?  NO!  Wobbles of zero means div by 0 crash.  "How many wobbles would you like?"  "0"  "You must have wobbles!!!  I kill you!"
JumpjetDeviation=15
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
TiltCrashJumpjet=yes; can handle tilting while falling without freaking out
Explodes=yes
DeathWeapon=NukeDeath	;BlimpBombEffect
DeathWeaponDamageModifier=1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
SelfHealing=yes
ImmuneToPsionics=yes
Parasiteable=no
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=2	;15
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1

; Yuri Head!
[DOLY]	;YURIHEAD
Image=cahead
UIName=Yuri Mobile
Name=Yuri Mobile
;Prerequisite=YAWEAP,NAPSIS
Primary=YuriMobileMindBlast
Strength=10000
Category=AFV
Armor=heavy
Turret=no	;yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=11
Sight=12
Sensors=yes
SensorsSight=7
Speed=4
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=10000
Soylent=10000
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=YuriPrimeSelect
VoiceSelectDeactivated=RobotTankSelectDeactivated
VoiceMove=YuriPrimeMove
VoiceAttack=YuriPrimeAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie	;YuriPrimeDie
MoveSound=YuriPrimeMoveLoop
ActivateSound= RobotTankOnline
DeactivateSound= RobotTankOffline
CrushSound=TankCrush
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer 
ThreatPosed=40	; This value MUST be 0 for all building addons
ZFudgeColumn=8
ZFudgeTunnel=13
Insignificant=no
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=YuriMobileMindBlastE
Accelerates=false
ImmuneToVeins=yes
Size=16
Weight=5	;3.5
OmniCrusher=yes
OmniCrushResistant=yes
OpportunityFire=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
PoweredUnit=yes;powered by presence of building
Trainable=yes
SelfHealing=yes
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=15;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1

; Droneship
[TRUCKA]
AllowedToStartInMultiplayer=no
Image=orcatran
UIName=Amphibious Assault Carrier
Name=Amphibious Assault Carrier
Size=6
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=7
Speed=4
Points=55
Weight=3.5
Spawns=MV22
SpawnsNumber=3
SpawnRegenRate=600
SpawnReloadRate=150
Primary=HornetLauncherMini
Secondary=MammothTusk
ElitePrimary=HornetLauncherMiniE
EliteSecondary=HACK_MammothTusk
Soylent=3000
Cost=3000
Category=AFV
Explodes=yes
Strength=1600
FireAngle=32
TechLevel=-1
SelfHealing=yes
ThreatPosed=40
VoiceSelect=AircraftCarrierSelect
VoiceMove=AircraftCarrierMove
VoiceAttack=AircraftCarrierAttackCommand
MoveSound=ACCMoveStart
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer 
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
GuardRange=25
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
OpportunityFire=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OmniCrushResistant=yes

; Walker
[CBLC]
Image=hmec
AllowedToStartInMultiplayer=no
UIName=All Terrain Armored Transport
Name=All Terrain Armored Transport
Size=6
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=12
GuardRange=12
Speed=4
Points=55
Weight=3.5
Primary=160mm
Secondary=RedEye2
Soylent=3000
Cost=3000
Category=AFV
Explodes=yes
Strength=1600
FireAngle=32
TechLevel=-1
SelfHealing=yes
ThreatPosed=40
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=160mmE
EliteSecondary=RedEye2E
TargetLaser=yes
Turret=no
OpportunityFire=yes
PipScale=Passengers
Passengers=10
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OmniCrushResistant=yes

; Toy Mammoth Tank
[JEEP]
Image=4tnk
AllowedToStartInMultiplayer=no
UIName=Mini Mammoth
Name=Mini Mammoth
Size=3
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=6
Points=25
Weight=3.5
Primary=Robogun2
Secondary=MissileLauncher
Soylent=875
Cost=875
Category=AFV
Explodes=yes
Strength=400
TechLevel=-1
SelfHealing=yes
ThreatPosed=40
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=Robogun2E
EliteSecondary=MissileLauncherE
TargetLaser=yes
Turret=yes
OpportunityFire=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; Toy Tank
[PTRUCK]
Image=2tnk
AllowedToStartInMultiplayer=no
UIName=Toy Tank
Name=Toy Tank
Size=2
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=7
Points=25
Weight=3.5
Primary=Para
Soylent=450
Cost=450
Category=AFV
Explodes=yes
Strength=200
TechLevel=-1
SelfHealing=yes
ThreatPosed=15
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=ParaE
Turret=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; Unfair Advantage
[SUVW]
Image=subtank
AllowedToStartInMultiplayer=no
UIName=name:unfairad
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=7
Points=25
Weight=3.5
Primary=Demobomb
Soylent=2400
Cost=2400
Category=AFV
Explodes=yes
Strength=900
TechLevel=-1
SelfHealing=yes
ThreatPosed=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CrushSound=TankCrush
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean
Prerequisite=FACTORY,TECH
Insignificant=no
Size=3
DeathWeapon=Demobomb
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
OmniFire=yes

; Heavy Tank
[HACK_HTNK]
Image=HTNK
UIName=Name:HTNK
Name=Rhino Heavy Tank
Prerequisite=NAWEAP
Primary=HACK_120mm
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=11	;2
Sight=8
Speed=6
CrateGoodie=yes	;no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=HACK_120mmE
BuildTimeMultiplier=1.3;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; Lasher Light Tank
; Light Tank
[HACK_LTNK]
UIName=Name:Lasher
Name=Lasher Light Tank
Image=LTNK
Prerequisite=YAWEAP
Primary=HACK_ATGUN
Strength=300;200
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
;TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=11	;2
Sight=8;6
Speed=7;8
CrateGoodie=yes	;no
Crusher=yes
Owner=YuriCountry
Cost=700;600
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=HACK_ATGUNE
BuildTimeMultiplier=1.5;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}	;{4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean	;Destroyer
Crewed=yes

; Medium Tank
[HACK_MTNK]
UIName=Name:MTNK
Name=Grizzly Battle Tank
Image=GTNK
Prerequisite=GAWEAP
Primary=HACK_105mm
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=11	;2
Sight=8
Speed=7
CrateGoodie=yes	;no
Owner=British,French,Germans,Americans,Alliance
Cost=700
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Destroyer ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Normal
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
ElitePrimary=HACK_105mmE
BuildTimeMultiplier=1.5;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2

; Mammoth tank
[HACK_APOC]
UIName=Name:APOC
Name=Apocalypse
Image=MTNK
Category=AFV
TargetLaser=yes
Primary=HACK_120mmx
Secondary=HACK_MammothTusk
Strength=800
Explodes=yes
Prerequisite=NAWEAP,NATECH
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=11	;7
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=1750
Soylent=1750
Points=60
ROT=5
Crusher=yes
SelfHealing=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=HACK_120mmxE
BuildTimeMultiplier=1.0
PipScale=Passengers
Passengers=3
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=yes
OpportunityFire=yes

; Tank Destroyer
[HACK_TNKD]
Image=TNKD
UIName=Name:TNKD
Name=Tank Destroyer
Prerequisite=GAWEAP,RADAR
Primary=HACK_SABOT
Strength=400
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=11	;2
Sight=8
Speed=5
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
RequiredHouses=Germans
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=TankDestroyerMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
ElitePrimary=HACK_SABOTE
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

; harvester
[HACK_HARV]
Image=HARV
UIName=Name:HARV
Name=War Miner
Prerequisite=NAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC		; Need both in case a building from the other team is captured.
Dock=NAREFN,GAREFN
Turret=yes
Primary=HACK_20mmRapid
Harvester=yes
TechLevel=11	;1
Sight=4
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=40
Cost=1400
Soylent=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
SelfHealing=yes
OpportunityFire=yes
UnloadingClass=HORV
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=WarMinerSelect
VoiceMove=WarMinerMove
VoiceAttack=WarMinerAttackCommand
VoiceEnter=WarMinerMove
VoiceHarvest=WarMinerHarvest
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=HACK_20mmRapidE
ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to understand what makes money
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes
Bunkerable=yes

; harvester
[HACK_CMIN]
Image=CMIN
UIName=Name:CMIN
Name=Chrono Miner
Prerequisite=GAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC		; Need both in case a building from the other team is captured.
Dock=NAREFN,GAREFN
;Turret=yes
Primary=none
Harvester=yes
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
TechLevel=11	;1
Sight=4
Speed=80	;4
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=20
Cost=1400
Soylent=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
SelfHealing=yes
;OpportunityFire=yes ;GEF has no weapon, doesn't need this
UnloadingClass=CMON
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChronoMinerSelect
VoiceMove=ChronoMinerMove
VoiceAttack=ChronoMinerMove
VoiceHarvest=ChronoMinerHarvest
VoiceEnter=ChronoMinerReturn
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
Teleporter=yes
;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} ;drive locomotor
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;teleport locomotor
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Trainable=no
ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to know if it can make money or not
Bunkerable=no; Units default to yes, others default to no
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes

;Prism Tank
[HACK_SREF]
Image=SREF
UIName=Name:SREF
Name=Prism Tank
Prerequisite=GAWEAP,GATECH
; SJM removed; see abusive section below...
; Primary=Comet
; ElitePrimary=SuperComet ; Elite Weapon
Strength=150
Category=AFV
Armor=light
; SJM: begin abuse of turret-changing code ----
Turret=yes ;temp until tank art done
TurretCount=4
WeaponCount=1
Weapon1=HACK_Comet
EliteWeapon1=HACK_SuperComet ; Elite Weapon
IsChargeTurret=true
; SJM: end abuse ------------------------------
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=11	;8
Sight=6
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1200
Soylent=1200
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

; Mirage Tank
[HACK_MGTK]
UIName=Name:MGTK
Name=Mirage Tank
Image=RTNK
Prerequisite=GAWEAP,GATECH
Primary=HACK_MirageGun
DisguiseWhenStill=yes;gs I can no longer pick a disguise nor deploy
;Primary=TankMakeupKit
;Secondary=MirageGun
;IsSimpleDeployer=yes ;gs yeah for alpha date rewrite!
;OmniFire=yes
Strength=200
Category=AFV
Armor=light
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=11	;9
Sight=9
Speed=7
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Soylent=1000
Points=25
ROT=5
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no ; gs 9/15 Re-put in.  But now this will not apply to an Attack Mission.  Best of both worlds, and Dustin kicks butt
;CanRetaliate=no ; thought about this one too.  Don't need it since first shot will disguise as the bad guy and then you can keep shooting, and he'll keep shooting since you don't detach on disguise
;CanPassiveAquire=no ; not essential, but might not want it giving away position
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MirageTankSelect
VoiceMove=MirageTankMove
VoiceAttack=MirageTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys;gs the sparks look cool, but the smoke gives it away too easily    ,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
AllowedToStartInMultiplayer=no
EliteSecondary=HACK_MirageGunE
CrushSound=TankCrush
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

;Battle Fortress
[HACK_BFRT]
Image=BFRT
UIName=Name:Battlefortress
Name=Battle Fortress
Prerequisite=GAWEAP,GATECH
Primary=HACK_20mmRapid
Strength=600
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=11	;10
Sight=6
Speed=4
PipScale=Passengers
Passengers=5
OpenTopped=yes;passengers can shoot out
CrateGoodie=yes
Crusher=yes
OmniCrusher=yes;gs can crush things not normally crushable
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Soylent=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=CrusherAll;gs OmniCrush handles crushing tanks and such, this handles walls
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
SizeLimit=5	;2
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=yes

;  Tesla Tank for Russians
[HACK_TTNK]
Image=TTNK
UIName=Name:TTNK
Name=Tesla Tank
Prerequisite=NAWEAP,NARADR
Primary=HACK_TankBolt
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=11	;10
Sight=8
Speed=6
CrateGoodie=yes
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Russians
Cost=1200
Soylent=1200
Points=25
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
ElitePrimary=HACK_TankBoltE
BuildTimeMultiplier=1.2 ;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

;Lybian Demolition Truck
[HACK_DTRUCK]
UIName=Name:DTRUCK
Image=TRUCKA
Name=Demolitions Truck
Prerequisite=NAWEAP,RADAR
Category=AFV
Primary=Demobomb
Secondary=none
Strength=150
Armor=light
Turret=no
TechLevel=11	;10
Sight=5
Speed=100	;5 ;changed on 11/29 from 6 to 5
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Africans
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=1500
Points=40
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CreateSound=DemoTruckCreated
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Size=3
DeathWeapon=Demobomb
Explodes=yes
CanPassiveAquire=yes ;no
CanRetaliate=yes ;no
CrateGoodie=yes
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes	;no
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
OmniFire=yes

; Medium Tank
[MTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2

; Mirage Tank
[MGTK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

;Prism Tank
[SREF]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

; Half-track
[HTK]
OpenTopped=yes;passengers can shoot out
Maxdebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=6,1
Crewed=yes
OpportunityFire=yes

; harvester
[CMIN]
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes

; harvester
[HARV]
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes
Bunkerable=yes

; harvester
[SMIN]
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes
Bunkerable=yes

;Battle Fortress
[BFRT]
SizeLimit=5	;2
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=yes

; Mobile Construction Vehicle
[AMCV]
DebrisTypes=CORPSE
DebrisMaximums=6
SelfHealing=yes

; Landing Craft
[LCRF]
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=6
Crewed=yes

; Robot Tank
[ROBO]
Trainable=yes ;no
ElitePrimary=RobogunE
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport

; Tank Destroyer
[TNKD]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

; Howitzer
[HOWI]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
ElitePrimary=HowitzerGunE
CrateGoodie=yes	;no
Crewed=yes

; Terror Drone,  ooohhh scary
[DRON]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
ElitePrimary=DroneJumpE

;Infantry Fighting Vehicle - IFV
[FV]
EliteWeapon2=RepairBulletE	;Engineer
EliteWeapon3=CRM60E			;GI
EliteWeapon4=CRFlakGuyGunE		;Flak Troop ;Rocketeer
EliteWeapon5=CRMP5E			;Seal
Weapon6=AWPFV			;Sniper
EliteWeapon6=AWPFVE			;Sniper
EliteWeapon7=CRElectricBoltE	;ShockTrooper
EliteWeapon8=CRNukeE			;Crazy Ivan
EliteWeapon9=CRMindControlE	;Yuri
EliteWeapon10=CRRadBeamWeaponE;Desolator
EliteWeapon11=CRNeutronRifleE	;Chrono
EliteWeapon12=CRTerrorBombE		;Terrorist
EliteWeapon13=CowShotE		;Cow
EliteWeapon14=CRPsychicJabE		;Initiate
EliteWeapon15=CRVirusGunE		;Virus
EliteWeapon16=CRSuperMindBlastE		;Yuri Prime
EliteWeapon17=CRMissileLauncherE		;Guardian GI
Maxdebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=6,1
Crewed=yes
OpportunityFire=yes

; Heavy Tank
[HTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; V3 Rocket launcher, or Chu-chu Rocket
[V3]
ElitePrimary=V3LauncherE
CanPassiveAquire=yes	;no
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
GuardRange=18	;9
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; Mammoth tank
[APOC]
PipScale=Passengers
Passengers=3
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=yes
OpportunityFire=yes

; Mobile Construction Vehicle
[SMCV]
DebrisTypes=CORPSE
DebrisMaximums=6
SelfHealing=yes

; Armored Transport
[SAPC]
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=6
Crewed=yes

;  Tesla Tank for Russians
[TTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

;Lybian Demolition Truck
[DTRUCK]
CrateGoodie=yes
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes	;no
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
OmniFire=yes
CanPassiveAquire=yes ;no
CanRetaliate=yes ;no

; Lasher Light Tank
[LTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}	;{4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean	;Destroyer
Crewed=yes

; Gattling Tank
[YTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,1
Crewed=yes
OpportunityFire=yes

; Magnetron
[TELE]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CanPassiveAquire=yes	;no
Bunkerable=yes	;no
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
CrateGoodie=yes	;no
Crewed=yes
OpportunityFire=yes
Size=3	;6

; Chaos Drone
[CAOS]
CanPassiveAquire=yes	;no
OpportunityFire=yes

[MIND]
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
ElitePrimary=MultipleMindControlTankE
Trainable=yes	;no
Crewed=yes

[DISK]
Size=50	;6
;Crewed=yes

; Mobile Construction Vehicle
[PCV]
DebrisTypes=CORPSE
DebrisMaximums=6
SelfHealing=yes

; Hover Transport
[YHVR]
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=6
Crewed=yes

; Night Hawk
[SHAD]
CrateGoodie=yes
SizeLimit=5	;2
OpenTopped=yes;passengers can shoot out
PreventAttackMove=no	;yes
;Crewed=yes
CanPassiveAquire=yes	;no
OpportunityFire=yes

; Hind Transport
[HIND]
Image=stnk
AllowedToStartInMultiplayer=no
UIName=DJI Skynet
Name=DJI Skynet
Primary=HoverMissile
CrateGoodie=yes
JumpjetClimb=10	;50
JumpjetCrash=40	;60 ; Climb, but down
SizeLimit=6	;2
OpenTopped=yes;passengers can shoot out
PreventAttackMove=no	;yes
VoiceSelect=RobotTankSelect
VoiceSelectDeactivated=RobotTankSelectDeactivated
VoiceMove=RobotTankMove
VoiceAttack=RobotTankAttackCommand
VoiceFeedback=
CrashingSound=RobotTankDie
ImpactLandSound=GenAircraftCrash
MoveSound=RobotTankMoveStart
CrushSound=TankCrush
CarriesCrate=yes
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=HoverMissileE
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Turret=yes

; Soviet Siege Chopper
[SCHP]
Size=50	;15
CrateGoodie=yes
PreventAttackMove=no	;yes
;Crewed=yes
OpportunityFire=yes

; Deployed Soviet Siege Chopper
[SCHD]
Size=50	;15
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; Kirov Airship, Blimp
[ZEP]
NavalTargeting=5
;Crewed=yes
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
OpportunityFire=yes

; Intruder ;Harrier
[ORCA]
Ammo=2
CanPassiveAquire=yes	;no
CanRetaliate=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Dock=GAAIRC,AMRADR,AIRSTRIP
Prerequisite=GAAIRC ;RADAR
Size=15

; Black Eagle
[BEAG]
Ammo=4
CanPassiveAquire=yes	;no
CanRetaliate=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Dock=GAAIRC,AMRADR,AIRSTRIP
Size=15

[AC130]
UIName=AC-130 Gunship
Name=AC-130 Gunship
Image=CIVP	;PDPLANE
Prerequisite=AMRADR	;RADAR,GATECH
Primary=GunshipBomb
CanPassiveAquire=yes ; Won't try to pick up own targets
CanRetaliate=yes; Won't fire back when hit
Strength=400
Category=AirPower
TargetLaser=yes
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,AMRADR,AIRSTRIP
PipScale=Ammo
Speed=15
PitchSpeed=0.9	;1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=30
ROT=2
Ammo=10
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=PDPlaneMoveLoop
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=BlackOpsTakeOff	;IntruderTakeOff	;Taking off
AuxSound2=BlackOpsLanding	;IntruderLanding	;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=GunshipBombE
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
OpportunityFire=yes
Size=15

[MIG29]
UIName=Name:BPLN
Name=Soviet MIG
Strength=200
Category=Airpower
Armor=light
Image=BPLN
OmniFire=yes
TechLevel=5
Cost=2000
Primary=Maverick3
Prerequisite=NATECH,AIRSTRIP
;Primary=ParaDropWeapon	; Doesn't really fire it; dummy weapon
;LeadershipRating=10
RadarInvisible=no
Sight=8
PipScale=Ammo
Landable=yes
AirportBound=yes
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=16; 18
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
Dock=GAAIRC,AMRADR,AIRSTRIP
ROT=2
ConsideredAircraft=yes
Points=20
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanRetaliate=yes
MoveSound=MigMoveLoop
IsSelectableCombatant=yes
Selectable=yes
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
AuxSound1=IntruderTakeOff	;Taking off |Added order.
AuxSound2=IntruderLanding	;Landing |Added order.
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=MaverickNuke
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
OpportunityFire=yes
Size=15

[TsarBomber]
UIName=Tsar Bomber
Name=Tsar Bomber
Image=PDPLANE
Strength=1000
Prerequisite=NATECH,AIRSTRIP
Category=AirPower ; AirLift
IsSelectableCombatant=yes
Armor=medium
TechLevel=10 ; The original value is -1
Primary=FOAB
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
;LeadershipRating=10
RadarInvisible=no
Sight=8
PitchSpeed=.9
OmniFire=yes
NavalTargeting=5
Landable=yes ; no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Americans,Alliance,Russians,Confederation,Africans,Arabs,Germans
Dock=GAAIRC,AMRADR,AIRSTRIP
AllowedToStartInMultiplayer=no
Cost=5000
Points=30
ROT=2
ConsideredAircraft=yes
Crewed=yes
PipScale=Ammo
Ammo=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5 ; The original value is 2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ;|The original value is 0|	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanRetaliate=yes
AuxSound1=IntruderTakeOff	;Taking off |Added order.
AuxSound2=IntruderLanding	;Landing |Added order.
ImpactLandSound=GenAircraftCrash
MoveSound=PDPlaneMoveLoop
DieSound=
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackAir
VoiceCrashing=SeigeChopperVoiceDie
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=FOABE
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
OpportunityFire=yes
Size=15

[AWACS]
UIName=Name:SpyP
Name=Soviet Spy Plane
Image=SPYP
Strength=600
Prerequisite=Radar,AIRSTRIP
Category=AirPower
IsSelectableCombatant=yes
Armor=light
TechLevel=10 ; The original value is -1
Primary=20mmAerial
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
;LeadershipRating=10
RadarInvisible=no
Sight=8
Sensors=yes
SensorsSight=7
PitchSpeed=.9
OmniFire=yes
Landable=yes ; no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Americans,Alliance,Russians,Confederation,Africans,Arabs,Germans
Dock=GAAIRC,AMRADR,AIRSTRIP
AllowedToStartInMultiplayer=no
Cost=1200
Points=30
ROT=2
ConsideredAircraft=yes
Crewed=yes
PipScale=Ammo
Ammo=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5 ; The original value is 2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ;|The original value is 0|	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanRetaliate=yes
AuxSound1=IntruderTakeOff	;Taking off |Added order.
AuxSound2=IntruderLanding	;Landing |Added order.
ImpactLandSound=GenAircraftCrash
MoveSound=SpyPlaneMoveLoop
DieSound=
VoiceSelect=SeaScorpionSelect
VoiceMove=SeaScorpionMove
VoiceAttack=SeaScorpionAttackCommand
VoiceCrashing=MigVoiceDie
CrashingSound=SpyPlaneDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=20mmAerialE
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
OpportunityFire=yes
Size=15

[B52]
Image=PDPLANE	;CIVP
UIName=Name:PDPLANE
Name=Cargo Plane
Strength=400
Category=AirLift
Armor=light
TechLevel=-1
Primary=NuclearBomb
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
Cost=100
Trainable=yes	;no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes

[B2]
Image=FORTRESS
UIName=Stealth Bomber
Name=Stealth Bomber
Strength=400
Category=AirLift
Armor=light
TechLevel=-1
Primary=NuclearBomb
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=yes
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=MigMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
Cloakable=yes
CloakingSpeed=1
Insignificant=yes
Cost=100
Trainable=yes	;no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes

[SpaceKirov]
Image=ZEP
UIName=Vodka Battlecruiser
Name=Vodka Battlecruiser
Strength=2000
Category=AirLift
Armor=light
TechLevel=-1
Primary=FOAB
ElitePrimary=FOABE
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
VoiceCrashing=KirovVoiceDie
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Fighter=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=1
FlyBy=true	;GEF Don't slow down over your target
Cost=100
Trainable=yes	;no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
SelfHealing=Yes
Crusher=no
CrushSound=TankCrush
Crushable=yes

; Soviet MIG
[BPLN]
Cost=100
Trainable=yes	;no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
ElitePrimary=Maverick3	;Maverick3E
Crusher=no
CrushSound=TankCrush
Crushable=yes

; Soviet MIG
[BPLNE]
Image=FORTRESS	;BPLN
UIName=PAK DA	;Name:BPLN
Name=PAK DA	;Soviet MIG
Strength=200
Category=AirLift
Armor=light
TechLevel=-1
Primary=MaverickNuke	;Maverick3
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=45	;16
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=100
Points=30
ROT=2
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=MigMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=MaverickNuke
Trainable=yes	;no
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes

; Soviet Spy Plane
[SPYP]
Sight=8	;0
Sensors=yes
SensorsSight=7

; Destroyer's helicopter
[ASW]
Image=dpod
UIName=Laser Drone
Name=Laser Drone
Ammo=3	;1
NavalTargeting=5	;2
LandTargeting=0	;1
Primary=Lunarlaser
ElitePrimary=LunarlaserE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes
ImmuneToRadiation=yes

; Destroyer's helicopter
[MV22]
Image=ASW
UIName=Name:ASW
Name=Osprey
Primary=ASWBomb
Secondary=ASWCollision
NavalTargeting=5	;2
LandTargeting=0	;1
Strength=30
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=10
ROT=5;3
Ammo=1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=OspreyDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=OspreyTakeOff ;Taking off
AuxSound2=OspreyLanding ;Landing
ImmuneToPsionics=yes
ElitePrimary=ASWBombE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes
ImmuneToRadiation=yes

; Carrier Fighter
[HORNET]
Image=SCRIN
UIName=Star Craft
Name=Star Craft
Speed=35	;12
ROT=5	;3
Sight=0	;2
Primary=ScrinAttack
ElitePrimary=ScrinAttackE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes
OmniFire=yes
ImmuneToRadiation=yes
Fighter=yes
FlyBy=true
Landable=no	;yes
Selectable=no

; Carrier Fighter
[FA18]
Image=HORNET
UIName=Name:HORNET
Name=Hornet
Primary=HornetBomb
Secondary=HornetCollision
Strength=75
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=20
ROT=3
Ammo=1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=HornetDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=HornetTakeoff ;Taking off
AuxSound2=HornetLanding ;Landing
ImmuneToPsionics=yes
ElitePrimary=HornetBombE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER	;STRONGER,FIREPOWER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT,FASTER	;STRONGER,FIREPOWER
Crusher=no
CrushSound=TankCrush
Crushable=yes
ImmuneToRadiation=yes

;Aircraft Carrier
[CARRIER]
Spawns=FA18	;HORNET
SpawnsNumber=6	;3
CanPassiveAquire=yes	;no
GuardRange=25	;10
OpportunityFire=yes

;Destroyer
[DEST]
Spawns=MV22	;ASW

; Aegis Cruiser
[AEGIS]
NavalTargeting=5	;6
LandTargeting=0	;1

;Dolphin
[DLPH]
SelfHealing=yes
OpportunityFire=yes

; Seawolf
[HYD]
OpportunityFire=yes

;Attack Sub
[SUB]
OpportunityFire=yes

;Soviet Dreadnought
[DRED]
ElitePrimary=DredLauncherE
CanPassiveAquire=yes	;no
GuardRange=25	;10

;Vladamir's Dreadnought  (A Hero drednaught.  The Russian MP Dred is DREDB)
[VLAD]
ElitePrimary=DredLauncherE
CanPassiveAquire=yes	;no
GuardRange=25	;10

;Boomer attack sub
[BSUB]
EliteSecondary=CruiseLauncherE
CanPassiveAquire=yes	;no
GuardRange=20
SelfHealing=yes
OpportunityFire=yes

; ***INFANTRY***
[InfantryTypes]
550=DRONEMAN
551=SAIYAN
552=ROCKETMAN
553=SUPER_ADOG
554=SUPER_DOG
555=WONDERWOMAN
556=KGB
557=CAPTAIN
558=THANOS
559=WEEDWOMAN
560=JESUS

[DRONEMAN]
AllowedToStartInMultiplayer=no
UIName=Drone Operator
Name=Drone Operator
Image=ROCK
Category=Soldier
Primary=HornetLauncherMini
Spawns=ASW
SpawnsNumber=1
SpawnRegenRate=600
SpawnReloadRate=150
FireAngle=32
Prerequisite=GAPILE,GATECH
CrushSound=InfantrySquish
Crushable=yes
Strength=125
Fearless=yes
Armor=none
TechLevel=9	;11
Sight=12
Pip=white
Speed=4
Owner=British,French,Germans,Americans,Alliance
Cost=1500
Soylent=1500
Points=15
IsSelectableCombatant=yes
VoiceSelect=RocketeerSelect
VoiceMove=RocketeerMove
VoiceAttack=RocketeerAttackCommand
VoiceFeedback=RocketeerFear
VoiceSpecialAttack=RocketeerMove
DieSound=RocketeerDie
ThreatPosed=15
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
PhysicalSize=1
Size=1
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
MoveSound=RocketeerMoveLoop
ElitePrimary=HornetLauncherMiniE
IFVMode=16
UseOwnName=true
Occupier=yes
OccupyWeapon=UC20mm
EliteOccupyWeapon=UC20mmE

; Super Saiyan
[SAIYAN]
Image=CLEG
UIName=Ghost Buster
Name=Ghost Buster
Category=Soldier
;Prerequisite=GAPILE,GATECH
Primary=PortableComet
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=20000
Armor=flak
TechLevel=1
Pip=red
Sight=20	;8
Sensors=yes
SensorsSight=7
Speed=8
Owner=British,French,Germans,Americans,Alliance
Cost=1	;1500
Soylent=5000	;750
Points=50
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25	; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=no	;yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
ElitePrimary=PortableCometE
IFVMode=12	;4
;BuildLimit=1
SelfHealing=yes
UseOwnName=true
TypeImmune=no	;yes
Occupier=yes
OccupyWeapon=UCTerminatorRailgun
EliteOccupyWeapon=UCTerminatorRailgunE
CanPassiveAquire=yes
AllowedToStartInMultiplayer=no

; Wonder Woman
[WONDERWOMAN]
Image=TANY
UIName=Wonder Woman
Name=Wonder Woman
Category=Soldier
Prerequisite=GAPILE,GATECH,GAOREP,GACSPH,GAWEAT
Primary=MagicAttack
Secondary=ThorHammer
OpenTransportWeapon=1;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
NavalTargeting=4
LeadershipRating=8
;C4=no
Assaulter=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=5000
Armor=flak
TechLevel=9
Pip=red
Sight=18	;8
Sensors=yes
SensorsSight=7
Speed=8	;6
MoveToShroud=no
Teleporter=yes
Owner=British,French,Germans,Americans,Alliance
Cost=10000
Soylent=10000
Points=50
IsSelectableCombatant=yes
VoiceSelect=TanyaPrimeSelect
VoiceMove=TanyaPrimeMove
VoiceAttack=TanyaPrimeAttackCommand
VoiceFeedback=TanyaPrimeFear
VoiceSpecialAttack=TanyaPrimeAttackCommand
DieSound=TanyaPrimeDie
CreateSound=TanyaPrimeCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}	;{4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
ThreatPosed=25	; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
DetectDisguise=yes
ElitePrimary=MagicAttackE
EliteSecondary=ThorHammerE
IFVMode=12
BuildLimit=1
SelfHealing=yes
UseOwnName=true
CanPassiveAquire=yes
AllowedToStartInMultiplayer=no

[ROCKETMAN]
UIName=Rocket Man
Name=Rocket Man
Image=LUNR
Category=Soldier
Primary=CruiseLauncherMini	;Lunarlaser
FireAngle=64
Spawns=CMISL
SpawnsNumber=1
SpawnRegenRate=80
SpawnReloadRate=0 ; missile spawn don't come back
Prerequisite=NAHAND,NATECH
CrushSound=InfantrySquish
Crushable=yes
Strength=125
Fearless=yes
Armor=none
TechLevel=9	;11
Sight=12
Pip=white
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=1500
Points=15
IsSelectableCombatant=yes
VoiceSelect=LaserCosmoSelect
VoiceMove=LaserCosmoMove
VoiceAttack=LaserCosmoAttackCommand
VoiceFeedback=LaserCosmoFear
VoiceSpecialAttack=LaserCosmoMove
DieSound=RocketeerDie
ThreatPosed=15
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
PhysicalSize=1
Size=1
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
MoveSound=RocketeerMoveLoop
ElitePrimary=CruiseLauncherMiniE	;Lunarlaser
IFVMode=16
UseOwnName=true
Occupier=yes
OccupyWeapon=UCVulcan
EliteOccupyWeapon=UCVulcanE

[SUPER_ADOG]
Image=ADOG
UIName=German Sheppard
Name=German Sheppard
NotHuman=yes
Category=Soldier
Primary=GoodTeethE
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=Barracks
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=11
Pip=white
Sight=25
DetectDisguise=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20	; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
IFVMode=0
Trainable=yes
ElitePrimary=SuperGoodTeethE
Natural=yes
Explodes=yes
DeathWeapon=DogBomb

[SUPER_DOG]
Image=DOG
UIName=Husky
Name=Husky
NotHuman=yes
Category=Soldier
Primary=BadTeethE
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=Barracks
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=11
Pip=white
Sight=25
DetectDisguise=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20	; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;GEF going to be two dogs now DoubleOwned=Yes
ImmuneToPsionics=yes
IFVMode=0
Trainable=yes
ElitePrimary=SuperBadTeethE
Natural=yes
Explodes=yes
DeathWeapon=DogBomb

[KGB]
Image=SPY
UIName=KGB
Name=KGB
Category=Soldier
Prerequisite=NAHAND,NATECH
CrushSound=InfantrySquish
NavalTargeting=7
LeadershipRating=3
Strength=100
Primary=MakeupKit ; virtual weapon that picks disguise
Secondary=KGBBomber
EliteSecondary=KGBBomberE
Ivan=yes
C4=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=yes	;no; Won't fire back when hit
Armor=flak
TechLevel=5
Agent=yes
Infiltrate=yes
CanDisguise=yes; I appear differently on other people's computers
PermaDisguise=yes; and I appear that way always (Mirage Tank will be Can but not Perma)
Sight=9
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=500
Pip=blue
Points=5
VoiceSelect=SpySelect
VoiceMove=SpyMove
VoiceAttack=SpyAttackCommand
VoiceFeedback=SpyFear
VoiceSpecialAttack=SpySpecialAttack
DieSound=SpyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
SpecialThreatValue=1
PreventAttackMove=yes
IFVMode=2
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes	;no
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Occupier=yes
OccupyWeapon=UCVulcan2
EliteOccupyWeapon=UCVulcan2E
OpenTransportWeapon=1

[CAPTAIN]
UIName=Captain America
Name=Captain America
Image=GI
Category=Soldier
Primary=CRM60
Secondary=FlareAll
Occupier=yes ; I can Occupy UC buildings
OccupyWeapon=UCPara; The weapon I use while Occupying.  Defaults to 0 (Primary)
EliteOccupyWeapon=UCElitePara; The weapon I use while Occupying.  Defaults to 0 (Primary)
OpenTransportWeapon=1;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
Prerequisite=GAPILE,GATECH,GASPYSAT
CrushSound=InfantrySquish
Crushable=no
Strength=5000
Pip=white
OccupyPip=PersonBlue
Armor=none
TechLevel=9
Sight=8
Speed=8	;6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=10000
Soylent=5000
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=yes
Bombable=yes
Deployer=yes
DeployFire=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=CRM60E
EliteSecondary=FlareAllE
IFVMode=4
BuildLimit=1
SelfHealing=yes
UseOwnName=true
AirstrikeTeam=1
EliteAirstrikeTeam=1
AirstrikeTeamType=B52
EliteAirstrikeTeamType=B2
AirstrikeRechargeTime=100
EliteAirstrikeRechargeTime=50

[THANOS]
AllowedToStartInMultiplayer=no
UIName=Thanos
Name=Thanos
Image=BRUTE
Category=Soldier
Primary=InfinityPunch
Secondary=InfinitySmash
Prerequisite=YABRCK,YATECH,YAGNTC,YAPPET,NACLON
CrushSound=InfantrySquish
Crushable=no
Strength=20000
Armor=plate
NavalTargeting=4
LeadershipRating=8
TechLevel=10
Pip=white
Sight=18	;8
Sensors=yes
SensorsSight=7
DetectDisguise=yes
Speed=20
Owner=YuriCountry
Cost=20000
Soylent=20000
Points=20
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttackCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}	;{4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=16	;2
ElitePrimary=InfinityPunchE
EliteSecondary=InfinitySmashE
IFVMode=0
Unnatural=yes
Parasiteable=no
;CloseRange=yes
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
SelfHealing=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
PixelSelectionBracketDelta=-8 ;gs higher number draws lower.  Pixel difference from normal for selection bracket
Occupier=yes
OccupyWeapon=ThanosShrapnelWeapon
EliteOccupyWeapon=ThanosShrapnelWeaponE
OpenTransportWeapon=1
BuildLimit=1
OmniCrushResistant=yes
Teleporter=yes

[WEEDWOMAN]
AllowedToStartInMultiplayer=no
Image=VIRUS
UIName=Black Widow
Name=Black Widow
Category=Soldier
Primary=FlareAll
Prerequisite=YABRCK,RADAR,YATECH
CrushSound=InfantrySquish
Strength=100
Pip=blue
OccupyPip=PersonBlue
Armor=none
TechLevel=9
Sight=9
Speed=4
Owner=YuriCountry
Cost=1500
Soylent=750
Points=10
IsSelectableCombatant=yes
VoiceSelect=VirusSelect
VoiceMove=VirusMove
VoiceAttack=VirusAttackCommand
VoiceFeedback=VirusFear
VoiceSpecialAttack=VirusMove
DieSound=VirusDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
ElitePrimary=FlareAllE
PreventAttackMove=no
IFVMode=14
ImmuneToPoison=yes
UseOwnName=true
AirstrikeTeam=1
EliteAirstrikeTeam=1
AirstrikeTeamType=HORNET
EliteAirstrikeTeamType=HORNET
AirstrikeRechargeTime=100
EliteAirstrikeRechargeTime=50
Occupier=yes
OccupyWeapon=UCVirusgun
EliteOccupyWeapon=UCVirusgunE

[JESUS]
AllowedToStartInMultiplayer=no
Image=BORIS
UIName=Jesus
Name=Jesus
Category=Soldier
Prerequisite=NATECH,NAIRON,NAMISL,GATECH,GACSPH,GAWEAT,YATECH,YAGNTC,YAPPET
Primary=FlareAll
Secondary=S500
OpenTransportWeapon=0
Assaulter=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=20000
Armor=flak
TechLevel=10
Pip=red
Sight=9
Speed=8	;5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=20000
Soylent=10000
Points=50
IsSelectableCombatant=yes
VoiceSelect=BorisSelect
VoiceMove=BorisMove
VoiceAttack=BorisAttackCommand
VoiceFeedback=BorisFear
VoiceSecondaryWeaponAttack=BorisAirstrikeVoice
DieSound=BorisDie
CreateSound=BorisCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer	;Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Sensors=yes
SensorsSight=7
DetectDisguise=yes
ElitePrimary=FlareAllE
EliteSecondary=S500E
IFVMode=4
UseOwnName=true
AirstrikeTeam=2
EliteAirstrikeTeam=4
AirstrikeTeamType=SpaceKirov
EliteAirstrikeTeamType=SpaceKirov
AirstrikeRechargeTime=100
EliteAirstrikeRechargeTime=50
BuildLimit=1
SelfHealing=yes
Occupier=yes
OccupyWeapon=UCAKM
EliteOccupyWeapon=UCAKME

[JUMPJET]
BalloonHover=no	;yes
Landable=yes
Bombable=yes
Size=16	;1

[LUNR]
ElitePrimary=LunarlaserE	;Lunarlaser
BalloonHover=no	;yes
Landable=yes
Bombable=yes
Size=16	;1

[GGI]
Occupier=yes
OccupyWeapon=UCMissileLauncher
EliteOccupyWeapon=UCMissileLauncherE

[GHOST]
Occupier=yes
EliteSecondary=SapperE
OccupyWeapon=UCM60
EliteOccupyWeapon=UCM60E

[TANY]
EliteSecondary=SapperE
Occupier=yes
OccupyWeapon=UCDoublePistols
EliteOccupyWeapon=UCDoublePistolsE

[ENGINEER]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[SENGINEER]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[YENGINEER]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[FLAKT]
Occupier=yes
OccupyWeapon=UCFlakGuyGun
EliteOccupyWeapon=UCFlakGuyGunE

[TERROR]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
Secondary=RadEruptionSmall
CanPassiveAquire=yes ;no
CanRetaliate=yes ;no
Deployer=yes
DeployFire=yes

[DESO]
Occupier=yes
OccupyWeapon=UCRadBeamWeapon
EliteOccupyWeapon=UCRadBeamWeaponE

[VIRUS]
Occupier=yes
OccupyWeapon=UCVirusgun
EliteOccupyWeapon=UCVirusgunE

[SHK]
Occupier=yes
OccupyWeapon=UCElectricBolt
EliteOccupyWeapon=UCElectricBoltE

[SNIPE]
Occupier=yes
OccupyWeapon=UCAWP
EliteOccupyWeapon=UCAWPE

;Boris
[BORIS]
EliteAirstrikeTeamType=BPLNE
Occupier=yes
OccupyWeapon=UCAKM
EliteOccupyWeapon=UCAKME

; Attack dog
[ADOG]
Trainable=yes ;no
ElitePrimary=GoodTeethE

; Attack dog
[DOG]
Trainable=yes ;no
ElitePrimary=BadTeethE

; Attack dog
[YADOG]
Trainable=yes ;no
ElitePrimary=GoodTeethE

; Attack dog
[YDOG]
Trainable=yes ;no
ElitePrimary=BadTeethE

[IVAN]
Trainable=yes ;no

; Chrono Legionnaire
[CLEG]
Speed=100
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}	;{4A582747-9839-11d1-B709-00A024DDAFD1}
MoveSound=ChronoLegionTeleport
Accelerates=false
Turret=yes
ROT=5
Crushable=yes

[CCOMAND]
PreventAttackMove=no	;yes
Speed=100
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}	;{4A582747-9839-11d1-B709-00A024DDAFD1}
MoveSound=ChronoLegionTeleport
Accelerates=false
Turret=yes
ROT=5
Crushable=yes

[CIVAN]
ElitePrimary=IvanBomberE
Explodes=yes
Trainable=yes ;no
Speed=100
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}	;{4A582747-9839-11d1-B709-00A024DDAFD1}
MoveSound=ChronoLegionTeleport
Accelerates=false
Turret=yes
ROT=5
Crushable=yes

[BRUTE]
Occupier=yes
OccupyWeapon=UCATGUN
EliteOccupyWeapon=UCATGUNE

[YURI] ;Bender of spoons!
ElitePrimary=MindControlE
PipScale=MindControl

[YURIPR]
ElitePrimary=SuperMindControlE
PipScale=MindControl

[PTROOP]
PipScale=MindControl

[CTECH]
UIName=Jimmy Rustler	;Name:CTECH
Name=Jimmy Rustler	;Technician
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
ElitePrimary=PistolaE
IFVMode=1
UseOwnName=true
Occupier=yes
OccupyWeapon=UCTechgun
EliteOccupyWeapon=UCTechgunE

[MUMY]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[ALL]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[POLARB]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[JOSH]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[DNOA]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[SSRV]
UIName=007	;Name:SecretService
Name=007	;Secret Service
Primary=Pistola007
ElitePrimary=Pistola007E
Secondary=Sapper
EliteSecondary=SapperE
C4=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
Occupier=yes
OccupyWeapon=UCMP5
EliteOccupyWeapon=UCMP5E

[RMNV]
SelfHealing=yes

[PRES]
UIName=Donald Trump	;Name:PRES
Name=Donald Trump	;President
Strength=50000	;50
SelfHealing=yes

[RMNV]
UIName=Kim Jong-un	;Name:RMNV
Name=Kim Jong-un	;Romanov
Strength=50000	;50
SelfHealing=yes

; ***BUILDINGS***
[BuildingTypes]
550=TANKCONTROL
551=SUPERBUNKER
552=GAGAP2
553=AIRSTRIP





; Yuri Secret Unit Control Center
[TANKCONTROL]
Image=YABRCK	;GAROBO
Name=Yuri Headquarter
UIName=Yuri Headquarter
BuildCat=Combat	;Resource
Prerequisite=YATECH,YACNST,YAGRND,YAGNTC,YAPPET
TechLevel=10
Strength=600
Adjacent=2
Points=30
Power=-100
Sight=6
Armor=wood
Cost=600
BuildTimeMultiplier=16
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=5
HalfDamageSmokeLocation1=0,0,0
DamageSmokeOffset=410, 100, 165
ThreatPosed=0	; This value MUST be 0 for all building addons
Crewed=yes
AIBuildThis=no	;yes
TogglePower=yes
Powered=true
PowersUnit=DOLY	;YURIHEAD
FreeUnit=DOLY	;YURIHEAD
ImmuneToPsionics=no ;gs per Dustin, never intended to be yes,      defaults to yes for buildings, no for others
Capturable=true
;BuildLimit=1

[SUPERBUNKER]
Image=NABNKR
UIName=Gulag
Name=Gulag
Adjacent=2
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Armor=steel
BaseNormal=yes
BuildCat=Combat
Prerequisite=NATECH,PROC,NACNST
Capturable=false
ClickRepairable=yes
Cost=5000
Crewed=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
IsBaseDefense=yes
MaxDebris=15
MinDebris=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Powered=no
Sight=7
Sensors=yes
SensorsSight=7
Strength=60000
TechLevel=10
CanBeOccupied=yes
MaxNumberOccupants=30	;5
CanOccupyFire=yes
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0
SelfHealing=yes
AIBuildThis=no

[AIRSTRIP]
UIName=Soviet Airstrip
Name=Soviet Airstrip
BuildCat=Tech
Image=NATBNK
Prerequisite=Radar,NACNST
Strength=600 ; The original value is 1000
Armor=steel
TechLevel=3
Adjacent=3
BaseNormal=yes
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Factory=AircraftType
Helipad=yes
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=600
Points=60
Power=-10
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=no
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
NumberOfDocks=1
HasStupidGuardMode=false
UnitReload=yes
Spyable=no

[GAREFN]
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts

[NAREFN]
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts

[YAREFN]
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts
BaseNormal=yes

[SMIN]
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts

[NARADR]
Primary=BitchSlayer
NavalTargeting=5
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no

[GAAIRC]
Primary=BitchSlayer
NavalTargeting=5
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no

[AMRADR]
Primary=BitchSlayer
NavalTargeting=5
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no

[NAPSIS]
Primary=BitchSlayer
NavalTargeting=5
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no

; concrete wall
[GAWALL]
GuardRange=25	;5

; soviet wall
[NAWALL]
GuardRange=25	;5

;Yuri Wall
[GAFWLL];temp wall for yuri[YAWALL]
GuardRange=25	;5

;Soviet Bunker
[NABNKR]
Capturable=true	;false
ImmuneToPsionics=yes
MaxNumberOccupants=10	;5

; Sentry Gun
[NALASR]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=VulcanE

;Flak Turret
[NAFLAK]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=FlakWeaponE

; Soviet Tesla Coil
[TESLA]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=CoilBoltE
EliteSecondary=OPCoilBoltE

; PillBox
[GAPILL]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=Vulcan2E

; SAM
[NASAM]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=RedEye2E

; Allied Prism Tower
[ATESLA]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER	;increased ROF will cause asynchrony
Trainable=yes
ElitePrimary=PrismShotE

;Allied Gap Generator (unpowered, unbuildable dummy, to prevent reconnection error after power cut, which is likely caused by nofog anti-cheat)
[GAGAP]
UIName=Storm Column	;Name:GAGAP
Name=Storm Column	;Allied Gap Generator
GapGenerator=no	;yes
Power=-100
ExtraPower=0	;-9000
TechLevel=11	;7
AIBuildThis=no	;yes
Powered=true
HasRadialIndicator=false	;true
ImmuneToPsionics=yes	;no
Primary=ThorHammer
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER	;increased ROF will cause asynchrony
Trainable=yes
ElitePrimary=ThorHammerE
ThreatPosed=40	;0
IsBaseDefense=yes
HasStupidGuardMode=false
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0

;Allied Gap Generator (powered, the real one for players to build)
[GAGAP2]
Image=GAGAP
UIName=Name:GAGAP
Name=Allied Gap Generator
BuildCat=Combat
Prerequisite=GATECH,GACNST
GapGenerator=yes
GapRadiusInCells=10
SuperGapRadiusInCells=100	;10
TechLevel=7
Adjacent=2
HasRadialIndicator=true
Strength=600
Armor=wood
Sight=5
Points=30
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Power=-100
ExtraPower=-9000
Powered=true
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=4
MinDebris=2
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 150
AIBuildThis=yes ; commented out so that it's easier to debug base building
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; Grand Cannon
[GTGCAN]
UIName=Noob Cannon	;Name:GTGCAN
Name=Noob Cannon	;Allied Grand Cannon
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=GrandCannonWeaponE
Trainable=yes
ThreatPosed=40
Capturable=true	;false

; Gattling Cannon
[YAGGUN]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
EliteWeapon1=AGGattlingTurretE
EliteWeapon2=AAGattlingTurretE
EliteWeapon3=AGGattlingTurret2E
EliteWeapon4=AAGattlingTurret2E
EliteWeapon5=AGGattlingTurret3E
EliteWeapon6=AAGattlingTurret3E
Primary=AGGattling
Secondary=AAGattling
ElitePrimary=AGGattlingTurretE
EliteSecondary=AAGattlingTurretE

; Psychic Tower
[YAPSYT]
SelfHealing=yes

;Concrete Bunker
[CABUNK01]
ClickRepairable=yes

;Misc Civ Structure
[CABUNK02]
ClickRepairable=yes

;Concrete Bunker 03
[CABUNK03]
ClickRepairable=yes

;Concrete Bunker 04
[CABUNK04]
ClickRepairable=yes

; Soviet Nuclear Reactor
[NANRCT]
DeathWeapon=NukeFallout	;NukePayload
DeathWeaponDamageModifier=1	;0.5
MaxDebris=200	;15
MinDebris=200	;5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRS10SM

;Iron Curtain
[NAIRON]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

; Soviet Nuclear Missile
[NAMISL]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

;Chrono Sphere
[GACSPH]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

;Weather Control Device
[GAWEAT]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

;Genetic Mutator
[YAGNTC]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

;Psychic Dominator
[YAPPET]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

; construction yard
[GACNST]
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.293
LightGreenTint=0.167
LightBlueTint=0.037
SelfHealing=yes

; construction yard
[NACNST]
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.293
LightGreenTint=0.167
LightBlueTint=0.037
SelfHealing=yes

; Yuri construction yard
[YACNST]
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.293
LightGreenTint=0.167
LightBlueTint=0.037
SelfHealing=yes

; Tech Outpost
[CAOUTP]
Cost=1000
Crewed=yes
Points=25
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=HoverMissileE

[CAAIRP]
Cost=1000
Crewed=yes

[CAPOWR]
Cost=1000
Crewed=yes

[CAMACH]
Cost=1000
Crewed=yes

[CATHOSP]
Cost=1000
Crewed=yes

[CASLAB]
Cost=1000
Crewed=yes

[CAOILD]
Cost=1000
Crewed=yes
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRS10SM
MaxDebris=80	;8
MinDebris=80	;4
DeathWeapon=TerrorBomb	;OilExplosion

[CAPARS01]
UIName=Tesla Blyatster;Name:CAPARS01
Name=Tesla Blyatster;Paris Tower
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ThreatPosed=40
Capturable=true
Cost=5000
BaseNormal=yes

;Time Machine
[CATIME01]
Strength=50000	;1000
SelfHealing=yes

[CAFRMB]
Name=Global Defense Initiative	;Farm Outhouse
UIName=Global Defense Initiative	;Name:CAFRMB
Strength=60000	;50
Armor=concrete
MaxNumberOccupants=30	;1
SelfHealing=yes

; ***DUMMY OBJECTS***
; https://www.modenc.renegadeprojects.com/ShrapnelWeapon
[XCOMET2]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=CoilBoltFragment
Secondary=OPCoilBoltFragment
ElitePrimary=PrismTowerFragment ;Like [WEEDGUY] this just instantiates more weapons
EliteSecondary=ThorBoltFragment
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

[XCOMET3]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=ThorBoltFragmentE
Secondary=ThorBolt
ElitePrimary=ThorBoltE
EliteSecondary=PortableCometFragment
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

[XCOMET4]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=PortableCometFragment2
Secondary=PortableCometFragment3
ElitePrimary=PortableCometFragment4
EliteSecondary=PortableCometFragment5
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

[XCOMET5]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=MagicAttack2
Secondary=MagicAttack2E
ElitePrimary=StalinBomb2
EliteSecondary=StalinBomb2E
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

[XCOMET6]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=InvisibleCometFragment
;Secondary=
;ElitePrimary=
;EliteSecondary=
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

; ***WEAPONS***
; large anti-armor cannon (two shooter)
[120mmx]
Anim=GUNFIRE	;APMUZZLE

; large anti-armor cannon (two shooter)
[140mmx]
Damage=100
ROF=80
Range=20	;5.75
Projectile=Cannon
Speed=140
Warhead=ApocAP
Report=ApocalypseAttackGround
Anim=GUNFIRE	;APMUZZLE
Burst=8	;2
Bright=yes

; large anti-armor cannon (two shooter)
[140mmxE]
Damage=250	;100
ROF=80
Range=20	;5.75
Projectile=SuperCannon
Speed=140
Warhead=KTSTLEXP	;ApocAPE
Report=ApocalypseAttackGround
Anim=VTMUZZLE
Burst=16	;4
Bright=yes

; Vehicle carried anti-tank missile
[S500]
Damage=250	;50
ROF=80
Range=25	;8
Projectile=AAHeatSeekerS500
Speed=60
Warhead=S500WH	;BlimpHE
Burst=8	;2
Report=ApocalypseAttackAir

; Vehicle carried anti-tank missile
[S500E]
Damage=250	;50
ROF=80
Range=25	;8
Projectile=AAHeatSeekerS500E
Speed=60
Warhead=S500EWH	;CMISLEWH
Burst=8	;2
Report=ApocalypseAttackAir

[HateDrawer]	;to let enemy aircraft retaliate
Damage=2
ROF=80
Range=25
Projectile=AAHeatSeekerInvisible
Speed=60
Warhead=HateDrawerWH
Burst=8

[HateDrawerE]
Damage=2
ROF=80
Range=25
Projectile=AAHeatSeekerInvisible
Speed=60
Warhead=HateDrawerWH
Burst=8
DecloakToFire=no

[PistolaE]
Damage=4	;2
ROF=20
Range=6	;3
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=CivAttack
Burst=8

[UberMindControlTank]
Damage=5000	;3; this is an infinite mind control, so this just affects pips
InfiniteMindControl=no	;yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
ROF=10
Range=6
Projectile=PsychicControl
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
OmniFire=yes;doesn't need turret to shoot any direction

[UberMindControlTankE]
Damage=5000	;3; this is an infinite mind control, so this just affects pips
InfiniteMindControl=no	;yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
ROF=10
Range=6
Projectile=PsychicControlE
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
OmniFire=yes;doesn't need turret to shoot any direction
DecloakToFire=no

[MindControlE]
Damage=1;Number of mind control links
ROF=200
Range=7
Projectile=PsychicControlE
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
DecloakToFire=no

[SuperMindControlE]
Damage=1;Number of mind control links
ROF=200
Range=7
Projectile=PsychicControlE
Speed=100
Warhead=ControllerBuilding
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
DecloakToFire=no

[MultipleMindControlTankE]
Damage=3; this is an infinite mind control, so this just affects pips
InfiniteMindControl=yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
ROF=10
Range=6
Projectile=PsychicControlE
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
OmniFire=yes;doesn't need turret to shoot any direction
DecloakToFire=no

; Carrier's rangefinder virtual weapon
[HornetLauncher]
Range=100	;25

[HornetLauncherMini]
Damage=1
ROF=150
Range=25
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes

[HornetLauncherMiniE]
Damage=1
ROF=150
Range=100
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes

[HornetBombE]
Damage=100	;80
Range=15	;5
Warhead=ApocAP	;ARTYHE

[GunshipBomb]
Damage=65
ROF=3
Range=15
Projectile=NormalBombScatter
Speed=40	;30
Warhead=ORCAAP
Report=LightTankAttack	;HornetAttack
Anim=GUNFIRE
OmniFire=yes

[GunshipBombE]
Damage=90
ROF=3
Range=20
Projectile=NormalBombScatter
Speed=40	;30
Warhead=ARTYHE
Report=SeigeChopperAttackDeployed	;HornetAttack
Anim=VTMUZZLE
OmniFire=yes

[Maverick]
Burst=2;1

[Maverick2]
Burst=4;1

[MaverickE]
Range=18	;9
Warhead=TerrorBombWH	;ORCAAP
Projectile=AirToGroundMissileNUKE	;AirToGroundMissile
Burst=2;1
RadLevel=500

[Maverick2E]
Range=18	;9
Warhead=BlimpHE	;ORCAAP
Projectile=AirToGroundMissileHE	;AirToGroundMissile
Burst=4;1

[FOAB]
Damage=250
Burst=2
ROF=5
Range=6
CellRangefinding=yes
Projectile=HeavyBomb
Speed=0
Warhead=BlimpHE
OmniFire=yes
Report=KirovAttack

[FOABE]
Damage=250
Burst=2
ROF=5
Range=6
CellRangefinding=yes
Projectile=HeavyBomb
Speed=0
Warhead=TerrorBombWH
RadLevel=500
OmniFire=yes
Report=KirovAttack

[NuclearBomb]
Damage=600
ROF=9999999
Range=3.5
CellRangefinding=yes
Projectile=HeavyBomb
Speed=0
Warhead=NUKE
RadLevel=500
Report=KirovAttack

[LunarlaserE]
Damage=50
ROF=20
Range=10
Projectile=InvisibleAll
Speed=40
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
Burst=2

[FlakTrackGunE]		; Anti-surface gun
Damage=50	;25
Range=20	;5
Warhead=GRIZAPE	;FlakTWH

[FlakGuyGunE]		; Anti-surface gun for the Flak Trooper
Damage=40	;20
Range=20	;5
Warhead=GRIZAPE	;FlakTWH

[MissileLauncherE]
Damage=100	;50
Warhead=ApocAP	;GUARDWH

;Hover Missile
[HoverMissile]
Projectile=MLRS	;AAHeatSeeker2

[HoverMissileE]
Range=10	;6
Projectile=MLRS	;AAHeatSeeker2

[155mmE]
Damage=160	;60
Range=16	;8
Warhead=BlimpHE	;ARTYHE
Burst=2

[160mmE]
Range=15	;12
Warhead=TerrorBombWH	;SCHOPWH
RadLevel=500

[GrandCannonWeaponE]
Damage=225	;150
ROF=120
Range=20	;15
MinimumRange=3
Projectile=GrandCannonBall
Speed=1
Report=GrandCannonAttack
Bright=yes
Warhead=V3EWH	;GrandCannonWH
Anim=GCMUZZLE
Burst=2
RadLevel=500

[RobogunE]
Damage=100	;65 
ROF=60
Range=5
Projectile=Cannon
Speed=60
Warhead=ApocAP	;AP
Report=RobotTankAttack
Anim=GUNFIRE
Bright=yes

[Robogun2]
Damage=65 
ROF=60
Range=5
Projectile=Cannon
Speed=60
Warhead=AP
Report=RobotTankAttack
Anim=GUNFIRE
Bright=yes
Burst=2

[Robogun2E]
Damage=100	;65 
ROF=60
Range=5
Projectile=Cannon
Speed=60
Warhead=ApocAP	;AP
Report=RobotTankAttack
Anim=GUNFIRE
Bright=yes
Burst=2

; V3's rangefinder virtual weapon
[V3LauncherE]
Damage=1
ROF=150
Range=-2	;18
MinimumRange=5
Spawner=yes
Projectile=InvisibleHigh
Speed=10
Warhead=Special

; Dreadnought missile
[DredLauncherE]
Damage=50
ROF=50
Burst=2
Range=-2	;25
MinimumRange=8; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes

; Dreadnought missile
[CruiseLauncherE]
Damage=25  ;35
ROF=50
Burst=2
Range=-2	;20
MinimumRange=8; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1
DecloakToFire=no

[CruiseLauncherMini]
Damage=25  ;35
ROF=50
Burst=1
Range=20
MinimumRange=5; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1

[CruiseLauncherMiniE]
Damage=25  ;35
ROF=50
Burst=1
Range=-2	;20
MinimumRange=5; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1

[20mmAerial]
Damage=30
ROF=10
Burst=2
Range=7
Projectile=InvisibleAll
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE
OmniFire=yes

[20mmAerialE]
Damage=50
ROF=10
Burst=2
Range=7
Projectile=SmallDiameterBomb
Speed=40
Warhead=HowitzerWH
Report=RhinoTankAttack
Anim=GUNFIRE
OmniFire=yes

; rapid fire machine gun
[VulcanE]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=SentryGunAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=4

; pill box gun
[Vulcan2E]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=4

; rapid fire anti-ground machine gun
[AGGattlingTurretE]
Damage=35	;25
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-air machine gun
[AAGattlingTurretE]
Damage=35	;25
ROF=16
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-ground machine gun
[AGGattlingTurret2E]
Damage=35	;25
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SAFlame	;SA
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

; rapid fire anti-air machine gun
[AAGattlingTurret2E]
Damage=35	;25
ROF=8
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

; rapid fire anti-ground machine gun
[AGGattlingTurret3E]
Damage=35	;25
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SAFlame	;SSA
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

; rapid fire anti-air machine gun
[AAGattlingTurret3E]
Damage=35	;25
ROF=4
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[FlakWeaponE]		; This belongs to Flak Cannon
Damage=56	;40
ROF=20
Range=12
Projectile=FlakProj	; AA bullet shared with Flak Track
Speed=100
Report=FlakCannonAttack
Warhead=FlakWH
Anim=GUNFIRE
Burst=4

;SAM missile
[RedEye2E]
Damage=105	;75
ROF=55
Range=12
Projectile=AAHeatSeeker
Speed=100
Warhead=SAMWH
Report=PatriotAttack
TurboBoost=yes
Burst=4

; Fire by Telsa Coil
[CoilBoltE]
Damage=300	;200
ROF=80 ;120
Range=9	;7
Speed=100
Warhead=Electric
Report=TeslaCoilAttack
Projectile=CoilElectricbounce	;Invisible
IsElectricBolt=true

; Fire by Telsa Coil while overpowered
[OPCoilBoltE]
Damage=450	;300
ROF=80  ;100
Range=11	;8
Speed=100
Warhead=Electric
Report=TeslaCoilSuper
Projectile=OPCoilElectricbounce	;InvisibleHigh
IsElectricBolt=true
IsAlternateColor=true

[CoilBoltFragment]
Damage=66	;30
ROF=80
Range=3
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###

[OPCoilBoltFragment]
Damage=100	;30
ROF=80
Range=5	;3
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###
IsAlternateColor=true

; Fire by Prism Cannon
[PrismShotE]
Damage=180	;120
ROF=45 ;60
Range=12	;8
Speed=100
Projectile=PrismTowerCometP	;InvisibleHigh
Warhead=PrismWarhead
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
IsHouseColor=true
Report=PrismTowerAttack

[PrismTowerFragment]
Damage=100	;50
ROF=100
Range=6	;5
Projectile=SuperSmallCometP
Speed=10
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[InvisibleCometFragment]
Damage=2
ROF=120
Range=3
Projectile=InvisibleHigh
Speed=10
Warhead=HateDrawerWH
LaserInnerColor = 0,0,0
LaserOuterColor = 0,0,0
LaserOuterSpread= 0,0,0
LaserDuration = 1
IsLaser=true

; repair bot repairing
[RepairBulletE]
Damage=-50
ROF=80
Range=1.8
Projectile=Invisible
Speed=100
Warhead=Mechanical
Report=IFVRepair
UseSparkParticles=yes
AttachedParticleSystem=WeldingSys
Burst=3

;GEF Weapons used by units in IFV
[CRM60E]
Damage=25
ROF=15
Range=6.5	;6
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=IFVAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=3

[CRFlakGuyGunE]		; Anti-surface gun for the Flak Trooper
Damage=60	;30
ROF=15
Range=28	;7
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround		; put in new sound for this
Warhead=GRIZAPE	;FlakTWH
Anim=GUNFIRE
Burst=3

[CRMP5E] ;reimplementing this as an anti-infantry IFV weapon
Damage=125
ROF=10
Range=7;8;6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint3
Report=SealAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
Burst=3

[AWPE]
Projectile=InvisibleLowAA	;InvisibleLow

[AWPFV]
Damage=125
ROF=60
Range=14
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no

[AWPFVE]
Damage=125
ROF=60
Range=14
Projectile=InvisibleLowAA	;InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no
Burst=3

; Fire by Telsa Trooper
[CRElectricBoltE]
Damage=60;50
ROF=45;40 ;changed on 11/29 from 30 to 45
Range=10	;6;3
Speed=100
Warhead=Shock
Report=TeslaTankAttack
Projectile=Electricbounce	;InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
Burst=3

[CRNukeE]
Damage=600	;200
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35  ; was 10
RadLevel=500
Warhead=CRNUKEWH
Report=NukeExplosion
Suicide=yes

[CRMindControlE]
Damage=300	;200;Needed to be considered offensive unit
Range=1
ROF=10;200 needs to be closer to animation time (Kills everything anyway)
Projectile=Psychic
Speed=1
Warhead=PsiPulse
AreaFire=yes ; just shoot straight at ground under feet
Report=YuriDeploy
Anim=RING1

; Fire by Desolater
[RadBeamWeapon]
Bright=yes

; Fire by Desolater
[RadBeamWeaponE]
Warhead=RadBeamWarheadE
Bright=yes

; Fire by Desolater
[CRRadBeamWeapon]
Bright=yes

; Fire by Desolater
[CRRadBeamWeaponE]
Damage=175;125
ROF=30;50
Range=10	;7
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarheadE
IsRadBeam=yes
Report=DesolatorAttack
Burst=3
Bright=yes

[NukePayload]
Bright=yes

[RadEruptionSmall]	;used for terrorist deploy suicide
Damage=250
ROF=60
Range=1
Speed=1
AreaFire=yes
FireOnce=yes	;no
Projectile=InvisibleLow
Warhead=RadBeamWarheadE
IsRadEruption=no ; SJM: we're not using this effect anymore
RadLevel=500
Bright=yes
Suicide=yes
NeverUse=yes
FireInTransport=no

; Fire by Chrono Legion
[NeutronRifleE]
Projectile=InvisibleMedium	;InvisibleLow

; Fire by Chrono Legion
[CRNeutronRifle]
Projectile=InvisibleMedium	;InvisibleLow

; Fire by Chrono Legion
[CRNeutronRifleE]
Damage=15	;5
ROF=120 
Range=6
Speed=100
Projectile=InvisibleMedium	;InvisibleLow
Warhead=ChronoBeam
Report=
IsRadBeam=yes
Report=ChronoLegionAttack

[TerrorBomb]
RadLevel=500

[CRTerrorBomb]
RadLevel=500

[CRTerrorBombE]
Projectile=Invisible
Damage=750	;250
Warhead=TerrorBombWH
Anim=RING1
Range=1.5
ROF=10
Suicide=yes
RadLevel=500

; Fire by Prism Cannon
[CowShot];[PrismShot]
Projectile=InvisibleHighAA	;InvisibleHigh

[CowShotE]
Damage=300
ROF=75;100
Range=12;8
Speed=100
Projectile=InvisibleHighAA	;InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 255,0,0	;216,0,184
LaserOuterColor = 100,0,0	;80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true	; this flag tells the game to use the special laser draw effect
Report=IFVCowshot
Burst=5

[CowShotVolkswagen]
Damage=300
ROF=100
Range=8
Speed=100
Projectile=InvisibleComet	;InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 216,0,184
LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true	; this flag tells the game to use the special laser draw effect
Report=IFVCowshot
Burst=5

[CowShotVolkswagenE]
Damage=300
ROF=75;100
Range=12;8
Speed=100
Projectile=InvisibleComet	;InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 255,0,0	;216,0,184
LaserOuterColor = 100,0,0	;80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true	; this flag tells the game to use the special laser draw effect
Report=IFVCowshot
Burst=5

[CRPsychicJabE]
Damage=25
ROF=15
Range=7	;6.5
Projectile=InvisibleLow
Speed=100
Warhead=SAFlame
Report=InitiateAttack
Burst=3

[VirusgunE]
Warhead=VirusE	;Virus

[CRVirusGunE]
Damage=125
ROF=80
Range=12
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=VirusE	;Virus
RevealOnFire=no ; Doesn't clear shroud when fired
Burst=3

[CRSuperMindBlast]
FireOnce=no	;yes ; Only fire once; don't stay in attack mission

[CRSuperMindBlastE]
Damage=500	;250;Needed to be considered offensive unit
Range=1
ROF=50 ;200 needs to be closer to animation time (Kills everything anyway)
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes ; just shoot straight at ground under feet
FireOnce=no	;yes ; Only fire once; don't stay in attack mission
Report=YuriDeploy
Anim=RING1
Burst=3

[YuriMobileMindBlast]
Damage=250
Range=1.5
OmniFire=yes
ROF=10
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes
FireOnce=no
Report=YuriDeploy
Anim=RING1

[YuriMobileMindBlastE]
Damage=500
Range=1.5
OmniFire=yes
ROF=10
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes
FireOnce=no
Report=YuriDeploy
Anim=RING1

;GI Missile Launcher
[CRMissileLauncherE]
Damage=100	;30
ROF=40
Range=10	;8
Burst=4	;2
Projectile=AAHeatSeeker2	;AirToGroundMissile
Speed=30 ;40
Warhead=ApocAP	;GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1

[PortableComet]
Damage=7500
ROF=60
Range=40
Projectile=PortableCometP3
Speed=10
Report=DestroyerAttack
Anim=GCMUZZLE
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometE]
Damage=7500
ROF=40
Range=40
Projectile=PortableCometP
Speed=10
Report=DestroyerAttack
Anim=GCMUZZLE
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
Burst=2

[PortableCometFragment]
Damage=750
ROF=100
Range=20
Projectile=PortableCometP2
Speed=10
Report=
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment2]
Damage=750
ROF=120
Range=20
Projectile=PortableCometP3
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment3]
Damage=750
ROF=120
Range=20
Projectile=PortableCometP4
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment4]
Damage=750
ROF=120
Range=20
Projectile=PortableCometP5
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment5]
Damage=750
ROF=120
Range=20
Projectile=PortableCometP6
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[ThorBolt]
Damage=300	;200
ROF=80 ;120
Range=7
Speed=100
Warhead=Electric
Report=TeslaCoilAttack
Projectile=CoilElectricbounce	;Invisible
IsElectricBolt=true

[ThorBoltE]
Damage=450	;300
ROF=80  ;100
Range=8
Speed=100
Warhead=Electric
Report=TeslaCoilSuper
Projectile=OPCoilElectricbounce	;InvisibleHigh
IsElectricBolt=true
IsAlternateColor=true

[ThorBoltFragment]
Damage=66	;30
ROF=80
Range=3
Projectile=ThorSmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###

[ThorBoltFragmentE]
Damage=100	;30
ROF=80
Range=4
Projectile=ThorSmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###
IsAlternateColor=true

[MagicAttack]
Damage=125
ROF=10
Range=8
Projectile=MagicAttackProjectile
Speed=100
Warhead=ApocAPE
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes
Burst=2

[MagicAttack2]
Damage=125
ROF=10
Range=3
Projectile=MagicAttackProjectile2
Speed=40
Warhead=ApocAPE

[MagicAttackE]
Damage=250
ROF=5
Range=10
Projectile=MagicAttackProjectileE
Speed=100
Warhead=IonWH
Report=GrizzlyTankAttack
Anim=VTMUZZLE
Bright=yes
DecloakToFire=no

[MagicAttack2E]
Damage=250
ROF=5
Range=3
Projectile=MagicAttackProjectile2E
Speed=40
Warhead=IonWH

[ThorHammer]
ROF=10
Anim=IONBEAM	;KTSTLEXP
Range=10
Speed=1000
Bright=yes
Damage=125
Report=WeatherStrike
Warhead=BoltWH
Projectile=ThorLightning
;OmniFire=yes

[ThorHammerE]
ROF=10
Anim=IONBEAM	;KTSTLEXP
Range=17
Speed=1000
Bright=yes
Damage=250
Report=WeatherStrike
Warhead=BoltWH
Projectile=ThorLightningE
;OmniFire=yes
DecloakToFire=no

[InfinityPunch]
Damage=300
ROF=100
Range=1.4
Speed=100
Warhead=GrandCannonWH
Report=BruteSmashAttack
Projectile=ThanosFist
CellRangefinding=yes
Bright=yes

[InfinityPunchE]
Damage=500
ROF=100
Range=1.4
Speed=100
Warhead=KTSTLEXP
Report=BruteSmashAttack
Projectile=ThanosFistE
CellRangefinding=yes
Bright=yes
DecloakToFire=no

[ThanosShrapnelWeapon]
Damage=250
ROF=120
Range=1.4
Projectile=GrandCannonBall
Speed=1
Warhead=BlimpHE
Bright=yes
OccupantAnim=GCMUZZLE
Report=BruteSmashAttack

[ThanosShrapnelWeaponE]
Damage=250
ROF=120
Range=1.4
Projectile=GrandCannonBall
Speed=1
Warhead=KTSTLEXP
Bright=yes
OccupantAnim=GCMUZZLE
Report=BruteSmashAttack
Burst=2

[InfinitySmash]
Damage=300
ROF=100
Range=18
Speed=1
RadLevel=100
Warhead=TerrorBombWH
Report=BruteSmashAttack
Projectile=ThanosThrow

[InfinitySmashE]
Damage=600
ROF=100
Range=25
Speed=1
RadLevel=500
Warhead=CRNUKEWH
Report=BruteSmashAttack
Projectile=ThanosThrowE
DecloakToFire=no

[FlareAll]
Damage=2
ROF=6
Range=17
Warhead=AirstrikeFlareAll
MigAttackCursor=yes;like Tanya's SabotageCursor override
Projectile=Invisible;LLine2
IsLine=true
LaserInnerColor=255,10,10
LaserDuration=15
IsLaser=true

[FlareAllE]
Damage=2
ROF=6
Range=25
Warhead=AirstrikeFlareAll
MigAttackCursor=yes;like Tanya's SabotageCursor override
Projectile=Invisible;LLine2
IsLine=true
LaserInnerColor=255,10,10
LaserDuration=15
IsLaser=true
RevealOnFire=no ; Doesn't clear shroud when fired
DecloakToFire=no

[StalinBomb]
Damage=500
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=StalinBombProjectile
Speed=20
Warhead=IvanWH
Report=KirovAttack
OmniFire=yes

[StalinBomb2]
Damage=500
ROF=50
Range=3
Projectile=GrandCannonBall
Speed=1
Warhead=IvanWH

[StalinBombE]
Damage=1000
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=StalinBombProjectileE
Speed=20
Warhead=CMISLEWH
Report=KirovAttack
OmniFire=yes
RadLevel=500

[StalinBomb2E]
Damage=1000
ROF=50
Range=3
Projectile=GrandCannonBall
Speed=1
Warhead=CMISLEWH
RadLevel=500

[MedusaProjectileE]
Arm=1
High=yes
Shadow=no
AA=yes
AG=yes
;AN=no
Image=MEDUSA
CourseLockDuration=15
ROT=20
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[SquidMedusa]
Damage=100
ROF=15
Range=14
Speed=120
Projectile=SquidProjectile
Warhead=IonWH	;SAMWH
Report=PatriotAttack	;AegisAttack
TurboBoost=yes
OmniFire=yes

[SquidMedusaE]
Damage=100
ROF=5
Range=20
Speed=150
Projectile=SquidProjectileE
Warhead=FloatingSquidWH	;BlimpHE
Report=PatriotAttack	;AegisAttack
TurboBoost=yes
OmniFire=yes
Burst=2

; Aegis missile
[MedusaE]
Projectile=MedusaProjectileE	;MedusaProjectile
Warhead=SAMWH2	;SAMWH

[ASWBombE]
Damage=100	;50
ROF=3
Range=15	;3
Projectile=DepthCharge
Speed=30
Warhead=APSplash
Report=OspreyAttack

[ScrinAttack]
Damage=40
ROF=3
Range=10
Projectile=ScrinProjectile
Speed=100
Warhead=ScrinWH
Report=ApocalypseAttackAir
RadLevel=100
RevealOnFire=no

[ScrinAttackE]
Damage=80
ROF=3
Range=20
Projectile=ScrinProjectile
Speed=100
Warhead=ScrinWH
Report=ApocalypseAttackAir
RadLevel=500
RevealOnFire=no

[AKME]
Projectile=InvisibleLowAA	;InvisibleLow

[SapperE]
Damage=2500 ; a boatload  (get it?)
ROF=10
Range=1.5
CellRangefinding=yes
Projectile=Invisible;Invisible5
Warhead=Mechanical;gs please do not use the warhead marked "do not use" Super
Report=SealPlaceBomb
SabotageCursor=yes ;gs instead of normal fire cursor to avoid confusion

; Dog humping
[BadTeethE]
Damage=30
ROF=10	;30
Range=5	;1.5
CellRangefinding=yes
Projectile=DOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

; Dog humping
[GoodTeethE]
Damage=30
ROF=10	;30
Range=5	;1.5
CellRangefinding=yes
Projectile=ADOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

; Dog humping
[SuperBadTeethE]
Damage=30
ROF=10	;30
Range=15
CellRangefinding=yes
Projectile=DOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

; Dog humping
[SuperGoodTeethE]
Damage=30
ROF=10	;30
Range=15
CellRangefinding=yes
Projectile=ADOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

[DogBomb]
Projectile=Invisible
Damage=400
Warhead=IvanWH
Anim=RING1
Range=1.5
ROF=10
Suicide=yes
FireInTransport=no

; Drone jumping on your head
[DroneJumpE]
Damage=50
ROF=10
Range=5	;1.83
Projectile=JUMP
Speed=30
Warhead=Parasite
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=TerrorDroneAttack
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does
FireInTransport=no;can't fire out of the BattleFortress

; Infantry smashing by Brute
[Punch]
FireInTransport=yes	;no

; Fire by Brute
[PunchE]
ROF=6	;60
FireInTransport=yes	;no

; Tank smashing by Brute
[Smash]
FireInTransport=yes	;no

; Tank smash by Brute
[SmashE]
ROF=10	;60
FireInTransport=yes	;no

[DefuseKit]
FireInTransport=yes	;no

[IvanBomber]
FireInTransport=yes	;no

[IvanBomberE]
ROF=10	;50
FireInTransport=yes	;no

[KGBBomber]
Damage=400 ; Damage is used only for death explosion
ROF=50
Range=1.5 ; you can't change the target, but you can change yourself for CellRangefinding, so target could still be far side infantry
CellRangefinding=yes
FireOnce=yes ; Only fire once; don't stay in attack mission
Projectile=Invisible
Warhead=IvanBomb
FireInTransport=yes;can't fire out of the BattleFortress

[KGBBomberE]
Damage=600 ; Damage is used only for death explosion
ROF=10
Range=1.5 ; you can't change the target, but you can change yourself for CellRangefinding, so target could still be far side infantry
CellRangefinding=yes
FireOnce=yes ; Only fire once; don't stay in attack mission
Projectile=Invisible
Warhead=IvanBomb
FireInTransport=yes;can't fire out of the BattleFortress

[SubTorpedoE]
Range=15	;7
Warhead=V3EWH	;APSplash
RadLevel=500

[MaverickNuke]
Damage=1500	;750
ROF=10
Range=25	;4
Projectile=AirToGroundMissileNUKE	;AirToGroundMissile
Speed=70
Warhead=V3EWH	;MIGWH
Report=MigAttack
Burst=2
RadLevel=500

; Howitzer gun
[HowitzerGun]
Warhead=BlimpHE	;HowitzerWH

[HowitzerGunE]
Damage=90	;75
ROF=100
Range=15	;12
MinimumRange=2
Projectile=Ballistic
Speed=100
Warhead=DMISLEWH	;HowitzerWH
Report=ApocalypseAttackGround
Anim=GUNFIRE
Bright=yes
RadLevel=500

[BitchSlayer]
Damage=10000
ROF=5
Range=-2
Anim=
Warhead=BitchSlayerWH
Report=
Projectile=InvisibleAll
Speed=100
FireOnce=yes
RevealOnFire=no ; Doesn't clear shroud when fired
DecloakToFire=no

; Nuclear Reactor Death
[NukeFallout]
Damage=300
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35
RadLevel=1000	;500
Warhead=DemobombWH
Report=
Suicide=yes
Bright=yes

[NukeDeath]
Damage=600
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35
RadLevel=1000	;500
Warhead=NUKE
Report=
Suicide=yes

[UCMissileLauncher]
Damage=40
ROF=40
Range=8
Burst=1
Projectile=AAHeatSeeker2	;AirToGroundMissile
Speed=30 ;40
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
OccupantAnim=UCFLASH

[UCMissileLauncherE]
Damage=100
ROF=20
Range=8
Burst=2
Projectile=AAHeatSeeker2	;AirToGroundMissile
Speed=40
Warhead=ApocAP
Report=GuardianGIDeployedAttack
OccupantAnim=UCFLASH

[UCTerminatorRailgun]
Damage=0			; this should be 0 for railgun shots
AmbientDamage=300	; use this for the railgun damage field.  Leave damage = 0
ROF=50		; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=12
Projectile=InvisibleHigh
Speed=100
Warhead=RailShotGhost
Report=DestroyerAttack
Bright=yes
OccupantAnim=GCMUZZLE
IsRailgun=true
FireOnce=no
AttachedParticleSystem=SmallRailgunSys

[UCTerminatorRailgunE]
Damage=0			; this should be 0 for railgun shots
AmbientDamage=400	; use this for the railgun damage field.  Leave damage = 0
ROF=15		; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=12
Projectile=InvisibleHigh
Speed=100
Warhead=RailShotGhost
Report=DestroyerAttack
Bright=yes
OccupantAnim=GCMUZZLE
IsRailgun=true
FireOnce=no
AttachedParticleSystem=SmallRailgunSys

[UCMP5]
Damage=125
ROF=10
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint
Report=SealAttack
OccupantAnim=GUNFIRE

[UCMP5E]
Damage=125
ROF=10
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint
Report=SealAttack
OccupantAnim=GUNFIRE
Burst=2

[UCM60]
Damage=25
ROF=15
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=SSA
Report=IFVAttackGround
OccupantAnim=GUNFIRE
Burst=2

[UCM60E]
Damage=25
ROF=15
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=SSA
Report=IFVAttackGround
OccupantAnim=GUNFIRE
Burst=4

[UCTechgun]
Damage=100	;65 
ROF=60
Range=5
Projectile=UCCannon
Speed=60
Warhead=ApocAP	;AP
Report=RobotTankAttack
OccupantAnim=UCCONS
Bright=yes

[UCTechgunE]
Damage=100
ROF=50
Range=5.75
Projectile=UCCannon
Speed=60
Warhead=ApocAPE
Report=ApocalypseAttackGround
OccupantAnim=VTMUZZLE
Burst=2
Bright=yes

[UCFlakGuyGun]
Damage=25
ROF=20
Range=8
Projectile=UCFlakTProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakGuyUCWH
OccupantAnim=UCCONS

[UCFlakGuyGunE]
Damage=25
ROF=20
Range=8
Projectile=UCFlakTProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakGuyUCWH
OccupantAnim=UCCONS
Burst=2

[UCRadBeamWeapon]
Damage=125
ROF=50
Range=6
Speed=100
Projectile=InvisibleHigh
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack
OccupantAnim=UCINIT
Bright=yes

[UCRadBeamWeaponE]
Damage=200
ROF=50
Range=8
Speed=100
Projectile=InvisibleHigh
Warhead=RadBeamWarheadE
IsRadBeam=yes
Report=DesolatorAttack
OccupantAnim=UCINIT
Burst=2
Bright=yes

[UCVirusgun]
Damage=125
ROF=50
Range=10
Projectile=InvisibleHigh
Speed=100
Report=VirusAttack
Warhead=Virus;HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE

[UCVirusgunE]
Damage=125
ROF=15
Range=16
Projectile=InvisibleHigh
Speed=100
Report=VirusAttack
Warhead=VirusE	;Virus
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE
Burst=2

[UCElectricBolt]
Damage=50
ROF=60
Range=6
Speed=100
Warhead=Shock
Report=TeslaTroopAttack
Projectile=InvisibleHigh
IsElectricBolt=true
OccupantAnim=UCINIT

[UCElectricBoltE]
Damage=50
ROF=40
Range=7
Speed=100
Warhead=Shock
Report=TeslaTroopEliteAttack
Projectile=Electricbounce
IsElectricBolt=true
OccupantAnim=UCINIT
Burst=2

[Pistola007]
Damage=125
ROF=60
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SniperAttack

[Pistola007E]
Damage=125
ROF=20
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SniperAttack
Burst=2

[UCAWP]
Damage=125
ROF=60
Range=14
Projectile=InvisibleHigh
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE

[UCAWPE]
Damage=125
ROF=20
Range=14
Projectile=InvisibleHighAA	;InvisibleHigh
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE
Burst=2

[UCAKM]
Damage=65
ROF=20
Range=7
Projectile=InvisibleHigh
Speed=100
Warhead=BORISWH
Report=BorisAttack
OccupantAnim=UCFLASH

[UCAKME]
Damage=90
ROF=20
Range=9
Projectile=InvisibleHighAA	;InvisibleHigh
Speed=100
Warhead=BORISWH
Report=BorisAttack
OccupantAnim=UCFLASH
Burst=2

[UCDoublePistols]
Damage=125
ROF=5
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
OccupantAnim=GUNFIRE

[UCDoublePistolsE]
Damage=125
ROF=10
Range=8
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
OccupantAnim=GUNFIRE
Burst=2

[UCVulcan2]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=PillboxAttack
OccupantAnim=GUNFIRE

[UCVulcan2E]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=PillboxAttack
OccupantAnim=GUNFIRE
Burst=2

[UCVulcan]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=SentryGunAttack
OccupantAnim=GUNFIRE

[UCVulcanE]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=SentryGunAttack
OccupantAnim=GUNFIRE
Burst=2

[UCATGUN]
Damage=65 
ROF=60
Range=5
Projectile=UCCannon
Speed=60
Warhead=AP
Report=LasherTankAttack
OccupantAnim=UCCONS
Bright=yes

[UCATGUNE]
Damage=65
ROF=50
Range=5
Projectile=UCCannon
Speed=60
Warhead=RHINAPE
Report=TankDestroyerAttack
OccupantAnim=VTMUZZLE
Bright=yes
Burst=2

[UC20mm]
Damage=25
ROF=30
Range=5
Projectile=InvisibleHighAA
Speed=100
Warhead=SSA
Report=RocketeerAttack
OccupantAnim=GUNFIRE

[UC20mmE]
Damage=25
ROF=5
Range=5
Projectile=InvisibleHighAA
Speed=100
Warhead=SSA
Report=RocketeerAttack
OccupantAnim=GUNFIRE
Burst=2

; anti-armor weapon
[HACK_105mm]
Damage=65
ROF=3	;60
Range=5
Projectile=Cannon
Speed=40
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

; large anti-armor cannon (single shooter)
[HACK_120mm]
Damage=90
ROF=3.25	;65
Range=5.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

; large anti-armor cannon (two shooter)
[HACK_120mmx]
Damage=100
ROF=4	;80
Range=5.75
Projectile=Cannon
Speed=40
Warhead=ApocAP
Report=ApocalypseAttackGround
Anim=GUNFIRE	;APMUZZLE
Burst=2
Bright=yes

; Tank Destroyer gun
[HACK_SABOT]
Damage=150 ;was 135
ROF=3.5	;70
Range=5
Projectile=Cannon
Speed=60
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[HACK_SABOTE]
Damage=175
ROF=3	;60
Range=6.75
Projectile=Cannon
Speed=60
Warhead=UltraAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

; anti-armor weapon
[HACK_105mmE]
Damage=65
ROF=2.5	;50
Range=5
Projectile=Cannon
Speed=40
Warhead=GRIZAPE
Report=GrizzlyTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

; large anti-armor cannon (two shooter)
[HACK_120mmxE]
Damage=100
ROF=4	;80
Range=5.75
Projectile=Cannon
Speed=40
Warhead=ApocAPE
Report=ApocalypseAttackGround
Anim=VTMUZZLE
Burst=4
Bright=yes

; large anti-armor cannon (single shooter)
[HACK_120mmE]
Damage=90
ROF=3.25	;65
Range=5.75
Projectile=Cannon
Speed=40
Warhead=RHINAPE
Report=RhinoTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

; Lasher Light Tank gun
[HACK_ATGUN]
Damage=65 
ROF=3	;60
Range=5
Projectile=Cannon
Speed=60
Warhead=AP
Report=LasherTankAttack
Anim=GUNFIRE
Bright=yes

[HACK_ATGUNE]
Damage=65
ROF=2.5	;50
Range=5
Projectile=Cannon
Speed=60
Warhead=RHINAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[HACK_20mmRapid]
Damage=30
ROF=1	;20
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE

[HACK_20mmRapidE]
Damage=50
ROF=2.5	;50
Range=5.75
Projectile=Cannon
Speed=40
Warhead=HowitzerWH
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

; Vehicle carried anti-tank missile
[HACK_MammothTusk]
Damage=50
ROF=80
Range=8
Projectile=AAHeatSeeker2	;AAHeatSeeker
Speed=20
Warhead=HE
Burst=6	;2
Report=ApocalypseAttackAir

[HACK_Comet]
Damage=100
ROF=5	;100
Range=10
Projectile=LargeCometP
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[HACK_SuperComet]
Damage=150
ROF=5	;100
Range=10
Projectile=SuperCometP
Speed=10
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[HACK_MirageGun]
Damage=100
ROF=3.5	;70
Range=7
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no	; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired

[HACK_MirageGunE]
Damage=150
ROF=4	;80
Range=9
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no	; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
DisguiseFakeBlinkTime=5 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired

; Fire by Telsa Tank
[HACK_TankBolt]
Damage=135
ROF=3.75	;75  ;changed on 11/29 from 60 to 75
Range=4
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=InvisibleLow
IsElectricBolt=true

[HACK_TankBoltE]
Damage=150
ROF=3	;60 ;changed on 11/29 from 50 to 60
Range=6
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce
IsElectricBolt=true

; ***PROJECTILES***
[InvisibleLowAA]
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[InvisibleHighAA]
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToElevation=yes

[InvisibleComet]
ShrapnelWeapon=InvisibleCometFragment
ShrapnelCount=10
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[SuperCannon]
Image=DRAGON	;120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=no

; straight high-speed ballistic shot
[Cannon]
Arm=0	;2
Image=MEDUSA	;120MM
Arcing=no	;true
ROT=1
Acceleration=5000 ;this is most necessary. Can be higher if you want.
Proximity=yes
Ranged=yes

[MLRS]
Image=DRAGON
AA=yes
AG=yes
Proximity=yes
Ranged=yes
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[UCCannon]
Image=MEDUSA	;120MM
Arcing=no	;it has to be no or a bunker full of cannons won't shoot
ROT=1
Acceleration=5000
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[SmallDiameterBomb]
Image=MEDUSA	;120MM
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[StalinBombProjectile]
Image=ZBOMB
ShrapnelWeapon=StalinBomb2
ShrapnelCount=5
Arm=10
Shadow=no
Acceleration=1
Vertical=yes
DetonationAltitude=20000

[StalinBombProjectileE]
Image=ZBOMB
ShrapnelWeapon=StalinBomb2E
ShrapnelCount=10
Arm=10
Shadow=no
Acceleration=1
Vertical=yes
DetonationAltitude=20000

[MagicAttackProjectile]
;Arm=2
Image=MEDUSA	;120MM
ShrapnelWeapon=MagicAttack2
ShrapnelCount=3
Arcing=no	;true
ROT=1
AA=no
AG=yes
Acceleration=5000 ;this is most necessary. Can be higher if you want.
Proximity=yes
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=yes

[MagicAttackProjectile2]
Image=MEDUSA	;120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[MagicAttackProjectileE]
;Arm=2
Image=MEDUSA	;120MM
ShrapnelWeapon=MagicAttack2E
ShrapnelCount=5
Arcing=no	;true
ROT=1
AA=no
AG=yes
Acceleration=5000 ;this is most necessary. Can be higher if you want.
Proximity=yes
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=yes

[MagicAttackProjectile2E]
Image=MEDUSA	;120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[ThorLightning]
Arm=2
AA=yes
AG=yes
Inviso=yes
Image=none
Airburst=yes
Cluster=9
AirburstWeapon=ThorBoltFragment
Proximity=yes
Ranged=yes
ROT=400
Acceleration=5000
ShrapnelCount=5
ShrapnelWeapon=ThorBolt
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes
;Inaccurate=yes	; Bullets do not snap onto targets when "close enough".
;FlakScatter=yes ; This weapon scatters its shots.

[ThorLightningE]
Arm=2
AA=yes
AG=yes
Inviso=yes
Image=none
Airburst=yes
Cluster=9
AirburstWeapon=ThorBoltFragmentE
Proximity=yes
Ranged=yes
ROT=400
Acceleration=5000
ShrapnelCount=5
ShrapnelWeapon=ThorBoltE
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes
;Inaccurate=yes	; Bullets do not snap onto targets when "close enough".
;FlakScatter=yes ; This weapon scatters its shots.

[ThorElectricbounce]
AA=yes
AG=yes
ShrapnelWeapon=ThorBoltFragment
ShrapnelCount=4
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[ThorElectricbounceE]
AA=yes
AG=yes
ShrapnelWeapon=ThorBoltFragmentE
ShrapnelCount=5
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[ThorSmallTeslaP]
AA=yes
AG=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[ThanosFist]
Inviso=yes
Image=none
ShrapnelWeapon=ThanosShrapnelWeapon
ShrapnelCount=10
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[ThanosFistE]
Inviso=yes
Image=none
ShrapnelWeapon=ThanosShrapnelWeaponE
ShrapnelCount=20
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[ThanosThrow]
Level=no
AA=yes
AG=yes
Image=TRUCKA
Color=Purple
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[ThanosThrowE]
Level=no
AA=yes
AG=yes
Image=BSUB
Color=Purple
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[CoilElectricbounce]
ShrapnelWeapon=CoilBoltFragment
ShrapnelCount=3	;2
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[OPCoilElectricbounce]
ShrapnelWeapon=OPCoilBoltFragment
ShrapnelCount=7	;2
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[PrismTowerCometP]
ShrapnelWeapon=PrismTowerFragment
ShrapnelCount=7	;5
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[PortableCometP]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP2]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment2
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP3]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment3
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP4]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment4
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP5]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment5
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP6]
AA=yes
AG=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

; aircraft-only heatseeker
[AAHeatSeekerS500]
Arm=2
Shadow=no
Proximity=yes
Ranged=no
AA=yes
AG=no
;AN=no
Image=MISLCHEM	;DRAGON
Acceleration=500
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

; aircraft-only heatseeker
[AAHeatSeekerS500E]
Arm=2
Shadow=no
Proximity=yes
Ranged=no
AA=yes
AG=no
;AN=no
Image=MISLMLTI	;DRAGON
Acceleration=500
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

; aircraft-only heatseeker
[AAHeatSeekerInvisible]
Arm=2
Shadow=no
Proximity=yes
Ranged=no
AA=yes
AG=no
Inviso=yes
Image=none
Acceleration=500
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

[SquidProjectile]
Arm=1
ShrapnelWeapon=ElectricBolt
ShrapnelCount=8
High=yes
Shadow=no
AA=yes
AG=yes
;AN=no
Image=SUBT	;MEDUSA
CourseLockDuration=15
ROT=20
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[SquidProjectileE]
Arm=1
ShrapnelWeapon=ElectricBoltE
ShrapnelCount=16
High=yes
Shadow=no
AA=yes
AG=yes
;AN=no
Image=SUBT	;MEDUSA
CourseLockDuration=15
ROT=20
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[ScrinProjectile]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1
IgnoresFirestorm=yes
FlakScatter=yes
Inaccurate=yes

; aircraft and ground heatseeker
[AirToGroundMissileHE]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=MISLCHEM
ROT=100 ;was 60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[AirToGroundMissileNUKE]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=MISLMLTI
ROT=100 ;was 60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[HeavyBomb]
Image=ZBOMB
Arm=10
Inaccurate=yes
FlakScatter=yes

[NormalBombScatter]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1
IgnoresFirestorm=yes
Ranged=yes
Inaccurate=yes
FlakScatter=yes

; Used by mind control
[PsychicControlE]
AA=yes
AG=yes
Inviso=yes
Image=none

[UCFlakTProj]
Image=none
Inviso=yes
AA=yes
AG=yes
Shadow=no
Ranged=yes		; Not homing, but ranged -- check fuse, explode if near target coords
Inaccurate=yes	; Bullets do not snap onto targets when "close enough".
FlakScatter=yes ; This weapon scatters its shots.
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

; ***WARHEADS***
[Warheads]
550=BoltWH
551=HollowPointElectric
552=RailShotGhost
553=SAMWH2
554=BitchSlayerWH
555=FlakGuyUCWH
556=RadBeamWarheadE
557=VirusE
558=FloatingSquidWH
559=S500WH
560=S500EWH
561=AirstrikeFlareAll
562=HateDrawerWH
563=ScrinWH

[HateDrawerWH]
Verses=2%,2%,2%,2%,2%,2%,2%,2%,2%,2%,2%
CellSpread=3
PercentAtMax=.5
ProneDamage=70%     ; Presumes air burst

[AirstrikeFlareAll]
Verses=2%,2%,2%,2%,2%,2%,2%,2%,2%,2%,2%
Rocker=no
Sparky=no
Airstrike=yes

[BoltWH]
Bright=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,2%,100%,100%
AnimList=WCCLOUD1,WCCLOUD2,WCCLOUD3
InfDeath=5
CellSpread=2.5
ProneDamage=100%
PercentAtMax=.5
CombatLightSize=100%
CLDisableRed=yes
CLDisableGreen=yes

[HollowPointElectric]
Wall=yes
Wood=yes
CellSpread=2.0
PercentAtMax=.5
Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100%
;;Verses=100%,100%,100%,100%,100%,100%,100%,100%,3%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=5
;AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
AnimList=EXPLOSML
;Deform=10%
;DeformThreshhold=300
;Tiberium=yes
;Sparky=no
Bright=yes
CombatLightSize=40%	; SJM: Force size of combat light, overriding damage-based value

[RailShotGhost]
Spread=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5	;3
Bright=yes
CellSpread=1
ProneDamage=100%
PercentAtMax=.5
CombatLightSize=40%
CLDisableBlue=yes
AnimList=TSTIMPCT
Conventional=yes
Rocker=yes
Wall=yes
Wood=yes

[SAMWH2]
CellSpread=.3
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,50%,50%,50%,100%,100%
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
ProneDamage=100%

[PsiPulse]
Rocker=yes

[SuperPsiPulse]
Rocker=yes

[IvanWH]
Wall=yes
Wood=yes
Conventional=yes
Rocker=yes
Bright=yes

[TerrorBombWH]
Wall=yes
Wood=yes
Conventional=yes
Rocker=yes
Bright=yes
InfDeath=3	;4

[NUKE]
Wall=yes
Rocker=yes
Bright=yes
CLDisableBlue=yes
CLDisableGreen=yes
InfDeath=3	;7
Particle=GasCloudSys

[CRNUKEWH]
Wall=yes
Wood=yes
Rocker=yes
Bright=yes
AnimList=MININUKE
InfDeath=3	;4
Conventional=yes

[CRTerrorBombWH]
Wall=yes
Wood=yes
Rocker=yes
Bright=yes
InfDeath=3	;4

[BitchSlayerWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=0	;1
AnimList=
ProneDamage=70%
CellSpread=10
Rocker=yes

[DemobombWH]
Wall=yes
Wood=yes
Rocker=yes
Bright=yes
CLDisableBlue=yes
CLDisableGreen=yes
InfDeath=3	;4

; Orca bomber HE bomb
[ORCAHE]
InfDeath=3	;2

[GrandCannonWH]
InfDeath=3
Bright=yes

[FlakTWH]
Wood=yes

[FlakGuyUCWH]
CellSpread=1.0
PercentAtMax=1.0
Verses=150%,125%,100%,80%,80%,20%,30%,20%,10%,100%,100%
AnimList=SMKPUFF
InfDeath=3
Wood=yes

[CometWH]
InfDeath=3
Wood=yes

[DiskWH]
Wood=yes
InfDeath=5	;7

[LUNARWH]
InfDeath=3
Wood=yes

[MirageWH]
Wood=yes
InfDeath=3	;4

[TankOGas]
InfDeath=3	;4

[SAFlame]
InfDeath=3	;4

[SSABFlame]
InfDeath=3	;4

[OilExplosionWH]
InfDeath=3	;4

; high explosive (shrapnel)
[HE]
InfDeath=3	;2

; high explosive (shrapnel) -- V3 Rocket warhead
[V3WH]
InfDeath=3	;2

; high explosive (shrapnel) -- V3 Rocket warhead when elite
[V3EWH]
InfDeath=3	;2

; high explosive (shrapnel) -- DredMissile warhead
[DMISLWH]
InfDeath=3	;2
Rocker=yes	;no

; high explosive (shrapnel) -- DredMissile warhead when elite
[DMISLEWH]
InfDeath=3	;2
Rocker=yes	;no

; high explosive (shrapnel) -- DredMissile warhead
[CMISLWH]
InfDeath=3	;2
Rocker=yes	;no

; high explosive (shrapnel) -- DredMissile warhead when elite
[CMISLEWH]
InfDeath=3	;2
Rocker=yes	;no

[S500WH]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,0%,0%,0%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%

[S500EWH]
CellSpread=3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,0%,0%,0%,80%,0%
Conventional=yes
Rocker=yes
InfDeath=3
AnimList=MININUKE
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%     ; Presumes air burst

; high explosive (shrapnel)
[BlimpHE]
InfDeath=3	;2

[BlimpHEEffect]
InfDeath=3	;2

; high explosive elite (shrapnel)
[KTSTLEXP]
InfDeath=3	;2

; high explosive (shrapnel)
[MaverickHE]
InfDeath=3	;2

; Artillery shell
[ARTYHE]
InfDeath=3	;2

[SCHOPWH]
InfDeath=3	;2

[RadEruptionWarhead]
Verses=100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,0%	;100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,100%
Wood=yes
InfDeath=4	;7

; Used by radiation that sits around on the map.
[RadSite]
Verses=100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,0%	;100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
Wood=yes
InfDeath=4	;7

[RadBeamWarhead]
Verses=100%,100%,100%,20%,15%,10%,1%,1%,1%,100%,100%
Wood=yes
CLDisableRed=yes
CLDisableBlue=yes
CLDisableGreen=yes
InfDeath=4	;7

[RadBeamWarheadE]
CellSpread=1
PercentAtMax=0
Verses=100%,100%,100%,20%,15%,10%,1%,1%,1%,100%,100%
Radiation=yes
CLDisableBlue=yes
CLDisableGreen=yes
InfDeath=4	;7

[VirusE]
Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100% ; see note in comments above about 1%
AnimList=PIFF
ProneDamage=100%
Bullets=yes
InfDeath=8
Particle=PsychCloudSys

[FloatingSquidWH]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=5	;3
AnimList=KTSTLEXP
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%
CombatLightSize=40%
CLDisableRed=yes
CLDisableGreen=yes

[ScrinWH]
CellSpread=1
PercentAtMax=.5
Wall=no
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
Conventional=yes
InfDeath=3
AnimList=IRONFX
ProneDamage=70%
Particle=PsychCloudSys
Bright=yes
CLDisableBlue=yes
CLDisableGreen=yes

; *** PARTICLES ***
[SmallRailgunPart]
BehavesLike=Railgun
MaxEC=20	;70
ColorList=(210,180,20),(150,150,150)
ColorSpeed=.009
Velocity=.3

; Cloud of Poison Gas #1 Dissipation particle
[GasCloudD1]
Damage=9999	;10

; *** PARTICLE SYSTEMS ***
[SmallRailgunSys]
HoldsWhat=SmallRailgunPart
BehavesLike=Railgun
SpiralRadius=15
ParticlesPerCoord=.01	;.15
SpiralDeltaPerCoord=.03
MovementPerturbationCoefficient=.4
PositionPerturbationCoefficient=30
VelocityPerturbationCoefficient=.6
Laser=yes
LaserColor=245,200,20	;25,20,255

; *** DEBRIS ***
[VoxelAnims]
550=CORPSE
551=NUKEDEBRIS
; dead body flying
[CORPSE]
Name=Flying Corpse
Image=MTRS
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=48.0
MinZVel=-10.0
MaxZVel=-10.0
MaxXYVel=10.0
Duration=100
Damage=5
ExpireAnim=DBRS10SM
DamageRadius=100
Warhead=TankOGas

; nuclear proliferation
[NUKEDEBRIS]
Name=Chernobyl
Image=MTRB	;MTRT
Elasticity=0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=40.0
MaxZVel=120.0
MaxXYVel=45.0
Duration=300
ExpireAnim=MININUKE	;DEMTEXP
Damage=300
DamageRadius=1000
Warhead=DMISLEWH	;DemobombWH
Spawns=CORPSE
SpawnCount=7
TrailerAnim=SMOKEY2

; ###### MISSING: end of mod ######


[105mm]
ROF=60
Anim=GUNFIRE
Range=5
Speed=40
Bright=yes
Damage=65
Report=GrizzlyTankAttack
Warhead=AP
Projectile=Cannon

[105mmE]
ROF=50
Anim=VTMUZZLE
Burst=2
Range=5
Speed=40
Bright=yes
Damage=65
Report=GrizzlyTankAttack
Warhead=GRIZAPE
Projectile=Cannon

[120HE]
ROF=50
Anim=GUNFIRE
Range=5.75
Speed=40
Bright=yes
Damage=80
Report=RhinoTankAttack
Warhead=HowitzerWH
Projectile=Cannon

[120mm]
ROF=65
Anim=GUNFIRE
Range=5.75
Speed=40
Bright=yes
Damage=90
Report=RhinoTankAttack
Warhead=AP
Projectile=Cannon

[120mmE]
ROF=65
Anim=VTMUZZLE
Burst=2
Range=5.75
Speed=40
Bright=yes
Damage=90
Report=RhinoTankAttack
Warhead=RHINAPE
Projectile=Cannon

[120mmx]
ROF=80
Anim=APMUZZLE
Burst=2
Range=5.75
Speed=40
Bright=yes
Damage=100
Report=ApocalypseAttackGround
Warhead=ApocAP
Projectile=Cannon

[120mmxE]
ROF=80
Anim=VTMUZZLE
Burst=4
Range=5.75
Speed=40
Bright=yes
Damage=100
Report=ApocalypseAttackGround
Warhead=ApocAPE
Projectile=Cannon

[155mm]
ROF=110
Anim=GUNFIRE
Range=8
Speed=10
Damage=60
Lobber=no
Report=DestroyerAttack
Warhead=ARTYHE
Projectile=Ballistic
MinimumRange=0

[155mmE]
ROF=110
Anim=GUNFIRE
Burst=2
Range=8
Speed=10
Damage=60
Lobber=no
Report=DestroyerAttack
Warhead=ARTYHE
Projectile=Ballistic
MinimumRange=0

[160mm]
ROF=100
Anim=GUNFIRE
Range=12
Speed=10
Damage=90
Lobber=no
Report=SeigeChopperAttackDeployed
Warhead=SCHOPWH
Projectile=Ballistic
MinimumRange=0

[160mmE]
ROF=100
Anim=GUNFIRE
Burst=2
Range=12
Speed=10
Damage=90
Lobber=no
Report=SeigeChopperAttackDeployed
Warhead=SCHOPWH
Projectile=Ballistic
MinimumRange=0

[20mm]
ROF=30
Range=5
Speed=100
Damage=25
Report=RocketeerAttack
Warhead=SSA
Projectile=Invisible3

[20mmE]
ROF=5
Range=5
Speed=100
Damage=25
Report=RocketeerAttack
Warhead=SSA
Projectile=Invisible3

[20mmRapid]
ROF=20
Anim=GUNFIRE
Range=5.5
Speed=100
Damage=30
Report=WarMinerAttack
Warhead=HARVWH
Projectile=InvisibleLow

[20mmRapidE]
ROF=50
Anim=GUNFIRE
Range=5.75
Speed=40
Bright=yes
Damage=50
Report=RhinoTankAttack
Warhead=HowitzerWH
Projectile=Cannon

[4TNKTURRET]
Name=Mammoth Tank Turret
Damage=30
MaxZVel=38.0
MinZVel=30.0
Warhead=TankOGas
Duration=100
MaxXYVel=8.0
Elasticity=0.0
ExpireAnim=TWLT036
ShareSource=4TNK
DamageRadius=50
ShareTurretData=yes
MaxAngularVelocity=14.0
MinAngularVelocity=10.0

[75mm]
ROF=40
Anim=GUNFIRE
Range=6
Speed=40
Bright=yes
Damage=35
Warhead=AP
Projectile=Cannon

[90mm]
ROF=30
Anim=GUNFIRE
Range=5.75
Speed=40
Bright=yes
Damage=75
Report=LightTankAttack
Warhead=AP
Projectile=Cannon

[90mmE]
ROF=30
Anim=VTMUZZLE
Burst=2
Range=5.75
Speed=40
Bright=yes
Damage=75
Report=LightTankAttack
Warhead=GRIZAPE
Projectile=Cannon

[AAGattCann]
ROF=16
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=2
Range=12
Speed=100
Damage=30
Report=GattlingGunAttackLoop1
Warhead=GattWH
Projectile=Invisible4

[AAGattCann2]
ROF=8
Anim=GUNFIRE
Burst=2
Range=12
Speed=100
Damage=30
Report=GattlingGunAttackLoop2
Warhead=GattWH
Projectile=Invisible4

[AAGattCann3]
ROF=4
Anim=VTMUZZLE
Burst=2
Range=12
Speed=100
Damage=30
Report=GattlingGunAttackLoop3
Warhead=GattWH
Projectile=Invisible4

[AAGattling]
ROF=16
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=2
Range=8
Speed=100
Damage=25
Report=GattlingGunAttackLoop1
Warhead=GattWH
Projectile=Invisible4

[AAGattling2]
ROF=8
Anim=GUNFIRE
Burst=2
Range=8
Speed=100
Damage=30
Report=GattlingGunAttackLoop2
Warhead=GattWH
Projectile=Invisible4

[AAGattling2E]
ROF=8
Anim=GUNFIRE
Burst=2
Range=8
Speed=100
Damage=25
Report=GattlingGunAttackLoop2
Warhead=GattWH
Projectile=Invisible4

[AAGattling3]
ROF=4
Anim=VTMUZZLE
Burst=2
Range=8
Speed=100
Damage=40
Report=GattlingGunAttackLoop3
Warhead=GattWH
Projectile=Invisible4

[AAGattling3E]
ROF=4
Anim=VTMUZZLE
Burst=2
Range=8
Speed=100
Damage=25
Report=GattlingGunAttackLoop3
Warhead=GattWH
Projectile=Invisible4

[AAGattlingE]
ROF=16
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=2
Range=8
Speed=100
Damage=25
Report=GattlingGunAttackLoop1
Warhead=GattWH
Projectile=Invisible4

[AAHeatSeeker]
AA=yes
AG=no
Arm=2
ROT=80
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=yes
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[AAHeatSeeker2]
AA=yes
AG=yes
Arm=2
ROT=60
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=no
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[AAHeatSeeker3]
AA=yes
AG=yes
Arm=2
ROT=16
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=yes
SubjectToWalls=yes
SubjectToCliffs=no
SubjectToElevation=no

[ADOG]
Pip=white
Cost=200
Name=Allied Attack Dog
Size=1
Armor=none
Cameo=ADOGICON
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=9
Speed=8
Crawls=no
FireUp=6
Points=10
UIName=Name:DOG
IFVMode=0
Natural=yes
Primary=GoodTeeth
Soylent=100
AltCameo=ADOGUICO
Bombable=yes
Category=Soldier
DieSound=DogDie
NotHuman=yes
Sequence=DogSequence
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=VirtualScanner
TechLevel=2
Trainable=no
VoiceMove=DogMove
CrushSound=InfantrySquish
ThreatPosed=20
VoiceAttack=DogAttackCommand
VoiceSelect=DogSelect
MovementZone=Infantry
PhysicalSize=1
Prerequisite=Barracks
VoiceFeedback=DogFear
DetectDisguise=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=6
PrimaryFireFLH=0,0,0
ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry
ImmuneToPsionics=yes
LeadershipRating=7
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
ImmuneToRadiation=no
ReselectIfLimboed=yes
DefaultToGuardArea=yes
VoiceSpecialAttack=DogMove
RejoinTeamIfLimboed=yes
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[ADOGJUMP]
AA=no
Arm=2
ROT=8
Image=ADOGP
Ranged=yes
Shadow=no
Proximity=yes
FirersPalette=yes
SubjectToWalls=yes
SubjectToCliffs=no
SubjectToElevation=no

[AEGIS]
ROT=1
Cost=1200
Name=Aegis Cruiser
Size=30
Armor=light
Cameo=AGISICON
Naval=yes
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=4
Voxel=yes
Crewed=no
Points=35
UIName=Name:AEGIS
Weight=4
Crusher=no
Primary=Medusa
Soylent=1200
Category=AFV
DieSound=
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MoveSound=AegisMoveStart
Remapable=yes
SpeedType=Float
TechLevel=7
ToProtect=yes
VoiceMove=AegisMove
CrateGoodie=no
ThreatPosed=25
VoiceAttack=AegisAttackCommand
VoiceSelect=AegisSelect
ElitePrimary=MedusaE
MovementZone=Water
Prerequisite=GAYARD,RADAR
SinkingSound=GenLargeWaterDie
LandTargeting=1
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=6
DistributedFire=yes
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
RadialFireSegments=10
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[AGGattling]
ROF=16
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=2
Range=5
Speed=100
Damage=25
Report=GattlingGunAttackLoop1
Warhead=GattWH
Projectile=Invisiblelow

[AGGattling2]
ROF=16
Anim=GUNFIRE
Burst=2
Range=5
Speed=100
Damage=25
Report=GattlingGunAttackLoop2
Warhead=SA
Projectile=Invisiblelow

[AGGattling2E]
ROF=16
Anim=GUNFIRE
Burst=2
Range=5
Speed=100
Damage=25
Report=GattlingGunAttackLoop2
Warhead=SA
Projectile=Invisiblelow

[AGGattling3]
ROF=16
Anim=VTMUZZLE
Burst=2
Range=5
Speed=100
Damage=25
Report=GattlingGunAttackLoop3
Warhead=SSA
Projectile=Invisiblelow

[AGGattling3E]
ROF=16
Anim=VTMUZZLE
Burst=2
Range=5
Speed=100
Damage=25
Report=GattlingGunAttackLoop3
Warhead=SSA
Projectile=Invisiblelow

[AGGattlingE]
ROF=16
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=2
Range=5
Speed=100
Damage=25
Report=GattlingGunAttackLoop1
Warhead=GattWH
Projectile=Invisiblelow

[AI]
AALimit=10
AARatio=.14
EWGates=GADUMY
NSGates=GADUMY
Paranoid=yes
WarLimit=2
WarRatio=.1
BuildTech=NATECH,GATECH,YATECH
PathDelay=.01
BuildConst=GACNST,NACNST,YACNST
BuildDummy=GAPILL,NALASR,YAGGUN
BuildPower=NAPOWR,GAPOWR,YAPOWR
BuildRadar=GAAIRC,NARADR,AMRADR,NAPSIS
PatrolScan=.016
TeslaLimit=10
TeslaRatio=.16
AttackDelay=0.5
BaseSizeAdd=3
BuildWeapons=GAWEAP,NAWEAP,YAWEAP
DefenseLimit=40
DefenseRatio=.4
HelipadLimit=2
HelipadRatio=.1
PowerSurplus=50
AIBaseSpacing=1
AirstripLimit=0
AirstripRatio=.12
BarracksLimit=2
BarracksRatio=.16
BuildBarracks=NAHAND,GAPILE,YABRCK
BuildRefinery=NAREFN,GAREFN,YAREFN
CompEasyBonus=no
ConcreteWalls=GAWALL,NAWALL,GAFWLL
CreditReserve=100
RefineryLimit=4
RefineryRatio=.16
AttackInterval=0.5
AutocreateTime=1
BuildNavalYard=NAYARD,GAYARD,YAYARD
GDIWallDefense=6
PowerEmergency=75%
InfantryReserve=50000
InfantryBaseMult=1
BlockagePathDelay=60
ThirdBaseDefenses=YAGGUN,YAPSYT,NATBNK
AlliedBaseDefenses=GAPILL,ATESLA,NASAM
SovietBaseDefenses=NALASR,NABNKR,TESLA,NAFLAK
NeutralTechBuildings=CAAIRP,CATHOSP,CAOILD,CAOUTP,CAMACH,CAPOWR
AIForcePredictionFudge=5,25,80
MaximumBaseDefenseValue=60
GDIBaseDefenseCoefficient=1.5
GDIWallDefenseCoefficient=3
NodBaseDefenseCoefficient=1.2
ComputerBaseDefenseResponse=3

[AKM]
ROF=20
Range=7
Speed=100
Damage=65
Report=BorisAttack
Warhead=BORISWH
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[AKME]
ROF=20
Range=9
Speed=100
Damage=90
Report=BorisAttack
Warhead=BORISWH
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[ALL]
Pip=yellow
Cost=10
Name=Animal Alligator
Size=2
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=no
FireUp=5
Points=1
UIName=Name:Alligator
IFVMode=12
Natural=yes
Nominal=yes
Primary=AlligatorBite
Soylent=200
Category=Soldier
DieSound=AlligatorDie
NotHuman=yes
Sequence=AnimalSequence
Strength=200
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=no
Secondary=VirtualScanner
TechLevel=-1
Trainable=no
VoiceMove=AlligatorMove
ThreatPosed=2
VoiceAttack=AlligatorAttackCommand
VoiceSelect=AlligatorSelect
MovementZone=Infantry
PhysicalSize=1
Insignificant=no
VoiceFeedback=
VoiceSpecialAttack=AlligatorMove
AllowedToStartInMultiplayer=no

[AMBU]
ROT=5
Cost=0
Name=Ambulance
Size=4
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:AMBU
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[AMCV]
ROT=5
Cost=3000
Name=Allied Construction Vehicle
Size=6
Armor=heavy
Image=MCV
Owner=British,French,Germans,Americans,Alliance
Sight=6
Speed=4
Crewed=yes
Points=60
UIName=Name:AMCV
Weight=3.5
Crusher=yes
Soylent=3000
Category=Support
DieSound=GenVehicleDie
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
MoveSound=MCVMoveStart
TechLevel=10
Trainable=no
VoiceMove=MCVAlliedMove
Bunkerable=no
CrateGoodie=yes
DeploySound=PlaceBuilding
DeploysInto=GACNST
ThreatPosed=0
VoiceAttack=MCVAlliedMove
VoiceSelect=MCVAlliedSelect
MovementZone=Normal
Prerequisite=GAWEAP,GADEPT
ZFudgeColumn=12
ZFudgeTunnel=15
VoiceFeedback=
OmniCrushResistant=yes
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys

[AMMOCRAT]
Name=Ammo Crates
Armor=wood
CanC4=no
Image=AMMO01
Owner=
Points=5
UIName=Name:AMMOCRAT
Nominal=yes
Explodes=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
TechLevel=-1
BaseNormal=no
Selectable=no
DamageSound=BuildingMetalDamaged
DeathWeapon=BarrelExplosion
ThreatPosed=10
Insignificant=yes
PlaceAnywhere=yes
SpecialThreatValue=1
EligibleForDelayKill=yes

[AMRADR]
Cost=1000
Name=Allied American Airforce Command Headquarters
Armor=steel
Image=GAAIRC
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Radar=yes
Sight=5
Crewed=yes
Points=70
UIName=Name:GAAIRC
Factory=AircraftType
Helipad=yes
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
TechLevel=3
Capturable=true
UnitReload=yes
AIBuildThis=yes
SuperWeapon=AmericanParaDropSpecial
ThreatPosed=0
Prerequisite=GAREFN,GACNST
NumberOfDocks=4
RequiredHouses=Americans
ImmuneToPsionics=no
DamageSmokeOffset=75, 270, 140
AIBasePlanningSide=0
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[AP]
Wall=yes
Wood=yes
Verses=25%,25%,15%,75%,100%,100%,65%,45%,60%,60%,100%
AnimList=S_CLSN16,S_CLSN22
InfDeath=3
CellSpread=.3
ProneDamage=50%
Conventional=yes
PercentAtMax=.5

[APACHE]
Name=

[APOC]
ROT=5
Cost=1750
Name=Apocalypse
Size=6
Armor=heavy
Image=MTNK
Owner=Russians,Confederation,Africans,Arabs
Sight=6
Speed=4
Crewed=no
Points=60
Turret=yes
UIName=Name:APOC
Weight=3.5
Crusher=yes
Primary=120mmx
Soylent=1750
Category=AFV
DieSound=GenVehicleDie
Explodes=yes
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=ApocalypseMoveStart
Secondary=MammothTusk
TechLevel=7
VoiceMove=ApocalypseMove
CrushSound=TankCrush
CrateGoodie=yes
SelfHealing=yes
TargetLaser=yes
ThreatPosed=40
VoiceAttack=ApocalypseAttackCommand
VoiceSelect=ApocalypseSelect
ElitePrimary=120mmxE
MovementZone=Destroyer
Prerequisite=NAWEAP,NATECH
ZFudgeColumn=9
ZFudgeTunnel=15
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[APSplash]
Wall=yes
Wood=yes
Verses=25%,25%,25%,75%,100%,100%,65%,65%,60%,25%,100%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
InfDeath=3
CellSpread=.5
ProneDamage=50%
Conventional=yes
PercentAtMax=.8

[APSplash2]
Wall=yes
Wood=yes
Verses=100%,100%,100%,75%,100%,100%,65%,65%,60%,25%,100%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
InfDeath=3
CellSpread=.5
ProneDamage=50%
Conventional=yes
PercentAtMax=.8

[ARND]
Pip=yellow
Cost=10
Name=Arnie Frankenfurter
Size=1
Armor=plate
Cameo=SHKICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=6
Crawls=yes
FireUp=2
Points=1
UIName=Name:ARND
IFVMode=4
Nominal=yes
Primary=TERMIGUN
Soylent=100
AltCameo=SHKUICO
Category=Civilian
Civilian=yes
DieSound=ArnoldDie
Sequence=HeroTwoSequence
Strength=200
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
Trainable=no
VoiceMove=ArnoldMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=0
VoiceAttack=ArnoldAttackCommand
VoiceSelect=ArnoldSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=ArnoldFear
PrimaryFireFLH=100,-25,135
SecondaryFireFLH=100,-25,135
VoiceSpecialAttack=ArnoldMove
PixelSelectionBracketDelta=-6
AllowedToStartInMultiplayer=no

[ARTYHE]
Wall=yes
Wood=yes
Bright=yes
Deform=15%
Rocker=yes
Verses=100%,80%,60%,100%,60%,60%,100%,100%,60%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
InfDeath=2
Tiberium=yes
CellSpread=1
ProneDamage=50%
Conventional=yes
PercentAtMax=.25
DeformThreshhold=120

[ASW]
ROT=5
Ammo=1
Cost=50
Name=Osprey
Armor=light
Cameo=PROICON
Owner=British,French,Germans,Americans,Alliance
Sight=2
Speed=12
Voxel=yes
Crewed=no
Points=10
UIName=Name:ASW
Primary=ASWBomb
Spawned=yes
Category=AirPower
DieSound=
Landable=yes
PipScale=Ammo
Strength=30
AuxSound1=OspreyTakeOff
AuxSound2=OspreyLanding
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
Secondary=ASWCollision
TechLevel=-1
VoiceMove=
GuardRange=30
PitchAngle=0
PitchSpeed=.9
ThreatPosed=10
VoiceAttack=
VoiceSelect=
MoveToShroud=yes
MovementZone=Fly
CrashingSound=OspreyDie
LandTargeting=1
VoiceFeedback=
NavalTargeting=2
PrimaryFireFLH=0,32,0
RadarInvisible=no
ImpactLandSound=GenAircraftCrash
ImmuneToPsionics=yes
MovementRestrictedTo=Water
DamageParticleSystems=SparkSys,SmallGreySSys

[ASWBomb]
ROF=3
Range=3
Speed=30
Damage=50
Report=OspreyAttack
Warhead=APSplash
Projectile=DepthCharge

[ASWCollision]
ROF=20
Range=3
Speed=30
Bright=yes
Damage=100
Report=OspreyCollision
Warhead=AP
Projectile=AAHeatSeeker2

[ASWLauncher]
ROF=150
Range=-2
Speed=10
Damage=1
Spawner=yes
Warhead=Special
OmniFire=yes
Projectile=ASWVirt

[ASWVirt]
AA=no
AG=no
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[ATESLA]
Cost=1500
Name=Allied Prism Cannon
Armor=steel
Image=GAPRIS
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-75
Sight=8
Crewed=no
Points=30
Turret=no
UIName=Name:ATESLA
Powered=yes
Primary=PrismShot
Adjacent=2
BuildCat=Combat
Strength=600
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Secondary=PrismSupport
TechLevel=6
BaseNormal=no
Capturable=false
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=40
AntiAirValue=0
Prerequisite=POWER,RADAR,GACNST
WorkingSound=PowerOn
IsBaseDefense=yes
Overpowerable=false
AntiArmorValue=25
NotWorkingSound=PowerOff
ImmuneToPsionics=no
AntiInfantryValue=25
DamageSmokeOffset=96, 64, 112
TurretAnimZAdjust=-100
AIBasePlanningSide=0
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[ATGUN]
ROF=60
Anim=GUNFIRE
Range=5
Speed=60
Bright=yes
Damage=65
Report=LasherTankAttack
Warhead=AP
Projectile=Cannon

[ATGUNE]
ROF=50
Anim=VTMUZZLE
Burst=2
Range=5
Speed=60
Bright=yes
Damage=65
Report=TankDestroyerAttack
Warhead=RHINAPE
Projectile=Cannon

[Aboreus]
Name=Tiberium Aboreus
Color=NeonBlue
Image=4
Power=0
Value=25
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
Growth=2200
Spread=2200
GrowthPercentage=.06
SpreadPercentage=.06

[AirToGroundMissile]
AA=no
AG=yes
Arm=2
ROT=100
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=no
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[AircraftTypes]
1=APACHE
2=ORCA
3=HORNET
4=V3ROCKET
5=ASW
6=DMISL
7=PDPLANE
8=BEAG
9=CARGOPLANE
10=BPLN
11=SPYP
12=CMISL

[AirstrikeFlare]
Rocker=no
Sparky=no
Verses=0%,0%,0%,0%,0%,0%,1%,1%,1%,0%,0%
Airstrike=yes

[AlligatorBite]
ROF=30
Range=1.5
Speed=100
Damage=30
Report=AlligatorAttack
Warhead=HollowPoint
Projectile=InvisibleLow
CellRangefinding=yes

[AmericanParaDropSpecial]
Name=American Paratrooper Drop
Type=AmerParaDrop
Action=AmerParaDrop
UIName=Name:APara
IsPowered=false
ShowTimer=no
RechargeTime=4
SidebarImage=APARICON
SuspendVoice=
ChargingVoice=
RechargeVoice=
ImpatientVoice=
DisableableFromShell=no

[Animations]
1=TWLT100
3=ELECTRO
22=H2O_EXP1
23=H2O_EXP2
24=H2O_EXP3
25=PARACH
26=PARABOMB
28=RING
29=OLD_001
30=PIFF
31=PIFFPIFF
42=GUNFIRE
47=MONEY
48=MLTIMISL
49=HEALONE
50=HEALALL
51=ARMOR
52=CHEMISLE
53=CLOAK
54=FIREPOWR
63=MGUN-N
64=MGUN-NE
65=MGUN-E
66=MGUN-SE
67=MGUN-S
68=MGUN-SW
69=MGUN-W
70=MGUN-NW
72=VETERAN
73=REVEAL
74=SHROUDX
82=GAPOWR_A
83=GAPOWR_AD
84=NARADR_A
85=NARADR_AD
90=GAWEAP_1
91=GAWEAP_2
92=GAWEAP_A
93=GAWEAP_B
94=OLD_002
95=OLD_003
96=GAPILE_A
97=OLD_004
98=NAPULS_A
99=GACTWR_A
100=GACTWR_B
101=GACTWR_C
102=GACTWR_D
103=OLD_005
104=GAWEAP_1
105=GAWEAP_2
106=GAWEAP_A
107=GAWEAP_BD
113=NASTLH_A
114=NASTLH_AD
115=OLD_006
116=GACNST_A
117=GACNST_AD
118=GACNST_B
119=OLD_007
120=OLD_008
121=OLD_009
122=OLD_010
123=OLD_011
124=OLD_012
125=OLD_013
126=NATMPL_A
127=OLD_014
128=OLD_015
129=OLD_016
130=OLD_017
131=GAHPAD_A
132=GAHPAD_AD
133=GAPOWR_B
134=GADEPT_A
135=GADEPT_AD
136=GADEPT_B
137=GATECH_A
138=GATECH_AD
139=OLD_018
143=OLD_019
144=OLD_020
145=OLD_021
146=OLD_022
147=OLD_023
148=OLD_024
149=OLD_025
150=OLD_026
151=OLD_027
152=OLD_028
153=OLD_029
154=OLD_030
155=OLD_031
156=NAPOST_A
157=NAPOST_AD
158=NAPOST_B
159=WA01X
160=WA02X
161=WA03X
162=WA04X
163=WB01X
164=WB02X
165=WB03X
166=WB04X
167=WC01X
168=WC02X
169=WC03X
170=WC04X
171=WD01X
172=WD02X
173=WD03X
174=WD04X
176=OLD_032
180=GADEPT_D
181=GADEPT_DD
182=GASILO_A
183=GASILO_AD
184=GASILO_B
185=GASILO_BD
186=NAPOWR_A
187=NAPOWR_AD
188=CAHOSP_A
189=NAAPWR_A
190=NAAPWR_AD
191=GASPOT_A
192=GASPOT_AD
193=CTDAM_A
194=CTDAM_AD
195=TUNTOP01
196=TUNTOP02
197=TUNTOP03
198=TUNTOP04
199=NTPYRA_A
200=NTPYRA_AD
202=OLD_033
208=PULSBALL
209=GAFSDF_A
213=OLD_034
214=GADPSA_A
215=OLD_035
216=OLD_036
218=CAARAY_A
219=CAARAY_B
220=CAARAY_C
221=CAARAY_CD
222=CAARAY_D
223=CAARAY_DD
224=GAICBM_A
225=OLD_037
226=NAHPAD_A
227=NAHPAD_AD
236=CARYLAND
237=DROPLAND
240=TWLT026
241=TWLT036
242=TWLT050
243=TWLT070
244=TWLT100
245=TWLT070T
246=TWLT100I
250=S_BANG16
251=S_BANG24
252=S_BANG34
253=S_BANG48
260=S_BRNL20
261=S_BRNL30
262=S_BRNL40
263=S_BRNL58
270=S_CLSN16
271=S_CLSN22
272=S_CLSN30
273=S_CLSN42
274=S_CLSN58
280=S_TUMU22
281=S_TUMU30
282=S_TUMU42
283=S_TUMU60
290=RING1
291=IONBEAM
292=SQDG_N
293=SQDG_NE
294=SQDG_E
295=SQDG_SE
296=SQDG_S
297=SQDG_SW
298=SQDG_W
299=SQDG_NW
300=SQDG
301=FIRE01
302=FIRE02
303=FIRE03
307=GARADR_A
308=GARADR_AD
309=NASAM_A
310=EMP_FX01
311=SMKPUFF
312=V3TRAIL
313=V3TAKOFF
314=NUKEANIM
315=NUKEBALL
316=HTRKPUFF
317=IRONFX
318=IRONBLST
321=WARPIN
322=WARPOUT
323=WARPAWAY
324=GAREFNBB
325=GAREFNL1
326=GAREFNL2
327=GAREFNL3
328=GAREFNOR
329=CAGRD1_A
330=GAREFNL4
331=YAPOWR_A
332=YAPOWR_AD
333=GAROBO_A
334=YACNST_C
500=INFDIE
510=DBRIS1LG
511=DBRIS1SM
512=DBRIS2LG
513=DBRIS2SM
514=DBRIS3LG
515=DBRIS3SM
516=DBRIS4LG
517=DBRIS4SM
518=DBRIS5LG
519=DBRIS5SM
520=DBRIS6LG
521=DBRIS6SM
522=DBRIS7LG
523=DBRIS7SM
524=DBRIS8LG
525=DBRIS8SM
526=DBRIS9LG
527=DBRIS9SM
528=DBRS10LG
529=DBRS10SM
550=DEATH_A
551=DEATH_B
552=DEATH_C
553=DEATH_D
554=DEATH_E
555=DEATH_F
556=DROPPOD
557=DROPPOD2
558=FLAMEGUY
559=YURIDIE
560=NUKEDIE
600=EXPLOSML
601=EXPLOMED
602=EXPLOLRG
603=XGRYMED1
604=XGRYMED2
605=XGRYSML1
606=XGRYSML2
612=OLD_038
613=WAKE1
614=WAKE2
618=BEACON
667=CHRONOFD
668=CHRONOTG
669=NUKETO
670=NUKEPUFF
700=CRYSTAL1
701=CRYSTAL2
702=CRYSTAL3
703=CRYSTAL4
704=BIGBLUE
705=SGRYSMK1
707=INVISO
708=NAPSIS_A
709=NAPSIS_AD
710=PSIWARN
711=GACNST_BD
712=GAYARD_A
713=OLD_039
714=OLD_040
720=UCFLASH
721=UCELEC
722=UCBLOOD
723=OLD_041
724=GAWEAP_3
725=GAWEAP_4
726=NAWEAP_3
727=NAWEAP_4
728=OLD_042
729=CAOILD_A
730=NAREFNL1
731=NAREFNL2
732=NAREFNL3
733=NAREFNL4
734=NACNST_A
735=NACNST_B
736=NACNST_C
737=NAREFNOR
738=NACLON_A
739=NANRCT_A
740=NATSLA_A
741=CHRONOBM
742=CHRONOAR
743=OLD_043
744=GACSPH_E
745=GACSPH_F
746=GACSPH_FD
747=GACSPH_G
748=GACSPH_H
749=GACSPH_HD
750=CAWSH12A
751=CAWSH12D
752=OLD_044
753=DBRI-WM1
754=DBRI-WM2
755=DBRI-WM3
756=NAMISL_E
757=NAMISL_F
758=NAMISL_G
759=NAMISL_H
763=CAAIRP_A
764=WCCLOUD1
765=WCCLOUD2
766=WCCLOUD3
767=WCLBOLT1
768=WCLBOLT3
769=OLD_045
770=EXPLOLB
771=CAUSFGL_A
772=DBRI-WM4
773=DBRI-WM5
774=DBRI-WM6
780=GAWETH_E
781=GAWETH_F
782=GAWETH_FD
783=GAWETH_G
784=GAWETH_H
785=GAWETH_HD
786=NAIRON_A
787=TWNK1
790=NAYARD_A
791=NAYARD_B
792=NAYARD_C
793=NAYARD_D
794=CAWS01DM
796=NATSLA_B
797=NATSLA_BD
798=GAPRIS_A
799=GAPRIS_AD
800=CHRONOSK
801=CAWA14DM
803=OLD_046
804=NACNST_BD
805=GAWEAP_AD
806=GAWEAP_1D
807=GAWEAP_2D
808=GAWEAP_3D
809=GAWEAP_4D
810=GACSPH_GD
811=GAAIRC_A
812=GAAIRC_AD
813=GAAIRC_B
814=GAAIRC_BD
815=GAAIRC_C
816=GAAIRC_CD
817=NAYARD_AD
818=NAYARD_BD
819=NAYARD_CD
820=NAYARD_DD
821=NATSLA_AD
822=CARUS01D
823=GACSPH_ED
824=NAREFNL1D
825=NAREFNL2D
826=NAREFNL3D
827=NAREFNL4D
828=NAWEAP_1
829=NAWEAP_2
830=NAWEAP_1D
831=NAWEAP_2D
832=NAWEAP_3D
833=NAWEAP_4D
834=NAWEAP_A
835=OLD_047
836=GAOREP_A
837=GAOREP_AD
841=CAPARS12D
844=CACHIG04D
845=OLD_048
846=NANRCT_AD
847=GASPST_A
848=GASPST_AD
849=NACLON_AD
850=CAWSH18A
851=NAIRON_AD
852=GAPILE_AD
853=GAYARD_C
854=GAYARD_CD
855=GAYARD_D
856=GAYARD_DD
857=GAYARD_AD
858=NAPSYA_A
859=NAPSYA_AD
860=NAPSYB_A
861=NAPSYB_AD
862=GADEPT_BD
863=GADEPT_C
864=GADEPT_CD
865=CAOUTP_A
866=CAOUTP_AD
867=CAOUTP_B
868=CAOUTP_BD
869=CAOUTP_C
870=CAOUTP_CD
871=CAOUTP_D
872=CAOUTP_DD
873=NADEPT_B
874=NADEPT_BD
875=NADEPT_C1
876=NADEPTBB
877=NADEPT_C2
878=NADEPT_C3
879=NADEPT_C4
880=NADEPT_C5
881=NADEPT_C6
882=CAMSC06A
883=CARUFGL_A
884=CAFRFGL_A
885=CAIRFGL_A
886=CACUFGL_A
888=CASKFGL_A
889=CALBFGL_A
890=CAWA19_A
891=CAWA19_AD
892=CASTL04DM
893=CAHOSP_AD
894=NACNST_CD
895=GAPRIS_B
896=GAPRIS_BD
897=GAGAP_A
898=GAGAP_AD
899=OLD_049
900=BEHIND
901=NACNST_AD
902=CAGEFGL_A
903=CAUKFGL_A
904=CAPOFGL_A
905=NAIRON_F
906=NAIRON_FD
907=NAIRON_H
908=NAIRON_HD
909=NAIRON_G
910=NAIRON_GD
911=NAIRON_E
912=NAIRON_ED
913=CANY04DM
914=KTSTLEXP
915=DEMTEXP
916=GCMUZZLE
917=VTEXPLOD
918=VTMUZZLE
919=CRIVEXP
920=CRIVEXP2
921=TSTIMPCT
922=BRRLEXP1
923=BRRLEXP2
924=GAYARD_S1
925=GAYARD_S2
926=GAYARD_S3
927=MININUKE
928=CAPR01DM
929=NAYARD_S1
930=NAYARD_S2
931=NAYARD_S3
932=NAMISL_ED
933=NAMISL_FD
934=NAMISL_GD
935=NAMISL_HD
936=GAAIRCBB
937=CAWA19_AG
938=CAPR11DM
939=ARRWDEST
940=ARRWN
941=ARRWS
942=ARRWE
943=ARRWW
944=ARRWNW
945=ARRWNE
946=ARRWSW
947=ARRWSE
948=CAMOV01_A
949=CAMOV01_AD
950=CAMOV02_A
951=CAMOV02_AD
952=CAOILD_F
953=CAOILD_AD
954=CAOUTP_F
955=CAHOSP_F
956=CAAIRP_F
957=SPEED
958=NAYARD_S1D
959=NAYARD_S2D
960=NAYARD_S3D
961=GAYARD_S1D
962=GAYARD_S2D
963=GAYARD_S3D
964=CAEAST01DM
965=YAPPET_E
966=YAPPET_ED
967=YAPPET_F
968=YAPPET_FD
969=YAPPET_G
970=YAPPET_GD
971=YAPPET_H
972=YAPPET_HD
973=OLD_050
975=VIRUSD
976=NAINDP_A
977=NAINDP_AD
978=OLD_051
979=OLD_052
980=YAGRND_A
981=YAGRND_AD
982=YAGRND_B
983=YAGRND_BD
984=YAGRND_C
985=YAGRND_CD
986=YAWEAP_1
987=YAWEAP_2
988=YAWEAP_3
989=YAWEAP_4
990=YAWEAP_A
991=YAWEAP_AD
992=NATBNK_A
993=NATBNK_B
994=NATBNK_A2
995=NATBNK_B2
996=NATBNK_AD
997=NATBNK_BD
998=NATBNK_A2D
999=NATBNK_B2D
1000=GENDEATH
1001=YAROCK_A
1002=YABRCK_A
1003=YAYARD_C
1004=YAYARD_CD
1005=YAYARD_A
1006=YAYARD_AD
1007=YAYARD_D
1008=YAYARD_DD
1009=YAYARD_S
1010=YAYARD_SD
1011=YAYARD_S2
1012=YAYARD_S2D
1013=YAYARD_S3
1014=YAYARD_S3D
1015=YAPSYT_A
1016=YAPSYT_AD
1017=YATECH_A
1018=YATECH_AD
1019=YAREFN_A
1020=SCHPDEPL
1021=YAGNTC_E
1022=YAGNTC_ED
1023=YAGNTC_F
1024=YAGNTC_FD
1025=YAGNTC_G
1026=YAGNTC_GD
1027=YAGNTC_H
1028=YAGNTC_HD
1029=YACNST_A
1030=YACNST_AD
1031=YACNST_B
1032=YACNST_BD
1033=CALND6_A
1034=CALND6_AD
1035=CATR03DM
1036=UCCONS
1037=UCINIT
1038=CASEAT02_A
1039=CASEAT02_AD
1040=MINDANIM
1041=DISKRAY
1042=PDFXCLD
1043=PDFXLOC
1044=OLD_053
1045=OLD_054
1046=CAPOWR_A
1047=CAPOWR_AD
1048=CALA10_A
1049=CALA10_AD
1050=CAMACH_F
1051=OLD_055
1052=YAGRND_D
1053=YAGRND_DD
1054=YACNST_CD
1055=FORCSHLD
1056=CATIME_A
1057=INITFIRE
1058=CDGAS
1059=CASLAB_A
1060=YAPOWR_B
1061=YAPOWR_C
1062=CASLAB_F
1063=YAPPET_A
1064=YAPPET_AD
1065=BRUTDIE
1066=YAGNTC_P
1067=YAGNTC_PD
1068=NANRCT_P
1069=NANRCT_PD
1070=YAPOWR_BD
1071=YAPOWR_CD

[AntiB]
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0%
Bullets=yes

[AntiPerson]
Verses=125%,100%,100%,0%,0%,0%,0%,0%,0%,100%,0%
Bullets=yes
InfDeath=7

[ApocAP]
Wall=yes
Wood=yes
Verses=25%,25%,25%,75%,100%,100%,100%,100%,70%,60%,100%
AnimList=APOCEXP
InfDeath=3
CellSpread=.3
ProneDamage=50%
Conventional=yes
PercentAtMax=.5

[ApocAPE]
Wall=yes
Wood=yes
Verses=100%,100%,100%,75%,100%,100%,100%,100%,70%,60%,100%
AnimList=VTEXPLOD
InfDeath=3
CellSpread=.3
ProneDamage=50%
Conventional=yes
PercentAtMax=.5

[Area Guard]
Rate=.040
AARate=.032
Recruitable=yes

[AssaultBolt]
ROF=25
Range=1.83
Speed=100
Damage=10
Report=TeslaTroopRechargeCoil
Warhead=ElectricAssault
Projectile=InvisibleLow
IsElectricBolt=true
IsAlternateColor=true

[AssaultCannon]
ROF=50
Range=5
Speed=100
Damage=40
Report=GIAttackDeployed
Warhead=SA
Projectile=InvisibleLow

[Attack]
Rate=.016
AARate=.016
Scatter=no

[AudioVisual]
Smoke=xxxx
GateUp=Dummy
FogRate=.01
Gravity=6
MovieOn=MovieOn
PoseDir=2
RadarOn=RadarOn
DigSound=NukeSiren
GateDown=Dummy
MovieOff=MovieOff
RadarOff=RadarOff
TeslaZap=
DeployDir=2
MovieTime=.06
SellSound=SellBuilding
StopSound=CommandBar
AllyReveal=yes
CheerSound=Cheer
ChuteSound=ParachuteDrop
CloakSound=NavalUnitEmerge
GameClosed=GameClosed
GuardSound=CommandBar
ScoldSound=MenuScold
ShroudGrow=no
ShroudRate=4
SpeakDelay=2
StormSound=WeatherIntro
CreditTicks=CreditUp,CreditDown
DeploySound=
EnemyHealth=yes
GUITabSound=MenuTab
GameForming=NewGame
GenericBeep=GenericBeep
SavourDelay=.1
ShakeScreen=400
SystemError=GenericBeep
TeslaCharge=TeslaCoilPowerUp
BerserkColor=4
BuildingDrop=PlaceBuilding
BuildingSlam=PlaceBuilding
ConditionRed=25%
Construction=Dummy
GUIOpenSound=MenuACBOpen
GenericClick=MenuClick
MessageDelay=.6
PlayerJoined=PlayerJoined
ScatterSound=CommandBar
SinkingSound=GenLargeWaterDie
TimerWarning=2
ActivateSound=
ChronoInSound=ChronoMinerTeleport
GUIBuildSound=MenuClick
GUICloseSound=MenuACBClose
IceGrowthRate=1.5
ChronoOutSound=ChronoMinerTeleport
CrateFireSound=CrateFirePower
CrateUnitSound=CrateFreeUnit
DropZoneRadius=4
ExtraUnitLight=.2
GUIMoveInSound=MenuSlideIn
IceCrackSounds=
MagnaBeamColor=255,200,255
NamedCivilians=no
OptionsChanged=OptionsChanged
ScoreAnimSound=ScoreEmblemSoundLoop
SpyPlaneCamera=SpyPlaneSnapshot
VoiceIFVRepair=IFVMove
BombAttachSound=CrazyIvanAttack
ChronoBeamColor=128,200,255
ConditionYellow=50%
CrateMoneySound=CrateMoney
CrateSpeedSound=CrateSpeed
CreateUnitSound=
DeactivateSound=
EliteFlashTimer=150
GUIMoveOutSound=MenuSlideOut
ImpactLandSound=
IncomingMessage=MessageText
LightningSounds=WeatherStrike
LocalRadarColor=0,255,0
SlavesFreeSound=SlaveWorkerLiberated
BombTickingSound=CrazyIvanBombTick
BuildingDieSound=BuildingGenericDie
CrateArmourSound=CrateArmor
CrateRevealSound=CrateReveal
ExecutePlanSound=
ForceShieldColor=6
GUICheckboxSound=MenuClick
ImpactWaterSound=ExplosionWaterLarge
IronCurtainColor=0
LaserTargetColor=4
MessageCharTyped=TextBleep
MindClearedSound=MindCleared
OreTwinkleChance=30
PlaceBeaconSound=BeaconPlaced
ScrollMultiplier=.07
AmbientChangeRate=.2
AmbientChangeStep=.2
CratePromoteSound=CratePromoted
DiskLaserChargeUp=FloatingDiscChargeUp
EnterGrinderSound=GrinderGrinding
GUIComboOpenSound=MenuACBOpen
LeaveGrinderSound=
RepairBridgeSound=BridgeRepaired
UpgradeEliteSound=UpgradeElite
BunkerWallsUpSound=TankBunkerUp
ExtraAircraftLight=.2
ExtraInfantryLight=.2
GUIComboCloseSound=MenuACBClose
GUIMainButtonSound=MenuClick
AirstrikeAbortSound=MIGMissionAborted
BuildingDamageSound=BuildingDamaged
CreateAircraftSound=
CreateInfantrySound=
FallBackCoefficient=0.1
IdleActionFrequency=.15
UpgradeVeteranSound=UpgradeVeteran
AirstrikeAttackVoice=MIGMove
BaseUnderAttackSound=BaseUnderAttackSiren
BunkerWallsDownSound=TankBunkerDown
EndPlanningModeSound=PlanningModeEnd
EnterBioReactorSound=BioReactorEnter
IceSolidifyFrameTime=1000
LeaveBioReactorSound=BioReactorEnter
SpyPlaneCameraFrames=16
YuriMindControlSound=YuriMindControl
BuildingRepairedSound=BuildingRepaired
DetailBufferZoneWidth=5
ShellButtonSlideSound=
SlaveMinerDeploySound=SlaveMinerDeploy
SpySatActivationSound=SpyUplinkOn
LineTrailColorOverride=0,0,0
StartPlanningModeSound=PlanningModeStart
WaypointAnimationSpeed=10
BuildingGarrisonedSound=BuildingGarrisoned
DetailMinFrameRateMovie=20
SlaveMinerUndeploySound=SlaveMinerDeploy
SpySatDeactivationSound=SpyUplinkOff
DetailMinFrameRateNormal=15
DirectRockingCoefficient=1.5
LetsDoTheTimeWarpInAgain=ChronoScreenSoundAgain
LetsDoTheTimeWarpOutAgain=ChronoScreenSound
PsychicRevealActivateSound=PsychicRevealActivate
AddPlanningModeCommandSound=PlanningModeAdd
GeneticMutatorActivateSound=GeneticMutatorActivate
MasterMindOverloadDeathSound=MasterMindOverloadVoice
PsychicDominatorActivateSound=PsychicDominatorActivate

[BAZOOKA]
ROF=60
Range=6
Speed=25
Damage=25
Report=FlakCannonAttack
Warhead=AP
Projectile=AAHeatSeeker2

[BCAB]
ROT=5
Cost=0
Name=Black Cab
Size=4
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:BlackCab
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[BEAG]
ROT=3
Ammo=1
Cost=1200
Dock=GAAIRC,AMRADR
Name=Black Eagle
Armor=light
Cameo=BEAGICON
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=14
Voxel=yes
Crewed=yes
Points=20
UIName=Name:BEAGLE
Fighter=yes
Primary=Maverick2
AltCameo=BEAGICON
Category=AirPower
DieSound=
Landable=yes
OmniFire=yes
PipScale=Ammo
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
MoveSound=BlackEagleMoveLoop
Remapable=yes
TechLevel=3
VoiceMove=BlackEagleMove
GuardRange=30
PitchAngle=0
PitchSpeed=1.1
ThreatPosed=20
VoiceAttack=BlackEagleAttackCommand
VoiceSelect=BlackEagleSelect
AirportBound=yes
CanRetaliate=no
ElitePrimary=Maverick2E
MoveToShroud=yes
MovementZone=Fly
Prerequisite=RADAR
CrashingSound=BlackEagleDie
VoiceCrashing=BlackEagleVoiceDie
EliteAbilities=STRONGER,FIREPOWER,ROF
RadarInvisible=no
RequiredHouses=Alliance
ImpactLandSound=GenAircraftCrash
CanPassiveAquire=no
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
PreventAttackMove=yes
ConsideredAircraft=yes
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[BFRT]
Name=

[BLUELAMP]
Name=Blue Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
AlphaImage=NONE
ThreatPosed=0
LightRedTint=0.01
Insignificant=yes
LightBlueTint=0.7
LightGreenTint=0,01
LightIntensity=0.01
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[BORIS]
Pip=red
Cost=1500
Name=Boris
Size=1
Armor=flak
Cameo=BRISICON
Owner=Russians,Confederation,Africans,Arabs
Sight=9
Speed=5
Crawls=no
FireUp=3
Points=50
UIName=Name:Boris
IFVMode=4
Primary=AKM
Soylent=750
AltCameo=BRISUICO
Category=Soldier
DieSound=BorisDie
Sequence=BorisSequence
Strength=200
Assaulter=no
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=Flare
TechLevel=9
VoiceMove=BorisMove
BuildLimit=1
CrushSound=InfantrySquish
UseOwnName=true
CreateSound=BorisCreated
SelfHealing=yes
ThreatPosed=25
VoiceAttack=BorisAttackCommand
VoiceSelect=BorisSelect
ElitePrimary=AKME
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND,NATECH
AirstrikeTeam=2
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=BorisFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=4
PrimaryFireFLH=100,0,100
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
ImmuneToPsionics=yes
LeadershipRating=8
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
AirstrikeTeamType=BPLN
EliteAirstrikeTeam=4
SpecialThreatValue=1
OpenTransportWeapon=0
AirstrikeRechargeTime=100
IsSelectableCombatant=yes
EliteAirstrikeTeamType=BPLN
ImmuneToPsionicWeapons=no
EliteAirstrikeRechargeTime=50
VoiceSecondaryWeaponAttack=BorisAirstrikeVoice
AllowedToStartInMultiplayer=no

[BORISWH]
Verses=200%,200%,100%,50%,50%,50%,1%,1%,1%,100%,100%
Bullets=yes
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=70%

[BOXES01]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BOXES02]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BOXES03]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BOXES04]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BOXES05]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BOXES06]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BOXES07]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BOXES08]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BOXES09]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BPLN]
ROT=2
Ammo=1
Name=Soviet MIG
Armor=light
Cameo=BPLNICON
FlyBy=true
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Speed=16
Voxel=yes
Crewed=yes
Points=30
UIName=Name:BPLN
Fighter=yes
Primary=Maverick3
Spawned=yes
AltCameo=BPLNICON
Category=AirLift
DieSound=
Landable=no
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=MigMoveLoop
Remapable=yes
TechLevel=-1
Trainable=no
PitchAngle=0
Selectable=no
DeathWeapon=BlimpBomb
ThreatPosed=0
CanRetaliate=no
ElitePrimary=Maverick3E
MoveToShroud=yes
MovementZone=Fly
CrashingSound=IntruderDie
VoiceCrashing=MigVoiceDie
PrimaryFireFLH=25,100,0
RadarInvisible=no
ImpactLandSound=GenAircraftCrash
CanPassiveAquire=no
ImmuneToPsionics=yes
LeadershipRating=10
DamageParticleSystems=SparkSys,SmallGreySSys
DeathWeaponDamageModifier=.1

[BRIDGE1]
Name=Bridge 1
Image=BRIDGE
Overrides=yes
RadarColor=115,115,115
LegalTarget=true
NoUseTileLandType=false

[BRIDGE2]
Name=Bridge 2
Image=BRIDGE
Overrides=yes
RadarColor=115,115,115
LegalTarget=true
NoUseTileLandType=false

[BRIDGEB1]
Name=Wood Bridge 1
Image=BRIDGB
Overrides=yes
RadarColor=115,115,115
LegalTarget=true
NoUseTileLandType=false

[BRIDGEB2]
Name=Wood Bridge 2
Image=BRIDGB
Overrides=yes
RadarColor=115,115,115
LegalTarget=true
NoUseTileLandType=false

[BRUTE]
Pip=white
Cost=500
Name=Yuri Brute
Size=2
Armor=plate
Cameo=BRUTICON
Owner=YuriCountry
Sight=8
Speed=6
Crawls=no
FireUp=6
Points=5
UIName=Name:Brute
IFVMode=0
Primary=Punch
Soylent=250
AltCameo=BRUTUICO
Category=Soldier
DieSound=BruteDie
Sequence=BruteSequence
Strength=200
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=Smash
TechLevel=5
Unnatural=yes
VoiceMove=BruteMove
CloseRange=yes
CrushSound=InfantrySquish
GuardRange=2
SelfHealing=yes
ThreatPosed=20
VoiceAttack=BruteAttackCommand
VoiceSelect=BruteSelect
ElitePrimary=PunchE
MovementZone=InfantryDestroyer
PhysicalSize=1
Prerequisite=YABRCK
ImmuneToVeins=yes
SecondaryFire=7
VoiceFeedback=BruteFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=SmashE
PrimaryFireFLH=100,-25,135
ImmuneToPsionics=yes
SecondaryFireFLH=100,-25,135
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
DefaultToGuardArea=yes
VoiceSpecialAttack=BruteMove
IsSelectableCombatant=yes
PixelSelectionBracketDelta=-8
AllowedToStartInMultiplayer=no

[BSUB]
ROT=2
Cost=2000
Name=Yuri Boomer
Size=20
Armor=heavy
Cameo=BSUBICON
Naval=yes
Owner=YuriCountry
Sight=8
Speed=5
Voxel=yes
Crewed=no
Points=30
Spawns=CMISL
Turret=no
UIName=Name:Boomer
Weight=4
Crusher=no
Primary=BoomerTorpedo
Sensors=yes
Soylent=2000
Category=AFV
DieSound=GenSmallWaterDie
Strength=1200
Cloakable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=64
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MoveSound=BoomerMoveStart
Remapable=yes
Secondary=CruiseLauncher
SpeedType=Float
TechLevel=2
Unnatural=yes
VoiceMove=BoomerMove
Underwater=yes
Accelerates=true
CrateGoodie=no
ThreatPosed=20
VoiceAttack=BoomerAttackWaterCommand
VoiceSelect=BoomerSelect
ElitePrimary=BoomerTorpedoE
MovementZone=Water
Prerequisite=YAYARD,RADAR
SensorsSight=8
SpawnsNumber=2
CloakingSpeed=1
LandTargeting=2
VoiceFeedback=SubFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=7
PrimaryFireFLH=225,65,0
SpawnRegenRate=80
SpawnReloadRate=0
SecondaryFireFLH=0,0,-40
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
SecondSpawnOffset=-70,0,0
TooBigToFitUnderBridge=true
VoiceSecondaryWeaponAttack=BoomerAttackLandCommand
AllowedToStartInMultiplayer=no

[BURNT01]
Burn=yes
Theater=yes

[BURNT02]
Burn=yes
Theater=yes

[BURNT03]
Burn=yes
Theater=yes

[BURNT04]
Burn=yes
Theater=yes

[BURNT05]
Burn=yes
Theater=yes

[BURNT06]
Burn=yes
Theater=yes

[BURNT07]
Burn=yes
Width=2
Theater=yes

[BURNT08]
Burn=yes
Width=2
Theater=yes

[BURNT09]
Burn=yes
Height=2
Theater=yes

[BURNT10]
Burn=yes
Height=2
Theater=yes

[BURNT11]
Burn=yes
Width=2
Height=2
Theater=yes

[BURNT12]
Burn=yes
Width=2
Height=2
Theater=yes

[BUS]
ROT=5
Cost=0
Name=School Bus
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:BUS
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
Passengers=5
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[BadTeeth]
ROF=30
Range=1.5
Speed=30
Damage=30
Report=DogAttack
Warhead=ParasiteDog
Projectile=DOGJUMP
LimboLaunch=yes
FireInTransport=no
CellRangefinding=yes

[Ballistic]
Image=120MM
Arcing=true
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes

[BarrelExplosion]
Anim=RING1
Damage=200
Warhead=OilExplosionWH
Projectile=Invisible

[Battering]
Wall=yes
Wood=yes
Verses=100%,100%,100%,0%,0%,0%,30%,30%,20%,200%,100%
InfDeath=10

[Beach]
Foot=0%
Float=0%
Hover=75%
Track=0%
Wheel=0%
Buildable=no
Amphibious=60%
FloatBeach=100%

[BearBite]
ROF=30
Range=1.5
Speed=100
Damage=30
Report=BearAttack
Warhead=HollowPoint
Projectile=InvisibleLow
CellRangefinding=yes

[BigGreySmokeSys]
Spawns=yes
Slowdown=.0025
HoldsWhat=LargeGreySmoke
BehavesLike=Smoke
ParticleCap=20
SpawnCutoff=15.0
SpawnFrames=10
SpawnRadius=10
SpawnTranslucencyCutoff=13.0

[BikeMissile]
ROF=60
Range=5
Speed=30
Damage=40
Report=SeawolfAttack
Warhead=AP
Projectile=HeatSeeker

[BlackHawkCannon]
ROF=40
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=6
Speed=100
Damage=35
Report=BlackOpsAttack
Warhead=SA
OmniFire=yes
Projectile=QuadShell

[BlackHawkCannonE]
ROF=40
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=6
Speed=100
Damage=40
Report=BlackOpsAttack
Warhead=SSA
OmniFire=yes
Projectile=QuadShell

[BlimpBomb]
ROF=50
Burst=1
Range=1.5
Speed=20
Damage=250
Report=KirovAttack
Warhead=BlimpHE
OmniFire=yes
Projectile=BlimpBombP
CellRangefinding=yes

[BlimpBombE]
ROF=50
Burst=1
Range=1.5
Speed=20
Damage=250
Report=KirovAttack
Warhead=KTSTLEXP
OmniFire=yes
Projectile=BlimpBombP
CellRangefinding=yes

[BlimpBombEffect]
ROF=50
Burst=1
Range=1.5
Speed=20
Damage=250
Report=KirovAttack
Warhead=BlimpHEEffect
OmniFire=yes
Projectile=BlimpBombP
CellRangefinding=yes

[BlimpBombP]
Arm=10
Image=ZBOMB
Shadow=no
Vertical=yes
Acceleration=1
DetonationAltitude=20000

[BlimpBombPE]
Arm=10
Image=ZBOMB
Shadow=no
Vertical=yes
Acceleration=1
ShrapnelCount=8
ShrapnelWeapon=SuperCometFragment
DetonationAltitude=20000

[BlimpHE]
Wall=yes
Wood=yes
Bright=yes
Rocker=yes
Sparky=no
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=2
Tiberium=yes
CellSpread=2
ProneDamage=70%
Conventional=yes
PercentAtMax=.5

[BlimpHEEffect]
Wall=yes
Wood=yes
Bright=yes
Rocker=yes
Sparky=no
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
AnimList=EXPLOMED
InfDeath=2
Tiberium=yes
CellSpread=2
ProneDamage=70%
Conventional=yes
PercentAtMax=.5

[Bomb]
ROF=10
Range=5
Speed=0
Damage=160
Floater=yes
Warhead=ORCAHE
Projectile=Cannon2

[BombDisarm]
BombDisarm=yes

[BoomerTorpedo]
ROF=120
Burst=2
Range=7
Speed=25
Damage=60
Report=BoomerAttack2
Warhead=APSplash2
Projectile=Torpedo
DecloakToFire=no

[BoomerTorpedoE]
ROF=120
Burst=4
Range=7
Speed=18
Damage=60
Report=BoomerAttack2
Warhead=APSplash2
Projectile=Torpedo
DecloakToFire=no



[CAAIRP]
Ammo=5
Name=Tech Airport
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CAAIRP
Nominal=yes
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
ActiveAnim=CAAIRP_A
Capturable=yes
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
Unsellable=yes
LeaveRubble=yes
SuperWeapon=ParaDropSpecial
RadarVisible=yes
ActiveAnimTwo=CAAIRP_F
Insignificant=yes
NeedsEngineer=yes
CaptureEvaEvent=EVA_AirfieldCaptured
ActiveAnimDamaged=CAAIRP_AD
ActiveAnimZAdjust=5
DamageFireOffset0=-3,5
DamageFireOffset1=-65,32
ActiveAnimTwoYSort=362
ActiveAnimTwoPowered=no
ActiveAnimTwoZAdjust=-100
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CAARMY01]
Name=Army Tent
Armor=wood
Owner=
Sight=6
Points=5
UIName=Name:CAARMY01
Nominal=yes
DieSound=Dummy
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x2
NewTheater=yes
CanBeHidden=False
DamageSound=Dummy
MuzzleFlash0=46,46
MuzzleFlash1=15,49
MuzzleFlash2=-20,30
MuzzleFlash3=39,50
MuzzleFlash4=0,44
MuzzleFlash5=60,42
MuzzleFlash6=-13,38
MuzzleFlash7=25,56
MuzzleFlash8=54,46
MuzzleFlash9=-6,43
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=8

[CAARMY02]
Name=Army Tent
Armor=wood
Owner=
Sight=6
Points=5
UIName=Name:CAARMY01
Nominal=yes
DieSound=Dummy
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
DamageSound=Dummy
MuzzleFlash0=10,16
MuzzleFlash1=-3,13
MuzzleFlash2=-15,7
MuzzleFlash3=18,13
MuzzleFlash4=-11,11
MuzzleFlash5=-16,4
MuzzleFlash6=14,15
MuzzleFlash7=2,16
MuzzleFlash8=-9,12
MuzzleFlash9=22,10
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=4

[CAARMY03]
Name=Army Tent
Armor=wood
Owner=
Sight=6
Points=5
UIName=Name:CAARMY01
Nominal=yes
DieSound=Dummy
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
DamageSound=Dummy
MuzzleFlash0=10,16
MuzzleFlash1=-3,13
MuzzleFlash2=-15,7
MuzzleFlash3=18,13
MuzzleFlash4=-11,11
MuzzleFlash5=-16,4
MuzzleFlash6=14,15
MuzzleFlash7=2,16
MuzzleFlash8=-9,12
MuzzleFlash9=22,10
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=0,9
MaxNumberOccupants=4

[CAARMY04]
Name=Army Tent
Armor=wood
Owner=
Sight=6
Points=5
UIName=Name:CAARMY01
Nominal=yes
DieSound=Dummy
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
DamageSound=Dummy
MuzzleFlash0=7,13
MuzzleFlash1=-5,18
MuzzleFlash2=18,6
MuzzleFlash3=-16,14
MuzzleFlash4=12,9
MuzzleFlash5=0,17
MuzzleFlash6=-11,17
MuzzleFlash7=4,15
MuzzleFlash8=15,7
MuzzleFlash9=-8,18
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=0,12
MaxNumberOccupants=4

[CABARN02]
Name=Farm Barn 02
Armor=wood
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CABARN02
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris8sm,Dbris10sm,Dbris9lg
DemandLoad=true
Foundation=2x2
NewTheater=yes
LeaveRubble=yes
MuzzleFlash0=-28,8
MuzzleFlash1=-40,24
MuzzleFlash2=32,20
MuzzleFlash3=12,32
MuzzleFlash4=-18,34
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=16,-2
MaxNumberOccupants=5

[CABARR01]
Name=Barricade 01
Armor=concrete
Owner=
Points=5
UIName=Name:CABARR
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CABARR02]
Name=Barricade 02
Armor=concrete
Owner=
Points=5
UIName=Name:CABARR
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CABHUT]
Name=Bridge repair hut
Owner=
Height=1
Immune=yes
UIName=Name:CABHUT
Nominal=yes
Adjacent=0
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
BaseNormal=no
Foundation=1x1
NewTheater=yes
Repairable=true
Selectable=yes
CanBeHidden=False
LegalTarget=yes
ThreatPosed=0
CanHideThings=False
Insignificant=yes
BridgeRepairHut=yes

[CABUNK01]
Name=Concrete Bunker 01
Armor=steel
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CABUNK01
Nominal=yes
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AltPalette=yes
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-28,12
MuzzleFlash1=-29,10
MuzzleFlash2=3,31
MuzzleFlash3=2,31
MuzzleFlash4=-18,24
MuzzleFlash5=-20,25
MuzzleFlash6=26,25
MuzzleFlash7=24,25
OccupyHeight=0
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=1,8
MaxNumberOccupants=8

[CABUNK02]
Name=Concrete Bunker 02
Armor=steel
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CABUNK01
Nominal=yes
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AltPalette=yes
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=27,12
MuzzleFlash1=-23,22
MuzzleFlash2=-2,30
MuzzleFlash3=18,24
MuzzleFlash4=26,13
MuzzleFlash5=-21,21
MuzzleFlash6=-1,29
MuzzleFlash7=19,25
OccupyHeight=0
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-1,7
MaxNumberOccupants=8

[CABUNK03]
Name=Concrete Bunker 03
Armor=steel
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CABUNK01
Nominal=yes
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AltPalette=yes
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-31,23
MuzzleFlash1=16,31
MuzzleFlash2=9,35
MuzzleFlash3=-30,29
MuzzleFlash4=23,18
MuzzleFlash5=27,13
MuzzleFlash6=26,9
MuzzleFlash7=20,30
OccupyHeight=0
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=32,24
MaxNumberOccupants=8

[CABUNK04]
Name=Concrete Bunker 04
Armor=steel
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CABUNK01
Nominal=yes
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AltPalette=yes
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-14,35
MuzzleFlash1=-13,34
MuzzleFlash2=-31,25
MuzzleFlash3=-37,15
MuzzleFlash4=-11,26
MuzzleFlash5=-17,23
MuzzleFlash6=-30,25
MuzzleFlash7=-36,15
OccupyHeight=0
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=2,-1
MaxNumberOccupants=8

[CACHIG01]
Name=Chigo Brick Building
Armor=steel
Owner=
Sight=6
Height=9
Points=5
UIName=Name:CACHIG01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,1
AddOccupy2=-2,0
AddOccupy3=-3,-1
AddOccupy4=-4,-2
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm
DemandLoad=true
Foundation=3x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
LeaveRubble=Yes
MuzzleFlash0=-4,-35
MuzzleFlash1=-43,18
MuzzleFlash2=17,48
MuzzleFlash3=58,-36
MuzzleFlash4=58,6
MuzzleFlash5=19,-24
MuzzleFlash6=11,-28
MuzzleFlash7=-41,-51
MuzzleFlash8=-24,-16
MuzzleFlash9=58,-13
OccupyHeight=6
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-47,19
DamageFireOffset1=70,-42
MaxNumberOccupants=10

[CACHIG02]
Name=Chigo Brick Building var2
Armor=steel
Owner=
Sight=6
Height=9
Points=5
UIName=Name:CACHIG02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=1,-1
AddOccupy2=0,-2
AddOccupy3=-1,-3
AddOccupy4=-2,-4
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm
DemandLoad=true
Foundation=2x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
LeaveRubble=Yes
MuzzleFlash0=1,8
MuzzleFlash1=39,21
MuzzleFlash2=37,-49
MuzzleFlash3=-61,-32
MuzzleFlash4=1,-32
MuzzleFlash5=44,-54
MuzzleFlash6=37,-50
MuzzleFlash7=-20,52
MuzzleFlash8=-60,-9
MuzzleFlash9=-61,9
OccupyHeight=6
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-33,53
MaxNumberOccupants=10

[CACHIG03]
Name=Chigo Office Building
Armor=steel
Owner=
Sight=6
Height=12
Points=5
UIName=Name:CACHIG03
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10sm,Dbris10lg
DemandLoad=true
Foundation=3x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
LeaveRubble=Yes
MuzzleFlash0=-27,-76
MuzzleFlash1=11,-58
MuzzleFlash2=42,0
MuzzleFlash3=66,-68
MuzzleFlash4=42,-57
MuzzleFlash5=41,1
MuzzleFlash6=28,32
MuzzleFlash7=-40,-12
MuzzleFlash8=-40,-83
MuzzleFlash9=-27,-20
OccupyHeight=7
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=57,-13
MaxNumberOccupants=10

[CACHIG04]
Name=Chicago Associates Center
Armor=concrete
Owner=
Sight=6
Height=13
Points=5
UIName=Name:CACHIG04
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
DestroyAnim=CACHIG04D
LeaveRubble=yes
MuzzleFlash0=-25,4
MuzzleFlash1=35,10
MuzzleFlash2=38,-27
MuzzleFlash3=4,24
MuzzleFlash4=-36,-18
MuzzleFlash5=-7,32
MuzzleFlash6=14,-42
MuzzleFlash7=-25,-49
MuzzleFlash8=4,-30
MuzzleFlash9=28,-4
OccupyHeight=8
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-26,8
DamageFireOffset1=32,-26
MaxNumberOccupants=10

[CACHIG05]
Name=Chicago Sears Tower
Armor=concrete
Owner=
Radar=yes
Sight=6
Height=22
Points=5
SpySat=yes
UIName=Name:CACHIG05
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-7,-9
AddOccupy2=-8,-9
AddOccupy3=-9,-7
AddOccupy4=-9,-8
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
MuzzleFlash0=46,2
MuzzleFlash1=-70,-2
MuzzleFlash2=74,12
MuzzleFlash3=-40,44
MuzzleFlash4=-12,18
MuzzleFlash5=44,-82
MuzzleFlash6=-66,-58
MuzzleFlash7=74,-28
MuzzleFlash8=18,68
MuzzleFlash9=-10,-32
OccupyHeight=10
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-4,-7
RemoveOccupy2=-5,-8
RemoveOccupy3=-7,-4
RemoveOccupy4=-8,-5
ClickRepairable=no
DamageFireOffset0=32,60
DamageFireOffset1=54,-10
DamageFireOffset2=-30,-4
MaxNumberOccupants=10

[CACHIG06]
Name=Chicago Water Tower
Armor=steel
Owner=
Height=15
Points=5
UIName=Name:CAWT01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
CanBeHidden=false
DestroyAnim=CACH06DM
LeaveRubble=yes
CrateBeneath=true
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
CanBeOccupied=no
Insignificant=yes
CrateBeneathIsMoney=true

[CACITY01]
Name=ZZZ Building
Armor=steel
Owner=
Sight=4
Points=5
UIName=Name:CACITY01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CACITY02]
Name=ZZZ Building
Armor=steel
Owner=
Sight=4
Points=5
UIName=Name:CACITY02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=5x4
NewTheater=yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CACITY03]
Name=ZZZ Building
Armor=steel
Owner=
Sight=4
Points=5
UIName=Name:CACITY03
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CACITY04]
Name=ZZZ Building
Armor=steel
Owner=
Sight=4
Points=5
UIName=Name:CACITY04
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CACOLO01]
Name=Air Force Academy Chapel Colorado
Armor=concrete
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CACOLO01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-3,-2
BaseNormal=no
DemandLoad=true
Foundation=5x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
CrateBeneath=true
OccupyHeight=4
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=3,-1
RemoveOccupy2=2,-2
ClickRepairable=no
DamageFireOffset0=48,82
CrateBeneathIsMoney=true

[CACUFGL]
Name=Flag Cuba Left
Armor=steel
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CUBANFLAG
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
ActiveAnim=CACUFGL_A
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=no
Normalized=yes
DamageSound=BuildingMetalDamaged
OccupyHeight=2
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
ActiveAnimZAdjust=-100
MaxNumberOccupants=0

[CAEAST01]
Name=Easter Island Statue
Armor=steel
Owner=
Power=-100
Height=9
Points=5
UIName=Name:CAEAST01
Nominal=yes
Powered=Yes
Primary=PrismShot
DieSound=MonumentCrumble
Strength=3000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
Capturable=true
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DestroyAnim=CAEAST01DM
LeaveRubble=yes
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
Insignificant=no
Overpowerable=true
RemoveOccupy1=0,1
RemoveOccupy2=-1,2
RemoveOccupy3=-3,3
RemoveOccupy4=-2,1
RemoveOccupy5=-4,3
RadarInvisible=no
DamageFireOffset0=12,20
DamageFireOffset1=-2,-78

[CAEAST02]
ROT=3
Name=Yuri Bust
Armor=steel
Owner=
Power=-100
Height=9
Points=5
Turret=yes
UIName=Name:CAEAST02
Nominal=yes
Powered=Yes
Primary=PrismShot
DieSound=MonumentCrumble
Strength=3000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
TurretAnim=CAHEAD
CanBeHidden=False
LeaveRubble=yes
TurretAnimX=0
TurretAnimY=-45
BarrelTravel=8
OccupyHeight=6
TurretRecoil=yes
TurretTravel=0
WorkingSound=PowerOn
Insignificant=no
Overpowerable=true
RadarInvisible=no
NotWorkingSound=PowerOff
BarrelHoldFrames=3
DamageFireOffset0=12,20
TurretAnimIsVoxel=true
TurretAnimZAdjust=-150
TurretRotateSound=YuriBustRotate
BarrelRecoverFrames=40
BarrelCompressFrames=3

[CAEGYP01]
Name=Egypt Great Pyramid 1
Armor=wood
Owner=
Sight=6
Height=17
Points=5
UIName=Name:CAPYR01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48

[CAEGYP02]
Name=Egypt Small Pyramid
Armor=wood
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAPYR01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48
MaxNumberOccupants=10

[CAEGYP03]
Name=Egypt Sphinx
Armor=wood
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAEGYP03
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=4x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48

[CAEGYP04]
Name=Egypt Great Pyramid 2
Armor=wood
Owner=
Sight=6
Height=17
Points=5
UIName=Name:CAPYR01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48

[CAEGYP05]
Name=Egypt Great Pyramid 3
Armor=wood
Owner=
Sight=6
Height=17
Points=5
UIName=Name:CAPYR01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48

[CAEGYP06]
Name=Egypt Great Pyramid 4 mound
Armor=wood
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAPYR01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48

[CAEUR04]
Name=Euro Building 04
Armor=steel
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CAEUR04
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris2sm,Dbris2lg,Dbris4sm,Dbris9sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10lg
DemandLoad=true
Foundation=4x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
LeaveRubble=Yes
MuzzleFlash0=-19,6
MuzzleFlash1=54,4
MuzzleFlash2=9,25
MuzzleFlash3=-27,33
MuzzleFlash4=28,51
MuzzleFlash5=-20,8
MuzzleFlash6=-29,31
MuzzleFlash7=8,23
MuzzleFlash8=54,6
MuzzleFlash9=28,48
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-56,21
MaxNumberOccupants=10

[CAEUR1]
Name=Euro Cottage A
Armor=wood
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CAEUR1
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
LeaveRubble=Yes
MuzzleFlash0=9,32
MuzzleFlash1=25,25
MuzzleFlash2=12,23
OccupyHeight=2
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=19,24
DamageFireOffset1=-4,-9
MaxNumberOccupants=3

[CAEUR2]
Name=Euro Cottage B
Armor=wood
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CAEUR2
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
LeaveRubble=Yes
MuzzleFlash0=-2,30
MuzzleFlash1=-11,30
MuzzleFlash2=-16,19
OccupyHeight=2
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=20,22
DamageFireOffset1=1,-7
MaxNumberOccupants=3

[CAEURO05]
Name=Statue
Armor=concrete
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CAEURO05
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
TechLevel=-1
AddOccupy1=-1,-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
LeaveRubble=Yes
OccupyHeight=2
CanHideThings=True
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=4,13

[CAFARM01]
Name=Farm
Armor=wood
Owner=
Sight=4
Height=4
Points=5
UIName=Name:CAFARM01
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MuzzleFlash0=2,32
MuzzleFlash1=18,24
MuzzleFlash2=33,17
MuzzleFlash3=-22,13
MuzzleFlash4=-26,34
MuzzleFlash5=-18,36
OccupyHeight=3
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=20,9
MaxNumberOccupants=6

[CAFARM02]
Name=Farm Silo
Armor=wood
Owner=
Height=5
Points=5
UIName=Name:CAFARM02
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
OccupyHeight=4
Insignificant=yes
DamageFireOffset0=0,19

[CAFARM06]
Name=Lighthouse
Armor=steel
Owner=
Sight=6
Height=10
Points=5
UIName=Name:CAFARM06
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-1,-1
AddOccupy2=-2,-2
AddOccupy3=-3,-3
AddOccupy4=-4,-4
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris2sm,Dbris2lg
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-6,-98
MuzzleFlash1=-8,-50
MuzzleFlash2=-16,-4
MuzzleFlash3=6,-98
MuzzleFlash4=8,-22
MuzzleFlash5=40,32
MuzzleFlash6=-20,32
OccupyHeight=0
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=8,-48
DamageFireOffset1=22,0
MaxNumberOccupants=5

[CAFNCB]
Cost=25
Name=Fence Black
Wall=yes
Armor=wood
Cameo=SBAGICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Points=1
UIName=Name:CAFNCB
Nominal=yes
Adjacent=4
BuildCat=Combat
Strength=100
Crushable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
ToOverlay=CAFNCB
BaseNormal=no
CrushSound=WallCrushBlack
DemandLoad=true
Foundation=1x1
NewTheater=yes
Repairable=false
Selectable=no
AIBuildThis=no
ThreatPosed=0
DamageLevels=2
Prerequisite=BARRACKS
Insignificant=yes

[CAFNCP]
Cost=25
Name=Fence Prison Camp
Wall=yes
Armor=wood
Cameo=SBAGICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Points=1
UIName=Name:CAFNCP
Nominal=yes
Adjacent=4
BuildCat=Combat
Strength=100
Crushable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
ToOverlay=CAFNCP
BaseNormal=no
CrushSound=WallCrushBlack
DemandLoad=true
Foundation=1x1
NewTheater=yes
Repairable=false
Selectable=no
AIBuildThis=no
ThreatPosed=0
DamageLevels=2
Prerequisite=BARRACKS
Insignificant=yes

[CAFNCW]
Cost=25
Name=Fence White
Wall=yes
Armor=wood
Cameo=SBAGICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Points=1
UIName=Name:CAFNCW
Nominal=yes
Adjacent=4
BuildCat=Combat
Strength=100
Crushable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
ToOverlay=CAFNCW
BaseNormal=no
CrushSound=WallCrushWhite
DemandLoad=true
Foundation=1x1
NewTheater=yes
Repairable=false
Selectable=no
AIBuildThis=no
ThreatPosed=0
DamageLevels=2
Prerequisite=BARRACKS
Insignificant=yes

[CAFRFGL]
Name=Flag French Left
Armor=steel
Owner=
Sight=6
Height=8
Points=5
UIName=Name:FRENCHFLAG
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
ActiveAnim=CAFRFGL_A
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=no
Normalized=yes
DamageSound=BuildingMetalDamaged
OccupyHeight=2
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
ActiveAnimZAdjust=-100
MaxNumberOccupants=0

[CAFRMA]
Name=Farmhouse
Armor=wood
Owner=
Sight=4
Height=4
Points=5
UIName=Name:CAFRMA
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-1,1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=False
MuzzleFlash0=-40,0
MuzzleFlash1=42,26
MuzzleFlash2=-33,24
MuzzleFlash3=-16,31
MuzzleFlash4=-11,2
MuzzleFlash5=-47,15
MuzzleFlash6=12,27
MuzzleFlash7=-19,6
MuzzleFlash8=-1,34
MuzzleFlash9=-8,0
OccupyHeight=3
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-28,28
MaxNumberOccupants=10

[CAFRMB]
Name=Farm Outhouse
Armor=wood
Owner=
Sight=4
Points=5
UIName=Name:CAFRMB
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
DamageSound=BuildingMetalDamaged
MuzzleFlash0=1,1
MuzzleFlash1=4,4
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
OccupyHeight=2
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=1,1
MaxNumberOccupants=1

[CAGARD01]
Name=Guard Shack
Armor=steel
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAGARD01
Nominal=yes
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
MinDebris=1
Remapable=no
TechLevel=-1
ActiveAnim=CAGRD1_A
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=no
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS5SM
OccupyHeight=3
CanBeOccupied=no
CanHideThings=True
Insignificant=yes
ClickRepairable=no
DistributedFire=no
ActiveAnimZAdjust=-100
DamageFireOffset0=-1,-4

[CAGAS01]
Name=Gas Station
Armor=wood
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAGAS01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
MuzzleFlash0=53,31
MuzzleFlash1=-42,32
MuzzleFlash2=-7,23
MuzzleFlash3=27,33
MuzzleFlash4=12,61
MuzzleFlash5=6,22
MuzzleFlash6=-53,38
MuzzleFlash7=61,30
MuzzleFlash8=-24,18
MuzzleFlash9=41,44
OccupyHeight=3
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-5,28
MaxNumberOccupants=10

[CAGEFGL]
Name=Flag Germany Left
Armor=steel
Owner=
Sight=6
Height=8
Points=5
UIName=Name:GERMANFLAG
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
ActiveAnim=CAGEFGL_A
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=no
Normalized=yes
DamageSound=BuildingMetalDamaged
OccupyHeight=2
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
ActiveAnimZAdjust=-100
MaxNumberOccupants=0

[CAHOSP]
Name=Old Civilian Hospital
Armor=concrete
Image=CAHOSP
Owner=
Sight=6
Height=7
Points=5
UIName=Name:CAHOSP
Buildup=CAHOSP
Nominal=yes
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
Remapable=no
TechLevel=-1
ActiveAnim=CAHOSP_A
AddOccupy1=-2,0
AddOccupy2=-2,-1
AddOccupy3=0,-2
AddOccupy4=1,-2
AddOccupy5=1,-3
Capturable=yes
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
DemandLoad=true
Foundation=6x4
NewTheater=yes
Normalized=yes
Unsellable=yes
CanBeHidden=false
LeaveRubble=yes
OccupyHeight=3
RadarVisible=yes
ActiveAnimTwo=CAHOSP_F
CanHideThings=true
Insignificant=yes
NeedsEngineer=yes
ActiveAnimYSort=724
CaptureEvaEvent=EVA_HospitalCaptured
ActiveAnimDamaged=CAHOSP_AD
ActiveAnimZAdjust=-200
DamageFireOffset0=70,50
DamageFireOffset1=94,83
DamageFireOffset2=42,-9
DamageFireOffset3=-16,-11
ActiveAnimTwoYSort=724
ActiveAnimTwoPowered=no
ActiveAnimTwoZAdjust=-200
InfantryGainSelfHeal=1
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CAHSE01]
Name=American House 01
Armor=wood
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAHSE01
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=3
TechLevel=-1
AddOccupy1=0,-1
AddOccupy2=-1,-1
AddOccupy3=-1,0
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
DemandLoad=true
Foundation=3x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-30,26
MuzzleFlash1=40,34
MuzzleFlash2=24,-4
MuzzleFlash3=-4,30
MuzzleFlash4=10,45
OccupyHeight=2
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-2,-10
DamageFireOffset1=30,30
MaxNumberOccupants=5

[CAHSE02]
Name=American House 02
Armor=wood
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CAHSE02
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=5

[CAHSE03]
Name=American House 03
Armor=wood
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAHSE03
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=5

[CAHSE04]
Name=American House 04
Armor=wood
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CAHSE04
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=5

[CAHSE05]
Name=American Mobile Home A
Armor=wood
Owner=
Sight=6
Points=5
UIName=Name:CAHSE05
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris2lg,Dbris4sm,Dbris5sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10lg,Dbris10sm
DemandLoad=true
Foundation=1x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=-40,20
MuzzleFlash1=8,4
MuzzleFlash2=12,2
MuzzleFlash3=-42,20
MuzzleFlash4=-34,23
MuzzleFlash5=-39,22
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=8,6
MaxNumberOccupants=5

[CAHSE06]
Name=American Mobile Home B
Armor=wood
Owner=
Sight=6
Points=5
UIName=Name:CAHSE06
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris5lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris9lg,Dbris10lg,Dbris10sm
DemandLoad=true
Foundation=2x1
NewTheater=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=43,18
MuzzleFlash1=39,19
MuzzleFlash2=-11,5
MuzzleFlash3=23,19
MuzzleFlash4=-4,7
MuzzleFlash5=26,19
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=42,22
MaxNumberOccupants=5

[CAHSE07]
Name=American House 07
Armor=wood
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAHSE04
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DemandLoad=true
Foundation=2x3
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=9,17
MuzzleFlash1=38,18
MuzzleFlash2=20,27
MuzzleFlash3=-1,37
MuzzleFlash4=20,27
OccupyHeight=2
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=0,-1
RemoveOccupy2=-1,-1
ClickRepairable=no
DamageFireOffset0=-12,-2
DamageFireOffset1=22,29
MaxNumberOccupants=5

[CAIND01]
Name=Industrial building
Armor=steel
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CAIND01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,3
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
MuzzleFlash0=-109,42
MuzzleFlash1=50,68
MuzzleFlash2=18,-17
MuzzleFlash3=-16,86
MuzzleFlash4=-16,25
MuzzleFlash5=33,11
MuzzleFlash6=45,-42
MuzzleFlash7=-62,64
MuzzleFlash8=22,84
MuzzleFlash9=4,38
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=0,-3
RemoveOccupy2=-3,-1
RemoveOccupy3=-3,0
RemoveOccupy4=-2,0
RemoveOccupy5=0,-3
ClickRepairable=no
DamageFireOffset0=11,-25
DamageFireOffset1=-78,56
MaxNumberOccupants=10

[CAIRFGL]
Name=Flag Iraq Left
Armor=steel
Sight=6
Height=8
Points=5
UIName=Name:IRAQFLAG
Nominal=yes
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
ActiveAnim=CAIRFGL_A
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=no
Normalized=yes
OccupyHeight=2
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
ActiveAnimZAdjust=-100
MaxNumberOccupants=0

[CAKRMW]
Cost=25
Name=Kremlen Walls
Wall=yes
Armor=wood
Cameo=SBAGICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Points=1
UIName=Name:CAKRMW
Nominal=yes
Adjacent=4
BuildCat=Combat
Strength=300
Crushable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
ToOverlay=CAKRMW
BaseNormal=no
CrushSound=WallCrushKremlin
DemandLoad=true
Foundation=1x1
NewTheater=yes
Repairable=false
Selectable=no
AIBuildThis=no
ThreatPosed=0
DamageLevels=2
Prerequisite=BARRACKS
Insignificant=yes

[CALA01]
Name=LA Keegan Produce
Armor=wood
Owner=
Sight=6
Height=7
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=2,-1
AddOccupy2=1,-2
AddOccupy3=-1,-3
AddOccupy4=-2,-3
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=14,63
MuzzleFlash1=-66,31
MuzzleFlash2=-9,26
MuzzleFlash3=-43,46
MuzzleFlash4=-37,13
MuzzleFlash5=0,-55
MuzzleFlash6=10,-1
MuzzleFlash7=-56,39
MuzzleFlash8=18,-41
MuzzleFlash9=-20,57
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-29,40
MaxNumberOccupants=10

[CALA02]
Name=
Owner=

[CALA03]
Name=LA Hwood Sign 1of2
Armor=wood
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CALA03
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x1
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=0
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-1,21

[CALA04]
Name=LA Hollywood Bowl
Armor=wood
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CALA04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=50,36
MaxNumberOccupants=10

[CALA05]
Name=LA LAX
Armor=wood
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CALA05
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=3
CanBeOccupied=yes
Insignificant=yes
RemoveOccupy1=2,-1
RemoveOccupy2=3,0
RemoveOccupy3=-1,-2
RemoveOccupy4=-1,-1
RemoveOccupy5=-2,-1
ClickRepairable=no
DamageFireOffset0=-35,30
MaxNumberOccupants=10

[CALA06]
Name=LA Control Tower
Armor=wood
Owner=
Sight=8
Height=9
Points=5
UIName=Name:CALA06
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-19,-13
MuzzleFlash1=10,-5
MuzzleFlash2=-24,7
MuzzleFlash3=5,-70
MuzzleFlash4=-23,30
MuzzleFlash5=6,39
MuzzleFlash6=14,25
MuzzleFlash7=-6,-10
MuzzleFlash8=2,-83
MuzzleFlash9=22,-110
OccupyHeight=6
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-1,1
RemoveOccupy2=-2,0
RemoveOccupy3=-2,-1
RemoveOccupy4=-3,-1
RemoveOccupy5=-3,-2
RemoveOccupy6=-4,-2
RemoveOccupy7=-4,-3
ClickRepairable=no
DamageFireOffset0=-31,39
DamageFireOffset1=-2,-28
MaxNumberOccupants=10

[CALA07]
Name=LA Movie Theater
Armor=wood
Owner=
Sight=6
Height=7
Points=5
UIName=Name:CALA07
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=2,-1
AddOccupy2=-1,2
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-11,68
MuzzleFlash1=11,67
MuzzleFlash2=24,61
MuzzleFlash3=-26,21
MuzzleFlash4=-59,5
MuzzleFlash5=7,-27
MuzzleFlash6=0,-57
MuzzleFlash7=55,4
MuzzleFlash8=-49,46
MuzzleFlash9=5,64
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-53,-2
DamageFireOffset1=45,27
MaxNumberOccupants=10

[CALA08]
Name=LA Car Dealership
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CALA08
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=0
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-34,-10
DamageFireOffset1=-33,-2
MaxNumberOccupants=10

[CALA09]
Name=LA Circle S
Armor=wood
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CALA09
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=0,56
MuzzleFlash1=-53,28
MuzzleFlash2=-20,51
MuzzleFlash3=-21,-6
MuzzleFlash4=-39,46
MuzzleFlash5=61,32
MuzzleFlash6=31,46
MuzzleFlash7=13,59
MuzzleFlash8=-49,40
MuzzleFlash9=-51,9
OccupyHeight=3
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-29,40
MaxNumberOccupants=10

[CALA10]
Name=LA Billboard
Armor=wood
Owner=
Sight=5
Height=5
Points=5
UIName=Name:CALA10
Nominal=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
ActiveAnim=CALA10_A
BaseNormal=no
DemandLoad=true
Foundation=1x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
OccupyHeight=4
CanBeOccupied=no
CanHideThings=True
CanOccupyFire=no
Insignificant=yes
ClickRepairable=no
ActiveAnimDamaged=CALA10_AD
ActiveAnimZAdjust=-5

[CALA11]
Name=LA HBowl Seats 1of2
Armor=wood
Owner=
Sight=6
Height=1
Points=5
UIName=Name:CALA04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=3x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=45,48

[CALA12]
Name=LA HBowl Seats 2of2
Armor=wood
Owner=
Sight=6
Height=1
Points=5
UIName=Name:CALA04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=3x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-19,36
DamageFireOffset1=20,18

[CALA13]
Name=LA Hwood Sign 2of2
Armor=wood
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CALA03
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x1
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=0
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=40,30

[CALA14]
Name=LA Mini Mall 02
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CALA01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3X3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=11,68
MuzzleFlash1=-26,57
MuzzleFlash2=-71,35
MuzzleFlash3=-56,42
MuzzleFlash4=-35,53
MuzzleFlash5=-71,35
MuzzleFlash6=11,68
MuzzleFlash7=56,42
MuzzleFlash8=-26,57
MuzzleFlash9=35,53
OccupyHeight=3
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=76,45
DamageFireOffset1=-9,-27
MaxNumberOccupants=10

[CALA15]
Name=LA Mini Mall 03
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CALA01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3X3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-9,69
MuzzleFlash1=26,58
MuzzleFlash2=72,35
MuzzleFlash3=36,52
MuzzleFlash4=12,65
MuzzleFlash5=26,58
MuzzleFlash6=-9,69
MuzzleFlash7=72,35
MuzzleFlash8=12,65
MuzzleFlash9=36,52
OccupyHeight=3
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-76,42
DamageFireOffset1=-13,11
MaxNumberOccupants=10

[CALAB]
Name=Einstein's Lab
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:EinsteinLab
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x4
NewTheater=yes
CanBeHidden=False
LeaveRubble=yes
MuzzleFlash0=22,-25
MuzzleFlash1=5,-28
MuzzleFlash2=42,47
MuzzleFlash3=29,17
MuzzleFlash4=-12,-25
MuzzleFlash5=-14,-33
MuzzleFlash6=30,-29
MuzzleFlash7=-10,-23
MuzzleFlash8=32,5
MuzzleFlash9=46,37
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-2,0
RemoveOccupy2=-2,-1
RemoveOccupy3=-2,1
ClickRepairable=no
DamageFireOffset0=-11,10
MaxNumberOccupants=10

[CALBFGL]
Name=Flag Lybia Left
Armor=steel
Owner=
Sight=6
Height=8
Points=5
UIName=Name:LYBIAFLAG
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
ActiveAnim=CALBFGL_A
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=no
Normalized=yes
DamageSound=BuildingMetalDamaged
OccupyHeight=2
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
ActiveAnimZAdjust=-100
MaxNumberOccupants=0

[CALIT01E]
Name=Light
Armor=steel
Owner=
Points=5
UIName=Name:CALIT01E
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CALIT01N]
Name=Light
Armor=steel
Owner=
Points=5
UIName=Name:CALIT01N
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CALIT01S]
Name=Light
Armor=steel
Owner=
Points=5
UIName=Name:CALIT01S
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CALIT01W]
Name=Light
Armor=steel
Owner=
Points=5
UIName=Name:CALIT01W
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CALIT02L]
Name=Light2L
Armor=steel
Owner=
Points=5
UIName=Name:CALIT02L
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CALIT02R]
Name=Light2R
Armor=steel
Owner=
Points=5
UIName=Name:CALIT02R
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CALIT03E]
Name=Light3E
Armor=steel
Owner=
Points=5
UIName=Name:CALIT03E
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CALIT03N]
Name=Light3N
Armor=steel
Owner=
Points=5
UIName=Name:CALIT03N
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CALIT03S]
Name=Light3S
Armor=steel
Owner=
Points=5
UIName=Name:CALIT03S
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CALIT03W]
Name=Light3W
Armor=steel
Owner=
Points=5
UIName=Name:CALIT03W
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CALOND01]
Name=London Victorian Home 1
Armor=wood
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-64,-10
MuzzleFlash1=-34,42
MuzzleFlash2=-50,14
MuzzleFlash3=-10,24
MuzzleFlash4=17,-5
MuzzleFlash5=22,25
MuzzleFlash6=-30,11
MuzzleFlash7=-52,29
MuzzleFlash8=-24,23
MuzzleFlash9=-38,1
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-62,36
DamageFireOffset1=-33,40
MaxNumberOccupants=10

[CALOND02]
Name=
Owner=

[CALOND03]
Name=London Pub
Armor=wood
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=17,18
MuzzleFlash1=-51,-14
MuzzleFlash2=33,-26
MuzzleFlash3=-64,19
MuzzleFlash4=-32,41
MuzzleFlash5=31,1
MuzzleFlash6=-38,0
MuzzleFlash7=-64,-24
MuzzleFlash8=-5,29
MuzzleFlash9=-4,-6
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-48,-34
DamageFireOffset1=-21,53
MaxNumberOccupants=10

[CALOND04]
Name=LONDON PARLAIMENT
Armor=wood
Owner=
Sight=8
Height=6
Points=5
UIName=Name:CALOND04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,3
AddOccupy2=-2,2
BaseNormal=no
DemandLoad=true
Foundation=6x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=6,78
MuzzleFlash1=-113,25
MuzzleFlash2=71,105
MuzzleFlash3=153,49
MuzzleFlash4=145,77
MuzzleFlash5=-53,68
MuzzleFlash6=36,93
MuzzleFlash7=36,-2
MuzzleFlash8=89,106
MuzzleFlash9=-29,83
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=139,68
DamageFireOffset1=-24,72
MaxNumberOccupants=10

[CALOND05]
Name=LONDON BIG BEN
Armor=wood
Owner=
Sight=10
Height=14
Points=5
UIName=Name:CALOND05
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
MinDebris=6
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-7,-2
MuzzleFlash1=16,-14
MuzzleFlash2=-9,-26
MuzzleFlash3=17,-40
MuzzleFlash4=-17,-59
MuzzleFlash5=16,-65
MuzzleFlash6=-19,-120
MuzzleFlash7=-5,-122
MuzzleFlash8=9,-116
MuzzleFlash9=5,-134
OccupyHeight=8
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=15,-58
DamageFireOffset1=-15,-2
MaxNumberOccupants=10

[CALOND06]
Name=LONDON TOWER
Armor=wood
Owner=
Sight=6
Height=11
Points=5
UIName=Name:CALOND06
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=4,38
MuzzleFlash1=-52,60
MuzzleFlash2=-90,3
MuzzleFlash3=-85,-45
MuzzleFlash4=-24,0
MuzzleFlash5=65,51
MuzzleFlash6=84,-44
MuzzleFlash7=47,18
MuzzleFlash8=-68,9
MuzzleFlash9=27,61
OccupyHeight=6
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-4
RemoveOccupy2=-4,-2
RemoveOccupy3=-4,-3
RemoveOccupy4=-2,-4
ClickRepairable=no
ActiveAnimZAdjust=-100
DamageFireOffset0=22,-26
DamageFireOffset1=-88,23
MaxNumberOccupants=10

[CALUNR01]
Name=Lunar Lander
Armor=wood
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CALUNR01
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CALUNR02]
Name=Lunar Flag
Armor=wood
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAUSFGL
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CAMACH]
Name=Tech Machine Shop
Armor=concrete
Image=CAMACH
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CAMACH
Nominal=yes
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
Remapable=no
TechLevel=-1
ActiveAnim=CAMACH_F
Capturable=yes
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
Unsellable=yes
CanBeHidden=False
LeaveRubble=yes
OccupyHeight=3
RadarVisible=yes
CanHideThings=True
Insignificant=yes
NeedsEngineer=yes
ActiveAnimYSort=362
CaptureEvaEvent=EVA_MachineShopCaptured
ActiveAnimPowered=no
ActiveAnimZAdjust=-50
DamageFireOffset0=-2,34
DamageFireOffset1=29,10
UnitsGainSelfHeal=1
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CAMEX01]
Name=Mayan Prism Pyramid
Armor=concrete
Owner=
Sight=12
Height=9
Points=5
UIName=Name:CAMEX01
Nominal=yes
Primary=MayanPrism
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-3,-3
BaseNormal=no
DemandLoad=true
Foundation=3x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=Yes
OccupyHeight=4
CanBeOccupied=no
RemoveOccupy1=0,-2
RemoveOccupy2=-2,-1
RemoveOccupy3=-1,-2
RemoveOccupy4=1,-1
ClickRepairable=no
DamageFireOffset0=-10,16
PrimaryFirePixelOffset=0,-80

[CAMEX02]
Name=Mayan Castillo
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:MAYANRUINS
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
MinDebris=7
TechLevel=-1
AddOccupy1=0,-3
AddOccupy2=-1,-3
BaseNormal=no
DemandLoad=true
Foundation=6x4
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
LeaveRubble=Yes
MuzzleFlash0=103,38
MuzzleFlash1=-34,7
MuzzleFlash2=39,-8
MuzzleFlash3=41,98
MuzzleFlash4=4,45
MuzzleFlash5=88,68
MuzzleFlash6=86,-4
MuzzleFlash7=78,36
MuzzleFlash8=-9,67
MuzzleFlash9=122,55
OccupyHeight=4
CanBeOccupied=Yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-2,-1
RemoveOccupy2=-2,0
RemoveOccupy3=-2,1
RemoveOccupy4=-2,-2
ClickRepairable=no
DamageFireOffset0=25,45
MaxNumberOccupants=10

[CAMEX03]
Name=Mayan Minor Temple
Armor=concrete
Owner=
Sight=6
Height=3
Points=5
UIName=Name:MAYANRUINS
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=7
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
LeaveRubble=yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
OccupyHeight=3
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=3,30

[CAMEX04]
Name=Mayan Large Temple
Armor=concrete
Owner=
Sight=6
Height=3
Points=5
UIName=Name:MAYANTEMPLE
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=7
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
LeaveRubble=Yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
OccupyHeight=2
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-7,63

[CAMEX05]
Name=Mayan Platfrom
Armor=concrete
Owner=
Sight=6
Height=2
Points=5
UIName=Name:MAYANRUINS
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=False
LeaveRubble=Yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
OccupyHeight=2
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CAMIAM01]
Name=Miami Hotel 01
Armor=steel
Owner=
Sight=6
Height=12
Points=5
UIName=Name:CAMIAM01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AltPalette=yes
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
DemandLoad=true
Foundation=4x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-44,-64
MuzzleFlash1=-14,-64
MuzzleFlash2=24,6
MuzzleFlash3=74,-84
MuzzleFlash4=36,-12
MuzzleFlash5=38,-54
MuzzleFlash6=10,12
MuzzleFlash7=-30,-8
MuzzleFlash8=36,-12
MuzzleFlash9=24,18
OccupyHeight=7
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-1,-4
RemoveOccupy2=-2,-5
ClickRepairable=no
DamageFireOffset0=-42,-66
DamageFireOffset1=86,-14
MaxNumberOccupants=10

[CAMIAM02]
Name=Miami Hotel 02
Armor=steel
Owner=
Sight=6
Height=12
Points=5
UIName=Name:CAMIAM02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
DemandLoad=true
Foundation=4x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-6,-58
MuzzleFlash1=20,-8
MuzzleFlash2=-46,-16
MuzzleFlash3=52,-48
MuzzleFlash4=70,8
MuzzleFlash5=86,-78
MuzzleFlash6=68,20
MuzzleFlash7=86,-28
MuzzleFlash8=-48,-54
MuzzleFlash9=-34,4
OccupyHeight=7
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-5,-5
RemoveOccupy2=-5,-6
RemoveOccupy3=-5,-4
ClickRepairable=no
DamageFireOffset0=44,-52
DamageFireOffset1=-2,46
MaxNumberOccupants=10

[CAMIAM03]
Name=Miami Hotel 03
Armor=steel
Owner=
Sight=6
Height=12
Points=5
UIName=Name:CAMIAM03
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
DemandLoad=true
Foundation=2x3
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-16,-36
MuzzleFlash1=20,-28
MuzzleFlash2=-78,-6
MuzzleFlash3=-60,-62
MuzzleFlash4=32,-10
MuzzleFlash5=44,-52
MuzzleFlash6=44,-16
MuzzleFlash7=-60,-24
MuzzleFlash8=-78,18
MuzzleFlash9=20,-92
OccupyHeight=7
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-4,-5
RemoveOccupy2=-5,-5
ClickRepairable=no
DamageFireOffset0=-32,-58
DamageFireOffset1=32,-11
MaxNumberOccupants=10

[CAMIAM04]
Name=Lifeguard Hut
Armor=wood
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAMIAM04
Nominal=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
MinDebris=3
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris8sm,Dbris10sm,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=false
MuzzleFlash0=3,-3
MuzzleFlash1=6,-4
MuzzleFlash2=-6,-1
OccupyHeight=0
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-5,0
DamageFireOffset1=-17,15
MaxNumberOccupants=3

[CAMIAM05]
Name=Miami Hotel 05
Armor=steel
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CAMIAM05
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=3x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=-38,26
MuzzleFlash1=-52,0
MuzzleFlash2=49,24
MuzzleFlash3=-56,69
MuzzleFlash4=-59,15
MuzzleFlash5=-33,42
MuzzleFlash6=-8,30
MuzzleFlash7=33,8
MuzzleFlash8=17,52
MuzzleFlash9=50,14
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=58,33
DamageFireOffset1=43,-12
MaxNumberOccupants=10

[CAMIAM06]
Name=Miami Hotel 06
Armor=steel
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CAMIAM06
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=-1,42
MuzzleFlash1=14,53
MuzzleFlash2=62,12
MuzzleFlash3=-96,24
MuzzleFlash4=11,72
MuzzleFlash5=-64,29
MuzzleFlash6=3,5
MuzzleFlash7=18,87
MuzzleFlash8=65,64
MuzzleFlash9=82,54
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-108,46
DamageFireOffset1=85,37
MaxNumberOccupants=10

[CAMIAM07]
Name=Miami Hotel 07
Armor=steel
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CAMIAM07
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=Yes
CrateBeneath=true
MuzzleFlash0=-85,29
MuzzleFlash1=-63,23
MuzzleFlash2=-85,29
MuzzleFlash3=-63,23
MuzzleFlash4=-58,58
MuzzleFlash5=-75,2
MuzzleFlash6=36,8
MuzzleFlash7=-16,23
MuzzleFlash8=-35,29
MuzzleFlash9=26,58
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-50,27
MaxNumberOccupants=10
CrateBeneathIsMoney=true

[CAMIAM08]
Name=Arizona Memorial
Armor=steel
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAMIAM08
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
DemandLoad=true
Foundation=3x1
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
CanBeOccupied=no
CanHideThings=true
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=62,40

[CAMISC01]
Name=Barrels
Armor=concrete
CanC4=no
Owner=
Points=5
UIName=Name:CAMISC01
Nominal=yes
Explodes=yes
Strength=5
Explosion=BRRLEXP2
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Repairable=no
Selectable=no
CanBeHidden=False
DamageSound=BuildingMetalDamaged
DeathWeapon=BarrelExplosion
Insignificant=yes
EligibleForDelayKill=yes

[CAMISC02]
Name=Barrel
Armor=concrete
CanC4=no
Owner=
Points=5
UIName=Name:CAMISC02
Nominal=yes
Explodes=yes
Strength=5
Explosion=BRRLEXP1
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Repairable=no
Selectable=no
CanBeHidden=False
DamageSound=BuildingMetalDamaged
DeathWeapon=BarrelExplosion
Insignificant=yes
EligibleForDelayKill=yes

[CAMISC03]
Name=Dumpster
Armor=concrete
Owner=
Points=5
UIName=Name:CAMISC03
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
CanBeHidden=False
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CAMISC04]
Name=Mail Box
Armor=concrete
Owner=
Points=5
UIName=Name:CAMISC04
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
CanBeHidden=False
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CAMISC05]
Name=Construction Pipes
Armor=concrete
Owner=
Points=5
UIName=Name:CAMISC05
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
CanBeHidden=False
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CAMISC06]
Name=V3 Rack
Armor=concrete
CanC4=no
Owner=
Points=5
UIName=Name:CAMISC06
Nominal=yes
Primary=none
Strength=10
Explosion=MININUKE
MaxDebris=0
Secondary=none
TechLevel=-1
AddOccupy1=0,-1
BaseNormal=no
DemandLoad=true
Foundation=2x1
NewTheater=yes
Selectable=no
CanBeHidden=False
DamageSound=BuildingMetalDamaged
CanBeOccupied=no
Insignificant=yes

[CAML]
Pip=yellow
Cost=10
Name=Animal Camel
Size=2
Armor=none
Image=JOSH
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=6
Crawls=no
FireUp=5
Points=1
UIName=Name:CAML
IFVMode=12
Natural=yes
Nominal=yes
Soylent=200
Category=Soldier
DieSound=CamelDie
NotHuman=yes
Sequence=AnimalSequence
Strength=200
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MoveSound=CamelMoveStart
Remapable=no
TechLevel=-1
Trainable=no
VoiceMove=CamelMove
ThreatPosed=2
VoiceAttack=CamelMove
VoiceSelect=CamelSelect
MovementZone=Infantry
PhysicalSize=1
Insignificant=no
VoiceSpecialAttack=
AllowedToStartInMultiplayer=no

[CAMOON01]
Name=ZZZ LAUNCH PAD
Armor=wood
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CAMOON01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=3x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48

[CAMORR01]
Name=Morocco Generic
Armor=wood
Owner=
Sight=8
Height=8
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,2
AddOccupy2=-2,1
AddOccupy3=0,-3
AddOccupy4=2,-1
AddOccupy5=1,-2
AddOccupy6=-3,0
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-26,37
MuzzleFlash1=-48,4
MuzzleFlash2=-75,9
MuzzleFlash3=-44,53
MuzzleFlash4=-76,-34
MuzzleFlash5=60,17
MuzzleFlash6=39,3
MuzzleFlash7=-25,62
MuzzleFlash8=76,-32
MuzzleFlash9=-57,19
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-27,7
DamageFireOffset1=6,34
MaxNumberOccupants=10

[CAMORR02]
Name=Morocco Generic02
Armor=wood
Owner=
Sight=8
Height=8
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-28,22
MuzzleFlash1=-51,23
MuzzleFlash2=-35,52
MuzzleFlash3=-62,-15
MuzzleFlash4=-2,12
MuzzleFlash5=48,8
MuzzleFlash6=59,25
MuzzleFlash7=38,-23
MuzzleFlash8=25,2
MuzzleFlash9=14,48
OccupyHeight=6
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-54,-8
DamageFireOffset1=49,20
MaxNumberOccupants=10

[CAMORR03]
Name=Morroco Generic03
Armor=wood
Owner=
Sight=8
Height=8
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-63,12
MuzzleFlash1=-12,41
MuzzleFlash2=-13,1
MuzzleFlash3=-33,9
MuzzleFlash4=-31,49
MuzzleFlash5=43,7
MuzzleFlash6=66,15
MuzzleFlash7=43,44
MuzzleFlash8=14,35
MuzzleFlash9=47,23
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-29,44
DamageFireOffset1=33,51
MaxNumberOccupants=10

[CAMORR04]
Name=Morroco Generic04
Armor=wood
Owner=
Sight=10
Height=12
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=1,-2
AddOccupy2=-2,1
AddOccupy3=0,-3
AddOccupy4=-3,0
AddOccupy5=-1,-4
AddOccupy6=-4,-1
AddOccupy7=-2,-5
AddOccupy8=-5,-2
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-53,48
MuzzleFlash1=-70,-88
MuzzleFlash2=-49,-60
MuzzleFlash3=-15,-30
MuzzleFlash4=-49,-7
MuzzleFlash5=14,-65
MuzzleFlash6=38,-55
MuzzleFlash7=57,-13
MuzzleFlash8=56,23
MuzzleFlash9=67,-88
OccupyHeight=8
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=30,-75
DamageFireOffset1=-49,53
MaxNumberOccupants=10

[CAMORR05]
Name=Morroco Bar 01
Armor=wood
Owner=
Sight=6
Height=7
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,2
AddOccupy2=-2,1
AddOccupy3=1,-2
AddOccupy4=2,-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-69,-4
DamageFireOffset1=2,18
MaxNumberOccupants=10

[CAMORR06]
Name=Morroco Bar 02
Armor=wood
Owner=
Sight=6
Height=7
Points=5
UIName=Name:CAMORR05
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,2
AddOccupy2=-2,1
AddOccupy3=1,-2
AddOccupy4=2,-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-12,46
MuzzleFlash1=-36,14
MuzzleFlash2=56,5
MuzzleFlash3=-65,31
MuzzleFlash4=-23,55
MuzzleFlash5=64,31
MuzzleFlash6=37,15
MuzzleFlash7=-67,0
MuzzleFlash8=-44,47
MuzzleFlash9=72,14
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=1,-38
DamageFireOffset1=-14,26
MaxNumberOccupants=10

[CAMORR07]
Name=Morroco Generic07
Armor=wood
Owner=
Sight=10
Height=6
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-55,11
MuzzleFlash1=-11,21
MuzzleFlash2=-31,3
MuzzleFlash3=-23,46
MuzzleFlash4=57,-19
MuzzleFlash5=23,19
MuzzleFlash6=7,-23
MuzzleFlash7=-44,36
MuzzleFlash8=21,46
MuzzleFlash9=-57,-2
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-3,25
DamageFireOffset1=-25,55
MaxNumberOccupants=10

[CAMORR08]
Name=Morroco Generic08
Armor=wood
Owner=
Sight=10
Height=7
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-3,-2
AddOccupy2=-3,-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=16,-17
MuzzleFlash1=26,-10
MuzzleFlash2=-63,-28
MuzzleFlash3=-48,11
MuzzleFlash4=-37,15
MuzzleFlash5=-6,56
MuzzleFlash6=-6,26
MuzzleFlash7=-41,37
MuzzleFlash8=-63,-14
MuzzleFlash9=61,31
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=27,-30
DamageFireOffset1=60,33
MaxNumberOccupants=10

[CAMORR09]
Name=Morroco Generic09
Armor=wood
Owner=
Sight=10
Height=6
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-34,46
MuzzleFlash1=-51,2
MuzzleFlash2=-17,24
MuzzleFlash3=-36,11
MuzzleFlash4=-15,53
MuzzleFlash5=14,21
MuzzleFlash6=34,9
MuzzleFlash7=52,6
MuzzleFlash8=5,28
MuzzleFlash9=60,-3
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=54,3
DamageFireOffset1=-51,4
MaxNumberOccupants=10

[CAMORR10]
Name=Morroco Generic10
Armor=wood
Owner=
Sight=10
Height=13
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-10,0
MuzzleFlash1=-21,-60
MuzzleFlash2=-12,-45
MuzzleFlash3=22,-62
MuzzleFlash4=28,-9
MuzzleFlash5=13,-50
MuzzleFlash6=-10,-106
MuzzleFlash7=10,-105
MuzzleFlash8=-16,26
MuzzleFlash9=-27,-51
OccupyHeight=7
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-13,-16
DamageFireOffset1=-32,-68
MaxNumberOccupants=10

[CAMOV01]
Name=Drive In Movie Screen
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CAMOV01
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
ActiveAnim=CAMOV01_A
AddOccupy1=-2,0
AddOccupy2=-2,1
AddOccupy3=-2,-1
AddOccupy4=-2,-2
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
DemandLoad=true
Foundation=1x4
NewTheater=yes
CanBeHidden=false
OccupyHeight=3
CanBeOccupied=no
CanHideThings=true
Insignificant=yes
ActiveAnimYSort=724
ClickRepairable=no
ActiveAnimDamaged=CAMOV01_AD
ActiveAnimZAdjust=-60
DamageFireOffset0=-85,-2
DamageFireOffset1=-4,-56

[CAMOV02]
Name=Drive In Movie Concession Stand
Armor=steel
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAMOV02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
ActiveAnim=CAMOV02_A
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=14,41
MuzzleFlash1=-17,35
MuzzleFlash2=-3,40
MuzzleFlash3=-33,25
MuzzleFlash4=25,36
OccupyHeight=0
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ActiveAnimYSort=362
ClickRepairable=no
ActiveAnimDamaged=CAMOV02_AD
ActiveAnimZAdjust=-200
DamageFireOffset0=23,18
DamageFireOffset1=-29,14
MaxNumberOccupants=5

[CAMSC01]
Name=Hot Dog Stand
Armor=wood
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAMSC01
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
MinDebris=1
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
CanHideThings=False
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-2,4

[CAMSC02]
Name=Beach Umbrellas A
Armor=wood
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAMSC02
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CAMSC03]
Name=Beach Umbrellas B
Armor=wood
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAMSC02
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CAMSC04]
Name=Beach Towels A
Armor=wood
Owner=
Sight=6
Height=1
Points=5
UIName=Name:CAMSC04
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CAMSC05]
Name=Beach Towels B
Armor=wood
Owner=
Sight=6
Height=1
Points=5
UIName=Name:CAMSC04
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CAMSC06]
Name=Camp Fire
Armor=wood
Owner=
Sight=6
Height=1
Points=5
UIName=Name:CAMSC06
Nominal=yes
Strength=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
MinDebris=0
TechLevel=-1
ActiveAnim=CAMSC06A
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG
AmbientSound=CampfireLoop
CanHideThings=False
Insignificant=yes
ActiveAnimYSort=181
ClickRepairable=no
ActiveAnimZAdjust=-16
DamageSmokeOffset=128,128,128

[CAMSC07]
Name=Thatched Hut Chief
Armor=concrete
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CAMSC07
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
MinDebris=3
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MuzzleFlash0=-29,22
MuzzleFlash1=-12,28
MuzzleFlash2=22,23
MuzzleFlash3=-20,25
MuzzleFlash4=0,28
MuzzleFlash5=12,27
OccupyHeight=2
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-3,-1
MaxNumberOccupants=6

[CAMSC08]
Name=Thatched Hut A
Armor=wood
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CAMSC07
Nominal=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
MinDebris=2
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MuzzleFlash0=-11,10
MuzzleFlash1=5,12
MuzzleFlash2=-3,10
MuzzleFlash3=-11,10
MuzzleFlash4=5,12
MuzzleFlash5=-3,10
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=4,-7
MaxNumberOccupants=6

[CAMSC09]
Name=Thatched Hut B
Armor=wood
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CAMSC07
Nominal=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
MinDebris=2
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MuzzleFlash0=-11,10
MuzzleFlash1=5,12
MuzzleFlash2=-3,10
MuzzleFlash3=-11,10
MuzzleFlash4=5,12
MuzzleFlash5=-3,10
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-7,10
MaxNumberOccupants=6

[CAMSC10]
Name=McBurger Kong
Armor=wood
Owner=
Sight=6
Height=6
Points=20
UIName=Name:CAMSC10
Nominal=yes
Strength=1000
Explosion=MININUKE,TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
MinDebris=6
TechLevel=-1
AddOccupy1=0,-1
AddOccupy2=-1,-1
AddOccupy3=-1,0
AddOccupy4=-1,1
AddOccupy5=-1,2
AddOccupy6=-2,1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS3SM,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS9SM,DBRS10LG
LeaveRubble=yes
MuzzleFlash0=14,61
MuzzleFlash1=26,70
MuzzleFlash2=-74,46
MuzzleFlash3=-6,72
MuzzleFlash4=-50,59
MuzzleFlash5=7,68
MuzzleFlash6=-68,55
MuzzleFlash7=-20,77
OccupyHeight=2
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-29,28
DamageFireOffset1=29,25
DamageFireOffset2=-52,55
MaxNumberOccupants=8

[CAMSC11]
Name=Tires
Armor=concrete
Owner=
Height=1
Points=5
UIName=Name:CAMISC11
Nominal=yes
Primary=none
Strength=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
MinDebris=3
Secondary=none
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
CanBeOccupied=no
CanHideThings=False
Insignificant=yes
DamageFireOffset0=0,11

[CAMSC12]
Name=Bullseye
Armor=wood
Owner=
Height=2
Points=5
UIName=Name:CAMISC12
Nominal=yes
Primary=none
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Secondary=none
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
CanBeHidden=False
CanBeOccupied=no
CanHideThings=False
Insignificant=yes

[CAMSC12A]
Cost=600
Name=Bullseye 2
Armor=wood
Image=CAMSC12
Owner=
Points=5
UIName=Name:CAMISC12
Nominal=yes
Primary=none
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Secondary=none
TechLevel=-1
BaseNormal=no
Selectable=no
CanBeOccupied=no
Insignificant=yes

[CAMSC13]
Name=Derelict Tank
Armor=concrete
Owner=
Height=2
Points=5
UIName=Name:CAMISC13
Nominal=yes
Primary=none
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
MinDebris=2
Secondary=none
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x2
NewTheater=yes
Selectable=no
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM
CanBeOccupied=no
CanHideThings=False
Insignificant=yes
DamageFireOffset0=3,8

[CANEWY01]
Name=Building
Armor=steel
Owner=
Sight=4
Height=10
Points=5
UIName=Name:CANEWY01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
AddOccupy1=-3,-5
AddOccupy2=-4,-5
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
LeaveRubble=yes
MuzzleFlash0=-11,42
MuzzleFlash1=-73,12
MuzzleFlash2=-8,-47
MuzzleFlash3=75,15
MuzzleFlash4=34,3
MuzzleFlash5=59,-77
MuzzleFlash6=-50,-50
MuzzleFlash7=33,5
MuzzleFlash8=0,90
MuzzleFlash9=-42,62
OccupyHeight=6
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=50,56
MaxNumberOccupants=10

[CANEWY04]
Name=Statue of Liberty
Armor=concrete
Owner=
Sight=4
Height=15
Points=5
UIName=Name:CANEWY04
Nominal=yes
Palette=lib
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
CanBeHidden=false
DestroyAnim=CANY04DM
LeaveRubble=yes
CrateBeneath=true
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
CrateBeneathIsMoney=true

[CANEWY05]
Name=ZZZ World Trade Center
Armor=concrete
Owner=
Radar=yes
Sight=4
Points=5
SpySat=yes
UIName=Name:CANEWY05
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CANEWY06]
Name=Wall Street Office
Armor=steel
Owner=
Sight=6
Height=15
Points=5
UIName=Name:CANEWY06
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=2,-1
AddOccupy2=1,-2
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
MuzzleFlash0=-30,-53
MuzzleFlash1=64,7
MuzzleFlash2=-21,-37
MuzzleFlash3=-8,43
MuzzleFlash4=-29,-94
MuzzleFlash5=24,-72
MuzzleFlash6=-70,20
MuzzleFlash7=25,-142
MuzzleFlash8=30,53
MuzzleFlash9=-44,31
OccupyHeight=9
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=52,35
MaxNumberOccupants=10

[CANEWY07]
Name=Wall Street Office Var 2
Armor=steel
Owner=
Sight=6
Height=12
Points=5
UIName=Name:CANEWY07
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-4,-5
AddOccupy2=-5,-5
AddOccupy3=-6,-6
AddOccupy4=-5,-4
AddOccupy5=2,-1
AddOccupy6=1,-2
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
MuzzleFlash0=-43,33
MuzzleFlash1=74,21
MuzzleFlash2=-2,-26
MuzzleFlash3=-1,43
MuzzleFlash4=54,-31
MuzzleFlash5=-55,-19
MuzzleFlash6=-69,4
MuzzleFlash7=34,-8
MuzzleFlash8=39,21
MuzzleFlash9=-29,-24
OccupyHeight=6
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=35,-10
DamageFireOffset1=-54,6
MaxNumberOccupants=10

[CANEWY08]
Name=Wall Street Office Var 3
Armor=steel
Owner=
Sight=6
Height=12
Points=5
UIName=Name:CANEWY08
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=2,-1
AddOccupy2=1,-2
AddOccupy3=-1,2
AddOccupy4=-2,1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
MuzzleFlash0=33,-23
MuzzleFlash1=6,43
MuzzleFlash2=-59,12
MuzzleFlash3=55,14
MuzzleFlash4=-21,-36
MuzzleFlash5=25,42
MuzzleFlash6=-24,-8
MuzzleFlash7=31,43
MuzzleFlash8=0,28
MuzzleFlash9=24,-2
OccupyHeight=8
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-4,-6
RemoveOccupy2=-6,-4
ClickRepairable=no
DamageFireOffset0=58,21
DamageFireOffset1=-37,-33
MaxNumberOccupants=10

[CANEWY10]
Name=NY Building 10
Armor=steel
Owner=
Sight=6
Height=14
Points=5
UIName=Name:CANEWY10
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-4,-6
AddOccupy2=-5,-6
AddOccupy3=-6,-6
AddOccupy4=-6,-5
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
DemandLoad=true
Foundation=3x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-24,-70
MuzzleFlash1=-24,-114
MuzzleFlash2=44,-88
MuzzleFlash3=64,-40
MuzzleFlash4=44,-6
MuzzleFlash5=12,-28
MuzzleFlash6=-24,-34
MuzzleFlash7=64,-28
MuzzleFlash8=12,-76
MuzzleFlash9=44,-68
OccupyHeight=7
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-36,-88
DamageFireOffset1=-12,-142
DamageFireOffset2=64,-98
MaxNumberOccupants=10

[CANEWY11]
Name=NY Building 11
Armor=steel
Owner=
Sight=6
Height=10
Points=5
UIName=Name:CANEWY11
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-2,-4
AddOccupy2=-3,-4
AddOccupy3=-4,-4
AddOccupy4=-4,-3
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
DemandLoad=true
Foundation=3x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-32,-70
MuzzleFlash1=10,-26
MuzzleFlash2=-32,-36
MuzzleFlash3=18,-44
MuzzleFlash4=44,-40
MuzzleFlash5=64,-16
MuzzleFlash6=44,-6
MuzzleFlash7=-18,20
MuzzleFlash8=64,-50
MuzzleFlash9=64,34
OccupyHeight=5
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=24,-42
DamageFireOffset1=-34,-48
MaxNumberOccupants=10

[CANEWY12]
Name=NY Building 12
Armor=steel
Owner=
Sight=6
Height=10
Points=5
UIName=Name:CANEWY12
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-3,-4
AddOccupy2=-4,-4
AddOccupy3=-4,-3
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
DemandLoad=true
Foundation=2x3
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-66,-48
MuzzleFlash1=-48,6
MuzzleFlash2=-14,-28
MuzzleFlash3=22,-32
MuzzleFlash4=-14,22
MuzzleFlash5=-46,18
MuzzleFlash6=30,-68
MuzzleFlash7=-48,18
MuzzleFlash8=-20,-44
MuzzleFlash9=-14,-26
OccupyHeight=5
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=28,-72
DamageFireOffset1=-38,-4
MaxNumberOccupants=10

[CANEWY13]
Name=NY Building 13
Armor=steel
Owner=
Sight=6
Height=13
Points=5
UIName=Name:CANEWY13
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
DemandLoad=true
Foundation=3x3
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=56,-70
MuzzleFlash1=-12,-22
MuzzleFlash2=-58,-18
MuzzleFlash3=-12,-74
MuzzleFlash4=-14,28
MuzzleFlash5=56,-6
MuzzleFlash6=56,-108
MuzzleFlash7=-14,16
MuzzleFlash8=12,30
MuzzleFlash9=-56,8
OccupyHeight=8
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-4,-6
RemoveOccupy2=-5,-6
RemoveOccupy3=-6,-4
RemoveOccupy4=-6,-5
RemoveOccupy5=-6,-6
ClickRepairable=no
DamageFireOffset0=55,-94
DamageFireOffset1=-44,-44
MaxNumberOccupants=10

[CANEWY14]
Name=NY Building 14
Armor=steel
Owner=
Sight=6
Height=13
Points=5
UIName=Name:CANEWY13
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
DemandLoad=true
Foundation=3x3
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=56,-70
MuzzleFlash1=-12,-22
MuzzleFlash2=-58,-18
MuzzleFlash3=-12,-74
MuzzleFlash4=-14,28
MuzzleFlash5=56,-6
MuzzleFlash6=56,-108
MuzzleFlash7=-14,16
MuzzleFlash8=12,30
MuzzleFlash9=-56,8
OccupyHeight=8
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-4,-6
RemoveOccupy2=-5,-6
RemoveOccupy3=-6,-4
RemoveOccupy4=-6,-5
RemoveOccupy5=-6,-6
ClickRepairable=no
DamageFireOffset0=46,-92
DamageFireOffset1=-44,-44
MaxNumberOccupants=10

[CANEWY15]
Name=NY Building 15
Armor=steel
Owner=
Sight=6
Height=10
Points=5
UIName=Name:CANEWY15
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
DemandLoad=true
Foundation=3x3
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-60,-32
MuzzleFlash1=-14,-34
MuzzleFlash2=56,-30
MuzzleFlash3=40,16
MuzzleFlash4=-18,28
MuzzleFlash5=-58,-4
MuzzleFlash6=10,30
MuzzleFlash7=32,-6
MuzzleFlash8=54,22
MuzzleFlash9=-16,-18
OccupyHeight=6
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-32,-92
DamageFireOffset1=-48,-45
MaxNumberOccupants=10

[CANEWY16]
Name=NY Building 16
Armor=steel
Owner=
Sight=6
Height=14
Points=5
UIName=Name:CANEWY15
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-30,-94
MuzzleFlash1=-32,-60
MuzzleFlash2=14,-42
MuzzleFlash3=38,-18
MuzzleFlash4=40,-124
MuzzleFlash5=40,-66
MuzzleFlash6=-44,-42
MuzzleFlash7=-30,0
MuzzleFlash8=14,-112
MuzzleFlash9=38,-66
OccupyHeight=9
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-6,-7
RemoveOccupy2=-7,-6
RemoveOccupy3=-7,-7
ClickRepairable=no
DamageFireOffset0=16,-166
DamageFireOffset1=-26,-66
DamageFireOffset2=20,-42
MaxNumberOccupants=10

[CANEWY17]
Name=NY Building 17
Armor=steel
Owner=
Sight=6
Height=7
Points=5
UIName=Name:CANEWY17
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris5lg,Dbris5sm
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-44,-8
MuzzleFlash1=30,-2
MuzzleFlash2=14,34
MuzzleFlash3=-32,-14
MuzzleFlash4=28,-2
MuzzleFlash5=-20,34
MuzzleFlash6=26,30
MuzzleFlash7=32,-2
MuzzleFlash8=44,8
MuzzleFlash9=-18,34
OccupyHeight=6
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-4
RemoveOccupy2=-4,-3
RemoveOccupy3=-4,-4
ClickRepairable=no
DamageFireOffset0=36,-52
DamageFireOffset1=-24,-4
MaxNumberOccupants=10

[CANEWY18]
Name=NY Building 18
Armor=steel
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CANEWY18
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris5lg,Dbris5sm
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-30,-14
MuzzleFlash1=28,-4
MuzzleFlash2=42,-44
MuzzleFlash3=-42,-8
MuzzleFlash4=30,-2
MuzzleFlash5=-42,-10
MuzzleFlash6=30,-4
MuzzleFlash7=-28,-38
MuzzleFlash8=-42,-22
MuzzleFlash9=42,-8
OccupyHeight=6
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-4
RemoveOccupy2=-4,-3
RemoveOccupy3=-4,-4
ClickRepairable=no
DamageFireOffset0=25,-43
MaxNumberOccupants=10

[CANEWY20]
Name=Warehouse
Armor=steel
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CANEWY20
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=8
TechLevel=-1
AddOccupy1=1,-1
AddOccupy2=0,-1
AddOccupy3=-1,-1
AddOccupy4=-1,0
AddOccupy5=-1,1
AddOccupy6=-1,2
BaseNormal=no
DemandLoad=true
Foundation=3x5
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
MuzzleFlash0=-47,59
MuzzleFlash1=-100,45
MuzzleFlash2=9,31
MuzzleFlash3=-23,47
MuzzleFlash4=-66,62
MuzzleFlash5=-34,53
MuzzleFlash6=-90,50
MuzzleFlash7=29,20
MuzzleFlash8=-13,42
MuzzleFlash9=-75,56
OccupyHeight=2
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-93,62
DamageFireOffset1=-12,57
DamageFireOffset2=-47,9
MaxNumberOccupants=10

[CANEWY21]
Name=Warehouse B
Armor=steel
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CANEWY20
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=8
TechLevel=-1
AddOccupy1=2,-1
AddOccupy2=1,-1
AddOccupy3=0,-1
AddOccupy4=-1,-1
AddOccupy5=-1,0
AddOccupy6=-1,1
BaseNormal=no
DemandLoad=true
Foundation=5x3
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
MuzzleFlash0=-19,27
MuzzleFlash1=13,43
MuzzleFlash2=91,51
MuzzleFlash3=46,60
MuzzleFlash4=-7,33
MuzzleFlash5=78,58
MuzzleFlash6=36,54
MuzzleFlash7=101,47
MuzzleFlash8=2,38
MuzzleFlash9=25,50
OccupyHeight=2
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=89,71
DamageFireOffset1=26,55
DamageFireOffset2=3,7
MaxNumberOccupants=10

[CANWY05]
Name=NY Building 05
Armor=steel
Owner=
Sight=6
Height=17
Points=5
UIName=Name:CANWY05
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
LeaveRubble=yes
MuzzleFlash0=46,2
MuzzleFlash1=-70,-2
MuzzleFlash2=74,12
MuzzleFlash3=-40,44
MuzzleFlash4=-12,18
MuzzleFlash5=44,-18
MuzzleFlash6=-66,-58
MuzzleFlash7=74,-28
MuzzleFlash8=18,68
MuzzleFlash9=-10,-32
OccupyHeight=10
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=0,30
MaxNumberOccupants=10

[CANWY09]
Name=NY Building 09
Armor=steel
Owner=
Sight=6
Height=15
Points=5
UIName=Name:CANWY09
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=2x3
NewTheater=yes
Normalized=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-3,-92
MuzzleFlash1=-15,-61
MuzzleFlash2=20,-2
MuzzleFlash3=3,-161
MuzzleFlash4=31,-73
MuzzleFlash5=15,-37
MuzzleFlash6=-19,41
MuzzleFlash7=-37,-41
MuzzleFlash8=-35,-145
MuzzleFlash9=26,-168
OccupyHeight=8
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-6,-4
ClickRepairable=no
DamageFireOffset0=11,-64
MaxNumberOccupants=10

[CANWY22]
Name=NY Building 22
Armor=steel
Owner=
Sight=6
Height=7
Points=5
UIName=Name:CANWY22
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=7,21
MuzzleFlash1=-1,52
MuzzleFlash2=32,44
MuzzleFlash3=-41,-19
MuzzleFlash4=29,-7
MuzzleFlash5=48,15
MuzzleFlash6=-23,5
MuzzleFlash7=-48,29
MuzzleFlash8=-26,35
MuzzleFlash9=-17,-23
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=31,15
DamageFireOffset1=-3,9
MaxNumberOccupants=10

[CANWY23]
Name=NY Building 23
Armor=steel
Owner=
Sight=6
Height=14
Points=5
UIName=Name:CANWY23
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=3x2
NewTheater=yes
Normalized=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=-38,-17
MuzzleFlash1=10,-18
MuzzleFlash2=4,70
MuzzleFlash3=-25,-150
MuzzleFlash4=27,-99
MuzzleFlash5=60,-44
MuzzleFlash6=10,18
MuzzleFlash7=71,17
MuzzleFlash8=-5,-53
MuzzleFlash9=51,-110
OccupyHeight=8
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=38,-94
DamageFireOffset1=-41,5
MaxNumberOccupants=10

[CANWY24]
Name=NY Building 24
Armor=steel
Owner=
Sight=6
Height=11
Points=5
UIName=Name:CANWY24
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg,Dbris10sm
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=-57,-26
MuzzleFlash1=-15,37
MuzzleFlash2=28,36
MuzzleFlash3=-10,-62
MuzzleFlash4=-34,-73
MuzzleFlash5=-11,-51
MuzzleFlash6=32,-51
MuzzleFlash7=38,-14
MuzzleFlash8=12,-111
MuzzleFlash9=41,-103
OccupyHeight=6
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=53,4
MaxNumberOccupants=10

[CANWY25]
Name=NY Building 25
Armor=steel
Owner=
Sight=6
Height=7
Points=5
UIName=Name:CANWY25
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=38,-9
MuzzleFlash1=-11,-6
MuzzleFlash2=-45,44
MuzzleFlash3=-3,26
MuzzleFlash4=-45,-29
MuzzleFlash5=18,36
MuzzleFlash6=61,-10
MuzzleFlash7=61,32
MuzzleFlash8=-43,-7
MuzzleFlash9=-15,47
OccupyHeight=5
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=57,36
DamageFireOffset1=8,57
MaxNumberOccupants=10

[CANWY26]
Name=NY Building 26
Armor=steel
Owner=
Sight=6
Height=11
Points=5
UIName=Name:CANWY26
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=5x3
NewTheater=yes
Normalized=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=41,-50
MuzzleFlash1=46,45
MuzzleFlash2=67,13
MuzzleFlash3=102,-42
MuzzleFlash4=41,66
MuzzleFlash5=-6,10
MuzzleFlash6=-42,-85
MuzzleFlash7=-34,2
MuzzleFlash8=-31,55
MuzzleFlash9=20,0
OccupyHeight=7
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=100,-53
MaxNumberOccupants=10

[CAOILD]
Name=Tech Oil Derrick
Armor=steel
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CAOILD
Nominal=yes
Explodes=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
Remapable=no
TechLevel=-1
ActiveAnim=CAOILD_A
Capturable=yes
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
Unsellable=yes
CanBeHidden=False
DeathWeapon=OilExplosion
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
LeaveRubble=yes
OccupyHeight=3
RadarVisible=yes
WorkingSound=OilDerrickLoop
ActiveAnimTwo=CAOILD_F
CanHideThings=True
Insignificant=yes
NeedsEngineer=yes
ActiveAnimYSort=362
CaptureEvaEvent=EVA_OilRefineryCaptured
ProduceCashDelay=100
ActiveAnimDamaged=CAOILD_AD
ActiveAnimZAdjust=0
DamageFireOffset0=-2,34
DamageFireOffset1=7,-21
DamageFireOffset2=29,10
ProduceCashAmount=20
ActiveAnimTwoYSort=362
ProduceCashStartup=1000
ActiveAnimTwoPowered=no
ActiveAnimTwoZAdjust=-50

[CAOS]
ROT=40
Cost=800
Name=Chaos Drone
Size=2
Armor=light
Cameo=CAOSICON
Owner=YuriCountry
Sight=6
Speed=8
Voxel=yes
Crewed=no
Points=20
Turret=no
UIName=Name:ChaosDrone
Weight=.5
Crusher=no
Primary=ChaosAttack
Soylent=800
AltCameo=CAOSUICO
Category=AFV
Deployer=yes
DieSound=ChaosDroneDie
Explodes=no
IsTilter=no
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=ChaosDroneMoveStart
Remapable=yes
Secondary=VirtualScanner
TechLevel=4
Trainable=no
VoiceMove=ChaosDroneMove
Bunkerable=no
DeployFire=yes
Accelerates=false
CrateGoodie=no
ThreatPosed=25
VoiceAttack=ChaosDroneAttackCommand
VoiceSelect=ChaosDroneSelect
CanRetaliate=no
MovementZone=Destroyer
Parasiteable=yes
Prerequisite=YAWEAP
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
NavalTargeting=6
BerserkFriendly=yes
CanPassiveAquire=no
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ReselectIfLimboed=yes
AccelerationFactor=5
DefaultToGuardArea=yes
DeaccelerationFactor=5
SuppressionThreshold=5
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[CAOUTP]
Flat=yes
Name=Tech Outpost
Armor=concrete
Image=CAOUTP
Owner=
Sight=6
Height=6
IsBase=yes
Points=5
Turret=yes
UIName=Name:CAOUTP
Nominal=yes
Primary=HoverMissile
BibShape=CAOUTPBB
IdleAnim=CAOUTP_D
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=0
MaxDebris=10
MinDebris=5
Remapable=yes
TechLevel=-1
ActiveAnim=CAOUTP_F
AddOccupy1=-2,-1
AnimActive=0,7,2
Capturable=yes
DemandLoad=true
Foundation=4x3
NewTheater=yes
Normalized=yes
TurretAnim=OUTP
UnitRepair=yes
Unsellable=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
LeaveRubble=yes
SpecialAnim=CAOUTP_A
TurretAnimX=-30
TurretAnimY=14
OccupyHeight=3
RadarVisible=yes
CanHideThings=True
IdleAnimYSort=543
Insignificant=yes
NeedsEngineer=yes
NumberOfDocks=1
RemoveOccupy1=2,-1
DockingOffset0=384,0,0
PrimaryFireFLH=64,70,520
SpecialAnimTwo=CAOUTP_B
ActiveAnimYSort=543
CaptureEvaEvent=EVA_RepairFacilityCaptured
IdleAnimDamaged=CAOUTP_DD
IdleAnimZAdjust=0
SpecialAnimThree=CAOUTP_C
SpecialAnimYSort=543
ActiveAnimPowered=no
ActiveAnimZAdjust=-200
DamageFireOffset0=-32,-1
DamageFireOffset1=-43,28
TurretAnimIsVoxel=true
TurretAnimZAdjust=-140
SpecialAnimDamaged=CAOUTP_AD
SpecialAnimZAdjust=0
SpecialAnimTwoYSort=543
NumberImpassableRows=3
SpecialAnimThreeYSort=543
SpecialAnimTwoDamaged=CAOUTP_BD
SpecialAnimTwoZAdjust=0
SpecialAnimThreeDamaged=CAOUTP_CD
SpecialAnimThreeZAdjust=0

[CAPARK01]
Name=Park Bench
Armor=wood
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAPARK01
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CAPARK02]
Name=Play Ground Swing Set
Armor=wood
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAPARK02
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CAPARK03]
Name=Play Ground Merry Go Round
Armor=wood
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAPARK03
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
MinDebris=1
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CAPARK04]
Name=Park Bench North
Armor=wood
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAPARK01
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CAPARK05]
Name=Park Bench West
Armor=wood
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAPARK01
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CAPARK06]
Name=Park Bench East
Armor=wood
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAPARK01
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CAPARS01]
Name=Paris Tower
Armor=steel
Owner=
Power=-100
Height=20
Points=5
UIName=Name:CAPARS01
Nominal=yes
Powered=Yes
Primary=EiffelBolt
DieSound=MonumentCrumble
Strength=3000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=0,-1
AddOccupy2=-1,0
AddOccupy3=-1,-1
AddOccupy4=-2,-2
BaseNormal=no
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
DestroyAnim=CAPR01DM
LeaveRubble=yes
OccupyHeight=0
CanHideThings=true
Insignificant=no
Overpowerable=true
PrimaryFireFLH=0,0,1566
RadarInvisible=no
DamageFireOffset0=-14,-56
DamageFireOffset1=62,40

[CAPARS02]
Name=Large Paris Building Var 1
Armor=steel
Owner=
Sight=6
Height=12
Points=5
UIName=Name:CAPARS02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-3,-2
AddOccupy2=-3,-1
AddOccupy3=-3,0
AddOccupy4=-4,-2
AddOccupy5=-4,-3
BaseNormal=no
DemandLoad=true
Foundation=6x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
MuzzleFlash0=-43,64
MuzzleFlash1=-58,-7
MuzzleFlash2=78,14
MuzzleFlash3=83,69
MuzzleFlash4=-59,17
MuzzleFlash5=-19,63
MuzzleFlash6=33,60
MuzzleFlash7=-28,-40
MuzzleFlash8=-6,55
MuzzleFlash9=-58,-44
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=4,-1
RemoveOccupy2=3,-2
RemoveOccupy3=2,-2
RemoveOccupy4=-1,-2
ClickRepairable=no
DamageFireOffset0=-49,20
DamageFireOffset1=20,13
MaxNumberOccupants=10

[CAPARS04]
Name=Paris Building 4
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CAPRS04
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-2,0
AddOccupy2=-2,-1
AddOccupy3=-1,-2
AddOccupy4=0,-2
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
DemandLoad=true
Foundation=3x3
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-64,28
MuzzleFlash1=-48,18
MuzzleFlash2=-8,14
MuzzleFlash3=-68,-16
MuzzleFlash4=-42,-4
MuzzleFlash5=24,24
MuzzleFlash6=48,46
MuzzleFlash7=-72,38
MuzzleFlash8=-14,68
MuzzleFlash9=4,68
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-24,-20
DamageFireOffset1=24,22
MaxNumberOccupants=6

[CAPARS05]
Name=Paris Building 5
Armor=steel
Owner=
Sight=6
Height=7
Points=5
UIName=Name:CAPRS05
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-2,0
AddOccupy2=-2,-1
AddOccupy3=-1,-2
AddOccupy4=0,-2
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
DemandLoad=true
Foundation=3x3
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-64,28
MuzzleFlash1=-48,18
MuzzleFlash2=-8,14
MuzzleFlash3=-68,-16
MuzzleFlash4=-42,-4
MuzzleFlash5=24,24
MuzzleFlash6=48,46
MuzzleFlash7=-72,38
MuzzleFlash8=-14,68
MuzzleFlash9=4,68
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-24,-20
DamageFireOffset1=54,-12
MaxNumberOccupants=6

[CAPARS06]
Name=Paris Building 6
Armor=steel
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CAPRS06
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-2,0
AddOccupy2=-2,-1
AddOccupy3=-1,-2
AddOccupy4=0,-2
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
DemandLoad=true
Foundation=3x3
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-16,2
MuzzleFlash1=-30,24
MuzzleFlash2=64,-16
MuzzleFlash3=30,0
MuzzleFlash4=-8,66
MuzzleFlash5=18,30
MuzzleFlash6=68,38
MuzzleFlash7=60,28
MuzzleFlash8=42,18
MuzzleFlash9=18,48
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=30,-24
DamageFireOffset1=40,50
MaxNumberOccupants=6

[CAPARS07]
Name=Euro Phone Booth
Armor=wood
Owner=
Sight=6
Points=5
UIName=Name:CAPRS07
Nominal=yes
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=false
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CAPARS08]
Name=Large Paris Building Var 2
Armor=steel
Owner=
Sight=6
Height=10
Points=5
UIName=Name:CAPARS08
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-3,-2
AddOccupy2=-3,-1
AddOccupy3=-3,0
AddOccupy4=-1,3
AddOccupy5=-4,-3
BaseNormal=no
DemandLoad=true
Foundation=6x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
MuzzleFlash0=67,71
MuzzleFlash1=-95,38
MuzzleFlash2=-27,-40
MuzzleFlash3=106,26
MuzzleFlash4=-25,32
MuzzleFlash5=-46,-41
MuzzleFlash6=-70,36
MuzzleFlash7=-15,80
MuzzleFlash8=104,60
MuzzleFlash9=27,-12
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=4,-1
RemoveOccupy2=3,-2
RemoveOccupy3=0,-20
ClickRepairable=no
DamageFireOffset0=20,24
DamageFireOffset1=-56,7
MaxNumberOccupants=10

[CAPARS09]
Name=Large Paris Building Var 3
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CAPARS09
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=6x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
MuzzleFlash0=-96,36
MuzzleFlash1=72,100
MuzzleFlash2=127,28
MuzzleFlash3=-21,74
MuzzleFlash4=145,76
MuzzleFlash5=-19,-45
MuzzleFlash6=-6,-7
MuzzleFlash7=-55,43
MuzzleFlash8=115,91
MuzzleFlash9=53,124
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-65,30
DamageFireOffset1=75,98
MaxNumberOccupants=10

[CAPARS10]
Name=Paris Bistro Var 1
Armor=wood
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CAPARS10
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=4x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48
MaxNumberOccupants=10

[CAPARS11]
Name=Paris Arc de Triumphe
Armor=concrete
Owner=
Sight=6
Height=10
Points=5
UIName=Name:CAPARS11
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-3,-1
AddOccupy2=-3,-2
AddOccupy3=-2,-3
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris1lg,Dbris1sm,Dbris2lg
DemandLoad=true
Foundation=3x4
NewTheater=yes
Normalized=yes
CanBeHidden=false
DestroyAnim=CAPR11DM
LeaveRubble=yes
CrateBeneath=true
OccupyHeight=4
CanBeOccupied=no
CanHideThings=true
Insignificant=yes
RemoveOccupy1=-1,2
RemoveOccupy2=-2,1
RemoveOccupy3=1,-1
RemoveOccupy4=0,-2
ClickRepairable=no
DamageFireOffset0=10,66
DamageFireOffset1=-68,-38
CrateBeneathIsMoney=true

[CAPARS12]
Name=Paris Notre Dame
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CAPARS12
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x5
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
CrateBeneath=true
MuzzleFlash0=-76,53
MuzzleFlash1=-10,38
MuzzleFlash2=54,-24
MuzzleFlash3=29,24
MuzzleFlash4=-45,58
MuzzleFlash5=4,15
MuzzleFlash6=-72,72
MuzzleFlash7=8,-38
MuzzleFlash8=24,25
MuzzleFlash9=-41,40
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-2,0
RemoveOccupy2=-2,1
RemoveOccupy3=-2,2
RemoveOccupy4=-2,-1
RemoveOccupy5=-1,3
RemoveOccupy6=-1,2
ClickRepairable=no
DamageFireOffset0=19,31
damageFireOffset1=-43,25
MaxNumberOccupants=10
CrateBeneathIsMoney=true

[CAPARS13]
Name=Paris Bistro Var 2
Armor=concrete
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CAPARS13
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,3
AddOccupy2=-2,2
BaseNormal=no
DemandLoad=true
Foundation=3x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-78,-10
MuzzleFlash1=6,40
MuzzleFlash2=-81,57
MuzzleFlash3=43,-6
MuzzleFlash4=-39,67
MuzzleFlash5=-1,-21
MuzzleFlash6=-45,17
MuzzleFlash7=-96,3
MuzzleFlash8=-8,32
MuzzleFlash9=31,-36
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-1,-3
RemoveOccupy2=-3,-3
ClickRepairable=no
DamageFireOffset0=23,36
DamageFireOffset1=-90,4
MaxNumberOccupants=10

[CAPARS14]
Name=Paris Bistro Var 3
Armor=concrete
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CAPARS14
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=4x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=26,74
DamageFireOffset1=5,-19
MaxNumberOccupants=10

[CAPOFGL]
Name=Flag Poland Left
Armor=steel
Owner=
Sight=6
Height=8
Points=5
UIName=Name:POLISHFLAG
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
ActiveAnim=CAPOFGL_A
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=no
Normalized=yes
DamageSound=BuildingMetalDamaged
OccupyHeight=2
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
ActiveAnimZAdjust=-100
MaxNumberOccupants=0

[CAPOL01E]
Name=Telephone Pole
Armor=concrete
Owner=
Points=5
UIName=Name:CAPOL01E
Nominal=yes
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CAPOL01N]
Name=Telephone Pole
Armor=concrete
Owner=
Points=5
UIName=Name:CAPOL01N
Nominal=yes
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CAPOL01S]
Name=Telephone Pole
Armor=concrete
Owner=
Points=5
UIName=Name:CAPOL01S
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CAPOL01W]
Name=Telephone Pole
Armor=concrete
Owner=
Points=5
UIName=Name:CAPOL01W
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CAPOWR]
Ammo=5
Name=Tech Civilian Power Plant
Armor=concrete
Owner=
Power=200
Sight=6
Height=6
Points=5
UIName=Name:CAPOWR
Nominal=yes
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
ActiveAnim=CAPOWR_A
Capturable=yes
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
Unsellable=yes
CanBeHidden=False
LeaveRubble=yes
OccupyHeight=3
RadarVisible=yes
CanHideThings=True
Insignificant=yes
NeedsEngineer=yes
CaptureEvaEvent=EVA_TechBuildingCaptured
ActiveAnimDamaged=CAPOWR_AD
ActiveAnimZAdjust=-40
DamageFireOffset0=-3,5
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CAPRS03]
Name=Paris Louvre
Armor=concrete
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CAPRS03
Nominal=yes
DieSound=MonumentCrumble
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=6x4
NewTheater=yes
Normalized=yes
LeaveRubble=Yes
CrateBeneath=true
MuzzleFlash0=11,89
MuzzleFlash1=104,97
MuzzleFlash2=-103,39
MuzzleFlash3=-58,71
MuzzleFlash4=138,73
MuzzleFlash5=64,130
MuzzleFlash6=73,126
MuzzleFlash7=114,105
MuzzleFlash8=-66,52
MuzzleFlash9=-83,50
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-38,23
DamageFireOffset1=63,113
MaxNumberOccupants=10
CrateBeneathIsMoney=true

[CAR]
ROT=5
Cost=0
Name=Automobile
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:CAR
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[CARGOPLANE]
ROT=2
Name=Transport Plane
Armor=light
Image=PDPLANE
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Speed=15
Crewed=yes
Points=30
UIName=Name:PDPLANE
Category=AirPower
DieSound=
Landable=no
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=PDPlaneMoveLoop
TechLevel=-1
PitchAngle=0
ThreatPosed=0
CanRetaliate=no
MoveToShroud=yes
MovementZone=Fly
CrashingSound=PDPlaneDie
RadarInvisible=no
ImpactLandSound=GenAircraftCrash
CanPassiveAquire=no
ImmuneToPsionics=yes
LeadershipRating=10
DamageParticleSystems=SparkSys,SmallGreySSys

[CARRIER]
ROT=1
Cost=2000
Name=Aircraft Carrier
Size=50
Armor=heavy
Cameo=CARRICON
Naval=yes
Owner=British,French,Germans,Americans,Alliance
Sight=7
Speed=4
Voxel=yes
Crewed=no
Points=55
Spawns=HORNET
Turret=no
UIName=Name:CARRIER
Weight=5
Crusher=no
Primary=HornetLauncher
Soylent=2000
Category=Support
DieSound=
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=32
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MoveSound=ACCMoveStart
Remapable=yes
SpeedType=Float
TechLevel=7
ToProtect=yes
VoiceMove=AircraftCarrierMove
GuardRange=10
CrateGoodie=no
ThreatPosed=25
VoiceAttack=AircraftCarrierAttackCommand
VoiceSelect=AircraftCarrierSelect
MovementZone=Water
Prerequisite=GAYARD,TECH
SinkingSound=GenLargeWaterDie
SpawnsNumber=3
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
SpawnRegenRate=600
SpawnReloadRate=150
CanPassiveAquire=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[CARUFGL]
Name=Flag Russian Left
Armor=steel
Owner=
Sight=6
Height=8
Points=5
UIName=Name:RUSSIANFLAG
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
ActiveAnim=CARUFGL_A
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=no
Normalized=yes
DamageSound=BuildingMetalDamaged
OccupyHeight=2
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
ActiveAnimZAdjust=-100
MaxNumberOccupants=0

[CARUS01]
Name=Russian Basil's Cathedral
Armor=concrete
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CARUS01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-4,-4
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
DestroyAnim=CARUS01D
LeaveRubble=yes
CrateBeneath=true
MuzzleFlash0=40,42
MuzzleFlash1=-40,64
MuzzleFlash2=-2,-11
MuzzleFlash3=-31,0
MuzzleFlash4=30,64
MuzzleFlash5=-33,35
MuzzleFlash6=-72,46
MuzzleFlash7=0,-51
MuzzleFlash8=-5,79
MuzzleFlash9=-58,47
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-2,1
RemoveOccupy2=-3,0
RemoveOccupy3=-3,-1
RemoveOccupy4=2,-1
RemoveOccupy5=1,-2
RemoveOccupy6=0,-3
ClickRepairable=no
DamageFireOffset0=-15,38
DamageFireOffset1=46,49
MaxNumberOccupants=10
CrateBeneathIsMoney=true

[CARUS02A]
Name=Russain Kremlin Wall LTower
Armor=steel
Owner=
Height=11
Points=5
Nominal=yes
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
OccupyHeight=6
Insignificant=yes

[CARUS02B]
Name=Russain Kremlin Wall STower
Armor=steel
Owner=
Height=8
Points=5
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
OccupyHeight=5
Insignificant=yes

[CARUS02C]
Name=Russain Kremlin Wall North
Armor=concrete
Owner=
Height=1
Points=5
Nominal=yes
Strength=1000
Crushable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
Insignificant=yes

[CARUS02D]
Name=Russain Kremlin Wall East
Armor=concrete
Owner=
Points=5
Nominal=yes
Strength=1000
Crushable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
Insignificant=yes

[CARUS02E]
Name=Russain Kremlin Wall South
Armor=concrete
Owner=
Points=5
Nominal=yes
Strength=1000
Crushable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
Insignificant=yes

[CARUS02F]
Name=Russain Kremlin Wall West
Armor=concrete
Owner=
Points=5
Nominal=yes
Strength=1000
Crushable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
Insignificant=yes

[CARUS02G]
Name=Russain Kremlin Wall Clock Tower
Armor=concrete
Owner=
Sight=6
Height=11
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
OccupyHeight=7
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CARUS03]
Name=Russain Kremlin Palace
Armor=concrete
Owner=
Sight=6
Height=9
Points=5
UIName=Name:CARUS03
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,4
AddOccupy2=-2,3
AddOccupy3=-4,-2
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
DemandLoad=true
Foundation=2x5
NewTheater=yes
Normalized=yes
CanBeHidden=False
LeaveRubble=yes
MuzzleFlash0=-5,15
MuzzleFlash1=-44,-15
MuzzleFlash2=-115,50
MuzzleFlash3=-72,36
MuzzleFlash4=-66,-41
MuzzleFlash5=-109,25
MuzzleFlash6=-29,-14
MuzzleFlash7=-56,40
MuzzleFlash8=-16,-26
MuzzleFlash9=-131,31
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-2,-3
RemoveOccupy2=-3,-3
ClickRepairable=no
DamageFireOffset0=-60,55
DamageFireOffset1=15,-11
MaxNumberOccupants=10

[CARUS04]
Name=Moscow City A
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CARUS04
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=8
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
MuzzleFlash0=-44,34
MuzzleFlash1=23,48
MuzzleFlash2=-18,46
MuzzleFlash3=53,33
MuzzleFlash4=51,31
MuzzleFlash5=83,19
MuzzleFlash6=-14,49
MuzzleFlash7=-78,17
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=58,55
DamageFireOffset1=-10,79
DamageFireOffset2=-65,42
MaxNumberOccupants=8

[CARUS05]
Name=Moscow City B
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CARUS04
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=8
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
MuzzleFlash0=18,47
MuzzleFlash1=-74,17
MuzzleFlash2=-18,45
MuzzleFlash3=78,18
MuzzleFlash4=46,73
MuzzleFlash5=-22,44
MuzzleFlash6=-16,84
MuzzleFlash7=22,46
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-38,7
DamageFireOffset1=60,44
DamageFireOffset2=-13,94
MaxNumberOccupants=8

[CARUS06]
Name=Moscow City C
Armor=steel
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CARUS06
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=13
MinDebris=8
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
MuzzleFlash0=75,60
MuzzleFlash1=-16,86
MuzzleFlash2=47,76
MuzzleFlash3=15,89
MuzzleFlash4=-75,59
MuzzleFlash5=-48,73
MuzzleFlash6=47,64
MuzzleFlash7=-10,76
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-23,2
DamageFireOffset1=-39,38
DamageFireOffset2=59,45
MaxNumberOccupants=8

[CARUS07]
Name=Russain Red Square Circle Thing
Armor=concrete
Owner=
Sight=6
Height=1
Points=5
UIName=Name:CARUS07
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=13
MinDebris=6
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
LeaveRubble=yes
CrateBeneath=true
MuzzleFlash0=-2,-2
MuzzleFlash1=1,1
MuzzleFlash2=0,2
MuzzleFlash3=2,-1
MuzzleFlash4=-1,3
MuzzleFlash5=0,2
MuzzleFlash6=1,2
MuzzleFlash7=-2,3
MuzzleFlash8=5,3
MuzzleFlash9=3,-5
OccupyHeight=2
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=0,6
MaxNumberOccupants=10

[CARUS08]
Name=Russain Gum Corner
Armor=steel
Owner=
Sight=6
Height=6
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=-7,-13
MuzzleFlash1=11,0
MuzzleFlash2=17,-3
MuzzleFlash3=9,-38
MuzzleFlash4=12,-36
MuzzleFlash5=-19,20
MuzzleFlash6=-12,-37
MuzzleFlash7=-13,-16
MuzzleFlash8=5,2
MuzzleFlash9=-14,-40
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=8,-18
MaxNumberOccupants=5

[CARUS09]
Name=Russian Gum Middle
Armor=steel
Owner=
Sight=6
Height=6
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=2x1
NewTheater=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=-16,-55
MuzzleFlash1=-13,-50
MuzzleFlash2=24,1
MuzzleFlash3=-12,-1
MuzzleFlash4=-20,-20
MuzzleFlash5=24,-35
MuzzleFlash6=21,-32
MuzzleFlash7=17,-2
MuzzleFlash8=-19,-5
MuzzleFlash9=-13,-17
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=38,-12
MaxNumberOccupants=5

[CARUS10]
Name=Russian Gum Wall N_S
Armor=steel
Owner=
Sight=6
Height=4
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=1x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=-33,18
MuzzleFlash1=-6,5
MuzzleFlash2=14,-20
MuzzleFlash3=20,-23
MuzzleFlash4=8,-17
MuzzleFlash5=-32,1
MuzzleFlash6=-12,8
MuzzleFlash7=0,3
MuzzleFlash8=-20,13
MuzzleFlash9=-27,16
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=5

[CARUS11]
Name=Russian Gum Wall E_W
Armor=steel
Owner=
Sight=6
Height=4
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=2x1
NewTheater=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=-15,-5
MuzzleFlash1=5,-10
MuzzleFlash2=0,-13
MuzzleFlash3=31,18
MuzzleFlash4=19,12
MuzzleFlash5=-21,-8
MuzzleFlash6=10,-8
MuzzleFlash7=25,14
MuzzleFlash8=11,7
MuzzleFlash9=-9,-3
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=5

[CASANF01]
Name=San Fran Victorian Home 1
Armor=wood
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,2
AddOccupy2=1,-1
AddOccupy3=0,-2
AddOccupy4=-1,-3
BaseNormal=no
DemandLoad=true
Foundation=2x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-42,28
MuzzleFlash1=15,26
MuzzleFlash2=-43,-28
MuzzleFlash3=-58,-12
MuzzleFlash4=-23,4
MuzzleFlash5=16,-11
MuzzleFlash6=-1,34
MuzzleFlash7=-69,6
MuzzleFlash8=44,12
MuzzleFlash9=-16,43
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-14,10
DamageFireOffset1=27,-14
MaxNumberOccupants=10

[CASANF02]
Name=San Fran Victorian Home 2
Armor=wood
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=2,-1
AddOccupy2=1,-2
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=46,14
MuzzleFlash1=-49,-29
MuzzleFlash2=-5,56
MuzzleFlash3=-69,6
MuzzleFlash4=78,21
MuzzleFlash5=-39,1
MuzzleFlash6=-57,-10
MuzzleFlash7=29,46
MuzzleFlash8=-23,29
MuzzleFlash9=-47,30
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-36,1
DamageFireOffset1=44,-27
DamageFireOffset2=-23,-51
MaxNumberOccupants=10

[CASANF03]
Name=San Fran Victorian Home 3
Armor=wood
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,2
AddOccupy2=1,-1
AddOccupy3=0,-2
AddOccupy4=-1,-3
BaseNormal=no
DemandLoad=true
Foundation=2x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-42,28
MuzzleFlash1=15,26
MuzzleFlash2=-43,-28
MuzzleFlash3=-58,-12
MuzzleFlash4=-23,4
MuzzleFlash5=16,-11
MuzzleFlash6=-1,34
MuzzleFlash7=-69,6
MuzzleFlash8=44,12
MuzzleFlash9=-16,43
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-14,10
DamageFireOffset1=27,-14
MaxNumberOccupants=10

[CASANF04]
Name=San Fran Golden Gate Bridge
Armor=wood
Naval=yes
Owner=
Sight=6
Height=20
Points=5
UIName=Name:CASANF04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=3x5
NewTheater=yes
Normalized=yes
WaterBound=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48

[CASANF05]
Name=San Fran Alcatraz
Armor=wood
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CASANF05
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=6x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48
MaxNumberOccupants=10

[CASANF06]
Name=San Fran Victorian Home 4
Armor=wood
Owner=
Sight=8
Height=8
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=56,10
MuzzleFlash1=45,-25
MuzzleFlash2=-28,-19
MuzzleFlash3=-14,27
MuzzleFlash4=50,41
MuzzleFlash5=70,7
MuzzleFlash6=1,-4
MuzzleFlash7=-43,14
MuzzleFlash8=33,44
MuzzleFlash9=34,1
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-14,16
DamageFireOffset1=-31,-55
MaxNumberOccupants=10

[CASANF07]
Name=San Fran Victorian Home 5
Armor=wood
Owner=
Sight=8
Height=8
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=56,10
MuzzleFlash1=45,-25
MuzzleFlash2=-28,-19
MuzzleFlash3=-14,27
MuzzleFlash4=50,41
MuzzleFlash5=70,7
MuzzleFlash6=1,-4
MuzzleFlash7=-43,14
MuzzleFlash8=33,44
MuzzleFlash9=34,1
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-14,16
DamageFireOffset1=-31,-55
MaxNumberOccupants=10

[CASANF08]
Name=San Fran Victorian Home 6
Armor=wood
Owner=
Sight=8
Height=8
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=43,-27
MuzzleFlash1=-84,24
MuzzleFlash2=-1,59
MuzzleFlash3=42,38
MuzzleFlash4=-52,13
MuzzleFlash5=40,-4
MuzzleFlash6=65,32
MuzzleFlash7=16,28
MuzzleFlash8=64,7
MuzzleFlash9=28,2
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=53,8
DamageFireOffset1=26,48
MaxNumberOccupants=10

[CASANF09]
Name=San Fran Golden Bridge 01
Armor=wood
Naval=yes
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CASANF04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=3x5
NewTheater=yes
Normalized=yes
WaterBound=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
ZShapePointMove=30,15
DamageFireOffset0=-29,40

[CASANF10]
Name=San Fran Golden Bridge 02
Armor=wood
Naval=yes
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CASANF04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=3x5
NewTheater=yes
Normalized=yes
WaterBound=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48

[CASANF11]
Name=San Fran Golden Bridge 03
Armor=wood
Naval=yes
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CASANF04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=3x5
NewTheater=yes
Normalized=yes
WaterBound=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40

[CASANF12]
Name=San Fran Golden Bridge 05
Armor=wood
Naval=yes
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CASANF04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=3x5
NewTheater=yes
Normalized=yes
WaterBound=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48

[CASANF13]
Name=San Fran Golden Bridge 06
Armor=wood
Naval=yes
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CASANF04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=3x5
NewTheater=yes
Normalized=yes
WaterBound=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48

[CASANF14]
Name=San Fran Golden Bridge 07
Armor=wood
Naval=yes
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CASANF04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=3x5
NewTheater=yes
Normalized=yes
WaterBound=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48

[CASANF15]
Name=San Fran Alcatraz Watertower
Armor=wood
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CASANF15
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
OccupyHeight=4
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-4,-17

[CASANF16]
Name=San Fran Alcatraz lighthouse
Armor=wood
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CAFARM06
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=0,-11

[CASANF17]
Name=San Fran Misc Bldg 1
Armor=wood
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=0,-2
RemoveOccupy2=1,-1
ClickRepairable=no
DamageFireOffset0=-29,40
MaxNumberOccupants=10

[CASANF18]
Name=San Fran Misc Bldg 2
Armor=wood
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=2x5
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=6,29
MuzzleFlash1=-62,59
MuzzleFlash2=-116,59
MuzzleFlash3=41,6
MuzzleFlash4=-28,41
MuzzleFlash5=-130,64
MuzzleFlash6=40,23
MuzzleFlash7=-86,70
MuzzleFlash8=-62,73
MuzzleFlash9=17,26
OccupyHeight=2
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=5,18
DamageFireOffset1=-69,33
MaxNumberOccupants=10

[CASEAT01]
Name=Seattle Space Needle
Armor=wood
Owner=
Sight=8
Height=13
Points=5
UIName=Name:CASEAT01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=2,-120
MuzzleFlash1=14,19
MuzzleFlash2=1,-25
MuzzleFlash3=-23,-127
MuzzleFlash4=-13,21
MuzzleFlash5=-8,2
MuzzleFlash6=14,0
MuzzleFlash7=24,-129
MuzzleFlash8=3,22
MuzzleFlash9=-3,-80
OccupyHeight=7
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=12,-131
MaxNumberOccupants=10

[CASEAT02]
Name=MicroSpam Campus
Armor=wood
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CASEAT02
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
ActiveAnim=CASEAT02_A
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=81,64
MuzzleFlash1=66,4
MuzzleFlash2=73,38
MuzzleFlash3=25,9
MuzzleFlash4=-5,6
MuzzleFlash5=-66,3
MuzzleFlash6=-100,23
MuzzleFlash7=-41,31
MuzzleFlash8=94,-9
MuzzleFlash9=-94,-7
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-2
RemoveOccupy2=-3,-3
RemoveOccupy3=-2,-3
ClickRepairable=no
ActiveAnimDamaged=CASEAT02_AD
ActiveAnimZAdjust=-20
DamageFireOffset0=-59,-8
DamageFireOffset1=66,35
MaxNumberOccupants=10

[CASIN01E]
Name=Stop Sign
Armor=concrete
Owner=
Points=5
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CASIN01N]
Name=Stop Sign
Armor=concrete
Owner=
Points=5
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CASIN01S]
Name=Stop Sign
Armor=concrete
Owner=
Points=5
Nominal=yes
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CASIN01W]
Name=Stop Sign
Armor=concrete
Owner=
Points=5
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CASIN03E]
Name=Road Block Sign
Armor=concrete
Owner=
Points=5
UIName=Name:CASIN03
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes
RadarInvisible=yes

[CASIN03S]
Name=Road Block Sign
Armor=concrete
Owner=
Points=5
UIName=Name:CASIN03
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes
RadarInvisible=yes

[CASKFGL]
Name=Flag Korea Left
Armor=steel
Owner=
Sight=6
Height=8
Points=5
UIName=Name:KOREAFLAG
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
ActiveAnim=CASKFGL_A
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=no
Normalized=yes
DamageSound=BuildingMetalDamaged
OccupyHeight=2
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
ActiveAnimZAdjust=-100
MaxNumberOccupants=0

[CASLAB]
Name=Tech Secret Lab
Armor=steel
Image=CASLAB
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CASLAB
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
SecretLab=yes
TechLevel=-1
ActiveAnim=CASLAB_F
Capturable=yes
DemandLoad=true
Foundation=3x3
NewTheater=yes
Unsellable=yes
CanBeHidden=False
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
LeaveRubble=yes
MuzzleFlash0=22,-25
MuzzleFlash1=5,-28
MuzzleFlash2=42,47
MuzzleFlash3=29,17
MuzzleFlash4=-12,-25
MuzzleFlash5=-14,-33
MuzzleFlash6=30,-29
MuzzleFlash7=-10,-23
MuzzleFlash8=32,5
MuzzleFlash9=46,37
OccupyHeight=4
RadarVisible=yes
WorkingSound=OilDerrickLoop
CanHideThings=True
Insignificant=yes
NeedsEngineer=yes
RemoveOccupy1=-2,0
RemoveOccupy2=-2,-1
RemoveOccupy3=-2,1
:SecretBuilding=
ActiveAnimYSort=362
CaptureEvaEvent=EVA_SecretLabCaptured
ActiveAnimPowered=no
ActiveAnimZAdjust=-50
DamageFireOffset0=17,-30

[CASTL01]
Name=St Louis Building A
Armor=steel
Owner=
Sight=6
Height=7
Points=5
UIName=Name:CASTL01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
MuzzleFlash0=-24,19
MuzzleFlash1=44,20
MuzzleFlash2=34,52
MuzzleFlash3=-34,42
MuzzleFlash4=-44,8
MuzzleFlash5=55,28
MuzzleFlash6=-12,38
MuzzleFlash7=-24,6
MuzzleFlash8=36,38
MuzzleFlash9=-12,25
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=2,-1
RemoveOccupy2=1,-2
RemoveOccupy3=-1,2
RemoveOccupy4=-2,1
ClickRepairable=no
DamageFireOffset0=5,-27
DamageFireOffset1=54,54
DamageFireOffset2=-55,-9
MaxNumberOccupants=10

[CASTL02]
Name=St Louis Building B
Armor=steel
Owner=
Sight=6
Height=7
Points=5
UIName=Name:CASTL02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
MuzzleFlash0=12,52
MuzzleFlash1=34,13
MuzzleFlash2=-38,22
MuzzleFlash3=11,24
MuzzleFlash4=-57,41
MuzzleFlash5=45,22
MuzzleFlash6=56,-7
MuzzleFlash7=-57,27
MuzzleFlash8=23,33
MuzzleFlash9=35,41
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=2,-1
RemoveOccupy2=1,-2
RemoveOccupy3=-1,2
RemoveOccupy4=-2,1
ClickRepairable=no
DamageFireOffset0=-63,61
DamageFireOffset1=-2,43
MaxNumberOccupants=10

[CASTL03]
Name=St Louis Building C
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CASTL03
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
MuzzleFlash0=23,34
MuzzleFlash1=-42,38
MuzzleFlash2=44,8
MuzzleFlash3=35,40
MuzzleFlash4=-56,45
MuzzleFlash5=10,25
MuzzleFlash6=-57,30
MuzzleFlash7=55,17
MuzzleFlash8=-39,53
MuzzleFlash9=12,50
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=2,-1
RemoveOccupy2=1,-2
RemoveOccupy3=-1,2
RemoveOccupy4=-2,1
ClickRepairable=no
DamageFireOffset0=-43,12
DamageFireOffset1=-4,43
MaxNumberOccupants=10

[CASTL04]
Name=St Louis Arch
Armor=steel
Owner=
Sight=6
Height=16
Points=5
UIName=Name:CASTL04
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm
DemandLoad=true
Foundation=2x6
NewTheater=yes
CanBeHidden=false
DestroyAnim=CASTL04DM
LeaveRubble=yes
MuzzleFlash0=14,-40
MuzzleFlash1=-98,-133
MuzzleFlash2=-133,12
MuzzleFlash3=19,1
MuzzleFlash4=-16,-160
MuzzleFlash5=-55,-178
MuzzleFlash6=-141,80
MuzzleFlash7=-117,-73
MuzzleFlash8=-27,-172
MuzzleFlash9=-111,-100
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-131,-15
MaxNumberOccupants=10

[CASTL05A]
Name=Busch Stadium A
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CASTL05
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-1,1
AddOccupy2=-1,2
AddOccupy3=2,-1
AddOccupy4=1,-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
OccupyHeight=0
CanHideThings=true
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-12,14
DamageFireOffset1=-14,98

[CASTL05B]
Name=Busch Stadium B
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CASTL05
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-2,0
AddOccupy2=-2,-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
OccupyHeight=3
CanHideThings=true
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-40,58
DamageFireOffset1=0,-32

[CASTL05C]
Name=Busch Stadium C
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CASTL05
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-1,0
AddOccupy2=-1,1
AddOccupy3=-2,0
AddOccupy4=-2,-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
OccupyHeight=2
CanHideThings=true
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-42,-22
DamageFireOffset1=-92,48

[CASTL05D]
Name=Busch Stadium D
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CASTL05
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-1,-2
AddOccupy2=0,-2
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
OccupyHeight=3
CanHideThings=true
Insignificant=yes
RemoveOccupy1=2,-1
ClickRepairable=no
DamageFireOffset0=4,-36
DamageFireOffset1=16,56

[CASTL05E]
Name=Busch Stadium E
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CASTL05
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=0,-1
AddOccupy2=0,-2
AddOccupy3=1,-1
AddOccupy4=1,-2
AddOccupy5=2,-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
OccupyHeight=2
CanHideThings=true
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=26,30
DamageFireOffset1=-58,50
DamageFireOffset2=22,-8

[CASTL05F]
Name=Busch Stadium F
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CASTL05
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=0,-1
AddOccupy2=0,-2
AddOccupy3=-1,-2
AddOccupy4=1,-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
OccupyHeight=2
CanHideThings=true
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=22,-12
DamageFireOffset1=38,-38
DamageFireOffset2=88,44

[CASTL05G]
Name=Busch Stadium G
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CASTL05
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-1,0
AddOccupy2=-2,0
AddOccupy3=-1,1
AddOccupy4=-1,2
AddOccupy5=-2,1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
OccupyHeight=1
CanHideThings=true
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=6,42
DamageFireOffset1=-56,-5

[CASTL05H]
Name=Busch Stadium H
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CASTL05
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
OccupyHeight=4
CanHideThings=true
Insignificant=yes
RemoveOccupy1=-2,-2
ClickRepairable=no
DamageFireOffset0=-48,-4
DamageFireOffset1=86,-8

[CASTRT01]
Name=Traffic Light
Armor=steel
Owner=
Sight=6
Height=4
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CASTRT02]
Name=Traffic Light
Armor=steel
Owner=
Sight=6
Height=4
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CASTRT03]
Name=Traffic Light
Armor=steel
Owner=
Sight=6
Height=4
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CASTRT04]
Name=Traffic Light
Armor=steel
Owner=
Sight=6
Height=4
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CASTRT05]
Name=Bus Stop
Armor=steel
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CASTRT05
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
MinDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM,DBRS10LG
MuzzleFlash0=0,8
MuzzleFlash1=-7,1
CanHideThings=False
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=5,10

[CASWST01]
Name=Southwest Building
Armor=steel
Owner=
Sight=4
Height=13
Points=5
UIName=Name:CASWST01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DemandLoad=true
Foundation=2x3
NewTheater=yes
CanBeHidden=False
LeaveRubble=yes
MuzzleFlash0=6,1
MuzzleFlash1=-57,-5
MuzzleFlash2=26,-60
MuzzleFlash3=-23,-44
MuzzleFlash4=-23,13
MuzzleFlash5=-48,-43
MuzzleFlash6=29,-2
MuzzleFlash7=3,-56
MuzzleFlash8=1,-99
MuzzleFlash9=-44,89
OccupyHeight=8
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-34,24
DamageFireOffset1=1,-83
MaxNumberOccupants=10

[CASYDN01]
Name=
Owner=

[CASYDN02]
Name=Sydney Kangaroo Burger
Armor=wood
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CASYDN02
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-55,39
MuzzleFlash1=3,54
MuzzleFlash2=-30,50
MuzzleFlash3=69,27
MuzzleFlash4=-76,40
MuzzleFlash5=-62,34
MuzzleFlash6=45,46
MuzzleFlash7=27,42
MuzzleFlash8=-68,27
MuzzleFlash9=-14,58
OccupyHeight=3
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-18,1
DamageFireOffset1=45,27
MaxNumberOccupants=10

[CASYDN03]
Name=Sydney Opera House
Armor=wood
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CASYDN03
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=6x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=12,95
MuzzleFlash1=-36,72
MuzzleFlash2=15,97
MuzzleFlash3=33,106
MuzzleFlash4=-60,62
MuzzleFlash5=0,90
MuzzleFlash6=-27,76
MuzzleFlash7=5,93
MuzzleFlash8=-64,60
MuzzleFlash9=34,107
OccupyHeight=0
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-4,44
DamageFireOffset1=93,113
MaxNumberOccupants=10

[CATECH01]
Name=Communications
Armor=steel
Owner=
Sight=4
Height=5
Points=5
UIName=Name:CATECH01
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DemandLoad=true
Foundation=3x3
NewTheater=yes
CanBeHidden=False
LeaveRubble=yes
MuzzleFlash0=32,14
MuzzleFlash1=-43,40
MuzzleFlash2=-69,26
MuzzleFlash3=53,20
MuzzleFlash4=0,11
MuzzleFlash5=29,24
MuzzleFlash6=9,30
MuzzleFlash7=-29,41
MuzzleFlash8=6,-26
MuzzleFlash9=-43,4
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=0,-2
RemoveOccupy2=-1,-2
RemoveOccupy3=-2,-2
ClickRepairable=no
DamageFireOffset0=-2,20
MaxNumberOccupants=10

[CATEXS01]
Name=Texs01 Building
Armor=steel
Owner=
Sight=4
Height=9
Points=5
UIName=Name:CATEXS01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=False
LeaveRubble=Yes
MuzzleFlash0=0,26
MuzzleFlash1=25,-7
MuzzleFlash2=-26,-44
MuzzleFlash3=24,-55
MuzzleFlash4=-26,13
MuzzleFlash5=2,-69
MuzzleFlash6=1,-28
MuzzleFlash7=30,7
MuzzleFlash8=0,9
MuzzleFlash9=3,-45
OccupyHeight=7
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-5,-5
RemoveOccupy2=-5,-4
RemoveOccupy3=-4,-3
ClickRepairable=no
DamageFireOffset0=19,10
DamageFireOffset1=-21,-23
MaxNumberOccupants=10

[CATEXS02]
Name=Alamo
Armor=concrete
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CATEXS02
Nominal=yes
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-1,0
AddOccupy2=-1,1
AddOccupy3=-1,2
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=Yes
MuzzleFlash0=-55,39
MuzzleFlash1=-27,68
MuzzleFlash2=-84,40
MuzzleFlash3=-28,56
MuzzleFlash4=0,76
MuzzleFlash5=-83,28
MuzzleFlash6=-68,33
MuzzleFlash7=-44,44
MuzzleFlash8=-6,14
MuzzleFlash9=-34,16
OccupyHeight=2
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-25,30
DamageFireOffset1=19,27
MaxNumberOccupants=10

[CATEXS03]
Name=San Antonio Office building
Armor=steel
Owner=
Sight=6
Height=10
Points=5
UIName=Name:CATEXS03
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=2,-1
AddOccupy2=1,-2
AddOccupy3=0,-3
AddOccupy4=-1,-4
AddOccupy5=-1,2
AddOccupy6=-2,1
AddOccupy7=-3,0
AddOccupy8=-4,-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
MuzzleFlash0=-36,-1
MuzzleFlash1=77,-21
MuzzleFlash2=42,-4
MuzzleFlash3=37,45
MuzzleFlash4=-77,-53
MuzzleFlash5=72,-68
MuzzleFlash6=-7,46
MuzzleFlash7=30,-59
MuzzleFlash8=-29,49
MuzzleFlash9=-78,-4
OccupyHeight=7
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-5,-4
RemoveOccupy2=-5,-5
ClickRepairable=no
DamageFireOffset0=-12,-23
DamageFireOffset1=46,13
MaxNumberOccupants=10

[CATEXS04]
Name=San Antonio Office building Var 2
Armor=steel
Owner=
Sight=6
Height=11
Points=5
UIName=Name:CATEXS04
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=2,-1
AddOccupy2=1,-2
AddOccupy3=0,-3
AddOccupy4=-1,-4
AddOccupy5=-1,2
AddOccupy6=-2,1
AddOccupy7=-3,0
AddOccupy8=-4,-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
MuzzleFlash0=-8,46
MuzzleFlash1=68,29
MuzzleFlash2=11,-38
MuzzleFlash3=-76,-19
MuzzleFlash4=77,-37
MuzzleFlash5=17,24
MuzzleFlash6=-48,39
MuzzleFlash7=-9,-37
MuzzleFlash8=-41,-53
MuzzleFlash9=37,-34
OccupyHeight=7
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-5
RemoveOccupy2=-5,-5
RemoveOccupy3=-4,-5
ClickRepairable=no
DamageFireOffset0=27,-25
DamageFireOffset1=-21,6
MaxNumberOccupants=10

[CATEXS05]
Name=San Antonio Office building Var 3
Armor=steel
Owner=
Sight=6
Height=10
Points=5
UIName=Name:CATEXS05
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=2,-1
AddOccupy2=1,-2
AddOccupy3=0,-3
AddOccupy4=-1,-4
AddOccupy5=-1,2
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
MuzzleFlash0=-19,-9
MuzzleFlash1=75,11
MuzzleFlash2=-38,45
MuzzleFlash3=-19,-43
MuzzleFlash4=-65,7
MuzzleFlash5=36,45
MuzzleFlash6=46,-20
MuzzleFlash7=-39,-55
MuzzleFlash8=38,-91
MuzzleFlash9=-18,-82
OccupyHeight=7
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-5
RemoveOccupy2=-5,-5
RemoveOccupy3=-5,-4
RemoveOccupy4=-5,-3
RemoveOccupy5=-4,-2
ClickRepairable=no
DamageFireOffset0=5,34
DamageFireOffset1=68,-19
MaxNumberOccupants=10

[CATEXS06]
Name=Texas Office Building
Armor=steel
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CATEXS06
Nominal=yes
Strength=1000
AddOccupy=-1,2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=13
MinDebris=6
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
LeaveRubble=yes
MuzzleFlash0=11,58
MuzzleFlash1=-35,46
MuzzleFlash2=40,13
MuzzleFlash3=-69,20
MuzzleFlash4=10,18
MuzzleFlash5=-12,67
MuzzleFlash6=40,53
MuzzleFlash7=-64,41
MuzzleFlash8=49,19
MuzzleFlash9=-42,53
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=36,6
DamageFireOffset1=-31,35
DamageFireOffset2=-39,-9
MaxNumberOccupants=10

[CATEXS07]
Name=Texas Office Building var2
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CATEXS07
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=7
Remapable=no
TechLevel=-1
AddOccupy1=-1,2
AddOccupy2=2,-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
LeaveRubble=yes
MuzzleFlash0=45,26
MuzzleFlash1=-45,35
MuzzleFlash2=8,-3
MuzzleFlash3=5,41
MuzzleFlash4=64,34
MuzzleFlash5=-32,-29
MuzzleFlash6=-23,44
MuzzleFlash7=-65,34
MuzzleFlash8=23,-27
MuzzleFlash9=-25,-17
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=1,27
DamageFireOffset1=24,-17
DamageFireOffset2=33,47
MaxNumberOccupants=10

[CATEXS08]
Name=Texas Office Building var3
Armor=steel
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CATEXS08
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,2
BaseNormal=no
DemandLoad=true
Foundation=2x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
LeaveRubble=yes
MuzzleFlash0=21,13
MuzzleFlash1=-48,37
MuzzleFlash2=-5,20
MuzzleFlash3=-61,39
MuzzleFlash4=0,39
MuzzleFlash5=-68,19
MuzzleFlash6=-13,37
MuzzleFlash7=-54,10
MuzzleFlash8=27,22
MuzzleFlash9=-68,2
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=19,10
DamageFireOffset1=-68,5
MaxNumberOccupants=10

[CATHOSP]
Name=Tech Hospital
Armor=concrete
Image=CAHOSP
Owner=
Sight=6
Height=7
Points=5
UIName=Name:CAHOSP
Buildup=CAHOSP
Nominal=yes
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
Remapable=no
TechLevel=-1
ActiveAnim=CAHOSP_A
AddOccupy1=-2,0
AddOccupy2=-2,-1
AddOccupy3=0,-2
AddOccupy4=1,-2
AddOccupy5=1,-3
Capturable=yes
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
DemandLoad=true
Foundation=6x4
NewTheater=yes
Normalized=yes
Unsellable=yes
CanBeHidden=true
LeaveRubble=yes
OccupyHeight=3
RadarVisible=yes
ActiveAnimTwo=CAHOSP_F
CanHideThings=true
Insignificant=yes
NeedsEngineer=yes
ActiveAnimYSort=724
CaptureEvaEvent=EVA_HospitalCaptured
ActiveAnimDamaged=CAHOSP_AD
ActiveAnimZAdjust=-200
DamageFireOffset0=70,50
DamageFireOffset1=94,83
DamageFireOffset2=42,-9
DamageFireOffset3=-16,-11
ActiveAnimTwoYSort=724
ActiveAnimTwoPowered=no
ActiveAnimTwoZAdjust=-200
InfantryGainSelfHeal=1
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CATIME]
Name=
Owner=

[CATIME01]
Name=Time Machine
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CATIME02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
ActiveAnim=CATIME_A
BaseNormal=no
DemandLoad=true
Foundation=4x3
NewTheater=yes
CanBeHidden=False
LeaveRubble=yes
MuzzleFlash0=22,-25
MuzzleFlash1=5,-28
MuzzleFlash2=42,47
MuzzleFlash3=29,17
MuzzleFlash4=-12,-25
MuzzleFlash5=-14,-33
MuzzleFlash6=30,-29
MuzzleFlash7=-10,-23
MuzzleFlash8=32,5
MuzzleFlash9=46,37
OccupyHeight=4
CanHideThings=True
Insignificant=yes
RemoveOccupy1=-2,0
RemoveOccupy2=-2,-1
RemoveOccupy3=-2,1
ActiveAnimYSort=362
ClickRepairable=yes
ActiveAnimDamaged=CATIME_AD
ActiveAnimZAdjust=0
DamageFireOffset0=-11,10

[CATIME02]
Name=Time Machine Traveled
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CATIME02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x3
NewTheater=yes
CanBeHidden=False
LeaveRubble=yes
MuzzleFlash0=22,-25
MuzzleFlash1=5,-28
MuzzleFlash2=42,47
MuzzleFlash3=29,17
MuzzleFlash4=-12,-25
MuzzleFlash5=-14,-33
MuzzleFlash6=30,-29
MuzzleFlash7=-10,-23
MuzzleFlash8=32,5
MuzzleFlash9=46,37
OccupyHeight=4
CanHideThings=True
Insignificant=yes
RemoveOccupy1=-2,0
RemoveOccupy2=-2,-1
RemoveOccupy3=-2,1
ClickRepairable=yes
DamageFireOffset0=-11,10

[CATRAN01]
Name=Transylvania Crypt 1
Armor=concrete
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CATRAN01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=1,-1
AddOccupy2=0,-2
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-7,5
MuzzleFlash1=3,22
MuzzleFlash2=-28,14
MuzzleFlash3=-19,2
MuzzleFlash4=-18,29
MuzzleFlash5=-8,20
MuzzleFlash6=-39,17
MuzzleFlash7=-5,34
MuzzleFlash8=-19,10
MuzzleFlash9=-44,14
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=33,1
MaxNumberOccupants=10

[CATRAN02]
Name=Transylvania Crypt 2
Armor=concrete
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CATRAN01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,1
AddOccupy2=-2,0
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=15,26
MuzzleFlash1=-2,34
MuzzleFlash2=40,14
MuzzleFlash3=21,10
MuzzleFlash4=-2,18
MuzzleFlash5=35,7
MuzzleFlash6=14,18
MuzzleFlash7=0,26
MuzzleFlash8=46,14
MuzzleFlash9=20,20
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=6,-6
MaxNumberOccupants=10

[CATRAN03]
Name=TRANS FORTRESS
Armor=wood
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CATRAN03
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
DestroyAnim=CATR03DM
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48

[CATS01]
Name=Farm Twin Silos
Armor=steel
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CATS01
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm,Dbris9lg,Dbris8lg
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=False
OccupyHeight=3
CanBeOccupied=no
CanHideThings=true
Insignificant=yes
ClickRepairable=no
DistributedFire=no
DamageFireOffset0=30,19
MaxNumberOccupants=0

[CAUKFGL]
Name=Flag UK Left
Armor=steel
Owner=
Sight=6
Height=8
Points=5
UIName=Name:UKFLAG
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
ActiveAnim=CAUKFGL_A
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=no
Normalized=yes
DamageSound=BuildingMetalDamaged
OccupyHeight=2
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
ActiveAnimZAdjust=-100
MaxNumberOccupants=0

[CAURB01]
Name=Telephone Booth
Armor=concrete
Owner=
Points=5
UIName=Name:CAURB01
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CAURB02]
Name=Fire Hydrant
Armor=concrete
Owner=
Points=5
UIName=Name:CAURB02
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CAURB03]
Name=Hollywood Spotlight
Armor=concrete
Owner=
Points=5
UIName=Name:CAURB03
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CAUSFGL]
Name=Flag US Left
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CAUSFGL
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
ActiveAnim=CAUSFGL_A
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=no
Normalized=yes
DamageSound=BuildingMetalDamaged
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
ActiveAnimZAdjust=-100
MaxNumberOccupants=0

[CAWA2A]
Name=Wash Pent A
Armor=concrete
Owner=
Sight=6
Points=5
UIName=Name:CAWA2A
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-12,79
MuzzleFlash1=11,85
MuzzleFlash2=11,96
MuzzleFlash3=-12,90
MuzzleFlash4=-5,77
MuzzleFlash5=18,82
MuzzleFlash6=2,75
MuzzleFlash7=3,86
MuzzleFlash8=-4,88
MuzzleFlash9=18,94
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=0,-1
RemoveOccupy2=1,-1
RemoveOccupy3=2,-1
RemoveOccupy4=3,-1
ClickRepairable=no
DamageFireOffset0=-103,52
MaxNumberOccupants=10

[CAWA2B]
Name=Wash Pent B
Armor=concrete
Owner=
Sight=6
Points=5
UIName=Name:CAWA2A
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-23,65
MuzzleFlash1=7,47
MuzzleFlash2=-64,40
MuzzleFlash3=-45,72
MuzzleFlash4=99,23
MuzzleFlash5=66,59
MuzzleFlash6=27,68
MuzzleFlash7=-16,75
MuzzleFlash8=-102,34
MuzzleFlash9=-64,52
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=3,0
RemoveOccupy2=3,1
RemoveOccupy3=3,2
RemoveOccupy4=3,3
RemoveOccupy5=2,3
RemoveOccupy6=1,3
RemoveOccupy7=0,3
ClickRepairable=no
DamageFireOffset0=-35,58
MaxNumberOccupants=10

[CAWA2C]
Name=Wash Pent C
Armor=concrete
Owner=
Sight=6
Points=5
UIName=Name:CAWA2A
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-46,59
MuzzleFlash1=-21,60
MuzzleFlash2=-22,83
MuzzleFlash3=-39,74
MuzzleFlash4=0,86
MuzzleFlash5=-11,92
MuzzleFlash6=6,102
MuzzleFlash7=-34,65
MuzzleFlash8=-27,80
MuzzleFlash9=-5,90
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-1,0
RemoveOccupy2=-1,1
RemoveOccupy3=-1,2
RemoveOccupy4=-1,3
RemoveOccupy5=0,3
ClickRepairable=no
DamageFireOffset0=35,8
DamageFireOffset1=32,86
MaxNumberOccupants=10

[CAWA2D]
Name=Wash Pent D
Armor=concrete
Owner=
Sight=6
Points=5
UIName=Name:CAWA2A
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-21,76
MuzzleFlash1=-4,86
MuzzleFlash2=12,76
MuzzleFlash3=12,87
MuzzleFlash4=-19,96
MuzzleFlash5=-22,102
MuzzleFlash6=-13,85
MuzzleFlash7=-21,88
MuzzleFlash8=4,87
MuzzleFlash9=-86,40
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-1,-1
ClickRepairable=no
DamageFireOffset0=39,51
DamageFireOffset1=74,68
MaxNumberOccupants=10

[CAWASH01]
Name=White House
Armor=concrete
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAWASH01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=False
DestroyAnim=CAWS01DM
LeaveRubble=Yes
CrateBeneath=true
MuzzleFlash0=55,69
MuzzleFlash1=-80,31
MuzzleFlash2=-25,63
MuzzleFlash3=16,43
MuzzleFlash4=-63,3
MuzzleFlash5=4,59
MuzzleFlash6=78,60
MuzzleFlash7=12,78
MuzzleFlash8=-41,31
MuzzleFlash9=-37,61
OccupyHeight=3
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-22,14
DamageFireOffset1=55,73
CrateBeneathIsMoney=true

[CAWASH03]
Name=Wash Building 3
Armor=steel
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAWASH03
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris4lg,Dbris8lg,Dbris7lg,Dbris5sm,Dbris5lg,Dbris7sm
DemandLoad=true
Foundation=4x3
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-8,48
MuzzleFlash1=-32,36
MuzzleFlash2=10,46
MuzzleFlash3=59,53
MuzzleFlash4=85,41
MuzzleFlash5=50,45
MuzzleFlash6=10,68
MuzzleFlash7=-23,52
MuzzleFlash8=-58,35
MuzzleFlash9=-41,20
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=7,1
DamageFireOffset1=90,49
MaxNumberOccupants=10

[CAWASH04]
Name=Wash Building 4
Armor=steel
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CAWASH04
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=8,43
MuzzleFlash1=46,27
MuzzleFlash2=36,76
MuzzleFlash3=-89,6
MuzzleFlash4=-64,41
MuzzleFlash5=-14,43
MuzzleFlash6=33,60
MuzzleFlash7=82,6
MuzzleFlash8=68,41
MuzzleFlash9=88,31
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-85,33
MaxNumberOccupants=10

[CAWASH05]
Name=Wash Building 5
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CAWASH05
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DemandLoad=true
Foundation=4x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-32,-24
MuzzleFlash1=54,42
MuzzleFlash2=10,34
MuzzleFlash3=92,12
MuzzleFlash4=52,56
MuzzleFlash5=12,36
MuzzleFlash6=94,50
MuzzleFlash7=-10,24
MuzzleFlash8=52,18
MuzzleFlash9=94,38
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-36,-12
DamageFireOffset1=110,8
MaxNumberOccupants=10

[CAWASH06]
Name=Wash Building 6
Armor=steel
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAWASH13
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAWASH07]
Name=Wash Building 7
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CAWASH07
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-3,-1
AddOccupy2=-3,-2
BaseNormal=no
DebrisAnim=Dbris9sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DemandLoad=true
Foundation=3x3
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-64,-18
MuzzleFlash1=-50,18
MuzzleFlash2=-64,24
MuzzleFlash3=62,10
MuzzleFlash4=10,8
MuzzleFlash5=-38,38
MuzzleFlash6=-24,2
MuzzleFlash7=62,-18
MuzzleFlash8=22,44
MuzzleFlash9=-12,22
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-38,4
DamageFireOffset1=36,-70
MaxNumberOccupants=10

[CAWASH08]
Name=Wash Building 8
Armor=steel
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CAWSH08
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DemandLoad=true
Foundation=3x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=true
MuzzleFlash0=-44,-40
MuzzleFlash1=-48,46
MuzzleFlash2=-12,78
MuzzleFlash3=32,16
MuzzleFlash4=-96,54
MuzzleFlash5=-108,16
MuzzleFlash6=20,40
MuzzleFlash7=32,18
MuzzleFlash8=46,-22
MuzzleFlash9=-28,-4
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-64,36
DamageFireOffset1=64,2
DamageFireOffset2=-92,-8
MaxNumberOccupants=10

[CAWASH09]
Name=Wash Building 9
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CAWSH09
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DemandLoad=true
Foundation=3x3
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-58,8
MuzzleFlash1=-58,20
MuzzleFlash2=18,36
MuzzleFlash3=18,52
MuzzleFlash4=32,36
MuzzleFlash5=50,38
MuzzleFlash6=68,18
MuzzleFlash7=32,48
MuzzleFlash8=76,24
MuzzleFlash9=76,14
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-28,18
DamageFireOffset1=62,4
DamageFireOffset2=-2,-26
MaxNumberOccupants=10

[CAWASH10]
Name=Wash Building 10
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CAWSH10
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4lg,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-14,-23
MuzzleFlash1=10,-18
MuzzleFlash2=-55,69
MuzzleFlash3=-32,79
MuzzleFlash4=45,74
MuzzleFlash5=0,-15
MuzzleFlash6=-9,-16
MuzzleFlash7=66,64
MuzzleFlash8=16,-22
MuzzleFlash9=-65,63
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=36,17
DamageFireOffset1=58,-6
MaxNumberOccupants=10

[CAWASH11]
Name=Wash Building 11
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CAWASH11
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-48,32
MuzzleFlash1=-48,14
MuzzleFlash2=12,52
MuzzleFlash3=24,68
MuzzleFlash4=24,50
MuzzleFlash5=50,51
MuzzleFlash6=50,44
MuzzleFlash7=88,24
MuzzleFlash8=88,40
MuzzleFlash9=50,58
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-1,2
RemoveOccupy2=-2,1
ClickRepairable=no
DamageFireOffset0=4,-58
DamageFireOffset1=90,52
DamageFireOffset2=2,6
DamageFireOffset3=30,64
MaxNumberOccupants=10

[CAWASH13]
Name=Wash Building 13
Armor=steel
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAWASH13
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4lg,Dbris3sm,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm
DemandLoad=true
Foundation=3x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=13,35
MuzzleFlash1=-42,5
MuzzleFlash2=44,50
MuzzleFlash3=60,13
MuzzleFlash4=44,33
MuzzleFlash5=68,29
MuzzleFlash6=-48,3
MuzzleFlash7=-42,25
MuzzleFlash8=0,28
MuzzleFlash9=29,49
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-2,1
ClickRepairable=no
DamageFireOffset0=13,-12
MaxNumberOccupants=10

[CAWASH14]
Name=Jefferson Memorial
Armor=concrete
Owner=
Height=3
Points=5
UIName=Name:CAWSH14
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=false
DestroyAnim=CAWA14DM
LeaveRubble=true
CrateBeneath=true
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
CanBeOccupied=no
Insignificant=yes
CrateBeneathIsMoney=true

[CAWASH15]
Name=Wash Lincoln Memorial
Armor=concrete
Owner=
Height=4
Points=5
UIName=Name:CAWASH15
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x4
NewTheater=yes
Normalized=yes
CanBeHidden=false
DestroyAnim=CAWA15DM
LeaveRubble=yes
CrateBeneath=true
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
CanBeOccupied=no
Insignificant=yes
CrateBeneathIsMoney=true

[CAWASH16]
Name=Smithsonian Castle
Armor=concrete
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CAWASH16
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=8
Remapable=no
TechLevel=-1
AddOccupy1=0,-2
AddOccupy2=2,-1
BaseNormal=no
DemandLoad=true
Foundation=5x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRIS5LG,DBRIS5SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
MuzzleFlash0=-26,30
MuzzleFlash1=49,-17
MuzzleFlash2=44,44
MuzzleFlash3=71,86
MuzzleFlash4=106,78
MuzzleFlash5=11,58
MuzzleFlash6=-18,8
MuzzleFlash7=64,12
MuzzleFlash8=89,89
MuzzleFlash9=-14,61
OccupyHeight=3
CanBeOccupied=no
CanHideThings=True
Insignificant=yes
RemoveOccupy1=3,-1
RemoveOccupy2=2,-1
RemoveOccupy3=-1,-1
ClickRepairable=no
DamageFireOffset0=-27,4
DamageFireOffset1=22,53
DamageFireOffset2=32,39

[CAWASH17]
Name=Smithsonian Natural History Museum
Armor=concrete
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAWASH17
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,0
AddOccupy2=-1,1
AddOccupy3=0,-1
AddOccupy4=1,-1
AddOccupy5=2,-1
AddOccupy6=3,-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm
DemandLoad=true
Foundation=6x4
NewTheater=yes
Normalized=yes
CanBeHidden=false
LeaveRubble=true
CrateBeneath=true
MuzzleFlash0=-4,50
MuzzleFlash1=-58,30
MuzzleFlash2=-38,62
MuzzleFlash3=40,78
MuzzleFlash4=54,108
MuzzleFlash5=96,102
MuzzleFlash6=76,102
MuzzleFlash7=118,114
MuzzleFlash8=144,100
MuzzleFlash9=40,78
OccupyHeight=0
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=26,14
DamageFireOffset1=86,18
DamageFireOffset2=12,74
MaxNumberOccupants=10

[CAWASH18]
Name=White House Fountain
Armor=concrete
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CAWASH18
Nominal=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
MinDebris=3
TechLevel=-1
ActiveAnim=CAWSH18A
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS8LG,DBRIS9LG,DBRIS9SM
AmbientSound=FountainLoop
CanHideThings=False
Insignificant=yes
ActiveAnimYSort=362
ClickRepairable=no
ActiveAnimZAdjust=-16

[CAWASH19]
Name=Iwo Jima Memorial
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CAWASH19
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=7
Remapable=no
TechLevel=-1
ActiveAnim=CAWA19_A
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRIS3SM,DBRIS5LG,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8SM,DBRS10SM
LeaveRubble=Yes
OccupyHeight=2
CanHideThings=True
Insignificant=yes
ActiveAnimYSort=724
ClickRepairable=no
ActiveAnimDamaged=CAWA19_AD
ActiveAnimZAdjust=-100
DamageFireOffset0=-35,58
DamageFireOffset1=1,40
ActiveAnimGarrisoned=CAWA19_AG

[CAWSH12]
Name=Washington Monument
Armor=concrete
Owner=
Sight=6
Height=11
Points=5
UIName=Name:CAWSH12
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,-1
AddOccupy2=-2,-2
AddOccupy3=-3,-3
AddOccupy4=-4,-4
AddOccupy5=-5,-5
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
DestroyAnim=CAWSH12D
LeaveRubble=true
CrateBeneath=true
MuzzleFlash0=0,-127
MuzzleFlash1=6,-76
MuzzleFlash2=-6,32
MuzzleFlash3=-4,-37
MuzzleFlash4=10,20
MuzzleFlash5=8,-45
MuzzleFlash6=-4,-99
MuzzleFlash7=8,-2
MuzzleFlash8=-8,0
MuzzleFlash9=5,-105
OccupyHeight=2
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=0,24
CrateBeneathIsMoney=true

[CAWT01]
Name=Water Tower
Armor=steel
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CAWT01
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
DamageSound=BuildingMetalDamaged
OccupyHeight=4
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
DamageFireOffset0=9,-34
MaxNumberOccupants=0

[CBLC]
ROT=5
Cost=0
Name=Cable Car
Size=4
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:CBLC
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=CableCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[CCOMAND]
Pip=red
Cost=2000
Name=Chrono Commando
Armor=none
Cameo=CCOMICON
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=5
Crawls=yes
FireUp=3
Points=50
UIName=Name:CCOMAND
IFVMode=4
Primary=ChronoMP5
Soylent=1000
AltCameo=CCOMUICO
Category=Soldier
DieSound=SealDie
Sequence=ComandoSequence
Strength=100
Crushable=no
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=FakeC4
TechLevel=9
VoiceMove=ChronoCommandoMove
CrushSound=InfantrySquish
Teleporter=yes
CreateSound=ChronoCommandoCreated
ThreatPosed=25
VoiceAttack=ChronoCommandoAttackCommand
VoiceSelect=ChronoCommandoSelect
ElitePrimary=ChronoMP5E
MoveToShroud=no
MovementZone=Infantry
PhysicalSize=1
Prerequisite=BARRACKS
ChronoInSound=ChronoLegionTeleport
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=
ChronoOutSound=ChronoLegionTeleport
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=100,0,100
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
PreventAttackMove=yes
SpecialThreatValue=1
VoiceSpecialAttack=ChronoCommandoSpecialAttack
OpenTransportWeapon=0
IsSelectableCombatant=yes
RequiresStolenAlliedTech=yes
AllowedToStartInMultiplayer=no

[CDEST]
ROT=5
Cost=1000
Name=Coast Guard Boat
Armor=light
Naval=yes
Owner=British,French,Germans,Americans,Alliance
Sight=7
Speed=6
Voxel=yes
Crewed=no
Points=30
Spawns=ASW
Turret=no
UIName=Name:CDEST
Weight=3
Crusher=yes
Primary=155mm
Sensors=yes
Category=Support
DieSound=
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=32
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
Remapable=yes
Secondary=ASWLauncher
SpeedType=Float
TechLevel=-1
ToProtect=yes
VoiceMove=
NoSpawnAlt=yes
ThreatPosed=15
VoiceAttack=
VoiceSelect=TugBoatSelect
ElitePrimary=155mmE
MovementZone=Water
SensorsSight=8
SinkingSound=GenLargeWaterDie
SpawnsNumber=1
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=1
PrimaryFireFLH=285,0,130
SpawnRegenRate=400
OpportunityFire=yes
SpawnReloadRate=150
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[CITY01]
Name=ZZZ Connelly Court Apts.
Armor=wood
Owner=
Height=3
Points=5
UIName=Name:CITY01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Insignificant=yes
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY02]
Name=ZZZ Lightner's Luxury Suites
Armor=steel
Owner=
Height=3
Points=5
UIName=Name:CITY02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x3
NewTheater=yes
Insignificant=yes
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY03]
Name=ZZZ Office Building
Armor=steel
Owner=
Height=2
Points=5
UIName=Name:CITY03
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Insignificant=yes
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY04]
Name=ZZZ Westwood Stock Exchange
Armor=steel
Owner=
Height=3
Points=5
UIName=Name:CITY04
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Insignificant=yes
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY05]
Name=ZZZ Daily Sun Times
Armor=steel
Owner=
Height=4
Points=5
UIName=Name:CITY05
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Insignificant=yes
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY06]
Name=ZZZ YEO-CA Cola Corp.
Armor=steel
Height=3
Points=5
UIName=Name:CITY06
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Insignificant=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CIV1]
Pip=yellow
Cost=10
Name=Civilian
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=no
FireUp=2
Points=1
UIName=Name:CIV1
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivAllFemDie
Sequence=Civ2Sequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllFemMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivAllFemAttackCommand
VoiceSelect=CivAllFemSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
AllowedToStartInMultiplayer=no

[CIV2]
Pip=yellow
Cost=10
Name=Civilian
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=no
FireUp=2
Points=1
UIName=Name:CIV2
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivThinDie
Sequence=Civ2Sequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivAllAttackCommand
VoiceSelect=CivAllSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
AllowedToStartInMultiplayer=no

[CIV3]
Pip=yellow
Cost=10
Name=Civilian
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=no
FireUp=2
Points=1
UIName=Name:CIV3
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivAllDie
Sequence=TechSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivAllAttackCommand
VoiceSelect=CivAllSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
AllowedToStartInMultiplayer=no

[CIVA]
Pip=yellow
Cost=10
Name=Civilian Texan A
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:CIV1
Nominal=yes
Primary=Pistola
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivTexanDie
Sequence=CivGunSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivTexanMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivTexanAttackCommand
VoiceSelect=CivTexanSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
AllowedToStartInMultiplayer=no

[CIVAN]
Pip=red
Cost=1750
Ivan=yes
Name=Chrono Ivan
Armor=none
Cameo=IVNCICON
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=6
Crawls=yes
FireUp=6
Points=50
UIName=Name:CIVAN
IFVMode=7
Primary=IvanBomber
Soylent=500
Category=Soldier
DieSound=CrazyIvanDie
Sequence=CIvanSequence
Strength=100
Crushable=no
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=9
Trainable=no
VoiceMove=CrazyIvanMove
CrushSound=InfantrySquish
Teleporter=yes
ThreatPosed=25
VoiceAttack=CrazyIvanAttackCommand
VoiceSelect=CrazyIvanSelect
MoveToShroud=no
MovementZone=Infantry
PhysicalSize=1
Prerequisite=BARRACKS
ChronoInSound=ChronoLegionTeleport
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=CrazyIvanFear
ChronoOutSound=ChronoLegionTeleport
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=80,0,85
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
SpecialThreatValue=1
VoiceSpecialAttack=CrazyIvanAttackCommand
IsSelectableCombatant=yes
AttackCursorOnFriendlies=yes
RequiresStolenSovietTech=yes
AllowedToStartInMultiplayer=no

[CIVB]
Pip=yellow
Cost=10
Name=Civilian Texan B
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:CIV2
Nominal=yes
Primary=Pistola
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivTexanDie
Sequence=CivGunSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivTexanMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivTexanAttackCommand
VoiceSelect=CivTexanSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
AllowedToStartInMultiplayer=no

[CIVBBP]
Pip=yellow
Cost=10
Name=Civilian Baseball Player
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:CIV1
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivAllDie
Sequence=CivSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivAllAttackCommand
VoiceSelect=CivAllSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
AllowedToStartInMultiplayer=no

[CIVBF]
Pip=yellow
Cost=10
Name=Civilian Beach Female
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:CIV2
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivAllFemDie
Sequence=CivSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllFemMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivAllFemAttackCommand
VoiceSelect=CivAllFemSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
AllowedToStartInMultiplayer=no

[CIVBFM]
Pip=yellow
Cost=10
Name=Civilian Beach Fat Male
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:CIV1
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivFatDie
Sequence=CivSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivAllAttackCommand
VoiceSelect=CivAllSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
AllowedToStartInMultiplayer=no

[CIVBTM]
Pip=yellow
Cost=10
Name=Civilian Beach Thin Male
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:CIV3
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivThinDie
Sequence=CivSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivAllAttackCommand
VoiceSelect=CivAllSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
AllowedToStartInMultiplayer=no

[CIVC]
Pip=yellow
Cost=10
Name=Civilian Texan C
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:CIV3
Nominal=yes
Primary=Pistola
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivTexanDie
Sequence=CivGunSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivTexanMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivTexanAttackCommand
VoiceSelect=CivTexanSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
AllowedToStartInMultiplayer=no

[CIVP]
ROT=5
Cost=0
Name=Civilian Plane
Size=4
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:Civilian_Plane
Crusher=no
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=yes
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[CIVSF]
Pip=yellow
Cost=10
Name=Civilian Snow Female
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:CIV2
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivSovFemDie
Sequence=CivGunSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivSovFemMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivSovFemAttackCommand
VoiceSelect=CivSovFemSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivSovFemFear
VoiceSpecialAttack=CivSovFemMove
AllowedToStartInMultiplayer=no

[CIVSFM]
Pip=yellow
Cost=10
Name=Civilian Snow Fat Male
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:CIV1
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivFatDie
Sequence=CivGunSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivSovMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivSovAttackCommand
VoiceSelect=CivSovSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivSovFear
VoiceSpecialAttack=CivSovMove
AllowedToStartInMultiplayer=no

[CIVSTM]
Pip=yellow
Cost=10
Name=Civilian Snow Thin Male
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:CIV3
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivThinDie
Sequence=CivGunSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivSovMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivSovAttackCommand
VoiceSelect=CivSovSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivSovFear
VoiceSpecialAttack=CivSovMove
AllowedToStartInMultiplayer=no

[CLEG]
Pip=red
Cost=1500
Name=Chrono Legionnaire
Size=1
Armor=none
Cameo=CLEGICON
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=5
Crawls=yes
FireUp=2
Points=15
UIName=Name:CLEG
IFVMode=10
Primary=NeutronRifle
Soylent=750
AltCameo=CLEGUICO
Bombable=yes
Category=Soldier
DieSound=ChronoLegionDie
Sequence=ClegSequence
Strength=125
Crushable=no
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=10
VoiceMove=ChronoLegionMove
CrushSound=InfantrySquish
Teleporter=yes
ThreatPosed=20
VoiceAttack=ChronoLegionAttackCommand
VoiceSelect=ChronoLegionSelect
ElitePrimary=NeutronRifleE
MoveToShroud=no
MovementZone=Infantry
PhysicalSize=1
Prerequisite=GAPILE,TECH
ChronoInSound=ChronoLegionTeleport
VoiceFeedback=ChronoLegionFear
ChronoOutSound=ChronoLegionTeleport
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=100,-25,135
ImmuneToPsionics=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
ImmuneToRadiation=no
VoiceSpecialAttack=ChronoLegionMove
PrerequisiteOverride=CAWASH16
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[CLINTGUN]
ROF=10
Range=6
Speed=100
Damage=125
Report=ClintAttack
Warhead=HollowPoint
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[CLNT]
Pip=yellow
Cost=10
Name=Flint Westwood
Size=1
Armor=plate
Cameo=SHKICON
Image=ARND
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=6
Crawls=yes
FireUp=2
Points=1
UIName=Name:CLNT
IFVMode=4
Nominal=yes
Primary=CLINTGUN
Soylent=200
AltCameo=SHKUICO
Category=Civilian
Civilian=yes
DieSound=ClintDie
Sequence=ConSequence
Strength=200
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
Trainable=no
VoiceMove=ClintMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=0
VoiceAttack=ClintAttackCommand
VoiceSelect=ClintSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=ClintFear
PrimaryFireFLH=100,-25,135
SecondaryFireFLH=100,-25,135
VoiceSpecialAttack=ClintMove
AllowedToStartInMultiplayer=no

[CMIN]
ROT=5
Cost=1400
Dock=NAREFN,GAREFN
Name=Chrono Miner
Size=3
Armor=medium
Cameo=AHRVICON
Owner=British,French,Germans,Americans,Alliance
Sight=4
Speed=4
Voxel=yes
Crewed=no
Points=55
UIName=Name:CMIN
Weight=3.5
Crusher=yes
Nominal=yes
Primary=none
Soylent=1400
Storage=20
Category=Support
DieSound=GenVehicleDie
PipScale=Tiberium
Strength=1000
AutoCrush=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Harvester=yes
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
Remapable=yes
TechLevel=1
ToProtect=yes
Trainable=no
VoiceMove=ChronoMinerMove
Bunkerable=no
CrushSound=TankCrush
StupidHunt=yes
Teleporter=yes
VoiceEnter=ChronoMinerReturn
CrateGoodie=yes
DebrisTypes=TIRE
SelfHealing=yes
ThreatPosed=0
VoiceAttack=ChronoMinerMove
VoiceSelect=ChronoMinerSelect
MovementZone=Crusher
Prerequisite=GAWEAP,PROC
VoiceHarvest=ChronoMinerHarvest
ZFudgeBridge=7
ZFudgeColumn=9
ZFudgeTunnel=14
ChronoInSound=ChronoMinerTeleport
ImmuneToVeins=yes
ChronoOutSound=ChronoMinerTeleport
DebrisMaximums=4
UnloadingClass=CMON
ImmuneToPsionics=yes
ResourceGatherer=yes
ImmuneToRadiation=yes
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatAvoidanceCoefficient=.65
AllowedToStartInMultiplayer=no

[CMISL]
ROT=4
Ammo=1
Cost=50
Name=Cruise Missile
Armor=special_2
Image=BSUBMISL
Owner=YuriCountry
Sight=0
Speed=20
Crewed=no
Points=18
UIName=Name:DMISL
FlyBack=true
Spawned=yes
Category=AirPower
Explodes=no
Landable=yes
NoShadow=yes
Strength=50
AuxSound1=BoomerAttack1
DontScore=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=1
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MaxDebris=2
TechLevel=-1
Trainable=no
GuardRange=30
Selectable=no
ThreatPosed=10
MissileSpawn=yes
MoveToShroud=yes
MovementZone=Fly
RadarInvisible=no
ImmuneToPsionics=yes
DamageParticleSystems=SmallGreySSys

[CMISLEWH]
Wall=yes
Wood=yes
Bright=yes
Rocker=no
Sparky=no
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
AnimList=MININUKE
InfDeath=2
Tiberium=yes
CellSpread=3
ProneDamage=70%
Conventional=yes
PercentAtMax=.5

[CMISLWH]
Wall=yes
Wood=yes
Bright=yes
Deform=10%
Rocker=no
Sparky=no
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=2
Tiberium=yes
CellSpread=1.5
ProneDamage=70%
Conventional=yes
PercentAtMax=.25
DeformThreshhold=300

[CMON]
ROT=5
Cost=1400
Dock=NAREFN,GAREFN
Name=Chrono Miner(noback)
Armor=medium
Owner=British,French,Germans,Americans,Alliance
Sight=4
Speed=4
Voxel=yes
Crewed=no
Points=20
UIName=Name:CMIN
Weight=3.5
Crusher=yes
Nominal=yes
Category=Support
DieSound=GenVehicleDie
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Harvester=yes
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
Remapable=yes
TechLevel=-1
ToProtect=yes
Trainable=no
VoiceMove=ChronoMinerMove
CrushSound=TankCrush
VoiceEnter=ChronoMinerReturn
DebrisTypes=TIRE
SelfHealing=yes
ThreatPosed=0
VoiceAttack=ChronoMinerMove
VoiceSelect=ChronoMinerSelect
MovementZone=Crusher
VoiceHarvest=ChronoMinerHarvest
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
DebrisMaximums=4
ImmuneToRadiation=yes
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatAvoidanceCoefficient=1
AllowedToStartInMultiplayer=no

[CONA]
ROT=5
Cost=0
Name=Construction Excavator
Size=3
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:CONA
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
MoveSound=FlakTrackMoveStart
SizeLimit=2
TechLevel=-1
VoiceMove=
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[COP]
ROT=5
Cost=0
Name=Police Car
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:PIGCAR
Crusher=no
Soylent=100
Category=Transport
DieSound=PoliceCarDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
AmbientSound=PoliceSirenLoop
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[COW]
Pip=yellow
Cost=10
Name=Animal Cow
Size=2
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=4
Speed=4
Crawls=no
FireUp=2
Points=1
UIName=Name:COW
IFVMode=12
Natural=yes
Nominal=yes
Soylent=200
Category=Civilian
Civilian=yes
DieSound=CowDie
NotHuman=yes
Sequence=AnimalSequence
Strength=150
Crushable=no
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
VoiceMove=CowMove
UseOwnName=true
ThreatPosed=0
VoiceAttack=CowMove
VoiceSelect=CowSelect
AmbientSound=CowAmbient
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CowFear
PrimaryFireFLH=80,0,85
VoiceSpecialAttack=CowMove
AllowedToStartInMultiplayer=no

[CRAT01]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRAT02]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRAT03]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRAT04]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRAT0A]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRAT0B]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRAT0C]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRATE]
Land=Clear
Name=Goodie Crate
Crate=yes
Theater=yes
DrawFlat=false
RadarColor=92,92,92
CrateTrigger=yes
RadarInvisible=yes

[CRATER01]
Crater=yes
Theater=yes

[CRATER02]
Crater=yes
Theater=yes

[CRATER03]
Crater=yes
Theater=yes

[CRATER04]
Crater=yes
Theater=yes

[CRATER05]
Crater=yes
Theater=yes

[CRATER06]
Crater=yes
Theater=yes

[CRATER07]
Crater=yes
Theater=yes

[CRATER08]
Crater=yes
Theater=yes

[CRATER09]
Crater=yes
Theater=yes

[CRATER10]
Crater=yes
Theater=yes

[CRATER11]
Width=2
Crater=yes
Height=2
Theater=yes

[CRATER12]
Width=2
Crater=yes
Height=2
Theater=yes

[CRAWP]
ROF=100
Range=14
Speed=100
Damage=250
Report=SILENCER
Warhead=HollowPoint2
Projectile=InvisibleLow
RevealOnFire=no

[CRBAZOOKA]
ROF=30
Range=8
Speed=25
Damage=35
Report=FlakCannonAttack
Warhead=AP
Projectile=AAHeatSeeker2

[CRElectricBolt]
ROF=45
Range=6
Speed=100
Damage=60
Report=TeslaTankAttack
Warhead=Shock
Projectile=InvisibleLow
AssaultAnim=UCELEC
IsElectricBolt=true

[CRFlakGuyGun]
ROF=15
Anim=GUNFIRE
Range=7
Speed=50
Damage=30
Report=FlakTrackAttackGround
Warhead=FlakTWH
Projectile=FlakTProj

[CRM1Carbine]
ROF=15
Range=6
Speed=100
Damage=30
Report=GIAttack
Warhead=SA
Projectile=InvisibleLow

[CRM60]
ROF=15
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=6
Speed=100
Damage=25
Report=IFVAttackGround
Warhead=SSA
Projectile=InvisibleLow

[CRMP5]
ROF=10
Range=7
Speed=100
Damage=125
Report=SealAttack
Warhead=HollowPoint3
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[CRMakeupKit]
ROF=100
Range=-2
Speed=100
Damage=1
Report=MirageTankDisguise
Warhead=TankSnapshot
FireOnce=yes
Projectile=InvisibleAll
RevealOnFire=no

[CRMindControl]
ROF=10
Anim=RING1
Range=1
Speed=1
Damage=200
Report=YuriDeploy
Warhead=PsiPulse
AreaFire=yes
Projectile=Psychic

[CRMissileLauncher]
ROF=40
Burst=2
Range=8
Speed=30
Damage=30
Report=GuardianGIDeployedAttack
Warhead=GUARDWH
Projectile=AAHeatSeeker2
MinimumRange=1

[CRNUKEWH]
Sparky=no
Verses=100%,100%,100%,90%,50%,50%,60%,150%,20%,100%,100%
AnimList=MININUKE - added 11/30
InfDeath=4
Tiberium=yes
CellSpread=5
PercentAtMax=.25

[CRNeutronRifle]
ROF=120
Range=6
Speed=100
Damage=5
Report=ChronoLegionAttack
Warhead=ChronoBeam
IsRadBeam=yes
Projectile=InvisibleLow

[CRNuke]
ROF=80
Range=1
Speed=35
Damage=200
Report=NukeExplosion
Suicide=yes
Warhead=CRNUKEWH
RadLevel=500
Projectile=InvisibleLow

[CRPsychicJab]
ROF=15
Range=6.5
Speed=100
Damage=25
Report=InitiateAttack
Warhead=SAFlame
Projectile=InvisibleLow

[CRRadBeamWeapon]
ROF=30
Range=7
Speed=100
Damage=175
Report=DesolatorAttack
Warhead=RadBeamWarhead
IsRadBeam=yes
Projectile=InvisibleLow

[CRSuperMindBlast]
ROF=50
Anim=RING1
Range=1
Speed=1
Damage=250
Report=YuriDeploy
Warhead=SuperPsiPulse
AreaFire=yes
FireOnce=yes
Projectile=Psychic

[CRTerrorBomb]
ROF=10
Anim=RING1
Range=1.5
Damage=250
Suicide=yes
Warhead=TerrorBombWH
Projectile=Invisible

[CRTerrorBombWH]
Fire=yes
Sparky=no
Verses=150%,100%,100%,90%,50%,50%,200%,90%,50%,100%,100%
InfDeath=4
CellSpread=3
PercentAtMax=.1

[CRUISE]
ROT=1
Cost=0
Name=Cruise Ship
Size=6
Armor=light
Naval=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=4
Voxel=yes
Points=40
Turret=no
UIName=Name:CruiseShip
Weight=4
Crusher=yes
Soylent=100
Category=Support
DieSound=
PipScale=Passengers
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MaxDebris=3
SizeLimit=2
SpeedType=Float
TechLevel=-1
Trainable=no
VoiceMove=ACCMoveStart
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=CruiseShipSelect
AmbientSound=CruiseShipAmbience
MovementZone=Water
Prerequisite=NAWEAP
SinkingSound=GenLargeWaterDie
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[CRVirusGun]
ROF=80
Range=12
Speed=100
Damage=125
Report=VirusAttack
Warhead=Virus
Projectile=InvisibleLow
RevealOnFire=no

[CRYSTAL01]
Name=TiberiumCrystal01
Damage=40
MaxZVel=32.0
MinZVel=28.0
Warhead=TankOGas
Duration=150
MaxXYVel=10.0
Elasticity=0.0
ExpireAnim=TWLT050
IsTiberium=true
ShareSource=SONIC
DamageRadius=100
ShareTurretData=yes
MaxAngularVelocity=24.0
MinAngularVelocity=12.0

[CRYSTAL02]
Name=TiberiumCrystal02
Image=GASTANK
Damage=40
MaxZVel=45.0
MinZVel=40.0
Warhead=TankOGas
Duration=150
MaxXYVel=18.0
Elasticity=0.0
ExpireAnim=TWLT050
IsTiberium=true
DamageRadius=100
MaxAngularVelocity=24.0
MinAngularVelocity=12.0

[CTECH]
Pip=yellow
Cost=10
Name=Technician
Size=1
Armor=none
Image=CIV3
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:CTECH
Nominal=yes
Primary=Pistola
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivFatDie
Strength=50
Fraidycat=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivAllAttackCommand
VoiceSelect=CivAllSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
AllowedToStartInMultiplayer=no

[Cannon]
Image=120MM
Arcing=true
SubjectToWalls=yes
SubjectToCliffs=yes
SubjectToElevation=yes

[Cannon2]
AA=no
Image=120MM

[Capture]
Rate=.016
Scatter=no
Retaliate=no
Recruitable=no

[ChaosAttack]
ROF=30
Range=3
Speed=30
Damage=600
Report=ChaosDroneAttack
Warhead=PsychGasCreate
AreaFire=yes
OmniFire=yes
Projectile=InvisibleLow

[ChemLauncher]
ROF=1
Range=6
Speed=30
Damage=100
Report=ICBM1
Warhead=Gas
Projectile=ChemMissile

[ChemMissile]
AA=no
Arm=2
ROT=4
Color=DarkGreen
Image=MISLCHEM
Ranged=yes
Cluster=8
VeryHigh=yes
Proximity=yes
IgnoresFirestorm=yes

[ChimpBite]
ROF=30
Range=1.5
Speed=100
Damage=30
Report=ChimpAttack
Warhead=HollowPoint
Projectile=InvisibleLow
CellRangefinding=yes

[ChronoBeam]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,0%
Temporal=yes

[ChronoMP5]
ROF=10
Range=6
Speed=100
Damage=125
Report=SealAttack
Warhead=HollowPointNoBuilding
Projectile=InvisibleLow

[ChronoMP5E]
ROF=10
Range=6
Speed=100
Damage=125
Report=SealAttack
Warhead=HollowPointNoBuilding
Projectile=InvisibleLow

[ChronoSphereSpecial]
Name=Chrono Sphere
Type=ChronoSphere
Range=1.4
Action=ChronoSphere
UIName=Name:Chrono
PreClick=yes
IsPowered=true
ShowTimer=yes
RechargeTime=7
SidebarImage=CHROICON
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I156
ImpatientVoice=
LineMultiplier=3
DisableableFromShell=yes

[ChronoWarpSpecial]
Name=Chrono Warp
Type=ChronoWarp
Range=1.4
Action=ChronoWarp
UIName=Name:Chrono2
IsPowered=false
PostClick=yes
PreDependent=ChronoSphere
RechargeTime=1
SidebarImage=XXXXICON
SuspendVoice=
ChargingVoice=
RechargeVoice=
ImpatientVoice=
LineMultiplier=3

[Clear]
Foot=100%
Float=0%
Hover=50%
Track=100%
Wheel=100%
Buildable=yes
Amphibious=80%
FloatBeach=0%

[ClusterBits]
Arm=2
ROT=60
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=yes

[CoilBolt]
ROF=80
Range=7
Speed=100
Damage=200
Report=TeslaCoilAttack
Warhead=Electric
Projectile=Invisible
IsElectricBolt=true

[ColorAdd]
None=0,0,0
Purple=15,0,15
HighRed=24,0,0
HighBlue=0,0,24
LowWhite=7,7,7
MidWhite=14,28,14
HighGreen=0,56,0
HighWhite=24,56,24
StrongRed=31,0,0
TopYellow=16,32,0
HighYellow=24,56,0
StrongBlue=0,0,31
BrightWhite=31,63,31
StrongGreen=0,63,0

[Colors]
Red=20,255,184
Gold=43,239,255
Grey=0,0,131
Green=104,241,195
Orange=25,230,255
Purple=201,201,189
Yellow=38,159,255
DarkRed=0,230,255
DarkSky=131,200,230
Magenta=221,102,255
Purple2=211,201,189
Purple3=191,201,189
DarkBlue=153,214,212
NeonBlue=185,156,238
DarkGreen=81,200,210
LightBlue=119,143,255
LightGold=25,255,255
LightGrey=0,0,240
NeonGreen=0,0,0
AlliedLoad=164,255,255
SovietLoad=0,235,255

[CombatDamage]
Crush=1.8
C4Delay=.03
Craters=CR1,CR2,CR3,CR4,CR5,CR6
Incoming=10
Scorches=BURN01,BURN02,BURN03,BURN04
C4Warhead=Super
ExpSpread=.7
MaxDamage=10000
MinDamage=1
Scorches1=BURN05,BURN06,BURN07
Scorches2=BURN08,BURN09,BURN10
Scorches3=BURN11,BURN12,BURN13
Scorches4=BURN14,BURN15,BURN16
V3Warhead=V3WH
AtomDamage=1000
IvanDamage=450
SplashList=H2O_EXP3,H2O_EXP2,H2O_EXP1
TurboBoost=1.5
DeathWeapon=DefaultDeathWeapon
FireSupress=1
FlameDamage=Fire
IvanWarhead=IvanWH
CMislWarhead=CMISLWH
CrushWarhead=Crush
DMislWarhead=DMISLWH
FlameDamage2=Fire2
HomingScatter=2.0
OverloadCount=3,6,10,50
PlayerScatter=no
TreeTargeting=no
BerzerkAllowed=no
BridgeStrength=1500
CollapseChance=100
IvanTimedDelay=450
OverloadDamage=0,50,100,500
OverloadFrames=30,60,60,60
V3EliteWarhead=V3EWH
AmmoCrateDamage=200
HarvesterImmune=no
IonCannonDamage=751
PlayerAutoCrush=no
VeinholeWarhead=VeinholeWH
BallisticScatter=1.0
DrainMoneyAmount=30
FirestormWarhead=FirestormWH
IonCannonWarhead=IonCannonWH
PlayerReturnFire=no
TiberiumStrength=-1
CMislEliteWarhead=CMISLEWH
DMislEliteWarhead=DMISLEWH
OccupyWeaponRange=5
TiberiumExplosive=no
DefaultSparkSystem=SparkSys
DestroyableBridges=yes
DrainAnimationType=DISKRAY
BunkerROFMultiplier=1.3
CanDetonateTimeBomb=no
IronCurtainDuration=750
IvanIconFlickerRate=8
OccupyROFMultiplier=1.2
PsychicRevealRadius=15
CanDetonateDeathBomb=no
DrainMoneyFrameDelay=30
OpenToppedRangeBonus=2
CurrentStrengthDamage=yes
BunkerDamageMultiplier=1.3
BunkerWeaponRangeBonus=2
OccupyDamageMultiplier=1.2
OpenToppedWarpDistance=7
ControlledAnimationType=MINDANIM
DefaultFireStreamSystem=FireStreamSys
FallingDamageMultiplier=1.0
TiberiumExplosionDamage=0
DefaultDebrisSmokeSystem=SmallGreySSys
DefaultTestParticleSystem=TestSmokeSys
DefaultLargeRedSmokeSystem=BigGreySmokeSys
DefaultSmallRedSmokeSystem=SmallGreySSys
OpenToppedDamageMultiplier=1.2
DefaultLargeGreySmokeSystem=BigGreySmokeSys
DefaultRepairParticleSystem=WeldingSys
DefaultSmallGreySmokeSystem=SmallGreySSys
MindControlAttackLineFrames=20
PermaControlledAnimationType=MINDANIMR
DefaultFirestormExplosionSystem=FirestormSparkSys

[Comet]
ROF=100
Range=10
Speed=40
Bright=yes
Damage=100
Report=PrismTankAttack
IsLaser=true
Warhead=CometWH
Projectile=LargeCometP
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[CometFragment]
ROF=120
Range=3
Speed=10
Bright=yes
Damage=30
IsLaser=true
Warhead=CometWH
Projectile=SmallCometP
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[CometWH]
Wall=no
Verses=100%,100%,100%,75%,50%,50%,200%,200%,200%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[Construction]
Scatter=no
Retaliate=no
Recruitable=no

[Controller]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
AnimList=YURICNTL
MindControl=yes

[ControllerBuilding]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
AnimList=YURICNTL
MindControl=yes

[CowShot]
ROF=75
Range=12
Speed=100
Damage=300
Report=IFVCowshot
IsLaser=true
Warhead=PrismWarhead
IsBigLaser=true
Projectile=InvisibleHigh
LaserDuration=15
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0

[CrateRules]
FreeMCV=yes
CrateImg=CRATE
WoodCrate=Money
CrateRegen=3
WaterCrate=Money
CrateRadius=3.0
SilverCrate=HealBase
CrateMaximum=255
CrateMinimum=1
WoodCrateImg=CRATE
UnitCrateType=none
WaterCrateImg=WCRATE
HealCrateSound=HealCrate
SoloCrateMoney=5000

[Cruentus]
Name=Tiberium Cruentus
Color=NeonBlue
Image=2
Power=0
Value=50
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
Growth=10000
Spread=10000
GrowthPercentage=0
SpreadPercentage=0

[CruiseLauncher]
ROF=50
Burst=2
Range=20
Speed=15
Damage=25
Report=BoomerAttack1
Spawner=yes
Warhead=Special
OmniFire=yes
Projectile=InvisibleHigh
MinimumRange=8

[CruiseMissile]
ROF=50
Burst=1
Range=20
Speed=40
Damage=25
Report=SeawolfAttack
Warhead=HE
Projectile=NavalToGroundSeeker
MinimumRange=1

[Crush]
Sparky=no
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=2
Tiberium=yes
CellSpread=.5
ProneDamage=100%
PercentAtMax=1
PenetratesBunker=yes

[CyCannon]
ROF=50
Range=7
Speed=70
Damage=120
Report=scrin5b
Warhead=PlasmaWH
Projectile=ProtonBlast

[DDBX]
ROT=5
Cost=0
Name=Double Decker Bus
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:RedBus
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
Passengers=5
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[DESO]
Pip=red
Cost=600
Name=Desolater
Size=1
Armor=plate
Cameo=DESOICON
Owner=Russians,Confederation,Africans,Arabs
Sight=6
Speed=4
Crawls=yes
FireUp=2
Points=30
UIName=Name:DESO
IFVMode=9
Primary=RadBeamWeapon
Soylent=300
AltCameo=DESOUICO
Bombable=yes
Category=Soldier
Deployer=yes
DieSound=DesolatorDie
Fearless=yes
Sequence=DesoSequence
Strength=150
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=RadEruptionWeapon
TechLevel=8
VoiceMove=DesolatorMove
CrushSound=InfantrySquish
DeployFire=yes
SelfHealing=yes
ThreatPosed=20
VoiceAttack=DesolatorAttackCommand
VoiceSelect=DesolatorSelect
ElitePrimary=RadBeamWeaponE
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND,RADAR
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=100,-25,135
RequiredHouses=Arabs
ImmuneToPsionics=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
ImmuneToRadiation=yes
VoiceSpecialAttack=DesolatorMove
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[DEST]
ROT=5
Cost=1000
Name=Destroyer
Size=30
Armor=heavy
Cameo=desticon
Naval=yes
Owner=British,French,Germans,Americans,Alliance
Sight=7
Speed=6
Voxel=yes
Crewed=no
Points=30
Spawns=ASW
Turret=no
UIName=Name:DEST
Weight=3
Crusher=no
Primary=155mm
Sensors=yes
Soylent=1000
Category=Support
DieSound=
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=32
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MoveSound=DestroyerMoveStart
Remapable=yes
Secondary=ASWLauncher
SpeedType=Float
TechLevel=4
ToProtect=yes
VoiceMove=GenAllWaterMove
NoSpawnAlt=yes
ThreatPosed=15
VoiceAttack=GenAllWaterAttackCommand
VoiceSelect=GenAllWaterSelect
ElitePrimary=155mmE
MovementZone=Water
Prerequisite=GAYARD
SensorsSight=8
SinkingSound=GenLargeWaterDie
SpawnsNumber=1
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=1
PrimaryFireFLH=280,0,120
SpawnRegenRate=400
OpportunityFire=yes
SpawnReloadRate=150
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[DISK]
ROT=100
Cost=1750
Name=Floating Disk
Size=6
Armor=light
Cameo=DISKICON
Owner=YuriCountry
Sight=9
Speed=15
Voxel=yes
Points=25
Turret=yes
UIName=Name:DISK
Weight=3.5
Crusher=no
Primary=DiskLaser
Soylent=1750
AltCameo=DISKUICO
Category=AirPower
IsTilter=yes
Strength=600
Crashable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MaxDebris=14
MoveSound=FloatingDiscMoveLoop
Secondary=DiskDrain
SpeedType=Hover
TechLevel=2
VoiceMove=FloatingDiscMove
Accelerates=false
CrateGoodie=no
CreateSound=FloatingDiscCreated
DeathWeapon=BlimpBombEffect
SelfHealing=yes
ThreatPosed=20
TurretSpins=yes
VoiceAttack=FloatingDiscAttackCommand
VoiceSelect=FloatingDiscSelect
BalloonHover=yes
ElitePrimary=DiskLaserE
JumpJetAccel=10
JumpjetClimb=8
JumpjetCrash=15
JumpjetSpeed=16
MoveToShroud=yes
MovementZone=Fly
Prerequisite=YAWEAP,YATECH
TurretOffset=0
ZFudgeColumn=8
ZFudgeTunnel=13
CrashingSound=FloatingDiscDie
JumpjetHeight=750
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetWobbles=.1
PrimaryFireFLH=0,0,75
JumpJetTurnRate=100
OpportunityFire=yes
JumpjetDeviation=15
JumpjetNoWobbles=yes
TiltCrashJumpjet=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
ConsideredAircraft=yes
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
DeathWeaponDamageModifier=.1
VoiceSecondaryWeaponAttack=FloatingDiscSteal
AllowedToStartInMultiplayer=no

[DLPH]
ROT=6
Cost=500
Name=Dolphin
Size=15
Armor=light
Cameo=DLPHICON
Naval=yes
Owner=British,French,Germans,Americans,Alliance
Sight=4
Speed=8
Voxel=no
Crewed=no
Points=15
Turret=no
UIName=Name:DLPH
Organic=yes
Primary=SonicZap
Sensors=yes
Soylent=500
Category=AFV
DieSound=DolphinDie
IdleRate=8
NotHuman=yes
Strength=200
WalkRate=4
Cloakable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=64
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
Remapable=yes
SpeedType=Float
TechLevel=5
VoiceMove=DolphinMove
GuardRange=4
TypeImmune=yes
Underwater=yes
WalkFrames=6
Accelerates=true
CrateGoodie=no
ThreatPosed=20
VoiceAttack=DolphinAttackCommand
VoiceSelect=DolphinSelect
ElitePrimary=SonicZapE
FiringFrames=6
MovementZone=Water
Prerequisite=GAYARD,GATECH
SensorsSight=8
CloakingSpeed=1
LandTargeting=1
VoiceFeedback=DolphinFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[DMISL]
ROT=4
Ammo=1
Cost=50
Name=Dread Missile
Armor=special_2
Owner=Russians,Confederation,Africans,Arabs
Sight=0
Speed=18
Voxel=yes
Crewed=no
Points=20
UIName=Name:DMISL
FlyBack=true
Spawned=yes
Category=AirPower
Explodes=no
Landable=yes
NoShadow=yes
Strength=50
AuxSound1=DreadnoughtAttack
DontScore=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=1
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MaxDebris=2
Remapable=no
TechLevel=-1
Trainable=no
GuardRange=30
Selectable=no
SpawnDelay=2
CanBeHidden=no
ThreatPosed=10
MissileSpawn=yes
MoveToShroud=yes
MovementZone=Fly
RadarInvisible=no
ImmuneToPsionics=yes
DamageParticleSystems=SmallGreySSys

[DMISLEWH]
Wall=yes
Wood=yes
Bright=yes
Rocker=no
Sparky=no
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
AnimList=MININUKE
InfDeath=2
Tiberium=yes
CellSpread=3
ProneDamage=70%
Conventional=yes
PercentAtMax=.5

[DMISLWH]
Wall=yes
Wood=yes
Bright=yes
Deform=10%
Rocker=no
Sparky=no
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=2
Tiberium=yes
CellSpread=1.5
ProneDamage=70%
Conventional=yes
PercentAtMax=.25
DeformThreshhold=300

[DNOA]
ROT=40
Cost=2700
Name=Animal T-Rex
Size=30
Armor=Plate
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=5
Speed=8
Crawls=no
Crewed=no
FireUp=5
Points=20
Turret=no
UIName=Name:DNOA
Weight=.5
Organic=yes
Primary=TRexInfBite
Bombable=yes
Category=AFV
DieSound=TrexDie
Explodes=no
IsTilter=no
NoShadow=yes
NotHuman=yes
Sequence=TrexSequence
Strength=300
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=no
Secondary=TRexBite
TechLevel=-1
Trainable=no
VoiceMove=TrexMove
CloseRange=yes
GuardRange=5
CrateGoodie=no
SelfHealing=yes
ThreatPosed=25
VoiceAttack=TrexMove
VoiceSelect=TRexSelect
MovementZone=Infantry
Parasiteable=no
ZFudgeColumn=8
ZFudgeTunnel=13
SecondaryFire=5
VoiceFeedback=
EliteAbilities=STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
AccelerationFactor=0.01
DefaultToGuardArea=yes
OmniCrushResistant=yes
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
VoiceSecondaryWeaponAttack=TrexMove
AllowedToStartInMultiplayer=no

[DNOB]
ROT=40
Cost=1000
Name=Animal Bront
Size=30
Armor=light
Image=DNOB
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=5
Speed=8
Crawls=no
Crewed=no
FireUp=5
Points=20
Turret=no
UIName=Name:DNOB
Weight=.5
Organic=yes
Primary=ChimpBite
Soylent=200
Bombable=yes
Category=AFV
DieSound=BrontoDie
Explodes=no
IsTilter=no
NoShadow=yes
NotHuman=yes
Sequence=BrontSequence
Strength=200
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=no
Secondary=VirtualScanner
SpeedType=Float
TechLevel=-1
Trainable=no
VoiceMove=BrontoMove
GuardRange=5
CrateGoodie=no
SelfHealing=yes
ThreatPosed=25
VoiceAttack=BrontoMove
VoiceSelect=BrontoSelect
AmbientSound=BrontoAmbient
MovementZone=Water
Parasiteable=no
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
AccelerationFactor=0.01
DefaultToGuardArea=yes
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[DOG]
Pip=white
Cost=200
Name=Attack Dog
Size=1
Armor=none
Cameo=DOGICON
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=9
Speed=8
Crawls=no
FireUp=6
Points=10
UIName=Name:DOG
IFVMode=0
Natural=yes
Primary=BadTeeth
Soylent=100
AltCameo=DOGUICO
Bombable=yes
Category=Soldier
DieSound=DogDie
NotHuman=yes
Sequence=DogSequence
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=VirtualScanner
TechLevel=2
Trainable=no
VoiceMove=DogMove
CrushSound=InfantrySquish
ThreatPosed=20
VoiceAttack=DogAttackCommand
VoiceSelect=DogSelect
MovementZone=Infantry
PhysicalSize=1
Prerequisite=Barracks
VoiceFeedback=DogFear
DetectDisguise=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=6
PrimaryFireFLH=0,0,0
ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry
ImmuneToPsionics=yes
LeadershipRating=7
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
ImmuneToRadiation=no
ReselectIfLimboed=yes
DefaultToGuardArea=yes
VoiceSpecialAttack=DogMove
RejoinTeamIfLimboed=yes
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[DOGJUMP]
AA=no
Arm=2
ROT=8
Image=DOGP
Ranged=yes
Shadow=no
Proximity=yes
FirersPalette=yes
SubjectToWalls=yes
SubjectToCliffs=no
SubjectToElevation=no

[DOLY]
ROT=5
Cost=0
Name=Hollywood Camera Dolly
Size=4
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:DOLY
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=CivAllMove
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=CivAllSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[DRED]
ROT=1
Cost=2000
Name=Dreadnought
Size=50
Armor=heavy
Cameo=DREDICON
Naval=yes
Owner=Russians,Confederation,Africans,Arabs
Sight=7
Speed=4
Voxel=yes
Crewed=no
Points=55
Spawns=DMISL
Turret=no
UIName=Name:DRED
Weight=4
Crusher=no
Primary=DredLauncher
Soylent=2000
Category=Support
DieSound=
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=32
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MoveSound=DreadnoughtMoveStart
Remapable=yes
SpeedType=Float
TechLevel=6
ToProtect=yes
VoiceMove=GenSovWaterMove
GuardRange=10
NoSpawnAlt=yes
CrateGoodie=no
ThreatPosed=25
VoiceAttack=GenSovWaterAttackCommand
VoiceSelect=GenSovWaterSelect
MovementZone=Water
Prerequisite=NAYARD,NATECH
SinkingSound=GenLargeWaterDie
SpawnsNumber=2
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=30,43,92
SpawnRegenRate=80
SpawnReloadRate=0
CanPassiveAquire=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[DRON]
ROT=40
Cost=500
Name=Terror Drone
Size=2
Armor=special_1
Cameo=DRONICON
Owner=Russians,Confederation,Africans,Arabs
Sight=4
Speed=10
Voxel=no
Crewed=no
Points=20
Turret=no
UIName=Name:DRON
Weight=.5
Crusher=no
Primary=DroneJump
Soylent=500
Category=AFV
DieSound=TerrorDroneDie
Explodes=no
IsTilter=no
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=TerrorDroneMoveLoop
Remapable=yes
Secondary=VirtualScanner
TechLevel=4
Trainable=no
VoiceMove=TerrorDroneMove
Bunkerable=no
WalkFrames=6
Accelerates=false
CrateGoodie=no
ThreatPosed=25
VoiceAttack=TerrorDroneAttackCommand
VoiceSelect=TerrorDroneSelect
FiringFrames=4
MovementZone=Destroyer
Parasiteable=no
Prerequisite=NAWEAP
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
NavalTargeting=6
PrimaryFireFLH=0,0,30
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ReselectIfLimboed=yes
AccelerationFactor=5
DefaultToGuardArea=yes
DeaccelerationFactor=5
SuppressionThreshold=5
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[DRUM01]
Land=Rock
Name=Drum
RadarColor=92,92,92
LegalTarget=true

[DRUM02]
Land=Rock
Name=Drum
RadarColor=92,92,92
LegalTarget=true

[DTRUCK]
ROT=5
Cost=1500
Name=Demolitions Truck
Size=3
Armor=light
Image=TRUCKA
Owner=Russians,Confederation,Africans,Arabs
Sight=5
Speed=5
Crewed=no
Points=40
Turret=no
UIName=Name:DTRUCK
Weight=2
Crusher=no
Primary=Demobomb
Soylent=1500
Category=AFV
DieSound=DemoTruckDie
Explodes=yes
Strength=150
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=DemoTruckMoveStart
Secondary=none
TechLevel=10
Trainable=no
VoiceMove=DemoTruckMove
CreateSound=DemoTruckCreated
DeathWeapon=Demobomb
DebrisTypes=TIRE
SelfHealing=no
ThreatPosed=50
VoiceAttack=DemoTruckAttackCommand
VoiceSelect=DemoTruckSelect
CanRetaliate=no
MovementZone=Normal
Prerequisite=NAWEAP,RADAR
VoiceFeedback=
DebrisMaximums=4
RequiredHouses=Africans
CanPassiveAquire=no
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[DeathDummy]
Name=
Primary=DefaultDeathWeapon

[DeathWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=3
CellSpread=1.5
PercentAtMax=.5

[DebrisSmokeSys]
Spawns=yes
HoldsWhat=SmallGreySmoke
BehavesLike=Smoke
ParticleCap=7
SpawnCutoff=13.0
SpawnFrames=2
SpawnRadius=3
SpawnTranslucencyCutoff=13.0

[DefaultDeathWeapon]
Warhead=DeathWH
Projectile=Invisible

[DefuseKit]
ROF=20
Range=1.5
Speed=100
Damage=1
Report=DefuseKit
Warhead=BombDisarm
FireOnce=yes
Projectile=InvisibleAll
FireInTransport=no
CellRangefinding=yes

[Demobomb]
ROF=80
Range=1
Speed=35
Damage=300
Report=DemoTruckDie
Suicide=yes
Warhead=DemobombWH
RadLevel=100
Projectile=InvisibleLow

[DemobombWH]
Sparky=no
Verses=100%,100%,100%,100%,50%,50%,80%,150%,10%,100%,100%
AnimList=DEMTEXP
InfDeath=4
Tiberium=yes
CellSpread=8
PercentAtMax=.1

[DepthCharge]
Arm=2
ROT=1
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=yes
IgnoresFirestorm=yes

[Difficult]
ROF=1.2
Cost=1.0
Armor=.8
Airspeed=1.0
BuildTime=1.0
BuildDelay=.1
Groundspeed=1.0
RepairDelay=.05
DestroyWalls=no
BuildSlowdown=yes

[DiskDrain]
ROF=50
Burst=1
Range=1.5
Speed=20
Damage=1
Report=KirovAttack
Warhead=AntiB
FireOnce=yes
OmniFire=yes
Projectile=InvisibleVertical
DrainWeapon=yes
FireWhileMoving=no
CellRangefinding=yes

[DiskLaser]
ROF=80
Range=7
Speed=40
Bright=yes
Damage=90
Report=FloatingDiscAttack
Warhead=DiskWH
OmniFire=yes
DiskLaser=yes
Projectile=InvisibleAll
LaserDuration=15
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0

[DiskLaserE]
ROF=80
Range=7
Speed=40
Bright=yes
Damage=90
Report=FloatingDiscAttack
Warhead=DiskWH
OmniFire=yes
DiskLaser=yes
Projectile=InvisibleAll
LaserDuration=15
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0

[DiskWH]
Wall=no
Verses=100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=7
PenetratesBunker=yes

[DogShard]
Image=CRYSTAL4
Arcing=true

[DominatorWH]
Verses=0%,0%,0%,0%,0%,0%,100%,100%,6%,0%,0%
CellSpread=7
PercentAtMax=.2

[DoublePistols]
ROF=5
Range=6
Speed=100
Damage=125
Report=TanyaAttack
Warhead=HollowPoint2
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[DoublePistolsE]
ROF=10
Range=8
Speed=100
Damage=125
Report=TanyaAttack
Warhead=HollowPoint2
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[Dragon]
ROF=50
Burst=2
Range=6
Speed=25
Damage=30
Report=SeawolfAttack
Warhead=AP
Projectile=AAHeatSeeker2

[DredCollision]
ROF=20
Range=1.75
Speed=30
Bright=yes
Damage=200
Warhead=AP
Projectile=DredMissile
CellRangefinding=yes

[DredLauncher]
ROF=50
Burst=2
Range=25
Speed=15
Damage=50
Spawner=yes
Warhead=Special
OmniFire=yes
Projectile=InvisibleHigh
MinimumRange=8

[DredMissile]
AG=yes
Arm=2
ROT=16
Image=DREDMISS
Ranged=yes
Shadow=no
Proximity=yes
FirersPalette=yes

[DroneJump]
ROF=60
Range=1.83
Speed=30
Damage=50
Report=TerrorDroneAttack
Warhead=Parasite
Projectile=JUMP
LimboLaunch=yes
FireInTransport=no
PenetratesBunker=yes

[DummyWarhead]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%

[E1]
Pip=white
Cost=200
Name=GI
Size=1
Armor=none
Image=GI
Owner=British,French,Germans,Americans,Alliance
Sight=5
Speed=4
Points=10
UIName=Name:E1
IFVMode=2
Primary=M60
Soylent=100
Bombable=yes
Category=Soldier
Deployer=yes
DieSound=GIDie
Occupier=yes
Strength=125
Crushable=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
OccupyPip=PersonBlue
Secondary=Para
TechLevel=1
VoiceMove=GIMove
CrushSound=InfantrySquish
DeployFire=yes
DeploySound=GIDeploy
ThreatPosed=10
VoiceAttack=GIAttackCommand
VoiceSelect=GISelect
ElitePrimary=M60E
MovementZone=Infantry
OccupyWeapon=UCPara
PhysicalSize=1
Prerequisite=GAPILE
ImmuneToVeins=yes
UndeploySound=GIUndeploy
VoiceFeedback=GIFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=ParaE
ImmuneToPsionics=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteOccupyWeapon=UCElitePara
VoiceSpecialAttack=GIMove
OpenTransportWeapon=1
IsSelectableCombatant=yes

[E2]
Pip=white
Cost=100
Name=Conscript
Size=1
Armor=flak
Image=CONS
Owner=Russians,Confederation,Africans,Arabs
Sight=5
Speed=4
Points=5
UIName=Name:E2
IFVMode=2
Primary=M1Carbine
Soylent=50
Category=Soldier
DieSound=ConscriptDie
Occupier=yes
Strength=125
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
OccupyPip=PersonRed
TechLevel=1
VoiceMove=ConscriptMove
CrushSound=InfantrySquish
ThreatPosed=5
VoiceAttack=ConscriptAttackCommand
VoiceSelect=ConscriptSelect
ElitePrimary=M1CarbineE
MovementZone=Infantry
OccupyWeapon=UCM1Carbine
PhysicalSize=1
Prerequisite=NAHAND
ImmuneToVeins=yes
VoiceFeedback=ConscriptFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteOccupyWeapon=UCEliteM1Carbine
VoiceSpecialAttack=ConscriptMove
IsSelectableCombatant=yes

[EINS]
Pip=yellow
Cost=10
Name=Albert Einstein
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=no
FireUp=2
Points=1
UIName=Name:EINS
Nominal=yes
Soylent=200
Category=Civilian
Civilian=yes
DieSound=EinsteinDie
Sequence=EinsSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=EinsteinMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=0
VoiceAttack=EinsteinAttackCommand
VoiceSelect=EinsteinSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=EinsteinFear
VoiceSpecialAttack=EinsteinMove
AllowedToStartInMultiplayer=no

[EMPuls]
EMEffect=yes

[EMPulseWeapon]
ROF=1
Range=40
Speed=25
Damage=1200
Lobber=yes
Report=PLSECAN2
Warhead=EMPuls
Projectile=PulsPr

[ENGINEER]
Pip=Blue
Cost=500
Name=Engineer
Size=1
Armor=none
Cameo=ENGNICON
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=4
Speed=4
Crawls=yes
FireUp=2
Points=5
UIName=Name:ENGINEER
IFVMode=1
Primary=DefuseKit
Soylent=250
AltCameo=ENGNUICO
Category=Soldier
DieSound=EngAllDie
Engineer=yes
Sequence=EngineerSequence
Strength=75
BombSight=4
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=VirtualScanner
TechLevel=1
Trainable=no
VoiceMove=EngAllMove
CrushSound=InfantrySquish
GuardRange=9
VoiceEnter=EngAllMove
ThreatPosed=0
VoiceAttack=EngAllMove
VoiceSelect=EngAllSelect
MovementZone=Infantry
PhysicalSize=1
Prerequisite=Barracks
VoiceCapture=EngAllAttackCommand
ImmuneToVeins=yes
VoiceFeedback=EngAllFear
ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry
LeadershipRating=3
PreventAttackMove=yes
SpecialThreatValue=1
VoiceSpecialAttack=EngAllAttackCommand
IsSelectableCombatant=no
AllowedToStartInMultiplayer=no

[EUROC]
ROT=5
Cost=0
Name=European Car A
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:CAR
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[Easy]
ROF=.8
Cost=1.0
Armor=1.2
Airspeed=1.0
BuildTime=.8
BuildDelay=.03
ContentScan=yes
Groundspeed=1.0
RepairDelay=.02
DestroyWalls=no

[Eaten]
Rate=.016
Retaliate=no
Recruitable=no

[EiffelBolt]
ROF=20
Range=20
Speed=100
Damage=2000
Report=ParisTowerAttack
Warhead=Electric
Projectile=InvisibleHigh
IsElectricBolt=true

[Electric]
Wall=yes
Wood=yes
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
AnimList=TSTIMPCT
InfDeath=5

[ElectricAssault]
Verses=0%,0,0%,0%,0%,0%,100%,100%,100%,50%,100%
InfDeath=5
ElectricAssault=yes

[ElectricBolt]
ROF=60
Range=3
Speed=100
Damage=50
Report=TeslaTroopAttack
Warhead=Shock
Projectile=InvisibleLow
AssaultAnim=UCELEC
IsElectricBolt=true

[ElectricBoltE]
ROF=40
Range=5
Speed=100
Damage=50
Report=TeslaTroopEliteAttack
Warhead=Shock
Projectile=Electricbounce
AssaultAnim=UCELEC
IsElectricBolt=true

[ElectricFragment]
ROF=40
Range=5
Speed=100
Damage=50
Report=TeslaTroopAttack
Warhead=Shock
Projectile=Invisiblelow
AssaultAnim=UCELEC
IsElectricBolt=true

[Electricbounce]
Image=none
Inviso=yes
ShrapnelCount=2
ShrapnelWeapon=TeslaFragment
SubjectToWalls=no
SubjectToCliffs=yes
SubjectToElevation=no

[ElevationModel]
ElevationBonusCap=2
ElevationIncrement=4
ElevationIncrementBonus=2

[Enter]
Rate=.016
Retaliate=no
Recruitable=no

[FENCE01]
Land=Rock
Name=Fence01 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE02]
Land=Rock
Name=Fence02 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE03]
Land=Rock
Name=Fence03 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE04]
Land=Rock
Name=Fence04 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE05]
Land=Rock
Name=Fence05 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE06]
Land=Rock
Name=Fence06 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE07]
Land=Rock
Name=Fence07 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE08]
Land=Rock
Name=Fence08 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE09]
Land=Rock
Name=Fence09 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE10]
Land=Rock
Name=Fence10 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE11]
Land=Rock
Name=Fence11 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE12]
Land=Rock
Name=Fence12 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE13]
Land=Rock
Name=Fence13 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE14]
Land=Rock
Name=Fence14 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE15]
Land=Rock
Name=Fence15 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE16]
Land=Rock
Name=Fence16 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE17]
Land=Rock
Name=Fence17 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE18]
Land=Rock
Name=Fence18 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE19]
Land=Rock
Name=Fence19 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE20]
Land=Rock
Name=Fence20 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE21]
Land=Rock
Name=Fence21 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE22]
Land=Rock
Name=Fence22 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FLAKT]
Pip=white
Cost=300
Name=Flak Trooper
Size=1
Armor=none
Cameo=FLKTICON
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=5
Speed=4
Crawls=no
FireUp=3
Points=5
UIName=Name:FLAKT
IFVMode=3
Primary=FlakGuyGun
Soylent=150
AltCameo=FLKTUICO
Category=Soldier
DieSound=FlakTroopDie
Sequence=FlakSequence
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=FlakGuyAAGun
TechLevel=1
VoiceMove=FlakTroopMove
CrushSound=InfantrySquish
ThreatPosed=5
VoiceAttack=FlakTroopAttackCommand
VoiceSelect=FlakTroopSelect
ElitePrimary=FlakGuyGunE
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND,NARADR
ImmuneToVeins=yes
VoiceFeedback=FlakTroopFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=FlakGuyAAGunE
PrimaryFireFLH=90,0,175
SecondaryFireFLH=90,0,175
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
VoiceSpecialAttack=FlakTroopMove
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[FTRK]
ROT=5
Cost=0
Name=Fire Truck
Size=4
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:FTRK
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[FV]
ROT=5
Cost=600
Name=IFV
Size=3
Armor=light
Cameo=FVICON
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=10
Voxel=yes
Gunner=yes
Points=20
Turret=yes
UIName=Name:FV
Crusher=no
Primary=HoverMissile
Soylent=600
Weapon1=HoverMissile
Weapon2=RepairBullet
Weapon3=CRM60
Weapon4=CRFlakGuyGun
Weapon5=CRMP5
Weapon6=AWPE
Weapon7=CRElectricBolt
Weapon8=CRNuke
Weapon9=CRMindControl
AltCameo=FVUICO
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=200
Weapon10=CRRadBeamWeapon
Weapon11=CRNeutronRifle
Weapon12=CRTerrorBomb
Weapon13=CowShot
Weapon14=CRPsychicJab
Weapon15=CRVirusGun
Weapon16=CRSuperMindBlast
Weapon17=CRMissileLauncher
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=IFVMoveStart
Remapable=yes
SizeLimit=1
TechLevel=3
VoiceMove=IFVMove
CrushSound=TankCrush
DeployTime=.022
Passengers=1
Weapon1FLH=64,48,180
Weapon2FLH=88,0,176
Weapon3FLH=72,0,160
Weapon4FLH=72,0,160
Weapon5FLH=72,0,160
Weapon6FLH=72,0,160
Weapon7FLH=72,0,160
Weapon8FLH=72,0,160
Weapon9FLH=72,0,160
Accelerates=false
CrateGoodie=no
DeathWeapon=CRNuke
DebrisTypes=TIRE
ThreatPosed=10
TurretCount=4
VoiceAttack=IFVAttackCommand
VoiceSelect=IFVSelect
Weapon10FLH=72,0,160
Weapon11FLH=72,0,160
Weapon12FLH=72,0,160
Weapon13FLH=72,0,160
Weapon14FLH=72,0,160
Weapon15FLH=72,0,160
Weapon16FLH=72,0,160
Weapon17FLH=64,48,180
WeaponCount=17
ElitePrimary=HoverMissileE
EliteWeapon1=HoverMissileE
EliteWeapon2=RepairBullet
EliteWeapon3=CRM60
EliteWeapon4=CRFlakGuyGun
EliteWeapon5=CRMP5
EliteWeapon6=AWPE
EliteWeapon7=CRElectricBolt
EliteWeapon8=CRNuke
EliteWeapon9=CRMindControl
MovementZone=Normal
Prerequisite=GAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
AirRangeBonus=4
EliteWeapon10=CRRadBeamWeapon
EliteWeapon11=CRNeutronRifle
EliteWeapon12=CRTerrorBomb
EliteWeapon13=CowShot
EliteWeapon14=CRPsychicJab
EliteWeapon15=CRVirusGun
EliteWeapon16=CRSuperMindBlast
EliteWeapon17=CRMissileLauncher
VoiceFeedback=
CowTurretIndex=3
DebrisMaximums=6
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
CowTurretWeapon=12
FlakTurretIndex=1
FlakTurretWeapon=3
ImmuneToPsionics=no
ShockTurretIndex=3
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
VirusTurretIndex=3
ChronoTurretIndex=3
HasTurretTooltips=yes
ImmuneToRadiation=no
NormalTurretIndex=0
PistolTurretIndex=1
RepairTurretIndex=2
ShockTurretWeapon=6
SniperTurretIndex=1
VirusTurretWeapon=14
ChronoTurretWeapon=10
ExplodeTurretIndex=3
NormalTurretWeapon=0
PistolTurretWeapon=4
RepairTurretWeapon=1
SniperTurretWeapon=5
SpecialThreatValue=1
EnterTransportSound=IFVTransform
ExplodeTurretWeapon=7
GuardianTurretIndex=3
InitiateTurretIndex=3
LeaveTransportSound=IFVTransform
GuardianTurretWeapon=16
InitiateTurretWeapon=13
RadCannonTurretIndex=3
YuriPrimeTurretIndex=3
BrainBlastTurretIndex=3
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
MachineGunTurretIndex=1
RadCannonTurretWeapon=9
YuriPrimeTurretWeapon=15
BrainBlastTurretWeapon=8
MachineGunTurretWeapon=2
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no
TerroristExplodeTurretIndex=3
TerroristExplodeTurretWeapon=11

[FakeC4]
ROF=10
Range=1.5
Speed=100
Damage=5000
Report=SealPlaceBomb
Warhead=FakeC4WH
Projectile=InvisibleLow
SabotageCursor=yes
CellRangefinding=yes

[FakeC4WH]
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,100%
CellSpread=0

[FiendShard]
ROF=30
Burst=3
Range=5
Speed=25
Damage=35
Report=
Warhead=Shard
Projectile=DogShard

[Fire]
Fire=no
Wood=yes
Sparky=no
Verses=600%,500%,200%,60%,30%,5%,150%,100%,2%,200%,100%
InfDeath=4
CellSpread=.5
ProneDamage=600%
PercentAtMax=.5

[Fire2]
Fire=no
Wood=yes
Sparky=no
Verses=600%,500%,200%,60%,30%,5%,150%,100%,2%,200%,100%
InfDeath=4
CellSpread=.5
ProneDamage=600%
PercentAtMax=.5

[FireStream]
Deacc=0.01
Image=WCCLOUD1
MaxDC=3
MaxEC=500
Damage=2
Report=FLAMTNK1
Warhead=Fire
Velocity=28.0
EndStateAI=19
Normalized=yes
BehavesLike=Fire
StartStateAI=1
StateAIAdvance=6
FinalDamageState=14
DeleteOnStateLimit=yes
Translucent25State=10
Translucent50State=15

[FireStreamSys]
Image=TWLT036
Spawns=yes
Lifetime=30
HoldsWhat=FireStream
BehavesLike=Fire
SpawnFrames=4

[FireballLauncher]
ROF=50
Burst=2
Range=4.25
Speed=1
Damage=0
Report=FLAMTNK1
Warhead=Fire
Projectile=Invisible
AmbientDamage=2
UseFireParticles=yes
AttachedParticleSystem=FireStreamSys

[FirestormSpark]
MaxEC=500
ColorList=(0,0,255),(255,255,255),(200,200,80),(200,10,10),(0,0,0)
XVelocity=16
YVelocity=16
ColorSpeed=.13
BehavesLike=Spark
MinZVelocity=40
ZVelocityRange=15

[FirestormSparkSys]
HoldsWhat=FirestormSpark
LightSize=21
BehavesLike=Spark
ParticleCap=20
SparkSpawnFrames=1
SpawnSparkPercentage=1

[FirestormWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=4

[FlakGuyAAGun]
ROF=25
Anim=GUNFIRE
Range=8
Speed=100
Damage=20
Report=FlakTrackAttackAir
Warhead=FlakGuyWH
Projectile=FlakProj

[FlakGuyAAGunE]
ROF=25
Anim=GUNFIRE
Burst=2
Range=8
Speed=100
Damage=8
Report=FlakTrackAttackAir
Warhead=FlakGuyWH
Projectile=FlakProj

[FlakGuyGun]
ROF=20
Anim=GUNFIRE
Range=5
Speed=50
Damage=20
Report=FlakTrackAttackGround
Warhead=FlakTWH
Projectile=FlakTProj

[FlakGuyGunE]
ROF=20
Anim=GUNFIRE
Burst=2
Range=5
Speed=50
Damage=20
Report=FlakTrackAttackGround
Warhead=FlakTWH
Projectile=FlakTProj

[FlakGuyWH]
Verses=150%,100%,50%,80%,80%,20%,0%,0%,0%,100%,100%
AnimList=SMKPUFF
InfDeath=3
CellSpread=1.0
PercentAtMax=.2

[FlakProj]
AA=yes
AG=no
Image=none
Inviso=yes
Ranged=yes
Shadow=no
Inaccurate=yes
FlakScatter=yes
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes

[FlakTProj]
AA=no
AG=yes
Image=120MM
Arcing=true
Inviso=no
Shadow=no
Inaccurate=yes
FlakScatter=yes
SubjectToWalls=yes
SubjectToCliffs=no
SubjectToElevation=yes

[FlakTWH]
Verses=150%,125%,100%,60%,10%,10%,30%,20%,10%,100%,100%
AnimList=HTRKPUFF
InfDeath=3
CellSpread=1.0
Conventional=yes
PercentAtMax=1.0

[FlakTrackAAGun]
ROF=25
Anim=GUNFIRE
Range=10
Speed=100
Damage=35
Report=FlakTrackAttackAir
Warhead=FlakWH
Projectile=FlakProj

[FlakTrackAAGunE]
ROF=25
Anim=GUNFIRE
Burst=2
Range=8
Speed=100
Damage=20
Report=FlakTrackAttackAir
Warhead=FlakWH
Projectile=FlakProj

[FlakTrackGun]
ROF=25
Anim=GUNFIRE
Range=5
Speed=50
Damage=25
Report=FlakTrackAttackGround
Warhead=FlakTWH
Projectile=FlakTProj

[FlakTrackGunE]
ROF=25
Anim=GUNFIRE
Burst=2
Range=5
Speed=50
Damage=25
Report=FlakTrackAttackGround
Warhead=FlakTWH
Projectile=FlakTProj

[FlakWH]
Verses=150%,80%,50%,100%,100%,20%,0%,0%,0%,100%,100%
AnimList=SMKPUFF
InfDeath=3
CellSpread=1.0
PercentAtMax=.1

[FlakWeapon]
ROF=20
Anim=GUNFIRE
Range=12
Speed=100
Damage=40
Report=FlakCannonAttack
Warhead=FlakWH
Projectile=FlakProj

[FlakWeaponE]
ROF=20
Anim=GUNFIRE
Burst=2
Range=10
Speed=100
Damage=35
Report=FlakCannonAttack
Warhead=FlakWH
Projectile=FlakProj

[Flare]
ROF=60
Range=12
Damage=1
IsLine=true
Warhead=AirstrikeFlare
Projectile=Invisible
IsHouseColor=true
MigAttackCursor=yes

[ForceShieldSpecial]
Name=Force Shield
Type=ForceShield
Range=3.4
Action=ForceShield
UIName=Name:ForceShield
IsPowered=true
ShowTimer=no
StartSound=ForceShieldStarting
RechargeTime=5
SidebarImage=FORCICON
SpecialSound=ForceShieldFading
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I156
ImpatientVoice=
LineMultiplier=3
DisableableFromShell=yes
FlashSidebarTabFrames=120

[GAAIRC]
Cost=1000
Flat=yes
Name=Allied Airforce Command Headquarters
Armor=steel
Cameo=HELIICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Radar=yes
Sight=5
Crewed=yes
Height=7
Points=70
UIName=Name:GAAIRC
Buildup=GAAIRCMK
Factory=AircraftType
Helipad=yes
Spyable=yes
Adjacent=2
BibShape=GAAIRCBB
BuildCat=Tech
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
Remapable=yes
TechLevel=3
ActiveAnim=GAAIRC_A
AddOccupy1=-1,-1
AddOccupy2=-1,0
AddOccupy3=-2,-1
AddOccupy4=-3,-2
Capturable=true
Foundation=3x2
NewTheater=yes
UnitReload=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
FreeBuildup=true
ThreatPosed=0
OccupyHeight=2
Prerequisite=GAREFN,GACNST
ActiveAnimTwo=GAAIRC_B
CanHideThings=True
NumberOfDocks=4
RemoveOccupy1=1,0
RemoveOccupy2=2,0
RemoveOccupy3=1,1
RemoveOccupy4=2,2
DockingOffset0=0,-128,0
DockingOffset1=0,128,0
DockingOffset2=256,-128,0
DockingOffset3=256,128,0
ActiveAnimThree=GAAIRC_C
ActiveAnimYSort=362
ForbiddenHouses=Americans
ZShapePointMove=60,30
ImmuneToPsionics=no
ActiveAnimDamaged=GAAIRC_AD
ActiveAnimZAdjust=0
DamageFireOffset0=-36,23
DamageFireOffset1=-21,6
DamageSmokeOffset=75, 270, 140
DemandLoadBuildup=true
AIBasePlanningSide=0
ActiveAnimTwoYSort=362
HasStupidGuardMode=false
ActiveAnimThreeYSort=543
ActiveAnimTwoDamaged=GAAIRC_BD
ActiveAnimTwoZAdjust=0
ActiveAnimThreeDamaged=GAAIRC_CD
ActiveAnimThreeZAdjust=-80

[GACNST]
Cost=3000
Name=Allied Construction Yard
Armor=concrete
Owner=British,French,Germans,Americans,Alliance
Power=0
Sight=8
Crewed=yes
Height=4
Points=80
UIName=Name:GACNST
Buildup=GACNSTMK
Factory=BuildingType
Adjacent=2
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=7
Remapable=yes
TechLevel=-1
ActiveAnim=GACNST_A
AnimActive=0,26,3
Capturable=true
Foundation=4x4
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
FreeBuildup=true
ThreatPosed=0
TogglePower=no
OccupyHeight=3
CanHideThings=True
UndeploysInto=AMCV
ProductionAnim=GACNST_B
ActiveAnimYSort=362
ProtectWithWall=yes
ConstructionYard=yes
ImmuneToPsionics=no
ActiveAnimDamaged=GACNST_AD
ActiveAnimZAdjust=-130
DamageFireOffset0=-24,-1
DamageFireOffset1=64,36
DamageSmokeOffset=1470, 1060, 1078
DemandLoadBuildup=true
ProductionAnimYSort=543
ProductionAnimDamaged=GACNST_BD
ProductionAnimZAdjust=-10
EligibileForAllyBuilding=yes

[GACSPH]
Cost=2500
Name=Allied Chrono Sphere
Armor=concrete
Cameo=csphicon
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=5
Crewed=yes
Height=3
Points=30
UIName=Name:GACSPH
Buildup=GACSPHMK
Nominal=yes
Powered=true
Spyable=yes
Adjacent=2
BuildCat=Combat
Strength=750
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=7
Remapable=yes
SuperAnim=GACSPH_E
TechLevel=10
AddOccupy1=-1,0
BuildLimit=1
Capturable=false
Foundation=4x3
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
FreeBuildup=true
RevealToAll=yes
SuperWeapon=ChronoSphereSpecial
ThreatPosed=1
OccupyHeight=2
Prerequisite=GATECH,GACNST
SuperAnimTwo=GACSPH_F
CanHideThings=True
SuperAnimFour=GACSPH_H
SuperAnimThree=GACSPH_G
SuperAnimYSort=724
ChargedAnimTime=1
ProtectWithWall=yes
SuperAnimDamaged=GACSPH_ED
SuperAnimZAdjust=-20
DamageFireOffset0=-19,50
DemandLoadBuildup=true
SuperAnimTwoYSort=724
AIBasePlanningSide=0
SuperAnimFourYSort=724
SuperAnimThreeYSort=724
SuperAnimTwoDamaged=GACSPH_FD
SuperAnimTwoZAdjust=-20
SuperAnimFourDamaged=GACSPH_HD
SuperAnimFourZAdjust=-20
SuperAnimThreeDamaged=GACSPH_GD
SuperAnimThreeZAdjust=-20

[GADEPT]
Cost=800
Flat=yes
Name=Allied Service Depot
Armor=wood
Cameo=FIXICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-25
Sight=5
Crewed=yes
Height=3
Points=80
UIName=Name:GADEPT
Buildup=GADEPTMK
Adjacent=2
BibShape=GADEPTBB
BuildCat=Tech
IdleAnim=GADEPT_D
Strength=1200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
Remapable=yes
TechLevel=6
AddOccupy1=-1,0
AddOccupy2=-1,1
AnimActive=0,7,2
Capturable=true
Foundation=3x3
NewTheater=yes
Normalized=yes
UnitRepair=yes
AIBuildThis=no
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
SpecialAnim=GADEPT_A
ThreatPosed=0
OccupyHeight=2
Prerequisite=GAWEAP,GACNST
CanHideThings=True
IdleAnimYSort=543
SpecialAnimTwo=GADEPT_B
IdleAnimDamaged=GADEPT_DD
IdleAnimZAdjust=0
ZShapePointMove=60,30
ImmuneToPsionics=no
SpecialAnimThree=GADEPT_C
SpecialAnimYSort=543
DamageFireOffset0=-67,22
DamageSmokeOffset=270, 580, 260
DemandLoadBuildup=true
AIBasePlanningSide=0
HasStupidGuardMode=false
SpecialAnimDamaged=GADEPT_AD
SpecialAnimZAdjust=0
SpecialAnimTwoYSort=543
NumberImpassableRows=1
SpecialAnimThreeYSort=543
SpecialAnimTwoDamaged=GADEPT_BD
SpecialAnimTwoZAdjust=0
SpecialAnimThreeDamaged=GADEPT_CD
SpecialAnimThreeZAdjust=0

[GADUMY]
Cost=2800
Name=Dummy ChronoSphere
Armor=wood
Image=NTIRON
Owner=British,French,Germans,Americans,Alliance
Power=-150
Sight=5
Crewed=yes
Points=30
UIName=Name:GADUMY
Powered=true
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Capturable=no
AIBuildThis=no
RevealToAll=yes
SuperWeapon=ChronoWarpSpecial
ThreatPosed=1
Prerequisite=GATECH

[GAFWLL]
Cost=100
Name=Yuri Citadel Wall
Wall=yes
Armor=concrete
Cameo=CITWICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=1
Points=5
UIName=Name:Citadel
Nominal=yes
Adjacent=8
BuildCat=Combat
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=2
ToOverlay=GAFWLL
BaseNormal=no
Foundation=1x1
GuardRange=5
NewTheater=yes
Repairable=false
Selectable=no
ThreatPosed=0
DamageLevels=3
Prerequisite=YABRCK
Insignificant=yes
AIBasePlanningSide=2

[GAGAP]
Cost=1000
Name=Allied Gap Generator
Armor=wood
Cameo=Gapicon
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Sight=5
Crewed=no
Height=6
Points=30
UIName=Name:GAGAP
Buildup=GAGAPMK
Powered=true
Adjacent=2
BuildCat=Combat
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
MinDebris=2
Remapable=no
TechLevel=7
ActiveAnim=GAGAP_A
Capturable=false
ExtraPower=-9000
Foundation=1x1
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
ThreatPosed=0
GapGenerator=yes
OccupyHeight=4
Prerequisite=GATECH,GACNST
CanHideThings=True
ActiveAnimYSort=362
GapRadiusInCells=10
ImmuneToPsionics=no
ActiveAnimDamaged=GAGAP_AD
ActiveAnimZAdjust=-120
DamageFireOffset0=-5,11
DamageSmokeOffset=450, 200, 150
DemandLoadBuildup=true
AIBasePlanningSide=0
HasRadialIndicator=true
SuperGapRadiusInCells=10

[GAGATE_A]
Cost=250
Gate=yes
Name=Guard Border Crossing
Armor=wood
Cameo=GATEICON
Image=GAGATE_A
Owner=British,French,Germans,Americans,Alliance
Height=2
Points=50
UIName=Name:GATE1
Buildup=GAGATE_A
Adjacent=8
BuildCat=Combat
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=yes
TechLevel=-1
BaseNormal=no
Capturable=false
DeployTime=.044
Foundation=3x1
GateStages=9
NewTheater=yes
Repairable=true
Selectable=yes
AIBuildThis=no
CanBeHidden=False
ThreatPosed=0
Prerequisite=GAPILE
CanHideThings=False
Insignificant=yes
GateCloseDelay=.2
SpecialZOverlay=GAGATEZA

[GAGREEN]
Cost=100
Name=Green Building
Armor=wood
Image=null
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Points=5
ToTile=Green01
UIName=Name:GAGREEN
Nominal=yes
Adjacent=3
Strength=150
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
BaseNormal=no
Foundation=2x2
Repairable=false
Selectable=no
AIBuildThis=no
ThreatPosed=0
Prerequisite=GAPILE
Insignificant=yes

[GALITE]
Cost=200
Name=Light Post
Armor=wood
Cameo=LITEICON
Image=GALITE
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=0
Sight=0
Crewed=NO
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
Remapable=yes
TechLevel=-1
AlphaImage=NONE
Foundation=1x1
NewTheater=yes
AIBuildThis=no
CanBeHidden=False
ThreatPosed=0
LightRedTint=0.05
LightBlueTint=0.01
LightGreenTint=0.05
LightIntensity=0.2
TerrainPalette=yes
LightVisibility=5000
ExtraDamageStage=false
DamageParticleSystems=SparkSys,LGSparkSys

[GAOREP]
Cost=2500
Name=Allied Ore Processor
Armor=wood
Cameo=gorep
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=5
Crewed=yes
Height=4
Points=30
UIName=Name:GAOREP
Buildup=GAOREPMK
Powered=true
Soylent=1250
Adjacent=2
BuildCat=Resource
Strength=900
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
MinDebris=6
Remapable=yes
TechLevel=10
ActiveAnim=GAOREP_A
BuildLimit=1
Capturable=false
Foundation=3x3
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
FreeBuildup=true
OrePurifier=yes
ThreatPosed=0
TogglePower=no
OccupyHeight=1
Prerequisite=GATECH,PROC,GACNST
CanHideThings=True
ActiveAnimYSort=543
ActiveAnimDamaged=GAOREP_AD
ActiveAnimZAdjust=-50
DamageFireOffset0=-20,23
DamageFireOffset1=-12,34
DamageFireOffset2=6,25
DamageFireOffset3=-24,53
DamageSmokeOffset=410, 100, 165
DemandLoadBuildup=true
AIBasePlanningSide=0
HalfDamageSmokeLocation1=0,0,0

[GAPILE]
Cost=500
Name=Allied Barracks
Armor=steel
Cameo=BRRKICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-10
Sight=5
Crewed=yes
Height=4
Points=30
UIName=Name:GAPILE
Buildup=GAPILEMK
Factory=InfantryType
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=500
ExitCoord=-64,64,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=2
ActiveAnim=GAPILE_A
AddOccupy1=-1,-1
Capturable=true
Foundation=3x2
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
GDIBarracks=yes
ThreatPosed=0
OccupyHeight=2
Prerequisite=POWER,GACNST
ImmuneToPsionics=no
ActiveAnimDamaged=GAPILE_AD
ActiveAnimPowered=no
ActiveAnimZAdjust=-130
DamageFireOffset0=18,9
DamageFireOffset1=42,55
DamageSmokeOffset=215,395,200
DemandLoadBuildup=true
AIBasePlanningSide=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[GAPILL]
ROT=10
Cost=500
Name=Allied Pill Box
Armor=steel
Cameo=pillicon
Image=GAPILL
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=0
Sight=7
Crewed=no
Height=1
Points=30
UIName=Name:GAPILL
Buildup=GAPILLMK
Primary=Vulcan2
Adjacent=4
BuildCat=Combat
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=1
BaseNormal=no
Capturable=false
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
Foundation=1x1
NewTheater=yes
Recoilless=yes
FreeBuildup=true
ThreatPosed=30
AntiAirValue=0
Prerequisite=BARRACKS,GACNST
IsBaseDefense=yes
AntiArmorValue=10
DetectDisguise=no
PrimaryFireFLH=90,0,40
ImmuneToPsionics=no
AntiInfantryValue=25
DemandLoadBuildup=true
AIBasePlanningSide=0
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,LGSparkSys
PrimaryFireDualOffset=true
PrimaryFirePixelOffset=0,10



[GAREFN]
Bib=yes
Cost=2000
Name=Allied Ore Refinery
Armor=wood
Cameo=REFICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Sight=6
Crewed=yes
Height=4
Points=80
UIName=Name:GAREFN
Buildup=GAREFNMK
Soylent=300
Spyable=yes
Storage=200
Adjacent=2
BibShape=GAREFNBB
BuildCat=Resource
FreeUnit=CMIN
PipScale=Tiberium
Refinery=yes
Strength=1000
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
Remapable=yes
TechLevel=1
ActiveAnim=GAREFNL1
AddOccupy1=-1,0
AddOccupy2=-1,-1
Capturable=true
DockUnload=yes
Foundation=4x3
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
SpecialAnim=GAREFNOR
ThreatPosed=0
TogglePower=no
OccupyHeight=2
Prerequisite=POWER,GACNST
QueueingCell=4,1
ActiveAnimTwo=GAREFNL2
CanHideThings=True
NumberOfDocks=1
RemoveOccupy1=3,1
ActiveAnimFour=GAREFNL4
ActiveAnimThree=GAREFNL3
ActiveAnimYSort=724
ZShapePointMove=30,15
ImmuneToPsionics=no
SpecialAnimYSort=724
ActiveAnimZAdjust=-40
DamageFireOffset0=-33,31
DamageFireOffset1=-3,48
DamageSmokeOffset=410, 100, 165
DemandLoadBuildup=true
AIBasePlanningSide=0
ActiveAnimTwoYSort=724
SpecialAnimZAdjust=-40
ActiveAnimFourYSort=724
RefinerySmokeFrames=50
ResourceDestination=yes
ActiveAnimThreeYSort=724
ActiveAnimTwoZAdjust=-40
NumberImpassableRows=3
ActiveAnimFourZAdjust=-40
ActiveAnimThreeZAdjust=-40
RefinerySmokeOffsetOne=-92, -208, 312
RefinerySmokeOffsetTwo=-92, 208, 312
HalfDamageSmokeLocation1=0,0,0
RefinerySmokeParticleSystem=SmallGreySSys

[GAROBO]
Cost=600
Name=Allied Robot Control Center
Armor=wood
Cameo=RBCCICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Sight=6
Crewed=yes
Height=4
Points=30
UIName=Name:Robocont
Buildup=GAROBOMK
Powered=true
Adjacent=2
BuildCat=Resource
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
MinDebris=6
Remapable=yes
TechLevel=10
ActiveAnim=GAROBO_A
AddOccupy1=-1,0
AddOccupy2=0,-1
AddOccupy3=-1,-1
Capturable=true
Foundation=2x2
NewTheater=yes
PowersUnit=ROBO
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
FreeBuildup=true
ThreatPosed=0
TogglePower=yes
OccupyHeight=1
Prerequisite=GAWEAP,GACNST
CanHideThings=True
ActiveAnimYSort=543
ImmuneToPsionics=no
ActiveAnimDamaged=GAROBO_AD
ActiveAnimZAdjust=-50
DamageFireOffset0=-20,23
DamageFireOffset1=-12,34
DamageFireOffset2=6,25
DamageFireOffset3=-24,53
DamageSmokeOffset=410, 100, 165
DemandLoadBuildup=true
AIBasePlanningSide=0
HalfDamageSmokeLocation1=0,0,0

[GASAND]
Cost=25
Name=Sandbags
Wall=yes
Armor=wood
Cameo=SBAGICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Points=1
UIName=Name:GASAND
Nominal=yes
Adjacent=4
BuildCat=Combat
Strength=100
Crushable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
ToOverlay=GASAND
BaseNormal=no
CrushSound=WallCrushSandbag
Foundation=1x1
NewTheater=yes
Repairable=false
Selectable=no
AIBuildThis=no
ThreatPosed=0
DamageLevels=2
Prerequisite=BARRACKS
Insignificant=yes



[GASTANK]
Name=Flying Gas Tank
Damage=20
MaxZVel=35.0
MinZVel=30.0
Warhead=TankOGas
Duration=100
MaxXYVel=8.0
Elasticity=0.0
ExpireAnim=TWLT036
DamageRadius=100
MaxAngularVelocity=15.0
MinAngularVelocity=9.0

[GATECH]
Cost=2000
Name=Allied Battle Lab
Armor=wood
Cameo=TECHICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Sight=6
Crewed=yes
Height=12
Points=85
UIName=Name:GATECH
Buildup=GATECHMK
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
MinDebris=6
Remapable=yes
TechLevel=8
ActiveAnim=GATECH_A
Capturable=true
Foundation=3x2
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG
FreeBuildup=true
SuperWeapon=ForceShieldSpecial
ThreatPosed=0
TogglePower=no
OccupyHeight=5
Prerequisite=GAWEAP,RADAR,GACNST
CanHideThings=True
ProtectWithWall=yes
ImmuneToPsionics=no
ActiveAnimDamaged=GATECH_AD
ActiveAnimZAdjust=-120
DamageFireOffset0=-26,27
DamageFireOffset1=-2,-57
DamageFireOffset2=22,50
DamageSmokeOffset=1500, 1055, 815
DemandLoadBuildup=true
AIBasePlanningSide=0

[GAWALL]
Cost=100
Name=Allied Wall
Wall=yes
Armor=concrete
Cameo=WALLICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=1
Points=5
UIName=Name:GAWALL
Nominal=yes
Adjacent=8
BuildCat=Combat
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=1
ToOverlay=GAWALL
BaseNormal=no
Foundation=1x1
GuardRange=5
NewTheater=yes
Repairable=false
Selectable=no
ThreatPosed=0
DamageLevels=3
Prerequisite=GAPILE
Insignificant=yes
AIBasePlanningSide=0

[GAWEAP]
Bib=yes
Cost=2000
Name=Allied War Factory
Armor=wood
Cameo=gwepicon
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-25
Sight=4
Crewed=yes
Height=4
Points=80
UIName=Name:GAWEAP
Buildup=GAWEAPMK
Factory=UnitType
Spyable=yes
Adjacent=2
BibShape=GAWEAPBB
BuildCat=Tech
Strength=1000
ExitCoord=512,256,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=2
ActiveAnim=GAWEAP_A
AnimActive=0,1,0
Capturable=true
DeployTime=.044
Foundation=5x3
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
FreeBuildup=true
ThreatPosed=0
OccupyHeight=3
Prerequisite=PROC,GAPILE,GACNST
ActiveAnimTwo=GAWEAP_B
DeployingAnim=GAWEAP_2
RemoveOccupy1=0,-1
RemoveOccupy2=1,-1
RemoveOccupy3=2,-1
RemoveOccupy4=3,-1
RemoveOccupy5=2,0
RemoveOccupy6=2,1
RemoveOccupy7=3,1
RemoveOccupy8=4,1
UnderDoorAnim=GAWEAP_1
WeaponsFactory=yes
ActiveAnimYSort=10
ZShapePointMove=30,15
ImmuneToPsionics=no
ActiveAnimDamaged=GAWEAP_AD
ActiveAnimZAdjust=-145
DamageFireOffset0=-10,-10
DamageFireOffset1=27,30
DamageFireOffset2=0,70
DamageSmokeOffset=408,880,435
DemandLoadBuildup=true
RoofDeployingAnim=GAWEAP_3
UnderRoofDoorAnim=GAWEAP_4
AIBasePlanningSide=0
ActiveAnimTwoDamaged=GAWEAP_BD
ActiveAnimTwoZAdjust=-70
NumberImpassableRows=1
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[GAWEAT]
Cost=5000
Name=Allied Weather Controller
Armor=concrete
Image=GAWETH
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=5
Crewed=yes
Points=30
UIName=Name:GAWEAT
Nominal=yes
Powered=true
Spyable=yes
Adjacent=2
BuildCat=Combat
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
MinDebris=7
TechLevel=10
BuildLimit=1
Capturable=false
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
RevealToAll=yes
SuperWeapon=LightningStormSpecial
ThreatPosed=1
Prerequisite=GATECH,GACNST
ChargedAnimTime=1
ProtectWithWall=yes
AIBasePlanningSide=0

[GAYARD]
Cost=1000
Name=Allied Shipyard
Armor=concrete
Cameo=ayaricon
Naval=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-25
Sight=10
Crewed=no
Height=10
Points=55
UIName=Name:GAYARD
Buildup=GAYARDMK
Factory=UnitType
Powered=false
Adjacent=12
BuildCat=Tech
Explodes=yes
IdleAnim=GAYARD_A
Strength=1500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
MinDebris=6
Remapable=yes
TechLevel=4
AddOccupy1=-3,-2
AddOccupy2=-3,-3
BaseNormal=no
Capturable=no
Foundation=4x4
Normalized=yes
UnitRepair=yes
WaterBound=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
SpecialAnim=GAYARD_S1
ThreatPosed=0
AmbientSound=_Amb_WavesLake
OccupyHeight=4
Prerequisite=PROC,POWER,GACNST
CanHideThings=True
IdleAnimYSort=543
NumberOfDocks=1
RemoveOccupy1=-1,2
RemoveOccupy2=-2,1
RemoveOccupy3=2,-1
RemoveOccupy4=1,-2
RemoveOccupy5=-2,0
RemoveOccupy6=0,-2
DockingOffset0=384,-128,0
ProductionAnim=GAYARD_D
SpecialAnimTwo=GAYARD_S2
WeaponsFactory=yes
ActiveAnimThree=GAYARD_C
IdleAnimDamaged=GAYARD_AD
IdleAnimPowered=no
IdleAnimZAdjust=-77
ImmuneToPsionics=no
SpecialAnimThree=GAYARD_S3
SpecialAnimYSort=543
DamageFireOffset0=-40,21
DamageFireOffset1=-7,8
DamageFireOffset2=32,36
DamageSmokeOffset=700,700,500
DemandLoadBuildup=true
TargetCoordOffset=300,200,0
AIBasePlanningSide=0
SpecialAnimDamaged=GAYARD_S1D
SpecialAnimZAdjust=-77
ProductionAnimYSort=543
SpecialAnimTwoYSort=543
ActiveAnimThreeYSort=543
NumberImpassableRows=3
ProductionAnimDamaged=GAYARD_DD
ProductionAnimZAdjust=-77
SpecialAnimThreeYSort=543
SpecialAnimTwoDamaged=GAYARD_S2D
SpecialAnimTwoZAdjust=-77
ActiveAnimThreeDamaged=GAYARD_CD
ActiveAnimThreePowered=no
ActiveAnimThreeZAdjust=-77
SpecialAnimThreeDamaged=GAYARD_S3D
SpecialAnimThreeZAdjust=-77

[GEM01]
Name=Gems
Theater=yes
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM02]
Name=Gems
Theater=yes
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM03]
Name=Gems
Theater=yes
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM04]
Name=Gems
Theater=yes
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM05]
Name=Gems
Theater=yes
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM06]
Name=Gems
Theater=yes
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM07]
Name=Gems
Theater=yes
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM08]
Name=Gems
Theater=yes
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM09]
Name=Gems
Theater=yes
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM10]
Name=Gems
Theater=yes
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM11]
Name=Gems
Theater=yes
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM12]
Name=Gems
Theater=yes
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GGI]
Pip=white
Cost=400
Name=Guardian GI
Size=1
Armor=none
Cameo=GDGIICON
Owner=British,French,Germans,Americans,Alliance
Sight=6
Speed=3
Crawls=yes
FireUp=2
Points=10
UIName=Name:GuardianGI
IFVMode=16
Primary=M60
Soylent=150
AltCameo=GDGIUICO
Bombable=yes
Category=Soldier
Deployer=yes
DieSound=GuardianGIDie
Occupier=no
Sequence=GuardianGISequence
Strength=100
Crushable=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=MissileLauncher
TechLevel=2
VoiceMove=GuardianGIMove
CrushSound=InfantrySquish
DeployFire=yes
DeploySound=GuardianGIDeploy
ThreatPosed=10
VoiceAttack=GuardianGIAttackCommand
VoiceSelect=GuardianGISelect
ElitePrimary=M60E
MovementZone=Infantry
PhysicalSize=1
Prerequisite=GAPILE
ImmuneToVeins=yes
UndeploySound=GIUndeploy
VoiceFeedback=GuardianGIFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=MissileLauncherE
PrimaryFireFLH=80,0,105
ImmuneToPsionics=no
SecondaryFireFLH=80,0,90
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
DeployedCrushable=no
VoiceSpecialAttack=GuardianGIMove
OpenTransportWeapon=1
IsSelectableCombatant=yes
PixelSelectionBracketDelta=-6
AllowedToStartInMultiplayer=no

[GHOST]
C4=yes
Pip=red
Cost=1000
Name=SEAL
Size=1
Armor=flak
Image=SEAL
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=5
Points=50
UIName=Name:GHOST
IFVMode=4
Primary=MP5
Soylent=500
Category=Soldier
DieSound=SealDie
Strength=125
Assaulter=no
Crushable=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=Sapper
SpeedType=Amphibious
TechLevel=9
VoiceMove=SealMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=25
VoiceAttack=SealAttackCommand
VoiceSelect=SealSelect
ElitePrimary=MP5E
MovementZone=AmphibiousDestroyer
PhysicalSize=1
Prerequisite=GAPILE,RADAR
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=
DetectDisguise=no
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
NavalTargeting=4
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
LeadershipRating=8
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
AlternateArcticArt=yes
SpecialThreatValue=1
VoiceSpecialAttack=SealSpecialAttack
OpenTransportWeapon=0
PrerequisiteOverride=CAWA2A,CAWA2B,CAWA2C,CAWA2D
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[GRENLAMP]
Name=Green Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
AlphaImage=NONE
ThreatPosed=0
LightRedTint=0.01
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=0.01
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[GRIZAPE]
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,65%,45%,60%,60%,100%
AnimList=VTEXPLOD
InfDeath=3
CellSpread=.3
ProneDamage=50%
Conventional=yes
PercentAtMax=.5

[GTGCAN]
ROT=1
Cost=2000
Name=Allied Grand Cannon
Armor=steel
Cameo=GCANICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Sight=10
Crewed=no
Height=3
Points=30
Turret=yes
UIName=Name:GTGCAN
Buildup=GTGCANMK
Powered=yes
Primary=GrandCannonWeapon
Adjacent=2
BuildCat=Combat
Strength=900
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
Remapable=yes
TechLevel=7
BaseNormal=no
Capturable=false
Foundation=2x2
NewTheater=yes
TurretAnim=GTGCANTUR
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
TurretAnimX=3
TurretAnimY=28
BarrelTravel=8
OccupyHeight=2
Prerequisite=RADAR,GACNST
TurretRecoil=yes
TurretTravel=0
WorkingSound=PowerOn
CanHideThings=True
PrimaryFireFLH=250,0,230
RequiredHouses=French
NotWorkingSound=PowerOff
BarrelHoldFrames=3
ImmuneToPsionics=no
DamageFireOffset0=-1,28
DemandLoadBuildup=true
TurretAnimIsVoxel=true
TurretAnimZAdjust=-60
TurretRotateSound=GrandCannonRotate
BarrelRecoverFrames=40
BarrelCompressFrames=3

[GUARDWH]
Wall=yes
Wood=yes
Verses=20%,20%,20%,100%,50%,100%,10%,10%,10%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=3
ProneDamage=50%
Conventional=yes

[Gas]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=1
Particle=GasCloudSys
CellSpread=1
ProneDamage=300%
PercentAtMax=1

[GasCloud1]
Image=WCCLOUD1
MaxDC=60
MaxEC=1000
Damage=5
Warhead=Gas
EndStateAI=28
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=GasCloudD1
Translucency=50
StateAIAdvance=4

[GasCloud2]
Image=WCCLOUD1
MaxDC=60
MaxEC=1000
Damage=40
Warhead=Gas
EndStateAI=28
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=GasCloudD2
Translucency=50
StateAIAdvance=4

[GasCloudD1]
Image=WCCLOUD1
MaxDC=60
MaxEC=50
Damage=10
Warhead=Gas
EndStateAI=12
StartFrame=0
WindEffect=0
BehavesLike=Gas
Translucency=50
StateAIAdvance=4
DeleteOnStateLimit=yes

[GasCloudD2]
Image=WCCLOUD1
MaxDC=60
MaxEC=50
Damage=10
Warhead=Gas
EndStateAI=12
StartFrame=0
WindEffect=0
BehavesLike=Gas
Translucency=50
StateAIAdvance=4
DeleteOnStateLimit=yes

[GasCloudM1]
Image=gaslrgmk
MaxDC=60
MaxEC=448
Damage=0
Warhead=Gas
EndStateAI=11
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=GasCloud1
Translucency=50
StateAIAdvance=3
DeleteOnStateLimit=yes
NextParticleOffset=0,0,150

[GasCloudM2]
Image=gaslrgmk
MaxDC=60
MaxEC=448
Damage=0
Warhead=Gas
EndStateAI=11
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=GasCloud2
Translucency=50
StateAIAdvance=3
DeleteOnStateLimit=yes
NextParticleOffset=0,0,150

[GasCloudSys]
HoldsWhat=GasCloud1
BehavesLike=Gas

[GattWH]
Verses=100%,80%,70%,50%,30%,10%,10%,5%,3%,200%,50%
Bullets=yes
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=70%

[Gattling]
ROF=10
Anim=GUNFIRE
Range=7
Speed=100
Damage=30
Report=SentryGunAttack
Warhead=GattWH
Projectile=Invisible3

[General]
Name=Red Alert 2 Yuri's Revenge -- Official Rules of Engagement
Wake=WAKE1
Pilot=E1
Stray=2.0
Behind=BEHIND
UIName=Name:General
WarpIn=WARPIN
DropPod=DROPPOD,DROPPOD2
IonBeam=IONBEAM
WarpOut=WARPOUT
BaseBias=2
BaseUnit=AMCV,SMCV,PCV
Engineer=ENGINEER
FogOfWar=no
HoverBob=.04
IonBlast=RING1
Shipyard=GAYARD,NAYARD,YAYARD
WarpAway=WARPAWAY
CMislType=CMISL
DMislType=DMISL
IonStorms=no
MoveFlash=RING
Parachute=PARACH
PrismType=ATESLA
RepairBay=GADEPT,NADEPT,CAOUTP
ThirdCrew=INIT
WallTower=GADUMY
AlliedCrew=E1
BlendedFog=yes
BuildSpeed=.7
ChronoBeam=CHRONOBM
CloakDelay=.02
CrewEscape=50%
DeadBodies=DEATH_A,DEATH_B,DEATH_C,DEATH_D,DEATH_E,DEATH_F
GDIGateOne=GADUMY
GDIGateTwo=GADUMY
GrowthRate=5
HoverBoost=150%
HoverBrake=.03
Meteorites=no
NodGateOne=GADUMY
NodGateTwo=GADUMY
OreTwinkle=TWNK1
ReloadRate=.3
RepairRate=.016
RepairStep=8
SovietCrew=E2
TeamDelays=2000,2500,3500
Technician=CTECH
VeinDamage=0
VeteranCap=2
VeteranROF=0.6
Visceroids=no
BuildupTime=.06
CMislDamage=200
CameraRange=9
ChronoBlast=CHRONOFD
ChronoDelay=60
CloseEnough=2.25
CraterLevel=1
DMislDamage=300
DamageDelay=1
FlightLevel=1500
HoverDampen=40%
HoverHeight=120
IRepairRate=.001
IRepairStep=20
NukeTakeOff=NUKETO
PadAircraft=ORCA,BEAG
SecretUnits=TNKD,TTNK,DTRUCK
TunnelSpeed=1
URepairRate=.016
AIHateDelays=30,50,70
BarrelDebris=GASTANK,PIECE
DropPodAngle=0.79
DropPodSpeed=75
DropZoneAnim=BEACON
PParatrooper=E1
RelaxedStray=3.0
SurvivorRate=.4
SuspendDelay=2
TiberiumHeal=.010
TreeStrength=200
V3RocketType=V3ROCKET
VeteranArmor=1.5
VeteranRatio=3.0
VeteranSight=0.0
VeteranSpeed=1.2
WeedCapacity=56
AIBuildsWalls=no
BarrelExplode=EXPLOLRG
BombParachute=PARABOMB
CMislAltitude=768
CMislTurnRate=0.10
ChronoTrigger=yes
CurleyShuffle=yes
DMislAltitude=768
DMislTurnRate=0.08
DropPodHeight=2000
DropPodWeapon=Vulcan2
GDIPowerPlant=GAPOWR
GameSpeedBias=1.6
HarvesterUnit=HARV,CMIN
InfantryBrute=BRUTDIE
InfantryNuked=NUKEDIE
InfantryVirus=VIRUSD
MissileROTVar=.25
PurifierBonus=.25
RefundPercent=50%
RepairPercent=15%
ThirdDisguise=INIT
TiberiumGrows=yes
TrackedUphill=1.0
VeteranCombat=1.1
WheeledUphill=1.0
WindDirection=1
AISafeDistance=20
AlliedDisguise=E1
AnimToInfantry=BRUTE
BarrelParticle=SmallGreySSys
BridgeVoxelMax=3
CMislLazyCurve=no
CMislRaiseRate=1
ChronoSparkle1=CHRONOSK
CloakingStages=9
DMislLazyCurve=no
DMislRaiseRate=1
FlashFrameTime=7
GuardModeStray=2.0
HealScanRadius=10
InfantryMutate=GENDEATH
InitialVeteran=no
LargeVisceroid=VISC_LRG
MetallicDebris=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG,DBRIS9LG,DBRS10LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRIS5SM,DBRIS6SM,DBRIS7SM,DBRIS8SM,DBRIS9SM,DBRS10SM
ParadropRadius=1024
PlacementDelay=.05
SecretInfantry=SNIPE,TERROR,DESO,YURI
SmallVisceroid=VISC_SML
SovParaDropInf=E2
SovParaDropNum=9
SovietDisguise=E2
SpotlightAngle=.5
SpotlightSpeed=.015
TotalAITeamCap=30,30,30
V3RocketDamage=200
AICaptureNormal=75,5,5,15
AllyParaDropInf=E1
AllyParaDropNum=6
AmerParaDropInf=E1
AmerParaDropNum=8
BalloonHoverBob=1.2
CMislBodyLength=128
CMislPitchFinal=1.0
CMislTiltFrames=100
ChronoBlastDest=CHRONOTG
ChronoPlacement=CHRONOAR
DMislBodyLength=128
DMislPitchFinal=0.5
DMislTiltFrames=60
DamageFireTypes=FIRE01,FIRE02,FIRE03
DominatorDamage=1000
EMPulseSparkles=EMP_FX01
FineDiffControl=no
FlamingInfantry=FLAMEGUY
InfantryExplode=S_BANG34
InfantryHeadPop=YURIDIE
LightningDamage=250
MissileSpeedVar=.25
MultiplayerAICM=400,0,0
MultipleFactory=0.8
MutateExplosion=yes
NodRegularPower=NAPOWR
PrismSupportMax=8
RadarEventSpeed=1.2
SecretBuildings=GTGCAN
SuspendPriority=1
ThirdPowerPlant=YAPOWR
TiberiumSpreads=yes
TireVoxelDebris=TIRE
TrackedDownhill=1.2
WeatherConBolts=WCLBOLT1,WCLBOLT2,WCLBOLT3
WheeledDownhill=1.2
YuriParaDropInf=INIT
YuriParaDropNum=6
AICaptureWounded=15,40,40,5
BaseDefenseDelay=.25
BridgeExplosions=TWLT026,TWLT036,TWLT050,TWLT070
CMislEliteDamage=250
CMislPauseFrames=20
ChronoReinfDelay=180
DMislEliteDamage=600
DMislPauseFrames=20
DominatorWarhead=DominatorWH
LightningWarhead=IonWH
MaximumCheerRate=300
NodAIBuildsWalls=no
NodAdvancedPower=NANRCT
PrerequisiteProc=GAREFN,NAREFN,YAREFN
PrerequisiteTech=GATECH,NATECH,YATECH
ScrapVoxelDebris=PIECE
SeparateAircraft=yes
SpyPowerBlackout=1000
TiberiumLongScan=48
TreeFlammability=0.0
V3RocketAltitude=768
V3RocketTurnRate=0.05
WeatherConClouds=WCCLOUD1,WCCLOUD2,WCCLOUD3
AICaptureLowMoney=15,75,5,5
AICaptureLowPower=15,5,75,5
AIExtraRefineries=2,1,0
AircraftFogReveal=6
BalloonHoverBoost=150%
BalloonHoverBrake=.03
CMislAcceleration=1.0
CMislPitchInitial=1
DMislAcceleration=0.8
DMislPitchInitial=0
DebrisSmokeSystem=VSSmokeSys
ForceShieldRadius=4
HoverAcceleration=.02
IceBreakingWeight=50.0
IceCrackingWeight=50.0
LightningHitDelay=10
MaxVeinholeGrowth=2000
PrerequisitePower=GAPOWR,NAPOWR,NANRCT,YAPOWR
PrerequisiteRadar=GAAIRC,NARADR,AMRADR,NAPSIS
PrismSupportDelay=45
ShipSinkingWeight=3.0
ThreatPerOccupant=10
TiberiumShortScan=6
UseMinDefenseRule=yes
V3RocketLazyCurve=yes
V3RocketRaiseRate=1
VeinholeTypeClass=VEINTREE
WeaponNullifyAnim=IRONFX
AISlaveMinerNumber=4,3,2
AIVirtualPurifiers=4,2,0
BalloonHoverDampen=20%
BalloonHoverHeight=1000
ChargeToDrainRatio=.333
ChronoMinimumDelay=16
ChronoRangeMinimum=0
DominatorFirstAnim=PDFXCLD
LightningDeferment=250
PrismSupportHeight=420
SelfHealUnitAmount=5
SelfHealUnitFrames=75
SlaveMinerLongScan=48
V3RocketBodyLength=256
V3RocketPitchFinal=0.5
V3RocketTiltFrames=60
VeinholeGrowthRate=300
VeinholeShrinkRate=100
AIIonCannonAPCValue=1,1,1
AIIonCannonMCVValue=1,1,1
DominatorSecondAnim=PDFXLOC
ForceShieldDuration=500
LightningCellSpread=10
LightningSeparation=3
PrerequisiteFactory=GAWEAP,NAWEAP,YAWEAP
RadarEventDurations=400,400,400,400,400,400
RadarEventMinRadius=8
RevealTriggerRadius=9
SlaveMinerShortScan=8
SlaveMinerSlaveScan=14
V3RocketEliteDamage=400
V3RocketPauseFrames=0
AICaptureWoundedMark=.25
AINavalYardAdjacency=20
AISuperDefenseFrames=50
ChronoDistanceFactor=48
ExplosiveVoxelDebris=GASTANK,PIECE
MaximumQueuedObjects=29
NormalTargetingDelay=27
ParachuteMaxFallRate=-3
PrerequisiteBarracks=NAHAND,GAPILE,YABRCK
PrismSupportDuration=15
PrismSupportModifier=150%
RadarCombatFlashTime=49
RadarEventColorSpeed=.1
SpyMoneyStealPercent=.5
ThirdSurvivorDivisor=750
TiberiumTransmogrify=40
V3RocketAcceleration=0.4
V3RocketPitchInitial=0.21
AICaptureLowMoneyMark=2000
AIIonCannonPowerValue=60,100,100
AIIonCannonThiefValue=1,1,1
AIRestrictReplaceTime=400
AlliedSurvivorDivisor=500
DominatorCaptureRange=1
EnemyHouseThreatBonus=400
ForceShieldInvokeAnim=FORCSHLD
HarvestersPerRefinery=2,2,1
IronCurtainInvokeAnim=IRONBLST
LightningScatterDelay=5
MaxWaypointPathLength=15
MissileSafetyAltitude=750
OKBuildingSmokeSystem=SmokeStackSys
SovietSurvivorDivisor=250
SpotlightAcceleration=.0025
AIAutoDeployFrameDelay=15,25,100
AISuperDefenseDistance=12
AttackCursorOnDisguise=yes
CampaignMoneyDeltaEasy=0
CampaignMoneyDeltaHard=0
CliffBackImpassability=2
DamagedUnitSmokeSystem=VSSmokeSys
DefaultMirageDisguises=TREE01,TREE02,TREE03,TREE04
LeptonsPerFireIncrease=2000
LightningStormDuration=180
NoParachuteMaxFallRate=-100
SelfHealInfantryAmount=20
SelfHealInfantryFrames=50
ThirdBaseDefenseCounts=25,22,6
AIIonCannonConYardValue=100,100,100
AlliedBaseDefenseCounts=25,20,6
GuardAreaTargetingDelay=36
HarvesterTooFarDistance=5
HunterSeekerAscentSpeed=40
HunterSeekerEmergeSpeed=6
LeptonsPerSightIncrease=2000
LowPowerPenaltyModifier=1
MaximumAIDefensiveTeams=2,2,2
MinimumAIDefensiveTeams=1,1,1
RadarEventRotationSpeed=.05
SovietBaseDefenseCounts=25,22,6
SpotlightLocationRadius=1000
SpotlightMovementRadius=2000
WeatherConBoltExplosion=EXPLOLB
AIIonCannonEngineerValue=1,1,1
AIMinorSuperReadyPercent=.7
AIPickWallDefensePercent=50,25,10
BalloonHoverAcceleration=.04
ChronoHarvTooFarDistance=50
HunterSeekerDescentSpeed=50
SlaveMinerKickFrameDelay=150
SlaveMinerScanCorrection=3
AIIonCannonHarvesterValue=1,1,1
AISuperDefenseProbability=90,50,10
DissolveUnfilledTeamDelay=5000
DominatorFireAtPercentage=20
InfantryBlinkDisguiseTime=20
PrerequisiteProcAlternate=SMIN
WallBuildSpeedCoefficient=3.0
AIIonCannonTechCenterValue=100,100,100
AIIonCannonWarFactoryValue=100,100,100
DamagedBuildingSmokeSystem=SmallSmokeSys
MaxLowPowerProductionSpeed=.8
MinLowPowerProductionSpeed=.5
AIIonCannonBaseDefenseValue=35,35,35
AITriggerFailureWeightDelta=-50
AITriggerSuccessWeightDelta=20
AttackingAircraftSightRange=2
FillEarliestTeamProbability=100,100,100
ForceShieldBlackoutDuration=1000
ForceShieldPlayFadeSoundTime=75
HunterSeekerDescendProximity=700
ApproachTargetResetMultiplier=1.5
DumbTargetDistanceCoefficient=-1
DumbTargetStrengthCoefficient=200
HunterSeekerDetonateProximity=150
RadarEventVisibilityDurations=200,200,200,200,200,200
AllowShroudedSubteranneanMoves=true
DumbMyEffectivenessCoefficient=200
RadarEventSuppressionDistances=8, 8, 8, 8, 8, 6
AITriggerTrackRecordCoefficient=1
DisabledDisguiseDetectionPercent=15,5,2
MaximumBuildingPlacementFailures=3
TargetDistanceCoefficientDefault=-10
TargetStrengthCoefficientDefault=-200
AIAlternateProductionCreditCutoff=1000
MyEffectivenessCoefficientDefault=200
DamageToFirestormDamageCoefficient=.1
DumbTargetEffectivenessCoefficient=200
DumbTargetSpecialThreatCoefficient=200
TargetEffectivenessCoefficientDefault=-200
TargetSpecialThreatCoefficientDefault=200

[GeneticConverterSpecial]
Name=Genetic Converter
Type=GeneticConverter
Range=5
Action=GeneticConverter
UIName=Name:YAGNTC
IsPowered=true
ShowTimer=yes
RechargeTime=5
SidebarImage=MUTEICON
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I156
ImpatientVoice=
LineMultiplier=3
DisableableFromShell=yes

[GiantNukeDown]
Arm=2
Image=NKMSLDN
Shadow=no
Vertical=yes
Acceleration=1
FirersPalette=yes
DetonationAltitude=30000

[GiantNukeUp]
Arm=2
Image=NKMSLUP
Shadow=no
Vertical=yes
Acceleration=1
FirersPalette=yes
DetonationAltitude=20000

[GoodTeeth]
ROF=30
Range=1.5
Speed=30
Damage=30
Report=DogAttack
Warhead=ParasiteDog
Projectile=ADOGJUMP
LimboLaunch=yes
FireInTransport=no
CellRangefinding=yes

[GrandCannonBall]
Image=120MM
Level=no
Arcing=true
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes

[GrandCannonWH]
Wall=yes
Wood=yes
Rocker=yes
Sparky=no
Verses=100%,100%,100%,100%,100%,100%,50%,100%,50%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
CellSpread=2
ProneDamage=30%
Conventional=yes
PercentAtMax=.2

[GrandCannonWeapon]
ROF=120
Anim=GCMUZZLE
Range=15
Speed=1
Bright=yes
Damage=150
Report=GrandCannonAttack
Warhead=GrandCannonWH
Projectile=GrandCannonBall
MinimumRange=3

[Grenade]
ROF=60
Range=4.5
Speed=5
Bright=yes
Damage=40
Warhead=HE
Projectile=Lobbed

[Guard]
Rate=.030
AARate=.016

[HARV]
ROT=5
Cost=1400
Dock=NAREFN,GAREFN
Name=War Miner
Size=3
Armor=medium
Cameo=HARVICON
Owner=Russians,Confederation,Africans,Arabs
Sight=4
Speed=4
Voxel=yes
Crewed=no
Points=55
Turret=yes
UIName=Name:HARV
Weight=3.5
Crusher=yes
Nominal=yes
Primary=20mmRapid
Soylent=1400
Storage=40
AltCameo=HARVUICO
Category=Support
DieSound=GenVehicleDie
PipScale=Tiberium
Strength=1000
AutoCrush=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Harvester=yes
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
Remapable=yes
TechLevel=1
ToProtect=yes
VoiceMove=WarMinerMove
Bunkerable=no
CrushSound=TankCrush
VoiceEnter=WarMinerMove
CrateGoodie=yes
DebrisTypes=TIRE
SelfHealing=yes
ThreatPosed=0
VoiceAttack=WarMinerAttackCommand
VoiceSelect=WarMinerSelect
ElitePrimary=20mmRapidE
MovementZone=Crusher
Prerequisite=NAWEAP,PROC
TurretOffset=50
VoiceHarvest=WarMinerHarvest
ZFudgeBridge=7
ZFudgeColumn=9
ZFudgeTunnel=14
ImmuneToVeins=yes
DebrisMaximums=4
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=75,0,150
UnloadingClass=HORV
OpportunityFire=yes
ImmuneToPsionics=yes
ResourceGatherer=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
ImmuneToRadiation=yes
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatAvoidanceCoefficient=.65
AllowedToStartInMultiplayer=no

[HARVWH]
Verses=100%,80%,70%,50%,20%,20%,20%,15%,10%,400%,100%
Bullets=yes
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=50%

[HDSTN01]
Name=AlringtonStones
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[HE]
Wall=yes
Wood=yes
Deform=10%
Rocker=no
Sparky=no
Verses=100%,100%,100%,70%,70%,35%,75%,40%,20%,80%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=2
Tiberium=yes
CellSpread=.5
ProneDamage=70%
Conventional=yes
PercentAtMax=.5
DeformThreshhold=300

[HIND]
ROT=10
Cost=1000
Name=Hind Transport
Size=15
Armor=light
Cameo=HINDICON
Owner=Russians,Confederation,Africans,Arabs
Sight=7
Speed=15
Voxel=yes
Crewed=yes
Points=15
UIName=Name:HIND
JumpJet=yes
Primary=BlackHawkCannon
Carryall=yes
Category=AirPower
DieSound=
Landable=yes
PipScale=Passengers
Strength=300
AuxSound1=Dummy
AuxSound2=Dummy
Crashable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MaxDebris=3
Remapable=yes
SizeLimit=2
SpeedType=Hover
TechLevel=-1
UseBuffer=yes
VoiceMove=GenSovVehicleMove
Passengers=10
PitchSpeed=1.1
HoverAttack=yes
ThreatPosed=0
VoiceAttack=GenSovVehicleAttackCommand
VoiceSelect=GenSovVehicleSelect
JumpJetAccel=12
JumpjetClimb=50
JumpjetCrash=60
JumpjetSpeed=40
MovementZone=Fly
Prerequisite=NAWEAP
CrashingSound=GenVehicleDie
JumpjetHeight=500
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetWobbles=.01
RadarInvisible=yes
RequiredHouses=Confederation
ImpactLandSound=GenAircraftCrash
JumpJetTurnRate=12
JumpjetDeviation=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
PreventAttackMove=yes
ConsideredAircraft=yes
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[HORNET]
ROT=3
Ammo=1
Cost=50
Name=Hornet
Armor=light
Cameo=PROICON
Owner=British,French,Germans,Americans,Alliance
Sight=2
Speed=12
Voxel=yes
Crewed=no
Points=20
UIName=Name:HORNET
Primary=HornetBomb
Spawned=yes
Category=AirPower
DieSound=
Landable=yes
PipScale=Ammo
Strength=75
AuxSound1=HornetTakeoff
AuxSound2=HornetLanding
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
Secondary=HornetCollision
TechLevel=-1
VoiceMove=
GuardRange=30
PitchAngle=0
PitchSpeed=.9
ThreatPosed=10
VoiceAttack=
VoiceSelect=
ElitePrimary=HornetBombE
MoveToShroud=yes
MovementZone=Fly
CrashingSound=HornetDie
VoiceFeedback=
EliteAbilities=STRONGER,FIREPOWER
PrimaryFireFLH=0,32,0
RadarInvisible=no
ImpactLandSound=GenAircraftCrash
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER
MovementRestrictedTo=Water
DamageParticleSystems=SparkSys,SmallGreySSys

[HORV]
ROT=5
Cost=1400
Dock=NAREFN,GAREFN
Name=War Miner
Armor=medium
Owner=Russians,Confederation,Africans,Arabs
Sight=4
Speed=4
Voxel=yes
Crewed=no
Points=25
UIName=Name:HORV
Weight=3.5
Crusher=yes
Nominal=yes
Category=Support
DieSound=GenVehicleDie
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Harvester=yes
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
Remapable=yes
TechLevel=-1
ToProtect=yes
VoiceMove=GenSovVehicleMove
CrushSound=TankCrush
DebrisTypes=TIRE
SelfHealing=yes
ThreatPosed=0
VoiceAttack=GenSovVehicleAttackCommand
VoiceSelect=GenSovVehicleSelect
MovementZone=Crusher
VoiceFeedback=
DebrisMaximums=4
ImmuneToRadiation=yes
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatAvoidanceCoefficient=1
AllowedToStartInMultiplayer=no

[HOWI]
ROT=5
Cost=750
Name=Howitzer
Size=3
Armor=light
Image=HWTZ
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=5
Points=25
Turret=no
UIName=Name:HOWI
Crusher=yes
Primary=HowitzerGun
Soylent=750
Category=AFV
IsTilter=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
TechLevel=-1
VoiceMove=GenAllWaterMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=no
ThreatPosed=15
VoiceAttack=GenAllWaterAttackCommand
VoiceSelect=GenAllVehicleSelect
MovementZone=Normal
Prerequisite=GAWEAP
ImmuneToVeins=yes
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
RequiredHouses=Alliance
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[HTK]
ROT=5
Cost=500
Name=Flak Track
Size=3
Armor=heavy
Cameo=HTKICON
Owner=Russians,Confederation,Africans,Arabs
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=yes
UIName=Name:HTK
Crusher=yes
Primary=FlakTrackGun
Soylent=500
AltCameo=HTKUICO
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=180
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=FlakTrackMoveStart
Remapable=yes
Secondary=FlakTrackAAGun
SizeLimit=2
TechLevel=3
VoiceMove=FlakTrackMove
CrushSound=TankCrush
DeployTime=.022
Passengers=5
Accelerates=false
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=10
VoiceAttack=FlakTrackAttackCommand
VoiceSelect=FlakTrackSelect
ElitePrimary=FlakTrackGunE
MovementZone=Normal
Prerequisite=NAWEAP
TurretOffset=-80
ZFudgeColumn=10
ZFudgeTunnel=13
VoiceFeedback=
DebrisMaximums=6
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=FlakTrackAAGunE
PrimaryFireFLH=65,0,220
ImmuneToPsionics=no
SecondaryFireFLH=65,0,220
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
ImmuneToRadiation=no
SpecialThreatValue=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[HTNK]
ROT=5
Cost=900
Name=Rhino Heavy Tank
Size=3
Armor=heavy
Cameo=HTNKICON
Owner=Russians,Confederation,Africans,Arabs
Sight=8
Speed=6
Voxel=yes
Points=25
Turret=yes
UIName=Name:HTNK
Weight=3.5
Crusher=yes
Primary=120mm
Soylent=900
AltCameo=HTNKUICO
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=RhinoTankMoveStart
Remapable=yes
TechLevel=2
VoiceMove=GenSovVehicleMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=no
TargetLaser=no
ThreatPosed=40
VoiceAttack=GenSovVehicleAttackCommand
VoiceSelect=GenSovVehicleSelect
ElitePrimary=120mmE
MovementZone=Destroyer
Prerequisite=NAWEAP
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=150,0,100
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
BuildTimeMultiplier=1.5
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true

[HYD]
ROT=6
Cost=600
Name=Sea Scorpion
Size=20
Armor=heavy
Cameo=HOVRICON
Naval=yes
Owner=Russians,Confederation,Africans,Arabs
Sight=8
Speed=8
Voxel=yes
Crewed=no
Points=20
UIName=Name:HYD
Weight=2
Crusher=no
Primary=FlakTrackGun
Soylent=600
Category=AFV
DieSound=GenSmallWaterDie
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MoveSound=SeawolfMoveStart
Remapable=yes
Secondary=FlakWeapon
SpeedType=Float
TechLevel=6
ToProtect=yes
VoiceMove=SeaScorpionMove
CrateGoodie=no
ThreatPosed=25
VoiceAttack=SeaScorpionAttackCommand
VoiceSelect=SeaScorpionSelect
ElitePrimary=FlakTrackGunE
MovementZone=Water
Prerequisite=NAYARD,NARADR
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=FlakWeaponE
PrimaryFireFLH=65,0,180
SecondaryFireFLH=65,0,180
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
MovementRestrictedTo=Water
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[Harmless]
Rate=.5
NoThreat=yes
Retaliate=no
Recruitable=no

[HarpyClaw]
ROF=36
Range=5
Speed=100
Damage=60
Report=CYGUN1
Warhead=SA
Projectile=Invisible2

[Harvest]
Rate=.016
Scatter=no
Retaliate=no
Recruitable=no

[Heal]
ROF=80
Range=2.83
Speed=100
Damage=-50
Report=HEALER1
Warhead=Organic
Projectile=Invisible

[HeatSeeker]
Arm=2
ROT=8
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=yes
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[Hellfire]
ROF=50
Burst=2
Range=6
Speed=30
Damage=30
Report=ORCAMIS1
Warhead=ORCAAP
Projectile=AAHeatSeeker2

[HollowPoint]
Verses=200%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100%
Bullets=yes
AnimList=PIFF
InfDeath=1
ProneDamage=100%

[HollowPoint2]
Verses=100%,100%,100%,0%,0%,0%,1%,1%,1%,1%,100%
Bullets=yes
AnimList=PIFF
InfDeath=1
ProneDamage=100%

[HollowPoint3]
Verses=100%,100%,100%,2%,2%,2%,2%,2%,2%,100%,100%
Bullets=yes
AnimList=PIFF
InfDeath=1
ProneDamage=100%

[HollowPoint4]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100%
Bullets=yes
AnimList=PIFF
InfDeath=1
ProneDamage=100%

[HollowPointNoBuilding]
Verses=200%,100%,75%,1%,1%,1%,0%,0%,0%,75%,100%
Bullets=yes
AnimList=PIFF
InfDeath=1
ProneDamage=100%

[HornetBomb]
ROF=3
Range=5
Speed=30
Damage=40
Report=HornetAttack
Warhead=ORCAAP
Projectile=NormalBomb

[HornetBombE]
ROF=3
Range=5
Speed=30
Damage=80
Report=HornetAttack
Warhead=ARTYHE
Projectile=NormalBomb

[HornetCollision]
ROF=20
Range=3
Speed=30
Bright=yes
Damage=100
Report=HornetCollision
Warhead=AP
Projectile=AAHeatSeeker2

[HornetLauncher]
ROF=150
Range=25
Speed=10
Damage=1
Spawner=yes
Warhead=Special
OmniFire=yes
Projectile=Invisible

[HoverMissile]
ROF=50
Burst=2
Range=6
Speed=40
Damage=25
Report=SeawolfAttack
Warhead=HE
Projectile=AAHeatSeeker2
MinimumRange=1

[HoverMissile2]
ROF=50
Burst=2
Range=10
Speed=40
Damage=25
Report=SeawolfAttack
Warhead=AP
Projectile=AAHeatSeeker
MinimumRange=1

[HoverMissile2e]
ROF=50
Burst=2
Range=10
Speed=40
Damage=25
Report=SeawolfAttack
Warhead=AP
Projectile=AAHeatSeeker
MinimumRange=1

[HoverMissileE]
ROF=50
Burst=4
Range=6
Speed=40
Damage=80
Report=SeawolfAttack
Warhead=HE
Projectile=AAHeatSeeker2
MinimumRange=1

[HowitzerGun]
ROF=100
Anim=GUNFIRE
Range=12
Speed=100
Bright=yes
Damage=75
Report=ApocalypseAttackGround
Warhead=HowitzerWH
Projectile=Ballistic
MinimumRange=2

[HowitzerWH]
Wall=yes
Wood=yes
Verses=100%,90%,80%,60%,40%,40%,50%,40%,25%,80%,100%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
InfDeath=3
CellSpread=.5
ProneDamage=50%
Conventional=yes
PercentAtMax=.5

[Hunt]
Rate=.016
Retaliate=no
Recruitable=no

[ICE01]
Name=Ice Floe
Immune=yes
Theater=yes
Foundation=2x2
WaterBound=yes

[ICE02]
Name=Ice Floe
Immune=yes
Theater=yes
Foundation=1x2
WaterBound=yes

[ICE03]
Name=Ice Floe
Immune=yes
Theater=yes
Foundation=2x1
WaterBound=yes

[ICE04]
Name=Ice Floe
Immune=yes
Theater=yes
Foundation=1x1
WaterBound=yes

[ICE05]
Name=Ice Floe
Immune=yes
Theater=yes
Foundation=1x1
WaterBound=yes

[INBLULMP]
Name=Invisible Blue Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.01
Insignificant=yes
LightBlueTint=0.7
LightGreenTint=0,01
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[INGALITE]
Name=Invisible Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
Selectable=no
ThreatPosed=0
LightRedTint=0.05
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.05
LightIntensity=0.2
InvisibleInGame=yes
LightVisibility=5000
DamageParticleSystems=SparkSys,LGSparkSys

[INGRNLMP]
Name=Invisible Green Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=no
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.01
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[INIT]
Pip=white
Cost=200
Name=Yuri Initiate
Size=1
Armor=none
Cameo=INITICON
Owner=YuriCountry
Sight=9
Speed=4
Crawls=yes
FireUp=6
Points=5
UIName=Name:INIT
IFVMode=13
Primary=PsychicJab
Soylent=100
AltCameo=INITUICO
Category=Soldier
DieSound=InitiateDie
Occupier=yes
Sequence=LangIdleMDSequence
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
OccupyPip=PersonPurple
Remapable=yes
TechLevel=1
VoiceMove=InitiateMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=5
VoiceAttack=InitiateAttackCommand
VoiceSelect=InitiateSelect
ElitePrimary=PsychicJabE
MovementZone=Infantry
OccupyWeapon=UCPsychicJab
PhysicalSize=1
Prerequisite=YABRCK
ImmuneToVeins=yes
VoiceFeedback=InitiateFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=60,0,100
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteOccupyWeapon=UCElitePsychicJab
VoiceSpecialAttack=InitiateMove
IsSelectableCombatant=yes

[INORANLAMP]
Name=Orange Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=no
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=2.0
Insignificant=yes
LightBlueTint=0.3
LightGreenTint=1.4
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[INPURPLAMP]
Name=Invisible Purple Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
ThreatPosed=0
LightRedTint=2.0
Insignificant=yes
LightBlueTint=2.0
LightGreenTint=0.01
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[INREDLMP]
Name=Invisible Red Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=1.5
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.01
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[INYELWLAMP]
Name=Invisible Yellow Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
Selectable=no
ThreatPosed=0
LightRedTint=1.5
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=.01
InvisibleInGame=yes
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[IQ]
Scatter=2
Aircraft=3
SellBack=2
AutoCrush=2
GuardArea=2
Harvester=2
Production=5
RepairSell=1
ContentScan=3
MaxIQLevels=5
SuperWeapons=4

[IVAN]
Pip=red
Cost=600
Ivan=yes
Name=Crazy Ivan
Size=1
Armor=none
Cameo=IVANICON
Owner=Russians,Confederation,Africans,Arabs
Sight=6
Speed=4
Crawls=yes
FireUp=6
Points=30
UIName=Name:IVAN
IFVMode=7
Primary=IvanBomber
Soylent=300
Category=Soldier
DieSound=CrazyIvanDie
Explodes=yes
Sequence=IvanSequence
Strength=125
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=5
Trainable=no
VoiceMove=CrazyIvanMove
CrushSound=InfantrySquish
ThreatPosed=15
VoiceAttack=CrazyIvanAttackCommand
VoiceSelect=CrazyIvanSelect
ElitePrimary=IvanBomberE
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND,NARADR
ImmuneToVeins=yes
Insignificant=no
VoiceFeedback=CrazyIvanFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=80,0,85
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
VoiceSpecialAttack=CrazyIvanAttackCommand
IsSelectableCombatant=yes
AttackCursorOnFriendlies=yes
AllowedToStartInMultiplayer=no

[Ice]
Foot=50%
Float=0%
Hover=100%
Track=80%
Wheel=50%
Buildable=no
Amphibious=50%
FloatBeach=0%

[InfantryTypes]
1=E1
2=E2
3=SHK
4=ENGINEER
5=JUMPJET
6=GHOST
7=YURI
8=IVAN
9=DESO
10=DOG
11=CIV1
12=CIV2
13=CIV3
14=CTECH
15=WEEDGUY
16=CLEG
17=SPY
18=CCOMAND
19=PTROOP
20=CIVAN
21=YURIPR
22=SNIPE
23=COW
24=ALL
25=TANY
26=FLAKT
27=TERROR
28=SENGINEER
29=ADOG
30=VLADIMIR
31=PENTGEN
32=PRES
33=SSRV
34=CIVA
35=CIVB
36=CIVC
37=CIVBBP
38=CIVBFM
39=CIVBF
40=CIVBTM
41=CIVSFM
42=CIVSF
43=CIVSTM
44=POLARB
45=JOSH
46=YENGINEER
47=GGI
48=INIT
49=BORIS
50=BRUTE
51=VIRUS
52=CLNT
53=ARND
54=STLN
55=CAML
56=EINS
57=MUMY
58=RMNV
59=LUNR
60=DNOA
61=DNOB
62=SLAV
63=WWLF
64=YDOG
65=YADOG

[Invisible]
Image=none
Inviso=yes

[Invisible2]
AA=yes
AG=yes
ROT=3
Image=none
Inviso=yes

[Invisible3]
AA=yes
AG=yes
Image=none
Inviso=yes

[Invisible4]
AA=yes
AG=no
Image=none
Inviso=yes

[Invisible5]
AA=no
AG=no
Image=none
Inviso=yes

[InvisibleAll]
AA=yes
AG=yes
Image=none
Inviso=yes

[InvisibleHigh]
Image=none
Inviso=yes
SubjectToElevation=yes

[InvisibleLow]
Image=none
Inviso=yes
SubjectToWalls=yes
SubjectToCliffs=yes
SubjectToElevation=yes

[InvisibleMedium]
Image=none
Inviso=yes
SubjectToWalls=no
SubjectToCliffs=yes
SubjectToElevation=yes

[InvisibleVertical]
Image=none
Inviso=yes
Vertical=yes

[IonCannonSpecial]
Name=Ion Cannon
Type=IonCannon
Action=IonCannon
UIName=Name:Ion
IsPowered=true
ShowTimer=no
RechargeTime=8.5
SidebarImage=IONCICON
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I156
ImpatientVoice=

[IonCannonWH]
Fire=yes
Wall=yes
Wood=yes
Deform=100%
Sparky=no
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5
ShakeXhi=10
ShakeXlo=10
ShakeYhi=20
ShakeYlo=10
CellSpread=2
PercentAtMax=.5

[IonWH]
Wall=yes
Wood=yes
Bright=yes
Rocker=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,2%,100%,100%
AnimList=EXPLOSML
InfDeath=5
CellSpread=2.0
Conventional=yes
PercentAtMax=.5
CombatLightSize=40%

[IronCurtainSpecial]
Name=Iron Curtain
Type=IronCurtain
Range=1.4
Action=IronCurtain
UIName=Name:Iron
IsPowered=true
ShowTimer=yes
RechargeTime=5
SidebarImage=IRCRICON
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I156
ImpatientVoice=
LineMultiplier=3
DisableableFromShell=yes

[IvanBomb]
IvanBomb=yes

[IvanBomber]
ROF=50
Range=1.5
Damage=400
Warhead=IvanBomb
FireOnce=yes
Projectile=Invisible
FireInTransport=no
CellRangefinding=yes

[IvanBomberE]
ROF=50
Range=1.5
Damage=600
Warhead=IvanBomb
FireOnce=yes
Projectile=Invisible
FireInTransport=no
CellRangefinding=yes

[IvanWH]
Verses=100%,100%,100%,100%,100%,100%,100%,250%,20%,100%,100%
AnimList=CRIVEXP
InfDeath=6
CellSpread=1.5
PercentAtMax=.25

[JEEP]
ROT=5
Cost=0
Name=Jeep
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:TRUCKA
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[JOSH]
Pip=yellow
Cost=10
Name=Animal Monkey
Size=2
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=6
Crawls=no
FireUp=5
Points=1
UIName=Name:MONKEY
IFVMode=12
Natural=yes
Nominal=yes
Primary=ChimpBite
Soylent=200
Category=Soldier
DieSound=ChimpDie
NotHuman=yes
Sequence=AnimalSequence
Strength=200
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=no
Secondary=VirtualScanner
TechLevel=-1
Trainable=no
VoiceMove=ChimpMove
ThreatPosed=2
VoiceAttack=ChimpAttackCommand
VoiceSelect=ChimpSelect
AmbientSound=ChimpAmbient
MovementZone=Infantry
PhysicalSize=1
Insignificant=no
VoiceFeedback=ChimpFear
VoiceSpecialAttack=ChimpMove
AllowedToStartInMultiplayer=no

[JUMP]
AA=no
Arm=2
ROT=8
Image=DRONP
Ranged=yes
Shadow=no
Proximity=yes
FirersPalette=yes
SubjectToWalls=yes
SubjectToCliffs=no
SubjectToElevation=no

[JUMPJET]
Pip=white
Cost=600
Name=Rocketeer
Size=1
Armor=none
Image=ROCK
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=9
Points=15
UIName=Name:JUMPJET
JumpJet=yes
Primary=20mm
Soylent=300
Category=Soldier
DieSound=
Fearless=yes
Strength=125
Crashable=yes
Crushable=yes
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MoveSound=RocketeerMoveLoop
SpeedType=Hover
TechLevel=3
VoiceMove=RocketeerMove
HoverAttack=yes
ThreatPosed=15
VoiceAttack=RocketeerAttackCommand
VoiceSelect=RocketeerSelect
BalloonHover=yes
ElitePrimary=20mmE
JumpJetAccel=10
JumpjetClimb=20
JumpjetCrash=25
JumpjetSpeed=30
MovementZone=Fly
PhysicalSize=1
Prerequisite=GAPILE,RADAR
CrashingSound=RocketeerDie
JumpjetHeight=500
VoiceFeedback=RocketeerFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetWobbles=.01
ImpactLandSound=RocketeerCrash
JumpJetTurnRate=10
JumpjetDeviation=1
JumpjetNoWobbles=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
ConsideredAircraft=yes
VoiceSpecialAttack=RocketeerMove
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[JumpCannon]
ROF=40
Burst=2
Range=5
Speed=100
Damage=15
Report=JUMPJET1
Warhead=SA
Projectile=Invisible3

[JumpjetControls]
Climb=5
Speed=14
TurnRate=4
Acceleration=2
CruiseHeight=500
WobbleDeviation=40
WobblesPerSecond=.15

[KTSTLEXP]
Wall=yes
Wood=yes
Bright=yes
Crater=yes
Report=KirovEliteBomb
Rocker=yes
Sparky=no
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
AnimList=KTSTLEXP
InfDeath=2
Tiberium=yes
CellSpread=2
Normalized=yes
ProneDamage=70%
Translucent=yes
Conventional=yes
PercentAtMax=.5
UseNormalLight=yes

[LCRF]
ROT=5
Cost=900
Name=Landing Craft
Size=16
Armor=light
Cameo=LANDICON
Naval=yes
Owner=British,French,Germans,Americans,Alliance
Sight=6
Speed=6
Voxel=yes
Points=15
Turret=no
UIName=Name:LCRF
Weight=1
Crusher=no
Soylent=900
Category=Transport
DieSound=GenVehicleDie
IsTilter=yes
PipScale=Passengers
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=LandingCraftMoveStart
Remapable=yes
SizeLimit=6
SpeedType=Hover
TechLevel=4
Trainable=no
VoiceMove=HoverAlliedMove
Bunkerable=no
DeployTime=.022
Passengers=12
StupidHunt=yes
CrateGoodie=no
ThreatPosed=3
VoiceAttack=HoverAlliedMove
VoiceSelect=HoverAlliedSelect
MoveToShroud=yes
MovementZone=Amphibious
Prerequisite=GAYARD
ZFudgeColumn=7
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
SpecialThreatValue=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[LGSparkSys]
HoldsWhat=LargeSpark
LightSize=25
BehavesLike=Spark
ParticleCap=7
OneFrameLight=true
SparkSpawnFrames=5
SpawnSparkPercentage=.2

[LIMO]
ROT=5
Cost=0
Name=Limo
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:LIMO
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[LLine]
AA=no
AG=yes
Image=none
Inviso=yes
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[LLine2]
AA=no
AG=yes
Image=none
Inviso=yes
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[LOBRDB01]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB01
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB02]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB02
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB03]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB03
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB04]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB04
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB05]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB05
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB06]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB06
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB07]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB07
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB08]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB08
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB09]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB09
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB10]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB10
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB11]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB11
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB12]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB12
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB13]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB13
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB14]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB14
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB15]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB15
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB16]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB16
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB17]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB17
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB18]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB18
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB19]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB19
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB20]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB20
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB21]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB21
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB22]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB22
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB23]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB23
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB24]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB24
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB25]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB25
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB26]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB26
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB27]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB27
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=true
NoUseTileLandType=false

[LOBRDB28]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB28
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=true
NoUseTileLandType=false

[LOBRDG01]
Land=Road
Name=Low Bridge
Image=LOBRDG01
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG02]
Land=Road
Name=Low Bridge
Image=LOBRDG02
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG03]
Land=Road
Name=Low Bridge
Image=LOBRDG03
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG04]
Land=Road
Name=Low Bridge
Image=LOBRDG04
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG05]
Land=Road
Name=Low Bridge
Image=LOBRDG05
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG06]
Land=Road
Name=Low Bridge
Image=LOBRDG06
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG07]
Land=Road
Name=Low Bridge
Image=LOBRDG07
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG08]
Land=Road
Name=Low Bridge
Image=LOBRDG08
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG09]
Land=Road
Name=Low Bridge
Image=LOBRDG09
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG10]
Land=Road
Name=Low Bridge
Image=LOBRDG10
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG11]
Land=Road
Name=Low Bridge
Image=LOBRDG11
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG12]
Land=Road
Name=Low Bridge
Image=LOBRDG12
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG13]
Land=Road
Name=Low Bridge
Image=LOBRDG13
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG14]
Land=Road
Name=Low Bridge
Image=LOBRDG14
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG15]
Land=Road
Name=Low Bridge
Image=LOBRDG15
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG16]
Land=Road
Name=Low Bridge
Image=LOBRDG16
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG17]
Land=Road
Name=Low Bridge
Image=LOBRDG17
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG18]
Land=Road
Name=Low Bridge
Image=LOBRDG18
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG19]
Land=Road
Name=Low Bridge
Image=LOBRDG19
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG20]
Land=Road
Name=Low Bridge
Image=LOBRDG20
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG21]
Land=Road
Name=Low Bridge
Image=LOBRDG21
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG22]
Land=Road
Name=Low Bridge
Image=LOBRDG22
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG23]
Land=Road
Name=Low Bridge
Image=LOBRDG23
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG24]
Land=Road
Name=Low Bridge
Image=LOBRDG24
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG25]
Land=Road
Name=Low Bridge
Image=LOBRDG25
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG26]
Land=Road
Name=Low Bridge
Image=LOBRDG26
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG27]
Land=Road
Name=Low Bridge
Image=LOBRDG27
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=true
NoUseTileLandType=false

[LOBRDG28]
Land=Road
Name=Low Bridge
Image=LOBRDG28
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=true
NoUseTileLandType=false

[LOBRDGB1]
Land=Road
Name=Concrete Low Bridge End 1
Image=LOBRDGB1
Theater=yes
DemandLoad=true
RadarColor=92,92,92
NoUseTileLandType=true

[LOBRDGB2]
Land=Road
Name=Concrete Low Bridge End 2
Image=LOBRDGB2
Theater=yes
DemandLoad=true
RadarColor=92,92,92
NoUseTileLandType=true

[LOBRDGB3]
Land=Road
Name=Concrete Low Bridge End 3
Image=LOBRDGB3
Theater=yes
DemandLoad=true
RadarColor=92,92,92
NoUseTileLandType=true

[LOBRDGB4]
Land=Road
Name=Concrete Low Bridge End 4
Image=LOBRDGB4
Theater=yes
DemandLoad=true
RadarColor=92,92,92
NoUseTileLandType=true

[LOBRDGE1]
Land=Road
Name=Low Bridge End 1
Image=LOBRDGE1
Theater=yes
DemandLoad=true
RadarColor=92,92,92
NoUseTileLandType=true

[LOBRDGE2]
Land=Road
Name=Low Bridge End 2
Image=LOBRDGE2
Theater=yes
DemandLoad=true
RadarColor=92,92,92
NoUseTileLandType=true

[LOBRDGE3]
Land=Road
Name=Low Bridge End 3
Image=LOBRDGE3
Theater=yes
DemandLoad=true
RadarColor=92,92,92
NoUseTileLandType=true

[LOBRDGE4]
Land=Road
Name=Low Bridge End 4
Image=LOBRDGE4
Theater=yes
DemandLoad=true
RadarColor=92,92,92
NoUseTileLandType=true

[LTNK]
ROT=5
Cost=700
Name=Lasher Light Tank
Size=3
Armor=heavy
Cameo=LTNKICON
Image=LTNK
Owner=YuriCountry
Sight=8
Speed=7
Voxel=yes
Points=25
Turret=yes
UIName=Name:Lasher
Weight=3.5
Crusher=yes
Primary=ATGUN
Soylent=700
AltCameo=LTNKUICO
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=LasherTankMoveStart
Remapable=yes
TechLevel=2
VoiceMove=LasherTankMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=no
ThreatPosed=40
VoiceAttack=LasherTankAttackCommand
VoiceSelect=LasherTankSelect
ElitePrimary=ATGUNE
MovementZone=Destroyer
Prerequisite=YAWEAP
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=225,0,100
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
BuildTimeMultiplier=1.5
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true

[LT_EUR01]
Name=lightpost euro 1
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_EUR02]
Name=lightpost euro 2
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_GEN01]
Name=lightpost generic 1
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_GEN02]
Name=lightpost generic 2
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_GEN03]
Name=lightpost generic 3
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_GEN04]
Name=lightpost generic 4
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_SGN01]
Name=lightpost signed 1
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_SGN02]
Name=lightpost signed 2
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_SGN03]
Name=lightpost signed 3
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_SGN04]
Name=lightpost signed 4
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LUNARWH]
Wall=no
Verses=100%,100%,100%,75%,50%,50%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[LUNR]
Pip=white
Cost=600
Name=Lunar Infantry
Size=1
Armor=none
Cameo=LUNRICON
Image=LUNR
Owner=Russians,Confederation,Africans,Arabs
Sight=8
Speed=9
Crawls=no
FireUp=2
Points=15
UIName=Name:LUNR
JumpJet=yes
Primary=Lunarlaser
Soylent=250
AltCameo=LUNRUICO
Category=Soldier
DieSound=
Fearless=yes
Sequence=RocketeerSequence
Strength=125
Crashable=yes
Crushable=yes
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MoveSound=RocketeerMoveLoop
Remapable=yes
SpeedType=Hover
TechLevel=11
VoiceMove=LaserCosmoMove
HoverAttack=yes
JumpJetTurn=yes
ThreatPosed=15
VoiceAttack=LaserCosmoAttackCommand
VoiceSelect=LaserCosmoSelect
BalloonHover=yes
ElitePrimary=Lunarlaser
JumpJetAccel=10
JumpjetClimb=20
JumpjetCrash=25
JumpjetSpeed=30
MovementZone=Fly
PhysicalSize=1
Prerequisite=NAPILE,RADAR
CrashingSound=RocketeerDie
JumpjetHeight=500
VoiceFeedback=LaserCosmoFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetWobbles=.01
PrimaryFireFLH=75,-50,85
ImpactLandSound=RocketeerCrash
JumpJetTurnRate=10
JumpjetDeviation=1
JumpjetNoWobbles=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
ConsideredAircraft=yes
VoiceSpecialAttack=LaserCosmoMove
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[LUNRK1]
Land=Rock
Name=Lunar Rock #1
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[LUNRK2]
Land=Rock
Name=Lunar Rock #2
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[LUNRK3]
Land=Rock
Name=Lunar Rock #3
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[LUNRK4]
Land=Rock
Name=Lunar Rock #4
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[LUNRK5]
Land=Rock
Name=Lunar Rock #5
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[LUNRK6]
Land=Rock
Name=Lunar Rock #6
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[LargeCometP]
Image=none
Inviso=yes
ShrapnelCount=5
ShrapnelWeapon=CometFragment
SubjectToWalls=no
SubjectToCliffs=yes
SubjectToElevation=no

[LargeGreySmoke]
Deacc=.05
Image=LGRYSMK1
MaxEC=80
Velocity=8.0
EndStateAI=20
WindEffect=0
BehavesLike=Smoke
Translucency=50
StateAIAdvance=4
DeleteOnStateLimit=yes

[LargeRailgunPart]
MaxEC=70
Velocity=.3
ColorList=(25,70,205),(150,150,150)
ColorSpeed=.009
BehavesLike=Railgun

[LargeRailgunSys]
Laser=yes
HoldsWhat=LargeRailgunPart
LaserColor=25,20,255
BehavesLike=Railgun
SpiralRadius=15
ParticlesPerCoord=.15
SpiralDeltaPerCoord=.03
MovementPerturbationCoefficient=.4
PositionPerturbationCoefficient=30
VelocityPerturbationCoefficient=.6

[LargeSpark]
MaxEC=500
ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
XVelocity=13
YVelocity=13
ColorSpeed=.13
BehavesLike=Spark
MinZVelocity=40
ZVelocityRange=15

[LaserFire]
ROF=120
Range=10.5
Speed=100
Damage=250
Report=PrismTowerAttack
Charges=yes
IsLaser=true
Warhead=HE
IsBigLaser=true
Projectile=LLine
LaserDuration=15
LaserInnerColor=255,0,0
LaserOuterColor=0,0,0
LaserOuterSpread=20,40,40

[LaserFire2]
ROF=40
Range=5.5
Speed=100
Damage=30
Report=LASTUR1
Charges=no
IsLaser=true
Warhead=HE
Projectile=LLine2
LaserDuration=15
LaserInnerColor=255,0,0
LaserOuterColor=0,0,0
LaserOuterSpread=20,40,40

[LightningStormSpecial]
Name=Lightning Storm
Type=LightningStorm
Range=7
Action=LightningStorm
UIName=Name:Storm
IsPowered=true
ShowTimer=yes
RechargeTime=10
SidebarImage=BOLTICON
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I156
ImpatientVoice=
LineMultiplier=2
AIDefendAgainst=yes
DisableableFromShell=yes

[Lobbed]
Image=DISCUS
Arcing=yes
Bouncy=yes
Floater=yes
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[Lobbed2]
High=yes
Image=CANISTER
Arcing=true
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[LocomotorBeam]
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,0%
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
IsLocomotor=yes

[LtRail]
ROF=60
Anim=GUNFIRE
Range=6
Speed=100
Damage=0
Report=BIGGGUN1
Warhead=RailShot2
IsRailgun=true
Projectile=InvisibleLow
AmbientDamage=150
AttachedParticleSystem=SmallRailgunSys

[Lunarlaser]
ROF=20
Range=7
Speed=40
Bright=yes
Damage=25
Report=LaserCosmoAttack
IsLaser=true
Warhead=LUNARWH
Projectile=InvisibleAll
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[M1Carbine]
ROF=25
Range=4
Speed=100
Damage=15
Report=ConscriptAttack
Warhead=SA
Projectile=InvisibleLow
OccupantAnim=UCCONS

[M1CarbineE]
ROF=25
Range=5
Speed=100
Damage=20
Report=ConscriptAttack
Warhead=SA
Projectile=InvisibleLow
OccupantAnim=UCCONS

[M60]
ROF=20
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=4
Speed=100
Damage=15
Report=GIAttack
Warhead=SA
Projectile=InvisibleLow
OccupantAnim=UCFLASH

[M60E]
ROF=20
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=4
Speed=100
Damage=25
Report=GIAttack
Warhead=SA
Projectile=InvisibleLow
OccupantAnim=UCFLASH

[MAYAN]
Name=Mayan Prism Pyramid
Armor=concrete
Image=CAMEX01
Owner=
Sight=6
Points=5
UIName=Name:MAYAN
Nominal=yes
Primary=MayanPrism
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Insignificant=yes
RadarInvisible=no
ClickRepairable=no

[METEOR01]
Name=Meteorite01
Image=MTRS
Damage=500
Spawns=PEBBLE
MaxZVel=-100.0
MinZVel=-100.0
Warhead=Meteorite
Duration=70
IsMeteor=true
MaxXYVel=100.0
Elasticity=0.0
ExpireAnim=TWLT070
SpawnCount=5
DamageRadius=300
MaxAngularVelocity=30.0
MinAngularVelocity=12.0

[METEOR02]
Name=Meteorite02
Image=MTRB
Damage=500
Spawns=PEBBLE
MaxZVel=-100.0
MinZVel=-100.0
Warhead=Meteorite
Duration=70
IsMeteor=true
MaxXYVel=100.0
Elasticity=0.0
ExpireAnim=TWLT100
IsTiberium=true
SpawnCount=7
DamageRadius=300
MaxAngularVelocity=30.0
MinAngularVelocity=12.0

[MGTK]
ROT=5
Cost=1000
Name=Mirage Tank
Size=3
Armor=light
Image=RTNK
Owner=British,French,Germans,Americans,Alliance
Sight=9
Speed=7
Points=25
Turret=no
UIName=Name:MGTK
Crusher=yes
Primary=MirageGun
Soylent=1000
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=MirageTankMoveStart
TechLevel=9
VoiceMove=MirageTankMove
CrushSound=TankCrush
Accelerates=false
CanDisguise=yes
CrateGoodie=yes
ThreatPosed=15
VoiceAttack=MirageTankAttackCommand
VoiceSelect=MirageTankSelect
MovementZone=Normal
Prerequisite=GAWEAP,GATECH
ImmuneToVeins=yes
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=MirageGunE
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
CanApproachTarget=no
DisguiseWhenStill=yes
DamageParticleSystems=SparkSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[MIGWH]
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,50%,100%,100%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
InfDeath=3
ProneDamage=50%
Conventional=yes

[MIND]
ROT=5
Cost=1750
Name=Master Mind
Size=6
Armor=heavy
Cameo=MINDICON
Owner=YuriCountry
Sight=9
Speed=4
Voxel=yes
Points=25
UIName=Name:MasterMind
Weight=3.5
Crusher=no
Primary=MultipleMindControlTank
Soylent=1750
AltCameo=MINDUICO
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
PipScale=MindControl
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=MasterMindMoveStart
Remapable=yes
TechLevel=2
Trainable=no
VoiceMove=MasterMindMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=no
SelfHealing=yes
ThreatPosed=40
VoiceAttack=MasterMindAttackCommand
VoiceSelect=MasterMindSelect
MovementZone=Destroyer
Prerequisite=YAWEAP,YATECH
ZFudgeColumn=8
ZFudgeTunnel=13
AlternateFLH0=0,25,90
AlternateFLH1=0,-25,90
AlternateFLH2=-50,25,90
AlternateFLH3=-50,-25,90
AlternateFLH4=-25,0,90
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
OpportunityFire=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[MP5]
ROF=10
Range=6
Speed=100
Damage=125
Report=SealAttack
Warhead=HollowPoint
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[MP5E]
ROF=10
Range=6
Speed=100
Damage=125
Report=SealAttack
Warhead=HollowPoint
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[MTNK]
ROT=5
Cost=700
Name=Grizzly Battle Tank
Size=3
Armor=heavy
Cameo=MTNKICON
Image=GTNK
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=7
Voxel=yes
Points=25
Turret=yes
UIName=Name:MTNK
Crusher=yes
Primary=105mm
Soylent=700
AltCameo=MTNKUICO
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=GrizzlyTankMoveStart
Remapable=yes
TechLevel=2
VoiceMove=GenAllVehicleMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=no
ThreatPosed=15
VoiceAttack=GenAllVehicleAttackCommand
VoiceSelect=GenAllVehicleSelect
ElitePrimary=105mmE
MovementZone=Normal
Prerequisite=GAWEAP
ImmuneToVeins=yes
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=190,25,120
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
BuildTimeMultiplier=1.5
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true

[MUMY]
Pip=yellow
Cost=100
Name=Evil Mummy
Size=1
Armor=plate
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=6
Speed=3
Crawls=no
FireUp=2
Points=1
UIName=Name:MUMY
Nominal=yes
Primary=Mummypunch
Soylent=200
Category=Civilian
Civilian=yes
DieSound=MummyDie
Sequence=MummySequence
Strength=400
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=Mummysmash
TechLevel=-1
Trainable=no
Unnatural=yes
VoiceMove=MummyMove
CloseRange=yes
CrushSound=InfantrySquish
GuardRange=6
UseOwnName=true
SelfHealing=yes
ThreatPosed=0
VoiceAttack=MummyMove
VoiceSelect=MummySelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
DefaultToGuardArea=yes
AllowedToStartInMultiplayer=no

[MagneShake]
ROF=110
Range=10
Speed=40
Damage=80
Report=MagnetronMagneShake
Spread=2
Warhead=MagneShakeWH
IsMagBeam=yes
Projectile=InvisibleHigh

[MagneShakeWH]
Verses=0%,0%,0%,0%,100%,0%,100%,100%,100%,0%,0%
Bullets=yes

[MagneticBeam]
ROF=20
Range=12
Speed=100
Damage=5000
Report=MagnetronAttack
Warhead=LocomotorBeam
IsMagBeam=yes
Projectile=InvisibleHigh
MinimumRange=3

[MagneticBeamE]
ROF=20
Range=10
Speed=100
Damage=10000
Report=MagnetronAttack
Warhead=LocomotorBeam
IsMagBeam=yes
Projectile=InvisibleHigh
MinimumRange=3

[MakeupKit]
ROF=100
Range=-2
Speed=100
Damage=1
Report=SpyAttack
Warhead=Snapshot
FireOnce=yes
Projectile=InvisibleAll
RevealOnFire=no
FireInTransport=no

[MammothTusk]
ROF=80
Burst=2
Range=8
Speed=20
Damage=50
Report=ApocalypseAttackAir
Warhead=HE
Projectile=AAHeatSeeker

[Maverick]
ROF=10
Burst=1
Range=6
Speed=70
Damage=150
Report=IntruderAttack
Warhead=ORCAAP
Projectile=AirToGroundMissile

[Maverick2]
ROF=10
Burst=1
Range=6
Speed=70
Damage=200
Report=BlackEagleAttack
Warhead=ORCAAP
Projectile=AirToGroundMissile

[Maverick2E]
ROF=10
Burst=1
Range=9
Speed=70
Damage=400
Report=BlackEagleAttack
Warhead=ORCAAP
Projectile=AirToGroundMissile

[Maverick3]
ROF=10
Burst=2
Range=4
Speed=70
Damage=750
Report=MigAttack
Warhead=MIGWH
Projectile=AirToGroundMissile

[Maverick3E]
ROF=10
Burst=2
Range=9
Speed=70
Damage=400
Report=BlackEagleAttack
Warhead=ORCAAP
Projectile=AirToGroundMissile

[MaverickE]
ROF=10
Burst=1
Range=9
Speed=70
Damage=300
Report=IntruderAttack
Warhead=ORCAAP
Projectile=AirToGroundMissile

[MaverickHE]
Wall=yes
Wood=yes
Bright=yes
Rocker=yes
Sparky=no
Verses=25%,25%,25%,100%,50%,50%,100%,75%,50%,25%,100%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
InfDeath=2
Tiberium=yes
CellSpread=1
ProneDamage=70%
Conventional=yes
PercentAtMax=.5

[Maximums]
Players=8

[MayanPrism]
ROF=20
Range=12
Speed=25
Damage=1000
Report=PrismTowerAttack
IsLaser=true
Warhead=PrismWarhead
Projectile=InvisibleHigh
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[MechRailgun]
ROF=60
Anim=GUNFIRE
Range=8
Speed=100
Damage=0
Report=RAILUSE5
Warhead=RailShot
Projectile=InvisibleLow
AmbientDamage=200
AttachedParticleSystem=LargeRailgunSys

[Mechanical]
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=0

[Medusa]
ROF=15
Range=12
Speed=120
Damage=100
Report=AegisAttack
Warhead=SAMWH
OmniFire=yes
Projectile=MedusaProjectile
TurboBoost=yes

[MedusaE]
ROF=5
Burst=2
Range=14
Speed=150
Damage=100
Report=AegisAttack
Warhead=SAMWH
OmniFire=yes
Projectile=MedusaProjectile
TurboBoost=yes

[MedusaProjectile]
AA=yes
AG=no
Arm=1
ROT=20
High=yes
Image=MEDUSA
Shadow=no
Scalable=yes
SubjectToWalls=no
SubjectToCliffs=no
CourseLockDuration=15
SubjectToElevation=no

[MindControl]
ROF=200
Anim=YURICNTL
Range=7
Speed=100
Damage=1
Warhead=Controller
FireOnce=yes
Projectile=PsychicControl

[MindControlE]
ROF=200
Anim=YURICNTL
Range=14
Speed=100
Damage=10
Warhead=Controller
FireOnce=yes
Projectile=PsychicControl

[Minigun]
ROF=21
Range=4
Speed=100
Damage=8
Report=GIAttack
Warhead=SA
Projectile=InvisibleLow

[MirageGun]
ROF=70
Anim=VTMUZZLE
Range=7
Speed=100
Bright=yes
Damage=100
Report=MirageTankAttack
Warhead=MirageWH
Projectile=InvisibleLow
RevealOnFire=no
DisguiseFireOnly=no
DisguiseFakeBlinkTime=15

[MirageGunE]
ROF=80
Range=9
Speed=100
Bright=yes
Damage=150
Report=MirageTankAttack
Warhead=MirageWH
Projectile=InvisibleLow
RevealOnFire=no
DisguiseFireOnly=no
DisguiseFakeBlinkTime=5

[MirageWH]
Bright=true
Verses=100%,100%,80%,100%,100%,100%,30%,20%,20%,100%,100%
AnimList=IRONFX
InfDeath=4
CLDisableBlue=true
CLDisableGreen=true

[Missile]
Rate=.1

[MissileLauncher]
ROF=40
Burst=1
Range=8
Speed=30
Damage=40
Report=GuardianGIDeployedAttack
Warhead=GUARDWH
Projectile=AAHeatSeeker2
MinimumRange=1

[MissileLauncherE]
ROF=20
Burst=1
Range=8
Speed=40
Damage=50
Report=GuardianGIDeployedAttack
Warhead=GUARDWH
Projectile=AAHeatSeeker2
MinimumRange=1

[Move]
Rate=.016

[MultiplayerDialogSettings]
Bases=yes
Money=10000
Crates=yes
Shroud=yes
FogOfWar=no
MaxMoney=10000
MinMoney=5000
AIPlayers=0
GameSpeed=1
ShortGame=yes
TechLevel=10
UnitCount=10
ShadowGrow=no
AIDifficulty=0
MCVRedeploys=yes
MaxUnitCount=10
MinUnitCount=0
AlliesAllowed=yes
MultiEngineer=no
TiberiumGrows=yes
CaptureTheFlag=no
HarvesterTruce=no
MoneyIncrement=100
AllyChangeAllowed=yes
BridgeDestruction=yes

[MultipleMindControlTank]
ROF=10
Anim=YURICNTL
Range=6
Speed=100
Damage=3
Warhead=Controller
FireOnce=yes
OmniFire=yes
Projectile=PsychicControl
InfiniteMindControl=yes

[MultipleMindControlTower]
ROF=100
Anim=YURICNTL
Range=7
Speed=100
Damage=3
Warhead=Controller
FireOnce=yes
Projectile=PsychicControl

[Mummypunch]
ROF=60
Range=1.4
Speed=100
Damage=100
Warhead=Battering
Projectile=InvisibleLow
FireInTransport=no

[Mummysmash]
ROF=60
Range=1.1
Speed=100
Damage=100
Warhead=Smashing
Projectile=InvisibleLow

[Mutate]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=9

[MutateExplosion]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=9
CellSpread=5
PercentAtMax=1

[NABNKR]
Cost=500
Name=Soviet Battle Bunker
Armor=steel
Cameo=BNKRICON
Image=NABNKR
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=6
Crewed=no
Height=3
UIName=Name:NABNKR
Buildup=NABNKRMK
Powered=no
Adjacent=2
BuildCat=Combat
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=1
AltPalette=yes
BaseNormal=no
Capturable=false
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
Foundation=2x2
NewTheater=yes
CanBeHidden=false
FreeBuildup=true
AntiAirValue=0
MuzzleFlash0=5,18
MuzzleFlash1=-14,15
MuzzleFlash2=21,9
MuzzleFlash3=-21,10
MuzzleFlash4=11,17
OccupyHeight=0
Prerequisite=NACNST
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
IsBaseDefense=yes
AntiArmorValue=10
ClickRepairable=yes
AntiInfantryValue=25
DamageFireOffset0=-11,37
DamageFireOffset1=-6,-1
DemandLoadBuildup=true
AIBasePlanningSide=1
MaxNumberOccupants=5

[NACLON]
Cost=2500
Name=Yuri Cloning Vats
Armor=wood
Cameo=CLONICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=5
Crewed=yes
Height=6
Points=30
UIName=Name:NACLON
Buildup=NACLONMK
Cloning=yes
Adjacent=2
BuildCat=Combat
Strength=1000
ExitCoord=0,0,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=9
ActiveAnim=NACLON_A
BuildLimit=1
Capturable=false
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
Foundation=2x2
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
DoubleThick=true
FreeBuildup=true
ThreatPosed=0
OccupyHeight=4
Prerequisite=YATECH,YACNST
YuriBarracks=yes
CreateUnitSound=CloningVatsCreate
ActiveAnimDamaged=NACLON_AD
ActiveAnimZAdjust=-5
DamageFireOffset0=23,27
DamageSmokeOffset=480,96,125
DemandLoadBuildup=true
AIBasePlanningSide=2
DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys

[NACNST]
Cost=3000
Name=Soviet Construction Yard
Armor=concrete
Owner=Russians,Confederation,Africans,Arabs
Power=0
Sight=8
Crewed=yes
Height=6
Points=80
UIName=Name:NACNST
Buildup=NACNSTMK
Factory=BuildingType
Adjacent=2
IdleAnim=NACNST_C
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=-1
ActiveAnim=NACNST_A
AnimActive=0,26,3
Capturable=true
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
Foundation=4x4
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
FreeBuildup=true
ThreatPosed=0
TogglePower=no
OccupyHeight=4
CanHideThings=true
IdleAnimYSort=700
RemoveOccupy1=-2,-1
RemoveOccupy2=2,-1
RemoveOccupy3=1,-2
RemoveOccupy4=0,-2
RemoveOccupy5=-1,-2
RemoveOccupy6=-2,-2
RemoveOccupy7=-2,0
RemoveOccupy8=-2,1
UndeploysInto=SMCV
ProductionAnim=NACNST_B
IdleAnimDamaged=NACNST_CD
IdleAnimZAdjust=-35
ProtectWithWall=yes
ConstructionYard=yes
ImmuneToPsionics=no
ActiveAnimDamaged=NACNST_AD
ActiveAnimZAdjust=-77
DamageFireOffset0=-65,41
DamageSmokeOffset=1470,1060,1078
DemandLoadBuildup=true
ProductionAnimYSort=700
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
ProductionAnimDamaged=NACNST_BD
ProductionAnimZAdjust=-5
EligibileForAllyBuilding=yes

[NADEPT]
Cost=800
Flat=yes
Name=Soviet Service Depot
Armor=wood
Cameo=RFIXICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-20
Sight=5
Crewed=yes
Height=6
Points=80
UIName=Name:NADEPT
Buildup=NADEPTMK
Adjacent=2
BibShape=NADEPTBB
BuildCat=Tech
IdleAnim=NADEPT_B
Strength=1200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=6
AddOccupy1=-1,0
AddOccupy2=-1,1
AddOccupy3=-2,-1
AnimActive=0,7,2
Capturable=true
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
Foundation=4x3
NewTheater=yes
Normalized=yes
UnitRepair=yes
AIBuildThis=no
CanBeHidden=False
FreeBuildup=true
SpecialAnim=NADEPT_C1
ThreatPosed=0
OccupyHeight=2
Prerequisite=NAWEAP,NACNST
NumberOfDocks=1
DockingOffset0=128,0,0
SpecialAnimTwo=NADEPT_C2
IdleAnimDamaged=NADEPT_BD
IdleAnimZAdjust=-70
ZShapePointMove=65,35
ImmuneToPsionics=no
SpecialAnimThree=NADEPT_C3
DamageSmokeOffset=270, 580, 260
DemandLoadBuildup=true
AIBasePlanningSide=1
HasStupidGuardMode=false
SpecialAnimDamaged=NADEPT_C4
SpecialAnimZAdjust=-70
NumberImpassableRows=1
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
SpecialAnimTwoDamaged=NADEPT_C5
SpecialAnimTwoZAdjust=-70
SpecialAnimThreeDamaged=NADEPT_C6
SpecialAnimThreeZAdjust=-70

[NAFLAK]
ROT=8
Cost=1000
Name=Soviet Flak Cannon
Armor=steel
Cameo=FLAKICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Sight=5
Crewed=no
Height=4
Points=30
Turret=yes
UIName=Name:NAFLAK
Buildup=NAFLAKMK
Powered=yes
Primary=FlakWeapon
Adjacent=2
BuildCat=Combat
Strength=900
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
MinDebris=2
Remapable=yes
TechLevel=4
BaseNormal=no
Capturable=false
Foundation=1x1
NewTheater=yes
TurretAnim=FLAKTUR
CanBeHidden=False
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
FreeBuildup=true
ThreatPosed=0
TurretAnimX=0
TurretAnimY=2
AntiAirValue=25
OccupyHeight=2
Prerequisite=BARRACKS,NACNST
WorkingSound=PowerOn
CanHideThings=True
IsBaseDefense=yes
LandTargeting=1
AntiArmorValue=0
NavalTargeting=6
PrimaryFireFLH=130,0,185
NotWorkingSound=PowerOff
ImmuneToPsionics=no
AntiInfantryValue=0
DamageFireOffset0=-5,13
DemandLoadBuildup=true
TurretAnimIsVoxel=true
TurretAnimZAdjust=-40
AIBasePlanningSide=1
HasStupidGuardMode=false

[NAHAND]
Cost=500
Name=Soviet Barracks
Armor=steel
Cameo=HANDICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-10
Sight=6
Crewed=yes
Height=9
Points=30
UIName=Name:NAHAND
Buildup=NAHANDMK
Factory=InfantryType
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=500
ExitCoord=0,0,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
Remapable=yes
TechLevel=2
AddOccupy1=-3,-3
Capturable=true
Foundation=2x2
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=false
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
FreeBuildup=true
NODBarracks=yes
ThreatPosed=0
OccupyHeight=4
Prerequisite=POWER,NACNST
CanHideThings=true
RemoveOccupy1=-2,-1
RemoveOccupy2=-1,-2
ImmuneToPsionics=no
DamageFireOffset0=-8,-7
DamageFireOffset1=17,40
DamageSmokeOffset=480,96,125
DemandLoadBuildup=true
AIBasePlanningSide=1

[NAINDP]
Cost=2500
Name=Soviet Industrial Plant
Armor=wood
Cameo=INDPICON
Image=NAINDP
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=4
Crewed=yes
Height=8
Points=30
UIName=Name:IndustrialPlant
Buildup=NAINDPMK
Powered=true
Soylent=1000
Adjacent=2
BuildCat=Resource
IdleAnim=NAINDP_A
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=1
Remapable=yes
TechLevel=10
AddOccupy1=-3,-3
AnimActive=0,26,3
BuildLimit=1
Capturable=false
Foundation=3x3
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
FreeBuildup=true
ThreatPosed=0
TogglePower=no
FactoryPlant=yes
OccupyHeight=4
Prerequisite=NATECH,PROC,NACNST
CanHideThings=true
IdleAnimYSort=543
UnitsCostBonus=0.75
IdleAnimDamaged=NAINDP_AD
IdleAnimZAdjust=-30
AircraftCostBonus=1
DamageFireOffset0=-40,41
DamageSmokeOffset=410, 100, 165
DefensesCostBonus=1
DemandLoadBuildup=true
InfantryCostBonus=1
AIBasePlanningSide=1
BuildingsCostBonus=1
HalfDamageSmokeLocation1=0,0,0

[NAIRON]
Cost=2500
Name=Soviet Iron Curtain Device
Armor=concrete
Cameo=IRONICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=4
Crewed=yes
Height=6
Points=30
UIName=Name:NAIRON
Buildup=NAIRONMK
Nominal=yes
Powered=true
Spyable=yes
Adjacent=2
BuildCat=Combat
Strength=750
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
SuperAnim=NAIRON_A
TechLevel=10
BuildLimit=1
Capturable=false
Foundation=3x3
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
FreeBuildup=true
RevealToAll=yes
SuperWeapon=IronCurtainSpecial
ThreatPosed=1
OccupyHeight=2
Prerequisite=NATECH,NACNST
SuperAnimTwo=NAIRON_F
SuperAnimFour=NAIRON_H
SuperAnimThree=NAIRON_G
ChargedAnimTime=1
ProtectWithWall=yes
SuperAnimDamaged=NAIRON_AD
SuperAnimZAdjust=-7
DamageFireOffset0=-2,59
DemandLoadBuildup=true
AIBasePlanningSide=1
SuperAnimTwoDamaged=NAIRON_FD
SuperAnimTwoZAdjust=-7
SuperAnimFourDamaged=NAIRON_HD
SuperAnimFourZAdjust=-7
SuperAnimThreeDamaged=NAIRON_GD
SuperAnimThreeZAdjust=-7

[NALASR]
ROT=10
Cost=500
Name=Soviet Sentry Gun
Armor=steel
Cameo=PLTICON
Image=NALASR
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=0
Sight=7
Crewed=no
Height=2
Points=30
Turret=yes
UIName=Name:NALASR
Buildup=NALASRMK
Powered=yes
Primary=Vulcan
Adjacent=4
BuildCat=Combat
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
MinDebris=1
Remapable=yes
TechLevel=1
BaseNormal=no
Capturable=false
Foundation=1x1
NewTheater=yes
Recoilless=yes
TurretAnim=LASER
CanBeHidden=False
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
FreeBuildup=true
ThreatPosed=30
TurretAnimY=10
AntiAirValue=0
OccupyHeight=2
Prerequisite=BARRACKS,NACNST
CanHideThings=True
IsBaseDefense=yes
PBarrelLength=200
AntiArmorValue=10
DetectDisguise=no
PrimaryFireFLH=100,20,100
ImmuneToPsionics=no
PBarrelThickness=48
AntiInfantryValue=25
DamageFireOffset0=-5,15
DemandLoadBuildup=true
TurretAnimIsVoxel=true
TurretAnimZAdjust=-20
AIBasePlanningSide=1
HasStupidGuardMode=false

[NAMISL]
Cost=5000
Name=Soviet Nuclear Missile Silo
Armor=concrete
Cameo=MSSLICON
Image=NAMISL
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=4
Crewed=yes
Height=8
Points=30
UIName=Name:NAMISL
Buildup=NAMISLMK
Nominal=yes
Spyable=yes
Adjacent=2
BuildCat=Combat
NukeSilo=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
SuperAnim=NAMISL_E
TechLevel=10
BuildLimit=1
Capturable=false
DamageSelf=yes
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
Foundation=3x3
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
FreeBuildup=true
RevealToAll=yes
SuperWeapon=NukeSpecial
ThreatPosed=0
OccupyHeight=4
Prerequisite=NATECH,NACNST
SuperAnimTwo=NAMISL_F
RemoveOccupy1=1,-1
RemoveOccupy2=0,-2
RemoveOccupy3=-1,-2
RemoveOccupy4=-2,-2
RemoveOccupy5=-2,-1
RemoveOccupy6=-2,0
RemoveOccupy7=-1,1
SuperAnimFour=NAMISL_H
SuperAnimThree=NAMISL_G
SuperAnimYSort=543
ChargedAnimTime=1
ProtectWithWall=yes
SuperAnimDamaged=NAMISL_ED
SuperAnimZAdjust=-2
DemandLoadBuildup=true
SuperAnimTwoYSort=543
AIBasePlanningSide=1
HasStupidGuardMode=false
SpecialThreatValue=1
SuperAnimFourYSort=543
SuperAnimThreeYSort=543
SuperAnimTwoDamaged=NAMISL_FD
SuperAnimTwoZAdjust=-3
SuperAnimFourDamaged=NAMISL_HD
SuperAnimFourZAdjust=-5
DamageParticleSystems=SparkSys,LGSparkSys
SuperAnimThreeDamaged=NAMISL_GD
SuperAnimThreeZAdjust=-4
PrimaryFirePixelOffset=0,44

[NANRCT]
Cost=1000
Name=Soviet Nuclear Reactor
Armor=concrete
Cameo=NRCTICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=2000
Sight=5
Crewed=yes
Height=4
Points=30
UIName=Name:NANRCT
Buildup=NANRCTMK
Powered=no
Spyable=yes
Adjacent=2
BuildCat=Power
Explodes=yes
LowPower=NANRCT_P
Strength=1000
Drainable=yes
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=9
ActiveAnim=NANRCT_A
Capturable=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DeathWeapon=NukePayload
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
OccupyHeight=3
Prerequisite=NATECH,NACNST
RemoveOccupy1=0,-1
RemoveOccupy2=-1,1
RemoveOccupy3=-1,2
RemoveOccupy4=0,2
RemoveOccupy5=0,3
PoweredSpecial=yes
LowPowerDamaged=NANRCT_PD
LowPowerPowered=false
ImmuneToPsionics=no
ActiveAnimDamaged=NANRCT_AD
ActiveAnimPowered=false
ActiveAnimZAdjust=-10
DamageFireOffset0=72,15
DamageFireOffset1=-44,71
DamageSmokeOffset=410, 100, 165
DemandLoadBuildup=true
AIBasePlanningSide=1
IsImmuneToRadiation=yes
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
ActiveAnimPoweredSpecial=true
DeathWeaponDamageModifier=0.5

[NAPOWR]
Cost=600
Name=Soviet Tesla Reactor
Armor=wood
Cameo=NPWRICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=150
Sight=4
Crewed=yes
Height=3
Points=40
UIName=Name:NAPOWR
Buildup=NAPOWRMK
Spyable=yes
Adjacent=2
BuildCat=Power
DieSound=PowerPlantDie
Strength=750
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,tstlexp
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=1
ActiveAnim=NAPOWR_A
Capturable=true
Foundation=3x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
ThreatPosed=0
TogglePower=no
OccupyHeight=3
Prerequisite=NACNST
PoweredSpecial=yes
ImmuneToPsionics=no
ActiveAnimDamaged=NAPOWR_AD
ActiveAnimPowered=false
ActiveAnimZAdjust=-5
DamageFireOffset0=-12,30
DamageSmokeOffset=450, 200, 300
DemandLoadBuildup=true
AIBasePlanningSide=1
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
ActiveAnimPoweredSpecial=true

[NAPSIS]
Cost=1000
Name=Yuri Psychic Sensor
Armor=wood
Cameo=PSISICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Radar=yes
Sight=10
Crewed=yes
Height=8
Points=50
UIName=Name:YURIRAD
Buildup=NAPSISMK
Powered=true
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=750
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=3
ActiveAnim=NAPSIS_A
AddOccupy1=-2,-2
AddOccupy2=-3,-3
AddOccupy3=-1,-1
Capturable=true
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
Foundation=2x2
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
FreeBuildup=true
SensorArray=yes
SuperWeapon=PsychicRevealSpecial
ThreatPosed=0
OccupyHeight=2
Prerequisite=YACNST,PROC
SensorsSight=15
DetectDisguise=yes
ActiveAnimYSort=100
ImmuneToPsionics=no
ActiveAnimDamaged=NAPSIS_AD
ActiveAnimZAdjust=-5
DamageFireOffset0=-23,34
DamageSmokeOffset=220, 390, 150
DemandLoadBuildup=true
AIBasePlanningSide=2
HasRadialIndicator=true
DetectDisguiseRange=15
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
PsychicDetectionRadius=15
ConcentricRadialIndicator=true

[NAPSYA]
Name=Psychic Amplifier
Armor=concrete
Owner=
Power=-100
Sight=6
Height=10
Points=5
UIName=Name:NAPSYA
Nominal=yes
Powered=true
DieSound=PsychicAmplifierDie
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
ActiveAnim=NAPSYA_A
AddOccupy1=-1,-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
AmbientSound=PsychicAmplifierLoop
OccupyHeight=0
CanHideThings=true
Insignificant=yes
ClickRepairable=no
ActiveAnimDamaged=NAPSYA_AD
ActiveAnimPowered=yes
ActiveAnimZAdjust=-60
DamageFireOffset0=-20,44
DamageFireOffset1=-74,64

[NAPSYB]
Cost=1000
Name=Psychic Beacon
Armor=wood
Cameo=PSYBICON
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Sight=10
Crewed=yes
Height=8
Points=50
UIName=Name:NAPSYB
Buildup=NAPSYBMK
Powered=true
Adjacent=2
BuildCat=Tech
DieSound=PsychicAmplifierDie
Strength=750
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=-1
ActiveAnim=NAPSYB_A
BaseNormal=yes
Capturable=true
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
Foundation=2x2
Normalized=yes
AIBuildThis=no
FreeBuildup=true
ThreatPosed=0
AmbientSound=PsychicAmplifierLoop
OccupyHeight=3
Prerequisite=NATECH
RemoveOccupy1=0,-1
RemoveOccupy2=-1,0
DetectDisguise=yes
ActiveAnimYSort=100
ActiveAnimDamaged=NAPSYB_AD
ActiveAnimZAdjust=-75
DamageFireOffset0=-12,34
DamageSmokeOffset=220, 390, 150
DemandLoadBuildup=true
HasRadialIndicator=true
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[NARADR]
Cost=1000
Name=Soviet Radar Tower
Armor=wood
Cameo=NRADICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Radar=yes
Sight=10
Crewed=yes
Height=6
Points=60
UIName=Name:NARADR
Buildup=NARADRMK
Powered=true
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=3
ActiveAnim=NARADR_A
Capturable=true
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
Foundation=2x2
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
FreeBuildup=true
SuperWeapon=SpyPlaneSpecial
ThreatPosed=0
OccupyHeight=5
Prerequisite=NAREFN,NACNST
RemoveOccupy1=-1,0
RemoveOccupy2=-3,-3
ActiveAnimYSort=360
ImmuneToPsionics=no
ActiveAnimDamaged=NARADR_AD
ActiveAnimZAdjust=-50
DamageFireOffset0=-16,31
DamageSmokeOffset=220, 390, 150
DemandLoadBuildup=true
AIBasePlanningSide=1
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[NAREFN]
Bib=yes
Cost=2000
Name=Soviet Ore Refinery
Armor=wood
Cameo=NREFICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Sight=6
Crewed=yes
Height=6
Points=80
UIName=Name:NAREFN
Buildup=NAREFNMK
Soylent=300
Spyable=yes
Storage=200
Adjacent=2
BibShape=NAREFNBB
BuildCat=Resource
FreeUnit=HARV
PipScale=Tiberium
Refinery=yes
Strength=1000
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
Remapable=yes
TechLevel=1
ActiveAnim=NAREFNL1
Capturable=true
DockUnload=yes
Foundation=4x3
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
FreeBuildup=true
SpecialAnim=NAREFNOR
ThreatPosed=0
TogglePower=no
OccupyHeight=4
Prerequisite=POWER,NACNST
QueueingCell=4,1
ActiveAnimTwo=NAREFNL2
CanHideThings=true
NumberOfDocks=1
RemoveOccupy1=0,-2
RemoveOccupy2=1,-1
RemoveOccupy3=1,-2
RemoveOccupy4=2,-1
RemoveOccupy5=-2,0
RemoveOccupy6=-2,-1
RemoveOccupy7=-2,-2
RemoveOccupy8=3,1
ActiveAnimFour=NAREFNL4
ActiveAnimThree=NAREFNL3
ZShapePointMove=30,15
ImmuneToPsionics=no
ActiveAnimDamaged=NAREFNL1D
ActiveAnimZAdjust=-5
DamageFireOffset0=30,30
DamageSmokeOffset=410, 100, 165
DemandLoadBuildup=true
AIBasePlanningSide=1
SpecialAnimZAdjust=-50
RefinerySmokeFrames=50
ResourceDestination=yes
ActiveAnimTwoDamaged=NAREFNL2D
ActiveAnimTwoZAdjust=-5
NumberImpassableRows=3
ActiveAnimFourDamaged=NAREFNL4D
ActiveAnimFourZAdjust=-5
ActiveAnimThreeDamaged=NAREFNL3D
ActiveAnimThreeZAdjust=-5
RefinerySmokeOffsetOne=-80, -232, 372
RefinerySmokeOffsetTwo=-80, 232, 372
HalfDamageSmokeLocation1=0,0,0
RefinerySmokeParticleSystem=SmallGreySSys

[NASAM]
ROT=8
Cost=1000
Name=Allied Patriot Missile
Armor=steel
Cameo=SAMICON
Image=NASAM
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Sight=10
Crewed=no
Height=3
Points=30
Turret=yes
UIName=Name:NASAM
Buildup=NASAMMK
Powered=yes
Primary=RedEye2
VHPScan=Strong
Adjacent=4
BuildCat=Combat
Strength=900
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
MinDebris=2
Remapable=yes
TechLevel=4
BaseNormal=no
Capturable=false
Foundation=1x1
NewTheater=yes
TurretAnim=SAM
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
ThreatPosed=0
AntiAirValue=25
OccupyHeight=3
Prerequisite=BARRACKS,GACNST
WorkingSound=PowerOn
CanHideThings=True
IsBaseDefense=yes
LandTargeting=1
AntiArmorValue=0
NavalTargeting=6
PrimaryFireFLH=90,50,100
NotWorkingSound=PowerOff
ImmuneToPsionics=no
SecondaryFireFLH=90,-50,100
AntiInfantryValue=0
DamageFireOffset0=1,20
DemandLoadBuildup=true
TurretAnimIsVoxel=true
TurretAnimZAdjust=-20
AIBasePlanningSide=0
HasStupidGuardMode=false

[NATBNK]
Cost=400
Flat=yes
Name=Yuri Tank Bunker
Armor=steel
Cameo=TBNKICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=0
Sight=6
Bunker=yes
Crewed=no
Height=3
Points=60
UIName=Name:NATBNK
Buildup=NATBNKMK
Powered=false
Adjacent=3
BibShape=NATBNKBB
BuildCat=Combat
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=3
BaseNormal=no
Capturable=false
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
Foundation=2x2
NewTheater=yes
Normalized=yes
AIBuildThis=no
CanBeHidden=False
FreeBuildup=true
SpecialAnim=NATBNK_A
ThreatPosed=0
AntiAirValue=0
OccupyHeight=2
Prerequisite=YACNST
CanHideThings=False
NumberOfDocks=1
AntiArmorValue=25
DockingOffset0=-1,-1,0
SpecialAnimTwo=NATBNK_B
SpecialAnimFour=NATBNK_B2
ImmuneToPsionics=no
SpecialAnimThree=NATBNK_A2
SpecialAnimYSort=750
AntiInfantryValue=10
DamageSmokeOffset=220, 390, 150
DemandLoadBuildup=true
AIBasePlanningSide=2
HasStupidGuardMode=false
SpecialAnimDamaged=NATBNK_AD
SpecialAnimZAdjust=10
NumberImpassableRows=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
SpecialAnimThreeYSort=750
SpecialAnimTwoDamaged=NATBNK_BD
SpecialAnimTwoZAdjust=-10
SpecialAnimFourDamaged=NATBNK_B2D
SpecialAnimFourZAdjust=0
SpecialAnimThreeDamaged=NATBNK_A2D
SpecialAnimThreeZAdjust=-500

[NATECH]
Cost=2000
Name=Soviet Battle Lab
Armor=wood
Cameo=NTCHICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Sight=6
Crewed=yes
Height=8
Points=85
UIName=Name:NATECH
Buildup=NATECHMK
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
Remapable=yes
TechLevel=7
AddOccupy1=-2,-2
Capturable=true
Foundation=3x3
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LG,DBRS10LG
FreeBuildup=true
SuperWeapon=ForceShieldSpecial
ThreatPosed=0
TogglePower=no
OccupyHeight=3
Prerequisite=NAWEAP,RADAR,NACNST
CanHideThings=True
ProtectWithWall=yes
ImmuneToPsionics=no
DamageFireOffset0=-27,37
DamageFireOffset1=24,25
DamageFireOffset2=5,-13
DamageSmokeOffset=200, 325, 200
DemandLoadBuildup=true
AIBasePlanningSide=1

[NAWALL]
Cost=100
Name=Soviet Wall
Wall=yes
Armor=concrete
Cameo=NWALICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=1
Points=5
UIName=Name:NAWALL
Nominal=yes
Adjacent=8
BuildCat=Combat
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=1
ToOverlay=NAWALL
BaseNormal=no
Foundation=1x1
GuardRange=5
NewTheater=yes
Repairable=false
Selectable=no
ThreatPosed=0
DamageLevels=3
Prerequisite=NAHAND
Insignificant=yes
AIBasePlanningSide=1

[NAWEAP]
Bib=yes
Cost=2000
Name=Soviet War Factory
Armor=wood
Cameo=NWEPICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-25
Sight=4
Crewed=yes
Height=6
Points=80
UIName=Name:NAWEAP
Buildup=NAWEAPMK
Factory=UnitType
Spyable=yes
Adjacent=2
BibShape=NAWEAPBB
BuildCat=Tech
Strength=1000
ExitCoord=512,256,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=2
ActiveAnim=NAWEAP_A
AddOccupy1=-2,-1
AnimActive=0,1,0
Capturable=true
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DeployTime=.044
Foundation=5x3
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
FreeBuildup=true
ThreatPosed=0
OccupyHeight=3
Prerequisite=PROC,NAHAND,NACNST
DeployingAnim=NAWEAP_2
RemoveOccupy1=2,-2
RemoveOccupy2=2,0
RemoveOccupy3=2,1
RemoveOccupy4=3,1
RemoveOccupy5=4,1
UnderDoorAnim=NAWEAP_1
WeaponsFactory=yes
ZShapePointMove=30,15
ImmuneToPsionics=no
ActiveAnimZAdjust=-80
DamageFireOffset0=-32,35
DamageFireOffset1=31,74
DamageSmokeOffset=395,750,410
DemandLoadBuildup=true
RoofDeployingAnim=NAWEAP_4
UnderRoofDoorAnim=NAWEAP_3
AIBasePlanningSide=1
DeployingAnimDamaged=NAWEAP_2D
NaturalSmokeLocation=-12,0,370
NumberImpassableRows=1
UnderDoorAnimDamaged=NAWEAP_1D
UnderDoorAnimZAdjust=-45
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
RoofDeployingAnimDamaged=NAWEAP_4D
UnderRoofDoorAnimDamaged=NAWEAP_3D

[NAYARD]
Cost=1000
Name=Soviet Shipyard
Armor=concrete
Cameo=YARDICON
Naval=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-20
Sight=10
Crewed=no
Height=10
Points=55
UIName=Name:NAYARD
Buildup=NAYARDMK
Factory=UnitType
Powered=false
Adjacent=12
BuildCat=Tech
Explodes=yes
IdleAnim=NAYARD_A
Strength=1500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
MinDebris=6
Remapable=yes
TechLevel=2
AddOccupy1=-3,-1
AddOccupy2=-3,-2
AddOccupy3=-3,-3
AddOccupy4=-2,-3
AddOccupy5=-4,-2
AddOccupy6=-4,-3
BaseNormal=no
Capturable=no
Foundation=4x4
Normalized=yes
UnitRepair=yes
WaterBound=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
SpecialAnim=NAYARD_S1
ThreatPosed=0
AmbientSound=_Amb_WavesLake
OccupyHeight=4
Prerequisite=PROC,POWER,NACNST
ActiveAnimTwo=NAYARD_B
CanHideThings=True
IdleAnimYSort=543
NumberOfDocks=1
DockingOffset0=384,-128,0
ProductionAnim=NAYARD_D
SpecialAnimTwo=NAYARD_S2
WeaponsFactory=yes
ActiveAnimThree=NAYARD_C
IdleAnimDamaged=NAYARD_AD
IdleAnimPowered=no
IdleAnimZAdjust=-77
ImmuneToPsionics=no
SpecialAnimThree=NAYARD_S3
SpecialAnimYSort=543
DamageFireOffset0=25,45
DamageFireOffset1=-37,42
DamageFireOffset2=-57,-6
DamageSmokeOffset=700,700,500
DemandLoadBuildup=true
TargetCoordOffset=256,256,0
AIBasePlanningSide=1
ActiveAnimTwoYSort=543
SpecialAnimDamaged=NAYARD_S1D
SpecialAnimZAdjust=-77
ProductionAnimYSort=543
SpecialAnimTwoYSort=543
ActiveAnimThreeYSort=543
ActiveAnimTwoDamaged=NAYARD_BD
ActiveAnimTwoZAdjust=-80
NumberImpassableRows=3
ProductionAnimDamaged=NAYARD_DD
ProductionAnimZAdjust=-80
SpecialAnimThreeYSort=543
SpecialAnimTwoDamaged=NAYARD_S2D
SpecialAnimTwoZAdjust=-77
ActiveAnimThreeDamaged=NAYARD_CD
ActiveAnimThreePowered=no
ActiveAnimThreeZAdjust=-77
SpecialAnimThreeDamaged=NAYARD_S3D
SpecialAnimThreeZAdjust=-77

[NEGLAMP]
Name=Negative Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=no
Points=30
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
TechLevel=-1
ThreatPosed=0
LightRedTint=0.03
Insignificant=yes
LightBlueTint=0.04
LightGreenTint=0.04
LightIntensity=-0.15
InvisibleInGame=yes
LightVisibility=3500
DamageParticleSystems=SparkSys,LGSparkSys

[NEGRED]
Name=Negative Red Light
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
ThreatPosed=0
LightRedTint=-1.5
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.01
LightIntensity=-0.05
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[NUKE]
Wood=yes
Sparky=no
Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100%
AnimList=NUKEANIM
InfDeath=7
Tiberium=yes
CellSpread=10
PercentAtMax=.02
WallAbsoluteDestroyer=yes

[NavalToGroundSeeker]
AG=yes
AN=no
Arm=2
ROT=60
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=no
Acceleration=1
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[NeutronRifle]
ROF=120
Range=5
Speed=100
Damage=8
Report=ChronoLegionAttack
Warhead=ChronoBeam
IsRadBeam=yes
Projectile=InvisibleMedium

[NeutronRifleE]
ROF=120
Range=5
Speed=100
Damage=16
Report=ChronoLegionAttack
Warhead=ChronoBeam
IsRadBeam=yes
Projectile=InvisibleLow

[Normal]
ROF=1.0
Cost=1.0
Armor=1.0
Airspeed=1.0
BuildTime=1
BuildDelay=.03
ContentScan=yes
Groundspeed=1.0
RepairDelay=.02
DestroyWalls=no
BuildSlowdown=yes

[NormalBomb]
Arm=2
ROT=1
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=yes
IgnoresFirestorm=yes

[NukeB]
Bright=yes
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0%
Bullets=yes
AnimList=MININUKE

[NukeCarrier]
Speed=100
Warhead=NukeMaker
Projectile=GiantNukeUp

[NukeMaker]
NukeMaker=yes

[NukePayload]
Range=30
Speed=10
Damage=600
Report=
Warhead=NUKE
RadLevel=500
Projectile=GiantNukeDown

[NukeSpecial]
Name=N U K E !!!
Type=MultiMissile
Range=7
Action=Nuke
UIName=Name:Nuke
IsPowered=true
ShowTimer=yes
WeaponType=NukeCarrier
RechargeTime=10
SidebarImage=NukeIcon
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I154
ImpatientVoice=
LineMultiplier=2
AIDefendAgainst=yes
DisableableFromShell=yes

[Nukebomb]
ROF=1
Range=1.0
Speed=100
Damage=1500
Warhead=NUKE
RadLevel=500
Projectile=InvisibleLow

[Null]
Arm=9999999
Image=none
Inviso=yes

[OPCoilBolt]
ROF=80
Range=8
Speed=100
Damage=300
Report=TeslaCoilSuper
Warhead=Electric
Projectile=InvisibleHigh
IsElectricBolt=true
IsAlternateColor=true

[ORCA]
ROT=3
Ammo=1
Cost=1200
Dock=GAAIRC,AMRADR
Name=Intruder
Armor=light
Image=FALC
Owner=British,French,Germans,Americans
Sight=8
Speed=14
Crewed=yes
Points=20
UIName=Name:ORCA
Fighter=yes
Primary=Maverick
Category=AirPower
DieSound=
Landable=yes
OmniFire=yes
PipScale=Ammo
Strength=150
AuxSound1=IntruderTakeOff
AuxSound2=IntruderLanding
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
MoveSound=IntruderMoveLoop
TechLevel=3
VoiceMove=IntruderMove
GuardRange=30
PitchAngle=0
PitchSpeed=1.1
ThreatPosed=20
VoiceAttack=IntruderAttackCommand
VoiceSelect=IntruderSelect
AirportBound=yes
CanRetaliate=no
ElitePrimary=MaverickE
MoveToShroud=yes
MovementZone=Fly
Prerequisite=RADAR
CrashingSound=IntruderDie
VoiceCrashing=IntruderVoiceDie
EliteAbilities=STRONGER,FIREPOWER,ROF
RadarInvisible=no
ForbiddenHouses=Alliance
ImpactLandSound=GenAircraftCrash
CanPassiveAquire=no
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
PreventAttackMove=yes
ConsideredAircraft=yes
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[ORCAAP]
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,75%,100%,100%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
InfDeath=3
CellSpread=.4
ProneDamage=50%
Conventional=yes
PercentAtMax=1
PenetratesBunker=yes

[ORCAHE]
Fire=yes
Wall=yes
Wood=yes
Bright=yes
Deform=8%
Rocker=yes
Sparky=no
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
AnimList=EXPLOMED,EXPLOLRG
InfDeath=2
Tiberium=yes
ProneDamage=150%
Conventional=yes
DeformThreshhold=160

[OilExplosion]
Anim=RING1
Damage=600
Warhead=OilExplosionWH
Projectile=Invisible

[OilExplosionWH]
Fire=yes
Wall=yes
Wood=yes
Sparky=no
Verses=150%,100%,100%,90%,70%,50%,200%,200%,200%,100%,100%
InfDeath=4
CellSpread=4
PercentAtMax=.5
DelayKillAtMax=7.0
CausesDelayKill=yes
DelayKillFrames=5

[OldPsychGasCreate]
Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%
InfDeath=1
Particle=PsychCloudSys
CellSpread=1
PercentAtMax=1

[Open]
Rate=.016

[Organic]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,100%
InfDeath=0

[OutpostMachineGun]
ROF=60
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=4
Speed=100
Damage=20
Report=TechOutpostAttack
Warhead=SA
Projectile=InvisibleLow

[OverlayTypes]
1=GASAND
2=CYCL
3=GAWALL
4=BARB
5=WOOD
6=DUMMY
7=DUMMY2
8=DUMMY3
9=DUMMY4
10=DUMMY5
11=DUMMY6
12=DUMMY7
13=DUMMY8
14=DUMMY9
15=DUMMY10
16=DUMMY11
17=DUMMY12
18=V16
19=V17
20=V18
21=DUMMY13
22=DUMMY14
23=FENC
24=DUMMY15
25=BRIDGE1
26=BRIDGE2
27=NAWALL
28=GEM01
29=GEM02
30=GEM03
31=GEM04
32=GEM05
33=GEM06
34=GEM07
35=GEM08
36=GEM09
37=GEM10
38=GEM11
39=GEM12
42=TRACKS01
43=TRACKS02
44=TRACKS03
45=TRACKS04
46=TRACKS05
47=TRACKS06
48=TRACKS07
49=TRACKS08
50=TRACKS09
51=TRACKS10
52=TRACKS11
53=TRACKS12
54=TRACKS13
55=TRACKS14
56=TRACKS15
57=TRACKS16
58=TRACKTUNNEL01
59=TRACKTUNNEL02
60=TRACKTUNNEL03
61=TRACKTUNNEL04
62=RAILBRDG1
63=RAILBRDG2
64=CRAT01
65=CRAT02
66=CRAT03
67=CRAT04
68=CRAT0A
69=CRAT0B
70=CRAT0C
71=DRUM01
72=DRUM02
73=PALET01
74=PALET02
75=PALET03
76=PALET04
77=LOBRDG01
78=LOBRDG02
79=LOBRDG03
80=LOBRDG04
81=LOBRDG05
82=LOBRDG06
83=LOBRDG07
84=LOBRDG08
85=LOBRDG09
86=LOBRDG10
87=LOBRDG11
88=LOBRDG12
89=LOBRDG13
90=LOBRDG14
91=LOBRDG15
92=LOBRDG16
93=LOBRDG17
94=LOBRDG18
95=LOBRDG19
96=LOBRDG20
97=LOBRDG21
98=LOBRDG22
99=LOBRDG23
100=LOBRDG24
101=LOBRDG25
102=LOBRDG26
103=LOBRDG27
104=LOBRDG28
105=TIB01
106=TIB02
107=TIB03
108=TIB04
109=TIB05
110=TIB06
111=TIB07
112=TIB08
113=TIB09
114=TIB10
115=TIB11
116=TIB12
117=TIB13
118=TIB14
119=TIB15
120=TIB16
121=TIB17
122=TIB18
123=TIB19
124=TIB20
125=LOBRDGE1
126=LOBRDGE2
127=LOBRDGE3
128=LOBRDGE4
129=DUMMYOLD
130=TIB2_01
131=TIB2_02
132=TIB2_03
133=TIB2_04
134=TIB2_05
135=TIB2_06
136=TIB2_07
137=TIB2_08
138=TIB2_09
139=TIB2_10
140=TIB2_11
141=TIB2_12
142=TIB2_13
143=TIB2_14
144=TIB2_15
145=TIB2_16
146=TIB2_17
147=TIB2_18
148=TIB2_19
149=TIB2_20
150=TIB3_01
151=TIB3_02
152=TIB3_03
153=TIB3_04
154=TIB3_05
155=TIB3_06
156=TIB3_07
157=TIB3_08
158=TIB3_09
159=TIB3_10
160=TIB3_11
161=TIB3_12
162=TIB3_13
163=TIB3_14
164=TIB3_15
165=TIB3_16
166=TIB3_17
167=TIB3_18
168=TIB3_19
169=TIB3_20
170=USELESS
171=SROCK01
172=SROCK02
173=SROCK03
174=SROCK04
175=SROCK05
176=TROCK01
177=TROCK02
178=TROCK03
179=TROCK04
180=TROCK05
181=VEINHOLEDUMMY
182=CRATE
184=FENCE01
185=FENCE02
186=FENCE03
187=FENCE04
188=FENCE05
189=FENCE06
190=FENCE07
191=FENCE08
192=FENCE09
193=FENCE10
194=FENCE11
195=FENCE12
196=FENCE13
197=FENCE14
198=FENCE15
199=FENCE16
200=FENCE17
201=FENCE18
202=FENCE19
203=FENCE20
204=FENCE21
205=FENCE22
206=GAWRONG
207=CAFNCB
208=CAFNCW
209=LOBRDB01
210=LOBRDB02
211=LOBRDB03
212=LOBRDB04
213=LOBRDB05
214=LOBRDB06
215=LOBRDB07
216=LOBRDB08
217=LOBRDB09
218=LOBRDB10
219=LOBRDB11
220=LOBRDB12
221=LOBRDB13
222=LOBRDB14
223=LOBRDB15
224=LOBRDB16
225=LOBRDB17
226=LOBRDB18
227=LOBRDB19
228=LOBRDB20
229=LOBRDB21
230=LOBRDB22
231=LOBRDB23
232=LOBRDB24
233=LOBRDB25
234=LOBRDB26
235=LOBRDB27
236=LOBRDB28
237=LOBRDGB1
238=LOBRDGB2
239=LOBRDGB3
240=LOBRDGB4
241=BRIDGEB1
242=BRIDGEB2
243=RUBBLE_OVERLAY
244=CAKRMW
245=CAFNCP
246=WCRATE
247=GAFWLL
248=LUNRK1
249=LUNRK2
250=LUNRK3
251=LUNRK4
252=LUNRK5
253=LUNRK6

[PALET01]
Land=Rock
Name=Palette
RadarColor=92,92,92
LegalTarget=true

[PALET02]
Land=Rock
Name=Palette
RadarColor=92,92,92
LegalTarget=true

[PALET03]
Land=Rock
Name=Palette
RadarColor=92,92,92
LegalTarget=true

[PALET04]
Land=Rock
Name=Palette
RadarColor=92,92,92
LegalTarget=true

[PCV]
ROT=5
Cost=3000
Name=Yuri Construction Vehicle
Size=6
Armor=heavy
Cameo=YPCVICON
Owner=YuriCountry
Sight=8
Speed=4
Voxel=yes
Crewed=yes
Points=60
UIName=Name:YMCV
Weight=3.5
Crusher=yes
Soylent=3000
Category=Support
DieSound=GenVehicleDie
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
MoveSound=MCVMoveStart
Remapable=yes
TechLevel=10
Trainable=no
VoiceMove=MCVYuriMove
Bunkerable=no
CrushSound=TankCrush
CrateGoodie=yes
DeploySound=PlaceBuilding
DeploysInto=YACNST
ThreatPosed=0
VoiceAttack=MCVYuriMove
VoiceSelect=MCVYuriSelect
MovementZone=Normal
Prerequisite=YAWEAP,YAGRND
ZFudgeColumn=12
ZFudgeTunnel=15
VoiceFeedback=
OmniCrushResistant=yes
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys

[PDPLANE]
ROT=2
Ammo=100
Name=Cargo Plane
Armor=light
Cameo=OBMBICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Speed=15
Voxel=yes
Crewed=yes
Points=30
UIName=Name:PDPLANE
Primary=ParaDropWeapon
Spawned=yes
Category=AirLift
DieSound=
Landable=no
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=PDPlaneMoveLoop
TechLevel=-1
PitchAngle=0
Selectable=no
ThreatPosed=0
CanRetaliate=no
MoveToShroud=yes
MovementZone=Fly
CrashingSound=PDPlaneDie
PrimaryFireFLH=0,32,0
RadarInvisible=no
ImpactLandSound=GenAircraftCrash
CanPassiveAquire=no
ImmuneToPsionics=yes
LeadershipRating=10
DisableVoxelCache=yes
DisableShadowCache=yes
DamageParticleSystems=SparkSys,SmallGreySSys

[PEBBLE]
Name=TiberiumShard
Image=MTRB
Damage=20
MaxZVel=45.0
MinZVel=40.0
Warhead=TankOGas
Duration=150
MaxXYVel=18.0
Elasticity=0.0
ExpireAnim=TWLT036
IsTiberium=true
DamageRadius=100
MaxAngularVelocity=24.0
MinAngularVelocity=12.0

[PENTGEN]
Pip=white
Cost=10
Name=General Pentagon
Size=1
Armor=none
Cameo=SHKICON
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:CIV1
IFVMode=0
Primary=Pistola
Soylent=200
AltCameo=SHKUICO
Category=Soldier
DieSound=GIDie
Sequence=GenSequence
Strength=50
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
VoiceMove=GIMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=GIAttackCommand
VoiceSelect=GISelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
VoiceFeedback=GIFear
PrimaryFireFLH=100,-25,135
SecondaryFireFLH=100,-25,135
VoiceSpecialAttack=GIMove
AllowedToStartInMultiplayer=no

[PICK]
ROT=5
Cost=0
Name=Pickup Truck
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Crewed=no
Points=20
Turret=no
UIName=Name:PICK
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[PIECE]
Name=Scrap Metal Debris
Damage=5
MaxZVel=28.0
MinZVel=24.0
Warhead=TankOGas
Duration=75
MaxXYVel=15.0
Elasticity=0
ExpireAnim=TWLT036
DamageRadius=100
MaxAngularVelocity=9.0
MinAngularVelocity=5.0

[PJABWH]
Verses=100%,100%,100%,50%,25%,25%,25%,40%,15%,100%,100%
Bullets=yes
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=80%

[POLARB]
Pip=yellow
Cost=10
Name=Animal Polar Bear
Size=2
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=no
FireUp=5
Points=1
UIName=NAME:POLARBEAR
IFVMode=12
Natural=yes
Nominal=yes
Primary=BearBite
Soylent=200
Category=Soldier
DieSound=BearDie
NotHuman=yes
Sequence=AnimalSequence
Strength=200
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=no
Secondary=VirtualScanner
TechLevel=-1
Trainable=no
VoiceMove=BearMove
ThreatPosed=2
VoiceAttack=BearAttackCommand
VoiceSelect=BearSelect
MovementZone=Infantry
PhysicalSize=1
Insignificant=no
VoiceFeedback=BearFear
VoiceSpecialAttack=BearMove
AllowedToStartInMultiplayer=no

[POLE01]
Name=utility pole 1
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[POLE02]
Name=utility pole 2
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[PRES]
Pip=yellow
Cost=10
Name=President
Size=1
Armor=none
Cameo=SHKICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:PRES
IFVMode=12
Nominal=yes
Soylent=2000
AltCameo=SHKUICO
Category=Civilian
Civilian=yes
DieSound=CivFatDie
Sequence=CivSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
VoiceMove=
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=0
VoiceAttack=
VoiceSelect=
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=
PrimaryFireFLH=100,-25,135
SecondaryFireFLH=100,-25,135
VoiceSpecialAttack=
AllowedToStartInMultiplayer=no

[PROPA]
ROT=5
Cost=0
Name=Propaganda Truck
Size=3
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:PROPA
Crusher=no
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=
CrushSound=TankCrush
DeployTime=.022
Passengers=5
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=
AmbientSound=PropagandaTruck
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[PTROOP]
C4=yes
Pip=red
Cost=1000
Name=Psi-Corp Trooper
Armor=none
Cameo=PSICICON
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=5
Crawls=yes
FireUp=6
Points=50
UIName=Name:PCOMMANDO
IFVMode=4
Primary=MindControl
Soylent=500
AltCameo=PSICUICO
Category=Soldier
DieSound=YuriDie
Sequence=PsiTroopSequence
Strength=100
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=9
VoiceMove=YuriMove
CrushSound=InfantrySquish
ThreatPosed=25
VoiceAttack=YuriAttackCommand
VoiceSelect=YuriSelect
ElitePrimary=MindControlE
MovementZone=Infantry
PhysicalSize=1
Prerequisite=BARRACKS
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=
DetectDisguise=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=15,0,140
ImmuneToPsionics=yes
LeadershipRating=8
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
SpecialThreatValue=1
VoiceSpecialAttack=YuriMove
IsSelectableCombatant=yes
RequiresStolenThirdTech=yes
AllowedToStartInMultiplayer=no

[PTRUCK]
ROT=5
Cost=0
Name=Pickup Truck
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:PICK
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[PURPLAMP]
Name=Purple Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
AlphaImage=NONE
ThreatPosed=0
LightRedTint=2.0
Insignificant=yes
LightBlueTint=2.0
LightGreenTint=0.01
LightIntensity=0.01
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[Para]
ROF=15
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=5
Speed=100
Damage=25
Report=GIAttackDeployed
Warhead=SSA
Projectile=InvisibleLow
OccupantAnim=UCFLASH

[ParaDropSpecial]
Name=Paratrooper Drop
Type=ParaDrop
Action=ParaDrop
UIName=Name:Para
IsPowered=false
ShowTimer=no
RechargeTime=4
SidebarImage=PARAICON
SuspendVoice=
ChargingVoice=
RechargeVoice=
ImpatientVoice=
DisableableFromShell=no

[ParaDropWeapon]
ROF=130
Burst=1
Range=4
Speed=30
Damage=60
Warhead=MaverickHE
Projectile=AAHeatSeeker2

[ParaE]
ROF=15
Range=6
Speed=100
Damage=25
Report=GIAttackDeployed
Warhead=SSA
Projectile=InvisibleLow

[Parasite]
Rocker=yes
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
InfDeath=1
Parasite=yes

[ParasiteDog]
Rocker=yes
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=1
Parasite=yes

[ParasitePlus]
Rocker=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Culling=yes
InfDeath=1
Parasite=yes
Paralyzes=32767

[ParticleSystems]
1=GasCloudSys
2=FireStreamSys
3=BigGreySmokeSys
4=SmallGreySSys
5=DebrisSmokeSys
6=SparkSys
7=FirestormSparkSys
8=TestSmokeSys
9=SmallRailgunSys
10=LargeRailgunSys
11=WeldingSys
12=LGSparkSys
13=PsychCloudSys

[Particles]
1=GasCloud1
2=GasCloud2
3=FireStream
4=Spark
5=FirestormSpark
6=LargeGreySmoke
7=SmallGreySmoke
8=TestSmoke
9=GasCloudD1
10=GasCloudD2
11=SmallRailgunPart
12=LargeRailgunPart
13=GasCloudM1
14=GasCloudM2
15=WeldingSpark
16=LargeSpark
17=VirusCloud1
18=VirusCloud2
19=VirusCloudD1
20=VirusCloudD2
21=PsychCloud
22=PsychCloudD

[Patrol]
Rate=.016

[Pistola]
ROF=20
Range=3
Speed=100
Damage=2
Report=CivAttack
Warhead=SA
Projectile=InvisibleLow

[PlasmaWH]
Wall=yes
Bright=yes
Sparky=no
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
AnimList=EXPLOMED,EXPLOLRG
InfDeath=5
Tiberium=yes
ProneDamage=350%

[Powerups]
Gas=0,<none>,yes,100
Pod=0,<none>,no
ICBM=0,CHEMISLE,yes
Unit=20,<none>,no
Armor=10,ARMOR,yes,1.5
Cloak=0,CLOAK,yes
Money=20,MONEY,yes,2000
Speed=10,SPEED,yes,1.2
Squad=0,<none>,no
Napalm=0,<none>,no,600
Reveal=10,REVEAL,yes
Veteran=20,VETERAN,yes,1
Darkness=0,SHROUDX,yes
HealBase=10,HEALALL,yes
IonStorm=0,<none>,yes
Tiberium=0,<none>,no
Explosion=0,<none>,yes,500
Firepower=10,FIREPOWR,yes,2.0
Invulnerability=0,ARMOR,yes,1.0

[PrismShot]
ROF=45
Range=8
Speed=100
Damage=120
Report=PrismTowerAttack
IsLaser=true
Warhead=PrismWarhead
Projectile=InvisibleHigh
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[PrismSupport]
ROF=45
Range=8
Speed=100
Damage=200
IsLaser=true
Warhead=DummyWarhead
Projectile=InvisibleHigh
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[PrismWarhead]
Wall=yes
Verses=200%,100%,100%,100%,100%,100%,50%,50%,50%,200%,100%
InfDeath=5

[Proton]
ROF=3
Range=5
Speed=30
Damage=30
Report=scrin5b
Warhead=HE
Projectile=ProtonTorpedo

[ProtonBlast]
ROT=1
Image=TORPEDO
Ranged=yes
Shadow=no
Proximity=yes
IgnoresFirestorm=yes

[ProtonTorpedo]
Arm=2
ROT=1
Image=TORPEDO
Ranged=yes
Shadow=no
Proximity=yes
IgnoresFirestorm=yes

[PsiPulse]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=6
CellSpread=3
PercentAtMax=.85
PsychicDamage=yes

[PsiWave]
ROF=50
Anim=RING1
Range=1
Speed=1
Damage=250
Report=YuriDeploy
Warhead=PsiPulse
AreaFire=yes
FireOnce=yes
Projectile=Psychic

[PsychCloud]
Image=TXGASR
MaxDC=20
MaxEC=50
Damage=600
Warhead=PsychGas
EndStateAI=20
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=PsychCloudD
StateAIAdvance=4

[PsychCloudD]
Image=TXGASR
MaxDC=60
MaxEC=50
Damage=10
Warhead=PsychGas
EndStateAI=20
StartFrame=0
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[PsychCloudSys]
HoldsWhat=PsychCloud
BehavesLike=Gas

[PsychGas]
Verses=100%,100%,100%,50%,50%,50%,25%,25%,25%,100%,100%
InfDeath=1
Particle=GasCloudSys
CellSpread=1
ProneDamage=300%
Psychedelic=yes
PercentAtMax=1

[PsychGasCreate]
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100%
AnimList=CDGAS
InfDeath=1
CellSpread=3
Psychedelic=yes
PercentAtMax=1

[Psychic]
Image=none
Inviso=yes

[PsychicControl]
Image=none
Inviso=yes

[PsychicDominatorSpecial]
Name=Lightning Storm
Type=PsychicDominator
Range=1.4
Action=PsychicDominator
UIName=Name:YAPPET
IsPowered=true
ShowTimer=yes
RechargeTime=10
SidebarImage=PDOMICON
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I156
ImpatientVoice=
LineMultiplier=3
DisableableFromShell=yes

[PsychicJab]
ROF=15
Range=4.5
Speed=100
Damage=25
Report=InitiateAttack
Warhead=SAFlame
Projectile=InvisibleLow
OccupantAnim=UCINIT
OpenToppedAnim=GUNFIRE

[PsychicJabE]
ROF=15
Range=6
Speed=100
Damage=30
Report=InitiateAttack
Warhead=SAFlame
Projectile=InvisibleLow
OccupantAnim=UCINIT
OpenToppedAnim=GUNFIRE

[PsychicRevealSpecial]
Name=Psychic Reveal
Type=PsychicReveal
Action=PsychicReveal
UIName=Name:PsyReveal
IsPowered=false
ShowTimer=no
RechargeTime=4
SidebarImage=PSYRICON
SuspendVoice=
ChargingVoice=
RechargeVoice=
ImpatientVoice=
DisableableFromShell=no
FlashSidebarTabFrames=120

[PulsPr]
Image=PULSBALL

[Punch]
ROF=60
Range=1.4
Speed=100
Damage=100
Report=BruteSmashAttack
Warhead=Battering
Projectile=InvisibleLow
FireInTransport=no

[PunchE]
ROF=60
Range=1.4
Speed=100
Damage=100
Report=BruteSmashAttack
Warhead=Battering
Projectile=InvisibleLow
FireInTransport=no

[QMove]
Rate=.016

[QuadCannon]
ROF=40
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=6
Speed=100
Damage=35
Report=FlakTrackAttackGround
Warhead=SA
Projectile=QuadShell

[QuadShell]
AA=yes
AG=yes
Image=none
Inviso=yes
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[RAILBRDG1]
Name=Railroad Bridge 1
Image=RAILBRDG
Overrides=yes
RadarColor=92,92,92
LegalTarget=true
NoUseTileLandType=false

[RAILBRDG2]
Name=Railroad Bridge 2
Image=RAILBRDG
Overrides=yes
RadarColor=92,92,92
LegalTarget=true
NoUseTileLandType=false

[REDLAMP]
Name=Red Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
AlphaImage=NONE
ThreatPosed=0
LightRedTint=1.5
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.01
LightIntensity=0.01
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[RHINAPE]
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,65%,45%,60%,60%,100%
AnimList=VTEXPLOD
InfDeath=3
CellSpread=.3
ProneDamage=50%
Conventional=yes
PercentAtMax=.5

[RMNV]
Pip=yellow
Cost=10
Name=Romanov
Size=1
Armor=none
Cameo=SHKICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:RMNV
Nominal=yes
Soylent=100
AltCameo=SHKUICO
Category=Civilian
Civilian=yes
DieSound=RomanovDie
Sequence=SpySequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
Trainable=no
VoiceMove=RomanovMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=0
VoiceAttack=RomanovAttackCommand
VoiceSelect=RomanovSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=RomanovFear
PrimaryFireFLH=100,-25,135
SecondaryFireFLH=100,-25,135
VoiceSpecialAttack=RomanovMove
PixelSelectionBracketDelta=-6
AllowedToStartInMultiplayer=no

[ROBO]
ROT=5
Cost=600
Name=Robot Tank
Size=3
Armor=heavy
Cameo=ROBOICON
Image=ROBO
Owner=British,French,Germans,Americans,Alliance
Sight=6
Speed=10
Voxel=yes
Points=25
Turret=yes
UIName=Name:Robotank
Crusher=yes
Primary=Robogun
Soylent=600
AltCameo=ROBOUICO
Category=AFV
DieSound=RobotTankDie
IsTilter=yes
Strength=180
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=RobotTankMoveStart
Remapable=yes
SpeedType=Hover
TechLevel=2
Trainable=no
VoiceMove=RobotTankMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=no
PoweredUnit=yes
ThreatPosed=15
VoiceAttack=RobotTankAttackCommand
VoiceSelect=RobotTankSelect
MovementZone=AmphibiousDestroyer
Prerequisite=GAWEAP,GAROBO
ActivateSound=RobotTankOnline
ImmuneToVeins=yes
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=150,0,100
DeactivateSound=RobotTankOffline
OpportunityFire=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
ImmuneToRadiation=yes
BuildTimeMultiplier=1.3
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
VoiceSelectDeactivated=RobotTankSelectDeactivated
AllowedToStartInMultiplayer=no

[RPG]
Wall=yes
Wood=yes
Rocker=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
InfDeath=3
ProneDamage=100%
Conventional=yes

[RPGTower]
ROF=80
Range=8
Speed=30
Damage=110
Report=GLNCH4
Warhead=RPG
Projectile=Lobbed2
MinimumRange=2

[RUBBLE_OVERLAY]
Name=SYSTEM OVERLAY !! DO NOT USE
Image=SROCK01
DrawFlat=true
IsRubble=yes
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[RadBeamWarhead]
Verses=100%,100%,100%,20%,15%,10%,0%,0%,0%,100%,100%
InfDeath=7
Radiation=yes

[RadBeamWeapon]
ROF=50
Range=6
Speed=100
Damage=125
Report=DesolatorAttack
Warhead=RadBeamWarhead
IsRadBeam=yes
Projectile=InvisibleLow

[RadBeamWeaponE]
ROF=50
Range=8
Speed=100
Damage=200
Report=DesolatorAttack
Warhead=RadBeamWarhead
IsRadBeam=yes
Projectile=InvisibleLow

[RadEruptionWarhead]
Verses=100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,100%
InfDeath=7
CellInset=3
Radiation=yes
CellSpread=10

[RadEruptionWeapon]
ROF=60
Range=4
Speed=1
Damage=1
Report=DesolatorDeploy
Warhead=RadEruptionWarhead
AreaFire=yes
FireOnce=no
RadLevel=500
Projectile=InvisibleLow
IsRadEruption=no

[RadSite]
Verses=100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
InfDeath=7
Radiation=yes

[Radiation]
RadColor=0,255,0
RadLevelMax=500
RadLevelDelay=90
RadLightDelay=90
RadTintFactor=1.0
RadLevelFactor=0.2
RadLightFactor=0.1
RadSiteWarhead=RadSite
RadApplicationDelay=16
RadDurationMultiple=1

[RaiderCannon]
ROF=55
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=4
Speed=100
Damage=40
Report=PillboxAttack
Warhead=SA
Projectile=InvisibleLow

[RailShot]
Rocker=no
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=2
ProneDamage=100%

[RailShot2]
Rocker=no
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=2
ProneDamage=100%

[Railroad]
Foot=90%
Float=0%
Hover=100%
Track=100%
Wheel=50%
Buildable=no
Amphibious=50%
FloatBeach=0%

[RedEye2]
ROF=55
Range=12
Speed=100
Damage=75
Report=PatriotAttack
Warhead=SAMWH
Projectile=AAHeatSeeker
TurboBoost=yes

[Repair]
Rate=.08

[RepairBullet]
ROF=80
Range=1.8
Speed=100
Damage=-50
Report=IFVRepair
Warhead=Mechanical
Projectile=Invisible
UseSparkParticles=yes
AttachedParticleSystem=WeldingSys

[Rescue]
Rate=.016

[Retreat]
Rate=.1
Retaliate=no
Recruitable=no

[Riparius]
Name=Tiberium Riparius
Color=NeonGreen
Image=1
Power=0
Value=25
Growth=2200
Spread=2200
GrowthPercentage=.06
SpreadPercentage=.06

[Road]
Foot=100%
Float=0%
Hover=75%
Track=100%
Wheel=100%
Buildable=yes
Amphibious=100%
FloatBeach=0%

[Robogun]
ROF=60
Anim=GUNFIRE
Range=5
Speed=60
Bright=yes
Damage=65
Report=RobotTankAttack
Warhead=AP
Projectile=Cannon

[Rock]
Foot=0%
Float=0%
Hover=0%
Track=0%
Wheel=0%
Buildable=no
Amphibious=0%
FloatBeach=0%

[Rough]
Foot=100%
Float=0%
Hover=50%
Track=100%
Wheel=100%
Buildable=yes
Amphibious=80%
FloatBeach=0%

[SA]
Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
Bullets=yes
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=70%

[SABOT]
ROF=70
Anim=GUNFIRE
Range=5
Speed=60
Bright=yes
Damage=150
Report=TankDestroyerAttack
Warhead=UltraAP
Projectile=Cannon

[SABOTE]
ROF=60
Anim=VTMUZZLE
Burst=2
Range=6.75
Speed=60
Bright=yes
Damage=175
Report=TankDestroyerAttack
Warhead=UltraAPE
Projectile=Cannon

[SAFlame]
Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
Bullets=yes
AnimList=INITFIRE
InfDeath=4
ProneDamage=70%

[SAMWH]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
InfDeath=3
CellSpread=.3
ProneDamage=100%
PercentAtMax=1

[SANoBuilding]
Verses=100%,80%,80%,50%,25%,25%,1%,1%,1%,80%,100%
Bullets=yes
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=70%

[SAPC]
ROT=5
Cost=900
Name=Armored Transport
Size=15
Armor=heavy
Image=TRS
Naval=yes
Owner=Russians,Confederation,Africans,Arabs
Sight=6
Speed=6
Points=25
Turret=no
UIName=Name:SAPC
Weight=1
Crusher=yes
Soylent=900
Category=Transport
DieSound=GenVehicleDie
IsTilter=yes
PipScale=Passengers
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=LandingCraftMoveStart
SizeLimit=6
SpeedType=Hover
TechLevel=2
Trainable=no
VoiceMove=HoverSovietMove
Bunkerable=no
CrushSound=TankCrush
DeployTime=.022
Passengers=12
StupidHunt=yes
CrateGoodie=no
ThreatPosed=10
VoiceAttack=HoverSovietMove
VoiceSelect=HoverSovietSelect
MoveToShroud=yes
MovementZone=Amphibious
Prerequisite=NAYARD
ZFudgeColumn=7
ZFudgeTunnel=13
VoiceFeedback=
SpecialThreatValue=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[SCHD]
ROT=5
Cost=1000
Name=ZZZ Deployed Soviet Siege Chopper
Size=15
Armor=light
Cameo=SCHPICON
Owner=Russians,Confederation,Africans,Arabs
Sight=7
Speed=12
Voxel=yes
Crewed=no
Points=15
Turret=yes
UIName=Name:SiegeChopper
JumpJet=yes
Primary=BlackHawkCannon
Category=AirPower
DieSound=
Strength=200
Crashable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MaxDebris=3
Remapable=yes
SizeLimit=2
SpeedType=Hover
TechLevel=-1
Trainable=yes
UseBuffer=yes
VoiceMove=SeigeChopperMove
Bunkerable=no
DeployFire=yes
PitchSpeed=1.1
HoverAttack=yes
ThreatPosed=0
VoiceAttack=SeigeChopperAttackLand
VoiceSelect=SeigeChopperSelect
DeployToLand=yes
ElitePrimary=BlackHawkCannonE
JumpJetAccel=12
JumpjetClimb=10
JumpjetCrash=40
JumpjetSpeed=30
MovementZone=Fly
Prerequisite=NAWEAP
CrashingSound=BlackOpsDie
JumpjetHeight=500
VoiceCrashing=BlackOpsVoiceDie
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetWobbles=.01
PrimaryFireFLH=200,0,250
UnloadingClass=SCHP
ImpactLandSound=GenAircraftCrash
JumpJetTurnRate=6
CanPassiveAquire=no
IsSimpleDeployer=yes
JumpjetDeviation=1
SecondaryFireFLH=200,0,250
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
PreventAttackMove=yes
ConsideredAircraft=yes
SpecialThreatValue=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[SCHOPWH]
Wall=yes
Wood=yes
Bright=yes
Deform=15%
Rocker=yes
Verses=100%,80%,60%,80%,50%,50%,100%,100%,60%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
InfDeath=2
Tiberium=yes
CellSpread=1
ProneDamage=50%
Conventional=yes
PercentAtMax=.25
DeformThreshhold=120

[SCHP]
ROT=5
Cost=1400
Name=Soviet Siege Chopper
Size=15
Armor=light
Cameo=SCHPICON
Owner=Russians,Confederation,Africans,Arabs
Sight=7
Speed=12
Voxel=yes
Crewed=no
Points=15
Turret=yes
UIName=Name:SiegeChopper
JumpJet=yes
Primary=BlackHawkCannon
Soylent=1400
AltCameo=SCHPUICO
Category=AirPower
DieSound=
Strength=300
Crashable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MaxDebris=3
MoveSound=SeigeChopperMoveLoop
Remapable=yes
Secondary=160mm
SizeLimit=2
SpeedType=Hover
TechLevel=7
Trainable=yes
UseBuffer=yes
VoiceMove=SeigeChopperMove
Bunkerable=no
DeployFire=yes
PitchSpeed=1.1
HoverAttack=yes
ShadowIndex=2
ThreatPosed=0
VoiceAttack=SeigeChopperAttackAir
VoiceSelect=SeigeChopperSelect
DeployToLand=yes
ElitePrimary=BlackHawkCannonE
JumpJetAccel=12
JumpjetClimb=10
JumpjetCrash=40
JumpjetSpeed=30
MovementZone=Fly
Prerequisite=NAWEAP,TECH
CrashingSound=SeigeChopperDie
DeployingAnim=SCHPDEPL
JumpjetHeight=500
VoiceCrashing=SeigeChopperVoiceDie
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=160mmE
JumpjetWobbles=.01
PrimaryFireFLH=0,0,50
UnloadingClass=SCHD
ImpactLandSound=GenAircraftCrash
JumpJetTurnRate=6
IsSimpleDeployer=yes
JumpjetDeviation=1
SecondaryFireFLH=200,0,250
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
PreventAttackMove=yes
ConsideredAircraft=yes
SpecialThreatValue=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[SENGINEER]
Pip=Blue
Cost=500
Name=Soviet Engineer
Size=1
Armor=none
Image=ENGINEER
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=4
Speed=4
Points=5
UIName=Name:ENGINEER
IFVMode=1
Primary=DefuseKit
Soylent=250
Category=Soldier
DieSound=EngSovDie
Engineer=yes
Strength=75
BombSight=4
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=VirtualScanner
TechLevel=1
Trainable=no
VoiceMove=EngSovMove
CrushSound=InfantrySquish
GuardRange=9
VoiceEnter=EngSovMove
ThreatPosed=0
VoiceAttack=EngSovMove
VoiceSelect=EngSovSelect
MovementZone=Infantry
PhysicalSize=1
Prerequisite=Barracks
VoiceCapture=EngSovAttackCommand
ImmuneToVeins=yes
VoiceFeedback=EngSovFear
ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry
LeadershipRating=3
PreventAttackMove=yes
SpecialThreatValue=1
VoiceSpecialAttack=EngSovAttackCommand
IsSelectableCombatant=no
AllowedToStartInMultiplayer=no

[SHAD]
ROT=5
Cost=1000
Name=BlackHawk Transport
Size=15
Armor=light
Cameo=SHADICON
Owner=British,French,Germans,Americans,Alliance
Sight=7
Speed=14
Voxel=yes
Crewed=yes
Points=15
UIName=Name:SHAD
JumpJet=yes
Primary=BlackHawkCannon
AltCameo=SHADUICO
Category=AirPower
DieSound=
Landable=yes
PipScale=Passengers
Strength=175
Crashable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MaxDebris=3
MoveSound=BlackOpsMoveLoop
Remapable=yes
SizeLimit=2
SpeedType=Hover
TechLevel=7
Trainable=yes
UseBuffer=yes
VoiceMove=BlackOpsMove
Bunkerable=no
Passengers=5
PitchSpeed=1.1
HoverAttack=yes
ShadowIndex=2
ThreatPosed=0
VoiceAttack=BlackOpsAttackCommand
VoiceSelect=BlackOpsSelect
ElitePrimary=BlackHawkCannonE
JumpJetAccel=12
JumpjetClimb=10
JumpjetCrash=40
JumpjetSpeed=30
MovementZone=Fly
Prerequisite=GAWEAP
TurretOffset=50
CrashingSound=BlackOpsDie
JumpjetHeight=500
VoiceCrashing=BlackOpsVoiceDie
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetWobbles=.01
PrimaryFireFLH=175,0,10
RadarInvisible=yes
ImpactLandSound=GenAircraftCrash
JumpJetTurnRate=6
CanPassiveAquire=no
JumpjetDeviation=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DisableVoxelCache=yes
PreventAttackMove=yes
ConsideredAircraft=yes
DisableShadowCache=yes
SpecialThreatValue=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[SHK]
Pip=white
Cost=500
Name=Shock Trooper
Size=1
Armor=Plate
Cameo=SHKICON
Owner=Russians,Confederation,Africans,Arabs
Sight=6
Speed=4
Crawls=yes
FireUp=2
Points=5
UIName=Name:SHK
IFVMode=6
Primary=ElectricBolt
Soylent=250
AltCameo=SHKUICO
Category=Soldier
DieSound=TeslaTroopDie
Sequence=ConSequence
Strength=130
Assaulter=no
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=AssaultBolt
TechLevel=5
VoiceMove=TeslaTroopMove
CrushSound=InfantrySquish
ThreatPosed=20
VoiceAttack=TeslaTroopAttackCommand
VoiceSelect=TeslaTroopSelect
ElitePrimary=ElectricBoltE
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND
ImmuneToVeins=yes
VoiceFeedback=TeslaTroopFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=100,-25,135
SecondaryFireFLH=100,-25,135
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
VoiceSpecialAttack=TeslaTroopMove
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[SHOVEL]
ROF=30
Range=1.5
Speed=100
Damage=30
Report=
Warhead=SA
Projectile=InvisibleLow
CellRangefinding=yes

[SIGN01]
Name=street sign 1
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[SIGN02]
Name=street sign 2
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[SIGN03]
Name=street sign 3
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[SIGN04]
Name=street sign 4
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[SIGN05]
Name=street sign 5
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[SIGN06]
Name=street sign 6
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[SLAV]
Pip=white
Cost=10
Name=Yuri Slave Worker
Size=1
Armor=none
Cameo=E2ICON
Owner=YuriCountry
Sight=5
Speed=3
Crawls=no
FireUp=6
Points=5
Slaved=yes
UIName=Name:SLAV
IFVMode=0
Primary=SHOVEL
Soylent=0
Storage=4
AltCameo=E2UICO
Category=Soldier
DieSound=SlaveWorkerDie
PipScale=Tiberium
Sequence=SlaveSequence
Strength=125
DontScore=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
VoiceMove=SlaveFreedMove
CrushSound=InfantrySquish
HarvestRate=150
ThreatPosed=2
VoiceAttack=SlaveFreedAttackCommand
VoiceSelect=SlaveFreedSelect
ElitePrimary=SHOVEL
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
VoiceFeedback=SlaveWorkerFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=60,0,100
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
VoiceSpecialAttack=SlaveWorkerHarvest
VoiceSelectEnslaved=SlaveWorkerSelect
IsSelectableCombatant=no
AllowedToStartInMultiplayer=no

[SMCV]
ROT=5
Cost=3000
Name=Soviet Construction Vehicle
Size=6
Armor=heavy
Cameo=SMCVICON
Owner=Russians,Confederation,Africans,Arabs
Sight=6
Speed=4
Voxel=yes
Crewed=yes
Points=60
UIName=Name:SMCV
Weight=3.5
Crusher=yes
Soylent=3000
Category=Support
DieSound=GenVehicleDie
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
MoveSound=MCVMoveStart
Remapable=yes
TechLevel=10
Trainable=no
VoiceMove=MCVSovietMove
Bunkerable=no
CrushSound=TankCrush
CrateGoodie=yes
DeploySound=PlaceBuilding
DeploysInto=NACNST
ThreatPosed=0
VoiceAttack=MCVSovietMove
VoiceSelect=MCVSovietSelect
MovementZone=Normal
Prerequisite=NAWEAP,NADEPT
ZFudgeColumn=12
ZFudgeTunnel=15
VoiceFeedback=
OmniCrushResistant=yes
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys

[SMIN]
ROT=5
Cost=1500
Name=Slave Miner
Size=3
Armor=medium
Cameo=SMINICON
Owner=YuriCountry
Sight=4
Speed=3
Voxel=yes
Crewed=no
Points=55
Turret=yes
UIName=Name:SMIN
Weight=3.5
Crusher=yes
Nominal=yes
Primary=20mmRapid
Soylent=1500
Storage=20
AltCameo=SMINUICO
Category=Support
DieSound=GenVehicleDie
Enslaves=SLAV
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
MoveSound=SlaveMinerMoveStart
Remapable=yes
TechLevel=1
ToProtect=yes
Trainable=yes
VoiceMove=SlaveMinerMove
Bunkerable=no
CrushSound=TankCrush
StupidHunt=yes
Unsellable=yes
Accelerates=false
CrateGoodie=yes
DebrisTypes=TIRE
DeploySound=SlaveMinerDeploy
DeploysInto=YAREFN
SelfHealing=yes
ThreatPosed=0
VoiceAttack=SlaveMinerAttackCommand
VoiceDeploy=SlaveMinerDeployVoice
VoiceSelect=SlaveMinerSelect
DeployFacing=0
ElitePrimary=20mmRapidE
MovementZone=Crusher
Parasiteable=no
Prerequisite=YAWEAP
SlavesNumber=5
TurretOffset=70
VoiceHarvest=SlaveMinerHarvest
ZFudgeBridge=7
ZFudgeColumn=9
ZFudgeTunnel=14
ImmuneToVeins=yes
DebrisMaximums=4
PrimaryFireFLH=120,0,185
SlaveRegenRate=500
OpportunityFire=yes
SlaveReloadRate=25
ImmuneToPsionics=yes
ResourceGatherer=yes
ImmuneToRadiation=yes
OmniCrushResistant=yes
ResourceDestination=yes
DeaccelerationFactor=.2
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatAvoidanceCoefficient=.65
AllowedToStartInMultiplayer=no

[SMON]
ROT=5
Cost=1400
Dock=NAREFN,GAREFN
Name=ZZZ Useless
Armor=medium
Image=CMON
Owner=YuriCountry
Sight=4
Speed=4
Crewed=no
Points=20
UIName=Name:CMON
Weight=3.5
Crusher=yes
Nominal=yes
Category=Support
DieSound=GenVehicleDie
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Harvester=yes
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
TechLevel=-1
ToProtect=yes
Trainable=no
VoiceMove=ChronoMinerMove
Unsellable=yes
DebrisTypes=TIRE
SelfHealing=yes
ThreatPosed=0
VoiceAttack=ChronoMinerMove
VoiceSelect=GenAllVehicleSelect
MovementZone=Crusher
ChronoInSound=ChronoMinerTeleport
VoiceFeedback=
ChronoOutSound=ChronoMinerTeleport
DebrisMaximums=4
ImmuneToRadiation=yes
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatAvoidanceCoefficient=1
AllowedToStartInMultiplayer=no

[SNIPE]
Pip=red
Cost=600
Name=Sniper
Size=1
Armor=none
Cameo=SNIPICON
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=4
Crawls=yes
FireUp=5
Points=10
UIName=Name:SNIPE
IFVMode=5
Primary=AWP
Soylent=300
AltCameo=SNIPUICO
Bombable=yes
Category=Soldier
DieSound=SniperDie
Sequence=ConSequence
Strength=125
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=1
VoiceMove=SniperMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=10
VoiceAttack=SniperAttackCommand
VoiceSelect=SniperSelect
ElitePrimary=AWPE
MovementZone=Infantry
PhysicalSize=1
Prerequisite=GAPILE,RADAR
ImmuneToVeins=yes
VoiceFeedback=SniperFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=80,0,85
RequiredHouses=British
ImmuneToPsionics=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
PreventAttackMove=no
VoiceSpecialAttack=SniperMove
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[SNODAYLAMP]
Name=InvisibleSnowDayLamp
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.1
Insignificant=yes
LightBlueTint=0.00
LightGreenTint=0.1
LightIntensity=0.005
InvisibleInGame=yes
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[SNODUSLAMP]
Name=InvisibleSnowDuskLamp
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.25
Insignificant=yes
LightBlueTint=-0.2
LightGreenTint=0.35
LightIntensity=0.005
InvisibleInGame=yes
LightVisibility=3500
DamageParticleSystems=SparkSys,LGSparkSys

[SNOMORLAMP]
Name=InvisibleSnowMorningLamp
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.3
Insignificant=yes
LightBlueTint=-0.1
LightGreenTint=0.4
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3500
DamageParticleSystems=SparkSys,LGSparkSys

[SNONITLAMP]
Name=InvisibleSnowNightLamp
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.15
Insignificant=yes
LightBlueTint=0.05
LightGreenTint=0.25
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[SONICTURRET]
Name=Disruptor Turret
Damage=90
MaxZVel=38.0
MinZVel=30.0
Warhead=TankOGas
Duration=100
MaxXYVel=8.0
Elasticity=0.0
ExpireAnim=TWLT026
ShareSource=SONIC
DamageRadius=100
ShareTurretData=yes
MaxAngularVelocity=14.0
MinAngularVelocity=10.0

[SPKR01]
Name=Drive-In Speaker
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[SPY]
Pip=blue
Cost=1000
Name=Spy
Agent=yes
Armor=flak
Cameo=SPYICON
Owner=British,French,Germans,Americans,Alliance
Sight=9
Speed=4
Crawls=yes
FireUp=1
Points=5
UIName=Name:SPY
IFVMode=2
Primary=MakeupKit
Soylent=500
Category=Soldier
DieSound=SpyDie
Sequence=SpySequence
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=5
Trainable=no
VoiceMove=SpyMove
CrushSound=InfantrySquish
Infiltrate=yes
StupidHunt=yes
CanDisguise=yes
ThreatPosed=0
VoiceAttack=SpyAttackCommand
VoiceSelect=SpySelect
CanRetaliate=no
MovementZone=Infantry
PhysicalSize=1
Prerequisite=GAPILE,GATECH
PermaDisguise=yes
VoiceFeedback=SpyFear
CanPassiveAquire=no
LeadershipRating=3
PreventAttackMove=yes
SpecialThreatValue=1
VoiceSpecialAttack=SpySpecialAttack
AllowedToStartInMultiplayer=no

[SPYP]
ROT=2
Ammo=100
Name=Soviet Spy Plane
Armor=light
Cameo=SPYPICON
FlyBy=true
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Speed=15
Voxel=yes
Crewed=yes
Points=30
UIName=Name:SpyP
Primary=SpyCameraWeapon
Spawned=yes
Category=AirLift
DieSound=
Landable=no
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=SpyPlaneMoveLoop
TechLevel=-1
PitchAngle=0
Selectable=no
DeathWeapon=BlimpBomb
ShadowIndex=3
ThreatPosed=0
CanRetaliate=no
MoveToShroud=yes
MovementZone=Fly
CrashingSound=SpyPlaneDie
RadarInvisible=no
ImpactLandSound=GenAircraftCrash
CanPassiveAquire=no
ImmuneToPsionics=yes
LeadershipRating=10
DisableVoxelCache=yes
DisableShadowCache=yes
DamageParticleSystems=SparkSys,SmallGreySSys
DeathWeaponDamageModifier=.1

[SQD]
ROT=40
Cost=1000
Name=Giant Squid
Size=30
Armor=true
Cameo=SQDICON
Naval=yes
Owner=Russians,Confederation,Arabs,Africans
Sight=5
Speed=8
Voxel=no
UIName=Name:SQD
Weight=.5
Crusher=no
Organic=yes
Primary=SquidGrab
Sensors=yes
Category=AFV
DieSound=SquidDie
Strength=200
Cloakable=yes
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MoveSound=SquidMove
Remapable=yes
Secondary=SquidPunch
SpeedType=Float
TechLevel=9
VoiceMove=SquidAttackCommand
GuardRange=5
Underwater=yes
WalkFrames=20
CrateGoodie=no
SelfHealing=yes
ThreatPosed=25
VoiceAttack=SquidAttackCommand
VoiceSelect=SquidSelect
ElitePrimary=SquidGrabE
FiringFrames=16
MovementZone=Water
Prerequisite=NAYARD,NATECH
SensorsSight=8
ZFudgeColumn=8
ZFudgeTunnel=13
CloakingSpeed=5
VoiceFeedback=SquidFear
EliteAbilities=STRONGER,FIREPOWER,ROF
EliteSecondary=SquidPunchE
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
AccelerationFactor=0.01
MovementRestrictedTo=Water

[SQDJUMP]
AA=no
Arm=2
ROT=8
Image=none
Inviso=yes
Ranged=yes
Shadow=no
Proximity=yes
SubjectToWalls=yes
SubjectToCliffs=no
SubjectToElevation=no

[SREF]
ROT=5
Cost=1200
Name=Prism Tank
Size=3
Armor=light
Cameo=SREFICON
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=4
Voxel=yes
Points=50
Turret=yes
UIName=Name:SREF
Weight=3.5
Crusher=yes
Soylent=1200
Weapon1=Comet
AltCameo=SREFUICO
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=150
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=PrismTankMoveStart
Remapable=yes
TechLevel=8
VoiceMove=PrismTankMove
CrushSound=TankCrush
Weapon1FLH=48,0,184
Accelerates=false
CrateGoodie=yes
ThreatPosed=40
TurretCount=4
VoiceAttack=PrismTankAttackCommand
VoiceSelect=PrismTankSelect
WeaponCount=1
EliteWeapon1=SuperComet
MovementZone=Destroyer
Prerequisite=GAWEAP,GATECH
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
IsChargeTurret=true
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[SROCK01]
Land=Rock
Name=Sand Rock #1
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[SROCK02]
Land=Rock
Name=Sand Rock #2
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[SROCK03]
Land=Rock
Name=Sand Rock #3
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[SROCK04]
Land=Rock
Name=Sand Rock #4
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[SROCK05]
Land=Rock
Name=Sand Rock #5
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[SSA]
Verses=100%,100%,100%,60%,40%,40%,75%,50%,25%,100%,100%
Bullets=yes
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=80%

[SSAB]
Verses=100%,80%,80%,50%,25%,25%,75%,30%,20%,100%,100%
Bullets=yes
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=50%

[SSABFlame]
Verses=100%,80%,80%,50%,25%,25%,75%,30%,20%,100%,100%
Bullets=yes
AnimList=INITFIRE
InfDeath=4
ProneDamage=50%

[SSRV]
Pip=white
Cost=10
Name=Secret Service
Size=1
Armor=none
Cameo=SHKICON
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:SecretService
IFVMode=0
Primary=Pistola
Soylent=100
AltCameo=SHKUICO
Category=Soldier
DieSound=SSDie
Sequence=CivGunSequence
Strength=50
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
VoiceMove=SSMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=SSAttackCommand
VoiceSelect=SSSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
VoiceFeedback=
PrimaryFireFLH=100,-25,135
SecondaryFireFLH=100,-25,135
VoiceSpecialAttack=SSMove
AllowedToStartInMultiplayer=no

[STALGREN]
ROF=10
Range=6
Speed=100
Damage=10000
Report=SlyGrenadeLauncher
Warhead=NukeB
Projectile=Cannon
AssaultAnim=UCBLOOD

[STALGUN]
ROF=10
Range=6
Speed=100
Damage=125
Report=SlyAttack
Warhead=HollowPoint4
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[STANG]
ROT=5
Cost=0
Name=Sports Car
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:CAR
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[STLN]
Pip=yellow
Cost=10
Name=Sammy Stallion
Size=1
Armor=plate
Cameo=SHKICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=6
Crawls=yes
FireUp=2
Points=1
UIName=Name:STLN
IFVMode=4
Nominal=yes
Primary=STALGUN
Soylent=200
AltCameo=SHKUICO
Category=Civilian
Civilian=yes
DieSound=SlyDie
Sequence=HeroOneSequence
Strength=200
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=STALGREN
TechLevel=-1
Trainable=no
VoiceMove=SlyMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=0
VoiceAttack=SlyAttackCommand
VoiceSelect=SlySelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=SlyFear
PrimaryFireFLH=100,-25,135
SecondaryFireFLH=100,-25,135
VoiceSpecialAttack=SlyMove
AllowedToStartInMultiplayer=no

[SUB]
ROT=2
Cost=1000
Name=Typhoon Attack Sub
Size=20
Armor=heavy
Cameo=SubICON
Naval=yes
Owner=Russians,Confederation,Africans,Arabs
Sight=4
Speed=4
Voxel=yes
Crewed=no
Points=30
Turret=no
UIName=Name:SUB
Weight=4
Crusher=no
Primary=SubTorpedo
Sensors=yes
Soylent=1000
Category=AFV
DieSound=GenSmallWaterDie
Strength=600
Cloakable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=64
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MoveSound=SubMoveStart
Remapable=yes
SpeedType=Float
TechLevel=2
VoiceMove=TyphoonSubMove
Underwater=yes
Accelerates=true
CrateGoodie=no
ThreatPosed=20
VoiceAttack=TyphoonSubAttackCommand
VoiceSelect=TyphoonSubSelect
ElitePrimary=SubTorpedoE
MovementZone=Water
Prerequisite=NAYARD
SensorsSight=7
CloakingSpeed=1
LandTargeting=1
VoiceFeedback=SubFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=5
PrimaryFireFLH=150,0,0
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[SUVB]
ROT=5
Cost=0
Name=SUV Black
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:CAR
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[SUVW]
ROT=5
Cost=0
Name=SUV White
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:CAR
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[Sabotage]
Rate=.016
Recruitable=no

[Sapper]
ROF=100
Range=1.5
Damage=2500
Report=SealPlaceBomb
Warhead=Mechanical
Projectile=Invisible
SabotageCursor=yes
CellRangefinding=yes

[Selling]
Scatter=no
NoThreat=yes
Retaliate=no
Recruitable=no

[Shard]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=1

[Shock]
Wood=yes
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
AnimList=TSTIMPCT
InfDeath=5

[Sides]
GDI=British,French,Germans,Americans,Alliance
Nod=Russians,Africans,Confederation,Arabs
Mutant=Special
Civilian=Neutral
ThirdSide=YuriCountry

[Sleep]
Rate=1
Zombie=yes
Scatter=no
Retaliate=no
Recruitable=no

[SlimeAttack]
ROF=80
Range=1.3
Speed=25
Damage=100
Report=VICER1
Warhead=Slimer
Projectile=Invisible

[Slimer]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=0

[SmallCometP]
Image=none
Inviso=yes
SubjectToWalls=yes
SubjectToCliffs=yes
SubjectToElevation=yes

[SmallGreySSys]
Spawns=yes
Slowdown=.0025
HoldsWhat=SmallGreySmoke
BehavesLike=Smoke
ParticleCap=7
SpawnCutoff=13.0
SpawnFrames=10
SpawnRadius=5
SpawnTranslucencyCutoff=12.5

[SmallGreySmoke]
Deacc=.05
Image=SGRYSMK1
MaxEC=80
Velocity=9.0
EndStateAI=20
WindEffect=0
BehavesLike=Smoke
Translucency=50
StateAIAdvance=4
DeleteOnStateLimit=yes

[SmallRailgunPart]
MaxEC=70
Velocity=.4
ColorList=(200,200,200),(150,150,150)
ColorSpeed=.03
BehavesLike=Railgun

[SmallRailgunSys]
Laser=yes
HoldsWhat=SmallRailgunPart
LaserColor=255,128,0
BehavesLike=Railgun
SpiralRadius=6
ParticlesPerCoord=.1
SpiralDeltaPerCoord=.035
MovementPerturbationCoefficient=.3
PositionPerturbationCoefficient=20
VelocityPerturbationCoefficient=.6

[SmallTeslaP]
Image=none
Inviso=yes
SubjectToWalls=yes
SubjectToCliffs=yes
SubjectToElevation=yes

[Smash]
ROF=60
Range=1.1
Speed=100
Damage=100
Report=BruteSmashAttack
Warhead=Smashing
Projectile=InvisibleLow
FireInTransport=no

[SmashE]
ROF=60
Range=1.1
Speed=100
Damage=100
Report=BruteSmashAttack
Warhead=Smashing
Projectile=InvisibleLow
FireInTransport=no

[Smashing]
Wall=yes
Wood=yes
Rocker=yes
Verses=0%,0%,0%,100%,20%,100%,0%,0%,0%,0%,0%
InfDeath=10
MaxDebris=3
MinDebris=1

[SmudgeTypes]
1=CR1
2=CR2
3=CR3
4=CR4
5=CR5
6=CR6
7=BURN01
8=BURN02
9=BURN03
10=BURN04
11=BURN05
12=BURN06
13=BURN07
14=BURN08
15=BURN09
16=BURN10
17=BURN11
18=BURN12
19=BURN13
20=BURN14
21=BURN15
22=BURN16
23=BURNT01
24=BURNT02
25=BURNT03
26=BURNT04
27=BURNT05
28=BURNT06
29=BURNT07
30=BURNT08
31=BURNT09
32=BURNT10
33=BURNT11
34=BURNT12
35=CRATER01
36=CRATER02
37=CRATER03
38=CRATER04
39=CRATER05
40=CRATER06
41=CRATER07
42=CRATER08
43=CRATER09
44=CRATER10
45=CRATER11
46=CRATER12

[Snapshot]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100%
MakesDisguise=yes

[Sniper]
ROF=20
Range=8
Speed=100
Damage=150
Report=SILENCER
Warhead=HollowPoint
Projectile=InvisibleLow

[Sonic]
Level=yes

[SonicWarhead]
Wood=yes
Sonic=yes
Rocker=yes
Verses=100%,100%,100%,100%,80%,80%,100%,60%,60%,100%,100%
InfDeath=3
CellSpread=.1
ProneDamage=50%
PercentAtMax=1

[SonicZap]
ROF=120
Range=6
Speed=100
Damage=4
Report=DolphinAttack
IsSonic=Yes
Warhead=SonicWarhead
Projectile=Sonic
AmbientDamage=10
DecloakToFire=no

[SonicZapE]
ROF=80
Burst=2
Range=6
Speed=100
Damage=8
Report=DolphinAttack
IsSonic=Yes
Warhead=SonicWarhead
Projectile=Sonic
AmbientDamage=15
DecloakToFire=no

[Spark]
MaxEC=500
ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
XVelocity=10
YVelocity=10
ColorSpeed=.13
BehavesLike=Spark
MinZVelocity=40
ZVelocityRange=15

[SparkSys]
HoldsWhat=Spark
LightSize=15
BehavesLike=Spark
ParticleCap=6
SparkSpawnFrames=1
SpawnSparkPercentage=1

[SpecialWeapons]
NukeDown=NukeDown
NukeWarhead=Nuke
MutateWarhead=Mutate
EMPulseWarhead=EMPuls
NukeProjectile=NukeUp
EMPulseProjectile=PulsPr
MutateExplosionWarhead=MutateExplosion

[SpyCameraWeapon]
Burst=1
Range=20
Damage=6
Report=SpyPlaneSnapshot
Warhead=DummyWarhead
Projectile=InvisibleHigh

[SpyPlaneSpecial]
Name=SpyPlane Flyby
Type=SpyPlane
Action=SpyPlane
UIName=Name:SpyP
IsPowered=false
ShowTimer=no
RechargeTime=4
SidebarImage=SPYPICON
SuspendVoice=
ChargingVoice=
RechargeVoice=
ImpatientVoice=
DisableableFromShell=no
FlashSidebarTabFrames=120

[SquidGrab]
ROF=99
Anim=SQDG_N,SQDG_NE,SQDG_E,SQDG_SE,SQDG_S,SQDG_SW,SQDG_W,SQDG_NW
Range=1.5
Speed=30
Damage=15
Report=SquidAttack
Warhead=ParasitePlus
Projectile=SQDJUMP
LimboLaunch=yes
DecloakToFire=no
CellRangefinding=yes

[SquidGrabE]
ROF=99
Anim=SQDG_N,SQDG_NE,SQDG_E,SQDG_SE,SQDG_S,SQDG_SW,SQDG_W,SQDG_NW
Range=1.5
Speed=30
Damage=40
Report=SquidAttack
Warhead=ParasitePlus
Projectile=SQDJUMP
LimboLaunch=yes
DecloakToFire=no
CellRangefinding=yes

[SquidPunch]
ROF=32
Range=1.83
Speed=30
Damage=100
Report=SquidAttackNonShip
Warhead=HE
Projectile=InvisibleLow

[SquidPunchE]
ROF=32
Range=1.83
Speed=30
Damage=200
Report=SquidAttackNonShip
Warhead=HE
Projectile=InvisibleAll

[Sticky]
Rate=.016
Scatter=no
Paralyzed=yes
Recruitable=no

[SubTorpedo]
ROF=120
Range=7
Speed=25
Damage=100
Report=SubAttack
Warhead=APSplash
Projectile=Torpedo
DecloakToFire=no

[SubTorpedoE]
ROF=120
Burst=2
Range=7
Speed=18
Damage=100
Report=SubAttack
Warhead=APSplash
Projectile=Torpedo
DecloakToFire=no

[SuicideBomb]
ROF=1
Range=.5
Speed=0
Bright=yes
Damage=11000
Report=HUNTER2
Warhead=HE
Projectile=Invisible

[Super]
Sparky=no
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=2
Tiberium=yes
ProneDamage=100%
PenetratesBunker=yes

[SuperComet]
ROF=100
Range=10
Speed=10
Bright=yes
Damage=150
Report=PrismTankAttack
IsLaser=true
Warhead=CometWH
Projectile=SuperCometP
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[SuperCometFragment]
ROF=100
Range=5
Speed=10
Bright=yes
Damage=50
Report=
IsLaser=true
Warhead=CometWH
Projectile=SuperSmallCometP
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[SuperCometP]
Image=none
Inviso=yes
ShrapnelCount=5
ShrapnelWeapon=SuperCometFragment
SubjectToWalls=no
SubjectToCliffs=yes
SubjectToElevation=no

[SuperMindControl]
ROF=200
Anim=YURICNTL
Range=7
Speed=100
Damage=1
Warhead=ControllerBuilding
FireOnce=yes
Projectile=PsychicControl

[SuperPsiPulse]
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,0%,0%
InfDeath=6
CellSpread=5
PercentAtMax=.85
AffectsAllies=no
PsychicDamage=yes

[SuperPsiWave]
ROF=50
Anim=RING1
Range=1
Speed=1
Damage=250
Report=YuriDeploy
Warhead=SuperPsiPulse
AreaFire=yes
FireOnce=yes
Projectile=Psychic

[SuperSmallCometP]
Image=none
Inviso=yes
ShrapnelCount=3
ShrapnelWeapon=CometFragment
SubjectToWalls=no
SubjectToCliffs=yes
SubjectToElevation=no

[SuperWeaponTypes]
1=NukeSpecial
2=IronCurtainSpecial
3=LightningStormSpecial
4=ChronoSphereSpecial
5=ChronoWarpSpecial
6=ParaDropSpecial
7=AmericanParaDropSpecial
8=PsychicDominatorSpecial
9=SpyPlaneSpecial
10=GeneticConverterSpecial
11=ForceShieldSpecial
12=PsychicRevealSpecial

[TANY]
C4=yes
Pip=red
Cost=1500
Name=Tanya
Size=1
Armor=flak
Cameo=TANYICON
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=6
Crawls=yes
FireUp=3
Points=50
UIName=Name:TANYA
IFVMode=4
Primary=DoublePistols
Soylent=750
AltCameo=TANYUICO
Category=Soldier
DieSound=TanyaPrimeDie
Sequence=TanyaSequence
Strength=200
Assaulter=no
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=Sapper
SpeedType=Amphibious
TechLevel=9
VoiceMove=TanyaPrimeMove
BuildLimit=1
CrushSound=InfantrySquish
UseOwnName=true
CreateSound=TanyaPrimeCreated
SelfHealing=yes
ThreatPosed=25
VoiceAttack=TanyaPrimeAttackCommand
VoiceSelect=TanyaPrimeSelect
ElitePrimary=DoublePistolsE
MovementZone=AmphibiousDestroyer
PhysicalSize=1
Prerequisite=GAPILE,GATECH
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=TanyaPrimeFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=Sapper
NavalTargeting=4
PrimaryFireFLH=100,0,100
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
ImmuneToPsionics=yes
LeadershipRating=8
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
SpecialThreatValue=1
VoiceSpecialAttack=TanyaPrimeAttackCommand
OpenTransportWeapon=0
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[TAXI]
ROT=5
Cost=0
Name=Taxi
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:Taxi
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[TELE]
ROT=5
Cost=1000
Name=Magnetron
Size=6
Armor=light
Cameo=TELEICON
Owner=YuriCountry
Sight=10
Speed=5
Voxel=yes
Points=25
Turret=yes
UIName=Name:Magnetron
Weight=3.5
Crusher=no
Primary=MagneticBeam
Soylent=1000
AltCameo=TELEUICO
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=150
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=MagnetronMoveStart
Remapable=yes
Secondary=MagneShake
TechLevel=2
VoiceMove=MagnetronMove
Bunkerable=no
CrushSound=TankCrush
Accelerates=false
CrateGoodie=no
ThreatPosed=40
VoiceAttack=MagnetronAttackCommand
VoiceSelect=MagnetronSelect
ElitePrimary=MagneticBeamE
MovementZone=Destroyer
Prerequisite=YAWEAP,NAPSIS
TurretOffset=-100
ZFudgeColumn=8
ZFudgeTunnel=13
EliteAbilities=SELF_HEAL,STRONGER,ROF
PrimaryFireFLH=85,0,130
OpportunityFire=yes
CanPassiveAquire=no
VeteranAbilities=STRONGER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice
AllowedToStartInMultiplayer=no

[TEMDAYLAMP]
Name=InvisibleTemperateDayLamp
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.7
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.3
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[TEMDUSLAMP]
Name=InvisibleTemperateDuskLamp
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.78
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.4
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[TEMMORLAMP]
Name=InvisibleTemperateMorningLamp
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.78
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.4
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[TEMNITLAMP]
Name=InvisibleTemperateNightLamp
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.7
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.6
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3500
DamageParticleSystems=SparkSys,LGSparkSys

[TERMIGUN]
ROF=5
Range=6
Speed=100
Damage=125
Report=ArnoldAttack
Warhead=HollowPoint
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[TERROR]
Pip=red
Cost=200
Name=Terrorist
Armor=flak
Image=TRST
Owner=Russians,Confederation,Africans,Arabs
Sight=9
Speed=6
Points=5
UIName=Name:TERROR
IFVMode=11
Primary=TerrorBomb
Soylent=100
Category=Soldier
DieSound=TerroristDie
Explodes=yes
Strength=75
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=5
Trainable=no
VoiceMove=TerroristMove
CrushSound=InfantrySquish
DeathWeapon=TerrorBomb
ThreatPosed=0
VoiceAttack=TerroristAttackCommand
VoiceSelect=TerroristSelect
CanRetaliate=no
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND,RADAR
VoiceFeedback=TerroristFear
RequiredHouses=Confederation
CanPassiveAquire=no
LeadershipRating=3
SpecialThreatValue=1
VoiceSpecialAttack=TerroristAttackCommand
AllowedToStartInMultiplayer=no

[TESLA]
Cost=1500
Name=Soviet Tesla Coil
Armor=steel
Image=NATSLA
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-75
Sight=8
Crewed=no
Points=30
Turret=no
UIName=Name:TESLA
Powered=yes
Primary=CoilBolt
Adjacent=2
BuildCat=Combat
Strength=600
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Secondary=OPCoilBolt
TechLevel=5
BaseNormal=no
Capturable=false
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=40
AntiAirValue=0
Prerequisite=POWER,RADAR,NACNST
WorkingSound=PowerOn
IsBaseDefense=yes
Overpowerable=true
AntiArmorValue=25
NotWorkingSound=PowerOff
ImmuneToPsionics=no
AntiInfantryValue=25
DamageSmokeOffset=96, 64, 112
TurretAnimZAdjust=-100
AIBasePlanningSide=1
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[TIB01]
Name=Tiberium (Green)
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB02]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB03]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB04]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB05]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB06]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB07]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB08]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB09]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB10]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB11]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB12]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB13]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB14]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB15]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB16]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB17]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB18]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB19]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB20]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB2_01]
Name=Tiberium (Blue)
Image=TIB01
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_02]
Name=Tiberium
Image=TIB02
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_03]
Name=Tiberium
Image=TIB03
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_04]
Name=Tiberium
Image=TIB04
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_05]
Name=Tiberium
Image=TIB05
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_06]
Name=Tiberium
Image=TIB06
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_07]
Name=Tiberium
Image=TIB07
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_08]
Name=Tiberium
Image=TIB08
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_09]
Name=Tiberium
Image=TIB09
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_10]
Name=Tiberium
Image=TIB10
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_11]
Name=Tiberium
Image=TIB11
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_12]
Name=Tiberium
Image=TIB12
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_13]
Name=Tiberium
Image=TIB13
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_14]
Name=Tiberium
Image=TIB14
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_15]
Name=Tiberium
Image=TIB15
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_16]
Name=Tiberium
Image=TIB16
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_17]
Name=Tiberium
Image=TIB17
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_18]
Name=Tiberium
Image=TIB18
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_19]
Name=Tiberium
Image=TIB19
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_20]
Name=Tiberium
Image=TIB20
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_01]
Name=Tiberium
Image=TIB01
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_02]
Name=Tiberium
Image=TIB02
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_03]
Name=Tiberium
Image=TIB03
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_04]
Name=Tiberium
Image=TIB04
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_05]
Name=Tiberium
Image=TIB05
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_06]
Name=Tiberium
Image=TIB06
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_07]
Name=Tiberium
Image=TIB07
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_08]
Name=Tiberium
Image=TIB08
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_09]
Name=Tiberium
Image=TIB09
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_10]
Name=Tiberium
Image=TIB10
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_11]
Name=Tiberium
Image=TIB11
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_12]
Name=Tiberium
Image=TIB12
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_13]
Name=Tiberium
Image=TIB13
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_14]
Name=Tiberium
Image=TIB14
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_15]
Name=Tiberium
Image=TIB15
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_16]
Name=Tiberium
Image=TIB16
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_17]
Name=Tiberium
Image=TIB17
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_18]
Name=Tiberium
Image=TIB18
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_19]
Name=Tiberium
Image=TIB19
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_20]
Name=Tiberium
Image=TIB20
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIBTRE01]
Name=Tiberium Tree
Immune=yes
Theater=yes
Foundation=1x1
IsAnimated=yes
RadarColor=192,192,0
LightRedTint=0.01
AnimationRate=3
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=0.01
SpawnsTiberium=yes
LightVisibility=4000
AnimationProbability=.003

[TIBTRE02]
Name=Tiberium Tree
Immune=yes
Theater=yes
Foundation=1x1
IsAnimated=yes
RadarColor=192,192,0
LightRedTint=0.01
AnimationRate=3
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=0.01
SpawnsTiberium=yes
LightVisibility=4000
AnimationProbability=.003

[TIBTRE03]
Name=Tiberium Tree
Immune=yes
Theater=yes
Foundation=1x1
IsAnimated=yes
RadarColor=192,192,0
LightRedTint=0.01
AnimationRate=3
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=0.01
SpawnsTiberium=yes
LightVisibility=4000
AnimationProbability=.003

[TIRE]
Name=Flying Tire
MaxZVel=32.0
MinZVel=28.0
Duration=150
MaxXYVel=10.0
Elasticity=0.8
MaxAngularVelocity=24.0
MinAngularVelocity=12.0

[TNKD]
ROT=5
Cost=900
Name=Tank Destroyer
Size=3
Armor=heavy
Cameo=TNKDICON
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=5
Voxel=yes
Points=25
Turret=no
UIName=Name:TNKD
Crusher=yes
Primary=SABOT
Soylent=900
AltCameo=TNKDUICO
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=TankDestroyerMoveStart
Remapable=yes
TechLevel=2
VoiceMove=TankDestroyerMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=yes
ThreatPosed=15
VoiceAttack=TankDestroyerAttackCommand
VoiceSelect=TankDestroyerSelect
ElitePrimary=SABOTE
MovementZone=Normal
Prerequisite=GAWEAP,RADAR
ImmuneToVeins=yes
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=200,0,55
RequiredHouses=Germans
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[TRACKS01]
Land=Railroad
Name=Track NwSe
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS02]
Land=Railroad
Name=Track NeSw
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS03]
Land=Railroad
Name=Track NS
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS04]
Land=Railroad
Name=Track EW
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS05]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS06]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS07]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS08]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS09]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS10]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS11]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS12]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS13]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS14]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS15]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS16]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKTUNNEL01]
Land=Railroad
Name=Train Tracks
Image=TRTUNN01
RadarColor=92,92,92
LegalTarget=false

[TRACKTUNNEL02]
Land=Railroad
Name=Train Tracks
Image=TRTUNN02
RadarColor=92,92,92
LegalTarget=false

[TRACKTUNNEL03]
Land=Railroad
Name=Train Tracks
Image=TRTUNN03
RadarColor=92,92,92
LegalTarget=false

[TRACKTUNNEL04]
Land=Railroad
Name=Train Tracks
Image=TRTUNN04
RadarColor=92,92,92
LegalTarget=false

[TREE01]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=6
TemperateOccupationBits=4

[TREE02]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE03]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=6
TemperateOccupationBits=4

[TREE04]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=6
TemperateOccupationBits=7

[TREE05]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=5

[TREE06]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE07]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE08]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=4
TemperateOccupationBits=7

[TREE09]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=4
TemperateOccupationBits=4

[TREE10]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=3
TemperateOccupationBits=6

[TREE11]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=3
TemperateOccupationBits=4

[TREE12]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE13]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=4
TemperateOccupationBits=4

[TREE14]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=4
TemperateOccupationBits=4

[TREE15]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE16]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE17]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE18]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE19]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=2
TemperateOccupationBits=4

[TREE20]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=3
TemperateOccupationBits=4

[TREE21]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=1
TemperateOccupationBits=4

[TREE22]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=3
TemperateOccupationBits=4

[TREE23]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=3
TemperateOccupationBits=4

[TREE24]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=6
TemperateOccupationBits=4

[TREE25]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE26]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE27]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE28]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE29]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE30]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE31]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE32]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE33]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE34]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE35]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE36]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TRFF01]
Name=traffic light 1
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TRFF02]
Name=traffic light 2
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TRFF03]
Name=traffic light 3
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TRFF04]
Name=traffic light 4
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TROCK01]
Land=Rock
Name=Clear Rock #1
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[TROCK02]
Land=Rock
Name=Clear Rock #2
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[TROCK03]
Land=Rock
Name=Clear Rock #3
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[TROCK04]
Land=Rock
Name=Clear Rock #4
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[TROCK05]
Land=Rock
Name=Clear Rock #5
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[TRUCKA]
ROT=5
Cost=0
Name=Truck
Size=6
Armor=light
Cameo=TRKAICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=5
Speed=4
Voxel=yes
Crewed=yes
Points=40
Turret=no
UIName=Name:TRUCKA
Weight=2
Crusher=no
Primary=none
Soylent=100
Category=AFV
DieSound=GenVehicleDie
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
Remapable=yes
Secondary=none
TechLevel=-1
Trainable=no
VoiceMove=
CrushSound=TankCrush
DebrisTypes=TIRE
SelfHealing=no
ThreatPosed=0
VoiceAttack=CivAllAttackCommand
VoiceSelect=CivAllSelect
MovementZone=Normal
Insignificant=yes
PBarrelLength=192
VoiceFeedback=
DebrisMaximums=4
PrimaryFireFLH=40,32,96
SecondaryFireFLH=-32,80,120
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[TRUCKB]
ROT=5
Cost=0
Name=Truck (loaded)
Size=6
Armor=light
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=5
Speed=4
Voxel=yes
Crewed=no
Points=40
Turret=no
UIName=Name:TRUCKB
Weight=2
Crusher=no
Primary=none
Soylent=100
Category=AFV
DieSound=GenVehicleDie
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
Remapable=yes
Secondary=none
TechLevel=-1
Trainable=no
VoiceMove=
CrushSound=TankCrush
DebrisTypes=TIRE
SelfHealing=no
ThreatPosed=0
VoiceAttack=GenAllVehicleAttackCommand
VoiceSelect=GenAllVehicleSelect
CarriesCrate=yes
MovementZone=Normal
Insignificant=yes
PBarrelLength=192
VoiceFeedback=
DebrisMaximums=4
PrimaryFireFLH=40,32,96
SecondaryFireFLH=-32,80,120
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[TRexBite]
ROF=30
Range=1.5
Speed=100
Damage=200
Report=TrexAttack
Warhead=TRexWH
Projectile=InvisibleLow
CellRangefinding=yes

[TRexInfBite]
ROF=30
Range=1.5
Speed=100
Damage=200
Report=TrexAttack
Warhead=TRexInfWH
Projectile=InvisibleLow
CellRangefinding=yes

[TRexInfWH]
Wall=yes
Wood=yes
Verses=100%,90%,80%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=10
CellSpread=.5
ProneDamage=50%
Conventional=yes
PercentAtMax=.5

[TRexWH]
Wall=yes
Wood=yes
Rocker=yes
Verses=0%,0%,0%,60%,40%,40%,50%,40%,25%,80%,100%
InfDeath=10
MaxDebris=3
MinDebris=1
CellSpread=.5
ProneDamage=50%
Conventional=yes
PercentAtMax=.5

[TSTLAMP]
Name=AlphaLightPost
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=no
Points=30
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
AlphaImage=ALPHATST
ThreatPosed=0
Insignificant=yes
DamageParticleSystems=SparkSys

[TTNK]
ROT=5
Cost=1200
Name=Tesla Tank
Size=3
Armor=heavy
Cameo=TTNKICON
Owner=Russians,Confederation,Africans,Arabs
Sight=8
Speed=6
Voxel=yes
Points=25
Turret=yes
UIName=Name:TTNK
Weight=3.5
Crusher=yes
Primary=TankBolt
Soylent=1200
AltCameo=TTNKUICO
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=TeslaTankMoveStart
Remapable=yes
TechLevel=10
VoiceMove=TeslaTankMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=yes
ThreatPosed=40
VoiceAttack=TeslaTankAttackCommand
VoiceSelect=TeslaTankSelect
ElitePrimary=TankBoltE
MovementZone=Destroyer
Prerequisite=NAWEAP,NARADR
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=60,0,100
RequiredHouses=Russians
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
BuildTimeMultiplier=1.3
ElitePrimaryFireFLH=60,0,100
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[TUG]
ROT=2
Cost=0
Name=Tug Boat
Size=6
Armor=light
Naval=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=4
Voxel=yes
Points=30
Turret=no
UIName=Name:TUGBOAT
Crusher=yes
Soylent=100
Category=Support
DieSound=
PipScale=Passengers
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MaxDebris=3
SizeLimit=2
SpeedType=Float
TechLevel=-1
Trainable=no
VoiceMove=
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=TugBoatSelect
AmbientSound=TugBoatAmbience
MovementZone=Water
Prerequisite=NAWEAP
SinkingSound=GenLargeWaterDie
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[TankBolt]
ROF=75
Range=4
Speed=100
Damage=135
Report=TeslaTankAttack
Warhead=Electric
Projectile=InvisibleLow
IsElectricBolt=true

[TankBoltE]
ROF=60
Range=6
Speed=100
Damage=150
Report=TeslaTankAttack
Warhead=Electric
Projectile=Electricbounce
IsElectricBolt=true

[TankMakeupKit]
ROF=100
Range=-2
Speed=100
Damage=1
Report=MirageTankDisguise
Warhead=TankSnapshot
FireOnce=yes
Projectile=Invisible
TerrainFire=yes
RevealOnFire=no

[TankOGas]
Fire=yes
Wall=yes
Wood=yes
Rocker=no
Sparky=no
Verses=90%,90%,90%,80%,60%,25%,100%,50%,10%,90%,100%
AnimList=TWLT026,TWLT036,TWLT050,TWLT070,TWLT100
InfDeath=4
Tiberium=yes
CellSpread=.5
ProneDamage=50%
PercentAtMax=.9

[TankSnapshot]
Verses=0%,0%,0%,1%,1%,1%,0%,0%,0%,0%,0%
MakesDisguise=yes

[TerrainTypes]
2=BOXES01
3=BOXES02
4=BOXES03
5=BOXES04
6=BOXES05
7=BOXES06
8=BOXES07
9=BOXES08
10=BOXES09
11=ICE01
12=ICE02
13=ICE03
14=ICE04
15=ICE05
16=TREE01
17=TREE02
18=TREE03
19=TREE04
20=TREE05
21=TREE06
22=TREE07
23=TREE08
24=TREE09
25=TREE10
26=TREE11
27=TREE12
28=TREE13
29=TREE14
30=TREE15
31=TREE16
32=TREE17
33=TREE18
34=TREE19
35=TREE20
36=TREE21
37=TREE22
38=TREE23
39=TREE24
40=TREE25
41=TREE26
42=TREE27
43=TREE28
44=TREE29
45=TREE30
46=TIBTRE01
47=TIBTRE02
48=TIBTRE03
49=VEINTREE
50=HDSTN01
51=LT_GEN01
52=LT_GEN02
53=LT_GEN03
54=LT_GEN04
55=LT_SGN01
56=LT_SGN02
57=LT_SGN03
58=LT_SGN04
59=LT_EUR01
60=LT_EUR02
61=POLE01
62=POLE02
63=SIGN01
64=TRFF01
65=TRFF02
66=TRFF03
67=TRFF04
68=SIGN02
69=SIGN03
70=SIGN04
71=SIGN05
72=SIGN06
73=SPKR01
74=TREE31
75=TREE32
76=TREE33
77=TREE34
78=TREE35
79=TREE36

[TerrorBomb]
ROF=10
Anim=RING1
Range=1.5
Damage=225
Suicide=yes
Warhead=TerrorBombWH
Projectile=Invisible
FireInTransport=no

[TerrorBombWH]
Fire=yes
Bright=yes
Sparky=no
Verses=150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100%
AnimList=MININUKE
InfDeath=4
CellSpread=2
PercentAtMax=.5

[TeslaFragment]
ROF=80
Anim=PIFFPIFF
Range=3
Speed=10
Damage=30
Report=TeslaCoilAttack
Warhead=Electric
Projectile=SmallTeslaP
IsElectricBolt=true

[TestSmoke]
Deacc=.05
Image=SGRYSMK1
MaxEC=80
Velocity=6.0
EndStateAI=20
WindEffect=0
BehavesLike=Smoke
Translucency=25
StateAIAdvance=3
DeleteOnStateLimit=yes

[TestSmokeSys]
Spawns=yes
Slowdown=.0025
HoldsWhat=TestSmoke
BehavesLike=Smoke
ParticleCap=7
SpawnCutoff=13.0
SpawnFrames=10
SpawnRadius=5
SpawnTranslucencyCutoff=12.5

[Tiberium]
Foot=90%
Float=0%
Hover=50%
Track=70%
Wheel=50%
Buildable=no
Amphibious=50%
FloatBeach=0%

[Tiberiums]
0=Riparius
1=Cruentus
2=Vinifera
3=Aboreus

[Torpedo]
AA=no
AG=yes
Arm=2
ROT=12
Image=SUBT
Level=yes
Ranged=yes
Shadow=no

[Tunnel]
Foot=100%
Float=0%
Hover=100%
Track=100%
Wheel=100%
Buildable=no
Amphibious=100%
FloatBeach=0%

[UCEliteM1Carbine]
ROF=20
Range=6
Speed=100
Damage=30
Report=SovietOccupiedAttack
Warhead=SSAB
Projectile=InvisibleHigh
OccupantAnim=UCCONS

[UCElitePara]
ROF=15
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=6
Speed=100
Damage=40
Report=AlliedOccupiedAttack
Warhead=SSAB
Projectile=InvisibleHigh
OccupantAnim=UCFLASH

[UCElitePsychicJab]
ROF=15
Range=6
Speed=100
Damage=73
Report=InitiateAttack
Warhead=SSABFlame
Projectile=InvisibleHigh
OccupantAnim=UCINIT

[UCM1Carbine]
ROF=20
Range=6
Speed=100
Damage=20
Report=SovietOccupiedAttack
Warhead=SSAB
Projectile=InvisibleHigh
OccupantAnim=UCCONS

[UCPara]
ROF=15
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=6
Speed=100
Damage=30
Report=AlliedOccupiedAttack
Warhead=SSAB
Projectile=InvisibleHigh
OccupantAnim=UCFLASH

[UCPsychicJab]
ROF=15
Range=6
Speed=100
Damage=63
Report=InitiateAttack
Warhead=SSABFlame
Projectile=InvisibleHigh
OccupantAnim=UCINIT

[UFO]
Name=Scrin Ship
Armor=concrete
Height=6
Points=5
Nominal=yes
Theater=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=1
BaseNormal=no
DemandLoad=true
Foundation=6x4
Insignificant=yes
PlaceAnywhere=yes
TerrainPalette=yes
ExtraDamageStage=false

[UTNK]
ROT=5
Cost=1000
Name=ZZZ Not Used
Size=3
Armor=heavy
Cameo=HTNKICON
Image=HTNK
Owner=Russians,Confederation,Africans,Arabs
Sight=8
Speed=6
Voxel=yes
Points=25
Turret=yes
UIName=Name:UTNK
Weight=3.5
Crusher=yes
Primary=Comet
AltCameo=HTNKUICO
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=RhinoTankMoveStart
Remapable=yes
TechLevel=-1
VoiceMove=GenSovVehicleMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=no
TargetLaser=yes
ThreatPosed=40
VoiceAttack=GenSovVehicleAttackCommand
VoiceSelect=GenSovVehicleSelect
ElitePrimary=120mmE
MovementZone=Destroyer
Prerequisite=NAWEAP
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=150,0,100
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[UltraAP]
Wall=yes
Wood=yes
Verses=2%,2%,2%,100%,40%,100%,2%,2%,2%,2%,100%
AnimList=S_CLSN30
InfDeath=3
ProneDamage=50%
Conventional=yes

[UltraAPE]
Wall=yes
Wood=yes
Verses=2%,2%,2%,100%,50%,100%,2%,2%,2%,100%,100%
AnimList=VTEXPLOD
InfDeath=3
ProneDamage=50%
Conventional=yes

[Unload]
Rate=.016
Scatter=no
Retaliate=no
Recruitable=no

[V3]
ROT=5
Cost=800
Name=V3 Launcher
Size=3
Armor=light
Cameo=V3ICON
Owner=Russians,Confederation,Africans,Arabs
Sight=7
Speed=4
Voxel=yes
Crewed=no
Points=40
Spawns=V3ROCKET
Turret=no
UIName=Name:V3
Weight=3.5
Crusher=yes
Primary=V3Launcher
Soylent=800
AltCameo=V3UICO
Category=AFV
DieSound=GenVehicleDie
Strength=150
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=V3MoveStart
Remapable=yes
TechLevel=3
VoiceMove=V3Move
Bunkerable=no
CrushSound=TankCrush
GuardRange=9
NoSpawnAlt=yes
CrateGoodie=yes
ThreatPosed=25
VoiceAttack=V3AttackCommand
VoiceSelect=V3Select
MovementZone=Destroyer
Prerequisite=NAWEAP,NARADR
SpawnsNumber=1
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=-160,0,75
SpawnRegenRate=400
SpawnReloadRate=0
CanPassiveAquire=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
AccelerationFactor=0.01
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[V3Airburst]
Range=.55
Damage=25
Warhead=V3HE
Projectile=V3AirburstP

[V3AirburstP]
AA=no
ROT=4
Image=none
Ranged=yes
Cluster=9
Airburst=yes
Dropping=yes
Proximity=yes
AirburstWeapon=V3Cluster

[V3Cluster]
ROF=80
Range=6
Speed=20
Damage=80
Warhead=V3HE
Projectile=ClusterBits

[V3EWH]
Wall=yes
Wood=yes
Bright=yes
Rocker=yes
Sparky=no
Verses=100%,90%,80%,80%,70%,70%,100%,75%,50%,80%,0%
AnimList=MININUKE
InfDeath=2
Tiberium=yes
CellSpread=2
ProneDamage=70%
Conventional=yes
PercentAtMax=.5

[V3HE]
Wall=yes
Wood=yes
Rocker=no
Sparky=no
Verses=100%,100%,100%,30%,5%,5%,85%,50%,30%,100%,0%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=2
Tiberium=yes
CellSpread=.9
Conventional=yes
PercentAtMax=1

[V3Launcher]
ROF=150
Range=18
Speed=10
Damage=1
Spawner=yes
Warhead=Special
Projectile=InvisibleHigh
MinimumRange=5

[V3ROCKET]
ROT=3
Ammo=1
Cost=50
Name=V3 Rocket
Armor=special_2
Owner=Russians,Confederation,Africans,Arabs
Sight=1
Speed=15
Voxel=yes
Crewed=no
Points=20
UIName=Name:V3ROCKET
Spawned=yes
Category=AirPower
Explodes=no
Landable=yes
NoShadow=yes
Strength=50
AuxSound1=V3Attack
DontScore=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=1
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MaxDebris=2
Remapable=no
TechLevel=-1
Trainable=no
GuardRange=30
Selectable=no
SpawnDelay=2
CanBeHidden=no
ThreatPosed=10
MissileSpawn=yes
MoveToShroud=yes
MovementZone=Fly
RadarInvisible=no
ImmuneToPsionics=yes
DamageParticleSystems=SmallGreySSys

[V3WH]
Wall=yes
Wood=yes
Bright=yes
Deform=10%
Rocker=yes
Sparky=no
Verses=100%,90%,80%,90%,70%,70%,100%,100%,50%,80%,0%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=2
Tiberium=yes
CellSpread=1
ProneDamage=70%
Conventional=yes
PercentAtMax=.25
DeformThreshhold=300

[VEINHOLE]
Land=Rock
Name=Veinhole Monster
IsVeins=true
RadarColor=92,92,0
LegalTarget=yes
IsVeinholeMonster=true
NoUseTileLandType=true

[VEINHOLEDUMMY]
Name=Veinhole Monster Dummy
Image=blahblahblah
IsVeins=true
RadarColor=92,92,0
LegalTarget=no

[VEINTREE]
Name=Veinhole Tree
Armor=None
Image=None
Strength=1000
IsVeinhole=true

[VIRUS]
Pip=red
Cost=700
Name=Yuri Virus
Size=1
Armor=none
Cameo=VRUSICON
Owner=YuriCountry
Sight=9
Speed=4
Crawls=yes
FireUp=5
Points=10
UIName=Name:Virus
IFVMode=14
Primary=Virusgun
Soylent=350
AltCameo=VRUSUICO
Bombable=yes
Category=Soldier
DieSound=VirusDie
Sequence=GenericMDSequence
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=1
VoiceMove=VirusMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=10
VoiceAttack=VirusAttackCommand
VoiceSelect=VirusSelect
ElitePrimary=VirusgunE
MovementZone=Infantry
PhysicalSize=1
Prerequisite=YABRCK,RADAR
ImmuneToVeins=yes
VoiceFeedback=VirusFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPoison=yes
PrimaryFireFLH=80,0,85
ImmuneToPsionics=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
PreventAttackMove=no
VoiceSpecialAttack=VirusMove
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[VLAD]
ROT=1
Cost=2500
Name=Vladimir's Dreadnought
Size=50
Armor=heavy
Cameo=CARRICON
Naval=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Crewed=no
Points=55
Spawns=DMISL
Turret=no
UIName=Name:VLADBOAT
Weight=4
Crusher=no
Primary=DredLauncher
Soylent=2500
Category=Support
DieSound=
Strength=1500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=32
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
Remapable=yes
SpeedType=Float
TechLevel=-1
ToProtect=yes
VoiceMove=GenSovWaterMove
GuardRange=10
NoSpawnAlt=yes
CrateGoodie=no
ThreatPosed=25
VoiceAttack=GenSovWaterAttackCommand
VoiceSelect=GenSovWaterSelect
MovementZone=Water
Prerequisite=NAYARD,NATECH
SinkingSound=GenLargeWaterDie
SpawnsNumber=2
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=30,43,92
SpawnRegenRate=80
ForbiddenHouses=Russians
SpawnReloadRate=0
CanPassiveAquire=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[VLADIMIR]
Pip=white
Cost=10
Name=Vladimir
Size=1
Armor=none
Cameo=SHKICON
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:CIV1
IFVMode=0
Primary=Pistola
Soylent=200
AltCameo=SHKUICO
Category=Soldier
DieSound=FlakTroopDie
Sequence=E1Sequence
Strength=50
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
VoiceMove=Dummy
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=0
VoiceAttack=Dummy
VoiceSelect=Dummy
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
VoiceFeedback=Dummy
PrimaryFireFLH=100,-25,135
SecondaryFireFLH=100,-25,135
AllowedToStartInMultiplayer=no

[VehicleTypes]
1=AMCV
2=HARV
3=APOC
4=HTNK
5=SAPC
6=CAR
7=BUS
8=WINI
9=PICK
10=MTNK
11=HORV
12=TRUCKA
13=TRUCKB
14=CARRIER
15=V3
16=ZEP
17=DRON
18=HTK
19=DEST
20=SUB
21=AEGIS
22=LCRF
23=DRED
24=SHAD
25=SQD
26=DLPH
27=SMCV
28=TNKD
30=HOWI
32=TTNK
33=HIND
34=LTNK
35=CMON
36=CMIN
37=SREF
38=XCOMET
39=HYD
40=MGTK
41=FV
42=DeathDummy
43=VLAD
44=DTRUCK
45=PROPA
46=CONA
47=COP
48=EUROC
49=LIMO
50=STANG
51=SUVB
52=SUVW
53=TAXI
54=PTRUCK
55=CRUISE
56=TUG
57=CDEST
58=YHVR
59=PCV
60=SMIN
61=SMON
62=YCAB
63=YTNK
64=BFRT
65=TELE
66=CAOS
67=DDBX
68=BCAB
69=BSUB
70=SCHP
73=JEEP
74=MIND
75=DISK
76=UTNK
77=ROBO
78=YDUM
79=SCHD
80=DOLY
81=CBLC
82=FTRK
83=AMBU
84=CIVP

[VeinholeWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=0
Veinhole=yes

[Vinifera]
Name=Tiberium Vinifera
Color=NeonBlue
Image=3
Power=0
Value=25
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
Growth=2200
Spread=2200
GrowthPercentage=.06
SpreadPercentage=.06

[VirtualScanner]
Range=5
Speed=100
Damage=1
Warhead=SA
NeverUse=yes
Projectile=InvisibleAll

[Virus]
Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100%
Bullets=yes
AnimList=PIFF
InfDeath=8
ProneDamage=100%

[VirusCloud1]
Image=TXGASG
MaxDC=30
MaxEC=1000
Damage=5
Warhead=VirusGas
EndStateAI=20
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=VirusCloudD1
StateAIAdvance=4

[VirusCloud2]
Image=LGRYSMK1
MaxDC=30
MaxEC=1000
Damage=10
Warhead=VirusGas
EndStateAI=20
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=VirusCloudD2
StateAIAdvance=4

[VirusCloudD1]
Image=TXGASG
MaxDC=60
MaxEC=50
Damage=5
Warhead=VirusGas
EndStateAI=20
StartFrame=0
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[VirusCloudD2]
Image=LGRYSMK1
MaxDC=60
MaxEC=50
Damage=5
Warhead=VirusGas
EndStateAI=20
StartFrame=0
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[VirusGas]
Poison=yes
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,0%
InfDeath=8
Particle=GasCloudSys
CellSpread=1
ProneDamage=300%
PercentAtMax=1

[Virusgun]
ROF=100
Range=10
Speed=100
Damage=125
Report=VirusAttack
Warhead=Virus
Projectile=InvisibleLow
RevealOnFire=no
OpenToppedAnim=GUNFIRE

[VirusgunE]
ROF=80
Range=16
Speed=100
Damage=125
Report=VirusAttack
Warhead=Virus
Projectile=InvisibleLow
RevealOnFire=no
OpenToppedAnim=GUNFIRE

[VoxelAnims]
1=PIECE
2=TIRE
3=GASTANK
4=SONICTURRET
5=4TNKTURRET
6=CRYSTAL01
7=CRYSTAL02
8=METEOR01
9=METEOR02
10=PEBBLE

[Vulcan]
ROF=26
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=5.5
Speed=100
Damage=50
Report=SentryGunAttack
Warhead=SA
Projectile=InvisibleLow

[Vulcan2]
ROF=26
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=5.5
Speed=100
Damage=50
Report=PillboxAttack
Warhead=SA
Projectile=InvisibleLow

[Vulcan3]
ROF=30
Burst=3
Range=4
Speed=100
Damage=10
Report=CYGUN1
Warhead=SA
Projectile=InvisibleLow

[VulcanTower]
ROF=26
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=5
Speed=100
Bright=true
Damage=50
Report=PillboxAttack
Warhead=SA
Projectile=InvisibleLow

[WCRATE]
Land=Water
Name=Water Crate
Crate=yes
Theater=yes
DrawFlat=false
RadarColor=92,92,92
CrateTrigger=yes
RadarInvisible=yes

[WEEDGUY]
Pip=white
Cost=300
Name=ZZZ Chem Spray Infantry
Armor=none
Owner=British,French,Germans,Americans,Alliance
Sight=4
Speed=6
Points=5
UIName=Name:WEEDGUY
Primary=NukeCarrier
Storage=7
Category=Soldier
DieSound=
Fearless=yes
Strength=130
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=V3Cluster
TechLevel=-1
VoiceMove=
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=
VoiceSelect=
MovementZone=Infantry
PhysicalSize=1
Prerequisite=BARRACKS
TiberiumProof=yes
VoiceFeedback=
AllowedToStartInMultiplayer=no

[WINI]
ROT=5
Cost=0
Name=Recreational Vehicle
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:WINI
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[WWLF]
Pip=yellow
Cost=10
Name=Werewolf
Size=1
Armor=none
Image=MUMY
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:MUMY
Nominal=yes
Soylent=200
Category=Civilian
Civilian=yes
DieSound=CivAllFemDie
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllFemMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=0
VoiceAttack=CivAllFemAttackCommand
VoiceSelect=CivAllFemSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
AllowedToStartInMultiplayer=no

[Wall]
Foot=0%
Float=0%
Hover=0%
Track=0%
Wheel=0%
Buildable=no
Amphibious=0%
FloatBeach=0%

[WallModel]
AlliedWallTransparency=no
WallPenetratorThreshold=50%

[Warheads]
1=EMPuls
2=SonicWarhead
3=TankOGas
4=SA
5=HE
6=AP
7=Gas
8=Fire
9=HollowPoint
10=Super
11=Organic
12=Slimer
13=FirestormWH
14=IonCannonWH
15=RailShot
16=Mechanical
17=VeinholeWH
18=IonWH
19=ARTYHE
20=PlasmaWH
21=SAMWH
22=ORCAAP
23=RailShot2
24=ORCAHE
25=Controller
26=PsiPulse
27=IvanBomb
28=IvanWH
29=Electric
30=ElectricAssault
31=V3HE
32=Parasite
33=NUKE
34=BlimpHE
35=ParasitePlus
36=DeathWH
37=ParasiteDog
38=BombDisarm
39=Snapshot
40=RadBeamWarhead
41=RadEruptionWarhead
42=RadSite
43=GrandCannonWH
44=UltraAP
45=HowitzerWH
46=CometWH
47=MaverickHE
48=FlakWH
49=OilExplosionWH
50=TankSnapshot
51=CRNUKEWH
52=ChronoBeam
53=HollowPoint2
54=NukeMaker
55=FakeC4WH
56=HollowPointNoBuilding
57=V3WH
58=FlakTWH
59=APSplash
60=DMISLWH
61=DemobombWH
62=MirageWH
63=SSA
64=SSAB
65=ApocAP
66=HARVWH
67=V3EWH
68=DMISLEWH
69=TerrorBombWH
70=FlakGuyWH
71=CRTerrorBombWH
72=HollowPoint3
73=ControllerBuilding
74=SuperPsiPulse
75=DominatorWH
76=AirstrikeFlare
77=VirusGas
78=Virus
79=PsychGasCreate
80=PsychGas
81=Battering
82=GattWH
83=Mutate
84=CMISLWH
85=CMISLEWH
86=Smashing
87=LocomotorBeam
88=MIGWH
89=LUNARWH
90=GUARDWH
91=AntiB
92=AntiPerson
93=PJABWH
94=APSplash2
95=SAFlame
96=SSABFlame
97=DiskWH
98=NukeB
99=BORISWH
100=SCHOPWH
101=TRexWH
102=MutateExplosion
103=TRexInfWH
104=Crush
105=BlimpHEEffect

[Water]
Foot=0%
Float=100%
Hover=100%
Track=0%
Wheel=0%
Buildable=no
Amphibious=100%
FloatBeach=100%

[Weeds]
Foot=50%
Float=0%
Hover=100%
Track=70%
Wheel=50%
Buildable=no
Amphibious=50%
FloatBeach=0%

[WeldingSpark]
MaxEC=500
ColorList=(0,128,255),(255,255,255),(200,200,150),(80,80,80),(0,0,0)
XVelocity=16
YVelocity=16
ColorSpeed=.13
BehavesLike=Spark
StartColor1=80,255,255
StartColor2=255,255,100
MinZVelocity=40
ZVelocityRange=15

[WeldingSys]
HoldsWhat=WeldingSpark
LightSize=25
BehavesLike=Spark
ParticleCap=15
OneFrameLight=true
SparkSpawnFrames=20
SpawnSparkPercentage=.4

[XCOMET]
ROT=5
Cost=2000
Name=Placeholder
Size=3
Armor=heavy
Image=HTNK
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=4
Points=50
Turret=yes
UIName=Name:XCOMET
Weight=3.5
Crusher=yes
Primary=CometFragment
Category=AFV
IsTilter=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
Secondary=TeslaFragment
TechLevel=-1
VoiceMove=
Accelerates=false
CrateGoodie=no
ThreatPosed=40
VoiceAttack=
VoiceSelect=
ElitePrimary=SuperCometFragment
MovementZone=Destroyer
Prerequisite=GAWEAP,GATECH
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[YABRCK]
Cost=500
Name=Yuri Barracks
Armor=steel
Cameo=BRCKICON
Image=YABRCK
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-10
Sight=5
Crewed=yes
Height=7
Points=30
UIName=Name:Ybarracks
Buildup=YABRCKMK
Factory=InfantryType
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=500
ExitCoord=-64,64,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=2
ActiveAnim=YABRCK_A
AddOccupy1=-1,0
AddOccupy2=-2,0
AddOccupy3=-2,-1
AddOccupy4=-1,1
Capturable=true
Foundation=2x3
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
ThreatPosed=0
OccupyHeight=2
Prerequisite=POWER,YACNST
YuriBarracks=yes
ImmuneToPsionics=no
ActiveAnimDamaged=YABRCK_AD
ActiveAnimPowered=no
ActiveAnimZAdjust=-35
DamageFireOffset0=-36,-33
DamageFireOffset1=-16,52
DamageSmokeOffset=215,395,200
DemandLoadBuildup=true
AIBasePlanningSide=2
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[YACNST]
Cost=3000
Name=Yuri Construction Yard
Armor=concrete
Cameo=YCONICON
Owner=YuriCountry
Power=0
Sight=10
Crewed=yes
Height=4
Points=80
UIName=Name:YACNST
Buildup=YACNSTMK
Factory=BuildingType
Adjacent=2
IdleAnim=YACNST_C
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=7
Remapable=yes
TechLevel=-1
ActiveAnim=YACNST_A
AnimActive=0,26,3
Capturable=true
Foundation=4x4
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
FreeBuildup=true
ThreatPosed=0
TogglePower=no
OccupyHeight=3
CanHideThings=True
IdleAnimYSort=650
UndeploysInto=PCV
ProductionAnim=YACNST_B
ActiveAnimYSort=650
IdleAnimDamaged=YACNST_CD
IdleAnimZAdjust=-135
ProtectWithWall=yes
ConstructionYard=yes
ImmuneToPsionics=no
ActiveAnimDamaged=YACNST_AD
ActiveAnimZAdjust=-130
DamageFireOffset0=-24,-1
DamageFireOffset1=64,36
DamageSmokeOffset=1470, 1060, 1078
DemandLoadBuildup=true
ProductionAnimYSort=650
ProductionAnimDamaged=YACNST_BD
ProductionAnimZAdjust=-15
EligibileForAllyBuilding=yes

[YACOMD]
Cost=3000
Name=Yuri Command Center
Armor=concrete
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=0
Sight=8
Crewed=yes
Height=12
Points=80
UIName=Name:YACOMD
Buildup=YACOMDMK
Adjacent=2
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=-1
AddOccupy1=0,-1
AddOccupy2=-1,-1
AddOccupy3=-2,-3
AddOccupy4=-1,-2
AnimActive=0,26,3
Capturable=true
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
Foundation=4x4
NewTheater=yes
CanBeHidden=False
FreeBuildup=true
LeaveRubble=yes
ThreatPosed=0
TogglePower=no
OccupyHeight=0
CanHideThings=true
ProtectWithWall=yes
DamageFireOffset0=-44,25
DamageFireOffset1=19,95
DamageFireOffset2=25,-48
DamageSmokeOffset=1470,1060,1078
DemandLoadBuildup=true
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
EligibileForAllyBuilding=yes

[YADEPT]
Cost=800
Name=ZZZ Yuri Service Depot
Armor=wood
Image=GADEPT
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-25
Sight=5
Crewed=yes
Points=80
UIName=Name:GADEPT
Adjacent=2
BuildCat=Tech
Strength=1200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
TechLevel=15
Capturable=true
UnitRepair=yes
AIBuildThis=no
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
Prerequisite=YAWEAP,YACNST
ImmuneToPsionics=no
DamageSmokeOffset=270, 580, 260
AIBasePlanningSide=2
HasStupidGuardMode=false
NumberImpassableRows=1

[YADOG]
Pip=white
Cost=200
Name=Allied Attack Dog (Yuri version)
Size=1
Armor=none
Image=ADOG
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=9
Speed=8
Points=10
UIName=Name:DOG
IFVMode=0
Natural=yes
Primary=GoodTeeth
Soylent=50
Bombable=yes
Category=Soldier
DieSound=DogDie
NotHuman=yes
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=VirtualScanner
TechLevel=2
Trainable=no
VoiceMove=DogMove
CrushSound=InfantrySquish
ThreatPosed=20
VoiceAttack=DogAttackCommand
VoiceSelect=DogSelect
MovementZone=Infantry
PhysicalSize=1
Prerequisite=GAPILE
VoiceFeedback=DogFear
DetectDisguise=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=6
RequiredHouses=YuriCountry
ImmuneToPsionics=yes
LeadershipRating=7
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
ImmuneToRadiation=no
ReselectIfLimboed=yes
DefaultToGuardArea=yes
VoiceSpecialAttack=DogMove
RejoinTeamIfLimboed=yes
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[YAGGUN]
ROT=10
Cost=1000
Name=Yuri Gattling Cannon
Armor=steel
Cameo=GGUNICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Sight=10
Crewed=no
Height=3
Points=30
RateUp=1
Stage1=200
Stage2=400
Stage3=600
Turret=yes
UIName=Name:GattCannon
Buildup=YAGGUNMK
Powered=yes
Weapon1=AGGattling
Weapon2=AAGattCann
Weapon3=AGGattling2
Weapon4=AAGattCann2
Weapon5=AGGattling3
Weapon6=AAGattCann3
Adjacent=4
BuildCat=Combat
RateDown=50
Strength=810
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
MinDebris=2
Remapable=yes
TechLevel=4
BaseNormal=no
Capturable=false
Foundation=1x1
IsGattling=yes
NewTheater=yes
Recoilless=yes
TurretAnim=YAGGUN
Weapon1FLH=150,60,200
Weapon2FLH=150,60,200
Weapon3FLH=150,60,200
Weapon4FLH=150,60,200
Weapon5FLH=150,60,200
Weapon6FLH=150,60,200
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
EliteStage1=100
EliteStage2=200
EliteStage3=300
FreeBuildup=true
ThreatPosed=30
TurretAnimX=0
TurretAnimY=15
TurretCount=1
WeaponCount=6
AntiAirValue=25
EliteWeapon1=AGGattlingE
EliteWeapon2=AAGattlingE
EliteWeapon3=AGGattling2E
EliteWeapon4=AAGattling2E
EliteWeapon5=AGGattling3E
EliteWeapon6=AAGattling3E
OccupyHeight=2
Prerequisite=BARRACKS,YACNST
WeaponStages=3
WorkingSound=PowerOn
CanHideThings=True
IsBaseDefense=yes
PBarrelLength=200
AntiArmorValue=10
PrimaryFireFLH=150,60,200
EliteWeapon1FLH=150,60,200
EliteWeapon2FLH=150,60,200
EliteWeapon3FLH=150,60,200
EliteWeapon4FLH=150,60,200
EliteWeapon5FLH=150,60,200
EliteWeapon6FLH=150,60,200
NotWorkingSound=PowerOff
ImmuneToPsionics=no
PBarrelThickness=48
SecondaryFireFLH=150,60,200
AntiInfantryValue=25
DamageFireOffset0=-5,15
DemandLoadBuildup=true
TurretAnimIsVoxel=True
TurretAnimZAdjust=-40
AIBasePlanningSide=2
HasStupidGuardMode=false
ElitePrimaryFireFLH=150,60,200
EliteSecondaryFireFLH=150,60,200

[YAGNTC]
Cost=2500
Name=Yuri Genetic Mutator Device
Armor=concrete
Cameo=GTNCICON
Image=YAGNTC
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=5
Crewed=yes
Height=8
Points=30
UIName=Name:YAGNTC
Buildup=YAGNTCMK
Nominal=yes
Powered=true
Spyable=yes
Adjacent=2
BuildCat=Combat
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
SuperAnim=YAGNTC_E
TechLevel=10
AddOccupy1=-1,-1
BuildLimit=1
Capturable=false
Foundation=3x3
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
FreeBuildup=true
RevealToAll=yes
SuperWeapon=GeneticConverterSpecial
ThreatPosed=1
OccupyHeight=2
Prerequisite=YATECH,YACNST
SuperAnimTwo=YAGNTC_F
SuperAnimFour=YAGNTC_H
SuperLowPower=YAGNTC_P
SuperAnimThree=YAGNTC_G
ChargedAnimTime=1
ProtectWithWall=yes
SuperAnimDamaged=YAGNTC_ED
SuperAnimPowered=false
SuperAnimZAdjust=-200
DamageFireOffset0=-2,59
DemandLoadBuildup=true
AIBasePlanningSide=2
SuperAnimTwoDamaged=YAGNTC_FD
SuperAnimTwoPowered=false
SuperAnimTwoZAdjust=-50
SuperAnimFourDamaged=YAGNTC_HD
SuperAnimFourPowered=false
SuperAnimFourZAdjust=-50
SuperLowPowerDamaged=YAGNTC_PD
SuperLowPowerPowered=false
SuperAnimThreeDamaged=YAGNTC_GD
SuperAnimThreePowered=false
SuperAnimThreeZAdjust=-50
SuperAnimThreePoweredEffect=true

[YAGRND]
Cost=600
Name=Yuri Grinder
Armor=wood
Cameo=GRNDICON
Image=YAGRND
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Sight=6
Crewed=yes
Height=5
Points=30
UIName=Name:Grinder
Buildup=YAGRNDMK
Adjacent=2
BuildCat=Tech
Grinding=yes
IdleAnim=YAGRND_A
Strength=900
ExitCoord=0,0,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=9
ActiveAnim=YAGRND_D
Capturable=false
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
Foundation=3x3
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
FreeBuildup=true
IdleAnimTwo=YAGRND_C
SpecialAnim=YAGRND_B
ThreatPosed=0
OccupyHeight=5
Prerequisite=YAWEAP,YACNST
CreateUnitSound=CloningVatsCreate
IdleAnimDamaged=YAGRND_AD
IdleAnimZAdjust=-50
ImmuneToPsionics=no
ActiveAnimDamaged=YAGRND_DD
ActiveAnimZAdjust=-30
DamageFireOffset0=-29,44
DamageSmokeOffset=480,96,125
DemandLoadBuildup=true
AIBasePlanningSide=2
IdleAnimTwoDamaged=YAGRND_CD
IdleAnimTwoZAdjust=-30
SpecialAnimDamaged=YAGRND_BD
SpecialAnimZAdjust=-30
DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys

[YAPOWR]
Cost=600
Name=Yuri Bio Reactor
Armor=wood
Cameo=YPWRICON
Image=YAPOWR
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=150
Sight=4
Crewed=yes
Height=4
Points=40
UIName=Name:BioR
Buildup=YAPOWRMK
Spyable=yes
Adjacent=2
BuildCat=Power
DieSound=PowerPlantDie
IdleAnim=YAPOWR_C
PipScale=Passengers
Strength=700
Upgrades=2
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
MaxDebris=6
MinDebris=4
Remapable=yes
SizeLimit=15
TechLevel=1
ActiveAnim=YAPOWR_A
Capturable=true
ExtraPower=100
Foundation=2x2
NewTheater=yes
Normalized=yes
Passengers=5
UnitAbsorb=no
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
ThreatPosed=0
TogglePower=no
OccupyHeight=3
Prerequisite=YACNST
ActiveAnimTwo=YAPOWR_B
CanHideThings=True
IdleAnimYSort=362
InfantryAbsorb=yes
PoweredSpecial=yes
ActiveAnimYSort=362
IdleAnimDamaged=YAPOWR_CD
IdleAnimZAdjust=-150
ImmuneToPsionics=no
ActiveAnimDamaged=YAPOWR_AD
ActiveAnimZAdjust=-20
DamageFireOffset0=-20,32
DamageFireOffset1=3,12
DamageSmokeOffset=300, 300, 450
DemandLoadBuildup=true
AIBasePlanningSide=2
ActiveAnimTwoYSort=362
ActiveAnimTwoDamaged=YAPOWR_BD
ActiveAnimTwoZAdjust=-20

[YAPPET]
Cost=5000
Name=Yuri Puppet Master
Armor=concrete
Cameo=PUPTICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=5
Crewed=yes
Height=5
Points=30
UIName=Name:YAPPET
Buildup=YAPPETMK
Nominal=yes
Powered=true
Spyable=yes
Adjacent=2
BuildCat=Combat
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
MinDebris=7
Remapable=yes
SuperAnim=YAPPET_E
TechLevel=10
ActiveAnim=YAPPET_A
AddOccupy1=-1,0
AddOccupy2=-1,-1
AddOccupy3=0,-1
AddOccupy4=-2,-2
BuildLimit=1
Capturable=false
Foundation=3x3
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
RevealToAll=yes
SuperWeapon=PsychicDominatorSpecial
ThreatPosed=1
OccupyHeight=2
Prerequisite=YATECH,YACNST
SuperAnimTwo=YAPPET_F
CanHideThings=True
SuperAnimFour=YAPPET_H
SuperAnimThree=YAPPET_G
SuperAnimYSort=543
ChargedAnimTime=1
ProtectWithWall=yes
SuperAnimDamaged=YAPPET_ED
SuperAnimZAdjust=-20
ActiveAnimDamaged=YAPPET_AD
ActiveAnimZAdjust=-5000
DamageFireOffset0=2,50
DamageFireOffset1=38,63
DemandLoadBuildup=true
SuperAnimTwoYSort=543
AIBasePlanningSide=2
SuperAnimFourYSort=543
SuperAnimThreeYSort=543
SuperAnimTwoDamaged=YAPPET_FD
SuperAnimTwoZAdjust=-20
SuperAnimFourDamaged=YAPPET_HD
SuperAnimFourZAdjust=-20
SuperAnimThreeDamaged=YAPPET_GD
SuperAnimThreeZAdjust=-20

[YAPPPT]
Name=Partially Built Psychic Dominator
Armor=wood
Owner=
Sight=6
Height=5
Points=5
UIName=Name:YAPPET
Nominal=yes
DieSound=MonumentCrumble
Explodes=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DeathWeapon=BlimpBombEffect
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=false
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=2
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=0,1
RemoveOccupy2=-1,2
RemoveOccupy3=-3,3
RemoveOccupy4=-2,1
RemoveOccupy5=-4,3
ClickRepairable=no
DamageFireOffset0=12,20
MaxNumberOccupants=10
DeathWeaponDamageModifier=.01

[YAPSYT]
Cost=1500
Name=Yuri Psychic Tower
Armor=steel
Cameo=PSYTICON
Image=YAPSYT
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Sight=5
Crewed=no
Height=8
Points=30
UIName=Name:YAPSYT
Buildup=YAPSYTMK
Powered=true
Primary=MultipleMindControlTower
Adjacent=2
BuildCat=Combat
PipScale=MindControl
Strength=455
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=1
Remapable=no
TechLevel=7
ActiveAnim=YAPSYT_A
Capturable=false
Foundation=1x1
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
ThreatPosed=30
AntiAirValue=0
OccupyHeight=5
Prerequisite=NAPSIS,YACNST
CanHideThings=True
AntiArmorValue=25
DetectDisguise=yes
PipsDrawForAll=yes
ImmuneToPsionics=yes
ActiveAnimDamaged=YAPSYT_AD
ActiveAnimPowered=yes
ActiveAnimZAdjust=-50
AntiInfantryValue=25
DamageFireOffset0=-5,5
DamageSmokeOffset=450, 200, 150
DemandLoadBuildup=true
AIBasePlanningSide=2

[YAREFN]
Cost=1500
Name=Yuri Ore Refinery
Armor=medium
Cameo=SMINICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=0
Sight=6
Height=3
Points=80
Turret=yes
UIName=Name:SMIN
Buildup=YAREFNMK
Primary=20mmRapid
Soylent=1500
Spyable=yes
Storage=200
Adjacent=2
AltCameo=SMINUICO
BuildCat=Resource
Enslaves=SLAV
IdleAnim=YAREFN_A
PipScale=Tiberium
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
Remapable=yes
TechLevel=1
Trainable=yes
VoiceMove=SlaveMinerMove
BaseNormal=no
Capturable=false
Foundation=2x2
NewTheater=yes
TurretAnim=SMINTUR
Unsellable=yes
AIBuildThis=yes
CanBeHidden=True
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
DeploySound=SlaveMinerUndeploy
FreeBuildup=true
ThreatPosed=0
TogglePower=no
TurretAnimX=-25
TurretAnimY=15
VoiceAttack=SlaveMinerAttackCommand
VoiceDeploy=SlaveMinerUnDeployVoice
VoiceSelect=SlaveMinerSelect
DeployFacing=0
ElitePrimary=20mmRapidE
OccupyHeight=2
Prerequisite=POWER,YACNST
SlavesNumber=5
VoiceHarvest=SlaveMinerHarvest
CanHideThings=False
UndeploysInto=SMIN
PrimaryFireFLH=120,0,185
SlaveRegenRate=500
ClickRepairable=no
IdleAnimZAdjust=0
SlaveReloadRate=25
ZShapePointMove=30,15
ImmuneToPsionics=yes
ResourceGatherer=yes
DamageSmokeOffset=410, 100, 165
DemandLoadBuildup=true
TurretAnimIsVoxel=true
TurretAnimZAdjust=-50
AIBasePlanningSide=2
RefinerySmokeFrames=30
ResourceDestination=yes
RefinerySmokeOffsetOne=-85,-85,220
RefinerySmokeOffsetTwo=-85,90,220
RefinerySmokeOffsetFour=95,90,220
HalfDamageSmokeLocation1=0,0,0
RefinerySmokeOffsetThree=95,-85,220
RefinerySmokeParticleSystem=SmallGreySSys

[YAROCK]
Cost=600
Name=Rocket Launch Pad
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=6
Crewed=No
Height=8
Points=40
UIName=Name:YAROCK
Spyable=No
Adjacent=2
DieSound=PowerPlantDie
Strength=700
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
MaxDebris=15
MinDebris=1
Remapable=yes
TechLevel=-1
ActiveAnim=YAROCK_A
Capturable=False
Foundation=3x3
NewTheater=yes
Normalized=yes
UnitAbsorb=No
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
ThreatPosed=0
OccupyHeight=5
RemoveOccupy=-1,-3
RemoveOccupy1=-3,-2
RemoveOccupy2=-3,-1
RemoveOccupy3=-2,0
RemoveOccupy4=-1,1
RemoveOccupy5=-2,-3
RemoveOccupy6=0,-2
RemoveOccupy7=-1,2
ActiveAnimYSort=543
ImmuneToPsionics=Yes
ActiveAnimZAdjust=-40
DamageSmokeOffset=300, 300, 450
DemandLoadBuildup=true
AIBasePlanningSide=2

[YATECH]
Cost=2000
Name=Yuri Battle Lab
Armor=wood
Cameo=YTCHICON
Image=YATECH
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Sight=6
Crewed=yes
Height=10
Points=85
UIName=Name:Yblab
Buildup=YATECHMK
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
MinDebris=6
Remapable=yes
TechLevel=8
ActiveAnim=YATECH_A
AddOccupy1=-3,-2
AddOccupy2=-3,-3
AddOccupy3=-4,-4
AddOccupy4=-2,-3
Capturable=true
Foundation=3x2
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG
FreeBuildup=true
SuperWeapon=ForceShieldSpecial
ThreatPosed=0
TogglePower=no
OccupyHeight=4
Prerequisite=YAWEAP,YACNST,RADAR
CanHideThings=True
ProtectWithWall=yes
ImmuneToPsionics=no
ActiveAnimDamaged=YATECH_AD
ActiveAnimZAdjust=-50
DamageFireOffset0=-9,43
DamageFireOffset1=25,54
DamageFireOffset2=21,-56
DamageSmokeOffset=1500, 1055, 815
DemandLoadBuildup=true
AIBasePlanningSide=2

[YAWEAP]
Bib=yes
Cost=2000
Name=Yuri War Factory
Armor=wood
Cameo=YWEPICON
Image=YAWEAP
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-25
Sight=4
Crewed=yes
Height=5
Points=80
UIName=Name:YWarfactory
Buildup=YAWEAPMK
Factory=UnitType
Spyable=yes
Adjacent=2
BibShape=YAWEAPBB
BuildCat=Tech
Strength=1000
ExitCoord=512,256,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=2
ActiveAnim=YAWEAP_A
AddOccupy1=-1,0
AddOccupy2=-1,1
AddOccupy3=-2,-1
AddOccupy4=0,-1
AnimActive=0,1,0
Capturable=true
DeployTime=.044
Foundation=5x3
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
FreeBuildup=true
ThreatPosed=0
OccupyHeight=0
Prerequisite=PROC,YABRCK,YACNST
DeployingAnim=YAWEAP_2
UnderDoorAnim=YAWEAP_1
WeaponsFactory=yes
ActiveAnimYSort=10
ZShapePointMove=30,15
ImmuneToPsionics=no
ActiveAnimDamaged=YAWEAP_AD
ActiveAnimZAdjust=-15
DamageFireOffset0=20,35
DamageFireOffset1=50,101
DamageFireOffset2=111,64
DamageSmokeOffset=408,880,435
DemandLoadBuildup=true
RoofDeployingAnim=YAWEAP_3
UnderRoofDoorAnim=YAWEAP_4
AIBasePlanningSide=2
NumberImpassableRows=1
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[YAYARD]
Cost=1000
Name=Yuri Submarine Pen
Armor=concrete
Cameo=YYRDICON
Image=YAYARD
Naval=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-25
Sight=10
Crewed=no
Height=8
Points=55
UIName=Name:Ynaval
Buildup=YAYARDMK
Factory=UnitType
Powered=false
Adjacent=12
BuildCat=Tech
Explodes=yes
IdleAnim=YAYARD_A
Strength=1500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
MinDebris=6
Remapable=yes
TechLevel=4
AddOccupy1=-3,-2
AddOccupy2=-3,-3
BaseNormal=no
Capturable=no
Foundation=4x4
Normalized=yes
UnitRepair=yes
WaterBound=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
SpecialAnim=YAYARD_S
ThreatPosed=0
AmbientSound=_Amb_WavesLake
OccupyHeight=0
Prerequisite=YACNST,POWER,PROC
CanHideThings=True
IdleAnimYSort=543
NumberOfDocks=1
RemoveOccupy1=-1,2
RemoveOccupy2=-2,1
RemoveOccupy3=2,-1
RemoveOccupy4=1,-2
RemoveOccupy5=-2,0
RemoveOccupy6=0,-2
DockingOffset0=384,-128,0
ProductionAnim=YAYARD_D
SpecialAnimTwo=YAYARD_S2
WeaponsFactory=yes
ActiveAnimThree=YAYARD_C
IdleAnimDamaged=YAYARD_AD
IdleAnimPowered=no
IdleAnimZAdjust=-77
ImmuneToPsionics=no
SpecialAnimThree=YAYARD_S3
SpecialAnimYSort=543
DamageFireOffset0=-37,58
DamageFireOffset1=-8,64
DamageFireOffset2=23,18
DamageSmokeOffset=700,700,500
DemandLoadBuildup=true
TargetCoordOffset=300,200,0
AIBasePlanningSide=2
SpecialAnimDamaged=YAYARD_SD
SpecialAnimZAdjust=-77
ProductionAnimYSort=543
SpecialAnimTwoYSort=543
ActiveAnimThreeYSort=543
NumberImpassableRows=3
ProductionAnimDamaged=YAYARD_DD
ProductionAnimZAdjust=-77
SpecialAnimThreeYSort=543
SpecialAnimTwoDamaged=YAYARD_S2D
SpecialAnimTwoZAdjust=-77
ActiveAnimThreeDamaged=YAYARD_CD
ActiveAnimThreePowered=no
ActiveAnimThreeZAdjust=-77
SpecialAnimThreeDamaged=YAYARD_S3D
SpecialAnimThreeZAdjust=-77

[YCAB]
ROT=5
Cost=0
Name=Yellow Cab
Size=4
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:YCAB
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
MoveStart=GenCarMoveStart
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[YDOG]
Pip=white
Cost=200
Name=Attack Dog (Yuri version)
Size=1
Armor=none
Image=DOG
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=9
Speed=8
Points=10
UIName=Name:DOG
IFVMode=0
Natural=yes
Primary=BadTeeth
Soylent=50
Bombable=yes
Category=Soldier
DieSound=DogDie
NotHuman=yes
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=VirtualScanner
TechLevel=2
Trainable=no
VoiceMove=DogMove
CrushSound=InfantrySquish
ThreatPosed=20
VoiceAttack=DogAttackCommand
VoiceSelect=DogSelect
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND
VoiceFeedback=DogFear
DetectDisguise=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=6
RequiredHouses=YuriCountry
ImmuneToPsionics=yes
LeadershipRating=7
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
ImmuneToRadiation=no
ReselectIfLimboed=yes
DefaultToGuardArea=yes
VoiceSpecialAttack=DogMove
RejoinTeamIfLimboed=yes
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[YDUM]
Name=

[YELWLAMP]
Name=Yellow Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
ThreatPosed=0
LightRedTint=1.5
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=.01
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[YENGINEER]
Pip=Blue
Cost=500
Name=Yuri Engineer
Size=1
Armor=none
Cameo=YENGICON
Image=ENGINEER
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=4
Speed=4
Crawls=yes
FireUp=2
Points=5
UIName=Name:ENGINEER
IFVMode=1
Primary=DefuseKit
Soylent=250
AltCameo=YENGUICO
Category=Soldier
DieSound=EngSovDie
Engineer=yes
Sequence=EngineerSequence
Strength=75
BombSight=4
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=VirtualScanner
TechLevel=1
Trainable=no
VoiceMove=EngYuriMove
CrushSound=InfantrySquish
GuardRange=9
VoiceEnter=EngYuriCapture
ThreatPosed=0
VoiceAttack=EngYuriCapture
VoiceSelect=EngYuriSelect
MovementZone=Infantry
PhysicalSize=1
Prerequisite=Barracks
VoiceCapture=EngYuriCapture
ImmuneToVeins=yes
VoiceFeedback=EngYuriFear
ForbiddenHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
LeadershipRating=3
PreventAttackMove=yes
SpecialThreatValue=1
VoiceSpecialAttack=EngYuriCapture
IsSelectableCombatant=no
AllowedToStartInMultiplayer=no

[YHVR]
ROT=5
Cost=900
Name=Hover Transport Yuri
Size=15
Armor=heavy
Cameo=YHVRICON
Naval=yes
Owner=YuriCountry
Sight=6
Speed=6
Voxel=yes
Points=25
Turret=no
UIName=Name:SAPC
Weight=1
Crusher=yes
Soylent=900
Category=Transport
DieSound=GenVehicleDie
IsTilter=yes
PipScale=Passengers
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
MoveSound=LandingCraftMoveStart
Remapable=yes
SizeLimit=6
SpeedType=Hover
TechLevel=2
Trainable=no
VoiceMove=HoverYuriMove
Bunkerable=no
CrushSound=TankCrush
DeployTime=.022
Passengers=12
StupidHunt=yes
CrateGoodie=no
ThreatPosed=10
VoiceAttack=HoverYuriMove
VoiceSelect=HoverYuriSelect
MoveToShroud=yes
MovementZone=Amphibious
Prerequisite=YAYARD
ZFudgeColumn=7
ZFudgeTunnel=13
VoiceFeedback=
PrimaryFireFLH=80,0,120
SpecialThreatValue=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[YTNK]
ROT=10
Cost=600
Name=Gattling Tank
Size=3
Armor=light
Cameo=YTNKICON
Owner=YuriCountry
Sight=10
Speed=6
Voxel=yes
Points=25
RateUp=1
Stage1=200
Stage2=400
Stage3=600
Turret=yes
UIName=Name:GattTank
Weight=3.5
Crusher=no
Primary=AGGattling
Soylent=600
Weapon1=AGGattling
Weapon2=AAGattling
Weapon3=AGGattling2
Weapon4=AAGattling2
Weapon5=AGGattling3
Weapon6=AAGattling3
AltCameo=YTNKUICO
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
RateDown=50
Strength=210
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=FlakTrackMoveStart
Remapable=yes
Secondary=AAGattling
TechLevel=4
VoiceMove=GattlingTankMove
CrushSound=TankCrush
IsGattling=yes
Weapon1FLH=160,30,150
Weapon2FLH=160,30,150
Weapon3FLH=160,30,150
Weapon4FLH=160,30,150
Weapon5FLH=160,30,150
Weapon6FLH=160,30,150
Accelerates=false
CrateGoodie=no
EliteStage1=100
EliteStage2=200
EliteStage3=300
ThreatPosed=40
TurretCount=1
VoiceAttack=GattlingTankAttackCommand
VoiceSelect=GattlingTankSelect
WeaponCount=6
ElitePrimary=AGGattlingE
EliteWeapon1=AGGattlingE
EliteWeapon2=AAGattlingE
EliteWeapon3=AGGattling2E
EliteWeapon4=AAGattling2E
EliteWeapon5=AGGattling3E
EliteWeapon6=AAGattling3E
MovementZone=Destroyer
Prerequisite=YAWEAP
WeaponStages=3
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=AAGattlingE
PrimaryFireFLH=160,30,150
EliteWeapon1FLH=160,30,150
EliteWeapon2FLH=160,30,150
EliteWeapon3FLH=160,30,150
EliteWeapon4FLH=160,30,150
EliteWeapon5FLH=160,30,150
EliteWeapon6FLH=160,30,150
OpportunityFire=yes
SecondaryFireFLH=160,30,150
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
ElitePrimaryFireFLH=160,30,150
DamageParticleSystems=SparkSys,SmallGreySSys
EliteSecondaryFireFLH=160,30,150
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[YURI]
Pip=red
Cost=800
Name=Yuri Clone
Size=1
Armor=none
Cameo=YCLNICON
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=12
Speed=4
Crawls=yes
FireUp=6
Points=5
UIName=Name:YuriClone
IFVMode=8
Primary=MindControl
Soylent=400
AltCameo=YCLNUICO
Category=Soldier
Deployer=yes
DieSound=YuriCloneDie
Sequence=YuriSequence
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=PsiWave
TechLevel=10
VoiceMove=YuriCloneMove
CrushSound=InfantrySquish
DeployFire=yes
TypeImmune=yes
ThreatPosed=15
VoiceAttack=YuriCloneAttackCommand
VoiceSelect=YuriCloneSelect
MovementZone=Infantry
PhysicalSize=1
Prerequisite=YABRCK,NAPSIS
SecretHouses=YuriCountry
ImmuneToVeins=yes
Insignificant=no
UndeployDelay=150
VoiceFeedback=YuriCloneFear
DetectDisguise=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=15,0,140
ImmuneToPsionics=yes
LeadershipRating=8
SecondaryFireFLH=15,0,140
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
VoiceSpecialAttack=YuriCloneMove
PrerequisiteOverride=CARUS03
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[YURIPR]
Pip=red
Cost=1500
Name=Yuri Prime
Size=1
Armor=flak
Image=YURIX
Owner=YuriCountry
Sight=9
Speed=6
Points=50
UIName=Name:YuriPrime
IFVMode=15
Primary=SuperMindControl
Soylent=750
Category=Soldier
Deployer=yes
DieSound=YuriPrimeDie
Strength=150
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MoveSound=YuriPrimeMoveLoop
Secondary=SuperPsiWave
SpeedType=Amphibious
TechLevel=10
Unnatural=yes
VoiceMove=YuriPrimeMove
BuildLimit=1
CrushSound=InfantrySquish
DeployFire=yes
CreateSound=YuriPrimeCreated
SelfHealing=yes
ThreatPosed=25
VoiceAttack=YuriPrimeAttackCommand
VoiceSelect=YuriPrimeSelect
MovementZone=AmphibiousDestroyer
PhysicalSize=1
Prerequisite=YABRCK,YATECH
ImmuneToVeins=yes
TiberiumProof=yes
UndeployDelay=75
VoiceFeedback=YuriPrimeFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
SpecialThreatValue=1
VoiceSpecialAttack=YuriPrimeMove
OpenTransportWeapon=1
IsSelectableCombatant=yes
PixelSelectionBracketDelta=-26
AllowedToStartInMultiplayer=no

[Yuribustshot]
ROF=45
Range=8
Speed=100
Damage=120
Report=PrismTowerAttack
IsLaser=true
Warhead=PrismWarhead
Projectile=InvisibleHigh
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[ZEP]
ROT=10
Cost=2000
Name=Kirov Airship
Size=50
Armor=medium
Cameo=ZEPICON
Owner=Russians,Confederation,Africans,Arabs
Sight=8
Speed=5
Voxel=yes
Crewed=no
Points=100
UIName=Name:ZEP
Primary=BlimpBomb
Soylent=2000
AltCameo=ZEPUICO
Category=AirPower
DieSound=
Strength=2000
AuxSound1=Dummy
AuxSound2=Dummy
Crashable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MaxDebris=14
MoveSound=KirovMoveLoop
SpeedType=Hover
TechLevel=10
VoiceMove=KirovMove
Bunkerable=no
PitchAngle=0
PitchSpeed=.9
CreateSound=KirovCreated
SelfHealing=Yes
ThreatPosed=30
VoiceAttack=KirovAttackCommand
VoiceSelect=KirovSelect
BalloonHover=yes
ElitePrimary=BlimpBombE
JumpJetAccel=10
JumpjetClimb=6
JumpjetCrash=12
JumpjetSpeed=5
MoveToShroud=yes
MovementZone=Fly
Parasiteable=no
Prerequisite=NAWEAP,NATECH
CrashingSound=KirovDie
JumpjetHeight=750
VoiceCrashing=KirovVoiceDie
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=-50,0,-140
RadarInvisible=no
ImpactLandSound=KirovCrash
JumpJetTurnRate=2
JumpjetNoWobbles=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
ConsideredAircraft=yes
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no


[Preview]
Size=0,0,100,200

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630=FIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFMH6gATAFIAFACSABAAUgA
631=QAFIAEABSABAAUgApAVUAEwBUAJIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAU
632=gAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAoAFU
633=AEgAWAFIAEABSABAAUgAQAFIACfwBUwBUAJIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAE
634=ABSABAAUgAQAFIAEABSABAAUgATB8nLABAAUgAUAJIAEABSABAAUgAQAFIAEABsAWsAVgB
635=QAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAEnaA
636=NMAUgAUAJIAEABSABAAUgAQAFIAEABSACgAVQASABYAUgAQAFIAEABSAAnKAEqIABcAkAE
637=J0QATAFIAFACSAAnUABMAVACSABAAUgAQAFIAEABSABAAUwfqABMAUgAUAJIAEABSABAAU
638=gAQAFIAEABSACkBVQATAFQAkgAQAFIAEABSABAAUgAQAFIAEABSABAAScYAkwBSABQAkgA
639=J1AATAFQAic4ACogAFwCSABABEgAQAFIAEABSABAAUgAoAFUAEgAWAFIAEABSABAASoQAS
640=csAFwCSABABEgAJ1AATAFQAic4AEwBSABQAkgAQAFIAEABSABAAUgAQAFIAEwfJywAQAFI
641=AFACSABAAUgAQAFIAEABSABAAbAFrAFYAUABSABAAUgAQAFIAEABSABAAUgAQAFIACcwAk
642=wBUAInOABMAUgAUAJIACdQACogAFwCQARIAEABSABAAUgAQAFIAKABVABIAFgBSABAAUgA
643=QAFIAEABJxwBTAFIAFACSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSA
644=BAAUgAQB8nCABQAkgAUAJIAEABSABAAUgAQAFIAEABSAAnsABAAVACSABQAkgAQAFIAEAB
645=SABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAJ4ADTAFQAkgAQA
646=FIAEABSABAAUgAQAFIAKABVABIAFgBSABAAUgAQAFIAEABSABAAVwUSAAgCSwASAZQBUgA
647=QAFIAEABSABECCcIAFACSABQAkgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAJ+AAQAFQAk
648=gAUAJIAEABSABAAUgAQAFUAyASCACsB1gHQAFIAEABSABAAUgAQAFIAEABSACgAVQASABY
649=AUgAQAFIAEABSAAv3AERAABZBWAKARQUFBQgAwAAA6SosaCkrUgAQAFIAEABJ9QALSwAWA
650=FABEgAQAFIAEABSABAAUgAQAFIACfgAC0sAEAESABQAkgAQAFIAEABSAAnvAAgCSAAJ+wA
651=QAFIAFAISABAAUgAQAFIAEABSACgAVQASABYAUgAQAFIAEABSABAASAJxAEnpABAB0gATA
652=dIAEABSABAAUgAQAQqLQB4gABcAlACSABAAUgAQAFIAEABSABAAYkEeKAHWAFQAiosAFgB
653=UAJIAEABSABIAyAYCABQCEgAUAhIAEABSABAAUgAQAFIAEABSACgAVQASABYAUgAQAFIAE
654=ABSAAgGOgBTAdQCEgAQAFIAEABJygBLSwAWAFABEgAQAFIAEABSABAAUgAQAFIACfgAC0s
655=AEAESABQAkgAQAFIAEABJ7AAIBIgAFgHUAhIAEABSABAAUgAQAFIAEABSACgAVQASABYAU
656=gAQAFIAEABSABAASAS0AFAB0gATAdIAEABSABAAUgASAkqLACsRlwCUAJIAEABSABAAUgA
657=QAFIAEABrASgB1gBUAIqLABYAVACSABAAUgAQAFUAyAVCABMB0gAUAhIAEABSABAAUgAQA
658=FIAEABSACgAVQASABYAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgA
659=QAFIAEABSABAAUgAQAFIAEABSABAAScIAy0sAFgBQARIALgitABQAkgAUAJIACfgAC0sAE
660=AESABQAkgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABA
661=AUgAQAFIAEABSABAAUgAQAFIAEABSACgAVQASABYAUgAQAFIAEABSABAAUgAQAFIAEABSA
662=BAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAVB4zLABQAkgAQARI
663=AEABSABAAUgAQAFIAEABoAcwLABIA1ACSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAU
664=gAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAKABVABIAFgBSABA
665=AUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQA
666=FIAEABXB2oAC0sAFgBQARIAEABSABAAUgAQAFIAEABSAC0BlQALSwAQARIAFACSABAAUgA
667=QAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAE
668=ABSABAAUgAQAFIAKABVABIAFgBSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFI
669=AEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABcHTMsAFACSABABEgAQAFIAEABSABAAU
670=gAQAGgBzAsAEgDUAJIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEAB
671=SABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQwH///9UAEgAWAFIAEABSABAAUgAQA
672=FIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFcHagA
673=TAFIAFACWAFAAUgATAFIAEABSABAAUgAQAFIAEABSAC4BEABSABMAagATAFABEgAQAFIAE
674=ABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABA
675=AUgAQAFIAEABCaSosaCkraCkraSosREAAA==

[01000008]
0=300,TERROR
Name=300 TERROR
Group=-1

[01000009]
Max=5
Full=yes
Name=wave5 TERROR
Group=-1
House=<Player @ G>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000008
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000010]
0=300,VIRUS
Name=300 virus
Group=-1

[01000011]
Max=5
Full=yes
Name=wave13 virus
Group=-1
House=<Player @ G>
Script=01000228
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000010
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000016]
0=300,CAOS
Name=300 CAOS
Group=-1

[01000017]
Max=5
Full=yes
Name=wave22 CAOS
Group=-1
House=<Player @ G>
Script=01000229
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000016
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000020]
0=300,V3
Name=300 V3
Group=-1

[01000023]
0=300,E2
Name=100 Conscripts
Group=-1

[01000024]
0=1,21
Name=Attack Pri

[01000025]
Max=5
Full=yes
Name=wave2 Conscript
Group=-1
House=<Player @ G>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000023
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000026]
0=300,INIT
Name=100 Initiates
Group=-1

[01000027]
0=0,7
1=1,21
Name=Attack Grand

[01000028]
Max=5
Full=yes
Name=wave4 Initiates
Group=-1
House=<Player @ G>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000026
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000031]
0=150,DOG
1=150,ADOG
Name=100 dogs
Group=-1

[01000032]
Max=5
Full=yes
Name=wave3 dog
Group=-1
House=<Player @ G>
Script=01000228
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000031
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000035]
0=300,FLAKT
Name=100 flak troopers
Group=-1

[01000036]
Max=5
Full=yes
Name=wave5 Flaktroopers
Group=-1
House=<Player @ G>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000035
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000039]
0=300,GGI
Name=150 Gaurdian GIs
Group=-1

[01000040]
Max=5
Full=yes
Name=wave6 GGI
Group=-1
House=<Player @ G>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000039
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000043]
0=300,SHK
Name=150 Teslatroopers
Group=-1

[01000044]
0=300,BRUTE
Name=150 Brutes
Group=-1

[01000045]
0=300,YURI
Name=150 yuris
Group=-1

[01000046]
0=300,GHOST
Name=150 seals
Group=-1

[01000047]
0=300,SNIPE
Name=150 snipers
Group=-1

[01000048]
Max=5
Full=yes
Name=wave7 Tesla chrono
Group=-1
House=<Player @ G>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000043
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000049]
Max=5
Full=yes
Name=wave8 brute
Group=-1
House=<Player @ G>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000044
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000050]
Max=5
Full=yes
Name=wave12 YuriC
Group=-1
House=<Player @ G>
Script=01000229
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000045
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000051]
Max=5
Full=yes
Name=wave13 Seals
Group=-1
House=<Player @ G>
Script=01000227
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000046
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000052]
Max=5
Full=yes
Name=wave11 Snipers
Group=-1
House=<Player @ G>
Script=01000228
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000047
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000063]
0=300,DRON
Name=150 terror drones
Group=-1

[01000064]
0=100,LUNR
Name=150 Moon
Group=-1

[01000065]
0=300,ROBO
Name=150 robot tanks
Group=-1

[01000066]
0=300,HTK
Name=150 Flak tracks
Group=-1

[01000067]
0=300,YTNK
Name=150 gattling tanks
Group=-1

[01000068]
Max=5
Full=yes
Name=Moon-Left
Group=-1
House=<Player @ G>
Script=01000231
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000064
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000069]
Max=5
Full=yes
Name=wave14 Terror
Group=-1
House=<Player @ G>
Script=01000229
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000063
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000070]
Max=5
Full=yes
Name=wave16 Flaktrack
Group=-1
House=<Player @ G>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000066
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000071]
Max=5
Full=yes
Name=wave17 Gattlers
Group=-1
House=<Player @ G>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000067
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000072]
Max=5
Full=yes
Name=wave15 Robots
Group=-1
House=<Player @ G>
Script=01000238
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000065
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000083]
Max=5
Full=yes
Name=wave24 V3
Group=-1
House=<Player @ G>
Script=01000027
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000020
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000086]
0=300,TELE
Name=300 TELE
Group=-1

[01000087]
Max=5
Full=yes
Name=wave27 TELE
Group=-1
House=<Player @ G>
Script=01000027
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000086
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000088]
0=0,9
1=1,21
Name=Attack Power

[01000090]
0=300,MTNK
Name=150 lashers
Group=-1

[01000091]
Max=5
Full=yes
Name=wave19 Lasher
Group=-1
House=<Player @ G>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000090
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000096]
0=300,HTNK
Name=150 Rhinos
Group=-1

[01000097]
0=300,TNKD
Name=150 Tankk
Group=-1

[01000098]
0=300,ORCA
Name=grizzley specialty
Group=-1

[01000099]
0=300,SCHP
Name=150 seige choppers
Group=-1

[01000100]
0=300,TTNK
Name=150 tesla tanks
Group=-1

[01000101]
0=300,HARV
Name=150 war miners
Group=-1

[01000102]
0=300,HOWI
Name=300 artillary
Group=-1

[01000103]
0=300,MGTK
Name=150 MGTK
Group=-1

[01000104]
0=300,SREF
Name=300 SREF
Group=-1

[01000105]
0=300,APOC
Name=150 Apocs
Group=-1

[01000106]
0=300,BFRT
Name=300 BTF
Group=-1

[01000107]
0=100,SREF
1=100,MGTK
2=100,TTNK
3=100,APOC
4=100,TELE
5=100,MIND
Name=landrush
Group=-1

[01000109]
Max=5
Full=yes
Name=wave20 Rhino
Group=-1
House=<Player @ G>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000096
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000110]
Max=5
Full=yes
Name=wave21 tankk
Group=-1
House=<Player @ G>
Script=01000229
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000097
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000111]
Max=5
Full=yes
Name=Grizzly chrono/iron in 19
Group=-1
House=<Player @ G>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000098
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000112]
Max=5
Full=yes
Name=wave22+ Seige chopper
Group=-1
House=<Player @ G>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000099
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000113]
Max=5
Full=yes
Name=wave23 War miner
Group=-1
House=<Player @ G>
Script=01000027
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000101
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000114]
Max=5
Full=yes
Name=wave24 TeslaT
Group=-1
House=<Player @ G>
Script=01000229
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000100
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000115]
Max=5
Full=yes
Name=wave24+ art
Group=-1
House=<Player @ G>
Script=01000227
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000102
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000116]
Max=5
Full=yes
Name=MGTK
Group=-1
House=<Player @ G>
Script=01000229
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000103
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000117]
Max=5
Full=yes
Name=PrismT chrono in
Group=-1
House=<Player @ G>
Script=01000027
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000104
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000118]
Max=5
Full=yes
Name=Apocs chrono in
Group=-1
House=<Player @ G>
Script=01000239
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000105
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000119]
Max=5
Full=yes
Name=BTF
Group=-1
House=<Player @ G>
Script=01000229
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000106
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000120]
Max=5
Full=yes
Name=landrush
Group=-1
House=<Player @ G>
Script=01000230
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000107
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000121]
0=300,DTRUCK
Name=300 BOOM
Group=-1

[01000122]
Max=5
Full=yes
Name=wawe30 Boom
Group=-1
House=<Player @ G>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000121
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000149]
0=300,SLAV
Name=wave1 Slave
Group=-1

[01000150]
0=300,BEAG
Name=black eg
Group=-1

[01000151]
Max=5
Full=yes
Name=wave1 slave
Group=-1
House=<Player @ G>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000149
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000154]
0=300,IVAN
Name=EV
Group=-1

[01000155]
Max=5
Full=yes
Name=WAVE9 Ev
Group=-1
House=<Player @ G>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000154
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000158]
0=300,DESO
Name=DESO
Group=-1

[01000159]
Max=5
Full=yes
Name=wave10 DESO
Group=-1
House=<Player @ G>
Script=01000228
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000158
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000166]
Max=5
Full=yes
Name=wave23+ black eg
Group=-1
House=<Player @ G>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000150
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000169]
0=200,YURIPR
1=200,DNOA
Name=YuriDio
Group=-1

[01000170]
Max=5
Full=yes
Name=YuriDio
Group=-1
House=<Player @ G>
Script=01000227
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000169
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000173]
0=300,DISK
Name=300 DISC
Group=-1

[01000174]
Max=5
Full=yes
Name=DISC
Group=-1
House=<Player @ G>
Script=01000088
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000173
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000175]
0=300,SMIN
Name=SMIN
Group=-1

[01000176]
Max=5
Full=yes
Name=SMIN
Group=-1
House=<Player @ G>
Script=01000027
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000175
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000179]
0=200,TANY
1=200,BORIS
Name=TanyaBoris
Group=-1

[01000180]
Max=5
Full=yes
Name=TanyaBoris
Group=-1
House=<Player @ G>
Script=01000027
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000179
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000181]
0=300,ZEP
Name=ZEP
Group=-1

[01000182]
Max=5
Full=yes
Name=ZEP
Group=-1
House=<Player @ G>
Script=01000239
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000181
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000185]
0=300,MIND
Name=300 MIND
Group=-1

[01000186]
Max=5
Full=yes
Name=MIND
Group=-1
House=<Player @ G>
Script=01000229
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000185
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000189]
0=100,ORCA
1=100,BEAG
2=100,SHAD
3=100,SCHP
Name=airrush
Group=-1

[01000190]
Max=5
Full=no
Name=airrush
Group=-1
House=<Player @ G>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000189
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000197]
0=300,E1
Name=GI
Group=-1

[01000198]
Max=5
Full=yes
Name=GI
Group=-1
House=<Player @ G>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000197
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000201]
0=100,JUMPJET
Name=rocket
Group=-1

[01000202]
Max=5
Full=yes
Name=Rocket-Left
Group=-1
House=<Player @ G>
Script=01000231
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000201
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000203]
0=300,FV
Name=IFV
Group=-1

[01000204]
Max=5
Full=yes
Name=IFV
Group=-1
House=<Player @ G>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000203
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000209]
0=300,SHAD
Name=SHAD
Group=-1

[01000210]
Max=5
Full=yes
Name=SHAD
Group=-1
House=<Player @ G>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000209
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000213]
0=100,CLEG
1=100,CIVAN
2=100,PTROOP
3=100,CCOMAND
Name=CLEG
Group=-1

[01000214]
Max=5
Full=yes
Name=CLEG
Group=-1
House=<Player @ G>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000213
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000227]
0=0,2
1=1,21
Name=Attack Building

[01000228]
0=0,4
1=1,21
Name=Attack Soidier

[01000229]
0=0,5
1=1,21
Name=Attack Tank

[01000230]
0=30,0
Name=Fire

[01000231]
0=3,9
1=1,21
Name=Rocket-Left

[01000232]
0=3,16
1=1,21
Name=Rocket-Mid

[01000233]
0=3,8
1=1,21
Name=Rocket-Right

[01000234]
Max=5
Full=yes
Name=Moon-Mid
Group=-1
House=<Player @ G>
Script=01000232
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000064
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000235]
Max=5
Full=yes
Name=Moon-Right
Group=-1
House=<Player @ G>
Script=01000233
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000064
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000236]
Max=5
Full=yes
Name=Rocket-Mid
Group=-1
House=<Player @ G>
Script=01000232
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000201
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000237]
Max=5
Full=yes
Name=Rocket-Right
Group=-1
House=<Player @ G>
Script=01000233
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000201
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000238]
0=0,3
1=1,21
Name=Attack Harv

[01000239]
0=0,6
1=1,21
Name=Attack Fac

[ABAN01]
Height=3
DemandLoad=true
Foundation=2x6
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN02]
Height=2
DemandLoad=true
Foundation=5x3
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN03]
Height=2
DemandLoad=true
Foundation=2x5
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN04]
DemandLoad=true
Foundation=4x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN05]
DemandLoad=true
Foundation=3x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN06]
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN07]
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN08]
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN09]
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN10]
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN11]
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN12]
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN13]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN14]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN15]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN16]
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN17]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN18]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ADOGP]
Rotates=yes

[AITriggerTypesEnable]
043F40BC-G=yes
043F521C-G=yes
043F874C-G=yes
044082BC-G=yes
05CB5B6C-G=yes
05CB830C-G=yes
05CBAEDC-G=yes
05CBC04C-G=yes
05CBC19C-G=yes
05CBC2EC-G=yes
05FC088C-G=yes
05FC0C9C-G=yes
05FC13EC-G=yes
05FC1A8C-G=yes
05FC1C5C-G=yes
05FC333C-G=yes
05FC37CC-G=yes
05FC3C9C-G=yes
05FC50EC-G=yes
05FC747C-G=yes
05FC75CC-G=yes
05FFA7DC-G=yes
05FFB18C-G=yes
06002BFC-G=yes
0611A1EC-G=yes
0611A33C-G=yes
0612B11C-G=yes
0612CD8C-G=yes
0612EAEC-G=yes
0612F46C-G=yes
0612F9AC-G=yes
0616004C-G=yes
06C551AC-G=yes
078F4B2C-G=yes
07C04C7C-G=yes
07C04EDC-G=yes
07C0B14C-G=yes
07C30A5C-G=yes
07C310BC-G=yes
07C3266C-G=yes
07C329FC-G=yes
07C330CC-G=yes
07C33DDC-G=yes
07C4853C-G=yes
08A3EEDC-G=yes
08B902EC-G=yes
08B90B1C-G=yes
08B911BC-G=yes
08B9154C-G=yes
08B9213C-G=yes
08B9305C-G=yes
08B9356C-G=yes
08B940EC-G=yes
08B9423C-G=yes
08B9483C-G=yes
08B9586C-G=yes
08B9641C-G=yes
08B9708C-G=yes
08B9767C-G=yes
08B97C6C-G=yes
0A31295C-G=yes
0A44F17C-G=yes
0A44F2CC-G=yes
0A452C6C-G=yes
0A452E5C-G=yes
0AA845AC-G=yes
0AA846FC-G=yes
0ABC484C-G=yes
0AD2BAEC-G=yes
0C0C7AEC-G=yes
0C0D184C-G=yes
0C0D251C-G=yes
0C1245AC-G=yes
0C1246FC-G=yes
0C32599C-G=yes
0C32D84C-G=yes
0C87B45C-G=yes
0C87B99C-G=yes
0C87E5AC-G=yes
0C8B81BC-G=yes
0C8BC5AC-G=yes
0C8C2AEC-G=yes
0C8C2C3C-G=yes
0C8C430C-G=yes
0C8C4C3C-G=yes
0C8C51BC-G=yes
0C8C56FC-G=yes
0C8C645C-G=yes
0C8C6EDC-G=yes
0C8C71BC-G=yes
0C8E2C3C-G=yes
0C8EE1BC-G=yes
0C8EEAEC-G=yes
0C8EEEDC-G=yes
0C91D45C-G=yes
0C92C1BC-G=yes
0C92C45C-G=yes
0C955AEC-G=yes
0C955C3C-G=yes
0C9561BC-G=yes
0C9565AC-G=yes
0C96F45C-G=yes
0C96F5AC-G=yes
0CA1F84C-G=yes
0CA24D8C-G=yes
0CA2A04C-G=yes
0CA2B06C-G=yes
0CA2D99C-G=yes
0CA2FEDC-G=yes
0CA5945C-G=yes
0CA6621C-G=yes
0CA6AEDC-G=yes
0CAD0B2C-G=yes
0CAD0C7C-G=yes
0CAD0DCC-G=yes
0CAD130C-G=yes
0CAD145C-G=yes
0CAD25AC-G=yes
0CAD2AEC-G=yes
0CAD2C3C-G=yes
0CAD5AEC-G=yes
0CADD99C-G=yes
0CADDEDC-G=yes
0CB29EDC-G=yes
0CB2CEDC-G=yes
0CDF899C-G=yes
0CDF8D8C-G=yes
0CDF8EDC-G=yes
0CE2395C-G=yes
0CE23AAC-G=yes
0CE26B5C-G=yes
0CE26CAC-G=yes
0CE2E8DC-G=yes
0CE2EA2C-G=yes
0CE44D0C-G=yes
0D022B1C-G=yes
0D022C6C-G=yes
0D052AEC-G=yes
0D0803CC-G=yes
0D08461C-G=yes
0D0848BC-G=yes
0D084A0C-G=yes
0D084B5C-G=yes
0D0873DC-G=yes
0D087D8C-G=yes
0D0B3B9C-G=yes
0D2769BC-G=yes
0D2C41EC-G=yes
0D2C448C-G=yes
0D2C45DC-G=yes
0D53099C-G=yes
0D53130C-G=yes
0D53430C-G=yes
0D535EDC-G=yes
0D62145C-G=yes
0D6215AC-G=yes
0D6216FC-G=yes
0D62199C-G=yes
0ECCB2BC-G=yes
0ECCB40C-G=yes
0ECCB55C-G=yes
0ECCB7FC-G=yes
0ECCBC3C-G=yes
0ECCF14C-G=yes
0ECCF29C-G=yes
0ECCF68C-G=yes
0ECCFA7C-G=yes
0ECCFCAC-G=yes

[AMMO01]
Height=1
Theater=no
DemandLoad=false
Foundation=1x1
TerrainPalette=no
ExtraDamageStage=false

[APOCEXP]
Crater=yes
Report=Explosion13
Normalized=yes
Translucent=yes
UseNormalLight=yes

[ARMOR]
Rate=400
Normalized=yes

[ARRWDEST]
Rate=600
Layer=Top
LoopEnd=9
ZAdjust=-300
LoopCount=4
DemandLoad=true

[ARRWE]
Rate=450
Layer=Top
LoopEnd=4
ZAdjust=-300
LoopCount=2
DemandLoad=true

[ARRWN]
Rate=450
Layer=Top
LoopEnd=4
ZAdjust=-300
LoopCount=2
DemandLoad=true

[ARRWNE]
Rate=450
Layer=Top
LoopEnd=4
ZAdjust=-300
LoopCount=2
DemandLoad=true

[ARRWNW]
Rate=450
Layer=Top
LoopEnd=4
ZAdjust=-300
LoopCount=2
DemandLoad=true

[ARRWS]
Rate=450
Layer=Top
LoopEnd=4
ZAdjust=-300
LoopCount=2
DemandLoad=true

[ARRWSE]
Rate=450
Layer=Top
LoopEnd=4
ZAdjust=-300
LoopCount=2
DemandLoad=true

[ARRWSW]
Rate=450
Layer=Top
LoopEnd=4
ZAdjust=-300
LoopCount=2
DemandLoad=true

[ARRWW]
Rate=450
Layer=Top
LoopEnd=4
ZAdjust=-300
LoopCount=2
DemandLoad=true

[Actions]
01000000=7,1,0,4475,0,0,0,0,A,1,0,4476,0,0,0,0,A,1,0,4477,0,0,0,0,A,1,0,4478,0,0,0,0,A,1,0,4479,0,0,0,0,A,1,0,4480,0,0,0,0,A,21,6,EVA_CriticalUnitLost,0,0,0,0,A
01000002=3,27,0,6000,0,0,0,0,A,23,0,0,0,0,0,0,A,103,4,COOPERATIVEWIN,0,0,0,0,A
01000004=1,14,0,4481,0,0,0,0,A
01000006=1,107,1,01000009,0,0,0,0,P
01000012=1,107,1,01000011,0,0,0,0,P
01000014=1,107,1,01000017,0,0,0,0,P
01000018=1,107,1,01000083,0,0,0,0,P
01000021=1,107,1,01000151,0,0,0,0,P
01000029=1,107,1,01000025,0,0,0,0,P
01000033=1,107,1,01000032,0,0,0,0,P
01000037=1,107,1,01000028,0,0,0,0,P
01000041=1,107,1,01000036,0,0,0,0,P
01000053=1,107,1,01000040,0,0,0,0,P
01000055=1,107,1,01000048,0,0,0,0,P
01000057=1,107,1,01000049,0,0,0,0,P
01000059=1,107,1,01000174,0,0,0,0,P
01000061=1,107,1,01000052,0,0,0,0,P
01000073=3,80,1,01000234,0,0,0,0,P,80,1,01000235,0,0,0,0,S,80,1,01000068,0,0,0,0,T
01000075=1,107,1,01000069,0,0,0,0,P
01000077=1,107,1,01000072,0,0,0,0,P
01000079=1,107,1,01000070,0,0,0,0,P
01000081=1,107,1,01000071,0,0,0,0,P
01000084=1,107,1,01000087,0,0,0,0,P
01000089=1,107,1,01000122,0,0,0,0,P
01000092=1,107,1,01000091,0,0,0,0,P
01000094=1,107,1,01000112,0,0,0,0,P
01000123=1,107,1,01000109,0,0,0,0,P
01000125=1,107,1,01000110,0,0,0,0,P
01000127=1,107,1,01000111,0,0,0,0,P
01000129=1,107,1,01000186,0,0,0,0,P
01000131=1,107,1,01000113,0,0,0,0,P
01000133=1,107,1,01000114,0,0,0,0,P
01000135=1,107,1,01000115,0,0,0,0,P
01000137=1,107,1,01000116,0,0,0,0,P
01000139=1,107,1,01000117,0,0,0,0,P
01000141=1,107,1,01000180,0,0,0,0,P
01000143=1,107,1,01000119,0,0,0,0,P
01000145=1,107,1,01000182,0,0,0,0,P
01000147=2,53,2,01000193,0,0,0,0,A,53,2,01000191,0,0,0,0,A
01000152=1,107,1,01000155,0,0,0,0,P
01000156=1,107,1,01000159,0,0,0,0,P
01000160=1,107,1,01000050,0,0,0,0,P
01000162=1,107,1,01000051,0,0,0,0,P
01000164=1,107,1,01000166,0,0,0,0,P
01000167=1,107,1,01000170,0,0,0,0,P
01000171=1,107,1,01000118,0,0,0,0,P
01000177=1,107,1,01000176,0,0,0,0,P
01000183=1,107,1,01000120,0,0,0,0,P
01000187=3,107,1,01000190,0,0,0,0,P,80,1,01000202,0,0,0,0,T,80,1,01000235,0,0,0,0,S
01000191=6,113,0,4475,0,0,0,0,A,113,0,4476,0,0,0,0,A,113,0,4477,0,0,0,0,A,113,0,4478,0,0,0,0,A,113,0,4479,0,0,0,0,A,113,0,4480,0,0,0,0,A
01000193=6,2,0,4475,0,0,0,0,A,2,0,4476,0,0,0,0,A,2,0,4477,0,0,0,0,A,2,0,4478,0,0,0,0,A,2,0,4479,0,0,0,0,A,2,0,4480,0,0,0,0,A
01000195=1,107,1,01000198,0,0,0,0,P
01000199=3,80,1,01000236,0,0,0,0,P,80,1,01000237,0,0,0,0,S,80,1,01000202,0,0,0,0,T
01000205=1,107,1,01000204,0,0,0,0,P
01000207=1,107,1,01000210,0,0,0,0,P
01000211=1,107,1,01000214,0,0,0,0,P
01000215=1,14,0,4475,0,0,0,0,A
01000217=1,14,0,4476,0,0,0,0,A
01000219=1,14,0,4477,0,0,0,0,A
01000221=1,14,0,4478,0,0,0,0,A
01000223=1,14,0,4479,0,0,0,0,A
01000225=1,14,0,4480,0,0,0,0,A

[Africans]
IQ=0
Edge=North
Name=African Empire
Side=Nod
Color=DarkRed
Allies=Africans
Prefix=B
Suffix=Soviet
UIName=Name:Africans
Country=Africans
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Alliance]
IQ=0
Edge=North
Name=Asian Alliance
Side=GDI
Color=Gold
Allies=Alliance
Prefix=G
Suffix=Allied
UIName=Name:Alliance
Country=Alliance
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Americans]
IQ=0
Edge=North
Name=America
Side=GDI
Color=Gold
Allies=Americans
Prefix=G
Suffix=Allied
UIName=Name:Americans
Country=Americans
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[AnimalSequence]
Up=0,1,1
Die1=86,15,0
Die2=101,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=0,1,1
Walk=8,6,6
Cheer=71,15,0,E
Crawl=8,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=0,1,1
Ready=0,1,1
FireUp=116,6,6

[Arabs]
IQ=0
Edge=North
Name=Arab Union
Side=Nod
Color=DarkRed
Allies=Arabs
Prefix=B
Suffix=Soviet
UIName=Name:Arabs
Country=Arabs
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[BBBLELRG]
Flat=yes
Rate=450
Layer=surface

[BBOARD01]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD02]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD03]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD04]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD05]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD06]
DemandLoad=true
Foundation=1x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD07]
DemandLoad=true
Foundation=1x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD08]
DemandLoad=true
Foundation=1x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD09]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD10]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD11]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD12]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD13]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD14]
DemandLoad=true
Foundation=2x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD15]
DemandLoad=true
Foundation=2x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD16]
DemandLoad=true
Foundation=2x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BEACON]
Rate=60
Layer=ground
LoopCount=100

[BEHIND]
Rate=200
Layer=top
Start=1
LoopEnd=18
ZAdjust=-512
LoopCount=-1
LoopStart=1
YSortAdjust=2000
UseNormalLight=yes

[BIGBLUE]
Rate=500
Layer=ground
LoopEnd=9
Theater=yes
LoopCount=-1
LoopStart=0
RandomRate=150,250
YDrawOffset=-50
IsAnimatedTiberium=yes

[BRIDGB]
Theater=yes

[BRIDGE]
Theater=yes

[BRRLEXP1]
Rate=400
Crater=yes
Report=ExplosionBarrel
Translucent=yes
UseNormalLight=yes

[BRRLEXP2]
Rate=400
Crater=yes
Report=ExplosionBarrel
Translucent=yes
UseNormalLight=yes

[BRUTDIE]
Layer=ground
Report=InfantryPsyCrush
Scorch=yes

[BSUBMISL]
Voxel=yes
Remapable=no
SpawnDelay=2
CanBeHidden=no

[BURN-L]
Next=BURN-M
Rate=400
Layer=ground
Damage=.06
Sticky=yes
LoopEnd=62
LoopCount=4
LoopStart=30
Translucency=25
UseNormalLight=yes

[BURN-M]
Next=BURN-S
Rate=400
Layer=ground
Damage=.06
Sticky=yes
LoopEnd=62
LoopCount=4
LoopStart=30
Translucency=25
UseNormalLight=yes

[BURN-S]
Rate=400
Layer=ground
Damage=.03
Sticky=yes
LoopEnd=62
LoopCount=4
LoopStart=30
Translucency=25
UseNormalLight=yes

[Basic]
Name=zongtong2.0
Percent=0
GameMode=standard, meatgrind, nukewar, cooperative, teamgame
HomeCell=98
InitTime=10000
Official=no
EndOfGame=no
FreeRadar=no
MaxPlayer=7
MinPlayer=2
SkipScore=no
TrainCrate=no
TruckCrate=no
AltHomeCell=99
OneTimeOnly=no
CarryOverCap=0
NewINIFormat=4
NextScenario=
SkipMapSelect=no
CarryOverMoney=0.000000
AltNextScenario=
MultiplayerOnly=1
IceGrowthEnabled=yes
VeinGrowthEnabled=yes
TiberiumGrowthEnabled=yes
IgnoreGlobalAITriggers=no
TiberiumDeathToVisceroid=no

[BorisSequence]
Up=281,2,2
Die1=139,15,0
Die2=154,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=265,2,2
Walk=8,6,6
Cheer=297,8,0,E
Crawl=91,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,20,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
FireUp=169,6,6
Paradrop=292,1,0
FireProne=217,6,6
SecondaryFire=401,1,1
SecondaryProne=217,6,6

[British]
IQ=0
Edge=North
Name=Great Britain
Side=GDI
Color=Gold
Allies=British
Prefix=G
Suffix=Allied
UIName=Name:British
Country=British
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[BrontSequence]
Up=0,1,1
Die1=176,40,0
Die2=216,35,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=0,1,1
Walk=48,6,6
Cheer=136,40,0,S
Crawl=48,6,6
Guard=0,6,6
Idle1=96,40,0,W
Idle2=136,40,0,S
Panic=48,6,6
Prone=0,6,6
Ready=0,6,6
FireUp=116,6,6

[BruteSequence]
Die1=86,15,0
Die2=101,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Walk=8,6,6
Cheer=276,8,0,E
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=0,1,1
Ready=0,1,1
FireUp=116,10,10
Paradrop=284,1,0
SecondaryFire=196,10,10

[CA0001]
Height=1
DemandLoad=true
Foundation=3x3
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0002]
Height=1
DemandLoad=true
Foundation=3x3
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0003]
Height=1
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0004]
Height=1
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0005]
Height=1
DemandLoad=true
Foundation=1x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0006]
Height=1
DemandLoad=true
Foundation=1x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0007]
Height=1
DemandLoad=true
Foundation=1x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0008]
Height=1
DemandLoad=true
Foundation=2x3
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0009]
Height=1
DemandLoad=true
Foundation=2x3
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0010]
Height=1
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0011]
Height=1
DemandLoad=true
Foundation=1x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0012]
Height=1.5
DemandLoad=true
Foundation=1x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0013]
Height=2
DemandLoad=true
Foundation=2x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0014]
Height=2
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0015]
Height=1
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0016]
Height=2
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0017]
Height=2
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0018]
Height=2
DemandLoad=true
Foundation=1x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0019]
Height=2
DemandLoad=true
Foundation=1x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0020]
Height=2
DemandLoad=true
Foundation=1x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0021]
Height=2
DemandLoad=true
Foundation=1x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CAAIRP_A]
Rate=50
Image=CAAIRP_A
Layer=ground
LoopEnd=9
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CAAIRP_AD]
Rate=50
Image=CAAIRP_A
Layer=ground
LoopEnd=9
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CAAIRP_F]
Rate=300
Image=CAAIRP_F
Layer=ground
Start=0
Shadow=yes
LoopEnd=16
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAARAY]
Cameo=
Height=3
Buildup=
Remapable=no
ActiveAnim=CAARAY_A
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
ActiveAnimTwo=CAARAY_B
ActiveAnimFour=CAARAY_D
ActiveAnimThree=CAARAY_C
ActiveAnimZAdjust=-100
ActiveAnimTwoZAdjust=-100
ActiveAnimFourDamaged=CAARAY_DD
ActiveAnimFourZAdjust=-100
ActiveAnimThreeDamaged=CAARAY_CD
ActiveAnimThreeZAdjust=-100

[CAARAY_A]
Rate=350
Image=CAARAY_A
Layer=ground
LoopEnd=15
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[CAARAY_B]
Rate=350
Image=CAARAY_B
Layer=ground
LoopEnd=15
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[CAARAY_C]
Rate=350
Image=CAARAY_C
Layer=ground
LoopEnd=15
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[CAARAY_CD]
Rate=350
Image=CAARAY_C
Layer=ground
LoopEnd=31
LoopCount=-1
LoopStart=16
NewTheater=yes
Normalized=yes

[CAARAY_D]
Rate=350
Image=CAARAY_D
Layer=ground
LoopEnd=11
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[CAARAY_DD]
Rate=350
Image=CAARAY_D
Layer=ground
LoopEnd=23
LoopCount=-1
LoopStart=12
NewTheater=yes
Normalized=yes

[CAARMR]
Height=1
Buildup=CAARMR
Remapable=no
ActiveAnim=CAARMR_A
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
ActiveAnimPowered=no
ActiveAnimZAdjust=-100

[CAARMR_A]
Rate=350
Image=CAARMR_A
Layer=ground
LoopEnd=10
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[CACH06DM]
Rate=300
Layer=ground
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CACHIG04D]
Rate=320
Image=CACHIG04D
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CACRSH01]
Height=1
Remapable=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Normalized=yes
TerrainPalette=yes
ExtraDamageStage=no

[CACRSH02]
Height=1
Remapable=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Normalized=yes
TerrainPalette=yes
ExtraDamageStage=no

[CACRSH03]
Height=1
Remapable=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Normalized=yes
TerrainPalette=yes
ExtraDamageStage=no

[CACRSH04]
Height=1
Remapable=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Normalized=yes
TerrainPalette=yes
ExtraDamageStage=no

[CACRSH05]
Height=1
Remapable=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Normalized=yes
TerrainPalette=yes
ExtraDamageStage=no

[CACUFGL_A]
Rate=250
Image=CACUFGL_A
Layer=ground
Shadow=yes
LoopEnd=15
LoopCount=-1
DemandLoad=true
NewTheater=yes

[CAEAST01DM]
Rate=250
Layer=ground
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CAFRFGL_A]
Rate=250
Image=CAFRFGL_A
Layer=ground
Shadow=yes
LoopEnd=15
LoopCount=-1
DemandLoad=true
NewTheater=yes

[CAGEFGL_A]
Rate=250
Image=CAGEFGL_A
Layer=ground
Shadow=yes
LoopEnd=15
LoopCount=-1
DemandLoad=true
NewTheater=yes

[CAGRD1_A]
Rate=220
Layer=ground
Shadow=yes
LoopEnd=8
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CAHOSP_A]
Rate=100
Image=CAHOSP_A
Layer=ground
LoopEnd=2
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAHOSP_AD]
Rate=100
Image=CAHOSP_A
Layer=ground
Start=2
LoopEnd=4
LoopCount=-1
LoopStart=2
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAHOSP_F]
Rate=300
Image=CAHOSP_F
Layer=ground
Start=0
LoopEnd=16
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAIRFGL_A]
Rate=250
Image=CAIRFGL_A
Layer=ground
Shadow=yes
LoopEnd=15
LoopCount=-1
DemandLoad=true
NewTheater=yes

[CALA10_A]
Rate=200
Image=CALA10_A
Layer=ground
Shadow=yes
LoopEnd=44
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[CALA10_AD]
Rate=200
Image=CALA10_A
Layer=ground
Shadow=yes
LoopEnd=44
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[CALBFGL_A]
Rate=250
Image=CALBFGL_A
Layer=ground
Shadow=yes
LoopEnd=15
LoopCount=-1
DemandLoad=true
NewTheater=yes

[CALND6_A]
Rate=220
Layer=ground
Start=0
Shadow=yes
LoopEnd=17
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CALND6_AD]
Rate=220
Image=CALND6_A
Layer=ground
Start=18
Shadow=yes
LoopEnd=34
LoopCount=-1
LoopStart=18
DemandLoad=true
NewTheater=yes

[CAMACH_F]
Rate=300
Image=CAMACH_F
Layer=ground
Start=0
LoopEnd=16
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CAMOV01_A]
Rate=220
Layer=ground
Shadow=yes
LoopEnd=30
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAMOV01_AD]
Rate=200
Image=CAMOV01_A
Layer=ground
Start=31
Shadow=yes
LoopEnd=61
LoopCount=-1
LoopStart=31
DemandLoad=true
Normalized=yes

[CAMOV02_A]
Rate=100
Layer=ground
Shadow=yes
LoopEnd=2
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAMOV02_AD]
Rate=100
Image=CAMOV02_A
Layer=ground
Start=2
Shadow=yes
LoopEnd=4
LoopCount=-1
LoopStart=2
DemandLoad=true
Normalized=yes

[CAMSC06A]
Rate=120
Layer=ground
Shadow=yes
LoopEnd=4
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CANY04DM]
Rate=300
Layer=ground
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CAOILD_A]
Rate=220
Image=CAOILD_A
Layer=ground
Start=0
Shadow=yes
LoopEnd=32
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CAOILD_AD]
Rate=220
Image=CAOILD_A
Layer=ground
Start=33
Shadow=yes
LoopEnd=64
LoopCount=-1
LoopStart=33
DemandLoad=true
NewTheater=yes

[CAOILD_F]
Rate=300
Image=CAOILD_F
Layer=ground
Start=0
LoopEnd=16
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CAOUTP_A]
End=10
Rate=200
Layer=ground
Start=1
Shadow=yes
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAOUTP_AD]
End=20
Rate=200
Image=CAOUTP_A
Layer=ground
Start=11
Shadow=yes
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAOUTP_B]
Rate=200
Layer=ground
Start=1
Shadow=yes
LoopEnd=20
LoopCount=-1
LoopStart=1
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAOUTP_BD]
Rate=200
Image=CAOUTP_B
Layer=ground
Start=21
Shadow=yes
LoopEnd=40
LoopCount=-1
LoopStart=21
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAOUTP_C]
End=10
Rate=200
Layer=ground
Start=1
Shadow=yes
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAOUTP_CD]
End=20
Rate=200
Image=CAOUTP_C
Layer=ground
Start=11
Shadow=yes
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAOUTP_D]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=1
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAOUTP_DD]
Rate=200
Image=CAOUTP_D
Layer=ground
Start=1
Shadow=yes
LoopEnd=2
LoopCount=-1
LoopStart=1
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAOUTP_F]
Rate=300
Image=CAOUTP_F
Layer=ground
Start=0
LoopEnd=16
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CAPARS12D]
Rate=320
Image=CAPARS12D
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CAPOFGL_A]
Rate=250
Image=CAPOFGL_A
Layer=ground
Shadow=yes
LoopEnd=15
LoopCount=-1
DemandLoad=true
NewTheater=yes

[CAPOWR_A]
Rate=300
Image=CAPOWR_A
Layer=ground
LoopEnd=15
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CAPOWR_AD]
Rate=300
Image=CAPOWR_A
Layer=ground
LoopEnd=15
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CAPR01DM]
Rate=300
Layer=ground
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CAPR11DM]
Rate=320
Image=CAPR11DM
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CAPYR01]
Height=2
Remapable=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
TerrainPalette=yes
ExtraDamageStage=no

[CAPYR02]
Height=4
Remapable=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
TerrainPalette=yes
ExtraDamageStage=no

[CAPYR03]
Height=4
Remapable=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
TerrainPalette=yes
ExtraDamageStage=no

[CARGOCAR]
Voxel=yes

[CARUFGL_A]
Rate=250
Image=CARUFGL_A
Layer=ground
Shadow=yes
LoopEnd=15
LoopCount=-1
DemandLoad=true
NewTheater=yes

[CARUS01D]
Rate=320
Layer=ground
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CARYLAND]
Flat=yes
Rate=900
Image=PODRING
Layer=ground
Normalized=no
Translucent=yes
YSortAdjust=-2000

[CASEAT02_A]
Rate=150
Layer=ground
Start=0
Shadow=yes
LoopEnd=20
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CASEAT02_AD]
Rate=150
Image=CASEAT02_A
Layer=ground
Start=21
Shadow=yes
LoopEnd=39
LoopCount=-1
LoopStart=21
DemandLoad=true
NewTheater=yes

[CASKFGL_A]
Rate=250
Image=CASKFGL_A
Layer=ground
Shadow=yes
LoopEnd=15
LoopCount=-1
DemandLoad=true
NewTheater=yes

[CASLAB_F]
Rate=300
Image=CASLAB_F
Layer=ground
Start=0
LoopEnd=16
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CASTL04DM]
Rate=300
Layer=ground
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CATIME_A]
Rate=220
Image=CATIME_A
Layer=ground
Start=0
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=2

[CATIME_AD]
Rate=220
Image=CATIME_A
Layer=ground
Start=1
LoopEnd=2
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes
DetailLevel=2

[CATR03DM]
Rate=300
Layer=ground
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CAUKFGL_A]
Rate=250
Image=CAUKFGL_A
Layer=ground
Shadow=yes
LoopEnd=15
LoopCount=-1
DemandLoad=true
NewTheater=yes

[CAUSFGL_A]
Rate=250
Image=CAUSFGL_A
Layer=ground
Shadow=yes
LoopEnd=15
LoopCount=-1
DemandLoad=true
NewTheater=yes

[CAWA14DM]
Rate=300
Layer=ground
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CAWA15DM]
Rate=300
Layer=ground
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CAWA19_A]
Rate=220
Layer=ground
Shadow=yes
LoopEnd=16
LoopCount=-1
LoopStart=1
DemandLoad=true
NewTheater=yes

[CAWA19_AD]
Rate=220
Image=CAWA19_A
Layer=ground
Start=17
Shadow=yes
LoopEnd=32
LoopCount=-1
LoopStart=17
DemandLoad=true
NewTheater=yes

[CAWA19_AG]
Rate=220
Image=CAWA19_A
Layer=ground
Start=33
Shadow=yes
LoopEnd=48
LoopCount=-1
LoopStart=33
DemandLoad=true
NewTheater=yes

[CAWS01DM]
Rate=200
Image=CAWS01DM
Layer=ground
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CAWSH12A]
Rate=220
Image=CAWSH12A
Layer=ground
LoopEnd=5
LoopCount=-1
DemandLoad=true
NewTheater=yes

[CAWSH12D]
Rate=320
Image=CAWSH12D
Layer=ground
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CAWSH18A]
Rate=220
Layer=ground
Shadow=yes
LoopEnd=10
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CDGAS]
Flat=true
Rate=450
Translucent=no
TranslucencyDetailLevel=1

[CHEMISLE]
Rate=400
Normalized=yes

[CHRONOAR]
Rate=300
LoopEnd=17
LoopCount=-1
LoopStart=11
StartSound=ChronosphereSelect

[CHRONOBM]
Rate=200
Tiled=yes
Report=ChronosphereMove
Translucent=yes
TranslucencyDetailLevel=1

[CHRONOFD]
Rate=300
Translucency=25
TranslucencyDetailLevel=1

[CHRONOSK]
Flat=true
Rate=150
LoopEnd=2
ZAdjust=-124
LoopCount=1
LoopStart=0
YSortAdjust=100

[CHRONOTG]
Rate=300
StartSound=ChronosphereMove
Translucency=25
TranslucencyDetailLevel=1

[CITY07]
Height=2.5
DemandLoad=true
Foundation=4x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY08]
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY09]
Height=2
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY10]
Height=2
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY11]
Height=4
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY12]
Height=4
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY13]
Height=4
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY14]
Height=4
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY15]
DemandLoad=true
Foundation=4x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY16]
Height=3
DemandLoad=true
Foundation=4x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY17]
Height=4.5
DemandLoad=true
Foundation=4x3
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY18]
Height=3
DemandLoad=true
Foundation=3x5
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY19]
Height=1
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY20]
Height=1
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY21]
Height=1
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY22]
Height=3
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CIvanSequence]
Up=228,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=212,2,2
Walk=8,6,6
Cheer=259,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
Deploy=244,15,0
FireUp=164,6,6
Deployed=257,1,0
Undeploy=257,1,0
FireProne=164,6,6

[CLOAK]
Rate=400
Normalized=yes

[CONS]
Cameo=E2ICON
Crawls=yes
FireUp=6
AltCameo=E2UICO
Sequence=ConSequence
Remapable=yes
PrimaryFireFLH=60,0,100

[CRIVEXP]
Crater=yes
Report=ExplosionCrazyIvan
Normalized=yes
Translucent=yes
UseNormalLight=yes

[CRIVEXP2]
Crater=yes
Report=ExplosionCrazyIvan
Normalized=yes
Translucent=yes
UseNormalLight=yes

[CRYSTAL1]
Rate=500
Damage=40
Bouncer=yes
LoopEnd=14
MinZVel=40.0
Theater=yes
Warhead=TankOGas
MaxXYVel=18.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
IsTiberium=true
RandomRate=220,500
DamageRadius=100
TiberiumSpawnType=TIB2_01
TiberiumSpreadRadius=0

[CRYSTAL2]
Rate=500
Damage=40
Bouncer=yes
LoopEnd=14
MinZVel=40.0
Theater=yes
Warhead=TankOGas
MaxXYVel=18.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
IsTiberium=true
RandomRate=220,500
DamageRadius=100
TiberiumSpawnType=TIB2_01
TiberiumSpreadRadius=0

[CRYSTAL3]
Rate=500
Damage=40
Bouncer=yes
LoopEnd=14
MinZVel=40.0
Theater=yes
Warhead=TankOGas
MaxXYVel=18.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
IsTiberium=true
RandomRate=220,500
DamageRadius=100
TiberiumSpawnType=TIB2_01
TiberiumSpreadRadius=0

[CRYSTAL4]
Rate=500
Voxel=no
Damage=40
AnimLow=0
Bouncer=yes
LoopEnd=14
MinZVel=40.0
Theater=yes
Warhead=TankOGas
AnimHigh=14
MaxXYVel=18.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
IsTiberium=true
RandomRate=220,500
DamageRadius=100
TiberiumSpawnType=TIB2_01
TiberiumSpreadRadius=0

[CTDAM]
DemandLoad=true
Foundation=2x5
NewTheater=yes
TerrainPalette=yes
ExtraDamageStage=false

[CTDAM_A]
Rate=350
Image=CTDAM_A
Layer=ground
LoopEnd=9
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[CTDAM_AD]
Rate=220
Image=CTDAM_A
Layer=ground
LoopEnd=19
LoopCount=-1
LoopStart=10
DemandLoad=true
NewTheater=yes
Normalized=yes

[CTDAM_B]
Rate=350
Image=CTDAM_B
Layer=ground
LoopEnd=8
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[CTDAM_BD]
Rate=350
Image=CTDAM_B
Layer=ground
LoopEnd=16
LoopCount=-1
LoopStart=8
DemandLoad=true
NewTheater=yes
Normalized=yes

[CTVEGA]
Height=3
DemandLoad=true
Foundation=4x4
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[Civ2Sequence]
Up=0,1,1
Die1=71,15,0
Die2=0,1,1
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=0,1,1
Walk=8,6,6
Cheer=230,8,0,E
Crawl=182,6,6
Guard=0,1,1
Idle1=56,15,0,W
Idle2=0,1,1,E
Panic=134,6,6
Prone=182,1,6
Ready=0,1,1
FireUp=86,6,6
Paradrop=0,1,0
FireProne=0,1,1

[CivGunSequence]
Up=0,1,1
Die1=71,15,0
Die2=0,1,1
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=0,1,1
Walk=8,6,6
Cheer=56,15,0,S
Crawl=182,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=0,1,1,E
Panic=134,6,6
Prone=182,1,6
Ready=0,1,1
FireUp=86,6,6
Paradrop=0,1,0
FireProne=86,6,6

[CivSequence]
Up=0,1,1
Die1=71,15,0
Die2=0,1,1
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=0,1,1
Walk=8,6,6
Cheer=56,15,0,W
Crawl=134,6,6
Guard=0,1,1
Idle1=56,15,0,W
Idle2=0,1,1,E
Panic=86,6,6
Prone=134,1,6
Ready=0,1,1
FireUp=0,1,1
Paradrop=0,1,0
FireProne=0,1,1

[ClegSequence]
Up=0,1,1
Die1=38,15,0
Die2=53,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=0,1,1
Walk=117,6,6
Cheer=166,8,0,E
Crawl=0,1,1
Guard=0,1,1
Idle1=8,15,0,S
Idle2=23,15,0,E
Panic=8,6,6
Prone=0,1,1
Ready=0,1,1
FireUp=68,6,6
Paradrop=116,1,0
FireProne=68,6,6

[ComandoSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Cheer=340,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
FireUp=164,6,6
Paradrop=0,1,0
FireProne=212,6,6

[ConSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Cheer=293,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
FireUp=164,6,6
Paradrop=292,1,0
FireProne=212,6,6

[Confederation]
IQ=0
Edge=North
Name=Latin Confederation
Side=Nod
Color=DarkRed
Allies=Confederation
Prefix=B
Suffix=Soviet
UIName=Name:Confederation
Country=Confederation
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Countries]
0=Americans
1=Alliance
2=French
3=Germans
4=British
5=Africans
6=Arabs
7=Confederation
8=Russians
9=YuriCountry
10=GDI
11=Nod
12=Neutral
13=Special

[CyborgSequence]
Up=0,1,1
Die1=182,15,0
Die2=197,15,0
Die3=0,0,0
Die4=0,0,0
Die5=0,0,0
Down=0,1,1
Walk=8,9,9
Cheer=80,15,0,S
Crawl=110,9,9
Guard=0,1,1
Idle1=80,15,0,S
Idle2=95,15,0,E
Panic=8,6,6
Prone=110,1,9
Ready=0,1,1
FireUp=212,6,6
FireProne=260,6,6

[DBRI-WM1]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
RandomRate=220,600
DamageRadius=50

[DBRI-WM2]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
RandomRate=220,600
DamageRadius=50

[DBRI-WM3]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
RandomRate=220,600
DamageRadius=50

[DBRI-WM4]
Image=DBRI-WM1
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=40.0
Warhead=HE
MaxXYVel=15.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
RandomRate=220,600
DamageRadius=50

[DBRI-WM5]
Image=DBRI-WM2
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=30.0
Warhead=HE
MaxXYVel=5.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
RandomRate=220,600
DamageRadius=50

[DBRI-WM6]
Image=DBRI-WM3
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=40.0
Warhead=HE
MaxXYVel=10.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
RandomRate=220,600
DamageRadius=50

[DBRIS1HV]
Image=DBRIS1SM
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=40.0
Warhead=HE
MaxXYVel=10.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
RandomRate=220,600
DamageRadius=50

[DBRIS1LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
TrailerAnim=SMOKEY2
DamageRadius=80
TrailerSeperation=2

[DBRIS1SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
RandomRate=220,600
DamageRadius=50

[DBRIS2HV]
Image=DBRIS2LG
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=30.0
Warhead=HE
MaxXYVel=5.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DamageRadius=80

[DBRIS2LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DamageRadius=80

[DBRIS2SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
RandomRate=220,600
DamageRadius=50

[DBRIS3HV]
Image=DBRIS3LG
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=40.0
Warhead=HE
MaxXYVel=5.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DamageRadius=80

[DBRIS3LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DamageRadius=80

[DBRIS3SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
RandomRate=220,600
DamageRadius=50

[DBRIS4LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DamageRadius=80

[DBRIS4SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
RandomRate=220,600
DamageRadius=50

[DBRIS5LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
TrailerAnim=SMOKEY2
DamageRadius=80
TrailerSeperation=2

[DBRIS5SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
RandomRate=220,600
DamageRadius=50

[DBRIS6LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DamageRadius=80

[DBRIS6SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
RandomRate=220,600
DamageRadius=50

[DBRIS7LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DamageRadius=80

[DBRIS7SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
RandomRate=220,600
DamageRadius=50

[DBRIS8LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
TrailerAnim=SMOKEY2
DamageRadius=80
TrailerSeperation=2

[DBRIS8SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
RandomRate=220,600
DamageRadius=50

[DBRIS9LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DamageRadius=80

[DBRIS9SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
RandomRate=220,600
DamageRadius=50

[DBRS10LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DamageRadius=80

[DBRS10SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
RandomRate=350,450
DamageRadius=50

[DEATH_A]
Flat=yes
Rate=10
Layer=ground
AltPalette=yes

[DEATH_B]
Flat=yes
Rate=10
Layer=ground
AltPalette=yes

[DEATH_C]
Flat=yes
Rate=10
Layer=ground
AltPalette=yes

[DEATH_D]
Flat=yes
Rate=10
Layer=ground
AltPalette=yes

[DEATH_E]
Flat=yes
Rate=10
Layer=ground
AltPalette=yes

[DEATH_F]
Flat=yes
Rate=10
Layer=ground
AltPalette=yes

[DEMTEXP]
Normalized=yes

[DISKRAY]
Rate=200
LoopEnd=4
LoopCount=-1
LoopStart=0
StartSound=FloatingDiscStealLoop

[DOGP]
Rotates=yes

[DRAGON]
Rotates=yes
UseLineTrail=yes
LineTrailColor=216,216,255
LineTrailColorDecrement=16

[DREDMISS]
Rotates=yes
Trailer=DURASMOKE
SpawnDelay=2

[DRONP]
Rotates=yes

[DROPEXP]
Layer=ground
Translucent=yes

[DROPLAND]
Flat=yes
Rate=180
Image=PODRING
Layer=ground
Normalized=no
Translucent=yes
YSortAdjust=-200

[DROPPOD]
Flat=yes
Rate=10
Layer=ground
Translucent=yes

[DROPPOD2]
Flat=yes
Rate=10
Layer=ground
Translucent=yes

[DURASMOKE]
Rate=450
Translucent=yes

[DesoSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Cheer=56,15,0,S
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
Deploy=299,15,0
FireUp=164,6,6
Deployed=298,1,0
Undeploy=0,1,1
FireProne=212,6,6
DeployedFire=292,7,0

[DogSequence]
Up=8,2,6
Die1=86,15,0
Die2=101,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=8,2,6
Walk=8,6,6
Cheer=164,8,0,E
Crawl=8,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=0,1,1
Ready=0,1,1
FireUp=116,6,6
FireProne=116,6,6

[DoggieSequence]
Up=89,1,0
Die1=99,10,0
Die2=99,10,0
Die3=99,10,0
Die4=99,10,0
Die5=109,10,0
Down=88,3,0
Walk=8,6,6
Cheer=91,8,0,S
Crawl=0,0,0
Guard=0,1,1
Idle1=91,8,0,S
Idle2=91,8,0,S
Prone=74,1,0
Ready=0,1,1
FireUp=56,4,4
FireProne=0,0,0

[E1Sequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Cheer=56,15,0,S
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
FireUp=164,6,6
Paradrop=0,1,0
FireProne=212,6,6

[ELECTRO]
Layer=ground
Report=InfantryZap
Scorch=yes
LoopEnd=3
LoopCount=5

[EMP_FX01]
Layer=ground
LoopCount=-1
Normalized=yes
UseNormalLight=yes

[EXPLOLB]
Crater=yes
Scorch=yes
Translucent=yes
UseNormalLight=yes

[EXPLOLRG]
Crater=yes
Report=Explosion09
Scorch=yes
Translucent=yes
UseNormalLight=yes

[EXPLOMED]
Crater=yes
Report=Explosion12
Scorch=yes
Translucent=yes
UseNormalLight=yes

[EXPLOSML]
Crater=yes
Report=Explosion13
Scorch=yes
Translucent=yes
UseNormalLight=yes

[EinsSequence]
Up=0,1,1
Die1=118,15,0
Die2=0,1,1
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=0,1,1
Walk=133,6,6
Cheer=56,15,0,S
Crawl=0,1,1
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=0,1,1
Ready=0,1,1
FireUp=0,1,1
Paradrop=0,1,0
FireProne=0,1,1

[EngineerSequence]
Up=228,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=212,2,2
Walk=8,6,6
Cheer=245,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
FireUp=164,6,6
Paradrop=244,1,0
FireProne=164,6,6

[Events]
01000000=1,48,0,0
01000002=1,8,0,0
01000004=1,8,0,0
01000006=1,13,0,300
01000012=1,13,0,1500
01000014=1,13,0,3240
01000018=1,13,0,2400
01000021=1,13,0,100
01000029=1,13,0,200
01000033=1,13,0,600
01000037=1,13,0,500
01000041=1,13,0,700
01000053=1,13,0,800
01000055=1,13,0,900
01000057=1,13,0,1000
01000059=1,13,0,5280
01000061=1,13,0,1300
01000073=1,13,0,1800
01000075=1,13,0,1920
01000077=1,13,0,2280
01000079=1,13,0,2040
01000081=1,13,0,2160
01000084=1,13,0,3600
01000089=1,13,0,3960
01000092=1,13,0,2520
01000094=1,13,0,3720
01000123=1,13,0,2640
01000125=1,13,0,3120
01000127=1,13,0,3360
01000129=1,13,0,5040
01000131=1,13,0,3840
01000133=1,13,0,4080
01000135=1,13,0,4320
01000137=1,13,0,3480
01000139=1,13,0,4560
01000141=1,13,0,2760
01000143=1,13,0,4800
01000145=1,13,0,5400
01000147=1,13,0,6000
01000152=1,13,0,1100
01000156=1,13,0,1200
01000160=1,13,0,1600
01000162=1,13,0,1700
01000164=1,13,0,4440
01000167=1,13,0,4200
01000171=1,13,0,4920
01000177=1,13,0,5160
01000183=1,13,0,5600
01000187=1,13,0,5800
01000191=1,13,0,5
01000193=1,13,0,15
01000195=1,13,0,400
01000199=1,13,0,1400
01000205=1,13,0,3000
01000207=1,13,0,2880
01000211=1,13,0,4680
01000215=1,8,0,0
01000217=1,8,0,0
01000219=1,8,0,0
01000221=1,8,0,0
01000223=1,8,0,0
01000225=1,8,0,0

[FALC]
Cameo=FALCICON
Voxel=yes
AltCameo=FALCUICO
Remapable=yes

[FIRE01]
Rate=450
LoopCount=-1
StartSound=BuildingFireBig

[FIRE02]
Rate=450
LoopCount=-1
StartSound=BuildingFireBig

[FIRE03]
Rate=450
LoopCount=-1
StartSound=BuildingFireMed

[FIRE3]
Rate=450
Layer=ground
Damage=.003
LoopCount=5
Translucency=50
UseNormalLight=yes

[FIREPOWR]
Rate=400
Normalized=yes

[FLAMEGUY]
Rate=500
LoopCount=1
IsFlamingGuy=true
RunningFrames=6

[FORCSHLD]
Rate=450
Translucent=yes
Translucency=25

[FORTRESS]
Voxel=yes
Remapable=yes
PrimaryFireFLH=25,100,0

[FSAIR]
Rate=800
Image=FSAIR
Report=FIRSTRM1
LoopEnd=20
LoopStart=0

[FSGRND]
Rate=800
Image=FSGRND
Report=FIRSTRM1
LoopEnd=20
LoopStart=0
YDrawOffset=-20

[FSIDLE]
Rate=800
Image=FSIDLE
Report=FIRSTRM1
LoopEnd=20
LoopStart=0
ShouldUseCellDrawer=false

[FlakSequence]
Up=229,2,2
Die1=86,15,0
Die2=101,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=213,2,2
Walk=8,6,6
Cheer=293,8,0,E
Crawl=165,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=165,1,6
Ready=0,1,1
FireUp=116,6,6
Paradrop=164,1,0
FireProne=245,6,6

[French]
IQ=0
Edge=North
Name=France
Side=GDI
Color=Gold
Allies=French
Prefix=G
Suffix=Allied
UIName=Name:French
Country=French
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[GAAIRCBB]
Layer=ground

[GAAIRC_A]
Rate=220
Layer=ground
Shadow=yes
LoopEnd=4
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAAIRC_AD]
Rate=220
Image=GAAIRC_A
Layer=ground
Shadow=yes
LoopEnd=8
LoopCount=-1
LoopStart=4
Normalized=yes

[GAAIRC_B]
Rate=220
Layer=ground
Shadow=yes
LoopEnd=6
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAAIRC_BD]
Rate=220
Image=GAAIRC_B
Layer=ground
Shadow=yes
LoopEnd=12
LoopCount=-1
LoopStart=6
Normalized=yes

[GAAIRC_C]
Rate=220
Layer=ground
Shadow=yes
LoopEnd=8
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAAIRC_CD]
Rate=220
Image=GAAIRC_C
Layer=ground
Shadow=yes
LoopEnd=16
LoopCount=-1
LoopStart=8
Normalized=yes

[GAARTY]
Height=1
Buildup=GAARTYMK
Remapable=yes
ExtraLight=350
Foundation=1x1
NewTheater=yes
Normalized=yes
PBarrelLength=224
PrimaryFireFLH=-0,0,64
TurretNotExportedOnGround=yes

[GACNST_A]
Rate=200
Layer=ground
Start=0
LoopEnd=3
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GACNST_AD]
Rate=200
Image=GACNST_A
Layer=ground
Start=3
LoopEnd=6
LoopCount=-1
LoopStart=3
NewTheater=yes
Normalized=yes

[GACNST_B]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=20
LoopCount=1
LoopStart=0
NewTheater=yes
Normalized=yes

[GACNST_BD]
Rate=200
Image=GACNST_B
Layer=ground
Start=20
LoopEnd=40
LoopCount=1
LoopStart=20
NewTheater=yes
Normalized=yes

[GACSAM]
Cameo=TWR3ICON
Image=GACTWR_D
MidPoint=66
Remapable=yes
Foundation=1x1
NewTheater=yes
PrimaryFireFLH=152,50,192
SecondaryFireFLH=152,-50,192

[GACSPH_E]
Rate=0
Layer=ground
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes

[GACSPH_ED]
Rate=0
Image=GACSPH_E
Layer=ground
Start=1
Shadow=yes
NewTheater=yes
Normalized=yes

[GACSPH_F]
End=11
Rate=200
Layer=ground
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes
StartSound=ChronosphereOpen

[GACSPH_FD]
End=23
Rate=200
Image=GACSPH_F
Layer=ground
Start=12
Shadow=yes
NewTheater=yes
Normalized=yes
StartSound=ChronosphereOpen

[GACSPH_G]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=5
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
StartSound=ChronosphereReadyLoop

[GACSPH_GD]
Rate=200
Image=GACSPH_G
Layer=ground
Start=6
Shadow=yes
LoopEnd=11
LoopCount=-1
LoopStart=6
NewTheater=yes
Normalized=yes
StartSound=ChronosphereReadyLoop

[GACSPH_H]
End=14
Rate=200
Layer=ground
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes

[GACSPH_HD]
End=29
Rate=200
Image=GACSPH_H
Layer=ground
Start=15
Shadow=yes
NewTheater=yes
Normalized=yes

[GACTWR]
Cameo=TOWRICON
Image=GACTWR
Buildup=GACTWRMK
Remapable=yes
ActiveAnim=GACTWR_A
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimZAdjust=-39
DemandLoadBuildup=true

[GACTWR_A]
Rate=220
Layer=ground
LoopEnd=6
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[GACTWR_B]
Rate=0
Layer=ground
LoopEnd=32
LoopCount=-1
LoopStart=0
NewTheater=yes

[GACTWR_C]
Rate=0
Layer=ground
LoopEnd=32
LoopCount=-1
LoopStart=0
NewTheater=yes

[GACTWR_D]
Rate=0
Layer=ground
LoopEnd=32
LoopCount=-1
LoopStart=0
NewTheater=yes

[GADEPT_A]
End=10
Rate=200
Image=GADEPT_A
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes

[GADEPT_AD]
End=10
Rate=200
Image=GADEPT_A
Start=10
Shadow=yes
NewTheater=yes
Normalized=yes

[GADEPT_B]
Rate=200
Image=GADEPT_B
Start=0
Shadow=yes
LoopEnd=19
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GADEPT_BD]
Rate=200
Image=GADEPT_B
Start=20
Shadow=yes
LoopEnd=39
LoopCount=-1
LoopStart=20
NewTheater=yes
Normalized=yes

[GADEPT_C]
End=10
Rate=200
Image=GADEPT_C
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes

[GADEPT_CD]
End=10
Rate=200
Image=GADEPT_C
Start=10
Shadow=yes
NewTheater=yes
Normalized=yes

[GADEPT_D]
Rate=200
Image=GADEPT_D
Start=0
Shadow=yes
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GADEPT_DD]
Rate=200
Image=GADEPT_D
Start=1
Shadow=yes
LoopEnd=2
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[GADPSA]
Height=2
Buildup=GADPSAMK
Remapable=yes
ActiveAnim=GADPSA_A
ExtraLight=-100
Foundation=1x1
NewTheater=yes
Normalized=yes
ActiveAnimZAdjust=-100

[GADPSA_A]
Rate=220
Layer=ground
LoopCount=-1
NewTheater=yes
Normalized=yes

[GAFSDF]
Cameo=FSPICON
Image=GAFSDF
Remapable=yes
Foundation=1x1
NewTheater=yes
NormalZAdjust=-10

[GAFSDF_A]
Rate=250
Image=GAFSDF_A
LoopEnd=4
LoopCount=-1
LoopStart=0
NewTheater=yes

[GAGAP_A]
Rate=200
Layer=ground
Start=0
LoopEnd=8
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAGAP_AD]
Rate=200
Image=GAGAP_A
Layer=ground
Start=8
LoopEnd=16
LoopCount=-1
LoopStart=8
NewTheater=yes
Normalized=yes

[GAGATE_B]
Cameo=GAT2ICON
Image=GAGATE_B
Buildup=GAGATE_B
Remapable=yes
Foundation=1x3
GateStages=9
NewTheater=yes
SpecialZOverlay=GAGATEZB

[GAHPAD]
Flat=yes
Cameo=HELIICON
Height=1
Buildup=GAHPADMK
BibShape=GAHPADBB
Remapable=yes
ActiveAnim=GAHPAD_A
Foundation=2x2
NewTheater=yes
ActiveAnimY=-12
FreeBuildup=true
ActiveAnimDamaged=GAHPAD_AD
ActiveAnimZAdjust=-32
DemandLoadBuildup=true

[GAHPAD_A]
Rate=350
Image=GAHPAD_A
Layer=ground
LoopEnd=7
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAHPAD_AD]
Rate=220
Image=GAHPAD_A
Layer=ground
LoopEnd=15
LoopCount=-1
LoopStart=8
Normalized=yes

[GAICBM]
Height=2
Buildup=GAICBMMK
Remapable=yes
ActiveAnim=GAICBM_A
ExtraLight=-100
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimZAdjust=-100
DemandLoadBuildup=true

[GAICBM_A]
Rate=0
Layer=ground
LoopCount=-1
NewTheater=yes

[GAKODK]
Image=GAKODK
Height=1
Remapable=yes
ActiveAnim=GAKODK_A
DemandLoad=true
Foundation=4x2
NewTheater=yes
ActiveAnimTwo=GAKODK_B
ActiveAnimThree=GAKODK_C
ActiveAnimDamaged=GAKODK_AD
ActiveAnimZAdjust=-127
ActiveAnimTwoZAdjust=-127
ActiveAnimThreeDamaged=GAKODK_CD
ActiveAnimThreeZAdjust=-127

[GAKODK_A]
Rate=350
Image=GAKODK_A
Layer=ground
LoopEnd=12
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[GAKODK_AD]
Rate=220
Image=GAKODK_A
Layer=ground
LoopEnd=24
LoopCount=-1
LoopStart=13
DemandLoad=true
NewTheater=yes
Normalized=yes

[GAKODK_B]
Rate=350
Image=GAKODK_B
Layer=ground
LoopEnd=22
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[GAKODK_C]
Rate=350
Image=GAKODK_C
Layer=ground
LoopEnd=12
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[GAKODK_CD]
Rate=220
Image=GAKODK_C
Layer=ground
LoopEnd=0
LoopCount=0
LoopStart=0
DemandLoad=true
Normalized=yes

[GAOLDCC1]
Height=1
Remapable=yes
DemandLoad=true
Foundation=2x2
NewTheater=yes
ExtraDamageStage=false

[GAOLDCC2]
Height=1.5
Remapable=yes
DemandLoad=true
Foundation=2x2
NewTheater=yes
ExtraDamageStage=false

[GAOLDCC3]
Height=1.5
Remapable=yes
DemandLoad=true
Foundation=2x2
NewTheater=yes
ExtraDamageStage=false

[GAOLDCC4]
Height=1.5
Remapable=yes
DemandLoad=true
Foundation=2x2
NewTheater=yes
ExtraDamageStage=false

[GAOLDCC5]
Height=1
Remapable=yes
DemandLoad=true
Foundation=2x2
NewTheater=yes
ExtraDamageStage=false

[GAOLDCC6]
Height=1
Remapable=yes
DemandLoad=true
Foundation=2x2
NewTheater=yes
ExtraDamageStage=false

[GAORE]
Cameo=REFICON
Height=3
Buildup=GAOREMK
Remapable=yes
Foundation=4x3
NewTheater=yes
FreeBuildup=true
DemandLoadBuildup=true

[GAOREP_A]
Rate=220
Layer=ground
Start=0
LoopEnd=8
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAOREP_AD]
Rate=220
Image=GAOREP_A
Layer=ground
Start=8
LoopEnd=16
LoopCount=-1
LoopStart=8
Normalized=yes

[GAPAVE]
Cameo=PAVEICON
Foundation=4x4

[GAPILE_A]
Rate=300
Image=GAPILE_A
Layer=ground
Shadow=yes
LoopEnd=15
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAPILE_AD]
Rate=300
Image=GAPILE_A
Layer=ground
Start=16
Shadow=yes
LoopEnd=31
LoopCount=-1
LoopStart=16
NewTheater=yes
Normalized=yes

[GAPLUG]
Cameo=PLUGICON
Height=2
Buildup=GAPLUGMK
Remapable=yes
ActiveAnim=GAPLUG_A
Foundation=2x3
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimTwo=GAPLUG_B
PowerUp1LocXX=0
PowerUp1LocYY=0
PowerUp1LocZZ=-30
PowerUp1YSort=-5
PowerUp2LocXX=-24
PowerUp2LocYY=-12
PowerUp2LocZZ=-42
PowerUp2YSort=50
ActiveAnimThree=GAPLUG_C
ActiveAnimPowered=yes
ActiveAnimZAdjust=-60
DemandLoadBuildup=true
ActiveAnimTwoDamaged=GAPLUG_BD
ActiveAnimTwoPowered=no
ActiveAnimTwoZAdjust=-100
ActiveAnimThreePowered=no
ActiveAnimThreeZAdjust=-60
ActiveAnimTwoPoweredLight=yes
ActiveAnimThreePoweredLight=yes

[GAPLUG_A]
Rate=220
Image=GAPLUG_A
Layer=ground
LoopEnd=20
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAPLUG_B]
Rate=220
Image=GAPLUG_B
Layer=ground
Start=0
LoopEnd=9
PingPong=no
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAPLUG_BD]
Rate=180
Image=GAPLUG_B
Layer=ground
Start=10
LoopEnd=20
PingPong=yes
LoopCount=-1
LoopStart=10
Normalized=yes

[GAPLUG_C]
Rate=220
Image=GAPLUG_C
Layer=ground
Start=0
LoopEnd=8
PingPong=no
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAPLUG_D]
Rate=220
Cameo=RAD1ICON
Image=GAPLUG_D
Layer=ground
LoopEnd=14
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAPLUG_E]
Rate=220
Cameo=RAD2ICON
Image=GAPLUG_E
Layer=ground
LoopEnd=14
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAPLUG_F]
Rate=220
Cameo=RAD3ICON
Image=GAPLUG_F
Layer=ground
LoopEnd=14
PingPong=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAPOWR_A]
Rate=220
Image=GAPOWR_A
Layer=ground
Start=0
LoopEnd=8
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=2

[GAPOWR_AD]
Rate=220
Image=GAPOWR_A
Layer=ground
Start=8
LoopEnd=16
LoopCount=-1
LoopStart=8
Normalized=yes
DetailLevel=2

[GAPOWR_B]
Rate=220
Cameo=TURBICON
Image=GAPOWR_B
Layer=ground
LoopEnd=12
LoopCount=-1
NewTheater=yes
Normalized=yes

[GAPRIS]
Cameo=prisicon
Height=6
Buildup=GAPRISMK
Remapable=no
ActiveAnim=GAPRIS_B
Foundation=1x1
NewTheater=yes
CanBeHidden=False
FreeBuildup=true
SpecialAnim=GAPRIS_A
OccupyHeight=4
PrimaryFireFLH=0,0,378
DelayedFireDelay=28
ActiveAnimDamaged=GAPRIS_BD
ActiveAnimZAdjust=-83
DamageFireOffset0=-1,16
DemandLoadBuildup=true
IsAnimDelayedFire=yes
SpecialAnimDamaged=GAPRIS_AD
SpecialAnimPowered=no
SpecialAnimZAdjust=-35
PrimaryFireDualOffset=true
PrimaryFirePixelOffset=0,-4
SpecialAnimPoweredLight=yes

[GAPRIS_A]
End=9
Rate=300
Image=GAPRIS_A
Layer=ground
Start=0
Report=PrismTowerPowerUp
Shadow=yes
NewTheater=yes
Normalized=no

[GAPRIS_AD]
End=19
Rate=300
Image=GAPRIS_A
Layer=ground
Start=10
Report=PrismTowerPowerUp
Shadow=yes
NewTheater=yes
Normalized=no

[GAPRIS_B]
Rate=200
Image=GAPRIS_B
Layer=ground
Shadow=yes
LoopEnd=8
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAPRIS_BD]
Rate=200
Image=GAPRIS_B
Layer=ground
Start=9
Shadow=yes
LoopEnd=17
LoopCount=-1
LoopStart=9
NewTheater=yes
Normalized=yes

[GARADR]
Cameo=RADRICON
Height=4
Buildup=GARADRMK
Remapable=yes
ActiveAnim=GARADR_A
Foundation=2x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimDamaged=GARADR_AD
ActiveAnimPowered=yes
ActiveAnimZAdjust=-60
DemandLoadBuildup=true

[GARADR_A]
Rate=220
Image=GARADR_A
Layer=ground
LoopEnd=14
PingPong=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GARADR_AD]
Rate=180
Image=GARADR_A
Layer=ground
LoopEnd=29
PingPong=yes
LoopCount=-1
LoopStart=15
Normalized=yes

[GAREFNBB]
Layer=ground

[GAREFNL1]
Rate=200
Layer=ground
LoopEnd=3
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAREFNL2]
Rate=200
Layer=ground
LoopEnd=3
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAREFNL3]
Rate=200
Layer=ground
LoopEnd=3
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAREFNL4]
Rate=200
Layer=ground
LoopEnd=3
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAREFNOR]
Rate=200
Layer=ground
LoopEnd=19
LoopCount=1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAROBO_A]
Rate=220
Layer=ground
LoopEnd=19
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DoubleThick=true

[GAROBO_AD]
Rate=180
Layer=ground
LoopEnd=39
LoopCount=-1
LoopStart=20
Normalized=yes
DoubleThick=true

[GAROCK]
Cameo=TWR2ICON
Image=GACTWR_C
Remapable=yes
Foundation=1x1
NewTheater=yes
PrimaryFireFLH=152,50,192
SecondaryFireFLH=152,-50,192

[GASILO]
Cameo=SILOICON
Buildup=GASILOMK
Remapable=yes
ActiveAnim=GASILO_B
Foundation=2x2
NewTheater=yes
SiloDamage=yes
FreeBuildup=true
SpecialAnim=GASILO_A
ActiveAnimDamaged=GASILO_BD
DemandLoadBuildup=true
SpecialAnimDamaged=GASILO_AD
SpecialAnimZAdjust=-32

[GASILO_A]
Rate=0
Image=GASILO_A
Layer=ground
NewTheater=yes
Normalized=yes

[GASILO_AD]
Rate=0
Image=GASILO_A
Layer=ground
Normalized=yes

[GASILO_B]
Rate=350
Image=GASILO_B
Layer=ground
LoopEnd=15
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GASILO_BD]
Rate=220
Image=GASILO_B
Layer=ground
LoopEnd=31
LoopCount=-1
LoopStart=16
Normalized=yes

[GASPOT]
Cameo=SPOTICON
Height=3
Buildup=GASPOTMK
Remapable=yes
ActiveAnim=GASPOT_A
Foundation=1x1
NewTheater=yes
Normalized=yes
ActiveAnimDamaged=GASPOT_AD
ActiveAnimZAdjust=-100
DemandLoadBuildup=true

[GASPOT_A]
Rate=350
Image=GASPOT_A
Layer=ground
LoopEnd=7
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GASPOT_AD]
Rate=220
Image=GASPOT_A
Layer=ground
LoopEnd=15
LoopCount=-1
LoopStart=8
Normalized=yes

[GASPST]
Cameo=asaticon
Image=GASPST
Height=5
Buildup=GASPSTMK
Remapable=yes
ActiveAnim=GASPST_A
AddOccupy1=-2,-1
Foundation=2x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
FreeBuildup=true
OccupyHeight=3
CanHideThings=True
ActiveAnimYSort=362
ActiveAnimDamaged=GASPST_AD
ActiveAnimZAdjust=-32
DamageFireOffset0=25,37
DamageFireOffset1=-26,25
DemandLoadBuildup=true

[GASPST_A]
Rate=200
Layer=ground
Start=0
LoopEnd=16
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GASPST_AD]
Rate=200
Image=GASPST_A
Layer=ground
Start=16
LoopEnd=32
LoopCount=-1
LoopStart=16
NewTheater=yes
Normalized=yes

[GATECH_A]
Rate=250
Image=GATECH_A
Layer=ground
Start=1
LoopEnd=12
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[GATECH_AD]
Rate=250
Image=GATECH_A
Layer=ground
Start=13
LoopEnd=24
LoopCount=-1
LoopStart=13
NewTheater=yes
Normalized=yes

[GATICK]
Height=1
Buildup=GATICKMK
Remapable=yes
ExtraLight=-100
Foundation=1x1
NewTheater=yes
Normalized=yes
PBarrelLength=136
PrimaryFireFLH=48,0,64

[GAVULC]
Cameo=TWR1ICON
Image=GACTWR_B
Remapable=yes
Foundation=1x1
NewTheater=yes
PrimaryFireFLH=162,30,90
SecondaryFireFLH=162,-30,90

[GAWEAP_1]
Rate=400
Layer=ground
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAWEAP_1D]
Rate=400
Image=GAWEAP_1
Layer=ground
LoopEnd=2
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[GAWEAP_2]
Rate=400
Layer=ground
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAWEAP_2D]
Rate=400
Image=GAWEAP_2
Layer=ground
LoopEnd=2
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[GAWEAP_3]
Rate=400
Layer=ground
LoopEnd=9
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAWEAP_3D]
Rate=400
Image=GAWEAP_3
Layer=ground
LoopEnd=19
LoopCount=-1
LoopStart=10
NewTheater=yes
Normalized=yes

[GAWEAP_4]
Rate=400
Layer=ground
LoopEnd=9
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAWEAP_4D]
Rate=400
Image=GAWEAP_4
Layer=ground
LoopEnd=19
LoopCount=-1
LoopStart=10
NewTheater=yes
Normalized=yes

[GAWEAP_A]
Rate=200
Layer=ground
LoopEnd=15
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAWEAP_AD]
Rate=200
Image=GAWEAP_A
Layer=ground
LoopEnd=29
LoopCount=-1
LoopStart=16
NewTheater=yes
Normalized=yes

[GAWEAP_B]
Rate=400
Layer=ground
Start=0
LoopEnd=5
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAWEAP_BD]
Rate=400
Image=GAWEAP_B
Layer=ground
Start=0
LoopEnd=5
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAWETH]
Cameo=wethicon
Height=5
Buildup=GAWETHMK
Remapable=yes
SuperAnim=GAWETH_E
AddOccupy1=-1,0
AddOccupy2=-1,-1
AddOccupy3=0,-1
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
FreeBuildup=true
OccupyHeight=2
SuperAnimTwo=GAWETH_F
CanHideThings=True
SuperAnimFour=GAWETH_H
SuperAnimThree=GAWETH_G
SuperAnimYSort=543
SuperAnimDamaged=GAWETH_ED
SuperAnimZAdjust=-20
DamageFireOffset0=2,50
DamageFireOffset1=38,63
DemandLoadBuildup=true
SuperAnimTwoYSort=543
SuperAnimFourYSort=543
SuperAnimThreeYSort=543
SuperAnimTwoDamaged=GAWETH_FD
SuperAnimTwoZAdjust=-20
SuperAnimFourDamaged=GAWETH_HD
SuperAnimFourZAdjust=-20
SuperAnimThreeDamaged=GAWETH_GD
SuperAnimThreeZAdjust=-20

[GAWETH_E]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAWETH_ED]
Rate=200
Image=GAWETH_E
Layer=ground
Start=1
Shadow=yes
LoopEnd=2
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[GAWETH_F]
End=11
Rate=200
Layer=ground
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes
StartSound=WeatherControlReady

[GAWETH_FD]
End=23
Rate=200
Image=GAWETH_F
Layer=ground
Start=12
Shadow=yes
NewTheater=yes
Normalized=yes
StartSound=WeatherControlReady

[GAWETH_G]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=11
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
StartSound=WeatherControlReadyLoop

[GAWETH_GD]
Rate=200
Image=GAWETH_G
Layer=ground
Start=12
Shadow=yes
LoopEnd=23
LoopCount=-1
LoopStart=12
NewTheater=yes
Normalized=yes
StartSound=WeatherControlReadyLoop

[GAWETH_H]
End=11
Rate=200
Layer=ground
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes

[GAWETH_HD]
End=23
Rate=200
Image=GAWETH_H
Layer=ground
Start=12
Shadow=yes
NewTheater=yes
Normalized=yes

[GAYARD_A]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=15
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAYARD_AD]
Rate=200
Image=GAYARD_A
Layer=ground
Start=15
Shadow=yes
LoopEnd=30
LoopCount=-1
LoopStart=15
NewTheater=yes
Normalized=yes

[GAYARD_C]
Rate=200
Layer=ground
Start=0
LoopEnd=15
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAYARD_CD]
Rate=200
Image=GAYARD_C
Layer=ground
Start=15
LoopEnd=30
LoopCount=-1
LoopStart=15
NewTheater=yes
Normalized=yes

[GAYARD_D]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=41
LoopCount=1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAYARD_DD]
Rate=200
Image=GAYARD_D
Layer=ground
Start=41
Shadow=yes
LoopEnd=82
LoopCount=1
LoopStart=41
NewTheater=yes
Normalized=yes

[GAYARD_S1]
Rate=200
Image=GAYARD_S
Layer=ground
Start=1
Shadow=yes
LoopEnd=6
LoopCount=1
LoopStart=1
NewTheater=yes
Normalized=yes

[GAYARD_S1D]
Rate=200
Image=GAYARD_S
Layer=ground
Start=19
Shadow=yes
LoopEnd=24
LoopCount=1
LoopStart=19
NewTheater=yes
Normalized=yes

[GAYARD_S2]
Rate=200
Image=GAYARD_S
Layer=ground
Start=6
Shadow=yes
LoopEnd=13
LoopCount=-1
LoopStart=6
NewTheater=yes
Normalized=yes

[GAYARD_S2D]
Rate=200
Image=GAYARD_S
Layer=ground
Start=24
Shadow=yes
LoopEnd=31
LoopCount=-1
LoopStart=24
NewTheater=yes
Normalized=yes

[GAYARD_S3]
Rate=200
Image=GAYARD_S
Layer=ground
Start=13
Shadow=yes
LoopEnd=18
LoopCount=1
LoopStart=13
NewTheater=yes
Normalized=yes

[GAYARD_S3D]
Rate=200
Image=GAYARD_S
Layer=ground
Start=31
Shadow=yes
LoopEnd=36
LoopCount=1
LoopStart=31
NewTheater=yes
Normalized=yes

[GCMUZZLE]
Normalized=yes

[GDI]
IQ=0
Edge=North
Name=GDI
Side=GDI
Color=Gold
Allies=GDI
Prefix=G
Suffix=Allied
UIName=Name:GDI
Country=GDI
Credits=0
SmartAI=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no
MultiplayPassive=true

[GENDEATH]
Layer=ground
Report=InfantryMelt
Shadow=no
StartSound=GeneticMutatorActivate
MakeInfantry=0

[GI]
Cameo=GIICON
Crawls=yes
FireUp=2
AltCameo=GIUICO
Sequence=GISequence
Remapable=yes
PrimaryFireFLH=80,0,105
SecondaryFireFLH=80,0,90

[GISequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Cheer=364,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
Deploy=300,15,0
FireUp=164,6,6
Deployed=292,1,1
Paradrop=363,1,0
Undeploy=276,2,2
FireProne=212,6,6
DeployedFire=315,6,6
DeployedIdle=0,0,0

[GTNK]
Cameo=GTNKICON
Voxel=yes
AltCameo=GTNKUICO
Remapable=yes
PrimaryFireFLH=150,0,100

[GUNFIRE]
Layer=ground
Translucent=yes

[GenSequence]
Up=182,2,2
Die1=71,15,0
Die2=0,1,1
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=198,2,2
Walk=8,6,6
Cheer=56,15,0,W
Crawl=134,6,6
Guard=0,1,1
Idle1=56,15,0,W
Idle2=0,1,1,E
Panic=8,6,6
Prone=134,1,6
Ready=0,1,1
FireUp=86,6,6
Paradrop=0,1,0
FireProne=214,6,6

[GenericMDSequence]
Up=180,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=164,2,2
Walk=8,6,6
Cheer=196,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
FireUp=204,6,6
Paradrop=300,1,0
FireProne=252,6,6

[Germans]
IQ=0
Edge=North
Name=Germany
Side=GDI
Color=Gold
Allies=Germans
Prefix=G
Suffix=Allied
UIName=Name:Germans
Country=Germans
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[GuardianGISequence]
Up=180,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=164,2,2
Walk=8,6,6
Cheer=196,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
Deploy=300,15,0
FireUp=204,6,6
Deployed=315,1,1
Paradrop=371,1,0
Undeploy=180,2,2
FireProne=252,6,6
DeployedFire=323,6,6
DeployedIdle=0,0,0

[H2O_EXP1]
Layer=ground
Report=ExplosionWaterLarge
Normalized=yes
YDrawOffset=-18
Translucency=25

[H2O_EXP2]
Layer=ground
Report=ExplosionWaterMed
Normalized=yes
YDrawOffset=-10
Translucency=25

[H2O_EXP3]
Layer=ground
Report=ExplosionWaterSmall
Normalized=yes
YDrawOffset=-8
Translucency=25

[HEALALL]
Rate=400
Normalized=yes

[HEALONE]
Rate=400
Normalized=yes

[HTRKPUFF]
Translucent=yes
Translucency=50

[HWTZ]
Voxel=yes
Remapable=yes
PrimaryFireFLH=200,0,55

[HeroOneSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Cheer=71,15,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
FireUp=164,6,6
Paradrop=292,1,0
FireProne=212,6,6

[HeroTwoSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Cheer=56,15,0,S
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
FireUp=164,6,6
Paradrop=292,1,0
FireProne=212,6,6

[Houses]
0=Americans
1=Alliance
2=French
3=Germans
4=British
5=Africans
6=Arabs
7=Confederation
8=Russians
9=YuriCountry
10=GDI
11=Nod
12=Neutral
13=Special

[INFDIE]
Layer=ground
Normalized=yes

[INITFIRE]
Rate=450
Image=FIRE01

[INVISO]
Layer=ground
Damage=1

[IONBEAM]
Flat=true
Rate=200
Tiled=yes
Report=ChronosphereMove
Translucent=yes
TranslucencyDetailLevel=1

[IRONBLST]
Rate=450
Report=IronCurtainBlast
Translucent=yes
Translucency=50

[IRONFX]
Report=IronCurtainDeflect
Translucent=yes
Translucency=50

[Infantry]
0=Neutral,PRES,256,216,220,0,Sleep,64,01000001,0,-1,0,1,0

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1487=zSgpAM4oKQDPKCkA0CgpANEoKQDSKCkA0ygpANQoKQDVKCkA1igpANcoKQDYKCkA2SgpAN
1488=ooKQDbKCkA3CgpAN0oKQDeKCkA3ygpAOAoKQDhKCkA4igrALAA4e1HsSgpALIoKQCzKCkA
1489=tCgpALUoKQC2KCkAtygpALgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAM
1490=EoKQDCKCkAwygpAMQoKQDFKCkAxigpAMcoKQDIKCkAySgpAMooKQDLKCkAzCgpAM0oKQDO
1491=KCkAzygpANAoKQDRKCkA0igpANMoKQDUKCkA1SgpANYoKQDXKCkA2CgpANkoKQDaKCkA2y
1492=gpANwoKQDdKCkA3igpAN8oKQDgKCkA4SgrALEA4vVEsigpALMoKQC0KCkAtSgpALYoKQC3
1493=KCkAuCgpALkoKQC6KCkAuygpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgpAMIoKQDDKCkAxC
1494=gpAMUoKQDGKCkAxygpAMgoKQDJKCkAyigpAMsoKQDMKCkAzSgpAM4oKQDPKCkA0CgpANEo
1495=KQDSKCkA0ygpANQoKQDVKCkA1igpANcoKQDYKCkA2SgpANooKQDbKCkA3CgpAN0oKQDeKC
1496=kA3ygpAOAoKwCyAOP9QbMoKQC0KCkAtSgpALYoKQC3KCkAuCgpALkoKQC6KCkAuygpALwo
1497=KQC9KCkAvigpAL8oKQDAKCkAwSgpAMIoKQDDKCkAxCgpAMUoKQDGKCkAxygpAMgoKQDJKC
1498=kAyigpAMsoKQDMKCkAzSgpAM4oKQDPKCkA0CgpANEoKQDSKCkA0ygpANQoKQDVKCkA1igp
1499=ANcoKQDYKCkA2SgpANooKQDbKCkA3CgpAN0oKQDeKCkA3ygrALMA5OU/tCgpALUoKQC2KC
1500=kAtygpALgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwygp
1501=AMQoKQDFKCkAxigpAMcoKQDIKCkAySgpAMooKQDLKCkAzCgpAM0oKQDOKCkAzygpANAoKQ
1502=DRKCkA0igpANMoKQDUKCkA1SgpANYoKQDXKCkA2CgpANkoKQDaKCkA2ygpANwoKQDdKCkA
1503=3igrALQA5e08tSgpALYoKQC3KCkAuCgpALkoKQC6KCkAuygpALwoKQC9KCkAvigpAL8oKQ
1504=DAKCkAwSgpAMIoKQDDKCkAxCgpAMUoKQDGKCkAxygpAMgoKQDJKCkAyigpAMsoKAAHzADl
1505=AP//AAAAABEAAEcHyBIFAM0A5QD//wBhAM4oKQDPKCkA0CgpANEoKQDSKCkA0ygpANQoKQ
1506=DVKCkA1igpANcoKQDYKCkA2SgpANooKQDbKCkA3CgpAN0oKAADtQDmAP//ZhcAtigpALco
1507=KQC4KCkAuSgpALooKQC7KCkAvCgpAL0oKQC+KCkAvygpAMAoKQDBKCkAwigpAMMoKQDEKC
1508=kAxSgpAMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNKCkAzigpAM8oKQDQKCkA0Sgp
1509=ANIoKQDTKCkA1CgpANUoKQDWKCkA1ygpANgoKQDZKCkA2igpANsoKQDcKCsAtgDn/Ta3KC
1510=kAuCgpALkoKQC6KCkAuygpALxIAZ8+AAC9KCkAvigpAL8oKQDAKCkAwSgpAMIoKQDDKCkA
1511=xCgpAMUoKQDGKCkAxygpAMgoKQDJKCkAyigpAMsoKQDMKCkAzSgpAM4oKQDPKCkA0CgpAN
1512=EoKQDSSAHNXdMoKQDUKCkA1SgpANYoKQDXKCkA2CgpANkoKQDaKCkA2ygrALcA6OU0uCgp
1513=ALkoKQC6KCkAuygpALxIASdZBujGAQC+KFUAvygpAMAoKQDBKCkAwigpAMMoKQDEKCkAxS
1514=gpAMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMxIAdEqzUgBwRbOKCkAzygpANBIAc0F0UgB
1515=zQXSSAHVAtMoKQDUKCkA1SgpANYoKQDXKCkA2CgpANkoKQDaKCsAuADp7TG5KCkAuigpAL
1516=soKQC8SAHFE70oKQC+KCkAvygpAMAoKQDBSAHVGMJIAcUIwygpAMQoKQDFKCkAxkgB2QbH
1517=KCkAyEgBxQjJKCkAyigpAMsoKQDMKCkAzSgpAM4oKQDPKCkA0CgpANEoKQDSSAHNENMoKQ
1518=DUKCkA1SgpANYoKQDXKCkA2CgpANkoKwC5AOr1LrooKQC7KCkAvEgB2Ry9KCkAvigpAL8o
1519=KQDAKCkAwSgpAMIoKQDDKCkAxCgpAMUoKQDGKCkAxygpAMgoKQDJKCkAyigpAMsoKQDMKC
1520=kAzSgpAM5IAdknz0gBwRrQSAHVAtFIAdUC0kgB1QLTKCkA1CgpANUoKQDWKCkA1ygpANgo
1521=KwC6AOv9K7soKQC8SAHVDb0oKQC+KCkAvygpAMAoKQDBKCkAwigpAMMoKQDEKCkAxSgpAM
1522=YoKQDHKCkAyCgpAMkoKQDKSAHRH8tIAdEUzCgpAM0oKQDOKCkAzygpANAoKQDRKCkA0kgB
1523=3QrTKCkA1CgpANUoKQDWKCkA1ygrALsA7OUpvEgBxRO9KCkAvigpAL8oKQDAKCkAwSgpAM
1524=IoKQDDKCkAxCgpAMUoKQDGKCkAxygpAMgoKQDJKCkAyigpAMsoKQDMKCkAzUgB3SDOSAHV
1525=GM9IAdUC0CgpANFIAcEE0kgBwQTTKCkA1CgpANUoKQDWKCsAvADtwggAvSgpAL4oKQC/KC
1526=kAwCgpAMEoKQDCKCkAwygpAMQoKQDFSAHFE8ZIAdkNx0gB1QLISAHVAskoKQDKKCkAyygp
1527=AMwoKQDNKCkAzigpAM8oKQDQKCkA0SgpANJIAcEP0ygpANQoKQDVKCsAvQDuwBNM9ycpAL
1528=8oVQDAKCkAwSgpAMIoKQDDKCkAxCgpAMUoKQDGKCkAxygpAMgoKQDJKCkAyigpAMsoKQDM
1529=SAHBGs1IAcEWzkgB1QLPSAHVAtBIAdUC0UgB1QLSSAHVAtMoKQDUKCsAvgDvygUAvygpAM
1530=AoKQDBKCkAwigpAMMoKQDEKCkAxSgpAMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDN
1531=KCkAzigpAM8oKQDQSAHZHNFIAcUa0kgB1QLTKCsAvwDw3gMAwCgpAMEoKQDCKCkAwygpAM
1532=QoKQDFKCkAxigpAMcoKQDIKCkAySgpAMooKQDLKCkAzCgpAM0oKQDOKCkAzygpANAoKQDR
1533=KCkA0kgB2xzAAPHtG8EoKQDCKCkAwygpAMQoKQDFKCkAxigpAMcoKQDISAHJDMlIAc0Myi
1534=gpAMsoKQDMKCkAzSgpAM4oKQDPSAHRCdAoKQDRSAHfCsEA8sYBAMIoKQDDKCkAxCgpAMUo
1535=KQDGKCkAxygpAMgoKQDJKCkAyigpAMsoKQDMKCkAzSgpAM4oKQDPSAEn6QLy69LCAPP9Fc
1536=MoKQDEKCkAxSgpAMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNKCkAzigpAM8oKwDD
1537=APTlE8QoKQDFKCkAxigpAMcoKQDIKCkAySgpAMooKQDLKCkAzCgpAM0oKQDOSAHDJcQA9e
1538=ElxUgB3RHGKCkAxygpAMhIAdkGyUgBzQXKSAHVAstIAdUCzEgB1QLNKCsAxQD29Q3GKCkA
1539=x0gB2QbIKCkAySgpAMooKQDLKCkAzEgBywzGAPf9CsdIAScwASdVAMlUAs0FyigpAMtIAc
1540=8FxwD4xgEAyCgpAMkoKQDKKCsAyAD59A0IyQD5AP//AAAAAAARAAA=

[IvanSequence]
Up=228,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=212,2,2
Walk=8,6,6
Cheer=259,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
Deploy=244,15,0
FireUp=164,6,6
Deployed=257,1,0
Undeploy=257,1,0
FireProne=164,6,6

[LangIdleMDSequence]
Up=185,2,2
Die1=139,15,0
Die2=154,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=169,2,2
Walk=8,6,6
Cheer=201,8,0,E
Crawl=91,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,20,0,E
Panic=8,6,6
Prone=91,1,6
Ready=0,1,1
FireUp=209,6,6
Paradrop=305,1,0
FireProne=257,6,6

[Lighting]
Red=1.000000
Blue=1.000000
Green=1.000000
Level=0.032000
Ground=0.000000
IonRed=1.000000
Ambient=1.000000
IonBlue=1.000000
IonGreen=1.000000
IonLevel=0.032000
IonGround=0.000000
IonAmbient=1.000000
DominatorRed=0.850000
DominatorBlue=0.300000
DominatorGreen=0.200000
DominatorLevel=0.000000
DominatorGround=0.000000
DominatorAmbient=1.500000
DominatorAmbientChangeRate=0.009000

[MCV]
Cameo=MCVICON
Voxel=yes
Remapable=yes

[MEDUSA]
Rotates=yes
SpawnDelay=2
UseLineTrail=yes
LineTrailColor=208,208,208
LineTrailColorDecrement=12

[METDEBRI]
Rate=500
Damage=40
Report=METHIT1
Bouncer=yes
LoopEnd=8
MinZVel=40.0
Warhead=TankOGas
MaxXYVel=18.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT070
IsTiberium=true
RandomRate=220,500
DamageRadius=100
TiberiumSpawnType=TIB01

[METLARGE]
Damage=5000000
Report=METEOR1
Spawns=METDEBRI
LoopEnd=8
MinZVel=-50.0
Warhead=Meteorite
IsMeteor=true
MaxXYVel=100.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT070
RandomRate=220,500
SpawnCount=5
TrailerAnim=SMOKEY2
DamageRadius=300
TrailerSeperation=1

[METLTRAL]
Next=SMOKEY
Rate=600
LoopEnd=8
LoopCount=1
LoopStart=0

[METSMALL]
Damage=5000000
Report=METEOR2
Spawns=METDEBRI
LoopEnd=8
MinZVel=-50.0
Warhead=Meteorite
IsMeteor=true
MaxXYVel=100.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT100
IsTiberium=true
RandomRate=220,500
SpawnCount=7
TrailerAnim=METSTRAL
DamageRadius=300
TrailerSeperation=1

[METSTRAL]
Next=SMOKEY
Rate=600
LoopEnd=8
LoopCount=1
LoopStart=0

[MGUN-E]
Translucent=no

[MGUN-N]
Translucent=no

[MGUN-NE]
Translucent=no

[MGUN-NW]
Translucent=no

[MGUN-S]
Translucent=no

[MGUN-SE]
Translucent=no

[MGUN-SW]
Translucent=no

[MGUN-W]
Translucent=no

[MINDANIM]
Rate=300
LoopCount=-1

[MINDANIMR]
Rate=300
LoopCount=-1

[MININUKE]
Report=ExplosionBarrel
Normalized=yes

[MISLCHEM]
Voxel=yes
Trailer=SMOKEY2

[MISLMLTI]
Voxel=yes
Trailer=SMOKEY2

[MLTIMISL]
Rate=400
Normalized=yes

[MONEY]
Rate=400
Normalized=yes

[MONOCAR]
Voxel=yes

[MONOENG]
Voxel=yes

[Map]
Size=0,0,50,200
Theater=LUNAR
LocalSize=2,10,46,198

[MedicSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Cheer=56,15,0,S
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
FireUp=292,15,0
FireProne=292,15,0

[Movies]
1=A00_F00e
2=A01_F00e
3=A01_P01e
4=A01_P02e
5=A01_P03e
6=A01_F04e
7=A02_f00e
8=A02_P01e
9=A02_P02e
10=A02_P03e
11=A03_F00e
12=A03_P01e
13=A03_P02e
14=A03_P03e
15=A03_P04e
16=A04_F00e
17=A04_P01e
18=A04_F02e
19=A04_P03e
20=A05_F00e
21=A05_P01e
22=A05_P02e
23=A05_P03e
24=A06_F00e
25=A06_P01e
26=A06_P03e
27=A06_P04e
28=A07_F00e
29=A07_P01e
30=A07_P02e
31=A08_F00e
32=A08_F01e
33=A08_F02e
34=S01_F00e
35=S01_P01e
36=S01_P02e
37=S01_P03e
38=S02_F00e
39=S02_P01e
40=S03_F00e
41=S03_P01e
42=S03_P02e
43=S03_P03e
44=S03_P04e
45=S04_F00e
46=S04_P01e
47=S04_P02e
49=S04_P03e
50=S05_F00e
51=S05_P01e
52=S05_P02e
53=S06_F00e
54=S06_P01e
55=S06_P02e
56=S07_F00e
57=S07_P01e
58=S07_P02e
59=S08_F00e
60=S08_F01e

[MummySequence]
Up=8,2,6
Die1=86,15,0
Die2=101,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=8,2,6
Walk=8,6,6
Cheer=56,15,0,E
Crawl=8,6,6
Guard=0,1,1
Idle1=56,15,0,E
Idle2=71,15,0,SE
Panic=8,6,6
Prone=0,1,1
Ready=0,1,1
Deploy=0,1,1
FireUp=116,6,6
Paradrop=0,1,1
FireProne=0,1,1

[NAAPWR]
Cameo=tpwricon
Height=2
Buildup=NAAPWRMK
Remapable=yes
ActiveAnim=NAAPWR_A
Foundation=2x3
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimDamaged=NAAPWR_AD
ActiveAnimZAdjust=-100
DemandLoadBuildup=true

[NAAPWR_A]
Rate=220
Image=NAAPWR_A
Layer=ground
Start=0
LoopEnd=8
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=2

[NAAPWR_AD]
Rate=220
Image=NAAPWR_A
Layer=ground
LoopEnd=17
LoopCount=-1
LoopStart=9
Normalized=yes
DetailLevel=2

[NACLON_A]
Rate=200
Image=NACLON_A
Layer=ground
Start=0
LoopEnd=10
LoopCount=-1
NewTheater=yes
Normalized=yes
DoubleThick=true

[NACLON_AD]
Rate=200
Image=NACLON_A
Layer=ground
Start=11
LoopEnd=21
LoopCount=-1
LoopStart=11
Normalized=yes
DoubleThick=true

[NACNST_A]
Rate=200
Image=NACNST_A
Layer=ground
LoopEnd=10
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NACNST_AD]
Rate=200
Image=NACNST_A
Layer=ground
Start=11
LoopEnd=21
LoopCount=-1
LoopStart=11
NewTheater=yes
Normalized=yes

[NACNST_B]
Rate=200
Image=NACNST_B
Layer=ground
Shadow=yes
LoopEnd=21
LoopCount=1
LoopStart=0
NewTheater=yes
Normalized=yes

[NACNST_BD]
Rate=200
Image=NACNST_B
Layer=ground
Start=22
Shadow=yes
LoopEnd=42
LoopCount=1
LoopStart=22
NewTheater=yes
Normalized=yes

[NACNST_C]
Image=NACNST_C
Layer=ground
Shadow=yes
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NACNST_CD]
Image=NACNST_C
Layer=ground
Shadow=yes
LoopEnd=2
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[NADEPTBB]
Normalized=yes

[NADEPT_B]
Rate=220
Image=NADEPT_B
Layer=ground
Shadow=yes
LoopEnd=9
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NADEPT_BD]
Rate=350
Image=NADEPT_B
Layer=ground
Start=10
Shadow=yes
LoopEnd=19
LoopCount=-1
LoopStart=10
NewTheater=yes
Normalized=yes

[NADEPT_C1]
End=22
Rate=400
Image=NADEPT_C
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes

[NADEPT_C2]
Rate=400
Image=NADEPT_C
Start=22
Shadow=yes
LoopEnd=28
LoopCount=-1
LoopStart=22
NewTheater=yes
Normalized=yes

[NADEPT_C3]
End=21
Rate=400
Image=NADEPT_C
Start=29
Shadow=yes
NewTheater=yes
Normalized=yes

[NADEPT_C4]
End=22
Rate=400
Image=NADEPT_C
Start=50
Shadow=yes
NewTheater=yes
Normalized=yes

[NADEPT_C5]
Rate=400
Image=NADEPT_C
Start=72
Shadow=yes
LoopEnd=78
LoopCount=-1
LoopStart=72
NewTheater=yes
Normalized=yes

[NADEPT_C6]
End=21
Rate=400
Image=NADEPT_C
Start=79
Shadow=yes
NewTheater=yes
Normalized=yes

[NAFNCE]
Image=NAFNCE
Remapable=yes
Foundation=1x1
NewTheater=yes

[NAGATE_A]
Cameo=NGATICON
Image=NAGATE_A
Buildup=NAGATE_A
Remapable=yes
Foundation=3x1
GateStages=6
NewTheater=yes
SpecialZOverlay=NAGATEZA

[NAGATE_B]
Cameo=NGA2ICON
Image=NAGATE_B
Buildup=NAGATE_B
Remapable=yes
Foundation=1x3
GateStages=6
NewTheater=yes
SpecialZOverlay=NAGATEZB

[NAHPAD]
Flat=yes
Cameo=NHPDICON
Height=1.5
Buildup=NAHPADMK
BibShape=NAHPADBB
Remapable=yes
ActiveAnim=NAHPAD_A
Foundation=2x2
NewTheater=yes
FreeBuildup=true
ActiveAnimDamaged=NAHPAD_AD
ActiveAnimZAdjust=-32
DemandLoadBuildup=true

[NAHPAD_A]
Rate=350
Image=NAHPAD_A
Layer=ground
LoopEnd=45
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAHPAD_AD]
Rate=220
Image=NAHPAD_A
Layer=ground
LoopEnd=91
LoopCount=-1
LoopStart=46
Normalized=yes

[NAINDP_A]
Rate=450
Image=NAINDP_A
Layer=ground
Shadow=yes
LoopEnd=12
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAINDP_AD]
Rate=450
Image=NAINDP_A
Layer=ground
Start=13
Shadow=yes
LoopEnd=26
LoopCount=-1
LoopStart=13
NewTheater=yes
Normalized=yes

[NAIRON_A]
Rate=200
Image=NAIRON_A
Layer=ground
LoopEnd=10
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAIRON_AD]
Rate=200
Image=NAIRON_A
Layer=ground
Start=11
LoopEnd=21
LoopCount=-1
LoopStart=11
NewTheater=yes
Normalized=yes

[NAIRON_E]
End=1
Rate=200
Image=NAIRON_E
Layer=ground
Start=0
NewTheater=yes
Normalized=yes

[NAIRON_ED]
End=2
Rate=200
Image=NAIRON_E
Layer=ground
Start=1
NewTheater=yes
Normalized=yes

[NAIRON_F]
End=10
Rate=200
Image=NAIRON_F
Layer=ground
Start=0
NewTheater=yes
Normalized=yes
StartSound=IronCurtainReady

[NAIRON_FD]
End=31
Rate=200
Image=NAIRON_F
Layer=ground
Start=21
NewTheater=yes
Normalized=yes
StartSound=IronCurtainReady

[NAIRON_G]
Rate=200
Image=NAIRON_F
Layer=ground
Start=11
LoopEnd=20
LoopCount=-1
LoopStart=11
NewTheater=yes
Normalized=yes
StartSound=IronCurtainReadyLoop

[NAIRON_GD]
Rate=200
Image=NAIRON_F
Layer=ground
Start=32
LoopEnd=41
LoopCount=-1
LoopStart=32
NewTheater=yes
Normalized=yes
StartSound=IronCurtainReadyLoop

[NAIRON_H]
End=11
Rate=200
Image=NAIRON_H
Layer=ground
Start=0
NewTheater=yes
Normalized=yes

[NAIRON_HD]
End=23
Rate=200
Image=NAIRON_H
Layer=ground
Start=12
NewTheater=yes
Normalized=yes

[NAMISL_E]
Rate=200
Layer=ground
Shadow=yes
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAMISL_ED]
Rate=200
Image=NAMISL_E
Layer=ground
Start=1
Shadow=yes
LoopEnd=2
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[NAMISL_F]
End=15
Rate=200
Layer=ground
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes
StartSound=NuclearSiloReady

[NAMISL_FD]
End=31
Rate=200
Image=NAMISL_F
Layer=ground
Start=16
Shadow=yes
NewTheater=yes
Normalized=yes
StartSound=NuclearSiloReady

[NAMISL_G]
Rate=200
Layer=ground
Shadow=yes
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAMISL_GD]
Rate=200
Image=NAMISL_G
Layer=ground
Start=1
Shadow=yes
LoopEnd=2
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[NAMISL_H]
End=15
Rate=200
Layer=ground
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes

[NAMISL_HD]
End=31
Rate=200
Image=NAMISL_H
Layer=ground
Start=16
Shadow=yes
NewTheater=yes
Normalized=yes

[NAMNTK]
Image=NAMNTK
Height=1.5
Remapable=yes
ActiveAnim=NAMNTK_A
DemandLoad=true
Foundation=1x3
NewTheater=yes
ActiveAnimZAdjust=-127

[NAMNTK_A]
Rate=350
Image=NAMNTK_A
Layer=ground
LoopEnd=8
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[NANRCT_A]
Rate=220
Image=NANRCT_A
Layer=ground
Start=0
LoopEnd=10
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=2
DoubleThick=true

[NANRCT_AD]
Rate=220
Image=NANRCT_A
Layer=ground
Start=11
LoopEnd=21
LoopCount=-1
LoopStart=11
Normalized=yes
DetailLevel=2
DoubleThick=true

[NANRCT_P]
Rate=220
Image=NANRCT_A
Layer=ground
Start=0
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=2
DoubleThick=true

[NANRCT_PD]
Rate=220
Image=NANRCT_A
Layer=ground
Start=11
LoopEnd=12
LoopCount=-1
LoopStart=11
Normalized=yes
DetailLevel=2
DoubleThick=true

[NAOBEL]
Cameo=OBLIICON
Image=NAOBEL
Buildup=NAOBELMK
Remapable=yes
ActiveAnim=NAOBEL_A
ChargeAnim=yes
Foundation=2x2
NewTheater=yes
FreeBuildup=true
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
PrimaryFirePixelOffset=11,-26

[NAPOST]
Cameo=LASRICON
Image=NAPOST
Buildup=NAPOSTMK
Remapable=yes
ActiveAnim=NAPOST_A
Foundation=1x1
NewTheater=yes
FreeBuildup=true
ActiveAnimTwo=NAPOST_B
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
ActiveAnimTwoZAdjust=-100

[NAPOST_A]
Rate=220
Image=NAPOST_A
Layer=ground
LoopEnd=11
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAPOST_AD]
Rate=150
Image=NAPOST_A
Layer=ground
LoopEnd=23
LoopCount=-1
LoopStart=12
Normalized=yes

[NAPOST_B]
Rate=220
Image=NAPOST_B
Layer=ground
LoopEnd=13
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAPOWR_A]
Rate=300
Image=NAPOWR_A
Layer=ground
Start=0
LoopEnd=18
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=2
DoubleThick=true

[NAPOWR_AD]
Rate=300
Image=NAPOWR_A
Layer=ground
Start=19
LoopEnd=37
LoopCount=-1
LoopStart=19
Normalized=yes
DetailLevel=2
DoubleThick=true

[NAPSIS_A]
Rate=350
Image=NAPSIS_A
Layer=ground
Shadow=yes
LoopEnd=39
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAPSIS_AD]
Rate=200
Image=NAPSIS_A
Layer=ground
Start=40
Shadow=yes
LoopEnd=80
LoopCount=-1
LoopStart=40
Normalized=yes

[NAPSYA_A]
Rate=220
Layer=ground
Shadow=yes
LoopEnd=13
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[NAPSYA_AD]
Rate=200
Image=NAPSYA_A
Layer=ground
Start=14
Shadow=yes
LoopEnd=27
LoopCount=-1
LoopStart=14
DemandLoad=true
Normalized=yes

[NAPSYB_A]
Rate=220
Image=NAPSYB_A
Layer=ground
Shadow=yes
LoopEnd=14
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[NAPSYB_AD]
Rate=220
Image=NAPSYB_A
Layer=ground
Start=15
Shadow=yes
LoopEnd=29
LoopCount=-1
LoopStart=15
DemandLoad=true
Normalized=yes

[NAPULS]
Cameo=EMPICON
Buildup=NAPULSMK
Remapable=yes
Foundation=2x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
PBarrelLength=110
PrimaryFireFLH=0,0,80
DemandLoadBuildup=true
TurretNotExportedOnGround=yes

[NAPULS_A]
Rate=0
Layer=ground
LoopEnd=64
LoopCount=-1
LoopStart=0
NewTheater=yes

[NARADR_A]
Rate=200
Image=NARADR_A
Layer=ground
Shadow=yes
LoopEnd=45
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NARADR_AD]
Rate=200
Image=NARADR_A
Layer=ground
Start=46
Shadow=yes
LoopEnd=91
LoopCount=-1
LoopStart=46
Normalized=yes

[NAREFNL1]
Rate=200
Layer=ground
Start=0
LoopEnd=3
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAREFNL1D]
Rate=200
Image=NAREFNL1
Layer=ground
Start=3
LoopEnd=6
LoopCount=-1
LoopStart=3
NewTheater=yes
Normalized=yes

[NAREFNL2]
Rate=200
Layer=ground
Start=0
LoopEnd=3
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAREFNL2D]
Rate=200
Image=NAREFNL2
Layer=ground
Start=3
LoopEnd=6
LoopCount=-1
LoopStart=3
NewTheater=yes
Normalized=yes

[NAREFNL3]
Rate=200
Layer=ground
Start=0
LoopEnd=3
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAREFNL3D]
Rate=200
Image=NAREFNL3
Layer=ground
Start=3
LoopEnd=6
LoopCount=-1
LoopStart=3
NewTheater=yes
Normalized=yes

[NAREFNL4]
Rate=200
Layer=ground
Start=0
LoopEnd=3
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAREFNL4D]
Rate=200
Image=NAREFNL4
Layer=ground
Start=3
LoopEnd=6
LoopCount=-1
LoopStart=3
NewTheater=yes
Normalized=yes

[NAREFNOR]
Rate=200
Layer=ground
LoopEnd=19
LoopCount=1
LoopStart=0
NewTheater=yes
Normalized=yes

[NASAM_A]
Image=GACTWR_D

[NASTLH]
Cameo=CLCKICON
Buildup=NASTLHMK
Remapable=yes
ActiveAnim=NASTLH_A
Foundation=3x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimDamaged=NASTLH_AD
ActiveAnimZAdjust=-40
DemandLoadBuildup=true

[NASTLH_A]
Rate=350
Image=NASTLH_A
Layer=ground
LoopEnd=3
PingPong=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NASTLH_AD]
Rate=220
Image=NASTLH_A
Layer=ground
LoopEnd=7
PingPong=yes
LoopCount=-1
LoopStart=4
Normalized=yes

[NATBNK_A]
Rate=220
Layer=ground
Start=0
Shadow=yes
LoopEnd=10
LoopCount=-1
LoopStart=9
NewTheater=yes
Normalized=yes
DoubleThick=yes

[NATBNK_A2]
End=10
Rate=440
Image=NATBNK_A
Layer=ground
Start=0
Shadow=yes
LoopEnd=9
Reverse=yes
NewTheater=yes
Normalized=yes
DoubleThick=yes

[NATBNK_A2D]
End=9
Rate=440
Image=NATBNK_A
Layer=ground
Start=10
Shadow=yes
LoopEnd=9
Reverse=yes
NewTheater=yes
Normalized=yes
DoubleThick=yes

[NATBNK_AD]
Rate=220
Image=NATBNK_A
Layer=ground
Start=10
Shadow=yes
LoopEnd=20
LoopCount=-1
LoopStart=19
NewTheater=yes
Normalized=yes
DoubleThick=yes

[NATBNK_B]
Rate=220
Layer=ground
Start=0
Shadow=yes
LoopEnd=10
LoopCount=-1
LoopStart=9
NewTheater=yes
Normalized=yes
DoubleThick=yes

[NATBNK_B2]
End=10
Rate=440
Image=NATBNK_B
Layer=ground
Start=0
Shadow=yes
LoopEnd=9
Reverse=yes
NewTheater=yes
Normalized=yes
DoubleThick=yes

[NATBNK_B2D]
End=9
Rate=440
Image=NATBNK_B
Layer=ground
Start=10
Shadow=yes
LoopEnd=9
Reverse=yes
NewTheater=yes
Normalized=yes
DoubleThick=yes

[NATBNK_BD]
Rate=220
Image=NATBNK_B
Layer=ground
Start=10
Shadow=yes
LoopEnd=20
LoopCount=-1
LoopStart=19
NewTheater=yes
Normalized=yes
DoubleThick=yes

[NATMPL]
Cameo=TMPLICON
Image=NATMPL
Height=2.5
Buildup=NATMPLMK
ActiveAnim=NATMPL_A
Foundation=4x3
NewTheater=yes
FreeBuildup=true
ActiveAnimZAdjust=-127
DemandLoadBuildup=true

[NATMPL_A]
Rate=350
Image=NATMPL_A
Layer=ground
LoopEnd=16
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NATSLA]
Cameo=TSLAICON
Image=NATSLA
Height=5
Buildup=NATSLAMK
Remapable=no
ActiveAnim=NATSLA_A
Foundation=1x1
NewTheater=yes
CanBeHidden=False
FreeBuildup=true
SpecialAnim=NATSLA_B
OccupyHeight=4
PrimaryFireFLH=50,0,300
DelayedFireDelay=28
SecondaryFireFLH=50,0,300
ActiveAnimDamaged=NATSLA_AD
ActiveAnimPowered=no
ActiveAnimZAdjust=-30
DamageFireOffset0=0,14
DemandLoadBuildup=true
IsAnimDelayedFire=yes
SpecialAnimDamaged=NATSLA_BD
SpecialAnimPowered=no
SpecialAnimZAdjust=-30
ActiveAnimPoweredLight=yes
SpecialAnimPoweredLight=yes

[NATSLA_A]
Rate=450
Image=NATSLA_A
Layer=ground
Shadow=yes
LoopEnd=9
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NATSLA_AD]
Rate=450
Image=NATSLA_A
Layer=ground
Start=10
Shadow=yes
LoopEnd=19
LoopCount=-1
LoopStart=10
NewTheater=yes
Normalized=yes

[NATSLA_B]
End=9
Rate=300
Image=NATSLA_B
Layer=ground
Start=0
Report=TeslaCoilPowerUp
Shadow=yes
NewTheater=yes
Normalized=no

[NATSLA_BD]
End=19
Rate=300
Image=NATSLA_B
Layer=ground
Start=10
Report=TeslaCoilPowerUp
Shadow=yes
NewTheater=yes
Normalized=no

[NAWEAP_1]
Rate=400
Layer=ground
LoopEnd=0
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAWEAP_1D]
Rate=400
Image=NAWEAP_1
Layer=ground
Start=1
LoopEnd=1
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[NAWEAP_2]
Rate=400
Layer=ground
LoopEnd=0
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAWEAP_2D]
Rate=400
Image=NAWEAP_2
Layer=ground
Start=1
LoopEnd=1
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[NAWEAP_3]
Rate=400
Layer=ground
LoopEnd=0
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAWEAP_3D]
Rate=400
Image=NAWEAP_3
Layer=ground
Start=1
LoopEnd=1
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[NAWEAP_4]
Rate=400
Layer=ground
LoopEnd=0
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAWEAP_4D]
Rate=400
Image=NAWEAP_4
Layer=ground
Start=1
LoopEnd=1
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[NAWEAP_A]
Rate=200
Layer=ground
LoopEnd=12
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAYARD_A]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=15
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAYARD_AD]
Rate=200
Image=NAYARD_A
Layer=ground
Start=15
Shadow=yes
LoopEnd=30
LoopCount=-1
LoopStart=15
NewTheater=yes
Normalized=yes

[NAYARD_B]
Rate=200
Layer=ground
Start=0
LoopEnd=15
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAYARD_BD]
Rate=200
Image=NAYARD_B
Layer=ground
Start=15
LoopEnd=30
LoopCount=-1
LoopStart=15
NewTheater=yes
Normalized=yes

[NAYARD_C]
Rate=200
Layer=ground
Start=0
LoopEnd=15
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAYARD_CD]
Rate=200
Image=NAYARD_C
Layer=ground
Start=15
LoopEnd=30
LoopCount=-1
LoopStart=15
NewTheater=yes
Normalized=yes

[NAYARD_D]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=41
LoopCount=1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAYARD_DD]
Rate=200
Image=NAYARD_D
Layer=ground
Start=41
Shadow=yes
LoopEnd=81
LoopCount=1
LoopStart=41
NewTheater=yes
Normalized=yes

[NAYARD_S1]
Rate=200
Image=NAYARD_S
Layer=ground
Start=1
Shadow=yes
LoopEnd=6
LoopCount=1
LoopStart=1
NewTheater=yes
Normalized=yes

[NAYARD_S1D]
Rate=200
Image=NAYARD_S
Layer=ground
Start=19
Shadow=yes
LoopEnd=24
LoopCount=1
LoopStart=19
NewTheater=yes
Normalized=yes

[NAYARD_S2]
Rate=200
Image=NAYARD_S
Layer=ground
Start=6
Shadow=yes
LoopEnd=13
LoopCount=-1
LoopStart=6
NewTheater=yes
Normalized=yes

[NAYARD_S2D]
Rate=200
Image=NAYARD_S
Layer=ground
Start=24
Shadow=yes
LoopEnd=31
LoopCount=-1
LoopStart=24
NewTheater=yes
Normalized=yes

[NAYARD_S3]
Rate=200
Image=NAYARD_S
Layer=ground
Start=13
Shadow=yes
LoopEnd=18
LoopCount=1
LoopStart=13
NewTheater=yes
Normalized=yes

[NAYARD_S3D]
Rate=200
Image=NAYARD_S
Layer=ground
Start=31
Shadow=yes
LoopEnd=36
LoopCount=1
LoopStart=31
NewTheater=yes
Normalized=yes

[NKMSLDN]
Trailer=

[NKMSLUP]
Trailer=NUKEPUFF

[NTPYRA]
Image=NTPYRA
Height=3
Remapable=yes
ActiveAnim=NTPYRA_A
DemandLoad=true
Foundation=4x4
NewTheater=yes
ActiveAnimDamaged=NTPYRA_AD
ActiveAnimZAdjust=-127

[NTPYRA_A]
Rate=350
Image=NTPYRA_A
Layer=ground
LoopEnd=16
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NTPYRA_AD]
Rate=220
Image=NTPYRA_A
Layer=ground
LoopEnd=32
LoopCount=-1
LoopStart=16
Normalized=yes

[NUKEANIM]
Rate=400
Report=NukeExplosion

[NUKEBALL]
Rate=500
Crater=yes
Report=NukeIntro
ForceBigCraters=yes

[NUKEDIE]
Layer=ground
Report=InfantryMelt
Scorch=yes

[NUKEPUFF]
Rate=450
Translucent=yes
Translucency=50

[NUKETO]
StartSound=NukeLaunch
Translucent=yes
Translucency=75

[Neutral]
IQ=0
Edge=North
Name=Civilian
Side=Civilian
Color=Grey
Allies=Neutral
Prefix=C
Suffix=CIV
UIName=Name:Neutral
Country=Neutral
Credits=0
SmartAI=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no
MultiplayPassive=true

[Nod]
IQ=0
Edge=North
Name=Nod
Side=GDI
Color=Gold
Allies=Nod
Prefix=G
Suffix=Allied
UIName=Name:Nod
Country=Nod
Credits=0
SmartAI=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no
MultiplayPassive=true

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19=4xjdoxrbvhL/wgHiGt3jEtu9Ev8fAeIcgG0AACD+pwD//gUAHv4YAP+Cq6vZtwD+BwAe/t
20=wB/9rEAP/iAeMA4MMC/uAB/9zEAP7iAf/Oxwb+BACr/uwB//8QAsgI1MYM/+oB7wqCAAD/
21=9AvbDM3jGP/wAd8YAewB8szVGv/uAeUYzOEc/x4B4hyAZwAAIP7QAP+Gq6v//wAA/vsB//
22=/7BdAAgR7//gHMBv4DAB7//AHNCP4FAB7/+gHOCv4HAB7Izwz/9AHcDFIA//AB1g7+CQAe
23=fAb//gHbEP//AdoQ/+wD2BTOxxD/9wHTGP77Af//OgHHHIAMAAAg/scA/4IeHv43H/+ABQ
24=AAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+A
25=BQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP
26=+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+A

[PARABOMB]
Rate=200
LoopCount=15
LoopStart=7

[PARACH]
Rate=400
LoopEnd=39
ZAdjust=-10
LoopCount=30
LoopStart=20
AltPalette=yes

[PDFXCLD]
Rate=300

[PDFXLOC]
Rate=300

[PIFF]
Normalized=yes

[PIFFPIFF]
Normalized=yes

[PODRING]
Flat=yes
Translucent=yes

[PSIWARN]
ZAdjust=-1000
LoopCount=-1
PsiWarning=yes

[PULSBALL]
End=8
Rate=220
Start=0
AnimLow=8
AnimHigh=22
AnimRate=1
LoopCount=1
AnimPalette=yes

[PULSEFX1]
Layer=ground
Normalized=yes
Translucent=yes
UseNormalLight=yes

[PULSEFX2]
Layer=ground
Normalized=yes
Translucent=yes
UseNormalLight=yes

[PsiTroopSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Cheer=307,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
Deploy=292,7,0
FireUp=164,6,6
Deployed=299,2,0
Paradrop=0,1,0
Undeploy=301,6,0
FireProne=212,6,6

[RAILBRDG]
Theater=yes

[REVEAL]
Rate=400
Normalized=yes

[RING]
Normalized=yes
Translucent=yes

[RING1]
Flat=true
Rate=300
Translucent=no
TranslucencyDetailLevel=1

[ROCK]
Cameo=JJETICON
Crawls=no
FireUp=2
AltCameo=JJETUICO
Sequence=RocketeerSequence
Remapable=yes
PrimaryFireFLH=100,0,120

[RTNK]
Cameo=RTNKICON
Voxel=yes
AltCameo=RTNKUICO
Remapable=yes
PrimaryFireFLH=130,0,80

[RocketeerSequence]
Up=276,2,2
Fly=292,6,6
Die1=134,15,0
Die2=149,15,0
Die3=0,0,0
Die4=0,0,0
Die5=0,0,0
Down=260,2,2
Walk=8,6,6
Cheer=419,8,0,E
Crawl=86,6,6
Guard=0,1,1
Hover=292,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
FireUp=164,6,6
Tumble=340,15,0
FireFly=370,6,6
Paradrop=418,1,0
FireProne=212,6,6
AirDeathStart=340,8,0
AirDeathFinish=349,6,0
AirDeathFalling=348,1,0

[Russians]
IQ=0
Edge=North
Name=Russia
Side=Nod
Color=DarkRed
Allies=Russians
Prefix=B
Suffix=Soviet
UIName=Name:Russians
Country=Russians
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[SCHPDEPL]
Rate=100
Layer=ground
Shadow=yes
StartSound=SeigeChopperDeploy

[SEAL]
Cameo=SEALICON
Crawls=yes
FireUp=3
AltCameo=SEALUICO
Sequence=SealSequence
Remapable=yes
PrimaryFireFLH=100,0,100

[SEALA]
Cameo=SEALICON
Crawls=yes
FireUp=3
AltCameo=SEALUICO
Sequence=SealSequence
Remapable=yes
PrimaryFireFLH=100,0,100

[SGRYSMK1]
Rate=500
Normalized=yes
Translucent=yes

[SHROUDX]
Rate=400
Normalized=yes

[SMKPUFF]
Translucent=yes
Translucency=50

[SMOKEY]
Translucent=yes

[SMOKEY2]
Translucent=yes

[SPEED]
Normalized=yes

[SQDG]
Rate=100
Layer=ground
AltPalette=yes

[SQDG_E]
Rate=600
Layer=ground
LoopEnd=19
LoopCount=8
LoopStart=9

[SQDG_N]
Rate=600
Layer=ground
LoopEnd=19
LoopCount=8
LoopStart=9

[SQDG_NE]
Rate=600
Layer=ground
LoopEnd=19
LoopCount=8
LoopStart=9

[SQDG_NW]
Rate=600
Layer=ground
LoopEnd=19
LoopCount=8
LoopStart=9

[SQDG_S]
Rate=600
Layer=ground
LoopEnd=19
LoopCount=8
LoopStart=9

[SQDG_SE]
Rate=600
Layer=ground
LoopEnd=19
LoopCount=8
LoopStart=9

[SQDG_SW]
Rate=600
Layer=ground
LoopEnd=19
LoopCount=8
LoopStart=9

[SQDG_W]
Rate=600
Layer=ground
LoopEnd=19
LoopCount=8
LoopStart=9

[SQDP]
Rotates=yes

[STEAMPUF]
Flat=yes
Layer=ground
Translucent=yes

[SUBT]
Flat=yes
Voxel=yes
Trailer=BBBLELRG

[S_BANG16]
Crater=yes
Report=Explosion10
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_BANG24]
Crater=yes
Report=Explosion10
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_BANG34]
Crater=yes
Report=Explosion10
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_BANG48]
Crater=yes
Report=Explosion11
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_BRNL20]
Crater=yes
Report=Explosion12
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_BRNL30]
Crater=yes
Report=Explosion12
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_BRNL40]
Crater=yes
Report=Explosion12
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_BRNL58]
Crater=yes
Report=Explosion12
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_CLSN16]
Crater=yes
Report=Explosion14
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_CLSN22]
Crater=yes
Report=Explosion14
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_CLSN30]
Crater=yes
Report=Explosion14
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_CLSN42]
Crater=yes
Report=Explosion14
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_CLSN58]
Crater=yes
Report=Explosion14
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_TUMU22]
Crater=yes
Report=Explosion15
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_TUMU30]
Crater=yes
Report=Explosion15
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_TUMU42]
Crater=yes
Report=Explosion15
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_TUMU60]
Crater=yes
Report=Explosion15
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[ScriptTypes]
0=01000024
1=01000027
2=01000088
3=01000227
4=01000228
5=01000229
6=01000230
7=01000231
8=01000232
9=01000233
10=01000238
11=01000239

[SealSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Swim=388,6,6
Walk=8,6,6
Cheer=603,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
Tread=340,6,6
FireUp=164,6,6
WetDie1=514,15,0
WetDie2=529,15,0
Paradrop=602,1,0
WetIdle1=484,15,0,S
WetIdle2=499,15,0,E
FireProne=212,6,6
WetAttack=436,6,6

[SlaveSequence]
Up=0,1,1
Die1=86,15,0
Die2=101,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=0,1,1
Walk=8,6,6
Carry=228,6,6
Cheer=276,8,0,E
Crawl=8,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=0,1,1
Ready=0,1,1
FireUp=164,8,8
Shovel=116,6,6
Paradrop=0,1,1
FireProne=164,8,8
FireUpSounds=2 SlaveAttack

[Smudge]
0=CRATER12,45,48,0
1=CRATER12,48,51,0
2=CRATER12,54,57,0
3=CRATER12,58,61,0
4=CRATER12,61,64,0
5=CRATER12,65,68,0
6=CRATER12,69,72,0
7=CRATER12,73,76,0
8=CRATER12,73,71,0
9=CRATER12,68,76,0
10=CRATER12,72,66,0
11=CRATER12,63,75,0

[Special]
IQ=0
Edge=North
Name=JP
Side=Mutant
Color=Grey
Allies=Special
Prefix=J
Suffix=JP
UIName=Name:Special
Country=Special
Credits=0
SmartAI=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no
MultiplayPassive=true

[SpecialFlags]
Inert=no
FogOfWar=no
IonStorms=no
MCVDeploy=no
Meteorites=no
Visceroids=yes
FixedAlliance=no
TiberiumGrows=yes
InitialVeteran=yes
HarvesterImmune=no
TiberiumSpreads=yes
TiberiumExplosive=no
DestroyableBridges=yes

[SpySequence]
Up=180,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=164,2,2
Walk=8,6,6
Cheer=196,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
FireUp=0,1,1
FireProne=86,1,6

[Structures]
0=Neutral,CAUSFGL,256,212,222,64,None,1,0,1,0,0,None,None,None,0,0
1=Neutral,CAUSFGL,256,218,216,64,None,1,0,1,0,0,None,None,None,0,0
2=Neutral,CAUSFGL,256,215,225,64,None,1,0,1,0,0,None,None,None,0,0
3=Neutral,CAUSFGL,256,221,219,64,None,1,0,1,0,0,None,None,None,0,0
4=Neutral,CALUNR01,256,218,222,64,None,1,0,1,0,0,None,None,None,0,0
5=Neutral,CAOILD,256,197,228,64,01000216,1,0,1,0,0,None,None,None,0,0
6=Neutral,CAOILD,256,200,225,64,01000216,1,0,1,0,0,None,None,None,0,0
7=Neutral,CAOILD,256,223,202,64,01000218,1,0,1,0,0,None,None,None,0,0
8=Neutral,CAOILD,256,226,199,64,01000218,1,0,1,0,0,None,None,None,0,0
9=Neutral,CAOILD,256,162,191,64,01000220,1,0,1,0,0,None,None,None,0,0
10=Neutral,CAOILD,256,165,188,64,01000220,1,0,1,0,0,None,None,None,0,0
11=Neutral,CAOILD,256,187,166,64,01000222,1,0,1,0,0,None,None,None,0,0
12=Neutral,CAOILD,256,190,163,64,01000222,1,0,1,0,0,None,None,None,0,0
13=Neutral,GAROBO,256,24,27,64,01000005,1,0,1,0,0,None,None,None,0,0
14=Neutral,GAPOWR,256,22,29,64,01000005,1,0,1,0,0,None,None,None,0,0
15=Neutral,NAHAND,256,24,29,64,01000005,1,0,1,0,0,None,None,None,0,0
16=Neutral,GASPYSAT,256,189,228,64,01000216,1,0,1,0,0,None,None,None,0,0
17=Neutral,GASPYSAT,256,226,191,64,01000218,1,0,1,0,0,None,None,None,0,0
18=Neutral,NANRCT,256,192,231,64,01000216,1,0,1,0,0,None,None,None,0,0
19=Neutral,NANRCT,256,229,194,64,01000218,1,0,1,0,0,None,None,None,0,0
20=Neutral,GASPYSAT,256,157,196,64,01000220,1,0,1,0,0,None,None,None,0,0
21=Neutral,GASPYSAT,256,195,158,64,01000222,1,0,1,0,0,None,None,None,0,0
22=Neutral,NANRCT,256,160,199,64,01000220,1,0,1,0,0,None,None,None,0,0
23=Neutral,NANRCT,256,198,161,64,01000222,1,0,1,0,0,None,None,None,0,0
24=Neutral,CAOILD,256,193,224,64,01000216,1,0,1,0,0,None,None,None,0,0
25=Neutral,CAOILD,256,196,221,64,01000216,1,0,1,0,0,None,None,None,0,0
26=Neutral,CAOILD,256,222,195,64,01000218,1,0,1,0,0,None,None,None,0,0
27=Neutral,CAOILD,256,219,198,64,01000218,1,0,1,0,0,None,None,None,0,0
28=Neutral,CAOILD,256,166,195,64,01000220,1,0,1,0,0,None,None,None,0,0
29=Neutral,CAOILD,256,169,192,64,01000220,1,0,1,0,0,None,None,None,0,0
30=Neutral,CAOILD,256,191,170,64,01000222,1,0,1,0,0,None,None,None,0,0
31=Neutral,CAOILD,256,194,167,64,01000222,1,0,1,0,0,None,None,None,0,0
32=Neutral,NANRCT,256,124,163,64,01000224,1,0,1,0,0,None,None,None,0,0
33=Neutral,GASPYSAT,256,121,160,64,01000224,1,0,1,0,0,None,None,None,0,0
34=Neutral,CAOILD,256,129,160,64,01000224,1,0,1,0,0,None,None,None,0,0
35=Neutral,CAOILD,256,132,157,64,01000224,1,0,1,0,0,None,None,None,0,0
36=Neutral,CAOILD,256,125,156,64,01000224,1,0,1,0,0,None,None,None,0,0
37=Neutral,CAOILD,256,128,153,64,01000224,1,0,1,0,0,None,None,None,0,0
38=Neutral,NANRCT,256,163,126,64,01000226,1,0,1,0,0,None,None,None,0,0
39=Neutral,GASPYSAT,256,160,123,64,01000226,1,0,1,0,0,None,None,None,0,0
40=Neutral,CAOILD,256,159,132,64,01000226,1,0,1,0,0,None,None,None,0,0
41=Neutral,CAOILD,256,155,128,64,01000226,1,0,1,0,0,None,None,None,0,0
42=Neutral,CAOILD,256,152,131,64,01000226,1,0,1,0,0,None,None,None,0,0
43=Neutral,CAOILD,256,156,135,64,01000226,1,0,1,0,0,None,None,None,0,0
44=Neutral,CAOUTP,256,86,117,64,None,1,0,1,0,0,None,None,None,0,0
45=Neutral,CAOUTP,256,114,90,64,None,1,0,1,0,0,None,None,None,0,0

[TORPEDO]
AnimPalette=yes

[TREESPRD]
Normalized=yes

[TRS]
Cameo=SAPCICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=80,0,120

[TRST]
Cameo=TRSTICON
Crawls=no
FireUp=1
AltCameo=TRSTUICO
Sequence=TerroristSequence
Remapable=yes

[TRTUNN01]
Theater=yes
DemandLoad=true

[TRTUNN02]
Theater=yes
DemandLoad=true

[TRTUNN03]
Theater=yes
DemandLoad=true

[TRTUNN04]
Theater=yes
DemandLoad=true

[TSTIMPCT]
Normalized=yes

[TUNTOP01]
Flat=yes
Rate=0
Layer=ground
LoopEnd=0
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
YSortAdjust=1000
ShouldFogRemove=false

[TUNTOP02]
Flat=yes
Rate=0
Layer=ground
LoopEnd=0
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
YSortAdjust=1000
ShouldFogRemove=false

[TUNTOP03]
Flat=yes
Rate=0
LoopEnd=0
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldFogRemove=false

[TUNTOP04]
Flat=yes
Rate=0
LoopEnd=0
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldFogRemove=false

[TWINKLE1]
LoopCount=5
Normalized=yes

[TWINKLE2]
LoopCount=7
Normalized=yes

[TWINKLE3]
LoopCount=3
Normalized=yes

[TWLT026]
Crater=yes
Report=ExplosionShard
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[TWLT036]
Crater=yes
Report=Explosion06
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[TWLT050]
Crater=yes
Report=Explosion07
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[TWLT070]
Crater=yes
Report=Explosion09
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[TWLT070T]
Image=TWLT070
Crater=yes
Report=ExplosionShard
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes
TiberiumChainReaction=yes

[TWLT100]
Crater=yes
Report=Explosion10
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[TWLT100I]
Image=TWLT100
Report=Explosion11
Normalized=yes
Translucency=50
UseNormalLight=yes

[TWNK1]
Rate=450
LoopCount=-1
DetailLevel=2
HideIfNoOre=true
RandomLoopDelay=120,300

[Tags]
01000001=0,Prez died 1,01000000
01000003=0,Time 1,01000002
01000005=0,GiveEnemyBuilding 1,01000004
01000007=0,03 Wave TERROR 1,01000006
01000013=0,15 wave virus 1,01000012
01000015=0,30 wave CAOS 1,01000014
01000019=0,23 wave V3 1,01000018
01000022=0,01 Wave Slave 1,01000021
01000030=0,02 Wave Conscript 1,01000029
01000034=0,06 wave dog 1,01000033
01000038=0,05 Wave Initiate 1,01000037
01000042=0,07 Wave Flakttrooper 1,01000041
01000054=0,08 wave GGI 1,01000053
01000056=0,09 wave Tesla Trooper 1,01000055
01000058=0,10 wave Brut 1,01000057
01000060=0,47 wave Disc 1,01000059
01000062=0,13 wave sniper 1,01000061
01000074=0,18 wave Moon 1,01000073
01000076=0,19 wave terror 1,01000075
01000078=0,22 wave robots 1,01000077
01000080=0,20 wave flacktrk 1,01000079
01000082=0,21 wave gats 1,01000081
01000085=0,33 wave TELE 1,01000084
01000093=0,24 wave Lashers 1,01000092
01000095=0,34 wave seige chopper 1,01000094
01000108=0,36 wave Boom 1,01000089
01000124=0,25 wave rhinos 1,01000123
01000126=0,29 wave Tankk 1,01000125
01000128=0,31 wave ORCA 1,01000127
01000130=0,45 wave MM 1,01000129
01000132=0,35 wave War miner 1,01000131
01000134=0,37 wave Tesla tank 1,01000133
01000136=0,39 wave artillary 1,01000135
01000138=0,32 wave MGTK 1,01000137
01000140=0,41 wave prism tanks 1,01000139
01000142=0,26 wave TanyaBoris 1,01000141
01000144=0,43 wave BTF 1,01000143
01000146=0,48 wave ZEP 1,01000145
01000148=0,Victory-BEF 1,01000147
01000153=0,11 wave Ev 1,01000152
01000157=0,12 wave deso 1,01000156
01000161=0,16 wave YuriC 1,01000160
01000163=0,17 wave seal 1,01000162
01000165=0,40 wave black eg 1,01000164
01000168=0,38 wave YuriDio 1,01000167
01000172=0,44 wave Apoc 1,01000171
01000178=0,46 wave SMIN 1,01000177
01000184=0,49 wave landRush 1,01000183
01000188=0,50 wave AirRush 1,01000187
01000192=2,Cheer 1,01000191
01000194=0,Victory 1,01000193
01000196=0,04 wave GI 1,01000195
01000200=0,14 wave rocket 1,01000199
01000206=0,28 wave IFV 1,01000205
01000208=0,27 wave SHAD 1,01000207
01000212=0,42 wave CLEG 1,01000211
01000216=0,GivePlayer1Building 1,01000215
01000218=0,GivePlayer2Building 1,01000217
01000220=0,GivePlayer3Building 1,01000219
01000222=0,GivePlayer4Building 1,01000221
01000224=0,GivePlayer5Building 1,01000223
01000226=0,GivePlayer6Building 1,01000225

[TanyaSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Swim=506,6,6
Walk=8,6,6
Cheer=603,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
Tread=410,6,6
FireUp=164,6,6
WetDie1=322,20,0
WetDie2=342,20,0
Paradrop=602,1,0
WetIdle1=292,15,0,S
WetIdle2=307,15,0,E
FireProne=212,6,6
WetAttack=554,6,6

[TaskForces]
0=01000023
1=01000026
2=01000031
3=01000035
4=01000039
5=01000043
6=01000044
7=01000045
8=01000046
9=01000047
10=01000063
11=01000064
12=01000065
13=01000066
14=01000067
15=01000008
16=01000090
17=01000096
18=01000097
19=01000098
20=01000099
21=01000100
22=01000101
23=01000102
24=01000103
25=01000104
26=01000105
27=01000106
28=01000107
29=01000010
30=01000149
31=01000150
32=01000154
33=01000158
34=01000169
35=01000173
36=01000175
37=01000179
38=01000181
39=01000016
40=01000020
41=01000086
42=01000121
43=01000185
44=01000189
45=01000197
46=01000201
47=01000203
48=01000209
49=01000213

[TeamTypes]
0=01000025
1=01000028
2=01000032
3=01000036
4=01000040
5=01000048
6=01000049
7=01000050
8=01000051
9=01000052
10=01000068
11=01000069
12=01000070
13=01000071
14=01000072
15=01000009
16=01000091
17=01000109
18=01000110
19=01000111
20=01000112
21=01000113
22=01000114
23=01000115
24=01000116
25=01000117
26=01000118
27=01000119
28=01000120
29=01000011
30=01000151
31=01000155
32=01000159
33=01000166
34=01000170
35=01000174
36=01000176
37=01000180
38=01000182
39=01000017
40=01000083
41=01000087
42=01000122
43=01000186
44=01000190
45=01000198
46=01000202
47=01000204
48=01000210
49=01000214
50=01000234
51=01000235
52=01000236
53=01000237

[Tech oil dericks]
=

[TechSequence]
Up=0,1,1
Die1=71,13,0
Die2=0,1,1
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=0,1,1
Walk=8,6,6
Cheer=228,8,0,E
Crawl=180,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=0,1,1,E
Panic=132,6,6
Prone=182,1,6
Ready=0,1,1
FireUp=84,6,6
Paradrop=0,1,0
FireProne=0,1,1

[Terrain]
102135=TIBTRE01
104133=TIBTRE01
106131=TIBTRE01
108129=TIBTRE01
131106=TIBTRE01
133104=TIBTRE01
133166=TIBTRE01
135102=TIBTRE01
135164=TIBTRE01
136169=TIBTRE01
137100=TIBTRE01
137162=TIBTRE03
138167=TIBTRE01
139160=TIBTRE01
140165=TIBTRE01
142163=TIBTRE01
162137=TIBTRE01
164135=TIBTRE01
165140=TIBTRE01
166133=TIBTRE01
167138=TIBTRE01
168131=TIBTRE01
168201=TIBTRE01
169136=TIBTRE01
170199=TIBTRE01
171134=TIBTRE01
171204=TIBTRE01
172197=TIBTRE01
173202=TIBTRE01
174195=TIBTRE03
175200=TIBTRE01
177198=TIBTRE01
197172=TIBTRE01
199170=TIBTRE01
200175=TIBTRE01
201168=TIBTRE01
201234=TIBTRE01
202173=TIBTRE01
203166=TIBTRE03
203232=TIBTRE01
204171=TIBTRE01
205230=TIBTRE01
206169=TIBTRE01
207228=TIBTRE01
231205=TIBTRE01
233203=TIBTRE01
235201=TIBTRE01
237199=TIBTRE01

[TerroristSequence]
Up=8,2,6
Die1=86,15,0
Die2=101,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=8,2,6
Walk=8,6,6
Cheer=180,8,0,E
Crawl=8,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=0,1,1
Ready=0,1,1
Deploy=164,15,0
FireUp=164,6,6
Paradrop=179,1,0
FireProne=164,6,6

[TrexSequence]
Up=0,1,1
Die1=86,15,0
Die2=101,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=0,1,1
Walk=8,6,6
Cheer=56,15,0,S
Crawl=8,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=0,1,1
Ready=0,1,1
FireUp=116,12,12
Die1Sounds=9 TrexDie
Die2Sounds=9 TrexDie
WalkSounds=2 TrexFoot
CrawlSounds=2 TrexFoot
Idle2Sounds=6 TrexRoar

[Triggers]
01000000=Neutral,<none>,Prez died,0,1,1,1,0
01000002=Americans,<none>,Time,0,1,1,1,0
01000004=Americans,<none>,GiveEnemyBuilding,0,1,1,1,0
01000006=Americans,<none>,03 Wave TERROR,0,1,1,1,0
01000012=Americans,<none>,15 wave virus,0,1,1,1,0
01000014=Americans,<none>,30 wave CAOS,0,1,1,1,0
01000018=Neutral,<none>,23 wave V3,0,1,1,1,0
01000021=Neutral,<none>,01 Wave Slave,0,1,1,1,0
01000029=Neutral,<none>,02 Wave Conscript,0,1,1,1,0
01000033=Neutral,<none>,06 wave dog,0,1,1,1,0
01000037=Neutral,<none>,05 Wave Initiate,0,1,1,1,0
01000041=Americans,<none>,07 Wave Flakttrooper,0,1,1,1,0
01000053=Neutral,<none>,08 wave GGI,0,1,1,1,0
01000055=Neutral,<none>,09 wave Tesla Trooper,0,1,1,1,0
01000057=Neutral,<none>,10 wave Brut,0,1,1,1,0
01000059=Americans,<none>,47 wave Disc,0,1,1,1,0
01000061=Neutral,<none>,13 wave sniper,0,1,1,1,0
01000073=Americans,<none>,18 wave Moon,0,1,1,1,0
01000075=Americans,<none>,19 wave terror,0,1,1,1,0
01000077=Americans,<none>,22 wave robots,0,1,1,1,0
01000079=Americans,<none>,20 wave flacktrk,0,1,1,1,0
01000081=Americans,<none>,21 wave gats,0,1,1,1,0
01000084=Neutral,<none>,33 wave TELE,0,1,1,1,0
01000089=Neutral,<none>,36 wave Boom,0,1,1,1,0
01000092=Americans,<none>,24 wave Lashers,0,1,1,1,0
01000094=Neutral,<none>,34 wave seige chopper,0,1,1,1,0
01000123=Neutral,<none>,25 wave rhinos,0,1,1,1,0
01000125=Neutral,<none>,29 wave Tankk,0,1,1,1,0
01000127=Neutral,<none>,31 wave ORCA,0,1,1,1,0
01000129=Americans,<none>,45 wave MM,0,1,1,1,0
01000131=Neutral,<none>,35 wave War miner,0,1,1,1,0
01000133=Americans,<none>,37 wave Tesla tank,0,1,1,1,0
01000135=Neutral,<none>,39 wave artillary,0,1,1,1,0
01000137=Americans,<none>,32 wave MGTK,0,1,1,1,0
01000139=Neutral,<none>,41 wave prism tanks,0,1,1,1,0
01000141=Neutral,<none>,26 wave TanyaBoris,0,1,1,1,0
01000143=Neutral,<none>,43 wave BTF,0,1,1,1,0
01000145=Neutral,<none>,48 wave ZEP,0,1,1,1,0
01000147=Neutral,<none>,Victory-BEF,0,1,1,1,0
01000152=Americans,<none>,11 wave Ev,0,1,1,1,0
01000156=Americans,<none>,12 wave deso,0,1,1,1,0
01000160=Americans,<none>,16 wave YuriC,0,1,1,1,0
01000162=Americans,<none>,17 wave seal,0,1,1,1,0
01000164=Americans,<none>,40 wave black eg,0,1,1,1,0
01000167=Americans,<none>,38 wave YuriDio,0,1,1,1,0
01000171=Americans,<none>,44 wave Apoc,0,1,1,1,0
01000177=Americans,<none>,46 wave SMIN,0,1,1,1,0
01000183=Americans,<none>,49 wave landRush,0,1,1,1,0
01000187=Americans,<none>,50 wave AirRush,0,1,1,1,0
01000191=Americans,<none>,Cheer,1,1,1,1,0
01000193=Americans,<none>,Victory,1,1,1,1,0
01000195=Neutral,<none>,04 wave GI,0,1,1,1,0
01000199=Neutral,<none>,14 wave rocket,0,1,1,1,0
01000205=Neutral,<none>,28 wave IFV,0,1,1,1,0
01000207=Neutral,<none>,27 wave SHAD,0,1,1,1,0
01000211=Americans,<none>,42 wave CLEG,0,1,1,1,0
01000215=Americans,<none>,GivePlayer1Building,0,1,1,1,0
01000217=Americans,<none>,GivePlayer2Building,0,1,1,1,0
01000219=Americans,<none>,GivePlayer3Building,0,1,1,1,0
01000221=Americans,<none>,GivePlayer4Building,0,1,1,1,0
01000223=Americans,<none>,GivePlayer5Building,0,1,1,1,0
01000225=Americans,<none>,GivePlayer6Building,0,1,1,1,0

[UCBLOOD]
Layer=ground
Translucent=yes

[UCCONS]
Layer=ground
Translucent=yes

[UCELEC]
Layer=ground
Translucent=yes

[UCFLASH]
Layer=ground
Translucent=yes

[UCINIT]
Layer=ground
Translucent=yes

[V3TAKOFF]
Rate=225
Translucent=yes
Translucency=50

[V3TRAIL]
Rate=450

[VEINS]
Theater=yes
DemandLoad=true

[VETERAN]
Rate=400
Normalized=yes

[VIRUSD]
Layer=ground
Report=VirusVictimSwell
Scorch=yes
NumParticles=3
SpawnsParticle=VirusCloud1

[VTEXPLOD]
Crater=yes
Report=ExplosionApocalypse
Normalized=yes
Translucent=yes
UseNormalLight=yes

[VTMUZZLE]
Normalized=yes

[VariableNames]
0=<Alternate Start Location>
1=<Alternate Next Scenario>
2=<reserved2>
3=Smithsonian Destroyed
4=Lincoln Destroyed
5=Jefferson Destroyed
6=Washington Destroyed
7=SmithCastle Destroyed
8=Completed 3B
9=Prisoners Freed
10=Train Stolen
11=Completed 9B
12=Machineshop
13=Hospital

[WA01X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
StartSound=WaterfallLoop
ShouldUseCellDrawer=true

[WA02X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldUseCellDrawer=true

[WA03X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldUseCellDrawer=true

[WA04X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldUseCellDrawer=true

[WAKE1]
Flat=yes
Rate=120
Layer=ground
DemandLoad=true
DetailLevel=2
Translucent=yes
YSortAdjust=-288

[WAKE2]
Flat=yes
Rate=120
Layer=ground
Theater=yes
DemandLoad=true
DetailLevel=2
Translucent=yes
YSortAdjust=-64

[WARPAWAY]
Flat=true
Rate=300
Layer=ground
Report=ChronoLegionKill
Translucent=yes
TranslucencyDetailLevel=1

[WARPIN]
Flat=yes
Rate=120
Layer=ground
Translucent=yes
YSortAdjust=-64

[WARPOUT]
Flat=yes
Rate=120
Layer=ground
Translucent=yes
YSortAdjust=-64

[WB01X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
StartSound=WaterfallLoop
ShouldUseCellDrawer=true

[WB02X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldUseCellDrawer=true

[WB03X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldUseCellDrawer=true

[WB04X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldUseCellDrawer=true

[WC01X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
StartSound=WaterfallLoop
ShouldUseCellDrawer=true

[WC02X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldUseCellDrawer=true

[WC03X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldUseCellDrawer=true

[WC04X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldUseCellDrawer=true

[WCCLOUD1]
Rate=375
Layer=Top
AltPalette=yes

[WCCLOUD2]
Rate=375
Layer=Top
AltPalette=yes

[WCCLOUD3]
Rate=375
Layer=Top
AltPalette=yes

[WCLBOLT1]
Layer=ground

[WCLBOLT2]
Layer=ground

[WCLBOLT3]
Layer=ground

[WD01X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
StartSound=WaterfallLoop
ShouldUseCellDrawer=true

[WD02X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldUseCellDrawer=true

[WD03X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldUseCellDrawer=true

[WD04X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldUseCellDrawer=true

[Waypoints]
0=214182
1=186211
2=182150
3=153178
4=147115
5=119144
6=28023
8=47051
9=55043
15=56052
16=51047
17=61057
18=52056
19=60048
21=220216

[XGRYMED1]
Report=Explosion15
Translucent=yes

[XGRYMED2]
Report=Explosion12
Translucent=yes

[XGRYSML1]
Report=Explosion13
Translucent=yes

[XGRYSML2]
Report=Explosion13
Translucent=yes

[YABRCK_A]
Rate=150
Image=YABRCK_A
Layer=ground
LoopEnd=7
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YABRCK_AD]
Rate=150
Image=YABRCK_A
Layer=ground
LoopEnd=15
LoopCount=-1
LoopStart=8
NewTheater=yes
Normalized=yes

[YACNST_A]
Rate=200
Layer=ground
Start=0
LoopEnd=3
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YACNST_AD]
Rate=200
Image=YACNST_A
Layer=ground
Start=3
LoopEnd=6
LoopCount=-1
LoopStart=3
NewTheater=yes
Normalized=yes

[YACNST_B]
Rate=200
Layer=ground
Shadow=yes
LoopEnd=18
LoopCount=1
LoopStart=0
NewTheater=yes
Normalized=yes

[YACNST_BD]
Rate=200
Image=YACNST_B
Layer=ground
Start=19
Shadow=yes
LoopEnd=36
LoopCount=1
LoopStart=19
NewTheater=yes
Normalized=yes

[YACNST_C]
Layer=ground
Shadow=yes
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YACNST_CD]
Image=YACNST_C
Layer=ground
Shadow=yes
LoopEnd=2
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[YAGNTC_E]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAGNTC_ED]
Rate=200
Image=YAGNTC_E
Layer=ground
Start=1
Shadow=yes
LoopEnd=2
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[YAGNTC_F]
End=31
Rate=200
Image=YAGNTC_F
Layer=ground
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes
StartSound=GeneticMutatorOpen

[YAGNTC_FD]
End=62
Rate=200
Image=YAGNTC_F
Layer=ground
Start=31
Shadow=yes
NewTheater=yes
Normalized=yes
StartSound=GeneticMutatorOpen

[YAGNTC_G]
Rate=400
Image=YAGNTC_F
Layer=ground
Start=15
Shadow=yes
LoopEnd=31
LoopCount=-1
LoopStart=15
NewTheater=yes
Normalized=yes
StartSound=GeneticMutatorReadyLoop

[YAGNTC_GD]
Rate=400
Image=YAGNTC_F
Layer=ground
Start=47
Shadow=yes
LoopEnd=62
LoopCount=-1
LoopStart=47
NewTheater=yes
Normalized=yes
StartSound=GeneticMutatorReadyLoop

[YAGNTC_H]
End=31
Rate=200
Image=YAGNTC_H
Layer=ground
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes

[YAGNTC_HD]
End=62
Rate=200
Image=YAGNTC_H
Layer=ground
Start=32
Shadow=yes
NewTheater=yes
Normalized=yes

[YAGNTC_P]
Rate=400
Image=YAGNTC_H
Layer=ground
Start=15
Shadow=yes
LoopEnd=16
LoopCount=-1
LoopStart=15
NewTheater=yes
Normalized=yes

[YAGNTC_PD]
Rate=400
Image=YAGNTC_H
Layer=ground
Start=47
Shadow=yes
LoopEnd=48
LoopCount=-1
LoopStart=47
NewTheater=yes
Normalized=yes

[YAGRND_A]
Rate=300
Image=YAGRND_A
Layer=ground
LoopEnd=11
LoopCount=-1
LoopStart=0
Normalized=yes

[YAGRND_AD]
Rate=400
Image=YAGRND_A
Layer=ground
LoopEnd=11
LoopCount=-1
LoopStart=0
Normalized=yes

[YAGRND_B]
Rate=400
Image=YAGRND_B
Layer=ground
Start=0
Shadow=yes
LoopEnd=48
LoopCount=1
LoopStart=0
Normalized=yes

[YAGRND_BD]
Rate=400
Image=YAGRND_B
Layer=ground
Start=49
Shadow=yes
LoopEnd=96
LoopCount=1
LoopStart=49
Normalized=yes

[YAGRND_C]
Rate=20
Image=YAGRND_C
Layer=ground
Shadow=yes
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAGRND_CD]
Rate=20
Image=YAGRND_C
Layer=ground
Shadow=yes
LoopEnd=2
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[YAGRND_D]
Rate=400
Image=YAGRND_B
Layer=ground
Start=0
Shadow=yes
LoopEnd=1
LoopCount=-1
LoopStart=0
Normalized=yes

[YAGRND_DD]
Rate=400
Image=YAGRND_B
Layer=ground
Start=49
Shadow=yes
LoopEnd=50
LoopCount=-1
LoopStart=49
Normalized=yes

[YAPOWR_A]
Rate=220
Image=YAPOWR_A
Layer=ground
Start=1
Shadow=yes
LoopEnd=8
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes
DetailLevel=2

[YAPOWR_AD]
Rate=220
Image=YAPOWR_A
Layer=ground
Start=9
Shadow=yes
LoopEnd=16
LoopCount=-1
LoopStart=9
Normalized=yes
DetailLevel=2

[YAPOWR_B]
Rate=220
Image=YAPOWR_B
Layer=ground
Start=1
Shadow=yes
LoopEnd=8
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes
DetailLevel=2

[YAPOWR_BD]
Rate=220
Image=YAPOWR_B
Layer=ground
Start=9
Shadow=yes
LoopEnd=16
LoopCount=-1
LoopStart=9
Normalized=yes
DetailLevel=2

[YAPOWR_C]
Rate=175
Image=YAPOWR_C
Layer=ground
Start=0
Shadow=yes
LoopEnd=5
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=2

[YAPOWR_CD]
Rate=175
Image=YAPOWR_C
Layer=ground
Start=6
Shadow=yes
LoopEnd=10
LoopCount=-1
LoopStart=6
Normalized=yes
DetailLevel=2

[YAPPET_A]
Rate=170
Image=YAPPET_A
Layer=ground
Start=0
Shadow=yes
LoopEnd=5
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=2

[YAPPET_AD]
Rate=170
Image=YAPPET_A
Layer=ground
Start=6
Shadow=yes
LoopEnd=10
LoopCount=-1
LoopStart=6
Normalized=yes
DetailLevel=2

[YAPPET_E]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAPPET_ED]
Rate=200
Image=YAPPET_E
Layer=ground
Start=1
Shadow=yes
LoopEnd=2
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[YAPPET_F]
End=19
Rate=200
Layer=ground
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes
StartSound=PsychicDominatorOpen

[YAPPET_FD]
End=38
Rate=200
Image=YAPPET_F
Layer=ground
Start=20
Shadow=yes
NewTheater=yes
Normalized=yes
StartSound=PsychicDominatorOpen

[YAPPET_G]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=8
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
StartSound=PsychicDominatorReadyLoop

[YAPPET_GD]
Rate=200
Image=YAPPET_G
Layer=ground
Start=9
Shadow=yes
LoopEnd=16
LoopCount=-1
LoopStart=9
NewTheater=yes
Normalized=yes
StartSound=PsychicDominatorReadyLoop

[YAPPET_H]
End=19
Rate=200
Layer=ground
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes

[YAPPET_HD]
End=38
Rate=200
Image=YAPPET_H
Layer=ground
Start=20
Shadow=yes
NewTheater=yes
Normalized=yes

[YAPSYT_A]
Rate=400
Image=YAPSYT_A
Layer=ground
Start=0
Shadow=yes
LoopEnd=26
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAPSYT_AD]
Rate=400
Image=YAPSYT_A
Layer=ground
Start=26
Shadow=yes
LoopEnd=52
LoopCount=-1
LoopStart=26
NewTheater=yes
Normalized=yes

[YAPSYT_B]
Rate=400
Image=YAPSYT_B
Layer=ground
Start=0
LoopEnd=26
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAPSYT_BD]
Rate=400
Image=YAPSYT_B
Layer=ground
Start=26
LoopEnd=52
LoopCount=-1
LoopStart=26
NewTheater=yes
Normalized=yes

[YAREFN_A]
Image=YAREFN_A
Layer=ground
Shadow=yes
LoopEnd=2
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAROCK_A]
End=20
Rate=200
Image=YAROCK_A
Layer=ground
Start=0
LoopEnd=20
LoopCount=-1
LoopStart=19
NewTheater=yes
Normalized=yes

[YATECH_A]
Rate=200
Layer=ground
LoopEnd=32
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YATECH_AD]
Rate=200
Image=YATECH_A
Layer=ground
LoopEnd=63
LoopCount=-1
LoopStart=33
NewTheater=yes
Normalized=yes

[YAWEAP_1]
Rate=400
Layer=ground
LoopEnd=0
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAWEAP_1D]
Rate=400
Image=YAWEAP_1
Layer=ground
Start=1
LoopEnd=1
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[YAWEAP_2]
Rate=400
Layer=ground
LoopEnd=0
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAWEAP_2D]
Rate=400
Image=YAWEAP_2
Layer=ground
Start=1
LoopEnd=1
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[YAWEAP_3]
Rate=400
Layer=ground
LoopEnd=0
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAWEAP_3D]
Rate=400
Image=YAWEAP_3
Layer=ground
Start=1
LoopEnd=1
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[YAWEAP_4]
Rate=400
Layer=ground
LoopEnd=0
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAWEAP_4D]
Rate=400
Image=YAWEAP_4
Layer=ground
Start=1
LoopEnd=1
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[YAWEAP_A]
Rate=200
Layer=ground
LoopEnd=7
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAWEAP_AD]
Rate=200
Image=YAWEAP_AD
Layer=ground
LoopEnd=7
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAYARD_A]
Rate=200
Image=YAYARD_A
Layer=ground
Start=0
Shadow=yes
LoopEnd=16
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAYARD_AD]
Rate=200
Image=YAYARD_A
Layer=ground
Start=17
Shadow=yes
LoopEnd=32
LoopCount=-1
LoopStart=17
NewTheater=yes
Normalized=yes

[YAYARD_C]
Rate=200
Layer=ground
Start=0
LoopEnd=16
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAYARD_CD]
Rate=200
Image=YAYARD_C
Layer=ground
Start=17
LoopEnd=32
LoopCount=-1
LoopStart=17
NewTheater=yes
Normalized=yes

[YAYARD_D]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=16
LoopCount=1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAYARD_DD]
Rate=200
Image=YAYARD_D
Layer=ground
Start=17
Shadow=yes
LoopEnd=32
LoopCount=1
LoopStart=17
NewTheater=yes
Normalized=yes

[YAYARD_S]
Rate=200
Image=YAYARD_S
Layer=ground
Start=0
Shadow=yes
LoopEnd=16
LoopCount=1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAYARD_S2]
Rate=200
Image=YAYARD_S
Layer=ground
Start=0
Shadow=yes
LoopEnd=16
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAYARD_S2D]
Rate=200
Image=YAYARD_S
Layer=ground
Start=17
Shadow=yes
LoopEnd=32
LoopCount=-1
LoopStart=17
NewTheater=yes
Normalized=yes

[YAYARD_S3]
Rate=200
Image=YAYARD_S
Layer=ground
Start=0
Shadow=yes
LoopEnd=16
LoopCount=1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAYARD_S3D]
Rate=200
Image=YAYARD_S
Layer=ground
Start=17
Shadow=yes
LoopEnd=32
LoopCount=1
LoopStart=17
NewTheater=yes
Normalized=yes

[YAYARD_SD]
Rate=200
Image=YAYARD_S
Layer=ground
Start=17
Shadow=yes
LoopEnd=32
LoopCount=1
LoopStart=17
NewTheater=yes
Normalized=yes

[YURBLANK]
Trailer=YURICNTL

[YURICNTL]
Rate=450

[YURIDIE]
Layer=ground
Report=InfantryPsyCrush
Scorch=yes

[YURIX]
Cameo=YYPRICON
Crawls=yes
FireUp=6
AltCameo=YYPRUICO
Sequence=YuriXSequence
Remapable=yes
PrimaryFireFLH=10,0,195
SecondaryFireFLH=10,0,195

[YuriCountry]
IQ=0
Edge=North
Name=YuriCountry
Side=ThirdSide
Color=DarkRed
Allies=YuriCountry
Prefix=B
Suffix=Soviet
UIName=Name:YuriCountry
Country=YuriCountry
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[YuriPrSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Cheer=307,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
Deploy=292,7,0
FireUp=164,6,6
Deployed=299,2,0
Undeploy=301,6,0
FireProne=212,6,6

[YuriSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Cheer=308,8,0,S
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
Deploy=292,7,0
FireUp=164,6,6
Deployed=299,2,0
Paradrop=307,1,0
Undeploy=301,6,0
FireProne=212,6,6

[YuriXSequence]
Up=276,2,2
Die1=134,20,0
Die2=154,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Swim=8,6,6
Walk=8,6,6
Cheer=280,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
Tread=0,1,1
Deploy=265,7,0
FireUp=169,6,6
WetDie1=134,20,0
WetDie2=154,15,0
Deployed=272,2,0
Paradrop=0,1,1
Undeploy=274,6,0
WetIdle1=56,15,0,S
WetIdle2=71,15,0,E
FireProne=217,6,6
WetAttack=169,6,6

[ZBOMB]
Voxel=yes



[Digest]
1=MAYVqKRRpYxsBB4z1DOqHiJdM9M=

