[Header]
Width=65
Height=195
StartX=223
StartY=40
Waypoint1=233,56
Waypoint2=278,56
Waypoint3=277,85
Waypoint4=233,85
Waypoint5=277,123
Waypoint6=233,123
Waypoint7=245,198
Waypoint8=268,198
NumberStartingPoints=8

[105mm]
ROF=60
Anim=GUNFIRE
Range=5
Speed=40
Bright=yes
Damage=65
Report=GrizzlyTankAttack
Warhead=AP
Projectile=Cannon

[105mmE]
ROF=50
Anim=VTMUZZLE
Burst=2
Range=5
Speed=40
Bright=yes
Damage=65
Report=GrizzlyTankAttack
Warhead=GRIZAPE
Projectile=Cannon

[120HE]
ROF=50
Anim=GUNFIRE
Range=5.75
Speed=40
Bright=yes
Damage=80
Report=RhinoTankAttack
Warhead=HowitzerWH
Projectile=Cannon

[120mm]
ROF=65
Anim=GUNFIRE
Range=5.75
Speed=40
Bright=yes
Damage=90
Report=RhinoTankAttack
Warhead=AP
Projectile=Cannon

[120mmE]
ROF=65
Anim=VTMUZZLE
Burst=2
Range=5.75
Speed=40
Bright=yes
Damage=90
Report=RhinoTankAttack
Warhead=RHINAPE
Projectile=Cannon

[120mmx]
ROF=80
Anim=APMUZZLE
Burst=2
Range=5.75
Speed=40
Bright=yes
Damage=100
Report=ApocalypseAttackGround
Warhead=ApocAP
Projectile=Cannon

[120mmxE]
ROF=80
Anim=VTMUZZLE
Burst=4
Range=5.75
Speed=40
Bright=yes
Damage=100
Report=ApocalypseAttackGround
Warhead=ApocAPE
Projectile=Cannon

[155mm]
ROF=110
Anim=GUNFIRE
Range=8
Speed=10
Damage=60
Lobber=no
Report=DestroyerAttack
Warhead=ARTYHE
Projectile=Ballistic
MinimumRange=0

[155mmE]
ROF=110
Anim=GUNFIRE
Burst=2
Range=8
Speed=10
Damage=60
Lobber=no
Report=DestroyerAttack
Warhead=ARTYHE
Projectile=Ballistic
MinimumRange=0

[160mm]
ROF=100
Anim=GUNFIRE
Range=12
Speed=10
Damage=90
Lobber=no
Report=SeigeChopperAttackDeployed
Warhead=SCHOPWH
Projectile=Ballistic
MinimumRange=0

[160mmE]
ROF=100
Anim=GUNFIRE
Burst=2
Range=12
Speed=10
Damage=90
Lobber=no
Report=SeigeChopperAttackDeployed
Warhead=SCHOPWH
Projectile=Ballistic
MinimumRange=0

[20mm]
ROF=30
Range=5
Speed=100
Damage=25
Report=RocketeerAttack
Warhead=SSA
Projectile=Invisible3

[20mmE]
ROF=5
Range=5
Speed=100
Damage=25
Report=RocketeerAttack
Warhead=SSA
Projectile=Invisible3

[20mmRapid]
ROF=20
Anim=GUNFIRE
Range=5.5
Speed=100
Damage=30
Report=WarMinerAttack
Warhead=HARVWH
Projectile=InvisibleLow

[20mmRapidE]
ROF=50
Anim=GUNFIRE
Range=5.75
Speed=40
Bright=yes
Damage=50
Report=RhinoTankAttack
Warhead=HowitzerWH
Projectile=Cannon

[4TNKTURRET]
Name=Mammoth Tank Turret
Damage=30
MaxZVel=38.0
MinZVel=30.0
Warhead=TankOGas
Duration=100
MaxXYVel=8.0
Elasticity=0.0
ExpireAnim=TWLT036
ShareSource=4TNK
DamageRadius=50
ShareTurretData=yes
MaxAngularVelocity=14.0
MinAngularVelocity=10.0

[75mm]
ROF=40
Anim=GUNFIRE
Range=6
Speed=40
Bright=yes
Damage=35
Warhead=AP
Projectile=Cannon

[90mm]
ROF=30
Anim=GUNFIRE
Range=5.75
Speed=40
Bright=yes
Damage=75
Report=LightTankAttack
Warhead=AP
Projectile=Cannon

[90mmE]
ROF=30
Anim=VTMUZZLE
Burst=2
Range=5.75
Speed=40
Bright=yes
Damage=75
Report=LightTankAttack
Warhead=GRIZAPE
Projectile=Cannon

[AAGattCann]
ROF=16
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=2
Range=12
Speed=100
Damage=30
Report=GattlingGunAttackLoop1
Warhead=GattWH
Projectile=Invisible4

[AAGattCann2]
ROF=8
Anim=GUNFIRE
Burst=2
Range=12
Speed=100
Damage=30
Report=GattlingGunAttackLoop2
Warhead=GattWH
Projectile=Invisible4

[AAGattCann3]
ROF=4
Anim=VTMUZZLE
Burst=2
Range=12
Speed=100
Damage=30
Report=GattlingGunAttackLoop3
Warhead=GattWH
Projectile=Invisible4

[AAGattling]
ROF=16
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=2
Range=8
Speed=100
Damage=25
Report=GattlingGunAttackLoop1
Warhead=GattWH
Projectile=Invisible4

[AAGattling2]
ROF=8
Anim=GUNFIRE
Burst=2
Range=8
Speed=100
Damage=30
Report=GattlingGunAttackLoop2
Warhead=GattWH
Projectile=Invisible4

[AAGattling2E]
ROF=8
Anim=GUNFIRE
Burst=2
Range=8
Speed=100
Damage=25
Report=GattlingGunAttackLoop2
Warhead=GattWH
Projectile=Invisible4

[AAGattling3]
ROF=4
Anim=VTMUZZLE
Burst=2
Range=8
Speed=100
Damage=40
Report=GattlingGunAttackLoop3
Warhead=GattWH
Projectile=Invisible4

[AAGattling3E]
ROF=4
Anim=VTMUZZLE
Burst=2
Range=8
Speed=100
Damage=25
Report=GattlingGunAttackLoop3
Warhead=GattWH
Projectile=Invisible4

[AAGattlingE]
ROF=16
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=2
Range=8
Speed=100
Damage=25
Report=GattlingGunAttackLoop1
Warhead=GattWH
Projectile=Invisible4

[AAHeatSeeker]
AA=yes
AG=no
Arm=2
ROT=80
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=yes
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[AAHeatSeeker2]
AA=yes
AG=yes
Arm=2
ROT=60
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=no
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[AAHeatSeeker3]
AA=yes
AG=yes
Arm=2
ROT=16
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=yes
SubjectToWalls=yes
SubjectToCliffs=no
SubjectToElevation=no

[ADOG]
Pip=white
Cost=200
Name=Allied Attack Dog
Size=1
Armor=none
Cameo=ADOGICON
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=9
Speed=8
Crawls=no
FireUp=6
Points=10
UIName=Name:DOG
IFVMode=0
Natural=yes
Primary=GoodTeeth
Soylent=100
AltCameo=ADOGUICO
Bombable=yes
Category=Soldier
DieSound=DogDie
NotHuman=yes
Sequence=DogSequence
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=VirtualScanner
TechLevel=2
Trainable=no
VoiceMove=DogMove
CrushSound=InfantrySquish
ThreatPosed=20
VoiceAttack=DogAttackCommand
VoiceSelect=DogSelect
MovementZone=Infantry
PhysicalSize=1
Prerequisite=Barracks
VoiceFeedback=DogFear
DetectDisguise=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=6
PrimaryFireFLH=0,0,0
ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry
ImmuneToPsionics=yes
LeadershipRating=7
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
ImmuneToRadiation=no
ReselectIfLimboed=yes
DefaultToGuardArea=yes
VoiceSpecialAttack=DogMove
RejoinTeamIfLimboed=yes
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[ADOGJUMP]
AA=no
Arm=2
ROT=8
Image=ADOGP
Ranged=yes
Shadow=no
Proximity=yes
FirersPalette=yes
SubjectToWalls=yes
SubjectToCliffs=no
SubjectToElevation=no

[AEGIS]
ROT=1
Cost=1200
Name=Aegis Cruiser
Size=30
Armor=light
Cameo=AGISICON
Naval=yes
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=4
Voxel=yes
Crewed=no
Points=35
UIName=Name:AEGIS
Weight=4
Crusher=no
Primary=Medusa
Soylent=1200
Category=AFV
DieSound=
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MoveSound=AegisMoveStart
Remapable=yes
SpeedType=Float
TechLevel=7
ToProtect=yes
VoiceMove=AegisMove
CrateGoodie=no
ThreatPosed=25
VoiceAttack=AegisAttackCommand
VoiceSelect=AegisSelect
ElitePrimary=MedusaE
MovementZone=Water
Prerequisite=GAYARD,RADAR
SinkingSound=GenLargeWaterDie
LandTargeting=1
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=6
DistributedFire=yes
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
RadialFireSegments=10
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[AGGattling]
ROF=16
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=2
Range=5
Speed=100
Damage=25
Report=GattlingGunAttackLoop1
Warhead=GattWH
Projectile=Invisiblelow

[AGGattling2]
ROF=16
Anim=GUNFIRE
Burst=2
Range=5
Speed=100
Damage=25
Report=GattlingGunAttackLoop2
Warhead=SA
Projectile=Invisiblelow

[AGGattling2E]
ROF=16
Anim=GUNFIRE
Burst=2
Range=5
Speed=100
Damage=25
Report=GattlingGunAttackLoop2
Warhead=SA
Projectile=Invisiblelow

[AGGattling3]
ROF=16
Anim=VTMUZZLE
Burst=2
Range=5
Speed=100
Damage=25
Report=GattlingGunAttackLoop3
Warhead=SSA
Projectile=Invisiblelow

[AGGattling3E]
ROF=16
Anim=VTMUZZLE
Burst=2
Range=5
Speed=100
Damage=25
Report=GattlingGunAttackLoop3
Warhead=SSA
Projectile=Invisiblelow

[AGGattlingE]
ROF=16
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=2
Range=5
Speed=100
Damage=25
Report=GattlingGunAttackLoop1
Warhead=GattWH
Projectile=Invisiblelow

[AI]
AALimit=10
AARatio=.14
EWGates=GADUMY
NSGates=GADUMY
Paranoid=yes
WarLimit=2
WarRatio=.1
BuildTech=NATECH,GATECH,YATECH
PathDelay=.01
BuildConst=GACNST,NACNST,YACNST
BuildDummy=GAPILL,NALASR,YAGGUN
BuildPower=NAPOWR,GAPOWR,YAPOWR
BuildRadar=GAAIRC,NARADR,AMRADR,NAPSIS
PatrolScan=.016
TeslaLimit=10
TeslaRatio=.16
AttackDelay=0.5
BaseSizeAdd=3
BuildWeapons=GAWEAP,NAWEAP,YAWEAP
DefenseLimit=40
DefenseRatio=.4
HelipadLimit=2
HelipadRatio=.1
PowerSurplus=50
AIBaseSpacing=1
AirstripLimit=0
AirstripRatio=.12
BarracksLimit=2
BarracksRatio=.16
BuildBarracks=NAHAND,GAPILE,YABRCK
BuildRefinery=NAREFN,GAREFN,YAREFN
CompEasyBonus=no
ConcreteWalls=GAWALL,NAWALL,GAFWLL
CreditReserve=100
RefineryLimit=4
RefineryRatio=.16
AttackInterval=0.5
AutocreateTime=1
BuildNavalYard=NAYARD,GAYARD,YAYARD
GDIWallDefense=6
PowerEmergency=75%
InfantryReserve=50000
InfantryBaseMult=1
BlockagePathDelay=60
ThirdBaseDefenses=YAGGUN,YAPSYT,NATBNK
AlliedBaseDefenses=GAPILL,ATESLA,NASAM
SovietBaseDefenses=NALASR,NABNKR,TESLA,NAFLAK
NeutralTechBuildings=CAAIRP,CATHOSP,CAOILD,CAOUTP,CAMACH,CAPOWR
AIForcePredictionFudge=5,25,80
MaximumBaseDefenseValue=60
GDIBaseDefenseCoefficient=1.5
GDIWallDefenseCoefficient=3
NodBaseDefenseCoefficient=1.2
ComputerBaseDefenseResponse=3

[AKM]
ROF=20
Range=7
Speed=100
Damage=65
Report=BorisAttack
Warhead=BORISWH
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[AKME]
ROF=20
Range=9
Speed=100
Damage=90
Report=BorisAttack
Warhead=BORISWH
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[ALL]
Pip=yellow
Cost=10
Name=Animal Alligator
Size=2
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=no
FireUp=5
Points=1
UIName=Name:Alligator
IFVMode=12
Natural=yes
Nominal=yes
Primary=AlligatorBite
Soylent=200
Category=Soldier
DieSound=AlligatorDie
NotHuman=yes
Sequence=AnimalSequence
Strength=200
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=no
Secondary=VirtualScanner
TechLevel=-1
Trainable=no
VoiceMove=AlligatorMove
ThreatPosed=2
VoiceAttack=AlligatorAttackCommand
VoiceSelect=AlligatorSelect
MovementZone=Infantry
PhysicalSize=1
Insignificant=no
VoiceFeedback=
VoiceSpecialAttack=AlligatorMove
AllowedToStartInMultiplayer=no

[AMBU]
ROT=5
Cost=0
Name=Ambulance
Size=4
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:AMBU
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[AMCV]
ROT=5
Cost=3000
Name=Allied Construction Vehicle
Size=6
Armor=heavy
Image=MCV
Owner=British,French,Germans,Americans,Alliance
Sight=6
Speed=4
Crewed=yes
Points=60
UIName=Name:AMCV
Weight=3.5
Crusher=yes
Soylent=3000
Category=Support
DieSound=GenVehicleDie
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
MoveSound=MCVMoveStart
TechLevel=10
Trainable=no
VoiceMove=MCVAlliedMove
Bunkerable=no
CrateGoodie=yes
DeploySound=PlaceBuilding
DeploysInto=GACNST
ThreatPosed=0
VoiceAttack=MCVAlliedMove
VoiceSelect=MCVAlliedSelect
MovementZone=Normal
Prerequisite=GAWEAP,GADEPT
ZFudgeColumn=12
ZFudgeTunnel=15
VoiceFeedback=
OmniCrushResistant=yes
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys

[AMMOCRAT]
Name=Ammo Crates
Armor=wood
CanC4=no
Image=AMMO01
Owner=
Points=5
UIName=Name:AMMOCRAT
Nominal=yes
Explodes=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
TechLevel=-1
BaseNormal=no
Selectable=no
DamageSound=BuildingMetalDamaged
DeathWeapon=BarrelExplosion
ThreatPosed=10
Insignificant=yes
PlaceAnywhere=yes
SpecialThreatValue=1
EligibleForDelayKill=yes

[AMRADR]
Cost=1000
Name=Allied American Airforce Command Headquarters
Armor=steel
Image=GAAIRC
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Radar=yes
Sight=5
Crewed=yes
Points=70
UIName=Name:GAAIRC
Factory=AircraftType
Helipad=yes
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
TechLevel=3
Capturable=true
UnitReload=yes
AIBuildThis=yes
SuperWeapon=AmericanParaDropSpecial
ThreatPosed=0
Prerequisite=GAREFN,GACNST
NumberOfDocks=4
RequiredHouses=Americans
ImmuneToPsionics=no
DamageSmokeOffset=75, 270, 140
AIBasePlanningSide=0
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[AP]
Wall=yes
Wood=yes
Verses=25%,25%,15%,75%,100%,100%,65%,45%,60%,60%,100%
AnimList=S_CLSN16,S_CLSN22
InfDeath=3
CellSpread=.3
ProneDamage=50%
Conventional=yes
PercentAtMax=.5

[APACHE]
Name=

[APOC]
ROT=5
Cost=1750
Name=Apocalypse
Size=6
Armor=heavy
Image=MTNK
Owner=Russians,Confederation,Africans,Arabs
Sight=6
Speed=4
Crewed=no
Points=60
Turret=yes
UIName=Name:APOC
Weight=3.5
Crusher=yes
Primary=120mmx
Soylent=1750
Category=AFV
DieSound=GenVehicleDie
Explodes=yes
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=ApocalypseMoveStart
Secondary=MammothTusk
TechLevel=7
VoiceMove=ApocalypseMove
CrushSound=TankCrush
CrateGoodie=yes
SelfHealing=yes
TargetLaser=yes
ThreatPosed=40
VoiceAttack=ApocalypseAttackCommand
VoiceSelect=ApocalypseSelect
ElitePrimary=120mmxE
MovementZone=Destroyer
Prerequisite=NAWEAP,NATECH
ZFudgeColumn=9
ZFudgeTunnel=15
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[APSplash]
Wall=yes
Wood=yes
Verses=25%,25%,25%,75%,100%,100%,65%,65%,60%,25%,100%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
InfDeath=3
CellSpread=.5
ProneDamage=50%
Conventional=yes
PercentAtMax=.8

[APSplash2]
Wall=yes
Wood=yes
Verses=100%,100%,100%,75%,100%,100%,65%,65%,60%,25%,100%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
InfDeath=3
CellSpread=.5
ProneDamage=50%
Conventional=yes
PercentAtMax=.8

[ARND]
Pip=yellow
Cost=10
Name=Arnie Frankenfurter
Size=1
Armor=plate
Cameo=SHKICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=6
Crawls=yes
FireUp=2
Points=1
UIName=Name:ARND
IFVMode=4
Nominal=yes
Primary=TERMIGUN
Soylent=100
AltCameo=SHKUICO
Category=Civilian
Civilian=yes
DieSound=ArnoldDie
Sequence=HeroTwoSequence
Strength=200
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
Trainable=no
VoiceMove=ArnoldMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=0
VoiceAttack=ArnoldAttackCommand
VoiceSelect=ArnoldSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=ArnoldFear
PrimaryFireFLH=100,-25,135
SecondaryFireFLH=100,-25,135
VoiceSpecialAttack=ArnoldMove
PixelSelectionBracketDelta=-6
AllowedToStartInMultiplayer=no

[ARTYHE]
Wall=yes
Wood=yes
Bright=yes
Deform=15%
Rocker=yes
Verses=100%,80%,60%,100%,60%,60%,100%,100%,60%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
InfDeath=2
Tiberium=yes
CellSpread=1
ProneDamage=50%
Conventional=yes
PercentAtMax=.25
DeformThreshhold=120

[ASW]
ROT=5
Ammo=1
Cost=50
Name=Osprey
Armor=light
Cameo=PROICON
Owner=British,French,Germans,Americans,Alliance
Sight=2
Speed=12
Voxel=yes
Crewed=no
Points=10
UIName=Name:ASW
Primary=ASWBomb
Spawned=yes
Category=AirPower
DieSound=
Landable=yes
PipScale=Ammo
Strength=30
AuxSound1=OspreyTakeOff
AuxSound2=OspreyLanding
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
Secondary=ASWCollision
TechLevel=-1
VoiceMove=
GuardRange=30
PitchAngle=0
PitchSpeed=.9
ThreatPosed=10
VoiceAttack=
VoiceSelect=
MoveToShroud=yes
MovementZone=Fly
CrashingSound=OspreyDie
LandTargeting=1
VoiceFeedback=
NavalTargeting=2
PrimaryFireFLH=0,32,0
RadarInvisible=no
ImpactLandSound=GenAircraftCrash
ImmuneToPsionics=yes
MovementRestrictedTo=Water
DamageParticleSystems=SparkSys,SmallGreySSys

[ASWBomb]
ROF=3
Range=3
Speed=30
Damage=50
Report=OspreyAttack
Warhead=APSplash
Projectile=DepthCharge

[ASWCollision]
ROF=20
Range=3
Speed=30
Bright=yes
Damage=100
Report=OspreyCollision
Warhead=AP
Projectile=AAHeatSeeker2

[ASWLauncher]
ROF=150
Range=-2
Speed=10
Damage=1
Spawner=yes
Warhead=Special
OmniFire=yes
Projectile=ASWVirt

[ASWVirt]
AA=no
AG=no
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[ATESLA]
Cost=1500
Name=Allied Prism Cannon
Armor=steel
Image=GAPRIS
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-75
Sight=8
Crewed=no
Points=30
Turret=no
UIName=Name:ATESLA
Powered=yes
Primary=PrismShot
Adjacent=2
BuildCat=Combat
Strength=600
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Secondary=PrismSupport
TechLevel=6
BaseNormal=no
Capturable=false
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=40
AntiAirValue=0
Prerequisite=POWER,RADAR,GACNST
WorkingSound=PowerOn
IsBaseDefense=yes
Overpowerable=false
AntiArmorValue=25
NotWorkingSound=PowerOff
ImmuneToPsionics=no
AntiInfantryValue=25
DamageSmokeOffset=96, 64, 112
TurretAnimZAdjust=-100
AIBasePlanningSide=0
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[ATGUN]
ROF=60
Anim=GUNFIRE
Range=5
Speed=60
Bright=yes
Damage=65
Report=LasherTankAttack
Warhead=AP
Projectile=Cannon

[ATGUNE]
ROF=50
Anim=VTMUZZLE
Burst=2
Range=5
Speed=60
Bright=yes
Damage=65
Report=TankDestroyerAttack
Warhead=RHINAPE
Projectile=Cannon

[Aboreus]
Name=Tiberium Aboreus
Color=NeonBlue
Image=4
Power=0
Value=25
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
Growth=2200
Spread=2200
GrowthPercentage=.06
SpreadPercentage=.06

[AirToGroundMissile]
AA=no
AG=yes
Arm=2
ROT=100
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=no
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[AircraftTypes]
1=APACHE
2=ORCA
3=HORNET
4=V3ROCKET
5=ASW
6=DMISL
7=PDPLANE
8=BEAG
9=CARGOPLANE
10=BPLN
11=SPYP
12=CMISL

[AirstrikeFlare]
Rocker=no
Sparky=no
Verses=0%,0%,0%,0%,0%,0%,1%,1%,1%,0%,0%
Airstrike=yes

[AlligatorBite]
ROF=30
Range=1.5
Speed=100
Damage=30
Report=AlligatorAttack
Warhead=HollowPoint
Projectile=InvisibleLow
CellRangefinding=yes

[AmericanParaDropSpecial]
Name=American Paratrooper Drop
Type=AmerParaDrop
Action=AmerParaDrop
UIName=Name:APara
IsPowered=false
ShowTimer=no
RechargeTime=4
SidebarImage=APARICON
SuspendVoice=
ChargingVoice=
RechargeVoice=
ImpatientVoice=
DisableableFromShell=no

[Animations]
1=TWLT100
3=ELECTRO
22=H2O_EXP1
23=H2O_EXP2
24=H2O_EXP3
25=PARACH
26=PARABOMB
28=RING
29=OLD_001
30=PIFF
31=PIFFPIFF
42=GUNFIRE
47=MONEY
48=MLTIMISL
49=HEALONE
50=HEALALL
51=ARMOR
52=CHEMISLE
53=CLOAK
54=FIREPOWR
63=MGUN-N
64=MGUN-NE
65=MGUN-E
66=MGUN-SE
67=MGUN-S
68=MGUN-SW
69=MGUN-W
70=MGUN-NW
72=VETERAN
73=REVEAL
74=SHROUDX
82=GAPOWR_A
83=GAPOWR_AD
84=NARADR_A
85=NARADR_AD
90=GAWEAP_1
91=GAWEAP_2
92=GAWEAP_A
93=GAWEAP_B
94=OLD_002
95=OLD_003
96=GAPILE_A
97=OLD_004
98=NAPULS_A
99=GACTWR_A
100=GACTWR_B
101=GACTWR_C
102=GACTWR_D
103=OLD_005
104=GAWEAP_1
105=GAWEAP_2
106=GAWEAP_A
107=GAWEAP_BD
113=NASTLH_A
114=NASTLH_AD
115=OLD_006
116=GACNST_A
117=GACNST_AD
118=GACNST_B
119=OLD_007
120=OLD_008
121=OLD_009
122=OLD_010
123=OLD_011
124=OLD_012
125=OLD_013
126=NATMPL_A
127=OLD_014
128=OLD_015
129=OLD_016
130=OLD_017
131=GAHPAD_A
132=GAHPAD_AD
133=GAPOWR_B
134=GADEPT_A
135=GADEPT_AD
136=GADEPT_B
137=GATECH_A
138=GATECH_AD
139=OLD_018
143=OLD_019
144=OLD_020
145=OLD_021
146=OLD_022
147=OLD_023
148=OLD_024
149=OLD_025
150=OLD_026
151=OLD_027
152=OLD_028
153=OLD_029
154=OLD_030
155=OLD_031
156=NAPOST_A
157=NAPOST_AD
158=NAPOST_B
159=WA01X
160=WA02X
161=WA03X
162=WA04X
163=WB01X
164=WB02X
165=WB03X
166=WB04X
167=WC01X
168=WC02X
169=WC03X
170=WC04X
171=WD01X
172=WD02X
173=WD03X
174=WD04X
176=OLD_032
180=GADEPT_D
181=GADEPT_DD
182=GASILO_A
183=GASILO_AD
184=GASILO_B
185=GASILO_BD
186=NAPOWR_A
187=NAPOWR_AD
188=CAHOSP_A
189=NAAPWR_A
190=NAAPWR_AD
191=GASPOT_A
192=GASPOT_AD
193=CTDAM_A
194=CTDAM_AD
195=TUNTOP01
196=TUNTOP02
197=TUNTOP03
198=TUNTOP04
199=NTPYRA_A
200=NTPYRA_AD
202=OLD_033
208=PULSBALL
209=GAFSDF_A
213=OLD_034
214=GADPSA_A
215=OLD_035
216=OLD_036
218=CAARAY_A
219=CAARAY_B
220=CAARAY_C
221=CAARAY_CD
222=CAARAY_D
223=CAARAY_DD
224=GAICBM_A
225=OLD_037
226=NAHPAD_A
227=NAHPAD_AD
236=CARYLAND
237=DROPLAND
240=TWLT026
241=TWLT036
242=TWLT050
243=TWLT070
244=TWLT100
245=TWLT070T
246=TWLT100I
250=S_BANG16
251=S_BANG24
252=S_BANG34
253=S_BANG48
260=S_BRNL20
261=S_BRNL30
262=S_BRNL40
263=S_BRNL58
270=S_CLSN16
271=S_CLSN22
272=S_CLSN30
273=S_CLSN42
274=S_CLSN58
280=S_TUMU22
281=S_TUMU30
282=S_TUMU42
283=S_TUMU60
290=RING1
291=IONBEAM
292=SQDG_N
293=SQDG_NE
294=SQDG_E
295=SQDG_SE
296=SQDG_S
297=SQDG_SW
298=SQDG_W
299=SQDG_NW
300=SQDG
301=FIRE01
302=FIRE02
303=FIRE03
307=GARADR_A
308=GARADR_AD
309=NASAM_A
310=EMP_FX01
311=SMKPUFF
312=V3TRAIL
313=V3TAKOFF
314=NUKEANIM
315=NUKEBALL
316=HTRKPUFF
317=IRONFX
318=IRONBLST
321=WARPIN
322=WARPOUT
323=WARPAWAY
324=GAREFNBB
325=GAREFNL1
326=GAREFNL2
327=GAREFNL3
328=GAREFNOR
329=CAGRD1_A
330=GAREFNL4
331=YAPOWR_A
332=YAPOWR_AD
333=GAROBO_A
334=YACNST_C
500=INFDIE
510=DBRIS1LG
511=DBRIS1SM
512=DBRIS2LG
513=DBRIS2SM
514=DBRIS3LG
515=DBRIS3SM
516=DBRIS4LG
517=DBRIS4SM
518=DBRIS5LG
519=DBRIS5SM
520=DBRIS6LG
521=DBRIS6SM
522=DBRIS7LG
523=DBRIS7SM
524=DBRIS8LG
525=DBRIS8SM
526=DBRIS9LG
527=DBRIS9SM
528=DBRS10LG
529=DBRS10SM
550=DEATH_A
551=DEATH_B
552=DEATH_C
553=DEATH_D
554=DEATH_E
555=DEATH_F
556=DROPPOD
557=DROPPOD2
558=FLAMEGUY
559=YURIDIE
560=NUKEDIE
600=EXPLOSML
601=EXPLOMED
602=EXPLOLRG
603=XGRYMED1
604=XGRYMED2
605=XGRYSML1
606=XGRYSML2
612=OLD_038
613=WAKE1
614=WAKE2
618=BEACON
667=CHRONOFD
668=CHRONOTG
669=NUKETO
670=NUKEPUFF
700=CRYSTAL1
701=CRYSTAL2
702=CRYSTAL3
703=CRYSTAL4
704=BIGBLUE
705=SGRYSMK1
707=INVISO
708=NAPSIS_A
709=NAPSIS_AD
710=PSIWARN
711=GACNST_BD
712=GAYARD_A
713=OLD_039
714=OLD_040
720=UCFLASH
721=UCELEC
722=UCBLOOD
723=OLD_041
724=GAWEAP_3
725=GAWEAP_4
726=NAWEAP_3
727=NAWEAP_4
728=OLD_042
729=CAOILD_A
730=NAREFNL1
731=NAREFNL2
732=NAREFNL3
733=NAREFNL4
734=NACNST_A
735=NACNST_B
736=NACNST_C
737=NAREFNOR
738=NACLON_A
739=NANRCT_A
740=NATSLA_A
741=CHRONOBM
742=CHRONOAR
743=OLD_043
744=GACSPH_E
745=GACSPH_F
746=GACSPH_FD
747=GACSPH_G
748=GACSPH_H
749=GACSPH_HD
750=CAWSH12A
751=CAWSH12D
752=OLD_044
753=DBRI-WM1
754=DBRI-WM2
755=DBRI-WM3
756=NAMISL_E
757=NAMISL_F
758=NAMISL_G
759=NAMISL_H
763=CAAIRP_A
764=WCCLOUD1
765=WCCLOUD2
766=WCCLOUD3
767=WCLBOLT1
768=WCLBOLT3
769=OLD_045
770=EXPLOLB
771=CAUSFGL_A
772=DBRI-WM4
773=DBRI-WM5
774=DBRI-WM6
780=GAWETH_E
781=GAWETH_F
782=GAWETH_FD
783=GAWETH_G
784=GAWETH_H
785=GAWETH_HD
786=NAIRON_A
787=TWNK1
790=NAYARD_A
791=NAYARD_B
792=NAYARD_C
793=NAYARD_D
794=CAWS01DM
796=NATSLA_B
797=NATSLA_BD
798=GAPRIS_A
799=GAPRIS_AD
800=CHRONOSK
801=CAWA14DM
803=OLD_046
804=NACNST_BD
805=GAWEAP_AD
806=GAWEAP_1D
807=GAWEAP_2D
808=GAWEAP_3D
809=GAWEAP_4D
810=GACSPH_GD
811=GAAIRC_A
812=GAAIRC_AD
813=GAAIRC_B
814=GAAIRC_BD
815=GAAIRC_C
816=GAAIRC_CD
817=NAYARD_AD
818=NAYARD_BD
819=NAYARD_CD
820=NAYARD_DD
821=NATSLA_AD
822=CARUS01D
823=GACSPH_ED
824=NAREFNL1D
825=NAREFNL2D
826=NAREFNL3D
827=NAREFNL4D
828=NAWEAP_1
829=NAWEAP_2
830=NAWEAP_1D
831=NAWEAP_2D
832=NAWEAP_3D
833=NAWEAP_4D
834=NAWEAP_A
835=OLD_047
836=GAOREP_A
837=GAOREP_AD
841=CAPARS12D
844=CACHIG04D
845=OLD_048
846=NANRCT_AD
847=GASPST_A
848=GASPST_AD
849=NACLON_AD
850=CAWSH18A
851=NAIRON_AD
852=GAPILE_AD
853=GAYARD_C
854=GAYARD_CD
855=GAYARD_D
856=GAYARD_DD
857=GAYARD_AD
858=NAPSYA_A
859=NAPSYA_AD
860=NAPSYB_A
861=NAPSYB_AD
862=GADEPT_BD
863=GADEPT_C
864=GADEPT_CD
865=CAOUTP_A
866=CAOUTP_AD
867=CAOUTP_B
868=CAOUTP_BD
869=CAOUTP_C
870=CAOUTP_CD
871=CAOUTP_D
872=CAOUTP_DD
873=NADEPT_B
874=NADEPT_BD
875=NADEPT_C1
876=NADEPTBB
877=NADEPT_C2
878=NADEPT_C3
879=NADEPT_C4
880=NADEPT_C5
881=NADEPT_C6
882=CAMSC06A
883=CARUFGL_A
884=CAFRFGL_A
885=CAIRFGL_A
886=CACUFGL_A
888=CASKFGL_A
889=CALBFGL_A
890=CAWA19_A
891=CAWA19_AD
892=CASTL04DM
893=CAHOSP_AD
894=NACNST_CD
895=GAPRIS_B
896=GAPRIS_BD
897=GAGAP_A
898=GAGAP_AD
899=OLD_049
900=BEHIND
901=NACNST_AD
902=CAGEFGL_A
903=CAUKFGL_A
904=CAPOFGL_A
905=NAIRON_F
906=NAIRON_FD
907=NAIRON_H
908=NAIRON_HD
909=NAIRON_G
910=NAIRON_GD
911=NAIRON_E
912=NAIRON_ED
913=CANY04DM
914=KTSTLEXP
915=DEMTEXP
916=GCMUZZLE
917=VTEXPLOD
918=VTMUZZLE
919=CRIVEXP
920=CRIVEXP2
921=TSTIMPCT
922=BRRLEXP1
923=BRRLEXP2
924=GAYARD_S1
925=GAYARD_S2
926=GAYARD_S3
927=MININUKE
928=CAPR01DM
929=NAYARD_S1
930=NAYARD_S2
931=NAYARD_S3
932=NAMISL_ED
933=NAMISL_FD
934=NAMISL_GD
935=NAMISL_HD
936=GAAIRCBB
937=CAWA19_AG
938=CAPR11DM
939=ARRWDEST
940=ARRWN
941=ARRWS
942=ARRWE
943=ARRWW
944=ARRWNW
945=ARRWNE
946=ARRWSW
947=ARRWSE
948=CAMOV01_A
949=CAMOV01_AD
950=CAMOV02_A
951=CAMOV02_AD
952=CAOILD_F
953=CAOILD_AD
954=CAOUTP_F
955=CAHOSP_F
956=CAAIRP_F
957=SPEED
958=NAYARD_S1D
959=NAYARD_S2D
960=NAYARD_S3D
961=GAYARD_S1D
962=GAYARD_S2D
963=GAYARD_S3D
964=CAEAST01DM
965=YAPPET_E
966=YAPPET_ED
967=YAPPET_F
968=YAPPET_FD
969=YAPPET_G
970=YAPPET_GD
971=YAPPET_H
972=YAPPET_HD
973=OLD_050
975=VIRUSD
976=NAINDP_A
977=NAINDP_AD
978=OLD_051
979=OLD_052
980=YAGRND_A
981=YAGRND_AD
982=YAGRND_B
983=YAGRND_BD
984=YAGRND_C
985=YAGRND_CD
986=YAWEAP_1
987=YAWEAP_2
988=YAWEAP_3
989=YAWEAP_4
990=YAWEAP_A
991=YAWEAP_AD
992=NATBNK_A
993=NATBNK_B
994=NATBNK_A2
995=NATBNK_B2
996=NATBNK_AD
997=NATBNK_BD
998=NATBNK_A2D
999=NATBNK_B2D
1000=GENDEATH
1001=YAROCK_A
1002=YABRCK_A
1003=YAYARD_C
1004=YAYARD_CD
1005=YAYARD_A
1006=YAYARD_AD
1007=YAYARD_D
1008=YAYARD_DD
1009=YAYARD_S
1010=YAYARD_SD
1011=YAYARD_S2
1012=YAYARD_S2D
1013=YAYARD_S3
1014=YAYARD_S3D
1015=YAPSYT_A
1016=YAPSYT_AD
1017=YATECH_A
1018=YATECH_AD
1019=YAREFN_A
1020=SCHPDEPL
1021=YAGNTC_E
1022=YAGNTC_ED
1023=YAGNTC_F
1024=YAGNTC_FD
1025=YAGNTC_G
1026=YAGNTC_GD
1027=YAGNTC_H
1028=YAGNTC_HD
1029=YACNST_A
1030=YACNST_AD
1031=YACNST_B
1032=YACNST_BD
1033=CALND6_A
1034=CALND6_AD
1035=CATR03DM
1036=UCCONS
1037=UCINIT
1038=CASEAT02_A
1039=CASEAT02_AD
1040=MINDANIM
1041=DISKRAY
1042=PDFXCLD
1043=PDFXLOC
1044=OLD_053
1045=OLD_054
1046=CAPOWR_A
1047=CAPOWR_AD
1048=CALA10_A
1049=CALA10_AD
1050=CAMACH_F
1051=OLD_055
1052=YAGRND_D
1053=YAGRND_DD
1054=YACNST_CD
1055=FORCSHLD
1056=CATIME_A
1057=INITFIRE
1058=CDGAS
1059=CASLAB_A
1060=YAPOWR_B
1061=YAPOWR_C
1062=CASLAB_F
1063=YAPPET_A
1064=YAPPET_AD
1065=BRUTDIE
1066=YAGNTC_P
1067=YAGNTC_PD
1068=NANRCT_P
1069=NANRCT_PD
1070=YAPOWR_BD
1071=YAPOWR_CD

[AntiB]
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0%
Bullets=yes

[AntiPerson]
Verses=125%,100%,100%,0%,0%,0%,0%,0%,0%,100%,0%
Bullets=yes
InfDeath=7

[ApocAP]
Wall=yes
Wood=yes
Verses=25%,25%,25%,75%,100%,100%,100%,100%,70%,60%,100%
AnimList=APOCEXP
InfDeath=3
CellSpread=.3
ProneDamage=50%
Conventional=yes
PercentAtMax=.5

[ApocAPE]
Wall=yes
Wood=yes
Verses=100%,100%,100%,75%,100%,100%,100%,100%,70%,60%,100%
AnimList=VTEXPLOD
InfDeath=3
CellSpread=.3
ProneDamage=50%
Conventional=yes
PercentAtMax=.5

[Area Guard]
Rate=.040
AARate=.032
Recruitable=yes

[AssaultBolt]
ROF=25
Range=1.83
Speed=100
Damage=10
Report=TeslaTroopRechargeCoil
Warhead=ElectricAssault
Projectile=InvisibleLow
IsElectricBolt=true
IsAlternateColor=true

[AssaultCannon]
ROF=50
Range=5
Speed=100
Damage=40
Report=GIAttackDeployed
Warhead=SA
Projectile=InvisibleLow

[Attack]
Rate=.016
AARate=.016
Scatter=no

[AudioVisual]
Smoke=xxxx
GateUp=Dummy
FogRate=.01
Gravity=6
MovieOn=MovieOn
PoseDir=2
RadarOn=RadarOn
DigSound=NukeSiren
GateDown=Dummy
MovieOff=MovieOff
RadarOff=RadarOff
TeslaZap=
DeployDir=2
MovieTime=.06
SellSound=SellBuilding
StopSound=CommandBar
AllyReveal=yes
CheerSound=Cheer
ChuteSound=ParachuteDrop
CloakSound=NavalUnitEmerge
GameClosed=GameClosed
GuardSound=CommandBar
ScoldSound=MenuScold
ShroudGrow=no
ShroudRate=4
SpeakDelay=2
StormSound=WeatherIntro
CreditTicks=CreditUp,CreditDown
DeploySound=
EnemyHealth=yes
GUITabSound=MenuTab
GameForming=NewGame
GenericBeep=GenericBeep
SavourDelay=.1
ShakeScreen=400
SystemError=GenericBeep
TeslaCharge=TeslaCoilPowerUp
BerserkColor=4
BuildingDrop=PlaceBuilding
BuildingSlam=PlaceBuilding
ConditionRed=25%
Construction=Dummy
GUIOpenSound=MenuACBOpen
GenericClick=MenuClick
MessageDelay=.6
PlayerJoined=PlayerJoined
ScatterSound=CommandBar
SinkingSound=GenLargeWaterDie
TimerWarning=2
ActivateSound=
ChronoInSound=ChronoMinerTeleport
GUIBuildSound=MenuClick
GUICloseSound=MenuACBClose
IceGrowthRate=1.5
ChronoOutSound=ChronoMinerTeleport
CrateFireSound=CrateFirePower
CrateUnitSound=CrateFreeUnit
DropZoneRadius=4
ExtraUnitLight=.2
GUIMoveInSound=MenuSlideIn
IceCrackSounds=
MagnaBeamColor=255,200,255
NamedCivilians=no
OptionsChanged=OptionsChanged
ScoreAnimSound=ScoreEmblemSoundLoop
SpyPlaneCamera=SpyPlaneSnapshot
VoiceIFVRepair=IFVMove
BombAttachSound=CrazyIvanAttack
ChronoBeamColor=128,200,255
ConditionYellow=50%
CrateMoneySound=CrateMoney
CrateSpeedSound=CrateSpeed
CreateUnitSound=
DeactivateSound=
EliteFlashTimer=150
GUIMoveOutSound=MenuSlideOut
ImpactLandSound=
IncomingMessage=MessageText
LightningSounds=WeatherStrike
LocalRadarColor=0,255,0
SlavesFreeSound=SlaveWorkerLiberated
BombTickingSound=CrazyIvanBombTick
BuildingDieSound=BuildingGenericDie
CrateArmourSound=CrateArmor
CrateRevealSound=CrateReveal
ExecutePlanSound=
ForceShieldColor=6
GUICheckboxSound=MenuClick
ImpactWaterSound=ExplosionWaterLarge
IronCurtainColor=0
LaserTargetColor=4
MessageCharTyped=TextBleep
MindClearedSound=MindCleared
OreTwinkleChance=30
PlaceBeaconSound=BeaconPlaced
ScrollMultiplier=.07
AmbientChangeRate=.2
AmbientChangeStep=.2
CratePromoteSound=CratePromoted
DiskLaserChargeUp=FloatingDiscChargeUp
EnterGrinderSound=GrinderGrinding
GUIComboOpenSound=MenuACBOpen
LeaveGrinderSound=
RepairBridgeSound=BridgeRepaired
UpgradeEliteSound=UpgradeElite
BunkerWallsUpSound=TankBunkerUp
ExtraAircraftLight=.2
ExtraInfantryLight=.2
GUIComboCloseSound=MenuACBClose
GUIMainButtonSound=MenuClick
AirstrikeAbortSound=MIGMissionAborted
BuildingDamageSound=BuildingDamaged
CreateAircraftSound=
CreateInfantrySound=
FallBackCoefficient=0.1
IdleActionFrequency=.15
UpgradeVeteranSound=UpgradeVeteran
AirstrikeAttackVoice=MIGMove
BaseUnderAttackSound=BaseUnderAttackSiren
BunkerWallsDownSound=TankBunkerDown
EndPlanningModeSound=PlanningModeEnd
EnterBioReactorSound=BioReactorEnter
IceSolidifyFrameTime=1000
LeaveBioReactorSound=BioReactorEnter
SpyPlaneCameraFrames=16
YuriMindControlSound=YuriMindControl
BuildingRepairedSound=BuildingRepaired
DetailBufferZoneWidth=5
ShellButtonSlideSound=
SlaveMinerDeploySound=SlaveMinerDeploy
SpySatActivationSound=SpyUplinkOn
LineTrailColorOverride=0,0,0
StartPlanningModeSound=PlanningModeStart
WaypointAnimationSpeed=10
BuildingGarrisonedSound=BuildingGarrisoned
DetailMinFrameRateMovie=20
SlaveMinerUndeploySound=SlaveMinerDeploy
SpySatDeactivationSound=SpyUplinkOff
DetailMinFrameRateNormal=15
DirectRockingCoefficient=1.5
LetsDoTheTimeWarpInAgain=ChronoScreenSoundAgain
LetsDoTheTimeWarpOutAgain=ChronoScreenSound
PsychicRevealActivateSound=PsychicRevealActivate
AddPlanningModeCommandSound=PlanningModeAdd
GeneticMutatorActivateSound=GeneticMutatorActivate
MasterMindOverloadDeathSound=MasterMindOverloadVoice
PsychicDominatorActivateSound=PsychicDominatorActivate

[BAZOOKA]
ROF=60
Range=6
Speed=25
Damage=25
Report=FlakCannonAttack
Warhead=AP
Projectile=AAHeatSeeker2

[BCAB]
ROT=5
Cost=0
Name=Black Cab
Size=4
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:BlackCab
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[BEAG]
ROT=3
Ammo=1
Cost=1200
Dock=GAAIRC,AMRADR
Name=Black Eagle
Armor=light
Cameo=BEAGICON
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=14
Voxel=yes
Crewed=yes
Points=20
UIName=Name:BEAGLE
Fighter=yes
Primary=Maverick2
AltCameo=BEAGICON
Category=AirPower
DieSound=
Landable=yes
OmniFire=yes
PipScale=Ammo
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
MoveSound=BlackEagleMoveLoop
Remapable=yes
TechLevel=3
VoiceMove=BlackEagleMove
GuardRange=30
PitchAngle=0
PitchSpeed=1.1
ThreatPosed=20
VoiceAttack=BlackEagleAttackCommand
VoiceSelect=BlackEagleSelect
AirportBound=yes
CanRetaliate=no
ElitePrimary=Maverick2E
MoveToShroud=yes
MovementZone=Fly
Prerequisite=RADAR
CrashingSound=BlackEagleDie
VoiceCrashing=BlackEagleVoiceDie
EliteAbilities=STRONGER,FIREPOWER,ROF
RadarInvisible=no
RequiredHouses=Alliance
ImpactLandSound=GenAircraftCrash
CanPassiveAquire=no
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
PreventAttackMove=yes
ConsideredAircraft=yes
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[BFRT]
Name=

[BLUELAMP]
Name=Blue Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
AlphaImage=NONE
ThreatPosed=0
LightRedTint=0.01
Insignificant=yes
LightBlueTint=0.7
LightGreenTint=0,01
LightIntensity=0.01
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[BORIS]
Pip=red
Cost=1500
Name=Boris
Size=1
Armor=flak
Cameo=BRISICON
Owner=Russians,Confederation,Africans,Arabs
Sight=9
Speed=5
Crawls=no
FireUp=3
Points=50
UIName=Name:Boris
IFVMode=4
Primary=AKM
Soylent=750
AltCameo=BRISUICO
Category=Soldier
DieSound=BorisDie
Sequence=BorisSequence
Strength=200
Assaulter=no
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=Flare
TechLevel=9
VoiceMove=BorisMove
BuildLimit=1
CrushSound=InfantrySquish
UseOwnName=true
CreateSound=BorisCreated
SelfHealing=yes
ThreatPosed=25
VoiceAttack=BorisAttackCommand
VoiceSelect=BorisSelect
ElitePrimary=AKME
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND,NATECH
AirstrikeTeam=2
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=BorisFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=4
PrimaryFireFLH=100,0,100
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
ImmuneToPsionics=yes
LeadershipRating=8
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
AirstrikeTeamType=BPLN
EliteAirstrikeTeam=4
SpecialThreatValue=1
OpenTransportWeapon=0
AirstrikeRechargeTime=100
IsSelectableCombatant=yes
EliteAirstrikeTeamType=BPLN
ImmuneToPsionicWeapons=no
EliteAirstrikeRechargeTime=50
VoiceSecondaryWeaponAttack=BorisAirstrikeVoice
AllowedToStartInMultiplayer=no

[BORISWH]
Verses=200%,200%,100%,50%,50%,50%,1%,1%,1%,100%,100%
Bullets=yes
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=70%

[BOXES01]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BOXES02]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BOXES03]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BOXES04]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BOXES05]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BOXES06]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BOXES07]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BOXES08]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BOXES09]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BPLN]
ROT=2
Ammo=1
Name=Soviet MIG
Armor=light
Cameo=BPLNICON
FlyBy=true
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Speed=16
Voxel=yes
Crewed=yes
Points=30
UIName=Name:BPLN
Fighter=yes
Primary=Maverick3
Spawned=yes
AltCameo=BPLNICON
Category=AirLift
DieSound=
Landable=no
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=MigMoveLoop
Remapable=yes
TechLevel=-1
Trainable=no
PitchAngle=0
Selectable=no
DeathWeapon=BlimpBomb
ThreatPosed=0
CanRetaliate=no
ElitePrimary=Maverick3E
MoveToShroud=yes
MovementZone=Fly
CrashingSound=IntruderDie
VoiceCrashing=MigVoiceDie
PrimaryFireFLH=25,100,0
RadarInvisible=no
ImpactLandSound=GenAircraftCrash
CanPassiveAquire=no
ImmuneToPsionics=yes
LeadershipRating=10
DamageParticleSystems=SparkSys,SmallGreySSys
DeathWeaponDamageModifier=.1

[BRIDGE1]
Name=Bridge 1
Image=BRIDGE
Overrides=yes
RadarColor=115,115,115
LegalTarget=true
NoUseTileLandType=false

[BRIDGE2]
Name=Bridge 2
Image=BRIDGE
Overrides=yes
RadarColor=115,115,115
LegalTarget=true
NoUseTileLandType=false

[BRIDGEB1]
Name=Wood Bridge 1
Image=BRIDGB
Overrides=yes
RadarColor=115,115,115
LegalTarget=true
NoUseTileLandType=false

[BRIDGEB2]
Name=Wood Bridge 2
Image=BRIDGB
Overrides=yes
RadarColor=115,115,115
LegalTarget=true
NoUseTileLandType=false

[BRUTE]
Pip=white
Cost=500
Name=Yuri Brute
Size=2
Armor=plate
Cameo=BRUTICON
Owner=YuriCountry
Sight=8
Speed=6
Crawls=no
FireUp=6
Points=5
UIName=Name:Brute
IFVMode=0
Primary=Punch
Soylent=250
AltCameo=BRUTUICO
Category=Soldier
DieSound=BruteDie
Sequence=BruteSequence
Strength=200
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=Smash
TechLevel=5
Unnatural=yes
VoiceMove=BruteMove
CloseRange=yes
CrushSound=InfantrySquish
GuardRange=2
SelfHealing=yes
ThreatPosed=20
VoiceAttack=BruteAttackCommand
VoiceSelect=BruteSelect
ElitePrimary=PunchE
MovementZone=InfantryDestroyer
PhysicalSize=1
Prerequisite=YABRCK
ImmuneToVeins=yes
SecondaryFire=7
VoiceFeedback=BruteFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=SmashE
PrimaryFireFLH=100,-25,135
ImmuneToPsionics=yes
SecondaryFireFLH=100,-25,135
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
DefaultToGuardArea=yes
VoiceSpecialAttack=BruteMove
IsSelectableCombatant=yes
PixelSelectionBracketDelta=-8
AllowedToStartInMultiplayer=no

[BSUB]
ROT=2
Cost=2000
Name=Yuri Boomer
Size=20
Armor=heavy
Cameo=BSUBICON
Naval=yes
Owner=YuriCountry
Sight=8
Speed=5
Voxel=yes
Crewed=no
Points=30
Spawns=CMISL
Turret=no
UIName=Name:Boomer
Weight=4
Crusher=no
Primary=BoomerTorpedo
Sensors=yes
Soylent=2000
Category=AFV
DieSound=GenSmallWaterDie
Strength=1200
Cloakable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=64
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MoveSound=BoomerMoveStart
Remapable=yes
Secondary=CruiseLauncher
SpeedType=Float
TechLevel=2
Unnatural=yes
VoiceMove=BoomerMove
Underwater=yes
Accelerates=true
CrateGoodie=no
ThreatPosed=20
VoiceAttack=BoomerAttackWaterCommand
VoiceSelect=BoomerSelect
ElitePrimary=BoomerTorpedoE
MovementZone=Water
Prerequisite=YAYARD,RADAR
SensorsSight=8
SpawnsNumber=2
CloakingSpeed=1
LandTargeting=2
VoiceFeedback=SubFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=7
PrimaryFireFLH=225,65,0
SpawnRegenRate=80
SpawnReloadRate=0
SecondaryFireFLH=0,0,-40
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
SecondSpawnOffset=-70,0,0
TooBigToFitUnderBridge=true
VoiceSecondaryWeaponAttack=BoomerAttackLandCommand
AllowedToStartInMultiplayer=no

[BURNT01]
Burn=yes
Theater=yes

[BURNT02]
Burn=yes
Theater=yes

[BURNT03]
Burn=yes
Theater=yes

[BURNT04]
Burn=yes
Theater=yes

[BURNT05]
Burn=yes
Theater=yes

[BURNT06]
Burn=yes
Theater=yes

[BURNT07]
Burn=yes
Width=2
Theater=yes

[BURNT08]
Burn=yes
Width=2
Theater=yes

[BURNT09]
Burn=yes
Height=2
Theater=yes

[BURNT10]
Burn=yes
Height=2
Theater=yes

[BURNT11]
Burn=yes
Width=2
Height=2
Theater=yes

[BURNT12]
Burn=yes
Width=2
Height=2
Theater=yes

[BUS]
ROT=5
Cost=0
Name=School Bus
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:BUS
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
Passengers=5
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[BadTeeth]
ROF=30
Range=1.5
Speed=30
Damage=30
Report=DogAttack
Warhead=ParasiteDog
Projectile=DOGJUMP
LimboLaunch=yes
FireInTransport=no
CellRangefinding=yes

[Ballistic]
Image=120MM
Arcing=true
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes

[BarrelExplosion]
Anim=RING1
Damage=200
Warhead=OilExplosionWH
Projectile=Invisible

[Battering]
Wall=yes
Wood=yes
Verses=100%,100%,100%,0%,0%,0%,30%,30%,20%,200%,100%
InfDeath=10

[Beach]
Foot=0%
Float=0%
Hover=75%
Track=0%
Wheel=0%
Buildable=no
Amphibious=60%
FloatBeach=100%

[BearBite]
ROF=30
Range=1.5
Speed=100
Damage=30
Report=BearAttack
Warhead=HollowPoint
Projectile=InvisibleLow
CellRangefinding=yes

[BigGreySmokeSys]
Spawns=yes
Slowdown=.0025
HoldsWhat=LargeGreySmoke
BehavesLike=Smoke
ParticleCap=20
SpawnCutoff=15.0
SpawnFrames=10
SpawnRadius=10
SpawnTranslucencyCutoff=13.0

[BikeMissile]
ROF=60
Range=5
Speed=30
Damage=40
Report=SeawolfAttack
Warhead=AP
Projectile=HeatSeeker

[BlackHawkCannon]
ROF=40
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=6
Speed=100
Damage=35
Report=BlackOpsAttack
Warhead=SA
OmniFire=yes
Projectile=QuadShell

[BlackHawkCannonE]
ROF=40
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=6
Speed=100
Damage=40
Report=BlackOpsAttack
Warhead=SSA
OmniFire=yes
Projectile=QuadShell

[BlimpBomb]
ROF=50
Burst=1
Range=1.5
Speed=20
Damage=250
Report=KirovAttack
Warhead=BlimpHE
OmniFire=yes
Projectile=BlimpBombP
CellRangefinding=yes

[BlimpBombE]
ROF=50
Burst=1
Range=1.5
Speed=20
Damage=250
Report=KirovAttack
Warhead=KTSTLEXP
OmniFire=yes
Projectile=BlimpBombP
CellRangefinding=yes

[BlimpBombEffect]
ROF=50
Burst=1
Range=1.5
Speed=20
Damage=250
Report=KirovAttack
Warhead=BlimpHEEffect
OmniFire=yes
Projectile=BlimpBombP
CellRangefinding=yes

[BlimpBombP]
Arm=10
Image=ZBOMB
Shadow=no
Vertical=yes
Acceleration=1
DetonationAltitude=20000

[BlimpBombPE]
Arm=10
Image=ZBOMB
Shadow=no
Vertical=yes
Acceleration=1
ShrapnelCount=8
ShrapnelWeapon=SuperCometFragment
DetonationAltitude=20000

[BlimpHE]
Wall=yes
Wood=yes
Bright=yes
Rocker=yes
Sparky=no
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=2
Tiberium=yes
CellSpread=2
ProneDamage=70%
Conventional=yes
PercentAtMax=.5

[BlimpHEEffect]
Wall=yes
Wood=yes
Bright=yes
Rocker=yes
Sparky=no
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
AnimList=EXPLOMED
InfDeath=2
Tiberium=yes
CellSpread=2
ProneDamage=70%
Conventional=yes
PercentAtMax=.5

[Bomb]
ROF=10
Range=5
Speed=0
Damage=160
Floater=yes
Warhead=ORCAHE
Projectile=Cannon2

[BombDisarm]
BombDisarm=yes

[BoomerTorpedo]
ROF=120
Burst=2
Range=7
Speed=25
Damage=60
Report=BoomerAttack2
Warhead=APSplash2
Projectile=Torpedo
DecloakToFire=no

[BoomerTorpedoE]
ROF=120
Burst=4
Range=7
Speed=18
Damage=60
Report=BoomerAttack2
Warhead=APSplash2
Projectile=Torpedo
DecloakToFire=no

[BuildingTypes]
1=GAPOWR
2=GAREFN
3=GACNST
4=GAPILE
5=GASAND
6=GADEPT
7=GATECH
8=GAWEAP
9=CALAB
10=NAPOWR
11=NATECH
12=NAHAND
13=GAWALL
14=NARADR
15=NAWEAP
16=NAREFN
17=NAWALL
18=CAHSE07
19=NAPSIS
20=CASYDN01
21=NALASR
22=NASAM
23=CASYDN02
24=GAYARD
25=NAIRON
26=NACNST
27=NADEPT
28=GACSPH
29=GADUMY
30=GAWEAT
31=CABHUT
32=GALITE
33=REDLAMP
34=GRENLAMP
35=BLUELAMP
36=YELWLAMP
37=PURPLAMP
38=INORANLAMP
39=INGRNLMP
40=INREDLMP
41=INBLULMP
42=CITY01
43=CITY02
44=CITY03
45=CITY04
46=CITY05
47=CITY06
48=CAHOSP
49=INGALITE
50=INYELWLAMP
51=INPURPLAMP
52=NEGLAMP
53=NEGRED
54=TESLA
55=NAMISL
56=ATESLA
57=CAMACH
58=TSTLAMP
59=CASYDN03
60=AMMOCRAT
61=GAGREEN
62=NAYARD
63=GASPYSAT
64=GAGAP
65=GTGCAN
66=NANRCT
67=GAPILL
68=NAFLAK
69=CAOUTP
70=CATHOSP
71=CAAIRP
72=CAOILD
73=NACLON
74=GAOREP
75=CACITY01
76=CACITY02
77=CACITY03
78=CACITY04
79=CANEWY01
80=CANEWY04
81=CANEWY05
82=CASWST01
83=CATECH01
84=CATEXS01
85=CATEXS02
86=CAWASH01
87=CAFARM01
88=CAFARM02
89=CALIT01E
90=CALIT01N
91=CALIT01S
92=CALIT01W
93=CAMISC01
94=CAMISC02
95=CAMISC03
96=CAMISC04
97=CAPOL01E
98=CAPOL01N
99=CAPOL01S
100=CAPOL01W
101=CASIN01E
102=CASIN01N
103=CASIN01S
104=CASIN01W
105=CAPARS01
106=GAAIRC
107=CAFRMA
108=CAFRMB
109=CAWASH05
110=CAWASH04
111=CAWASH03
112=CAWASH07
113=CAWASH11
114=CAWSH12
115=CAWASH14
116=CAWASH09
117=CAWASH10
118=CAWASH13
119=CAARMY01
120=CAUSFGL
121=CAWASH08
122=CALIT03E
123=CALIT03N
124=CALIT03S
125=CALIT03W
126=CALIT02L
127=CALIT02R
128=CAHSE01
129=CAWT01
130=CATS01
131=CABARN02
132=CAWA2A
133=CAWA2B
134=CAWA2C
135=CAWA2D
136=AMRADR
137=CAPRS03
138=CAGARD01
139=CARUS01
140=CAMIAM01
141=CATRAN01
142=CAMIAM02
143=CANWY05
144=MAYAN
145=CAEUR1
146=CAEUR2
147=CAEUR04
148=CAMEX01
149=CARUS02A
150=CARUS02B
151=CARUS02C
152=CARUS02D
153=CARUS02E
154=CARUS02F
155=CANEWY06
156=CANEWY07
157=CANEWY08
158=CAPARS02
159=CAPARS08
160=CAPARS09
161=CARUS03
162=CANEWY10
163=CANEWY11
164=CANEWY12
165=CANEWY13
166=CANEWY14
167=CANEWY15
168=CANEWY16
169=CANEWY17
170=CANEWY18
171=CAPARS04
172=CAPARS05
173=CAPARS06
174=CAPARS07
175=CAWASH15
176=CAPARS10
177=CAPARS13
178=CAPARS14
179=CAGAS01
180=CAPARS11
181=CAPARS12
182=CAFARM06
183=CAMIAM04
184=NAPSYB
185=NAPSYA
186=CAIND01
187=CACOLO01
188=CANWY09
189=CANWY22
190=CANWY23
191=CANWY24
192=CANWY25
193=CANWY26
194=CATEXS03
195=CATEXS04
196=CATEXS05
197=CARUS02G
198=CACHIG04
199=CAMIAM03
200=CARUS07
201=CATEXS06
202=CATEXS07
203=CATEXS08
204=CACHIG01
205=CACHIG02
206=CACHIG03
207=CAWASH16
208=CAWASH17
209=CACHIG05
210=CAWASH19
211=CARUS08
212=CARUS09
213=CARUS10
214=CARUS11
215=CANEWY20
216=CANEWY21
217=CARUS04
218=CARUS05
219=CARUS06
220=CAMSC01
221=CAMSC02
222=CAMSC03
223=CAMSC04
224=CAMSC05
225=CAMSC06
226=CAMSC07
227=CAWASH18
228=CAEURO05
229=CAPARK01
230=CAPARK02
231=CAPARK03
232=CAHSE02
233=CAHSE03
234=CAHSE04
235=CASTRT01
236=CASTRT02
237=CASTL01
238=CASTL02
239=CASTL03
240=CASTL04
241=NAPSYA
242=CAHSE05
243=CAHSE06
244=CAMIAM05
245=CAMIAM06
246=CAMIAM07
247=CAFNCB
248=CAFNCW
249=CAMEX02
250=CAMEX03
251=CAMEX04
252=CAMEX05
254=CACHIG06
255=CAMSC08
256=CAMSC09
257=CAARMY02
258=CAARMY03
259=CAARMY04
260=TEMMORLAMP
261=TEMDAYLAMP
262=TEMDUSLAMP
263=TEMNITLAMP
264=SNOMORLAMP
265=SNODAYLAMP
266=SNODUSLAMP
267=SNONITLAMP
268=CAKRMW
269=CARUFGL
270=CAFRFGL
271=CATRAN02
272=CACUFGL
274=CASKFGL
275=CALBFGL
276=CAMIAM08
277=CAMISC05
278=CAMISC06
279=CASTL05A
280=CASTL05B
281=CASTL05C
282=CASTL05D
283=CASTL05E
284=CASTL05F
285=CASTL05G
286=CASTL05H
287=CAMSC10
288=CAGEFGL
289=CAUKFGL
290=CAWASH06
291=CAMSC11
292=CAMSC12
293=CAMSC13
294=CAPOFGL
295=CAMSC12A
296=CAMOV01
297=CAMOV02
298=CABUNK01
299=CABUNK02
300=CAFNCP
301=CASTRT03
302=CASTRT04
303=CASTRT05
305=YACNST
306=YAPOWR
307=YABRCK
308=YAWEAP
309=YAYARD
310=YADEPT
311=YATECH
312=GAFWLL
313=YAGGUN
314=YAPSYT
315=NAINDP
316=YAGRND
317=YAGNTC
318=CASLAB
319=CATIME
320=YAPPET
321=CALOND04
322=CALOND05
323=CALOND06
324=CAMOON01
325=CATRAN03
326=CAEAST01
327=CAEGYP01
328=CAEGYP02
329=CAEGYP03
330=CALA01
331=CALA02
332=CALA03
333=CALA04
334=CALA05
335=CALOND01
336=CALOND02
337=CALOND03
338=CAMORR01
339=CAMORR02
340=CAMORR03
341=CASANF01
342=CASANF02
343=CASANF03
344=CASANF04
345=CASANF05
346=CASEAT01
347=NATBNK
348=GAGATE_A
349=CASANF09
350=CASANF10
351=CASANF11
352=CASANF12
353=CASANF13
354=CASANF14
355=CASANF06
356=CASANF07
357=CASANF08
358=CASEAT02
359=YACOMD
360=YAPPPT
361=GAROBO
362=YAREFN
363=YAROCK
364=NABNKR
365=CASANF15
366=CASANF16
367=CASANF17
368=CASANF18
369=CASIN03E
370=CASIN03S
371=CAURB01
372=CAURB02
373=CAURB03
374=CAPOWR
375=CALA07
376=CAEGYP06
377=CALA08
378=CAEAST02
379=CABARR01
380=CABARR02
381=CAMORR04
382=CAMORR05
383=CALA09
384=CAEGYP04
385=CAEGYP05
386=CALA06
387=CAMORR06
388=CAMORR07
389=CAMORR08
390=CAMORR09
391=CAMORR10
392=CATIME01
393=CATIME02
394=CALA10
395=CALA11
396=CALA12
397=CALA13
398=CAPARK04
399=CAPARK05
400=CAPARK06
401=CALA14
402=CALA15
403=CABUNK03
404=CABUNK04
405=CALUNR01
406=CALUNR02

[CAAIRP]
Ammo=5
Name=Tech Airport
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CAAIRP
Nominal=yes
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
ActiveAnim=CAAIRP_A
Capturable=yes
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
Unsellable=yes
LeaveRubble=yes
SuperWeapon=ParaDropSpecial
RadarVisible=yes
ActiveAnimTwo=CAAIRP_F
Insignificant=yes
NeedsEngineer=yes
CaptureEvaEvent=EVA_AirfieldCaptured
ActiveAnimDamaged=CAAIRP_AD
ActiveAnimZAdjust=5
DamageFireOffset0=-3,5
DamageFireOffset1=-65,32
ActiveAnimTwoYSort=362
ActiveAnimTwoPowered=no
ActiveAnimTwoZAdjust=-100
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CAARMY01]
Name=Army Tent
Armor=wood
Owner=
Sight=6
Points=5
UIName=Name:CAARMY01
Nominal=yes
DieSound=Dummy
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x2
NewTheater=yes
CanBeHidden=False
DamageSound=Dummy
MuzzleFlash0=46,46
MuzzleFlash1=15,49
MuzzleFlash2=-20,30
MuzzleFlash3=39,50
MuzzleFlash4=0,44
MuzzleFlash5=60,42
MuzzleFlash6=-13,38
MuzzleFlash7=25,56
MuzzleFlash8=54,46
MuzzleFlash9=-6,43
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=8

[CAARMY02]
Name=Army Tent
Armor=wood
Owner=
Sight=6
Points=5
UIName=Name:CAARMY01
Nominal=yes
DieSound=Dummy
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
DamageSound=Dummy
MuzzleFlash0=10,16
MuzzleFlash1=-3,13
MuzzleFlash2=-15,7
MuzzleFlash3=18,13
MuzzleFlash4=-11,11
MuzzleFlash5=-16,4
MuzzleFlash6=14,15
MuzzleFlash7=2,16
MuzzleFlash8=-9,12
MuzzleFlash9=22,10
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=4

[CAARMY03]
Name=Army Tent
Armor=wood
Owner=
Sight=6
Points=5
UIName=Name:CAARMY01
Nominal=yes
DieSound=Dummy
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
DamageSound=Dummy
MuzzleFlash0=10,16
MuzzleFlash1=-3,13
MuzzleFlash2=-15,7
MuzzleFlash3=18,13
MuzzleFlash4=-11,11
MuzzleFlash5=-16,4
MuzzleFlash6=14,15
MuzzleFlash7=2,16
MuzzleFlash8=-9,12
MuzzleFlash9=22,10
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=0,9
MaxNumberOccupants=4

[CAARMY04]
Name=Army Tent
Armor=wood
Owner=
Sight=6
Points=5
UIName=Name:CAARMY01
Nominal=yes
DieSound=Dummy
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
DamageSound=Dummy
MuzzleFlash0=7,13
MuzzleFlash1=-5,18
MuzzleFlash2=18,6
MuzzleFlash3=-16,14
MuzzleFlash4=12,9
MuzzleFlash5=0,17
MuzzleFlash6=-11,17
MuzzleFlash7=4,15
MuzzleFlash8=15,7
MuzzleFlash9=-8,18
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=0,12
MaxNumberOccupants=4

[CABARN02]
Name=Farm Barn 02
Armor=wood
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CABARN02
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris8sm,Dbris10sm,Dbris9lg
DemandLoad=true
Foundation=2x2
NewTheater=yes
LeaveRubble=yes
MuzzleFlash0=-28,8
MuzzleFlash1=-40,24
MuzzleFlash2=32,20
MuzzleFlash3=12,32
MuzzleFlash4=-18,34
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=16,-2
MaxNumberOccupants=5

[CABARR01]
Name=Barricade 01
Armor=concrete
Owner=
Points=5
UIName=Name:CABARR
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CABARR02]
Name=Barricade 02
Armor=concrete
Owner=
Points=5
UIName=Name:CABARR
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CABHUT]
Name=Bridge repair hut
Owner=
Height=1
Immune=yes
UIName=Name:CABHUT
Nominal=yes
Adjacent=0
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
BaseNormal=no
Foundation=1x1
NewTheater=yes
Repairable=true
Selectable=yes
CanBeHidden=False
LegalTarget=yes
ThreatPosed=0
CanHideThings=False
Insignificant=yes
BridgeRepairHut=yes

[CABUNK01]
Name=Concrete Bunker 01
Owner=
CanBeOccupied=yes
ClickRepairable=yes
ImmuneToPsionics=yes
MaxNumberOccupants=40

[CABUNK02]
Name=Concrete Bunker 02
Owner=
CanBeOccupied=yes
ClickRepairable=yes
ImmuneToPsionics=yes
MaxNumberOccupants=40

[CABUNK03]
Name=Concrete Bunker 03
Owner=
CanBeOccupied=yes
ClickRepairable=yes
ImmuneToPsionics=yes
MaxNumberOccupants=40

[CABUNK04]
Name=Concrete Bunker 04
Owner=
CanBeOccupied=yes
ClickRepairable=yes
ImmuneToPsionics=yes
MaxNumberOccupants=40

[CACHIG01]
Name=Chigo Brick Building
Armor=steel
Owner=
Sight=6
Height=9
Points=5
UIName=Name:CACHIG01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,1
AddOccupy2=-2,0
AddOccupy3=-3,-1
AddOccupy4=-4,-2
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm
DemandLoad=true
Foundation=3x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
LeaveRubble=Yes
MuzzleFlash0=-4,-35
MuzzleFlash1=-43,18
MuzzleFlash2=17,48
MuzzleFlash3=58,-36
MuzzleFlash4=58,6
MuzzleFlash5=19,-24
MuzzleFlash6=11,-28
MuzzleFlash7=-41,-51
MuzzleFlash8=-24,-16
MuzzleFlash9=58,-13
OccupyHeight=6
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-47,19
DamageFireOffset1=70,-42
MaxNumberOccupants=10

[CACHIG02]
Name=Chigo Brick Building var2
Armor=steel
Owner=
Sight=6
Height=9
Points=5
UIName=Name:CACHIG02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=1,-1
AddOccupy2=0,-2
AddOccupy3=-1,-3
AddOccupy4=-2,-4
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm
DemandLoad=true
Foundation=2x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
LeaveRubble=Yes
MuzzleFlash0=1,8
MuzzleFlash1=39,21
MuzzleFlash2=37,-49
MuzzleFlash3=-61,-32
MuzzleFlash4=1,-32
MuzzleFlash5=44,-54
MuzzleFlash6=37,-50
MuzzleFlash7=-20,52
MuzzleFlash8=-60,-9
MuzzleFlash9=-61,9
OccupyHeight=6
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-33,53
MaxNumberOccupants=10

[CACHIG03]
Name=Chigo Office Building
Armor=steel
Owner=
Sight=6
Height=12
Points=5
UIName=Name:CACHIG03
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10sm,Dbris10lg
DemandLoad=true
Foundation=3x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
LeaveRubble=Yes
MuzzleFlash0=-27,-76
MuzzleFlash1=11,-58
MuzzleFlash2=42,0
MuzzleFlash3=66,-68
MuzzleFlash4=42,-57
MuzzleFlash5=41,1
MuzzleFlash6=28,32
MuzzleFlash7=-40,-12
MuzzleFlash8=-40,-83
MuzzleFlash9=-27,-20
OccupyHeight=7
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=57,-13
MaxNumberOccupants=10

[CACHIG04]
Name=Chicago Associates Center
Armor=concrete
Owner=
Sight=6
Height=13
Points=5
UIName=Name:CACHIG04
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
DestroyAnim=CACHIG04D
LeaveRubble=yes
MuzzleFlash0=-25,4
MuzzleFlash1=35,10
MuzzleFlash2=38,-27
MuzzleFlash3=4,24
MuzzleFlash4=-36,-18
MuzzleFlash5=-7,32
MuzzleFlash6=14,-42
MuzzleFlash7=-25,-49
MuzzleFlash8=4,-30
MuzzleFlash9=28,-4
OccupyHeight=8
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-26,8
DamageFireOffset1=32,-26
MaxNumberOccupants=10

[CACHIG05]
Name=Chicago Sears Tower
Armor=concrete
Owner=
Radar=yes
Sight=6
Height=22
Points=5
SpySat=yes
UIName=Name:CACHIG05
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-7,-9
AddOccupy2=-8,-9
AddOccupy3=-9,-7
AddOccupy4=-9,-8
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
MuzzleFlash0=46,2
MuzzleFlash1=-70,-2
MuzzleFlash2=74,12
MuzzleFlash3=-40,44
MuzzleFlash4=-12,18
MuzzleFlash5=44,-82
MuzzleFlash6=-66,-58
MuzzleFlash7=74,-28
MuzzleFlash8=18,68
MuzzleFlash9=-10,-32
OccupyHeight=10
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-4,-7
RemoveOccupy2=-5,-8
RemoveOccupy3=-7,-4
RemoveOccupy4=-8,-5
ClickRepairable=no
DamageFireOffset0=32,60
DamageFireOffset1=54,-10
DamageFireOffset2=-30,-4
MaxNumberOccupants=10

[CACHIG06]
Name=Chicago Water Tower
Armor=steel
Owner=
Height=15
Points=5
UIName=Name:CAWT01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
CanBeHidden=false
DestroyAnim=CACH06DM
LeaveRubble=yes
CrateBeneath=true
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
CanBeOccupied=no
Insignificant=yes
CrateBeneathIsMoney=true

[CACITY01]
Name=ZZZ Building
Armor=steel
Owner=
Sight=4
Points=5
UIName=Name:CACITY01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CACITY02]
Name=ZZZ Building
Armor=steel
Owner=
Sight=4
Points=5
UIName=Name:CACITY02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=5x4
NewTheater=yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CACITY03]
Name=ZZZ Building
Armor=steel
Owner=
Sight=4
Points=5
UIName=Name:CACITY03
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CACITY04]
Name=ZZZ Building
Armor=steel
Owner=
Sight=4
Points=5
UIName=Name:CACITY04
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CACOLO01]
Name=Air Force Academy Chapel Colorado
Armor=concrete
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CACOLO01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-3,-2
BaseNormal=no
DemandLoad=true
Foundation=5x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
CrateBeneath=true
OccupyHeight=4
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=3,-1
RemoveOccupy2=2,-2
ClickRepairable=no
DamageFireOffset0=48,82
CrateBeneathIsMoney=true

[CACUFGL]
Name=Flag Cuba Left
Armor=steel
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CUBANFLAG
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
ActiveAnim=CACUFGL_A
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=no
Normalized=yes
DamageSound=BuildingMetalDamaged
OccupyHeight=2
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
ActiveAnimZAdjust=-100
MaxNumberOccupants=0

[CAEAST01]
Name=Easter Island Statue
Armor=steel
Owner=
Power=-100
Height=9
Points=5
UIName=Name:CAEAST01
Nominal=yes
Powered=Yes
Primary=PrismShot
DieSound=MonumentCrumble
Strength=3000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
Capturable=true
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DestroyAnim=CAEAST01DM
LeaveRubble=yes
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
Insignificant=no
Overpowerable=true
RemoveOccupy1=0,1
RemoveOccupy2=-1,2
RemoveOccupy3=-3,3
RemoveOccupy4=-2,1
RemoveOccupy5=-4,3
RadarInvisible=no
DamageFireOffset0=12,20
DamageFireOffset1=-2,-78

[CAEAST02]
ROT=3
Name=Yuri Bust
Armor=steel
Owner=
Power=-100
Height=9
Points=5
Turret=yes
UIName=Name:CAEAST02
Nominal=yes
Powered=Yes
Primary=PrismShot
DieSound=MonumentCrumble
Strength=3000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
TurretAnim=CAHEAD
CanBeHidden=False
LeaveRubble=yes
TurretAnimX=0
TurretAnimY=-45
BarrelTravel=8
OccupyHeight=6
TurretRecoil=yes
TurretTravel=0
WorkingSound=PowerOn
Insignificant=no
Overpowerable=true
RadarInvisible=no
NotWorkingSound=PowerOff
BarrelHoldFrames=3
DamageFireOffset0=12,20
TurretAnimIsVoxel=true
TurretAnimZAdjust=-150
TurretRotateSound=YuriBustRotate
BarrelRecoverFrames=40
BarrelCompressFrames=3

[CAEGYP01]
Name=Egypt Great Pyramid 1
Armor=wood
Owner=
Sight=6
Height=17
Points=5
UIName=Name:CAPYR01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48

[CAEGYP02]
Name=Egypt Small Pyramid
Armor=wood
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAPYR01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48
MaxNumberOccupants=10

[CAEGYP03]
Name=Egypt Sphinx
Armor=wood
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAEGYP03
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=4x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48

[CAEGYP04]
Name=Egypt Great Pyramid 2
Armor=wood
Owner=
Sight=6
Height=17
Points=5
UIName=Name:CAPYR01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48

[CAEGYP05]
Name=Egypt Great Pyramid 3
Armor=wood
Owner=
Sight=6
Height=17
Points=5
UIName=Name:CAPYR01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48

[CAEGYP06]
Name=Egypt Great Pyramid 4 mound
Armor=wood
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAPYR01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48

[CAEUR04]
Name=Euro Building 04
Armor=steel
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CAEUR04
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris2sm,Dbris2lg,Dbris4sm,Dbris9sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10lg
DemandLoad=true
Foundation=4x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
LeaveRubble=Yes
MuzzleFlash0=-19,6
MuzzleFlash1=54,4
MuzzleFlash2=9,25
MuzzleFlash3=-27,33
MuzzleFlash4=28,51
MuzzleFlash5=-20,8
MuzzleFlash6=-29,31
MuzzleFlash7=8,23
MuzzleFlash8=54,6
MuzzleFlash9=28,48
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-56,21
MaxNumberOccupants=10

[CAEUR1]
Name=Euro Cottage A
Armor=wood
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CAEUR1
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
LeaveRubble=Yes
MuzzleFlash0=9,32
MuzzleFlash1=25,25
MuzzleFlash2=12,23
OccupyHeight=2
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=19,24
DamageFireOffset1=-4,-9
MaxNumberOccupants=3

[CAEUR2]
Name=Euro Cottage B
Armor=wood
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CAEUR2
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
LeaveRubble=Yes
MuzzleFlash0=-2,30
MuzzleFlash1=-11,30
MuzzleFlash2=-16,19
OccupyHeight=2
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=20,22
DamageFireOffset1=1,-7
MaxNumberOccupants=3

[CAEURO05]
Name=Statue
Armor=concrete
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CAEURO05
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
TechLevel=-1
AddOccupy1=-1,-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
LeaveRubble=Yes
OccupyHeight=2
CanHideThings=True
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=4,13

[CAFARM01]
Name=Farm
Armor=wood
Owner=
Sight=4
Height=4
Points=5
UIName=Name:CAFARM01
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MuzzleFlash0=2,32
MuzzleFlash1=18,24
MuzzleFlash2=33,17
MuzzleFlash3=-22,13
MuzzleFlash4=-26,34
MuzzleFlash5=-18,36
OccupyHeight=3
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=20,9
MaxNumberOccupants=6

[CAFARM02]
Name=Farm Silo
Armor=wood
Owner=
Height=5
Points=5
UIName=Name:CAFARM02
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
OccupyHeight=4
Insignificant=yes
DamageFireOffset0=0,19

[CAFARM06]
Name=Lighthouse
Armor=steel
Owner=
Sight=6
Height=10
Points=5
UIName=Name:CAFARM06
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-1,-1
AddOccupy2=-2,-2
AddOccupy3=-3,-3
AddOccupy4=-4,-4
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris2sm,Dbris2lg
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-6,-98
MuzzleFlash1=-8,-50
MuzzleFlash2=-16,-4
MuzzleFlash3=6,-98
MuzzleFlash4=8,-22
MuzzleFlash5=40,32
MuzzleFlash6=-20,32
OccupyHeight=0
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=8,-48
DamageFireOffset1=22,0
MaxNumberOccupants=5

[CAFNCB]
Cost=25
Name=Fence Black
Wall=yes
Armor=wood
Cameo=SBAGICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Points=1
UIName=Name:CAFNCB
Nominal=yes
Adjacent=4
BuildCat=Combat
Strength=100
Crushable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
ToOverlay=CAFNCB
BaseNormal=no
CrushSound=WallCrushBlack
DemandLoad=true
Foundation=1x1
NewTheater=yes
Repairable=false
Selectable=no
AIBuildThis=no
ThreatPosed=0
DamageLevels=2
Prerequisite=BARRACKS
Insignificant=yes

[CAFNCP]
Cost=25
Name=Fence Prison Camp
Wall=yes
Armor=wood
Cameo=SBAGICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Points=1
UIName=Name:CAFNCP
Nominal=yes
Adjacent=4
BuildCat=Combat
Strength=100
Crushable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
ToOverlay=CAFNCP
BaseNormal=no
CrushSound=WallCrushBlack
DemandLoad=true
Foundation=1x1
NewTheater=yes
Repairable=false
Selectable=no
AIBuildThis=no
ThreatPosed=0
DamageLevels=2
Prerequisite=BARRACKS
Insignificant=yes

[CAFNCW]
Cost=25
Name=Fence White
Wall=yes
Armor=wood
Cameo=SBAGICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Points=1
UIName=Name:CAFNCW
Nominal=yes
Adjacent=4
BuildCat=Combat
Strength=100
Crushable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
ToOverlay=CAFNCW
BaseNormal=no
CrushSound=WallCrushWhite
DemandLoad=true
Foundation=1x1
NewTheater=yes
Repairable=false
Selectable=no
AIBuildThis=no
ThreatPosed=0
DamageLevels=2
Prerequisite=BARRACKS
Insignificant=yes

[CAFRFGL]
Name=Flag French Left
Armor=steel
Owner=
Sight=6
Height=8
Points=5
UIName=Name:FRENCHFLAG
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
ActiveAnim=CAFRFGL_A
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=no
Normalized=yes
DamageSound=BuildingMetalDamaged
OccupyHeight=2
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
ActiveAnimZAdjust=-100
MaxNumberOccupants=0

[CAFRMA]
Name=Farmhouse
Armor=wood
Owner=
Sight=4
Height=4
Points=5
UIName=Name:CAFRMA
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-1,1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=False
MuzzleFlash0=-40,0
MuzzleFlash1=42,26
MuzzleFlash2=-33,24
MuzzleFlash3=-16,31
MuzzleFlash4=-11,2
MuzzleFlash5=-47,15
MuzzleFlash6=12,27
MuzzleFlash7=-19,6
MuzzleFlash8=-1,34
MuzzleFlash9=-8,0
OccupyHeight=3
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-28,28
MaxNumberOccupants=10

[CAFRMB]
Name=Farm Outhouse
Armor=wood
Owner=
Sight=4
Points=5
UIName=Name:CAFRMB
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
DamageSound=BuildingMetalDamaged
MuzzleFlash0=1,1
MuzzleFlash1=4,4
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
OccupyHeight=2
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=1,1
MaxNumberOccupants=1

[CAGARD01]
Name=Guard Shack
Armor=steel
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAGARD01
Nominal=yes
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
MinDebris=1
Remapable=no
TechLevel=-1
ActiveAnim=CAGRD1_A
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=no
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS5SM
OccupyHeight=3
CanBeOccupied=no
CanHideThings=True
Insignificant=yes
ClickRepairable=no
DistributedFire=no
ActiveAnimZAdjust=-100
DamageFireOffset0=-1,-4

[CAGAS01]
Name=Gas Station
Armor=wood
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAGAS01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
MuzzleFlash0=53,31
MuzzleFlash1=-42,32
MuzzleFlash2=-7,23
MuzzleFlash3=27,33
MuzzleFlash4=12,61
MuzzleFlash5=6,22
MuzzleFlash6=-53,38
MuzzleFlash7=61,30
MuzzleFlash8=-24,18
MuzzleFlash9=41,44
OccupyHeight=3
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-5,28
MaxNumberOccupants=10

[CAGEFGL]
Name=Flag Germany Left
Armor=steel
Owner=
Sight=6
Height=8
Points=5
UIName=Name:GERMANFLAG
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
ActiveAnim=CAGEFGL_A
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=no
Normalized=yes
DamageSound=BuildingMetalDamaged
OccupyHeight=2
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
ActiveAnimZAdjust=-100
MaxNumberOccupants=0

[CAHOSP]
Name=Old Civilian Hospital
Armor=concrete
Image=CAHOSP
Owner=
Sight=6
Height=7
Points=5
UIName=Name:CAHOSP
Buildup=CAHOSP
Nominal=yes
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
Remapable=no
TechLevel=-1
ActiveAnim=CAHOSP_A
AddOccupy1=-2,0
AddOccupy2=-2,-1
AddOccupy3=0,-2
AddOccupy4=1,-2
AddOccupy5=1,-3
Capturable=yes
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
DemandLoad=true
Foundation=6x4
NewTheater=yes
Normalized=yes
Unsellable=yes
CanBeHidden=false
LeaveRubble=yes
OccupyHeight=3
RadarVisible=yes
ActiveAnimTwo=CAHOSP_F
CanHideThings=true
Insignificant=yes
NeedsEngineer=yes
ActiveAnimYSort=724
CaptureEvaEvent=EVA_HospitalCaptured
ActiveAnimDamaged=CAHOSP_AD
ActiveAnimZAdjust=-200
DamageFireOffset0=70,50
DamageFireOffset1=94,83
DamageFireOffset2=42,-9
DamageFireOffset3=-16,-11
ActiveAnimTwoYSort=724
ActiveAnimTwoPowered=no
ActiveAnimTwoZAdjust=-200
InfantryGainSelfHeal=1
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CAHSE01]
Name=American House 01
Armor=wood
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAHSE01
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=3
TechLevel=-1
AddOccupy1=0,-1
AddOccupy2=-1,-1
AddOccupy3=-1,0
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
DemandLoad=true
Foundation=3x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-30,26
MuzzleFlash1=40,34
MuzzleFlash2=24,-4
MuzzleFlash3=-4,30
MuzzleFlash4=10,45
OccupyHeight=2
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-2,-10
DamageFireOffset1=30,30
MaxNumberOccupants=5

[CAHSE02]
Name=American House 02
Armor=wood
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CAHSE02
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=5

[CAHSE03]
Name=American House 03
Armor=wood
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAHSE03
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=5

[CAHSE04]
Name=American House 04
Armor=wood
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CAHSE04
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=5

[CAHSE05]
Name=American Mobile Home A
Armor=wood
Owner=
Sight=6
Points=5
UIName=Name:CAHSE05
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris2lg,Dbris4sm,Dbris5sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10lg,Dbris10sm
DemandLoad=true
Foundation=1x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=-40,20
MuzzleFlash1=8,4
MuzzleFlash2=12,2
MuzzleFlash3=-42,20
MuzzleFlash4=-34,23
MuzzleFlash5=-39,22
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=8,6
MaxNumberOccupants=5

[CAHSE06]
Name=American Mobile Home B
Armor=wood
Owner=
Sight=6
Points=5
UIName=Name:CAHSE06
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris5lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris9lg,Dbris10lg,Dbris10sm
DemandLoad=true
Foundation=2x1
NewTheater=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=43,18
MuzzleFlash1=39,19
MuzzleFlash2=-11,5
MuzzleFlash3=23,19
MuzzleFlash4=-4,7
MuzzleFlash5=26,19
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=42,22
MaxNumberOccupants=5

[CAHSE07]
Name=American House 07
Armor=wood
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAHSE04
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DemandLoad=true
Foundation=2x3
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=9,17
MuzzleFlash1=38,18
MuzzleFlash2=20,27
MuzzleFlash3=-1,37
MuzzleFlash4=20,27
OccupyHeight=2
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=0,-1
RemoveOccupy2=-1,-1
ClickRepairable=no
DamageFireOffset0=-12,-2
DamageFireOffset1=22,29
MaxNumberOccupants=5

[CAIND01]
Name=Industrial building
Armor=steel
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CAIND01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,3
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
MuzzleFlash0=-109,42
MuzzleFlash1=50,68
MuzzleFlash2=18,-17
MuzzleFlash3=-16,86
MuzzleFlash4=-16,25
MuzzleFlash5=33,11
MuzzleFlash6=45,-42
MuzzleFlash7=-62,64
MuzzleFlash8=22,84
MuzzleFlash9=4,38
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=0,-3
RemoveOccupy2=-3,-1
RemoveOccupy3=-3,0
RemoveOccupy4=-2,0
RemoveOccupy5=0,-3
ClickRepairable=no
DamageFireOffset0=11,-25
DamageFireOffset1=-78,56
MaxNumberOccupants=10

[CAIRFGL]
Name=Flag Iraq Left
Armor=steel
Sight=6
Height=8
Points=5
UIName=Name:IRAQFLAG
Nominal=yes
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
ActiveAnim=CAIRFGL_A
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=no
Normalized=yes
OccupyHeight=2
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
ActiveAnimZAdjust=-100
MaxNumberOccupants=0

[CAKRMW]
Cost=25
Name=Kremlen Walls
Wall=yes
Armor=wood
Cameo=SBAGICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Points=1
UIName=Name:CAKRMW
Nominal=yes
Adjacent=4
BuildCat=Combat
Strength=300
Crushable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
ToOverlay=CAKRMW
BaseNormal=no
CrushSound=WallCrushKremlin
DemandLoad=true
Foundation=1x1
NewTheater=yes
Repairable=false
Selectable=no
AIBuildThis=no
ThreatPosed=0
DamageLevels=2
Prerequisite=BARRACKS
Insignificant=yes

[CALA01]
Name=LA Keegan Produce
Armor=wood
Owner=
Sight=6
Height=7
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=2,-1
AddOccupy2=1,-2
AddOccupy3=-1,-3
AddOccupy4=-2,-3
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=14,63
MuzzleFlash1=-66,31
MuzzleFlash2=-9,26
MuzzleFlash3=-43,46
MuzzleFlash4=-37,13
MuzzleFlash5=0,-55
MuzzleFlash6=10,-1
MuzzleFlash7=-56,39
MuzzleFlash8=18,-41
MuzzleFlash9=-20,57
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-29,40
MaxNumberOccupants=10

[CALA02]
Name=
Owner=

[CALA03]
Name=LA Hwood Sign 1of2
Armor=wood
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CALA03
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x1
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=0
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-1,21

[CALA04]
Name=LA Hollywood Bowl
Armor=wood
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CALA04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=50,36
MaxNumberOccupants=10

[CALA05]
Name=LA LAX
Armor=wood
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CALA05
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=3
CanBeOccupied=yes
Insignificant=yes
RemoveOccupy1=2,-1
RemoveOccupy2=3,0
RemoveOccupy3=-1,-2
RemoveOccupy4=-1,-1
RemoveOccupy5=-2,-1
ClickRepairable=no
DamageFireOffset0=-35,30
MaxNumberOccupants=10

[CALA06]
Name=LA Control Tower
Armor=wood
Owner=
Sight=8
Height=9
Points=5
UIName=Name:CALA06
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-19,-13
MuzzleFlash1=10,-5
MuzzleFlash2=-24,7
MuzzleFlash3=5,-70
MuzzleFlash4=-23,30
MuzzleFlash5=6,39
MuzzleFlash6=14,25
MuzzleFlash7=-6,-10
MuzzleFlash8=2,-83
MuzzleFlash9=22,-110
OccupyHeight=6
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-1,1
RemoveOccupy2=-2,0
RemoveOccupy3=-2,-1
RemoveOccupy4=-3,-1
RemoveOccupy5=-3,-2
RemoveOccupy6=-4,-2
RemoveOccupy7=-4,-3
ClickRepairable=no
DamageFireOffset0=-31,39
DamageFireOffset1=-2,-28
MaxNumberOccupants=10

[CALA07]
Name=LA Movie Theater
Armor=wood
Owner=
Sight=6
Height=7
Points=5
UIName=Name:CALA07
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=2,-1
AddOccupy2=-1,2
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-11,68
MuzzleFlash1=11,67
MuzzleFlash2=24,61
MuzzleFlash3=-26,21
MuzzleFlash4=-59,5
MuzzleFlash5=7,-27
MuzzleFlash6=0,-57
MuzzleFlash7=55,4
MuzzleFlash8=-49,46
MuzzleFlash9=5,64
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-53,-2
DamageFireOffset1=45,27
MaxNumberOccupants=10

[CALA08]
Name=LA Car Dealership
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CALA08
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=0
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-34,-10
DamageFireOffset1=-33,-2
MaxNumberOccupants=10

[CALA09]
Name=LA Circle S
Armor=wood
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CALA09
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=0,56
MuzzleFlash1=-53,28
MuzzleFlash2=-20,51
MuzzleFlash3=-21,-6
MuzzleFlash4=-39,46
MuzzleFlash5=61,32
MuzzleFlash6=31,46
MuzzleFlash7=13,59
MuzzleFlash8=-49,40
MuzzleFlash9=-51,9
OccupyHeight=3
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-29,40
MaxNumberOccupants=10

[CALA10]
Name=LA Billboard
Armor=wood
Owner=
Sight=5
Height=5
Points=5
UIName=Name:CALA10
Nominal=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
ActiveAnim=CALA10_A
BaseNormal=no
DemandLoad=true
Foundation=1x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
OccupyHeight=4
CanBeOccupied=no
CanHideThings=True
CanOccupyFire=no
Insignificant=yes
ClickRepairable=no
ActiveAnimDamaged=CALA10_AD
ActiveAnimZAdjust=-5

[CALA11]
Name=LA HBowl Seats 1of2
Armor=wood
Owner=
Sight=6
Height=1
Points=5
UIName=Name:CALA04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=3x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=45,48

[CALA12]
Name=LA HBowl Seats 2of2
Armor=wood
Owner=
Sight=6
Height=1
Points=5
UIName=Name:CALA04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=3x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-19,36
DamageFireOffset1=20,18

[CALA13]
Name=LA Hwood Sign 2of2
Armor=wood
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CALA03
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x1
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=0
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=40,30

[CALA14]
Name=LA Mini Mall 02
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CALA01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3X3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=11,68
MuzzleFlash1=-26,57
MuzzleFlash2=-71,35
MuzzleFlash3=-56,42
MuzzleFlash4=-35,53
MuzzleFlash5=-71,35
MuzzleFlash6=11,68
MuzzleFlash7=56,42
MuzzleFlash8=-26,57
MuzzleFlash9=35,53
OccupyHeight=3
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=76,45
DamageFireOffset1=-9,-27
MaxNumberOccupants=10

[CALA15]
Name=LA Mini Mall 03
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CALA01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3X3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-9,69
MuzzleFlash1=26,58
MuzzleFlash2=72,35
MuzzleFlash3=36,52
MuzzleFlash4=12,65
MuzzleFlash5=26,58
MuzzleFlash6=-9,69
MuzzleFlash7=72,35
MuzzleFlash8=12,65
MuzzleFlash9=36,52
OccupyHeight=3
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-76,42
DamageFireOffset1=-13,11
MaxNumberOccupants=10

[CALAB]
Name=Einstein's Lab
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:EinsteinLab
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x4
NewTheater=yes
CanBeHidden=False
LeaveRubble=yes
MuzzleFlash0=22,-25
MuzzleFlash1=5,-28
MuzzleFlash2=42,47
MuzzleFlash3=29,17
MuzzleFlash4=-12,-25
MuzzleFlash5=-14,-33
MuzzleFlash6=30,-29
MuzzleFlash7=-10,-23
MuzzleFlash8=32,5
MuzzleFlash9=46,37
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-2,0
RemoveOccupy2=-2,-1
RemoveOccupy3=-2,1
ClickRepairable=no
DamageFireOffset0=-11,10
MaxNumberOccupants=10

[CALBFGL]
Name=Flag Lybia Left
Armor=steel
Owner=
Sight=6
Height=8
Points=5
UIName=Name:LYBIAFLAG
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
ActiveAnim=CALBFGL_A
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=no
Normalized=yes
DamageSound=BuildingMetalDamaged
OccupyHeight=2
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
ActiveAnimZAdjust=-100
MaxNumberOccupants=0

[CALIT01E]
Name=Light
Armor=steel
Owner=
Points=5
UIName=Name:CALIT01E
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CALIT01N]
Name=Light
Armor=steel
Owner=
Points=5
UIName=Name:CALIT01N
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CALIT01S]
Name=Light
Armor=steel
Owner=
Points=5
UIName=Name:CALIT01S
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CALIT01W]
Name=Light
Armor=steel
Owner=
Points=5
UIName=Name:CALIT01W
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CALIT02L]
Name=Light2L
Armor=steel
Owner=
Points=5
UIName=Name:CALIT02L
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CALIT02R]
Name=Light2R
Armor=steel
Owner=
Points=5
UIName=Name:CALIT02R
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CALIT03E]
Name=Light3E
Armor=steel
Owner=
Points=5
UIName=Name:CALIT03E
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CALIT03N]
Name=Light3N
Armor=steel
Owner=
Points=5
UIName=Name:CALIT03N
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CALIT03S]
Name=Light3S
Armor=steel
Owner=
Points=5
UIName=Name:CALIT03S
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CALIT03W]
Name=Light3W
Armor=steel
Owner=
Points=5
UIName=Name:CALIT03W
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CALOND01]
Name=London Victorian Home 1
Armor=wood
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-64,-10
MuzzleFlash1=-34,42
MuzzleFlash2=-50,14
MuzzleFlash3=-10,24
MuzzleFlash4=17,-5
MuzzleFlash5=22,25
MuzzleFlash6=-30,11
MuzzleFlash7=-52,29
MuzzleFlash8=-24,23
MuzzleFlash9=-38,1
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-62,36
DamageFireOffset1=-33,40
MaxNumberOccupants=10

[CALOND02]
Name=
Owner=

[CALOND03]
Name=London Pub
Armor=wood
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=17,18
MuzzleFlash1=-51,-14
MuzzleFlash2=33,-26
MuzzleFlash3=-64,19
MuzzleFlash4=-32,41
MuzzleFlash5=31,1
MuzzleFlash6=-38,0
MuzzleFlash7=-64,-24
MuzzleFlash8=-5,29
MuzzleFlash9=-4,-6
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-48,-34
DamageFireOffset1=-21,53
MaxNumberOccupants=10

[CALOND04]
Name=LONDON PARLAIMENT
Armor=wood
Owner=
Sight=8
Height=6
Points=5
UIName=Name:CALOND04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,3
AddOccupy2=-2,2
BaseNormal=no
DemandLoad=true
Foundation=6x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=6,78
MuzzleFlash1=-113,25
MuzzleFlash2=71,105
MuzzleFlash3=153,49
MuzzleFlash4=145,77
MuzzleFlash5=-53,68
MuzzleFlash6=36,93
MuzzleFlash7=36,-2
MuzzleFlash8=89,106
MuzzleFlash9=-29,83
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=139,68
DamageFireOffset1=-24,72
MaxNumberOccupants=10

[CALOND05]
Name=LONDON BIG BEN
Armor=wood
Owner=
Sight=10
Height=14
Points=5
UIName=Name:CALOND05
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
MinDebris=6
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-7,-2
MuzzleFlash1=16,-14
MuzzleFlash2=-9,-26
MuzzleFlash3=17,-40
MuzzleFlash4=-17,-59
MuzzleFlash5=16,-65
MuzzleFlash6=-19,-120
MuzzleFlash7=-5,-122
MuzzleFlash8=9,-116
MuzzleFlash9=5,-134
OccupyHeight=8
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=15,-58
DamageFireOffset1=-15,-2
MaxNumberOccupants=10

[CALOND06]
Name=LONDON TOWER
Armor=wood
Owner=
Sight=6
Height=11
Points=5
UIName=Name:CALOND06
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=4,38
MuzzleFlash1=-52,60
MuzzleFlash2=-90,3
MuzzleFlash3=-85,-45
MuzzleFlash4=-24,0
MuzzleFlash5=65,51
MuzzleFlash6=84,-44
MuzzleFlash7=47,18
MuzzleFlash8=-68,9
MuzzleFlash9=27,61
OccupyHeight=6
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-4
RemoveOccupy2=-4,-2
RemoveOccupy3=-4,-3
RemoveOccupy4=-2,-4
ClickRepairable=no
ActiveAnimZAdjust=-100
DamageFireOffset0=22,-26
DamageFireOffset1=-88,23
MaxNumberOccupants=10

[CALUNR01]
Name=Lunar Lander
Armor=wood
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CALUNR01
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CALUNR02]
Name=Lunar Flag
Armor=wood
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAUSFGL
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CAMACH]
Name=Tech Machine Shop
Armor=concrete
Image=CAMACH
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CAMACH
Nominal=yes
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
Remapable=no
TechLevel=-1
ActiveAnim=CAMACH_F
Capturable=yes
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
Unsellable=yes
CanBeHidden=False
LeaveRubble=yes
OccupyHeight=3
RadarVisible=yes
CanHideThings=True
Insignificant=yes
NeedsEngineer=yes
ActiveAnimYSort=362
CaptureEvaEvent=EVA_MachineShopCaptured
ActiveAnimPowered=no
ActiveAnimZAdjust=-50
DamageFireOffset0=-2,34
DamageFireOffset1=29,10
UnitsGainSelfHeal=1
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CAMEX01]
Name=Mayan Prism Pyramid
Armor=concrete
Owner=
Sight=12
Height=9
Points=5
UIName=Name:CAMEX01
Nominal=yes
Primary=MayanPrism
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-3,-3
BaseNormal=no
DemandLoad=true
Foundation=3x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=Yes
OccupyHeight=4
CanBeOccupied=no
RemoveOccupy1=0,-2
RemoveOccupy2=-2,-1
RemoveOccupy3=-1,-2
RemoveOccupy4=1,-1
ClickRepairable=no
DamageFireOffset0=-10,16
PrimaryFirePixelOffset=0,-80

[CAMEX02]
Name=Mayan Castillo
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:MAYANRUINS
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
MinDebris=7
TechLevel=-1
AddOccupy1=0,-3
AddOccupy2=-1,-3
BaseNormal=no
DemandLoad=true
Foundation=6x4
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
LeaveRubble=Yes
MuzzleFlash0=103,38
MuzzleFlash1=-34,7
MuzzleFlash2=39,-8
MuzzleFlash3=41,98
MuzzleFlash4=4,45
MuzzleFlash5=88,68
MuzzleFlash6=86,-4
MuzzleFlash7=78,36
MuzzleFlash8=-9,67
MuzzleFlash9=122,55
OccupyHeight=4
CanBeOccupied=Yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-2,-1
RemoveOccupy2=-2,0
RemoveOccupy3=-2,1
RemoveOccupy4=-2,-2
ClickRepairable=no
DamageFireOffset0=25,45
MaxNumberOccupants=10

[CAMEX03]
Name=Mayan Minor Temple
Armor=concrete
Owner=
Sight=6
Height=3
Points=5
UIName=Name:MAYANRUINS
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=7
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
LeaveRubble=yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
OccupyHeight=3
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=3,30

[CAMEX04]
Name=Mayan Large Temple
Armor=concrete
Owner=
Sight=6
Height=3
Points=5
UIName=Name:MAYANTEMPLE
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=7
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
LeaveRubble=Yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
OccupyHeight=2
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-7,63

[CAMEX05]
Name=Mayan Platfrom
Armor=concrete
Owner=
Sight=6
Height=2
Points=5
UIName=Name:MAYANRUINS
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=False
LeaveRubble=Yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
OccupyHeight=2
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CAMIAM01]
Name=Miami Hotel 01
Armor=steel
Owner=
Sight=6
Height=12
Points=5
UIName=Name:CAMIAM01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AltPalette=yes
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
DemandLoad=true
Foundation=4x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-44,-64
MuzzleFlash1=-14,-64
MuzzleFlash2=24,6
MuzzleFlash3=74,-84
MuzzleFlash4=36,-12
MuzzleFlash5=38,-54
MuzzleFlash6=10,12
MuzzleFlash7=-30,-8
MuzzleFlash8=36,-12
MuzzleFlash9=24,18
OccupyHeight=7
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-1,-4
RemoveOccupy2=-2,-5
ClickRepairable=no
DamageFireOffset0=-42,-66
DamageFireOffset1=86,-14
MaxNumberOccupants=10

[CAMIAM02]
Name=Miami Hotel 02
Armor=steel
Owner=
Sight=6
Height=12
Points=5
UIName=Name:CAMIAM02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
DemandLoad=true
Foundation=4x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-6,-58
MuzzleFlash1=20,-8
MuzzleFlash2=-46,-16
MuzzleFlash3=52,-48
MuzzleFlash4=70,8
MuzzleFlash5=86,-78
MuzzleFlash6=68,20
MuzzleFlash7=86,-28
MuzzleFlash8=-48,-54
MuzzleFlash9=-34,4
OccupyHeight=7
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-5,-5
RemoveOccupy2=-5,-6
RemoveOccupy3=-5,-4
ClickRepairable=no
DamageFireOffset0=44,-52
DamageFireOffset1=-2,46
MaxNumberOccupants=10

[CAMIAM03]
Name=Miami Hotel 03
Armor=steel
Owner=
Sight=6
Height=12
Points=5
UIName=Name:CAMIAM03
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
DemandLoad=true
Foundation=2x3
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-16,-36
MuzzleFlash1=20,-28
MuzzleFlash2=-78,-6
MuzzleFlash3=-60,-62
MuzzleFlash4=32,-10
MuzzleFlash5=44,-52
MuzzleFlash6=44,-16
MuzzleFlash7=-60,-24
MuzzleFlash8=-78,18
MuzzleFlash9=20,-92
OccupyHeight=7
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-4,-5
RemoveOccupy2=-5,-5
ClickRepairable=no
DamageFireOffset0=-32,-58
DamageFireOffset1=32,-11
MaxNumberOccupants=10

[CAMIAM04]
Name=Lifeguard Hut
Armor=wood
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAMIAM04
Nominal=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
MinDebris=3
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris8sm,Dbris10sm,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=false
MuzzleFlash0=3,-3
MuzzleFlash1=6,-4
MuzzleFlash2=-6,-1
OccupyHeight=0
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-5,0
DamageFireOffset1=-17,15
MaxNumberOccupants=3

[CAMIAM05]
Name=Miami Hotel 05
Armor=steel
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CAMIAM05
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=3x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=-38,26
MuzzleFlash1=-52,0
MuzzleFlash2=49,24
MuzzleFlash3=-56,69
MuzzleFlash4=-59,15
MuzzleFlash5=-33,42
MuzzleFlash6=-8,30
MuzzleFlash7=33,8
MuzzleFlash8=17,52
MuzzleFlash9=50,14
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=58,33
DamageFireOffset1=43,-12
MaxNumberOccupants=10

[CAMIAM06]
Name=Miami Hotel 06
Armor=steel
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CAMIAM06
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=-1,42
MuzzleFlash1=14,53
MuzzleFlash2=62,12
MuzzleFlash3=-96,24
MuzzleFlash4=11,72
MuzzleFlash5=-64,29
MuzzleFlash6=3,5
MuzzleFlash7=18,87
MuzzleFlash8=65,64
MuzzleFlash9=82,54
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-108,46
DamageFireOffset1=85,37
MaxNumberOccupants=10

[CAMIAM07]
Name=Miami Hotel 07
Armor=steel
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CAMIAM07
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=Yes
CrateBeneath=true
MuzzleFlash0=-85,29
MuzzleFlash1=-63,23
MuzzleFlash2=-85,29
MuzzleFlash3=-63,23
MuzzleFlash4=-58,58
MuzzleFlash5=-75,2
MuzzleFlash6=36,8
MuzzleFlash7=-16,23
MuzzleFlash8=-35,29
MuzzleFlash9=26,58
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-50,27
MaxNumberOccupants=10
CrateBeneathIsMoney=true

[CAMIAM08]
Name=Arizona Memorial
Armor=steel
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAMIAM08
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
DemandLoad=true
Foundation=3x1
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
CanBeOccupied=no
CanHideThings=true
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=62,40

[CAMISC01]
Name=Barrels
Armor=concrete
CanC4=no
Owner=
Points=5
UIName=Name:CAMISC01
Nominal=yes
Explodes=yes
Strength=5
Explosion=BRRLEXP2
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Repairable=no
Selectable=no
CanBeHidden=False
DamageSound=BuildingMetalDamaged
DeathWeapon=BarrelExplosion
Insignificant=yes
EligibleForDelayKill=yes

[CAMISC02]
Name=Barrel
Armor=concrete
CanC4=no
Owner=
Points=5
UIName=Name:CAMISC02
Nominal=yes
Explodes=yes
Strength=5
Explosion=BRRLEXP1
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Repairable=no
Selectable=no
CanBeHidden=False
DamageSound=BuildingMetalDamaged
DeathWeapon=BarrelExplosion
Insignificant=yes
EligibleForDelayKill=yes

[CAMISC03]
Name=Dumpster
Armor=concrete
Owner=
Points=5
UIName=Name:CAMISC03
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
CanBeHidden=False
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CAMISC04]
Name=Mail Box
Armor=concrete
Owner=
Points=5
UIName=Name:CAMISC04
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
CanBeHidden=False
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CAMISC05]
Name=Construction Pipes
Armor=concrete
Owner=
Points=5
UIName=Name:CAMISC05
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
CanBeHidden=False
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CAMISC06]
Name=V3 Rack
Armor=concrete
CanC4=no
Owner=
Points=5
UIName=Name:CAMISC06
Nominal=yes
Primary=none
Strength=10
Explosion=MININUKE
MaxDebris=0
Secondary=none
TechLevel=-1
AddOccupy1=0,-1
BaseNormal=no
DemandLoad=true
Foundation=2x1
NewTheater=yes
Selectable=no
CanBeHidden=False
DamageSound=BuildingMetalDamaged
CanBeOccupied=no
Insignificant=yes

[CAML]
Pip=yellow
Cost=10
Name=Animal Camel
Size=2
Armor=none
Image=JOSH
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=6
Crawls=no
FireUp=5
Points=1
UIName=Name:CAML
IFVMode=12
Natural=yes
Nominal=yes
Soylent=200
Category=Soldier
DieSound=CamelDie
NotHuman=yes
Sequence=AnimalSequence
Strength=200
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MoveSound=CamelMoveStart
Remapable=no
TechLevel=-1
Trainable=no
VoiceMove=CamelMove
ThreatPosed=2
VoiceAttack=CamelMove
VoiceSelect=CamelSelect
MovementZone=Infantry
PhysicalSize=1
Insignificant=no
VoiceSpecialAttack=
AllowedToStartInMultiplayer=no

[CAMOON01]
Name=ZZZ LAUNCH PAD
Armor=wood
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CAMOON01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=3x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48

[CAMORR01]
Name=Morocco Generic
Armor=wood
Owner=
Sight=8
Height=8
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,2
AddOccupy2=-2,1
AddOccupy3=0,-3
AddOccupy4=2,-1
AddOccupy5=1,-2
AddOccupy6=-3,0
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-26,37
MuzzleFlash1=-48,4
MuzzleFlash2=-75,9
MuzzleFlash3=-44,53
MuzzleFlash4=-76,-34
MuzzleFlash5=60,17
MuzzleFlash6=39,3
MuzzleFlash7=-25,62
MuzzleFlash8=76,-32
MuzzleFlash9=-57,19
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-27,7
DamageFireOffset1=6,34
MaxNumberOccupants=10

[CAMORR02]
Name=Morocco Generic02
Armor=wood
Owner=
Sight=8
Height=8
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-28,22
MuzzleFlash1=-51,23
MuzzleFlash2=-35,52
MuzzleFlash3=-62,-15
MuzzleFlash4=-2,12
MuzzleFlash5=48,8
MuzzleFlash6=59,25
MuzzleFlash7=38,-23
MuzzleFlash8=25,2
MuzzleFlash9=14,48
OccupyHeight=6
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-54,-8
DamageFireOffset1=49,20
MaxNumberOccupants=10

[CAMORR03]
Name=Morroco Generic03
Armor=wood
Owner=
Sight=8
Height=8
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-63,12
MuzzleFlash1=-12,41
MuzzleFlash2=-13,1
MuzzleFlash3=-33,9
MuzzleFlash4=-31,49
MuzzleFlash5=43,7
MuzzleFlash6=66,15
MuzzleFlash7=43,44
MuzzleFlash8=14,35
MuzzleFlash9=47,23
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-29,44
DamageFireOffset1=33,51
MaxNumberOccupants=10

[CAMORR04]
Name=Morroco Generic04
Armor=wood
Owner=
Sight=10
Height=12
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=1,-2
AddOccupy2=-2,1
AddOccupy3=0,-3
AddOccupy4=-3,0
AddOccupy5=-1,-4
AddOccupy6=-4,-1
AddOccupy7=-2,-5
AddOccupy8=-5,-2
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-53,48
MuzzleFlash1=-70,-88
MuzzleFlash2=-49,-60
MuzzleFlash3=-15,-30
MuzzleFlash4=-49,-7
MuzzleFlash5=14,-65
MuzzleFlash6=38,-55
MuzzleFlash7=57,-13
MuzzleFlash8=56,23
MuzzleFlash9=67,-88
OccupyHeight=8
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=30,-75
DamageFireOffset1=-49,53
MaxNumberOccupants=10

[CAMORR05]
Name=Morroco Bar 01
Armor=wood
Owner=
Sight=6
Height=7
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,2
AddOccupy2=-2,1
AddOccupy3=1,-2
AddOccupy4=2,-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-69,-4
DamageFireOffset1=2,18
MaxNumberOccupants=10

[CAMORR06]
Name=Morroco Bar 02
Armor=wood
Owner=
Sight=6
Height=7
Points=5
UIName=Name:CAMORR05
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,2
AddOccupy2=-2,1
AddOccupy3=1,-2
AddOccupy4=2,-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-12,46
MuzzleFlash1=-36,14
MuzzleFlash2=56,5
MuzzleFlash3=-65,31
MuzzleFlash4=-23,55
MuzzleFlash5=64,31
MuzzleFlash6=37,15
MuzzleFlash7=-67,0
MuzzleFlash8=-44,47
MuzzleFlash9=72,14
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=1,-38
DamageFireOffset1=-14,26
MaxNumberOccupants=10

[CAMORR07]
Name=Morroco Generic07
Armor=wood
Owner=
Sight=10
Height=6
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-55,11
MuzzleFlash1=-11,21
MuzzleFlash2=-31,3
MuzzleFlash3=-23,46
MuzzleFlash4=57,-19
MuzzleFlash5=23,19
MuzzleFlash6=7,-23
MuzzleFlash7=-44,36
MuzzleFlash8=21,46
MuzzleFlash9=-57,-2
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-3,25
DamageFireOffset1=-25,55
MaxNumberOccupants=10

[CAMORR08]
Name=Morroco Generic08
Armor=wood
Owner=
Sight=10
Height=7
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-3,-2
AddOccupy2=-3,-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=16,-17
MuzzleFlash1=26,-10
MuzzleFlash2=-63,-28
MuzzleFlash3=-48,11
MuzzleFlash4=-37,15
MuzzleFlash5=-6,56
MuzzleFlash6=-6,26
MuzzleFlash7=-41,37
MuzzleFlash8=-63,-14
MuzzleFlash9=61,31
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=27,-30
DamageFireOffset1=60,33
MaxNumberOccupants=10

[CAMORR09]
Name=Morroco Generic09
Armor=wood
Owner=
Sight=10
Height=6
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-34,46
MuzzleFlash1=-51,2
MuzzleFlash2=-17,24
MuzzleFlash3=-36,11
MuzzleFlash4=-15,53
MuzzleFlash5=14,21
MuzzleFlash6=34,9
MuzzleFlash7=52,6
MuzzleFlash8=5,28
MuzzleFlash9=60,-3
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=54,3
DamageFireOffset1=-51,4
MaxNumberOccupants=10

[CAMORR10]
Name=Morroco Generic10
Armor=wood
Owner=
Sight=10
Height=13
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-10,0
MuzzleFlash1=-21,-60
MuzzleFlash2=-12,-45
MuzzleFlash3=22,-62
MuzzleFlash4=28,-9
MuzzleFlash5=13,-50
MuzzleFlash6=-10,-106
MuzzleFlash7=10,-105
MuzzleFlash8=-16,26
MuzzleFlash9=-27,-51
OccupyHeight=7
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-13,-16
DamageFireOffset1=-32,-68
MaxNumberOccupants=10

[CAMOV01]
Name=Drive In Movie Screen
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CAMOV01
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
ActiveAnim=CAMOV01_A
AddOccupy1=-2,0
AddOccupy2=-2,1
AddOccupy3=-2,-1
AddOccupy4=-2,-2
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
DemandLoad=true
Foundation=1x4
NewTheater=yes
CanBeHidden=false
OccupyHeight=3
CanBeOccupied=no
CanHideThings=true
Insignificant=yes
ActiveAnimYSort=724
ClickRepairable=no
ActiveAnimDamaged=CAMOV01_AD
ActiveAnimZAdjust=-60
DamageFireOffset0=-85,-2
DamageFireOffset1=-4,-56

[CAMOV02]
Name=Drive In Movie Concession Stand
Armor=steel
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAMOV02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
ActiveAnim=CAMOV02_A
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=14,41
MuzzleFlash1=-17,35
MuzzleFlash2=-3,40
MuzzleFlash3=-33,25
MuzzleFlash4=25,36
OccupyHeight=0
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ActiveAnimYSort=362
ClickRepairable=no
ActiveAnimDamaged=CAMOV02_AD
ActiveAnimZAdjust=-200
DamageFireOffset0=23,18
DamageFireOffset1=-29,14
MaxNumberOccupants=5

[CAMSC01]
Name=Hot Dog Stand
Armor=wood
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAMSC01
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
MinDebris=1
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
CanHideThings=False
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-2,4

[CAMSC02]
Name=Beach Umbrellas A
Armor=wood
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAMSC02
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CAMSC03]
Name=Beach Umbrellas B
Armor=wood
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAMSC02
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CAMSC04]
Name=Beach Towels A
Armor=wood
Owner=
Sight=6
Height=1
Points=5
UIName=Name:CAMSC04
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CAMSC05]
Name=Beach Towels B
Armor=wood
Owner=
Sight=6
Height=1
Points=5
UIName=Name:CAMSC04
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CAMSC06]
Name=Camp Fire
Armor=wood
Owner=
Sight=6
Height=1
Points=5
UIName=Name:CAMSC06
Nominal=yes
Strength=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
MinDebris=0
TechLevel=-1
ActiveAnim=CAMSC06A
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG
AmbientSound=CampfireLoop
CanHideThings=False
Insignificant=yes
ActiveAnimYSort=181
ClickRepairable=no
ActiveAnimZAdjust=-16
DamageSmokeOffset=128,128,128

[CAMSC07]
Name=Thatched Hut Chief
Armor=concrete
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CAMSC07
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
MinDebris=3
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MuzzleFlash0=-29,22
MuzzleFlash1=-12,28
MuzzleFlash2=22,23
MuzzleFlash3=-20,25
MuzzleFlash4=0,28
MuzzleFlash5=12,27
OccupyHeight=2
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-3,-1
MaxNumberOccupants=6

[CAMSC08]
Name=Thatched Hut A
Armor=wood
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CAMSC07
Nominal=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
MinDebris=2
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MuzzleFlash0=-11,10
MuzzleFlash1=5,12
MuzzleFlash2=-3,10
MuzzleFlash3=-11,10
MuzzleFlash4=5,12
MuzzleFlash5=-3,10
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=4,-7
MaxNumberOccupants=6

[CAMSC09]
Name=Thatched Hut B
Armor=wood
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CAMSC07
Nominal=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
MinDebris=2
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MuzzleFlash0=-11,10
MuzzleFlash1=5,12
MuzzleFlash2=-3,10
MuzzleFlash3=-11,10
MuzzleFlash4=5,12
MuzzleFlash5=-3,10
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-7,10
MaxNumberOccupants=6

[CAMSC10]
Name=McBurger Kong
Armor=wood
Owner=
Sight=6
Height=6
Points=20
UIName=Name:CAMSC10
Nominal=yes
Strength=1000
Explosion=MININUKE,TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
MinDebris=6
TechLevel=-1
AddOccupy1=0,-1
AddOccupy2=-1,-1
AddOccupy3=-1,0
AddOccupy4=-1,1
AddOccupy5=-1,2
AddOccupy6=-2,1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS3SM,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS9SM,DBRS10LG
LeaveRubble=yes
MuzzleFlash0=14,61
MuzzleFlash1=26,70
MuzzleFlash2=-74,46
MuzzleFlash3=-6,72
MuzzleFlash4=-50,59
MuzzleFlash5=7,68
MuzzleFlash6=-68,55
MuzzleFlash7=-20,77
OccupyHeight=2
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-29,28
DamageFireOffset1=29,25
DamageFireOffset2=-52,55
MaxNumberOccupants=8

[CAMSC11]
Name=Tires
Armor=concrete
Owner=
Height=1
Points=5
UIName=Name:CAMISC11
Nominal=yes
Primary=none
Strength=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
MinDebris=3
Secondary=none
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
CanBeOccupied=no
CanHideThings=False
Insignificant=yes
DamageFireOffset0=0,11

[CAMSC12]
Name=Bullseye
Armor=wood
Owner=
Height=2
Points=5
UIName=Name:CAMISC12
Nominal=yes
Primary=none
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Secondary=none
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
CanBeHidden=False
CanBeOccupied=no
CanHideThings=False
Insignificant=yes

[CAMSC12A]
Cost=600
Name=Bullseye 2
Armor=wood
Image=CAMSC12
Owner=
Points=5
UIName=Name:CAMISC12
Nominal=yes
Primary=none
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Secondary=none
TechLevel=-1
BaseNormal=no
Selectable=no
CanBeOccupied=no
Insignificant=yes

[CAMSC13]
Name=Derelict Tank
Armor=concrete
Owner=
Height=2
Points=5
UIName=Name:CAMISC13
Nominal=yes
Primary=none
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
MinDebris=2
Secondary=none
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x2
NewTheater=yes
Selectable=no
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM
CanBeOccupied=no
CanHideThings=False
Insignificant=yes
DamageFireOffset0=3,8

[CANEWY01]
Name=Building
Armor=steel
Owner=
Sight=4
Height=10
Points=5
UIName=Name:CANEWY01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
AddOccupy1=-3,-5
AddOccupy2=-4,-5
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
LeaveRubble=yes
MuzzleFlash0=-11,42
MuzzleFlash1=-73,12
MuzzleFlash2=-8,-47
MuzzleFlash3=75,15
MuzzleFlash4=34,3
MuzzleFlash5=59,-77
MuzzleFlash6=-50,-50
MuzzleFlash7=33,5
MuzzleFlash8=0,90
MuzzleFlash9=-42,62
OccupyHeight=6
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=50,56
MaxNumberOccupants=10

[CANEWY04]
Name=Statue of Liberty
Armor=concrete
Owner=
Sight=4
Height=15
Points=5
UIName=Name:CANEWY04
Nominal=yes
Palette=lib
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
CanBeHidden=false
DestroyAnim=CANY04DM
LeaveRubble=yes
CrateBeneath=true
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
CrateBeneathIsMoney=true

[CANEWY05]
Name=ZZZ World Trade Center
Armor=concrete
Owner=
Radar=yes
Sight=4
Points=5
SpySat=yes
UIName=Name:CANEWY05
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CANEWY06]
Name=Wall Street Office
Armor=steel
Owner=
Sight=6
Height=15
Points=5
UIName=Name:CANEWY06
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=2,-1
AddOccupy2=1,-2
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
MuzzleFlash0=-30,-53
MuzzleFlash1=64,7
MuzzleFlash2=-21,-37
MuzzleFlash3=-8,43
MuzzleFlash4=-29,-94
MuzzleFlash5=24,-72
MuzzleFlash6=-70,20
MuzzleFlash7=25,-142
MuzzleFlash8=30,53
MuzzleFlash9=-44,31
OccupyHeight=9
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=52,35
MaxNumberOccupants=10

[CANEWY07]
Name=Wall Street Office Var 2
Armor=steel
Owner=
Sight=6
Height=12
Points=5
UIName=Name:CANEWY07
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-4,-5
AddOccupy2=-5,-5
AddOccupy3=-6,-6
AddOccupy4=-5,-4
AddOccupy5=2,-1
AddOccupy6=1,-2
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
MuzzleFlash0=-43,33
MuzzleFlash1=74,21
MuzzleFlash2=-2,-26
MuzzleFlash3=-1,43
MuzzleFlash4=54,-31
MuzzleFlash5=-55,-19
MuzzleFlash6=-69,4
MuzzleFlash7=34,-8
MuzzleFlash8=39,21
MuzzleFlash9=-29,-24
OccupyHeight=6
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=35,-10
DamageFireOffset1=-54,6
MaxNumberOccupants=10

[CANEWY08]
Name=Wall Street Office Var 3
Armor=steel
Owner=
Sight=6
Height=12
Points=5
UIName=Name:CANEWY08
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=2,-1
AddOccupy2=1,-2
AddOccupy3=-1,2
AddOccupy4=-2,1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
MuzzleFlash0=33,-23
MuzzleFlash1=6,43
MuzzleFlash2=-59,12
MuzzleFlash3=55,14
MuzzleFlash4=-21,-36
MuzzleFlash5=25,42
MuzzleFlash6=-24,-8
MuzzleFlash7=31,43
MuzzleFlash8=0,28
MuzzleFlash9=24,-2
OccupyHeight=8
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-4,-6
RemoveOccupy2=-6,-4
ClickRepairable=no
DamageFireOffset0=58,21
DamageFireOffset1=-37,-33
MaxNumberOccupants=10

[CANEWY10]
Name=NY Building 10
Armor=steel
Owner=
Sight=6
Height=14
Points=5
UIName=Name:CANEWY10
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-4,-6
AddOccupy2=-5,-6
AddOccupy3=-6,-6
AddOccupy4=-6,-5
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
DemandLoad=true
Foundation=3x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-24,-70
MuzzleFlash1=-24,-114
MuzzleFlash2=44,-88
MuzzleFlash3=64,-40
MuzzleFlash4=44,-6
MuzzleFlash5=12,-28
MuzzleFlash6=-24,-34
MuzzleFlash7=64,-28
MuzzleFlash8=12,-76
MuzzleFlash9=44,-68
OccupyHeight=7
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-36,-88
DamageFireOffset1=-12,-142
DamageFireOffset2=64,-98
MaxNumberOccupants=10

[CANEWY11]
Name=NY Building 11
Armor=steel
Owner=
Sight=6
Height=10
Points=5
UIName=Name:CANEWY11
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-2,-4
AddOccupy2=-3,-4
AddOccupy3=-4,-4
AddOccupy4=-4,-3
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
DemandLoad=true
Foundation=3x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-32,-70
MuzzleFlash1=10,-26
MuzzleFlash2=-32,-36
MuzzleFlash3=18,-44
MuzzleFlash4=44,-40
MuzzleFlash5=64,-16
MuzzleFlash6=44,-6
MuzzleFlash7=-18,20
MuzzleFlash8=64,-50
MuzzleFlash9=64,34
OccupyHeight=5
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=24,-42
DamageFireOffset1=-34,-48
MaxNumberOccupants=10

[CANEWY12]
Name=NY Building 12
Armor=steel
Owner=
Sight=6
Height=10
Points=5
UIName=Name:CANEWY12
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-3,-4
AddOccupy2=-4,-4
AddOccupy3=-4,-3
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
DemandLoad=true
Foundation=2x3
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-66,-48
MuzzleFlash1=-48,6
MuzzleFlash2=-14,-28
MuzzleFlash3=22,-32
MuzzleFlash4=-14,22
MuzzleFlash5=-46,18
MuzzleFlash6=30,-68
MuzzleFlash7=-48,18
MuzzleFlash8=-20,-44
MuzzleFlash9=-14,-26
OccupyHeight=5
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=28,-72
DamageFireOffset1=-38,-4
MaxNumberOccupants=10

[CANEWY13]
Name=NY Building 13
Armor=steel
Owner=
Sight=6
Height=13
Points=5
UIName=Name:CANEWY13
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
DemandLoad=true
Foundation=3x3
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=56,-70
MuzzleFlash1=-12,-22
MuzzleFlash2=-58,-18
MuzzleFlash3=-12,-74
MuzzleFlash4=-14,28
MuzzleFlash5=56,-6
MuzzleFlash6=56,-108
MuzzleFlash7=-14,16
MuzzleFlash8=12,30
MuzzleFlash9=-56,8
OccupyHeight=8
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-4,-6
RemoveOccupy2=-5,-6
RemoveOccupy3=-6,-4
RemoveOccupy4=-6,-5
RemoveOccupy5=-6,-6
ClickRepairable=no
DamageFireOffset0=55,-94
DamageFireOffset1=-44,-44
MaxNumberOccupants=10

[CANEWY14]
Name=NY Building 14
Armor=steel
Owner=
Sight=6
Height=13
Points=5
UIName=Name:CANEWY13
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
DemandLoad=true
Foundation=3x3
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=56,-70
MuzzleFlash1=-12,-22
MuzzleFlash2=-58,-18
MuzzleFlash3=-12,-74
MuzzleFlash4=-14,28
MuzzleFlash5=56,-6
MuzzleFlash6=56,-108
MuzzleFlash7=-14,16
MuzzleFlash8=12,30
MuzzleFlash9=-56,8
OccupyHeight=8
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-4,-6
RemoveOccupy2=-5,-6
RemoveOccupy3=-6,-4
RemoveOccupy4=-6,-5
RemoveOccupy5=-6,-6
ClickRepairable=no
DamageFireOffset0=46,-92
DamageFireOffset1=-44,-44
MaxNumberOccupants=10

[CANEWY15]
Name=NY Building 15
Armor=steel
Owner=
Sight=6
Height=10
Points=5
UIName=Name:CANEWY15
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
DemandLoad=true
Foundation=3x3
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-60,-32
MuzzleFlash1=-14,-34
MuzzleFlash2=56,-30
MuzzleFlash3=40,16
MuzzleFlash4=-18,28
MuzzleFlash5=-58,-4
MuzzleFlash6=10,30
MuzzleFlash7=32,-6
MuzzleFlash8=54,22
MuzzleFlash9=-16,-18
OccupyHeight=6
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-32,-92
DamageFireOffset1=-48,-45
MaxNumberOccupants=10

[CANEWY16]
Name=NY Building 16
Armor=steel
Owner=
Sight=6
Height=14
Points=5
UIName=Name:CANEWY15
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-30,-94
MuzzleFlash1=-32,-60
MuzzleFlash2=14,-42
MuzzleFlash3=38,-18
MuzzleFlash4=40,-124
MuzzleFlash5=40,-66
MuzzleFlash6=-44,-42
MuzzleFlash7=-30,0
MuzzleFlash8=14,-112
MuzzleFlash9=38,-66
OccupyHeight=9
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-6,-7
RemoveOccupy2=-7,-6
RemoveOccupy3=-7,-7
ClickRepairable=no
DamageFireOffset0=16,-166
DamageFireOffset1=-26,-66
DamageFireOffset2=20,-42
MaxNumberOccupants=10

[CANEWY17]
Name=NY Building 17
Armor=steel
Owner=
Sight=6
Height=7
Points=5
UIName=Name:CANEWY17
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris5lg,Dbris5sm
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-44,-8
MuzzleFlash1=30,-2
MuzzleFlash2=14,34
MuzzleFlash3=-32,-14
MuzzleFlash4=28,-2
MuzzleFlash5=-20,34
MuzzleFlash6=26,30
MuzzleFlash7=32,-2
MuzzleFlash8=44,8
MuzzleFlash9=-18,34
OccupyHeight=6
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-4
RemoveOccupy2=-4,-3
RemoveOccupy3=-4,-4
ClickRepairable=no
DamageFireOffset0=36,-52
DamageFireOffset1=-24,-4
MaxNumberOccupants=10

[CANEWY18]
Name=NY Building 18
Armor=steel
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CANEWY18
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris5lg,Dbris5sm
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-30,-14
MuzzleFlash1=28,-4
MuzzleFlash2=42,-44
MuzzleFlash3=-42,-8
MuzzleFlash4=30,-2
MuzzleFlash5=-42,-10
MuzzleFlash6=30,-4
MuzzleFlash7=-28,-38
MuzzleFlash8=-42,-22
MuzzleFlash9=42,-8
OccupyHeight=6
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-4
RemoveOccupy2=-4,-3
RemoveOccupy3=-4,-4
ClickRepairable=no
DamageFireOffset0=25,-43
MaxNumberOccupants=10

[CANEWY20]
Name=Warehouse
Armor=steel
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CANEWY20
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=8
TechLevel=-1
AddOccupy1=1,-1
AddOccupy2=0,-1
AddOccupy3=-1,-1
AddOccupy4=-1,0
AddOccupy5=-1,1
AddOccupy6=-1,2
BaseNormal=no
DemandLoad=true
Foundation=3x5
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
MuzzleFlash0=-47,59
MuzzleFlash1=-100,45
MuzzleFlash2=9,31
MuzzleFlash3=-23,47
MuzzleFlash4=-66,62
MuzzleFlash5=-34,53
MuzzleFlash6=-90,50
MuzzleFlash7=29,20
MuzzleFlash8=-13,42
MuzzleFlash9=-75,56
OccupyHeight=2
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-93,62
DamageFireOffset1=-12,57
DamageFireOffset2=-47,9
MaxNumberOccupants=10

[CANEWY21]
Name=Warehouse B
Armor=steel
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CANEWY20
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=8
TechLevel=-1
AddOccupy1=2,-1
AddOccupy2=1,-1
AddOccupy3=0,-1
AddOccupy4=-1,-1
AddOccupy5=-1,0
AddOccupy6=-1,1
BaseNormal=no
DemandLoad=true
Foundation=5x3
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
MuzzleFlash0=-19,27
MuzzleFlash1=13,43
MuzzleFlash2=91,51
MuzzleFlash3=46,60
MuzzleFlash4=-7,33
MuzzleFlash5=78,58
MuzzleFlash6=36,54
MuzzleFlash7=101,47
MuzzleFlash8=2,38
MuzzleFlash9=25,50
OccupyHeight=2
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=89,71
DamageFireOffset1=26,55
DamageFireOffset2=3,7
MaxNumberOccupants=10

[CANWY05]
Name=NY Building 05
Armor=steel
Owner=
Sight=6
Height=17
Points=5
UIName=Name:CANWY05
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
LeaveRubble=yes
MuzzleFlash0=46,2
MuzzleFlash1=-70,-2
MuzzleFlash2=74,12
MuzzleFlash3=-40,44
MuzzleFlash4=-12,18
MuzzleFlash5=44,-18
MuzzleFlash6=-66,-58
MuzzleFlash7=74,-28
MuzzleFlash8=18,68
MuzzleFlash9=-10,-32
OccupyHeight=10
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=0,30
MaxNumberOccupants=10

[CANWY09]
Name=NY Building 09
Armor=steel
Owner=
Sight=6
Height=15
Points=5
UIName=Name:CANWY09
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=2x3
NewTheater=yes
Normalized=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-3,-92
MuzzleFlash1=-15,-61
MuzzleFlash2=20,-2
MuzzleFlash3=3,-161
MuzzleFlash4=31,-73
MuzzleFlash5=15,-37
MuzzleFlash6=-19,41
MuzzleFlash7=-37,-41
MuzzleFlash8=-35,-145
MuzzleFlash9=26,-168
OccupyHeight=8
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-6,-4
ClickRepairable=no
DamageFireOffset0=11,-64
MaxNumberOccupants=10

[CANWY22]
Name=NY Building 22
Armor=steel
Owner=
Sight=6
Height=7
Points=5
UIName=Name:CANWY22
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=7,21
MuzzleFlash1=-1,52
MuzzleFlash2=32,44
MuzzleFlash3=-41,-19
MuzzleFlash4=29,-7
MuzzleFlash5=48,15
MuzzleFlash6=-23,5
MuzzleFlash7=-48,29
MuzzleFlash8=-26,35
MuzzleFlash9=-17,-23
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=31,15
DamageFireOffset1=-3,9
MaxNumberOccupants=10

[CANWY23]
Name=NY Building 23
Armor=steel
Owner=
Sight=6
Height=14
Points=5
UIName=Name:CANWY23
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=3x2
NewTheater=yes
Normalized=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=-38,-17
MuzzleFlash1=10,-18
MuzzleFlash2=4,70
MuzzleFlash3=-25,-150
MuzzleFlash4=27,-99
MuzzleFlash5=60,-44
MuzzleFlash6=10,18
MuzzleFlash7=71,17
MuzzleFlash8=-5,-53
MuzzleFlash9=51,-110
OccupyHeight=8
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=38,-94
DamageFireOffset1=-41,5
MaxNumberOccupants=10

[CANWY24]
Name=NY Building 24
Armor=steel
Owner=
Sight=6
Height=11
Points=5
UIName=Name:CANWY24
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg,Dbris10sm
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=-57,-26
MuzzleFlash1=-15,37
MuzzleFlash2=28,36
MuzzleFlash3=-10,-62
MuzzleFlash4=-34,-73
MuzzleFlash5=-11,-51
MuzzleFlash6=32,-51
MuzzleFlash7=38,-14
MuzzleFlash8=12,-111
MuzzleFlash9=41,-103
OccupyHeight=6
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=53,4
MaxNumberOccupants=10

[CANWY25]
Name=NY Building 25
Armor=steel
Owner=
Sight=6
Height=7
Points=5
UIName=Name:CANWY25
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=38,-9
MuzzleFlash1=-11,-6
MuzzleFlash2=-45,44
MuzzleFlash3=-3,26
MuzzleFlash4=-45,-29
MuzzleFlash5=18,36
MuzzleFlash6=61,-10
MuzzleFlash7=61,32
MuzzleFlash8=-43,-7
MuzzleFlash9=-15,47
OccupyHeight=5
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=57,36
DamageFireOffset1=8,57
MaxNumberOccupants=10

[CANWY26]
Name=NY Building 26
Armor=steel
Owner=
Sight=6
Height=11
Points=5
UIName=Name:CANWY26
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=5x3
NewTheater=yes
Normalized=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=41,-50
MuzzleFlash1=46,45
MuzzleFlash2=67,13
MuzzleFlash3=102,-42
MuzzleFlash4=41,66
MuzzleFlash5=-6,10
MuzzleFlash6=-42,-85
MuzzleFlash7=-34,2
MuzzleFlash8=-31,55
MuzzleFlash9=20,0
OccupyHeight=7
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=100,-53
MaxNumberOccupants=10

[CAOILD]
Name=Tech Oil Derrick
Armor=steel
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CAOILD
Nominal=yes
Explodes=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
Remapable=no
TechLevel=-1
ActiveAnim=CAOILD_A
Capturable=yes
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
Unsellable=yes
CanBeHidden=False
DeathWeapon=OilExplosion
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
LeaveRubble=yes
OccupyHeight=3
RadarVisible=yes
WorkingSound=OilDerrickLoop
ActiveAnimTwo=CAOILD_F
CanHideThings=True
Insignificant=yes
NeedsEngineer=yes
ActiveAnimYSort=362
CaptureEvaEvent=EVA_OilRefineryCaptured
ProduceCashDelay=100
ActiveAnimDamaged=CAOILD_AD
ActiveAnimZAdjust=0
DamageFireOffset0=-2,34
DamageFireOffset1=7,-21
DamageFireOffset2=29,10
ProduceCashAmount=20
ActiveAnimTwoYSort=362
ProduceCashStartup=1000
ActiveAnimTwoPowered=no
ActiveAnimTwoZAdjust=-50

[CAOS]
ROT=40
Cost=800
Name=Chaos Drone
Size=2
Armor=light
Cameo=CAOSICON
Owner=YuriCountry
Sight=6
Speed=8
Voxel=yes
Crewed=no
Points=20
Turret=no
UIName=Name:ChaosDrone
Weight=.5
Crusher=no
Primary=ChaosAttack
Soylent=800
AltCameo=CAOSUICO
Category=AFV
Deployer=yes
DieSound=ChaosDroneDie
Explodes=no
IsTilter=no
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=ChaosDroneMoveStart
Remapable=yes
Secondary=VirtualScanner
TechLevel=4
Trainable=no
VoiceMove=ChaosDroneMove
Bunkerable=no
DeployFire=yes
Accelerates=false
CrateGoodie=no
ThreatPosed=25
VoiceAttack=ChaosDroneAttackCommand
VoiceSelect=ChaosDroneSelect
CanRetaliate=no
MovementZone=Destroyer
Parasiteable=yes
Prerequisite=YAWEAP
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
NavalTargeting=6
BerserkFriendly=yes
CanPassiveAquire=no
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ReselectIfLimboed=yes
AccelerationFactor=5
DefaultToGuardArea=yes
DeaccelerationFactor=5
SuppressionThreshold=5
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[CAOUTP]
Flat=yes
Name=Tech Outpost
Armor=concrete
Image=CAOUTP
Owner=
Sight=6
Height=6
IsBase=yes
Points=5
Turret=yes
UIName=Name:CAOUTP
Nominal=yes
Primary=HoverMissile
BibShape=CAOUTPBB
IdleAnim=CAOUTP_D
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=0
MaxDebris=10
MinDebris=5
Remapable=yes
TechLevel=-1
ActiveAnim=CAOUTP_F
AddOccupy1=-2,-1
AnimActive=0,7,2
Capturable=yes
DemandLoad=true
Foundation=4x3
NewTheater=yes
Normalized=yes
TurretAnim=OUTP
UnitRepair=yes
Unsellable=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
LeaveRubble=yes
SpecialAnim=CAOUTP_A
TurretAnimX=-30
TurretAnimY=14
OccupyHeight=3
RadarVisible=yes
CanHideThings=True
IdleAnimYSort=543
Insignificant=yes
NeedsEngineer=yes
NumberOfDocks=1
RemoveOccupy1=2,-1
DockingOffset0=384,0,0
PrimaryFireFLH=64,70,520
SpecialAnimTwo=CAOUTP_B
ActiveAnimYSort=543
CaptureEvaEvent=EVA_RepairFacilityCaptured
IdleAnimDamaged=CAOUTP_DD
IdleAnimZAdjust=0
SpecialAnimThree=CAOUTP_C
SpecialAnimYSort=543
ActiveAnimPowered=no
ActiveAnimZAdjust=-200
DamageFireOffset0=-32,-1
DamageFireOffset1=-43,28
TurretAnimIsVoxel=true
TurretAnimZAdjust=-140
SpecialAnimDamaged=CAOUTP_AD
SpecialAnimZAdjust=0
SpecialAnimTwoYSort=543
NumberImpassableRows=3
SpecialAnimThreeYSort=543
SpecialAnimTwoDamaged=CAOUTP_BD
SpecialAnimTwoZAdjust=0
SpecialAnimThreeDamaged=CAOUTP_CD
SpecialAnimThreeZAdjust=0

[CAPARK01]
Name=Park Bench
Armor=wood
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAPARK01
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CAPARK02]
Name=Play Ground Swing Set
Armor=wood
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAPARK02
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CAPARK03]
Name=Play Ground Merry Go Round
Armor=wood
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAPARK03
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
MinDebris=1
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CAPARK04]
Name=Park Bench North
Armor=wood
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAPARK01
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CAPARK05]
Name=Park Bench West
Armor=wood
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAPARK01
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CAPARK06]
Name=Park Bench East
Armor=wood
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CAPARK01
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CAPARS01]
Name=Paris Tower
Armor=steel
Owner=
Power=-100
Height=20
Points=5
UIName=Name:CAPARS01
Nominal=yes
Powered=Yes
Primary=EiffelBolt
DieSound=MonumentCrumble
Strength=3000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=0,-1
AddOccupy2=-1,0
AddOccupy3=-1,-1
AddOccupy4=-2,-2
BaseNormal=no
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
DestroyAnim=CAPR01DM
LeaveRubble=yes
OccupyHeight=0
CanHideThings=true
Insignificant=no
Overpowerable=true
PrimaryFireFLH=0,0,1566
RadarInvisible=no
DamageFireOffset0=-14,-56
DamageFireOffset1=62,40

[CAPARS02]
Name=Large Paris Building Var 1
Armor=steel
Owner=
Sight=6
Height=12
Points=5
UIName=Name:CAPARS02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-3,-2
AddOccupy2=-3,-1
AddOccupy3=-3,0
AddOccupy4=-4,-2
AddOccupy5=-4,-3
BaseNormal=no
DemandLoad=true
Foundation=6x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
MuzzleFlash0=-43,64
MuzzleFlash1=-58,-7
MuzzleFlash2=78,14
MuzzleFlash3=83,69
MuzzleFlash4=-59,17
MuzzleFlash5=-19,63
MuzzleFlash6=33,60
MuzzleFlash7=-28,-40
MuzzleFlash8=-6,55
MuzzleFlash9=-58,-44
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=4,-1
RemoveOccupy2=3,-2
RemoveOccupy3=2,-2
RemoveOccupy4=-1,-2
ClickRepairable=no
DamageFireOffset0=-49,20
DamageFireOffset1=20,13
MaxNumberOccupants=10

[CAPARS04]
Name=Paris Building 4
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CAPRS04
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-2,0
AddOccupy2=-2,-1
AddOccupy3=-1,-2
AddOccupy4=0,-2
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
DemandLoad=true
Foundation=3x3
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-64,28
MuzzleFlash1=-48,18
MuzzleFlash2=-8,14
MuzzleFlash3=-68,-16
MuzzleFlash4=-42,-4
MuzzleFlash5=24,24
MuzzleFlash6=48,46
MuzzleFlash7=-72,38
MuzzleFlash8=-14,68
MuzzleFlash9=4,68
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-24,-20
DamageFireOffset1=24,22
MaxNumberOccupants=6

[CAPARS05]
Name=Paris Building 5
Armor=steel
Owner=
Sight=6
Height=7
Points=5
UIName=Name:CAPRS05
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-2,0
AddOccupy2=-2,-1
AddOccupy3=-1,-2
AddOccupy4=0,-2
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
DemandLoad=true
Foundation=3x3
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-64,28
MuzzleFlash1=-48,18
MuzzleFlash2=-8,14
MuzzleFlash3=-68,-16
MuzzleFlash4=-42,-4
MuzzleFlash5=24,24
MuzzleFlash6=48,46
MuzzleFlash7=-72,38
MuzzleFlash8=-14,68
MuzzleFlash9=4,68
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-24,-20
DamageFireOffset1=54,-12
MaxNumberOccupants=6

[CAPARS06]
Name=Paris Building 6
Armor=steel
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CAPRS06
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-2,0
AddOccupy2=-2,-1
AddOccupy3=-1,-2
AddOccupy4=0,-2
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
DemandLoad=true
Foundation=3x3
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-16,2
MuzzleFlash1=-30,24
MuzzleFlash2=64,-16
MuzzleFlash3=30,0
MuzzleFlash4=-8,66
MuzzleFlash5=18,30
MuzzleFlash6=68,38
MuzzleFlash7=60,28
MuzzleFlash8=42,18
MuzzleFlash9=18,48
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=30,-24
DamageFireOffset1=40,50
MaxNumberOccupants=6

[CAPARS07]
Name=Euro Phone Booth
Armor=wood
Owner=
Sight=6
Points=5
UIName=Name:CAPRS07
Nominal=yes
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=false
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CAPARS08]
Name=Large Paris Building Var 2
Armor=steel
Owner=
Sight=6
Height=10
Points=5
UIName=Name:CAPARS08
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-3,-2
AddOccupy2=-3,-1
AddOccupy3=-3,0
AddOccupy4=-1,3
AddOccupy5=-4,-3
BaseNormal=no
DemandLoad=true
Foundation=6x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
MuzzleFlash0=67,71
MuzzleFlash1=-95,38
MuzzleFlash2=-27,-40
MuzzleFlash3=106,26
MuzzleFlash4=-25,32
MuzzleFlash5=-46,-41
MuzzleFlash6=-70,36
MuzzleFlash7=-15,80
MuzzleFlash8=104,60
MuzzleFlash9=27,-12
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=4,-1
RemoveOccupy2=3,-2
RemoveOccupy3=0,-20
ClickRepairable=no
DamageFireOffset0=20,24
DamageFireOffset1=-56,7
MaxNumberOccupants=10

[CAPARS09]
Name=Large Paris Building Var 3
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CAPARS09
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=6x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
MuzzleFlash0=-96,36
MuzzleFlash1=72,100
MuzzleFlash2=127,28
MuzzleFlash3=-21,74
MuzzleFlash4=145,76
MuzzleFlash5=-19,-45
MuzzleFlash6=-6,-7
MuzzleFlash7=-55,43
MuzzleFlash8=115,91
MuzzleFlash9=53,124
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-65,30
DamageFireOffset1=75,98
MaxNumberOccupants=10

[CAPARS10]
Name=Paris Bistro Var 1
Armor=wood
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CAPARS10
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=4x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48
MaxNumberOccupants=10

[CAPARS11]
Name=Paris Arc de Triumphe
Armor=concrete
Owner=
Sight=6
Height=10
Points=5
UIName=Name:CAPARS11
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-3,-1
AddOccupy2=-3,-2
AddOccupy3=-2,-3
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris1lg,Dbris1sm,Dbris2lg
DemandLoad=true
Foundation=3x4
NewTheater=yes
Normalized=yes
CanBeHidden=false
DestroyAnim=CAPR11DM
LeaveRubble=yes
CrateBeneath=true
OccupyHeight=4
CanBeOccupied=no
CanHideThings=true
Insignificant=yes
RemoveOccupy1=-1,2
RemoveOccupy2=-2,1
RemoveOccupy3=1,-1
RemoveOccupy4=0,-2
ClickRepairable=no
DamageFireOffset0=10,66
DamageFireOffset1=-68,-38
CrateBeneathIsMoney=true

[CAPARS12]
Name=Paris Notre Dame
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CAPARS12
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x5
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
CrateBeneath=true
MuzzleFlash0=-76,53
MuzzleFlash1=-10,38
MuzzleFlash2=54,-24
MuzzleFlash3=29,24
MuzzleFlash4=-45,58
MuzzleFlash5=4,15
MuzzleFlash6=-72,72
MuzzleFlash7=8,-38
MuzzleFlash8=24,25
MuzzleFlash9=-41,40
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-2,0
RemoveOccupy2=-2,1
RemoveOccupy3=-2,2
RemoveOccupy4=-2,-1
RemoveOccupy5=-1,3
RemoveOccupy6=-1,2
ClickRepairable=no
DamageFireOffset0=19,31
damageFireOffset1=-43,25
MaxNumberOccupants=10
CrateBeneathIsMoney=true

[CAPARS13]
Name=Paris Bistro Var 2
Armor=concrete
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CAPARS13
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,3
AddOccupy2=-2,2
BaseNormal=no
DemandLoad=true
Foundation=3x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-78,-10
MuzzleFlash1=6,40
MuzzleFlash2=-81,57
MuzzleFlash3=43,-6
MuzzleFlash4=-39,67
MuzzleFlash5=-1,-21
MuzzleFlash6=-45,17
MuzzleFlash7=-96,3
MuzzleFlash8=-8,32
MuzzleFlash9=31,-36
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-1,-3
RemoveOccupy2=-3,-3
ClickRepairable=no
DamageFireOffset0=23,36
DamageFireOffset1=-90,4
MaxNumberOccupants=10

[CAPARS14]
Name=Paris Bistro Var 3
Armor=concrete
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CAPARS14
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=4x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=26,74
DamageFireOffset1=5,-19
MaxNumberOccupants=10

[CAPOFGL]
Name=Flag Poland Left
Armor=steel
Owner=
Sight=6
Height=8
Points=5
UIName=Name:POLISHFLAG
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
ActiveAnim=CAPOFGL_A
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=no
Normalized=yes
DamageSound=BuildingMetalDamaged
OccupyHeight=2
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
ActiveAnimZAdjust=-100
MaxNumberOccupants=0

[CAPOL01E]
Name=Telephone Pole
Armor=concrete
Owner=
Points=5
UIName=Name:CAPOL01E
Nominal=yes
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CAPOL01N]
Name=Telephone Pole
Armor=concrete
Owner=
Points=5
UIName=Name:CAPOL01N
Nominal=yes
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CAPOL01S]
Name=Telephone Pole
Armor=concrete
Owner=
Points=5
UIName=Name:CAPOL01S
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CAPOL01W]
Name=Telephone Pole
Armor=concrete
Owner=
Points=5
UIName=Name:CAPOL01W
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CAPOWR]
Ammo=5
Name=Tech Civilian Power Plant
Armor=concrete
Owner=
Power=200
Sight=6
Height=6
Points=5
UIName=Name:CAPOWR
Nominal=yes
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
ActiveAnim=CAPOWR_A
Capturable=yes
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
Unsellable=yes
CanBeHidden=False
LeaveRubble=yes
OccupyHeight=3
RadarVisible=yes
CanHideThings=True
Insignificant=yes
NeedsEngineer=yes
CaptureEvaEvent=EVA_TechBuildingCaptured
ActiveAnimDamaged=CAPOWR_AD
ActiveAnimZAdjust=-40
DamageFireOffset0=-3,5
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CAPRS03]
Name=Paris Louvre
Armor=concrete
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CAPRS03
Nominal=yes
DieSound=MonumentCrumble
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=6x4
NewTheater=yes
Normalized=yes
LeaveRubble=Yes
CrateBeneath=true
MuzzleFlash0=11,89
MuzzleFlash1=104,97
MuzzleFlash2=-103,39
MuzzleFlash3=-58,71
MuzzleFlash4=138,73
MuzzleFlash5=64,130
MuzzleFlash6=73,126
MuzzleFlash7=114,105
MuzzleFlash8=-66,52
MuzzleFlash9=-83,50
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-38,23
DamageFireOffset1=63,113
MaxNumberOccupants=10
CrateBeneathIsMoney=true

[CAR]
ROT=5
Cost=0
Name=Automobile
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:CAR
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[CARGOPLANE]
ROT=2
Name=Transport Plane
Armor=light
Image=PDPLANE
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Speed=15
Crewed=yes
Points=30
UIName=Name:PDPLANE
Category=AirPower
DieSound=
Landable=no
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=PDPlaneMoveLoop
TechLevel=-1
PitchAngle=0
ThreatPosed=0
CanRetaliate=no
MoveToShroud=yes
MovementZone=Fly
CrashingSound=PDPlaneDie
RadarInvisible=no
ImpactLandSound=GenAircraftCrash
CanPassiveAquire=no
ImmuneToPsionics=yes
LeadershipRating=10
DamageParticleSystems=SparkSys,SmallGreySSys

[CARRIER]
ROT=1
Cost=2000
Name=Aircraft Carrier
Size=50
Armor=heavy
Cameo=CARRICON
Naval=yes
Owner=British,French,Germans,Americans,Alliance
Sight=7
Speed=4
Voxel=yes
Crewed=no
Points=55
Spawns=HORNET
Turret=no
UIName=Name:CARRIER
Weight=5
Crusher=no
Primary=HornetLauncher
Soylent=2000
Category=Support
DieSound=
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=32
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MoveSound=ACCMoveStart
Remapable=yes
SpeedType=Float
TechLevel=7
ToProtect=yes
VoiceMove=AircraftCarrierMove
GuardRange=10
CrateGoodie=no
ThreatPosed=25
VoiceAttack=AircraftCarrierAttackCommand
VoiceSelect=AircraftCarrierSelect
MovementZone=Water
Prerequisite=GAYARD,TECH
SinkingSound=GenLargeWaterDie
SpawnsNumber=3
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
SpawnRegenRate=600
SpawnReloadRate=150
CanPassiveAquire=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[CARUFGL]
Name=Flag Russian Left
Armor=steel
Owner=
Sight=6
Height=8
Points=5
UIName=Name:RUSSIANFLAG
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
ActiveAnim=CARUFGL_A
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=no
Normalized=yes
DamageSound=BuildingMetalDamaged
OccupyHeight=2
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
ActiveAnimZAdjust=-100
MaxNumberOccupants=0

[CARUS01]
Name=Russian Basil's Cathedral
Armor=concrete
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CARUS01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-4,-4
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
DestroyAnim=CARUS01D
LeaveRubble=yes
CrateBeneath=true
MuzzleFlash0=40,42
MuzzleFlash1=-40,64
MuzzleFlash2=-2,-11
MuzzleFlash3=-31,0
MuzzleFlash4=30,64
MuzzleFlash5=-33,35
MuzzleFlash6=-72,46
MuzzleFlash7=0,-51
MuzzleFlash8=-5,79
MuzzleFlash9=-58,47
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-2,1
RemoveOccupy2=-3,0
RemoveOccupy3=-3,-1
RemoveOccupy4=2,-1
RemoveOccupy5=1,-2
RemoveOccupy6=0,-3
ClickRepairable=no
DamageFireOffset0=-15,38
DamageFireOffset1=46,49
MaxNumberOccupants=10
CrateBeneathIsMoney=true

[CARUS02A]
Name=Russain Kremlin Wall LTower
Armor=steel
Owner=
Height=11
Points=5
Nominal=yes
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
OccupyHeight=6
Insignificant=yes

[CARUS02B]
Name=Russain Kremlin Wall STower
Armor=steel
Owner=
Height=8
Points=5
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
OccupyHeight=5
Insignificant=yes

[CARUS02C]
Name=Russain Kremlin Wall North
Armor=concrete
Owner=
Height=1
Points=5
Nominal=yes
Strength=1000
Crushable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
Insignificant=yes

[CARUS02D]
Name=Russain Kremlin Wall East
Armor=concrete
Owner=
Points=5
Nominal=yes
Strength=1000
Crushable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
Insignificant=yes

[CARUS02E]
Name=Russain Kremlin Wall South
Armor=concrete
Owner=
Points=5
Nominal=yes
Strength=1000
Crushable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
Insignificant=yes

[CARUS02F]
Name=Russain Kremlin Wall West
Armor=concrete
Owner=
Points=5
Nominal=yes
Strength=1000
Crushable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
Insignificant=yes

[CARUS02G]
Name=Russain Kremlin Wall Clock Tower
Armor=concrete
Owner=
Sight=6
Height=11
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
OccupyHeight=7
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CARUS03]
Name=Russain Kremlin Palace
Armor=concrete
Owner=
Sight=6
Height=9
Points=5
UIName=Name:CARUS03
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,4
AddOccupy2=-2,3
AddOccupy3=-4,-2
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
DemandLoad=true
Foundation=2x5
NewTheater=yes
Normalized=yes
CanBeHidden=False
LeaveRubble=yes
MuzzleFlash0=-5,15
MuzzleFlash1=-44,-15
MuzzleFlash2=-115,50
MuzzleFlash3=-72,36
MuzzleFlash4=-66,-41
MuzzleFlash5=-109,25
MuzzleFlash6=-29,-14
MuzzleFlash7=-56,40
MuzzleFlash8=-16,-26
MuzzleFlash9=-131,31
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-2,-3
RemoveOccupy2=-3,-3
ClickRepairable=no
DamageFireOffset0=-60,55
DamageFireOffset1=15,-11
MaxNumberOccupants=10

[CARUS04]
Name=Moscow City A
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CARUS04
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=8
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
MuzzleFlash0=-44,34
MuzzleFlash1=23,48
MuzzleFlash2=-18,46
MuzzleFlash3=53,33
MuzzleFlash4=51,31
MuzzleFlash5=83,19
MuzzleFlash6=-14,49
MuzzleFlash7=-78,17
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=58,55
DamageFireOffset1=-10,79
DamageFireOffset2=-65,42
MaxNumberOccupants=8

[CARUS05]
Name=Moscow City B
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CARUS04
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=8
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
MuzzleFlash0=18,47
MuzzleFlash1=-74,17
MuzzleFlash2=-18,45
MuzzleFlash3=78,18
MuzzleFlash4=46,73
MuzzleFlash5=-22,44
MuzzleFlash6=-16,84
MuzzleFlash7=22,46
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-38,7
DamageFireOffset1=60,44
DamageFireOffset2=-13,94
MaxNumberOccupants=8

[CARUS06]
Name=Moscow City C
Armor=steel
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CARUS06
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=13
MinDebris=8
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
MuzzleFlash0=75,60
MuzzleFlash1=-16,86
MuzzleFlash2=47,76
MuzzleFlash3=15,89
MuzzleFlash4=-75,59
MuzzleFlash5=-48,73
MuzzleFlash6=47,64
MuzzleFlash7=-10,76
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-23,2
DamageFireOffset1=-39,38
DamageFireOffset2=59,45
MaxNumberOccupants=8

[CARUS07]
Name=Russain Red Square Circle Thing
Armor=concrete
Owner=
Sight=6
Height=1
Points=5
UIName=Name:CARUS07
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=13
MinDebris=6
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
LeaveRubble=yes
CrateBeneath=true
MuzzleFlash0=-2,-2
MuzzleFlash1=1,1
MuzzleFlash2=0,2
MuzzleFlash3=2,-1
MuzzleFlash4=-1,3
MuzzleFlash5=0,2
MuzzleFlash6=1,2
MuzzleFlash7=-2,3
MuzzleFlash8=5,3
MuzzleFlash9=3,-5
OccupyHeight=2
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=0,6
MaxNumberOccupants=10

[CARUS08]
Name=Russain Gum Corner
Armor=steel
Owner=
Sight=6
Height=6
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=-7,-13
MuzzleFlash1=11,0
MuzzleFlash2=17,-3
MuzzleFlash3=9,-38
MuzzleFlash4=12,-36
MuzzleFlash5=-19,20
MuzzleFlash6=-12,-37
MuzzleFlash7=-13,-16
MuzzleFlash8=5,2
MuzzleFlash9=-14,-40
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=8,-18
MaxNumberOccupants=5

[CARUS09]
Name=Russian Gum Middle
Armor=steel
Owner=
Sight=6
Height=6
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=2x1
NewTheater=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=-16,-55
MuzzleFlash1=-13,-50
MuzzleFlash2=24,1
MuzzleFlash3=-12,-1
MuzzleFlash4=-20,-20
MuzzleFlash5=24,-35
MuzzleFlash6=21,-32
MuzzleFlash7=17,-2
MuzzleFlash8=-19,-5
MuzzleFlash9=-13,-17
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=38,-12
MaxNumberOccupants=5

[CARUS10]
Name=Russian Gum Wall N_S
Armor=steel
Owner=
Sight=6
Height=4
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=1x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=-33,18
MuzzleFlash1=-6,5
MuzzleFlash2=14,-20
MuzzleFlash3=20,-23
MuzzleFlash4=8,-17
MuzzleFlash5=-32,1
MuzzleFlash6=-12,8
MuzzleFlash7=0,3
MuzzleFlash8=-20,13
MuzzleFlash9=-27,16
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=5

[CARUS11]
Name=Russian Gum Wall E_W
Armor=steel
Owner=
Sight=6
Height=4
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
DemandLoad=true
Foundation=2x1
NewTheater=yes
CanBeHidden=false
LeaveRubble=Yes
MuzzleFlash0=-15,-5
MuzzleFlash1=5,-10
MuzzleFlash2=0,-13
MuzzleFlash3=31,18
MuzzleFlash4=19,12
MuzzleFlash5=-21,-8
MuzzleFlash6=10,-8
MuzzleFlash7=25,14
MuzzleFlash8=11,7
MuzzleFlash9=-9,-3
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=5

[CASANF01]
Name=San Fran Victorian Home 1
Armor=wood
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,2
AddOccupy2=1,-1
AddOccupy3=0,-2
AddOccupy4=-1,-3
BaseNormal=no
DemandLoad=true
Foundation=2x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-42,28
MuzzleFlash1=15,26
MuzzleFlash2=-43,-28
MuzzleFlash3=-58,-12
MuzzleFlash4=-23,4
MuzzleFlash5=16,-11
MuzzleFlash6=-1,34
MuzzleFlash7=-69,6
MuzzleFlash8=44,12
MuzzleFlash9=-16,43
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-14,10
DamageFireOffset1=27,-14
MaxNumberOccupants=10

[CASANF02]
Name=San Fran Victorian Home 2
Armor=wood
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=2,-1
AddOccupy2=1,-2
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=46,14
MuzzleFlash1=-49,-29
MuzzleFlash2=-5,56
MuzzleFlash3=-69,6
MuzzleFlash4=78,21
MuzzleFlash5=-39,1
MuzzleFlash6=-57,-10
MuzzleFlash7=29,46
MuzzleFlash8=-23,29
MuzzleFlash9=-47,30
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-36,1
DamageFireOffset1=44,-27
DamageFireOffset2=-23,-51
MaxNumberOccupants=10

[CASANF03]
Name=San Fran Victorian Home 3
Armor=wood
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,2
AddOccupy2=1,-1
AddOccupy3=0,-2
AddOccupy4=-1,-3
BaseNormal=no
DemandLoad=true
Foundation=2x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-42,28
MuzzleFlash1=15,26
MuzzleFlash2=-43,-28
MuzzleFlash3=-58,-12
MuzzleFlash4=-23,4
MuzzleFlash5=16,-11
MuzzleFlash6=-1,34
MuzzleFlash7=-69,6
MuzzleFlash8=44,12
MuzzleFlash9=-16,43
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-14,10
DamageFireOffset1=27,-14
MaxNumberOccupants=10

[CASANF04]
Name=San Fran Golden Gate Bridge
Armor=wood
Naval=yes
Owner=
Sight=6
Height=20
Points=5
UIName=Name:CASANF04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=3x5
NewTheater=yes
Normalized=yes
WaterBound=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48

[CASANF05]
Name=San Fran Alcatraz
Armor=wood
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CASANF05
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=6x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48
MaxNumberOccupants=10

[CASANF06]
Name=San Fran Victorian Home 4
Armor=wood
Owner=
Sight=8
Height=8
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=56,10
MuzzleFlash1=45,-25
MuzzleFlash2=-28,-19
MuzzleFlash3=-14,27
MuzzleFlash4=50,41
MuzzleFlash5=70,7
MuzzleFlash6=1,-4
MuzzleFlash7=-43,14
MuzzleFlash8=33,44
MuzzleFlash9=34,1
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-14,16
DamageFireOffset1=-31,-55
MaxNumberOccupants=10

[CASANF07]
Name=San Fran Victorian Home 5
Armor=wood
Owner=
Sight=8
Height=8
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=56,10
MuzzleFlash1=45,-25
MuzzleFlash2=-28,-19
MuzzleFlash3=-14,27
MuzzleFlash4=50,41
MuzzleFlash5=70,7
MuzzleFlash6=1,-4
MuzzleFlash7=-43,14
MuzzleFlash8=33,44
MuzzleFlash9=34,1
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-14,16
DamageFireOffset1=-31,-55
MaxNumberOccupants=10

[CASANF08]
Name=San Fran Victorian Home 6
Armor=wood
Owner=
Sight=8
Height=8
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=43,-27
MuzzleFlash1=-84,24
MuzzleFlash2=-1,59
MuzzleFlash3=42,38
MuzzleFlash4=-52,13
MuzzleFlash5=40,-4
MuzzleFlash6=65,32
MuzzleFlash7=16,28
MuzzleFlash8=64,7
MuzzleFlash9=28,2
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=53,8
DamageFireOffset1=26,48
MaxNumberOccupants=10

[CASANF09]
Name=San Fran Golden Bridge 01
Armor=wood
Naval=yes
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CASANF04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=3x5
NewTheater=yes
Normalized=yes
WaterBound=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
ZShapePointMove=30,15
DamageFireOffset0=-29,40

[CASANF10]
Name=San Fran Golden Bridge 02
Armor=wood
Naval=yes
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CASANF04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=3x5
NewTheater=yes
Normalized=yes
WaterBound=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48

[CASANF11]
Name=San Fran Golden Bridge 03
Armor=wood
Naval=yes
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CASANF04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=3x5
NewTheater=yes
Normalized=yes
WaterBound=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40

[CASANF12]
Name=San Fran Golden Bridge 05
Armor=wood
Naval=yes
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CASANF04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=3x5
NewTheater=yes
Normalized=yes
WaterBound=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48

[CASANF13]
Name=San Fran Golden Bridge 06
Armor=wood
Naval=yes
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CASANF04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=3x5
NewTheater=yes
Normalized=yes
WaterBound=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48

[CASANF14]
Name=San Fran Golden Bridge 07
Armor=wood
Naval=yes
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CASANF04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=3x5
NewTheater=yes
Normalized=yes
WaterBound=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48

[CASANF15]
Name=San Fran Alcatraz Watertower
Armor=wood
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CASANF15
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
OccupyHeight=4
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-4,-17

[CASANF16]
Name=San Fran Alcatraz lighthouse
Armor=wood
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CAFARM06
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=0,-11

[CASANF17]
Name=San Fran Misc Bldg 1
Armor=wood
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=0,-2
RemoveOccupy2=1,-1
ClickRepairable=no
DamageFireOffset0=-29,40
MaxNumberOccupants=10

[CASANF18]
Name=San Fran Misc Bldg 2
Armor=wood
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=2x5
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=6,29
MuzzleFlash1=-62,59
MuzzleFlash2=-116,59
MuzzleFlash3=41,6
MuzzleFlash4=-28,41
MuzzleFlash5=-130,64
MuzzleFlash6=40,23
MuzzleFlash7=-86,70
MuzzleFlash8=-62,73
MuzzleFlash9=17,26
OccupyHeight=2
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=5,18
DamageFireOffset1=-69,33
MaxNumberOccupants=10

[CASEAT01]
Name=Seattle Space Needle
Armor=wood
Owner=
Sight=8
Height=13
Points=5
UIName=Name:CASEAT01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=2,-120
MuzzleFlash1=14,19
MuzzleFlash2=1,-25
MuzzleFlash3=-23,-127
MuzzleFlash4=-13,21
MuzzleFlash5=-8,2
MuzzleFlash6=14,0
MuzzleFlash7=24,-129
MuzzleFlash8=3,22
MuzzleFlash9=-3,-80
OccupyHeight=7
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=12,-131
MaxNumberOccupants=10

[CASEAT02]
Name=MicroSpam Campus
Armor=wood
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CASEAT02
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
ActiveAnim=CASEAT02_A
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=81,64
MuzzleFlash1=66,4
MuzzleFlash2=73,38
MuzzleFlash3=25,9
MuzzleFlash4=-5,6
MuzzleFlash5=-66,3
MuzzleFlash6=-100,23
MuzzleFlash7=-41,31
MuzzleFlash8=94,-9
MuzzleFlash9=-94,-7
OccupyHeight=5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-2
RemoveOccupy2=-3,-3
RemoveOccupy3=-2,-3
ClickRepairable=no
ActiveAnimDamaged=CASEAT02_AD
ActiveAnimZAdjust=-20
DamageFireOffset0=-59,-8
DamageFireOffset1=66,35
MaxNumberOccupants=10

[CASIN01E]
Name=Stop Sign
Armor=concrete
Owner=
Points=5
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CASIN01N]
Name=Stop Sign
Armor=concrete
Owner=
Points=5
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CASIN01S]
Name=Stop Sign
Armor=concrete
Owner=
Points=5
Nominal=yes
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes

[CASIN01W]
Name=Stop Sign
Armor=concrete
Owner=
Points=5
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CASIN03E]
Name=Road Block Sign
Armor=concrete
Owner=
Points=5
UIName=Name:CASIN03
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes
RadarInvisible=yes

[CASIN03S]
Name=Road Block Sign
Armor=concrete
Owner=
Points=5
UIName=Name:CASIN03
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes
RadarInvisible=yes

[CASKFGL]
Name=Flag Korea Left
Armor=steel
Owner=
Sight=6
Height=8
Points=5
UIName=Name:KOREAFLAG
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
ActiveAnim=CASKFGL_A
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=no
Normalized=yes
DamageSound=BuildingMetalDamaged
OccupyHeight=2
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
ActiveAnimZAdjust=-100
MaxNumberOccupants=0

[CASLAB]
Name=Tech Secret Lab
Armor=steel
Image=CASLAB
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CASLAB
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
SecretLab=yes
TechLevel=-1
ActiveAnim=CASLAB_F
Capturable=yes
DemandLoad=true
Foundation=3x3
NewTheater=yes
Unsellable=yes
CanBeHidden=False
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
LeaveRubble=yes
MuzzleFlash0=22,-25
MuzzleFlash1=5,-28
MuzzleFlash2=42,47
MuzzleFlash3=29,17
MuzzleFlash4=-12,-25
MuzzleFlash5=-14,-33
MuzzleFlash6=30,-29
MuzzleFlash7=-10,-23
MuzzleFlash8=32,5
MuzzleFlash9=46,37
OccupyHeight=4
RadarVisible=yes
WorkingSound=OilDerrickLoop
CanHideThings=True
Insignificant=yes
NeedsEngineer=yes
RemoveOccupy1=-2,0
RemoveOccupy2=-2,-1
RemoveOccupy3=-2,1
:SecretBuilding=
ActiveAnimYSort=362
CaptureEvaEvent=EVA_SecretLabCaptured
ActiveAnimPowered=no
ActiveAnimZAdjust=-50
DamageFireOffset0=17,-30

[CASTL01]
Name=St Louis Building A
Armor=steel
Owner=
Sight=6
Height=7
Points=5
UIName=Name:CASTL01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
MuzzleFlash0=-24,19
MuzzleFlash1=44,20
MuzzleFlash2=34,52
MuzzleFlash3=-34,42
MuzzleFlash4=-44,8
MuzzleFlash5=55,28
MuzzleFlash6=-12,38
MuzzleFlash7=-24,6
MuzzleFlash8=36,38
MuzzleFlash9=-12,25
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=2,-1
RemoveOccupy2=1,-2
RemoveOccupy3=-1,2
RemoveOccupy4=-2,1
ClickRepairable=no
DamageFireOffset0=5,-27
DamageFireOffset1=54,54
DamageFireOffset2=-55,-9
MaxNumberOccupants=10

[CASTL02]
Name=St Louis Building B
Armor=steel
Owner=
Sight=6
Height=7
Points=5
UIName=Name:CASTL02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
MuzzleFlash0=12,52
MuzzleFlash1=34,13
MuzzleFlash2=-38,22
MuzzleFlash3=11,24
MuzzleFlash4=-57,41
MuzzleFlash5=45,22
MuzzleFlash6=56,-7
MuzzleFlash7=-57,27
MuzzleFlash8=23,33
MuzzleFlash9=35,41
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=2,-1
RemoveOccupy2=1,-2
RemoveOccupy3=-1,2
RemoveOccupy4=-2,1
ClickRepairable=no
DamageFireOffset0=-63,61
DamageFireOffset1=-2,43
MaxNumberOccupants=10

[CASTL03]
Name=St Louis Building C
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CASTL03
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
MuzzleFlash0=23,34
MuzzleFlash1=-42,38
MuzzleFlash2=44,8
MuzzleFlash3=35,40
MuzzleFlash4=-56,45
MuzzleFlash5=10,25
MuzzleFlash6=-57,30
MuzzleFlash7=55,17
MuzzleFlash8=-39,53
MuzzleFlash9=12,50
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=2,-1
RemoveOccupy2=1,-2
RemoveOccupy3=-1,2
RemoveOccupy4=-2,1
ClickRepairable=no
DamageFireOffset0=-43,12
DamageFireOffset1=-4,43
MaxNumberOccupants=10

[CASTL04]
Name=St Louis Arch
Armor=steel
Owner=
Sight=6
Height=16
Points=5
UIName=Name:CASTL04
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm
DemandLoad=true
Foundation=2x6
NewTheater=yes
CanBeHidden=false
DestroyAnim=CASTL04DM
LeaveRubble=yes
MuzzleFlash0=14,-40
MuzzleFlash1=-98,-133
MuzzleFlash2=-133,12
MuzzleFlash3=19,1
MuzzleFlash4=-16,-160
MuzzleFlash5=-55,-178
MuzzleFlash6=-141,80
MuzzleFlash7=-117,-73
MuzzleFlash8=-27,-172
MuzzleFlash9=-111,-100
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-131,-15
MaxNumberOccupants=10

[CASTL05A]
Name=Busch Stadium A
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CASTL05
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-1,1
AddOccupy2=-1,2
AddOccupy3=2,-1
AddOccupy4=1,-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
OccupyHeight=0
CanHideThings=true
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-12,14
DamageFireOffset1=-14,98

[CASTL05B]
Name=Busch Stadium B
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CASTL05
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-2,0
AddOccupy2=-2,-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
OccupyHeight=3
CanHideThings=true
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-40,58
DamageFireOffset1=0,-32

[CASTL05C]
Name=Busch Stadium C
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CASTL05
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-1,0
AddOccupy2=-1,1
AddOccupy3=-2,0
AddOccupy4=-2,-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
OccupyHeight=2
CanHideThings=true
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-42,-22
DamageFireOffset1=-92,48

[CASTL05D]
Name=Busch Stadium D
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CASTL05
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-1,-2
AddOccupy2=0,-2
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
OccupyHeight=3
CanHideThings=true
Insignificant=yes
RemoveOccupy1=2,-1
ClickRepairable=no
DamageFireOffset0=4,-36
DamageFireOffset1=16,56

[CASTL05E]
Name=Busch Stadium E
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CASTL05
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=0,-1
AddOccupy2=0,-2
AddOccupy3=1,-1
AddOccupy4=1,-2
AddOccupy5=2,-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
OccupyHeight=2
CanHideThings=true
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=26,30
DamageFireOffset1=-58,50
DamageFireOffset2=22,-8

[CASTL05F]
Name=Busch Stadium F
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CASTL05
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=0,-1
AddOccupy2=0,-2
AddOccupy3=-1,-2
AddOccupy4=1,-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
OccupyHeight=2
CanHideThings=true
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=22,-12
DamageFireOffset1=38,-38
DamageFireOffset2=88,44

[CASTL05G]
Name=Busch Stadium G
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CASTL05
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-1,0
AddOccupy2=-2,0
AddOccupy3=-1,1
AddOccupy4=-1,2
AddOccupy5=-2,1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
OccupyHeight=1
CanHideThings=true
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=6,42
DamageFireOffset1=-56,-5

[CASTL05H]
Name=Busch Stadium H
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CASTL05
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
OccupyHeight=4
CanHideThings=true
Insignificant=yes
RemoveOccupy1=-2,-2
ClickRepairable=no
DamageFireOffset0=-48,-4
DamageFireOffset1=86,-8

[CASTRT01]
Name=Traffic Light
Armor=steel
Owner=
Sight=6
Height=4
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CASTRT02]
Name=Traffic Light
Armor=steel
Owner=
Sight=6
Height=4
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CASTRT03]
Name=Traffic Light
Armor=steel
Owner=
Sight=6
Height=4
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CASTRT04]
Name=Traffic Light
Armor=steel
Owner=
Sight=6
Height=4
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
CanHideThings=False
Insignificant=yes
ClickRepairable=no

[CASTRT05]
Name=Bus Stop
Armor=steel
Owner=
Sight=6
Height=2
Points=5
UIName=Name:CASTRT05
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
MinDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM,DBRS10LG
MuzzleFlash0=0,8
MuzzleFlash1=-7,1
CanHideThings=False
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=5,10

[CASWST01]
Name=Southwest Building
Armor=steel
Owner=
Sight=4
Height=13
Points=5
UIName=Name:CASWST01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DemandLoad=true
Foundation=2x3
NewTheater=yes
CanBeHidden=False
LeaveRubble=yes
MuzzleFlash0=6,1
MuzzleFlash1=-57,-5
MuzzleFlash2=26,-60
MuzzleFlash3=-23,-44
MuzzleFlash4=-23,13
MuzzleFlash5=-48,-43
MuzzleFlash6=29,-2
MuzzleFlash7=3,-56
MuzzleFlash8=1,-99
MuzzleFlash9=-44,89
OccupyHeight=8
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-34,24
DamageFireOffset1=1,-83
MaxNumberOccupants=10

[CASYDN01]
Name=
Owner=

[CASYDN02]
Name=Sydney Kangaroo Burger
Armor=wood
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CASYDN02
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-55,39
MuzzleFlash1=3,54
MuzzleFlash2=-30,50
MuzzleFlash3=69,27
MuzzleFlash4=-76,40
MuzzleFlash5=-62,34
MuzzleFlash6=45,46
MuzzleFlash7=27,42
MuzzleFlash8=-68,27
MuzzleFlash9=-14,58
OccupyHeight=3
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-18,1
DamageFireOffset1=45,27
MaxNumberOccupants=10

[CASYDN03]
Name=Sydney Opera House
Armor=wood
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CASYDN03
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=6x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=12,95
MuzzleFlash1=-36,72
MuzzleFlash2=15,97
MuzzleFlash3=33,106
MuzzleFlash4=-60,62
MuzzleFlash5=0,90
MuzzleFlash6=-27,76
MuzzleFlash7=5,93
MuzzleFlash8=-64,60
MuzzleFlash9=34,107
OccupyHeight=0
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-4,44
DamageFireOffset1=93,113
MaxNumberOccupants=10

[CATECH01]
Name=Communications
Armor=steel
Owner=
Sight=4
Height=5
Points=5
UIName=Name:CATECH01
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DemandLoad=true
Foundation=3x3
NewTheater=yes
CanBeHidden=False
LeaveRubble=yes
MuzzleFlash0=32,14
MuzzleFlash1=-43,40
MuzzleFlash2=-69,26
MuzzleFlash3=53,20
MuzzleFlash4=0,11
MuzzleFlash5=29,24
MuzzleFlash6=9,30
MuzzleFlash7=-29,41
MuzzleFlash8=6,-26
MuzzleFlash9=-43,4
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=0,-2
RemoveOccupy2=-1,-2
RemoveOccupy3=-2,-2
ClickRepairable=no
DamageFireOffset0=-2,20
MaxNumberOccupants=10

[CATEXS01]
Name=Texs01 Building
Armor=steel
Owner=
Sight=4
Height=9
Points=5
UIName=Name:CATEXS01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=False
LeaveRubble=Yes
MuzzleFlash0=0,26
MuzzleFlash1=25,-7
MuzzleFlash2=-26,-44
MuzzleFlash3=24,-55
MuzzleFlash4=-26,13
MuzzleFlash5=2,-69
MuzzleFlash6=1,-28
MuzzleFlash7=30,7
MuzzleFlash8=0,9
MuzzleFlash9=3,-45
OccupyHeight=7
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-5,-5
RemoveOccupy2=-5,-4
RemoveOccupy3=-4,-3
ClickRepairable=no
DamageFireOffset0=19,10
DamageFireOffset1=-21,-23
MaxNumberOccupants=10

[CATEXS02]
Name=Alamo
Armor=concrete
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CATEXS02
Nominal=yes
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-1,0
AddOccupy2=-1,1
AddOccupy3=-1,2
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=Yes
MuzzleFlash0=-55,39
MuzzleFlash1=-27,68
MuzzleFlash2=-84,40
MuzzleFlash3=-28,56
MuzzleFlash4=0,76
MuzzleFlash5=-83,28
MuzzleFlash6=-68,33
MuzzleFlash7=-44,44
MuzzleFlash8=-6,14
MuzzleFlash9=-34,16
OccupyHeight=2
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-25,30
DamageFireOffset1=19,27
MaxNumberOccupants=10

[CATEXS03]
Name=San Antonio Office building
Armor=steel
Owner=
Sight=6
Height=10
Points=5
UIName=Name:CATEXS03
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=2,-1
AddOccupy2=1,-2
AddOccupy3=0,-3
AddOccupy4=-1,-4
AddOccupy5=-1,2
AddOccupy6=-2,1
AddOccupy7=-3,0
AddOccupy8=-4,-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
MuzzleFlash0=-36,-1
MuzzleFlash1=77,-21
MuzzleFlash2=42,-4
MuzzleFlash3=37,45
MuzzleFlash4=-77,-53
MuzzleFlash5=72,-68
MuzzleFlash6=-7,46
MuzzleFlash7=30,-59
MuzzleFlash8=-29,49
MuzzleFlash9=-78,-4
OccupyHeight=7
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-5,-4
RemoveOccupy2=-5,-5
ClickRepairable=no
DamageFireOffset0=-12,-23
DamageFireOffset1=46,13
MaxNumberOccupants=10

[CATEXS04]
Name=San Antonio Office building Var 2
Armor=steel
Owner=
Sight=6
Height=11
Points=5
UIName=Name:CATEXS04
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=2,-1
AddOccupy2=1,-2
AddOccupy3=0,-3
AddOccupy4=-1,-4
AddOccupy5=-1,2
AddOccupy6=-2,1
AddOccupy7=-3,0
AddOccupy8=-4,-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
MuzzleFlash0=-8,46
MuzzleFlash1=68,29
MuzzleFlash2=11,-38
MuzzleFlash3=-76,-19
MuzzleFlash4=77,-37
MuzzleFlash5=17,24
MuzzleFlash6=-48,39
MuzzleFlash7=-9,-37
MuzzleFlash8=-41,-53
MuzzleFlash9=37,-34
OccupyHeight=7
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-5
RemoveOccupy2=-5,-5
RemoveOccupy3=-4,-5
ClickRepairable=no
DamageFireOffset0=27,-25
DamageFireOffset1=-21,6
MaxNumberOccupants=10

[CATEXS05]
Name=San Antonio Office building Var 3
Armor=steel
Owner=
Sight=6
Height=10
Points=5
UIName=Name:CATEXS05
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=2,-1
AddOccupy2=1,-2
AddOccupy3=0,-3
AddOccupy4=-1,-4
AddOccupy5=-1,2
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
MuzzleFlash0=-19,-9
MuzzleFlash1=75,11
MuzzleFlash2=-38,45
MuzzleFlash3=-19,-43
MuzzleFlash4=-65,7
MuzzleFlash5=36,45
MuzzleFlash6=46,-20
MuzzleFlash7=-39,-55
MuzzleFlash8=38,-91
MuzzleFlash9=-18,-82
OccupyHeight=7
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-3,-5
RemoveOccupy2=-5,-5
RemoveOccupy3=-5,-4
RemoveOccupy4=-5,-3
RemoveOccupy5=-4,-2
ClickRepairable=no
DamageFireOffset0=5,34
DamageFireOffset1=68,-19
MaxNumberOccupants=10

[CATEXS06]
Name=Texas Office Building
Armor=steel
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CATEXS06
Nominal=yes
Strength=1000
AddOccupy=-1,2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=13
MinDebris=6
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
LeaveRubble=yes
MuzzleFlash0=11,58
MuzzleFlash1=-35,46
MuzzleFlash2=40,13
MuzzleFlash3=-69,20
MuzzleFlash4=10,18
MuzzleFlash5=-12,67
MuzzleFlash6=40,53
MuzzleFlash7=-64,41
MuzzleFlash8=49,19
MuzzleFlash9=-42,53
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=36,6
DamageFireOffset1=-31,35
DamageFireOffset2=-39,-9
MaxNumberOccupants=10

[CATEXS07]
Name=Texas Office Building var2
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CATEXS07
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=7
Remapable=no
TechLevel=-1
AddOccupy1=-1,2
AddOccupy2=2,-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
LeaveRubble=yes
MuzzleFlash0=45,26
MuzzleFlash1=-45,35
MuzzleFlash2=8,-3
MuzzleFlash3=5,41
MuzzleFlash4=64,34
MuzzleFlash5=-32,-29
MuzzleFlash6=-23,44
MuzzleFlash7=-65,34
MuzzleFlash8=23,-27
MuzzleFlash9=-25,-17
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=1,27
DamageFireOffset1=24,-17
DamageFireOffset2=33,47
MaxNumberOccupants=10

[CATEXS08]
Name=Texas Office Building var3
Armor=steel
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CATEXS08
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,2
BaseNormal=no
DemandLoad=true
Foundation=2x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
LeaveRubble=yes
MuzzleFlash0=21,13
MuzzleFlash1=-48,37
MuzzleFlash2=-5,20
MuzzleFlash3=-61,39
MuzzleFlash4=0,39
MuzzleFlash5=-68,19
MuzzleFlash6=-13,37
MuzzleFlash7=-54,10
MuzzleFlash8=27,22
MuzzleFlash9=-68,2
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=True
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=19,10
DamageFireOffset1=-68,5
MaxNumberOccupants=10

[CATHOSP]
Name=Tech Hospital
Armor=concrete
Image=CAHOSP
Owner=
Sight=6
Height=7
Points=5
UIName=Name:CAHOSP
Buildup=CAHOSP
Nominal=yes
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
Remapable=no
TechLevel=-1
ActiveAnim=CAHOSP_A
AddOccupy1=-2,0
AddOccupy2=-2,-1
AddOccupy3=0,-2
AddOccupy4=1,-2
AddOccupy5=1,-3
Capturable=yes
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
DemandLoad=true
Foundation=6x4
NewTheater=yes
Normalized=yes
Unsellable=yes
CanBeHidden=true
LeaveRubble=yes
OccupyHeight=3
RadarVisible=yes
ActiveAnimTwo=CAHOSP_F
CanHideThings=true
Insignificant=yes
NeedsEngineer=yes
ActiveAnimYSort=724
CaptureEvaEvent=EVA_HospitalCaptured
ActiveAnimDamaged=CAHOSP_AD
ActiveAnimZAdjust=-200
DamageFireOffset0=70,50
DamageFireOffset1=94,83
DamageFireOffset2=42,-9
DamageFireOffset3=-16,-11
ActiveAnimTwoYSort=724
ActiveAnimTwoPowered=no
ActiveAnimTwoZAdjust=-200
InfantryGainSelfHeal=1
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CATIME]
Name=
Owner=

[CATIME01]
Name=Time Machine
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CATIME02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
ActiveAnim=CATIME_A
BaseNormal=no
DemandLoad=true
Foundation=4x3
NewTheater=yes
CanBeHidden=False
LeaveRubble=yes
MuzzleFlash0=22,-25
MuzzleFlash1=5,-28
MuzzleFlash2=42,47
MuzzleFlash3=29,17
MuzzleFlash4=-12,-25
MuzzleFlash5=-14,-33
MuzzleFlash6=30,-29
MuzzleFlash7=-10,-23
MuzzleFlash8=32,5
MuzzleFlash9=46,37
OccupyHeight=4
CanHideThings=True
Insignificant=yes
RemoveOccupy1=-2,0
RemoveOccupy2=-2,-1
RemoveOccupy3=-2,1
ActiveAnimYSort=362
ClickRepairable=yes
ActiveAnimDamaged=CATIME_AD
ActiveAnimZAdjust=0
DamageFireOffset0=-11,10

[CATIME02]
Name=Time Machine Traveled
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CATIME02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x3
NewTheater=yes
CanBeHidden=False
LeaveRubble=yes
MuzzleFlash0=22,-25
MuzzleFlash1=5,-28
MuzzleFlash2=42,47
MuzzleFlash3=29,17
MuzzleFlash4=-12,-25
MuzzleFlash5=-14,-33
MuzzleFlash6=30,-29
MuzzleFlash7=-10,-23
MuzzleFlash8=32,5
MuzzleFlash9=46,37
OccupyHeight=4
CanHideThings=True
Insignificant=yes
RemoveOccupy1=-2,0
RemoveOccupy2=-2,-1
RemoveOccupy3=-2,1
ClickRepairable=yes
DamageFireOffset0=-11,10

[CATRAN01]
Name=Transylvania Crypt 1
Armor=concrete
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CATRAN01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=1,-1
AddOccupy2=0,-2
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=-7,5
MuzzleFlash1=3,22
MuzzleFlash2=-28,14
MuzzleFlash3=-19,2
MuzzleFlash4=-18,29
MuzzleFlash5=-8,20
MuzzleFlash6=-39,17
MuzzleFlash7=-5,34
MuzzleFlash8=-19,10
MuzzleFlash9=-44,14
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=33,1
MaxNumberOccupants=10

[CATRAN02]
Name=Transylvania Crypt 2
Armor=concrete
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CATRAN01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,1
AddOccupy2=-2,0
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
MuzzleFlash0=15,26
MuzzleFlash1=-2,34
MuzzleFlash2=40,14
MuzzleFlash3=21,10
MuzzleFlash4=-2,18
MuzzleFlash5=35,7
MuzzleFlash6=14,18
MuzzleFlash7=0,26
MuzzleFlash8=46,14
MuzzleFlash9=20,20
OccupyHeight=4
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=6,-6
MaxNumberOccupants=10

[CATRAN03]
Name=TRANS FORTRESS
Armor=wood
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CATRAN03
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=3,-1
AddOccupy2=2,-2
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
DestroyAnim=CATR03DM
LeaveRubble=true
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=5
CanBeOccupied=no
Insignificant=yes
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
ClickRepairable=no
DamageFireOffset0=-29,40
DamageFireOffset1=85,48

[CATS01]
Name=Farm Twin Silos
Armor=steel
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CATS01
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm,Dbris9lg,Dbris8lg
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=False
OccupyHeight=3
CanBeOccupied=no
CanHideThings=true
Insignificant=yes
ClickRepairable=no
DistributedFire=no
DamageFireOffset0=30,19
MaxNumberOccupants=0

[CAUKFGL]
Name=Flag UK Left
Armor=steel
Owner=
Sight=6
Height=8
Points=5
UIName=Name:UKFLAG
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
ActiveAnim=CAUKFGL_A
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=no
Normalized=yes
DamageSound=BuildingMetalDamaged
OccupyHeight=2
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
ActiveAnimZAdjust=-100
MaxNumberOccupants=0

[CAURB01]
Name=Telephone Booth
Armor=concrete
Owner=
Points=5
UIName=Name:CAURB01
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CAURB02]
Name=Fire Hydrant
Armor=concrete
Owner=
Points=5
UIName=Name:CAURB02
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CAURB03]
Name=Hollywood Spotlight
Armor=concrete
Owner=
Points=5
UIName=Name:CAURB03
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CAUSFGL]
Name=Flag US Left
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CAUSFGL
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
ActiveAnim=CAUSFGL_A
BaseNormal=no
DemandLoad=true
Foundation=1x1
NewTheater=no
Normalized=yes
DamageSound=BuildingMetalDamaged
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
ActiveAnimZAdjust=-100
MaxNumberOccupants=0

[CAWA2A]
Name=Wash Pent A
Armor=concrete
Owner=
Sight=6
Points=5
UIName=Name:CAWA2A
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-12,79
MuzzleFlash1=11,85
MuzzleFlash2=11,96
MuzzleFlash3=-12,90
MuzzleFlash4=-5,77
MuzzleFlash5=18,82
MuzzleFlash6=2,75
MuzzleFlash7=3,86
MuzzleFlash8=-4,88
MuzzleFlash9=18,94
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=0,-1
RemoveOccupy2=1,-1
RemoveOccupy3=2,-1
RemoveOccupy4=3,-1
ClickRepairable=no
DamageFireOffset0=-103,52
MaxNumberOccupants=10

[CAWA2B]
Name=Wash Pent B
Armor=concrete
Owner=
Sight=6
Points=5
UIName=Name:CAWA2A
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-23,65
MuzzleFlash1=7,47
MuzzleFlash2=-64,40
MuzzleFlash3=-45,72
MuzzleFlash4=99,23
MuzzleFlash5=66,59
MuzzleFlash6=27,68
MuzzleFlash7=-16,75
MuzzleFlash8=-102,34
MuzzleFlash9=-64,52
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=3,0
RemoveOccupy2=3,1
RemoveOccupy3=3,2
RemoveOccupy4=3,3
RemoveOccupy5=2,3
RemoveOccupy6=1,3
RemoveOccupy7=0,3
ClickRepairable=no
DamageFireOffset0=-35,58
MaxNumberOccupants=10

[CAWA2C]
Name=Wash Pent C
Armor=concrete
Owner=
Sight=6
Points=5
UIName=Name:CAWA2A
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-46,59
MuzzleFlash1=-21,60
MuzzleFlash2=-22,83
MuzzleFlash3=-39,74
MuzzleFlash4=0,86
MuzzleFlash5=-11,92
MuzzleFlash6=6,102
MuzzleFlash7=-34,65
MuzzleFlash8=-27,80
MuzzleFlash9=-5,90
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-1,0
RemoveOccupy2=-1,1
RemoveOccupy3=-1,2
RemoveOccupy4=-1,3
RemoveOccupy5=0,3
ClickRepairable=no
DamageFireOffset0=35,8
DamageFireOffset1=32,86
MaxNumberOccupants=10

[CAWA2D]
Name=Wash Pent D
Armor=concrete
Owner=
Sight=6
Points=5
UIName=Name:CAWA2A
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-21,76
MuzzleFlash1=-4,86
MuzzleFlash2=12,76
MuzzleFlash3=12,87
MuzzleFlash4=-19,96
MuzzleFlash5=-22,102
MuzzleFlash6=-13,85
MuzzleFlash7=-21,88
MuzzleFlash8=4,87
MuzzleFlash9=-86,40
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-1,-1
ClickRepairable=no
DamageFireOffset0=39,51
DamageFireOffset1=74,68
MaxNumberOccupants=10

[CAWASH01]
Name=White House
Armor=concrete
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAWASH01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=False
DestroyAnim=CAWS01DM
LeaveRubble=Yes
CrateBeneath=true
MuzzleFlash0=55,69
MuzzleFlash1=-80,31
MuzzleFlash2=-25,63
MuzzleFlash3=16,43
MuzzleFlash4=-63,3
MuzzleFlash5=4,59
MuzzleFlash6=78,60
MuzzleFlash7=12,78
MuzzleFlash8=-41,31
MuzzleFlash9=-37,61
OccupyHeight=3
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-22,14
DamageFireOffset1=55,73
CrateBeneathIsMoney=true

[CAWASH03]
Name=Wash Building 3
Armor=steel
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAWASH03
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris4lg,Dbris8lg,Dbris7lg,Dbris5sm,Dbris5lg,Dbris7sm
DemandLoad=true
Foundation=4x3
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-8,48
MuzzleFlash1=-32,36
MuzzleFlash2=10,46
MuzzleFlash3=59,53
MuzzleFlash4=85,41
MuzzleFlash5=50,45
MuzzleFlash6=10,68
MuzzleFlash7=-23,52
MuzzleFlash8=-58,35
MuzzleFlash9=-41,20
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=7,1
DamageFireOffset1=90,49
MaxNumberOccupants=10

[CAWASH04]
Name=Wash Building 4
Armor=steel
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CAWASH04
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=8,43
MuzzleFlash1=46,27
MuzzleFlash2=36,76
MuzzleFlash3=-89,6
MuzzleFlash4=-64,41
MuzzleFlash5=-14,43
MuzzleFlash6=33,60
MuzzleFlash7=82,6
MuzzleFlash8=68,41
MuzzleFlash9=88,31
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-85,33
MaxNumberOccupants=10

[CAWASH05]
Name=Wash Building 5
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CAWASH05
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DemandLoad=true
Foundation=4x2
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-32,-24
MuzzleFlash1=54,42
MuzzleFlash2=10,34
MuzzleFlash3=92,12
MuzzleFlash4=52,56
MuzzleFlash5=12,36
MuzzleFlash6=94,50
MuzzleFlash7=-10,24
MuzzleFlash8=52,18
MuzzleFlash9=94,38
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-36,-12
DamageFireOffset1=110,8
MaxNumberOccupants=10

[CAWASH06]
Name=Wash Building 6
Armor=steel
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAWASH13
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAWASH07]
Name=Wash Building 7
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CAWASH07
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
AddOccupy1=-3,-1
AddOccupy2=-3,-2
BaseNormal=no
DebrisAnim=Dbris9sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DemandLoad=true
Foundation=3x3
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-64,-18
MuzzleFlash1=-50,18
MuzzleFlash2=-64,24
MuzzleFlash3=62,10
MuzzleFlash4=10,8
MuzzleFlash5=-38,38
MuzzleFlash6=-24,2
MuzzleFlash7=62,-18
MuzzleFlash8=22,44
MuzzleFlash9=-12,22
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-38,4
DamageFireOffset1=36,-70
MaxNumberOccupants=10

[CAWASH08]
Name=Wash Building 8
Armor=steel
Owner=
Sight=6
Height=8
Points=5
UIName=Name:CAWSH08
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DemandLoad=true
Foundation=3x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=true
MuzzleFlash0=-44,-40
MuzzleFlash1=-48,46
MuzzleFlash2=-12,78
MuzzleFlash3=32,16
MuzzleFlash4=-96,54
MuzzleFlash5=-108,16
MuzzleFlash6=20,40
MuzzleFlash7=32,18
MuzzleFlash8=46,-22
MuzzleFlash9=-28,-4
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-64,36
DamageFireOffset1=64,2
DamageFireOffset2=-92,-8
MaxNumberOccupants=10

[CAWASH09]
Name=Wash Building 9
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CAWSH09
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DemandLoad=true
Foundation=3x3
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-58,8
MuzzleFlash1=-58,20
MuzzleFlash2=18,36
MuzzleFlash3=18,52
MuzzleFlash4=32,36
MuzzleFlash5=50,38
MuzzleFlash6=68,18
MuzzleFlash7=32,48
MuzzleFlash8=76,24
MuzzleFlash9=76,14
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=-28,18
DamageFireOffset1=62,4
DamageFireOffset2=-2,-26
MaxNumberOccupants=10

[CAWASH10]
Name=Wash Building 10
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CAWSH10
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4lg,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-14,-23
MuzzleFlash1=10,-18
MuzzleFlash2=-55,69
MuzzleFlash3=-32,79
MuzzleFlash4=45,74
MuzzleFlash5=0,-15
MuzzleFlash6=-9,-16
MuzzleFlash7=66,64
MuzzleFlash8=16,-22
MuzzleFlash9=-65,63
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=36,17
DamageFireOffset1=58,-6
MaxNumberOccupants=10

[CAWASH11]
Name=Wash Building 11
Armor=steel
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CAWASH11
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=-48,32
MuzzleFlash1=-48,14
MuzzleFlash2=12,52
MuzzleFlash3=24,68
MuzzleFlash4=24,50
MuzzleFlash5=50,51
MuzzleFlash6=50,44
MuzzleFlash7=88,24
MuzzleFlash8=88,40
MuzzleFlash9=50,58
OccupyHeight=4
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-1,2
RemoveOccupy2=-2,1
ClickRepairable=no
DamageFireOffset0=4,-58
DamageFireOffset1=90,52
DamageFireOffset2=2,6
DamageFireOffset3=30,64
MaxNumberOccupants=10

[CAWASH13]
Name=Wash Building 13
Armor=steel
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAWASH13
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4lg,Dbris3sm,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm
DemandLoad=true
Foundation=3x4
NewTheater=yes
CanBeHidden=false
LeaveRubble=yes
MuzzleFlash0=13,35
MuzzleFlash1=-42,5
MuzzleFlash2=44,50
MuzzleFlash3=60,13
MuzzleFlash4=44,33
MuzzleFlash5=68,29
MuzzleFlash6=-48,3
MuzzleFlash7=-42,25
MuzzleFlash8=0,28
MuzzleFlash9=29,49
OccupyHeight=3
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=-2,1
ClickRepairable=no
DamageFireOffset0=13,-12
MaxNumberOccupants=10

[CAWASH14]
Name=Jefferson Memorial
Armor=concrete
Owner=
Height=3
Points=5
UIName=Name:CAWSH14
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=false
DestroyAnim=CAWA14DM
LeaveRubble=true
CrateBeneath=true
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
CanBeOccupied=no
Insignificant=yes
CrateBeneathIsMoney=true

[CAWASH15]
Name=Wash Lincoln Memorial
Armor=concrete
Owner=
Height=4
Points=5
UIName=Name:CAWASH15
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x4
NewTheater=yes
Normalized=yes
CanBeHidden=false
DestroyAnim=CAWA15DM
LeaveRubble=yes
CrateBeneath=true
MuzzleFlash0=-20,-20
MuzzleFlash1=10,10
MuzzleFlash2=0,5
MuzzleFlash3=20,-10
MuzzleFlash4=-10,5
MuzzleFlash5=0,20
MuzzleFlash6=10,15
MuzzleFlash7=-20,30
MuzzleFlash8=5,35
MuzzleFlash9=35,-5
CanBeOccupied=no
Insignificant=yes
CrateBeneathIsMoney=true

[CAWASH16]
Name=Smithsonian Castle
Armor=concrete
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CAWASH16
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=8
Remapable=no
TechLevel=-1
AddOccupy1=0,-2
AddOccupy2=2,-1
BaseNormal=no
DemandLoad=true
Foundation=5x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRIS5LG,DBRIS5SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
MuzzleFlash0=-26,30
MuzzleFlash1=49,-17
MuzzleFlash2=44,44
MuzzleFlash3=71,86
MuzzleFlash4=106,78
MuzzleFlash5=11,58
MuzzleFlash6=-18,8
MuzzleFlash7=64,12
MuzzleFlash8=89,89
MuzzleFlash9=-14,61
OccupyHeight=3
CanBeOccupied=no
CanHideThings=True
Insignificant=yes
RemoveOccupy1=3,-1
RemoveOccupy2=2,-1
RemoveOccupy3=-1,-1
ClickRepairable=no
DamageFireOffset0=-27,4
DamageFireOffset1=22,53
DamageFireOffset2=32,39

[CAWASH17]
Name=Smithsonian Natural History Museum
Armor=concrete
Owner=
Sight=6
Height=4
Points=5
UIName=Name:CAWASH17
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,0
AddOccupy2=-1,1
AddOccupy3=0,-1
AddOccupy4=1,-1
AddOccupy5=2,-1
AddOccupy6=3,-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm
DemandLoad=true
Foundation=6x4
NewTheater=yes
Normalized=yes
CanBeHidden=false
LeaveRubble=true
CrateBeneath=true
MuzzleFlash0=-4,50
MuzzleFlash1=-58,30
MuzzleFlash2=-38,62
MuzzleFlash3=40,78
MuzzleFlash4=54,108
MuzzleFlash5=96,102
MuzzleFlash6=76,102
MuzzleFlash7=118,114
MuzzleFlash8=144,100
MuzzleFlash9=40,78
OccupyHeight=0
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=26,14
DamageFireOffset1=86,18
DamageFireOffset2=12,74
MaxNumberOccupants=10

[CAWASH18]
Name=White House Fountain
Armor=concrete
Owner=
Sight=6
Height=3
Points=5
UIName=Name:CAWASH18
Nominal=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
MinDebris=3
TechLevel=-1
ActiveAnim=CAWSH18A
BaseNormal=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
CanBeHidden=False
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS8LG,DBRIS9LG,DBRIS9SM
AmbientSound=FountainLoop
CanHideThings=False
Insignificant=yes
ActiveAnimYSort=362
ClickRepairable=no
ActiveAnimZAdjust=-16

[CAWASH19]
Name=Iwo Jima Memorial
Armor=concrete
Owner=
Sight=6
Height=6
Points=5
UIName=Name:CAWASH19
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=7
Remapable=no
TechLevel=-1
ActiveAnim=CAWA19_A
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRIS3SM,DBRIS5LG,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8SM,DBRS10SM
LeaveRubble=Yes
OccupyHeight=2
CanHideThings=True
Insignificant=yes
ActiveAnimYSort=724
ClickRepairable=no
ActiveAnimDamaged=CAWA19_AD
ActiveAnimZAdjust=-100
DamageFireOffset0=-35,58
DamageFireOffset1=1,40
ActiveAnimGarrisoned=CAWA19_AG

[CAWSH12]
Name=Washington Monument
Armor=concrete
Owner=
Sight=6
Height=11
Points=5
UIName=Name:CAWSH12
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
AddOccupy1=-1,-1
AddOccupy2=-2,-2
AddOccupy3=-3,-3
AddOccupy4=-4,-4
AddOccupy5=-5,-5
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
DestroyAnim=CAWSH12D
LeaveRubble=true
CrateBeneath=true
MuzzleFlash0=0,-127
MuzzleFlash1=6,-76
MuzzleFlash2=-6,32
MuzzleFlash3=-4,-37
MuzzleFlash4=10,20
MuzzleFlash5=8,-45
MuzzleFlash6=-4,-99
MuzzleFlash7=8,-2
MuzzleFlash8=-8,0
MuzzleFlash9=5,-105
OccupyHeight=2
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DamageFireOffset0=0,24
CrateBeneathIsMoney=true

[CAWT01]
Name=Water Tower
Armor=steel
Owner=
Sight=6
Height=5
Points=5
UIName=Name:CAWT01
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
DemandLoad=true
Foundation=1x1
NewTheater=yes
CanBeHidden=False
DamageSound=BuildingMetalDamaged
OccupyHeight=4
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
DamageFireOffset0=9,-34
MaxNumberOccupants=0

[CBLC]
ROT=5
Cost=0
Name=Cable Car
Size=4
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:CBLC
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=CableCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[CCOMAND]
Pip=red
Cost=2000
Name=Chrono Commando
Armor=none
Cameo=CCOMICON
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=5
Crawls=yes
FireUp=3
Points=50
UIName=Name:CCOMAND
IFVMode=4
Primary=ChronoMP5
Soylent=1000
AltCameo=CCOMUICO
Category=Soldier
DieSound=SealDie
Sequence=ComandoSequence
Strength=100
Crushable=no
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=FakeC4
TechLevel=9
VoiceMove=ChronoCommandoMove
CrushSound=InfantrySquish
Teleporter=yes
CreateSound=ChronoCommandoCreated
ThreatPosed=25
VoiceAttack=ChronoCommandoAttackCommand
VoiceSelect=ChronoCommandoSelect
ElitePrimary=ChronoMP5E
MoveToShroud=no
MovementZone=Infantry
PhysicalSize=1
Prerequisite=BARRACKS
ChronoInSound=ChronoLegionTeleport
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=
ChronoOutSound=ChronoLegionTeleport
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=100,0,100
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
PreventAttackMove=yes
SpecialThreatValue=1
VoiceSpecialAttack=ChronoCommandoSpecialAttack
OpenTransportWeapon=0
IsSelectableCombatant=yes
RequiresStolenAlliedTech=yes
AllowedToStartInMultiplayer=no

[CDEST]
ROT=5
Cost=1000
Name=Coast Guard Boat
Armor=light
Naval=yes
Owner=British,French,Germans,Americans,Alliance
Sight=7
Speed=6
Voxel=yes
Crewed=no
Points=30
Spawns=ASW
Turret=no
UIName=Name:CDEST
Weight=3
Crusher=yes
Primary=155mm
Sensors=yes
Category=Support
DieSound=
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=32
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
Remapable=yes
Secondary=ASWLauncher
SpeedType=Float
TechLevel=-1
ToProtect=yes
VoiceMove=
NoSpawnAlt=yes
ThreatPosed=15
VoiceAttack=
VoiceSelect=TugBoatSelect
ElitePrimary=155mmE
MovementZone=Water
SensorsSight=8
SinkingSound=GenLargeWaterDie
SpawnsNumber=1
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=1
PrimaryFireFLH=285,0,130
SpawnRegenRate=400
OpportunityFire=yes
SpawnReloadRate=150
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[CITY01]
Name=ZZZ Connelly Court Apts.
Armor=wood
Owner=
Height=3
Points=5
UIName=Name:CITY01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Insignificant=yes
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY02]
Name=ZZZ Lightner's Luxury Suites
Armor=steel
Owner=
Height=3
Points=5
UIName=Name:CITY02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x3
NewTheater=yes
Insignificant=yes
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY03]
Name=ZZZ Office Building
Armor=steel
Owner=
Height=2
Points=5
UIName=Name:CITY03
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Insignificant=yes
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY04]
Name=ZZZ Westwood Stock Exchange
Armor=steel
Owner=
Height=3
Points=5
UIName=Name:CITY04
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Insignificant=yes
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY05]
Name=ZZZ Daily Sun Times
Armor=steel
Owner=
Height=4
Points=5
UIName=Name:CITY05
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Insignificant=yes
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY06]
Name=ZZZ YEO-CA Cola Corp.
Armor=steel
Height=3
Points=5
UIName=Name:CITY06
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Insignificant=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CIV1]
Pip=yellow
Cost=10
Name=Civilian
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=no
FireUp=2
Points=1
UIName=Name:CIV1
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivAllFemDie
Sequence=Civ2Sequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllFemMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivAllFemAttackCommand
VoiceSelect=CivAllFemSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
AllowedToStartInMultiplayer=no

[CIV2]
Pip=yellow
Cost=10
Name=Civilian
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=no
FireUp=2
Points=1
UIName=Name:CIV2
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivThinDie
Sequence=Civ2Sequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivAllAttackCommand
VoiceSelect=CivAllSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
AllowedToStartInMultiplayer=no

[CIV3]
Pip=yellow
Cost=10
Name=Civilian
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=no
FireUp=2
Points=1
UIName=Name:CIV3
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivAllDie
Sequence=TechSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivAllAttackCommand
VoiceSelect=CivAllSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
AllowedToStartInMultiplayer=no

[CIVA]
Pip=yellow
Cost=10
Name=Civilian Texan A
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:CIV1
Nominal=yes
Primary=Pistola
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivTexanDie
Sequence=CivGunSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivTexanMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivTexanAttackCommand
VoiceSelect=CivTexanSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
AllowedToStartInMultiplayer=no

[CIVAN]
Pip=red
Cost=1750
Ivan=yes
Name=Chrono Ivan
Armor=none
Cameo=IVNCICON
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=6
Crawls=yes
FireUp=6
Points=50
UIName=Name:CIVAN
IFVMode=7
Primary=IvanBomber
Soylent=500
Category=Soldier
DieSound=CrazyIvanDie
Sequence=CIvanSequence
Strength=100
Crushable=no
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=9
Trainable=no
VoiceMove=CrazyIvanMove
CrushSound=InfantrySquish
Teleporter=yes
ThreatPosed=25
VoiceAttack=CrazyIvanAttackCommand
VoiceSelect=CrazyIvanSelect
MoveToShroud=no
MovementZone=Infantry
PhysicalSize=1
Prerequisite=BARRACKS
ChronoInSound=ChronoLegionTeleport
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=CrazyIvanFear
ChronoOutSound=ChronoLegionTeleport
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=80,0,85
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
SpecialThreatValue=1
VoiceSpecialAttack=CrazyIvanAttackCommand
IsSelectableCombatant=yes
AttackCursorOnFriendlies=yes
RequiresStolenSovietTech=yes
AllowedToStartInMultiplayer=no

[CIVB]
Pip=yellow
Cost=10
Name=Civilian Texan B
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:CIV2
Nominal=yes
Primary=Pistola
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivTexanDie
Sequence=CivGunSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivTexanMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivTexanAttackCommand
VoiceSelect=CivTexanSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
AllowedToStartInMultiplayer=no

[CIVBBP]
Pip=yellow
Cost=10
Name=Civilian Baseball Player
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:CIV1
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivAllDie
Sequence=CivSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivAllAttackCommand
VoiceSelect=CivAllSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
AllowedToStartInMultiplayer=no

[CIVBF]
Pip=yellow
Cost=10
Name=Civilian Beach Female
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:CIV2
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivAllFemDie
Sequence=CivSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllFemMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivAllFemAttackCommand
VoiceSelect=CivAllFemSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
AllowedToStartInMultiplayer=no

[CIVBFM]
Pip=yellow
Cost=10
Name=Civilian Beach Fat Male
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:CIV1
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivFatDie
Sequence=CivSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivAllAttackCommand
VoiceSelect=CivAllSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
AllowedToStartInMultiplayer=no

[CIVBTM]
Pip=yellow
Cost=10
Name=Civilian Beach Thin Male
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:CIV3
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivThinDie
Sequence=CivSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivAllAttackCommand
VoiceSelect=CivAllSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
AllowedToStartInMultiplayer=no

[CIVC]
Pip=yellow
Cost=10
Name=Civilian Texan C
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:CIV3
Nominal=yes
Primary=Pistola
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivTexanDie
Sequence=CivGunSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivTexanMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivTexanAttackCommand
VoiceSelect=CivTexanSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
AllowedToStartInMultiplayer=no

[CIVP]
ROT=5
Cost=0
Name=Civilian Plane
Size=4
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:Civilian_Plane
Crusher=no
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=yes
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[CIVSF]
Pip=yellow
Cost=10
Name=Civilian Snow Female
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:CIV2
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivSovFemDie
Sequence=CivGunSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivSovFemMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivSovFemAttackCommand
VoiceSelect=CivSovFemSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivSovFemFear
VoiceSpecialAttack=CivSovFemMove
AllowedToStartInMultiplayer=no

[CIVSFM]
Pip=yellow
Cost=10
Name=Civilian Snow Fat Male
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:CIV1
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivFatDie
Sequence=CivGunSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivSovMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivSovAttackCommand
VoiceSelect=CivSovSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivSovFear
VoiceSpecialAttack=CivSovMove
AllowedToStartInMultiplayer=no

[CIVSTM]
Pip=yellow
Cost=10
Name=Civilian Snow Thin Male
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:CIV3
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivThinDie
Sequence=CivGunSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivSovMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivSovAttackCommand
VoiceSelect=CivSovSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivSovFear
VoiceSpecialAttack=CivSovMove
AllowedToStartInMultiplayer=no

[CLEG]
Pip=red
Cost=1500
Name=Chrono Legionnaire
Size=1
Armor=none
Cameo=CLEGICON
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=5
Crawls=yes
FireUp=2
Points=15
UIName=Name:CLEG
IFVMode=10
Primary=NeutronRifle
Soylent=750
AltCameo=CLEGUICO
Bombable=yes
Category=Soldier
DieSound=ChronoLegionDie
Sequence=ClegSequence
Strength=125
Crushable=no
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=10
VoiceMove=ChronoLegionMove
CrushSound=InfantrySquish
Teleporter=yes
ThreatPosed=20
VoiceAttack=ChronoLegionAttackCommand
VoiceSelect=ChronoLegionSelect
ElitePrimary=NeutronRifleE
MoveToShroud=no
MovementZone=Infantry
PhysicalSize=1
Prerequisite=GAPILE,TECH
ChronoInSound=ChronoLegionTeleport
VoiceFeedback=ChronoLegionFear
ChronoOutSound=ChronoLegionTeleport
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=100,-25,135
ImmuneToPsionics=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
ImmuneToRadiation=no
VoiceSpecialAttack=ChronoLegionMove
PrerequisiteOverride=CAWASH16
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[CLINTGUN]
ROF=10
Range=6
Speed=100
Damage=125
Report=ClintAttack
Warhead=HollowPoint
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[CLNT]
Pip=yellow
Cost=10
Name=Flint Westwood
Size=1
Armor=plate
Cameo=SHKICON
Image=ARND
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=6
Crawls=yes
FireUp=2
Points=1
UIName=Name:CLNT
IFVMode=4
Nominal=yes
Primary=CLINTGUN
Soylent=200
AltCameo=SHKUICO
Category=Civilian
Civilian=yes
DieSound=ClintDie
Sequence=ConSequence
Strength=200
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
Trainable=no
VoiceMove=ClintMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=0
VoiceAttack=ClintAttackCommand
VoiceSelect=ClintSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=ClintFear
PrimaryFireFLH=100,-25,135
SecondaryFireFLH=100,-25,135
VoiceSpecialAttack=ClintMove
AllowedToStartInMultiplayer=no

[CMIN]
ROT=5
Cost=1400
Dock=NAREFN,GAREFN
Name=Chrono Miner
Size=3
Armor=medium
Cameo=AHRVICON
Owner=British,French,Germans,Americans,Alliance
Sight=4
Speed=4
Voxel=yes
Crewed=no
Points=55
UIName=Name:CMIN
Weight=3.5
Crusher=yes
Nominal=yes
Primary=none
Soylent=1400
Storage=20
Category=Support
DieSound=GenVehicleDie
PipScale=Tiberium
Strength=1000
AutoCrush=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Harvester=yes
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
Remapable=yes
TechLevel=1
ToProtect=yes
Trainable=no
VoiceMove=ChronoMinerMove
Bunkerable=no
CrushSound=TankCrush
StupidHunt=yes
Teleporter=yes
VoiceEnter=ChronoMinerReturn
CrateGoodie=yes
DebrisTypes=TIRE
SelfHealing=yes
ThreatPosed=0
VoiceAttack=ChronoMinerMove
VoiceSelect=ChronoMinerSelect
MovementZone=Crusher
Prerequisite=GAWEAP,PROC
VoiceHarvest=ChronoMinerHarvest
ZFudgeBridge=7
ZFudgeColumn=9
ZFudgeTunnel=14
ChronoInSound=ChronoMinerTeleport
ImmuneToVeins=yes
ChronoOutSound=ChronoMinerTeleport
DebrisMaximums=4
UnloadingClass=CMON
ImmuneToPsionics=yes
ResourceGatherer=yes
ImmuneToRadiation=yes
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatAvoidanceCoefficient=.65
AllowedToStartInMultiplayer=no

[CMISL]
ROT=4
Ammo=1
Cost=50
Name=Cruise Missile
Armor=special_2
Image=BSUBMISL
Owner=YuriCountry
Sight=0
Speed=20
Crewed=no
Points=18
UIName=Name:DMISL
FlyBack=true
Spawned=yes
Category=AirPower
Explodes=no
Landable=yes
NoShadow=yes
Strength=50
AuxSound1=BoomerAttack1
DontScore=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=1
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MaxDebris=2
TechLevel=-1
Trainable=no
GuardRange=30
Selectable=no
ThreatPosed=10
MissileSpawn=yes
MoveToShroud=yes
MovementZone=Fly
RadarInvisible=no
ImmuneToPsionics=yes
DamageParticleSystems=SmallGreySSys

[CMISLEWH]
Wall=yes
Wood=yes
Bright=yes
Rocker=no
Sparky=no
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
AnimList=MININUKE
InfDeath=2
Tiberium=yes
CellSpread=3
ProneDamage=70%
Conventional=yes
PercentAtMax=.5

[CMISLWH]
Wall=yes
Wood=yes
Bright=yes
Deform=10%
Rocker=no
Sparky=no
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=2
Tiberium=yes
CellSpread=1.5
ProneDamage=70%
Conventional=yes
PercentAtMax=.25
DeformThreshhold=300

[CMON]
ROT=5
Cost=1400
Dock=NAREFN,GAREFN
Name=Chrono Miner(noback)
Armor=medium
Owner=British,French,Germans,Americans,Alliance
Sight=4
Speed=4
Voxel=yes
Crewed=no
Points=20
UIName=Name:CMIN
Weight=3.5
Crusher=yes
Nominal=yes
Category=Support
DieSound=GenVehicleDie
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Harvester=yes
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
Remapable=yes
TechLevel=-1
ToProtect=yes
Trainable=no
VoiceMove=ChronoMinerMove
CrushSound=TankCrush
VoiceEnter=ChronoMinerReturn
DebrisTypes=TIRE
SelfHealing=yes
ThreatPosed=0
VoiceAttack=ChronoMinerMove
VoiceSelect=ChronoMinerSelect
MovementZone=Crusher
VoiceHarvest=ChronoMinerHarvest
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
DebrisMaximums=4
ImmuneToRadiation=yes
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatAvoidanceCoefficient=1
AllowedToStartInMultiplayer=no

[CONA]
ROT=5
Cost=0
Name=Construction Excavator
Size=3
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:CONA
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
MoveSound=FlakTrackMoveStart
SizeLimit=2
TechLevel=-1
VoiceMove=
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[COP]
ROT=5
Cost=0
Name=Police Car
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:PIGCAR
Crusher=no
Soylent=100
Category=Transport
DieSound=PoliceCarDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
AmbientSound=PoliceSirenLoop
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[COW]
Pip=yellow
Cost=10
Name=Animal Cow
Size=2
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=4
Speed=4
Crawls=no
FireUp=2
Points=1
UIName=Name:COW
IFVMode=12
Natural=yes
Nominal=yes
Soylent=200
Category=Civilian
Civilian=yes
DieSound=CowDie
NotHuman=yes
Sequence=AnimalSequence
Strength=150
Crushable=no
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
VoiceMove=CowMove
UseOwnName=true
ThreatPosed=0
VoiceAttack=CowMove
VoiceSelect=CowSelect
AmbientSound=CowAmbient
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CowFear
PrimaryFireFLH=80,0,85
VoiceSpecialAttack=CowMove
AllowedToStartInMultiplayer=no

[CRAT01]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRAT02]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRAT03]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRAT04]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRAT0A]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRAT0B]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRAT0C]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRATE]
Land=Clear
Name=Goodie Crate
Crate=yes
Theater=yes
DrawFlat=false
RadarColor=92,92,92
CrateTrigger=yes
RadarInvisible=yes

[CRATER01]
Crater=yes
Theater=yes

[CRATER02]
Crater=yes
Theater=yes

[CRATER03]
Crater=yes
Theater=yes

[CRATER04]
Crater=yes
Theater=yes

[CRATER05]
Crater=yes
Theater=yes

[CRATER06]
Crater=yes
Theater=yes

[CRATER07]
Crater=yes
Theater=yes

[CRATER08]
Crater=yes
Theater=yes

[CRATER09]
Crater=yes
Theater=yes

[CRATER10]
Crater=yes
Theater=yes

[CRATER11]
Width=2
Crater=yes
Height=2
Theater=yes

[CRATER12]
Width=2
Crater=yes
Height=2
Theater=yes

[CRAWP]
ROF=100
Range=14
Speed=100
Damage=250
Report=SILENCER
Warhead=HollowPoint2
Projectile=InvisibleLow
RevealOnFire=no

[CRBAZOOKA]
ROF=30
Range=8
Speed=25
Damage=35
Report=FlakCannonAttack
Warhead=AP
Projectile=AAHeatSeeker2

[CRElectricBolt]
ROF=45
Range=6
Speed=100
Damage=60
Report=TeslaTankAttack
Warhead=Shock
Projectile=InvisibleLow
AssaultAnim=UCELEC
IsElectricBolt=true

[CRFlakGuyGun]
ROF=15
Anim=GUNFIRE
Range=7
Speed=50
Damage=30
Report=FlakTrackAttackGround
Warhead=FlakTWH
Projectile=FlakTProj

[CRM1Carbine]
ROF=15
Range=6
Speed=100
Damage=30
Report=GIAttack
Warhead=SA
Projectile=InvisibleLow

[CRM60]
ROF=15
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=6
Speed=100
Damage=25
Report=IFVAttackGround
Warhead=SSA
Projectile=InvisibleLow

[CRMP5]
ROF=10
Range=7
Speed=100
Damage=125
Report=SealAttack
Warhead=HollowPoint3
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[CRMakeupKit]
ROF=100
Range=-2
Speed=100
Damage=1
Report=MirageTankDisguise
Warhead=TankSnapshot
FireOnce=yes
Projectile=InvisibleAll
RevealOnFire=no

[CRMindControl]
ROF=10
Anim=RING1
Range=1
Speed=1
Damage=200
Report=YuriDeploy
Warhead=PsiPulse
AreaFire=yes
Projectile=Psychic

[CRMissileLauncher]
ROF=40
Burst=2
Range=8
Speed=30
Damage=30
Report=GuardianGIDeployedAttack
Warhead=GUARDWH
Projectile=AAHeatSeeker2
MinimumRange=1

[CRNUKEWH]
Sparky=no
Verses=100%,100%,100%,90%,50%,50%,60%,150%,20%,100%,100%
AnimList=MININUKE - added 11/30
InfDeath=4
Tiberium=yes
CellSpread=5
PercentAtMax=.25

[CRNeutronRifle]
ROF=120
Range=6
Speed=100
Damage=5
Report=ChronoLegionAttack
Warhead=ChronoBeam
IsRadBeam=yes
Projectile=InvisibleLow

[CRNuke]
ROF=80
Range=1
Speed=35
Damage=200
Report=NukeExplosion
Suicide=yes
Warhead=CRNUKEWH
RadLevel=500
Projectile=InvisibleLow

[CRPsychicJab]
ROF=15
Range=6.5
Speed=100
Damage=25
Report=InitiateAttack
Warhead=SAFlame
Projectile=InvisibleLow

[CRRadBeamWeapon]
ROF=30
Range=7
Speed=100
Damage=175
Report=DesolatorAttack
Warhead=RadBeamWarhead
IsRadBeam=yes
Projectile=InvisibleLow

[CRSuperMindBlast]
ROF=50
Anim=RING1
Range=1
Speed=1
Damage=250
Report=YuriDeploy
Warhead=SuperPsiPulse
AreaFire=yes
FireOnce=yes
Projectile=Psychic

[CRTerrorBomb]
ROF=10
Anim=RING1
Range=1.5
Damage=250
Suicide=yes
Warhead=TerrorBombWH
Projectile=Invisible

[CRTerrorBombWH]
Fire=yes
Sparky=no
Verses=150%,100%,100%,90%,50%,50%,200%,90%,50%,100%,100%
InfDeath=4
CellSpread=3
PercentAtMax=.1

[CRUISE]
ROT=1
Cost=0
Name=Cruise Ship
Size=6
Armor=light
Naval=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=4
Voxel=yes
Points=40
Turret=no
UIName=Name:CruiseShip
Weight=4
Crusher=yes
Soylent=100
Category=Support
DieSound=
PipScale=Passengers
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MaxDebris=3
SizeLimit=2
SpeedType=Float
TechLevel=-1
Trainable=no
VoiceMove=ACCMoveStart
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=CruiseShipSelect
AmbientSound=CruiseShipAmbience
MovementZone=Water
Prerequisite=NAWEAP
SinkingSound=GenLargeWaterDie
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[CRVirusGun]
ROF=80
Range=12
Speed=100
Damage=125
Report=VirusAttack
Warhead=Virus
Projectile=InvisibleLow
RevealOnFire=no

[CRYSTAL01]
Name=TiberiumCrystal01
Damage=40
MaxZVel=32.0
MinZVel=28.0
Warhead=TankOGas
Duration=150
MaxXYVel=10.0
Elasticity=0.0
ExpireAnim=TWLT050
IsTiberium=true
ShareSource=SONIC
DamageRadius=100
ShareTurretData=yes
MaxAngularVelocity=24.0
MinAngularVelocity=12.0

[CRYSTAL02]
Name=TiberiumCrystal02
Image=GASTANK
Damage=40
MaxZVel=45.0
MinZVel=40.0
Warhead=TankOGas
Duration=150
MaxXYVel=18.0
Elasticity=0.0
ExpireAnim=TWLT050
IsTiberium=true
DamageRadius=100
MaxAngularVelocity=24.0
MinAngularVelocity=12.0

[CTECH]
Pip=yellow
Cost=10
Name=Technician
Size=1
Armor=none
Image=CIV3
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:CTECH
Nominal=yes
Primary=Pistola
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivFatDie
Strength=50
Fraidycat=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivAllAttackCommand
VoiceSelect=CivAllSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
AllowedToStartInMultiplayer=no

[Cannon]
Image=120MM
Arcing=true
SubjectToWalls=yes
SubjectToCliffs=yes
SubjectToElevation=yes

[Cannon2]
AA=no
Image=120MM

[Capture]
Rate=.016
Scatter=no
Retaliate=no
Recruitable=no

[ChaosAttack]
ROF=30
Range=3
Speed=30
Damage=600
Report=ChaosDroneAttack
Warhead=PsychGasCreate
AreaFire=yes
OmniFire=yes
Projectile=InvisibleLow

[ChemLauncher]
ROF=1
Range=6
Speed=30
Damage=100
Report=ICBM1
Warhead=Gas
Projectile=ChemMissile

[ChemMissile]
AA=no
Arm=2
ROT=4
Color=DarkGreen
Image=MISLCHEM
Ranged=yes
Cluster=8
VeryHigh=yes
Proximity=yes
IgnoresFirestorm=yes

[ChimpBite]
ROF=30
Range=1.5
Speed=100
Damage=30
Report=ChimpAttack
Warhead=HollowPoint
Projectile=InvisibleLow
CellRangefinding=yes

[ChronoBeam]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,0%
Temporal=yes

[ChronoMP5]
ROF=10
Range=6
Speed=100
Damage=125
Report=SealAttack
Warhead=HollowPointNoBuilding
Projectile=InvisibleLow

[ChronoMP5E]
ROF=10
Range=6
Speed=100
Damage=125
Report=SealAttack
Warhead=HollowPointNoBuilding
Projectile=InvisibleLow

[ChronoSphereSpecial]
Name=Chrono Sphere
Type=ChronoSphere
Range=1.4
Action=ChronoSphere
UIName=Name:Chrono
PreClick=yes
IsPowered=true
ShowTimer=yes
RechargeTime=7
SidebarImage=CHROICON
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I156
ImpatientVoice=
LineMultiplier=3
DisableableFromShell=yes

[ChronoWarpSpecial]
Name=Chrono Warp
Type=ChronoWarp
Range=1.4
Action=ChronoWarp
UIName=Name:Chrono2
IsPowered=false
PostClick=yes
PreDependent=ChronoSphere
RechargeTime=1
SidebarImage=XXXXICON
SuspendVoice=
ChargingVoice=
RechargeVoice=
ImpatientVoice=
LineMultiplier=3

[Clear]
Foot=100%
Float=0%
Hover=50%
Track=100%
Wheel=100%
Buildable=yes
Amphibious=80%
FloatBeach=0%

[ClusterBits]
Arm=2
ROT=60
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=yes

[CoilBolt]
ROF=80
Range=7
Speed=100
Damage=200
Report=TeslaCoilAttack
Warhead=Electric
Projectile=Invisible
IsElectricBolt=true

[ColorAdd]
None=0,0,0
Purple=15,0,15
HighRed=24,0,0
HighBlue=0,0,24
LowWhite=7,7,7
MidWhite=14,28,14
HighGreen=0,56,0
HighWhite=24,56,24
StrongRed=31,0,0
TopYellow=16,32,0
HighYellow=24,56,0
StrongBlue=0,0,31
BrightWhite=31,63,31
StrongGreen=0,63,0

[Colors]
Red=20,255,184
Gold=43,239,255
Grey=0,0,131
Green=104,241,195
Orange=25,230,255
Purple=201,201,189
Yellow=38,159,255
DarkRed=0,230,255
DarkSky=131,200,230
Magenta=221,102,255
Purple2=211,201,189
Purple3=191,201,189
DarkBlue=153,214,212
NeonBlue=185,156,238
DarkGreen=81,200,210
LightBlue=119,143,255
LightGold=25,255,255
LightGrey=0,0,240
NeonGreen=0,0,0
AlliedLoad=164,255,255
SovietLoad=0,235,255

[CombatDamage]
Crush=1.8
C4Delay=.03
Craters=CR1,CR2,CR3,CR4,CR5,CR6
Incoming=10
Scorches=BURN01,BURN02,BURN03,BURN04
C4Warhead=Super
ExpSpread=.7
MaxDamage=10000
MinDamage=1
Scorches1=BURN05,BURN06,BURN07
Scorches2=BURN08,BURN09,BURN10
Scorches3=BURN11,BURN12,BURN13
Scorches4=BURN14,BURN15,BURN16
V3Warhead=V3WH
AtomDamage=1000
IvanDamage=450
SplashList=H2O_EXP3,H2O_EXP2,H2O_EXP1
TurboBoost=1.5
DeathWeapon=DefaultDeathWeapon
FireSupress=1
FlameDamage=Fire
IvanWarhead=IvanWH
CMislWarhead=CMISLWH
CrushWarhead=Crush
DMislWarhead=DMISLWH
FlameDamage2=Fire2
HomingScatter=2.0
OverloadCount=3,6,10,50
PlayerScatter=no
TreeTargeting=no
BerzerkAllowed=no
BridgeStrength=1500
CollapseChance=100
IvanTimedDelay=450
OverloadDamage=0,50,100,500
OverloadFrames=30,60,60,60
V3EliteWarhead=V3EWH
AmmoCrateDamage=200
HarvesterImmune=no
IonCannonDamage=751
PlayerAutoCrush=no
VeinholeWarhead=VeinholeWH
BallisticScatter=1.0
DrainMoneyAmount=30
FirestormWarhead=FirestormWH
IonCannonWarhead=IonCannonWH
PlayerReturnFire=no
TiberiumStrength=-1
CMislEliteWarhead=CMISLEWH
DMislEliteWarhead=DMISLEWH
OccupyWeaponRange=5
TiberiumExplosive=no
DefaultSparkSystem=SparkSys
DestroyableBridges=yes
DrainAnimationType=DISKRAY
BunkerROFMultiplier=1.5
CanDetonateTimeBomb=no
IronCurtainDuration=750
IvanIconFlickerRate=8
OccupyROFMultiplier=1.2
PsychicRevealRadius=15
CanDetonateDeathBomb=no
DrainMoneyFrameDelay=30
OpenToppedRangeBonus=5
CurrentStrengthDamage=yes
BunkerDamageMultiplier=2
BunkerWeaponRangeBonus=5
OccupyDamageMultiplier=1.2
OpenToppedWarpDistance=10
ControlledAnimationType=MINDANIM
DefaultFireStreamSystem=FireStreamSys
FallingDamageMultiplier=1.0
TiberiumExplosionDamage=0
DefaultDebrisSmokeSystem=SmallGreySSys
DefaultTestParticleSystem=TestSmokeSys
DefaultLargeRedSmokeSystem=BigGreySmokeSys
DefaultSmallRedSmokeSystem=SmallGreySSys
OpenToppedDamageMultiplier=2
DefaultLargeGreySmokeSystem=BigGreySmokeSys
DefaultRepairParticleSystem=WeldingSys
DefaultSmallGreySmokeSystem=SmallGreySSys
MindControlAttackLineFrames=20
PermaControlledAnimationType=MINDANIMR
DefaultFirestormExplosionSystem=FirestormSparkSys

[Comet]
ROF=100
Range=10
Speed=40
Bright=yes
Damage=100
Report=PrismTankAttack
IsLaser=true
Warhead=CometWH
Projectile=LargeCometP
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[CometFragment]
ROF=120
Range=3
Speed=10
Bright=yes
Damage=30
IsLaser=true
Warhead=CometWH
Projectile=SmallCometP
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[CometWH]
Wall=no
Verses=100%,100%,100%,75%,50%,50%,200%,200%,200%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[Construction]
Scatter=no
Retaliate=no
Recruitable=no

[Controller]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
AnimList=YURICNTL
MindControl=yes

[ControllerBuilding]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
AnimList=YURICNTL
MindControl=yes

[CowShot]
ROF=75
Range=12
Speed=100
Damage=300
Report=IFVCowshot
IsLaser=true
Warhead=PrismWarhead
IsBigLaser=true
Projectile=InvisibleHigh
LaserDuration=15
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0

[CrateRules]
FreeMCV=yes
CrateImg=CRATE
WoodCrate=Money
CrateRegen=2
WaterCrate=Money
CrateRadius=9.0
SilverCrate=HealBase
CrateMaximum=255
CrateMinimum=24
WoodCrateImg=CRATE
UnitCrateType=none
WaterCrateImg=WCRATE
HealCrateSound=HealCrate
SoloCrateMoney=5000

[Cruentus]
Name=Tiberium Cruentus
Color=NeonBlue
Image=2
Power=0
Value=50
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
Growth=10000
Spread=10000
GrowthPercentage=0
SpreadPercentage=0

[CruiseLauncher]
ROF=50
Burst=2
Range=20
Speed=15
Damage=25
Report=BoomerAttack1
Spawner=yes
Warhead=Special
OmniFire=yes
Projectile=InvisibleHigh
MinimumRange=8

[CruiseMissile]
ROF=50
Burst=1
Range=20
Speed=40
Damage=25
Report=SeawolfAttack
Warhead=HE
Projectile=NavalToGroundSeeker
MinimumRange=1

[Crush]
Sparky=no
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=2
Tiberium=yes
CellSpread=.5
ProneDamage=100%
PercentAtMax=1
PenetratesBunker=yes

[CyCannon]
ROF=50
Range=7
Speed=70
Damage=120
Report=scrin5b
Warhead=PlasmaWH
Projectile=ProtonBlast

[DDBX]
ROT=5
Cost=0
Name=Double Decker Bus
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:RedBus
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
Passengers=5
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[DESO]
Pip=red
Cost=600
Name=Desolater
Size=1
Armor=plate
Cameo=DESOICON
Owner=Russians,Confederation,Africans,Arabs
Sight=6
Speed=4
Crawls=yes
FireUp=2
Points=30
UIName=Name:DESO
IFVMode=9
Primary=RadBeamWeapon
Soylent=300
AltCameo=DESOUICO
Bombable=yes
Category=Soldier
Deployer=yes
DieSound=DesolatorDie
Fearless=yes
Sequence=DesoSequence
Strength=150
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=RadEruptionWeapon
TechLevel=8
VoiceMove=DesolatorMove
CrushSound=InfantrySquish
DeployFire=yes
SelfHealing=yes
ThreatPosed=20
VoiceAttack=DesolatorAttackCommand
VoiceSelect=DesolatorSelect
ElitePrimary=RadBeamWeaponE
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND,RADAR
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=100,-25,135
RequiredHouses=Arabs
ImmuneToPsionics=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
ImmuneToRadiation=yes
VoiceSpecialAttack=DesolatorMove
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[DEST]
ROT=5
Cost=1000
Name=Destroyer
Size=30
Armor=heavy
Cameo=desticon
Naval=yes
Owner=British,French,Germans,Americans,Alliance
Sight=7
Speed=6
Voxel=yes
Crewed=no
Points=30
Spawns=ASW
Turret=no
UIName=Name:DEST
Weight=3
Crusher=no
Primary=155mm
Sensors=yes
Soylent=1000
Category=Support
DieSound=
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=32
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MoveSound=DestroyerMoveStart
Remapable=yes
Secondary=ASWLauncher
SpeedType=Float
TechLevel=4
ToProtect=yes
VoiceMove=GenAllWaterMove
NoSpawnAlt=yes
ThreatPosed=15
VoiceAttack=GenAllWaterAttackCommand
VoiceSelect=GenAllWaterSelect
ElitePrimary=155mmE
MovementZone=Water
Prerequisite=GAYARD
SensorsSight=8
SinkingSound=GenLargeWaterDie
SpawnsNumber=1
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=1
PrimaryFireFLH=280,0,120
SpawnRegenRate=400
OpportunityFire=yes
SpawnReloadRate=150
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[DISK]
ROT=100
Cost=1750
Name=Floating Disk
Size=6
Armor=light
Cameo=DISKICON
Owner=YuriCountry
Sight=9
Speed=15
Voxel=yes
Points=25
Turret=yes
UIName=Name:DISK
Weight=3.5
Crusher=no
Primary=DiskLaser
Soylent=1750
AltCameo=DISKUICO
Category=AirPower
IsTilter=yes
Strength=600
Crashable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MaxDebris=14
MoveSound=FloatingDiscMoveLoop
Secondary=DiskDrain
SpeedType=Hover
TechLevel=2
VoiceMove=FloatingDiscMove
Accelerates=false
CrateGoodie=no
CreateSound=FloatingDiscCreated
DeathWeapon=BlimpBombEffect
SelfHealing=yes
ThreatPosed=20
TurretSpins=yes
VoiceAttack=FloatingDiscAttackCommand
VoiceSelect=FloatingDiscSelect
BalloonHover=yes
ElitePrimary=DiskLaserE
JumpJetAccel=10
JumpjetClimb=8
JumpjetCrash=15
JumpjetSpeed=16
MoveToShroud=yes
MovementZone=Fly
Prerequisite=YAWEAP,YATECH
TurretOffset=0
ZFudgeColumn=8
ZFudgeTunnel=13
CrashingSound=FloatingDiscDie
JumpjetHeight=750
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetWobbles=.1
PrimaryFireFLH=0,0,75
JumpJetTurnRate=100
OpportunityFire=yes
JumpjetDeviation=15
JumpjetNoWobbles=yes
TiltCrashJumpjet=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
ConsideredAircraft=yes
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
DeathWeaponDamageModifier=.1
VoiceSecondaryWeaponAttack=FloatingDiscSteal
AllowedToStartInMultiplayer=no

[DLPH]
ROT=6
Cost=500
Name=Dolphin
Size=15
Armor=light
Cameo=DLPHICON
Naval=yes
Owner=British,French,Germans,Americans,Alliance
Sight=4
Speed=8
Voxel=no
Crewed=no
Points=15
Turret=no
UIName=Name:DLPH
Organic=yes
Primary=SonicZap
Sensors=yes
Soylent=500
Category=AFV
DieSound=DolphinDie
IdleRate=8
NotHuman=yes
Strength=200
WalkRate=4
Cloakable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=64
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
Remapable=yes
SpeedType=Float
TechLevel=5
VoiceMove=DolphinMove
GuardRange=4
TypeImmune=yes
Underwater=yes
WalkFrames=6
Accelerates=true
CrateGoodie=no
ThreatPosed=20
VoiceAttack=DolphinAttackCommand
VoiceSelect=DolphinSelect
ElitePrimary=SonicZapE
FiringFrames=6
MovementZone=Water
Prerequisite=GAYARD,GATECH
SensorsSight=8
CloakingSpeed=1
LandTargeting=1
VoiceFeedback=DolphinFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[DMISL]
ROT=4
Ammo=1
Cost=50
Name=Dread Missile
Armor=special_2
Owner=Russians,Confederation,Africans,Arabs
Sight=0
Speed=18
Voxel=yes
Crewed=no
Points=20
UIName=Name:DMISL
FlyBack=true
Spawned=yes
Category=AirPower
Explodes=no
Landable=yes
NoShadow=yes
Strength=50
AuxSound1=DreadnoughtAttack
DontScore=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=1
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MaxDebris=2
Remapable=no
TechLevel=-1
Trainable=no
GuardRange=30
Selectable=no
SpawnDelay=2
CanBeHidden=no
ThreatPosed=10
MissileSpawn=yes
MoveToShroud=yes
MovementZone=Fly
RadarInvisible=no
ImmuneToPsionics=yes
DamageParticleSystems=SmallGreySSys

[DMISLEWH]
Wall=yes
Wood=yes
Bright=yes
Rocker=no
Sparky=no
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
AnimList=MININUKE
InfDeath=2
Tiberium=yes
CellSpread=3
ProneDamage=70%
Conventional=yes
PercentAtMax=.5

[DMISLWH]
Wall=yes
Wood=yes
Bright=yes
Deform=10%
Rocker=no
Sparky=no
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=2
Tiberium=yes
CellSpread=1.5
ProneDamage=70%
Conventional=yes
PercentAtMax=.25
DeformThreshhold=300

[DNOA]
ROT=40
Cost=2700
Name=Animal T-Rex
Size=30
Armor=Plate
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=5
Speed=8
Crawls=no
Crewed=no
FireUp=5
Points=20
Turret=no
UIName=Name:DNOA
Weight=.5
Organic=yes
Primary=TRexInfBite
Bombable=yes
Category=AFV
DieSound=TrexDie
Explodes=no
IsTilter=no
NoShadow=yes
NotHuman=yes
Sequence=TrexSequence
Strength=300
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=no
Secondary=TRexBite
TechLevel=-1
Trainable=no
VoiceMove=TrexMove
CloseRange=yes
GuardRange=5
CrateGoodie=no
SelfHealing=yes
ThreatPosed=25
VoiceAttack=TrexMove
VoiceSelect=TRexSelect
MovementZone=Infantry
Parasiteable=no
ZFudgeColumn=8
ZFudgeTunnel=13
SecondaryFire=5
VoiceFeedback=
EliteAbilities=STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
AccelerationFactor=0.01
DefaultToGuardArea=yes
OmniCrushResistant=yes
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
VoiceSecondaryWeaponAttack=TrexMove
AllowedToStartInMultiplayer=no

[DNOB]
ROT=40
Cost=1000
Name=Animal Bront
Size=30
Armor=light
Image=DNOB
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=5
Speed=8
Crawls=no
Crewed=no
FireUp=5
Points=20
Turret=no
UIName=Name:DNOB
Weight=.5
Organic=yes
Primary=ChimpBite
Soylent=200
Bombable=yes
Category=AFV
DieSound=BrontoDie
Explodes=no
IsTilter=no
NoShadow=yes
NotHuman=yes
Sequence=BrontSequence
Strength=200
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=no
Secondary=VirtualScanner
SpeedType=Float
TechLevel=-1
Trainable=no
VoiceMove=BrontoMove
GuardRange=5
CrateGoodie=no
SelfHealing=yes
ThreatPosed=25
VoiceAttack=BrontoMove
VoiceSelect=BrontoSelect
AmbientSound=BrontoAmbient
MovementZone=Water
Parasiteable=no
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
AccelerationFactor=0.01
DefaultToGuardArea=yes
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[DOG]
Pip=white
Cost=200
Name=Attack Dog
Size=1
Armor=none
Cameo=DOGICON
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=9
Speed=8
Crawls=no
FireUp=6
Points=10
UIName=Name:DOG
IFVMode=0
Natural=yes
Primary=BadTeeth
Soylent=100
AltCameo=DOGUICO
Bombable=yes
Category=Soldier
DieSound=DogDie
NotHuman=yes
Sequence=DogSequence
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=VirtualScanner
TechLevel=2
Trainable=no
VoiceMove=DogMove
CrushSound=InfantrySquish
ThreatPosed=20
VoiceAttack=DogAttackCommand
VoiceSelect=DogSelect
MovementZone=Infantry
PhysicalSize=1
Prerequisite=Barracks
VoiceFeedback=DogFear
DetectDisguise=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=6
PrimaryFireFLH=0,0,0
ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry
ImmuneToPsionics=yes
LeadershipRating=7
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
ImmuneToRadiation=no
ReselectIfLimboed=yes
DefaultToGuardArea=yes
VoiceSpecialAttack=DogMove
RejoinTeamIfLimboed=yes
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[DOGJUMP]
AA=no
Arm=2
ROT=8
Image=DOGP
Ranged=yes
Shadow=no
Proximity=yes
FirersPalette=yes
SubjectToWalls=yes
SubjectToCliffs=no
SubjectToElevation=no

[DOLY]
ROT=5
Cost=0
Name=Hollywood Camera Dolly
Size=4
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:DOLY
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=CivAllMove
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=CivAllSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[DRED]
ROT=1
Cost=2000
Name=Dreadnought
Size=50
Armor=heavy
Cameo=DREDICON
Naval=yes
Owner=Russians,Confederation,Africans,Arabs
Sight=7
Speed=4
Voxel=yes
Crewed=no
Points=55
Spawns=DMISL
Turret=no
UIName=Name:DRED
Weight=4
Crusher=no
Primary=DredLauncher
Soylent=2000
Category=Support
DieSound=
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=32
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MoveSound=DreadnoughtMoveStart
Remapable=yes
SpeedType=Float
TechLevel=6
ToProtect=yes
VoiceMove=GenSovWaterMove
GuardRange=10
NoSpawnAlt=yes
CrateGoodie=no
ThreatPosed=25
VoiceAttack=GenSovWaterAttackCommand
VoiceSelect=GenSovWaterSelect
MovementZone=Water
Prerequisite=NAYARD,NATECH
SinkingSound=GenLargeWaterDie
SpawnsNumber=2
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=30,43,92
SpawnRegenRate=80
SpawnReloadRate=0
CanPassiveAquire=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[DRON]
ROT=40
Cost=500
Name=Terror Drone
Size=2
Armor=special_1
Cameo=DRONICON
Owner=Russians,Confederation,Africans,Arabs
Sight=4
Speed=10
Voxel=no
Crewed=no
Points=20
Turret=no
UIName=Name:DRON
Weight=.5
Crusher=no
Primary=DroneJump
Soylent=500
Category=AFV
DieSound=TerrorDroneDie
Explodes=no
IsTilter=no
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=TerrorDroneMoveLoop
Remapable=yes
Secondary=VirtualScanner
TechLevel=4
Trainable=no
VoiceMove=TerrorDroneMove
Bunkerable=no
WalkFrames=6
Accelerates=false
CrateGoodie=no
ThreatPosed=25
VoiceAttack=TerrorDroneAttackCommand
VoiceSelect=TerrorDroneSelect
FiringFrames=4
MovementZone=Destroyer
Parasiteable=no
Prerequisite=NAWEAP
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
NavalTargeting=6
PrimaryFireFLH=0,0,30
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ReselectIfLimboed=yes
AccelerationFactor=5
DefaultToGuardArea=yes
DeaccelerationFactor=5
SuppressionThreshold=5
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[DRUM01]
Land=Rock
Name=Drum
RadarColor=92,92,92
LegalTarget=true

[DRUM02]
Land=Rock
Name=Drum
RadarColor=92,92,92
LegalTarget=true

[DTRUCK]
ROT=5
Cost=1500
Name=Demolitions Truck
Size=3
Armor=light
Image=TRUCKA
Owner=Russians,Confederation,Africans,Arabs
Sight=5
Speed=5
Crewed=no
Points=40
Turret=no
UIName=Name:DTRUCK
Weight=2
Crusher=no
Primary=Demobomb
Soylent=1500
Category=AFV
DieSound=DemoTruckDie
Explodes=yes
Strength=150
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=DemoTruckMoveStart
Secondary=none
TechLevel=10
Trainable=no
VoiceMove=DemoTruckMove
CreateSound=DemoTruckCreated
DeathWeapon=Demobomb
DebrisTypes=TIRE
SelfHealing=no
ThreatPosed=50
VoiceAttack=DemoTruckAttackCommand
VoiceSelect=DemoTruckSelect
CanRetaliate=no
MovementZone=Normal
Prerequisite=NAWEAP,RADAR
VoiceFeedback=
DebrisMaximums=4
RequiredHouses=Africans
CanPassiveAquire=no
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[DeathDummy]
Name=
Primary=DefaultDeathWeapon

[DeathWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=3
CellSpread=1.5
PercentAtMax=.5

[DebrisSmokeSys]
Spawns=yes
HoldsWhat=SmallGreySmoke
BehavesLike=Smoke
ParticleCap=7
SpawnCutoff=13.0
SpawnFrames=2
SpawnRadius=3
SpawnTranslucencyCutoff=13.0

[DefaultDeathWeapon]
Warhead=DeathWH
Projectile=Invisible

[DefuseKit]
ROF=20
Range=1.5
Speed=100
Damage=1
Report=DefuseKit
Warhead=BombDisarm
FireOnce=yes
Projectile=InvisibleAll
FireInTransport=no
CellRangefinding=yes

[Demobomb]
ROF=80
Range=1
Speed=35
Damage=300
Report=DemoTruckDie
Suicide=yes
Warhead=DemobombWH
RadLevel=100
Projectile=InvisibleLow

[DemobombWH]
Sparky=no
Verses=100%,100%,100%,100%,50%,50%,80%,150%,10%,100%,100%
AnimList=DEMTEXP
InfDeath=4
Tiberium=yes
CellSpread=8
PercentAtMax=.1

[DepthCharge]
Arm=2
ROT=1
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=yes
IgnoresFirestorm=yes

[Difficult]
ROF=1.2
Cost=1.0
Armor=.8
Airspeed=1.0
BuildTime=1.0
BuildDelay=.1
Groundspeed=1.0
RepairDelay=.05
DestroyWalls=no
BuildSlowdown=yes

[DiskDrain]
ROF=50
Burst=1
Range=1.5
Speed=20
Damage=1
Report=KirovAttack
Warhead=AntiB
FireOnce=yes
OmniFire=yes
Projectile=InvisibleVertical
DrainWeapon=yes
FireWhileMoving=no
CellRangefinding=yes

[DiskLaser]
ROF=80
Range=7
Speed=40
Bright=yes
Damage=90
Report=FloatingDiscAttack
Warhead=DiskWH
OmniFire=yes
DiskLaser=yes
Projectile=InvisibleAll
LaserDuration=15
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0

[DiskLaserE]
ROF=80
Range=7
Speed=40
Bright=yes
Damage=90
Report=FloatingDiscAttack
Warhead=DiskWH
OmniFire=yes
DiskLaser=yes
Projectile=InvisibleAll
LaserDuration=15
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0

[DiskWH]
Wall=no
Verses=100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=7
PenetratesBunker=yes

[DogShard]
Image=CRYSTAL4
Arcing=true

[DominatorWH]
Verses=0%,0%,0%,0%,0%,0%,100%,100%,6%,0%,0%
CellSpread=7
PercentAtMax=.2

[DoublePistols]
ROF=5
Range=6
Speed=100
Damage=125
Report=TanyaAttack
Warhead=HollowPoint2
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[DoublePistolsE]
ROF=10
Range=8
Speed=100
Damage=125
Report=TanyaAttack
Warhead=HollowPoint2
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[Dragon]
ROF=50
Burst=2
Range=6
Speed=25
Damage=30
Report=SeawolfAttack
Warhead=AP
Projectile=AAHeatSeeker2

[DredCollision]
ROF=20
Range=1.75
Speed=30
Bright=yes
Damage=200
Warhead=AP
Projectile=DredMissile
CellRangefinding=yes

[DredLauncher]
ROF=50
Burst=2
Range=25
Speed=15
Damage=50
Spawner=yes
Warhead=Special
OmniFire=yes
Projectile=InvisibleHigh
MinimumRange=8

[DredMissile]
AG=yes
Arm=2
ROT=16
Image=DREDMISS
Ranged=yes
Shadow=no
Proximity=yes
FirersPalette=yes

[DroneJump]
ROF=60
Range=1.83
Speed=30
Damage=50
Report=TerrorDroneAttack
Warhead=Parasite
Projectile=JUMP
LimboLaunch=yes
FireInTransport=no
PenetratesBunker=yes

[DummyWarhead]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%

[E1]
Pip=white
Cost=200
Name=GI
Size=1
Armor=none
Image=GI
Owner=British,French,Germans,Americans,Alliance
Sight=5
Speed=4
Points=10
UIName=Name:E1
IFVMode=2
Primary=M60
Soylent=100
Bombable=yes
Category=Soldier
Deployer=yes
DieSound=GIDie
Occupier=yes
Strength=125
Crushable=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
OccupyPip=PersonBlue
Secondary=Para
TechLevel=1
VoiceMove=GIMove
CrushSound=InfantrySquish
DeployFire=yes
DeploySound=GIDeploy
ThreatPosed=10
VoiceAttack=GIAttackCommand
VoiceSelect=GISelect
ElitePrimary=M60E
MovementZone=Infantry
OccupyWeapon=UCPara
PhysicalSize=1
Prerequisite=GAPILE
ImmuneToVeins=yes
UndeploySound=GIUndeploy
VoiceFeedback=GIFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=ParaE
ImmuneToPsionics=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteOccupyWeapon=UCElitePara
VoiceSpecialAttack=GIMove
OpenTransportWeapon=1
IsSelectableCombatant=yes

[E2]
Pip=white
Cost=100
Name=Conscript
Size=1
Armor=flak
Image=CONS
Owner=Russians,Confederation,Africans,Arabs
Sight=5
Speed=4
Points=5
UIName=Name:E2
IFVMode=2
Primary=M1Carbine
Soylent=50
Category=Soldier
DieSound=ConscriptDie
Occupier=yes
Strength=125
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
OccupyPip=PersonRed
TechLevel=1
VoiceMove=ConscriptMove
CrushSound=InfantrySquish
ThreatPosed=5
VoiceAttack=ConscriptAttackCommand
VoiceSelect=ConscriptSelect
ElitePrimary=M1CarbineE
MovementZone=Infantry
OccupyWeapon=UCM1Carbine
PhysicalSize=1
Prerequisite=NAHAND
ImmuneToVeins=yes
VoiceFeedback=ConscriptFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteOccupyWeapon=UCEliteM1Carbine
VoiceSpecialAttack=ConscriptMove
IsSelectableCombatant=yes

[EINS]
Pip=yellow
Cost=10
Name=Albert Einstein
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=no
FireUp=2
Points=1
UIName=Name:EINS
Nominal=yes
Soylent=200
Category=Civilian
Civilian=yes
DieSound=EinsteinDie
Sequence=EinsSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=EinsteinMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=0
VoiceAttack=EinsteinAttackCommand
VoiceSelect=EinsteinSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=EinsteinFear
VoiceSpecialAttack=EinsteinMove
AllowedToStartInMultiplayer=no

[EMPuls]
EMEffect=yes

[EMPulseWeapon]
ROF=1
Range=40
Speed=25
Damage=1200
Lobber=yes
Report=PLSECAN2
Warhead=EMPuls
Projectile=PulsPr

[ENGINEER]
Pip=Blue
Cost=500
Name=Engineer
Size=1
Armor=none
Cameo=ENGNICON
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=4
Speed=4
Crawls=yes
FireUp=2
Points=5
UIName=Name:ENGINEER
IFVMode=1
Primary=DefuseKit
Soylent=250
AltCameo=ENGNUICO
Category=Soldier
DieSound=EngAllDie
Engineer=yes
Sequence=EngineerSequence
Strength=75
BombSight=4
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=VirtualScanner
TechLevel=1
Trainable=no
VoiceMove=EngAllMove
CrushSound=InfantrySquish
GuardRange=9
VoiceEnter=EngAllMove
ThreatPosed=0
VoiceAttack=EngAllMove
VoiceSelect=EngAllSelect
MovementZone=Infantry
PhysicalSize=1
Prerequisite=Barracks
VoiceCapture=EngAllAttackCommand
ImmuneToVeins=yes
VoiceFeedback=EngAllFear
ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry
LeadershipRating=3
PreventAttackMove=yes
SpecialThreatValue=1
VoiceSpecialAttack=EngAllAttackCommand
IsSelectableCombatant=no
AllowedToStartInMultiplayer=no

[EUROC]
ROT=5
Cost=0
Name=European Car A
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:CAR
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[Easy]
ROF=.8
Cost=1.0
Armor=1.2
Airspeed=1.0
BuildTime=.8
BuildDelay=.03
ContentScan=yes
Groundspeed=1.0
RepairDelay=.02
DestroyWalls=no

[Eaten]
Rate=.016
Retaliate=no
Recruitable=no

[EiffelBolt]
ROF=20
Range=20
Speed=100
Damage=2000
Report=ParisTowerAttack
Warhead=Electric
Projectile=InvisibleHigh
IsElectricBolt=true

[Electric]
Wall=yes
Wood=yes
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
AnimList=TSTIMPCT
InfDeath=5

[ElectricAssault]
Verses=0%,0,0%,0%,0%,0%,100%,100%,100%,50%,100%
InfDeath=5
ElectricAssault=yes

[ElectricBolt]
ROF=60
Range=3
Speed=100
Damage=50
Report=TeslaTroopAttack
Warhead=Shock
Projectile=InvisibleLow
AssaultAnim=UCELEC
IsElectricBolt=true

[ElectricBoltE]
ROF=40
Range=5
Speed=100
Damage=50
Report=TeslaTroopEliteAttack
Warhead=Shock
Projectile=Electricbounce
AssaultAnim=UCELEC
IsElectricBolt=true

[ElectricFragment]
ROF=40
Range=5
Speed=100
Damage=50
Report=TeslaTroopAttack
Warhead=Shock
Projectile=Invisiblelow
AssaultAnim=UCELEC
IsElectricBolt=true

[Electricbounce]
Image=none
Inviso=yes
ShrapnelCount=2
ShrapnelWeapon=TeslaFragment
SubjectToWalls=no
SubjectToCliffs=yes
SubjectToElevation=no

[ElevationModel]
ElevationBonusCap=2
ElevationIncrement=4
ElevationIncrementBonus=2

[Enter]
Rate=.016
Retaliate=no
Recruitable=no

[FENCE01]
Land=Rock
Name=Fence01 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE02]
Land=Rock
Name=Fence02 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE03]
Land=Rock
Name=Fence03 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE04]
Land=Rock
Name=Fence04 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE05]
Land=Rock
Name=Fence05 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE06]
Land=Rock
Name=Fence06 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE07]
Land=Rock
Name=Fence07 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE08]
Land=Rock
Name=Fence08 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE09]
Land=Rock
Name=Fence09 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE10]
Land=Rock
Name=Fence10 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE11]
Land=Rock
Name=Fence11 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE12]
Land=Rock
Name=Fence12 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE13]
Land=Rock
Name=Fence13 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE14]
Land=Rock
Name=Fence14 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE15]
Land=Rock
Name=Fence15 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE16]
Land=Rock
Name=Fence16 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE17]
Land=Rock
Name=Fence17 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE18]
Land=Rock
Name=Fence18 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE19]
Land=Rock
Name=Fence19 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE20]
Land=Rock
Name=Fence20 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE21]
Land=Rock
Name=Fence21 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE22]
Land=Rock
Name=Fence22 DEMO HACK
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FLAKT]
Pip=white
Cost=300
Name=Flak Trooper
Size=1
Armor=none
Cameo=FLKTICON
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=5
Speed=4
Crawls=no
FireUp=3
Points=5
UIName=Name:FLAKT
IFVMode=3
Primary=FlakGuyGun
Soylent=150
AltCameo=FLKTUICO
Category=Soldier
DieSound=FlakTroopDie
Sequence=FlakSequence
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=FlakGuyAAGun
TechLevel=1
VoiceMove=FlakTroopMove
CrushSound=InfantrySquish
ThreatPosed=5
VoiceAttack=FlakTroopAttackCommand
VoiceSelect=FlakTroopSelect
ElitePrimary=FlakGuyGunE
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND,NARADR
ImmuneToVeins=yes
VoiceFeedback=FlakTroopFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=FlakGuyAAGunE
PrimaryFireFLH=90,0,175
SecondaryFireFLH=90,0,175
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
VoiceSpecialAttack=FlakTroopMove
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[FTRK]
ROT=5
Cost=0
Name=Fire Truck
Size=4
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:FTRK
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[FV]
ROT=5
Cost=600
Name=IFV
Size=3
Armor=light
Cameo=FVICON
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=10
Voxel=yes
Gunner=yes
Points=20
Turret=yes
UIName=Name:FV
Crusher=no
Primary=HoverMissile
Soylent=600
Weapon1=HoverMissile
Weapon2=RepairBullet
Weapon3=CRM60
Weapon4=CRFlakGuyGun
Weapon5=CRMP5
Weapon6=AWPE
Weapon7=CRElectricBolt
Weapon8=CRNuke
Weapon9=CRMindControl
AltCameo=FVUICO
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=200
Weapon10=CRRadBeamWeapon
Weapon11=CRNeutronRifle
Weapon12=CRTerrorBomb
Weapon13=CowShot
Weapon14=CRPsychicJab
Weapon15=CRVirusGun
Weapon16=CRSuperMindBlast
Weapon17=CRMissileLauncher
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=IFVMoveStart
Remapable=yes
SizeLimit=1
TechLevel=3
VoiceMove=IFVMove
CrushSound=TankCrush
DeployTime=.022
Passengers=1
Weapon1FLH=64,48,180
Weapon2FLH=88,0,176
Weapon3FLH=72,0,160
Weapon4FLH=72,0,160
Weapon5FLH=72,0,160
Weapon6FLH=72,0,160
Weapon7FLH=72,0,160
Weapon8FLH=72,0,160
Weapon9FLH=72,0,160
Accelerates=false
CrateGoodie=no
DeathWeapon=CRNuke
DebrisTypes=TIRE
ThreatPosed=10
TurretCount=4
VoiceAttack=IFVAttackCommand
VoiceSelect=IFVSelect
Weapon10FLH=72,0,160
Weapon11FLH=72,0,160
Weapon12FLH=72,0,160
Weapon13FLH=72,0,160
Weapon14FLH=72,0,160
Weapon15FLH=72,0,160
Weapon16FLH=72,0,160
Weapon17FLH=64,48,180
WeaponCount=17
ElitePrimary=HoverMissileE
EliteWeapon1=HoverMissileE
EliteWeapon2=RepairBullet
EliteWeapon3=CRM60
EliteWeapon4=CRFlakGuyGun
EliteWeapon5=CRMP5
EliteWeapon6=AWPE
EliteWeapon7=CRElectricBolt
EliteWeapon8=CRNuke
EliteWeapon9=CRMindControl
MovementZone=Normal
Prerequisite=GAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
AirRangeBonus=4
EliteWeapon10=CRRadBeamWeapon
EliteWeapon11=CRNeutronRifle
EliteWeapon12=CRTerrorBomb
EliteWeapon13=CowShot
EliteWeapon14=CRPsychicJab
EliteWeapon15=CRVirusGun
EliteWeapon16=CRSuperMindBlast
EliteWeapon17=CRMissileLauncher
VoiceFeedback=
CowTurretIndex=3
DebrisMaximums=6
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
CowTurretWeapon=12
FlakTurretIndex=1
FlakTurretWeapon=3
ImmuneToPsionics=no
ShockTurretIndex=3
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
VirusTurretIndex=3
ChronoTurretIndex=3
HasTurretTooltips=yes
ImmuneToRadiation=no
NormalTurretIndex=0
PistolTurretIndex=1
RepairTurretIndex=2
ShockTurretWeapon=6
SniperTurretIndex=1
VirusTurretWeapon=14
ChronoTurretWeapon=10
ExplodeTurretIndex=3
NormalTurretWeapon=0
PistolTurretWeapon=4
RepairTurretWeapon=1
SniperTurretWeapon=5
SpecialThreatValue=1
EnterTransportSound=IFVTransform
ExplodeTurretWeapon=7
GuardianTurretIndex=3
InitiateTurretIndex=3
LeaveTransportSound=IFVTransform
GuardianTurretWeapon=16
InitiateTurretWeapon=13
RadCannonTurretIndex=3
YuriPrimeTurretIndex=3
BrainBlastTurretIndex=3
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
MachineGunTurretIndex=1
RadCannonTurretWeapon=9
YuriPrimeTurretWeapon=15
BrainBlastTurretWeapon=8
MachineGunTurretWeapon=2
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no
TerroristExplodeTurretIndex=3
TerroristExplodeTurretWeapon=11

[FakeC4]
ROF=10
Range=1.5
Speed=100
Damage=5000
Report=SealPlaceBomb
Warhead=FakeC4WH
Projectile=InvisibleLow
SabotageCursor=yes
CellRangefinding=yes

[FakeC4WH]
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,100%
CellSpread=0

[FiendShard]
ROF=30
Burst=3
Range=5
Speed=25
Damage=35
Report=
Warhead=Shard
Projectile=DogShard

[Fire]
Fire=no
Wood=yes
Sparky=no
Verses=600%,500%,200%,60%,30%,5%,150%,100%,2%,200%,100%
InfDeath=4
CellSpread=.5
ProneDamage=600%
PercentAtMax=.5

[Fire2]
Fire=no
Wood=yes
Sparky=no
Verses=600%,500%,200%,60%,30%,5%,150%,100%,2%,200%,100%
InfDeath=4
CellSpread=.5
ProneDamage=600%
PercentAtMax=.5

[FireStream]
Deacc=0.01
Image=WCCLOUD1
MaxDC=3
MaxEC=500
Damage=2
Report=FLAMTNK1
Warhead=Fire
Velocity=28.0
EndStateAI=19
Normalized=yes
BehavesLike=Fire
StartStateAI=1
StateAIAdvance=6
FinalDamageState=14
DeleteOnStateLimit=yes
Translucent25State=10
Translucent50State=15

[FireStreamSys]
Image=TWLT036
Spawns=yes
Lifetime=30
HoldsWhat=FireStream
BehavesLike=Fire
SpawnFrames=4

[FireballLauncher]
ROF=50
Burst=2
Range=4.25
Speed=1
Damage=0
Report=FLAMTNK1
Warhead=Fire
Projectile=Invisible
AmbientDamage=2
UseFireParticles=yes
AttachedParticleSystem=FireStreamSys

[FirestormSpark]
MaxEC=500
ColorList=(0,0,255),(255,255,255),(200,200,80),(200,10,10),(0,0,0)
XVelocity=16
YVelocity=16
ColorSpeed=.13
BehavesLike=Spark
MinZVelocity=40
ZVelocityRange=15

[FirestormSparkSys]
HoldsWhat=FirestormSpark
LightSize=21
BehavesLike=Spark
ParticleCap=20
SparkSpawnFrames=1
SpawnSparkPercentage=1

[FirestormWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=4

[FlakGuyAAGun]
ROF=25
Anim=GUNFIRE
Range=8
Speed=100
Damage=20
Report=FlakTrackAttackAir
Warhead=FlakGuyWH
Projectile=FlakProj

[FlakGuyAAGunE]
ROF=25
Anim=GUNFIRE
Burst=2
Range=8
Speed=100
Damage=8
Report=FlakTrackAttackAir
Warhead=FlakGuyWH
Projectile=FlakProj

[FlakGuyGun]
ROF=20
Anim=GUNFIRE
Range=5
Speed=50
Damage=20
Report=FlakTrackAttackGround
Warhead=FlakTWH
Projectile=FlakTProj

[FlakGuyGunE]
ROF=20
Anim=GUNFIRE
Burst=2
Range=5
Speed=50
Damage=20
Report=FlakTrackAttackGround
Warhead=FlakTWH
Projectile=FlakTProj

[FlakGuyWH]
Verses=150%,100%,50%,80%,80%,20%,0%,0%,0%,100%,100%
AnimList=SMKPUFF
InfDeath=3
CellSpread=1.0
PercentAtMax=.2

[FlakProj]
AA=yes
AG=no
Image=none
Inviso=yes
Ranged=yes
Shadow=no
Inaccurate=yes
FlakScatter=yes
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes

[FlakTProj]
AA=no
AG=yes
Image=120MM
Arcing=true
Inviso=no
Shadow=no
Inaccurate=yes
FlakScatter=yes
SubjectToWalls=yes
SubjectToCliffs=no
SubjectToElevation=yes

[FlakTWH]
Verses=150%,125%,100%,60%,10%,10%,30%,20%,10%,100%,100%
AnimList=HTRKPUFF
InfDeath=3
CellSpread=1.0
Conventional=yes
PercentAtMax=1.0

[FlakTrackAAGun]
ROF=25
Anim=GUNFIRE
Range=10
Speed=100
Damage=35
Report=FlakTrackAttackAir
Warhead=FlakWH
Projectile=FlakProj

[FlakTrackAAGunE]
ROF=25
Anim=GUNFIRE
Burst=2
Range=8
Speed=100
Damage=20
Report=FlakTrackAttackAir
Warhead=FlakWH
Projectile=FlakProj

[FlakTrackGun]
ROF=25
Anim=GUNFIRE
Range=5
Speed=50
Damage=25
Report=FlakTrackAttackGround
Warhead=FlakTWH
Projectile=FlakTProj

[FlakTrackGunE]
ROF=25
Anim=GUNFIRE
Burst=2
Range=5
Speed=50
Damage=25
Report=FlakTrackAttackGround
Warhead=FlakTWH
Projectile=FlakTProj

[FlakWH]
Verses=150%,80%,50%,100%,100%,20%,0%,0%,0%,100%,100%
AnimList=SMKPUFF
InfDeath=3
CellSpread=1.0
PercentAtMax=.1

[FlakWeapon]
ROF=20
Anim=GUNFIRE
Range=12
Speed=100
Damage=40
Report=FlakCannonAttack
Warhead=FlakWH
Projectile=FlakProj

[FlakWeaponE]
ROF=20
Anim=GUNFIRE
Burst=2
Range=10
Speed=100
Damage=35
Report=FlakCannonAttack
Warhead=FlakWH
Projectile=FlakProj

[Flare]
ROF=60
Range=12
Damage=1
IsLine=true
Warhead=AirstrikeFlare
Projectile=Invisible
IsHouseColor=true
MigAttackCursor=yes

[ForceShieldSpecial]
Name=Force Shield
Type=ForceShield
Range=3.4
Action=ForceShield
UIName=Name:ForceShield
IsPowered=true
ShowTimer=no
StartSound=ForceShieldStarting
RechargeTime=5
SidebarImage=FORCICON
SpecialSound=ForceShieldFading
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I156
ImpatientVoice=
LineMultiplier=3
DisableableFromShell=yes
FlashSidebarTabFrames=120

[GAAIRC]
Cost=1000
Flat=yes
Name=Allied Airforce Command Headquarters
Armor=steel
Cameo=HELIICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Radar=yes
Sight=5
Crewed=yes
Height=7
Points=70
UIName=Name:GAAIRC
Buildup=GAAIRCMK
Factory=AircraftType
Helipad=yes
Spyable=yes
Adjacent=2
BibShape=GAAIRCBB
BuildCat=Tech
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
Remapable=yes
TechLevel=3
ActiveAnim=GAAIRC_A
AddOccupy1=-1,-1
AddOccupy2=-1,0
AddOccupy3=-2,-1
AddOccupy4=-3,-2
Capturable=true
Foundation=3x2
NewTheater=yes
UnitReload=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
FreeBuildup=true
ThreatPosed=0
OccupyHeight=2
Prerequisite=GAREFN,GACNST
ActiveAnimTwo=GAAIRC_B
CanHideThings=True
NumberOfDocks=4
RemoveOccupy1=1,0
RemoveOccupy2=2,0
RemoveOccupy3=1,1
RemoveOccupy4=2,2
DockingOffset0=0,-128,0
DockingOffset1=0,128,0
DockingOffset2=256,-128,0
DockingOffset3=256,128,0
ActiveAnimThree=GAAIRC_C
ActiveAnimYSort=362
ForbiddenHouses=Americans
ZShapePointMove=60,30
ImmuneToPsionics=no
ActiveAnimDamaged=GAAIRC_AD
ActiveAnimZAdjust=0
DamageFireOffset0=-36,23
DamageFireOffset1=-21,6
DamageSmokeOffset=75, 270, 140
DemandLoadBuildup=true
AIBasePlanningSide=0
ActiveAnimTwoYSort=362
HasStupidGuardMode=false
ActiveAnimThreeYSort=543
ActiveAnimTwoDamaged=GAAIRC_BD
ActiveAnimTwoZAdjust=0
ActiveAnimThreeDamaged=GAAIRC_CD
ActiveAnimThreeZAdjust=-80

[GACNST]
Cost=3000
Name=Allied Construction Yard
Armor=concrete
Owner=British,French,Germans,Americans,Alliance
Power=0
Sight=8
Crewed=yes
Height=4
Points=80
UIName=Name:GACNST
Buildup=GACNSTMK
Factory=BuildingType
Adjacent=2
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=7
Remapable=yes
TechLevel=-1
ActiveAnim=GACNST_A
AnimActive=0,26,3
Capturable=true
Foundation=4x4
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
FreeBuildup=true
ThreatPosed=0
TogglePower=no
OccupyHeight=3
CanHideThings=True
UndeploysInto=AMCV
ProductionAnim=GACNST_B
ActiveAnimYSort=362
ProtectWithWall=yes
ConstructionYard=yes
ImmuneToPsionics=no
ActiveAnimDamaged=GACNST_AD
ActiveAnimZAdjust=-130
DamageFireOffset0=-24,-1
DamageFireOffset1=64,36
DamageSmokeOffset=1470, 1060, 1078
DemandLoadBuildup=true
ProductionAnimYSort=543
ProductionAnimDamaged=GACNST_BD
ProductionAnimZAdjust=-10
EligibileForAllyBuilding=yes

[GACSPH]
Cost=2500
Name=Allied Chrono Sphere
Armor=concrete
Cameo=csphicon
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=5
Crewed=yes
Height=3
Points=30
UIName=Name:GACSPH
Buildup=GACSPHMK
Nominal=yes
Powered=true
Spyable=yes
Adjacent=2
BuildCat=Combat
Strength=750
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=7
Remapable=yes
SuperAnim=GACSPH_E
TechLevel=10
AddOccupy1=-1,0
BuildLimit=1
Capturable=false
Foundation=4x3
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
FreeBuildup=true
RevealToAll=yes
SuperWeapon=ChronoSphereSpecial
ThreatPosed=1
OccupyHeight=2
Prerequisite=GATECH,GACNST
SuperAnimTwo=GACSPH_F
CanHideThings=True
SuperAnimFour=GACSPH_H
SuperAnimThree=GACSPH_G
SuperAnimYSort=724
ChargedAnimTime=1
ProtectWithWall=yes
SuperAnimDamaged=GACSPH_ED
SuperAnimZAdjust=-20
DamageFireOffset0=-19,50
DemandLoadBuildup=true
SuperAnimTwoYSort=724
AIBasePlanningSide=0
SuperAnimFourYSort=724
SuperAnimThreeYSort=724
SuperAnimTwoDamaged=GACSPH_FD
SuperAnimTwoZAdjust=-20
SuperAnimFourDamaged=GACSPH_HD
SuperAnimFourZAdjust=-20
SuperAnimThreeDamaged=GACSPH_GD
SuperAnimThreeZAdjust=-20

[GADEPT]
Cost=800
Flat=yes
Name=Allied Service Depot
Armor=wood
Cameo=FIXICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-25
Sight=5
Crewed=yes
Height=3
Points=80
UIName=Name:GADEPT
Buildup=GADEPTMK
Adjacent=2
BibShape=GADEPTBB
BuildCat=Tech
IdleAnim=GADEPT_D
Strength=1200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
Remapable=yes
TechLevel=6
AddOccupy1=-1,0
AddOccupy2=-1,1
AnimActive=0,7,2
Capturable=true
Foundation=3x3
NewTheater=yes
Normalized=yes
UnitRepair=yes
AIBuildThis=no
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
SpecialAnim=GADEPT_A
ThreatPosed=0
OccupyHeight=2
Prerequisite=GAWEAP,GACNST
CanHideThings=True
IdleAnimYSort=543
SpecialAnimTwo=GADEPT_B
IdleAnimDamaged=GADEPT_DD
IdleAnimZAdjust=0
ZShapePointMove=60,30
ImmuneToPsionics=no
SpecialAnimThree=GADEPT_C
SpecialAnimYSort=543
DamageFireOffset0=-67,22
DamageSmokeOffset=270, 580, 260
DemandLoadBuildup=true
AIBasePlanningSide=0
HasStupidGuardMode=false
SpecialAnimDamaged=GADEPT_AD
SpecialAnimZAdjust=0
SpecialAnimTwoYSort=543
NumberImpassableRows=1
SpecialAnimThreeYSort=543
SpecialAnimTwoDamaged=GADEPT_BD
SpecialAnimTwoZAdjust=0
SpecialAnimThreeDamaged=GADEPT_CD
SpecialAnimThreeZAdjust=0

[GADUMY]
Cost=2800
Name=Dummy ChronoSphere
Armor=wood
Image=NTIRON
Owner=British,French,Germans,Americans,Alliance
Power=-150
Sight=5
Crewed=yes
Points=30
UIName=Name:GADUMY
Powered=true
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Capturable=no
AIBuildThis=no
RevealToAll=yes
SuperWeapon=ChronoWarpSpecial
ThreatPosed=1
Prerequisite=GATECH

[GAFWLL]
Cost=100
Name=Yuri Citadel Wall
Wall=yes
Armor=concrete
Cameo=CITWICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=1
Points=5
UIName=Name:Citadel
Nominal=yes
Adjacent=8
BuildCat=Combat
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=2
ToOverlay=GAFWLL
BaseNormal=no
Foundation=1x1
GuardRange=5
NewTheater=yes
Repairable=false
Selectable=no
ThreatPosed=0
DamageLevels=3
Prerequisite=YABRCK
Insignificant=yes
AIBasePlanningSide=2

[GAGAP]
Cost=1000
Name=Allied Gap Generator
Armor=wood
Cameo=Gapicon
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Sight=5
Crewed=no
Height=6
Points=30
UIName=Name:GAGAP
Buildup=GAGAPMK
Powered=true
Adjacent=2
BuildCat=Combat
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
MinDebris=2
Remapable=no
TechLevel=7
ActiveAnim=GAGAP_A
Capturable=false
ExtraPower=-9000
Foundation=1x1
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
ThreatPosed=0
GapGenerator=yes
OccupyHeight=4
Prerequisite=GATECH,GACNST
CanHideThings=True
ActiveAnimYSort=362
GapRadiusInCells=10
ImmuneToPsionics=no
ActiveAnimDamaged=GAGAP_AD
ActiveAnimZAdjust=-120
DamageFireOffset0=-5,11
DamageSmokeOffset=450, 200, 150
DemandLoadBuildup=true
AIBasePlanningSide=0
HasRadialIndicator=true
SuperGapRadiusInCells=10

[GAGATE_A]
Cost=250
Gate=yes
Name=Guard Border Crossing
Armor=wood
Cameo=GATEICON
Image=GAGATE_A
Owner=British,French,Germans,Americans,Alliance
Height=2
Points=50
UIName=Name:GATE1
Buildup=GAGATE_A
Adjacent=8
BuildCat=Combat
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Remapable=yes
TechLevel=-1
BaseNormal=no
Capturable=false
DeployTime=.044
Foundation=3x1
GateStages=9
NewTheater=yes
Repairable=true
Selectable=yes
AIBuildThis=no
CanBeHidden=False
ThreatPosed=0
Prerequisite=GAPILE
CanHideThings=False
Insignificant=yes
GateCloseDelay=.2
SpecialZOverlay=GAGATEZA

[GAGREEN]
Cost=100
Name=Green Building
Armor=wood
Image=null
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Points=5
ToTile=Green01
UIName=Name:GAGREEN
Nominal=yes
Adjacent=3
Strength=150
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
BaseNormal=no
Foundation=2x2
Repairable=false
Selectable=no
AIBuildThis=no
ThreatPosed=0
Prerequisite=GAPILE
Insignificant=yes

[GALITE]
Cost=200
Name=Light Post
Armor=wood
Cameo=LITEICON
Image=GALITE
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=0
Sight=0
Crewed=NO
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
Remapable=yes
TechLevel=-1
AlphaImage=NONE
Foundation=1x1
NewTheater=yes
AIBuildThis=no
CanBeHidden=False
ThreatPosed=0
LightRedTint=0.05
LightBlueTint=0.01
LightGreenTint=0.05
LightIntensity=0.2
TerrainPalette=yes
LightVisibility=5000
ExtraDamageStage=false
DamageParticleSystems=SparkSys,LGSparkSys

[GAOREP]
Cost=2500
Name=Allied Ore Processor
Armor=wood
Cameo=gorep
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=5
Crewed=yes
Height=4
Points=30
UIName=Name:GAOREP
Buildup=GAOREPMK
Powered=true
Soylent=1250
Adjacent=2
BuildCat=Resource
Strength=900
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
MinDebris=6
Remapable=yes
TechLevel=10
ActiveAnim=GAOREP_A
BuildLimit=1
Capturable=false
Foundation=3x3
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
FreeBuildup=true
OrePurifier=yes
ThreatPosed=0
TogglePower=no
OccupyHeight=1
Prerequisite=GATECH,PROC,GACNST
CanHideThings=True
ActiveAnimYSort=543
ActiveAnimDamaged=GAOREP_AD
ActiveAnimZAdjust=-50
DamageFireOffset0=-20,23
DamageFireOffset1=-12,34
DamageFireOffset2=6,25
DamageFireOffset3=-24,53
DamageSmokeOffset=410, 100, 165
DemandLoadBuildup=true
AIBasePlanningSide=0
HalfDamageSmokeLocation1=0,0,0

[GAPILE]
Cost=500
Name=Allied Barracks
Armor=steel
Cameo=BRRKICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-10
Sight=5
Crewed=yes
Height=4
Points=30
UIName=Name:GAPILE
Buildup=GAPILEMK
Factory=InfantryType
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=500
ExitCoord=-64,64,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=2
ActiveAnim=GAPILE_A
AddOccupy1=-1,-1
Capturable=true
Foundation=3x2
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
GDIBarracks=yes
ThreatPosed=0
OccupyHeight=2
Prerequisite=POWER,GACNST
ImmuneToPsionics=no
ActiveAnimDamaged=GAPILE_AD
ActiveAnimPowered=no
ActiveAnimZAdjust=-130
DamageFireOffset0=18,9
DamageFireOffset1=42,55
DamageSmokeOffset=215,395,200
DemandLoadBuildup=true
AIBasePlanningSide=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[GAPILL]
ROT=10
Cost=500
Name=Allied Pill Box
Armor=steel
Cameo=pillicon
Image=GAPILL
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=0
Sight=7
Crewed=no
Height=1
Points=30
UIName=Name:GAPILL
Buildup=GAPILLMK
Primary=Vulcan2
Adjacent=4
BuildCat=Combat
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=1
BaseNormal=no
Capturable=false
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
Foundation=1x1
NewTheater=yes
Recoilless=yes
FreeBuildup=true
ThreatPosed=30
AntiAirValue=0
Prerequisite=BARRACKS,GACNST
IsBaseDefense=yes
AntiArmorValue=10
DetectDisguise=no
PrimaryFireFLH=90,0,40
ImmuneToPsionics=no
AntiInfantryValue=25
DemandLoadBuildup=true
AIBasePlanningSide=0
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,LGSparkSys
PrimaryFireDualOffset=true
PrimaryFirePixelOffset=0,10

[GAPOWR]
Cost=800
Name=Allied Power Plant
Armor=wood
Cameo=POWRICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=200
Sight=4
Crewed=yes
Height=4
Points=40
UIName=Name:GAPOWR
Buildup=GAPOWRMK
Spyable=yes
Adjacent=2
BuildCat=Power
DieSound=PowerPlantDie
Strength=750
Upgrades=2
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
MaxDebris=6
MinDebris=4
Remapable=yes
TechLevel=1
ActiveAnim=GAPOWR_A
Capturable=true
Foundation=2x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
ThreatPosed=0
TogglePower=no
OccupyHeight=3
Prerequisite=GACNST
CanHideThings=True
PoweredSpecial=yes
ActiveAnimYSort=362
ImmuneToPsionics=no
ActiveAnimDamaged=GAPOWR_AD
ActiveAnimPowered=false
ActiveAnimZAdjust=-32
DamageFireOffset0=-20,32
DamageFireOffset1=3,12
DamageSmokeOffset=300, 300, 450
DemandLoadBuildup=true
AIBasePlanningSide=0
ActiveAnimPoweredSpecial=true

[GAREFN]
Bib=yes
Cost=2000
Name=Allied Ore Refinery
Armor=wood
Cameo=REFICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Sight=6
Crewed=yes
Height=4
Points=80
UIName=Name:GAREFN
Buildup=GAREFNMK
Soylent=300
Spyable=yes
Storage=200
Adjacent=2
BibShape=GAREFNBB
BuildCat=Resource
FreeUnit=CMIN
PipScale=Tiberium
Refinery=yes
Strength=1000
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
Remapable=yes
TechLevel=1
ActiveAnim=GAREFNL1
AddOccupy1=-1,0
AddOccupy2=-1,-1
Capturable=true
DockUnload=yes
Foundation=4x3
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
SpecialAnim=GAREFNOR
ThreatPosed=0
TogglePower=no
OccupyHeight=2
Prerequisite=POWER,GACNST
QueueingCell=4,1
ActiveAnimTwo=GAREFNL2
CanHideThings=True
NumberOfDocks=1
RemoveOccupy1=3,1
ActiveAnimFour=GAREFNL4
ActiveAnimThree=GAREFNL3
ActiveAnimYSort=724
ZShapePointMove=30,15
ImmuneToPsionics=no
SpecialAnimYSort=724
ActiveAnimZAdjust=-40
DamageFireOffset0=-33,31
DamageFireOffset1=-3,48
DamageSmokeOffset=410, 100, 165
DemandLoadBuildup=true
AIBasePlanningSide=0
ActiveAnimTwoYSort=724
SpecialAnimZAdjust=-40
ActiveAnimFourYSort=724
RefinerySmokeFrames=50
ResourceDestination=yes
ActiveAnimThreeYSort=724
ActiveAnimTwoZAdjust=-40
NumberImpassableRows=3
ActiveAnimFourZAdjust=-40
ActiveAnimThreeZAdjust=-40
RefinerySmokeOffsetOne=-92, -208, 312
RefinerySmokeOffsetTwo=-92, 208, 312
HalfDamageSmokeLocation1=0,0,0
RefinerySmokeParticleSystem=SmallGreySSys

[GAROBO]
Cost=600
Name=Allied Robot Control Center
Armor=wood
Cameo=RBCCICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Sight=6
Crewed=yes
Height=4
Points=30
UIName=Name:Robocont
Buildup=GAROBOMK
Powered=true
Adjacent=2
BuildCat=Resource
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
MinDebris=6
Remapable=yes
TechLevel=10
ActiveAnim=GAROBO_A
AddOccupy1=-1,0
AddOccupy2=0,-1
AddOccupy3=-1,-1
Capturable=true
Foundation=2x2
NewTheater=yes
PowersUnit=ROBO
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
FreeBuildup=true
ThreatPosed=0
TogglePower=yes
OccupyHeight=1
Prerequisite=GAWEAP,GACNST
CanHideThings=True
ActiveAnimYSort=543
ImmuneToPsionics=no
ActiveAnimDamaged=GAROBO_AD
ActiveAnimZAdjust=-50
DamageFireOffset0=-20,23
DamageFireOffset1=-12,34
DamageFireOffset2=6,25
DamageFireOffset3=-24,53
DamageSmokeOffset=410, 100, 165
DemandLoadBuildup=true
AIBasePlanningSide=0
HalfDamageSmokeLocation1=0,0,0

[GASAND]
Cost=25
Name=Sandbags
Wall=yes
Armor=wood
Cameo=SBAGICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Points=1
UIName=Name:GASAND
Nominal=yes
Adjacent=4
BuildCat=Combat
Strength=100
Crushable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
ToOverlay=GASAND
BaseNormal=no
CrushSound=WallCrushSandbag
Foundation=1x1
NewTheater=yes
Repairable=false
Selectable=no
AIBuildThis=no
ThreatPosed=0
DamageLevels=2
Prerequisite=BARRACKS
Insignificant=yes

[GASPYSAT]
Cost=1500
Name=Allied SpySat Uplink
Armor=wood
Image=GASPST
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Radar=yes
Sight=5
Crewed=yes
Points=0
SpySat=yes
UIName=Name:GASPYSAT
Powered=true
Adjacent=2
BuildCat=Combat
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
TechLevel=9
Capturable=true
AIBuildThis=no
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG
ThreatPosed=0
Prerequisite=GATECH,GACNST
DamageSmokeOffset=800, 550, 400
AIBasePlanningSide=0
SpecialThreatValue=1

[GASTANK]
Name=Flying Gas Tank
Damage=20
MaxZVel=35.0
MinZVel=30.0
Warhead=TankOGas
Duration=100
MaxXYVel=8.0
Elasticity=0.0
ExpireAnim=TWLT036
DamageRadius=100
MaxAngularVelocity=15.0
MinAngularVelocity=9.0

[GATECH]
Cost=2000
Name=Allied Battle Lab
Armor=wood
Cameo=TECHICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Sight=6
Crewed=yes
Height=12
Points=85
UIName=Name:GATECH
Buildup=GATECHMK
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
MinDebris=6
Remapable=yes
TechLevel=8
ActiveAnim=GATECH_A
Capturable=true
Foundation=3x2
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG
FreeBuildup=true
SuperWeapon=ForceShieldSpecial
ThreatPosed=0
TogglePower=no
OccupyHeight=5
Prerequisite=GAWEAP,RADAR,GACNST
CanHideThings=True
ProtectWithWall=yes
ImmuneToPsionics=no
ActiveAnimDamaged=GATECH_AD
ActiveAnimZAdjust=-120
DamageFireOffset0=-26,27
DamageFireOffset1=-2,-57
DamageFireOffset2=22,50
DamageSmokeOffset=1500, 1055, 815
DemandLoadBuildup=true
AIBasePlanningSide=0

[GAWALL]
Cost=100
Name=Allied Wall
Wall=yes
Armor=concrete
Cameo=WALLICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=1
Points=5
UIName=Name:GAWALL
Nominal=yes
Adjacent=8
BuildCat=Combat
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=1
ToOverlay=GAWALL
BaseNormal=no
Foundation=1x1
GuardRange=5
NewTheater=yes
Repairable=false
Selectable=no
ThreatPosed=0
DamageLevels=3
Prerequisite=GAPILE
Insignificant=yes
AIBasePlanningSide=0

[GAWEAP]
Bib=yes
Cost=2000
Name=Allied War Factory
Armor=wood
Cameo=gwepicon
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-25
Sight=4
Crewed=yes
Height=4
Points=80
UIName=Name:GAWEAP
Buildup=GAWEAPMK
Factory=UnitType
Spyable=yes
Adjacent=2
BibShape=GAWEAPBB
BuildCat=Tech
Strength=1000
ExitCoord=512,256,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=2
ActiveAnim=GAWEAP_A
AnimActive=0,1,0
Capturable=true
DeployTime=.044
Foundation=5x3
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
FreeBuildup=true
ThreatPosed=0
OccupyHeight=3
Prerequisite=PROC,GAPILE,GACNST
ActiveAnimTwo=GAWEAP_B
DeployingAnim=GAWEAP_2
RemoveOccupy1=0,-1
RemoveOccupy2=1,-1
RemoveOccupy3=2,-1
RemoveOccupy4=3,-1
RemoveOccupy5=2,0
RemoveOccupy6=2,1
RemoveOccupy7=3,1
RemoveOccupy8=4,1
UnderDoorAnim=GAWEAP_1
WeaponsFactory=yes
ActiveAnimYSort=10
ZShapePointMove=30,15
ImmuneToPsionics=no
ActiveAnimDamaged=GAWEAP_AD
ActiveAnimZAdjust=-145
DamageFireOffset0=-10,-10
DamageFireOffset1=27,30
DamageFireOffset2=0,70
DamageSmokeOffset=408,880,435
DemandLoadBuildup=true
RoofDeployingAnim=GAWEAP_3
UnderRoofDoorAnim=GAWEAP_4
AIBasePlanningSide=0
ActiveAnimTwoDamaged=GAWEAP_BD
ActiveAnimTwoZAdjust=-70
NumberImpassableRows=1
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[GAWEAT]
Cost=5000
Name=Allied Weather Controller
Armor=concrete
Image=GAWETH
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=5
Crewed=yes
Points=30
UIName=Name:GAWEAT
Nominal=yes
Powered=true
Spyable=yes
Adjacent=2
BuildCat=Combat
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
MinDebris=7
TechLevel=10
BuildLimit=1
Capturable=false
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
RevealToAll=yes
SuperWeapon=LightningStormSpecial
ThreatPosed=1
Prerequisite=GATECH,GACNST
ChargedAnimTime=1
ProtectWithWall=yes
AIBasePlanningSide=0

[GAYARD]
Cost=1000
Name=Allied Shipyard
Armor=concrete
Cameo=ayaricon
Naval=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-25
Sight=10
Crewed=no
Height=10
Points=55
UIName=Name:GAYARD
Buildup=GAYARDMK
Factory=UnitType
Powered=false
Adjacent=12
BuildCat=Tech
Explodes=yes
IdleAnim=GAYARD_A
Strength=1500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
MinDebris=6
Remapable=yes
TechLevel=4
AddOccupy1=-3,-2
AddOccupy2=-3,-3
BaseNormal=no
Capturable=no
Foundation=4x4
Normalized=yes
UnitRepair=yes
WaterBound=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
SpecialAnim=GAYARD_S1
ThreatPosed=0
AmbientSound=_Amb_WavesLake
OccupyHeight=4
Prerequisite=PROC,POWER,GACNST
CanHideThings=True
IdleAnimYSort=543
NumberOfDocks=1
RemoveOccupy1=-1,2
RemoveOccupy2=-2,1
RemoveOccupy3=2,-1
RemoveOccupy4=1,-2
RemoveOccupy5=-2,0
RemoveOccupy6=0,-2
DockingOffset0=384,-128,0
ProductionAnim=GAYARD_D
SpecialAnimTwo=GAYARD_S2
WeaponsFactory=yes
ActiveAnimThree=GAYARD_C
IdleAnimDamaged=GAYARD_AD
IdleAnimPowered=no
IdleAnimZAdjust=-77
ImmuneToPsionics=no
SpecialAnimThree=GAYARD_S3
SpecialAnimYSort=543
DamageFireOffset0=-40,21
DamageFireOffset1=-7,8
DamageFireOffset2=32,36
DamageSmokeOffset=700,700,500
DemandLoadBuildup=true
TargetCoordOffset=300,200,0
AIBasePlanningSide=0
SpecialAnimDamaged=GAYARD_S1D
SpecialAnimZAdjust=-77
ProductionAnimYSort=543
SpecialAnimTwoYSort=543
ActiveAnimThreeYSort=543
NumberImpassableRows=3
ProductionAnimDamaged=GAYARD_DD
ProductionAnimZAdjust=-77
SpecialAnimThreeYSort=543
SpecialAnimTwoDamaged=GAYARD_S2D
SpecialAnimTwoZAdjust=-77
ActiveAnimThreeDamaged=GAYARD_CD
ActiveAnimThreePowered=no
ActiveAnimThreeZAdjust=-77
SpecialAnimThreeDamaged=GAYARD_S3D
SpecialAnimThreeZAdjust=-77

[GEM01]
Name=Gems
Theater=yes
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM02]
Name=Gems
Theater=yes
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM03]
Name=Gems
Theater=yes
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM04]
Name=Gems
Theater=yes
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM05]
Name=Gems
Theater=yes
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM06]
Name=Gems
Theater=yes
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM07]
Name=Gems
Theater=yes
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM08]
Name=Gems
Theater=yes
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM09]
Name=Gems
Theater=yes
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM10]
Name=Gems
Theater=yes
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM11]
Name=Gems
Theater=yes
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM12]
Name=Gems
Theater=yes
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GGI]
Pip=white
Cost=400
Name=Guardian GI
Size=1
Armor=none
Cameo=GDGIICON
Owner=British,French,Germans,Americans,Alliance
Sight=6
Speed=3
Crawls=yes
FireUp=2
Points=10
UIName=Name:GuardianGI
IFVMode=16
Primary=M60
Soylent=150
AltCameo=GDGIUICO
Bombable=yes
Category=Soldier
Deployer=yes
DieSound=GuardianGIDie
Occupier=no
Sequence=GuardianGISequence
Strength=100
Crushable=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=MissileLauncher
TechLevel=2
VoiceMove=GuardianGIMove
CrushSound=InfantrySquish
DeployFire=yes
DeploySound=GuardianGIDeploy
ThreatPosed=10
VoiceAttack=GuardianGIAttackCommand
VoiceSelect=GuardianGISelect
ElitePrimary=M60E
MovementZone=Infantry
PhysicalSize=1
Prerequisite=GAPILE
ImmuneToVeins=yes
UndeploySound=GIUndeploy
VoiceFeedback=GuardianGIFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=MissileLauncherE
PrimaryFireFLH=80,0,105
ImmuneToPsionics=no
SecondaryFireFLH=80,0,90
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
DeployedCrushable=no
VoiceSpecialAttack=GuardianGIMove
OpenTransportWeapon=1
IsSelectableCombatant=yes
PixelSelectionBracketDelta=-6
AllowedToStartInMultiplayer=no

[GHOST]
C4=yes
Pip=red
Cost=1000
Name=SEAL
Size=1
Armor=flak
Image=SEAL
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=5
Points=50
UIName=Name:GHOST
IFVMode=4
Primary=MP5
Soylent=500
Category=Soldier
DieSound=SealDie
Strength=125
Assaulter=no
Crushable=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=Sapper
SpeedType=Amphibious
TechLevel=9
VoiceMove=SealMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=25
VoiceAttack=SealAttackCommand
VoiceSelect=SealSelect
ElitePrimary=MP5E
MovementZone=AmphibiousDestroyer
PhysicalSize=1
Prerequisite=GAPILE,RADAR
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=
DetectDisguise=no
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
NavalTargeting=4
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
LeadershipRating=8
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
AlternateArcticArt=yes
SpecialThreatValue=1
VoiceSpecialAttack=SealSpecialAttack
OpenTransportWeapon=0
PrerequisiteOverride=CAWA2A,CAWA2B,CAWA2C,CAWA2D
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[GRENLAMP]
Name=Green Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
AlphaImage=NONE
ThreatPosed=0
LightRedTint=0.01
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=0.01
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[GRIZAPE]
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,65%,45%,60%,60%,100%
AnimList=VTEXPLOD
InfDeath=3
CellSpread=.3
ProneDamage=50%
Conventional=yes
PercentAtMax=.5

[GTGCAN]
ROT=1
Cost=2000
Name=Allied Grand Cannon
Armor=steel
Cameo=GCANICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Sight=10
Crewed=no
Height=3
Points=30
Turret=yes
UIName=Name:GTGCAN
Buildup=GTGCANMK
Powered=yes
Primary=GrandCannonWeapon
Adjacent=2
BuildCat=Combat
Strength=900
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
Remapable=yes
TechLevel=7
BaseNormal=no
Capturable=false
Foundation=2x2
NewTheater=yes
TurretAnim=GTGCANTUR
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
TurretAnimX=3
TurretAnimY=28
BarrelTravel=8
OccupyHeight=2
Prerequisite=RADAR,GACNST
TurretRecoil=yes
TurretTravel=0
WorkingSound=PowerOn
CanHideThings=True
PrimaryFireFLH=250,0,230
RequiredHouses=French
NotWorkingSound=PowerOff
BarrelHoldFrames=3
ImmuneToPsionics=no
DamageFireOffset0=-1,28
DemandLoadBuildup=true
TurretAnimIsVoxel=true
TurretAnimZAdjust=-60
TurretRotateSound=GrandCannonRotate
BarrelRecoverFrames=40
BarrelCompressFrames=3

[GUARDWH]
Wall=yes
Wood=yes
Verses=20%,20%,20%,100%,50%,100%,10%,10%,10%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=3
ProneDamage=50%
Conventional=yes

[Gas]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=1
Particle=GasCloudSys
CellSpread=1
ProneDamage=300%
PercentAtMax=1

[GasCloud1]
Image=WCCLOUD1
MaxDC=60
MaxEC=1000
Damage=5
Warhead=Gas
EndStateAI=28
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=GasCloudD1
Translucency=50
StateAIAdvance=4

[GasCloud2]
Image=WCCLOUD1
MaxDC=60
MaxEC=1000
Damage=40
Warhead=Gas
EndStateAI=28
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=GasCloudD2
Translucency=50
StateAIAdvance=4

[GasCloudD1]
Image=WCCLOUD1
MaxDC=60
MaxEC=50
Damage=10
Warhead=Gas
EndStateAI=12
StartFrame=0
WindEffect=0
BehavesLike=Gas
Translucency=50
StateAIAdvance=4
DeleteOnStateLimit=yes

[GasCloudD2]
Image=WCCLOUD1
MaxDC=60
MaxEC=50
Damage=10
Warhead=Gas
EndStateAI=12
StartFrame=0
WindEffect=0
BehavesLike=Gas
Translucency=50
StateAIAdvance=4
DeleteOnStateLimit=yes

[GasCloudM1]
Image=gaslrgmk
MaxDC=60
MaxEC=448
Damage=0
Warhead=Gas
EndStateAI=11
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=GasCloud1
Translucency=50
StateAIAdvance=3
DeleteOnStateLimit=yes
NextParticleOffset=0,0,150

[GasCloudM2]
Image=gaslrgmk
MaxDC=60
MaxEC=448
Damage=0
Warhead=Gas
EndStateAI=11
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=GasCloud2
Translucency=50
StateAIAdvance=3
DeleteOnStateLimit=yes
NextParticleOffset=0,0,150

[GasCloudSys]
HoldsWhat=GasCloud1
BehavesLike=Gas

[GattWH]
Verses=100%,80%,70%,50%,30%,10%,10%,5%,3%,200%,50%
Bullets=yes
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=70%

[Gattling]
ROF=10
Anim=GUNFIRE
Range=7
Speed=100
Damage=30
Report=SentryGunAttack
Warhead=GattWH
Projectile=Invisible3

[General]
BuildSpeed=0.2
VeteranCap=3
VeteranROF=0.5
VeteranArmor=1.5
VeteranRatio=3.0
VeteranSight=15.0
VeteranSpeed=2
VeteranCombat=1.5
SovParaDropInf=E2,FLAKT,SNIPE
SovParaDropNum=4,4,2
AllyParaDropInf=FLAKT,GGI,SNIPE
AllyParaDropNum=4,4,2
AmerParaDropInf=E1,SPY,SNIPE,FLAKT
AmerParaDropNum=4,1,1,4
YuriParaDropInf=INIT,FLAKT,Virus
YuriParaDropNum=4,4,2

[GeneticConverterSpecial]
Name=Genetic Converter
Type=GeneticConverter
Range=5
Action=GeneticConverter
UIName=Name:YAGNTC
IsPowered=true
ShowTimer=yes
RechargeTime=5
SidebarImage=MUTEICON
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I156
ImpatientVoice=
LineMultiplier=3
DisableableFromShell=yes

[GiantNukeDown]
Arm=2
Image=NKMSLDN
Shadow=no
Vertical=yes
Acceleration=1
FirersPalette=yes
DetonationAltitude=30000

[GiantNukeUp]
Arm=2
Image=NKMSLUP
Shadow=no
Vertical=yes
Acceleration=1
FirersPalette=yes
DetonationAltitude=20000

[GoodTeeth]
ROF=30
Range=1.5
Speed=30
Damage=30
Report=DogAttack
Warhead=ParasiteDog
Projectile=ADOGJUMP
LimboLaunch=yes
FireInTransport=no
CellRangefinding=yes

[GrandCannonBall]
Image=120MM
Level=no
Arcing=true
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes

[GrandCannonWH]
Wall=yes
Wood=yes
Rocker=yes
Sparky=no
Verses=100%,100%,100%,100%,100%,100%,50%,100%,50%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
CellSpread=2
ProneDamage=30%
Conventional=yes
PercentAtMax=.2

[GrandCannonWeapon]
ROF=120
Anim=GCMUZZLE
Range=15
Speed=1
Bright=yes
Damage=150
Report=GrandCannonAttack
Warhead=GrandCannonWH
Projectile=GrandCannonBall
MinimumRange=3

[Grenade]
ROF=60
Range=4.5
Speed=5
Bright=yes
Damage=40
Warhead=HE
Projectile=Lobbed

[Guard]
Rate=.030
AARate=.016

[HARV]
ROT=5
Cost=1400
Dock=NAREFN,GAREFN
Name=War Miner
Size=3
Armor=medium
Cameo=HARVICON
Owner=Russians,Confederation,Africans,Arabs
Sight=4
Speed=4
Voxel=yes
Crewed=no
Points=55
Turret=yes
UIName=Name:HARV
Weight=3.5
Crusher=yes
Nominal=yes
Primary=20mmRapid
Soylent=1400
Storage=40
AltCameo=HARVUICO
Category=Support
DieSound=GenVehicleDie
PipScale=Tiberium
Strength=1000
AutoCrush=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Harvester=yes
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
Remapable=yes
TechLevel=1
ToProtect=yes
VoiceMove=WarMinerMove
Bunkerable=no
CrushSound=TankCrush
VoiceEnter=WarMinerMove
CrateGoodie=yes
DebrisTypes=TIRE
SelfHealing=yes
ThreatPosed=0
VoiceAttack=WarMinerAttackCommand
VoiceSelect=WarMinerSelect
ElitePrimary=20mmRapidE
MovementZone=Crusher
Prerequisite=NAWEAP,PROC
TurretOffset=50
VoiceHarvest=WarMinerHarvest
ZFudgeBridge=7
ZFudgeColumn=9
ZFudgeTunnel=14
ImmuneToVeins=yes
DebrisMaximums=4
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=75,0,150
UnloadingClass=HORV
OpportunityFire=yes
ImmuneToPsionics=yes
ResourceGatherer=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
ImmuneToRadiation=yes
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatAvoidanceCoefficient=.65
AllowedToStartInMultiplayer=no

[HARVWH]
Verses=100%,80%,70%,50%,20%,20%,20%,15%,10%,400%,100%
Bullets=yes
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=50%

[HDSTN01]
Name=AlringtonStones
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[HE]
Wall=yes
Wood=yes
Deform=10%
Rocker=no
Sparky=no
Verses=100%,100%,100%,70%,70%,35%,75%,40%,20%,80%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=2
Tiberium=yes
CellSpread=.5
ProneDamage=70%
Conventional=yes
PercentAtMax=.5
DeformThreshhold=300

[HIND]
ROT=10
Cost=1000
Name=Hind Transport
Size=15
Armor=light
Cameo=HINDICON
Owner=Russians,Confederation,Africans,Arabs
Sight=7
Speed=15
Voxel=yes
Crewed=yes
Points=15
UIName=Name:HIND
JumpJet=yes
Primary=BlackHawkCannon
Carryall=yes
Category=AirPower
DieSound=
Landable=yes
PipScale=Passengers
Strength=300
AuxSound1=Dummy
AuxSound2=Dummy
Crashable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MaxDebris=3
Remapable=yes
SizeLimit=2
SpeedType=Hover
TechLevel=-1
UseBuffer=yes
VoiceMove=GenSovVehicleMove
Passengers=10
PitchSpeed=1.1
HoverAttack=yes
ThreatPosed=0
VoiceAttack=GenSovVehicleAttackCommand
VoiceSelect=GenSovVehicleSelect
JumpJetAccel=12
JumpjetClimb=50
JumpjetCrash=60
JumpjetSpeed=40
MovementZone=Fly
Prerequisite=NAWEAP
CrashingSound=GenVehicleDie
JumpjetHeight=500
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetWobbles=.01
RadarInvisible=yes
RequiredHouses=Confederation
ImpactLandSound=GenAircraftCrash
JumpJetTurnRate=12
JumpjetDeviation=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
PreventAttackMove=yes
ConsideredAircraft=yes
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[HORNET]
ROT=3
Ammo=1
Cost=50
Name=Hornet
Armor=light
Cameo=PROICON
Owner=British,French,Germans,Americans,Alliance
Sight=2
Speed=12
Voxel=yes
Crewed=no
Points=20
UIName=Name:HORNET
Primary=HornetBomb
Spawned=yes
Category=AirPower
DieSound=
Landable=yes
PipScale=Ammo
Strength=75
AuxSound1=HornetTakeoff
AuxSound2=HornetLanding
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
Secondary=HornetCollision
TechLevel=-1
VoiceMove=
GuardRange=30
PitchAngle=0
PitchSpeed=.9
ThreatPosed=10
VoiceAttack=
VoiceSelect=
ElitePrimary=HornetBombE
MoveToShroud=yes
MovementZone=Fly
CrashingSound=HornetDie
VoiceFeedback=
EliteAbilities=STRONGER,FIREPOWER
PrimaryFireFLH=0,32,0
RadarInvisible=no
ImpactLandSound=GenAircraftCrash
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER
MovementRestrictedTo=Water
DamageParticleSystems=SparkSys,SmallGreySSys

[HORV]
ROT=5
Cost=1400
Dock=NAREFN,GAREFN
Name=War Miner
Armor=medium
Owner=Russians,Confederation,Africans,Arabs
Sight=4
Speed=4
Voxel=yes
Crewed=no
Points=25
UIName=Name:HORV
Weight=3.5
Crusher=yes
Nominal=yes
Category=Support
DieSound=GenVehicleDie
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Harvester=yes
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
Remapable=yes
TechLevel=-1
ToProtect=yes
VoiceMove=GenSovVehicleMove
CrushSound=TankCrush
DebrisTypes=TIRE
SelfHealing=yes
ThreatPosed=0
VoiceAttack=GenSovVehicleAttackCommand
VoiceSelect=GenSovVehicleSelect
MovementZone=Crusher
VoiceFeedback=
DebrisMaximums=4
ImmuneToRadiation=yes
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatAvoidanceCoefficient=1
AllowedToStartInMultiplayer=no

[HOWI]
ROT=5
Cost=750
Name=Howitzer
Size=3
Armor=light
Image=HWTZ
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=5
Points=25
Turret=no
UIName=Name:HOWI
Crusher=yes
Primary=HowitzerGun
Soylent=750
Category=AFV
IsTilter=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
TechLevel=-1
VoiceMove=GenAllWaterMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=no
ThreatPosed=15
VoiceAttack=GenAllWaterAttackCommand
VoiceSelect=GenAllVehicleSelect
MovementZone=Normal
Prerequisite=GAWEAP
ImmuneToVeins=yes
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
RequiredHouses=Alliance
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[HTK]
ROT=5
Cost=500
Name=Flak Track
Size=3
Armor=heavy
Cameo=HTKICON
Owner=Russians,Confederation,Africans,Arabs
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=yes
UIName=Name:HTK
Crusher=yes
Primary=FlakTrackGun
Soylent=500
AltCameo=HTKUICO
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=180
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=FlakTrackMoveStart
Remapable=yes
Secondary=FlakTrackAAGun
SizeLimit=2
TechLevel=3
VoiceMove=FlakTrackMove
CrushSound=TankCrush
DeployTime=.022
Passengers=5
Accelerates=false
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=10
VoiceAttack=FlakTrackAttackCommand
VoiceSelect=FlakTrackSelect
ElitePrimary=FlakTrackGunE
MovementZone=Normal
Prerequisite=NAWEAP
TurretOffset=-80
ZFudgeColumn=10
ZFudgeTunnel=13
VoiceFeedback=
DebrisMaximums=6
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=FlakTrackAAGunE
PrimaryFireFLH=65,0,220
ImmuneToPsionics=no
SecondaryFireFLH=65,0,220
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
ImmuneToRadiation=no
SpecialThreatValue=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[HTNK]
ROT=5
Cost=900
Name=Rhino Heavy Tank
Size=3
Armor=heavy
Cameo=HTNKICON
Owner=Russians,Confederation,Africans,Arabs
Sight=8
Speed=6
Voxel=yes
Points=25
Turret=yes
UIName=Name:HTNK
Weight=3.5
Crusher=yes
Primary=120mm
Soylent=900
AltCameo=HTNKUICO
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=RhinoTankMoveStart
Remapable=yes
TechLevel=2
VoiceMove=GenSovVehicleMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=no
TargetLaser=no
ThreatPosed=40
VoiceAttack=GenSovVehicleAttackCommand
VoiceSelect=GenSovVehicleSelect
ElitePrimary=120mmE
MovementZone=Destroyer
Prerequisite=NAWEAP
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=150,0,100
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
BuildTimeMultiplier=1.5
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true

[HYD]
ROT=6
Cost=600
Name=Sea Scorpion
Size=20
Armor=heavy
Cameo=HOVRICON
Naval=yes
Owner=Russians,Confederation,Africans,Arabs
Sight=8
Speed=8
Voxel=yes
Crewed=no
Points=20
UIName=Name:HYD
Weight=2
Crusher=no
Primary=FlakTrackGun
Soylent=600
Category=AFV
DieSound=GenSmallWaterDie
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MoveSound=SeawolfMoveStart
Remapable=yes
Secondary=FlakWeapon
SpeedType=Float
TechLevel=6
ToProtect=yes
VoiceMove=SeaScorpionMove
CrateGoodie=no
ThreatPosed=25
VoiceAttack=SeaScorpionAttackCommand
VoiceSelect=SeaScorpionSelect
ElitePrimary=FlakTrackGunE
MovementZone=Water
Prerequisite=NAYARD,NARADR
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=FlakWeaponE
PrimaryFireFLH=65,0,180
SecondaryFireFLH=65,0,180
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
MovementRestrictedTo=Water
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[Harmless]
Rate=.5
NoThreat=yes
Retaliate=no
Recruitable=no

[HarpyClaw]
ROF=36
Range=5
Speed=100
Damage=60
Report=CYGUN1
Warhead=SA
Projectile=Invisible2

[Harvest]
Rate=.016
Scatter=no
Retaliate=no
Recruitable=no

[Heal]
ROF=80
Range=2.83
Speed=100
Damage=-50
Report=HEALER1
Warhead=Organic
Projectile=Invisible

[HeatSeeker]
Arm=2
ROT=8
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=yes
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[Hellfire]
ROF=50
Burst=2
Range=6
Speed=30
Damage=30
Report=ORCAMIS1
Warhead=ORCAAP
Projectile=AAHeatSeeker2

[HollowPoint]
Verses=200%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100%
Bullets=yes
AnimList=PIFF
InfDeath=1
ProneDamage=100%

[HollowPoint2]
Verses=100%,100%,100%,0%,0%,0%,1%,1%,1%,1%,100%
Bullets=yes
AnimList=PIFF
InfDeath=1
ProneDamage=100%

[HollowPoint3]
Verses=100%,100%,100%,2%,2%,2%,2%,2%,2%,100%,100%
Bullets=yes
AnimList=PIFF
InfDeath=1
ProneDamage=100%

[HollowPoint4]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100%
Bullets=yes
AnimList=PIFF
InfDeath=1
ProneDamage=100%

[HollowPointNoBuilding]
Verses=200%,100%,75%,1%,1%,1%,0%,0%,0%,75%,100%
Bullets=yes
AnimList=PIFF
InfDeath=1
ProneDamage=100%

[HornetBomb]
ROF=3
Range=5
Speed=30
Damage=40
Report=HornetAttack
Warhead=ORCAAP
Projectile=NormalBomb

[HornetBombE]
ROF=3
Range=5
Speed=30
Damage=80
Report=HornetAttack
Warhead=ARTYHE
Projectile=NormalBomb

[HornetCollision]
ROF=20
Range=3
Speed=30
Bright=yes
Damage=100
Report=HornetCollision
Warhead=AP
Projectile=AAHeatSeeker2

[HornetLauncher]
ROF=150
Range=25
Speed=10
Damage=1
Spawner=yes
Warhead=Special
OmniFire=yes
Projectile=Invisible

[HoverMissile]
ROF=50
Burst=2
Range=6
Speed=40
Damage=25
Report=SeawolfAttack
Warhead=HE
Projectile=AAHeatSeeker2
MinimumRange=1

[HoverMissile2]
ROF=50
Burst=2
Range=10
Speed=40
Damage=25
Report=SeawolfAttack
Warhead=AP
Projectile=AAHeatSeeker
MinimumRange=1

[HoverMissile2e]
ROF=50
Burst=2
Range=10
Speed=40
Damage=25
Report=SeawolfAttack
Warhead=AP
Projectile=AAHeatSeeker
MinimumRange=1

[HoverMissileE]
ROF=50
Burst=4
Range=6
Speed=40
Damage=80
Report=SeawolfAttack
Warhead=HE
Projectile=AAHeatSeeker2
MinimumRange=1

[HowitzerGun]
ROF=100
Anim=GUNFIRE
Range=12
Speed=100
Bright=yes
Damage=75
Report=ApocalypseAttackGround
Warhead=HowitzerWH
Projectile=Ballistic
MinimumRange=2

[HowitzerWH]
Wall=yes
Wood=yes
Verses=100%,90%,80%,60%,40%,40%,50%,40%,25%,80%,100%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
InfDeath=3
CellSpread=.5
ProneDamage=50%
Conventional=yes
PercentAtMax=.5

[Hunt]
Rate=.016
Retaliate=no
Recruitable=no

[ICE01]
Name=Ice Floe
Immune=yes
Theater=yes
Foundation=2x2
WaterBound=yes

[ICE02]
Name=Ice Floe
Immune=yes
Theater=yes
Foundation=1x2
WaterBound=yes

[ICE03]
Name=Ice Floe
Immune=yes
Theater=yes
Foundation=2x1
WaterBound=yes

[ICE04]
Name=Ice Floe
Immune=yes
Theater=yes
Foundation=1x1
WaterBound=yes

[ICE05]
Name=Ice Floe
Immune=yes
Theater=yes
Foundation=1x1
WaterBound=yes

[INBLULMP]
Name=Invisible Blue Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.01
Insignificant=yes
LightBlueTint=0.7
LightGreenTint=0,01
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[INGALITE]
Name=Invisible Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
Selectable=no
ThreatPosed=0
LightRedTint=0.05
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.05
LightIntensity=0.2
InvisibleInGame=yes
LightVisibility=5000
DamageParticleSystems=SparkSys,LGSparkSys

[INGRNLMP]
Name=Invisible Green Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=no
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.01
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[INIT]
Pip=white
Cost=200
Name=Yuri Initiate
Size=1
Armor=none
Cameo=INITICON
Owner=YuriCountry
Sight=9
Speed=4
Crawls=yes
FireUp=6
Points=5
UIName=Name:INIT
IFVMode=13
Primary=PsychicJab
Soylent=100
AltCameo=INITUICO
Category=Soldier
DieSound=InitiateDie
Occupier=yes
Sequence=LangIdleMDSequence
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
OccupyPip=PersonPurple
Remapable=yes
TechLevel=1
VoiceMove=InitiateMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=5
VoiceAttack=InitiateAttackCommand
VoiceSelect=InitiateSelect
ElitePrimary=PsychicJabE
MovementZone=Infantry
OccupyWeapon=UCPsychicJab
PhysicalSize=1
Prerequisite=YABRCK
ImmuneToVeins=yes
VoiceFeedback=InitiateFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=60,0,100
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteOccupyWeapon=UCElitePsychicJab
VoiceSpecialAttack=InitiateMove
IsSelectableCombatant=yes

[INORANLAMP]
Name=Orange Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=no
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=2.0
Insignificant=yes
LightBlueTint=0.3
LightGreenTint=1.4
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[INPURPLAMP]
Name=Invisible Purple Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
ThreatPosed=0
LightRedTint=2.0
Insignificant=yes
LightBlueTint=2.0
LightGreenTint=0.01
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[INREDLMP]
Name=Invisible Red Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=1.5
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.01
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[INYELWLAMP]
Name=Invisible Yellow Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
Selectable=no
ThreatPosed=0
LightRedTint=1.5
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=.01
InvisibleInGame=yes
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[IQ]
Scatter=2
Aircraft=3
SellBack=2
AutoCrush=2
GuardArea=2
Harvester=2
Production=5
RepairSell=1
ContentScan=3
MaxIQLevels=5
SuperWeapons=4

[IVAN]
Pip=red
Cost=600
Ivan=yes
Name=Crazy Ivan
Size=1
Armor=none
Cameo=IVANICON
Owner=Russians,Confederation,Africans,Arabs
Sight=6
Speed=4
Crawls=yes
FireUp=6
Points=30
UIName=Name:IVAN
IFVMode=7
Primary=IvanBomber
Soylent=300
Category=Soldier
DieSound=CrazyIvanDie
Explodes=yes
Sequence=IvanSequence
Strength=125
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=5
Trainable=no
VoiceMove=CrazyIvanMove
CrushSound=InfantrySquish
ThreatPosed=15
VoiceAttack=CrazyIvanAttackCommand
VoiceSelect=CrazyIvanSelect
ElitePrimary=IvanBomberE
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND,NARADR
ImmuneToVeins=yes
Insignificant=no
VoiceFeedback=CrazyIvanFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=80,0,85
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
VoiceSpecialAttack=CrazyIvanAttackCommand
IsSelectableCombatant=yes
AttackCursorOnFriendlies=yes
AllowedToStartInMultiplayer=no

[Ice]
Foot=50%
Float=0%
Hover=100%
Track=80%
Wheel=50%
Buildable=no
Amphibious=50%
FloatBeach=0%

[InfantryTypes]
1=E1
2=E2
3=SHK
4=ENGINEER
5=JUMPJET
6=GHOST
7=YURI
8=IVAN
9=DESO
10=DOG
11=CIV1
12=CIV2
13=CIV3
14=CTECH
15=WEEDGUY
16=CLEG
17=SPY
18=CCOMAND
19=PTROOP
20=CIVAN
21=YURIPR
22=SNIPE
23=COW
24=ALL
25=TANY
26=FLAKT
27=TERROR
28=SENGINEER
29=ADOG
30=VLADIMIR
31=PENTGEN
32=PRES
33=SSRV
34=CIVA
35=CIVB
36=CIVC
37=CIVBBP
38=CIVBFM
39=CIVBF
40=CIVBTM
41=CIVSFM
42=CIVSF
43=CIVSTM
44=POLARB
45=JOSH
46=YENGINEER
47=GGI
48=INIT
49=BORIS
50=BRUTE
51=VIRUS
52=CLNT
53=ARND
54=STLN
55=CAML
56=EINS
57=MUMY
58=RMNV
59=LUNR
60=DNOA
61=DNOB
62=SLAV
63=WWLF
64=YDOG
65=YADOG

[Invisible]
Image=none
Inviso=yes

[Invisible2]
AA=yes
AG=yes
ROT=3
Image=none
Inviso=yes

[Invisible3]
AA=yes
AG=yes
Image=none
Inviso=yes

[Invisible4]
AA=yes
AG=no
Image=none
Inviso=yes

[Invisible5]
AA=no
AG=no
Image=none
Inviso=yes

[InvisibleAll]
AA=yes
AG=yes
Image=none
Inviso=yes

[InvisibleHigh]
Image=none
Inviso=yes
SubjectToElevation=yes

[InvisibleLow]
Image=none
Inviso=yes
SubjectToWalls=yes
SubjectToCliffs=yes
SubjectToElevation=yes

[InvisibleMedium]
Image=none
Inviso=yes
SubjectToWalls=no
SubjectToCliffs=yes
SubjectToElevation=yes

[InvisibleVertical]
Image=none
Inviso=yes
Vertical=yes

[IonCannonSpecial]
Name=Ion Cannon
Type=IonCannon
Action=IonCannon
UIName=Name:Ion
IsPowered=true
ShowTimer=no
RechargeTime=8.5
SidebarImage=IONCICON
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I156
ImpatientVoice=

[IonCannonWH]
Fire=yes
Wall=yes
Wood=yes
Deform=100%
Sparky=no
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5
ShakeXhi=10
ShakeXlo=10
ShakeYhi=20
ShakeYlo=10
CellSpread=2
PercentAtMax=.5

[IonWH]
Wall=yes
Wood=yes
Bright=yes
Rocker=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,2%,100%,100%
AnimList=EXPLOSML
InfDeath=5
CellSpread=2.0
Conventional=yes
PercentAtMax=.5
CombatLightSize=40%

[IronCurtainSpecial]
Name=Iron Curtain
Type=IronCurtain
Range=1.4
Action=IronCurtain
UIName=Name:Iron
IsPowered=true
ShowTimer=yes
RechargeTime=5
SidebarImage=IRCRICON
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I156
ImpatientVoice=
LineMultiplier=3
DisableableFromShell=yes

[IvanBomb]
IvanBomb=yes

[IvanBomber]
ROF=50
Range=1.5
Damage=400
Warhead=IvanBomb
FireOnce=yes
Projectile=Invisible
FireInTransport=no
CellRangefinding=yes

[IvanBomberE]
ROF=50
Range=1.5
Damage=600
Warhead=IvanBomb
FireOnce=yes
Projectile=Invisible
FireInTransport=no
CellRangefinding=yes

[IvanWH]
Verses=100%,100%,100%,100%,100%,100%,100%,250%,20%,100%,100%
AnimList=CRIVEXP
InfDeath=6
CellSpread=1.5
PercentAtMax=.25

[JEEP]
ROT=5
Cost=0
Name=Jeep
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:TRUCKA
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[JOSH]
Pip=yellow
Cost=10
Name=Animal Monkey
Size=2
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=6
Crawls=no
FireUp=5
Points=1
UIName=Name:MONKEY
IFVMode=12
Natural=yes
Nominal=yes
Primary=ChimpBite
Soylent=200
Category=Soldier
DieSound=ChimpDie
NotHuman=yes
Sequence=AnimalSequence
Strength=200
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=no
Secondary=VirtualScanner
TechLevel=-1
Trainable=no
VoiceMove=ChimpMove
ThreatPosed=2
VoiceAttack=ChimpAttackCommand
VoiceSelect=ChimpSelect
AmbientSound=ChimpAmbient
MovementZone=Infantry
PhysicalSize=1
Insignificant=no
VoiceFeedback=ChimpFear
VoiceSpecialAttack=ChimpMove
AllowedToStartInMultiplayer=no

[JUMP]
AA=no
Arm=2
ROT=8
Image=DRONP
Ranged=yes
Shadow=no
Proximity=yes
FirersPalette=yes
SubjectToWalls=yes
SubjectToCliffs=no
SubjectToElevation=no

[JUMPJET]
Pip=white
Cost=600
Name=Rocketeer
Size=1
Armor=none
Image=ROCK
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=9
Points=15
UIName=Name:JUMPJET
JumpJet=yes
Primary=20mm
Soylent=300
Category=Soldier
DieSound=
Fearless=yes
Strength=125
Crashable=yes
Crushable=yes
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MoveSound=RocketeerMoveLoop
SpeedType=Hover
TechLevel=3
VoiceMove=RocketeerMove
HoverAttack=yes
ThreatPosed=15
VoiceAttack=RocketeerAttackCommand
VoiceSelect=RocketeerSelect
BalloonHover=yes
ElitePrimary=20mmE
JumpJetAccel=10
JumpjetClimb=20
JumpjetCrash=25
JumpjetSpeed=30
MovementZone=Fly
PhysicalSize=1
Prerequisite=GAPILE,RADAR
CrashingSound=RocketeerDie
JumpjetHeight=500
VoiceFeedback=RocketeerFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetWobbles=.01
ImpactLandSound=RocketeerCrash
JumpJetTurnRate=10
JumpjetDeviation=1
JumpjetNoWobbles=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
ConsideredAircraft=yes
VoiceSpecialAttack=RocketeerMove
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[JumpCannon]
ROF=40
Burst=2
Range=5
Speed=100
Damage=15
Report=JUMPJET1
Warhead=SA
Projectile=Invisible3

[JumpjetControls]
Climb=5
Speed=14
TurnRate=4
Acceleration=2
CruiseHeight=500
WobbleDeviation=40
WobblesPerSecond=.15

[KTSTLEXP]
Wall=yes
Wood=yes
Bright=yes
Crater=yes
Report=KirovEliteBomb
Rocker=yes
Sparky=no
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
AnimList=KTSTLEXP
InfDeath=2
Tiberium=yes
CellSpread=2
Normalized=yes
ProneDamage=70%
Translucent=yes
Conventional=yes
PercentAtMax=.5
UseNormalLight=yes

[LCRF]
ROT=5
Cost=900
Name=Landing Craft
Size=16
Armor=light
Cameo=LANDICON
Naval=yes
Owner=British,French,Germans,Americans,Alliance
Sight=6
Speed=6
Voxel=yes
Points=15
Turret=no
UIName=Name:LCRF
Weight=1
Crusher=no
Soylent=900
Category=Transport
DieSound=GenVehicleDie
IsTilter=yes
PipScale=Passengers
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=LandingCraftMoveStart
Remapable=yes
SizeLimit=6
SpeedType=Hover
TechLevel=4
Trainable=no
VoiceMove=HoverAlliedMove
Bunkerable=no
DeployTime=.022
Passengers=12
StupidHunt=yes
CrateGoodie=no
ThreatPosed=3
VoiceAttack=HoverAlliedMove
VoiceSelect=HoverAlliedSelect
MoveToShroud=yes
MovementZone=Amphibious
Prerequisite=GAYARD
ZFudgeColumn=7
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
SpecialThreatValue=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[LGSparkSys]
HoldsWhat=LargeSpark
LightSize=25
BehavesLike=Spark
ParticleCap=7
OneFrameLight=true
SparkSpawnFrames=5
SpawnSparkPercentage=.2

[LIMO]
ROT=5
Cost=0
Name=Limo
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:LIMO
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[LLine]
AA=no
AG=yes
Image=none
Inviso=yes
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[LLine2]
AA=no
AG=yes
Image=none
Inviso=yes
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[LOBRDB01]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB01
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB02]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB02
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB03]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB03
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB04]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB04
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB05]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB05
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB06]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB06
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB07]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB07
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB08]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB08
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB09]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB09
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB10]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB10
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB11]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB11
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB12]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB12
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB13]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB13
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB14]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB14
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB15]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB15
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB16]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB16
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB17]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB17
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB18]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB18
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB19]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB19
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB20]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB20
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB21]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB21
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB22]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB22
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB23]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB23
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB24]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB24
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB25]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB25
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB26]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB26
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB27]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB27
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=true
NoUseTileLandType=false

[LOBRDB28]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB28
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=true
NoUseTileLandType=false

[LOBRDG01]
Land=Road
Name=Low Bridge
Image=LOBRDG01
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG02]
Land=Road
Name=Low Bridge
Image=LOBRDG02
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG03]
Land=Road
Name=Low Bridge
Image=LOBRDG03
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG04]
Land=Road
Name=Low Bridge
Image=LOBRDG04
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG05]
Land=Road
Name=Low Bridge
Image=LOBRDG05
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG06]
Land=Road
Name=Low Bridge
Image=LOBRDG06
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG07]
Land=Road
Name=Low Bridge
Image=LOBRDG07
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG08]
Land=Road
Name=Low Bridge
Image=LOBRDG08
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG09]
Land=Road
Name=Low Bridge
Image=LOBRDG09
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG10]
Land=Road
Name=Low Bridge
Image=LOBRDG10
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG11]
Land=Road
Name=Low Bridge
Image=LOBRDG11
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG12]
Land=Road
Name=Low Bridge
Image=LOBRDG12
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG13]
Land=Road
Name=Low Bridge
Image=LOBRDG13
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG14]
Land=Road
Name=Low Bridge
Image=LOBRDG14
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG15]
Land=Road
Name=Low Bridge
Image=LOBRDG15
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG16]
Land=Road
Name=Low Bridge
Image=LOBRDG16
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG17]
Land=Road
Name=Low Bridge
Image=LOBRDG17
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG18]
Land=Road
Name=Low Bridge
Image=LOBRDG18
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG19]
Land=Road
Name=Low Bridge
Image=LOBRDG19
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG20]
Land=Road
Name=Low Bridge
Image=LOBRDG20
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG21]
Land=Road
Name=Low Bridge
Image=LOBRDG21
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG22]
Land=Road
Name=Low Bridge
Image=LOBRDG22
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG23]
Land=Road
Name=Low Bridge
Image=LOBRDG23
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG24]
Land=Road
Name=Low Bridge
Image=LOBRDG24
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG25]
Land=Road
Name=Low Bridge
Image=LOBRDG25
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG26]
Land=Road
Name=Low Bridge
Image=LOBRDG26
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG27]
Land=Road
Name=Low Bridge
Image=LOBRDG27
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=true
NoUseTileLandType=false

[LOBRDG28]
Land=Road
Name=Low Bridge
Image=LOBRDG28
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=true
NoUseTileLandType=false

[LOBRDGB1]
Land=Road
Name=Concrete Low Bridge End 1
Image=LOBRDGB1
Theater=yes
DemandLoad=true
RadarColor=92,92,92
NoUseTileLandType=true

[LOBRDGB2]
Land=Road
Name=Concrete Low Bridge End 2
Image=LOBRDGB2
Theater=yes
DemandLoad=true
RadarColor=92,92,92
NoUseTileLandType=true

[LOBRDGB3]
Land=Road
Name=Concrete Low Bridge End 3
Image=LOBRDGB3
Theater=yes
DemandLoad=true
RadarColor=92,92,92
NoUseTileLandType=true

[LOBRDGB4]
Land=Road
Name=Concrete Low Bridge End 4
Image=LOBRDGB4
Theater=yes
DemandLoad=true
RadarColor=92,92,92
NoUseTileLandType=true

[LOBRDGE1]
Land=Road
Name=Low Bridge End 1
Image=LOBRDGE1
Theater=yes
DemandLoad=true
RadarColor=92,92,92
NoUseTileLandType=true

[LOBRDGE2]
Land=Road
Name=Low Bridge End 2
Image=LOBRDGE2
Theater=yes
DemandLoad=true
RadarColor=92,92,92
NoUseTileLandType=true

[LOBRDGE3]
Land=Road
Name=Low Bridge End 3
Image=LOBRDGE3
Theater=yes
DemandLoad=true
RadarColor=92,92,92
NoUseTileLandType=true

[LOBRDGE4]
Land=Road
Name=Low Bridge End 4
Image=LOBRDGE4
Theater=yes
DemandLoad=true
RadarColor=92,92,92
NoUseTileLandType=true

[LTNK]
ROT=5
Cost=700
Name=Lasher Light Tank
Size=3
Armor=heavy
Cameo=LTNKICON
Image=LTNK
Owner=YuriCountry
Sight=8
Speed=7
Voxel=yes
Points=25
Turret=yes
UIName=Name:Lasher
Weight=3.5
Crusher=yes
Primary=ATGUN
Soylent=700
AltCameo=LTNKUICO
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=LasherTankMoveStart
Remapable=yes
TechLevel=2
VoiceMove=LasherTankMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=no
ThreatPosed=40
VoiceAttack=LasherTankAttackCommand
VoiceSelect=LasherTankSelect
ElitePrimary=ATGUNE
MovementZone=Destroyer
Prerequisite=YAWEAP
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=225,0,100
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
BuildTimeMultiplier=1.5
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true

[LT_EUR01]
Name=lightpost euro 1
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_EUR02]
Name=lightpost euro 2
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_GEN01]
Name=lightpost generic 1
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_GEN02]
Name=lightpost generic 2
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_GEN03]
Name=lightpost generic 3
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_GEN04]
Name=lightpost generic 4
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_SGN01]
Name=lightpost signed 1
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_SGN02]
Name=lightpost signed 2
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_SGN03]
Name=lightpost signed 3
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_SGN04]
Name=lightpost signed 4
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LUNARWH]
Wall=no
Verses=100%,100%,100%,75%,50%,50%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[LUNR]
Pip=white
Cost=600
Name=Lunar Infantry
Size=1
Armor=none
Cameo=LUNRICON
Image=LUNR
Owner=Russians,Confederation,Africans,Arabs
Sight=8
Speed=9
Crawls=no
FireUp=2
Points=15
UIName=Name:LUNR
JumpJet=yes
Primary=Lunarlaser
Soylent=250
AltCameo=LUNRUICO
Category=Soldier
DieSound=
Fearless=yes
Sequence=RocketeerSequence
Strength=125
Crashable=yes
Crushable=yes
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MoveSound=RocketeerMoveLoop
Remapable=yes
SpeedType=Hover
TechLevel=11
VoiceMove=LaserCosmoMove
HoverAttack=yes
JumpJetTurn=yes
ThreatPosed=15
VoiceAttack=LaserCosmoAttackCommand
VoiceSelect=LaserCosmoSelect
BalloonHover=yes
ElitePrimary=Lunarlaser
JumpJetAccel=10
JumpjetClimb=20
JumpjetCrash=25
JumpjetSpeed=30
MovementZone=Fly
PhysicalSize=1
Prerequisite=NAPILE,RADAR
CrashingSound=RocketeerDie
JumpjetHeight=500
VoiceFeedback=LaserCosmoFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetWobbles=.01
PrimaryFireFLH=75,-50,85
ImpactLandSound=RocketeerCrash
JumpJetTurnRate=10
JumpjetDeviation=1
JumpjetNoWobbles=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
ConsideredAircraft=yes
VoiceSpecialAttack=LaserCosmoMove
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[LUNRK1]
Land=Rock
Name=Lunar Rock #1
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[LUNRK2]
Land=Rock
Name=Lunar Rock #2
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[LUNRK3]
Land=Rock
Name=Lunar Rock #3
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[LUNRK4]
Land=Rock
Name=Lunar Rock #4
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[LUNRK5]
Land=Rock
Name=Lunar Rock #5
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[LUNRK6]
Land=Rock
Name=Lunar Rock #6
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[LargeCometP]
Image=none
Inviso=yes
ShrapnelCount=5
ShrapnelWeapon=CometFragment
SubjectToWalls=no
SubjectToCliffs=yes
SubjectToElevation=no

[LargeGreySmoke]
Deacc=.05
Image=LGRYSMK1
MaxEC=80
Velocity=8.0
EndStateAI=20
WindEffect=0
BehavesLike=Smoke
Translucency=50
StateAIAdvance=4
DeleteOnStateLimit=yes

[LargeRailgunPart]
MaxEC=70
Velocity=.3
ColorList=(25,70,205),(150,150,150)
ColorSpeed=.009
BehavesLike=Railgun

[LargeRailgunSys]
Laser=yes
HoldsWhat=LargeRailgunPart
LaserColor=25,20,255
BehavesLike=Railgun
SpiralRadius=15
ParticlesPerCoord=.15
SpiralDeltaPerCoord=.03
MovementPerturbationCoefficient=.4
PositionPerturbationCoefficient=30
VelocityPerturbationCoefficient=.6

[LargeSpark]
MaxEC=500
ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
XVelocity=13
YVelocity=13
ColorSpeed=.13
BehavesLike=Spark
MinZVelocity=40
ZVelocityRange=15

[LaserFire]
ROF=120
Range=10.5
Speed=100
Damage=250
Report=PrismTowerAttack
Charges=yes
IsLaser=true
Warhead=HE
IsBigLaser=true
Projectile=LLine
LaserDuration=15
LaserInnerColor=255,0,0
LaserOuterColor=0,0,0
LaserOuterSpread=20,40,40

[LaserFire2]
ROF=40
Range=5.5
Speed=100
Damage=30
Report=LASTUR1
Charges=no
IsLaser=true
Warhead=HE
Projectile=LLine2
LaserDuration=15
LaserInnerColor=255,0,0
LaserOuterColor=0,0,0
LaserOuterSpread=20,40,40

[LightningStormSpecial]
Name=Lightning Storm
Type=LightningStorm
Range=7
Action=LightningStorm
UIName=Name:Storm
IsPowered=true
ShowTimer=yes
RechargeTime=10
SidebarImage=BOLTICON
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I156
ImpatientVoice=
LineMultiplier=2
AIDefendAgainst=yes
DisableableFromShell=yes

[Lobbed]
Image=DISCUS
Arcing=yes
Bouncy=yes
Floater=yes
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[Lobbed2]
High=yes
Image=CANISTER
Arcing=true
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[LocomotorBeam]
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,0%
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
IsLocomotor=yes

[LtRail]
ROF=60
Anim=GUNFIRE
Range=6
Speed=100
Damage=0
Report=BIGGGUN1
Warhead=RailShot2
IsRailgun=true
Projectile=InvisibleLow
AmbientDamage=150
AttachedParticleSystem=SmallRailgunSys

[Lunarlaser]
ROF=20
Range=7
Speed=40
Bright=yes
Damage=25
Report=LaserCosmoAttack
IsLaser=true
Warhead=LUNARWH
Projectile=InvisibleAll
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[M1Carbine]
ROF=25
Range=4
Speed=100
Damage=15
Report=ConscriptAttack
Warhead=SA
Projectile=InvisibleLow
OccupantAnim=UCCONS

[M1CarbineE]
ROF=25
Range=5
Speed=100
Damage=20
Report=ConscriptAttack
Warhead=SA
Projectile=InvisibleLow
OccupantAnim=UCCONS

[M60]
ROF=20
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=4
Speed=100
Damage=15
Report=GIAttack
Warhead=SA
Projectile=InvisibleLow
OccupantAnim=UCFLASH

[M60E]
ROF=20
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=4
Speed=100
Damage=25
Report=GIAttack
Warhead=SA
Projectile=InvisibleLow
OccupantAnim=UCFLASH

[MAYAN]
Name=Mayan Prism Pyramid
Armor=concrete
Image=CAMEX01
Owner=
Sight=6
Points=5
UIName=Name:MAYAN
Nominal=yes
Primary=MayanPrism
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Insignificant=yes
RadarInvisible=no
ClickRepairable=no

[METEOR01]
Name=Meteorite01
Image=MTRS
Damage=500
Spawns=PEBBLE
MaxZVel=-100.0
MinZVel=-100.0
Warhead=Meteorite
Duration=70
IsMeteor=true
MaxXYVel=100.0
Elasticity=0.0
ExpireAnim=TWLT070
SpawnCount=5
DamageRadius=300
MaxAngularVelocity=30.0
MinAngularVelocity=12.0

[METEOR02]
Name=Meteorite02
Image=MTRB
Damage=500
Spawns=PEBBLE
MaxZVel=-100.0
MinZVel=-100.0
Warhead=Meteorite
Duration=70
IsMeteor=true
MaxXYVel=100.0
Elasticity=0.0
ExpireAnim=TWLT100
IsTiberium=true
SpawnCount=7
DamageRadius=300
MaxAngularVelocity=30.0
MinAngularVelocity=12.0

[MGTK]
ROT=5
Cost=1000
Name=Mirage Tank
Size=3
Armor=light
Image=RTNK
Owner=British,French,Germans,Americans,Alliance
Sight=9
Speed=7
Points=25
Turret=no
UIName=Name:MGTK
Crusher=yes
Primary=MirageGun
Soylent=1000
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=MirageTankMoveStart
TechLevel=9
VoiceMove=MirageTankMove
CrushSound=TankCrush
Accelerates=false
CanDisguise=yes
CrateGoodie=yes
ThreatPosed=15
VoiceAttack=MirageTankAttackCommand
VoiceSelect=MirageTankSelect
MovementZone=Normal
Prerequisite=GAWEAP,GATECH
ImmuneToVeins=yes
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=MirageGunE
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
CanApproachTarget=no
DisguiseWhenStill=yes
DamageParticleSystems=SparkSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[MIGWH]
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,50%,100%,100%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
InfDeath=3
ProneDamage=50%
Conventional=yes

[MIND]
ROT=5
Cost=1750
Name=Master Mind
Size=6
Armor=heavy
Cameo=MINDICON
Owner=YuriCountry
Sight=9
Speed=4
Voxel=yes
Points=25
UIName=Name:MasterMind
Weight=3.5
Crusher=no
Primary=MultipleMindControlTank
Soylent=1750
AltCameo=MINDUICO
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
PipScale=MindControl
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=MasterMindMoveStart
Remapable=yes
TechLevel=2
Trainable=no
VoiceMove=MasterMindMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=no
SelfHealing=yes
ThreatPosed=40
VoiceAttack=MasterMindAttackCommand
VoiceSelect=MasterMindSelect
MovementZone=Destroyer
Prerequisite=YAWEAP,YATECH
ZFudgeColumn=8
ZFudgeTunnel=13
AlternateFLH0=0,25,90
AlternateFLH1=0,-25,90
AlternateFLH2=-50,25,90
AlternateFLH3=-50,-25,90
AlternateFLH4=-25,0,90
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
OpportunityFire=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[MP5]
ROF=10
Range=6
Speed=100
Damage=125
Report=SealAttack
Warhead=HollowPoint
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[MP5E]
ROF=10
Range=6
Speed=100
Damage=125
Report=SealAttack
Warhead=HollowPoint
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[MTNK]
ROT=5
Cost=700
Name=Grizzly Battle Tank
Size=3
Armor=heavy
Cameo=MTNKICON
Image=GTNK
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=7
Voxel=yes
Points=25
Turret=yes
UIName=Name:MTNK
Crusher=yes
Primary=105mm
Soylent=700
AltCameo=MTNKUICO
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=GrizzlyTankMoveStart
Remapable=yes
TechLevel=2
VoiceMove=GenAllVehicleMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=no
ThreatPosed=15
VoiceAttack=GenAllVehicleAttackCommand
VoiceSelect=GenAllVehicleSelect
ElitePrimary=105mmE
MovementZone=Normal
Prerequisite=GAWEAP
ImmuneToVeins=yes
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=190,25,120
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
BuildTimeMultiplier=1.5
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true

[MUMY]
Pip=yellow
Cost=100
Name=Evil Mummy
Size=1
Armor=plate
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=6
Speed=3
Crawls=no
FireUp=2
Points=1
UIName=Name:MUMY
Nominal=yes
Primary=Mummypunch
Soylent=200
Category=Civilian
Civilian=yes
DieSound=MummyDie
Sequence=MummySequence
Strength=400
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=Mummysmash
TechLevel=-1
Trainable=no
Unnatural=yes
VoiceMove=MummyMove
CloseRange=yes
CrushSound=InfantrySquish
GuardRange=6
UseOwnName=true
SelfHealing=yes
ThreatPosed=0
VoiceAttack=MummyMove
VoiceSelect=MummySelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
DefaultToGuardArea=yes
AllowedToStartInMultiplayer=no

[MagneShake]
ROF=110
Range=10
Speed=40
Damage=80
Report=MagnetronMagneShake
Spread=2
Warhead=MagneShakeWH
IsMagBeam=yes
Projectile=InvisibleHigh

[MagneShakeWH]
Verses=0%,0%,0%,0%,100%,0%,100%,100%,100%,0%,0%
Bullets=yes

[MagneticBeam]
ROF=20
Range=12
Speed=100
Damage=5000
Report=MagnetronAttack
Warhead=LocomotorBeam
IsMagBeam=yes
Projectile=InvisibleHigh
MinimumRange=3

[MagneticBeamE]
ROF=20
Range=10
Speed=100
Damage=10000
Report=MagnetronAttack
Warhead=LocomotorBeam
IsMagBeam=yes
Projectile=InvisibleHigh
MinimumRange=3

[MakeupKit]
ROF=100
Range=-2
Speed=100
Damage=1
Report=SpyAttack
Warhead=Snapshot
FireOnce=yes
Projectile=InvisibleAll
RevealOnFire=no
FireInTransport=no

[MammothTusk]
ROF=80
Burst=2
Range=8
Speed=20
Damage=50
Report=ApocalypseAttackAir
Warhead=HE
Projectile=AAHeatSeeker

[Maverick]
ROF=10
Burst=1
Range=6
Speed=70
Damage=150
Report=IntruderAttack
Warhead=ORCAAP
Projectile=AirToGroundMissile

[Maverick2]
ROF=10
Burst=1
Range=6
Speed=70
Damage=200
Report=BlackEagleAttack
Warhead=ORCAAP
Projectile=AirToGroundMissile

[Maverick2E]
ROF=10
Burst=1
Range=9
Speed=70
Damage=400
Report=BlackEagleAttack
Warhead=ORCAAP
Projectile=AirToGroundMissile

[Maverick3]
ROF=10
Burst=2
Range=4
Speed=70
Damage=750
Report=MigAttack
Warhead=MIGWH
Projectile=AirToGroundMissile

[Maverick3E]
ROF=10
Burst=2
Range=9
Speed=70
Damage=400
Report=BlackEagleAttack
Warhead=ORCAAP
Projectile=AirToGroundMissile

[MaverickE]
ROF=10
Burst=1
Range=9
Speed=70
Damage=300
Report=IntruderAttack
Warhead=ORCAAP
Projectile=AirToGroundMissile

[MaverickHE]
Wall=yes
Wood=yes
Bright=yes
Rocker=yes
Sparky=no
Verses=25%,25%,25%,100%,50%,50%,100%,75%,50%,25%,100%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
InfDeath=2
Tiberium=yes
CellSpread=1
ProneDamage=70%
Conventional=yes
PercentAtMax=.5

[Maximums]
Players=8

[MayanPrism]
ROF=20
Range=12
Speed=25
Damage=1000
Report=PrismTowerAttack
IsLaser=true
Warhead=PrismWarhead
Projectile=InvisibleHigh
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[MechRailgun]
ROF=60
Anim=GUNFIRE
Range=8
Speed=100
Damage=0
Report=RAILUSE5
Warhead=RailShot
Projectile=InvisibleLow
AmbientDamage=200
AttachedParticleSystem=LargeRailgunSys

[Mechanical]
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=0

[Medusa]
ROF=15
Range=12
Speed=120
Damage=100
Report=AegisAttack
Warhead=SAMWH
OmniFire=yes
Projectile=MedusaProjectile
TurboBoost=yes

[MedusaE]
ROF=5
Burst=2
Range=14
Speed=150
Damage=100
Report=AegisAttack
Warhead=SAMWH
OmniFire=yes
Projectile=MedusaProjectile
TurboBoost=yes

[MedusaProjectile]
AA=yes
AG=no
Arm=1
ROT=20
High=yes
Image=MEDUSA
Shadow=no
Scalable=yes
SubjectToWalls=no
SubjectToCliffs=no
CourseLockDuration=15
SubjectToElevation=no

[MindControl]
ROF=200
Anim=YURICNTL
Range=7
Speed=100
Damage=1
Warhead=Controller
FireOnce=yes
Projectile=PsychicControl

[MindControlE]
ROF=200
Anim=YURICNTL
Range=14
Speed=100
Damage=10
Warhead=Controller
FireOnce=yes
Projectile=PsychicControl

[Minigun]
ROF=21
Range=4
Speed=100
Damage=8
Report=GIAttack
Warhead=SA
Projectile=InvisibleLow

[MirageGun]
ROF=70
Anim=VTMUZZLE
Range=7
Speed=100
Bright=yes
Damage=100
Report=MirageTankAttack
Warhead=MirageWH
Projectile=InvisibleLow
RevealOnFire=no
DisguiseFireOnly=no
DisguiseFakeBlinkTime=15

[MirageGunE]
ROF=80
Range=9
Speed=100
Bright=yes
Damage=150
Report=MirageTankAttack
Warhead=MirageWH
Projectile=InvisibleLow
RevealOnFire=no
DisguiseFireOnly=no
DisguiseFakeBlinkTime=5

[MirageWH]
Bright=true
Verses=100%,100%,80%,100%,100%,100%,30%,20%,20%,100%,100%
AnimList=IRONFX
InfDeath=4
CLDisableBlue=true
CLDisableGreen=true

[Missile]
Rate=.1

[MissileLauncher]
ROF=40
Burst=1
Range=8
Speed=30
Damage=40
Report=GuardianGIDeployedAttack
Warhead=GUARDWH
Projectile=AAHeatSeeker2
MinimumRange=1

[MissileLauncherE]
ROF=20
Burst=1
Range=8
Speed=40
Damage=50
Report=GuardianGIDeployedAttack
Warhead=GUARDWH
Projectile=AAHeatSeeker2
MinimumRange=1

[Move]
Rate=.016

[MultiplayerDialogSettings]
Bases=yes
Money=10000
Crates=yes
Shroud=yes
FogOfWar=no
MaxMoney=10000
MinMoney=5000
AIPlayers=0
GameSpeed=1
ShortGame=yes
TechLevel=10
UnitCount=10
ShadowGrow=no
AIDifficulty=0
MCVRedeploys=yes
MaxUnitCount=10
MinUnitCount=0
AlliesAllowed=no
MultiEngineer=no
TiberiumGrows=yes
CaptureTheFlag=no
HarvesterTruce=no
MoneyIncrement=100
AllyChangeAllowed=yes
BridgeDestruction=yes

[MultipleMindControlTank]
ROF=10
Anim=YURICNTL
Range=6
Speed=100
Damage=3
Warhead=Controller
FireOnce=yes
OmniFire=yes
Projectile=PsychicControl
InfiniteMindControl=yes

[MultipleMindControlTower]
ROF=100
Anim=YURICNTL
Range=7
Speed=100
Damage=3
Warhead=Controller
FireOnce=yes
Projectile=PsychicControl

[Mummypunch]
ROF=60
Range=1.4
Speed=100
Damage=100
Warhead=Battering
Projectile=InvisibleLow
FireInTransport=no

[Mummysmash]
ROF=60
Range=1.1
Speed=100
Damage=100
Warhead=Smashing
Projectile=InvisibleLow

[Mutate]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=9

[MutateExplosion]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=9
CellSpread=5
PercentAtMax=1

[NABNKR]
Cost=500
Name=Soviet Battle Bunker
Armor=steel
Cameo=BNKRICON
Image=NABNKR
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=6
Crewed=no
Height=3
UIName=Name:NABNKR
Buildup=NABNKRMK
Powered=no
Adjacent=2
BuildCat=Combat
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=1
AltPalette=yes
BaseNormal=no
Capturable=false
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
Foundation=2x2
NewTheater=yes
CanBeHidden=false
FreeBuildup=true
AntiAirValue=0
MuzzleFlash0=5,18
MuzzleFlash1=-14,15
MuzzleFlash2=21,9
MuzzleFlash3=-21,10
MuzzleFlash4=11,17
OccupyHeight=0
Prerequisite=NACNST
CanBeOccupied=yes
CanHideThings=true
CanOccupyFire=yes
IsBaseDefense=yes
AntiArmorValue=10
ClickRepairable=yes
AntiInfantryValue=25
DamageFireOffset0=-11,37
DamageFireOffset1=-6,-1
DemandLoadBuildup=true
AIBasePlanningSide=1
MaxNumberOccupants=5

[NACLON]
Cost=2500
Name=Yuri Cloning Vats
Armor=wood
Cameo=CLONICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=5
Crewed=yes
Height=6
Points=30
UIName=Name:NACLON
Buildup=NACLONMK
Cloning=yes
Adjacent=2
BuildCat=Combat
Strength=1000
ExitCoord=0,0,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=9
ActiveAnim=NACLON_A
BuildLimit=1
Capturable=false
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
Foundation=2x2
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
DoubleThick=true
FreeBuildup=true
ThreatPosed=0
OccupyHeight=4
Prerequisite=YATECH,YACNST
YuriBarracks=yes
CreateUnitSound=CloningVatsCreate
ActiveAnimDamaged=NACLON_AD
ActiveAnimZAdjust=-5
DamageFireOffset0=23,27
DamageSmokeOffset=480,96,125
DemandLoadBuildup=true
AIBasePlanningSide=2
DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys

[NACNST]
Cost=3000
Name=Soviet Construction Yard
Armor=concrete
Owner=Russians,Confederation,Africans,Arabs
Power=0
Sight=8
Crewed=yes
Height=6
Points=80
UIName=Name:NACNST
Buildup=NACNSTMK
Factory=BuildingType
Adjacent=2
IdleAnim=NACNST_C
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=-1
ActiveAnim=NACNST_A
AnimActive=0,26,3
Capturable=true
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
Foundation=4x4
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
FreeBuildup=true
ThreatPosed=0
TogglePower=no
OccupyHeight=4
CanHideThings=true
IdleAnimYSort=700
RemoveOccupy1=-2,-1
RemoveOccupy2=2,-1
RemoveOccupy3=1,-2
RemoveOccupy4=0,-2
RemoveOccupy5=-1,-2
RemoveOccupy6=-2,-2
RemoveOccupy7=-2,0
RemoveOccupy8=-2,1
UndeploysInto=SMCV
ProductionAnim=NACNST_B
IdleAnimDamaged=NACNST_CD
IdleAnimZAdjust=-35
ProtectWithWall=yes
ConstructionYard=yes
ImmuneToPsionics=no
ActiveAnimDamaged=NACNST_AD
ActiveAnimZAdjust=-77
DamageFireOffset0=-65,41
DamageSmokeOffset=1470,1060,1078
DemandLoadBuildup=true
ProductionAnimYSort=700
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
ProductionAnimDamaged=NACNST_BD
ProductionAnimZAdjust=-5
EligibileForAllyBuilding=yes

[NADEPT]
Cost=800
Flat=yes
Name=Soviet Service Depot
Armor=wood
Cameo=RFIXICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-20
Sight=5
Crewed=yes
Height=6
Points=80
UIName=Name:NADEPT
Buildup=NADEPTMK
Adjacent=2
BibShape=NADEPTBB
BuildCat=Tech
IdleAnim=NADEPT_B
Strength=1200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=6
AddOccupy1=-1,0
AddOccupy2=-1,1
AddOccupy3=-2,-1
AnimActive=0,7,2
Capturable=true
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
Foundation=4x3
NewTheater=yes
Normalized=yes
UnitRepair=yes
AIBuildThis=no
CanBeHidden=False
FreeBuildup=true
SpecialAnim=NADEPT_C1
ThreatPosed=0
OccupyHeight=2
Prerequisite=NAWEAP,NACNST
NumberOfDocks=1
DockingOffset0=128,0,0
SpecialAnimTwo=NADEPT_C2
IdleAnimDamaged=NADEPT_BD
IdleAnimZAdjust=-70
ZShapePointMove=65,35
ImmuneToPsionics=no
SpecialAnimThree=NADEPT_C3
DamageSmokeOffset=270, 580, 260
DemandLoadBuildup=true
AIBasePlanningSide=1
HasStupidGuardMode=false
SpecialAnimDamaged=NADEPT_C4
SpecialAnimZAdjust=-70
NumberImpassableRows=1
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
SpecialAnimTwoDamaged=NADEPT_C5
SpecialAnimTwoZAdjust=-70
SpecialAnimThreeDamaged=NADEPT_C6
SpecialAnimThreeZAdjust=-70

[NAFLAK]
ROT=8
Cost=1000
Name=Soviet Flak Cannon
Armor=steel
Cameo=FLAKICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Sight=5
Crewed=no
Height=4
Points=30
Turret=yes
UIName=Name:NAFLAK
Buildup=NAFLAKMK
Powered=yes
Primary=FlakWeapon
Adjacent=2
BuildCat=Combat
Strength=900
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
MinDebris=2
Remapable=yes
TechLevel=4
BaseNormal=no
Capturable=false
Foundation=1x1
NewTheater=yes
TurretAnim=FLAKTUR
CanBeHidden=False
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
FreeBuildup=true
ThreatPosed=0
TurretAnimX=0
TurretAnimY=2
AntiAirValue=25
OccupyHeight=2
Prerequisite=BARRACKS,NACNST
WorkingSound=PowerOn
CanHideThings=True
IsBaseDefense=yes
LandTargeting=1
AntiArmorValue=0
NavalTargeting=6
PrimaryFireFLH=130,0,185
NotWorkingSound=PowerOff
ImmuneToPsionics=no
AntiInfantryValue=0
DamageFireOffset0=-5,13
DemandLoadBuildup=true
TurretAnimIsVoxel=true
TurretAnimZAdjust=-40
AIBasePlanningSide=1
HasStupidGuardMode=false

[NAHAND]
Cost=500
Name=Soviet Barracks
Armor=steel
Cameo=HANDICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-10
Sight=6
Crewed=yes
Height=9
Points=30
UIName=Name:NAHAND
Buildup=NAHANDMK
Factory=InfantryType
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=500
ExitCoord=0,0,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
Remapable=yes
TechLevel=2
AddOccupy1=-3,-3
Capturable=true
Foundation=2x2
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=false
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
FreeBuildup=true
NODBarracks=yes
ThreatPosed=0
OccupyHeight=4
Prerequisite=POWER,NACNST
CanHideThings=true
RemoveOccupy1=-2,-1
RemoveOccupy2=-1,-2
ImmuneToPsionics=no
DamageFireOffset0=-8,-7
DamageFireOffset1=17,40
DamageSmokeOffset=480,96,125
DemandLoadBuildup=true
AIBasePlanningSide=1

[NAINDP]
Cost=2500
Name=Soviet Industrial Plant
Armor=wood
Cameo=INDPICON
Image=NAINDP
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=4
Crewed=yes
Height=8
Points=30
UIName=Name:IndustrialPlant
Buildup=NAINDPMK
Powered=true
Soylent=1000
Adjacent=2
BuildCat=Resource
IdleAnim=NAINDP_A
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=1
Remapable=yes
TechLevel=10
AddOccupy1=-3,-3
AnimActive=0,26,3
BuildLimit=1
Capturable=false
Foundation=3x3
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
FreeBuildup=true
ThreatPosed=0
TogglePower=no
FactoryPlant=yes
OccupyHeight=4
Prerequisite=NATECH,PROC,NACNST
CanHideThings=true
IdleAnimYSort=543
UnitsCostBonus=0.75
IdleAnimDamaged=NAINDP_AD
IdleAnimZAdjust=-30
AircraftCostBonus=1
DamageFireOffset0=-40,41
DamageSmokeOffset=410, 100, 165
DefensesCostBonus=1
DemandLoadBuildup=true
InfantryCostBonus=1
AIBasePlanningSide=1
BuildingsCostBonus=1
HalfDamageSmokeLocation1=0,0,0

[NAIRON]
Cost=2500
Name=Soviet Iron Curtain Device
Armor=concrete
Cameo=IRONICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=4
Crewed=yes
Height=6
Points=30
UIName=Name:NAIRON
Buildup=NAIRONMK
Nominal=yes
Powered=true
Spyable=yes
Adjacent=2
BuildCat=Combat
Strength=750
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
SuperAnim=NAIRON_A
TechLevel=10
BuildLimit=1
Capturable=false
Foundation=3x3
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
FreeBuildup=true
RevealToAll=yes
SuperWeapon=IronCurtainSpecial
ThreatPosed=1
OccupyHeight=2
Prerequisite=NATECH,NACNST
SuperAnimTwo=NAIRON_F
SuperAnimFour=NAIRON_H
SuperAnimThree=NAIRON_G
ChargedAnimTime=1
ProtectWithWall=yes
SuperAnimDamaged=NAIRON_AD
SuperAnimZAdjust=-7
DamageFireOffset0=-2,59
DemandLoadBuildup=true
AIBasePlanningSide=1
SuperAnimTwoDamaged=NAIRON_FD
SuperAnimTwoZAdjust=-7
SuperAnimFourDamaged=NAIRON_HD
SuperAnimFourZAdjust=-7
SuperAnimThreeDamaged=NAIRON_GD
SuperAnimThreeZAdjust=-7

[NALASR]
ROT=10
Cost=500
Name=Soviet Sentry Gun
Armor=steel
Cameo=PLTICON
Image=NALASR
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=0
Sight=7
Crewed=no
Height=2
Points=30
Turret=yes
UIName=Name:NALASR
Buildup=NALASRMK
Powered=yes
Primary=Vulcan
Adjacent=4
BuildCat=Combat
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
MinDebris=1
Remapable=yes
TechLevel=1
BaseNormal=no
Capturable=false
Foundation=1x1
NewTheater=yes
Recoilless=yes
TurretAnim=LASER
CanBeHidden=False
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
FreeBuildup=true
ThreatPosed=30
TurretAnimY=10
AntiAirValue=0
OccupyHeight=2
Prerequisite=BARRACKS,NACNST
CanHideThings=True
IsBaseDefense=yes
PBarrelLength=200
AntiArmorValue=10
DetectDisguise=no
PrimaryFireFLH=100,20,100
ImmuneToPsionics=no
PBarrelThickness=48
AntiInfantryValue=25
DamageFireOffset0=-5,15
DemandLoadBuildup=true
TurretAnimIsVoxel=true
TurretAnimZAdjust=-20
AIBasePlanningSide=1
HasStupidGuardMode=false

[NAMISL]
Cost=5000
Name=Soviet Nuclear Missile Silo
Armor=concrete
Cameo=MSSLICON
Image=NAMISL
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=4
Crewed=yes
Height=8
Points=30
UIName=Name:NAMISL
Buildup=NAMISLMK
Nominal=yes
Spyable=yes
Adjacent=2
BuildCat=Combat
NukeSilo=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
SuperAnim=NAMISL_E
TechLevel=10
BuildLimit=1
Capturable=false
DamageSelf=yes
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
Foundation=3x3
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
FreeBuildup=true
RevealToAll=yes
SuperWeapon=NukeSpecial
ThreatPosed=0
OccupyHeight=4
Prerequisite=NATECH,NACNST
SuperAnimTwo=NAMISL_F
RemoveOccupy1=1,-1
RemoveOccupy2=0,-2
RemoveOccupy3=-1,-2
RemoveOccupy4=-2,-2
RemoveOccupy5=-2,-1
RemoveOccupy6=-2,0
RemoveOccupy7=-1,1
SuperAnimFour=NAMISL_H
SuperAnimThree=NAMISL_G
SuperAnimYSort=543
ChargedAnimTime=1
ProtectWithWall=yes
SuperAnimDamaged=NAMISL_ED
SuperAnimZAdjust=-2
DemandLoadBuildup=true
SuperAnimTwoYSort=543
AIBasePlanningSide=1
HasStupidGuardMode=false
SpecialThreatValue=1
SuperAnimFourYSort=543
SuperAnimThreeYSort=543
SuperAnimTwoDamaged=NAMISL_FD
SuperAnimTwoZAdjust=-3
SuperAnimFourDamaged=NAMISL_HD
SuperAnimFourZAdjust=-5
DamageParticleSystems=SparkSys,LGSparkSys
SuperAnimThreeDamaged=NAMISL_GD
SuperAnimThreeZAdjust=-4
PrimaryFirePixelOffset=0,44

[NANRCT]
Cost=1000
Name=Soviet Nuclear Reactor
Armor=concrete
Cameo=NRCTICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=2000
Sight=5
Crewed=yes
Height=4
Points=30
UIName=Name:NANRCT
Buildup=NANRCTMK
Powered=no
Spyable=yes
Adjacent=2
BuildCat=Power
Explodes=yes
LowPower=NANRCT_P
Strength=1000
Drainable=yes
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=9
ActiveAnim=NANRCT_A
Capturable=true
Foundation=4x4
NewTheater=yes
Normalized=yes
CanBeHidden=False
DeathWeapon=NukePayload
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
OccupyHeight=3
Prerequisite=NATECH,NACNST
RemoveOccupy1=0,-1
RemoveOccupy2=-1,1
RemoveOccupy3=-1,2
RemoveOccupy4=0,2
RemoveOccupy5=0,3
PoweredSpecial=yes
LowPowerDamaged=NANRCT_PD
LowPowerPowered=false
ImmuneToPsionics=no
ActiveAnimDamaged=NANRCT_AD
ActiveAnimPowered=false
ActiveAnimZAdjust=-10
DamageFireOffset0=72,15
DamageFireOffset1=-44,71
DamageSmokeOffset=410, 100, 165
DemandLoadBuildup=true
AIBasePlanningSide=1
IsImmuneToRadiation=yes
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
ActiveAnimPoweredSpecial=true
DeathWeaponDamageModifier=0.5

[NAPOWR]
Cost=600
Name=Soviet Tesla Reactor
Armor=wood
Cameo=NPWRICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=150
Sight=4
Crewed=yes
Height=3
Points=40
UIName=Name:NAPOWR
Buildup=NAPOWRMK
Spyable=yes
Adjacent=2
BuildCat=Power
DieSound=PowerPlantDie
Strength=750
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,tstlexp
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=1
ActiveAnim=NAPOWR_A
Capturable=true
Foundation=3x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
ThreatPosed=0
TogglePower=no
OccupyHeight=3
Prerequisite=NACNST
PoweredSpecial=yes
ImmuneToPsionics=no
ActiveAnimDamaged=NAPOWR_AD
ActiveAnimPowered=false
ActiveAnimZAdjust=-5
DamageFireOffset0=-12,30
DamageSmokeOffset=450, 200, 300
DemandLoadBuildup=true
AIBasePlanningSide=1
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
ActiveAnimPoweredSpecial=true

[NAPSIS]
Cost=1000
Name=Yuri Psychic Sensor
Armor=wood
Cameo=PSISICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Radar=yes
Sight=10
Crewed=yes
Height=8
Points=50
UIName=Name:YURIRAD
Buildup=NAPSISMK
Powered=true
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=750
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=3
ActiveAnim=NAPSIS_A
AddOccupy1=-2,-2
AddOccupy2=-3,-3
AddOccupy3=-1,-1
Capturable=true
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
Foundation=2x2
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
FreeBuildup=true
SensorArray=yes
SuperWeapon=PsychicRevealSpecial
ThreatPosed=0
OccupyHeight=2
Prerequisite=YACNST,PROC
SensorsSight=15
DetectDisguise=yes
ActiveAnimYSort=100
ImmuneToPsionics=no
ActiveAnimDamaged=NAPSIS_AD
ActiveAnimZAdjust=-5
DamageFireOffset0=-23,34
DamageSmokeOffset=220, 390, 150
DemandLoadBuildup=true
AIBasePlanningSide=2
HasRadialIndicator=true
DetectDisguiseRange=15
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
PsychicDetectionRadius=15
ConcentricRadialIndicator=true

[NAPSYA]
Name=Psychic Amplifier
Armor=concrete
Owner=
Power=-100
Sight=6
Height=10
Points=5
UIName=Name:NAPSYA
Nominal=yes
Powered=true
DieSound=PsychicAmplifierDie
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
ActiveAnim=NAPSYA_A
AddOccupy1=-1,-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
DemandLoad=true
Foundation=4x4
NewTheater=yes
CanBeHidden=false
AmbientSound=PsychicAmplifierLoop
OccupyHeight=0
CanHideThings=true
Insignificant=yes
ClickRepairable=no
ActiveAnimDamaged=NAPSYA_AD
ActiveAnimPowered=yes
ActiveAnimZAdjust=-60
DamageFireOffset0=-20,44
DamageFireOffset1=-74,64

[NAPSYB]
Cost=1000
Name=Psychic Beacon
Armor=wood
Cameo=PSYBICON
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Sight=10
Crewed=yes
Height=8
Points=50
UIName=Name:NAPSYB
Buildup=NAPSYBMK
Powered=true
Adjacent=2
BuildCat=Tech
DieSound=PsychicAmplifierDie
Strength=750
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=-1
ActiveAnim=NAPSYB_A
BaseNormal=yes
Capturable=true
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
Foundation=2x2
Normalized=yes
AIBuildThis=no
FreeBuildup=true
ThreatPosed=0
AmbientSound=PsychicAmplifierLoop
OccupyHeight=3
Prerequisite=NATECH
RemoveOccupy1=0,-1
RemoveOccupy2=-1,0
DetectDisguise=yes
ActiveAnimYSort=100
ActiveAnimDamaged=NAPSYB_AD
ActiveAnimZAdjust=-75
DamageFireOffset0=-12,34
DamageSmokeOffset=220, 390, 150
DemandLoadBuildup=true
HasRadialIndicator=true
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[NARADR]
Cost=1000
Name=Soviet Radar Tower
Armor=wood
Cameo=NRADICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Radar=yes
Sight=10
Crewed=yes
Height=6
Points=60
UIName=Name:NARADR
Buildup=NARADRMK
Powered=true
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=3
ActiveAnim=NARADR_A
Capturable=true
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
Foundation=2x2
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
FreeBuildup=true
SuperWeapon=SpyPlaneSpecial
ThreatPosed=0
OccupyHeight=5
Prerequisite=NAREFN,NACNST
RemoveOccupy1=-1,0
RemoveOccupy2=-3,-3
ActiveAnimYSort=360
ImmuneToPsionics=no
ActiveAnimDamaged=NARADR_AD
ActiveAnimZAdjust=-50
DamageFireOffset0=-16,31
DamageSmokeOffset=220, 390, 150
DemandLoadBuildup=true
AIBasePlanningSide=1
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[NAREFN]
Bib=yes
Cost=2000
Name=Soviet Ore Refinery
Armor=wood
Cameo=NREFICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Sight=6
Crewed=yes
Height=6
Points=80
UIName=Name:NAREFN
Buildup=NAREFNMK
Soylent=300
Spyable=yes
Storage=200
Adjacent=2
BibShape=NAREFNBB
BuildCat=Resource
FreeUnit=HARV
PipScale=Tiberium
Refinery=yes
Strength=1000
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
Remapable=yes
TechLevel=1
ActiveAnim=NAREFNL1
Capturable=true
DockUnload=yes
Foundation=4x3
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
FreeBuildup=true
SpecialAnim=NAREFNOR
ThreatPosed=0
TogglePower=no
OccupyHeight=4
Prerequisite=POWER,NACNST
QueueingCell=4,1
ActiveAnimTwo=NAREFNL2
CanHideThings=true
NumberOfDocks=1
RemoveOccupy1=0,-2
RemoveOccupy2=1,-1
RemoveOccupy3=1,-2
RemoveOccupy4=2,-1
RemoveOccupy5=-2,0
RemoveOccupy6=-2,-1
RemoveOccupy7=-2,-2
RemoveOccupy8=3,1
ActiveAnimFour=NAREFNL4
ActiveAnimThree=NAREFNL3
ZShapePointMove=30,15
ImmuneToPsionics=no
ActiveAnimDamaged=NAREFNL1D
ActiveAnimZAdjust=-5
DamageFireOffset0=30,30
DamageSmokeOffset=410, 100, 165
DemandLoadBuildup=true
AIBasePlanningSide=1
SpecialAnimZAdjust=-50
RefinerySmokeFrames=50
ResourceDestination=yes
ActiveAnimTwoDamaged=NAREFNL2D
ActiveAnimTwoZAdjust=-5
NumberImpassableRows=3
ActiveAnimFourDamaged=NAREFNL4D
ActiveAnimFourZAdjust=-5
ActiveAnimThreeDamaged=NAREFNL3D
ActiveAnimThreeZAdjust=-5
RefinerySmokeOffsetOne=-80, -232, 372
RefinerySmokeOffsetTwo=-80, 232, 372
HalfDamageSmokeLocation1=0,0,0
RefinerySmokeParticleSystem=SmallGreySSys

[NASAM]
ROT=8
Cost=1000
Name=Allied Patriot Missile
Armor=steel
Cameo=SAMICON
Image=NASAM
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Sight=10
Crewed=no
Height=3
Points=30
Turret=yes
UIName=Name:NASAM
Buildup=NASAMMK
Powered=yes
Primary=RedEye2
VHPScan=Strong
Adjacent=4
BuildCat=Combat
Strength=900
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
MinDebris=2
Remapable=yes
TechLevel=4
BaseNormal=no
Capturable=false
Foundation=1x1
NewTheater=yes
TurretAnim=SAM
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
ThreatPosed=0
AntiAirValue=25
OccupyHeight=3
Prerequisite=BARRACKS,GACNST
WorkingSound=PowerOn
CanHideThings=True
IsBaseDefense=yes
LandTargeting=1
AntiArmorValue=0
NavalTargeting=6
PrimaryFireFLH=90,50,100
NotWorkingSound=PowerOff
ImmuneToPsionics=no
SecondaryFireFLH=90,-50,100
AntiInfantryValue=0
DamageFireOffset0=1,20
DemandLoadBuildup=true
TurretAnimIsVoxel=true
TurretAnimZAdjust=-20
AIBasePlanningSide=0
HasStupidGuardMode=false

[NATBNK]
Cost=400
Flat=yes
Name=Yuri Tank Bunker
Armor=steel
Cameo=TBNKICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=0
Sight=6
Bunker=yes
Crewed=no
Height=3
Points=60
UIName=Name:NATBNK
Buildup=NATBNKMK
Powered=false
Adjacent=3
BibShape=NATBNKBB
BuildCat=Combat
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=3
BaseNormal=no
Capturable=false
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
Foundation=2x2
NewTheater=yes
Normalized=yes
AIBuildThis=no
CanBeHidden=False
FreeBuildup=true
SpecialAnim=NATBNK_A
ThreatPosed=0
AntiAirValue=0
OccupyHeight=2
Prerequisite=YACNST
CanHideThings=False
NumberOfDocks=1
AntiArmorValue=25
DockingOffset0=-1,-1,0
SpecialAnimTwo=NATBNK_B
SpecialAnimFour=NATBNK_B2
ImmuneToPsionics=no
SpecialAnimThree=NATBNK_A2
SpecialAnimYSort=750
AntiInfantryValue=10
DamageSmokeOffset=220, 390, 150
DemandLoadBuildup=true
AIBasePlanningSide=2
HasStupidGuardMode=false
SpecialAnimDamaged=NATBNK_AD
SpecialAnimZAdjust=10
NumberImpassableRows=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
SpecialAnimThreeYSort=750
SpecialAnimTwoDamaged=NATBNK_BD
SpecialAnimTwoZAdjust=-10
SpecialAnimFourDamaged=NATBNK_B2D
SpecialAnimFourZAdjust=0
SpecialAnimThreeDamaged=NATBNK_A2D
SpecialAnimThreeZAdjust=-500

[NATECH]
Cost=2000
Name=Soviet Battle Lab
Armor=wood
Cameo=NTCHICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Sight=6
Crewed=yes
Height=8
Points=85
UIName=Name:NATECH
Buildup=NATECHMK
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
Remapable=yes
TechLevel=7
AddOccupy1=-2,-2
Capturable=true
Foundation=3x3
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LG,DBRS10LG
FreeBuildup=true
SuperWeapon=ForceShieldSpecial
ThreatPosed=0
TogglePower=no
OccupyHeight=3
Prerequisite=NAWEAP,RADAR,NACNST
CanHideThings=True
ProtectWithWall=yes
ImmuneToPsionics=no
DamageFireOffset0=-27,37
DamageFireOffset1=24,25
DamageFireOffset2=5,-13
DamageSmokeOffset=200, 325, 200
DemandLoadBuildup=true
AIBasePlanningSide=1

[NAWALL]
Cost=100
Name=Soviet Wall
Wall=yes
Armor=concrete
Cameo=NWALICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=1
Points=5
UIName=Name:NAWALL
Nominal=yes
Adjacent=8
BuildCat=Combat
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=1
ToOverlay=NAWALL
BaseNormal=no
Foundation=1x1
GuardRange=5
NewTheater=yes
Repairable=false
Selectable=no
ThreatPosed=0
DamageLevels=3
Prerequisite=NAHAND
Insignificant=yes
AIBasePlanningSide=1

[NAWEAP]
Bib=yes
Cost=2000
Name=Soviet War Factory
Armor=wood
Cameo=NWEPICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-25
Sight=4
Crewed=yes
Height=6
Points=80
UIName=Name:NAWEAP
Buildup=NAWEAPMK
Factory=UnitType
Spyable=yes
Adjacent=2
BibShape=NAWEAPBB
BuildCat=Tech
Strength=1000
ExitCoord=512,256,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=2
ActiveAnim=NAWEAP_A
AddOccupy1=-2,-1
AnimActive=0,1,0
Capturable=true
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DeployTime=.044
Foundation=5x3
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
FreeBuildup=true
ThreatPosed=0
OccupyHeight=3
Prerequisite=PROC,NAHAND,NACNST
DeployingAnim=NAWEAP_2
RemoveOccupy1=2,-2
RemoveOccupy2=2,0
RemoveOccupy3=2,1
RemoveOccupy4=3,1
RemoveOccupy5=4,1
UnderDoorAnim=NAWEAP_1
WeaponsFactory=yes
ZShapePointMove=30,15
ImmuneToPsionics=no
ActiveAnimZAdjust=-80
DamageFireOffset0=-32,35
DamageFireOffset1=31,74
DamageSmokeOffset=395,750,410
DemandLoadBuildup=true
RoofDeployingAnim=NAWEAP_4
UnderRoofDoorAnim=NAWEAP_3
AIBasePlanningSide=1
DeployingAnimDamaged=NAWEAP_2D
NaturalSmokeLocation=-12,0,370
NumberImpassableRows=1
UnderDoorAnimDamaged=NAWEAP_1D
UnderDoorAnimZAdjust=-45
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
RoofDeployingAnimDamaged=NAWEAP_4D
UnderRoofDoorAnimDamaged=NAWEAP_3D

[NAYARD]
Cost=1000
Name=Soviet Shipyard
Armor=concrete
Cameo=YARDICON
Naval=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-20
Sight=10
Crewed=no
Height=10
Points=55
UIName=Name:NAYARD
Buildup=NAYARDMK
Factory=UnitType
Powered=false
Adjacent=12
BuildCat=Tech
Explodes=yes
IdleAnim=NAYARD_A
Strength=1500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
MinDebris=6
Remapable=yes
TechLevel=2
AddOccupy1=-3,-1
AddOccupy2=-3,-2
AddOccupy3=-3,-3
AddOccupy4=-2,-3
AddOccupy5=-4,-2
AddOccupy6=-4,-3
BaseNormal=no
Capturable=no
Foundation=4x4
Normalized=yes
UnitRepair=yes
WaterBound=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
SpecialAnim=NAYARD_S1
ThreatPosed=0
AmbientSound=_Amb_WavesLake
OccupyHeight=4
Prerequisite=PROC,POWER,NACNST
ActiveAnimTwo=NAYARD_B
CanHideThings=True
IdleAnimYSort=543
NumberOfDocks=1
DockingOffset0=384,-128,0
ProductionAnim=NAYARD_D
SpecialAnimTwo=NAYARD_S2
WeaponsFactory=yes
ActiveAnimThree=NAYARD_C
IdleAnimDamaged=NAYARD_AD
IdleAnimPowered=no
IdleAnimZAdjust=-77
ImmuneToPsionics=no
SpecialAnimThree=NAYARD_S3
SpecialAnimYSort=543
DamageFireOffset0=25,45
DamageFireOffset1=-37,42
DamageFireOffset2=-57,-6
DamageSmokeOffset=700,700,500
DemandLoadBuildup=true
TargetCoordOffset=256,256,0
AIBasePlanningSide=1
ActiveAnimTwoYSort=543
SpecialAnimDamaged=NAYARD_S1D
SpecialAnimZAdjust=-77
ProductionAnimYSort=543
SpecialAnimTwoYSort=543
ActiveAnimThreeYSort=543
ActiveAnimTwoDamaged=NAYARD_BD
ActiveAnimTwoZAdjust=-80
NumberImpassableRows=3
ProductionAnimDamaged=NAYARD_DD
ProductionAnimZAdjust=-80
SpecialAnimThreeYSort=543
SpecialAnimTwoDamaged=NAYARD_S2D
SpecialAnimTwoZAdjust=-77
ActiveAnimThreeDamaged=NAYARD_CD
ActiveAnimThreePowered=no
ActiveAnimThreeZAdjust=-77
SpecialAnimThreeDamaged=NAYARD_S3D
SpecialAnimThreeZAdjust=-77

[NEGLAMP]
Name=Negative Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=no
Points=30
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
TechLevel=-1
ThreatPosed=0
LightRedTint=0.03
Insignificant=yes
LightBlueTint=0.04
LightGreenTint=0.04
LightIntensity=-0.15
InvisibleInGame=yes
LightVisibility=3500
DamageParticleSystems=SparkSys,LGSparkSys

[NEGRED]
Name=Negative Red Light
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
ThreatPosed=0
LightRedTint=-1.5
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.01
LightIntensity=-0.05
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[NUKE]
Wood=yes
Sparky=no
Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100%
AnimList=NUKEANIM
InfDeath=7
Tiberium=yes
CellSpread=10
PercentAtMax=.02
WallAbsoluteDestroyer=yes

[NavalToGroundSeeker]
AG=yes
AN=no
Arm=2
ROT=60
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=no
Acceleration=1
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[NeutronRifle]
ROF=120
Range=5
Speed=100
Damage=8
Report=ChronoLegionAttack
Warhead=ChronoBeam
IsRadBeam=yes
Projectile=InvisibleMedium

[NeutronRifleE]
ROF=120
Range=5
Speed=100
Damage=16
Report=ChronoLegionAttack
Warhead=ChronoBeam
IsRadBeam=yes
Projectile=InvisibleLow

[Normal]
ROF=1.0
Cost=1.0
Armor=1.0
Airspeed=1.0
BuildTime=1
BuildDelay=.03
ContentScan=yes
Groundspeed=1.0
RepairDelay=.02
DestroyWalls=no
BuildSlowdown=yes

[NormalBomb]
Arm=2
ROT=1
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=yes
IgnoresFirestorm=yes

[NukeB]
Bright=yes
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0%
Bullets=yes
AnimList=MININUKE

[NukeCarrier]
Speed=100
Warhead=NukeMaker
Projectile=GiantNukeUp

[NukeMaker]
NukeMaker=yes

[NukePayload]
Range=30
Speed=10
Damage=600
Report=
Warhead=NUKE
RadLevel=500
Projectile=GiantNukeDown

[NukeSpecial]
Name=N U K E !!!
Type=MultiMissile
Range=7
Action=Nuke
UIName=Name:Nuke
IsPowered=true
ShowTimer=yes
WeaponType=NukeCarrier
RechargeTime=10
SidebarImage=NukeIcon
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I154
ImpatientVoice=
LineMultiplier=2
AIDefendAgainst=yes
DisableableFromShell=yes

[Nukebomb]
ROF=1
Range=1.0
Speed=100
Damage=1500
Warhead=NUKE
RadLevel=500
Projectile=InvisibleLow

[Null]
Arm=9999999
Image=none
Inviso=yes

[OPCoilBolt]
ROF=80
Range=8
Speed=100
Damage=300
Report=TeslaCoilSuper
Warhead=Electric
Projectile=InvisibleHigh
IsElectricBolt=true
IsAlternateColor=true

[ORCA]
ROT=3
Ammo=1
Cost=1200
Dock=GAAIRC,AMRADR
Name=Intruder
Armor=light
Image=FALC
Owner=British,French,Germans,Americans
Sight=8
Speed=14
Crewed=yes
Points=20
UIName=Name:ORCA
Fighter=yes
Primary=Maverick
Category=AirPower
DieSound=
Landable=yes
OmniFire=yes
PipScale=Ammo
Strength=150
AuxSound1=IntruderTakeOff
AuxSound2=IntruderLanding
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
MoveSound=IntruderMoveLoop
TechLevel=3
VoiceMove=IntruderMove
GuardRange=30
PitchAngle=0
PitchSpeed=1.1
ThreatPosed=20
VoiceAttack=IntruderAttackCommand
VoiceSelect=IntruderSelect
AirportBound=yes
CanRetaliate=no
ElitePrimary=MaverickE
MoveToShroud=yes
MovementZone=Fly
Prerequisite=RADAR
CrashingSound=IntruderDie
VoiceCrashing=IntruderVoiceDie
EliteAbilities=STRONGER,FIREPOWER,ROF
RadarInvisible=no
ForbiddenHouses=Alliance
ImpactLandSound=GenAircraftCrash
CanPassiveAquire=no
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
PreventAttackMove=yes
ConsideredAircraft=yes
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[ORCAAP]
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,75%,100%,100%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
InfDeath=3
CellSpread=.4
ProneDamage=50%
Conventional=yes
PercentAtMax=1
PenetratesBunker=yes

[ORCAHE]
Fire=yes
Wall=yes
Wood=yes
Bright=yes
Deform=8%
Rocker=yes
Sparky=no
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
AnimList=EXPLOMED,EXPLOLRG
InfDeath=2
Tiberium=yes
ProneDamage=150%
Conventional=yes
DeformThreshhold=160

[OilExplosion]
Anim=RING1
Damage=600
Warhead=OilExplosionWH
Projectile=Invisible

[OilExplosionWH]
Fire=yes
Wall=yes
Wood=yes
Sparky=no
Verses=150%,100%,100%,90%,70%,50%,200%,200%,200%,100%,100%
InfDeath=4
CellSpread=4
PercentAtMax=.5
DelayKillAtMax=7.0
CausesDelayKill=yes
DelayKillFrames=5

[OldPsychGasCreate]
Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%
InfDeath=1
Particle=PsychCloudSys
CellSpread=1
PercentAtMax=1

[Open]
Rate=.016

[Organic]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,100%
InfDeath=0

[OutpostMachineGun]
ROF=60
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=4
Speed=100
Damage=20
Report=TechOutpostAttack
Warhead=SA
Projectile=InvisibleLow

[OverlayTypes]
1=GASAND
2=CYCL
3=GAWALL
4=BARB
5=WOOD
6=DUMMY
7=DUMMY2
8=DUMMY3
9=DUMMY4
10=DUMMY5
11=DUMMY6
12=DUMMY7
13=DUMMY8
14=DUMMY9
15=DUMMY10
16=DUMMY11
17=DUMMY12
18=V16
19=V17
20=V18
21=DUMMY13
22=DUMMY14
23=FENC
24=DUMMY15
25=BRIDGE1
26=BRIDGE2
27=NAWALL
28=GEM01
29=GEM02
30=GEM03
31=GEM04
32=GEM05
33=GEM06
34=GEM07
35=GEM08
36=GEM09
37=GEM10
38=GEM11
39=GEM12
42=TRACKS01
43=TRACKS02
44=TRACKS03
45=TRACKS04
46=TRACKS05
47=TRACKS06
48=TRACKS07
49=TRACKS08
50=TRACKS09
51=TRACKS10
52=TRACKS11
53=TRACKS12
54=TRACKS13
55=TRACKS14
56=TRACKS15
57=TRACKS16
58=TRACKTUNNEL01
59=TRACKTUNNEL02
60=TRACKTUNNEL03
61=TRACKTUNNEL04
62=RAILBRDG1
63=RAILBRDG2
64=CRAT01
65=CRAT02
66=CRAT03
67=CRAT04
68=CRAT0A
69=CRAT0B
70=CRAT0C
71=DRUM01
72=DRUM02
73=PALET01
74=PALET02
75=PALET03
76=PALET04
77=LOBRDG01
78=LOBRDG02
79=LOBRDG03
80=LOBRDG04
81=LOBRDG05
82=LOBRDG06
83=LOBRDG07
84=LOBRDG08
85=LOBRDG09
86=LOBRDG10
87=LOBRDG11
88=LOBRDG12
89=LOBRDG13
90=LOBRDG14
91=LOBRDG15
92=LOBRDG16
93=LOBRDG17
94=LOBRDG18
95=LOBRDG19
96=LOBRDG20
97=LOBRDG21
98=LOBRDG22
99=LOBRDG23
100=LOBRDG24
101=LOBRDG25
102=LOBRDG26
103=LOBRDG27
104=LOBRDG28
105=TIB01
106=TIB02
107=TIB03
108=TIB04
109=TIB05
110=TIB06
111=TIB07
112=TIB08
113=TIB09
114=TIB10
115=TIB11
116=TIB12
117=TIB13
118=TIB14
119=TIB15
120=TIB16
121=TIB17
122=TIB18
123=TIB19
124=TIB20
125=LOBRDGE1
126=LOBRDGE2
127=LOBRDGE3
128=LOBRDGE4
129=DUMMYOLD
130=TIB2_01
131=TIB2_02
132=TIB2_03
133=TIB2_04
134=TIB2_05
135=TIB2_06
136=TIB2_07
137=TIB2_08
138=TIB2_09
139=TIB2_10
140=TIB2_11
141=TIB2_12
142=TIB2_13
143=TIB2_14
144=TIB2_15
145=TIB2_16
146=TIB2_17
147=TIB2_18
148=TIB2_19
149=TIB2_20
150=TIB3_01
151=TIB3_02
152=TIB3_03
153=TIB3_04
154=TIB3_05
155=TIB3_06
156=TIB3_07
157=TIB3_08
158=TIB3_09
159=TIB3_10
160=TIB3_11
161=TIB3_12
162=TIB3_13
163=TIB3_14
164=TIB3_15
165=TIB3_16
166=TIB3_17
167=TIB3_18
168=TIB3_19
169=TIB3_20
170=USELESS
171=SROCK01
172=SROCK02
173=SROCK03
174=SROCK04
175=SROCK05
176=TROCK01
177=TROCK02
178=TROCK03
179=TROCK04
180=TROCK05
181=VEINHOLEDUMMY
182=CRATE
184=FENCE01
185=FENCE02
186=FENCE03
187=FENCE04
188=FENCE05
189=FENCE06
190=FENCE07
191=FENCE08
192=FENCE09
193=FENCE10
194=FENCE11
195=FENCE12
196=FENCE13
197=FENCE14
198=FENCE15
199=FENCE16
200=FENCE17
201=FENCE18
202=FENCE19
203=FENCE20
204=FENCE21
205=FENCE22
206=GAWRONG
207=CAFNCB
208=CAFNCW
209=LOBRDB01
210=LOBRDB02
211=LOBRDB03
212=LOBRDB04
213=LOBRDB05
214=LOBRDB06
215=LOBRDB07
216=LOBRDB08
217=LOBRDB09
218=LOBRDB10
219=LOBRDB11
220=LOBRDB12
221=LOBRDB13
222=LOBRDB14
223=LOBRDB15
224=LOBRDB16
225=LOBRDB17
226=LOBRDB18
227=LOBRDB19
228=LOBRDB20
229=LOBRDB21
230=LOBRDB22
231=LOBRDB23
232=LOBRDB24
233=LOBRDB25
234=LOBRDB26
235=LOBRDB27
236=LOBRDB28
237=LOBRDGB1
238=LOBRDGB2
239=LOBRDGB3
240=LOBRDGB4
241=BRIDGEB1
242=BRIDGEB2
243=RUBBLE_OVERLAY
244=CAKRMW
245=CAFNCP
246=WCRATE
247=GAFWLL
248=LUNRK1
249=LUNRK2
250=LUNRK3
251=LUNRK4
252=LUNRK5
253=LUNRK6

[PALET01]
Land=Rock
Name=Palette
RadarColor=92,92,92
LegalTarget=true

[PALET02]
Land=Rock
Name=Palette
RadarColor=92,92,92
LegalTarget=true

[PALET03]
Land=Rock
Name=Palette
RadarColor=92,92,92
LegalTarget=true

[PALET04]
Land=Rock
Name=Palette
RadarColor=92,92,92
LegalTarget=true

[PCV]
ROT=5
Cost=3000
Name=Yuri Construction Vehicle
Size=6
Armor=heavy
Cameo=YPCVICON
Owner=YuriCountry
Sight=8
Speed=4
Voxel=yes
Crewed=yes
Points=60
UIName=Name:YMCV
Weight=3.5
Crusher=yes
Soylent=3000
Category=Support
DieSound=GenVehicleDie
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
MoveSound=MCVMoveStart
Remapable=yes
TechLevel=10
Trainable=no
VoiceMove=MCVYuriMove
Bunkerable=no
CrushSound=TankCrush
CrateGoodie=yes
DeploySound=PlaceBuilding
DeploysInto=YACNST
ThreatPosed=0
VoiceAttack=MCVYuriMove
VoiceSelect=MCVYuriSelect
MovementZone=Normal
Prerequisite=YAWEAP,YAGRND
ZFudgeColumn=12
ZFudgeTunnel=15
VoiceFeedback=
OmniCrushResistant=yes
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys

[PDPLANE]
ROT=2
Ammo=100
Name=Cargo Plane
Armor=light
Cameo=OBMBICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Speed=15
Voxel=yes
Crewed=yes
Points=30
UIName=Name:PDPLANE
Primary=ParaDropWeapon
Spawned=yes
Category=AirLift
DieSound=
Landable=no
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=PDPlaneMoveLoop
TechLevel=-1
PitchAngle=0
Selectable=no
ThreatPosed=0
CanRetaliate=no
MoveToShroud=yes
MovementZone=Fly
CrashingSound=PDPlaneDie
PrimaryFireFLH=0,32,0
RadarInvisible=no
ImpactLandSound=GenAircraftCrash
CanPassiveAquire=no
ImmuneToPsionics=yes
LeadershipRating=10
DisableVoxelCache=yes
DisableShadowCache=yes
DamageParticleSystems=SparkSys,SmallGreySSys

[PEBBLE]
Name=TiberiumShard
Image=MTRB
Damage=20
MaxZVel=45.0
MinZVel=40.0
Warhead=TankOGas
Duration=150
MaxXYVel=18.0
Elasticity=0.0
ExpireAnim=TWLT036
IsTiberium=true
DamageRadius=100
MaxAngularVelocity=24.0
MinAngularVelocity=12.0

[PENTGEN]
Pip=white
Cost=10
Name=General Pentagon
Size=1
Armor=none
Cameo=SHKICON
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:CIV1
IFVMode=0
Primary=Pistola
Soylent=200
AltCameo=SHKUICO
Category=Soldier
DieSound=GIDie
Sequence=GenSequence
Strength=50
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
VoiceMove=GIMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=GIAttackCommand
VoiceSelect=GISelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
VoiceFeedback=GIFear
PrimaryFireFLH=100,-25,135
SecondaryFireFLH=100,-25,135
VoiceSpecialAttack=GIMove
AllowedToStartInMultiplayer=no

[PICK]
ROT=5
Cost=0
Name=Pickup Truck
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Crewed=no
Points=20
Turret=no
UIName=Name:PICK
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[PIECE]
Name=Scrap Metal Debris
Damage=5
MaxZVel=28.0
MinZVel=24.0
Warhead=TankOGas
Duration=75
MaxXYVel=15.0
Elasticity=0
ExpireAnim=TWLT036
DamageRadius=100
MaxAngularVelocity=9.0
MinAngularVelocity=5.0

[PJABWH]
Verses=100%,100%,100%,50%,25%,25%,25%,40%,15%,100%,100%
Bullets=yes
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=80%

[POLARB]
Pip=yellow
Cost=10
Name=Animal Polar Bear
Size=2
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=no
FireUp=5
Points=1
UIName=NAME:POLARBEAR
IFVMode=12
Natural=yes
Nominal=yes
Primary=BearBite
Soylent=200
Category=Soldier
DieSound=BearDie
NotHuman=yes
Sequence=AnimalSequence
Strength=200
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=no
Secondary=VirtualScanner
TechLevel=-1
Trainable=no
VoiceMove=BearMove
ThreatPosed=2
VoiceAttack=BearAttackCommand
VoiceSelect=BearSelect
MovementZone=Infantry
PhysicalSize=1
Insignificant=no
VoiceFeedback=BearFear
VoiceSpecialAttack=BearMove
AllowedToStartInMultiplayer=no

[POLE01]
Name=utility pole 1
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[POLE02]
Name=utility pole 2
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[PRES]
Pip=yellow
Cost=10
Name=President
Size=1
Armor=none
Cameo=SHKICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:PRES
IFVMode=12
Nominal=yes
Soylent=2000
AltCameo=SHKUICO
Category=Civilian
Civilian=yes
DieSound=CivFatDie
Sequence=CivSequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
VoiceMove=
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=0
VoiceAttack=
VoiceSelect=
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=
PrimaryFireFLH=100,-25,135
SecondaryFireFLH=100,-25,135
VoiceSpecialAttack=
AllowedToStartInMultiplayer=no

[PROPA]
ROT=5
Cost=0
Name=Propaganda Truck
Size=3
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:PROPA
Crusher=no
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=
CrushSound=TankCrush
DeployTime=.022
Passengers=5
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=
AmbientSound=PropagandaTruck
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[PTROOP]
C4=yes
Pip=red
Cost=1000
Name=Psi-Corp Trooper
Armor=none
Cameo=PSICICON
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=5
Crawls=yes
FireUp=6
Points=50
UIName=Name:PCOMMANDO
IFVMode=4
Primary=MindControl
Soylent=500
AltCameo=PSICUICO
Category=Soldier
DieSound=YuriDie
Sequence=PsiTroopSequence
Strength=100
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=9
VoiceMove=YuriMove
CrushSound=InfantrySquish
ThreatPosed=25
VoiceAttack=YuriAttackCommand
VoiceSelect=YuriSelect
ElitePrimary=MindControlE
MovementZone=Infantry
PhysicalSize=1
Prerequisite=BARRACKS
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=
DetectDisguise=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=15,0,140
ImmuneToPsionics=yes
LeadershipRating=8
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
SpecialThreatValue=1
VoiceSpecialAttack=YuriMove
IsSelectableCombatant=yes
RequiresStolenThirdTech=yes
AllowedToStartInMultiplayer=no

[PTRUCK]
ROT=5
Cost=0
Name=Pickup Truck
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:PICK
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[PURPLAMP]
Name=Purple Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
AlphaImage=NONE
ThreatPosed=0
LightRedTint=2.0
Insignificant=yes
LightBlueTint=2.0
LightGreenTint=0.01
LightIntensity=0.01
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[Para]
ROF=15
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=5
Speed=100
Damage=25
Report=GIAttackDeployed
Warhead=SSA
Projectile=InvisibleLow
OccupantAnim=UCFLASH

[ParaDropSpecial]
Name=Paratrooper Drop
Type=ParaDrop
Action=ParaDrop
UIName=Name:Para
IsPowered=false
ShowTimer=no
RechargeTime=4
SidebarImage=PARAICON
SuspendVoice=
ChargingVoice=
RechargeVoice=
ImpatientVoice=
DisableableFromShell=no

[ParaDropWeapon]
ROF=130
Burst=1
Range=4
Speed=30
Damage=60
Warhead=MaverickHE
Projectile=AAHeatSeeker2

[ParaE]
ROF=15
Range=6
Speed=100
Damage=25
Report=GIAttackDeployed
Warhead=SSA
Projectile=InvisibleLow

[Parasite]
Rocker=yes
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
InfDeath=1
Parasite=yes

[ParasiteDog]
Rocker=yes
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=1
Parasite=yes

[ParasitePlus]
Rocker=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Culling=yes
InfDeath=1
Parasite=yes
Paralyzes=32767

[ParticleSystems]
1=GasCloudSys
2=FireStreamSys
3=BigGreySmokeSys
4=SmallGreySSys
5=DebrisSmokeSys
6=SparkSys
7=FirestormSparkSys
8=TestSmokeSys
9=SmallRailgunSys
10=LargeRailgunSys
11=WeldingSys
12=LGSparkSys
13=PsychCloudSys

[Particles]
1=GasCloud1
2=GasCloud2
3=FireStream
4=Spark
5=FirestormSpark
6=LargeGreySmoke
7=SmallGreySmoke
8=TestSmoke
9=GasCloudD1
10=GasCloudD2
11=SmallRailgunPart
12=LargeRailgunPart
13=GasCloudM1
14=GasCloudM2
15=WeldingSpark
16=LargeSpark
17=VirusCloud1
18=VirusCloud2
19=VirusCloudD1
20=VirusCloudD2
21=PsychCloud
22=PsychCloudD

[Patrol]
Rate=.016

[Pistola]
ROF=20
Range=3
Speed=100
Damage=2
Report=CivAttack
Warhead=SA
Projectile=InvisibleLow

[PlasmaWH]
Wall=yes
Bright=yes
Sparky=no
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
AnimList=EXPLOMED,EXPLOLRG
InfDeath=5
Tiberium=yes
ProneDamage=350%

[Powerups]
Gas=0,<none>,yes,100
Pod=0,<none>,no
ICBM=0,CHEMISLE,yes
Unit=20,<none>,no
Armor=10,ARMOR,yes,1.5
Cloak=0,CLOAK,yes
Money=20,MONEY,yes,2000
Speed=10,SPEED,yes,1.2
Squad=0,<none>,no
Napalm=0,<none>,no,600
Reveal=10,REVEAL,yes
Veteran=20,VETERAN,yes,1
Darkness=0,SHROUDX,yes
HealBase=10,HEALALL,yes
IonStorm=0,<none>,yes
Tiberium=0,<none>,no
Explosion=0,<none>,yes,500
Firepower=10,FIREPOWR,yes,2.0
Invulnerability=0,ARMOR,yes,1.0

[PrismShot]
ROF=45
Range=8
Speed=100
Damage=120
Report=PrismTowerAttack
IsLaser=true
Warhead=PrismWarhead
Projectile=InvisibleHigh
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[PrismSupport]
ROF=45
Range=8
Speed=100
Damage=200
IsLaser=true
Warhead=DummyWarhead
Projectile=InvisibleHigh
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[PrismWarhead]
Wall=yes
Verses=200%,100%,100%,100%,100%,100%,50%,50%,50%,200%,100%
InfDeath=5

[Proton]
ROF=3
Range=5
Speed=30
Damage=30
Report=scrin5b
Warhead=HE
Projectile=ProtonTorpedo

[ProtonBlast]
ROT=1
Image=TORPEDO
Ranged=yes
Shadow=no
Proximity=yes
IgnoresFirestorm=yes

[ProtonTorpedo]
Arm=2
ROT=1
Image=TORPEDO
Ranged=yes
Shadow=no
Proximity=yes
IgnoresFirestorm=yes

[PsiPulse]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=6
CellSpread=3
PercentAtMax=.85
PsychicDamage=yes

[PsiWave]
ROF=50
Anim=RING1
Range=1
Speed=1
Damage=250
Report=YuriDeploy
Warhead=PsiPulse
AreaFire=yes
FireOnce=yes
Projectile=Psychic

[PsychCloud]
Image=TXGASR
MaxDC=20
MaxEC=50
Damage=600
Warhead=PsychGas
EndStateAI=20
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=PsychCloudD
StateAIAdvance=4

[PsychCloudD]
Image=TXGASR
MaxDC=60
MaxEC=50
Damage=10
Warhead=PsychGas
EndStateAI=20
StartFrame=0
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[PsychCloudSys]
HoldsWhat=PsychCloud
BehavesLike=Gas

[PsychGas]
Verses=100%,100%,100%,50%,50%,50%,25%,25%,25%,100%,100%
InfDeath=1
Particle=GasCloudSys
CellSpread=1
ProneDamage=300%
Psychedelic=yes
PercentAtMax=1

[PsychGasCreate]
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100%
AnimList=CDGAS
InfDeath=1
CellSpread=3
Psychedelic=yes
PercentAtMax=1

[Psychic]
Image=none
Inviso=yes

[PsychicControl]
Image=none
Inviso=yes

[PsychicDominatorSpecial]
Name=Lightning Storm
Type=PsychicDominator
Range=1.4
Action=PsychicDominator
UIName=Name:YAPPET
IsPowered=true
ShowTimer=yes
RechargeTime=10
SidebarImage=PDOMICON
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I156
ImpatientVoice=
LineMultiplier=3
DisableableFromShell=yes

[PsychicJab]
ROF=15
Range=4.5
Speed=100
Damage=25
Report=InitiateAttack
Warhead=SAFlame
Projectile=InvisibleLow
OccupantAnim=UCINIT
OpenToppedAnim=GUNFIRE

[PsychicJabE]
ROF=15
Range=6
Speed=100
Damage=30
Report=InitiateAttack
Warhead=SAFlame
Projectile=InvisibleLow
OccupantAnim=UCINIT
OpenToppedAnim=GUNFIRE

[PsychicRevealSpecial]
Name=Psychic Reveal
Type=PsychicReveal
Action=PsychicReveal
UIName=Name:PsyReveal
IsPowered=false
ShowTimer=no
RechargeTime=4
SidebarImage=PSYRICON
SuspendVoice=
ChargingVoice=
RechargeVoice=
ImpatientVoice=
DisableableFromShell=no
FlashSidebarTabFrames=120

[PulsPr]
Image=PULSBALL

[Punch]
ROF=60
Range=1.4
Speed=100
Damage=100
Report=BruteSmashAttack
Warhead=Battering
Projectile=InvisibleLow
FireInTransport=no

[PunchE]
ROF=60
Range=1.4
Speed=100
Damage=100
Report=BruteSmashAttack
Warhead=Battering
Projectile=InvisibleLow
FireInTransport=no

[QMove]
Rate=.016

[QuadCannon]
ROF=40
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=6
Speed=100
Damage=35
Report=FlakTrackAttackGround
Warhead=SA
Projectile=QuadShell

[QuadShell]
AA=yes
AG=yes
Image=none
Inviso=yes
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[RAILBRDG1]
Name=Railroad Bridge 1
Image=RAILBRDG
Overrides=yes
RadarColor=92,92,92
LegalTarget=true
NoUseTileLandType=false

[RAILBRDG2]
Name=Railroad Bridge 2
Image=RAILBRDG
Overrides=yes
RadarColor=92,92,92
LegalTarget=true
NoUseTileLandType=false

[REDLAMP]
Name=Red Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
AlphaImage=NONE
ThreatPosed=0
LightRedTint=1.5
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.01
LightIntensity=0.01
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[RHINAPE]
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,65%,45%,60%,60%,100%
AnimList=VTEXPLOD
InfDeath=3
CellSpread=.3
ProneDamage=50%
Conventional=yes
PercentAtMax=.5

[RMNV]
Pip=yellow
Cost=10
Name=Romanov
Size=1
Armor=none
Cameo=SHKICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:RMNV
Nominal=yes
Soylent=100
AltCameo=SHKUICO
Category=Civilian
Civilian=yes
DieSound=RomanovDie
Sequence=SpySequence
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
Trainable=no
VoiceMove=RomanovMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=0
VoiceAttack=RomanovAttackCommand
VoiceSelect=RomanovSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=RomanovFear
PrimaryFireFLH=100,-25,135
SecondaryFireFLH=100,-25,135
VoiceSpecialAttack=RomanovMove
PixelSelectionBracketDelta=-6
AllowedToStartInMultiplayer=no

[ROBO]
ROT=5
Cost=600
Name=Robot Tank
Size=3
Armor=heavy
Cameo=ROBOICON
Image=ROBO
Owner=British,French,Germans,Americans,Alliance
Sight=6
Speed=10
Voxel=yes
Points=25
Turret=yes
UIName=Name:Robotank
Crusher=yes
Primary=Robogun
Soylent=600
AltCameo=ROBOUICO
Category=AFV
DieSound=RobotTankDie
IsTilter=yes
Strength=180
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=RobotTankMoveStart
Remapable=yes
SpeedType=Hover
TechLevel=2
Trainable=no
VoiceMove=RobotTankMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=no
PoweredUnit=yes
ThreatPosed=15
VoiceAttack=RobotTankAttackCommand
VoiceSelect=RobotTankSelect
MovementZone=AmphibiousDestroyer
Prerequisite=GAWEAP,GAROBO
ActivateSound=RobotTankOnline
ImmuneToVeins=yes
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=150,0,100
DeactivateSound=RobotTankOffline
OpportunityFire=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
ImmuneToRadiation=yes
BuildTimeMultiplier=1.3
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
VoiceSelectDeactivated=RobotTankSelectDeactivated
AllowedToStartInMultiplayer=no

[RPG]
Wall=yes
Wood=yes
Rocker=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
InfDeath=3
ProneDamage=100%
Conventional=yes

[RPGTower]
ROF=80
Range=8
Speed=30
Damage=110
Report=GLNCH4
Warhead=RPG
Projectile=Lobbed2
MinimumRange=2

[RUBBLE_OVERLAY]
Name=SYSTEM OVERLAY !! DO NOT USE
Image=SROCK01
DrawFlat=true
IsRubble=yes
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[RadBeamWarhead]
Verses=100%,100%,100%,20%,15%,10%,0%,0%,0%,100%,100%
InfDeath=7
Radiation=yes

[RadBeamWeapon]
ROF=50
Range=6
Speed=100
Damage=125
Report=DesolatorAttack
Warhead=RadBeamWarhead
IsRadBeam=yes
Projectile=InvisibleLow

[RadBeamWeaponE]
ROF=50
Range=8
Speed=100
Damage=200
Report=DesolatorAttack
Warhead=RadBeamWarhead
IsRadBeam=yes
Projectile=InvisibleLow

[RadEruptionWarhead]
Verses=100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,100%
InfDeath=7
CellInset=3
Radiation=yes
CellSpread=10

[RadEruptionWeapon]
ROF=60
Range=4
Speed=1
Damage=1
Report=DesolatorDeploy
Warhead=RadEruptionWarhead
AreaFire=yes
FireOnce=no
RadLevel=500
Projectile=InvisibleLow
IsRadEruption=no

[RadSite]
Verses=100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
InfDeath=7
Radiation=yes

[Radiation]
RadColor=0,255,0
RadLevelMax=500
RadLevelDelay=90
RadLightDelay=90
RadTintFactor=1.0
RadLevelFactor=0.2
RadLightFactor=0.1
RadSiteWarhead=RadSite
RadApplicationDelay=16
RadDurationMultiple=1

[RaiderCannon]
ROF=55
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=4
Speed=100
Damage=40
Report=PillboxAttack
Warhead=SA
Projectile=InvisibleLow

[RailShot]
Rocker=no
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=2
ProneDamage=100%

[RailShot2]
Rocker=no
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=2
ProneDamage=100%

[Railroad]
Foot=90%
Float=0%
Hover=100%
Track=100%
Wheel=50%
Buildable=no
Amphibious=50%
FloatBeach=0%

[RedEye2]
ROF=55
Range=12
Speed=100
Damage=75
Report=PatriotAttack
Warhead=SAMWH
Projectile=AAHeatSeeker
TurboBoost=yes

[Repair]
Rate=.08

[RepairBullet]
ROF=80
Range=1.8
Speed=100
Damage=-50
Report=IFVRepair
Warhead=Mechanical
Projectile=Invisible
UseSparkParticles=yes
AttachedParticleSystem=WeldingSys

[Rescue]
Rate=.016

[Retreat]
Rate=.1
Retaliate=no
Recruitable=no

[Riparius]
Name=Tiberium Riparius
Color=NeonGreen
Image=1
Power=0
Value=25
Growth=2200
Spread=2200
GrowthPercentage=.06
SpreadPercentage=.06

[Road]
Foot=100%
Float=0%
Hover=75%
Track=100%
Wheel=100%
Buildable=yes
Amphibious=100%
FloatBeach=0%

[Robogun]
ROF=60
Anim=GUNFIRE
Range=5
Speed=60
Bright=yes
Damage=65
Report=RobotTankAttack
Warhead=AP
Projectile=Cannon

[Rock]
Foot=0%
Float=0%
Hover=0%
Track=0%
Wheel=0%
Buildable=no
Amphibious=0%
FloatBeach=0%

[Rough]
Foot=100%
Float=0%
Hover=50%
Track=100%
Wheel=100%
Buildable=yes
Amphibious=80%
FloatBeach=0%

[SA]
Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
Bullets=yes
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=70%

[SABOT]
ROF=70
Anim=GUNFIRE
Range=5
Speed=60
Bright=yes
Damage=150
Report=TankDestroyerAttack
Warhead=UltraAP
Projectile=Cannon

[SABOTE]
ROF=60
Anim=VTMUZZLE
Burst=2
Range=6.75
Speed=60
Bright=yes
Damage=175
Report=TankDestroyerAttack
Warhead=UltraAPE
Projectile=Cannon

[SAFlame]
Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
Bullets=yes
AnimList=INITFIRE
InfDeath=4
ProneDamage=70%

[SAMWH]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
InfDeath=3
CellSpread=.3
ProneDamage=100%
PercentAtMax=1

[SANoBuilding]
Verses=100%,80%,80%,50%,25%,25%,1%,1%,1%,80%,100%
Bullets=yes
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=70%

[SAPC]
ROT=5
Cost=900
Name=Armored Transport
Size=15
Armor=heavy
Image=TRS
Naval=yes
Owner=Russians,Confederation,Africans,Arabs
Sight=6
Speed=6
Points=25
Turret=no
UIName=Name:SAPC
Weight=1
Crusher=yes
Soylent=900
Category=Transport
DieSound=GenVehicleDie
IsTilter=yes
PipScale=Passengers
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=LandingCraftMoveStart
SizeLimit=6
SpeedType=Hover
TechLevel=2
Trainable=no
VoiceMove=HoverSovietMove
Bunkerable=no
CrushSound=TankCrush
DeployTime=.022
Passengers=12
StupidHunt=yes
CrateGoodie=no
ThreatPosed=10
VoiceAttack=HoverSovietMove
VoiceSelect=HoverSovietSelect
MoveToShroud=yes
MovementZone=Amphibious
Prerequisite=NAYARD
ZFudgeColumn=7
ZFudgeTunnel=13
VoiceFeedback=
SpecialThreatValue=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[SCHD]
ROT=5
Cost=1000
Name=ZZZ Deployed Soviet Siege Chopper
Size=15
Armor=light
Cameo=SCHPICON
Owner=Russians,Confederation,Africans,Arabs
Sight=7
Speed=12
Voxel=yes
Crewed=no
Points=15
Turret=yes
UIName=Name:SiegeChopper
JumpJet=yes
Primary=BlackHawkCannon
Category=AirPower
DieSound=
Strength=200
Crashable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MaxDebris=3
Remapable=yes
SizeLimit=2
SpeedType=Hover
TechLevel=-1
Trainable=yes
UseBuffer=yes
VoiceMove=SeigeChopperMove
Bunkerable=no
DeployFire=yes
PitchSpeed=1.1
HoverAttack=yes
ThreatPosed=0
VoiceAttack=SeigeChopperAttackLand
VoiceSelect=SeigeChopperSelect
DeployToLand=yes
ElitePrimary=BlackHawkCannonE
JumpJetAccel=12
JumpjetClimb=10
JumpjetCrash=40
JumpjetSpeed=30
MovementZone=Fly
Prerequisite=NAWEAP
CrashingSound=BlackOpsDie
JumpjetHeight=500
VoiceCrashing=BlackOpsVoiceDie
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetWobbles=.01
PrimaryFireFLH=200,0,250
UnloadingClass=SCHP
ImpactLandSound=GenAircraftCrash
JumpJetTurnRate=6
CanPassiveAquire=no
IsSimpleDeployer=yes
JumpjetDeviation=1
SecondaryFireFLH=200,0,250
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
PreventAttackMove=yes
ConsideredAircraft=yes
SpecialThreatValue=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[SCHOPWH]
Wall=yes
Wood=yes
Bright=yes
Deform=15%
Rocker=yes
Verses=100%,80%,60%,80%,50%,50%,100%,100%,60%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
InfDeath=2
Tiberium=yes
CellSpread=1
ProneDamage=50%
Conventional=yes
PercentAtMax=.25
DeformThreshhold=120

[SCHP]
ROT=5
Cost=1400
Name=Soviet Siege Chopper
Size=15
Armor=light
Cameo=SCHPICON
Owner=Russians,Confederation,Africans,Arabs
Sight=7
Speed=12
Voxel=yes
Crewed=no
Points=15
Turret=yes
UIName=Name:SiegeChopper
JumpJet=yes
Primary=BlackHawkCannon
Soylent=1400
AltCameo=SCHPUICO
Category=AirPower
DieSound=
Strength=300
Crashable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MaxDebris=3
MoveSound=SeigeChopperMoveLoop
Remapable=yes
Secondary=160mm
SizeLimit=2
SpeedType=Hover
TechLevel=7
Trainable=yes
UseBuffer=yes
VoiceMove=SeigeChopperMove
Bunkerable=no
DeployFire=yes
PitchSpeed=1.1
HoverAttack=yes
ShadowIndex=2
ThreatPosed=0
VoiceAttack=SeigeChopperAttackAir
VoiceSelect=SeigeChopperSelect
DeployToLand=yes
ElitePrimary=BlackHawkCannonE
JumpJetAccel=12
JumpjetClimb=10
JumpjetCrash=40
JumpjetSpeed=30
MovementZone=Fly
Prerequisite=NAWEAP,TECH
CrashingSound=SeigeChopperDie
DeployingAnim=SCHPDEPL
JumpjetHeight=500
VoiceCrashing=SeigeChopperVoiceDie
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=160mmE
JumpjetWobbles=.01
PrimaryFireFLH=0,0,50
UnloadingClass=SCHD
ImpactLandSound=GenAircraftCrash
JumpJetTurnRate=6
IsSimpleDeployer=yes
JumpjetDeviation=1
SecondaryFireFLH=200,0,250
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
PreventAttackMove=yes
ConsideredAircraft=yes
SpecialThreatValue=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[SENGINEER]
Pip=Blue
Cost=500
Name=Soviet Engineer
Size=1
Armor=none
Image=ENGINEER
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=4
Speed=4
Points=5
UIName=Name:ENGINEER
IFVMode=1
Primary=DefuseKit
Soylent=250
Category=Soldier
DieSound=EngSovDie
Engineer=yes
Strength=75
BombSight=4
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=VirtualScanner
TechLevel=1
Trainable=no
VoiceMove=EngSovMove
CrushSound=InfantrySquish
GuardRange=9
VoiceEnter=EngSovMove
ThreatPosed=0
VoiceAttack=EngSovMove
VoiceSelect=EngSovSelect
MovementZone=Infantry
PhysicalSize=1
Prerequisite=Barracks
VoiceCapture=EngSovAttackCommand
ImmuneToVeins=yes
VoiceFeedback=EngSovFear
ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry
LeadershipRating=3
PreventAttackMove=yes
SpecialThreatValue=1
VoiceSpecialAttack=EngSovAttackCommand
IsSelectableCombatant=no
AllowedToStartInMultiplayer=no

[SHAD]
ROT=5
Cost=1000
Name=BlackHawk Transport
Size=15
Armor=light
Cameo=SHADICON
Owner=British,French,Germans,Americans,Alliance
Sight=7
Speed=14
Voxel=yes
Crewed=yes
Points=15
UIName=Name:SHAD
JumpJet=yes
Primary=BlackHawkCannon
AltCameo=SHADUICO
Category=AirPower
DieSound=
Landable=yes
PipScale=Passengers
Strength=175
Crashable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MaxDebris=3
MoveSound=BlackOpsMoveLoop
Remapable=yes
SizeLimit=2
SpeedType=Hover
TechLevel=7
Trainable=yes
UseBuffer=yes
VoiceMove=BlackOpsMove
Bunkerable=no
Passengers=5
PitchSpeed=1.1
HoverAttack=yes
ShadowIndex=2
ThreatPosed=0
VoiceAttack=BlackOpsAttackCommand
VoiceSelect=BlackOpsSelect
ElitePrimary=BlackHawkCannonE
JumpJetAccel=12
JumpjetClimb=10
JumpjetCrash=40
JumpjetSpeed=30
MovementZone=Fly
Prerequisite=GAWEAP
TurretOffset=50
CrashingSound=BlackOpsDie
JumpjetHeight=500
VoiceCrashing=BlackOpsVoiceDie
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetWobbles=.01
PrimaryFireFLH=175,0,10
RadarInvisible=yes
ImpactLandSound=GenAircraftCrash
JumpJetTurnRate=6
CanPassiveAquire=no
JumpjetDeviation=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DisableVoxelCache=yes
PreventAttackMove=yes
ConsideredAircraft=yes
DisableShadowCache=yes
SpecialThreatValue=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[SHK]
Pip=white
Cost=500
Name=Shock Trooper
Size=1
Armor=Plate
Cameo=SHKICON
Owner=Russians,Confederation,Africans,Arabs
Sight=6
Speed=4
Crawls=yes
FireUp=2
Points=5
UIName=Name:SHK
IFVMode=6
Primary=ElectricBolt
Soylent=250
AltCameo=SHKUICO
Category=Soldier
DieSound=TeslaTroopDie
Sequence=ConSequence
Strength=130
Assaulter=no
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=AssaultBolt
TechLevel=5
VoiceMove=TeslaTroopMove
CrushSound=InfantrySquish
ThreatPosed=20
VoiceAttack=TeslaTroopAttackCommand
VoiceSelect=TeslaTroopSelect
ElitePrimary=ElectricBoltE
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND
ImmuneToVeins=yes
VoiceFeedback=TeslaTroopFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=100,-25,135
SecondaryFireFLH=100,-25,135
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
VoiceSpecialAttack=TeslaTroopMove
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[SHOVEL]
ROF=30
Range=1.5
Speed=100
Damage=30
Report=
Warhead=SA
Projectile=InvisibleLow
CellRangefinding=yes

[SIGN01]
Name=street sign 1
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[SIGN02]
Name=street sign 2
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[SIGN03]
Name=street sign 3
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[SIGN04]
Name=street sign 4
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[SIGN05]
Name=street sign 5
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[SIGN06]
Name=street sign 6
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[SLAV]
Pip=white
Cost=10
Name=Yuri Slave Worker
Size=1
Armor=none
Cameo=E2ICON
Owner=YuriCountry
Sight=5
Speed=3
Crawls=no
FireUp=6
Points=5
Slaved=yes
UIName=Name:SLAV
IFVMode=0
Primary=SHOVEL
Soylent=0
Storage=4
AltCameo=E2UICO
Category=Soldier
DieSound=SlaveWorkerDie
PipScale=Tiberium
Sequence=SlaveSequence
Strength=125
DontScore=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
VoiceMove=SlaveFreedMove
CrushSound=InfantrySquish
HarvestRate=150
ThreatPosed=2
VoiceAttack=SlaveFreedAttackCommand
VoiceSelect=SlaveFreedSelect
ElitePrimary=SHOVEL
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
VoiceFeedback=SlaveWorkerFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=60,0,100
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
VoiceSpecialAttack=SlaveWorkerHarvest
VoiceSelectEnslaved=SlaveWorkerSelect
IsSelectableCombatant=no
AllowedToStartInMultiplayer=no

[SMCV]
ROT=5
Cost=3000
Name=Soviet Construction Vehicle
Size=6
Armor=heavy
Cameo=SMCVICON
Owner=Russians,Confederation,Africans,Arabs
Sight=6
Speed=4
Voxel=yes
Crewed=yes
Points=60
UIName=Name:SMCV
Weight=3.5
Crusher=yes
Soylent=3000
Category=Support
DieSound=GenVehicleDie
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
MoveSound=MCVMoveStart
Remapable=yes
TechLevel=10
Trainable=no
VoiceMove=MCVSovietMove
Bunkerable=no
CrushSound=TankCrush
CrateGoodie=yes
DeploySound=PlaceBuilding
DeploysInto=NACNST
ThreatPosed=0
VoiceAttack=MCVSovietMove
VoiceSelect=MCVSovietSelect
MovementZone=Normal
Prerequisite=NAWEAP,NADEPT
ZFudgeColumn=12
ZFudgeTunnel=15
VoiceFeedback=
OmniCrushResistant=yes
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys

[SMIN]
ROT=5
Cost=1500
Name=Slave Miner
Size=3
Armor=medium
Cameo=SMINICON
Owner=YuriCountry
Sight=4
Speed=3
Voxel=yes
Crewed=no
Points=55
Turret=yes
UIName=Name:SMIN
Weight=3.5
Crusher=yes
Nominal=yes
Primary=20mmRapid
Soylent=1500
Storage=20
AltCameo=SMINUICO
Category=Support
DieSound=GenVehicleDie
Enslaves=SLAV
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
MoveSound=SlaveMinerMoveStart
Remapable=yes
TechLevel=1
ToProtect=yes
Trainable=yes
VoiceMove=SlaveMinerMove
Bunkerable=no
CrushSound=TankCrush
StupidHunt=yes
Unsellable=yes
Accelerates=false
CrateGoodie=yes
DebrisTypes=TIRE
DeploySound=SlaveMinerDeploy
DeploysInto=YAREFN
SelfHealing=yes
ThreatPosed=0
VoiceAttack=SlaveMinerAttackCommand
VoiceDeploy=SlaveMinerDeployVoice
VoiceSelect=SlaveMinerSelect
DeployFacing=0
ElitePrimary=20mmRapidE
MovementZone=Crusher
Parasiteable=no
Prerequisite=YAWEAP
SlavesNumber=5
TurretOffset=70
VoiceHarvest=SlaveMinerHarvest
ZFudgeBridge=7
ZFudgeColumn=9
ZFudgeTunnel=14
ImmuneToVeins=yes
DebrisMaximums=4
PrimaryFireFLH=120,0,185
SlaveRegenRate=500
OpportunityFire=yes
SlaveReloadRate=25
ImmuneToPsionics=yes
ResourceGatherer=yes
ImmuneToRadiation=yes
OmniCrushResistant=yes
ResourceDestination=yes
DeaccelerationFactor=.2
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatAvoidanceCoefficient=.65
AllowedToStartInMultiplayer=no

[SMON]
ROT=5
Cost=1400
Dock=NAREFN,GAREFN
Name=ZZZ Useless
Armor=medium
Image=CMON
Owner=YuriCountry
Sight=4
Speed=4
Crewed=no
Points=20
UIName=Name:CMON
Weight=3.5
Crusher=yes
Nominal=yes
Category=Support
DieSound=GenVehicleDie
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Harvester=yes
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
TechLevel=-1
ToProtect=yes
Trainable=no
VoiceMove=ChronoMinerMove
Unsellable=yes
DebrisTypes=TIRE
SelfHealing=yes
ThreatPosed=0
VoiceAttack=ChronoMinerMove
VoiceSelect=GenAllVehicleSelect
MovementZone=Crusher
ChronoInSound=ChronoMinerTeleport
VoiceFeedback=
ChronoOutSound=ChronoMinerTeleport
DebrisMaximums=4
ImmuneToRadiation=yes
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatAvoidanceCoefficient=1
AllowedToStartInMultiplayer=no

[SNIPE]
Pip=red
Cost=600
Name=Sniper
Size=1
Armor=none
Cameo=SNIPICON
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=4
Crawls=yes
FireUp=5
Points=10
UIName=Name:SNIPE
IFVMode=5
Primary=AWP
Soylent=300
AltCameo=SNIPUICO
Bombable=yes
Category=Soldier
DieSound=SniperDie
Sequence=ConSequence
Strength=125
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=1
VoiceMove=SniperMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=10
VoiceAttack=SniperAttackCommand
VoiceSelect=SniperSelect
ElitePrimary=AWPE
MovementZone=Infantry
PhysicalSize=1
Prerequisite=GAPILE,RADAR
ImmuneToVeins=yes
VoiceFeedback=SniperFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=80,0,85
RequiredHouses=British
ImmuneToPsionics=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
PreventAttackMove=no
VoiceSpecialAttack=SniperMove
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[SNODAYLAMP]
Name=InvisibleSnowDayLamp
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.1
Insignificant=yes
LightBlueTint=0.00
LightGreenTint=0.1
LightIntensity=0.005
InvisibleInGame=yes
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[SNODUSLAMP]
Name=InvisibleSnowDuskLamp
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.25
Insignificant=yes
LightBlueTint=-0.2
LightGreenTint=0.35
LightIntensity=0.005
InvisibleInGame=yes
LightVisibility=3500
DamageParticleSystems=SparkSys,LGSparkSys

[SNOMORLAMP]
Name=InvisibleSnowMorningLamp
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.3
Insignificant=yes
LightBlueTint=-0.1
LightGreenTint=0.4
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3500
DamageParticleSystems=SparkSys,LGSparkSys

[SNONITLAMP]
Name=InvisibleSnowNightLamp
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.15
Insignificant=yes
LightBlueTint=0.05
LightGreenTint=0.25
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[SONICTURRET]
Name=Disruptor Turret
Damage=90
MaxZVel=38.0
MinZVel=30.0
Warhead=TankOGas
Duration=100
MaxXYVel=8.0
Elasticity=0.0
ExpireAnim=TWLT026
ShareSource=SONIC
DamageRadius=100
ShareTurretData=yes
MaxAngularVelocity=14.0
MinAngularVelocity=10.0

[SPKR01]
Name=Drive-In Speaker
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[SPY]
Pip=blue
Cost=1000
Name=Spy
Agent=yes
Armor=flak
Cameo=SPYICON
Owner=British,French,Germans,Americans,Alliance
Sight=9
Speed=4
Crawls=yes
FireUp=1
Points=5
UIName=Name:SPY
IFVMode=2
Primary=MakeupKit
Soylent=500
Category=Soldier
DieSound=SpyDie
Sequence=SpySequence
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=5
Trainable=no
VoiceMove=SpyMove
CrushSound=InfantrySquish
Infiltrate=yes
StupidHunt=yes
CanDisguise=yes
ThreatPosed=0
VoiceAttack=SpyAttackCommand
VoiceSelect=SpySelect
CanRetaliate=no
MovementZone=Infantry
PhysicalSize=1
Prerequisite=GAPILE,GATECH
PermaDisguise=yes
VoiceFeedback=SpyFear
CanPassiveAquire=no
LeadershipRating=3
PreventAttackMove=yes
SpecialThreatValue=1
VoiceSpecialAttack=SpySpecialAttack
AllowedToStartInMultiplayer=no

[SPYP]
ROT=2
Ammo=100
Name=Soviet Spy Plane
Armor=light
Cameo=SPYPICON
FlyBy=true
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Speed=15
Voxel=yes
Crewed=yes
Points=30
UIName=Name:SpyP
Primary=SpyCameraWeapon
Spawned=yes
Category=AirLift
DieSound=
Landable=no
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=SpyPlaneMoveLoop
TechLevel=-1
PitchAngle=0
Selectable=no
DeathWeapon=BlimpBomb
ShadowIndex=3
ThreatPosed=0
CanRetaliate=no
MoveToShroud=yes
MovementZone=Fly
CrashingSound=SpyPlaneDie
RadarInvisible=no
ImpactLandSound=GenAircraftCrash
CanPassiveAquire=no
ImmuneToPsionics=yes
LeadershipRating=10
DisableVoxelCache=yes
DisableShadowCache=yes
DamageParticleSystems=SparkSys,SmallGreySSys
DeathWeaponDamageModifier=.1

[SQD]
ROT=40
Cost=1000
Name=Giant Squid
Size=30
Armor=true
Cameo=SQDICON
Naval=yes
Owner=Russians,Confederation,Arabs,Africans
Sight=5
Speed=8
Voxel=no
UIName=Name:SQD
Weight=.5
Crusher=no
Organic=yes
Primary=SquidGrab
Sensors=yes
Category=AFV
DieSound=SquidDie
Strength=200
Cloakable=yes
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MoveSound=SquidMove
Remapable=yes
Secondary=SquidPunch
SpeedType=Float
TechLevel=9
VoiceMove=SquidAttackCommand
GuardRange=5
Underwater=yes
WalkFrames=20
CrateGoodie=no
SelfHealing=yes
ThreatPosed=25
VoiceAttack=SquidAttackCommand
VoiceSelect=SquidSelect
ElitePrimary=SquidGrabE
FiringFrames=16
MovementZone=Water
Prerequisite=NAYARD,NATECH
SensorsSight=8
ZFudgeColumn=8
ZFudgeTunnel=13
CloakingSpeed=5
VoiceFeedback=SquidFear
EliteAbilities=STRONGER,FIREPOWER,ROF
EliteSecondary=SquidPunchE
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
AccelerationFactor=0.01
MovementRestrictedTo=Water

[SQDJUMP]
AA=no
Arm=2
ROT=8
Image=none
Inviso=yes
Ranged=yes
Shadow=no
Proximity=yes
SubjectToWalls=yes
SubjectToCliffs=no
SubjectToElevation=no

[SREF]
ROT=5
Cost=1200
Name=Prism Tank
Size=3
Armor=light
Cameo=SREFICON
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=4
Voxel=yes
Points=50
Turret=yes
UIName=Name:SREF
Weight=3.5
Crusher=yes
Soylent=1200
Weapon1=Comet
AltCameo=SREFUICO
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=150
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=PrismTankMoveStart
Remapable=yes
TechLevel=8
VoiceMove=PrismTankMove
CrushSound=TankCrush
Weapon1FLH=48,0,184
Accelerates=false
CrateGoodie=yes
ThreatPosed=40
TurretCount=4
VoiceAttack=PrismTankAttackCommand
VoiceSelect=PrismTankSelect
WeaponCount=1
EliteWeapon1=SuperComet
MovementZone=Destroyer
Prerequisite=GAWEAP,GATECH
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
IsChargeTurret=true
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[SROCK01]
Land=Rock
Name=Sand Rock #1
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[SROCK02]
Land=Rock
Name=Sand Rock #2
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[SROCK03]
Land=Rock
Name=Sand Rock #3
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[SROCK04]
Land=Rock
Name=Sand Rock #4
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[SROCK05]
Land=Rock
Name=Sand Rock #5
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[SSA]
Verses=100%,100%,100%,60%,40%,40%,75%,50%,25%,100%,100%
Bullets=yes
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=80%

[SSAB]
Verses=100%,80%,80%,50%,25%,25%,75%,30%,20%,100%,100%
Bullets=yes
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=50%

[SSABFlame]
Verses=100%,80%,80%,50%,25%,25%,75%,30%,20%,100%,100%
Bullets=yes
AnimList=INITFIRE
InfDeath=4
ProneDamage=50%

[SSRV]
Pip=white
Cost=10
Name=Secret Service
Size=1
Armor=none
Cameo=SHKICON
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:SecretService
IFVMode=0
Primary=Pistola
Soylent=100
AltCameo=SHKUICO
Category=Soldier
DieSound=SSDie
Sequence=CivGunSequence
Strength=50
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
VoiceMove=SSMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=SSAttackCommand
VoiceSelect=SSSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
VoiceFeedback=
PrimaryFireFLH=100,-25,135
SecondaryFireFLH=100,-25,135
VoiceSpecialAttack=SSMove
AllowedToStartInMultiplayer=no

[STALGREN]
ROF=10
Range=6
Speed=100
Damage=10000
Report=SlyGrenadeLauncher
Warhead=NukeB
Projectile=Cannon
AssaultAnim=UCBLOOD

[STALGUN]
ROF=10
Range=6
Speed=100
Damage=125
Report=SlyAttack
Warhead=HollowPoint4
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[STANG]
ROT=5
Cost=0
Name=Sports Car
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:CAR
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[STLN]
Pip=yellow
Cost=10
Name=Sammy Stallion
Size=1
Armor=plate
Cameo=SHKICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=6
Crawls=yes
FireUp=2
Points=1
UIName=Name:STLN
IFVMode=4
Nominal=yes
Primary=STALGUN
Soylent=200
AltCameo=SHKUICO
Category=Civilian
Civilian=yes
DieSound=SlyDie
Sequence=HeroOneSequence
Strength=200
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=STALGREN
TechLevel=-1
Trainable=no
VoiceMove=SlyMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=0
VoiceAttack=SlyAttackCommand
VoiceSelect=SlySelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=SlyFear
PrimaryFireFLH=100,-25,135
SecondaryFireFLH=100,-25,135
VoiceSpecialAttack=SlyMove
AllowedToStartInMultiplayer=no

[SUB]
ROT=2
Cost=1000
Name=Typhoon Attack Sub
Size=20
Armor=heavy
Cameo=SubICON
Naval=yes
Owner=Russians,Confederation,Africans,Arabs
Sight=4
Speed=4
Voxel=yes
Crewed=no
Points=30
Turret=no
UIName=Name:SUB
Weight=4
Crusher=no
Primary=SubTorpedo
Sensors=yes
Soylent=1000
Category=AFV
DieSound=GenSmallWaterDie
Strength=600
Cloakable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=64
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MoveSound=SubMoveStart
Remapable=yes
SpeedType=Float
TechLevel=2
VoiceMove=TyphoonSubMove
Underwater=yes
Accelerates=true
CrateGoodie=no
ThreatPosed=20
VoiceAttack=TyphoonSubAttackCommand
VoiceSelect=TyphoonSubSelect
ElitePrimary=SubTorpedoE
MovementZone=Water
Prerequisite=NAYARD
SensorsSight=7
CloakingSpeed=1
LandTargeting=1
VoiceFeedback=SubFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=5
PrimaryFireFLH=150,0,0
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[SUVB]
ROT=5
Cost=0
Name=SUV Black
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:CAR
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[SUVW]
ROT=5
Cost=0
Name=SUV White
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:CAR
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[Sabotage]
Rate=.016
Recruitable=no

[Sapper]
ROF=100
Range=1.5
Damage=2500
Report=SealPlaceBomb
Warhead=Mechanical
Projectile=Invisible
SabotageCursor=yes
CellRangefinding=yes

[Selling]
Scatter=no
NoThreat=yes
Retaliate=no
Recruitable=no

[Shard]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=1

[Shock]
Wood=yes
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
AnimList=TSTIMPCT
InfDeath=5

[Sides]
GDI=British,French,Germans,Americans,Alliance
Nod=Russians,Africans,Confederation,Arabs
Mutant=Special
Civilian=Neutral
ThirdSide=YuriCountry

[Sleep]
Rate=1
Zombie=yes
Scatter=no
Retaliate=no
Recruitable=no

[SlimeAttack]
ROF=80
Range=1.3
Speed=25
Damage=100
Report=VICER1
Warhead=Slimer
Projectile=Invisible

[Slimer]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=0

[SmallCometP]
Image=none
Inviso=yes
SubjectToWalls=yes
SubjectToCliffs=yes
SubjectToElevation=yes

[SmallGreySSys]
Spawns=yes
Slowdown=.0025
HoldsWhat=SmallGreySmoke
BehavesLike=Smoke
ParticleCap=7
SpawnCutoff=13.0
SpawnFrames=10
SpawnRadius=5
SpawnTranslucencyCutoff=12.5

[SmallGreySmoke]
Deacc=.05
Image=SGRYSMK1
MaxEC=80
Velocity=9.0
EndStateAI=20
WindEffect=0
BehavesLike=Smoke
Translucency=50
StateAIAdvance=4
DeleteOnStateLimit=yes

[SmallRailgunPart]
MaxEC=70
Velocity=.4
ColorList=(200,200,200),(150,150,150)
ColorSpeed=.03
BehavesLike=Railgun

[SmallRailgunSys]
Laser=yes
HoldsWhat=SmallRailgunPart
LaserColor=255,128,0
BehavesLike=Railgun
SpiralRadius=6
ParticlesPerCoord=.1
SpiralDeltaPerCoord=.035
MovementPerturbationCoefficient=.3
PositionPerturbationCoefficient=20
VelocityPerturbationCoefficient=.6

[SmallTeslaP]
Image=none
Inviso=yes
SubjectToWalls=yes
SubjectToCliffs=yes
SubjectToElevation=yes

[Smash]
ROF=60
Range=1.1
Speed=100
Damage=100
Report=BruteSmashAttack
Warhead=Smashing
Projectile=InvisibleLow
FireInTransport=no

[SmashE]
ROF=60
Range=1.1
Speed=100
Damage=100
Report=BruteSmashAttack
Warhead=Smashing
Projectile=InvisibleLow
FireInTransport=no

[Smashing]
Wall=yes
Wood=yes
Rocker=yes
Verses=0%,0%,0%,100%,20%,100%,0%,0%,0%,0%,0%
InfDeath=10
MaxDebris=3
MinDebris=1

[SmudgeTypes]
1=CR1
2=CR2
3=CR3
4=CR4
5=CR5
6=CR6
7=BURN01
8=BURN02
9=BURN03
10=BURN04
11=BURN05
12=BURN06
13=BURN07
14=BURN08
15=BURN09
16=BURN10
17=BURN11
18=BURN12
19=BURN13
20=BURN14
21=BURN15
22=BURN16
23=BURNT01
24=BURNT02
25=BURNT03
26=BURNT04
27=BURNT05
28=BURNT06
29=BURNT07
30=BURNT08
31=BURNT09
32=BURNT10
33=BURNT11
34=BURNT12
35=CRATER01
36=CRATER02
37=CRATER03
38=CRATER04
39=CRATER05
40=CRATER06
41=CRATER07
42=CRATER08
43=CRATER09
44=CRATER10
45=CRATER11
46=CRATER12

[Snapshot]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100%
MakesDisguise=yes

[Sniper]
ROF=20
Range=8
Speed=100
Damage=150
Report=SILENCER
Warhead=HollowPoint
Projectile=InvisibleLow

[Sonic]
Level=yes

[SonicWarhead]
Wood=yes
Sonic=yes
Rocker=yes
Verses=100%,100%,100%,100%,80%,80%,100%,60%,60%,100%,100%
InfDeath=3
CellSpread=.1
ProneDamage=50%
PercentAtMax=1

[SonicZap]
ROF=120
Range=6
Speed=100
Damage=4
Report=DolphinAttack
IsSonic=Yes
Warhead=SonicWarhead
Projectile=Sonic
AmbientDamage=10
DecloakToFire=no

[SonicZapE]
ROF=80
Burst=2
Range=6
Speed=100
Damage=8
Report=DolphinAttack
IsSonic=Yes
Warhead=SonicWarhead
Projectile=Sonic
AmbientDamage=15
DecloakToFire=no

[Spark]
MaxEC=500
ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
XVelocity=10
YVelocity=10
ColorSpeed=.13
BehavesLike=Spark
MinZVelocity=40
ZVelocityRange=15

[SparkSys]
HoldsWhat=Spark
LightSize=15
BehavesLike=Spark
ParticleCap=6
SparkSpawnFrames=1
SpawnSparkPercentage=1

[SpecialWeapons]
NukeDown=NukeDown
NukeWarhead=Nuke
MutateWarhead=Mutate
EMPulseWarhead=EMPuls
NukeProjectile=NukeUp
EMPulseProjectile=PulsPr
MutateExplosionWarhead=MutateExplosion

[SpyCameraWeapon]
Burst=1
Range=20
Damage=6
Report=SpyPlaneSnapshot
Warhead=DummyWarhead
Projectile=InvisibleHigh

[SpyPlaneSpecial]
Name=SpyPlane Flyby
Type=SpyPlane
Action=SpyPlane
UIName=Name:SpyP
IsPowered=false
ShowTimer=no
RechargeTime=4
SidebarImage=SPYPICON
SuspendVoice=
ChargingVoice=
RechargeVoice=
ImpatientVoice=
DisableableFromShell=no
FlashSidebarTabFrames=120

[SquidGrab]
ROF=99
Anim=SQDG_N,SQDG_NE,SQDG_E,SQDG_SE,SQDG_S,SQDG_SW,SQDG_W,SQDG_NW
Range=1.5
Speed=30
Damage=15
Report=SquidAttack
Warhead=ParasitePlus
Projectile=SQDJUMP
LimboLaunch=yes
DecloakToFire=no
CellRangefinding=yes

[SquidGrabE]
ROF=99
Anim=SQDG_N,SQDG_NE,SQDG_E,SQDG_SE,SQDG_S,SQDG_SW,SQDG_W,SQDG_NW
Range=1.5
Speed=30
Damage=40
Report=SquidAttack
Warhead=ParasitePlus
Projectile=SQDJUMP
LimboLaunch=yes
DecloakToFire=no
CellRangefinding=yes

[SquidPunch]
ROF=32
Range=1.83
Speed=30
Damage=100
Report=SquidAttackNonShip
Warhead=HE
Projectile=InvisibleLow

[SquidPunchE]
ROF=32
Range=1.83
Speed=30
Damage=200
Report=SquidAttackNonShip
Warhead=HE
Projectile=InvisibleAll

[Sticky]
Rate=.016
Scatter=no
Paralyzed=yes
Recruitable=no

[SubTorpedo]
ROF=120
Range=7
Speed=25
Damage=100
Report=SubAttack
Warhead=APSplash
Projectile=Torpedo
DecloakToFire=no

[SubTorpedoE]
ROF=120
Burst=2
Range=7
Speed=18
Damage=100
Report=SubAttack
Warhead=APSplash
Projectile=Torpedo
DecloakToFire=no

[SuicideBomb]
ROF=1
Range=.5
Speed=0
Bright=yes
Damage=11000
Report=HUNTER2
Warhead=HE
Projectile=Invisible

[Super]
Sparky=no
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=2
Tiberium=yes
ProneDamage=100%
PenetratesBunker=yes

[SuperComet]
ROF=100
Range=10
Speed=10
Bright=yes
Damage=150
Report=PrismTankAttack
IsLaser=true
Warhead=CometWH
Projectile=SuperCometP
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[SuperCometFragment]
ROF=100
Range=5
Speed=10
Bright=yes
Damage=50
Report=
IsLaser=true
Warhead=CometWH
Projectile=SuperSmallCometP
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[SuperCometP]
Image=none
Inviso=yes
ShrapnelCount=5
ShrapnelWeapon=SuperCometFragment
SubjectToWalls=no
SubjectToCliffs=yes
SubjectToElevation=no

[SuperMindControl]
ROF=200
Anim=YURICNTL
Range=7
Speed=100
Damage=1
Warhead=ControllerBuilding
FireOnce=yes
Projectile=PsychicControl

[SuperPsiPulse]
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,0%,0%
InfDeath=6
CellSpread=5
PercentAtMax=.85
AffectsAllies=no
PsychicDamage=yes

[SuperPsiWave]
ROF=50
Anim=RING1
Range=1
Speed=1
Damage=250
Report=YuriDeploy
Warhead=SuperPsiPulse
AreaFire=yes
FireOnce=yes
Projectile=Psychic

[SuperSmallCometP]
Image=none
Inviso=yes
ShrapnelCount=3
ShrapnelWeapon=CometFragment
SubjectToWalls=no
SubjectToCliffs=yes
SubjectToElevation=no

[SuperWeaponTypes]
1=NukeSpecial
2=IronCurtainSpecial
3=LightningStormSpecial
4=ChronoSphereSpecial
5=ChronoWarpSpecial
6=ParaDropSpecial
7=AmericanParaDropSpecial
8=PsychicDominatorSpecial
9=SpyPlaneSpecial
10=GeneticConverterSpecial
11=ForceShieldSpecial
12=PsychicRevealSpecial

[TANY]
C4=yes
Pip=red
Cost=1500
Name=Tanya
Size=1
Armor=flak
Cameo=TANYICON
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=6
Crawls=yes
FireUp=3
Points=50
UIName=Name:TANYA
IFVMode=4
Primary=DoublePistols
Soylent=750
AltCameo=TANYUICO
Category=Soldier
DieSound=TanyaPrimeDie
Sequence=TanyaSequence
Strength=200
Assaulter=no
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=Sapper
SpeedType=Amphibious
TechLevel=9
VoiceMove=TanyaPrimeMove
BuildLimit=1
CrushSound=InfantrySquish
UseOwnName=true
CreateSound=TanyaPrimeCreated
SelfHealing=yes
ThreatPosed=25
VoiceAttack=TanyaPrimeAttackCommand
VoiceSelect=TanyaPrimeSelect
ElitePrimary=DoublePistolsE
MovementZone=AmphibiousDestroyer
PhysicalSize=1
Prerequisite=GAPILE,GATECH
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=TanyaPrimeFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=Sapper
NavalTargeting=4
PrimaryFireFLH=100,0,100
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
ImmuneToPsionics=yes
LeadershipRating=8
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
SpecialThreatValue=1
VoiceSpecialAttack=TanyaPrimeAttackCommand
OpenTransportWeapon=0
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[TAXI]
ROT=5
Cost=0
Name=Taxi
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:Taxi
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[TELE]
ROT=5
Cost=1000
Name=Magnetron
Size=6
Armor=light
Cameo=TELEICON
Owner=YuriCountry
Sight=10
Speed=5
Voxel=yes
Points=25
Turret=yes
UIName=Name:Magnetron
Weight=3.5
Crusher=no
Primary=MagneticBeam
Soylent=1000
AltCameo=TELEUICO
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=150
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=MagnetronMoveStart
Remapable=yes
Secondary=MagneShake
TechLevel=2
VoiceMove=MagnetronMove
Bunkerable=no
CrushSound=TankCrush
Accelerates=false
CrateGoodie=no
ThreatPosed=40
VoiceAttack=MagnetronAttackCommand
VoiceSelect=MagnetronSelect
ElitePrimary=MagneticBeamE
MovementZone=Destroyer
Prerequisite=YAWEAP,NAPSIS
TurretOffset=-100
ZFudgeColumn=8
ZFudgeTunnel=13
EliteAbilities=SELF_HEAL,STRONGER,ROF
PrimaryFireFLH=85,0,130
OpportunityFire=yes
CanPassiveAquire=no
VeteranAbilities=STRONGER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice
AllowedToStartInMultiplayer=no

[TEMDAYLAMP]
Name=InvisibleTemperateDayLamp
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.7
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.3
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[TEMDUSLAMP]
Name=InvisibleTemperateDuskLamp
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.78
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.4
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[TEMMORLAMP]
Name=InvisibleTemperateMorningLamp
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.78
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.4
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[TEMNITLAMP]
Name=InvisibleTemperateNightLamp
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.7
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.6
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3500
DamageParticleSystems=SparkSys,LGSparkSys

[TERMIGUN]
ROF=5
Range=6
Speed=100
Damage=125
Report=ArnoldAttack
Warhead=HollowPoint
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[TERROR]
Pip=red
Cost=200
Name=Terrorist
Armor=flak
Image=TRST
Owner=Russians,Confederation,Africans,Arabs
Sight=9
Speed=6
Points=5
UIName=Name:TERROR
IFVMode=11
Primary=TerrorBomb
Soylent=100
Category=Soldier
DieSound=TerroristDie
Explodes=yes
Strength=75
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=5
Trainable=no
VoiceMove=TerroristMove
CrushSound=InfantrySquish
DeathWeapon=TerrorBomb
ThreatPosed=0
VoiceAttack=TerroristAttackCommand
VoiceSelect=TerroristSelect
CanRetaliate=no
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND,RADAR
VoiceFeedback=TerroristFear
RequiredHouses=Confederation
CanPassiveAquire=no
LeadershipRating=3
SpecialThreatValue=1
VoiceSpecialAttack=TerroristAttackCommand
AllowedToStartInMultiplayer=no

[TESLA]
Cost=1500
Name=Soviet Tesla Coil
Armor=steel
Image=NATSLA
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-75
Sight=8
Crewed=no
Points=30
Turret=no
UIName=Name:TESLA
Powered=yes
Primary=CoilBolt
Adjacent=2
BuildCat=Combat
Strength=600
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Secondary=OPCoilBolt
TechLevel=5
BaseNormal=no
Capturable=false
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=40
AntiAirValue=0
Prerequisite=POWER,RADAR,NACNST
WorkingSound=PowerOn
IsBaseDefense=yes
Overpowerable=true
AntiArmorValue=25
NotWorkingSound=PowerOff
ImmuneToPsionics=no
AntiInfantryValue=25
DamageSmokeOffset=96, 64, 112
TurretAnimZAdjust=-100
AIBasePlanningSide=1
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[TIB01]
Name=Tiberium (Green)
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB02]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB03]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB04]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB05]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB06]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB07]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB08]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB09]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB10]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB11]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB12]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB13]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB14]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB15]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB16]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB17]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB18]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB19]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB20]
Name=Tiberium
Theater=yes
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB2_01]
Name=Tiberium (Blue)
Image=TIB01
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_02]
Name=Tiberium
Image=TIB02
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_03]
Name=Tiberium
Image=TIB03
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_04]
Name=Tiberium
Image=TIB04
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_05]
Name=Tiberium
Image=TIB05
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_06]
Name=Tiberium
Image=TIB06
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_07]
Name=Tiberium
Image=TIB07
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_08]
Name=Tiberium
Image=TIB08
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_09]
Name=Tiberium
Image=TIB09
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_10]
Name=Tiberium
Image=TIB10
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_11]
Name=Tiberium
Image=TIB11
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_12]
Name=Tiberium
Image=TIB12
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_13]
Name=Tiberium
Image=TIB13
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_14]
Name=Tiberium
Image=TIB14
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_15]
Name=Tiberium
Image=TIB15
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_16]
Name=Tiberium
Image=TIB16
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_17]
Name=Tiberium
Image=TIB17
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_18]
Name=Tiberium
Image=TIB18
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_19]
Name=Tiberium
Image=TIB19
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_20]
Name=Tiberium
Image=TIB20
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_01]
Name=Tiberium
Image=TIB01
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_02]
Name=Tiberium
Image=TIB02
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_03]
Name=Tiberium
Image=TIB03
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_04]
Name=Tiberium
Image=TIB04
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_05]
Name=Tiberium
Image=TIB05
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_06]
Name=Tiberium
Image=TIB06
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_07]
Name=Tiberium
Image=TIB07
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_08]
Name=Tiberium
Image=TIB08
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_09]
Name=Tiberium
Image=TIB09
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_10]
Name=Tiberium
Image=TIB10
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_11]
Name=Tiberium
Image=TIB11
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_12]
Name=Tiberium
Image=TIB12
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_13]
Name=Tiberium
Image=TIB13
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_14]
Name=Tiberium
Image=TIB14
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_15]
Name=Tiberium
Image=TIB15
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_16]
Name=Tiberium
Image=TIB16
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_17]
Name=Tiberium
Image=TIB17
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_18]
Name=Tiberium
Image=TIB18
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_19]
Name=Tiberium
Image=TIB19
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_20]
Name=Tiberium
Image=TIB20
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIBTRE01]
Name=Tiberium Tree
Immune=yes
Theater=yes
Foundation=1x1
IsAnimated=yes
RadarColor=192,192,0
LightRedTint=0.01
AnimationRate=3
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=0.01
SpawnsTiberium=yes
LightVisibility=4000
AnimationProbability=.003

[TIBTRE02]
Name=Tiberium Tree
Immune=yes
Theater=yes
Foundation=1x1
IsAnimated=yes
RadarColor=192,192,0
LightRedTint=0.01
AnimationRate=3
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=0.01
SpawnsTiberium=yes
LightVisibility=4000
AnimationProbability=.003

[TIBTRE03]
Name=Tiberium Tree
Immune=yes
Theater=yes
Foundation=1x1
IsAnimated=yes
RadarColor=192,192,0
LightRedTint=0.01
AnimationRate=3
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=0.01
SpawnsTiberium=yes
LightVisibility=4000
AnimationProbability=.003

[TIRE]
Name=Flying Tire
MaxZVel=32.0
MinZVel=28.0
Duration=150
MaxXYVel=10.0
Elasticity=0.8
MaxAngularVelocity=24.0
MinAngularVelocity=12.0

[TNKD]
ROT=5
Cost=900
Name=Tank Destroyer
Size=3
Armor=heavy
Cameo=TNKDICON
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=5
Voxel=yes
Points=25
Turret=no
UIName=Name:TNKD
Crusher=yes
Primary=SABOT
Soylent=900
AltCameo=TNKDUICO
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=TankDestroyerMoveStart
Remapable=yes
TechLevel=2
VoiceMove=TankDestroyerMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=yes
ThreatPosed=15
VoiceAttack=TankDestroyerAttackCommand
VoiceSelect=TankDestroyerSelect
ElitePrimary=SABOTE
MovementZone=Normal
Prerequisite=GAWEAP,RADAR
ImmuneToVeins=yes
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=200,0,55
RequiredHouses=Germans
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[TRACKS01]
Land=Railroad
Name=Track NwSe
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS02]
Land=Railroad
Name=Track NeSw
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS03]
Land=Railroad
Name=Track NS
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS04]
Land=Railroad
Name=Track EW
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS05]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS06]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS07]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS08]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS09]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS10]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS11]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS12]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS13]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS14]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS15]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS16]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKTUNNEL01]
Land=Railroad
Name=Train Tracks
Image=TRTUNN01
RadarColor=92,92,92
LegalTarget=false

[TRACKTUNNEL02]
Land=Railroad
Name=Train Tracks
Image=TRTUNN02
RadarColor=92,92,92
LegalTarget=false

[TRACKTUNNEL03]
Land=Railroad
Name=Train Tracks
Image=TRTUNN03
RadarColor=92,92,92
LegalTarget=false

[TRACKTUNNEL04]
Land=Railroad
Name=Train Tracks
Image=TRTUNN04
RadarColor=92,92,92
LegalTarget=false

[TREE01]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=6
TemperateOccupationBits=4

[TREE02]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE03]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=6
TemperateOccupationBits=4

[TREE04]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=6
TemperateOccupationBits=7

[TREE05]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=5

[TREE06]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE07]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE08]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=4
TemperateOccupationBits=7

[TREE09]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=4
TemperateOccupationBits=4

[TREE10]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=3
TemperateOccupationBits=6

[TREE11]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=3
TemperateOccupationBits=4

[TREE12]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE13]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=4
TemperateOccupationBits=4

[TREE14]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=4
TemperateOccupationBits=4

[TREE15]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE16]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE17]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE18]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE19]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=2
TemperateOccupationBits=4

[TREE20]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=3
TemperateOccupationBits=4

[TREE21]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=1
TemperateOccupationBits=4

[TREE22]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=3
TemperateOccupationBits=4

[TREE23]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=3
TemperateOccupationBits=4

[TREE24]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=6
TemperateOccupationBits=4

[TREE25]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE26]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE27]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE28]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE29]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE30]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE31]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE32]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE33]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE34]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE35]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE36]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TRFF01]
Name=traffic light 1
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TRFF02]
Name=traffic light 2
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TRFF03]
Name=traffic light 3
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TRFF04]
Name=traffic light 4
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TROCK01]
Land=Rock
Name=Clear Rock #1
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[TROCK02]
Land=Rock
Name=Clear Rock #2
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[TROCK03]
Land=Rock
Name=Clear Rock #3
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[TROCK04]
Land=Rock
Name=Clear Rock #4
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[TROCK05]
Land=Rock
Name=Clear Rock #5
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[TRUCKA]
ROT=5
Cost=0
Name=Truck
Size=6
Armor=light
Cameo=TRKAICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=5
Speed=4
Voxel=yes
Crewed=yes
Points=40
Turret=no
UIName=Name:TRUCKA
Weight=2
Crusher=no
Primary=none
Soylent=100
Category=AFV
DieSound=GenVehicleDie
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
Remapable=yes
Secondary=none
TechLevel=-1
Trainable=no
VoiceMove=
CrushSound=TankCrush
DebrisTypes=TIRE
SelfHealing=no
ThreatPosed=0
VoiceAttack=CivAllAttackCommand
VoiceSelect=CivAllSelect
MovementZone=Normal
Insignificant=yes
PBarrelLength=192
VoiceFeedback=
DebrisMaximums=4
PrimaryFireFLH=40,32,96
SecondaryFireFLH=-32,80,120
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[TRUCKB]
ROT=5
Cost=0
Name=Truck (loaded)
Size=6
Armor=light
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=5
Speed=4
Voxel=yes
Crewed=no
Points=40
Turret=no
UIName=Name:TRUCKB
Weight=2
Crusher=no
Primary=none
Soylent=100
Category=AFV
DieSound=GenVehicleDie
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
Remapable=yes
Secondary=none
TechLevel=-1
Trainable=no
VoiceMove=
CrushSound=TankCrush
DebrisTypes=TIRE
SelfHealing=no
ThreatPosed=0
VoiceAttack=GenAllVehicleAttackCommand
VoiceSelect=GenAllVehicleSelect
CarriesCrate=yes
MovementZone=Normal
Insignificant=yes
PBarrelLength=192
VoiceFeedback=
DebrisMaximums=4
PrimaryFireFLH=40,32,96
SecondaryFireFLH=-32,80,120
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[TRexBite]
ROF=30
Range=1.5
Speed=100
Damage=200
Report=TrexAttack
Warhead=TRexWH
Projectile=InvisibleLow
CellRangefinding=yes

[TRexInfBite]
ROF=30
Range=1.5
Speed=100
Damage=200
Report=TrexAttack
Warhead=TRexInfWH
Projectile=InvisibleLow
CellRangefinding=yes

[TRexInfWH]
Wall=yes
Wood=yes
Verses=100%,90%,80%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=10
CellSpread=.5
ProneDamage=50%
Conventional=yes
PercentAtMax=.5

[TRexWH]
Wall=yes
Wood=yes
Rocker=yes
Verses=0%,0%,0%,60%,40%,40%,50%,40%,25%,80%,100%
InfDeath=10
MaxDebris=3
MinDebris=1
CellSpread=.5
ProneDamage=50%
Conventional=yes
PercentAtMax=.5

[TSTLAMP]
Name=AlphaLightPost
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=no
Points=30
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
AlphaImage=ALPHATST
ThreatPosed=0
Insignificant=yes
DamageParticleSystems=SparkSys

[TTNK]
ROT=5
Cost=1200
Name=Tesla Tank
Size=3
Armor=heavy
Cameo=TTNKICON
Owner=Russians,Confederation,Africans,Arabs
Sight=8
Speed=6
Voxel=yes
Points=25
Turret=yes
UIName=Name:TTNK
Weight=3.5
Crusher=yes
Primary=TankBolt
Soylent=1200
AltCameo=TTNKUICO
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=TeslaTankMoveStart
Remapable=yes
TechLevel=10
VoiceMove=TeslaTankMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=yes
ThreatPosed=40
VoiceAttack=TeslaTankAttackCommand
VoiceSelect=TeslaTankSelect
ElitePrimary=TankBoltE
MovementZone=Destroyer
Prerequisite=NAWEAP,NARADR
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=60,0,100
RequiredHouses=Russians
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
BuildTimeMultiplier=1.3
ElitePrimaryFireFLH=60,0,100
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[TUG]
ROT=2
Cost=0
Name=Tug Boat
Size=6
Armor=light
Naval=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=4
Voxel=yes
Points=30
Turret=no
UIName=Name:TUGBOAT
Crusher=yes
Soylent=100
Category=Support
DieSound=
PipScale=Passengers
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MaxDebris=3
SizeLimit=2
SpeedType=Float
TechLevel=-1
Trainable=no
VoiceMove=
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=TugBoatSelect
AmbientSound=TugBoatAmbience
MovementZone=Water
Prerequisite=NAWEAP
SinkingSound=GenLargeWaterDie
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[TankBolt]
ROF=75
Range=4
Speed=100
Damage=135
Report=TeslaTankAttack
Warhead=Electric
Projectile=InvisibleLow
IsElectricBolt=true

[TankBoltE]
ROF=60
Range=6
Speed=100
Damage=150
Report=TeslaTankAttack
Warhead=Electric
Projectile=Electricbounce
IsElectricBolt=true

[TankMakeupKit]
ROF=100
Range=-2
Speed=100
Damage=1
Report=MirageTankDisguise
Warhead=TankSnapshot
FireOnce=yes
Projectile=Invisible
TerrainFire=yes
RevealOnFire=no

[TankOGas]
Fire=yes
Wall=yes
Wood=yes
Rocker=no
Sparky=no
Verses=90%,90%,90%,80%,60%,25%,100%,50%,10%,90%,100%
AnimList=TWLT026,TWLT036,TWLT050,TWLT070,TWLT100
InfDeath=4
Tiberium=yes
CellSpread=.5
ProneDamage=50%
PercentAtMax=.9

[TankSnapshot]
Verses=0%,0%,0%,1%,1%,1%,0%,0%,0%,0%,0%
MakesDisguise=yes

[TerrainTypes]
2=BOXES01
3=BOXES02
4=BOXES03
5=BOXES04
6=BOXES05
7=BOXES06
8=BOXES07
9=BOXES08
10=BOXES09
11=ICE01
12=ICE02
13=ICE03
14=ICE04
15=ICE05
16=TREE01
17=TREE02
18=TREE03
19=TREE04
20=TREE05
21=TREE06
22=TREE07
23=TREE08
24=TREE09
25=TREE10
26=TREE11
27=TREE12
28=TREE13
29=TREE14
30=TREE15
31=TREE16
32=TREE17
33=TREE18
34=TREE19
35=TREE20
36=TREE21
37=TREE22
38=TREE23
39=TREE24
40=TREE25
41=TREE26
42=TREE27
43=TREE28
44=TREE29
45=TREE30
46=TIBTRE01
47=TIBTRE02
48=TIBTRE03
49=VEINTREE
50=HDSTN01
51=LT_GEN01
52=LT_GEN02
53=LT_GEN03
54=LT_GEN04
55=LT_SGN01
56=LT_SGN02
57=LT_SGN03
58=LT_SGN04
59=LT_EUR01
60=LT_EUR02
61=POLE01
62=POLE02
63=SIGN01
64=TRFF01
65=TRFF02
66=TRFF03
67=TRFF04
68=SIGN02
69=SIGN03
70=SIGN04
71=SIGN05
72=SIGN06
73=SPKR01
74=TREE31
75=TREE32
76=TREE33
77=TREE34
78=TREE35
79=TREE36

[TerrorBomb]
ROF=10
Anim=RING1
Range=1.5
Damage=225
Suicide=yes
Warhead=TerrorBombWH
Projectile=Invisible
FireInTransport=no

[TerrorBombWH]
Fire=yes
Bright=yes
Sparky=no
Verses=150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100%
AnimList=MININUKE
InfDeath=4
CellSpread=2
PercentAtMax=.5

[TeslaFragment]
ROF=80
Anim=PIFFPIFF
Range=3
Speed=10
Damage=30
Report=TeslaCoilAttack
Warhead=Electric
Projectile=SmallTeslaP
IsElectricBolt=true

[TestSmoke]
Deacc=.05
Image=SGRYSMK1
MaxEC=80
Velocity=6.0
EndStateAI=20
WindEffect=0
BehavesLike=Smoke
Translucency=25
StateAIAdvance=3
DeleteOnStateLimit=yes

[TestSmokeSys]
Spawns=yes
Slowdown=.0025
HoldsWhat=TestSmoke
BehavesLike=Smoke
ParticleCap=7
SpawnCutoff=13.0
SpawnFrames=10
SpawnRadius=5
SpawnTranslucencyCutoff=12.5

[Tiberium]
Foot=90%
Float=0%
Hover=50%
Track=70%
Wheel=50%
Buildable=no
Amphibious=50%
FloatBeach=0%

[Tiberiums]
0=Riparius
1=Cruentus
2=Vinifera
3=Aboreus

[Torpedo]
AA=no
AG=yes
Arm=2
ROT=12
Image=SUBT
Level=yes
Ranged=yes
Shadow=no

[Tunnel]
Foot=100%
Float=0%
Hover=100%
Track=100%
Wheel=100%
Buildable=no
Amphibious=100%
FloatBeach=0%

[UCEliteM1Carbine]
ROF=20
Range=6
Speed=100
Damage=30
Report=SovietOccupiedAttack
Warhead=SSAB
Projectile=InvisibleHigh
OccupantAnim=UCCONS

[UCElitePara]
ROF=15
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=6
Speed=100
Damage=40
Report=AlliedOccupiedAttack
Warhead=SSAB
Projectile=InvisibleHigh
OccupantAnim=UCFLASH

[UCElitePsychicJab]
ROF=15
Range=6
Speed=100
Damage=73
Report=InitiateAttack
Warhead=SSABFlame
Projectile=InvisibleHigh
OccupantAnim=UCINIT

[UCM1Carbine]
ROF=20
Range=6
Speed=100
Damage=20
Report=SovietOccupiedAttack
Warhead=SSAB
Projectile=InvisibleHigh
OccupantAnim=UCCONS

[UCPara]
ROF=15
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=6
Speed=100
Damage=30
Report=AlliedOccupiedAttack
Warhead=SSAB
Projectile=InvisibleHigh
OccupantAnim=UCFLASH

[UCPsychicJab]
ROF=15
Range=6
Speed=100
Damage=63
Report=InitiateAttack
Warhead=SSABFlame
Projectile=InvisibleHigh
OccupantAnim=UCINIT

[UFO]
Name=Scrin Ship
Armor=concrete
Height=6
Points=5
Nominal=yes
Theater=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=1
BaseNormal=no
DemandLoad=true
Foundation=6x4
Insignificant=yes
PlaceAnywhere=yes
TerrainPalette=yes
ExtraDamageStage=false

[UTNK]
ROT=5
Cost=1000
Name=ZZZ Not Used
Size=3
Armor=heavy
Cameo=HTNKICON
Image=HTNK
Owner=Russians,Confederation,Africans,Arabs
Sight=8
Speed=6
Voxel=yes
Points=25
Turret=yes
UIName=Name:UTNK
Weight=3.5
Crusher=yes
Primary=Comet
AltCameo=HTNKUICO
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=RhinoTankMoveStart
Remapable=yes
TechLevel=-1
VoiceMove=GenSovVehicleMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=no
TargetLaser=yes
ThreatPosed=40
VoiceAttack=GenSovVehicleAttackCommand
VoiceSelect=GenSovVehicleSelect
ElitePrimary=120mmE
MovementZone=Destroyer
Prerequisite=NAWEAP
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=150,0,100
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[UltraAP]
Wall=yes
Wood=yes
Verses=2%,2%,2%,100%,40%,100%,2%,2%,2%,2%,100%
AnimList=S_CLSN30
InfDeath=3
ProneDamage=50%
Conventional=yes

[UltraAPE]
Wall=yes
Wood=yes
Verses=2%,2%,2%,100%,50%,100%,2%,2%,2%,100%,100%
AnimList=VTEXPLOD
InfDeath=3
ProneDamage=50%
Conventional=yes

[Unload]
Rate=.016
Scatter=no
Retaliate=no
Recruitable=no

[V3]
ROT=5
Cost=800
Name=V3 Launcher
Size=3
Armor=light
Cameo=V3ICON
Owner=Russians,Confederation,Africans,Arabs
Sight=7
Speed=4
Voxel=yes
Crewed=no
Points=40
Spawns=V3ROCKET
Turret=no
UIName=Name:V3
Weight=3.5
Crusher=yes
Primary=V3Launcher
Soylent=800
AltCameo=V3UICO
Category=AFV
DieSound=GenVehicleDie
Strength=150
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=V3MoveStart
Remapable=yes
TechLevel=3
VoiceMove=V3Move
Bunkerable=no
CrushSound=TankCrush
GuardRange=9
NoSpawnAlt=yes
CrateGoodie=yes
ThreatPosed=25
VoiceAttack=V3AttackCommand
VoiceSelect=V3Select
MovementZone=Destroyer
Prerequisite=NAWEAP,NARADR
SpawnsNumber=1
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=-160,0,75
SpawnRegenRate=400
SpawnReloadRate=0
CanPassiveAquire=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
AccelerationFactor=0.01
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[V3Airburst]
Range=.55
Damage=25
Warhead=V3HE
Projectile=V3AirburstP

[V3AirburstP]
AA=no
ROT=4
Image=none
Ranged=yes
Cluster=9
Airburst=yes
Dropping=yes
Proximity=yes
AirburstWeapon=V3Cluster

[V3Cluster]
ROF=80
Range=6
Speed=20
Damage=80
Warhead=V3HE
Projectile=ClusterBits

[V3EWH]
Wall=yes
Wood=yes
Bright=yes
Rocker=yes
Sparky=no
Verses=100%,90%,80%,80%,70%,70%,100%,75%,50%,80%,0%
AnimList=MININUKE
InfDeath=2
Tiberium=yes
CellSpread=2
ProneDamage=70%
Conventional=yes
PercentAtMax=.5

[V3HE]
Wall=yes
Wood=yes
Rocker=no
Sparky=no
Verses=100%,100%,100%,30%,5%,5%,85%,50%,30%,100%,0%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=2
Tiberium=yes
CellSpread=.9
Conventional=yes
PercentAtMax=1

[V3Launcher]
ROF=150
Range=18
Speed=10
Damage=1
Spawner=yes
Warhead=Special
Projectile=InvisibleHigh
MinimumRange=5

[V3ROCKET]
ROT=3
Ammo=1
Cost=50
Name=V3 Rocket
Armor=special_2
Owner=Russians,Confederation,Africans,Arabs
Sight=1
Speed=15
Voxel=yes
Crewed=no
Points=20
UIName=Name:V3ROCKET
Spawned=yes
Category=AirPower
Explodes=no
Landable=yes
NoShadow=yes
Strength=50
AuxSound1=V3Attack
DontScore=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=1
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MaxDebris=2
Remapable=no
TechLevel=-1
Trainable=no
GuardRange=30
Selectable=no
SpawnDelay=2
CanBeHidden=no
ThreatPosed=10
MissileSpawn=yes
MoveToShroud=yes
MovementZone=Fly
RadarInvisible=no
ImmuneToPsionics=yes
DamageParticleSystems=SmallGreySSys

[V3WH]
Wall=yes
Wood=yes
Bright=yes
Deform=10%
Rocker=yes
Sparky=no
Verses=100%,90%,80%,90%,70%,70%,100%,100%,50%,80%,0%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=2
Tiberium=yes
CellSpread=1
ProneDamage=70%
Conventional=yes
PercentAtMax=.25
DeformThreshhold=300

[VEINHOLE]
Land=Rock
Name=Veinhole Monster
IsVeins=true
RadarColor=92,92,0
LegalTarget=yes
IsVeinholeMonster=true
NoUseTileLandType=true

[VEINHOLEDUMMY]
Name=Veinhole Monster Dummy
Image=blahblahblah
IsVeins=true
RadarColor=92,92,0
LegalTarget=no

[VEINTREE]
Name=Veinhole Tree
Armor=None
Image=None
Strength=1000
IsVeinhole=true

[VIRUS]
Pip=red
Cost=700
Name=Yuri Virus
Size=1
Armor=none
Cameo=VRUSICON
Owner=YuriCountry
Sight=9
Speed=4
Crawls=yes
FireUp=5
Points=10
UIName=Name:Virus
IFVMode=14
Primary=Virusgun
Soylent=350
AltCameo=VRUSUICO
Bombable=yes
Category=Soldier
DieSound=VirusDie
Sequence=GenericMDSequence
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=1
VoiceMove=VirusMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=10
VoiceAttack=VirusAttackCommand
VoiceSelect=VirusSelect
ElitePrimary=VirusgunE
MovementZone=Infantry
PhysicalSize=1
Prerequisite=YABRCK,RADAR
ImmuneToVeins=yes
VoiceFeedback=VirusFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPoison=yes
PrimaryFireFLH=80,0,85
ImmuneToPsionics=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
PreventAttackMove=no
VoiceSpecialAttack=VirusMove
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[VLAD]
ROT=1
Cost=2500
Name=Vladimir's Dreadnought
Size=50
Armor=heavy
Cameo=CARRICON
Naval=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Crewed=no
Points=55
Spawns=DMISL
Turret=no
UIName=Name:VLADBOAT
Weight=4
Crusher=no
Primary=DredLauncher
Soylent=2500
Category=Support
DieSound=
Strength=1500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=32
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
Remapable=yes
SpeedType=Float
TechLevel=-1
ToProtect=yes
VoiceMove=GenSovWaterMove
GuardRange=10
NoSpawnAlt=yes
CrateGoodie=no
ThreatPosed=25
VoiceAttack=GenSovWaterAttackCommand
VoiceSelect=GenSovWaterSelect
MovementZone=Water
Prerequisite=NAYARD,NATECH
SinkingSound=GenLargeWaterDie
SpawnsNumber=2
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=30,43,92
SpawnRegenRate=80
ForbiddenHouses=Russians
SpawnReloadRate=0
CanPassiveAquire=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[VLADIMIR]
Pip=white
Cost=10
Name=Vladimir
Size=1
Armor=none
Cameo=SHKICON
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Crawls=yes
FireUp=2
Points=1
UIName=Name:CIV1
IFVMode=0
Primary=Pistola
Soylent=200
AltCameo=SHKUICO
Category=Soldier
DieSound=FlakTroopDie
Sequence=E1Sequence
Strength=50
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
VoiceMove=Dummy
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=0
VoiceAttack=Dummy
VoiceSelect=Dummy
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
VoiceFeedback=Dummy
PrimaryFireFLH=100,-25,135
SecondaryFireFLH=100,-25,135
AllowedToStartInMultiplayer=no

[VehicleTypes]
1=AMCV
2=HARV
3=APOC
4=HTNK
5=SAPC
6=CAR
7=BUS
8=WINI
9=PICK
10=MTNK
11=HORV
12=TRUCKA
13=TRUCKB
14=CARRIER
15=V3
16=ZEP
17=DRON
18=HTK
19=DEST
20=SUB
21=AEGIS
22=LCRF
23=DRED
24=SHAD
25=SQD
26=DLPH
27=SMCV
28=TNKD
30=HOWI
32=TTNK
33=HIND
34=LTNK
35=CMON
36=CMIN
37=SREF
38=XCOMET
39=HYD
40=MGTK
41=FV
42=DeathDummy
43=VLAD
44=DTRUCK
45=PROPA
46=CONA
47=COP
48=EUROC
49=LIMO
50=STANG
51=SUVB
52=SUVW
53=TAXI
54=PTRUCK
55=CRUISE
56=TUG
57=CDEST
58=YHVR
59=PCV
60=SMIN
61=SMON
62=YCAB
63=YTNK
64=BFRT
65=TELE
66=CAOS
67=DDBX
68=BCAB
69=BSUB
70=SCHP
73=JEEP
74=MIND
75=DISK
76=UTNK
77=ROBO
78=YDUM
79=SCHD
80=DOLY
81=CBLC
82=FTRK
83=AMBU
84=CIVP

[VeinholeWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=0
Veinhole=yes

[Vinifera]
Name=Tiberium Vinifera
Color=NeonBlue
Image=3
Power=0
Value=25
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
Growth=2200
Spread=2200
GrowthPercentage=.06
SpreadPercentage=.06

[VirtualScanner]
Range=5
Speed=100
Damage=1
Warhead=SA
NeverUse=yes
Projectile=InvisibleAll

[Virus]
Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100%
Bullets=yes
AnimList=PIFF
InfDeath=8
ProneDamage=100%

[VirusCloud1]
Image=TXGASG
MaxDC=30
MaxEC=1000
Damage=5
Warhead=VirusGas
EndStateAI=20
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=VirusCloudD1
StateAIAdvance=4

[VirusCloud2]
Image=LGRYSMK1
MaxDC=30
MaxEC=1000
Damage=10
Warhead=VirusGas
EndStateAI=20
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=VirusCloudD2
StateAIAdvance=4

[VirusCloudD1]
Image=TXGASG
MaxDC=60
MaxEC=50
Damage=5
Warhead=VirusGas
EndStateAI=20
StartFrame=0
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[VirusCloudD2]
Image=LGRYSMK1
MaxDC=60
MaxEC=50
Damage=5
Warhead=VirusGas
EndStateAI=20
StartFrame=0
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[VirusGas]
Poison=yes
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,0%
InfDeath=8
Particle=GasCloudSys
CellSpread=1
ProneDamage=300%
PercentAtMax=1

[Virusgun]
ROF=100
Range=10
Speed=100
Damage=125
Report=VirusAttack
Warhead=Virus
Projectile=InvisibleLow
RevealOnFire=no
OpenToppedAnim=GUNFIRE

[VirusgunE]
ROF=80
Range=16
Speed=100
Damage=125
Report=VirusAttack
Warhead=Virus
Projectile=InvisibleLow
RevealOnFire=no
OpenToppedAnim=GUNFIRE

[VoxelAnims]
1=PIECE
2=TIRE
3=GASTANK
4=SONICTURRET
5=4TNKTURRET
6=CRYSTAL01
7=CRYSTAL02
8=METEOR01
9=METEOR02
10=PEBBLE

[Vulcan]
ROF=26
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=5.5
Speed=100
Damage=50
Report=SentryGunAttack
Warhead=SA
Projectile=InvisibleLow

[Vulcan2]
ROF=26
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=5.5
Speed=100
Damage=50
Report=PillboxAttack
Warhead=SA
Projectile=InvisibleLow

[Vulcan3]
ROF=30
Burst=3
Range=4
Speed=100
Damage=10
Report=CYGUN1
Warhead=SA
Projectile=InvisibleLow

[VulcanTower]
ROF=26
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=5
Speed=100
Bright=true
Damage=50
Report=PillboxAttack
Warhead=SA
Projectile=InvisibleLow

[WCRATE]
Land=Water
Name=Water Crate
Crate=yes
Theater=yes
DrawFlat=false
RadarColor=92,92,92
CrateTrigger=yes
RadarInvisible=yes

[WEEDGUY]
Pip=white
Cost=300
Name=ZZZ Chem Spray Infantry
Armor=none
Owner=British,French,Germans,Americans,Alliance
Sight=4
Speed=6
Points=5
UIName=Name:WEEDGUY
Primary=NukeCarrier
Storage=7
Category=Soldier
DieSound=
Fearless=yes
Strength=130
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=V3Cluster
TechLevel=-1
VoiceMove=
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=
VoiceSelect=
MovementZone=Infantry
PhysicalSize=1
Prerequisite=BARRACKS
TiberiumProof=yes
VoiceFeedback=
AllowedToStartInMultiplayer=no

[WINI]
ROT=5
Cost=0
Name=Recreational Vehicle
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:WINI
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[WWLF]
Pip=yellow
Cost=10
Name=Werewolf
Size=1
Armor=none
Image=MUMY
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:MUMY
Nominal=yes
Soylent=200
Category=Civilian
Civilian=yes
DieSound=CivAllFemDie
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllFemMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=0
VoiceAttack=CivAllFemAttackCommand
VoiceSelect=CivAllFemSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
AllowedToStartInMultiplayer=no

[Wall]
Foot=0%
Float=0%
Hover=0%
Track=0%
Wheel=0%
Buildable=no
Amphibious=0%
FloatBeach=0%

[WallModel]
AlliedWallTransparency=no
WallPenetratorThreshold=50%

[Warheads]
1=EMPuls
2=SonicWarhead
3=TankOGas
4=SA
5=HE
6=AP
7=Gas
8=Fire
9=HollowPoint
10=Super
11=Organic
12=Slimer
13=FirestormWH
14=IonCannonWH
15=RailShot
16=Mechanical
17=VeinholeWH
18=IonWH
19=ARTYHE
20=PlasmaWH
21=SAMWH
22=ORCAAP
23=RailShot2
24=ORCAHE
25=Controller
26=PsiPulse
27=IvanBomb
28=IvanWH
29=Electric
30=ElectricAssault
31=V3HE
32=Parasite
33=NUKE
34=BlimpHE
35=ParasitePlus
36=DeathWH
37=ParasiteDog
38=BombDisarm
39=Snapshot
40=RadBeamWarhead
41=RadEruptionWarhead
42=RadSite
43=GrandCannonWH
44=UltraAP
45=HowitzerWH
46=CometWH
47=MaverickHE
48=FlakWH
49=OilExplosionWH
50=TankSnapshot
51=CRNUKEWH
52=ChronoBeam
53=HollowPoint2
54=NukeMaker
55=FakeC4WH
56=HollowPointNoBuilding
57=V3WH
58=FlakTWH
59=APSplash
60=DMISLWH
61=DemobombWH
62=MirageWH
63=SSA
64=SSAB
65=ApocAP
66=HARVWH
67=V3EWH
68=DMISLEWH
69=TerrorBombWH
70=FlakGuyWH
71=CRTerrorBombWH
72=HollowPoint3
73=ControllerBuilding
74=SuperPsiPulse
75=DominatorWH
76=AirstrikeFlare
77=VirusGas
78=Virus
79=PsychGasCreate
80=PsychGas
81=Battering
82=GattWH
83=Mutate
84=CMISLWH
85=CMISLEWH
86=Smashing
87=LocomotorBeam
88=MIGWH
89=LUNARWH
90=GUARDWH
91=AntiB
92=AntiPerson
93=PJABWH
94=APSplash2
95=SAFlame
96=SSABFlame
97=DiskWH
98=NukeB
99=BORISWH
100=SCHOPWH
101=TRexWH
102=MutateExplosion
103=TRexInfWH
104=Crush
105=BlimpHEEffect

[Water]
Foot=0%
Float=100%
Hover=100%
Track=0%
Wheel=0%
Buildable=no
Amphibious=100%
FloatBeach=100%

[Weeds]
Foot=50%
Float=0%
Hover=100%
Track=70%
Wheel=50%
Buildable=no
Amphibious=50%
FloatBeach=0%

[WeldingSpark]
MaxEC=500
ColorList=(0,128,255),(255,255,255),(200,200,150),(80,80,80),(0,0,0)
XVelocity=16
YVelocity=16
ColorSpeed=.13
BehavesLike=Spark
StartColor1=80,255,255
StartColor2=255,255,100
MinZVelocity=40
ZVelocityRange=15

[WeldingSys]
HoldsWhat=WeldingSpark
LightSize=25
BehavesLike=Spark
ParticleCap=15
OneFrameLight=true
SparkSpawnFrames=20
SpawnSparkPercentage=.4

[XCOMET]
ROT=5
Cost=2000
Name=Placeholder
Size=3
Armor=heavy
Image=HTNK
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=4
Points=50
Turret=yes
UIName=Name:XCOMET
Weight=3.5
Crusher=yes
Primary=CometFragment
Category=AFV
IsTilter=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
Secondary=TeslaFragment
TechLevel=-1
VoiceMove=
Accelerates=false
CrateGoodie=no
ThreatPosed=40
VoiceAttack=
VoiceSelect=
ElitePrimary=SuperCometFragment
MovementZone=Destroyer
Prerequisite=GAWEAP,GATECH
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[YABRCK]
Cost=500
Name=Yuri Barracks
Armor=steel
Cameo=BRCKICON
Image=YABRCK
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-10
Sight=5
Crewed=yes
Height=7
Points=30
UIName=Name:Ybarracks
Buildup=YABRCKMK
Factory=InfantryType
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=500
ExitCoord=-64,64,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=2
ActiveAnim=YABRCK_A
AddOccupy1=-1,0
AddOccupy2=-2,0
AddOccupy3=-2,-1
AddOccupy4=-1,1
Capturable=true
Foundation=2x3
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
ThreatPosed=0
OccupyHeight=2
Prerequisite=POWER,YACNST
YuriBarracks=yes
ImmuneToPsionics=no
ActiveAnimDamaged=YABRCK_AD
ActiveAnimPowered=no
ActiveAnimZAdjust=-35
DamageFireOffset0=-36,-33
DamageFireOffset1=-16,52
DamageSmokeOffset=215,395,200
DemandLoadBuildup=true
AIBasePlanningSide=2
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[YACNST]
Cost=3000
Name=Yuri Construction Yard
Armor=concrete
Cameo=YCONICON
Owner=YuriCountry
Power=0
Sight=10
Crewed=yes
Height=4
Points=80
UIName=Name:YACNST
Buildup=YACNSTMK
Factory=BuildingType
Adjacent=2
IdleAnim=YACNST_C
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=7
Remapable=yes
TechLevel=-1
ActiveAnim=YACNST_A
AnimActive=0,26,3
Capturable=true
Foundation=4x4
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
FreeBuildup=true
ThreatPosed=0
TogglePower=no
OccupyHeight=3
CanHideThings=True
IdleAnimYSort=650
UndeploysInto=PCV
ProductionAnim=YACNST_B
ActiveAnimYSort=650
IdleAnimDamaged=YACNST_CD
IdleAnimZAdjust=-135
ProtectWithWall=yes
ConstructionYard=yes
ImmuneToPsionics=no
ActiveAnimDamaged=YACNST_AD
ActiveAnimZAdjust=-130
DamageFireOffset0=-24,-1
DamageFireOffset1=64,36
DamageSmokeOffset=1470, 1060, 1078
DemandLoadBuildup=true
ProductionAnimYSort=650
ProductionAnimDamaged=YACNST_BD
ProductionAnimZAdjust=-15
EligibileForAllyBuilding=yes

[YACOMD]
Cost=3000
Name=Yuri Command Center
Armor=concrete
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=0
Sight=8
Crewed=yes
Height=12
Points=80
UIName=Name:YACOMD
Buildup=YACOMDMK
Adjacent=2
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=-1
AddOccupy1=0,-1
AddOccupy2=-1,-1
AddOccupy3=-2,-3
AddOccupy4=-1,-2
AnimActive=0,26,3
Capturable=true
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
Foundation=4x4
NewTheater=yes
CanBeHidden=False
FreeBuildup=true
LeaveRubble=yes
ThreatPosed=0
TogglePower=no
OccupyHeight=0
CanHideThings=true
ProtectWithWall=yes
DamageFireOffset0=-44,25
DamageFireOffset1=19,95
DamageFireOffset2=25,-48
DamageSmokeOffset=1470,1060,1078
DemandLoadBuildup=true
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
EligibileForAllyBuilding=yes

[YADEPT]
Cost=800
Name=ZZZ Yuri Service Depot
Armor=wood
Image=GADEPT
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-25
Sight=5
Crewed=yes
Points=80
UIName=Name:GADEPT
Adjacent=2
BuildCat=Tech
Strength=1200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
TechLevel=15
Capturable=true
UnitRepair=yes
AIBuildThis=no
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
Prerequisite=YAWEAP,YACNST
ImmuneToPsionics=no
DamageSmokeOffset=270, 580, 260
AIBasePlanningSide=2
HasStupidGuardMode=false
NumberImpassableRows=1

[YADOG]
Pip=white
Cost=200
Name=Allied Attack Dog (Yuri version)
Size=1
Armor=none
Image=ADOG
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=9
Speed=8
Points=10
UIName=Name:DOG
IFVMode=0
Natural=yes
Primary=GoodTeeth
Soylent=50
Bombable=yes
Category=Soldier
DieSound=DogDie
NotHuman=yes
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=VirtualScanner
TechLevel=2
Trainable=no
VoiceMove=DogMove
CrushSound=InfantrySquish
ThreatPosed=20
VoiceAttack=DogAttackCommand
VoiceSelect=DogSelect
MovementZone=Infantry
PhysicalSize=1
Prerequisite=GAPILE
VoiceFeedback=DogFear
DetectDisguise=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=6
RequiredHouses=YuriCountry
ImmuneToPsionics=yes
LeadershipRating=7
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
ImmuneToRadiation=no
ReselectIfLimboed=yes
DefaultToGuardArea=yes
VoiceSpecialAttack=DogMove
RejoinTeamIfLimboed=yes
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[YAGGUN]
ROT=10
Cost=1000
Name=Yuri Gattling Cannon
Armor=steel
Cameo=GGUNICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Sight=10
Crewed=no
Height=3
Points=30
RateUp=1
Stage1=200
Stage2=400
Stage3=600
Turret=yes
UIName=Name:GattCannon
Buildup=YAGGUNMK
Powered=yes
Weapon1=AGGattling
Weapon2=AAGattCann
Weapon3=AGGattling2
Weapon4=AAGattCann2
Weapon5=AGGattling3
Weapon6=AAGattCann3
Adjacent=4
BuildCat=Combat
RateDown=50
Strength=810
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
MinDebris=2
Remapable=yes
TechLevel=4
BaseNormal=no
Capturable=false
Foundation=1x1
IsGattling=yes
NewTheater=yes
Recoilless=yes
TurretAnim=YAGGUN
Weapon1FLH=150,60,200
Weapon2FLH=150,60,200
Weapon3FLH=150,60,200
Weapon4FLH=150,60,200
Weapon5FLH=150,60,200
Weapon6FLH=150,60,200
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
EliteStage1=100
EliteStage2=200
EliteStage3=300
FreeBuildup=true
ThreatPosed=30
TurretAnimX=0
TurretAnimY=15
TurretCount=1
WeaponCount=6
AntiAirValue=25
EliteWeapon1=AGGattlingE
EliteWeapon2=AAGattlingE
EliteWeapon3=AGGattling2E
EliteWeapon4=AAGattling2E
EliteWeapon5=AGGattling3E
EliteWeapon6=AAGattling3E
OccupyHeight=2
Prerequisite=BARRACKS,YACNST
WeaponStages=3
WorkingSound=PowerOn
CanHideThings=True
IsBaseDefense=yes
PBarrelLength=200
AntiArmorValue=10
PrimaryFireFLH=150,60,200
EliteWeapon1FLH=150,60,200
EliteWeapon2FLH=150,60,200
EliteWeapon3FLH=150,60,200
EliteWeapon4FLH=150,60,200
EliteWeapon5FLH=150,60,200
EliteWeapon6FLH=150,60,200
NotWorkingSound=PowerOff
ImmuneToPsionics=no
PBarrelThickness=48
SecondaryFireFLH=150,60,200
AntiInfantryValue=25
DamageFireOffset0=-5,15
DemandLoadBuildup=true
TurretAnimIsVoxel=True
TurretAnimZAdjust=-40
AIBasePlanningSide=2
HasStupidGuardMode=false
ElitePrimaryFireFLH=150,60,200
EliteSecondaryFireFLH=150,60,200

[YAGNTC]
Cost=2500
Name=Yuri Genetic Mutator Device
Armor=concrete
Cameo=GTNCICON
Image=YAGNTC
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=5
Crewed=yes
Height=8
Points=30
UIName=Name:YAGNTC
Buildup=YAGNTCMK
Nominal=yes
Powered=true
Spyable=yes
Adjacent=2
BuildCat=Combat
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
SuperAnim=YAGNTC_E
TechLevel=10
AddOccupy1=-1,-1
BuildLimit=1
Capturable=false
Foundation=3x3
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
FreeBuildup=true
RevealToAll=yes
SuperWeapon=GeneticConverterSpecial
ThreatPosed=1
OccupyHeight=2
Prerequisite=YATECH,YACNST
SuperAnimTwo=YAGNTC_F
SuperAnimFour=YAGNTC_H
SuperLowPower=YAGNTC_P
SuperAnimThree=YAGNTC_G
ChargedAnimTime=1
ProtectWithWall=yes
SuperAnimDamaged=YAGNTC_ED
SuperAnimPowered=false
SuperAnimZAdjust=-200
DamageFireOffset0=-2,59
DemandLoadBuildup=true
AIBasePlanningSide=2
SuperAnimTwoDamaged=YAGNTC_FD
SuperAnimTwoPowered=false
SuperAnimTwoZAdjust=-50
SuperAnimFourDamaged=YAGNTC_HD
SuperAnimFourPowered=false
SuperAnimFourZAdjust=-50
SuperLowPowerDamaged=YAGNTC_PD
SuperLowPowerPowered=false
SuperAnimThreeDamaged=YAGNTC_GD
SuperAnimThreePowered=false
SuperAnimThreeZAdjust=-50
SuperAnimThreePoweredEffect=true

[YAGRND]
Cost=600
Name=Yuri Grinder
Armor=wood
Cameo=GRNDICON
Image=YAGRND
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Sight=6
Crewed=yes
Height=5
Points=30
UIName=Name:Grinder
Buildup=YAGRNDMK
Adjacent=2
BuildCat=Tech
Grinding=yes
IdleAnim=YAGRND_A
Strength=900
ExitCoord=0,0,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=9
ActiveAnim=YAGRND_D
Capturable=false
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
Foundation=3x3
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
FreeBuildup=true
IdleAnimTwo=YAGRND_C
SpecialAnim=YAGRND_B
ThreatPosed=0
OccupyHeight=5
Prerequisite=YAWEAP,YACNST
CreateUnitSound=CloningVatsCreate
IdleAnimDamaged=YAGRND_AD
IdleAnimZAdjust=-50
ImmuneToPsionics=no
ActiveAnimDamaged=YAGRND_DD
ActiveAnimZAdjust=-30
DamageFireOffset0=-29,44
DamageSmokeOffset=480,96,125
DemandLoadBuildup=true
AIBasePlanningSide=2
IdleAnimTwoDamaged=YAGRND_CD
IdleAnimTwoZAdjust=-30
SpecialAnimDamaged=YAGRND_BD
SpecialAnimZAdjust=-30
DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys

[YAPOWR]
Cost=600
Name=Yuri Bio Reactor
Armor=wood
Cameo=YPWRICON
Image=YAPOWR
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=150
Sight=4
Crewed=yes
Height=4
Points=40
UIName=Name:BioR
Buildup=YAPOWRMK
Spyable=yes
Adjacent=2
BuildCat=Power
DieSound=PowerPlantDie
IdleAnim=YAPOWR_C
PipScale=Passengers
Strength=700
Upgrades=2
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
MaxDebris=6
MinDebris=4
Remapable=yes
SizeLimit=15
TechLevel=1
ActiveAnim=YAPOWR_A
Capturable=true
ExtraPower=100
Foundation=2x2
NewTheater=yes
Normalized=yes
Passengers=5
UnitAbsorb=no
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
ThreatPosed=0
TogglePower=no
OccupyHeight=3
Prerequisite=YACNST
ActiveAnimTwo=YAPOWR_B
CanHideThings=True
IdleAnimYSort=362
InfantryAbsorb=yes
PoweredSpecial=yes
ActiveAnimYSort=362
IdleAnimDamaged=YAPOWR_CD
IdleAnimZAdjust=-150
ImmuneToPsionics=no
ActiveAnimDamaged=YAPOWR_AD
ActiveAnimZAdjust=-20
DamageFireOffset0=-20,32
DamageFireOffset1=3,12
DamageSmokeOffset=300, 300, 450
DemandLoadBuildup=true
AIBasePlanningSide=2
ActiveAnimTwoYSort=362
ActiveAnimTwoDamaged=YAPOWR_BD
ActiveAnimTwoZAdjust=-20

[YAPPET]
Cost=5000
Name=Yuri Puppet Master
Armor=concrete
Cameo=PUPTICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=5
Crewed=yes
Height=5
Points=30
UIName=Name:YAPPET
Buildup=YAPPETMK
Nominal=yes
Powered=true
Spyable=yes
Adjacent=2
BuildCat=Combat
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
MinDebris=7
Remapable=yes
SuperAnim=YAPPET_E
TechLevel=10
ActiveAnim=YAPPET_A
AddOccupy1=-1,0
AddOccupy2=-1,-1
AddOccupy3=0,-1
AddOccupy4=-2,-2
BuildLimit=1
Capturable=false
Foundation=3x3
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
RevealToAll=yes
SuperWeapon=PsychicDominatorSpecial
ThreatPosed=1
OccupyHeight=2
Prerequisite=YATECH,YACNST
SuperAnimTwo=YAPPET_F
CanHideThings=True
SuperAnimFour=YAPPET_H
SuperAnimThree=YAPPET_G
SuperAnimYSort=543
ChargedAnimTime=1
ProtectWithWall=yes
SuperAnimDamaged=YAPPET_ED
SuperAnimZAdjust=-20
ActiveAnimDamaged=YAPPET_AD
ActiveAnimZAdjust=-5000
DamageFireOffset0=2,50
DamageFireOffset1=38,63
DemandLoadBuildup=true
SuperAnimTwoYSort=543
AIBasePlanningSide=2
SuperAnimFourYSort=543
SuperAnimThreeYSort=543
SuperAnimTwoDamaged=YAPPET_FD
SuperAnimTwoZAdjust=-20
SuperAnimFourDamaged=YAPPET_HD
SuperAnimFourZAdjust=-20
SuperAnimThreeDamaged=YAPPET_GD
SuperAnimThreeZAdjust=-20

[YAPPPT]
Name=Partially Built Psychic Dominator
Armor=wood
Owner=
Sight=6
Height=5
Points=5
UIName=Name:YAPPET
Nominal=yes
DieSound=MonumentCrumble
Explodes=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=no
TechLevel=-1
BaseNormal=no
DemandLoad=true
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
DeathWeapon=BlimpBombEffect
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=false
MuzzleFlash0=82,-7
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
OccupyHeight=2
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
RemoveOccupy1=0,1
RemoveOccupy2=-1,2
RemoveOccupy3=-3,3
RemoveOccupy4=-2,1
RemoveOccupy5=-4,3
ClickRepairable=no
DamageFireOffset0=12,20
MaxNumberOccupants=10
DeathWeaponDamageModifier=.01

[YAPSYT]
Cost=1500
Name=Yuri Psychic Tower
Armor=steel
Cameo=PSYTICON
Image=YAPSYT
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Sight=5
Crewed=no
Height=8
Points=30
UIName=Name:YAPSYT
Buildup=YAPSYTMK
Powered=true
Primary=MultipleMindControlTower
Adjacent=2
BuildCat=Combat
PipScale=MindControl
Strength=455
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=1
Remapable=no
TechLevel=7
ActiveAnim=YAPSYT_A
Capturable=false
Foundation=1x1
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
ThreatPosed=30
AntiAirValue=0
OccupyHeight=5
Prerequisite=NAPSIS,YACNST
CanHideThings=True
AntiArmorValue=25
DetectDisguise=yes
PipsDrawForAll=yes
ImmuneToPsionics=yes
ActiveAnimDamaged=YAPSYT_AD
ActiveAnimPowered=yes
ActiveAnimZAdjust=-50
AntiInfantryValue=25
DamageFireOffset0=-5,5
DamageSmokeOffset=450, 200, 150
DemandLoadBuildup=true
AIBasePlanningSide=2

[YAREFN]
Cost=1500
Name=Yuri Ore Refinery
Armor=medium
Cameo=SMINICON
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=0
Sight=6
Height=3
Points=80
Turret=yes
UIName=Name:SMIN
Buildup=YAREFNMK
Primary=20mmRapid
Soylent=1500
Spyable=yes
Storage=200
Adjacent=2
AltCameo=SMINUICO
BuildCat=Resource
Enslaves=SLAV
IdleAnim=YAREFN_A
PipScale=Tiberium
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
Remapable=yes
TechLevel=1
Trainable=yes
VoiceMove=SlaveMinerMove
BaseNormal=no
Capturable=false
Foundation=2x2
NewTheater=yes
TurretAnim=SMINTUR
Unsellable=yes
AIBuildThis=yes
CanBeHidden=True
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
DeploySound=SlaveMinerUndeploy
FreeBuildup=true
ThreatPosed=0
TogglePower=no
TurretAnimX=-25
TurretAnimY=15
VoiceAttack=SlaveMinerAttackCommand
VoiceDeploy=SlaveMinerUnDeployVoice
VoiceSelect=SlaveMinerSelect
DeployFacing=0
ElitePrimary=20mmRapidE
OccupyHeight=2
Prerequisite=POWER,YACNST
SlavesNumber=5
VoiceHarvest=SlaveMinerHarvest
CanHideThings=False
UndeploysInto=SMIN
PrimaryFireFLH=120,0,185
SlaveRegenRate=500
ClickRepairable=no
IdleAnimZAdjust=0
SlaveReloadRate=25
ZShapePointMove=30,15
ImmuneToPsionics=yes
ResourceGatherer=yes
DamageSmokeOffset=410, 100, 165
DemandLoadBuildup=true
TurretAnimIsVoxel=true
TurretAnimZAdjust=-50
AIBasePlanningSide=2
RefinerySmokeFrames=30
ResourceDestination=yes
RefinerySmokeOffsetOne=-85,-85,220
RefinerySmokeOffsetTwo=-85,90,220
RefinerySmokeOffsetFour=95,90,220
HalfDamageSmokeLocation1=0,0,0
RefinerySmokeOffsetThree=95,-85,220
RefinerySmokeParticleSystem=SmallGreySSys

[YAROCK]
Cost=600
Name=Rocket Launch Pad
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=6
Crewed=No
Height=8
Points=40
UIName=Name:YAROCK
Spyable=No
Adjacent=2
DieSound=PowerPlantDie
Strength=700
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
MaxDebris=15
MinDebris=1
Remapable=yes
TechLevel=-1
ActiveAnim=YAROCK_A
Capturable=False
Foundation=3x3
NewTheater=yes
Normalized=yes
UnitAbsorb=No
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
FreeBuildup=true
ThreatPosed=0
OccupyHeight=5
RemoveOccupy=-1,-3
RemoveOccupy1=-3,-2
RemoveOccupy2=-3,-1
RemoveOccupy3=-2,0
RemoveOccupy4=-1,1
RemoveOccupy5=-2,-3
RemoveOccupy6=0,-2
RemoveOccupy7=-1,2
ActiveAnimYSort=543
ImmuneToPsionics=Yes
ActiveAnimZAdjust=-40
DamageSmokeOffset=300, 300, 450
DemandLoadBuildup=true
AIBasePlanningSide=2

[YATECH]
Cost=2000
Name=Yuri Battle Lab
Armor=wood
Cameo=YTCHICON
Image=YATECH
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Sight=6
Crewed=yes
Height=10
Points=85
UIName=Name:Yblab
Buildup=YATECHMK
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
MinDebris=6
Remapable=yes
TechLevel=8
ActiveAnim=YATECH_A
AddOccupy1=-3,-2
AddOccupy2=-3,-3
AddOccupy3=-4,-4
AddOccupy4=-2,-3
Capturable=true
Foundation=3x2
NewTheater=yes
Normalized=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG
FreeBuildup=true
SuperWeapon=ForceShieldSpecial
ThreatPosed=0
TogglePower=no
OccupyHeight=4
Prerequisite=YAWEAP,YACNST,RADAR
CanHideThings=True
ProtectWithWall=yes
ImmuneToPsionics=no
ActiveAnimDamaged=YATECH_AD
ActiveAnimZAdjust=-50
DamageFireOffset0=-9,43
DamageFireOffset1=25,54
DamageFireOffset2=21,-56
DamageSmokeOffset=1500, 1055, 815
DemandLoadBuildup=true
AIBasePlanningSide=2

[YAWEAP]
Bib=yes
Cost=2000
Name=Yuri War Factory
Armor=wood
Cameo=YWEPICON
Image=YAWEAP
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-25
Sight=4
Crewed=yes
Height=5
Points=80
UIName=Name:YWarfactory
Buildup=YAWEAPMK
Factory=UnitType
Spyable=yes
Adjacent=2
BibShape=YAWEAPBB
BuildCat=Tech
Strength=1000
ExitCoord=512,256,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Remapable=yes
TechLevel=2
ActiveAnim=YAWEAP_A
AddOccupy1=-1,0
AddOccupy2=-1,1
AddOccupy3=-2,-1
AddOccupy4=0,-1
AnimActive=0,1,0
Capturable=true
DeployTime=.044
Foundation=5x3
NewTheater=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
FreeBuildup=true
ThreatPosed=0
OccupyHeight=0
Prerequisite=PROC,YABRCK,YACNST
DeployingAnim=YAWEAP_2
UnderDoorAnim=YAWEAP_1
WeaponsFactory=yes
ActiveAnimYSort=10
ZShapePointMove=30,15
ImmuneToPsionics=no
ActiveAnimDamaged=YAWEAP_AD
ActiveAnimZAdjust=-15
DamageFireOffset0=20,35
DamageFireOffset1=50,101
DamageFireOffset2=111,64
DamageSmokeOffset=408,880,435
DemandLoadBuildup=true
RoofDeployingAnim=YAWEAP_3
UnderRoofDoorAnim=YAWEAP_4
AIBasePlanningSide=2
NumberImpassableRows=1
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[YAYARD]
Cost=1000
Name=Yuri Submarine Pen
Armor=concrete
Cameo=YYRDICON
Image=YAYARD
Naval=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-25
Sight=10
Crewed=no
Height=8
Points=55
UIName=Name:Ynaval
Buildup=YAYARDMK
Factory=UnitType
Powered=false
Adjacent=12
BuildCat=Tech
Explodes=yes
IdleAnim=YAYARD_A
Strength=1500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
MinDebris=6
Remapable=yes
TechLevel=4
AddOccupy1=-3,-2
AddOccupy2=-3,-3
BaseNormal=no
Capturable=no
Foundation=4x4
Normalized=yes
UnitRepair=yes
WaterBound=yes
AIBuildThis=yes
CanBeHidden=False
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
SpecialAnim=YAYARD_S
ThreatPosed=0
AmbientSound=_Amb_WavesLake
OccupyHeight=0
Prerequisite=YACNST,POWER,PROC
CanHideThings=True
IdleAnimYSort=543
NumberOfDocks=1
RemoveOccupy1=-1,2
RemoveOccupy2=-2,1
RemoveOccupy3=2,-1
RemoveOccupy4=1,-2
RemoveOccupy5=-2,0
RemoveOccupy6=0,-2
DockingOffset0=384,-128,0
ProductionAnim=YAYARD_D
SpecialAnimTwo=YAYARD_S2
WeaponsFactory=yes
ActiveAnimThree=YAYARD_C
IdleAnimDamaged=YAYARD_AD
IdleAnimPowered=no
IdleAnimZAdjust=-77
ImmuneToPsionics=no
SpecialAnimThree=YAYARD_S3
SpecialAnimYSort=543
DamageFireOffset0=-37,58
DamageFireOffset1=-8,64
DamageFireOffset2=23,18
DamageSmokeOffset=700,700,500
DemandLoadBuildup=true
TargetCoordOffset=300,200,0
AIBasePlanningSide=2
SpecialAnimDamaged=YAYARD_SD
SpecialAnimZAdjust=-77
ProductionAnimYSort=543
SpecialAnimTwoYSort=543
ActiveAnimThreeYSort=543
NumberImpassableRows=3
ProductionAnimDamaged=YAYARD_DD
ProductionAnimZAdjust=-77
SpecialAnimThreeYSort=543
SpecialAnimTwoDamaged=YAYARD_S2D
SpecialAnimTwoZAdjust=-77
ActiveAnimThreeDamaged=YAYARD_CD
ActiveAnimThreePowered=no
ActiveAnimThreeZAdjust=-77
SpecialAnimThreeDamaged=YAYARD_S3D
SpecialAnimThreeZAdjust=-77

[YCAB]
ROT=5
Cost=0
Name=Yellow Cab
Size=4
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Voxel=yes
Points=20
Turret=no
UIName=Name:YCAB
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
MoveStart=GenCarMoveStart
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[YDOG]
Pip=white
Cost=200
Name=Attack Dog (Yuri version)
Size=1
Armor=none
Image=DOG
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=9
Speed=8
Points=10
UIName=Name:DOG
IFVMode=0
Natural=yes
Primary=BadTeeth
Soylent=50
Bombable=yes
Category=Soldier
DieSound=DogDie
NotHuman=yes
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=VirtualScanner
TechLevel=2
Trainable=no
VoiceMove=DogMove
CrushSound=InfantrySquish
ThreatPosed=20
VoiceAttack=DogAttackCommand
VoiceSelect=DogSelect
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND
VoiceFeedback=DogFear
DetectDisguise=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=6
RequiredHouses=YuriCountry
ImmuneToPsionics=yes
LeadershipRating=7
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
ImmuneToRadiation=no
ReselectIfLimboed=yes
DefaultToGuardArea=yes
VoiceSpecialAttack=DogMove
RejoinTeamIfLimboed=yes
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[YDUM]
Name=

[YELWLAMP]
Name=Yellow Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
ThreatPosed=0
LightRedTint=1.5
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=.01
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[YENGINEER]
Pip=Blue
Cost=500
Name=Yuri Engineer
Size=1
Armor=none
Cameo=YENGICON
Image=ENGINEER
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=4
Speed=4
Crawls=yes
FireUp=2
Points=5
UIName=Name:ENGINEER
IFVMode=1
Primary=DefuseKit
Soylent=250
AltCameo=YENGUICO
Category=Soldier
DieSound=EngSovDie
Engineer=yes
Sequence=EngineerSequence
Strength=75
BombSight=4
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=VirtualScanner
TechLevel=1
Trainable=no
VoiceMove=EngYuriMove
CrushSound=InfantrySquish
GuardRange=9
VoiceEnter=EngYuriCapture
ThreatPosed=0
VoiceAttack=EngYuriCapture
VoiceSelect=EngYuriSelect
MovementZone=Infantry
PhysicalSize=1
Prerequisite=Barracks
VoiceCapture=EngYuriCapture
ImmuneToVeins=yes
VoiceFeedback=EngYuriFear
ForbiddenHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
LeadershipRating=3
PreventAttackMove=yes
SpecialThreatValue=1
VoiceSpecialAttack=EngYuriCapture
IsSelectableCombatant=no
AllowedToStartInMultiplayer=no

[YHVR]
ROT=5
Cost=900
Name=Hover Transport Yuri
Size=15
Armor=heavy
Cameo=YHVRICON
Naval=yes
Owner=YuriCountry
Sight=6
Speed=6
Voxel=yes
Points=25
Turret=no
UIName=Name:SAPC
Weight=1
Crusher=yes
Soylent=900
Category=Transport
DieSound=GenVehicleDie
IsTilter=yes
PipScale=Passengers
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
MoveSound=LandingCraftMoveStart
Remapable=yes
SizeLimit=6
SpeedType=Hover
TechLevel=2
Trainable=no
VoiceMove=HoverYuriMove
Bunkerable=no
CrushSound=TankCrush
DeployTime=.022
Passengers=12
StupidHunt=yes
CrateGoodie=no
ThreatPosed=10
VoiceAttack=HoverYuriMove
VoiceSelect=HoverYuriSelect
MoveToShroud=yes
MovementZone=Amphibious
Prerequisite=YAYARD
ZFudgeColumn=7
ZFudgeTunnel=13
VoiceFeedback=
PrimaryFireFLH=80,0,120
SpecialThreatValue=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[YTNK]
ROT=10
Cost=600
Name=Gattling Tank
Size=3
Armor=light
Cameo=YTNKICON
Owner=YuriCountry
Sight=10
Speed=6
Voxel=yes
Points=25
RateUp=1
Stage1=200
Stage2=400
Stage3=600
Turret=yes
UIName=Name:GattTank
Weight=3.5
Crusher=no
Primary=AGGattling
Soylent=600
Weapon1=AGGattling
Weapon2=AAGattling
Weapon3=AGGattling2
Weapon4=AAGattling2
Weapon5=AGGattling3
Weapon6=AAGattling3
AltCameo=YTNKUICO
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
RateDown=50
Strength=210
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=FlakTrackMoveStart
Remapable=yes
Secondary=AAGattling
TechLevel=4
VoiceMove=GattlingTankMove
CrushSound=TankCrush
IsGattling=yes
Weapon1FLH=160,30,150
Weapon2FLH=160,30,150
Weapon3FLH=160,30,150
Weapon4FLH=160,30,150
Weapon5FLH=160,30,150
Weapon6FLH=160,30,150
Accelerates=false
CrateGoodie=no
EliteStage1=100
EliteStage2=200
EliteStage3=300
ThreatPosed=40
TurretCount=1
VoiceAttack=GattlingTankAttackCommand
VoiceSelect=GattlingTankSelect
WeaponCount=6
ElitePrimary=AGGattlingE
EliteWeapon1=AGGattlingE
EliteWeapon2=AAGattlingE
EliteWeapon3=AGGattling2E
EliteWeapon4=AAGattling2E
EliteWeapon5=AGGattling3E
EliteWeapon6=AAGattling3E
MovementZone=Destroyer
Prerequisite=YAWEAP
WeaponStages=3
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=AAGattlingE
PrimaryFireFLH=160,30,150
EliteWeapon1FLH=160,30,150
EliteWeapon2FLH=160,30,150
EliteWeapon3FLH=160,30,150
EliteWeapon4FLH=160,30,150
EliteWeapon5FLH=160,30,150
EliteWeapon6FLH=160,30,150
OpportunityFire=yes
SecondaryFireFLH=160,30,150
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
ElitePrimaryFireFLH=160,30,150
DamageParticleSystems=SparkSys,SmallGreySSys
EliteSecondaryFireFLH=160,30,150
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[YURI]
Pip=red
Cost=800
Name=Yuri Clone
Size=1
Armor=none
Cameo=YCLNICON
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=12
Speed=4
Crawls=yes
FireUp=6
Points=5
UIName=Name:YuriClone
IFVMode=8
Primary=MindControl
Soylent=400
AltCameo=YCLNUICO
Category=Soldier
Deployer=yes
DieSound=YuriCloneDie
Sequence=YuriSequence
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
Secondary=PsiWave
TechLevel=10
VoiceMove=YuriCloneMove
CrushSound=InfantrySquish
DeployFire=yes
TypeImmune=yes
ThreatPosed=15
VoiceAttack=YuriCloneAttackCommand
VoiceSelect=YuriCloneSelect
MovementZone=Infantry
PhysicalSize=1
Prerequisite=YABRCK,NAPSIS
SecretHouses=YuriCountry
ImmuneToVeins=yes
Insignificant=no
UndeployDelay=150
VoiceFeedback=YuriCloneFear
DetectDisguise=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=15,0,140
ImmuneToPsionics=yes
LeadershipRating=8
SecondaryFireFLH=15,0,140
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
VoiceSpecialAttack=YuriCloneMove
PrerequisiteOverride=CARUS03
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[YURIPR]
Pip=red
Cost=1500
Name=Yuri Prime
Size=1
Armor=flak
Image=YURIX
Owner=YuriCountry
Sight=9
Speed=6
Points=50
UIName=Name:YuriPrime
IFVMode=15
Primary=SuperMindControl
Soylent=750
Category=Soldier
Deployer=yes
DieSound=YuriPrimeDie
Strength=150
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MoveSound=YuriPrimeMoveLoop
Secondary=SuperPsiWave
SpeedType=Amphibious
TechLevel=10
Unnatural=yes
VoiceMove=YuriPrimeMove
BuildLimit=1
CrushSound=InfantrySquish
DeployFire=yes
CreateSound=YuriPrimeCreated
SelfHealing=yes
ThreatPosed=25
VoiceAttack=YuriPrimeAttackCommand
VoiceSelect=YuriPrimeSelect
MovementZone=AmphibiousDestroyer
PhysicalSize=1
Prerequisite=YABRCK,YATECH
ImmuneToVeins=yes
TiberiumProof=yes
UndeployDelay=75
VoiceFeedback=YuriPrimeFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
SpecialThreatValue=1
VoiceSpecialAttack=YuriPrimeMove
OpenTransportWeapon=1
IsSelectableCombatant=yes
PixelSelectionBracketDelta=-26
AllowedToStartInMultiplayer=no

[Yuribustshot]
ROF=45
Range=8
Speed=100
Damage=120
Report=PrismTowerAttack
IsLaser=true
Warhead=PrismWarhead
Projectile=InvisibleHigh
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[ZEP]
ROT=10
Cost=2000
Name=Kirov Airship
Size=50
Armor=medium
Cameo=ZEPICON
Owner=Russians,Confederation,Africans,Arabs
Sight=8
Speed=5
Voxel=yes
Crewed=no
Points=100
UIName=Name:ZEP
Primary=BlimpBomb
Soylent=2000
AltCameo=ZEPUICO
Category=AirPower
DieSound=
Strength=2000
AuxSound1=Dummy
AuxSound2=Dummy
Crashable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MaxDebris=14
MoveSound=KirovMoveLoop
SpeedType=Hover
TechLevel=10
VoiceMove=KirovMove
Bunkerable=no
PitchAngle=0
PitchSpeed=.9
CreateSound=KirovCreated
SelfHealing=Yes
ThreatPosed=30
VoiceAttack=KirovAttackCommand
VoiceSelect=KirovSelect
BalloonHover=yes
ElitePrimary=BlimpBombE
JumpJetAccel=10
JumpjetClimb=6
JumpjetCrash=12
JumpjetSpeed=5
MoveToShroud=yes
MovementZone=Fly
Parasiteable=no
Prerequisite=NAWEAP,NATECH
CrashingSound=KirovDie
JumpjetHeight=750
VoiceCrashing=KirovVoiceDie
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
PrimaryFireFLH=-50,0,-140
RadarInvisible=no
ImpactLandSound=KirovCrash
JumpJetTurnRate=2
JumpjetNoWobbles=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
ConsideredAircraft=yes
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[Preview]
Size=0,0,131,194

[PreviewPack]
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1165=wlq5xluzvFu2xVu2wFqxu1a4vlq1vVmzvFewu1a4vlu0vFi3vli2vlmxu1izvFm3vl25v1
1166=u2vVizvVuyvFe1vFy3vVy1vVy4v1q7wFq6wF23vli3vlmyu12yvFi0vVW1vFq1vFuzvFe1
1167=vVq2vVu5v1u2vlu2vlezu1qyvFe0vFa0vFm5v1q4vly5v1u0vFu3v1m3v1u2vlmzu1i0vF
1168=y4wFu2vVu0vVu3v1yzu1iwule2wFu2xVm5v1u8yFe1wVqxvFiyu1iyvFmxu1iwulq0vVy4
1169=v1m6wFy0vFy0vlu3v1m5v1y4vlu3vlyxu1qxu1i1vFm0u1uzvFy2vVy1vVy3v1q3vlm6wF
1170=u1vVi4vly2vlqyvFazvFeyvFazvFe0vFmzvFi/yWG4wFm3v1i1vVqyvF21vl21vlm1vlm3
1171=vly+w161vFu6wVy1vVy4v1u3vlq6wVu0vFu1v1y4v1u8wly3v126wF+8wly3vlq1vV20vF
1172=u1vl23v1y2vl26wV65wFm5v126wVy2vl27wV21vle3wFe0vF22v1u0vFm1vVy3v1m6wFu2
1173=v1mzvFu2v1y5wFq2v1q6wF2+w124v1q1vVq2vli4v120vVq8wl21vVu9w12+wl23v1y4v1
1174=u2vli4v1u4v163v1q3vly6wFu5v1u0vVq0vFq8wl25vlu6wFu2vlu0vVq6wFu9w1y3v1i+
1175=w1y1vFq8wly2vVu9wl25v125wFq2vli5wFm2vl27wl65wFy0vVi1v1a5v167wlu2vVqzvl
1176=a4v1i4v1+4v167wlu3vl20vVq4wFm1vlq1vVu6wFuzu160vlu1vle6wVm6wFq4vl+3wFqy
1177=vFa5wFm3vly4wFy3vV27wl29wl25wF60vVu3v1y0vFy4wFy3v12zvlq0vVi1vVu0vVi6wV
1178=vEzWC+xF26wly6wVy9xWC0vV3CyV62vlq7xV+zu1vByGC0vFvDyWK8wV7ByGGyvFe6xFm5
1179=wFq9xV64wF2/xWC+xFy9xVy8w1y6wVu9xly0vle+xly2vVy7xV20vlrAx1+4v1rByWGzvF
1180=q7xly4v1u9xmCyvFi7xVq0vlm7xFy6wVy9xF28w2C2wFu8xFu1vVu8xV20vlW+xmCzu1vA
1181=x1+2vFy9xV+4v1rByV21vVq9xV22v1e+xV60v1u+xl68w168xV7BxmC9w1y6wl64wFm9xV
1182=26wF2/xl+1vVy+x2KyvFi+x1y0vVm/x166wFu9xmC1vl28xV+1vVy6w123v129xWC9w1y9
1183=w13Dx2G6wVu5wlu1v1e/xl22vle9xl23vlq9xl2zvFu+x121vVzByWC7wFvAx1+0vVi5w1
1184=u5wFu8xF65wVy6wl26wlq5wVy8w1+2v1q5w1y1vle9xmC2vlvAx2C4v1zFymG5v1vByV+4
1185=vly8xmC3v1zAx2C5wFy+xV26wlrAx17Axl0RAAA=

[01000023]
0=300,E2
Name=100 Conscripts
Group=-1

[01000024]
0=1,21
Name=Conscripts move in

[01000025]
Max=5
Full=yes
Name=wave2 Conscript
Group=-1
House=<Player @ A>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000023
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000026]
0=300,INIT
Name=100 Initiates
Group=-1

[01000027]
0=1,21
Name=Initiates move in

[01000028]
Max=5
Full=yes
Name=wave4 Initiates
Group=-1
House=<Player @ A>
Script=01000027
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000026
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000031]
0=150,DOG
1=150,ADOG
Name=100 dogs
Group=-1

[01000032]
Max=5
Full=yes
Name=wave3 dog
Group=-1
House=<Player @ A>
Script=01000027
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000031
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000035]
0=300,FLAKT
Name=100 flak troopers
Group=-1

[01000036]
Max=5
Full=yes
Name=wave5 Flaktroopers
Group=-1
House=<Player @ A>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000035
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000039]
0=300,GGI
Name=150 Gaurdian GIs
Group=-1

[01000040]
Max=5
Full=yes
Name=wave6 GGI
Group=-1
House=<Player @ A>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000039
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000043]
0=300,SHK
Name=150 Teslatroopers
Group=-1

[01000044]
0=300,BRUTE
Name=150 Brutes
Group=-1

[01000045]
0=300,YURI
Name=150 yuris
Group=-1

[01000046]
0=300,GHOST
Name=150 seals
Group=-1

[01000047]
0=300,SNIPE
Name=150 snipers
Group=-1

[01000048]
Max=5
Full=yes
Name=wave7 Tesla chrono
Group=-1
House=<Player @ A>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000043
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000049]
Max=5
Full=yes
Name=wave8 brute
Group=-1
House=<Player @ A>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000044
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000050]
Max=5
Full=yes
Name=wave12 YuriC
Group=-1
House=<Player @ A>
Script=01000027
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000045
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000051]
Max=5
Full=yes
Name=wave13 Seals
Group=-1
House=<Player @ A>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000046
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000052]
Max=5
Full=yes
Name=wave11 Snipers
Group=-1
House=<Player @ A>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000047
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000063]
0=300,DRON
Name=150 terror drones
Group=-1

[01000064]
0=300,JUMPJET
Name=150 Rocketeers
Group=-1

[01000065]
0=300,ROBO
Name=150 robot tanks
Group=-1

[01000066]
0=300,HTK
Name=150 Flak tracks
Group=-1

[01000067]
0=300,YTNK
Name=150 gattling tanks
Group=-1

[01000068]
Max=5
Full=yes
Name=wave18 Rockies
Group=-1
House=<Player @ A>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000064
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000069]
Max=5
Full=yes
Name=wave14 Terror
Group=-1
House=<Player @ A>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000063
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000070]
Max=5
Full=yes
Name=wave16 Flaktrack
Group=-1
House=<Player @ A>
Script=01000027
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000066
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000071]
Max=5
Full=yes
Name=wave17 Gattlers
Group=-1
House=<Player @ A>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000067
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000072]
Max=5
Full=yes
Name=wave15 Robots
Group=-1
House=<Player @ A>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000065
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000083]
0=15,E2
Name=surprise conscript
Group=-1

[01000084]
Max=5
Full=yes
Name=Surprise attack
Group=-1
House=<Player @ A>
Script=01000085
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000083
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000085]
0=0,2
Name=surprise

[01000090]
0=300,LTNK
Name=150 lashers
Group=-1

[01000091]
Max=5
Full=yes
Name=wave19 Lasher
Group=-1
House=<Player @ A>
Script=01000027
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000090
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000096]
0=300,HTNK
Name=150 Rhinos
Group=-1

[01000097]
0=300,TNKD
Name=150 Tankk
Group=-1

[01000098]
0=300,MTNK
Name=grizzley specialty
Group=-1

[01000099]
0=300,SCHP
Name=150 seige choppers
Group=-1

[01000100]
0=300,TTNK
Name=150 tesla tanks
Group=-1

[01000101]
0=300,HARV
Name=150 war miners
Group=-1

[01000102]
0=300,DNOA
Name=300 dinos
Group=-1

[01000103]
0=300,HOWI
Name=150 howitzers
Group=-1

[01000104]
0=300,SREF
Name=150 prism tanks
Group=-1

[01000105]
0=300,APOC
Name=150 Apocs
Group=-1

[01000106]
0=300,BORIS
Name=300 Borises
Group=-1

[01000107]
0=450,DISK
Name=450 floating discs
Group=-1

[01000108]
0=5,HTNK
Name=surprise tanks
Group=-1

[01000109]
Max=5
Full=yes
Name=wave20 Rhino
Group=-1
House=<Player @ A>
Script=01000027
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000096
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000110]
Max=5
Full=yes
Name=wave21 tankk
Group=-1
House=<Player @ A>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000097
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000111]
Max=5
Full=yes
Name=Grizzly chrono/iron in 19
Group=-1
House=<Player @ A>
Script=01000027
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000098
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000112]
Max=5
Full=yes
Name=wave22+ Seige chopper
Group=-1
House=<Player @ A>
Script=01000027
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000099
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000113]
Max=5
Full=yes
Name=wave23 War miner
Group=-1
House=<Player @ A>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000101
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000114]
Max=5
Full=yes
Name=wave24 TeslaT
Group=-1
House=<Player @ A>
Script=01000027
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000100
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000115]
Max=5
Full=yes
Name=wave24+ Dinos
Group=-1
House=<Player @ A>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000102
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000116]
Max=5
Full=yes
Name=Howitzers chrono in
Group=-1
House=<Player @ A>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000103
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000117]
Max=5
Full=yes
Name=PrismT chrono in
Group=-1
House=<Player @ A>
Script=01000027
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000104
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000118]
Max=5
Full=yes
Name=Apocs chrono in
Group=-1
House=<Player @ A>
Script=01000027
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000105
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000119]
Max=5
Full=yes
Name=Boris chronos in
Group=-1
House=<Player @ A>
Script=01000027
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000106
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000120]
Max=5
Full=yes
Name=Floating disc chronos in
Group=-1
House=<Player @ A>
Script=01000027
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000107
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000121]
Max=5
Full=yes
Name=Surprise rhinos
Group=-1
House=<Player @ A>
Script=01000122
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000108
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000122]
0=0,2
Name=Rhino surprise

[01000149]
0=300,SLAV
Name=wave1 Slave
Group=-1

[01000150]
0=300,ORCA
Name=black eg
Group=-1

[01000151]
Max=5
Full=yes
Name=wave1 slave
Group=-1
House=<Player @ A>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000149
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000154]
0=300,IVAN
Name=EV
Group=-1

[01000155]
Max=5
Full=yes
Name=WAVE9 Ev
Group=-1
House=<Player @ A>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000154
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000158]
0=300,DESO
Name=DESO
Group=-1

[01000159]
Max=5
Full=yes
Name=wave10 DESO
Group=-1
House=<Player @ A>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000158
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000166]
Max=5
Full=yes
Name=wave23+ black eg
Group=-1
House=<Player @ A>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000150
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000169]
0=300,TANY
Name=tanya
Group=-1

[01000170]
Max=5
Full=yes
Name=tanya
Group=-1
House=<Player @ A>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000169
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000173]
0=300,YURIPR
Name=YURI X
Group=-1

[01000174]
Max=5
Full=yes
Name=Yuri X
Group=-1
House=<Player @ A>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000173
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000175]
0=300,MIND
Name=MM
Group=-1

[01000176]
Max=5
Full=yes
Name=MM
Group=-1
House=<Player @ A>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000175
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000179]
0=300,MGTK
Name=MT
Group=-1

[01000180]
Max=5
Full=yes
Name=MT
Group=-1
House=<Player @ A>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000179
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000181]
0=600,ZEP
Name=ZEP
Group=-1

[01000182]
Max=5
Full=yes
Name=ZEP
Group=-1
House=<Player @ A>
Script=01000024
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000181
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[ABAN01]
Height=3
DemandLoad=true
Foundation=2x6
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN02]
Height=2
DemandLoad=true
Foundation=5x3
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN03]
Height=2
DemandLoad=true
Foundation=2x5
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN04]
DemandLoad=true
Foundation=4x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN05]
DemandLoad=true
Foundation=3x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN06]
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN07]
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN08]
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN09]
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN10]
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN11]
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN12]
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN13]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN14]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN15]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN16]
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN17]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ABAN18]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[ADOGP]
Rotates=yes

[AITriggerTypesEnable]
043F40BC-G=yes
043F521C-G=yes
043F874C-G=yes
044082BC-G=yes
05CB5B6C-G=yes
05CB830C-G=yes
05CBAEDC-G=yes
05CBC04C-G=yes
05CBC19C-G=yes
05CBC2EC-G=yes
05FC088C-G=yes
05FC0C9C-G=yes
05FC13EC-G=yes
05FC1A8C-G=yes
05FC1C5C-G=yes
05FC333C-G=yes
05FC37CC-G=yes
05FC3C9C-G=yes
05FC50EC-G=yes
05FC747C-G=yes
05FC75CC-G=yes
05FFA7DC-G=yes
05FFB18C-G=yes
06002BFC-G=yes
0611A1EC-G=yes
0611A33C-G=yes
0612B11C-G=yes
0612CD8C-G=yes
0612EAEC-G=yes
0612F46C-G=yes
0612F9AC-G=yes
0616004C-G=yes
06C551AC-G=yes
078F4B2C-G=yes
07C04C7C-G=yes
07C04EDC-G=yes
07C0B14C-G=yes
07C30A5C-G=yes
07C310BC-G=yes
07C3266C-G=yes
07C329FC-G=yes
07C330CC-G=yes
07C33DDC-G=yes
07C4853C-G=yes
08A3EEDC-G=yes
08B902EC-G=yes
08B90B1C-G=yes
08B911BC-G=yes
08B9154C-G=yes
08B9213C-G=yes
08B9305C-G=yes
08B9356C-G=yes
08B940EC-G=yes
08B9423C-G=yes
08B9483C-G=yes
08B9586C-G=yes
08B9641C-G=yes
08B9708C-G=yes
08B9767C-G=yes
08B97C6C-G=yes
0A31295C-G=yes
0A44F17C-G=yes
0A44F2CC-G=yes
0A452C6C-G=yes
0A452E5C-G=yes
0AA845AC-G=yes
0AA846FC-G=yes
0ABC484C-G=yes
0AD2BAEC-G=yes
0C0C7AEC-G=yes
0C0D184C-G=yes
0C0D251C-G=yes
0C1245AC-G=yes
0C1246FC-G=yes
0C32599C-G=yes
0C32D84C-G=yes
0C87B45C-G=yes
0C87B99C-G=yes
0C87E5AC-G=yes
0C8B81BC-G=yes
0C8BC5AC-G=yes
0C8C2AEC-G=yes
0C8C2C3C-G=yes
0C8C430C-G=yes
0C8C4C3C-G=yes
0C8C51BC-G=yes
0C8C56FC-G=yes
0C8C645C-G=yes
0C8C6EDC-G=yes
0C8C71BC-G=yes
0C8E2C3C-G=yes
0C8EE1BC-G=yes
0C8EEAEC-G=yes
0C8EEEDC-G=yes
0C91D45C-G=yes
0C92C1BC-G=yes
0C92C45C-G=yes
0C955AEC-G=yes
0C955C3C-G=yes
0C9561BC-G=yes
0C9565AC-G=yes
0C96F45C-G=yes
0C96F5AC-G=yes
0CA1F84C-G=yes
0CA24D8C-G=yes
0CA2A04C-G=yes
0CA2B06C-G=yes
0CA2D99C-G=yes
0CA2FEDC-G=yes
0CA5945C-G=yes
0CA6621C-G=yes
0CA6AEDC-G=yes
0CAD0B2C-G=yes
0CAD0C7C-G=yes
0CAD0DCC-G=yes
0CAD130C-G=yes
0CAD145C-G=yes
0CAD25AC-G=yes
0CAD2AEC-G=yes
0CAD2C3C-G=yes
0CAD5AEC-G=yes
0CADD99C-G=yes
0CADDEDC-G=yes
0CB29EDC-G=yes
0CB2CEDC-G=yes
0CDF899C-G=yes
0CDF8D8C-G=yes
0CDF8EDC-G=yes
0CE2395C-G=yes
0CE23AAC-G=yes
0CE26B5C-G=yes
0CE26CAC-G=yes
0CE2E8DC-G=yes
0CE2EA2C-G=yes
0CE44D0C-G=yes
0D022B1C-G=yes
0D022C6C-G=yes
0D052AEC-G=yes
0D0803CC-G=yes
0D08461C-G=yes
0D0848BC-G=yes
0D084A0C-G=yes
0D084B5C-G=yes
0D0873DC-G=yes
0D087D8C-G=yes
0D0B3B9C-G=yes
0D2769BC-G=yes
0D2C41EC-G=yes
0D2C448C-G=yes
0D2C45DC-G=yes
0D53099C-G=yes
0D53130C-G=yes
0D53430C-G=yes
0D535EDC-G=yes
0D62145C-G=yes
0D6215AC-G=yes
0D6216FC-G=yes
0D62199C-G=yes
0ECCB2BC-G=yes
0ECCB40C-G=yes
0ECCB55C-G=yes
0ECCB7FC-G=yes
0ECCBC3C-G=yes
0ECCF14C-G=yes
0ECCF29C-G=yes
0ECCF68C-G=yes
0ECCFA7C-G=yes
0ECCFCAC-G=yes

[AMMO01]
Height=1
Theater=no
DemandLoad=false
Foundation=1x1
TerrainPalette=no
ExtraDamageStage=false

[APOCEXP]
Crater=yes
Report=Explosion13
Normalized=yes
Translucent=yes
UseNormalLight=yes

[ARMOR]
Rate=400
Normalized=yes

[ARRWDEST]
Rate=600
Layer=Top
LoopEnd=9
ZAdjust=-300
LoopCount=4
DemandLoad=true

[ARRWE]
Rate=450
Layer=Top
LoopEnd=4
ZAdjust=-300
LoopCount=2
DemandLoad=true

[ARRWN]
Rate=450
Layer=Top
LoopEnd=4
ZAdjust=-300
LoopCount=2
DemandLoad=true

[ARRWNE]
Rate=450
Layer=Top
LoopEnd=4
ZAdjust=-300
LoopCount=2
DemandLoad=true

[ARRWNW]
Rate=450
Layer=Top
LoopEnd=4
ZAdjust=-300
LoopCount=2
DemandLoad=true

[ARRWS]
Rate=450
Layer=Top
LoopEnd=4
ZAdjust=-300
LoopCount=2
DemandLoad=true

[ARRWSE]
Rate=450
Layer=Top
LoopEnd=4
ZAdjust=-300
LoopCount=2
DemandLoad=true

[ARRWSW]
Rate=450
Layer=Top
LoopEnd=4
ZAdjust=-300
LoopCount=2
DemandLoad=true

[ARRWW]
Rate=450
Layer=Top
LoopEnd=4
ZAdjust=-300
LoopCount=2
DemandLoad=true

[Actions]
01000000=1,56,0,0,0,0,0,0,A
01000003=1,68,0,0,0,0,0,0,A
01000005=1,14,0,4475,0,0,0,0,A
01000007=1,14,0,4476,0,0,0,0,A
01000009=1,14,0,4477,0,0,0,0,A
01000011=1,14,0,4478,0,0,0,0,A
01000013=1,14,0,4479,0,0,0,0,A
01000015=1,14,0,4480,0,0,0,0,A
01000017=1,14,0,4481,0,0,0,0,A
01000019=1,109,0,0,0,0,0,0,A
01000021=1,107,1,01000151,0,0,0,0,P
01000029=1,107,1,01000025,0,0,0,0,P
01000033=1,107,1,01000032,0,0,0,0,P
01000037=1,107,1,01000028,0,0,0,0,P
01000041=1,107,1,01000036,0,0,0,0,P
01000053=1,107,1,01000040,0,0,0,0,P
01000055=1,107,1,01000048,0,0,0,0,P
01000057=1,107,1,01000049,0,0,0,0,P
01000059=1,107,1,01000118,0,0,0,0,P
01000061=1,107,1,01000052,0,0,0,0,P
01000073=1,107,1,01000068,0,0,0,0,P
01000075=1,107,1,01000069,0,0,0,0,P
01000077=1,107,1,01000072,0,0,0,0,P
01000079=1,107,1,01000070,0,0,0,0,P
01000081=1,107,1,01000071,0,0,0,0,P
01000086=1,107,1,01000084,0,0,0,0,AG
01000088=1,107,1,01000084,0,0,0,0,AF
01000092=1,107,1,01000091,0,0,0,0,P
01000094=1,107,1,01000112,0,0,0,0,P
01000123=1,107,1,01000109,0,0,0,0,P
01000125=1,107,1,01000110,0,0,0,0,P
01000127=2,107,1,01000111,0,0,0,0,P,109,0,0,0,0,0,0,P
01000129=5,109,0,0,0,0,0,0,P,109,0,0,0,0,0,0,Q,109,0,0,0,0,0,0,R,109,0,0,0,0,0,0,S,109,0,0,0,0,0,0,T
01000131=1,107,1,01000113,0,0,0,0,P
01000133=1,107,1,01000114,0,0,0,0,P
01000135=1,107,1,01000115,0,0,0,0,P
01000137=1,107,1,01000116,0,0,0,0,P
01000139=1,107,1,01000117,0,0,0,0,P
01000141=1,107,1,01000180,0,0,0,0,P
01000143=1,107,1,01000119,0,0,0,0,P
01000145=1,107,1,01000120,0,0,0,0,P
01000147=1,119,0,4475,0,0,0,0,A
01000152=1,107,1,01000155,0,0,0,0,P
01000156=1,107,1,01000159,0,0,0,0,P
01000160=1,107,1,01000050,0,0,0,0,P
01000162=1,107,1,01000051,0,0,0,0,P
01000164=1,107,1,01000166,0,0,0,0,P
01000167=1,107,1,01000170,0,0,0,0,P
01000171=1,107,1,01000174,0,0,0,0,P
01000177=1,107,1,01000176,0,0,0,0,P
01000183=1,107,1,01000182,0,0,0,0,P

[Africans]
IQ=0
Edge=North
Name=African Empire
Side=Nod
Color=DarkRed
Allies=Africans
Prefix=B
Suffix=Soviet
UIName=Name:Africans
Country=Africans
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Alliance]
IQ=0
Edge=North
Name=Asian Alliance
Side=GDI
Color=Gold
Allies=Alliance
Prefix=G
Suffix=Allied
UIName=Name:Alliance
Country=Alliance
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Americans]
IQ=0
Edge=North
Name=America
Side=GDI
Color=Gold
Allies=Americans
Prefix=G
Suffix=Allied
UIName=Name:Americans
Country=Americans
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[AnimalSequence]
Up=0,1,1
Die1=86,15,0
Die2=101,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=0,1,1
Walk=8,6,6
Cheer=71,15,0,E
Crawl=8,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=0,1,1
Ready=0,1,1
FireUp=116,6,6

[Arabs]
IQ=0
Edge=North
Name=Arab Union
Side=Nod
Color=DarkRed
Allies=Arabs
Prefix=B
Suffix=Soviet
UIName=Name:Arabs
Country=Arabs
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[BBBLELRG]
Flat=yes
Rate=450
Layer=surface

[BBOARD01]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD02]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD03]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD04]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD05]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD06]
DemandLoad=true
Foundation=1x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD07]
DemandLoad=true
Foundation=1x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD08]
DemandLoad=true
Foundation=1x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD09]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD10]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD11]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD12]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD13]
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD14]
DemandLoad=true
Foundation=2x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD15]
DemandLoad=true
Foundation=2x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD16]
DemandLoad=true
Foundation=2x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BEACON]
Rate=60
Layer=ground
LoopCount=100

[BEHIND]
Rate=200
Layer=top
Start=1
LoopEnd=18
ZAdjust=-512
LoopCount=-1
LoopStart=1
YSortAdjust=2000
UseNormalLight=yes

[BIGBLUE]
Rate=500
Layer=ground
LoopEnd=9
Theater=yes
LoopCount=-1
LoopStart=0
RandomRate=150,250
YDrawOffset=-50
IsAnimatedTiberium=yes

[BRIDGB]
Theater=yes

[BRIDGE]
Theater=yes

[BRRLEXP1]
Rate=400
Crater=yes
Report=ExplosionBarrel
Translucent=yes
UseNormalLight=yes

[BRRLEXP2]
Rate=400
Crater=yes
Report=ExplosionBarrel
Translucent=yes
UseNormalLight=yes

[BRUTDIE]
Layer=ground
Report=InfantryPsyCrush
Scorch=yes

[BSUBMISL]
Voxel=yes
Remapable=no
SpawnDelay=2
CanBeHidden=no

[BURN-L]
Next=BURN-M
Rate=400
Layer=ground
Damage=.06
Sticky=yes
LoopEnd=62
LoopCount=4
LoopStart=30
Translucency=25
UseNormalLight=yes

[BURN-M]
Next=BURN-S
Rate=400
Layer=ground
Damage=.06
Sticky=yes
LoopEnd=62
LoopCount=4
LoopStart=30
Translucency=25
UseNormalLight=yes

[BURN-S]
Rate=400
Layer=ground
Damage=.03
Sticky=yes
LoopEnd=62
LoopCount=4
LoopStart=30
Translucency=25
UseNormalLight=yes

[Basic]
Name=qq9-1 -H
Author=Jun Lin
Percent=0
GameMode=standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
HomeCell=98
InitTime=10000
Official=no
EndOfGame=no
FreeRadar=no
MaxPlayer=8
MinPlayer=2
SkipScore=no
TrainCrate=no
TruckCrate=no
AltHomeCell=99
OneTimeOnly=no
CarryOverCap=0
NewINIFormat=4
NextScenario=
SkipMapSelect=no
CarryOverMoney=0.000000
AltNextScenario=
MultiplayerOnly=1
IceGrowthEnabled=yes
VeinGrowthEnabled=yes
TiberiumGrowthEnabled=yes
IgnoreGlobalAITriggers=no
TiberiumDeathToVisceroid=no

[BorisSequence]
Up=281,2,2
Die1=139,15,0
Die2=154,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=265,2,2
Walk=8,6,6
Cheer=297,8,0,E
Crawl=91,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,20,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
FireUp=169,6,6
Paradrop=292,1,0
FireProne=217,6,6
SecondaryFire=401,1,1
SecondaryProne=217,6,6

[British]
IQ=0
Edge=North
Name=Great Britain
Side=GDI
Color=Gold
Allies=British
Prefix=G
Suffix=Allied
UIName=Name:British
Country=British
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[BrontSequence]
Up=0,1,1
Die1=176,40,0
Die2=216,35,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=0,1,1
Walk=48,6,6
Cheer=136,40,0,S
Crawl=48,6,6
Guard=0,6,6
Idle1=96,40,0,W
Idle2=136,40,0,S
Panic=48,6,6
Prone=0,6,6
Ready=0,6,6
FireUp=116,6,6

[BruteSequence]
Die1=86,15,0
Die2=101,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Walk=8,6,6
Cheer=276,8,0,E
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=0,1,1
Ready=0,1,1
FireUp=116,10,10
Paradrop=284,1,0
SecondaryFire=196,10,10

[CA0001]
Height=1
DemandLoad=true
Foundation=3x3
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0002]
Height=1
DemandLoad=true
Foundation=3x3
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0003]
Height=1
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0004]
Height=1
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0005]
Height=1
DemandLoad=true
Foundation=1x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0006]
Height=1
DemandLoad=true
Foundation=1x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0007]
Height=1
DemandLoad=true
Foundation=1x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0008]
Height=1
DemandLoad=true
Foundation=2x3
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0009]
Height=1
DemandLoad=true
Foundation=2x3
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0010]
Height=1
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0011]
Height=1
DemandLoad=true
Foundation=1x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0012]
Height=1.5
DemandLoad=true
Foundation=1x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0013]
Height=2
DemandLoad=true
Foundation=2x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0014]
Height=2
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0015]
Height=1
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0016]
Height=2
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0017]
Height=2
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0018]
Height=2
DemandLoad=true
Foundation=1x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0019]
Height=2
DemandLoad=true
Foundation=1x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0020]
Height=2
DemandLoad=true
Foundation=1x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CA0021]
Height=2
DemandLoad=true
Foundation=1x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CAAIRP_A]
Rate=50
Image=CAAIRP_A
Layer=ground
LoopEnd=9
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CAAIRP_AD]
Rate=50
Image=CAAIRP_A
Layer=ground
LoopEnd=9
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CAAIRP_F]
Rate=300
Image=CAAIRP_F
Layer=ground
Start=0
Shadow=yes
LoopEnd=16
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAARAY]
Cameo=
Height=3
Buildup=
Remapable=no
ActiveAnim=CAARAY_A
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
ActiveAnimTwo=CAARAY_B
ActiveAnimFour=CAARAY_D
ActiveAnimThree=CAARAY_C
ActiveAnimZAdjust=-100
ActiveAnimTwoZAdjust=-100
ActiveAnimFourDamaged=CAARAY_DD
ActiveAnimFourZAdjust=-100
ActiveAnimThreeDamaged=CAARAY_CD
ActiveAnimThreeZAdjust=-100

[CAARAY_A]
Rate=350
Image=CAARAY_A
Layer=ground
LoopEnd=15
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[CAARAY_B]
Rate=350
Image=CAARAY_B
Layer=ground
LoopEnd=15
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[CAARAY_C]
Rate=350
Image=CAARAY_C
Layer=ground
LoopEnd=15
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[CAARAY_CD]
Rate=350
Image=CAARAY_C
Layer=ground
LoopEnd=31
LoopCount=-1
LoopStart=16
NewTheater=yes
Normalized=yes

[CAARAY_D]
Rate=350
Image=CAARAY_D
Layer=ground
LoopEnd=11
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[CAARAY_DD]
Rate=350
Image=CAARAY_D
Layer=ground
LoopEnd=23
LoopCount=-1
LoopStart=12
NewTheater=yes
Normalized=yes

[CAARMR]
Height=1
Buildup=CAARMR
Remapable=no
ActiveAnim=CAARMR_A
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
ActiveAnimPowered=no
ActiveAnimZAdjust=-100

[CAARMR_A]
Rate=350
Image=CAARMR_A
Layer=ground
LoopEnd=10
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[CACH06DM]
Rate=300
Layer=ground
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CACHIG04D]
Rate=320
Image=CACHIG04D
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CACRSH01]
Height=1
Remapable=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Normalized=yes
TerrainPalette=yes
ExtraDamageStage=no

[CACRSH02]
Height=1
Remapable=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Normalized=yes
TerrainPalette=yes
ExtraDamageStage=no

[CACRSH03]
Height=1
Remapable=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Normalized=yes
TerrainPalette=yes
ExtraDamageStage=no

[CACRSH04]
Height=1
Remapable=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Normalized=yes
TerrainPalette=yes
ExtraDamageStage=no

[CACRSH05]
Height=1
Remapable=no
DemandLoad=true
Foundation=1x1
NewTheater=yes
Normalized=yes
TerrainPalette=yes
ExtraDamageStage=no

[CACUFGL_A]
Rate=250
Image=CACUFGL_A
Layer=ground
Shadow=yes
LoopEnd=15
LoopCount=-1
DemandLoad=true
NewTheater=yes

[CAEAST01DM]
Rate=250
Layer=ground
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CAFRFGL_A]
Rate=250
Image=CAFRFGL_A
Layer=ground
Shadow=yes
LoopEnd=15
LoopCount=-1
DemandLoad=true
NewTheater=yes

[CAGEFGL_A]
Rate=250
Image=CAGEFGL_A
Layer=ground
Shadow=yes
LoopEnd=15
LoopCount=-1
DemandLoad=true
NewTheater=yes

[CAGRD1_A]
Rate=220
Layer=ground
Shadow=yes
LoopEnd=8
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CAHOSP_A]
Rate=100
Image=CAHOSP_A
Layer=ground
LoopEnd=2
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAHOSP_AD]
Rate=100
Image=CAHOSP_A
Layer=ground
Start=2
LoopEnd=4
LoopCount=-1
LoopStart=2
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAHOSP_F]
Rate=300
Image=CAHOSP_F
Layer=ground
Start=0
LoopEnd=16
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAIRFGL_A]
Rate=250
Image=CAIRFGL_A
Layer=ground
Shadow=yes
LoopEnd=15
LoopCount=-1
DemandLoad=true
NewTheater=yes

[CALA10_A]
Rate=200
Image=CALA10_A
Layer=ground
Shadow=yes
LoopEnd=44
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[CALA10_AD]
Rate=200
Image=CALA10_A
Layer=ground
Shadow=yes
LoopEnd=44
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[CALBFGL_A]
Rate=250
Image=CALBFGL_A
Layer=ground
Shadow=yes
LoopEnd=15
LoopCount=-1
DemandLoad=true
NewTheater=yes

[CALND6_A]
Rate=220
Layer=ground
Start=0
Shadow=yes
LoopEnd=17
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CALND6_AD]
Rate=220
Image=CALND6_A
Layer=ground
Start=18
Shadow=yes
LoopEnd=34
LoopCount=-1
LoopStart=18
DemandLoad=true
NewTheater=yes

[CAMACH_F]
Rate=300
Image=CAMACH_F
Layer=ground
Start=0
LoopEnd=16
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CAMOV01_A]
Rate=220
Layer=ground
Shadow=yes
LoopEnd=30
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAMOV01_AD]
Rate=200
Image=CAMOV01_A
Layer=ground
Start=31
Shadow=yes
LoopEnd=61
LoopCount=-1
LoopStart=31
DemandLoad=true
Normalized=yes

[CAMOV02_A]
Rate=100
Layer=ground
Shadow=yes
LoopEnd=2
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAMOV02_AD]
Rate=100
Image=CAMOV02_A
Layer=ground
Start=2
Shadow=yes
LoopEnd=4
LoopCount=-1
LoopStart=2
DemandLoad=true
Normalized=yes

[CAMSC06A]
Rate=120
Layer=ground
Shadow=yes
LoopEnd=4
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CANY04DM]
Rate=300
Layer=ground
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CAOILD_A]
Rate=220
Image=CAOILD_A
Layer=ground
Start=0
Shadow=yes
LoopEnd=32
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CAOILD_AD]
Rate=220
Image=CAOILD_A
Layer=ground
Start=33
Shadow=yes
LoopEnd=64
LoopCount=-1
LoopStart=33
DemandLoad=true
NewTheater=yes

[CAOILD_F]
Rate=300
Image=CAOILD_F
Layer=ground
Start=0
LoopEnd=16
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CAOUTP_A]
End=10
Rate=200
Layer=ground
Start=1
Shadow=yes
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAOUTP_AD]
End=20
Rate=200
Image=CAOUTP_A
Layer=ground
Start=11
Shadow=yes
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAOUTP_B]
Rate=200
Layer=ground
Start=1
Shadow=yes
LoopEnd=20
LoopCount=-1
LoopStart=1
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAOUTP_BD]
Rate=200
Image=CAOUTP_B
Layer=ground
Start=21
Shadow=yes
LoopEnd=40
LoopCount=-1
LoopStart=21
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAOUTP_C]
End=10
Rate=200
Layer=ground
Start=1
Shadow=yes
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAOUTP_CD]
End=20
Rate=200
Image=CAOUTP_C
Layer=ground
Start=11
Shadow=yes
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAOUTP_D]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=1
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAOUTP_DD]
Rate=200
Image=CAOUTP_D
Layer=ground
Start=1
Shadow=yes
LoopEnd=2
LoopCount=-1
LoopStart=1
DemandLoad=true
NewTheater=yes
Normalized=yes

[CAOUTP_F]
Rate=300
Image=CAOUTP_F
Layer=ground
Start=0
LoopEnd=16
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CAPARS12D]
Rate=320
Image=CAPARS12D
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CAPOFGL_A]
Rate=250
Image=CAPOFGL_A
Layer=ground
Shadow=yes
LoopEnd=15
LoopCount=-1
DemandLoad=true
NewTheater=yes

[CAPOWR_A]
Rate=300
Image=CAPOWR_A
Layer=ground
LoopEnd=15
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CAPOWR_AD]
Rate=300
Image=CAPOWR_A
Layer=ground
LoopEnd=15
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CAPR01DM]
Rate=300
Layer=ground
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CAPR11DM]
Rate=320
Image=CAPR11DM
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CAPYR01]
Height=2
Remapable=no
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
TerrainPalette=yes
ExtraDamageStage=no

[CAPYR02]
Height=4
Remapable=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
TerrainPalette=yes
ExtraDamageStage=no

[CAPYR03]
Height=4
Remapable=no
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
TerrainPalette=yes
ExtraDamageStage=no

[CARGOCAR]
Voxel=yes

[CARUFGL_A]
Rate=250
Image=CARUFGL_A
Layer=ground
Shadow=yes
LoopEnd=15
LoopCount=-1
DemandLoad=true
NewTheater=yes

[CARUS01D]
Rate=320
Layer=ground
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CARYLAND]
Flat=yes
Rate=900
Image=PODRING
Layer=ground
Normalized=no
Translucent=yes
YSortAdjust=-2000

[CASEAT02_A]
Rate=150
Layer=ground
Start=0
Shadow=yes
LoopEnd=20
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CASEAT02_AD]
Rate=150
Image=CASEAT02_A
Layer=ground
Start=21
Shadow=yes
LoopEnd=39
LoopCount=-1
LoopStart=21
DemandLoad=true
NewTheater=yes

[CASKFGL_A]
Rate=250
Image=CASKFGL_A
Layer=ground
Shadow=yes
LoopEnd=15
LoopCount=-1
DemandLoad=true
NewTheater=yes

[CASLAB_F]
Rate=300
Image=CASLAB_F
Layer=ground
Start=0
LoopEnd=16
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CASTL04DM]
Rate=300
Layer=ground
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CATIME_A]
Rate=220
Image=CATIME_A
Layer=ground
Start=0
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=2

[CATIME_AD]
Rate=220
Image=CATIME_A
Layer=ground
Start=1
LoopEnd=2
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes
DetailLevel=2

[CATR03DM]
Rate=300
Layer=ground
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CAUKFGL_A]
Rate=250
Image=CAUKFGL_A
Layer=ground
Shadow=yes
LoopEnd=15
LoopCount=-1
DemandLoad=true
NewTheater=yes

[CAUSFGL_A]
Rate=250
Image=CAUSFGL_A
Layer=ground
Shadow=yes
LoopEnd=15
LoopCount=-1
DemandLoad=true
NewTheater=yes

[CAWA14DM]
Rate=300
Layer=ground
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CAWA15DM]
Rate=300
Layer=ground
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CAWA19_A]
Rate=220
Layer=ground
Shadow=yes
LoopEnd=16
LoopCount=-1
LoopStart=1
DemandLoad=true
NewTheater=yes

[CAWA19_AD]
Rate=220
Image=CAWA19_A
Layer=ground
Start=17
Shadow=yes
LoopEnd=32
LoopCount=-1
LoopStart=17
DemandLoad=true
NewTheater=yes

[CAWA19_AG]
Rate=220
Image=CAWA19_A
Layer=ground
Start=33
Shadow=yes
LoopEnd=48
LoopCount=-1
LoopStart=33
DemandLoad=true
NewTheater=yes

[CAWS01DM]
Rate=200
Image=CAWS01DM
Layer=ground
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CAWSH12A]
Rate=220
Image=CAWSH12A
Layer=ground
LoopEnd=5
LoopCount=-1
DemandLoad=true
NewTheater=yes

[CAWSH12D]
Rate=320
Image=CAWSH12D
Layer=ground
Shadow=yes
AltPalette=yes
DemandLoad=true
NewTheater=yes

[CAWSH18A]
Rate=220
Layer=ground
Shadow=yes
LoopEnd=10
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes

[CDGAS]
Flat=true
Rate=450
Translucent=no
TranslucencyDetailLevel=1

[CHEMISLE]
Rate=400
Normalized=yes

[CHRONOAR]
Rate=300
LoopEnd=17
LoopCount=-1
LoopStart=11
StartSound=ChronosphereSelect

[CHRONOBM]
Rate=200
Tiled=yes
Report=ChronosphereMove
Translucent=yes
TranslucencyDetailLevel=1

[CHRONOFD]
Rate=300
Translucency=25
TranslucencyDetailLevel=1

[CHRONOSK]
Flat=true
Rate=150
LoopEnd=2
ZAdjust=-124
LoopCount=1
LoopStart=0
YSortAdjust=100

[CHRONOTG]
Rate=300
StartSound=ChronosphereMove
Translucency=25
TranslucencyDetailLevel=1

[CITY07]
Height=2.5
DemandLoad=true
Foundation=4x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY08]
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY09]
Height=2
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY10]
Height=2
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY11]
Height=4
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY12]
Height=4
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY13]
Height=4
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY14]
Height=4
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY15]
DemandLoad=true
Foundation=4x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY16]
Height=3
DemandLoad=true
Foundation=4x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY17]
Height=4.5
DemandLoad=true
Foundation=4x3
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY18]
Height=3
DemandLoad=true
Foundation=3x5
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY19]
Height=1
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY20]
Height=1
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY21]
Height=1
DemandLoad=true
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CITY22]
Height=3
DemandLoad=true
Foundation=2x2
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CIvanSequence]
Up=228,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=212,2,2
Walk=8,6,6
Cheer=259,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
Deploy=244,15,0
FireUp=164,6,6
Deployed=257,1,0
Undeploy=257,1,0
FireProne=164,6,6

[CLOAK]
Rate=400
Normalized=yes

[CONS]
Cameo=E2ICON
Crawls=yes
FireUp=6
AltCameo=E2UICO
Sequence=ConSequence
Remapable=yes
PrimaryFireFLH=60,0,100

[CRIVEXP]
Crater=yes
Report=ExplosionCrazyIvan
Normalized=yes
Translucent=yes
UseNormalLight=yes

[CRIVEXP2]
Crater=yes
Report=ExplosionCrazyIvan
Normalized=yes
Translucent=yes
UseNormalLight=yes

[CRYSTAL1]
Rate=500
Damage=40
Bouncer=yes
LoopEnd=14
MinZVel=40.0
Theater=yes
Warhead=TankOGas
MaxXYVel=18.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
IsTiberium=true
RandomRate=220,500
DamageRadius=100
TiberiumSpawnType=TIB2_01
TiberiumSpreadRadius=0

[CRYSTAL2]
Rate=500
Damage=40
Bouncer=yes
LoopEnd=14
MinZVel=40.0
Theater=yes
Warhead=TankOGas
MaxXYVel=18.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
IsTiberium=true
RandomRate=220,500
DamageRadius=100
TiberiumSpawnType=TIB2_01
TiberiumSpreadRadius=0

[CRYSTAL3]
Rate=500
Damage=40
Bouncer=yes
LoopEnd=14
MinZVel=40.0
Theater=yes
Warhead=TankOGas
MaxXYVel=18.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
IsTiberium=true
RandomRate=220,500
DamageRadius=100
TiberiumSpawnType=TIB2_01
TiberiumSpreadRadius=0

[CRYSTAL4]
Rate=500
Voxel=no
Damage=40
AnimLow=0
Bouncer=yes
LoopEnd=14
MinZVel=40.0
Theater=yes
Warhead=TankOGas
AnimHigh=14
MaxXYVel=18.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
IsTiberium=true
RandomRate=220,500
DamageRadius=100
TiberiumSpawnType=TIB2_01
TiberiumSpreadRadius=0

[CTDAM]
DemandLoad=true
Foundation=2x5
NewTheater=yes
TerrainPalette=yes
ExtraDamageStage=false

[CTDAM_A]
Rate=350
Image=CTDAM_A
Layer=ground
LoopEnd=9
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[CTDAM_AD]
Rate=220
Image=CTDAM_A
Layer=ground
LoopEnd=19
LoopCount=-1
LoopStart=10
DemandLoad=true
NewTheater=yes
Normalized=yes

[CTDAM_B]
Rate=350
Image=CTDAM_B
Layer=ground
LoopEnd=8
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[CTDAM_BD]
Rate=350
Image=CTDAM_B
Layer=ground
LoopEnd=16
LoopCount=-1
LoopStart=8
DemandLoad=true
NewTheater=yes
Normalized=yes

[CTVEGA]
Height=3
DemandLoad=true
Foundation=4x4
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CellTags]
61057=01000130
61065=01000020
63064=01000130
68058=01000130
68060=01000130
70065=01000130
70066=01000130
71056=01000006
129146=01000018
144125=01000012
224223=01000008
227220=01000010
232227=01000001

[Civ2Sequence]
Up=0,1,1
Die1=71,15,0
Die2=0,1,1
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=0,1,1
Walk=8,6,6
Cheer=230,8,0,E
Crawl=182,6,6
Guard=0,1,1
Idle1=56,15,0,W
Idle2=0,1,1,E
Panic=134,6,6
Prone=182,1,6
Ready=0,1,1
FireUp=86,6,6
Paradrop=0,1,0
FireProne=0,1,1

[CivGunSequence]
Up=0,1,1
Die1=71,15,0
Die2=0,1,1
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=0,1,1
Walk=8,6,6
Cheer=56,15,0,S
Crawl=182,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=0,1,1,E
Panic=134,6,6
Prone=182,1,6
Ready=0,1,1
FireUp=86,6,6
Paradrop=0,1,0
FireProne=86,6,6

[CivSequence]
Up=0,1,1
Die1=71,15,0
Die2=0,1,1
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=0,1,1
Walk=8,6,6
Cheer=56,15,0,W
Crawl=134,6,6
Guard=0,1,1
Idle1=56,15,0,W
Idle2=0,1,1,E
Panic=86,6,6
Prone=134,1,6
Ready=0,1,1
FireUp=0,1,1
Paradrop=0,1,0
FireProne=0,1,1

[ClegSequence]
Up=0,1,1
Die1=38,15,0
Die2=53,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=0,1,1
Walk=117,6,6
Cheer=166,8,0,E
Crawl=0,1,1
Guard=0,1,1
Idle1=8,15,0,S
Idle2=23,15,0,E
Panic=8,6,6
Prone=0,1,1
Ready=0,1,1
FireUp=68,6,6
Paradrop=116,1,0
FireProne=68,6,6

[ComandoSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Cheer=340,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
FireUp=164,6,6
Paradrop=0,1,0
FireProne=212,6,6

[ConSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Cheer=293,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
FireUp=164,6,6
Paradrop=292,1,0
FireProne=212,6,6

[Confederation]
IQ=0
Edge=North
Name=Latin Confederation
Side=Nod
Color=DarkRed
Allies=Confederation
Prefix=B
Suffix=Soviet
UIName=Name:Confederation
Country=Confederation
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Countries]
0=Americans
1=Alliance
2=French
3=Germans
4=British
5=Africans
6=Arabs
7=Confederation
8=Russians
9=YuriCountry
10=GDI
11=Nod
12=Neutral
13=Special

[CyborgSequence]
Up=0,1,1
Die1=182,15,0
Die2=197,15,0
Die3=0,0,0
Die4=0,0,0
Die5=0,0,0
Down=0,1,1
Walk=8,9,9
Cheer=80,15,0,S
Crawl=110,9,9
Guard=0,1,1
Idle1=80,15,0,S
Idle2=95,15,0,E
Panic=8,6,6
Prone=110,1,9
Ready=0,1,1
FireUp=212,6,6
FireProne=260,6,6

[DBRI-WM1]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
RandomRate=220,600
DamageRadius=50

[DBRI-WM2]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
RandomRate=220,600
DamageRadius=50

[DBRI-WM3]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
RandomRate=220,600
DamageRadius=50

[DBRI-WM4]
Image=DBRI-WM1
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=40.0
Warhead=HE
MaxXYVel=15.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
RandomRate=220,600
DamageRadius=50

[DBRI-WM5]
Image=DBRI-WM2
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=30.0
Warhead=HE
MaxXYVel=5.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
RandomRate=220,600
DamageRadius=50

[DBRI-WM6]
Image=DBRI-WM3
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=40.0
Warhead=HE
MaxXYVel=10.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
RandomRate=220,600
DamageRadius=50

[DBRIS1HV]
Image=DBRIS1SM
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=40.0
Warhead=HE
MaxXYVel=10.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
RandomRate=220,600
DamageRadius=50

[DBRIS1LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
TrailerAnim=SMOKEY2
DamageRadius=80
TrailerSeperation=2

[DBRIS1SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
RandomRate=220,600
DamageRadius=50

[DBRIS2HV]
Image=DBRIS2LG
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=30.0
Warhead=HE
MaxXYVel=5.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DamageRadius=80

[DBRIS2LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DamageRadius=80

[DBRIS2SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
RandomRate=220,600
DamageRadius=50

[DBRIS3HV]
Image=DBRIS3LG
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=40.0
Warhead=HE
MaxXYVel=5.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DamageRadius=80

[DBRIS3LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DamageRadius=80

[DBRIS3SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
RandomRate=220,600
DamageRadius=50

[DBRIS4LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DamageRadius=80

[DBRIS4SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
RandomRate=220,600
DamageRadius=50

[DBRIS5LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
TrailerAnim=SMOKEY2
DamageRadius=80
TrailerSeperation=2

[DBRIS5SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
RandomRate=220,600
DamageRadius=50

[DBRIS6LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DamageRadius=80

[DBRIS6SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
RandomRate=220,600
DamageRadius=50

[DBRIS7LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DamageRadius=80

[DBRIS7SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
RandomRate=220,600
DamageRadius=50

[DBRIS8LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
TrailerAnim=SMOKEY2
DamageRadius=80
TrailerSeperation=2

[DBRIS8SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
RandomRate=220,600
DamageRadius=50

[DBRIS9LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DamageRadius=80

[DBRIS9SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
RandomRate=220,600
DamageRadius=50

[DBRS10LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DamageRadius=80

[DBRS10SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
RandomRate=350,450
DamageRadius=50

[DEATH_A]
Flat=yes
Rate=10
Layer=ground
AltPalette=yes

[DEATH_B]
Flat=yes
Rate=10
Layer=ground
AltPalette=yes

[DEATH_C]
Flat=yes
Rate=10
Layer=ground
AltPalette=yes

[DEATH_D]
Flat=yes
Rate=10
Layer=ground
AltPalette=yes

[DEATH_E]
Flat=yes
Rate=10
Layer=ground
AltPalette=yes

[DEATH_F]
Flat=yes
Rate=10
Layer=ground
AltPalette=yes

[DEMTEXP]
Normalized=yes

[DISKRAY]
Rate=200
LoopEnd=4
LoopCount=-1
LoopStart=0
StartSound=FloatingDiscStealLoop

[DOGP]
Rotates=yes

[DRAGON]
Rotates=yes
UseLineTrail=yes
LineTrailColor=216,216,255
LineTrailColorDecrement=16

[DREDMISS]
Rotates=yes
Trailer=DURASMOKE
SpawnDelay=2

[DRONP]
Rotates=yes

[DROPEXP]
Layer=ground
Translucent=yes

[DROPLAND]
Flat=yes
Rate=180
Image=PODRING
Layer=ground
Normalized=no
Translucent=yes
YSortAdjust=-200

[DROPPOD]
Flat=yes
Rate=10
Layer=ground
Translucent=yes

[DROPPOD2]
Flat=yes
Rate=10
Layer=ground
Translucent=yes

[DURASMOKE]
Rate=450
Translucent=yes

[DesoSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Cheer=56,15,0,S
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
Deploy=299,15,0
FireUp=164,6,6
Deployed=298,1,0
Undeploy=0,1,1
FireProne=212,6,6
DeployedFire=292,7,0

[DogSequence]
Up=8,2,6
Die1=86,15,0
Die2=101,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=8,2,6
Walk=8,6,6
Cheer=164,8,0,E
Crawl=8,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=0,1,1
Ready=0,1,1
FireUp=116,6,6
FireProne=116,6,6

[DoggieSequence]
Up=89,1,0
Die1=99,10,0
Die2=99,10,0
Die3=99,10,0
Die4=99,10,0
Die5=109,10,0
Down=88,3,0
Walk=8,6,6
Cheer=91,8,0,S
Crawl=0,0,0
Guard=0,1,1
Idle1=91,8,0,S
Idle2=91,8,0,S
Prone=74,1,0
Ready=0,1,1
FireUp=56,4,4
FireProne=0,0,0

[E1Sequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Cheer=56,15,0,S
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
FireUp=164,6,6
Paradrop=0,1,0
FireProne=212,6,6

[ELECTRO]
Layer=ground
Report=InfantryZap
Scorch=yes
LoopEnd=3
LoopCount=5

[EMP_FX01]
Layer=ground
LoopCount=-1
Normalized=yes
UseNormalLight=yes

[EXPLOLB]
Crater=yes
Scorch=yes
Translucent=yes
UseNormalLight=yes

[EXPLOLRG]
Crater=yes
Report=Explosion09
Scorch=yes
Translucent=yes
UseNormalLight=yes

[EXPLOMED]
Crater=yes
Report=Explosion12
Scorch=yes
Translucent=yes
UseNormalLight=yes

[EXPLOSML]
Crater=yes
Report=Explosion13
Scorch=yes
Translucent=yes
UseNormalLight=yes

[EinsSequence]
Up=0,1,1
Die1=118,15,0
Die2=0,1,1
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=0,1,1
Walk=133,6,6
Cheer=56,15,0,S
Crawl=0,1,1
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=0,1,1
Ready=0,1,1
FireUp=0,1,1
Paradrop=0,1,0
FireProne=0,1,1

[EngineerSequence]
Up=228,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=212,2,2
Walk=8,6,6
Cheer=245,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
FireUp=164,6,6
Paradrop=244,1,0
FireProne=164,6,6

[Events]
01000000=1,48,0,0
01000003=1,48,0,0
01000005=1,8,0,4475
01000007=1,8,0,0
01000009=1,8,0,0
01000011=1,8,0,0
01000013=1,8,0,0
01000015=1,8,0,0
01000017=1,8,0,0
01000019=1,13,0,5
01000021=1,13,0,240
01000029=1,13,0,500
01000033=1,13,0,740
01000037=1,13,0,980
01000041=1,13,0,1220
01000053=1,13,0,1460
01000055=1,13,0,1700
01000057=1,13,0,1940
01000059=1,13,0,8660
01000061=1,13,0,2660
01000073=1,13,0,4340
01000075=1,13,0,3380
01000077=1,13,0,3620
01000079=1,13,0,3860
01000081=1,13,0,4100
01000086=1,13,0,5200
01000088=1,13,0,1200
01000092=1,13,0,4580
01000094=1,13,0,5540
01000123=1,13,0,4820
01000125=1,13,0,5060
01000127=1,13,0,5300
01000129=1,13,0,5301
01000131=1,13,0,5780
01000133=1,13,0,6500
01000135=1,13,0,6740
01000137=1,13,0,6980
01000139=1,13,0,7220
01000141=1,13,0,7460
01000143=1,13,0,7940
01000145=1,13,0,9000
01000147=1,13,0,11000
01000152=1,13,0,2180
01000156=1,13,0,2420
01000160=1,13,0,2900
01000162=1,13,0,3140
01000164=1,13,0,6020
01000167=1,13,0,7700
01000171=1,13,0,8180
01000177=1,13,0,8420
01000183=1,13,0,9400

[FALC]
Cameo=FALCICON
Voxel=yes
AltCameo=FALCUICO
Remapable=yes

[FIRE01]
Rate=450
LoopCount=-1
StartSound=BuildingFireBig

[FIRE02]
Rate=450
LoopCount=-1
StartSound=BuildingFireBig

[FIRE03]
Rate=450
LoopCount=-1
StartSound=BuildingFireMed

[FIRE3]
Rate=450
Layer=ground
Damage=.003
LoopCount=5
Translucency=50
UseNormalLight=yes

[FIREPOWR]
Rate=400
Normalized=yes

[FLAMEGUY]
Rate=500
LoopCount=1
IsFlamingGuy=true
RunningFrames=6

[FORCSHLD]
Rate=450
Translucent=yes
Translucency=25

[FORTRESS]
Voxel=yes
Remapable=yes
PrimaryFireFLH=25,100,0

[FSAIR]
Rate=800
Image=FSAIR
Report=FIRSTRM1
LoopEnd=20
LoopStart=0

[FSGRND]
Rate=800
Image=FSGRND
Report=FIRSTRM1
LoopEnd=20
LoopStart=0
YDrawOffset=-20

[FSIDLE]
Rate=800
Image=FSIDLE
Report=FIRSTRM1
LoopEnd=20
LoopStart=0
ShouldUseCellDrawer=false

[FlakSequence]
Up=229,2,2
Die1=86,15,0
Die2=101,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=213,2,2
Walk=8,6,6
Cheer=293,8,0,E
Crawl=165,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=165,1,6
Ready=0,1,1
FireUp=116,6,6
Paradrop=164,1,0
FireProne=245,6,6

[French]
IQ=0
Edge=North
Name=France
Side=GDI
Color=Gold
Allies=French
Prefix=G
Suffix=Allied
UIName=Name:French
Country=French
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[GAAIRCBB]
Layer=ground

[GAAIRC_A]
Rate=220
Layer=ground
Shadow=yes
LoopEnd=4
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAAIRC_AD]
Rate=220
Image=GAAIRC_A
Layer=ground
Shadow=yes
LoopEnd=8
LoopCount=-1
LoopStart=4
Normalized=yes

[GAAIRC_B]
Rate=220
Layer=ground
Shadow=yes
LoopEnd=6
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAAIRC_BD]
Rate=220
Image=GAAIRC_B
Layer=ground
Shadow=yes
LoopEnd=12
LoopCount=-1
LoopStart=6
Normalized=yes

[GAAIRC_C]
Rate=220
Layer=ground
Shadow=yes
LoopEnd=8
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAAIRC_CD]
Rate=220
Image=GAAIRC_C
Layer=ground
Shadow=yes
LoopEnd=16
LoopCount=-1
LoopStart=8
Normalized=yes

[GAARTY]
Height=1
Buildup=GAARTYMK
Remapable=yes
ExtraLight=350
Foundation=1x1
NewTheater=yes
Normalized=yes
PBarrelLength=224
PrimaryFireFLH=-0,0,64
TurretNotExportedOnGround=yes

[GACNST_A]
Rate=200
Layer=ground
Start=0
LoopEnd=3
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GACNST_AD]
Rate=200
Image=GACNST_A
Layer=ground
Start=3
LoopEnd=6
LoopCount=-1
LoopStart=3
NewTheater=yes
Normalized=yes

[GACNST_B]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=20
LoopCount=1
LoopStart=0
NewTheater=yes
Normalized=yes

[GACNST_BD]
Rate=200
Image=GACNST_B
Layer=ground
Start=20
LoopEnd=40
LoopCount=1
LoopStart=20
NewTheater=yes
Normalized=yes

[GACSAM]
Cameo=TWR3ICON
Image=GACTWR_D
MidPoint=66
Remapable=yes
Foundation=1x1
NewTheater=yes
PrimaryFireFLH=152,50,192
SecondaryFireFLH=152,-50,192

[GACSPH_E]
Rate=0
Layer=ground
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes

[GACSPH_ED]
Rate=0
Image=GACSPH_E
Layer=ground
Start=1
Shadow=yes
NewTheater=yes
Normalized=yes

[GACSPH_F]
End=11
Rate=200
Layer=ground
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes
StartSound=ChronosphereOpen

[GACSPH_FD]
End=23
Rate=200
Image=GACSPH_F
Layer=ground
Start=12
Shadow=yes
NewTheater=yes
Normalized=yes
StartSound=ChronosphereOpen

[GACSPH_G]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=5
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
StartSound=ChronosphereReadyLoop

[GACSPH_GD]
Rate=200
Image=GACSPH_G
Layer=ground
Start=6
Shadow=yes
LoopEnd=11
LoopCount=-1
LoopStart=6
NewTheater=yes
Normalized=yes
StartSound=ChronosphereReadyLoop

[GACSPH_H]
End=14
Rate=200
Layer=ground
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes

[GACSPH_HD]
End=29
Rate=200
Image=GACSPH_H
Layer=ground
Start=15
Shadow=yes
NewTheater=yes
Normalized=yes

[GACTWR]
Cameo=TOWRICON
Image=GACTWR
Buildup=GACTWRMK
Remapable=yes
ActiveAnim=GACTWR_A
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimZAdjust=-39
DemandLoadBuildup=true

[GACTWR_A]
Rate=220
Layer=ground
LoopEnd=6
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[GACTWR_B]
Rate=0
Layer=ground
LoopEnd=32
LoopCount=-1
LoopStart=0
NewTheater=yes

[GACTWR_C]
Rate=0
Layer=ground
LoopEnd=32
LoopCount=-1
LoopStart=0
NewTheater=yes

[GACTWR_D]
Rate=0
Layer=ground
LoopEnd=32
LoopCount=-1
LoopStart=0
NewTheater=yes

[GADEPT_A]
End=10
Rate=200
Image=GADEPT_A
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes

[GADEPT_AD]
End=10
Rate=200
Image=GADEPT_A
Start=10
Shadow=yes
NewTheater=yes
Normalized=yes

[GADEPT_B]
Rate=200
Image=GADEPT_B
Start=0
Shadow=yes
LoopEnd=19
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GADEPT_BD]
Rate=200
Image=GADEPT_B
Start=20
Shadow=yes
LoopEnd=39
LoopCount=-1
LoopStart=20
NewTheater=yes
Normalized=yes

[GADEPT_C]
End=10
Rate=200
Image=GADEPT_C
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes

[GADEPT_CD]
End=10
Rate=200
Image=GADEPT_C
Start=10
Shadow=yes
NewTheater=yes
Normalized=yes

[GADEPT_D]
Rate=200
Image=GADEPT_D
Start=0
Shadow=yes
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GADEPT_DD]
Rate=200
Image=GADEPT_D
Start=1
Shadow=yes
LoopEnd=2
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[GADPSA]
Height=2
Buildup=GADPSAMK
Remapable=yes
ActiveAnim=GADPSA_A
ExtraLight=-100
Foundation=1x1
NewTheater=yes
Normalized=yes
ActiveAnimZAdjust=-100

[GADPSA_A]
Rate=220
Layer=ground
LoopCount=-1
NewTheater=yes
Normalized=yes

[GAFSDF]
Cameo=FSPICON
Image=GAFSDF
Remapable=yes
Foundation=1x1
NewTheater=yes
NormalZAdjust=-10

[GAFSDF_A]
Rate=250
Image=GAFSDF_A
LoopEnd=4
LoopCount=-1
LoopStart=0
NewTheater=yes

[GAGAP_A]
Rate=200
Layer=ground
Start=0
LoopEnd=8
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAGAP_AD]
Rate=200
Image=GAGAP_A
Layer=ground
Start=8
LoopEnd=16
LoopCount=-1
LoopStart=8
NewTheater=yes
Normalized=yes

[GAGATE_B]
Cameo=GAT2ICON
Image=GAGATE_B
Buildup=GAGATE_B
Remapable=yes
Foundation=1x3
GateStages=9
NewTheater=yes
SpecialZOverlay=GAGATEZB

[GAHPAD]
Flat=yes
Cameo=HELIICON
Height=1
Buildup=GAHPADMK
BibShape=GAHPADBB
Remapable=yes
ActiveAnim=GAHPAD_A
Foundation=2x2
NewTheater=yes
ActiveAnimY=-12
FreeBuildup=true
ActiveAnimDamaged=GAHPAD_AD
ActiveAnimZAdjust=-32
DemandLoadBuildup=true

[GAHPAD_A]
Rate=350
Image=GAHPAD_A
Layer=ground
LoopEnd=7
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAHPAD_AD]
Rate=220
Image=GAHPAD_A
Layer=ground
LoopEnd=15
LoopCount=-1
LoopStart=8
Normalized=yes

[GAICBM]
Height=2
Buildup=GAICBMMK
Remapable=yes
ActiveAnim=GAICBM_A
ExtraLight=-100
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimZAdjust=-100
DemandLoadBuildup=true

[GAICBM_A]
Rate=0
Layer=ground
LoopCount=-1
NewTheater=yes

[GAKODK]
Image=GAKODK
Height=1
Remapable=yes
ActiveAnim=GAKODK_A
DemandLoad=true
Foundation=4x2
NewTheater=yes
ActiveAnimTwo=GAKODK_B
ActiveAnimThree=GAKODK_C
ActiveAnimDamaged=GAKODK_AD
ActiveAnimZAdjust=-127
ActiveAnimTwoZAdjust=-127
ActiveAnimThreeDamaged=GAKODK_CD
ActiveAnimThreeZAdjust=-127

[GAKODK_A]
Rate=350
Image=GAKODK_A
Layer=ground
LoopEnd=12
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[GAKODK_AD]
Rate=220
Image=GAKODK_A
Layer=ground
LoopEnd=24
LoopCount=-1
LoopStart=13
DemandLoad=true
NewTheater=yes
Normalized=yes

[GAKODK_B]
Rate=350
Image=GAKODK_B
Layer=ground
LoopEnd=22
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[GAKODK_C]
Rate=350
Image=GAKODK_C
Layer=ground
LoopEnd=12
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[GAKODK_CD]
Rate=220
Image=GAKODK_C
Layer=ground
LoopEnd=0
LoopCount=0
LoopStart=0
DemandLoad=true
Normalized=yes

[GAOLDCC1]
Height=1
Remapable=yes
DemandLoad=true
Foundation=2x2
NewTheater=yes
ExtraDamageStage=false

[GAOLDCC2]
Height=1.5
Remapable=yes
DemandLoad=true
Foundation=2x2
NewTheater=yes
ExtraDamageStage=false

[GAOLDCC3]
Height=1.5
Remapable=yes
DemandLoad=true
Foundation=2x2
NewTheater=yes
ExtraDamageStage=false

[GAOLDCC4]
Height=1.5
Remapable=yes
DemandLoad=true
Foundation=2x2
NewTheater=yes
ExtraDamageStage=false

[GAOLDCC5]
Height=1
Remapable=yes
DemandLoad=true
Foundation=2x2
NewTheater=yes
ExtraDamageStage=false

[GAOLDCC6]
Height=1
Remapable=yes
DemandLoad=true
Foundation=2x2
NewTheater=yes
ExtraDamageStage=false

[GAORE]
Cameo=REFICON
Height=3
Buildup=GAOREMK
Remapable=yes
Foundation=4x3
NewTheater=yes
FreeBuildup=true
DemandLoadBuildup=true

[GAOREP_A]
Rate=220
Layer=ground
Start=0
LoopEnd=8
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAOREP_AD]
Rate=220
Image=GAOREP_A
Layer=ground
Start=8
LoopEnd=16
LoopCount=-1
LoopStart=8
Normalized=yes

[GAPAVE]
Cameo=PAVEICON
Foundation=4x4

[GAPILE_A]
Rate=300
Image=GAPILE_A
Layer=ground
Shadow=yes
LoopEnd=15
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAPILE_AD]
Rate=300
Image=GAPILE_A
Layer=ground
Start=16
Shadow=yes
LoopEnd=31
LoopCount=-1
LoopStart=16
NewTheater=yes
Normalized=yes

[GAPLUG]
Cameo=PLUGICON
Height=2
Buildup=GAPLUGMK
Remapable=yes
ActiveAnim=GAPLUG_A
Foundation=2x3
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimTwo=GAPLUG_B
PowerUp1LocXX=0
PowerUp1LocYY=0
PowerUp1LocZZ=-30
PowerUp1YSort=-5
PowerUp2LocXX=-24
PowerUp2LocYY=-12
PowerUp2LocZZ=-42
PowerUp2YSort=50
ActiveAnimThree=GAPLUG_C
ActiveAnimPowered=yes
ActiveAnimZAdjust=-60
DemandLoadBuildup=true
ActiveAnimTwoDamaged=GAPLUG_BD
ActiveAnimTwoPowered=no
ActiveAnimTwoZAdjust=-100
ActiveAnimThreePowered=no
ActiveAnimThreeZAdjust=-60
ActiveAnimTwoPoweredLight=yes
ActiveAnimThreePoweredLight=yes

[GAPLUG_A]
Rate=220
Image=GAPLUG_A
Layer=ground
LoopEnd=20
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAPLUG_B]
Rate=220
Image=GAPLUG_B
Layer=ground
Start=0
LoopEnd=9
PingPong=no
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAPLUG_BD]
Rate=180
Image=GAPLUG_B
Layer=ground
Start=10
LoopEnd=20
PingPong=yes
LoopCount=-1
LoopStart=10
Normalized=yes

[GAPLUG_C]
Rate=220
Image=GAPLUG_C
Layer=ground
Start=0
LoopEnd=8
PingPong=no
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAPLUG_D]
Rate=220
Cameo=RAD1ICON
Image=GAPLUG_D
Layer=ground
LoopEnd=14
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAPLUG_E]
Rate=220
Cameo=RAD2ICON
Image=GAPLUG_E
Layer=ground
LoopEnd=14
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAPLUG_F]
Rate=220
Cameo=RAD3ICON
Image=GAPLUG_F
Layer=ground
LoopEnd=14
PingPong=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAPOWR_A]
Rate=220
Image=GAPOWR_A
Layer=ground
Start=0
LoopEnd=8
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=2

[GAPOWR_AD]
Rate=220
Image=GAPOWR_A
Layer=ground
Start=8
LoopEnd=16
LoopCount=-1
LoopStart=8
Normalized=yes
DetailLevel=2

[GAPOWR_B]
Rate=220
Cameo=TURBICON
Image=GAPOWR_B
Layer=ground
LoopEnd=12
LoopCount=-1
NewTheater=yes
Normalized=yes

[GAPRIS]
Cameo=prisicon
Height=6
Buildup=GAPRISMK
Remapable=no
ActiveAnim=GAPRIS_B
Foundation=1x1
NewTheater=yes
CanBeHidden=False
FreeBuildup=true
SpecialAnim=GAPRIS_A
OccupyHeight=4
PrimaryFireFLH=0,0,378
DelayedFireDelay=28
ActiveAnimDamaged=GAPRIS_BD
ActiveAnimZAdjust=-83
DamageFireOffset0=-1,16
DemandLoadBuildup=true
IsAnimDelayedFire=yes
SpecialAnimDamaged=GAPRIS_AD
SpecialAnimPowered=no
SpecialAnimZAdjust=-35
PrimaryFireDualOffset=true
PrimaryFirePixelOffset=0,-4
SpecialAnimPoweredLight=yes

[GAPRIS_A]
End=9
Rate=300
Image=GAPRIS_A
Layer=ground
Start=0
Report=PrismTowerPowerUp
Shadow=yes
NewTheater=yes
Normalized=no

[GAPRIS_AD]
End=19
Rate=300
Image=GAPRIS_A
Layer=ground
Start=10
Report=PrismTowerPowerUp
Shadow=yes
NewTheater=yes
Normalized=no

[GAPRIS_B]
Rate=200
Image=GAPRIS_B
Layer=ground
Shadow=yes
LoopEnd=8
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAPRIS_BD]
Rate=200
Image=GAPRIS_B
Layer=ground
Start=9
Shadow=yes
LoopEnd=17
LoopCount=-1
LoopStart=9
NewTheater=yes
Normalized=yes

[GARADR]
Cameo=RADRICON
Height=4
Buildup=GARADRMK
Remapable=yes
ActiveAnim=GARADR_A
Foundation=2x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimDamaged=GARADR_AD
ActiveAnimPowered=yes
ActiveAnimZAdjust=-60
DemandLoadBuildup=true

[GARADR_A]
Rate=220
Image=GARADR_A
Layer=ground
LoopEnd=14
PingPong=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GARADR_AD]
Rate=180
Image=GARADR_A
Layer=ground
LoopEnd=29
PingPong=yes
LoopCount=-1
LoopStart=15
Normalized=yes

[GAREFNBB]
Layer=ground

[GAREFNL1]
Rate=200
Layer=ground
LoopEnd=3
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAREFNL2]
Rate=200
Layer=ground
LoopEnd=3
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAREFNL3]
Rate=200
Layer=ground
LoopEnd=3
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAREFNL4]
Rate=200
Layer=ground
LoopEnd=3
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAREFNOR]
Rate=200
Layer=ground
LoopEnd=19
LoopCount=1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAROBO_A]
Rate=220
Layer=ground
LoopEnd=19
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DoubleThick=true

[GAROBO_AD]
Rate=180
Layer=ground
LoopEnd=39
LoopCount=-1
LoopStart=20
Normalized=yes
DoubleThick=true

[GAROCK]
Cameo=TWR2ICON
Image=GACTWR_C
Remapable=yes
Foundation=1x1
NewTheater=yes
PrimaryFireFLH=152,50,192
SecondaryFireFLH=152,-50,192

[GASILO]
Cameo=SILOICON
Buildup=GASILOMK
Remapable=yes
ActiveAnim=GASILO_B
Foundation=2x2
NewTheater=yes
SiloDamage=yes
FreeBuildup=true
SpecialAnim=GASILO_A
ActiveAnimDamaged=GASILO_BD
DemandLoadBuildup=true
SpecialAnimDamaged=GASILO_AD
SpecialAnimZAdjust=-32

[GASILO_A]
Rate=0
Image=GASILO_A
Layer=ground
NewTheater=yes
Normalized=yes

[GASILO_AD]
Rate=0
Image=GASILO_A
Layer=ground
Normalized=yes

[GASILO_B]
Rate=350
Image=GASILO_B
Layer=ground
LoopEnd=15
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GASILO_BD]
Rate=220
Image=GASILO_B
Layer=ground
LoopEnd=31
LoopCount=-1
LoopStart=16
Normalized=yes

[GASPOT]
Cameo=SPOTICON
Height=3
Buildup=GASPOTMK
Remapable=yes
ActiveAnim=GASPOT_A
Foundation=1x1
NewTheater=yes
Normalized=yes
ActiveAnimDamaged=GASPOT_AD
ActiveAnimZAdjust=-100
DemandLoadBuildup=true

[GASPOT_A]
Rate=350
Image=GASPOT_A
Layer=ground
LoopEnd=7
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GASPOT_AD]
Rate=220
Image=GASPOT_A
Layer=ground
LoopEnd=15
LoopCount=-1
LoopStart=8
Normalized=yes

[GASPST]
Cameo=asaticon
Image=GASPST
Height=5
Buildup=GASPSTMK
Remapable=yes
ActiveAnim=GASPST_A
AddOccupy1=-2,-1
Foundation=2x2
NewTheater=yes
Normalized=yes
CanBeHidden=False
FreeBuildup=true
OccupyHeight=3
CanHideThings=True
ActiveAnimYSort=362
ActiveAnimDamaged=GASPST_AD
ActiveAnimZAdjust=-32
DamageFireOffset0=25,37
DamageFireOffset1=-26,25
DemandLoadBuildup=true

[GASPST_A]
Rate=200
Layer=ground
Start=0
LoopEnd=16
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GASPST_AD]
Rate=200
Image=GASPST_A
Layer=ground
Start=16
LoopEnd=32
LoopCount=-1
LoopStart=16
NewTheater=yes
Normalized=yes

[GATECH_A]
Rate=250
Image=GATECH_A
Layer=ground
Start=1
LoopEnd=12
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[GATECH_AD]
Rate=250
Image=GATECH_A
Layer=ground
Start=13
LoopEnd=24
LoopCount=-1
LoopStart=13
NewTheater=yes
Normalized=yes

[GATICK]
Height=1
Buildup=GATICKMK
Remapable=yes
ExtraLight=-100
Foundation=1x1
NewTheater=yes
Normalized=yes
PBarrelLength=136
PrimaryFireFLH=48,0,64

[GAVULC]
Cameo=TWR1ICON
Image=GACTWR_B
Remapable=yes
Foundation=1x1
NewTheater=yes
PrimaryFireFLH=162,30,90
SecondaryFireFLH=162,-30,90

[GAWEAP_1]
Rate=400
Layer=ground
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAWEAP_1D]
Rate=400
Image=GAWEAP_1
Layer=ground
LoopEnd=2
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[GAWEAP_2]
Rate=400
Layer=ground
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAWEAP_2D]
Rate=400
Image=GAWEAP_2
Layer=ground
LoopEnd=2
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[GAWEAP_3]
Rate=400
Layer=ground
LoopEnd=9
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAWEAP_3D]
Rate=400
Image=GAWEAP_3
Layer=ground
LoopEnd=19
LoopCount=-1
LoopStart=10
NewTheater=yes
Normalized=yes

[GAWEAP_4]
Rate=400
Layer=ground
LoopEnd=9
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAWEAP_4D]
Rate=400
Image=GAWEAP_4
Layer=ground
LoopEnd=19
LoopCount=-1
LoopStart=10
NewTheater=yes
Normalized=yes

[GAWEAP_A]
Rate=200
Layer=ground
LoopEnd=15
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAWEAP_AD]
Rate=200
Image=GAWEAP_A
Layer=ground
LoopEnd=29
LoopCount=-1
LoopStart=16
NewTheater=yes
Normalized=yes

[GAWEAP_B]
Rate=400
Layer=ground
Start=0
LoopEnd=5
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAWEAP_BD]
Rate=400
Image=GAWEAP_B
Layer=ground
Start=0
LoopEnd=5
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAWETH]
Cameo=wethicon
Height=5
Buildup=GAWETHMK
Remapable=yes
SuperAnim=GAWETH_E
AddOccupy1=-1,0
AddOccupy2=-1,-1
AddOccupy3=0,-1
Foundation=3x3
NewTheater=yes
Normalized=yes
CanBeHidden=False
FreeBuildup=true
OccupyHeight=2
SuperAnimTwo=GAWETH_F
CanHideThings=True
SuperAnimFour=GAWETH_H
SuperAnimThree=GAWETH_G
SuperAnimYSort=543
SuperAnimDamaged=GAWETH_ED
SuperAnimZAdjust=-20
DamageFireOffset0=2,50
DamageFireOffset1=38,63
DemandLoadBuildup=true
SuperAnimTwoYSort=543
SuperAnimFourYSort=543
SuperAnimThreeYSort=543
SuperAnimTwoDamaged=GAWETH_FD
SuperAnimTwoZAdjust=-20
SuperAnimFourDamaged=GAWETH_HD
SuperAnimFourZAdjust=-20
SuperAnimThreeDamaged=GAWETH_GD
SuperAnimThreeZAdjust=-20

[GAWETH_E]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAWETH_ED]
Rate=200
Image=GAWETH_E
Layer=ground
Start=1
Shadow=yes
LoopEnd=2
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[GAWETH_F]
End=11
Rate=200
Layer=ground
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes
StartSound=WeatherControlReady

[GAWETH_FD]
End=23
Rate=200
Image=GAWETH_F
Layer=ground
Start=12
Shadow=yes
NewTheater=yes
Normalized=yes
StartSound=WeatherControlReady

[GAWETH_G]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=11
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
StartSound=WeatherControlReadyLoop

[GAWETH_GD]
Rate=200
Image=GAWETH_G
Layer=ground
Start=12
Shadow=yes
LoopEnd=23
LoopCount=-1
LoopStart=12
NewTheater=yes
Normalized=yes
StartSound=WeatherControlReadyLoop

[GAWETH_H]
End=11
Rate=200
Layer=ground
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes

[GAWETH_HD]
End=23
Rate=200
Image=GAWETH_H
Layer=ground
Start=12
Shadow=yes
NewTheater=yes
Normalized=yes

[GAYARD_A]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=15
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAYARD_AD]
Rate=200
Image=GAYARD_A
Layer=ground
Start=15
Shadow=yes
LoopEnd=30
LoopCount=-1
LoopStart=15
NewTheater=yes
Normalized=yes

[GAYARD_C]
Rate=200
Layer=ground
Start=0
LoopEnd=15
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAYARD_CD]
Rate=200
Image=GAYARD_C
Layer=ground
Start=15
LoopEnd=30
LoopCount=-1
LoopStart=15
NewTheater=yes
Normalized=yes

[GAYARD_D]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=41
LoopCount=1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAYARD_DD]
Rate=200
Image=GAYARD_D
Layer=ground
Start=41
Shadow=yes
LoopEnd=82
LoopCount=1
LoopStart=41
NewTheater=yes
Normalized=yes

[GAYARD_S1]
Rate=200
Image=GAYARD_S
Layer=ground
Start=1
Shadow=yes
LoopEnd=6
LoopCount=1
LoopStart=1
NewTheater=yes
Normalized=yes

[GAYARD_S1D]
Rate=200
Image=GAYARD_S
Layer=ground
Start=19
Shadow=yes
LoopEnd=24
LoopCount=1
LoopStart=19
NewTheater=yes
Normalized=yes

[GAYARD_S2]
Rate=200
Image=GAYARD_S
Layer=ground
Start=6
Shadow=yes
LoopEnd=13
LoopCount=-1
LoopStart=6
NewTheater=yes
Normalized=yes

[GAYARD_S2D]
Rate=200
Image=GAYARD_S
Layer=ground
Start=24
Shadow=yes
LoopEnd=31
LoopCount=-1
LoopStart=24
NewTheater=yes
Normalized=yes

[GAYARD_S3]
Rate=200
Image=GAYARD_S
Layer=ground
Start=13
Shadow=yes
LoopEnd=18
LoopCount=1
LoopStart=13
NewTheater=yes
Normalized=yes

[GAYARD_S3D]
Rate=200
Image=GAYARD_S
Layer=ground
Start=31
Shadow=yes
LoopEnd=36
LoopCount=1
LoopStart=31
NewTheater=yes
Normalized=yes

[GCMUZZLE]
Normalized=yes

[GDI]
IQ=0
Edge=North
Name=GDI
Side=GDI
Color=Gold
Allies=GDI
Prefix=G
Suffix=Allied
UIName=Name:GDI
Country=GDI
Credits=0
SmartAI=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no
MultiplayPassive=true

[GENDEATH]
Layer=ground
Report=InfantryMelt
Shadow=no
StartSound=GeneticMutatorActivate
MakeInfantry=0

[GI]
Cameo=GIICON
Crawls=yes
FireUp=2
AltCameo=GIUICO
Sequence=GISequence
Remapable=yes
PrimaryFireFLH=80,0,105
SecondaryFireFLH=80,0,90

[GISequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Cheer=364,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
Deploy=300,15,0
FireUp=164,6,6
Deployed=292,1,1
Paradrop=363,1,0
Undeploy=276,2,2
FireProne=212,6,6
DeployedFire=315,6,6
DeployedIdle=0,0,0

[GTNK]
Cameo=GTNKICON
Voxel=yes
AltCameo=GTNKUICO
Remapable=yes
PrimaryFireFLH=150,0,100

[GUNFIRE]
Layer=ground
Translucent=yes

[GenSequence]
Up=182,2,2
Die1=71,15,0
Die2=0,1,1
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=198,2,2
Walk=8,6,6
Cheer=56,15,0,W
Crawl=134,6,6
Guard=0,1,1
Idle1=56,15,0,W
Idle2=0,1,1,E
Panic=8,6,6
Prone=134,1,6
Ready=0,1,1
FireUp=86,6,6
Paradrop=0,1,0
FireProne=214,6,6

[GenericMDSequence]
Up=180,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=164,2,2
Walk=8,6,6
Cheer=196,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
FireUp=204,6,6
Paradrop=300,1,0
FireProne=252,6,6

[Germans]
IQ=0
Edge=North
Name=Germany
Side=GDI
Color=Gold
Allies=Germans
Prefix=G
Suffix=Allied
UIName=Name:Germans
Country=Germans
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[GuardianGISequence]
Up=180,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=164,2,2
Walk=8,6,6
Cheer=196,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
Deploy=300,15,0
FireUp=204,6,6
Deployed=315,1,1
Paradrop=371,1,0
Undeploy=180,2,2
FireProne=252,6,6
DeployedFire=323,6,6
DeployedIdle=0,0,0

[H2O_EXP1]
Layer=ground
Report=ExplosionWaterLarge
Normalized=yes
YDrawOffset=-18
Translucency=25

[H2O_EXP2]
Layer=ground
Report=ExplosionWaterMed
Normalized=yes
YDrawOffset=-10
Translucency=25

[H2O_EXP3]
Layer=ground
Report=ExplosionWaterSmall
Normalized=yes
YDrawOffset=-8
Translucency=25

[HEALALL]
Rate=400
Normalized=yes

[HEALONE]
Rate=400
Normalized=yes

[HTRKPUFF]
Translucent=yes
Translucency=50

[HWTZ]
Voxel=yes
Remapable=yes
PrimaryFireFLH=200,0,55

[HeroOneSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Cheer=71,15,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
FireUp=164,6,6
Paradrop=292,1,0
FireProne=212,6,6

[HeroTwoSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Cheer=56,15,0,S
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
FireUp=164,6,6
Paradrop=292,1,0
FireProne=212,6,6

[Houses]
0=Americans
1=Alliance
2=French
3=Germans
4=British
5=Africans
6=Arabs
7=Confederation
8=Russians
9=YuriCountry
10=GDI
11=Nod
12=Neutral
13=Special

[INFDIE]
Layer=ground
Normalized=yes

[INITFIRE]
Rate=450
Image=FIRE01

[INVISO]
Layer=ground
Damage=1

[IONBEAM]
Flat=true
Rate=200
Tiled=yes
Report=ChronosphereMove
Translucent=yes
TranslucencyDetailLevel=1

[IRONBLST]
Rate=450
Report=IronCurtainBlast
Translucent=yes
Translucency=50

[IRONFX]
Report=IronCurtainDeflect
Translucent=yes
Translucency=50

[IsoMapPack5]
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9=KQCXKCkAmCgpAJkoKQCaKCkAmygpAJwoKQCdKCkAnigpAJ8oKwCQAI3lE5EoKQCSKCkAkygpAJ
10=QoKQCVKCkAligpAJcoKQCYKCkAmSgpAJooKQCbKCkAnCgpAJ0oKQCeKCkAnygpAKAoKQChKCsA
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612=HSAKbrAdAAqOsBzgCq6wHMAKzrAcoArusBsADI6wGuAMrrAawAzOsBqgDO6wGoANDrAaYA0usB
613=pADU6wGiANbrAaAA2OsBngDa6wGcANzrAZsA3usBlwCFlGUDAQQAlQCH6wGTAInrAZEAi+sBjw
614=CN6wGNAI/rAYsAkesBiQCT6wGHAJXrAYUAl+sByQCxKCkAsygpALUoKQC3KCkAuesBuwDAKCkA
615=wigpAMQoKQDGKCkAyOgBAsAAsACDYFwNBACFAJkAMQAAAAIAAIcAm+sBiQCd6wGLAJ/rAY0Aoe
616=sBjwCj6wGRAKXrAZMAp+sBlQCp6wGXAKvrAZkAresBmwCv6wGdALHrAZ8As+sBoQC16wGjALfr
617=AaUAuesBpwC76wGpAL3rAasAv+sBrQDAkHcBAgAArygpAMHRHwJsn7h/AQIBALPYfwMCAwDAAK
618=2YoAMCBADAAK/rAd0Am4hDAwIEANsAnesB2QCf6wHXAKHrAdUAo+sB0wCl6wHRAKfrAc8AqesB
619=zQCr6wHLAK3rAckAr+sBrwDJ6wGtAMvrAasAzesBqQDP6wGnANHrAaUA0+sBowDV6wGhANfrAZ
620=8A2esBnQDb6wGbAN3rAZoA3+kBrtgnAQMAALAoKQDBwSUDZCmgJQEDAADCzKoDAwAAtwC/gKkB
621=AwIAhtxMAQMEAIjcTAEDBACK3EwBAwQAjNxMAQMEAI7cTAEDBACQ3EwBAwQAktxMAQMEAJTcTA
622=EDBACW3EwBAwQAmNxMAQMEAJrcTAEDBACc3EwBAwQAntxMAQMEAKDcTAEDBACi3EwBAwQApNxM
623=AQMEAKbcTAEDBACo3EwBAwQAqtxMAQMEAKzcTAMDBACxAL+IxwEDBACyyQEEdMiwHwMEAwC/AL
624=eYzIkBsYhvAwQDAJoAhYnSBHEUh+sBngCJ6wGgAIvrAaIAjesBpACP6wGmAJHrAagAk+sBqgCV
625=6wGsAJfrAa4AmesBsACb6wGyAJ3rAbQAn+sBtgCh6wG4AKPrAboApesBvACn6wG+AKnrAcAAq+
626=sBhgCalHADBQAAiACc6wGKAJ7rAYwAoOsBjgCi6wGQAKTrAZIApusBlACo6wGWAKrrAZgArOsB
627=mgCu6wGcALDrAZ4AsusBoAC06wGiALbrAaQAuOsBpgC66wGoALzrAaoAvusBrADA6QGb3DYCBQ
628=AAnQC8NgEFAACf3DYBBQAAodw2AQUAAKPcNgEFAACl3DYBBQAAp9w2AQUAAKncNgEFAACr3DYB
629=BQAArd02BWSXvDYBBQAAsdw2AQUAALPcNgEFAAC13TYFfG28NgEFAAC53DYBBQAAu9w2AQUAAL
630=3cNgIFAAC/AL02BXB3vDacCqhZAQUCAMDRVgVkorBWAQUDALnJegV5XsCZXgZkCKBciAGtBQZ5
631=EcCYfwIGAQCyAKwFAgcAALgAtQIHaIW4BogBuQYHaBehBAh4HLgGAwgBAL8AsoBnAwgDALcAwZ
632=wKAQkAAMDVAgl9FbiRbAl1cMGFEwp0Da0FCnAUoASIAbEJCmC/rAUPCwAAwgCyAIMBAAALAAAA
633=AAAAEQAA

[IvanSequence]
Up=228,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=212,2,2
Walk=8,6,6
Cheer=259,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
Deploy=244,15,0
FireUp=164,6,6
Deployed=257,1,0
Undeploy=257,1,0
FireProne=164,6,6

[LangIdleMDSequence]
Up=185,2,2
Die1=139,15,0
Die2=154,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=169,2,2
Walk=8,6,6
Cheer=201,8,0,E
Crawl=91,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,20,0,E
Panic=8,6,6
Prone=91,1,6
Ready=0,1,1
FireUp=209,6,6
Paradrop=305,1,0
FireProne=257,6,6

[Lighting]
Red=1.000000
Blue=1.000000
Green=1.000000
Level=0.032000
Ground=0.000000
IonRed=1.000000
Ambient=1.000000
IonBlue=1.000000
IonGreen=1.000000
IonLevel=0.032000
IonGround=0.000000
IonAmbient=1.000000
DominatorRed=0.850000
DominatorBlue=0.300000
DominatorGreen=0.200000
DominatorLevel=0.000000
DominatorGround=0.000000
DominatorAmbient=1.500000
DominatorAmbientChangeRate=0.009000

[MCV]
Cameo=MCVICON
Voxel=yes
Remapable=yes

[MEDUSA]
Rotates=yes
SpawnDelay=2
UseLineTrail=yes
LineTrailColor=208,208,208
LineTrailColorDecrement=12

[METDEBRI]
Rate=500
Damage=40
Report=METHIT1
Bouncer=yes
LoopEnd=8
MinZVel=40.0
Warhead=TankOGas
MaxXYVel=18.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT070
IsTiberium=true
RandomRate=220,500
DamageRadius=100
TiberiumSpawnType=TIB01

[METLARGE]
Damage=5000000
Report=METEOR1
Spawns=METDEBRI
LoopEnd=8
MinZVel=-50.0
Warhead=Meteorite
IsMeteor=true
MaxXYVel=100.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT070
RandomRate=220,500
SpawnCount=5
TrailerAnim=SMOKEY2
DamageRadius=300
TrailerSeperation=1

[METLTRAL]
Next=SMOKEY
Rate=600
LoopEnd=8
LoopCount=1
LoopStart=0

[METSMALL]
Damage=5000000
Report=METEOR2
Spawns=METDEBRI
LoopEnd=8
MinZVel=-50.0
Warhead=Meteorite
IsMeteor=true
MaxXYVel=100.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT100
IsTiberium=true
RandomRate=220,500
SpawnCount=7
TrailerAnim=METSTRAL
DamageRadius=300
TrailerSeperation=1

[METSTRAL]
Next=SMOKEY
Rate=600
LoopEnd=8
LoopCount=1
LoopStart=0

[MGUN-E]
Translucent=no

[MGUN-N]
Translucent=no

[MGUN-NE]
Translucent=no

[MGUN-NW]
Translucent=no

[MGUN-S]
Translucent=no

[MGUN-SE]
Translucent=no

[MGUN-SW]
Translucent=no

[MGUN-W]
Translucent=no

[MINDANIM]
Rate=300
LoopCount=-1

[MINDANIMR]
Rate=300
LoopCount=-1

[MININUKE]
Report=ExplosionBarrel
Normalized=yes

[MISLCHEM]
Voxel=yes
Trailer=SMOKEY2

[MISLMLTI]
Voxel=yes
Trailer=SMOKEY2

[MLTIMISL]
Rate=400
Normalized=yes

[MONEY]
Rate=400
Normalized=yes

[MONOCAR]
Voxel=yes

[MONOENG]
Voxel=yes

[Map]
Size=0,0,70,200
Theater=TEMPERATE
LocalSize=2,4,66,194

[MedicSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Cheer=56,15,0,S
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
FireUp=292,15,0
FireProne=292,15,0

[Movies]
1=A00_F00e
2=A01_F00e
3=A01_P01e
4=A01_P02e
5=A01_P03e
6=A01_F04e
7=A02_f00e
8=A02_P01e
9=A02_P02e
10=A02_P03e
11=A03_F00e
12=A03_P01e
13=A03_P02e
14=A03_P03e
15=A03_P04e
16=A04_F00e
17=A04_P01e
18=A04_F02e
19=A04_P03e
20=A05_F00e
21=A05_P01e
22=A05_P02e
23=A05_P03e
24=A06_F00e
25=A06_P01e
26=A06_P03e
27=A06_P04e
28=A07_F00e
29=A07_P01e
30=A07_P02e
31=A08_F00e
32=A08_F01e
33=A08_F02e
34=S01_F00e
35=S01_P01e
36=S01_P02e
37=S01_P03e
38=S02_F00e
39=S02_P01e
40=S03_F00e
41=S03_P01e
42=S03_P02e
43=S03_P03e
44=S03_P04e
45=S04_F00e
46=S04_P01e
47=S04_P02e
49=S04_P03e
50=S05_F00e
51=S05_P01e
52=S05_P02e
53=S06_F00e
54=S06_P01e
55=S06_P02e
56=S07_F00e
57=S07_P01e
58=S07_P02e
59=S08_F00e
60=S08_F01e

[MummySequence]
Up=8,2,6
Die1=86,15,0
Die2=101,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=8,2,6
Walk=8,6,6
Cheer=56,15,0,E
Crawl=8,6,6
Guard=0,1,1
Idle1=56,15,0,E
Idle2=71,15,0,SE
Panic=8,6,6
Prone=0,1,1
Ready=0,1,1
Deploy=0,1,1
FireUp=116,6,6
Paradrop=0,1,1
FireProne=0,1,1

[NAAPWR]
Cameo=tpwricon
Height=2
Buildup=NAAPWRMK
Remapable=yes
ActiveAnim=NAAPWR_A
Foundation=2x3
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimDamaged=NAAPWR_AD
ActiveAnimZAdjust=-100
DemandLoadBuildup=true

[NAAPWR_A]
Rate=220
Image=NAAPWR_A
Layer=ground
Start=0
LoopEnd=8
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=2

[NAAPWR_AD]
Rate=220
Image=NAAPWR_A
Layer=ground
LoopEnd=17
LoopCount=-1
LoopStart=9
Normalized=yes
DetailLevel=2

[NACLON_A]
Rate=200
Image=NACLON_A
Layer=ground
Start=0
LoopEnd=10
LoopCount=-1
NewTheater=yes
Normalized=yes
DoubleThick=true

[NACLON_AD]
Rate=200
Image=NACLON_A
Layer=ground
Start=11
LoopEnd=21
LoopCount=-1
LoopStart=11
Normalized=yes
DoubleThick=true

[NACNST_A]
Rate=200
Image=NACNST_A
Layer=ground
LoopEnd=10
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NACNST_AD]
Rate=200
Image=NACNST_A
Layer=ground
Start=11
LoopEnd=21
LoopCount=-1
LoopStart=11
NewTheater=yes
Normalized=yes

[NACNST_B]
Rate=200
Image=NACNST_B
Layer=ground
Shadow=yes
LoopEnd=21
LoopCount=1
LoopStart=0
NewTheater=yes
Normalized=yes

[NACNST_BD]
Rate=200
Image=NACNST_B
Layer=ground
Start=22
Shadow=yes
LoopEnd=42
LoopCount=1
LoopStart=22
NewTheater=yes
Normalized=yes

[NACNST_C]
Image=NACNST_C
Layer=ground
Shadow=yes
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NACNST_CD]
Image=NACNST_C
Layer=ground
Shadow=yes
LoopEnd=2
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[NADEPTBB]
Normalized=yes

[NADEPT_B]
Rate=220
Image=NADEPT_B
Layer=ground
Shadow=yes
LoopEnd=9
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NADEPT_BD]
Rate=350
Image=NADEPT_B
Layer=ground
Start=10
Shadow=yes
LoopEnd=19
LoopCount=-1
LoopStart=10
NewTheater=yes
Normalized=yes

[NADEPT_C1]
End=22
Rate=400
Image=NADEPT_C
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes

[NADEPT_C2]
Rate=400
Image=NADEPT_C
Start=22
Shadow=yes
LoopEnd=28
LoopCount=-1
LoopStart=22
NewTheater=yes
Normalized=yes

[NADEPT_C3]
End=21
Rate=400
Image=NADEPT_C
Start=29
Shadow=yes
NewTheater=yes
Normalized=yes

[NADEPT_C4]
End=22
Rate=400
Image=NADEPT_C
Start=50
Shadow=yes
NewTheater=yes
Normalized=yes

[NADEPT_C5]
Rate=400
Image=NADEPT_C
Start=72
Shadow=yes
LoopEnd=78
LoopCount=-1
LoopStart=72
NewTheater=yes
Normalized=yes

[NADEPT_C6]
End=21
Rate=400
Image=NADEPT_C
Start=79
Shadow=yes
NewTheater=yes
Normalized=yes

[NAFNCE]
Image=NAFNCE
Remapable=yes
Foundation=1x1
NewTheater=yes

[NAGATE_A]
Cameo=NGATICON
Image=NAGATE_A
Buildup=NAGATE_A
Remapable=yes
Foundation=3x1
GateStages=6
NewTheater=yes
SpecialZOverlay=NAGATEZA

[NAGATE_B]
Cameo=NGA2ICON
Image=NAGATE_B
Buildup=NAGATE_B
Remapable=yes
Foundation=1x3
GateStages=6
NewTheater=yes
SpecialZOverlay=NAGATEZB

[NAHPAD]
Flat=yes
Cameo=NHPDICON
Height=1.5
Buildup=NAHPADMK
BibShape=NAHPADBB
Remapable=yes
ActiveAnim=NAHPAD_A
Foundation=2x2
NewTheater=yes
FreeBuildup=true
ActiveAnimDamaged=NAHPAD_AD
ActiveAnimZAdjust=-32
DemandLoadBuildup=true

[NAHPAD_A]
Rate=350
Image=NAHPAD_A
Layer=ground
LoopEnd=45
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAHPAD_AD]
Rate=220
Image=NAHPAD_A
Layer=ground
LoopEnd=91
LoopCount=-1
LoopStart=46
Normalized=yes

[NAINDP_A]
Rate=450
Image=NAINDP_A
Layer=ground
Shadow=yes
LoopEnd=12
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAINDP_AD]
Rate=450
Image=NAINDP_A
Layer=ground
Start=13
Shadow=yes
LoopEnd=26
LoopCount=-1
LoopStart=13
NewTheater=yes
Normalized=yes

[NAIRON_A]
Rate=200
Image=NAIRON_A
Layer=ground
LoopEnd=10
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAIRON_AD]
Rate=200
Image=NAIRON_A
Layer=ground
Start=11
LoopEnd=21
LoopCount=-1
LoopStart=11
NewTheater=yes
Normalized=yes

[NAIRON_E]
End=1
Rate=200
Image=NAIRON_E
Layer=ground
Start=0
NewTheater=yes
Normalized=yes

[NAIRON_ED]
End=2
Rate=200
Image=NAIRON_E
Layer=ground
Start=1
NewTheater=yes
Normalized=yes

[NAIRON_F]
End=10
Rate=200
Image=NAIRON_F
Layer=ground
Start=0
NewTheater=yes
Normalized=yes
StartSound=IronCurtainReady

[NAIRON_FD]
End=31
Rate=200
Image=NAIRON_F
Layer=ground
Start=21
NewTheater=yes
Normalized=yes
StartSound=IronCurtainReady

[NAIRON_G]
Rate=200
Image=NAIRON_F
Layer=ground
Start=11
LoopEnd=20
LoopCount=-1
LoopStart=11
NewTheater=yes
Normalized=yes
StartSound=IronCurtainReadyLoop

[NAIRON_GD]
Rate=200
Image=NAIRON_F
Layer=ground
Start=32
LoopEnd=41
LoopCount=-1
LoopStart=32
NewTheater=yes
Normalized=yes
StartSound=IronCurtainReadyLoop

[NAIRON_H]
End=11
Rate=200
Image=NAIRON_H
Layer=ground
Start=0
NewTheater=yes
Normalized=yes

[NAIRON_HD]
End=23
Rate=200
Image=NAIRON_H
Layer=ground
Start=12
NewTheater=yes
Normalized=yes

[NAMISL_E]
Rate=200
Layer=ground
Shadow=yes
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAMISL_ED]
Rate=200
Image=NAMISL_E
Layer=ground
Start=1
Shadow=yes
LoopEnd=2
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[NAMISL_F]
End=15
Rate=200
Layer=ground
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes
StartSound=NuclearSiloReady

[NAMISL_FD]
End=31
Rate=200
Image=NAMISL_F
Layer=ground
Start=16
Shadow=yes
NewTheater=yes
Normalized=yes
StartSound=NuclearSiloReady

[NAMISL_G]
Rate=200
Layer=ground
Shadow=yes
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAMISL_GD]
Rate=200
Image=NAMISL_G
Layer=ground
Start=1
Shadow=yes
LoopEnd=2
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[NAMISL_H]
End=15
Rate=200
Layer=ground
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes

[NAMISL_HD]
End=31
Rate=200
Image=NAMISL_H
Layer=ground
Start=16
Shadow=yes
NewTheater=yes
Normalized=yes

[NAMNTK]
Image=NAMNTK
Height=1.5
Remapable=yes
ActiveAnim=NAMNTK_A
DemandLoad=true
Foundation=1x3
NewTheater=yes
ActiveAnimZAdjust=-127

[NAMNTK_A]
Rate=350
Image=NAMNTK_A
Layer=ground
LoopEnd=8
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[NANRCT_A]
Rate=220
Image=NANRCT_A
Layer=ground
Start=0
LoopEnd=10
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=2
DoubleThick=true

[NANRCT_AD]
Rate=220
Image=NANRCT_A
Layer=ground
Start=11
LoopEnd=21
LoopCount=-1
LoopStart=11
Normalized=yes
DetailLevel=2
DoubleThick=true

[NANRCT_P]
Rate=220
Image=NANRCT_A
Layer=ground
Start=0
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=2
DoubleThick=true

[NANRCT_PD]
Rate=220
Image=NANRCT_A
Layer=ground
Start=11
LoopEnd=12
LoopCount=-1
LoopStart=11
Normalized=yes
DetailLevel=2
DoubleThick=true

[NAOBEL]
Cameo=OBLIICON
Image=NAOBEL
Buildup=NAOBELMK
Remapable=yes
ActiveAnim=NAOBEL_A
ChargeAnim=yes
Foundation=2x2
NewTheater=yes
FreeBuildup=true
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
PrimaryFirePixelOffset=11,-26

[NAPOST]
Cameo=LASRICON
Image=NAPOST
Buildup=NAPOSTMK
Remapable=yes
ActiveAnim=NAPOST_A
Foundation=1x1
NewTheater=yes
FreeBuildup=true
ActiveAnimTwo=NAPOST_B
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
ActiveAnimTwoZAdjust=-100

[NAPOST_A]
Rate=220
Image=NAPOST_A
Layer=ground
LoopEnd=11
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAPOST_AD]
Rate=150
Image=NAPOST_A
Layer=ground
LoopEnd=23
LoopCount=-1
LoopStart=12
Normalized=yes

[NAPOST_B]
Rate=220
Image=NAPOST_B
Layer=ground
LoopEnd=13
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAPOWR_A]
Rate=300
Image=NAPOWR_A
Layer=ground
Start=0
LoopEnd=18
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=2
DoubleThick=true

[NAPOWR_AD]
Rate=300
Image=NAPOWR_A
Layer=ground
Start=19
LoopEnd=37
LoopCount=-1
LoopStart=19
Normalized=yes
DetailLevel=2
DoubleThick=true

[NAPSIS_A]
Rate=350
Image=NAPSIS_A
Layer=ground
Shadow=yes
LoopEnd=39
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAPSIS_AD]
Rate=200
Image=NAPSIS_A
Layer=ground
Start=40
Shadow=yes
LoopEnd=80
LoopCount=-1
LoopStart=40
Normalized=yes

[NAPSYA_A]
Rate=220
Layer=ground
Shadow=yes
LoopEnd=13
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[NAPSYA_AD]
Rate=200
Image=NAPSYA_A
Layer=ground
Start=14
Shadow=yes
LoopEnd=27
LoopCount=-1
LoopStart=14
DemandLoad=true
Normalized=yes

[NAPSYB_A]
Rate=220
Image=NAPSYB_A
Layer=ground
Shadow=yes
LoopEnd=14
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[NAPSYB_AD]
Rate=220
Image=NAPSYB_A
Layer=ground
Start=15
Shadow=yes
LoopEnd=29
LoopCount=-1
LoopStart=15
DemandLoad=true
Normalized=yes

[NAPULS]
Cameo=EMPICON
Buildup=NAPULSMK
Remapable=yes
Foundation=2x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
PBarrelLength=110
PrimaryFireFLH=0,0,80
DemandLoadBuildup=true
TurretNotExportedOnGround=yes

[NAPULS_A]
Rate=0
Layer=ground
LoopEnd=64
LoopCount=-1
LoopStart=0
NewTheater=yes

[NARADR_A]
Rate=200
Image=NARADR_A
Layer=ground
Shadow=yes
LoopEnd=45
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NARADR_AD]
Rate=200
Image=NARADR_A
Layer=ground
Start=46
Shadow=yes
LoopEnd=91
LoopCount=-1
LoopStart=46
Normalized=yes

[NAREFNL1]
Rate=200
Layer=ground
Start=0
LoopEnd=3
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAREFNL1D]
Rate=200
Image=NAREFNL1
Layer=ground
Start=3
LoopEnd=6
LoopCount=-1
LoopStart=3
NewTheater=yes
Normalized=yes

[NAREFNL2]
Rate=200
Layer=ground
Start=0
LoopEnd=3
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAREFNL2D]
Rate=200
Image=NAREFNL2
Layer=ground
Start=3
LoopEnd=6
LoopCount=-1
LoopStart=3
NewTheater=yes
Normalized=yes

[NAREFNL3]
Rate=200
Layer=ground
Start=0
LoopEnd=3
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAREFNL3D]
Rate=200
Image=NAREFNL3
Layer=ground
Start=3
LoopEnd=6
LoopCount=-1
LoopStart=3
NewTheater=yes
Normalized=yes

[NAREFNL4]
Rate=200
Layer=ground
Start=0
LoopEnd=3
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAREFNL4D]
Rate=200
Image=NAREFNL4
Layer=ground
Start=3
LoopEnd=6
LoopCount=-1
LoopStart=3
NewTheater=yes
Normalized=yes

[NAREFNOR]
Rate=200
Layer=ground
LoopEnd=19
LoopCount=1
LoopStart=0
NewTheater=yes
Normalized=yes

[NASAM_A]
Image=GACTWR_D

[NASTLH]
Cameo=CLCKICON
Buildup=NASTLHMK
Remapable=yes
ActiveAnim=NASTLH_A
Foundation=3x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimDamaged=NASTLH_AD
ActiveAnimZAdjust=-40
DemandLoadBuildup=true

[NASTLH_A]
Rate=350
Image=NASTLH_A
Layer=ground
LoopEnd=3
PingPong=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NASTLH_AD]
Rate=220
Image=NASTLH_A
Layer=ground
LoopEnd=7
PingPong=yes
LoopCount=-1
LoopStart=4
Normalized=yes

[NATBNK_A]
Rate=220
Layer=ground
Start=0
Shadow=yes
LoopEnd=10
LoopCount=-1
LoopStart=9
NewTheater=yes
Normalized=yes
DoubleThick=yes

[NATBNK_A2]
End=10
Rate=440
Image=NATBNK_A
Layer=ground
Start=0
Shadow=yes
LoopEnd=9
Reverse=yes
NewTheater=yes
Normalized=yes
DoubleThick=yes

[NATBNK_A2D]
End=9
Rate=440
Image=NATBNK_A
Layer=ground
Start=10
Shadow=yes
LoopEnd=9
Reverse=yes
NewTheater=yes
Normalized=yes
DoubleThick=yes

[NATBNK_AD]
Rate=220
Image=NATBNK_A
Layer=ground
Start=10
Shadow=yes
LoopEnd=20
LoopCount=-1
LoopStart=19
NewTheater=yes
Normalized=yes
DoubleThick=yes

[NATBNK_B]
Rate=220
Layer=ground
Start=0
Shadow=yes
LoopEnd=10
LoopCount=-1
LoopStart=9
NewTheater=yes
Normalized=yes
DoubleThick=yes

[NATBNK_B2]
End=10
Rate=440
Image=NATBNK_B
Layer=ground
Start=0
Shadow=yes
LoopEnd=9
Reverse=yes
NewTheater=yes
Normalized=yes
DoubleThick=yes

[NATBNK_B2D]
End=9
Rate=440
Image=NATBNK_B
Layer=ground
Start=10
Shadow=yes
LoopEnd=9
Reverse=yes
NewTheater=yes
Normalized=yes
DoubleThick=yes

[NATBNK_BD]
Rate=220
Image=NATBNK_B
Layer=ground
Start=10
Shadow=yes
LoopEnd=20
LoopCount=-1
LoopStart=19
NewTheater=yes
Normalized=yes
DoubleThick=yes

[NATMPL]
Cameo=TMPLICON
Image=NATMPL
Height=2.5
Buildup=NATMPLMK
ActiveAnim=NATMPL_A
Foundation=4x3
NewTheater=yes
FreeBuildup=true
ActiveAnimZAdjust=-127
DemandLoadBuildup=true

[NATMPL_A]
Rate=350
Image=NATMPL_A
Layer=ground
LoopEnd=16
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NATSLA]
Cameo=TSLAICON
Image=NATSLA
Height=5
Buildup=NATSLAMK
Remapable=no
ActiveAnim=NATSLA_A
Foundation=1x1
NewTheater=yes
CanBeHidden=False
FreeBuildup=true
SpecialAnim=NATSLA_B
OccupyHeight=4
PrimaryFireFLH=50,0,300
DelayedFireDelay=28
SecondaryFireFLH=50,0,300
ActiveAnimDamaged=NATSLA_AD
ActiveAnimPowered=no
ActiveAnimZAdjust=-30
DamageFireOffset0=0,14
DemandLoadBuildup=true
IsAnimDelayedFire=yes
SpecialAnimDamaged=NATSLA_BD
SpecialAnimPowered=no
SpecialAnimZAdjust=-30
ActiveAnimPoweredLight=yes
SpecialAnimPoweredLight=yes

[NATSLA_A]
Rate=450
Image=NATSLA_A
Layer=ground
Shadow=yes
LoopEnd=9
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NATSLA_AD]
Rate=450
Image=NATSLA_A
Layer=ground
Start=10
Shadow=yes
LoopEnd=19
LoopCount=-1
LoopStart=10
NewTheater=yes
Normalized=yes

[NATSLA_B]
End=9
Rate=300
Image=NATSLA_B
Layer=ground
Start=0
Report=TeslaCoilPowerUp
Shadow=yes
NewTheater=yes
Normalized=no

[NATSLA_BD]
End=19
Rate=300
Image=NATSLA_B
Layer=ground
Start=10
Report=TeslaCoilPowerUp
Shadow=yes
NewTheater=yes
Normalized=no

[NAWEAP_1]
Rate=400
Layer=ground
LoopEnd=0
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAWEAP_1D]
Rate=400
Image=NAWEAP_1
Layer=ground
Start=1
LoopEnd=1
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[NAWEAP_2]
Rate=400
Layer=ground
LoopEnd=0
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAWEAP_2D]
Rate=400
Image=NAWEAP_2
Layer=ground
Start=1
LoopEnd=1
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[NAWEAP_3]
Rate=400
Layer=ground
LoopEnd=0
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAWEAP_3D]
Rate=400
Image=NAWEAP_3
Layer=ground
Start=1
LoopEnd=1
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[NAWEAP_4]
Rate=400
Layer=ground
LoopEnd=0
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAWEAP_4D]
Rate=400
Image=NAWEAP_4
Layer=ground
Start=1
LoopEnd=1
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[NAWEAP_A]
Rate=200
Layer=ground
LoopEnd=12
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAYARD_A]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=15
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAYARD_AD]
Rate=200
Image=NAYARD_A
Layer=ground
Start=15
Shadow=yes
LoopEnd=30
LoopCount=-1
LoopStart=15
NewTheater=yes
Normalized=yes

[NAYARD_B]
Rate=200
Layer=ground
Start=0
LoopEnd=15
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAYARD_BD]
Rate=200
Image=NAYARD_B
Layer=ground
Start=15
LoopEnd=30
LoopCount=-1
LoopStart=15
NewTheater=yes
Normalized=yes

[NAYARD_C]
Rate=200
Layer=ground
Start=0
LoopEnd=15
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAYARD_CD]
Rate=200
Image=NAYARD_C
Layer=ground
Start=15
LoopEnd=30
LoopCount=-1
LoopStart=15
NewTheater=yes
Normalized=yes

[NAYARD_D]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=41
LoopCount=1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAYARD_DD]
Rate=200
Image=NAYARD_D
Layer=ground
Start=41
Shadow=yes
LoopEnd=81
LoopCount=1
LoopStart=41
NewTheater=yes
Normalized=yes

[NAYARD_S1]
Rate=200
Image=NAYARD_S
Layer=ground
Start=1
Shadow=yes
LoopEnd=6
LoopCount=1
LoopStart=1
NewTheater=yes
Normalized=yes

[NAYARD_S1D]
Rate=200
Image=NAYARD_S
Layer=ground
Start=19
Shadow=yes
LoopEnd=24
LoopCount=1
LoopStart=19
NewTheater=yes
Normalized=yes

[NAYARD_S2]
Rate=200
Image=NAYARD_S
Layer=ground
Start=6
Shadow=yes
LoopEnd=13
LoopCount=-1
LoopStart=6
NewTheater=yes
Normalized=yes

[NAYARD_S2D]
Rate=200
Image=NAYARD_S
Layer=ground
Start=24
Shadow=yes
LoopEnd=31
LoopCount=-1
LoopStart=24
NewTheater=yes
Normalized=yes

[NAYARD_S3]
Rate=200
Image=NAYARD_S
Layer=ground
Start=13
Shadow=yes
LoopEnd=18
LoopCount=1
LoopStart=13
NewTheater=yes
Normalized=yes

[NAYARD_S3D]
Rate=200
Image=NAYARD_S
Layer=ground
Start=31
Shadow=yes
LoopEnd=36
LoopCount=1
LoopStart=31
NewTheater=yes
Normalized=yes

[NKMSLDN]
Trailer=

[NKMSLUP]
Trailer=NUKEPUFF

[NTPYRA]
Image=NTPYRA
Height=3
Remapable=yes
ActiveAnim=NTPYRA_A
DemandLoad=true
Foundation=4x4
NewTheater=yes
ActiveAnimDamaged=NTPYRA_AD
ActiveAnimZAdjust=-127

[NTPYRA_A]
Rate=350
Image=NTPYRA_A
Layer=ground
LoopEnd=16
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NTPYRA_AD]
Rate=220
Image=NTPYRA_A
Layer=ground
LoopEnd=32
LoopCount=-1
LoopStart=16
Normalized=yes

[NUKEANIM]
Rate=400
Report=NukeExplosion

[NUKEBALL]
Rate=500
Crater=yes
Report=NukeIntro
ForceBigCraters=yes

[NUKEDIE]
Layer=ground
Report=InfantryMelt
Scorch=yes

[NUKEPUFF]
Rate=450
Translucent=yes
Translucency=50

[NUKETO]
StartSound=NukeLaunch
Translucent=yes
Translucency=75

[Neutral]
IQ=0
Edge=North
Name=Civilian
Side=Civilian
Color=Grey
Allies=Neutral
Prefix=C
Suffix=CIV
UIName=Name:Neutral
Country=Neutral
Credits=0
SmartAI=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no
MultiplayPassive=true

[Nod]
IQ=0
Edge=North
Name=Nod
Side=GDI
Color=Gold
Allies=Nod
Prefix=G
Suffix=Allied
UIName=Name:Nod
Country=Nod
Credits=0
SmartAI=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no
MultiplayPassive=true

[OverlayDataPack]
1=HgAAIP5EGgCBBP4DAAeBBP77AQCBB/4DAAuBB/+3A0kagDgAACD+RAAAgQf+AwALgQf++w
2=EAgQb+AwAHgQT+9gEAgQT+AwAHgQb++wEA/wACRAD/AAQ/Bv/BE0QCgGgAACD+NQAAgQb+
3=AwAHgQT+9gEAgQT+AwAHgQb++wEAgQf+AwALgQf/+wU1Av8sBjUAFDH+BQAH/8YBNAruKx
4=AQMf4FAAv/xgEvDu4wCv/KAVwS8ysM/8oBXBTzKw7/ygVcFvMwCv+kAVwcgFAAACD+IQAA
5=gQT+AwAHgQb+NgAAgQf+CAALgQf+uwEAEcX0ZQASO/4FAAeBBP/2AWYA/sUBAP8AAiEEgQ
6=b/vwFiAv47AAD4IQD/xQNcBP/kESEEgFoAACD+EgAAgQf+AwALgQf++wEA/wAEEgCBBv4D
7=AAeBBP72AQCBBP4DAAeBBv/7BRcA/wACDQwYAP/3ARYG/ncGABhy/gUAB//3AREQHHL+BQ
8=AL//cBEQ7/gQN/GoAsAAAg/n8AAIEH/ggAC4EH/vYBAP8ACH8AgQT+CAAHgQT+nw0A/wAC
9=fwr/2AV/BIAiAAAg/igAAIEH/ggAC4EH/vYBAP8ACCgAgQT+CAAHgQT+zhUAgBEAACD+TB
10=4AgQT+CAAHgQT+qgEAgCIAACD+TAAAgQf+CAALgQf+9gEA/wAOTACBBP4IAAeBBP6qDwCA
11=BQAAIP4AIACABQAAIP4AIACABQAAIP4AIACAKAAAIP7jCACBBP4IAAeBBP72AQCBB/4IAA
12=uBB//2D+0I/wAC4wj/HQPYBoAiAAAg/u4AAIEH/ggAC4EH/vYBAP8ADu4AgQT+CAAHgQT+
13=CA8AgCgAACD+xAYAgQT+CAAHgQT+9gEAgQf+CAALgQf/9g/OBv8AAsQG/zwFuQSAIgAAIP
14=7PAACBB/4IAAuBB/72AQD/AAzPAIEE/ggAB4EE/icRAIAFAAAg/gAgAIAFAAAg/gAgAIAF
15=AAAg/gAgAIAFAAAg/gAgAIAFAAAg/gAgAIAFAAAg/gAgAIAFAAAg/gAgAIAFAAAg/gAgAI
16=AFAAAg/gAgAIAFAAAg/gAgAIAFAAAg/gAgAIAFAAAg/gAgAIAFAAAg/gAgAIAFAAAg/gAg
17=AIAFAAAg/gAgAIAFAAAg/gAgAIA=

[OverlayPack]
1=DgAAIP5EGv/+BQAe/7cFSRiAIQAAIP5EAP/+BQAe/vsB///7AUQA//sDRAD/AAY6Bv/GET
2=8EgC0AACD+NQD//gUAHv72Af//+wE1AP8ACCsC/zEEMAb+CgAe/8AFZg7zYRT/pAlcFIAt
3=AAAg/iEA//4FAB7+NgD//goAHv67Af//OwIhAP7FAf//+wMhBP/7BSEE/+kPHAaAKQAAIP
4=4SAP/+BQAe/vsB///7BRIA//sHEgD/BQIIDv5yBv/+CgAe/3cHiRaAGwAAIP5/AP/+CgAe
5=/vYB//8ACn8A/qkL///YB38EgBYAACD+KAD//goAHv72Af//AAooAP7YE/+ADQAAIP5MHv
6=/+CgAe/qoB/4AWAAAg/kwA//4KAB7+9gH//wAQTAD+tA3/gAUAACD+ACD/gAUAACD+ACD/
7=gAUAACD+ACD/gBMAACD+4wj//goAHv/2E+0G/x0D2AaAFgAAIP7uAP/+CgAe/vYB//8AEO
8=4A/hIN/4ATAAAg/sQG//4KAB7/9hPOBP88BbkEgBYAACD+zwD//goAHv72Af//AA7PAP4x
9=D/+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP
10=4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAA
11=IP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+A

[PARABOMB]
Rate=200
LoopCount=15
LoopStart=7

[PARACH]
Rate=400
LoopEnd=39
ZAdjust=-10
LoopCount=30
LoopStart=20
AltPalette=yes

[PDFXCLD]
Rate=300

[PDFXLOC]
Rate=300

[PIFF]
Normalized=yes

[PIFFPIFF]
Normalized=yes

[PODRING]
Flat=yes
Translucent=yes

[PSIWARN]
ZAdjust=-1000
LoopCount=-1
PsiWarning=yes

[PULSBALL]
End=8
Rate=220
Start=0
AnimLow=8
AnimHigh=22
AnimRate=1
LoopCount=1
AnimPalette=yes

[PULSEFX1]
Layer=ground
Normalized=yes
Translucent=yes
UseNormalLight=yes

[PULSEFX2]
Layer=ground
Normalized=yes
Translucent=yes
UseNormalLight=yes

[PsiTroopSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Cheer=307,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
Deploy=292,7,0
FireUp=164,6,6
Deployed=299,2,0
Paradrop=0,1,0
Undeploy=301,6,0
FireProne=212,6,6

[RAILBRDG]
Theater=yes

[REVEAL]
Rate=400
Normalized=yes

[RING]
Normalized=yes
Translucent=yes

[RING1]
Flat=true
Rate=300
Translucent=no
TranslucencyDetailLevel=1

[ROCK]
Cameo=JJETICON
Crawls=no
FireUp=2
AltCameo=JJETUICO
Sequence=RocketeerSequence
Remapable=yes
PrimaryFireFLH=100,0,120

[RTNK]
Cameo=RTNKICON
Voxel=yes
AltCameo=RTNKUICO
Remapable=yes
PrimaryFireFLH=130,0,80

[RocketeerSequence]
Up=276,2,2
Fly=292,6,6
Die1=134,15,0
Die2=149,15,0
Die3=0,0,0
Die4=0,0,0
Die5=0,0,0
Down=260,2,2
Walk=8,6,6
Cheer=419,8,0,E
Crawl=86,6,6
Guard=0,1,1
Hover=292,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
FireUp=164,6,6
Tumble=340,15,0
FireFly=370,6,6
Paradrop=418,1,0
FireProne=212,6,6
AirDeathStart=340,8,0
AirDeathFinish=349,6,0
AirDeathFalling=348,1,0

[Russians]
IQ=0
Edge=North
Name=Russia
Side=Nod
Color=DarkRed
Allies=Russians
Prefix=B
Suffix=Soviet
UIName=Name:Russians
Country=Russians
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[SCHPDEPL]
Rate=100
Layer=ground
Shadow=yes
StartSound=SeigeChopperDeploy

[SEAL]
Cameo=SEALICON
Crawls=yes
FireUp=3
AltCameo=SEALUICO
Sequence=SealSequence
Remapable=yes
PrimaryFireFLH=100,0,100

[SEALA]
Cameo=SEALICON
Crawls=yes
FireUp=3
AltCameo=SEALUICO
Sequence=SealSequence
Remapable=yes
PrimaryFireFLH=100,0,100

[SGRYSMK1]
Rate=500
Normalized=yes
Translucent=yes

[SHROUDX]
Rate=400
Normalized=yes

[SMKPUFF]
Translucent=yes
Translucency=50

[SMOKEY]
Translucent=yes

[SMOKEY2]
Translucent=yes

[SPEED]
Normalized=yes

[SQDG]
Rate=100
Layer=ground
AltPalette=yes

[SQDG_E]
Rate=600
Layer=ground
LoopEnd=19
LoopCount=8
LoopStart=9

[SQDG_N]
Rate=600
Layer=ground
LoopEnd=19
LoopCount=8
LoopStart=9

[SQDG_NE]
Rate=600
Layer=ground
LoopEnd=19
LoopCount=8
LoopStart=9

[SQDG_NW]
Rate=600
Layer=ground
LoopEnd=19
LoopCount=8
LoopStart=9

[SQDG_S]
Rate=600
Layer=ground
LoopEnd=19
LoopCount=8
LoopStart=9

[SQDG_SE]
Rate=600
Layer=ground
LoopEnd=19
LoopCount=8
LoopStart=9

[SQDG_SW]
Rate=600
Layer=ground
LoopEnd=19
LoopCount=8
LoopStart=9

[SQDG_W]
Rate=600
Layer=ground
LoopEnd=19
LoopCount=8
LoopStart=9

[SQDP]
Rotates=yes

[STEAMPUF]
Flat=yes
Layer=ground
Translucent=yes

[SUBT]
Flat=yes
Voxel=yes
Trailer=BBBLELRG

[S_BANG16]
Crater=yes
Report=Explosion10
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_BANG24]
Crater=yes
Report=Explosion10
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_BANG34]
Crater=yes
Report=Explosion10
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_BANG48]
Crater=yes
Report=Explosion11
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_BRNL20]
Crater=yes
Report=Explosion12
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_BRNL30]
Crater=yes
Report=Explosion12
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_BRNL40]
Crater=yes
Report=Explosion12
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_BRNL58]
Crater=yes
Report=Explosion12
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_CLSN16]
Crater=yes
Report=Explosion14
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_CLSN22]
Crater=yes
Report=Explosion14
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_CLSN30]
Crater=yes
Report=Explosion14
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_CLSN42]
Crater=yes
Report=Explosion14
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_CLSN58]
Crater=yes
Report=Explosion14
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_TUMU22]
Crater=yes
Report=Explosion15
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_TUMU30]
Crater=yes
Report=Explosion15
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_TUMU42]
Crater=yes
Report=Explosion15
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_TUMU60]
Crater=yes
Report=Explosion15
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[ScriptTypes]
0=01000024
1=01000027
2=01000085
3=01000122

[SealSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Swim=388,6,6
Walk=8,6,6
Cheer=603,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
Tread=340,6,6
FireUp=164,6,6
WetDie1=514,15,0
WetDie2=529,15,0
Paradrop=602,1,0
WetIdle1=484,15,0,S
WetIdle2=499,15,0,E
FireProne=212,6,6
WetAttack=436,6,6

[SlaveSequence]
Up=0,1,1
Die1=86,15,0
Die2=101,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=0,1,1
Walk=8,6,6
Carry=228,6,6
Cheer=276,8,0,E
Crawl=8,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=0,1,1
Ready=0,1,1
FireUp=164,8,8
Shovel=116,6,6
Paradrop=0,1,1
FireProne=164,8,8
FireUpSounds=2 SlaveAttack

[Special]
IQ=0
Edge=North
Name=JP
Side=Mutant
Color=Grey
Allies=Special
Prefix=J
Suffix=JP
UIName=Name:Special
Country=Special
Credits=0
SmartAI=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no
MultiplayPassive=true

[SpecialFlags]
Inert=no
FogOfWar=no
IonStorms=no
MCVDeploy=no
Meteorites=no
Visceroids=yes
FixedAlliance=no
TiberiumGrows=yes
InitialVeteran=yes
HarvesterImmune=no
TiberiumSpreads=yes
TiberiumExplosive=no
DestroyableBridges=yes

[SpySequence]
Up=180,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=164,2,2
Walk=8,6,6
Cheer=196,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
FireUp=0,1,1
FireProne=86,1,6

[Structures]
6=Neutral,CAMACH,256,198,238,64,None,1,0,1,0,0,None,None,None,0,0
7=Neutral,CAOILD,256,203,239,64,None,1,0,1,0,0,None,None,None,0,0
8=Neutral,CAAIRP,256,208,227,64,None,1,0,1,0,0,None,None,None,0,0
9=Neutral,CAAIRP,256,227,208,64,None,1,0,1,0,0,None,None,None,0,0
10=Neutral,CAMACH,256,238,196,64,None,1,0,1,0,0,None,None,None,0,0
11=Neutral,CAOILD,256,238,201,64,None,1,0,1,0,0,None,None,None,0,0
12=Neutral,CAMACH,256,17,76,64,None,1,0,1,0,0,None,None,None,0,0
13=Neutral,CAAIRP,256,21,80,64,None,1,0,1,0,0,None,None,None,0,0
14=Neutral,CAOILD,256,25,84,64,None,1,0,1,0,0,None,None,None,0,0
15=Neutral,CAMACH,256,76,17,64,None,1,0,1,0,0,None,None,None,0,0
16=Neutral,CAAIRP,256,80,21,64,None,1,0,1,0,0,None,None,None,0,0
17=Neutral,CAOILD,256,84,25,64,None,1,0,1,0,0,None,None,None,0,0
18=Neutral,CAMACH,256,105,46,64,None,1,0,1,0,0,None,None,None,0,0
19=Neutral,CAAIRP,256,109,50,64,None,1,0,1,0,0,None,None,None,0,0
20=Neutral,CAOILD,256,113,54,64,None,1,0,1,0,0,None,None,None,0,0
21=Neutral,CAMACH,256,46,104,64,None,1,0,1,0,0,None,None,None,0,0
22=Neutral,CAAIRP,256,50,108,64,None,1,0,1,0,0,None,None,None,0,0
23=Neutral,CAOILD,256,54,112,64,None,1,0,1,0,0,None,None,None,0,0
24=Neutral,CAMACH,256,82,141,64,None,1,0,1,0,0,None,None,None,0,0
25=Neutral,CAAIRP,256,86,145,64,None,1,0,1,0,0,None,None,None,0,0
26=Neutral,CAOILD,256,90,149,64,None,1,0,1,0,0,None,None,None,0,0
27=Neutral,CAMACH,256,140,81,64,None,1,0,1,0,0,None,None,None,0,0
28=Neutral,CAAIRP,256,144,85,64,None,1,0,1,0,0,None,None,None,0,0
29=Neutral,CAOILD,256,148,89,64,None,1,0,1,0,0,None,None,None,0,0
30=Neutral,CASLAB,256,151,92,64,None,1,0,1,0,0,None,None,None,0,0
31=Neutral,CASLAB,256,93,152,64,None,1,0,1,0,0,None,None,None,0,0
32=Neutral,CASLAB,256,57,115,64,None,1,0,1,0,0,None,None,None,0,0
33=Neutral,CASLAB,256,116,57,64,None,1,0,1,0,0,None,None,None,0,0
34=Neutral,CASLAB,256,87,28,64,None,1,0,1,0,0,None,None,None,0,0
35=Neutral,CASLAB,256,28,87,64,None,1,0,1,0,0,None,None,None,0,0
36=Neutral,CASLAB,256,208,234,64,None,1,0,1,0,0,None,None,None,0,0
37=Neutral,CASLAB,256,233,208,64,None,1,0,1,0,0,None,None,None,0,0
38=Neutral,CABUNK01,256,178,188,64,None,1,0,1,0,0,None,None,None,0,0
39=Neutral,CABUNK01,256,183,188,64,None,1,0,1,0,0,None,None,None,0,0
40=Neutral,CABUNK02,256,189,177,64,None,1,0,1,0,0,None,None,None,0,0
41=Neutral,CABUNK02,256,189,182,64,None,1,0,1,0,0,None,None,None,0,0
42=Neutral,CABUNK04,256,189,191,64,None,1,0,1,0,0,None,None,None,0,0
43=Neutral,CABUNK03,256,192,188,64,None,1,0,1,0,0,None,None,None,0,0

[TORPEDO]
AnimPalette=yes

[TREESPRD]
Normalized=yes

[TRS]
Cameo=SAPCICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=80,0,120

[TRST]
Cameo=TRSTICON
Crawls=no
FireUp=1
AltCameo=TRSTUICO
Sequence=TerroristSequence
Remapable=yes

[TRTUNN01]
Theater=yes
DemandLoad=true

[TRTUNN02]
Theater=yes
DemandLoad=true

[TRTUNN03]
Theater=yes
DemandLoad=true

[TRTUNN04]
Theater=yes
DemandLoad=true

[TSTIMPCT]
Normalized=yes

[TUNTOP01]
Flat=yes
Rate=0
Layer=ground
LoopEnd=0
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
YSortAdjust=1000
ShouldFogRemove=false

[TUNTOP02]
Flat=yes
Rate=0
Layer=ground
LoopEnd=0
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
YSortAdjust=1000
ShouldFogRemove=false

[TUNTOP03]
Flat=yes
Rate=0
LoopEnd=0
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldFogRemove=false

[TUNTOP04]
Flat=yes
Rate=0
LoopEnd=0
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldFogRemove=false

[TWINKLE1]
LoopCount=5
Normalized=yes

[TWINKLE2]
LoopCount=7
Normalized=yes

[TWINKLE3]
LoopCount=3
Normalized=yes

[TWLT026]
Crater=yes
Report=ExplosionShard
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[TWLT036]
Crater=yes
Report=Explosion06
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[TWLT050]
Crater=yes
Report=Explosion07
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[TWLT070]
Crater=yes
Report=Explosion09
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[TWLT070T]
Image=TWLT070
Crater=yes
Report=ExplosionShard
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes
TiberiumChainReaction=yes

[TWLT100]
Crater=yes
Report=Explosion10
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[TWLT100I]
Image=TWLT100
Report=Explosion11
Normalized=yes
Translucency=50
UseNormalLight=yes

[TWNK1]
Rate=450
LoopCount=-1
DetailLevel=2
HideIfNoOre=true
RandomLoopDelay=120,300

[Tags]
01000001=0,Prez died 1,01000000
01000002=0,Prez died 2,01000000
01000004=0,You lost 1,01000003
01000006=0,Recieves Airport 1,01000005
01000008=0,Player 2 seal 1,01000007
01000010=0,Player 3 seal 1,01000009
01000012=0,Player 4 seal 1,01000011
01000014=0,player 5 seal 1,01000013
01000016=0,player 6 seal 1,01000015
01000018=0,Player 7 seal 1,01000017
01000020=2,Iron curtain mcv 1,01000019
01000022=0,01 Wave Slave 1,01000021
01000030=0,02 Wave Conscript 1,01000029
01000034=0,03 wave dog 1,01000033
01000038=0,04 Wave Initiate 1,01000037
01000042=0,05 Wave Flakttrooper 1,01000041
01000054=0,06 wave GGI 1,01000053
01000056=0,07 wave Tesla Trooper 1,01000055
01000058=0,08 wave Brut 1,01000057
01000060=0,30 wave Ap 1,01000059
01000062=0,11 wave sniper 1,01000061
01000074=0,18 wave Rockies 1,01000073
01000076=0,14 wave terror 1,01000075
01000078=0,15 wave robots 1,01000077
01000080=0,16 wave flacktrk 1,01000079
01000082=0,17 wave gats 1,01000081
01000087=0,Surprise attck 10 1,01000086
01000089=0,Surprise attack 10a 1,01000088
01000093=0,19 wave Lashers 1,01000092
01000095=0,22+ wave seige chopper 1,01000094
01000124=0,20 wave rhinos 1,01000123
01000126=0,21 wave Tankk 1,01000125
01000128=0,22 wave  1,01000127
01000130=0,Iron curtain grizzlies 1,01000129
01000132=0,23 wave War miner 1,01000131
01000134=0,24 wave Tesla tank 1,01000133
01000136=0,24+ wave dinos 1,01000135
01000138=0,25 wave artillary 1,01000137
01000140=0,25+ wave prism tanks 1,01000139
01000142=0,26 wave Apocs 1,01000141
01000144=0,27 wave Boris 1,01000143
01000146=0,31 wave Floating disc 1,01000145
01000148=0,Victory 1,01000147
01000153=0,09 wave Ev 1,01000152
01000157=0,10 wave deso 1,01000156
01000161=0,12 wave YuriC 1,01000160
01000163=0,13 wave seal 1,01000162
01000165=0,23+ wave black eg 1,01000164
01000168=0,26+ tanya 1,01000167
01000172=0,28 wave YuriX 1,01000171
01000178=0,29 wave MM 1,01000177
01000184=0,32 wave ZEP 1,01000183

[TanyaSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Swim=506,6,6
Walk=8,6,6
Cheer=603,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
Tread=410,6,6
FireUp=164,6,6
WetDie1=322,20,0
WetDie2=342,20,0
Paradrop=602,1,0
WetIdle1=292,15,0,S
WetIdle2=307,15,0,E
FireProne=212,6,6
WetAttack=554,6,6

[TaskForces]
0=01000023
1=01000026
2=01000031
3=01000035
4=01000039
5=01000043
6=01000044
7=01000045
8=01000046
9=01000047
10=01000063
11=01000064
12=01000065
13=01000066
14=01000067
15=01000083
16=01000090
17=01000096
18=01000097
19=01000098
20=01000099
21=01000100
22=01000101
23=01000102
24=01000103
25=01000104
26=01000105
27=01000106
28=01000107
29=01000108
30=01000149
31=01000150
32=01000154
33=01000158
34=01000169
35=01000173
36=01000175
37=01000179
38=01000181

[TeamTypes]
0=01000025
1=01000028
2=01000032
3=01000036
4=01000040
5=01000048
6=01000049
7=01000050
8=01000051
9=01000052
10=01000068
11=01000069
12=01000070
13=01000071
14=01000072
15=01000084
16=01000091
17=01000109
18=01000110
19=01000111
20=01000112
21=01000113
22=01000114
23=01000115
24=01000116
25=01000117
26=01000118
27=01000119
28=01000120
29=01000121
30=01000151
31=01000155
32=01000159
33=01000166
34=01000170
35=01000174
36=01000176
37=01000180
38=01000182

[Tech oil dericks]
=

[TechSequence]
Up=0,1,1
Die1=71,13,0
Die2=0,1,1
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=0,1,1
Walk=8,6,6
Cheer=228,8,0,E
Crawl=180,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=0,1,1,E
Panic=132,6,6
Prone=182,1,6
Ready=0,1,1
FireUp=84,6,6
Paradrop=0,1,0
FireProne=0,1,1

[Terrain]
14070=TIBTRE01
15069=TIBTRE01
19065=TIBTRE01
20064=TIBTRE01
24060=TIBTRE01
25059=TIBTRE01
29055=TIBTRE01
30054=TIBTRE01
34050=TIBTRE01
35049=TIBTRE01
39045=TIBTRE01
40044=TIBTRE01
41093=TIBTRE01
41096=TIBTRE01
41099=TIBTRE01
44040=TIBTRE01
44093=TIBTRE01
44096=TIBTRE01
44099=TIBTRE01
45039=TIBTRE01
47093=TIBTRE01
47096=TIBTRE01
47099=TIBTRE01
49035=TIBTRE01
50034=TIBTRE01
54030=TIBTRE01
55029=TIBTRE01
59025=TIBTRE01
60024=TIBTRE01
64020=TIBTRE01
65019=TIBTRE01
69015=TIBTRE01
70014=TIBTRE01
77128=TIBTRE01
77131=TIBTRE01
77134=TIBTRE01
80128=TIBTRE01
80131=TIBTRE01
80134=TIBTRE01
83128=TIBTRE01
83131=TIBTRE01
83134=TIBTRE01
93041=TIBTRE01
93044=TIBTRE01
93047=TIBTRE01
96041=TIBTRE01
96044=TIBTRE01
96047=TIBTRE01
99041=TIBTRE01
99044=TIBTRE01
99047=TIBTRE01
128077=TIBTRE01
128080=TIBTRE01
128083=TIBTRE01
131077=TIBTRE01
131080=TIBTRE01
131083=TIBTRE01
134077=TIBTRE01
134080=TIBTRE01
134083=TIBTRE01
197228=TIBTRE01
197231=TIBTRE01
197234=TIBTRE01
200228=TIBTRE01
200231=TIBTRE01
200234=TIBTRE01
203228=TIBTRE01
203231=TIBTRE01
203234=TIBTRE01
208239=TIBTRE01
208242=TIBTRE01
208245=TIBTRE01
211239=TIBTRE01
211242=TIBTRE01
211245=TIBTRE01
214239=TIBTRE01
214242=TIBTRE01
214245=TIBTRE01
228197=TIBTRE01
228200=TIBTRE01
228203=TIBTRE01
231197=TIBTRE01
231200=TIBTRE01
231203=TIBTRE01
234197=TIBTRE01
234200=TIBTRE01
234203=TIBTRE01
239208=TIBTRE01
239211=TIBTRE01
239214=TIBTRE01
242208=TIBTRE01
242211=TIBTRE01
242214=TIBTRE01
245208=TIBTRE01
245211=TIBTRE01
245214=TIBTRE01

[TerroristSequence]
Up=8,2,6
Die1=86,15,0
Die2=101,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=8,2,6
Walk=8,6,6
Cheer=180,8,0,E
Crawl=8,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=0,1,1
Ready=0,1,1
Deploy=164,15,0
FireUp=164,6,6
Paradrop=179,1,0
FireProne=164,6,6

[TrexSequence]
Up=0,1,1
Die1=86,15,0
Die2=101,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=0,1,1
Walk=8,6,6
Cheer=56,15,0,S
Crawl=8,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=0,1,1
Ready=0,1,1
FireUp=116,12,12
Die1Sounds=9 TrexDie
Die2Sounds=9 TrexDie
WalkSounds=2 TrexFoot
CrawlSounds=2 TrexFoot
Idle2Sounds=6 TrexRoar

[Triggers]
01000000=Neutral,<none>,Prez died,0,1,1,1,0
01000003=Neutral,<none>,You lost,0,1,1,1,0
01000005=Neutral,<none>,Recieves Airport,0,1,1,1,0
01000007=Neutral,<none>,Player 2 seal,0,1,1,1,0
01000009=Neutral,<none>,Player 3 seal,0,1,1,1,0
01000011=Neutral,<none>,Player 4 seal,0,1,1,1,0
01000013=Neutral,<none>,player 5 seal,0,1,1,1,0
01000015=Neutral,<none>,player 6 seal,0,1,1,1,0
01000017=Neutral,<none>,Player 7 seal,0,1,1,1,0
01000019=Neutral,<none>,Iron curtain mcv,0,1,1,1,0
01000021=Neutral,<none>,01 Wave Slave,0,1,1,1,0
01000029=Neutral,<none>,02 Wave Conscript,0,1,1,1,0
01000033=Neutral,<none>,03 wave dog,0,1,1,1,0
01000037=Neutral,<none>,04 Wave Initiate,0,1,1,1,0
01000041=Americans,<none>,05 Wave Flakttrooper,0,1,1,1,0
01000053=Neutral,<none>,06 wave GGI,0,1,1,1,0
01000055=Neutral,<none>,07 wave Tesla Trooper,0,1,1,1,0
01000057=Neutral,<none>,08 wave Brut,0,1,1,1,0
01000059=Americans,<none>,30 wave Ap,0,1,1,1,0
01000061=Neutral,<none>,11 wave sniper,0,1,1,1,0
01000073=Americans,<none>,18 wave Rockies,0,1,1,1,0
01000075=Americans,<none>,14 wave terror,0,1,1,1,0
01000077=Americans,<none>,15 wave robots,0,1,1,1,0
01000079=Americans,<none>,16 wave flacktrk,0,1,1,1,0
01000081=Americans,<none>,17 wave gats,0,1,1,1,0
01000086=Neutral,<none>,Surprise attck 10,0,1,1,1,0
01000088=Neutral,<none>,Surprise attack 10a,0,1,1,1,0
01000092=Americans,<none>,19 wave Lashers,0,1,1,1,0
01000094=Neutral,<none>,22+ wave seige chopper,0,1,1,1,0
01000123=Neutral,<none>,20 wave rhinos,0,1,1,1,0
01000125=Neutral,<none>,21 wave Tankk,0,1,1,1,0
01000127=Neutral,<none>,22 wave ,0,1,1,1,0
01000129=Neutral,<none>,Iron curtain grizzlies,0,1,1,1,0
01000131=Neutral,<none>,23 wave War miner,0,1,1,1,0
01000133=Americans,<none>,24 wave Tesla tank,0,1,1,1,0
01000135=Neutral,<none>,24+ wave dinos,0,1,1,1,0
01000137=Americans,<none>,25 wave artillary,0,1,1,1,0
01000139=Neutral,<none>,25+ wave prism tanks,0,1,1,1,0
01000141=Neutral,<none>,26 wave Apocs,0,1,1,1,0
01000143=Neutral,<none>,27 wave Boris,0,1,1,1,0
01000145=Neutral,<none>,31 wave Floating disc,0,1,1,1,0
01000147=Neutral,<none>,Victory,0,1,1,1,0
01000152=Americans,<none>,09 wave Ev,0,1,1,1,0
01000156=Americans,<none>,10 wave deso,0,1,1,1,0
01000160=Americans,<none>,12 wave YuriC,0,1,1,1,0
01000162=Americans,<none>,13 wave seal,0,1,1,1,0
01000164=Americans,<none>,23+ wave black eg,0,1,1,1,0
01000167=Americans,<none>,26+ tanya,0,1,1,1,0
01000171=Americans,<none>,28 wave YuriX,0,1,1,1,0
01000177=Americans,<none>,29 wave MM,0,1,1,1,0
01000183=Americans,<none>,32 wave ZEP,0,1,1,1,0

[UCBLOOD]
Layer=ground
Translucent=yes

[UCCONS]
Layer=ground
Translucent=yes

[UCELEC]
Layer=ground
Translucent=yes

[UCFLASH]
Layer=ground
Translucent=yes

[UCINIT]
Layer=ground
Translucent=yes

[V3TAKOFF]
Rate=225
Translucent=yes
Translucency=50

[V3TRAIL]
Rate=450

[VEINS]
Theater=yes
DemandLoad=true

[VETERAN]
Rate=400
Normalized=yes

[VIRUSD]
Layer=ground
Report=VirusVictimSwell
Scorch=yes
NumParticles=3
SpawnsParticle=VirusCloud1

[VTEXPLOD]
Crater=yes
Report=ExplosionApocalypse
Normalized=yes
Translucent=yes
UseNormalLight=yes

[VTMUZZLE]
Normalized=yes

[VariableNames]
0=<Alternate Start Location>
1=<Alternate Next Scenario>
2=<reserved2>
3=Smithsonian Destroyed
4=Lincoln Destroyed
5=Jefferson Destroyed
6=Washington Destroyed
7=SmithCastle Destroyed
8=Completed 3B
9=Prisoners Freed
10=Train Stolen
11=Completed 9B
12=Machineshop
13=Hospital

[WA01X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
StartSound=WaterfallLoop
ShouldUseCellDrawer=true

[WA02X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldUseCellDrawer=true

[WA03X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldUseCellDrawer=true

[WA04X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldUseCellDrawer=true

[WAKE1]
Flat=yes
Rate=120
Layer=ground
DemandLoad=true
DetailLevel=2
Translucent=yes
YSortAdjust=-288

[WAKE2]
Flat=yes
Rate=120
Layer=ground
Theater=yes
DemandLoad=true
DetailLevel=2
Translucent=yes
YSortAdjust=-64

[WARPAWAY]
Flat=true
Rate=300
Layer=ground
Report=ChronoLegionKill
Translucent=yes
TranslucencyDetailLevel=1

[WARPIN]
Flat=yes
Rate=120
Layer=ground
Translucent=yes
YSortAdjust=-64

[WARPOUT]
Flat=yes
Rate=120
Layer=ground
Translucent=yes
YSortAdjust=-64

[WB01X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
StartSound=WaterfallLoop
ShouldUseCellDrawer=true

[WB02X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldUseCellDrawer=true

[WB03X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldUseCellDrawer=true

[WB04X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldUseCellDrawer=true

[WC01X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
StartSound=WaterfallLoop
ShouldUseCellDrawer=true

[WC02X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldUseCellDrawer=true

[WC03X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldUseCellDrawer=true

[WC04X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldUseCellDrawer=true

[WCCLOUD1]
Rate=375
Layer=Top
AltPalette=yes

[WCCLOUD2]
Rate=375
Layer=Top
AltPalette=yes

[WCCLOUD3]
Rate=375
Layer=Top
AltPalette=yes

[WCLBOLT1]
Layer=ground

[WCLBOLT2]
Layer=ground

[WCLBOLT3]
Layer=ground

[WD01X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
StartSound=WaterfallLoop
ShouldUseCellDrawer=true

[WD02X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldUseCellDrawer=true

[WD03X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldUseCellDrawer=true

[WD04X]
Flat=yes
Rate=320
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
ShouldUseCellDrawer=true

[Waypoints]
0=78033
1=33078
2=63106
3=107062
4=101144
5=145100
6=208187
7=186210
15=66062
16=62058
17=70067
18=63065
19=69059
21=231226
31=200156
32=159201
41=125160
42=157118

[XGRYMED1]
Report=Explosion15
Translucent=yes

[XGRYMED2]
Report=Explosion12
Translucent=yes

[XGRYSML1]
Report=Explosion13
Translucent=yes

[XGRYSML2]
Report=Explosion13
Translucent=yes

[YABRCK_A]
Rate=150
Image=YABRCK_A
Layer=ground
LoopEnd=7
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YABRCK_AD]
Rate=150
Image=YABRCK_A
Layer=ground
LoopEnd=15
LoopCount=-1
LoopStart=8
NewTheater=yes
Normalized=yes

[YACNST_A]
Rate=200
Layer=ground
Start=0
LoopEnd=3
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YACNST_AD]
Rate=200
Image=YACNST_A
Layer=ground
Start=3
LoopEnd=6
LoopCount=-1
LoopStart=3
NewTheater=yes
Normalized=yes

[YACNST_B]
Rate=200
Layer=ground
Shadow=yes
LoopEnd=18
LoopCount=1
LoopStart=0
NewTheater=yes
Normalized=yes

[YACNST_BD]
Rate=200
Image=YACNST_B
Layer=ground
Start=19
Shadow=yes
LoopEnd=36
LoopCount=1
LoopStart=19
NewTheater=yes
Normalized=yes

[YACNST_C]
Layer=ground
Shadow=yes
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YACNST_CD]
Image=YACNST_C
Layer=ground
Shadow=yes
LoopEnd=2
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[YAGNTC_E]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAGNTC_ED]
Rate=200
Image=YAGNTC_E
Layer=ground
Start=1
Shadow=yes
LoopEnd=2
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[YAGNTC_F]
End=31
Rate=200
Image=YAGNTC_F
Layer=ground
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes
StartSound=GeneticMutatorOpen

[YAGNTC_FD]
End=62
Rate=200
Image=YAGNTC_F
Layer=ground
Start=31
Shadow=yes
NewTheater=yes
Normalized=yes
StartSound=GeneticMutatorOpen

[YAGNTC_G]
Rate=400
Image=YAGNTC_F
Layer=ground
Start=15
Shadow=yes
LoopEnd=31
LoopCount=-1
LoopStart=15
NewTheater=yes
Normalized=yes
StartSound=GeneticMutatorReadyLoop

[YAGNTC_GD]
Rate=400
Image=YAGNTC_F
Layer=ground
Start=47
Shadow=yes
LoopEnd=62
LoopCount=-1
LoopStart=47
NewTheater=yes
Normalized=yes
StartSound=GeneticMutatorReadyLoop

[YAGNTC_H]
End=31
Rate=200
Image=YAGNTC_H
Layer=ground
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes

[YAGNTC_HD]
End=62
Rate=200
Image=YAGNTC_H
Layer=ground
Start=32
Shadow=yes
NewTheater=yes
Normalized=yes

[YAGNTC_P]
Rate=400
Image=YAGNTC_H
Layer=ground
Start=15
Shadow=yes
LoopEnd=16
LoopCount=-1
LoopStart=15
NewTheater=yes
Normalized=yes

[YAGNTC_PD]
Rate=400
Image=YAGNTC_H
Layer=ground
Start=47
Shadow=yes
LoopEnd=48
LoopCount=-1
LoopStart=47
NewTheater=yes
Normalized=yes

[YAGRND_A]
Rate=300
Image=YAGRND_A
Layer=ground
LoopEnd=11
LoopCount=-1
LoopStart=0
Normalized=yes

[YAGRND_AD]
Rate=400
Image=YAGRND_A
Layer=ground
LoopEnd=11
LoopCount=-1
LoopStart=0
Normalized=yes

[YAGRND_B]
Rate=400
Image=YAGRND_B
Layer=ground
Start=0
Shadow=yes
LoopEnd=48
LoopCount=1
LoopStart=0
Normalized=yes

[YAGRND_BD]
Rate=400
Image=YAGRND_B
Layer=ground
Start=49
Shadow=yes
LoopEnd=96
LoopCount=1
LoopStart=49
Normalized=yes

[YAGRND_C]
Rate=20
Image=YAGRND_C
Layer=ground
Shadow=yes
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAGRND_CD]
Rate=20
Image=YAGRND_C
Layer=ground
Shadow=yes
LoopEnd=2
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[YAGRND_D]
Rate=400
Image=YAGRND_B
Layer=ground
Start=0
Shadow=yes
LoopEnd=1
LoopCount=-1
LoopStart=0
Normalized=yes

[YAGRND_DD]
Rate=400
Image=YAGRND_B
Layer=ground
Start=49
Shadow=yes
LoopEnd=50
LoopCount=-1
LoopStart=49
Normalized=yes

[YAPOWR_A]
Rate=220
Image=YAPOWR_A
Layer=ground
Start=1
Shadow=yes
LoopEnd=8
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes
DetailLevel=2

[YAPOWR_AD]
Rate=220
Image=YAPOWR_A
Layer=ground
Start=9
Shadow=yes
LoopEnd=16
LoopCount=-1
LoopStart=9
Normalized=yes
DetailLevel=2

[YAPOWR_B]
Rate=220
Image=YAPOWR_B
Layer=ground
Start=1
Shadow=yes
LoopEnd=8
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes
DetailLevel=2

[YAPOWR_BD]
Rate=220
Image=YAPOWR_B
Layer=ground
Start=9
Shadow=yes
LoopEnd=16
LoopCount=-1
LoopStart=9
Normalized=yes
DetailLevel=2

[YAPOWR_C]
Rate=175
Image=YAPOWR_C
Layer=ground
Start=0
Shadow=yes
LoopEnd=5
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=2

[YAPOWR_CD]
Rate=175
Image=YAPOWR_C
Layer=ground
Start=6
Shadow=yes
LoopEnd=10
LoopCount=-1
LoopStart=6
Normalized=yes
DetailLevel=2

[YAPPET_A]
Rate=170
Image=YAPPET_A
Layer=ground
Start=0
Shadow=yes
LoopEnd=5
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=2

[YAPPET_AD]
Rate=170
Image=YAPPET_A
Layer=ground
Start=6
Shadow=yes
LoopEnd=10
LoopCount=-1
LoopStart=6
Normalized=yes
DetailLevel=2

[YAPPET_E]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=1
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAPPET_ED]
Rate=200
Image=YAPPET_E
Layer=ground
Start=1
Shadow=yes
LoopEnd=2
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[YAPPET_F]
End=19
Rate=200
Layer=ground
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes
StartSound=PsychicDominatorOpen

[YAPPET_FD]
End=38
Rate=200
Image=YAPPET_F
Layer=ground
Start=20
Shadow=yes
NewTheater=yes
Normalized=yes
StartSound=PsychicDominatorOpen

[YAPPET_G]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=8
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
StartSound=PsychicDominatorReadyLoop

[YAPPET_GD]
Rate=200
Image=YAPPET_G
Layer=ground
Start=9
Shadow=yes
LoopEnd=16
LoopCount=-1
LoopStart=9
NewTheater=yes
Normalized=yes
StartSound=PsychicDominatorReadyLoop

[YAPPET_H]
End=19
Rate=200
Layer=ground
Start=0
Shadow=yes
NewTheater=yes
Normalized=yes

[YAPPET_HD]
End=38
Rate=200
Image=YAPPET_H
Layer=ground
Start=20
Shadow=yes
NewTheater=yes
Normalized=yes

[YAPSYT_A]
Rate=400
Image=YAPSYT_A
Layer=ground
Start=0
Shadow=yes
LoopEnd=26
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAPSYT_AD]
Rate=400
Image=YAPSYT_A
Layer=ground
Start=26
Shadow=yes
LoopEnd=52
LoopCount=-1
LoopStart=26
NewTheater=yes
Normalized=yes

[YAPSYT_B]
Rate=400
Image=YAPSYT_B
Layer=ground
Start=0
LoopEnd=26
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAPSYT_BD]
Rate=400
Image=YAPSYT_B
Layer=ground
Start=26
LoopEnd=52
LoopCount=-1
LoopStart=26
NewTheater=yes
Normalized=yes

[YAREFN_A]
Image=YAREFN_A
Layer=ground
Shadow=yes
LoopEnd=2
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAROCK_A]
End=20
Rate=200
Image=YAROCK_A
Layer=ground
Start=0
LoopEnd=20
LoopCount=-1
LoopStart=19
NewTheater=yes
Normalized=yes

[YATECH_A]
Rate=200
Layer=ground
LoopEnd=32
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YATECH_AD]
Rate=200
Image=YATECH_A
Layer=ground
LoopEnd=63
LoopCount=-1
LoopStart=33
NewTheater=yes
Normalized=yes

[YAWEAP_1]
Rate=400
Layer=ground
LoopEnd=0
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAWEAP_1D]
Rate=400
Image=YAWEAP_1
Layer=ground
Start=1
LoopEnd=1
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[YAWEAP_2]
Rate=400
Layer=ground
LoopEnd=0
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAWEAP_2D]
Rate=400
Image=YAWEAP_2
Layer=ground
Start=1
LoopEnd=1
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[YAWEAP_3]
Rate=400
Layer=ground
LoopEnd=0
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAWEAP_3D]
Rate=400
Image=YAWEAP_3
Layer=ground
Start=1
LoopEnd=1
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[YAWEAP_4]
Rate=400
Layer=ground
LoopEnd=0
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAWEAP_4D]
Rate=400
Image=YAWEAP_4
Layer=ground
Start=1
LoopEnd=1
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[YAWEAP_A]
Rate=200
Layer=ground
LoopEnd=7
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAWEAP_AD]
Rate=200
Image=YAWEAP_AD
Layer=ground
LoopEnd=7
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAYARD_A]
Rate=200
Image=YAYARD_A
Layer=ground
Start=0
Shadow=yes
LoopEnd=16
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAYARD_AD]
Rate=200
Image=YAYARD_A
Layer=ground
Start=17
Shadow=yes
LoopEnd=32
LoopCount=-1
LoopStart=17
NewTheater=yes
Normalized=yes

[YAYARD_C]
Rate=200
Layer=ground
Start=0
LoopEnd=16
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAYARD_CD]
Rate=200
Image=YAYARD_C
Layer=ground
Start=17
LoopEnd=32
LoopCount=-1
LoopStart=17
NewTheater=yes
Normalized=yes

[YAYARD_D]
Rate=200
Layer=ground
Start=0
Shadow=yes
LoopEnd=16
LoopCount=1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAYARD_DD]
Rate=200
Image=YAYARD_D
Layer=ground
Start=17
Shadow=yes
LoopEnd=32
LoopCount=1
LoopStart=17
NewTheater=yes
Normalized=yes

[YAYARD_S]
Rate=200
Image=YAYARD_S
Layer=ground
Start=0
Shadow=yes
LoopEnd=16
LoopCount=1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAYARD_S2]
Rate=200
Image=YAYARD_S
Layer=ground
Start=0
Shadow=yes
LoopEnd=16
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAYARD_S2D]
Rate=200
Image=YAYARD_S
Layer=ground
Start=17
Shadow=yes
LoopEnd=32
LoopCount=-1
LoopStart=17
NewTheater=yes
Normalized=yes

[YAYARD_S3]
Rate=200
Image=YAYARD_S
Layer=ground
Start=0
Shadow=yes
LoopEnd=16
LoopCount=1
LoopStart=0
NewTheater=yes
Normalized=yes

[YAYARD_S3D]
Rate=200
Image=YAYARD_S
Layer=ground
Start=17
Shadow=yes
LoopEnd=32
LoopCount=1
LoopStart=17
NewTheater=yes
Normalized=yes

[YAYARD_SD]
Rate=200
Image=YAYARD_S
Layer=ground
Start=17
Shadow=yes
LoopEnd=32
LoopCount=1
LoopStart=17
NewTheater=yes
Normalized=yes

[YURBLANK]
Trailer=YURICNTL

[YURICNTL]
Rate=450

[YURIDIE]
Layer=ground
Report=InfantryPsyCrush
Scorch=yes

[YURIX]
Cameo=YYPRICON
Crawls=yes
FireUp=6
AltCameo=YYPRUICO
Sequence=YuriXSequence
Remapable=yes
PrimaryFireFLH=10,0,195
SecondaryFireFLH=10,0,195

[YuriCountry]
IQ=0
Edge=North
Name=YuriCountry
Side=ThirdSide
Color=DarkRed
Allies=YuriCountry
Prefix=B
Suffix=Soviet
UIName=Name:YuriCountry
Country=YuriCountry
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[YuriPrSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Cheer=307,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
Deploy=292,7,0
FireUp=164,6,6
Deployed=299,2,0
Undeploy=301,6,0
FireProne=212,6,6

[YuriSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Cheer=308,8,0,S
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
Deploy=292,7,0
FireUp=164,6,6
Deployed=299,2,0
Paradrop=307,1,0
Undeploy=301,6,0
FireProne=212,6,6

[YuriXSequence]
Up=276,2,2
Die1=134,20,0
Die2=154,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Swim=8,6,6
Walk=8,6,6
Cheer=280,8,0,E
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
Tread=0,1,1
Deploy=265,7,0
FireUp=169,6,6
WetDie1=134,20,0
WetDie2=154,15,0
Deployed=272,2,0
Paradrop=0,1,1
Undeploy=274,6,0
WetIdle1=56,15,0,S
WetIdle2=71,15,0,E
FireProne=217,6,6
WetAttack=169,6,6

[ZBOMB]
Voxel=yes

[Digest]
1=MAYVqKRRpYxsBB4z1DOqHiJdM9M=
