; Map created with FinalAlert 2(tm) Mission Editor
; Get it at http://www.westwood.com
; note that all comments were truncated

[Header]
Width=35
Height=145
StartX=238
StartY=25
Waypoint1=245,154
Waypoint2=266,155
Waypoint3=255,31
Waypoint4=0,0
Waypoint5=0,0
Waypoint6=0,0
Waypoint7=0,0
Waypoint8=0,0
NumberStartingPoints=3

; ###### MISSING: extra fun mod!!!! ######

; ***GLOBAL***
[General]
MaximumQueuedObjects=509	;29
InfantryExplode=DBRS10SM	;S_BANG34
FlamingInfantry=DBRS10SM	;FLAMEGUY
InfantryHeadPop=DBRS10SM	;YURIDIE
InfantryNuked=DBRS10SM	;NUKEDIE
InfantryBrute=DBRS10SM	;BRUTDIE

Pilot=SPY	;E1
PParatrooper=SPY	;E1

AmerParaDropInf=GHOST,GGI	;E1
AmerParaDropNum=4,5	;8

AllyParaDropInf=E1,GGI	;E1
AllyParaDropNum=5,4	;6

SovParaDropInf=FLAKT,SHK	;E2
SovParaDropNum=5,4	;9

YuriParaDropInf=INIT
YuriParaDropNum=10	;6

MaximumCheerRate=30	;300

LightningStormDuration=450	;180
LightningHitDelay=5	;10
LightningSeparation = 1 	;3

[Radiation]
RadColor=255,0,0	;0,255,0

[AudioVisual]
DetailMinFrameRateNormal=20	;15
DetailBufferZoneWidth=10	;5
Dig=yuridie
DigSound=Dummy	;NukeSiren
MessageDelay=2	;.6
ExtraUnitLight=0	;.2
ExtraInfantryLight=0	;.2
ExtraAircraftLight=0	;.2

; ***CRATES***
[CrateRules]
CrateRadius=10	;3.0

; ******* Combat and damage rules *******
[CombatDamage]
CanDetonateTimeBomb=yes	;no
CanDetonateDeathBomb=yes	;no
OccupyWeaponRange=7	;5
V3EliteWarhead=V3EWH
DMislEliteWarhead=DMISLEWH
CMislEliteWarhead=CMISLEWH

[Powerups]
Armor=10,ARMOR,yes,1.5
Firepower=10,FIREPOWR,yes,2.0
HealBase=10,HEALALL,yes
Money=10,MONEY,yes,10000	;20,MONEY,yes,2000
Reveal=10,REVEAL,yes
Speed=10,SPEED,yes,1.2
Veteran=20,VETERAN,yes,1	;20,VETERAN,yes,1
Unit=15,<none>,no	;20,<none>,no

Cloak=10,CLOAK,yes	;0,CLOAK,yes
ICBM=5,CHEMISLE,yes	;0,CHEMISLE,yes

; ***VEHICLES***
[VehicleTypes]
550=VOLKSWAGEN
551=SUPERAPOC
552=SUPERMIND
553=XCOMET2 ; Not real unit.  Weapons have to belong to a unit to be used for things like airburst and Shrapnel.  Not my hack.
554=SUPERZEP
555=UFO
570=HACK_HTNK
571=HACK_LTNK
572=HACK_MTNK
573=HACK_APOC
574=HACK_TNKD
575=HACK_HARV
576=HACK_CMIN
577=HACK_SREF
578=HACK_MGTK
579=HACK_BFRT
580=HACK_TTNK
581=HACK_DTRUCK
582=XCOMET3
583=XCOMET4
584=XCOMET5
585=XCOMET6
586=SUPERDOLPHIN
587=SUPERSUB
588=USO
[AircraftTypes]
550=BPLNE
551=AC130
; Super battle fortress
[VOLKSWAGEN]
ROT=5
Cost=10000
Name=Volkswagen
Size=16
Armor=heavy
Image=BFRT
Owner=British,French,Germans,Americans,Alliance		;British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=12
Speed=12
Points=50
UIName=Volkswagen
Weight=3.5
Crusher=yes
Primary=CowShotVolkswagen	;CowShot
Soylent=10000	;2000
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
PipScale=Passengers
Strength=5000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
MoveSound=BattleFortressMoveStart
Secondary=OPCoilBolt
SizeLimit=15;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
TechLevel=10
VoiceMove=BattleFortressMove
BuildLimit=1
OpenTopped=yes;passengers can shoot out
Passengers=5000
UseOwnName=true
Accelerates=false
CrateGoodie=yes
OmniCrusher=yes
ThreatPosed=40
VoiceAttack=BattleFortressAttackCommand
VoiceSelect=BattleFortressSelect
ElitePrimary=CowShotVolkswagenE	;CowShotE
MovementZone=CrusherAll
Prerequisite=GAWEAP,GATECH; 	FACTORY
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
DamageSmokeOffset=100, 100, 275
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

; Super Apocalypse
[SUPERAPOC]
UIName=Type 59 MBT
Name=Type 59 MBT
Image=MTNK
Category=AFV
TargetLaser=yes
Primary=140mmx
Secondary=S500
Strength=5000
Explodes=yes
Prerequisite=NAWEAP,NATECH
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=7
Sight=14	;6
Speed=12	;4
Owner=Russians,Confederation,Africans,Arabs
Cost=10000	;1750
Soylent=10000	;1750
Points=60
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=yes	;no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=16	;6
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=140mmxE
EliteSecondary=S500E
BuildTimeMultiplier=1.0
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=2;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1
GuardRange=20

; Super Mastermind
[SUPERMIND]
UIName=Mind Blower
Name=Mind Blower
Image=MIND
Prerequisite=YAWEAP,YATECH
Primary=UberMindControlTank
Strength=5000	;500
Category=AFV
Armor=heavy
;Turret=yes
IsTilter=yes
;TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=12	;9
Speed=12	;4
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=10000; 1750
Soylent=10000	;1750
Points=25
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MasterMindSelect
VoiceMove=MasterMindMove
VoiceAttack=MasterMindAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MasterMindMoveStart
CrushSound=TankCrush
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
OmniCrushResistant=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=UberMindControlTankE
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=16	;6
OpportunityFire=yes
PipScale=MindControl
ImmuneToPsionics=yes
SelfHealing=yes
Trainable=yes
BuildLimit=1

; Super Kirov
[SUPERZEP]
Image=ZEP
UIName=Stalin Airbus
Name=Stalin Airbus
Prerequisite=NAWEAP,NATECH,NAINDP,NAIRON,NAMISL
Primary=StalinBomb
Strength=20000
Category=AirPower
JumpJet=yes
Armor=medium
TechLevel=10
Sight=18
Sensors=yes
SensorsSight=7
NavalTargeting=5
RadarInvisible=no
MoveToShroud=yes
Landable=yes	;BalloonHover=yes ; ie never land
;OmniFire=yes ;GEF moving to weapon
Speed=6
JumpjetSpeed=5 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=6 ; SJM increased from 2 so Kirov can get out of factory before doors close
JumpjetCrash=12 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=2
JumpjetHeight=750
;JumpjetWobbles=.01 ; ! value of zero stop wobbles?  NO!  Wobbles of zero means div by 0 crash.  "How many wobbles would you like?"  "0"  "You must have wobbles!!!  I kill you!"
;JumpjetDeviation=1
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
PitchSpeed=.9
PitchAngle=0
Owner=Russians,Confederation,Africans,Arabs
Cost=20000
Soylent=20000
Points=100
ROT=10
SpeedType=Hover
HoverAttack=yes
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
IsSelectableCombatant=yes
VoiceSelect=KirovSelect
VoiceMove=KirovMove
VoiceAttack=KirovAttackCommand
VoiceFeedback=
VoiceCrashing=KirovVoiceDie
DieSound=
CreateSound=KirovCreated
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
MovementZone=Fly
ThreatPosed=30	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=5	;3.5
OmniCrushResistant=yes
AuxSound1=Dummy ;Taking off
AuxSound2=Dummy ;Landing
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
SelfHealing=Yes
MoveSound=KirovMoveLoop
ElitePrimary=StalinBombE
Parasiteable=no
Size=50
Bunkerable=no; Units default to yes, others default to no
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=15;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1
OpportunityFire=yes

; Yuri Flying Squid
[UFO]
Image=SQD
UIName=Floating Squid
Name=Floating Squid
Prerequisite=YAWEAP,YATECH,YAGNTC,YAPPET,NACLON
Primary=SquidMedusa
Secondary=BlimpBomb	;DiskDrain
Strength=5000	;600 ;700
Category=AirPower
JumpJet=yes
Armor=light
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
;Turret=yes
;TurretSpins=yes;gs unit is one big turret so it can use existing permaspin
Sight=14
Sensors=yes
SensorsSight=7
NavalTargeting=4
Speed=15
CrateGoodie=no
Crusher=no;yes
Owner=YuriCountry
Cost=20000
Soylent=20000
Points=25
ROT=100;gs super fast turn, ie turn on spot
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
VoiceSelect=SquidSelect
VoiceMove=SquidAttackCommand
VoiceAttack=SquidAttackCommand
VoiceSecondaryWeaponAttack=SquidAttack
VoiceFeedback=SquidFear
MoveSound=SquidMove
CrashingSound=SquidDie
Landable=yes	;BalloonHover=yes ; ie never land
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
SpeedType=Hover
HoverAttack=yes
MovementZone=Fly
MoveToShroud=yes
ThreatPosed=20	; This value MUST be 0 for all building addons
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=5	;3.5
OmniCrushResistant=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=16
OpportunityFire=yes
RadialFireSegments=10
DistributedFire=yes
ElitePrimary=SquidMedusaE
EliteSecondary=BlimpBombE
JumpjetSpeed=32	;16 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=8 ; 
JumpjetCrash=15 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=40	;100;gs superfast turn on spot, from 2
JumpjetHeight=750
JumpjetWobbles=.1 ; ! value of zero stop wobbles?  NO!  Wobbles of zero means div by 0 crash.  "How many wobbles would you like?"  "0"  "You must have wobbles!!!  I kill you!"
JumpjetDeviation=15
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
TiltCrashJumpjet=yes; can handle tilting while falling without freaking out
Explodes=yes
DeathWeapon=NukeDeath	;BlimpBombEffect
DeathWeaponDamageModifier=1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
SelfHealing=yes
ImmuneToPsionics=yes
Parasiteable=no
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=2	;15
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1

; Yuri Head!
[DOLY]	;YURIHEAD
Image=cahead
UIName=Yuri Mobile
Name=Yuri Mobile
;Prerequisite=YAWEAP,NAPSIS
Primary=YuriMobileMindBlast
Strength=10000
Category=AFV
Armor=heavy
Turret=no	;yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=11
Sight=12
Sensors=yes
SensorsSight=7
Speed=4
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=10000
Soylent=10000
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=YuriPrimeSelect
VoiceSelectDeactivated=RobotTankSelectDeactivated
VoiceMove=YuriPrimeMove
VoiceAttack=YuriPrimeAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie	;YuriPrimeDie
MoveSound=YuriPrimeMoveLoop
ActivateSound= RobotTankOnline
DeactivateSound= RobotTankOffline
CrushSound=TankCrush
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer 
ThreatPosed=40	; This value MUST be 0 for all building addons
ZFudgeColumn=8
ZFudgeTunnel=13
Insignificant=no
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=YuriMobileMindBlastE
Accelerates=false
ImmuneToVeins=yes
Size=16
Weight=5	;3.5
OmniCrusher=yes
OmniCrushResistant=yes
OpportunityFire=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
PoweredUnit=yes;powered by presence of building
Trainable=yes
SelfHealing=yes
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=15;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1

; Heavy Tank
[HACK_HTNK]
Image=HTNK
UIName=Name:HTNK
Name=Rhino Heavy Tank
Prerequisite=NAWEAP
Primary=HACK_120mm
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=11	;2
Sight=8
Speed=6
CrateGoodie=yes	;no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=HACK_120mmE
BuildTimeMultiplier=1.3;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; Lasher Light Tank
; Light Tank
[HACK_LTNK]
UIName=Name:Lasher
Name=Lasher Light Tank
Image=LTNK
Prerequisite=YAWEAP
Primary=HACK_ATGUN
Strength=300;200
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
;TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=11	;2
Sight=8;6
Speed=7;8
CrateGoodie=yes	;no
Crusher=yes
Owner=YuriCountry
Cost=700;600
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=HACK_ATGUNE
BuildTimeMultiplier=1.5;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}	;{4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean	;Destroyer
Crewed=yes

; Medium Tank
[HACK_MTNK]
UIName=Name:MTNK
Name=Grizzly Battle Tank
Image=GTNK
Prerequisite=GAWEAP
Primary=HACK_105mm
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=11	;2
Sight=8
Speed=7
CrateGoodie=yes	;no
Owner=British,French,Germans,Americans,Alliance
Cost=700
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Destroyer ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Normal
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
ElitePrimary=HACK_105mmE
BuildTimeMultiplier=1.5;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2

; Mammoth tank
[HACK_APOC]
UIName=Name:APOC
Name=Apocalypse
Image=MTNK
Category=AFV
TargetLaser=yes
Primary=HACK_120mmx
Secondary=HACK_MammothTusk
Strength=800
Explodes=yes
Prerequisite=NAWEAP,NATECH
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=11	;7
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=1750
Soylent=1750
Points=60
ROT=5
Crusher=yes
SelfHealing=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=HACK_120mmxE
BuildTimeMultiplier=1.0
PipScale=Passengers
Passengers=3
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=yes

; Tank Destroyer
[HACK_TNKD]
Image=TNKD
UIName=Name:TNKD
Name=Tank Destroyer
Prerequisite=GAWEAP,RADAR
Primary=HACK_SABOT
Strength=400
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=11	;2
Sight=8
Speed=5
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
RequiredHouses=Germans
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=TankDestroyerMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
ElitePrimary=HACK_SABOTE
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

; harvester
[HACK_HARV]
Image=HARV
UIName=Name:HARV
Name=War Miner
Prerequisite=NAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC		; Need both in case a building from the other team is captured.
Dock=NAREFN,GAREFN
Turret=yes
Primary=HACK_20mmRapid
Harvester=yes
TechLevel=11	;1
Sight=4
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=40
Cost=1400
Soylent=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
SelfHealing=yes
OpportunityFire=yes
UnloadingClass=HORV
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=WarMinerSelect
VoiceMove=WarMinerMove
VoiceAttack=WarMinerAttackCommand
VoiceEnter=WarMinerMove
VoiceHarvest=WarMinerHarvest
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=HACK_20mmRapidE
ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to understand what makes money
Bunkerable=no; Units default to yes, others default to no
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes

; harvester
[HACK_CMIN]
Image=CMIN
UIName=Name:CMIN
Name=Chrono Miner
Prerequisite=GAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC		; Need both in case a building from the other team is captured.
Dock=NAREFN,GAREFN
;Turret=yes
Primary=none
Harvester=yes
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
TechLevel=11	;1
Sight=4
Speed=80	;4
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=20
Cost=1400
Soylent=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
SelfHealing=yes
;OpportunityFire=yes ;GEF has no weapon, doesn't need this
UnloadingClass=CMON
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChronoMinerSelect
VoiceMove=ChronoMinerMove
VoiceAttack=ChronoMinerMove
VoiceHarvest=ChronoMinerHarvest
VoiceEnter=ChronoMinerReturn
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
Teleporter=yes
;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} ;drive locomotor
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;teleport locomotor
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Trainable=no
ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to know if it can make money or not
Bunkerable=no; Units default to yes, others default to no
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes

;Prism Tank
[HACK_SREF]
Image=SREF
UIName=Name:SREF
Name=Prism Tank
Prerequisite=GAWEAP,GATECH
; SJM removed; see abusive section below...
; Primary=Comet
; ElitePrimary=SuperComet ; Elite Weapon
Strength=150
Category=AFV
Armor=light
; SJM: begin abuse of turret-changing code ----
Turret=yes ;temp until tank art done
TurretCount=4
WeaponCount=1
Weapon1=HACK_Comet
EliteWeapon1=HACK_SuperComet ; Elite Weapon
IsChargeTurret=true
; SJM: end abuse ------------------------------
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=11	;8
Sight=6
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1200
Soylent=1200
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

; Mirage Tank
[HACK_MGTK]
UIName=Name:MGTK
Name=Mirage Tank
Image=RTNK
Prerequisite=GAWEAP,GATECH
Primary=HACK_MirageGun
DisguiseWhenStill=yes;gs I can no longer pick a disguise nor deploy
;Primary=TankMakeupKit
;Secondary=MirageGun
;IsSimpleDeployer=yes ;gs yeah for alpha date rewrite!
;OmniFire=yes
Strength=200
Category=AFV
Armor=light
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=11	;9
Sight=9
Speed=7
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Soylent=1000
Points=25
ROT=5
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no ; gs 9/15 Re-put in.  But now this will not apply to an Attack Mission.  Best of both worlds, and Dustin kicks butt
;CanRetaliate=no ; thought about this one too.  Don't need it since first shot will disguise as the bad guy and then you can keep shooting, and he'll keep shooting since you don't detach on disguise
;CanPassiveAquire=no ; not essential, but might not want it giving away position
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MirageTankSelect
VoiceMove=MirageTankMove
VoiceAttack=MirageTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys;gs the sparks look cool, but the smoke gives it away too easily    ,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
AllowedToStartInMultiplayer=no
EliteSecondary=HACK_MirageGunE
CrushSound=TankCrush
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

;Battle Fortress
[HACK_BFRT]
Image=BFRT
UIName=Name:Battlefortress
Name=Battle Fortress
Prerequisite=GAWEAP,GATECH
Primary=HACK_20mmRapid
Strength=600
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=11	;10
Sight=6
Speed=4
PipScale=Passengers
Passengers=5
OpenTopped=yes;passengers can shoot out
CrateGoodie=yes
Crusher=yes
OmniCrusher=yes;gs can crush things not normally crushable
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Soylent=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=CrusherAll;gs OmniCrush handles crushing tanks and such, this handles walls
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
SizeLimit=5	;2
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=yes

;  Tesla Tank for Russians
[HACK_TTNK]
Image=TTNK
UIName=Name:TTNK
Name=Tesla Tank
Prerequisite=NAWEAP,NARADR
Primary=HACK_TankBolt
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=11	;10
Sight=8
Speed=6
CrateGoodie=yes
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Russians
Cost=1200
Soylent=1200
Points=25
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
ElitePrimary=HACK_TankBoltE
BuildTimeMultiplier=1.2 ;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

;Lybian Demolition Truck
[HACK_DTRUCK]
UIName=Name:DTRUCK
Image=TRUCKA
Name=Demolitions Truck
Prerequisite=NAWEAP,RADAR
Category=AFV
Primary=Demobomb
Secondary=none
Strength=150
Armor=light
Turret=no
TechLevel=11	;10
Sight=5
Speed=100	;5 ;changed on 11/29 from 6 to 5
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Africans
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=1500
Points=40
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CreateSound=DemoTruckCreated
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Size=3
DeathWeapon=Demobomb
Explodes=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
CrateGoodie=yes
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes	;no
Deployer=yes
DeployFire=yes
DeployFireWeapon=0

; Medium Tank
[MTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2

; Mirage Tank
[MGTK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

;Prism Tank
[SREF]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

; Half-track
[HTK]
OpenTopped=yes;passengers can shoot out
Maxdebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=6,1
Crewed=yes
OpportunityFire=yes

; harvester
[CMIN]
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes

; harvester
[HARV]
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes

; harvester
[SMIN]
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes

;Battle Fortress
[BFRT]
SizeLimit=5	;2
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=yes

; Mobile Construction Vehicle
[AMCV]
DebrisTypes=CORPSE
DebrisMaximums=6
SelfHealing=yes

; Landing Craft
[LCRF]
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=6
Crewed=yes

; Robot Tank
[ROBO]
Trainable=yes ;no
ElitePrimary=RobogunE
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport

; Tank Destroyer
[TNKD]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

; Howitzer
[HOWI]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
ElitePrimary=HowitzerGunE
CrateGoodie=yes	;no
Crewed=yes

; Terror Drone,  ooohhh scary
[DRON]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
ElitePrimary=DroneJumpE

;Infantry Fighting Vehicle - IFV
[FV]
EliteWeapon2=RepairBulletE	;Engineer
EliteWeapon3=CRM60E			;GI
EliteWeapon4=CRFlakGuyGunE		;Flak Troop ;Rocketeer
EliteWeapon5=CRMP5E			;Seal
EliteWeapon6=AWPEE			;Sniper
EliteWeapon7=CRElectricBoltE	;ShockTrooper
EliteWeapon8=CRNukeE			;Crazy Ivan
EliteWeapon9=CRMindControlE	;Yuri
EliteWeapon10=CRRadBeamWeaponE;Desolator
EliteWeapon11=CRNeutronRifleE	;Chrono
EliteWeapon12=CRTerrorBombE		;Terrorist
EliteWeapon13=CowShotE		;Cow
EliteWeapon14=CRPsychicJabE		;Initiate
EliteWeapon15=CRVirusGunE		;Virus
EliteWeapon16=CRSuperMindBlastE		;Yuri Prime
EliteWeapon17=CRMissileLauncherE		;Guardian GI
Maxdebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=6,1
Crewed=yes
OpportunityFire=yes

; Heavy Tank
[HTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; V3 Rocket launcher, or Chu-chu Rocket
[V3]
ElitePrimary=V3LauncherE
CanPassiveAquire=yes	;no
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
GuardRange=18	;9
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; Mammoth tank
[APOC]
PipScale=Passengers
Passengers=3
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=yes

; Mobile Construction Vehicle
[SMCV]
DebrisTypes=CORPSE
DebrisMaximums=6
SelfHealing=yes

; Armored Transport
[SAPC]
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=6
Crewed=yes

;  Tesla Tank for Russians
[TTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

;Lybian Demolition Truck
[DTRUCK]
CrateGoodie=yes
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes	;no
Deployer=yes
DeployFire=yes
DeployFireWeapon=0

; Lasher Light Tank
[LTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}	;{4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean	;Destroyer
Crewed=yes

; Gattling Tank
[YTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,1
Crewed=yes
OpportunityFire=yes

; Magnetron
[TELE]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CanPassiveAquire=yes	;no
Bunkerable=yes	;no
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
CrateGoodie=yes	;no
Crewed=yes
OpportunityFire=yes

[MIND]
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
ElitePrimary=MultipleMindControlTankE
Trainable=yes	;no
Crewed=yes

[DISK]
Size=50	;6
Crewed=yes

; Mobile Construction Vehicle
[PCV]
DebrisTypes=CORPSE
DebrisMaximums=6
SelfHealing=yes

; Hover Transport
[YHVR]
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=6
Crewed=yes

; Night Hawk
[SHAD]
CrateGoodie=yes
SizeLimit=5	;2
OpenTopped=yes;passengers can shoot out
PreventAttackMove=no	;yes
Crewed=yes

; Hind Transport
[HIND]
CrateGoodie=yes
JumpjetClimb=10	;50
JumpjetCrash=40	;60 ; Climb, but down
SizeLimit=6	;2
OpenTopped=yes;passengers can shoot out
PreventAttackMove=no	;yes
CarriesCrate=yes

; Soviet Siege Chopper
[SCHP]
Size=50	;15
CrateGoodie=yes
PreventAttackMove=no	;yes
Crewed=yes

; Deployed Soviet Siege Chopper
[SCHD]
Size=50	;15
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; Kirov Airship, Blimp
[ZEP]
Crewed=yes
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
OpportunityFire=yes

; Intruder ;Harrier
[ORCA]
Ammo=2
CanPassiveAquire=yes	;no
CanRetaliate=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER

; Black Eagle
[BEAG]
Ammo=4
CanPassiveAquire=yes	;no
CanRetaliate=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER

[AC130]
UIName=AC-130 Gunship
Name=AC-130 Gunship
Image=PDPLANE
Prerequisite=RADAR,GATECH
Primary=GunshipBomb
CanPassiveAquire=yes ; Won't try to pick up own targets
CanRetaliate=yes; Won't fire back when hit
Strength=400
Category=AirPower
TargetLaser=yes
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=15
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=30
ROT=2
Ammo=10
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=PDPlaneMoveLoop
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=BlackOpsTakeOff	;IntruderTakeOff	;Taking off
AuxSound2=BlackOpsLanding	;IntruderLanding	;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=GunshipBombE
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
OpportunityFire=yes

; Soviet MIG
[BPLN]
Cost=100
Trainable=yes	;no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
ElitePrimary=Maverick3	;Maverick3E
Crusher=no
CrushSound=TankCrush
Crushable=yes

; Soviet MIG
[BPLNE]
Image=FORTRESS	;BPLN
UIName=PAK DA	;Name:BPLN
Name=PAK DA	;Soviet MIG
Strength=200
Category=AirLift
Armor=light
TechLevel=-1
Primary=MaverickNuke	;Maverick3
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=45	;16
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=100
Points=30
ROT=2
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=MigMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=MaverickNuke
Trainable=yes	;no
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes

; Soviet Spy Plane
[SPYP]
Sight=8	;0
Sensors=yes
SensorsSight=7

; Destroyer's helicopter
[ASW]
ElitePrimary=ASWBombE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes

; Carrier Fighter
[HORNET]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER	;STRONGER,FIREPOWER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT,FASTER	;STRONGER,FIREPOWER
Crusher=no
CrushSound=TankCrush
Crushable=yes

;Aircraft Carrier
[CARRIER]
SpawnsNumber=6	;3
CanPassiveAquire=yes	;no
GuardRange=25	;10
OpportunityFire=yes

; Aegis Cruiser
[AEGIS]
NavalTargeting=5	;6
LandTargeting=0	;1

;Dolphin
[DLPH]
SelfHealing=yes
OpportunityFire=yes

[SUPERDOLPHIN]
Image=DLPH
UIName=Suicide Dolphin
Name=Suicide Dolphin
NotHuman=yes
Prerequisite=GAYARD,GATECH
Primary=CRNuke
NavalTargeting=5
LandTargeting=1
FireAngle=64
Category=AFV
Strength=200
Naval=yes ;GS
Armor=light
TechLevel=5
Underwater=yes
Sight=4
GuardRange=4
Sensors=yes
SensorsSight=8 ;4
Speed=8
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=500
Soylent=500
Turret=no
Points=15
ROT=6
;Crusher=yes
Crewed=no				;ok
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DolphinSelect
VoiceMove=DolphinMove
VoiceAttack=DolphinAttackCommand
VoiceFeedback=DolphinFear
DieSound=DolphinDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=20	; This value MUST be 0 for all building addons
Accelerates=true
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;TooBigToFitUnderBridge=true
Cloakable=yes
CloakingSpeed=1
TypeImmune=no
Organic=yes
;NoShadow=yes
WalkRate=4 ; these two are needed because unit as sprite is terribly hack. Doing units as infantry with DoControls could be considered
IdleRate=8 ; power of two helps performance (mod).  "How much slower should I animate when stopped? 1/x"
ElitePrimary=CRNukeE
Explodes=yes
DeathWeapon=TerrorBomb
Size=15
IsSelectableCombatant=yes
SelfHealing=yes
Deployer=yes
DeployFire=yes
DeployFireWeapon=0

; Seawolf
[HYD]
OpportunityFire=yes

;Attack Sub
[SUB]
OpportunityFire=yes

[SUPERSUB]
Image=SUB
UIName=Red October
Name=Red October
Prerequisite=NAYARD,NATECH
Primary=SubmarineMissile
NavalTargeting=5
LandTargeting=0
FireAngle=0	;64
Category=AFV
Strength=600
Naval=yes
Armor=heavy
TechLevel=2
Underwater=yes
Sight=4
Sensors=yes
SensorsSight=7
Speed=4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Turret=no
Points=30
ROT=2
Crusher=no;gs yes
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TyphoonSubSelect
VoiceMove=TyphoonSubMove
VoiceAttack=TyphoonSubAttackCommand
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
MoveSound=SubMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=20	; This value MUST be 0 for all building addons
Accelerates=true
Cloakable=yes
CloakingSpeed=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
ElitePrimary=SubmarineMissileE
Size=20
OpportunityFire=yes

;Soviet Dreadnought
[DRED]
ElitePrimary=DredLauncherE
CanPassiveAquire=yes	;no
GuardRange=25	;10

;Vladamir's Dreadnought  (A Hero drednaught.  The Russian MP Dred is DREDB)
[VLAD]
ElitePrimary=DredLauncherE
CanPassiveAquire=yes	;no
GuardRange=25	;10

;Boomer attack sub
[BSUB]
EliteSecondary=CruiseLauncherE
CanPassiveAquire=yes	;no
GuardRange=20
SelfHealing=yes
OpportunityFire=yes

[USO];gs changed to K, as per the Master Name Doc (thank god for that, or this would never straighten out)
Image=DISK
UIName=Disk Washer
Name=Disk Washer
Prerequisite=YAYARD,YATECH
Primary=USOLaser
Secondary=USOMissile
Strength=600
NavalTargeting=7
LandTargeting=2
FireAngle=64
Category=AFV
Armor=light
Naval=yes
Underwater=yes
TooBigToFitUnderBridge=true
TechLevel=2
Turret=yes
TurretSpins=yes;gs unit is one big turret so it can use existing permaspin
Sight=9
Sensors=yes
SensorsSight=8
Speed=15
CrateGoodie=no
Crusher=no;yes
Owner=YuriCountry
Cost=3500
Soylent=3500
Points=25
ROT=100;gs super fast turn, ie turn on spot
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
VoiceSelect=FloatingDiscSelect
VoiceMove=FloatingDiscMove
VoiceAttack=FloatingDiscAttackCommand
VoiceSecondaryWeaponAttack=FloatingDiscSteal
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
MoveSound=FloatingDiscMoveLoop
;CreateSound=FloatingDiscCreated
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}	;{92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
SpeedType=Float	;Hover
MovementZone=Water	;Fly
MoveToShroud=yes
ThreatPosed=20	; This value MUST be 0 for all building addons
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Accelerates=false
Cloakable=yes
CloakingSpeed=1
ZFudgeColumn=8
ZFudgeTunnel=13
Size=50	;6
OpportunityFire=yes
ElitePrimary=USOLaserE
EliteSecondary=USOMissileE
SelfHealing=yes
Unnatural=yes	; for underwater units this means that they will be punched instead of grabbed by a squid

; ***INFANTRY***
[InfantryTypes]
550=DRONEMAN
551=SAIYAN
552=ROCKETMAN
553=SUPER_ADOG
554=SUPER_DOG
555=WONDERWOMAN
556=KGB

[DRONEMAN]
UIName=Drone Operator
Name=Drone Operator
Image=ROCK
Category=Soldier
Primary=HornetLauncherMini
Spawns=HORNET
SpawnsNumber=1
SpawnRegenRate=600
SpawnReloadRate=150
FireAngle=32
Prerequisite=GAPILE,GATECH
CrushSound=InfantrySquish
Crushable=yes
Strength=125
Fearless=yes
Armor=none
TechLevel=9	;11
Sight=12
Pip=white
Speed=4
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=1500
Points=15
IsSelectableCombatant=yes
VoiceSelect=RocketeerSelect
VoiceMove=RocketeerMove
VoiceAttack=RocketeerAttackCommand
VoiceFeedback=RocketeerFear
VoiceSpecialAttack=RocketeerMove
DieSound=RocketeerDie
ThreatPosed=15
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
PhysicalSize=1
Size=1
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
MoveSound=RocketeerMoveLoop
ElitePrimary=HornetLauncherMiniE
IFVMode=16
UseOwnName=true
Occupier=yes
OccupyWeapon=UC20mm
EliteOccupyWeapon=UC20mmE

; Super Saiyan
[SAIYAN]
Image=CLEG
UIName=Ghost Buster
Name=Ghost Buster
Category=Soldier
Prerequisite=GAPILE,GATECH
Primary=PortableComet
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=200
Armor=flak
TechLevel=9
Pip=red
Sight=14	;8
Sensors=yes
SensorsSight=7
Speed=4
Owner=British,French,Germans,Americans,Alliance
Cost=5000	;1500
Soylent=5000	;750
Points=50
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25	; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=no	;yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
ElitePrimary=PortableCometE
IFVMode=12	;4
;BuildLimit=1
SelfHealing=yes
UseOwnName=true
TypeImmune=no	;yes
Occupier=yes
OccupyWeapon=UCTerminatorRailgun
EliteOccupyWeapon=UCTerminatorRailgunE
CanPassiveAquire=yes
AllowedToStartInMultiplayer=no

; Wonder Woman
[WONDERWOMAN]
Image=TANY
UIName=Wonder Woman
Name=Wonder Woman
Category=Soldier
Prerequisite=GAPILE,GATECH,GAOREP,GACSPH,GAWEAT
Primary=MagicAttack
Secondary=ThorHammer
OpenTransportWeapon=1;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
NavalTargeting=4
LeadershipRating=8
;C4=no
Assaulter=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=5000
Armor=flak
TechLevel=9
Pip=red
Sight=18	;8
Sensors=yes
SensorsSight=7
Speed=8	;6
MoveToShroud=no
Teleporter=yes
Owner=British,French,Germans,Americans,Alliance
Cost=10000
Soylent=10000
Points=50
IsSelectableCombatant=yes
VoiceSelect=TanyaPrimeSelect
VoiceMove=TanyaPrimeMove
VoiceAttack=TanyaPrimeAttackCommand
VoiceFeedback=TanyaPrimeFear
VoiceSpecialAttack=TanyaPrimeAttackCommand
DieSound=TanyaPrimeDie
CreateSound=TanyaPrimeCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}	;{4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
ThreatPosed=25	; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
DetectDisguise=yes
ElitePrimary=MagicAttackE
EliteSecondary=ThorHammerE
IFVMode=12
BuildLimit=1
SelfHealing=yes
UseOwnName=true
CanPassiveAquire=yes
AllowedToStartInMultiplayer=no

[ROCKETMAN]
UIName=Rocket Man
Name=Rocket Man
Image=LUNR
Category=Soldier
Primary=CruiseLauncherMini	;Lunarlaser
FireAngle=64
Spawns=CMISL
SpawnsNumber=1
SpawnRegenRate=80
SpawnReloadRate=0 ; missile spawn don't come back
Prerequisite=NAHAND,NATECH
CrushSound=InfantrySquish
Crushable=yes
Strength=125
Fearless=yes
Armor=none
TechLevel=9	;11
Sight=12
Pip=white
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=1500
Points=15
IsSelectableCombatant=yes
VoiceSelect=LaserCosmoSelect
VoiceMove=LaserCosmoMove
VoiceAttack=LaserCosmoAttackCommand
VoiceFeedback=LaserCosmoFear
VoiceSpecialAttack=LaserCosmoMove
DieSound=RocketeerDie
ThreatPosed=15
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
PhysicalSize=1
Size=1
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
MoveSound=RocketeerMoveLoop
ElitePrimary=CruiseLauncherMiniE	;Lunarlaser
IFVMode=16
UseOwnName=true
Occupier=yes
OccupyWeapon=UCVulcan
EliteOccupyWeapon=UCVulcanE

[SUPER_ADOG]
Image=ADOG
UIName=German Sheppard
Name=German Sheppard
NotHuman=yes
Category=Soldier
Primary=GoodTeethE
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=Barracks
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=11
Pip=white
Sight=25
DetectDisguise=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20	; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
IFVMode=0
Trainable=yes
ElitePrimary=SuperGoodTeethE
Natural=yes
Explodes=yes
DeathWeapon=DogBomb

[SUPER_DOG]
Image=DOG
UIName=Husky
Name=Husky
NotHuman=yes
Category=Soldier
Primary=BadTeethE
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=Barracks
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=11
Pip=white
Sight=25
DetectDisguise=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20	; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;GEF going to be two dogs now DoubleOwned=Yes
ImmuneToPsionics=yes
IFVMode=0
Trainable=yes
ElitePrimary=SuperBadTeethE
Natural=yes
Explodes=yes
DeathWeapon=DogBomb

[KGB]
Image=SPY
UIName=KGB
Name=KGB
Category=Soldier
Prerequisite=NAHAND,NATECH
CrushSound=InfantrySquish
NavalTargeting=7
LeadershipRating=3
Strength=100
Primary=MakeupKit ; virtual weapon that picks disguise
Secondary=KGBBomber
EliteSecondary=KGBBomberE
Ivan=yes
C4=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=yes	;no; Won't fire back when hit
Armor=flak
TechLevel=5
Agent=yes
Infiltrate=yes
CanDisguise=yes; I appear differently on other people's computers
PermaDisguise=yes; and I appear that way always (Mirage Tank will be Can but not Perma)
Sight=9
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=500
Pip=blue
Points=5
VoiceSelect=SpySelect
VoiceMove=SpyMove
VoiceAttack=SpyAttackCommand
VoiceFeedback=SpyFear
VoiceSpecialAttack=SpySpecialAttack
DieSound=SpyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
SpecialThreatValue=1
PreventAttackMove=yes
IFVMode=2
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes	;no
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Occupier=yes
OccupyWeapon=UCVulcan2
EliteOccupyWeapon=UCVulcan2E
OpenTransportWeapon=1

[JUMPJET]
BalloonHover=no	;yes
Landable=yes
Bombable=yes
Size=16	;

[LUNR]
ElitePrimary=LunarlaserE	;Lunarlaser
BalloonHover=no	;yes
Landable=yes
Bombable=yes
Size=16	;1

[GGI]
Occupier=yes
OccupyWeapon=UCMissileLauncher
EliteOccupyWeapon=UCMissileLauncherE

[GHOST]
Occupier=yes
EliteSecondary=SapperE
OccupyWeapon=UCMP5
EliteOccupyWeapon=UCMP5E

[TANY]
EliteSecondary=SapperE
Occupier=yes
OccupyWeapon=UCDoublePistols
EliteOccupyWeapon=UCDoublePistolsE

[ENGINEER]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[SENGINEER]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[YENGINEER]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[FLAKT]
Occupier=yes
OccupyWeapon=UCFlakGuyGun
EliteOccupyWeapon=UCFlakGuyGunE

[TERROR]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
Secondary=RadEruptionSmall
Deployer=yes
DeployFire=yes

[DESO]
Occupier=yes
OccupyWeapon=UCRadBeamWeapon
EliteOccupyWeapon=UCRadBeamWeaponE

[VIRUS]
Occupier=yes
OccupyWeapon=UCVirusgun
EliteOccupyWeapon=UCVirusgunE

[SHK]
Occupier=yes
OccupyWeapon=UCElectricBolt
EliteOccupyWeapon=UCElectricBoltE

[SNIPE]
Occupier=yes
OccupyWeapon=UCAWP
EliteOccupyWeapon=UCAWPE

;Boris
[BORIS]
EliteAirstrikeTeamType=BPLNE
Occupier=yes
OccupyWeapon=UCAKM
EliteOccupyWeapon=UCAKME

; Attack dog
[ADOG]
Trainable=yes ;no
ElitePrimary=GoodTeethE

; Attack dog
[DOG]
Trainable=yes ;no
ElitePrimary=BadTeethE

; Attack dog
[YADOG]
Trainable=yes ;no
ElitePrimary=GoodTeethE

; Attack dog
[YDOG]
Trainable=yes ;no
ElitePrimary=BadTeethE

[IVAN]
Trainable=yes ;no

[CCOMAND]
PreventAttackMove=no	;yes

[CIVAN]
ElitePrimary=IvanBomberE
Explodes=yes
Trainable=yes ;no

[BRUTE]
Occupier=yes
OccupyWeapon=UCATGUN
EliteOccupyWeapon=UCATGUNE

[YURI] ;Bender of spoons!
ElitePrimary=MindControlE

[YURIPR]
ElitePrimary=SuperMindControlE

[CTECH]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
ElitePrimary=PistolaE
IFVMode=1
UseOwnName=true
Occupier=yes
OccupyWeapon=UCTechgun
EliteOccupyWeapon=UCTechgunE

[MUMY]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[ALL]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[POLARB]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[JOSH]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[DNOA]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[SSRV]
UIName=007	;Name:SecretService
Name=007	;Secret Service
Primary=Pistola007
ElitePrimary=Pistola007E
Secondary=Sapper
EliteSecondary=SapperE
C4=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
Occupier=yes
OccupyWeapon=UCAWP
EliteOccupyWeapon=UCAWPE

[RMNV]
SelfHealing=yes

[PRES]
UIName=Donald Trump	;Name:PRES
Name=Donald Trump	;President
SelfHealing=yes

; ***BUILDINGS***
[BuildingTypes]
550=TANKCONTROL
551=SUPERBUNKER
552=GAGAP2
; Yuri Secret Unit Control Center
[TANKCONTROL]
Image=YABRCK	;GAROBO
Name=Yuri Headquarter
UIName=Yuri Headquarter
BuildCat=Combat	;Resource
Prerequisite=YATECH,YACNST,YAGRND,YAGNTC,YAPPET
TechLevel=10
Strength=600
Adjacent=2
Points=30
Power=-100
Sight=6
Armor=wood
Cost=600
BuildTimeMultiplier=16
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=5
HalfDamageSmokeLocation1=0,0,0
DamageSmokeOffset=410, 100, 165
ThreatPosed=0	; This value MUST be 0 for all building addons
Crewed=yes
AIBuildThis=no	;yes
TogglePower=yes
Powered=true
PowersUnit=DOLY	;YURIHEAD
FreeUnit=DOLY	;YURIHEAD
ImmuneToPsionics=no ;gs per Dustin, never intended to be yes,      defaults to yes for buildings, no for others
Capturable=true
;BuildLimit=1

[SUPERBUNKER]
Image=NABNKR
UIName=Gulag Summer Camp
Name=Gulag Summer Camp
Adjacent=2
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Armor=steel
BaseNormal=yes
BuildCat=Combat
Prerequisite=NATECH,PROC,NACNST
Capturable=false
ClickRepairable=yes
Cost=5000
Crewed=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
IsBaseDefense=yes
MaxDebris=15
MinDebris=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Powered=no
Sight=7
Sensors=yes
SensorsSight=7
Strength=60000
TechLevel=10
CanBeOccupied=yes
MaxNumberOccupants=30	;5
CanOccupyFire=yes
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0
SelfHealing=yes
AIBuildThis=no

; concrete wall
[GAWALL]
GuardRange=25	;5

; soviet wall
[NAWALL]
GuardRange=25	;5

;Yuri Wall
[GAFWLL];temp wall for yuri[YAWALL]
GuardRange=25	;5

;Soviet Bunker
[NABNKR]
Capturable=true	;false
ImmuneToPsionics=yes
MaxNumberOccupants=10	;5

; Sentry Gun
[NALASR]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=VulcanE

;Flak Turret
[NAFLAK]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=FlakWeaponE

; Soviet Tesla Coil
[TESLA]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=CoilBoltE
EliteSecondary=OPCoilBoltE

; PillBox
[GAPILL]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=Vulcan2E

; SAM
[NASAM]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=RedEye2E

; Allied Prism Tower
[ATESLA]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER	;increased ROF will cause asynchrony
Trainable=yes
ElitePrimary=PrismShotE

;Allied Gap Generator (unpowered, unbuildable dummy, to prevent reconnection error after power cut, which is likely caused by nofog anti-cheat)
[GAGAP]
UIName=Storm Column	;Name:GAGAP
Name=Storm Column	;Allied Gap Generator
GapGenerator=no	;yes
Power=-100
ExtraPower=0	;-9000
TechLevel=11	;7
AIBuildThis=no	;yes
Powered=true
HasRadialIndicator=false	;true
ImmuneToPsionics=yes	;no
Primary=ThorHammer
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER	;increased ROF will cause asynchrony
Trainable=yes
ElitePrimary=ThorHammerE
ThreatPosed=40	;0
IsBaseDefense=yes
HasStupidGuardMode=false
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0

;Allied Gap Generator (powered, the real one for players to build)
[GAGAP2]
Image=GAGAP
UIName=Name:GAGAP
Name=Allied Gap Generator
BuildCat=Combat
Prerequisite=GATECH,GACNST
GapGenerator=yes
GapRadiusInCells=10
SuperGapRadiusInCells=100	;10
TechLevel=7
Adjacent=2
HasRadialIndicator=true
Strength=600
Armor=wood
Sight=5
Points=30
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Power=-100
ExtraPower=-9000
Powered=true
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=4
MinDebris=2
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 150
AIBuildThis=yes ; commented out so that it's easier to debug base building
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; Grand Cannon
[GTGCAN]
UIName=Noob Cannon	;Name:GTGCAN
Name=Noob Cannon	;Allied Grand Cannon
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=GrandCannonWeaponE
Trainable=yes
ThreatPosed=40

; Gattling Cannon
[YAGGUN]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
EliteWeapon1=AGGattlingTurretE
EliteWeapon2=AAGattlingTurretE
EliteWeapon3=AGGattlingTurret2E
EliteWeapon4=AAGattlingTurret2E
EliteWeapon5=AGGattlingTurret3E
EliteWeapon6=AAGattlingTurret3E
Primary=AGGattling
Secondary=AAGattling
ElitePrimary=AGGattlingTurretE
EliteSecondary=AAGattlingTurretE

; Psychic Tower
[YAPSYT]
SelfHealing=yes

;Concrete Bunker
[CABUNK01]
ClickRepairable=yes

;Misc Civ Structure
[CABUNK02]
ClickRepairable=yes

;Concrete Bunker 03
[CABUNK03]
ClickRepairable=yes

;Concrete Bunker 04
[CABUNK04]
ClickRepairable=yes

; Soviet Nuclear Reactor
[NANRCT]
DeathWeapon=NukeFallout	;NukePayload
DeathWeaponDamageModifier=1	;0.5
MaxDebris=200	;15
MinDebris=200	;5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRS10SM

;Iron Curtain
[NAIRON]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

; Soviet Nuclear Missile
[NAMISL]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

;Chrono Sphere
[GACSPH]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

;Weather Control Device
[GAWEAT]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

;Genetic Mutator
[YAGNTC]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

;Psychic Dominator
[YAPPET]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

; construction yard
[GACNST]
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.293
LightGreenTint=0.167
LightBlueTint=0.037
SelfHealing=yes

; construction yard
[NACNST]
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.293
LightGreenTint=0.167
LightBlueTint=0.037
SelfHealing=yes

; Yuri construction yard
[YACNST]
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.293
LightGreenTint=0.167
LightBlueTint=0.037
SelfHealing=yes

; Tech Outpost
[CAOUTP]
Cost=1000
Crewed=yes
Points=25
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=HoverMissileE

[CAAIRP]
Cost=1000
Crewed=yes

[CAPOWR]
Cost=1000
Crewed=yes

[CAMACH]
Cost=1000
Crewed=yes

[CATHOSP]
Cost=1000
Crewed=yes

[CASLAB]
Cost=1000
Crewed=yes

[CAOILD]
Cost=1000
Crewed=yes
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRS10SM
MaxDebris=80	;8
MinDebris=80	;4
DeathWeapon=TerrorBomb	;OilExplosion

[CAPARS01]
UIName=Tesla Blyatster;Name:CAPARS01
Name=Tesla Blyatster;Paris Tower

; ***DUMMY OBJECTS***
; https://www.modenc.renegadeprojects.com/ShrapnelWeapon
[XCOMET2]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=CoilBoltFragment
Secondary=OPCoilBoltFragment
ElitePrimary=PrismTowerFragment ;Like [WEEDGUY] this just instantiates more weapons
EliteSecondary=ThorBoltFragment
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

[XCOMET3]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=ThorBoltFragmentE
Secondary=ThorBolt
ElitePrimary=ThorBoltE
EliteSecondary=PortableCometFragment
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

[XCOMET4]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=PortableCometFragment2
Secondary=PortableCometFragment3
ElitePrimary=PortableCometFragment4
EliteSecondary=PortableCometFragment5
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

[XCOMET5]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=MagicAttack2
Secondary=MagicAttack2E
ElitePrimary=StalinBomb2
EliteSecondary=StalinBomb2E
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

[XCOMET6]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=SquidMedusa2
Secondary=SquidMedusa2E
;ElitePrimary=
;EliteSecondary=
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

; ***WEAPONS***
; large anti-armor cannon (two shooter)
[120mmx]
Anim=GUNFIRE	;APMUZZLE

; large anti-armor cannon (two shooter)
[140mmx]
Damage=100
ROF=80
Range=20	;5.75
Projectile=Cannon
Speed=140
Warhead=ApocAP
Report=ApocalypseAttackGround
Anim=GUNFIRE	;APMUZZLE
Burst=8	;2
Bright=yes

; large anti-armor cannon (two shooter)
[140mmxE]
Damage=250	;100
ROF=80
Range=20	;5.75
Projectile=SuperCannon
Speed=140
Warhead=KTSTLEXP	;ApocAPE
Report=ApocalypseAttackGround
Anim=VTMUZZLE
Burst=16	;4
Bright=yes

; Vehicle carried anti-tank missile
[S500]
Damage=250	;50
ROF=80
Range=25	;8
Projectile=AAHeatSeekerS500
Speed=60
Warhead=BlimpHE	;HE
Burst=8	;2
Report=ApocalypseAttackAir

; Vehicle carried anti-tank missile
[S500E]
Damage=250	;50
ROF=80
Range=25	;8
Projectile=AAHeatSeekerS500E
Speed=60
Warhead=CMISLEWH	;HE
Burst=8	;2
Report=ApocalypseAttackAir

[PistolaE]
Damage=4	;2
ROF=20
Range=6	;3
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=CivAttack
Burst=8

[UberMindControlTank]
Damage=5000	;3; this is an infinite mind control, so this just affects pips
InfiniteMindControl=no	;yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
ROF=10
Range=6
Projectile=PsychicControl
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
OmniFire=yes;doesn't need turret to shoot any direction

[UberMindControlTankE]
Damage=5000	;3; this is an infinite mind control, so this just affects pips
InfiniteMindControl=no	;yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
ROF=10
Range=6
Projectile=PsychicControlE
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
OmniFire=yes;doesn't need turret to shoot any direction
DecloakToFire=no

[MindControlE]
Damage=1;Number of mind control links
ROF=200
Range=7
Projectile=PsychicControlE
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
DecloakToFire=no

[SuperMindControlE]
Damage=1;Number of mind control links
ROF=200
Range=7
Projectile=PsychicControlE
Speed=100
Warhead=ControllerBuilding
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
DecloakToFire=no

[MultipleMindControlTankE]
Damage=3; this is an infinite mind control, so this just affects pips
InfiniteMindControl=yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
ROF=10
Range=6
Projectile=PsychicControlE
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
OmniFire=yes;doesn't need turret to shoot any direction
DecloakToFire=no

; Carrier's rangefinder virtual weapon
[HornetLauncher]
Range=100	;25

[HornetLauncherMini]
Damage=1
ROF=150
Range=25
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes

[HornetLauncherMiniE]
Damage=1
ROF=150
Range=100
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes

[HornetBombE]
Damage=100	;80
Range=15	;5
Warhead=ApocAP	;ARTYHE

[GunshipBomb]
Damage=65
ROF=3
Range=15
Projectile=NormalBombScatter
Speed=40	;30
Warhead=ORCAAP
Report=LightTankAttack	;HornetAttack
Anim=GUNFIRE
OmniFire=yes

[GunshipBombE]
Damage=90
ROF=3
Range=20
Projectile=NormalBombScatter
Speed=40	;30
Warhead=ARTYHE
Report=SeigeChopperAttackDeployed	;HornetAttack
Anim=VTMUZZLE
OmniFire=yes

[Maverick]
Burst=2;1

[Maverick2]
Burst=4;1

[MaverickE]
Range=18	;9
Warhead=TerrorBombWH	;ORCAAP
Projectile=AirToGroundMissileNUKE	;AirToGroundMissile
Burst=2;1
RadLevel=500

[Maverick2E]
Range=18	;9
Warhead=BlimpHE	;ORCAAP
Projectile=AirToGroundMissileHE	;AirToGroundMissile
Burst=4;1

[SubmarineMissile]
Damage=50
ROF=80
Range=12
Projectile=MedusaProjectileE
Speed=20
Warhead=HE
Burst=2
Report=ApocalypseAttackAir
DecloakToFire=no

[SubmarineMissileE]
Damage=160
ROF=80
Range=12
Projectile=SubMissileHE
Speed=20
Warhead=BlimpHE
Burst=2
Report=BlackEagleAttack
DecloakToFire=no

[LunarlaserE]
Damage=50
ROF=20
Range=10
Projectile=InvisibleAll
Speed=40
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
Burst=2

[USOLaser]
Damage=90
ROF=80
Range=7
Projectile=InvisibleAll
Speed=40
Report=FloatingDiscAttack
Warhead=DiskWH
Bright=yes
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0
LaserDuration=15
DiskLaser=yes; new ring draw laser
OmniFire=yes
Burst=2
DecloakToFire=no

[USOLaserE]
Damage=90
ROF=80
Range=7
Projectile=InvisibleAll
Speed=40
Report=FloatingDiscAttack
Warhead=DiskWH
Bright=yes
LaserInnerColor = 216,0,184
LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
DiskLaser=yes; new ring draw laser
OmniFire=yes
Burst=4
DecloakToFire=no

[USOMissile]
ROF=80
Anim=S_CLSN16;,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
Range=15
Speed=20
Bright=yes
Damage=250
Report=BoomerAttack1
Warhead=V3HE
Projectile=ClusterMissile
OmniFire=yes
DecloakToFire=no

[USOMissileE]
ROF=80
Anim=S_CLSN16;,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
Range=15
Speed=20
Bright=yes
Damage=250
Report=BoomerAttack1
Warhead=V3HE
Projectile=ClusterMissileE
OmniFire=yes
DecloakToFire=no

[FlakTrackGunE]		; Anti-surface gun
Damage=50	;25
Range=20	;5
Warhead=GRIZAPE	;FlakTWH

[FlakGuyGunE]		; Anti-surface gun for the Flak Trooper
Damage=40	;20
Range=20	;5
Warhead=GRIZAPE	;FlakTWH

[MissileLauncherE]
Damage=100	;50
Warhead=ApocAP	;GUARDWH

[155mmE]
Damage=160	;60
Range=16	;8
Warhead=BlimpHE	;ARTYHE
Burst=2

[160mmE]
Range=15	;12
Warhead=TerrorBombWH	;SCHOPWH
RadLevel=500

[GrandCannonWeaponE]
Damage=225	;150
ROF=120
Range=20	;15
MinimumRange=3
Projectile=GrandCannonBall
Speed=1
Report=GrandCannonAttack
Bright=yes
Warhead=V3EWH	;GrandCannonWH
Anim=GCMUZZLE
Burst=2
RadLevel=500

[RobogunE]
Damage=100	;65 
ROF=60
Range=5
Projectile=Cannon
Speed=60
Warhead=ApocAP	;AP
Report=RobotTankAttack
Anim=GUNFIRE
Bright=yes

; V3's rangefinder virtual weapon
[V3LauncherE]
Damage=1
ROF=150
Range=-2	;18
MinimumRange=5
Spawner=yes
Projectile=InvisibleHigh
Speed=10
Warhead=Special

; Dreadnought missile
[DredLauncherE]
Damage=50
ROF=50
Burst=2
Range=-2	;25
MinimumRange=8; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes

; Dreadnought missile
[CruiseLauncherE]
Damage=25  ;35
ROF=50
Burst=2
Range=-2	;20
MinimumRange=8; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1
DecloakToFire=no

[CruiseLauncherMini]
Damage=25  ;35
ROF=50
Burst=1
Range=20
MinimumRange=5; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1

[CruiseLauncherMiniE]
Damage=25  ;35
ROF=50
Burst=1
Range=-2	;20
MinimumRange=5; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1

; rapid fire machine gun
[VulcanE]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=SentryGunAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=4

; pill box gun
[Vulcan2E]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=4

; rapid fire anti-ground machine gun
[AGGattlingTurretE]
Damage=35	;25
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-air machine gun
[AAGattlingTurretE]
Damage=35	;25
ROF=16
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-ground machine gun
[AGGattlingTurret2E]
Damage=35	;25
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SAFlame	;SA
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

; rapid fire anti-air machine gun
[AAGattlingTurret2E]
Damage=35	;25
ROF=8
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

; rapid fire anti-ground machine gun
[AGGattlingTurret3E]
Damage=35	;25
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SAFlame	;SSA
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

; rapid fire anti-air machine gun
[AAGattlingTurret3E]
Damage=35	;25
ROF=4
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[FlakWeaponE]		; This belongs to Flak Cannon
Damage=56	;40
ROF=20
Range=12
Projectile=FlakProj	; AA bullet shared with Flak Track
Speed=100
Report=FlakCannonAttack
Warhead=FlakWH
Anim=GUNFIRE
Burst=4

;SAM missile
[RedEye2E]
Damage=105	;75
ROF=55
Range=12
Projectile=AAHeatSeeker
Speed=100
Warhead=SAMWH
Report=PatriotAttack
TurboBoost=yes
Burst=4

; Fire by Telsa Coil
[CoilBoltE]
Damage=300	;200
ROF=80 ;120
Range=9	;7
Speed=100
Warhead=Electric
Report=TeslaCoilAttack
Projectile=CoilElectricbounce	;Invisible
IsElectricBolt=true

; Fire by Telsa Coil while overpowered
[OPCoilBoltE]
Damage=450	;300
ROF=80  ;100
Range=11	;8
Speed=100
Warhead=Electric
Report=TeslaCoilSuper
Projectile=OPCoilElectricbounce	;InvisibleHigh
IsElectricBolt=true
IsAlternateColor=true

[CoilBoltFragment]
Damage=66	;30
ROF=80
Range=3
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###

[OPCoilBoltFragment]
Damage=100	;30
ROF=80
Range=5	;3
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###
IsAlternateColor=true

; Fire by Prism Cannon
[PrismShotE]
Damage=180	;120
ROF=45 ;60
Range=12	;8
Speed=100
Projectile=PrismTowerCometP	;InvisibleHigh
Warhead=PrismWarhead
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
IsHouseColor=true
Report=PrismTowerAttack

[PrismTowerFragment]
Damage=100	;50
ROF=100
Range=6	;5
Projectile=SuperSmallCometP
Speed=10
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

; repair bot repairing
[RepairBulletE]
Damage=-50
ROF=80
Range=1.8
Projectile=Invisible
Speed=100
Warhead=Mechanical
Report=IFVRepair
UseSparkParticles=yes
AttachedParticleSystem=WeldingSys
Burst=3

;GEF Weapons used by units in IFV
[CRM60E]
Damage=25
ROF=15
Range=6.5	;6
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=IFVAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=3

[CRFlakGuyGunE]		; Anti-surface gun for the Flak Trooper
Damage=60	;30
ROF=15
Range=28	;7
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround		; put in new sound for this
Warhead=GRIZAPE	;FlakTWH
Anim=GUNFIRE
Burst=3

[CRMP5E] ;reimplementing this as an anti-infantry IFV weapon
Damage=125
ROF=10
Range=7;8;6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint3
Report=SealAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
Burst=3

[AWPE]
Projectile=InvisibleLowAA	;InvisibleLow

[AWPEE]
Damage=125
ROF=60
Range=14
Projectile=InvisibleLowAA	;InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
Burst=3

; Fire by Telsa Trooper
[CRElectricBoltE]
Damage=60;50
ROF=45;40 ;changed on 11/29 from 30 to 45
Range=10	;6;3
Speed=100
Warhead=Shock
Report=TeslaTankAttack
Projectile=Electricbounce	;InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
Burst=3

[CRNukeE]
Damage=600	;200
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35  ; was 10
RadLevel=500
Warhead=CRNUKEWH
Report=NukeExplosion
Suicide=yes

[CRMindControlE]
Damage=300	;200;Needed to be considered offensive unit
Range=1
ROF=10;200 needs to be closer to animation time (Kills everything anyway)
Projectile=Psychic
Speed=1
Warhead=PsiPulse
AreaFire=yes ; just shoot straight at ground under feet
Report=YuriDeploy
Anim=RING1

; Fire by Desolater
[RadBeamWeapon]
Bright=yes

; Fire by Desolater
[RadBeamWeaponE]
Warhead=RadBeamWarheadE
Bright=yes

; Fire by Desolater
[CRRadBeamWeapon]
Bright=yes

; Fire by Desolater
[CRRadBeamWeaponE]
Damage=175;125
ROF=30;50
Range=10	;7
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarheadE
IsRadBeam=yes
Report=DesolatorAttack
Burst=3
Bright=yes

[NukePayload]
Bright=yes

[RadEruptionSmall]	;used for terrorist deploy suicide
Damage=1		; Irrelevant as long as it is greater than 0.  Establishes that this unit can fire this weapon.
ROF=60
Range=4         ; SJM: changed from 1 so distance check won't fail on bridges -- only fired at own cell so should be OK
Speed=1
AreaFire=yes
FireOnce=no		; SJM: Desolator should maintain radiation at site when deployed
Projectile=InvisibleLow
Warhead=RadBeamWarheadE
IsRadEruption=no ; SJM: we're not using this effect anymore
RadLevel=500
Bright=yes

; Fire by Chrono Legion
[NeutronRifleE]
Projectile=InvisibleMedium	;InvisibleLow

; Fire by Chrono Legion
[CRNeutronRifle]
Projectile=InvisibleMedium	;InvisibleLow

; Fire by Chrono Legion
[CRNeutronRifleE]
Damage=15	;5
ROF=120 
Range=6
Speed=100
Projectile=InvisibleMedium	;InvisibleLow
Warhead=ChronoBeam
Report=
IsRadBeam=yes
Report=ChronoLegionAttack

[TerrorBomb]
RadLevel=500

[CRTerrorBomb]
RadLevel=500

[CRTerrorBombE]
Projectile=Invisible
Damage=750	;250
Warhead=TerrorBombWH
Anim=RING1
Range=1.5
ROF=10
Suicide=yes
RadLevel=500

; Fire by Prism Cannon
[CowShot];[PrismShot]
Projectile=InvisibleHighAA	;InvisibleHigh

[CowShotE]
Damage=300
ROF=75;100
Range=12;8
Speed=100
Projectile=InvisibleHighAA	;InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 255,0,0	;216,0,184
LaserOuterColor = 100,0,0	;80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true	; this flag tells the game to use the special laser draw effect
Report=IFVCowshot
Burst=5

[CowShotVolkswagen]
Damage=300
ROF=75;100
Range=12;8
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 216,0,184
LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true	; this flag tells the game to use the special laser draw effect
Report=IFVCowshot
Burst=5

[CowShotVolkswagenE]
Damage=300
ROF=75;100
Range=12;8
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 255,0,0	;216,0,184
LaserOuterColor = 100,0,0	;80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true	; this flag tells the game to use the special laser draw effect
Report=IFVCowshot
Burst=5

[CRPsychicJabE]
Damage=25
ROF=15
Range=7	;6.5
Projectile=InvisibleLow
Speed=100
Warhead=SAFlame
Report=InitiateAttack
Burst=3

[VirusgunE]
Warhead=VirusE	;Virus

[CRVirusGunE]
Damage=125
ROF=80
Range=12
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=VirusE	;Virus
RevealOnFire=no ; Doesn't clear shroud when fired
Burst=3

[CRSuperMindBlast]
FireOnce=no	;yes ; Only fire once; don't stay in attack mission

[CRSuperMindBlastE]
Damage=500	;250;Needed to be considered offensive unit
Range=1
ROF=50 ;200 needs to be closer to animation time (Kills everything anyway)
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes ; just shoot straight at ground under feet
FireOnce=no	;yes ; Only fire once; don't stay in attack mission
Report=YuriDeploy
Anim=RING1
Burst=3

[YuriMobileMindBlast]
Damage=250
Range=1.5
OmniFire=yes
ROF=10
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes
FireOnce=no
Report=YuriDeploy
Anim=RING1

[YuriMobileMindBlastE]
Damage=500
Range=1.5
OmniFire=yes
ROF=10
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes
FireOnce=no
Report=YuriDeploy
Anim=RING1

;GI Missile Launcher
[CRMissileLauncherE]
Damage=100	;30
ROF=40
Range=10	;8
Burst=4	;2
Projectile=AAHeatSeeker2	;AirToGroundMissile
Speed=30 ;40
Warhead=ApocAP	;GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1

[PortableComet]
Damage=75
ROF=60
Range=8
Projectile=PortableCometP3
Speed=10
Report=DestroyerAttack
Anim=GCMUZZLE
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometE]
Damage=75
ROF=40
Range=12
Projectile=PortableCometP
Speed=10
Report=DestroyerAttack
Anim=GCMUZZLE
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
Burst=2

[PortableCometFragment]
Damage=75
ROF=100
Range=7
Projectile=PortableCometP2
Speed=10
Report=
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment2]
Damage=75
ROF=120
Range=6
Projectile=PortableCometP3
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment3]
Damage=75
ROF=120
Range=5
Projectile=PortableCometP4
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment4]
Damage=75
ROF=120
Range=4
Projectile=PortableCometP5
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment5]
Damage=75
ROF=120
Range=3
Projectile=PortableCometP6
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[ThorBolt]
Damage=300	;200
ROF=80 ;120
Range=7
Speed=100
Warhead=Electric
Report=TeslaCoilAttack
Projectile=CoilElectricbounce	;Invisible
IsElectricBolt=true

[ThorBoltE]
Damage=450	;300
ROF=80  ;100
Range=8
Speed=100
Warhead=Electric
Report=TeslaCoilSuper
Projectile=OPCoilElectricbounce	;InvisibleHigh
IsElectricBolt=true
IsAlternateColor=true

[ThorBoltFragment]
Damage=66	;30
ROF=80
Range=3
Projectile=ThorSmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###

[ThorBoltFragmentE]
Damage=100	;30
ROF=80
Range=4
Projectile=ThorSmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###
IsAlternateColor=true

[MagicAttack]
Damage=125
ROF=10
Range=8
Projectile=MagicAttackProjectile
Speed=100
Warhead=ApocAPE
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes
Burst=2

[MagicAttack2]
Damage=125
ROF=10
Range=3
Projectile=MagicAttackProjectile2
Speed=40
Warhead=ApocAPE

[MagicAttackE]
Damage=250
ROF=5
Range=10
Projectile=MagicAttackProjectileE
Speed=100
Warhead=IonWH
Report=GrizzlyTankAttack
Anim=VTMUZZLE
Bright=yes
DecloakToFire=no

[MagicAttack2E]
Damage=250
ROF=5
Range=3
Projectile=MagicAttackProjectile2E
Speed=40
Warhead=IonWH

[ThorHammer]
ROF=10
Anim=KTSTLEXP
Range=10
Speed=1000
Bright=yes
Damage=125
Report=WeatherStrike
Warhead=BoltWH
Projectile=ThorLightning
;OmniFire=yes

[ThorHammerE]
ROF=10
Anim=KTSTLEXP	;VTMUZZLE
Range=17
Speed=1000
Bright=yes
Damage=250
Report=WeatherStrike
Warhead=BoltWH
Projectile=ThorLightningE
;OmniFire=yes
DecloakToFire=no

[StalinBomb]
Damage=500
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=StalinBombProjectile
Speed=20
Warhead=IvanWH
Report=KirovAttack
OmniFire=yes

[StalinBomb2]
Damage=500
ROF=50
Range=3
Projectile=GrandCannonBall
Speed=1
Warhead=IvanWH

[StalinBombE]
Damage=1000
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=StalinBombProjectileE
Speed=20
Warhead=CMISLEWH
Report=KirovAttack
OmniFire=yes
RadLevel=500

[StalinBomb2E]
Damage=1000
ROF=50
Range=3
Projectile=GrandCannonBall
Speed=1
Warhead=CMISLEWH
RadLevel=500

[MedusaProjectileE]
Arm=1
High=yes
Shadow=no
AA=yes
AG=yes
;AN=no
Image=MEDUSA
CourseLockDuration=15
ROT=20
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[SquidMedusa]
Damage=100
ROF=15
Range=14
Speed=120
Projectile=SquidProjectile
Warhead=APSplash2	;SAMWH
Report=BoomerAttack2	;AegisAttack
TurboBoost=yes
OmniFire=yes

[SquidMedusa2]
Damage=65
ROF=60
Range=3
Projectile=MagicAttackProjectile2
Speed=60
Warhead=AP

[SquidMedusaE]
Damage=100
ROF=5
Range=20
Speed=150
Projectile=SquidProjectileE
Warhead=NerveAgentHE	;BlimpHE
Report=SubAttack	;AegisAttack
TurboBoost=yes
OmniFire=yes
Burst=2

[SquidMedusa2E]
Damage=100
ROF=60
Range=3
Projectile=MagicAttackProjectile2
Speed=40
Warhead=ApocAP

; Aegis missile
[MedusaE]
Projectile=MedusaProjectileE	;MedusaProjectile
Warhead=SAMWH2	;SAMWH

[ASWBombE]
Damage=100	;50
ROF=3
Range=15	;3
Projectile=DepthCharge
Speed=30
Warhead=APSplash
Report=OspreyAttack

[AKME]
Projectile=InvisibleLowAA	;InvisibleLow

[SapperE]
Damage=2500 ; a boatload  (get it?)
ROF=10
Range=1.5
CellRangefinding=yes
Projectile=Invisible;Invisible5
Warhead=Mechanical;gs please do not use the warhead marked "do not use" Super
Report=SealPlaceBomb
SabotageCursor=yes ;gs instead of normal fire cursor to avoid confusion

; Dog humping
[BadTeethE]
Damage=30
ROF=10	;30
Range=5	;1.5
CellRangefinding=yes
Projectile=DOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

; Dog humping
[GoodTeethE]
Damage=30
ROF=10	;30
Range=5	;1.5
CellRangefinding=yes
Projectile=ADOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

; Dog humping
[SuperBadTeethE]
Damage=30
ROF=10	;30
Range=15
CellRangefinding=yes
Projectile=DOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

; Dog humping
[SuperGoodTeethE]
Damage=30
ROF=10	;30
Range=15
CellRangefinding=yes
Projectile=ADOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

[DogBomb]
Projectile=Invisible
Damage=400
Warhead=IvanWH
Anim=RING1
Range=1.5
ROF=10
Suicide=yes
FireInTransport=no

; Drone jumping on your head
[DroneJumpE]
Damage=50
ROF=10
Range=5	;1.83
Projectile=JUMP
Speed=30
Warhead=Parasite
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=TerrorDroneAttack
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does
FireInTransport=no;can't fire out of the BattleFortress

; Infantry smashing by Brute
[Punch]
FireInTransport=yes	;no

; Fire by Brute
[PunchE]
ROF=6	;60
FireInTransport=yes	;no

; Tank smashing by Brute
[Smash]
FireInTransport=yes	;no

; Tank smash by Brute
[SmashE]
ROF=10	;60
FireInTransport=yes	;no

[DefuseKit]
FireInTransport=yes	;no

[IvanBomber]
FireInTransport=yes	;no

[IvanBomberE]
ROF=10	;50
FireInTransport=yes	;no

[KGBBomber]
Damage=400 ; Damage is used only for death explosion
ROF=50
Range=1.5 ; you can't change the target, but you can change yourself for CellRangefinding, so target could still be far side infantry
CellRangefinding=yes
FireOnce=yes ; Only fire once; don't stay in attack mission
Projectile=Invisible
Warhead=IvanBomb
FireInTransport=yes;can't fire out of the BattleFortress

[KGBBomberE]
Damage=600 ; Damage is used only for death explosion
ROF=10
Range=1.5 ; you can't change the target, but you can change yourself for CellRangefinding, so target could still be far side infantry
CellRangefinding=yes
FireOnce=yes ; Only fire once; don't stay in attack mission
Projectile=Invisible
Warhead=IvanBomb
FireInTransport=yes;can't fire out of the BattleFortress

[SubTorpedoE]
Range=15	;7
Warhead=V3EWH	;APSplash
RadLevel=500

[MaverickNuke]
Damage=1500	;750
ROF=10
Range=25	;4
Projectile=AirToGroundMissileNUKE	;AirToGroundMissile
Speed=70
Warhead=V3EWH	;MIGWH
Report=MigAttack
Burst=2
RadLevel=500

; Howitzer gun
[HowitzerGun]
Warhead=BlimpHE	;HowitzerWH

[HowitzerGunE]
Damage=90	;75
ROF=100
Range=15	;12
MinimumRange=2
Projectile=Ballistic
Speed=100
Warhead=DMISLEWH	;HowitzerWH
Report=ApocalypseAttackGround
Anim=GUNFIRE
Bright=yes
RadLevel=500

; Nuclear Reactor Death
[NukeFallout]
Damage=300
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35
RadLevel=1000	;500
Warhead=DemobombWH
Report=
Suicide=yes
Bright=yes

[NukeDeath]
Damage=600
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35
RadLevel=1000	;500
Warhead=NUKE
Report=
Suicide=yes

[UCMissileLauncher]
Damage=40
ROF=40
Range=8
Burst=1
Projectile=AAHeatSeeker2	;AirToGroundMissile
Speed=30 ;40
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
OccupantAnim=UCFLASH

[UCMissileLauncherE]
Damage=100
ROF=20
Range=8
Burst=2
Projectile=AAHeatSeeker2	;AirToGroundMissile
Speed=40
Warhead=ApocAP
Report=GuardianGIDeployedAttack
OccupantAnim=UCFLASH

[UCTerminatorRailgun]
Damage=0			; this should be 0 for railgun shots
AmbientDamage=300	; use this for the railgun damage field.  Leave damage = 0
ROF=50		; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=12
Projectile=InvisibleHigh
Speed=100
Warhead=RailShotGhost
Report=DestroyerAttack
Bright=yes
OccupantAnim=GCMUZZLE
IsRailgun=true
FireOnce=no
AttachedParticleSystem=SmallRailgunSys

[UCTerminatorRailgunE]
Damage=0			; this should be 0 for railgun shots
AmbientDamage=400	; use this for the railgun damage field.  Leave damage = 0
ROF=15		; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=12
Projectile=InvisibleHigh
Speed=100
Warhead=RailShotGhost
Report=DestroyerAttack
Bright=yes
OccupantAnim=GCMUZZLE
IsRailgun=true
FireOnce=no
AttachedParticleSystem=SmallRailgunSys

[UCMP5]
Damage=125
ROF=10
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint
Report=SealAttack
OccupantAnim=GUNFIRE

[UCMP5E]
Damage=125
ROF=10
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint
Report=SealAttack
OccupantAnim=GUNFIRE
Burst=2

[UCTechgun]
Damage=100	;65 
ROF=60
Range=5
Projectile=UCCannon
Speed=60
Warhead=ApocAP	;AP
Report=RobotTankAttack
OccupantAnim=UCCONS
Bright=yes

[UCTechgunE]
Damage=100
ROF=50
Range=5.75
Projectile=UCCannon
Speed=60
Warhead=ApocAPE
Report=ApocalypseAttackGround
OccupantAnim=VTMUZZLE
Burst=2
Bright=yes

[UCFlakGuyGun]
Damage=25
ROF=20
Range=8
Projectile=UCFlakTProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakGuyUCWH
OccupantAnim=UCCONS

[UCFlakGuyGunE]
Damage=25
ROF=20
Range=8
Projectile=UCFlakTProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakGuyUCWH
OccupantAnim=UCCONS
Burst=2

[UCRadBeamWeapon]
Damage=125
ROF=50
Range=6
Speed=100
Projectile=InvisibleHigh
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack
OccupantAnim=UCINIT
Bright=yes

[UCRadBeamWeaponE]
Damage=200
ROF=50
Range=8
Speed=100
Projectile=InvisibleHigh
Warhead=RadBeamWarheadE
IsRadBeam=yes
Report=DesolatorAttack
OccupantAnim=UCINIT
Burst=2
Bright=yes

[UCVirusgun]
Damage=125
ROF=50
Range=10
Projectile=InvisibleHigh
Speed=100
Report=VirusAttack
Warhead=Virus;HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE

[UCVirusgunE]
Damage=125
ROF=15
Range=16
Projectile=InvisibleHigh
Speed=100
Report=VirusAttack
Warhead=VirusE	;Virus
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE
Burst=2

[UCElectricBolt]
Damage=50
ROF=60
Range=6
Speed=100
Warhead=Shock
Report=TeslaTroopAttack
Projectile=InvisibleHigh
IsElectricBolt=true
OccupantAnim=UCINIT

[UCElectricBoltE]
Damage=50
ROF=40
Range=7
Speed=100
Warhead=Shock
Report=TeslaTroopEliteAttack
Projectile=Electricbounce
IsElectricBolt=true
OccupantAnim=UCINIT
Burst=2

[Pistola007]
Damage=125
ROF=60
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SniperAttack

[Pistola007E]
Damage=125
ROF=20
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SniperAttack
Burst=2

[UCAWP]
Damage=125
ROF=60
Range=14
Projectile=InvisibleHigh
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE

[UCAWPE]
Damage=125
ROF=20
Range=14
Projectile=InvisibleHighAA	;InvisibleHigh
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE
Burst=2

[UCAKM]
Damage=65
ROF=20
Range=7
Projectile=InvisibleHigh
Speed=100
Warhead=BORISWH
Report=BorisAttack
OccupantAnim=UCFLASH

[UCAKME]
Damage=90
ROF=20
Range=9
Projectile=InvisibleHighAA	;InvisibleHigh
Speed=100
Warhead=BORISWH
Report=BorisAttack
OccupantAnim=UCFLASH
Burst=2

[UCDoublePistols]
Damage=125
ROF=5
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
OccupantAnim=GUNFIRE

[UCDoublePistolsE]
Damage=125
ROF=10
Range=8
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
OccupantAnim=GUNFIRE
Burst=2

[UCVulcan2]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=PillboxAttack
OccupantAnim=GUNFIRE

[UCVulcan2E]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=PillboxAttack
OccupantAnim=GUNFIRE
Burst=2

[UCVulcan]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=SentryGunAttack
OccupantAnim=GUNFIRE

[UCVulcanE]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=SentryGunAttack
OccupantAnim=GUNFIRE
Burst=2

[UCATGUN]
Damage=65 
ROF=60
Range=5
Projectile=UCCannon
Speed=60
Warhead=AP
Report=LasherTankAttack
OccupantAnim=UCCONS
Bright=yes

[UCATGUNE]
Damage=65
ROF=50
Range=5
Projectile=UCCannon
Speed=60
Warhead=RHINAPE
Report=TankDestroyerAttack
OccupantAnim=VTMUZZLE
Bright=yes
Burst=2

[UC20mm]
Damage=25
ROF=30
Range=5
Projectile=InvisibleHighAA
Speed=100
Warhead=SSA
Report=RocketeerAttack
OccupantAnim=GUNFIRE

[UC20mmE]
Damage=25
ROF=5
Range=5
Projectile=InvisibleHighAA
Speed=100
Warhead=SSA
Report=RocketeerAttack
OccupantAnim=GUNFIRE
Burst=2

; anti-armor weapon
[HACK_105mm]
Damage=65
ROF=3	;60
Range=5
Projectile=Cannon
Speed=40
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

; large anti-armor cannon (single shooter)
[HACK_120mm]
Damage=90
ROF=3.25	;65
Range=5.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

; large anti-armor cannon (two shooter)
[HACK_120mmx]
Damage=100
ROF=4	;80
Range=5.75
Projectile=Cannon
Speed=40
Warhead=ApocAP
Report=ApocalypseAttackGround
Anim=GUNFIRE	;APMUZZLE
Burst=2
Bright=yes

; Tank Destroyer gun
[HACK_SABOT]
Damage=150 ;was 135
ROF=3.5	;70
Range=5
Projectile=Cannon
Speed=60
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[HACK_SABOTE]
Damage=175
ROF=3	;60
Range=6.75
Projectile=Cannon
Speed=60
Warhead=UltraAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

; anti-armor weapon
[HACK_105mmE]
Damage=65
ROF=2.5	;50
Range=5
Projectile=Cannon
Speed=40
Warhead=GRIZAPE
Report=GrizzlyTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

; large anti-armor cannon (two shooter)
[HACK_120mmxE]
Damage=100
ROF=4	;80
Range=5.75
Projectile=Cannon
Speed=40
Warhead=ApocAPE
Report=ApocalypseAttackGround
Anim=VTMUZZLE
Burst=4
Bright=yes

; large anti-armor cannon (single shooter)
[HACK_120mmE]
Damage=90
ROF=3.25	;65
Range=5.75
Projectile=Cannon
Speed=40
Warhead=RHINAPE
Report=RhinoTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

; Lasher Light Tank gun
[HACK_ATGUN]
Damage=65 
ROF=3	;60
Range=5
Projectile=Cannon
Speed=60
Warhead=AP
Report=LasherTankAttack
Anim=GUNFIRE
Bright=yes

[HACK_ATGUNE]
Damage=65
ROF=2.5	;50
Range=5
Projectile=Cannon
Speed=60
Warhead=RHINAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[HACK_20mmRapid]
Damage=30
ROF=1	;20
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE

[HACK_20mmRapidE]
Damage=50
ROF=2.5	;50
Range=5.75
Projectile=Cannon
Speed=40
Warhead=HowitzerWH
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

; Vehicle carried anti-tank missile
[HACK_MammothTusk]
Damage=50
ROF=80
Range=8
Projectile=AAHeatSeeker2	;AAHeatSeeker
Speed=20
Warhead=HE
Burst=6	;2
Report=ApocalypseAttackAir

[HACK_Comet]
Damage=100
ROF=5	;100
Range=10
Projectile=LargeCometP
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[HACK_SuperComet]
Damage=150
ROF=5	;100
Range=10
Projectile=SuperCometP
Speed=10
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[HACK_MirageGun]
Damage=100
ROF=3.5	;70
Range=7
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no	; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired

[HACK_MirageGunE]
Damage=150
ROF=4	;80
Range=9
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no	; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
DisguiseFakeBlinkTime=5 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired

; Fire by Telsa Tank
[HACK_TankBolt]
Damage=135
ROF=3.75	;75  ;changed on 11/29 from 60 to 75
Range=4
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=InvisibleLow
IsElectricBolt=true

[HACK_TankBoltE]
Damage=150
ROF=3	;60 ;changed on 11/29 from 50 to 60
Range=6
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce
IsElectricBolt=true

; ***PROJECTILES***
[InvisibleLowAA]
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[InvisibleHighAA]
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToElevation=yes

[SuperCannon]
Image=DRAGON	;120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=no

; straight high-speed ballistic shot
[Cannon]
Arm=2
Image=MEDUSA	;120MM
Arcing=no	;true
ROT=1
Acceleration=5000 ;this is most necessary. Can be higher if you want.
Proximity=yes
Ranged=yes

[UCCannon]
Arm=2
Image=MEDUSA	;120MM
Arcing=no	;true
ROT=1
Acceleration=5000 ;this is most necessary. Can be higher if you want.
Proximity=yes
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[StalinBombProjectile]
Image=ZBOMB
ShrapnelWeapon=StalinBomb2
ShrapnelCount=5
Arm=10
Shadow=no
Acceleration=1
Vertical=yes
DetonationAltitude=20000

[StalinBombProjectileE]
Image=ZBOMB
ShrapnelWeapon=StalinBomb2E
ShrapnelCount=10
Arm=10
Shadow=no
Acceleration=1
Vertical=yes
DetonationAltitude=20000

[MagicAttackProjectile]
Arm=2
Image=MEDUSA	;120MM
ShrapnelWeapon=MagicAttack2
ShrapnelCount=3
Arcing=no	;true
ROT=1
AA=no
AG=yes
Acceleration=5000 ;this is most necessary. Can be higher if you want.
Proximity=yes
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=yes

[MagicAttackProjectile2]
Image=MEDUSA	;120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[MagicAttackProjectileE]
Arm=2
Image=MEDUSA	;120MM
ShrapnelWeapon=MagicAttack2E
ShrapnelCount=5
Arcing=no	;true
ROT=1
AA=no
AG=yes
Acceleration=5000 ;this is most necessary. Can be higher if you want.
Proximity=yes
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=yes

[MagicAttackProjectile2E]
Image=MEDUSA	;120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[ThorLightning]
Arm=2
AA=yes
AG=yes
Image=VTMUZZLE
Shadow=no
Airburst=yes
Cluster=9
AirburstWeapon=ThorBoltFragment
Proximity=yes
Ranged=yes
ROT=400
Acceleration=5000
ShrapnelCount=5
ShrapnelWeapon=ThorBolt
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes
;Inaccurate=yes	; Bullets do not snap onto targets when "close enough".
;FlakScatter=yes ; This weapon scatters its shots.

[ThorLightningE]
Arm=2
AA=yes
AG=yes
Image=VTMUZZLE
Shadow=no
Airburst=yes
Cluster=9
AirburstWeapon=ThorBoltFragmentE
Proximity=yes
Ranged=yes
ROT=400
Acceleration=5000
ShrapnelCount=5
ShrapnelWeapon=ThorBoltE
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes
;Inaccurate=yes	; Bullets do not snap onto targets when "close enough".
;FlakScatter=yes ; This weapon scatters its shots.

[ThorElectricbounce]
AA=yes
AG=yes
ShrapnelWeapon=ThorBoltFragment
ShrapnelCount=4
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[ThorElectricbounceE]
AA=yes
AG=yes
ShrapnelWeapon=ThorBoltFragmentE
ShrapnelCount=5
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[ThorSmallTeslaP]
AA=yes
AG=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[CoilElectricbounce]
ShrapnelWeapon=CoilBoltFragment
ShrapnelCount=3	;2
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[OPCoilElectricbounce]
ShrapnelWeapon=OPCoilBoltFragment
ShrapnelCount=7	;2
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[PrismTowerCometP]
ShrapnelWeapon=PrismTowerFragment
ShrapnelCount=7	;5
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[PortableCometP]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP2]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment2
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP3]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment3
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP4]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment4
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP5]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment5
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP6]
AA=yes
AG=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

; aircraft-only heatseeker
[AAHeatSeekerS500]
Arm=2
Shadow=no
Proximity=yes
Ranged=no
AA=yes
AG=no
;AN=no
Image=MISLCHEM	;DRAGON
Acceleration=500
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

; aircraft-only heatseeker
[AAHeatSeekerS500E]
Arm=2
Shadow=no
Proximity=yes
Ranged=no
AA=yes
AG=no
;AN=no
Image=MISLMLTI	;DRAGON
Acceleration=500
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

[SquidProjectile]
Arm=1
ShrapnelWeapon=SquidMedusa2
ShrapnelCount=8
High=yes
Shadow=no
AA=yes
AG=yes
;AN=no
Image=SUBT	;MEDUSA
CourseLockDuration=15
ROT=20
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[SquidProjectileE]
Arm=1
ShrapnelWeapon=SquidMedusa2E
ShrapnelCount=16
High=yes
Shadow=no
AA=yes
AG=yes
;AN=no
Image=SUBT	;MEDUSA
CourseLockDuration=15
ROT=20
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[SubMissileHE]
Arm=2
Shadow=no
;Proximity=yes
Proximity=yes
Ranged=yes
AA=yes
AG=yes
Image=MISLCHEM
ROT=16
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[ClusterMissile]
Arm=2
AA=yes
AG=yes
Image=MISLCHEM
Shadow=no
Airburst=yes
Cluster=9
AirburstWeapon=120mmx
Proximity=yes
Ranged=yes
ROT=60
Acceleration=5
ShrapnelCount=9
ShrapnelWeapon=MissileLauncher
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes

[ClusterMissileE]
Arm=2
AA=yes
AG=yes
Image=MISLCHEM
Shadow=no
Airburst=yes
Cluster=9
AirburstWeapon=120mmxE
Proximity=yes
Ranged=yes
ROT=60
Acceleration=5
ShrapnelCount=9
ShrapnelWeapon=Maverick
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes

; aircraft and ground heatseeker
[AirToGroundMissileHE]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=MISLCHEM
ROT=100 ;was 60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[AirToGroundMissileNUKE]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=MISLMLTI
ROT=100 ;was 60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[NormalBombScatter]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1
IgnoresFirestorm=yes
Ranged=yes
Inaccurate=yes
FlakScatter=yes

; Used by mind control
[PsychicControlE]
AA=yes
AG=yes
Inviso=yes
Image=none

[UCFlakTProj]
Image=none
Inviso=yes
AA=yes
AG=yes
Shadow=no
Ranged=yes		; Not homing, but ranged -- check fuse, explode if near target coords
Inaccurate=yes	; Bullets do not snap onto targets when "close enough".
FlakScatter=yes ; This weapon scatters its shots.
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

; ***WARHEADS***
[BoltWH]
Bright=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,2%,100%,100%
AnimList=WCCLOUD1,WCCLOUD2,WCCLOUD3
InfDeath=5
CellSpread=2.5
ProneDamage=100%
PercentAtMax=.5
CombatLightSize=100%
CLDisableRed=yes
CLDisableGreen=yes

[HollowPointElectric]
Wall=yes
Wood=yes
CellSpread=2.0
PercentAtMax=.5
Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100%
;;Verses=100%,100%,100%,100%,100%,100%,100%,100%,3%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=5
;AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
AnimList=EXPLOSML
;Deform=10%
;DeformThreshhold=300
;Tiberium=yes
;Sparky=no
Bright=yes
CombatLightSize=40%	; SJM: Force size of combat light, overriding damage-based value

[RailShotGhost]
Spread=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5	;3
Bright=yes
CellSpread=1
ProneDamage=100%
PercentAtMax=.5
CombatLightSize=40%
CLDisableBlue=yes
AnimList=TSTIMPCT
Conventional=yes
Rocker=yes
Wall=yes
Wood=yes

[SAMWH2]
CellSpread=.3
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,50%,50%,50%,100%,100%
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
ProneDamage=100%

[PsiPulse]
Rocker=yes

[SuperPsiPulse]
Rocker=yes

[IvanWH]
Wall=yes
Wood=yes
Conventional=yes
Rocker=yes
Bright=yes

[TerrorBombWH]
Wall=yes
Wood=yes
Conventional=yes
Rocker=yes
Bright=yes

[NUKE]
Wall=yes
Rocker=yes
Bright=yes
CLDisableBlue=yes
CLDisableGreen=yes

[CRNUKEWH]
Wall=yes
Wood=yes
Rocker=yes
Bright=yes
AnimList=MININUKE

[CRTerrorBombWH]
Wall=yes
Wood=yes
Rocker=yes
Bright=yes

[DemobombWH]
Wall=yes
Wood=yes
Rocker=yes
Bright=yes
CLDisableBlue=yes
CLDisableGreen=yes

; Orca bomber HE bomb
[ORCAHE]
InfDeath=3	;2

[GrandCannonWH]
InfDeath=3
Bright=yes

[FlakTWH]
Wood=yes

[FlakGuyUCWH]
CellSpread=1.0
PercentAtMax=1.0
Verses=150%,125%,100%,80%,80%,20%,30%,20%,10%,100%,100%
AnimList=SMKPUFF
InfDeath=3
Wood=yes

[CometWH]
InfDeath=3
Wood=yes

[DiskWH]
Wood=yes

[LUNARWH]
InfDeath=3
Wood=yes

[MirageWH]
Wood=yes

; high explosive (shrapnel)
[HE]
InfDeath=3	;2

; high explosive (shrapnel) -- V3 Rocket warhead
[V3WH]
InfDeath=3	;2

; high explosive (shrapnel) -- V3 Rocket warhead when elite
[V3EWH]
InfDeath=4	;2

; high explosive (shrapnel) -- DredMissile warhead
[DMISLWH]
InfDeath=3	;2
Rocker=yes	;no

; high explosive (shrapnel) -- DredMissile warhead when elite
[DMISLEWH]
InfDeath=4	;2
Rocker=yes	;no

; high explosive (shrapnel) -- DredMissile warhead
[CMISLWH]
InfDeath=3	;2
Rocker=yes	;no

; high explosive (shrapnel) -- DredMissile warhead when elite
[CMISLEWH]
InfDeath=4	;2
Rocker=yes	;no

; high explosive (shrapnel)
[BlimpHE]
InfDeath=3	;2

[BlimpHEEffect]
InfDeath=3	;2

; high explosive elite (shrapnel)
[KTSTLEXP]
InfDeath=4	;2

; high explosive (shrapnel)
[MaverickHE]
InfDeath=3	;2

; Artillery shell
[ARTYHE]
InfDeath=3	;2

[SCHOPWH]
InfDeath=3	;2

[RadEruptionWarhead]
Verses=100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,0%	;100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,100%
Wood=yes

; Used by radiation that sits around on the map.
[RadSite]
Verses=100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,0%	;100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
Wood=yes

[RadBeamWarhead]
Verses=100%,100%,100%,20%,15%,10%,1%,1%,1%,100%,100%
Wood=yes
CLDisableRed=yes
CLDisableBlue=yes
CLDisableGreen=yes

[RadBeamWarheadE]
CellSpread=1
PercentAtMax=0
Verses=100%,100%,100%,20%,15%,10%,1%,1%,1%,100%,100%
InfDeath=7
Radiation=yes
CLDisableBlue=yes
CLDisableGreen=yes

[VirusE]
Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100% ; see note in comments above about 1%
AnimList=PIFF
ProneDamage=100%
Bullets=yes
InfDeath=8
Particle=PsychCloudSys

[NerveAgentHE]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%
Particle=PsychCloudSys

; *** PARTICLES ***
[SmallRailgunPart]
BehavesLike=Railgun
MaxEC=20	;70
ColorList=(210,180,20),(150,150,150)
ColorSpeed=.009
Velocity=.3

; *** PARTICLE SYSTEMS ***
[SmallRailgunSys]
HoldsWhat=SmallRailgunPart
BehavesLike=Railgun
SpiralRadius=15
ParticlesPerCoord=.01	;.15
SpiralDeltaPerCoord=.03
MovementPerturbationCoefficient=.4
PositionPerturbationCoefficient=30
VelocityPerturbationCoefficient=.6
Laser=yes
LaserColor=245,200,20	;25,20,255

; ***DEBRIS***
[VoxelAnims]
550=CORPSE
551=NUKEDEBRIS
; dead body flying
[CORPSE]
Name=Flying Corpse
Image=MTRS
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=48.0
MinZVel=-10.0
MaxZVel=-10.0
MaxXYVel=10.0
Duration=100
Damage=5
ExpireAnim=DBRS10SM
DamageRadius=100
Warhead=TankOGas

; nuclear proliferation
[NUKEDEBRIS]
Name=Chernobyl
Image=MTRB	;MTRT
Elasticity=0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=40.0
MaxZVel=120.0
MaxXYVel=45.0
Duration=300
ExpireAnim=MININUKE	;DEMTEXP
Damage=300
DamageRadius=1000
Warhead=DMISLEWH	;DemobombWH
Spawns=CORPSE
SpawnCount=7
TrailerAnim=SMOKEY2


; ###### MISSING: end of mod ######

[Preview]
Size=0,0,80,150

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[01000002]
0=31,E2
Name=Conscript Force
Group=-1

[01000003]
Max=5
Full=yes
Name=Conscript Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000002
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no

[01000004]
0=0,0
Name=Take No Prisoners!!!!

[01000007]
0=25,INIT
Name=Initiate Force
Group=-1

[01000008]
Max=5
Full=yes
Name=Initiate Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000007
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no

[01000011]
0=20,BRUTE
Name=Brute Force
Group=-1

[01000012]
Max=5
Full=yes
Name=Brute Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000011
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no

[01000015]
0=6,SCHP
Name=Seige Force
Group=-1

[01000016]
Max=5
Full=yes
Name=Nighthawk Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000015
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no

[01000019]
0=25,VIRUS
Name=Virus Force
Group=-1

[01000020]
Max=5
Full=yes
Name=Virus Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000019
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no

[01000023]
0=28,SHK
Name=Tesla Trooper Force
Group=-1

[01000024]
Max=5
Full=yes
Name=Tesla Trooper Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000023
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no

[01000027]
0=9,CLEG
Name=Chrono Force
Group=-1

[01000028]
Max=5
Full=yes
Name=Chrono Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000027
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no

[01000031]
0=20,TANY
Name=Tanya Force
Group=-1

[01000032]
Max=5
Full=yes
Name=Tanya Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000031
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no

[01000035]
0=23,YURI
Name=Yuri Clone Force
Group=-1

[01000036]
Max=5
Full=yes
Name=Yuri Clone Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000035
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no

[01000039]
0=10,YTNK
Name=Gattling Tank Force
Group=-1

[01000040]
Max=5
Full=yes
Name=Gattling Tank Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000039
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no

[01000043]
0=8,LTNK
Name=Lasher tank Force
Group=-1

[01000044]
Max=5
Full=yes
Name=Lasher Tankrush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000043
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no

[01000047]
0=8,HTNK
Name=Rhino Tank Force
Group=-1

[01000048]
Max=5
Full=yes
Name=Rhino Tankrush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000047
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no

[01000051]
0=8,TTNK
Name=Tesla Tank Force
Group=-1

[01000052]
Max=5
Full=yes
Name=Tesla Tankrush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000051
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no

[01000055]
0=9,CAOS
Name=Chaos Drone Force
Group=-1

[01000056]
Max=5
Full=yes
Name=Chaos Drone Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000055
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no

[01000059]
0=9,MGTK
Name=Mirage Tank Force
Group=-1

[01000060]
Max=5
Full=yes
Name=Mirage Tankrush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000059
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no

[01000063]
0=9,SREF
Name=Prism Tank Force
Group=-1

[01000064]
Max=5
Full=yes
Name=Prism Tankrush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000063
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no

[01000067]
0=8,DISK
Name=Flying Disk Force
Group=-1

[01000068]
Max=5
Full=yes
Name=Flying Disk Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000067
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no

[01000071]
0=8,APOC
Name=Apocalypse Tank Force
Group=-1

[01000072]
Max=5
Full=yes
Name=Apocalypse Tankrush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000071
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no

[01000075]
0=8,MIND
Name=Mastermind Force
Group=-1

[01000076]
Max=5
Full=yes
Name=Mastermind Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000075
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no

[01000079]
0=9,ZEP
Name=Kirov Airship Force
Group=-1

[01000080]
Max=5
Full=yes
Name=Kirov Airship Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000079
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no

[01000097]
0=11,DNOA
Name=T-Rex Force
Group=-1

[01000098]
0=8,HARV
Name=War Miner Force
Group=-1

[01000099]
0=9,CCOMAND
Name=Chrono Commando Force
Group=-1

[01000100]
0=10,DRON
Name=Terror Drone Force
Group=-1

[01000101]
0=18,YURIPR
Name=Yuri Prime Force
Group=-1

[01000102]
0=5,APOC
1=4,SREF
2=2,TANY
3=2,DISK
Name=Satomi Force
Group=-1

[01000103]
0=9,DTRUCK
Name=Demolition Truck Force
Group=-1

[01000104]
0=20,BORIS
Name=Boris Force
Group=-1

[01000105]
0=9,BFRT
Name=Battle Fortress
Group=-1

[01000106]
Max=5
Full=yes
Name=Demo Truck Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000103
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000107]
Max=5
Full=yes
Name=Boris Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000104
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000108]
Max=5
Full=yes
Name=Battle Fortress Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000105
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000109]
Max=5
Full=yes
Name=Tesla Tankrush 3
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000051
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000114]
0=9,FV
Name=IFV Force
Group=-1

[01000115]
Max=5
Full=yes
Name=IFV Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000114
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000143]
Max=5
Full=yes
Name=Terror Drone Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000100
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000144]
Max=5
Full=yes
Name=T-Rex Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000097
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000145]
Max=5
Full=yes
Name=War Miner Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000098
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000146]
Max=5
Full=yes
Name=Yuri Prime Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000101
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000147]
Max=5
Full=yes
Name=Chrono Command Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000099
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000148]
Max=5
Full=yes
Name=Initiate2 Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000007
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000149]
Max=5
Full=yes
Name=Brute2 Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000011
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000150]
Max=5
Full=yes
Name=Seige2 Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000015
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000151]
Max=5
Full=yes
Name=Virus2 Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000019
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000152]
Max=5
Full=yes
Name=Chrono2 Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000027
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000153]
Max=5
Full=yes
Name=Tanya2 Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000031
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000154]
Max=5
Full=yes
Name=Rhino Tank2 Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000047
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000155]
Max=5
Full=yes
Name=Tesla Tank2 Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000051
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000156]
Max=5
Full=yes
Name=Mirage Tank2 Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000059
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
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MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000157]
Max=5
Full=yes
Name=Prism Tank2 Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000063
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000158]
Max=5
Full=yes
Name=War Miner2 Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000098
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000159]
Max=5
Full=yes
Name=Flying Disk2 Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000067
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
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UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000160]
Max=5
Full=yes
Name=Apocalypse2 Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000071
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000161]
Max=5
Full=yes
Name=Chrono Command2 Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000099
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000162]
Max=5
Full=yes
Name=End Rush
Group=-1
House=<Player @ C>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000102
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AITriggerTypesEnable]
043F40BC-G=yes
043F521C-G=yes
043F874C-G=yes
044082BC-G=yes
05CB5B6C-G=yes
05CB830C-G=yes
05CBAEDC-G=yes
05CBC04C-G=yes
05CBC19C-G=yes
05CBC2EC-G=yes
05FC088C-G=yes
05FC0C9C-G=yes
05FC13EC-G=yes
05FC1A8C-G=yes
05FC1C5C-G=yes
05FC333C-G=yes
05FC37CC-G=yes
05FC3C9C-G=yes
05FC50EC-G=yes
05FC747C-G=yes
05FC75CC-G=yes
05FFA7DC-G=yes
05FFB18C-G=yes
06002BFC-G=yes
0611A1EC-G=yes
0611A33C-G=yes
0612B11C-G=yes
0612CD8C-G=yes
0612EAEC-G=yes
0612F46C-G=yes
0612F9AC-G=yes
0616004C-G=yes
06C551AC-G=yes
078F4B2C-G=yes
07C04C7C-G=yes
07C04EDC-G=yes
07C0B14C-G=yes
07C30A5C-G=yes
07C310BC-G=yes
07C3266C-G=yes
07C329FC-G=yes
07C330CC-G=yes
07C33DDC-G=yes
07C4853C-G=yes
08A3EEDC-G=yes
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08B911BC-G=yes
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08B9305C-G=yes
08B9356C-G=yes
08B940EC-G=yes
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0A31295C-G=yes
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0A44F2CC-G=yes
0A452C6C-G=yes
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0AA845AC-G=yes
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0C1246FC-G=yes
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0C8C71BC-G=yes
0C8E2C3C-G=yes
0C8EE1BC-G=yes
0C8EEAEC-G=yes
0C8EEEDC-G=yes
0C91D45C-G=yes
0C92C1BC-G=yes
0C92C45C-G=yes
0C955AEC-G=yes
0C955C3C-G=yes
0C9561BC-G=yes
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0C96F45C-G=yes
0C96F5AC-G=yes
0CA1F84C-G=yes
0CA24D8C-G=yes
0CA2A04C-G=yes
0CA2B06C-G=yes
0CA2D99C-G=yes
0CA2FEDC-G=yes
0CA5945C-G=yes
0CA6621C-G=yes
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0CAD0B2C-G=yes
0CAD0C7C-G=yes
0CAD0DCC-G=yes
0CAD130C-G=yes
0CAD145C-G=yes
0CAD25AC-G=yes
0CAD2AEC-G=yes
0CAD2C3C-G=yes
0CAD5AEC-G=yes
0CADD99C-G=yes
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0CB29EDC-G=yes
0CB2CEDC-G=yes
0CDF899C-G=yes
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0ECCFCAC-G=yes

[Actions]
01000000=7,107,1,01000003,0,0,0,0,AO,107,1,01000003,0,0,0,0,AQ,107,1,01000003,0,0,0,0,AQ,107,1,01000003,0,0,0,0,AR,107,1,01000003,0,0,0,0,AS,11,4,Wave.1.Conscripts,0,0,0,0,A,19,7,ConscriptAttackCommand,0,0,0,0,A
01000005=7,107,1,01000008,0,0,0,0,AO,107,1,01000008,0,0,0,0,AP,107,1,01000008,0,0,0,0,AQ,107,1,01000008,0,0,0,0,AR,107,1,01000008,0,0,0,0,AS,11,4,Wave.2.Initiates,0,0,0,0,A,19,7,InitiateAttackCommand,0,0,0,0,A
01000009=7,107,1,01000012,0,0,0,0,AO,107,1,01000012,0,0,0,0,AP,107,1,01000012,0,0,0,0,AQ,107,1,01000012,0,0,0,0,AR,107,1,01000012,0,0,0,0,AS,11,4,Wave.3.Brutes,0,0,0,0,A,19,7,BruteAttackCommand,0,0,0,0,A
01000013=7,107,1,01000016,0,0,0,0,AO,107,1,01000016,0,0,0,0,AP,107,1,01000016,0,0,0,0,AQ,107,1,01000016,0,0,0,0,AR,107,1,01000016,0,0,0,0,AS,11,4,Wave.4.Seige.Choppers,0,0,0,0,A,19,7,SeigeChopperAttackAir,0,0,0,0,A
01000017=7,107,1,01000020,0,0,0,0,AO,107,1,01000020,0,0,0,0,AP,107,1,01000020,0,0,0,0,AQ,107,1,01000020,0,0,0,0,AR,107,1,01000020,0,0,0,0,AS,11,4,Wave.5.Virus,0,0,0,0,A,19,7,VirusAttackCommand,0,0,0,0,A
01000021=7,107,1,01000024,0,0,0,0,AO,107,1,01000024,0,0,0,0,AP,107,1,01000024,0,0,0,0,AQ,107,1,01000024,0,0,0,0,AR,107,1,01000024,0,0,0,0,AS,11,4,Wave.6.Tesla.Troopers,0,0,0,0,A,19,7,TeslaTroopAttackCommand,0,0,0,0,A
01000025=7,107,1,01000028,0,0,0,0,AO,107,1,01000028,0,0,0,0,AP,107,1,01000028,0,0,0,0,AQ,107,1,01000028,0,0,0,0,AR,107,1,01000028,0,0,0,0,AS,11,4,Wave.7.Chrono.Legionairs,0,0,0,0,A,19,7,ChronoLegionAttackCommand,0,0,0,0,A
01000029=7,107,1,01000032,0,0,0,0,AO,107,1,01000032,0,0,0,0,AP,107,1,01000032,0,0,0,0,AQ,107,1,01000032,0,0,0,0,AR,107,1,01000032,0,0,0,0,AS,11,4,Wave.8.Tanyas,0,0,0,0,A,19,7,TanyaPrimeAttackCommand,0,0,0,0,A
01000033=7,107,1,01000036,0,0,0,0,AO,107,1,01000036,0,0,0,0,AP,107,1,01000036,0,0,0,0,AQ,107,1,01000036,0,0,0,0,AR,107,1,01000036,0,0,0,0,AS,11,4,Wave.9.Yuri.Clones,0,0,0,0,A,19,7,YuriCloneAttackCommand,0,0,0,0,A
01000037=7,107,1,01000040,0,0,0,0,AO,107,1,01000040,0,0,0,0,AP,107,1,01000040,0,0,0,0,AQ,107,1,01000040,0,0,0,0,AR,107,1,01000040,0,0,0,0,AS,11,4,Wave.11.Gattling.Tanks,0,0,0,0,A,19,7,GattlingTankAttackCommand,0,0,0,0,A
01000041=7,107,1,01000044,0,0,0,0,AO,107,1,01000044,0,0,0,0,AP,107,1,01000044,0,0,0,0,AQ,107,1,01000044,0,0,0,0,AR,107,1,01000044,0,0,0,0,AS,11,4,Wave.12.Lasher.Tanks,0,0,0,0,A,19,7,LasherTankAttackCommand,0,0,0,0,A
01000045=7,107,1,01000048,0,0,0,0,AO,107,1,01000048,0,0,0,0,AP,107,1,01000048,0,0,0,0,AQ,107,1,01000048,0,0,0,0,AR,107,1,01000048,0,0,0,0,AS,11,4,Wave.13.Rhino.Tanks,0,0,0,0,A,19,7,GenSovVehicleAttackCommand,0,0,0,0,A
01000049=7,107,1,01000052,0,0,0,0,AO,107,1,01000052,0,0,0,0,AP,107,1,01000052,0,0,0,0,AQ,107,1,01000052,0,0,0,0,AR,107,1,01000052,0,0,0,0,AS,11,4,Wave.14.Tesla.Tanks,0,0,0,0,A,19,7,TeslaTankAttackCommand,0,0,0,0,A
01000053=7,107,1,01000056,0,0,0,0,AO,107,1,01000056,0,0,0,0,AP,107,1,01000056,0,0,0,0,AQ,107,1,01000056,0,0,0,0,AR,107,1,01000056,0,0,0,0,AS,11,4,Wave.16.Chaos.Drones,0,0,0,0,A,19,7,ChaosDroneAttackCommand,0,0,0,0,A
01000057=7,107,1,01000060,0,0,0,0,AO,107,1,01000060,0,0,0,0,AP,107,1,01000060,0,0,0,0,AQ,107,1,01000060,0,0,0,0,AR,107,1,01000060,0,0,0,0,AS,11,4,Wave.17.Mirage.Tanks,0,0,0,0,A,19,7,MirageTankAttackCommand,0,0,0,0,A
01000061=7,107,1,01000064,0,0,0,0,AO,107,1,01000064,0,0,0,0,AP,107,1,01000064,0,0,0,0,AQ,107,1,01000064,0,0,0,0,AR,107,1,01000064,0,0,0,0,AS,11,4,Wave.18.Prism.Tanks,0,0,0,0,A,19,7,PrismTankAttackCommand,0,0,0,0,A
01000065=7,107,1,01000068,0,0,0,0,AO,107,1,01000068,0,0,0,0,AP,107,1,01000068,0,0,0,0,AQ,107,1,01000068,0,0,0,0,AR,107,1,01000068,0,0,0,0,AS,11,4,Wave.20.Floating.Disks,0,0,0,0,A,19,7,FloatingDiscAttackCommand,0,0,0,0,A
01000069=7,107,1,01000072,0,0,0,0,AO,107,1,01000072,0,0,0,0,AP,107,1,01000072,0,0,0,0,AQ,107,1,01000072,0,0,0,0,AR,107,1,01000072,0,0,0,0,AS,11,4,Wave.21.Apocalypse.Tanks,0,0,0,0,A,19,7,ApocalypseAttackCommand,0,0,0,0,A
01000073=7,107,1,01000076,0,0,0,0,AO,107,1,01000076,0,0,0,0,AP,107,1,01000076,0,0,0,0,AQ,107,1,01000076,0,0,0,0,AR,107,1,01000076,0,0,0,0,AS,11,4,Wave.23.Master.Minds,0,0,0,0,A,19,7,MasterMindAttackCommand,0,0,0,0,A
01000077=7,107,1,01000080,0,0,0,0,AO,107,1,01000080,0,0,0,0,AP,107,1,01000080,0,0,0,0,AQ,107,1,01000080,0,0,0,0,AR,107,1,01000080,0,0,0,0,AS,11,4,Wave.25.Kirov.Airships,0,0,0,0,A,19,7,KirovAttackCommand,0,0,0,0,A
01000081=1,14,0,4475,0,0,0,0,A
01000083=1,14,0,4476,0,0,0,0,A
01000085=2,109,0,0,0,0,0,0,U,109,0,0,0,0,0,0,V
01000087=1,12,2,01000085,0,0,0,0,A,,,,,,,
01000089=2,32,0,0,0,0,0,0,A,119,0,4477,0,0,0,0,A
01000091=1,14,0,4477,0,0,0,0,A
01000093=6,27,0,6975,0,0,0,0,A,103,4,Survive!!,0,0,0,0,A,108,0,8,0,0,0,0,AE,108,0,8,0,0,0,0,AG,53,2,01000089,0,0,0,0,A,11,4,Fend.off.45.waves,0,0,0,0,A
01000095=4,112,0,22,0,0,0,0,W,11,4,Hurry.and.get.your.spies.inside!,0,0,0,0,A,131,9,YAWEAP,0,0,0,0,10,131,9,GAPILE,0,0,0,0,10
01000110=7,107,1,01000107,0,0,0,0,AO,107,1,01000107,0,0,0,0,AP,107,1,01000107,0,0,0,0,AQ,107,1,01000107,0,0,0,0,AR,107,1,01000107,0,0,0,0,AS,11,4,Wave.41.Boris,0,0,0,0,A,19,7,BorisAttackCommand,0,0,0,0,A
01000112=7,107,1,01000115,0,0,0,0,AO,107,1,01000115,0,0,0,0,AP,107,1,01000115,0,0,0,0,AQ,107,1,01000115,0,0,0,0,AR,107,1,01000115,0,0,0,0,AS,11,4,Wave.43.IFV's,0,0,0,0,A,19,7,IFVAttackCommand,0,0,0,0,A
01000116=7,107,1,01000108,0,0,0,0,AO,107,1,01000108,0,0,0,0,AP,107,1,01000108,0,0,0,0,AQ,107,1,01000108,0,0,0,0,AR,107,1,01000108,0,0,0,0,AS,11,4,Wave.42.Slave.Miners,0,0,0,0,A,19,7,BattleFortressAttackCommand,0,0,0,0,A
01000118=7,107,1,01000109,0,0,0,0,AO,107,1,01000109,0,0,0,0,AP,107,1,01000109,0,0,0,0,AQ,107,1,01000109,0,0,0,0,AR,107,1,01000109,0,0,0,0,AS,11,4,Wave.44.Tesla.Tanks,0,0,0,0,A,19,7,TeslaTankAttackCommand,0,0,0,0,A
01000120=7,107,1,01000162,0,0,0,0,AO,107,1,01000162,0,0,0,0,AP,107,1,01000162,0,0,0,0,AQ,107,1,01000162,0,0,0,0,AR,107,1,01000162,0,0,0,0,AS,11,4,Final.Wave.VGsatomi.Force,0,0,0,0,A,19,7,DesolatorAttackCommand,0,0,0,0,A
01000133=7,107,1,01000148,0,0,0,0,AO,107,1,01000148,0,0,0,0,AP,107,1,01000148,0,0,0,0,AQ,107,1,01000148,0,0,0,0,AR,107,1,01000148,0,0,0,0,AS,11,4,Wave.26.Initiates,0,0,0,0,A,19,7,InitiateAttackCommand,0,0,0,0,A
01000135=7,107,1,01000147,0,0,0,0,AO,107,1,01000147,0,0,0,0,AP,107,1,01000147,0,0,0,0,AQ,107,1,01000147,0,0,0,0,AR,107,1,01000147,0,0,0,0,AS,11,4,Wave.24.Chrono.Commandos,0,0,0,0,A,19,7,ChronoCommandoAttackCommand,0,0,0,0,A
01000137=7,107,1,01000146,0,0,0,0,AO,107,1,01000146,0,0,0,0,AP,107,1,01000146,0,0,0,0,AQ,107,1,01000146,0,0,0,0,AR,107,1,01000146,0,0,0,0,AS,11,4,Wave.22.Yuri.Primes,0,0,0,0,A,19,7,YuriPrimeAttackCommand,0,0,0,0,A
01000139=7,107,1,01000145,0,0,0,0,AO,107,1,01000145,0,0,0,0,AP,107,1,01000145,0,0,0,0,AQ,107,1,01000145,0,0,0,0,AR,107,1,01000145,0,0,0,0,AS,11,4,Wave.19.War.Miners,0,0,0,0,A,19,7,WarMinerAttackCommand,0,0,0,0,A
01000141=7,107,1,01000144,0,0,0,0,AO,107,1,01000144,0,0,0,0,AP,107,1,01000144,0,0,0,0,AQ,107,1,01000144,0,0,0,0,AR,107,1,01000144,0,0,0,0,AS,11,4,Wave.15.Dinosaurs,0,0,0,0,A,19,7,TrexMove,0,0,0,0,A
01000163=7,107,1,01000143,0,0,0,0,AO,107,1,01000143,0,0,0,0,AP,107,1,01000143,0,0,0,0,AQ,107,1,01000143,0,0,0,0,AR,107,1,01000143,0,0,0,0,AS,11,4,Wave.10.Terror.Drones,0,0,0,0,A,19,7,TerrorDroneAttackCommand,0,0,0,0,A
01000165=7,107,1,01000149,0,0,0,0,AO,107,1,01000149,0,0,0,0,AP,107,1,01000149,0,0,0,0,AQ,107,1,01000149,0,0,0,0,AR,107,1,01000149,0,0,0,0,AS,11,4,Wave.27.Brutes,0,0,0,0,A,19,7,BruteAttackCommand,0,0,0,0,A
01000167=7,107,1,01000150,0,0,0,0,AO,107,1,01000150,0,0,0,0,AP,107,1,01000150,0,0,0,0,AQ,107,1,01000150,0,0,0,0,AR,107,1,01000150,0,0,0,0,AS,11,4,Wave.28.Seige.Choppers,0,0,0,0,A,19,7,SeigeChopperAttackAir,0,0,0,0,A
01000169=7,107,1,01000151,0,0,0,0,AO,107,1,01000151,0,0,0,0,AP,107,1,01000151,0,0,0,0,AQ,107,1,01000151,0,0,0,0,AR,107,1,01000151,0,0,0,0,AS,11,4,Wave.29.Virus.Snipers,0,0,0,0,A,19,7,VirusAttackCommand,0,0,0,0,A
01000171=7,107,1,01000152,0,0,0,0,AO,107,1,01000152,0,0,0,0,AP,107,1,01000152,0,0,0,0,AQ,107,1,01000152,0,0,0,0,AR,107,1,01000152,0,0,0,0,AS,11,4,Wave.30.Chrono.Legionairs,0,0,0,0,A,19,7,ChronoLegionAttackCommand,0,0,0,0,A
01000173=7,107,1,01000153,0,0,0,0,AO,107,1,01000153,0,0,0,0,AP,107,1,01000153,0,0,0,0,AQ,107,1,01000153,0,0,0,0,AR,107,1,01000153,0,0,0,0,AS,11,4,Wave.31.Tanyas,0,0,0,0,A,19,7,TanyaPrimeAttackCommand,0,0,0,0,A
01000175=7,107,1,01000154,0,0,0,0,AO,107,1,01000154,0,0,0,0,AP,107,1,01000154,0,0,0,0,AQ,107,1,01000154,0,0,0,0,AR,107,1,01000154,0,0,0,0,AS,11,4,Wave.32.Rhino.Tanks,0,0,0,0,A,19,7,GenSovVehicleAttackCommand,0,0,0,0,A
01000177=7,107,1,01000155,0,0,0,0,AO,107,1,01000155,0,0,0,0,AP,107,1,01000155,0,0,0,0,AQ,107,1,01000155,0,0,0,0,AR,107,1,01000155,0,0,0,0,AS,11,4,Wave.33.Tesla.Tanks,0,0,0,0,A,19,7,TeslaTankAttackCommand,0,0,0,0,A
01000179=7,107,1,01000156,0,0,0,0,AO,107,1,01000156,0,0,0,0,AP,107,1,01000156,0,0,0,0,AQ,107,1,01000156,0,0,0,0,AR,107,1,01000156,0,0,0,0,AS,11,4,Wave.34.Mirage.Tanks,0,0,0,0,A,19,7,MirageTankAttackCommand,0,0,0,0,A
01000181=7,107,1,01000157,0,0,0,0,AO,107,1,01000157,0,0,0,0,AP,107,1,01000157,0,0,0,0,AQ,107,1,01000157,0,0,0,0,AR,107,1,01000157,0,0,0,0,AS,11,4,Wave.35.Prism.Tanks,0,0,0,0,A,19,7,PrismTankAttackCommand,0,0,0,0,A
01000183=7,107,1,01000158,0,0,0,0,AO,107,1,01000158,0,0,0,0,AP,107,1,01000158,0,0,0,0,AQ,107,1,01000158,0,0,0,0,AR,107,1,01000158,0,0,0,0,AS,11,4,Wave.36.War.Miners,0,0,0,0,A,19,7,WarMinerAttackCommand,0,0,0,0,A
01000185=7,107,1,01000159,0,0,0,0,AO,107,1,01000159,0,0,0,0,AP,107,1,01000159,0,0,0,0,AQ,107,1,01000159,0,0,0,0,AR,107,1,01000159,0,0,0,0,AS,11,4,Wave.37.Flying.Disks,0,0,0,0,A,19,7,FloatingDiscAttackCommand,0,0,0,0,A
01000187=7,107,1,01000160,0,0,0,0,AO,107,1,01000160,0,0,0,0,AP,107,1,01000160,0,0,0,0,AQ,107,1,01000160,0,0,0,0,AR,107,1,01000160,0,0,0,0,AS,11,4,Wave.38.Apocalypse.Tanks,0,0,0,0,A,19,7,ApocalypseAttackCommand,0,0,0,0,A
01000189=7,107,1,01000161,0,0,0,0,AO,107,1,01000161,0,0,0,0,AP,107,1,01000161,0,0,0,0,AQ,107,1,01000161,0,0,0,0,AR,107,1,01000161,0,0,0,0,AS,11,4,Wave.39.Chrono.Commandos,0,0,0,0,A,19,7,ChronoCommandoAttackCommand,0,0,0,0,A
01000191=7,107,1,01000106,0,0,0,0,AO,107,1,01000106,0,0,0,0,AP,107,1,01000106,0,0,0,0,AQ,107,1,01000106,0,0,0,0,AR,107,1,01000106,0,0,0,0,AS,11,4,Wave.40.Demolition.Trucks,0,0,0,0,A,19,7,DemoTruckAttackCommand,0,0,0,0,A

[Africans]
IQ=0
Edge=North
Color=DarkRed
Allies=Africans
Country=Africans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Alliance]
IQ=0
Edge=North
Color=Gold
Allies=Alliance
Country=Alliance
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Americans]
IQ=0
Edge=North
Color=Gold
Allies=Americans
Country=Americans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Arabs]
IQ=0
Edge=North
Color=DarkRed
Allies=Arabs
Country=Arabs
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Basic]
Name=Lunatic Moon Advanced (2) -- MISSING
Percent=0
GameMode=standard, nukewar, megawealth, cooperative
HomeCell=98
InitTime=10000
Official=no
EndOfGame=no
FreeRadar=no
MaxPlayer=3
MinPlayer=2
SkipScore=no
TrainCrate=no
TruckCrate=no
AltHomeCell=99
OneTimeOnly=no
CarryOverCap=0
NewINIFormat=4
NextScenario=
SkipMapSelect=no
CarryOverMoney=0.000000
AltNextScenario=
MultiplayerOnly=1
IceGrowthEnabled=yes
VeinGrowthEnabled=yes
TiberiumGrowthEnabled=yes
IgnoreGlobalAITriggers=no
TiberiumDeathToVisceroid=no

[British]
IQ=0
Edge=North
Color=Gold
Allies=British
Country=British
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[CellTags]

[Confederation]
IQ=0
Edge=North
Color=DarkRed
Allies=Confederation
Country=Confederation
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Events]
01000000=1,47,0,150
01000005=1,47,0,300
01000009=1,47,0,450
01000013=1,47,0,600
01000017=1,47,0,750
01000021=1,47,0,900
01000025=1,47,0,1050
01000029=1,47,0,1200
01000033=1,47,0,1350
01000037=1,47,0,1650
01000041=1,47,0,1800
01000045=1,47,0,1950
01000049=1,47,0,2100
01000053=1,47,0,2400
01000057=1,47,0,2550
01000061=1,47,0,2700
01000065=1,47,0,3000
01000069=1,47,0,3150
01000073=1,47,0,3450
01000077=1,47,0,3750
01000081=1,8,0,0
01000083=1,8,0,0
01000085=1,13,0,30
01000087=1,47,0,6900
01000089=1,47,0,6975
01000091=1,8,0,0
01000093=1,8,0,0
01000095=1,47,0,30
01000110=1,47,0,6150
01000112=1,47,0,6450
01000116=1,47,0,6300
01000118=1,47,0,6600
01000120=1,47,0,6750
01000133=1,47,0,3900
01000135=1,47,0,3600
01000137=1,47,0,3300
01000139=1,47,0,2850
01000141=1,47,0,2250
01000163=1,47,0,1500
01000165=1,47,0,4050
01000167=1,47,0,4200
01000169=1,47,0,4350
01000171=1,47,0,4500
01000173=1,47,0,4650
01000175=1,47,0,4800
01000177=1,47,0,4950
01000179=1,47,0,5100
01000181=1,47,0,5250
01000183=1,47,0,5400
01000185=1,47,0,5550
01000187=1,47,0,5700
01000189=1,47,0,5850
01000191=1,47,0,6000

[French]
IQ=0
Edge=North
Color=Gold
Allies=French
Country=French
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[GDI]
IQ=0
Edge=North
Color=Gold
Allies=GDI
Country=GDI
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Germans]
IQ=0
Edge=North
Color=Gold
Allies=Germans
Country=Germans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Houses]
0=Americans
1=Alliance
2=French
3=Germans
4=British
5=Africans
6=Arabs
7=Confederation
8=Russians
9=YuriCountry
10=GDI
11=Nod
12=Neutral
13=Special

[Infantry]
0=Neutral,SPY,256,43,17,0,Guard,64,01000084,0,-1,0,1,0
1=Neutral,SPY,256,40,22,2,Guard,64,01000082,0,-1,0,1,0
2=Neutral,SPY,256,34,17,0,Guard,64,01000084,0,-1,0,1,0
3=Neutral,SPY,256,36,22,0,Guard,64,01000082,0,-1,0,1,0

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[Lighting]
Red=1.000000
Blue=1.000000
Green=1.000000
Level=0.032000
Ground=0.000000
IonRed=1.000000
Ambient=1.000000
IonBlue=1.000000
IonGreen=1.000000
IonLevel=0.032000
IonGround=0.000000
IonAmbient=1.000000

[Map]
Size=0,0,40,150
Theater=LUNAR
LocalSize=2,4,36,144

[Neutral]
IQ=0
Edge=North
Color=Grey
Allies=Neutral
Country=Neutral
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Nod]
IQ=0
Edge=North
Color=Gold
Allies=Nod
Country=Nod
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

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[Russians]
IQ=0
Edge=North
Color=DarkRed
Allies=Russians
Country=Russians
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[ScriptTypes]
0=01000004

[Smudge]
0=BURNT05,143,142,0
1=BURNT11,132,153,0
2=BURNT08,152,132,0
3=BURNT12,152,134,0
4=BURNT04,154,132,0
5=BURNT04,147,138,0
6=BURNT02,150,138,0
7=BURNT02,139,146,0
8=BURNT02,136,151,0
9=BURNT03,128,158,0
10=CRATER06,140,145,0
11=CRATER06,136,143,0
12=CRATER07,128,154,0
13=CRATER08,124,158,0
14=CRATER09,146,136,0
15=CRATER09,156,127,0
16=CRATER10,150,130,0
17=CRATER10,148,138,0
18=CRATER10,143,140,0
19=CRATER11,142,144,0
20=CRATER11,139,139,0
21=CRATER11,157,123,0
22=CRATER12,160,125,0
23=CRATER12,119,152,0
24=CRATER12,134,134,0
25=CRATER09,126,150,0

[Special]
IQ=0
Edge=North
Color=Grey
Allies=Special
Country=Special
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[SpecialFlags]
Inert=no
FogOfWar=no
IonStorms=no
MCVDeploy=no
Meteorites=no
Visceroids=yes
FixedAlliance=no
TiberiumGrows=yes
InitialVeteran=yes
HarvesterImmune=no
TiberiumSpreads=yes
TiberiumExplosive=no
DestroyableBridges=yes

[Structures]
0=Neutral,CAARMY01,256,53,44,64,None,1,0,1,0,0,None,None,None,0,0
1=Neutral,CAARMY01,256,51,53,64,None,1,0,1,0,0,None,None,None,0,0
2=Neutral,CAMEX02,256,54,38,64,None,1,0,1,0,0,None,None,None,0,0
3=Neutral,YAWEAP,256,38,18,64,01000090,1,0,1,0,0,None,None,None,0,0
4=Neutral,CAMEX02,256,38,57,64,None,1,0,1,0,0,None,None,None,0,0
5=Neutral,CAMEX03,256,51,57,64,None,1,0,1,0,0,None,None,None,0,0
6=Neutral,CAMEX03,256,63,48,64,None,1,0,1,0,0,None,None,None,0,0
7=Neutral,CAMEX03,256,68,37,64,None,1,0,1,0,0,None,None,None,0,0
8=Neutral,CAMEX03,256,47,44,64,None,1,0,1,0,0,None,None,None,0,0
9=Neutral,CAMEX03,256,45,71,64,None,1,0,1,0,0,None,None,None,0,0
10=Neutral,CAMEX03,256,29,53,64,None,1,0,1,0,0,None,None,None,0,0
11=Neutral,CAMEX03,256,57,28,64,None,1,0,1,0,0,None,None,None,0,0
12=Neutral,CAMEX03,256,42,49,64,None,1,0,1,0,0,None,None,None,0,0
13=Neutral,CAMEX05,256,58,52,64,None,1,0,1,0,0,None,None,None,0,0
14=Neutral,CAMEX05,256,68,45,64,None,1,0,1,0,0,None,None,None,0,0
15=Neutral,CAMEX05,256,64,41,64,None,1,0,1,0,0,None,None,None,0,0
16=Neutral,CAMEX05,256,62,34,64,None,1,0,1,0,0,None,None,None,0,0
17=Neutral,CAMEX05,256,52,49,64,None,1,0,1,0,0,None,None,None,0,0
18=Neutral,CAMEX05,256,49,62,64,None,1,0,1,0,0,None,None,None,0,0
19=Neutral,CAMEX05,256,41,64,64,None,1,0,1,0,0,None,None,None,0,0
20=Neutral,CAMEX05,256,35,64,64,None,1,0,1,0,0,None,None,None,0,0
21=Neutral,CAMEX05,256,37,48,64,None,1,0,1,0,0,None,None,None,0,0
22=Neutral,CAMEX05,256,28,60,64,None,1,0,1,0,0,None,None,None,0,0
23=Neutral,CAMEX05,256,52,31,64,None,1,0,1,0,0,None,None,None,0,0
24=Neutral,CAMEX05,256,48,35,64,None,1,0,1,0,0,None,None,None,0,0
25=Neutral,CAMEX04,256,70,53,64,None,1,0,1,0,0,None,None,None,0,0
26=Neutral,CAMEX04,256,58,62,64,None,1,0,1,0,0,None,None,None,0,0
27=Neutral,CAMEX04,256,36,68,64,None,1,0,1,0,0,None,None,None,0,0
28=Neutral,GAPILE,256,34,19,64,01000090,1,0,1,0,0,None,None,None,0,0
29=Neutral,CAOILD,256,158,149,64,01000084,1,0,1,0,0,None,None,None,0,0
30=Neutral,CAOILD,256,150,157,64,01000082,1,0,1,0,0,None,None,None,0,0
31=Neutral,CAARMY01,256,53,62,64,None,1,0,1,0,0,None,None,None,0,0
32=Neutral,CAARMY01,256,58,48,64,None,1,0,1,0,0,None,None,None,0,0
33=Neutral,CAARMY01,256,61,58,64,None,1,0,1,0,0,None,None,None,0,0
34=Neutral,CAMEX01,256,36,15,64,01000090,1,0,1,0,0,None,None,None,0,0
35=Neutral,GAPOWR,256,39,15,64,01000090,1,0,1,0,0,None,None,None,0,0
36=Neutral,GAGAP,256,31,32,64,01000090,1,0,1,0,0,None,None,None,0,0
37=Neutral,CAMEX05,256,22,55,64,None,1,0,1,0,0,None,None,None,0,0
38=Neutral,CAMEX04,256,20,47,64,None,1,0,1,0,0,None,None,None,0,0
39=Neutral,CAMEX05,256,19,41,64,None,1,0,1,0,0,None,None,None,0,0
40=Neutral,CAMEX05,256,25,41,64,None,1,0,1,0,0,None,None,None,0,0
41=Neutral,CAMEX03,256,14,45,64,None,1,0,1,0,0,None,None,None,0,0
42=Neutral,CAMEX02,256,36,38,64,None,1,0,1,0,0,None,None,None,0,0
43=Neutral,CAMEX03,256,52,22,64,None,1,0,1,0,0,None,None,None,0,0
44=Neutral,CAMEX05,256,57,20,64,None,1,0,1,0,0,None,None,None,0,0
45=Neutral,CAMEX05,256,40,30,64,None,1,0,1,0,0,None,None,None,0,0
46=Neutral,CABARR02,256,72,64,64,None,1,0,1,0,0,None,None,None,0,0
47=Neutral,CABARR02,256,72,66,64,None,1,0,1,0,0,None,None,None,0,0
48=Neutral,CABARR02,256,69,68,64,None,1,0,1,0,0,None,None,None,0,0
49=Neutral,CABARR02,256,66,68,64,None,1,0,1,0,0,None,None,None,0,0
50=Neutral,CABARR02,256,66,71,64,None,1,0,1,0,0,None,None,None,0,0
51=Neutral,CABARR02,256,63,71,64,None,1,0,1,0,0,None,None,None,0,0
52=Neutral,CABARR02,256,63,74,64,None,1,0,1,0,0,None,None,None,0,0
53=Neutral,CABARR02,256,60,74,64,None,1,0,1,0,0,None,None,None,0,0
54=Neutral,CABARR02,256,61,73,64,None,1,0,1,0,0,None,None,None,0,0
55=Neutral,CABARR01,256,64,73,64,None,1,0,1,0,0,None,None,None,0,0
56=Neutral,CABARR01,256,62,72,64,None,1,0,1,0,0,None,None,None,0,0
57=Neutral,CABARR01,256,65,72,64,None,1,0,1,0,0,None,None,None,0,0
58=Neutral,CABARR01,256,66,69,64,None,1,0,1,0,0,None,None,None,0,0
59=Neutral,CABARR01,256,65,70,64,None,1,0,1,0,0,None,None,None,0,0
60=Neutral,CABARR01,256,68,70,64,None,1,0,1,0,0,None,None,None,0,0
61=Neutral,CABARR01,256,68,69,64,None,1,0,1,0,0,None,None,None,0,0
62=Neutral,CABARR01,256,73,63,64,None,1,0,1,0,0,None,None,None,0,0
63=Neutral,CABARR01,256,71,65,64,None,1,0,1,0,0,None,None,None,0,0
64=Neutral,CABARR01,256,70,65,64,None,1,0,1,0,0,None,None,None,0,0
65=Neutral,CABARR01,256,69,66,64,None,1,0,1,0,0,None,None,None,0,0
66=Neutral,CABARR01,256,68,67,64,None,1,0,1,0,0,None,None,None,0,0
67=Neutral,CABARR01,256,71,67,64,None,1,0,1,0,0,None,None,None,0,0
68=Neutral,CABARR02,256,65,73,64,None,1,0,1,0,0,None,None,None,0,0
69=Neutral,CAARMY01,256,53,64,64,None,1,0,1,0,0,None,None,None,0,0
70=Neutral,CAARMY02,256,48,52,64,None,1,0,1,0,0,None,None,None,0,0
71=Neutral,CAARMY02,256,45,57,64,None,1,0,1,0,0,None,None,None,0,0
72=Neutral,CAARMY02,256,61,30,64,None,1,0,1,0,0,None,None,None,0,0
73=Neutral,CAARMY02,256,40,51,64,None,1,0,1,0,0,None,None,None,0,0
74=Neutral,CAARMY02,256,38,51,64,None,1,0,1,0,0,None,None,None,0,0
75=Neutral,CAARMY03,256,50,38,64,None,1,0,1,0,0,None,None,None,0,0
76=Neutral,CAARMY03,256,32,57,64,None,1,0,1,0,0,None,None,None,0,0
77=Neutral,CAARMY03,256,36,58,64,None,1,0,1,0,0,None,None,None,0,0
78=Neutral,CAARMY03,256,63,66,64,None,1,0,1,0,0,None,None,None,0,0
79=Neutral,CAARMY03,256,67,50,64,None,1,0,1,0,0,None,None,None,0,0
80=Neutral,CAARMY03,256,57,33,64,None,1,0,1,0,0,None,None,None,0,0
81=Neutral,CAARMY04,256,47,33,64,None,1,0,1,0,0,None,None,None,0,0
82=Neutral,CAARMY04,256,45,69,64,None,1,0,1,0,0,None,None,None,0,0
83=Neutral,CAARMY04,256,45,65,64,None,1,0,1,0,0,None,None,None,0,0
84=Neutral,CAARMY03,256,34,40,64,None,1,0,1,0,0,None,None,None,0,0
85=Neutral,CAARMY03,256,30,49,64,None,1,0,1,0,0,None,None,None,0,0
86=Neutral,CAARMY03,256,18,45,64,None,1,0,1,0,0,None,None,None,0,0
87=Neutral,CAARMY01,256,28,42,64,None,1,0,1,0,0,None,None,None,0,0
88=Neutral,CAARMY01,256,40,73,64,None,1,0,1,0,0,None,None,None,0,0
89=Neutral,CAARMY01,256,30,65,64,None,1,0,1,0,0,None,None,None,0,0
90=Neutral,CALUNR01,256,89,88,64,None,1,0,1,0,0,None,None,None,0,0
91=Neutral,CALUNR02,256,89,86,64,None,1,0,1,0,0,None,None,None,0,0
92=Neutral,CASLAB,256,160,164,64,None,1,0,1,0,0,None,None,None,0,0
93=Neutral,CASLAB,256,165,159,64,None,1,0,1,0,0,None,None,None,0,0
94=Neutral,CAAIRP,256,25,27,64,01000092,1,0,1,0,0,None,None,None,0,0
95=Neutral,CAOUTP,256,164,163,64,None,1,0,1,0,0,None,None,None,0,0
97=Neutral,CAPOWR,256,182,149,64,None,1,0,1,0,0,None,None,None,0,0
98=Neutral,CAPOWR,256,148,181,64,None,1,0,1,0,0,None,None,None,0,0

[Tags]
01000001=0,01-Conscripts 1,01000000
01000006=0,02-Initiates 1,01000005
01000010=0,03-Brutes 1,01000009
01000014=0,04-Seige Chopper 1,01000013
01000018=0,05-Virus 1,01000017
01000022=0,06-Tesla Trooper 1,01000021
01000026=0,07-Chrono 1,01000025
01000030=0,08-Tanya 1,01000029
01000034=0,09-Yuri Clone 1,01000033
01000038=0,11-Gattling Tank 1,01000037
01000042=0,12-Lasher Tank 1,01000041
01000046=0,13-Rhino Tank 1,01000045
01000050=0,14-Tesla Tank 1,01000049
01000054=0,16-Chaos Drone 1,01000053
01000058=0,17-Mirage Tank 1,01000057
01000062=0,18-Prism Tank 1,01000061
01000066=0,20-Flying Disk 1,01000065
01000070=0,21-Apocalypse Tank 1,01000069
01000074=0,23-Mastermind 1,01000073
01000078=0,25-Kirov Airship 1,01000077
01000082=0,Free Spies Player 1 1,01000081
01000084=0,Free Spies Player 2 1,01000083
01000086=2,Protect Player 3 1,01000085
01000088=0,Iron Curtain Stop 1,01000087
01000090=0,Destroy Player 3 1,01000089
01000092=0,Player 3 Stuff 1,01000091
01000094=0,Timer Set 1,01000093
01000096=0,Spies Announcement 1,01000095
01000111=0,41-Boris 1,01000110
01000113=0,43-IFV 1,01000112
01000117=0,42-Battle Fortress 1,01000116
01000119=0,44-Tesla Tanks 1,01000118
01000121=0,45-VGsatomi Group 1,01000120
01000134=0,26-Initiate2 1,01000133
01000136=0,24-Chrono Commando 1,01000135
01000138=0,22-Yuri Prime 1,01000137
01000140=0,19-War Miner 1,01000139
01000142=0,15-T-Rex 1,01000141
01000164=0,10-Terror Drone 1,01000163
01000166=0,27-Brute2 1,01000165
01000168=0,28-Seige Chopper2 1,01000167
01000170=0,29-Virus Sniper2 1,01000169
01000172=0,30-Chrono2 1,01000171
01000174=0,31-Tanya2 1,01000173
01000176=0,32-Rhino Tank2 1,01000175
01000178=0,33- Tesla Tank2 1,01000177
01000180=0,34-Mirage Tank2 1,01000179
01000182=0,35-Prism Tank2 1,01000181
01000184=0,36-War Miner2 1,01000183
01000186=0,37-Flying Disk2 1,01000185
01000188=0,38-Apocalypse Tank2 1,01000187
01000190=0,39-Chrono Commando2 1,01000189
01000192=0,40-Demolition Truck 1,01000191

[TaskForces]
0=01000002
1=01000007
2=01000011
3=01000015
4=01000019
5=01000023
6=01000027
7=01000031
8=01000035
9=01000039
10=01000043
11=01000047
12=01000051
13=01000055
14=01000059
15=01000063
16=01000067
17=01000071
18=01000075
19=01000079
20=01000097
21=01000098
22=01000099
23=01000100
24=01000101
25=01000102
26=01000103
27=01000104
28=01000105
29=01000114

[TeamTypes]
0=01000003
1=01000008
2=01000012
3=01000016
4=01000020
5=01000024
6=01000028
7=01000032
8=01000036
9=01000040
10=01000044
11=01000048
12=01000052
13=01000056
14=01000060
15=01000064
16=01000068
17=01000072
18=01000076
19=01000080
20=01000143
21=01000144
22=01000145
23=01000146
24=01000147
25=01000148
26=01000149
27=01000150
28=01000151
29=01000152
30=01000153
31=01000154
32=01000155
33=01000156
34=01000157
35=01000158
36=01000159
37=01000160
38=01000161
39=01000162
40=01000106
41=01000107
42=01000108
43=01000109
44=01000115

[Terrain]
138169=TIBTRE01
142173=TIBTRE01
167136=TIBTRE01
171140=TIBTRE01

[Triggers]
01000000=Neutral,<none>,01-Conscripts,0,1,1,1,0
01000005=Neutral,<none>,02-Initiates,0,1,1,1,0
01000009=Neutral,<none>,03-Brutes,0,1,1,1,0
01000013=Neutral,<none>,04-Seige Chopper,0,1,1,1,0
01000017=Neutral,<none>,05-Virus,0,1,1,1,0
01000021=Neutral,<none>,06-Tesla Trooper,0,1,1,1,0
01000025=Neutral,<none>,07-Chrono,0,1,1,1,0
01000029=Neutral,<none>,08-Tanya,0,1,1,1,0
01000033=Neutral,<none>,09-Yuri Clone,0,1,1,1,0
01000037=Neutral,<none>,11-Gattling Tank,0,1,1,1,0
01000041=Neutral,<none>,12-Lasher Tank,0,1,1,1,0
01000045=Neutral,<none>,13-Rhino Tank,0,1,1,1,0
01000049=Neutral,<none>,14-Tesla Tank,0,1,1,1,0
01000053=Neutral,<none>,16-Chaos Drone,0,1,1,1,0
01000057=Neutral,<none>,17-Mirage Tank,0,1,1,1,0
01000061=Neutral,<none>,18-Prism Tank,0,1,1,1,0
01000065=Neutral,<none>,20-Flying Disk,0,1,1,1,0
01000069=Neutral,<none>,21-Apocalypse Tank,0,1,1,1,0
01000073=Neutral,<none>,23-Mastermind,0,1,1,1,0
01000077=Neutral,<none>,25-Kirov Airship,0,1,1,1,0
01000081=Neutral,<none>,Free Spies Player 1,0,1,1,1,0
01000083=Neutral,<none>,Free Spies Player 2,0,1,1,1,0
01000085=Americans,<none>,Protect Player 3,0,1,1,1,0
01000087=Neutral,<none>,Iron Curtain Stop,0,1,1,1,0
01000089=Neutral,<none>,Destroy Player 3,0,1,1,1,0
01000091=Neutral,<none>,Player 3 Stuff,0,1,1,1,0
01000093=Neutral,<none>,Timer Set,0,1,1,1,0
01000095=Neutral,<none>,Spies Announcement,0,1,1,1,0
01000110=Neutral,<none>,41-Boris,0,1,1,1,0
01000112=Neutral,<none>,43-IFV,0,1,1,1,0
01000116=Neutral,<none>,42-Battle Fortress,0,1,1,1,0
01000118=Neutral,<none>,44-Tesla Tanks,0,1,1,1,0
01000120=Neutral,<none>,45-VGsatomi Group,0,1,1,1,0
01000133=Neutral,<none>,26-Initiate2,0,1,1,1,0
01000135=Neutral,<none>,24-Chrono Commando,0,1,1,1,0
01000137=Neutral,<none>,22-Yuri Prime,0,1,1,1,0
01000139=Neutral,<none>,19-War Miner,0,1,1,1,0
01000141=Neutral,<none>,15-T-Rex,0,1,1,1,0
01000163=Neutral,<none>,10-Terror Drone,0,1,1,1,0
01000165=Neutral,<none>,27-Brute2,0,1,1,1,0
01000167=Neutral,<none>,28-Seige Chopper2,0,1,1,1,0
01000169=Neutral,<none>,29-Virus Sniper2,0,1,1,1,0
01000171=Neutral,<none>,30-Chrono2,0,1,1,1,0
01000173=Neutral,<none>,31-Tanya2,0,1,1,1,0
01000175=Neutral,<none>,32-Rhino Tank2,0,1,1,1,0
01000177=Neutral,<none>,33- Tesla Tank2,0,1,1,1,0
01000179=Neutral,<none>,34-Mirage Tank2,0,1,1,1,0
01000181=Neutral,<none>,35-Prism Tank2,0,1,1,1,0
01000183=Neutral,<none>,36-War Miner2,0,1,1,1,0
01000185=Neutral,<none>,37-Flying Disk2,0,1,1,1,0
01000187=Neutral,<none>,38-Apocalypse Tank2,0,1,1,1,0
01000189=Neutral,<none>,39-Chrono Commando2,0,1,1,1,0
01000191=Neutral,<none>,40-Demolition Truck,0,1,1,1,0

[Units]
0=Neutral,SMIN,256,150,171,128,Guard,01000082,0,-1,0,-1,1,0
1=Neutral,SMIN,256,172,151,64,Guard,01000084,0,-1,0,-1,1,0

[Waypoints]
0=164143
1=144165
2=32030
20=32031
21=15038
22=19037
30=158144
32=144159
40=110111
41=104119
42=98125
43=116104
44=123097

[YuriCountry]
IQ=0
Edge=North
Color=DarkRed
Allies=YuriCountry
Country=YuriCountry
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no



[Digest]
1=9cVYJq/tg4VcfjI1bAXlq+gS+m4=

