; Map created with FinalAlert 2(tm) Mission Editor
; Get it at http://www.westwood.com
; note that all comments were truncated

[Header]
Width=80
Height=78
StartX=216
StartY=48
Waypoint1=247,114
Waypoint2=258,101
Waypoint3=269,113
Waypoint4=271,46
Waypoint5=0,0
Waypoint6=0,0
Waypoint7=0,0
Waypoint8=0,0
NumberStartingPoints=4

; ###### MISSING: extra fun mod!!!! ######

; ***BRAND***
[Basic]
Author=MISSING
Briefing=----------//-----//-////--//////---//////--////-//----//--//////------------ ----------///---///--//--//----//-//----//--//--///---//-//----//----------- ----------////-////--//--//-------//--------//--////--//-//----------------- ----------//-///-//--//---//////---//////---//--//-//-//-//---////---------- ----------//-----//--//--------//-------//--//--//--////-//----//----------- ----------//-----//--//--//----//-//----//--//--//---///-//----//----------- ----------//-----//-////--//////---//////--////-//----//--//////------------ @@Stalin Airbus, Volkswagen, Rocket Man, Flapping Squid...... OH MY!!! @@Youtube channel: bit.ly/MISSING_YT @@Download all MISSING maps (and more): bit.ly/MISSING_Maps @@MISSING: All bragging rights reserved.
TruckCrate=yes

; ***GLOBAL***
[General]
Stray=7.0	;2.0
RelaxedStray=7.0	;3.0
ParachuteMaxFallRate=-300	;-3

MaximumQueuedObjects=299
MaxWaypointPathLength=99
InfantryExplode=DBRS10SM	;S_BANG34
;FlamingInfantry=DBRS10SM	;FLAMEGUY
InfantryHeadPop=DBRS10SM	;YURIDIE
;InfantryNuked=DBRS10SM	;NUKEDIE
;InfantryBrute=DBRS10SM	;BRUTDIE

;ParadropRadius=2048	;1024

Pilot=SPY	;E1
PParatrooper=SPY	;E1

AmerParaDropInf=GHOST,GGI,DRONEMAN	;E1
AmerParaDropNum=5,5,5	;8

AllyParaDropInf=E1,GGI,JUMPJET	;E1
AllyParaDropNum=5,5,5	;6

SovParaDropInf=FLAKT,SHK,BORIS	;E2
SovParaDropNum=5,5,5	;9

YuriParaDropInf=INIT,VIRUS,YURI
YuriParaDropNum=5,5,5	;6

MaximumCheerRate=30	;300

PurifierBonus=.1	;.25

PadAircraft=ORCA,BEAG,AC130,MIG29,TsarBomber,AWACS

TrackedUphill = 0.8	;1.0
WheeledUphill=0.7	;1.0
WheeledDownhill=1.3	;1.2

LeptonsPerSightIncrease=500
LeptonsPerFireIncrease=500

LightningStormDuration=450	;180
LightningHitDelay=5	;10
LightningSeparation = 1 	;3

PrismSupportMax=256	;8

[Radiation]
RadColor=255,0,0	;0,255,0

[AudioVisual]
;DetailMinFrameRateNormal=20	;15
;DetailBufferZoneWidth=10	;5
Dig=yuridie
DigSound=Dummy	;NukeSiren
MessageDelay=2	;.6
ExtraUnitLight=0	;.2
ExtraInfantryLight=0	;.2
ExtraAircraftLight=0	;.2

; ***CRATES***
[CrateRules]
CrateRadius=10	;3.0

; ******* Combat and damage rules *******
[CombatDamage]
CanDetonateTimeBomb=yes	;no
CanDetonateDeathBomb=yes	;no
OccupyWeaponRange=8	;5
V3EliteWarhead=V3EWH
DMislEliteWarhead=DMISLEWH
CMislEliteWarhead=CMISLEWH

[Powerups]
Armor=10,ARMOR,yes,1.5
Firepower=10,FIREPOWR,yes,2.0
HealBase=10,HEALALL,yes
Money=10,MONEY,yes,10000	;20,MONEY,yes,2000
Reveal=10,REVEAL,yes
Speed=10,SPEED,yes,1.2
Veteran=20,VETERAN,yes,1	;20,VETERAN,yes,1
Unit=15,<none>,no	;20,<none>,no

Cloak=10,CLOAK,yes	;0,CLOAK,yes
ICBM=5,CHEMISLE,yes	;0,CHEMISLE,yes

; ***VEHICLES***
[VehicleTypes]
550=VOLKSWAGEN
551=SUPERAPOC
552=SUPERMIND
553=SUPERZEP
554=UFO
570=HACK_HTNK
571=HACK_LTNK
572=HACK_MTNK
573=HACK_APOC
574=HACK_TNKD
575=HACK_HARV
576=HACK_CMIN
577=HACK_SREF
578=HACK_MGTK
579=HACK_BFRT
580=HACK_TTNK
581=HACK_DTRUCK
600=TROLL_SMCV
601=TROLL_AMCV
602=TROLL_PCV

700=XCOMET1
[AircraftTypes]
550=BPLNE
551=AC130
552=MIG29
553=TsarBomber
554=AWACS
555=B52
556=B2
557=FA18
558=MV22
559=SpaceKirov
; Super battle fortress
[VOLKSWAGEN]
ROT=5
Cost=10000
Name=Volkswagen
Size=16
Armor=heavy
Image=BFRT
Owner=British,French,Germans,Americans,Alliance		;British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=12
Speed=12
Points=50
UIName=Volkswagen
Weight=3.5
Crusher=yes
Primary=CowShotVolkswagen	;CowShot
Secondary=HateDrawer
Soylent=10000	;2000
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
PipScale=Passengers
Strength=5000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
MoveSound=BattleFortressMoveStart
SizeLimit=15;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
TechLevel=10
VoiceMove=BattleFortressMove
BuildLimit=1
OpenTopped=yes;passengers can shoot out
Passengers=5000
UseOwnName=true
Accelerates=false
CrateGoodie=yes
OmniCrusher=yes
ThreatPosed=40
VoiceAttack=BattleFortressAttackCommand
VoiceSelect=BattleFortressSelect
ElitePrimary=CowShotVolkswagenE	;CowShotE
EliteSecondary=HateDrawerE
MovementZone=CrusherAll
Prerequisite=GAWEAP,GATECH; 	FACTORY
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
DamageSmokeOffset=100, 100, 275
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no
OpportunityFire=yes
GuardRange=20
CanPassiveAquire=yes

; Super Apocalypse
[SUPERAPOC]
AllowedToStartInMultiplayer=no
UIName=Type 59 MBT
Name=Type 59 MBT
Image=MTNK
Category=AFV
TargetLaser=yes
Primary=140mmx
Secondary=S500
Strength=5000
Explodes=yes
Prerequisite=NAWEAP,NATECH
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=7
Sight=14	;6
GuardRange=20
Speed=12	;4
Owner=Russians,Confederation,Africans,Arabs
Cost=10000	;1750
Soylent=10000	;1750
Points=60
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ZFudgeColumn=9
ZFudgeTunnel=15
Size=16	;6
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=140mmxE
EliteSecondary=S500E
BuildTimeMultiplier=1.0
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=2;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1
OpportunityFire=yes

; Super Mastermind
[SUPERMIND]
UIName=Mind Blower
Name=Mind Blower
Image=MIND
Prerequisite=YAWEAP,YATECH
Primary=UberMindControlTank
Strength=5000	;500
Category=AFV
Armor=heavy
;Turret=yes
IsTilter=yes
;TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=12	;9
Speed=12	;4
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=10000; 1750
Soylent=10000	;1750
Points=25
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MasterMindSelect
VoiceMove=MasterMindMove
VoiceAttack=MasterMindAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MasterMindMoveStart
CrushSound=TankCrush
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
OmniCrushResistant=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT,CRUSHER	;SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=UberMindControlTankE
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=16	;6
OpportunityFire=yes
PipScale=MindControl
ImmuneToPsionics=yes
SelfHealing=yes
Trainable=yes
BuildLimit=1

; Super Kirov
[SUPERZEP]
AllowedToStartInMultiplayer=no
Image=ZEP
UIName=Stalin Airbus
Name=Stalin Airbus
Prerequisite=NAWEAP,NATECH,NAINDP,NAIRON,NAMISL
Primary=StalinBomb
Secondary=S500
Strength=20000
Category=AirPower
JumpJet=yes
Armor=medium
TechLevel=10
Sight=18
;GuardRange=20
Sensors=yes
SensorsSight=7
NavalTargeting=5
RadarInvisible=no
MoveToShroud=yes
Landable=yes	;BalloonHover=yes ; ie never land
;OmniFire=yes ;GEF moving to weapon
Speed=6
JumpjetSpeed=5
JumpjetClimb=6
JumpjetCrash=12
JumpJetAccel=10
JumpJetTurnRate=2
JumpjetHeight=1000
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes
Crashable=yes
TiltCrashJumpjet=yes
PitchSpeed=.9
PitchAngle=0
Owner=Russians,Confederation,Africans,Arabs
Cost=20000
Soylent=20000
Points=100
ROT=10
SpeedType=Hover
HoverAttack=yes
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
IsSelectableCombatant=yes
VoiceSelect=KirovSelect
VoiceMove=KirovMove
VoiceAttack=KirovAttackCommand
VoiceFeedback=
VoiceCrashing=KirovVoiceDie
DieSound=
CreateSound=KirovCreated
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
MovementZone=Fly
ThreatPosed=30	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=5	;3.5
OmniCrushResistant=yes
AuxSound1=Dummy ;Taking off
AuxSound2=Dummy ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT,RADAR_INVISIBLE
SelfHealing=Yes
MoveSound=KirovMoveLoop
ElitePrimary=StalinBombE
EliteSecondary=S500E
Parasiteable=no
Size=50
Bunkerable=no; Units default to yes, others default to no
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=15;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1
OpportunityFire=yes
;DistributedFire=yes

; Yuri Flying Squid
[UFO]
AllowedToStartInMultiplayer=no
Image=SQD
UIName=Flapping Squid
Name=Flapping Squid
Prerequisite=YAWEAP,YATECH,YAGNTC,YAPPET,NACLON
Primary=SquidMedusa
Secondary=BlimpBomb	;DiskDrain
Strength=5000	;600 ;700
Category=AirPower
JumpJet=yes
Armor=light
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
;Turret=yes
;TurretSpins=yes;gs unit is one big turret so it can use existing permaspin
Sight=14
Sensors=yes
SensorsSight=7
NavalTargeting=4
Speed=15
CrateGoodie=no
Crusher=no;yes
Owner=YuriCountry
Cost=20000
Soylent=20000
Points=25
ROT=100;gs super fast turn, ie turn on spot
IsSelectableCombatant=yes
VoiceSelect=SquidSelect
VoiceMove=SquidAttackCommand
VoiceAttack=SquidAttackCommand
VoiceSecondaryWeaponAttack=SquidAttack
VoiceFeedback=SquidFear
MoveSound=SquidMove
CrashingSound=SquidDie
Landable=yes	;BalloonHover=yes ; ie never land
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
SpeedType=Hover
HoverAttack=yes
MovementZone=Fly
MoveToShroud=yes
ThreatPosed=20	; This value MUST be 0 for all building addons
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=5	;3.5
OmniCrushResistant=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=16
OpportunityFire=yes
RadialFireSegments=10
DistributedFire=yes
ElitePrimary=SquidMedusaE
EliteSecondary=BlimpBombE
JumpjetSpeed=5000
JumpjetClimb=5000
JumpjetCrash=60
JumpJetAccel=1000000
JumpJetTurnRate=1000000
JumpjetHeight=0
JumpjetNoWobbles=no
JumpjetWobbles=1
JumpjetDeviation=100
Crashable=yes ; JJ plummets down like aircraft
TiltCrashJumpjet=yes; can handle tilting while falling without freaking out
Explodes=yes
DeathWeapon=NukeDeath	;BlimpBombEffect
DeathWeaponDamageModifier=1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
SelfHealing=yes
ImmuneToPsionics=yes
Parasiteable=no
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=2	;15
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1

; Yuri Head!
[DOLY]	;YURIHEAD
Image=cahead
UIName=Yuri Mobile
Name=Yuri Mobile
;Prerequisite=YAWEAP,NAPSIS
Primary=YuriMobileMindBlast
Strength=10000
Category=AFV
Armor=heavy
Turret=no	;yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=12
Sensors=yes
SensorsSight=7
Speed=4
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=10000
Soylent=10000
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=YuriPrimeSelect
VoiceSelectDeactivated=RobotTankSelectDeactivated
VoiceMove=YuriPrimeMove
VoiceAttack=YuriPrimeAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie	;YuriPrimeDie
MoveSound=YuriPrimeMoveLoop
ActivateSound= RobotTankOnline
DeactivateSound= RobotTankOffline
CrushSound=TankCrush
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer 
ThreatPosed=40	; This value MUST be 0 for all building addons
ZFudgeColumn=8
ZFudgeTunnel=13
Insignificant=no
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=YuriMobileMindBlastE
Accelerates=false
ImmuneToVeins=yes
Size=16
Weight=5	;3.5
OmniCrusher=yes
OmniCrushResistant=yes
OpportunityFire=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
PoweredUnit=yes;powered by presence of building
Trainable=yes
SelfHealing=yes
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=15;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1

; Droneship
[TRUCKA]
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
Image=orcatran
UIName=Amphibious Assault Carrier
Name=Amphibious Assault Carrier
Size=6
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=7
Speed=4
Points=55
Weight=3.5
Primary=Medusa
ElitePrimary=MedusaE
RadialFireSegments=10
DistributedFire=yes
Soylent=3000
Cost=3000
Category=AFV
Explodes=yes
DeathWeapon=BlimpBomb
Strength=1600
FireAngle=32
TechLevel=-1
SelfHealing=yes
ThreatPosed=40
VoiceSelect=AircraftCarrierSelect
VoiceMove=AircraftCarrierMove
VoiceAttack=AircraftCarrierAttackCommand
MoveSound=LandingCraftMoveStart
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer 
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
OpportunityFire=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=4
Crewed=no
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
Bunkerable=no
PipScale=Passengers
Passengers=10
OpenTopped=yes
SizeLimit=3
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport

; Walker
[CBLC]
Image=hmec
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=All Terrain Armored Transport
Name=All Terrain Armored Transport
Size=6
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=12
GuardRange=12
Speed=4
Points=55
Weight=3.5
Primary=ArtilleryBarrage
Secondary=RedEye2
Soylent=4000
Cost=4000
Category=AFV
Explodes=yes
Strength=1600
FireAngle=32
TechLevel=-1
SelfHealing=yes
ThreatPosed=40
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=ArtilleryBarrageE
EliteSecondary=RedEye2E
TargetLaser=yes
Turret=no
OpportunityFire=yes
PipScale=Passengers
Passengers=10
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=4
Crewed=no
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
Bunkerable=no

; Toy Mammoth Tank
[JEEP]
Image=4tnk
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Pygmy Mammoth
Name=Pygmy Mammoth
Size=3
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=6
Points=25
Weight=3.5
Primary=Robogun2
Secondary=MissileLauncher
Soylent=875
Cost=875
Category=AFV
Explodes=yes
Strength=400
TechLevel=-1
SelfHealing=yes
ThreatPosed=40
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=Robogun2E
EliteSecondary=MissileLauncherE
TargetLaser=yes
Turret=yes
OpportunityFire=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=no
TooBigToFitUnderBridge=true

; Toy Tank
[PTRUCK]
Image=2tnk
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Toy Tank
Name=Toy Tank
Size=2
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=7
Points=25
Weight=2.5
Primary=Robogun
Soylent=450
Cost=450
Category=AFV
Explodes=yes
Strength=200
TechLevel=-1
ThreatPosed=15
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=RobogunE
Turret=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=1
Crewed=no
OpportunityFire=yes
TooBigToFitUnderBridge=true

; Unfair Advantage
[SUVW]
Image=subtank
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=name:unfairad
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=7
Points=25
Weight=3.5
Primary=Demobomb
Soylent=2400
Cost=2400
Category=AFV
Explodes=yes
Strength=900
TechLevel=-1
;SelfHealing=yes
ThreatPosed=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CrushSound=TankCrush
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean
Prerequisite=FACTORY,TECH
Insignificant=no
Size=3
DeathWeapon=Demobomb
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=no
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
OmniFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no
CarriesCrate=yes

; APC
[YCAB]
Image=apc
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=APC
Name=APC
Size=3
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=10
Points=25
Weight=3.5
Primary=M60
Soylent=700
Cost=700
Category=AFV
Explodes=yes
Strength=300
TechLevel=-1
;SelfHealing=yes
ThreatPosed=15
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=M60E
Turret=yes
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=no
OpportunityFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no

; Apache
[STANG]
Image=APACHE
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Name:APACHE
Name=Harpy
Prerequisite=GAWEAP
TechLevel=-1
Size=3
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=14
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
RadarInvisible=yes
Points=25
Weight=3.5
Primary=CRMissileLauncher
Soylent=1200
Cost=1200
Category=AirPower
JumpJet=yes
Landable=yes
Explodes=yes
Strength=300
;SelfHealing=yes
ThreatPosed=15
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
CrushSound=TankCrush
MoveSound=IntruderMoveLoop
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
SpeedType=Hover
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=CRMissileLauncherE
Turret=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=3
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=no
ConsideredAircraft=yes
HoverAttack=yes
Crashable=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no

; BIKE
[EUROC]
Image=BIKE
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Rocket Bike
Name=Rocket Bike
Size=2
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=15
Points=25
Weight=1.5
Primary=MissileLauncher
Soylent=400
Cost=400
Category=AFV
Explodes=yes
Strength=100
TechLevel=-1
;SelfHealing=yes
ThreatPosed=15
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,CRUSHER
Trainable=yes
ElitePrimary=MissileLauncherE
;Turret=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=3
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=no
OpportunityFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no
RadarInvisible=yes

; Buggy
[WINI]
Image=BGGY
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Attack Buggy
Name=Attack Buggy
Size=3
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=10
Points=25
Weight=2.5
Primary=SubmachineGun
Soylent=400
Cost=400
Category=AFV
Explodes=yes
Strength=200
TechLevel=-1
;SelfHealing=yes
ThreatPosed=15
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,CRUSHER
Trainable=yes
ElitePrimary=SubmachineGunE
Turret=yes
PipScale=Passengers
Passengers=3
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=3
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=no
OpportunityFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no

; Artillery
[PICK]
Image=ART2
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Flugzeugabwehrkanone
Name=Flugzeugabwehrkanone
Size=3
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=5
Points=25
Weight=3.5
Primary=Panzer_SABOT
Secondary=Panzer_SABOT2
Soylent=1600
Cost=1600
Category=AFV
Explodes=yes
Strength=800
TechLevel=-1
SelfHealing=yes
ThreatPosed=15
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TankDestroyerMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=Panzer_SABOTE
EliteSecondary=Panzer_SABOT2E
Turret=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=no
OpportunityFire=yes
TooBigToFitUnderBridge=true

; Sonic Tank
[TAXI]
Image=SONIC
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Sonic Tank
Name=Sonic Tank
Size=3
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=5
Points=25
Weight=3.5
Primary=SonicCannon
Soylent=1200
Cost=1200
Category=AFV
Explodes=yes
Strength=300
TechLevel=-1
;SelfHealing=yes
ThreatPosed=40
VoiceSelect=MagnetronSelect
VoiceMove=MagnetronMove
VoiceAttack=MagnetronAttackCommand
VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice
DieSound=GenVehicleDie
MoveSound=MagnetronMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=SonicCannonE
Turret=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=no
OpportunityFire=yes
TooBigToFitUnderBridge=true
TypeImmune=yes

; Mothership
[LIMO]
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
Image=DSHP
UIName=Air Force One
Name=Air Force One
Size=50
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=6
NavalTargeting=5
JumpjetSpeed=6
JumpjetClimb=6
JumpjetCrash=12
JumpJetAccel=10
JumpJetTurnRate=2
JumpjetHeight=1000
JumpjetNoWobbles=yes
Crashable=yes
PitchSpeed=.9
PitchAngle=0
Points=100
JumpJet=yes
Landable=yes
;BalloonHover=yes
HoverAttack=yes
ConsideredAircraft=yes
Weight=5
Primary=Tomahawk
Secondary=CRSuicideDroneLauncher
ElitePrimary=TomahawkE
EliteSecondary=CRSuicideDroneLauncherE
Soylent=5000
Cost=5000
Category=AirPower
Explodes=yes
DeathWeapon=Demobomb
Strength=2000
FireAngle=32
TechLevel=-1
SelfHealing=yes
ThreatPosed=40
VoiceSelect=GenSovWaterSelect
VoiceMove=GenSovWaterMove
VoiceAttack=GenSovWaterAttackCommand
MoveSound=KirovMoveLoop
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
AuxSound1=BlackOpsTakeOff ;Taking off
AuxSound2=BlackOpsLanding ;Landing
SpeedType=Hover
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
MovementZone=Fly
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
GuardRange=25
CrateGoodie=yes
;Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;Parasiteable=no
Trainable=yes
OpportunityFire=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=6
Crewed=no
Turret=yes
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
Bunkerable=no
PipScale=Passengers
Passengers=12
OpenTopped=yes
SizeLimit=6
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport

; Orca Fighter
[CAR]
Image=ORCA
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Interceptor
Name=Interceptor
TechLevel=-1
Size=3
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=14
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=1000
JumpjetWobbles=.01
JumpjetDeviation=1
RadarInvisible=no
Points=25
Weight=3.5
Primary=BlackHawkCannon
Secondary=MammothTusk
Soylent=1500
Cost=1500
Category=AirPower
JumpJet=yes
Landable=yes
Explodes=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1
Strength=400
;SelfHealing=yes
ThreatPosed=20
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
CrushSound=TankCrush
MoveSound=IntruderMoveLoop
AuxSound1=OspreyTakeOff ;Taking off
AuxSound2=OspreyLanding ;Landing
SpeedType=Hover
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=BlackHawkCannonE
EliteSecondary=HACK_MammothTusk
Turret=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=3
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=no
ConsideredAircraft=yes
HoverAttack=yes
Crashable=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no

; Orca Bomber
[SUVB]
Image=ORCAB
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Joint Strike Fighter
Name=Joint Strike Fighter
TechLevel=-1
Size=3
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=14
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=1000
JumpjetWobbles=.01
JumpjetDeviation=1
RadarInvisible=no
Points=25
Weight=3.5
Primary=ScrinMissile
Soylent=2000
Cost=2000
Category=AirPower
JumpJet=yes
Landable=yes
Explodes=yes
Strength=800
;SelfHealing=yes
ThreatPosed=20
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
CrushSound=TankCrush
MoveSound=IntruderMoveLoop
AuxSound1=OspreyTakeOff ;Taking off
AuxSound2=OspreyLanding ;Landing
SpeedType=Hover
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=ScrinMissileE
Turret=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=no
ConsideredAircraft=yes
HoverAttack=yes
Crashable=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no

[BCAB]
Image=HVR
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Hover MLRS
Name=Hover MLRS
Size=3
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=7
Points=25
Weight=3.5
Primary=HoverMissileGuided
TargetLaser=yes
Soylent=900
Cost=900
Category=AFV
Explodes=yes
Strength=230
TechLevel=-1
;SelfHealing=yes
ThreatPosed=15
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RobotTankMoveStart
CrushSound=TankCrush
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=HoverMissileGuidedE
Turret=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=no
OpportunityFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no

[DDBX]
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
Image=TRNSPORT
UIName=Escort Carrier
Name=Escort Carrier
Size=6
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=7
Speed=6
Points=55
Weight=3.5
Primary=DiskLaser
ElitePrimary=DiskLaserE
RadialFireSegments=10
DistributedFire=yes
Soylent=2000
Cost=2000
Category=AFV
Explodes=yes
DeathWeapon=BlimpBomb
Strength=800
FireAngle=32
TechLevel=-1
SelfHealing=yes
ThreatPosed=40
VoiceSelect=HoverAlliedSelect
VoiceMove=HoverAlliedMove
VoiceAttack=HoverAlliedMove
MoveSound=LandingCraftMoveStart
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer 
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
GuardRange=25
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
OpportunityFire=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=4
Crewed=no
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
Bunkerable=no
Passengers=10
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport

[CONA]
Image=REPAIR
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Repair Bot
Name=Repair Bot
Size=2
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
GuardRange=10
Speed=8
Points=30
Weight=3.5
Primary=RepairBullet
Secondary=DefuseKit
Soylent=1000
Cost=1000
Category=Support
Strength=200
TechLevel=-1
SelfHealing=yes
ThreatPosed=15
VoiceSelect=RobotTankSelect
VoiceMove=RobotTankMove
VoiceAttack=RobotTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=no
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=RepairBulletE
Turret=no
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=no
OpportunityFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no
ImmuneToPsionics=no
ImmuneToRadiation=yes
DefaultToGuardArea=yes

; Heavy Tank
[HACK_HTNK]
AllowedToStartInMultiplayer=no
Image=HTNK
UIName=Name:HTNK
Name=Rhino Heavy Tank
Prerequisite=NAWEAP
Primary=HACK_120mm
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=-1	;2
Sight=8
Speed=6
CrateGoodie=yes	;no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=HACK_120mmE
BuildTimeMultiplier=1.3;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=no

; Lasher Light Tank
; Light Tank
[HACK_LTNK]
AllowedToStartInMultiplayer=no
UIName=Name:Lasher
Name=Lasher Light Tank
Image=LTNK
Prerequisite=YAWEAP
Primary=HACK_ATGUN
Strength=300;200
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
;TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=-1	;2
Sight=8;6
Speed=7;8
CrateGoodie=yes	;no
Crusher=yes
Owner=YuriCountry
Cost=700;600
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=HACK_ATGUNE
BuildTimeMultiplier=1.5;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}	;{4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean	;Destroyer
Crewed=no

; Medium Tank
[HACK_MTNK]
AllowedToStartInMultiplayer=no
UIName=Name:MTNK
Name=Grizzly Battle Tank
Image=GTNK
Prerequisite=GAWEAP
Primary=HACK_105mm
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=-1	;2
Sight=8
Speed=7
CrateGoodie=yes	;no
Owner=British,French,Germans,Americans,Alliance
Cost=700
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Destroyer ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Normal
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
ElitePrimary=HACK_105mmE
BuildTimeMultiplier=1.5;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2

; Mammoth tank
[HACK_APOC]
UIName=Name:APOC
Name=Apocalypse
Image=MTNK
Category=AFV
TargetLaser=yes
Primary=HACK_120mmx
Secondary=HACK_MammothTusk
Strength=800
Explodes=yes
Prerequisite=NAWEAP,NATECH
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=-1	;7
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=1750
Soylent=1750
Points=60
ROT=5
Crusher=yes
SelfHealing=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=HACK_120mmxE
BuildTimeMultiplier=1.0
PipScale=Passengers
Passengers=3
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=no
OpportunityFire=yes

; Tank Destroyer
[HACK_TNKD]
Image=TNKD
UIName=Name:TNKD
Name=Tank Destroyer
Prerequisite=GAWEAP,RADAR
Primary=HACK_SABOT
Strength=400
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=-1	;2
Sight=8
Speed=5
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
RequiredHouses=Germans
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=TankDestroyerMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
ElitePrimary=HACK_SABOTE
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=no
OpportunityFire=yes

; harvester
[HACK_HARV]
Image=HARV
UIName=Name:HARV
Name=War Miner
Prerequisite=NAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC		; Need both in case a building from the other team is captured.
Dock=NAREFN,GAREFN
Turret=yes
Primary=HACK_20mmRapid
Harvester=yes
TechLevel=-1	;1
Sight=4
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=40
Cost=1400
Soylent=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
SelfHealing=yes
OpportunityFire=yes
UnloadingClass=HORV
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=WarMinerSelect
VoiceMove=WarMinerMove
VoiceAttack=WarMinerAttackCommand
VoiceEnter=WarMinerMove
VoiceHarvest=WarMinerHarvest
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=HACK_20mmRapidE
ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to understand what makes money
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=no
Bunkerable=yes

; harvester
[HACK_CMIN]
Image=CMIN
UIName=Name:CMIN
Name=Chrono Miner
Prerequisite=GAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC		; Need both in case a building from the other team is captured.
Dock=NAREFN,GAREFN
;Turret=yes
Primary=none
Harvester=yes
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
TechLevel=-1	;1
Sight=4
Speed=80	;4
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=20
Cost=1400
Soylent=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
SelfHealing=yes
;OpportunityFire=yes ;GEF has no weapon, doesn't need this
UnloadingClass=CMON
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChronoMinerSelect
VoiceMove=ChronoMinerMove
VoiceAttack=ChronoMinerMove
VoiceHarvest=ChronoMinerHarvest
VoiceEnter=ChronoMinerReturn
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
Teleporter=yes
;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} ;drive locomotor
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;teleport locomotor
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Trainable=no
ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to know if it can make money or not
Bunkerable=no; Units default to yes, others default to no
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=no

;Prism Tank
[HACK_SREF]
Image=SREF
UIName=Name:SREF
Name=Prism Tank
Prerequisite=GAWEAP,GATECH
; SJM removed; see abusive section below...
; Primary=Comet
; ElitePrimary=SuperComet ; Elite Weapon
Strength=150
Category=AFV
Armor=light
; SJM: begin abuse of turret-changing code ----
Turret=yes ;temp until tank art done
TurretCount=4
WeaponCount=1
Weapon1=HACK_Comet
EliteWeapon1=HACK_SuperComet ; Elite Weapon
IsChargeTurret=true
; SJM: end abuse ------------------------------
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1	;8
Sight=6
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1200
Soylent=1200
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=no
OpportunityFire=yes

; Mirage Tank
[HACK_MGTK]
UIName=Name:MGTK
Name=Mirage Tank
Image=RTNK
Prerequisite=GAWEAP,GATECH
Primary=HACK_MirageGun
DisguiseWhenStill=yes;gs I can no longer pick a disguise nor deploy
;Primary=TankMakeupKit
;Secondary=MirageGun
;IsSimpleDeployer=yes ;gs yeah for alpha date rewrite!
;OmniFire=yes
Strength=200
Category=AFV
Armor=light
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=-1	;9
Sight=9
Speed=7
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Soylent=1000
Points=25
ROT=5
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no ; gs 9/15 Re-put in.  But now this will not apply to an Attack Mission.  Best of both worlds, and Dustin kicks butt
;CanRetaliate=no ; thought about this one too.  Don't need it since first shot will disguise as the bad guy and then you can keep shooting, and he'll keep shooting since you don't detach on disguise
;CanPassiveAquire=no ; not essential, but might not want it giving away position
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MirageTankSelect
VoiceMove=MirageTankMove
VoiceAttack=MirageTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys;gs the sparks look cool, but the smoke gives it away too easily    ,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
AllowedToStartInMultiplayer=no
EliteSecondary=HACK_MirageGunE
CrushSound=TankCrush
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=no
OpportunityFire=yes

;Battle Fortress
[HACK_BFRT]
Image=BFRT
UIName=Name:Battlefortress
Name=Battle Fortress
Prerequisite=GAWEAP,GATECH
Primary=HACK_20mmRapid
Strength=600
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1	;10
Sight=6
Speed=4
PipScale=Passengers
Passengers=5
OpenTopped=yes;passengers can shoot out
CrateGoodie=yes
Crusher=yes
OmniCrusher=yes;gs can crush things not normally crushable
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Soylent=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=CrusherAll;gs OmniCrush handles crushing tanks and such, this handles walls
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
SizeLimit=5	;2
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=no

;  Tesla Tank for Russians
[HACK_TTNK]
Image=TTNK
UIName=Name:TTNK
Name=Tesla Tank
Prerequisite=NAWEAP,NARADR
Primary=HACK_TankBolt
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1	;10
Sight=8
Speed=6
CrateGoodie=yes
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Russians
Cost=1200
Soylent=1200
Points=25
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
ElitePrimary=HACK_TankBoltE
BuildTimeMultiplier=1.2 ;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=no
OpportunityFire=yes

;Lybian Demolition Truck
[HACK_DTRUCK]
UIName=Name:DTRUCK
Image=TRUCKA
Name=Demolitions Truck
Prerequisite=NAWEAP,RADAR
Category=AFV
Primary=Demobomb
Secondary=none
Strength=150
Armor=light
Turret=no
TechLevel=-1	;10
Sight=5
Speed=100	;5 ;changed on 11/29 from 6 to 5
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Africans
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=1500
Points=40
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CreateSound=DemoTruckCreated
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Size=3
DeathWeapon=Demobomb
Explodes=yes
CanPassiveAquire=yes ;no
CanRetaliate=yes ;no
CrateGoodie=yes
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes	;no
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
OmniFire=yes

; Mobile Construction Vehicle
[TROLL_SMCV]
Image=SMCV
AllowedToStartInMultiplayer=no
UIName=Name:SMCV
Name=Soviet Construction Vehicle
Strength=1000
Category=Support
Primary=Demobomb
Armor=heavy
TechLevel=-1
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVSovietSelect
VoiceMove=MCVSovietMove
VoiceAttack=MCVSovietMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MCVMoveStart
CrushSound=TankCrush
DeploySound=PlaceBuilding
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no
OmniCrushResistant=yes
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
DeathWeapon=NukeDeath
MaxDebris=8
MinDebris=8
DebrisTypes=NUKEMETEOR
DebrisMaximums=8
Explodes=yes
CanPassiveAquire=no
SelfHealing=yes

; Mobile Construction Vehicle
[TROLL_AMCV]
Image=MCV
AllowedToStartInMultiplayer=no
UIName=Name:AMCV
Name=Allied Construction Vehicle
Strength=1000
Category=Support
Primary=Demobomb
Armor=heavy
TechLevel=-1
Sight=6
Speed=4
Owner=British,French,Germans,Americans,Alliance
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVAlliedSelect
VoiceMove=MCVAlliedMove
VoiceAttack=MCVAlliedMove
DieSound=GenVehicleDie
VoiceFeedback=
DeploySound=PlaceBuilding
MoveSound=MCVMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no
OmniCrushResistant=yes
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
DeathWeapon=NukeDeath
MaxDebris=8
MinDebris=8
DebrisTypes=NUKEMETEOR
DebrisMaximums=8
Explodes=yes
CanPassiveAquire=no
SelfHealing=yes

; Mobile Construction Vehicle
[TROLL_PCV]
Image=PCV
AllowedToStartInMultiplayer=no
UIName=Name:YMCV
Name=Yuri Construction Vehicle
Strength=1000
Category=Support
Primary=Demobomb
Armor=heavy
TechLevel=-1
Sight=8
Speed=4
Owner=YuriCountry
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVYuriSelect
VoiceMove=MCVYuriMove
VoiceAttack=MCVYuriMove
DieSound=GenVehicleDie
DeploySound=PlaceBuilding
CrushSound=TankCrush
VoiceFeedback=
MoveSound=MCVMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
Weight=3.5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no
OmniCrushResistant=yes
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
DeathWeapon=NukeDeath
MaxDebris=8
MinDebris=8
DebrisTypes=NUKEMETEOR
DebrisMaximums=8
Explodes=yes
CanPassiveAquire=no
SelfHealing=yes

; Medium Tank
[MTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2

; Mirage Tank
[MGTK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=no
OpportunityFire=yes

;Prism Tank
[SREF]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=no
OpportunityFire=yes

; Half-track
[HTK]
OpenTopped=yes;passengers can shoot out
Maxdebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=no
OpportunityFire=yes

; harvester
[CMIN]
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=no

; harvester
[HARV]
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=no
Bunkerable=yes

; harvester
[SMIN]
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=no
Bunkerable=yes

;Battle Fortress
[BFRT]
SizeLimit=5	;2
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=no

; Mobile Construction Vehicle
[AMCV]
DebrisTypes=CORPSE
DebrisMaximums=6
SelfHealing=yes

; Landing Craft
[LCRF]
Primary=M60
Turret=yes
OpportunityFire=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=6
Crewed=no
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,CLOAK
Trainable=yes
Crusher=yes
OmniCrusher=yes
OmniCrushResistant=yes
OpenTopped=yes

; Robot Tank
[ROBO]
Speed=30	;10
Accelerates=true	;false
AccelerationFactor=0.01
ROT=20
Trainable=yes ;no
ElitePrimary=RobogunE
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Crusher=no	;yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,CRUSHER

; Tank Destroyer
[TNKD]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=no
OpportunityFire=yes

; Howitzer
[HOWI]
PrerequisiteOverride=CASLAB
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
ElitePrimary=HowitzerGunE
CrateGoodie=yes	;no
Crewed=no

; Terror Drone,  ooohhh scary
[DRON]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
ElitePrimary=DroneJumpE

;Infantry Fighting Vehicle - IFV
[FV]
EliteWeapon2=RepairBulletE	;Engineer
EliteWeapon3=CRM60E			;GI
EliteWeapon4=CRFlakGuyGunE		;Flak Troop ;Rocketeer
EliteWeapon5=CRMP5E			;Seal
Weapon6=AWPFV			;Sniper
EliteWeapon6=AWPFVE			;Sniper
EliteWeapon7=CRElectricBoltE	;ShockTrooper
EliteWeapon8=CRNukeE			;Crazy Ivan
EliteWeapon9=CRSuperMindBlastE	;CRMindControlE	;Yuri
EliteWeapon10=CRRadBeamWeaponE;Desolator
Weapon11=CRNeutronRifle	;Chrono
EliteWeapon11=CRNeutronRifleE	;Chrono
Weapon12=CRScringun		;Widowmaker	;Terrorist
EliteWeapon12=CRScringunE		;Widowmaker	;Terrorist
EliteWeapon13=CowShotE	;Cow
Weapon14=CRPortableComet		;Ghost Buster	;Initiate
EliteWeapon14=CRPortableCometE		;Ghost Buster	;Initiate
EliteWeapon15=CRVirusGunE		;Virus
Weapon16=ThorHammer		;Wonder Woman	;Yuri Prime
EliteWeapon16=ThorHammerE		;Wonder Woman	;Yuri Prime
EliteWeapon17=CRMissileLauncherE		;Guardian GI
Maxdebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=no
OpportunityFire=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,CRUSHER

; Heavy Tank
[HTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=no

; V3 Rocket launcher, or Chu-chu Rocket
[V3]
ElitePrimary=V3LauncherE
CanPassiveAquire=yes	;no
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
GuardRange=18	;9
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=no

; Mammoth tank
[APOC]
PipScale=Passengers
Passengers=3
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=no
OpportunityFire=yes

; Mobile Construction Vehicle
[SMCV]
DebrisTypes=CORPSE
DebrisMaximums=6
SelfHealing=yes

; Armored Transport
[SAPC]
Primary=TransportGun2
Turret=yes
OpportunityFire=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=6
Crewed=no
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,CLOAK
Trainable=yes
Crusher=yes
OmniCrusher=yes
OmniCrushResistant=yes
OpenTopped=yes

;  Tesla Tank for Russians
[TTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=no
OpportunityFire=yes

;Lybian Demolition Truck
[DTRUCK]
CrateGoodie=yes
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,CRUSHER
Trainable=yes	;no
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
OmniFire=yes
CanPassiveAquire=yes ;no
CanRetaliate=yes ;no

; Lasher Light Tank
[LTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}	;{4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean	;Destroyer
Crewed=no

; Gattling Tank
[YTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=no
OpportunityFire=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,CRUSHER

; Magnetron
[TELE]
EliteSecondary=MagneShakeE
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CanPassiveAquire=yes	;no
Bunkerable=yes	;no
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
CrateGoodie=yes	;no
Crewed=no
OpportunityFire=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,CRUSHER
Size=3	;6

; Chaos Drone
[CAOS]
CanPassiveAquire=yes	;no
OpportunityFire=yes

[MIND]
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
ElitePrimary=MultipleMindControlTankE
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,CRUSHER
Trainable=yes	;no
Crewed=no

[DISK]
Size=50	;6
Crewed=no

; Mobile Construction Vehicle
[PCV]
DebrisTypes=CORPSE
DebrisMaximums=6
SelfHealing=yes

; Hover Transport
[YHVR]
Primary=TransportGun
Turret=yes
OpportunityFire=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=6
Crewed=no
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,CLOAK
Trainable=yes
Crusher=yes
OmniCrusher=yes
OmniCrushResistant=yes
OpenTopped=yes

; Night Hawk
[SHAD]
CrateGoodie=yes
SizeLimit=5	;2
OpenTopped=yes;passengers can shoot out
PreventAttackMove=no	;yes
Crewed=no
CanPassiveAquire=yes	;no
OpportunityFire=yes

; Hind Transport
[HIND]
Image=stnk
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=DJI Skynet
Name=DJI Skynet
Primary=MagneShake
Secondary=MagneticBeam
CrateGoodie=yes
JumpjetClimb=10	;50
JumpjetCrash=40	;60 ; Climb, but down
Cost=1600
OpenTopped=yes;passengers can shoot out
PreventAttackMove=no	;yes
VoiceSelect=RobotTankSelect
VoiceSelectDeactivated=RobotTankSelectDeactivated
VoiceMove=RobotTankMove
VoiceAttack=RobotTankAttackCommand
VoiceFeedback=
CrashingSound=RobotTankDie
ImpactLandSound=GenAircraftCrash
MoveSound=RobotTankMoveStart
CrushSound=TankCrush
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=MagneShakeE
EliteSecondary=MagneticBeamE
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Turret=yes
RadarInvisible=no	;yes
Passengers=1	;10

; Soviet Siege Chopper
[SCHP]
Size=50	;15
CrateGoodie=yes
PreventAttackMove=no	;yes
Crewed=no
OpportunityFire=yes

; Deployed Soviet Siege Chopper
[SCHD]
Size=50	;15
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=no

; Kirov Airship, Blimp
[ZEP]
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,RADAR_INVISIBLE
NavalTargeting=5
Crewed=no
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
OpportunityFire=yes

; Intruder ;Harrier
[ORCA]
Ammo=2
CanPassiveAquire=yes	;no
CanRetaliate=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Dock=GAAIRC,AMRADR,AIRSTRIP
Prerequisite=GAAIRC ;RADAR
Size=15
Crewed=no	;yes

; Black Eagle
[BEAG]
Ammo=4
CanPassiveAquire=yes	;no
CanRetaliate=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Dock=GAAIRC,AMRADR,AIRSTRIP
Size=15
Crewed=no	;yes

[AC130]
UIName=AC-130 Gunship
Name=AC-130 Gunship
Image=CIVP	;PDPLANE
Prerequisite=AMRADR	;RADAR,GATECH
Primary=GunshipBomb
CanPassiveAquire=yes ; Won't try to pick up own targets
CanRetaliate=yes; Won't fire back when hit
Strength=400
Category=AirPower
TargetLaser=yes
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,AMRADR,AIRSTRIP
PipScale=Ammo
Speed=15
PitchSpeed=0.9	;1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=30
ROT=2
Ammo=10
Crewed=no	;yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=PDPlaneMoveLoop
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=OspreyTakeOff	;IntruderTakeOff	;Taking off
AuxSound2=OspreyLanding	;IntruderLanding	;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=GunshipBombE
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
OpportunityFire=yes
Size=15

[MIG29]
UIName=Name:BPLN
Name=Soviet MIG
Strength=200
Category=Airpower
Armor=light
Image=BPLN
OmniFire=yes
TechLevel=5
Cost=2000
Primary=Maverick3
Prerequisite=NATECH,AIRSTRIP
;Primary=ParaDropWeapon	; Doesn't really fire it; dummy weapon
;LeadershipRating=10
RadarInvisible=no
Sight=8
PipScale=Ammo
Landable=yes
AirportBound=yes
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=16; 18
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
Dock=GAAIRC,AMRADR,AIRSTRIP
ROT=2
ConsideredAircraft=yes
Points=20
Crewed=no	;yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanRetaliate=yes
MoveSound=MigMoveLoop
IsSelectableCombatant=yes
Selectable=yes
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
AuxSound1=IntruderTakeOff	;Taking off |Added order.
AuxSound2=IntruderLanding	;Landing |Added order.
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=MaverickNuke
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
OpportunityFire=yes
Size=15

[PDPLANE]
Image=CPLANE
MoveSound=MigMoveLoop	;PDPlaneMoveLoop
DieSound=
CrashingSound=IntruderDie	;PDPlaneDie
Insignificant=yes
Primary=StalinBombE	;ParaDropWeapon
FlightLevel=102400;1500

[TsarBomber]
UIName=Tsar Bomber
Name=Tsar Bomber
Image=PDPLANE
Strength=1000
Prerequisite=NATECH,AIRSTRIP
Category=AirPower ; AirLift
IsSelectableCombatant=yes
Armor=medium
TechLevel=10 ; The original value is -1
Primary=FOAB
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
;LeadershipRating=10
RadarInvisible=no
Sight=8
PitchSpeed=.9
OmniFire=yes
NavalTargeting=5
Landable=yes ; no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Americans,Alliance,Russians,Confederation,Africans,Arabs,Germans
Dock=GAAIRC,AMRADR,AIRSTRIP
AllowedToStartInMultiplayer=no
Cost=5000
Points=30
ROT=2
ConsideredAircraft=yes
Crewed=no	;yes
PipScale=Ammo
Ammo=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5 ; The original value is 2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ;|The original value is 0|	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanRetaliate=yes
AuxSound1=OspreyTakeOff	;Taking off |Added order.
AuxSound2=OspreyLanding	;Landing |Added order.
ImpactLandSound=GenAircraftCrash
MoveSound=PDPlaneMoveLoop
DieSound=
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackAir
VoiceCrashing=SeigeChopperVoiceDie
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=FOABE
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
OpportunityFire=yes
Size=15

[AWACS]
UIName=Name:SpyP
Name=Soviet Spy Plane
Image=SPYP
Strength=600
Prerequisite=Radar,AIRSTRIP
Category=AirPower
IsSelectableCombatant=yes
Armor=light
TechLevel=10 ; The original value is -1
Primary=20mmAerial
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
;LeadershipRating=10
RadarInvisible=no
Sight=8
Sensors=yes
SensorsSight=7
PitchSpeed=.9
OmniFire=yes
Landable=yes ; no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Americans,Alliance,Russians,Confederation,Africans,Arabs,Germans
Dock=GAAIRC,AMRADR,AIRSTRIP
AllowedToStartInMultiplayer=no
Cost=1200
Points=30
ROT=2
ConsideredAircraft=yes
Crewed=no	;yes
PipScale=Ammo
Ammo=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5 ; The original value is 2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ;|The original value is 0|	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanRetaliate=yes
AuxSound1=OspreyTakeOff	;Taking off |Added order.
AuxSound2=OspreyLanding	;Landing |Added order.
ImpactLandSound=GenAircraftCrash
MoveSound=SpyPlaneMoveLoop
DieSound=
VoiceSelect=SeaScorpionSelect
VoiceMove=SeaScorpionMove
VoiceAttack=SeaScorpionAttackCommand
VoiceCrashing=MigVoiceDie
CrashingSound=SpyPlaneDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=20mmAerialE
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
OpportunityFire=yes
Size=15

[B52]
Image=PDPLANE	;CIVP
UIName=Make America Great Again!
Name=Make America Great Again!
Strength=400
Category=AirLift
Armor=light
TechLevel=-1
Primary=NuclearBomb
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=no
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
Cost=100
Trainable=yes	;no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes

[B2]
Image=FORTRESS
UIName=America Fuck Yeah!
Name=America Fuck Yeah!
Strength=400
Category=AirLift
Armor=light
TechLevel=-1
Primary=NuclearBombE
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=yes
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=no
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=MigMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
Cloakable=yes
CloakingSpeed=1
Insignificant=yes
Cost=100
Trainable=yes	;no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes

[SpaceKirov]
Image=ZEP
UIName=Space Force
Name=Space Force
Strength=2000
Category=AirLift
Armor=light
TechLevel=-1
Primary=FOAB
ElitePrimary=FOABE
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=no
Ammo=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
VoiceCrashing=KirovVoiceDie
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Fighter=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=1
FlyBy=true	;GEF Don't slow down over your target
Cost=100
Trainable=yes	;no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
SelfHealing=Yes
Crusher=no
CrushSound=TankCrush
Crushable=yes

; Soviet MIG
[BPLN]
Cost=100
Trainable=yes	;no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
ElitePrimary=Maverick3	;Maverick3E
Crusher=no
CrushSound=TankCrush
Crushable=yes

; Soviet MIG
[BPLNE]
Image=BPLN
UIName=Firefox	;Name:BPLN
Name=Firefox	;Soviet MIG
Strength=200
Category=AirLift
Armor=light
TechLevel=-1
Primary=MaverickNuke	;Maverick3
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=45	;16
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=100
Points=30
ROT=2
Crewed=no
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=MigMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=MaverickNuke
Trainable=yes	;no
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes

; Soviet Spy Plane
[SPYP]
Sight=8	;0
Sensors=yes
SensorsSight=7

; Destroyer's helicopter
[ASW]
Image=dpod
UIName=Prism Drone
Name=Prism Drone
Ammo=3	;1
NavalTargeting=0	;2
LandTargeting=0	;1
Primary=Lunarlaser
ElitePrimary=DronelaserE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes
ImmuneToRadiation=yes
FlyBy=true
Fighter=yes
ConsideredAircraft=yes

; Destroyer's helicopter
[MV22]
Image=ASW
UIName=Name:ASW
Name=Osprey
Primary=ASWBomb
Secondary=ASWCollision
NavalTargeting=5	;2
;LandTargeting=1
Strength=30
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=10
ROT=5;3
Ammo=2	;1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=OspreyDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
;MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=OspreyTakeOff ;Taking off
AuxSound2=OspreyLanding ;Landing
ImmuneToPsionics=yes
ElitePrimary=ASWBombE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes
ImmuneToRadiation=yes
FlyBy=true
Fighter=yes
ConsideredAircraft=yes

; Carrier Fighter
[HORNET]
Image=SCRIN
PrerequisiteOverride=CASLAB
UIName=Hail Hydra!
Name=Hail Hydra!
Spawned=no	;yes
Speed=35	;12
ROT=5	;3
Ammo=2 ;1
Cost=500	;50
Primary=ScrinAttack
ElitePrimary=ScrinAttackE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes
OmniFire=yes
ImmuneToRadiation=yes
FlyBy=true
Fighter=yes
Landable=yes
OmniFire=yes
ConsideredAircraft=yes
AirportBound=yes
Dock=GAAIRC,AMRADR,AIRSTRIP
CanPassiveAquire=yes	;no
CanRetaliate=yes	;no
Size=15

; Carrier Fighter
[FA18]
Image=HORNET
UIName=Name:HORNET
Name=Hornet
Primary=HornetBomb
Secondary=HornetCollision
Strength=150	;75
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=20
ROT=3
Ammo=6	;1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=HornetDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=HornetTakeoff ;Taking off
AuxSound2=HornetLanding ;Landing
ImmuneToPsionics=yes
ElitePrimary=HornetBombE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER	;STRONGER,FIREPOWER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT,FASTER	;STRONGER,FIREPOWER
Crusher=no
CrushSound=TankCrush
Crushable=yes
ImmuneToRadiation=yes
FlyBy=true
Fighter=yes
ConsideredAircraft=yes

;Aircraft Carrier
[CARRIER]
Spawns=FA18	;HORNET
SpawnsNumber=1	;3
CanPassiveAquire=yes	;no
GuardRange=25	;10
OpportunityFire=yes
Size=6
RevealOnFire=no

;Destroyer
[DEST]
Spawns=MV22	;ASW
Size=4
RevealOnFire=no

; Aegis Cruiser
[AEGIS]
NavalTargeting=5	;6
LandTargeting=0	;1
Size=4

;Dolphin
[DLPH]
LandTargeting=0	;1
SelfHealing=yes
OpportunityFire=yes
Size=2

[SQD]
LandTargeting=2	;1
Size=3
OpenTransportWeapon=1

; Seawolf
[HYD]
OpportunityFire=yes
Size=4

;Attack Sub
[SUB]
LandTargeting=2	;1
Secondary=SubMissile
EliteSecondary=SubMissileE
OpportunityFire=yes
Size=4
OpenTransportWeapon=1

;Soviet Dreadnought
[DRED]
ElitePrimary=DredLauncherE
CanPassiveAquire=yes	;no
GuardRange=25	;10
Size=6

;Vladamir's Dreadnought  (A Hero drednaught.  The Russian MP Dred is DREDB)
[VLAD]
ElitePrimary=DredLauncherE
CanPassiveAquire=yes	;no
GuardRange=25	;10
Size=6

;Boomer attack sub
[BSUB]
EliteSecondary=CruiseLauncherE
CanPassiveAquire=yes	;no
GuardRange=20
SelfHealing=yes
OpportunityFire=yes
Size=6
OpenTransportWeapon=1
;Heavy Lift Properties
JumpjetSpeed=10
JumpjetClimb=7
JumpjetCrash=60
JumpJetAccel=0.1
JumpjetTurnRate=100
JumpjetHeight=425
JumpjetWobbles=.01
JumpjetDeviation=10
JumpjetNoWobbles=no

; ***INFANTRY***
[InfantryTypes]
550=DRONEMAN
551=SAIYAN
552=ROCKETMAN
553=SUPER_ADOG
554=SUPER_DOG
555=WONDERWOMAN
556=KGB
557=CAPTAIN
558=THANOS
559=WEEDWOMAN
560=JESUS

[DRONEMAN]
AllowedToStartInMultiplayer=no
UIName=Drone Operator
Name=Drone Operator
Image=ROCK
Category=Soldier
Primary=HornetLauncherMini
Spawns=ASW
SpawnsNumber=1
SpawnRegenRate=600
SpawnReloadRate=150
FireAngle=32
Prerequisite=GAPILE,GATECH
CrushSound=InfantrySquish
Crushable=yes
Strength=125
Fearless=yes
Armor=none
TechLevel=9	;11
Sight=12
Pip=yellow
OccupyPip=PersonYellow
Speed=4
Owner=British,French,Germans,Americans,Alliance
Cost=1500
Soylent=750
Points=15
IsSelectableCombatant=yes
VoiceSelect=RocketeerSelect
VoiceMove=RocketeerMove
VoiceAttack=RocketeerAttackCommand
VoiceFeedback=RocketeerFear
VoiceSpecialAttack=RocketeerMove
DieSound=RocketeerDie
ThreatPosed=15
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
PhysicalSize=1
Size=1
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
MoveSound=RocketeerMoveLoop
IFVMode=0
UseOwnName=true
Occupier=yes
OccupyWeapon=UC20mm
EliteOccupyWeapon=UC20mmE
RevealOnFire=no

; Super Saiyan
[SAIYAN]
Image=CLEG
UIName=Ghost Buster
Name=Ghost Buster
Category=Soldier
Prerequisite=GAPILE,GATECH
Primary=PortableComet
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=200
Armor=flak
TechLevel=9
Pip=red
Sight=14	;8
Sensors=yes
SensorsSight=7
Speed=4
Owner=British,French,Germans,Americans,Alliance
Cost=5000	;1500
Soylent=2500	;750
Points=50
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25	; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=no	;yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
ElitePrimary=PortableCometE
IFVMode=13	;4
;BuildLimit=1
SelfHealing=yes
UseOwnName=true
TypeImmune=no	;yes
Occupier=yes
OccupyWeapon=UCGhostBusterGun
EliteOccupyWeapon=UCGhostBusterGunE
CanPassiveAquire=yes
AllowedToStartInMultiplayer=no

; Wonder Woman
[WONDERWOMAN]
Image=TANY
UIName=Wonder Woman
Name=Wonder Woman
Category=Soldier
Prerequisite=GAPILE,GATECH,GAOREP,GACSPH,GAWEAT
Primary=MagicAttack
;Secondary=ThorHammer
;OpenTransportWeapon=1;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
NavalTargeting=5	;4
LeadershipRating=8
;C4=no
Assaulter=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=5000
Armor=flak
TechLevel=9
Pip=red
Sight=18	;8
Sensors=yes
SensorsSight=7
Speed=8	;6
MoveToShroud=no
Teleporter=yes
Owner=British,French,Germans,Americans,Alliance
Cost=20000
Soylent=10000
Points=50
IsSelectableCombatant=yes
VoiceSelect=TanyaPrimeSelect
VoiceMove=TanyaPrimeMove
VoiceAttack=TanyaPrimeAttackCommand
VoiceFeedback=TanyaPrimeFear
VoiceSpecialAttack=TanyaPrimeAttackCommand
DieSound=TanyaPrimeDie
CreateSound=TanyaPrimeCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}	;{4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
ThreatPosed=25	; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
DetectDisguise=yes
ElitePrimary=MagicAttackE
;EliteSecondary=ThorHammerE
IFVMode=15	;12
BuildLimit=1
SelfHealing=yes
UseOwnName=true
CanPassiveAquire=yes
AllowedToStartInMultiplayer=no

[ROCKETMAN]
UIName=Rocket Man
Name=Rocket Man
Image=LUNR
Category=Soldier
Primary=CruiseLauncherMini	;Lunarlaser
FireAngle=64
Spawns=CMISL
SpawnsNumber=1
SpawnRegenRate=80
SpawnReloadRate=0 ; missile spawn don't come back
Prerequisite=NAHAND,NATECH
CrushSound=InfantrySquish
Crushable=yes
Strength=125
Fearless=yes
Armor=none
TechLevel=9	;11
Sight=12
Pip=yellow
OccupyPip=PersonYellow
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=15
IsSelectableCombatant=yes
VoiceSelect=LaserCosmoSelect
VoiceMove=LaserCosmoMove
VoiceAttack=LaserCosmoAttackCommand
VoiceFeedback=LaserCosmoFear
VoiceSpecialAttack=LaserCosmoMove
DieSound=RocketeerDie
ThreatPosed=15
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
PhysicalSize=1
Size=1
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
MoveSound=RocketeerMoveLoop
ElitePrimary=CruiseLauncherMiniE	;Lunarlaser
IFVMode=16
UseOwnName=true
Occupier=yes
OccupyWeapon=UCVulcan
EliteOccupyWeapon=UCVulcanE

[SUPER_ADOG]
AllowedToStartInMultiplayer=yes
PrerequisiteOverride=CASLAB
Owner=Germans
Image=ADOG
UIName=German Shepherd
Name=German Shepherd
NotHuman=yes
Category=Soldier
Primary=GoodTeethE
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=Barracks
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=-1
Pip=white
Sight=25
DetectDisguise=yes
Speed=8
AccelerationFactor=0.01
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20	; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
IFVMode=0
Trainable=yes
ElitePrimary=SuperGoodTeethE
Natural=yes
Explodes=yes
DeathWeapon=DogBomb

[SUPER_DOG]
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Image=DOG
UIName=Husky
Name=Husky
NotHuman=yes
Category=Soldier
Primary=BadTeethE
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=Barracks
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=-1
Pip=white
Sight=25
DetectDisguise=yes
Speed=8
AccelerationFactor=0.01
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20	; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
IFVMode=0
Trainable=yes
ElitePrimary=SuperBadTeethE
Natural=yes
Explodes=yes
DeathWeapon=DogBomb

[KGB]
Image=SPY
UIName=KGB Spy
Name=KGB Spy
Category=Soldier
Prerequisite=NAHAND,NATECH
CrushSound=InfantrySquish
NavalTargeting=7
LeadershipRating=3
Strength=100
Primary=MakeupKit ; virtual weapon that picks disguise
Secondary=KGBBomber
EliteSecondary=KGBBomberE
Ivan=yes
C4=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=yes	;no; Won't fire back when hit
Armor=flak
TechLevel=5
Agent=yes
Infiltrate=yes
CanDisguise=yes; I appear differently on other people's computers
PermaDisguise=yes; and I appear that way always (Mirage Tank will be Can but not Perma)
Sight=9
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Pip=blue
Points=5
CreateSound=SpyCreated
VoiceSelect=SpySelect
VoiceMove=SpyMove
VoiceAttack=SpyAttackCommand
VoiceFeedback=SpyFear
VoiceSpecialAttack=SpySpecialAttack
DieSound=SpyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
SpecialThreatValue=1
PreventAttackMove=yes
IFVMode=2
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes	;no
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Occupier=yes
OccupyWeapon=UCVulcan2
EliteOccupyWeapon=UCVulcan2E
OpenTransportWeapon=1

[CAPTAIN]
AllowedToStartInMultiplayer=no
UIName=Captain America
Name=Captain America
Image=GI
Category=Soldier
Primary=CRM60
Secondary=FlareAll
Occupier=yes ; I can Occupy UC buildings
OccupyWeapon=UCPara; The weapon I use while Occupying.  Defaults to 0 (Primary)
EliteOccupyWeapon=UCElitePara; The weapon I use while Occupying.  Defaults to 0 (Primary)
OpenTransportWeapon=1;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
Prerequisite=GAPILE,GATECH,GASPYSAT
CrushSound=InfantrySquish
Crushable=no
Strength=5000
Pip=white
OccupyPip=PersonBlue
Armor=none
TechLevel=9
Sight=8
Speed=8	;6
Owner=British,French,Germans,Americans,Alliance
Cost=10000
Soylent=5000
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=yes
Bombable=yes
Deployer=yes
DeployFire=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=CRM60E
EliteSecondary=FlareAllE
IFVMode=12	;4
BuildLimit=1
SelfHealing=yes
UseOwnName=true
AirstrikeTeam=1
EliteAirstrikeTeam=1
AirstrikeTeamType=B52
EliteAirstrikeTeamType=B2
AirstrikeRechargeTime=100
EliteAirstrikeRechargeTime=50

[THANOS]
AllowedToStartInMultiplayer=no
UIName=Thanos
Name=Thanos
Image=BRUTE
Category=Soldier
Primary=InfinityPunch
Secondary=InfinitySmash
Prerequisite=YABRCK,YATECH,YAGNTC,YAPPET,NACLON
CrushSound=InfantrySquish
Crushable=no
Strength=2000000
Armor=plate
NavalTargeting=4
LeadershipRating=8
TechLevel=10
Pip=red
Sight=18
Sensors=yes
SensorsSight=7
DetectDisguise=yes
Speed=8	;20
Owner=YuriCountry
Cost=20000
Soylent=10000
Points=20
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttackCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}	;{4A582741-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=2
ElitePrimary=InfinityPunchE
EliteSecondary=InfinitySmashE
IFVMode=0
Unnatural=yes
Parasiteable=no
;CloseRange=yes
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
SelfHealing=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
PixelSelectionBracketDelta=-8 ;gs higher number draws lower.  Pixel difference from normal for selection bracket
Occupier=yes
OccupyWeapon=ThanosShrapnelWeapon
EliteOccupyWeapon=ThanosShrapnelWeaponE
OpenTransportWeapon=1
BuildLimit=1
OmniCrushResistant=yes
Teleporter=yes
OpportunityFire=yes
TypeImmune=yes

[WEEDWOMAN]
AllowedToStartInMultiplayer=no
Image=VIRUS
UIName=Widowmaker
Name=Widowmaker
Category=Soldier
Primary=Scringun
Prerequisite=YABRCK,RADAR,YATECH
CrushSound=InfantrySquish
Strength=100
Pip=blue
OccupyPip=PersonBlue
Armor=none
TechLevel=9
Sight=9
Speed=4
Owner=YuriCountry
Cost=1500
Soylent=750
Points=10
IsSelectableCombatant=yes
VoiceSelect=VirusSelect
VoiceMove=VirusMove
VoiceAttack=VirusAttackCommand
VoiceFeedback=VirusFear
VoiceSpecialAttack=VirusMove
DieSound=VirusDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
ElitePrimary=ScringunE
PreventAttackMove=no
IFVMode=11	;14
ImmuneToPoison=yes
UseOwnName=true
Occupier=yes
OccupyWeapon=UCScringun
EliteOccupyWeapon=UCScringunE

[JESUS]
AllowedToStartInMultiplayer=no
Image=BORIS
UIName=Jesus
Name=Jesus
Category=Soldier
Prerequisite=NATECH,NAIRON,NAMISL,GATECH,GACSPH,GAWEAT,YATECH,YAGNTC,YAPPET
Primary=FlareAll
Secondary=ThorHammer
OpenTransportWeapon=0
Assaulter=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=20000
Armor=flak
TechLevel=10
Pip=red
Sight=9
Speed=8	;5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=20000
Soylent=10000
Points=50
IsSelectableCombatant=yes
VoiceSelect=BorisSelect
VoiceMove=BorisMove
VoiceAttack=BorisAttackCommand
VoiceFeedback=BorisFear
VoiceSecondaryWeaponAttack=BorisAirstrikeVoice
DieSound=BorisDie
CreateSound=BorisCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer	;Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Sensors=yes
SensorsSight=7
DetectDisguise=yes
ElitePrimary=FlareAllE
EliteSecondary=ThorHammerE
IFVMode=15
UseOwnName=true
AirstrikeTeam=2
EliteAirstrikeTeam=4
AirstrikeTeamType=SpaceKirov
EliteAirstrikeTeamType=SpaceKirov
AirstrikeRechargeTime=100
EliteAirstrikeRechargeTime=50
BuildLimit=1
SelfHealing=yes
Occupier=yes
OccupyWeapon=UCAKM
EliteOccupyWeapon=UCAKME
Teleporter=yes

[E1]
AllowedToStartInMultiplayer=no	;yes

[E2]
AllowedToStartInMultiplayer=no	;yes

[INIT]
AllowedToStartInMultiplayer=no	;yes
IFVMode=2	;13

[SLAV]
AllowedToStartInMultiplayer=yes
Owner=YuriCountry
Cost=100
IsSelectableCombatant=yes

[JUMPJET]
JumpjetSpeed=100	;30
BalloonHover=no	;yes
Landable=yes
Bombable=yes
Size=16	;1

[LUNR]
ElitePrimary=LunarlaserE	;Lunarlaser
BalloonHover=no	;yes
Landable=yes
Bombable=yes
Size=16	;1
PrerequisiteOverride=CASLAB

[GGI]
Occupier=yes
OccupyWeapon=UCMissileLauncher
EliteOccupyWeapon=UCMissileLauncherE

[GHOST]
Occupier=yes
EliteSecondary=SapperE
OccupyWeapon=UCM60
EliteOccupyWeapon=UCM60E

[TANY]
EliteSecondary=SapperE
Occupier=yes
OccupyWeapon=UCDoublePistols
EliteOccupyWeapon=UCDoublePistolsE
BuildLimit=5000	;1

[ENGINEER]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SENSORS
Trainable=yes ;no

[SENGINEER]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SENSORS
Trainable=yes ;no

[YENGINEER]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SENSORS
Trainable=yes ;no

[FLAKT]
Occupier=yes
OccupyWeapon=UCFlakGuyGun
EliteOccupyWeapon=UCFlakGuyGunE

[TERROR]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
Secondary=RadEruptionSmall
CanPassiveAquire=yes ;no
CanRetaliate=yes ;no
Deployer=yes
DeployFire=yes
UndeployDelay=75
IFVMode=7	;11

[DESO]
Occupier=yes
OccupyWeapon=UCRadBeamWeapon
EliteOccupyWeapon=UCRadBeamWeaponE

[VIRUS]
Occupier=yes
OccupyWeapon=UCVirusgun
EliteOccupyWeapon=UCVirusgunE

[SHK]
Occupier=yes
OccupyWeapon=UCElectricBolt
EliteOccupyWeapon=UCElectricBoltE

[SNIPE]
Occupier=yes
OccupyWeapon=UCAWP
EliteOccupyWeapon=UCAWPE

;Boris
[BORIS]
EliteAirstrikeTeamType=BPLNE
Occupier=yes
OccupyWeapon=UCAKM
EliteOccupyWeapon=UCAKME
BuildLimit=5000	;1

; Attack dog
[ADOG]
Trainable=yes ;no
ElitePrimary=GoodTeethE

; Attack dog
[DOG]
Trainable=yes ;no
ElitePrimary=BadTeethE

; Attack dog
[YADOG]
Trainable=yes ;no
ElitePrimary=GoodTeethE

; Attack dog
[YDOG]
Trainable=yes ;no
ElitePrimary=BadTeethE

[IVAN]
Trainable=yes ;no

; Chrono Legionnaire
[CLEG]
AllowedToStartInMultiplayer=no
Explodes=yes
DeathWeapon=DummyDeathWeapon
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;MoveSound=ChronoLegionTeleport
Turret=yes
;Fraidycat=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
Crushable=yes

[CCOMAND]
AllowedToStartInMultiplayer=no
PreventAttackMove=no	;yes
Explodes=yes
DeathWeapon=DummyDeathWeapon
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;MoveSound=ChronoLegionTeleport
Turret=yes
;Fraidycat=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
Crushable=yes

[CIVAN]
AllowedToStartInMultiplayer=no
ElitePrimary=IvanBomberE
Trainable=yes ;no
Explodes=yes
DeathWeapon=IvanDeathWeapon
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;MoveSound=ChronoLegionTeleport
Turret=yes
;Fraidycat=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
Crushable=yes

[BRUTE]
Occupier=yes
OccupyWeapon=UCATGUN
EliteOccupyWeapon=UCATGUNE

[YURI] ;Bender of spoons!
ElitePrimary=MindControlE
PipScale=MindControl

[YURIPR]
PrerequisiteOverride=YACOMD
ElitePrimary=SuperMindControlE
PipScale=MindControl
IFVMode=8	;15
BuildLimit=5000	;1

[PTROOP]
PipScale=MindControl

[CTECH]
AllowedToStartInMultiplayer=yes
PrerequisiteOverride=CASLAB
Owner=Alliance
Cost=200
Soylent=100
UIName=Jimmy Rustler	;Name:CTECH
Name=Jimmy Rustler	;Technician
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,C4
Trainable=yes ;no
ElitePrimary=PistolaE
IFVMode=1
UseOwnName=true
Occupier=yes
OccupyWeapon=UCTechgun
EliteOccupyWeapon=UCTechgunE
IsSelectableCombatant=yes

[MUMY]
AllowedToStartInMultiplayer=yes
PrerequisiteOverride=CASLAB
Owner=Arabs
Cost=200
Soylent=100
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ImmuneToRadiation=yes
Unnatural=no	;yes
Pip=green
IsSelectableCombatant=yes
Fraidycat=no

[WWLF]
Cost=200
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ImmuneToRadiation=yes

[COW]
AllowedToStartInMultiplayer=yes
PrerequisiteOverride=CASLAB
Owner=British
Cost=200
Soylent=100
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Primary=TerrorBomb
Secondary=VirtualScanner
DeathWeapon=TerrorBomb
Explodes=yes
Pip=green
IsSelectableCombatant=yes

[ALL]
AllowedToStartInMultiplayer=yes
PrerequisiteOverride=CASLAB
Owner=Confederation
Cost=200
Soylent=100
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Pip=green
Agent=yes
Infiltrate=yes
IsSelectableCombatant=yes

[POLARB]
AllowedToStartInMultiplayer=yes
PrerequisiteOverride=CASLAB
Owner=Russians
Cost=200
Soylent=100
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Occupier=yes
OccupyWeapon=UCM1Carbine
EliteOccupyWeapon=UCEliteM1Carbine
Pip=green
OccupyPip=PersonWhite
IsSelectableCombatant=yes

[JOSH]
AllowedToStartInMultiplayer=yes
PrerequisiteOverride=CASLAB
Owner=French
Cost=200
Soylent=100
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Primary=MonkeyThrow	;ChimpBite
ElitePrimary=MonkeyThrowE
Size=1	;2
IFVMode=2	;12
Crushable=yes
Pip=green
IsSelectableCombatant=yes

[CAML]
AllowedToStartInMultiplayer=yes
PrerequisiteOverride=CASLAB
Owner=Africans
Cost=200
Soylent=100
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Primary=IvanBomber
Secondary=VirtualScanner
ElitePrimary=IvanBomberE
Explodes=yes
Pip=green
IsSelectableCombatant=yes

[DNOA]
AllowedToStartInMultiplayer=yes
PrerequisiteOverride=CASLAB
Owner=Americans
Cost=2700
Soylent=1350
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,GUARD_AREA
Trainable=yes
Sight=10	;5
Size=15	;30
Pip=green

[CLNT]
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Hitman
Name=Hitman
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Insignificant=no
Sight=6
ThreatPosed=15
Cost=500
Soylent=250
VoiceSelect=ClintSelect
VoiceMove=ClintMove
VoiceAttack=ClintAttackCommand
VoiceFeedback=ClintFear
VoiceSpecialAttack=ClintMove
DieSound=ClintDie

[ARND]
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Terminator
Name=Terminator
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Insignificant=no
Sight=6
ThreatPosed=15
Cost=1000
Soylent=500
VoiceSelect=ArnoldSelect
VoiceMove=ArnoldMove
VoiceAttack=ArnoldAttackCommand
VoiceFeedback=ArnoldFear
VoiceSpecialAttack=ArnoldMove
DieSound=ArnoldDie
Crushable=no

[STLN]
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Rambo
Name=Rambo
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Insignificant=no
Sight=6
ThreatPosed=15
Cost=1500
Soylent=750
VoiceSelect=SlySelect
VoiceMove=SlyMove
VoiceAttack=SlyAttackCommand
VoiceFeedback=SlyFear
VoiceSpecialAttack=SlyMove
DieSound=SlyDie
Crushable=no

[SSRV]
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=007	;Name:SecretService
Name=007	;Secret Service
Primary=Pistola007
ElitePrimary=Pistola007E
Agent=yes
Infiltrate=yes
Sight=6
ThreatPosed=15
Cost=1000
Soylent=500
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
Occupier=yes
OccupyWeapon=UCMP5
EliteOccupyWeapon=UCMP5E

[RMNV]
SelfHealing=yes

[PRES]
UIName=Donald Trump	;Name:PRES
Name=Donald Trump	;President
Strength=50000	;50
SelfHealing=yes

[RMNV]
UIName=Kim Jong-un	;Name:RMNV
Name=Kim Jong-un	;Romanov
Strength=50000	;50
SelfHealing=yes

; ***BUILDINGS***
[BuildingTypes]
550=TANKCONTROL
551=SUPERBUNKER
552=GAGAP2
553=AIRSTRIP
; Yuri Secret Unit Control Center
[TANKCONTROL]
Image=YABRCK	;GAROBO
Name=Yuri Headquarter
UIName=Yuri Headquarter
BuildCat=Combat	;Resource
Prerequisite=YATECH,YACNST,YAGRND,YAGNTC,YAPPET
TechLevel=10
Strength=600
Adjacent=2
Points=30
Power=-100
Sight=6
Armor=wood
Cost=600
BuildTimeMultiplier=16
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=5
HalfDamageSmokeLocation1=0,0,0
DamageSmokeOffset=410, 100, 165
ThreatPosed=0	; This value MUST be 0 for all building addons
Crewed=no
AIBuildThis=no	;yes
TogglePower=yes
Powered=true
PowersUnit=DOLY	;YURIHEAD
FreeUnit=DOLY	;YURIHEAD
ImmuneToPsionics=no ;gs per Dustin, never intended to be yes,      defaults to yes for buildings, no for others
Capturable=true
;BuildLimit=1

[SUPERBUNKER]
Image=NABNKR
UIName=Gulag
Name=Gulag
Adjacent=2
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Armor=steel
BaseNormal=yes
BuildCat=Combat
Prerequisite=NATECH,PROC,NACNST
Capturable=true	;false
ClickRepairable=yes
Cost=5000
Crewed=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
IsBaseDefense=yes
MaxDebris=15
MinDebris=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Powered=no
Sight=7
Sensors=yes
SensorsSight=7
Strength=60000
TechLevel=10
CanBeOccupied=yes
MaxNumberOccupants=30	;5
CanOccupyFire=yes
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0
SelfHealing=yes
AIBuildThis=no
FactoryPlant=yes
InfantryCostBonus=0.75	;1
HasRadialIndicator=true

[AIRSTRIP]
UIName=Soviet Airstrip
Name=Soviet Airstrip
BuildCat=Tech
Image=NATBNK
Prerequisite=Radar,NACNST
Strength=600 ; The original value is 1000
Armor=steel
TechLevel=3
Adjacent=3
BaseNormal=yes
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Factory=AircraftType
Helipad=yes
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=600
Points=60
Power=-10
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=no
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
NumberOfDocks=1
HasStupidGuardMode=false
UnitReload=yes
Spyable=no

[GAREFN]
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts

[NAREFN]
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts

[YAREFN]
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts
BaseNormal=yes
ClickRepairable=yes
Capturable=true

[SMIN]
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts

[NARADR]
Primary=BitchSlayer
NavalTargeting=5
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no

[GAAIRC]
Primary=BitchSlayer
NavalTargeting=5
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no

[AMRADR]
Primary=BitchSlayer
NavalTargeting=5
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no

[NAPSIS]
Primary=BitchSlayer
NavalTargeting=5
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no

; concrete wall
[GAWALL]
GuardRange=25	;5

; soviet wall
[NAWALL]
GuardRange=25	;5

;Yuri Wall
[GAFWLL];temp wall for yuri[YAWALL]
GuardRange=25	;5

;Soviet Bunker
[NABNKR]
Capturable=true	;false
ImmuneToPsionics=yes
MaxNumberOccupants=10	;5
HasRadialIndicator=true

; Sentry Gun
[NALASR]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=VulcanE
HasRadialIndicator=true
Capturable=true	;false

;Flak Turret
[NAFLAK]
Primary=FlakTurretGun
Secondary=FlakWeapon
LandTargeting=0	;1
NavalTargeting=5	;6
ThreatPosed=40	;0
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=FlakTurretGunE
EliteSecondary=FlakWeaponE
HasRadialIndicator=true
Capturable=true	;false

; Soviet Tesla Coil
[TESLA]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=CoilBoltE
EliteSecondary=OPCoilBoltE
HasRadialIndicator=true
Capturable=true	;false

; PillBox
[GAPILL]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=Vulcan2E
HasRadialIndicator=true
Capturable=true	;false

; SAM
[NASAM]
Primary=RedEye
Secondary=RedEye2
LandTargeting=0	;1
NavalTargeting=5	;6
ThreatPosed=40	;0
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=RedEyeE
EliteSecondary=RedEye2E
HasRadialIndicator=true
Capturable=true	;false

; Allied Prism Tower
[ATESLA]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER	;increased ROF will cause asynchrony
Trainable=yes
ElitePrimary=PrismShotE
EliteSecondary=PrismSupportE
HasRadialIndicator=true
Capturable=true	;false

;Allied Gap Generator (unpowered, unbuildable dummy, to prevent reconnection error after power cut, which is likely caused by nofog anti-cheat)
[GAGAP]
UIName=Storm Column	;Name:GAGAP
Name=Storm Column	;Allied Gap Generator
GapGenerator=no	;yes
Cost=10000	;1000
Power=-100
ExtraPower=0	;-9000
TechLevel=-1	;7
AIBuildThis=no	;yes
Powered=true
;HasRadialIndicator=false	;true
ImmuneToPsionics=yes	;no
Primary=ThorHammer
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER	;increased ROF will cause asynchrony
Trainable=yes
ElitePrimary=ThorHammerE
ThreatPosed=40	;0
IsBaseDefense=yes
HasStupidGuardMode=false
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0
PrerequisiteOverride=CASLAB
BuildCat=Combat
Capturable=true	;false

;Allied Gap Generator (powered, the real one for players to build)
[GAGAP2]
Image=GAGAP
UIName=Name:GAGAP
Name=Allied Gap Generator
BuildCat=Combat
Prerequisite=GATECH,GACNST
GapGenerator=yes
GapRadiusInCells=10
SuperGapRadiusInCells=100	;10
TechLevel=7
Adjacent=2
HasRadialIndicator=true
Strength=600
Armor=wood
Sight=5
Points=30
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Power=-100
ExtraPower=-9000
Powered=true
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=4
MinDebris=2
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 150
AIBuildThis=yes ; commented out so that it's easier to debug base building
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Capturable=true	;false

; Grand Cannon
[GTGCAN]
UIName=Noob Cannon	;Name:GTGCAN
Name=Noob Cannon	;Allied Grand Cannon
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=GrandCannonWeaponE
Trainable=yes
ThreatPosed=40
Capturable=true	;false
HasRadialIndicator=true

; Gattling Cannon
[YAGGUN]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
EliteWeapon1=AGGattlingTurretE
EliteWeapon2=AAGattlingTurretE
EliteWeapon3=AGGattlingTurret2E
EliteWeapon4=AAGattlingTurret2E
EliteWeapon5=AGGattlingTurret3E
EliteWeapon6=AAGattlingTurret3E
Primary=AGGattling
Secondary=AAGattling
ElitePrimary=AGGattlingTurretE
EliteSecondary=AAGattlingTurretE
HasRadialIndicator=true
Capturable=true	;false

; Psychic Tower
[YAPSYT]
SelfHealing=yes
HasRadialIndicator=true

; Yuri Tank Bunker
[NATBNK]
Capturable=true	;false

;Concrete Bunker
[CABUNK01]
ClickRepairable=yes

;Misc Civ Structure
[CABUNK02]
ClickRepairable=yes

;Concrete Bunker 03
[CABUNK03]
ClickRepairable=yes

;Concrete Bunker 04
[CABUNK04]
ClickRepairable=yes

; Soviet Nuclear Reactor
[NANRCT]
UIName=RBMK-1000	;Name:NANRCT
Name=RBMK-1000	;Soviet Nuclear Reactor
DeathWeapon=NukeFallout	;NukePayload
DeathWeaponDamageModifier=1	;0.5
MaxDebris=200	;15
MinDebris=200	;5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRS10SM

;Soviet Industrial Plant
[NAINDP]
UnitsCostBonus=0.9	;0.75
AircraftCostBonus=0.9	;1
BuildingsCostBonus=0.9	;1
DefensesCostBonus=0.9	;1
Capturable=true	;false
ImmuneToPsionicWeapons=no
BuildLimit=5000	;1

;Iron Curtain
[NAIRON]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Capturable=true	;false
ImmuneToPsionicWeapons=no
BuildLimit=5000	;1

; Soviet Nuclear Missile
[NAMISL]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Capturable=true	;false
ImmuneToPsionicWeapons=no
BuildLimit=5000	;1

;Allied Ore Purifier
[GAOREP]
Capturable=true	;false
ImmuneToPsionicWeapons=no
BuildLimit=5000	;1

;Chrono Sphere
[GACSPH]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Capturable=true	;false
ImmuneToPsionicWeapons=no
BuildLimit=5000	;1

;Weather Control Device
[GAWEAT]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Capturable=true	;false
ImmuneToPsionicWeapons=no
BuildLimit=5000	;1

; Yuri Cloning Vats
[NACLON]
FactoryPlant=yes
InfantryCostBonus=1.5	;1
Capturable=true	;false
ImmuneToPsionicWeapons=no
BuildLimit=5000	;1

;Genetic Mutator
[YAGNTC]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Capturable=true	;false
ImmuneToPsionicWeapons=no
BuildLimit=5000	;1

;Psychic Dominator
[YAPPET]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Capturable=true	;false
ImmuneToPsionicWeapons=no
BuildLimit=5000	;1

; Yuri Grinder
[YAGRND]
Capturable=true

; construction yard
[GACNST]
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.293
LightGreenTint=0.167
LightBlueTint=0.037
SelfHealing=yes

; construction yard
[NACNST]
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.293
LightGreenTint=0.167
LightBlueTint=0.037
SelfHealing=yes

; Yuri construction yard
[YACNST]
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.293
LightGreenTint=0.167
LightBlueTint=0.037
SelfHealing=yes

; Tech Outpost
[CAOUTP]
Cost=1000
Crewed=no
Points=25
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=HoverMissileE
HasRadialIndicator=true

[CAAIRP]
Cost=1000
Crewed=no

[CAPOWR]
Cost=1000
Crewed=no

[CAMACH]
Cost=1000
Crewed=no

[CATHOSP]
Cost=1000
Crewed=no

[CASLAB]
UIName=Amazon Prime	;Name:CASLAB
Name=Amazon Prime	;Tech Secret Lab
Cost=1000
Crewed=no

[CAOILD]
Cost=1000
Crewed=no
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRS10SM
MaxDebris=80	;8
MinDebris=80	;4
DeathWeapon=TerrorBomb	;OilExplosion

[CAPARS01]
UIName=Tesla Blyatster;Name:CAPARS01
Name=Tesla Blyatster;Paris Tower
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ThreatPosed=40
Capturable=true
Cost=20000
BaseNormal=yes
HasRadialIndicator=true

;Time Machine
[CATIME01]
Strength=50000	;1000
SelfHealing=yes

[CAFRMB]
Name=Global Defense Initiative	;Farm Outhouse
UIName=Global Defense Initiative	;Name:CAFRMB
Strength=60000	;50
Cost=5000
Armor=concrete
MaxNumberOccupants=30	;1
SelfHealing=yes

[CAMSC12]
Name=Bullseye
Cost=50000

[YACOMD]
BaseNormal=yes

; ***DUMMY OBJECTS***
; https://www.modenc.renegadeprojects.com/ShrapnelWeapon
[WEEDGUY]
ElitePrimary=BlimpCluster
EliteSecondary=BlimpClusterE

[XCOMET]
Image=FV
Gunner=yes
Passengers=1
TurretCount=1
WeaponCount=13
Weapon1=CometFragment
EliteWeapon1=TeslaFragment
Weapon2=SuperCometFragment
EliteWeapon2=CoilBoltFragment
Weapon3=OPCoilBoltFragment
EliteWeapon3=PrismTowerFragment
Weapon4=ThorBoltFragment
EliteWeapon4=ThorBoltFragmentE
Weapon5=ThorBolt
EliteWeapon5=ThorBoltE
Weapon6=PortableCometFragment
EliteWeapon6=PortableCometFragment2
Weapon7=PortableCometFragment3
EliteWeapon7=PortableCometFragment4
Weapon8=PortableCometFragment5
EliteWeapon8=
Weapon9=
EliteWeapon9=StalinBomb2
Weapon10=StalinBomb2E
EliteWeapon10=InvisibleCometFragment
Weapon11=ExplosionFragmentSmall
EliteWeapon11=ExplosionFragmentMedium
Weapon12=ExplosionFragmentNuke
EliteWeapon12=InvisibleMagnetFragment
Weapon13=ExplosionFragmentHE
EliteWeapon13=FlakGuyGunFragment
Weapon14=
EliteWeapon14=
Weapon15=
EliteWeapon15=
Weapon16=
EliteWeapon16=

[XCOMET1]
Image=FV
Gunner=yes
Passengers=1
TurretCount=1
WeaponCount=13
Weapon1=SquidFragment1
EliteWeapon1=SquidFragment2
Weapon2=SquidFragment3
EliteWeapon2=SquidFragment4
Weapon3=SquidFragment5
EliteWeapon3=SquidFragment6
Weapon4=SquidFragment7
EliteWeapon4=SquidFragment8
Weapon5=SquidFragment9
EliteWeapon5=SquidFragment10
Weapon6=
EliteWeapon6=
Weapon7=
EliteWeapon7=
Weapon8=
EliteWeapon8=
Weapon9=
EliteWeapon9=
Weapon10=
EliteWeapon10=
Weapon11=
EliteWeapon11=
Weapon12=
EliteWeapon12=
Weapon13=
EliteWeapon13=
Weapon14=
EliteWeapon14=
Weapon15=
EliteWeapon15=
Weapon16=
EliteWeapon16=

; ***WEAPONS***
; large anti-armor cannon (two shooter)
[120mmx]
Anim=GUNFIRE	;APMUZZLE

; large anti-armor cannon (two shooter)
[140mmx]
Damage=100
ROF=80
Range=20	;5.75
Projectile=CannonProjectile
Speed=140
Warhead=ApocAP
Report=ApocalypseAttackGround
Anim=GUNFIRE	;APMUZZLE
Burst=8	;2
Bright=yes

; large anti-armor cannon (two shooter)
[140mmxE]
Damage=250	;100
ROF=80
Range=20	;5.75
Projectile=SuperCannon
Speed=140
Warhead=KTSTLEXP	;ApocAPE
Report=ApocalypseAttackGround
Anim=VTMUZZLE
Burst=16	;4
Bright=yes

; Vehicle carried anti-tank missile
[S500]
Damage=250	;50
ROF=80
Range=25	;8
Projectile=AAHeatSeekerS500
Speed=60
Warhead=S500WH	;BlimpHE
Burst=8	;2
Report=ApocalypseAttackAir
OmniFire=yes

; Vehicle carried anti-tank missile
[S500E]
Damage=250	;50
ROF=80
Range=25	;8
Projectile=AAHeatSeekerS500E
Speed=60
Warhead=S500EWH	;CMISLEWH
Burst=8	;2
Report=ApocalypseAttackAir
OmniFire=yes

[Tomahawk]
Damage=250	;50
ROF=1000
Range=25	;8
Projectile=TomahawkClusterMissile
Speed=10
Warhead=BlimpHE
Report=BoomerAttack1

[TomahawkE]
Damage=250	;50
ROF=1000
Range=25	;8
Projectile=TomahawkClusterMissileE
Speed=10
Warhead=KTSTLEXP
Burst=2
Report=DreadnoughtAttack

[BlimpCluster]
Damage=250
ROF=80
Projectile=ClusterBits
Range=6
Speed=20
Warhead=BlimpHE

[BlimpClusterE]
Damage=250
ROF=80
Projectile=ClusterBits
Range=6
Speed=20
Warhead=KTSTLEXP

[HateDrawer]	;to let enemy aircraft retaliate
Damage=2
ROF=80
Range=25
Projectile=AAHeatSeekerInvisible
Speed=60
Warhead=HateDrawerWH
Burst=8

[HateDrawerE]
Damage=2
ROF=80
Range=25
Projectile=AAHeatSeekerInvisible
Speed=60
Warhead=HateDrawerWH
Burst=8
DecloakToFire=no

[PistolaE]
Damage=4	;2
ROF=20
Range=6	;3
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=CivAttack
Burst=8

[UberMindControlTank]
Damage=5000	;3; this is an infinite mind control, so this just affects pips
InfiniteMindControl=no	;yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
ROF=10
Range=6
Projectile=PsychicControl
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
OmniFire=yes;doesn't need turret to shoot any direction

[UberMindControlTankE]
Damage=5000	;3; this is an infinite mind control, so this just affects pips
InfiniteMindControl=no	;yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
ROF=10
Range=6
Projectile=PsychicControlE
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
OmniFire=yes;doesn't need turret to shoot any direction
DecloakToFire=no

[MindControlE]
Damage=1;Number of mind control links
ROF=200
Range=7
Projectile=PsychicControlE
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
DecloakToFire=no

[SuperMindControlE]
Damage=1;Number of mind control links
ROF=200
Range=7
Projectile=PsychicControlE
Speed=100
Warhead=ControllerBuilding
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
DecloakToFire=no

[MultipleMindControlTankE]
Damage=3; this is an infinite mind control, so this just affects pips
InfiniteMindControl=yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
ROF=10
Range=6
Projectile=PsychicControlE
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
OmniFire=yes;doesn't need turret to shoot any direction
DecloakToFire=no

[HornetLauncher]
DecloakToFire=no

[ASWLauncher]
DecloakToFire=no

[HornetLauncherMini]
Damage=1
ROF=150
Range=25
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes
DecloakToFire=no

[HornetBombE]
Damage=100	;80
Range=15	;5
Warhead=ApocAP	;ARTYHE

[GunshipBomb]
Damage=65
ROF=3
Range=15
Projectile=NormalBombScatter
Speed=140	;40
Warhead=ORCAAP
Report=LightTankAttack	;HornetAttack
Anim=GUNFIRE
OmniFire=yes

[GunshipBombE]
Damage=90
ROF=3
Range=20
Projectile=NormalBombScatter
Speed=140	;40
Warhead=ARTYHE
Report=SeigeChopperAttackDeployed	;HornetAttack
Anim=VTMUZZLE
OmniFire=yes

[Scringun]
Damage=100
ROF=100
Range=10
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=ScrinWH
RevealOnFire=no ; Doesn't clear shroud when fired
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress

[ScringunE]
Damage=100
ROF=80
Range=16
Projectile=InvisibleAll
Speed=100
Report=VirusAttack
Warhead=ScrinWH
RevealOnFire=no ; Doesn't clear shroud when fired
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress

[ScrinAttack]
Damage=40
ROF=3
Range=15
Projectile=ScrinProjectile
Speed=100
Warhead=ScrinWH
Report=ApocalypseAttackAir
RadLevel=100
RevealOnFire=no
;Burst=2

[ScrinAttackE]
Damage=80
ROF=3
Range=20
Projectile=ScrinProjectile
Speed=100
Warhead=ScrinWH
Report=ApocalypseAttackAir
RadLevel=500
RevealOnFire=no
;Burst=2

[ScrinMissile]
Damage=50
ROF=40
Range=8
Projectile=MedusaProjectileE
Speed=40
Warhead=ScrinWH
Report=ApocalypseAttackAir
RadLevel=100

[ScrinMissileE]
Damage=100
ROF=40
Range=10
Projectile=MedusaProjectileE
Speed=40
Warhead=ScrinWH
Report=ApocalypseAttackAir
RadLevel=500
Burst=2

[Maverick]
Burst=2;1

[Maverick2]
Burst=4;1

[MaverickE]
Range=18	;9
Warhead=TerrorBombWH	;ORCAAP
Projectile=AirToGroundMissileNUKE	;AirToGroundMissile
Burst=2;1
RadLevel=500

[Maverick2E]
Range=18	;9
Warhead=BlimpHE	;ORCAAP
Projectile=AirToGroundMissileHE	;AirToGroundMissile
Burst=4;1

[FOAB]
Damage=250
Burst=2
ROF=5
Range=6
CellRangefinding=yes
Projectile=HeavyBomb
Speed=0
Warhead=BlimpHE
OmniFire=yes
Report=KirovAttack

[FOABE]
Damage=250
Burst=2
ROF=5
Range=6
CellRangefinding=yes
Projectile=HeavyBomb
Speed=0
Warhead=TerrorBombWH
RadLevel=500
OmniFire=yes
Report=KirovAttack

[NuclearBomb]
Damage=600
ROF=9999999
Range=3.5
CellRangefinding=yes
Projectile=HeavyBomb
Speed=0
Warhead=NUKE
RadLevel=500
Report=KirovAttack

[NuclearBombE]
Damage=600
ROF=9999999
Range=3.5
CellRangefinding=yes
Projectile=HeavyBomb
Speed=0
Warhead=NUKE
RadLevel=500
Report=KirovAttack
Burst=3

[LunarlaserE]
Damage=50
ROF=20
Range=10
Projectile=InvisibleAll
Speed=40
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
Burst=2

[DronelaserE]
Damage=50
ROF=20
Range=10
Projectile=LargeCometP
Speed=40
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
Burst=2

[DiskLaserE]
Warhead=DiskEWH
Burst=2

[FlakTrackGun]		; Anti-surface gun
Lobber=yes

[FlakTrackGunE]		; Anti-surface gun
Damage=25
Range=20	;5
Projectile=FlakTProjE
Lobber=yes

[FlakGuyGunE]		; Anti-surface gun for the Flak Trooper
Damage=20
Range=20	;5
Projectile=FlakTProjE0

[FlakGuyGunFragment]
Damage=20
ROF=20
Range=1.5
Projectile=FlakTProj
Speed=50
Warhead=FlakTWH

[MissileLauncherE]
Damage=100	;50
Warhead=ApocAP	;GUARDWH

;Hover Missile
[HoverMissile]
Projectile=MLRS	;AAHeatSeeker2
Lobber=yes

[HoverMissileE]
Range=10	;6
Projectile=MLRS	;AAHeatSeeker2
Lobber=yes

[HoverMissileGuided]
Damage=30
ROF=68
Range=8
Burst=2
Projectile=AAHeatSeeker2
Speed=20
Warhead=AP
Report=ApocalypseAttackAir

[HoverMissileGuidedE]
Damage=60
ROF=60
Range=10
Burst=2
Projectile=AAHeatSeeker2
Speed=20
Warhead=ApocAP
Report=ApocalypseAttackAir

[155mm]
Range=10	;8

[160mm]
Range=15	;12

[155mmE]
Damage=160	;60
Range=16	;8
Warhead=BlimpHE	;ARTYHE
Burst=2

[160mmE]
Range=15	;12
Warhead=TerrorBombWH	;SCHOPWH
RadLevel=500

[ArtilleryBarrage]
Damage=90
ROF=100
Range=12
MinimumRange=0
Projectile=ArtilleryShell
Speed=10
Warhead=ARTYHE
Report=SeigeChopperAttackDeployed
Anim=GUNFIRE
Lobber=yes
Burst=8
Bright=yes

[ArtilleryBarrageE]
Damage=100
ROF=100
Range=15
MinimumRange=0
Projectile=ArtilleryShellE
Speed=10
Warhead=TerrorBombWH
Report=SeigeChopperAttackDeployed
Anim=GUNFIRE
Lobber=yes
Burst=8
Bright=yes
RadLevel=100

[GrandCannonWeapon]
Speed=18
Projectile=NoobCannon	;GrandCannonBall

[GrandCannonWeaponE]
Speed=18
Damage=225	;150
ROF=120
Range=20	;15
MinimumRange=3
Projectile=NoobCannonE	;GrandCannonBall
Report=GrandCannonAttack
Bright=yes
Warhead=V3EWH	;GrandCannonWH
Anim=GCMUZZLE
RadLevel=500

[RobogunE]
Damage=100	;65 
ROF=60
Range=5
Projectile=Cannon
Speed=160
Warhead=ApocAP	;AP
Report=RobotTankAttack
Anim=GUNFIRE
Bright=yes

[Robogun2]
Damage=65 
ROF=60
Range=5
Projectile=Cannon
Speed=160
Warhead=AP
Report=RobotTankAttack
Anim=GUNFIRE
Bright=yes
Burst=2

[Robogun2E]
Damage=100	;65 
ROF=60
Range=5
Projectile=Cannon
Speed=160
Warhead=ApocAP	;AP
Report=RobotTankAttack
Anim=GUNFIRE
Bright=yes
Burst=2

[V3Launcher]
Projectile=Invisible

[V3LauncherE]
Damage=1
ROF=150
Range=-2	;18
MinimumRange=5
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special

[DredLauncher]
Projectile=Invisible

; Dreadnought missile
[DredLauncherE]
Damage=50
ROF=50
Burst=2
Range=-2	;25
MinimumRange=8; the missiles need time to align
Spawner=yes
Projectile=Invisible
Speed=15
Warhead=Special
OmniFire=yes

[CruiseLauncher]
Projectile=Invisible

[CruiseLauncherE]
Damage=25  ;35
ROF=50
Burst=2
Range=-2	;20
MinimumRange=8; the missiles need time to align
Spawner=yes
Projectile=Invisible
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1
DecloakToFire=no

[CruiseLauncherMini]
Damage=25  ;35
ROF=50
Burst=1
Range=20
MinimumRange=5; the missiles need time to align
Spawner=yes
Projectile=Invisible
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1

[CruiseLauncherMiniE]
Damage=25  ;35
ROF=50
Burst=1
Range=-2	;20
MinimumRange=5; the missiles need time to align
Spawner=yes
Projectile=Invisible
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1

[20mmAerial]
Damage=30
ROF=10
Burst=2
Range=7
Projectile=InvisibleAll
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE
OmniFire=yes

[20mmAerialE]
Damage=50
ROF=10
Burst=2
Range=7
Projectile=SmallDiameterBomb
Speed=40
Warhead=HowitzerWH
Report=RhinoTankAttack
Anim=GUNFIRE
OmniFire=yes

; rapid fire machine gun
[VulcanE]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=SentryGunAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=4

; pill box gun
[Vulcan2E]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=4

; rapid fire anti-ground machine gun
[AGGattlingTurretE]
Damage=35	;25
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-air machine gun
[AAGattlingTurretE]
Damage=35	;25
ROF=16
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-ground machine gun
[AGGattlingTurret2E]
Damage=35	;25
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SAFlame	;SA
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

; rapid fire anti-air machine gun
[AAGattlingTurret2E]
Damage=35	;25
ROF=8
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

; rapid fire anti-ground machine gun
[AGGattlingTurret3E]
Damage=35	;25
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SAFlame	;SSA
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

; rapid fire anti-air machine gun
[AAGattlingTurret3E]
Damage=35	;25
ROF=4
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[FlakTurretGun]
Damage=40
ROF=20
Range=12
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround
Warhead=FlakTWH
Anim=GUNFIRE
Lobber=yes

[FlakTurretGunE]
Damage=35
ROF=20
Range=12
Projectile=FlakTProjE
Speed=50
Report=FlakTrackAttackGround
Warhead=FlakTWH
Anim=GUNFIRE
Burst=2
Lobber=yes

[FlakWeaponE]		; This belongs to Flak Cannon
Damage=56	;40
ROF=20
Range=12
Projectile=FlakProj	; AA bullet shared with Flak Track
Speed=100
Report=FlakCannonAttack
Warhead=FlakWH
Anim=GUNFIRE
Burst=4

[RedEye]
Damage=75
ROF=55
Range=12
Projectile=AAHeatSeeker2
Speed=100
Warhead=SAMWH2
Report=PatriotAttack
TurboBoost=yes
Anim=UCFLASH

[RedEyeE]
Damage=105
ROF=55
Range=12
Projectile=AAHeatSeeker2
Speed=100
Warhead=SAMWH2
Report=PatriotAttack
TurboBoost=yes
Burst=4
Anim=UCFLASH

[RedEye2]
Anim=UCFLASH

[RedEye2E]
Damage=105
ROF=55
Range=12
Projectile=AAHeatSeeker
Speed=100
Warhead=SAMWH
Report=PatriotAttack
TurboBoost=yes
Burst=4
Anim=UCFLASH

[CoilBolt]
Projectile=InvisibleHigh	;Invisible

; Fire by Telsa Coil
[CoilBoltE]
Damage=300	;200
ROF=80 ;120
Range=9	;7
Speed=100
Warhead=Electric
Report=TeslaCoilAttack
Projectile=CoilElectricbounce	;Invisible
IsElectricBolt=true

; Fire by Telsa Coil while overpowered
[OPCoilBoltE]
Damage=450	;300
ROF=80  ;100
Range=11	;8
Speed=100
Warhead=Electric
Report=TeslaCoilSuper
Projectile=OPCoilElectricbounce	;InvisibleHigh
IsElectricBolt=true
IsAlternateColor=true

[CoilBoltFragment]
Damage=66	;30
ROF=80
Range=3
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###

[OPCoilBoltFragment]
Damage=100	;30
ROF=80
Range=5	;3
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###
IsAlternateColor=true

; Fire by Prism Cannon
[PrismShotE]
Damage=180	;120
ROF=45 ;60
Range=12	;8
Speed=100
Projectile=PrismTowerCometP	;InvisibleHigh
Warhead=PrismWarhead
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
IsHouseColor=true
Report=PrismTowerAttack

[PrismSupportE]
Damage=200
ROF=45
Range=200	;8
Speed=100
Projectile=InvisibleHigh
Warhead=DummyWarhead
LaserOuterSpread= 0,0,0
LaserDuration = 45	;15
IsLaser=true	; this flag tells the game to use the special laser draw effect
IsHouseColor=true

[PrismTowerFragment]
Damage=100	;50
ROF=100
Range=6	;5
Projectile=SuperSmallCometP
Speed=10
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[InvisibleCometFragment]
Damage=2
ROF=120
Range=3
Projectile=InvisibleHigh
Speed=10
Warhead=HateDrawerWH
LaserInnerColor = 0,0,0
LaserOuterColor = 0,0,0
LaserOuterSpread= 0,0,0
LaserDuration = 1
IsLaser=true

; repair bot repairing
[RepairBulletE]
Damage=-50
ROF=80
Range=1.8
Projectile=Invisible
Speed=100
Warhead=Mechanical
Report=IFVRepair
UseSparkParticles=yes
AttachedParticleSystem=WeldingSys
Burst=3

;GEF Weapons used by units in IFV
[CRM60E]
Damage=25
ROF=15
Range=6.5	;6
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=IFVAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=3

[CRFlakGuyGunE]		; Anti-surface gun for the Flak Trooper
Damage=30
ROF=15
Range=28	;7
Projectile=FlakTProjE
Speed=50
Report=FlakTrackAttackGround		; put in new sound for this
Anim=GUNFIRE
Burst=3

[CRMP5E] ;reimplementing this as an anti-infantry IFV weapon
Damage=125
ROF=10
Range=7;8;6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint3
Report=SealAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
Burst=3

[SubmachineGun]
Damage=15
ROF=20
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=ArmoredTransportAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[SubmachineGunE]
Damage=25
ROF=20
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=ArmoredTransportAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[AWPE]
Projectile=InvisibleLowAA	;InvisibleLow
Warhead=AntiMaterial	;HollowPoint

[AWPFV]
Damage=125
ROF=60
Range=14
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no

[AWPFVE]
Damage=125
ROF=60
Range=16
Projectile=InvisibleLowAA	;InvisibleLow
Speed=100
Report=SniperAttack
Warhead=AntiMaterial	;HollowPoint
RevealOnFire=no
Burst=3

; Fire by Telsa Trooper
[CRElectricBoltE]
Damage=60;50
ROF=45;40 ;changed on 11/29 from 30 to 45
Range=10	;6;3
Speed=100
Warhead=Shock
Report=TeslaTankAttack
Projectile=Electricbounce	;InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
Burst=3

[CRNukeE]
Damage=600	;200
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35  ; was 10
RadLevel=500
Warhead=CRNUKEWH
Report=NukeExplosion
Suicide=yes

; Fire by Desolater
[RadBeamWeapon]
Bright=yes

; Fire by Desolater
[RadBeamWeaponE]
Warhead=RadBeamWarheadE
Bright=yes

; Fire by Desolater
[CRRadBeamWeapon]
Bright=yes

; Fire by Desolater
[CRRadBeamWeaponE]
Damage=175;125
ROF=30;50
Range=10	;7
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarheadE
IsRadBeam=yes
Report=DesolatorAttack
Burst=3
Bright=yes

[NukePayload]
Bright=yes

[RadEruptionSmall]	;used for terrorist deploy suicide
Damage=250
ROF=60
Range=1
Speed=1
AreaFire=yes
FireOnce=yes	;no
Projectile=InvisibleLow
Warhead=RadBeamWarheadE
IsRadEruption=no ; SJM: we're not using this effect anymore
RadLevel=500
Bright=yes
Suicide=yes
NeverUse=yes
FireInTransport=no

; Fire by Chrono Legion
[NeutronRifleE]
Projectile=InvisibleMedium	;InvisibleLow

[CRNeutronRifleE]
Damage=10
ROF=120
Range=10
Speed=100
Projectile=InvisibleMedium
Warhead=ChronoBeam
Report=
IsRadBeam=yes
Report=ChronoLegionAttack

[CRSuicideDroneLauncher]
Damage=200
ROF=300
Range=25
Speed=30
Warhead=ORCAAP_Safe
Report=HornetTakeoff
Projectile=SuicideDrone
OmniFire=yes
Burst=2

[CRSuicideDroneLauncherE]
Damage=400
ROF=200
Range=25
Speed=30
Warhead=ORCAAP_Safe
Report=HornetTakeoff
Projectile=SuicideDroneE
OmniFire=yes
Burst=4

[MagneticBeam]
Projectile=InvisibleHighAG

[MagneticBeamE]
Projectile=InvisibleHighAG

[MagneShake]
Projectile=InvisibleHighAG

[MagneShakeE]
Damage=80
ROF=110
Range=10
Projectile=InvisibleMagnet
Spread=2
Speed=40
Report=MagnetronMagneShake
Warhead=MagneShakeEWH
IsMagBeam=yes

[InvisibleMagnetFragment]
Damage=100
ROF=15
Range=1
Projectile=InvisibleMagnetDelayed
Speed=2
Warhead=SAMagnet

[TerrorBomb]
RadLevel=500

; Fire by Prism Cannon
[CowShot];[PrismShot]
Projectile=InvisibleHighAA	;InvisibleHigh

[CowShotE]
Damage=300
ROF=75;100
Range=12;8
Speed=100
Projectile=InvisibleHighAA	;InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 255,0,0	;216,0,184
LaserOuterColor = 100,0,0	;80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true	; this flag tells the game to use the special laser draw effect
Report=IFVCowshot
Burst=5

[CowShotVolkswagen]
Damage=300
ROF=100
Range=8
Speed=100
Projectile=InvisibleComet	;InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 216,0,184
LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true	; this flag tells the game to use the special laser draw effect
Report=IFVCowshot
Burst=5

[CowShotVolkswagenE]
Damage=300
ROF=75;100
Range=12;8
Speed=100
Projectile=InvisibleComet	;InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 255,0,0	;216,0,184
LaserOuterColor = 100,0,0	;80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true	; this flag tells the game to use the special laser draw effect
Report=IFVCowshot
Burst=5

[CRScringun]
Damage=100
ROF=80
Range=12
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=ScrinWH
RevealOnFire=no ; Doesn't clear shroud when fired
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress

[CRScringunE]
Damage=100
ROF=80
Range=16
Projectile=InvisibleAll
Speed=100
Report=VirusAttack
Warhead=ScrinWH
RevealOnFire=no ; Doesn't clear shroud when fired
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress
Burst=3

[VirusgunE]
Projectile=InvisibleAll	;InvisibleLow

[CRVirusGunE]
Damage=125
ROF=80
Range=16
Projectile=InvisibleAll	;InvisibleLow
Speed=100
Report=VirusAttack
RevealOnFire=no ; Doesn't clear shroud when fired
Burst=3

[CRSuperMindBlastE]
Damage=500	;250;Needed to be considered offensive unit
Range=1
ROF=50 ;200 needs to be closer to animation time (Kills everything anyway)
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes ; just shoot straight at ground under feet
FireOnce=no	;yes ; Only fire once; don't stay in attack mission
Report=YuriDeploy
Anim=RING1
Burst=3

[YuriMobileMindBlast]
Damage=250
Range=1.5
OmniFire=yes
ROF=10
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes
FireOnce=no
Report=YuriDeploy
Anim=RING1

[YuriMobileMindBlastE]
Damage=500
Range=1.5
OmniFire=yes
ROF=10
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes
FireOnce=no
Report=YuriDeploy
Anim=RING1

;GI Missile Launcher
[CRMissileLauncherE]
Damage=100	;30
ROF=40
Range=10	;8
Burst=4	;2
Projectile=AAHeatSeeker2	;AirToGroundMissile
Speed=30 ;40
Warhead=ApocAP	;GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1

[CRPortableComet]
Damage=75
ROF=60
Range=8
Projectile=PortableCometP3
Speed=10
Report=DestroyerAttack
Anim=GCMUZZLE
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
Burst=4

[CRPortableCometE]
Damage=75
ROF=40
Range=12
Projectile=PortableCometP
Speed=10
Report=DestroyerAttack
Anim=GCMUZZLE
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
Burst=6

[PortableComet]
Damage=75
ROF=60
Range=8
Projectile=PortableCometP3
Speed=10
Report=DestroyerAttack
Anim=GCMUZZLE
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometE]
Damage=75
ROF=40
Range=12
Projectile=PortableCometP
Speed=10
Report=DestroyerAttack
Anim=GCMUZZLE
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
Burst=2

[PortableCometFragment]
Damage=75
ROF=100
Range=7
Projectile=PortableCometP2
Speed=10
Report=
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment2]
Damage=75
ROF=120
Range=6
Projectile=PortableCometP3
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment3]
Damage=75
ROF=120
Range=5
Projectile=PortableCometP4
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment4]
Damage=75
ROF=120
Range=4
Projectile=PortableCometP5
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment5]
Damage=75
ROF=120
Range=3
Projectile=PortableCometP6
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[SonicCannon]
Damage=8
AmbientDamage=20
ROF=120
Range=6
Projectile=Sonic
Speed=100
Warhead=IonWH
Anim=VTMUZZLE
Report=MirageTankAttack
IsSonic=Yes
DecloakToFire=no

[SonicCannonE]
Damage=16
AmbientDamage=40
ROF=120
Range=6
Projectile=Sonic
Speed=100
Warhead=IonWH
Anim=VTMUZZLE
Report=MirageTankAttack
IsSonic=Yes
DecloakToFire=no

[ThorBolt]
Damage=300	;200
ROF=80 ;120
Range=7
Speed=100
Warhead=Electric
Report=TeslaCoilAttack
Projectile=CoilElectricbounce	;Invisible
IsElectricBolt=true

[ThorBoltE]
Damage=450	;300
ROF=80  ;100
Range=8
Speed=100
Warhead=Electric
Report=TeslaCoilSuper
Projectile=OPCoilElectricbounce	;InvisibleHigh
IsElectricBolt=true
IsAlternateColor=true

[ThorBoltFragment]
Damage=66	;30
ROF=80
Range=3
Projectile=ThorSmallTeslaP
Speed=100
Report=TeslaCoilAttack
Warhead=ElectricAreaWH
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###

[ThorBoltFragmentE]
Damage=100	;30
ROF=80
Range=4
Projectile=ThorSmallTeslaP
Speed=100
Report=TeslaCoilAttack
Warhead=ElectricAreaWH
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###
IsAlternateColor=true

[MagicAttack]
Damage=80
ROF=5
Range=6
Projectile=MagicAttackProjectile
Speed=100
Warhead=ARTYHE
Report=TanyaAttack

[MagicAttackE]
Damage=125
ROF=10
Range=8
Projectile=MagicAttackProjectileE
Speed=100
Warhead=BlimpHE
Report=TanyaAttack
DecloakToFire=no

[ExplosionFragmentSmall]
Damage=65
ROF=120
Range=3
Projectile=SmallCometP
Speed=100
Warhead=AP

[ExplosionFragmentMedium]
Damage=90
ROF=120
Range=3
Projectile=SmallCometP
Speed=100
Warhead=SCHOPWH

[ExplosionFragmentNuke]
Damage=225
ROF=120
Range=3
Projectile=SmallCometP
Speed=100
Warhead=TerrorBombWH
RadLevel=500

[ExplosionFragmentHE]
Damage=65
ROF=120
Range=3
Projectile=SmallCometP
Speed=100
Warhead=HE

[ThorHammer]
ROF=10
Anim=IONBEAM	;KTSTLEXP
Range=10
Speed=100
Bright=yes
Damage=125
Report=WeatherStrike
Warhead=BoltWH
Projectile=ThorLightning
OmniFire=yes

[ThorHammerE]
ROF=10
Anim=IONBEAM	;KTSTLEXP
Range=17
Speed=100
Bright=yes
Damage=250
Report=WeatherStrike
Warhead=BoltWH
Projectile=ThorLightningE
OmniFire=yes
DecloakToFire=no

[SquidMedusa]
Damage=150
ROF=5
Range=14
Speed=100
Projectile=Electricbounce6
Warhead=Electric
Report=TeslaTankAttack
;Anim=CHRONOSK
OmniFire=yes
Burst=2
IsElectricBolt=true

[SquidMedusaE]
Damage=150
ROF=5
Range=20
Speed=100
Projectile=Electricbounce1
Warhead=Electric
Report=TeslaTankAttack
;Anim=CHRONOSK
OmniFire=yes
Burst=4
IsElectricBolt=true

[SquidFragment1]
Damage=150
ROF=60
Range=7
Projectile=Electricbounce2
Speed=100
Report=
Warhead=Electric
IsElectricBolt=true

[SquidFragment2]
Damage=150
ROF=60
Range=7
Projectile=Electricbounce3
Speed=100
Report=
Warhead=Electric
IsElectricBolt=true

[SquidFragment3]
Damage=150
ROF=60
Range=7
Projectile=Electricbounce4
Speed=100
Report=
Warhead=Electric
IsElectricBolt=true

[SquidFragment4]
Damage=150
ROF=60
Range=7
Projectile=Electricbounce5
Speed=100
Report=
Warhead=Electric
IsElectricBolt=true

[SquidFragment5]
Damage=150
ROF=60
Range=7
Projectile=Electricbounce6
Speed=100
Report=
Warhead=Electric
IsElectricBolt=true

[SquidFragment6]
Damage=150
ROF=60
Range=7
Projectile=Electricbounce7
Speed=100
Report=
Warhead=Electric
IsElectricBolt=true

[SquidFragment7]
Damage=150
ROF=60
Range=7
Projectile=Electricbounce8
Speed=100
Report=
Warhead=Electric
IsElectricBolt=true

[SquidFragment8]
Damage=150
ROF=60
Range=7
Projectile=Electricbounce9
Speed=100
Report=
Warhead=Electric
IsElectricBolt=true

[SquidFragment9]
Damage=150
ROF=60
Range=7
Projectile=Electricbounce10
Speed=100
Report=
Warhead=Electric
IsElectricBolt=true

[SquidFragment10]
Damage=150
ROF=60
Range=7
Projectile=Electricbounce11
Speed=100
Report=
Warhead=Electric
IsElectricBolt=true

[InfinityPunch]
Damage=300
ROF=100
Range=1.4
Speed=100
Warhead=GrandCannonWH
Report=BruteSmashAttack
Projectile=ThanosFist
;CellRangefinding=yes
Bright=yes

[InfinityPunchE]
Damage=500
ROF=50
Range=1.4
Speed=100
Warhead=KTSTLEXP
Report=BruteSmashAttack
Projectile=ThanosFistE
;CellRangefinding=yes
Bright=yes
DecloakToFire=no

[ThanosShrapnelWeapon]
Damage=250
ROF=120
Range=1.4
Projectile=GrandCannonBall
Speed=1
Warhead=BlimpHE
Bright=yes
OccupantAnim=GCMUZZLE
Report=BruteSmashAttack

[ThanosShrapnelWeaponE]
Damage=250
ROF=120
Range=1.4
Projectile=GrandCannonBall
Speed=1
Warhead=KTSTLEXP
Bright=yes
OccupantAnim=GCMUZZLE
Report=BruteSmashAttack
Burst=2

[InfinitySmash]
Damage=300
ROF=100
Range=18
Speed=1
RadLevel=100
Warhead=CRTerrorBombWH
Report=BruteSmashAttack
Projectile=ThanosThrow

[InfinitySmashE]
Damage=300
ROF=100
Range=25
Speed=1
RadLevel=500
Warhead=CRTerrorBombWH
Report=BruteSmashAttack
Projectile=ThanosThrowE
DecloakToFire=no
Burst=8

[FlareAll]
Damage=2
ROF=6
Range=17
Warhead=AirstrikeFlareAll
MigAttackCursor=yes;like Tanya's SabotageCursor override
Projectile=Invisible;LLine2
IsLine=true
LaserInnerColor=255,10,10
LaserDuration=15
IsLaser=true

[FlareAllE]
Damage=2
ROF=6
Range=25
Warhead=AirstrikeFlareAll
MigAttackCursor=yes;like Tanya's SabotageCursor override
Projectile=Invisible;LLine2
IsLine=true
LaserInnerColor=255,10,10
LaserDuration=15
IsLaser=true
RevealOnFire=no ; Doesn't clear shroud when fired
DecloakToFire=no

[StalinBomb]
Damage=1500
Burst=1
ROF=1000
Range=1.5
CellRangefinding=yes
Projectile=StalinBombProjectile
Speed=20
Warhead=NUKE
Report=KirovAttack
OmniFire=yes
RadLevel=1000

[StalinBomb2]
Damage=500
ROF=50
Range=3
Projectile=GrandCannonBall
Speed=1
Warhead=IvanWH

[StalinBombE]
Damage=1500
Burst=1
ROF=1000
Range=25
CellRangefinding=yes
Projectile=StalinBombProjectileE
Speed=30
Warhead=NUKE
Report=KirovAttack
OmniFire=yes
RadLevel=1000

[StalinBomb2E]
Damage=1000
ROF=50
Range=3
Projectile=GrandCannonBall
Speed=1
Warhead=CMISLEWH
RadLevel=500

[MonkeyThrow]
Damage=30
ROF=30
Range=4
Speed=30
Projectile=MonkeyPoop
Warhead=HollowPoint
Report=ChimpAttack

[MonkeyThrowE]
Damage=30
ROF=30
Range=5
Speed=30
Projectile=MonkeyPoop
Warhead=ORCAAP
Report=ChimpAttack

; Aegis missile
[MedusaE]
Projectile=MedusaProjectileE	;MedusaProjectile
Warhead=SAMWH2	;SAMWH

[ASWBombE]
Damage=100	;50
ROF=3
Range=15	;3
Projectile=DepthCharge
Speed=30
Warhead=APSplash
Report=OspreyAttack

[AKME]
Projectile=InvisibleLowAA	;InvisibleLow

[TransportGun]
Damage=15
ROF=5
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=ArnoldAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[TransportGun2]
Damage=25
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=SlyAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[SapperE]
Damage=2500 ; a boatload  (get it?)
ROF=10
Range=1.5
CellRangefinding=yes
Projectile=Invisible;Invisible5
Warhead=Mechanical;gs please do not use the warhead marked "do not use" Super
Report=SealPlaceBomb
SabotageCursor=yes ;gs instead of normal fire cursor to avoid confusion

; Dog humping
[BadTeethE]
Damage=30
ROF=10	;30
Range=5	;1.5
CellRangefinding=yes
Projectile=DOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

; Dog humping
[GoodTeethE]
Damage=30
ROF=10	;30
Range=5	;1.5
CellRangefinding=yes
Projectile=ADOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

; Dog humping
[SuperBadTeethE]
Damage=30
ROF=10	;30
Range=15
CellRangefinding=yes
Projectile=DOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

; Dog humping
[SuperGoodTeethE]
Damage=30
ROF=10	;30
Range=15
CellRangefinding=yes
Projectile=ADOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

[DogBomb]
Projectile=Invisible
Damage=400
Warhead=IvanWH
Anim=RING1
Range=1.5
ROF=10
Suicide=yes
FireInTransport=no

; Drone jumping on your head
[DroneJumpE]
Damage=50
ROF=10
Range=5	;1.83
Projectile=JUMP
Speed=30
Warhead=Parasite
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=TerrorDroneAttack
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does
FireInTransport=no;can't fire out of the BattleFortress

; Infantry smashing by Brute
[Punch]
FireInTransport=yes	;no

; Fire by Brute
[PunchE]
ROF=6	;60
FireInTransport=yes	;no

; Tank smashing by Brute
[Smash]
FireInTransport=yes	;no

; Tank smash by Brute
[SmashE]
ROF=10	;60
FireInTransport=yes	;no

[DefuseKit]
FireInTransport=yes	;no

[IvanBomber]
FireInTransport=yes	;no

[IvanBomberE]
ROF=10	;50
FireInTransport=yes	;no

[KGBBomber]
Damage=400 ; Damage is used only for death explosion
ROF=50
Range=1.5 ; you can't change the target, but you can change yourself for CellRangefinding, so target could still be far side infantry
CellRangefinding=yes
FireOnce=yes ; Only fire once; don't stay in attack mission
Projectile=Invisible
Warhead=IvanBomb
FireInTransport=yes;can't fire out of the BattleFortress

[KGBBomberE]
Damage=600 ; Damage is used only for death explosion
ROF=10
Range=1.5 ; you can't change the target, but you can change yourself for CellRangefinding, so target could still be far side infantry
CellRangefinding=yes
FireOnce=yes ; Only fire once; don't stay in attack mission
Projectile=Invisible
Warhead=IvanBomb
FireInTransport=yes;can't fire out of the BattleFortress

[SubTorpedoE]
Range=15	;7
Warhead=V3EWH	;APSplash
RadLevel=500

[BoomerTorpedoE]
Range=15	;7

[SubMissile]
Damage=50
ROF=80
Range=8
Projectile=AirToGroundMissile
Speed=20
Warhead=HE
Report=ApocalypseAttackAir

[SubMissileE]
Damage=50
ROF=80
Range=8
Projectile=AirToGroundMissile
Speed=20
Warhead=HE
Burst=2
Report=ApocalypseAttackAir
DecloakToFire=no

[SquidGrabE]
Range=5	;1.5

[MaverickNuke]
Damage=1500	;750
ROF=10
Range=25	;4
Projectile=AirToGroundMissileNUKE	;AirToGroundMissile
Speed=70
Warhead=V3EWH	;MIGWH
Report=MigAttack
Burst=2
RadLevel=500

; Howitzer gun
[HowitzerGun]
Warhead=BlimpHE	;HowitzerWH

[HowitzerGunE]
Damage=90	;75
ROF=100
Range=15	;12
MinimumRange=2
Projectile=Ballistic
Speed=100
Warhead=DMISLEWH	;HowitzerWH
Report=ApocalypseAttackGround
Anim=GUNFIRE
Bright=yes
RadLevel=500

[DummyDeathWeapon]
Damage=0
ROF=5
Range=1.5
Warhead=RailShot
Projectile=Invisible
FireOnce=yes
Suicide=yes

[IvanDeathWeapon]
Damage=400
ROF=50
Range=1.5
FireOnce=yes
Projectile=Invisible
Warhead=IvanBomb
Suicide=yes

[BitchSlayer]
Damage=-10000
ROF=5
Range=-2
Anim=
Warhead=BitchSlayerWH
Report=
Projectile=InvisibleAll
Speed=100
FireOnce=yes
RevealOnFire=no ; Doesn't clear shroud when fired
DecloakToFire=no

; Nuclear Reactor Death
[NukeFallout]
Damage=300
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35
RadLevel=1000	;500
Warhead=DemobombWH
Report=
Suicide=yes
Bright=yes

[NukeDeath]
Damage=600
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35
RadLevel=1000	;500
Warhead=NUKE
Report=
Suicide=yes

[UCM1Carbine]
Range=8

[UCEliteM1Carbine]
Range=8

[UCPsychicJab]
Range=8

[UCElitePsychicJab]
Range=8

[UCPara]
Range=8

[UCElitePara]
Range=8

[UCMissileLauncher]
Damage=40
ROF=40
Range=8
Burst=1
Projectile=UCMissile	;AAHeatSeeker2
Speed=30 ;40
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
OccupantAnim=UCFLASH

[UCMissileLauncherE]
Damage=100
ROF=20
Range=8
Burst=2
Projectile=UCMissile	;AAHeatSeeker2
Speed=40
Warhead=ApocAP
Report=GuardianGIDeployedAttack
OccupantAnim=UCFLASH

[UCGhostBusterGun]
Damage=100
ROF=60
Range=8
Projectile=UCCannon
Speed=100
Warhead=ARTYHE
Report=DestroyerAttack
Bright=yes
OccupantAnim=GCMUZZLE

[UCGhostBusterGunE]
Damage=100
ROF=40
Range=8
Projectile=UCCannon
Speed=100
Warhead=ARTYHE
Report=DestroyerAttack
Bright=yes
OccupantAnim=GCMUZZLE
Burst=2

[UCMP5]
Damage=125
ROF=10
Range=8
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint
Report=SealAttack
OccupantAnim=GUNFIRE

[UCMP5E]
Damage=125
ROF=10
Range=8
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint
Report=SealAttack
OccupantAnim=GUNFIRE
Burst=2

[UCM60]
Damage=25
ROF=15
Range=8
Projectile=InvisibleHigh
Speed=100
Warhead=SSA
Report=IFVAttackGround
OccupantAnim=GUNFIRE
Burst=2

[UCM60E]
Damage=25
ROF=15
Range=8
Projectile=InvisibleHigh
Speed=100
Warhead=SSA
Report=IFVAttackGround
OccupantAnim=GUNFIRE
Burst=4

[UCTechgun]
Damage=100	;65 
ROF=60
Range=8
Projectile=UCCannon
Speed=60
Warhead=ApocAP	;AP
Report=RobotTankAttack
OccupantAnim=UCCONS
Bright=yes

[UCTechgunE]
Damage=100
ROF=50
Range=8
Projectile=UCCannon
Speed=60
Warhead=ApocAPE
Report=ApocalypseAttackGround
OccupantAnim=VTMUZZLE
Burst=2
Bright=yes

[UCFlakGuyGun]
Damage=25
ROF=20
Range=8
Projectile=UCFlakTProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakGuyUCWH
OccupantAnim=UCCONS

[UCFlakGuyGunE]
Damage=25
ROF=20
Range=8
Projectile=UCFlakTProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakGuyUCWH
OccupantAnim=UCCONS
Burst=2

[UCRadBeamWeapon]
Damage=125
ROF=50
Range=8
Speed=100
Projectile=InvisibleHigh
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack
OccupantAnim=UCINIT
Bright=yes

[UCRadBeamWeaponE]
Damage=200
ROF=50
Range=8
Speed=100
Projectile=InvisibleHigh
Warhead=RadBeamWarheadE
IsRadBeam=yes
Report=DesolatorAttack
OccupantAnim=UCINIT
Burst=2
Bright=yes

[UCVirusgun]
Damage=125
ROF=50
Range=8
Projectile=InvisibleHigh
Speed=100
Report=VirusAttack
Warhead=Virus;HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE

[UCVirusgunE]
Damage=125
ROF=15
Range=8
Projectile=InvisibleHighAA	;InvisibleHigh
Speed=100
Report=VirusAttack
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE
Burst=2

[UCScringun]
Damage=100
ROF=50
Range=8
Projectile=InvisibleHigh
Speed=100
Report=VirusAttack
Warhead=ScrinWH
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE

[UCScringunE]
Damage=100
ROF=15
Range=8
Projectile=InvisibleHighAA	;InvisibleHigh
Speed=100
Report=VirusAttack
Warhead=ScrinWH
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE
Burst=2

[UCElectricBolt]
Damage=50
ROF=60
Range=8
Speed=100
Warhead=Shock
Report=TeslaTroopAttack
Projectile=InvisibleHigh
IsElectricBolt=true
OccupantAnim=UCINIT

[UCElectricBoltE]
Damage=50
ROF=40
Range=8
Speed=100
Warhead=Shock
Report=TeslaTroopEliteAttack
Projectile=Electricbounce
IsElectricBolt=true
OccupantAnim=UCINIT
Burst=2

[Pistola007]
Damage=125
ROF=60
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SniperAttack

[Pistola007E]
Damage=125
ROF=20
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SniperAttack
Burst=2

[UCAWP]
Damage=125
ROF=60
Range=8
Projectile=InvisibleHigh
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE

[UCAWPE]
Damage=125
ROF=20
Range=8
Projectile=InvisibleHighAA	;InvisibleHigh
Speed=100
Report=SniperAttack
Warhead=AntiMaterial	;HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE
Burst=2

[UCAKM]
Damage=65
ROF=20
Range=8
Projectile=InvisibleHigh
Speed=100
Warhead=BORISWH
Report=BorisAttack
OccupantAnim=UCFLASH

[UCAKME]
Damage=90
ROF=20
Range=8
Projectile=InvisibleHighAA	;InvisibleHigh
Speed=100
Warhead=BORISWH
Report=BorisAttack
OccupantAnim=UCFLASH
Burst=2

[UCDoublePistols]
Damage=125
ROF=5
Range=8
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
OccupantAnim=GUNFIRE

[UCDoublePistolsE]
Damage=125
ROF=10
Range=8
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
OccupantAnim=GUNFIRE

[UCVulcan2]
Damage=50
ROF=26
Range=8
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=PillboxAttack
OccupantAnim=GUNFIRE

[UCVulcan2E]
Damage=50
ROF=26
Range=8
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=PillboxAttack
OccupantAnim=GUNFIRE
Burst=2

[UCVulcan]
Damage=50
ROF=26
Range=8
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=SentryGunAttack
OccupantAnim=GUNFIRE

[UCVulcanE]
Damage=50
ROF=26
Range=8
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=SentryGunAttack
OccupantAnim=GUNFIRE
Burst=2

[UCATGUN]
Damage=65 
ROF=60
Range=8
Projectile=UCCannon
Speed=60
Warhead=AP
Report=LasherTankAttack
OccupantAnim=UCCONS
Bright=yes

[UCATGUNE]
Damage=65
ROF=50
Range=8
Projectile=UCCannon
Speed=60
Warhead=RHINAPE
Report=TankDestroyerAttack
OccupantAnim=VTMUZZLE
Bright=yes
Burst=2

[UC20mm]
Damage=25
ROF=30
Range=8
Projectile=InvisibleHighAA
Speed=100
Warhead=SSA
Report=RocketeerAttack
OccupantAnim=GUNFIRE

[UC20mmE]
Damage=25
ROF=5
Range=8
Projectile=InvisibleHighAA
Speed=100
Warhead=SSA
Report=RocketeerAttack
OccupantAnim=GUNFIRE
Burst=2

; anti-armor weapon
[105mm]
Range=7	;5

; anti-armor weapon
[HACK_105mm]
Damage=65
ROF=3	;60
Range=7	;5
Projectile=Cannon
Speed=140
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

; large anti-armor cannon (single shooter)
[120mm]
Range=7.75	;5.75

; large anti-armor cannon (single shooter)
[HACK_120mm]
Damage=90
ROF=3.25	;65
Range=7.75	;5.75
Projectile=Cannon
Speed=140
Warhead=AP
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

; large anti-armor cannon (two shooter)
[120mmx]
Range=8	;5.75

; large anti-armor cannon (two shooter)
[HACK_120mmx]
Damage=100
ROF=4	;80
Range=8	;5.75
Projectile=Cannon
Speed=140
Warhead=ApocAP
Report=ApocalypseAttackGround
Anim=GUNFIRE	;APMUZZLE
Burst=2
Bright=yes

; Tank Destroyer gun
[SABOT]
Range=12	;5

[SABOTE]
Range=20	;6.75

; Tank Destroyer gun
[HACK_SABOT]
Damage=150 ;was 135
ROF=3.5	;70
Range=12	;5
Projectile=Cannon
Speed=160
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[HACK_SABOTE]
Damage=175
ROF=3	;60
Range=20	;6.75
Projectile=Cannon
Speed=160
Warhead=UltraAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[Panzer_SABOT]
Damage=25
ROF=20
Range=10
Projectile=InvisibleLow
Speed=40
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[Panzer_SABOTE]
Damage=50
ROF=20
Range=20
Projectile=InvisibleLow
Speed=40
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true
Burst=2

[Panzer_SABOT2]
Damage=25
ROF=20
Range=10
Projectile=InvisibleAll
Speed=40
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[Panzer_SABOT2E]
Damage=50
ROF=20
Range=20
Projectile=InvisibleAll
Speed=40
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
Burst=2

; anti-armor weapon
[105mmE]
Range=10	;5

; anti-armor weapon
[HACK_105mmE]
Damage=65
ROF=2.5	;50
Range=10	;5
Projectile=Cannon
Speed=140
Warhead=GRIZAPE
Report=GrizzlyTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

; large anti-armor cannon (two shooter)
[120mmxE]
Range=12	;5.75

; large anti-armor cannon (two shooter)
[HACK_120mmxE]
Damage=100
ROF=4	;80
Range=12	;5.75
Projectile=Cannon
Speed=140
Warhead=ApocAPE
Report=ApocalypseAttackGround
Anim=VTMUZZLE
Burst=4
Bright=yes

; large anti-armor cannon (single shooter)
[120mmE]
Range=11	;5.75

; large anti-armor cannon (single shooter)
[HACK_120mmE]
Damage=90
ROF=3.25	;65
Range=11	;5.75
Projectile=Cannon
Speed=140
Warhead=RHINAPE
Report=RhinoTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

; Lasher Light Tank gun
[ATGUN]
Range=7	;5

; Lasher Light Tank gun
[HACK_ATGUN]
Damage=65 
ROF=3	;60
Range=7	;5
Projectile=Cannon
Speed=160
Warhead=AP
Report=LasherTankAttack
Anim=GUNFIRE
Bright=yes

[ATGUNE]
Range=10	;5

[HACK_ATGUNE]
Damage=65
ROF=2.5	;50
Range=10	;5
Projectile=Cannon
Speed=160
Warhead=RHINAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[HACK_20mmRapid]
Damage=30
ROF=1	;20
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE

[HACK_20mmRapidE]
Damage=50
ROF=2.5	;50
Range=5.75
Projectile=Cannon
Speed=140
Warhead=HowitzerWH
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[MammothTusk]
Warhead=HE_Safe	;HE

[HACK_MammothTusk]
Damage=50
ROF=80
Range=8
Projectile=AAHeatSeeker2	;AAHeatSeeker
Speed=20
Warhead=HE_Safe
Burst=6	;2
Report=ApocalypseAttackAir

[HACK_Comet]
Damage=100
ROF=5	;100
Range=10
Projectile=LargeCometP
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[HACK_SuperComet]
Damage=150
ROF=5	;100
Range=10
Projectile=SuperCometP
Speed=10
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[HACK_MirageGun]
Damage=100
ROF=3.5	;70
Range=7
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no	; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired

[HACK_MirageGunE]
Damage=150
ROF=4	;80
Range=9
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no	; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
DisguiseFakeBlinkTime=5 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired

; Fire by Telsa Tank
[HACK_TankBolt]
Damage=135
ROF=3.75	;75  ;changed on 11/29 from 60 to 75
Range=4
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=InvisibleLow
IsElectricBolt=true

[HACK_TankBoltE]
Damage=150
ROF=3	;60 ;changed on 11/29 from 50 to 60
Range=6
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce
IsElectricBolt=true

; ***PROJECTILES***
[Invisible]
SubjectToElevation=yes

[InvisibleLowAA]
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[InvisibleHigh]
AA=yes

[InvisibleHighAG]
Inviso=yes
Image=none
AA=no
AG=yes
SubjectToElevation=yes

[InvisibleHighAA]
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToElevation=yes

[InvisibleComet]
ShrapnelWeapon=InvisibleCometFragment
ShrapnelCount=10
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[InvisibleMagnet]
ShrapnelWeapon=InvisibleMagnetFragment
ShrapnelCount=9
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[InvisibleMagnetDelayed]
;Arm=2
Inviso=no
Image=BANA
Proximity=yes
Ranged=yes
ROT=10
Acceleration=1
SubjectToWalls=yes
SubjectToCliffs=yes
SubjectToElevation=yes

[MonkeyPoop]
Image=CRYSTAL4
High=yes
Shadow=yes
AA=yes
AG=yes
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[SuperCannon]
Image=DRAGON	;120MM
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

; straight high-speed ballistic shot
[CannonProjectile]
Arm=0
Image=DRAGON	;120MM
Arcing=no	;true
ROT=1
Acceleration=5000 ;this is most necessary. Can be higher if you want.
Proximity=yes
Ranged=yes
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[Cannon]
;Inviso=yes
Image=DRAGON	;120MM
Proximity=yes
Ranged=yes
AA=yes
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[NoobCannon]
Arcing=true
Image=SUBT
Airburst=yes
Cluster=9
AirburstWeapon=Maverick
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[NoobCannonE]
Arcing=true
Image=SUBT
Airburst=yes
Cluster=9
AirburstWeapon=BlimpCluster
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[MLRS]
Image=DRAGON
AA=yes
AG=yes
Proximity=yes
Ranged=yes
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[UCCannon]
Image=none	;DRAGON
Inviso=yes
AA=yes
;Arcing=no	;it has to be no or a bunker full of cannons won't shoot
;CourseLockDuration=1000
;ROT=1
;Acceleration=5000
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[Ballistic]
Image=DRAGON	;120MM

[FlakTProjE]
ShrapnelWeapon=FlakGuyGunFragment
ShrapnelCount=3
Image=120MM
Arcing=true
Inviso=no
AA=no
AG=yes
Shadow=no
Inaccurate=yes	; Bullets do not snap onto targets when "close enough".
FlakScatter=yes ; This weapon scatters its shots.
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[FlakTProjE0]
ShrapnelWeapon=FlakGuyGunFragment
ShrapnelCount=1
Image=120MM
Arcing=true
Inviso=no
AA=no
AG=yes
Shadow=no
Inaccurate=yes	; Bullets do not snap onto targets when "close enough".
FlakScatter=yes ; This weapon scatters its shots.
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=yes

[SmallDiameterBomb]
ShrapnelWeapon=ExplosionFragmentSmall
ShrapnelCount=3
Image=MEDUSA	;120MM
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[ArtilleryShell]
ShrapnelWeapon=ExplosionFragmentSmall
ShrapnelCount=3
Image=DRAGON
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
Ranged=yes
Inaccurate=yes
FlakScatter=yes

[ArtilleryShellE]
ShrapnelWeapon=ExplosionFragmentHE
ShrapnelCount=6
Image=DRAGON
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
Ranged=yes
Inaccurate=yes
FlakScatter=yes

[StalinBombProjectile]
Image=ZBOMB
ShrapnelWeapon=StalinBomb2
ShrapnelCount=5
Arm=10
Shadow=no
Acceleration=1
Vertical=yes
DetonationAltitude=20000

[StalinBombProjectileE]
High=yes
Arm=20
Shadow=no
Proximity=yes
Ranged=no
AA=no
AG=yes
Image=PDPLANE
FirersPalette=yes
Acceleration=10
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

[MedusaProjectileE]
Arm=1
High=yes
Shadow=no
AA=yes
AG=yes
;AN=no
Image=MEDUSA
CourseLockDuration=15
ROT=20
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[Electricbounce]
AA=yes

[SuperCometP]
AA=yes

[SuperCometP]
AA=yes

[SuperSmallCometP]
AA=yes

[MagicAttackProjectile]
ShrapnelWeapon=ExplosionFragmentSmall
ShrapnelCount=3
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[MagicAttackProjectileE]
ShrapnelWeapon=ExplosionFragmentMedium
ShrapnelCount=5
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[ThorLightning]
High=yes
Arm=2
AA=yes
AG=yes
Inviso=yes	;no
Image=none	;120MM
Airburst=yes
Cluster=9
AirburstWeapon=ThorBoltFragment
Proximity=yes
Ranged=no
ROT=10
Acceleration=500
ShrapnelCount=1
ShrapnelWeapon=ThorBolt
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes

[ThorLightningE]
High=yes
Arm=2
AA=yes
AG=yes
Inviso=yes	;no
Image=none	;120MM
Airburst=yes
Cluster=9
AirburstWeapon=ThorBoltFragmentE
Proximity=yes
Ranged=no
ROT=10
Acceleration=500
ShrapnelCount=1
ShrapnelWeapon=ThorBoltE
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes

[ThorElectricbounce]
AA=yes
AG=yes
ShrapnelWeapon=ThorBoltFragment
ShrapnelCount=4
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[ThorElectricbounceE]
AA=yes
AG=yes
ShrapnelWeapon=ThorBoltFragmentE
ShrapnelCount=5
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[ThorSmallTeslaP]
AA=yes
AG=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[ThanosFist]
Inviso=yes
Image=none
ShrapnelWeapon=ThanosShrapnelWeapon
ShrapnelCount=10
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[ThanosFistE]
Inviso=yes
Image=none
ShrapnelWeapon=ThanosShrapnelWeaponE
ShrapnelCount=20
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[ThanosThrow]
ShrapnelWeapon=ExplosionFragmentMedium
ShrapnelCount=5
Level=no
AA=yes
AG=yes
Image=TRUCKA
FirersPalette=yes
Shadow=yes
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[ThanosThrowE]
ShrapnelWeapon=ExplosionFragmentNuke
ShrapnelCount=5
Level=no
AA=yes
AG=yes
Image=TRUCKA	;SMIN
FirersPalette=yes
Shadow=yes
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[SuicideDrone]
High=yes
ShrapnelWeapon=ExplosionFragmentSmall
ShrapnelCount=5
Arm=20
Shadow=yes
Proximity=yes
Ranged=no
AA=yes
AG=yes
Image=HORNET
FirersPalette=yes
ROT=6
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[SuicideDroneE]
High=yes
ShrapnelWeapon=ExplosionFragmentSmall
ShrapnelCount=9
Arm=20
Shadow=yes
Proximity=yes
Ranged=no
AA=yes
AG=yes
Image=HORNET
FirersPalette=yes
ROT=6
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[CoilElectricbounce]
AA=yes
ShrapnelWeapon=CoilBoltFragment
ShrapnelCount=3	;2
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[OPCoilElectricbounce]
AA=yes
ShrapnelWeapon=OPCoilBoltFragment
ShrapnelCount=7	;2
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[AssaultBolt]
DecloakToFire=no

[TankBolt]
Burst=2

[TankBoltE]
Burst=2

[PrismTowerCometP]
AA=yes
ShrapnelWeapon=PrismTowerFragment
ShrapnelCount=7	;5
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[PortableCometP]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP2]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment2
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP3]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment3
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP4]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment4
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP5]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment5
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP6]
AA=yes
AG=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[Electricbounce1]
AA=yes
AG=yes
ShrapnelWeapon=SquidFragment1
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[Electricbounce2]
AA=yes
AG=yes
ShrapnelWeapon=SquidFragment2
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[Electricbounce3]
AA=yes
AG=yes
ShrapnelWeapon=SquidFragment3
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[Electricbounce4]
AA=yes
AG=yes
ShrapnelWeapon=SquidFragment4
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[Electricbounce5]
AA=yes
AG=yes
ShrapnelWeapon=SquidFragment5
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[Electricbounce6]
AA=yes
AG=yes
ShrapnelWeapon=SquidFragment6
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[Electricbounce7]
AA=yes
AG=yes
ShrapnelWeapon=SquidFragment7
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[Electricbounce8]
AA=yes
AG=yes
ShrapnelWeapon=SquidFragment8
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[Electricbounce9]
AA=yes
AG=yes
ShrapnelWeapon=SquidFragment9
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[Electricbounce10]
AA=yes
AG=yes
ShrapnelWeapon=SquidFragment10
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[Electricbounce11]
AA=yes
AG=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

; aircraft-only heatseeker
[AAHeatSeekerS500]
High=yes
Arm=2
Shadow=no
Proximity=yes
Ranged=no
AA=yes
AG=no
Image=MISLCHEM	;DRAGON
Acceleration=500
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

; aircraft-only heatseeker
[AAHeatSeekerS500E]
High=yes
Arm=2
Shadow=no
Proximity=yes
Ranged=no
AA=yes
AG=no
Image=MISLMLTI	;DRAGON
Acceleration=500
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

[TomahawkClusterMissile]
High=yes
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AA=no
AG=yes
Image=MISLCHEM
Color=Yellow
Airburst=yes
Cluster=9
AirburstWeapon=BlimpCluster
Acceleration=10
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

[TomahawkClusterMissileE]
High=yes
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AA=no
AG=yes
Image=MISLCHEM
Color=DarkSky
Airburst=yes
Cluster=9
AirburstWeapon=BlimpClusterE
Acceleration=10
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

; aircraft-only heatseeker
[AAHeatSeekerInvisible]
Arm=2
Shadow=no
Proximity=yes
Ranged=no
AA=yes
AG=no
Inviso=yes
Image=none
Acceleration=500
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

[ScrinProjectile]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1	;100
CourseLockDuration=15
Scalable=yes

; aircraft and ground heatseeker
[AirToGroundMissileHE]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=MISLCHEM
ROT=100 ;was 60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[AirToGroundMissileNUKE]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=MISLMLTI
ROT=100 ;was 60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[HeavyBomb]
Image=ZBOMB
Arm=10
Inaccurate=yes
FlakScatter=yes

[NormalBombScatter]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1
IgnoresFirestorm=yes
Ranged=yes
Inaccurate=yes
FlakScatter=yes

; Used by mind control
[PsychicControlE]
AA=yes
AG=yes
Inviso=yes
Image=none

[UCMissile]
Image=none
Inviso=yes
AA=yes
AG=yes
Shadow=no
Ranged=yes		; Not homing, but ranged -- check fuse, explode if near target coords
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[UCFlakTProj]
Image=none
Inviso=yes
AA=yes
AG=yes
Shadow=no
Ranged=yes		; Not homing, but ranged -- check fuse, explode if near target coords
Inaccurate=yes	; Bullets do not snap onto targets when "close enough".
FlakScatter=yes ; This weapon scatters its shots.
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

; ***WARHEADS***
[Warheads]
550=BoltWH
551=HollowPointElectric
552=RailShotGhost
553=SAMWH2
554=BitchSlayerWH
555=FlakGuyUCWH
556=RadBeamWarheadE
558=S500WH
559=S500EWH
560=AirstrikeFlareAll
561=HateDrawerWH
562=ScrinWH
563=MagneShakeEWH
564=SAMagnet
565=DiskEWH
566=ElectricAreaWH
567=HE_Safe
568=ORCAAP_Safe
569=AntiMaterial

[LocomotorBeam]
Rocker=yes

[DominatorWH]
Rocker=yes
AffectsAllies=no
InfDeath=4

[SonicWarhead]
Rocker=no	;yes

[ORCAAP_Safe]
Wall=yes
Wood=yes
CellSpread=.4
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,75%,100%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%
PenetratesBunker=yes
AffectsAllies=no

[HE_Safe]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,70%,35%,75%,40%,20%,80%,100%
Conventional=yes
Rocker=no
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
ProneDamage=70%
AffectsAllies=no

[ElectricAreaWH]
CellSpread=1
PercentAtMax=0.5
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
InfDeath=5
Wood=yes
Wall=yes
AnimList=TSTIMPCT
AffectsAllies=no

[SAMagnet]
CellSpread=1
PercentAtMax=0.5
Verses=25%,20%,20%,15%,0%,10%,0%,0%,0%,25%,25%
AnimList=INITFIRE
ProneDamage=70%
Rocker=yes
CLDisableGreen=yes
InfDeath=7
Bright=yes

[MagneShakeEWH]
CellSpread=1
PercentAtMax=0.5
Verses=10%,9%,8%,0%,100%,0%,100%,100%,100%,0%,10%
Rocker=yes
CLDisableGreen=yes
InfDeath=7
Bright=yes

[Mechanical]
PenetratesBunker=yes

[TRexInfWH]
Verses=100%,90%,80%,0%,0%,0%,50%,0%,0%,0%,0%

[HateDrawerWH]
Verses=2%,2%,2%,2%,2%,2%,2%,2%,2%,2%,2%
CellSpread=3

[AirstrikeFlareAll]
Verses=2%,2%,2%,2%,2%,2%,2%,2%,2%,2%,2%
Rocker=no
Sparky=no
Airstrike=yes

[BoltWH]
Bright=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,2%,100%,100%
AnimList=WCCLOUD1,WCCLOUD2,WCCLOUD3
InfDeath=5
CellSpread=2.5
ProneDamage=100%
PercentAtMax=.5
CombatLightSize=100%
CLDisableRed=yes
CLDisableGreen=yes
AffectsAllies=no

[HollowPointElectric]
Wall=yes
Wood=yes
CellSpread=2.0
PercentAtMax=.5
Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100%
;;Verses=100%,100%,100%,100%,100%,100%,100%,100%,3%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=5
;AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
AnimList=EXPLOSML
;Deform=10%
;DeformThreshhold=300
;Tiberium=yes
;Sparky=no
Bright=yes
CombatLightSize=40%	; SJM: Force size of combat light, overriding damage-based value

[RailShotGhost]
Spread=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5	;3
Bright=yes
CellSpread=1
ProneDamage=100%
PercentAtMax=.5
CombatLightSize=40%
CLDisableBlue=yes
AnimList=TSTIMPCT
Conventional=yes
Rocker=yes
Wall=yes
Wood=yes

[SAMWH2]
CellSpread=.3
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,50%,50%,50%,100%,100%
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
ProneDamage=100%
Conventional=yes

[V3HE]
InfDeath=3	;2
Bright=yes

[AntiMaterial]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=200%,100%,100%,50%,40%,30%,40%,35%,30%,60%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22
ProneDamage=50%
Bright=yes

[PsiPulse]
Rocker=yes

[SuperPsiPulse]
Rocker=yes

[IvanWH]
Wall=yes
Wood=yes
Conventional=yes
Rocker=yes
Bright=yes

[TerrorBombWH]
Wall=yes
Wood=yes
Conventional=yes
Rocker=yes
Bright=yes
InfDeath=3	;4

[NUKE]
Wall=yes
Rocker=yes
Bright=yes
CLDisableBlue=yes
CLDisableGreen=yes
InfDeath=3	;7
Particle=GasCloudSys
ShakeYhi=50
ShakeYlo=10

[CRNUKEWH]
Wall=yes
Wood=yes
Rocker=yes
Bright=yes
Fire=yes
AnimList=MININUKE
InfDeath=3	;4
Conventional=yes
AffectsAllies=no

[CRTerrorBombWH]
Wall=yes
Wood=yes
Rocker=yes
Bright=yes
AnimList=MININUKE
InfDeath=3	;4
Conventional=yes
AffectsAllies=no

[BitchSlayerWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=0	;1
AnimList=
ProneDamage=70%
CellSpread=10
Rocker=yes

[DemobombWH]
Wall=yes
Wood=yes
Rocker=yes
Bright=yes
CLDisableBlue=yes
CLDisableGreen=yes
InfDeath=3	;4

; Orca bomber HE bomb
[ORCAHE]
InfDeath=3	;2

[GrandCannonWH]
InfDeath=3
Bright=yes

[FlakTWH]
Wood=yes
AffectsAllies=no

[FlakGuyUCWH]
CellSpread=1.0
PercentAtMax=1.0
Verses=150%,125%,100%,80%,80%,20%,30%,20%,10%,100%,100%
AnimList=SMKPUFF
InfDeath=3
Wood=yes
AffectsAllies=no

[CometWH]
InfDeath=3
Wood=yes

[DiskWH]
Wood=yes
InfDeath=5	;7

[DiskEWH]
CellSpread=1.0
PercentAtMax=0.5
Wall=no
Verses=100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
PenetratesBunker=yes
Wood=yes
Rocker=yes
InfDeath=5	;7
Bright=yes
CLDisableRed=yes
CLDisableGreen=yes

[LUNARWH]
InfDeath=3
Wood=yes

[MirageWH]
Wood=yes
InfDeath=3	;4

[TankOGas]
InfDeath=3	;4

[SAFlame]
InfDeath=3	;4

[SSABFlame]
InfDeath=3	;4

[OilExplosionWH]
InfDeath=3	;4

; high explosive (shrapnel)
[HE]
InfDeath=3	;2

; high explosive (shrapnel) -- V3 Rocket warhead
[V3WH]
InfDeath=3	;2

; high explosive (shrapnel) -- V3 Rocket warhead when elite
[V3EWH]
InfDeath=3	;2

; high explosive (shrapnel) -- DredMissile warhead
[DMISLWH]
InfDeath=3	;2
Rocker=yes	;no

; high explosive (shrapnel) -- DredMissile warhead when elite
[DMISLEWH]
InfDeath=3	;2
Rocker=yes	;no

; high explosive (shrapnel) -- DredMissile warhead
[CMISLWH]
InfDeath=3	;2
Rocker=yes	;no

; high explosive (shrapnel) -- DredMissile warhead when elite
[CMISLEWH]
InfDeath=3	;2
Rocker=yes	;no

[S500WH]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,0%,0%,0%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%
AffectsAllies=no

[S500EWH]
CellSpread=3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,0%,0%,0%,80%,0%
Conventional=yes
Rocker=yes
InfDeath=3
AnimList=MININUKE
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%     ; Presumes air burst
AffectsAllies=no

; high explosive (shrapnel)
[BlimpHE]
InfDeath=3	;2

[BlimpHEEffect]
InfDeath=3	;2

; high explosive elite (shrapnel)
[KTSTLEXP]
InfDeath=3	;2

; Artillery shell
[ARTYHE]
InfDeath=3	;2

[SCHOPWH]
InfDeath=3	;2

[RadEruptionWarhead]
Verses=100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,0%	;100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,100%
Wood=yes
InfDeath=4	;7

; Used by radiation that sits around on the map.
[RadSite]
Verses=100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,0%	;100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
Wood=yes
InfDeath=4	;7

[RadBeamWarhead]
Verses=100%,100%,100%,20%,15%,10%,1%,1%,1%,100%,100%
Wood=yes
CLDisableRed=yes
CLDisableBlue=yes
CLDisableGreen=yes
InfDeath=4	;7

[RadBeamWarheadE]
CellSpread=1
PercentAtMax=0
Verses=100%,100%,100%,20%,15%,10%,1%,1%,1%,100%,100%
Radiation=yes
CLDisableBlue=yes
CLDisableGreen=yes
InfDeath=4	;7

[PrismWarhead]
Wood=yes

[ScrinWH]
CellSpread=1
PercentAtMax=.5
Wall=no
Wood=yes
Verses=100%,100%,100%,20%,15%,10%,20%,15%,10%,100%,100%
Conventional=yes
InfDeath=3
AnimList=IRONFX
ProneDamage=70%
Particle=PsychCloudSys
;Bright=yes
;CLDisableBlue=yes
;CLDisableGreen=yes

; *** PARTICLES ***
[GasCloudD1]
Damage=9999	;10

; *** PARTICLE SYSTEMS ***

; *** DEBRIS ***
[VoxelAnims]
550=CORPSE
551=NUKEDEBRIS
552=NUKEMETEOR
; dead body flying
[CORPSE]
Name=Flying Corpse
Image=MTRS
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=48.0
MinZVel=-10.0
MaxZVel=-10.0
MaxXYVel=10.0
Duration=100
Damage=5
ExpireAnim=DBRS10SM
DamageRadius=100
Warhead=TankOGas

; nuclear proliferation
[NUKEDEBRIS]
Name=Chernobyl
Image=MTRB	;MTRT
Elasticity=0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=40.0
MaxZVel=120.0
MaxXYVel=45.0
Duration=300
ExpireAnim=MININUKE	;DEMTEXP
Damage=300
DamageRadius=1000
Warhead=DMISLEWH	;DemobombWH
Spawns=CORPSE
SpawnCount=7
TrailerAnim=SMOKEY2

; raining nukes
[NUKEMETEOR]
Name=Nuke Rain
Image=MTRB	;MTRT
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=30.0
MinZVel=-120.0
MaxZVel=-40.0
MaxXYVel=100.0
Duration=300
ExpireAnim=NUKEANIM
Damage=600
DamageRadius=1000
Warhead=NUKE
IsMeteor=true
IsTiberium=true

; ###### MISSING: end of mod ######

[Preview]
Size=0,0,170,85

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[01000000]
0=3,11
1=16,12
2=0,1
Name=West-A

[01000001]
0=3,14
1=16,15
2=0,1
Name=West-B

[01000002]
0=3,17
1=16,18
2=0,1
Name=North-A

[01000003]
0=3,20
1=16,21
2=0,1
Name=North-B

[01000004]
0=3,23
1=16,24
2=0,1
Name=North-C

[01000005]
0=3,26
1=16,27
2=0,1
Name=East-A

[01000006]
0=3,29
1=16,30
2=0,1
Name=East-B

[01000007]
0=3,E1
1=3,E2
Name=Troops
Group=-1

[01000008]
0=2,HTNK
1=2,MGTK
2=1,APOC
3=1,HTK
Name=Tanks
Group=-1

[01000009]
0=2,ZEP
1=2,DISK
Name=Air
Group=-1

[01000010]
0=5,APOC
1=4,HTNK
2=1,MIND
3=2,DRON
Name=Big
Group=-1

[01000011]
0=1,DTRUCK
Name=Demo
Group=-1

[01000012]
Max=5
Full=yes
Name=Troops-West-A
Group=-1
House=<Player @ D>
Script=01000000
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000007
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000013]
Max=5
Full=yes
Name=Troops-West-B
Group=-1
House=<Player @ D>
Script=01000001
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000007
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000014]
Max=5
Full=yes
Name=Troops-North-A
Group=-1
House=<Player @ D>
Script=01000002
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000007
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000015]
Max=5
Full=yes
Name=Troops-North-B
Group=-1
House=<Player @ D>
Script=01000003
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000007
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000016]
Max=5
Full=yes
Name=Troops-North-C
Group=-1
House=<Player @ D>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000007
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000017]
Max=5
Full=yes
Name=Troops-East-A
Group=-1
House=<Player @ D>
Script=01000005
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000007
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000018]
Max=5
Full=yes
Name=Troops-East-B
Group=-1
House=<Player @ D>
Script=01000006
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000007
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000023]
Max=5
Full=no
Name=Tanks-West-A
Group=-1
House=<Player @ D>
Script=01000000
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000008
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000024]
Max=5
Full=no
Name=Tanks-West-B
Group=-1
House=<Player @ D>
Script=01000001
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000008
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000025]
Max=5
Full=no
Name=Tanks-North-A
Group=-1
House=<Player @ D>
Script=01000002
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000008
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000026]
Max=5
Full=no
Name=Tanks-North-B
Group=-1
House=<Player @ D>
Script=01000003
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000008
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000027]
Max=5
Full=no
Name=Tanks-North-C
Group=-1
House=<Player @ D>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000008
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000028]
Max=5
Full=no
Name=Tanks-East-A
Group=-1
House=<Player @ D>
Script=01000005
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000008
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000029]
Max=5
Full=no
Name=Tanks-East-B
Group=-1
House=<Player @ D>
Script=01000006
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000008
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000030]
Max=5
Full=yes
Name=Air-West-A
Group=-1
House=<Player @ D>
Script=01000000
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000009
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000031]
Max=5
Full=yes
Name=Air-West-B
Group=-1
House=<Player @ D>
Script=01000001
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000009
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000032]
Max=5
Full=yes
Name=Air-North-A
Group=-1
House=<Player @ D>
Script=01000002
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000009
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000033]
Max=5
Full=yes
Name=Air-North-B
Group=-1
House=<Player @ D>
Script=01000003
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000009
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000034]
Max=5
Full=yes
Name=Air-North-C
Group=-1
House=<Player @ D>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000009
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000035]
Max=5
Full=yes
Name=Air-East-A
Group=-1
House=<Player @ D>
Script=01000005
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000009
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000036]
Max=5
Full=yes
Name=Air-East-B
Group=-1
House=<Player @ D>
Script=01000006
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000009
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000039]
Max=5
Full=yes
Name=Big-West-A
Group=-1
House=<Player @ D>
Script=01000000
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000010
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000040]
Max=5
Full=yes
Name=Big-West-B
Group=-1
House=<Player @ D>
Script=01000001
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000010
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000041]
Max=5
Full=yes
Name=Big-North-A
Group=-1
House=<Player @ D>
Script=01000002
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000010
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000042]
Max=5
Full=yes
Name=Big-North-B
Group=-1
House=<Player @ D>
Script=01000003
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000010
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000043]
Max=5
Full=yes
Name=Big-North-C
Group=-1
House=<Player @ D>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000010
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000044]
Max=5
Full=yes
Name=Big-East-A
Group=-1
House=<Player @ D>
Script=01000005
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000010
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000045]
Max=5
Full=yes
Name=Big-East-B
Group=-1
House=<Player @ D>
Script=01000006
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000010
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000048]
Max=5
Full=yes
Name=Demo-West-A
Group=-1
House=<Player @ D>
Script=01000000
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000011
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000049]
Max=5
Full=yes
Name=Demo-West-B
Group=-1
House=<Player @ D>
Script=01000001
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000011
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000050]
Max=5
Full=yes
Name=Demo-North-A
Group=-1
House=<Player @ D>
Script=01000002
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000011
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000051]
Max=5
Full=yes
Name=Demo-North-B
Group=-1
House=<Player @ D>
Script=01000003
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000011
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000052]
Max=5
Full=yes
Name=Demo-North-C
Group=-1
House=<Player @ D>
Script=01000004
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000011
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000053]
Max=5
Full=yes
Name=Demo-East-A
Group=-1
House=<Player @ D>
Script=01000005
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000011
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000054]
Max=5
Full=yes
Name=Demo-East-B
Group=-1
House=<Player @ D>
Script=01000006
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000011
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000089]
Max=5
Full=yes
Name=SupriseAir
Group=-1
House=<Player @ D>
Script=01000090
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000099
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000090]
0=3,50
1=0,2
Name=SupriseAttackAir

[01000095]
0=1,DTRUCK
1=1,APOC
2=1,YURIPR
3=1,MIND
Name=ParaDropDemo
Group=-1

[01000096]
Max=5
Full=yes
Name=ParaDropDemo
Group=-1
House=<Player @ D>
Script=01000097
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000095
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000097]
0=31,0
Name=ParaDropDemoAttack

[01000098]
0=2,MIND
1=4,LCRF
2=2,HARV
3=2,APOC
Name=SurpriseTank
Group=-1

[01000099]
0=3,ZEP
1=2,YURIPR
2=3,DISK
Name=SurpriseAir
Group=-1

[01000100]
Max=5
Full=yes
Name=SurpriseTank
Group=-1
House=<Player @ D>
Script=01000101
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=5
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000098
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[01000101]
0=3,50
1=8,0
2=0,5
Name=SupriseAttackTank

[AITriggerTypesEnable]
043F40BC-G=yes
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0ECCFCAC-G=yes

[Actions]
01000019=7,80,1,01000012,0,0,0,0,K,80,1,01000013,0,0,0,0,N,80,1,01000014,0,0,0,0,Q,80,1,01000015,0,0,0,0,T,80,1,01000016,0,0,0,0,W,80,1,01000017,0,0,0,0,Z,80,1,01000018,0,0,0,0,AC
01000021=7,80,1,01000023,0,0,0,0,K,80,1,01000024,0,0,0,0,N,80,1,01000025,0,0,0,0,Q,80,1,01000026,0,0,0,0,T,80,1,01000027,0,0,0,0,W,80,1,01000028,0,0,0,0,Z,80,1,01000029,0,0,0,0,AC
01000037=7,80,1,01000030,0,0,0,0,AO,80,1,01000031,0,0,0,0,AP,80,1,01000032,0,0,0,0,AQ,80,1,01000033,0,0,0,0,AR,80,1,01000034,0,0,0,0,AS,80,1,01000035,0,0,0,0,AT,80,1,01000036,0,0,0,0,AU
01000046=7,80,1,01000039,0,0,0,0,K,80,1,01000040,0,0,0,0,N,80,1,01000041,0,0,0,0,Q,80,1,01000042,0,0,0,0,T,80,1,01000043,0,0,0,0,W,80,1,01000044,0,0,0,0,Z,80,1,01000045,0,0,0,0,AC
01000055=7,80,1,01000048,0,0,0,0,K,80,1,01000049,0,0,0,0,N,80,1,01000050,0,0,0,0,Q,80,1,01000051,0,0,0,0,T,80,1,01000052,0,0,0,0,W,80,1,01000053,0,0,0,0,Z,80,1,01000054,0,0,0,0,AC
01000057=2,27,0,600,0,0,0,0,A,103,4,Hostile.attack.in,0,0,0,0,
01000059=3,27,0,1000,0,0,0,0,A,103,4,Survive.Verschneit.For,0,0,0,0,,21,6,EVA_TimerStarted,0,0,0,0,A
01000061=1,67,0,0,0,0,0,0,A
01000063=13,53,2,01000059,0,0,0,0,A,53,2,01000061,0,0,0,0,A,53,2,01000019,0,0,0,0,A,53,2,01000021,0,0,0,0,A,53,2,01000037,0,0,0,0,A,53,2,01000046,0,0,0,0,A,53,2,01000055,0,0,0,0,A,19,7,NukeSiren,0,0,0,0,A,53,2,01000071,0,0,0,0,A,53,2,01000073,0,0,0,0,A,53,2,01000075,0,0,0,0,A,53,2,01000091,0,0,0,0,A,53,2,01000093,0,0,0,0,A
01000065=2,11,4,Map.Made.By.Dctanxman,0,0,0,0,A,11,4,Good.Luck!!!,0,0,0,0,A
01000067=4,11,4,The.Battle.Of.Verschneit,0,0,0,0,A,11,4,Is.About.To.Start,0,0,0,0,A,11,4,Ready.Or.Not.Here.They.Come,0,0,0,0,A,11,4,Map.Made.By.Dctanxman,0,0,0,0,A
01000069=5,19,7,Cheer,0,0,0,0,A,11,4,Congratulations!!!,0,0,0,0,A,11,4,You.Have.Survived.Verschneit,0,0,0,0,A,11,4,Map.Made.By.Dctanxman,0,0,0,0,A,19,7,Cheer,0,0,0,0,A
01000071=5,80,1,01000089,0,0,0,0,AF,11,4,Watch.The.Back.Of.Your.Base,0,0,0,0,A,53,2,01000087,0,0,0,0,A,80,1,01000100,0,0,0,0,AF,112,0,50,0,0,0,0,AY
01000073=1,118,0,0,0,0,0,0,A
01000075=1,6,0,4478,0,0,0,0,A
01000077=3,21,6,EVA_2MinutesRemaining,0,0,0,0,A,11,4,Two.Minutes.Remaining,0,0,0,0,A,11,4,Until.Hostile.attack,0,0,0,0,A
01000079=3,21,6,EVA_1MinuteRemaining,0,0,0,0,A,11,4,One.Minute.Remaining,0,0,0,0,A,11,4,Until.Hostile.attack,0,0,0,0,A
01000081=1,21,6,EVA_1MinuteRemaining,0,0,0,0,A
01000083=1,21,6,EVA_2MinutesRemaining,0,0,0,0,A
01000085=3,21,6,EVA_3MinutesRemaining,0,0,0,0,A,11,4,You.Are.Getting.Close,0,0,0,0,A,11,4,To.Surviving.Verschneit,0,0,0,0,A
01000087=2,80,1,01000089,0,0,0,0,AF,80,1,01000100,0,0,0,0,AF
01000091=1,82,0,0,0,0,0,0,A
01000093=4,80,1,01000096,0,0,0,0,A,80,1,01000096,0,0,0,0,B,80,1,01000096,0,0,0,0,C,11,4,Enemy.Paradrop.Detected,0,0,0,0,A

[Africans]
IQ=0
Edge=North
Color=DarkRed
Allies=Africans
Country=Africans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Alliance]
IQ=0
Edge=North
Color=Gold
Allies=Alliance
Country=Alliance
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Americans]
IQ=0
Edge=North
Color=Gold
Allies=Americans
Country=Americans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Arabs]
IQ=0
Edge=North
Color=DarkRed
Allies=Arabs
Country=Arabs
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Basic]
Name=Verschneit III By:Dctanxman -- MISSING
Percent=0
GameMode=standard, teamgame
HomeCell=98
InitTime=10000
Official=no
EndOfGame=no
FreeRadar=yes
MaxPlayer=4
MinPlayer=2
SkipScore=no
TrainCrate=no
TruckCrate=no
AltHomeCell=99
OneTimeOnly=no
CarryOverCap=0
NewINIFormat=4
NextScenario=
SkipMapSelect=no
CarryOverMoney=0.000000
AltNextScenario=
MultiplayerOnly=1
IceGrowthEnabled=yes
VeinGrowthEnabled=yes
TiberiumGrowthEnabled=yes
IgnoreGlobalAITriggers=no
TiberiumDeathToVisceroid=no

[British]
IQ=0
Edge=North
Color=Gold
Allies=British
Country=British
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Confederation]
IQ=0
Edge=North
Color=DarkRed
Allies=Confederation
Country=Confederation
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Events]
01000019=1,13,0,15
01000021=1,13,0,57
01000037=1,13,0,88
01000046=1,13,0,207
01000055=1,13,0,287
01000057=1,8,0,0
01000059=1,13,0,2
01000061=1,13,0,1003
01000063=1,13,0,600
01000065=1,13,0,5
01000067=1,13,0,595
01000069=1,13,0,1599
01000071=1,13,0,801
01000073=1,13,0,300
01000075=1,13,0,225
01000077=1,13,0,480
01000079=1,13,0,540
01000081=1,13,0,1542
01000083=1,13,0,1482
01000085=1,13,0,1422
01000087=1,13,0,80
01000091=1,13,0,400
01000093=1,13,0,900

[French]
IQ=0
Edge=North
Color=Gold
Allies=French
Country=French
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[GDI]
IQ=0
Edge=North
Color=Gold
Allies=GDI
Country=GDI
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Germans]
IQ=0
Edge=North
Color=Gold
Allies=Germans
Country=Germans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Houses]
0=Americans
1=Alliance
2=French
3=Germans
4=British
5=Africans
6=Arabs
7=Confederation
8=Russians
9=YuriCountry
10=GDI
11=Nod
12=Neutral
13=Special

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[Lighting]
Red=1.000000
Blue=1.000000
Green=1.000000
Level=0.032000
Ground=0.000000
IonRed=1.000000
Ambient=1.000000
IonBlue=1.000000
IonGreen=1.000000
IonLevel=0.032000
IonGround=0.000000
IonAmbient=1.000000
DominatorRed=0.850000
DominatorBlue=0.300000
DominatorGreen=0.200000
DominatorLevel=0.000000
DominatorGround=0.000000
DominatorAmbient=1.500000
DominatorAmbientChangeRate=0.009000

[Map]
Size=0,0,85,85
Theater=SNOW
LocalSize=2,5,81,77

[Neutral]
IQ=0
Edge=North
Color=Grey
Allies=Neutral
Country=Neutral
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Nod]
IQ=0
Edge=North
Color=Gold
Allies=Nod
Country=Nod
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

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[Russians]
IQ=0
Edge=North
Color=DarkRed
Allies=Russians
Country=Russians
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[ScriptTypes]
0=01000000
1=01000001
2=01000002
3=01000003
4=01000004
5=01000005
6=01000006
7=01000090
8=01000097
9=01000101

[Special]
IQ=0
Edge=North
Color=Grey
Allies=Special
Country=Special
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[SpecialFlags]
Inert=no
FogOfWar=no
IonStorms=no
MCVDeploy=no
Meteorites=no
Visceroids=yes
FixedAlliance=no
TiberiumGrows=yes
InitialVeteran=no
HarvesterImmune=no
TiberiumSpreads=yes
TiberiumExplosive=no
DestroyableBridges=yes

[Structures]
0=Neutral,CAFARM01,256,63,71,64,None,1,0,1,0,0,None,None,None,0,0
1=Neutral,CARUS01,256,41,107,64,None,1,0,1,0,0,None,None,None,0,0
2=Neutral,CARUS01,256,105,40,64,None,1,0,1,0,0,None,None,None,0,0
8=Neutral,CAHSE07,256,57,67,64,None,1,0,1,0,0,None,None,None,0,0
9=Neutral,CAFARM02,256,64,78,64,None,1,0,1,0,0,None,None,None,0,0
14=Neutral,CAFARM02,256,63,78,64,None,1,0,1,0,0,None,None,None,0,0
15=Neutral,CAFARM02,256,62,78,64,None,1,0,1,0,0,None,None,None,0,0
16=Neutral,CAFARM02,256,61,78,64,None,1,0,1,0,0,None,None,None,0,0
17=Neutral,CAFARM01,256,60,71,64,None,1,0,1,0,0,None,None,None,0,0
19=Neutral,CAMISC04,256,55,69,64,None,1,0,1,0,0,None,None,None,0,0
20=Neutral,CAFRMA,256,57,78,64,None,1,0,1,0,0,None,None,None,0,0
21=Neutral,CABARN02,256,63,80,64,None,1,0,1,0,0,None,None,None,0,0
22=Neutral,CABARN02,256,60,80,64,None,1,0,1,0,0,None,None,None,0,0
23=Neutral,CAGARD01,256,61,82,64,None,1,0,1,0,0,None,None,None,0,0
24=Neutral,CAGARD01,256,64,82,64,None,1,0,1,0,0,None,None,None,0,0
25=Neutral,CAOILD,256,82,108,64,None,1,0,1,0,0,None,None,None,0,0
32=Neutral,CAOILD,256,70,142,64,None,1,0,1,0,0,None,None,None,0,0
33=Neutral,CAOILD,256,140,71,64,None,1,0,1,0,0,None,None,None,0,0
34=Neutral,CAOILD,256,92,77,64,None,1,0,1,0,0,None,None,None,0,0
35=Neutral,CAOILD,256,78,91,64,None,1,0,1,0,0,None,None,None,0,0
36=Neutral,CABUNK04,256,85,75,64,None,1,0,1,0,0,None,None,None,0,0
37=Neutral,CABUNK03,256,76,84,64,None,1,0,1,0,0,None,None,None,0,0
39=Neutral,CAOILD,256,114,73,64,None,1,0,1,0,0,None,None,None,0,0

[Tags]
01000020=2,01-Troops 1,01000019
01000022=2,02-Tanks 1,01000021
01000038=2,03-Air 1,01000037
01000047=2,04-Big 1,01000046
01000056=2,03-Demo 1,01000055
01000058=0,Timer-1 1,01000057
01000060=0,Timer-2 1,01000059
01000062=0,Win 1,01000061
01000064=0,Start-Waves-600 1,01000063
01000066=0,Text-1 1,01000065
01000068=0,Text-2 1,01000067
01000070=0,Text-3 1,01000069
01000072=0,Surpise1 1,01000071
01000074=2,Clear-all-smudges 1,01000073
01000076=2,All-to-Hunt 1,01000075
01000078=0,EVA-2MinutesRemaining 1,01000077
01000080=0,EVA-1MinutesRemaining 1,01000079
01000082=0,EVA-1MinutesRemaining-Win 1,01000081
01000084=0,EVA-2MinutesRemaining-Win 1,01000083
01000086=0,EVA-3MinutesRemaining-Win 1,01000085
01000088=2,Surpise2 1,01000087
01000092=2,Wakeup-all-sleepers 1,01000091
01000094=0,ParaDropDemo 1,01000093

[TaskForces]
0=01000007
1=01000008
2=01000009
3=01000010
4=01000011
5=01000095
6=01000098
7=01000099

[TeamTypes]
0=01000012
1=01000013
2=01000014
3=01000015
4=01000016
5=01000017
6=01000018
7=01000023
8=01000024
9=01000025
10=01000026
11=01000027
12=01000028
13=01000029
14=01000030
15=01000031
16=01000032
17=01000033
18=01000034
19=01000035
20=01000036
21=01000039
22=01000040
23=01000041
24=01000042
25=01000043
26=01000044
27=01000045
28=01000048
29=01000049
30=01000050
31=01000051
32=01000052
33=01000053
34=01000054
35=01000089
36=01000096
37=01000100

[Terrain]
10087=TREE06
11087=TREE22
12086=TREE22
13085=TREE22
14083=TREE22
14084=TREE06
14085=TREE06
16081=TREE22
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92051=TREE34
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100063=TREE25
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119056=TREE35
121055=TREE34
124056=TREE25
144087=TIBTRE03
147085=TIBTRE03
149081=TIBTRE03
151077=TIBTRE03

[Triggers]
01000019=Americans,<none>,01-Troops,1,1,1,1,0
01000021=Americans,<none>,02-Tanks,1,1,1,1,0
01000037=Americans,<none>,03-Air,1,1,1,1,0
01000046=Americans,<none>,04-Big,1,1,1,1,0
01000055=Americans,<none>,03-Demo,1,1,1,1,0
01000057=Americans,<none>,Timer-1,0,1,1,1,0
01000059=Americans,<none>,Timer-2,1,1,1,1,0
01000061=Americans,<none>,Win,1,1,1,1,0
01000063=Americans,<none>,Start-Waves-600,0,1,1,1,0
01000065=Americans,<none>,Text-1,0,1,1,1,0
01000067=Americans,<none>,Text-2,0,1,1,1,0
01000069=Americans,<none>,Text-3,0,1,1,1,0
01000071=Americans,<none>,Surpise1,1,1,1,1,0
01000073=Americans,<none>,Clear-all-smudges,1,1,1,1,0
01000075=Americans,<none>,All-to-Hunt,1,1,1,1,0
01000077=Americans,<none>,EVA-2MinutesRemaining,0,1,1,1,0
01000079=Americans,<none>,EVA-1MinutesRemaining,0,1,1,1,0
01000081=Americans,<none>,EVA-1MinutesRemaining-Win,0,1,1,1,0
01000083=Americans,<none>,EVA-2MinutesRemaining-Win,0,1,1,1,0
01000085=Americans,<none>,EVA-3MinutesRemaining-Win,0,1,1,1,0
01000087=Americans,<none>,Surpise2,1,1,1,1,0
01000091=Americans,<none>,Wakeup-all-sleepers,1,1,1,1,0
01000093=Americans,<none>,ParaDropDemo,1,1,1,1,0

[Waypoints]
0=123105
1=98103
2=99126
3=31061
10=134052
11=121059
12=125093
13=121039
14=111072
15=114094
16=65028
17=99073
18=101089
19=36053
20=77079
21=88089
22=20073
23=68096
24=87105
25=38120
26=67110
27=87113
28=50132
29=59118
30=89123
31=118126
40=131052
41=118039
42=68031
43=40056
44=23075
45=38117
46=50129
50=112120

[YuriCountry]
IQ=0
Edge=North
Color=DarkRed
Allies=YuriCountry
Country=YuriCountry
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no



[Digest]
1=0cmpmsgJ2ds8OruIJCqVwROhjEY=

