[Header]
Width=45
Height=45
StartX=233
StartY=33
Waypoint1=239,45
Waypoint2=245,51
Waypoint3=251,56
Waypoint4=257,63
Waypoint5=263,69
Waypoint6=266,41
Waypoint7=0,0
Waypoint8=0,0
NumberStartingPoints=6
NumCoopHumanStartSpots=4

; ###### MISSING: extra fun mod!!!! ######

; ***GLOBAL***
[General]
MaximumQueuedObjects=299	;509
MaxWaypointPathLength=99	;15
InfantryExplode=DBRS10SM	;S_BANG34
;FlamingInfantry=DBRS10SM	;FLAMEGUY
InfantryHeadPop=DBRS10SM	;YURIDIE
;InfantryNuked=DBRS10SM	;NUKEDIE
InfantryBrute=DBRS10SM	;BRUTDIE

Pilot=SPY	;E1
PParatrooper=SPY	;E1

AmerParaDropInf=GHOST,GGI	;E1
AmerParaDropNum=4,5	;8

AllyParaDropInf=E1,GGI	;E1
AllyParaDropNum=5,4	;6

SovParaDropInf=FLAKT,SHK	;E2
SovParaDropNum=5,4	;9

YuriParaDropInf=INIT
YuriParaDropNum=10	;6

MaximumCheerRate=30	;300

LightningStormDuration=450	;180
LightningHitDelay=5	;10
LightningSeparation = 1 	;3

[Radiation]
RadColor=255,0,0	;0,255,0

[AudioVisual]
;DetailMinFrameRateNormal=20	;15
;DetailBufferZoneWidth=10	;5
Dig=yuridie
DigSound=Dummy	;NukeSiren
MessageDelay=2	;.6
ExtraUnitLight=0	;.2
ExtraInfantryLight=0	;.2
ExtraAircraftLight=0	;.2

; ***CRATES***
[CrateRules]
CrateRadius=10	;3.0

; ******* Combat and damage rules *******
[CombatDamage]
CanDetonateTimeBomb=yes	;no
CanDetonateDeathBomb=yes	;no
OccupyWeaponRange=7	;5
V3EliteWarhead=V3EWH
DMislEliteWarhead=DMISLEWH
CMislEliteWarhead=CMISLEWH

[Powerups]
Armor=10,ARMOR,yes,1.5
Firepower=10,FIREPOWR,yes,2.0
HealBase=10,HEALALL,yes
Money=10,MONEY,yes,10000	;20,MONEY,yes,2000
Reveal=10,REVEAL,yes
Speed=10,SPEED,yes,1.2
Veteran=20,VETERAN,yes,1	;20,VETERAN,yes,1
Unit=15,<none>,no	;20,<none>,no

Cloak=10,CLOAK,yes	;0,CLOAK,yes
ICBM=5,CHEMISLE,yes	;0,CHEMISLE,yes

; ***VEHICLES***
[VehicleTypes]
550=VOLKSWAGEN
551=SUPERAPOC
552=SUPERMIND
553=SUPERZEP
554=UFO
570=HACK_HTNK
571=HACK_LTNK
572=HACK_MTNK
573=HACK_APOC
574=HACK_TNKD
575=HACK_HARV
576=HACK_CMIN
577=HACK_SREF
578=HACK_MGTK
579=HACK_BFRT
580=HACK_TTNK
581=HACK_DTRUCK
710=XCOMET2 ; Not real unit.  Weapons have to belong to a unit to be used for things like airburst and Shrapnel.  Not my hack.
711=XCOMET3
712=XCOMET4
713=XCOMET5
714=XCOMET6
[AircraftTypes]
550=BPLNE
551=AC130
552=MIG29
553=TsarBomber
554=AWACS
555=B52
556=B2
557=FA18
558=MV22
559=SpaceKirov
; Super battle fortress
[VOLKSWAGEN]
ROT=5
Cost=10000
Name=Volkswagen
Size=16
Armor=heavy
Image=BFRT
Owner=British,French,Germans,Americans,Alliance		;British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=12
Speed=12
Points=50
UIName=Volkswagen
Weight=3.5
Crusher=yes
Primary=CowShotVolkswagen	;CowShot
Secondary=HateDrawer
Soylent=10000	;2000
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
PipScale=Passengers
Strength=5000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
MoveSound=BattleFortressMoveStart
SizeLimit=15;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
TechLevel=10
VoiceMove=BattleFortressMove
BuildLimit=1
OpenTopped=yes;passengers can shoot out
Passengers=5000
UseOwnName=true
Accelerates=false
CrateGoodie=yes
OmniCrusher=yes
ThreatPosed=40
VoiceAttack=BattleFortressAttackCommand
VoiceSelect=BattleFortressSelect
ElitePrimary=CowShotVolkswagenE	;CowShotE
EliteSecondary=HateDrawerE
MovementZone=CrusherAll
Prerequisite=GAWEAP,GATECH; 	FACTORY
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
DamageSmokeOffset=100, 100, 275
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no
OpportunityFire=yes
GuardRange=20
CanPassiveAquire=yes

; Super Apocalypse
[SUPERAPOC]
UIName=Type 59 MBT
Name=Type 59 MBT
Image=MTNK
Category=AFV
TargetLaser=yes
Primary=140mmx
Secondary=S500
Strength=5000
Explodes=yes
Prerequisite=NAWEAP,NATECH
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=7
Sight=14	;6
Speed=12	;4
Owner=Russians,Confederation,Africans,Arabs
Cost=10000	;1750
Soylent=10000	;1750
Points=60
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=yes	;no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=16	;6
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=140mmxE
EliteSecondary=S500E
BuildTimeMultiplier=1.0
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=2;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1
GuardRange=20
OpportunityFire=yes

; Super Mastermind
[SUPERMIND]
UIName=Mind Blower
Name=Mind Blower
Image=MIND
Prerequisite=YAWEAP,YATECH
Primary=UberMindControlTank
Strength=5000	;500
Category=AFV
Armor=heavy
;Turret=yes
IsTilter=yes
;TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=12	;9
Speed=12	;4
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=10000; 1750
Soylent=10000	;1750
Points=25
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MasterMindSelect
VoiceMove=MasterMindMove
VoiceAttack=MasterMindAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MasterMindMoveStart
CrushSound=TankCrush
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
OmniCrushResistant=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=UberMindControlTankE
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=16	;6
OpportunityFire=yes
PipScale=MindControl
ImmuneToPsionics=yes
SelfHealing=yes
Trainable=yes
BuildLimit=1

; Super Kirov
[SUPERZEP]
Image=ZEP
UIName=Stalin Airbus
Name=Stalin Airbus
Prerequisite=NAWEAP,NATECH,NAINDP,NAIRON,NAMISL
Primary=StalinBomb
Strength=20000
Category=AirPower
JumpJet=yes
Armor=medium
TechLevel=10
Sight=18
Sensors=yes
SensorsSight=7
NavalTargeting=5
RadarInvisible=no
MoveToShroud=yes
Landable=yes	;BalloonHover=yes ; ie never land
;OmniFire=yes ;GEF moving to weapon
Speed=6
JumpjetSpeed=5 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=6 ; SJM increased from 2 so Kirov can get out of factory before doors close
JumpjetCrash=12 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=2
JumpjetHeight=750
;JumpjetWobbles=.01 ; ! value of zero stop wobbles?  NO!  Wobbles of zero means div by 0 crash.  "How many wobbles would you like?"  "0"  "You must have wobbles!!!  I kill you!"
;JumpjetDeviation=1
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
PitchSpeed=.9
PitchAngle=0
Owner=Russians,Confederation,Africans,Arabs
Cost=20000
Soylent=20000
Points=100
ROT=10
SpeedType=Hover
HoverAttack=yes
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
IsSelectableCombatant=yes
VoiceSelect=KirovSelect
VoiceMove=KirovMove
VoiceAttack=KirovAttackCommand
VoiceFeedback=
VoiceCrashing=KirovVoiceDie
DieSound=
CreateSound=KirovCreated
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
MovementZone=Fly
ThreatPosed=30	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=5	;3.5
OmniCrushResistant=yes
AuxSound1=Dummy ;Taking off
AuxSound2=Dummy ;Landing
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
SelfHealing=Yes
MoveSound=KirovMoveLoop
ElitePrimary=StalinBombE
Parasiteable=no
Size=50
Bunkerable=no; Units default to yes, others default to no
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=15;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1
OpportunityFire=yes

; Yuri Flying Squid
[UFO]
AllowedToStartInMultiplayer=no
Image=SQD
UIName=Floating Squid
Name=Floating Squid
Prerequisite=YAWEAP,YATECH,YAGNTC,YAPPET,NACLON
Primary=SquidMedusa
Secondary=BlimpBomb	;DiskDrain
Strength=5000	;600 ;700
Category=AirPower
JumpJet=yes
Armor=light
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
;Turret=yes
;TurretSpins=yes;gs unit is one big turret so it can use existing permaspin
Sight=14
Sensors=yes
SensorsSight=7
NavalTargeting=4
Speed=15
CrateGoodie=no
Crusher=no;yes
Owner=YuriCountry
Cost=20000
Soylent=20000
Points=25
ROT=100;gs super fast turn, ie turn on spot
IsSelectableCombatant=yes
VoiceSelect=SquidSelect
VoiceMove=SquidAttackCommand
VoiceAttack=SquidAttackCommand
VoiceSecondaryWeaponAttack=SquidAttack
VoiceFeedback=SquidFear
MoveSound=SquidMove
CrashingSound=SquidDie
Landable=yes	;BalloonHover=yes ; ie never land
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
SpeedType=Hover
HoverAttack=yes
MovementZone=Fly
MoveToShroud=yes
ThreatPosed=20	; This value MUST be 0 for all building addons
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=5	;3.5
OmniCrushResistant=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=16
OpportunityFire=yes
RadialFireSegments=10
DistributedFire=yes
ElitePrimary=SquidMedusaE
EliteSecondary=BlimpBombE
JumpjetSpeed=32	;16 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=8 ; 
JumpjetCrash=15 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=40	;100;gs superfast turn on spot, from 2
JumpjetHeight=750
JumpjetWobbles=.1 ; ! value of zero stop wobbles?  NO!  Wobbles of zero means div by 0 crash.  "How many wobbles would you like?"  "0"  "You must have wobbles!!!  I kill you!"
JumpjetDeviation=15
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
TiltCrashJumpjet=yes; can handle tilting while falling without freaking out
Explodes=yes
DeathWeapon=NukeDeath	;BlimpBombEffect
DeathWeaponDamageModifier=1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
SelfHealing=yes
ImmuneToPsionics=yes
Parasiteable=no
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=2	;15
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1

; Yuri Head!
[DOLY]	;YURIHEAD
Image=cahead
UIName=Yuri Mobile
Name=Yuri Mobile
;Prerequisite=YAWEAP,NAPSIS
Primary=YuriMobileMindBlast
Strength=10000
Category=AFV
Armor=heavy
Turret=no	;yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=11
Sight=12
Sensors=yes
SensorsSight=7
Speed=4
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=10000
Soylent=10000
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=YuriPrimeSelect
VoiceSelectDeactivated=RobotTankSelectDeactivated
VoiceMove=YuriPrimeMove
VoiceAttack=YuriPrimeAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie	;YuriPrimeDie
MoveSound=YuriPrimeMoveLoop
ActivateSound= RobotTankOnline
DeactivateSound= RobotTankOffline
CrushSound=TankCrush
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer 
ThreatPosed=40	; This value MUST be 0 for all building addons
ZFudgeColumn=8
ZFudgeTunnel=13
Insignificant=no
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=YuriMobileMindBlastE
Accelerates=false
ImmuneToVeins=yes
Size=16
Weight=5	;3.5
OmniCrusher=yes
OmniCrushResistant=yes
OpportunityFire=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
PoweredUnit=yes;powered by presence of building
Trainable=yes
SelfHealing=yes
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=15;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1

; Droneship
[TRUCKA]
AllowedToStartInMultiplayer=no
Image=orcatran
UIName=Amphibious Assault Carrier
Name=Amphibious Assault Carrier
Size=6
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=7
Speed=4
Points=55
Weight=3.5
Spawns=MV22
SpawnsNumber=3
SpawnRegenRate=600
SpawnReloadRate=150
Primary=HornetLauncherMini
Secondary=MammothTusk
ElitePrimary=HornetLauncherMiniE
EliteSecondary=HACK_MammothTusk
Soylent=3000
Cost=3000
Category=AFV
Explodes=yes
Strength=1600
FireAngle=32
TechLevel=-1
SelfHealing=yes
ThreatPosed=40
VoiceSelect=AircraftCarrierSelect
VoiceMove=AircraftCarrierMove
VoiceAttack=AircraftCarrierAttackCommand
MoveSound=ACCMoveStart
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer 
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
GuardRange=25
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
;OpportunityFire=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=4
Crewed=yes
OmniCrushResistant=yes

; Walker
[CBLC]
Image=hmec
AllowedToStartInMultiplayer=no
UIName=All Terrain Armored Transport
Name=All Terrain Armored Transport
Size=6
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=12
GuardRange=12
Speed=4
Points=55
Weight=3.5
Primary=160mm
Secondary=RedEye2
Soylent=3000
Cost=3000
Category=AFV
Explodes=yes
Strength=1600
FireAngle=32
TechLevel=-1
SelfHealing=yes
ThreatPosed=40
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=160mmE
EliteSecondary=RedEye2E
TargetLaser=yes
Turret=no
OpportunityFire=yes
PipScale=Passengers
Passengers=10
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=4
Crewed=yes
OmniCrushResistant=yes

; Toy Mammoth Tank
[JEEP]
Image=4tnk
AllowedToStartInMultiplayer=no
UIName=Pygmy Mammoth
Name=Pygmy Mammoth
Size=3
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=6
Points=25
Weight=3.5
Primary=Robogun2
Secondary=MissileLauncher
Soylent=875
Cost=875
Category=AFV
Explodes=yes
Strength=400
TechLevel=-1
SelfHealing=yes
ThreatPosed=40
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=Robogun2E
EliteSecondary=MissileLauncherE
TargetLaser=yes
Turret=yes
OpportunityFire=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; Toy Tank
[PTRUCK]
Image=2tnk
AllowedToStartInMultiplayer=no
UIName=Toy Tank
Name=Toy Tank
Size=2
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=7
Points=25
Weight=3.5
Primary=Para
Soylent=450
Cost=450
Category=AFV
Explodes=yes
Strength=200
TechLevel=-1
SelfHealing=yes
ThreatPosed=15
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=ParaE
Turret=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=1
Crewed=yes

; Unfair Advantage
[SUVW]
Image=subtank
AllowedToStartInMultiplayer=no
UIName=name:unfairad
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=7
Points=25
Weight=3.5
Primary=Demobomb
Soylent=2400
Cost=2400
Category=AFV
Explodes=yes
Strength=900
TechLevel=-1
SelfHealing=yes
ThreatPosed=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CrushSound=TankCrush
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean
Prerequisite=FACTORY,TECH
Insignificant=no
Size=3
DeathWeapon=Demobomb
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
OmniFire=yes

; Heavy Tank
[HACK_HTNK]
Image=HTNK
UIName=Name:HTNK
Name=Rhino Heavy Tank
Prerequisite=NAWEAP
Primary=HACK_120mm
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=11	;2
Sight=8
Speed=6
CrateGoodie=yes	;no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=HACK_120mmE
BuildTimeMultiplier=1.3;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; Lasher Light Tank
; Light Tank
[HACK_LTNK]
UIName=Name:Lasher
Name=Lasher Light Tank
Image=LTNK
Prerequisite=YAWEAP
Primary=HACK_ATGUN
Strength=300;200
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
;TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=11	;2
Sight=8;6
Speed=7;8
CrateGoodie=yes	;no
Crusher=yes
Owner=YuriCountry
Cost=700;600
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=HACK_ATGUNE
BuildTimeMultiplier=1.5;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}	;{4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean	;Destroyer
Crewed=yes

; Medium Tank
[HACK_MTNK]
UIName=Name:MTNK
Name=Grizzly Battle Tank
Image=GTNK
Prerequisite=GAWEAP
Primary=HACK_105mm
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=11	;2
Sight=8
Speed=7
CrateGoodie=yes	;no
Owner=British,French,Germans,Americans,Alliance
Cost=700
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Destroyer ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Normal
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
ElitePrimary=HACK_105mmE
BuildTimeMultiplier=1.5;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2

; Mammoth tank
[HACK_APOC]
UIName=Name:APOC
Name=Apocalypse
Image=MTNK
Category=AFV
TargetLaser=yes
Primary=HACK_120mmx
Secondary=HACK_MammothTusk
Strength=800
Explodes=yes
Prerequisite=NAWEAP,NATECH
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=11	;7
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=1750
Soylent=1750
Points=60
ROT=5
Crusher=yes
SelfHealing=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=HACK_120mmxE
BuildTimeMultiplier=1.0
PipScale=Passengers
Passengers=3
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=yes
OpportunityFire=yes

; Tank Destroyer
[HACK_TNKD]
Image=TNKD
UIName=Name:TNKD
Name=Tank Destroyer
Prerequisite=GAWEAP,RADAR
Primary=HACK_SABOT
Strength=400
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=11	;2
Sight=8
Speed=5
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
RequiredHouses=Germans
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=TankDestroyerMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
ElitePrimary=HACK_SABOTE
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

; harvester
[HACK_HARV]
Image=HARV
UIName=Name:HARV
Name=War Miner
Prerequisite=NAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC		; Need both in case a building from the other team is captured.
Dock=NAREFN,GAREFN
Turret=yes
Primary=HACK_20mmRapid
Harvester=yes
TechLevel=11	;1
Sight=4
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=40
Cost=1400
Soylent=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
SelfHealing=yes
OpportunityFire=yes
UnloadingClass=HORV
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=WarMinerSelect
VoiceMove=WarMinerMove
VoiceAttack=WarMinerAttackCommand
VoiceEnter=WarMinerMove
VoiceHarvest=WarMinerHarvest
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=HACK_20mmRapidE
ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to understand what makes money
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes
Bunkerable=yes

; harvester
[HACK_CMIN]
Image=CMIN
UIName=Name:CMIN
Name=Chrono Miner
Prerequisite=GAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC		; Need both in case a building from the other team is captured.
Dock=NAREFN,GAREFN
;Turret=yes
Primary=none
Harvester=yes
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
TechLevel=11	;1
Sight=4
Speed=80	;4
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=20
Cost=1400
Soylent=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
SelfHealing=yes
;OpportunityFire=yes ;GEF has no weapon, doesn't need this
UnloadingClass=CMON
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChronoMinerSelect
VoiceMove=ChronoMinerMove
VoiceAttack=ChronoMinerMove
VoiceHarvest=ChronoMinerHarvest
VoiceEnter=ChronoMinerReturn
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
Teleporter=yes
;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} ;drive locomotor
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;teleport locomotor
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Trainable=no
ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to know if it can make money or not
Bunkerable=no; Units default to yes, others default to no
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes

;Prism Tank
[HACK_SREF]
Image=SREF
UIName=Name:SREF
Name=Prism Tank
Prerequisite=GAWEAP,GATECH
; SJM removed; see abusive section below...
; Primary=Comet
; ElitePrimary=SuperComet ; Elite Weapon
Strength=150
Category=AFV
Armor=light
; SJM: begin abuse of turret-changing code ----
Turret=yes ;temp until tank art done
TurretCount=4
WeaponCount=1
Weapon1=HACK_Comet
EliteWeapon1=HACK_SuperComet ; Elite Weapon
IsChargeTurret=true
; SJM: end abuse ------------------------------
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=11	;8
Sight=6
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1200
Soylent=1200
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

; Mirage Tank
[HACK_MGTK]
UIName=Name:MGTK
Name=Mirage Tank
Image=RTNK
Prerequisite=GAWEAP,GATECH
Primary=HACK_MirageGun
DisguiseWhenStill=yes;gs I can no longer pick a disguise nor deploy
;Primary=TankMakeupKit
;Secondary=MirageGun
;IsSimpleDeployer=yes ;gs yeah for alpha date rewrite!
;OmniFire=yes
Strength=200
Category=AFV
Armor=light
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=11	;9
Sight=9
Speed=7
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Soylent=1000
Points=25
ROT=5
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no ; gs 9/15 Re-put in.  But now this will not apply to an Attack Mission.  Best of both worlds, and Dustin kicks butt
;CanRetaliate=no ; thought about this one too.  Don't need it since first shot will disguise as the bad guy and then you can keep shooting, and he'll keep shooting since you don't detach on disguise
;CanPassiveAquire=no ; not essential, but might not want it giving away position
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MirageTankSelect
VoiceMove=MirageTankMove
VoiceAttack=MirageTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys;gs the sparks look cool, but the smoke gives it away too easily    ,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
AllowedToStartInMultiplayer=no
EliteSecondary=HACK_MirageGunE
CrushSound=TankCrush
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

;Battle Fortress
[HACK_BFRT]
Image=BFRT
UIName=Name:Battlefortress
Name=Battle Fortress
Prerequisite=GAWEAP,GATECH
Primary=HACK_20mmRapid
Strength=600
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=11	;10
Sight=6
Speed=4
PipScale=Passengers
Passengers=5
OpenTopped=yes;passengers can shoot out
CrateGoodie=yes
Crusher=yes
OmniCrusher=yes;gs can crush things not normally crushable
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Soylent=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=CrusherAll;gs OmniCrush handles crushing tanks and such, this handles walls
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
SizeLimit=5	;2
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=yes

;  Tesla Tank for Russians
[HACK_TTNK]
Image=TTNK
UIName=Name:TTNK
Name=Tesla Tank
Prerequisite=NAWEAP,NARADR
Primary=HACK_TankBolt
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=11	;10
Sight=8
Speed=6
CrateGoodie=yes
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Russians
Cost=1200
Soylent=1200
Points=25
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
ElitePrimary=HACK_TankBoltE
BuildTimeMultiplier=1.2 ;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

;Lybian Demolition Truck
[HACK_DTRUCK]
UIName=Name:DTRUCK
Image=TRUCKA
Name=Demolitions Truck
Prerequisite=NAWEAP,RADAR
Category=AFV
Primary=Demobomb
Secondary=none
Strength=150
Armor=light
Turret=no
TechLevel=11	;10
Sight=5
Speed=100	;5 ;changed on 11/29 from 6 to 5
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Africans
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=1500
Points=40
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CreateSound=DemoTruckCreated
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Size=3
DeathWeapon=Demobomb
Explodes=yes
CanPassiveAquire=yes ;no
CanRetaliate=yes ;no
CrateGoodie=yes
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes	;no
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
OmniFire=yes

; Medium Tank
[MTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2

; Mirage Tank
[MGTK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

;Prism Tank
[SREF]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

; Half-track
[HTK]
OpenTopped=yes;passengers can shoot out
Maxdebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes
OpportunityFire=yes

; harvester
[CMIN]
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes

; harvester
[HARV]
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes
Bunkerable=yes

; harvester
[SMIN]
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes
Bunkerable=yes

;Battle Fortress
[BFRT]
SizeLimit=5	;2
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=yes

; Mobile Construction Vehicle
[AMCV]
DebrisTypes=CORPSE
DebrisMaximums=6
SelfHealing=yes

; Landing Craft
[LCRF]
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=6
Crewed=yes

; Robot Tank
[ROBO]
Trainable=yes ;no
ElitePrimary=RobogunE
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport

; Tank Destroyer
[TNKD]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

; Howitzer
[HOWI]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
ElitePrimary=HowitzerGunE
CrateGoodie=yes	;no
Crewed=yes

; Terror Drone,  ooohhh scary
[DRON]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
ElitePrimary=DroneJumpE

;Infantry Fighting Vehicle - IFV
[FV]
EliteWeapon2=RepairBulletE	;Engineer
EliteWeapon3=CRM60E			;GI
EliteWeapon4=CRFlakGuyGunE		;Flak Troop ;Rocketeer
EliteWeapon5=CRMP5E			;Seal
Weapon6=AWPFV			;Sniper
EliteWeapon6=AWPFVE			;Sniper
EliteWeapon7=CRElectricBoltE	;ShockTrooper
EliteWeapon8=CRNukeE			;Crazy Ivan
EliteWeapon9=CRSuperMindBlastE	;CRMindControlE	;Yuri
EliteWeapon10=CRRadBeamWeaponE;Desolator
EliteWeapon11=CRNeutronRifleE	;Chrono
Weapon12=CRScringun		;Widowmaker	;Terrorist
EliteWeapon12=CRScringunE		;Widowmaker	;Terrorist
EliteWeapon13=CowShotE		;Cow
EliteWeapon14=CRPsychicJabE		;Initiate
EliteWeapon15=CRVirusGunE		;Virus
Weapon16=ThorHammer		;Wonder Woman	;Yuri Prime
EliteWeapon16=ThorHammerE		;Wonder Woman	;Yuri Prime
EliteWeapon17=CRMissileLauncherE		;Guardian GI
Maxdebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes
OpportunityFire=yes

; Heavy Tank
[HTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; V3 Rocket launcher, or Chu-chu Rocket
[V3]
ElitePrimary=V3LauncherE
CanPassiveAquire=yes	;no
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
GuardRange=18	;9
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; Mammoth tank
[APOC]
PipScale=Passengers
Passengers=3
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=yes
OpportunityFire=yes

; Mobile Construction Vehicle
[SMCV]
DebrisTypes=CORPSE
DebrisMaximums=6
SelfHealing=yes

; Armored Transport
[SAPC]
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=6
Crewed=yes

;  Tesla Tank for Russians
[TTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

;Lybian Demolition Truck
[DTRUCK]
CrateGoodie=yes
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes	;no
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
OmniFire=yes
CanPassiveAquire=yes ;no
CanRetaliate=yes ;no

; Lasher Light Tank
[LTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}	;{4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean	;Destroyer
Crewed=yes

; Gattling Tank
[YTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes
OpportunityFire=yes

; Magnetron
[TELE]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CanPassiveAquire=yes	;no
Bunkerable=yes	;no
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
CrateGoodie=yes	;no
Crewed=yes
OpportunityFire=yes
Size=3	;6

; Chaos Drone
[CAOS]
CanPassiveAquire=yes	;no
OpportunityFire=yes

[MIND]
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
ElitePrimary=MultipleMindControlTankE
Trainable=yes	;no
Crewed=yes

[DISK]
Size=50	;6
;Crewed=yes

; Mobile Construction Vehicle
[PCV]
DebrisTypes=CORPSE
DebrisMaximums=6
SelfHealing=yes

; Hover Transport
[YHVR]
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=6
Crewed=yes

; Night Hawk
[SHAD]
CrateGoodie=yes
SizeLimit=5	;2
OpenTopped=yes;passengers can shoot out
PreventAttackMove=no	;yes
;Crewed=yes
CanPassiveAquire=yes	;no
OpportunityFire=yes

; Hind Transport
[HIND]
Image=stnk
AllowedToStartInMultiplayer=no
UIName=DJI Skynet
Name=DJI Skynet
Primary=HoverMissile
CrateGoodie=yes
JumpjetClimb=10	;50
JumpjetCrash=40	;60 ; Climb, but down
SizeLimit=6	;2
OpenTopped=yes;passengers can shoot out
PreventAttackMove=no	;yes
VoiceSelect=RobotTankSelect
VoiceSelectDeactivated=RobotTankSelectDeactivated
VoiceMove=RobotTankMove
VoiceAttack=RobotTankAttackCommand
VoiceFeedback=
CrashingSound=RobotTankDie
ImpactLandSound=GenAircraftCrash
MoveSound=RobotTankMoveStart
CrushSound=TankCrush
CarriesCrate=yes
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=HoverMissileE
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Turret=yes

; Soviet Siege Chopper
[SCHP]
Size=50	;15
CrateGoodie=yes
PreventAttackMove=no	;yes
;Crewed=yes
OpportunityFire=yes

; Deployed Soviet Siege Chopper
[SCHD]
Size=50	;15
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; Kirov Airship, Blimp
[ZEP]
NavalTargeting=5
;Crewed=yes
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
OpportunityFire=yes

; Intruder ;Harrier
[ORCA]
Ammo=2
CanPassiveAquire=yes	;no
CanRetaliate=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Dock=GAAIRC,AMRADR,AIRSTRIP
Prerequisite=GAAIRC ;RADAR
Size=15

; Black Eagle
[BEAG]
Ammo=4
CanPassiveAquire=yes	;no
CanRetaliate=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Dock=GAAIRC,AMRADR,AIRSTRIP
Size=15

[AC130]
UIName=AC-130 Gunship
Name=AC-130 Gunship
Image=CIVP	;PDPLANE
Prerequisite=AMRADR	;RADAR,GATECH
Primary=GunshipBomb
CanPassiveAquire=yes ; Won't try to pick up own targets
CanRetaliate=yes; Won't fire back when hit
Strength=400
Category=AirPower
TargetLaser=yes
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,AMRADR,AIRSTRIP
PipScale=Ammo
Speed=15
PitchSpeed=0.9	;1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=30
ROT=2
Ammo=10
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=PDPlaneMoveLoop
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=BlackOpsTakeOff	;IntruderTakeOff	;Taking off
AuxSound2=BlackOpsLanding	;IntruderLanding	;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=GunshipBombE
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
OpportunityFire=yes
Size=15

[MIG29]
UIName=Name:BPLN
Name=Soviet MIG
Strength=200
Category=Airpower
Armor=light
Image=BPLN
OmniFire=yes
TechLevel=5
Cost=2000
Primary=Maverick3
Prerequisite=NATECH,AIRSTRIP
;Primary=ParaDropWeapon	; Doesn't really fire it; dummy weapon
;LeadershipRating=10
RadarInvisible=no
Sight=8
PipScale=Ammo
Landable=yes
AirportBound=yes
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=16; 18
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
Dock=GAAIRC,AMRADR,AIRSTRIP
ROT=2
ConsideredAircraft=yes
Points=20
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanRetaliate=yes
MoveSound=MigMoveLoop
IsSelectableCombatant=yes
Selectable=yes
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
AuxSound1=IntruderTakeOff	;Taking off |Added order.
AuxSound2=IntruderLanding	;Landing |Added order.
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=MaverickNuke
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
OpportunityFire=yes
Size=15

[TsarBomber]
UIName=Tsar Bomber
Name=Tsar Bomber
Image=PDPLANE
Strength=1000
Prerequisite=NATECH,AIRSTRIP
Category=AirPower ; AirLift
IsSelectableCombatant=yes
Armor=medium
TechLevel=10 ; The original value is -1
Primary=FOAB
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
;LeadershipRating=10
RadarInvisible=no
Sight=8
PitchSpeed=.9
OmniFire=yes
NavalTargeting=5
Landable=yes ; no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Americans,Alliance,Russians,Confederation,Africans,Arabs,Germans
Dock=GAAIRC,AMRADR,AIRSTRIP
AllowedToStartInMultiplayer=no
Cost=5000
Points=30
ROT=2
ConsideredAircraft=yes
Crewed=yes
PipScale=Ammo
Ammo=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5 ; The original value is 2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ;|The original value is 0|	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanRetaliate=yes
AuxSound1=IntruderTakeOff	;Taking off |Added order.
AuxSound2=IntruderLanding	;Landing |Added order.
ImpactLandSound=GenAircraftCrash
MoveSound=PDPlaneMoveLoop
DieSound=
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackAir
VoiceCrashing=SeigeChopperVoiceDie
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=FOABE
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
OpportunityFire=yes
Size=15

[AWACS]
UIName=Name:SpyP
Name=Soviet Spy Plane
Image=SPYP
Strength=600
Prerequisite=Radar,AIRSTRIP
Category=AirPower
IsSelectableCombatant=yes
Armor=light
TechLevel=10 ; The original value is -1
Primary=20mmAerial
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
;LeadershipRating=10
RadarInvisible=no
Sight=8
Sensors=yes
SensorsSight=7
PitchSpeed=.9
OmniFire=yes
Landable=yes ; no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Americans,Alliance,Russians,Confederation,Africans,Arabs,Germans
Dock=GAAIRC,AMRADR,AIRSTRIP
AllowedToStartInMultiplayer=no
Cost=1200
Points=30
ROT=2
ConsideredAircraft=yes
Crewed=yes
PipScale=Ammo
Ammo=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5 ; The original value is 2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ;|The original value is 0|	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanRetaliate=yes
AuxSound1=IntruderTakeOff	;Taking off |Added order.
AuxSound2=IntruderLanding	;Landing |Added order.
ImpactLandSound=GenAircraftCrash
MoveSound=SpyPlaneMoveLoop
DieSound=
VoiceSelect=SeaScorpionSelect
VoiceMove=SeaScorpionMove
VoiceAttack=SeaScorpionAttackCommand
VoiceCrashing=MigVoiceDie
CrashingSound=SpyPlaneDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=20mmAerialE
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
OpportunityFire=yes
Size=15

[B52]
Image=PDPLANE	;CIVP
UIName=Name:PDPLANE
Name=Cargo Plane
Strength=400
Category=AirLift
Armor=light
TechLevel=-1
Primary=NuclearBomb
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
Cost=100
Trainable=yes	;no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes

[B2]
Image=FORTRESS
UIName=Stealth Bomber
Name=Stealth Bomber
Strength=400
Category=AirLift
Armor=light
TechLevel=-1
Primary=NuclearBomb
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=yes
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=MigMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
Cloakable=yes
CloakingSpeed=1
Insignificant=yes
Cost=100
Trainable=yes	;no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes

[SpaceKirov]
Image=ZEP
UIName=Vodka Battlecruiser
Name=Vodka Battlecruiser
Strength=2000
Category=AirLift
Armor=light
TechLevel=-1
Primary=FOAB
ElitePrimary=FOABE
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
VoiceCrashing=KirovVoiceDie
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Fighter=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=1
FlyBy=true	;GEF Don't slow down over your target
Cost=100
Trainable=yes	;no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
SelfHealing=Yes
Crusher=no
CrushSound=TankCrush
Crushable=yes

; Soviet MIG
[BPLN]
Cost=100
Trainable=yes	;no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
ElitePrimary=Maverick3	;Maverick3E
Crusher=no
CrushSound=TankCrush
Crushable=yes

; Soviet MIG
[BPLNE]
Image=FORTRESS	;BPLN
UIName=PAK DA	;Name:BPLN
Name=PAK DA	;Soviet MIG
Strength=200
Category=AirLift
Armor=light
TechLevel=-1
Primary=MaverickNuke	;Maverick3
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=45	;16
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=100
Points=30
ROT=2
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=MigMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=MaverickNuke
Trainable=yes	;no
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes

; Soviet Spy Plane
[SPYP]
Sight=8	;0
Sensors=yes
SensorsSight=7

; Destroyer's helicopter
[ASW]
Image=dpod
UIName=Prism Drone
Name=Prism Drone
Ammo=3	;1
NavalTargeting=0	;2
LandTargeting=0	;1
Primary=Lunarlaser
ElitePrimary=DronelaserE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes
ImmuneToRadiation=yes

; Destroyer's helicopter
[MV22]
Image=ASW
UIName=Name:ASW
Name=Osprey
Primary=ASWBomb
Secondary=ASWCollision
NavalTargeting=5	;2
;LandTargeting=1
Strength=30
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=10
ROT=5;3
Ammo=1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=OspreyDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
;MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=OspreyTakeOff ;Taking off
AuxSound2=OspreyLanding ;Landing
ImmuneToPsionics=yes
ElitePrimary=ASWBombE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes
ImmuneToRadiation=yes

; Carrier Fighter
[HORNET]
Image=SCRIN
UIName=Star Craft
Name=Star Craft
Speed=35	;12
ROT=5	;3
Ammo=2 ;1
Primary=ScrinAttack
ElitePrimary=ScrinAttackE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes
OmniFire=yes
ImmuneToRadiation=yes
FlyBy=true
Fighter=yes
Landable=yes
OmniFire=yes
ConsideredAircraft=yes
AirportBound=yes
Dock=GAAIRC,AMRADR,AIRSTRIP
CanPassiveAquire=yes	;no
CanRetaliate=yes	;no
Size=15

; Carrier Fighter
[FA18]
Image=HORNET
UIName=Name:HORNET
Name=Hornet
Primary=HornetBomb
Secondary=HornetCollision
Strength=75
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=20
ROT=3
Ammo=1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=HornetDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=HornetTakeoff ;Taking off
AuxSound2=HornetLanding ;Landing
ImmuneToPsionics=yes
ElitePrimary=HornetBombE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER	;STRONGER,FIREPOWER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT,FASTER	;STRONGER,FIREPOWER
Crusher=no
CrushSound=TankCrush
Crushable=yes
ImmuneToRadiation=yes

;Aircraft Carrier
[CARRIER]
Spawns=FA18	;HORNET
SpawnsNumber=6	;3
CanPassiveAquire=yes	;no
GuardRange=25	;10
OpportunityFire=yes

;Destroyer
[DEST]
Spawns=MV22	;ASW

; Aegis Cruiser
[AEGIS]
NavalTargeting=5	;6
LandTargeting=0	;1

;Dolphin
[DLPH]
SelfHealing=yes
OpportunityFire=yes

; Seawolf
[HYD]
OpportunityFire=yes

;Attack Sub
[SUB]
OpportunityFire=yes

;Soviet Dreadnought
[DRED]
ElitePrimary=DredLauncherE
CanPassiveAquire=yes	;no
GuardRange=25	;10

;Vladamir's Dreadnought  (A Hero drednaught.  The Russian MP Dred is DREDB)
[VLAD]
ElitePrimary=DredLauncherE
CanPassiveAquire=yes	;no
GuardRange=25	;10

;Boomer attack sub
[BSUB]
EliteSecondary=CruiseLauncherE
CanPassiveAquire=yes	;no
GuardRange=20
SelfHealing=yes
OpportunityFire=yes

; ***INFANTRY***
[InfantryTypes]
550=DRONEMAN
551=SAIYAN
552=ROCKETMAN
553=SUPER_ADOG
554=SUPER_DOG
555=WONDERWOMAN
556=KGB
557=CAPTAIN
558=THANOS
559=WEEDWOMAN
560=JESUS

[DRONEMAN]
AllowedToStartInMultiplayer=no
UIName=Drone Operator
Name=Drone Operator
Image=ROCK
Category=Soldier
Primary=HornetLauncherMini
Spawns=ASW
SpawnsNumber=1
SpawnRegenRate=600
SpawnReloadRate=150
FireAngle=32
Prerequisite=GAPILE,GATECH
CrushSound=InfantrySquish
Crushable=yes
Strength=125
Fearless=yes
Armor=none
TechLevel=9	;11
Sight=12
Pip=white
Speed=4
Owner=British,French,Germans,Americans,Alliance
Cost=1500
Soylent=1500
Points=15
IsSelectableCombatant=yes
VoiceSelect=RocketeerSelect
VoiceMove=RocketeerMove
VoiceAttack=RocketeerAttackCommand
VoiceFeedback=RocketeerFear
VoiceSpecialAttack=RocketeerMove
DieSound=RocketeerDie
ThreatPosed=15
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
PhysicalSize=1
Size=1
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
MoveSound=RocketeerMoveLoop
ElitePrimary=HornetLauncherMiniE
IFVMode=16
UseOwnName=true
Occupier=yes
OccupyWeapon=UC20mm
EliteOccupyWeapon=UC20mmE

; Super Saiyan
[SAIYAN]
Image=CLEG
UIName=Ghost Buster
Name=Ghost Buster
Category=Soldier
Prerequisite=GAPILE,GATECH
Primary=PortableComet
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=200
Armor=flak
TechLevel=9
Pip=red
Sight=14	;8
Sensors=yes
SensorsSight=7
Speed=4
Owner=British,French,Germans,Americans,Alliance
Cost=5000	;1500
Soylent=5000	;750
Points=50
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25	; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=no	;yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
ElitePrimary=PortableCometE
IFVMode=12	;4
;BuildLimit=1
SelfHealing=yes
UseOwnName=true
TypeImmune=no	;yes
Occupier=yes
OccupyWeapon=UCTerminatorRailgun
EliteOccupyWeapon=UCTerminatorRailgunE
CanPassiveAquire=yes
AllowedToStartInMultiplayer=no

; Wonder Woman
[WONDERWOMAN]
Image=TANY
UIName=Wonder Woman
Name=Wonder Woman
Category=Soldier
Prerequisite=GAPILE,GATECH,GAOREP,GACSPH,GAWEAT
Primary=MagicAttack
;Secondary=ThorHammer
;OpenTransportWeapon=1;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
NavalTargeting=5	;4
LeadershipRating=8
;C4=no
Assaulter=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=5000
Armor=flak
TechLevel=9
Pip=red
Sight=18	;8
Sensors=yes
SensorsSight=7
Speed=8	;6
MoveToShroud=no
Teleporter=yes
Owner=British,French,Germans,Americans,Alliance
Cost=20000
Soylent=20000
Points=50
IsSelectableCombatant=yes
VoiceSelect=TanyaPrimeSelect
VoiceMove=TanyaPrimeMove
VoiceAttack=TanyaPrimeAttackCommand
VoiceFeedback=TanyaPrimeFear
VoiceSpecialAttack=TanyaPrimeAttackCommand
DieSound=TanyaPrimeDie
CreateSound=TanyaPrimeCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}	;{4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
ThreatPosed=25	; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
DetectDisguise=yes
ElitePrimary=MagicAttackE
;EliteSecondary=ThorHammerE
IFVMode=15	;12
BuildLimit=1
SelfHealing=yes
UseOwnName=true
CanPassiveAquire=yes
AllowedToStartInMultiplayer=no

[ROCKETMAN]
UIName=Rocket Man
Name=Rocket Man
Image=LUNR
Category=Soldier
Primary=CruiseLauncherMini	;Lunarlaser
FireAngle=64
Spawns=CMISL
SpawnsNumber=1
SpawnRegenRate=80
SpawnReloadRate=0 ; missile spawn don't come back
Prerequisite=NAHAND,NATECH
CrushSound=InfantrySquish
Crushable=yes
Strength=125
Fearless=yes
Armor=none
TechLevel=9	;11
Sight=12
Pip=white
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=1500
Points=15
IsSelectableCombatant=yes
VoiceSelect=LaserCosmoSelect
VoiceMove=LaserCosmoMove
VoiceAttack=LaserCosmoAttackCommand
VoiceFeedback=LaserCosmoFear
VoiceSpecialAttack=LaserCosmoMove
DieSound=RocketeerDie
ThreatPosed=15
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
PhysicalSize=1
Size=1
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
MoveSound=RocketeerMoveLoop
ElitePrimary=CruiseLauncherMiniE	;Lunarlaser
IFVMode=16
UseOwnName=true
Occupier=yes
OccupyWeapon=UCVulcan
EliteOccupyWeapon=UCVulcanE

[SUPER_ADOG]
Image=ADOG
UIName=German Sheppard
Name=German Sheppard
NotHuman=yes
Category=Soldier
Primary=GoodTeethE
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=Barracks
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=11
Pip=white
Sight=25
DetectDisguise=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20	; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
IFVMode=0
Trainable=yes
ElitePrimary=SuperGoodTeethE
Natural=yes
Explodes=yes
DeathWeapon=DogBomb

[SUPER_DOG]
Image=DOG
UIName=Husky
Name=Husky
NotHuman=yes
Category=Soldier
Primary=BadTeethE
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=Barracks
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=11
Pip=white
Sight=25
DetectDisguise=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20	; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;GEF going to be two dogs now DoubleOwned=Yes
ImmuneToPsionics=yes
IFVMode=0
Trainable=yes
ElitePrimary=SuperBadTeethE
Natural=yes
Explodes=yes
DeathWeapon=DogBomb

[KGB]
Image=SPY
UIName=KGB
Name=KGB
Category=Soldier
Prerequisite=NAHAND,NATECH
CrushSound=InfantrySquish
NavalTargeting=7
LeadershipRating=3
Strength=100
Primary=MakeupKit ; virtual weapon that picks disguise
Secondary=KGBBomber
EliteSecondary=KGBBomberE
Ivan=yes
C4=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=yes	;no; Won't fire back when hit
Armor=flak
TechLevel=5
Agent=yes
Infiltrate=yes
CanDisguise=yes; I appear differently on other people's computers
PermaDisguise=yes; and I appear that way always (Mirage Tank will be Can but not Perma)
Sight=9
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=500
Pip=blue
Points=5
VoiceSelect=SpySelect
VoiceMove=SpyMove
VoiceAttack=SpyAttackCommand
VoiceFeedback=SpyFear
VoiceSpecialAttack=SpySpecialAttack
DieSound=SpyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
SpecialThreatValue=1
PreventAttackMove=yes
IFVMode=2
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes	;no
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Occupier=yes
OccupyWeapon=UCVulcan2
EliteOccupyWeapon=UCVulcan2E
OpenTransportWeapon=1

[CAPTAIN]
UIName=Captain America
Name=Captain America
Image=GI
Category=Soldier
Primary=CRM60
Secondary=FlareAll
Occupier=yes ; I can Occupy UC buildings
OccupyWeapon=UCPara; The weapon I use while Occupying.  Defaults to 0 (Primary)
EliteOccupyWeapon=UCElitePara; The weapon I use while Occupying.  Defaults to 0 (Primary)
OpenTransportWeapon=1;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
Prerequisite=GAPILE,GATECH,GASPYSAT
CrushSound=InfantrySquish
Crushable=no
Strength=5000
Pip=white
OccupyPip=PersonBlue
Armor=none
TechLevel=9
Sight=8
Speed=8	;6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=10000
Soylent=5000
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=yes
Bombable=yes
Deployer=yes
DeployFire=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=CRM60E
EliteSecondary=FlareAllE
IFVMode=4
BuildLimit=1
SelfHealing=yes
UseOwnName=true
AirstrikeTeam=1
EliteAirstrikeTeam=1
AirstrikeTeamType=B52
EliteAirstrikeTeamType=B2
AirstrikeRechargeTime=100
EliteAirstrikeRechargeTime=50

[THANOS]
AllowedToStartInMultiplayer=no
UIName=Thanos
Name=Thanos
Image=BRUTE
Category=Soldier
Primary=InfinityPunch
Secondary=InfinitySmash
Prerequisite=YABRCK,YATECH,YAGNTC,YAPPET,NACLON
CrushSound=InfantrySquish
Crushable=no
Strength=20000
Armor=plate
NavalTargeting=4
LeadershipRating=8
TechLevel=10
Pip=red
Sight=18
Sensors=yes
SensorsSight=7
DetectDisguise=yes
Speed=8	;20
Owner=YuriCountry
Cost=20000
Soylent=20000
Points=20
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttackCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}	;{4A582741-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=2
ElitePrimary=InfinityPunchE
EliteSecondary=InfinitySmashE
IFVMode=0
Unnatural=yes
Parasiteable=no
;CloseRange=yes
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
SelfHealing=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
PixelSelectionBracketDelta=-8 ;gs higher number draws lower.  Pixel difference from normal for selection bracket
Occupier=yes
OccupyWeapon=ThanosShrapnelWeapon
EliteOccupyWeapon=ThanosShrapnelWeaponE
OpenTransportWeapon=1
BuildLimit=1
OmniCrushResistant=yes
Teleporter=yes
OpportunityFire=yes

[WEEDWOMAN]
AllowedToStartInMultiplayer=no
Image=VIRUS
UIName=Widowmaker
Name=Widowmaker
Category=Soldier
Primary=Scringun
Prerequisite=YABRCK,RADAR,YATECH
CrushSound=InfantrySquish
Strength=100
Pip=blue
OccupyPip=PersonBlue
Armor=none
TechLevel=9
Sight=9
Speed=4
Owner=YuriCountry
Cost=1500
Soylent=750
Points=10
IsSelectableCombatant=yes
VoiceSelect=VirusSelect
VoiceMove=VirusMove
VoiceAttack=VirusAttackCommand
VoiceFeedback=VirusFear
VoiceSpecialAttack=VirusMove
DieSound=VirusDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
ElitePrimary=ScringunE
PreventAttackMove=no
IFVMode=11	;14
ImmuneToPoison=yes
UseOwnName=true
Occupier=yes
OccupyWeapon=UCScringun
EliteOccupyWeapon=UCScringunE

[JESUS]
AllowedToStartInMultiplayer=no
Image=BORIS
UIName=Jesus
Name=Jesus
Category=Soldier
Prerequisite=NATECH,NAIRON,NAMISL,GATECH,GACSPH,GAWEAT,YATECH,YAGNTC,YAPPET
Primary=FlareAll
Secondary=ThorHammer
OpenTransportWeapon=0
Assaulter=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=20000
Armor=flak
TechLevel=10
Pip=red
Sight=9
Speed=8	;5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=20000
Soylent=10000
Points=50
IsSelectableCombatant=yes
VoiceSelect=BorisSelect
VoiceMove=BorisMove
VoiceAttack=BorisAttackCommand
VoiceFeedback=BorisFear
VoiceSecondaryWeaponAttack=BorisAirstrikeVoice
DieSound=BorisDie
CreateSound=BorisCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer	;Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Sensors=yes
SensorsSight=7
DetectDisguise=yes
ElitePrimary=FlareAllE
EliteSecondary=ThorHammerE
IFVMode=15
UseOwnName=true
AirstrikeTeam=2
EliteAirstrikeTeam=4
AirstrikeTeamType=SpaceKirov
EliteAirstrikeTeamType=SpaceKirov
AirstrikeRechargeTime=100
EliteAirstrikeRechargeTime=50
BuildLimit=1
SelfHealing=yes
Occupier=yes
OccupyWeapon=UCAKM
EliteOccupyWeapon=UCAKME

[JUMPJET]
BalloonHover=no	;yes
Landable=yes
Bombable=yes
Size=16	;1

[LUNR]
ElitePrimary=LunarlaserE	;Lunarlaser
BalloonHover=no	;yes
Landable=yes
Bombable=yes
Size=16	;1

[GGI]
Occupier=yes
OccupyWeapon=UCMissileLauncher
EliteOccupyWeapon=UCMissileLauncherE

[GHOST]
Occupier=yes
EliteSecondary=SapperE
OccupyWeapon=UCM60
EliteOccupyWeapon=UCM60E

[TANY]
EliteSecondary=SapperE
Occupier=yes
OccupyWeapon=UCDoublePistols
EliteOccupyWeapon=UCDoublePistolsE

[ENGINEER]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[SENGINEER]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[YENGINEER]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[FLAKT]
Occupier=yes
OccupyWeapon=UCFlakGuyGun
EliteOccupyWeapon=UCFlakGuyGunE

[TERROR]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
Secondary=RadEruptionSmall
CanPassiveAquire=yes ;no
CanRetaliate=yes ;no
Deployer=yes
DeployFire=yes
IFVMode=7	;11

[DESO]
Occupier=yes
OccupyWeapon=UCRadBeamWeapon
EliteOccupyWeapon=UCRadBeamWeaponE

[VIRUS]
Occupier=yes
OccupyWeapon=UCVirusgun
EliteOccupyWeapon=UCVirusgunE

[SHK]
Occupier=yes
OccupyWeapon=UCElectricBolt
EliteOccupyWeapon=UCElectricBoltE

[SNIPE]
Occupier=yes
OccupyWeapon=UCAWP
EliteOccupyWeapon=UCAWPE

;Boris
[BORIS]
EliteAirstrikeTeamType=BPLNE
Occupier=yes
OccupyWeapon=UCAKM
EliteOccupyWeapon=UCAKME

; Attack dog
[ADOG]
Trainable=yes ;no
ElitePrimary=GoodTeethE

; Attack dog
[DOG]
Trainable=yes ;no
ElitePrimary=BadTeethE

; Attack dog
[YADOG]
Trainable=yes ;no
ElitePrimary=GoodTeethE

; Attack dog
[YDOG]
Trainable=yes ;no
ElitePrimary=BadTeethE

[IVAN]
Trainable=yes ;no

; Chrono Legionnaire
[CLEG]
Speed=100
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}	;{4A582747-9839-11d1-B709-00A024DDAFD1}
MoveSound=ChronoLegionTeleport
Accelerates=false
Turret=yes
ROT=5
Crushable=yes

[CCOMAND]
PreventAttackMove=no	;yes
Speed=100
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}	;{4A582747-9839-11d1-B709-00A024DDAFD1}
MoveSound=ChronoLegionTeleport
Accelerates=false
Turret=yes
ROT=5
Crushable=yes

[CIVAN]
ElitePrimary=IvanBomberE
Explodes=yes
Trainable=yes ;no
Speed=100
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}	;{4A582747-9839-11d1-B709-00A024DDAFD1}
MoveSound=ChronoLegionTeleport
Accelerates=false
Turret=yes
ROT=5
Crushable=yes

[BRUTE]
Occupier=yes
OccupyWeapon=UCATGUN
EliteOccupyWeapon=UCATGUNE

[YURI] ;Bender of spoons!
ElitePrimary=MindControlE
PipScale=MindControl

[YURIPR]
ElitePrimary=SuperMindControlE
PipScale=MindControl
IFVMode=8	;15

[PTROOP]
PipScale=MindControl

[CTECH]
UIName=Jimmy Rustler	;Name:CTECH
Name=Jimmy Rustler	;Technician
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
ElitePrimary=PistolaE
IFVMode=1
UseOwnName=true
Occupier=yes
OccupyWeapon=UCTechgun
EliteOccupyWeapon=UCTechgunE

[MUMY]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[ALL]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[POLARB]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[JOSH]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[DNOA]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[SSRV]
UIName=007	;Name:SecretService
Name=007	;Secret Service
Primary=Pistola007
ElitePrimary=Pistola007E
Secondary=Sapper
EliteSecondary=SapperE
C4=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
Occupier=yes
OccupyWeapon=UCMP5
EliteOccupyWeapon=UCMP5E

[RMNV]
SelfHealing=yes

[PRES]
UIName=Donald Trump	;Name:PRES
Name=Donald Trump	;President
Strength=50000	;50
SelfHealing=yes

[RMNV]
UIName=Kim Jong-un	;Name:RMNV
Name=Kim Jong-un	;Romanov
Strength=50000	;50
SelfHealing=yes

; ***BUILDINGS***
[BuildingTypes]
550=TANKCONTROL
551=SUPERBUNKER
552=GAGAP2
553=AIRSTRIP
; Yuri Secret Unit Control Center
[TANKCONTROL]
Image=YABRCK	;GAROBO
Name=Yuri Headquarter
UIName=Yuri Headquarter
BuildCat=Combat	;Resource
Prerequisite=YATECH,YACNST,YAGRND,YAGNTC,YAPPET
TechLevel=10
Strength=600
Adjacent=2
Points=30
Power=-100
Sight=6
Armor=wood
Cost=600
BuildTimeMultiplier=16
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=5
HalfDamageSmokeLocation1=0,0,0
DamageSmokeOffset=410, 100, 165
ThreatPosed=0	; This value MUST be 0 for all building addons
Crewed=yes
AIBuildThis=no	;yes
TogglePower=yes
Powered=true
PowersUnit=DOLY	;YURIHEAD
FreeUnit=DOLY	;YURIHEAD
ImmuneToPsionics=no ;gs per Dustin, never intended to be yes,      defaults to yes for buildings, no for others
Capturable=true
;BuildLimit=1

[SUPERBUNKER]
Image=NABNKR
UIName=Gulag
Name=Gulag
Adjacent=2
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Armor=steel
BaseNormal=yes
BuildCat=Combat
Prerequisite=NATECH,PROC,NACNST
Capturable=false
ClickRepairable=yes
Cost=5000
Crewed=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
IsBaseDefense=yes
MaxDebris=15
MinDebris=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Powered=no
Sight=7
Sensors=yes
SensorsSight=7
Strength=60000
TechLevel=10
CanBeOccupied=yes
MaxNumberOccupants=30	;5
CanOccupyFire=yes
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0
SelfHealing=yes
AIBuildThis=no

[AIRSTRIP]
UIName=Soviet Airstrip
Name=Soviet Airstrip
BuildCat=Tech
Image=NATBNK
Prerequisite=Radar,NACNST
Strength=600 ; The original value is 1000
Armor=steel
TechLevel=3
Adjacent=3
BaseNormal=yes
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Factory=AircraftType
Helipad=yes
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=600
Points=60
Power=-10
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=no
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
NumberOfDocks=1
HasStupidGuardMode=false
UnitReload=yes
Spyable=no

[GAREFN]
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts

[NAREFN]
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts

[YAREFN]
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts
BaseNormal=yes
ClickRepairable=yes
Capturable=true

[SMIN]
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts

[NARADR]
Primary=BitchSlayer
NavalTargeting=5
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no

[GAAIRC]
Primary=BitchSlayer
NavalTargeting=5
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no

[AMRADR]
Primary=BitchSlayer
NavalTargeting=5
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no

[NAPSIS]
Primary=BitchSlayer
NavalTargeting=5
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no

; concrete wall
[GAWALL]
GuardRange=25	;5

; soviet wall
[NAWALL]
GuardRange=25	;5

;Yuri Wall
[GAFWLL];temp wall for yuri[YAWALL]
GuardRange=25	;5

;Soviet Bunker
[NABNKR]
Capturable=true	;false
ImmuneToPsionics=yes
MaxNumberOccupants=10	;5

; Sentry Gun
[NALASR]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=VulcanE

;Flak Turret
[NAFLAK]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=FlakWeaponE

; Soviet Tesla Coil
[TESLA]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=CoilBoltE
EliteSecondary=OPCoilBoltE

; PillBox
[GAPILL]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=Vulcan2E

; SAM
[NASAM]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=RedEye2E

; Allied Prism Tower
[ATESLA]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER	;increased ROF will cause asynchrony
Trainable=yes
ElitePrimary=PrismShotE

;Allied Gap Generator (unpowered, unbuildable dummy, to prevent reconnection error after power cut, which is likely caused by nofog anti-cheat)
[GAGAP]
UIName=Storm Column	;Name:GAGAP
Name=Storm Column	;Allied Gap Generator
GapGenerator=no	;yes
Power=-100
ExtraPower=0	;-9000
TechLevel=11	;7
AIBuildThis=no	;yes
Powered=true
HasRadialIndicator=false	;true
ImmuneToPsionics=yes	;no
Primary=ThorHammer
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER	;increased ROF will cause asynchrony
Trainable=yes
ElitePrimary=ThorHammerE
ThreatPosed=40	;0
IsBaseDefense=yes
HasStupidGuardMode=false
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0

;Allied Gap Generator (powered, the real one for players to build)
[GAGAP2]
Image=GAGAP
UIName=Name:GAGAP
Name=Allied Gap Generator
BuildCat=Combat
Prerequisite=GATECH,GACNST
GapGenerator=yes
GapRadiusInCells=10
SuperGapRadiusInCells=100	;10
TechLevel=7
Adjacent=2
HasRadialIndicator=true
Strength=600
Armor=wood
Sight=5
Points=30
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Power=-100
ExtraPower=-9000
Powered=true
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=4
MinDebris=2
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 150
AIBuildThis=yes ; commented out so that it's easier to debug base building
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; Grand Cannon
[GTGCAN]
UIName=Noob Cannon	;Name:GTGCAN
Name=Noob Cannon	;Allied Grand Cannon
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=GrandCannonWeaponE
Trainable=yes
ThreatPosed=40
Capturable=true	;false

; Gattling Cannon
[YAGGUN]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
EliteWeapon1=AGGattlingTurretE
EliteWeapon2=AAGattlingTurretE
EliteWeapon3=AGGattlingTurret2E
EliteWeapon4=AAGattlingTurret2E
EliteWeapon5=AGGattlingTurret3E
EliteWeapon6=AAGattlingTurret3E
Primary=AGGattling
Secondary=AAGattling
ElitePrimary=AGGattlingTurretE
EliteSecondary=AAGattlingTurretE

; Psychic Tower
[YAPSYT]
SelfHealing=yes

;Concrete Bunker
[CABUNK01]
ClickRepairable=yes

;Misc Civ Structure
[CABUNK02]
ClickRepairable=yes

;Concrete Bunker 03
[CABUNK03]
ClickRepairable=yes

;Concrete Bunker 04
[CABUNK04]
ClickRepairable=yes

; Soviet Nuclear Reactor
[NANRCT]
DeathWeapon=NukeFallout	;NukePayload
DeathWeaponDamageModifier=1	;0.5
MaxDebris=200	;15
MinDebris=200	;5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRS10SM

;Iron Curtain
[NAIRON]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

; Soviet Nuclear Missile
[NAMISL]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

;Chrono Sphere
[GACSPH]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

;Weather Control Device
[GAWEAT]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

;Genetic Mutator
[YAGNTC]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

;Psychic Dominator
[YAPPET]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

; construction yard
[GACNST]
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.293
LightGreenTint=0.167
LightBlueTint=0.037
SelfHealing=yes

; construction yard
[NACNST]
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.293
LightGreenTint=0.167
LightBlueTint=0.037
SelfHealing=yes

; Yuri construction yard
[YACNST]
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.293
LightGreenTint=0.167
LightBlueTint=0.037
SelfHealing=yes

; Tech Outpost
[CAOUTP]
Cost=1000
Crewed=yes
Points=25
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=HoverMissileE

[CAAIRP]
Cost=1000
Crewed=yes

[CAPOWR]
Cost=1000
Crewed=yes

[CAMACH]
Cost=1000
Crewed=yes

[CATHOSP]
Cost=1000
Crewed=yes

[CASLAB]
Cost=1000
Crewed=yes

[CAOILD]
Cost=1000
Crewed=yes
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRS10SM
MaxDebris=80	;8
MinDebris=80	;4
DeathWeapon=TerrorBomb	;OilExplosion

[CAPARS01]
UIName=Tesla Blyatster;Name:CAPARS01
Name=Tesla Blyatster;Paris Tower
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ThreatPosed=40
Capturable=true
Cost=5000
BaseNormal=yes

;Time Machine
[CATIME01]
Strength=50000	;1000
SelfHealing=yes

[CAFRMB]
Name=Global Defense Initiative	;Farm Outhouse
UIName=Global Defense Initiative	;Name:CAFRMB
Strength=60000	;50
Armor=concrete
MaxNumberOccupants=30	;1
SelfHealing=yes

[CAMSC12]
Name=Bullseye
Cost=50000

; ***DUMMY OBJECTS***
; https://www.modenc.renegadeprojects.com/ShrapnelWeapon
[XCOMET2]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=CoilBoltFragment
Secondary=OPCoilBoltFragment
ElitePrimary=PrismTowerFragment ;Like [WEEDGUY] this just instantiates more weapons
EliteSecondary=ThorBoltFragment
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

[XCOMET3]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=ThorBoltFragmentE
Secondary=ThorBolt
ElitePrimary=ThorBoltE
EliteSecondary=PortableCometFragment
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

[XCOMET4]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=PortableCometFragment2
Secondary=PortableCometFragment3
ElitePrimary=PortableCometFragment4
EliteSecondary=PortableCometFragment5
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

[XCOMET5]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=MagicAttack2
Secondary=MagicAttack2E
ElitePrimary=StalinBomb2
EliteSecondary=StalinBomb2E
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

[XCOMET6]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=InvisibleCometFragment
Secondary=ExplosionFragmentSmall
ElitePrimary=ExplosionFragmentMedium
EliteSecondary=ExplosionFragmentNuke
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

; ***WEAPONS***
; large anti-armor cannon (two shooter)
[120mmx]
Anim=GUNFIRE	;APMUZZLE

; large anti-armor cannon (two shooter)
[140mmx]
Damage=100
ROF=80
Range=20	;5.75
Projectile=Cannon
Speed=140
Warhead=ApocAP
Report=ApocalypseAttackGround
Anim=GUNFIRE	;APMUZZLE
Burst=8	;2
Bright=yes

; large anti-armor cannon (two shooter)
[140mmxE]
Damage=250	;100
ROF=80
Range=20	;5.75
Projectile=SuperCannon
Speed=140
Warhead=KTSTLEXP	;ApocAPE
Report=ApocalypseAttackGround
Anim=VTMUZZLE
Burst=16	;4
Bright=yes

; Vehicle carried anti-tank missile
[S500]
Damage=250	;50
ROF=80
Range=25	;8
Projectile=AAHeatSeekerS500
Speed=60
Warhead=S500WH	;BlimpHE
Burst=8	;2
Report=ApocalypseAttackAir

; Vehicle carried anti-tank missile
[S500E]
Damage=250	;50
ROF=80
Range=25	;8
Projectile=AAHeatSeekerS500E
Speed=60
Warhead=S500EWH	;CMISLEWH
Burst=8	;2
Report=ApocalypseAttackAir

[HateDrawer]	;to let enemy aircraft retaliate
Damage=2
ROF=80
Range=25
Projectile=AAHeatSeekerInvisible
Speed=60
Warhead=HateDrawerWH
Burst=8

[HateDrawerE]
Damage=2
ROF=80
Range=25
Projectile=AAHeatSeekerInvisible
Speed=60
Warhead=HateDrawerWH
Burst=8
DecloakToFire=no

[PistolaE]
Damage=4	;2
ROF=20
Range=6	;3
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=CivAttack
Burst=8

[UberMindControlTank]
Damage=5000	;3; this is an infinite mind control, so this just affects pips
InfiniteMindControl=no	;yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
ROF=10
Range=6
Projectile=PsychicControl
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
OmniFire=yes;doesn't need turret to shoot any direction

[UberMindControlTankE]
Damage=5000	;3; this is an infinite mind control, so this just affects pips
InfiniteMindControl=no	;yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
ROF=10
Range=6
Projectile=PsychicControlE
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
OmniFire=yes;doesn't need turret to shoot any direction
DecloakToFire=no

[MindControlE]
Damage=1;Number of mind control links
ROF=200
Range=7
Projectile=PsychicControlE
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
DecloakToFire=no

[SuperMindControlE]
Damage=1;Number of mind control links
ROF=200
Range=7
Projectile=PsychicControlE
Speed=100
Warhead=ControllerBuilding
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
DecloakToFire=no

[MultipleMindControlTankE]
Damage=3; this is an infinite mind control, so this just affects pips
InfiniteMindControl=yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
ROF=10
Range=6
Projectile=PsychicControlE
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
OmniFire=yes;doesn't need turret to shoot any direction
DecloakToFire=no

; Carrier's rangefinder virtual weapon
[HornetLauncher]
Range=100	;25

[HornetLauncherMini]
Damage=1
ROF=150
Range=25
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes

[HornetLauncherMiniE]
Damage=1
ROF=150
Range=100
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes

[HornetBombE]
Damage=100	;80
Range=15	;5
Warhead=ApocAP	;ARTYHE

[GunshipBomb]
Damage=65
ROF=3
Range=15
Projectile=NormalBombScatter
Speed=40	;30
Warhead=ORCAAP
Report=LightTankAttack	;HornetAttack
Anim=GUNFIRE
OmniFire=yes

[GunshipBombE]
Damage=90
ROF=3
Range=20
Projectile=NormalBombScatter
Speed=40	;30
Warhead=ARTYHE
Report=SeigeChopperAttackDeployed	;HornetAttack
Anim=VTMUZZLE
OmniFire=yes

[Scringun]
Damage=100
ROF=100
Range=10
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=ScrinWH
RevealOnFire=no ; Doesn't clear shroud when fired
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress

[ScringunE]
Damage=100
ROF=80
Range=16
Projectile=InvisibleAll
Speed=100
Report=VirusAttack
Warhead=ScrinWH
RevealOnFire=no ; Doesn't clear shroud when fired
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress

[ScrinAttack]
Damage=40
ROF=3
Range=15
Projectile=ScrinProjectile
Speed=100
Warhead=ScrinWH
Report=ApocalypseAttackAir
RadLevel=100
RevealOnFire=no
;Burst=2

[ScrinAttackE]
Damage=80
ROF=3
Range=20
Projectile=ScrinProjectile
Speed=100
Warhead=ScrinWH
Report=ApocalypseAttackAir
RadLevel=500
RevealOnFire=no
;Burst=2

[Maverick]
Burst=2;1

[Maverick2]
Burst=4;1

[MaverickE]
Range=18	;9
Warhead=TerrorBombWH	;ORCAAP
Projectile=AirToGroundMissileNUKE	;AirToGroundMissile
Burst=2;1
RadLevel=500

[Maverick2E]
Range=18	;9
Warhead=BlimpHE	;ORCAAP
Projectile=AirToGroundMissileHE	;AirToGroundMissile
Burst=4;1

[FOAB]
Damage=250
Burst=2
ROF=5
Range=6
CellRangefinding=yes
Projectile=HeavyBomb
Speed=0
Warhead=BlimpHE
OmniFire=yes
Report=KirovAttack

[FOABE]
Damage=250
Burst=2
ROF=5
Range=6
CellRangefinding=yes
Projectile=HeavyBomb
Speed=0
Warhead=TerrorBombWH
RadLevel=500
OmniFire=yes
Report=KirovAttack

[NuclearBomb]
Damage=600
ROF=9999999
Range=3.5
CellRangefinding=yes
Projectile=HeavyBomb
Speed=0
Warhead=NUKE
RadLevel=500
Report=KirovAttack

[LunarlaserE]
Damage=50
ROF=20
Range=10
Projectile=InvisibleAll
Speed=40
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
Burst=2

[DronelaserE]
Damage=50
ROF=20
Range=10
Projectile=LargeCometP
Speed=40
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
Burst=2

[FlakTrackGunE]		; Anti-surface gun
Damage=50	;25
Range=20	;5
Warhead=GRIZAPE	;FlakTWH

[FlakGuyGunE]		; Anti-surface gun for the Flak Trooper
Damage=40	;20
Range=20	;5
Warhead=GRIZAPE	;FlakTWH

[MissileLauncherE]
Damage=100	;50
Warhead=ApocAP	;GUARDWH

;Hover Missile
[HoverMissile]
Projectile=MLRS	;AAHeatSeeker2

[HoverMissileE]
Range=10	;6
Projectile=MLRS	;AAHeatSeeker2

[155mmE]
Damage=160	;60
Range=16	;8
Warhead=BlimpHE	;ARTYHE
Burst=2

[160mmE]
Range=15	;12
Warhead=TerrorBombWH	;SCHOPWH
RadLevel=500

[GrandCannonWeaponE]
Damage=225	;150
ROF=120
Range=20	;15
MinimumRange=3
Projectile=GrandCannonBall
Speed=1
Report=GrandCannonAttack
Bright=yes
Warhead=V3EWH	;GrandCannonWH
Anim=GCMUZZLE
Burst=2
RadLevel=500

[RobogunE]
Damage=100	;65 
ROF=60
Range=5
Projectile=Cannon
Speed=60
Warhead=ApocAP	;AP
Report=RobotTankAttack
Anim=GUNFIRE
Bright=yes

[Robogun2]
Damage=65 
ROF=60
Range=5
Projectile=Cannon
Speed=60
Warhead=AP
Report=RobotTankAttack
Anim=GUNFIRE
Bright=yes
Burst=2

[Robogun2E]
Damage=100	;65 
ROF=60
Range=5
Projectile=Cannon
Speed=60
Warhead=ApocAP	;AP
Report=RobotTankAttack
Anim=GUNFIRE
Bright=yes
Burst=2

; V3's rangefinder virtual weapon
[V3LauncherE]
Damage=1
ROF=150
Range=-2	;18
MinimumRange=5
Spawner=yes
Projectile=InvisibleHigh
Speed=10
Warhead=Special

; Dreadnought missile
[DredLauncherE]
Damage=50
ROF=50
Burst=2
Range=-2	;25
MinimumRange=8; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes

; Dreadnought missile
[CruiseLauncherE]
Damage=25  ;35
ROF=50
Burst=2
Range=-2	;20
MinimumRange=8; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1
DecloakToFire=no

[CruiseLauncherMini]
Damage=25  ;35
ROF=50
Burst=1
Range=20
MinimumRange=5; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1

[CruiseLauncherMiniE]
Damage=25  ;35
ROF=50
Burst=1
Range=-2	;20
MinimumRange=5; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1

[20mmAerial]
Damage=30
ROF=10
Burst=2
Range=7
Projectile=InvisibleAll
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE
OmniFire=yes

[20mmAerialE]
Damage=50
ROF=10
Burst=2
Range=7
Projectile=SmallDiameterBomb
Speed=40
Warhead=HowitzerWH
Report=RhinoTankAttack
Anim=GUNFIRE
OmniFire=yes

; rapid fire machine gun
[VulcanE]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=SentryGunAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=4

; pill box gun
[Vulcan2E]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=4

; rapid fire anti-ground machine gun
[AGGattlingTurretE]
Damage=35	;25
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-air machine gun
[AAGattlingTurretE]
Damage=35	;25
ROF=16
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-ground machine gun
[AGGattlingTurret2E]
Damage=35	;25
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SAFlame	;SA
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

; rapid fire anti-air machine gun
[AAGattlingTurret2E]
Damage=35	;25
ROF=8
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

; rapid fire anti-ground machine gun
[AGGattlingTurret3E]
Damage=35	;25
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SAFlame	;SSA
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

; rapid fire anti-air machine gun
[AAGattlingTurret3E]
Damage=35	;25
ROF=4
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[FlakWeaponE]		; This belongs to Flak Cannon
Damage=56	;40
ROF=20
Range=12
Projectile=FlakProj	; AA bullet shared with Flak Track
Speed=100
Report=FlakCannonAttack
Warhead=FlakWH
Anim=GUNFIRE
Burst=4

;SAM missile
[RedEye2E]
Damage=105	;75
ROF=55
Range=12
Projectile=AAHeatSeeker
Speed=100
Warhead=SAMWH
Report=PatriotAttack
TurboBoost=yes
Burst=4

; Fire by Telsa Coil
[CoilBoltE]
Damage=300	;200
ROF=80 ;120
Range=9	;7
Speed=100
Warhead=Electric
Report=TeslaCoilAttack
Projectile=CoilElectricbounce	;Invisible
IsElectricBolt=true

; Fire by Telsa Coil while overpowered
[OPCoilBoltE]
Damage=450	;300
ROF=80  ;100
Range=11	;8
Speed=100
Warhead=Electric
Report=TeslaCoilSuper
Projectile=OPCoilElectricbounce	;InvisibleHigh
IsElectricBolt=true
IsAlternateColor=true

[CoilBoltFragment]
Damage=66	;30
ROF=80
Range=3
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###

[OPCoilBoltFragment]
Damage=100	;30
ROF=80
Range=5	;3
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###
IsAlternateColor=true

; Fire by Prism Cannon
[PrismShotE]
Damage=180	;120
ROF=45 ;60
Range=12	;8
Speed=100
Projectile=PrismTowerCometP	;InvisibleHigh
Warhead=PrismWarhead
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
IsHouseColor=true
Report=PrismTowerAttack

[PrismTowerFragment]
Damage=100	;50
ROF=100
Range=6	;5
Projectile=SuperSmallCometP
Speed=10
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[InvisibleCometFragment]
Damage=2
ROF=120
Range=3
Projectile=InvisibleHigh
Speed=10
Warhead=HateDrawerWH
LaserInnerColor = 0,0,0
LaserOuterColor = 0,0,0
LaserOuterSpread= 0,0,0
LaserDuration = 1
IsLaser=true

; Tank Destroyer gun
[SABOT]
Range=7	;5

[SABOTE]
Range=10	;6.75

; repair bot repairing
[RepairBulletE]
Damage=-50
ROF=80
Range=1.8
Projectile=Invisible
Speed=100
Warhead=Mechanical
Report=IFVRepair
UseSparkParticles=yes
AttachedParticleSystem=WeldingSys
Burst=3

;GEF Weapons used by units in IFV
[CRM60E]
Damage=25
ROF=15
Range=6.5	;6
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=IFVAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=3

[CRFlakGuyGunE]		; Anti-surface gun for the Flak Trooper
Damage=60	;30
ROF=15
Range=28	;7
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround		; put in new sound for this
Warhead=GRIZAPE	;FlakTWH
Anim=GUNFIRE
Burst=3

[CRMP5E] ;reimplementing this as an anti-infantry IFV weapon
Damage=125
ROF=10
Range=7;8;6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint3
Report=SealAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
Burst=3

[AWPE]
Projectile=InvisibleLowAA	;InvisibleLow

[AWPFV]
Damage=125
ROF=60
Range=14
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no

[AWPFVE]
Damage=125
ROF=60
Range=16
Projectile=InvisibleLowAA	;InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no
Burst=3

; Fire by Telsa Trooper
[CRElectricBoltE]
Damage=60;50
ROF=45;40 ;changed on 11/29 from 30 to 45
Range=10	;6;3
Speed=100
Warhead=Shock
Report=TeslaTankAttack
Projectile=Electricbounce	;InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
Burst=3

[CRNukeE]
Damage=600	;200
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35  ; was 10
RadLevel=500
Warhead=CRNUKEWH
Report=NukeExplosion
Suicide=yes

; Fire by Desolater
[RadBeamWeapon]
Bright=yes

; Fire by Desolater
[RadBeamWeaponE]
Warhead=RadBeamWarheadE
Bright=yes

; Fire by Desolater
[CRRadBeamWeapon]
Bright=yes

; Fire by Desolater
[CRRadBeamWeaponE]
Damage=175;125
ROF=30;50
Range=10	;7
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarheadE
IsRadBeam=yes
Report=DesolatorAttack
Burst=3
Bright=yes

[NukePayload]
Bright=yes

[RadEruptionSmall]	;used for terrorist deploy suicide
Damage=250
ROF=60
Range=1
Speed=1
AreaFire=yes
FireOnce=yes	;no
Projectile=InvisibleLow
Warhead=RadBeamWarheadE
IsRadEruption=no ; SJM: we're not using this effect anymore
RadLevel=500
Bright=yes
Suicide=yes
NeverUse=yes
FireInTransport=no

; Fire by Chrono Legion
[NeutronRifleE]
Projectile=InvisibleMedium	;InvisibleLow

; Fire by Chrono Legion
[CRNeutronRifle]
Projectile=InvisibleMedium	;InvisibleLow

; Fire by Chrono Legion
[CRNeutronRifleE]
Damage=15	;5
ROF=120 
Range=6
Speed=100
Projectile=InvisibleMedium	;InvisibleLow
Warhead=ChronoBeam
Report=
IsRadBeam=yes
Report=ChronoLegionAttack

[TerrorBomb]
RadLevel=500

; Fire by Prism Cannon
[CowShot];[PrismShot]
Projectile=InvisibleHighAA	;InvisibleHigh

[CowShotE]
Damage=300
ROF=75;100
Range=12;8
Speed=100
Projectile=InvisibleHighAA	;InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 255,0,0	;216,0,184
LaserOuterColor = 100,0,0	;80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true	; this flag tells the game to use the special laser draw effect
Report=IFVCowshot
Burst=5

[CowShotVolkswagen]
Damage=300
ROF=100
Range=8
Speed=100
Projectile=InvisibleComet	;InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 216,0,184
LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true	; this flag tells the game to use the special laser draw effect
Report=IFVCowshot
Burst=5

[CowShotVolkswagenE]
Damage=300
ROF=75;100
Range=12;8
Speed=100
Projectile=InvisibleComet	;InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 255,0,0	;216,0,184
LaserOuterColor = 100,0,0	;80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true	; this flag tells the game to use the special laser draw effect
Report=IFVCowshot
Burst=5

[CRPsychicJabE]
Damage=25
ROF=15
Range=7	;6.5
Projectile=InvisibleLow
Speed=100
Warhead=SAFlame
Report=InitiateAttack
Burst=3

[CRScringun]
Damage=100
ROF=80
Range=12
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=ScrinWH
RevealOnFire=no ; Doesn't clear shroud when fired
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress

[CRScringunE]
Damage=100
ROF=80
Range=16
Projectile=InvisibleAll
Speed=100
Report=VirusAttack
Warhead=ScrinWH
RevealOnFire=no ; Doesn't clear shroud when fired
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress
Burst=3

[VirusgunE]
Projectile=InvisibleAll	;InvisibleLow

[CRVirusGunE]
Damage=125
ROF=80
Range=16
Projectile=InvisibleAll	;InvisibleLow
Speed=100
Report=VirusAttack
Warhead=Virus
RevealOnFire=no ; Doesn't clear shroud when fired
Burst=3

[CRSuperMindBlastE]
Damage=500	;250;Needed to be considered offensive unit
Range=1
ROF=50 ;200 needs to be closer to animation time (Kills everything anyway)
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes ; just shoot straight at ground under feet
FireOnce=no	;yes ; Only fire once; don't stay in attack mission
Report=YuriDeploy
Anim=RING1
Burst=3

[YuriMobileMindBlast]
Damage=250
Range=1.5
OmniFire=yes
ROF=10
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes
FireOnce=no
Report=YuriDeploy
Anim=RING1

[YuriMobileMindBlastE]
Damage=500
Range=1.5
OmniFire=yes
ROF=10
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes
FireOnce=no
Report=YuriDeploy
Anim=RING1

;GI Missile Launcher
[CRMissileLauncherE]
Damage=100	;30
ROF=40
Range=10	;8
Burst=4	;2
Projectile=AAHeatSeeker2	;AirToGroundMissile
Speed=30 ;40
Warhead=ApocAP	;GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1

[PortableComet]
Damage=75
ROF=60
Range=8
Projectile=PortableCometP3
Speed=10
Report=DestroyerAttack
Anim=GCMUZZLE
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometE]
Damage=75
ROF=40
Range=12
Projectile=PortableCometP
Speed=10
Report=DestroyerAttack
Anim=GCMUZZLE
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
Burst=2

[PortableCometFragment]
Damage=75
ROF=100
Range=7
Projectile=PortableCometP2
Speed=10
Report=
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment2]
Damage=75
ROF=120
Range=6
Projectile=PortableCometP3
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment3]
Damage=75
ROF=120
Range=5
Projectile=PortableCometP4
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment4]
Damage=75
ROF=120
Range=4
Projectile=PortableCometP5
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment5]
Damage=75
ROF=120
Range=3
Projectile=PortableCometP6
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[ThorBolt]
Damage=300	;200
ROF=80 ;120
Range=7
Speed=100
Warhead=Electric
Report=TeslaCoilAttack
Projectile=CoilElectricbounce	;Invisible
IsElectricBolt=true

[ThorBoltE]
Damage=450	;300
ROF=80  ;100
Range=8
Speed=100
Warhead=Electric
Report=TeslaCoilSuper
Projectile=OPCoilElectricbounce	;InvisibleHigh
IsElectricBolt=true
IsAlternateColor=true

[ThorBoltFragment]
Damage=66	;30
ROF=80
Range=3
Projectile=ThorSmallTeslaP
Speed=100
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###

[ThorBoltFragmentE]
Damage=100	;30
ROF=80
Range=4
Projectile=ThorSmallTeslaP
Speed=100
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###
IsAlternateColor=true

[MagicAttack]
Damage=80
ROF=5
Range=6
Projectile=MagicAttackProjectile
Speed=100
Warhead=ARTYHE
Report=TanyaAttack

[MagicAttack2]
Damage=125
ROF=10
Range=3
Projectile=MagicAttackProjectile2
Speed=40
Warhead=ApocAPE

[MagicAttackE]
Damage=125
ROF=10
Range=8
Projectile=MagicAttackProjectileE
Speed=100
Warhead=BlimpHE
Report=TanyaAttack
DecloakToFire=no

[MagicAttack2E]
Damage=250
ROF=5
Range=3
Projectile=MagicAttackProjectile2E
Speed=40
Warhead=IonWH

[ExplosionFragmentSmall]
Damage=65
ROF=120
Range=3
Projectile=SmallCometP
Speed=100
Warhead=AP

[ExplosionFragmentMedium]
Damage=90
ROF=120
Range=3
Projectile=SmallCometP
Speed=100
Warhead=SCHOPWH

[ExplosionFragmentNuke]
Damage=225
ROF=120
Range=3
Projectile=SmallCometP
Speed=100
Warhead=TerrorBombWH
RadLevel=500

[ThorHammer]
ROF=10
Anim=IONBEAM	;KTSTLEXP
Range=10
Speed=100
Bright=yes
Damage=125
Report=WeatherStrike
Warhead=BoltWH
Projectile=ThorLightning
OmniFire=yes

[ThorHammerE]
ROF=10
Anim=IONBEAM	;KTSTLEXP
Range=17
Speed=100
Bright=yes
Damage=250
Report=WeatherStrike
Warhead=BoltWH
Projectile=ThorLightningE
OmniFire=yes
DecloakToFire=no

[InfinityPunch]
Damage=300
ROF=100
Range=1.4
Speed=100
Warhead=GrandCannonWH
Report=BruteSmashAttack
Projectile=ThanosFist
;CellRangefinding=yes
Bright=yes

[InfinityPunchE]
Damage=500
ROF=100
Range=1.4
Speed=100
Warhead=KTSTLEXP
Report=BruteSmashAttack
Projectile=ThanosFistE
;CellRangefinding=yes
Bright=yes
DecloakToFire=no

[ThanosShrapnelWeapon]
Damage=250
ROF=120
Range=1.4
Projectile=GrandCannonBall
Speed=1
Warhead=BlimpHE
Bright=yes
OccupantAnim=GCMUZZLE
Report=BruteSmashAttack

[ThanosShrapnelWeaponE]
Damage=250
ROF=120
Range=1.4
Projectile=GrandCannonBall
Speed=1
Warhead=KTSTLEXP
Bright=yes
OccupantAnim=GCMUZZLE
Report=BruteSmashAttack
Burst=2

[InfinitySmash]
Damage=300
ROF=100
Range=18
Speed=1
RadLevel=100
Warhead=TerrorBombWH
Report=BruteSmashAttack
Projectile=ThanosThrow

[InfinitySmashE]
Damage=600
ROF=100
Range=25
Speed=1
RadLevel=500
Warhead=CRNUKEWH
Report=BruteSmashAttack
Projectile=ThanosThrowE
DecloakToFire=no

[FlareAll]
Damage=2
ROF=6
Range=17
Warhead=AirstrikeFlareAll
MigAttackCursor=yes;like Tanya's SabotageCursor override
Projectile=Invisible;LLine2
IsLine=true
LaserInnerColor=255,10,10
LaserDuration=15
IsLaser=true

[FlareAllE]
Damage=2
ROF=6
Range=25
Warhead=AirstrikeFlareAll
MigAttackCursor=yes;like Tanya's SabotageCursor override
Projectile=Invisible;LLine2
IsLine=true
LaserInnerColor=255,10,10
LaserDuration=15
IsLaser=true
RevealOnFire=no ; Doesn't clear shroud when fired
DecloakToFire=no

[StalinBomb]
Damage=500
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=StalinBombProjectile
Speed=20
Warhead=IvanWH
Report=KirovAttack
OmniFire=yes

[StalinBomb2]
Damage=500
ROF=50
Range=3
Projectile=GrandCannonBall
Speed=1
Warhead=IvanWH

[StalinBombE]
Damage=1000
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=StalinBombProjectileE
Speed=20
Warhead=CMISLEWH
Report=KirovAttack
OmniFire=yes
RadLevel=500

[StalinBomb2E]
Damage=1000
ROF=50
Range=3
Projectile=GrandCannonBall
Speed=1
Warhead=CMISLEWH
RadLevel=500

[MedusaProjectileE]
Arm=1
High=yes
Shadow=no
AA=yes
AG=yes
;AN=no
Image=MEDUSA
CourseLockDuration=15
ROT=20
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[SquidMedusa]
Damage=125
ROF=15
Range=14
Speed=120
Projectile=SquidProjectile
Warhead=ApocAPE	;SAMWH
Report=PatriotAttack	;AegisAttack
TurboBoost=yes
OmniFire=yes

[SquidMedusaE]
Damage=125
ROF=5
Range=20
Speed=150
Projectile=SquidProjectileE
Warhead=IonWH	;BlimpHE
Report=PatriotAttack	;AegisAttack
TurboBoost=yes
OmniFire=yes
Burst=2

; Aegis missile
[MedusaE]
Projectile=MedusaProjectileE	;MedusaProjectile
Warhead=SAMWH2	;SAMWH

[ASWBombE]
Damage=100	;50
ROF=3
Range=15	;3
Projectile=DepthCharge
Speed=30
Warhead=APSplash
Report=OspreyAttack

[AKME]
Projectile=InvisibleLowAA	;InvisibleLow

[SapperE]
Damage=2500 ; a boatload  (get it?)
ROF=10
Range=1.5
CellRangefinding=yes
Projectile=Invisible;Invisible5
Warhead=Mechanical;gs please do not use the warhead marked "do not use" Super
Report=SealPlaceBomb
SabotageCursor=yes ;gs instead of normal fire cursor to avoid confusion

; Dog humping
[BadTeethE]
Damage=30
ROF=10	;30
Range=5	;1.5
CellRangefinding=yes
Projectile=DOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

; Dog humping
[GoodTeethE]
Damage=30
ROF=10	;30
Range=5	;1.5
CellRangefinding=yes
Projectile=ADOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

; Dog humping
[SuperBadTeethE]
Damage=30
ROF=10	;30
Range=15
CellRangefinding=yes
Projectile=DOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

; Dog humping
[SuperGoodTeethE]
Damage=30
ROF=10	;30
Range=15
CellRangefinding=yes
Projectile=ADOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

[DogBomb]
Projectile=Invisible
Damage=400
Warhead=IvanWH
Anim=RING1
Range=1.5
ROF=10
Suicide=yes
FireInTransport=no

; Drone jumping on your head
[DroneJumpE]
Damage=50
ROF=10
Range=5	;1.83
Projectile=JUMP
Speed=30
Warhead=Parasite
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=TerrorDroneAttack
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does
FireInTransport=no;can't fire out of the BattleFortress

; Infantry smashing by Brute
[Punch]
FireInTransport=yes	;no

; Fire by Brute
[PunchE]
ROF=6	;60
FireInTransport=yes	;no

; Tank smashing by Brute
[Smash]
FireInTransport=yes	;no

; Tank smash by Brute
[SmashE]
ROF=10	;60
FireInTransport=yes	;no

[DefuseKit]
FireInTransport=yes	;no

[IvanBomber]
FireInTransport=yes	;no

[IvanBomberE]
ROF=10	;50
FireInTransport=yes	;no

[KGBBomber]
Damage=400 ; Damage is used only for death explosion
ROF=50
Range=1.5 ; you can't change the target, but you can change yourself for CellRangefinding, so target could still be far side infantry
CellRangefinding=yes
FireOnce=yes ; Only fire once; don't stay in attack mission
Projectile=Invisible
Warhead=IvanBomb
FireInTransport=yes;can't fire out of the BattleFortress

[KGBBomberE]
Damage=600 ; Damage is used only for death explosion
ROF=10
Range=1.5 ; you can't change the target, but you can change yourself for CellRangefinding, so target could still be far side infantry
CellRangefinding=yes
FireOnce=yes ; Only fire once; don't stay in attack mission
Projectile=Invisible
Warhead=IvanBomb
FireInTransport=yes;can't fire out of the BattleFortress

[SubTorpedoE]
Range=15	;7
Warhead=V3EWH	;APSplash
RadLevel=500

[MaverickNuke]
Damage=1500	;750
ROF=10
Range=25	;4
Projectile=AirToGroundMissileNUKE	;AirToGroundMissile
Speed=70
Warhead=V3EWH	;MIGWH
Report=MigAttack
Burst=2
RadLevel=500

; Howitzer gun
[HowitzerGun]
Warhead=BlimpHE	;HowitzerWH

[HowitzerGunE]
Damage=90	;75
ROF=100
Range=15	;12
MinimumRange=2
Projectile=Ballistic
Speed=100
Warhead=DMISLEWH	;HowitzerWH
Report=ApocalypseAttackGround
Anim=GUNFIRE
Bright=yes
RadLevel=500

[BitchSlayer]
Damage=10000
ROF=5
Range=-2
Anim=
Warhead=BitchSlayerWH
Report=
Projectile=InvisibleAll
Speed=100
FireOnce=yes
RevealOnFire=no ; Doesn't clear shroud when fired
DecloakToFire=no

; Nuclear Reactor Death
[NukeFallout]
Damage=300
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35
RadLevel=1000	;500
Warhead=DemobombWH
Report=
Suicide=yes
Bright=yes

[NukeDeath]
Damage=600
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35
RadLevel=1000	;500
Warhead=NUKE
Report=
Suicide=yes

[UCMissileLauncher]
Damage=40
ROF=40
Range=8
Burst=1
Projectile=AAHeatSeeker2	;AirToGroundMissile
Speed=30 ;40
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
OccupantAnim=UCFLASH

[UCMissileLauncherE]
Damage=100
ROF=20
Range=8
Burst=2
Projectile=AAHeatSeeker2	;AirToGroundMissile
Speed=40
Warhead=ApocAP
Report=GuardianGIDeployedAttack
OccupantAnim=UCFLASH

[UCTerminatorRailgun]
Damage=0			; this should be 0 for railgun shots
AmbientDamage=300	; use this for the railgun damage field.  Leave damage = 0
ROF=50		; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=12
Projectile=InvisibleHigh
Speed=100
Warhead=RailShotGhost
Report=DestroyerAttack
Bright=yes
OccupantAnim=GCMUZZLE
IsRailgun=true
FireOnce=no
AttachedParticleSystem=SmallRailgunSys

[UCTerminatorRailgunE]
Damage=0			; this should be 0 for railgun shots
AmbientDamage=400	; use this for the railgun damage field.  Leave damage = 0
ROF=15		; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=12
Projectile=InvisibleHigh
Speed=100
Warhead=RailShotGhost
Report=DestroyerAttack
Bright=yes
OccupantAnim=GCMUZZLE
IsRailgun=true
FireOnce=no
AttachedParticleSystem=SmallRailgunSys

[UCMP5]
Damage=125
ROF=10
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint
Report=SealAttack
OccupantAnim=GUNFIRE

[UCMP5E]
Damage=125
ROF=10
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint
Report=SealAttack
OccupantAnim=GUNFIRE
Burst=2

[UCM60]
Damage=25
ROF=15
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=SSA
Report=IFVAttackGround
OccupantAnim=GUNFIRE
Burst=2

[UCM60E]
Damage=25
ROF=15
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=SSA
Report=IFVAttackGround
OccupantAnim=GUNFIRE
Burst=4

[UCTechgun]
Damage=100	;65 
ROF=60
Range=5
Projectile=UCCannon
Speed=60
Warhead=ApocAP	;AP
Report=RobotTankAttack
OccupantAnim=UCCONS
Bright=yes

[UCTechgunE]
Damage=100
ROF=50
Range=5.75
Projectile=UCCannon
Speed=60
Warhead=ApocAPE
Report=ApocalypseAttackGround
OccupantAnim=VTMUZZLE
Burst=2
Bright=yes

[UCFlakGuyGun]
Damage=25
ROF=20
Range=8
Projectile=UCFlakTProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakGuyUCWH
OccupantAnim=UCCONS

[UCFlakGuyGunE]
Damage=25
ROF=20
Range=8
Projectile=UCFlakTProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakGuyUCWH
OccupantAnim=UCCONS
Burst=2

[UCRadBeamWeapon]
Damage=125
ROF=50
Range=6
Speed=100
Projectile=InvisibleHigh
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack
OccupantAnim=UCINIT
Bright=yes

[UCRadBeamWeaponE]
Damage=200
ROF=50
Range=8
Speed=100
Projectile=InvisibleHigh
Warhead=RadBeamWarheadE
IsRadBeam=yes
Report=DesolatorAttack
OccupantAnim=UCINIT
Burst=2
Bright=yes

[UCVirusgun]
Damage=125
ROF=50
Range=10
Projectile=InvisibleHigh
Speed=100
Report=VirusAttack
Warhead=Virus;HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE

[UCVirusgunE]
Damage=125
ROF=15
Range=16
Projectile=InvisibleHighAA	;InvisibleHigh
Speed=100
Report=VirusAttack
Warhead=Virus
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE
Burst=2

[UCScringun]
Damage=100
ROF=50
Range=10
Projectile=InvisibleHigh
Speed=100
Report=VirusAttack
Warhead=ScrinWH
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE

[UCScringunE]
Damage=100
ROF=15
Range=16
Projectile=InvisibleHighAA	;InvisibleHigh
Speed=100
Report=VirusAttack
Warhead=ScrinWH
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE
Burst=2

[UCElectricBolt]
Damage=50
ROF=60
Range=6
Speed=100
Warhead=Shock
Report=TeslaTroopAttack
Projectile=InvisibleHigh
IsElectricBolt=true
OccupantAnim=UCINIT

[UCElectricBoltE]
Damage=50
ROF=40
Range=7
Speed=100
Warhead=Shock
Report=TeslaTroopEliteAttack
Projectile=Electricbounce
IsElectricBolt=true
OccupantAnim=UCINIT
Burst=2

[Pistola007]
Damage=125
ROF=60
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SniperAttack

[Pistola007E]
Damage=125
ROF=20
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SniperAttack
Burst=2

[UCAWP]
Damage=125
ROF=60
Range=14
Projectile=InvisibleHigh
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE

[UCAWPE]
Damage=125
ROF=20
Range=14
Projectile=InvisibleHighAA	;InvisibleHigh
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE
Burst=2

[UCAKM]
Damage=65
ROF=20
Range=7
Projectile=InvisibleHigh
Speed=100
Warhead=BORISWH
Report=BorisAttack
OccupantAnim=UCFLASH

[UCAKME]
Damage=90
ROF=20
Range=9
Projectile=InvisibleHighAA	;InvisibleHigh
Speed=100
Warhead=BORISWH
Report=BorisAttack
OccupantAnim=UCFLASH
Burst=2

[UCDoublePistols]
Damage=125
ROF=5
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
OccupantAnim=GUNFIRE

[UCDoublePistolsE]
Damage=125
ROF=10
Range=8
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
OccupantAnim=GUNFIRE

[UCVulcan2]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=PillboxAttack
OccupantAnim=GUNFIRE

[UCVulcan2E]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=PillboxAttack
OccupantAnim=GUNFIRE
Burst=2

[UCVulcan]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=SentryGunAttack
OccupantAnim=GUNFIRE

[UCVulcanE]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=SentryGunAttack
OccupantAnim=GUNFIRE
Burst=2

[UCATGUN]
Damage=65 
ROF=60
Range=5
Projectile=UCCannon
Speed=60
Warhead=AP
Report=LasherTankAttack
OccupantAnim=UCCONS
Bright=yes

[UCATGUNE]
Damage=65
ROF=50
Range=5
Projectile=UCCannon
Speed=60
Warhead=RHINAPE
Report=TankDestroyerAttack
OccupantAnim=VTMUZZLE
Bright=yes
Burst=2

[UC20mm]
Damage=25
ROF=30
Range=5
Projectile=InvisibleHighAA
Speed=100
Warhead=SSA
Report=RocketeerAttack
OccupantAnim=GUNFIRE

[UC20mmE]
Damage=25
ROF=5
Range=5
Projectile=InvisibleHighAA
Speed=100
Warhead=SSA
Report=RocketeerAttack
OccupantAnim=GUNFIRE
Burst=2

; anti-armor weapon
[HACK_105mm]
Damage=65
ROF=3	;60
Range=5
Projectile=Cannon
Speed=40
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

; large anti-armor cannon (single shooter)
[HACK_120mm]
Damage=90
ROF=3.25	;65
Range=5.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

; large anti-armor cannon (two shooter)
[HACK_120mmx]
Damage=100
ROF=4	;80
Range=5.75
Projectile=Cannon
Speed=40
Warhead=ApocAP
Report=ApocalypseAttackGround
Anim=GUNFIRE	;APMUZZLE
Burst=2
Bright=yes

; Tank Destroyer gun
[HACK_SABOT]
Damage=150 ;was 135
ROF=3.5	;70
Range=7	;5
Projectile=Cannon
Speed=60
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[HACK_SABOTE]
Damage=175
ROF=3	;60
Range=10	;6.75
Projectile=Cannon
Speed=60
Warhead=UltraAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

; anti-armor weapon
[HACK_105mmE]
Damage=65
ROF=2.5	;50
Range=5
Projectile=Cannon
Speed=40
Warhead=GRIZAPE
Report=GrizzlyTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

; large anti-armor cannon (two shooter)
[HACK_120mmxE]
Damage=100
ROF=4	;80
Range=5.75
Projectile=Cannon
Speed=40
Warhead=ApocAPE
Report=ApocalypseAttackGround
Anim=VTMUZZLE
Burst=4
Bright=yes

; large anti-armor cannon (single shooter)
[HACK_120mmE]
Damage=90
ROF=3.25	;65
Range=5.75
Projectile=Cannon
Speed=40
Warhead=RHINAPE
Report=RhinoTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

; Lasher Light Tank gun
[HACK_ATGUN]
Damage=65 
ROF=3	;60
Range=5
Projectile=Cannon
Speed=60
Warhead=AP
Report=LasherTankAttack
Anim=GUNFIRE
Bright=yes

[HACK_ATGUNE]
Damage=65
ROF=2.5	;50
Range=5
Projectile=Cannon
Speed=60
Warhead=RHINAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[HACK_20mmRapid]
Damage=30
ROF=1	;20
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE

[HACK_20mmRapidE]
Damage=50
ROF=2.5	;50
Range=5.75
Projectile=Cannon
Speed=40
Warhead=HowitzerWH
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

; Vehicle carried anti-tank missile
[HACK_MammothTusk]
Damage=50
ROF=80
Range=8
Projectile=AAHeatSeeker2	;AAHeatSeeker
Speed=20
Warhead=HE
Burst=6	;2
Report=ApocalypseAttackAir

[HACK_Comet]
Damage=100
ROF=5	;100
Range=10
Projectile=LargeCometP
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[HACK_SuperComet]
Damage=150
ROF=5	;100
Range=10
Projectile=SuperCometP
Speed=10
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[HACK_MirageGun]
Damage=100
ROF=3.5	;70
Range=7
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no	; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired

[HACK_MirageGunE]
Damage=150
ROF=4	;80
Range=9
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no	; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
DisguiseFakeBlinkTime=5 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired

; Fire by Telsa Tank
[HACK_TankBolt]
Damage=135
ROF=3.75	;75  ;changed on 11/29 from 60 to 75
Range=4
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=InvisibleLow
IsElectricBolt=true

[HACK_TankBoltE]
Damage=150
ROF=3	;60 ;changed on 11/29 from 50 to 60
Range=6
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce
IsElectricBolt=true

; ***PROJECTILES***
[InvisibleLowAA]
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[InvisibleHighAA]
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToElevation=yes

[InvisibleComet]
ShrapnelWeapon=InvisibleCometFragment
ShrapnelCount=10
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[SuperCannon]
Image=DRAGON	;120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=no

; straight high-speed ballistic shot
[Cannon]
Arm=0	;2
Image=MEDUSA	;120MM
Arcing=no	;true
ROT=1
Acceleration=5000 ;this is most necessary. Can be higher if you want.
Proximity=yes
Ranged=yes

[MLRS]
Image=DRAGON
AA=yes
AG=yes
Proximity=yes
Ranged=yes
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[UCCannon]
Image=MEDUSA	;120MM
Arcing=no	;it has to be no or a bunker full of cannons won't shoot
ROT=1
Acceleration=5000
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[SmallDiameterBomb]
ShrapnelWeapon=ExplosionFragmentSmall
ShrapnelCount=3
Image=MEDUSA	;120MM
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[StalinBombProjectile]
Image=ZBOMB
ShrapnelWeapon=StalinBomb2
ShrapnelCount=5
Arm=10
Shadow=no
Acceleration=1
Vertical=yes
DetonationAltitude=20000

[StalinBombProjectileE]
Image=ZBOMB
ShrapnelWeapon=StalinBomb2E
ShrapnelCount=10
Arm=10
Shadow=no
Acceleration=1
Vertical=yes
DetonationAltitude=20000

[MagicAttackProjectile]
ShrapnelWeapon=ExplosionFragmentSmall
ShrapnelCount=3
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[MagicAttackProjectile2]
Image=MEDUSA	;120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[MagicAttackProjectileE]
ShrapnelWeapon=ExplosionFragmentMedium
ShrapnelCount=5
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[MagicAttackProjectile2E]
Image=MEDUSA	;120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[ThorLightning]
Arm=2
AA=yes
AG=yes
Inviso=yes
Image=none
Airburst=yes
Cluster=9
AirburstWeapon=ThorBoltFragment
Proximity=yes
Ranged=yes
ROT=400
Acceleration=5000
ShrapnelCount=5
ShrapnelWeapon=ThorBolt
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes
;Inaccurate=yes	; Bullets do not snap onto targets when "close enough".
;FlakScatter=yes ; This weapon scatters its shots.

[ThorLightningE]
Arm=2
AA=yes
AG=yes
Inviso=yes
Image=none
Airburst=yes
Cluster=9
AirburstWeapon=ThorBoltFragmentE
Proximity=yes
Ranged=yes
ROT=400
Acceleration=5000
ShrapnelCount=5
ShrapnelWeapon=ThorBoltE
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes
;Inaccurate=yes	; Bullets do not snap onto targets when "close enough".
;FlakScatter=yes ; This weapon scatters its shots.

[ThorElectricbounce]
AA=yes
AG=yes
ShrapnelWeapon=ThorBoltFragment
ShrapnelCount=4
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[ThorElectricbounceE]
AA=yes
AG=yes
ShrapnelWeapon=ThorBoltFragmentE
ShrapnelCount=5
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[ThorSmallTeslaP]
AA=yes
AG=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[ThanosFist]
Inviso=yes
Image=none
ShrapnelWeapon=ThanosShrapnelWeapon
ShrapnelCount=10
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[ThanosFistE]
Inviso=yes
Image=none
ShrapnelWeapon=ThanosShrapnelWeaponE
ShrapnelCount=20
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[ThanosThrow]
ShrapnelWeapon=ExplosionFragmentMedium
ShrapnelCount=5
Level=no
AA=yes
AG=yes
Image=TRUCKA
Color=Purple
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[ThanosThrowE]
ShrapnelWeapon=ExplosionFragmentNuke
ShrapnelCount=5
Level=no
AA=yes
AG=yes
Image=BSUB
Color=Purple
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[CoilElectricbounce]
ShrapnelWeapon=CoilBoltFragment
ShrapnelCount=3	;2
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[OPCoilElectricbounce]
ShrapnelWeapon=OPCoilBoltFragment
ShrapnelCount=7	;2
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[PrismTowerCometP]
ShrapnelWeapon=PrismTowerFragment
ShrapnelCount=7	;5
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[PortableCometP]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP2]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment2
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP3]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment3
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP4]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment4
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP5]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment5
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP6]
AA=yes
AG=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

; aircraft-only heatseeker
[AAHeatSeekerS500]
Arm=2
Shadow=no
Proximity=yes
Ranged=no
AA=yes
AG=no
;AN=no
Image=MISLCHEM	;DRAGON
Acceleration=500
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

; aircraft-only heatseeker
[AAHeatSeekerS500E]
Arm=2
Shadow=no
Proximity=yes
Ranged=no
AA=yes
AG=no
;AN=no
Image=MISLMLTI	;DRAGON
Acceleration=500
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

; aircraft-only heatseeker
[AAHeatSeekerInvisible]
Arm=2
Shadow=no
Proximity=yes
Ranged=no
AA=yes
AG=no
Inviso=yes
Image=none
Acceleration=500
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

[SquidProjectile]
Arm=1
ShrapnelWeapon=MagicAttack2
ShrapnelCount=3
High=yes
Shadow=no
AA=yes
AG=yes
;AN=no
Image=DRAGON	;MEDUSA
CourseLockDuration=15
ROT=20
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[SquidProjectileE]
Arm=1
ShrapnelWeapon=MagicAttack2E
ShrapnelCount=5
High=yes
Shadow=no
AA=yes
AG=yes
;AN=no
Image=DRAGON	;MEDUSA
CourseLockDuration=15
ROT=20
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[ScrinProjectile]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1	;100
CourseLockDuration=15
Scalable=yes

; aircraft and ground heatseeker
[AirToGroundMissileHE]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=MISLCHEM
ROT=100 ;was 60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[AirToGroundMissileNUKE]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=MISLMLTI
ROT=100 ;was 60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[HeavyBomb]
Image=ZBOMB
Arm=10
Inaccurate=yes
FlakScatter=yes

[NormalBombScatter]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1
IgnoresFirestorm=yes
Ranged=yes
Inaccurate=yes
FlakScatter=yes

; Used by mind control
[PsychicControlE]
AA=yes
AG=yes
Inviso=yes
Image=none

[UCFlakTProj]
Image=none
Inviso=yes
AA=yes
AG=yes
Shadow=no
Ranged=yes		; Not homing, but ranged -- check fuse, explode if near target coords
Inaccurate=yes	; Bullets do not snap onto targets when "close enough".
FlakScatter=yes ; This weapon scatters its shots.
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

; ***WARHEADS***
[Warheads]
550=BoltWH
551=HollowPointElectric
552=RailShotGhost
553=SAMWH2
554=BitchSlayerWH
555=FlakGuyUCWH
556=RadBeamWarheadE
557=VirusE
558=S500WH
559=S500EWH
560=AirstrikeFlareAll
561=HateDrawerWH
562=ScrinWH

[HateDrawerWH]
Verses=2%,2%,2%,2%,2%,2%,2%,2%,2%,2%,2%
CellSpread=3
PercentAtMax=.5
ProneDamage=70%     ; Presumes air burst

[AirstrikeFlareAll]
Verses=2%,2%,2%,2%,2%,2%,2%,2%,2%,2%,2%
Rocker=no
Sparky=no
Airstrike=yes

[BoltWH]
Bright=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,2%,100%,100%
AnimList=WCCLOUD1,WCCLOUD2,WCCLOUD3
InfDeath=5
CellSpread=2.5
ProneDamage=100%
PercentAtMax=.5
CombatLightSize=100%
CLDisableRed=yes
CLDisableGreen=yes

[HollowPointElectric]
Wall=yes
Wood=yes
CellSpread=2.0
PercentAtMax=.5
Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100%
;;Verses=100%,100%,100%,100%,100%,100%,100%,100%,3%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=5
;AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
AnimList=EXPLOSML
;Deform=10%
;DeformThreshhold=300
;Tiberium=yes
;Sparky=no
Bright=yes
CombatLightSize=40%	; SJM: Force size of combat light, overriding damage-based value

[RailShotGhost]
Spread=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5	;3
Bright=yes
CellSpread=1
ProneDamage=100%
PercentAtMax=.5
CombatLightSize=40%
CLDisableBlue=yes
AnimList=TSTIMPCT
Conventional=yes
Rocker=yes
Wall=yes
Wood=yes

[SAMWH2]
CellSpread=.3
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,50%,50%,50%,100%,100%
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
ProneDamage=100%

[PsiPulse]
Rocker=yes

[SuperPsiPulse]
Rocker=yes

[IvanWH]
Wall=yes
Wood=yes
Conventional=yes
Rocker=yes
Bright=yes

[TerrorBombWH]
Wall=yes
Wood=yes
Conventional=yes
Rocker=yes
Bright=yes
InfDeath=3	;4

[NUKE]
Wall=yes
Rocker=yes
Bright=yes
CLDisableBlue=yes
CLDisableGreen=yes
InfDeath=3	;7
Particle=GasCloudSys

[CRNUKEWH]
Wall=yes
Wood=yes
Rocker=yes
Bright=yes
AnimList=MININUKE
InfDeath=3	;4
Conventional=yes

[CRTerrorBombWH]
Wall=yes
Wood=yes
Rocker=yes
Bright=yes
InfDeath=3	;4

[BitchSlayerWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=0	;1
AnimList=
ProneDamage=70%
CellSpread=10
Rocker=yes

[DemobombWH]
Wall=yes
Wood=yes
Rocker=yes
Bright=yes
CLDisableBlue=yes
CLDisableGreen=yes
InfDeath=3	;4

; Orca bomber HE bomb
[ORCAHE]
InfDeath=3	;2

[GrandCannonWH]
InfDeath=3
Bright=yes

[FlakTWH]
Wood=yes

[FlakGuyUCWH]
CellSpread=1.0
PercentAtMax=1.0
Verses=150%,125%,100%,80%,80%,20%,30%,20%,10%,100%,100%
AnimList=SMKPUFF
InfDeath=3
Wood=yes

[CometWH]
InfDeath=3
Wood=yes

[DiskWH]
Wood=yes
InfDeath=5	;7

[LUNARWH]
InfDeath=3
Wood=yes

[MirageWH]
Wood=yes
InfDeath=3	;4

[TankOGas]
InfDeath=3	;4

[SAFlame]
InfDeath=3	;4

[SSABFlame]
InfDeath=3	;4

[OilExplosionWH]
InfDeath=3	;4

; high explosive (shrapnel)
[HE]
InfDeath=3	;2

; high explosive (shrapnel) -- V3 Rocket warhead
[V3WH]
InfDeath=3	;2

; high explosive (shrapnel) -- V3 Rocket warhead when elite
[V3EWH]
InfDeath=3	;2

; high explosive (shrapnel) -- DredMissile warhead
[DMISLWH]
InfDeath=3	;2
Rocker=yes	;no

; high explosive (shrapnel) -- DredMissile warhead when elite
[DMISLEWH]
InfDeath=3	;2
Rocker=yes	;no

; high explosive (shrapnel) -- DredMissile warhead
[CMISLWH]
InfDeath=3	;2
Rocker=yes	;no

; high explosive (shrapnel) -- DredMissile warhead when elite
[CMISLEWH]
InfDeath=3	;2
Rocker=yes	;no

[S500WH]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,0%,0%,0%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%

[S500EWH]
CellSpread=3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,0%,0%,0%,80%,0%
Conventional=yes
Rocker=yes
InfDeath=3
AnimList=MININUKE
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%     ; Presumes air burst

; high explosive (shrapnel)
[BlimpHE]
InfDeath=3	;2

[BlimpHEEffect]
InfDeath=3	;2

; high explosive elite (shrapnel)
[KTSTLEXP]
InfDeath=3	;2

; high explosive (shrapnel)
[MaverickHE]
InfDeath=3	;2

; Artillery shell
[ARTYHE]
InfDeath=3	;2

[SCHOPWH]
InfDeath=3	;2

[RadEruptionWarhead]
Verses=100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,0%	;100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,100%
Wood=yes
InfDeath=4	;7

; Used by radiation that sits around on the map.
[RadSite]
Verses=100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,0%	;100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
Wood=yes
InfDeath=4	;7

[RadBeamWarhead]
Verses=100%,100%,100%,20%,15%,10%,1%,1%,1%,100%,100%
Wood=yes
CLDisableRed=yes
CLDisableBlue=yes
CLDisableGreen=yes
InfDeath=4	;7

[RadBeamWarheadE]
CellSpread=1
PercentAtMax=0
Verses=100%,100%,100%,20%,15%,10%,1%,1%,1%,100%,100%
Radiation=yes
CLDisableBlue=yes
CLDisableGreen=yes
InfDeath=4	;7

[VirusE]
Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100% ; see note in comments above about 1%
AnimList=PIFF
ProneDamage=100%
Bullets=yes
InfDeath=8
Particle=PsychCloudSys

[ScrinWH]
CellSpread=1
PercentAtMax=.5
Wall=no
Wood=yes
Verses=100%,100%,100%,20%,15%,10%,20%,15%,10%,100%,100%
Conventional=yes
InfDeath=3
AnimList=IRONFX
ProneDamage=70%
Particle=PsychCloudSys
;Bright=yes
;CLDisableBlue=yes
;CLDisableGreen=yes

; *** PARTICLES ***
[SmallRailgunPart]
BehavesLike=Railgun
MaxEC=20	;70
ColorList=(210,180,20),(150,150,150)
ColorSpeed=.009
Velocity=.3

; Cloud of Poison Gas #1 Dissipation particle
[GasCloudD1]
Damage=9999	;10

; *** PARTICLE SYSTEMS ***
[SmallRailgunSys]
HoldsWhat=SmallRailgunPart
BehavesLike=Railgun
SpiralRadius=15
ParticlesPerCoord=.01	;.15
SpiralDeltaPerCoord=.03
MovementPerturbationCoefficient=.4
PositionPerturbationCoefficient=30
VelocityPerturbationCoefficient=.6
Laser=yes
LaserColor=245,200,20	;25,20,255

; *** DEBRIS ***
[VoxelAnims]
550=CORPSE
551=NUKEDEBRIS
; dead body flying
[CORPSE]
Name=Flying Corpse
Image=MTRS
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=48.0
MinZVel=-10.0
MaxZVel=-10.0
MaxXYVel=10.0
Duration=100
Damage=5
ExpireAnim=DBRS10SM
DamageRadius=100
Warhead=TankOGas

; nuclear proliferation
[NUKEDEBRIS]
Name=Chernobyl
Image=MTRB	;MTRT
Elasticity=0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=40.0
MaxZVel=120.0
MaxXYVel=45.0
Duration=300
ExpireAnim=MININUKE	;DEMTEXP
Damage=300
DamageRadius=1000
Warhead=DMISLEWH	;DemobombWH
Spawns=CORPSE
SpawnCount=7
TrailerAnim=SMOKEY2

; ###### MISSING: end of mod ######

[Preview]
Size=0,0,100,57

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164=APxAREI0gAIJOkAyAnzAIgCcQEEQAA

[AITriggerTypesEnable]
043F40BC-G=yes
043F521C-G=yes
043F874C-G=yes
044082BC-G=yes
05CBC04C-G=yes
05CBC19C-G=yes
05CBC2EC-G=yes
05FC088C-G=yes
05FC0C9C-G=yes
05FC13EC-G=yes
05FC1A8C-G=yes
05FC1C5C-G=yes
05FC333C-G=yes
05FC37CC-G=yes
05FC3C9C-G=yes
05FC50EC-G=yes
05FC747C-G=yes
05FC75CC-G=yes
05FFA7DC-G=yes
05FFB18C-G=yes
06002BFC-G=yes
0611A1EC-G=yes
0611A33C-G=yes
0612B11C-G=yes
0612CD8C-G=yes
0612EAEC-G=yes
0612F46C-G=yes
0612F9AC-G=yes
0616004C-G=yes
06C551AC-G=yes
078F4B2C-G=yes
079D94EC-G=yes
07A72A4C-G=yes
07A72B9C-G=yes
07C0372C-G=yes
07C04C7C-G=yes
07C04EDC-G=yes
07C0B14C-G=yes
07C30A5C-G=yes
07C310BC-G=yes
07C3266C-G=yes
07C329FC-G=yes
07C330CC-G=yes
07C33DDC-G=yes
07C4853C-G=yes
08A3EEDC-G=yes
08B902EC-G=yes
08B90B1C-G=yes
08B911BC-G=yes
08B9154C-G=yes
08B9213C-G=yes
08B9305C-G=yes
08B9356C-G=yes
08B940EC-G=yes
08B9423C-G=yes
08B9483C-G=yes
08B9586C-G=yes
08B9641C-G=yes
08B9708C-G=yes
08B9767C-G=yes
08B97C6C-G=yes
0A31295C-G=yes
0A44F17C-G=yes
0A44F2CC-G=yes
0A452C6C-G=yes
0A452E5C-G=yes
0AA845AC-G=yes
0AA846FC-G=yes
0ABC484C-G=yes
0AD2BAEC-G=yes
0C0C7AEC-G=yes
0C0D184C-G=yes
0C0D251C-G=yes
0C1245AC-G=yes
0C1246FC-G=yes
0C32599C-G=yes
0C32D84C-G=yes
0C87B45C-G=yes
0C87B99C-G=yes
0C87E5AC-G=yes
0C8B81BC-G=yes
0C8BC5AC-G=yes
0C8C2AEC-G=yes
0C8C2C3C-G=yes
0C8C430C-G=yes
0C8C4C3C-G=yes
0C8C51BC-G=yes
0C8C56FC-G=yes
0C8C645C-G=yes
0C8C6EDC-G=yes
0C8C71BC-G=yes
0C8E2C3C-G=yes
0C8EE1BC-G=yes
0C8EEAEC-G=yes
0C8EEEDC-G=yes
0C91D45C-G=yes
0C92C1BC-G=yes
0C92C45C-G=yes
0C955AEC-G=yes
0C955C3C-G=yes
0C9561BC-G=yes
0C9565AC-G=yes
0C96F45C-G=yes
0C96F5AC-G=yes
0CA1F84C-G=yes
0CA24D8C-G=yes
0CA2A04C-G=yes
0CA2B06C-G=yes
0CA2FEDC-G=yes
0CA5945C-G=yes
0CA6621C-G=yes
0CA6AEDC-G=yes
0CAD0B2C-G=yes
0CAD0C7C-G=yes
0CAD0DCC-G=yes
0CAD130C-G=yes
0CAD145C-G=yes
0CAD25AC-G=yes
0CAD2AEC-G=yes
0CAD2C3C-G=yes
0CAD5AEC-G=yes
0CADD99C-G=yes
0CADDEDC-G=yes
0CB29EDC-G=yes
0CB2CEDC-G=yes
0CDF899C-G=yes
0CDF8D8C-G=yes
0CDF8EDC-G=yes
0CE2395C-G=yes
0CE23AAC-G=yes
0CE26B5C-G=yes
0CE26CAC-G=yes
0CE2E8DC-G=yes
0CE2EA2C-G=yes
0CE44D0C-G=yes
0D022B1C-G=yes
0D052AEC-G=yes
0D0803CC-G=yes
0D08461C-G=yes
0D0848BC-G=yes
0D084A0C-G=yes
0D084B5C-G=yes
0D0873DC-G=yes
0D087D8C-G=yes
0D0B3B9C-G=yes
0D2769BC-G=yes
0D2C41EC-G=yes
0D2C448C-G=yes
0D2C45DC-G=yes
0D53099C-G=yes
0D53430C-G=yes
0D535EDC-G=yes
0D62145C-G=yes
0D6215AC-G=yes
0D6216FC-G=yes
0D62199C-G=yes
0ECCB2BC-G=yes
0ECCB40C-G=yes
0ECCB55C-G=yes
0ECCB7FC-G=yes
0ECCBC3C-G=yes
0ECCF14C-G=yes
0ECCF29C-G=yes
0ECCF68C-G=yes
0ECCFA7C-G=yes
0ECCFCAC-G=yes

[Actions]
00AA0000=1,14,0,4480,0,0,0,0,A
00AA0002=3,24,0,0,0,0,0,0,A,119,0,4480,0,0,0,0,A,2,0,4480,0,0,0,0,A
00AA0004=5,21,6,EVA_BattlefieldControlOnline,0,0,0,0,A,11,4,DONT.DIE.LIKE.A.NOOB,0,0,0,0,A,27,0,6500,0,0,0,0,A,23,0,0,0,0,0,0,A,53,2,00AA0002,0,0,0,0,A
08A341FC=4,99,7,_Amb_OceanHeavy,0,0,0,0,I,99,7,_Amb_OceanHeavy,0,0,0,0,J,99,7,_Amb_OceanHeavy,0,0,0,0,K,99,7,_Amb_OceanHeavy,0,0,0,0,L
08A3544C=9,99,7,_Amb_Traffic,0,0,0,0,R,99,7,_Amb_UrbanMurmur1,0,0,0,0,S,99,7,_Amb_UrbanMurmur2,0,0,0,0,T,99,7,_Amb_Traffic,0,0,0,0,U,99,7,_Amb_UrbanMurmur1,0,0,0,0,V,99,7,_Amb_UrbanMurmur2,0,0,0,0,W,99,7,_Amb_Traffic,0,0,0,0,X,99,7,_Amb_UrbanMurmur1,0,0,0,0,Y,99,7,_Amb_UrbanMurmur2,0,0,0,0,Z
08A359FC=5,99,7,_Amb_BirdsBeach,0,0,0,0,M,99,7,_Amb_BirdsBeach,0,0,0,0,N,99,7,_Amb_BirdsBeach,0,0,0,0,O,99,7,_Amb_BirdsBeach,0,0,0,0,P,99,7,_Amb_BirdsBeach,0,0,0,0,Q
wave_000_trigger=2,107,1,wave_000_teamtype,0,0,0,0,U,11,4,Wave000,0,0,0,0,A
wave_001_trigger=2,107,1,wave_001_teamtype,0,0,0,0,U,11,4,Wave001,0,0,0,0,A
wave_002_trigger=2,107,1,wave_002_teamtype,0,0,0,0,U,11,4,Wave002,0,0,0,0,A
wave_003_trigger=2,107,1,wave_003_teamtype,0,0,0,0,U,11,4,Wave003,0,0,0,0,A
wave_004_trigger=2,107,1,wave_004_teamtype,0,0,0,0,U,11,4,Wave004,0,0,0,0,A
wave_005_trigger=2,107,1,wave_005_teamtype,0,0,0,0,U,11,4,Wave005,0,0,0,0,A
wave_006_trigger=2,107,1,wave_006_teamtype,0,0,0,0,U,11,4,Wave006,0,0,0,0,A
wave_007_trigger=2,107,1,wave_007_teamtype,0,0,0,0,U,11,4,Wave007,0,0,0,0,A
wave_008_trigger=2,107,1,wave_008_teamtype,0,0,0,0,U,11,4,Wave008,0,0,0,0,A
wave_009_trigger=2,107,1,wave_009_teamtype,0,0,0,0,U,11,4,Wave009,0,0,0,0,A
wave_010_trigger=2,107,1,wave_010_teamtype,0,0,0,0,U,11,4,Wave010,0,0,0,0,A
wave_011_trigger=2,107,1,wave_011_teamtype,0,0,0,0,U,11,4,Wave011,0,0,0,0,A
wave_012_trigger=2,107,1,wave_012_teamtype,0,0,0,0,U,11,4,Wave012,0,0,0,0,A
wave_013_trigger=2,107,1,wave_013_teamtype,0,0,0,0,U,11,4,Wave013,0,0,0,0,A
wave_014_trigger=2,107,1,wave_014_teamtype,0,0,0,0,U,11,4,Wave014,0,0,0,0,A
wave_015_trigger=2,107,1,wave_015_teamtype,0,0,0,0,U,11,4,Wave015,0,0,0,0,A
wave_016_trigger=2,107,1,wave_016_teamtype,0,0,0,0,U,11,4,Wave016,0,0,0,0,A
wave_017_trigger=2,107,1,wave_017_teamtype,0,0,0,0,U,11,4,Wave017,0,0,0,0,A
wave_018_trigger=2,107,1,wave_018_teamtype,0,0,0,0,U,11,4,Wave018,0,0,0,0,A
wave_019_trigger=2,107,1,wave_019_teamtype,0,0,0,0,U,11,4,Wave019,0,0,0,0,A
wave_020_trigger=2,107,1,wave_020_teamtype,0,0,0,0,U,11,4,Wave020,0,0,0,0,A
wave_021_trigger=2,107,1,wave_021_teamtype,0,0,0,0,U,11,4,Wave021,0,0,0,0,A
wave_022_trigger=2,107,1,wave_022_teamtype,0,0,0,0,U,11,4,Wave022,0,0,0,0,A
wave_023_trigger=2,107,1,wave_023_teamtype,0,0,0,0,U,11,4,Wave023,0,0,0,0,A
wave_024_trigger=2,107,1,wave_024_teamtype,0,0,0,0,U,11,4,Wave024,0,0,0,0,A
wave_025_trigger=2,107,1,wave_025_teamtype,0,0,0,0,U,11,4,Wave025,0,0,0,0,A
wave_026_trigger=2,107,1,wave_026_teamtype,0,0,0,0,U,11,4,Wave026,0,0,0,0,A
wave_027_trigger=2,107,1,wave_027_teamtype,0,0,0,0,U,11,4,Wave027,0,0,0,0,A
wave_028_trigger=2,107,1,wave_028_teamtype,0,0,0,0,U,11,4,Wave028,0,0,0,0,A
wave_029_trigger=2,107,1,wave_029_teamtype,0,0,0,0,U,11,4,Wave029,0,0,0,0,A
wave_030_trigger=2,107,1,wave_030_teamtype,0,0,0,0,U,11,4,Wave030,0,0,0,0,A
wave_031_trigger=2,107,1,wave_031_teamtype,0,0,0,0,U,11,4,Wave031,0,0,0,0,A
wave_032_trigger=2,107,1,wave_032_teamtype,0,0,0,0,U,11,4,Wave032,0,0,0,0,A
wave_033_trigger=2,107,1,wave_033_teamtype,0,0,0,0,U,11,4,Wave033,0,0,0,0,A
wave_034_trigger=2,107,1,wave_034_teamtype,0,0,0,0,U,11,4,Wave034,0,0,0,0,A
wave_035_trigger=2,107,1,wave_035_teamtype,0,0,0,0,U,11,4,Wave035,0,0,0,0,A
wave_036_trigger=2,107,1,wave_036_teamtype,0,0,0,0,U,11,4,Wave036,0,0,0,0,A
wave_037_trigger=2,107,1,wave_037_teamtype,0,0,0,0,U,11,4,Wave037,0,0,0,0,A
wave_038_trigger=2,107,1,wave_038_teamtype,0,0,0,0,U,11,4,Wave038,0,0,0,0,A
wave_039_trigger=2,107,1,wave_039_teamtype,0,0,0,0,U,11,4,Wave039,0,0,0,0,A
wave_040_trigger=2,107,1,wave_040_teamtype,0,0,0,0,U,11,4,Wave040,0,0,0,0,A
wave_041_trigger=2,107,1,wave_041_teamtype,0,0,0,0,U,11,4,Wave041,0,0,0,0,A
wave_042_trigger=2,107,1,wave_042_teamtype,0,0,0,0,U,11,4,Wave042,0,0,0,0,A
wave_043_trigger=2,107,1,wave_043_teamtype,0,0,0,0,U,11,4,Wave043,0,0,0,0,A
wave_044_trigger=2,107,1,wave_044_teamtype,0,0,0,0,U,11,4,Wave044,0,0,0,0,A
wave_045_trigger=2,107,1,wave_045_teamtype,0,0,0,0,U,11,4,Wave045,0,0,0,0,A
wave_046_trigger=2,107,1,wave_046_teamtype,0,0,0,0,U,11,4,Wave046,0,0,0,0,A
wave_047_trigger=2,107,1,wave_047_teamtype,0,0,0,0,U,11,4,Wave047,0,0,0,0,A
wave_048_trigger=2,107,1,wave_048_teamtype,0,0,0,0,U,11,4,Wave048,0,0,0,0,A
wave_049_trigger=2,107,1,wave_049_teamtype,0,0,0,0,U,11,4,Wave049,0,0,0,0,A
wave_050_trigger=2,107,1,wave_050_teamtype,0,0,0,0,U,11,4,Wave050,0,0,0,0,A
wave_051_trigger=2,107,1,wave_051_teamtype,0,0,0,0,U,11,4,Wave051,0,0,0,0,A
wave_052_trigger=2,107,1,wave_052_teamtype,0,0,0,0,U,11,4,Wave052,0,0,0,0,A
wave_053_trigger=2,107,1,wave_053_teamtype,0,0,0,0,U,11,4,Wave053,0,0,0,0,A
wave_054_trigger=2,107,1,wave_054_teamtype,0,0,0,0,U,11,4,Wave054,0,0,0,0,A
wave_055_trigger=2,107,1,wave_055_teamtype,0,0,0,0,U,11,4,Wave055,0,0,0,0,A
wave_056_trigger=2,107,1,wave_056_teamtype,0,0,0,0,U,11,4,Wave056,0,0,0,0,A
wave_057_trigger=2,107,1,wave_057_teamtype,0,0,0,0,U,11,4,Wave057,0,0,0,0,A
wave_058_trigger=2,107,1,wave_058_teamtype,0,0,0,0,U,11,4,Wave058,0,0,0,0,A
wave_059_trigger=2,107,1,wave_059_teamtype,0,0,0,0,U,11,4,Wave059,0,0,0,0,A
wave_060_trigger=2,107,1,wave_060_teamtype,0,0,0,0,U,11,4,Wave060,0,0,0,0,A
wave_061_trigger=2,107,1,wave_061_teamtype,0,0,0,0,U,11,4,Wave061,0,0,0,0,A
wave_062_trigger=2,107,1,wave_062_teamtype,0,0,0,0,U,11,4,Wave062,0,0,0,0,A

[Africans]
IQ=0
Edge=North
Color=DarkRed
Allies=Africans
Country=Africans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Alliance]
IQ=0
Edge=North
Color=Gold
Allies=Alliance
Country=Alliance
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Americans]
IQ=0
Edge=North
Color=Gold
Allies=Americans
Country=Americans
Credits=0
NodeCount=0
TechLevel=0
PercentBuilt=0
PlayerControl=yes

[Arabs]
IQ=0
Edge=North
Color=DarkRed
Allies=Arabs
Country=Arabs
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Basic]
Name=[5] New Heights Survival
Author=MISSING
Percent=0
GameMode=survival
HomeCell=98
InitTime=10000
Official=no
EndOfGame=no
FreeRadar=no
MaxPlayer=6
MinPlayer=2
SkipScore=no
TrainCrate=no
TruckCrate=no
AltHomeCell=99
OneTimeOnly=no
CarryOverCap=0
NewINIFormat=4
NextScenario=
SkipMapSelect=no
CarryOverMoney=0.000000
AltNextScenario=
MultiplayerOnly=1
IceGrowthEnabled=yes
VeinGrowthEnabled=yes
TiberiumGrowthEnabled=yes
IgnoreGlobalAITriggers=no
TiberiumDeathToVisceroid=no

[British]
IQ=0
Edge=North
Color=Gold
Allies=British
Country=British
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[CellTags]

[Confederation]
IQ=0
Edge=North
Color=DarkRed
Allies=Confederation
Country=Confederation
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Events]
00AA0000=1,8,0,0
00AA0002=1,14,0,0
00AA0004=1,13,0,3
08A341FC=1,47,0,1
08A3544C=1,47,0,1
08A359FC=1,47,0,1
wave_000_trigger=1,13,0,100
wave_001_trigger=1,13,0,200
wave_002_trigger=1,13,0,300
wave_003_trigger=1,13,0,400
wave_004_trigger=1,13,0,500
wave_005_trigger=1,13,0,600
wave_006_trigger=1,13,0,700
wave_007_trigger=1,13,0,800
wave_008_trigger=1,13,0,900
wave_009_trigger=1,13,0,1000
wave_010_trigger=1,13,0,1100
wave_011_trigger=1,13,0,1200
wave_012_trigger=1,13,0,1300
wave_013_trigger=1,13,0,1400
wave_014_trigger=1,13,0,1500
wave_015_trigger=1,13,0,1600
wave_016_trigger=1,13,0,1700
wave_017_trigger=1,13,0,1800
wave_018_trigger=1,13,0,1900
wave_019_trigger=1,13,0,2000
wave_020_trigger=1,13,0,2100
wave_021_trigger=1,13,0,2200
wave_022_trigger=1,13,0,2300
wave_023_trigger=1,13,0,2400
wave_024_trigger=1,13,0,2500
wave_025_trigger=1,13,0,2600
wave_026_trigger=1,13,0,2700
wave_027_trigger=1,13,0,2800
wave_028_trigger=1,13,0,2900
wave_029_trigger=1,13,0,3000
wave_030_trigger=1,13,0,3100
wave_031_trigger=1,13,0,3200
wave_032_trigger=1,13,0,3300
wave_033_trigger=1,13,0,3400
wave_034_trigger=1,13,0,3500
wave_035_trigger=1,13,0,3600
wave_036_trigger=1,13,0,3700
wave_037_trigger=1,13,0,3800
wave_038_trigger=1,13,0,3900
wave_039_trigger=1,13,0,4000
wave_040_trigger=1,13,0,4100
wave_041_trigger=1,13,0,4200
wave_042_trigger=1,13,0,4300
wave_043_trigger=1,13,0,4400
wave_044_trigger=1,13,0,4500
wave_045_trigger=1,13,0,4600
wave_046_trigger=1,13,0,4700
wave_047_trigger=1,13,0,4800
wave_048_trigger=1,13,0,4900
wave_049_trigger=1,13,0,5000
wave_050_trigger=1,13,0,5100
wave_051_trigger=1,13,0,5200
wave_052_trigger=1,13,0,5300
wave_053_trigger=1,13,0,5400
wave_054_trigger=1,13,0,5500
wave_055_trigger=1,13,0,5600
wave_056_trigger=1,13,0,5700
wave_057_trigger=1,13,0,5800
wave_058_trigger=1,13,0,5900
wave_059_trigger=1,13,0,6000
wave_060_trigger=1,13,0,6100
wave_061_trigger=1,13,0,6200
wave_062_trigger=1,13,0,6300

[French]
IQ=0
Edge=North
Color=Gold
Allies=French
Country=French
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[GDI]
IQ=0
Edge=North
Color=Gold
Allies=GDI
Country=GDI
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Germans]
IQ=0
Edge=North
Color=Gold
Allies=Germans
Country=Germans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Houses]
0=Americans
1=Alliance
2=French
3=Germans
4=British
5=Africans
6=Arabs
7=Confederation
8=Russians
9=GDI
10=Nod
11=Neutral
12=Special

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[Lighting]
Red=1.000000
Blue=1.000000
Green=1.000000
Level=0.000000
Ground=0.000000
IonRed=0.300000
Ambient=1.000000
IonBlue=0.750000
IonGreen=0.400000
IonLevel=0.000000
IonGround=0.000000
IonAmbient=0.870000
DominatorRed=0.850000
DominatorBlue=0.300000
DominatorGreen=0.200000
DominatorLevel=0.000000
DominatorGround=0.000000
DominatorAmbient=1.500000
DominatorAmbientChangeRate=0.001000

[Map]
Size=0,0,50,57
Theater=TEMPERATE
LocalSize=2,6,46,45

[Neutral]
IQ=0
Edge=North
Color=Grey
Allies=Neutral
Country=Neutral
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Nod]
IQ=0
Edge=North
Color=Gold
Allies=Nod
Country=Nod
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[OverlayDataPack]
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[OverlayPack]
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9=AAAg/gAg/4AFAAAg/gAg/4A=

[Ranking]
ParTimeEasy=00:01:00
ParTimeHard=00:01:00
OverParTitle=GUI:NoOverParTitle
ParTimeMedium=00:01:00
UnderParTitle=GUI:NoUnderParTitle
OverParMessage=GUI:NoOverParMessage
UnderParMessage=GUI:NoUnderParMessage

[Russians]
IQ=0
Edge=North
Color=DarkRed
Allies=Russians
Country=Russians
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[ScriptTypes]
1000=smart_script_1

[Special]
IQ=0
Edge=North
Color=Grey
Allies=Special
Country=Special
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[SpecialFlags]
Inert=no
FogOfWar=no
IonStorms=no
MCVDeploy=no
Meteorites=no
Visceroids=no
FixedAlliance=no
TiberiumGrows=yes
InitialVeteran=no
HarvesterImmune=no
TiberiumSpreads=yes
TiberiumExplosive=no
DestroyableBridges=yes

[Structures]
0=Neutral,YACNST,256,49,9,64,00AA0001,1,0,1,0,0,None,None,None,0,0
1=Neutral,AMRADR,256,54,7,64,00AA0001,1,0,1,0,0,None,None,None,0,0
2=Neutral,CAAIRP,256,48,5,64,00AA0001,1,0,1,0,0,None,None,None,0,0
3=Neutral,CATHOSP,256,37,15,64,00AA0001,1,0,1,0,0,None,None,None,0,0
4=Neutral,CATHOSP,256,33,19,64,00AA0001,1,0,1,0,0,None,None,None,0,0
5=Neutral,CATHOSP,256,30,23,64,00AA0001,1,0,1,0,0,None,None,None,0,0
6=Neutral,CATHOSP,256,23,29,64,00AA0001,1,0,1,0,0,None,None,None,0,0
7=Neutral,CATHOSP,256,18,33,64,00AA0001,1,0,1,0,0,None,None,None,0,0
8=Neutral,CATHOSP,256,12,40,64,00AA0001,1,0,1,0,0,None,None,None,0,0
9=Neutral,CATHOSP,256,3,48,64,00AA0001,1,0,1,0,0,None,None,None,0,0
10=Neutral,CATHOSP,256,41,11,64,00AA0001,1,0,1,0,0,None,None,None,0,0
11=Neutral,CATHOSP,256,56,17,0,00AA0001,1,0,1,0,0,None,None,None,0,0
12=Neutral,CAOILD,256,51,22,0,00AA0001,0,0,1,0,0,None,None,None,0,0
13=Neutral,CAOILD,256,42,39,0,00AA0001,0,0,1,0,0,None,None,None,0,0
14=Neutral,CAOILD,256,39,39,0,00AA0001,0,0,1,0,0,None,None,None,0,0
15=Neutral,CAOILD,256,83,39,0,00AA0001,0,0,1,0,0,None,None,None,0,0
1018238=Neutral,CAHSE06,256,23,67,0,None,0,0,1,0,0,None,None,None,0,0
1018239=Neutral,CACHIG04,256,52,52,0,None,0,0,1,0,0,None,None,None,0,0
1018240=Neutral,CACHIG03,256,58,57,0,None,0,0,1,0,0,None,None,None,0,0
1018241=Neutral,CACHIG03,256,32,39,0,None,0,0,1,0,0,None,None,None,0,0
1018242=Neutral,CAGAS01,256,67,56,0,None,0,0,1,0,0,None,None,None,0,0
1018243=Neutral,CAMSC10,256,55,33,0,None,0,0,1,0,0,None,None,None,0,0
1018244=Neutral,CAMIAM05,256,77,66,0,None,0,0,1,0,0,None,None,None,0,0
1018245=Neutral,CAMIAM06,256,32,65,0,None,0,0,1,0,0,None,None,None,0,0
1018246=Neutral,CAMIAM07,256,55,65,0,None,0,0,1,0,0,None,None,None,0,0
1018247=Neutral,CANEWY10,256,42,55,0,None,0,0,1,0,0,None,None,None,0,0
1018248=Neutral,CANEWY11,256,57,44,0,None,0,0,1,0,0,None,None,None,0,0
1018249=Neutral,CANEWY12,256,38,33,0,None,0,0,1,0,0,None,None,None,0,0
1018250=Neutral,CANEWY16,256,72,55,0,None,0,0,1,0,0,None,None,None,0,0
1018251=Neutral,CANEWY17,256,58,52,0,None,0,0,1,0,0,None,None,None,0,0
1018252=Neutral,CANEWY18,256,77,39,0,None,0,0,1,0,0,None,None,None,0,0
1018253=Neutral,CANWY23,256,46,39,0,None,0,0,1,0,0,None,None,None,0,0
1018254=Neutral,CANWY24,256,46,33,0,None,0,0,1,0,0,None,None,None,0,0
1018255=Neutral,CANWY22,256,41,65,0,None,0,0,1,0,0,None,None,None,0,0
1018256=Neutral,CANWY09,256,71,34,0,None,0,0,1,0,0,None,None,None,0,0
1018257=Neutral,CANEWY16,256,68,39,0,None,0,0,1,0,0,None,None,None,0,0
1018258=Neutral,CAOILD,256,67,66,0,None,0,0,1,0,0,None,None,None,0,0
1018263=Neutral,CAOILD,256,70,70,0,None,0,0,1,0,0,None,None,None,0,0
1018278=Neutral,CAOILD,256,52,86,0,None,0,0,1,0,0,None,None,None,0,0
1018283=Neutral,CAAIRP,256,52,94,0,None,0,0,1,0,0,None,None,None,0,0
1018288=Neutral,CAOILD,256,46,89,0,None,0,0,1,0,0,None,None,None,0,0
1018293=Neutral,CAOILD,256,57,92,0,None,0,0,1,0,0,None,None,None,0,0
1018308=Neutral,CAOILD,256,28,70,0,None,0,0,1,0,0,None,None,None,0,0
1018318=Neutral,CAMSC04,256,77,73,0,None,0,0,1,0,0,None,None,None,0,0
1018319=Neutral,CAMSC04,256,65,74,0,None,0,0,1,0,0,None,None,None,0,0
1018320=Neutral,CAMSC04,256,54,71,0,None,0,0,1,0,0,None,None,None,0,0
1018321=Neutral,CAMSC04,256,38,70,0,None,0,0,1,0,0,None,None,None,0,0
1018322=Neutral,CAMSC04,256,32,71,0,None,0,0,1,0,0,None,None,None,0,0
1018323=Neutral,CAMSC05,256,36,70,0,None,0,0,1,0,0,None,None,None,0,0
1018324=Neutral,CAMSC05,256,47,67,0,None,0,0,1,0,0,None,None,None,0,0
1018325=Neutral,CAMSC05,256,59,71,0,None,0,0,1,0,0,None,None,None,0,0
1018326=Neutral,CAMSC05,256,76,71,0,None,0,0,1,0,0,None,None,None,0,0
1018327=Neutral,CAMSC02,256,77,72,0,None,0,0,1,0,0,None,None,None,0,0
1018328=Neutral,CAMSC02,256,58,71,0,None,0,0,1,0,0,None,None,None,0,0
1018329=Neutral,CAMSC02,256,37,70,0,None,0,0,1,0,0,None,None,None,0,0
1018330=Neutral,CAMSC03,256,31,71,0,None,0,0,1,0,0,None,None,None,0,0
1018331=Neutral,CAMSC03,256,48,67,0,None,0,0,1,0,0,None,None,None,0,0
1018332=Neutral,CAMSC03,256,54,72,0,None,0,0,1,0,0,None,None,None,0,0
1018333=Neutral,CAMSC03,256,65,73,0,None,0,0,1,0,0,None,None,None,0,0
1018334=Neutral,CAMSC03,256,75,70,0,None,0,0,1,0,0,None,None,None,0,0
1018335=Neutral,CASTRT05,256,60,40,0,None,0,0,1,0,0,None,None,None,0,0
1018336=Neutral,CASTRT05,256,67,23,0,None,0,0,1,0,0,None,None,None,0,0
1018337=Neutral,CASTRT05,256,41,47,0,None,0,0,1,0,0,None,None,None,0,0
1018338=Neutral,CASTRT05,256,51,58,0,None,0,0,1,0,0,None,None,None,0,0
1018339=Neutral,CACHIG02,256,76,34,0,None,0,0,1,0,0,None,None,None,0,0
1018340=Neutral,CACHIG01,256,69,46,0,None,0,0,1,0,0,None,None,None,0,0
1018341=Neutral,CANEWY16,256,49,44,0,None,0,0,1,0,0,None,None,None,0,0
1018342=Neutral,CANEWY18,256,67,51,0,None,0,0,1,0,0,None,None,None,0,0
1018343=Neutral,CANEWY10,256,54,39,0,None,0,0,1,0,0,None,None,None,0,0
1018344=Neutral,CANEWY12,256,46,51,0,None,0,0,1,0,0,None,None,None,0,0
1018345=Neutral,CAMISC04,256,60,44,0,None,0,0,1,0,0,None,None,None,0,0
1018346=Neutral,CAMISC04,256,52,33,0,None,0,0,1,0,0,None,None,None,0,0
1018347=Neutral,CAMISC04,256,52,58,0,None,0,0,1,0,0,None,None,None,0,0
1018348=Neutral,CAMISC04,256,63,20,0,None,0,0,1,0,0,None,None,None,0,0

[Tags]
00AA0001=0,Give Enemy 1,00AA0000
00AA0003=0,Timer Expired 1,00AA0002
00AA0005=0,Game Start 1,00AA0004
08A33C8C=0,Amb_City,08A3544C
08A3553C=0,Amb_Birds 1,08A359FC
08A35AEC=0,Amb_Ocean,08A341FC
wave_000_tag=0,ProceduralWave000 1,wave_000_trigger
wave_001_tag=0,ProceduralWave001 1,wave_001_trigger
wave_002_tag=0,ProceduralWave002 1,wave_002_trigger
wave_003_tag=0,ProceduralWave003 1,wave_003_trigger
wave_004_tag=0,ProceduralWave004 1,wave_004_trigger
wave_005_tag=0,ProceduralWave005 1,wave_005_trigger
wave_006_tag=0,ProceduralWave006 1,wave_006_trigger
wave_007_tag=0,ProceduralWave007 1,wave_007_trigger
wave_008_tag=0,ProceduralWave008 1,wave_008_trigger
wave_009_tag=0,ProceduralWave009 1,wave_009_trigger
wave_010_tag=0,ProceduralWave010 1,wave_010_trigger
wave_011_tag=0,ProceduralWave011 1,wave_011_trigger
wave_012_tag=0,ProceduralWave012 1,wave_012_trigger
wave_013_tag=0,ProceduralWave013 1,wave_013_trigger
wave_014_tag=0,ProceduralWave014 1,wave_014_trigger
wave_015_tag=0,ProceduralWave015 1,wave_015_trigger
wave_016_tag=0,ProceduralWave016 1,wave_016_trigger
wave_017_tag=0,ProceduralWave017 1,wave_017_trigger
wave_018_tag=0,ProceduralWave018 1,wave_018_trigger
wave_019_tag=0,ProceduralWave019 1,wave_019_trigger
wave_020_tag=0,ProceduralWave020 1,wave_020_trigger
wave_021_tag=0,ProceduralWave021 1,wave_021_trigger
wave_022_tag=0,ProceduralWave022 1,wave_022_trigger
wave_023_tag=0,ProceduralWave023 1,wave_023_trigger
wave_024_tag=0,ProceduralWave024 1,wave_024_trigger
wave_025_tag=0,ProceduralWave025 1,wave_025_trigger
wave_026_tag=0,ProceduralWave026 1,wave_026_trigger
wave_027_tag=0,ProceduralWave027 1,wave_027_trigger
wave_028_tag=0,ProceduralWave028 1,wave_028_trigger
wave_029_tag=0,ProceduralWave029 1,wave_029_trigger
wave_030_tag=0,ProceduralWave030 1,wave_030_trigger
wave_031_tag=0,ProceduralWave031 1,wave_031_trigger
wave_032_tag=0,ProceduralWave032 1,wave_032_trigger
wave_033_tag=0,ProceduralWave033 1,wave_033_trigger
wave_034_tag=0,ProceduralWave034 1,wave_034_trigger
wave_035_tag=0,ProceduralWave035 1,wave_035_trigger
wave_036_tag=0,ProceduralWave036 1,wave_036_trigger
wave_037_tag=0,ProceduralWave037 1,wave_037_trigger
wave_038_tag=0,ProceduralWave038 1,wave_038_trigger
wave_039_tag=0,ProceduralWave039 1,wave_039_trigger
wave_040_tag=0,ProceduralWave040 1,wave_040_trigger
wave_041_tag=0,ProceduralWave041 1,wave_041_trigger
wave_042_tag=0,ProceduralWave042 1,wave_042_trigger
wave_043_tag=0,ProceduralWave043 1,wave_043_trigger
wave_044_tag=0,ProceduralWave044 1,wave_044_trigger
wave_045_tag=0,ProceduralWave045 1,wave_045_trigger
wave_046_tag=0,ProceduralWave046 1,wave_046_trigger
wave_047_tag=0,ProceduralWave047 1,wave_047_trigger
wave_048_tag=0,ProceduralWave048 1,wave_048_trigger
wave_049_tag=0,ProceduralWave049 1,wave_049_trigger
wave_050_tag=0,ProceduralWave050 1,wave_050_trigger
wave_051_tag=0,ProceduralWave051 1,wave_051_trigger
wave_052_tag=0,ProceduralWave052 1,wave_052_trigger
wave_053_tag=0,ProceduralWave053 1,wave_053_trigger
wave_054_tag=0,ProceduralWave054 1,wave_054_trigger
wave_055_tag=0,ProceduralWave055 1,wave_055_trigger
wave_056_tag=0,ProceduralWave056 1,wave_056_trigger
wave_057_tag=0,ProceduralWave057 1,wave_057_trigger
wave_058_tag=0,ProceduralWave058 1,wave_058_trigger
wave_059_tag=0,ProceduralWave059 1,wave_059_trigger
wave_060_tag=0,ProceduralWave060 1,wave_060_trigger
wave_061_tag=0,ProceduralWave061 1,wave_061_trigger
wave_062_tag=0,ProceduralWave062 1,wave_062_trigger

[TaskForces]
1000=wave_000_taskforce
1001=wave_001_taskforce
1002=wave_002_taskforce
1003=wave_003_taskforce
1004=wave_004_taskforce
1005=wave_005_taskforce
1006=wave_006_taskforce
1007=wave_007_taskforce
1008=wave_008_taskforce
1009=wave_009_taskforce
1010=wave_010_taskforce
1011=wave_011_taskforce
1012=wave_012_taskforce
1013=wave_013_taskforce
1014=wave_014_taskforce
1015=wave_015_taskforce
1016=wave_016_taskforce
1017=wave_017_taskforce
1018=wave_018_taskforce
1019=wave_019_taskforce
1020=wave_020_taskforce
1021=wave_021_taskforce
1022=wave_022_taskforce
1023=wave_023_taskforce
1024=wave_024_taskforce
1025=wave_025_taskforce
1026=wave_026_taskforce
1027=wave_027_taskforce
1028=wave_028_taskforce
1029=wave_029_taskforce
1030=wave_030_taskforce
1031=wave_031_taskforce
1032=wave_032_taskforce
1033=wave_033_taskforce
1034=wave_034_taskforce
1035=wave_035_taskforce
1036=wave_036_taskforce
1037=wave_037_taskforce
1038=wave_038_taskforce
1039=wave_039_taskforce
1040=wave_040_taskforce
1041=wave_041_taskforce
1042=wave_042_taskforce
1043=wave_043_taskforce
1044=wave_044_taskforce
1045=wave_045_taskforce
1046=wave_046_taskforce
1047=wave_047_taskforce
1048=wave_048_taskforce
1049=wave_049_taskforce
1050=wave_050_taskforce
1051=wave_051_taskforce
1052=wave_052_taskforce
1053=wave_053_taskforce
1054=wave_054_taskforce
1055=wave_055_taskforce
1056=wave_056_taskforce
1057=wave_057_taskforce
1058=wave_058_taskforce
1059=wave_059_taskforce
1060=wave_060_taskforce
1061=wave_061_taskforce
1062=wave_062_taskforce

[TeamTypes]
1000=wave_000_teamtype
1001=wave_001_teamtype
1002=wave_002_teamtype
1003=wave_003_teamtype
1004=wave_004_teamtype
1005=wave_005_teamtype
1006=wave_006_teamtype
1007=wave_007_teamtype
1008=wave_008_teamtype
1009=wave_009_teamtype
1010=wave_010_teamtype
1011=wave_011_teamtype
1012=wave_012_teamtype
1013=wave_013_teamtype
1014=wave_014_teamtype
1015=wave_015_teamtype
1016=wave_016_teamtype
1017=wave_017_teamtype
1018=wave_018_teamtype
1019=wave_019_teamtype
1020=wave_020_teamtype
1021=wave_021_teamtype
1022=wave_022_teamtype
1023=wave_023_teamtype
1024=wave_024_teamtype
1025=wave_025_teamtype
1026=wave_026_teamtype
1027=wave_027_teamtype
1028=wave_028_teamtype
1029=wave_029_teamtype
1030=wave_030_teamtype
1031=wave_031_teamtype
1032=wave_032_teamtype
1033=wave_033_teamtype
1034=wave_034_teamtype
1035=wave_035_teamtype
1036=wave_036_teamtype
1037=wave_037_teamtype
1038=wave_038_teamtype
1039=wave_039_teamtype
1040=wave_040_teamtype
1041=wave_041_teamtype
1042=wave_042_teamtype
1043=wave_043_teamtype
1044=wave_044_teamtype
1045=wave_045_teamtype
1046=wave_046_teamtype
1047=wave_047_teamtype
1048=wave_048_teamtype
1049=wave_049_teamtype
1050=wave_050_teamtype
1051=wave_051_teamtype
1052=wave_052_teamtype
1053=wave_053_teamtype
1054=wave_054_teamtype
1055=wave_055_teamtype
1056=wave_056_teamtype
1057=wave_057_teamtype
1058=wave_058_teamtype
1059=wave_059_teamtype
1060=wave_060_teamtype
1061=wave_061_teamtype
1062=wave_062_teamtype

[Terrain]
14059=TREE19
15061=TREE22
16056=TREE23
17063=TREE21
18052=TREE19
19063=TREE21
19064=TREE20
20054=TREE21
21052=TREE23
21066=TREE23
21067=TREE21
23050=TREE19
23053=TREE21
23068=TREE19
27043=TREE07
27045=TREE19
27049=TREE16
27055=TREE07
27058=TREE19
27070=TREE07
27071=TREE19
27073=TREE10
28047=TREE10
28049=TREE19
28057=TREE16
28060=TREE10
28068=TREE10
28071=TREE16
29039=TREE01
29041=TREE03
29043=TREE01
29045=TREE03
29047=TREE01
29049=TREE03
29053=TREE01
29055=TREE03
29057=TREE01
29059=TREE03
29067=TREE01
29069=TREE03
29071=TREE01
29073=TREE03
29075=TREE01
29077=TREE03
37033=TREE07
37034=TREE18
37039=TREE07
37041=TREE16
37048=TREE10
37056=TREE10
37060=TREE16
37070=TREE07
37080=TREE07
37084=TREE16
38034=TREE10
38040=TREE19
38043=TREE10
38058=TREE19
38060=TREE07
38069=TREE19
38072=TREE10
38080=TREE19
38083=TREE10
42020=TREE01
42022=TREE01
42024=TREE01
42026=TREE01
42028=TREE01
42032=TREE01
42034=TREE01
42038=TREE01
42040=TREE01
42042=TREE01
42044=TREE01
42046=TREE01
42048=TREE01
42052=TREE01
42058=TREE01
42060=TREE01
42067=TREE01
42069=TREE01
42071=TREE01
42076=TREE01
42078=TREE01
42082=TREE01
42084=TREE01
42086=TREE01
42088=TREE01
42090=TREE01
44018=TREE18
44021=TREE09
44024=TREE19
44028=TREE17
44033=TREE07
44036=TREE16
44041=TREE19
44072=TREE19
44082=TREE07
44087=TREE19
44089=TREE16
45020=TREE10
45021=TREE17
45023=TREE07
45025=TREE18
45027=TREE10
45035=TREE17
45036=TREE19
45040=TREE10
45044=TREE19
45073=TREE07
45075=TREE16
45078=TREE10
45084=TREE17
45087=TREE10
45091=TREE07
46045=TREE17
46057=TREE19
46059=TREE07
46067=TREE17
47048=TREE07
47050=TREE16
47052=TREE10
47058=TREE10
47060=TREE17
54047=TREE19
54056=TREE20
54058=TREE22
54068=TREE23
55052=TREE21
55054=TREE23
55060=TREE23
55070=TREE20
56046=TREE23
57019=TREE23
57021=TREE22
57023=TREE19
57027=TREE21
57030=TREE20
57040=TREE19
57070=TREE22
57078=TREE23
57081=TREE19
57084=TREE21
57089=TREE23
57093=TREE21
58014=TREE22
58016=TREE21
58018=TREE19
58021=TREE20
58029=TREE22
58032=TREE19
58034=TREE23
58041=TREE21
58044=TREE19
58046=TREE22
58047=TREE20
58072=TREE23
58073=TREE19
58075=TREE21
58077=TREE22
58080=TREE20
58083=TREE23
58088=TREE19
58090=TREE22
58092=TREE20
67027=TIBTRE01
67062=TIBTRE01
87043=TREE22
87049=TREE20
90059=TREE21
91047=TREE19
95056=TREE19
97054=TREE23

[Triggers]
00AA0000=Americans,<none>,Give Enemy,0,1,1,1,0
00AA0002=Americans,<none>,Timer Expired,1,1,1,1,0
00AA0004=Americans,<none>,Game Start,0,1,1,1,0
08A341FC=Americans,<none>,Amb_Ocean,0,1,1,1,0
08A3544C=Americans,<none>,Amb_City,0,1,1,1,0
08A359FC=Americans,<none>,Amb_Birds,0,1,1,1,0
wave_000_trigger=Americans,<none>,ProceduralWave000,0,1,1,1,0
wave_001_trigger=Americans,<none>,ProceduralWave001,0,1,1,1,0
wave_002_trigger=Americans,<none>,ProceduralWave002,0,1,1,1,0
wave_003_trigger=Americans,<none>,ProceduralWave003,0,1,1,1,0
wave_004_trigger=Americans,<none>,ProceduralWave004,0,1,1,1,0
wave_005_trigger=Americans,<none>,ProceduralWave005,0,1,1,1,0
wave_006_trigger=Americans,<none>,ProceduralWave006,0,1,1,1,0
wave_007_trigger=Americans,<none>,ProceduralWave007,0,1,1,1,0
wave_008_trigger=Americans,<none>,ProceduralWave008,0,1,1,1,0
wave_009_trigger=Americans,<none>,ProceduralWave009,0,1,1,1,0
wave_010_trigger=Americans,<none>,ProceduralWave010,0,1,1,1,0
wave_011_trigger=Americans,<none>,ProceduralWave011,0,1,1,1,0
wave_012_trigger=Americans,<none>,ProceduralWave012,0,1,1,1,0
wave_013_trigger=Americans,<none>,ProceduralWave013,0,1,1,1,0
wave_014_trigger=Americans,<none>,ProceduralWave014,0,1,1,1,0
wave_015_trigger=Americans,<none>,ProceduralWave015,0,1,1,1,0
wave_016_trigger=Americans,<none>,ProceduralWave016,0,1,1,1,0
wave_017_trigger=Americans,<none>,ProceduralWave017,0,1,1,1,0
wave_018_trigger=Americans,<none>,ProceduralWave018,0,1,1,1,0
wave_019_trigger=Americans,<none>,ProceduralWave019,0,1,1,1,0
wave_020_trigger=Americans,<none>,ProceduralWave020,0,1,1,1,0
wave_021_trigger=Americans,<none>,ProceduralWave021,0,1,1,1,0
wave_022_trigger=Americans,<none>,ProceduralWave022,0,1,1,1,0
wave_023_trigger=Americans,<none>,ProceduralWave023,0,1,1,1,0
wave_024_trigger=Americans,<none>,ProceduralWave024,0,1,1,1,0
wave_025_trigger=Americans,<none>,ProceduralWave025,0,1,1,1,0
wave_026_trigger=Americans,<none>,ProceduralWave026,0,1,1,1,0
wave_027_trigger=Americans,<none>,ProceduralWave027,0,1,1,1,0
wave_028_trigger=Americans,<none>,ProceduralWave028,0,1,1,1,0
wave_029_trigger=Americans,<none>,ProceduralWave029,0,1,1,1,0
wave_030_trigger=Americans,<none>,ProceduralWave030,0,1,1,1,0
wave_031_trigger=Americans,<none>,ProceduralWave031,0,1,1,1,0
wave_032_trigger=Americans,<none>,ProceduralWave032,0,1,1,1,0
wave_033_trigger=Americans,<none>,ProceduralWave033,0,1,1,1,0
wave_034_trigger=Americans,<none>,ProceduralWave034,0,1,1,1,0
wave_035_trigger=Americans,<none>,ProceduralWave035,0,1,1,1,0
wave_036_trigger=Americans,<none>,ProceduralWave036,0,1,1,1,0
wave_037_trigger=Americans,<none>,ProceduralWave037,0,1,1,1,0
wave_038_trigger=Americans,<none>,ProceduralWave038,0,1,1,1,0
wave_039_trigger=Americans,<none>,ProceduralWave039,0,1,1,1,0
wave_040_trigger=Americans,<none>,ProceduralWave040,0,1,1,1,0
wave_041_trigger=Americans,<none>,ProceduralWave041,0,1,1,1,0
wave_042_trigger=Americans,<none>,ProceduralWave042,0,1,1,1,0
wave_043_trigger=Americans,<none>,ProceduralWave043,0,1,1,1,0
wave_044_trigger=Americans,<none>,ProceduralWave044,0,1,1,1,0
wave_045_trigger=Americans,<none>,ProceduralWave045,0,1,1,1,0
wave_046_trigger=Americans,<none>,ProceduralWave046,0,1,1,1,0
wave_047_trigger=Americans,<none>,ProceduralWave047,0,1,1,1,0
wave_048_trigger=Americans,<none>,ProceduralWave048,0,1,1,1,0
wave_049_trigger=Americans,<none>,ProceduralWave049,0,1,1,1,0
wave_050_trigger=Americans,<none>,ProceduralWave050,0,1,1,1,0
wave_051_trigger=Americans,<none>,ProceduralWave051,0,1,1,1,0
wave_052_trigger=Americans,<none>,ProceduralWave052,0,1,1,1,0
wave_053_trigger=Americans,<none>,ProceduralWave053,0,1,1,1,0
wave_054_trigger=Americans,<none>,ProceduralWave054,0,1,1,1,0
wave_055_trigger=Americans,<none>,ProceduralWave055,0,1,1,1,0
wave_056_trigger=Americans,<none>,ProceduralWave056,0,1,1,1,0
wave_057_trigger=Americans,<none>,ProceduralWave057,0,1,1,1,0
wave_058_trigger=Americans,<none>,ProceduralWave058,0,1,1,1,0
wave_059_trigger=Americans,<none>,ProceduralWave059,0,1,1,1,0
wave_060_trigger=Americans,<none>,ProceduralWave060,0,1,1,1,0
wave_061_trigger=Americans,<none>,ProceduralWave061,0,1,1,1,0
wave_062_trigger=Americans,<none>,ProceduralWave062,0,1,1,1,0

[Waypoints]
0=61028
1=61040
2=61051
3=61064
4=61076
5=31051
8=77037
9=76048
10=79059
11=76070
12=70033
13=68044
14=69054
15=68065
16=67075
17=50042
18=48052
19=52065
20=23059
21=40035
22=37049
23=36063
24=37077
25=30058
98=54055
99=54055
699=53053

[smart_script_1]
0=46,2
1=46,5
2=46,25
3=46,26
4=46,301
5=46,312
6=46,7
7=46,6
8=46,14
9=46,10
10=46,304
11=46,307
12=46,0
13=46,65
14=46,302
15=46,3
16=46,1
17=46,11
18=46,15
19=46,303
20=46,358
21=0,7
22=0,3
23=0,5
24=0,4
25=0,6
26=0,2
27=0,2
28=0,2
29=0,2
30=0,1
31=46,2
32=46,25
33=46,301
34=46,2
35=46,25
36=46,301
37=46,2
38=46,25
39=46,301
40=0,2
41=46,5
42=46,26
43=46,312
44=46,5
45=46,26
46=46,312
47=46,5
48=46,26
49=46,312
50=0,6
51=0,6
52=0,6
53=0,6
54=0,6
55=0,5
56=0,5
57=0,5
58=0,5
59=0,5
60=0,2
61=0,2
62=0,2
63=0,2
64=6,1
Name=Confirmed General Invasion Target Script (CGITS)

[wave_000_taskforce]
0=7,ENGINEER
1=7,SLAV
Name=ProceduralWave000
Group=-1

[wave_000_teamtype]
Max=1
Full=yes
Name=ProceduralWave000
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_000_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_001_taskforce]
0=7,YENGINEER
1=8,E2
Name=ProceduralWave001
Group=-1

[wave_001_teamtype]
Max=1
Full=yes
Name=ProceduralWave001
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_001_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_002_taskforce]
0=8,ADOG
1=8,E1
Name=ProceduralWave002
Group=-1

[wave_002_teamtype]
Max=1
Full=yes
Name=ProceduralWave002
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_002_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_003_taskforce]
0=9,SENGINEER
1=9,HARV
Name=ProceduralWave003
Group=-1

[wave_003_teamtype]
Max=1
Full=yes
Name=ProceduralWave003
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_003_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_004_taskforce]
0=10,FLAKT
1=8,DNOA
Name=ProceduralWave004
Group=-1

[wave_004_teamtype]
Max=1
Full=yes
Name=ProceduralWave004
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_004_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_005_taskforce]
0=9,INIT
1=12,DRONEMAN
Name=ProceduralWave005
Group=-1

[wave_005_teamtype]
Max=1
Full=yes
Name=ProceduralWave005
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_005_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_006_taskforce]
0=12,PTRUCK
1=7,YURIPR
Name=ProceduralWave006
Group=-1

[wave_006_teamtype]
Max=1
Full=yes
Name=ProceduralWave006
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_006_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_007_taskforce]
0=7,MIG29
1=12,GGI
Name=ProceduralWave007
Group=-1

[wave_007_teamtype]
Max=1
Full=yes
Name=ProceduralWave007
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_007_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_008_taskforce]
0=14,SNIPE
1=14,VIRUS
Name=ProceduralWave008
Group=-1

[wave_008_teamtype]
Max=1
Full=yes
Name=ProceduralWave008
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_008_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_009_taskforce]
0=15,SHK
1=14,PTROOP
Name=ProceduralWave009
Group=-1

[wave_009_teamtype]
Max=1
Full=yes
Name=ProceduralWave009
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_009_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_010_taskforce]
0=12,ORCA
1=15,GHOST
Name=ProceduralWave010
Group=-1

[wave_010_teamtype]
Max=1
Full=yes
Name=ProceduralWave010
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_010_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_011_taskforce]
0=19,DRONEMAN
1=18,MGTK
Name=ProceduralWave011
Group=-1

[wave_011_teamtype]
Max=1
Full=yes
Name=ProceduralWave011
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_011_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_012_taskforce]
0=18,TTNK
1=21,SUPER_DOG
Name=ProceduralWave012
Group=-1

[wave_012_teamtype]
Max=1
Full=yes
Name=ProceduralWave012
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_012_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_013_taskforce]
0=18,LTNK
1=20,HIND
Name=ProceduralWave013
Group=-1

[wave_013_teamtype]
Max=1
Full=yes
Name=ProceduralWave013
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_013_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_014_taskforce]
0=10,SHAD
1=19,HTNK
Name=ProceduralWave014
Group=-1

[wave_014_teamtype]
Max=1
Full=yes
Name=ProceduralWave014
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_014_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_015_taskforce]
0=25,SAIYAN
1=19,HARV
Name=ProceduralWave015
Group=-1

[wave_015_teamtype]
Max=1
Full=yes
Name=ProceduralWave015
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_015_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_016_taskforce]
0=25,CBLC
1=27,CIVAN
Name=ProceduralWave016
Group=-1

[wave_016_teamtype]
Max=1
Full=yes
Name=ProceduralWave016
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_016_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_017_taskforce]
0=10,DTRUCK
1=22,MIND
Name=ProceduralWave017
Group=-1

[wave_017_teamtype]
Max=1
Full=yes
Name=ProceduralWave017
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_017_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_018_taskforce]
0=20,YTNK
1=29,FV
Name=ProceduralWave018
Group=-1

[wave_018_teamtype]
Max=1
Full=yes
Name=ProceduralWave018
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_018_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_019_taskforce]
0=21,MIG29
1=30,SCHP
Name=ProceduralWave019
Group=-1

[wave_019_teamtype]
Max=1
Full=yes
Name=ProceduralWave019
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_019_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_020_taskforce]
0=30,ORCA
1=22,SREF
Name=ProceduralWave020
Group=-1

[wave_020_teamtype]
Max=1
Full=yes
Name=ProceduralWave020
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_020_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_021_taskforce]
0=26,AWACS
1=28,BEAG
Name=ProceduralWave021
Group=-1

[wave_021_teamtype]
Max=1
Full=yes
Name=ProceduralWave021
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_021_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_022_taskforce]
0=23,DISK
1=28,AC130
Name=ProceduralWave022
Group=-1

[wave_022_teamtype]
Max=1
Full=yes
Name=ProceduralWave022
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_022_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_023_taskforce]
0=32,APOC
1=31,TRUCKA
Name=ProceduralWave023
Group=-1

[wave_023_teamtype]
Max=1
Full=yes
Name=ProceduralWave023
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_023_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_024_taskforce]
0=27,TsarBomber
1=32,ZEP
Name=ProceduralWave024
Group=-1

[wave_024_teamtype]
Max=1
Full=yes
Name=ProceduralWave024
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_024_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_025_taskforce]
0=30,CBLC
1=30,DISK
Name=ProceduralWave025
Group=-1

[wave_025_teamtype]
Max=1
Full=yes
Name=ProceduralWave025
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_025_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_026_taskforce]
0=27,CIVAN
1=35,SCHP
Name=ProceduralWave026
Group=-1

[wave_026_teamtype]
Max=1
Full=yes
Name=ProceduralWave026
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_026_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_027_taskforce]
0=28,HARV
1=40,TRUCKA
Name=ProceduralWave027
Group=-1

[wave_027_teamtype]
Max=1
Full=yes
Name=ProceduralWave027
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_027_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_028_taskforce]
0=35,HTK
1=40,MIG29
Name=ProceduralWave028
Group=-1

[wave_028_teamtype]
Max=1
Full=yes
Name=ProceduralWave028
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_028_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_029_taskforce]
0=34,SUPER_DOG
1=9,DTRUCK
Name=ProceduralWave029
Group=-1

[wave_029_teamtype]
Max=1
Full=yes
Name=ProceduralWave029
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_029_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_030_taskforce]
0=40,MIG29
1=29,SUPER_DOG
Name=ProceduralWave030
Group=-1

[wave_030_teamtype]
Max=1
Full=yes
Name=ProceduralWave030
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_030_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_031_taskforce]
0=35,V3
1=37,MIG29
Name=ProceduralWave031
Group=-1

[wave_031_teamtype]
Max=1
Full=yes
Name=ProceduralWave031
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_031_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_032_taskforce]
0=41,BFRT
1=32,MIG29
Name=ProceduralWave032
Group=-1

[wave_032_teamtype]
Max=1
Full=yes
Name=ProceduralWave032
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_032_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_033_taskforce]
0=42,HIND
1=40,DISK
Name=ProceduralWave033
Group=-1

[wave_033_teamtype]
Max=1
Full=yes
Name=ProceduralWave033
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_033_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_034_taskforce]
0=40,SCHP
1=37,TELE
Name=ProceduralWave034
Group=-1

[wave_034_teamtype]
Max=1
Full=yes
Name=ProceduralWave034
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_034_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_035_taskforce]
0=38,YURIPR
1=42,SUPER_DOG
Name=ProceduralWave035
Group=-1

[wave_035_teamtype]
Max=1
Full=yes
Name=ProceduralWave035
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_035_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_036_taskforce]
0=33,TELE
1=27,AC130
Name=ProceduralWave036
Group=-1

[wave_036_teamtype]
Max=1
Full=yes
Name=ProceduralWave036
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_036_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_037_taskforce]
0=39,MGTK
1=32,SREF
Name=ProceduralWave037
Group=-1

[wave_037_teamtype]
Max=1
Full=yes
Name=ProceduralWave037
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_037_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_038_taskforce]
0=29,SAIYAN
1=42,TTNK
Name=ProceduralWave038
Group=-1

[wave_038_teamtype]
Max=1
Full=yes
Name=ProceduralWave038
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_038_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_039_taskforce]
0=42,TRUCKA
1=30,ZEP
Name=ProceduralWave039
Group=-1

[wave_039_teamtype]
Max=1
Full=yes
Name=ProceduralWave039
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_039_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_040_taskforce]
0=29,V3
1=35,APOC
Name=ProceduralWave040
Group=-1

[wave_040_teamtype]
Max=1
Full=yes
Name=ProceduralWave040
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_040_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_041_taskforce]
0=42,CBLC
1=32,SUPER_ADOG
Name=ProceduralWave041
Group=-1

[wave_041_teamtype]
Max=1
Full=yes
Name=ProceduralWave041
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_041_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_042_taskforce]
0=30,SREF
1=36,SUPER_DOG
Name=ProceduralWave042
Group=-1

[wave_042_teamtype]
Max=1
Full=yes
Name=ProceduralWave042
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_042_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_043_taskforce]
0=34,YURIPR
1=29,HIND
Name=ProceduralWave043
Group=-1

[wave_043_teamtype]
Max=1
Full=yes
Name=ProceduralWave043
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_043_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_044_taskforce]
0=42,YTNK
1=28,ZEP
Name=ProceduralWave044
Group=-1

[wave_044_teamtype]
Max=1
Full=yes
Name=ProceduralWave044
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_044_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_045_taskforce]
0=36,SUPER_ADOG
1=37,SAIYAN
Name=ProceduralWave045
Group=-1

[wave_045_teamtype]
Max=1
Full=yes
Name=ProceduralWave045
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_045_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_046_taskforce]
0=34,BEAG
1=42,HARV
Name=ProceduralWave046
Group=-1

[wave_046_teamtype]
Max=1
Full=yes
Name=ProceduralWave046
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_046_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_047_taskforce]
0=33,MIG29
1=34,SCHP
Name=ProceduralWave047
Group=-1

[wave_047_teamtype]
Max=1
Full=yes
Name=ProceduralWave047
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_047_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_048_taskforce]
0=31,SCHP
1=41,BFRT
Name=ProceduralWave048
Group=-1

[wave_048_teamtype]
Max=1
Full=yes
Name=ProceduralWave048
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_048_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_049_taskforce]
0=39,FV
1=36,HIND
Name=ProceduralWave049
Group=-1

[wave_049_teamtype]
Max=1
Full=yes
Name=ProceduralWave049
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_049_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_050_taskforce]
0=33,SCHP
1=32,HTK
Name=ProceduralWave050
Group=-1

[wave_050_teamtype]
Max=1
Full=yes
Name=ProceduralWave050
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_050_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_051_taskforce]
0=40,CCOMAND
1=38,YTNK
Name=ProceduralWave051
Group=-1

[wave_051_teamtype]
Max=1
Full=yes
Name=ProceduralWave051
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_051_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_052_taskforce]
0=40,CCOMAND
1=7,DTRUCK
Name=ProceduralWave052
Group=-1

[wave_052_teamtype]
Max=1
Full=yes
Name=ProceduralWave052
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_052_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_053_taskforce]
0=35,SAIYAN
1=29,YURIPR
Name=ProceduralWave053
Group=-1

[wave_053_teamtype]
Max=1
Full=yes
Name=ProceduralWave053
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_053_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_054_taskforce]
0=40,TsarBomber
1=29,V3
Name=ProceduralWave054
Group=-1

[wave_054_teamtype]
Max=1
Full=yes
Name=ProceduralWave054
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_054_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_055_taskforce]
0=35,MIND
1=32,APOC
Name=ProceduralWave055
Group=-1

[wave_055_teamtype]
Max=1
Full=yes
Name=ProceduralWave055
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_055_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_056_taskforce]
0=41,AWACS
1=41,MGTK
Name=ProceduralWave056
Group=-1

[wave_056_teamtype]
Max=1
Full=yes
Name=ProceduralWave056
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_056_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_057_taskforce]
0=30,MIG29
1=30,HIND
Name=ProceduralWave057
Group=-1

[wave_057_teamtype]
Max=1
Full=yes
Name=ProceduralWave057
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_057_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_058_taskforce]
0=37,SUPER_DOG
1=41,TRUCKA
Name=ProceduralWave058
Group=-1

[wave_058_teamtype]
Max=1
Full=yes
Name=ProceduralWave058
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_058_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_059_taskforce]
0=38,FV
1=32,DISK
Name=ProceduralWave059
Group=-1

[wave_059_teamtype]
Max=1
Full=yes
Name=ProceduralWave059
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_059_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_060_taskforce]
0=34,MIND
1=29,TRUCKA
Name=ProceduralWave060
Group=-1

[wave_060_teamtype]
Max=1
Full=yes
Name=ProceduralWave060
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_060_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_061_taskforce]
0=32,TsarBomber
1=39,CBLC
Name=ProceduralWave061
Group=-1

[wave_061_teamtype]
Max=1
Full=yes
Name=ProceduralWave061
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_061_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_062_taskforce]
0=36,YURIPR
1=33,TELE
Name=ProceduralWave062
Group=-1

[wave_062_teamtype]
Max=1
Full=yes
Name=ProceduralWave062
Group=-1
House=<Player @ F>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_062_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no



[Digest]
1=0I0YHxDG1x5Ky8CNGqJGaUzvQIg=

