; Map created with FinalAlert 2(tm) Mission Editor
; Get it at http://www.westwood.com
; note that all comments were truncated

[Header]
Width=145
Height=141
StartX=183
StartY=84
Waypoint1=211,210
Waypoint2=194,193
Waypoint3=229,138
Waypoint4=278,107
Waypoint5=267,181
Waypoint6=303,133
Waypoint7=309,201
Waypoint8=229,101
NumberStartingPoints=8

;============================================================================================================================================================================
; RULE*.INI
; *** Red Alert 2: Yuri's Revenge Rules ***
; If placed in game directory, it will override built in values. Values to be used as multipliers
; or percentages can be specified as either a simple floating point number (embed ".") or as a
; conventional percentage number (append "%"). Values used as distances or time delays
; are specified as simple floating point number. Distance values are expressed in cells. Time
; values are expressed in minutes.
; If multiple rules files are present, the Name field is used to identify between them.

[General]
UIName=Name:General
Name=Red Alert 2 Yuri's Revenge -- Official Rules of Engagement

; veteran factors ;gs checked up on these since Armor was broken.  Now they are all multipliers.
VeteranRatio=3.0       ; must destroy this multiple of self-value to become a veteran (per level)
VeteranCombat=1.1       ; multiplier to damage
VeteranSpeed=1.2        ; multiplier to max speed
VeteranSight=0.0        ; multiplier to sight !!!going past ten is a hard code Vegas crash!!!
VeteranArmor=1.5        ; For armor, think of it as max strength being multiplied by the number (in reality, damage is divided by this
VeteranROF=0.6          ; ROF delay multiplier
VeteranCap=2            ; maximum veteran level that can be obtained
InitialVeteran=no       ; Do initial forces start as veterans?

; repair and refit
RefundPercent=50%       ; percent of original cost to refund when building/unit is sold
ReloadRate=.3           ; minutes to reload each ammo point for aircraft or helicopters
RepairPercent=15%       ; percent cost to fully repair as ratio of full cost
RepairRate=.016         ; minutes between applying repair step
RepairStep=8            ; hit points to heal per repair 'tick'
URepairRate=.016        ; (units only) minutes between applying repair step
IRepairRate=.001        ; (infantry only) minutes between applying repair step
IRepairStep=20           ; (infantry only) hit points to heal per repair 'tick' for infantry
TiberiumHeal=.010       ; minutes between applying Tiberium healing (for those units that heal in Tiberium)
SelfHealInfantryFrames=50
SelfHealInfantryAmount=20
SelfHealUnitFrames=75
SelfHealUnitAmount=5 ;gs Tech Machine Shop and Tech Hospital

; income and production
;BailCount=28            ; number of 'bails' carried by a harvester
BuildSpeed=.7           ; general build speed (time (in minutes) to produce a 1000 credit cost item)
BuildupTime=.06         ; average minutes that building build-up animation runs
GrowthRate=5            ; minutes between ore (Tiberium) growth
TiberiumGrows=yes       ; Does ore grow denser over time?
TiberiumSpreads=yes     ; Does ore spread into adjacent areas?
SeparateAircraft=yes    ; Is first helicopter to be purchased separately from helipad?
SurvivorRate=.4         ; fraction of building cost to be converted to survivors when sold ;gs This is no longer used, as the sell price of the building gives more control
AlliedSurvivorDivisor=500     ; gs divide the sell cost of a building by this to get number of survivors
SovietSurvivorDivisor=250 ; gs this split is needed since no longer have a common infantry
ThirdSurvivorDivisor=750 
PlacementDelay=.05      ; delay before retrying produced object deploy if temporary blockage detected
WeedCapacity=56         ; Amount of weed that needs to be harvested by a house in order to build the chem missile

; computer and movement controls
CurleyShuffle=no       ; Should helicopter shuffle position between shots (as in C&C)?
BaseBias=5              ; multiplier to threat target value when enemy is close to friendly base
BaseDefenseDelay=.02   ; minutes delay between sending response teams to deal with base threat
CloseEnough=6.0       ; If distance to destination less than this, then abort movement if otherwise blocked.
DamageDelay=1           ; minutes between applying trivial structure damage when low on power
GameSpeedBias=1.6       ; multiplier to overall game object movement speed
;was 1.2
Stray=2.0               ; radius distance (cells) that team members may stray without causing regroup action
RelaxedStray=8.0 ;gs Gather commands will use this number instead, allowing for bigger teams in AIT
CloakDelay=.02          ; forced delay that subs will remain on surface before allowing to submerge
SuspendDelay=2          ; minutes that suspended teams will remain suspended
SuspendPriority=2       ; teams with less than this priority will suspend during base defense ops
FlightLevel=1500        ;gs from 600 ; typical flight level for aircraft (above ground level)
ParachuteMaxFallRate=-3
NoParachuteMaxFallRate=-100
GuardModeStray=3.0  ; BGC - how many cells away a unit can get from the unit it is guarding before it's told to move.


MissileSpeedVar=.25     ; speed flucuation percentage that guided missiles have
MissileROTVar=.25       ; rate of turn fluctuation percentage that guided missiles have
MissileSafetyAltitude=750 ;gs this is the altitude a missile fired at an air target that dies will fly to before detonating.

;-RTO
TeamDelays=600,900,1250                ; interval between checking for and creating teams, by difficulty level (easy, medium, hard)
;TeamDelays=1200,1350,1600

AIHateDelays=30,30,30               ; delay in frames before the computer chooses an enemy, by difficulty level
AIAlternateProductionCreditCutoff=1350 ; When to start whimping out on spending money

NodAIBuildsWalls=no
AIBuildsWalls=no

; -RTO*
MultiplayerAICM=450,150,50 ;Multiplayer AI Coefficient of Money (Genius, Smart, Easy) ;was 400,300,200
AIVirtualPurifiers=6,3,1 ; h,m,e gs Normally at 25% each, this controls harvested money bonus except in Campaign (8,4,2)
AISlaveMinerNumber=4,3,2;gs can't use harvestersperrefinery since no refineries (changed from 3,2,1 per Todd)
HarvestersPerRefinery=3,2,2;gs this used to hard coded.  If it is here then design has control
AIExtraRefineries=2,1,0;gs Again, formerly hardcoded.  Does not apply to SlaveMiner
HealScanRadius=10       ; how far should medic-type units scan for targets?  Used to override the range
                        ; of these units, because they need to have very short ranges
FillEarliestTeamProbability=100,100,100 ; (by difficulty level, from hardest to easiest)

;-RTO
MinimumAIDefensiveTeams=1,1,1    ; (by difficulty level, from hardest to easiest)
MaximumAIDefensiveTeams=9,3,2    ; "                                            "
TotalAITeamCap=40,40,40   ; (by difficulty level, from hardest to easiest)
UseMinDefenseRule=yes
DissolveUnfilledTeamDelay=5000 ; how long to wait before dissolving an ai trigger team that has no members (multiplay only)

LargeVisceroid=VISC_LRG  ; when two small visceroids combine they turn into this
SmallVisceroid=VISC_SML  ; when infantry transmorgifies into a visceroid

; controls how the computer AI scores potential ion cannon targets
; the first value is for hard computer opponents, next for normal, and finally for easy
; right now, normal and hard are the same, because on hard, the computer will actually wait for
; production on an object to finish if that object is the best target; in this way all three
; difficulty levels are different.

;Also, note that these are not a weighted distribution.  They are absolute ordering
;of targets. --gs
AIIonCannonConYardValue=40,40,100
AIIonCannonWarFactoryValue=100,100,100
AIIonCannonPowerValue=50,100,100
AIIonCannonTechCenterValue=90,100,100
AIIonCannonEngineerValue=5,1,1
AIIonCannonThiefValue=1,1,1
AIIonCannonHarvesterValue=2,1,1
AIIonCannonMCVValue=20,1,1
AIIonCannonAPCValue=8,1,1
AIIonCannonBaseDefenseValue=35,35,35
AIIonCannonPlugValue=40,40,40
AIIonCannonHelipadValue=50,20,20
AIIonCannonTempleValue=90,90,40
; Ion storm control ;gs Now, Weather Control, err... Control
LightningDeferment=250      ; PCG; Number of frames between announcement of strike and its commencement.
LightningDamage=250         ; Damage done by lightning strike. ;used to be 250
LightningStormDuration=180  ; Default ion storm duration in frames. This is overriden by the trigger control.  ;used to be 420
LightningWarhead=IonWH      ; Warhead used by ion storm strike.
LightningHitDelay=10       ; How often the direct target gets hit in frames ;used to be 150
LightningScatterDelay=5    ; Frame delay between random bolts -- DO NOT DECREASE -- PERFORMANCE HIT ;used to be 14
LightningCellSpread=10      ; and how far away random bolts can go ( n by n square ) ;used to be 10
LightningSeparation=3       ; SJM: city-block distance in cells between clouds/bolts
IonStorms=no                ; Are random ion storms going to appear?

;*** ForceShield Control ***
ForceShieldRadius=5 ;6;10 ;in cells
ForceShieldDuration=500 ;300 ;in frames, force field duration
ForceShieldBlackoutDuration=1000 ;600 ; the fact that this is bigger than the one above is the coolest idea ever
ForceShieldPlayFadeSoundTime=75 ; when there are this many frames left in the force shield effect, play the ForceShieldFadingSound (must be smaller than ForceShieldDuration)

MutateExplosion=yes ; Should the Genetic Mutator use the MutateExplosionWarhead instead of just affecting a 3x3 cell area?

; Prism Cannon control ; SJM
PrismType=ATESLA   ; In the Building code, I need to know when I have a Prism Cannon
PrismSupportModifier=150% ; Each Prism Cannon support beam adds this % to firing beam's damage
PrismSupportMax=8   ; Max number of support beams that may assist a Prism Cannon
PrismSupportDelay=45;60  ; Firing a support beam takes a Prism offline for this long
PrismSupportDuration=15  ; A support beam is visible for this long
PrismSupportHeight=420  ; Support beam is aimed this many leptons above target building

; V3 Rocket control ;SJM
V3RocketPauseFrames=0    ; How many frames the rocket pauses on the launcher before tilting
V3RocketTiltFrames=60    ; How many frames it takes for the V3 rocket to tilt to firing position
V3RocketPitchInitial=0.21; Starting pitch of the rocket before tilting up (0=horizontal,1=vertical)
V3RocketPitchFinal=0.5   ; Ending pitch of the rocket after tilting up; now it fires
V3RocketTurnRate=0.05    ; Pitch maneuverability of rocket in air.  Adjust by trial and error.
V3RocketRaiseRate=1  ;GEF How much the missile will raise each turn on the launcher (for Cruise Missile only)
V3RocketAcceleration=0.4 ; This much is added to the rocket's velocity each frame during launch
V3RocketAltitude=768     ; Cruising altitude in leptons: at this height rocket BEGINS leveling off
V3RocketDamage=200       ; Exploding V3 does this much damage (at center of explosion, presumably).
V3RocketEliteDamage=400       ; Exploding V3 does this much damage (at center of explosion, presumably).
V3RocketBodyLength=256   ; The body of the rocket is this many leptons long
V3RocketLazyCurve=yes    ; The rocket's path is a big, lazy curve.  V3 yes.  DMisl no.
V3RocketType=V3ROCKET

; Dreadnought Missile control ;SJM
DMislPauseFrames=20   ; How many frames the rocket pauses on the launcher before tilting
DMislTiltFrames=60    ; How many frames it takes for the missile to tilt to firing position
DMislPitchInitial=0   ; Starting pitch of the missile before tilting up (0=horizontal,1=vertical)
DMislPitchFinal=0.5   ; Ending pitch of the missile after tilting up; now it fires
DMislTurnRate=0.08    ; Pitch maneuverability of missile in air.  Adjust by trial and error.
DMislRaiseRate=1  ;GEF How much the missile will raise each turn on the launcher (for Cruise Missile only)
DMislAcceleration=0.8 ; This much is added to the missile's velocity each frame during launch
DMislAltitude=768     ; Cruising altitude in leptons: at this height missile BEGINS leveling off
DMislDamage=300       ; Exploding DMisl does this much damage (at center of explosion, presumably).
DMislEliteDamage=600       ; Exploding DMisl does this much damage (at center of explosion, presumably).
DMislBodyLength=128   ; The body of the rocket is this many leptons long
DMislLazyCurve=no     ; The rocket's path is a big, lazy curve.  V3 yes.  DMisl no.
DMislType=DMISL

; Cruise Missile control ;GEF
CMislPauseFrames=20   ; How many frames the rocket pauses on the launcher before tilting
CMislTiltFrames=100    ; How many frames it takes for the missile to tilt (or lift) to firing position
CMislPitchInitial=1   ; Starting pitch of the missile before tilting up (0=horizontal,1=vertical)
CMislPitchFinal=1.0   ; Ending pitch of the missile after tilting up; now it fires
CMislTurnRate=0.10    ; Pitch maneuverability of missile in air.  Adjust by trial and error.
CMislRaiseRate=1  ;GEF How much the missile will raise each turn on the launcher (for Cruise Missile only)
CMislAcceleration=1.0 ; This much is added to the missile's velocity each frame during launch
CMislAltitude=768     ; Cruising altitude in leptons: at this height missile BEGINS leveling off
CMislDamage=200       ; Exploding CMisl does this much damage (at center of explosion, presumably).
CMislEliteDamage=250       ; Exploding CMisl does this much damage (at center of explosion, presumably).
CMislBodyLength=128   ; The body of the rocket is this many leptons long
CMislLazyCurve=no     ; The rocket's path is a big, lazy curve.  V3 yes.  DMisl no. CMisl no.
CMislType=CMISL

; Paratroop Drop control
ParadropRadius=1024   ; Drop paratroopers if plane is within this many leptons from drop site.

; misc
FogOfWar=no             ; Is fog of war enabled?
Visceroids=no           ; Are randomly appearing visceroids going to occur?
Meteorites=no           ; Are tiberium meteorites going to occur?
CrewEscape=50%          ; percent chance that crew will escape from destroyed vehicle
CameraRange=9           ; distance around spy camera to reveal map
FineDiffControl=no      ; Allow 5 difficulty settings instead of only 3 settings?
Pilot=E1                ; pilot type that parachutes out of aircraft
AlliedCrew=E1           ; soldier that emerges from destroyed unit or building
SovietCrew=E2           ; for soviet
ThirdCrew=INIT          ; and for the third side
Technician=CTECH        ; civilian infantry type to serve as technician survivor (should be armed variety)
Engineer=ENGINEER       ; special (limited supply) infantry survivor from construction yards (probably engineer type)
PParatrooper=E1          ; infantry that is dropped as a paratrooper

;*** Reinforcement/Chrono Stuff ***

ChronoDelay=60   ;delay after teleport for chrono sphere
ChronoReinfDelay=180 ;delay after teleport for chrono reinforcements
ChronoDistanceFactor=48 ;default = 32 amount to divide the distance to destination by to get the warped out delay
ChronoTrigger=yes  ;defualt=yes, if yes, then delay varies by distance, if no, it's a constant
ChronoMinimumDelay=16 ;default=0;this is the minimum delay for teleporting, no matter how short the distance
      ;this value will also be used if the ChronoTrigger flag is turned off
ChronoRangeMinimum=0 ;this can be used to set a small range within which the delay is constant
      ;the range is measured in leptons (256 per cell) within this range the delay will be set to the minimum
   ;a value of 32 for ChronoDistanceFactor gives a delay of eight frames for every cell traveled.
   ;256 leptons per pixel, so to get frames delay per cell use 256/ChronoDistanceFactor
   ;this is an inverse function, so larger number means shorter delay
   ;minimum value can be one (not zero!) which would result in 256 frames of delay per cell traveled

;GEF
;************ American Paradrop Special Rules ***********
;These two lists _must_ have the same number of elements, otherwise bad crashiness will result

;AmerParaDropInf=E1,GHOST,ENGINEER ;Types of infantry for the planes to drop
;AmerParaDropNum=6,6,6 ;How many of each of those infantry

AmerParaDropInf=E1 ;Types of infantry for the planes to drop
AmerParaDropNum=8 ;How many of each of those infantry

AllyParaDropInf=E1 ;Types of infantry for the planes to drop
AllyParaDropNum=6 ;How many of each of those infantry

SovParaDropInf=E2 ;Types of infantry for the planes to drop
SovParaDropNum=9 ;How many of each of those infantry

YuriParaDropInf=INIT ;Types of infantry for the planes to drop
YuriParaDropNum=6 ;How many of each of those infantry


;GEF
;************ Anim to Infantry conversion ***********
;This list is the list referenced by the MakeInfantry index in Art.ini

AnimToInfantry=BRUTE


;GEF
;************ Secret Lab Section ************
SecretInfantry=SNIPE,TERROR,DESO,YURI

SecretUnits=TNKD,TTNK,DTRUCK

SecretBuildings=GTGCAN

;AMRADR

;BEAG

;*** Spy stuff ***
AlliedDisguise=E1
SovietDisguise=E2 ; these are the defaults for the spy if a MakeupKit hasn't been used
ThirdDisguise=INIT
SpyPowerBlackout=1000 ; Frame time a spy shuts down power for (900 = 1 minute)
SpyMoneyStealPercent=.5 ; Percent of total money you take with a spy

;DB Changed on 7/21/01 as part of the add-on.  What a silly person DB is.  
AttackCursorOnDisguise=yes ;gs If yes, the mouse will be an attack cursor on a disguised unit as if he is not disguised.  
        ;If no, you will still get an attack cursor on a fake-blinking Mirage and a spy _always_

; SJM: Default disguise for the Mirage Tank (object type)
DefaultMirageDisguises=TREE01,TREE02,TREE03,TREE04 ; Must be a Terrain Type object (a tree or box; NOT a rock)
InfantryBlinkDisguiseTime=40 ;must be bigger than 8 to be reliable, can be 0 to prevent infantry from detecting mirages; this is a logic blink so others will join in the shooting

MaximumCheerRate=300 ;gs In frames, how often a team is allowed to cheer from the keyboard or ACB

;*** New AI type snippets ***
AISafeDistance=30 ;gs cell distance the AI will consider in Gathering outside enemy base (from center of enemy base)
AIMinorSuperReadyPercent=.75 ;gs When a Curtain or Sphere is this charged, the AI will consider it in its AITriggers
HarvesterTooFarDistance=5 ;gs If a harvester is farther than this from the refinery it wants, it will move next to it instead of reserving it and refigure things out when it stops.  This should be small to approximate the wait time concern versus driving to the next refinery.
ChronoHarvTooFarDistance=50 ;gs Same as above, but for Chrono harvesters.  Rather than have them teleport super far and then repick an ore patch (or teleport super far and drive super far back), they will stay on their side of the map (like for two bases)
AlliedBaseDefenseCounts=26,20,12;gs h,m,e This is the explicit number of base defenses that easy, normal, and hard level will plan on making
SovietBaseDefenseCounts=22,18,12;gs these defaults are the numbers the old arcane formula used to come up with ((TotalBaseCost-2000)/1500 * GDIBaseDefenseCoefficient) + 3*(Level-1)
ThirdBaseDefenseCounts=25,22,12;gs these defaults are the numbers the old arcane formula used to come up with ((TotalBaseCost-2000)/1500 * GDIBaseDefenseCoefficient) + 3*(Level-1)
AIPickWallDefensePercent=50,25,10 ;gs h,m,e Each time the computer picks to build a base defense, this is the percent chance he will override picking a gun type with picking a wall (if there are buildings that still need walls)
AIRestrictReplaceTime=350 ;gs After a computer takes damage to a building, this is the number of frames to restrict the replacement of lost buildings to only walls and base defenses and power
ThreatPerOccupant=15 ;gs This is the threat value a Occupied building gains per occupant
ApproachTargetResetMultiplier=1.5 ;gs The ApproachTarget position should be recalculated if the target is now more than weapon range times this (My approach target picked a spot range 1x away, so if it gets beyond 1.5 I know it is moving and that I will need to refigure where he is.)
CampaignMoneyDeltaEasy=0 ; These are added to the normal level credits amount for all PlayerControl houses (At the time Houses are read, that is the only thing that is known so it can't be the Player's House house only)
CampaignMoneyDeltaHard=0 ; tweak these to change the amount of money someone starts with in a map.  The amount given in the editor will be for Normal
GuardAreaTargetingDelay=27
NormalTargetingDelay=18;gs These provide explicit control of targeting rates in frames.  Guard Area is lower since it scans twice as far, but 27,36 are just the defaults from TS
AINavalYardAdjacency=26 ;gs distance in cells the Computer can place his Naval Yard from his Con Yard
DisabledDisguiseDetectionPercent=80,35,20;gs h,m,e Damn I love this section.  This is the percent chance that an individual unit will detect a Mirage Tank who is fake-blinking (from Firing).  This is per unit, so even a lowish number is near automatic when the computer has 10 guys nearby
AIAutoDeployFrameDelay=15,25,25 ;//gs h,m,e The number of frames that the AI will wait to deploy his GI's that are in Guard mode so that they don't bounce up and down
MaximumBuildingPlacementFailures=3 ;gs If the computer gets hung up on thinking it can place something but being unable to clear the space (too jammed with people) then bail after this many failures.  The computer will try every 45 (PlacementDelay) frames, so that can tell you how long he'll try for it

TiberiumShortScan=6;//gs revert 3; sgc was 6 ; cell radius to scan when harvesting a single patch of Tiberium
TiberiumLongScan=48      ; cells radius to scan when looking for a new Tiberium patch to harvest
SlaveMinerShortScan=8;gs the Slave Miner looks this far to decide if it needs to move closer, but the new spot needs to be SlaveMinerScanCorrection cells better to warrent moving
SlaveMinerSlaveScan=14;gs slaves scan longer than the miner since they trust if things could get better, the miner would move
SlaveMinerLongScan=48;gs the Slave Miner looks the far when Searching for Ore
SlaveMinerScanCorrection=3;gs when a deployed slave miner decides it needs to scoot forward to get closer to the ore, there needs to be a spot that is this much better in cells to bother getting up
SlaveMinerKickFrameDelay=150;gs If the SlaveMiner is in Guard for this long, he'll try to look for ore again at SlaveMinerShortScan range to find ore and wake up


AISuperDefenseProbability=99,80,50; When a super is targeted AISDDistance cells away, this is the percent chance to use ForceShield
AISuperDefenseFrames=50;this is how long the alert lasts, in case Force Shield is not quite ready
AISuperDefenseDistance=15;number of cells from 'Center" of base will trigger my considering Force Shield

;This is what the AI will do with units it Mind controls.  These can be overridden if a Team has something in particular
;in mind.  If not, these numbers are the % chance the AI will...
;Add to Capturer's Team, Send to a Grinder, Send to a BioReactor, or just Put in Hunt
AICaptureNormal=75,5,5,15
AICaptureWounded=15,40,40,5
AICaptureLowPower=15,5,75,5
AICaptureLowMoney=15,75,5,5
;In order of priority, Low Money, Low Power, Wounded, Nothing

AICaptureLowMoneyMark=2000;How low is 'low' for above consideration
AICaptureWoundedMark=.25;And how wounded is 'wounded'
;If something fails, like picking Grinder but not having a grinder, it will go to Hunt




PurifierBonus=.25 ; percent ore purifiers add to ore value

; droppod flight characteristics
DropPodWeapon=Vulcan2   ; weapon mounted on drop pod
DropPodHeight=2000      ; height above ground that drop pods appear at
DropPodSpeed=75         ; speed of drop pod's descent
DropPodAngle=0.79       ; angle of descent for drop pod (radians; .40=flat,1.18=steep)

; hover vehicle characteristics
HoverHeight=120         ; height of hovering vehicles
HoverDampen=40%         ; dampening effect on hover vehicle bounciness
HoverBob=.04            ; time between hover 'bobs'
HoverBoost=150%         ; hover speed when traveling on straight away
HoverAcceleration=.02   ; time to accelerate to full speed
HoverBrake=.03          ; time to decelerate to full stop

; balloon hover alternate characteristics
BalloonHoverHeight=1000         ; height of hovering vehicles
BalloonHoverDampen=20%         ; dampening effect on hover vehicle bounciness
BalloonHoverBob=1.2            ; time between hover 'bobs'
BalloonHoverBoost=150%         ; hover speed when traveling on straight away
BalloonHoverAcceleration=.04   ; time to accelerate to full speed
BalloonHoverBrake=.03          ; time to decelerate to full stop

; subterrainean vehicle characteristics
TunnelSpeed=1

; production & power effects
MultipleFactory=0.8       ; Ick.  This is now a straight discount multiplier that is cumulative.  ie at .8 you get 1, .8, .64, .512 instead of 1, 1, 1.25,etc   ;gs factory bonus for multiples (1=full bonus, 0=no bonus) (def=1) <--their way at 1 you get 1, 1, .5, .33, .25, etc
MinLowPowerProductionSpeed=.5   ; minimum production speed as result of low power (def=.5) ;gs applies after modifer below
MaxLowPowerProductionSpeed=.8 ; and since most of the time you will be short by only 10 or 20, this is the maximum speed you can build if you have low power (so 99% power is treated as this %)
LowPowerPenaltyModifier=1 ;gs "double penalty" or "half penalty".  multiply this by the power short to get the actual penalty ( def=1. 2 means 30% short = 60% penalty, .5 would mean 15% penalty.)

; hack section
GDIGateOne=GADUMY ;GEF GAGATE_A      ; these buildings affect nearby walls, so I need to know what they are
GDIGateTwo=GADUMY ;GEF GAGATE_B
WallTower=GADUMY ;GEF GACTWR
Shipyard=GAYARD,NAYARD,YAYARD ;gs
NodGateOne=GADUMY ;GEF NAGATE_A
NodGateTwo=GADUMY ;GEF NAGATE_B
NodRegularPower=NAPOWR
NodAdvancedPower=NANRCT;gs NAAPWR
GDIPowerPlant=GAPOWR
ThirdPowerPlant=YAPOWR
;GDIPowerTurbine=GAPOWRUP
;GDIHunterSeeker=GHUNTER
;NodHunterSeeker=NHUNTER
;GDIFirestormGenerator=GAFIRE

RepairBay=GADEPT,NADEPT,CAOUTP;,YADEPT     ; building to go to when in need of repairs
BaseUnit=AMCV,SMCV,PCV   ; unit to consider "home" when no buildings are present
;HarvesterUnit=HARV,WRMW    ; preferred unit(s) to build for harvesting purposes
;HarvesterUnit=HARV      ; preferred unit(s) to build for harvesting purposes
HarvesterUnit=HARV,CMIN;gs ,SMIN  ; preferred unit(s) to build for harvesting purposes
;PadAircraft=ORCA,ORCAB  ; aircraft that can be produced (and land at) a helipad (or ground)
PadAircraft=ORCA,BEAG ;gs these are the AirportBound aircraft ; aircraft that can be produced (and land at) a helipad (or ground)

; Bret's hack section
TreeStrength=200 ; 25
WindDirection=1         ; Direction of wind (gets converted to a FacingType, so 0 is north
                        ; and increasing numbers rotate clockwise)
TrackedUphill=1.0       ; coefficient for tracked vehicle movement uphill
TrackedDownhill=1.2      ; coefficient for tracked vehicle movement downhill
WheeledUphill=1.0         ; coefficient for wheeled vehicle movement uphill
WheeledDownhill=1.2     ; coefficient for wheeled vehicle movement downhill
LeptonsPerSightIncrease=2000 ;how high does a unit have to go before it can see farther?
LeptonsPerFireIncrease=2000 ; how high does a unit have to go before it can fire farther?
AttackingAircraftSightRange=2 ; //gs 6 Makes the V3 ping the map.  Hi, welcome to dumb ideas.
BlendedFog=yes          ; should we blend the fog (as opposed to dither it)
CliffBackImpassability=2 ; how impassable is it behind cliffs? (0 = minimal, 2 = maximal)
IceCrackingWeight=50.0   ; objects weighing more than this will crack ice
IceBreakingWeight=50.0   ; objects weighing more than this well break through ice
ShipSinkingWeight=3.0 ; Surface ships of this or greater weight will sink, not explode, when destroyed.
CloakingStages=9
TiberiumTransmogrify=40
TreeFlammability=0.0
CraterLevel=1           ; controls how big the craters from meteorites are.
                        ; 0 is no cratering, while 4 is the largest craters.
;StatisticTimeInterval=30; controls how many seconds pass between statistic calculations, for score screen graphs
BridgeVoxelMax=3        ; maximum debris from each destroyed bridge section (def=3)
WallBuildSpeedCoefficient=3.0  ;gs This is a multiplier to time, so it means SLOWER, duh, as in 5 times slower   ; how much faster than normal objects do walls build?
AllowShroudedSubteranneanMoves=true
AircraftFogReveal=6
MaximumQueuedObjects=29
MaxWaypointPathLength=15

; firestorm defense controls
ChargeToDrainRatio=.333
DamageToFirestormDamageCoefficient=.1

; veinhole monster parameters
; VeinholeMonsterStrength=1000   ; no longer used.  To modify veinhole monster strength, edit the (VEINTREE) entry
VeinholeGrowthRate=300  ; was 3000
VeinholeShrinkRate=100  ; was 500
MaxVeinholeGrowth=2000
VeinDamage=0
VeinholeTypeClass=VEINTREE

;-RTO
; AI trigger weighting parameters
AITriggerSuccessWeightDelta=10 ;5
AITriggerFailureWeightDelta=-25 ; -20
AITriggerTrackRecordCoefficient=2

; Some spotlight controls
SpotlightSpeed=.015     ; speed in radians
SpotlightMovementRadius=2000 ; offset of center of arc sweep
SpotlightLocationRadius=1000 ; offset from building
SpotlightAcceleration=.0025    ; acceleration in radians
SpotlightAngle=.5       ; maximum suggest angle of arc sweep

; Controls for radar events
; The events, in order, are:
; (1) Generic Combat Event,
; (2) Generic Noncombat Event,
; (3) Dropzone Event,
; (4) Base Under Attack Event,
; (5) Harvester Under Attack Event,
; (6) Enemy Object Sensed Event
; So, for example, to change the visibility duration of the Harvester Under Attack Event,
; you would change the fifth number in the list for RadarEventVisibilityDurations
;
RadarEventSuppressionDistances=8, 8, 8, 8, 8, 6   ; suppression distance in cells
RadarEventVisibilityDurations=200,200,200,200,200,200  ; event visibility in frames
RadarEventDurations=400,400,400,400,400,400  ;  event duration in frames
FlashFrameTime=7
RadarCombatFlashTime=49 ; this should ALWAYS be an odd multiple of FlashFrameTime, ie RadarCombatFlashTime / FlashFrameTime should be an odd number
RadarEventMinRadius=8
RadarEventSpeed=1.2
RadarEventRotationSpeed=.05
RadarEventColorSpeed=.1

RevealTriggerRadius=9   ; the sight range of a "reveal around waypoint" trigger, 10 is maximum

; id holders for particle systems and voxel debris
ExplosiveVoxelDebris=GASTANK,PIECE ; name of explosive voxel debris
TireVoxelDebris=TIRE    ; name of tire voxel debris
ScrapVoxelDebris=PIECE  ; name of scrap metal voxel debris
OKBuildingSmokeSystem=SmokeStackSys
DamagedBuildingSmokeSystem=SmallSmokeSys
DamagedUnitSmokeSystem=VSSmokeSys
DebrisSmokeSystem=VSSmokeSys

; Building prerequisite categories are specified here.
PrerequisitePower=GAPOWR,NAPOWR,NANRCT,YAPOWR;gs NAAPWR
PrerequisiteFactory=GAWEAP,NAWEAP,YAWEAP
PrerequisiteBarracks=NAHAND,GAPILE,YABRCK
PrerequisiteRadar=GAAIRC,NARADR,AMRADR,NAPSIS
PrerequisiteTech=GATECH,NATECH,YATECH
PrerequisiteProc=GAREFN,NAREFN,YAREFN
PrerequisiteProcAlternate=SMIN;gs still counts under a PROC listing

; hunter seeker controls
HunterSeekerDetonateProximity=150
HunterSeekerDescendProximity=700
HunterSeekerAscentSpeed=40
HunterSeekerDescentSpeed=50
HunterSeekerEmergeSpeed=6

; default threat evaluation controls
MyEffectivenessCoefficientDefault=2.5 ;
TargetEffectivenessCoefficientDefault=-1.0
TargetSpecialThreatCoefficientDefault=300
TargetStrengthCoefficientDefault=-2.0
TargetDistanceCoefficientDefault=-1.0

; defaults for dumb threat evaluation
DumbMyEffectivenessCoefficient=200
DumbTargetEffectivenessCoefficient=200
DumbTargetSpecialThreatCoefficient=200
DumbTargetStrengthCoefficient=200
DumbTargetDistanceCoefficient=-1

EnemyHouseThreatBonus=4.0

;gs Do not put new Animations in AudioVisual.  That section is
;loaded/inited/created on launch and then all animations are immediately
;deleted.  Keep animations in General
;*** Animation labels ***
DamageFireTypes=FIRE01,FIRE02,FIRE03  ; Fires that can spring up on damaged buildings
OreTwinkle=TWNK1                      ; This is the anim to use for the Ore Twinkle.
BarrelExplode=EXPLOLRG  ; exploding crates animation
BarrelDebris=GASTANK,PIECE  ; exploding crate debris list
BarrelParticle=SmallGreySSys
NukeTakeOff=NUKETO ;gs
Wake=WAKE1              ; wake effect when traveling on/over water
DropPod=DROPPOD,DROPPOD2 ; mark to leave after drop pod lands
DeadBodies=DEATH_A,DEATH_B,DEATH_C,DEATH_D,DEATH_E,DEATH_F   ; choice of dead bodies to leave around
MetallicDebris=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG,DBRIS9LG,DBRS10LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRIS5SM,DBRIS6SM,DBRIS7SM,DBRIS8SM,DBRIS9SM,DBRS10SM
BridgeExplosions=TWLT026,TWLT036,TWLT050,TWLT070 ; the explosions to use for the bridge explosion effect
IonBlast=RING1          ; initial anim when ion cannon hits
IonBeam=IONBEAM
WeatherConClouds=WCCLOUD1,WCCLOUD2,WCCLOUD3  ; PCG. The clouds used to show the weather controller effect.
WeatherConBolts=WCLBOLT1,WCLBOLT2,WCLBOLT3  ; PCG. The lightning bolts used to show the weather controller effect.
WeatherConBoltExplosion=EXPLOLB     ; PCG. Special bolt explosion.

;Psychic Dominator control
DominatorWarhead=DominatorWH ; warhead used for the damage part
DominatorDamage=1000;250
DominatorCaptureRange=1;4;now that warhead is actually needed to do damage, here is the capture range
DominatorFirstAnim=PDFXCLD;gs this is the whole giant heeead
DominatorSecondAnim=PDFXLOC;gs this is the ring on the ground
DominatorFireAtPercentage=20; ;50; gs at this percent into the FirstAnim, the actual effect will fire

ChronoPlacement=CHRONOAR; SJM: User just designated site of Chrono transfer SOURCE
ChronoBeam=CHRONOBM  ;GEF initial anim when chrono sphere strikes -- SJM: no longer used
ChronoBlast=CHRONOFD ; SJM: Chrono transfer SOURCE ACTIVATES
ChronoBlastDest=CHRONOTG; SJM: Chrono transfer DESTINATION ACTIVATES
WarpIn=WARPIN;WAKE2   ; animation when warping in
WarpOut=WARPOUT;WAKE2   ; animation when warping out
WarpAway=WARPAWAY;RING1  ; animation when warping something out of existance
IronCurtainInvokeAnim=IRONBLST; anim that plays upon invocation of the Iron Curtain
ForceShieldInvokeAnim=FORCSHLD
WeaponNullifyAnim=IRONFX ; animation to play when a weapon is neutralized by Invulnerability
ChronoSparkle1=CHRONOSK  ;animation to play over something getting chronoed (teleported or out of time)
InfantryExplode=S_BANG34 ; animation when infantry just explodes
FlamingInfantry=FLAMEGUY  ; anim to use for special onfire infantry logic
InfantryHeadPop=YURIDIE;gs other generic death anims
InfantryNuked=NUKEDIE
InfantryVirus=VIRUSD
InfantryBrute=BRUTDIE
InfantryMutate=GENDEATH
Behind=BEHIND
MoveFlash=RING          ; movement destination click feedback animation
Parachute=PARACH        ; big parachute used for paratroopers
BombParachute=PARABOMB  ; parachute used for parabombs and other parachuted ordinance
DropZoneAnim=BEACON     ; animation to use for the drop zone flair
EMPulseSparkles=EMP_FX01 ; Anim to play over units disabled by an EM Pulse.

; ******* Jumpjet Flight rules *******
; Jumpjet movement controls
[JumpjetControls] ;gs These are now merely defaults and units can define their own
TurnRate=4
Speed=14
Climb=5
CruiseHeight=500 ; cruiseheight should be higher than a bridge, just to be safe
Acceleration=2
WobblesPerSecond=.15 ; was .25
WobbleDeviation=40 ; was 40

; ******* Special Weapon rules *******
; Special weapon rules are specified here.
[SpecialWeapons]
;HSBuilding=GAPLUG,NATMPL ; list of buildings the hunter seeker tries to pop out of
NukeWarhead=Nuke        ; warhead used by falling nuke missile
NukeDown=NukeDown       ; nuclear missile as it descends
NukeProjectile=NukeUp   ; nuclear missile (from silo) projectile to launch
EMPulseWarhead=EMPuls   ; warhead used by falling nuke missile
EMPulseProjectile=PulsPr ; nuclear missile (from silo) projectile to launch
MutateWarhead=Mutate
MutateExplosionWarhead=MutateExplosion

; ******* Audio / Visual rules *******
; General controls that deal with audio or visual appearance of
; the game or the units therein are specified here.
[AudioVisual]
DetailMinFrameRateNormal=15     ; If frame rate drops below this value, various visual effects switch off.
DetailMinFrameRateMovie=20      ; As above, but applies when a movie is playing.
DetailBufferZoneWidth=5         ; To restore effects, frame rate must equal or exceed MinFrameRate plus this.

LineTrailColorOverride=0,0,0          ; For use in maps only!  Leave this at 0,0,0 in Rules.INI.
ChronoBeamColor=128,200,255            ; Chrono Legionnaire's zap ray color, in 24-bit RGB
MagnaBeamColor=255,200,255            ; Magnetron's zap ray color, in 24-bit RGB
OreTwinkleChance=30                   ; At map startup, there is 1 chance in N that a cell with ore will get a twinkle anim.
CreateInfantrySound= ; default sound to use when a new infantry person is created
CreateUnitSound=    ; default sound to use when a new unit is created
CreateAircraftSound=  ; default sound to use when a new aircraft is created
;IFVTransformSound= IFVTransform ; sound to use when a IFV changes turret ; use EnterTransportSound instead
SpySatActivationSound= SpyUplinkOn ; sound to play when spysat comes online
SpySatDeactivationSound= SpyUplinkOff ; sound to play when spysat goes offline
;PsychicSensorDetectAttach= PsychicSensorDetects ;sound to play when sensor detects an attack (not hooked up yet)
UpgradeVeteranSound=UpgradeVeteran
UpgradeEliteSound=UpgradeElite
BaseUnderAttackSound=BaseUnderAttackSiren
BuildingGarrisonedSound=BuildingGarrisoned
BuildingRepairedSound=BuildingRepaired
CheerSound=Cheer
PlaceBeaconSound=BeaconPlaced

;GEF Used to make the damage from the brute rock the target more than it normally would.
DirectRockingCoefficient=1.5
FallBackCoefficient=0.1 ;GEF Used to reduce the amount the tank falls back between pushes. Smaller number = less fallback

;GEF which color should buildings get colored when they are targeted by a laser designator?
;Look at the ColorAdd section for references
LaserTargetColor=4;9;1
IronCurtainColor=0;4
BerserkColor=4;0
ForceShieldColor=6

StartPlanningModeSound=PlanningModeStart
EndPlanningModeSound=PlanningModeEnd
AddPlanningModeCommandSound=PlanningModeAdd
ExecutePlanSound=

CratePromoteSound=CratePromoted
CrateMoneySound=CrateMoney
CrateRevealSound=CrateReveal
CrateFireSound=CrateFirePower
CrateArmourSound=CrateArmor
CrateSpeedSound=CrateSpeed
CrateUnitSound=CrateFreeUnit

GUIMainButtonSound=MenuClick
GUIBuildSound=MenuClick
GUITabSound=MenuTab
GUIOpenSound=MenuACBOpen
GUICloseSound=MenuACBClose
GUIMoveOutSound=MenuSlideOut
GUIMoveInSound=MenuSlideIn
GUIComboOpenSound=MenuACBOpen
GUIComboCloseSound=MenuACBClose
GUICheckboxSound=MenuClick

ScoreAnimSound=ScoreEmblemSoundLoop

SinkingSound=GenLargeWaterDie
ImpactWaterSound=ExplosionWaterLarge
ImpactLandSound=
BombTickingSound=CrazyIvanBombTick
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
BombAttachSound=CrazyIvanAttack
YuriMindControlSound=YuriMindControl

;gs Obsolete UnloadingHarvester=HORV ; harvester image to use when unloading tiberium
;GEF PoseDir, despite the comments, is actually ranged from 0 to 255. I fixed DeployDir, and it actually works as described.
PoseDir=2               ; aircraft landing facing (0=N, 1=NE, 2=E, etc)
DeployDir=2    ; Units that SimpleDeploy (Siege Chopper) will face this direction before doing so (0=N, 1=NE, 2=E, etc)
;GEFDropPodPuff=DROPEXP     ; animation to play when drop pod hits the ground
WaypointAnimationSpeed=10 ; how fast do the waypoint markers animate?
;gs makes assertVeinAttack=VEINATAC  ; some cheesy animation
DigSound=NukeSiren  ; HACK: Nuke siren here since I believe this is unused and we are cramming for the demo

;GEFAtmosphereEntry=PODRING ; animation to use when drop pod enters atmosphere
GateUp=Dummy          ; sound of gate rising
GateDown=Dummy       ; sound of gate lowering
ShroudGrow=no           ; Does the shroud grow back over time?
ScrollMultiplier=.07     ; multiplier to default scroll speed
ShakeScreen=400         ; divide object strength by this to determine if the screen shakes when destroyed
CloakSound=NavalUnitEmerge       ; sound of cloaking or decloaking
SellSound=SellBuilding      ; sound of selling objects (typically buildings)
GameClosed=GameClosed   ; game closed sound
IncomingMessage=MessageText  ; incoming message sound
MessageCharTyped=TextBleep    ; a new character appeared on a text message with the "typing" effect
SystemError=GenericBeep        ; system error sound
OptionsChanged=OptionsChanged   ; options have changed sound
GameForming=NewGame    ; game forming sound
;PlayerLeft=PlayerLeft  ; player has left sound
PlayerJoined=PlayerJoined     ; player has joined sound
Construction=Dummy     ; sound of building construction
CreditTicks=CreditUp,CreditDown ; credit tick up and down sounds
BuildingDieSound=BuildingGenericDie    ; building crumble sound when building is completely destroyed
BuildingSlam=PlaceBuilding     ; placing building down sound
RadarOn=RadarOn         ; radar activation sound
RadarOff=RadarOff       ; radar deactivation sound
MovieOn=MovieOn         ; movie activation sound
MovieOff=MovieOff       ; movie deactivation sound
ScoldSound=MenuScold       ; generic scold sound
TeslaCharge=TeslaCoilPowerUp    ; tesla charge up sound
TeslaZap=       ; tesla zap sound
BuildingDamageSound=BuildingDamaged    ; sound when building is damaged to half strength
ChuteSound=ParachuteDrop         ; parachute deploy sound
GenericClick=MenuClick    ; generic click sound
GenericBeep=GenericBeep      ; generic beep sound
BuildingDrop=PlaceBuilding     ; sound of building being placed down
StopSound=CommandBar  ;Sound when units are commanded to stop
GuardSound=CommandBar  ;Sound when units are commanded to guard
ScatterSound=CommandBar  ;Sound when units are commanded to scatter
DeploySound=  ;Sound when units are commanded to deploy
StormSound=WeatherIntro  ; PCG. Sound when weather controller storm starts.
LightningSounds=WeatherStrike ; PCG. Sounds for various lightning bolts.
ShellButtonSlideSound= ; PCG; Sound for the shell buttons sliding into position.

; New Sound hooks for Mission disk - TR
VoiceIFVRepair= IFVMove ; Reponse to repair command
SlavesFreeSound= SlaveWorkerLiberated ; sound made when miner slaves are freed
SlaveMinerDeploySound= SlaveMinerDeploy
SlaveMinerUndeploySound= SlaveMinerDeploy
BunkerWallsUpSound= TankBunkerUp
BunkerWallsDownSound= TankBunkerDown
RepairBridgeSound= BridgeRepaired
PsychicDominatorActivateSound=PsychicDominatorActivate
GeneticMutatorActivateSound=GeneticMutatorActivate
PsychicRevealActivateSound=PsychicRevealActivate
MasterMindOverloadDeathSound= MasterMindOverloadVoice
MindClearedSound= MindCleared;default sound to play for units that are released from mind control
EnterGrinderSound= GrinderGrinding ; default sound to play when a unit enters the grinder building
LeaveGrinderSound= ; default sound to play when a unit leaves the grinder building
EnterBioReactorSound= BioReactorEnter ; default sound to play when a unit enters the bio reactor building
LeaveBioReactorSound= BioReactorEnter ; default sound to play when a unit leaves the bio reactor building
ActivateSound= ; default sound to play for units that are activated
DeactivateSound= ;default soudn to play when units are deactivated
AirstrikeAbortSound=MIGMissionAborted 
AirstrikeAttackVoice=MIGMove
SpyPlaneCamera=SpyPlaneSnapshot;gs this is played each time the plane looks, which is every spycameraframes below
SpyPlaneCameraFrames=16;gs while in the process of taking pictures, how often to play the sound
DiskLaserChargeUp= FloatingDiscChargeUp ;gs the Report on DiskLaser will sound at the end of the ring, this will play at the beginning
LetsDoTheTimeWarpOutAgain = ChronoScreenSound; sound for time shift out sequence  (can be looping)
LetsDoTheTimeWarpInAgain = ChronoScreenSoundAgain; sound for time shift in sequence  (can be looping)

Smoke=xxxx           ; smoke that rises from the ground after a building explosion
;GEF FirestormActiveAnim=GAFSDF_A
;GEF FirestormIdleAnim=FSIDLE
;GEF FirestormGroundAnim=FSGRND
;GEF FirestormAirAnim=FSAIR

EliteFlashTimer=150 ;gs Frames that a newly Elite unit will flash for

;GEF SmallFire=FIRE3         ; animation for small fire (used after napalm)
;GEF LargeFire=FIRE2         ; animation for large fire (used after napalm)
AllyReveal=yes          ; Allies automatically reveal radar maps to each other?
ConditionRed=25%        ; when damaged to this percentage, health bar turns red
ConditionYellow=50%     ; when damaged to this percentage, health bar turns yellow
DropZoneRadius=4        ; distance around drop zone flair that map reveals itself
EnemyHealth=yes         ; Show enemy health bar graph when selected?
Gravity=6               ; gravity constant for ballistic projectiles
IdleActionFrequency=.15 ; average minutes between infantry performing idle actions
MessageDelay=.6         ; time duration of multiplayer messages displayed over map
MovieTime=.06           ; minutes that movie recorder will record when activated (debug version only)
NamedCivilians=no       ; Show true names over civilians and civilian buildings?
SavourDelay=.1          ; delay between scenario end and ending movie (keep the delay short)
ShroudRate=4            ; minutes between each shroud creep process (0 means no shadow creep)
FogRate=.01
IceGrowthRate=1.5
IceSolidifyFrameTime=1000 ; how many frames between when ice is cracked and when it gets solidified
IceCrackSounds=
AmbientChangeRate=.2    ; how many minutes between ambient light recalculations
AmbientChangeStep=.2    ;GEF old value is below, changing this to speed up nuke blast, noit sure if it will affect anything else; step rate for gradually changing ambient lighting
;AmbientChangeStep=.1    ; step rate for gradually changing ambient lighting
SpeakDelay=2            ; minutes between EVA repeating advice to the player
TimerWarning=2          ; if mission timer is less than this many minutes, then display in red
ExtraUnitLight=.2 ; Extra light to make units glow.
ExtraInfantryLight=.2 ; Extra light to make infantry glow.
ExtraAircraftLight=.2 ; Extra light to make aircraft glow.

LocalRadarColor=0,255,0  ; PCG. This is the color that you show up as on the radar, no matter
       ; what your house color is.  I.e. if you are blue in the game, and this
       ; color is green, then you show up as green on the radar.

; ******* Crate rules *******
; General crate rules and controls are specified here.
[CrateRules]
CrateMaximum=255        ; crates can never exceed this quantity
CrateMinimum=1          ; crates are normally one per human player but never below this number
CrateRadius=3.0         ; radius (cells) for area effect crate powerup bonuses
CrateRegen=3            ; average minutes between random powerup crate regeneration
SilverCrate=HealBase    ; solo play silver crate bonus
SoloCrateMoney=5000     ; money to give for money crate in solo play missions
UnitCrateType=none      ; specifies specific unit type for unit type crate ('none' means pick randomly)
WoodCrate=Money         ; solo play wood crate bonus
WaterCrate=Money ; solo play water crate bonus
HealCrateSound=HealCrate ; heal crate sound effect
WoodCrateImg=CRATE      ; wood crate overlay image to use
CrateImg=CRATE          ; normal crate overlay image to use
WaterCrateImg=WCRATE ; Water crate image
FreeMCV=yes             ; Give free MCV from crate if no buildings but still has money (multiplay only)?

; ******* Combat and damage rules *******
; General rules that control combat, damage, or related items are listed here.
[CombatDamage]
AmmoCrateDamage=200     ; damage generated from exploding ammo crate overlay
IonCannonDamage=751
HarvesterImmune=no      ; Are harvester immune to normal combat damage?
DestroyableBridges=yes  ; Can bridges be destroyed?
TiberiumExplosive=no   ; Is tiberium extra explosive?
Scorches=BURN01,BURN02,BURN03,BURN04  ; scorch mark smudge types
Scorches1=BURN05,BURN06,BURN07 ; scorch mark smudge types
Scorches2=BURN08,BURN09,BURN10 ; scorch mark smudge types
Scorches3=BURN11,BURN12,BURN13 ; scorch mark smudge types
Scorches4=BURN14,BURN15,BURN16 ; scorch mark smudge types
TiberiumExplosionDamage = 0 ; the amount of damage dealt out by explosion in a big tiberium chain reaction
TiberiumStrength = -1 ; the higher this value, the harder it is to get big tiberium to explode
Craters=CR1,CR2,CR3,CR4,CR5,CR6   ; crater smudge types
AtomDamage=1000      ; damage points when nuclear bomb explodes (regardless of source)
BallisticScatter=1.0 ; maximum scatter distance (cells) for inaccurate ballistic projectiles (Note: Flak Cannon uses this)
BridgeStrength=1500  ; strength of bridge (smaller means more easily destroyed)
C4Delay=.03          ; minutes to delay after placing C4 before building will explode
C4Warhead=Super ;gs HE ;gs What? C4 sets a timer that forces the destruction of a building.  This warhead is used throughout the code to mean "Absolute damage"        ; this is the warhead that C4 uses to damage buildings
V3Warhead=V3WH       ; this is the warhead on a V3 Rocket
DMislWarhead=DMISLWH ; this is the warhead on a DredMissile
V3EliteWarhead=V3EWH       ; this is the warhead on a V3 Rocket when the launcher is elite
DMislEliteWarhead=DMISLEWH ; this is the warhead on a DredMissile when the launcher is elite
CMislWarhead=CMISLWH ; this is the warhead on a DredMissile
CMislEliteWarhead=CMISLEWH ; this is the warhead on a DredMissile when the launcher is elite
CrushWarhead=Crush ;gs HE ;gs What? C4 sets a timer that forces the destruction of a building.  This warhead is used throughout the code to mean "Absolute damage"        ; this is the warhead that C4 uses to damage buildings

;***Crazy Ivan stuff***
IvanWarhead=IvanWH   ;gs Since Ivan's weapon plants the bomb, exploding the bomb needs its own WH
IvanDamage=450 ;400      ;gs and since Weapons don't have own life damage is needed seperately ;was 400
IvanTimedDelay=450 ;gs frame delay of an Ivan Time Bomb
CanDetonateTimeBomb=no ;gs Turn this on to restore double click functionality on enemy bombs (actually easier than pulling out the Event)
CanDetonateDeathBomb=no ;gs and this one controls double clicking bombs on own guys; neither of these will give double click back to Ivan himself // obsolete now that deathbombs cut
IvanIconFlickerRate=8 ;gs this many frames and the icon goes back and forth within one of the 6 2 frame anims

;***Urban Combat (UC) ver 2.0***
OccupyDamageMultiplier=1.2;gs since weapon is now tied to actual occupant, these restore the control lost
OccupyROFMultiplier=1.2;
OccupyWeaponRange=5;gs range bonus from being in a large footprint building is automatically
;added.  Can't get the range from the wepon since if two different guys are inside, once the short range 
;guy gets his turn then he'll make the building stop shooting.

;***Tank Bunker***
BunkerDamageMultiplier=1.3;1.5
BunkerROFMultiplier=1.3;1.5
BunkerWeaponRangeBonus=2;unlike the UC range entry, this is an actual bonus since there are no other shooters to worry about

;***MasterMind Overload***
OverloadCount=3,6,10,50  ;You fall into the biggest category you are equal or less than (last number arbitrary since past it will be last category anyway)
OverloadDamage=0,50,100,500 ;You take this much damage
OverloadFrames=30,60,60,60 ;This often
ControlledAnimationType=MINDANIM
PermaControlledAnimationType=MINDANIMR
MindControlAttackLineFrames=20;gs how long to draw the act of mind controlling regardless of selection state

;***Floating Disk Draining***
DrainMoneyFrameDelay=30
DrainMoneyAmount=30 ;20
DrainAnimationType=DISKRAY; code wants a looping animation, might get confused otherwise

;***Magnetron***
;GEF if CurrentStrengthDamage then the damage a dropped unit does will be based off of it's current strength, rather than it's maximum strength
;FallingDamageMultiplier determines what this base damage will be multiplied by in order to figure out the final damage
FallingDamageMultiplier=1.0
CurrentStrengthDamage=yes

;***Battle Fortress***
OpenToppedRangeBonus=2;bonuses for troops shooting from open topped transport
OpenToppedDamageMultiplier=1.2
OpenToppedWarpDistance=7;Chrono legionairre has to let go if BF moves this far away from target (CL not moving, but is being moved so link won't break on move like normal)

DeathWeapon=DefaultDeathWeapon ;gs Can't use the unit's weapon anymore now that spread is fixed.  Damage will be based on hitpoints
IronCurtainDuration=750 ;gs In frames 900 is a minute for 15fps
FirestormWarhead=FirestormWH ; the warhead that the firestorm defense uses when active
IonCannonWarhead=IonCannonWH ; the warhead that the ion cannon uses
VeinholeWarhead=VeinholeWH
PsychicRevealRadius=15 ;GEF radius in cells that the PsychicReveal Super should clear

;particle system defaults
DefaultFirestormExplosionSystem=FirestormSparkSys ; the particle system to use when the firestorm defense blows something up
DefaultLargeGreySmokeSystem=BigGreySmokeSys
DefaultSmallGreySmokeSystem=SmallGreySSys
DefaultSparkSystem=SparkSys
DefaultLargeRedSmokeSystem=BigGreySmokeSys
DefaultSmallRedSmokeSystem=SmallGreySSys
DefaultDebrisSmokeSystem=SmallGreySSys
DefaultFireStreamSystem=FireStreamSys
DefaultTestParticleSystem=TestSmokeSys
DefaultRepairParticleSystem=WeldingSys

Crush=4              ; if this close (cells) to crushable target, then crush instead of firing upon it (computer only)
ExpSpread=.7            ; cell damage spread per 100 damage points for exploding object types (if Explodes=yes)
FireSupress=1           ; radius from target to look for friendlies and thus discourage firing upon, if found
FlameDamage=Fire        ; damage (warhead type) to use when on object is in flames
FlameDamage2=Fire2
HomingScatter=2.0       ; maximum scatter distance (cells) for inaccurate homing projectiles
MaxDamage=10000 ;gs from 1000  Why have a maximum?  Kept boats from dying to SEAL          ; maximum damage (after adjustments) per shot
MinDamage=1 ;gs obsolete            ; minimum damage (after adjustments) per shot
PlayerAutoCrush=no      ; Will player controlled units automatically try to crush enemy infantry?
PlayerReturnFire=no     ; More aggressive return fire from player controlled objects?
PlayerScatter=no        ; Will player units scatter, of their own accord, from threats and damage?
;ProneDamage=50%         ; when infantry is prone, damage is reduced to this percentage
SplashList=H2O_EXP3,H2O_EXP2,H2O_EXP1 ; water explosion set for conventional explosives
TreeTargeting=no        ; Automatically show target cursor when over trees?
TurboBoost=1.5          ; speed multiplier for turbo-boosted weapons when firing upon aircraft
Incoming=20             ; If an incoming projectile is as slow or slower than this, then
                        ; object in the target location will try to run away.
                        ; Grenades have this characteristic.
CollapseChance=100      ; Percent chance that a cliff will collapse when hit.
BerzerkAllowed=no       ; Allow Cyborgs to go berzerk when at half damage?


// PCG; Provides knobs to tweak for radiation used by desolater and friends.
[Radiation]
RadDurationMultiple=1  ; Number of frames site lasts per level of radiation.
       ; When rad level goes to zero, rad site deletes itself.
       ; --> Site lasts ( Level x RadDurationMultiple ) frames.
       ; For reference, the Nuke puts down 2000 units of radiation.
       ; A mult. of 3 frames means the rad site is active for 6000
       ; frames -- something over 3 minutes at 30 Hz.
RadApplicationDelay=16  ; Delay between times when radiation is applied to units.
RadLevelMax=500    ; Maximum radiation allowable in a cell.  The cell can actually have more radiation
       ; but it will only damage as if it had the maximum level.
RadLevelDelay=90   ; Delay in frames between radiation level decrements.
       ; The level updates this often, but the rate is still as specified
       ; in RadDurationMultiple.
RadLightDelay=90   ; Delay in frames between radiation lighting intensity decrements.
       ; This should never be less than the RadLevelDelay, as it will
       ; produce no visual benefit and just waste processor cycles.
RadLevelFactor=0.2    ; Scales damage done by a given radiation level.
RadLightFactor=0.1   ; Scales the factor brightness plays in the radiation display.
RadTintFactor=1.0   ; Scales the factor tint plays in the radiation display.
RadColor=0,255,0   ; The color of the radiation.
RadSiteWarhead=RadSite  ; Sets the warhead used by irradiated tiles.


// PCG; Enables customization of the effects elevation has on firing.
[ElevationModel]
ElevationIncrement=4   ; Number of levels between source and target for a range bonus to kick in.
ElevationIncrementBonus=2  ; Amount of range bonus to add for each elevation increment (NOT map level) between source and target.
        ; In other words, if the ElevationIncrement parameter is 4, this value will get applied for every
        ; four levels between and source target.  Not once for each of the four map levels between the
        ; source and target.
ElevationBonusCap=2    ; Cap on range bonuses, to prevent increased average scanning cost for rare situations.

// PCG; Enables customization of the effects walls have on shots.
[WallModel]
AlliedWallTransparency=no  ; If this is yes, allied walls have no effect on the shots of allied units.
WallPenetratorThreshold=50%  ; The amount of damage a unit must inflict before it attempts to fire through walls between it and its target.


; *** House (players) List ***
; Each side has some basic controls on how they behave (when
; controlled by the computer. Here is the list of available
; house types.
;
; PCG; WARNING; Do not remove, override or reorder the major 9 houses for skirmish
; or LAN game maps.  These need to go into the house types array first and without
; interruption by other types of houses, or we will get evil crashes.
[Countries]
0=Americans ; Starts at zero because dialog returns 0 for first listing regardless of name
1=Alliance
2=French
3=Germans
4=British

5=Africans
6=Arabs
7=Confederation
8=Russians

9=YuriCountry

10=GDI
11=Nod
12=Neutral
13=Special

; ******* Side Type List *******
; The combantants can be grouped according to side. This
; lists the sides and their respective member houses.
[Sides]
;GDI=GDI
;Nod=Nod

GDI=British,French,Germans,Americans,Alliance     ;keep this order as GDI first and Nod second
Nod=Russians,Africans,Confederation,Arabs      ;and you have to keep the names unless we want to do a concerted all ini and hard coded string sweep (I kinda do, Dustin, so go ahead and tell Henry we need it.)
ThirdSide=YuriCountry 

Civilian=Neutral
Mutant=Special

; ******* Infantry Type List *******
; This is the list of infantry types. Each infantry type listed
; here should also have a matching data section that specifies
; its data values. The purpose of this list is to identify infantry
; types that can't be implicitly determined by examining other
; entries in this rules file.
[InfantryTypes]
1=E1
2=E2
3=SHK
4=ENGINEER
5=JUMPJET
6=GHOST
7=YURI
8=IVAN
9=DESO
10=DOG
11=CIV1
12=CIV2
13=CIV3
14=CTECH
15=WEEDGUY
16=CLEG
17=SPY
18=CCOMAND
19=PTROOP
20=CIVAN
21=YURIPR
22=SNIPE
23=COW
24=ALL ; Herbert the Alligator
25=TANY
26=FLAKT
27=TERROR
28=SENGINEER
29=ADOG
30=VLADIMIR
31=PENTGEN
32=PRES
33=SSRV
34=CIVA
35=CIVB
36=CIVC
37=CIVBBP
38=CIVBFM
39=CIVBF
40=CIVBTM
41=CIVSFM
42=CIVSF
43=CIVSTM
44=POLARB
45=JOSH
46=YENGINEER
47=GGI
48=INIT
49=BORIS
50=BRUTE
51=VIRUS
52=CLNT
53=ARND
54=STLN
55=CAML
56=EINS
57=MUMY
58=RMNV
59=LUNR
60=DNOA
61=DNOB
62=SLAV
63=WWLF
64=YDOG
65=YADOG
66=DESOB

; ******* Vehicle Type List *******
; This lists all of the vehicles types in the game. Each vehicle type should have a matching section that specifies the data it requires.
[VehicleTypes]
1=AMCV;Allied MCV
2=HARV
3=APOC
4=HTNK
5=SAPC
6=CAR
7=BUS
8=WINI
9=PICK
10=MTNK
11=HORV
12=TRUCKA
13=TRUCKB
14=CARRIER
15=V3
16=ZEP
17=DRON
18=HTK
19=DEST
20=SUB
21=AEGIS
22=LCRF
23=DRED
24=SHAD
25=SQD
26=DLPH
27=SMCV; soviet MCV
28=TNKD
;29=CARRIERB
30=HOWI
;31=DREDB
32=TTNK
33=HIND
34=LTNK
35=CMON
36=CMIN
37=SREF
38=XCOMET ; Not real unit.  Weapons have to belong to a unit to be used for things like airburst and Shrapnel.  Not my hack.
39=HYD
40=MGTK
41=FV
42=DeathDummy ;dummy object used to work around INI parsing problem for DeathWeapon - TR ;gs needs to be unit since infantry hard code require art
43=VLAD
44=DTRUCK
45=PROPA
46=CONA
47=COP
48=EUROC
49=LIMO
50=STANG
51=SUVB
52=SUVW
53=TAXI
54=PTRUCK
55=CRUISE
56=TUG
57=CDEST
58=YHVR
59=PCV
60=SMIN
61=SMON
62=YCAB
63=YTNK
64=BFRT
65=TELE
66=CAOS
67=DDBX
68=BCAB
69=BSUB
70=SCHP
;71=DNOA ;made infantry
;72=DNOB
73=JEEP
74=MIND
75=DISK
76=UTNK
77=ROBO
78=YDUM
79=SCHD
80=DOLY
81=CBLC
82=FTRK
83=AMBU
84=CIVP
85=fR
86=CARRIERR
87=BSUBB
88=HYDD
89=MTNKK
90=HTNKK


; ******* Aircraft Type List *******
; This lists all of the aircraft types in the game. Each aircraft
; type should have a matching section that specifies the data it
; requires.
[AircraftTypes]
1=APACHE
2=ORCA
3=HORNET
4=V3ROCKET
5=ASW
6=DMISL
7=PDPLANE
8=BEAG
9=CARGOPLANE
10=BPLN
11=SPYP
12=CMISL
13=HORNETAI

; ******* Building Type List *******
; This lists all the buildings types in the game. Each of these
; types will have a specific section in this file that gives the
; particulars about that building type.
[BuildingTypes]
0=GAPOWR
1=GAREFN
2=GACNST
3=GAPILE
4=GASAND
5=GADEPT
6=GATECH
7=GAWEAP
8=CALAB
9=NAPOWR
10=NATECH
11=NAHAND
12=GAWALL
13=NARADR
14=NAWEAP
15=NAREFN
16=NAWALL
17=CAHSE07
18=NAPSIS
19=CASYDN01
20=NALASR
21=NASAM
22=CASYDN02
23=GAYARD
24=NAIRON
25=NACNST
26=NADEPT
27=GACSPH
28=GADUMY
29=GAWEAT
30=CABHUT
31=GALITE
32=REDLAMP
33=GRENLAMP
34=BLUELAMP
35=YELWLAMP
36=PURPLAMP
37=INORANLAMP
38=INGRNLMP
39=INREDLMP
40=INBLULMP
41=CITY01
42=CITY02
43=CITY03
44=CITY04
45=CITY05
46=CITY06
47=CAHOSP
48=INGALITE
49=INYELWLAMP
50=INPURPLAMP
51=NEGLAMP
52=NEGRED
53=TESLA
54=NAMISL
55=ATESLA
56=CAMACH
57=TSTLAMP
58=CASYDN03
59=AMMOCRAT
60=GAGREEN
61=NAYARD
62=GASPYSAT
63=GAGAP
64=GTGCAN
65=NANRCT
66=GAPILL
67=NAFLAK
68=CAOUTP
69=CATHOSP
70=CAAIRP
71=CAOILD
72=NACLON
73=GAOREP
74=CACITY01
75=CACITY02
76=CACITY03
77=CACITY04
78=CANEWY01
79=CANEWY04
80=CANEWY05
81=CASWST01
82=CATECH01
83=CATEXS01
84=CATEXS02
85=CAWASH01
86=CAFARM01
87=CAFARM02
88=CALIT01E
89=CALIT01N
90=CALIT01S
91=CALIT01W
92=CAMISC01
93=CAMISC02
94=CAMISC03
95=CAMISC04
96=CAPOL01E
97=CAPOL01N
98=CAPOL01S
99=CAPOL01W
100=CASIN01E
101=CASIN01N
102=CASIN01S
103=CASIN01W
104=CAPARS01
105=GAAIRC
106=CAFRMA
107=CAFRMB
108=CAWASH05
109=CAWASH04
110=CAWASH03
111=CAWASH07
112=CAWASH11
113=CAWSH12
114=CAWASH14
115=CAWASH09
116=CAWASH10
117=CAWASH13
118=CAARMY01
119=CAUSFGL
120=CAWASH08
121=CALIT03E
122=CALIT03N
123=CALIT03S
124=CALIT03W
125=CALIT02L
126=CALIT02R
127=CAHSE01
128=CAWT01
129=CATS01
130=CABARN02
131=CAWA2A
132=CAWA2B
133=CAWA2C
134=CAWA2D
135=AMRADR
136=CAPRS03
137=CAGARD01
138=CARUS01
139=CAMIAM01
140=CATRAN01
141=CAMIAM02
142=CANWY05
143=MAYAN
144=CAEUR1
145=CAEUR2
146=CAEUR04
147=CAMEX01
148=CARUS02A
149=CARUS02B
150=CARUS02C
151=CARUS02D
152=CARUS02E
153=CARUS02F
154=CANEWY06
155=CANEWY07
156=CANEWY08
157=CAPARS02
158=CAPARS08
159=CAPARS09
160=CARUS03
161=CANEWY10
162=CANEWY11
163=CANEWY12
164=CANEWY13
165=CANEWY14
166=CANEWY15
167=CANEWY16
168=CANEWY17
169=CANEWY18
170=CAPARS04
171=CAPARS05
172=CAPARS06
173=CAPARS07
174=CAWASH15
175=CAPARS10
176=CAPARS13
177=CAPARS14
178=CAGAS01
179=CAPARS11
180=CAPARS12
181=CAFARM06
182=CAMIAM04
183=NAPSYB
184=NAPSYA
185=CAIND01
186=CACOLO01
187=CANWY09
188=CANWY22
189=CANWY23
190=CANWY24
191=CANWY25
192=CANWY26
193=CATEXS03
194=CATEXS04
195=CATEXS05
196=CARUS02G
197=CACHIG04
198=CAMIAM03
199=CARUS07
200=CATEXS06
201=CATEXS07
202=CATEXS08
203=CACHIG01
204=CACHIG02
205=CACHIG03
206=CAWASH16
207=CAWASH17
208=CACHIG05
209=CAWASH19
210=CARUS08
211=CARUS09
212=CARUS10
213=CARUS11
214=CANEWY20
215=CANEWY21
216=CARUS04
217=CARUS05
218=CARUS06
219=CAMSC01
220=CAMSC02
221=CAMSC03
222=CAMSC04
223=CAMSC05
224=CAMSC06
225=CAMSC07
226=CAWASH18
227=CAEURO05
228=CAPARK01
229=CAPARK02
230=CAPARK03
231=CAHSE02
232=CAHSE03
233=CAHSE04
234=CASTRT01
235=CASTRT02
236=CASTL01
237=CASTL02
238=CASTL03
239=CASTL04
240=CAHSE05
241=CAHSE06
242=CAMIAM05
243=CAMIAM06
244=CAMIAM07
245=CAFNCB
246=CAFNCW
247=CAMEX02
248=CAMEX03
249=CAMEX04
250=CAMEX05
251=CACHIG06
252=CAMSC08
253=CAMSC09
254=CAARMY02
255=CAARMY03
256=CAARMY04
257=TEMMORLAMP
258=TEMDAYLAMP
259=TEMDUSLAMP
260=TEMNITLAMP
261=SNOMORLAMP
262=SNODAYLAMP
263=SNODUSLAMP
264=SNONITLAMP
265=CAKRMW
266=CARUFGL
267=CAFRFGL
268=CATRAN02
269=CACUFGL
270=CASKFGL
271=CALBFGL
272=CAMIAM08
273=CAMISC05
274=CAMISC06
275=CASTL05A
276=CASTL05B
277=CASTL05C
278=CASTL05D
279=CASTL05E
280=CASTL05F
281=CASTL05G
282=CASTL05H
283=CAMSC10
284=CAGEFGL
285=CAUKFGL
286=CAWASH06
287=CAMSC11
288=CAMSC12
289=CAMSC13
290=CAPOFGL
291=CAMSC12A
292=CAMOV01
293=CAMOV02
294=CABUNK01
295=CABUNK02
296=CAFNCP
297=CASTRT03
298=CASTRT04
299=CASTRT05
300=YACNST
301=YAPOWR
302=YABRCK
303=YAWEAP
304=YAYARD
305=YADEPT
306=YATECH
307=GAFWLL
308=YAGGUN
309=YAPSYT
310=NAINDP
311=YAGRND
312=YAGNTC
313=CASLAB
314=CATIME
315=YAPPET
316=CALOND04
317=CALOND05
318=CALOND06
319=CAMOON01
320=CATRAN03
321=CAEAST01
322=CAEGYP01
323=CAEGYP02
324=CAEGYP03
325=CALA01
326=CALA02
327=CALA03
328=CALA04
329=CALA05
330=CALOND01
331=CALOND02
332=CALOND03
333=CAMORR01
334=CAMORR02
335=CAMORR03
336=CASANF01
337=CASANF02
338=CASANF03
339=CASANF04
340=CASANF05
341=CASEAT01
342=NATBNK
343=GAGATE_A 
344=CASANF09
345=CASANF10
346=CASANF11
347=CASANF12
348=CASANF13
349=CASANF14
350=CASANF06
351=CASANF07
352=CASANF08
353=CASEAT02
354=YACOMD
355=YAPPPT
356=GAROBO
357=YAREFN
358=YAROCK
359=NABNKR
360=CASANF15
361=CASANF16
362=CASANF17
363=CASANF18
364=CASIN03E
365=CASIN03S
366=CAURB01
367=CAURB02
368=CAURB03
369=CAPOWR
370=CALA07
371=CAEGYP06
372=CALA08
373=CAEAST02
374=CABARR01
375=CABARR02
376=CAMORR04
377=CAMORR05
378=CALA09
379=CAEGYP04
380=CAEGYP05
381=CALA06
382=CAMORR06
383=CAMORR07
384=CAMORR08
385=CAMORR09
386=CAMORR10
387=CATIME01
388=CATIME02
389=CALA10
390=CALA11
391=CALA12
392=CALA13
393=CAPARK04
394=CAPARK05
395=CAPARK06
396=CALA14
397=CALA15
398=CABUNK03
399=CABUNK04
400=CALUNR01
401=CALUNR02
402=BLD001
403=BLD002
404=BLD003
405=BLD004
406=BLD005
407=BLD006
408=BLD007
409=BLD008
410=BLD009
411=BLD010
412=BLD011
413=BLD012
414=BLD013
415=BLD014

; *** Terrain Object List ***
; This is the list of terrain objects. Typically, these include
; trees and rocks.

[TerrainTypes]
;1=MINE
2=BOXES01
3=BOXES02
4=BOXES03
5=BOXES04
6=BOXES05
7=BOXES06
8=BOXES07
9=BOXES08
10=BOXES09
11=ICE01
12=ICE02
13=ICE03
14=ICE04
15=ICE05
16=TREE01
17=TREE02
18=TREE03
19=TREE04
20=TREE05
21=TREE06
22=TREE07
23=TREE08
24=TREE09
25=TREE10
26=TREE11
27=TREE12
28=TREE13
29=TREE14
30=TREE15
31=TREE16
32=TREE17
33=TREE18
34=TREE19
35=TREE20
36=TREE21
37=TREE22
38=TREE23
39=TREE24
40=TREE25
41=TREE26
42=TREE27
43=TREE28
44=TREE29
45=TREE30
46=TIBTRE01
47=TIBTRE02
48=TIBTRE03
49=VEINTREE
50=HDSTN01
51=LT_GEN01
52=LT_GEN02
53=LT_GEN03
54=LT_GEN04
55=LT_SGN01
56=LT_SGN02
57=LT_SGN03
58=LT_SGN04
59=LT_EUR01
60=LT_EUR02
61=POLE01
62=POLE02
63=SIGN01
64=TRFF01
65=TRFF02
66=TRFF03
67=TRFF04
68=SIGN02
69=SIGN03
70=SIGN04
71=SIGN05
72=SIGN06
73=SPKR01
74=TREE31
75=TREE32
76=TREE33
77=TREE34
78=TREE35
79=TREE36

; *** Smudge Object List ***
; This is the list of smudge objects. Typically, these include
; craters and scorch marks.
[SmudgeTypes]
1=CR1
2=CR2
3=CR3
4=CR4
5=CR5
6=CR6
7=BURN01
8=BURN02
9=BURN03
10=BURN04
11=BURN05
12=BURN06
13=BURN07
14=BURN08
15=BURN09
16=BURN10
17=BURN11
18=BURN12
19=BURN13
20=BURN14
21=BURN15
22=BURN16
23=BURNT01
24=BURNT02
25=BURNT03
26=BURNT04
27=BURNT05
28=BURNT06
29=BURNT07
30=BURNT08
31=BURNT09
32=BURNT10
33=BURNT11
34=BURNT12
35=CRATER01
36=CRATER02
37=CRATER03
38=CRATER04
39=CRATER05
40=CRATER06
41=CRATER07
42=CRATER08
43=CRATER09
44=CRATER10
45=CRATER11
46=CRATER12

; *** Overlay Object List ***
; These specify the various overlay types. Overlays can affect the
; game state (unlike smudges).
;GEF in case it wasn't intuitively obvious from the above, this list mirrors an object enumeration
;in overlay.hh. If you want to add something to this list, make sure you add to the enumeration
;or get a programmer to do it for you
[OverlayTypes]
1=GASAND
2=CYCL
3=GAWALL
4=BARB
5=WOOD
6=DUMMY
7=DUMMY2
8=DUMMY3
9=DUMMY4
10=DUMMY5
11=DUMMY6
12=DUMMY7
13=DUMMY8
14=DUMMY9
15=DUMMY10
16=DUMMY11
17=DUMMY12
18=V16
19=V17
20=V18
21=DUMMY13
22=DUMMY14
23=FENC
24=DUMMY15
25=BRIDGE1      ;26 &
26=BRIDGE2      ;27 are the same art.
27=NAWALL
28=GEM01
29=GEM02
30=GEM03
31=GEM04
32=GEM05
33=GEM06
34=GEM07
35=GEM08
36=GEM09
37=GEM10
38=GEM11
39=GEM12
42=TRACKS01
43=TRACKS02
44=TRACKS03
45=TRACKS04
46=TRACKS05
47=TRACKS06
48=TRACKS07
49=TRACKS08
50=TRACKS09
51=TRACKS10
52=TRACKS11
53=TRACKS12
54=TRACKS13
55=TRACKS14
56=TRACKS15
57=TRACKS16
58=TRACKTUNNEL01
59=TRACKTUNNEL02
60=TRACKTUNNEL03
61=TRACKTUNNEL04
62=RAILBRDG1
63=RAILBRDG2
64=CRAT01
65=CRAT02
66=CRAT03
67=CRAT04
68=CRAT0A
69=CRAT0B
70=CRAT0C
71=DRUM01
72=DRUM02
73=PALET01
74=PALET02
75=PALET03
76=PALET04
77=LOBRDG01
78=LOBRDG02
79=LOBRDG03
80=LOBRDG04
81=LOBRDG05
82=LOBRDG06
83=LOBRDG07
84=LOBRDG08
85=LOBRDG09
86=LOBRDG10
87=LOBRDG11
88=LOBRDG12
89=LOBRDG13
90=LOBRDG14
91=LOBRDG15
92=LOBRDG16
93=LOBRDG17
94=LOBRDG18
95=LOBRDG19
96=LOBRDG20
97=LOBRDG21
98=LOBRDG22
99=LOBRDG23
100=LOBRDG24
101=LOBRDG25
102=LOBRDG26
103=LOBRDG27
104=LOBRDG28
105=TIB01
106=TIB02
107=TIB03
108=TIB04
109=TIB05
110=TIB06
111=TIB07
112=TIB08
113=TIB09
114=TIB10
115=TIB11
116=TIB12
117=TIB13
118=TIB14
119=TIB15
120=TIB16
121=TIB17
122=TIB18
123=TIB19
124=TIB20
125=LOBRDGE1
126=LOBRDGE2
127=LOBRDGE3
128=LOBRDGE4
129=DUMMYOLD;gs another thing that is big and useless and getting loaded. VEINS
130=TIB2_01
131=TIB2_02
132=TIB2_03
133=TIB2_04
134=TIB2_05
135=TIB2_06
136=TIB2_07
137=TIB2_08
138=TIB2_09
139=TIB2_10
140=TIB2_11
141=TIB2_12
142=TIB2_13
143=TIB2_14
144=TIB2_15
145=TIB2_16
146=TIB2_17
147=TIB2_18
148=TIB2_19
149=TIB2_20
150=TIB3_01
151=TIB3_02
152=TIB3_03
153=TIB3_04
154=TIB3_05
155=TIB3_06
156=TIB3_07
157=TIB3_08
158=TIB3_09
159=TIB3_10
160=TIB3_11
161=TIB3_12
162=TIB3_13
163=TIB3_14
164=TIB3_15
165=TIB3_16
166=TIB3_17
167=TIB3_18
168=TIB3_19
169=TIB3_20
170=USELESS; gs Veinhole is 100K, since not .shp it is loaded (.tem, etc) VEINHOLE
171=SROCK01
172=SROCK02
173=SROCK03
174=SROCK04
175=SROCK05
176=TROCK01
177=TROCK02
178=TROCK03
179=TROCK04
180=TROCK05
181=VEINHOLEDUMMY
182=CRATE
;GEF french wall being taken out 183=GAFWLL ;gs Needs own art since an Image= will negate the different stats
184=FENCE01
185=FENCE02
186=FENCE03
187=FENCE04
188=FENCE05
189=FENCE06
190=FENCE07
191=FENCE08
192=FENCE09
193=FENCE10
194=FENCE11
195=FENCE12
196=FENCE13
197=FENCE14
198=FENCE15
199=FENCE16
200=FENCE17
201=FENCE18
202=FENCE19
203=FENCE20
204=FENCE21
205=FENCE22
;206=GAGATE_A ;gs WHAT!?!?!? This was moved from building to Overlay _MAY_ of last year!  How have the gates worked!?!  Who put it here!?!  This is so purely wrong!!!  Argh!!!!!
206=GAWRONG ;gs can't delete without busting everything, so just putting dummy
207=CAFNCB
208=CAFNCW
;GEF from here on out, add stuff to overlay.hh as new overlays are added
209=LOBRDB01
210=LOBRDB02
211=LOBRDB03
212=LOBRDB04
213=LOBRDB05
214=LOBRDB06
215=LOBRDB07
216=LOBRDB08
217=LOBRDB09
218=LOBRDB10
219=LOBRDB11
220=LOBRDB12
221=LOBRDB13
222=LOBRDB14
223=LOBRDB15
224=LOBRDB16
225=LOBRDB17
226=LOBRDB18
227=LOBRDB19
228=LOBRDB20
229=LOBRDB21
230=LOBRDB22
231=LOBRDB23
232=LOBRDB24
233=LOBRDB25
234=LOBRDB26
235=LOBRDB27
236=LOBRDB28
237=LOBRDGB1
238=LOBRDGB2
239=LOBRDGB3
240=LOBRDGB4
241=BRIDGEB1      ;26 &
242=BRIDGEB2      ;27 are the same art.
243=RUBBLE_OVERLAY
244=CAKRMW
245=CAFNCP
246=WCRATE
247=GAFWLL
248=LUNRK1
249=LUNRK2
250=LUNRK3
251=LUNRK4
252=LUNRK5
253=LUNRK6

;GEF from here on out, add stuff to overlay.hh as new overlays are added


; *** Animation List ***
; This is the complete list of animations available. There are
; internal tables that rely on this exact order. Additional
; animations should be appended to the end.
[Animations]
1=TWLT100
3=ELECTRO

; The following can occur in any order.

;GEF 12=SMOKEY
;GEF 13=BURN-S
;GEF 14=BURN-M
;GEF 15=BURN-L
22=H2O_EXP1
23=H2O_EXP2
24=H2O_EXP3
25=PARACH
26=PARABOMB
28=RING
29=OLD_001;BAZAPPA;gs
30=PIFF
31=PIFFPIFF
;GEF 32=FIRE3
;GEF 33=FIRE2
;GEF 34=FIRE1
;GEF 35=FIRE4
42=GUNFIRE
;GEF 43=TWINKLE1
;GEF 44=TWINKLE2
;GEF 45=TWINKLE3
47=MONEY
48=MLTIMISL
49=HEALONE
50=HEALALL
51=ARMOR
52=CHEMISLE
53=CLOAK
54=FIREPOWR
63=MGUN-N
64=MGUN-NE
65=MGUN-E
66=MGUN-SE
67=MGUN-S
68=MGUN-SW
69=MGUN-W
70=MGUN-NW
;GEF 71=SMOKLAND
72=VETERAN
73=REVEAL
74=SHROUDX
82=GAPOWR_A
83=GAPOWR_AD
84=NARADR_A
85=NARADR_AD
90=GAWEAP_1
91=GAWEAP_2
92=GAWEAP_A
93=GAWEAP_B
94=OLD_002;GAWEAP_C
95=OLD_003;GAWEAP_D
96=GAPILE_A
97=OLD_004;GAPILE_B
98=NAPULS_A
99=GACTWR_A
100=GACTWR_B
101=GACTWR_C
102=GACTWR_D
103=OLD_005;GAPILE_C
104=GAWEAP_1
105=GAWEAP_2
106=GAWEAP_A
107=GAWEAP_BD
;108=GACOMM_A
;109=GACOMM_B
;110=GACOMM_C
;111=GACOMM_D
;112=GACOMM_AD
113=NASTLH_A
114=NASTLH_AD
115=OLD_006;GACNSTMK
116=GACNST_A
117=GACNST_AD
118=GACNST_B
119=OLD_007;GACNST_C
120=OLD_008;GACNST_CD
121=OLD_009;GACNST_D
122=OLD_010;NAHAND_A
123=OLD_011;NAHAND_B
124=OLD_012;NAHAND_BD
125=OLD_013;GAPILE_CD
126=NATMPL_A
127=OLD_014;NATMPLMK
128=OLD_015;NAREFN_A
129=OLD_016;NAREFN_B
130=OLD_017;NAREFN_C
131=GAHPAD_A
132=GAHPAD_AD
133=GAPOWR_B
134=GADEPT_A
135=GADEPT_AD
136=GADEPT_B
137=GATECH_A
138=GATECH_AD
139=OLD_018;NATECH_A
143=OLD_019;NAWAST_A
144=OLD_020;NAWAST_AD
145=OLD_021;NAWAST_B
146=OLD_022;NAWAST_BD
147=OLD_023;NAOBEL_A
148=OLD_024;NAMISL_A
149=OLD_025;NAMISL_AD
150=OLD_026;NAMISL_B
151=OLD_027;NAMISL_BD
152=OLD_028;GAFIRE_A
153=OLD_029;GAFIRE_B
154=OLD_030;GAFIRE_C
155=OLD_031;NAREFN_AR
156=NAPOST_A
157=NAPOST_AD
158=NAPOST_B
159=WA01X
160=WA02X
161=WA03X
162=WA04X
163=WB01X
164=WB02X
165=WB03X
166=WB04X
167=WC01X
168=WC02X
169=WC03X
170=WC04X
171=WD01X
172=WD02X
173=WD03X
174=WD04X
;GEF 175=TREESPRD
176=OLD_032;NAOBEL_B
;177=GADEPT_C1
;178=GADEPT_C2
;179=GADEPT_C3
180=GADEPT_D
181=GADEPT_DD
182=GASILO_A
183=GASILO_AD
184=GASILO_B
185=GASILO_BD
186=NAPOWR_A
187=NAPOWR_AD
188=CAHOSP_A
189=NAAPWR_A
190=NAAPWR_AD
191=GASPOT_A
192=GASPOT_AD
193=CTDAM_A
194=CTDAM_AD
195=TUNTOP01
196=TUNTOP02
197=TUNTOP03
198=TUNTOP04
199=NTPYRA_A

200=NTPYRA_AD
;GEF 201=PULSEFX1
202=OLD_033;GADPSAMK
;GEF 203=METLARGE
;GEF 204=METSMALL
;GEF 205=METDEBRI
;GEF 206=METSTRAL
;GEF 207=METLTRAL
208=PULSBALL
209=GAFSDF_A
;GEF 210=FSIDLE
;GEF 211=FSAIR
;GEF 212=FSGRND
213=OLD_034;CAMACH_A
214=GADPSA_A
215=OLD_035;GATICK_A
216=OLD_036;GATICKMK
;217=UFO
218=CAARAY_A
219=CAARAY_B
220=CAARAY_C
221=CAARAY_CD
222=CAARAY_D
223=CAARAY_DD
224=GAICBM_A
225=OLD_037;GAICBMMK
226=NAHPAD_A
227=NAHPAD_AD
;;;;228=GAKODK_A
;;;;229=GAKODK_AD
;;;;230=GAKODK_B
;;;;231=GAKODK_C
;;;;232=GAKODK_CD
;;;;233=NAMNTK_A
;;;;234=CTDAM_B
;;;;235=CTDAM_BD
236=CARYLAND
237=DROPLAND
240=TWLT026
241=TWLT036
242=TWLT050
243=TWLT070
244=TWLT100
245=TWLT070T
246=TWLT100I

250=S_BANG16
251=S_BANG24
252=S_BANG34
253=S_BANG48

260=S_BRNL20
261=S_BRNL30
262=S_BRNL40
263=S_BRNL58

270=S_CLSN16
271=S_CLSN22
272=S_CLSN30
273=S_CLSN42
274=S_CLSN58

280=S_TUMU22
281=S_TUMU30
282=S_TUMU42
283=S_TUMU60

290=RING1
291=IONBEAM

292=SQDG_N
293=SQDG_NE
294=SQDG_E
295=SQDG_SE
296=SQDG_S
297=SQDG_SW
298=SQDG_W
299=SQDG_NW

300=SQDG ; SJM: squid grapple
301=FIRE01 ; SJM: damage fire for buildings
302=FIRE02 ; SJM: damage fire for buildings
303=FIRE03 ; SJM: damage fire for buildings

;;;;300=GAPLUG_A
;;;;301=GAPLUG_B
;;;;302=GAPLUG_BD
;;;;303=GAPLUG_C
;;;;304=GAPLUG_D
;;;;305=GAPLUG_E
;;;;306=GAPLUG_F
307=GARADR_A
308=GARADR_AD
309=NASAM_A
310=EMP_FX01
311=SMKPUFF  ;SJM: Flak AA warhead explosion
312=V3TRAIL  ;SJM
313=V3TAKOFF ;SJM
314=NUKEANIM ;gs The contact point explosion
315=NUKEBALL ;GEF first step of nuke explosions (NUKEANIM is second)
316=HTRKPUFF ;SJM: explosion for Half-(Flak)-Track anti-surface warhead
317=IRONFX   ;SJM: weapon neutralized by Invulnerability
318=IRONBLST ;SJM: played upon invocation of Iron Curtain

;GEF 320=DIG
321=WARPIN ;GEF
322=WARPOUT ;GEF
323=WARPAWAY ;GEF
324=GAREFNBB
325=GAREFNL1
326=GAREFNL2
327=GAREFNL3
328=GAREFNOR
329=CAGRD1_A
330=GAREFNL4
331=YAPOWR_A
332=YAPOWR_AD
333=GAROBO_A
334=YACNST_C
;gs Can't add animations to the middle of the list335=YACNST_CD

;;;;400=VEINATAC

500=INFDIE
;GEF 501=DIRTEXPL
;GEF 502=PULSEFX2
510=DBRIS1LG
511=DBRIS1SM
512=DBRIS2LG
513=DBRIS2SM
514=DBRIS3LG
515=DBRIS3SM
516=DBRIS4LG
517=DBRIS4SM
518=DBRIS5LG
519=DBRIS5SM
520=DBRIS6LG
521=DBRIS6SM
522=DBRIS7LG
523=DBRIS7SM
524=DBRIS8LG
525=DBRIS8SM
526=DBRIS9LG
527=DBRIS9SM
528=DBRS10LG
529=DBRS10SM
550=DEATH_A
551=DEATH_B
552=DEATH_C
553=DEATH_D
554=DEATH_E
555=DEATH_F
556=DROPPOD
557=DROPPOD2
558=FLAMEGUY
559=YURIDIE
560=NUKEDIE

600=EXPLOSML
601=EXPLOMED
602=EXPLOLRG
603=XGRYMED1
604=XGRYMED2
605=XGRYSML1
606=XGRYSML2

;GEF 610=STEAMPUF
;GEF 611=SMOKEY2
612=OLD_038;PULSE
613=WAKE1
614=WAKE2
618=BEACON
;GEF619=PODRING

;GEF not used, taking out for now
;620=CLDRNGL1
;621=CLDRNGL2
;622=CLDRNGMD
;623=CLDRNGSM

667=CHRONOFD ; SJM
668=CHRONOTG ; SJM

669=NUKETO
670=NUKEPUFF

700=CRYSTAL1
701=CRYSTAL2
702=CRYSTAL3
703=CRYSTAL4
704=BIGBLUE

705=SGRYSMK1
;GEF 706=DROPEXP
707=INVISO

708=NAPSIS_A
709=NAPSIS_AD

710=PSIWARN
711=GACNST_BD
712=GAYARD_A
713=OLD_039;GAYARD_B
714=OLD_040;NAFLAKMK
;715=GACNSTDM

720=UCFLASH
721=UCELEC
722=UCBLOOD

723=OLD_041;CAAIRPMK
724=GAWEAP_3
725=GAWEAP_4
726=NAWEAP_3
727=NAWEAP_4

728=OLD_042;GAAIRCMK

729=CAOILD_A

730=NAREFNL1
731=NAREFNL2
732=NAREFNL3
733=NAREFNL4

734=NACNST_A
735=NACNST_B
736=NACNST_C

737=NAREFNOR

738=NACLON_A

739=NANRCT_A
740=NATSLA_A

741=CHRONOBM
742=CHRONOAR

743=OLD_043;GACSPH_A
744=GACSPH_E
745=GACSPH_F
746=GACSPH_FD
747=GACSPH_G
748=GACSPH_H
749=GACSPH_HD

750=CAWSH12A
751=CAWSH12D
752=OLD_044;NACNSTD
753=DBRI-WM1
754=DBRI-WM2
755=DBRI-WM3
756=NAMISL_E
757=NAMISL_F
758=NAMISL_G
759=NAMISL_H
763=CAAIRP_A

764=WCCLOUD1
765=WCCLOUD2
766=WCCLOUD3
767=WCLBOLT1
768=WCLBOLT3
769=OLD_045;WCLBOLT4

770=EXPLOLB  ; PCG; Necessary for lightning bolt explosions, so their sounds don't overwhelm the bolt explosions.

771=CAUSFGL_A
772=DBRI-WM4
773=DBRI-WM5
774=DBRI-WM6

780=GAWETH_E
781=GAWETH_F
782=GAWETH_FD
783=GAWETH_G
784=GAWETH_H
785=GAWETH_HD

786=NAIRON_A
787=TWNK1

790=NAYARD_A
791=NAYARD_B
792=NAYARD_C
793=NAYARD_D

794=CAWS01DM

;795=NATSLADM

796=NATSLA_B ; SJM: Tesla Coil Firing Anim
797=NATSLA_BD ; SJM: Tesla Coil Damaged Firing Anim
798=GAPRIS_A ; SJM: Prism Cannon Firing Anim
799=GAPRIS_AD ; SJM: Prism Cannon Damaged Firing Anim

800=CHRONOSK
801=CAWA14DM

;802=GAPILEDM

803=OLD_046;GAPRISDM

804=NACNST_BD

805=GAWEAP_AD
806=GAWEAP_1D
807=GAWEAP_2D
808=GAWEAP_3D
809=GAWEAP_4D
810=GACSPH_GD
811=GAAIRC_A
812=GAAIRC_AD
813=GAAIRC_B
814=GAAIRC_BD
815=GAAIRC_C
816=GAAIRC_CD
817=NAYARD_AD
818=NAYARD_BD
819=NAYARD_CD
820=NAYARD_DD

821=NATSLA_AD

822=CARUS01D

823=GACSPH_ED

824=NAREFNL1D
825=NAREFNL2D
826=NAREFNL3D
827=NAREFNL4D

828=NAWEAP_1
829=NAWEAP_2

830=NAWEAP_1D
831=NAWEAP_2D
832=NAWEAP_3D
833=NAWEAP_4D

834=NAWEAP_A
835=OLD_047;NAWEAP_AD

836=GAOREP_A
837=GAOREP_AD

;840=CAPARS11D
841=CAPARS12D

842-GAWETH_ED
843-GAWETH_GD

844=CACHIG04D

845=OLD_048;CACHIG05D

846=NANRCT_AD

847=GASPST_A
848=GASPST_AD

849=NACLON_AD

850=CAWSH18A

851=NAIRON_AD

852=GAPILE_AD

853=GAYARD_C
854=GAYARD_CD
855=GAYARD_D
856=GAYARD_DD
857=GAYARD_AD

858=NAPSYA_A
859=NAPSYA_AD

860=NAPSYB_A
861=NAPSYB_AD

862=GADEPT_BD
863=GADEPT_C
864=GADEPT_CD

865=CAOUTP_A
866=CAOUTP_AD
867=CAOUTP_B
868=CAOUTP_BD
869=CAOUTP_C
870=CAOUTP_CD
871=CAOUTP_D
872=CAOUTP_DD

873=NADEPT_B
874=NADEPT_BD
875=NADEPT_C1
876=NADEPTBB
877=NADEPT_C2
878=NADEPT_C3
879=NADEPT_C4
880=NADEPT_C5
881=NADEPT_C6
882=CAMSC06A

883=CARUFGL_A
884=CAFRFGL_A
885=CAIRFGL_A
886=CACUFGL_A
;887=CANFGL_A
888=CASKFGL_A
889=CALBFGL_A

890=CAWA19_A
891=CAWA19_AD

892=CASTL04DM

893=CAHOSP_AD

894=NACNST_CD

895=GAPRIS_B ; SJM: Prism Cannon Active Anim
896=GAPRIS_BD ; SJM: Prism Cannon Damaged Active Anim

897=GAGAP_A
898=GAGAP_AD
899=OLD_049;GAGAPMK

900=BEHIND

901=NACNST_AD

902=CAGEFGL_A
903=CAUKFGL_A
904=CAPOFGL_A

905=NAIRON_F
906=NAIRON_FD
907=NAIRON_H
908=NAIRON_HD
909=NAIRON_G
910=NAIRON_GD
911=NAIRON_E
912=NAIRON_ED

913=CANY04DM
914=KTSTLEXP
915=DEMTEXP
916=GCMUZZLE
917=VTEXPLOD
918=VTMUZZLE
919=CRIVEXP
920=CRIVEXP2
921=TSTIMPCT
922=BRRLEXP1
923=BRRLEXP2

924=GAYARD_S1
925=GAYARD_S2
926=GAYARD_S3
927=MININUKE

928=CAPR01DM

929=NAYARD_S1
930=NAYARD_S2
931=NAYARD_S3

932=NAMISL_ED
933=NAMISL_FD
934=NAMISL_GD
935=NAMISL_HD

936=GAAIRCBB

937=CAWA19_AG

938=CAPR11DM

939=ARRWDEST; Boot camp arrows
940=ARRWN
941=ARRWS
942=ARRWE
943=ARRWW
944=ARRWNW
945=ARRWNE
946=ARRWSW
947=ARRWSE

948=CAMOV01_A
949=CAMOV01_AD
950=CAMOV02_A
951=CAMOV02_AD

952=CAOILD_F
953=CAOILD_AD
954=CAOUTP_F
955=CAHOSP_F
956=CAAIRP_F
957=SPEED

958=NAYARD_S1D
959=NAYARD_S2D
960=NAYARD_S3D
961=GAYARD_S1D
962=GAYARD_S2D
963=GAYARD_S3D

964=CAEAST01DM
965=YAPPET_E
966=YAPPET_ED
967=YAPPET_F
968=YAPPET_FD
969=YAPPET_G
970=YAPPET_GD
971=YAPPET_H
972=YAPPET_HD
973=OLD_050;YAPPETMK

975=VIRUSD ;GEF
976=NAINDP_A
977=NAINDP_AD
978=OLD_051;NAINDP_B
979=OLD_052;NAINDP_BD
980=YAGRND_A
981=YAGRND_AD
982=YAGRND_B
983=YAGRND_BD
984=YAGRND_C
985=YAGRND_CD
986=YAWEAP_1
987=YAWEAP_2
988=YAWEAP_3
989=YAWEAP_4
990=YAWEAP_A
991=YAWEAP_AD

992=NATBNK_A
993=NATBNK_B
994=NATBNK_A2;these two are the first two backwards
995=NATBNK_B2
996=NATBNK_AD
997=NATBNK_BD
998=NATBNK_A2D
999=NATBNK_B2D

1000=GENDEATH
1001=YAROCK_A
1002=YABRCK_A
1003=YAYARD_C
1004=YAYARD_CD
1005=YAYARD_A
1006=YAYARD_AD
1007=YAYARD_D
1008=YAYARD_DD
1009=YAYARD_S
1010=YAYARD_SD
1011=YAYARD_S2
1012=YAYARD_S2D
1013=YAYARD_S3
1014=YAYARD_S3D
1015=YAPSYT_A
1016=YAPSYT_AD
1017=YATECH_A
1018=YATECH_AD
1019=YAREFN_A
1020=SCHPDEPL ;GEF Seige Chopper Deploy
1021=YAGNTC_E
1022=YAGNTC_ED
1023=YAGNTC_F
1024=YAGNTC_FD
1025=YAGNTC_G
1026=YAGNTC_GD
1027=YAGNTC_H
1028=YAGNTC_HD
1029=YACNST_A
1030=YACNST_AD
1031=YACNST_B
1032=YACNST_BD
1033=CALND6_A
1034=CALND6_AD
1035=CATR03DM

1036=UCCONS
1037=UCINIT
1038=CASEAT02_A
1039=CASEAT02_AD
1040=MINDANIM
1041=DISKRAY
1042=PDFXCLD;psychic dominator
1043=PDFXLOC
1044=OLD_053;CAPSYT_B
1045=OLD_054;CAPSYT_BD
1046=CAPOWR_A
1047=CAPOWR_AD
1048=CALA10_A
1049=CALA10_AD
1050=CAMACH_F
1051=OLD_055;CAMACH_FD

1052=YAGRND_D
1053=YAGRND_DD

1054=YACNST_CD ;gs moved from middle of list.  New stuff must be added to end.
1055=FORCSHLD
1056=CATIME_A
1057=INITFIRE
1058=CDGAS
1059=CASLAB_A
1060=YAPOWR_B
1061=YAPOWR_C
1062=CASLAB_F
1063=YAPPET_A
1064=YAPPET_AD

1065=BRUTDIE

1066=YAGNTC_P
1067=YAGNTC_PD
1068=NANRCT_P
1069=NANRCT_PD

1070=YAPOWR_BD
1071=YAPOWR_CD

; ***  Animation List ***
; This is the complete list of voxel animations available.
; VoxelAnims are meant to be flying debris.  Things like
; turrets and tires make good voxel anims.
[VoxelAnims]
1=PIECE
2=TIRE
3=GASTANK
4=SONICTURRET
5=4TNKTURRET
6=CRYSTAL01
7=CRYSTAL02
8=METEOR01
9=METEOR02
10=PEBBLE

; *** Particle List ***
;  This is a list of the various particle types in the game
;  These are usually objects of gassy nature: poison gas, smoke, fire, etc...
[Particles]
; These first three must be in this order!
1=GasCloud1
2=GasCloud2
3=FireStream
4=Spark
5=FirestormSpark
6=LargeGreySmoke
7=SmallGreySmoke
8=TestSmoke
9=GasCloudD1
10=GasCloudD2
11=SmallRailgunPart
12=LargeRailgunPart
13=GasCloudM1
14=GasCloudM2
15=WeldingSpark
16=LargeSpark
17=VirusCloud1
18=VirusCloud2
19=VirusCloudD1
20=VirusCloudD2
21=PsychCloud
22=PsychCloudD

; *** Particle System List **
; This is a list of the various types of particles systems available in the game
[ParticleSystems]
1=GasCloudSys
2=FireStreamSys
3=BigGreySmokeSys
4=SmallGreySSys
5=DebrisSmokeSys
6=SparkSys
7=FirestormSparkSys
8=TestSmokeSys
9=SmallRailgunSys
10=LargeRailgunSys
11=WeldingSys
12=LGSparkSys
13=PsychCloudSys

; *** Super Weapon List **
; This is a list of the various types of super weapons available in the game
[SuperWeaponTypes]
;1=MultiSpecial
;2=EMPulseSpecial
;3=FirestormSpecial
;4=IonCannonSpecial
;5=HuntSeekSpecial
;6=ChemicalSpecial
;7=IronCurtainSpecial
;8=LightningStormSpecial
;9=ChronoSphereSpecial
;10=ChronoWarpSpecial
;11=ParaDropSpecial

1=NukeSpecial
2=IronCurtainSpecial
3=LightningStormSpecial
4=ChronoSphereSpecial
5=ChronoWarpSpecial
6=ParaDropSpecial
7=AmericanParaDropSpecial
8=PsychicDominatorSpecial
9=SpyPlaneSpecial
10=GeneticConverterSpecial
11=ForceShieldSpecial
12=PsychicRevealSpecial

; *** Warhead List **
; This is a list of the various types of warheads available in the game
[Warheads]
1=EMPuls
2=SonicWarhead
3=TankOGas
4=SA
5=HE
6=AP
7=Gas
8=Fire
9=HollowPoint
10=Super
11=Organic
12=Slimer
13=FirestormWH
14=IonCannonWH
15=RailShot
16=Mechanical
17=VeinholeWH
18=IonWH
19=ARTYHE
20=PlasmaWH
21=SAMWH
22=ORCAAP
23=RailShot2
24=ORCAHE
25=Controller
26=PsiPulse
27=IvanBomb ; Placing of the bomb through attack
28=IvanWH ; Actual exploding of the bomb
29=Electric
30=ElectricAssault ; Trooper's short range grab
31=V3HE ; Variation of HE that has a one cell spread
32=Parasite ; Terror Drone thing
33=NUKE ; new multimissile
34=BlimpHE
35=ParasitePlus ; Parasite warhead that paralyzes
36=DeathWH ; unit death collateral damage, all use this on death if Explodes==yes
37=ParasiteDog ; Infantry only affecting version of Parasite
38=BombDisarm ; Takes off Ivan Bombs
39=Snapshot ; takes picture for disguise making
40=RadBeamWarhead
41=RadEruptionWarhead
42=RadSite
43=GrandCannonWH
44=UltraAP
45=HowitzerWH
46=CometWH
47=MaverickHE
48=FlakWH   ; Flak Weapon warhead
49=OilExplosionWH ; for Oil derrick's deathweapon
50=TankSnapshot
51=CRNUKEWH
52=ChronoBeam
53=HollowPoint2
54=NukeMaker ; virtual WH that spawns the down nuke on explosion
55=FakeC4WH ; Chrono Commando's fake C4
56=HollowPointNoBuilding ; has 0% on building instead of 1%
57=V3WH ; SJM V3's warhead
58=FlakTWH   ; Flak Track anti-surface gun warhead
59=APSplash ; AP with extra fudge factor for missiles that have trouble hitting
60=DMISLWH ; SJM DredMissile's warhead
61=DemobombWH ;Warhead for the Demolition Truck's Demobomb weapon - DB
62=MirageWH ; SJM: Heat-ray warhead for Mirage Tank.
63=SSA
64=SSAB ;For buildings so they can shoot air
65=ApocAP  ;for Apocalypse so he can be better at killing base defenses.
66=HARVWH ;Harv Warhead
67=V3EWH ; V3 elite
68=DMISLEWH ; Dred's elite
69=TerrorBombWH ;The terrorists warhead
70=FlakGuyWH ;for the AA weapon of the Flak Trooper
71=CRTerrorBombWH ;the terroists warhead when in an IFV
72=HollowPoint3
73=ControllerBuilding ;Yuri Prime version that can capture buildings
74=SuperPsiPulse
75=DominatorWH
76=AirstrikeFlare
77=VirusGas
78=Virus
79=PsychGasCreate
80=PsychGas
81=Battering
82=GattWH
83=Mutate
84=CMISLWH ; GEF Cruise Missile's warhead
85=CMISLEWH ; Cruise Missile's elite
86=Smashing ; Brute's secondary tank smashing attack
87=LocomotorBeam ; Warhead for the Magnetron
88=MIGWH ; Warhead for the MIGs called in by Boris.
89=LUNARWH ;Warhead for the Lunar Infantry Laser
90=GUARDWH ;Guardian GI warhead
91=AntiB ;Anti-Building warhead
92=AntiPerson ; anti-person warhead for floating disk
93=PJABWH
94=APSplash2 
95=SAFlame
96=SSABFlame
97=DiskWH
98=NukeB
99=BORISWH
100=SCHOPWH
101=TRexWH
102=MutateExplosion
103=TRexInfWH
104=Crush
105=BlimpHEEffect

; ******* Multiplayer Dialog Settings *******
; These are the multiplayer dialog settings. Does not apply to Westwood chat,
; only to the in-game dialogs.  Gads what a mess this was!

; PCG; 05/02/2K; Added a bunch of stuff to this to try to get everything
; controllable from one place.
;
; MinMoney = minimum amount of money selectable in the slider. (def=2500)
; Money = default amount of money that shows up on the slider. (def=10000)
; MaxMoney = maximum amount of money selectable in the slider. (def=10000)
; MoneyIncrement = the amount of money that changes when the slider position
;                  changes its minimum amount. (def=100)
; MinUnitCount = minumum number of starting units in a game. (def=1)
; UnitCount = the default starting units. (def=10)
; MaxUnitCount = maximum number of starting units. (def=20)
; TechLevel = maximum tech level achievable in a game. (def=10)
; GameSpeed = starting game speed. For some wacky reason, 0=fastest, 6=slowest. (def=0)
; AIDifficulty = starting AI difficulty. (def=1)  (0=easy, 1=normal, 2=hard)
; AIPlayers = starting number of AI players.  Always at least 1 for skirmish.  (def=0)
; BridgeDestruction = can bridges be destroyed? (def=true)
; ShadowGrow = deos the shroud regrow? (def=no)  DESUPPORTED.
; Shroud = is there a shroud on the map? (def=yes)  NOT YET SUPPORTED.
; Bases = can you build buildings or is this just a unit-to-unit slugfest. (def=yes)  DESUPPORTED.
; TiberiumGrows = does ore/tiberium/whatever regenerate? (def=yes)
; Crates = do crates appear in the game? (def=yes)
; CaptureTheFlag = is this a CTF game? (def=no)  DESUPPORTED.
; HarvesterTruce = are harvesters immune to enemy fire? (def=no)  DESUPPORTED.
; MultiEngineer = do you need more than one engineer to take over a building? (def=no)  DESUPPORTED.
; AlliesAllowed = are allies allowed in this game? (def=no)
; ShortGame = is a player eliminated when his last building is destroyed? (def=yes)
; FogOfWar = is there fog of war in this game? (def=no)
; MCVRedploys = can the player redeploy the MCV? (def=yes)
; AllyChangeAllowed = can alliances be changed mid-game? (def=yes)

[MultiplayerDialogSettings]
MinMoney=5000
Money=10000
MaxMoney=20000
MoneyIncrement=100
MinUnitCount=0
UnitCount=10
MaxUnitCount=10
TechLevel=10
GameSpeed=1
AIDifficulty=0
AIPlayers=0
BridgeDestruction=yes
ShadowGrow=no
Shroud=yes
Bases=yes
TiberiumGrows=yes
Crates=yes
CaptureTheFlag=no
HarvesterTruce=no
MultiEngineer=no
AlliesAllowed=no
ShortGame=yes
FogOfWar=no
MCVRedeploys=yes
AllyChangeAllowed=yes

; ******* Special weapon charge times *******
; The time (minutes) for recharge of these special weapons.
;[Recharge]
;=13                 ; nuclear missile
;EMPulse=5                 ; nuclear missile
;IonCannon=11
;FirestormDefense=4

; ******* Object Heap Maximums *******
; These are the absolute maximum number of these object types
; allowed in the game (at any one time).
[Maximums]
Players=8                               ; ipx layer limits this to 8 maximum

; ******* AI Controls *******
; Computer Skirmish-Mode behavior controls. The ratio values are based on the
; number of buildings in the computer base that should be of the type specified.
; The ratio total should exceed 100% so that the base will always try to grow as
; it vainly attempts to achieve the specified percentage composition.

[AI]
BuildConst=GACNST,NACNST,YACNST
BuildPower=NAPOWR,GAPOWR,YAPOWR,NANRCT ;gsNAAPWR  ; buildings to build to generate power

BuildRefinery=NAREFN,GAREFN,YAREFN;gs   ; refinery ratio based on these buildings
BuildBarracks=NAHAND,GAPILE,YABRCK   ; barracks ratio based on these buildings
BuildTech=NATECH,GATECH,YATECH    ; should build on each of these
BuildWeapons=GAWEAP,NAWEAP,YAWEAP   ; war factory ration based on these buildings
;BuildDefense=TESLA,ATESLA,YAGGUN  ;gs these 4 do nothing ; base defenses are based on these buildings
;BuildPDefense=TESLA,ATESLA,YAGGUN                        ; excess power base defense
;BuildAA=NASAM,NAFLAK,YAGGUN                            ; air defenses based on these buildings
;BuildHelipad=GAAIRC,AMRADR                                 ; air helicopter offense based on these buildings
BuildRadar=GAAIRC,NARADR,AMRADR,NAPSIS
ConcreteWalls=GAWALL,NAWALL,GAFWLL; temp wall for yuriYAWALL
NSGates=GADUMY ;GEF NAGATE_B,GAGATE_B
EWGates=GADUMY ;GEF NAGATE_A,GAGATE_A
BuildNavalYard=NAYARD,GAYARD,YAYARD
BuildDummy=GAPILL,NALASR,YAGGUN
NeutralTechBuildings=CAAIRP,CATHOSP,CAOILD,CAOUTP,CAMACH,CAPOWR

AlliedBaseDefenses=GAPILL,ATESLA,NASAM
SovietBaseDefenses=NALASR,NABNKR,TESLA,NAFLAK
ThirdBaseDefenses=YAGGUN,YAPSYT,NATBNK
AIForcePredictionFudge=10,25,80
;gs To decide what base defense to use, since all of our new ones do not
;do conventional damage, the AI will analyze the Enemy's force (in money terms)
;and pick Air Armor or Infantry.  This analysis will be fudged by difficulty level by
;the above percent (+/- n%).  Once the pick is made, all currently buildable base
;defenses will be made into a weighted distribution based on their AntiXXXValue numbers.
;PS, It knows to consider Rocketeer as Air, as well as Blimps and V3s

GDIWallDefense=6
GDIWallDefenseCoefficient=3
NodBaseDefenseCoefficient=1.2 ;gs Obsolete.  Use explicit SovietBaseDefenseCounts
GDIBaseDefenseCoefficient=1.5 ;gs Obsolete.  Use explicit AlliedBaseDefenseCounts
MaximumBaseDefenseValue=60 ;gs Obsolete, see AI Force Prediction Fudge above
ComputerBaseDefenseResponse=3  ; how much does the computer overrespond to attacks on its base?

AttackInterval=0.5        ; average delay between computer attacks ; gs obsolete (since forever) use TeamDelays instead
AttackDelay=0.4           ; average delay time before computer begins first attack
PatrolScan=.016         ; minute interval between scanning for enemys while patrolling.
CreditReserve=100       ; Structure repair will not begin if available cash falls below this amount.
PathDelay=.01           ; Delay (minutes) between retrying when path is blocked.
BlockagePathDelay=40 ; delay (frames) before unit paths around all blockage
AutocreateTime=.5        ; average minutes between creating an 'autocreate' team
InfantryReserve=50000    ; always build infantry if cash reserve is greater than this
InfantryBaseMult=1      ; build infantry if building count times this number is less than current infantry quantity
PowerSurplus=50         ; build power plants until power surplus is at least this amount
BaseSizeAdd=3           ; computer base size can be no larger than the largest human opponent, plus this quantity
RefineryRatio=.16       ; ratio of base that should be composed of refineries
RefineryLimit=4         ; never build more than this many refineries
BarracksRatio=.16       ; ratio of base that should be composed of barracks
BarracksLimit=2         ; never build more than this many barracks
WarRatio=.16             ; ratio of base that should be composed of war factories
WarLimit=5              ; never build more than this many war factories
DefenseRatio=.38         ; ratio of base that should be defensive structures
DefenseLimit=40         ; maximum number of defensive buildings to build
AARatio=.14             ; ratio of base that should be anti-aircraft defense
AALimit=10              ; maximum number of anti-aircraft buildings to build
TeslaRatio=.16          ; ratio of base that should be telsa coils
TeslaLimit=10           ; maximum number of tesla coils to build
HelipadRatio=.1         ; ratio of base that should be composed of helipads
HelipadLimit=3          ; maximum number of helipads to build
AirstripRatio=.12       ; ratio of base that should be composed of airstrips
AirstripLimit=0         ; maximum number of airstrips to build
CompEasyBonus=no        ; When more than one human in game, computer player goes to "easy" mode?
Paranoid=yes            ; Will computer players ally with each other if the situation looks bleak?
PowerEmergency=75%      ; sell buildings to raise power level if it falls below this percentage
AIBaseSpacing=1   ; spacing between buildings when AI is building a base


; ******* Lists the AI general COM objects *******
; These are COM objects that support the IAIHouse interface.
[AIGenerals]
;1={F706E6E0-86DA-11D1-B706-00A024DDAFD1}
;2={9E0F6120-87C1-11D1-B707-00A024DDAFD1}
;3={C6004D80-87D1-11d1-B707-00A024DDAFD1}
;4={FBE6D4A0-87D1-11d1-B707-00A024DDAFD1}
;5={FBE6D4A1-87D1-11d1-B707-00A024DDAFD1}


; ******* IQ setting for computer activity *******
; Each player (computer controlled or otherwise) is given an IQ rating that is used
; to control what the computer is allowed to automatically control. This is
; distinct from the difficulty setting. The higher the IQ setting, the more autonomous
; and intelligent the side will behave. Each ability is given a rating that
; indicates the IQ level (or above) that the ability will be granted. Because such
; abilities are automatically performed by the computer, giving a human controlled
; country a high IQ is not recommended. Otherwise the player's units will start to
; automatically "do their own thing"! A human controlled country is presumed to have
; an IQ rating of zero. A computer controlled country has an IQ of 1 or higher.
; When in skirmish mode or when multiplayer AIs are active, the computer IQ is set to
; the maximum.
[IQ]
MaxIQLevels=5           ; the maximum number of discrete IQ levels
SuperWeapons=4          ; super weapons are automatically fired by computer
Production=5            ; building/unit production is automatically controlled by computer
GuardArea=2             ; newly produced units start in guard area mode
RepairSell=0            ; allowed to choose repair or sell of damaged buildings
AutoCrush=2             ; automatically try to crush antogonists if possible
Scatter=2               ; will scatter from incoming threats (grenades and such)
ContentScan=3           ; will consider contents of transport when picking good target
Aircraft=3              ; automatically replace aircraft
Harvester=2             ; automatically replace lost harvesters
SellBack=2              ; allowed to sell buildings


; ******* Country Statistics *******
; Certain countries have special adjustments to their unit and building
; values. These are global values that affect ALL units and buildings owned
; by that country. This applies only to multiplayer games and skirmish mode. In
; normal game play, all values are "1.0".

; Airspeed = multiplier to speed for all air units (larger means faster) (def=1.0)
; Armor = multiplier to armor strength for all units and buildings (larger means stronger) (def=1.0)
; Cost = multiplier to cost for all units and buildings (larger means costlier) (def=1.0)
; Firepower = multiplier to firepower for all weapons (larger means more damage) (def=1.0)
; Groundspeed = multiplier to speed for all ground units (larger means faster) (def=1.0)
; ROF = multiplier to Rate Of Fire for all weapons (larger means slower ROF) (def=1.0)
; BuildTime = multiplier to general object build time (larger means longer to build) (def=1.0)
; Color = color to use when displaying objects owned by this country (see color schemes)
; Multiplay = This house used as placeholder for multiplay house (def=no)?
; WallOwner = Will this house own walls that are placed near its buildings (def=yes)?
; SmartAI = Does it presume to have the smart AI logic already enabled (def=no)?

;Enough of theirs.  Here's the real stuff.  VeteranXXX can be used to make all units
;of that type start as veterans.  Please stay clear on the meaning of Infantry, Unit, and Aircraft.
;For % bonuses, the unit ones are made up up two words: the category and the type it applies to.
;Column A: Armor, Cost, Speed(units), BuildTime
;Column B: Aircraft, Units, Infantry, Buildings, Defenses
;Column C: Mult (to remind you that this is a straight multiplier instead of the formulas they used.)
;Exception is IncomeMult, which is applied when gaining money from refining ore only, but, well, it doesn't actually work.  Umm...sorry.  3/22 Maybe it does now...lemme check...yeah!  it works now!

;For armor, think of max strength being multiplied by the number (in reality, damage is divided by this since you can't change the max in Type)

[GDI]
UIName=Name:GDI
Name=GDI
Suffix=Allied
Prefix=G
Color=Gold
MultiplayPassive=true
Side=GDI
SmartAI=yes

[Nod]
UIName=Name:Nod
Name=Nod
Suffix=Allied
Prefix=G
Color=Gold
MultiplayPassive=true
Side=GDI
SmartAI=yes

[British]
UIName=Name:British
Name=Great Britain
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes
;VeteranAircraft=SHAD
;VeteranInfantry=GHOST,SNIPE

[French]
UIName=Name:French
Name=France
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes
;BuildTimeDefensesMult=.75

[Germans]
UIName=Name:Germans
Name=Germany
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes
;VeteranUnits=MTNK

[Americans]
UIName=Name:Americans
Name=America
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes
;VeteranInfantry=E1
;CostUnitsMult=.85

[Alliance]
UIName=Name:Alliance
Name=Asian Alliance
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes
;VeteranInfantry=E1
;CostInfantryMult=.8

[Russians]
UIName=Name:Russians
Name=Russia
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes
;VeteranInfantry=YURI
;CostUnitsMult=.85

[Confederation]
UIName=Name:Confederation
Name=Latin Confederation
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes
;VeteranInfantry=IVAN
;SpeedUnitsMult=1.15

[Africans]
UIName=Name:Africans
Name=African Empire
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes
;VeteranInfantry=SHK
;BuildTimeInfantryMult=.75

[Arabs]
UIName=Name:Arabs
Name=Arab Union
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes
;VeteranUnits=HTNK
;IncomeMult=1.2

[YuriCountry]
UIName=Name:YuriCountry
Name=YuriCountry
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=ThirdSide
SmartAI=yes

[Special]
UIName=Name:Special
Name=JP
Suffix=JP
Prefix=J
Color=Grey
Side=Mutant
SmartAI=yes
MultiplayPassive=true

[Neutral]
UIName=Name:Neutral
Name=Civilian
Suffix=CIV
Prefix=C
Color=Grey
MultiplayPassive=true
SmartAI=yes
Side=Civilian


; ******* Color Schemes *******
; Each country must be assigned a color. This lists the various
; colors available. The values represent the 'hue', 'saturation',
; and 'value'. The 'value' component specifies the maximum brightness
; allowed for the color as the color spread is generated. The 'hue'
; component remains constant. The 'saturation' curves through color
; space as the 'value' component changes such that darker colors
; become more saturated.

; PCG; Added the REAL colors these labels map onto over to the right.
; To anyone who might modify this -- please keep it up to date!
[Colors]
LightGold=25,255,255  ; 0    Orange
Gold=43,239,255  ;41,240,230; 1   MP  Bright Yellow;Yellow
LightGrey=0,0,240   ; 2    White
Grey=0,0,131    ; 3    Grey
Red=20,255,184    ; 4    Brown
DarkRed=0,230,255   ; 5   MP  Red
Orange=25,230,255   ; 6   MP  Orange
Magenta=221,102,255   ; 7   MP  Pink
Purple=201,201,189   ; 8   MP  Purple
LightBlue=119,143,255  ; 9    Aqua
DarkBlue=153,214,212  ; 10  MP  Blue
NeonBlue=185,156,238  ; 11   Violet
DarkSky=131,200,230   ; 12  MP  Periwinkle (i.e. aquaish)
Green=104,241,195   ; 13   Bathroom green
DarkGreen=81,200,210  ; 14  MP  Light green
NeonGreen=0,0,0    ; 15   Black
Yellow=38,159,255   ; 16   Pastel yellow
Purple2=211,201,189
Purple3=191,201,189

;gs note to coders, these entries are all doubled, so ColorSchemes(5) is White, not 2.

; PCG; 09/10/2K; Added these to de-link the load screen text colors
; from random artist fiddling.

AlliedLoad=164,255,255  ; 17
SovietLoad=0,235,255  ; 18


;This is the ColorAdd section
;These are the colors used to tint buildings, such as when they are designated for an Airstrike
;In order to prevent slowdown in the low level blitting routines, this functionality was implemented
;by doing a composite bitwise or. This means that the color value is not being shifted, instead the
;value of color specified below is being added. If part of the object being tinted already has as much
;value of the color specified, then no change will be seen.
;At the level that the blitters opperate, colors are 16 bit numbers, using the 5,6,5 RGB scheme. This
;means that values of red range from 0 to 31, values of green from 0 to 63, and values of blue from 0
;to 31.
;If you change these colors, or add new ones, please keep the commented bit version up to date, if you
;don't know how, let me know and I'll fix it.
;Geoff
[ColorAdd]
;Name RGB values bit vales    color#
None=0,0,0   ;00000,000000,00000  0
StrongRed=31,0,0 ;11111,000000,00000  1
StrongGreen=0,63,0 ;00000,111111,00000  2
StrongBlue=0,0,31 ;00000,000000,11111  3
HighRed=24,0,0  ;11000,000000,00000  4
HighGreen=0,56,0 ;00000,111000,00000  5
HighBlue=0,0,24  ;00000,000000,11000  6
BrightWhite=31,63,31;11111,111111,11111  7
LowWhite=7,7,7  ;00111,000111,00111  8
HighWhite=24,56,24 ;11000,111000,11000  9
MidWhite=14,28,14 ;01110,011100,01110  10
Purple=15,0,15  ;01111,000000,01111  11
HighYellow=24,56,0 ;11000,111000,00000     12
TopYellow=16,32,0;10000,100000,00000  13

; ******* Difficulty Settings *******
; Game difficulty is controlled by these factors. Some of these factors will
; only affect a computer player. The computer and the player are handicapped by
; individual settings. Thus the computer may be playing at 'difficult' level while the
; player may be playing at 'easy' level.

; Airspeed = multiplier to speed for all air units (def=1.0)
; Armor = multiplier to armor strength for all units and buildings (def=1.0)
; Cost = multiplier to cost for all units and buildings (def=1.0)
; Firepower = multiplier to firepower for all weapons (def=1.0)
; Groundspeed = multiplier to speed for all ground units (def=1.0)
; ROF = multiplier to Rate Of Fire for all weapons (larger means slower ROF) (def=1.0)
; BuildSlowdown = Should the computer build slower than the player (def=no)?
;  <<< affects the computer player, not the human player >>>
;    ContentScan = Should the contents of a transport be considered when picking best target (def=no)?
;    RepairDelay = average delay (minutes) between initiating building repair
;    BuildDelay = average delay (minutes) between initiating construction
;    DestroyWalls = Allow scanning for nearby enemy walls and destroy them (def=yes)?

[Easy]
Groundspeed=1.0
Airspeed=1.0
BuildTime=.8
Armor=1.2
ROF=.8
Cost=1.0
RepairDelay=.02
BuildDelay=.02
DestroyWalls=no
ContentScan=yes

[Normal]
Groundspeed=1.0
Airspeed=1.0
BuildTime=1
Armor=1.0
ROF=1.0
Cost=1.0
RepairDelay=.02
BuildDelay=.03
BuildSlowdown=yes
DestroyWalls=no
ContentScan=yes

[Difficult]
Groundspeed=1.0
Airspeed=1.0
BuildTime=1.0
Armor=.8
ROF=1.2
Cost=1.0
RepairDelay=.05
BuildDelay=.1
BuildSlowdown=yes
DestroyWalls=no


; ******* Unit Statistics *******
; Specifies the characteristics of the various game objects.

; AllowedToStartInMultiplayer = Can the unit be allocated to a player when starting a multiplayer game (def=yes)
; Ammo = number of rounds carried between reloads (-1 means unlimited) (def=-1)
; Armor = the armor type of this object (none,wood,light,heavy,concrete) (def=none);more types added in RA2
; BuildLimit = arbitrary maximum allowed to build (per house) (def=-1 -- no restriction)
; Cloakable = Is it equipped with a cloaking device (def=no)?
; Cost = cost to build object (in credits)
; Category = category of object (used by AI systems -- "Soldier", "Civilian", "VIP", "Ship",
;            "Recon", "AFV", "IFV", "LRFS", "Support", "Transport", "AirPower", "AirLift")
; CloakStop = Does the unit cloak when stopped moving (def=no)?
; Crewed = Does it contain a crew that can escape (never infantry) (def=no)?
; Gunner = Does it change capabilites based on a gunner that has been added. (def=no)
; CrushSound = sound to play if this object type is crushed (def=none)
; DeployFire = This unit can fire when deployed. (def=no)
; DeployFireWeapon = Index of weapon to fire while deployed.  0 or 1.  (def=1)
; DeployTime = time, in minutes, to deploy or undeploy (if this object can do so)
; DamageReducesReadiness = Yes if damage to the unit reduces its ammo (because the ammo explodes or becomes detargeted, or whatever) (def=no)
; Disableable = Can this object be disabled by special multiplay option (def=yes)?
; DistributedFire = whether the unit continually retargets nearby units and fires at all of them (def=no)
; DoubleOwned = Can be built/owned by all countries in a multiplayer game (def=no)?
; EmptyReload = Frames before first reload occurs when unit is empty. -1 means use standard reload time. (def=-1)
; Explodes = Does it explode violently when destroyed (i.e., does it do collateral damage) (def=no)?
; Explosion = the explosion to use when it blows up (doesn't apply to infantry) (def=none)
; FireAngle = pitch of projectile launch and barrel (0 = horizontal, 64 = vertical) (def=50)
; Gate = Is this building a gate? (def=no)
; GateCloseDelay = time, in minutes, to delay before closing a gate after it has opened.
; GuardRange = distance to scan for enemies to attack (def=use weapon range)
; Image = name of graphic data to use for this object (def=same as object identifier)
; Immune = Is this object immune to damage
; ImmuneToPsionics = Is the unit immune to psionics (def=yes for buildings, no for others)?
; ImmuneToRadiation = Is the unit immune to radiation (def=no)?
; ImmuneToVeins = Is it immune to vein creature attacks (def=no)?
; InitialAmmo = number of rounds the unit starts with. -1 means it starts full. (def=-1)
; Invisible = Is completely and always invisible to enemy (def=no)?
; Insignificant = Will this object not be announed when destroyed (def=no)?
; LegalTarget = Is this allowed to be a combat target (def=yes)?
; Name = specifies the given name (displayed) for the object
; Nominal = Always use the given name rather than generic "enemy object" (def=no)?
; OmniFire = Doesn't ever have to rotate to fire. (def=no)
; OpportunityFire = Can fire at targets while performing other actions, like moving. (def=no).
; Owner = who can build this (GDI or Nod) (def=none)
; PipScale = what to base pip display on (Passengers, Tiberium, Ammo, Power) (def=none)
; PipWrap = how many pips to draw before wrapping (def=none)
; Points = point value for scoring purposes (def=0)
; Prerequisite = list of buildings needed before this can be manufactured (def=no requirement)
; PreventAttackMove = Does this unit know how to do attack-move? (def=<yes, if it has a weapon>)
;   Can be used to override attack move on units that shouldn't for various reasons.
; PreventAutoDeploy = Does this unit know how to do auto-deploy? (def=<yes, if the unit support deploying>)
; Can be used to override auto deploy on units that deploy.
; Primary = primary weapon equipped with (def=none)
; Secondary = secondary weapon equipped with (def=none)
; ElitePrimary = new primary weapon when at elite veteran status (def=same as primary)
; EliteSecondary = new secondary weapon when at elite veteran status (def=same as secondary)
; RadarVisible = Is visible on radar even if insignificant and unowned --gs rewrote to be useful for something
; ROT = Rate Of Turn for body (if present) and turret (if present) (def=0)
; ReadinessReductionMultiplier = Used to tweak the amount by which damage reduces readiness. 0 cancels the readiness reduction. (def=0)
; Reload = time delay between reloads (def=0)
; ReloadIncrement = amount to add at every ((MaxAmmo / PipWrap) %0) increment. Used to slow reload rate increasingly. (def=0)
; RadarInvisible = Is it invisible on radar maps (def=no)?
; RadialFireSegments = If this unit has a radial firing pattern, this determines the number
;    of segments. This starts at the unit's left and goes right over 180 degrees.  (def=0)
; SelfHealing = Does the object heal automatically up to half strength (def=no)?
; Selectable = Can this object be selected by the player (def=yes)?
; Sensors = Has sensors to detect nearby cloaked objects (def=no)?
; Sight = sight range, in cells (def=1)
; Size = amount of space unit takes up in cargo hold (def=1)
; SizeLimit = Max size of unit a transport can carry (def=0) (Size is inclusive. Limit 3 holds 3)
; Storage = the number of 'bails' this building or unit can store (def=0)
; Strength = strength (hit points) of this object
; TargetLaser = Does it have a targeting laser (def=no)?
; Trainable = Can this object become veteran by experience (def=yes, buildings def=no)?
; Turret = Is it equipped with a turret like superstructure (never infantry) (def=no)?
; TurretSpins = Does the turret just sit and spin (only if turret equipped) (def=no)?
; TechLevel = tech level required to build this (-1 means can't build) (def=-1)
; ToProtect = Should friendly units come to rescue if under attack (computer only) (def=no)?
; TypeImmune = Immune to damage from same type objects if owned by same side?
; UndeployDelay = The time it takes before a unit automatically undeploys. (def=-1)
; VoiceSelect = list of voices when selecting this object (def=none)
; VoiceMove = list of voices to use when giving object a movement order (def=none)
; VoiceAttack = list of voices to use when giving object an attack order (def=none)
; DieSound = list of voices to use when it dies (def=none)
; VoiceFeedback = list of voices that may give when taking damage (def=none)
; Locomotor = CLSID of the object handling movement for this object (def=statue)
; VeteranAbilities = list of veteran abilities to grant (def=none)
; EliteAbilities = list of elite abilities to grant cumulative with veteran abilities (def=none)
;     (FASTER,STRONGER,FIREPOWER,SCATTER,ROF,SIGHT,
;      CLOAK,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,EXPLODES,
;      RADAR_INVISIBLE,SENSORS,FEARLESS,C4,TIBERIUM_HEAL,
;      GUARD_AREA,CRUSHER)
; LeadershipRating = When the AI needs a representative from a team to make a pathfinding or targeting decision it will pick the one with the highest score (def = 5)
;  <<< applies only to infantry types >>>
;    Agent = Does it have spy-like abilities (def=no)?
;    Fearless = Is not prone to fear (def=no)?
;    VoiceComment = list of idle voices (def=none)
;    Pip = color of pip when inside a transport (green,yellow,white,red,blue) (def=green)
;    C4 = Equipped with building sabotage explosives (presumes Infiltrate is true) (def=no)?
;    Cyborg = Does it require special cyborg death handling (def=no)?
;    Fraidycat = Is it inherently afraid and will panic easily (def=no)?
;    TiberiumProof = Is it immune to tiberium and tiberium gas damage (def=no)?
;    Infiltrate = Can it enter a building like a spy or thief (def=no)?
;    IsCanine = Should special case dog logic be applied to this?
;    Civilian = Counts a civilian for evac and kill tracking (def=no)?
;    FemaleVoice = Uses the civilian female voice (def=no)?
;    Engineer = Does it behave like an engineer as far as repair and capture go (def=no)?
;    Disguised = Is it disguised as enemy soldier when seen by enemy (def=no)?
;    Agent = Does this infantry gather information if it enters an enemy building (like a spy) (def=no)?
;    Thief = Does it steal money if it infiltrates an enemy building (def=no)?
;    VehicleThief = Does it steal enemy vehicles when it gets close to one (def=no)?
;    Deployer = Deploys like NOD artillery from TibSun. (def=no)
;  <<< applies only to moving units (not buildings) >>>
;    MoveToShroud = Allowed to move into a shrouded cell (def=yes, aircraft def=no)?
;    Dock = preferred docking building (e.g., harvester -> refinery, helicopter -> helipad) (def=none)
;    TiberiumHeal = Does it heal slowly when in Tiberium field (def=no)?
;    Passengers = number of passengers it may carry (def=0)
;    Speed = speed of this object (n/a for buildings) (def=0)
;    ManualReload = Must this object reload by coordinating with reloader building (def=no)?
;    WalkRate = walking animation rate (larger means slower) (def=1)
;    IsSelectableCombatant=Does this unit get selected by the select all combatants key? (def=no)
;  <<< applies only to turret changers >>>
;    TurretCount=the number of turrets the unit has (def=0)
;    WeaponX=the name of the weapon to be thought of as weaponX (where X is an integer) (def=none)
;    YTurretIndex=the number of the weapon for this turret (as indicated by the WeaponX parameter), where Y is the name of swapping factor for the turret (def=none)
;    HasTurretTooltips=whether this unit multiplexes tooltips based on its current turret. (def=no)
;  <<< applies only to terrestrial driving vehicle types >>>
;    CrateGoodie = Can it appear out of a crate in multiplay (def=no)?
;    Crushable = Can it be crushed by a heavy tracked vehicle (def=no)?
;    Crusher = Is this vehicle able to crush infantry (def=no)?
;    MovingFire = The vehicle does not need to stop before it can fire (def=yes)?
;    DeployToFire = The vehicle must deploy before it can fire (def=no)?
;    Harvester = Does the special Tiberium harvesting rules apply (def=no)?
;    Weeder = Does the special weed-harvesting rules apply (def=no)?
;    Deployer = Does it deploy before being able to operate (def=no)? OBSOLETE
;    IsTilter = Does this unit tilt on slopes (def=yes)?
;    CarriesCrate = Might this unit drop a crate when it is destroyed (def=no)?
;  <<< applies only to aircraft >>>
;    Carryall = Can it tote vehicles around (def=no)?
;    Landable = Can this aircraft land on the map (def=no)?
;    PitchSpeed = Throttle setting at which aircraft pitch forward (def=.25);
;    PitchAngle = Amount that non-FixedWing aircraft pitch forward in degrees (def=20.0);
;    RollAngle = Amount that the aircraft rolls when turning (def=30.0)
;  <<< applies only to building types >>>
;    Adjacent = distance allowed to place from other buildings (def=1)
;    BaseNormal = Considered for building adjacency checks (def=yes)? ;HEY!  Use this, not the phantom IsBase
;    Barrel = Use barrel explosion logic when it is destroyed (def=no)?
;    Bib = Does the building have a bib built in (def=no)?
;    Capturable = Can this building be infiltrated by a spy/engineer (def=no)?
;    DockUnload = When a unit docks with this building should it unload (def=no)?
;    Factory = type of object to build (InfantryType, AircraftType, UnitType, BuildingType, VesselType) (def=none)
;    Fake = Is this a fake structure (def=no)?
;    FreeUnit = free unit to give this building (typically harvester with refinery) (def=none)
;    Power = power output (positive for output, negative for drain) (def=0)
;    Powered = Does it require power to function (def=no)?
;    Radar = Does this building give radar to owning player (def=no)?
;    Repairable = Can it be repaired (def=yes)?
;  RevealToAll=yes Means that when built or captured, a radar event is generated (def=no)
;    UnitReload = Does this building reload units if they dock with it (def=no)?
;    UnitRepair = Does this building repair units if they dock with it (def=no)?
;    Unsellable = Cannot sell this building (even if it can be built)?
;    Wall = Is this a wall type structure (special rules apply) (def=no)?
;    WaterBound = Is this building placed on water only (def=no)?
;    Upgrades = Is the number of power-ups/upgrades that can be applied to this building (def=0)
;    ShipYard = This building is a ship yard or sub pen
;    SAM = This building is a SAM launcher
;    ConstructionYard = This building is a construction yard
;    Refinery = This building is a tiberium/ore refinery
;    WeaponsFactory = This building is a weapons factory
;    CloakGenerator = Does this building cloak objects around it?
;    LaserFencePost = This building is a laser fence post and obeys the rules for a building of this type.
;    LightIntensity = This building radiates this amount of light (def = 0).
;    LightVisibility= The distance (in leptons) that this light is visible from (def=5000).
;    LightRedTint   = The red tint of this buildings light (def=1.0)
;    LightGreenTint = The green tint of this buildings light (def=1.0)
;    LightBlueTint  = The blue tint of this buildings light (def=1.0)
;    InvisibleInGame= Building cannot be seen on selected in the game, only in the editor. (def=no)
;    PowersUpBuilding = Building that can be upgraded by attaching this building to it
;    PowersUpToLevel = Amount of upgrade provided by this attachment. -1=incremental upgrade. Positive number is specific upgrade.
;    Hospital = Can this building heal infantry (def = no) ?
;    Armory = Is this building an armory
;    PlaceAnywhere = Can this building ignore normal placement rules? Only use this for non-player placed buildings (def = no).
;    Weeder = Is this a weed collection facility (def=no)?
;    TogglePower = (override) Can be turned on/off under player control or affected by low power (def=yes)?
;
;  WST 6/23/99. Below are new zbuffer adjustment for units
;  ZFudgeCliff // fudge for units behind cliffs showing through rocks
;  ZFudgeColumn // fudge for units behind bridge overpass support columns
;  ZFudgeTunnel // fudge for unit behind tunnel entrances
;  ZFudgeBridge // fudge for tall units when they are under a bridge... eg mammoth mk2
;
;These are the fields needed for buildings to take part in Urban Combat
;Sight=2 ;since the building will be 'captured' it needs to be able to look
;ClickRepairable=no ;It can be repaired with an engineer but not with the wrench tool once 'captured'
;CanBeOccupied=yes ;Basic UC flag
;MaxNumberOccupants=10 ;Twiddle number
;DistributedFire=yes ;To shoot all within range equally
;CanOccupyFire=yes ;These two can't be global since types are read in before globals.  Please keep order as well
;
;Selectable=yes    ;Or else you can never get the guys back out

;These will control what can shoot what for the last durn time.  Defaults are 0's
;This has no impact on anti/not anti air weapons.  Those already work.
;NavalTargeting
; UNDERWATER_NEVER = 0,   Can't shoot at all at underwater
; UNDERWATER_SECONDARY = 1, Use Second weapon against underwater
; UNDERWATER_ONLY = 2,   Can only shoot underwater
; ORGANIC_SECONDARY = 3,  Use second Weapon on organic
; SEAL_SPECIAL = 4,     Primary on Amphibious and organic, Second on Naval and underwater-not-organic
; NAVAL_ALL = 5,      Go ahead and shoot everything with Primary
; NAVAL_NONE = 6,      Don't even shoot into the water
; NAVAL_PRIMARY = 7    Able to shoot ground target with secondary weapon, but Naval is the primary target

;LandTargeting
; LAND_OKAY = 0,      Land is okay
; LAND_NOT_OKAY = 1,    Land is not OK
; LAND_SECONDARY = 2    Can shoot land, but only with secondary weapon
; **************************************************************************
; **************************************************************************
; **************************** Infantry Types ******************************
; **************************************************************************
; **************************************************************************

;GEF I'm sick of having to hunt and peck through rules.ini. I'm going
;to make it more organized!

; **************************************************************************
; *************************** Allied Infantry ******************************
; **************************************************************************

; GI ; Allied GI
[E1]
UIName=Name:E1
Name=GI
Image=GI
Category=Soldier
Primary=M60
Secondary=Para
Occupier=yes ; I can Occupy UC buildings
OccupyWeapon=UCPara; The weapon I use while Occupying.  Defaults to 0 (Primary)
EliteOccupyWeapon=UCElitePara; The weapon I use while Occupying.  Defaults to 0 (Primary)
OpenTransportWeapon=1;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
Prerequisite=GAPILE
CrushSound=InfantrySquish
Strength=125
Pip=white
OccupyPip=PersonBlue
Armor=none
TechLevel=1
Sight=5
Speed=4
Owner=British,French,Germans,Americans,Alliance
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
; DeployTime=.022  ; PCG; Unused for now.  Was maybe going to make its way in if we did
; a more explicit state machine for deploying b/c of autodeploy.
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=M60E
EliteSecondary=ParaE
IFVMode=2



; Attack dog
[ADOG]
UIName=Name:DOG
Name=Allied Attack Dog
NotHuman=yes
Category=Soldier
Primary=GoodTeeth
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=Barracks
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=2
Pip=white
Sight=9
DetectDisguise=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
IFVMode=0
Trainable=no
Natural=yes
OpportunityFire=yes

;The Allied Engineer
[ENGINEER]
UIName=Name:ENGINEER
Name=Engineer
Category=Soldier
Primary=DefuseKit
Secondary=VirtualScanner ; gs the computer uses range to determine what buildings to run to and capture
Prerequisite=Barracks
CrushSound=InfantrySquish
LeadershipRating=3
Strength=75
Armor=none
TechLevel=1
Sight=4
BombSight=4 ; detecting ivan's little friends
Speed=4
Pip=Blue
Engineer=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=500
Soylent=250
Points=5
IsSelectableCombatant=no
VoiceSelect=EngAllSelect
VoiceMove=EngAllMove
VoiceAttack=EngAllMove
VoiceFeedback=EngAllFear
VoiceSpecialAttack=EngAllAttackCommand
VoiceEnter=EngAllMove
VoiceCapture=EngAllAttackCommand
DieSound=EngAllDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
SpecialThreatValue=1 ; this should be between 0 and 1
ImmuneToVeins=yes
GuardRange=9
Size=1
PreventAttackMove=yes
IFVMode=1
Trainable=no

; GI
; GI
[GGI]
UIName=Name:GuardianGI
Name=Guardian GI
Category=Soldier
Primary=M60
Secondary=MissileLauncher ;GEF New Guardian GI weapon
OpenTransportWeapon=1;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
Occupier=no;yes ; I can Occupy UC buildings
Prerequisite=GAPILE
CrushSound=InfantrySquish
Strength=100
Pip=white
Armor=none
TechLevel=2
Sight=6
Speed=3
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=400
Soylent=150
Points=10
IsSelectableCombatant=yes
VoiceSelect=GuardianGISelect
VoiceMove=GuardianGIMove
VoiceAttack=GuardianGIAttackCommand
VoiceFeedback=GuardianGIFear
VoiceSpecialAttack=GuardianGIMove
DieSound=GuardianGIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
; DeployTime=.022  ; PCG; Unused for now.  Was maybe going to make its way in if we did
; a more explicit state machine for deploying b/c of autodeploy.
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeployedCrushable=no
DeploySound=GuardianGIDeploy
UndeploySound=GIUndeploy
ElitePrimary=M60E
EliteSecondary=MissileLauncherE ;GEF New Guardian GI weapon
;EliteSecondary=ParaE
IFVMode=16
PixelSelectionBracketDelta=-6;gs higher number draws lower.  Pixel difference from normal for selection bracket


[JUMPJET]
UIName=Name:JUMPJET
Name=Rocketeer
Image=ROCK
Category=Soldier
JumpJet=yes
Primary=20mm
Prerequisite=GAPILE,RADAR
Crushable=no
Strength=125
Fearless=yes
;OpportunityFire=yes ;gs Doesn't work because will fly backwards to point towards it and never shoot
Armor=none
TechLevel=3
;Sight=6
Sight=8
Pip=white
Speed=9
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=600
Soylent=300
Points=15
IsSelectableCombatant=yes
VoiceSelect=RocketeerSelect
VoiceMove=RocketeerMove
VoiceAttack=RocketeerAttackCommand
VoiceFeedback=RocketeerFear
VoiceSpecialAttack=RocketeerMove
DieSound=
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly  ; This needs to be None, like aircraft
ConsideredAircraft=yes
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=20 ;HY increase climb speed; used to be 10
JumpjetCrash=25 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=10
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes ; the wobbling is in the Hover sequence of the art, instead of being programmer art/ sine wave
Size=1
SpeedType=Hover
HoverAttack=yes
Crashable=yes
BalloonHover=yes ; ie never land
MoveSound=RocketeerMoveLoop
ElitePrimary=20mmE
DefaultToGuardArea=yes
GuardRange=6

; RA2 Spy
[SPY]
UIName=Name:SPY
Name=Spy ;locked
Category=Soldier
Prerequisite=GAPILE,GATECH
CrushSound=InfantrySquish
LeadershipRating=3
Strength=100
Primary=MakeupKit ; virtual weapon that picks disguise
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Armor=flak
TechLevel=5
Agent=yes
Infiltrate=yes
CanDisguise=yes; I appear differently on other people's computers
PermaDisguise=yes; and I appear that way always (Mirage Tank will be Can but not Perma)
Sight=9
Speed=4
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Pip=blue
Points=5
VoiceSelect=SpySelect
VoiceMove=SpyMove
VoiceAttack=SpyAttackCommand
VoiceFeedback=SpyFear
VoiceSpecialAttack=SpySpecialAttack
DieSound=SpyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
PreventAttackMove=yes
IFVMode=2
Trainable=no
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player

[GHOST]
UIName=Name:GHOST
Name=SEAL
Image=SEAL
Category=Soldier
Prerequisite=GAPILE,RADAR
PrerequisiteOverride=CAWA2A,CAWA2B,CAWA2C,CAWA2D ; SJM: any Pentagon building sufficient to build SEAL
Primary=MP5
Secondary=Sapper
OpenTransportWeapon=0;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
NavalTargeting=4
LeadershipRating=8
AlternateArcticArt=yes ; ie SEALA for arctic maps
C4=yes
Assaulter=no ; I clear out UC buildings
CrushSound=InfantrySquish
Crushable=yes
TiberiumProof=yes
Strength=125
Armor=flak
TechLevel=9
Pip=red
Sight=8
Speed=5
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Points=50
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
CreateSound=SealCreated
DieSound=SealDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
ThreatPosed=25 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
DetectDisguise=no
ElitePrimary=MP5E
IFVMode=4
UseOwnName=true

[TANY]
UIName=Name:TANYA
Name=Tanya
Category=Soldier
Prerequisite=GAPILE,GATECH
Primary=DoublePistols
Secondary=Sapper
OpenTransportWeapon=0;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
NavalTargeting=4
LeadershipRating=8
C4=yes
Assaulter=no ; I clear out UC buildings
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=200
Armor=flak
TechLevel=9
Pip=red
Sight=8
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=50
IsSelectableCombatant=yes
VoiceSelect=TanyaPrimeSelect
VoiceMove=TanyaPrimeMove
VoiceAttack=TanyaPrimeAttackCommand
VoiceFeedback=TanyaPrimeFear
VoiceSpecialAttack=TanyaPrimeAttackCommand
DieSound=TanyaPrimeDie
CreateSound=TanyaPrimeCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
ThreatPosed=0 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
;DetectDisguise=yes
ElitePrimary=DoublePistolsE
EliteSecondary=Sapper
IFVMode=4
BuildLimit=1
SelfHealing=yes
UseOwnName=true


; Chrono Legionnaire
[CLEG]
UIName=Name:CLEG
Name=Chrono Legionnaire
Category=Soldier
Primary=NeutronRifle
Prerequisite=GAPILE,TECH
PrerequisiteOverride=CAWASH16 ; SJM: Smithsonian Institute
CrushSound=InfantrySquish
Crushable=no
Strength=125
Armor=none
TechLevel=10
Pip=red
Sight=8
Speed=5 ;okay, we don't really need this, but give it a dummy value just to make sure nothing complains
MoveToShroud=no
Teleporter=yes;
Owner=British,French,Germans,Americans,Alliance
Cost=1500
Soylent=750
Points=15
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=45 ; This value MUST be 0 for all building addons
ImmuneToRadiation=no  ; SJM: approved by Dustin on 09-11-00
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;CanPassiveAquire=no
;CanRetaliate=no; Won't fire back when hit
ElitePrimary=NeutronRifleE
;PreventAttackMove=yes ;gs don't laugh, he can actually do this while in a plan loop
IFVMode=10

[CCOMAND] ;anybody gets into an allied tech center
UIName=Name:CCOMAND
Name=Chrono Commando
Category=Soldier
Prerequisite=BARRACKS
RequiresStolenAlliedTech=yes
Primary=ChronoMP5
Secondary=FakeC4 ; otherwise he can teleport into a building and kill it before he unwarps.
OpenTransportWeapon=0;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
;C4=yes
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=100
Armor=none
TechLevel=9
Pip=red
Sight=8
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=1000
Points=50
IsSelectableCombatant=yes
VoiceSelect=ChronoCommandoSelect
VoiceMove=ChronoCommandoMove
VoiceAttack=ChronoCommandoAttackCommand
VoiceFeedback=
VoiceSpecialAttack=ChronoCommandoSpecialAttack
DieSound=SealDie
CreateSound=ChronoCommandoCreated
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}; <-Walk  teleport->{4A582747-9839-11d1-B709-00A024DDAFD1}
Teleporter=yes
PhysicalSize=1
MovementZone=Infantry
;SpeedType=Amphibious
;MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
ThreatPosed=25 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=ChronoMP5E
PreventAttackMove=yes
MoveToShroud=no
IFVMode=4

;Psi-Commando ;anybody gets Yuri tech ;note, what you get is based on type of Tech Center, not country of guy who owns it
[PTROOP] 
UIName=Name:PCOMMANDO
Name=Psi-Corp Trooper
Category=Soldier
Prerequisite=BARRACKS
RequiresStolenThirdTech=yes
Primary=MindControl
LeadershipRating=8
C4=yes
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=100
Armor=none
TechLevel=9
Pip=red
Sight=8
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Points=50
IsSelectableCombatant=yes
VoiceSelect=YuriSelect
VoiceMove=YuriMove
VoiceAttack=YuriAttackCommand
VoiceFeedback=
VoiceSpecialAttack=YuriMove
DieSound=YuriDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;SpeedType=Amphibious
;MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
ThreatPosed=25 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
DetectDisguise=yes
ImmuneToPsionics=yes
;Deployer=yes
;DeployFire=yes
;UndeployDelay=75
ElitePrimary=MindControlE
IFVMode=4


; **************************** Side Specific *******************************

; British Sniper
[SNIPE]
UIName=Name:SNIPE
Name=Sniper
Category=Soldier
Primary=AWP
;CanPassiveAquire=no ; Won't try to pick up own targets
Prerequisite=GAPILE,RADAR
CrushSound=InfantrySquish
Strength=125
Pip=red
Armor=none
TechLevel=1
Sight=8
Speed=4
Owner=British,French,Germans,Americans,Alliance
RequiredHouses=British
Cost=600
Soylent=300
Points=10
IsSelectableCombatant=yes
VoiceSelect=SniperSelect
VoiceMove=SniperMove
VoiceAttack=SniperAttackCommand
VoiceFeedback=SniperFear
VoiceSpecialAttack=SniperMove
DieSound=SniperDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=AWPE
PreventAttackMove=no
IFVMode=5
UseOwnName=true



; **************************************************************************
; ****************************Soviet Infantry ******************************
; **************************************************************************

; Conscript
[E2]
UIName=Name:E2
Name=Conscript
Image=CONS
Category=Soldier
Primary=M1Carbine
OccupyWeapon=UCM1Carbine; The weapon I use while Occupying.  Defaults to 0 (Primary)
EliteOccupyWeapon=UCEliteM1Carbine; The weapon I use while Occupying.  Defaults to 0 (Primary)
Occupier=yes ; I can Occupy UC buildings
Prerequisite=NAHAND
CrushSound=InfantrySquish
Strength=125
Armor=flak
TechLevel=1
Pip=white
OccupyPip=PersonRed ; choices are green yellow white red blue purple
Sight=5
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=100
Soylent=50
Points=5
IsSelectableCombatant=yes
VoiceSelect=ConscriptSelect
VoiceMove=ConscriptMove
VoiceAttack=ConscriptAttackCommand
VoiceFeedback=ConscriptFear
VoiceSpecialAttack=ConscriptMove
DieSound=ConscriptDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=5 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
ElitePrimary=M1CarbineE
IFVMode=2
OpportunityFire=yes

; Attack dog
[DOG]
UIName=Name:DOG
Name=Attack Dog
NotHuman=yes
Category=Soldier
Primary=BadTeeth
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=Barracks
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=2
Pip=white
Sight=9
DetectDisguise=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;GEF going to be two dogs now DoubleOwned=Yes
ImmuneToPsionics=yes
IFVMode=0
Trainable=no
Natural=yes
OpportunityFire=yes

; Flak Trooper
[FLAKT]
UIName=Name:FLAKT
Name=Flak Trooper
;Image=CONS
Category=Soldier
Primary=FlakGuyGun
Secondary=FlakGuyAAGun
Prerequisite=NAHAND
CrushSound=InfantrySquish
Strength=100
Armor=none
TechLevel=1
Pip=white
Sight=5
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Cost=300
Soylent=150
Points=5
IsSelectableCombatant=yes
VoiceSelect=FlakTroopSelect
VoiceMove=FlakTroopMove
VoiceAttack=FlakTroopAttackCommand
VoiceFeedback=FlakTroopFear
VoiceSpecialAttack=FlakTroopMove
DieSound=FlakTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=5 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=FlakGuyGunE
EliteSecondary=FlakGuyAAGunE
IFVMode=3
OpportunityFire=yes

;The Soviet Engineer
[SENGINEER]
UIName=Name:ENGINEER
Image=ENGINEER
Name=Soviet Engineer
Category=Soldier
Primary=DefuseKit
Secondary=VirtualScanner ; gs the computer uses range to determine what buildings to run to and capture
Prerequisite=Barracks
CrushSound=InfantrySquish
LeadershipRating=3
Strength=75
Armor=none
TechLevel=1
Sight=4
BombSight=4 ; detecting ivan's little friends
Speed=4
Pip=Blue
Engineer=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry
AllowedToStartInMultiplayer=no
Cost=500
Soylent=250
Points=5
IsSelectableCombatant=no
VoiceSelect=EngSovSelect
VoiceMove=EngSovMove
VoiceAttack=EngSovMove
VoiceFeedback=EngSovFear
VoiceSpecialAttack=EngSovAttackCommand
VoiceEnter=EngSovMove
VoiceCapture=EngSovAttackCommand
DieSound=EngSovDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
SpecialThreatValue=1 ; this should be between 0 and 1
ImmuneToVeins=yes
GuardRange=9
Size=1
PreventAttackMove=yes
IFVMode=1
Trainable=no

; Soviet Tesla Trooper
[SHK]
UIName=Name:SHK
Name=Shock Trooper
Category=Soldier
Primary=ElectricBolt
Secondary=AssaultBolt
Assaulter=no ; I clear out UC buildings
Prerequisite=NAHAND
CrushSound=InfantrySquish
Crushable=no
Strength=130
Armor=Plate
TechLevel=5
Pip=white
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=500
Soylent=250
Points=5
IsSelectableCombatant=yes
VoiceSelect=TeslaTroopSelect
VoiceMove=TeslaTroopMove
VoiceAttack=TeslaTroopAttackCommand
VoiceFeedback=TeslaTroopFear
VoiceSpecialAttack=TeslaTroopMove
DieSound=TeslaTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=ElectricBoltE
IFVMode=6
OpportunityFire=yes

[IVAN]
UIName=Name:IVAN
Name=Crazy Ivan    ;locked
Prerequisite=NAHAND,NARADR
Pip=red
Category=Soldier
Strength=125
Primary=IvanBomber
Explodes=yes
Armor=none
TechLevel=5
CrushSound=InfantrySquish
Insignificant=no
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=600
Soylent=300
Points=30
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Ivan=yes;needed to differentiate from Bomber, which is C4, and engineer
;Bombable=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;Deployer=yes
;UndeployDelay=20
Size=1
ElitePrimary=IvanBomberE
;AttackFriendlies=yes ; when scanning for targets, won't differentiate between allied or not, and also doesn't need control pressed to get attack cursor on friends
AttackCursorOnFriendlies=yes ; subset of AttackFriendlies.  Accept a command to attack, but don't consider in threat scan
IFVMode=7
Trainable=no

;Boris
[BORIS]
UIName=Name:Boris
Name=Boris
;Image=TANY
Category=Soldier
Prerequisite=NAHAND,NATECH
Primary=AKM
Secondary=Flare
OpenTransportWeapon=0;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
NavalTargeting=4
LeadershipRating=8
Assaulter=no ; I clear out UC buildings
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=200
Armor=flak
TechLevel=9
Pip=red
Sight=9
Speed=5
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=50
IsSelectableCombatant=yes
VoiceSelect=BorisSelect
VoiceMove=BorisMove
VoiceAttack=BorisAttackCommand
;VoiceAttack=BorisAttackCommand
VoiceFeedback=BorisFear
VoiceSecondaryWeaponAttack=BorisAirstrikeVoice
;VoiceSecondaryWeaponAttack=BorisAirstrikeVoice
DieSound=BorisDie
CreateSound=BorisCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
;DetectDisguise=yes
ElitePrimary=AKME
IFVMode=4
UseOwnName=true
;Airstrike stuff

;How many planes to call in
AirstrikeTeam=2;
EliteAirstrikeTeam=4;
;What type of planes to call in
AirstrikeTeamType=BPLN
EliteAirstrikeTeamType=BPLN
;How long after the planes either leave the map or are destroyed will the next team of planes be ready?
AirstrikeRechargeTime=100;500
EliteAirstrikeRechargeTime=50;250
BuildLimit=1
SelfHealing=yes


[CIVAN] ; anybody gets into a soviet tech center
UIName=Name:CIVAN
Name=Chrono Ivan
Category=Soldier
Prerequisite=BARRACKS
RequiresStolenSovietTech=yes
Primary=IvanBomber
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=100
Armor=none
TechLevel=9
Pip=red
Sight=8
Speed=6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1750
Soylent=500
Points=50
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}; <-Walk  teleport->{4A582747-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
Ivan=yes;needed to differentiate from Bomber, which is C4, and engineer
;Bombable=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;Deployer=yes
;UndeployDelay=20
AttackCursorOnFriendlies=yes
MoveToShroud=no
IFVMode=7
Teleporter=yes;
Trainable=no ;gs like regular ivan, since can't gain experience

[LUNR]
UIName=Name:LUNR
Name=Lunar Infantry
Image=LUNR
Category=Soldier
JumpJet=yes
Primary=Lunarlaser
Prerequisite=NAPILE,RADAR
Crushable=yes
Strength=125
Fearless=yes
Armor=none
TechLevel=11
Sight=8
Pip=white
Speed=9
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=600
Soylent=250
Points=15
IsSelectableCombatant=yes
VoiceSelect=LaserCosmoSelect
VoiceMove=LaserCosmoMove
VoiceAttack=LaserCosmoAttackCommand
VoiceFeedback=LaserCosmoFear
VoiceSpecialAttack=LaserCosmoMove
DieSound=
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly  ; This needs to be None, like aircraft
ConsideredAircraft=yes
ThreatPosed=15 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=20 ;HY increase climb speed; used to be 10
JumpjetCrash=25 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=10
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes ; the wobbling is in the Hover sequence of the art, instead of being programmer art/ sine wave
Size=1
SpeedType=Hover
HoverAttack=yes
Crashable=yes
BalloonHover=yes ; ie never land
MoveSound=RocketeerMoveLoop
ElitePrimary=Lunarlaser
JumpJetTurn=yes ;Use proper turn logic

; **************************** Side Specific *******************************

;The evil Cuban Terrorist
[TERROR]
UIName=Name:TERROR
Name=Terrorist
Image=TRST
;Image=SPY
Category=Soldier
;Prerequisite=NAHAND,NATECH
Prerequisite=NAHAND
CrushSound=InfantrySquish
LeadershipRating=3
Strength=75 ;changed on 11/29 from 50 to 75
;Primary=MakeupKit ; virtual weapon that picks disguise
;C4=Yes
Primary=TerrorBomb
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Armor=flak
TechLevel=5
;CanDisguise=yes; I appear differently on other people's computers
;PermaDisguise=yes; and I appear that way always (Mirage Tank will be Can but not Perma)
Sight=9
Speed=6
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Confederation
AllowedToStartInMultiplayer=no
;Cost=1500
;Soylent=200
Cost=200
Soylent=100
Pip=red
Points=5
VoiceSelect=TerroristSelect
VoiceMove=TerroristMove
VoiceAttack=TerroristAttackCommand
VoiceFeedback=TerroristFear
VoiceSpecialAttack=TerroristAttackCommand
DieSound=TerroristDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
Trainable=no
Explodes=yes
DeathWeapon=TerrorBomb
IFVMode=11
TypeImmune=yes
Crushable=no
ImmuneToPsionics=yes

; Desolator
[DESO]
UIName=Name:DESO
Name=Desolater
Category=Soldier
Primary=RadBeamWeapon
Secondary=RadEruptionWeapon
Prerequisite=NAHAND,RADAR
CrushSound=InfantrySquish
Strength=150
Armor=plate
TechLevel=8
Pip=red
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Arabs
Cost=600
Soylent=300
Points=30
IsSelectableCombatant=yes
VoiceSelect=DesolatorSelect
VoiceMove=DesolatorMove
VoiceAttack=DesolatorAttackCommand
VoiceFeedback=
VoiceSpecialAttack=DesolatorMove
DieSound=DesolatorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
Deployer=yes
DeployFire=yes
; DeployTime=.022  ; PCG; Unused for now.  Was maybe going to make its way in if we did
; a more explicit state machine for deploying b/c of autodeploy.
ImmuneToRadiation=yes
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Fearless=yes
SelfHealing=yes
Crushable=no
ElitePrimary=RadBeamWeaponE
IFVMode=9
CrateGoodie=yes


; **************************************************************************
; **************************** Yuri Infantry *******************************
; **************************************************************************

; Initiate
[INIT]
UIName=Name:INIT
Name=Yuri Initiate
Category=Soldier
Primary=PsychicJab
OccupyWeapon=UCPsychicJab; The weapon I use while Occupying.  Defaults to 0 (Primary)
EliteOccupyWeapon=UCElitePsychicJab; The weapon I use while Occupying.  Defaults to 0 (Primary)
Occupier=yes ; I can Occupy UC buildings
Prerequisite=YABRCK
CrushSound=InfantrySquish
Strength=100 ;91
Armor=none
TechLevel=1
Pip=white
OccupyPip=PersonPurple
Sight=9
Speed=4
Owner=YuriCountry
Cost=200 ;300
Soylent=100
Points=5
IsSelectableCombatant=yes
VoiceSelect=InitiateSelect
VoiceMove=InitiateMove
VoiceAttack=InitiateAttackCommand
VoiceFeedback=InitiateFear
VoiceSpecialAttack=InitiateMove
DieSound=InitiateDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=5 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
ElitePrimary=PsychicJabE
IFVMode=13
UseOwnName=true

; Attack dog
;Yuri not having a corresponding dog breaks our method for never having 2 dogs or 2 engineers on sidebar
[YADOG]
UIName=Name:DOG
Name=Allied Attack Dog (Yuri version)
NotHuman=yes
Image=ADOG
Category=Soldier
Primary=GoodTeeth
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=GAPILE
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=2
Pip=white
Sight=9
DetectDisguise=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=YuriCountry
Cost=200
Soylent=50
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
IFVMode=0
Trainable=no
Natural=yes

; Attack dog
[YDOG]
UIName=Name:DOG
Name=Attack Dog (Yuri version)
Image=DOG
NotHuman=yes
Category=Soldier
Primary=BadTeeth
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=NAHAND
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=2
Pip=white
Sight=9
DetectDisguise=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=YuriCountry
Cost=200
Soylent=50
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;GEF going to be two dogs now DoubleOwned=Yes
ImmuneToPsionics=yes
IFVMode=0
Trainable=no
Natural=yes

[SLAV]
UIName=Name:SLAV
Name=Yuri Slave Worker
Category=Soldier
Primary=SHOVEL
CrushSound=InfantrySquish
Slaved=yes
Strength=125
Armor=none
TechLevel=-1
Pip=white
Sight=5
Speed=3
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=0
Points=5
IsSelectableCombatant=no
VoiceSelect=SlaveFreedSelect
VoiceSelectEnslaved=SlaveWorkerSelect;gs this is the alternate voice set to use while enslaved.  Don't need to double the rest since the only thing the player can do to an enslaved slave is select it.
VoiceMove=SlaveFreedMove
VoiceAttack=SlaveFreedAttackCommand
VoiceFeedback=SlaveWorkerFear
VoiceSpecialAttack=SlaveWorkerHarvest
DieSound=SlaveWorkerDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=1 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=1
ElitePrimary=SHOVEL
IFVMode=0
Storage=4;2
HarvestRate=150;180;210;75;frames between bale pickup
PipScale=Tiberium
DontScore=yes

;The Yuri Engineer
[YENGINEER]
UIName=Name:ENGINEER
Image=ENGINEER
Name=Yuri Engineer
Category=Soldier
Primary=DefuseKit
Secondary=VirtualScanner ; gs the computer uses range to determine what buildings to run to and capture
Prerequisite=Barracks
CrushSound=InfantrySquish
LeadershipRating=3
Strength=75
Armor=none
TechLevel=1
Sight=4
BombSight=4 ; detecting ivan's little friends
Speed=4
Pip=Blue
Engineer=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=500
Soylent=250
Points=5
IsSelectableCombatant=no
VoiceSelect=EngYuriSelect
VoiceMove=EngYuriMove
VoiceAttack=EngYuriCapture
VoiceFeedback=EngYuriFear
VoiceSpecialAttack=EngYuriCapture
VoiceEnter=EngYuriCapture
VoiceCapture=EngYuriCapture
DieSound=EngSovDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
SpecialThreatValue=1 ; this should be between 0 and 1
ImmuneToVeins=yes
GuardRange=9
Size=1
PreventAttackMove=yes
IFVMode=1
Trainable=no

; Brute
[BRUTE]
UIName=Name:Brute
Name=Yuri Brute
;Image=SHK
Category=Soldier
Primary=Punch
Secondary=Smash
;GEF Unles we decide to put it back in Pushy=yes
Prerequisite=YABRCK
CrushSound=InfantrySquish
Crushable=no
Strength=200 ;180 ;250
Armor=plate
TechLevel=5
Pip=white
Sight=8
Speed=7
Owner=YuriCountry
Cost=500
Soylent=250
Points=5
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttackCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=2;too big for IFV
AllowedToStartInMultiplayer=no
ElitePrimary=PunchE
EliteSecondary=SmashE
IFVMode=0
Unnatural=yes
CloseRange=yes
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
GuardRange=6
SelfHealing=yes
ImmuneToPsionics=yes
PixelSelectionBracketDelta=-8 ;gs higher number draws lower.  Pixel difference from normal for selection bracket



; Virus
[VIRUS]
UIName=Name:Virus
Name=Yuri Virus
;Image=SNIPE
Category=Soldier
Primary=Virusgun
Prerequisite=YABRCK,RADAR
CrushSound=InfantrySquish
Strength=100
Pip=red
Armor=none
TechLevel=1
Sight=9
Speed=4
Owner=YuriCountry
Cost=700
Soylent=350
Points=10
IsSelectableCombatant=yes
VoiceSelect=VirusSelect
VoiceMove=VirusMove
VoiceAttack=VirusAttackCommand
VoiceFeedback=VirusFear
VoiceSpecialAttack=VirusMove
DieSound=VirusDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=VirusgunE
PreventAttackMove=no
IFVMode=14
ImmuneToPoison=yes
UseOwnName=true

[YURI] ;Bender of spoons!
UIName=Name:YuriClone
Name=Yuri Clone
Prerequisite=YABRCK,NAPSIS;GEF want the basic yuri to be a little more low level now YATECH
PrerequisiteOverride=CARUS03 ; SJM: Kremlin Palace
Pip=red
Category=Soldier
Strength=100
LeadershipRating=8
Primary=MindControl
Secondary=PsiWave
TypeImmune=yes
Armor=none
TechLevel=10
CrushSound=InfantrySquish
Insignificant=no
Sight=12
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
SecretHouses=YuriCountry
AllowedToStartInMultiplayer=no
Cost=800
Soylent=400
Points=5
IsSelectableCombatant=yes
VoiceSelect=YuriCloneSelect
VoiceMove=YuriCloneMove
VoiceAttack=YuriCloneAttackCommand
VoiceFeedback=YuriCloneFear
VoiceSpecialAttack=YuriCloneMove
DieSound=YuriCloneDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0  ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=yes
;Bombable=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;The new yuri side yuri clone can no longer deploy
;nevermind, they changed their minds
Deployer=yes
DeployFire=yes
UndeployDelay=150
Size=1
DetectDisguise=yes
IFVMode=8
SpecialThreatValue=1

[YURIPR]
UIName=Name:YuriPrime
Name=Yuri Prime
Image=YURIX
Category=Soldier
Prerequisite=YABRCK,YATECH;Yuri Prime is now the high end yuri
Primary=SuperMindControl
Secondary=SuperPsiWave
OpenTransportWeapon=1;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=150
Armor=flak
TechLevel=10
Pip=red
PixelSelectionBracketDelta=-26;gs higher number draws lower.  Pixel difference from normal for selection bracket
Sight=9
Speed=6
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=50
IsSelectableCombatant=yes
VoiceSelect=YuriPrimeSelect
VoiceMove=YuriPrimeMove
VoiceAttack=YuriPrimeAttackCommand
VoiceFeedback=YuriPrimeFear
VoiceSpecialAttack=YuriPrimeMove
DieSound=YuriPrimeDie
MoveSound=YuriPrimeMoveLoop
CreateSound=YuriPrimeCreated
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1};
;MovementZone=Infantry

;SpeedType=Hover
;Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Amphibious ; gs AMphibiousDestroyer I can't have a destroyer zone without a weapon!
;gs Correct in theory, but Hover only works properly for units.

SpeedType=Amphibious
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer

PhysicalSize=1
ThreatPosed=0; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=yes ;gs Patch
Deployer=yes
DeployFire=yes
UndeployDelay=75
Size=1
BuildLimit=1
;CanPassiveAquire=no ; Won't try to pick up own targets
IFVMode=15
Unnatural=yes
SelfHealing=yes


; **************************************************************************
; *****************************Menagerie *******************************
; **************************************************************************

[COW]
UIName=Name:COW
Name=Animal Cow
NotHuman=yes
Category=Civilian
Strength=150
Armor=none
TechLevel=-1
Crushable=no
Insignificant=yes
Sight=4
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CowSelect
VoiceMove=CowMove
VoiceAttack=CowMove
VoiceFeedback=CowFear
VoiceSpecialAttack=CowMove
DieSound=CowDie
AmbientSound=CowAmbient
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=2
IFVMode=12
Natural=yes
UseOwnName=true

[ALL]
UIName=Name:Alligator
Name=Animal Alligator
NotHuman=yes
Category=Soldier
Strength=200
Armor=none
TechLevel=-1
Crushable=no
Insignificant=no
Primary=AlligatorBite
Secondary=VirtualScanner
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
Nominal=yes
Pip=yellow
VoiceSelect=AlligatorSelect
VoiceMove=AlligatorMove
VoiceAttack=AlligatorAttackCommand
VoiceFeedback=
VoiceSpecialAttack=AlligatorMove
DieSound=AlligatorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2 ; This value MUST be 0 for all building addons
Size=2
IFVMode=12
Trainable=no
Natural=yes


[POLARB]
UIName=NAME:POLARBEAR
Name=Animal Polar Bear
Category=Soldier
Strength=200
Armor=none
TechLevel=-1
Crushable=no
Insignificant=no
Primary=BearBite
Secondary=VirtualScanner
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
Nominal=yes
Pip=yellow
VoiceSelect=BearSelect
VoiceMove=BearMove
VoiceAttack=BearAttackCommand
VoiceFeedback=BearFear
VoiceSpecialAttack=BearMove
DieSound=BearDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2 ; This value MUST be 0 for all building addons
Size=2
IFVMode=12
Trainable=no
Natural=yes
NotHuman=yes


[JOSH]
UIName=Name:MONKEY
Name=Animal Monkey
Category=Soldier
Strength=200
Armor=none
TechLevel=-1
Crushable=no
Insignificant=no
Primary=ChimpBite
Secondary=VirtualScanner
Sight=2
Speed=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
Nominal=yes
Pip=yellow
VoiceSelect=ChimpSelect
VoiceMove=ChimpMove
VoiceAttack=ChimpAttackCommand
VoiceFeedback=ChimpFear
VoiceSpecialAttack=ChimpMove
DieSound=ChimpDie
AmbientSound=ChimpAmbient
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2 ; This value MUST be 0 for all building addons
Size=2
IFVMode=12
Trainable=no
Natural=yes
NotHuman=yes


[CAML]
UIName=Name:CAML
Name=Animal Camel
;Image=JOSH
Category=Soldier
Strength=200
Armor=none
TechLevel=-1
Crushable=no
Insignificant=no
;spit disabled until I get time to make it a lot weaker - DB
;Primary=ChimpBite
;Secondary=VirtualScanner
Sight=2
Speed=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
Nominal=yes
Pip=yellow
VoiceSelect=CamelSelect
VoiceMove=CamelMove
VoiceAttack=CamelMove
VoiceSpecialAttack=
DieSound=CamelDie
MoveSound=CamelMoveStart
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2 ; This value MUST be 0 for all building addons
Size=2
IFVMode=12
Trainable=no
Natural=yes
NotHuman=yes


[DNOA]
UIName=Name:DNOA
Name=Animal T-Rex
NoShadow=yes
Category=AFV
Primary=TRexInfBite
Secondary=TRexBite;VirtualScanner
Strength=300 ;200
Organic=yes
Armor=Plate
TechLevel=-1
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5
GuardRange=5
DefaultToGuardArea=yes ; SJM: Squid should move to use its two range 1 weapons like dogs and TDs
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Cost=2700;1000
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25 ; This value MUST be 0 for all building addons
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
Trainable=no
NotHuman=yes
CloseRange=yes;gs such a short range attack that he needs to be able to do a intracell move
OmniCrushResistant=yes


[DNOB]
UIName=Name:DNOB
Name=Animal Bront
NoShadow=yes
Category=AFV
Primary=ChimpBite
Secondary=VirtualScanner
Strength=200
Organic=yes
Armor=light
TechLevel=-1
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5
GuardRange=5
DefaultToGuardArea=yes ; SJM: Squid should move to use its two range 1 weapons like dogs and TDs
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Cost=1000
Soylent=200
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=BrontoSelect
VoiceMove=BrontoMove
VoiceAttack=BrontoMove
VoiceFeedback=
DieSound=BrontoDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Water
SpeedType=Float
ThreatPosed=25 ; This value MUST be 0 for all building addons
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
Trainable=no
AmbientSound=BrontoAmbient
NotHuman=yes


; **************************************************************************
; ***************************** Civ Infantry *******************************
; **************************************************************************


; civilians
[CIV1]
UIName=Name:CIV1
Name=Civilian
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllFemSelect
VoiceMove=CivAllFemMove
VoiceAttack=CivAllFemAttackCommand
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
DieSound=CivAllFemDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no


[CIV2]
UIName=Name:CIV2
Name=Civilian
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivThinDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no


[CIV3]
UIName=Name:CIV3
Name=Civilian
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivAllDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no


; civilians
[CIVA]
UIName=Name:CIV1
Name=Civilian Texan A
Category=Civilian
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivTexanSelect
VoiceMove=CivTexanMove
VoiceAttack=CivTexanAttackCommand
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
DieSound=CivTexanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no


[CIVB]
UIName=Name:CIV2
Name=Civilian Texan B
Category=Civilian
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivTexanSelect
VoiceMove=CivTexanMove
VoiceAttack=CivTexanAttackCommand
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
DieSound=CivTexanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no


[CIVC]
UIName=Name:CIV3
Name=Civilian Texan C
Category=Civilian
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivTexanSelect
VoiceMove=CivTexanMove
VoiceAttack=CivTexanAttackCommand
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
DieSound=CivTexanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no


; civilians
[CIVBBP]
UIName=Name:CIV1
Name=Civilian Baseball Player
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivAllDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no


; civilians
[CIVBFM]
UIName=Name:CIV1
Name=Civilian Beach Fat Male
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivFatDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no


[CIVBF]
UIName=Name:CIV2
Name=Civilian Beach Female
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllFemSelect
VoiceMove=CivAllFemMove
VoiceAttack=CivAllFemAttackCommand
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
DieSound=CivAllFemDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no


[CIVBTM]
UIName=Name:CIV3
Name=Civilian Beach Thin Male
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivThinDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no


; civilians
[CIVSFM]
UIName=Name:CIV1
Name=Civilian Snow Fat Male
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivSovSelect
VoiceMove=CivSovMove
VoiceAttack=CivSovAttackCommand
VoiceFeedback=CivSovFear
VoiceSpecialAttack=CivSovMove
DieSound=CivFatDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no


[CIVSF]
UIName=Name:CIV2
Name=Civilian Snow Female
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivSovFemSelect
VoiceMove=CivSovFemMove
VoiceAttack=CivSovFemAttackCommand
VoiceFeedback=CivSovFemFear
VoiceSpecialAttack=CivSovFemMove
DieSound=CivSovFemDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no


[CIVSTM]
UIName=Name:CIV3
Name=Civilian Snow Thin Male
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivSovSelect
VoiceMove=CivSovMove
VoiceAttack=CivSovAttackCommand
VoiceFeedback=CivSovFear
VoiceSpecialAttack=CivSovMove
DieSound=CivThinDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no

[CLNT]
UIName=Name:Hero1
Name=Cowboy
Image=CIVC
Category=Civilian
Strength=200
Armor=plate
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no
Primary=CLINTGUN
IFVMode=4
UseOwnName=true



[ARND]
UIName=Name:Hero3
Name=Hero
;Image=CIV1
Category=Civilian
Strength=200
Armor=plate
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=ArnoldSelect
VoiceMove=ArnoldMove
VoiceAttack=ArnoldAttackCommand
VoiceFeedback=ArnoldFear
VoiceSpecialAttack=ArnoldMove
DieSound=ArnoldDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no
Primary=TERMIGUN
IFVMode=4
PixelSelectionBracketDelta=-6;gs higher number draws lower.  Pixel difference from normal for selection bracket
UseOwnName=true


[STLN]
UIName=Name:Hero2
Name=Bodybuilder
;Image=CIV1
Category=Civilian
Strength=200
Armor=plate
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no
Primary=STALGUN
Secondary=STALGREN
;C4=yes
IFVMode=4
UseOwnName=true


[EINS]
UIName=Name:EINS
Name=Albert Einstein
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=EinsteinSelect
VoiceMove=EinsteinMove
VoiceAttack=EinsteinAttackCommand
VoiceFeedback=EinsteinFear
VoiceSpecialAttack=EinsteinMove
DieSound=EinsteinDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no
UseOwnName=true

[MUMY]
UIName=Name:MUMY
Name=Evil Mummy
Category=Civilian
Primary=Mummypunch
Secondary=Mummysmash
Strength=400
Armor=plate
TechLevel=-1
CrushSound=InfantrySquish
Sight=6
Speed=3
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=100
Soylent=200
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=MummySelect
VoiceMove=MummyMove
VoiceAttack=MummyMove
DieSound=MummyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no
Unnatural=yes
CloseRange=yes
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
GuardRange=6
SelfHealing=yes
ImmuneToPsionics=yes
UseOwnName=true

[WWLF]
UIName=Name:MUMY
Name=Werewolf
Image=MUMY
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllFemSelect
VoiceMove=CivAllFemMove
VoiceAttack=CivAllFemAttackCommand
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
DieSound=CivAllFemDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no
UseOwnName=true

[RMNV]
UIName=Name:RMNV
Name=Romanov
;Image=CIV1
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=RomanovSelect
VoiceMove=RomanovMove
VoiceAttack=RomanovAttackCommand
VoiceFeedback=RomanovFear
VoiceSpecialAttack=RomanovMove
DieSound=RomanovDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no
PixelSelectionBracketDelta=-6;gs higher number draws lower.  Pixel difference from normal for selection bracket
UseOwnName=true

; Vladimir
[VLADIMIR]
UIName=Name:CIV1
Name=Vladimir
Category=Soldier
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
;Insignificant=yes
Sight=2
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
;Ammo=10
;Fraidycat=yes
;Civilian=yes
;Nominal=yes
Pip=white
VoiceSelect=Dummy
VoiceMove=Dummy
VoiceAttack=Dummy
VoiceFeedback=Dummy
DieSound=FlakTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
IFVMode=0
UseOwnName=true

; Pentagon General
[PENTGEN]
UIName=Name:CIV1
Name=General Pentagon
Category=Soldier
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
;Insignificant=yes
Sight=2
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
;Ammo=10
;Fraidycat=yes
;Civilian=yes
;Nominal=yes
Pip=white
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
IFVMode=0

; Secret Service
[SSRV]
UIName=Name:SecretService
Name=Secret Service
Category=Soldier
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
;Insignificant=yes
Sight=2
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
;Fraidycat=yes
;Civilian=yes
;Nominal=yes
Pip=white
VoiceSelect=SSSelect
VoiceMove=SSMove
VoiceAttack=SSAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SSMove
DieSound=SSDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
IFVMode=0

[PRES]
UIName=Name:PRES
Name=President
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=2000
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
VoiceSpecialAttack=
DieSound=CivFatDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
IFVMode=12
UseOwnName=true


[CTECH]
UIName=Name:CTECH
Name=Technician
Image=CIV3
Category=Civilian
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
;Reload=80
Fraidycat=no
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivFatDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no


; Hack to make MultiMissile work! Don't change data!
[WEEDGUY]
UIName=Name:WEEDGUY
Name=ZZZ Chem Spray Infantry
Category=Soldier
Primary=NukeCarrier
Secondary=V3Cluster ;gs Looks like hack is weapons must be represented once
Prerequisite=BARRACKS
TiberiumProof=yes
CrushSound=InfantrySquish
Strength=130
Storage=7
Pip=white
Fearless=yes
Armor=none
TechLevel=-1
Sight=4
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=300
Points=5
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons



; **************************************************************************
; **************************************************************************
; ****************************** Unit Types ********************************
; **************************************************************************
; **************************************************************************

;GEF I'm sick of having to hunt and peck through rules.ini. I'm going
;to make it more organized!  ;good for you! - DB

; **************************************************************************
; ***************************** Allied Units *******************************
; **************************************************************************

; Medium Tank
[MTNK]
UIName=Name:MTNK
Name=Grizzly Battle Tank
Image=GTNK
Prerequisite=GAWEAP
Primary=105mm
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
AutoCrush=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=7
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
Cost=700
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Destroyer ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Normal
ThreatPosed=21 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
ElitePrimary=105mmE
BuildTimeMultiplier=1.5;Individual control of build time

; Medium Tank
[MTNKK]
UIName=Name:MTNK
Name=Grizzly Battle Tank
Image=GTNK
Prerequisite=GAWEAP,GAYARD,NAYARD,YAYARD
Primary=105mm
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
AutoCrush=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=7
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
Cost=700
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Destroyer ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Normal
ThreatPosed=21 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
ElitePrimary=105mmE
BuildTimeMultiplier=1.5;Individual control of build time
GuardRange=20
ToProtect=yes

; **************************************************************************
; ********************************* IFV ************************************

;Infantry Fighting Vehicle - IFV
[FV]
UIName=Name:FV
Name=IFV
Prerequisite=GAWEAP
Primary=HoverMissile
Strength=200
Category=Transport
Armor=light
DeployTime=.022
TechLevel=3
LeadershipRating=2
Sight=8
PipScale=Passengers
Speed=10
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=600
Soylent=600
Points=20
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes ;GEF should be no for ifv???
Passengers=1
Gunner=yes
AirRangeBonus=4 ;GEF this should always be less than or equal to the range of the primary weapon. Otherwise targeting issues could arise
;GEF If you change TurretCount, find this line in objtype.h and change it to reflect the new number of turrets
;#define OBJTYPE_DIM_TurretMax 15
;Or Weapon Count.
;TurretCount=15
HasTurretTooltips=yes
TurretCount=4
WeaponCount=17

Weapon1=HoverMissile  ;Normal
EliteWeapon1=HoverMissileE  ;Normal
Weapon2=RepairBullet ;Engineer
EliteWeapon2=RepairBullet ;Engineer
Weapon3=CRM60   ;GI
EliteWeapon3=CRM60   ;GI
Weapon4=CRFlakGuyGun  ;Flak Troop ;Rocketeer
EliteWeapon4=CRFlakGuyGun  ;Flak Troop ;Rocketeer
Weapon5=CRMP5   ;Seal
EliteWeapon5=CRMP5   ;Seal
Weapon6=AWPE   ;Sniper
EliteWeapon6=AWPE   ;Sniper
Weapon7=CRElectricBolt ;ShockTrooper
EliteWeapon7=CRElectricBolt ;ShockTrooper
Weapon8=CRNuke   ;Crazy Ivan
EliteWeapon8=CRNuke   ;Crazy Ivan
Weapon9=CRMindControl ;Yuri
EliteWeapon9=CRMindControl ;Yuri
Weapon10=CRRadBeamWeapon;Desolator
EliteWeapon10=CRRadBeamWeapon;Desolator
Weapon11=CRNeutronRifle ;Chrono
EliteWeapon11=CRNeutronRifle ;Chrono
Weapon12=CRTerrorBomb  ;Terrorist
EliteWeapon12=CRTerrorBomb  ;Terrorist
Weapon13=CowShot  ;Cow
EliteWeapon13=CowShot  ;Cow
Weapon14=CRPsychicJab  ;Initiate
EliteWeapon14=CRPsychicJab  ;Initiate
Weapon15=CRVirusGun  ;Virus
EliteWeapon15=CRVirusGun  ;Virus
Weapon16=CRSuperMindBlast  ;Yuri Prime
EliteWeapon16=CRSuperMindBlast  ;Yuri Prime
Weapon17=CRMissileLauncher  ;Guardian GI
EliteWeapon17=CRMissileLauncher  ;Guardian GI



;Weapons
;GEF
;0=rocket
;1=gun
;2=repair arm
;3=high-tech

NormalTurretIndex=0
NormalTurretWeapon=0
RepairTurretIndex=2
RepairTurretWeapon=1
MachineGunTurretIndex=1
MachineGunTurretWeapon=2
FlakTurretIndex=1
FlakTurretWeapon=3
PistolTurretIndex=1
PistolTurretWeapon=4
SniperTurretIndex=1
SniperTurretWeapon=5
ShockTurretIndex=3
ShockTurretWeapon=6
ExplodeTurretIndex=3
ExplodeTurretWeapon=7
BrainBlastTurretIndex=3
BrainBlastTurretWeapon=8
RadCannonTurretIndex=3
RadCannonTurretWeapon=9
ChronoTurretIndex=3
ChronoTurretWeapon=10
TerroristExplodeTurretIndex=3
TerroristExplodeTurretWeapon=11
CowTurretIndex=3
CowTurretWeapon=12
InitiateTurretIndex=3
InitiateTurretWeapon=13
VirusTurretIndex=3
VirusTurretWeapon=14
YuriPrimeTurretIndex=3
YuriPrimeTurretWeapon=15
GuardianTurretIndex=3
GuardianTurretWeapon=16



IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
EnterTransportSound= IFVTransform
LeaveTransportSound= IFVTransform
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
SizeLimit=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false

DeathWeapon=CRNuke ;GEF This will be a special case that only goes off if it's piloted by Ivan
ElitePrimary=HoverMissileE
;Bombable=no
DefaultToGuardArea=yes

; ********************************* IFV ************************************
; **************************************************************************


; Mirage Tank
[MGTK]
UIName=Name:MGTK
Name=Mirage Tank
Image=RTNK
Prerequisite=GAWEAP,GATECH
Primary=MirageGun
DisguiseWhenStill=yes;gs I can no longer pick a disguise nor deploy
;Primary=TankMakeupKit
;Secondary=MirageGun
;IsSimpleDeployer=yes ;gs yeah for alpha date rewrite!
;OmniFire=yes
Strength=200
Category=AFV
Armor=light
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=9
Sight=9
Speed=7
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Soylent=1000
Points=25
ROT=5
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no ; gs 9/15 Re-put in.  But now this will not apply to an Attack Mission.  Best of both worlds, and Dustin kicks butt
;CanRetaliate=no ; thought about this one too.  Don't need it since first shot will disguise as the bad guy and then you can keep shooting, and he'll keep shooting since you don't detach on disguise
;CanPassiveAquire=no ; not essential, but might not want it giving away position
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MirageTankSelect
VoiceMove=MirageTankMove
VoiceAttack=MirageTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=35 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys;gs the sparks look cool, but the smoke gives it away too easily    ,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
LeadershipRating=4
AllowedToStartInMultiplayer=no
EliteSecondary=MirageGunE
CrushSound=TankCrush

;Prism Tank
[SREF]
UIName=Name:SREF
Name=Prism Tank
Prerequisite=GAWEAP,GATECH
; SJM removed; see abusive section below...
; Primary=Comet
; ElitePrimary=SuperComet ; Elite Weapon
Strength=150
Category=AFV
Armor=light
; SJM: begin abuse of turret-changing code ----
Turret=yes ;temp until tank art done
TurretCount=4
WeaponCount=1
Weapon1=Comet
EliteWeapon1=SuperComet ; Elite Weapon
IsChargeTurret=true
; SJM: end abuse ------------------------------
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=8
Sight=8
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1200
Soylent=1200
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=70 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
LeadershipRating=2

;Battle Fortress
[BFRT]
UIName=Name:Battlefortress
Name=Battle Fortress
Prerequisite=GAWEAP,GATECH
Primary=20mmRapidB
Strength=600
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=6
Speed=4
PipScale=Passengers
Passengers=5
OpenTopped=yes;passengers can shoot out
SizeLimit=2;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
CrateGoodie=yes
Crusher=yes
OmniCrusher=yes;gs can crush things not normally crushable
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Soylent=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=CrusherAll;gs OmniCrush handles crushing tanks and such, this handles walls
ThreatPosed=35 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher

; Mobile Construction Vehicle
[AMCV]
UIName=Name:AMCV
Name=Allied Construction Vehicle
Image=MCV
Prerequisite=GAWEAP,GADEPT
Strength=1000
Category=Support
Armor=heavy
DeploysInto=GACNST
TechLevel=10
Sight=8
Speed=4
Owner=British,French,Germans,Americans,Alliance
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVAlliedSelect
VoiceMove=MCVAlliedMove
VoiceAttack=MCVAlliedMove
DieSound=GenVehicleDie
VoiceFeedback=
DeploySound=PlaceBuilding
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher

; Landing Craft
[LCRF]
UIName=Name:LCRF
Name=Landing Craft
Prerequisite=GAYARD
Strength=300
MoveToShroud=yes
Category=Transport
DeployTime=.022
Armor=light
Turret=no
IsTilter=yes
TechLevel=4
Sight=6
PipScale=Passengers
Speed=6
;;;CanBeach=yes
Naval=yes
Weight=1
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=15
ROT=5
Crusher=no ;gs yes
Passengers=12
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=HoverAlliedSelect
VoiceMove=HoverAlliedMove
VoiceAttack=HoverAlliedMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LandingCraftMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
;;;;;SpeedType=Amphibious
;;;;;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;;;;;MovementZone=AmphibiousCrusher
;;;Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
;;;;SpeedType=FloatBeach
;;;;MovementZone=WaterBeach
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious ; gs AMphibiousDestroyer I can't have a destroyer zone without a weapon!
ThreatPosed=3 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=6
Size=16
TooBigToFitUnderBridge=true
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;Bombable=no
Trainable=no
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Bunkerable=no; Units default to yes, others default to no


;Destroyer
[DEST]
UIName=Name:DEST
Name=Destroyer
Prerequisite=GAYARD
Primary=155mm
Secondary=ASWLauncher
NavalTargeting=1
Spawns=ASW
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=150
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DESTWO)
FireAngle=32
ToProtect=yes
Category=Support
Strength=600
Naval=yes ;GS
Armor=heavy
TechLevel=4
Sight=7
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=1000
Turret=no ; can't have a turrett and a NoSpawnAlt (both go in AuxVoxel)
Points=30
ROT=5
Crusher=no ;gs yes
Weight=3
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllWaterSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DestroyerMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Sensors=yes
SensorsSight=8
OpportunityFire=yes ; since no turret, will only apply to helicopter (since ASWLauncher has OmniFire)
ElitePrimary=155mmE
Size=30
IsSelectableCombatant=yes
CanRetaliate=yes
DefaultToGuardArea=yes

;Dolphin
[DLPH]
UIName=Name:DLPH
Name=Dolphin
NotHuman=yes
Prerequisite=GAYARD,GATECH
Primary=SonicZap
NavalTargeting=5
LandTargeting=1
FireAngle=64
Category=AFV
Strength=200
Naval=yes ;GS
Armor=light
TechLevel=5
Underwater=yes
Sight=4
GuardRange=4
Sensors=yes
SensorsSight=8 ;4
Speed=8
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=500
Soylent=500
Turret=no
Points=15
ROT=6
;Crusher=yes
Crewed=no    ;ok
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DolphinSelect
VoiceMove=DolphinMove
VoiceAttack=DolphinAttackCommand
VoiceFeedback=DolphinFear
DieSound=DolphinDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=20 ; This value MUST be 0 for all building addons
Accelerates=true
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;TooBigToFitUnderBridge=true
Cloakable=yes
CloakingSpeed=1
TypeImmune=yes
Organic=yes
;NoShadow=yes
WalkRate=4 ; these two are needed because unit as sprite is terribly hack. Doing units as infantry with DoControls could be considered
IdleRate=8 ; power of two helps performance (mod).  "How much slower should I animate when stopped? 1/x"
ElitePrimary=SonicZapE
Size=15
IsSelectableCombatant=yes

; Aegis Cruiser
[AEGIS]
UIName=Name:AEGIS
Name=Aegis Cruiser
Prerequisite=GAYARD,RADAR
Primary=Medusa
NavalTargeting=6
LandTargeting=1
ToProtect=yes
Category=AFV
Strength=800
Naval=yes
Armor=light
TechLevel=7
Sight=8
Speed=4
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1200
Soylent=1200
Points=35
ROT=1
Crusher=no ;gs yes
Crewed=no
IsSelectableCombatant=yes
;PipScale=Ammo
;PipWrap=10
;InitialAmmo=0
Weight=4
;Ammo=40
RadialFireSegments=10
;OmniFire=yes ;GEF moved to weapon
OpportunityFire=yes
DistributedFire=yes
;Reload=60
;;Reload=10   ; For testing.
;EmptyReload=180
;;EmptyReload=10  ; For testing.
;ReloadIncrement=30
;;ReloadIncrement=0 ; For testing.
;DamageReducesReadiness=yes
;ReadinessReductionMultiplier=1.5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=AegisSelect
VoiceMove=AegisMove
VoiceAttack=AegisAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=AegisMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;BuildLimit=2
ElitePrimary=MedusaE
Size=30
TooBigToFitUnderBridge=true
DefaultToGuardArea=yes

;Aircraft Carrier
[CARRIER]
UIName=Name:CARRIER
Name=Aircraft Carrier
Prerequisite=GAYARD,TECH
Primary=HornetLauncher
CanPassiveAquire=yes ; Won't try to pick up own targets
Spawns=HORNET
SpawnsNumber=3
SpawnRegenRate=600
SpawnReloadRate=150
FireAngle=32
ToProtect=yes
Category=Support
Strength=800
Naval=yes ;GS
Armor=heavy
TechLevel=7
Sight=11
Speed=4
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
;ForbiddenHouses=Americans
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Turret=no
Points=55
ROT=1
Crusher=no; yes
Weight=5
Crewed=no
;OmniFire=yes ;GEF moved to weapon
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=AircraftCarrierSelect
VoiceMove=AircraftCarrierMove
VoiceAttack=AircraftCarrierAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=ACCMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
GuardRange=27
DefaultToGuardArea=yes
;BuildLimit=1
Size=50
CanRetaliate=yes
OpportunityFire=yes
LandTargeting=0

; harvester without back
[CMON]
UIName=Name:CMIN
Name=Chrono Miner(noback)
;Image=CMIN
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC
Dock=NAREFN,GAREFN
Harvester=yes
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
TechLevel=-1
Sight=4
Speed=4
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1400
Points=20
ROT=5
Crusher=yes
Crewed=no
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChronoMinerSelect
VoiceMove=ChronoMinerMove
VoiceAttack=ChronoMinerMove
VoiceHarvest=ChronoMinerHarvest
VoiceEnter=ChronoMinerReturn
DieSound=GenVehicleDie
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=4
;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} ;drive locomotor
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;teleport locomotor
Weight=3.5
MovementZone=Crusher
ThreatPosed=0 ; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToRadiation=yes
Trainable=no


; harvester
[CMIN]
UIName=Name:CMIN
Name=Chrono Miner
Prerequisite=GAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC  ; Need both in case a building from the other team is captured.
Dock=NAREFN,GAREFN
;Turret=yes
Primary=none
Harvester=yes
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
TechLevel=1
Sight=4
Speed=4
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=20
Cost=1400
Soylent=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
Crewed=no
SelfHealing=yes
;OpportunityFire=yes ;GEF has no weapon, doesn't need this
UnloadingClass=CMON
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChronoMinerSelect
VoiceMove=ChronoMinerMove
VoiceAttack=ChronoMinerMove
VoiceHarvest=ChronoMinerHarvest
VoiceEnter=ChronoMinerReturn
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
DebrisTypes=TIRE
DebrisMaximums=4
Teleporter=yes
;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} ;drive locomotor
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;teleport locomotor
Weight=3.5
MovementZone=Crusher
ThreatPosed=0 ; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=1.0
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Trainable=no
ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to know if it can make money or not
Bunkerable=no; Units default to yes, others default to no

; Robot Tank
[ROBO]
UIName=Name:Robotank
Name=Robot Tank
Image=ROBO
Prerequisite=GAWEAP,GAROBO
Primary=Robogun
Strength=180
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
AutoCrush=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=6
Speed=10 
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
Cost=600
Soylent=600
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=RobotTankSelect
VoiceSelectDeactivated=RobotTankSelectDeactivated
VoiceMove=RobotTankMove
VoiceAttack=RobotTankAttackCommand
VoiceFeedback=
DieSound=RobotTankDie
MoveSound=RobotTankMoveStart
ActivateSound= RobotTankOnline
DeactivateSound= RobotTankOffline
CrushSound=TankCrush
MaxDebris=2
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer 
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ImmuneToRadiation=yes
PoweredUnit=yes;powered by presence of building
Trainable=no
BuildTimeMultiplier=1.3




; **************************** Side Specific *******************************

; Tank Destroyer
[TNKD]
UIName=Name:TNKD
Name=Tank Destroyer
Prerequisite=GAWEAP,RADAR
Primary=SABOT
Strength=400
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
AutoCrush=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=5
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
RequiredHouses=Germans
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=TankDestroyerMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
ElitePrimary=SABOTE
CanRetaliate=yes
OpportunityFire=yes

; Howitzer
[HOWI]
UIName=Name:HOWI
Name=Howitzer
Image=HWTZ
Prerequisite=GAWEAP
Primary=HowitzerGun
Strength=200
Category=AFV
Armor=light
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=5
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
RequiredHouses=Alliance
Cost=750
Soylent=750
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
VoiceFeedback=
CrushSound=TankCrush
AllowedToStartInMultiplayer=no
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3


; **************************************************************************
; ******************************Soviet Units *******************************
; **************************************************************************

; Terror Drone,  ooohhh scary
[DRON]
UIName=Name:DRON
Name=Terror Drone
Category=AFV
Prerequisite=NAWEAP
Primary=DroneJump
Secondary=VirtualScanner
NavalTargeting=6
Strength=100
SuppressionThreshold=5; damage below this amount won't suppress the parasite
ReselectIfLimboed=yes ; If selected when limbo on attack of infantry, reselect when unlimbo
DefaultToGuardArea=yes ; the much awaited terror drone default to move and attack when resting
Armor=special_1
TechLevel=4
Turret=no
IsTilter=no
CrateGoodie=no
Sight=4
Speed=10 ; gs Don't go higher than 20, or he gets stuck running in circles
Owner=Russians,Confederation,Africans,Arabs
Cost=500
Soylent=500
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TerrorDroneSelect
VoiceAttack=TerrorDroneAttackCommand
VoiceMove=TerrorDroneMove
VoiceFeedback=
DieSound=TerrorDroneDie
MoveSound=TerrorDroneMoveLoop
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1};<-drive   mech->{55D141B8-DB94-11d1-AC98-006008055BB5}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=45 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
Trainable=no
Explodes=no
AccelerationFactor=5 ; really fast
DeaccelerationFactor=5 ; This is TS's mizspelingg knot min
ZFudgeColumn=8
ZFudgeTunnel=13
;Bombable=no
Size=2
LeadershipRating=2
Accelerates=false
Bunkerable=no; Units default to yes, others default to no
OpportunityFire=yes

; Half-track
[HTK]
UIName=Name:HTK
Name=Flak Track
Prerequisite=NAWEAP
Primary=FlakTrackGun
Secondary=FlakTrackAAGun
Strength=180
Category=Transport
Armor=heavy
DeployTime=.022
TechLevel=3
LeadershipRating=2
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=500
Soylent=500
Points=20
ROT=5
Crusher=yes
Turret=yes
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=3
SizeLimit=2 
Accelerates=false
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=FlakTrackGunE
EliteSecondary=FlakTrackAAGunE
OpportunityFire=yes


; Heavy Tank
[HTNK]
UIName=Name:HTNK
Name=Rhino Heavy Tank
Prerequisite=NAWEAP
Primary=120mm
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=6
CrateGoodie=no
Crusher=yes
AutoCrush=yes
Owner=Russians,Confederation,Africans,Arabs
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
ThreatPosed=35 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=120mmE
BuildTimeMultiplier=1.3;Individual control of build time

[HTNKK]
UIName=Name:HTNK
Name=Rhino Heavy Tank
Image=HTNK
Prerequisite=NAWEAP,NAYARD,YAYARD,GAYARD
Primary=120mm
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=6
CrateGoodie=no
Crusher=yes
AutoCrush=yes
Owner=Russians,Confederation,Africans,Arabs
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
ThreatPosed=35 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=120mmE
BuildTimeMultiplier=1.3;Individual control of build time
ToProtect=yes
GuardRange=20




; V3 Rocket launcher, or Chu-chu Rocket
[V3]
UIName=Name:V3
Name=V3 Launcher    ;locked
Category=AFV
Prerequisite=NAWEAP,NARADR
Primary=V3Launcher
CanPassiveAquire=no ; Won't try to pick up own targets
Spawns=V3ROCKET
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=0 ; missile spawn don't come back
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (V3WO)
Strength=150
Armor=light
TechLevel=3
Turret=no
CrateGoodie=yes
Sight=7
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=800
Soylent=800
Points=40
ROT=5
AllowedToStartInMultiplayer=no
Crusher=yes
AutoCrush=yes
Crewed=no ; Big giant missile on its head precludes survivor (per designer)
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=V3Select
VoiceMove=V3Move
VoiceAttack=V3AttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=V3MoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
GuardRange=9
TooBigToFitUnderBridge=true
;MobileFire=false ; SJM: Looks like this was meant for the V3, but let's not enable it until we know we need it.
Bunkerable=no; Units default to yes, others default to no
ToProtect=yes


; Mammoth tank
[APOC]
UIName=Name:APOC
Name=Apocalypse
Image=MTNK
Category=AFV
TargetLaser=yes
Primary=120mmx
Secondary=MammothTusk
Strength=800
Explodes=yes
Prerequisite=NAWEAP,NATECH
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=7
Sight=8
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=1750
Soylent=1750
Points=60
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=45 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=120mmxE
BuildTimeMultiplier=1.0

; Mobile Construction Vehicle
[SMCV]
UIName=Name:SMCV
Name=Soviet Construction Vehicle
Prerequisite=NAWEAP,NADEPT
Strength=1000
Category=Support
Armor=heavy
DeploysInto=NACNST
TechLevel=10
Sight=8
Speed=4
Owner=Russians,Confederation,Africans,Arabs
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVSovietSelect
VoiceMove=MCVSovietMove
VoiceAttack=MCVSovietMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MCVMoveStart
CrushSound=TankCrush
DeploySound=PlaceBuilding
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher

; Armored Transport
[SAPC]
UIName=Name:SAPC
Name=Armored Transport
Prerequisite=NAYARD
Image=TRS
Strength=300
;Primary=M60
MoveToShroud=yes
Category=Transport
DeployTime=.022
Armor=heavy
Turret=no
IsTilter=yes
TechLevel=2
Sight=6
PipScale=Passengers
Speed=6

;;MovementRestrictedTo=Water
;;CanBeach=yes
Naval=yes
Weight=1

CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=25
ROT=5
Crusher=yes
Passengers=12
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=HoverSovietSelect
VoiceMove=HoverSovietMove
VoiceAttack=HoverSovietMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LandingCraftMoveStart
CrushSound=TankCrush
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
;;;;Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
;;;;SpeedType=FloatBeach
;;;;MovementZone=WaterBeach

;;;;;SpeedType=Amphibious
;;;;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;;;;MovementZone=AmphibiousCrusher

SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious ; gs AMphibiousDestroyer I can't have a destroyer zone without a weapon!

;SpeedType=Amphibious
;MovementZone=AmphibiousCrusher
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=6
Size=15
TooBigToFitUnderBridge=true
;Bombable=no
Trainable=no
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Bunkerable=no; Units default to yes, others default to no


; Seawolf
[HYD]
UIName=Name:HYD
Name=Sea Scorpion
Prerequisite=NAYARD,NARADR
;Primary=HoverMissile
Primary=FlakTrackGun
Secondary=FlakWeapon
ToProtect=yes
Category=AFV
Strength=400
Naval=yes
Armor=heavy
TechLevel=6
MovementRestrictedTo=Water
Sight=8
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=600
Soylent=600
Points=20
ROT=6
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Weight=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SeaScorpionSelect
VoiceMove=SeaScorpionMove
VoiceAttack=SeaScorpionAttackCommand
VoiceFeedback=
DieSound=GenSmallWaterDie
MoveSound=SeawolfMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
;SpeedType=Amphibious ;gs Wha!?!
;MovementZone=Amphibious
SpeedType=Float
MovementZone=Water
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=FlakTrackGunE
EliteSecondary=FlakWeaponE
Size=20

; Seawolf
[HYDD]
UIName=Name:HYD
Name=Sea Scorpion
Prerequisite=NAYARD,NARADR,GAYARD,YAYARD
;Primary=HoverMissile
Primary=FlakWeapon
Secondary=FlakTrackGun
ToProtect=yes
Category=AFV
Strength=400
Image=HYD
LandTargeting=2
Naval=yes
Armor=heavy
TechLevel=6
MovementRestrictedTo=Water
Sight=8
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=601
Soylent=600
Points=20
ROT=6
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Weight=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SeaScorpionSelect
VoiceMove=SeaScorpionMove
VoiceAttack=SeaScorpionAttackCommand
VoiceFeedback=
DieSound=GenSmallWaterDie
MoveSound=SeawolfMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
;SpeedType=Amphibious ;gs Wha!?!
;MovementZone=Amphibious
SpeedType=Float
MovementZone=Water
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=FlakWeaponE
EliteSecondary=FlakTrackGunE
Size=20

;Attack Sub
[SUB]
UIName=Name:SUB
Name=Typhoon Attack Sub
Prerequisite=NAYARD
Primary=SubTorpedo
NavalTargeting=5
LandTargeting=1
FireAngle=64
Category=AFV
Strength=600
Naval=yes
Armor=heavy
TechLevel=2
Underwater=yes
Sight=4
Sensors=yes
SensorsSight=7
Speed=4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=1000
Turret=no
Points=30
ROT=2
Crusher=no;gs yes
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TyphoonSubSelect
VoiceMove=TyphoonSubMove
VoiceAttack=TyphoonSubAttackCommand
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
MoveSound=SubMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=20 ; This value MUST be 0 for all building addons
Accelerates=true
Cloakable=yes
CloakingSpeed=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
ElitePrimary=SubTorpedoE
Size=20
DefaultToGuardArea=yes
GuardRange=9

; Ginormous Squid!  Even scarier!
[SQD]
UIName=Name:SQD
Name=Giant Squid
NoShadow=yes
Category=AFV
Prerequisite=NAYARD,NATECH
Primary=SquidGrab ; HCB + Punch
Secondary=SquidPunch ; F, F, Punch
NavalTargeting=3
LandTargeting=1
WalkRate=2 ; these two are needed because unit as sprite is terribly hack. Doing units as infantry with DoControls could be considered
IdleRate=4 ; power of two helps performance (mod).  "How much slower should I animate when stopped? 1/x"
Strength=200
SuppressionThreshold=250; damage below this amount won't suppress the parasite
Organic=yes
Armor=light
TechLevel=9
Underwater=yes
Naval=yes
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5
Sensors=yes
SensorsSight=8 ;4
GuardRange=7
DefaultToGuardArea=yes ; SJM: Squid should move to use its two range 1 weapons like dogs and TDs
Speed=8
Owner=Russians,Confederation,Africans,Arabs
Cost=1000
Soylent=1000
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=SquidSelect
VoiceMove=SquidAttackCommand
VoiceAttack=SquidAttackCommand
VoiceFeedback=SquidFear
MoveSound=SquidMove
DieSound=SquidDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};<-Ship
SpeedType=Float
MovementZone=Water
ThreatPosed=25 ; This value MUST be 0 for all building addons
Weight=.5
ImmuneToPsionics=yes
Parasiteable=no
Trainable=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
Cloakable=yes
CloakingSpeed=5 ; Slowish, low is faster
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
MovementRestrictedTo=Water
ElitePrimary=SquidGrabE
EliteSecondary=SquidPunchE
TooBigToFitUnderBridge=true

;Soviet Dreadnought
[DRED]
UIName=Name:DRED
Name=Dreadnought
Prerequisite=NAYARD,NATECH
Primary=DredLauncher
CanPassiveAquire=yes ; Won't try to pick up own targets
Spawns=DMISL
SpawnsNumber=2
SpawnRegenRate=80
SpawnReloadRate=0 ; missile spawn don't come back
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DREDWO)
FireAngle=32
ToProtect=yes
Category=Support
Strength=800
Naval=yes
Armor=heavy
TechLevel=6
Sight=11
Speed=4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
;ForbiddenHouses=Russians
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Turret=no
Points=55
Weight=4
ROT=1
Crusher=no ;gs yes
Crewed=no
;OmniFire=yes ;GEF moved to weapon
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=GenSovWaterMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DreadnoughtMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
GuardRange=27
DefaultToGuardArea=yes
CanRetaliate=yes
;BuildLimit=1
Size=50
OpportunityFire=yes
LandTargeting=0

; harvester without back
[HORV]
UIName=Name:HORV
Name=War Miner
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC
Dock=NAREFN,GAREFN
Harvester=yes
TechLevel=-1
Sight=4
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1400
Points=25
ROT=5
Crusher=yes
Crewed=no
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
CrushSound=TankCrush
DieSound=GenVehicleDie
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0 ; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToRadiation=yes

; harvester
[HARV]
UIName=Name:HARV
Name=War Miner
Prerequisite=NAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC  ; Need both in case a building from the other team is captured.
Dock=NAREFN,GAREFN
Turret=yes
Primary=20mmRapid
Harvester=yes
TechLevel=1
Sight=4
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=40
Cost=1400
Soylent=1400
Points=55
ROT=5
Crusher=yes
Crewed=no
SelfHealing=yes
OpportunityFire=yes
UnloadingClass=HORV
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=WarMinerSelect
VoiceMove=WarMinerMove
VoiceAttack=WarMinerAttackCommand
VoiceEnter=WarMinerMove
VoiceHarvest=WarMinerHarvest
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0 ; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=1.0
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=20mmRapidE
ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to understand what makes money
Bunkerable=no; Units default to yes, others default to no

[UTNK]
UIName=Name:UTNK
Name=ZZZ Not Used
Prerequisite=NAWEAP
Image=HTNK
Primary=Comet
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=6
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1000
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=120mmE


; **************************** Side Specific *******************************

;  Tesla Tank for Russians
[TTNK]
UIName=Name:TTNK
Name=Tesla Tank
Prerequisite=NAWEAP,NARADR
Primary=TankBolt
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=8
Speed=6
CrateGoodie=yes
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Russians
Cost=1100
Soylent=1100
Points=25
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
ElitePrimary=TankBoltE
BuildTimeMultiplier=1.2 ;Individual control of build time
OpportunityFire=yes

;Lybian Demolition Truck
[DTRUCK]
UIName=Name:DTRUCK
Image=TRUCKA
Name=Demolitions Truck
Prerequisite=NAWEAP,RADAR
Category=AFV
Primary=Demobomb
Secondary=none
CrateGoodie=yes
Strength=200
Armor=light
Turret=no
TechLevel=10
Sight=5
Speed=6 ;changed on 11/29 from 6 to 5
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Africans
AllowedToStartInMultiplayer=no
Cost=1400
Soylent=1400
Points=40
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CreateSound=DemoTruckCreated
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=50 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=2
DebrisTypes=TIRE
DebrisMaximums=4
Size=3
DeathWeapon=Demobomb
Explodes=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Trainable=no
ImmuneToRadiation=yes
ImmuneToPsionics=yes


; **************************************************************************
; *******************************Yuri Units ********************************
; **************************************************************************

; Lasher Light Tank
; Light Tank
[LTNK]
UIName=Name:Lasher
Name=Lasher Light Tank
Image=LTNK
Prerequisite=YAWEAP
Primary=ATGUN
Strength=300;200
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
;TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8;6
Speed=7;8
CrateGoodie=no
Crusher=yes
AutoCrush=yes
Owner=YuriCountry
Cost=700;600
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=ATGUNE;90mmE
BuildTimeMultiplier=1.5;Individual control of build time

; Gattling Tank
[YTNK]
UIName=Name:GattTank
Name=Gattling Tank
;Image=TTNK
Prerequisite=YAWEAP
Primary=AGGattling
Secondary=AAGattling
Strength=210
Category=AFV
Armor=light
Turret=yes
IsTilter=yes
;-----Gattling stuff-------
;GEF There is a _lot_ of stuff in this section, hope it's worth it

;Do I have a gattling gun or not
IsGattling=yes

;How weapons does it have? Currently, all Gattling Units have had anti-air
;capability, so the mechanics currently depends on having twice the number
;of stages in weapons, alternating anti-ground first, and anti-air second.
TurretCount=1
WeaponCount=6

Weapon1=AGGattling
EliteWeapon1=AGGattlingE
Weapon2=AAGattling
EliteWeapon2=AAGattlingE
Weapon3=AGGattling2
EliteWeapon3=AGGattling2E
Weapon4=AAGattling2
EliteWeapon4=AAGattling2E
Weapon5=AGGattling3
EliteWeapon5=AGGattling3E
Weapon6=AAGattling3
EliteWeapon6=AAGattling3E

;How many stages does this gattling gun have, and how long does it
;take to progress through these stages;
WeaponStages=3
Stage1=200
Stage2=400
;This last stage is used to determine what the maximum fireing timer can be. Once it
;hits this it will stop increasing. If this is larger than the previous stage, then
;it will have a grace period once the unit stops firing before it needs to drop
;down to the lower weapon.
Stage3=600

EliteStage1=100
EliteStage2=200
EliteStage3=300

;How many increments or decrements does the timer get per frame?
;If RateDown is zero, then it overrides the previous stage vaules,
;causing the tank to instantly go to zero when it stops firing
;if it can't find a new target
RateUp=1
RateDown=50


;-----End Gattling stuff-------

;TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=4
Sight=10
Speed=6
CrateGoodie=no
Crusher=no;yes
Owner=YuriCountry
Cost=600
Soylent=600
Points=25
ROT=10 ;was 5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GattlingTankSelect
VoiceMove=GattlingTankMove
VoiceAttack=GattlingTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
LeadershipRating=4
OpportunityFire=yes
ElitePrimary=AGGattlingE;90mmE
EliteSecondary=AAGattlingE;90mmE

; Magnetron
[TELE]
UIName=Name:Magnetron
Name=Magnetron
;Image=V3
Prerequisite=YAWEAP,NAPSIS
Primary=MagneticBeam
Secondary=MagneShake
Strength=150
Category=AFV
Armor=light
Turret=yes
IsTilter=yes
;TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=10
Speed=5
CrateGoodie=no
Crusher=no;yes
Owner=YuriCountry
Cost=1000
Soylent=1000
Points=25
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MagnetronSelect
VoiceMove=MagnetronMove
VoiceAttack=MagnetronAttackCommand
VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice
DieSound=GenVehicleDie
MoveSound=MagnetronMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
ElitePrimary=MagneticBeamE
Bunkerable=no; Units default to yes, others default to no
CanPassiveAquire=no ; Won't try to pick up own targets ;GEF don't want him accidently attacking your own guys


[MIND]
UIName=Name:MasterMind
Name=Master Mind
Prerequisite=YAWEAP,YATECH
Primary=MultipleMindControlTank
Strength=500
Category=AFV
Armor=heavy
;Turret=yes
IsTilter=yes
;TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=9
Speed=4
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=1750
Soylent=1750
Points=25
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MasterMindSelect
VoiceMove=MasterMindMove
VoiceAttack=MasterMindAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MasterMindMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=0; This value MUST be 0 for all building addons
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
PipScale=MindControl
ImmuneToPsionics=yes
SelfHealing=yes
Trainable=no


[DISK];gs changed to K, as per the Master Name Doc (thank god for that, or this would never straighten out)
UIName=Name:DISK
Name=Floating Disk
Prerequisite=YAWEAP,YATECH
Primary=DiskLaser
Secondary=DiskDrain
Strength=600 ;700
Category=AirPower
Armor=light
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
Turret=yes
TurretSpins=yes;gs unit is one big turret so it can use existing permaspin
Sight=9
Speed=15
CrateGoodie=no
Crusher=no;yes
Owner=YuriCountry
Cost=1750
Soylent=1750
Points=25
ROT=100;gs super fast turn, ie turn on spot
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
VoiceSelect=FloatingDiscSelect
VoiceMove=FloatingDiscMove
VoiceAttack=FloatingDiscAttackCommand
VoiceSecondaryWeaponAttack=FloatingDiscSteal
VoiceFeedback=
CrashingSound=FloatingDiscDie
MoveSound=FloatingDiscMoveLoop
CreateSound=FloatingDiscCreated
BalloonHover=yes ; ie never land
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
SpeedType=Hover
MovementZone=Fly
MoveToShroud=yes
ThreatPosed=40 ; This value MUST be 0 for all building addons
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
ElitePrimary=DiskLaserE
JumpjetSpeed=16 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=8 ; 
JumpjetCrash=15 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=100;gs superfast turn on spot, from 2
JumpjetHeight=750
JumpjetWobbles=.1 ; ! value of zero stop wobbles?  NO!  Wobbles of zero means div by 0 crash.  "How many wobbles would you like?"  "0"  "You must have wobbles!!!  I kill you!"
JumpjetDeviation=15
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
TiltCrashJumpjet=yes; can handle tilting while falling without freaking out
DeathWeapon=BlimpBombEffect
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
SelfHealing=yes


; Chaos Drone
[CAOS]
UIName=Name:ChaosDrone
Name=Chaos Drone
;Image=DRON
Category=AFV
Prerequisite=YAWEAP
Primary=ChaosAttack
Secondary=VirtualScanner
NavalTargeting=6
Strength=130 ;225; 175
SuppressionThreshold=5; damage below this amount won't suppress the parasite
ReselectIfLimboed=yes ; If selected when limbo on attack of infantry, reselect when unlimbo
DefaultToGuardArea=yes ; the much awaited terror drone default to move and attack when resting
Armor=light
TechLevel=4
Turret=no
IsTilter=no
CrateGoodie=no
Sight=6
Speed=8
Owner=YuriCountry
Cost=1000
Soylent=1000
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChaosDroneSelect
VoiceAttack=ChaosDroneAttackCommand
VoiceMove=ChaosDroneMove
VoiceFeedback=
DieSound=ChaosDroneDie
MoveSound= ChaosDroneMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1};<-drive   mech->{55D141B8-DB94-11d1-AC98-006008055BB5}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=yes
Trainable=no
Explodes=no
AccelerationFactor=5 ; really fast
DeaccelerationFactor=5 ; This is TS's mizspelingg knot min
ZFudgeColumn=8
ZFudgeTunnel=13
;Bombable=no
Size=2
Accelerates=false
BerserkFriendly=yes
;SprayAttack=yes ;GEF this guy randomly spreads stuff all over
CanPassiveAquire=yes ; Won't try to pick up own targets ;GEF don't want him accidently chaos gassing your own guys
CanRetaliate=yes; Won't fire back when hit ;GEF same reason as above 
Deployer=yes
DeployFire=yes
Bunkerable=no; Units default to yes, others default to no
BuildTimeMultiplier=1.1

; Mobile Construction Vehicle
[PCV]
UIName=Name:YMCV
Name=Yuri Construction Vehicle
;Image=SMCV
Prerequisite=YAWEAP,YAGRND;YADEPT
Strength=1000
Category=Support
Armor=heavy
DeploysInto=YACNST
TechLevel=10
Sight=8
Speed=4
Owner=YuriCountry
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVYuriSelect
VoiceMove=MCVYuriMove
VoiceAttack=MCVYuriMove
DieSound=GenVehicleDie
DeploySound=PlaceBuilding
CrushSound=TankCrush
VoiceFeedback=
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher

; Hover Transport
[YHVR]
UIName=Name:SAPC
Name=Hover Transport Yuri
Prerequisite=YAYARD
;Image=TRS
Strength=300
;Primary=M60
MoveToShroud=yes
Category=Transport
DeployTime=.022
Armor=heavy
Turret=no
IsTilter=yes
TechLevel=2
Sight=6
PipScale=Passengers
Speed=6
;;MovementRestrictedTo=Water
;;CanBeach=yes
Naval=yes
Weight=1
CrateGoodie=no
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=25
ROT=5
Crusher=yes
Passengers=12
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=HoverYuriSelect
VoiceMove=HoverYuriMove
VoiceAttack=HoverYuriMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LandingCraftMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
MaxDebris=3
;;;;Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
;;;;SpeedType=FloatBeach
;;;;MovementZone=WaterBeach
;;;;;SpeedType=Amphibious
;;;;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;;;;MovementZone=AmphibiousCrusher
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious ; gs AMphibiousDestroyer I can't have a destroyer zone without a weapon!
;SpeedType=Amphibious
;MovementZone=AmphibiousCrusher
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=6
Size=15
TooBigToFitUnderBridge=true
;Bombable=no
Trainable=no
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Bunkerable=no; Units default to yes, others default to no

;Boomer attack sub
[BSUB]
UIName=Name:Boomer
Name=Yuri Boomer
;Image=SUB
Prerequisite=YAYARD,RADAR
Primary=BoomerTorpedo
Secondary=CruiseLauncher;CruiseMissile
NavalTargeting=7
LandTargeting=2
FireAngle=64
Category=AFV
Strength=1200
Naval=yes
Armor=heavy
TechLevel=2
Underwater=yes
Sight=8
Sensors=yes
SensorsSight=8
Speed=5
CrateGoodie=no
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Turret=no
Points=30
ROT=2
Crusher=no;gs yes
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BoomerSelect
VoiceMove=BoomerMove
VoiceAttack=BoomerAttackWaterCommand
VoiceSecondaryWeaponAttack=BoomerAttackLandCommand
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
MoveSound=BoomerMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=25 ; This value MUST be 0 for all building addons
Accelerates=true
Cloakable=yes
CloakingSpeed=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
ElitePrimary=BoomerTorpedoE
Size=20
Spawns=CMISL
SpawnsNumber=2
SpawnRegenRate=80
SpawnReloadRate=0 ; missile spawn don't come back
;NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DREDWO)
Unnatural=yes ; for underwater units this means that they will be punched instead of grabbed by a squid
DefaultToGuardArea=yes

[BSUBB]
UIName=Name:Boomer
Name=Yuri Boomer
Image=BSUB
Prerequisite=YAYARD,RADAR,GAYARD,NAYARD
Primary=CruiseLauncher;CruiseMissile
Secondary=BoomerTorpedo
NavalTargeting=4
LandTargeting=0
FireAngle=64
Category=AFV
Strength=1200
Naval=yes
Armor=heavy
TechLevel=1
Underwater=yes
Sight=8
Sensors=yes
SensorsSight=8
Speed=5
CrateGoodie=no
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=2001
Soylent=2000
Turret=no
Points=30
ROT=2
Crusher=no;gs yes
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BoomerSelect
VoiceMove=BoomerMove
VoiceAttack=BoomerAttackWaterCommand
VoiceSecondaryWeaponAttack=BoomerAttackLandCommand
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
MoveSound=BoomerMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=25 ; This value MUST be 0 for all building addons
Accelerates=true
Cloakable=yes
CloakingSpeed=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
EliteSecondary=BoomerTorpedoE
Size=20
Spawns=CMISL
SpawnsNumber=2
SpawnRegenRate=80
SpawnReloadRate=0 ; missile spawn don't come back
;NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DREDWO)
Unnatural=yes ; for underwater units this means that they will be punched instead of grabbed by a squid
DefaultToGuardArea=yes
AIBuildThis=yes
GuardRange=22
OpportunityFire=yes

; harvester without back
[SMON]
UIName=Name:CMON
Name=ZZZ Useless; Slave Miner(noback)
Image=CMON
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC
Dock=NAREFN,GAREFN
Harvester=yes
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
TechLevel=-1
Sight=4
Speed=4
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=1400
Points=20
ROT=5
Crusher=yes
Crewed=no
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=ChronoMinerMove
VoiceAttack=ChronoMinerMove
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=4
;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} ;drive locomotor
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;teleport locomotor
Weight=3.5
MovementZone=Crusher
ThreatPosed=0 ; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToRadiation=yes
Trainable=no
Unsellable=yes


; harvester
[SMIN]
UIName=Name:SMIN
Name=Slave Miner
Prerequisite=YAWEAP
Nominal=yes
ToProtect=yes
Category=Support
Strength=2000
Armor=medium
Primary=20mmRapid
ElitePrimary=20mmRapidE
Turret=yes
OpportunityFire=yes
TechLevel=1
Sight=4
Speed=3
Owner=YuriCountry
AllowedToStartInMultiplayer=no
CrateGoodie=yes
Storage=20
Cost=1750
Soylent=1750
Points=55
ROT=5
Crusher=yes
Crewed=no
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SlaveMinerSelect
VoiceMove=SlaveMinerMove
VoiceAttack=SlaveMinerAttackCommand
VoiceHarvest=SlaveMinerHarvest
DieSound=GenVehicleDie
MoveSound=SlaveMinerMoveStart
CrushSound=TankCrush
DeploySound=SlaveMinerDeploy
VoiceDeploy=SlaveMinerDeployVoice
MaxDebris=6
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} ;drive locomotor
Weight=3.5
MovementZone=Crusher
ThreatPosed=20 ; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Trainable=yes
DeploysInto=YAREFN
DeployFacing=0;0 = N, 7 = NW
Enslaves=SLAV;gs The Refinery does not get an Enslaves listing because the Slave object will get passed from unit to building upon deploy
SlavesNumber=5
SlaveRegenRate=500 ;225
SlaveReloadRate=25
;moving brain to refinery to start
;Ugh.  Now that placed as building, problem arises from managing to get a SMIN as vehicle (Campaign map, crate).  Both get this listing now, and Brain transplant will check to make sure extra one is not created
ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to understand what makes money
ResourceDestination=yes
DeaccelerationFactor=.2 ; This is TS's mizspelingg knot min
Accelerates=false
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
Parasiteable=no
Unsellable=yes
BuildTimeMultiplier=0.8
ToProtect=yes

; **************************************************************************
; ******************************* Civ Units ********************************
; **************************************************************************

;Vladamir's Dreadnought  (A Hero drednaught.  The Russian MP Dred is DREDB)
[VLAD]
UIName=Name:VLADBOAT
Name=Vladimir's Dreadnought
Prerequisite=NAYARD,NATECH
Primary=DredLauncher
CanPassiveAquire=no ; Won't try to pick up own targets
Spawns=DMISL
SpawnsNumber=2
SpawnRegenRate=80
SpawnReloadRate=0 ; missile spawn don't come back
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DREDWO)
FireAngle=32
ToProtect=yes
Category=Support
Strength=1500
Naval=yes
Armor=heavy
TechLevel=-1
Sight=8
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
ForbiddenHouses=Russians
AllowedToStartInMultiplayer=no
Cost=2500
Soylent=2500
Turret=no
Points=55
Weight=4
ROT=1
Crusher=no ;gs yes
Crewed=no
;OmniFire=yes ;GEF moved to weapon
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=GenSovWaterMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
GuardRange=10
;BuildLimit=1
Size=50



[TRUCKA]
UIName=Name:TRUCKA
Name=Truck
Category=AFV
Primary=none
Secondary=none
Strength=200
Armor=light
Turret=no
TechLevel=-1
Sight=5
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=40
ROT=5
Crusher=no
SelfHealing=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CivAllSelect
VoiceMove=
VoiceAttack=CivAllAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=2
DebrisTypes=TIRE
DebrisMaximums=4
Size=6
Insignificant=yes
Trainable=no

[TRUCKB]
UIName=Name:TRUCKB
Name=Truck (loaded)
Category=AFV
Primary=none
Secondary=none
Strength=200
Armor=light
Turret=no
TechLevel=-1
Sight=5
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=40
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DebrisTypes=TIRE
DebrisMaximums=4
CarriesCrate=yes
Size=6
Insignificant=yes
Trainable=no

;Aircraft Carrier for the Americans
;[CARRIERB]
;UIName=Name:CARRIERB
;Name=Aircraft Carrier Nimitz
;Image=CARRIER
;Prerequisite=GAYARD,GATECH
;Primary=HornetLauncher
;CanPassiveAquire=no ; Won't try to pick up own targets
;Spawns=HORNET
;SpawnsNumber=4
;SpawnRegenRate=5000
;SpawnReloadRate=1000
;FireAngle=32
;ToProtect=yes
;Category=Support
;Strength=1500
;Naval=yes ;GS
;Armor=heavy
;TechLevel=-1
;Sight=7
;Speed=4
;CrateGoodie=yes
;Owner=British,French,Germans,Americans,Alliance
;RequiredHouses=Americans
;AllowedToStartInMultiplayer=no
;Cost=2500
;Turret=no
;Points=55
;ROT=1
;Crusher=yes
;Weight=5
;Crewed=no
;;OmniFire=yes ;GEF moved to weapon
;IsSelectableCombatant=yes
;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;VoiceSelect=
;VoiceMove=
;VoiceAttack=
;VoiceFeedback=
;Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
;SpeedType=Float
;MovementZone=Water
;ThreatPosed=25 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys
;VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;TooBigToFitUnderBridge=true
;GuardRange=10
;;BuildLimit=1

;Soviet Dreadnought for Russians
;[DREDB]
;UIName=Name:DRED
;Name=Dreadnought +3
;Image=DRED
;Prerequisite=NAYARD,NATECH
;Primary=DredLauncher
;CanPassiveAquire=no ; Won't try to pick up own targets
;Spawns=DMISL
;SpawnsNumber=2
;SpawnRegenRate=60 ;25% better than normal
;SpawnReloadRate=0 ; missile spawn don't come back
;FireAngle=32
;ToProtect=yes
;Category=Support
;Strength=1500
;Naval=yes
;Armor=heavy
;TechLevel=6
;Sight=7
;Speed=4
;CrateGoodie=yes
;Owner=Russians,Confederation,Africans,Arabs,YuriCountry
;RequiredHouses=Russians
;AllowedToStartInMultiplayer=no
;Cost=2500
;Turret=no
;Points=55
;Weight=4
;ROT=1
;Crusher=yes
;Crewed=no
;;OmniFire=yes ;GEF moved to weapon
;IsSelectableCombatant=yes
;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;VoiceSelect=
;VoiceMove=
;VoiceAttack=
;VoiceFeedback=
;Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
;SpeedType=Float
;MovementZone=Water
;ThreatPosed=25 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys
;VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;TooBigToFitUnderBridge=true
;GuardRange=10
;;BuildLimit=1


; School Bus
[BUS]
UIName=Name:BUS
Name=School Bus
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

; Civilian Plane
[CIVP]
UIName=Name:Civilian_Plane
Name=Civilian Plane
Prerequisite=NAWEAP
;Image=TAXI
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0 ; driver carries only 5 dollars in change
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
;Bombable=no
Size=4 ;4 ride for the price of one
SizeLimit=2
Insignificant=yes
Trainable=no

; Double Decker Bus
[DDBX]
UIName=Name:RedBus
Name=Double Decker Bus
;Image=BUS
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

; pickup truck
[PICK]
UIName=Name:PICK
Name=Pickup Truck
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Crewed=no
Insignificant=yes
Trainable=no

; Civilian automobile
[CAR]
UIName=Name:CAR
Name=Automobile
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

; Recreational Vehicle
[WINI]
UIName=Name:WINI
Name=Recreational Vehicle
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no


[DeathDummy]
Primary=DefaultDeathWeapon

[XCOMET]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=CometFragment
Secondary=TeslaFragment
ElitePrimary=SuperCometFragment ;Like (WEEDGUY) this just instantiates more weapons
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

; Propaganda Truck
[PROPA]
UIName=Name:PROPA
Name=Propaganda Truck
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Points=20
ROT=5
Crusher=no
Turret=no
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
AmbientSound=PropagandaTruck
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=3
SizeLimit=2
Trainable=no

; Construction Vehicle Excavator
[CONA]
UIName=Name:CONA
Name=Construction Excavator
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=3
SizeLimit=2
Insignificant=yes


; Police Car
[COP]
UIName=Name:PIGCAR
Name=Police Car
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=PoliceCarDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
AmbientSound=PoliceSirenLoop
Trainable=no

; European Car A
[EUROC]
UIName=Name:CAR
Name=European Car A
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

; Presidential Limo
[LIMO]
UIName=Name:LIMO
Name=Limo
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

; Sports Car
[STANG]
UIName=Name:CAR
Name=Sports Car
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

; Black Sport Utility Vehicle
[SUVB]
UIName=Name:CAR
Name=SUV Black
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

; White Sport Utility Vehicle
[SUVW]
UIName=Name:CAR
Name=SUV White
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

; Taxi
[TAXI]
UIName=Name:Taxi
Name=Taxi
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

; Taxi
[YCAB]
UIName=Name:YCAB
Name=Yellow Cab
Prerequisite=NAWEAP
;Image=TAXI
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0 ; driver carries only 5 dollars in change
Soylent=100 
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=
VoiceAttack=
VoiceFeedback=
MoveStart=GenCarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=4 ;4 ride for the price of one
SizeLimit=2
Insignificant=yes
Trainable=no

[JEEP]
UIName=Name:TRUCKA
;Image=TAXI
Name=Jeep
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

; Black Cab
[BCAB]
UIName=Name:BlackCab
Name=Black Cab
Prerequisite=NAWEAP
;Image=TAXI
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=4 ;4 ride for the price of one
SizeLimit=2
Insignificant=yes
Trainable=no

; Pickup Truck
[PTRUCK]
UIName=Name:PICK
Name=Pickup Truck
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

; Cruise Ship
[CRUISE]
UIName=Name:CruiseShip
Name=Cruise Ship
Prerequisite=NAWEAP
Strength=300
Naval=yes
Category=Support
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=40
ROT=1
Crusher=yes
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CruiseShipSelect
VoiceMove=ACCMoveStart
VoiceAttack=
DieSound=
SinkingSound=GenLargeWaterDie
VoiceFeedback=
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
TooBigToFitUnderBridge=true
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
AmbientSound=CruiseShipAmbience
Trainable=no
Weight=4

; Tug Boat
[TUG]
UIName=Name:TUGBOAT
Name=Tug Boat
Prerequisite=NAWEAP
Strength=200
Naval=yes
Category=Support
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=30
ROT=2
Crusher=yes
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TugBoatSelect
VoiceMove=
VoiceAttack=
DieSound=
SinkingSound=GenLargeWaterDie
VoiceFeedback=
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
TooBigToFitUnderBridge=true
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
AmbientSound=TugBoatAmbience

;Coast Guard Boat
[CDEST]
UIName=Name:CDEST
Name=Coast Guard Boat
Primary=155mm
Secondary=ASWLauncher
NavalTargeting=1
Spawns=ASW
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=150
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (CDESTWO)
FireAngle=32
ToProtect=yes
Category=Support
Strength=600
Naval=yes ;GS
Armor=light
TechLevel=-1
Sight=7
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Turret=no ; can't have a turrett and a NoSpawnAlt (both go in AuxVoxel)
Points=30
ROT=5
Crusher=yes
Weight=3
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TugBoatSelect
VoiceMove=
VoiceAttack=
DieSound=
SinkingSound=GenLargeWaterDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Sensors=yes
SensorsSight=8
OpportunityFire=yes ; since no turret, will only apply to helicopter (since ASWLauncher has OmniFire)
ElitePrimary=155mmE


; **************************************************************************
; **************************************************************************
; **************************** Aircraft Types ******************************
; **************************************************************************
; **************************************************************************

;GEF I'm sick of having to hunt and peck through rules.ini. I'm going
;to make it more organized!

; **************************************************************************
; *************************** Allied Aircraft ******************************
; **************************************************************************

; Night Hawk
[SHAD]
UIName=Name:SHAD
Name=BlackHawk Transport
;Prerequisite=GAHPAD
Prerequisite=GAWEAP
Primary=BlackHawkCannon
Strength=175
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=7
RadarInvisible=yes
Landable=yes
PipScale=Passengers
Passengers=5
Speed=14
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Points=15
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff ;Taking off
;AuxSound2=BlackOpsLanding ;Landing
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
;OmniFire=yes ;GEF moved to weapon
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no ; Won't try to pick up own targets
SpeedType=Hover
MoveSound=BlackOpsMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=BlackHawkCannonE
PreventAttackMove=yes
;Bombable=no
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no; Units default to yes, others default to no


; Intruder ;Harrier
[ORCA]
UIName=Name:ORCA
Name=Intruder
Image=FALC
Prerequisite=RADAR
Primary=Maverick
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=150
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=14
;PitchSpeed=0.9
;PitchAngle=0

PitchSpeed=1.1
PitchAngle=0
OmniFire=yes

Owner=British,French,Germans,Americans
ForbiddenHouses=Alliance

Cost=1200
Points=20
ROT=3
Ammo=1
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=MaverickE
PreventAttackMove=yes

; Destroyer's helicopter
[ASW]
UIName=Name:ASW
Name=Osprey
Primary=ASWBomb
Secondary=ASWCollision
NavalTargeting=2
LandTargeting=1
Strength=30
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=10
ROT=5;3
Ammo=1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=OspreyDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=OspreyTakeOff ;Taking off
AuxSound2=OspreyLanding ;Landing
ImmuneToPsionics=yes
;Selectable=no ; SJM: this should be here but is commented out because bug prevents aircraft from landing

; Carrier Fighter
[HORNET]
UIName=Name:HORNET
Name=Hornet
Primary=HornetBomb
Secondary=HornetCollision
Strength=75
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=NAHPAD,GAHPAD
;Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=20
ROT=3
Ammo=1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=HornetDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=HornetTakeoff ;Taking off
AuxSound2=HornetLanding ;Landing
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=STRONGER,FIREPOWER
;Selectable=no ; SJM: this should be here but is commented out because bug prevents aircraft from landing
ElitePrimary=HornetBombE
RollAngle=25

; Clone of HORNET (Hornet)
[HORNETAI]
UIName=Name:HORNET
Name=Hornet
Primary=HornetBomb
Secondary=HornetCollision
Strength=75
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=NAHPAD,GAHPAD
;Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=20
ROT=3
Ammo=1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=HornetDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=HornetTakeoff ;Taking off
AuxSound2=HornetLanding ;Landing
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=STRONGER,FIREPOWER
;Selectable=no ; SJM: this should be here but is commented out because bug prevents aircraft from landing
ElitePrimary=HornetBombE
OpportunityFire=yes
CanPassiveAquire=yes
CanRetaliate=yes
Image=HORNET

; **************************** Side Specific *******************************

; Black Eagle
[BEAG]
UIName=Name:BEAGLE
Name=Black Eagle
Prerequisite=RADAR
Primary=Maverick2
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=200
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=14
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans,Alliance
RequiredHouses=Alliance
Cost=1200
Points=20
ROT=3
Ammo=1
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=BlackEagleSelect
VoiceMove=BlackEagleMove
VoiceAttack=BlackEagleAttackCommand
VoiceCrashing=BlackEagleVoiceDie
DieSound=
MoveSound=BlackEagleMoveLoop
CrashingSound=BlackEagleDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackEagleTakeOff ;Taking off
;AuxSound2=BlackEagleLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=Maverick2E
PreventAttackMove=yes



; **************************************************************************
; *************************** Soviet Aircraft ******************************
; **************************************************************************

; Hind Transport
[HIND]
UIName=Name:HIND
Name=Hind Transport
Prerequisite=NAWEAP
Primary=BlackHawkCannon
Strength=300
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=-1
Sight=7
RadarInvisible=yes
Carryall=yes
Landable=yes
PipScale=Passengers
Passengers=10
Speed=15
PitchSpeed=1.1
JumpjetSpeed=40 ;params not defined use defaults (old globals way up top)
JumpjetClimb=50
JumpjetCrash=60 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=12
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Confederation
Cost=1000
Points=15
ROT=10
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=
CrashingSound=GenVehicleDie
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=Dummy ;Taking off
AuxSound2=Dummy ;Landing
ThreatPosed=0
SpecialThreatValue=1
;Bombable=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
;OmniFire=yes ;GEF moved to weapon
AllowedToStartInMultiplayer=no
Crashable=yes
SpeedType=Hover
PreventAttackMove=yes

; Soviet Siege Chopper
[SCHP]
UIName=Name:SiegeChopper
Name=Soviet Siege Chopper
;Image=SHAD
Prerequisite=NAWEAP,TECH
Primary=BlackHawkCannon
Secondary=160mm
Strength=300
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=7
Speed=12
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs
Cost=1100
Soylent=1100
Points=15
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackAir
VoiceSecondaryWeaponAttack=SeigeChopperAttackLand
VoiceCrashing=SeigeChopperVoiceDie
CrashingSound=SeigeChopperDie
DieSound=
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff ;Taking off
;AuxSound2=BlackOpsLanding ;Landing
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
;CanPassiveAquire=no ; Won't try to pick up own targets
SpeedType=Hover
MoveSound=SeigeChopperMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=BlackHawkCannonE
EliteSecondary=160mmE
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no; Units default to yes, others default to no
IsSimpleDeployer=yes
UnloadingClass=SCHD
DeployingAnim=SCHPDEPL
DeployFire=yes
Turret=yes
DeployToLand=yes
IsSelectableCombatant=yes ; TR

; Camera Dolly
[DOLY]
UIName=Name:DOLY
Name=Hollywood Camera Dolly
Prerequisite=NAWEAP
;Image=TAXI
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=4 ;4 ride for the price of one
SizeLimit=2
Insignificant=yes
Trainable=no

; Cable Car
[CBLC]
UIName=Name:CBLC
Name=Cable Car
Prerequisite=NAWEAP
;Image=TAXI
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CableCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=4 ;4 ride for the price of one
SizeLimit=2
Insignificant=yes
Trainable=no

; Fire Truck
[FTRK]
UIName=Name:FTRK
Name=Fire Truck
Prerequisite=NAWEAP
;Image=TAXI
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=4 ;4 ride for the price of one
SizeLimit=2
Insignificant=yes
Trainable=no

; Ambulance
[AMBU]
UIName=Name:AMBU
Name=Ambulance
Prerequisite=NAWEAP
;Image=TAXI
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=4 ;4 ride for the price of one
SizeLimit=2
Insignificant=yes
Trainable=no

;GEF This is a dummy unit used to hold the image of the deployed siege chopper
; Deployed Soviet Siege Chopper
[SCHD]
UIName=Name:SiegeChopper
Name=ZZZ Deployed Soviet Siege Chopper
Prerequisite=NAWEAP
Primary=BlackHawkCannon
Strength=300
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=-1
Sight=7
Speed=12
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs
Cost=1000
Points=15
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackLand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff ;Taking off
;AuxSound2=BlackOpsLanding ;Landing
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no ; Won't try to pick up own targets
SpeedType=Hover
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=BlackHawkCannonE
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no; Units default to yes, others default to no
IsSimpleDeployer=yes
UnloadingClass=SCHP
Turret=yes
DeployFire=yes
DeployToLand=yes


; Kirov Airship, Blimp
[ZEP]
UIName=Name:ZEP
Name=Kirov Airship
Prerequisite=NAWEAP,NATECH
Primary=BlimpBomb
Strength=2000
Category=AirPower
Armor=medium
TechLevel=10
Sight=8
RadarInvisible=no
MoveToShroud=yes
BalloonHover=yes ; ie never land
;OmniFire=yes ;GEF moving to weapon
Speed=5
JumpjetSpeed=5 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=6 ; SJM increased from 2 so Kirov can get out of factory before doors close
JumpjetCrash=12 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=2
JumpjetHeight=750
;JumpjetWobbles=.01 ; ! value of zero stop wobbles?  NO!  Wobbles of zero means div by 0 crash.  "How many wobbles would you like?"  "0"  "You must have wobbles!!!  I kill you!"
;JumpjetDeviation=1
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
PitchSpeed=.9
PitchAngle=0
Owner=Russians,Confederation,Africans,Arabs
Cost=2000
Soylent=2000
Points=100
ROT=10
SpeedType=Hover
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
IsSelectableCombatant=yes
VoiceSelect=KirovSelect
VoiceMove=KirovMove
VoiceAttack=KirovAttackCommand
VoiceFeedback=
VoiceCrashing=KirovVoiceDie
DieSound=
CreateSound=KirovCreated
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
MovementZone=Fly
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=Dummy ;Taking off
AuxSound2=Dummy ;Landing
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
SelfHealing=Yes
MoveSound=KirovMoveLoop
ElitePrimary=BlimpBombE
Parasiteable=no
Size=50
OpportunityFire=yes
Bunkerable=no; Units default to yes, others default to no

; Soviet MIG
[BPLN]
UIName=Name:BPLN
Name=Soviet MIG
;Image=FORTRESS;PDPLANE
Strength=200
Category=AirLift
Armor=light
TechLevel=-1
Primary=Maverick3
;Primary=ParaDropWeapon ; Doesn't really fire it; dummy weapon
Spawned=yes ; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=16; 18
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=MigMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=Maverick3E
Trainable=no
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true ;GEF Don't slow down over your target


; Soviet Spy Plane
[SPYP]
UIName=Name:SpyP
Name=Soviet Spy Plane
;Image=PDPLANE
Strength=600
Category=AirLift
Armor=light
TechLevel=-1
Primary=SpyCameraWeapon
Spawned=yes ; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=SpyPlaneMoveLoop
DieSound=
CrashingSound=SpyPlaneDie
ImpactLandSound=GenAircraftCrash
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do nothing when it crashes since its weapon is a camera
FlyBy=true ;GEF Don't slow down over your target

; V3 Rocket -- warhead invoked from code.  No weapons attached here.
[V3ROCKET]
UIName=Name:V3ROCKET
Name=V3 Rocket
FireAngle=1
Strength=50
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=1
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 ;Aircraft are hard wired to require ammo
Speed=15
Owner=Russians,Confederation,Africans,Arabs
Cost=50
Points=20
ROT=3
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys ; Sparks don't work well here.  SJM
AuxSound1=V3Attack ;Taking off
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
ImmuneToRadiation=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
Trainable=no
DontScore=yes

; Dreadnought's Missile -- warhead invoked from code.  No weapons attached here.
[DMISL]
UIName=Name:DMISL
Name=Dread Missile
FireAngle=1
Strength=50
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 ;Aircraft are hard wired to require ammo
Speed=18;20
Owner=Russians,Confederation,Africans,Arabs
Cost=50
Points=20
ROT=4
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys ; Sparks don't work well here.  SJM
AuxSound1=DreadnoughtAttack ;Taking off
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
ImmuneToRadiation=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
Trainable=no
FlyBack=true
DontScore=yes

; Cruise Missile -- warhead invoked from code.  No weapons attached here.
[CMISL]
;UIName=Name:CMISL
UIName=Name:DMISL
Name=Cruise Missile
Image=BSUBMISL
FireAngle=1
Strength=50
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 ;Aircraft are hard wired to require ammo
Speed=20
Owner=YuriCountry
Cost=50
Points=18;20
ROT=4
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys ; Sparks don't work well here.  SJM
AuxSound1=BoomerAttack1
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
ImmuneToRadiation=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
Trainable=no
FlyBack=true
DontScore=yes


; **************************************************************************
; **************************** Yuri Aircraft *******************************
; **************************************************************************

; **************************************************************************
; ************************** Civ/Multi Aircraft ****************************
; **************************************************************************



; Apache Chopper
;[APACHE]
;UIName=Name:APACHE
;Name=Harpy
;Prerequisite=GAAIRC
;Primary=HarpyClaw
;Strength=225
;Category=AirPower
;Armor=light
;TechLevel=-1
;Sight=2
;RadarInvisible=yes
;Landable=yes
;MoveToShroud=yes
;Dock=GAAIRC,NAHPAD,GAHPAD
;PipScale=Ammo
;Speed=14
;PitchSpeed=.16
;Owner=Russians,Confederation,Africans,Arabs,YuriCountry
;Cost=1000
;Points=20
;ROT=5
;Ammo=12
;Crewed=yes
;GuardRange=30
;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;Maxdebris=2
;VoiceSelect=30-I000,30-I002,30-I004,30-I006
;VoiceMove=30-I014,30-I016,30-I018,30-I022
;VoiceAttack=30-I022,30-I030,30-I034,30-I036
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Fly
;ThreatPosed=15 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

; Paratrooper Drop Plane
[PDPLANE]
UIName=Name:PDPLANE
Name=Cargo Plane
Strength=400
Category=AirLift
Armor=light
TechLevel=-1
Primary=ParaDropWeapon ; Doesn't really fire it; dummy weapon
Spawned=yes ; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash

[CARGOPLANE]
Image=PDPLANE
UIName=Name:PDPLANE
Name=Transport Plane
Strength=400
Category=AirPower
Armor=light
TechLevel=-1
LeadershipRating=10
;Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash



; **************************************************************************
; **************************************************************************
; **************************** Building Types ******************************
; **************************************************************************
; **************************************************************************

;GEF I'm sick of having to hunt and peck through rules.ini. I'm going
;to make it more organized!

; **************************************************************************
; *************************** Allied Buildings *****************************
; **************************************************************************

; construction yard
[GACNST]
UIName=Name:GACNST
Name=Allied Construction Yard
ConstructionYard=yes
Strength=1000
Armor=concrete
TechLevel=-1
Adjacent=3
Factory=BuildingType
UndeploysInto=AMCV
Sight=8
Owner=British,French,Germans,Americans,Alliance
Cost=3000
Points=80
Power=0
Capturable=true
Crewed=yes
;DestroyAnim=GACNSTDM
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=4; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on
ImmuneToPsionics=no ; defaults to yes for buildings, no for others


; Allied power plant
[GAPOWR]
UIName=Name:GAPOWR
Name=Allied Power Plant
BuildCat=Power
Prerequisite=GACNST
Strength=750
Armor=wood
TechLevel=1
ToProtect=yes
Adjacent=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=800
Points=40
Power=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
Upgrades=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=6
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no
Spyable=yes ; A spy can do something to this, works like captureable
DieSound=PowerPlantDie
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
PoweredSpecial=yes

; Allied Barracks
[GAPILE]
UIName=Name:GAPILE
Name=Allied Barracks ;needs different Given Name to avoid editor confusion
BuildCat=Tech
Prerequisite=POWER,GACNST
Strength=500
Armor=steel
Factory=InfantryType
Adjacent=2
TechLevel=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=500
Points=30
Power=-10
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=GAPILEDM
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=-64,64,0
GDIBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=yes
Spyable=yes
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
ToProtect=yes

; Ore Refinery
[GAREFN]
UIName=Name:GAREFN
Name=Allied Ore Refinery
BuildCat=Resource
DockUnload=yes
Refinery=yes
;//gs revertNumberOfWaitingPoints=8
NumberOfDocks=1
Bib=yes
Prerequisite=POWER,GACNST
Strength=1000
Adjacent=2
Armor=wood
TechLevel=1
FreeUnit=CMIN
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2000
Soylent=300
Points=80
Power=-50
Storage=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=10
MinDebris=5
PipScale=Tiberium
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
RefinerySmokeOffsetOne=-92, -208, 312
RefinerySmokeOffsetTwo=-92, 208, 312
RefinerySmokeFrames=50
RefinerySmokeParticleSystem=SmallGreySSys;
Spyable=yes
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
ResourceDestination=yes;gs for the AI to handle the slave miner, it has to understand what makes money
Drainable=yes
ToProtect=yes
IsPlug=yes

; Allied weapons factory
[GAWEAP]
UIName=Name:GAWEAP
Name=Allied War Factory
;Image=NAWEAP
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC,GAPILE,GACNST
Factory=UnitType
DeployTime=.044
Strength=1000
Armor=wood
TechLevel=2
Sight=4
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes
ExitCoord=512,256,0 
Spyable=yes
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
NumberImpassableRows=1 ; Tanks unlimbo on the second cell.  Drive locomotor's Force Track ignores the building, but hover gets stuck
ToProtect=yes

;GEF Note that the american specific radar is at the end of the allied section
; airforce command
[GAAIRC]
UIName=Name:GAAIRC
Name=Allied Airforce Command Headquarters
BuildCat=Tech
Prerequisite=GAREFN,GACNST
Strength=600
Armor=steel
Adjacent=2
TechLevel=3
Sight=5
UnitReload=yes
;UnitRepair=yes;gs this is part of reloading + being an aircraft (Repair code is oogly, only Reload got rewritten for four ports.)
Helipad=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
ForbiddenHouses=Americans
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=70
Power=-50
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=75, 270, 140
AIBuildThis=yes
NumberOfDocks=4
HasStupidGuardMode=false
Radar=yes
Spyable=yes
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; Navy shipyard
[GAYARD]
UIName=Name:GAYARD
Name=Allied Shipyard
BuildCat=Tech
Prerequisite=PROC,POWER,GACNST
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
TechLevel=4
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=55
Power=-25
Powered=false
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
TargetCoordOffset=300,200,0
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; service depot
[GADEPT]
UIName=Name:GADEPT
Name=Allied Service Depot
BuildCat=Tech
Prerequisite=GAWEAP,GACNST
Strength=1200
Armor=wood
TechLevel=6
Adjacent=2
Sight=5
UnitRepair=yes
;UnitReload=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=800
Points=80
Power=-25
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=270, 580, 260
AIBuildThis=no;taken out to remove useless building - DB
HasStupidGuardMode=false
NumberImpassableRows=1 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; advanced tech center
[GATECH]
UIName=Name:GATECH
Name=Allied Battle Lab
BuildCat=Tech
Prerequisite=GAWEAP,RADAR,GACNST
Strength=500
Armor=wood
TechLevel=8
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG
MaxDebris=12
MinDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
SuperWeapon=ForceShieldSpecial

;Allied Ore Purifier
[GAOREP]
Name=Allied Ore Processor
UIName=Name:GAOREP;Needs its own UINAME eventually
;Image=NANRCT
BuildCat=Resource
Prerequisite=GATECH,PROC,GACNST
TechLevel=10
Strength=900
Adjacent=2
Points=30
Power=-200
Sight=5
Armor=wood
Cost=2500
Soylent=1250
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
HalfDamageSmokeLocation1=0,0,0
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
ThreatPosed=0 ; This value MUST be 0 for all building addons
Capturable=false
Crewed=yes
;Explodes=yes
;DeathWeapon=OilExplosion
OrePurifier=yes
;ProduceCashAmount=50 ; Amount every Delay
;ProduceCashDelay=100 ; Frame delay between Amounts
AIBuildThis=yes
TogglePower=no
Powered=true
BuildLimit=1
IsTemple=yes

;Robot Control Center
ToProtect=yes
[GAROBO]
Name=Allied Robot Control Center
UIName=Name:Robocont
BuildCat=Resource
Prerequisite=GAWEAP,GACNST
TechLevel=10
Strength=600
Adjacent=2
Points=30
Power=-100
Sight=6
Armor=wood
Cost=600
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
HalfDamageSmokeLocation1=0,0,0
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
ThreatPosed=0 ; This value MUST be 0 for all building addons
Crewed=yes
AIBuildThis=yes
TogglePower=yes
Powered=true
PowersUnit=ROBO;one of these buildings must be present and powered, or else these guys turn off.
ImmuneToPsionics=no ;gs per Dustin, never intended to be yes,      defaults to yes for buildings, no for others
Capturable=true
IsPlug=yes


; ******************* Base Defenses/Super Weapons ***********************

; concrete wall
[GAWALL]
UIName=Name:GAWALL
Name=Allied Wall
BuildCat=Combat
Strength=300
Prerequisite=GAPILE
Armor=concrete
TechLevel=1
Adjacent=8
Wall=yes
Sight=1
Selectable=no
Insignificant=yes
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
;ForbiddenHouses=French ;GEF French get the normal wall now, just like everyone else
Cost=100 ; part of TSHACK, feel free to change, I'm just taking out of code gs
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
GuardRange=5

; PillBox
[GAPILL]
UIName=Name:GAPILL
Name=Allied Pill Box
BuildCat=Combat
Strength=400
Armor=steel
Prerequisite=BARRACKS,GACNST
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=500
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
Primary=Vulcan2
;Turret=yes
;TurretAnim=LASER
;TurretAnimIsVoxel=true
;TurretAnimX=-8
;TurretAnimY=16
;TurretAnimZAdjust=-40
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
AntiInfantryValue=25
AntiArmorValue=8
AntiAirValue=0
WantsExtraSpace=yes
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)

; SAM
[NASAM]
UIName=Name:NASAM
Name=Allied Patriot Missile
BuildCat=Combat
Strength=900
Armor=steel
TechLevel=4
Prerequisite=BARRACKS,GACNST
Adjacent=4
Sight=10
ROT=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=900
BaseNormal=no
Points=30
Power=-50
Crewed=no
Primary=RedEye2
LandTargeting=1
NavalTargeting=6
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=3
MinDebris=2
ThreatPosed=0 ; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=SAM
TurretAnimIsVoxel=true
;TurretAnim=NASAM_A
;TurretAnimIsVoxel=false
;TurretAnimX=-2
;TurretAnimY=10
TurretAnimZAdjust=-20
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
VHPScan=Strong
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
AntiInfantryValue=0
AntiArmorValue=0
AntiAirValue=25
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)

;This existed
; Allied Prism Tower
[ATESLA]
UIName=Name:ATESLA
Name=Allied Prism Cannon
Image=GAPRIS
BuildCat=Combat
Prerequisite=POWER,RADAR,GACNST
Strength=600
Armor=steel
TechLevel=6
Adjacent=2
Sight=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1400
Points=30
Power=-75
Crewed=no
Capturable=false
Overpowerable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=NATSLADM
Primary=PrismShot
Secondary=PrismSupport
Turret=no
TurretAnimZAdjust=-100
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=45 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=96, 64, 112
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)

; Allied SpySat
[GASPYSAT]
UIName=Name:GASPYSAT
Name=Allied SpySat Uplink
Image=GASPST
BuildCat=Combat
Prerequisite=GATECH,GACNST
Strength=1000
Radar=yes
SpySat=yes
Armor=wood
TechLevel=9
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1500
Points=0
Power=-100
Powered=true
Capturable=true
Crewed=yes
;Upgrades=2 ;GEF
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=800, 550, 400
AIBuildThis=no ;taken out to remove usless things from AI list - DB
SpecialThreatValue=1
;IsPlug=true ;GEF

;Allied Gap Generator
[GAGAP]
UIName=Name:GAGAP
Name=Allied Gap Generator
BuildCat=Combat
Prerequisite=GATECH,GACNST
GapGenerator=yes
GapRadiusInCells=10
SuperGapRadiusInCells=10
TechLevel=7
Adjacent=2
HasRadialIndicator=true
Strength=600
Armor=wood
Sight=5
Points=30
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Power=-100
ExtraPower=-9000
Powered=true
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=4
MinDebris=2
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 150
AIBuildThis=yes ; commented out so that it's easier to debug base building
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

;Chrono Sphere
[GACSPH]
UIName=Name:GACSPH
Name=Allied Chrono Sphere
;Image=GACHRO ;GEF we need to get this name straightened out
BuildCat=Combat
;Image=NTIRON
Prerequisite=GATECH,GACNST
TechLevel=10
Strength=750
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2500
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=ChronoSphereSpecial
Nominal=yes
;SuperWeapon2=ChronoWarpSpecial
ThreatPosed=1 ; This value MUST be 0 for all building addons
AIBuildThis=yes
ProtectWithWall=yes
Spyable=yes
ChargedAnimTime=1  ;Number of minutes left at which weapon should switch to charged state
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
MaxDebris=15
MinDebris=7

;Weather Control Device
[GAWEAT]
UIName=Name:GAWEAT
Name=Allied Weather Controller
Image=GAWETH ;GEF we need to get this name straightened out
BuildCat=Combat
;Image=NTIRON
Prerequisite=GATECH,GACNST
TechLevel=10
Strength=1000
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=5000
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=LightningStormSpecial
Nominal=yes
ThreatPosed=1 ; This value MUST be 0 for all building addons
AIBuildThis=yes
Spyable=yes
ChargedAnimTime=1  ;Number of minutes left at which weapon should switch to charged state
ProtectWithWall=yes
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14
MinDebris=7



; *************************** Special *****************************

[AMRADR]
UIName=Name:GAAIRC
Name=Allied American Airforce Command Headquarters
Image=GAAIRC
BuildCat=Tech
Prerequisite=GAREFN,GACNST
Strength=600
Armor=steel
Adjacent=2
TechLevel=3
Sight=5
UnitReload=yes
;UnitRepair=yes;gs this is part of reloading + being an aircraft (Repair code is oogly, only Reload got rewritten for four ports.)
Helipad=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Americans
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=70
Power=-50
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=75, 270, 140
AIBuildThis=yes
NumberOfDocks=4
HasStupidGuardMode=false
Radar=yes
Spyable=yes
SuperWeapon=AmericanParaDropSpecial
ImmuneToPsionics=no ; defaults to yes for buildings, no for others


[GTGCAN]
UIName=Name:GTGCAN
Name=Allied Grand Cannon
BuildCat=Combat
Strength=900
Armor=steel
TechLevel=7
Prerequisite=RADAR,GACNST
Adjacent=2
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=2000
RequiredHouses=French ; Can't limit Owner without it showing up as a greyed out button on the sidebar since Prereqs would be met.  This is new system
Points=30    ; Basically, Owner was meant for Side, not House.  (x Houses, 2 Sides)
Power=-100
Crewed=no
ROT=1
Primary=GrandCannonWeapon
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
;DamageParticleSystems=SparkSys,LGSparkSys
Powered=yes
Turret=yes
TurretAnim=GTGCANTUR
TurretAnimIsVoxel=true
TurretAnimX=3
TurretAnimY=28
TurretAnimZAdjust=-60
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=GrandCannonRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff
BaseNormal=no
AIBuildThis=yes
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
ThreatPosed=50



; **************************************************************************
; ****************************Soviet Buildings *****************************
; **************************************************************************

; construction yard
[NACNST]
UIName=Name:NACNST
Name=Soviet Construction Yard
ConstructionYard=yes
Strength=1000
Armor=concrete
TechLevel=-1
Adjacent=3
Factory=BuildingType
UndeploysInto=SMCV
Sight=8
Owner=Russians,Confederation,Africans,Arabs
Cost=3000
Points=80
Power=0
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=NACNSTD
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=4; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470,1060,1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; Soviet power plant
[NAPOWR]
UIName=Name:NAPOWR
Name=Soviet Tesla Reactor
BuildCat=Power
Prerequisite=NACNST
Strength=750
Armor=wood
TechLevel=1
Sight=4
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=600
Points=40
Power=150
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,tstlexp
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 300
TogglePower=no
Spyable=yes ; A spy can do something to this, works like captureable
DieSound=PowerPlantDie
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
PoweredSpecial=yes
ToProtect=yes

; Soviet Barracks
[NAHAND]
UIName=Name:NAHAND
Name=Soviet Barracks
BuildCat=Tech
Prerequisite=POWER,NACNST
Strength=500
Armor=steel
TechLevel=2
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=500
Points=30
Power=-10
Factory=InfantryType
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=0,0,0
NODBarracks=yes
;DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
DamageSmokeOffset=480,96,125
AIBuildThis=yes
Spyable=yes
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; Ore Refinery
[NAREFN]
UIName=Name:NAREFN
Name=Soviet Ore Refinery
BuildCat=Resource
DockUnload=yes
Refinery=yes
NumberOfDocks=1
;//gs revertNumberOfWaitingPoints=8
Bib=yes
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
Prerequisite=POWER,NACNST
Strength=1000
Adjacent=2
Armor=wood
TechLevel=1
FreeUnit=HARV
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2000
Soylent=300
Points=80
Power=-50
Storage=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
MaxDebris=8
PipScale=Tiberium
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
RefinerySmokeOffsetOne=-80, -232, 372
RefinerySmokeOffsetTwo=-80, 232, 372
RefinerySmokeFrames=50
RefinerySmokeParticleSystem=SmallGreySSys;
Spyable=yes
WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
ResourceDestination=yes;gs for the AI to handle the slave miner, it has to understand what makes money
Drainable=yes
ToProtect=yes
IsPlug=yes

; Soviet weapons factory
[NAWEAP]
UIName=Name:NAWEAP
Name=Soviet War Factory
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC,NAHAND,NACNST
Factory=UnitType
DeployTime=.044
Strength=1000
Adjacent=2
Armor=wood
TechLevel=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NaturalSmokeLocation=-12,0,370
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=395,750,410
AIBuildThis=yes
;ExitCoord = 1280,256,0
;ExitCoord = 610,188,0 ;above - 670 and 68
;ExitCoord=384,96,0 
ExitCoord=512,256,0 ;gs 96 isn't the center of a cell.  This causes pop when the Force Track grabs hold.
Spyable=yes
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
NumberImpassableRows=1 ; Tanks unlimbo on the second cell.  Drive locomotor's Force Track ignores the building, but hover gets stuck
ToProtect=yes

;Soviet Radar Facility
[NARADR]
UIName=Name:NARADR
Name=Soviet Radar Tower
BuildCat=Tech
Prerequisite=NAREFN,NACNST
Strength=1000
Radar=yes
Armor=wood
TechLevel=3
Adjacent=2
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=60
Power=-50
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=yes
Spyable=yes ; A spy can do something to this, works like captureable
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
SuperWeapon=SpyPlaneSpecial

; Soviet shipyard
[NAYARD]
UIName=Name:NAYARD
Name=Soviet Shipyard
BuildCat=Tech
Prerequisite=PROC,POWER,NACNST
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
TechLevel=2
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=55
Power=-20
Powered=false
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=12
MinDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
TargetCoordOffset=256,256,0
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; service depot
[NADEPT]
UIName=Name:NADEPT
Name=Soviet Service Depot
BuildCat=Tech
Prerequisite=NAWEAP,NACNST
Strength=1200
Armor=wood
TechLevel=6
Adjacent=2
Sight=5
UnitRepair=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=800
Points=80
Power=-20
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=270, 580, 260
AIBuildThis=yes;gs DB is signed as removing the other one
NumberOfDocks=1
HasStupidGuardMode=false
NumberImpassableRows=1 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; Soviet Tech Center
[NATECH]
UIName=Name:NATECH
Name=Soviet Battle Lab
BuildCat=Tech
Prerequisite=NAWEAP,RADAR,NACNST
Strength=500
Armor=wood
TechLevel=7
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LG,DBRS10LG
MaxDebris=10
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=200, 325, 200
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
SuperWeapon=ForceShieldSpecial

; Soviet Nuclear Reactor
[NANRCT]
UIName=Name:NANRCT
Name=Soviet Nuclear Reactor
BuildCat=Power
Strength=1000
Armor=concrete
TechLevel=9
Prerequisite=NATECH,NACNST
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=30
Power=2000
Crewed=yes
Capturable=true
DamageSmokeOffset=410, 100, 165
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Powered=no
IsImmuneToRadiation=yes
Explodes=yes
DeathWeapon=NukePayload ; NUKE
DeathWeaponDamageModifier=0.5
Spyable=yes
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
PoweredSpecial=yes
AIBuildThis=yes
IsPlug=yes


;Soviet Industrial Plant

[NAINDP]
Name=Soviet Industrial Plant
UIName=Name:IndustrialPlant
Image=NAINDP
BuildCat=Resource
Prerequisite=NATECH,PROC,NACNST
TechLevel=10
Strength=1000
Adjacent=2
Points=30
Power=-200
Sight=4
Armor=wood
Cost=2500
Soylent=1000
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=1
HalfDamageSmokeLocation1=0,0,0
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
ThreatPosed=0 ; This value MUST be 0 for all building addons
Capturable=false
Crewed=yes
;Explodes=yes
;DeathWeapon=OilExplosion
;Does this building give bonuses to production costs?
FactoryPlant=yes
;What value should it multiply the cost by? (Defaults to 1)
InfantryCostBonus=1
UnitsCostBonus=0.75
AircraftCostBonus=1
BuildingsCostBonus=1
DefensesCostBonus=1
;ProduceCashAmount=50 ; Amount every Delay
;ProduceCashDelay=100 ; Frame delay between Amounts
AIBuildThis=yes
TogglePower=no
Powered=true
BuildLimit=1
IsTemple=yes
ToProtect=yes

; ********************Soviet Base Defenses/Super Weapons ***********************

; soviet wall
[NAWALL]
UIName=Name:NAWALL
Name=Soviet Wall
BuildCat=Combat
Strength=300
Prerequisite=NAHAND
Armor=concrete
TechLevel=1
Adjacent=8
Wall=yes
Sight=1
Selectable=no
Insignificant=yes
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=100 ; part of TSHACK, feel free to change, I'm just taking out of code gs
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
GuardRange=5

; Sentry Gun
[NALASR]
UIName=Name:NALASR
Name=Soviet Sentry Gun
BuildCat=Combat
Strength=400
Armor=steel
Prerequisite=BARRACKS,NACNST
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=500
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=2
MinDebris=1
Primary=Vulcan
Powered=yes
Turret=yes
TurretAnim=LASER
TurretAnimIsVoxel=true
;TurretAnimX=-8
TurretAnimY=10
TurretAnimZAdjust=-20
ThreatPosed=20 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0
WantsExtraSpace=yes
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)

[NAFLAK]
UIName=Name:NAFLAK
Name=Soviet Flak Cannon
BuildCat=Combat
Strength=900
Armor=steel
TechLevel=4
Prerequisite=BARRACKS,NACNST
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=900
BaseNormal=no
Points=30
Power=-50
Crewed=no
Primary=FlakWeapon
LandTargeting=1
NavalTargeting=6
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=3
MinDebris=2
ThreatPosed=0 ; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Powered=yes
ROT=8
Turret=yes
TurretAnim=FLAKTUR
TurretAnimIsVoxel=true
TurretAnimX=0
TurretAnimY=2
TurretAnimZAdjust=-40
HasStupidGuardMode=false
;FireAngle=32    ; 45 degrees -- affects barrel, not turret
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
AntiInfantryValue=0
AntiArmorValue=0
AntiAirValue=25
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)

; Soviet Tesla Coil
[TESLA]
UIName=Name:TESLA
Name=Soviet Tesla Coil
Image=NATSLA
BuildCat=Combat
Prerequisite=POWER,RADAR,NACNST
Strength=600
Armor=steel
TechLevel=5
Adjacent=2
Sight=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1400
Points=30
Power=-75
Crewed=no
Capturable=false
Overpowerable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=NATSLADM
Primary=CoilBolt
Secondary=OPCoilBolt
Turret=no
TurretAnimZAdjust=-100
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=45 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=96, 64, 112
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)

;Soviet Bunker
[NABNKR]
UIName=Name:NABNKR
Name=Soviet Battle Bunker
Adjacent=3
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Armor=steel
BaseNormal=no
BuildCat=Combat
Prerequisite=NACNST
Capturable=false
ClickRepairable=yes
Cost=500
Crewed=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
IsBaseDefense=yes
MaxDebris=15
MinDebris=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Powered=no
Sight=6
Strength=600
TechLevel=1
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
AntiInfantryValue=25
AntiArmorValue=12
AntiAirValue=0
WantsExtraSpace=yes
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)

;Iron Curtain
[NAIRON]
UIName=Name:NAIRON
Name=Soviet Iron Curtain Device
BuildCat=Combat
;Image=NAIRON
Prerequisite=NATECH,NACNST
TechLevel=10
Strength=750
Powered=true
Adjacent=2
Armor=concrete
Sight=4
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2500
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
SuperWeapon=IronCurtainSpecial
ThreatPosed=1 ; This value MUST be 0 for all building addons
AIBuildThis=yes
ProtectWithWall=yes
Spyable=yes
ChargedAnimTime=1
BuildLimit=1


; Soviet Nuclear Missile
[NAMISL]
UIName=Name:NAMISL
Name=Soviet Nuclear Missile Silo
BuildCat=Combat
SuperWeapon=NukeSpecial
;HY SuperWeapon2=ChemicalSpecial
Prerequisite=NATECH,NACNST
Strength=1000
Armor=concrete
TechLevel=10
Adjacent=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=5000
Points=30
Power=-200
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
SpecialThreatValue=1
NukeSilo=yes
Nominal=yes
RevealToAll=yes
HasStupidGuardMode=false
Spyable=yes
ChargedAnimTime=1  ;Number of minutes left at which weapon should switch to charged state  Geoff is god!
;DeathWeapon=NukePayload
;Explodes=Yes
AIBuildThis=yes
ProtectWithWall=yes
BuildLimit=1
DamageSelf=yes


; **************************************************************************
; ****************************Yuri Buildings *******************************
; **************************************************************************

; Yuri construction yard
[YACNST]
UIName=Name:YACNST
Name=Yuri Construction Yard
;Image=GACNST
ConstructionYard=yes
Strength=1000
Armor=concrete
TechLevel=-1
Adjacent=3
Factory=BuildingType
UndeploysInto=PCV
Sight=10
Owner=YuriCountry
Cost=3000
Points=80
Power=0
Capturable=true
Crewed=yes
;DestroyAnim=GACNSTDM
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=4; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; Yuri power plant
[YAPOWR]
UIName=Name:BioR
Name=Yuri Bio Reactor
;Image=GAPOWR
BuildCat=Power
Prerequisite=YACNST
Strength=700
Armor=wood
TechLevel=1
Adjacent=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=600
Points=40
Power=150
Capturable=true ;gs per Design true    Should engineer capture or enter it?  Dunno, so ban capture. (Grinder already was)
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
Upgrades=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=6
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no
Spyable=yes ; A spy can do something to this, works like captureable
DieSound=PowerPlantDie
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
UnitAbsorb=no
InfantryAbsorb=yes
;CanBeOccupied=yes
;MaxNumberOccupants=5
PipScale=Passengers
Passengers=5
SizeLimit=15
ExtraPower=100
Drainable=yes
PoweredSpecial=yes

; Yuri Barracks
[YABRCK]
UIName=Name:Ybarracks
Name=Yuri Barracks ;needs different Given Name to avoid editor confusion
Image=YABRCK
BuildCat=Tech
Prerequisite=POWER,YACNST
Strength=500
Armor=steel
Factory=InfantryType
Adjacent=2
TechLevel=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=500
Points=30
Power=-10
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=GAPILEDM
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=-64,64,0
YuriBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=yes
Spyable=yes
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; Yuri Command Center
[YACOMD]
UIName=Name:YACOMD
Name=Yuri Command Center
;ConstructionYard=yes
Strength=1000
Armor=concrete
TechLevel=-1
Adjacent=2
;Factory=BuildingType
;UndeploysInto=SMCV
Sight=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=3000
Points=80
Power=0
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=NACNSTD
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470,1060,1078
;AIBuildThis=yes
TogglePower=no
LeaveRubble=yes
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on

; Yuri Ore Refinery ;slave miner building
[YAREFN]
UIName=Name:SMIN
Name=Yuri Ore Refinery
BuildCat=Resource
;Bib=yes
Prerequisite=POWER,YACNST
Strength=2000
Adjacent=2
Armor=medium
Primary=20mmRapid
ElitePrimary=20mmRapidE
Turret=yes
TurretAnim=SMINTUR
TurretAnimIsVoxel=true
TurretAnimX=-25
TurretAnimY=15
TurretAnimZAdjust=-50
TechLevel=1;-1
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=1750
Soylent=1750
Points=80
Power=0;-50
Storage=200
Capturable=false;gs true
;Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=10
MinDebris=5
PipScale=Tiberium
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes;no;yes
TogglePower=no
RefinerySmokeOffsetOne=-85,-85,220
RefinerySmokeOffsetTwo=-85,90,220
RefinerySmokeOffsetThree=95,-85,220
RefinerySmokeOffsetFour=95,90,220
RefinerySmokeFrames=30
RefinerySmokeParticleSystem=SmallGreySSys;
Enslaves=SLAV;gs The SMIN does not get an Enslaves listing because the Slave object will get passed from unit to building upon deploy
SlavesNumber=5
SlaveRegenRate=500 ;225
SlaveReloadRate=25
;moving brain to refinery to start
;Ugh.  Now that placed as building, problem arises from managing to get a SMIN as vehicle (Campaign map, crate).  Both get this listing now, and Brain transplant will check to make sure extra one is not created
Spyable=yes
;NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
BaseNormal=no
UndeploysInto=SMIN
ClickRepairable=no
DeployFacing=0;0 = N, 7 = NW
ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to understand what makes money
ResourceDestination=yes
VoiceSelect=SlaveMinerSelect
VoiceMove=SlaveMinerMove
VoiceAttack=SlaveMinerAttackCommand
VoiceHarvest=SlaveMinerHarvest
DeploySound=SlaveMinerUndeploy
VoiceDeploy=SlaveMinerUnDeployVoice
Unsellable=yes
Trainable=yes
BuildTimeMultiplier=1.15

;Yuri Weapons Factory
[YAWEAP]
UIName=Name:YWarfactory
Name=Yuri War Factory
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC,YABRCK,YACNST
Factory=UnitType
DeployTime=.044
Strength=1000
Armor=wood
TechLevel=2
Sight=4
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes
;ExitCoord=384,96,0 
ExitCoord=512,256,0 ;must be center of cell
Spyable=yes
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
NumberImpassableRows=1 ; Tanks unlimbo on the second cell.  Drive locomotor's Force Track ignores the building, but hover gets stuck

;Psychic Sensor
[NAPSIS]
UIName=Name:YURIRAD
Name=Yuri Psychic Sensor
BuildCat=Tech; Combat
Prerequisite=YACNST,PROC; REFN can't be prereq YAREFN,YACNST; acts as yuri radar, so different prereqs NATECH,NACNST
Strength=750
Radar=yes
Armor=wood
TechLevel=3
Adjacent=2
Sight=10
PsychicDetectionRadius=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=50
Power=-50
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=yes;GEF it's the new radar, the computer needs to be able to build it now for prereqs. AIBuildThis=no ; ;took it out at HY's request -DB To fool the player -- it's not like it's necessary.
HasRadialIndicator=true
ConcentricRadialIndicator=true ; SJM: If HasRadialIndicator, use a concentric-ring effect rather than radar sweep.
DetectDisguise=yes
DetectDisguiseRange=15
;Sensors=yes ;GEF buildings and units use different methods of saying that they are sensors, grumble
SensorArray=yes
SensorsSight=15
Spyable=yes ; A spy can do something to this, works like captureable
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
SuperWeapon=PsychicRevealSpecial

; Yuri Navy shipyard
[YAYARD]
UIName=Name:Ynaval
Name=Yuri Submarine Pen
Image=YAYARD
BuildCat=Tech
Prerequisite=YACNST,POWER,PROC
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
TechLevel=4
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=55
Power=-25
Powered=false
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
TargetCoordOffset=300,200,0
ImmuneToPsionics=no ; defaults to yes for buildings, no for others


; Yuri service depot
[YADEPT]
UIName=Name:GADEPT
Name=ZZZ Yuri Service Depot
Image=GADEPT
BuildCat=Tech
Prerequisite=YAWEAP,YACNST
Strength=1200
Armor=wood

;This building does not exist in our game. Use the grinder instead.  
TechLevel=15

Adjacent=2
Sight=5
UnitRepair=yes
;UnitReload=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=800
Points=80
Power=-25
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=270, 580, 260
AIBuildThis=no ;taken out to remove useless building - DB
HasStupidGuardMode=false
NumberImpassableRows=1 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; Yuri weapons factory

; Yuri tech center
[YATECH]
UIName=Name:Yblab
Name=Yuri Battle Lab
;Image=GATECH
BuildCat=Tech
Prerequisite=YAWEAP,YACNST,RADAR
Strength=500
Armor=wood
TechLevel=8
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG
MaxDebris=12
MinDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
SuperWeapon=ForceShieldSpecial

; Yuri Grinder
[YAGRND]
UIName=Name:Grinder
Name=Yuri Grinder
BuildCat=Tech
Prerequisite=YAWEAP,YACNST
Strength=900
Armor=wood
TechLevel=9
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=600
Points=30
Power=-50
Grinding=yes
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=0,0,0
DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
DamageSmokeOffset=480,96,125
AIBuildThis=yes
CreateUnitSound=CloningVatsCreate
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; Yuri Cloning Vats
[NACLON]
UIName=Name:NACLON
Name=Yuri Cloning Vats
BuildCat=Combat
Prerequisite=YATECH,YACNST
Strength=1000
Armor=wood
TechLevel=9
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=2500
Points=30
Power=-200
Cloning=yes
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=0,0,0
YuriBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
DamageSmokeOffset=480,96,125
AIBuildThis=yes
CreateUnitSound=CloningVatsCreate
BuildLimit=1
IsTemple=yes


; ********************Yuri Base Defenses/Super Weapons ***********************

;Yuri Wall
[GAFWLL];temp wall for yuri[YAWALL]
UIName=Name:Citadel
Name=Yuri Citadel Wall
;Image=GAFWLL
BuildCat=Combat
Strength=300;900;450
Prerequisite=YABRCK
Armor=concrete
TechLevel=2
Adjacent=8
Wall=yes
Sight=1
Selectable=no
Insignificant=yes
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
;RequiredHouses=French
Cost=100 ; part of TSHACK, feel free to change, I'm just taking out of code gs
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
GuardRange=5

; Gattling Cannon
;GEF GCAN was allready taken by the Grand Cannon, so have to settle for Gattling Gun
[YAGGUN]
UIName=Name:GattCannon
Name=Yuri Gattling Cannon
;Image=NASAM
BuildCat=Combat
Strength=810
Armor=steel
TechLevel=4
Prerequisite=BARRACKS,YACNST
Adjacent=4
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=900
BaseNormal=no
Points=30
Power=-50
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=3
MinDebris=2
ThreatPosed=30 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=YAGGUN
TurretAnimIsVoxel=True
TurretAnimX=0
ROT=10
TurretAnimY=15
TurretAnimZAdjust=-40
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=25
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)

;-----Gattling stuff-------
;GEF There is a _lot_ of stuff in this section, hope it's worth it

;Do I have a gattling gun or not
IsGattling=yes

;How weapons does it have? Currently, all Gattling Units have had anti-air
;capability, so the mechanics currently depends on having twice the number
;of stages in weapons, alternating anti-ground first, and anti-air second.
TurretCount=1
WeaponCount=6

Weapon1=AGGattling
EliteWeapon1=AGGattlingE
Weapon2=AAGattCann
EliteWeapon2=AAGattlingE
Weapon3=AGGattling2
EliteWeapon3=AGGattling2E
Weapon4=AAGattCann2
EliteWeapon4=AAGattling2E
Weapon5=AGGattling3
EliteWeapon5=AGGattling3E
Weapon6=AAGattCann3
EliteWeapon6=AAGattling3E

;How many stages does this gattling gun have, and how long does it
;take to progress through these stages;
WeaponStages=3
Stage1=200
Stage2=400
;This last stage is used to determine what the maximum fireing timer can be. Once it
;hits this it will stop increasing. If this is larger than the previous stage, then
;it will have a grace period once the unit stops firing before it needs to drop
;down to the lower weapon.
Stage3=600

EliteStage1=100
EliteStage2=200
EliteStage3=300

;How many increments or decrements does the timer get per frame?
;If RateDown is zero, then it overrides the previous stage vaules,
;causing the tank to instantly go to zero when it stops firing
;if it can't find a new target
RateUp=1
RateDown=50


;-----End Gattling stuff-------


[YAPSYT]
UIName=Name:YAPSYT
Name=Yuri Psychic Tower
BuildCat=Combat
Prerequisite=NAPSIS,YACNST
Primary=MultipleMindControlTower
TechLevel=7
Adjacent=2
Strength=455 ;750
Armor=steel
Sight=5
Points=30
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=1400
Power=-100
Powered=true
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=15
MinDebris=1
ThreatPosed=0 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 150
AIBuildThis=yes
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
PipScale=MindControl
PipsDrawForAll=yes;gs don't have to be allied to see pips (Building property)
DetectDisguise=yes
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)

[NATBNK]
UIName=Name:NATBNK
Name=Yuri Tank Bunker
BuildCat=Combat
Prerequisite=YACNST
Strength=1000
Armor=steel
TechLevel=3
Adjacent=3
Sight=6
Bunker=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=400
Points=60
Power=0
Powered=false
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=no
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
NumberOfDocks=1
NumberImpassableRows=1;defaults to all impassible
HasStupidGuardMode=false
AntiInfantryValue=10
AntiArmorValue=25
AntiAirValue=0
BaseNormal=no
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)

;Genetic Mutator
[YAGNTC]
UIName=Name:YAGNTC
Name=Yuri Genetic Mutator Device
BuildCat=Combat
;Image=NAIRON
Prerequisite=YATECH,YACNST
TechLevel=10
Strength=1000
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=2500
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
SuperWeapon=GeneticConverterSpecial
ThreatPosed=1 ; This value MUST be 0 for all building addons
AIBuildThis=yes
ProtectWithWall=yes
Spyable=yes
ChargedAnimTime=1
BuildLimit=1

;Psychic Dominator
[YAPPET]
UIName=Name:YAPPET
Name=Yuri Puppet Master
;Image=GAWETH
BuildCat=Combat
Prerequisite=YATECH,YACNST
TechLevel=10
Strength=1000
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=5000
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=PsychicDominatorSpecial
Nominal=yes
ThreatPosed=1 ; This value MUST be 0 for all building addons
AIBuildThis=yes
Spyable=yes
ChargedAnimTime=1  ;Number of minutes left at which weapon should switch to charged state
ProtectWithWall=yes
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14
MinDebris=7

; Yuri Rocket Launch Pad
[YAROCK]
UIName=Name:YAROCK
Name=Rocket Launch Pad
;Image=YAROCK
;BuildCat=Power
;Prerequisite=YACNST
Strength=700
Armor=wood
TechLevel=-1
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=600
Points=40
;Power=150
Capturable=False
Crewed=No
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
;Upgrades=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=15
MinDebris=1
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
;TogglePower=Yes
Spyable=No ; A spy can do something to this, works like captureable
DieSound=PowerPlantDie
ImmuneToPsionics=Yes ; defaults to yes for buildings, no for others
UnitAbsorb=No
;CanBeOccupied=yes
;MaxNumberOccupants=5
;PipScale=Passengers
;Passengers=6
;SizeLimit=6
;ExtraPower=100

; **************************************************************************
; ****************************Tech Buildings *******************************
; **************************************************************************

[CAOUTP]
UIName=Name:CAOUTP
Name=Tech Outpost
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes
Sight=7
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=10
MinDebris=5
;DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Primary=HoverMissileB 
UnitRepair=yes
IsBase=yes
Turret=yes
TurretAnim=OUTP
TurretAnimX=-30
TurretAnimY=14
TurretAnimIsVoxel=true
TurretAnimZAdjust=-140
FireAngle=0 ; hopefully horizontal
Capturable=yes
NeedsEngineer=yes
CaptureEvaEvent= EVA_RepairFacilityCaptured  ;Eva (and therefore 3way split) voice to use when captured
Unsellable=yes
NumberOfDocks=1
LeaveRubble=yes
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)

[CAAIRP]
UIName=Name:CAAIRP
Name=Tech Airport
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_AirfieldCaptured  ;Eva (and therefore 3way split) voice to use when captured
NeedsEngineer=yes
Unsellable=yes
Ammo=5
SuperWeapon=ParaDropSpecial
LeaveRubble=yes
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)

[CAOILD]
UIName=Name:CAOILD
Name=Tech Oil Derrick
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=8
MinDebris=4
;DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_OilRefineryCaptured  ;Eva (and therefore 3way split) voice to use when captured
NeedsEngineer=yes
Unsellable=yes
Explodes=yes
DeathWeapon=OilExplosion
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts
WorkingSound=OilDerrickLoop
LeaveRubble=yes
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)
IsTemple=yes
ToProtect=yes

[CAPOWR]
UIName=Name:CAPOWR
Name=Tech Civilian Power Plant
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent=  EVA_TechBuildingCaptured ;Eva (and therefore 3way split) voice to use when captured
NeedsEngineer=yes
Unsellable=yes
Ammo=5
;SuperWeapon=ParaDropSpecial
LeaveRubble=yes
Power=200
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)

[CAMACH]
UIName=Name:CAMACH
Name=Tech Machine Shop
;Image=CAOILD;###TEMP
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete
;Armory=yes ;old and useless.  Becoming new building
MaxDebris=8
MinDebris=4
Capturable=yes
CaptureEvaEvent=  EVA_MachineShopCaptured ;Eva (and therefore 3way split) voice to use when captured
NeedsEngineer=yes
Unsellable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
LeaveRubble=yes
UnitsGainSelfHeal=1 ; one 'unit' of SelfHealUnitAmount per SelfHealUnitFrames
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)

[CATHOSP]
UIName=Name:CAHOSP
Name=Tech Hospital
Image=CAHOSP
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete
;Hospital=yes ;gs old TS way
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_HospitalCaptured  ;Eva (and therefore 3way split) voice to use when captured
NeedsEngineer=yes
Unsellable=yes
LeaveRubble=yes
InfantryGainSelfHeal=1 ; one 'unit' of SelfHealInfantryAmount per SelfHealInfantryFrames
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)

[CAHOSP];copypasted the good one on top of it
UIName=Name:CAHOSP
Name=Old Civilian Hospital
Image=CAHOSP
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete
;Hospital=yes ;gs old TS way
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_HospitalCaptured  ;Eva (and therefore 3way split) voice to use when captured
NeedsEngineer=yes
Unsellable=yes
LeaveRubble=yes
InfantryGainSelfHeal=1 ; one 'unit' of SelfHealInfantryAmount per SelfHealInfantryFrames
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)

;Secret Lab
[CASLAB]
UIName=Name:CASLAB
Name=Tech Secret Lab
;Image=CALAB
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=8
MinDebris=4
;DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_SecretLabCaptured  ;Eva (and therefore 3way split) voice to use when captured
NeedsEngineer=yes
Unsellable=yes
WorkingSound=OilDerrickLoop
LeaveRubble=yes
;GEF These three would be used to allow the designer to override the normal secret lab process and specify what unit the building allows
;This will probably be overridden for use in specific maps. Note that only one object can be given by the secret lab, if more than one is specified, only one of them will actually take effect
;SecretInfantry
;SecretUnit=
:SecretBuilding=
SecretLab=yes
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)

; **************************************************************************
; ******************** Monuments/Special buildings *************************
; **************************************************************************

;THE ALAMO
[CATEXS02]
UIName=Name:CATEXS02
Name=Alamo
TechLevel=-1
Strength=2000
Insignificant=yes;//gs doesn't draw on the radar, among lotsa other things
Nominal=yes
;RadarInvisible=yes ;gs ARGH!!! Radar Invisible used to be placebo, but I made it work for the Blackhawk.  Now this makes it not go on the radar EVEN WHEN OCCUPIED!  Ack!
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes
LeaveRubble=Yes
;DieSound=MonumentCrumble

;WHITE HOUSE
[CAWASH01]
UIName=Name:CAWASH01
Name=White House
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DestroyAnim=CAWS01DM
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;
LeaveRubble=Yes
DieSound=MonumentCrumble

;Washington Civ Structure
[CAWSH12]
Name=Washington Monument
UIName=Name:CAWSH12
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CAWSH12D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;
LeaveRubble=true
DieSound=MonumentCrumble

;Washington Civ Structure
[CAWASH14]
UIName=Name:CAWSH14
Name=Jefferson Memorial
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CAWA14DM
MaxDebris=0
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

;Paris Civ Structure -- THE LOUVRE
[CAPRS03]
UIName=Name:CAPRS03
Name=Paris Louvre
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes
DieSound=MonumentCrumble

;Mexico Mayan Pyramids
[CAMEX01]
Name=Mayan Prism Pyramid
UIName=Name:CAMEX01
TechLevel=-1
Strength=2000
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=12 ; UC base values
ClickRepairable=no
CanBeOccupied=no
Primary=MayanPrism
LeaveRubble=Yes


[MAYAN]
Name=Mayan Prism Pyramid
UIName=Name:MAYAN
Image=CAMEX01
Primary=MayanPrism
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes
RadarInvisible=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no

;Russian Kremlin Palace
[CARUS03]
Name=Russain Kremlin Palace
UIName=Name:CARUS03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Washington Civ Structure
[CAWASH15]
UIName=Name:CAWASH15
Name=Wash Lincoln Memorial
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CAWA15DM
MaxDebris=0
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
;Sight=6 ; UC base values
;ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;
LeaveRubble=yes

;Paris Arc de Triumphe
[CAPARS11]
Name=Paris Arc de Triumphe
UIName=Name:CAPARS11
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CAPR11DM
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris1lg,Dbris1sm,Dbris2lg
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=yes
DieSound=MonumentCrumble

;Paris Notre Dame
[CAPARS12]
Name=Paris Notre Dame
UIName=Name:CAPARS12
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CAPARS12D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes
DieSound=MonumentCrumble

;Psychic Beacon
[NAPSYB]
UIName=Name:NAPSYB
Name=Psychic Beacon
BuildCat=Tech
Prerequisite=NATECH
Strength=750
Armor=wood
TechLevel=-1
Adjacent=2
Sight=10
;PsychicDetectionRadius=15
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Cost=1000
Points=50
Power=-100
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=no ; ;took it out at HY's request -DB To fool the player -- it's not like it's necessary.
HasRadialIndicator=true
DetectDisguise=yes
BaseNormal=yes
AmbientSound=PsychicAmplifierLoop
DieSound=PsychicAmplifierDie

;Psychic Amplifier
[NAPSYA]
UIName=Name:NAPSYA
Name=Psychic Amplifier
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Power=-100
Powered=true
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
AmbientSound=PsychicAmplifierLoop
DieSound=PsychicAmplifierDie

;Air Force Academy Chapel
[CACOLO01]
Name=Air Force Academy Chapel Colorado
UIName=Name:CACOLO01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;
LeaveRubble=yes

;Russian 07
[CARUS07]
Name=Russain Red Square Circle Thing
UIName=Name:CARUS07
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
MaxDebris=13
MinDebris=6
CrateBeneath=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Smithsonian Castle -- SJM assumes this is Smithsonian Institute
[CAWASH16]
Name=Smithsonian Castle
UIName=Name:CAWASH16
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRIS5LG,DBRIS5SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=15
MinDebris=8
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;
LeaveRubble=Yes

;Smithsonian Natural History Musium
[CAWASH17]
Name=Smithsonian Natural History Museum
UIName=Name:CAWASH17
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm
CrateBeneath=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=true

;Chicago Sears Tower
[CACHIG05]
Name=Chicago Sears Tower
UIName=Name:CACHIG05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Radar=yes
SpySat=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CACHIG05D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Iwo Jima Memorial
[CAWASH19]
Name=Iwo Jima Memorial
UIName=Name:CAWASH19
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRIS3SM,DBRIS5LG,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8SM,DBRS10SM
MaxDebris=15
MinDebris=7
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;
LeaveRubble=Yes

;Washington White House Fountain
[CAWASH18]
Name=White House Fountain
UIName=Name:CAWASH18
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS8LG,DBRIS9LG,DBRIS9SM
MaxDebris=6
MinDebris=3
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
AmbientSound=FountainLoop
;CanBeOccupied=yes
;MaxNumberOccupants=6
;DistributedFire=yes
;CanOccupyFire=yes
;

;St. Louis City Building
[CASTL04]
UIName=Name:CASTL04
Name=St Louis Arch
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CASTL04DM
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Russian Basil's Cathedral
[CARUS01]
Name=Russian Basil's Cathedral
UIName=Name:CARUS01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes
DieSound=MonumentCrumble

;Washington Pentagon A
[CAWA2A]
UIName=Name:CAWA2A
Name=Wash Pent A
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Washington Pentagon B
[CAWA2B]
UIName=Name:CAWA2A
Name=Wash Pent B
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Washington Pentagon C
[CAWA2C]
UIName=Name:CAWA2A
Name=Wash Pent C
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Washington Pentagon D
[CAWA2D]
UIName=Name:CAWA2A
Name=Wash Pent D
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

[CAEAST01]
Name=Easter Island Statue
UIName=Name:CAEAST01
TechLevel=-1
Strength=3000
Insignificant=no
Nominal=yes
RadarInvisible=no
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Primary=PrismShot
Power=-100
Powered=Yes
Overpowerable=true
DestroyAnim=CAEAST01DM
LeaveRubble=yes
Capturable=true
DieSound=MonumentCrumble

[CAEAST02]
Name=Yuri Bust
UIName=Name:CAEAST02
TechLevel=-1
Strength=3000
Insignificant=no
Nominal=yes
RadarInvisible=no
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Primary=PrismShot
Power=-100
Powered=Yes
Overpowerable=true
;DestroyAnim=CAEAST01DM
LeaveRubble=yes
DieSound=MonumentCrumble
ROT=3
Turret=yes
TurretAnim=CAHEAD
TurretAnimIsVoxel=true
TurretAnimX=0
TurretAnimY=-45
TurretAnimZAdjust=-150
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=YuriBustRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff

[YAPPPT]
Name=Partially Built Psychic Dominator
;UIName=Name:YAPPPT
UIName=Name:YAPPET
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
Explodes=yes
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=false
DieSound=MonumentCrumble
CanOccupyFire=yes
DeathWeapon=BlimpBombEffect
DeathWeaponDamageModifier=.01;gs needs to be explodes=yes to redraw when killed (late bug fix) so this will keep it from killing Tanya

[CASANF01]
Name=San Fran Victorian Home 1
;UIName=Name:CASANF01
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CAMISC01]
UIName=Name:CAMISC01
Name=Barrels
TechLevel=-1
Strength=5
EligibleForDelayKill=yes ;If hit with a DelayKill weapon, this building will timed explode instead of instantly die
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=BRRLEXP2
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Explodes=yes
DeathWeapon=BarrelExplosion
Repairable=no
CanC4=no ; like spyable and captureable
DamageSound=BuildingMetalDamaged

[CAMISC02]
UIName=Name:CAMISC02
Name=Barrel
TechLevel=-1
Strength=5
EligibleForDelayKill=yes ;If hit with a DelayKill weapon, this building will timed explode instead of instantly die
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=BRRLEXP1
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Explodes=yes
DeathWeapon=BarrelExplosion
Repairable=no
CanC4=no ; like spyable and captureable
DamageSound=BuildingMetalDamaged


;Einsteins Lab
[CALAB]
UIName=Name:EinsteinLab
Name=Einstein's Lab
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes
LeaveRubble=yes

;Time Machine
[CATIME01]
UIName=Name:CATIME02
Name=Time Machine
;Image=CALAB
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=yes
;CanBeOccupied=yes
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
LeaveRubble=yes

;Time Machine Traveled
[CATIME02]
UIName=Name:CATIME02
Name=Time Machine Traveled
;Image=CALAB
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=yes
;CanBeOccupied=yes
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
LeaveRubble=yes

[CALOND04]
Name=LONDON PARLAIMENT
UIName=Name:CALOND04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=8 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
LeaveRubble=true
DieSound=MonumentCrumble
MaxNumberOccupants=10
CanOccupyFire=yes

[CALOND05]
Name=LONDON BIG BEN
UIName=Name:CALOND05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=14
MinDebris=6
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=10 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
LeaveRubble=true
DieSound=MonumentCrumble
MaxNumberOccupants=10
CanOccupyFire=yes

[CALOND06]
Name=LONDON TOWER
UIName=Name:CALOND06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
LeaveRubble=true
DieSound=MonumentCrumble
MaxNumberOccupants=10
CanOccupyFire=yes

[CAMOON01]
Name=ZZZ LAUNCH PAD
UIName=Name:CAMOON01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CATRAN03]
Name=TRANS FORTRESS
UIName=Name:CATRAN03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CATR03DM
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

;St. Louis Stadium A
[CASTL05A]
UIName=Name:CASTL05
Name=Busch Stadium A
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
LeaveRubble=yes
Height=6

;St. Louis Stadium B
[CASTL05B]
UIName=Name:CASTL05
Name=Busch Stadium B
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
LeaveRubble=yes

;St. Louis Stadium C
[CASTL05C]
UIName=Name:CASTL05
Name=Busch Stadium C
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
LeaveRubble=yes

;St. Louis Stadium D
[CASTL05D]
UIName=Name:CASTL05
Name=Busch Stadium D
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
LeaveRubble=yes

;St. Louis Stadium E
[CASTL05E]
UIName=Name:CASTL05
Name=Busch Stadium E
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
LeaveRubble=yes

;St. Louis Stadium F
[CASTL05F]
UIName=Name:CASTL05
Name=Busch Stadium F
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
LeaveRubble=yes

;St. Louis Stadium G
[CASTL05G]
UIName=Name:CASTL05
Name=Busch Stadium G
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
LeaveRubble=yes

;St. Louis Stadium H
[CASTL05H]
UIName=Name:CASTL05
Name=Busch Stadium H
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
LeaveRubble=yes

;Pearl Harbor Monument
[CAMIAM08]
UIName=Name:CAMIAM08
Name=Arizona Memorial
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=yes

[CAEGYP01]
Name=Egypt Great Pyramid 1
UIName=Name:CAPYR01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble
 
[CAEGYP02]
Name=Egypt Small Pyramid
UIName=Name:CAPYR01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes
 
[CAEGYP03]
Name=Egypt Sphinx
UIName=Name:CAEGYP03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CAEGYP04]
Name=Egypt Great Pyramid 2
;UIName=Name:CAEGYP04
UIName=Name:CAPYR01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CAEGYP05]
Name=Egypt Great Pyramid 3
;UIName=Name:CAEGYP05
UIName=Name:CAPYR01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CAEGYP06]
Name=Egypt Great Pyramid 4 mound
;UIName=Name:CAEGYP06
UIName=Name:CAPYR01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....THIS MOUND JUST HIDES BEHIND PYRAMIDS 1, 2, & 3
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble

[CALA03]
Name=LA Hwood Sign 1of2
UIName=Name:CALA03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble
 
[CALA04]
Name=LA Hollywood Bowl
UIName=Name:CALA04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA11]
Name=LA HBowl Seats 1of2
UIName=Name:CALA04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA12]
Name=LA HBowl Seats 2of2
UIName=Name:CALA04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA13]
Name=LA Hwood Sign 2of2
UIName=Name:CALA03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CALA14]
Name=LA Mini Mall 02
UIName=Name:CALA01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true

[CALA15]
Name=LA Mini Mall 03
UIName=Name:CALA01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true

[CALA05]
Name=LA LAX
UIName=Name:CALA05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA06]
Name=LA Control Tower
UIName=Name:CALA06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=8 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA07]
Name=LA Movie Theater
UIName=Name:CALA07
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA08]
Name=LA Car Dealership
UIName=Name:CALA08
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true

[CALA09]
Name=LA Circle S
UIName=Name:CALA09
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA10]
Name=LA Billboard
UIName=Name:CALA10
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=5 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
CanOccupyFire=no
LeaveRubble=true

[CASANF04]
Name=San Fran Golden Gate Bridge
UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;LeaveRubble=true
DieSound=MonumentCrumble
 
[CASANF05]
Name=San Fran Alcatraz
UIName=Name:CASANF05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASANF06]
Name=San Fran Victorian Home 4
;UIName=Name:CASANF06
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=8 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes
 
[CASANF07]
Name=San Fran Victorian Home 5
;UIName=Name:CASANF07
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=8 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes
 
[CASANF08]
Name=San Fran Victorian Home 6
;UIName=Name:CASANF08
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=8 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CASANF09]
Name=San Fran Golden Bridge 01
;UIName=Name:CASANF09
UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;LeaveRubble=true
DieSound=MonumentCrumble

[CASANF10]
Name=San Fran Golden Bridge 02
;UIName=Name:CASANF10
UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;LeaveRubble=true
DieSound=MonumentCrumble

[CASANF11]
Name=San Fran Golden Bridge 03
;UIName=Name:CASANF11
UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;LeaveRubble=true
DieSound=MonumentCrumble

[CASANF12]
Name=San Fran Golden Bridge 05
;UIName=Name:CASANF12
UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;LeaveRubble=true
DieSound=MonumentCrumble

[CASANF13]
Name=San Fran Golden Bridge 06
;UIName=Name:CASANF13
UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;LeaveRubble=true
DieSound=MonumentCrumble

[CASANF14]
Name=San Fran Golden Bridge 07
;UIName=Name:CASANF14
UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;LeaveRubble=true
DieSound=MonumentCrumble

[CASANF15]
Name=San Fran Alcatraz Watertower
UIName=Name:CASANF15
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
;CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASANF16]
Name=San Fran Alcatraz lighthouse
UIName=Name:CAFARM06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
;CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASANF17]
Name=San Fran Misc Bldg 1
;UIName=Name:CASANF17
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASANF18]
Name=San Fran Misc Bldg 2
;UIName=Name:CASANF18
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASEAT01]
Name=Seattle Space Needle
UIName=Name:CASEAT01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=8 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CASEAT02]
Name=MicroSpam Campus
UIName=Name:CASEAT02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CASYDN03]
Name=Sydney Opera House
UIName=Name:CASYDN03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble
 

; **************************************************************************
; *************************** Civ  Buildings *******************************
; **************************************************************************


; Bridge repair hut
[CABHUT]
UIName=Name:CABHUT
Name=Bridge repair hut
Strength=2000
Immune=yes
LegalTarget=yes;gsno
Nominal=yes
TechLevel=-1
;RadarInvisible=yes
Repairable=true
Selectable=yes;gsno
Insignificant=yes
BridgeRepairHut=yes
Adjacent=0
BaseNormal=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons

; green lat (not used)
[GAGREEN]
UIName=Name:GAGREEN
Name=Green Building
Image=null
Strength=150
Prerequisite=GAPILE
Armor=wood
TechLevel=-1
Adjacent=3
Sight=0
Selectable=no
Insignificant=yes
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=100
BaseNormal=no
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons
ToTile=Green01
AIBuildThis=no

; sandbag wall
[GASAND]
UIName=Name:GASAND
Name=Sandbags
BuildCat=Combat
Strength=100
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushSandbag
Crushable=yes
Wall=yes
TechLevel=-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
AIBuildThis=no

; sandbag wall
[CAFNCB]
UIName=Name:CAFNCB
Name=Fence Black
BuildCat=Combat
Strength=100
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushBlack
Crushable=yes
Wall=yes
TechLevel=-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
AIBuildThis=no

; sandbag wall
[CAFNCW]
UIName=Name:CAFNCW
Name=Fence White
BuildCat=Combat
Strength=100
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushWhite
Crushable=yes
Wall=yes
TechLevel=-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
AIBuildThis=no

[CALA01]
Name=LA Keegan Produce
;UIName=Name:CALA01
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble
 
;[CALA02]
;Name=LA Generic
;UIName=Name:CALA02
;UIName=Name:CACITY01
;TechLevel=-1
;Strength=1000
;Insignificant=yes
;Nominal=yes
;;RadarInvisible=yes
;Points=5
;Armor=wood
;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
;DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
;MaxDebris=15
;MinDebris=5
;Selectable=no
;IsBase=no
;BaseNormal=no ;psst....IsBase isn't a Rules flag
;Sight=6 ; UC base values
;ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=10
;CanOccupyFire=yes
;LeaveRubble=true
;DieSound=MonumentCrumble

[CALOND01]
Name=London Victorian Home 1
;UIName=Name:CALOND01
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble
 
;[CALOND02]
;Name=London Victorian Home 2
;UIName=Name:CACITY01
;UIName=Name:CALOND02
;TechLevel=-1
;Strength=1000
;Insignificant=yes
;Nominal=yes
;;RadarInvisible=yes
;Points=5
;Armor=wood
;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
;DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
;MaxDebris=15
;MinDebris=5
;Selectable=no
;IsBase=no
;BaseNormal=no ;psst....IsBase isn't a Rules flag
;Sight=6 ; UC base values
;ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=10
;CanOccupyFire=yes
;LeaveRubble=true
;DieSound=MonumentCrumble
 
[CALOND03]
Name=London Pub
;UIName=Name:CALOND03
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CABARR01]
Name=Barricade 01
UIName=Name:CABARR
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged
 
[CABARR02]
Name=Barricade 02
UIName=Name:CABARR
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAMORR01]
Name=Morocco Generic
;UIName=Name:CAMORR01
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=8 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble
 
[CAMORR02]
Name=Morocco Generic02
;UIName=Name:CAMORR02
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=8 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble
 
[CAMORR03]
Name=Morroco Generic03
;UIName=Name:CAMORR03
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=8 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR04]
Name=Morroco Generic04
;UIName=Name:CAMORR04
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=10 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR05]
Name=Morroco Bar 01
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR06]
Name=Morroco Bar 02
UIName=Name:CAMORR05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR07]
Name=Morroco Generic07
;UIName=Name:CAMORR07
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=10 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR08]
Name=Morroco Generic08
;UIName=Name:CAMORR08
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=10 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR09]
Name=Morroco Generic09
;UIName=Name:CAMORR09
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=10 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR10]
Name=Morroco Generic10
;UIName=Name:CAMORR10
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=10 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASANF02]
Name=San Fran Victorian Home 2
;UIName=Name:CASANF02
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble
 
[CASANF03]
Name=San Fran Victorian Home 3
;UIName=Name:CASANF03
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

;[CASYDN01]
;Name=Sydney Generic
;UIName=Name:CASYDN01
;UIName=Name:CACITY01
;TechLevel=-1
;Strength=1000
;Insignificant=yes
;Nominal=yes
;;RadarInvisible=yes
;Points=5
;Armor=wood
;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
;DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
;MaxDebris=15
;MinDebris=5
;Selectable=no
;IsBase=no
;BaseNormal=no ;psst....IsBase isn't a Rules flag
;Sight=6 ; UC base values
;ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=10
;CanOccupyFire=yes
;LeaveRubble=true
;DieSound=MonumentCrumble
 
[CASYDN02]
Name=Sydney Kangaroo Burger
UIName=Name:CASYDN02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CATRAN01]
Name=Transylvania Crypt 1
UIName=Name:CATRAN01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble
 
[CATRAN02]
Name=Transylvania Crypt 2
UIName=Name:CATRAN01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMEX02]
UIName=Name:MAYANRUINS
Name=Mayan Castillo
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14
MinDebris=7
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=Yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Mayan minor Temple
[CAMEX03]
UIName=Name:MAYANRUINS
Name=Mayan Minor Temple
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
MaxDebris=15
MinDebris=7
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;
LeaveRubble=yes

;Mayan Temple
[CAMEX04]
UIName=Name:MAYANTEMPLE
Name=Mayan Large Temple
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
MaxDebris=15
MinDebris=7
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;
LeaveRubble=Yes

;Mayan Platform
[CAMEX05]
UIName=Name:MAYANRUINS
Name=Mayan Platfrom
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;
LeaveRubble=Yes

;Chicago Civ Structure
[CACHIG06]
Name=Chicago Water Tower
UIName=Name:CAWT01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CACH06DM
MaxDebris=0
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
CanBeOccupied=no
LeaveRubble=yes


; Border Gate crossing in wall
[GAGATE_A]
UIName=Name:GATE1
Name=Guard Border Crossing
BuildCat=Combat
Strength=100
Prerequisite=GAPILE
Armor=wood
TechLevel=-1
Selectable=yes
Capturable=false
Insignificant=yes
Adjacent=8
Owner=British,French,Germans,Americans,Alliance
Cost=250
Points=50
Repairable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Gate=yes
DeployTime=.044
GateCloseDelay=.2
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
AIBuildThis=no

; Light post
[TSTLAMP]
Name=AlphaLightPost
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no  ; why would we want guys to come out of the lightpost? BNA 7/15/99
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys
Insignificant=yes
AlphaImage=ALPHATST

; Light post
[GALITE]
Name=Light Post
Image=GALITE
Strength=600
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=200
TechLevel=-1 ; changed from 12
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=NO
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=5000
LightIntensity=0.2
LightRedTint=0.05
LightGreenTint=0.05
LightBlueTint=0.01
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true
AIBuildThis=no

; Black Light post
[NEGLAMP]
Name=Negative Light Post
Image=GALITE
Strength=1000
Armor=wood
TechLevel=-1
InvisibleInGame=yes
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
LightVisibility=3500
LightIntensity=-0.15
LightRedTint=0.03
LightGreenTint=0.04
LightBlueTint=0.04
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
Insignificant=yes

; Light post
[INGALITE]
Name=Invisible Light Post
Image=GALITE
InvisibleInGame=yes
Insignificant=yes
Selectable=no
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=5000
LightIntensity=0.2
LightRedTint=0.05
LightGreenTint=0.05
LightBlueTint=0.01
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Light post
[REDLAMP]
Name=Red Light Post
Image=GALITE
Insignificant=yes
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=0.01
LightRedTint=1.5
LightGreenTint=0.01
LightBlueTint=0.01
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true

; Light post
[NEGRED]
Name=Negative Red Light
Image=GALITE
Insignificant=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=-0.05
LightRedTint=-1.5
LightGreenTint=0.01
LightBlueTint=0.01
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys

; Light post
[GRENLAMP]
Name=Green Light Post
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true
Insignificant=yes

; Light post
[BLUELAMP]
Name=Blue Light Post
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=0,01
LightBlueTint=0.7
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true
Insignificant=yes

; Light post
[YELWLAMP]
Name=Yellow Light Post
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=.01
LightRedTint=1.5
LightGreenTint=1.5
LightBlueTint=0.01
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true
Insignificant=yes

; Light post
[INYELWLAMP]
Name=Invisible Yellow Light Post
Image=GALITE
Insignificant=yes
Selectable=no
InvisibleInGame=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=.01
LightRedTint=1.5
LightGreenTint=1.5
LightBlueTint=0.01
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Light post
[PURPLAMP]
Name=Purple Light Post
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=3000
LightIntensity=0.01
LightRedTint=2.0
LightGreenTint=0.01
LightBlueTint=2.0
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true
Insignificant=yes

; Light post
[INPURPLAMP]
Name=Invisible Purple Light Post
Image=GALITE
Selectable=no
Insignificant=yes
InvisibleInGame=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=2.0
LightGreenTint=0.01
LightBlueTint=2.0
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Light post
[INORANLAMP]
Name=Orange Light Post
Image=GALITE
Selectable=no
InvisibleInGame=yes
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=2.0
LightGreenTint=1.4
LightBlueTint=0.3
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true
Insignificant=yes

; Light post
[INGRNLMP]
Name=Invisible Green Light Post
Image=GALITE
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Light post
[INREDLMP]
Name=Invisible Red Light Post
Image=GALITE
Selectable=no
Insignificant=yes
InvisibleInGame=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=4000
LightIntensity=0.01
LightRedTint=1.5
LightGreenTint=0.01
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Invisible Light post
[INBLULMP]
Name=Invisible Blue Light Post
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=0,01
LightBlueTint=0.7
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Invisible Light post
[TEMMORLAMP]
Name=InvisibleTemperateMorningLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=0.78
LightGreenTint=0.4
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Invisible Light post
[TEMDAYLAMP]
Name=InvisibleTemperateDayLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=0.7
LightGreenTint=0.3
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Invisible Light post
[TEMDUSLAMP]
Name=InvisibleTemperateDuskLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=0.78
LightGreenTint=0.4
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Invisible Light post
[TEMNITLAMP]
Name=InvisibleTemperateNightLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3500
LightIntensity=0.01
LightRedTint=0.7
LightGreenTint=0.6
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Invisible Light post
[SNOMORLAMP]
Name=InvisibleSnowMorningLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3500
LightIntensity=0.01
LightRedTint=0.3
LightGreenTint=0.4
LightBlueTint=-0.1
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Invisible Light post
[SNODAYLAMP]
Name=InvisibleSnowDayLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.005
LightRedTint=0.1
LightGreenTint=0.1
LightBlueTint=0.00
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Invisible Light post
[SNODUSLAMP]
Name=InvisibleSnowDuskLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3500
LightIntensity=0.005
LightRedTint=0.25
LightGreenTint=0.35
LightBlueTint=-0.2
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Invisible Light post
[SNONITLAMP]
Name=InvisibleSnowNightLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=0.15
LightGreenTint=0.25
LightBlueTint=0.05
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true


;Dummy Building to hold Dummy special weapon
[GADUMY]
UIName=Name:GADUMY
Name=Dummy ChronoSphere
BuildCat=Tech
Image=NTIRON
Prerequisite=GATECH
TechLevel=-1
Strength=1000
Powered=true
Adjacent=2
Armor=wood
Sight=5
Owner=British,French,Germans,Americans,Alliance
Cost=2800
Points=30
Power=-150
Crewed=yes
Capturable=no
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=ChronoWarpSpecial
ThreatPosed=1 ; This value MUST be 0 for all building addons
AIBuildThis=no
Spyable=yes

[CITY01]
UIName=Name:CITY01
Name=ZZZ Connelly Court Apts.
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CITY02]
UIName=Name:CITY02
Name=ZZZ Lightner's Luxury Suites
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CITY03]
UIName=Name:CITY03
Name=ZZZ Office Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CITY04]
UIName=Name:CITY04
Name=ZZZ Westwood Stock Exchange
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CITY05]
UIName=Name:CITY05
Name=ZZZ Daily Sun Times
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CITY06]
UIName=Name:CITY06
Name=ZZZ YEO-CA Cola Corp.
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

; NEW RA2 CIV BUILDINGS
[CAPARS01]
UIName=Name:CAPARS01
Name=Paris Tower
TechLevel=-1
Strength=3000
Insignificant=no
Nominal=yes
RadarInvisible=no
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Primary=EiffelBolt ; of DEATH
Power=-100
Powered=Yes
Overpowerable=true
DestroyAnim=CAPR01DM
LeaveRubble=yes
DieSound=MonumentCrumble

[CACITY01]
UIName=Name:CACITY01
Name=ZZZ Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes


[CACITY02]
UIName=Name:CACITY02
Name=ZZZ Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes


[CACITY03]
UIName=Name:CACITY03
Name=ZZZ Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes


[CACITY04]
UIName=Name:CACITY04
Name=ZZZ Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes


[CANEWY01]
UIName=Name:CANEWY01
Name=Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;STATUE OF LIBERTY
[CANEWY04]
UIName=Name:CANEWY04
Name=Statue of Liberty
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CANY04DM
MaxDebris=0
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4 ; UC base values
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=yes
DieSound=MonumentCrumble

;WORLD TRADE CENTER
[CANEWY05]
UIName=Name:CANEWY05
Name=ZZZ World Trade Center
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Radar=yes
SpySat=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes


[CASWST01]
UIName=Name:CASWST01
Name=Southwest Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

[CATECH01]
UIName=Name:CATECH01
Name=Communications
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

[CATEXS01]
UIName=Name:CATEXS01
Name=Texs01 Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes


;Washington Civ Structure
[CAWASH05]
UIName=Name:CAWASH05
Name=Wash Building 5
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Washington Civ Structure
[CAWASH06]
UIName=Name:CAWASH13
Name=Wash Building 6
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes
DieSound=MonumentCrumble

;Washington Civ Structure
[CAWASH04]
UIName=Name:CAWASH04
Name=Wash Building 4
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Washington Civ Structure
[CAWASH03]
UIName=Name:CAWASH03
Name=Wash Building 3
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris4lg,Dbris8lg,Dbris7lg,Dbris5sm,Dbris5lg,Dbris7sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes


;Washington Civ Structure
[CAWASH07]
UIName=Name:CAWASH07
Name=Wash Building 7
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris9sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Washington Civ Structure
[CAWASH11]
UIName=Name:CAWASH11
Name=Wash Building 11
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Washington Civ Structure
[CAWASH08]
UIName=Name:CAWSH08
Name=Wash Building 8
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=true

;Washington Civ Structure
[CAWASH09]
UIName=Name:CAWSH09
Name=Wash Building 9
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Washington Civ Structure
[CAWASH10]
UIName=Name:CAWSH10
Name=Wash Building 10
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4lg,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Washington Civ Structure
[CAWASH13]
UIName=Name:CAWASH13
Name=Wash Building 13
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4lg,Dbris3sm,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;European Civ Structure
[CAEUR1]
UIName=Name:CAEUR1
Name=Euro Cottage A
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
MaxDebris=8
MinDebris=4
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=3
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;European Civ Structure
[CAEUR2]
UIName=Name:CAEUR2
Name=Euro Cottage B
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
MaxDebris=8
MinDebris=4
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=3
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Miami Civ Structure
[CAMIAM02]
UIName=Name:CAMIAM02
Name=Miami Hotel 02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;New York Civ Structure
[CANWY05]
UIName=Name:CANWY05
Name=NY Building 05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;European Civ Structure
[CAEUR04]
UIName=Name:CAEUR04
Name=Euro Building 04
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris2sm,Dbris2lg,Dbris4sm,Dbris9sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Russian Kremlin Wall Tower Large
[CARUS02A]
Name=Russain Kremlin Wall LTower
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag


;Russian Kremlin Wall Tower Small
[CARUS02B]
Name=Russain Kremlin Wall STower
Strength=500
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

;Russian Kremlin Wall North
[CARUS02C]
Name=Russain Kremlin Wall North
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Crushable=no

;Russian Kremlin Wall East
[CARUS02D]
Name=Russain Kremlin Wall East
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Crushable=no

;Russian Kremlin Wall South
[CARUS02E]
Name=Russain Kremlin Wall South
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Crushable=no

;Russian Kremlin Wall West
[CARUS02F]
Name=Russain Kremlin Wall West
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Crushable=no


;Wall Street Office
[CANEWY06]
Name=Wall Street Office
UIName=Name:CANEWY06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Wall Street Office
[CANEWY07]
Name=Wall Street Office Var 2
UIName=Name:CANEWY07
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Wall Street Office
[CANEWY08]
Name=Wall Street Office Var 3
UIName=Name:CANEWY08
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Large Paris Building Var 1
[CAPARS02]
Name=Large Paris Building Var 1
UIName=Name:CAPARS02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Large Paris Building Var 2
[CAPARS08]
Name=Large Paris Building Var 2
UIName=Name:CAPARS08
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Large Paris Building Var 3
[CAPARS09]
Name=Large Paris Building Var 3
UIName=Name:CAPARS09
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;New York Civ Structure
[CANEWY10]
UIName=Name:CANEWY10
Name=NY Building 10
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;New York Civ Structure
[CANEWY11]
UIName=Name:CANEWY11
Name=NY Building 11
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;New York Civ Structure
[CANEWY12]
UIName=Name:CANEWY12
Name=NY Building 12
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;New York Civ Structure
[CANEWY13]
UIName=Name:CANEWY13
Name=NY Building 13
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;New York Civ Structure
[CANEWY14]
UIName=Name:CANEWY13
Name=NY Building 14
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;New York Civ Structure
[CANEWY15]
UIName=Name:CANEWY15
Name=NY Building 15
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;New York Civ Structure
[CANEWY16]
UIName=Name:CANEWY15
Name=NY Building 16
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;New York Civ Structure
[CANEWY17]
UIName=Name:CANEWY17
Name=NY Building 17
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris5lg,Dbris5sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;New York Civ Structure
[CANEWY18]
UIName=Name:CANEWY18
Name=NY Building 18
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris5lg,Dbris5sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Paris Civ Structure
[CAPARS04]
UIName=Name:CAPRS04
Name=Paris Building 4
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Paris Civ Structure
[CAPARS05]
UIName=Name:CAPRS05
Name=Paris Building 5
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Paris Civ Structure
[CAPARS06]
UIName=Name:CAPRS06
Name=Paris Building 6
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Paris Civ Structure
[CAPARS07]
UIName=Name:CAPRS07
Name=Euro Phone Booth
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no

;Paris Rodin Museum Var 1
[CAPARS10]
Name=Paris Bistro Var 1
UIName=Name:CAPARS10
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=true
DieSound=MonumentCrumble

;Paris Rodin Museum
[CAPARS13]
Name=Paris Bistro Var 2
UIName=Name:CAPARS13
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=true
DieSound=MonumentCrumble

;Paris Rodin Museum
[CAPARS14]
Name=Paris Bistro Var 3
UIName=Name:CAPARS14
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=true
DieSound=MonumentCrumble

[CAGAS01]
Name=Gas Station
UIName=Name:CAGAS01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Lighthouse
[CAFARM06]
UIName=Name:CAFARM06
Name=Lighthouse
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris2sm,Dbris2lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Lifeguard Hut
[CAMIAM04]
UIName=Name:CAMIAM04
Name=Lifeguard Hut
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
MinDebris=3
DebrisAnim=Dbris3sm,Dbris8sm,Dbris10sm,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=3
;DistributedFire=yes
CanOccupyFire=yes


;Industrial Building
[CAIND01]
Name=Industrial building
UIName=Name:CAIND01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;New York Civ Structure
[CANWY09]
UIName=Name:CANWY09
Name=NY Building 09
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;New York Civ Structure
[CANWY22]
UIName=Name:CANWY22
Name=NY Building 22
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;New York Civ Structure
[CANWY23]
UIName=Name:CANWY23
Name=NY Building 23
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;New York Civ Structure
[CANWY24]
UIName=Name:CANWY24
Name=NY Building 24
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg,Dbris10sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;New York Civ Structure
[CANWY25]
UIName=Name:CANWY25
Name=NY Building 25
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;New York Civ Structure
[CANWY26]
UIName=Name:CANWY26
Name=NY Building 26
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;San Antonio Office building
[CATEXS03]
Name=San Antonio Office building
UIName=Name:CATEXS03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;San Antonio Office building
[CATEXS04]
Name=San Antonio Office building Var 2
UIName=Name:CATEXS04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;San Antonio Office building
[CATEXS05]
Name=San Antonio Office building Var 3
UIName=Name:CATEXS05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Russian Kremlin Wall Clock Tower
[CARUS02G]
Name=Russain Kremlin Wall Clock Tower
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes


;Chicago Associates Center
[CACHIG04]
Name=Chicago Associates Center
UIName=Name:CACHIG04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CACHIG04D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Miami Civ Structure
[CAMIAM03]
Name=Miami Hotel 03
UIName=Name:CAMIAM03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Miami Civ Structure
[CAMIAM01]
UIName=Name:CAMIAM01
Name=Miami Hotel 01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Texas 06
[CATEXS06]
Name=Texas Office Building
UIName=Name:CATEXS06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
MaxDebris=13
MinDebris=6
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Texas 07
[CATEXS07]
Name=Texas Office Building var2
UIName=Name:CATEXS07
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
MaxDebris=15
MinDebris=7
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Texas 08
[CATEXS08]
Name=Texas Office Building var3
UIName=Name:CATEXS08
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
MaxDebris=10
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Chigo 01
[CACHIG01]
Name=Chigo Brick Building
UIName=Name:CACHIG01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Chigo 02
[CACHIG02]
Name=Chigo Brick Building var2
UIName=Name:CACHIG02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Chigo 03
[CACHIG03]
Name=Chigo Office Building
UIName=Name:CACHIG03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10sm,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Russian Gum Monument
[CARUS08]
Name=Russain Gum Corner
Strength=1000
TechLevel=-1
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Russian Gum Monument
[CARUS09]
Name=Russian Gum Middle
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Russian Gum Monument
[CARUS10]
Name=Russian Gum Wall N_S
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Russian Gum Monument
[CARUS11]
Name=Russian Gum Wall E_W
;UIName=Name:CARUS11
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;New York Warehouse Structure
[CANEWY20]
Name=Warehouse
UIName=Name:CANEWY20
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=15
MinDebris=8
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;New York Warehouse Variant
[CANEWY21]
Name=Warehouse B
UIName=Name:CANEWY20
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=15
MinDebris=8
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Moscow City Building
[CARUS04]
Name=Moscow City A
UIName=Name:CARUS04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=15
MinDebris=8
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Moscow City Building
[CARUS05]
Name=Moscow City B
UIName=Name:CARUS04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=15
MinDebris=8
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Moscow City Building
[CARUS06]
Name=Moscow City C
UIName=Name:CARUS06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=13
MinDebris=8
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Hot Dog Stand
[CAMSC01]
Name=Hot Dog Stand
UIName=Name:CAMSC01
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=3
MinDebris=1
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=8
;DistributedFire=yes
;CanOccupyFire=yes
;

;Beach Umbrellas
[CAMSC02]
Name=Beach Umbrellas A
UIName=Name:CAMSC02
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=8
;DistributedFire=yes
;CanOccupyFire=yes
;

;Beach Umbrellas
[CAMSC03]
Name=Beach Umbrellas B
UIName=Name:CAMSC02
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=8
;DistributedFire=yes
;CanOccupyFire=yes
;

;Beach Towels
[CAMSC04]
Name=Beach Towels A
UIName=Name:CAMSC04
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=8
;DistributedFire=yes
;CanOccupyFire=yes
;

;Beach Towels
[CAMSC05]
Name=Beach Towels B
UIName=Name:CAMSC04
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=8
;DistributedFire=yes
;CanOccupyFire=yes
;

;Camp Fire
[CAMSC06]
Name=Camp Fire
UIName=Name:CAMSC06
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG
MaxDebris=1
MinDebris=0
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
AmbientSound=CampfireLoop
;CanBeOccupied=yes
;MaxNumberOccupants=8
;DistributedFire=yes
;CanOccupyFire=yes
;
DamageSmokeOffset=128,128,128

;Thatched Hut Chief
[CAMSC07]
Name=Thatched Hut Chief
UIName=Name:CAMSC07
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=6
MinDebris=3
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
;DistributedFire=yes
CanOccupyFire=yes


;Thatched Hut A
[CAMSC08]
Name=Thatched Hut A
UIName=Name:CAMSC07
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=4
MinDebris=2
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
;DistributedFire=yes
CanOccupyFire=yes


;Thatched Hut B
[CAMSC09]
Name=Thatched Hut B
UIName=Name:CAMSC07
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=4
MinDebris=2
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
;DistributedFire=yes
CanOccupyFire=yes

;European Statue
[CAEURO05]
UIName=Name:CAEURO05
Name=Statue
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
MaxDebris=8
MinDebris=4
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=6
;DistributedFire=yes
;CanOccupyFire=yes
;
LeaveRubble=Yes

;Lunar Lander
[CALUNR01]
UIName=Name:CALUNR01
Name=Lunar Lander
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=6
;DistributedFire=yes
;CanOccupyFire=yes
;

;Lunar Flag
[CALUNR02]
;UIName=Name:CALUNR02
UIName=Name:CAUSFGL
Name=Lunar Flag
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=6
;DistributedFire=yes
;CanOccupyFire=yes
;

;Park Bench
[CAPARK01]
UIName=Name:CAPARK01
Name=Park Bench
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=6
;DistributedFire=yes
;CanOccupyFire=yes
;

;Swing Set
[CAPARK02]
UIName=Name:CAPARK02
Name=Play Ground Swing Set
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=6
;DistributedFire=yes
;CanOccupyFire=yes
;

;Merry Go Round
[CAPARK03]
UIName=Name:CAPARK03
Name=Play Ground Merry Go Round
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=3
MinDebris=1
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=6
;DistributedFire=yes
;CanOccupyFire=yes
;

;Park Bench North facing
[CAPARK04]
UIName=Name:CAPARK01
Name=Park Bench North
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=6
;DistributedFire=yes
;CanOccupyFire=yes

;Park Bench West facing
[CAPARK05]
UIName=Name:CAPARK01
Name=Park Bench West
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=6
;DistributedFire=yes
;CanOccupyFire=yes

;Park Bench East facing
[CAPARK06]
UIName=Name:CAPARK01
Name=Park Bench East
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=6
;DistributedFire=yes
;CanOccupyFire=yes

;American House 02
[CAHSE02]
UIName=Name:CAHSE02
Name=American House 02
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;American House 03
[CAHSE03]
UIName=Name:CAHSE03
Name=American House 03
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;American House 04
[CAHSE04]
UIName=Name:CAHSE04
Name=American House 04
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;St. Louis City Building
[CASTL01]
Name=St Louis Building A
UIName=Name:CASTL01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=10
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;St. Louis City Building
[CASTL02]
Name=St Louis Building B
UIName=Name:CASTL02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=10
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;St. Louis City Building
[CASTL03]
UIName=Name:CASTL03
Name=St Louis Building C
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=10
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;American House 05
[CAHSE05]
UIName=Name:CAHSE05
Name=American Mobile Home A
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris2lg,Dbris4sm,Dbris5sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10lg,Dbris10sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;American House 06
[CAHSE06]
UIName=Name:CAHSE06
Name=American Mobile Home B
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris5lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris9lg,Dbris10lg,Dbris10sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;American House 07
[CAHSE07]
UIName=Name:CAHSE04
;UIName=Goodsprings Ranch
Name=American House 07
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Miami Civ Structure
[CAMIAM05]
UIName=Name:CAMIAM05
Name=Miami Hotel 05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Miami Civ Structure
[CAMIAM06]
UIName=Name:CAMIAM06
Name=Miami Hotel 06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Miami Civ Structure
[CAMIAM07]
UIName=Name:CAMIAM07
Name=Miami Hotel 07
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Street Light
[CASTRT01]
Name=Traffic Light
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;

;Street Light
[CASTRT02]
Name=Traffic Light
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;
;Street Light

[CASTRT03]
Name=Traffic Light
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;

;Street Light
[CASTRT04]
Name=Traffic Light
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;

;Bus Stop
[CASTRT05]
Name=Bus Stop
UIName=Name:CASTRT05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM,DBRS10LG
MaxDebris=2
MinDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=2
;DistributedFire=yes
;CanOccupyFire=yes
;

;Washington Army Tents
[CAARMY01]
UIName=Name:CAARMY01
Name=Army Tent
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
;DistributedFire=yes
CanOccupyFire=yes

DamageSound=Dummy
DieSound=Dummy

;Washington Army Tents
[CAARMY02]
UIName=Name:CAARMY01
Name=Army Tent
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=4
;DistributedFire=yes
CanOccupyFire=yes

DamageSound=Dummy
DieSound=Dummy

;Washington Army Tents
[CAARMY03]
UIName=Name:CAARMY01
Name=Army Tent
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=4
;DistributedFire=yes
CanOccupyFire=yes

DamageSound=Dummy
DieSound=Dummy

;Washington Army Tents
[CAARMY04]
UIName=Name:CAARMY01
Name=Army Tent
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=4
;DistributedFire=yes
CanOccupyFire=yes

DamageSound=Dummy
DieSound=Dummy

 ;US Flag Left
[CAUSFGL]
UIName=Name:CAUSFGL
Name=Flag US Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

;Soviet Guard Shack
[CAGARD01]
UIName=Name:CAGARD01
Name=Guard Shack
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS5SM
MaxDebris=3
MinDebris=1
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=0
DistributedFire=no

[CAFARM01]
UIName=Name:CAFARM01
Name=Farm
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
;DistributedFire=yes
CanOccupyFire=yes


[CAFARM02]
UIName=Name:CAFARM02
Name=Farm Silo
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CAFRMA]
Name=Farmhouse
UIName=Name:CAFRMA
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes


[CAFRMB]
Name=Farm Outhouse
UIName=Name:CAFRMB
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=1
;DistributedFire=yes
CanOccupyFire=yes

DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CALIT01E]
UIName=Name:CALIT01E
Name=Light
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CALIT01N]
UIName=Name:CALIT01N
Name=Light
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CALIT01S]
UIName=Name:CALIT01S
Name=Light
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CALIT01W]
UIName=Name:CALIT01W
Name=Light
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CALIT03E]
UIName=Name:CALIT03E
Name=Light3E
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CALIT03N]
UIName=Name:CALIT03N
Name=Light3N
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CALIT03S]
UIName=Name:CALIT03S
Name=Light3S
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CALIT03W]
UIName=Name:CALIT03W
Name=Light3W
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CALIT02L]
UIName=Name:CALIT02L
Name=Light2L
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CALIT02R]
UIName=Name:CALIT02R
Name=Light2R
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

;American House 01
[CAHSE01]
UIName=Name:CAHSE01
Name=American House 01
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=3
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Water Tower
[CAWT01]
UIName=Name:CAWT01
Name=Water Tower
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged

;Twin Silos
[CATS01]
UIName=Name:CATS01
Name=Farm Twin Silos
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm,Dbris9lg,Dbris8lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no

;Barn 02
[CABARN02]
UIName=Name:CABARN02
Name=Farm Barn 02
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris8sm,Dbris10sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

[CAMISC03]
UIName=Name:CAMISC03
Name=Dumpster
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAMISC04]
UIName=Name:CAMISC04
Name=Mail Box
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAMISC05]
UIName=Name:CAMISC05
Name=Construction Pipes
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAMISC06]
UIName=Name:CAMISC06
Name=V3 Rack
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=MININUKE
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
CanBeOccupied=no
Primary=none
Secondary=none
CanC4=no ; like spyable and captureable
DamageSound=BuildingMetalDamaged

;McBurger Kong
[CAMSC10]
Name=McBurger Kong
UIName=Name:CAMSC10
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=20
Armor=wood
Explosion=MININUKE,TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS3SM,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=12
MinDebris=6
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

[CAMSC11]
UIName=Name:CAMISC11
Name=Tires
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=6
MinDebris=3
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
CanBeOccupied=no
Primary=none
Secondary=none

[CAMSC12]
UIName=Name:CAMISC12
Name=Bullseye
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
CanBeOccupied=no
Primary=none
Secondary=none

;use this bullseye to earn vet status for a little GI
[CAMSC12A]
UIName=Name:CAMISC12
Name=Bullseye 2
Image=CAMSC12
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
CanBeOccupied=no
Primary=none
Secondary=none
Cost=600

;Misc Civ Structure
[CAMOV01]
UIName=Name:CAMOV01
Name=Drive In Movie Screen
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no

;Misc Civ Structure
[CAMOV02]
UIName=Name:CAMOV02
Name=Drive In Movie Concession Stand
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Concrete Bunker
[CABUNK01];gs restoring this to proper state.  The buildable one is up in the soviet section
UIName=Name:CABUNK01
Name=Concrete Bunker 01
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
;DistributedFire=yes
CanOccupyFire=yes
LeaveRubble=yes

;Misc Civ Structure
[CABUNK02]
UIName=Name:CABUNK01
Name=Concrete Bunker 02
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
;DistributedFire=yes
CanOccupyFire=yes
LeaveRubble=yes

;Concrete Bunker 03
[CABUNK03];gs restoring this to proper state.  The buildable one is up in the soviet section
UIName=Name:CABUNK01
Name=Concrete Bunker 03
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
;DistributedFire=yes
CanOccupyFire=yes
LeaveRubble=yes

;Concrete Bunker 04
[CABUNK04];gs restoring this to proper state.  The buildable one is up in the soviet section
UIName=Name:CABUNK01
Name=Concrete Bunker 04
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
;DistributedFire=yes
CanOccupyFire=yes
LeaveRubble=yes

[CAMSC13]
UIName=Name:CAMISC13
Name=Derelict Tank
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM
MaxDebris=5
MinDebris=2
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
CanBeOccupied=no
Primary=none
Secondary=none

[CAPOL01E]
UIName=Name:CAPOL01E
Name=Telephone Pole
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CAPOL01N]
UIName=Name:CAPOL01N
Name=Telephone Pole
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CAPOL01S]
UIName=Name:CAPOL01S
Name=Telephone Pole
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAPOL01W]
UIName=Name:CAPOL01W
Name=Telephone Pole
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAURB01]
Name=Telephone Booth
UIName=Name:CAURB01
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAURB02]
Name=Fire Hydrant
UIName=Name:CAURB02
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAURB03]
Name=Hollywood Spotlight
UIName=Name:CAURB03
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CASIN01E]
Name=Stop Sign
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CASIN01W]
Name=Stop Sign
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CASIN01S]
Name=Stop Sign
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CASIN01N]
Name=Stop Sign
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

; Kremlin Walls
[CAKRMW]
UIName=Name:CAKRMW
Name=Kremlen Walls
BuildCat=Combat
Strength=300
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushKremlin
Crushable=no
Wall=yes
TechLevel=-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
AIBuildThis=no

 ;RU Flag Left
[CARUFGL]
UIName=Name:RUSSIANFLAG
Name=Flag Russian Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

;FR Flag Left
[CAFRFGL]
UIName=Name:FRENCHFLAG
Name=Flag French Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

;IR Flag Left
[CAIRFGL]
UIName=Name:IRAQFLAG
Name=Flag Iraq Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no

;CU Flag Left
[CACUFGL]
UIName=Name:CUBANFLAG
Name=Flag Cuba Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

;SK Flag Left
[CASKFGL]
UIName=Name:KOREAFLAG
Name=Flag Korea Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

;LB Flag Left
[CALBFGL]
UIName=Name:LYBIAFLAG
Name=Flag Lybia Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

;GE Flag Left
[CAGEFGL]
UIName=Name:GERMANFLAG
Name=Flag Germany Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

;UK Flag Left
[CAUKFGL]
UIName=Name:UKFLAG
Name=Flag UK Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

;PO Flag Left
[CAPOFGL]
UIName=Name:POLISHFLAG
Name=Flag Poland Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[AMMOCRAT]
UIName=Name:AMMOCRAT
Name=Ammo Crates
Image=AMMO01
Selectable=no
TechLevel=-1
Strength=1
EligibleForDelayKill=yes ;If hit with a DelayKill weapon, this building will timed explode instead of instantly die
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
PlaceAnywhere=yes
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
ThreatPosed=10
SpecialThreatValue=1
Explodes=yes
DeathWeapon=BarrelExplosion
CanC4=no ; like spyable and captureable
DamageSound=BuildingMetalDamaged

; **************************************************************************
; **************************** Unused Assets *******************************
; **************************************************************************
;If there's any old tibsun stuff that we want to get out of the way, move
;it down here.

[UFO]
Name=Scrin Ship
TechLevel=1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
PlaceAnywhere=yes
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag


; **************************************************************************
; ***************************** Weapons ************************************
; **************************************************************************

; ******* Weapon Statistics *******
; The weapons specified here are attached to the various combat
; units and buildings.

; Anim = animation to display as a firing effect (use 8 for directional variation)
; AreaFire = indicates that the weapon fires at the current cell and does damage in a radius (def=no). Warning: This only works for secondary weapons right now.
; Bright = Does this weapons bullet cause a lighting effect when it impacts (def=no)? If set, this will override the warheads 'Bright' flag.
; Burst = number of rapid succession shots from this weapon (def=1)
; Camera = Reveals area around firer (def=no)?
; Charges = SJM: I have disabled this system.  Use IsAnimDelayedFire in ART.INI instead.  Does it have charge-up-before-firing logic (def=no)?
; Damage = the amount of damage (unattenuated) dealt with every bullet
; Floater = floats like a frizbee
; IonSensitive = Shuts down during an ion storm (def=no)?
; Lobber = does the projectile fly to target in a high arc (def=no)?
; MinimumRange = minimum range to target (def=0)
; Projectile = projectile characteristic to use
; RadLevel = the radiation level left by the weapon. (def=0)
; Range = maximum cell range
; ROF = delay between shots (15 = 1 second at middle speed setting)
; Report = List of sounds to random play when firing
; Speed = speed of projectile to target (100 is maximum)
; Supress = Should nearby friendly buildings be scanned for and if found, discourage firing on target (def=no)?
; TurboBoost = Should the weapon get a boosted speed bonus when firing upon aircraft?
; UseFireParticles = Should the weapon spawn a flame particle system? (def = no)
; Warhead = warhead to attach to projectile

[DefaultDeathWeapon]
Projectile=Invisible
Warhead=DeathWH

[OilExplosion]
Projectile=Invisible
Damage=600
Warhead=OilExplosionWH
Anim=RING1

[BarrelExplosion]
Projectile=Invisible
Damage=200
Warhead=OilExplosionWH
Anim=RING1

[TerrorBomb]
Projectile=Invisible
Damage=250
Warhead=TerrorBombWH
Anim=RING1
Range=1.5
ROF=10
Suicide=yes
FireInTransport=no;can't fire out of the BattleFortress

;Light infantry Rifle
[Minigun]
Damage=8
ROF=21
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=GIAttack

;Rocket Infantry
[BAZOOKA]
Damage=25
ROF=60
Range=6
Projectile=AAHeatSeeker2
Speed=25
Warhead=AP
Report=FlakCannonAttack

;Jump Jet Cannon
[JumpCannon]
Damage=15 ; was 20
Burst=2
ROF=40
Range=5  ; was 4
Projectile=Invisible3
Speed=100
Warhead=SA
Report=JUMPJET1
;Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[BlimpBomb]
Damage=250
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=BlimpBombP
Speed=20
Warhead=BlimpHE
Report=KirovAttack
OmniFire=yes ; Don't need to turn even though I have no turret (Need since if I am directly over my target it will baffle the CloseEnough test for the facing)

[BlimpBombEffect];gs To make crashing guys use a big blimp bomb explosion, but not be forced to do a lot of damage to get the effect
Damage=250
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=BlimpBombP
Speed=20
Warhead=BlimpHEEffect
Report=KirovAttack
OmniFire=yes ; Don't need to turn even though I have no turret (Need since if I am directly over my target it will baffle the CloseEnough test for the facing)

;Assault Suit Cannon
[AssaultCannon]
Damage=40
ROF=50
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=GIAttackDeployed

;Cyborg Commando Plasma Cannon
[CyCannon]
Damage=120
ROF=50
Range=7
Projectile=ProtonBlast
Speed=70
Warhead=PlasmaWH
Report=scrin5b

;Harpy Vulcan Cannon
[HarpyClaw]
Damage=60
ROF=36
Range=5
Projectile=Invisible2
Speed=100
Warhead=SA
Report=CYGUN1

;Assault Buggy Cannon
[RaiderCannon]
Damage=40
ROF=55
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

;sentry gun
[VulcanTower]
Damage=50
ROF=26
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Bright=true

; pill box gun
[Vulcan2]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
; SJM thinks this is silly for a machine gun: Bright=true

;Rocket Tower Grenade
[RPGTower]
Damage=110
ROF=80
Range=8
Projectile=Lobbed2
Speed=30 ; 5
Warhead=RPG
MinimumRange=2
Report=GLNCH4

;Sub Torpedo
[SubTorpedo]
Damage=100
ROF=120
Range=7
Projectile=Torpedo
Speed=25 ;18
Report=SubAttack
Warhead=APSplash
DecloakToFire=no

;Boomer Sub  Torpedo
[BoomerTorpedo]
Damage=60
ROF=120
Range=7
Projectile=Torpedo
Speed=25 ;18
Report=BoomerAttack2
Warhead=APSplash2
DecloakToFire=no
Burst=2

;Bike Missile
[BikeMissile]
Damage=40
ROF=60
Range=5
Projectile=HeatSeeker
Speed=30
Report=SeawolfAttack
Warhead=AP

;SAM missile
[RedEye2]
Damage=75
ROF=55
Range=12
Projectile=AAHeatSeeker4
Speed=100
Warhead=SAMWH
Report=PatriotAttack
TurboBoost=yes

;Hover Missile
[HoverMissile]
Damage=25
ROF=50
Range=6
Burst=2
Projectile=AAHeatSeeker2
Speed=45
Warhead=HE
Report=SeawolfAttack
MinimumRange=1

[HoverMissileB]
Damage=25
ROF=50
Range=7
Burst=2
Projectile=AAHeatSeeker2
Speed=45
Warhead=HE
Report=SeawolfAttack
MinimumRange=1

;GI Missile Launcher
[MissileLauncher]
Damage=40
ROF=40
Range=8
Burst=1
Projectile=AAHeatSeeker2 ;AirToGroundMissile
Speed=30 ;40
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1

;Cruise Missile
[CruiseMissile]
Damage=25
ROF=50
Range=20
Burst=1
Projectile=NavalToGroundSeeker
Speed=40
Warhead=HE
Report=SeawolfAttack
MinimumRange=1

; Dreadnought missile
[CruiseLauncher]
Damage=25  ;35
ROF=50
Burst=2
Range=20
MinimumRange=8; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1

;Hover Missile - AA only
[HoverMissile2]
Damage=25
ROF=50
Range=10
Burst=2
Projectile=AAHeatSeeker
Speed=40
Warhead=AP
Report=SeawolfAttack
MinimumRange=1

; Aegis missile
[Medusa]
Damage=100
ROF=15
Range=12
Speed=120
Projectile=MedusaProjectile
Warhead=SAMWH
Report=AegisAttack
TurboBoost=yes
OmniFire=yes

;Ghost's Rail Gun
[LtRail]
Damage=0   ; this should be 0 for railgun shots
AmbientDamage=150 ; use this for the railgun damage field.  Leave damage = 0
ROF=60  ; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=RailShot2
Anim=GUNFIRE
IsRailgun=true
AttachedParticleSystem=SmallRailgunSys
Report=BIGGGUN1

;Mammoth Rail Gun
[MechRailgun]
AmbientDamage=200 ; use this for the railgun damage field.  Leave damage = 0
Damage=0   ; this should be 0 for railgun shots
ROF=60  ; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=8
Projectile=InvisibleLow
Speed=100
Warhead=RailShot
Report=RAILUSE5
Anim=GUNFIRE
;IsRailgun=true
AttachedParticleSystem=LargeRailgunSys

; rapid fire machine gun
[Vulcan]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=SentryGunAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire machine gun
[Gattling]
Damage=30
ROF=10
Range=7;5.5
Projectile=Invisible3 ;GEF Anti air and anti ground ;SA
Speed=100
Warhead=GattWH
Report=SentryGunAttack
Anim=GUNFIRE
;Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-ground machine gun
[AGGattling]
Damage=25;50
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
;DownReport=GattlingGunDecreaseLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-air machine gun
[AAGattling]
Damage=25
ROF=16
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
;DownReport=GattlingGunDecreaseLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-ground machine gun
[AGGattling2]
Damage=25;50
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SA
Report=GattlingGunAttackLoop2
;DownReport=GattlingGunDecreaseLoop2
Anim=GUNFIRE
Burst = 2

; rapid fire anti-air machine gun
[AAGattling2]
Damage=30
ROF=8
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
;DownReport=GattlingGunDecreaseLoop2
Anim=GUNFIRE
Burst = 2

; rapid fire anti-ground machine gun
[AGGattling3]
Damage=25;50
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SSA
Report=GattlingGunAttackLoop3
;DownReport=GattlingGunDecreaseLoop3
Anim=VTMUZZLE
Burst = 2

; rapid fire anti-air machine gun
[AAGattling3]
Damage=40
ROF=4
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
;DownReport=GattlingGunDecreaseLoop3
Anim=VTMUZZLE
Burst = 2


; rapid fire anti-air machine gun
[AAGattCann]
Damage=30;40;50
ROF=16
Range=12
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
;DownReport=GattlingGunDecreaseLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-air machine gun
[AAGattCann2]
Damage=30;40;50
ROF=8
Range=12
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
;DownReport=GattlingGunDecreaseLoop2
Anim=GUNFIRE
Burst = 2

; rapid fire anti-air machine gun
[AAGattCann3]
Damage=30;40;50
ROF=4
Range=12
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
;DownReport=GattlingGunDecreaseLoop3
Anim=VTMUZZLE
Burst = 2

; rapid fire machine gun for the neutral outpost
[OutpostMachineGun]
Damage=20
ROF=60
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=TechOutpostAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

;Cyborg's Vulcan cannon
[Vulcan3]
Damage=10
ROF=30
Burst=3
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=CYGUN1
;Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; fireball from flame tank
[FireballLauncher]
Damage=0
AmbientDamage=2
ROF=50
Range=4.25
Projectile=Invisible
Speed=1
Warhead=Fire
Report=FLAMTNK1
UseFireParticles=yes
AttachedParticleSystem=FireStreamSys
Burst=2

; sniper rifle
[Sniper]
Damage=150
ROF=20
Range=8
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SILENCER

[Sapper]
Damage=2500 ; a boatload  (get it?)
ROF=100
Range=1.5
CellRangefinding=yes
Projectile=Invisible;Invisible5
;AntiNaval=yes
;AntiUnderwater=yes
;AntiOrganic=no;to make exception for squid and dolphin
Warhead=Mechanical;gs please do not use the warhead marked "do not use" Super
Report=SealPlaceBomb
SabotageCursor=yes ;gs instead of normal fire cursor to avoid confusion

; rifle soldier weapons (multiple shots)
[M1Carbine]
Damage=15
ROF=25
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=ConscriptAttack
OccupantAnim=UCCONS

[UCM1Carbine]
Damage=20
ROF=20
Range=6 ;7
Projectile=InvisibleHigh
Speed=100
Warhead=SSAB
Report=SovietOccupiedAttack
OccupantAnim=UCCONS

[UCEliteM1Carbine]
Damage=30
ROF=20
Range=6 ;7
Projectile=InvisibleHigh
Speed=100
Warhead=SSAB
Report=SovietOccupiedAttack
OccupantAnim=UCCONS

[PsychicJab]
Damage=25
ROF=15
Range=4.5
Projectile=InvisibleLow
Speed=100
;Warhead=PJABWH
Warhead=SAFlame
Report=InitiateAttack
OccupantAnim=UCINIT
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress

[UCPsychicJab]
Damage=40
ROF=15
Range=6 ;7
Projectile=InvisibleHigh
Speed=100
Warhead=SSABFlame
Report=InitiateAttack
OccupantAnim=UCINIT

[UCElitePsychicJab]
Damage=50
ROF=15
Range=6 ;7
Projectile=InvisibleHigh
Speed=100
Warhead=SSABFlame
Report=InitiateAttack
OccupantAnim=UCINIT

[M60]
Damage=15
ROF=20
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=GIAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[Para]
Damage=25;23
ROF=15
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=GIAttackDeployed
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[UCPara]
Damage=30
ROF=15
Range=6 ;7
Projectile=InvisibleHigh
Speed=100
Warhead=SSAB
Report=AlliedOccupiedAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[UCElitePara]
Damage=40
ROF=15
Range=6 ;7
Projectile=InvisibleHigh
Speed=100
Warhead=SSAB
Report=AlliedOccupiedAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[20mmRapid]
Damage=30
ROF=20
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE

[20mmRapidB]
Damage=30
ROF=20
Range=7
Projectile=InvisibleLow
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE

[20mm]
Damage=25
ROF=30
Range=5
Projectile=Invisible3
Speed=100
Warhead=SSA
Report=RocketeerAttack

[MP5]
Damage=125
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SealAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)

[DoublePistols]
Damage=125
ROF=5
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)

[AKM]
Damage=65
ROF=20
Range=7
Projectile=InvisibleLow
Speed=100
Warhead=BORISWH
Report=BorisAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)

[TERMIGUN]
Damage=125
ROF=5
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=ArnoldAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)

[STALGUN]
Damage=125
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint4
Report=SlyAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)

[STALGREN]
Damage=10000
ROF=10
Range=6
Projectile=Cannon
Speed=100
Warhead=NukeB
Report=SlyGrenadeLauncher
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)

[CLINTGUN]
Damage=125
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=ClintAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)


[ChronoMP5]
Damage=125
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointNoBuilding
Report=SealAttack

[FakeC4]
Damage=5000
ROF=10
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Warhead=FakeC4WH
Report=SealPlaceBomb
SabotageCursor=yes ;gs instead of normal fire cursor to avoid confusion

[AWP]
Damage=125
ROF=150
Range=14
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired

[Virusgun]
Damage=125
ROF=100
Range=10
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=Virus;HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress

[VirusgunE]
Damage=125
ROF=80
Range=16
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=Virus;HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress

; Half-track's gun
[QuadCannon]
Damage=35
ROF=40
Range=6
Projectile=QuadShell
Speed=100
Warhead=SA
Report=FlakTrackAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; Blackhawks gun (from QuadCannon)
[BlackHawkCannon]
Damage=35
ROF=35
Range=6
Projectile=QuadShell
Speed=100
Warhead=SA
Report=BlackOpsAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OmniFire=yes

; man-packed anti-tank missile (bazooka type)
[Dragon]
Damage=30
ROF=50
Burst=2
Range=6
Projectile=AAHeatSeeker2
Speed=25
Warhead=AP
Report=SeawolfAttack

; air-to-surface homing missile (launched from helicopter)
[Hellfire]
Damage=30 ; 25
ROF=50
Range=6
Projectile=AAHeatSeeker2 ; was HeatSeeker
Speed=30
Warhead=ORCAAP
Report=ORCAMIS1
Burst=2

; air-to-surface homing missile (launched from helicopter)
[Maverick]
Damage=150
ROF=10
Range=6
Projectile=AirToGroundMissile ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=ORCAAP
Report=IntruderAttack
Burst=1;2

[Maverick2]
Damage=200
ROF=10
Range=6
Projectile=AirToGroundMissile ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=ORCAAP
Report=BlackEagleAttack
Burst=1;2

[Maverick3]
Damage=750
ROF=10
Range=4
Projectile=AirToGroundMissile ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=MIGWH
Report=MigAttack
Burst=2

[ParaDropWeapon] ; Dummy weapon, not actually fired.
Damage=60
ROF=130
Range=4
Projectile=AAHeatSeeker2 ; was HeatSeeker
Speed=30
Warhead=MaverickHE
Burst=1

[SpyCameraWeapon]
Damage=6;range of shroud to reveal
Range=20;howfar away to start revealing
Burst=1
Projectile=InvisibleHigh
Warhead=DummyWarhead
Report=SpyPlaneSnapshot

[Proton]
Damage=30
ROF=3
Range=5
Projectile=ProtonTorpedo
Speed=30
Warhead=HE
Report=scrin5b

[HornetBomb]
Damage=40
ROF=3
Range=5
Projectile=NormalBomb
Speed=30
Warhead=ORCAAP
Report=HornetAttack

[ASWBomb]
Damage=50
ROF=3
Range=3
Projectile=DepthCharge
Speed=30
Warhead=APSplash
Report=OspreyAttack

[V3Airburst]
Damage=25 ; just a little extra
Range=.55
Projectile=V3AirburstP
Warhead=V3HE

[HornetCollision] ;A crashing Hornet turns into this bullet at the last second
Damage=100
ROF=20
Range=3
Projectile=AAHeatSeeker2 ; will be Hornet shaped bullet
Speed=30
Warhead=AP
Report=HornetCollision
Bright=yes

[DredCollision] ;dread missile does this when it hits
Damage=200
ROF=20
Range=1.75
Projectile=DredMissile
Speed=30
Warhead=AP
;Report=120MMF
Bright=yes
CellRangefinding=yes

[ASWCollision] ;A crashing ASW turns into this bullet at the last second
Damage=100
ROF=20
Range=3
Projectile=AAHeatSeeker2 ; will be ASW shaped bullet
Speed=30
Warhead=AP
Report=OspreyCollision
Bright=yes

; hand grenade (discus)
[Grenade]
Damage=40
ROF=60
Range=4.5
Projectile=Lobbed
;Floater=yes
Speed=5
Warhead=HE
;Lobber=yes
Bright=yes

; hand grenade (discus)
[Flare]
Damage=1
ROF=60
Range=12
Warhead=AirstrikeFlare
MigAttackCursor=yes;like Tanya's SabotageCursor override

;Charges=no
;LaserInnerColor = 255,0,0
;LaserOuterColor = 127,0,0;0,0,0
;LaserOuterSpread= 40,80,80;20,40,40
;LaserDuration = 90;15
Projectile=Invisible;LLine2
;IsLaser=true ; this flag tells the game to use the special laser draw effect
IsLine=true
IsHouseColor=true

;Projectile=Lobbed
;;Floater=yes
;Speed=5
;;Lobber=yes
;Bright=yes

; small anti-armor cannon
[75mm]
Damage=35
ROF=40
Range=6
Projectile=Cannon
Speed=40
Warhead=AP
Anim=GUNFIRE
Bright=yes

; light anti-armor cannon
[90mm]
Damage=75;36
ROF=30;50
Range=5.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=LightTankAttack
Anim=GUNFIRE
Bright=yes

; anti-armor weapon
[105mm]
Damage=65
ROF=60
Range=5
Projectile=Cannon
Speed=40
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

; large anti-armor cannon (two shooter)
[120mmx]
Damage=100
ROF=80
Range=5.95
Projectile=Cannon
Speed=40
Warhead=ApocAP
Report=ApocalypseAttackGround
Anim=APMUZZLE
Burst=2
Bright=yes

; large anti-armor cannon (single shooter)
[120mm]
Damage=90
ROF=65
Range=5.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

; War-Miner HE gun
[120HE]
Damage=80
ROF=50
Range=5.75
Projectile=Cannon
Speed=40
Warhead=HowitzerWH
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

; Lasher Light Tank gun
[ATGUN]
Damage=65 
ROF=60
Range=5
Projectile=Cannon
Speed=60
Warhead=AP
Report=LasherTankAttack
Anim=GUNFIRE
Bright=yes

[Robogun]
Damage=65 
ROF=60
Range=5
Projectile=Cannon
Speed=60
Warhead=AP
Report=RobotTankAttack
Anim=GUNFIRE
Bright=yes

; Tank Destroyer gun
[SABOT]
Damage=150 ;was 135
ROF=70
Range=6.5
Projectile=Cannon
Speed=60
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

; Howitzer gun
[HowitzerGun]
Damage=75
ROF=100
Range=12
MinimumRange=2
Projectile=Ballistic
Speed=100
Warhead=HowitzerWH
Report=ApocalypseAttackGround
Anim=GUNFIRE
Bright=yes

[Bomb]
Damage=160
ROF=10  ; was 1
Range=5
Projectile=Cannon2
Speed=0
Warhead=ORCAHE
Floater=yes

[SuicideBomb]
Damage=11000
ROF=1
Range=.5
Projectile=Invisible
Speed=0
Warhead=HE
Bright=yes
Report=HUNTER2

; Vehicle carried anti-tank missile
[MammothTusk]
Damage=50
ROF=80
Range=8
Projectile=AAHeatSeeker
Speed=25
Warhead=HE
Burst=2
Report=ApocalypseAttackAir

; artillery cannon
[155mm]
Damage=60
ROF=110
Range=8
MinimumRange=0
Projectile=Ballistic
Speed=10
Warhead=ARTYHE
Report=DestroyerAttack
Anim=GUNFIRE
Lobber=no
;Lobber=yes

; artillery cannon
[160mm]
Damage=90
ROF=100
Range=12
MinimumRange=0
Projectile=Ballistic
Speed=10
Warhead=SCHOPWH
Report=SeigeChopperAttackDeployed
Anim=GUNFIRE
Lobber=no
;Lobber=yes


; V3's rangefinder virtual weapon
[V3Launcher]
Damage=2
ROF=150
Range=18
MinimumRange=5
Spawner=yes
Projectile=InvisibleHigh
Speed=10
Warhead=Special

; Dreadnought missile
[DredLauncher]
Damage=50
ROF=50
Burst=2
Range=25
;Range=-2
MinimumRange=6; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes

; Drone emmiting gas on your head
[ChaosAttack]
Damage=600
ROF=45
Range=3;1.83;GEF Since we have a new long range gas effect now, might as well make the Chaos Drone only approach as much as it needs to in order to affect the target
Projectile=InvisibleLow
Speed=30
Warhead=PsychGasCreate
Report=ChaosDroneAttack
;Burst=4
OmniFire=yes
AreaFire=yes
;Anim=CDGAS

; Drone jumping on your head
[DroneJump]
Damage=50
ROF=60
Range=1.83
Projectile=JUMP
Speed=30
Warhead=Parasite
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=TerrorDroneAttack
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does
;In Terror Drone case, it just handles the bad case where a TD'd guy makes it into a bunker.
FireInTransport=no;can't fire out of the BattleFortress

; Dog humping
[BadTeeth]
Damage=30
ROF=30
Range=1.5
CellRangefinding=yes
Projectile=DOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

; Dog humping
[GoodTeeth]
Damage=30
ROF=30
Range=1.5
CellRangefinding=yes
Projectile=ADOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

[AlligatorBite] ; Alligator bite
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=30
ROF=30
Warhead=HollowPoint
Report=AlligatorAttack

[BearBite] ; Bear bite
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=30
ROF=30
Warhead=HollowPoint
Report=BearAttack

[ChimpBite] ; Chim bite
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=30
ROF=30
Warhead=HollowPoint
Report=ChimpAttack

[TRexBite] ; T-Rex bite
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=200
ROF=30
Warhead=TRexWH;  need to change InfDeath  HowitzerWH
Report=TrexAttack

[TRexInfBite] ; T-Rex bite
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=200
ROF=30
Warhead=TRexInfWH;  need to change InfDeath  HowitzerWH
Report=TrexAttack

[SHOVEL] 
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=30
ROF=30
Warhead=SA
Report=

[VirtualScanner]; This is so units with range one weapons will scan out farther when looking for targets in guard
Damage=1
Range=7
NeverUse=yes
Projectile=InvisibleAll
Warhead=SA
Speed=100

[VirtualScannerAI]; This is so units with range one weapons will scan out farther when looking for targets in guard
Damage=1
Range=10
NeverUse=yes
Projectile=InvisibleAll
Warhead=SA
Speed=100

; Squid wants some boat lovin'
[SquidGrab]
Damage=15
ROF=99 ; SJM: This is now ignored.  Damage frequency handled by special Squid code.
Range=1.5
CellRangefinding=yes
Projectile=SQDJUMP
Speed=30
DecloakToFire=no
Warhead=ParasitePlus ; Plus paralysis
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=SquidAttack
Anim=SQDG_N,SQDG_NE,SQDG_E,SQDG_SE,SQDG_S,SQDG_SW,SQDG_W,SQDG_NW ; order matches 0=N & CW

; Squid attacking non boat
[SquidPunch]
Damage=100;50
ROF=32 ;hard 16*2 until unit sprites get more complicated
Range=1.83
Projectile=InvisibleLow ;gs ! Dude!  This gives the squid an anti-air weapon! --> was InvisibleAll
Speed=30
Warhead=HE
;AntiOrganic=yes
Report=SquidAttackNonShip
;IsSonic=Yes

; Carrier's rangefinder virtual weapon
[HornetLauncher]
Damage=1
ROF=150
Range=25
;Range=-2 ; infinite
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes

[HornetLauncherAI]
Damage=1
ROF=150
Range=25
;Range=-2 ; infinite
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes

; Destroyer's rangefinder virtual weapon for Helicopters
[ASWLauncher]
Damage=1
ROF=150
Range=-2 ; infinite
Spawner=yes
Projectile=ASWVirt
;AntiUnderwater=yes
Speed=10
Warhead=Special
OmniFire=yes

; Sonic Zap
[SonicZap]
Damage=4
AmbientDamage=10
ROF=120
Range=6
;Projectile=Null
Projectile=Sonic
Speed=100
Warhead=SonicWarhead
Report=DolphinAttack
IsSonic=Yes
DecloakToFire=no
;AntiUnderwater=yes

; repair bot repairing
[RepairBullet]
Damage=-50
ROF=80
Range=1.8
Projectile=Invisible
Speed=100
Warhead=Mechanical
Report=IFVRepair
UseSparkParticles=yes
AttachedParticleSystem=WeldingSys

; medic healing
OmniFire=yes
[Heal]
Damage=-50
ROF=80
Range=2.83
Projectile=Invisible
Speed=100
Warhead=Organic
Report=HEALER1

; Infantry smashing by Brute
[Punch]
Damage=100
ROF=60
Range=1.4
Speed=100
Warhead=Battering
Report=BruteSmashAttack
Projectile=InvisibleLow
FireInTransport=no;can't fire out of the BattleFortress

; Tank smashing by Brute
[Smash]
Damage=100;150
ROF=60 ;30
Range=1.1
Speed=100
Warhead=Smashing
Report=BruteSmashAttack
Projectile=InvisibleLow
FireInTransport=no;can't fire out of the BattleFortress

;mummy infantry puncher
[Mummypunch]
Damage=100
ROF=60
Range=1.4
Speed=100
Warhead=Battering
;Report=BruteSmashAttack
Projectile=InvisibleLow
FireInTransport=no;can't fire out of the BattleFortress

; mummy tank smasher
[Mummysmash]
Damage=100;150
ROF=60 ;30
Range=1.1
Speed=100
Warhead=Smashing
;Report=BruteSmashAttack
Projectile=InvisibleLow

; Fire by Chrono Legion
[NeutronRifle]
Damage=8
ROF=120
Range=5
Speed=100
Projectile=InvisibleMedium;GEF Chrono Legionaires can now shoot over walls ;InvisibleLow
Warhead=ChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes

; Fire by Desolater
[RadBeamWeapon]
Damage=125
ROF=50
Range=6
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack

; Fire by Desolater
[RadBeamWeapon2]
Damage=125
ROF=50
Range=6
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarhead2
IsRadBeam=yes
Report=DesolatorAttack

; The Desolater's desolation effect
[RadEruptionWeapon]
Damage=1  ; Irrelevant as long as it is greater than 0.  Establishes that this unit can fire this weapon.
ROF=60
Range=4         ; SJM: changed from 1 so distance check won't fail on bridges -- only fired at own cell so should be OK
Speed=1
AreaFire=yes
FireOnce=no  ; SJM: Desolator should maintain radiation at site when deployed
Projectile=InvisibleLow
Warhead=RadEruptionWarhead
IsRadEruption=no ; SJM: we're not using this effect anymore
RadLevel=500
Report=DesolatorDeploy

[RadEruptionWeapon2]
Damage=1  ; Irrelevant as long as it is greater than 0.  Establishes that this unit can fire this weapon.
ROF=60
Range=1         ; SJM: changed from 1 so distance check won't fail on bridges -- only fired at own cell so should be OK
Speed=1
FireOnce=no  ; SJM: Desolator should maintain radiation at site when deployed
Projectile=InvisibleLow
Warhead=RadEruptionWarhead
IsRadEruption=no ; SJM: we're not using this effect anymore
RadLevel=500
Report=DesolatorDeploy

; Fire by Prism Cannon
[PrismShot]
Damage=120
ROF=45 ;60
Range=8
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true ; this flag tells the game to use the special laser draw effect
IsHouseColor=true
Report=PrismTowerAttack

[Yuribustshot]
Damage=120
ROF=45 ;60
Range=8
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true ; this flag tells the game to use the special laser draw effect
IsHouseColor=true
Report=PrismTowerAttack

;Prism shot coming from the Mayan cannon
[MayanPrism]
Damage=1000
ROF=20
Range=12
Speed=25
Projectile=InvisibleHigh
Warhead=PrismWarhead
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true ; this flag tells the game to use the special laser draw effect
IsHouseColor=true
Report=PrismTowerAttack

; Prism Cannon support beam
[PrismSupport]
Damage=200
ROF=45 ;60
Range=8
Speed=100
Projectile=InvisibleHigh
Warhead=DummyWarhead
;LaserInnerColor = 32,48,216
;LaserOuterColor = 24,24,96
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true ; this flag tells the game to use the special laser draw effect
IsHouseColor=true

; Fire by Telsa Trooper
[ElectricBolt]
Damage=50
ROF=55
Range=4.75
Speed=100
Warhead=Shock
Report=TeslaTroopAttack
Projectile=InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)

; Fire by Telsa Tank
[TankBolt]
Damage=135
ROF=75  ;changed on 11/29 from 60 to 75
Range=5
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=InvisibleLow
IsElectricBolt=true

; Fire by Telsa Trooper at Tesla Coil
[AssaultBolt]
Damage=10
ROF=25
Range=1.83
Speed=100
Warhead=ElectricAssault
Report=TeslaTroopRechargeCoil
Projectile=InvisibleLow
IsElectricBolt=true
IsAlternateColor=true

; Fire by Telsa Coil
[CoilBolt]
Damage=200
ROF=80 ;120
Range=7
Speed=100
Warhead=Electric
Report=TeslaCoilAttack
;Projectile=InvisibleHigh
Projectile=Invisible
IsElectricBolt=true
; SJM: Now using home-grown DelayedFire system. Charges=yes

; Fire by Telsa Coil while overpowered
[OPCoilBolt]
Damage=300
ROF=80  ;100
Range=8
Speed=100
Warhead=Electric
Report=TeslaCoilSuper
Projectile=InvisibleHigh
IsElectricBolt=true
IsAlternateColor=true

; Fired by the ginourmous Eiffel Telsa Coil of DEATH
[EiffelBolt]
Damage=2000
ROF=20
Range=20
Speed=100
Warhead=Electric
Report=ParisTowerAttack
Projectile=InvisibleHigh
IsElectricBolt=true
;DrawBoltAsLaser=yes ; Not actually a laser, but draws electric parts as lasers (with blendy fancy stuff)
;The DrawBoltAsLaser flag has pretty serious frame rate problems right now.
; SJM: Um, worse than that, I've removed the code.  Creating a LaserClass object for each of
; SJM: potentially hundreds of line segments will grind the game to a halt.  Besides that,
; SJM: I've drastically modified the Laser code for the Prism effects and using it for the
; SJM: lightning would probably now have very strange, unanticipated effects.  Sorry!

; Solid laser beam.
[LaserFire]
Damage=250
ROF=120
Range=10.5
Speed=100
Warhead=HE
Report=PrismTowerAttack
LaserInnerColor = 255,0,0
LaserOuterColor = 0,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 15
Projectile=LLine
IsBigLaser=true
IsLaser=true ; this flag tells the game to use the special laser draw effect
Charges=yes  ; non-charging lasers should use LaserFire2 instead

; Laser Turret Beam
[LaserFire2]
Damage=30
ROF=40
Range=5.5
Speed=100
Warhead=HE
Report=LASTUR1
Charges=no
LaserInnerColor = 255,0,0
LaserOuterColor = 0,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 15
Projectile=LLine2
IsLaser=true ; this flag tells the game to use the special laser draw effect

[EMPulseWeapon]
Damage=1200       ; Damage is duration for EM Pulse
ROF=1
Speed=25
Warhead=EMPuls
Projectile=PulsPr
Range=40 ; was 30
Lobber=yes
Report=PLSECAN2

; Visceroid attack
[SlimeAttack]
Damage=100
ROF=80
Range=1.3  ;2.83
Projectile=Invisible
Speed=25 ;100
Warhead=Slimer
Report=VICER1

; Chemical missile launcher
[ChemLauncher]
Damage=100
ROF=1 ; 0
Range=6
Projectile=ChemMissile
Speed=30
Warhead=Gas
Report=ICBM1

[FiendShard]
Damage=35
ROF=30
Burst=3
Range=5
Projectile=DogShard
Speed=25
Warhead=Shard
Report=

[DefuseKit]
Damage=1
ROF=20
Range=1.5
CellRangefinding=yes
Projectile=InvisibleAll
Speed=100
Report=DefuseKit
Warhead=BombDisarm
FireOnce=yes
FireInTransport=no;can't fire out of the BattleFortress

[NukePayload]
Damage=600
Range=30
Projectile=GiantNukeDown  ;MultiMissile
Speed=10
RadLevel=500
Warhead=NUKE
Report=

[NukeCarrier]
Projectile=GiantNukeUp
Speed=100
Warhead=NukeMaker

[Pistola]
Damage=2
ROF=20
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=CivAttack

[MindControl]
Damage=1;Number of mind control links
ROF=200
Range=7
Projectile=PsychicControl
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes

[SuperMindControl]
Damage=1;Number of mind control links
ROF=200
Range=7
Projectile=PsychicControl
Speed=100
Warhead=ControllerBuilding
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes

[MultipleMindControlTank]
Damage=3; this is an infinite mind control, so this just affects pips
InfiniteMindControl=yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
ROF=45
Range=6
Projectile=PsychicControl
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
OmniFire=yes;doesn't need turret to shoot any direction

[MultipleMindControlTower]
Damage=3; number of mind control links
ROF=100;125
Range=7
Projectile=PsychicControl
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes

[PsiWave]
Damage=250;Needed to be considered offensive unit
Range=1
ROF=50 ;200 needs to be closer to animation time (Kills everything anyway)
Projectile=Psychic
Speed=1
Warhead=PsiPulse
AreaFire=yes ; just shoot straight at ground under feet
FireOnce=yes ; Only fire once; don't stay in attack mission
Report=YuriDeploy
Anim=RING1

[SuperPsiWave]
Damage=250;Needed to be considered offensive unit
Range=1
ROF=50 ;200 needs to be closer to animation time (Kills everything anyway)
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes ; just shoot straight at ground under feet
FireOnce=yes ; Only fire once; don't stay in attack mission
Report=YuriDeploy
Anim=RING1

[IvanBomber]
Damage=400 ; Damage is used only for death explosion
ROF=50
Range=1.5 ; you can't change the target, but you can change yourself for CellRangefinding, so target could still be far side infantry
CellRangefinding=yes
FireOnce=yes ; Only fire once; don't stay in attack mission
Projectile=Invisible
Warhead=IvanBomb
FireInTransport=no;can't fire out of the BattleFortress

[V3Cluster]
Damage=80
ROF=80
Projectile=ClusterBits
Range=6
Speed=20
Warhead=V3HE

; MultiMissile Cluster Missiles
;[MultiCluster]
;Damage=65
;ROF=80
;Range=6
;Projectile=HeatSeeker
;Speed=20
;Warhead=HE
;Burst=2
;Report=Dummy

;Spy's 'weapon' for picking his disguise
[MakeupKit]
Damage=1
ROF=100
Range=-2 ; infinite
Projectile=InvisibleAll
Speed=100
FireOnce=yes ; Firing clears TarCom so only one shot is fired
Warhead=Snapshot
RevealOnFire=no ; Doesn't clear shroud when fired
Report=SpyAttack
FireInTransport=no;can't fire out of the BattleFortress

[TankMakeupKit] ; Mirage tank's version since he targets different things
Damage=1
ROF=100
Range=-2 ; infinite
Projectile=Invisible
Speed=100
FireOnce=yes ; Firing clears TarCom so only one shot is fired
Warhead=TankSnapshot
RevealOnFire=no ; Doesn't clear shroud when fired
TerrainFire=yes ; I get an attack cursor on Trees and rocks.
Report=MirageTankDisguise

[MirageGun]
Damage=100
ROF=70
Range=7
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no ; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired

[GrandCannonWeapon]
Damage=150
ROF=120
Range=15
MinimumRange=3
Projectile=GrandCannonBall
Speed=1
Report=GrandCannonAttack
Bright=yes
Warhead=GrandCannonWH
Anim=GCMUZZLE

[FlakWeapon]  ; This belongs to Flak Cannon
Damage=40
ROF=20
Range=12
Projectile=FlakProj ; AA bullet shared with Flak Track
Speed=100
Report=FlakCannonAttack
Warhead=FlakWH
Anim=GUNFIRE

[FlakTrackAAGun] ; Separate from Flak Cannon weapon so that stats may be tweaked
Damage=35
ROF=25
Range=10
Projectile=FlakProj ; AA bullet shared with Flak Cannon
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakWH
Anim=GUNFIRE

[FlakGuyAAGun] ; Separate from Flak Cannon weapon so that stats may be tweaked
Damage=20
ROF=20
Range=8
Projectile=FlakProj ; AA bullet shared with Flak Cannon
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakGuyWH
Anim=GUNFIRE

[FlakTrackGun]  ; Anti-surface gun
Damage=25 ;25 -changed by DB on 7/18/01
ROF=25 ;40 -changed by DB on 7/18/01
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround  ; put in new sound for this
Warhead=FlakTWH
Anim=GUNFIRE

[FlakGuyGun]  ; Anti-surface gun for the Flak Trooper
Damage=20
ROF=20
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround  ; put in new sound for this
Warhead=FlakTWH
Anim=GUNFIRE


[Lunarlaser]
Damage=25
ROF=20
Range=7
Projectile=InvisibleAll
Speed=40
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true ; this flag tells the game to use the special laser draw effect

[DiskLaser]
Damage=90
ROF=80
Range=7
Projectile=InvisibleAll
Speed=40
Report=FloatingDiscAttack
Warhead=DiskWH
Bright=yes
;IsRadBeam=yes
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0
LaserDuration=15
;IsLaser=true ; this flag tells the game to use the special laser draw effect
DiskLaser=yes; new ring draw laser
OmniFire=yes

[DiskDrain]
Damage=1
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=InvisibleVertical
Speed=20
Warhead=AntiB
Report=KirovAttack
OmniFire=yes ; Don't need to turn even though I have no turret (Need since if I am directly over my target it will baffle the CloseEnough test for the facing)
FireOnce=yes
DrainWeapon=yes
FireWhileMoving=no

[Comet]
Damage=100
ROF=100
Range=10
Projectile=LargeCometP
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true ; this flag tells the game to use the special laser draw effect



[CometFragment]
Damage=30
ROF=120
Range=3
Projectile=SmallCometP
Speed=10
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true ; this flag tells the game to use the special laser draw effect

[TeslaFragment]
Damage=30
ROF=80
Range=3
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###

; Fire by Magnetron
[MagneticBeam]
Damage=5000
ROF=20
Range=12
MinimumRange=3
Speed=100
Projectile=InvisibleHigh
Warhead=LocomotorBeam
Report=MagnetronAttack
;IsRadBeam=yes
IsMagBeam=yes

;Magnetron's shaking weapon for buildings
[MagneShake]
Damage=80
ROF=110
Range=10
Projectile=InvisibleHigh
Spread=2
Speed=40
Report=MagnetronMagneShake
Warhead=MagneShakeWH
;Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
;LaserOuterSpread= 0,0,0
;LaserDuration = 15
;IsLaser=true ; this flag tells the game to use the special laser draw effect
IsMagBeam=yes


;GEF Weapons used by units in IFV

[CRM60]
Damage=25
ROF=15
Range=6;4
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=IFVAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; Fire by Telsa Trooper
[CRElectricBolt]
Damage=60;50
ROF=45;40 ;changed on 11/29 from 30 to 45
Range=6;3
Speed=100
Warhead=Shock
Report=TeslaTankAttack
Projectile=InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)

;Rocket Infantry
[CRBAZOOKA]
Damage=35;25
ROF=30;60
Range=8;6
Projectile=AAHeatSeeker2
Speed=25
Warhead=AP
Report=FlakCannonAttack

[CRMP5] ;reimplementing this as an anti-infantry IFV weapon
Damage=125
ROF=10
Range=7;8;6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint3
Report=SealAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
;OmniFire=yes
;DistributedWeaponFire=yes

[CRMakeupKit] ; Mirage tank's version since he targets different things
Damage=1
ROF=100
Range=-2 ; infinite
Projectile=InvisibleAll
Speed=100
FireOnce=yes ; Firing clears TarCom so only one shot is fired
Warhead=TankSnapshot
RevealOnFire=no ; Doesn't clear shroud when fired
Report=MirageTankDisguise

; Fire by Chrono Legion
[CRNeutronRifle]
Damage=5
ROF=120 
Range=6
Speed=100
Projectile=InvisibleLow
Warhead=ChronoBeam
IsRadBeam=yes
Report=ChronoLegionAttack

; rifle soldier weapons (multiple shots)
[CRM1Carbine]
Damage=30;20
ROF=15;20
Range=6;4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=GIAttack

[CRNuke]
Damage=200 ;changed from 600 on 11/30
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35  ; was 10
RadLevel=500
Warhead=CRNUKEWH
Report=NukeExplosion
Suicide=yes

[CRTerrorBomb]
Projectile=Invisible
Damage=300
Warhead=TerrorBombWH
Anim=RING1
Range=1.5
ROF=10
Suicide=yes

[CRPsychicJab]
Damage=25
ROF=15
Range=6.5
Projectile=InvisibleLow
Speed=100
Warhead=SAFlame
Report=InitiateAttack

[CRVirusGun]
Damage=125
ROF=80
Range=12
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=Virus;HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired

[CRSuperMindBlast]
Damage=250;Needed to be considered offensive unit
Range=1
ROF=50 ;200 needs to be closer to animation time (Kills everything anyway)
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes ; just shoot straight at ground under feet
FireOnce=yes ; Only fire once; don't stay in attack mission
Report=YuriDeploy
Anim=RING1

;GI Missile Launcher
[CRMissileLauncher]
Damage=30
ROF=40
Range=8
Burst=2
Projectile=AAHeatSeeker2 ;AirToGroundMissile
Speed=30 ;40
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1

[Demobomb]
Damage=350 ;was 400, changed 11/30 
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35
RadLevel=350
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=yes

; Fire by Desolater
[CRRadBeamWeapon]
Damage=175;125
ROF=30;50
Range=7;5
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack

[CRMindControl]
;Damage=100;Needed to be considered offensive unit
;ROF=100
;Range=11;9
;Projectile=Psychic
;Speed=100
;Warhead=Controller
;Report=FIEND2
;Anim=WAKE2
Damage=200;Needed to be considered offensive unit
Range=1
ROF=10;200 needs to be closer to animation time (Kills everything anyway)
Projectile=Psychic
Speed=1
Warhead=PsiPulse
AreaFire=yes ; just shoot straight at ground under feet
;FireOnce=yes ; Only fire once; don't stay in attack mission
Report=YuriDeploy
Anim=RING1


[CRAWP]
Damage=250;200
ROF=100;150
Range=14
Projectile=InvisibleLow
Speed=100
Report=SILENCER
Warhead=HollowPoint2
RevealOnFire=no ; Doesn't clear shroud when fired

; Fire by Prism Cannon
[CowShot];[PrismShot]
Damage=300
ROF=75;100
Range=12;8
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 216,0,184
LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true ; this flag tells the game to use the special laser draw effect
Report=IFVCowshot

[Nukebomb]
Damage=1500
ROF=1
Range=1.0
Projectile=InvisibleLow
Speed=100
Warhead=NUKE
RadLevel=500
;Report=Dummy

[CRFlakGuyGun]  ; Anti-surface gun for the Flak Trooper
Damage=30;20
ROF=15;20
Range=7;5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround  ; put in new sound for this
Warhead=FlakTWH
Anim=GUNFIRE


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;ELITE WEAPONS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

; rapid fire anti-ground machine gun
[AGGattlingE]
Damage=25
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
;DownReport=GattlingGunDecreaseLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-air machine gun
[AAGattlingE]
Damage=25
ROF=16
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
;DownReport=GattlingGunDecreaseLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-ground machine gun
[AGGattling2E]
Damage=25
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SA
Report=GattlingGunAttackLoop2
;DownReport=GattlingGunDecreaseLoop2
Anim=GUNFIRE
Burst = 2

; rapid fire anti-air machine gun
[AAGattling2E]
Damage=25
ROF=8
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
;DownReport=GattlingGunDecreaseLoop2
Anim=GUNFIRE
Burst = 2

; rapid fire anti-ground machine gun
[AGGattling3E]
Damage=25
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SSA
Report=GattlingGunAttackLoop3
;DownReport=GattlingGunDecreaseLoop3
Anim=VTMUZZLE
Burst = 2

; rapid fire anti-air machine gun
[AAGattling3E]
Damage=25
ROF=4
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
;DownReport=GattlingGunDecreaseLoop3
Anim=VTMUZZLE
Burst = 2

[M1CarbineE]
Damage=20
ROF=25
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=ConscriptAttack
OccupantAnim=UCCONS

[PsychicJabE]
Damage=30
ROF=15
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=SAFlame
Report=InitiateAttack
OccupantAnim=UCINIT
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress

[FlakWeaponE]  ; This belongs to Flak Cannon
Damage=35
ROF=20
Range=10
Projectile=FlakProj ; AA bullet shared with Flak Track
Speed=100
Report=FlakCannonAttack
Warhead=FlakWH
Anim=GUNFIRE
Burst=2

[FlakTrackAAGunE] ; Separate from Flak Cannon weapon so that stats may be tweaked
Damage=20
ROF=25
Range=8
Projectile=FlakProj ; AA bullet shared with Flak Cannon
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakWH
Anim=GUNFIRE
Burst=2

[FlakTrackGunE]  ; Anti-surface gun
Damage=25
ROF=25
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround  ; put in new sound for this
Warhead=FlakTWH
Anim=GUNFIRE
Burst=2

[FlakGuyGunE]  ; Anti-surface gun for the Flak Trooper
Damage=20
ROF=20
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround  ; put in new sound for this
Warhead=FlakTWH
Anim=GUNFIRE
Burst=2

[FlakGuyAAGunE] ; Separate from Flak Cannon weapon so that stats may be tweaked
Damage=20
ROF=20
Range=8
Projectile=FlakProj ; AA bullet shared with Flak Cannon
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakGuyWH
Anim=GUNFIRE
Burst=2

[DiskLaserE]
Damage=90
ROF=80
Range=7
Projectile=InvisibleAll
Speed=40
Report=FloatingDiscAttack
Warhead=DiskWH
Bright=yes
;IsHouseColor=true
LaserInnerColor = 216,0,184
LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
;IsLaser=true ; this flag tells the game to use the special laser draw effect
DiskLaser=yes; new ring draw laser
OmniFire=yes

; light anti-armor cannon
[90mmE]
Damage=75;36
ROF=30;50
Range=5.75
Projectile=Cannon
Speed=40
Warhead=GRIZAPE
Report=LightTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

; anti-armor weapon
[105mmE]
Damage=65
ROF=50
Range=5
Projectile=Cannon
Speed=40
Warhead=GRIZAPE
Report=GrizzlyTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

; large anti-armor cannon (two shooter)
[120mmxE]
Damage=100
ROF=80
Range=5.95
Projectile=Cannon
Speed=40
Warhead=ApocAPE
Report=ApocalypseAttackGround
Anim=VTMUZZLE
Burst=4
Bright=yes

; large anti-armor cannon (single shooter)
[120mmE]
Damage=90
ROF=65
Range=5.75
Projectile=Cannon
Speed=40
Warhead=RHINAPE
Report=RhinoTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[20mmE]
Damage=25
ROF=5
Range=5
Projectile=Invisible3
Speed=100
Warhead=SSA
Report=RocketeerAttack


[155mmE]
Damage=60
ROF=110
Range=8
MinimumRange=0
Projectile=Ballistic
Speed=10
Warhead=ARTYHE
Report=DestroyerAttack
Anim=GUNFIRE
Lobber=no
Burst=2


[160mmE]
Damage=90
ROF=100
Range=12
MinimumRange=0
Projectile=Ballistic
Speed=10
Warhead=SCHOPWH
Report=SeigeChopperAttackDeployed
Anim=GUNFIRE
Lobber=no
Burst=2

[TankBoltE]
Damage=150
ROF=60 ;changed on 11/29 from 50 to 60
Range=6
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce
IsElectricBolt=true

; Fire by Telsa Trooper
[ElectricBoltE]
Damage=50
ROF=40
Range=5
Speed=100
Warhead=Shock
Report=TeslaTroopEliteAttack
Projectile=Electricbounce
IsElectricBolt=true
AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)

[ElectricFragment]
Damage=50
ROF=40
Range=5
Speed=100
Warhead=Shock
Report=TeslaTroopAttack
Projectile=Invisiblelow
IsElectricBolt=true
AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)


[SuperComet]
Damage=150
ROF=100
Range=10
Projectile=SuperCometP
Speed=10
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true ; this flag tells the game to use the special laser draw effect

[SuperCometFragment]
Damage=50
ROF=100
Range=5
Projectile=SuperSmallCometP
Speed=10
Report=
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true ; this flag tells the game to use the special laser draw effect

[MirageGunE]
Damage=150
ROF=80
Range=9
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no ; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
DisguiseFakeBlinkTime=5 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired

[BlimpBombE]
Damage=250
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=BlimpBombP
Speed=20
Warhead=KTSTLEXP
Report=KirovAttack
OmniFire=yes ; Don't need to turn even though I have no turret (Need since if I am directly over my target it will baffle the CloseEnough test for the facing)

; Fire by Brute
[PunchE]
Damage=100
ROF=60
Range=1.4
Speed=100
Warhead=Battering
Report=BruteSmashAttack
Projectile=InvisibleLow
;IsElectricBolt=true
;AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
FireInTransport=no;can't fire out of the BattleFortress

; Tank smash by Brute
[SmashE]
Damage=100
ROF=60
Range=1.1
Speed=100
Warhead=Smashing
Report=BruteSmashAttack
Projectile=InvisibleLow
;IsElectricBolt=true
;AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
FireInTransport=no;can't fire out of the BattleFortress

; Fire by Chrono Legion
[NeutronRifleE]
Damage=16
ROF=120
Range=5
Speed=100
Projectile=InvisibleLow
Warhead=ChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes

; Fire by Magnetron
[MagneticBeamE]
Damage=10000
ROF=20
Range=12
MinimumRange=3
Speed=100
Projectile=InvisibleHigh
Warhead=LocomotorBeam
Report=MagnetronAttack
IsMagBeam=yes

[MaverickE]
Damage=300
ROF=10
Range=9
Projectile=AirToGroundMissile ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=ORCAAP
Report=IntruderAttack
Burst=1;4

[Maverick2E]
Damage=400
ROF=10
Range=9
Projectile=AirToGroundMissile ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=ORCAAP
Report=BlackEagleAttack
Burst=1;2

[Maverick3E]
Damage=400
ROF=10
Range=9
Projectile=AirToGroundMissile ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=ORCAAP
Report=BlackEagleAttack
Burst=2

[HornetBombE]
Damage=80
ROF=3
Range=5
Projectile=NormalBomb
Speed=30
Warhead=ARTYHE
Report=HornetAttack

; Nighthawks gun
[BlackHawkCannonE]
Damage=40
ROF=30
Range=6
Projectile=QuadShell
Speed=100
Warhead=SSA
Report=BlackOpsAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OmniFire=yes

[IvanBomberE]
Damage=600 ; Damage is used only for death explosion
ROF=50
Range=1.5 ; you can't change the target, but you can change yourself for CellRangefinding, so target could still be far side infantry
CellRangefinding=yes
FireOnce=yes ; Only fire once; don't stay in attack mission
Projectile=Invisible
Warhead=IvanBomb
;Report=CrazyIvanAttack
FireInTransport=no;can't fire out of the BattleFortress

; Fire by Desolater
[RadBeamWeaponE]
Damage=200
ROF=50
Range=8
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack

[SubTorpedoE]
Damage=100
ROF=120
Range=7
Projectile=Torpedo
Speed=18
Report=SubAttack
Warhead=APSplash
DecloakToFire=no
Burst=2

[BoomerTorpedoE]
Damage=60
ROF=120
Range=7
Projectile=Torpedo
Speed=18
Report=BoomerAttack2
Warhead=APSplash2
DecloakToFire=no
Burst=4


[SonicZapE]
Damage=8
AmbientDamage=15
ROF=80
Range=6
;Projectile=Null
Projectile=Sonic
Speed=100
Warhead=SonicWarhead
Report=DolphinAttack
IsSonic=Yes
;AntiUnderwater=yes
Burst=2
DecloakToFire=no

[HoverMissileE]
Damage=80
ROF=50
Range=6
Burst=4
Projectile=AAHeatSeeker2
Speed=40
Warhead=HE
Report=SeawolfAttack
MinimumRange=1

[MissileLauncherE]
Damage=50
ROF=20
Range=8
Burst=1
Projectile=AAHeatSeeker2 ;AirToGroundMissile
Speed=40
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1

;Hover Missile - AA only
[HoverMissile2e]
Damage=25
ROF=50
Range=10
Burst=2
Projectile=AAHeatSeeker
Speed=40
Warhead=AP
Report=SeawolfAttack
MinimumRange=1

[AWPE]
Damage=125
ROF=60
Range=14
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired

[MP5E]
Damage=125
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SealAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)

[ChronoMP5E]
Damage=125
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointNoBuilding
Report=SealAttack

[ATGUNE]
Damage=65
ROF=50
Range=5
Projectile=Cannon
Speed=60
Warhead=RHINAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[SABOTE]
Damage=175
ROF=60
Range=7.5
Projectile=Cannon
Speed=60
Warhead=UltraAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[20mmRapidE]
Damage=55
ROF=40
Range=6
Projectile=Cannon
Speed=40
Warhead=HowitzerWH
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[MindControlE]
Damage=10;Needed to be considered offensive unit
ROF=200
Range=14
Projectile=PsychicControl
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes


; Aegis missile
[MedusaE]
Damage=100
ROF=5
Range=14
Speed=150
Projectile=MedusaProjectile
Warhead=SAMWH
Report=AegisAttack
TurboBoost=yes
OmniFire=yes
Burst=2

[DoublePistolsE]
Damage=125
ROF=10
Range=8
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)

[AKME]
Damage=90
ROF=20
Range=9
Projectile=InvisibleLow
Speed=100
Warhead=BORISWH
Report=BorisAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)

; Squid wants some boat lovin'
[SquidGrabE]
Damage=40
ROF=99 ; SJM: This is now ignored.  Damage frequency handled by special Squid code.
Range=1.5
CellRangefinding=yes
Projectile=SQDJUMP
Speed=30
DecloakToFire=no
Warhead=ParasitePlus ; Plus paralysis
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=SquidAttack
Anim=SQDG_N,SQDG_NE,SQDG_E,SQDG_SE,SQDG_S,SQDG_SW,SQDG_W,SQDG_NW ; order matches 0=N & CW


; Squid attacking non boat
[SquidPunchE]
Damage=200
ROF=32 ;hard 16*2 until unit sprites get more complicated
Range=1.83
Projectile=InvisibleAll
Speed=30
Warhead=HE
;AntiOrganic=yes
Report=SquidAttackNonShip

[M60E]
Damage=25
ROF=20
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=GIAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

;This was changed to be different from RA2.  - DB
[ParaE]
Damage=25
ROF=15
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=GIAttackDeployed


; **************************************************************************
; ************************** Projectiles ***********************************
; **************************************************************************

; ******* Projectile Statistics *******
; Projectiles describe how and what image to use as the weapon flies
; to its target. Think of the projectile as the "delivery method" used
; to get the warhead to the desired target.

; AA = Can this weapon fire upon flying aircraft (def=no)?
; AG = Can this weapon fire upon ground objects (def=yes)?
; AN = Can this weapon fire upon naval objects (def=yes)?
; AS = Can this weapon fire upon sub-marine objects (def=no)?
; ASW = Is this an Anti-Submarine-Warfare projectile (def=no)?
; Acceleration = amount to increase missile speed (def=3)
; Airburst = Does it try to fly over the target instead of hit it (def=no)?
; Arcing = Does the bullet travel using an arcing path rather than a straight line? (def=no)
; Arm = arming delay (def=0)
; Bouncy = Does it bounce a bit upon impact (def=no)?
; Cluster = number of explosions attached to projectile (cluster-bomb) (def=1)
; Color = Color  to use for special remapping projectiles (def = none)
; CourseLockDuration = How many frames the projectile keep its initial course locked for. (def=0)
; Degenerates = Does the bullet strength weaken as it travels (def=no)?
; Dropping = Does it fall from a starting height (def=no)?
; Level = Does it stay at the same altitude in flight? (Currently also acts as IsTorpedo)
; Elasticity = "bounciness" of the object (should be 0.0 through 1.0) (def=0.75)
; Image = image to use during flight
; Inaccurate = Is it inherently inaccurate (def=no)?
; Inviso = Is the projectile invisible as it travels (def=no)?
; Parachuted = Equipped with a parachute for dropping from plane (def=no)?
; Proximity = Does it blow up when near its target (def=no)?
; ROT = Rate Of Turn (non zero implies homing) (def=0)
; Ranged = Can it run out of fuel (def=no)?
; Scalable = Can its animations be tuned up and down on the fly? (def=no)
; Shadow = If High, does this bullet need to have a shadow drawn? (def = yes)
; SubjectToCliffs = Can this bullet be stopped by upward cliffs?  No effect on homing projectiles. (def=no)
; SubjectToElevation = Can this bullet get a range bonus from height?  No effect on homing projectiles.  (def=no)
; SubjectToWalls = Can this bullet be stopped by walls?  (def=no)
; VeryHigh = Does it fly at a very high cruise altitude (def=no)?



; invisible flight to target
[Invisible]
Inviso=yes
Image=none

; Harpy Claw tracking projectile
[Invisible2]
Inviso=yes
Image=none
ROT=3
AA=yes
AG=yes

; Jump jet cannon
[Invisible3]
Inviso=yes
Image=none
AA=yes
AG=yes


[Invisible4]
Inviso=yes
Image=none
AA=yes
AG=no

[Invisible5]
Inviso=yes
Image=none
AA=no
AG=no
;AN=yes

[InvisibleVertical]
Inviso=yes
Image=none
Vertical=yes

; PCG; Use this for weapons that are invisble but are subject to cliffs, elevation and walls.
[InvisibleLow]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

; PCG; Use this for weapons that are invisble but are subject to cliffs, elevation and walls.
[InvisibleMedium]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=no

; PCG; Use this for weapons that can fire over walls and up cliffs.
[InvisibleHigh]
Inviso=yes
Image=none
SubjectToElevation=yes

; Invisible All Purpose
[InvisibleAll] ; used by all the things with infinite range (-2) so do not let it be SubjectTo Anything
Inviso=yes
Image=none
AA=yes
AG=yes
;AN=yes
;AS=yes

; Used by mind control
[PsychicControl]
;Image=YURBLANK ; an invisible missile with a trailer
;ROT=100
Inviso=yes
Image=none
;Shadow=no
;Proximity=yes
;Ranged=yes

[Psychic]
Inviso=yes
Image=none

; APC Quad Cannon shells
[QuadShell]
Inviso=yes
Image=none
AA=yes ;no
AG=yes
SubjectToElevation=no
SubjectToCliffs=no
SubjectToWalls=no

[Null]
Inviso=yes
Arm=9999999
Image=none

; straight high-speed ballistic shot
[Cannon]
Image=120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

; orca bomber bomblets
[Cannon2]
Image=120MM
AA=no

; chemical missile
[ChemMissile]
Arm=2
VeryHigh=yes
Cluster=8
;Shadow=no
Proximity=yes
Ranged=yes
AA=no
Image=MISLCHEM
ROT=4
Color=DarkGreen
IgnoresFirestorm=yes

[V3AirburstP] ;this is transition between unit rocket and little missiles
Proximity=yes
Dropping=yes
Cluster=9
Image=none
Airburst=yes
AirburstWeapon=V3Cluster
Ranged=yes
AA=no
ROT=4

[JUMP]
Image=DRONP ;Hmm...Requires an Image entry to get at Rotates=.  Violates the same name default rule
AA=no
Arm=2
ROT=8 ;requires to use Rotates
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes ; Borrows the convertClass from the firing unit - gets house color too
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

[DOGJUMP]
Image=DOGP ;Hmm...Requires an Image entry to get at Rotates=.  Violates the same name default rule
AA=no
;AN=no
Arm=2
ROT=8 ;requires to use Rotates
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

[ADOGJUMP]
Image=ADOGP ;Hmm...Requires an Image entry to get at Rotates=.  Violates the same name default rule
AA=no
;AN=no
Arm=2
ROT=8 ;requires to use Rotates
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

[SQDJUMP]
;Image=SQDP ;Hmm...Requires an Image entry to get at Rotates=.  Violates the same name default rule
Inviso=yes ;### temp
Image=none ;### temp
AA=no
;AN=yes
;AS=yes ; tricky.  Needed to attack a sub, the non organic underwater guy, but Anti Organic will override for Dolphins
Arm=2
ROT=8 ;requires to use Rotates
Shadow=no
Proximity=yes
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

[GiantNukeUp]
Arm=2
Shadow=no
Image=NKMSLUP
Acceleration=1
Vertical=yes ; Not a missile or a projectile.  Just go up until...
DetonationAltitude=20000; All this does is create the downward pointing one over the target
FirersPalette=yes

[GiantNukeDown]
Arm=2
Shadow=no
Image=NKMSLDN
Acceleration=1
Vertical=yes ; //like blimp bomb
DetonationAltitude=30000;
FirersPalette=yes

; small homing missile (targets vehicles best)
[HeatSeeker]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=8
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

; Basic Torpedo for Subs
[Torpedo]
Arm=2
Shadow=no
;Proximity=yes
Ranged=yes
Image=SUBT
ROT=12 ;4
AA=no
;AN=yes
AG=yes
;AS=yes
Level=yes

; virtual projectile for dolphin sonic attack
[Sonic]
;AG=no ;gs New naval targeting makes this unneeded, and it is knida wrong in theory anyway (ground and water are confused enough without this one's help)
;AS=yes
Level=yes

; virtual projectile for destroyer helicoptor attack
[ASWVirt]
AG=no
;AS=yes
AA=no
;AN=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[ClusterBits]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=60

[ProtonTorpedo]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=TORPEDO
ROT=1
IgnoresFirestorm=yes

[NormalBomb]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1
IgnoresFirestorm=yes

[BlimpBombP]
Image=ZBOMB
Arm=10
Shadow=no
Acceleration=1
Vertical=yes ;can't turn or do much of anything.  Just stays on the vector of its initial shooting (up or down)
DetonationAltitude=20000 ; Needs this to prevent premature explosionation since uses same system as nuke

[BlimpBombPE]
ShrapnelWeapon=SuperCometFragment
ShrapnelCount=8
Image=ZBOMB
Arm=10
Shadow=no
Acceleration=1
Vertical=yes ;can't turn or do much of anything.  Just stays on the vector of its initial shooting (up or down)
DetonationAltitude=20000 ; Needs this to prevent premature explosionation since uses same system as nuke


[DepthCharge]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1
IgnoresFirestorm=yes
;AS=yes

[ProtonBlast]
Shadow=no
Proximity=yes
Ranged=yes
Image=TORPEDO
ROT=1
IgnoresFirestorm=yes

; aircraft-only heatseeker
[AAHeatSeeker]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=no
;AN=no
Image=DRAGON
ROT=80 ;10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

; aircraft and ground heatseeker
[AAHeatSeeker2]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=DRAGON
ROT=60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

; aircraft and ground heatseeker
[AirToGroundMissile]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=DRAGON
ROT=100 ;was 60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[AAHeatSeeker3]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=yes
Image=DRAGON
ROT=16
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

; aircraft-only heatseeker
[AAHeatSeeker4]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=yes
;AN=no
Image=DRAGON
ROT=80 ;10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

; aircraft and ground heatseeker
[NavalToGroundSeeker]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AG=yes
AN=no
Image=DRAGON
ROT=60
Acceleration=1
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[DredMissile]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AG=yes
Image=DREDMISS
ROT=16
FirersPalette=yes ; Take the palette from the thing that shot you (art thing)

; Aircraft-only heatseeker for the Aegis
[MedusaProjectile]
Arm=1
High=yes
Shadow=no
AA=yes
AG=no
;AN=no
Image=MEDUSA
CourseLockDuration=15
ROT=20
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[Lobbed]
Image=DISCUS
Bouncy=yes
Arcing=yes
Floater=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[Lobbed2]
High=yes
Image=CANISTER
Arcing=true
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

; arcing ballistic projectile
[Ballistic]
Image=120MM
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[PulsPr]
Image=PULSBALL

[LLine]
Inviso=yes
Image=none
AA=no
AG=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[LLine2]
Inviso=yes
Image=none
AA=no
AG=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[DogShard]
Image=CRYSTAL4
Arcing=true

[GrandCannonBall]
Level=no
Image=120MM  ; put in new art for this
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[FlakProj]  ; AA bullet for Flak Cannon and Flak Track.
Image=none
Inviso=yes
AA=yes
AG=yes
;AN=no
Shadow=no
Ranged=yes  ; Not homing, but ranged -- check fuse, explode if near target coords
Inaccurate=yes ; Bullets do not snap onto targets when "close enough".
FlakScatter=yes ; This weapon scatters its shots.
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[FlakTProj]  ; Anti-surface bullet for Flak Track.
Image=120MM
Arcing=true
Inviso=no
AA=no
AG=yes
;AN=yes
Shadow=no
Inaccurate=yes ; Bullets do not snap onto targets when "close enough".
FlakScatter=yes ; This weapon scatters its shots.
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=yes

[Electricbounce]
ShrapnelWeapon=TeslaFragment
ShrapnelCount=2
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[SuperCometP]
ShrapnelWeapon=SuperCometFragment
ShrapnelCount=5 ; Means (10 - (Range in cells))
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[SuperSmallCometP]
ShrapnelWeapon=CometFragment
ShrapnelCount=3 ; Non neg means absolutely 3
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[LargeCometP]
ShrapnelWeapon=CometFragment
;ShrapnelCount=-10
ShrapnelCount=5
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[SmallCometP]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[SmallTeslaP]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes


; **************************************************************************
; ************************ Particle Systems ********************************
; **************************************************************************
; *** Particle Systems ***
;
; HoldsWhat = type of particle (see below) that this system manages (required)
; Spawns = does this system spawn particles by itself (def = no)
; SpawnFrames = number of frames to wait before spawning another particle
; ParticleCap = maximum number of particles that can be in this system

[SmallRailgunSys]
HoldsWhat=SmallRailgunPart
BehavesLike=Railgun
SpiralRadius=6
ParticlesPerCoord=.1
SpiralDeltaPerCoord=.035
MovementPerturbationCoefficient=.3
PositionPerturbationCoefficient=20
VelocityPerturbationCoefficient=.6
Laser=yes
LaserColor=255,128,0

[LargeRailgunSys]
HoldsWhat=LargeRailgunPart
BehavesLike=Railgun
SpiralRadius=15
ParticlesPerCoord=.15
SpiralDeltaPerCoord=.03
MovementPerturbationCoefficient=.4
PositionPerturbationCoefficient=30
VelocityPerturbationCoefficient=.6
Laser=yes
LaserColor=25,20,255
;R,G,B for laser color

[WeldingSys]
HoldsWhat=WeldingSpark
BehavesLike=Spark
ParticleCap=15;gs25
SparkSpawnFrames=20
LightSize=25
OneFrameLight=true
SpawnSparkPercentage=.4

[SparkSys]
HoldsWhat=Spark
BehavesLike=Spark
ParticleCap=6;gs12
SparkSpawnFrames=1
LightSize=15 ; SJM 07-12-2000: Made lighting more effective so that smaller radii may be used
SpawnSparkPercentage=1

[FirestormSparkSys]
HoldsWhat=FirestormSpark
BehavesLike=Spark
ParticleCap=20;gs25
SparkSpawnFrames=1
LightSize=21
SpawnSparkPercentage=1

; this is the global gas system
[GasCloudSys]
HoldsWhat=GasCloud1
BehavesLike=Gas

; this is the global psych gas system
[PsychCloudSys]
HoldsWhat=PsychCloud
BehavesLike=Gas

; a system for large amounts of smoke (damaged buildings, destroyed things)
[BigGreySmokeSys]
HoldsWhat=LargeGreySmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=10
Slowdown=.0025
ParticleCap=20;gs30
SpawnCutoff=15.0
SpawnTranslucencyCutoff=13.0
BehavesLike=Smoke

; a system for small amounts of smoke (damaged units)
[SmallGreySSys]
HoldsWhat=SmallGreySmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=7;gs8
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

; a system for small amounts of smoke (damaged units)
[TestSmokeSys]
HoldsWhat=TestSmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=7;gs15
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

[DebrisSmokeSys]
HoldsWhat=SmallGreySmoke
Spawns=yes
SpawnFrames=2
SpawnRadius=3
ParticleCap=7;gs15
SpawnCutoff=13.0
SpawnTranslucencyCutoff=13.0
BehavesLike=Smoke

[FireStreamSys]
HoldsWhat=FireStream
Spawns=yes
SpawnFrames=4
BehavesLike=Fire
Image=TWLT036
Lifetime=30 ; was 100

[LGSparkSys]
HoldsWhat=LargeSpark
BehavesLike=Spark
ParticleCap=7;gs15
SparkSpawnFrames=5
LightSize=25
OneFrameLight=true
SpawnSparkPercentage=.2

; **************************************************************************
; *************************** Particles ************************************
; **************************************************************************
; *** Particles ***
;
; Image = Imagelist to use for particle
; Persistent = Does this particle stick around; should always be yes
; MaxDC = How many frames go by before this particle damages the things near it? (def = 0)
; MaxEC = How many frames does this object last (def = 0)
; Damage = How much damage does it do (def = 0)
; Warhead = What warhead to use for damage purposes (def = WARHEAD_NONE)
; StartFrame = what frame of image to start on? (def = 0)
; NumLoopFrames = how many frames form a single loop? (def = 1)
; WindEffect = to what degree does the wind affect his particle, 0 = not at all, 5 = a lot (def = 0)
; Velocity = speed at which particle travels (def = 0.0)
; Radius = how big is this particle? (used for attract/repel)
;
; BehavesLike, DeleteOnStateLimit, EndStateAI, StateAIAdvance are things that
; shouldn't be messed with

; the particle that makes up the fire stream of flamethrowers, and flame tanks
[FireStream]
;GEF taking out flameall, so avoiding asserts till this can be removed premenatly (or put back in, or whatever)
Image=WCCLOUD1 ;GEF fending off possible future asserts
;Image=FLAMEALL
Deacc=0.01
Velocity=28.0
BehavesLike=Fire
MaxEC=500
MaxDC=3
Warhead=Fire
Damage=2
StartStateAI=1
EndStateAI=19
StateAIAdvance=6
Translucent50State=15
Translucent25State=10
DeleteOnStateLimit=yes
Normalized=yes
FinalDamageState=14
Report=FLAMTNK1

[WeldingSpark]
BehavesLike=Spark
MaxEC=500
XVelocity=16
YVelocity=16
MinZVelocity=40
ZVelocityRange=15
ColorList=(0,128,255),(255,255,255),(200,200,150),(80,80,80),(0,0,0)
StartColor1=80,255,255
StartColor2=255,255,100
ColorSpeed=.13

[Spark]
BehavesLike=Spark
MaxEC=500
XVelocity=10
YVelocity=10
MinZVelocity=40
ZVelocityRange=15
ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
ColorSpeed=.13

[FirestormSpark]
BehavesLike=Spark
MaxEC=500
XVelocity=16
YVelocity=16
MinZVelocity=40
ZVelocityRange=15
ColorList=(0,0,255),(255,255,255),(200,200,80),(200,10,10),(0,0,0)
ColorSpeed=.13

; Cloud of Poison Gas #1 Formation particle
[GasCloudM1]
Image=gaslrgmk
MaxDC=60
MaxEC=448
Damage=0
Warhead=Gas
StartFrame=0
EndStateAI=11
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=3
NextParticle=GasCloud1
DeleteOnStateLimit=yes
NextParticleOffset=0,0,150

; Cloud of Poison Gas #2 formation particle
[GasCloudM2]
Image=gaslrgmk
MaxDC=60
MaxEC=448
Damage=0
Warhead=Gas
StartFrame=0
EndStateAI=11
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=3
NextParticle=GasCloud2
DeleteOnStateLimit=yes
NextParticleOffset=0,0,150

; Cloud of Poison Gas #1
[GasCloud1]
Image=WCCLOUD1 ;GEF fending off possible future asserts
;Image=CLOUD1
MaxDC=60
MaxEC=1000
Damage=5 ;gs
Warhead=Gas
StartFrame=0
EndStateAI=28
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=GasCloudD1

; Cloud of Poison Gas #2
[GasCloud2]
Image=WCCLOUD1 ;GEF fending off possible future asserts
;Image=CLOUD2
MaxDC=60
MaxEC=1000
Damage=40
Warhead=Gas
StartFrame=0
EndStateAI=28
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=GasCloudD2

; Cloud of Poison Gas #1 Dissipation particle
[GasCloudD1]
Image=WCCLOUD1 ;GEF fending off possible future asserts
;Image=CLOUD1D
MaxDC=60
MaxEC=50
Damage=10
Warhead=Gas
StartFrame=0
EndStateAI=12
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

; Cloud of Poison Gas #2 dissipating
[GasCloudD2]
Image=WCCLOUD1 ;GEF fending off possible future asserts
;Image=CLOUD2D
MaxDC=60
MaxEC=50
Damage=10
Warhead=Gas
StartFrame=0
EndStateAI=12
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

; Cloud of Poison Gas #1
[VirusCloud1]
Image=TXGASG
MaxDC=30;60
MaxEC=1000
Damage=5 ;gs
Warhead=VirusGas
StartFrame=0
EndStateAI=20;28
;Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=VirusCloudD1

; Cloud of Poison Gas #2
[VirusCloud2]
Image=LGRYSMK1
MaxDC=30;60
MaxEC=1000
Damage=10;40
Warhead=VirusGas
StartFrame=0
EndStateAI=20;28
;Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=VirusCloudD2

; Cloud of Poison Gas #1 Dissipation particle
[VirusCloudD1]
Image=TXGASG
MaxDC=60
MaxEC=50
Damage=5
Warhead=VirusGas
StartFrame=0
EndStateAI=20;12
;Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

; Cloud of Poison Gas #2 dissipating
[VirusCloudD2]
Image=LGRYSMK1
MaxDC=60
MaxEC=50
Damage=5
Warhead=VirusGas
StartFrame=0
EndStateAI=20;12
;Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

; Cloud of Poison Gas #1
[PsychCloud]
Image=TXGASR
MaxDC=20
MaxEC=50;1000
Damage=600;5 ;gs
Warhead=PsychGas
StartFrame=0
EndStateAI=20;28
;Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=PsychCloudD

; Cloud of Poison Gas #1 Dissipation particle
[PsychCloudD]
Image=TXGASR
MaxDC=60
MaxEC=50
Damage=10
Warhead=PsychGas
StartFrame=0
EndStateAI=20;12
;Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[LargeGreySmoke]
Image=LGRYSMK1
MaxEC=80
Translucency=50
Velocity=8.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[SmallGreySmoke]
Image=SGRYSMK1
MaxEC=80
Translucency=50
Velocity=9.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[TestSmoke]
Image=SGRYSMK1
MaxEC=80
Translucency=25
Velocity=6.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=3

[SmallRailgunPart]
BehavesLike=Railgun
MaxEC=70
ColorList=(200,200,200),(150,150,150)
ColorSpeed=.03
Velocity=.4

[LargeRailgunPart]
BehavesLike=Railgun
MaxEC=70
ColorList=(25,70,205),(150,150,150)
ColorSpeed=.009
Velocity=.3

[LargeSpark]
BehavesLike=Spark
MaxEC=500
XVelocity=13
YVelocity=13
MinZVelocity=40
ZVelocityRange=15
ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
ColorSpeed=.13

; **************************************************************************
; **************************** Warheads ************************************
; **************************************************************************

; ******* Warhead Characteristics *******
; This is what gives the "rock, paper, scissors" character to the game.
; It describes how the damage is to be applied to the target. The
; values should take into consideration the 'area of effect'.
; example: Although an armor piercing tank round would instantly
; kill a soldier IF it hit, the anti-infantry rating is still
; very low because the tank round has such a limited area of
; effect, lacks pinpoint accuracy, and acknowledges the fact that
; tanks pose little threat to infantry that take cover.

; Spread = Obsolete.  Kept entries to give benchmark for new spread system
; Wall = Does this warhead damage concrete walls (def=no)?
; WallAbsoluteDestroyer = Does this warhead do killing damage to a wall, instead of one wound?  (def=no) ;gs
; Wood = Does this warhead damage wood walls (def=no)?
; Fire = Does this produce great heat and thus will melt ice (def=no)?
; Radiation = Is this a radiation weapon?  Certains units will be immune to this. (def=no)
; Tiberium = Does this warhead destroy tiberium (def=no)?
; Sparky = Does this warhead cause residual flames (def=no)?
; Conventional = Is explosive warhead big enough to cause a splash when it hits water (nukes are too big for this) (def=no)?
; Rocker = Can this warhead cause nearby units to rock upon impact (def=no)?
; AnimList = list of animations to play when warhead explodes (listed from lesser to greater damage)
; Verses = damage value verses various armor types (as percentage of full damage)...
;           -vs- None, Flak, Plate //infantry
;    Light, Medium, Heavy //units
;    Wood, Steel, Concrete //buildings
;    Special_1, Special_2 //dunno yet
; 3-17 Special_1 is the Shock Trooper's electric armor.
; 5-11 Special_1 is now the Terror Drone's "I'm a unit with infantry vulnerabilities" armor
; 5-11 Special_2 is now spawn rockets' armor to keep them from blowing each other up when shot

; NOTE: (Double Note, a float math bug caused 2% to be used when 1% broke down.  Fixing the bug is why I made 2%)
; A 0% means no force fire, no retaliate, no passive aquire 
; A 1% means no retaliate, no passive aquire
; A 2% means no passive aquire

; InfDeath = which infantry death animation to use (def=0)
;             0=instant die, 1=twirl die, 2=explodes, 3=flying death, 4=burn death, 5=electro
; NEW ONES 6=Yuri head explode 7=Nuke Melt
; Even Newer 8=Virus explosion 9=Brute transformation
; Brand spankin new 10=get smashed into pieces by a brute
; Deform = % chance that this warhead will damage the ground when it hits. (def=0)
; DeformThreshhold = damage must exceed this amount before deformation can occur (def=0)
; Particle = Particle effect to use when explosion occurs (def=none)
; ProneDamage = Damage modifer for infantry when prone (def=1.0)
; Bright = Does this warhead normally cause a lighting effect when it goes off (def=no). This is overridden in the case of bullets by the weapon 'Bright' flag.
; CombatLightSize = % of max size; > 0% means force size of combat light, overriding damage-based value (def=0%)
; Bullets = Is this weapon a bunch of bullet-like gunfire?  (def=no).
; CellSpread (def 0)= Replaces Spread and WideDamage.  This is actually how far damage from this warhead can spread
;   0 will explicitly only hurt the target, anything higher will at least search some cells around and compare distance
; CellInset (def 0)=Use this to tell autodeploy how much inside CellSpread we need to get before autodeploying.
;   This way, the desolater won't just blast as soon as the target is on the very edge -- he'll move in a bit.
; PercentAtMax (def 1.0)= And this is the percent of damage it does at max range; to control fade linearly

; EM Pulse cannon warhead.
[EMPuls];gs disabled in code
;Spread=11       ; Spread is radius of EM pulse effect.
EMEffect=yes
;GEF AnimList=PULSEFX1,PULSEFX2

; warhead for the sonic zap
[SonicWarhead]
;Spread=2
CellSpread=.1
PercentAtMax=1
Wood=yes
Verses=100%,100%,100%,100%,80%,80%,100%,60%,60%,100%,100%
;Verses=100%,100%,80%,40%,60%
InfDeath=3
Rocker=yes
ProneDamage=50%
Sonic=yes

; warhead for the flying tank of gas
[TankOGas]
;Spread=8
CellSpread=.5
PercentAtMax=.9
Wall=yes
Wood=yes
Tiberium=yes
Sparky=no
Rocker=no
AnimList=TWLT026,TWLT036,TWLT050,TWLT070,TWLT100
Verses=90%,90%,90%,80%,60%,25%,100%,50%,10%,90%,100%
;Verses=90%,100%,60%,25%,10%
Fire=yes
InfDeath=4
ProneDamage=50%

[RailShot]
;Spread=1
;Verses=200%,175%,160%,100%,25%
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Rocker=no
ProneDamage=100%
InfDeath=2

; Ghost's Railgun
[RailShot2]
;Spread=1
;Verses=100%,130%,150%,110%,5%
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Rocker=no
ProneDamage=100%
InfDeath=2

; general multiple small arms fire
[SA]
;DB Changed how Plate interacts with this warhead on 6/6. See also AP warhead.
;Verses=100%,80%,70%,50%,25%,25%,75%,50%,25%,100%,100%
Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[SAFlame];gs copied SA so I could change the animation
;DB Changed how Plate interacts with this warhead on 6/6. See also AP warhead.
;Verses=100%,80%,70%,50%,25%,25%,75%,50%,25%,100%,100%
Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
InfDeath=4
AnimList=INITFIRE
Bullets=yes
ProneDamage=70%

[SANoBuilding]
Verses=100%,80%,80%,50%,25%,25%,1%,1%,1%,80%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[GattWH]
Verses=100%,80%,70%,50%,30%,10%,10%,5%,3%,200%,50%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[HARVWH]
;CellSpread=.3
;PercentAtMax=.5
Verses=100%,80%,70%,50%,20%,20%,20%,15%,10%,400%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
;Bright=yes
Bullets=yes
ProneDamage=50%

;super AP shot
[SSA]
;DB Changed how Plate interacts with this warhead on 6/6. See also AP warhead.
;Verses=100%,100%,70%,60%,40%,40%,75%,50%,25%,100%,100%
Verses=100%,100%,100%,60%,40%,40%,75%,50%,25%,100%,95%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
;Bright=yes
Bullets=yes
ProneDamage=80%

;the building war-head
[SSAB]
;CellSpread=.3
;PercentAtMax=.5
;DB Changed how Plate interacts with this warhead on 6/6. See also AP warhead.
;Verses=100%,80%,70%,50%,25%,25%,75%,30%,20%,100%,100%
Verses=100%,80%,80%,50%,25%,25%,75%,30%,20%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
;Bright=yes
Bullets=yes
ProneDamage=50%

[SSABFlame];gs again, copied from SSAB to change the animation
;CellSpread=.3
;PercentAtMax=.5
;DB Changed how Plate interacts with this warhead on 6/6. See also AP warhead.
;Verses=100%,80%,70%,50%,25%,25%,75%,30%,20%,100%,100%
Verses=100%,80%,80%,50%,25%,25%,75%,30%,20%,100%,100%
InfDeath=4
AnimList=INITFIRE
;Bright=yes
Bullets=yes
ProneDamage=50%

; high explosive (shrapnel)
[HE]
;Spread=4
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
;;DB Changed 7/18/01
;;Verses=100%,90%,80%,70%,35%,35%,75%,40%,20%,80%,100%
;;Verses=100%,100%,100%,70%,35%,35%,75%,40%,20%,80%,100%
Verses=100%,100%,100%,70%,70%,35%,75%,40%,20%,80%,100%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
;Bright=yes
ProneDamage=70%     ; Presumes air burst

; high explosive (shrapnel) -- V3 Rocket warhead
[V3WH]
CellSpread=1
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,90%,80%,90%,70%,70%,100%,100%,50%,80%,0%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%     ; Presumes air burst

; high explosive (shrapnel) -- V3 Rocket warhead when elite
[V3EWH]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,80%,70%,70%,100%,75%,50%,80%,0%
Conventional=yes
Rocker=yes
InfDeath=2
;AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
AnimList=MININUKE
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%     ; Presumes air burst

; high explosive (shrapnel) -- DredMissile warhead
[DMISLWH]
CellSpread=1.5
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%     ; Presumes air burst

; high explosive (shrapnel) -- DredMissile warhead when elite
[DMISLEWH]
CellSpread=3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
Conventional=yes
Rocker=no
InfDeath=2
;AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
AnimList=MININUKE
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%     ; Presumes air burst

; high explosive (shrapnel) -- DredMissile warhead
[CMISLWH]
CellSpread=1.5
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%     ; Presumes air burst

; high explosive (shrapnel) -- DredMissile warhead when elite
[CMISLEWH]
CellSpread=3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
Conventional=yes
Rocker=no
InfDeath=2
;AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
AnimList=MININUKE
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%     ; Presumes air burst

; high explosive (shrapnel)
[BlimpHE]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%

[BlimpHEEffect]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=EXPLOMED
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%

; high explosive elite (shrapnel)
[KTSTLEXP]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=KTSTLEXP
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%

; high explosive (shrapnel)
[MaverickHE]
;Spread=85
CellSpread=1
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=25%,25%,25%,100%,50%,50%,100%,75%,50%,25%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 ;anime list from orca missile
;AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%
;WideDamage=yes
;WideRange=1

; Artillery shell
[ARTYHE]
;Spread=6
CellSpread=1
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,80%,60%,100%,60%,60%,100%,100%,60%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
Deform=15%
DeformThreshhold=120
Tiberium=yes
Bright=yes
ProneDamage=50%

[SCHOPWH]
;Spread=6
CellSpread=1
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,80%,60%,80%,50%,50%,100%,100%,60%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
Deform=15%
DeformThreshhold=120
Tiberium=yes
Bright=yes
ProneDamage=50%

; Ion storm strike ;lightning strike
[IonWH]
Wall=yes
Wood=yes
CellSpread=2.0
PercentAtMax=.5
Verses=100%,100%,100%,100%,100%,100%,100%,100%,2%,100%,100%
;;Verses=100%,100%,100%,100%,100%,100%,100%,100%,3%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=5
;AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
AnimList=EXPLOSML
;Deform=10%
;DeformThreshhold=300
;Tiberium=yes
;Sparky=no
Bright=yes
CombatLightSize=40% ; SJM: Force size of combat light, overriding damage-based value

; armor piercing (discarding sabot, narrow effect)
[AP]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
;DB Changed AP shot on 6/6/01 to make plate armor almost immune to attacks by AP weapons.  
;Verses=25%,25%,25%,75%,100%,100%,65%,45%,60%,60%,100%
Verses=25%,25%,15%,75%,100%,100%,65%,45%,60%,60%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22
ProneDamage=50%

; armor piercing (discarding sabot, narrow effect)
[GRIZAPE]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,65%,45%,60%,60%,100%
Conventional=yes
InfDeath=3
AnimList=VTEXPLOD
ProneDamage=50%

; Elite Rhino armor piercing (discarding sabot, narrow effect)
[RHINAPE]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,65%,45%,60%,60%,100%
Conventional=yes
InfDeath=3
AnimList=VTEXPLOD
ProneDamage=50%

[ApocAP]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=30%,30%,30%,75%,100%,100%,100%,100%,70%,60%,100%
Conventional=yes
InfDeath=3
AnimList=APOCEXP
ProneDamage=50%

[ApocAPE]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,75%,100%,100%,100%,100%,70%,60%,100%
Conventional=yes
InfDeath=3
AnimList=VTEXPLOD
ProneDamage=50%

; Torp Weapon
[APSplash]; for units whose missiles are having trouble hitting
CellSpread=.5
PercentAtMax=.8
Wall=yes
Wood=yes
Verses=25%,25%,25%,75%,100%,100%,65%,65%,60%,25%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%

; Torp Weapon 2
[APSplash2]; for units whose missiles are having trouble hitting
CellSpread=.5
PercentAtMax=.8
Wall=yes
Wood=yes
Verses=100%,100%,100%,75%,100%,100%,65%,65%,60%,25%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%

; armor piercing (discarding sabot, narrow effect)
[UltraAP]
;CellSpread=0
;PercentAtMax=1
Wall=yes
Wood=yes
Verses=1%,1%,1%,100%,50%,100%,7%,7%,7%,25%,100% ; can only be used on armor
Conventional=yes
InfDeath=3
AnimList=S_CLSN30
ProneDamage=50%

; armor piercing Elite(discarding sabot, narrow effect)
[UltraAPE]
;CellSpread=0
;PercentAtMax=1
Wall=yes
Wood=yes
Verses=10%,10%,10%,100%,50%,100%,7%,7%,7%,100%,100% ; can only be used on armor
Conventional=yes
InfDeath=3
AnimList=VTEXPLOD
ProneDamage=50%

; Guardian GI warhead
[GUARDWH]
Wall=yes
Wood=yes
Verses=20%,20%,20%,100%,50%,100%,10%,10%,10%,100%,100% 
Conventional=yes
InfDeath=3
;AnimList=S_CLSN30
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
ProneDamage=50%
CellSpread=.5;gs patch
PercentAtMax=.5;gs patch

;Howitzer
[HowitzerWH]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,60%,40%,40%,50%,40%,25%,80%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%

[TRexWH]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=0%,0%,0%,60%,40%,40%,50%,40%,25%,80%,100%
Conventional=yes
InfDeath=10
;AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%
Rocker=yes
MinDebris=1
MaxDebris=3

[TRexInfWH]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,0%,0%,0%,0%,0%,0%,0%,0%
Conventional=yes
InfDeath=10
ProneDamage=50%


;Chrono commando's fake C4
[FakeC4WH]
CellSpread=0
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,100%

[HollowPointNoBuilding]
Verses=200%,100%,75%,1%,1%,1%,0%,0%,0%,75%,100% ; see note in comments above about 1%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

; RPG Warhead
[RPG]
Wall=yes
;CellSpread=.3
;PercentAtMax=.5
Wood=yes
Rocker=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
;Verses=30%,75%,90%,100%,70%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=100%

; Poison Gas Cloud
[Gas]
;Spread=512
CellSpread=1
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
;Verses=200%,150%,100%,20%,0%
InfDeath=1
Particle=GasCloudSys
ProneDamage=300%    ; Gas concentrates at gound level

; Virus Gas Cloud
[VirusGas]
;Spread=512
CellSpread=1
PercentAtMax=1
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,0%
InfDeath=8
Poison=yes
Particle=GasCloudSys
ProneDamage=300%    ; Gas concentrates at gound level

; Psych Gas Generator
[PsychGasCreate]
CellSpread=3
PercentAtMax=1
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100%
InfDeath=1
AnimList=CDGAS
Psychedelic=yes

;Old Psych Gas Generator
[OldPsychGasCreate]
CellSpread=1
PercentAtMax=1
Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%
InfDeath=1
Particle=PsychCloudSys

; Psych Gas Cloud
[PsychGas]
;Spread=512
CellSpread=1
PercentAtMax=1
Verses=100%,100%,100%,50%,50%,50%,25%,25%,25%,100%,100%
;Verses=200%,150%,100%,20%,0%
InfDeath=1
Particle=GasCloudSys
ProneDamage=300%    ; Gas concentrates at gound level
Psychedelic=yes

; napalm and fire in general
[Fire]
CellSpread=.5
PercentAtMax=.5
Wood=yes
Verses=600%,500%,200%,60%,30%,5%,150%,100%,2%,200%,100%
;Verses=600%,148%,59%,6%,2%
InfDeath=4
Sparky=no
Fire=no
ProneDamage=600%

; napalm and fire in general, that doesn't set other things on fire (weird, but necessary)
[Fire2]
CellSpread=.5
PercentAtMax=.5
Wood=yes
Verses=600%,500%,200%,60%,30%,5%,150%,100%,2%,200%,100%
;Verses=600%,148%,59%,6%,2%
InfDeath=4
Sparky=no
Fire=no
ProneDamage=600%

; anti-infantry rifle bullet (single shot -- very effective verses infantry)
[HollowPoint]
Verses=200%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100% ; see note in comments above about 1%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

; anti-infantry rifle bullet (single shot -- very effective verses infantry)
[HollowPoint2]
Verses=100%,100%,100%,0%,0%,0%,1%,1%,1%,1%,100%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

[HollowPoint3]
Verses=100%,100%,100%,2%,2%,2%,2%,2%,2%,100%,100%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

;GEF What HollowPoint2 Used to be
; anti-infantry rifle bullet (single shot -- very effective verses infantry)
[HollowPoint4]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

; anti-infantry rifle bullet (single shot -- very effective verses infantry)
[Virus]
Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100% ; see note in comments above about 1%
AnimList=PIFF
ProneDamage=100%
Bullets=yes
InfDeath=8

; special case damage effect (DO NOT USE for regular weapons)
[Super] ; this is used when something in the code needs to do "absolute damage"
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Tiberium=yes
ProneDamage=100%
Sparky=no
InfDeath=2
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

; special case damage effect (DO NOT USE for regular weapons)
;Modified from Super, this is what happens when you drop someone on something. Absolute damage over a small area
[Crush] ; this is used when something in the code needs to do "absolute damage"
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Tiberium=yes
ProneDamage=100%
Sparky=no
InfDeath=2
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
CellSpread=.5
PercentAtMax=1

; special case to only affect mechanical units
[Mechanical]
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=0

; special case to only affect infantry (do not use for regular weapons)
[Organic]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,100%
InfDeath=0

[Controller];Mind control warhead.  Will skip normal damage like EMP did
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
MindControl=yes
AnimList=YURICNTL

[ControllerBuilding];Mind control warhead.  Will skip normal damage like EMP did
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
MindControl=yes
AnimList=YURICNTL

[Parasite]; Terror Drone
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
Parasite=yes
InfDeath=1
Rocker=yes

[ParasiteDog];Woof woof
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
Parasite=yes
InfDeath=1
Rocker=yes

[ParasitePlus]; SquidGrab
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Parasite=yes
Culling=yes ; kills instead of damages if victim in Red
Paralyzes=32767 ; SJM: Last a long time.  Will be reset in code to last as long as Squid grapples.
InfDeath=1
Rocker=yes

[V3HE] ; SJM: This is not used on V3ROCKET.
CellSpread=.9
PercentAtMax=1
Wall=yes
Wood=yes
Verses=100%,100%,100%,30%,5%,5%,85%,50%,30%,100%,0%
;Verses=100%,85%,30%,5%,30%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no

[PsiPulse]
CellSpread=3 ; gs moved a designer fix from the weapon because it was put in the old WideAreaDamage way instead of the new damage way.  This number used to be 3
PercentAtMax=.85
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=6
PsychicDamage=yes ;gs psychic, but not mind control
AffectsAllies=no;gs Patch Defaults to yes.

[SuperPsiPulse]
CellSpread=5
PercentAtMax=.85
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,0%,0%
InfDeath=6
PsychicDamage=yes ;gs psychic, but not mind control
AffectsAllies=no; Defaults to yes.

[IvanBomb] ; Placing
IvanBomb=yes

[IvanWH] ;Explosion
Verses=100%,100%,100%,100%,100%,100%,100%,250%,20%,100%,100%
InfDeath=6;3
CellSpread=2.0
PercentAtMax=.25
AnimList=CRIVEXP

[DeathWH] ; Default explosion warhead for any exploding unit's death.  Damage is based on unit's MaxStrength - TR
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=3
CellSpread=1.5
PercentAtMax=.5

[OilExplosionWH]
Verses=150%,100%,100%,90%,70%,50%,200%,200%,200%,100%,100%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=4
PercentAtMax=.5
CausesDelayKill=yes ;Hooks up with EligibleForDelayKill to do timer death instead of instant death
DelayKillFrames=5 ; Frame delay if hits Eligible building directly
DelayKillAtMax=7.0 ; multiply this by above to get delay at CellSpread.  This is an upward sloping line, not like damage's fade
Wood=yes
Wall=yes

[TerrorBombWH]
Verses=150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=2
PercentAtMax=.5
;Dustin is experimenting with art stuff here.  
Bright=yes
AnimList=MININUKE


[NUKE]
CellSpread=10
PercentAtMax=.02 ;used to be .8
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100%
InfDeath=7; 
Sparky=no
Tiberium=yes
;AnimList=NUKEBALL ; SJM: Activated from code now... see Bullet AI
AnimList=NUKEANIM ; SJM: This is once again the warhead-related anim
;ShakeXlo=4
;ShakeXhi=4
;ShakeYlo=20
;ShakeYhi=20

[Mutate]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=9

[MutateExplosion]
CellSpread=5;2
PercentAtMax=1
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=9

[NukeMaker]
NukeMaker=yes ; I couldn't think of a better name for this flag.  It applies only to the weapon that shoots straight up and then uses the houses' targeting for where to come down

[CRNUKEWH]
;WideDamage=yes
;WideRange=2
CellSpread=5
PercentAtMax=.25
Verses=100%,100%,100%,90%,50%,50%,60%,150%,20%,100%,100%  ;;chanaged to this line on 11/30
;Verses=100%,100%,100%,90%,50%,50%,100%,150%,20%,100%,100%
InfDeath=4
Sparky=no
Tiberium=yes
;AnimList=RING1 - removed 11/30
AnimList=MININUKE - added 11/30


[CRTerrorBombWH]
Verses=150%,100%,100%,90%,50%,50%,200%,90%,50%,100%,100%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=3;2
PercentAtMax=.1 ;changed from .5 on 11/30

[DemobombWH]
CellSpread=8
PercentAtMax=.1 ;was .25
Verses=100%,100%,100%,100%,50%,50%,80%,150%,10%,100%,100%
InfDeath=4
Sparky=no
Tiberium=yes
AnimList=DEMTEXP

[ChronoBeam]
;No chronoing spawned rockets
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,0%
;Verses=100%,0%,20%,10%,0%
;InfDeath=5
Temporal=yes
;Spread=0

[LocomotorBeam]
;GEF can only grab units and terror drones
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,0%
;Verses=100%,0%,20%,10%,0%
;InfDeath=5
IsLocomotor=yes
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
;Spread=0

; Flare that calls in an airstrike
[AirstrikeFlare]
Verses=0%,0%,0%,0%,0%,0%,1%,1%,1%,0%,0%
Rocker=no
Sparky=no
Airstrike=yes

[Battering]
;;Verses=100%,100%,100%,0%,0%,0%,20%,20%,20%,200%,100%
Verses=100%,100%,100%,0%,0%,0%,30%,30%,20%,200%,100%
InfDeath=10
;GEF Unles we decide to put it back in DirectRocker=yes
Wall=yes
Wood=yes

[Smashing]
Verses=0%,0%,0%,100%,20%,100%,0%,0%,0%,0%,0%
InfDeath=10
Wall=yes
Wood=yes
Rocker=yes
MinDebris=1
MaxDebris=3

[RadBeamWarhead]
Verses=100%,100%,100%,20%,0%,10%,0%,0%,0%,100%,100%
InfDeath=7
Radiation=yes

[RadBeamWarhead2]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100%
InfDeath=7
Radiation=yes

[PrismWarhead]
Verses=200%,100%,100%,100%,100%,100%,50%,50%,50%,200%,100%
InfDeath=5
Wall=yes ; SJM: This allows Prism Cannons to destroy bridges (approved by DB)

[DummyWarhead] ; Makes weapon ineffective and unlikely to be selected by What_Weapon_Should_I_Use()
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%

[RadEruptionWarhead]
Verses=100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,100%
InfDeath=7
Radiation=yes
CellSpread=10
CellInset=3  ; PCG: This means that the desolater won't autodeploy unless the target is 3 cells inside the max radius.


; Used by radiation that sits around on the map.
[RadSite]
Verses=100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
InfDeath=7
Radiation=yes

[Electric]
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
InfDeath=5
Wood=yes
; SJM: No piff-piff animation -- electric bolts now spawn spark systems instead.
Wall=yes ; SJM: This allows Tesla Coils to destroy bridges (approved by DB)
;CellSpread=.3
;PercentAtMax=.5
AnimList=TSTIMPCT

[Shock]
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
InfDeath=5
Wood=yes
; SJM: No piff-piff animation -- electric bolts now spawn spark systems instead.
AnimList=TSTIMPCT

[ElectricAssault]
ElectricAssault=yes
Verses=0%,0,0%,0%,0%,0%,100%,100%,100%,50%,100%
InfDeath=5

[BombDisarm]
BombDisarm=yes

[Slimer]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=0

[Shard]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=1

[FirestormWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=4

[IonCannonWH]
CellSpread=2
PercentAtMax=.5
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5
Wood=yes
Wall=yes
Fire=yes
Deform=100%
Sparky=no
ShakeXlo=10
ShakeXhi=10
ShakeYlo=10
ShakeYhi=20

[VeinholeWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=0
Veinhole=yes

[PlasmaWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5
Wall=yes
Bright=yes
Tiberium=yes
ProneDamage=350%
AnimList=EXPLOMED,EXPLOLRG
Sparky=no

[SAMWH]
CellSpread=.3
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
ProneDamage=100%

; Special Orca AP missile
[ORCAAP]
Wall=yes
Wood=yes
CellSpread=.4
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,75%,100%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does

; Special Orca AP missile
[MIGWH]
Wall=yes
Wood=yes
;CellSpread=.4
;PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,50%,100%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%

; Orca bomber HE bomb
[ORCAHE]
Wall=yes
Sparky=no
Wood=yes
Bright=yes
Fire=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
;Verses=200%,90%,75%,32%,100%   ; changed conc from 10%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=EXPLOMED,EXPLOLRG
Deform=8%
DeformThreshhold=160
Tiberium=yes
ProneDamage=150%

;Takes picture for disguise
[Snapshot]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100%
MakesDisguise=yes

[TankSnapshot]
Verses=0%,0%,0%,1%,1%,1%,0%,0%,0%,0%,0% ; the weapon that was this warhead has TerrainFire
MakesDisguise=yes

; will need to be balanced in the second pass.
[GrandCannonWH]
CellSpread=2
PercentAtMax=.2
Wall=yes
Wood=yes
Sparky=no
Conventional=yes
Rocker=yes
Verses=100%,100%,100%,100%,100%,100%,50%,100%,50%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
ProneDamage=30%

[FlakWH] ; For anti-air flak weapons.
CellSpread=1.0
PercentAtMax=.1
;;Verses=150%,80%,50%,100%,20%,20%,0%,0%,0%,100%,100% ; no buildings
Verses=150%,80%,50%,100%,100%,20%,0%,0%,0%,100%,100% ; no buildings
AnimList=SMKPUFF
InfDeath=3

[FlakTWH] ; For the Flak Track's anti-surface weapon.
CellSpread=1.0
;;DB Changed 7/18/01
;PercentAtMax=.2
;Verses=150%,100%,50%,60%,10%,10%,30%,20%,10%,100%,100% ; no buildings
PercentAtMax=1.0
Verses=150%,125%,100%,60%,10%,10%,30%,20%,10%,100%,100% ; no buildings
AnimList=HTRKPUFF
InfDeath=3
Conventional=yes ; Go splash in the water.

[FlakGuyWH] ; For Flak Trooper Anti-Air
CellSpread=1.0
PercentAtMax=.2
;;Verses=150%,100%,50%,80%,20%,20%,0%,0%,0%,100%,100% ; no buildings
Verses=150%,100%,50%,80%,80%,20%,0%,0%,0%,100%,100% ; no buildings
AnimList=SMKPUFF
InfDeath=3

[CometWH]
Wall=no
Verses=100%,100%,100%,75%,50%,50%,200%,200%,200%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[DiskWH]
Wall=no
Verses=100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=7
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does

[LUNARWH]
Wall=no
Verses=100%,100%,100%,75%,50%,50%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[MirageWH] // Supposed to be a heat ray.
Verses=100%,100%,80%,100%,100%,100%,30%,20%,20%,100%,100% ; Needs balancing by designers
AnimList=IRONFX  ; temp, should have flash-o-light
InfDeath=4   ; Burn death
Bright=true   ; This says there should be Combat Lighting.  It's ignored, but we'll say it anyway.
CLDisableBlue=true ; This says the Combat Light should be red.  (1)
CLDisableGreen=true ; This says the Combat Light should be red.  (2)

[AntiB]
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0%
Bullets=yes

;GEF Needs to be able to hit the deployed Slave Miner as well
[MagneShakeWH]
Verses=0%,0%,0%,0%,100%,0%,100%,100%,100%,0%,0%
Bullets=yes

[NukeB]
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0%
Bullets=yes
Bright=yes
AnimList=MININUKE

[AntiPerson]
Verses=125%,100%,100%,0%,0%,0%,0%,0%,0%,100%,0%
Bullets=yes
InfDeath=7


[DominatorWH]
CellSpread=7;6;  just for the damage now.  Capture range is DominatorCaptureRange
PercentAtMax=.2
Verses=0%,0%,0%,0%,0%,0%,100%,100%,6%,0%,0% 

[PJABWH]
Verses=100%,100%,100%,50%,25%,25%,25%,40%,15%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=80%

[BORISWH]
Verses=200%,200%,100%,50%,50%,50%,1%,1%,1%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

; **************************************************************************
; ***************************** Terrain ************************************
; **************************************************************************

; ******* Terrain Objects *******
; This section lists all the terrain object types and
; specifies their characteristics.

; Immune = Is the terrain immune to combat damage (def=no)?
; WaterBound = Is the terrain only allowed on the water (def=no)?
; SpawnsTiberium = Does it spawn growth of Tiberium around it (def=no)?
; IsFlammable = Can "Forest Fires" spread to and damage this terrain type?

[BOXES01]
Name=Boxes
Immune=yes

[BOXES02]
Name=Boxes
Immune=yes

[BOXES03]
Name=Boxes
Immune=yes

[BOXES04]
Name=Boxes
Immune=yes

[BOXES05]
Name=Boxes
Immune=yes

[BOXES06]
Name=Boxes
Immune=yes

[BOXES07]
Name=Boxes
Immune=yes

[BOXES08]
Name=Boxes
Immune=yes

[BOXES09]
Name=Boxes
Immune=yes

[ICE01]
Name=Ice Floe
Immune=yes
WaterBound=yes

[ICE02]
Name=Ice Floe
Immune=yes
WaterBound=yes

[ICE03]
Name=Ice Floe
Immune=yes
WaterBound=yes

[ICE04]
Name=Ice Floe
Immune=yes
WaterBound=yes

[ICE05]
Name=Ice Floe
Immune=yes
WaterBound=yes

[TREE01]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=6

[TREE02]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE03]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=6

[TREE04]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=7
SnowOccupationBits=6

[TREE05]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=5
SnowOccupationBits=7

[TREE06]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE07]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE08]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=7
SnowOccupationBits=4

[TREE09]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=4

[TREE10]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=6
SnowOccupationBits=3

[TREE11]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=3

[TREE12]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE13]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=4

[TREE14]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=4

[TREE15]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE16]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE17]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE18]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE19]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=2

[TREE20]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=3

[TREE21]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=1

[TREE22]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=3

[TREE23]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=3

[TREE24]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=6

[TREE25]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE26]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE27]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE28]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE29]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE30]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE31]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE32]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE33]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE34]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE35]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE36]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_GEN01]
Name=lightpost generic 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_GEN02]
Name=lightpost generic 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_GEN03]
Name=lightpost generic 3
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_GEN04]
Name=lightpost generic 4
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_SGN01]
Name=lightpost signed 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_SGN02]
Name=lightpost signed 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_SGN03]
Name=lightpost signed 3
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_SGN04]
Name=lightpost signed 4
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_EUR01]
Name=lightpost euro 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_EUR02]
Name=lightpost euro 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[POLE01]
Name=utility pole 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[POLE02]
Name=utility pole 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SIGN01]
Name=street sign 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SIGN02]
Name=street sign 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SIGN03]
Name=street sign 3
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SIGN04]
Name=street sign 4
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SIGN05]
Name=street sign 5
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SIGN06]
Name=street sign 6
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TRFF01]
Name=traffic light 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TRFF02]
Name=traffic light 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TRFF03]
Name=traffic light 3
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TRFF04]
Name=traffic light 4
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SPKR01]
Name=Drive-In Speaker
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[CASIN03E]
Name=Road Block Sign
UIName=Name:CASIN03
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CASIN03S]
Name=Road Block Sign
UIName=Name:CASIN03
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[TIBTRE01]
Name=Tiberium Tree
SpawnsTiberium=yes
RadarColor=192,192,0
IsAnimated=yes
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
AnimationRate=3
AnimationProbability=.003
Immune=yes
;Immune=no

[TIBTRE02]
Name=Tiberium Tree
SpawnsTiberium=yes
RadarColor=192,192,0
IsAnimated=yes
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
AnimationRate=3
AnimationProbability=.003
Immune=yes
;Immune=no

[TIBTRE03]
Name=Tiberium Tree
SpawnsTiberium=yes
RadarColor=192,192,0
IsAnimated=yes
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
AnimationRate=3
AnimationProbability=.003
Immune=yes
;Immune=no

[VEINTREE]
Name=Veinhole Tree
Image=None
Armor=None
IsVeinhole=true
Strength=1000

[HDSTN01]
Name=AlringtonStones
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

; **************************************************************************
; **************************** Overlays ************************************
; **************************************************************************

; **************************************************************************
; **************************** Overlays ************************************
; **************************************************************************

; ******* Overlay Objects *******
; These are graphic objects that can have an effect on the game.

; Tiberium = Is this tiberium (Tiberium grown and graphic logic applies) (def=no)?
; Crate = Is this overlay a crate (def=no)?
; CrateTrigger = Is crate to trigger game events (def=no)?
; RadarInvisible = Is this overlay not visible on the radar map (def=no)?
; Explodes = Does it explode violently when destroyed (i.e., does it do collateral damage) (def=no)?
; LegalTarget = Can it be a legal target for attack (def=no)?
; ChainReaction = Does it explode and affect adjacent cells (def=no)?

[TIB01]
Name=Tiberium (Green)
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB02]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB03]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB04]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB05]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB06]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB07]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB08]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB09]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB10]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB11]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB12]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB13]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB14]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB15]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB16]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB17]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB18]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB19]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB20]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB2_01]
Image=TIB01
Name=Tiberium (Blue)
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_02]
Image=TIB02
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_03]
Image=TIB03
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_04]
Image=TIB04
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_05]
Image=TIB05
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_06]
Image=TIB06
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_07]
Image=TIB07
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_08]
Image=TIB08
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_09]
Image=TIB09
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_10]
Image=TIB10
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_11]
Image=TIB11
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_12]
Image=TIB12
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_13]
Image=TIB13
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_14]
Image=TIB14
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_15]
Image=TIB15
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_16]
Image=TIB16
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_17]
Image=TIB17
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_18]
Image=TIB18
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_19]
Image=TIB19
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_20]
Image=TIB20
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB3_01]
Image=TIB01
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_02]
Image=TIB02
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_03]
Image=TIB03
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_04]
Image=TIB04
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_05]
Image=TIB05
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_06]
Image=TIB06
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_07]
Image=TIB07
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_08]
Image=TIB08
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_09]
Image=TIB09
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_10]
Image=TIB10
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_11]
Image=TIB11
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_12]
Image=TIB12
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_13]
Image=TIB13
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_14]
Image=TIB14
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_15]
Image=TIB15
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_16]
Image=TIB16
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_17]
Image=TIB17
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_18]
Image=TIB18
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_19]
Image=TIB19
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_20]
Image=TIB20
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[VEINHOLE]
Name=Veinhole Monster
LegalTarget=yes
RadarColor=92,92,0
Land=Rock
IsVeinholeMonster=true
IsVeins=true
NoUseTileLandType=true

[VEINHOLEDUMMY]
Name=Veinhole Monster Dummy
Image=blahblahblah
LegalTarget=no
RadarColor=92,92,0
IsVeins=true

[RUBBLE_OVERLAY]
LegalTarget=false
Name=SYSTEM OVERLAY !! DO NOT USE
Image=SROCK01
;Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=true
IsRubble=yes

[SROCK01]
LegalTarget=false
Name=Sand Rock #1
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE01]
LegalTarget=true
Name=Fence01 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE02]
LegalTarget=true
Name=Fence02 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE03]
LegalTarget=true
Name=Fence03 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE04]
LegalTarget=true
Name=Fence04 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE05]
LegalTarget=true
Name=Fence05 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE06]
LegalTarget=true
Name=Fence06 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE07]
LegalTarget=true
Name=Fence07 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE08]
LegalTarget=true
Name=Fence08 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE09]
LegalTarget=true
Name=Fence09 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE10]
LegalTarget=true
Name=Fence10 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE11]
LegalTarget=true
Name=Fence11 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE12]
LegalTarget=false
Name=Fence12 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE13]
LegalTarget=false
Name=Fence13 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE14]
LegalTarget=false
Name=Fence14 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE15]
LegalTarget=false
Name=Fence15 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE16]
LegalTarget=false
Name=Fence16 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE17]
LegalTarget=false
Name=Fence17 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE18]
LegalTarget=false
Name=Fence18 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE19]
LegalTarget=false
Name=Fence19 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE20]
LegalTarget=false
Name=Fence20 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE21]
LegalTarget=false
Name=Fence21 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE22]
LegalTarget=false
Name=Fence22 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[SROCK02]
LegalTarget=false
Name=Sand Rock #2
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[SROCK03]
LegalTarget=false
Name=Sand Rock #3
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[SROCK04]
LegalTarget=false
Name=Sand Rock #4
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[SROCK05]
LegalTarget=false
Name=Sand Rock #5
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[TROCK01]
LegalTarget=false
Name=Clear Rock #1
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false;
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[TROCK02]
LegalTarget=false
Name=Clear Rock #2
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[TROCK03]
LegalTarget=false
Name=Clear Rock #3
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[TROCK04]
LegalTarget=false
Name=Clear Rock #4
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[TROCK05]
LegalTarget=false
Name=Clear Rock #5
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[LUNRK1]
LegalTarget=false
Name=Lunar Rock #1
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false;
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[LUNRK2]
LegalTarget=false
Name=Lunar Rock #2
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false;
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[LUNRK3]
LegalTarget=false
Name=Lunar Rock #3
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false;
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[LUNRK4]
LegalTarget=false
Name=Lunar Rock #4
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false;
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[LUNRK5]
LegalTarget=false
Name=Lunar Rock #5
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false;
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[LUNRK6]
LegalTarget=false
Name=Lunar Rock #6
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false;
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[GEM01]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
;Land=Rock
;ChainReaction=no
;CellAnim=BIGBLUE
;Image=GEM01
;NoUseTileLandType=true
;DrawFlat=false

[GEM02]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
;RadarColor=80,0,0
;Land=Rock
;ChainReaction=yes
;CellAnim=BIGBLUE
;Image=GEM02
;NoUseTileLandType=true
;DrawFlat=false

[GEM03]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
;RadarColor=80,0,0
;Land=Rock
;ChainReaction=yes
;CellAnim=BIGBLUE
;Image=GEM03
;NoUseTileLandType=true
;DrawFlat=false

[GEM04]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
;RadarColor=80,0,0
;Land=Rock
;ChainReaction=yes
;CellAnim=BIGBLUE
;Image=GEM04
;NoUseTileLandType=true
;DrawFlat=false

[GEM05]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
;RadarColor=80,0,0
;Land=Rock
;ChainReaction=yes
;CellAnim=BIGBLUE
;Image=GEM05
;NoUseTileLandType=true
;DrawFlat=false

[GEM06]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
;RadarColor=80,0,0
;Land=Rock
;ChainReaction=yes
;CellAnim=BIGBLUE
;Image=GEM06
;NoUseTileLandType=true
;DrawFlat=false

[GEM07]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
;RadarColor=80,0,0
;Land=Rock
;ChainReaction=yes
;CellAnim=BIGBLUE
;Image=GEM07
;NoUseTileLandType=true
;DrawFlat=false

[GEM08]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
;RadarColor=80,0,0
;Land=Rock
;ChainReaction=yes
;CellAnim=BIGBLUE
;Image=GEM08
;NoUseTileLandType=true
;DrawFlat=false

[GEM09]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
;RadarColor=80,0,0
;Land=Rock
;ChainReaction=yes
;CellAnim=BIGBLUE
;Image=GEM09
;NoUseTileLandType=true
;DrawFlat=false

[GEM10]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
;RadarColor=80,0,0
;Land=Rock
;ChainReaction=yes
;CellAnim=BIGBLUE
;Image=GEM10
;NoUseTileLandType=true
;DrawFlat=false

[GEM11]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
;RadarColor=80,0,0
;Land=Rock
;ChainReaction=yes
;CellAnim=BIGBLUE
;Image=GEM11
;NoUseTileLandType=true
;DrawFlat=false

[GEM12]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
;RadarColor=80,0,0
;Land=Rock
;ChainReaction=yes
;CellAnim=BIGBLUE
;Image=GEM12
;NoUseTileLandType=true
;DrawFlat=false

[TRACKS01]
Name=Track NwSe
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS02]
Name=Track NeSw
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS03]
Name=Track NS
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS04]
Name=Track EW
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS05]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS06]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS07]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS08]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS09]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS10]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS11]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS12]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS13]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS14]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS15]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS16]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKTUNNEL01]
Name=Train Tracks
Image=TRTUNN01
Land=Railroad
LegalTarget=false
RadarColor=92,92,92

[TRACKTUNNEL02]
Name=Train Tracks
Image=TRTUNN02
Land=Railroad
LegalTarget=false
RadarColor=92,92,92

[TRACKTUNNEL03]
Name=Train Tracks
Image=TRTUNN03
Land=Railroad
LegalTarget=false
RadarColor=92,92,92

[TRACKTUNNEL04]
Name=Train Tracks
Image=TRTUNN04
Land=Railroad
LegalTarget=false
RadarColor=92,92,92

[LOBRDG01]
Image=LOBRDG01
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG02]
Image=LOBRDG02
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG03]
Image=LOBRDG03
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG04]
Image=LOBRDG04
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG05]
Image=LOBRDG05
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG06]
Image=LOBRDG06
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG07]
Image=LOBRDG07
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG08]
Image=LOBRDG08
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG09]
Image=LOBRDG09
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG10]
Image=LOBRDG10
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG11]
Image=LOBRDG11
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG12]
Image=LOBRDG12
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG13]
Image=LOBRDG13
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG14]
Image=LOBRDG14
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG15]
Image=LOBRDG15
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG16]
Image=LOBRDG16
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG17]
Image=LOBRDG17
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG18]
Image=LOBRDG18
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG19]
Image=LOBRDG19
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG20]
Image=LOBRDG20
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG21]
Image=LOBRDG21
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG22]
Image=LOBRDG22
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG23]
Image=LOBRDG23
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG24]
Image=LOBRDG24
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG25]
Image=LOBRDG25
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG26]
Image=LOBRDG26
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG27]
Image=LOBRDG27
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=false
RadarInvisible = true

[LOBRDG28]
Image=LOBRDG28
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=false
RadarInvisible = true

[LOBRDGE1]
Image=LOBRDGE1
Name=Low Bridge End 1
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDGE2]
Image=LOBRDGE2
Name=Low Bridge End 2
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDGE3]
Image=LOBRDGE3
Name=Low Bridge End 3
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDGE4]
Image=LOBRDGE4
Name=Low Bridge End 4
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDB01]
Image=LOBRDB01
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB02]
Image=LOBRDB02
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB03]
Image=LOBRDB03
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB04]
Image=LOBRDB04
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB05]
Image=LOBRDB05
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB06]
Image=LOBRDB06
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB07]
Image=LOBRDB07
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB08]
Image=LOBRDB08
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB09]
Image=LOBRDB09
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB10]
Image=LOBRDB10
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB11]
Image=LOBRDB11
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB12]
Image=LOBRDB12
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB13]
Image=LOBRDB13
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB14]
Image=LOBRDB14
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB15]
Image=LOBRDB15
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB16]
Image=LOBRDB16
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB17]
Image=LOBRDB17
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB18]
Image=LOBRDB18
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB19]
Image=LOBRDB19
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB20]
Image=LOBRDB20
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB21]
Image=LOBRDB21
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB22]
Image=LOBRDB22
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB23]
Image=LOBRDB23
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB24]
Image=LOBRDB24
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB25]
Image=LOBRDB25
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB26]
Image=LOBRDB26
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB27]
Image=LOBRDB27
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=false
RadarInvisible = true

[LOBRDB28]
Image=LOBRDB28
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=false
RadarInvisible = true

[LOBRDGB1]
Image=LOBRDGB1
Name=Concrete Low Bridge End 1
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDGB2]
Image=LOBRDGB2
Name=Concrete Low Bridge End 2
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDGB3]
Image=LOBRDGB3
Name=Concrete Low Bridge End 3
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDGB4]
Image=LOBRDGB4
Name=Concrete Low Bridge End 4
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

;gs(VEINS)
;gsImage=VEINS
;gsName=Tiberium Veins
;gsRadarColor=0,0,92
;gsIsVeins=true
;gsLand=Weeds

[RAILBRDG1]
Image=RAILBRDG
Name=Railroad Bridge 1
LegalTarget=true
RadarColor=92,92,92
Overrides=yes
NoUseTileLandType=false

[RAILBRDG2]
Image=RAILBRDG
Name=Railroad Bridge 2
LegalTarget=true
RadarColor=92,92,92
Overrides=yes
NoUseTileLandType=false

[BRIDGE1]
Image=BRIDGE
Name = Bridge 1
LegalTarget=true
RadarColor=115,115,115;92,92,92
Overrides=yes
NoUseTileLandType=false

[BRIDGE2]
Image=BRIDGE
Name = Bridge 2
LegalTarget=true
RadarColor=115,115,115;92,92,92
Overrides=yes
NoUseTileLandType=false

[BRIDGEB1]
Image=BRIDGB
Name = Wood Bridge 1
LegalTarget=true
RadarColor=115,115,115;92,92,92
Overrides=yes
NoUseTileLandType=false

[BRIDGEB2]
Image=BRIDGB
Name = Wood Bridge 2
LegalTarget=true
RadarColor=115,115,115;92,92,92
Overrides=yes
NoUseTileLandType=false

; chainlink prison camp fence
[CAFNCP]
UIName=Name:CAFNCP
Name=Fence Prison Camp
BuildCat=Combat
Strength=100
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushBlack
Crushable=yes
Wall=yes
TechLevel=-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
AIBuildThis=no

[CRATE]
Name=Goodie Crate
RadarColor=92,92,92
Crate=yes
CrateTrigger=yes
RadarInvisible=yes
Land=Clear
DrawFlat=false

[WCRATE]
Name=Water Crate
RadarColor=92,92,92
Crate=yes
CrateTrigger=yes
RadarInvisible=yes
Land=Water
DrawFlat=false

[CRAT01]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
;Crate=yes
;CrateTrigger=yes
;RadarInvisible=yes
Land=Rock

[CRAT02]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
;Crate=yes
;RadarInvisible=yes
Land=Rock

[CRAT03]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
;Crate=yes
;RadarInvisible=yes
Land=Rock

[CRAT04]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[CRAT0A]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[CRAT0B]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[CRAT0C]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[DRUM01]
Name=Drum
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[DRUM02]
Name=Drum
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[PALET01]
Name=Palette
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[PALET02]
Name=Palette
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[PALET03]
Name=Palette
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[PALET04]
Name=Palette
LegalTarget=true
RadarColor=92,92,92
Land=Rock


; ******* Smudge Objects *******
; These specify the objects (actually more of an artwork
; element than a game object) called smudges. These typically
; are used to mark the effects of battle.

; Crater = Is this a crater smudge (special growth logic) (def=no)?
[CRATER01]
Crater=yes

[CRATER02]
Crater=yes

[CRATER03]
Crater=yes

[CRATER04]
Crater=yes

[CRATER05]
Crater=yes

[CRATER06]
Crater=yes

[CRATER07]
Crater=yes

[CRATER08]
Crater=yes

[CRATER09]
Crater=yes

[CRATER10]
Crater=yes

[CRATER11]
Crater=yes
Width=2
Height=2

[CRATER12]
Crater=yes
Width=2
Height=2

[BURNT01]
Burn=yes

[BURNT02]
Burn=yes

[BURNT03]
Burn=yes

[BURNT04]
Burn=yes

[BURNT05]
Burn=yes

[BURNT06]
Burn=yes

[BURNT07]
Burn=yes
Width=2

[BURNT08]
Burn=yes
Width=2

[BURNT09]
Burn=yes
Height=2

[BURNT10]
Burn=yes
Height=2

[BURNT11]
Burn=yes
Width=2
Height=2

[BURNT12]
Burn=yes
Width=2
Height=2

[CR1]

[CR2]

[CR3]

[CR4]

[CR5]

[CR6]

[BURN01]

[BURN02]

[BURN03]

[BURN04]

[BURN05]

[BURN06]

[BURN07]

[BURN08]

[BURN09]

[BURN10]

[BURN11]

[BURN12]

[BURN13]

[BURN14]

[BURN15]

[BURN16]


; ******* Land Characteristics *******
; This section specifies the characteristics of the various
; terrain types. The primary purpose is to differentiate the
; movement capabilities.

; Float = % of full speed for ships (0 means impassable) (def=100)
; Foot = % of full speed for foot soldiers (0 means impassable) (def=100)
; Track = % of full speed for tracked vehicles (0 means impassable) (def=100)
; Wheel = % of full speed for wheeled vehicles (0 means impassable) (def=100)
; Hover = % of full speed for hovering vehicles (0 means impassable) (def=100)
; Amphibious = % of full speed for amphibious vehicles (0 impassable) (def=100)
; Buildable = Can buildings be built upon this terrain (def=no)?

; clear grassy terrain
;[Clear]
;Foot=90%
;Track=70%
;Wheel=70%
;Float=0%
;Hover=50%
;Amphibious=80%
;FloatBeach=0%
;Buildable=yes

[Clear]
Foot=100%
Track=100%
Wheel=100%
Float=0%
Hover=50%
Amphibious=80%
FloatBeach=0%
Buildable=yes

; rocky terrain
;[Rough]
;Foot=80%
;Track=60%
;Wheel=40%
;Float=0%
;Hover=50%
;Amphibious=40%
;FloatBeach=0%
;Buildable=yes

[Rough]
Foot=100%
Track=100%
Wheel=100%
Float=0%
Hover=50%
Amphibious=80%
FloatBeach=0%
Buildable=yes

; roads
[Road]
Foot=100%
Track=100%
Wheel=100%
Hover=75%
Float=0%
FloatBeach=0%
Amphibious=100%
Buildable=yes

; open water
[Water]
Foot=0%
Track=0%
Wheel=0%
Hover=100%
Float=100%
FloatBeach=100%
Amphibious=100%
Buildable=no

; cliffs
[Rock]
Foot=0%
Track=0%
Wheel=0%
Float=0%
FloatBeach=0%
Hover=0%
Amphibious=0%
Buildable=no

; walls and other man made obstacles
[Wall]
Foot=0%
Track=0%
Wheel=0%
Float=0%
FloatBeach=0%
Hover=0%
Amphibious=0%
Buildable=no

; Tiberium
[Tiberium]
Foot=90%
Track=70%
Wheel=50%
Float=0%
FloatBeach=0%
Hover=50%
Amphibious=50%
Buildable=no

; Vein hole creater weeds
[Weeds]
Foot=50%
Track=70%
Wheel=50%
Float=0%
FloatBeach=0%
Hover=100%
Amphibious=50%
Buildable=no

; sandy beach
[Beach]
Foot=0%
Track=0%
Wheel=0%
Float=0%
FloatBeach=100%
Hover=75%
Amphibious=60%
Buildable=no

; ice
[Ice]
Foot=50%
Track=80%
Wheel=50%
Float=0%
FloatBeach=0%
Hover=100%
Amphibious=50%
Buildable=no

; train tracks
[Railroad]
Foot=90%
Track=100%
Wheel=50%
Float=0%
FloatBeach=0%
Hover=100%
Amphibious=50%
Buildable=no

; tunnels
[Tunnel]
Foot=100%
Track=100%
Wheel=100%
Float=0%
FloatBeach=0%
Hover=100%
Amphibious=100%
Buildable=no


; ******* Random Crate Powerups *******
; This specifies the chance for the specified crate powerup to appear
; in a 'random' crate. The chance is expressed in the form of 'shares'
; out of the total shares specified.
;
; The second parameter is the animation to use when this crate is picked up.
;
; The third parameter specifies whether this crate is available over water.
;
; The fourth parameter, if present, specifies
; the data value needed for that crate powerup. They mean different things
; for the different powerups.
[Powerups]
Armor=10,ARMOR,yes,1.5              ; armor of nearby objects increased (armor multiplier);gs Think of max strength being multiplied by this (in reality, damage is divided by this since you can't change the max in Type)
Firepower=10,FIREPOWR,yes,2.0       ; firepower of nearby objects increased (firepower multiplier)
HealBase=10,HEALALL,yes              ; all buildings to full strength
Money=20,MONEY,yes,2000             ; a chunk o' cash (maximum cash)
Reveal=10,REVEAL,yes                 ; reveal entire radar map
Speed=10,SPEED,yes,1.2              ; speed of nearby objects increased (speed multiplier)
Veteran=20,VETERAN,yes,1             ; veteran upgrade (levels to upgrade)
Unit=20,<none>,no                  ; vehicle

Invulnerability=0,ARMOR,yes,1.0     ; invulnerability (duration in minutes)
IonStorm=0,<none>,yes               ; initiate ion storm
Gas=0,<none>,yes,100                ; tiberium gas (damage for each gas cloud)
Tiberium=0,<none>,no               ; tiberium patch
Pod=0,<none>,no                    ; drop pod special
Cloak=0,CLOAK,yes                   ; enable cloaking on nearby objects
Darkness=0,SHROUDX,yes              ; cloak entire radar map
Explosion=0,<none>,yes,500          ; high explosive baddie (damage per explosion)
ICBM=0,CHEMISLE,yes                 ; nuke missile one time shot
Napalm=0,<none>,no,600             ; fire explosion baddie (damage)
Squad=0,<none>,no                 ; squad of random infantry


; ******* Tiberium Varieties *******
; There are various kinds of tiberium. This lists their number and
; particulars.

[Tiberiums]
0=Riparius
1=Cruentus
2=Vinifera
3=Aboreus

; Name = display name
; Image = image to use (1=small, 2=large, 3=vine)
; Value = credit value per 'bail'
; Growth = growth rate
; Spread = spread rate
; Power = explosive power per 'bail' (def=0)
; Color = display color of the Tiberium
; Shard = crystal to fly off when chain reacting (def=none)

; This is Ore
[Riparius]
Name=Tiberium Riparius
Image=1
Power=0
Value=25
Growth=2200
GrowthPercentage=.06
Spread=2200
SpreadPercentage=.06
Color=NeonGreen   ; **WARNING**: If you change this color, notify Bret_a

; These are Gems
[Cruentus]
Name=Tiberium Cruentus
Image=2
Value=50
Growth=10000
GrowthPercentage=0
Spread=10000
SpreadPercentage=0
Power=0 ;10
Color=NeonBlue   ; **WARNING**: If you change this color, notify Bret_a
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4

; This may also be ore - DB
[Vinifera]
Name=Tiberium Vinifera
Image=3
Value=25
Growth=2200
GrowthPercentage=.06
Spread=2200
SpreadPercentage=.06
Power=0 ; 10
Color=NeonBlue  ; **WARNING**: If you change this color, notify Bret_a
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4

; This might be ore, I'm not certain - DB
[Aboreus]
Name=Tiberium Aboreus
Image=4
Value=25
Growth=2200
GrowthPercentage=.06
Spread=2200
SpreadPercentage=.06
Power=0
Color=NeonBlue  ; **WARNING**: If you change this color, notify Bret_a
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4


; ******* Mission Control *******
; This specifies the various general behavior characteristics of
; the missions that objects can be assigned. Each of the game objects must
; be in a mission. The mission behavior is generally hard coded into
; the program, but there are some behavior characteristics that can
; be overridden. Don't modify these.

; NoThreat = Is its weapons disabled and thus ignored as a potential target until fired upon (def=no)?
; Zombie = Is forced to sit there like a zombie and never recovers (def=no)?
; Recruitable = Can it be recruited into a team or base defense (def=yes)?
; Paralyzed = Is the object frozen in place but can still fire and function (def=no)?
; Retaliate = Is allowed to retaliate while on this mission (def=yes)?
; Scatter = Is allowed to scatter from threats (def=yes)?
; Rate = delay between normal processing (larger = faster game, less responsiveness)
; AARate = anti-aircraft delay rate (if not specifed it uses regular rate).

; Unit sits still and plays dead.
[Sleep]
Recruitable=no
Zombie=yes
Retaliate=no
Scatter=no
Rate=1

; Unit doesn't fire and is not considered a threat.
[Harmless]
Recruitable=no
NoThreat=yes
Retaliate=no
Rate=.5

; Just like guard mode, but cannot move.
[Sticky]
Recruitable=no
Paralyzed=yes
Scatter=no
Rate=.016

; Special attack mission used by team logic.
[Attack]
Rate=.016
AARate=.016
Scatter=no ; Keep computer from scattering when shot by something it can't do something to

; Move to destination.
[Move]
Rate=.016

; Patrol a series of waypoints
[Patrol]
Rate=.016

; Special move to destination after all other queued moves occur.
[QMove]
Rate=.016

; Run away (possibly leave the map).
[Retreat]
Recruitable=no
Retaliate=no
Rate=.1

; Sit around and engage any enemy that wanders within weapon range.
[Guard]
Rate=.030
AARate=.016

; Enter building or transport for loading purposes.
[Enter]
Retaliate=no
Recruitable=no
Rate=.016

[Eaten]
Retaliate=no
Recruitable=no
Rate=.016

; Engineer entry logic.
[Capture]
Retaliate=no
Recruitable=no
Scatter=no
Rate=.016

; Handle harvest ore - dump at refinery loop.
[Harvest]
Retaliate=no
Recruitable=no
Scatter=no
Rate=.016

; Guard the general area where the unit starts at.
[Area Guard]
Recruitable=yes
Rate=.040
AARate=.032

; <unused>
[Return]

; Stop moving and firing at the first available opportunity.
[Stop]

; <unused>
[Ambush]

; Scan for and attack any enemies whereever they may be.
[Hunt]
Recruitable=no
Retaliate=no
Rate=.016

; While dropping off cargo (e.g., APC unloading passengers).
[Unload]
Recruitable=no
Retaliate=no
Scatter=no
Rate=.016

; Tanya running to place bomb in building.
[Sabotage]
Recruitable=no
Rate=.016

; Buildings use this when building up after initial placement.
[Construction]
Recruitable=no
Retaliate=no
Scatter=no

; Buildings use this when deconstruction after being sold.
[Selling]
Recruitable=no
NoThreat=yes
Retaliate=no
Scatter=no

; Service depot uses this mission to repair attached object.
[Repair]
Rate=.08

; Special team override mission.
[Rescue]
Rate=.016

; Missile silo special launch missile mission.
[Missile]
Rate=.1

; While opening or closing a gate to allow passage.
[Open]
Rate=.016

; ******* Voxel Debris types *******
; Translucent = is the debris to be drawn with translucency (def=no)?
; Elasticity = "bounciness" of the object (should be 0.0 through 1.0) (def=0.75)
; MinAngularVelocity = minimum rate at which the debris is to spin in degrees (def=0.0)
; MaxAngularVelocity = maximum rate at which the debris is to spin in degrees (def=10.0)
; Duration = max number of frames to let the debris exist (def=30)
; MinZVel = minimum starting Z velocity (def=3.5)
; MaxZVel = maximum starting Z velocity (def=5.0)
; MaxXYVel = maximim starting lateral velocity (def=15.0)
; ShareBodyData = Get the voxel data from another Type's body voxel data (def = no)?
; ShareTurretData = Get the voxel data from another Type's turret voxel data (def = no)?
; ShareBarrelData = Get the VOXEL data from another Type's barrel voxel data (def = no)?
; ShareSource = name of the object to share voxel data from (def = none)
; VoxelIndex = voxel piece within the voxel data to use (def = 0)
; StartSound = sound to play when the voxel anim is created (def = VOC_NONE).
; BounceSound = sound to play when the voxel anim bounces (def = VOC_NONE).
; ExpireSound = sound to play when the voxel anim expires (def = VOC_NONE).
; BounceAnim = animation to launch when the voxel anim bounces (def = ANIM_NONE).
; ExpireAnim = animation to launch when the voxel anim expires (def = ANIM_NONE).
; TrailerAnim = animation to trail behind the object (usually smoke or flame)
; DamageRadius = the debris damages objects that it hits if they're closer than this distance
; Damage = amount of damage to apply to objects that are hit
; Warhead = warhead to use for damage purposes
; AttachedSystem = particle system to attach to the voxel anim
; Spawns = the particle spawned when this voxel debris explodes (def = none)
; SpawnCount = number of particles spawned (on average) (def = 0)

[PIECE]
Name=Scrap Metal Debris
Elasticity=0
MinAngularVelocity=5.0
MaxAngularVelocity=9.0
MinZVel=24.0
MaxZVel=28.0
MaxXYVel=15.0
Duration=75
Damage=5
ExpireAnim=TWLT036
DamageRadius=100
Warhead=TankOGas

[TIRE]
Name=Flying Tire
Elasticity=0.8
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=28.0
MaxZVel=32.0
MaxXYVel=10.0
Duration=150

[GASTANK]
Name=Flying Gas Tank
Elasticity=0.0
MinAngularVelocity=9.0
MaxAngularVelocity=15.0
MinZVel=30.0
MaxZVel=35.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=20
DamageRadius=100
Warhead=TankOGas

[SONICTURRET]
Name=Disruptor Turret
ShareTurretData=yes
ShareSource=SONIC
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT026
Damage=90
DamageRadius=100
Warhead=TankOGas

[4TNKTURRET]
Name=Mammoth Tank Turret
ShareTurretData=yes
ShareSource=4TNK
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas

[CRYSTAL01]
Name=TiberiumCrystal01
ShareTurretData=yes
ShareSource=SONIC
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=28.0
MaxZVel=32.0
MaxXYVel=10.0
Duration=150
ExpireAnim=TWLT050
Damage=40
DamageRadius=100
Warhead=TankOGas
IsTiberium=true

[CRYSTAL02]
Name=TiberiumCrystal02
Image=GASTANK
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=40.0
MaxZVel=45.0
MaxXYVel=18.0
Duration=150
ExpireAnim=TWLT050
Damage=40
DamageRadius=100
Warhead=TankOGas
IsTiberium=true

[METEOR01]
Name=Meteorite01
Image=MTRS
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=30.0
MinZVel=-100.0
MaxZVel=-100.0
MaxXYVel=100.0
Duration=70
ExpireAnim=TWLT070
Damage=500
DamageRadius=300
Warhead=Meteorite
IsMeteor=true
Spawns=PEBBLE
SpawnCount=5

[METEOR02]
Name=Meteorite02
Image=MTRB
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=30.0
MinZVel=-100.0
MaxZVel=-100.0
MaxXYVel=100.0
Duration=70
ExpireAnim=TWLT100
Damage=500
DamageRadius=300
Warhead=Meteorite
IsMeteor=true
IsTiberium=true
Spawns=PEBBLE
SpawnCount=7

[PEBBLE]
Name=TiberiumShard
Image=MTRB
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=40.0
MaxZVel=45.0
MaxXYVel=18.0
Duration=150
ExpireAnim=TWLT036
Damage=20
DamageRadius=100
Warhead=TankOGas
IsTiberium=true

; ******* Special Weapon types *******
; IsPowered -- does this super weapon become inoperative in a low power situation?
; RechargeVoice -- Voice to use when weapon is fully recharged and ready.
; ChargingVoice -- Voice to use when weapon begins charging.
; ImpatientVoice -- Voice to use when user clicks on weapon that isn't finished charging.
; SuspendVoice -- Voice to use when special weapon charging is suspended.
; RechargeTime -- time in minutes to recharge this special
; Range -- How big a circle will be drawn in targeting mode. The default is 0 which means no circle will be drawn -GEF
; LineMultiplier -- Higher number means more densly packed lines in targeting mode. The default is zero which means just one line. -GEF

; Chem weapon. The logic will fail if this weapon is 'powered'
;[ChemicalSpecial]
;Name=Chemical Missile
;IsPowered=false
;RechargeVoice=00-I152
;ChargingVoice=
;ImpatientVoice=
;SuspendVoice=
;RechargeTime=.3
;Type=ChemMissile
;SidebarImage=ChemIcon
;Action=ChemBomb
;ManualControl=yes
;WeaponType=ChemLauncher
;AuxBuilding=NAWAST

;This is the nuke special
[NukeSpecial]
UIName=Name:Nuke
Name=N U K E !!!
IsPowered=true
RechargeVoice=00-I154
ChargingVoice=
ImpatientVoice=
SuspendVoice=
;RechargeTime=0.1
RechargeTime=10
Type=MultiMissile
SidebarImage=NukeIcon
Action=Nuke
WeaponType=NukeCarrier
ShowTimer=yes
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
AIDefendAgainst=yes;AI will use AISuperDefense system to decide to block this
Range=7
LineMultiplier=2

;[EMPulseSpecial]
;Name=E.M. Pulse
;IsPowered=true
;RechargeVoice=00-I158
;ChargingVoice=
;ImpatientVoice=
;SuspendVoice=
;RechargeTime=4.5
;Type=EMPulse
;SidebarImage=PulsIcon
;Action=EMPulse

;[FirestormSpecial]
;Name=Firestorm Defense
;IsPowered=true
;RechargeVoice=00-I162
;ChargingVoice=
;ImpatientVoice=
;SuspendVoice=
;RechargeTime=3
;Type=Firestorm
;SidebarImage=FSTDICON
;UseChargeDrain=true

[IonCannonSpecial]
UIName=Name:Ion
Name=Ion Cannon
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=8.5
Type=IonCannon
Action=IonCannon
SidebarImage=IONCICON
ShowTimer=no

[IronCurtainSpecial]
UIName=Name:Iron
Name=Iron Curtain
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=5
Type=IronCurtain
Action=IronCurtain
SidebarImage=IRCRICON
ShowTimer=yes
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
Range=1.4
LineMultiplier=3

[ForceShieldSpecial]
UIName=Name:ForceShield
Name=Force Shield
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=5
Type=ForceShield
Action=ForceShield
SidebarImage=FORCICON
ShowTimer=no
DisableableFromShell=yes
SpecialSound=ForceShieldFading;gs wildcard sound hook.  In this case, play at ForceShieldDuration - ForceShieldPlayFadeSoundTime after firing
StartSound=ForceShieldStarting;gs no anim to hook this on to, so hook it here.
FlashSidebarTabFrames=120; default is always, put 0 for never, or a number for x
Range=3.4
LineMultiplier=3

[LightningStormSpecial]
UIName=Name:Storm
Name=Lightning Storm
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=10
Type=LightningStorm
Action=LightningStorm
SidebarImage=BOLTICON
ShowTimer=yes
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
AIDefendAgainst=yes;AI will use AISuperDefense system to decide to block this
Range=7
LineMultiplier=2

[ChronoSphereSpecial]
UIName=Name:Chrono
Name=Chrono Sphere
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=7
Type=ChronoSphere
Action=ChronoSphere
SidebarImage=CHROICON
PreClick=yes
ShowTimer=yes
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
Range=1.4
LineMultiplier=3

;Do we need a dummy weapon?
[ChronoWarpSpecial]
UIName=Name:Chrono2
Name=Chrono Warp
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=1
Type=ChronoWarp
Action=ChronoWarp
SidebarImage=XXXXICON
PostClick=yes
PreDependent=ChronoSphere
Range=1.4
LineMultiplier=3

[ParaDropSpecial]
UIName=Name:Para
Name=Paratrooper Drop
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=4
Type=ParaDrop
Action=ParaDrop
SidebarImage=PARAICON
ShowTimer=no
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox

[AmericanParaDropSpecial]
UIName=Name:APara
Name=American Paratrooper Drop
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=4
Type=AmerParaDrop
Action=AmerParaDrop
SidebarImage=APARICON
ShowTimer=no
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox

[PsychicDominatorSpecial]
UIName=Name:YAPPET
Name=Lightning Storm
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=10
Type=PsychicDominator
Action=PsychicDominator
SidebarImage=PDOMICON
ShowTimer=yes
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
Range=1.4
LineMultiplier=3

[SpyPlaneSpecial]
UIName=Name:SpyP
Name=SpyPlane Flyby
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=4
Type=SpyPlane
Action=SpyPlane
SidebarImage=SPYPICON
ShowTimer=no
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox
FlashSidebarTabFrames=120; default is always, put 0 for never, or a number for x

[GeneticConverterSpecial]
UIName=Name:YAGNTC
Name=Genetic Converter
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=5
Type=GeneticConverter
Action=GeneticConverter
SidebarImage=MUTEICON
ShowTimer=yes
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
Range=5
LineMultiplier=3

[PsychicRevealSpecial]
UIName=Name:PsyReveal
Name=Psychic Reveal
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=                                  
SuspendVoice=
RechargeTime=4
Type=PsychicReveal
Action=PsychicReveal
SidebarImage=PSYRICON
ShowTimer=no
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox
FlashSidebarTabFrames=120; default is always, put 0 for never, or a number for x

; ******* Globals Variable Names *******
; These must be constant throughout all scenarios based on these
; rules. These are numbered starting from zero. Do not change the
; number values or else all preexisting triggers using them will
; break.

[VariableNames]
0=<Alternate Start Location>
1=<Alternate Next Scenario>
2=<reserved2>
3=Smithsonian Destroyed
4=Lincoln Destroyed
5=Jefferson Destroyed
6=Washington Destroyed
7=SmithCastle Destroyed
8=Completed 3B
9=Prisoners Freed
10=Train Stolen
11=Completed 9B
12=Machineshop
13=Hospital



[BLD001]
Adjacent=2
AIBuildThis=yes
Armor=wood
Bib=yes
BuildCat=Tech
Capturable=true
Cost=2000
Crewed=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
DeployTime=.044
ExitCoord=512,256,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Factory=UnitType
Image=GAWEAP
ImmuneToPsionics=no
MaxDebris=15
MinDebris=5
Name=Allied War Factory
NumberImpassableRows=1
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=80
Power=-25
Prerequisite=PROC,GAPILE,GACNST
Sight=4
Spyable=yes
Strength=1000
TechLevel=-1
ThreatPosed=0
UIName=Name:GAWEAP
WeaponsFactory=yes

[BLD002]
Adjacent=2
AIBasePlanningSide=1
AIBuildThis=yes
Armor=wood
Bib=yes
BuildCat=Tech
Capturable=true
Cost=2000
Crewed=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=395,750,410
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DeployTime=.044
ExitCoord=512,256,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Factory=UnitType
Image=NAWEAP
ImmuneToPsionics=no
MaxDebris=15
MinDebris=5
Name=Soviet War Factory
NaturalSmokeLocation=-12,0,370
NumberImpassableRows=1
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=80
Power=-25
Prerequisite=PROC,NAHAND,NACNST
Sight=4
Spyable=yes
Strength=1000
TechLevel=-1
ThreatPosed=0
UIName=Name:NAWEAP
WeaponsFactory=yes

[BLD003]
Adjacent=2
AIBasePlanningSide=2
AIBuildThis=yes
Armor=wood
Bib=yes
BuildCat=Tech
Capturable=true
Cost=2000
Crewed=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
DeployTime=.044
ExitCoord=512,256,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Factory=UnitType
Image=YAWEAP
ImmuneToPsionics=no
MaxDebris=15
MinDebris=5
Name=Yuri War Factory
NumberImpassableRows=1
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=80
Power=-25
Prerequisite=PROC,YABRCK,YACNST
Sight=4
Spyable=yes
Strength=1000
TechLevel=-1
ThreatPosed=0
UIName=Name:YWarfactory
WeaponsFactory=yes
[BLD004]
Adjacent=2
AIBuildThis=yes
Armor=steel
BuildCat=Tech
Capturable=true
Cost=1000
Crewed=yes
DamageSmokeOffset=75, 270, 140
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Factory=AircraftType
ForbiddenHouses=Americans
HasStupidGuardMode=false
Helipad=yes
Image=GAAIRC
ImmuneToPsionics=no
MaxDebris=8
MinDebris=4
Name=Allied Airforce Command Headquarters
NumberOfDocks=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=70
Power=-50
Prerequisite=GAREFN,GACNST
Radar=yes
Sight=5
Spyable=yes
Strength=600
TechLevel=-1
ThreatPosed=0
UIName=Name:GAAIRC
UnitReload=yes

[BLD005]
Adjacent=2
AIBasePlanningSide=1
AIBuildThis=yes
Armor=wood
Bib=yes
BuildCat=Tech
Capturable=true
Cost=2000
Crewed=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=395,750,410
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DeployTime=.044
ExitCoord=512,256,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Factory=UnitType
Image=NAWEAP
ImmuneToPsionics=no
MaxDebris=15
MinDebris=5
Name=Soviet War Factory
NaturalSmokeLocation=-12,0,370
NumberImpassableRows=1
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=80
Power=-25
Prerequisite=PROC,NAHAND,NACNST
Sight=4
Spyable=yes
Strength=1000
TechLevel=-1
ThreatPosed=0
UIName=Name:NAWEAP
WeaponsFactory=yes

[BLD006]
UIName=Name:GTGCAN
Name=Allied Grand Cannon
BuildCat=Combat
Strength=900
Armor=steel
TechLevel=-1
Prerequisite=RADAR,GACNST
Adjacent=2
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=2000
RequiredHouses=French ; Can't limit Owner without it showing up as a greyed out button on the sidebar since Prereqs would be met.  This is new system
Points=30    ; Basically, Owner was meant for Side, not House.  (x Houses, 2 Sides)
Power=-100
Crewed=no
ROT=1
Primary=GrandCannonWeapon
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
;DamageParticleSystems=SparkSys,LGSparkSys
Powered=yes
Turret=yes
TurretAnim=GTGCANTUR
TurretAnimIsVoxel=true
TurretAnimX=3
TurretAnimY=28
TurretAnimZAdjust=-60
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=GrandCannonRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff
BaseNormal=no
AIBuildThis=yes
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
Image=GTGCAN
ThreatPosed=50


; Clone of GAYARD (Allied Shipyard)
[BLD007]
UIName=Name:GAYARD
Name=Allied Shipyard
BuildCat=Tech
Prerequisite=PROC,POWER,GACNST
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
TechLevel=-1
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=55
Power=-25
Powered=false
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
TargetCoordOffset=300,200,0
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; service depot
Image=GAYARD


; Clone of NAYARD (Soviet Shipyard)
[BLD008]
UIName=Name:NAYARD
Name=Soviet Shipyard
BuildCat=Tech
Prerequisite=PROC,POWER,NACNST
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
TechLevel=-1
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=55
Power=-20
Powered=false
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=12
MinDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
TargetCoordOffset=256,256,0
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; service depot
Image=NAYARD



; Clone of YAYARD (Yuri Submarine Pen)
[BLD009]
UIName=Name:Ynaval
Name=Yuri Submarine Pen
Image=YAYARD
BuildCat=Tech
Prerequisite=YACNST,POWER,PROC
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
TechLevel=-1
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=55
Power=-25
Powered=false
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
TargetCoordOffset=300,200,0
ImmuneToPsionics=no ; defaults to yes for buildings, no for others


; Clone of NAHAND (Soviet Barracks)
[BLD010]
UIName=Name:NAHAND
Name=Soviet Barracks
BuildCat=Tech
Prerequisite=POWER,NACNST,NAWEAP
Strength=500
Armor=steel
TechLevel=-1
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=500
Points=30
Power=-10
Factory=InfantryType
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=0,0,0
NODBarracks=yes
;DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
DamageSmokeOffset=480,96,125
AIBuildThis=yes
Spyable=yes
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; Ore Refinery
Image=NAHAND

; Clone of GAPILE (Allied Barracks)
[BLD011]
UIName=Name:GAPILE
Name=Allied Barracks ;needs different Given Name to avoid editor confusion
BuildCat=Tech
Prerequisite=POWER,GACNST,GAWEAP
Strength=500
Armor=steel
Factory=InfantryType
Adjacent=2
TechLevel=-1
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=500
Points=30
Power=-10
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=GAPILEDM
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=-64,64,0
GDIBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=yes
Spyable=yes
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
; Ore Refinery
Image=GAPILE

; Clone of YABRCK (Yuri Barracks)
[BLD012]
UIName=Name:Ybarracks
Name=Yuri Barracks ;needs different Given Name to avoid editor confusion
Image=YABRCK
BuildCat=Tech
Prerequisite=POWER,YACNST,YAWEAP
Strength=500
Armor=steel
Factory=InfantryType
Adjacent=2
TechLevel=-1
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=500
Points=30
Power=-10
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=GAPILEDM
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=-64,64,0
YuriBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=yes
Spyable=yes
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

[BLD013]
Adjacent=2
AIBuildThis=yes
Armor=wood
Bib=yes
BuildCat=Tech
Capturable=true
Cost=2000
Crewed=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
DeployTime=.044
ExitCoord=512,256,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Factory=UnitType
Image=GAWEAP
ImmuneToPsionics=no
MaxDebris=15
MinDebris=5
Name=Allied War Factory
NumberImpassableRows=1
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=80
Power=-25
Prerequisite=PROC,GAPILE,GACNST
Sight=4
Spyable=yes
Strength=1000
TechLevel=-1
ThreatPosed=0
UIName=Name:GAWEAP
WeaponsFactory=yes

[BLD014]
UIName=Name:GTGCAN
Name=Allied Grand Cannon
BuildCat=Combat
Strength=900
Armor=steel
TechLevel=-1
Prerequisite=RADAR,GACNST
Adjacent=2
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=2000
RequiredHouses=French ; Can't limit Owner without it showing up as a greyed out button on the sidebar since Prereqs would be met.  This is new system
Points=30    ; Basically, Owner was meant for Side, not House.  (x Houses, 2 Sides)
Power=-100
Crewed=no
ROT=1
Primary=GrandCannonWeapon
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
;DamageParticleSystems=SparkSys,LGSparkSys
Powered=yes
Turret=yes
TurretAnim=GTGCANTUR
TurretAnimIsVoxel=true
TurretAnimX=3
TurretAnimY=28
TurretAnimZAdjust=-60
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=GrandCannonRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff
BaseNormal=no
AIBuildThis=yes
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
Image=GTGCAN
ThreatPosed=50

[CARRIERR]
UIName=Name:CARRIER
Name=Aircraft Carrier
Image=CARRIER
Prerequisite=GAYARD,TECH,NAYARD,YAYARD
Primary=HornetLauncherAI
CanPassiveAquire=yes ; Won't try to pick up own targets
Spawns=HORNETAI
SpawnsNumber=3
SpawnRegenRate=300
SpawnReloadRate=300
FireAngle=32
ToProtect=yes
Category=Support
Strength=800
Naval=yes ;GS
Armor=heavy
TechLevel=1
Sight=11
Speed=4
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
;ForbiddenHouses=Americans
AllowedToStartInMultiplayer=no
Cost=2001
Soylent=2000
Turret=no
Points=55
ROT=1
Crusher=no; yes
Weight=5
Crewed=no
;OmniFire=yes ;GEF moved to weapon
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=AircraftCarrierSelect
VoiceMove=AircraftCarrierMove
VoiceAttack=AircraftCarrierAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=ACCMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
;BuildLimit=1
Size=50
GuardRange=27
OpportunityFire=yes
AIBuildThis=yes

; Desolator
[DESOB]
UIName=Name:DESO
Name=Desolater
Category=Soldier
Primary=RadBeamWeapon2
Secondary=RadEruptionWeapon2
Prerequisite=NAHAND,RADAR ;NAYARD,YAYARD,GAYARD
CrushSound=InfantrySquish
Strength=150
Armor=plate
TechLevel=1
Pip=red
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Arabs
Cost=601
Soylent=300
Points=30
IsSelectableCombatant=yes
VoiceSelect=DesolatorSelect
VoiceMove=DesolatorMove
VoiceAttack=DesolatorAttackCommand
VoiceFeedback=
VoiceSpecialAttack=DesolatorMove
DieSound=DesolatorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
Deployer=yes
DeployFire=yes
; DeployTime=.022  ; PCG; Unused for now.  Was maybe going to make its way in if we did
; a more explicit state machine for deploying b/c of autodeploy.
ImmuneToRadiation=yes
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Fearless=yes
SelfHealing=yes
Crushable=no
ElitePrimary=RadBeamWeaponE
IFVMode=9
Image=DESO
AIBuildThis=yes
DefaultToGuardArea=yes


;============================================================================================================================================================================
[TaskForces]
0=05C60C4C-G
1=0D082CFC-G
2=0CE4C92C-G
3=0617A3DC-G
4=0617EB7C-G
5=0617E80C-G
6=0D0811AC-G
7=0A86ACAC-G
8=0CE4DCDC-G
9=0CE4DA9C-G
10=0AE7296C-G
11=0D2700CC-G
12=0D082BEC-G
13=0CE0F34C-G
14=0CE1DF1C-G
15=0D0828BC-G
16=0617909C-G
17=0D082ADC-G
18=0D0829CC-G
19=0CE3236C-G
20=0CE3CF1C-G
21=0A6E3F1C-G
22=0A874CDC-G
23=0A6E441C-G
24=0A43ADEC-G
25=0A6E6A3C-G
26=0A6E644C-G
27=0D0827AC-G
28=0A6E7A4C-G
29=0A6E73DC-G
30=0A6E9B0C-G
31=0A7101EC-G
32=0ACC87AC-G
33=0CD9CF1C-G
34=0D2F847C-G
35=0D081B0C-G
36=0D0812BC-G
37=0D30551C-G
38=0D3052DC-G
39=0A37731C-G
40=0A427B9C-G
41=0ACDC72C-G
42=0ACDDC9C-G
43=0ACDDA5C-G
44=0ACDD81C-G
45=0ACDADEC-G
46=0ACDA62C-G
47=0EC2118C-G
48=0EC204BC-G
49=0EC2027C-G
50=0C90985C-G
51=0EC24A6C-G
52=0EC2482C-G
53=0EC245EC-G
54=0EC7C19C-G
55=0EC797DC-G
56=0EC7959C-G
57=0EC7935C-G
58=08A2824C-G
59=0A42EAEC-G
60=0D2C5DCC-G
61=0A31360C-G
62=0ECCF03C-G
63=0ECC96CC-G
64=0A313C6C-G
65=0D082E0C-G
66=0D02070C-G
67=0C9E903C-G
68=0C14A81C-G
69=0C1510CC-G
70=0D27D04C-G
71=0A454A8C-G
72=0A36DDEC-G
73=08A3357C-G
74=06C5981C-G
75=09A3B12C-G
76=05FFBC6C-G
77=05FFB35C-G
78=05FFA92C-G
79=05FFA37C-G
80=07C00D6C-G
81=07C034EC-G
82=07C04DCC-G
83=07C0903C-G
84=05FBBADC-G
85=05FC184C-G
86=05FC3DEC-G
87=05FC3A5C-G
88=05FC358C-G
89=05FC0DEC-G
90=05FC104C-G
91=05FC064C-G
92=08B90DEC-G
93=08B9130C-G
94=08B92F1C-G
95=08B93DEC-G
96=08B93AEC-G
97=08B9332C-G
98=08B9438C-G
99=08B95DEC-G
100=08B9562C-G
101=08B9504C-G
102=08B966AC-G
103=08B961DC-G
104=05FC1DEC-G
105=08B91C7C-G
106=05FC5B5C-G
107=08BE3DEC-G
108=0440909C-G
109=07C256DC-G
110=07C327BC-G
111=07C3216C-G
112=07C338DC-G
113=07C47F1C-G
114=043F889C-G
115=043F289C-G
116=043F863C-G
117=043F817C-G
118=05C3F22C-G
119=05C565DC-G
120=05C5340C-G
121=078F364C-G
122=07A734DC-G
123=079D92AC-G
124=0D2C7A1C-G
125=0CE4D2AC-G
126=0D0819FC-G
127=0D0816CC-G
128=0D0814DC-G
129=0D082F1C-G
130=0D08269C-G
131=TaskNavalAttackAllied
132=TaskNavalAttackSoviet
133=TaskNavalAttackYuri
134=TaskRIFV
135=TaskPrismRush
136=Task6Harrier
137=Task2Beagle
138=Task3TD
139=TaskChronoTanks
140=Task1Apoc
141=TaskDistract
142=Task8Beagle
143=TaskMTNKK
144=TaskHTNKK
145=TaskTrans1
146=Task12Rhino
147=Task6Prism
148=Task6Mirage
149=Task6Apoc
150=TaskBigRussia
151=TaskLittleRussia
152=TaskLittleGermany
153=TaskBigGermany
154=TaskDesoBomb
155=01000006-G
156=0100000B-G
157=0100000E-G
158=TaskQuickTerrorist
159=0100002A-G
160=01000038-G
161=01000040-G
162=01000041-G
163=01000048-G
164=01000052-G
165=01000054-G
166=01000059-G
167=0100005C-G
168=01000068-G
169=0100006B-G
170=0100006E-G
171=0100006F-G
172=01000072-G
173=01000079-G
174=0100007A-G
175=01000084-G
176=0100008A-G
177=01000096-G
178=01000099-G
179=0100009C-G
180=010000A3-G
181=010000AC-G
182=010000B1-G
183=010000B5-G
184=010000BC-G
185=010000BF-G
186=010000C5-G
187=010000C6-G
188=010000CA-G
189=010000D6-G
190=010000DF-G
191=010000EC-G
192=010000F0-G
193=010000F5-G
194=01000100-G
195=01000101-G
196=01000106-G
197=01000109-G
198=0100010C-G
199=0100010F-G
200=01000115-G
201=0100011B-G
202=0100011C-G
203=0100012B-G
204=0100012F-G
205=0100013B-G
206=0100013F-G
207=01000148-G
208=0100014B-G
209=0100014D-G
210=01000157-G
211=0100015B-G
212=0100015E-G
213=0100015F-G
214=01000163-G
215=01000169-G
216=0100016A-G
217=0100016B-G
218=0100016C-G
219=01000172-G
220=01000174-G
221=01000177-G
222=01000198-G
223=0100019F-G

[05C60C4C-G]
Name=4 GIs, 2 Guards, 1 Allied Dog, 3 Rocketeers
0=3,E1
1=3,GGI
2=1,ADOG
3=3,JUMPJET
Group=-1

[0D082CFC-G]
Name=2 Allied Dogs, 1 Rocketeer
0=2,ADOG
1=1,JUMPJET
Group=-1

[0CE4C92C-G]
Name=3 IFV, 3 Prism Tank,3 Mirage
0=3,SREF
1=3,FV
2=3,MGTK
Group=-1

[0617A3DC-G]
Name=20 GIs
0=20,E1
Group=-1

[0617EB7C-G]
Name=8 GIs, 3 Guards, 2 Engineers
0=10,E1
1=2,ENGINEER
2=2,ADOG
Group=-1

[0617E80C-G]
Name=6 GIs
0=6,E1
Group=-1

[0D0811AC-G]
Name=1 Allied Engineer
0=1,ENGINEER
Group=-1

[0A86ACAC-G]
Name=3 Grizzly, 3 Mirage, 3 Prism, 2 IFV, 1 Rocketeer
0=3,MTNK
1=3,MGTK
2=3,SREF
3=2,FV
4=1,JUMPJET
Group=-1

[0CE4DCDC-G]
Name=9 Grizzly, 3 IFV, 2 Rocketeers
0=3,FV
1=9,MTNK
2=2,JUMPJET
Group=-1

[0CE4DA9C-G]
Name=9 Grizzly, 4 Rocketeers
0=4,JUMPJET
1=9,MTNK
Group=-1

[0AE7296C-G]
Name=6 Grizzlies, 2 IFV, 2 Prism
0=6,MTNK
1=2,FV
2=2,SREF
Group=-1

[0D2700CC-G]
Name=6 Grizzlies, 1 IFV
0=6,MTNK
1=1,FV
Group=-1

[0D082BEC-G]
Name=6 Rocketeers
0=6,JUMPJET
Group=-1

[0CE0F34C-G]
Name=4 Harriers
0=4,ORCA
Group=-1

[0CE1DF1C-G]
Name=4 Harriers
0=4,ORCA
Group=-1

[0D0828BC-G]
Name=1 Spy
0=1,SPY
Group=-1

[0617909C-G]
Name=1 Tanya, 4 GI, 1 Blackhawk
0=1,TANY
1=4,E1
2=1,SHAD
Group=-1

[0D082ADC-G]
Name=1 Tanya
0=1,TANY
Group=-1

[0D0829CC-G]
Name=2 Chrono Legion
0=2,CLEG
Group=-1

[0CE3236C-G]
Name=2 Chrono Commando
0=2,CCOMAND
Group=-1

[0CE3CF1C-G]
Name=2 Psi-Corp
0=2,PTROOP
Group=-1

[0A6E3F1C-G]
Name=3 Prism Tanks, 2 IFV, 4 Grizzly
0=2,FV
1=3,SREF
2=4,MTNK
Group=-1

[0A874CDC-G]
Name=4 Prism Tanks, 4 Grizzly, 1 Mirage
0=4,SREF
1=3,MTNK
2=2,MGTK
3=1,FV
4=1,JUMPJET
Group=-1

[0A6E441C-G]
Name=3 Prism Tanks
0=3,SREF
Group=-1

[0A43ADEC-G]
Name=Allied Big Team
0=6,MTNK
1=4,SREF
2=2,FV
3=2,MGTK
4=1,JUMPJET
Group=-1

[0A6E6A3C-G]
Name=6 Destroyers, 2 Dolphins, 1 Carrier
0=6,DEST
1=2,DLPH
2=1,CARRIER
Group=-1

[0A6E644C-G]
Name=2 Carrier, 1 Aegis
0=1,AEGIS
1=2,CARRIERR
Group=-1

[0D0827AC-G]
Name=1 Sniper
0=1,SNIPE
Group=-1

[0A6E7A4C-G]
Name=1 Sniper, 1 IFV
0=1,FV
1=1,SNIPE
Group=-1

[0A6E73DC-G]
Name=3 Tank Destroyers, 4 Grizzlies, 2 IFV, 2 Jumpjet
0=3,TNKD
1=4,MTNK
2=2,FV
3=2,JUMPJET
Group=-1

[0A6E9B0C-G]
Name=6 Black Eagles
0=6,BEAG
Group=-1

[0A7101EC-G]
Name=1 IFV, 1 Engineer
0=1,FV
1=1,ENGINEER
Group=-1

[0ACC87AC-G]
Name=3 Mirage Tanks
0=3,MGTK
Group=-1

[0CD9CF1C-G]
Name=10 Conscripts
0=10,E2
Group=-1

[0D2F847C-G]
Name=4 Shock T
0=4,SHK
Group=-1

[0D081B0C-G]
Name=15 Conscripts
0=15,E2
Group=-1

[0D0812BC-G]
Name=10 Conscripts, 2 Engineers
0=10,E2
1=2,SENGINEER
Group=-1

[0D30551C-G]
Name=20 Conscripts
0=20,E2
Group=-1

[0D3052DC-G]
Name=2 Flak, 10 Conscript, 5 Shock
0=2,FLAKT
1=10,E2
2=5,SHK
Group=-1

[0A37731C-G]
Name=4 Rhino, 1 Flak Track
0=4,HTNK
1=1,HTK
Group=-1

[0A427B9C-G]
Name=6 Rhino, 2 Flak
0=2,HTK
1=6,HTNK
Group=-1

[0ACDC72C-G]
Name=9 Rhino, 2 Flak,
0=2,HTK
1=9,HTNK
Group=-1

[0ACDDC9C-G]
Name=3 V3
0=3,V3
Group=-1

[0ACDDA5C-G]
Name=3 V3, 1 Flak
0=6,V3
1=1,HTK
Group=-1

[0ACDD81C-G]
Name=1 Flak Track, 6 Rhinos, 6 V3
0=6,V3
1=6,HTNK
2=1,HTK
Group=-1

[0ACDADEC-G]
Name=9 Rhino Tanks
0=9,HTNK
Group=-1

[0ACDA62C-G]
Name=3 Apoc
0=3,APOC
Group=-1

[0EC2118C-G]
Name=6 Apocalypse
0=6,APOC
Group=-1

[0EC204BC-G]
Name=6 Subs, 2 Scorps
0=6,SUB
1=2,HYD
Group=-1

[0EC2027C-G]
Name=3 Dread, 1 Scorps, 1 Squid
0=3,DRED
1=1,HYD
2=1,SQD
Group=-1

[0C90985C-G]
Name=3 Terror Drone
0=3,DRON
Group=-1

[0EC24A6C-G]
Name=6 Terror Drone
0=6,DRON
Group=-1

[0EC2482C-G]
Name=3 Tesla Tank, 6 Rhino, 1 FlakT
0=3,TTNK
1=6,HTNK
2=1,HTK
Group=-1

[0EC245EC-G]
Name=1 Flak Track, 5 Terrorists
0=1,HTK
1=5,TERROR
Group=-1

[0EC7C19C-G]
Name=2 Desolators
0=2,DESO
Group=-1

[0EC797DC-G]
Name=1 Demo Truck
0=1,DTRUCK
Group=-1

[0EC7959C-G]
Name=3 Kirov
0=7,ZEP
Group=-1

[0EC7935C-G]
Name=6 Kirov
0=21,ZEP
Group=-1

[08A2824C-G]
Name=1 Flak, 3 Engineers, 1 drone
0=1,HTK
1=3,SENGINEER
2=1,DRON
Group=-1

[0A42EAEC-G]
Name=Flak Track, 5 Ivans
0=1,HTK
1=5,IVAN
Group=-1

[0D2C5DCC-G]
Name=5 Conscripts, 1 dogs, 3 FlakT
0=5,E2
1=1,DOG
2=3,FLAKT
Group=-1

[0A31360C-G]
Name=1 Soviet Engineer
0=1,SENGINEER
Group=-1

[0ECCF03C-G]
Name=1 War Miner
0=1,HARV
Group=-1

[0ECC96CC-G]
Name=1 Chrono Miner
0=1,CMIN
Group=-1

[0A313C6C-G]
Name=2 soviet dogs
0=2,DOG
Group=-1

[0D082E0C-G]
Name=2 Soviet Dogs
0=2,DOG
Group=-1

[0D02070C-G]
Name=3 Kirovs
0=7,ZEP
Group=-1

[0C9E903C-G]
Name=4 Flak
0=4,HTK
Group=-1

[0C14A81C-G]
Name=3 Grizzly
0=3,MTNK
1=1,ADOG
Group=-1

[0C1510CC-G]
Name=6 Rhino Pool
0=3,HTNK
1=3,DRON
Group=-1

[0D27D04C-G]
Name=6 Rhinos
0=6,HTNK
Group=-1

[0A454A8C-G]
Name=3 Terror Drones
0=3,DRON
Group=-1

[0A36DDEC-G]
Name=1 Shock Trooper
0=1,SHK
Group=-1

[08A3357C-G]
Name=6 Initiates
0=6,INIT
Group=-1

[06C5981C-G]
Name=4 Boomers
0=4,BSUB
Group=-1

[09A3B12C-G]
Name=4 Lasher, 2 Gatt, 1 Yuri
0=4,LTNK
1=2,YTNK
2=1,YURI
Group=-1

[05FFBC6C-G]
Name=8 Lasher, 2 Gatt
0=8,LTNK
1=2,YTNK
Group=-1

[05FFB35C-G]
Name=8 Initiates, 1 Engineer
0=8,INIT
1=1,YENGINEER
Group=-1

[05FFA92C-G]
Name=4 Lash, 2 Gatt, 2 Master
0=4,LTNK
1=2,YTNK
2=2,MIND
Group=-1

[05FFA37C-G]
Name=4 Ini, 2 Brute, 2 Clone
0=2,BRUTE
1=2,YURI
2=4,INIT
Group=-1

[07C00D6C-G]
Name=1 Yuri Prime, 1 Virus
0=1,YURIPR
1=1,VIRUS
Group=-1

[07C034EC-G]
Name=3 Floaters
0=3,DISK
Group=-1

[07C04DCC-G]
Name=2 Chaos Drone
0=2,CAOS
Group=-1

[07C0903C-G]
Name=1 Magnetron
0=1,TELE
Group=-1

[05FBBADC-G]
Name=2 Clone, 2 Virus, 2 Brute
0=2,BRUTE
1=2,YURI
2=2,VIRUS
Group=-1

[05FC184C-G]
Name=3 Lasher, 1 Gatt
0=3,LTNK
1=1,YTNK
Group=-1

[05FC3DEC-G]
Name=6 Initiates
0=6,INIT
Group=-1

[05FC3A5C-G]
Name=2 Clone, 2 Brute
0=2,BRUTE
1=2,YURI
Group=-1

[05FC358C-G]
Name=8 Lash, 1 Gatt, 1 Master, 1 Chaos
0=8,LTNK
1=1,YTNK
2=1,MIND
3=1,CAOS
Group=-1

[05FC0DEC-G]
Name=3 Lash, 2 Gatt, 3 Mag, 3 Master, 1 Floater
0=3,LTNK
1=2,YTNK
2=3,TELE
3=3,MIND
4=1,DISK
Group=-1

[05FC104C-G]
Name=4 Chaos
0=4,CAOS
Group=-1

[05FC064C-G]
Name=6 Floaters
0=6,DISK
Group=-1

[08B90DEC-G]
Name=20 Initiates, 2 Clone
0=2,YURI
1=20,INIT
Group=-1

[08B9130C-G]
Name=8 Initiate, 2 Virus, 4 Clone
0=4,YURI
1=8,INIT
2=2,VIRUS
Group=-1

[08B92F1C-G]
Name=6 Brutes
0=6,BRUTE
Group=-1

[08B93DEC-G]
Name=6 Initiate, 1 Virus, 3 Clone, 4 Brutes
0=6,INIT
1=3,YURI
2=1,VIRUS
3=4,BRUTE
Group=-1

[08B93AEC-G]
Name=1 Yuri Prime, 2 Virus, 3 Brute
0=3,BRUTE
1=1,YURIPR
2=2,VIRUS
Group=-1

[08B9332C-G]
Name=6 Lash, 3 Gatt, 2 Master, 1 Magnetron
0=5,LTNK
1=3,YTNK
2=3,MIND
3=2,TELE
Group=-1

[08B9438C-G]
Name=2 Brute
0=2,BRUTE
Group=-1

[08B95DEC-G]
Name=2 Engineers
0=2,YENGINEER
Group=-1

[08B9562C-G]
Name=1 Slave Miner
0=1,SMIN
Group=-1

[08B9504C-G]
Name=1 Gatt, 2 Lasher, 1 Clone
0=1,YURI
1=1,YTNK
2=2,LTNK
Group=-1

[08B966AC-G]
Name=2 Gatt, 2 Magnetron, 2 Master
0=2,YTNK
1=2,MIND
2=2,TELE
Group=-1

[08B961DC-G]
Name=1 Yuri Engineer
0=1,YENGINEER
Group=-1

[05FC1DEC-G]
Name=4 Gatt
0=4,YTNK
Group=-1

[08B91C7C-G]
Name=8 Initiates, 1 Clone, 1 Eng
0=1,YURI
1=1,YENGINEER
2=8,INIT
Group=-1

[05FC5B5C-G]
Name=3 Boomer
0=3,BSUB
Group=-1

[08BE3DEC-G]
Name=3 Clones, 1 Virus
0=3,YURI
1=1,VIRUS
Group=-1

[0440909C-G]
Name=2 Battle Forts
0=2,BFRT
Group=-1

[07C256DC-G]
Name=1 BF, 4 Guard, 1 SEAL
0=1,BFRT
1=4,GGI
2=1,GHOST
Group=-1

[07C327BC-G]
Name=1 BF, 5 Guard
0=1,BFRT
1=5,GGI
Group=-1

[07C3216C-G]
Name=2 Battle Forts
0=2,BFRT
Group=-1

[07C338DC-G]
Name=5 Conscripts
0=5,E2
Group=-1

[07C47F1C-G]
Name=3 Siege Choppers
0=3,SCHP
1=3,SCHD
Group=-1

[043F889C-G]
Name=1 Yuri MCV
0=1,PCV
Group=-1

[043F289C-G]
Name=1 Allied MCV
0=1,AMCV
Group=-1

[043F863C-G]
Name=1 Soviet MCV
0=1,SMCV
Group=-1

[043F817C-G]
Name=4 Initiates
0=4,INIT
Group=-1

[05C3F22C-G]
Name=3 IFV
0=3,FV
Group=-1

[05C565DC-G]
Name=3 Flak Tracks
0=3,HTK
Group=-1

[05C5340C-G]
Name=6 Gattlings
0=6,YTNK
Group=-1

[078F364C-G]
Name=4 Mags, 2 Gatts, 4 Lash, 2 Brute, 2 Master
0=4,TELE
1=2,YTNK
2=4,LTNK
3=2,BRUTE
4=2,MIND
Group=-1

[07A734DC-G]
Name=6 Robo Tanks
0=6,ROBO
Group=-1

[079D92AC-G]
Name=9 Robo Tanks, 2 Rocketeers
0=9,ROBO
1=2,JUMPJET
Group=-1

[0D2C7A1C-G]
Name=2 Yuri
0=2,YURI
Group=-1

[0CE4D2AC-G]
Name=6 Grizzly
0=6,MTNK
Group=-1

[0D0819FC-G]
Name=8 GIs
0=8,E1
Group=-1

[0D0816CC-G]
Name=8 Conscripts, 4 Shock T
0=4,SHK
1=8,E2
Group=-1

[0D0814DC-G]
Name=4 Flak T, 4 Shock T
0=4,FLAKT
1=4,SHK
Group=-1

[0D082F1C-G]
Name=1 Soviet Engineer
0=1,SENGINEER
Group=-1

[0D08269C-G]
Name=1 Desolator
0=1,DESO
Group=-1

[TaskNavalAttackAllied]
Name=NavalAttackAllied
0=2,DEST
1=2,DLPH
2=2,CARRIERR
Group=-1

[TaskNavalAttackSoviet]
Name=NavalAttackSoviet
0=2,DRED
1=2,SUB
Group=-1

[TaskNavalAttackYuri]
Name=NavalAttackYuri
0=4,BSUB
Group=-1

[TaskRIFV]
Name=Repair IFV
0=1,ENGINEER
1=1,FV
Group=-1

[TaskPrismRush]
Name=3 Prism, 6 robo
0=3,SREF
1=6,ROBO
Group=-1

[Task6Harrier]
Name=8 Harriers
0=8,ORCA
Group=-1

[Task2Beagle]
Name=2 Black Eagles
0=2,BEAG
Group=-1

[Task3TD]
Name=3 Tank Destroyers
0=3,TNKD
Group=-1

[TaskChronoTanks]
Name=Chrono Tanks
0=6,MGTK
1=3,SREF
Group=-1

[Task1Apoc]
Name=Task1Apoc
0=1,APOC
Group=-1

[TaskDistract]
Name=TaskDistract
0=3,HTNK
1=3,DRON
Group=-1

[Task8Beagle]
Name=8 Beagle
0=8,BEAG
Group=-1

[TaskMTNKK]
Name=Allied MTNKK
0=4,MTNK
1=2,ADOG
2=2,FV
Group=-1

[TaskHTNKK]
Name=1 Flak, 3 Rhino, 2 Dog
0=3,HTNK
1=1,HTK
2=2,DOG
Group=-1

[TaskTrans1]
Name=Transport 4 prism tank
0=1,LCRF
1=4,SREF
Group=-1

[Task12Rhino]
Name=12 Rhino, 3 Flak
0=12,HTNK
1=3,HTK
Group=-1

[Task6Prism]
Name=6 Prism, 3 Mirage
0=6,SREF
1=3,MGTK
Group=-1

[Task6Mirage]
Name=6 Mirage, 2 Grizzlies, 2 IFV, 2 Prism
0=6,MGTK
1=2,MTNK
2=2,FV
3=2,SREF
Group=-1

[Task6Apoc]
Name=6 Apocalypse, 3 Desolator
0=6,APOC
1=3,DESO
Group=-1

[TaskBigRussia]
Name=3 Tesla Tank, 9 Rhino, 2 Flak
0=3,TTNK
1=9,HTNK
2=2,HTK
Group=-1

[TaskLittleRussia]
Name=3 Tesla Tank, 3 Rhino
0=3,TTNK
1=3,HTNK
Group=-1

[TaskLittleGermany]
Name=3 Tank Destroyers, 3 Grizzlies, 1 Prism
0=3,TNKD
1=3,MTNK
2=1,SREF
Group=-1

[TaskBigGermany]
Name=3 Tank Destroyers, 3 Prism, 2 IFV, 3 Mirage
0=3,TNKD
1=3,SREF
2=2,FV
3=3,MGTK
Group=-1

[TaskDesoBomb]
Name=TaskDesoBomb
0=5,DESO
1=1,HTK
Group=-1

[01000006-G]
Name=8 Dolphins
0=8,DLPH
Group=-1

[0100000B-G]
Name=15 Rhinos Cheese
0=15,HTNK
1=1,HTK
Group=-1

[0100000E-G]
Name=2 Boomers
0=2,BSUB
Group=-1

[TaskQuickTerrorist]
Name=4 Terrorists
0=4,TERROR
Group=-1

[0100002A-G]
Name=Transport 4 rhino tank
0=1,SAPC
1=4,HTNK
Group=-1

[01000038-G]
Name=12 Rhinos Cheese
0=12,HTNK
Group=-1

[01000040-G]
Name=3 Tesla Tank, 9 Rhino
0=3,TTNK
1=9,HTNK
Group=-1

[01000041-G]
Name=6 Siege Choppers
0=6,SCHP
Group=-1

[01000048-G]
Name=1 Attack Dog
0=1,DOG
Group=-1

[01000052-G]
Name=8 Subs
0=8,SUB
Group=-1

[01000054-G]
Name=1 V3
0=1,V3
Group=-1

[01000059-G]
Name=NavalAttackAllied 2
0=1,CARRIER
1=1,AEGIS
2=2,CARRIERR
3=2,DEST
4=2,DLPH
Group=-1

[0100005C-G]
Name=NavalAttackAllied 3 Escort
0=2,DEST
1=2,DLPH
Group=-1

[01000068-G]
Name=1 Allied Dog
0=1,ADOG
Group=-1

[0100006B-G]
Name=3 Demo Truck
0=3,DTRUCK
Group=-1

[0100006E-G]
Name=Transport 8 rhino tank
0=2,SAPC
1=8,HTNK
Group=-1

[0100006F-G]
Name=4 Subs
0=4,SUB
Group=-1

[01000072-G]
Name=NavalAttackSoviet 3 Escort
0=2,SUB
1=1,SQD
2=1,HYD
Group=-1

[01000079-G]
Name=2 Attack Dog
0=2,DOG
Group=-1

[0100007A-G]
Name=4 Mirage
0=4,MGTK
Group=-1

[01000084-G]
Name=2 Aegis
0=2,AEGIS
Group=-1

[0100008A-G]
Name=4 IFV
0=4,FV
Group=-1

[01000096-G]
Name=NavalAttackSoviet 2
0=2,DRED
Group=-1

[01000099-G]
Name=2 Scrop
0=2,HYD
Group=-1

[0100009C-G]
Name=Transport 2 Apoc
0=1,SAPC
1=2,APOC
Group=-1

[010000A3-G]
Name=6 Dolphins
0=6,DLPH
Group=-1

[010000AC-G]
Name=Transport 3 Lasher 1 Gattling
0=1,YHVR
1=3,LTNK
2=1,YTNK
Group=-1

[010000B1-G]
Name=18 Rhino
0=18,HTNK
Group=-1

[010000B5-G]
Name=9 Apoc
0=9,APOC
Group=-1

[010000BC-G]
Name=4 Lasher, 2 Gatt, 2 Magetron
0=4,LTNK
1=2,YTNK
2=2,TELE
Group=-1

[010000BF-G]
Name=2 Virus
0=2,VIRUS
Group=-1

[010000C5-G]
Name=1 Tesla Tank
0=1,TTNK
Group=-1

[010000C6-G]
Name=1 Prism Tank
0=1,SREF
Group=-1

[010000CA-G]
Name=2 Lasher, 1 Gatt
0=2,LTNK
1=1,YTNK
Group=-1

[010000D6-G]
Name=1 TD
0=1,TNKD
Group=-1

[010000DF-G]
Name=4 Flak Troopers
0=4,FLAKT
Group=-1

[010000EC-G]
Name=6 Tesla Trooper
0=6,SHK
Group=-1

[010000F0-G]
Name=1 Trans, 3 Soviet Engineer
0=3,SENGINEER
1=1,SAPC
Group=-1

[010000F5-G]
Name=1 Flak Track, 5 SHK
0=1,HTK
1=5,SHK
Group=-1

[01000100-G]
Name=Soviet Fodders
0=6,E2
Group=-1

[01000101-G]
Name=Soviet Anti-Prism
0=3,SCHP
1=1,APOC
Group=-1

[01000106-G]
Name=1 Flak
0=1,HTK
Group=-1

[01000109-G]
Name=2 Kirov
0=2,ZEP
Group=-1

[0100010C-G]
Name=6 TD
0=6,TNKD
Group=-1

[0100010F-G]
Name=1 Boris
0=1,BORIS
Group=-1

[01000115-G]
Name=3 Tesla Tanks
0=3,TTNK
Group=-1

[0100011B-G]
Name=Yuri Armor Pool Basic
0=6,LTNK
1=3,YTNK
Group=-1

[0100011C-G]
Name=Yuri Armor Pool Advanced
0=3,DISK
Group=-1

[0100012B-G]
Name=1 IFV
0=1,FV
Group=-1

[0100012F-G]
Name=Transport Libyan tank
0=1,SAPC
1=3,HTNK
2=1,DTRUCK
Group=-1

[0100013B-G]
Name=1 Demo Truck, 3 Drones
0=1,DTRUCK
1=3,DRON
Group=-1

[0100013F-G]
Name=2 Squids
0=2,SQD
Group=-1

[01000148-G]
Name=4 Beagle
0=4,BEAG
Group=-1

[0100014B-G]
Name=1 Aegis
0=1,AEGIS
Group=-1

[0100014D-G]
Name=4 Carrier, 1 Aegis
0=1,AEGIS
1=4,CARRIERR
Group=-1

[01000157-G]
Name=2 Harriers
0=2,ORCA
Group=-1

[0100015B-G]
Name=6 Destroyers, 2 Dolphins
0=6,DEST
1=2,DLPH
Group=-1

[0100015E-G]
Name=6 Lashers
Group=-1

[0100015F-G]
Name=1 Tele, 1 Gatlin, 3 Lasher
0=1,TELE
1=1,YTNK
2=3,LTNK
Group=-1

[01000163-G]
Name=9 Floaters
0=9,DISK
Group=-1

[01000169-G]
Name=4 BoomersB
0=4,BSUBB
Group=-1

[0100016A-G]
Name=3 BoomerB
0=3,BSUBB
Group=-1

[0100016B-G]
Name=1 Trans, 3 Allied Engineer
0=3,ENGINEER
1=1,LCRF
Group=-1

[0100016C-G]
Name=1 Trans, 3 Yuri Engineer
0=3,YENGINEER
1=1,YHVR
Group=-1

[01000172-G]
Name=6 Subs, 2 Scorpps
0=6,SUB
1=2,HYD
Group=-1

[01000174-G]
Name=Allied tank pool
0=3,MTNK
1=1,FV
Group=-1

[01000177-G]
Name=3 Rhino
0=3,HTNK
Group=-1

[01000198-G]
Name=TaskDesoBomb 2
0=3,DESO
1=1,HTK
2=1,DRON
Group=-1

[0100019F-G]
Name=1 Virus
0=1,VIRUS
Group=-1

[ScriptTypes]
0=0C9C878C-G
1=0CE4CC8C-G
2=0CE4C2DC-G
3=0CE4EC8C-G
4=0612EDBC-G
5=0C94D80C-G
6=09B4DB1C-G
7=0ABA756C-G
8=0ABA6DBC-G
9=0607B8FC-G
10=08A2135C-G
11=0CB13B4C-G
12=0CADC46C-G
13=0CADDDBC-G
14=0CADDA1C-G
15=0C8A3C8C-G
16=0C8A254C-G
17=0C8A354C-G
18=0C954B4C-G
19=0A86CDBC-G
20=0CE3381C-G
21=0CE3323C-G
22=0CADF67C-G
23=0CADF2DC-G
24=0CAC55CC-G
25=0A6E54EC-G
26=0A6E6DBC-G
27=0A869C8C-G
28=08A29DBC-G
29=0C9506CC-G
30=08DA356C-G
31=0C90CA2C-G
32=043F45FC-G
33=043EB5AC-G
34=0CA1FDBC-G
35=0C31EA4C-G
36=0A8856FC-G
37=0A88524C-G
38=0EC7A7AC-G
39=0AD0CDBC-G
40=05C77DBC-G
41=0ECC9B0C-G
42=0ECC92DC-G
43=0A3142EC-G
44=0A312C5C-G
45=0D020C8C-G
46=0C91433C-G
47=0CA2192C-G
48=0A4529FC-G
49=0A36952C-G
50=043E08AC-G
51=06C55C6C-G
52=060F6DBC-G
53=07C03C8C-G
54=0ABB124C-G
55=07C0B52C-G
56=05FC7DBC-G
57=05FC78DC-G
58=05CA15CC-G
59=08B94C8C-G
60=08B95B7C-G
61=08B953BC-G
62=08B96C8C-G
63=08B97DBC-G
64=08B978CC-G
65=08B972DC-G
66=05FC30CC-G
67=08B945CC-G
68=08B9184C-G
69=08B9077C-G
70=08BE420C-G
71=07C30DBC-G
72=07C32C8C-G
73=06109AFC-G
74=07C3188C-G
75=07C48DBC-G
76=043F23CC-G
77=043F784C-G
78=05CAB35C-G
79=05C5411C-G
80=05CAC90C-G
81=078F4DBC-G
82=079D823C-G
83=07A72DBC-G
84=0D2C345C-G
85=0CE4A48C-G
86=0CE0D5FC-G
87=0A6E67CC-G
88=ScriptNavalAttackAllied
89=ScriptNavalAttackSoviet
90=ScriptNavalAttackYuri
91=ScriptRIFV
92=ScriptApocDefense
93=ScriptSpyAlliedRefinery
94=ScriptSpySovietRefinery
95=ScriptBeagleSoviet
96=ScriptBeagleAllied
97=ScriptBridge
98=ScriptFactoryGuard2
99=ScriptMTNKK
100=ScriptBeagleYuri
101=ScriptTrans1
102=ScriptPrismRush
103=ScriptHTNKK
104=ScriptRhinoRush
105=ScriptBridge2
106=Script6Apoc
107=ScriptDesoBomb
108=01000004-G
109=0100000A-G
110=0100000C-G
111=01000010-G
112=01000011-G
113=01000012-G
114=01000013-G
115=0100001E-G
116=01000020-G
117=0100002B-G
118=01000032-G
119=01000036-G
120=0100003A-G
121=0100003D-G
122=01000049-G
123=0100004C-G
124=01000058-G
125=0100005D-G
126=01000061-G
127=01000063-G
128=01000066-G
129=0100006C-G
130=0100007C-G
131=0100007F-G
132=01000087-G
133=01000089-G
134=0100008E-G
135=01000091-G
136=010000AA-G
137=010000C0-G
138=010000C8-G
139=010000CB-G
140=010000CF-G
141=010000D9-G
142=010000E6-G
143=010000E8-G
144=010000F2-G
145=010000F8-G
146=010000FE-G
147=0100010B-G
148=01000111-G
149=01000117-G
150=01000118-G
151=0100012A-G
152=01000135-G
153=01000137-G
154=0100013C-G
155=0100014C-G
156=0100014F-G
157=01000171-G
158=01000173-G
159=0100017A-G
160=0100017B-G
161=0100017C-G
162=0100017D-G
163=01000182-G
164=01000185-G
165=01000186-G
166=0100018C-G
167=0100018F-G
168=01000192-G
169=01000195-G

[0C9C878C-G]
Name=Allied Refinery Guard
0=58,0
1=5,5
2=58,1
3=5,10
4=58,196609
5=5,10

[0CE4CC8C-G]
Name=Allied Base Guard - Tech
0=58,131078
1=11,11

[0CE4C2DC-G]
Name=Allied Base Defense (Factory 1)
0=58,0
1=5,10
2=58,131079

[0CE4EC8C-G]
Name=General Attack Buildings
0=54,0
1=0,2
2=49,0
3=0,1

[0612EDBC-G]
Name=General Factory Attack
0=54,0
1=5,1
2=53,0
3=5,1
4=0,6
5=49,0
6=0,2
7=0,1

[0C94D80C-G]
Name=General Oil Derrick Capture
0=46,131143
1=0,6
2=0,9
3=0,1

[09B4DB1C-G]
Name=General Airport Capture
0=46,131142
1=0,6
2=0,9
3=0,2

[0ABA756C-G]
Name=General Fast Factory Attack
0=54,0
1=53,0
2=5,1
3=0,1
4=0,2
5=49,0
6=0,1
7=49,0
8=18,0

[0ABA6DBC-G]
Name=General Harvester Hunt
0=54,0
1=0,3
2=49,0
3=0,5
4=0,1

[0607B8FC-G]
Name=General Base Defense Attack
0=54,0
1=53,0
2=0,2
3=0,7
4=49,0
5=0,1

[08A2135C-G]
Name=Allied Harrier Vehicle Attack
0=0,5
1=49,0
2=0,7
3=0,1

[0CB13B4C-G]
Name=Allied Harrier Attack General
0=46,131128
1=46,131143
2=0,3
3=0,6
4=0,7
5=49,0
6=0,1

[0CADC46C-G]
Name=General Spy vs Soviet Power
0=0,4
1=47,131081
2=46,9
3=47,131083
4=46,11

[0CADDDBC-G]
Name=General Spy vs Allied Power
0=0,4
1=47,0
2=46,131072
3=47,131083
4=46,11

[0CADDA1C-G]
Name=General Spy vs Allied War
0=0,4
1=47,7
2=46,7
3=47,131072
4=46,131072

[0C8A3C8C-G]
Name=General Spy vs Soviet War
0=0,4
1=47,131086
2=46,131086
3=0,1

[0C8A254C-G]
Name=General Spy vs Sov Tech
0=0,0
1=47,10
2=46,10

[0C8A354C-G]
Name=General Spy vs Allied Tech
0=0,4
1=47,6
2=46,6
3=46,131072

[0C954B4C-G]
Name=Allied Transport vs Sov Conyard
0=58,0
1=14,0
2=43,0
3=47,25
4=8,2
5=9,0
6=46,131097
7=49,0
8=0,6
9=0,2
10=0,1

[0A86CDBC-G]
Name=Allied Transport vs Allied Con
0=58,0
1=14,0
2=43,0
3=47,2
4=8,2
5=9,0
6=46,131074
7=49,0
8=0,6
9=0,2
10=0,1

[0CE3381C-G]
Name=Allied C-Legion vs Soviet Con
0=54,0
1=53,0
2=47,25
3=46,25
4=49,0
5=0,6
6=0,2
7=0,1

[0CE3323C-G]
Name=Allied C-Legion vs Ally Con
0=54,0
1=53,0
2=47,2
3=46,2
4=49,0
5=0,6
6=0,2
7=0,1

[0CADF67C-G]
Name=Allied Spy vs Sov Barracks
0=0,4
1=47,11
2=46,11
3=47,131081
4=46,131081

[0CADF2DC-G]
Name=Allied Spy vs Allied Barracks
0=0,4
1=47,3
2=46,3
3=47,131072
4=46,131072

[0CAC55CC-G]
Name=Allied Chronosphere
0=54,0
1=57,71
2=57,54
3=0,1
4=0,9
5=0,2
6=0,1

[0A6E54EC-G]
Name=Allied Anti-Nuke Transport
0=54,0
1=14,0
2=43,0
3=47,54
4=8,2
5=49,0
6=9,0
7=46,54
8=0,2
9=0,1

[0A6E6DBC-G]
Name=Allied Anti-Weather Transport
0=54,0
1=14,0
2=43,0
3=47,29
4=8,2
5=46,29
6=49,0
7=0,2
8=0,1

[0A869C8C-G]
Name=General Naval Bombard
0=54,0
1=53,0
2=0,2
3=49,0
4=0,1

[08A29DBC-G]
Name=General Infanty Attack
0=0,1
1=49,0
2=0,1

[0C9506CC-G]
Name=Nation British - Transport Sniper
0=58,196608
1=14,0
2=43,0
3=0,4
4=49,0
5=0,1

[08DA356C-G]
Name=General Vehicle Attack
0=54,0
1=53,0
2=0,5
3=0,1
4=49,0

[0C90CA2C-G]
Name=Allied Refinery Defense
0=58,131073
1=11,11

[043F45FC-G]
Name=Soviet Infantry Attack 01
0=54,0
1=63,0
2=64,0
3=53,0
4=0,1
5=49,0
6=0,2
7=0,1

[043EB5AC-G]
Name=Soviet Infantry Attack 02
0=63,0
1=64,0
2=53,0
3=0,1
4=49,0
5=0,2
6=0,1

[0CA1FDBC-G]
Name=Soviet Iron Curtain Factories
0=54,0
1=49,0
2=53,0
3=5,9
4=55,0
5=0,2
6=0,1
7=49,0

[0C31EA4C-G]
Name=Soviet Iron Curtain
0=53,0
1=5,9
2=55,0
3=0,2
4=49,0
5=0,1

[0A8856FC-G]
Name=Soviet Transport vs Sov Con
0=58,196617
1=14,0
2=14,0
3=14,0
4=14,0
5=14,0
6=43,0
7=47,25
8=8,2
9=49,0
10=0,2
11=0,6
12=0,1

[0A88524C-G]
Name=Soviet Transport vs Allied Con
0=58,196617
1=14,0
2=14,0
3=14,0
4=14,0
5=14,0
6=47,2
7=8,2
8=46,131074
9=0,1

[0EC7A7AC-G]
Name=Soviet Battle Lab Defense
0=58,10
1=11,11

[0AD0CDBC-G]
Name=Soviet Iron Curtain Demo Truck
0=53,0
1=55,0
2=0,6

[05C77DBC-G]
Name=Soviet Guard Refinery
0=63,0
1=54,0
2=5,5
3=58,196623
4=5,5
5=58,196623
6=5,5
7=58,131086
8=5,5
9=6,2

[0ECC9B0C-G]
Name=Soviet Harvester
0=58,15
1=6,0

[0ECC92DC-G]
Name=Allied Harvester
0=58,1

[0A3142EC-G]
Name=Soviet Dog Guard Tech
0=58,10
1=9,0
2=11,11

[0A312C5C-G]
Name=Soviet Guard Dog Power
0=58,9
1=11,11

[0D020C8C-G]
Name=General Anti-Grand Cannon
0=53,0
1=46,64
2=49,0
3=0,7
4=0,2
5=0,1

[0C91433C-G]
Name=Soviet Refinery Guards
0=58,15
1=11,11

[0CA2192C-G]
Name=Soviet Flak Defense
0=58,131081
1=21,0
2=5,1

[0A4529FC-G]
Name=Soviet Base Patrol
0=58,131087
1=5,15
2=58,131086
3=5,15
4=58,131081
5=5,15
6=58,131092
7=5,15
8=54,0
9=5,5
10=6,1

[0A36952C-G]
Name=Soviet Tesla Charge
0=58,131125
1=11,11

[043E08AC-G]
Name=Yuri Base Defense SCR
0=61,0
1=58,131374
2=5,3
3=58,131372
4=5,3
5=58,131375
6=5,3
7=6,0

[06C55C6C-G]
Name=Yuri Naval Hunters SCR
0=53,0
1=0,6
2=49,0
3=0,1

[060F6DBC-G]
Name=Yuri Unit Hunter
0=54,0
1=61,0
2=0,5
3=49,0
4=0,4
5=0,1

[07C03C8C-G]
Name=Yuri Prime - M1 SCR
0=54,0
1=0,9
2=49,0
3=0,6
4=0,1

[0ABB124C-G]
Name=Yuri Floater vs. Power
0=54,0
1=53,0
2=0,9
3=0,1
4=49,0

[07C0B52C-G]
Name=Yuri Magnetron SCR
0=58,131381
1=49,0
2=11,11

[05FC7DBC-G]
Name=Yuri Floater vs Sov Refinery
0=54,0
1=53,0
2=46,131087
3=49,0
4=0,9
5=0,1

[05FC78DC-G]
Name=Yuri Floater vs All Refinery
0=54,0
1=53,0
2=0,3
3=49,0
4=0,1

[05CA15CC-G]
Name=Yuri Prime - H1 SCR
0=54,0
1=53,0
2=0,6
3=49,0
4=0,9
5=0,1

[08B94C8C-G]
Name=Yuri Anti-Grand Cannon
0=54,0
1=53,0
2=46,131136
3=49,0
4=0,9
5=0,1

[08B95B7C-G]
Name=Yuri Engineers
0=54,0
1=0,6
2=49,0
3=0,9
4=0,2

[08B953BC-G]
Name=Yuri Slave Miners
0=11,11
1=49,0

[08B96C8C-G]
Name=Yuri Miner Defense
0=54,0
1=49,0
2=58,196965
3=5,120
4=58,131429
5=5,120
6=6,2

[08B97DBC-G]
Name=Yuri Capture Airport
0=46,131142
1=49,0
2=0,2

[08B978CC-G]
Name=Yuri Capture Oil
0=46,131143
1=49,0
2=0,2

[08B972DC-G]
Name=Yuri Capture Machine
0=46,131128
1=49,0
2=0,2

[05FC30CC-G]
Name=Yuri Capture Hospital
0=46,131141
1=49,0
2=0,2

[08B945CC-G]
Name=Yuri Anti-Air Defense
0=54,0
1=49,0
2=58,131372
3=5,5
4=58,196916
5=5,5
6=6,3

[08B9184C-G]
Name=Yuri Boomer Bombard_A
0=46,131095
1=49,0
2=46,131072
3=46,131075
4=46,131075
5=46,131074
6=17,0

[08B9077C-G]
Name=Yuri Boomer Bombard_S
0=46,131133
1=49,0
2=46,131081
3=46,131081
4=46,131083
5=46,131097
6=0,1

[08BE420C-G]
Name=Yuri Base Guard - Adv
0=58,131372
1=49,0
2=11,11

[07C30DBC-G]
Name=Loaded BF Unit Hunt
0=14,0
1=14,0
2=43,0
3=0,4
4=49,0
5=0,5
6=0,1

[07C32C8C-G]
Name=Loaded BF Waiter
0=58,196608
1=14,0
2=14,0
3=14,0
4=14,0
5=14,0
6=58,131072

[06109AFC-G]
Name=Soviet Siege Bunker
0=63,0
1=49,0

[07C3188C-G]
Name=Soviet vs Sov SChop Attk
0=54,0
1=0,11
2=47,9
3=9,0
4=46,131081
5=0,9
6=0,2
7=0,1

[07C48DBC-G]
Name=Soviet vs All SChop Attk
0=54,0
1=53,0
2=47,131072
3=9,0
4=0,9
5=49,0
6=0,2
7=0,1

[043F23CC-G]
Name=General MCV Deploy
0=9,0
1=21,0
2=9,0
3=54,0
4=6,0

[043F784C-G]
Name=Yuri BioReactors SCR
0=62,0
1=49,0
2=0,1

[05CAB35C-G]
Name=Allied Anti-Floater SCR
0=54,0
1=58,196608
2=5,15
3=58,131073
4=5,10
5=58,196608
6=5,15
7=58,131428
8=5,15
9=6,1

[05C5411C-G]
Name=Soviet Anti-Floater SCR
0=54,0
1=58,131087
2=5,15
3=58,196617
4=5,15
5=58,131137
6=5,15
7=58,131087
8=5,15
9=6,1

[05CAC90C-G]
Name=Yuri Anti-Floater SCR
0=54,0
1=58,196909
2=5,5
3=58,196910
4=5,5
5=58,357
6=5,5
7=58,131373
8=5,5
9=6,1

[078F4DBC-G]
Name=Yuri Finishers SCR
0=54,0
1=53,0
2=0,7
3=0,6
4=0,1
5=6,2

[079D823C-G]
Name=Allied Robo Tank - Easy
0=54,0
1=0,5
2=49,0
3=0,9
4=0,1

[07A72DBC-G]
Name=Allied Robo Tank - M_H
0=54,0
1=0,5
2=49,0
3=0,7
4=0,6
5=0,1

[0D2C345C-G]
Name=Soviet Con Yard Defense
0=58,25
1=11,11

[0CE4A48C-G]
Name=Allied Base Guard - War
0=58,131079
1=11,11

[0CE0D5FC-G]
Name=General Attack Power
0=0,9
1=49,0
2=0,7
3=0,6
4=0,2

[0A6E67CC-G]
Name=General Attack Soviet Shipyard
0=47,61
1=46,61
2=49,0
3=11,11

[ScriptNavalAttackAllied]
Name=NavalAttackAllied
0=5,2
1=46,131101
2=46,131099
3=46,131095
4=46,131074
5=46,131073
6=46,131079
7=46,131075
8=46,131177
9=5,1
10=46,131133
11=46,131097
12=46,131086
13=46,131083
14=46,131137
15=5,1
16=46,131376
17=46,131372
18=46,131375
19=46,131374
20=5,1
21=6,0

[ScriptNavalAttackSoviet]
Name=NavalAttackSoviet
0=5,2
1=46,131133
2=46,131097
3=46,131086
4=46,131083
5=46,131137
6=5,1
7=46,131376
8=46,131372
9=46,131375
10=46,131374
11=5,1
12=46,131095
13=46,131074
14=46,131079
15=46,131075
16=46,131177
17=5,1
18=6,0

[ScriptNavalAttackYuri]
Name=NavalAttackYuri
0=5,1
1=46,131376
2=46,131373
3=46,131372
4=46,131375
5=46,131374
6=5,1
7=46,131095
8=46,131074
9=46,131079
10=46,131075
11=46,131177
12=5,1
13=46,131133
14=46,131097
15=46,131086
16=46,131083
17=46,131137
18=5,1
19=6,0

[ScriptRIFV]
Name=Rapair IFV
0=58,196608
1=14,0
2=43,0
3=49,0
4=11,15
5=54,0
6=6,4

[ScriptApocDefense]
Name=ScriptApocDefense
0=54,0
1=61,0
2=58,131086
3=5,10
4=58,10
5=5,10
6=58,11
7=5,10
8=6,0

[ScriptSpyAlliedRefinery]
Name=General Spy vs Allied Refinery
0=0,4
1=47,131073
2=46,131073

[ScriptSpySovietRefinery]
Name=General Spy vs Soviet Refinery
0=0,4
1=47,131087
2=46,131087
3=46,131081

[ScriptBeagleSoviet]
Name=BeagleSoviet
0=46,131097

[ScriptBeagleAllied]
Name=BeagleAllied
0=46,131074

[ScriptBridge]
Name=Bridge repair
0=46,131102
1=0,2

[ScriptFactoryGuard2]
Name=FactoryGuard2
0=58,402
1=5,10
2=6,1

[ScriptMTNKK]
Name=MTNKK
0=58,131074
1=5,3
2=58,402
3=5,3
4=58,29
5=5,3
6=58,27
7=5,3
8=54,0
9=5,1
10=6,0

[ScriptBeagleYuri]
Name=ScriptBeagleYuri
0=46,300

[ScriptTrans1]
Name=Trans1
0=14,0
1=14,0
2=14,0
3=14,0
4=14,0
5=53,0
6=8,2
7=49,0
8=0,1

[ScriptPrismRush]
Name=ScriptPrismRush
0=54,0
1=53,0
2=5,1
3=0,1
4=5,1
5=0,1
6=49,0

[ScriptHTNKK]
Name=ScriptHTNKK
0=58,25
1=5,11
2=58,403
3=5,11
4=0,8
5=0,0
6=6,2

[ScriptRhinoRush]
Name=Rhino Rush
0=54,0
1=53,0
2=55,0
3=5,1
4=0,2
5=0,0
6=0,1
7=49,0
8=6,1

[ScriptBridge2]
Name=Bridge repiar2
0=53,0
1=46,131102
2=0,2

[Script6Apoc]
Name=Desolator Apocalypse
0=54,0
1=53,0
2=5,1
3=0,1
4=49,0
5=6,1

[ScriptDesoBomb]
Name=Desobomb
0=58,131081
1=14,0
2=14,0
3=14,0
4=14,0
5=14,0
6=14,0
7=14,0
8=43,0
9=47,14
10=8,2
11=9,0
12=9,0
13=0,1

[01000004-G]
Name=Desobomb2
0=58,131081
1=14,0
2=43,0
3=47,7
4=8,2
5=9,0
6=9,0
7=0,1

[0100000A-G]
Name=General Attack
0=63,0
1=64,0
2=53,0
3=0,1
4=49,0

[0100000C-G]
Name=Rhino Cheese
0=21,0
1=53,0
2=5,1
3=0,1
4=49,0
5=54,0
6=6,1

[01000010-G]
Name=BeagleWeather
0=46,131101

[01000011-G]
Name=BeagleNuke
0=46,131126

[01000012-G]
Name=BeaglePsych
0=46,315

[01000013-G]
Name=BeagleReactor
0=46,131137

[0100001E-G]
Name=Terrorist Rush
0=58,131083
1=47,0
2=46,131072
3=0,6
4=0,2
5=0,1

[01000020-G]
Name=Terrorist Rush 2
0=58,131083
1=47,9
2=46,131081
3=0,6
4=0,2
5=0,1

[0100002B-G]
Name=General Tech Capture
0=0,11
1=0,2

[01000032-G]
Name=Soviet Tesla Charge 2
0=58,131125
1=58,196661
2=11,11

[01000036-G]
Name=Soviet Tesla Charge 3
0=58,196661
1=11,11

[0100003A-G]
Name=Rhino Hunt
0=21,0
1=54,0
2=5,1
3=0,0
4=0,1
5=0,0
6=0,1
7=49,0
8=6,1

[0100003D-G]
Name=Soviet Infantry Attack 03
0=58,9
1=0,1
2=49,0
3=0,2
4=0,1

[01000049-G]
Name=Dog Engineer
0=47,131143
1=5,1
2=0,4
3=49,0
4=54,0
5=6,1

[0100004C-G]
Name=Yuri Floater Hunters
0=54,0
1=0,1
2=49,0

[01000058-G]
Name=NavalAttackGeneral
0=5,2
1=53,0
2=5,2
3=53,0
4=6,0

[0100005D-G]
Name=Follow Friendly
0=10,0
1=49,0
2=6,0

[01000061-G]
Name=Allied Base Defense (Factory 2)
0=58,131474

[01000063-G]
Name=Hunt
0=11,15
1=49,0

[01000066-G]
Name=Nation British - Sniper
0=0,4
1=49,0
2=54,0
3=6,0

[0100006C-G]
Name=Nation Libiyan - Demo Truck vs Factory
0=0,6
1=0,2
2=0,1

[0100007C-G]
Name=General Harvester Harassment
0=54,0
1=0,3
2=54,0

[0100007F-G]
Name=General Naval Hunt
0=54,0
1=5,1
2=0,1
3=49,0
4=0,2
5=49,0
6=6,1

[01000087-G]
Name=Yuri Naval Hunt
0=54,0
1=5,1
2=0,1
3=49,0
4=0,2
5=49,0
6=17,90

[01000089-G]
Name=Yuri Naval Hunt Hybrid
0=54,0
1=5,1
2=0,1
3=49,0
4=0,2
5=49,0
6=17,90

[0100008E-G]
Name=No Script

[01000091-G]
Name=Trans2
0=14,0
1=14,0
2=14,0
3=14,0
4=14,0
5=18,237

[010000AA-G]
Name=Yuri General Attack
0=61,0
1=54,0
2=53,0
3=5,1
4=0,1
5=0,2
6=49,0
7=0,1
8=49,0

[010000C0-G]
Name=Yuri Snipers
0=0,4
1=49,0
2=54,0
3=6,0

[010000C8-G]
Name=Crate Units
0=54,0
1=11,11

[010000CB-G]
Name=Yuri Tank Bunker
0=61,0
1=49,0

[010000CF-G]
Name=General Anti-Grand Cannon Loose Recruit
0=46,64
1=49,0

[010000D9-G]
Name=Allied Harrier Attack Factory
0=46,131143
1=0,6
2=0,3
3=0,7
4=49,0
5=0,1

[010000E6-G]
Name=Nation Libiyan - Demo Truck vs Oil
0=46,71

[010000E8-G]
Name=Area Guard
0=11,11

[010000F2-G]
Name=General Amphibious Tech Capture
0=0,11
1=14,0
2=14,0
3=0,11
4=0,2

[010000F8-G]
Name=Soviet anti-Rhino 2
0=14,0
1=43,0
2=0,5

[010000FE-G]
Name=Soviet Kirov Micro
0=0,6
1=0,2
2=0,1

[0100010B-G]
Name=General Drone Attack
0=54,0
1=0,5
2=0,1
3=49,0

[01000111-G]
Name=Loaded BF Waiter 2
0=14,0
1=43,0
2=58,196608

[01000117-G]
Name=Soviet Kirov Attack
0=58,131097
1=0,2
2=49,0
3=0,1

[01000118-G]
Name=Allied Dog Patrol
0=58,196609
1=5,1
2=58,1
3=5,1
4=54,0
5=5,2
6=18,0

[0100012A-G]
Name=General Vehicle Counter Attack
0=54,0
1=0,5
2=0,1
3=49,0

[01000135-G]
Name=Soviet Guard Factory
0=63,0
1=54,0
2=5,5
3=58,131086
4=5,5
5=58,131475
6=5,5
7=58,131478
8=5,5
9=6,2

[01000137-G]
Name=Allied Base Defense (Factory 3)
0=58,131486

[0100013C-G]
Name=Nation Libiyan - Demo Truck vs Anything
0=54,0
1=0,1
2=0,6
3=0,2

[0100014C-G]
Name=NavalAttackGeneral2
0=5,2
1=53,0
2=5,2
3=53,0
4=5,2
5=54,0
6=5,2
7=18,288
8=17,124

[0100014F-G]
Name=General Attack Robot
0=46,356

[01000171-G]
Name=General Tech Capture Transport
0=0,11
1=0,2
2=14,0
3=14,0
4=14,0
5=47,71
6=8,2
7=0,11

[01000173-G]
Name=NavalAttackGeneral3
0=5,2
1=53,0
2=5,2
3=53,0
4=5,2
5=53,0
6=5,2
7=53,0
8=54,0

[0100017A-G]
Name=Soviet Transport vs Allied Ref
0=58,196617
1=14,0
2=14,0
3=14,0
4=14,0
5=14,0
6=47,1
7=8,2
8=46,131073
9=0,1

[0100017B-G]
Name=Soviet Transport vs Sov Ref
0=58,196617
1=14,0
2=14,0
3=14,0
4=14,0
5=14,0
6=43,0
7=47,15
8=8,2
9=49,0
10=46,131087
11=0,2
12=0,1

[0100017C-G]
Name=Soviet Transport vs Allied War
0=58,196617
1=14,0
2=14,0
3=14,0
4=14,0
5=14,0
6=47,7
7=8,2
8=46,131079
9=0,1

[0100017D-G]
Name=Soviet Transport vs Sov War
0=58,196617
1=14,0
2=14,0
3=14,0
4=14,0
5=14,0
6=43,0
7=47,14
8=8,2
9=49,0
10=46,131086
11=0,2
12=0,1

[01000182-G]
Name=Soviet Transport vs Sov NR
0=58,196617
1=14,0
2=14,0
3=14,0
4=14,0
5=14,0
6=43,0
7=47,65
8=8,2
9=49,0
10=46,131081
11=0,2
12=0,1

[01000185-G]
Name=Soviet Transport vs Allied Air
0=58,196617
1=14,0
2=14,0
3=14,0
4=14,0
5=14,0
6=47,105
7=8,2
8=46,131177
9=0,1

[01000186-G]
Name=Soviet Transport vs Allied Tech
0=58,196617
1=14,0
2=14,0
3=14,0
4=14,0
5=14,0
6=47,6
7=8,2
8=46,131078
9=0,1

[0100018C-G]
Name=Terrorist Rush Oil
0=58,131083
1=47,71
2=46,131143
3=0,6
4=0,2
5=0,1

[0100018F-G]
Name=Terrorist Rush Machine
0=58,131083
1=47,56
2=46,131128
3=0,6
4=0,2
5=0,1

[01000192-G]
Name=Terrorist Rush 3
0=58,131083
1=47,301
2=46,131373
3=0,6
4=0,2
5=0,1

[01000195-G]
Name=Soviet Kirov Attack On Yuri
0=58,131097
1=47,300
2=46,131372
3=0,2
4=0,1

[TeamTypes]
0=06175EFC-G
1=0CE4CEFC-G
2=0CE4CA3C-G
3=0617FC8C-G
4=0617EEFC-G
5=06BB88BC-G
6=0617E91C-G
7=0CFFF59C-G
8=0CFFF0EC-G
9=0CABE7DC-G
10=09B4FB7C-G
11=0CA0486C-G
12=0A86A48C-G
13=09B4F12C-G
14=09B4E8BC-G
15=0CAC9EFC-G
16=0CACFEFC-G
17=09B50C8C-G
18=0CA7122C-G
19=09B5091C-G
20=0CE1F59C-G
21=0CE1BE7C-G
22=0CE1B99C-G
23=09B517BC-G
24=09B5141C-G
25=0AD4D7BC-G
26=09B52C8C-G
27=06178A4C-G
28=0CE33A8C-G
29=0CE334AC-G
30=0CE32D3C-G
31=0CADF54C-G
32=09B5354C-G
33=09B5330C-G
34=0A6E210C-G
35=0A874DEC-G
36=0A6E452C-G
37=0A43AEFC-G
38=0A87472C-G
39=08DA125C-G
40=0A6E513C-G
41=0CA1E67C-G
42=0CAC330C-G
43=0CACC1FC-G
44=0CAC27DC-G
45=0A87293C-G
46=0CB1CDEC-G
47=08DA30EC-G
48=0CA79EFC-G
49=0A86849C-G
50=0ACCD81C-G
51=060F5C8C-G
52=09B575AC-G
53=060F580C-G
54=09B5712C-G
55=060F538C-G
56=0613D80C-G
57=06BB841C-G
58=0C31CA7C-G
59=0CA1D38C-G
60=0ACDDDAC-G
61=0ACDDB6C-G
62=0CA1683C-G
63=0ACDAEFC-G
64=0CA1614C-G
65=0CAD3CBC-G
66=0CA18BAC-G
67=0EC2038C-G
68=06BC103C-G
69=0EC24B7C-G
70=0CADBA7C-G
71=06BC27CC-G
72=0C95B6FC-G
73=06BC3EFC-G
74=0CACCB7C-G
75=06BC359C-G
76=0CA0380C-G
77=0C143EFC-G
78=0A42EBFC-G
79=0A43080C-G
80=05C643BC-G
81=06BC2DEC-G
82=0D04C46C-G
83=0A31428C-G
84=0ECCB03C-G
85=06BC5B7C-G
86=0D6266CC-G
87=06BC521C-G
88=0CB246CC-G
89=0D020EFC-G
90=06BC67BC-G
91=0C9146DC-G
92=0C12237C-G
93=06BC625C-G
94=0CA48EFC-G
95=06BC7B5C-G
96=0D2701DC-G
97=0D27E06C-G
98=0A454B9C-G
99=06BC70AC-G
100=0A4520CC-G
101=09B58D0C-G
102=06099EFC-G
103=06C5992C-G
104=0609946C-G
105=05FFBD7C-G
106=05FFB46C-G
107=05FFAA3C-G
108=05FFA48C-G
109=07C00E7C-G
110=0ABB14BC-G
111=07C0304C-G
112=07C0AEFC-G
113=05FBBBEC-G
114=05FC195C-G
115=05FC3EFC-G
116=05FC3B6C-G
117=060F8A7C-G
118=060F883C-G
119=05FC0B6C-G
120=05FC075C-G
121=05FC019C-G
122=05FC7C8C-G
123=08B90EFC-G
124=08B9141C-G
125=08B9108C-G
126=08B93EFC-G
127=05CA183C-G
128=08B9343C-G
129=08B94EFC-G
130=08B9449C-G
131=08B95EFC-G
132=08B9573C-G
133=061183BC-G
134=08B967BC-G
135=08B962EC-G
136=08B97B3C-G
137=08B9754C-G
138=05FC006C-G
139=06109EFC-G
140=06109A4C-G
141=08B91ABC-G
142=05FC5C6C-G
143=08B909EC-G
144=08BE3EFC-G
145=044091AC-G
146=07C257EC-G
147=07C32EFC-G
148=07C328CC-G
149=07C3227C-G
150=0610813C-G
151=07C460CC-G
152=07C3092C-G
153=043F89AC-G
154=043F29AC-G
155=043F83EC-G
156=043F828C-G
157=05CAB5CC-G
158=05C566EC-G
159=05CACB7C-G
160=078F3A3C-G
161=07A735EC-G
162=079D93BC-G
163=TeamAlliedNavalAttack
164=TeamNavalAttackSoviet
165=TeamNavalAttackYuri
166=TeamRIFV
167=TeamPrismRush
168=Team2Beagle
169=TeamApocDefense
170=TeamSovietMachine
171=TeamAlliedMachine
172=TeamAlliedHospital
173=TeamSovietHospital
174=TeamSpyAlliedRefinery
175=TeamSpySovietRefinery
176=TeamApocDefenseEasy
177=TeamDistract
178=TeamBeagleSoviet
179=TeamBeagleAllied
180=TeamSovietBridge
181=TeamAlliedBridge
182=TeamMTNKK
183=TeamBeagleYuri
184=TeamTrans1
185=TeamHTNKK
186=TeamYuriBridge
187=Team12Rhino
188=TeamBigRussia
189=TeamLittleRussia
190=TeamLittleGermany
191=TeamBigGermany
192=Team6Prism
193=Team6Mirage
194=Team3TD
195=Team6Apoc
196=01000002-G
197=01000005-G
198=01000007-G
199=0100000D-G
200=01000014-G
201=01000015-G
202=01000016-G
203=01000017-G
204=01000021-G
205=01000022-G
206=01000026-G
207=01000027-G
208=01000028-G
209=0100002C-G
210=0100002E-G
211=0100002F-G
212=01000033-G
213=01000037-G
214=0100003B-G
215=0100003F-G
216=01000042-G
217=01000044-G
218=01000047-G
219=0100004A-G
220=0100004D-G
221=0100004F-G
222=01000051-G
223=01000055-G
224=0100005A-G
225=0100005E-G
226=01000064-G
227=01000067-G
228=0100006A-G
229=01000070-G
230=01000071-G
231=01000073-G
232=01000074-G
233=0100007B-G
234=01000085-G
235=01000088-G
236=0100008B-G
237=0100008F-G
238=01000092-G
239=01000094-G
240=0100009B-G
241=010000A0-G
242=010000A4-G
243=010000AD-G
244=010000AF-G
245=010000B2-G
246=010000B6-G
247=010000B8-G
248=010000BA-G
249=010000BD-G
250=010000C1-G
251=010000C7-G
252=010000C9-G
253=010000CC-G
254=010000CE-G
255=010000D1-G
256=010000D5-G
257=010000D8-G
258=010000DA-G
259=010000DC-G
260=010000E0-G
261=010000E4-G
262=010000E5-G
263=010000E9-G
264=010000ED-G
265=010000F1-G
266=010000F6-G
267=010000FA-G
268=010000FB-G
269=010000FD-G
270=01000103-G
271=01000104-G
272=01000107-G
273=0100010A-G
274=0100010D-G
275=01000110-G
276=01000113-G
277=01000114-G
278=0100011A-G
279=0100011D-G
280=01000126-G
281=01000129-G
282=0100012C-G
283=0100012E-G
284=01000136-G
285=0100013A-G
286=01000141-G
287=01000149-G
288=0100014E-G
289=01000150-G
290=01000153-G
291=01000158-G
292=0100015A-G
293=0100015C-G
294=0100015D-G
295=01000162-G
296=01000168-G
297=0100016D-G
298=0100016E-G
299=01000175-G
300=01000176-G
301=01000180-G
302=01000181-G
303=01000183-G
304=01000187-G
305=01000188-G
306=0100018D-G
307=01000190-G
308=01000193-G
309=01000196-G
310=0100019D-G
311=010001A1-G
312=010001A2-G

[06175EFC-G]
Name=Allied Base Guard - Refine
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=yes
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=0C9C878C-G
TaskForce=05C60C4C-G

[0CE4CEFC-G]
Name=Allied Base Guard - Tech
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0CE4CC8C-G
TaskForce=0D082CFC-G

[0CE4CA3C-G]
Name=Allied Base Guard - Adv Pool
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=1
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=0100008E-G
TaskForce=0CE4C92C-G

[0617FC8C-G]
Name=Allied Infantry Attack - H1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=043F45FC-G
TaskForce=0617A3DC-G

[0617EEFC-G]
Name=Allied Infantry Attack - H2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0612EDBC-G
TaskForce=0617EB7C-G

[06BB88BC-G]
Name=Allied Infantry Attack - M1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100000C-G
TaskForce=05C60C4C-G

[0617E91C-G]
Name=Allied Infantry Attack - E1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100000C-G
TaskForce=0617E80C-G

[0CFFF59C-G]
Name=Allied Tech Oil Capture
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0C94D80C-G
TaskForce=0D0811AC-G

[0CFFF0EC-G]
Name=Allied Tech Airport Capture
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=09B4DB1C-G
TaskForce=0D0811AC-G

[0CABE7DC-G]
Name=Allied Armor Attack - H1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0ABA756C-G
TaskForce=0A86ACAC-G

[09B4FB7C-G]
Name=Allied Armor Attack - H2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100000A-G
TaskForce=0CE4DCDC-G

[0CA0486C-G]
Name=Allied Armor Attack - H3
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0ABA6DBC-G
TaskForce=0CE4DA9C-G

[0A86A48C-G]
Name=Allied Armor Attack - M1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0CE4EC8C-G
TaskForce=0AE7296C-G

[09B4F12C-G]
Name=Allied Armor Attack - E1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0607B8FC-G
TaskForce=0D2700CC-G

[09B4E8BC-G]
Name=Allied Rocketeer - H1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0ABA6DBC-G
TaskForce=0D082BEC-G

[0CAC9EFC-G]
Name=Allied Harrier - H1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08A2135C-G
TaskForce=0CE0F34C-G

[0CACFEFC-G]
Name=Allied Harrier - H2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=yes
Script=0CB13B4C-G
TaskForce=Task6Harrier

[09B50C8C-G]
Name=Allied Harrier - M1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0CB13B4C-G
TaskForce=0CE0F34C-G

[0CA7122C-G]
Name=Allied Harrier - E1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08A2135C-G
TaskForce=0CE1DF1C-G

[09B5091C-G]
Name=Allied Spy vs Soviet Power
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0CADC46C-G
TaskForce=0D0828BC-G

[0CE1F59C-G]
Name=Allied Spy vs Allied Power
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0CADDDBC-G
TaskForce=0D0828BC-G

[0CE1BE7C-G]
Name=Allied Spy vs Allied War
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0CADDA1C-G
TaskForce=0D0828BC-G

[0CE1B99C-G]
Name=Allied Spy vs Soviet War
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0C8A3C8C-G
TaskForce=0D0828BC-G

[09B517BC-G]
Name=Allied Spy vs Soviet Tech
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0C8A254C-G
TaskForce=0D0828BC-G

[09B5141C-G]
Name=Allied Spy vs Allied Tech
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0C8A354C-G
TaskForce=0D0828BC-G

[0AD4D7BC-G]
Name=Allied Tanya vs Soviet Con
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=yes
Suicide=no
Priority=25
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0C954B4C-G
TaskForce=0617909C-G

[09B52C8C-G]
Name=Allied Tanya - M1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0CE4EC8C-G
TaskForce=0D082ADC-G

[06178A4C-G]
Name=Allied Tanya vs Allied Con
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=yes
Priority=25
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0A86CDBC-G
TaskForce=0617909C-G

[0CE33A8C-G]
Name=Allied C-Legion vs Soviet Con
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0CE3381C-G
TaskForce=0D0829CC-G

[0CE334AC-G]
Name=Allied C-Legion vs Allied Con
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0CE3323C-G
TaskForce=0D0829CC-G

[0CE32D3C-G]
Name=Allied Spy vs Sov Barracks
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0CADF67C-G
TaskForce=0D0828BC-G

[0CADF54C-G]
Name=Allied Spy vs Allied Barracks
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0CADF2DC-G
TaskForce=0D0828BC-G

[09B5354C-G]
Name=Allied Chrono Commando
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0612EDBC-G
TaskForce=0CE3236C-G

[09B5330C-G]
Name=Allied Psi-Corp
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=0CE4C2DC-G
TaskForce=0CE3CF1C-G

[0A6E210C-G]
Name=Allied Bombard - H1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=yes
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0607B8FC-G
TaskForce=0A874CDC-G

[0A874DEC-G]
Name=Allied Bombard - M1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=yes
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0607B8FC-G
TaskForce=0A6E3F1C-G

[0A6E452C-G]
Name=Allied Bombard - E1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=yes
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0607B8FC-G
TaskForce=0A6E441C-G

[0A43AEFC-G]
Name=Allied Ultra-Hard Attack
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=yes
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=25
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0ABA756C-G
TaskForce=0A43ADEC-G

[0A87472C-G]
Name=Allied Chrono-Sphere Unit
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=50
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0CAC55CC-G
TaskForce=TaskChronoTanks

[08DA125C-G]
Name=Allied Anti-Nuke Team - 1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0A6E54EC-G
TaskForce=0617909C-G

[0A6E513C-G]
Name=Allied Anti-Weather Team - 1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=25
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0A6E6DBC-G
TaskForce=0617909C-G

[0CA1E67C-G]
Name=Allied Naval Hunters - 1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100007F-G
TaskForce=0100015B-G

[0CAC330C-G]
Name=Allied Naval Bombard- 1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0A869C8C-G
TaskForce=0A6E644C-G

[0CACC1FC-G]
Name=Nation British Sniper 1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000066-G
TaskForce=0D0827AC-G

[0CAC27DC-G]
Name=Nation British Sniper - 2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0C9506CC-G
TaskForce=0A6E7A4C-G

[0A87293C-G]
Name=Nation German Tank Dest 1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0ABA756C-G
TaskForce=0A6E73DC-G

[0CB1CDEC-G]
Name=Nation Korea - 1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=yes
Script=0CB13B4C-G
TaskForce=0A6E9B0C-G

[08DA30EC-G]
Name=Allied Base Guard - Basic
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=yes
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=0CE4C2DC-G
TaskForce=05C60C4C-G

[0CA79EFC-G]
Name=Allied IFV Rush vs Sov
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=25
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0C954B4C-G
TaskForce=0A7101EC-G

[0A86849C-G]
Name=Allied IFV Rush vs Allied Con
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=25
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0A86CDBC-G
TaskForce=0A7101EC-G

[0ACCD81C-G]
Name=Allied Refinery Mirage Tanks
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=0C90CA2C-G
TaskForce=0ACC87AC-G

[060F5C8C-G]
Name=Soviet Infantry Easy 1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=yes
Script=043EB5AC-G
TaskForce=0CD9CF1C-G

[09B575AC-G]
Name=Soviet Infantry Easy 2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0612EDBC-G
TaskForce=0D2F847C-G

[060F580C-G]
Name=Soviet Infantry Medium 1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=yes
Script=043EB5AC-G
TaskForce=0D081B0C-G

[09B5712C-G]
Name=Soviet Infantry Medium 2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0612EDBC-G
TaskForce=0D0812BC-G

[060F538C-G]
Name=Soviet Infantry Hard 1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=043F45FC-G
TaskForce=0D30551C-G

[0613D80C-G]
Name=Soviet Infantry Hard 2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100003D-G
TaskForce=0D3052DC-G

[06BB841C-G]
Name=Soviet Armor Easy
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0612EDBC-G
TaskForce=0A37731C-G

[0C31CA7C-G]
Name=Soviet Armor Medium
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptRhinoRush
TaskForce=0A427B9C-G

[0CA1D38C-G]
Name=Soviet Armor Hard
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=1
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100000C-G
TaskForce=0ACDC72C-G

[0ACDDDAC-G]
Name=Soviet Bombard - Easy
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0607B8FC-G
TaskForce=0ACDDC9C-G

[0ACDDB6C-G]
Name=Soviet Bombard Medium
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0607B8FC-G
TaskForce=0ACDDA5C-G

[0CA1683C-G]
Name=Soviet Bombard Hard
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0607B8FC-G
TaskForce=0ACDD81C-G

[0ACDAEFC-G]
Name=Soviet Iron Curtain Team
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=50
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0C31EA4C-G
TaskForce=0ACDADEC-G

[0CA1614C-G]
Name=Soviet Apoc Medium
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0C31EA4C-G
TaskForce=0ACDA62C-G

[0CAD3CBC-G]
Name=Soviet Apoc Hard
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptRhinoRush
TaskForce=0EC2118C-G

[0CA18BAC-G]
Name=Soviet Navy Hunters
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100007F-G
TaskForce=01000172-G

[0EC2038C-G]
Name=Soviet Navy Bombard
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0A869C8C-G
TaskForce=0EC2027C-G

[06BC103C-G]
Name=Soviet Terror Drone - Easy
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100010B-G
TaskForce=0C90985C-G

[0EC24B7C-G]
Name=Soviet Terror Drone Attack
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100010B-G
TaskForce=0EC24A6C-G

[0CADBA7C-G]
Name=Nation: Russian Tesla Tank
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100000C-G
TaskForce=0EC2482C-G

[06BC27CC-G]
Name=Nation Cuba T vs Sov
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=50
Max=1
TechLevel=0
Group=-1
OnTransOnly=yes
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100017B-G
TaskForce=0EC245EC-G

[0C95B6FC-G]
Name=Nation Cuba T vs Ally
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=50
Max=1
TechLevel=0
Group=-1
OnTransOnly=yes
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100017A-G
TaskForce=0EC245EC-G

[06BC3EFC-G]
Name=Nation Iraqi
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0EC7A7AC-G
TaskForce=0EC7C19C-G

[0CACCB7C-G]
Name=Nation Libyan Boom
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100006C-G
TaskForce=0EC797DC-G

[06BC359C-G]
Name=Soviet Kirov Medium
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=1
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0CE4EC8C-G
TaskForce=0EC7959C-G

[0CA0380C-G]
Name=Soviet Kirov Hard
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000117-G
TaskForce=0EC7935C-G

[0C143EFC-G]
Name=Soviet Engineer vs Ally
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=20
Max=1
TechLevel=0
Group=-1
OnTransOnly=yes
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0A88524C-G
TaskForce=08A2824C-G

[0A42EBFC-G]
Name=Soviet Ivan vs Allies
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100017A-G
TaskForce=0A42EAEC-G

[0A43080C-G]
Name=Soviet Ivan vs Soviet
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100017B-G
TaskForce=0A42EAEC-G

[05C643BC-G]
Name=Soviet Base Defense Infantry
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=05C77DBC-G
TaskForce=0D2C5DCC-G

[06BC2DEC-G]
Name=Soviet Engineer vs Soviet
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=20
Max=1
TechLevel=0
Group=-1
OnTransOnly=yes
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0A8856FC-G
TaskForce=08A2824C-G

[0D04C46C-G]
Name=Soviet Engineer Oil
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0C94D80C-G
TaskForce=0A31360C-G

[0A31428C-G]
Name=Soviet Engineer Airport
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=09B4DB1C-G
TaskForce=0A31360C-G

[0ECCB03C-G]
Name=Soviet War Miner
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=50
Max=6
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0ECC9B0C-G
TaskForce=0ECCF03C-G

[06BC5B7C-G]
Name=Allied Chrono Miner
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=6
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0ECC92DC-G
TaskForce=0ECC96CC-G

[0D6266CC-G]
Name=Soviet Guard Dog Tech
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0A3142EC-G
TaskForce=0A313C6C-G

[06BC521C-G]
Name=Soviet Guard Dog Power
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0A312C5C-G
TaskForce=0D082E0C-G

[0CB246CC-G]
Name=Allied Harrier Support
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08A2135C-G
TaskForce=0CE1DF1C-G

[0D020EFC-G]
Name=Allied Anit-Grand Cannon
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0D020C8C-G
TaskForce=0D082BEC-G

[06BC67BC-G]
Name=Soviet Anti-Grand Cannon
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0D020C8C-G
TaskForce=0D02070C-G

[0C9146DC-G]
Name=Allied Refinery Guards
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0C9C878C-G
TaskForce=0D082CFC-G

[0C12237C-G]
Name=Soviet Refinery Guard
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0C91433C-G
TaskForce=0A313C6C-G

[06BC625C-G]
Name=Soviet Flak Defenses
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0CA2192C-G
TaskForce=0C9E903C-G

[0CA48EFC-G]
Name=Allied Small Armor Team
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=yes
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptFactoryGuard2
TaskForce=0C14A81C-G

[06BC7B5C-G]
Name=Soviet Small Armor Team
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0ABA6DBC-G
TaskForce=0C1510CC-G

[0D2701DC-G]
Name=Allied Chrono Unit Easy
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0CAC55CC-G
TaskForce=0D2700CC-G

[0D27E06C-G]
Name=Soviet Iron Curtain Unit Easy
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0CA1FDBC-G
TaskForce=0D27D04C-G

[0A454B9C-G]
Name=Soviet Terror Drone Base D
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=0A4529FC-G
TaskForce=0A454A8C-G

[06BC70AC-G]
Name=Allied Dog Guard Refine
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000118-G
TaskForce=0D082CFC-G

[0A4520CC-G]
Name=Soviet Refinery Guard
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0C91433C-G
TaskForce=0A313C6C-G

[09B58D0C-G]
Name=Soviet Tesla Charge Team
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0A36952C-G
TaskForce=0A36DDEC-G

[06099EFC-G]
Name=Yuri Guard - Basic I
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=043E08AC-G
TaskForce=08A3357C-G

[06C5992C-G]
Name=Yuri Naval Hunters
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100007F-G
TaskForce=06C5981C-G

[0609946C-G]
Name=Yuri Guard - Basic II (pool)
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=0100008E-G
TaskForce=09A3B12C-G

[05FFBD7C-G]
Name=Yuri Armor - 1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=010000AA-G
TaskForce=05FFBC6C-G

[05FFB46C-G]
Name=Yuri Infantry - M1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08A29DBC-G
TaskForce=05FFB35C-G

[05FFAA3C-G]
Name=Yuri Armor - M2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=yes
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=060F6DBC-G
TaskForce=05FFA92C-G

[05FFA48C-G]
Name=Yuri Infantry - M2
VeteranLevel=1
MindControlDecision=1
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08A29DBC-G
TaskForce=05FFA37C-G

[07C00E7C-G]
Name=Yuri Prime - M1
VeteranLevel=1
MindControlDecision=1
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=07C03C8C-G
TaskForce=07C00D6C-G

[0ABB14BC-G]
Name=Yuri Air Force - M1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=6
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0ABB124C-G
TaskForce=07C034EC-G

[07C0304C-G]
Name=Yuri Chaos - M1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=060F6DBC-G
TaskForce=07C04DCC-G

[07C0AEFC-G]
Name=Yuri Magnetron
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=07C0B52C-G
TaskForce=07C0903C-G

[05FBBBEC-G]
Name=Yuri Infantry - M3
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=yes
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08A29DBC-G
TaskForce=05FBBADC-G

[05FC195C-G]
Name=Yuri Armor - E1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=060F6DBC-G
TaskForce=05FC184C-G

[05FC3EFC-G]
Name=Yuri Infantry - E1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08A29DBC-G
TaskForce=05FC3DEC-G

[05FC3B6C-G]
Name=Yuri Infantry - E2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08DA356C-G
TaskForce=05FC3A5C-G

[060F8A7C-G]
Name=Yuri Armor - H2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=yes
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=060F6DBC-G
TaskForce=05FC358C-G

[060F883C-G]
Name=Yuri Armor - H3
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=yes
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=060F6DBC-G
TaskForce=05FC0DEC-G

[05FC0B6C-G]
Name=Yuri Chaos - H1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=060F6DBC-G
TaskForce=07C04DCC-G

[05FC075C-G]
Name=Yuri Disc - H1 (Power)
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0ABB124C-G
TaskForce=05FC064C-G

[05FC019C-G]
Name=Yuri Disc - H2_S (Structure)
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0ABA756C-G
TaskForce=05FC064C-G

[05FC7C8C-G]
Name=Yuri Disc - H2_A
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=05FC78DC-G
TaskForce=05FC064C-G

[08B90EFC-G]
Name=Yuri Infantry - H1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=043F45FC-G
TaskForce=08B90DEC-G

[08B9141C-G]
Name=Yuri Infantry - H2
VeteranLevel=1
MindControlDecision=1
Loadable=no
Full=no
Annoyance=no
GuardSlower=yes
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08A29DBC-G
TaskForce=08B9130C-G

[08B9108C-G]
Name=Yuri Brute Squad
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=7
Max=3
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08DA356C-G
TaskForce=08B92F1C-G

[08B93EFC-G]
Name=Yuri Infantry - H3
VeteranLevel=1
MindControlDecision=1
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=060F6DBC-G
TaskForce=08B93DEC-G

[05CA183C-G]
Name=Yuri Prime - H1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=yes
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=05CA15CC-G
TaskForce=08B93AEC-G

[08B9343C-G]
Name=Yuri Big Team
VeteranLevel=1
MindControlDecision=1
Loadable=no
Full=no
Annoyance=no
GuardSlower=yes
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=20
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0ABA756C-G
TaskForce=08B9332C-G

[08B94EFC-G]
Name=Yuri Anti-Grand Cannon
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08B94C8C-G
TaskForce=07C034EC-G

[08B9449C-G]
Name=Yuri Anti-Dog
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=7
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08A29DBC-G
TaskForce=08B9438C-G

[08B95EFC-G]
Name=Yuri Engineers
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08B95B7C-G
TaskForce=08B95DEC-G

[08B9573C-G]
Name=Yuri Slave Miners
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=3
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08B953BC-G
TaskForce=08B9562C-G

[061183BC-G]
Name=Yuri Refinery Guards
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=yes
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=14
Max=3
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08B96C8C-G
TaskForce=08B9504C-G

[08B967BC-G]
Name=Yuri Psychic Force
VeteranLevel=1
MindControlDecision=1
Loadable=no
Full=no
Annoyance=no
GuardSlower=yes
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=060F6DBC-G
TaskForce=08B966AC-G

[08B962EC-G]
Name=Yuri Capture Airport
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08B97DBC-G
TaskForce=08B961DC-G

[08B97B3C-G]
Name=Yuri Capture Oil
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08B978CC-G
TaskForce=08B961DC-G

[08B9754C-G]
Name=Yuri Capture Machine
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08B972DC-G
TaskForce=08B961DC-G

[05FC006C-G]
Name=Yuri Capture Hospital
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=05FC30CC-G
TaskForce=08B961DC-G

[06109EFC-G]
Name=Yuri Anti-BEagle Defense
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=08B945CC-G
TaskForce=05FC1DEC-G

[06109A4C-G]
Name=Yuri Anti-Harrier Defense
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=08B945CC-G
TaskForce=05FC1DEC-G

[08B91ABC-G]
Name=Yuri Cloning Vats
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08A29DBC-G
TaskForce=08B91C7C-G

[05FC5C6C-G]
Name=Yuri Boomer Bombard_A
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08B9184C-G
TaskForce=05FC5B5C-G

[08B909EC-G]
Name=Yuri Boomer Bombard_S
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08B9077C-G
TaskForce=05FC5B5C-G

[08BE3EFC-G]
Name=Yuri Base Guard - Adv
VeteranLevel=1
MindControlDecision=4
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=yes
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=08BE420C-G
TaskForce=08BE3DEC-G

[044091AC-G]
Name=Allied Battle Fort - M1 2BF
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08DA356C-G
TaskForce=0440909C-G

[07C257EC-G]
Name=Allied Battle Fort - M2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=3
TechLevel=0
Group=-1
OnTransOnly=yes
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=07C32C8C-G
TaskForce=07C256DC-G

[07C32EFC-G]
Name=Allied Battle Fort - H1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=10
Max=3
TechLevel=0
Group=-1
OnTransOnly=yes
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=07C32C8C-G
TaskForce=07C256DC-G

[07C328CC-G]
Name=Allied Battle Fort - H2 Missiles
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=10
Max=3
TechLevel=0
Group=-1
OnTransOnly=yes
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=01000111-G
TaskForce=07C327BC-G

[07C3227C-G]
Name=Allied Battle Fort - H3 2BF
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=30
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08DA356C-G
TaskForce=07C3216C-G

[0610813C-G]
Name=Soviet Siege Bunker
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=06109AFC-G
TaskForce=07C338DC-G

[07C460CC-G]
Name=Soviet SChop
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=yes
Script=07C3188C-G
TaskForce=01000041-G

[07C3092C-G]
Name=Soviet SChop base defense
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=0100008E-G
TaskForce=07C47F1C-G

[043F89AC-G]
Name=Yuri MCV
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=500
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=043F23CC-G
TaskForce=043F889C-G

[043F29AC-G]
Name=Allied MCV
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=500
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=043F23CC-G
TaskForce=043F289C-G

[043F83EC-G]
Name=Soviet MCV
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=500
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=043F23CC-G
TaskForce=043F863C-G

[043F828C-G]
Name=Yuri BioReactors
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=10
Max=3
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=043F784C-G
TaskForce=043F817C-G

[05CAB5CC-G]
Name=Allied Anti-Floater
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=4
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=05CAB35C-G
TaskForce=05C3F22C-G

[05C566EC-G]
Name=Soviet Anti-Floater
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=6
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=05C5411C-G
TaskForce=05C565DC-G

[05CACB7C-G]
Name=Yuri Anti-Floater
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=6
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=05CAC90C-G
TaskForce=05C5340C-G

[078F3A3C-G]
Name=Yuri Finishers
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=yes
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=12
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100003A-G
TaskForce=078F364C-G

[07A735EC-G]
Name=Allied Robo Tank - Easy
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=079D823C-G
TaskForce=07A734DC-G

[079D93BC-G]
Name=Allied Robo Tank - M_H
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=07A72DBC-G
TaskForce=079D92AC-G

[TeamAlliedNavalAttack]
Name=NavalAttackAllied
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=yes
Suicide=no
Priority=20
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptNavalAttackAllied
TaskForce=TaskNavalAttackAllied

[TeamNavalAttackSoviet]
Name=NavalAttackSoviet
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=10
Max=3
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptNavalAttackSoviet
TaskForce=TaskNavalAttackSoviet

[TeamNavalAttackYuri]
Name=NavalAttackYuri
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=yes
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=20
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=01000058-G
TaskForce=01000169-G

[TeamRIFV]
Name=Repair IFV
VeteranLevel=1
MindControlDecision=4
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=9
Max=3
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptRIFV
TaskForce=TaskRIFV

[TeamPrismRush]
Name=Prism Rush
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=9
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptPrismRush
TaskForce=TaskPrismRush

[Team2Beagle]
Name=Nation Korea - 2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08A2135C-G
TaskForce=Task2Beagle

[TeamApocDefense]
Name=Soviet ApocDefense
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=4
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=0100008E-G
TaskForce=0ACDA62C-G

[TeamSovietMachine]
Name=Soviet Capture Machine
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08B972DC-G
TaskForce=0A31360C-G

[TeamAlliedMachine]
Name=Allied Capture Machine
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08B972DC-G
TaskForce=0D0811AC-G

[TeamAlliedHospital]
Name=Allied Capture Hospital
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=05FC30CC-G
TaskForce=0D0811AC-G

[TeamSovietHospital]
Name=Soviet Capture Hospital
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=05FC30CC-G
TaskForce=0A31360C-G

[TeamSpyAlliedRefinery]
Name=Allied Spy vs Allied Refinery
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptSpyAlliedRefinery
TaskForce=0D0828BC-G

[TeamSpySovietRefinery]
Name=Allied Spy vs Soviet Refinery
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptSpySovietRefinery
TaskForce=0D0828BC-G

[TeamApocDefenseEasy]
Name=Soviet ApocDefense Easy
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=ScriptApocDefense
TaskForce=Task1Apoc

[TeamDistract]
Name=Kirov Support Force
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=4
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08DA356C-G
TaskForce=TaskDistract

[TeamBeagleSoviet]
Name=Nation Korea - 3
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=yes
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptBeagleSoviet
TaskForce=Task8Beagle

[TeamBeagleAllied]
Name=Nation Korea - 4
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=yes
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptBeagleAllied
TaskForce=Task8Beagle

[TeamSovietBridge]
Name=Soviet Capture Bridge
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptBridge
TaskForce=0A31360C-G

[TeamAlliedBridge]
Name=Allied Capture Bridge
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptBridge
TaskForce=0D0811AC-G

[TeamMTNKK]
Name=Allied Base Guard MTNKK
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=4
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=0100008E-G
TaskForce=TaskMTNKK

[TeamBeagleYuri]
Name=Nation Korea - 5
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=yes
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptBeagleYuri
TaskForce=Task8Beagle

[TeamTrans1]
Name=Transport Prism
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=yes
Priority=35
Max=2
TechLevel=0
Group=-1
OnTransOnly=yes
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptTrans1
TaskForce=TaskTrans1

[TeamHTNKK]
Name=Soviet Defense Basic Tanks
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=1
Max=1
TechLevel=0
Group=-2
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=0100008E-G
TaskForce=TaskHTNKK

[TeamYuriBridge]
Name=Yuri Capture Bridge
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptBridge
TaskForce=08B961DC-G

[Team12Rhino]
Name=Soviet Armor Ultra Hard
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100000C-G
TaskForce=Task12Rhino

[TeamBigRussia]
Name=Nation: Russian Tesla Tank 2 Large
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100000C-G
TaskForce=TaskBigRussia

[TeamLittleRussia]
Name=Nation: Russian Tesla Tank3
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0C31EA4C-G
TaskForce=TaskLittleRussia

[TeamLittleGermany]
Name=Nation German Tank Dest 2 Easy
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0ABA756C-G
TaskForce=TaskLittleGermany

[TeamBigGermany]
Name=Nation German Tank Dest 3 Hard
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0ABA756C-G
TaskForce=TaskBigGermany

[Team6Prism]
Name=6 Prism Cheese
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=yes
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0ABA756C-G
TaskForce=Task6Prism

[Team6Mirage]
Name=Allied Armor Attack - 6 Mirage Cheese
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0ABA756C-G
TaskForce=Task6Mirage

[Team3TD]
Name=3TD Defense
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=1
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=01000061-G
TaskForce=Task3TD

[Team6Apoc]
Name=Nation Iraqi Deso Apocalypse
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=Script6Apoc
TaskForce=Task6Apoc

[01000002-G]
Name=Nation Iraqi DesoBomb
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=yes
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptDesoBomb
TaskForce=TaskDesoBomb

[01000005-G]
Name=Nation Iraqi DesoBombAllied
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=yes
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000004-G
TaskForce=TaskDesoBomb

[01000007-G]
Name=Allied Naval Hunters - 8 Dolphin Cheese
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0612EDBC-G
TaskForce=01000006-G

[0100000D-G]
Name=Soviet Armor Cheese
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100000C-G
TaskForce=0100000B-G

[01000014-G]
Name=Nation Korea - Nuke
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=yes
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000011-G
TaskForce=Task8Beagle

[01000015-G]
Name=Nation Korea - Weather
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=yes
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000010-G
TaskForce=Task8Beagle

[01000016-G]
Name=Nation Korea - Reactor
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=yes
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000013-G
TaskForce=Task8Beagle

[01000017-G]
Name=Nation Korea - Psych
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=yes
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000012-G
TaskForce=Task8Beagle

[01000021-G]
Name=Nation Cuba T vs Ally 2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=50
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100001E-G
TaskForce=TaskQuickTerrorist

[01000022-G]
Name=Nation Cuba T vs Sov 2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=50
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000020-G
TaskForce=TaskQuickTerrorist

[01000026-G]
Name=Soviet Capture Bridge 2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptBridge2
TaskForce=0A31360C-G

[01000027-G]
Name=Allied Capture Bridge 2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptBridge2
TaskForce=0D0811AC-G

[01000028-G]
Name=Yuri Capture Bridge 2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptBridge2
TaskForce=08B961DC-G

[0100002C-G]
Name=Soviet Capture Tech
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100002B-G
TaskForce=0A31360C-G

[0100002E-G]
Name=Yuri Capture Tech
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100002B-G
TaskForce=08B961DC-G

[0100002F-G]
Name=Allied Capture Tech
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100002B-G
TaskForce=0D0811AC-G

[01000033-G]
Name=Soviet Tesla Charge Team 2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000032-G
TaskForce=0A36DDEC-G

[01000037-G]
Name=Soviet Tesla Charge Team 3
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=5
Max=3
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000036-G
TaskForce=0A36DDEC-G

[0100003B-G]
Name=Soviet Armor Hunters
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100003A-G
TaskForce=01000038-G

[0100003F-G]
Name=Nation: Russian Tesla Tank Hunters
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100003A-G
TaskForce=01000040-G

[01000042-G]
Name=Soviet SChop Air Support
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=yes
Script=0C94D80C-G
TaskForce=07C47F1C-G

[01000044-G]
Name=Soviet Harassment vs Sov
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=4
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0ABA6DBC-G
TaskForce=TaskDistract

[01000047-G]
Name=Nation Korea - Easy
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08A2135C-G
TaskForce=Task2Beagle

[0100004A-G]
Name=Soviet Dog Engineer
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=6
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000049-G
TaskForce=01000048-G

[0100004D-G]
Name=Yuri Disc - Hunters
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100004C-G
TaskForce=05FC064C-G

[0100004F-G]
Name=Allied Rocketeer - Hunters
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100003A-G
TaskForce=0D082BEC-G

[01000051-G]
Name=Soviet Navy Hunters 2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100007F-G
TaskForce=01000052-G

[01000055-G]
Name=1 V3
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=1
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0607B8FC-G
TaskForce=01000054-G

[0100005A-G]
Name=NavalAttackAllied - 2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=20
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000058-G
TaskForce=01000059-G

[0100005E-G]
Name=Allied Naval Escort
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=0
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000058-G
TaskForce=0100005C-G

[01000064-G]
Name=Transport Rhino
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=yes
Priority=35
Max=2
TechLevel=0
Group=-1
OnTransOnly=yes
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptTrans1
TaskForce=0100002A-G

[01000067-G]
Name=Allied Dog Engineer
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=6
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000049-G
TaskForce=01000068-G

[0100006A-G]
Name=Nation Libyan Boom Iron Curtain
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0AD0CDBC-G
TaskForce=0100006B-G

[01000070-G]
Name=Soviet Navy Hunters Easy
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100007F-G
TaskForce=0100006F-G

[01000071-G]
Name=NavalAttackSoviet - 2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=10
Max=4
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000058-G
TaskForce=01000096-G

[01000073-G]
Name=Soviet Naval Escort
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=0
Max=4
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000058-G
TaskForce=01000072-G

[01000074-G]
Name=Soviet Harassment vs Yuri
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=4
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100000A-G
TaskForce=0EC24A6C-G

[0100007B-G]
Name=Allied Harassment Mirage
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=0
Max=1
TechLevel=1
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100007C-G
TaskForce=0100007A-G

[01000085-G]
Name=Allied Aegis
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=0
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=01000063-G
TaskForce=0100014B-G

[01000088-G]
Name=Yuri Naval Hunters Hybrid
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=0100007F-G
TaskForce=01000169-G

[0100008B-G]
Name=Allied Anti-Beagle
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=6
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=05CAB35C-G
TaskForce=05C3F22C-G

[0100008F-G]
Name=Transport Rhino 2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=yes
Priority=35
Max=2
TechLevel=0
Group=-1
OnTransOnly=yes
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptTrans1
TaskForce=0100006E-G

[01000092-G]
Name=Soviet Pool Extra Tanks
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=1
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100008E-G
TaskForce=0C1510CC-G

[01000094-G]
Name=Allied Harrier - E2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08A2135C-G
TaskForce=0CE1DF1C-G

[0100009B-G]
Name=Soviet Sea Scorpion
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=0
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=01000058-G
TaskForce=01000099-G

[010000A0-G]
Name=Allied Rocketeer - Defense
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=0100008E-G
TaskForce=0D082BEC-G

[010000A4-G]
Name=Allied Anti-Squid
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100007F-G
TaskForce=010000A3-G

[010000AD-G]
Name=Transport Apoc
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=yes
Priority=35
Max=1
TechLevel=0
Group=-1
OnTransOnly=yes
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptTrans1
TaskForce=0100009C-G

[010000AF-G]
Name=Transport Lasher
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=yes
Priority=35
Max=2
TechLevel=0
Group=-1
OnTransOnly=yes
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptTrans1
TaskForce=010000AC-G

[010000B2-G]
Name=AI Buff up
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=043F23CC-G
TaskForce=043F863C-G

[010000B6-G]
Name=Soviet Apoc Ulltra-Hard Cheese
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptRhinoRush
TaskForce=010000B5-G

[010000B8-G]
Name=Soviet Terror Drone General Attack
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100000A-G
TaskForce=0EC24A6C-G

[010000BA-G]
Name=Nation Iraqi Experiment
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100000A-G
TaskForce=0EC7C19C-G

[010000BD-G]
Name=Yuri Harvestor Hunt
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=yes
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100007C-G
TaskForce=010000BC-G

[010000C1-G]
Name=Yuri Virus
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000049-G
TaskForce=010000BF-G

[010000C7-G]
Name=1 Tesla Tank
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=1
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=010000C8-G
TaskForce=010000C5-G

[010000C9-G]
Name=1 Prism Tank
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=1
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0607B8FC-G
TaskForce=010000C6-G

[010000CC-G]
Name=Yuri Tank Bunker
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=0
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=010000CB-G
TaskForce=010000CA-G

[010000CE-G]
Name=Nation Korea - Anti-GC
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=yes
Script=010000CF-G
TaskForce=0A6E9B0C-G

[010000D1-G]
Name=Soviet Armor Medium Hunters
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100003A-G
TaskForce=0A427B9C-G

[010000D5-G]
Name=Soviet Armor Medium - Large Rhino
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100000C-G
TaskForce=0ACDADEC-G

[010000D8-G]
Name=1 TD
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=1
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=010000C8-G
TaskForce=010000D6-G

[010000DA-G]
Name=Allied Harrier - H3
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=yes
Script=010000D9-G
TaskForce=Task6Harrier

[010000DC-G]
Name=Nation Korea - 6 Factory
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=yes
Script=010000D9-G
TaskForce=0A6E9B0C-G

[010000E0-G]
Name=Soviet Flak Defenses Infantry
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0CA2192C-G
TaskForce=010000DF-G

[010000E4-G]
Name=Soviet Terror Drone General Attack Easy
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100000A-G
TaskForce=0A454A8C-G

[010000E5-G]
Name=Nation Libyan Boom - Oil
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=yes
Script=010000E6-G
TaskForce=0EC797DC-G

[010000E9-G]
Name=Soviet Battle Bunker
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=043EB5AC-G
TaskForce=0D30551C-G

[010000ED-G]
Name=Soviet Anti-Rhino
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100008E-G
TaskForce=010000EC-G

[010000F1-G]
Name=Soviet Capture Tech Transport
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000171-G
TaskForce=010000F0-G

[010000F6-G]
Name=Soviet Anti-Rhino 2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=010000F8-G
TaskForce=010000F5-G

[010000FA-G]
Name=Nation German Tank Dest 4 Early
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0ABA756C-G
TaskForce=0A6E73DC-G

[010000FB-G]
Name=Soviet Harassment vs Allied
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=4
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100007C-G
TaskForce=0D27D04C-G

[010000FD-G]
Name=Soviet Kirov Hard Micro
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=6
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=010000FE-G
TaskForce=01000109-G

[01000103-G]
Name=Soviet Anti-Prism
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100008E-G
TaskForce=01000101-G

[01000104-G]
Name=Soviet Anti-TD
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100008E-G
TaskForce=010000EC-G

[01000107-G]
Name=Soviet Flak Reactive
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=3
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=0100008E-G
TaskForce=01000106-G

[0100010A-G]
Name=Soviet Flak Defenses 2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0CA2192C-G
TaskForce=0C9E903C-G

[0100010D-G]
Name=Nation German Tank Dest 5 Anti-Rhino
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=4
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100008E-G
TaskForce=0100010C-G

[01000110-G]
Name=Soviet Boris
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100003A-G
TaskForce=0100010F-G

[01000113-G]
Name=Allied Harassment Grizzly
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=0
Max=1
TechLevel=1
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100007C-G
TaskForce=0CE4D2AC-G

[01000114-G]
Name=Nation: Russian Tesla Tank Pool
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=4
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=0100008E-G
TaskForce=01000115-G

[0100011A-G]
Name=Yuri Pool Armor Basic
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=2
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=0100008E-G
TaskForce=0100011B-G

[0100011D-G]
Name=Yuri Pool Armor Advanced
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=yes
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=2
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=0100008E-G
TaskForce=0100011C-G

[01000126-G]
Name=Soviet Naval Pool
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=2
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=0100008E-G
TaskForce=01000172-G

[01000129-G]
Name=Allied Rocketeer - Anti-Prism
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100012A-G
TaskForce=0D082BEC-G

[0100012C-G]
Name=Allied AA Reactive
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=3
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=0100008E-G
TaskForce=0100012B-G

[0100012E-G]
Name=Transport Demo Truck
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=yes
Priority=35
Max=2
TechLevel=0
Group=-1
OnTransOnly=yes
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptTrans1
TaskForce=0100012F-G

[01000136-G]
Name=Soviet Factory Guard
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000135-G
TaskForce=0A313C6C-G

[0100013A-G]
Name=Nation Libyan Bang
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100013C-G
TaskForce=0100013B-G

[01000141-G]
Name=Soviet Navy Hunters Squid
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100007F-G
TaskForce=0100013F-G

[01000149-G]
Name=Nation Korea - 7 Power
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=yes
Script=0CE0D5FC-G
TaskForce=01000148-G

[0100014E-G]
Name=NavalAttackAllied - 3 Heavy
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=21
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000058-G
TaskForce=0100014D-G

[01000150-G]
Name=Nation Korea - 8 robot
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=yes
Script=0100014F-G
TaskForce=0A6E9B0C-G

[01000153-G]
Name=Allied Harrier - H4
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=yes
Script=0CE0D5FC-G
TaskForce=Task6Harrier

[01000158-G]
Name=Allied Harrier - H5 Double Harrier
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=08A2135C-G
TaskForce=01000157-G

[0100015A-G]
Name=Allied Naval Hunters - 2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100007F-G
TaskForce=0A6E6A3C-G

[0100015C-G]
Name=Yuri basic Harass
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=0
Max=0
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100007C-G
TaskForce=0100015E-G

[0100015D-G]
Name=Yuri adv Harass
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=yes
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=0
Max=0
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100007C-G
TaskForce=0100015F-G

[01000162-G]
Name=Yuri Disc - Hunters 2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100004C-G
TaskForce=01000163-G

[01000168-G]
Name=Yuri Tank Bunker 2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=0
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=010000CB-G
TaskForce=010000CA-G

[0100016D-G]
Name=Allied Capture Tech Transport
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100002B-G
TaskForce=0100016B-G

[0100016E-G]
Name=Yuri Capture Tech Transport
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100002B-G
TaskForce=0100016C-G

[01000175-G]
Name=Allied Base Guard Tank Pool
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=4
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=0100008E-G
TaskForce=01000174-G

[01000176-G]
Name=Soviet Defense Basic Tanks Pool
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=yes
Aggressive=no
Suicide=no
Priority=1
Max=1
TechLevel=0
Group=-2
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=0100008E-G
TaskForce=01000177-G

[01000180-G]
Name=Nation Cuba T vs Ally War
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=50
Max=1
TechLevel=0
Group=-1
OnTransOnly=yes
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100017C-G
TaskForce=0EC245EC-G

[01000181-G]
Name=Nation Cuba T vs Sov War
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=50
Max=1
TechLevel=0
Group=-1
OnTransOnly=yes
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100017D-G
TaskForce=0EC245EC-G

[01000183-G]
Name=Nation Cuba T vs Sov NR
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=50
Max=1
TechLevel=0
Group=-1
OnTransOnly=yes
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000182-G
TaskForce=0EC245EC-G

[01000187-G]
Name=Nation Cuba T vs Ally Tech
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=50
Max=1
TechLevel=0
Group=-1
OnTransOnly=yes
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000186-G
TaskForce=0EC245EC-G

[01000188-G]
Name=Nation Cuba T vs Ally Air
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=50
Max=1
TechLevel=0
Group=-1
OnTransOnly=yes
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000186-G
TaskForce=0EC245EC-G

[0100018D-G]
Name=Nation Cuba T vs Oil
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=50
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=yes
Script=0100018C-G
TaskForce=TaskQuickTerrorist

[01000190-G]
Name=Nation Cuba T vs Machine
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=50
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=yes
Script=0100018F-G
TaskForce=TaskQuickTerrorist

[01000193-G]
Name=Nation Cuba T vs Yuri
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=50
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100001E-G
TaskForce=TaskQuickTerrorist

[01000196-G]
Name=Soviet Kirov Hard vs Yuri
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000195-G
TaskForce=0EC7935C-G

[0100019D-G]
Name=Yuri Harvestor Hunt 2
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=yes
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0100007C-G
TaskForce=0100015E-G

[010001A1-G]
Name=Yuri Virus vs Engineer
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=010000C0-G
TaskForce=0100019F-G

[010001A2-G]
Name=Yuri Guard - Basic II (Def)
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=7
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=0100008E-G
TaskForce=09A3B12C-G

[AITriggerTypes]
0CAD0DCC-G=Allied Anti-Nuke 1,08DA125C-G,<all>,9,0,NAMISL,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,1,0,0CB246CC-G,0,1,1
0CAD0C7C-G=Allied Anti-Weather,0A6E513C-G,<all>,9,0,GAWEAT,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,1,0,0CB246CC-G,0,1,1
0CAD0B2C-G=Allied Base guard - Adv,0CE4CA3C-G,<all>,8,1,GATECH,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,0,0,1,0,0CB246CC-G,0,0,0
0CA6621C-G=Allied Base Guard - Basic,08DA30EC-G,<all>,2,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,40.000000,1,0,1,0,<none>,1,1,1
0CDF8EDC-G=Allied Base guard - Tech,0CE4CEFC-G,<all>,2,1,GATECH,0100000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,40.000000,1,0,1,0,<none>,0,1,1
0CDF8D8C-G=Allied Base Guard - Refine,06175EFC-G,<all>,2,1,GAREFN,0200000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,40.000000,1,0,1,0,<none>,0,0,1
0C0C7AEC-G=Allied Bombard - E1,0A6E452C-G,<all>,8,1,GATECH,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,50.000000,1,0,1,0,<none>,1,0,0
0D62199C-G=Allied Bombard - H1 vs Sov,0A6E210C-G,<all>,8,0,NAPOWR,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,1,0,0CB246CC-G,0,0,1
0CDF899C-G=Allied Bombard - M1,0A874DEC-G,<all>,8,1,GATECH,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,1,0,<none>,0,1,0
0D6216FC-G=Allied Bombard - H1 vs ally,0A6E210C-G,<all>,8,0,GAPOWR,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,1,0,0CB246CC-G,0,0,1
0D6215AC-G=Allied C-Legion vs Allied Con,0CE334AC-G,<all>,10,0,GACNST,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,1,0,0CB246CC-G,0,0,1
0D62145C-G=Allied C-Legion vs Sov Con,0CE33A8C-G,<all>,10,0,NACNST,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,1,0,0CB246CC-G,0,0,1
0D0803CC-G=Allied Chrono Commando,09B5354C-G,<all>,9,0,GATECH,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,1,0,<none>,0,0,1
0C32599C-G=Allied C-Sphere Easy,0D2701DC-G,<all>,2,6,<none>,0000000000000000000000000000000000000000000000000000000000000000,5000.000000,5000.000000,5000.000000,1,0,1,0,<none>,1,0,0
0CE23AAC-G=Allied C-Sphere Medium,0A87472C-G,<all>,9,6,<none>,0000000000000000000000000000000000000000000000000000000000000000,5000.000000,5000.000000,5000.000000,1,0,1,0,<none>,0,1,0
0CA1F84C-G=Allied C-Sphere Hard,0A87472C-G,<all>,9,6,<none>,0000000000000000000000000000000000000000000000000000000000000000,5000.000000,5000.000000,5000.000000,1,0,1,0,0CB246CC-G,0,0,1
0CE26CAC-G=Allied Grizzly Attack - E1,09B4F12C-G,<all>,2,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,1,0,<none>,1,0,0
0CAD145C-G=Allied Grizzly Attack - H2,09B4FB7C-G,<all>,3,1,GATECH,0000000001000000000000000000000000000000000000000000000000000000,50.000000,30.000000,50.000000,1,0,1,0,0CB246CC-G,0,0,1
0CAD130C-G=Allied Grizzly Attack - H3 (Harass),0CA0486C-G,<all>,3,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,50.000000,30.000000,50.000000,1,0,1,0,0CB246CC-G,0,0,1
0CE2395C-G=Allied Grizzly Attack - M1,0A86A48C-G,<all>,2,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,70.000000,30.000000,70.000000,1,0,1,0,<none>,0,1,0
0D084B5C-G=Allied Harrier - E1,0CA7122C-G,<all>,3,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,40.000000,1,0,1,0,<none>,1,0,0
0D084A0C-G=Allied Harrier - H1,0CAC9EFC-G,<all>,3,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,80.000000,10.000000,100.000000,1,0,1,0,<none>,0,0,1
0D0848BC-G=Allied Harrier - H2,0CACFEFC-G,<all>,3,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,40.000000,1,0,1,0,<none>,0,0,1
0CAD2AEC-G=Allied Harrier - M1,09B50C8C-G,<all>,3,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,40.000000,1,0,1,0,0CB246CC-G,0,1,0
0D08461C-G=Allied Infantry Attack - E1,0617E91C-G,<all>,2,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,1,0,<none>,1,0,0
0D0873DC-G=Allied Infantry Attack - M1,06BB88BC-G,<all>,2,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,70.000000,1,0,1,0,<none>,0,1,0
0C8E2C3C-G=Allied Infantry - H1,0617FC8C-G,<all>,3,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,1,0,0CB246CC-G,0,0,1
0CAD25AC-G=Allied Infantry - H2,0617EEFC-G,<all>,3,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,10.000000,10.000000,70.000000,1,0,1,0,0CB246CC-G,0,1,1
0D087D8C-G=Allied Naval Hunters 2,0100015A-G,<all>,4,1,GATECH,0100000003000000000000000000000000000000000000000000000000000000,70.000000,20.000000,70.000000,1,0,1,0,<none>,0,1,1
0C8B81BC-G=Allied Rocketeers - H1,09B4E8BC-G,<all>,3,4,<none>,8813000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,50.000000,1,0,1,0,0CB246CC-G,0,1,1
0CADDEDC-G=Allied Spy vs Allied Barracks,0CADF54C-G,<all>,5,0,GAAIRC,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,1,0,<none>,0,0,1
0C92C45C-G=Allied Spy vs Allied Power,0CE1F59C-G,<all>,5,0,GAAIRC,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,1,0,<none>,0,1,0
0C9565AC-G=Allied Spy vs Allied Tech,09B5141C-G,<all>,5,0,GATECH,0100000003000000000000000000000000000000000000000000000000000000,30.000000,10.000000,50.000000,1,0,1,0,<none>,0,0,0
0C92C1BC-G=Allied Spy vs Allied War,0CE1BE7C-G,<all>,5,0,GAWEAP,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,1,0,<none>,0,0,1
0CADD99C-G=Allied Spy vs Sov Barracks,0CE32D3C-G,<all>,5,0,NARADR,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,1,0,<none>,0,1,1
0C9561BC-G=Allied Spy vs Soviet Power,09B5091C-G,<all>,5,0,NAWEAP,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,1,0,<none>,0,1,0
0CE2EA2C-G=Allied Spy vs Soviet War,0CE1B99C-G,<all>,5,0,NAWEAP,0200000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,1,0,<none>,0,0,1
0CE2E8DC-G=Allied Tanya - M1,09B52C8C-G,<all>,9,1,GATECH,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,1,0,<none>,0,1,0
0C955C3C-G=Allied Tanya vs Allied Con,06178A4C-G,<all>,9,0,GACNST,0100000003000000000000000000000000000000000000000000000000000000,10.000000,10.000000,70.000000,1,0,1,0,0CE1F59C-G,0,0,1
0C955AEC-G=Allied Tanya vs Soviet Con,0AD4D7BC-G,<all>,9,0,NACNST,0100000003000000000000000000000000000000000000000000000000000000,10.000000,10.000000,50.000000,1,0,1,0,09B5091C-G,0,0,1
0C8C71BC-G=Allied Tech Airport Capture,0CFFF0EC-G,<all>,1,7,CAAIRP,0100000003000000000000000000000000000000000000000000000000000000,80.000000,10.000000,80.000000,1,0,1,0,<none>,1,1,1
0C8C6EDC-G=Allied Tech Oil Capture,0CFFF59C-G,<all>,1,7,CAOILD,0100000003000000000000000000000000000000000000000000000000000000,5000.000000,5000.000000,5000.000000,1,0,1,0,<none>,1,1,1
TriggerBigAllied=Allied Ultra-Hard Attack Random,0A43AEFC-G,<all>,9,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,70.000000,1,0,1,0,0CB246CC-G,0,0,1
0D052AEC-G=Allied Ultra-Hard Attack,0A43AEFC-G,<all>,8,1,GAWEAT,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,1,0,0CB246CC-G,0,0,1
TriggerAlliedTankNuke=Allied Ultra-Hard Attack,0A43AEFC-G,<all>,8,1,NAMISL,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,1,0,0CB246CC-G,0,0,1
0CE44D0C-G=Nation Biristh Sniper - Easy,0CACC1FC-G,British,1,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,100.000000,10.000000,100.000000,1,0,1,0,<none>,1,0,0
0CA5945C-G=Nation British Sniper - Med,0CACC1FC-G,British,1,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,1,0,<none>,0,1,0
0CAD2C3C-G=Nation British - Hard,0CAC27DC-G,British,3,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,100.000000,10.000000,100.000000,1,0,1,0,0CB246CC-G,0,0,1
0D535EDC-G=Nation German Tank 1,0A87293C-G,Germans,2,1,GATECH,0100000003000000000000000000000000000000000000000000000000000000,250.000000,10.000000,500.000000,1,0,1,0,<none>,0,1,1
0AA846FC-G=Allied IFV Rush vs Ally Con,0A86849C-G,<all>,3,0,GACNST,0100000001000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,1,0,0A86849C-G,0,0,1
0AA845AC-G=Allied IFV Rush vs Sov Con,0CA79EFC-G,<all>,3,0,NACNST,0100000001000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,1,0,0CA79EFC-G,0,0,1
0C8C645C-G=Nation Korea 1,0CB1CDEC-G,Alliance,3,1,BEAG,0200000003000000000000000000000000000000000000000000000000000000,250.000000,10.000000,250.000000,1,0,1,0,<none>,0,1,1
0AD2BAEC-G=Allied Mirage Tanks,0ACCD81C-G,<all>,9,1,GATECH,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,1,0,0CB246CC-G,0,1,1
0C96F5AC-G=Nation Cuban vs Ally,0C95B6FC-G,Confederation,5,0,GACNST,0100000003000000000000000000000000000000000000000000000000000000,300.000000,10.000000,500.000000,1,0,2,0,<none>,0,1,1
0C96F45C-G=Nation Cuban vs Soviet,06BC27CC-G,Confederation,5,0,NACNST,0100000003000000000000000000000000000000000000000000000000000000,300.000000,10.000000,500.000000,1,0,2,0,<none>,0,1,1
0C91D45C-G=Nation Lybian Demo Truck,0CACCB7C-G,Africans,10,1,NARADR,0100000003000000000000000000000000000000000000000000000000000000,150.000000,10.000000,150.000000,1,0,2,0,010000E4-G,1,1,0
0CAD5AEC-G=Soviet Apoc Hard,0CAD3CBC-G,<all>,7,1,NATECH,0100000003000000000000000000000000000000000000000000000000000000,200.000000,10.000000,200.000000,1,0,2,0,01000110-G,0,0,1
0D2C45DC-G=Soviet Apoc Medium,0CA1614C-G,<all>,7,1,NATECH,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,06BC103C-G,0,1,0
0D2C448C-G=Soviet Armor Easy,06BB841C-G,<all>,3,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,<none>,1,0,0
0C8C56FC-G=Soviet Armor Hard,0CA1D38C-G,<all>,3,1,NATECH,0000000001000000000000000000000000000000000000000000000000000000,70.000000,40.000000,90.000000,1,0,2,0,06BC103C-G,0,0,1
0D2C41EC-G=Soviet Armor Medium,0C31CA7C-G,<all>,3,1,NABNKR,0000000001000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,010000B8-G,0,1,0
0CA6AEDC-G=Soviet Base Defense,05C643BC-G,<all>,1,-1,<none>,0000000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,5000.000000,1,0,2,0,<none>,1,1,1
0C0D251C-G=Soviet Bombard Easy,0ACDDDAC-G,<all>,3,1,NARADR,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,2,0,<none>,0,0,0
0C8C51BC-G=Soviet Bombard Hard,0CA1683C-G,<all>,5,4,NARADR,0000000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,06BC103C-G,0,0,1
0CA24D8C-G=Soviet Bombard Medium,0ACDDB6C-G,<all>,3,1,NARADR,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,0EC24B7C-G,0,1,0
0C8BC5AC-G=Soviet Engineer Oil,0D04C46C-G,<all>,1,7,CAOILD,0100000003000000000000000000000000000000000000000000000000000000,5000.000000,5000.000000,5000.000000,1,0,2,0,0D04C46C-G,1,1,1
0C8C4C3C-G=Soviet Engineer Airport,0A31428C-G,<all>,1,7,CAAIRP,0100000003000000000000000000000000000000000000000000000000000000,80.000000,10.000000,80.000000,1,0,2,0,<none>,1,1,1
0D53430C-G=Soviet Engineer vs Ally med,0C143EFC-G,<all>,3,0,GACNST,0100000003000000000000000000000000000000000000000000000000000000,60.000000,10.000000,70.000000,1,0,2,0,<none>,0,1,1
0ECCFCAC-G=Soviet Engineer vs Sov Med,06BC2DEC-G,<all>,3,0,NACNST,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,<none>,0,1,0
0ECCFA7C-G=Soviet Engineer vs Sov H,06BC2DEC-G,<all>,3,0,NACNST,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,06BC2DEC-G,0,0,1
0C8EEEDC-G=Soviet Engineer vs Ally H,0C143EFC-G,<all>,3,0,GACNST,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,0C143EFC-G,0,0,1
0C0D184C-G=Soviet Infantry Easy 1,060F5C8C-G,<all>,1,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,<none>,1,0,0
0ECCF68C-G=Soviet Infanty Easy 2,09B575AC-G,<all>,5,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,70.000000,1,0,2,0,<none>,1,0,0
0C8C430C-G=Soviet Infantry Hard 1,060F538C-G,<all>,1,1,BLD010,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,<none>,0,0,1
0C87B99C-G=Soviet Infantry Hard 2,0613D80C-G,<all>,5,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,40.000000,1,0,2,0,<none>,0,0,1
0ECCF29C-G=Soviet Infantry Medium 1,060F580C-G,<all>,1,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,<none>,0,1,0
0ECCF14C-G=Soviet Infantry Medium 2,09B5712C-G,<all>,1,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,70.000000,1,0,2,0,<none>,0,1,0
0C8EEAEC-G=Soviet Iron Curtain,0ACDAEFC-G,<all>,2,5,<none>,0000000000000000000000000000000000000000000000000000000000000000,5000.000000,5000.000000,5000.000000,1,0,2,0,<none>,0,1,1
0C87B45C-G=Soviet Ivan vs Allies,0A42EBFC-G,<all>,5,0,GACNST,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,2,0,<none>,0,1,1
0ECCBC3C-G=Soviet Ivan vs Soviets,0A43080C-G,<all>,5,0,NACNST,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,2,0,<none>,0,1,1
0C8EE1BC-G=Soviet KIrov Hard,0CA0380C-G,<all>,10,1,NATECH,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,2,0,TeamDistract,0,0,1
0ECCB7FC-G=Soviet Kirov Medium,06BC359C-G,<all>,10,1,NATECH,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,TeamDistract,0,1,0
0ECCB55C-G=Soviet Navy Hunters,0CA18BAC-G,<all>,2,1,NAYARD,0100000003000000000000000000000000000000000000000000000000000000,70.000000,30.000000,70.000000,1,0,2,0,01000071-G,0,1,1
0ECCB40C-G=Soviet Terror Drone Easy,06BC103C-G,<all>,4,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,70.000000,1,0,2,0,<none>,1,0,0
0ECCB2BC-G=Soviet Terror Drone Attack,0EC24B7C-G,<all>,4,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,30.000000,10.000000,70.000000,1,0,2,0,<none>,0,1,1
0CB29EDC-G=Nation Russian Medium,0CADBA7C-G,Russians,10,1,NARADR,0100000003000000000000000000000000000000000000000000000000000000,200.000000,10.000000,500.000000,1,0,2,0,<none>,0,1,0
0C8C2C3C-G=Soviet Miners,0ECCB03C-G,<all>,1,1,HARV,0300000001000000000000000000000000000000000000000000000000000000,600.000000,500.000000,600.000000,1,0,2,0,<none>,1,1,1
0C8C2AEC-G=Allied Chrono Miners,06BC5B7C-G,<all>,3,1,CMIN,0300000001000000000000000000000000000000000000000000000000000000,600.000000,10.000000,600.000000,1,0,1,0,0CB246CC-G,1,1,1
0A31295C-G=Soviet Guard Dogs,0D6266CC-G,<all>,2,0,SPY,0100000003000000000000000000000000000000000000000000000000000000,5000.000000,10.000000,5000.000000,1,0,2,0,06BC521C-G,0,1,1
0C87E5AC-G=Allied Grizzly Attack - H1,0CABE7DC-G,<all>,9,1,GATECH,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,1,0,0CB246CC-G,0,0,1
08A3EEDC-G=Allied Anti-Grand Cannon,0D020EFC-G,<all>,3,0,GTGCAN,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,1,0,<none>,0,1,1
0D022B1C-G=Soviet Anti-Grand Cannon,06BC67BC-G,<all>,10,0,GTGCAN,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,<none>,0,1,1
0C1246FC-G=Allied Refinery Guard,0C9146DC-G,<all>,2,0,SPY,0100000003000000000000000000000000000000000000000000000000000000,5000.000000,10.000000,5000.000000,1,0,1,0,<none>,0,1,1
0C1245AC-G=Soviet Refinery Guard,0C12237C-G,<all>,2,0,SPY,0100000003000000000000000000000000000000000000000000000000000000,5000.000000,5000.000000,5000.000000,1,0,2,0,<none>,0,1,1
0D0B3B9C-G=ChronoSphere Exists team,0A87472C-G,<all>,9,1,GACSPH,0100000003000000000000000000000000000000000000000000000000000000,5000.000000,10.000000,5000.000000,1,0,1,0,0CB246CC-G,0,1,1
0CA2A04C-G=Soviet Anti-Harrier Defense,06BC625C-G,<all>,1,0,ORCA,0600000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,2,0,<none>,0,1,1
0CA2B06C-G=Soviet Anti-Beagle Defense,06BC625C-G,<all>,1,0,BEAG,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,2,0,<none>,0,1,1
0CA2FEDC-G=Soviet Anti-Kirov Defense,06BC625C-G,<all>,1,0,ZEP,0200000003000000000000000000000000000000000000000000000000000000,5000.000000,10.000000,5000.000000,1,0,2,0,01000107-G,0,1,1
0D2769BC-G=Soviet Iron Curtain Easy,0D27E06C-G,<all>,2,5,<none>,0000000000000000000000000000000000000000000000000000000000000000,5000.000000,10.000000,5000.000000,1,0,2,0,<none>,1,0,0
0A452E5C-G=Soviet Terror D vs Allies,0A454B9C-G,<all>,4,0,MTNK,0800000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,06BC103C-G,0,1,1
0A452C6C-G=Soviet Terror D vs Soviet,0A454B9C-G,<all>,4,0,HTNK,0600000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,06BC103C-G,0,1,1
0A44F2CC-G=Allied Dog Refinery Guards,06BC70AC-G,<all>,2,0,SPY,0100000003000000000000000000000000000000000000000000000000000000,5000.000000,5000.000000,5000.000000,1,0,1,0,06BC70AC-G,0,1,1
0A44F17C-G=Soviet Dog Refinery Guards,0A4520CC-G,<all>,2,0,SPY,0100000003000000000000000000000000000000000000000000000000000000,5000.000000,5000.000000,5000.000000,1,0,1,0,01000136-G,0,1,1
0D53099C-G=Soviet Tesla Charge,09B58D0C-G,<all>,5,1,TESLA,0100000003000000000000000000000000000000000000000000000000000000,500.000000,500.000000,500.000000,1,0,2,0,<none>,1,1,1
0612B11C-G=Yuri Guard - Basic I,06099EFC-G,<all>,10,-1,<none>,0000000003000000000000000000000000000000000000000000000000000000,5000.000000,10.000000,5000.000000,1,0,3,0,043F828C-G,1,1,1
06C551AC-G=Yuri Naval Hunters,06C5992C-G,<all>,2,1,BLD009,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,3,0,<none>,1,1,1
0612CD8C-G=Yuri Guard - Basic II,0609946C-G,<all>,4,-1,<none>,0000000003000000000000000000000000000000000000000000000000000000,5000.000000,5000.000000,5000.000000,1,0,3,0,010001A2-G,1,1,1
0ABC484C-G=Yuri Armor - M_H1,05FFBD7C-G,<all>,5,1,NATBNK,0200000003000000000000000000000000000000000000000000000000000000,70.000000,30.000000,90.000000,1,0,3,0,08B9108C-G,0,1,1
05FFB18C-G=Yuri Infantry - M1,05FFB46C-G,<all>,1,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,70.000000,1,0,3,0,<none>,0,1,0
05FFA7DC-G=Yuri Armor - M2,05FFAA3C-G,<all>,4,1,YATECH,0100000003000000000000000000000000000000000000000000000000000000,60.000000,30.000000,70.000000,1,0,3,0,<none>,0,1,0
06002BFC-G=Yuri Infantry - M2,05FFA48C-G,<all>,10,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,70.000000,1,0,3,0,<none>,0,1,0
05CB5B6C-G=Yuri Prime - M1,07C00E7C-G,<all>,10,1,YATECH,0100000003000000000000000000000000000000000000000000000000000000,60.000000,10.000000,70.000000,1,0,3,0,<none>,0,1,0
07C04EDC-G=Yuri Air Force - M1,0ABB14BC-G,<all>,2,1,YATECH,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,3,0,<none>,0,1,0
07C04C7C-G=Yuri Chaos - M1,07C0304C-G,<all>,4,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,30.000000,10.000000,70.000000,1,0,3,0,<none>,0,1,0
07C0B14C-G=Yuri Magnetron,07C0AEFC-G,<all>,2,1,YAPSYT,0100000003000000000000000000000000000000000000000000000000000000,20.000000,10.000000,30.000000,1,0,3,0,<none>,0,1,1
05FC1A8C-G=Yuri Infantry - M3,05FBBBEC-G,<all>,10,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,70.000000,1,0,3,0,<none>,0,1,0
05FC50EC-G=Yuri Armor - E1,05FC195C-G,<all>,4,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,50.000000,1,0,3,0,<none>,1,0,0
05FC3C9C-G=Yuri Infantry - E1,05FC3EFC-G,<all>,1,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,3,0,<none>,1,0,0
05FC37CC-G=Yuri Infantry - E2,05FC3B6C-G,<all>,10,1,YATECH,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,3,0,<none>,1,0,0
05FC333C-G=Yuri Armor - H2,060F8A7C-G,<all>,4,1,YATECH,0100000003000000000000000000000000000000000000000000000000000000,50.000000,30.000000,70.000000,1,0,3,0,<none>,0,0,1
05FC0C9C-G=Yuri Armor - H3,060F883C-G,<all>,4,1,YATECH,0100000003000000000000000000000000000000000000000000000000000000,50.000000,30.000000,70.000000,1,0,3,0,<none>,0,0,1
05FC088C-G=Yuri Chaos - H1,05FC0B6C-G,<all>,4,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,60.000000,10.000000,70.000000,1,0,3,0,05FC0B6C-G,0,0,1
05FC75CC-G=Yuri Disc - H2_A,05FC7C8C-G,<all>,2,1,YATECH,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,3,0,05FC075C-G,0,0,1
05FC747C-G=Yuri Disc - H2_S,05FC019C-G,<all>,2,1,YATECH,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,3,0,05FC075C-G,0,0,1
08B9154C-G=Yuri Infantry - H1,08B90EFC-G,<all>,10,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,3,0,<none>,0,0,1
08B911BC-G=Yuri Infantry - H2,08B9141C-G,<all>,10,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,3,0,<none>,0,0,1
08B9213C-G=Yuri Brute Squad,08B9108C-G,<all>,5,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,70.000000,1,0,3,0,<none>,0,1,1
08B9356C-G=Yuri Prime - H1,05CA183C-G,<all>,10,1,YATECH,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,3,0,0ABB14BC-G,0,0,1
08B9305C-G=Yuri Big Team,08B9343C-G,<all>,5,1,YAPPET,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,3,0,08B9108C-G,0,0,1
08B9483C-G=Yuri Anti-Grand Cannon,08B94EFC-G,<all>,2,0,GTGCAN,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,3,0,<none>,0,1,1
08B9423C-G=Yuri Anti-Dog_S,08B9449C-G,<all>,5,0,DOG,0400000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,50.000000,1,0,3,0,08B9449C-G,0,1,1
08B940EC-G=Yuri Anti-Dog_A,08B9449C-G,<all>,5,0,ADOG,0400000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,50.000000,1,0,3,0,08B9449C-G,0,1,1
08B9586C-G=Yuri Engineers,08B95EFC-G,<all>,1,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,30.000000,10.000000,30.000000,1,0,3,0,<none>,0,1,1
0611A33C-G=Yuri Slave Miners,08B9573C-G,<all>,10,1,SMIN,0300000000000000000000000000000000000000000000000000000000000000,70.000000,70.000000,70.000000,1,0,3,0,061183BC-G,1,1,1
0611A1EC-G=Yuri Refinery Guards,061183BC-G,<all>,10,1,SMIN,0100000003000000000000000000000000000000000000000000000000000000,70.000000,50.000000,70.000000,1,0,3,0,043F828C-G,0,1,1
08B9641C-G=Yuri Psychic Force,08B967BC-G,<all>,10,1,YATECH,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,3,0,<none>,0,1,1
08B97C6C-G=Yuri Capture Airport,08B962EC-G,<all>,1,7,CAAIRP,0100000003000000000000000000000000000000000000000000000000000000,80.000000,10.000000,80.000000,1,0,3,0,<none>,1,1,1
08B9767C-G=Yuri Capture Oil,08B97B3C-G,<all>,1,7,CAOILD,0100000003000000000000000000000000000000000000000000000000000000,5000.000000,5000.000000,5000.000000,1,0,3,0,<none>,1,1,1
08B9708C-G=Yuri Capture Machine,08B9754C-G,<all>,1,7,CAMACH,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,3,0,<none>,1,1,1
05FC1C5C-G=Yuri Capture Hospital,05FC006C-G,<all>,1,7,CATHOSP,0100000003000000000000000000000000000000000000000000000000000000,80.000000,10.000000,80.000000,1,0,3,0,<none>,1,1,1
0612EAEC-G=Yuri Anti-BEagle Defense,06109EFC-G,<all>,4,0,BEAG,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,3,0,043F828C-G,0,1,1
0612F9AC-G=Yuri Anti-Harrier Defense,06109A4C-G,<all>,4,0,ORCA,0500000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,3,0,043F828C-G,0,1,1
05FC13EC-G=Yuri Cloning Vats,08B91ABC-G,<all>,10,1,NACLON,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,3,0,08B91ABC-G,0,1,1
08B90B1C-G=Yuri Boomer Bombard_A,05FC5C6C-G,<all>,2,0,GAYARD,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,3,0,<none>,0,0,1
08B902EC-G=Yuri Boomer Bombard_S,08B909EC-G,<all>,2,0,NAYARD,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,3,0,<none>,0,0,1
0612F46C-G=Yuri Base Guard - Adv,08BE3EFC-G,<all>,10,0,NAPSIS,0000000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,70.000000,1,0,3,0,043F828C-G,0,1,1
044082BC-G=Allied Battle Fort - M2,07C257EC-G,<all>,10,1,GATECH,0100000003000000000000000000000000000000000000000000000000000000,50.000000,30.000000,70.000000,1,0,1,0,07C257EC-G,0,1,0
07C310BC-G=Allied Battle Fort - M1,044091AC-G,<all>,10,1,BFRT,0300000003000000000000000000000000000000000000000000000000000000,60.000000,10.000000,70.000000,1,0,1,0,0CB246CC-G,0,1,0
07C329FC-G=Allied Battle Fort - H1,07C32EFC-G,<all>,10,1,GATECH,0100000003000000000000000000000000000000000000000000000000000000,60.000000,10.000000,60.000000,1,0,1,0,07C32EFC-G,0,0,1
07C3266C-G=Allied Battle Fort - H2,07C328CC-G,<all>,10,1,GHOST,0200000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,1,0,07C328CC-G,0,0,1
07C33DDC-G=Allied Battle Fort - H3,07C3227C-G,<all>,10,1,BFRT,0600000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,1,0,<none>,0,0,1
0616004C-G=Soviet Siege Bunker_1,0610813C-G,<all>,1,1,NABNKR,0100000002000000000000000000000000000000000000000000000000000000,500.000000,70.000000,500.000000,1,0,2,0,<none>,0,0,0
07C330CC-G=Soviet Siege Bunker_2,0610813C-G,<all>,1,1,NABNKR,0200000002000000000000000000000000000000000000000000000000000000,500.000000,70.000000,500.000000,1,0,2,0,<none>,0,0,0
07C30A5C-G=Soviet SChop vs Sov,07C460CC-G,<all>,7,1,NATECH,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,2,0,<none>,0,0,1
07C4853C-G=Soviet SChop vs All,07C3092C-G,<all>,7,1,NATECH,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,2,0,<none>,0,0,1
043F521C-G=Yuri MCV - H,043F89AC-G,<all>,10,1,YACNST,0000000001000000000000000000000000000000000000000000000000000000,5000.000000,5000.000000,5000.000000,1,0,3,0,<none>,1,1,1
043F874C-G=Allied MCV - H,043F29AC-G,<all>,10,1,GACNST,0000000002000000000000000000000000000000000000000000000000000000,5000.000000,5000.000000,5000.000000,1,0,1,0,<none>,1,1,1
043F40BC-G=Soviet MCV - H,043F83EC-G,<all>,10,1,NACNST,0000000002000000000000000000000000000000000000000000000000000000,9000.000000,9000.000000,9000.000000,1,0,2,0,<none>,1,1,1
05CBC2EC-G=Soviet Anti-Floater,05C566EC-G,<all>,3,0,DISK,0100000003000000000000000000000000000000000000000000000000000000,5000.000000,500.000000,5000.000000,1,0,2,0,0100010A-G,0,1,1
05CBC19C-G=Allied Anti-Floater,05CAB5CC-G,<all>,3,0,DISK,0100000003000000000000000000000000000000000000000000000000000000,5000.000000,60.000000,5000.000000,1,0,1,0,0100012C-G,0,1,1
05CBC04C-G=Yuri Anti-Floater,05CACB7C-G,<all>,4,0,DISK,0100000003000000000000000000000000000000000000000000000000000000,500.000000,60.000000,500.000000,1,0,3,0,<none>,0,1,1
078F4B2C-G=Yuri Finishers,078F3A3C-G,<all>,5,1,YATECH,0100000003000000000000000000000000000000000000000000000000000000,70.000000,40.000000,70.000000,1,0,3,0,<none>,0,1,1
05CB830C-G=Allied Robo Tank - Easy,07A735EC-G,<all>,2,1,GAROBO,0100000003000000000000000000000000000000000000000000000000000000,60.000000,30.000000,60.000000,1,0,1,0,<none>,1,0,0
05CBAEDC-G=Allied Robo Tank - M_H,079D93BC-G,<all>,2,1,GAROBO,0100000003000000000000000000000000000000000000000000000000000000,60.000000,40.000000,70.000000,1,0,1,0,<none>,0,1,1
TriggerNavalAttackAllied=Allied Naval Attack Buildings,TeamAlliedNavalAttack,<all>,4,1,GATECH,0100000003000000000000000000000000000000000000000000000000000000,50.000000,20.000000,70.000000,1,0,1,0,0100005E-G,0,0,1
TriggerNavalAttackSoviet=Soviet Naval Attack Buildings,TeamNavalAttackSoviet,<all>,4,4,NATECH,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,2,0,0CA18BAC-G,0,1,1
TriggerNavalAttackYuri=Yuri Naval Attack,TeamNavalAttackYuri,<all>,10,4,NAPSIS,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,3,0,05FC075C-G,0,1,1
TriggerRIFV=Repair IFV,TeamRIFV,<all>,4,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,500.000000,500.000000,500.000000,1,0,1,0,<none>,1,1,1
AntiKirovS=Soviet Anti-Kirov,05C566EC-G,<all>,3,0,ZEP,0100000003000000000000000000000000000000000000000000000000000000,5000.000000,500.000000,5000.000000,1,0,2,0,010000E0-G,0,1,1
AntiKirovA=Allied Anti-Kirov,05CAB5CC-G,<all>,3,0,ZEP,0100000003000000000000000000000000000000000000000000000000000000,5000.000000,60.000000,5000.000000,1,0,1,0,0100012C-G,0,1,1
AntiKirovY=Yuri Anti-Kirov,05CACB7C-G,<all>,4,0,ZEP,0100000003000000000000000000000000000000000000000000000000000000,500.000000,60.000000,500.000000,1,0,3,0,<none>,0,1,1
AntiYuriA=Allied Anti-Yuri,TeamPrismRush,<all>,3,0,MIND,0100000003000000000000000000000000000000000000000000000000000000,500.000000,60.000000,500.000000,1,0,1,0,<none>,0,1,1
Trigger2Beagle=Nation Korea 2,Team2Beagle,Alliance,3,1,BEAG,0800000001000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,1,0,<none>,1,1,1
TriggerApocDefense=Soviet Apoc Defense,TeamApocDefense,<all>,7,1,NATECH,0100000003000000000000000000000000000000000000000000000000000000,150.000000,10.000000,150.000000,1,0,2,0,<none>,0,1,1
TriggerApocDefenseEasy=Soviet Apoc DefenseEasy,TeamApocDefenseEasy,<all>,7,1,NATECH,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,<none>,0,1,1
Trigger3TD=Nation German Tank Defense,Team3TD,Germans,2,1,BLD001,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,1,1,<none>,1,1,1
TriggerSovietMachine=Soviet Capture Machine,TeamSovietMachine,<all>,1,7,CAMACH,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,2,0,0100002C-G,1,1,1
TriggerAlliedMachine=Allied Capture Machine,TeamAlliedMachine,<all>,1,7,CAMACH,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,1,0,<none>,1,1,1
TriggerAlliedHospital=Allied Capture Hospital,TeamAlliedHospital,<all>,1,7,CATHOSP,0100000003000000000000000000000000000000000000000000000000000000,80.000000,10.000000,80.000000,1,0,1,0,<none>,1,1,1
TriggerSovietHospital=Soviet Capture Hospital,TeamSovietHospital,<all>,1,7,CATHOSP,0100000003000000000000000000000000000000000000000000000000000000,80.000000,10.000000,80.000000,1,0,2,0,<none>,1,1,1
TriggerSpyAlliedRefinery=Allied Spy vs Allied Refinery,TeamSpyAlliedRefinery,<all>,5,0,GAAIRC,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,1,0,<none>,0,0,1
TriggerSpySovietRefinery=Allied Spy vs Soviet Refinery,TeamSpySovietRefinery,<all>,5,0,NARADR,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,1,0,<none>,0,0,1
TriggerBeagleSoviet=Nation Korea 3 Soviet Conyard,TeamBeagleSoviet,Alliance,3,0,NACNST,0100000003000000000000000000000000000000000000000000000000000000,250.000000,10.000000,500.000000,1,0,1,0,<none>,0,0,1
TriggerBeagleAllied=Nation Korea 4 Allied Conyard,TeamBeagleAllied,Alliance,3,0,GACNST,0100000003000000000000000000000000000000000000000000000000000000,250.000000,10.000000,500.000000,1,0,1,0,<none>,0,0,1
TriggerTrans1=Transport Prism,TeamTrans1,<all>,4,1,GAYARD,0100000003000000000000000000000000000000000000000000000000000000,50.000000,40.000000,70.000000,1,0,1,0,<none>,1,1,1
TriggerSovietBridge=Soviet Capture Bridge,TeamSovietBridge,<all>,1,7,CABHUT,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,50.000000,1,0,2,0,01000026-G,1,1,1
TriggerAlliedBridge=Allied Capture Bridge,TeamAlliedBridge,<all>,1,7,CABHUT,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,50.000000,1,0,1,0,01000027-G,1,1,1
TriggerMTNKK=Allied Base Guard MTNKK,TeamMTNKK,<all>,2,1,GAWEAP,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,1,1,01000175-G,1,1,1
TriggerBeagleYuri=Nation Korea 5 Yuri Conyard,TeamBeagleYuri,Alliance,3,0,YACNST,0100000003000000000000000000000000000000000000000000000000000000,250.000000,10.000000,250.000000,1,0,1,0,<none>,0,0,1
TriggerHTNKK=Soviet Base Defense Tank Pool,TeamHTNKK,<all>,2,-1,NAWEAP,0100000003000000000000000000000000000000000000000000000000000000,500.000000,100.000000,500.000000,1,0,2,1,01000176-G,1,1,1
TriggerYuriBridge=Yuri Capture Bridge,TeamYuriBridge,<all>,1,7,CABHUT,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,50.000000,1,0,3,0,01000028-G,1,1,1
Trigger12Rhino=Soviet Armor Ultra Hard,Team12Rhino,<all>,3,1,NATECH,0100000003000000000000000000000000000000000000000000000000000000,50.000000,40.000000,70.000000,1,0,2,0,<none>,0,0,1
TriggerBigRussia=Nation Russian Hard,0CADBA7C-G,Russians,10,1,NARADR,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,0EC24B7C-G,0,0,1
TriggerLittleRussia=Nation Russian Easy,TeamLittleRussia,Russians,10,1,NARADR,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,2,0,<none>,1,0,0
TriggerLittleGermany=Nation German Tank 2 Easy,TeamLittleGermany,Germans,2,1,GATECH,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,120.000000,1,0,1,0,<none>,1,0,0
TriggerBigGermany=Nation German Tank 3 Hard,TeamBigGermany,Germans,2,1,GATECH,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,120.000000,1,0,1,0,<none>,0,0,1
Trigger6Prism=6 Prism Cheese,Team6Prism,<all>,8,1,GATECH,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,1,0,<none>,0,0,1
Trigger6Mirage=6 Mirage Cheese,Team6Mirage,<all>,8,1,GATECH,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,1,0,<none>,0,0,1
Trigger6Apoc=Soviet Desolator Apocalypse,Team6Apoc,Arabs,7,1,NATECH,0100000003000000000000000000000000000000000000000000000000000000,150.000000,10.000000,170.000000,1,0,2,0,0EC24B7C-G,0,0,1
0100000F-G=Soviet Armor Cheese,0100000D-G,<all>,3,1,BLD005,0100000003000000000000000000000000000000000000000000000000000000,50.000000,30.000000,70.000000,1,0,2,0,0EC24B7C-G,0,0,1
01000018-G=Nation Korea Nuke,01000014-G,Alliance,3,0,NAMISL,0100000003000000000000000000000000000000000000000000000000000000,125.000000,10.000000,125.000000,1,0,1,0,<none>,0,0,1
01000019-G=Nation Korea Weather,01000015-G,Alliance,3,0,GAWEAT,0100000003000000000000000000000000000000000000000000000000000000,125.000000,10.000000,125.000000,1,0,1,0,<none>,0,0,1
0100001B-G=Nation Korea Psych,01000017-G,Alliance,3,0,YAPPET,0100000003000000000000000000000000000000000000000000000000000000,125.000000,10.000000,125.000000,1,0,1,0,<none>,0,0,1
0100001C-G=Nation Korea Reactor,01000016-G,Alliance,3,0,NANRCT,0100000003000000000000000000000000000000000000000000000000000000,125.000000,10.000000,125.000000,1,0,1,0,<none>,0,0,1
01000023-G=Nation Cuban vs Ally Power,01000021-G,Confederation,5,0,GAPOWR,0100000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,50.000000,1,0,2,0,<none>,1,1,1
01000024-G=Nation Cuban vs Soviet Power,01000022-G,Confederation,5,0,NAPOWR,0100000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,50.000000,1,0,2,0,<none>,1,1,1
01000029-G=Allied Anti-Beagle Defense,0100008B-G,<all>,1,0,BEAG,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,1,0,<none>,0,1,1
0100002D-G=Soviet Engineer Tech,0100002C-G,<all>,1,7,CAPOWR,0100000003000000000000000000000000000000000000000000000000000000,60.000000,10.000000,60.000000,1,0,2,0,<none>,0,1,1
01000030-G=Yuri Engineer Tech,0100002E-G,<all>,1,7,CAPOWR,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,50.000000,1,0,3,0,<none>,1,1,1
01000031-G=Allied Engineer Tech,0100002F-G,<all>,1,7,CAPOWR,0100000003000000000000000000000000000000000000000000000000000000,60.000000,10.000000,60.000000,1,0,1,0,<none>,1,1,1
01000034-G=Soviet Tesla Charge 2,01000033-G,<all>,5,1,TESLA,0200000003000000000000000000000000000000000000000000000000000000,70.000000,50.000000,70.000000,1,0,2,0,<none>,0,1,1
01000035-G=Soviet Tesla Charge 3,01000037-G,<all>,5,1,TESLA,0400000003000000000000000000000000000000000000000000000000000000,70.000000,50.000000,70.000000,1,0,2,0,<none>,0,0,1
0100003C-G=Soviet Armor Hunters,0100003B-G,<all>,3,1,BLD005,0100000003000000000000000000000000000000000000000000000000000000,50.000000,30.000000,70.000000,1,0,2,0,01000042-G,0,0,1
01000043-G=Nation Russian Hunters,0100003F-G,Russians,10,1,NARADR,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,<none>,0,0,1
01000045-G=Soviet Harassment vs Sov,01000044-G,<all>,2,0,HARV,0300000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,2,1,<none>,0,1,1
01000046-G=Nation Korea Easy,01000047-G,Alliance,3,1,GAAIRC,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,1,0,<none>,1,0,0
0100004B-G=Soviet Dog Engineer,0100004A-G,<all>,0,7,CAOILD,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,<none>,0,1,1
0100004E-G=Yuri Disc - Hunters,0100004D-G,<all>,2,1,YATECH,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,3,0,05FFAA3C-G,0,0,1
01000050-G=Allied Rocketeers - Hunters,0100004F-G,<all>,3,1,GAAIRC,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,50.000000,1,0,1,0,0CB246CC-G,0,1,1
01000053-G=Soviet Navy Hunters 2,01000051-G,<all>,2,1,BLD008,0100000003000000000000000000000000000000000000000000000000000000,100.000000,30.000000,120.000000,1,0,2,0,01000071-G,0,1,1
01000056-G=Allied Naval Hunters - Dolphins,01000007-G,<all>,4,1,GATECH,0100000003000000000000000000000000000000000000000000000000000000,30.000000,10.000000,50.000000,1,0,1,0,<none>,0,0,1
0100005B-G=Allied Naval Attack General,0100005A-G,<all>,4,1,GATECH,0100000003000000000000000000000000000000000000000000000000000000,70.000000,20.000000,70.000000,1,0,1,0,0100004F-G,1,1,1
0100005F-G=Allied Naval Hunters Easy,0CA1E67C-G,<all>,4,1,GATECH,0100000003000000000000000000000000000000000000000000000000000000,60.000000,20.000000,70.000000,1,0,1,0,<none>,1,0,0
01000060-G=Allied Robo Tank - Anti-Carrier,079D93BC-G,<all>,2,0,CARRIER,0100000003000000000000000000000000000000000000000000000000000000,10.000000,10.000000,30.000000,1,0,1,0,<none>,0,1,1
01000062-G=Soviet Navy Hunters Easy,01000070-G,<all>,2,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,50.000000,30.000000,70.000000,1,0,2,0,01000071-G,1,0,0
01000065-G=Transport Rhino,01000064-G,<all>,4,1,NAYARD,0100000003000000000000000000000000000000000000000000000000000000,50.000000,40.000000,70.000000,1,0,2,0,<none>,1,1,1
01000069-G=Allied Dog Engineer,01000067-G,<all>,0,7,CAOILD,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,1,0,<none>,0,1,1
0100006D-G=Nation Lybian Demo Truck Iron Curtain,0100006A-G,Africans,10,5,NARADR,0100000003000000000000000000000000000000000000000000000000000000,5000.000000,10.000000,5000.000000,1,0,2,0,0EC24B7C-G,0,1,1
01000075-G=Soviet Infantry Hard 2 - Hospital,0613D80C-G,<all>,5,1,CATHOSP,0000000003000000000000000000000000000000000000000000000000000000,30.000000,10.000000,50.000000,1,0,2,0,<none>,0,0,1
01000076-G=Yuri Infantry - H1 Hospital,08B90EFC-G,<all>,10,1,CATHOSP,0000000003000000000000000000000000000000000000000000000000000000,30.000000,10.000000,50.000000,1,0,3,0,<none>,0,0,1
01000078-G=Yuri Infantry - H2 Hospital,08B9141C-G,<all>,10,1,CATHOSP,0000000003000000000000000000000000000000000000000000000000000000,30.000000,10.000000,50.000000,1,0,3,0,<none>,0,0,1
0100007D-G=Allied Harvestor Harassment,0100007B-G,<all>,2,1,GATECH,0100000003000000000000000000000000000000000000000000000000000000,70.000000,30.000000,90.000000,1,0,1,0,<none>,0,1,1
0100007E-G=Allied Harvestor Harassment vs Yuri,0100007B-G,<all>,2,0,SMIN,0300000003000000000000000000000000000000000000000000000000000000,60.000000,30.000000,60.000000,1,0,1,0,0CB246CC-G,0,0,1
01000080-G=Yuri Naval Hunters,06C5992C-G,<all>,2,1,YAYARD,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,3,0,<none>,1,1,1
01000081-G=Yuri Naval Hunters Hybrid,01000088-G,<all>,10,1,BSUB,0000000001000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,3,0,<none>,1,1,1
01000082-G=Soviet Anti-Carrier,06BC625C-G,<all>,1,0,CARRIER,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,2,0,01000141-G,0,1,1
01000083-G=Soviet Anti-Dreadnaught,06BC625C-G,<all>,1,0,DRED,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,2,0,01000141-G,0,1,1
01000086-G=Allied Aegis,01000085-G,<all>,0,1,CARRIER,0100000003000000000000000000000000000000000000000000000000000000,500.000000,500.000000,500.000000,1,0,1,0,<none>,1,1,1
0100008C-G=Soviet Anti-V3 Defense,06BC625C-G,<all>,1,0,V3,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,2,0,<none>,0,1,1
0100008D-G=Soviet Anti-Boomer Defense,06BC625C-G,<all>,1,0,BSUB,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,2,0,<none>,0,1,1
01000093-G=Soviet Rhino Extra Pool,01000092-G,<all>,2,1,NAWEAP,0100000003000000000000000000000000000000000000000000000000000000,500.000000,100.000000,500.000000,0,0,2,1,<none>,0,1,1
01000095-G=Allied Harrier - E2,01000094-G,<all>,3,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,40.000000,1,0,1,0,<none>,1,0,0
01000098-G=Soviet Naval Attack General,01000071-G,<all>,4,1,NAYARD,0100000003000000000000000000000000000000000000000000000000000000,70.000000,20.000000,70.000000,1,0,2,0,01000073-G,1,1,1
0100009A-G=Soviet Sea Scorpion,0100009B-G,<all>,0,1,DRED,0100000003000000000000000000000000000000000000000000000000000000,500.000000,500.000000,500.000000,1,0,2,0,<none>,1,1,1
0100009D-G=Allied Anti-Dreadnaught,0100008B-G,<all>,1,0,DRED,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,1,0,<none>,0,1,1
0100009E-G=Allied Anti-Carrier,0100008B-G,<all>,1,0,CARRIER,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,1,0,<none>,0,1,1
0100009F-G=Allied Anti-Boomer,0100008B-G,<all>,1,0,BSUB,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,1,0,<none>,0,1,1
010000A1-G=Allied Rocketeers - Defense,010000A0-G,<all>,3,1,GAAIRC,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,50.000000,1,0,1,0,<none>,0,0,1
010000A2-G=Allied Anti-Squid,010000A4-G,<all>,3,0,SQD,0300000003000000000000000000000000000000000000000000000000000000,500.000000,60.000000,500.000000,1,0,1,0,<none>,0,1,1
010000A5-G=Soviet Harassment vs Yuri,01000074-G,<all>,2,0,SMIN,0300000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,2,1,0CA1683C-G,0,1,1
010000A6-G=Yuri Anti-Dreadnought Defense,06109EFC-G,<all>,4,0,DRED,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,3,0,<none>,0,1,1
010000A7-G=Yuri Anti-Carrier Defense,06109EFC-G,<all>,4,0,CARRIER,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,3,0,<none>,0,1,1
010000A8-G=Yuri Anti-Boomer Defense,06109EFC-G,<all>,4,0,BSUB,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,3,0,<none>,0,1,1
010000AB-G=Allied Spy vs Soviet Tech,09B517BC-G,<all>,5,0,NATECH,0100000003000000000000000000000000000000000000000000000000000000,30.000000,10.000000,50.000000,1,0,1,0,<none>,0,0,0
010000AE-G=Transport Apoc,010000AD-G,<all>,4,1,NATECH,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,50.000000,1,0,2,0,<none>,0,1,1
010000B0-G=Transport Lasher,010000AF-G,<all>,4,1,YAYARD,0100000003000000000000000000000000000000000000000000000000000000,50.000000,40.000000,70.000000,1,0,3,0,<none>,1,1,1
010000B3-G=Soviet AI Buff up,010000B2-G,<all>,2,4,NAWEAP,50c3000003000000000000000000000000000000000000000000000000000000,500.000000,100.000000,500.000000,0,0,2,1,<none>,0,0,1
010000B4-G=Nation Libyan Apocalypse,0CAD3CBC-G,Africans,7,1,NATECH,0100000003000000000000000000000000000000000000000000000000000000,250.000000,10.000000,250.000000,1,0,2,0,0CACCB7C-G,0,0,1
010000B7-G=Soviet Apoc Ultra-Hard,010000B6-G,<all>,7,1,NATECH,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,2,0,010000B8-G,0,0,1
010000B9-G=Nation Russian Hard 2,TeamBigRussia,Russians,10,1,BLD005,0100000003000000000000000000000000000000000000000000000000000000,90.000000,10.000000,90.000000,1,0,2,0,<none>,0,0,1
010000BB-G=Nation Iraqi,06BC3EFC-G,Arabs,8,1,NARADR,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,2,0,<none>,1,1,1
010000BE-G=Yuri Harvestor Harassment,010000BD-G,<all>,4,1,NAPSIS,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,50.000000,1,0,3,0,<none>,0,1,1
010000C2-G=Yuri Anti-Deslator,010000C1-G,<all>,4,0,DESO,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,3,0,<none>,0,1,1
010000C3-G=Yuri Anti-Slave,010000C1-G,<all>,4,0,SMIN,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,50.000000,1,0,3,0,<none>,0,1,1
010000C4-G=Soviet Anti-Apocalypse,0EC24B7C-G,<all>,0,0,APOC,0400000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,90.000000,1,0,2,0,<none>,0,0,1
010000CD-G=Yuri Tank Bunker 2,01000168-G,<all>,5,1,NATBNK,0600000003000000000000000000000000000000000000000000000000000000,500.000000,30.000000,500.000000,1,0,3,0,<none>,1,1,1
010000D0-G=Nation Korea - Anti-GC,010000CE-G,Alliance,3,0,GTGCAN,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,90.000000,1,0,1,0,<none>,0,1,1
010000D2-G=Soviet Armor Medium - Hunter,010000D1-G,<all>,3,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,010000B8-G,0,1,0
010000D3-G=Soviet Armor Medium - Large,010000D5-G,<all>,3,1,NAINDP,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,010000B8-G,0,1,0
010000DB-G=Allied Harrier - H3,010000DA-G,<all>,3,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,40.000000,1,0,1,0,<none>,0,0,1
010000DD-G=Nation Korea 6 Factory,010000DC-G,Alliance,3,1,BEAG,0200000003000000000000000000000000000000000000000000000000000000,250.000000,10.000000,250.000000,1,0,1,0,<none>,0,1,1
010000DE-G=Soviet Anti-Rocketeer,01000107-G,<all>,1,0,JUMPJET,0600000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,2,0,010000E0-G,0,1,1
010000E1-G=Allied Infantry - H1 Bunker,0617FC8C-G,<all>,3,7,TNKD,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,1,0,0CB246CC-G,0,0,1
010000E2-G=Soviet Infantry Hard 1 Bunker,060F538C-G,<all>,1,7,CABUNK02,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,<none>,0,0,1
010000E3-G=Yuri Infantry - H1 Bunker,08B90EFC-G,<all>,10,7,CABUNK02,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,3,0,<none>,0,0,1
010000E7-G=Nation Lybian Demo Truck - Oil,010000E5-G,Africans,10,1,NARADR,0100000003000000000000000000000000000000000000000000000000000000,250.000000,10.000000,250.000000,1,0,2,0,010000E4-G,1,1,1
010000EA-G=Soviet Infantry Battle Bunker,010000E9-G,<all>,1,1,NABNKR,0200000003000000000000000000000000000000000000000000000000000000,90.000000,10.000000,90.000000,1,0,2,0,<none>,0,1,1
010000EB-G=Soviet Anti-Rhino 2,010000F6-G,<all>,0,0,HTNK,0500000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,90.000000,1,0,2,0,<none>,0,0,1
010000EE-G=Nation Iraqi - Desobomb,01000002-G,Arabs,8,0,NAWEAP,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,2,0,<none>,0,0,0
010000EF-G=Nation Iraqi - Desobomb Allied,01000005-G,Arabs,8,0,GAWEAP,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,<none>,0,0,0
010000F3-G=Soviet Engineer Oil Amphibious,010000F1-G,<all>,1,7,CAOILD,0100000003000000000000000000000000000000000000000000000000000000,60.000000,10.000000,60.000000,1,0,2,0,<none>,0,1,1
010000F4-G=Nation British Sniper - anti deso,0CACC1FC-G,British,1,0,DESO,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,1,0,<none>,1,1,1
010000F7-G=Soviet Anti-Rhino,010000ED-G,<all>,0,0,HTNK,0900000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,90.000000,1,0,2,0,<none>,0,0,1
010000F9-G=Nation German Tank 4 (Early),010000FA-G,Germans,2,1,GAAIRC,0100000003000000000000000000000000000000000000000000000000000000,250.000000,10.000000,500.000000,1,0,1,0,<none>,1,1,1
010000FC-G=Soviet Harassment vs Allied,010000FB-G,<all>,2,0,CMIN,0300000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,90.000000,1,0,2,1,<none>,0,1,1
010000FF-G=Soviet KIrov Hard Micro,010000FD-G,<all>,10,1,ZEP,0600000003000000000000000000000000000000000000000000000000000000,5000.000000,10.000000,5000.000000,1,0,2,0,TeamDistract,0,0,1
01000102-G=Soviet Anti-Prism,01000103-G,<all>,0,0,SREF,0200000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,90.000000,1,0,2,0,<none>,0,0,1
01000105-G=Soviet Anti-TD,01000104-G,<all>,0,0,TNKD,0300000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,90.000000,1,0,2,0,06BC103C-G,0,0,1
01000108-G=Soviet Flak Reactions,01000107-G,<all>,2,1,BLD002,0100000003000000000000000000000000000000000000000000000000000000,500.000000,100.000000,500.000000,1,0,2,0,<none>,0,1,1
0100010E-G=Nation German Anti-Rhino,0100010D-G,Germans,2,0,HTNK,0600000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,1,0,<none>,0,1,1
01000112-G=Soviet Apoc Easy,0CA1614C-G,<all>,7,1,NATECH,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,060F5C8C-G,1,0,0
01000116-G=Nation Russian Pool,01000114-G,Russians,10,1,NARADR,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,2,0,<none>,1,1,1
01000119-G=Allied Harvestor Harassment Early,01000113-G,<all>,2,1,GATECH,0000000001000000000000000000000000000000000000000000000000000000,70.000000,30.000000,90.000000,1,0,1,0,<none>,0,1,1
0100011F-G=Yuri Armor - Pool Advanced,0100011D-G,<all>,4,1,YATECH,0100000003000000000000000000000000000000000000000000000000000000,500.000000,30.000000,500.000000,1,0,3,0,<none>,0,1,1
01000120-G=Nation Korea Build Tanks,TeamMTNKK,Alliance,2,1,GAWEAP,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,1,0,<none>,0,1,1
01000121-G=6 Prism Cheese vs Yuri,Team6Prism,<all>,8,0,YATECH,0100000003000000000000000000000000000000000000000000000000000000,120.000000,10.000000,120.000000,1,0,1,0,<none>,0,0,1
01000122-G=Soviet Anti-Dolphin,0100009B-G,<all>,1,0,DLPH,0200000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,2,0,<none>,0,1,1
01000123-G=Allied Anti Squid,01000007-G,<all>,4,0,DLPH,0300000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,1,0,<none>,0,1,1
01000125-G=Soviet Navy Hunters Pool,01000126-G,<all>,2,1,NAYARD,0100000003000000000000000000000000000000000000000000000000000000,50.000000,30.000000,70.000000,1,0,2,0,<none>,0,1,1
01000127-G=Soviet Naval Attack Kirov,01000071-G,<all>,4,1,BLD008,0100000003000000000000000000000000000000000000000000000000000000,70.000000,20.000000,70.000000,1,0,2,0,0CA0380C-G,0,0,1
01000128-G=Allied Anti-Prism,05CAB5CC-G,<all>,3,0,SREF,0400000003000000000000000000000000000000000000000000000000000000,500.000000,60.000000,500.000000,1,0,1,0,<none>,0,1,1
01000134-G=Nation Lybian Demo Truck Recycle,0CACCB7C-G,Africans,10,1,DTRUCK,0200000002000000000000000000000000000000000000000000000000000000,150.000000,10.000000,150.000000,1,0,2,0,0CACCB7C-G,0,1,1
01000138-G=Soviet Miners 2,0ECCB03C-G,<all>,1,1,HARV,0200000001000000000000000000000000000000000000000000000000000000,600.000000,500.000000,600.000000,1,0,2,0,<none>,1,1,1
01000139-G=Allied Chrono Miners 2,06BC5B7C-G,<all>,3,1,CMIN,0200000001000000000000000000000000000000000000000000000000000000,600.000000,10.000000,600.000000,1,0,1,0,0CB246CC-G,1,1,1
0100013D-G=Nation Lybian Demo Truck Hard,0CACCB7C-G,Africans,10,1,NARADR,0100000003000000000000000000000000000000000000000000000000000000,150.000000,10.000000,150.000000,1,0,2,0,0100013A-G,0,0,1
0100013E-G=Allied Spy vs Soviet War 2,0CE1B99C-G,<all>,5,0,NARADR,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,1,0,<none>,0,0,1
01000142-G=Soviet Navy Hunters Pool React,01000126-G,<all>,2,0,SUB,0100000003000000000000000000000000000000000000000000000000000000,70.000000,30.000000,100.000000,1,0,2,0,<none>,0,1,1
01000143-G=Soviet Navy Hunters Pool React 2,01000126-G,<all>,2,0,DEST,0100000003000000000000000000000000000000000000000000000000000000,70.000000,30.000000,100.000000,1,0,2,0,<none>,0,1,1
01000144-G=Soviet Navy Hunters Pool React 3,01000126-G,<all>,2,0,BSUB,0100000003000000000000000000000000000000000000000000000000000000,70.000000,30.000000,100.000000,1,0,2,0,<none>,0,1,1
01000145-G=Allied Naval Hunters React,0CA1E67C-G,<all>,4,0,DEST,0100000003000000000000000000000000000000000000000000000000000000,70.000000,20.000000,70.000000,1,0,1,0,<none>,1,1,1
01000146-G=Allied Naval Hunters React 2,0CA1E67C-G,<all>,4,0,SUB,0100000003000000000000000000000000000000000000000000000000000000,70.000000,20.000000,70.000000,1,0,1,0,<none>,1,1,1
01000147-G=Allied Naval Hunters React 3,0CA1E67C-G,<all>,4,0,BSUB,0100000003000000000000000000000000000000000000000000000000000000,70.000000,20.000000,70.000000,1,0,1,0,<none>,1,1,1
0100014A-G=Nation Korea 7 Power,01000149-G,Alliance,3,2,BLD004,0100000003000000000000000000000000000000000000000000000000000000,250.000000,10.000000,250.000000,1,0,1,0,<none>,0,1,1
01000151-G=Nation Korea 8 Robot,01000150-G,Alliance,3,0,ROBO,0300000003000000000000000000000000000000000000000000000000000000,100.000000,10.000000,100.000000,1,0,1,0,<none>,0,1,1
01000152-G=Nation Korea 8 Robot 2,01000150-G,Alliance,3,0,ROBO,0600000003000000000000000000000000000000000000000000000000000000,100.000000,10.000000,100.000000,1,0,1,0,<none>,0,1,1
01000154-G=Allied Harrier - H4,01000153-G,<all>,3,2,<none>,0000000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,40.000000,1,0,1,0,<none>,0,0,1
01000155-G=Allied Naval Hunters React 4,0CA1E67C-G,<all>,4,0,DLPH,0100000003000000000000000000000000000000000000000000000000000000,70.000000,20.000000,70.000000,1,0,1,0,<none>,0,1,1
01000156-G=Soviet Navy Hunters Pool React 4,01000126-G,<all>,2,0,DLPH,0100000003000000000000000000000000000000000000000000000000000000,70.000000,30.000000,100.000000,1,0,2,0,<none>,0,1,1
01000159-G=Allied Harrier - H5,01000158-G,<all>,3,1,ORCA,0400000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,80.000000,1,0,1,0,01000158-G,0,0,1
01000160-G=Yuri Basic Harass,0100015C-G,<all>,2,4,YATECH,d007000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,3,0,<none>,1,1,1
01000161-G=Yuri adv Harass,0100015D-G,<all>,2,1,NAPSIS,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,3,0,<none>,1,1,0
01000164-G=Yuri Disc - Hunters 2,01000162-G,<all>,2,1,YATECH,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,3,0,05FC195C-G,0,0,1
01000165-G=Yuri Infantry - H3,08B93EFC-G,<all>,10,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,3,0,<none>,0,0,1
01000166-G=Yuri Infantry - H3 Hospital,08B93EFC-G,<all>,10,1,CATHOSP,0000000003000000000000000000000000000000000000000000000000000000,30.000000,10.000000,50.000000,1,0,3,0,<none>,0,0,1
01000167-G=Yuri Tank Bunker,010000CC-G,<all>,5,1,NATBNK,0300000003000000000000000000000000000000000000000000000000000000,500.000000,30.000000,500.000000,1,0,3,0,<none>,1,1,1
0100016F-G=Allied Engineer Oil Amphibious,0100016D-G,<all>,1,7,CAOILD,0100000003000000000000000000000000000000000000000000000000000000,60.000000,10.000000,60.000000,1,0,1,0,<none>,0,1,1
01000170-G=Yuri Engineer Oil Amphibious,0100016E-G,<all>,1,7,CAOILD,0100000003000000000000000000000000000000000000000000000000000000,60.000000,10.000000,60.000000,1,0,3,0,<none>,0,1,1
0100017E-G=Nation Cuban vs Ally War,01000180-G,Confederation,5,0,GAWEAP,0100000003000000000000000000000000000000000000000000000000000000,250.000000,10.000000,500.000000,1,0,2,0,06BC103C-G,0,1,1
0100017F-G=Nation Cuban vs Soviet War,01000181-G,Confederation,5,0,NAWEAP,0100000003000000000000000000000000000000000000000000000000000000,250.000000,10.000000,500.000000,1,0,2,0,06BC103C-G,0,1,1
01000184-G=Nation Cuban vs Soviet NR,01000183-G,Confederation,5,0,NANRCT,0100000003000000000000000000000000000000000000000000000000000000,250.000000,10.000000,500.000000,1,0,2,0,<none>,0,1,1
01000189-G=Nation Cuban vs Ally Tech,01000187-G,Confederation,5,0,GATECH,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,50.000000,1,0,2,0,<none>,0,1,1
0100018A-G=Nation Cuban vs Korea,01000188-G,Confederation,5,0,BEAG,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,2,0,<none>,0,1,1
0100018B-G=Nation British Sniper - anti Slave,0CACC1FC-G,British,1,0,SMIN,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,1,0,<none>,1,1,1
0100018E-G=Nation Cuban vs Oil,0100018D-G,Confederation,5,0,CAOILD,0100000003000000000000000000000000000000000000000000000000000000,300.000000,10.000000,500.000000,1,0,2,0,<none>,1,1,1
01000191-G=Nation Cuban vs Machine,01000190-G,Confederation,5,0,CAMACH,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,100.000000,1,0,2,0,<none>,1,1,1
01000194-G=Nation Cuban vs Yuri,01000193-G,Confederation,5,0,YACNST,0100000003000000000000000000000000000000000000000000000000000000,300.000000,10.000000,500.000000,1,0,2,0,<none>,1,1,1
01000199-G=Soviet KIrov Hard vs Yuri,01000196-G,<all>,10,0,YATECH,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,2,0,01000074-G,0,0,1
0100019A-G=Soviet Anti-Mastermind,0EC24B7C-G,<all>,0,0,MIND,0400000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,90.000000,1,0,2,0,<none>,0,0,1
0100019B-G=Soviet Harassment vs Yuri 2,0EC24B7C-G,<all>,2,0,SMIN,0400000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,70.000000,1,0,2,1,010000FB-G,0,1,1
0100019C-G=Yuri Harvestor Harassment Sov,010000BD-G,<all>,4,0,HARV,0400000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,50.000000,1,0,3,0,<none>,0,1,1
0100019E-G=Yuri Harvestor Harassment Ally,010000BD-G,<all>,4,0,CMIN,0400000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,50.000000,1,0,3,0,<none>,0,1,1
010001A0-G=Yuri Anti-Engineer,010001A1-G,<all>,4,7,CAOILD,0100000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,50.000000,1,0,3,0,<none>,0,1,1
010001A4-G=Nation Cuban vs Soviet Early,06BC27CC-G,Confederation,5,0,NAREFN,0100000002000000000000000000000000000000000000000000000000000000,300.000000,10.000000,500.000000,1,0,2,0,<none>,0,0,1

[Digest]
1=m+F1aOs8y7FvcCJjyEsh2JEPw4I=

[AIEdit]
Index=16777638

;============================================================================================================================================================================

[Preview]
Size=0,0,300,150

[PreviewPack]
1=TQcAIAa4sKG1r6CxpJBAAUsAta+gSABAAUgAQAFIAAltgj5qgDpsgzxqgTwgDywACZuOeL
2=iwoLavoLyzo0AKA6qfj7GkkKwBWAFQC0gAQAG8AkgDLnwBAoE8bII8WAcuXAAgFzwCLhwB
3=nwuai3lAEAJqgTtrgWwcQBYpLQChWBNQFANGSkw+QD5IAAM9Pz94eXdQAkgAXAJIAEwcSA
4=BQCEwBXAgnXABAAUgAUAJIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAAmel4mdl41bWlie
5=mY1QAkgAUAJIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABTxZFRz
6=lLAExPPi3MAkAESABMBEgAQAFIAEABSABAAUgAQAFMLkABSABMAUgALtwEICf8BSBvHAGc
7=QVwdTEAn7ANAAUgAUAJIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAFBBA3h4dkxPUEgABj
8=5AQEhLTHN1c0sAFBQUJ4wAQAFIAFAFJwgAWAEzdAlIUbRvYnCAOiAWLQCChHeUG0Q7dDmM
9=AVBWXA5QVkhvSAAgJawBQIUgD5wCXG6EQWBwM+4AgjxcFEgAWCVUWkAlSAAwJA4gG9QGUA
10=tIAFwLSAAJnpiNnJWLW1pXlZGHUAJIAFACSABBAXiAAKwBWAFAAUgAQAFIAEABSABAAUgA
11=QAFIAEABSABAAUwWWHBIACASJA5YByBYXAYzLAYgEnwHIA8cAVxBnFNMH0AoSABAAUgAQA
12=FIAEABSABAAUgAQAFIAEABSABAAUgAQAEgDPQNXAVIAKAHVABENUhLSAAtdAlY0EhvSABY
13=cEgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgASO
14=pIAFALVHIghZQHIAUkDpRk0ABYK0gATCtIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEAB
15=SABAAUgAWHAqTBzECikYAEwEUAVIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABXDtYcE
16=gAIAkkDiCFXAYgNlQOIBEkDiAV9A1IM6A0VABIAFgBRDVYcEgAIEYkDiAPjBIgYLwAOyQO
17=KYgMKCgAQCtIAEwrSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIACpMHChGAX
18=h4QARIAEAESABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFcO1hwSAA8JA4g3PQN
19=KowJIAUkDiAb9A28MrQAVNJAAUgApDVYcEgAIABmJA5A4gZ6dm5AQkGblIhANCcwDkwBSA
20=BcNUgAQAFIAEABSABAAUgAQAFIAEABMLwAOSQOIOj0DSAFJA4gIfQNrzRzdXMhiChKAGyD
21=IgBEVDZIAEgDRDVYcEgAIABdJA4AA5iShWNiWWJhWGBgXp6XiVtaVp6YjCdYDUABUDVUAK
22=gATAFIAEw3SABAAbACLRQAXAJIAEAEXDtA4kgALU8cbII8UEFIAHxBIDakJyqECyCHLAAF
23=gTxrgTprgjxIJ0AoICT0DVAIAz5AQEBBPkAKWApALlguSABAAVQwUAJIAFwCRDVYcEgAIA
24=BRJA4Dl5WMYV9XQ3BZWFWsMVgxTuKemCLsVCTERi18DbgBUAVIAFAFSACkAjAUAEAESABA
25=BFw7WHBIACD8JA4DaX87a4I9SABQJkFnTCAIzFNcBUgAXCxIAEABSABAAUgAUAi0b0NwSE
26=tMRAJIb0gAdG8q3BM77DO0CVR1QAdIAC7sACocASDDLAA7rAQwCAxEAkAoSABQL0gAQAEG
27=PkFEOjs8Nzk9TAEo9g1ZVlgBQARIAEABSABAAUsAnJWLJ3QqSAknCABABEgAQARIAEABSA
28=BAAUgAJ4AAKiAAXAJABEgAQAEqJw52eHZQAkgAXAIgpX0HFDIAAFBWMlkAFFwCSAAnPAsg
29=P/QNvCy0AFAOSA9IAEABSABAAUgAQAFUMEAESABEMkQ1QOJIACCZTxz6+gCoAEgboAG0AF
30=AdSABQAkgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAE8rAQq/Asn
31=LABAKwAEOj1ANTg7PD5BOTo7vbWnuLCiW1tXWSn0DSewAEgwTAEqdCoCnZaIWlkidCoDqa
32=GWU1NOSAAGr6eZp6CUU1JNTAEMq6SYq6WYU1JOUlJNpaCUTAeqAKylK4wACaehlVNSTFRT
33=Tj9CRkDiSABN4ncgCCQOoCgtFABAIqQCWCJMAUgAQAFIAEABSABAAUgAQAFIAEABSABAAU
34=gAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFI
35=ADOIDTxQACfsAEABIBD0DQGunruxLmx9XDtIAEA3SAAt7BsnXACgAUQOSABYFkgAQAFIAE
36=ABSABAAUgAQAE8dAmwCEwEUAVIAAhsgzxsgzxqgDpqgBEAAOsKACAJOmyDPGyDPGqAOmqA
37=IFUvAPr6ACAJCABQFEgAIB/MAgKCPLiwoUgABrWvoEZKTD5APkgAAz0/P3h5d1ECeC8AAA
38=w5PEA3ODo6PD4zNDY6PD1cAwael4lbWlaemIxMAS0IAAZhX1djYllZWFVICVwLSAAMnJaM
39=nZeMWllXdXNumZSKvAIDmZGFl4+CrAEDnZWJm5SGrAEJa3dNbHhNbYI+aoE8LS0AlvwFA0
40=hLTEVHOUsATE8+rBavB2yCPFAjSAAwfAQgA4QFQAdIACfvAGyCPUAKWAFQAkgAQAFIAEAB
41=AWl/O2tJA4M3rAFMBDbsAGgDnU0UIBcAACoMAlgQQB8DeHh2TE9QSwA+QEBHI3N1c0gAWA
42=tIA1AvSABAAUgAQwGzraBAAUgATAFIAEABSABAAUgAUAhbB0BBPkgAUAgnXABAAUgAQAS0
43=ALQPJxQDQAEn9AdMAUgAQARQJlAFSABUBjB0CbwCTARQBUgAfAU7JAUgM4wAJzAIUAsnLA
44=AgDyAATAdIAD/8Aj20CCACJA4PPT9BODo9REZHOTs+Oz0+Njc5rChYKwmdl42emI1bWliV
45=kYcnIAZ2b1lWuAFMBFAFJywABpuUipyVi1taV7wFSANABEgAoARUAEwBUAJIAEABMIwGrB
46=kJa4I8urWev7SguamWXDtYcEgAPyQOIAl4BUgqQA1QEagASGkqnAVIA1heSABQFKwBXAVA
47=BEgAQAFIAFACoAdUAC3sACeMAEABSABQBUgARGUgDAgAQAdIDEAQSABMEEBnSG9IAFhnQG
48=dIb0gAQApIA0woSABAAQO4rp67saDOAbChQAFIAHwC7AFQCFgHSG9IAFAISANABEgAQAFI
49=AEABSABDAaWXglQPSABYFkgAQAFIAEABSABQHagATAFQAkgAQAFEOFQGSABYB0Q1ULxIAC
50=ecF7wCTARQBUgAfAUgRCQOIAkkCCAGpABQF0gAOfwCRDWwI1QAN7wDOyQOrCUDPD5BODs+
51=rAFIKkABQApIAEwBWGoJmZKFVlVSXFxUWVlWSANQAkgAQAFABC0IAFwCCXp2bmBgXlpaWZ
52=uViS10ALgBTARMB0gAQAGsFifUCQADvLSkQWptSYaGXpKPv6yarKSUt6+fXDtYcEgAPCQO
53=IANIBVApSAB+KYI8sBFXAGuBPHZpgTtAASo8BUgDXAKJADxIBkAHSABAAUwWSAOoAEgGUA
54=JIAHwCNYwJSGY5CACsB0AEQAEnHARQI0BnSG9IAFhnQGdIb0gAWARIA1wmSABAAUgAgAEg
55=GewbmAclvCS0CUAZRBFIAEABSABAAUgAQAFIACeEBUwBUAJIAEABVCFAB7QhRDVYcEgAIF
56=QkDid4AiAzIABQHUgAfB0tlQeBKCMJaoE7NIwAJwQuIAIkDqQyvCkqFABfAqKbkEgtQAFI
57=AEABtANMAaABtwCYkoUhgCoDn5iLnpeKMwwdWARMB0gAQAdIAEABSABAAURZAAa5rpxCbG
58=9KhoZIhYRNjYyprJyrq4u2q5hABEgATARcO1hwRAhoACNELbwCTEBAH0gAvCM2/AVABEgA
59=rARAASe0CwmfmIpeXVdgXliinJBkCzIMAFhwSAYn7AAgDCwAVGY2CAAqHAEnPAJQGj/0DS
60=eMAlgiXAVIAEIBtq9oaawBWAFQCFB3QN9IAEh4J1wAQAFIAEAESABAAUgAQAFIAEydXBRI
61=EkgAMKQDM1QFWARQBUgAQAFUMEgJSABICUQ1WHBIACBIJA4zeAIgMFAAWBxQHUgAQAFIAE
62=ABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABP6wEJ3wHLSAATCtIAFAs
63=SAAqaABQAksAl5WMS+SXkoch7yo/QkUhYzk8P0JcAkzoUHEDW1pYnpmNJ+AAXAIqLAAABs
64=C5qbOrm6edjE6KiU+RkJ2koKymnrWwpEwESABQBUgAQAFIAEABXDtEcUgAOUwcMPAFzB+E
65=mCe2C5qWIgA7WIWIAMj2XBQqdAMqLABQCEgAbCicCCAMLAC4WzPsACc8AkAcQGdA30gAWG
66=dAZ0DfSABMB0gDTB9IAEABJ0oCu7NoJFMCu7OlXAJIAEwBSABQCFgHSG9IAFAIJ1wAQAFI
67=AEAELbQOUAJIAFwCtABQFEgbSABAAUgAMDAFLUQATARQBUgAQAE/dAlUDEwEUAVIAHwFIB
68=EkBUAHSAAn7AAtMAIgPDgAKtwBICIsADtMHCeUBycgAEgnQDRIAEABSABAAagDTAEBmpSI
69=WkpsmI1Y3wlAQ0c7PD1DRUZBQkREcQM4Oj08QENMBEBzUHEknDgn7ACkCLQATARc4Aa+tK
70=GwpJC3rZpMBEgAUAJIAEABSABAAUgAQAFIAEABIAMkDlg0RDIqrAQntAsqzwJtgj6vEGqB
71=PCEYSqwBIDYkDlARSABAE0gAQAEnPAJQGkBnSG9IAFhnQGdIb0gAKvQNoBNUAFgfXwW8tK
72=Yh+kW7sSsUKlAIWAdIb0gAUAhYBFAFSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABMDVQA
73=VBJIAFgTSABUJyAJCABcBUAHSABAAVRsWApIAEAKRDVA4kgAIDlMHCAJkAIgGKQA3BogIM
74=QQMRwBIAIkDlgoUClIP6gATAFIAFACSAAGqJ+PQ0RAa2plWN8JP0JGOz0/Q0RGNzk7THAk
75=ZFVIBkRxVABIAFwFQOJQcUziJMRGUAIqCABABEgAUAtIAEABSAAndABMAVACSABAAUgABr
76=+2qLuxo76zolw7QOJIADlMHEhCQB9IAEMBa4I9KswCSGBcAieUAUABjQQ8UBRMAUgAA62n
77=mZxlTEABMAgAQAdIAFwFSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSA
78=9QEUgAUBpAZ0hvSABYZ0BnSG9IAERiSANQHUgAKvQBUAJIAFACSwCzqp4nLABQCFgHSG9I
79=AFAIJ1wAQAFIAFIFt65wBawBLdwcJ6wBtANEFCAYrApMB1QbSABAASBFJA4gGKgCIAbgAM
80=wZIDP0DSpMATskDlwyKgwIrAFQAkgARDsJX15bOz5BODk7PUBDT99ERUUhd2NERkghpGMt
81=TBygB0gGQOJYzS3UY1wCQApIAEABSABAAbwFKhQAXAIn/BoJqaGTuK+eysO2ycGzIAcmDo
82=E8RN1AQ08WY2JZSwCblIhUYFAstAxbRmuBOiGDKmJhWEsAWllVIYs9a4E8TAQzJA5cBUwH
83=SABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAEgA/QNvBFUAFwgSABCH7itZGgj8C
84=kBoLatnqgDXAJIADn3DbauoSHYKU8Etq6ivAhMAUABSABAAUgAVG9YB1h/SACwAkQUSABI
85=FSAGiAo2mABQCEgAXAhALkQLSABYDUQ1QOJIACAkTBw26AEgJ1wA3BcqpAwgPywAOyQOUD
86=4tCABIKirsGwI9P0A3OkDhAUZERUekBSdMHLgBUHQqTBxYcFjiTOIn1CdACkgAsAVUAEwB
87=QDdAAagAJ/QNA56WibKnliecBVhwSAAgCSQOJ5QNAUBCQWOPbZ6YjEBtWG1IDEBzSwBaWV
88=dYAVACiQA6VAAGmWJKmmNLm2NLsRFtIBQsBiAJ9A1MH6ANtABcIEgAUAJIAEABSABAAUgA
89=WGc37Bs+tGIq9A1QCEjnUO+kC0BnJ3gFIB4gAFhYSABACiAzJA4H+voA+voA+voA+hEAAK
90=sLACAE+gD6+gD6+iAcFAADaoA6bIM8vAisAVgBQAFIAEABSABAAUgAQAFIAEABSABAAUgA
91=QAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAE
92=ABA2yCPLiwoUgABrWvoEZKTD5APkgAAz0/P3h5d1ECeIAASAMABjs+QTg5Oz1AQ0FCRERF
93=RTo8PkRGSDk8QCpcAI0FeLwCBkBDRzs8PUNFRlwFBj9CRTg6PTxAQ1wICZ6YjZyVi1taV5
94=WRhyd8AaAHtABMBAyYkoVZWFWfmIuXkoeyp5a0JC0XAMrDtksAycGzTxZFRzlLAExPPqwW
95=WApQCFwaBml/O5qUiGNiWUgAAA9aWVdtgj5qgTxbWlZiYVhdXVRcXFRhX1daWlhqgTtrgT
96=xIAEAiSABMIgNrgjybY0tIAAaYYEiYX0eYYkpLCWuCPUgDQARIAEABSABAAUgAQAFIAEAB
97=SABAAUgAQAG8BUgGUBEDeHh2TE9QSAAGPkBASEtMc3VzSwAUFBSIA7Ae1ABYFlACBp+Yim
98=ZlXrKqm0wBSABQAkgAUAhbB0BBPkgAUAgnXABAAUgAQwS4sKBAAUgATAFIAEABSABAAUgA
99=TA1YB0AQSABQCFgHQBBIAKAELWAFICQ4AEQgSABIIVQwVAxIAFgQRDVIS0gAJ3QJvAJMBF
100=AFSAB+BYM8QAFIADksACAhhAI8fAFID0AESABAAUgAQAFIAEABSABAAUgAQAFIAEABSABA
101=AUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAVwgQC
102=JIADmsBEgDCT0/QDc6PT9DRkRFR7xGAUNERjdMcylcAAE/QkY7SAScAk5wOjxBd0ZMAFAL
103=tF1AYQmel4mdl41bWliemY1cAqgJVAADl5WMWVlWSG9IdTb0DSoIBlhwSAAzJw6alYtMbS
104=6WDYE8VA9QHQNWVVJXVlO8EVRvSGYDhXBEiXJFTwFsgj1fbpliSkgAW3CXXkZZAW0gAmwI
105=WChQKUgJSG9IAJwaNPQNRB0wCABfBZuVh1iFSwBeXVdIJAlaWVadl4x3eHY8Pz9IVy30DU
106=QISAZSMravaKisAVgBQAFIAEABSAA59A2sBLQARBcqVAUgJywAVCFIAFALQC5ADUgASBIg
107=XSQO3BEgCDQHIFK8ADtMHKwoWChM30BASABM3FQASACs31wCM6wcQAcntAtQGkgAvDJAbS
108=dMHCfvG56XiiAD9A0qnwjMxrdIDEATXDtA4kgAT+JaXFpM37wCRGJQDkgAfA5cL0RxIxwi
109=RG5IZkhsWG0DmWBJnGVMUG5M31gBQAFIAEwBSABAHKgAWAdQCEgAQAFIAEABSABAAUgAQA
110=FICUANSABQDjPcGYRiZAlIFXgA7ABcBSf0DVySWAFABEgABWFjYTs9Pj1ATN8BP0dKTCdc
111=AEMBu7OkQt+7sSAT7BtYB1ALSABAAUwfRBdIAEgYKkgFICosAFALSABcCyBaJA5AEEgAbB
112=BWP4A6IIIsACAFJA4qTBwq7BsqXABUPKBNRFNAH0gAJxwE5FYBPHp3bkO+oJiMIfApIA/3
113=Daqfj7R7VNtMDUgASEsqJA5QyFACSABcAkxAQBBIACcMAqwTVABYbUgAWG1IAEABSABAAU
114=gASAMtCAAn7AAqHAHtGT1ADTb0DYgDKzABpGgz9A0GmJmYgIGBT1FPWN8JRUlLnZaIW1pX
115=nZiMUAhIAEwZSABAAUgAQAFIACdcAUwBhH0x/B1QBUgAQARIAEABVG9IjUABWAFQGlgZSA
116=BAASAq9A0qKAFQC0gAXAtUMFAOSABcDkQ1QBxIACA5dCpQDkgAfA4gh/QNKpwCIAUkDi3s
117=G7NBOTxAUCysASoUAFwvQCInxAogD+QpKkwHJ/QNTNlMCkgAfCwpzwJISk1A4kgATOIzJA
118=4qYAKsAVzgA39xQX50RKzitHtcC7QDVABIDEANSABAAUgAQAEnLAOcHTHkC0RiSANcTUsA
119=saiYUAirALOqniG2LGNhIqw6KuwbtANUAF8FhIWEJ+wACZqThW9sZUVGP62nmVACSABABE
120=gAQAFQBagATA0zBBBMBEgAUAVIAKQFtAADl15Gr6KNVBhIAFgZSABAAUgAQAEqqAUgKiwA
121=UAtIAFwLREFIEkgASBIgNiQOQA1IAGwNKlQLIJMsAClUCzasBFgorN+kO0MrbYI+rAEwFA
122=BIWk/impSIITNEnpiNIBvsG0gJUCxIAC6cBSnMAiokDi3ERkAHJ3gCWOhYAVwIQAFQF6wB
123=N3wBnDg/9A1cIEgAUCNIY0ABSABMAQAJtqyduK+emJKGY2JZYmFYXVxanpeJW1pWnpiMJz
124=ACJyAAXAUCt66euK5dBYW/BVpZVbwISANAAUgAQAFIAEgMP/QNUAUnZAFUb1gBQAe0AGAf
125=KYQmICrQDSooAbQqK6wBKaQGtEsGOz48Oz09dXVyQBNIAEQUVHVAB0gAQAdIAEABpC+sAV
126=gBQAFIAEABSABAAUQOQAFIAEwBSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFI
127=AEABSABAAUgAQwH/AABIAKwBWAFAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAE
128=ABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABXCBA
129=IkgATCKsJTD8IEgDQAQn7BhQWSfEBycgAFdampaMIZs2npeKIeBFIBjkKVwIQBNIAGwThG
130=IxLAAsfAdA4kgATOIwJA4x7AA2TAGcAqxARIldHXgyzFNcAkgAQCJIAEABJ/gDTAFIAFAC
131=Q2pZWFW8AlgBCXp2bmBgXlpaWZuVibACVABcAlIFmJLUb1wFWAFQAkgAQAFIAEABSAAgA/
132=QNVAmrAJliSif0DUwHXC9UAFgfSACkKUBYIDwIAEANSACsDUAB5CkiZF4Ng4F9cnFuPkJH
133=P0A9Pj89OkZxdnNYHEgAUBREUFwFSABMB0QvuBlUACpcAEgDQARIAEABSABAAUgAQAFIAE
134=ABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIby0IALwCSANAAUgAQAFIAEAB
135=SABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAU
136=gAQAFIAEABSABAAUgAQAFIAEABXB1AIlBoQLg2JA5cI1AFSAB8BUZWgTxAJUgAVGYgPewb
137=TA0pJBdAEEgAbBAgLCQO7EY33DdcI0gATEZIAAOso5RiYVlMHy0IAEAESABABEgAQOJTa5
138=+Yi1CSQOJQcQNAQkGblIhDBJeVjCFQV7R1WAFQBUgAqAlAAUgAIAz0DaAHVABAB0gAQApI
139=AKABVABAJSA86A0tcAFIMzMkBQlgXltnZ2aIh4JDR0pQvEgAMZw45EpMGUC+SAlQF0gAQA
140=FIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEAB
141=SAAqDA5QAkgAUAJIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSA
142=BAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAUCZQaEhCSABA2aQ4
143=NiQOVHVAB0gGSHJIAFh2SAZYTCBA7BsgOCQOJywDQB8/7BsJl5CDWVlYmJOKYF5YXJVURT
144=AIAFwISABfX56YjbQDQCtQBUPimZKFIetkXFxUIZhmrARYBKwEQAFIACAM9A1cBawHVAAq
145=LABYAVELaiOIWFA1SDxIAC2wDCAwOABADT8kBUATqAA8dAlICUAWSABAAUgAQAFIAEABSA
146=BAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABCWyDPGqAOmqAOmyDPBEAAHML
147=ACAGbIM8aoA6aoA6QAFLAGqAOkgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSA
148=BAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgA
149=Bml/O5eVjGFfV0gABlpaWLiwobWvoEgAQAFIAEABA0ZKTD5APkgAAz0/P3h5d1ACSABcAg
150=NrgTyalIhIBgmemI2fmIuyp5b6+gAgCQgAA6qfj2qBO1AISABQEUgAUBFIAEABSABAAUgA
151=QAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEMBbII8QBNIAEwTTxZFRzlLAExPPirMAk
152=wEUAVIAHwFjDFbH2uCPUgAQAcDeHh2TE9QSAAGPkBASEtMc3VzSABcAkgATApIAAaXkINZ
153=WViYk4pIAFECeIAAA1taWGJhWIgBLhAATARIAEIHY2JdBlWsAVsBopuQJywArAZQAksAFB
154=QUPwwCvAUqFAADmWBJmF9HJ0QAXAgnLAC0DFAdSB5IAEABSAAgCYwGIAmkAFALPyQFJ1QC
155=KiAARDVIS0gALXQJMKQGSAxQF0gAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSA
156=BAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgA
157=QAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAF
158=AmUGhYQ0sAWVlWvDUqBAdMJVACSABQAqwlAAM9Pz07PT52eHaalYtaWVeeloqXkocgYfQN
159=lGncGiAIJA5YH0hvSABAHDbkC7SEDGqBPL21p7CpnF9eW2tqZVwFBry0prOtoLatnkwBVC
160=RIAEZxYWA9JA5YKCe8AKwBWAFAAUgAIAz0DVwFRA6oAEwBUAisAScUAFACSwBtgj5UPFgi
161=SABAAUgAQAFIAEABSAAgCXwNPKQAQAogAyQFrxOZYkqgASoUAEgVtEsgzCQOUCa0bzDsGy
162=pwBKwBSCRUPEgAQgFFScziAzw/P2RkYlACSABfApqLeTykBrQDIDHsGyr0DSosACACJA5c
163=71AXPPQNTAQpjAkABzxvbGVaWVWxqJm+tKK3rqCyq56yrJ+9tKZAJQazqp7BuKdbWlc5TB
164=xYBC0IAEgnOfQNJ7AAnBQnNABgAUDfSABkAewAJ4wATApIh1gWQG1QAlgBQAFYAUgAQAFI
165=AEABSABAAbAyIBgUAFAIQElQmEgAQA02JAXgFCgfAJhgSCczAJphSUwHSABcFCDGJA5TJp
166=iShUDfMPQNA6aEcKiFcEghQCKoJEwBoAFUAEwBXAJIAEABAkdKTEBBMXQqOSQOIEn0DSAI
167=JA4Dg4F9cnFuMOQpQFhIb0gAKowJJRQqApSKm5SGUCBIAFwgWiK4r2jhTwG2rJ14ASMkLz
168=ZMHJhtVATIAJgBN/Qr0AQpGAAn0A0nIABQA0gPVACoAEwBUBdYFlxrSADDAYI9bGkAPKQC
169=0AKUJCAP9A0q7ABASUhvSABJIXcjDy9OUFAtDC8DmWBJl19ILe8bm2NLSABYcEgAQAGkF1
170=QAXAhIAEgYILokDlAmJNw3QnBZWChvMpxlTEghQCJEJi0sAEQjSABcAlAjSABcI0gAQAFI
171=AEABNqwELSQOIBv3Df8AACcIAEBASABASUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQA
172=FIAEEBbCxMHAADWFlTPkNHPkJHTU9RYF5bZ2dmiIeCJNw3QFhIb0gAQAdYJUBMSAAq9A1U
173=IScIAFAgrAFLIby0pljiWHBM4lwCSABQAk/iYGBbJ48AsaiYrOVIb0gANtQYrAdYB0ABrA
174=dUAFNul15GVABIACpcAEgDSABQBUgAUBdYFnwdnGusAVAFSANIAJhwUHEuJA5YcKQFQAE5
175=CACsBFALQAEnZARQC7QYRCkJPD8/RUhKX2Fhc3RyXAJcFEhvQHBYE6sAmGBJWExIAERNSA
176=BAAUgAqAMqFABMB0gAQBY2dAlUOUwQSABQEUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgA
177=QAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAE
178=ABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAFAmr99iYVgq3DdAJVwgQCJI
179=AEABSABAAUgAQAFIAEABSABAAUgAQAEqzCBIJEAlSABAATasBERxIBv0DVAXJ/QNJyAATB
180=lcAkgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABWB9JaWuEcazfDE9RVDk8QD9D
181=SEFESFdYV0AZSABMGVgEXAVIAEAHSAAqDDgqnAgqLAAMn5iKXl1XYF5YopyQtq6ivAhICQ
182=OZk4laWVZT5rGomVACSABTAruzpUABvFYw/B1IA0wESAAnfAFMAUw0J/QNJ1wAQAFQBVQA
183=SABMBDP0DVwXoBlEBUgAWARIADYkDkQFSABIBjAYDrwCSANAAeUpPUAKKRQDAT9IS01QmA
184=NbXF1jYVlMTAGemIyakN1YE6gAVBi0SEBJQAGwAlQANiwAXAtIAEAWNnQJIIokDlAmM+wb
185=KkwESDwDp4ZypYd0XN1c4DAsACoEEyAPJA4tVAtcOEgAQDpIAEABSABAAUgAQAFIAEABSA
186=BAAUgAQAFIAEABoHCsAVgBQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABWB9AEEgA
187=QDonzAgn7BsDUlNUWltYNuxURERIAEw9CZqThXp2bkBCQZuUiEQCJwgAKnwcTARIAEPfmp
188=WI3AIOk4qYlIq4saW4r56+tKTBuKcqDAItzCasCkhOjAS1AXhMNEgzVABIAMoCeHhMBCos
189=ADn0DVgfUCBACkgGSwBNUFFLAHh5d0wBNiQOLQAOpAhQCEABMyQFLRQDUEdISANbWlZgX1
190=akcSrkCFRvWxk3Ojwn/AKgAVwCRHFIALgBJxQAKqQJIJYkDlAmP+wbTCInjAZAAUgAQDRI
191=AEABSABAAUgAQAFIAEABKjwFKnwESANABEgAQAEgaawEWB9Ib0gAQBMn9A0qzQgU4ABMFl
192=hwSAAqFGMnJAhCAWNib7tgYF4ulA0jbDgoFAwOgjyZkoWim5CnoJSclYm8tKZY4kDfQHA2
193=DAKcAkQMKwgAWChQbkgzVABIADCMAEAESAAo3AEp5Cm8ZUhmQAFIAKMBc3RySABbHD0/P1
194=hwSAA5JA64cKAHpAg/JAVEFF8UmWJKSABIaUgAWEOkcQNhYFiVkYdER1gZCTc5PD9CRTo7
195=PDo7PaAeXAJQBawBVAAnLAC0ckQCqABcC0gASB5JGD4yjGxcpEAWSABAFkgAQAFIAEABSA
196=BAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgA
197=QAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAFMmlpCDREdIACrcN0AlWBxAHEgATCK8Gk
198=gbQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABvCa8CEgtUAJIAFwCSABAAUgAQAEg
199=XawEWB9Ib0gAUBE29A1IA1wUSADhcRRMFlhwSAAnJA6gQKworgFqgSuUDTQUDCPEKyd8AU
200=ABMwwCXAJDUjc5PUwQsAu0AEw0SDNUAEgApAK0AFwFoAFcBTTcATUkDkAHSAZY01hwSABY
201=HCADJA5USFhJPyQFUAtHC5dfSEgAUOBIAFhDVEtYQ0gAWEMDW1pYX15VrOIAAzc6PTk7PT
202=o8PUNFRjs8PTY4Ojk8QLAaKhQAQAdIAFAISAAqXABMDUgATBlIGCB6JA4RAAA6DgAgAAo8
203=aX87l5WMYV9XY2FZQkNCXVxTlo+Cta+guLChSABAAQOYYEmXXkasAVgBQAFIAEABSQB4KQ
204=AAUAJIAFACSABAAUgAQAFIAEABSABAAV8Im2NLSAADmGBImmFJUAJIAFwCSABAAUgAQAED
205=RkpMPkA+SAADPT8/eHl3UAJIAFwCA2yCPGqAOksAbIM8SABAAUgAQAFIAEABSABAAUgAQA
206=FIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAVsfa4I9SABADQN4eHZMT1BIAAY+
207=QEBIS0xzdXNLABQUFEgDTBBIACm5A3hcAqgATxZFRzlIAAZMTz5YWlhZWVZcBSqkAEANfh
208=eBO1gNbQGDLiwD7RA8gAcxDAJcAg9AQ0c8PkE6Ozw6Ojw/QkU3OTxcEVApBpxlTJlgSZhf
209=RyfEAVwCKi0AajjcATY8AlQVRAtIAKc1c3RySABYHFMyTVBRSABIM1cMbII9iADEMvUYPV
210=QVMyQFnAJrE5liSngA7ABADUgATA1IAERNABI3OjxAQkVbWlZgX1ZcXFlgX1s6Oz4zNDY7
211=PD5EREU7PT84Oz7pB3hAByosAFgBUAhIAEABSABAASqkCUgYSEtIAEAZSBhcEUgAgBkuRA
212=Y2ZAQgMFwAUyaXlYx2b2JZpEdcEQlGRUJJRz9MSkKUjoNYAVAUSABAAUgAQAG0TlQATAEn
213=7AMnIABMBEgDqABMAUwESABAAUgAQAFIAEABIGkkDlgfSG9IAEATM8wIQBlIA0wWSAAnjA
214=MtIABMBAaalYtiYVhER0lYcEgAR3F3eHZAB6QFXFlAN0gAO/QNOtwKCT9CRjk8QDU4Ozs8
215=Pa4KOTvDATc5PUwTJ6wBtANUAFACSAAgEvQNvBRAClgHQFhICagARFlYcEgAWFhAWFhwSA
216=BYWFgEWHBDDWuBPDkkBUAKvAgqFABMCkiHpGVMDXVvOXiLfow7PUCOWI4DREVFSEhHWCsG
217=npiMOjw+OTw+UI9IkCqMAERKKlgBQApIAEAKSAAqXABMEEgAQBZIGFhwSABAGUgYUAJIAF
218=wCPKQGpCNQOEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgA
219=QAFIAFhPMPQNWBBQEUgAQAEJPz04VlVNSkg/ioR3WAFQAlBNqwBpTy+oG1gBXAKsAUwEWA
220=FLA2pQMkgATAGoAFwCJ4wARAVMAUgAUAJcJkAlSABAJUwxUAJIAFwCSABAAUgAQAEgOawE
221=WB9ARkgAQA029A1UFUgAWBCMBEkBeEwBeADsAFwCA5qUiGNiWUsAWVlXvx1ISk1YcEgARH
222=E8fAc/DAJcCwM7PkE9P0FYvlC/VlE7PXjB/Q94fFApTBxcBagDXBRQYiesB0ABSABQPkgA
223=QAFIAEABSABAAUgAQAFIAEABSABAAUoAaoF82qgJtABYNKABRDVYcEgASDNAWFhwSABYHE
224=QOlA80BB9AbUDfSACwCCoUAFQ/SAB0b4/fNzo9WIsDOjw9Q0VGQ442ODpQj0iQTOJA4lNx
225=fnt0NowAKkQJTAonzAIquAFcF1wUSABAFkgYWHBIAEAZSBhQAkgAXAIgQiQOSD8p5Agi1C
226=RcDksAnGVMWBZQFEwBUBFIAEABCUdFQkVDOVpYT5mTh0xMSGwnRAMnLABcAkgAWAFIb0gA
227=oARAAUgAXAJIAKQCKhQAUAtIAFwLKtwESA9QAkgAXAJIAEABSABAASAtrARYH0hvSABQCz
228=z0DSrAAiosAEgSTAekmANhX1daWlhYAVACSABQHagATBZYcEgAMyQOPwwCQwo+QURIbFnc
229=OFJSP0BQwicMAlhSrOJAVVhVXgM4OnjoQBBIADn0DawTdGw+VC9AEEgJMyQLUAJENVhwSA
230=BYHEBYWHAGSUxOSktLcnFuKgwvUAgnzAJIS0gATAdIACdQAEwBdG8v7Bsw5yk9P0JbkWFf
231=XEDiUHEzdCqsBCpECVwLUA64DUwBoAG0AEwTSABMHEgYWHBIAEAZIEIkDks/mJKFULYt5A
232=hYlEgVUBRIAEwirBNYE0ABtDYDWVhVZEsvVGy8FycgAFgBJywARG5YAUgAQAFIAEABJwgA
233=UAgnLABMCkgAUAtIAEABSABAASrcBFw7UAJIAFwCSABAAUgAQAEgIawEWB9Ib0gAQAogDP
234=QNnAVkGFgQTAGsKFBBBllZVrGomLatnrwCSANAAUgAXB2oAEwWWHBIAC0mDmuBOt43Oj0i
235=2Ckq0w03OTx4D4wArOKIAQF4MzQ2THAn3AE59w36+gBIALQStAA8JA5UA0hCSABIQkgAuA
236=1UACosAEQ1WHADbnBvR0pLWBAJREVGQERHTE9PiIeCSBJQBTAIAEAKSABQCEgAQAFIAFAI
237=NlwbJOQpXCAJPT5AODg7Nzo8Ojs9SZNEI3QqA19eVZWRhy2MACokC1ALSABADUgAQAEnMA
238=JMAUgAUAJID1wUSABINkQ1WHBIACA5JA5YT7y2QHBAarwOSA8qzAIz9A1cNVRsSABYakgA
239=QAFIALgZQAFIAKwBtABABEgAUAJIAEABSAC8AlQATAFICagAXA5AEEgAQAFIAEABSABAAS
240=A5JA5YH0hvSABADTb0DUgDTBBIAFQVJwgAUAKsAUBtTAEwDAUDs62gs6qeSANAB0gAsAW0
241=ALAdVABcO1hwSAAnJw6DgX1Ixi3kR1AIQExIbFvcNzg6sAhMW6ABVAAnTBxMAagASAZQDk
242=gALfQNUA5IAFxoXG4qCABQAicIACjkKTJMHKQLQFVYVUgAQAFIALAOtABQAqABVAAJb3Fv
243=dHRxSElLPj8+TOJIAEDKVBJIAzAIAFwITAdIAEABSABAAUgAWGE27BtEdEiQTP0DQEJEOT
244=o7S3I2ODpYlANbWldhYFikcUwEUAhIAEAKSABAAUgAQAFIACoAAlACSABQAkgAKlwAUB1I
245=AEAWRDUIOz48P0A9Oz09e3kiRD+8AiAedCpYTyrcFqwKWA1QEUgAUBFIADn0DSeoAlhqSA
246=BIaUgAQAFIAEABSABAAawEMCwASANQAkgAQAEnjAAnDAhMEFARSABAAUgAQAEDvLKfq4p1
247=KiQOSIRcAkgAQARIAEABSABAAUwlSJZIAD/UElgfSG9IAEAHM/QNXAJIAEwKQBNAAUgATA
248=FEawmyq562rqK7s6W+tKRAATMMBQO4saW4r55DBMG4p6AcMBQAWAqoAEwWD1hZUz5DRz5C
249=R01PUWBeW2dnZkvGc3VzUA5IAFwOIuk3OiWwRUsJNjc5VABIAEBPWE9yUDs9QFJITrwFSA
250=Yt9A2ka6QONhQAtHJEdFAFSABAAUgAQAFIAEABSACgAVhDSABYQ0gAQAFIAEABSABAAUgA
251=VBItCABM4kgAWBxQMlhwSAAtJA6sB7QGrAFcCEABSABAAUgAZHEj1EVcHS3tGzhS4Dw9nf
252=4+THBYlFCVSJZEcUghX0SZYkpIAFAISABACkgAQAGsDVQATAFIAFACSABYATAIAEQpQKNQ
253=MgVkY19BREY+P10PPkAZSBhcC0gAQAQgEiQOWE8q3BYn3AFACgS3r56YX0iaI5hgQHBLGL
254=SsnFwCSABMDUgAJ/gGpGhQaEABSABAAUgAQAFIACqMAEwBvAKgAawBTARAAbwOrAFUA6gA
255=QA1IAEANSABAAUgAQAFLAKmHckwlQBNMJUABSABfMsG3pUAESABABEgAQAFIAEABWD1YcE
256=gAM6wEWB9Ib0gAUAU89A1ICUwEA4aDeIWFf1gTTAEFnpeKopySvLEidGYqDAVIA1AFSAAn
257=9A1AcFACrBxcAqABtABcAkgArAFYCkg8T99PUVRcRwY/Q0hBREhXWFdABEgAQAdIAKQFVA
258=BEUKBMVABYAU7iOjwlK144OTwnvAAz9A1EaEwNPAgArHCgbVwFQAFIAEABSABAAUgAQAG0
259=DCcUBkABSABYMVwRSAAqLABYASdcAFA1WHBIAEgzUDJYcEgAWFhXG5xlTEQFLQgAvAhYB0
260=ABSABAAUgAUAhQjEiNMOwbUJJA4QM5PD5FRkdXcj0/QkhXSG9IAEAHSABQCEgAQAFIAEAB
261=SABAAUgAQAFIAC30AbgBTBNYQwM+QEBAQT5IAECjX6q1rJxIGEhLSABAGUgYQCJIAFAFIA
262=YkDltPmpaMIcAySQBZL6xqqA9QFydsAkwBvAtIDEABoARMAScoB6RovAKsAVBrQAFIACeM
263=AEABUAJIAFACSABAASq8AFQDqABcC0gAUAtIAEABrARUAEwBSABQAkgAXDVIAEDiXCZQFL
264=SEXAJABEgAQAFIAEABSABAATasBDzMNawHWAdAAbRvAAaGhX+vraK6sZ/JwrXHv7DJw7aq
265=ppxra2VIAKwoUAVIAFwFYnCxpEwWSABYAVQAJwgAQARIAFACSABAAUgAVB5JPEwjzHFYrE
266=g8TN8DUlNUWltYKnQqJwQBJyAArOIGREZHOTs+Oz0+WE8nTAFdO2wiYG4i9FJIZkgAVGZI
267=AEABvGsqFABAECc4AEwBSABYBFAFSABAAUgAQAFIAEABSABAAUgAoAFEL0gASDBIAEABSA
268=AnbAKgAbwCrAEqFABQaFhwSABIM0BYWHBIAFhYVCEqmABACkgAUAhIAEABSABAAUgAQAFI
269=AFAIVWw6MuwbSJNYlFBWSG9IAFAFSABAB0gAQAFIAEABSABAAUgAQAFIACrcAScsAJ0Rdi
270=f0DQZIS0yyp5avoo1LAMrDtksAycGzSBhYcEgAQBlIGEgwSABABzkkDlQzJ89TWllXJ7gB
271=QAcnLABQFydsAlhbSANMCkgAQAEnjAAnIABcAlQ2J0ANvAJIbFACSABcAicsAFgBSABYAQ
272=ppTy9pTy94eHh4eHh4EQAA9A0AIAt4eHh4eGpQMhQUFLiwoUsAta+gSABAAVwCMAgAXAJI
273=AEAESAAGnGVMm2NLmGBISABMAQOrinXBt6VcAkAESABAAUgAQAFIAEABA0ZKTD5APkgAAz
274=0/P3h5d1ACA3h4dkxPUEgABj5AQEhLTHN1c0gAXAJIAFwFSABAAQOFgneGhX9KAK2sKGwC
275=BsfAs6qmnGtrZUgACYJ/esjAsK6onMrDtlwFSABABwOzraCzqp6sAVgBQAGgGawBWAFAAU
276=gASB48DAJPFkVHOUsATE8+7BalCXhQCKQBAzw+QTg7PlgBQApIAEABSABAAUsAbII9iAAE
277=PGyDPGqAOkgAQwH6+gBIAEgPSACgAVQAqABEAicIAFAFSABcBUgAQAFIAEABSABAAUgAQA
278=G3DJhgSbgQtABYMaABVABMAUgASDNIAFgBJwgAUAJIAFACA5phSXN0ckgAWBxTMk1QUUgA
279=WBxEF1Q5SABQC1gEJ+AATAFAB0gAQAFIAEABSABQCAAGNjc5Ozw+OTw+RUZHODo8PT9CmF
280=9HmWJKSABABEgAUAVIAEABqAmsAVgBQAFIAEABvAIqFABMEEgzQ0NAQT5IAFhDA7Knlq+i
281=jUgArCW0AFA+SwDJwbNIGEhLSABAGUgYUCNIAFIIbIIo5AVQJgxpfzualoxiYVhhX1daWl
282=hMBCrQAawBUBdIEkATSwCXXkZMBFwISABAAUgAQAFIAKQFtABINgNpTy9qUDJIAEABsAJM
283=AUABWAFAAUgAQAFIAEABsAWsAVgBQAFYBEgArAFYAUABTARADUgAQA1IAFQDMAgAXAJABL
284=8Cl19IUDVIAH41X0dcAkgAQARIAEABrASsAVgBQAHMJQJBQ0FDRUArUCxUAEhvSABABEgA
285=TARIAEABA4aBdoiFfkgAAa+toniAALwCA5uVh2NiWUgAVG8Pzce4w72usqubnJaNi4iCkI
286=p/rARYB0ABSABAAYgHcABMAUgAUAJIAFgcSDxYf0gALQwCBmqBO2uBPGqBPFAFSABQBUwW
287=WHBIADAkDnwKjABYBFAFSABAAUgAQAFIAEABSACYcFBxxHGwR1QATBAnCAAtOAC0bExGQA
288=FIAEABSABAAUgAQAFIAKMBYF9WkA8rEABER0hISABAAUgAQAG4A6wBWAFAAUgAsAJUAFBo
289=WHBIAFgcQFhYcEgAWFhEF1QDMAgATAdQCEgAQAFIAEABSABQCECRWJFAWEhvSABQAkgAQA
290=RIAEABNhwBJ1wAVF2sAZ0OdlAySG9IAFhDM/QNRCYnCABYcEgAPCQOdm+UiFhGSwBaWVes
291=DVQAWDRUAKgAUBdIFUAWSABcEUgDUBFIAEABSABAAUgAQAFIAEABSABYN7RmQGekCFQATA
292=FQAkgAQAFIAEABSABAAUgAQAFIAEABSABEBagATAFQAkgAQAFIALACVABQC0ANSABADUgA
293=RAKoAEwBUAKsAV0smikQFrwXA5piS72xoCeMAKQFtADsB2zfDEFERzw9PkVISm5vb29wb1
294=wFBbixpbixpLatcNe0bwyHhH84Okc3OlI5PFONfWpsBAaum760o2FgWFuEmEAKSgC2rGgG
295=QAEDmIpvh4Z+WARMAUgAQAG8Di0UAEgbPPQNYHDs1lSoXAhIAEAKSFRYcEgApHEqWAFABE
296=gATARIAEABSABAAUgAQAFIAEABSAAqJA5QR1gQJwgAWAGoAEQCsWtsKdwcNiwApAtLIV9e
297=VbARWKCgAVQAVEhYSUABLQgAXAItRABYAVACUGhYcEgAWBykcVwCMAgATApIAFwFSABAAU
298=gAQAFIAEABSABAAVRCQAFIAEwBSABAATAQASpEAEwEJzgAVCRIMyAM9A28JrQAWHBIADMm
299=DpuXIBbsGydsAkABQC5IAFAUSABAAUgAQAFINlhnVANIAERoTAFIAEABSABAAUgAQAFIAE
300=ABQARIAEwBVACoAEwBXAJIAEABSACwArQAWAq8C0gMQAFIAEABSABAAaAELZwFsAJUAFwp
301=CZlgSbChkLavoMG5qkQCJwgAjAd0byrfGXFycF8CvLSmIegoQ3C4r54w9w05PFJYcAQ3Ol
302=E4O1KNRnGzp0gGUBFIAEABSABAAUgAQAEFuLarq6eXfHlsClgBJ+gBJyAAXBpIPEAQSABA
303=PUCsUO9IAFAFrN8r9A0qFQyCOkwcWAdAEEgAJ6ABQAFQAkgAUAJIAEABSABAAUgAKiQOXB
304=EnCABUSCAJ9A20clQAWwptgj5L9ltaVjBMHFgxSABQEScIAERiSABQAkgAJ1AATAFQArgB
305=OScOnGVMSABYfFwFsAW0AEwHSABQAkgAQAFIAEABSABAAUgArAQ8FABYIkgASDNQMkDfSA
306=BIMz/sG0QmMwgAWHBIAKdxPT89JHcqWFpYTN9YJUANSABAASdLArevnl0UmiNINUABvwK0
307=rJygATAUAEwHSABQCEgAQAFIAEABXDhIaUgASGlIAEABSABAAUgAQAFIACocAVACSABQAk
308=gAQAFIACp0AEgJrApYCkABSABAAUgAJ4wALfQNTBZIAEAuSABAAVj3V+Gul4VAB0gAQAdI
309=AEABWCtYXkgAUCxYK1heSABcAkgAQARLALauoir0DVhtSG9LADg6UUBwX+A5O1NYASgkDg
310=Kwobizp0R3TAcGZk4wZU0uZU0wTwGBf3qsCqAZJ9gCWAE2DAI99A0gCCQOJ6wBXCAnLABQ
311=EUgAQBNIACdQAEwBLSQOIA/0DbwFpwtrgj1McEgASPYtTBwqJAIn9AGkNUgDQAFIAEABJ2
312=gAJyAAMCQOInQqJ3gALyAAvAhICUABSABAAUgAQAFIAEABL7gAK0AAVCFIM0BDSG9IAFhD
313=IBj0DSpIDgnMxrealYtiYVhER0lYcEQLAz5AP3d4dlAmSABQDkgAQAGoEUwBWItIAESMRA
314=JMFkgAUCBcAlgBJwgAXAVIAFACSABAAUgAQAFIAEABSABAAVhMWGq8BURrOSwASANABEgA
315=sAW0AFgHvAhICaQCLRQAKvQNKmgAvCxUb7ACUAhIAFAISABAAVgrSG9IAFAsWCtIb0gAXA
316=Ks3zDkKXltPHhtKPYNPFIoLgA7U0hyuAFM4lRvCWNMMGNLMGRML399eVgKUA5IAEABSABA
317=AVAaSAA2DAIgCvQNIAgkDlwOvCAnFABYECcsACcgAFACSAAqJA5YakgASNtIAEABSABAAU
318=gAQAFIAEABSABAAUgAQAFIAKABWA0DiIV/kIuBQHBYcEgAQAGv4mFgWCe4AScgAEhLSABI
319=NkgAQAFIAEABSAAngABAAVACSABQAlFQczXERlgEqABYBKABtABAB0gAUAJIAEABsAJUAC
320=osAFgBqABEIEgzQENAZEgAWEMgJPQNBqqfj5iShWNiWUNwWVlXSCRDDUhKTURxSQA9JjxQ
321=XAK4ECcUAFgEWHBIAERxvBdYFlAgXAInsAAwLABIA1ACSABAAUgAQAFITkhsJ1gBoAFQAi
322=oIADn0DVAIqAZUACcsACr0DSdsAkABSABQFCAP9A1YClwUSAAt7BtQa+BwTHBqADg6hW47
323=Ij44ODyMAdniUkDiUAUDTUdNa4A6J+wbTApQC0gAQAFIAEABSDxYf0gAQD1IPFh/SABcAi
324=AW9A0gCCQOVCdIAEwQVAAwCAAqXABMASAYJA5AGVsHbmdNITBKMiUOWCecOEwQRDVUAKgA
325=TAFIAFg3SACkAlQATAFQAkgAQAFIAEABUAJIAFBQPyQOWAQqCAAn7ABcCCpcACeoCFgWSD
326=NQMkhvSABIMyAn9w2XlYwhwFNDcFlYVbQ8XJJAJUgAUQ5GMWReKoECeEwESABYcEgAJyQO
327=pARcAlAIrAEqFAC8AkgDQAFIAEABSABAAURuJ5gATAFQAkgAXAJIAFgBLWgAUAJIACdQAE
328=wBUAW4AbRvrAEqPAVMAVwsJ0gFXAVIAEAHSABAAVgrWF5IAFAsWCtYXkgAXAJIAEAESABA
329=ASrkKVRpSABEbiO0KWRuWAEnCABcAlhzSACEAlRvJ1gcAVJ6eHVICUAKSABAAUgAQAFIAE
330=ABNgwCvDI33DcqlA0gAywAO5w4vCYqFABcJio4AFwUSABAFkgAIBIkDlThJEggRCM4JA4i
331=nDgzTBwqJAKsAVgTSABEO0gApAK0AFACMSQOAk9Rdnh2RBesBLQAQAdIAKwBJxQAWAcnLA
332=CcBSANzFMqhCk2LAAs7RtWMZQHLKQGQOJIACdMHLgTTBNYMUgAQAFIAFhwSAAwJA6wBbQA
333=UAVIAFAFSABAAUgAQAFIAEABSABAAVhtQAFIAEwBSABAAUgAQAFIAKgDQAFIALQJLRQAtG
334=9cKUAoSABAASeAAEwBKvQNJ1wAUAs25AtIA0ANSABAASr0DVjZI+g3dN4nlA0nXAlIS0gA
335=vAJEcVwCA2l7PGh1O1ACIGH0DSqEDix9B0UyP3GaY0tcJkgAUClcWVwgSABAIkgAQAFIAE
336=ABSAAgDCQOtAZAl0QjpCk4JA4rTBxISwSXeGeWeWiZKVhbTAEqXABMAaQ7K14AYkpM4gZh
337=Y2I/QkY7PT5brExOUCGQNUQXJ7wAVAZYHFQAKggAQARIAFhDWLJA30gAULMgOewbN4wVLK
338=QGWHBIACckDrwpXBRAASfwAlwaSAAnJA5IG1g3rARYBEABSABAAUgAQAFIAEABSABAAUgA
339=QAFIAEABSAAnQAFAAVACSABQAkgAQAFIAEABSABIA6gAKrQIQEZQDkgAQAFUA0ABM/QNSA
340=OoAFAyUCwJSEtMc3Vzc3VzuLChEQAAogsAIAa4sKG1r6C1r6BAAQADhoF2iIV+h4R/ODpH
341=ODtSOTxSOTtTdQA8VwBTODpXAFI3OlwCzQE5/AIMODpSa3o6a4I8an06enh1Swm1r6BIAA
342=m8tKa2rqK7s6XBuKdQAgN4eHZMT1BIAAY+QEBIS0xzdXNIAFwCA2qBO2uBPEsAaoA6SwBs
343=gzxIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAE
344=ABSABDAWyCPEwNSABAEwNGSkxFRzlIAANMTz54eXdQAkgAXAIDmGBJm2NLSAADmGBImmFJ
345=UAJIAFwCSABAAUgAQAFLAGyCPYgAPZwCUw44OlEqJAW0JwluZ02LiIKIhX+Qi4FXEmqBPE
346=gAQAEABlpZVk9PSEZHQnVzblNTTlJSTYlsXIlqWkEBUzMsAAJTTVNSTjGMAAVTTUlKSXR1
347=c1AsAz5AP01QUUgAWBxFF3gpAwCXXka0AZ0CdlMyQEE+SABUBgOyp5avoo1LAPr6ACAYCA
348=AMqp+PmJKFY2JZYmFYWVlWIAqUByynBj5APksAPT8/SBhIMEgAuBYnFABfF5xlTEgAWDdA
349=N1g3SABYN1wCUAVIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSAAqTAFQAkgAUAJIAE
350=ABqAMDnGVNl15HrAFYDUANSABQDkgAQAEnSAUnvACkBbQAMOQLWARQC0gAQAEx9g08Uij8
351=CIxtvEfkcahLUHEKUm5zOmt9O2t+OoWDf0gJQApIAAOxqJizqp5Ib0wBUAIgXvYNgzxYcE
352=gAUGJIXVwRSABAEzwkDrwmVABQBUgAXAVIAEABSABAAUgAmHBQcTckDqQFUJhEKbyVrAGk
353=KTgkDgFXX15WX1aemIxEPkhLUDtLPJlgSVhtA5hfR5liSkwBXAJME0gArAEqjABQAkgAXw
354=JzdHJIAFgcQFhYcEgAWFhEF1QDqACMASA09A0Dl5WMYV9XQ3BZWFUgCvQNOKQGWHBIAEAZ
355=SBhAKyf8AicsAEQCTCJIAEhjWCVAIkgARHEDqIVwpoRwXAJAIiAeLABHCJxkTUANJwgAQA
356=1YDUANKvQNSBJAK0gAJ5gALfQNTNMDsquesqyfQGRQBT70DWVxN/C5TEknVBdM3yf3DX99
357=eUgJUA5IAAa4saW4r56+tKRIAFACIDP3Df8AAEgAQGpYakgAQAFIAEABSABAAUgAQAFIAE
358=ABSABAAUgAQAFIAEABSABAAT8kDif0BCcgAEwZSABAHEgAQAFIAEABSAA5JA5ADVBupG6s
359=cOwBdCqkKTYkDgZbWlZgX1ZhYFigEFQ8oAFQPkwBSABAAaQCJxQAUAInLAAnIABQUFhwSA
360=AyJA4gNPQNIBbsGyr0DSosACAOTBxAH1htSABIY0gkTCJIAEABSABAAUgAQAFIAEABSABA
361=AUgAQAFIAEABSABAAUgAQAFIAEABSABAAUwKQAFIAEwBXymcZExEAksAmmNLTuKbZdRySE
362=JIAEhCSABAATbkC2BkArGkuLGkUNQq9A0wbAhQR0Ru3AIpRCqcAijsGyrkKVwOSABDELuz
363=pUABNgwCIBZUFJwySG8tCABcXFhqSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQA
364=FIAEABPCQOUCyoAFAvoAFUAFwaSABMHEgAQAFIAEABSAAzJA60AyzkIHRvKkwTpCw4JA4B
365=WF9eVUziSA8nCABEQUgAVBJIAEABSABAAUgAQAFIACeYAEABUAJUAEgAREdYcEgApHEAA0
366=lMTkRFRj9BQ2RjX0hLTLevn6WXgiAh5CkgIuwblDzUMyosADskDkAcMAgAWHADp4ZypYd0
367=ctdlTCAbLABICSdED1/dmF9HSAAJmWpVs6WXt6qann5sQD1IAFhASABAATbkCyf0DVDUNv
368=QNKmwItLS8R6wBRLkq7xuBf3xYDVAOSABN67Yp3DcDdXVySk1NLfwdUAUgG/QNJ1wGKgwO
369=UAJIAHRpKrwGIA8sACx9B0UvnDgwfAdMGUgAQB9IAEABSABAAUgALScOa4E8SGxIAEgnJG
370=Q9xCyMmswBI8wvrARHcYiFf0gALZw4rOK4EFBBoAFUAERuVGxIAEABSABEAicsAEABWAEt
371=CABEcQxucG9vcW9FSEo+QD9AREcndyqbjnhLAJqLeSAS9DcgGdw3IB2lBj4snDgtsANYAU
372=QySDNIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAWHAn
373=FA9QAkgAUwLCuKZAAUgATAFIAEABN/QNI9dFs62gOfQNckQ8UyucCClsCEzfUEQCZWw+ao
374=IiYjWAfij0DVwOSABAEEgAQAEPdXVzTU5PSkxOOjw9Q0VHU1VTJNRFA2l/O2uCPUxSSGZI
375=ACAf1AwgD+wGO7wAzBNEcQWvnsrDtsnBs1DFLSQOQDowCABcHUgAQB9IAEABSABAAUgAJy
376=QOpAKNK1LEbtRvIlxLtC2VA1OsnawEpHEDi4iCkIp/RfVqJsZGW1ps4icYAiqUDUwBSABY
377=cEgAQAFIAEABJ6QAoAFQAkgAXAJHcXR0cSdMHFhwSwB4eXdEF1hwSAAgCSQOVG8gOuwbNt
378=QGRjWwoawrRDUzJA5MGUAEoB9UAEwBSABQAkgAQAFIAEABSAAJl5SNPUBBPD4/lpOKUAJI
379=AFACSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABN/QNBbGluLGktq2eTA
380=Q27BusQLQArECsQ+zfUUdSIAP0DScMAgw8Pj5BRkpER0lCQ0Rycm8nfAcnZApAcFhwSABA
381=AUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQA
382=FIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAfRvAT2yp5Yn/BdYcEgAICEkDlD+
383=VDMtPC+0KuRuhHFKnzxTSJxoMIR0YAECPFNsZUpA4jAkDgY7OjdKSD9FQzlISy0IAEhsSA
384=BUbEgAQAFIAEABSABAAUgAQAFIACfIAEwTWHBIAFpYPT8r7FRYcEgAPCQOVG8Gk4x/V1VN
385=YV9XIA3MUyxkDSdUI6QyUDJAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAVSTVFpIAEAZSB
386=gqJA4njAMtIABQBUgAXAVIAFhVIiQgBEE/PD06QUMu3FVABEgAUAVIAEABSABAAUgAQAFI
387=AEABSABAAUgAQAFJCUwvtF8nZyi+tKQhiCgq9A2sQFzaTEOsPbQAKgwIzAF84CjEYSrkKV
388=wOSABAEEgAQAEzDwKIh4IzfAcgZiQOM/QNJxgOQAFYcEgAIB4kDlAjSCS0LTDkBeRxJIRZ
389=Kp04U1AyvKE2JA4DSUdEWlhPJ4wJSGwqLABYAVhtSABAAUgAQAFIACeAACcgAFMCmWBJWD
390=RIAFhYIAYkDlRvA5aSiF1cU1dvUlJRSY1rIBRcaSf0DScgAGRrLIQOWG1IADpcACACTBwn
391=vANAAVgxWFUqFGasNFgfKhQPUAJIAFAFSABUBqgATAFQAkgAQAFIAEABSAkw9A1cAkgAQA
392=RIAEABKvQNKWUNUewBKKwHKjwITQE4KbxvKsRhTApIAFALSABAATYPAm2CPiEEJUwEUDtI
393=AEAcLXwHIFokDj/0DUBwJwgAWHBIACAYJA5IyUBw9C20bDTsG8wEnOAwLAA2JA4knDgn7F
394=SoRVQAUGtIb0gAQAFIAEABSABAAUgAVAOoAEwBUAKuAZphIAQkDlRvCY6IfVFPRmBfVldW
395=UyAY9A1YakgApGsqAA5QAkgAvAJAAUgAIAcsACACJA5UUVhVMPQNXAJEWUgAQAFAVS0kDr
396=wjKhQAWARQBUgJM/QNW9+zraAw5CmksERrXEFArIgAvEGEsJw+rwQ5O1NUbyfEYTPMUzwM
397=AihcBgGBPGuBEQAADQsAIAc6a4I8ta+gc3RySAAGRkpMPT8/TVBRSAAGeHl3ta+gbII9iA
398=AEPGyDPGqAOkgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEAB
399=SABAAUgAQAFIAEABSABAAUgAQAEDaX87a4I9SAADsqeW+voAIAkIAAbKw7bMxre1rp9LGE
400=VHOUsATE8+SBgBuLCheDIAAFwCA7evn6WXglADWBwJODpTOTxSNzpSOTxTKiwAUwI4OlEs
401=XwBRODtZBFJcAlAFiABsAbACDmxlSoiFf4uIgpCKf2yCPGqBaABAAQNbWlhfXlVMDUsAmG
402=BJVAAnCwCbY0tLAJhgSEQCQAFIAEwBSABAAUQCLQsAmmFJWDRIAFgcLaQGAAO4sKCZk4lY
403=Vk1NS0JLSUdqgTtrgTxIAFQqSABYK0gAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAE
404=ABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABA
405=AUgAQAFIIUQvSABMLkgYAAM+QD5kY19gXluFg394eHY+QEBAQT5LAEhLTKwEWARAGTbsAF
406=gHUCAtlAdAB0sJTE9QSABACksJc3VzSABcAkgAQApIAAy2rqKGgXaIhX6HhH84OkesN0g5
407=QAFMPYBAXUFTTAFSAjk7TAFMQ9w+UAIBZWw+alA7AoA6enh1J0wBQAFIAFALSABAATYMAl
408=gZUDJIAFAaJ7QLBpxlTJdeRphfR0wHUDtIAFAjSBtYcEgAQBxcAphwUHEgOiQOJzwCIA/0
409=DVx0A6qfj7GkkEgATB9IAEAWSBhYcEgAPCYOm45sXEJtNzpkLJAvVC1IbCskDipcAOQybA
410=RhNDzlNTw3JA5MDFBxWE8DW1pWYF9WWAGoACeUDaRuWAFAAUgAQAGgBEwBoAG0AFwCSABQ
411=Ai4kDgtPUU5QUVhaWGJhWFdWUsQpWH8gQcwUQElkayAPfhaCPFg0SABENQdnZ2Y+QUM8PT
412=48RgBAPUhmvAJIA1hVMXwBKewAVDxYcEgAWFVAVUAHVABIITD0DQOxqJi2rZ5MCkwEKvQN
413=QGqRO1NUb7Q5VABMAbwCiQNSWAFERFw+UAIn9w2AfnxICUAKSABAAUgAQAFIAEABIAz0DV
414=xutG9DAW2CPrxEXAhYcEgAQBxIG1hwSABIG1wCIDYkDs5Ggj0gJPQNXBRcIEgAQAFIGFhw
415=SAA5JA6kBUQsXCy0LaQvQC54MZzjvAJiBDpRUAJIADmMAEAHnQVTPEwcXGWkaycUAFBrSG
416=xIAEABSABcAicsAEABSABQAkgAXAInCABYuwNdXl5ER0lHNUVISk9Pd3h2QB8gNqQGMUQM
417=IA/2DYM8WD2sLlwUWFVI1UPfPT49XBcnXAA09A0qrAEvJg4/QU94PElLIiAnXD5AWFAjQA
418=pIAEANA7OtoLOqnir0DYw0YKlAAUgAUDtYOkgAWDdUAEgAKVAAVKsJUm5zOmt9O2t+OoF/
419=IDH0DSu8A1KngTxEtlgWdhh0clgZXDtYcEgAIDAkDlkxayAU5Ckz7BtMFkAuSABAAUgAQA
420=FIAEABSBhYcEgAMyQOQQQ4JrQpQDEnLAAqlA0qXABUM0gApDUtjABQAifgBicsADgkDjRM
421=HFxrWG1IAFhtSABAAUgAQAFIAEgDMwgACFlaW3R1c0hKTT5AIFscMT+EDlg9pDJMLif0DU
422=BwNuwbXAUDdIlGboM+QFJQC0gALswdKSYOSUtYHwdBenl0kY+KcXJwQA1IAEANSABAASr0
423=DSTMI1SuUDXMASMMI1g6iABFblG8AkIEODoo9w2Fg39ICUAKSABAAUgAQAFIAEABWBlAoE
424=gASIpYGVh/SABcAlFrayZEMFgZtF1I3ifsG0AEMVwDVI0gQSQOJzwCIDDsG0wiJ6AKTAFc
425=IEgAQAE2JA60A7RsTC6AASv8LydUDogDVDOQpy19HDslxCJIb0gAnghTOCOYKo0BUjgkDi
426=KcODBMHEgYSG9IAEhvSABYATAIAANSUEdPTUkgV/QiNOQINfQrWD28LEAxWFVAVUhvSABY
427=VSdcACo0ClwFD3mNSnaKQXeLRXeKR3GBRnCFPzAkDlgElFooZyu1r6JACkgAQA1IAEABKv
428=QNrDGgbXg0UDglrDdsOpwCJmUxO2ABJ+QpIBL0DQaFcESJckVrgjxcGs4BgTwgBPQNKgwF
429=IDUkDvwmIDHkKUwuMKAKRAJcAkwxSABAATAkDlDjUC/0M6yghDKUM0gDSAAtvBsqVA5Ac9
430=Q5KcQNSAYqXABQC0gARAI4JA4uTBww9A0qJA4NWFZNRUVDPD9COjs8QEJFayL4RQE7boM9
431=QBwgQvQiIBj0DQV3eHY8Pz8+QDjURSOkKgJ3i0d1iVRvAUZ6jUVYN0gAA4SVVHWKRlBZTM
432=pI4UAQJxQJWDonlw1pYUdMMVMvcWdMIWRMJ1wAKdRFaKVtBDsiADhQMkwBsDtMOlgBTDRI
433=AFACJ/cNf315SAxAK0sAsaiYIUMrwbinTAFQAlCJQN9IAEiKUIlA30gAXAJAbQaZYkqZYE
434=mcZUy8OEwBUAIgAewbKvQNKiwAICkkDifcBCA87BtINjMIALwmSCRAASokDqQCQDfoMFDg
435=SAAlZEZcAkgAUDJUAFQzRDWAAWAEWAFcAoQ4wDqEAiNsRyPhVDcjiCuYCipMHCABnziemI
436=wt7FSnGmNiWUgAAAZaWVc8P0M3Oj0/QkVBQkRERUY7PD1AQ0cgbyQOWD2sK0AuWFVAVUDf
437=SgBHSjLMU5RvD26DPHiLSHmNRnSJQHWJQHaKQkMfeYxFtG9AcDb0DSeUDZgxSKhIAHwsXA
438=IqjAZMAbg3UDJIAFw1WAFAAUgAjAFwPjP0DUAZSABDGbuzpUABWBlIb0gAUBoq9A1Hbppj
439=S0BwQAFEF6gATAFIAEioagBiSlgiTPekiVgZQAFIAEABSABAAUgAQAFIAEABSABAAUgAQA
440=FJAGogHSQOvA5IDyBU9A2oIbQAWChMKEgAQAGkcUABSDBIAJQwIgQioAFUMyogACn0DWBw
441=VDmYPSv0DVwFMlwAZDucC2RxQAFIAEQFIAZMHLgWVAADYV9XWlpYJ+wbVW4UgAAMQ0VGOD
442=k7Q0RGOz0/P0JGIGMkDlg9pCxMK1hVQFVIb0gAWFUnXABYarRLUBhAAVQASAAJbII8cIU+
443=coFGdYhHSB5McFgESG9IAEwEWApISEgAUAg0jBsjcFtMK0gAQDFUAJA4bDSYASesW3ykVA
444=NAMVg6SKVYBEwBCU5KSmt8Oml/OoF/ekgMUBdIAAa4saW4r56+tKRY31ACWBlIb0gAUBpY
445=GUDfSABcAqwTLfQNSBgnCABYcL7gbYMgHYxvIBEkDqwTXCYgS/cNhYZMJ+wDMyAAbiuwoU
446=gnoAFUALQwQDFIM0gASDZIACbYPiiAKkAESACgBEABSAAvLAB8O/wCNywAUAuMBG21iD48
447=cY3fVjPsG1xWA0NGSDo8PljhTOJAcwM4ODs7PkEgVyQOWD20KkgqWFVAVUhvSABYVSdcAF
448=hqQGpAu0gAXBczCgBuhCIYNUhvSABQBVgKSEhIAFAIKvQNWChAN0gwSGmcKVjfIrQpJywA
449=QASsAYCmVANdp1O4OkgGlG9kpEQIXwhDQE8q3ze8tKYhGHFA30BwXA5YGUhvSABQGlgZSG
450=9IAFwCWBlQFKgAQG1c4FzdM9QJXwKYYkq8BUwfKlwDLRxbJ0wETARIAFAFSAAnUABAASAG
451=TBwBaoE7axEAAOoOACAIgTxrgj2yp5b6+gAgDAgAA6qfj7GkkEsAuLChSwC1r6BIAAQ/Qk
452=U6Ojx4OwMAp5dovAMDo5ZmrJJlrAE2FABMCrALAjc6Ujk8SAAEUzk8Uzg7UnkBO2ABKiwA
453=SAMnCABABEgDqAYqLABQAkgAXAJQArYAODrMCv0CUUgDrAFUCYABYAQObGVKiIV/i4iCkI
454=p/bII8aoFoAEABCVtZVkdIQ1ZVTZGKfVgBAAc9QENAQ0Y6Oz5DRUY4OTtDREY7PT8/QkYU
455=KQAABDw/QkFCRDlQBAJBRGuBO0sAboM9Rx1zdHJLAEZKTEcGTVBRSwB4eXdfAmyCPYgABD
456=xsgzxqgDpIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFLAGl/O7ApTAoG
457=eHh2PkBAQEE+SwBIS0wnXwBqgTsnvABAAUgAQAcp7ALIAbwCSANAAVgKSEhIAFAICYaBdo
458=iFfoeEfzg6R4gnSDYBUjg6UewBaDZZKzkp7Aa8L1ACWARUAE8uNzpRSjM4PFkuUkAHnAJn
459=AoB+fEgMUBdIAEABSABAAUgAQAFbGUxPUEgAUBpbGXN1c0gAXAJZGWtEXFA1C4A6a4E6a4
460=I8mWJKm2NLSwCYYEhIACfgCSosAEgGLVwDA7exo7SuoUwNgDFYMWwxzCE7GAAnnAhMB1A7
461=SAAwfAcGt6+fm454mot5IAkADir0DagYXAsDQENHOzw9QE9US0RxvAI2FAAMb4M+dINAkp
462=BbuJdvtZVtNpgATChIAFALtACUM3AyQDRMAVQzSDakOCosAFACoARAAVwCSABYAVg6uAFM
463=AawH/AJ4eawBLFwAeEZUBogDUUFTWAdABDYkDgk7OjdKSD9FQzmLhHdCajk8QHEESDo8Pk
464=RERUg0Q3M4ODtDATw/Q2wBATo8QEJEA3B0AzY4Ojo9QFhwSABAB1AdWDRIAKQ1BkhLTU9Q
465=T3t5dlwCKvQHRERIAEhgSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABYZKwoXAhYVUBVSG
466=9IAFhVJ1wAWFUqvAADdIlGboM+VIpYFjAIAEwKUAVYCkhvSABQCCr0DfwmdG9cJieMBpAp
467=QC5sK6wBSConIABMAUAHQDSUb0AufG6MAQFSenh1SAxQF0gAQAFIAEABSABAAVgZSG9IAF
468=AaWBlIb0gAXAJYGUhpSAAqnAIDmF9Hl15GVABIAAmcZUx/cUF+dESZYEknBAotvABcCA97
469=e3hOUE+Afnh8e3RQUVCCgn5cDiosBlAjSAxAIkgAQAFYAUgALiwAUoCBPFApTAdQO0gAvD
470=tYrEgApK1YcEgAPyQOMPQNUBdQvEi9Q743OTtYAUgAXE9ETT8nDoKKTVAFMwgATB9IAEAW
471=SACgAUQ1MDQHVDYtXAAnjABAAVQ5YQQ8VDmld1NAOlwFSABIA0AESACsAXkEO6wExERIA1
472=ACWLVEBWABUO945VQDQbtTNiQOCUlHRFpYT15dVIyEdkNqREVHUCMDNzo9PT5AKuwbXCNY
473=NC0LAD5BREQ7sB1XHlJUVFkHQXjoAT1NT08npAZMBIkAPLQ8UD5AAUgAQAFIAEABSABAAU
474=gAQAFIAFhkJ0wBWFVAVUhvSABYVSdcAFhVKrwAD3mNSnaKQXeLRXeKR3GBRnCFP1BHLbQC
475=WApIb0gAUAgs9A1dblO8Js0oPHAmnCx8L1ACSAAtVA5QLHECO0wrSAB8NVgBuy55d3ch+y
476=GQi4FMIkwNSABAAUgAQAFYGUhvSABQGlgZSG9IAFwCWBlIaUgAUBonnAJQbif3DW2CPkgD
477=UCNQ1CcsAC28AFwIJ3wBAzw/P0VISVuhREZFQDFIALRmgDHM4kAKLYgEMDgAWA1IAFApXB
478=dYcEgAIAwkDir0DZgTa2c7PkEhuCVYbUzffAECeHhERkhIwEziuAFcAj8kDqQFJxQAUAtI
479=AFAUSABAAUgAoAFUAFAySDlIAEg2rAGgAawB/AJoaWQ4I7QjJ1wVNfQNdEJAB0gASAlQBU
480=AHVAC4ASMIJGhCXAtIALwCkEdoDFwFNiQOCUJBPlBPRmNiWWFhW1QALewbJ2sGQ0ZIVGwD
481=ODs+RUZHTCikHVgcSD9QSlhkA2RjX0pLTTOkBi30B0BAREpIAEABSABAAUgAWE8wTAFYCl
482=hVJ1wAWFUqvAACd4tHdYlUbw1Geo1Feo1Hd4pBhJVUdYpGWARIVEwKUBdYCkhvSABQCDH0
483=DVCV6GlMJUQpSCqUJ3AmrChIJ9wCjDRMAUgAUAJIAEABvAVMB0ABSABPB25nTVhwA4mGfo
484=+JfFwjXA4Dfn98UFRVIBL0DUAZJ7wDQAFIAFAaSABAASpcA0gwUAtIAEAxWCVIe2gAIAKk
485=MFwjSAlACkgAJywAQAFIACdcAFhwSAAgDCQOLfQNUCBIAAM6PUA3ODpA3wNDRUY9P0BLvT
486=9DRkRKqGms4koDOjxRS0ZMACADJA5MK0gAUAtIAEABSABAAUgAQwGll4JUM0w0RDJIAEwB
487=SAC4AVg0JywAQAFIAJwCZD6AASQYKSVUI6xArARAB0AEVABYPawKTAFAASoMF4gDeLgnXA
488=BgASSdMjoi2DhYATYlDlsjnDgDYmFYnpiMQC5M31eTNjc5IYAqXCNVkzhGAUFEQOVAHFgc
489=SABIP1A+WGRIAEg/J1wAWHBIADDMFDYkDlhJJ+wANkwBKjQKXAUABm6DPHiLSHmNRnSJQH
490=WJQHaKQnuOSXmMRVgEVG9IAEhIWARIb0gAUAsq9A28KVApQAFIAEABSABAAbwprChYAVAC
491=TCuQAsSbUAJYAYAEIpw4QARIpUgqXAKBoFFIA0AESABTAmVfQlwOSAAMtK+jUlNRREVDRU
492=lOXF5eVGNQAs0TgSK8PM4Bgj0q7BtAGUgYSGNIAEABSABAAUgAQAEnvABcCFglSG9IAEAx
493=SDBQC0gAnAJoW0w0QDFIACAJLAZUbycIAEwNSABQDkgAWHBIAEBDOUwBBpuOeLiwoLavoC
494=3XRT5BRHYReHhASVBIUEpIS0BMKk8cREVFSAOs4tIFRUZUTjYkDkwcSABQEUgAQAFIAEAB
495=SABAAUgAoAFUAEgzWDFUAFA1SABAAVgBWDpAAUgALSwAWDdAN1ACSAAnLACEO2BAXAVIAF
496=AItHJMBFAFWAEngAA4LACwenAI7AQidDM3JA4LWlZgX1ZhYFiVkYdugz0/7Bst9A0Jtayb
497=uaiSuqmUvbSlSD9IACf0BwNIS011dXJYIiokDlhJpCZcAlhJQElACkgAWEknXAAtNAqkRF
498=BBCXCFPnKBRnWIR3+TUUxwWARIb0gAWEZYCkhvSABQCDL0DcRojCgqJSlSJzwFSDBALpgB
499=fKGkBVQAvAJkKWSbbAeMBFgraJ9cMgNAP1BERUtMBwOBf3yLhn1cGguwq6N0dXJGSUo/QU
500=FMTyvkSswWIDL0DbhYtABMEEAxSAAnLAY2dCpIJ1htRCxAAUgATAFIAEABSABAAUgAWHBI
501=AFAvOUwBTC5IAEAESABAAUgAQAFf2kRGR7wRVAAtTBxEAkgATOJEvCecOEziUAJIAEwHKi
502=QOQApIAEwKSABUA6gATAFQAkgAQAFLALevn1QAVDBIAFA1YDcm7DYsLABs31Q2WDosXACE
503=OyKAJCLkKVBuUAi8rWABfAJIRURreAdEAkgAWEDsDUgD3N28AlwLUAsrLQA7bAe8AjgkDg
504=RYX15VYWBXTOJEcUQjJ3QDNqQMQARIAEAfSAAGpqCTmJOIu7KiTAFIPw9SVFQ+Qkc7PT1P
505=UE9NT091dnNcAlhPJ7wANkwBTAQn9AdAQycIAFACrAFTQW6EPFgESG9IAFwCNvQNvB18IC
506=mMWvECU4gwXGhEI0gAQAFgarACTARIMFgrWAFMAUQInClYBCcIALAFB1JEQk49PlBlbD63
507=b4aCekAcIvo2gTxfHXR1c0ghMBcMm2NLIbNFmWBJUOBAGUgYSF1IAEABSABAAUgAQAEqXA
508=NYJUDfSABIllCVQN9IAEwNJzQKoAEtFABMEEAQSAAwDAIqVBRMDUgAUA5IAEABSABAAUgA
509=oC5UAEwBWHBIAFAvOUwBXBFIAEAESABAAUgAQwE/Q0YnVAKs4rgBTOKgAVcAPD9CKk0cQC
510=zvVDg6PSH4UEgJQApQBagATAFIAFACSABAAUgAoAFUAFw1TDdUALQ2TAFIALgBQAFIAIwB
511=aGknLABUPIwBdG9UA3gBImhFdHKkQVACRG5cAowKIAHEDURHSAaQBcRNKuwAvAI3JQ5ZbO
512=IDuLOnt7CjWBlIP1A+UNRIAEg/pB2cAqQhdABQAkgAUwKuqJ5AAUgGS0VycW5InAZKS01D
513=R0o6PT1QsEgAJJRAQAQzTAEtNApIPzAIAFhDSABIQkgAQAEqlAoq7BswvANMIlAsSAAoZA
514=SEm1QhUAWcAtwvjgFSOdSWIvwgSAZMBFQAUAXdCDrUbwZrejp6eHWFgXe0b0gYWIJIAFhV
515=SAA8xApQF4BhMeRKSANA+kgAJzwFSCpQJkgwSG9IAJwCcC8qDABIMCo4AKwBUAJIAFhwSA
516=AgEiQOSDBcLEgAQC5IAFAaSAA8XANME0gAUA5IAEABSABAAVzavBFXQkRGSCpMHLwCVABA
517=bUS/J0wcRAJIAEh1TAdP4jo6PEh1SAlACkgAQAFIAEABSABAAUgAoAFYN3A1IxQ/QAFYAc
518=A3LEwcSANIPLQDTAFYOlA7RAUnLABIA0gAhAIiUCRcAkAEmARYtWixrAGsBFgEhHR0RbwC
519=vAVIBkgArAS8AlgBJwgArAQtJw5rgTqjGb21pjakDFgiMwgAQAdIBkhFSAAntwiIh4JIP0
520=gAtD8JS01OOjs6PD48PkA+WElIBkgnSABIVyiUBylscUBAMwgAUAUqlAoq9A2gHLwdrB+k
521=ArwdrCVUAJACKCQUVAOIAGwoVAOcKYgtxHGMASLuVFE4KfQNA4WDf4qGfVQPQBlIGEhvSA
522=BME0gAWFVIAFhVSAA8xAqYcCjcUipcAzA8BSr0DVwmKiAGTBC4ASpcAC0sAEAxSACsMUii
523=SAC0oi0MAif8AirwBVACSABQGkgAUBpIADxcA1wRSABAEEgABpqWjFpZV56XijZMHBEAAG
524=cPACAMeHh4PkFEOTo7QUJEPD9CWAFIAAZERkg5PEBAQ0dMAUgASAMMP0JFODo9PEBDta+g
525=uLChSABAAUgAQAFIAKABVAACOTxSODtoAEABSAApLQBTTAFHAjk8U0oANzqvBFM4PHwCqw
526=M3OlE1XQBSQAdUA5gEeAeAAXECOGkGUXkBO10CUlgHUAtQBVwCgAFwAiksAFkBUyqMAKwB
527=BmxlSoiFf3p4ckQdiAAEdj5AQEBBPksASEtMtBtIG0ABA7qxo7itnkwBmATQAFwCA3h4dk
528=xPUEgAQAdLBnN1c0gAXAJIAFAFSAAMdHVzk5CKdXRvPD4/R0lKJ1wABmqBO2qAOmyDPEgA
529=YAEBgj1sgswBewGDPBSAACcsAEABA2l/O2uCPUgAUAgJhoF2iIV+h4R/ODpHrBm0Hu0BUk
530=wfcSM8zCVEI6AEQAFOBDg6YCJABEgARQI5KQwFiANUBoAEeARICQABUkRCTj0+UGt6On99
531=eYmFfYN/eUwQSxhrgTxIAEwTSABAGUgAQAFIAEABSwBqgTxIAFwaXyBzdHJIAAZGSkw9Pz
532=9NUFFLAHh5d18CbII93giCPUwKNjwFxC4pGABMB18Fm2NLKUwAaAFcAngA7ABMBKgBXAJA
533=EEgAMwwCWBBcFG4WgDqAL3AAQBlIAFACSABAAUgAQAFIAFAaSABcBTBMASesAQmalIhaWl
534=iemI2fmItMEEgAUwU9QEOgBFQAQ206PUBAAUsAQ0VGVACoAEBtoAEDQ0RGNzk7rAG0AFAI
535=SABcCEgAQAFIAEABSACgAUg5MWQHK1QOKsQNaGZIBnQ/LCQOUAJIAFwCVAm0AIhCXEFoBp
536=RISEJgdmwBhEe8BVAFKdQJXAVEboR0gH9wBUANhEonLABIDEwHDDg6THl3dVpbWSwuLi4v
537=Li30DawfVABEHQi1rJu4r56+tKS7sWyRNrQIoCJcBUABSABAAUsAuLKkJywASE4nNAdYag
538=Z7j0t3i0Vugz6YQC4kDmY+gDpYBEhvSABQCDD0DYgk3CMoLACwI+SVXAK8HVgfVJ/sAWxt
539=cSA7QAFAK1wmQAFUAMgABTg6UkA/UDw9d2+Bf3pLD4WBd0wQSBhIb0gAQBknbAI3/AI1JA
540=4GSEtNT1BPe3l2fiOwoTY8BVAvSABMBFQAJwgATBAnLwCcZUwnLABIcksAmmFJXAVMBEgA
541=J2gAoAFcAlhwSAA8JA5kcIwAvC9YHEABSABAAUgAQAFIAFhwSAAoJA4AAnVzRUlMOz0+Tl
542=BRR0lLZGRinpaKKgACTAFIAEIQP0MoxA1DbTo8Pq0TQClcAEzfsAJIdUziQAdIAEwHSABA
543=AUgAQAFIAEABSACgAVQAdGBc4JA+rAFgPXheKvQNfGJQPkAEVANIAIwBbOLsAWxAUAJIAI
544=wEKr0AUSeUDURKVAOsBGABcA5gB6wBWExoAAQ7U0ZDTzw92ElEAvwFnBFpBlF+BTtQkC0K
545=FC8wLjQ2OHNzcpCKf1gZpCAtFgC4sCAR9A0p5CBIVycEB0pXeo5Ubw1GdopBf5JPfpBMhJ
546=VUcIU/RFknjABAAVgESG9IAEgtSGAn7BusGbwgJJwgrAG8ApwaJL0hUkzc7Ct8LEAESABA
547=BNQGlG9ABEgAvAJAJUgAJ/cNbnM6P/QNWIhoGAKRTm57SlwXiAArTB9HVmuBOkgYQCtIAA
548=ADUlRUREVHQURGOz09TU9PS01OSUtMSFctLCEt8AVYAUwHUAhAAUgATAFUACcIAERxSAAD
549=mGBJmGBIWHBIACckDieMAEwHSABAB0gAWHBIADkkDrRCtABcF0wxSABAAUgAQAFIAEABSA
550=BYcEgAJyQOCXV2dEdKTDw/P0xPUCesHycAAlwOQBADmpaMYmFYTOIDREZHODs+SCFAbU/i
551=Nzg6QN9M4gM9P0A3Oj1IdUgDXAVIAEAHSABAAUgAQAFIAEABSABAAUgAoAFYN0BkWDpYN1
552=Q5SDxAAYgAfLOYQ0DT9EJs0zBcAGREQAdYB7wFKiwAfAvURWRxTASwC7AOVANQBUwBkALQ
553=bq4EOz1gbawBbAQslBCkLFYAOTtYCgpQOTtPZ2NXiIV/i4iCR3G4rZ4n9ARAAUQdNqwWSA
554=NIIUgAWASoAEwBUAJIAEABSAAt9A0GdYpGeY1GdYlBSG9IAAZ7jkl3ikF4i0VYBFDLSABI
555=PDb0DSgtAzpglFAatGx9AjuZiztsK4ghYC6wI1QDSACsAagDeAGEpGABbCt8L2wB7N8gA/
556=QNWIi/HXiLQ0AZSBgDeY1KboQ+XBdIAEhUSABAGSccBEAoQW1AI7cvSktNIaAuDElLTTw+
557=PDo7OkdJSnFycFxiUAVIAFAmSADQC5gAUAJIAIgBKBAATAQnUABMAVhwSABEcUQEWHBIAC
558=ckDlgEQARIAEgDqABMAVgNSAAgBiQOXERQGkgAUBpIAEABSABAAUgAWHBIAKRxUBozTAFA
559=EAOalIhjYllLAFpZV1gBQBBAbbARVACv4jY3OUDfTOJABEgATARIAEABSABAAUgAQAFIAE
560=ABSABAAUgAoAFUAFBBjnBSOGhshG5szdjTkDt0Y2AB5D6IBiQIJNBHxAJEZWwErEl0ALRy
561=SEhIAMwEKQQKpAKIS2gMoAGIBmwHWAFMAXwO3BFRAlFcKagAQApQd0QXjARgdlwXJJw4p3
562=G7s6VYHFBHRJtIAEhIMN43l18l+DxEKScIAEwiSABYaiimBoA6pDUJeItIj55lfI9Nf5NR
563=XwV8j0pYBEhvSABQBVBWQN9IAFwOKuwbSBhMGVAdgBYoYAVcAlAXSANMGWAZVSc6nC+MKF
564=wCSAYqjABYBKQCcALsBFACKuwbBn99eYaCeouGfUwQKmwCWBNITkwTWIhIGAN/kVFziEBU
565=b0gYA3yPTHiMSVAFrARYBEAZWAdQIEgAQChIJ7RvQCgnXAAIk5CKuLKkta+ikY805CZMB1
566=AFSABAAUgAQAFEJqgATwFkSy+sAbQAQARIAFhwSABEcaziJ2gAoAEqFABQBUgASGZIADkk
567=DkwZUBpIAEABSABAAUgAQAFIAEABSABAAUgAUDtIAKRxQApIAM4KT1FX/FpcWlvfWlpYWB
568=ZQDkgAQAGwES1MHFwCSABABEgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAoAGFOFFAQEQ+
569=ZDuUXVACTAFYPVACSABYAUgAWAFYBFwCrAFcAiosAFACSAAwjABQAkgAnAJEaFh2TA1wfZ
570=RR2MFMAawETApIAKwBUFNcC0AHRAK0AKhvVABYEEQCRG5UAJQD3HdcBU8HODpMRHEnuEYw
571=9A20J6QgsCAqJA5cAio0Clg0SABYNEgAWDRIAEQ1A3WIR3aKQ1gESG9IAEAEUFZYW0gAQA
572=oq9A1cEZAUoB/8HUxthGhAGUAEtACs4lgBRBpIG6wZjAdUG6gnQAErhA5MBEgAA0A/UERF
573=S0zfVG891EUmfzeQmmlYiEgYA3yOSneLRkAZSBhAHEgAQBlIGFAgSAA29w1tgj68IEwEUA
574=VIAEABSACgK1QATAFQAkgAQAFIAEABSABAAUgAQAEDZU0uZU0wSwBmTjBQBUgATAFUACcI
575=AFhwSAAnJA4nTBwngABcCCosAEhmSADUZizUSDN0LUhIJwgAQB9IAEAfSABQGkgAXDtfC3
576=N1cydPAUdJS1ZId3gl/DtIGEAESABAAUgAQAFM4kABSABMAUgAQAFIAEABSABAAUgAQAFI
577=AEABSABAAUgAQAFIAKABVADgPWg8TAFYOlBiVADMAZRFQEPYASMUJEhFSACEAnxKJywAVA
578=aMASJ0JEABSACsBPwCSMB4SVACgApEDiLQJZgBdFQqUACMEHTbUAInxARMAScIAEwKgQdT
579=tHWcBXwLUA4IODtQSEdHVVZWLC4iqzhQUVBIKkgeSAAn7AagAVgfUAIGvLKfq4p1mWJKRF
580=C3Nvr6AEgzSABIM0gAQAFIAEABSABYNKwBPPQNeBMmhClIEmkVOzEEDXgZvAKUn1gBQAfc
581=BSJYInglQBwpXADsKybnKWVsPlRvOewbbBZc+CcsV+dxdYpHIA/0DSq8AH4ggTykVkwoSA
582=BQKUgAoCu0AFACSABQAkgAQAFP32RML0gAQBxYHLMaZ08ysAUqFABcBVhwSAA5JA4nvABQ
583=BUgASGZIACAGJA4nRAlAATZ8BE8KdXZ0IYAqAkhKTT5AIkxYpA5cAkwZSABAAUgAQAFIAE
584=ABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAKABiCFIV2RZTCLoAGQCrAEt
585=TBZUJ0gAREpAB0ABSACMAZTb9HVQAkgAJ1wA3bw8KNQqSANABEgAQAF8CPhPRA4pOAB4c0
586=gkqABcAlAFA0ZFVmNgbkwBJ8QNSAboALhVhhE6U1QGCTk7UWRhXlBQT3NzciR0KrQepClU
587=AEQgSABQAkgABoR0RJxkTJxlTVRvJwgALnQGKiQLPMxT9G9IFUDcRB1AAVQASBhUFUABWA
588=FgASLkKXyMUCyoA1ACqABABFgETAFIA0ABSABABFACqAAn7Bs21EW0hFwXXCAzCABABEgA
589=QARIAESPJxwENuwbK/QNWHknRGbkekwoUAhUKjAIAFwCSABABF/daU8vvOCBi1JI4VMCal
590=AyQASgB1gEoAG0AFhwSAAnJA6wAiqMAC0sAFhwSAAgLSQOQApIADBMAUwWSABAEEgAQAFI
591=AEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAoAFUAFA7SDwDuLCgtq+gRCNIZm
592=QCSGZo3tBxqD9YBEgDQENUAEQCUAVMAVACSADEAimUJWAEtHIjsF1EBagAUAVIAFwFWAFA
593=AUgAjAHADVACWAFMECfkCEwBRAJIUVYAQUFYBEgAwOiFcVFYEGwNwXlSQAe8Al8FODpQrQ
594=FsIzxxKiQOpCBYH3RLnLkn6A2gAUhUoAFUVEwBSABAAUgAQAFRVmsyvG8nLANAAYgSXBRk
595=j0wBfBq83YwiTBZMBEgAUBRIA0ABvBRcAiq8A0AHSANgBOzitG9M3z/0DVwUSCEzCABIA0
596=AZSABAGSccBCAD9A1cBbRgVwBsgj0nHAEtTBxUAzAIAEANJ8QN/BprOWNLLkgDQDFIADDU
597=AKQCWHBIACckDjB0KrgEVABQCEgASGZIADDUDEwWiAAr7FeoJCgsAyqkFSmEEUAKSAAwTA
598=FQF0gAUA5IAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAoAFUAEgACLWvoGyC
599=PIyHf4yHEQAA6g0AIAx+ioiDOTxTOTxSODtSOTxIAAZTOTxTODpRNzpsAVACSABfAjc6UZ
600=cAUjg6YARUA7wCcgU7UlgBQAFABEAHgAFsBEABBn99eYmFfYN/eVAFTASsB0wBSABXAzg8
601=U1kKFOAATAFlCDxsByksAFALaA9QBVQDUAhUAEwHVABcBlgBA0xJVjw7TUABRAK8AifsAA
602=APbGVKiIV/i4iCkIp/ta+gaX87bII9bII8bIM8aoE8+voAJwgAKFwAAoA6aoA6QARIAEAB
603=SwZrgj1IAAy4sKGGgXaIhX6HhH84Okd6DTtTVBhIAPwOeAGAEFwXVSRRKWgASBhEAlwCbA
604=T8AlACJ1wDfAIqHAGsBAM+PlBlbD5MKAOGgnqLhn1MEANqgTtrgTxIAEwTSABQFEgAQAFI
605=AEABSABAAUgAQAFIAEABSABAAUgAQBlYB1AgSAAGeHh2PkBAQEE+SwBIS0wnXABQCye8AE
606=ABSABAB1kleOAALt0BgXgoQARMClAI9AQoHABfAmlPL0gABWpQMmRMMGRLzwFlTTAokAA4
607=JwCcZUxLAJhgSUsEm2NLSwCaYUlMClgBqABMASfcAU8Bc3RySAAGRkpMPT8/TVBRSwB4eX
608=dcApA7/j6AOlhGSABIG0AcSABAAUgAQAFQAkgAbAEpXANACkgAMEwBXA5IAFALSABAAUgA
609=QAFIAEABSABAAUgAQAFIAEABSABAAUgAoAFUAEgAWAFIAEABCW6DPYqHfoyHf4mHg0xARG
610=hIAGBMiHKMAXBxSEJIAEAEWFtAAUgAjAFUSGgAgE9MTCrUCQRThYN/ioZ9SABADUcpmWBJ
611=UH1BBwCAAFwIRAhIHqgAuAGUbFRyaAmMEGRTrBBIDEwH7QFSVAaMAXeENzhJVAOIAFARKF
612=QLRAisBC0kDitEBvQtUHErXgCAOlBWSG9IAFwXLfUNOJSQXBFJDDmEcUABSACMEGBtbAH8
613=AlgEXAJIG1ACjAGNFjooxBNcAkgArApgAcShAVJOSkogXvQNRJUsRBJAVUhUSABAAUgAQA
614=FIAFSZSAA2JA5MTAJjSzBmTmgASG9TcWVNLkgqXAJIAKhpVABAbUhsQAEwCABQR0sDmGBI
615=SABUA0wBpHFQCFgBLQgATApIZkgAMNQMJ3wHUEdIACj8AuwcUAJIAChcAOxDOUwBTBBIAE
616=AESABAAUgAQAFIAEABSABAAUgAQAFIAEABSACgAVcAPkA+QIVIhEwBSABIA0dxjId+U3GJ
617=iIRIY0hFlFd8WVgBQENUSFhkQAFIA0QCmAEoFAmQBWhLSANPAYF/elNWhYF3VCcniwSXXk
618=asDQl4d3ZaW1osLi4uLy5IHkAKSABAB0gAfAvc73ALSAlQDlwCQAQnLABoBi+MAEBYxAWM
619=6Cq8ACdMATkkDgNrgTqEdERbQIFxQkQ1NvQNRBFAH0gAXAsqLAC4AUwQUAJYDSdUDowWWC
620=JEg3gZVAOsB7wFQBZQBY0BU0R0QAFYAawHTAEnDAVQJljTQNBIAFhDrBNkX+RHOSwAUAVY
621=B1w7SAAgDewbIAb0DSoMAinEClAOvD5cDiovAGNMMFgBUAJIAEABSABAAUgAQAFIAEABSD
622=BIbKwHLRQAXAJIAFhwSAAnLAlIBiqYAFAISABQAkgAWHBIADkkDjDcBEhLSAAuXAApXANA
623=CkgAMEwBUA5IAFAOSABAAUgAQAFIAEABSABAAUgAQAFIAKABVABQCFhwSAAwJA5YcCpMHH
624=RCIlwqTLtgSUhISABERLhJrAEnOABITirfFphfRyp8BOwBJRQkCS4wLjQ2OHp4c3h2c1wI
625=QA0nHAFYAegAQFhID6gAJ+wbZINcBewQKowAKgwdoBa0A2wBWBNUBjckDgKCPJxkTCe0C1
626=glWIgn5CnsDZwL/NRUCSfMAkABSACYBIwNKIwAdBVIbEQaKrwA7QFTSANAB0gATAewAjz0
627=DVzyBnSJRneKR257SkjPVHJIAFhGSABAAUgAQAFIACBM9A04JA5ZKHgpAABMT0gAUAJIAE
628=ABSABAAUgAQAFIAEABSABAAURxKdEAeEhvSABIb0gAKvQNUAVIAFwFSABAAUgAQAFIACfs
629=AEwBSGZIAEBeSV1NOHQqvCZAcCoIAFACSABQKUgAQP1IAEAuOUwBQBBIAEAESABAAUgAQA
630=FIAEABSABAAUgAoAFUAEgAWAFAE1hwSABYEzpMHNDOQGEiiChMSagAQEZIAJC/IsQoJ/QN
631=J+gNpCYnQAQzHxZ6eXdwCMRWJ4QLZFO0DFQASAxEI6RooFVUAFwCVAADVlNcSklWTAFMBH
632=wIyBVwzpwFfF9YzUQFSF1UAEwEWAFAXi0kDimRAnhQIyr0DbwFSAxMB0AHUAhMAUABSACM
633=AWwNgAF8I0ABeAQmpCrsBHwaSANhBzpsJc0KO2gGKrwAKvQuJzQQWEBAakhvSAAAA3mNSn
634=qNRXiLQ36RTnGBRnWKRm6EPkBDTARIAEhFSABQBUgYXDtIADPMBVwCUAsnvABAAUgAQAdI
635=AEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAFhVSA
636=BAE0wNUBG4KzAsAEgDUAJIAKAEVABMAVACSABAAURxSG9IAEBJSABUb0AEqABABEgATARI
637=AEABSABAAUgAtAMtFABcAlhwSABAXkhdPyQOXBdcTScIAFAaSABQAkgAUBpIALwaQApIAD
638=BMAVARSABQDkgAQAFIAEABSABAAUgAoAFXAJlgSVgBSABMAVAIWHBIAFgTLyUOfyKAKiLE
639=RrVvUkRZVF1IS+RcZEon5AhYCicADiccBEgMNiQIrARDBImHg2hR5HFcC1gBJFQmSCGMDV
640=jZSABQVqgAbM23WkFBUEhaTAFME1QAKiwAXAiMB0RxdAZuCjxTWApYBEgDVAAtJA5AIjH0
641=DeRlRGhMB0AHfAgjrDdMAVAIfAIiZEmwcXSHXAJIAEgDUBFQBYwBQBBMFiJkPXwFKUwBvC
642=knBBNMEEFkaybURUBqSG9IAAADd4tHdIlAc4hAeIxHeo1HeYxFeIxJSHJQBSeECFAFWAdc
643=KUgANswFKrwAQAdIAEhLSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSA
644=BAAUgAQAFIAEABSABAAUgAQAFIAFhVSACkVkATSACkPrQAUBRIAKwBLRQAXAJQBUgAQAEq
645=JA4qmABIA0AEJ0QATAFIAFACSAAnUAAnIABQAkgASGZIAEBeSF0gAyQOQBlYT0gAbBk1rB
646=9ACkgAMEwBUBFIAFAOSABAAUgAQAFIAKABQItIAEKLmmEgDyQOXLn0SCPERif0DUhvrApD
647=AbevnifsAzYkCCmAAHzOoxOJiIQhtEYCWltaVFVI2yPkKSlUDrRpRFZsWEhpaAB0WkhdlG
648=9ME2CFTF5ABFQAnAVYdkgAaANQAowHaAaQYrAFIhBJpHEs9A10BkRuUAtcaFwFrAdQCKgA
649=RAKIDERrSABMClQJQAFIACgsAGAEfBd0cuwBuAS0dUgMWAECUYF/fIsm5EpAZCf0DUBASD
650=9IAAAFboM8cIU+kJppf5FRdYlAdopCd4tGfI8i2CwnjAAgZvQNWBBYhUkAbCLwWSYcUik8
651=NUA9qD9XUWBiYkBhWL5MAbACLRQAXAJcBUgAQAEqJA68Vi2wALgBUAVIAFwFSACkAlQALS
652=wASGZIADDUDCrMAlxuMAgATDFALrwCbAEpXANACkgAMEwBUBFIAEAQSABAAUgAoAFUAEBw
653=TBMnCABIA0gAXAJQCEDiSABAhVAjUAJIAF0CbinsVFtPOz1RJ9wWSG9IAEAKSACgClwFSA
654=AgA/QNvAW0AEANSAYFTE9QOTs8LC4iqzhMTk1Qa1gNSACsYbxfVACEYkBeMAgAqGCghWwB
655=UF9cBVgH6HLc4NwCnNG8C0RxJcRhlHtcBbwC5HFIZtgN3AKUkKwBVAlIAIwBK8QNSA/8Al
656=gHZG6MBM8Benh1IdtKhoJ6TB8z9A1EPkgAWD1IyQlygUZuhDx1ikd8jkpQBd4CgzxYXlgH
657=QC5IAEAoIArEYSAS1EUqLBg1LAC0ObQAUBRIAHwXTA1k+wE6a4I8XxSJiogzxAq0Bi0UAF
658=wFQBxIAEABLSQOKqQAQAS4AVgETAFIAEABSACwAioUAFACSABAEEgAQF5IXUiBSABAXlwC
659=KiQOUBdIAFwXvG4qFAC8AkgDQP1IAEA0TAdACkgAMEwBUBFIAEAESABDAZqLeSo8AiosAF
660=QDSABYBFAIWHBIAFgTQBNQAkgAXAJHcYyHflA+Q52Khn0q7AAnLABYBDYkCCoIAye8AEAB
661=UAtIBlRvSABISAlIS0xzdXNVVlR6eHPkViLEK6wBSFpA02xqI6RILCwAbFtYXlQDuASoBl
662=RpWAQnLACABFRpZGIqLABIBpgBZHeQBXRpjAdZClOUfogDLKw3VAZIAJwFmQQ7zNykDmgD
663=LLwATBNMCtZvgXZMH0BqMOwbSDxIAEg8SABAAUgAQAFAPVAFzAEgcfQNQBNIADCcAlACrE
664=ZYRlwdSABQREgAWFVIAFBNWExIYEgAUE1cAkhCMAgAXAJAB0gAQAEtJA5QAjy8AEgGJ4AA
665=LSwAQBBIADAMAjYkDkwZuFhYHEwBSABAAUgAWHBIAEA0XAtACkgAMEwBXBQDt6+fpZeCQA
666=FYBCfMGqwTQNlIAFACtPysBFAIWHBIAEgkUCNQAkgATAdARrQGMhQAJcxTB0BBPkhLTLiw
667=obURAABZDgAgBa+gta+gFBQUMwAABriwoXh4dkxPUEgABj5AQEhLTHN1c0gAnQJ4QAAMio
668=iDNzpSODtSOTxTODxTTgE5PGwBeAEFO1I4OlE3OlEsLABwBZwFAVI5O1NQBYkGU6wB3QI8
669=XQJTKiwAUAi4AYAKfgs4OmAEsAJcC90IO3ACmAFkCFACQARIAEABRAhADawBQAQnIACsAU
670=gDQBBQAkgABoF/fIuGfYaBdkwcA2qBO2uBPEsAaoA6SwBsgzxIAEAlJywAQAFIAFACSABA
671=AUgAQAFLAGl/O1gHQCtIAEAoSydAQT5IAEAoJ1wAUAsnvABAAUgAQAdIAEABSABAAUgAQA
672=FIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEAB
673=SABAAUgAQAFIAEABSxVrgj1IAEATSABAFkgARDuoAE8Bc3RySAAGRkpMPT8/TVBRSwB4eX
674=dcAqAELRQAvAK8CAOYYEmbY0tIAAOYYEiaYUkqpABABEgAUAVIAEABSABAAUgAKo8AnGVM
675=TAdAB1wCQBBIADAPAmyCPYgAfDJMGUgAUBpANCoIAFACSABcAksAaoE8SwBsgjw5TwGbjn
676=hAHEgPSABEF0gAQAFIAEABSAAqhAJYFkgASAlDEz5APkgASCRMB1ACSABcAkgAKrwANiQI
677=KrQCKiwAUAhIBkhvSABISFBHSG9IAJwCwAtMAUgAQw2JiIRUV0gAVF1IAEharAFEX1Bc6Q
678=BSKTgAeHOsBFRpiQZR+AFsdogGbARICWwBKbQOvAWwBUgDQAFMBJACZICwdLgBVAPoAEgP
679=VAlgc1AFSAB9Ajt8BUwBsAVcCAaAfnyDf3mGgnpQGkBkSG9IAFg3SABYN0gAQAEniARMAU
680=gAUAJIAEABSABAAUgASFpYB0wiSABAKEgnSG9IAEAoJ1wAUAsnvABAAUgAQAdIAEABSABA
681=AUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQA
682=FIAEABSABAAUgAQAFIAEABSBVIb0gABryyn5uTg56ZjYwW0DsnGABQAkgASGBIAFBNWEwG
683=TU9RTlBRWFpYXAInmAAqIABcAlAdSABAAURxSAOsWEBqUAJIAFwCSABAAUgAQAFIAEwEqA
684=BPAZhfR7wFRwKXXkYnjABAEEgAzBApNBCYcFBxKyQOTBxQNVgcQAFIAEABSABAAUgAWHBI
685=ADkkDqQORG5YEEgAQAFIAFARMwgAUAVIAFgWQBNYcEgASCQvJQ52MyQIRBQzCABAClBHSG
686=9IAEAHUEdIb0gAnAIxFAJcAkgATBAqJA5YbVRaSACca2TXpAJwX9jlRGJcYmDleAQplA0q
687=jACAZGRokAK8BXQJWAqYbeR3KMwdUAVVeFJQ8kwHiGxIDEgGXAJo8FwIiAOwAkwQaOcGhY
688=N/ioZ9iYV9QBlAZEhvSABINkgASDZIAEABSABAAUgAJ9AETAFQAkgAQAFIAEhaWAdcIEgA
689=QChIJ0hvSABAKCdcAFALJ7wAQAFIAEAHSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAU
690=gAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgVSG9I
691=AEATSABAFgl7eHFhYFhiYViemIxYASeYB0wBQARIAEABSABYQANdXl5ER0lbTEVISkdEd3
692=h2XAInvAAqIABcAkAHSABAAURxUFlIAFBZRHEqmAAqLABUb7gBWAQq9A1QCEgAXAhIAFhw
693=SABAXkwQUPJIAEBeXAI2JA5cHUgAQB9IAEABSABAAUgAWHBIADMkDlALSBVIAFgQSABAAU
694=gAQAFIALgTtABQAkgAUAJEGlgTSABYEEwHWHADZGNfYF5bX0qDgX1AAVgBLSQIJxQJLSAA
695=UAhQR0ArSABISFBHTC5IAFwCSABcC0gAtA8tFwD6+gBABEgAQAQsJA54XkBhJKQnQGdsAS
696=KoKXRpaW88JUQqzQE8fAKsBERoLbwAKlwA3AWEd8wBSAlkC3hqQG0pCAAr9A1QCEgAtANU
697=eCTkKUBwUBdAZEhvSABIVEszaIA6VABINkgASDZIAEABJ8QETAFIAFACSABcBVgHTB9IAE
698=AoSCdALkgAQCgnXABQCye8AEABSABAB0gAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFI
699=AEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIFUhvSA
700=BAE0gAQBZIAEABSABAAQNbWlZgX1YwJA5YPUAEA5iShWNiWVQDCFlaW3R1c0hKTT5AIAR0
701=KkwHSABcCy0kDlACSABcAkgAVG+8WUwNNvQNUAVUA0gAXAVYcEgAQF6kcQNIS011dXJcAi
702=AkJA5ADUgJUGtIEkgAQAFIAEABSABAAUgAQAFIAEABSABcEScIAEAHSABMBwxnZ2Y+Q0c5
703=PEBBQ0RERkdYAbwCSAMnCAktIABABFBHSG9IAEhIUEdIb0gAXAJIAEAHSABAAUgAQAFIAC
704=fQAVRvKggAQARIAEIEiYcinDh0XSOMNlhkSACNalFEX3wCfGUoxA1IAydcAPRv7NwjRDmU
705=ZnwFgAFAbWwBMBwBjAdUA2gATAHw71AFIuQpjBBj315lQjPkKUhUD2qCO6yTaI6HUoWGTK
706=eQYoeJTSokDrwmUFlIWkgAXAW8HUgeQChIJ0hvSABAKCdcACAS9w3/AABIAFwLQA1IAEAB
707=SABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIFUhvSABAE0
708=gAQBZIACccB0ABUAJIAFACpHFEAi0IAENwWVhVrARYBEhgSAAnFwxMTlAgDEwcsAtEyCf0
709=DVxZP/QNtAa0AKwQD1JUVD5CRzs9PU9QT01PT3V2c1wCIB4nDmuCPEhsSABIEkgAQAFIAE
710=ABSABAAUgAQAFIALgQMBQAJ+wbW3A/Q0hQ4EjhTOJIJ0gAWBO0SCcUAFACUEdIb0gASEhQ
711=R0hvSABcAkgAXAVIACqUAVACKtANMywATARIAEAHLEwcbGqVYFKcaLUAU0RlQHCEAkBnUW
712=VRzAGM3PRsSANsZyekALBrrAfsBGwHrAFcAimgASngAIwKrN8t5ClLVGmBOkBwVAAPp5do
713=coRBdoVCo5ZmrJJli4hQXGgqJA5UWlwFrBxYHAZ+f3xERUNFSEUgJ/QNQHAnCABMDURoSA
714=BAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgVSG9IAEAWSABAFkgA
715=QAEnWAdMAUgAUAJIACdQAANbWlhfXlW4AQNhX1dZWVYwjABcBVhwbuJLTCAbTBxcWSAM9A
716=1UElARJ9wKCkRFR0pLTUNHSjo9PU0gApw4TCJIAFAjSABAAUgAQAFJAGomxEZQC0gbVBJY
717=bUgAQAFIAEABXA5IAEwBVAA1CAAo3Dcn7BtBAT4yxEZMcEANJxQDNvQNCbevnqeGcqWHdJ
718=liSlwFM8QNNlAAXAVIAEwZRHFIYydQDCcgAKxtA29cS29bSqwBKmgArAFUaVxurAFgASdM
719=HJRpWApAB6wEQAFIAKwBvAJcBUABSACQAnzgM+wbSDBQL0hsAAl/iEh1g0KOi1Khk2Rvgz
720=50g0CSkFu4l2+1lW1Ao1pwa4Ei1D9IWrwaSBtAAQywq6NNTk1BRENFSU5MT1GswUwEiLF8
721=BX4LgDpIPEgAIAMsACf0DUABIAO8ADmMAFgQSG9IADbURVwXSABAGUgAQAEtXAkGYmFYRk
722=dCWlpYWE8CmmNLmWAubFMnvABEcUgAJ0wcQGEkjDYngAAqIACsDVgNQQGYL0wBvAJIA0AB
723=KtQAJywAnAIxrF5AEEgAMAwCgDExxEY23gRrgXA1SB5IAFhtSABAAUgAJwACoAFcAqAB9A
724=Ao9A1A2VAUSBhIAEABSABAAUATLSQOW+VycW457xucZEwhkCBLb7SsnFAINqANKlwAXHpI
725=ACpEAEwBTAdIAE8QioiDSGlIAEhjSABIYwNvW0uUhHJLAJmJdksAblpJXQI4J5QNKWw4vA
726=JIBlRsKggAkWtSrOK8ArwLLFwAIkw6A3l3d4mGfqzf8SZ4KxQG76BrgjtDBHOCQVBuA4KK
727=TYiMUUABVG9IAEharBlYGUABSABAAUsAdHVyKiwYIBlsMikEZCtsAiARXABIFUhvSAAGuK
728=+eysO2ycGzJNRFSBstCABcFypEAFAauAEDY2JZWllXWAFABEsAnGVMSABLZpphSVACrAQt
729=FABIYEgAUE0kjDYgAyQOLQQBWAFMDTZ8AZwCMfQNXwJtgj5AqUwHQBBIADAMAiAMJA5ACk
730=gJVGwq6A0qLABcFKgAWARA2UnYQDnuaYI8QApIAFAFQBOEcQc9Ojw9SktLYF5bV+SIh4Ig
731=HuQpQG0/CABAEEgATBCkcQOekX2Ng3VUb1ACSABcAkgAWHBIAIRxIuYpNzoisCoqNA3sAX
732=wCpG6tBDmM4qQCtHXMAZwCrAQJb2lOi4iCiIV/kIuBTA2gKFQALmwa5HEBhYhMaURfJnxw
733=SFonnAJAAUgAUAhIAEABSABAAUgASD8gJWwyXA4gC9wcLbQOSBVIb0sAsqeWJ1wGWHBIAE
734=RxKqw3TBZEIKgAKi8AYV9XTN8nXAOgBFQATARYcEgARHFcU0QCMAgATOVcIEgAUE0gDyQO
735=XAtQDjBMAUQCnAI09A0nhBRMcEkAbDvsbyAGJA5UQifEDS2nA5deRlwRSABUFSAB9g2DPC
736=h0BiknDkdKSyHwMgZBQT4+Pz5MT09UCUgAQApIAAaxqJizqp7BuKdMAVQeJwQHOSAAQN9I
737=ADaAABEAAD4MACAF+voA+voA+vrXALiwoUgAD7WvoIWEgKCQeZyQe5eMepaKdVACSABcAk
738=sAmYl2SAAOblpJODpTOTxSNzpRODtSOTuvAVI5PGABAjg6UTc6bAHsBGwBiQNTvALsAWwH
739=KowACW5nTYuIgoiFf5CLgU8NbII9iAAEPGyDPGqAOkgAQAFKAGqBeAFAAQNrgTxpfzsnbA
740=JAAUgAQAdIAEABSABAAUgAQAEABnh4dkxPUHJxbkRFR0pLTUNHSjo9PU1QUUsAeHl3TASA
741=DVgNL6wBKtwBIB0sAEsVa4I9SAACsqeW+vrMLiojAMrDtkgAB8nBs1taVmBfVngsAwBjYl
742=lLAFpZV1gZQBZIAEABJ4gATAFIAFACSwCcZUyvAZhgSSeAAAOZYkqXXka8Ak8Ec3RySAAD
743=RkpMPT8/UCADTU9Rdnh2XAInvAAqIABcAkAHKkQAJywAnAJsK1grBj5AQEhLTHN1c0gAXw
744=JqgTtANEgAQDdIAFw1SABsNwKBPGyCPEwKQBBIACgOAlBRIAYsBlALJwACowGYYEigAVQA
745=RAtYPVMRQEE+SABIElwFUAJIAEgSKCQCMzYHgjxQBUgAUAUDSElLPkA+SABIJEATUAJIAF
746=8Cu7OlQAEq4AY2LQAUKQAANowAJ1wATAUnLAAMuK6fnZF9mot4gnhom454SwCai3lIAFwO
747=SABMEEgAWHBIAERxtG96cDxStGm8a6wB5G5JA1EqXAC8BawHMIwAIAYkDkhaJzwCQAFIAE
748=ATSABAAUgAQAFIAEABWDFYQ0gAUDJYMVtDiIeCSD9IACAS9Ad0SDPsBi2UECyMAEgVSG9I
749=ADb0DSfwBUABWHBIAIRxAVhfXlVQSkgAA2FfV1paWFgZUBpIAEABSABAAUgAQAFIAEABSA
750=BEBagATAFQAkgAQAFEcSr0DaAEtABQIEAiDEVJTDs9Pk5QUUVISmRkYkgGtAO0AFAIoAEt
751=FACcAiAL9A0qTARUqCAaJA5XMJtjSy08AlgWSABYPUA9SG9IAFg9UBRQAkgAIAH0DSoEBy
752=kkDlBEWHBIAC0kDkQ1JwgAKvgMJ1AAoAE5aACgBC0UAEAWSABAFkgASG9IAEhvSABAAUgA
753=QAFLALium0sAvrSjTARYcAOBa1VYRz5A4ifsG6xtKmQNzOVo5CccHHRyvAK0dbQGtAC8Aj
754=kkDkhaJ5wCQAFIAFARSABAAUgAQAFIAEABWDFIb0gAUDJYMVBNSABcAkgAQARIAGZQdHJQ
755=LFgrbMEgCBwWTEBYqUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgVSG9IACAD9A0qOAYMzM
756=a3mpaMYmFYREVFSEhHQwGemIxMFirgCUAZSABQAkgAKlwAJywAXAJABEgAQAFIACdcAC0g
757=AAldXl5ZWltHSkw8Pz9YJUghWL5cBUAHLaQAuAGcAiAX9A0gIyQOQBBYE0zfTIuoElgBWD
758=1APUhvSABYPawEXAIgDfQNIBokDir4BjksADZUDqAZtABQF1gZTDFcF0hvSABIb0gAQAFI
759=AEABCW+DPrizp5KAbGRSRUgAUNqBcFG0aVgBSHJIAFACrGq83cwBeOUlpCq8AvV1U+EEU5
760=wC2AEtJA5cKVgTQBNIALQVtABQAkgAUAJIAEABvBdIGFAyWDFIb0gAXAJIAEAESAC0BlQA
761=TAEqJA4FSEtNT1BPe3kiVCYgHnQqIBj0DQSqn4+alIhjJuQpAz9CRTc5PS10KkAZUBeoAC
762=osAKQCtABcAkgAQBxIAKQCMBQADJeQg1lZWJiUip6XinR1c0ghJ0QSAUxOUHcvdCpACjZs
763=BUsza4E8SABEj0gASJBIAEABSABAAUgAQAEnZApMAUgAUAJIACASdCpUDCe8LZUbdkA9SG
764=9IAFg9UBRQAkgASBIolAEq7A8gDCwAIA5MHCeMAyAJIABQFPRFIiQsMIQFTBlIb0gAVG9I
765=AEhmSABYZExtaAAi6TdRZW47yNtsAZACVAMoWA2Q4FgBbgc8U7R1KiwASAOoAFDgZAjMBD
766=QkDjAsCaQCUC8w/AI29A2oBlQAQBxLAFJUVCGoOAZBREY7PT1NT08nLBggEiQO/Sk9IA/s
767=G1dvl5WMIdgpSAAMWlpYQENHPD5BOjs8Ojo8hXE8p3FhYFhYFi0IAIwfzAJMAUgAUBpIAM
768=gCLxgAJ/cNm5SGUAVIAFAFSABYcFBxRlk+QCOcOCZsIEAENmwFSF1QYkgATElIAFhqSABA
769=AUgAQAFIAEABM0AKXAJIAEAESAAgDCQOUBFIFUgASBIgOvQNIDhMHEjhSABMIlgfJ7QIUB
770=pYGUDHSABQGkgwSFdIAFwCSABQHUoAuK8lx0aDgX9ca0gAUGVIAEABSN6sZ1gBpGtQdCgs
771=AOBwlGzIdZQGSWxS3gU8U6UIOJAFlANY5WzrQASdC1ItTBwqWAlQFCAB/gKwoSrIAKwBXB
772=pAB0geS6hkY18huEZQUCcsGCAPJA4nPAUgEvcNmJKFTN8ADGJhWFlZVj9CRjk8QDU4Ozs8
773=PUNFRjo8PTk7PTg6PYRxTeJYRAW8Fy0UAFwgSABQGkgAQAEtdAC4ATb0DSe8AEwHUCBIAC
774=cfBEVISUhCMGwIIBj0DVhPJwgAXFBIAFhwSAAgAyQOUw54eXcn1AZAN0wTUBdYFkgAVAMo
775=NAEgDLwbKsQNNiwAIClMHFAUJ7QIUBdYGVgrSABIUVgZSG9IAJwCcDZcGkwBSABAAUgAQA
776=FIAEMBiYiEZmU7UkxtSABMAVBlSG9AAbgBVABIAFhnpAKAcEBtXAUktSlSvAJM4mEHPJwC
777=ZHGwdFgBuHNAAah1lu08U0dxiIV/IftUkIp/WBBQETb8AkgDQARIAEABSAByGXh4QAFIAF
778=ACSABAB0geUDhIAEAfJ1wAWE9IACcECiADJA4nPAUgEvQNrN9YagAGWVhVOz5BPT9BODs+
779=Oz0/REVFOz0+MzQ2THAnTBxYcFjiX+JaWllAdrAaVABQF0gAUBpIAEABSABAAUgASAOoAE
780=wBP/QNpAW0AFwFUCAFUFFQQURHQUNEEQQ9REhLb3BvrENIXUDfSABMSUgAWGdIAEABSABA
781=AUgAQAEnlA0gAyAAXAVIAEAHSAA/JA60Gy3UBkgSKAQBIDD0DSpUDiAdJA5QFCe0CEAZUF
782=BIb0gASFFQUFgrSABcAkgAoDEnFABHMm2CPrgBTAFABEgAQwGJh4NIaVBoSGlUbEwBSABI
783=b2wBIkQqxGhEcUwEUAJIAyosAFAC+AFEbtRsTAQqXABACowEVQNTbAEi0CsKTGxlSnp4cl
784=pbWTo7PDD8ArwUVABQFEgAXBRIAEABSABAAUgAQ6k9Pz8hsEstHAdABEgAQARIAERQSAA/
785=JA4nPAUgEvQNKuwbJ90BOEzeCD9APD5BOTs+Ojw+J0wcWHBEGksAQUJERHFY4gM8QENbWl
786=hEcQNgX1aemY1MFlAISABAAUgACZ+Yil5dV2BeWKKckDn0DSe8AEQLJwgAUAInbAgJOz09
787=RklLcXJwbm9vXAJIXUhvSABMSUgASGZIAEABSABAAUgAQAEgA9ANM4wATAdIAFAISAA5JA
788=5QMlhVUBFYHEgASBIo1AAgDvcN/wAAJwgAUAhIAEgPSABAAUgAQAFIAEABSABAAUgAQAFI
789=AEEBbCARJA5ABye0CFAXJ4QFLfQNLBQG1AErjgOBPLQCTB9cCEgAQAEsTBy41ljZQQFTuG
790=dMZ0RrTAHgAWgDiHJAAbx0QAFoAEAEWAQkXCoqJA5MAUQIiAZg6Aw4O1BIR0dVVlYsLi40
791=NjhYtbSHrBMtFABQFEgAXBRLAHZ4dlDLBT0/Pj5APUdKJRxtXAJABCfUAEwBSABQAkgAWH
792=BIAFA+THZA4kgAXHdfAmyCPVgiSFEgEsxTJ9w3rN8nrAEnAAJfCzc6PSdMHFhwWOIGQ0RG
793=Nzk7Q0VGuwQ9QENEcaziRnFhYCIjY5WRh0wHBpmTiVpZVpuUhkgACZmShaKbkKeglJyViU
794=ANSABABEgAsAhUAEwBUAJIAEABSABAATZsCN0dgSJwdlhJfFAqdBgsLAAziA0gA1AAWApQ
795=C0gAQAFIADMkDlAUSBVIAEgSKKQAIA70DUAHJ/QNJyAAZA4gDBwBLCQOAzs+PD9APVeWe3
796=l2UBRIAFMUFBQUTA0gCfQNSAZcMicIADeMAzIkDguKiIM5PFI3OlI4OlM5PBEAALsNACAA
797=A1M4O1I4O1I5PFI5PFM5PFI4OlE3Ok0BUnwCbAEBUTg6U0QCvAJMASdcAFAFXAJUAKAHLS
798=wAvAVIAw0UFBQ5O1FkYV5QUE9zc3J4gwC1r6CcAC4QAJwCBHY+QEBAQT5IAAxGSUybk4Va
799=WVaalIi4sKFIAC7CAHh4UAJIAEAHSwBzdHJIAAZGSkw9Pz9NUFFLAHh5d1wCCbevn5uOeJ
800=qLefr6ACADCAAMqp+PmJKFY2JZYmFYWVlWJ3wBQAEnAAJMAUgAUAtIAAk7PkE4OTs9QENB
801=QkSgBAxERkg5PEBAQ0c7PD1DRUZcAgAGP0JFODo9PEBDW1pXXFxZSEhHfnt0mJSKUAioBl
802=QATAFIAEAKSABYATAIAFwCQAQDeHh2TE9QSABAJQNIS0xzdXNIAFwCA2qBO2uBPEsAaoA6
803=SwBsgzxIAEABSABAAUgAQAFIAEABSABAAUgAQAFIACADTAQzjABMB1AISABAAUsAaoE8Sw
804=BsgjxcFEAxQAFIEih0ACAFVwJsgj1AB3QJLL8A/wAASAAwXAA/fwFpfztQI0gSSAAPg4F9
805=YF5bZGNfQURGPj89PkA+SEVQREAESABABFQnQAE2hAWIAytYBkgGMIwDpARAE0gAQBZIAF
806=giAWuBOmuEI1AISABDB4mHg1RmSgA5O9hwTAFIbFdmNzpRRWs4iHKQAtRyTAFcAkAEVAAs
807=LAAovAAqhA50b1B6nwg4OlCABwpTbmdNi4iCiIV/kIuBWBC0FVQAjAEo9A1IS7wUXAIJnp
808=eJnZeNW1pYnpmNUAJQBS0IAEwEXAJIAEABSABUP0gAMCQOWHBIADwkDlRvA5eVjGFfV0Nw
809=WVhVJ0wBQAFIAFALSABAAUgAQAFIAEABSABAAUgADT0/QDc6PT9DRkRFRz9CRjtIAQJERj
810=c5O05wOjxBdEZMAAmaloxaWVeel4phX1xDfGBfVi0sA1gBQApUADAIAJwCIC70DVBEM3AN
811=IAxQAGxMKrwM5HFAFlgiLnQAKqQAKSwARGUGmF9HmWJKmWBJmHA0JA5AFkAKSABAAUgAQA
812=FIAEABSABAAUgAQAFIAEABSABMCqwQWBBYakiWQLtLAGdnZrwCUERYcEgAJyQOU3RycW4w
813=fBMnOAZABycsACr0DSdQAFwOQBBIAEABSABAAVsQa4I9SABMB0gAUBFIAEABSABAAURxdW
814=Y7YN9Ib0RrWAFIbFxlQAGM2XxrXAKwAlQANVwAbOVUA0AHVABUb4wHWApM68gAQHxIDFgH
815=QASkcQN6eHKFg3xYECp8BCr0DVAUSABABEgAA56YjZyVi1PIlZGHUAKoHlwCTAFIAEABSA
816=BAAUgAQAFIAFhwSABQLFgrQOJIAFidXAJYcEgAMCQOVG827BsnTAFAAUgAUAhIAKAQtABQ
817=AkgAUAJIACpMHANERUU6PD6s4kn5WliIApiNn5iLtAZUAEOLYWBYQAEtCABcCEAKJ1AAjA
818=Egc/QNqHVYTFBNSABAAUgAQAFIAES/dAAplA1IA0gAUAJIAEABSABAAUgASFTUbwpiSptj
819=S5xlTJhgSZphIBwkDkwKUCZYKEgAP3QJUERE4wY+Q0c+QkdNT1FA5VN0iIeCJHQhtDCcCK
820=gBdAAq9A1AGWgCjABMAUgAUBpIAEABWBBIb0gAkAPQAEATSABACkgAQAFIAEMBiYiESGNI
821=AFRjuGQnLAA29A1ABJRsZHQqLAAp9Q1SSAkDSEZVPT5QlG94AUQFSAxAB0ABDDg6THl3dV
822=pbWSwuLi4vLlSTKvQN2BWYAFAUSABcFEgALUwcJ1wAgAXQAFACSABQBUgAWHBIAFAsOSQO
823=VG8z7BvYCZgAQAqdAHhMCkwBSABAAUgAQAFIAEABSABAAUgAQAFIACpMHCfvG5eSh7AILR
824=cAW1pWJ0AcTAdQCAOpoZKvp5msAUhIWLJIAFi4SCRAQ0gATARZQGsgFOQpTENIAFBEpGgg
825=JBQAQApIAEwKSABAAUgAQAFQFEgYQAFYAUgAQAFIAEABSABAAUgASFQn9A0Jl15GsqeWr6
826=KNtaycWHBIACAVJA5MCrwOSA9IJ1AmSEtIAEgnJ1wAVFQnCABQAq/fT1FUIfgwBj9DSEFE
827=SFdYV1wCSAAtpAZMClguJ/wCQAFIAKwEQAFIAFAaSABAAVgQSG9IALQDLRcAbm9wUAtIAE
828=AKSABDAW2CPlaWiogldCpIZljZeGTc43hnbGckVSk7JMw4dG9EdEBqVABUA1AajAG8AnQA
829=IzQrXeNRUHFWCTk7QOJoCWwBAjxTODtQSAZIAAMvMC40NjgnqDgttAInOABcFEgAQBZIAD
830=NMHEcFmWBJSwCXX0dMBFAFSABAAUgAWHBIADAkDga4sKC4rpu+tKNS0VlZKFgoQAdIAEAH
831=SABAAUQLLQgAKlwATAEqdABcBUgAUAJIACrsG1ACuARcAqABKhQAUAIACVpZVk9PSEZHQn
832=VzblNTTlJSTV9fXUdISk1PUENJSEtNSG9IAFwIWEAgHvQNvERIRUABICEMDrwISAlAAUgA
833=QAFIAKABVABIAFgBSABAAUgAQAFIAEhUMPQNQHAnMwLJwbNYcEgAIAkkDkwKUCNEKUgAIA
834=b0DVgEUJtIACfvG1JTVGziKZw4J5gGWC4oLgCAOqwBTBlQGiosAFgQSG9IALACLRQATA2U
835=OSIXP4mKiUAW3AUjAC9bcGyCPCF0Kkxq2GSQbnkBOlhnKggAaGlcbpVsUlxoJ/QNUHes30
836=ABUAhMB0ABtG9gAUAKhHFIBqsAOTtRIqg4AjtPZ2NXM5w4SBhcFEgAQCtIAEABSABAAUsA
837=nJWLWOJTyJ6YjFACSABQAkgAWHBUBkgATAFQAkgAQAFIAFhwSAAxJg6zp1AFMAgAQAdIAE
838=AHSAAwdABEAlwCQARAAS0IAFwCKuwbNowAJ9QAXAVMBEgAQAECWllXX15UgSXkKVj3QBZb
839=FnN0c0AEWEAgKvQNvEdISEABJ/ALIBIgAFgHUAhIAEABSABAAUgAQAFAFkQaQAFYAUgAQA
840=FIAEhOPPQNKgACIAYkDkwKrA1YDVhqUFxA30gAOewbWARYYUgAUAVYBFCbSABQCEgAUAhP
841=Lj5APkgAXy94eXekNVwCQGSsAVQArBm8BUgDQAHWM4I9VAMwCAAtrAEqgAAr/DuQcUANLS
842=QOVGlIAFBuSABAAeVuU1xojQFSXAJQ3VQAA0ZFVmNgbkhvWAFEBUQCQATUb0FwPGgGVAZI
843=AFwCWASIA6DrUAguxEZcGkgAQBxIACrMAlACSABQAksAnZeNW+JbWlgknDgnXABEcUgAIA
844=lMHDZ8AUAKSABADUgAKowArAFQAkgAQAQnOAAt7BtIA0AESACgBLQAUAJIAFACSACkAlQA
845=TAFQAjBvCHV2dFwC3DtANCAChDVBXv8jFFFUAEwBSABARkgAQAFIAEABSABAAUgAQAFIAE
846=ABSABAASr8CyAPLABYB1AISABAAUgAoAFUAEgAWAFIAERlIAn0DSr0ATkkDkwKUCNIJ0gA
847=SCdAakhvSABYaidcAFBNJwgAUAJYBFhhSABQBVgESG9IAFwCpCxE0UwBSABACi0kDlACSA
848=BcAkBkUBpIAFAaTAFQAlg3SABM31gHQAEtCAAtrAEtdAAnOABAClgZUAhYClwISABQC0Rx
849=XGhkZSbsVFgBWGpIAFAamGdQ42xn7wFTQUFI5IQCnN3kcVgEK/QNJxwBRHGsASMALIEHPC
850=4kDieQAi0gAEwfSABMIkgAQOJQcURxJOxUJ1wASAa8PkwEUAJIAEABSACFy3JQLEGdTSkU
851=Y0AESABABEgATAeoAEwBUAJIAEABSACwAlQATAFQAkgAQAFIADbsG0AESABABEgAQAFIAE
852=ABSABECCcIAFACPGwIWN9MNEgAQDRIAEABSABAAUgAQAFIAEABSABAAUgASG8tCABQAkgA
853=QARIAEABSABAAUgAQAFIAEABSAAq2AsgEiwAJxwBQAFIAEAKUBpYHEABSEu3MJliSifcNy
854=rkKSADuAEtJA5IZrwLSAxIJ0BqSG9IAFhqJ1wAVFQnCABQAlgEWGFIAFAFWARIb0gAXAJI
855=CVgrSABYFkgAQBZQX1wCSABQC1BEQOJIAEhFTOJQAkgAXAJMBFwaJwQHJyAAXAhABLgBMK
856=wBSAZUbFxroAS0AEAQvAJIA6QCVABcC1gEJERjRHEGAAAAWltaVFVWTG1QGkxwQAFIAFhz
857=UGiVAFNUAEgAUAK0aawBJBQqSAaoAFQD3QI8rd9R4HAmzDiM5aR3JOxUMBRjWBNMHEgAXC
858=BIAEABSABAAUgAQOJQcTB0KkgGJwgAUAVIAFAFSAA2JA4nsAAnIABQBUgAQAdIAEABSAAn
859=aABDAZiShSEjY5+YiyHQYUAESABQAi0IAFACSABAB0gAQAFIAEABSABAASAKbgiDPFBESA
860=B8RDssACcMDlAFSAA8vAAgAwgMOYwANnwBUA5ISyAh9A2oDwmqn4+xpJC1rp+cZUxQJkgn
861=SABIJ0BqSG9IAFhqJ1wAvE20AFACWARYYUgAUAVYBEhvSABcAlBfSGZIAEgYSABAFkgAQA
862=FIAEABVGBMBEgAQA0zJA4tiAcnOABADUgALawBJ3cAbII9J3wBQBCsASr0DSekAEABTBNU
863=AEgAQwo5OzwhAFMDNDY4TE5NTHBIaUgAmG1Ub0RoaNiYAQhSNzpSOTxTOTxSOBEAADILAC
864=ABOlEUFMAAAzk8Ujk8U0oAODpUAM4BOTsuLgA4O0kDUr4CNzpMAQABU25nTYuIgoiFf5CL
865=gbWvoLiwoUgAQAFIAEEBeIAArAFYAUABSAAJnZeNnpiNW1pYlZGHUAKIBCsQAEwEXAJIAE
866=ABSwBzdHJIAAZGSkw9Pz9NUFFLAHh5d1wCJ8wATAFQBSc4AEwBSABQAkgABpeVjFlZVpeS
867=h0QOUAKsBFwCJywARAJMAUgAUAJIAFgBJwgAUAIDeHh2TE9QSAAGPkBASEtMc3VzSABcAg
868=NqgTtrgTxLAGqAOksAbIM8SABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEAB
869=SABAAUgAQAFIAEABSABAAUgAQAFIAEABSABDAfr6ACASCACsB1gHQAFIAEABSABAAUgAQA
870=FAGUgeA5liSpdeRr9ApZeCIBKUAQOqn4+xpJBIAEAKSABMCkgASCdTJkBBPkgASCcnXACg
871=DbQAUAJYBFgrSABQBVgEWCtIAFwCIAqGBYI8XAVIAFAOU0Q+QD5IAEhFUERQAic0BycgAD
872=avAWqBPCeMAFgTSCQDaX87a4I9QCUqaAAnjABAAZwLLoQIA1VWVHp4c3ZjO1NcZUgATAGY
873=agFTODpRWAFMbZkBUlQMqABcbioIAFwFJzgAvAW4Af0CUiccAYoJUTeYCjAkDkQULQgASC
874=RMFkgAQAFIAAmclYuel4lbWlaemIxQArAFXwKZYEknLABcAkgAUAJIAFhwSABQLFgrWHBI
875=AFAsXAJABLwFLRQABZiShVlYVZ+YVQyKM4wAKuwAKiwAXAicBS5sBSAQbgiDPFw4SABQOE
876=gAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAASAJgAy8
877=BUgGQAFIAEABSABAAUgAQAFIAKMBnGVMuEAqFwCai3kgBqABIF70DSqEBSACJA4w9A1APU
878=g/QG1UIUgAWCK8ILRvXAJQQasAbII8KiQOQAc29BBIA08KiYiEWGdUZpht0HFIZlRpRGi0
879=DFQATAFMBFACqABIBkwEiQZSrAGZAVG0A6wB/AUpJA4prBwtJA6wF7QAQBOgAVgTTAFIAE
880=ABSAAtTBwnXABEcUsAl19HTARQAkgAQAFIAFhwSAAwJA6wC7QALewbJ+wAtAO0AFACSACs
881=AScUAFwLkAIgc/QNWENQREgAQAE8gAysBFgEQAFIAEABSABAAUgAQAFIAEABSABAAVAdSB
882=5HQWlPL0gAvCBYAagAPCQOIGr0DT0kDg09Ojw9SktLYF5bZ2dmiIeCrKmwHVQAWW1sUd2C
883=KyQjKvQNTAQnCgBrgWzuNvQNJ5gAQCtIAE8rioiDSWkAgABcaFhnrCtUAEBqvNdAASkkDi
884=llDTwqLQBTWAdICVAFSACdBVG4AYwBIkQqQARIAEgMVAAtJA5QESdsAicgAFgTXAJIAEAB
885=SAAtTBwnXABYcEgAIAkkDgi4rpu4s6ezraCblCiUK1wLQApIAEABSABAAbgQKiwARAKcAi
886=B/9A1AZ1hnSABAAS0kDlACSABcAkgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAoAFIb0sA
887=alAySABAAVwgqABQRKgAMCQOIHb0DTUkDgxHSktERUNBQT4+Pz5MT0+UPKgcKxQAWHCgIm
888=QjKVAqKpAATAcDg4F9cnFuMDwdKpgAJywAXAXMAQh3dlpbWiwuLi4vLlQqTGdEZZDdRGvY
889=Z5kBUlwCRGi0bIABYASUbCrEDYwBjN8qFA9YCkAHSAAnvAAtJA7QEZgAJ2wCtGBYAUABSA
890=A5TxyYX0ch2DJMBIAI0ABA4kgAMEwcQArEBCkYAEwHO1wAIIv0DXxEJhw6RHFQR0gAUAJI
891=AEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUAiWCIt9A0nJA5cAkBGqACkcSCC9A
892=01Jw5ISUshkDhLAD0/PyEIMylcCCgoAEzcTOKsIjnkKS08HSTcOiqYKihGAXh4WCtT5j5A
893=QCFQPAkuMC40Njh6eHN4dnNca0hmRG6Ib0FtU7RpmAFUckgAcAJYBLwCJgRGKPQNWAdYbb
894=wCzAGc5kgGaACEdLwCLSQOQRx4LwAAXBRcAkgAQAFIADZMHC/cAMACWHBIADAkDtgDmABQ
895=C5wArCKoAXQAnAIgAfQNSjNrgiNsPuRfQFhYWEgAQAFIAEABSABAAUgAQAFIAEABSABAAU
896=gAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFI
897=AEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAKABJ8
898=QNeCE1DABYcEAlSTO2LMxNJ3QJQ0xIS0ysBFgEXAUnCABQAlgEQMdIAEhRWQRzIE5cSzic
899=OCe4A1A7SDwnOABMFkgAQBlUckABNvwCSANuBII9RClIAEgqRHcnEAFIA0AHSB5QI0gAQB
900=+/BXp5d6hjZWU8K5w4TGonVA5gAST8UyKwVPzjhGtIA4wHKqQqbAGQAifkDrR4fAK0eC0k
901=DiecAkABQBNIAEAWSABAAUgAQAFIACpMHFgEMwgAUAVIAFAFSABYcEgAMCQOQAQw7ABcBZ
902=wCIAf0DUw0BnSJRneKR257SlwsQC5IAGwuKtQVIJIsAFAgSCFc3TCIBEQCXwJjSy6sBFgE
903=QAFIAEABSAAzdAlcAifoDUABUAVYBEhvSABIUVBQICH3Df8AACcIAEgwSAAgBxQGOCQOXB
904=RIAFwdLQgAkAI0hAhUG6gATARIAEAfVEJUeKwBWAFAH0geSG9IAEAfJ1wAQAFIAEMEiYiE
905=SGknMA4qLAAnUABMakwBaAMiqGIiTFVEAkgArOVcAkwBWHYj5CmkbmBwKlwAgQRTrOUzJA
906=5QEUgAXBFIACf4A0wBUAJIAEABSwCel4lQcQNbWliemY0njABAAUAESABABEgAQAFIAEAB
907=SABYcEgAMCQOSAYnCABQBUgkQENIAEAlSCQzbAhIKkhvSAAAA3mNSnqNRXiLQ36RTnGBRn
908=WKRm6EPkwuQEBIACAHDAggdIQOUBdc4EgAWG1IACeIBEwBTExAJUgqSABAAUgAQAFIAEgn
909=UCZIS0gASCcnXABcBScIAFACWARYK0gAUAVYBDOEBSAP9AQn9A0nIABcF1AISABAAUgAQA
910=FIAEABSABAAUgAQAFIAEABSABAAVQ2TBNIAEAZUUQ+NRRjQAQ2/AInjAMqIABcBUgATApI
911=AEAHSB5QI0gAQB8pXAAndQV4UAJIAFMFioiDSGZAbVFlOCxMHFwCXGtcAkgAQARIAJgBKK
912=wNWAEp9A183UQFiABsAZgHaHJEArRvpHG8CDlMHCeUAlgTUBRIAEABSwCemI1QcScUYydc
913=ACe8AEABUAJIAFAFSABYcEgAUSw9LDxxQARIJEBDSABAJUgkM2wIJ/cNd4tHRAtoAAiMR3
914=qNR3mMRXiMSUtyaoE7zDogdGQNIAlsAkAiWCVEblhweByMAFRLvAJIA0ABSABAAUgASCdQ
915=JkhLSABIJydcAFwFJwgAUAJYBFgrSABQBVgEJ4cFnGVMIXhNTJpYE0gAZGIgFPQEoHBYB1
916=AISABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABPiQOPewbJ7ADoAFIHlAj
917=SwCDgX0hqzhkY18tfASQKjEQAEAHBoiDd4eEf4KAf0hjdGYmPHFYAUhsSABQAicsAEABWA
918=FIaUABhGu8caRuI5w4JHx/CDtSOTxSOTxSODpREQAAQQ0AIAk3OlI5PFM5O1M5PFLMAQQ8
919=Ujg6UTk8RAIFU25nTYuIgngyAwC4sKEnWABMAUsAta+gSAAJnZeNnpiNW1pYlZGHJ4AALS
920=AAUAVIAFAFSwBzdHJIAAAJRkpMPT8/TVBRSUxOSktLTE9QPkBASEtMc3VzSABQBQNqgTtr
921=gTxLAGqAOksAbIM8SAAABm6DPHCFPpCaaX+RUXWJQHaKQneLRnyPTFAFJ4wAQAFIAFAFSA
922=BAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgA
923=QAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAE
924=ABSABAAUgAQAFIAEABSACjAWlPL0sAalAySwAUFBRAIkgnSABAAUgAQAFLAHh4dlMmQEE+
925=SABIJydcAFwFJwgAUAJYBFgrSABQBVgEWCtIAFwCSABQCAGaY0ubiAADmmFJbII8VA9IAF
926=gQSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABA
927=AUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFMEEATSABME1BEBmRjXz5BQ0FDRUQXLf
928=wCJ4wDLSAArAdYB0AfSAZQI0sAZ2dmJ1wAQAFIAEAESAAqoApQAgmIg3eHhH+IhX42OEd0
929=YwI7Uzg7UkgAKiwAWAFMZ0gAQAFeAjg6YGetATm8BQI6UTc6UUQCWAFYBKRrQAFUbFwFmA
930=FkbmAEaG9YB2gMQASIA1gBaAAtJA5ME0gALcACWAFQAkgAQAFIAAmclYuel4lbWlaemIwt
931=XAMnjABAAUgAUAVIAFhwD25wb0dKSzo8PURFRkBER0xPT6xDA2l/O2uCPS30DUA0SACsNA
932=lygUZuhDx1ikd8jko59A28CEgGQAdIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABA
933=AUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQA
934=FIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAbQkID/0DVQwCbivnsrDtsnBs5hg
935=SSBmJA63NmuCPFAgUGhIhwxBREc8PT5FSEpub29vcG9cAi3QDSc4AEgDUBpIAEAHJ/QNUH
936=cnXABAAUgAQARIAEABJ6AKTAEq9A0nOAxYZFRmKpQNJywAKowAWAS4AUABSACsAfQAYGpQ
937=a9RycG5EdJzgzAGUdYwBWASoAJAOeASkcQOIhX+Qi4GsFkgVQAFIAEABSABAAUgAQAFIAE
938=ABSAAqTBxQAkgAUAJIACewA0wBUAJIAEABSAAJb3FvdHRxSElLPj8+TOJLAHh5d18CbII9
939=iABs31hSSQBsnOBAAUgAbAFGtoE7zQGDLvQW/DgHPXSJRneKR257SlSrUAVIAGwHL7wAIG
940=9cAFAUXEonlARAAUgAWCJIADZ0CVwFJwgAUAVYBFRXSABIUVBQUJtIAFwCSABQCEgAA7Kn
941=lvr6AKgAWHBIACBgJA4n1AZQFCf/Ak1PPb8XcXJwXAInjAMtIABIA1AaSABAB0geQN9IAE
942=AHJ1wAKKwWlHtcAqxSQAEq9A2QX3RmQAFIAEDZTGpIAEwBJ/QNTAG8AkABSAOsbScgAFBo
943=KiwAWAFYBFQASAakBUwBiAkmFSo7WA1MAaRxTAEnCABwAkoGODwldCozJA60GLQATBlIAF
944=AgSAA2TBykBUAESABQBUgAQAFIAEziSQBGJnQqIAokDi80DSccBw55jUp6jUV4i0N+kU5x
945=gUZ1iknnPiBdJA4nbAKYi1CMN4QRJ2QEQAFIAEgkSAA2dAkqNApQBVgESG9IAEhRUFBIb0
946=gAXAJIAFAISAAq9A2scLQAWHBIACBUJA4nZARQFCf/AktNPCr8AiqYAyosAEgGUBpIAEAH
947=SB5Ib0gAQAcnXABQC4AudC2kHVQAvOwDkIqAj4uDJ+QpiGMi8ClEX0RlSAAqNA1MAUgAiA
948=Mr6ChQAnRsIxQqQAFIALwIYQE7XN3IAFgBQAqoAOwBKEQqRHSQAlEFU1gHTAEp4CrUci1M
949=HLRpMBQAQB9IAEAiSABs4i90KlwCQASgB6wBWAFAAUgAWHBIACAYJA5ILSIEKwAFgj13i0
950=d0iUBziEB4jEd6jUd5jEV4jElIcigkFIR3J1wGUOBIAEjPSABAAUgAQAFIAEABSABAAUgA
951=QAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAoB+0AF
952=ACSABQAkgAQAFIAEABSACgAVgiSABYIkgALXQJuAdcAi0oClgESG9IAEhRUFBIb0gAUAhI
953=AFAFSAA29A1MUicIAFhwSAAgSCQOJ9QGUBQn/AIgJ/QNoCW0ACeAA0MBa4E6IaQzQCJLAC
954=sqI0BeSGBIaUgATAFIYERlYAHFaFNMAUgAvAItjAAqXABIAyeEDuwBZHrsAVxrSACgain1
955=DTwnUABIAyssAFALgArUcqwBOSQOTChIAFAaSABAAUgAQAFIAGRxJsRGUAKgIioUAEwEXA
956=JIAEABSABYcEgAIBUkDiADxEZQPgaNiVKOh1JogDqYcDo8GqRisGIgKCwAOxQtrA0nNARY
957=UkBqQLtIAFhqKtwErAFEJlAFWARIb0gAUAVYBEhvSABcAkgAQARIACAD9A1QUycIAFhwSA
958=AgPCQOQDGsplAUJ/wCLfQNSANQFyqoEawBvAJIA0AHSB5QI0gAQB8nXABcracFbII8J1AD
959=oAGkLFzgUOBAcAM1MCozMztYZJzOImRSTAFwX5zaTAFIAJBfbN9cAjAkDkAENlwAgAdEay
960=okDngBXAVYfCd0AEwBWApQAowQWHNsBFACiQBSJ1wAKrwALSQOQB9IAEAiSACgQ7QAUAJI
961=AFACSwCel4lQcQNbWliemY20A7QAQARIAEAESABAAUgAQAFIAFhwSADGcU9RV0t3eHZcAi
962=AB1gyCPDbERlA+WAcPaYE6rJNouJZun5Rio5Zmh4lNUAKIACKsIkA0SABYbUgAQAFIAEAB
963=SABAAUgAQAFIAEABSAm8R4AHIDEUD1QMLXQJuCUzFABQI0gASFFQUEhvSABYKEgAWCVIAC
964=AP9A2gVbQADMzGt5hfR5liSphgSJdeRkBbWMdME0QgSABAAUgAQAFIAEABSABAAUgAQAFI
965=AEABSABAAUgAQAFIAEABSABAASf0BFAUWBxQF0gAM/QNXBdMBEgAQAGsaqwBWAFAB0geSG
966=9IAEAfJ1wARBekBVQATAEzCAAnHxxeWlVkXCm8G7RgsAJQa7heJyAAUGJMAUgAnAJ0cuwB
967=KpQNfAJkCCO8VGABnAtgASa8VERuSAmoAEwB6ANQ4GwHjRBRvAKADUhySANUAGgAnAJNhV
968=IwnDgzeAhMJVAjSABAAUgABZ6YjZ2WiFpZIuxUA6mhllNTTkgADK+nmaefkFJSTlJTTqyj
969=lScsAA+noZRhY2JJSklGSEs8Pz9MTlAgCpw4LKwZUD5IPwN/iEhqgjtY3wZ5hkZvgz52hU
970=JMFgO3lW21lW1US1RpTARQREgAQAFIAEABSABAAUgAQAFIAEABSABAAUgATAcnCABQAkgA
971=UAJIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAGkJr
972=RLJ5QBMyAAVFdIUVBQSG9IAEAHSABILUgABrevn5uOeJqLeTMcCjxTAKqfj7RvQHAn9A1A
973=cFgTSABEFEgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUAxrJdQFFBoUB
974=dJAEss3DdIA1AXSAAqvANQAkgAUAJIAEAHSB5QI0gAQB8nXABFGhQyAABcAicIAEwQSABQ
975=EV/giod+SwCJiIRcaEgA9l1TNyKcbmRcTGQsXABgZLgEXAJAZycEK7ACvAVIA5gBcAWNAV
976=NQZUABSABcAnQGIxBwcQU6hHeAc0gDRALoAGzf5AJsAZRyfONYB6wBRAWACnRyLUwcJ9wE
977=TCVQI0gAQAFIAEABSABAAUgADJyWjJ2XjFpZV3VzbpmUirwCA5qUiZmTiCcvAJuUh6wBA5
978=uUiHR1cyhOHFBRIAokDiPcN6wuDGyCPHCDP2mBO2uCO6GTZFwUA4GKTYKKTUMBp5FjTHBA
979=TEgAUAVIAEw0SABAAUgAQAFIAEABSABAAUgAQAFIAEABTApAB8wBKqwBICAsAFALWB9MEz
980=kIAFRXSFFQUEhvSABcBUgAWCtIAERRJGxxQAFYcEgAIAkkDiBv9A0nBARcGiAP9A1YHycI
981=ACcYDkMBaoE8SABYN0wKWHBIAERxVFpEXEgAQM1MASkIAJRgjNlcYkRfSABAAUgAQAEnvA
982=BAAUQCtAZcAkgAWAFQAkgAjAFkcaQCvAt8AnRvQNyUdWwBLuwbKowAKWQQfBFIA6wNVABI
983=Awg4O1JuZ02LiIKIhREAALoEWA8Hf5CLgbWvoLiwoUsAta+gSABBAXiAAKwBWAFAAUgACZ
984=uUip6XiVtaVp6YjFACSABQAkgAQAGYBXAATAFIAFACSwBzdHJIAAZGSkw9Pz9NUFFLAHh5
985=d18CbII9iAAEPGyDPGqAOkgAQAFIAEABSABAAUgAQAFIAEABD2yCPGmBO2qCO4WITGqBO2
986=uCPHQAAYE8a4EgAuwAIAN8ASAmjABUHnwfNQwACUxPUD5AQEhLTHN1c0gAUAVIAEghSwBk
987=Sy+zBmpQMicgAAMUFBSbjnhIAAOai3n6+gA2CAAGqp+PmF9HmWJKSwCXXkYgJ2YEaX9cLA
988=E9a4I9UxR4eHZQF0sAS008M/wCrBYtFABcGkAHSx5AQT5IAEAHSAlQAkgATBlUGyAGCABQ
989=BVhASABkQUQ1Uj6BPEhCXAgMiod+jId/iYeDODxTODtSSAAGOTxSNzpSOTxT6ABwArwCSA
990=NAAUgAQAFIAEABSABAAUQFSAasAaABMi0AUVACSABcBUwESABAAUAHVABQAgM4OlE3OlFM
991=ASpcACktAFNMAVgEQARIAJAFhRQ7UBTUFQVuZ02LiIKIhSgkDi0wBVgBXB1AKEgAQAFIAA
992=mdl42emI1bWliVkYdQAkgATAQtCABQAkgAUAVIAFhwSAAgIScOdYRBICeMCShMBz8EEFw+
993=IAWMAFBERGItHARYAVRXSFFQUEhvSABYIkgAWCJIAFxQQARIACf0DUwBSwBpTy9IAFACQA
994=RYcEgAMCQOTA0gvfQNTB9IAExwqABINkgAUCxJAGopJQ6M5HGwYmFeOlhbZF9MXpACZHRe
995=Ajk7YAFYYUgAqANAAV0COJwFTAFIAFwCRAJIAI0BU1R77AFgZ+wBfAJABIBqdG+0DJQAeG
996=qcAlwFTAFYc0ABXRFS8QJTmA1oA0QIWA1cAoEHUy0kDlhAJwgAQEZIAEBGSABAAUgAQAFL
997=AJyViypMHCe8ACogAFAFSABQBUgAWHBIACAfJA4gCEQMKLwGIAUEDSAhvAAnpANAAbAgIA
998=/0DVBuoAdUAEwBWHBAAUgASFFYcAO4sKC2r6BAUi30DczWWFIgHaQD3AggYuwbXB0nCABc
999=HScIAHRvKowDSB7s4iokDqxboFuk1EhpdV07WGFIAERi0HFMBKgDcGsuJA4r7BtYByeMAG
1000=AB6AknfAFEaycsANAFzAR0b0ANSABMBIgDZAtAgigsACjgHmRxQOJb4pCKf1RmTElIAEAB
1001=SABAAUgAQAFIAEABSABAAUgAWHBY4k/inpmNUAJARjAIAFwCSABQBUgAWHBIACC0JA4D//
1002=//ysO2SwDJwbM89A0DZk4wZU0wKpQNKiwAKgAFXAJUUQabY0uaY0uZYElYKCrsG1gBSCpI
1003=ACNjLz1sgiAFbC8vHBMgdfQNQB8nCAAnGA5AATwkDuBwQM1wX1xlcF8mpCpMAUQCSACYYS
1004=ckDnAFcALUZipcAHxlrApIbEABSAAn7AzsAXgHWNlECFwLSADgASgAAlACKAgAKRQq5HHE
1005=g0wEtwxsZUogECYOmI1b4ltaVyR0KioUCScsAEBGSABARkgAWHBIAD8kDohLIBZcCSAhXB
1006=surAcqBBYpLAAGaX87uLChta+gEQAA

[AITriggerTypesEnable]
043F40BC-G=yes
043F521C-G=yes
043F874C-G=yes
044082BC-G=yes
05CB5B6C-G=yes
05CB830C-G=yes
05CBAEDC-G=yes
05CBC04C-G=yes
05CBC19C-G=yes
05CBC2EC-G=yes
05FC088C-G=yes
05FC0C9C-G=yes
05FC13EC-G=yes
05FC1A8C-G=yes
05FC1C5C-G=yes
05FC333C-G=yes
05FC37CC-G=yes
05FC3C9C-G=yes
05FC50EC-G=yes
05FC747C-G=yes
05FC75CC-G=yes
05FFA7DC-G=yes
05FFB18C-G=yes
06002BFC-G=yes
0611A1EC-G=yes
0611A33C-G=yes
0612B11C-G=yes
0612CD8C-G=yes
0612EAEC-G=yes
0612F46C-G=yes
0612F9AC-G=yes
0616004C-G=yes
06C551AC-G=yes
078F4B2C-G=yes
07C04C7C-G=yes
07C04EDC-G=yes
07C0B14C-G=yes
07C30A5C-G=yes
07C310BC-G=yes
07C3266C-G=yes
07C329FC-G=yes
07C330CC-G=yes
07C33DDC-G=yes
07C4853C-G=yes
08A3EEDC-G=yes
08B902EC-G=yes
08B90B1C-G=yes
08B911BC-G=yes
08B9154C-G=yes
08B9213C-G=yes
08B9305C-G=yes
08B9356C-G=yes
08B940EC-G=yes
08B9423C-G=yes
08B9483C-G=yes
08B9586C-G=yes
08B9641C-G=yes
08B9708C-G=yes
08B9767C-G=yes
08B97C6C-G=yes
0A31295C-G=yes
0A44F17C-G=yes
0A44F2CC-G=yes
0A452C6C-G=yes
0A452E5C-G=yes
0AA845AC-G=yes
0AA846FC-G=yes
0ABC484C-G=yes
0AD2BAEC-G=yes
0C0C7AEC-G=yes
0C0D184C-G=yes
0C0D251C-G=yes
0C1245AC-G=yes
0C1246FC-G=yes
0C32599C-G=yes
0C32D84C-G=yes
0C87B45C-G=yes
0C87B99C-G=yes
0C87E5AC-G=yes
0C8B81BC-G=yes
0C8BC5AC-G=yes
0C8C2AEC-G=yes
0C8C2C3C-G=yes
0C8C430C-G=yes
0C8C4C3C-G=yes
0C8C51BC-G=yes
0C8C56FC-G=yes
0C8C645C-G=yes
0C8C6EDC-G=yes
0C8C71BC-G=yes
0C8E2C3C-G=yes
0C8EE1BC-G=yes
0C8EEAEC-G=yes
0C8EEEDC-G=yes
0C91D45C-G=yes
0C92C1BC-G=yes
0C92C45C-G=yes
0C955AEC-G=yes
0C955C3C-G=yes
0C9561BC-G=yes
0C9565AC-G=yes
0C96F45C-G=yes
0C96F5AC-G=yes
0CA1F84C-G=yes
0CA24D8C-G=yes
0CA2A04C-G=yes
0CA2B06C-G=yes
0CA2D99C-G=yes
0CA2FEDC-G=yes
0CA5945C-G=yes
0CA6621C-G=yes
0CA6AEDC-G=yes
0CAD0B2C-G=yes
0CAD0C7C-G=yes
0CAD0DCC-G=yes
0CAD130C-G=yes
0CAD145C-G=yes
0CAD25AC-G=yes
0CAD2AEC-G=yes
0CAD2C3C-G=yes
0CAD5AEC-G=yes
0CADD99C-G=yes
0CADDEDC-G=yes
0CB29EDC-G=yes
0CB2CEDC-G=yes
0CDF899C-G=yes
0CDF8D8C-G=yes
0CDF8EDC-G=yes
0CE2395C-G=yes
0CE23AAC-G=yes
0CE26B5C-G=yes
0CE26CAC-G=yes
0CE2E8DC-G=yes
0CE2EA2C-G=yes
0CE44D0C-G=yes
0D022B1C-G=yes
0D022C6C-G=yes
0D052AEC-G=yes
0D0803CC-G=yes
0D08461C-G=yes
0D0848BC-G=yes
0D084A0C-G=yes
0D084B5C-G=yes
0D0873DC-G=yes
0D087D8C-G=yes
0D0B3B9C-G=yes
0D2769BC-G=yes
0D2C41EC-G=yes
0D2C448C-G=yes
0D2C45DC-G=yes
0D53099C-G=yes
0D53130C-G=yes
0D53430C-G=yes
0D535EDC-G=yes
0D62145C-G=yes
0D6215AC-G=yes
0D6216FC-G=yes
0D62199C-G=yes
0ECCB2BC-G=yes
0ECCB40C-G=yes
0ECCB55C-G=yes
0ECCB7FC-G=yes
0ECCBC3C-G=yes
0ECCF14C-G=yes
0ECCF29C-G=yes
0ECCF68C-G=yes
0ECCFA7C-G=yes
0ECCFCAC-G=yes

[Africans]
IQ=0
Edge=North
Color=DarkRed
Allies=Africans
Country=Africans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Aircraft]
0=Neutral,SPYP,256,152,34,64,Guard,None,0,0,1,0
1=Neutral,SPYP,256,152,31,64,Guard,None,0,0,1,0
2=Neutral,BEAG,256,148,46,64,Guard,None,0,0,1,0
3=Neutral,BEAG,256,148,45,64,Guard,None,0,0,1,0
4=Neutral,BEAG,256,149,46,64,Guard,None,0,0,1,0
5=Neutral,BEAG,256,149,45,64,Guard,None,0,0,1,0
6=Neutral,ORCA,256,148,43,64,Guard,None,0,0,1,0
7=Neutral,ORCA,256,148,42,64,Guard,None,0,0,1,0
8=Neutral,ORCA,256,149,42,64,Guard,None,0,0,1,0
9=Neutral,ORCA,256,149,43,64,Guard,None,0,0,1,0
10=Neutral,HORNET,256,148,40,64,Guard,None,0,0,1,0
11=Neutral,HORNET,256,148,39,64,Guard,None,0,0,1,0
12=Neutral,HORNET,256,149,39,64,Guard,None,0,0,1,0
13=Neutral,HORNET,256,149,40,64,Guard,None,0,0,1,0
14=Neutral,ASW,256,148,36,64,Guard,None,0,0,1,0
15=Neutral,ASW,256,148,37,64,Guard,None,0,0,1,0
16=Neutral,ASW,256,149,37,64,Guard,None,0,0,1,0
17=Neutral,ASW,256,149,36,64,Guard,None,0,0,1,0
18=Neutral,PDPLANE,256,158,34,64,Guard,None,0,0,1,0
19=Neutral,PDPLANE,256,158,31,64,Guard,None,0,0,1,0

[Alliance]
IQ=0
Edge=North
Color=Gold
Allies=Alliance
Country=Alliance
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Americans]
IQ=0
Edge=North
Color=Gold
Allies=Americans
Country=Americans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Arabs]
IQ=0
Edge=North
Color=DarkRed
Allies=Arabs
Country=Arabs
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Basic]
Name=Down Town (Mod)
Percent=0
GameMode=standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
HomeCell=98
InitTime=10000
Official=no
EndOfGame=no
FreeRadar=no
MaxPlayer=8
MinPlayer=2
SkipScore=no
TrainCrate=no
TruckCrate=yes
AltHomeCell=99
OneTimeOnly=no
CarryOverCap=0
NewINIFormat=4
NextScenario=
SkipMapSelect=no
CarryOverMoney=0.000000
AltNextScenario=
MultiplayerOnly=1
IceGrowthEnabled=yes
VeinGrowthEnabled=yes
TiberiumGrowthEnabled=yes
IgnoreGlobalAITriggers=no
TiberiumDeathToVisceroid=no

[British]
IQ=0
Edge=North
Color=Gold
Allies=British
Country=British
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[CellTags]

[Confederation]
IQ=0
Edge=North
Color=DarkRed
Allies=Confederation
Country=Confederation
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[French]
IQ=0
Edge=North
Color=Gold
Allies=French
Country=French
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[GDI]
IQ=0
Edge=North
Color=Gold
Allies=GDI
Country=GDI
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Germans]
IQ=0
Edge=North
Color=Gold
Allies=Germans
Country=Germans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Houses]
0=Americans
1=Alliance
2=French
3=Germans
4=British
5=Africans
6=Arabs
7=Confederation
8=Russians
9=YuriCountry
10=GDI
11=Nod
12=Neutral
13=Special

[Infantry]
0=Neutral,CIV2,256,91,191,1,Guard,64,None,0,-1,0,1,0
1=Neutral,CIV3,256,92,191,1,Guard,64,None,0,-1,0,1,0
2=Neutral,CIV1,256,92,192,0,Guard,64,None,0,-1,0,1,0
3=Neutral,CIV1,256,76,196,1,Guard,64,None,0,-1,0,1,0
4=Neutral,CIVB,256,82,199,0,Guard,64,None,0,-1,0,1,0
5=Neutral,CIVBFM,256,68,200,1,Guard,64,None,0,-1,0,1,0
6=Neutral,CIVSF,256,104,200,1,Guard,64,None,0,-1,0,1,0
7=Neutral,CIVSTM,256,73,192,1,Guard,64,None,0,-1,0,1,0
8=Neutral,CIVSTM,256,73,191,1,Guard,64,None,0,-1,0,1,0
9=Neutral,CIVSTM,256,73,192,2,Guard,64,None,0,-1,0,1,0
10=Neutral,CIVSTM,256,73,191,2,Guard,64,None,0,-1,0,1,0
11=Neutral,CIVSTM,256,78,191,1,Guard,64,None,0,-1,0,1,0
12=Neutral,CIVSTM,256,81,190,1,Guard,64,None,0,-1,0,1,0
13=Neutral,CIVSTM,256,87,192,1,Guard,64,None,0,-1,0,1,0
14=Neutral,CIVSTM,256,83,195,0,Guard,64,None,0,-1,0,1,0
15=Neutral,CIVA,256,138,182,1,Guard,64,None,0,-1,0,1,0
16=Neutral,CIVSF,256,140,182,1,Guard,64,None,0,-1,0,1,0
17=Neutral,CIVSFM,256,139,184,1,Guard,64,None,0,-1,0,1,0
18=Neutral,PENTGEN,256,139,151,1,Guard,64,None,0,-1,0,1,0
19=Neutral,EINS,256,139,154,1,Guard,64,None,0,-1,0,1,0
20=Neutral,VLADIMIR,256,151,55,1,Guard,64,None,0,-1,0,1,0
21=Neutral,CIV3,256,156,55,1,Guard,64,None,0,-1,0,1,0
22=Neutral,CIV3,256,156,55,2,Guard,64,None,0,-1,0,1,0
23=Neutral,CIV3,256,156,55,3,Guard,64,None,0,-1,0,1,0
24=Neutral,PRES,256,154,55,1,Guard,64,None,0,-1,0,1,0
25=Neutral,SSRV,256,154,55,2,Guard,64,None,0,-1,0,1,0
26=Neutral,CIVBBP,256,139,152,1,Guard,64,None,0,-1,0,1,0
27=Neutral,SSRV,256,154,55,3,Guard,64,None,0,-1,0,1,0
28=Neutral,RMNV,256,153,55,1,Guard,64,None,0,-1,0,1,0
29=Neutral,CIVSFM,256,153,58,3,Guard,64,None,0,-1,0,1,0
30=Neutral,CIVSFM,256,250,170,1,Guard,64,None,0,-1,0,1,0
31=Neutral,IVAN,256,155,59,3,Guard,64,None,0,-1,0,1,0
32=Neutral,CIVSF,256,249,173,3,Guard,64,None,0,-1,0,1,0
33=Neutral,CIVSF,256,260,172,1,Guard,64,None,0,-1,0,1,0
34=Neutral,CIVBBP,256,268,171,1,Guard,64,None,0,-1,0,1,0
35=Neutral,CIVBBP,256,268,169,1,Guard,64,None,0,-1,0,1,0
36=Neutral,CIVBBP,256,266,170,2,Guard,64,None,0,-1,0,1,0
37=Neutral,CIVBBP,256,269,170,2,Guard,64,None,0,-1,0,1,0
38=Neutral,CIV1,256,209,189,1,Guard,64,None,0,-1,0,1,0
39=Neutral,CTECH,256,212,189,1,Guard,64,None,0,-1,0,1,0
40=Neutral,CIVC,256,219,189,1,Guard,64,None,0,-1,0,1,0
41=Neutral,CIVSFM,256,227,198,1,Guard,64,None,0,-1,0,1,0
42=Neutral,CIVBBP,256,172,192,1,Guard,64,None,0,-1,0,1,0
43=Neutral,CIVBBP,256,172,193,1,Guard,64,None,0,-1,0,1,0
44=Neutral,CIVA,256,172,172,1,Guard,64,None,0,-1,0,1,0
45=Neutral,CIVSF,256,171,151,1,Guard,64,None,0,-1,0,1,0
46=Neutral,CIVSF,256,195,126,1,Guard,64,None,0,-1,0,1,0
47=Neutral,CIVSF,256,218,133,1,Guard,64,None,0,-1,0,1,0
48=Neutral,CIVSF,256,210,125,1,Guard,64,None,0,-1,0,1,0
49=Neutral,CIVSF,256,206,130,1,Guard,64,None,0,-1,0,1,0
50=Neutral,CIV3,256,207,126,1,Guard,64,None,0,-1,0,1,0
51=Neutral,CIV3,256,199,125,1,Guard,64,None,0,-1,0,1,0
52=Neutral,SPY,256,213,130,1,Guard,64,None,0,-1,0,1,0
53=Neutral,CIVSF,256,229,131,1,Guard,64,None,0,-1,0,1,0
54=Neutral,CIVBFM,256,222,131,1,Guard,64,None,0,-1,0,1,0
55=Neutral,CIVB,256,231,125,1,Guard,64,None,0,-1,0,1,0
56=Neutral,CIVB,256,231,122,1,Guard,64,None,0,-1,0,1,0
57=Neutral,CIVBF,256,231,126,1,Guard,64,None,0,-1,0,1,0
58=Neutral,CIVBF,256,208,131,1,Guard,64,None,0,-1,0,1,0
59=Neutral,CIVBF,256,203,131,1,Guard,64,None,0,-1,0,1,0
60=Neutral,CIVB,256,196,126,1,Guard,64,None,0,-1,0,1,0
61=Neutral,CIV2,256,205,125,1,Guard,64,None,0,-1,0,1,0
62=Neutral,CIV2,256,237,153,1,Guard,64,None,0,-1,0,1,0
63=Neutral,CIV2,256,223,161,1,Guard,64,None,0,-1,0,1,0
64=Neutral,EINS,256,225,171,1,Guard,64,None,0,-1,0,1,0
65=Neutral,LUNR,256,215,81,1,Guard,64,None,0,-1,0,1,0
66=Neutral,CIVSF,256,171,58,1,Guard,64,None,0,-1,0,1,0
67=Neutral,CIVC,256,173,64,1,Guard,64,None,0,-1,0,1,0
68=Neutral,CIVBF,256,176,57,0,Guard,64,None,0,-1,0,1,0
69=Neutral,CIV2,256,158,81,1,Guard,64,None,0,-1,0,1,0
70=Neutral,CIVBFM,256,151,93,1,Guard,64,None,0,-1,0,1,0
71=Neutral,CIVSTM,256,157,82,1,Guard,64,None,0,-1,0,1,0
72=Neutral,CIVSTM,256,151,83,1,Guard,64,None,0,-1,0,1,0
73=Neutral,SLAV,256,151,79,0,Guard,64,None,0,-1,0,1,0
74=Neutral,CIV3,256,116,127,1,Guard,64,None,0,-1,0,1,0
75=Neutral,CIVBF,256,118,118,1,Guard,64,None,0,-1,0,1,0
76=Neutral,PENTGEN,256,117,119,1,Guard,64,None,0,-1,0,1,0
77=Neutral,PENTGEN,256,107,143,1,Guard,64,None,0,-1,0,1,0
78=Neutral,CIV2,256,107,143,2,Guard,64,None,0,-1,0,1,0
79=Neutral,CIV1,256,107,144,1,Guard,64,None,0,-1,0,1,0
80=Neutral,CIV1,256,133,132,1,Guard,64,None,0,-1,0,1,0
81=Neutral,CIV1,256,136,115,1,Guard,64,None,0,-1,0,1,0
82=Neutral,CIV1,256,137,122,1,Guard,64,None,0,-1,0,1,0
83=Neutral,CIVSFM,256,135,121,1,Guard,64,None,0,-1,0,1,0
84=Neutral,CIVSFM,256,135,116,1,Guard,64,None,0,-1,0,1,0
85=Neutral,CIVSTM,256,137,115,1,Guard,64,None,0,-1,0,1,0
86=Neutral,CIV2,256,134,124,1,Guard,64,None,0,-1,0,1,0
87=Neutral,CIV2,256,88,83,1,Guard,64,None,0,-1,0,1,0
88=Neutral,PENTGEN,256,83,89,0,Guard,64,None,0,-1,0,1,0
89=Neutral,CIVBF,256,83,97,1,Guard,64,None,0,-1,0,1,0
90=Neutral,CIV2,256,80,87,1,Guard,64,None,0,-1,0,1,0
91=Neutral,CIV1,256,76,93,1,Guard,64,None,0,-1,0,1,0

[IsoMapPack5]
1=Xg0AIAGWAAEAgAACCACVAAKEAQEACACWKCkAlygrAJQAA+EElSgpAJYoKQCXKCkAmCgrAJ
2=MABPkGlCgpAJUoKQCWKCkAlygpAJgoKQCZKCsAkgAF8QmTKCkAlCgpAJUoKQCWKCkAlygp
3=AJgoKQCZKCkAmigoAAKRAAYAJlQiAwIIAJIABii0AScpAJQoVQCVKCkAligpAJcoKQCYKC
4=kAmSgpAJooKQCbKCgAApAABwAmQA8BAQgAkcgBjRAHKAwCJykAlEAEmAJ8NidVAJYoVQCX
5=KCkAmCgpAJkoKQCaSAF0DVk9m8gBQQ+cyAFBD49EA8EEkMgBQQSRyAFBBJJIAc0QkygpAJ
6=QoKQCVKCkAligpAJcoKQCYKCkAmSgpAJpIAcEPm8gBQQ+cyAFBD51IAcAPAo4ACQAebwEH
7=AI9IAdkGkMgBWQaRyAFZBpJIAWgFVQeTKCkAlCgpAJUoKQCWKCkAlygpAJgoKQCZKCkAmk
8=gBwQ+byAFBD5zIAUEPnUgBwQ+eKCsAjQAKkAJZEY4oKQCPSAHRCZDIAVEJkcgBUQmSSAGf
9=BggAkygpAJQoKQCVKCkAligpAJcoKQCYKCkAmSgpAJpIAcEPm8gBQQ+cyAFBD51IAcEPni
10=gpAJ8oKwCMAAucA0EajSgpAI4oKQCPSAHJDJDIAUkMkcgBSQySSAGICGwbJzEBlChVAJUo
11=KQCWKCkAlygpAJgoKQCZKCkAmkgBwQ+byAFBD5zIAUEPnUgBwQ+eKCkAnygpAKAoKwCLAA
12=yIBVkcjCgpAI0oKQCOKCkAj0gBwQ+QyAFBD5HIAUEPkkgBlAlkHiddAZQoVQCVKCkAligp
13=AJcoKQCYKCkAmSgpAJpIAcEPm8gBQQ+cyAFBD51IAcEPnigpAJ8oKQCgKCkAoSgrAIoADZ
14=QGUR+LKCkAjCgpAI0oKQCOKCkAj0gB2RGQyAFZEZHIAVkRkkgBgAt8ICeJAZQoVQCVKCkA
15=ligpAJcoKQCYKCkAmSgpAJpIAcEPm8gBQQ+cyAFBD51IAcEPnigpAJ8oKQCgKCkAoSgpAK
16=JJASZ8BgIHAIkADmEBAEkiiigpAIsoKQCMKCkAjSgpAI4oKQCPSAHRFJDIAVEUkcgBURSS
17=SAGMDHQjJ7UBlChVAJUoKQCWKCkAlygpAJgoKQCZKCkAmkgBwQ+byAFBD5zIAUEPnUgBwQ
18=+eKCkAnygpAKAoKQChKCkAoigpAKMoKwCIAA+MCUEliSgpAIooKQCLKCkAjCgpAI0oKQCO
19=KCkAj0gByReQyAFJF5HIAUkXkkgBmA1sJifhAZQoVQCVKCkAligpAJcoKQCYKCkAmSgpAJ
20=pIAcEPm8gBQQ+cyAFBD51IAcEPnigpAJ8oKQCgKCkAoSgpAKIoKQCjKCkApCgrAIcAEJgK
21=WSeIKCkAiSgpAIooKQCLKCkAjCgpAI0oKQCOKCkAj0gBwRqQyAFBGpHIAUEakkgBhA9kKS
22=cNApQoVQCVKCkAligpAJcoKQCYKCkAmSgpAJpIAcEPm8gBQQ+cyAFBD51IAcEPnigpAJ8o
23=KQCgKCkAoSgpAKIoKQCjKCkApCgpAKVIAdN3hgARhAxRKocoKQCIKCkAiSgpAIooKQCLKC
24=kAjCgpAI0oKQCOKCkAj0gB2RyQyAFZHJHIAVkckkgBkBB8Kyc5ApQoVQCVKCkAligpAJco
25=KQCYKCkAmSgpAJpIAcEPm8gBQQ+cyAFBD51IAcEPnigpAJ8oKQCgKCkAoSgpAKIoKQCjKC
26=kApCgpAKUoKQCmKCsAhQASkA1JLYYoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNKCkA
27=jigpAI9IAdEfkMgBUR+RyAFRH5JIAZwRdC4nZQKUKFUAlSgpAJZKAbIBVwUIAJdIAUABdb
28=2YKCkAmSgpAJpIAcEPm8gBQQ+cyAFBD51IAcUInigpAJ9IAckMoEgBwQShKCkAoigpAKMo
29=KQCkKCkApUgBwQ+myAFBD6fIAUAPAoQAEwAlYwsHAIVIAWQBjTEThAFJAYcoVQCIKCkAiS
30=gpAIooKQCLKCkAjCgpAI0oKQCOKCkAj0gBxROQyAFFE5HIAUUTkkgBkBBsMSc5ApQoVQCV
31=SQGuoTCWSAHNBZcoKQCYKCkAmSgpAJpIAcEPm8gBQQ+cyAFBD51IAdEJnigpAJ8oKQCgKC
32=kAoSgpAKIoKQCjKCkApCgpAKVIAcEPpsgBQQ+nyAFBD6hIAcMPgwAUhAFBMIQoKQCFKCkA
33=higpAIcoKQCIKCkAiSgpAIooKQCLKCkAjCgpAI0oKQCOKCkAj0gB3RWQyAFdFZHIAV0Vkk
34=gBlBRkNCe9ApQoVQCVSQGv5zQUAKqpAZdUAtkGmCgpAJkoKQCaSAHBD5vIAUEPnMgBQQ+d
35=SAHFCJ4oKQCfKCkAoEkBsLUNoUgBwQ+iSAHZBqMoKQCkKCkApUgBwQ+myAFBD6fIAUEPqE
36=gBxQipKCgAAoIAFQD3tQ2DSQHvqQGEKCkAhSgpAIYoKQCHKCkAiCgpAIkoKQCKKCkAiygp
37=AIwoKQCNSQHxtQ2OSAHFE49IAdUYkMgBVRiRyAFVGJJIAc0FkygpAJQoKQCVKCkAligpAJ
38=coKQCYKCkAmSgpAJpIAcEPm8gBQQ+cyAFBD51IAcEPnigpAJ8oKQCgKCkAoSgpAKIoKQCj
39=KCkApCgpAKVIAcEPpsgBQQ+nyAFBD6hIAcEPqSgpAKooKwCBABbpOIJJAe2xKoMoKQCEKC
40=kAhSgpAIYoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNSQHwoQ+OSAHdFY9IAc0bkMgB
41=TRuRyAFNG5JIAc0FkygpAJQoKQCVKCkAlkgBwcqXSAHZBpgoKQCZKCkAmkgBwQ+byAFBD5
42=zIAUEPnUgBxQieSAHdbZ9JAai1GKBJAaapAaFIAc0FoigpAKMoKQCkKCkApUgBwQ+myAFB
43=D6fIAUEPqEgB0QmpKCkAqigpAKtJAdijD4AAF+E7gUgBwTuCKCkAgygpAIQoKQCFKCkAhi
44=gpAIcoKQCIKCkAiSgpAIooKQCLKCkAjCgpAI1IASeNBxeQGEm8j1QCxR6QyAFFHpHIAUUe
45=kkgBkAVkrSfZAJQoVQCVSAEnLBwngQCXVALZBpgoKQCZKCkAmkgBwQ+byAFBD5zIAUEPnU
46=gBxQieKCkAnygpAKBJAa2pLaFIAc0FoigpAKMoKQCkKCkApUgBwQ+myAFBD6fIAUEPqEgB
47=0QmpKCkAqigpAKtJAdehD6xJAdGrAX8AGPk9gEgB2T2BKCkAgigpAIMoKQCEKCkAhSgpAI
48=YoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNSAEn5QcYiBuGPxgA3SCQQARoAV0gkcgB
49=XSCSSAGQBWQ/J9kAlChVAJVJAbGxH5ZIAc0Fl0gBwX2YSAHVApkoKQCaSAF0DU0Qm8gBQQ
50=+cyAFBD51IAdkGnigpAJ8oKQCgSAHBD6FIAc0FoigpAKMoKQCkKCkApUgBwQ+myAFBD6fI
51=AUEPqEgB0QmpKCkAqigpAKtIASfmBxgAxT+tVALbBn4AGfFAf0gB0UCAKCkAgSgpAIIoKQ
52=CDKCkAhCgpAIUoKQCGKCkAhygpAIgoKQCJKCkAiigpAIsoKQCMKCkAjUgBJz0IGYQXTTGP
53=VALVI5DIAVUjkcgBVSOSSAGQBXxBJ9kAlChVAJUoKQCWKCkAlygpAJgoKQCZKCkAmkgBwQ
54=+byAFBD5zIAUEPnUgBwQ+eKCkAn0gB3UygSAHBBKEoKQCiKCkAoygpAKQoKQClSAHBD6bI
55=AUEPp8gBQQ+oSAHdCqkoKQCqKCkAq0gBJz0IGSg8CCd1BK5BBB9oCAIHAH0AGulDfkgByU
56=N/KCkAgCgpAIEoKQCCKCkAgygpAIQoKQCFKCkAhigpAIcoKQCIKCkAiSgpAIooKQCLKCkA
57=jCgpAI1IASeVCBpsGCKROY9UAs0mkMgBTSaRyAFNJpJIAZAFdEQn2QCUKFUAlSgpAJZJAa
58=yhiJdIASWtLJhIAcUImSgpAJpIAcEPm8gBQQ+cyAFBD51IAdkGnigpAJ8oKQCgSAHBRqFI
59=Ac0FoigpAKMoKQCkKCkApUgBwQ+myAFBD6fIAUEPqEgB0QmpKCkAqigpAKtIASeVCBoolA
60=gndQSuQAQlAUivSAElA2l8ABvhRn1IAcFGfigpAH8oKQCAKCkAgSgpAIIoKQCDKCkAhCgp
61=AIUoKQCGKCkAhygpAIgoKQCJKCkAiigpAIsoKQCMKCkAjUgBJ+0IG5AjhYwbKMQZqAFFKZ
62=FMBXwrRSmSSAGQBWxHJ9kAlChVAJUoKQCWSAHNwJdIAdkGmCgpAJkoKQCaSAFoDE0Qm8gB
63=QQ+cyAFBD51IAcUInigpAJ9IASVlI6BIAcEEoSgpAKIoKQCjKCkApCgpAKVIAcEPpsgBQQ
64=+nyAFBD6hIAd0KqSgpAKooKQCrSAEn7QgbKOwIJ3UErkAExQivKCkAsCgrAHsAHPlIfEgB
65=2Uh9KCkAfigpAH8oKQCAKCkAgSgpAIIoKQCDKCkAhCgpAIUoKQCGKCkAhygpAIgoKQCJKC
66=gABYoAHADtAQAAEQAASg0AIAgACACLABwA7QEAAEgBAYwAHADJAY1JAfC1Ao5IAVgDYQSP
67=SQEmtQKQyAEBAQgAkcgBAQIIAJJIAc0FkygpAJQoKQCVKCkAligpAJdJAa69CphIAcUImS
68=gpAJpIAcEPm8gBQQ+cyAFBD51IAdkGnigpAJ9JAbG9CqBIAcEEoSgpAKIoKQCjKCkApCgp
69=AKVIAcEPpsgBQQ+nyAFBD6hIAd0KqSgpAKooKQCrSQHXrRCsSQHRqQGtSAHZBq4oKQCvKC
70=kAsCgpALFJASZwBQQHAHoAHQD3pQh7SAHRNXwoKQB9KCkAfigpAH8oKQCAKCkAgSgpAIIo
71=KQCDKCkAhCgpAIUoKQCGKCkAhygpAIgoKQCJKCkAiigpAIsoKQCMKCkAjUgBJ50JHXAcvk
72=wdANUukEAEaAFVLpHIAVUukkgBkwUIAJMoKQCUKCkAlSgpAJYoKQCXSQGvuSeYSQGmqQGZ
73=SAHRCZpIAXQNUWGbyAFBD5zIAUEPnUgBzQWeKCkAnygpAKAoKQChKCkAoigpAKMoKQCkKC
74=kApUgBwQ+myAFBD6fIAUEPqEgBwQ+pKCkAqigpAKtIASeeCR0AJ5wJJ1EFrkAExQivKCkA
75=sCgpALEoKQCySAHfTHkAHulOekgByU57KCkAfCgpAH0oKQB+KCkAfygpAIAoKQCBKCkAgi
76=gpAIMoKQCEKCkAhSgpAIYoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNSAEn9QkekCNF
77=P49UAs0xkMgBTTGRyAFNMZJIAZEFCFRPJ9kAlChVAJUoKQCWKCkAlygpAJhIAcGTmUgB0Q
78=maSAHBD5vIAUEPnMgBQQ+dSAHNBZ4oKQCfSQGyqVmgSAHBBKEoKQCiKCkAoygpAKQoKQCl
79=SAHBD6bIAUEPp8gBQQ+oSAHdCqkoKQCqKCkAq0kB260QrEgBJ/QJJ3UErlQCxQivKCkAsC
80=gpALEoKQCySQH2sQmzSAHLTngAH+FReUgB1QJ6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCA
81=KCkAgSgpAIIoKQCDKCkAhCgpAIUoKQCGKCkAhygpAIgoKQCJKCkAiigpAIsoKQCMKCkAjU
82=gBJ00KH4gmjVIfKEQUqAFFNJFMBXw2RTSSSAGQBWxSJ9kAlChVAJUoKQCWKCkAlygpAJgo
83=KQCZKCkAmkgBaAxNEJvIAUEPnMgBQQ+dSAHBD55IAcFRn0gB1QKgKCkAoSgpAKIoKQCjKC
84=kApCgpAKVIAcEPpsgBQQ+nyAFBD6hIAckMqSgpAKooKQCrKCkArEgB0aOtSQHSsUuuSAHF
85=CK8oKQCwKCkAsSgpALJIASdNCh8mmSS0VALDUXcAIPlTeEgB1QJ5KCkAeigpAHsoKQB8KC
86=kAfSgpAH4oKQB/KCkAgCgpAIEoKQCCKCkAgygpAIQoKQCFKCkAhigpAIcoKQCIKCkAiSgp
87=AIooKQCLKCkAjCgpAI1IASelCiCAKVVEj1QC3TaQyAFdNpHIAV02kkgBkAVkVSfZAJQoVQ
88=CVKCkAligpAJdJAay9NphJAaqpAZlIAdEJmkgBwQ+byAFBD5zIAUEPnUgBzQWeKCkAn0gB
89=Je0poEgBwQShKCkAoigpAKMoKQCkKCkApUgBwQ+myAFBD6fIAUEPqEgB3QqpKCkAqigpAK
90=soKQCsSAEnpQog+fiuVALFCK8oKQCwKCkAsSgpALJIASelCiAopAonKQC1QATbU3YAIfFW
91=d0gB1QJ4KCkAeSgpAHooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIAoKQCBKCkAgigpAIMoKQ
92=CEKCkAhSgpAIYoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNSAEn/QohmCudVyEopBWo
93=AVU5kUwFbDxVOZJIAZAFfFcn2QCUKFUAlSgpAJYoKQCXSAHJ/phIAcUImSgpAJpIAWgMTR
94=CbyAFBD5zIAUEPnUgB2QaeKCkAn0gB3QqgSAHBBKEoKQCiKCkAoygpAKQoKQClSAHBD6bI
95=AUEPp8gBQQ+oSAHdCqkoKQCqKCkAq0kB2KFyrEoBFgJXBQgArUkB1bUCrkgBTAIibS+vKC
96=kAsCgpALEoKQCySAEn/QohKPwKJykAtUAExVW2KCsAdQAi6Vl2SAHBBHcoKQB4KCkAeSgp
97=AHooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIAoKQCBKCkAgigpAIMoKQCEKCkAhSgpAIYoKQ
98=CHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNSAEnVQsikC5FSo9UAs08kMgBTTyRyAFNPJJI
99=AZAFdFon2QCUKFUAlUkBsLU5lkgB3a+XSAHZBpgoKQCZKCkAmkgBwQ+byAFBD5zIAUEPnU
100=gBxQieSAEn/CAnDQKgVALBBKEoKQCiKCkAoygpAKQoKQClSAHBD6bIAUEPp8gBQQ+oSAHd
101=CqkoKQCqKCkAq0gBJ00rIumxrVQC2QauKCkArygpALAoKQCxKCkAskgBJ1ULIihUCycpAL
102=VABNFWtigpALcoKwB0ACPhXHVIAc0FdigpAHcoKQB4KCkAeSgpAHooKQB7KCkAfCgpAH0o
103=KQB+KCkAfygpAIAoKQCBKCkAgigpAIMoKQCEKCkAhSgpAIYoKQCHKCkAiCgpAIkoKQCKKC
104=kAiygpAIwoKQCNSAEnrQsjlDKNXSMoBBeoAUU/kUwFfEFFP5JIAZAFbF0n2QCUKFUAlSgp
105=AJYoKQCXKCkAmCgpAJkoKQCaSQE5SGRVDZvIAVUNnMgBAQMIAJ1IAcEPnigpAJ8oKQCgKC
106=kAoSgpAKIoKQCjKCkApCgpAKVIAWwbUR+myAFNEKfIAU0QqEgBwQ+pKCkAqigpAKsoKQCs
107=SAEnBiIjACesLCehBK9ABNEJsCgpALEoKQCySAEnrQsjKKwLJykAtUAE3Ve2KCkAtygpAL
108=goKwBzACT5XnRIAdkGdSgpAHYoKQB3KCkAeCgpAHkoKQB6KCkAeygpAHwoKQB9KCkAfigp
109=AH8oKQCAKCkAgSgpAIIoKQCDKCkAhCgpAIUoKQCGKCkAhygpAIgoKQCJKCkAiigpAIsoKQ
110=CMKCkAjUgBJwUMJJQyUUCPVALdQZDIAV1BkcgBXUGSSAGQBWRgJ9kAlChVAJUoKQCWKCkA
111=l0kBvX8GCACYyAFdCplIAXheAQUIAJrIAQEGCACbyAEBBwgAnMkBCGZgJABsBQEJCACeVQ
112=LqsQmfSQHEqQGgyAFdCqFIAXACQRqiKCkAoygpAKQoKQClSAHFHqbIAUUIp8gBRR6oSAHR
113=CakoKQCqKCkAqygpAKxIAScFDCThv65UAsUIrygpALAoKQCxKCkAskgBJwUMJCgEDCcpAL
114=VABMlZtigpALcoKQC4KCkAuSgrAHIAJfFhc0gBxQh0KCkAdSgpAHYoKQB3KCkAeCgpAHko
115=KQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCAKCkAgSgpAIIoKQCDKCkAhCgpAIUoKQCGKC
116=kAhygpAIgoKQCJKCkAiigpAIsoKQCMKCkAjUgBJ10MJZg2WUiPVALVRJDIAVVEkcgBVUSS
117=SAGQBXxiJ9kAlChVAJUoKQCWKCkAl0gBfGJFCJjIAVW9mUgBbV0KfWIlml4LCFxiqQEMfG
118=KpAQ18YqkBDn5iJQB8YkUTn0QIfGJdCqDIAV0KoUgB0RSiKCkAoygpAKQoKQClSAHFHqbI
119=AV0Kp8gBXQqoSAHRCakoKQCqKCkAqygpAKxIASddDCUoXAwnoQSvQATRCbAoKQCxKCkAsk
120=gBJ10MJShcDCcpALVABNVatigpALcoKQC4KCkAuSgpALooKwBxACbpZHJIAdEJcygpAHQo
121=KQB1KCkAdigpAHcoKQB4KCkAeSgpAHooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIAoKQCBKC
122=kAgigpAIMoKQCEKCkAhSgpAIYoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNSAEntAwj
123=qGkipTaPVALNR5DIAU1HkcgBTUeSSAHZPZMoKQCUKCkAlSgpAJYoKQCXSgELAUAHdsgmAG
124=gBXQqZVAJMAmEPmkgBYWcQdWUmgmcRCFTIqQESdGUnkQKeTAXZBp9JAQS9CqDIAV0KoUgB
125=wQSiKCkAoygpAKQoKQClSAHFHqbIAUUIp8gBRR6oSAHRCakoKQCqKCkAqygpAKxIASe1DC
126=YotAwn6QKvQATRCbAoKQCxKCkAskgBJ7UMJii0DCcpALVABMFctigpALcoKQC4KCkAuSgp
127=ALooKQC7SAHHP3AAJ+FncUgB3QpyKCkAcygpAHQoKQB1KCkAdigpAHcoKQB4KCkAeSgpAH
128=ooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIAoKQCBKCkAgigpAIMoKQCEKCkAhSgpAIYoKQCH
129=KCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNSAHFKY5IAcE7j0gBxUqQyAFFSpHIAUVKkkgBzQ
130=WTKCkAlCgpAJUoKQCWKCkAl0gBYGdR2pjIAV0KmUgB0QmaSQHAsWGbyAFBBJzIAQUCCACd
131=ACcAABEAAC0NACAJAAAAAAgAngAnAK4BiAECnwAnAARIAQECCACgyAEBAwgAoUgBWANtBa
132=IoKQCjKCkApCgpAKVJASZECAEACACmyAEBAQgAp8gBXQqoSAHRCakoKQCqKCkAqygpAKxJ
133=AdexCa1JAdGpAa5IAcUIrygpALAoKQCxKCkAskkB9rkGs0kB7akBtCgpALUoKQC2KCkAty
134=gpALgoKQC5KCkAuigpALsoKQC8SQHvqAwCbwAoAPepAXBIAcEPcSgpAHIoKQBzKCkAdCgp
135=AHUoKQB2KCkAdygpAHgoKQB5KCkAeigpAHsoKQB8KCkAfSgpAH4oKQB/KCkAgCgpAIEoKQ
136=CCKCkAgygpAIQoKQCFKCkAhigpAIcoKQCIKCkAiSgpAIooKQCLKCkAjCgpAI1JAfClKY5I
137=AcU/j0gB3UyQyAFdTJHIAV1MkkgBzQWTKCkAlCgpAJUoKQCWKCkAl0kBC7UNmMgBXQqZSA
138=HRCZooKQCbKCkAnEkBrLkGnUkBqKkBnkkBqakBn0gBZGtdYqDIAV0KoUgB3QqiKCkAoygp
139=AKQoKQClSAHFHqbIAUUIp8gBRR6oSAHRCakoKQCqKCkAqygpAKxIASdmDSgAJ2UNKIAIUR
140=SvQASPAQgAsCgpALEoKQCySAEnZg0oAMFctFQCyQG1KCkAtigpALcoKQC4KCkAuSgpALoo
141=KQC7KCkAvCgpAL0oKwBuACnxbG9IAcEPcCgpAHEoKQByKCkAcygpAHQoKQB1KCkAdigpAH
142=coKQB4KCkAeSgpAHooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIAoKQCBKCkAgigpAIMoKQCE
143=KCkAhSgpAIYoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNSAEnvQ0pjEBdQY9UAtVPkM
144=gBVU+RyAFVT5JIAZMFCACTKCkAlCgpAJUoKQCWKCkAl0gBJ74NKQBoAV0KmVQC0QmaSAHF
145=a5tJAaS5aZxJAaWpAZ1IAc0FnigpAJ9IAXxtRROgyAGE2SdBA6JUAtkGoygpAKQoKQClSA
146=HFHqbIAUUTp8gBXQqoSAHFCKkoKQCqKCkAqygpAKxIASe9DSkovA0nOQKvQATRCbAoKQCx
147=KCkAskgBJ70NKSi8DScpALVABMVgtigpALcoKQC4KCkAuSgpALooKQC7KCkAvCgpAL0oKQ
148=C+KCsAbQAq6W9uSAHBD28oKQBwKCkAcSgpAHIoKQBzKCkAdCgpAHUoKQB2KCkAdygpAHgo
149=KQB5KCkAeigpAHsoKQB8KCkAfSgpAH4oKQB/KCkAgCgpAIEoKQCCKCkAgygpAIQoKQCFKC
150=kAhigpAIcoKQCIKCkAiSgpAIooKQCLKCkAjCgpAI1IAScVDiqEQ5ZwKgDNUpBABGgBTVKR
151=yAFNUpJIAZAFdHAn2QCUKFUAlSgpAJYoKQCXSAFob0kMmMgBXQqZSAHRCZpJAa+9bZtJAa
152=epAZxIAd3bnUgBzQWeKCkAn0gBdHABBAgAoMkBBSI8KSdlAqJUAtkGoygpAKQoKQClSAF4
153=HEUTpsgBRROnyAFFHqhIAcUIqSgpAKooKQCrKCkArEgBJxUOKigUDic5Aq9ABNEJsCgpAL
154=EoKQCySAEnFQ4qKBQOJykAtUAE0WG2KCkAtygpALgoKQC5KCkAuigpALsoKQC8KCkAvSgp
155=AL4oKQC/KCsAbAAr4XJtSAHNEG4oKQBvKCkAcCgpAHEoKQByKCkAcygpAHQoKQB1KCkAdi
156=gpAHcoKQB4KCkAeSgpAHooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIAoKQCBKCkAgigpAIMo
157=KQCEKCkAhSgpAIYoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNSAEnbQ4rnEVZU49UAs
158=VVkMgBRVWRyAFFVZJIAZAFbHMn2QCUKFUAlSgpAJYoKQCXSQELvW2YyAFdCplIAdEJmigp
159=AJsoKQCcKCkAnSgpAJ4oKQCfSAFtcwZtcysj2DcBBwgAoVQC3QqiKCkAoygpAKQoKQClSA
160=HFHqbIAUUTp8gBRR6oSAHRCakoKQCqKCkAqygpAKxIASdtDisobQ4rgAhdK69ABIwBIkQq
161=J1UAsShVALJIASdtDisobA4nKQC1QATdYrYoKQC3KCkAuCgpALkoKQC6KCkAuygpALwoKQ
162=C9KCkAvigpAL8oKQDAKCsAawAs+XRsSQHtoTttKCkAbigpAG8oKQBwKCkAcSgpAHIoKQBz
163=KCkAdCgpAHUoKQB2KCkAdygpAHgoKQB5KCkAeigpAHsoKQB8KCkAfSgpAH4oKQB/KCkAgC
164=gpAIEoKQCCKCkAgygpAIQoKQCFKCkAhigpAIcoKQCIKCkAiSgpAIooKQCLKCkAjCgpAI1J
165=AfCpLY5IAdlIj0gB3VeQyAFdV5HIAV1XkkgBzQWTKCkAlCgpAJVJAa69CpZIAc0Fl0kByG
166=8BCACYyAFdCplJAem1AppJAcmpAZvIAUEEnEgBwQSdSAHBBJ7IAUEEn0kBtLkGoMgBVQKh
167=SAFwAklkoigpAKMoKQCkKCkApUgBxR6myAFFCKfIAUUeqEgB0QmpKCkAqigpAKsoKQCsSA
168=EnxQ4sKMUOLIAIWRGvQASMAWR2J1UAsShVALJIASfFDiwoxA4nKQC1QATJZLYoKQC3KCkA
169=uCgpALkoKQC6KCkAuygpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgrAGoALfF3a0gBxRNsKC
170=kAbSgpAG4oKQBvKCkAcCgpAHEoKQByKCkAcygpAHQoKQB1KCkAdigpAHcoKQB4KCkAeSgp
171=AHooKQB7KCkAfCgpAH1JAfK9V34oKQB/SAHNG4AoKQCBKCkAgigpAIMoKQCEKCkAhSgpAI
172=YoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNSAEnHQ8tjEtdTI9UAtVakMgBVVqRyAFV
173=WpJIAZAFZO8n2QCUKFUAlUkBr70glkkBpqkBl0gBfHhFCJjIAQEDCACZSAF4dEkMmkgBeH
174=RBBJvIAUEEnEgBwQSdSAHBBJ7IAUEEn0gBfHhZBqDIAVUCoUgB0RSiKCkAoygpAKQoKQCl
175=SAHFHqbIAVkRp8gBXQqoSAHRCakoKQCqKCkAqygpAKxIAScdDy0oHA8noQSvQATRCbAoKQ
176=CxKCkAskgBJx0PLSgcDycpALVABMVKtigpALcoKQC4KCkAuSgpALooKQC7KCkAvCgpAL0o
177=KQC+KCkAvygpAMAoKQDBKCkAwigrAGkALul6akgB0RRrKCkAbCgpAG0oKQBuKCkAbygpAH
178=AoKQBxKCkAcigpAHMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAHkoKQB6KCkAeygpAHxIAclk
179=fUkBjWM3CAB+SQGHqQF/SAHRNYBIAcUegSgpAIIoKQCDKCkAhCgpAIUoKQCGKCkAhygpAI
180=goKQCJKCkAiigpAIsoKQCMKCkAjUgByReOSAF4FZV7LijMO6gBTV2RQARkYE1dkkgBzQWT
181=KCkAlCgpAJUoKQCWSQGt93suAAipAZhUAmgBXQqZSAHRCZpIAXQCTRCbyAFBBJxIAcn+nU
182=gBwQSeyAFBBJ9IAcUIoCgpAKEoKQCiKCkAoygpAKQoKQClSAFsG0EPpsgBXQqnyAFFHqhI
183=AckMqSgpAKooKQCrKCkArEgBJ3UPLih1Dy6ACEkMr0AEjAF09CdVALEoVQCySAHBRrNIAc
184=FGtCgpALUoKQC2KCkAtygpALgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgp
185=AMEoKQDCKCkAwygrAGgAL+F9aUgB1RhqKCkAaygpAGwoKQBtKCkAbigpAG8oKQBwKCkAcS
186=gpAHIoKQBzKCkAdCgpAHUoKQB2KCkAdygpAHgoKQB5KCkAeigpAHsoKQB8SAHBZ31JAZB4
187=OW9+LwCKqQF/VALJOIBIAdEfgSgpAIIoKQCDKCkAhCgpAIUoKQCGKCkAhygpAIgoKQCJKC
188=kAiigpAIsoKQCMKCkAjUgByReOSAF4FU1Sj0gBxWCQyAFFYJHIAUVgkkgBzQWTKCkAlEkB
189=rKl6lUkBpKkBlkkBpakBl0gBZHZFCJjIAUXvmUgB0QmaSAHBBJvIAUEEnEkBsaUInUgBwQ
190=SeyAFBBJ9IAcUIoCgpAKEoKQCiKCkAoygpAKQoKQClSAHFHqbIAUUep8gBXRWoSAHJDKko
191=KQCqKCkAqygpAKxIASfNDy8ozQ8vgAhdK69ABIwBbH4nVQCxKFUAskgBwUazSAHBRrQoKQ
192=C1KCkAtigpALcoKQC4KCkAuSgpALooKQC7KCkAvCgpAL0oKQC+KCkAvygpAMAoKQDBKCkA
193=wigpAMMoKQDEKCsAZwAw+X9oSAHBGmkoKQBqKCkAaygpAGwoKQBtKCkAbigpAG8oKQBwKC
194=kAcSgpAHIoKQBzKCkAdCgpAHUoKQB2KCkAdygpAHgoKQB5KCkAeigpAHsoKQB8KCkAfUkB
195=77FWfigoAAp/ADAA7QEAAAAIAIAAEQAABQ0AIAgwAO0BAAAACACBACcpAIIoKQCDKCkAhC
196=gpAIUoKQCGKCkAhygpAIgoKQCJKCkAiigpAIsoKQCMKCkAjUsB8AEAeRGOSAFAAWkBj0kB
197=JrUCkMgBAQEIAJHIAQECCACSSAHNBZMoKQCUSQGvuQaVSQGnqQGWSQGpqQGXSQEISAEBBA
198=gAmMgBAQUIAJlIAdEJmkgBwQSbyAFBBJxIAcEEnUgBwQSeyAFBBJ9IAcEEoCgpAKEoKQCi
199=KCkAoygpAKQoKQClSAHFHqbIAUUep8gBRR6oSAHJDKkoKQCqKCkAqygpAKxJAddYHE08rU
200=kB0akBrkgBxQivKCkAsCgpALEoKQCySQH2uQazSAHBRrQoKQC1KCkAtigpALcoKQC4KCkA
201=uSgpALooKQC7KCkAvCgpAL0oKQC+KCkAvygpAMAoKQDBKCkAwigpAMMoKQDEKCkAxSgoAA
202=JmADEA960bZ0gBzRtoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQBuKCkAbygpAHAoKQBxKCkA
203=cigpAHMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAHkoKQB6KCkAeygpAHwoKQB9KCkAfigpAH
204=8oKQCAKCkAgSgpAIIoKQCDKCkAhCgpAIUoKQCGKCkAhygpAIgoKQCJKCkAiigpAIsoKQCM
205=KCkAjUgBJ30QMZhXVVqPVALVZZDIAVVlkcgBVWWSSAGTBQgAkygpAJQoKQCVKCkAligpAJ
206=coKQCYKCkAmSgpAJooKQCbKCkAnCgpAJ0oKQCeKCkAnygpAKAoKQChKCkAoigpAKMoKQCk
207=KCkApUgBxR6myAFFHqfIAUUeqEgBxR6pKCkAqigpAKsoKQCsSAEnfhAxACd8ECd9Ba9ABN
208=EJsCgpALEoKQCySAEnfRAx4cq0VALZabUoKQC2KCkAtygpALgoKQC5KCkAuigpALsoKQC8
209=KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwygpAMQoKQDFKCkAxigrAGUAMumFZkgBzR
210=tnKCkAaCgpAGkoKQBqKCkAaygpAGwoKQBtKCkAbigpAG8oKQBwKCkAcSgpAHIoKQBzKCkA
211=dCgpAHUoKQB2KCkAdygpAHhJAfKtn3lIAcEaeigpAHsoKQB8KCkAfSgpAH4oKQB/KCkAgC
212=gpAIEoKQCCKCkAgygpAIQoKQCFKCkAhigpAIcoKQCIKCkAiSgpAIooKQCLKCkAjCgpAI1I
213=ASfVEDKEWZaGMgDNaJBABGgBTWiRyAFNaJJIAZAFdIYn2QCUKFUAlSgpAJYoKQCXKCkAmC
214=gpAJkoKQCaKCkAmygpAJwoKQCdKCkAnigpAJ8oKQCgKCkAoSgpAKIoKQCjKCkApCgpAKVI
215=AXgcUR+myAFFHqfIAUUeqEgBxR6pKCkAqigpAKsoKQCsSAEn1RAyKNQQJ6EEr0AE0QmwKC
216=kAsSgpALJIASfVEDIo1BAnKQC1QATNUrYoKQC3KCkAuCgpALkoKQC6KCkAuygpALwoKQC9
217=KCkAvigpAL8oKQDAKCkAwSgpAMIoKQDDKCkAxCgpAMUoKQDGKCkAxygrAGQAM+GIZUgBzR
218=tmKCkAZygpAGgoKQBpKCkAaigpAGsoKQBsKCkAbSgpAG4oKQBvKCkAcCgpAHEoKQByKCkA
219=cygpAHQoKQB1KCkAdigpAHdIAcVreEgB2T15SQH6uYp6SAHFjHsoKQB8KCkAfUgB3SB+KC
220=kAfygpAIAoKQCBKCkAgigpAIMoKQCEKCkAhSgpAIYoKQCHKCkAiCgpAIkoKQCKKCkAiygp
221=AIwoKQCNSAHFHo5IAcUej0gBxWuQyAFFa5HIAUVrkkgBzQWTKCkAlCgpAJUoKQCWKCkAly
222=gpAJgoKQCZKCkAmigpAJsoKQCcKCkAnSgpAJ4oKQCfKCkAoCgpAKEoKQCiSQGsqTijSQGm
223=qQGkSAHVGKVIAcUepsgBRR6nyAFFHqhIAc0FqSgpAKooKQCrKCkArEkB26kMrUkB1akBrk
224=gBxQivKCkAsCgpALEoKQCySAEnLREzKCwRJykAtUAE3Uy2KCkAtygpALgoKQC5KCkAuigp
225=ALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwygpAMQoKQDFKCkAxigpAMcoKQ
226=DIKCsAYwA0+YpkSAHZHGUoKQBmKCkAZygpAGgoKQBpKCkAaigpAGsoKQBsKCkAbSgpAG4o
227=KQBvKCkAcCgpAHEoKQByKCkAcygpAHQoKQB1KCkAdigpAHdIAd1teEgB3UF5KCkAeigpAH
228=soKQB8KCkAfUgB1ZF+SAHVkX8oKQCAKCkAgUgB2SeCKCkAgygpAIQoKQCFKCkAhigpAIco
229=KQCIKCkAiSgpAIooKQCLKCkAjCgpAI1IAcUejkgBxR6PSAHdbZDIAV1tkcgBXW2SSAHNBZ
230=MoKQCUKCkAlSgpAJYoKQCXKCkAmCgpAJkoKQCaKCkAmygpAJwoKQCdKCkAnigpAJ8oKQCg
231=KCkAoSgpAKJIASV1RqNIASVJRqRIAdUYpUgBxR6myAFFHqfIAUUeqEgBzQWpKCkAqigpAK
232=soKQCsKCkArSgpAK4oKQCvKCkAsCgpALEoKQCySAEnhRE0KIQRJykAtUAEzUe2KCkAtygp
233=ALgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwygpAMQoKQ
234=DFKCkAxigpAMcoKQDIKCkAySgoAAFiADUAJb1EY0gBxR5kKCkAZSgpAGYoKQBnKCkAaCgp
235=AGkoKQBqKCkAaygpAGwoKQBtKCkAbigpAG8oKQBwKCkAcSgpAHIoKQBzKCkAdCgpAHUoKQ
236=B2KCkAd0gB1XB4SQHYqdJ5SQHSqQF6SAHVT3soKQB8SAHNBX1JAdCtBX4oKQB/KCkAgEgB
237=0QmBSAHNlIJIAc2UgygpAIRIAckthSgpAIYoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQ
238=CNSAHFHo5IAc0bj0gB1XCQyAFVcJHIAVVwkkgBzQWTKCkAlEkBvXsCCACVyAFZBpZJAeO1
239=ApfIAVUCmMkBACLuVTUAYARVAprUAkkMm8gBAQMIAJzIAU0FncgBTQWeyAFNBZ/IAU0FoE
240=kBxLUNocgBTQWiSAFwAkUIoygpAKQoKQClSAHFHqbIAVkGp8gBSQyoSAHFCKlJAbitPKrI
241=AU0Fq8gBTQWsyAFZEa3IAUEPrsgBTQWvyAFNBbDIAU0FsUgByQyySAEn3RE1KNwRJykAtU
242=AEyUO2KCkAtygpALgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDC
243=KCkAwygpAMQoKQDFKCkAxigpAMcoKQDIKCkAySgpAMooKwBhADbpkGJIAdEfYygpAGQoKQ
244=BlKCkAZigpAGcoKQBoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQBuKCkAbygpAHAoKQBxKCkA
245=cigpAHMoKQB0KCkAdSgpAHYoKQB3SAHNc3hIASXdPXlIASW1TnpIAcFGe0gByZB8SgEWAl
246=8CCAB9KCkAfigpAH8oKQCAKCkAgUgBxZeCSAHNlINKATQEkQmESAHZlYVIAcEwhigpAIco
247=KQCIKCkAiSgpAIooKQCLKCkAjCgpAI1IAcUejkgBWA4kJWg2KMxGqAFNaJFABGR2TWiSSA
248=HNBZMoKQCUSAF0kUEElcgBUWyWSAFwjQEECACXyQEFIiVoNoiQVQKZKFUAmsgBAQYIAJvK
249=AQcIVJEnrQCd1AJFCJ7IAU0Fn8gBTQWgSAF0kU0QocgBTRCiSAEnnjU2ACedNTaQGEmFpU
250=AEbBtJAabIAUUep8gBUQmoSAGTBQgAqUgBdJFJF6rIAVkRq8gBWRGsyAFZEa3IAU0FrsgB
251=TQWvyAFNBbDIAU0FsUgByQyySAEnNRI2KDQSJykAtUAE3UG2KCkAtygpALgoKQC5KCkAui
252=gpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwygpAMQoKQDFKCkAxigpAMco
253=KQDIKCkAySgpAMooKQDLKCsAYAA34ZNhSAHdIGIoKQBjKCkAZCgpAGUoKQBmKCkAZygpAG
254=goKQBpKCkAaigpAGsoKQBsKCkAbSgpAG4oKQBvKCkAcCgpAHEoKQByKCkAc0gBJTEidCgp
255=AHVIAc0bdkgBwQR3SQH0reF4SAElPT95SQHTtQJ6SQHUqQF7SAHVAnwoKQB9KCkAfigpAH
256=8oKQCAKCkAgUgByZuCKCkAg0gB2ZWESAHZlYVIAdmVhkgByReHKCkAiCgpAIkoKQCKKCkA
257=iygpAIwoKQCNSAEnjRI3hGRZdI9UAsV2kMgBRXaRyAFFdpJIAZAFIlxZJ9kAlFUCCrUjlc
258=gBWQaWSAHNBZcoKQCYKCkAmSgpAJpIAc2Jm0gBzYmcSAHFCJ0oKAAHngA3AAAAAAAACBEA
259=AOwNACAEAJ8ANwAAAEMACACgSgEJAYkBocgBAQEIAKJJAau1AqNJAaWpAaRIAUQFAgAACA
260=ClSQEmtQKmyAFZBqfIAQECCACoSAHNBalJAbhMBQEICACqyAEBCQgAq8gBAQoIAKzIAQEL
261=CACtyAFNBa7IAU0Fr8gBTQWwyAFNBbFIAckMskkB9kgMRROzSQHtqQG0KCkAtSgpALYoKQ
262=C3KCkAuCgpALkoKQC6KCkAuygpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgpAMIoKQDDKCkA
263=xCgpAMUoKQDGKCkAxygpAMgoKQDJKCkAyigpAMsoKQDMKCgAAl8AOAD3tSNgSAHBJWEoKQ
264=BiKCkAYygpAGQoKQBlKCkAZigpAGcoKQBoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQBuKCkA
265=bygpAHAoKQBxKCkAckkB8KEac0kBjWNCCAB0SQGHqQF1SQH4oQR2SQG9tQJ3yAFRVnhJAe
266=O1AnnIAVUCesgBRUp7yAFVAnzIAUFcfUkBxLkGfsgBQQR/SQH5tQ2ASgEyBEcECACBSQHb
267=tQKCSgEWApUCg0kB0bUChEkB/akBhUkBNLkGhkkB+rUCh0gB0TWIKCkAiSgpAIooKQCLKC
268=kAjCgpAI1IAcEljkgBRBB9eI9IAd14kMgBVRiRyAFZHJJIAc0FkygpAJRJAQqlE5XIAVkG
269=lkgBzQWXSQGsoQSYSQGkqQGZKCkAmkkBorUCm0kBp6kBnEgBzQWdKCkAnkkBpqEEn0gByQ
270=ygSAFkl1EUockBA2aXOAAn5hI4ACflEjiUBlU5pUwFxR6myAFJF6fIAVEJqEgBkwUIAKlI
271=AWWXDGaXOABpAQ1kl6kBDmSXqQEPZJeoAU0FrtgGTQWvyAFNBbDIAU0FsUgByQyySAEn5h
272=I4AM08tFQCyQG1KCkAtigpALcoKQC4KCkAuSgpALooKQC7KCkAvCgpAL0oKQC+KCkAvygp
273=AMAoKQDBKCkAwigpAMMoKQDEKCkAxSgpAMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQ
274=DNKCsAXgA58ZhfSAHBJWAoKQBhKCkAYigpAGMoKQBkKCkAZSgpAGYoKQBnKCkAaCgpAGko
275=KQBqKCkAaygpAGwoKQBtKCkAbigpAG8oKQBwKCkAcSgpAHJIAdl0c0kBkHhEf5k5AIqpAX
276=VUAic+EzkAfJlRVndUAmgBRWB4SAF8mQEECAB5yAEBBQgAesgBVQJ7yAFVAnzIAQEGCAB9
277=SAF8mVEJfsgBUQl/SAHZU4BJAfG1cIFIAcmbgkgByZuDSAHJm4RJAdCtBYVJAdKpAYZIAc
278=mbh0gB3QqISAHJOIkoKQCKKCkAiygpAIwoKQCNSAHBJY5IAXAjVXuPSAHVe5DIAVV7kcgB
279=TRuSSAHNBZMoKQCUSAEnPhM5AGgBWQaWVALNBZdJAa+1GJhIAdmVmUgB0ZiaSAHRjZtIAd
280=kGnEgB2QadSAHZBp5JAamxCZ9IAc0FoEgBYA9VGKHIAU0QokgBxQijSAHZBqRIAdkGpUgB
281=xR6myAFZBqfIAUUeqEgBzQWpSAFxmBB9mTmdmRF8makBEnyZqQETfJmoAU0FrtgGTQWvyA
282=FNBbDIAU0FsUgByQyySAHBO7NIAcE7tCgpALUoKQC2KCkAtygpALgoKQC5KCkAuigpALso
283=KQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwygpAMQoKQDFKCkAxigpAMcoKQDIKC
284=kAySgpAMooKQDLKCkAzCgpAM0oKQDOKCsAXQA66ZteSAHZJ18oKQBgKCkAYSgpAGIoKQBj
285=KCkAZCgpAGUoKQBmKCkAZygpAGgoKQBpKCkAaigpAGsoKQBsKCkAbSgpAG4oKQBvKCkAcC
286=gpAHEoKQByKCkAc0kB77FhdCgpAHVIAdV7dkkBBKEEd8gBQVx4SgFYA1BOdJwnzQR6VALR
287=CXtIAdmVfEkBWa0FfUgB0Ql+yAFRCX9IAdFWgEgB1S6BSAHFCIJIAcGeg0kB17kRhEgBwZ
288=6FKCkAhkgBwZ6HSAHdCohIAd0KiSgpAIooKQCLKCkAjCgpAI1IAd0gjkgBXB0k1iY6AM1+
289=kFQCaAFVGJHIAU1+kkgBzQWTKCkAlEkBsXsCCACVyAFZBpZIAWC/XY6XyAFVAphIAWgFVQ
290=KZSAHJkJpIAcmQm0gBwQScSAFwz00FncgBRQieSQHqZwQIAJ8oKQCgSQG0tQKhyAFNBaJI
291=AXACRQijKCkApCgpAKVIAXgcQQSmyAFZBqfIAUUeqEgBxQipSAF1nBR1nDqVnBV0nKkBFn
292=ScqQEXdJyoAU0FrtgGTQWvyAFNBbDIAU0FsUgByQyySAHBO7NIAcE7tCgpALUoKQC2KCkA
293=tygpALgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwygpAM
294=QoKQDFKCkAxigpAMcoKQDIKCkAySgpAMooKQDLKCkAzCgpAM0oKQDOKCkAzygrAFwAO+Ge
295=XUgBxSleKCkAXygpAGAoKQBhKCkAYigpAGMoKQBkKCkAZSgpAGYoKQBnKCkAaCgpAGkoKQ
296=BqKCkAaygpAGwoKQBtKCkAbigpAG8oKQBwKCkAcSgpAHIoKQBzKCkAdCgpAHVIAc1+dkgB
297=2ZV3yAFZXnhIASURP3lIAc0meigpAHsoKQB8SAHRmH1IAdEJfsgBUQl/SAHJWYBIAdEJgS
298=gpAIJJAfWhnoNIASfuEzsAJ+wTJykAhkAEJUk7h0gB3QqISQHtpQiJKCkAiigpAIsoKQCM
299=KCkAjUkB8LkGjkgByW+PSAHFgZDIAVUYkcgBRYGSSAHNBZMoKQCUSQGxWAJBBJXIAQEDCA
300=CWSAFsn1UCl8gBVQKYSAFIBWWtmSgpAJooKQCbKCkAnEkBvVAFRQidyAFFCJ5IAWyfRROf
301=KCkAoEkBtK0FocgBTQWiSAFQAnUNoygpAKQoKQClSAHFHqbIAV0Kp8gBQQ+oSAHFCKlIAW
302=2fGG2fO42fGWyfqQEabJ+pARtsn6gBTQWu2AZNBa/IAU0FsMgBTQWxSAHJDLJJAfa5MrNI
303=AcE7tCgpALUoKQC2KCkAtygpALgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwC
304=gpAMEoKQDCKCkAwygpAMQoKQDFKCkAxigpAMcoKQDIKCkAySgpAMooKQDLKCkAzCgpAM0o
305=KQDOKCkAzygpANAoKwBbADyYKwEACABcSAHdK11IAd0rXigpAF8oKQBgKCkAYSgpAGIoKQ
306=BjKCkAZCgpAGUoKQBmKCkAZygpAGgoKQBpKCkAaigpAGsoKQBsKCkAbSgpAG4oKQBvKCkA
307=cCgpAHEoKQByKCkAcygpAHQoKQB1SAHFgXZIAXCYWV53yAFNaHhIAc0meUgBzSZ6KCkAey
308=gpAHxIAdEJfUgB0Ql+yAFRCX9IAdEJgEgB0QmBSQH0uV6CSQEzJIlOg0kB17UChEgBJ0UU
309=PPGjhlQCJ0YUPADdCohUAt0KiSgpAIooKQCLKCkAjCgpAI1IAckXjkgBh0YIAI9IAd2DkM
310=gBXYORyAFBJZJIAc0Fk0kB970VlEkB76kBlUkB8akBlkgBIlRNQVGXyAFRCZhIAcUImSgp
311=AJooKQCbKCkAnEgBxQidyAFFCJ5IAcEPn0gBwQ+gKCkAoSgpAKIoKQCjSAHFE6RIAc0QpU
312=gBxR6myAFJDKfIAUUeqEgBzQWpSAFkokEaqsgBTQWryAFNBazIAUU/rcgBTQWuyAFNBa/I
313=AU0FsMgBTQWxSAHJDLJIAcE7s0gBwTu0KCkAtSgpALYoKQC3KCkAuCgpALkoKQC6KCkAuy
314=gpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgpAMIoKQDDKCkAxCgpAMUoKQDGKCkAxygpAMgo
315=KQDJKCkAyigpAMsoKQDMKCkAzSgpAM4oKQDPKCkA0CgpANEoKwBaAD2ELVkyWygpAFxIAd
316=UuXUgB1S5eKCkAXygpAGAoKQBhKCkAYigpAGMoKQBkKCkAZSgpAGYoKQBnKCkAaCgpAGko
317=KQBqKCkAaygpAGwoKQBtKCkAbigpAG8oKQBwKCkAcSgpAHIoKQBzKCkAdCgpAHVIAd2Ddk
318=gBaJsBBAgAd8gBAQUIAHhJAfqhfXlIAc0meigpAHsoKQB8SAHBnn1IAdEJfsgBUQl/SAHB
319=MIBIAcEPgUgB0aOCSQHYtQ2DSAHRo4QoKQCFKCkAhkkB1a0Fh0gB3QqISAHRFIkoKQCKKC
320=kAiygpAIwoKQCNSAHZEY5IAZBHfqQ9ANWGkFQCaAFVe5HIAVV7kkgBzQWTSAHNEJRIAc0Q
321=lUgB3QqWSAF0nFkGl8gBUYKYSAHFCJkoKQCaKCkAmygpAJxIAcUIncgBRQieSAHBD59IAc
322=EPoCgpAKEoKQCiKCkAo0gBxROkSAHNEKVIAXgcQWemyAFFHqfIAUkXqEgBzQWpSAF8pEFG
323=qsgBTTyryQEGIuUoPSM9KQci5CioAU0FrsAETQWvyAFNBbDIAU0FsUgByQyySAHVT7NJAf
324=K5PbQoKQC1KCkAtigpALcoKQC4KCkAuSgpALooKQC7KCkAvCgpAL0oKQC+KCkAvygpAMAo
325=KQDBKCkAwigpAMMoKQDEKCkAxSgpAMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNKC
326=kAzigpAM8oKQDQKCkA0SgpANJIAcR2AlkAPgAley4HAFpIAWQBBwAIAFsAPgAAAAARAACB
327=DQAgCAAACABcAD4A9gEAaAECXQA+AO2pAV4oKQBfKCkAYCgpAGEoKQBiKCkAYygpAGQoKQ
328=BlKCkAZigpAGcoKQBoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQBuKCkAbygpAHAoKQBxKCkA
329=cigpAHMoKQB0KCkAdUkB8L0gdkkBBEgBAQYIAHfIAQEHCAB4SgFbA40meUkB+kAERSl6SQ
330=HyqQF7SQH0qQF8SQFarQV9SAHRCX7IAVEJf0gBwTCASAHBD4FJAdilCIJKARYClQ2DKCkA
331=hCgpAIVJAdWtBYZKATEEjQWHSAHdCohIAcE7iSgpAIooKQCLKCkAjCgpAI1IAdkRjkgBVA
332=p1RI9JASa1DZDIAQEBCACRyAEBAggAkkgBzQWTSAHNEJRIAc0QlUgB3QqWSQEJsQmXyAFR
333=CZhIAcUImSgpAJooKQCbKCkAnEgBxQidyAFFCJ5IAcEPn0gBwQ+gKCkAoSgpAKIoKQCjSA
334=HFE6RIAc0QpUgBxR6myAFJDKfIAUUeqEgBzQWpSQG4QBoBCAgAqsgBAQkIAKvIAQEKCACs
335=yAEBCwgArcgBTQWuyAFNBa/IAU0FsMgBTQWxSAHJDLIoKQCzKCkAtCgpALUoKQC2KCkAty
336=gpALgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwygpAMQo
337=KQDFKCkAxigpAMcoKQDIKCkAySgpAMooKQDLKCkAzCgpAM0oKQDOKCkAzygpANAoKQDRKC
338=kA0igpANNJASZ4LgIHAFgAP2ABZWBZKCkAWigpAFsoKQBcSAHVT11IAdVPXigpAF8oKQBg
339=KCkAYSgpAGIoKQBjKCkAZCgpAGUoKQBmKCkAZygpAGgoKQBpKCkAaigpAGsoKQBsKCkAbS
340=gpAG4oKQBvKCkAcCgpAHEoKQByKCkAcygpAHQoKQB1SAHFa3ZJAbFsKW6qPwBoAVlpeFUC
341=6LUCeUkByakBesgBQQR7SQHptQJ8KCkAfUkBtLUCfsgBTQV/SAHBMIBIAcEPgUkB10xzTb
342=WCSAEnThU/AMkBhFQCwamFSQExoamGSQH3uQaHSAHVOYgoKQCJKCkAiigpAIsoKQCMKCkA
343=jUgB2RGOSAFkF1kRj0gBxYyQyAFVGJHIAUWMkkgBzQWTSAHNG5RIAdkRlUgB3QqWSAFkol
344=kGl8gBAQMIAJhIAcUImSgpAJooKQCbKCkAnEgBxQidyAFFCJ5IAcEPn0gBwQ+gKCkAoSgp
345=AKIoKQCjSAHFE6RIAc0QpUgBxR6myAFFHqfIAUkXqEgBzQWpSAFtqgxuqj8AaQENbKqpAQ
346=5sqqkBD2yqqAFNBa7YBk0Fr8gBTQWwyAFNBbFIAckMsigpALMoKQC0KCkAtSgpALYoKQC3
347=KCkAuCgpALkoKQC6KCkAuygpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgpAMIoKQDDKCkAxC
348=gpAMUoKQDGKCkAxygpAMgoKQDJKCkAyigpAMsoKQDMKCkAzSgpAM4oKQDPKCkA0CgpANEo
349=KQDSKCkA0ygpANQoKwBXAECIMVFhWCgpAFkoKQBaKCkAWygpAFxIAc1SXUgBzVJeKCkAXy
350=gpAGAoKQBhKCkAYigpAGMoKQBkKCkAZSgpAGYoKQBnKCkAaCgpAGkoKQBqKCkAaygpAGwo
351=KQBtKCkAbigpAG8oKQBwKCkAcSgpAHIoKQBzKCkAdCgpAHVIAd1tdkkBsVgqWWl3yAFdeH
352=hIAWStVQJ5SAFkrUkBesgBQQR7SAFkrUFyfCgpAH1IAWStTQV+yAFNBX9IAcEwgEgBwQ+B
353=SQHbqaaCSQHTqQGDSAHZq4RJATG5q4VIAdmrhkgByTiHKCkAiCgpAIkoKQCKKCkAiygpAI
354=woKQCNSAHZEY5IAVggbfePSAHdjpDIAVkckcgBTRuSSAHNBZNIAc0blEgBxROVSAHdCpZJ
355=AbFzBQgAl8gBUQmYSQHqtQKZSAF8K1VamsgBQQSbSAHBBJxIAXAqQQSdyAFBBJ5IAcEPn0
356=gBwQ+gKCkAoSgpAKIoKQCjSAHFE6RIAWgQXQqlSAHFHqbIAUkMp8gBRR6oSAHNBalIAXmr
357=EGWtQIWtEWStqQESZK2pARNkragBTQWu2AZNBa/IAU0FsMgBTQWxSAHJDLIoKQCzKCkAtC
358=gpALUoKQC2KCkAtygpALgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEo
359=KQDCKCkAwygpAMQoKQDFKCkAxigpAMcoKQDIKCkAySgpAMooKQDLKCkAzCgpAM0oKQDOKC
360=kAzygpANAoKQDRKCkA0igpANMoKQDUKCkA1UkBH3AxAgcAVgBBYAF9YlcoKQBYKCkAWSgp
361=AFooKQBbKCkAXEgBxVVdSAHFVV4oKQBfKCkAYCgpAGEoKQBiKCkAYygpAGQoKQBlKCkAZi
362=gpAGcoKQBoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQBuKCkAbygpAHAoKQBxKCkAcigpAHMo
363=KQB0KCkAdSgpAHZJAe+tn3coKQB4SQHxtQJ5SAEiREBZdHrIAU1ze0gBxaJ8SAHFCH0oKQ
364=B+KCkAf0gB1S6AKCkAgUgB2QaCKCkAgygpAIQoKQCFSAHFCIYoKQCHKCkAiCgpAIkoKQCK
365=KCkAiygpAIwoKQCNSAHVkY5IAYNNCACPSAHVkZDIAUUekcgBVZGSSAHNBZNIAdFLlEgB0R
366=SVSAHdCpZIAXyvWQaXyAFJ0phIAXirXQqZSAF8r0EEmsgBQQSbSAHBBJxIAXyvQQSdyAFB
367=BJ5IAcEPn0gBwQ+gKCkAoSgpAKIoKQCjSAHFE6RIAdUYpUgBxR6myAFFE6fIAUEPqEgBzQ
368=WpSAF9rxR9r0GdrxV8r6kBFnyvqQEXfK+oAU0FrtgGTQWvyAFNBbDIAU0FsUgByQyyKCkA
369=sygpALQoKQC1KCkAtigpALcoKQC4KCkAuSgpALooKQC7KCkAvEgBJRlLvUkB0rlevkgB2R
370=G/KCkAwCgpAMEoKQDCKCkAwygpAMQoKQDFKCkAxigpAMcoKQDIKCkAySgpAMooKQDLKCkA
371=zCgpAM0oKQDOKCkAzygpANAoKQDRKCkA0igpANMoKQDUKCkA1UgBJU1B1kkBHmAhAgcAVQ
372=BCYAFpsVYoKQBXKCkAWCgpAFkoKQBaKCkAWygpAFxIAd1XXUgB3VdeKCkAXygpAGAoKQBh
373=KCkAYigpAGMoKQBkKCkAZSgpAGYoKQBnKCkAaCgpAGkoKQBqKCkAaygpAGwoKQBtKCkAbi
374=gpAG8oKQBwKCkAcSgpAHIoKQBzKCkAdCgpAHUoKQB2KCkAdygpAHhIAdF3eUgBdLJNc3rI
375=AVGCe0gB0Sp8SAHRKn0oKQB+KCkAfygpAIAoKQCBKCkAgigpAIMoKQCEKCkAhSgpAIYoKQ
376=CHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNSAHZHI5IAYxOdrJCAM2UkFQCaAFNlJHIAV0g
377=kkgBzQWTSAHdIJRIAd0glSgpAJZIAdHPlygpAJhIAdXemUgBfCtV3prIAVUNm0gB1d6cSA
378=HFCJ0oKQCeSAHVDZ8oKQCgKCkAoSgpAKIoKQCjSAHFHqRIAdUYpUgBeBxNEKbIAU0Qp8gB
379=RR6oSAHNBalIAXWyGHWyQpWyGXSyqQEadLKpARt0sqgBTQWu2AZNBa/IAU0FsMgBTQWxSA
380=HJDLIoKQCzKCkAtEgB1ae1SQHQtae2KCkAtygpALhIAdmruUgB3Qq6KCkAuygpALxIASV5
381=Nr1IASX1S75IAckMvygpAMAoKQDBKCkAwkgB1Q3DSAHVDcQoKQDFKCkAxigpAMcoKQDIKC
382=kAySgpAMooKQDLKCkAzCgpAM0oKQDOKCkAzygpANAoKQDRKCkA0igpANMoKQDUKCkA1Sgp
383=ANYoKQDXKCsAVABDlBxBRlUoKQBWKCkAVygpAFgoKQBZKCkAWigpAFsoKQBcSAHZaV1IAc
384=FcXigpAF8oKQBgKCkAYSgpAGIoKQBjKCkAZCgpAGUoKQBmKCkAZygpAGgoKQBpKCkAaigp
385=AGsoKQBsKCkAbSgpAG4oKQBvKCkAcCgpAHEoKQByKCkAcygpAHQoKQB1KCkAdigpAHcoKQ
386=B4SAHJenlIAWyJAQQIAHrIAQEFCAB7SAHRKnxIAdEqfSgpAH4oKQB/KCkAgCgpAIEoKQCC
387=KCkAgygpAIQoKQCFKCkAhigpAIcoKQCIKCkAiSgpAIooKQCLKCkAjCgpAI1IAdkcjkgBmE
388=9ttUMorBaoAUWXkUAEfJlFl5JIAc0Fk0gB3SCUSAHdIJUoKQCWKCkAlygpAJhIAcEPmUgB
389=fCtdCprIAU3hm0gB3QqcSAHdCp0oKQCeKCkAnygpAKAoKQChKCkAoigpAKNIAcEPpEgB1R
390=ilSAFsG0lvpsgBRR6nyAFFE6hIAc0FqSgpAKooKQCrKCkArCgpAK0oKQCuKCkArygpALAo
391=KQCxKCkAsigpALMoKQC0SAElcWG1SAHNqrYoKQC3KCkAuEkB0bG5uUgByRe6KCkAuygpAL
392=woKQC9SAHJDL5IAckMvygpAMAoKQDBKCkAwigpAMNIAQjQAQAAAAgAxABDABEAAMQMACAI
393=0AEAAAAIAMUAQwDJAcYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNKCkAzigpAM8oKQ
394=DQKCkA0SgpANIoKQDTKCkA1CgpANUoKQDWKCkA1ygpANhJAdKvG1MAREwcSwAIAFQoKQBV
395=KCkAVigpAFcoKQBYKCkAWSgpAFooKQBbKCkAXEkB+rUNXUkB8qkBXigpAF8oKQBgKCkAYS
396=gpAGIoKQBjKCkAZCgpAGUoKQBmKCkAZygpAGgoKQBpKCkAaigpAGsoKQBsKCkAbSgpAG4o
397=KQBvKCkAcCgpAHEoKQByKCkAcygpAHQoKQB1KCkAdigpAHcoKQB4SQH0oSV5SQEESAEBBg
398=gAesgBAQcIAHtIAdEqfEgB0Sp9KCkAfigpAH8oKQCAKCkAgSgpAIIoKQCDKCkAhCgpAIUo
399=KQCGKCkAhygpAIgoKQCJKCkAiigpAIsoKQCMKCkAjUgB2RyOSAFYUAIAAAgAj0kBJkQeSQ
400=GQyAEBAQgAkcgBAQIIAJJIAc0Fk0gB3SCUSAHdIJUoKQCWKCkAlygpAJhIAcEPmUgBfCsB
401=BAgAmsgBAQUIAJtIAd0KnEgB3QqdKCkAnigpAJ8oKQCgKCkAoSgpAKIoKQCjSAHBD6RIAd
402=UYpUgBxR6myAFFHqfIAUUeqEgBzQWpKCkAqigpAKsoKQCsKCkArSgpAK4oKQCvKCkAsCgp
403=ALEoKQCyKCkAsygpALRJAdu5MrVJAdOpAbYoKQC3KCkAuEkB1aEEuUgByRe6KCkAuygpAL
404=woKQC9SAHJDL5IAckMvygpAMAoKQDBKCkAwigpAMMoKQDEKCkAxSgpAMYoKQDHKCkAyCgp
405=AMkoKQDKKCkAyygpAMwoKQDNKCkAzigpAM8oKQDQKCkA0SgpANIoKQDTKCkA1CgpANUoKQ
406=DWKCkA1ygpANhIAd0r2UgB3ytSAEWEAUFnUygpAFQoKQBVKCkAVigpAFcoKQBYKCkAWSgp
407=AFooKQBbKCkAXCgpAF0oKQBeKCkAXygpAGAoKQBhKCkAYigpAGMoKQBkKCkAZSgpAGYoKQ
408=BnKCkAaCgpAGkoKQBqKCkAaygpAGwoKQBtKCkAbigpAG8oKQBwKCkAcSgpAHIoKQBzKCkA
409=dCgpAHUoKQB2KCkAdygpAHgoKQB5SQE1SGRBfXrIAUF9e0gBjzgIAHwoKQB9KCkAfigpAH
410=8oKQCAKCkAgSgpAIIoKQCDKCkAhCgpAIUoKQCGKCkAhygpAIgoKQCJKCkAiigpAIsoKQCM
411=KCkAjSgpAI4oKQCPSQHsRB5ZU5DIAVEfkcgBUR+SSAHRH5MoKQCUKCkAlSgpAJYoKQCXKC
412=kAmCgpAJlIAXy6XeaayAFd5ptIAckMnCgpAJ0oKQCeKCkAnygpAKAoKQChKCkAoigpAKMo
413=KQCkKCkApUgBxR6myAFFHqfIAUUeqEgB2RGpKCkAqigpAKsoKQCsKCkArSgpAK4oKQCvKC
414=kAsCgpALEoKQCyKCkAsygpALQoKQC1KCkAtigpALcoKQC4KCkAuSgpALooKQC7KCkAvCgp
415=AL0oKQC+KCkAvygpAMAoKQDBKCkAwigpAMMoKQDEKCkAxSgpAMYoKQDHKCkAyCgpAMkoKQ
416=DKKCkAyygpAMwoKQDNKCkAzigpAM8oKQDQKCkA0SgpANIoKQDTKCkA1CgpANUoKQDWKCkA
417=1ygpANgoKQDZKCkA2igoAAJRAEYAJa1oUigpAFMoKQBUKCkAVSgpAFYoKQBXKCkAWCgpAF
418=koKQBaKCkAWygpAFwoKQBdKCkAXkkBNLkRX8gBQVxgyAFBXGHIAQEDCABiSAHJF2MoKQBk
419=KCkAZSgpAGYoKQBnKCkAaCgpAGkoKQBqKCkAaygpAGwoKQBtKCkAbigpAG8oKQBwKCkAcS
420=gpAHIoKQBzKCkAdCgpAHUoKQB2KCkAdygpAHhIAWi8AQQIAHnJAQUiFi9GAHQCQZN71AJB
421=k3xIAdUjfUgBYARVAn5IAdUCfygpAIAoKQCBKCkAgigpAIMoKQCEKCkAhSgpAIYoKQCHKC
422=kAiCgpAIkoKQCKKCkAiygpAIwoKQCNKCkAjkkB671Bj0kBJ6kBkMgBSUORyAFJQ5JIAc0F
423=k0gB2RyUKCkAlSgpAJYoKQCXKCkAmEkBNkgMXSuZyAFdK5rIAV0rm8gBRSmcSAHJDJ0oKQ
424=CeKCkAnygpAKAoKQChKCkAoigpAKMoKQCkSAHVGKVIAcUepsgBRR6nyAFFHqhIAc0FqUgB
425=2RGqKCkAqygpAKwoKQCtKCkArigpAK8oKQCwKCkAsSgpALIoKQCzKCkAtCgpALUoKQC2KC
426=kAtygpALgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwygp
427=AMQoKQDFKCkAxigpAMcoKQDIKCkAySgpAMooKQDLKCkAzCgpAM0oKQDOKCkAzygpANAoKQ
428=DRKCkA0igpANMoKQDUKCkA1SgpANYoKQDXKCkA2CgpANkoKQDaKCkA2ygoAAJQAEcA4Exd
429=AQAIAFEoKQBSKCkAUygpAFQoKQBVKCkAVigpAFcoKQBYKCkAWSgpAFooKQBbKCkAXCgpAF
430=0oKQBeKCkAXygpAGAoKQBhKCkAYigpAGMoKQBkKCkAZSgpAGYoKQBnKCkAaCgpAGkoKQBq
431=KCkAaygpAGwoKQBtKCkAbigpAG8oKQBwKCkAcSgpAHIoKQBzKCkAdCgpAHUoKQB2KCkAdy
432=gpAHgoKQB5KCkAeigpAHsoKQB8KCkAfSgpAH4oKQB/KCkAgCgpAIEoKQCCKCkAgygpAIQo
433=KQCFKCkAhigpAIcoKQCIKCkAiSgpAIooKQCLKCkAjCgpAI0oKQCOSQHnpVWPSAFkolX/kM
434=gBTbWRyAFNtZJJAeWtBZNIAcFclCgpAJUoKQCWKCkAlygpAJgoKQCZKCkAmigpAJsoKQCc
435=KCkAnSgpAJ4oKQCfKCkAoCgpAKEoKQCiKCkAoygpAKRIAcUepUgBxR6myAFFHqfIAUUeqE
436=gBxR6pSAHFHqooKQCrKCkArCgpAK0oKQCuKCkArygpALAoKQCxKCkAsigpALMoKQC0KCkA
437=tSgpALYoKQC3KCkAuCgpALkoKQC6KCkAuygpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgpAM
438=IoKQDDKCkAxCgpAMUoKQDGKCkAxygpAMgoKQDJKCkAyigpAMsoKQDMKCkAzSgpAM4oKQDP
439=KCkA0CgpANEoKQDSKCkA0ygpANQoKQDVKCkA1igpANcoKQDYKCkA2SgpANooKQDbKCkA3C
440=grAE8ASCMcMAECCABQKCkAUSgpAFIoKQBTKCkAVCgpAFUoKQBWKCkAVygpAFgoKQBZKCkA
441=WigpAFsoKQBcKCkAXSgpAF5IASJ0MAEICABfyAEBCQgAYMgBAQoIAGHJAQsidDAnQQNjVA
442=IibCRNG2QoKQBlKCkAZigpAGcoKQBoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQBuKCkAbygp
443=AHAoKQBxKCkAcigpAHMoKQB0KCkAdSgpAHYoKQB3KCkAeEgBIpkvDCJ1MEgjSTANInQwqQ
444=EOIoxfqQEPIixIJ3UEfdgGVQJ+SAHBJX8oKQCAKCkAgSgpAIIoKQCDKCkAhCgpAIUoKQCG
445=KCkAhygpAIgoKQCJKCkAiigpAIsoKQCMKCkAjSgpAI5IASL8K0E7j0gBfKQBBggAkMkBBy
446=KOX0gAdAJBRpJUAs0Fk0gB2RyUKCkAlSgpAJYoKQCXKCkAmEgBInQwXSuZyAFdK5rIAV0r
447=m8gBRSmcSAHJDJ0oKQCeKCkAnygpAKAoKQChKCkAoigpAKMoKQCkSAHVGKVIAWwbRR6myA
448=FFHqfIAUUeqEgBzQWpSAHZEaooKQCrKCkArCgpAK0oKQCuKCkArygpALAoKQCxKCkAsigp
449=ALMoKQC0KCkAtSgpALYoKQC3KCkAuCgpALkoKQC6KCkAuygpALwoKQC9KCkAvigpAL8oKQ
450=DAKCkAwSgpAMIoKQDDKCkAxCgpAMUoKQDGKCkAxygpAMgoKQDJKCkAyigpAMsoKQDMKCkA
451=zSgpAM4oKQDPKCkA0CgpANEoKQDSKCkA0ygpANQoKQDVKCkA1igpANcoKQDYKCkA2SgpAN
452=ooKQDbKCkA3CgpAN0oKwBOAEkjcFEBAAgATygpAFAoKQBRKCkAUigpAFMoKQBUKCkAVSgp
453=AFYoKQBXKCkAWCgpAFkoKQBaKCkAWygpAFwoKQBdKCkAXkgBfMVFdl/IAUV2YMgBRXZhSA
454=GEGn/FSQC6JOUoY1QCaAEBAQgAZMgBRYxlyAEBAwgAZkgB2QZnKCkAaCgpAGkoKAAJagBJ
455=AAAAAAAACABrEQAAEA0AIAEASQAAYwAIAGxKAQwBTwEIAG3IAQEBCABuSQEnUAIBAAcAb0
456=kBIKkBcCgpAHEoKQByKCkAcygpAHQoKQB1KCkAdkkBKLEJd0gBZAEBAAgAeCgpAHkoKQB6
457=KCkAeygpAHwoKQB9KCkAfigpAH8oKQCAKCkAgSgpAIIoKQCDKCkAhCgpAIUoKQCGKCkAhy
458=gpAIgoKQCJKCkAiigpAIsoKQCMKCkAjSgpAI4oKQCPSQHsoTCQyAFBMJHIAQECCACSSAHB
459=JZMoKQCUKCkAlSgpAJYoKQCXKCkAmCgpAJlJATZUDQERCACayAEBEggAm0gByQycKCkAnS
460=gpAJ4oKQCfKCkAoCgpAKEoKQCiKCkAoygpAKQoKQClSAHFHqbIAUUep8gBRR6oSAHZEako
461=KQCqKCkAqygpAKwoKQCtKCkArigpAK8oKQCwKCkAsSgpALIoKQCzKCkAtCgpALUoKQC2KC
462=kAtygpALgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwygp
463=AMRIAcV2xUgBxXbGKCkAxygpAMgoKQDJKCkAyigpAMsoKQDMKCkAzUgB0XfOSAHFNM8oKQ
464=DQKCkA0SgpANIoKQDTKCkA1CgpANUoKQDWKCkA1ygpANgoKQDZKCkA2igpANsoKQDcKCkA
465=3SgpAN4oKwBNAEqEF12OTigpAE8oKQBQKCkAUSgpAFIoKQBTKCkAVCgpAFUoKQBWKCkAVy
466=gpAFgoKQBZKCkAWigpAFsoKQBcKCkAXUkB1UQWXWJeyAEBAwgAX0oBVANbAggAYEkB90h6
467=QRphSQHxqQFiSQG6SAEBBAgAY8gBAQUIAGTIAQEGCABlyAEBBwgAZkgBSQkARQhnKCkAaC
468=gpAGkoKQBqKCkAaygpAGxIAXTIURRtyAFRFG5JAR9gC3fISgCNqQFwVQKFqQFxKCkAcigp
469=AHMoKQB0KCkAdUkBh7kGdkkBHakBd0gB0R94SQHvRB5VGHkoKQB6KCkAeygpAHwoKQB9KC
470=kAfigpAH8oKQCAKCkAgSgpAIIoKQCDKCkAhCgpAIUoKQCGKCkAhygpAIgoKQCJKCkAiigp
471=AIsoKQCMKCkAjUgBzTyOSAF4IEUej0kBJrEfkMgBTaqRyAFZMpJIAc0FkygpAJQoKQCVKC
472=kAligpAJcoKQCYKCkAmUkBBFQNXQqayAFZPZtIAckMnCgpAJ0oKQCeKCkAnygpAKAoKQCh
473=KCkAoigpAKMoKQCkKCkApUgBxR6myAFFHqfIAUUTqEgB2RGpSAHVRKpIAdVEqygpAKwoKQ
474=CtKCkArigpAK8oKQCwKCkAsSgpALIoKQCzKCkAtCgpALUoKQC2KCkAtygpALgoKQC5KCkA
475=uigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAw0gBxUrESAHFdsVIAcV2xk
476=gBxXbHKCkAyCgpAMkoKQDKKCkAyygpAMxIAdF3zUgB0XfOSAHFNM8oKQDQKCkA0SgpANIo
477=KQDTKCkA1CgpANUoKQDWKCkA1ygpANgoKQDZKCkA2igpANsoKQDcKCkA3SgpAN4oKQDfKC
478=sATABLkBhVcE0oKQBOKCkATygpAFAoKQBRKCkAUigpAFMoKQBUKCkAVSgpAFYoKQBXKCkA
479=WCgpAFkoKQBaKCkAWygpAFxIAWDKWcFdyAFZwV5IAcHKX0gB1WVgSQHtQH1NG2FJAfCpAW
480=JIAW3LCG7LSwBpAQlsy6kBCmzLqQELbMsndQRnWAaHJQgAaCgpAGkoKQBqKCkAaygpAGxI
481=AWzLRdltyAFJF25IAcVVb0kBjGMLBwBwSQGDqQFxKCkAcigpAHMoKQB0KCkAdUkBhrkGdk
482=gB2VN3SQH2pR54SAHdIHkoKQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCAKCkAgSgpAIIo
483=KQCDKCkAhCgpAIUoKQCGKCkAhygpAIgoKQCJKCkAiigpAIsoKQCMKCkAjUgBzTyOSAFkIg
484=EACACPSAHFrZDIAUWtkcgBRa2SSAHNBZMoKQCUKCkAlSgpAJYoKQCXKCkAmCgpAJlIAWzL
485=WT2ayAFZPZtIAckMnCgpAJ0oKQCeKCkAnygpAKAoKQChKCkAoigpAKMoKQCkKCkApUgBxR
486=6myAFFHqfIAUUeqEgB2RGpSAHVRKpIAdVEqygpAKwoKQCtKCkArigpAK8oKQCwKCkAsSgp
487=ALIoKQCzKCkAtCgpALUoKQC2KCkAtygpALgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL4oKQ
488=C/KCkAwCgpAMEoKQDCKCkAw0gBxUrESAHFdsVIAcV2xkgBxXbHKCkAyCgpAMkoKQDKKCkA
489=yygpAMxIAdF3zUgB0XfOSAHFNM8oKQDQKCkA0SgpANIoKQDTKCkA1CgpANUoKQDWKCkA1y
490=gpANgoKQDZKCkA2igpANsoKQDcKCkA3SgpAN4oKQDfKCkA4CgrAEsATJwZQXJMKCkATSgp
491=AE4oKQBPKCkAUCgpAFEoKQBSKCkAUygpAFQoKQBVKCkAVigpAFcoKQBYKCkAWSgpAFooKQ
492=BbSAF4zFHEXMgBUcRdSAHZzF5IAdnMX0gBwWdgKCkAYUgBzUdiSAF5zAxlzkyFzg1kzqkB
493=DmTOqQEPZM4noQRnWAaQJmTOJ1UAaShVAGooKQBrKCkAbEgBZM5Z4m3JAQciTkxMAN1Xb1
494=QC3VdwSAHdV3EoKQByKCkAcygpAHQoKQB1SAHRVnZIAdFWd0gBzYl4SAHJInkoKQB6KCkA
495=eygpAHwoKQB9KCkAfigpAH8oKQCAKCkAgSgpAIIoKQCDKCkAhCgpAIUoKQCGKCkAhygpAI
496=goKQCJKCkAiigpAIsoKQCMKCkAjUgBzTyOSAHRNY9IAd2vkMgBXa+RyAFdr5JIAc0Fkygp
497=AJQoKQCVKCkAligpAJcoKQCYKCkAmUgBZM5ZPZrIAVk9m0gByQycKCkAnSgpAJ4oKQCfKC
498=kAoCgpAKEoKQCiKCkAoygpAKQoKQClSAHFHqbIAUUep8gBRR6oSAHZEalIAdVEqkgB1USr
499=KCkArCgpAK0oKQCuKCkArygpALAoKQCxKCkAsigpALMoKQC0KCkAtSgpALYoKQC3KCkAuC
500=gpALkoKQC6KCkAuygpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgpAMIoKQDDSAHFSsRIAcV2
501=xUgBxXbGSAHFdscoKQDIKCkAySgpAMooKQDLKCkAzEgB0XfNSAHRd85IAcU0zygpANAoKQ
502=DRKCkA0igpANMoKQDUKCkA1SgpANYoKQDXKCkA2CgpANkoKQDaKCkA2ygpANwoKQDdKCkA
503=3igpAN8oKQDgKCkA4SgrAEoATYgbUc9LKCkATCgpAE0oKQBOKCkATygpAFAoKQBRKCkAUi
504=gpAFMoKQBUKCkAVSgpAFYoKQBXKCkAWCgpAFkoKQBaSAFwz0FnW8gBAQMIAFxIAdHPXUgB
505=0c9eSAHNaF8oKQBgKCkAYUgBxUpiSAF90BB90E2d0BF80KkBEnzQqQETfNAnzQRnWAacJ3
506=zQJ1UAaShVAGooKQBrKCkAbEgBYZMEIm5mTQBpAQV90E0oHhpNANVacEwF1VpxKCkAcigp
507=AHMoKQB0KCkAdUgByVl2SAHJWXdIAcWMeEgB1SN5KCkAeigpAHsoKQB8KCkAfSgpAH4oKQ
508=B/KCkAgCgpAIEoKQCCKCkAgygpAIQoKQCFKCkAhigpAIcoKQCIKCkAiSgpAIooKQCLKCkA
509=jCgpAI1IAc08jkgB0TWPSAHVspDIAVWykcgBUUuSSAHNBZMoKQCUKCkAlSgpAJYoKQCXKC
510=kAmCgpAJlIAWw8nNC4PZ/QTQCsJBU6nEEEpqkBnUgBwQ+eKCkAnygpAKAoKQChKCkAoigp
511=AKMoKQCkKCkApUgBxR6myAFFHqfIAUUeqEgBwQ+pSAHVRKpIAdVEqygpAKwoKQCtKCkAri
512=gpAK8oKQCwKCkAsSgpALIoKQCzKCkAtCgpALUoKQC2KCkAtygpALgoKQC5KCkAuigpALso
513=KQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAw0gBxUrESAEnHBonxQ7GVALFdscoKQ
514=DIKCkAySgpAMooKQDLKCkAzEkBhnMxBwDNSAHRd85IAXACTbXPKCkA0CgpANEoKQDSKCkA
515=0ygpANQoKQDVKCkA1igpANcoKQDYKCkA2SgpANooKQDbKCkA3CgpAN0oKQDeKCkA3ygpAO
516=AoKQDhKCkA4igrAEkATpQcWRxKKCkASygpAEwoKQBNKCkATigpAE8oKQBQKCkAUSgpAFIo
517=KQBTKCkAVCgpAFUoKQBWKCkAVygpAFgoKQBZSAFo0kW4WsgBQX1bSAHJ0lxJAfu1e11JAf
518=KpAV4oKQBfKCkAYCgpAGFJAfStBWJIAXXTFHXTTpXTFXTTqAEJFggAZQBOALoBAAAXEQAA
519=PQ0AIAUIAGYATgAAAEAAAggAZwBOXABLAAgAaCgpAGkoKQBqKCkAaygpAGxIAQUEAQAABg
520=gAbcgBAQcIAG5JAR9MCQEABwBvSQGMqQFwSQGDqQFxKCkAcigpAHMoKQB0KCkAdUkBhrkG
521=dkkBHakBd0kB9kAPAQAIAHhJAe2pAXkoKQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCAKC
522=kAgSgpAIIoKQCDKCkAhCgpAIUoKQCGKCkAhygpAIgoKQCJKCkAiigpAIsoKQCMKCkAjUkB
523=8LkcjkgBeCBRH49JASa1ApDIAQEBCACRyAEBAggAkkgBzQWTKCkAlCgpAJUoKQCWKCkAly
524=gpAJgoKQCZSAF4PUEPmsgBVQ2bSQGvrRCcSQGiqQGdSQGmqQGeSAHNEJ8oKQCgKCkAoSgp
525=AKIoKQCjKCkApCgpAKVIAcUepsgBTRCnyAFFHqhIAdUNqUgB1USqSAHVRKsoKQCsKCkArS
526=gpAK4oKQCvKCkAsCgpALEoKQCyKCkAsygpALQoKQC1KCkAtigpALcoKQC4KCkAuSgpALoo
527=KQC7KCkAvCgpAL0oKQC+KCkAvygpAMAoKQDBKCkAwigpAMNIAcVKxEgBxXbFSAHFdsZIAc
528=V2xygpAMgoKQDJKCkAyigpAMsoKQDMSQGGczEHAM1IAdF3zkgBcAJZSM8oKQDQKCkA0Sgp
529=ANIoKQDTKCkA1CgpANUoKQDWSQH7qU7XSQHzqQHYKCkA2UkB9bUC2kgBzRDbKCkA3CgpAN
530=0oKQDeKCkA3ygpAOAoKQDhKCkA4igpAOMoKwBIAE+QDUUeSSgpAEooKQBLKCkATCgpAE0o
531=KQBOKCkATygpAFAoKQBRKCkAUigpAFMoKQBUKCkAVSgpAFYoKQBXKCkAWEkB1UQWAQgIAF
532=nIAQEJCABayAEBCggAW0gBXQMAQRpcKCkAXSgpAF4oKQBfKCkAYCgpAGEoKQBiSQG6WDIB
533=GAgAY8gBARkIAGTIAQEaCABlyQEbbNYnJQVnVALNEGgoKQBpKCkAaigpAGsoKQBsSAFwmE
534=mFbckBA27WTwDFYG9UAsVgcEgBxWBxKCkAcigpAHMoKQB0KCkAdUgB2V52SAHZXndIAdWR
535=eEgB1ZF5KCkAeigpAHsoKQB8KCkAfSgpAH4oKQB/KCkAgCgpAIEoKQCCKCkAgygpAIQoKQ
536=CFKCkAhigpAIcoKQCIKCkAiSgpAIooKQCLKCkAjCgpAI1IAcWMjkgB0TWPSAHFuJDIAUW4
537=kcgBWTKSSAHNBZMoKQCUKCkAlUkBjWcECACWSQGHqQGXSAFkAU1SmCgpAJlIAdk9msgBWT
538=2bSAHNBZxJAatUT1kGnUkBpakBnkgBwQSfSAHVDaBIAdUNoUgBwQSiKCkAoygpAKQoKQCl
539=SAHFHqbIAUUep8gBRR6oSAHRCalIAdVEqkgB1USrKCkArCgpAK0oKQCuKCkArygpALAoKQ
540=CxKCkAsigpALMoKQC0KCkAtSgpALYoKQC3KCkAuCgpALkoKQC6KCkAuygpALwoKQC9KCkA
541=vigpAL8oKQDAKCkAwSgpAMIoKQDDSAHFSsRIAcV2xUgBxXbGSAHFdscoKQDIKCkAySgpAM
542=ooKQDLKCkAzEgB0XfNSAHRd85IAcU0zygpANAoKQDRKCkA0igpANMoKQDUKCkA1UoBlwNb
543=CQgA1sgBXUHXyAFdQdjIAUVV2cgBAQQIANrIAQEFCADbSAFcB32v3CgpAN0oKQDeKCkA3y
544=gpAOAoKQDhKCkA4igpAOMoKQDkSQEmbAwCBwBHAFBgAXUNSCgpAEkoKQBKKCkASygpAEwo
545=KQBNKCkATigpAE8oKQBQKCkAUSgpAFIoKQBTKCkAVCgpAFUoKQBWKCkAV0gBeNdFKVjIAU
546=UpWckBDWTZJ0EDW1QCkxsIAFwoKQBdKCkAXigpAF8oKQBgKCkAYSgpAGIoKQBjKCkAZCgp
547=AGUoKQBmKCkAZygpAGgoKQBpKCkAaigpAGsoKQBsSAFom0lDbcgBSUNuSAHdYm9IAd1icE
548=gB3WJxKCkAcigpAHMoKQB0KCkAdUgB0WF2SAHRYXdIAc2UeEgBzZR5KCkAeigpAHsoKQB8
549=KCkAfSgpAH4oKQB/KCkAgCgpAIEoKQCCKCkAgygpAIQoKQCFKCkAhigpAIcoKQCIKCkAiS
550=gpAIooKQCLKCkAjCgpAI1IAd2OjkgBwUaPSAHdupDIAV14kcgBVU+SSAHNBZMoKQCUKCkA
551=lUkBkGQEZ9lQAIqpAZdUAmQBSdKYKCkAmUgB2T2ayAFZPZtIAc0FnEgBJyYbUAAnJBsnrQ
552=ufQATVDaBIAdUNoUgBxQiiKCkAoygpAKQoKQClSAHFHqbIAUUep8gBRR6oSAHRCalIAdVE
553=qkgB1USrKCkArCgpAK0oKQCuKCkArygpALAoKQCxKCkAsigpALMoKQC0KCkAtSgpALYoKQ
554=C3KCkAuCgpALkoKQC6KCkAuygpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgpAMIoKQDDSAHF
555=SsRIAcV2xUgBxXbGSAHFdscoKQDIKCkAySgpAMooKQDLKCkAzEgB0XfNSAHRd85IAcU0zy
556=gpANAoKQDRKCkA0igpANMoKQDUKCkA1UgBZdkGZtlQAGgBAQcIANfUAgEICADYyAEBCQgA
557=2ckBCmTZrQULZNkneQrcQATFE90oKQDeKCkA3ygpAOAoKQDhKCkA4igpAOMoKQDkKCkA5S
558=grAEYAUZANUWxHKCkASCgpAEkoKQBKKCkASygpAEwoKQBNKCkATigpAE8oKQBQKCkAUSgp
559=AFIoKQBTKCkAVCgpAFUoKQBWSAFw2k1+V8gBVS5YyAFVLllIAYQafNsnbQNbKFUAXCgpAF
560=0oKQBeKCkAXygpAGAoKQBhKCkAYigpAGMoKQBkKCkAZSgpAGYoKQBnKCkAaCgpAGkoKQBq
561=KCkAaygpAGxIAWCeWRxtyAFZHG5IAdVlb0gB1WVwSAHVZXEoKQByKCkAcygpAHQoKQB1SA
562=HJZHZIAclkd0gBxZd4SAHFl3koKQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCAKCkAgSgp
563=AIIoKQCDKCkAhCgpAIUoKQCGKCkAhygpAIgoKQCJKCkAiigpAIsoKQCMKCkAjUgB1ZGOSA
564=HZSI9IAdW9kMgBVb2RyAFVvZJIAc0FkygpAJQoKQCVKCkAligpAJcoKQCYKCkAmUgB2T2a
565=yAFZPZtIAckMnEgBJ30bUSh8GyetC59ABM0FoCgpAKEoKQCiKCkAoygpAKQoKQClSAHFHq
566=bIAUUep8gBRR6oSAHJDKlIAdVEqkgB1USrKCkArCgpAK0oKQCuKCkArygpALAoKQCxKCkA
567=sigpALMoKQC0KCkAtSgpALYoKQC3KCkAuCgpALkoKQC6KCkAuygpALwoKQC9KCkAvigpAL
568=8oKQDAKCkAwSgpAMIoKQDDSAHFSsRIAcV2xUgBxXbGSAHFdscoKQDIKCkAySgpAMooKQDL
569=KCkAzEgB0XfNSAHRd85IAcU0zygpANAoKQDRKCkA0igpANMoKQDUKCkA1UgBcdoMfdtRnd
570=sNfNupAQ5826kBD3zbqQEQfNupARF82yd5CtxQCcUT3SgpAN4oKQDfKCkA4CgpAOEoKQDi
571=KCkA4ygpAOQoKQDlKCkA5igrAEUAUpwOSd1GKCkARygpAEgoKQBJKCkASigpAEsoKQBMKC
572=kATSgpAE4oKQBPKCkAUCgpAFEoKQBSKCkAUygpAFQoKQBVSQHSRBZdbVbIAQEDCABXSAFg
573=4AEKCABYSAFcAyJBOlkoKQBaKCkAWygpAFwoKQBdKCkAXigpAF8oKQBgKCkAYSgpAGIoKQ
574=BjKCkAZCgpAGUoKQBmKCkAZygpAGgoKQBpKCkAaigpAGsoKQBsSAF4oFE1bcgBSZBuSAHN
575=aG9IAc1ocEgBzWhxKCkAcigpAHMoKQB0KCkAdUgBwWd2SAHBZ3dIAd2ZeEgB3Zl5KCkAei
576=gpAHsoKQB8KCkAfSgpAH4oKQB/KCkAgCgpAIEoKQCCKCkAgygpAIQoKQCFKCkAhigpAIco
577=KQCIKCkAiSgpAIooKQCLKCkAjCgpAI1IAc2UjkgBxUqPSAHNwJDIAUEwkcgBTVKSSAHNBZ
578=MoKQCUSQGsJPFQlUkBpqkBlkgBzQWXSAHBBJhIAcEEmUgB2T2ayAFVDZtIAdkGnEgBJXlt
579=nUgBJ1Q3J0kPn1QCzQWgKCkAoSgpAKIoKQCjKCkApCgpAKVIAcUepsgBTRCnyAFFHqhIAc
580=kMqUgB1USqSAHVRKsoKQCsKCkArSgpAK4oKQCvKCkAsCgpALEoKQCyKCkAsygpALQoKQC1
581=KCkAtigpALcoKQC4KCkAuSgpALooKQC7KCkAvCgpAL0oKQC+KCkAvygpAMAoKQDBKCkAwi
582=gpAMNIAcVKxEgBxXbFSQGMfycHAMZIAcV2xygpAMgoKQDJKCkAyigpAMsoKQDMSQGGsQnN
583=SAHRd85IAXACVYbPKCkA0CgpANEoKAAD0gBSAAAAEQAAqg0AIAUAAAAIANMAUlwASAACCA
584=DUAFJcAEsACADVSAEFlwMAABIIANbIAQETCADXyAEBFAgA2MgBARUIANnIAQEWCADayAEB
585=FwgA20gBSAlpDNwoKQDdKCkA3igpAN8oKQDgKCkA4SgpAOIoKQDjKCkA5CgpAOUoKQDmKC
586=kA5ygrAEQAU5QRRR5FKCkARigpAEcoKQBIKCkASSgpAEooKQBLKCkATCgpAE0oKQBOKCkA
587=TygpAFAoKQBRKCkAUigpAFMoKQBUSQHSRBYBBQgAVcgBAQYIAFbIAQEHCABXSAFcA30rWC
588=gpAFkoKQBaKCkAWygpAFwoKQBdKCkAXigpAF8oKQBgKCkAYSgpAGIoKQBjKCkAZCgpAGUo
589=KQBmKCkAZygpAGgoKQBpKCkAaigpAGsoKQBsSAEFBAEAAAIIAG3IAQEDCABuSQEfdx8HAG
590=9JAYypAXBJAYOpAXEoKQByKCkAcygpAHQoKQB1SQGGuQZ2SQEdqQF3SQH2QA9BRnhJAe2p
591=AXkoKQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCAKCkAgSgpAIIoKQCDKCkAhCgpAIUoKQ
592=CGKCkAhygpAIgoKQCJKCkAiigpAIsoKQCMKCkAjUkB8LkcjkgBeCBRH49JASa1ApDIAQEB
593=CACRyAFZMpJIAc0FkygpAJRJAau5BpVJAaWpAZZIAc0Fl0gBwQSYSQGpoQSZSAHZPZrIAV
594=k9m0gB2QacKCkAnUgBxQieSQGmpQifSAHNBaAoKQChKCkAoigpAKMoKQCkKCkApUgBxR6m
595=yAFFHqfIAUUeqEgByQypSAHVRKpIAdVEqygpAKwoKQCtKCkArigpAK8oKQCwKCkAsSgpAL
596=IoKQCzKCkAtCgpALUoKQC2KCkAtygpALgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/
597=KCkAwCgpAMEoKQDCKCkAw0gBxUrESAHFdsVIAcV2xkgBxXbHKCkAyCgpAMkoKQDKKCkAyy
598=gpAMxJAYZzMQcAzUgB0XfOSAFwAl1XzygpANAoKQDRKCkA0igpANMoKQDUKCkA1UgBbeEY
599=buFTAGkBGWzhqQEabOGpARts4akBHGzhqQEdbOEn8RncUAnFE90oKQDeKCkA3ygpAOBJAY
600=1zBQgA4UkBh6kB4kgBZAFNG+MoKQDkKCkA5SgpAOYoKQDnKCkA6CgoAAJDAFQA41QJQVxE
601=yAFBXEXIAUlvRigpAEfIAU0FSMgBTQVJyAFNBUrIAUEES0kByVwKURRMyAFVAk1IAXQNVQ
602=JOyAFVAk/IAVEJUMgBUQlRSAHFCFLIAU0FU0gBeuIICEIBVABpAQlk5KkBCmTkqQELZOSs
603=G1EJWFQF0QlZyAFRCVpIAXgRSQFbyAFNEFzIAVkGXcgBQQReyAFBBF/IAUEEYMgBQQRhyA
604=FBBGLIAUEEY8gBRR5kKCkAZcgBWQZmyAFZBmfIAVkGaMgBWQZpyAFNBWrIAU0Fa8gBTQVs
605=SQHKqS1tyAFNBW5IAd1tb0gB3W1wSAHdbXEoKQByKCkAcygpAHQoKQB1SAHRbHZIAdFsd0
606=gBzZ94SAHNn3koKQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCAKCkAgSgpAIIoKQCDKCkA
607=hCgpAIUoKQCGKCkAhygpAIgoKQCJKCkAiigpAIsoKQCMKCkAjUgB3ZmOSAFwLkU0j0gB3c
608=WQyAFBMJHIAVE1kkgBzQWTKCkAlEgB2deVSQGiudeWSQGkqQGXSAHd5phIAcUImUgBZOQB
609=BAgAmsgBAQUIAJtIAcEEnCgpAJ1JAa+xCZ5IAc3sn0gBzQWgKCkAoSgpAKIoKQCjKCkApC
610=gpAKVIAcUepsgBRR6nyAFFHqhIAckMqUgB1USqSAHVRKsoKQCsKCkArSgpAK4oKQCvKCkA
611=sCgpALEoKQCyKCkAsygpALQoKQC1KCkAtigpALcoKQC4KCkAuSgpALooKQC7KCkAvCgpAL
612=0oKQC+KCkAvygpAMAoKQDBKCkAwigpAMNIAcVKxEgBxXbFSAHFdsZIAcV2xygpAMgoKQDJ
613=KCkAyigpAMsoKQDMSAHRd81IAdF3zkgBxTTPKCkA0CgpANEoKQDSKCkA0ygpANQoKQDVSA
614=F54h5l5FSF5B9k5KkBIGTkqQEhZOSpASJk5KkBI2XkVJQRWWncUAmPAQgA3SgpAN4oKQDf
615=KCkA4EkBkHAFZ+RUAIqpAeJUAmQBUQnjKCkA5CgpAOUoKQDmKCkA5ygpAOgoKQDpKCsAQg
616=BVkOVJb0PIAUlvRMgBAQYIAEXIAQEHCABGKCkAR8gBTQVIyAFNBUnIAU0FSsgBQQRLSAFg
617=1U1oTMgBSbxNSAFg1UEPTsgBTQVPyAFRCVDIAVEJUUgBxQhSyAFFCFNIAXHlDH3mVZ3mDX
618=zmqQEOfOapAQ985rgcUQlYWAbRCVnIAVEJWkgBeBFNEFvIAU0QXMgBWQZdyAFBBF7IAUEE
619=X8gBQQRgyAFBBGHIAUEEYsgBQQRjyAFFHmQoKQBlyAFZBmbIAVkGZ8gBWQZoyAFZBmnIAU
620=0FasgBTQVryAFNBWxIAXzmSS1tyAFNG25IAdVwb0gB1XBwSAHVcHEoKQByKCkAcygpAHQo
621=KQB1SAHJb3ZIAclvd0gBxaJ4SAHFonkoKQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCAKC
622=kAgSgpAIIoKQCDKCkAhCgpAIUoKQCGKCkAhygpAIgoKQCJKCkAiigpAIsoKQCMKCkAjUgB
623=1ZyOSAHNc49IAdXIkMgBVciRyAFZMpJIAc0FkygpAJRIAdHalUgBJ94cVQDJAZdUAsndmE
624=gBxQiZSAF85lFAmsgBUUCbSAHBBJwoKQCdKCkAnigpAJ8oKQCgKCkAoSgpAKIoKQCjKCkA
625=pCgpAKVIAcUepsgBRR6nyAFFHqhIAdkRqUgB1USqSAHVRKsoKQCsKCkArSgpAK4oKQCvKC
626=kAsCgpALEoKQCyKCkAsygpALQoKQC1KCkAtigpALcoKQC4KCkAuSgpALooKQC7KCkAvCgp
627=AL0oKQC+KCkAvygpAMAoKQDBKCkAwigpAMNIAcVKxEgBxXbFSAHFdsZIAcV2xygpAMgoKQ
628=DJKCkAyigpAMsoKQDMSAHRd81IAdF3zkgBxTTPKCkA0CgpANEoKQDSKCkA0ygpANQoKQDV
629=KCkA1igpANcoKQDYKCkA2SgpANooKQDbKCkA3CgpAN0oKQDeKCkA3ygpAOAoKQDhKCkA4i
630=gpAOMoKQDkKCkA5SgpAOYoKQDnKCkA6CgpAOkoKQDqKCsAQQBWlCdJ80IoKQBDKCkARCgp
631=AEUoKQBGKCkARygpAEgoKQBJKCkASigpAEtIAWx+VQ1MyAFdbU1IAZMQCABOKCkATygpAF
632=AoKQBRSAHFCFLIAUUIU0gBxQhUKCkAVSgpAFYoKQBXKCkAWEgB0QlZyAFRCVpIAdEJWygp
633=AFwoKQBdKCkAXigpAF8oKQBgKCkAYSgpAGIoKQBjKCkAZCgpAGUoKQBmKCkAZ0kB9yTNMG
634=hJAe+pAWkoKQBqKCkAa0kB8aEEbEgBbBtF723IAUXvbkgBzXNvSAHNc3BJAYNrHgcAcSgp
635=AHIoKQBzKCkAdCgpAHVJAYa5BnZIAcFyd0gB3aR4SAHdpHkoKQB6KCkAeygpAHwoKQB9KC
636=kAfigpAH8oKQCAKCkAgSgpAIIoKQCDKCkAhCgpAIUoKQCGKCkAhygpAIgoKQCJKCkAiigp
637=AIsoKQCMKCkAjUgBzZ+OSAFkIkFcj0gBzcuQyAFRS5HIAU3LkkgBzQWTKCkAlCgpAJVIAc
638=HrlkgByeiXSQGATDwBAQcAmMgBAQIHAJlJAXZUAgEABwCayAFBBJtJAYG1ApzIAVUCnUgB
639=wQ+eKCkAnygpAKAoKQChKCkAoigpAKMoKQCkKCkApUgBxR6myAFFHqfIAUUeqEgBwQ+pSA
640=HVRKpIAdVEqygpAKwoKQCtKCkArigpAK8oKQCwKCkAsSgpALIoKQCzKCkAtCgpALUoKQC2
641=KCkAtygpALgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAw0
642=gBxUrESAHFdsVIAcV2xkgBxXbHKCkAyCgpAMkoKQDKKCkAyygpAMxIAdF3zUgB0XfOSAHF
643=NM8oKQDQKCkA0SgpANIoKQDTKCkA1CgpANUoKQDWKCkA1ygpANgoKQDZKCkA2igpANsoKQ
644=DcKCkA3SgpAN4oKQDfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQDlKCkA5igpAOcoKQDoKCkA
645=6SgpAOooKQDrKCsAQABXgClFgUEoKQBCKCkAQygpAEQoKQBFKCkARigpAEcoKQBIKCkASS
646=gpAEooKQBLSAFgvwECCABMyAEBAwgATUgBnBFs7CdlAk8oVQBQKCkAUUgBxQhSyAFFCFNI
647=AcUIVCgpAFUoKQBWKCkAVygpAFhIAdEJWcgBUQlaSQG4Y5MIAFvIAQEBCABcyAFJF13IAU
648=0FXsgBRSlfyAFNBWDIAU0FYcgBTQViyAFNBWPIAU0FZMgBTQVlyAFNBWZIAcEaZ0gB1ZFo
649=SAHVkWkoKQBqKCkAa0gBzXNsSAFtGwYiLnRXAGkBByIudFcAxXZvQATFdnBIAcV2cSgoAA
650=tyAFcAgwAAAAAHAHMAVxEAAOgNACAIAIMAAAAABwB0AFfpAXVKAYYAQwAHAHZJAR1EAQEA
651=BwB3SgH2AU8BCAB4SQHtqQF5KCkAeigpAHsoKQB8KCkAfSgpAH4oKQB/KCkAgCgpAIEoKQ
652=CCKCkAgygpAIQoKQCFKCkAhigpAIcoKQCIKCkAiSgpAIooKQCLKCkAjCgpAI1JAfC5HI5I
653=AUgfAgAACACPSQEmtQKQyAEBAQgAkcgBAQIIAJJIAc0FkygpAJQoKQCVKCkAligpAJdJAY
654=BcCgEEBwCYyAEBBQYAmUkBdlQCAQAGAJrIAQEBBgCbSQGBVAIBAwYAnMgBWQadyAEBBQgA
655=nkkBM3MQCACfSAFkAUkXoCgpAKEoKQCiKCkAoygpAKQoKQClSAHFHqbIAUUep8gBRR6oSA
656=HJDKlIAdVEqkgB1USrKCkArCgpAK0oKQCuKCkArygpALAoKQCxKCkAsigpALMoKQC0KCkA
657=tSgpALYoKQC3KCkAuCgpALkoKQC6KCkAuygpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgpAM
658=IoKQDDSAHFSsRJAR9zJgcAxUkBjKkBxkgBwXLHKCkAyCgpAMkoKQDKKCkAyygpAMxIAdF3
659=zUgB0XfOSAFkDFFAzygpANBJAbhYSFUC0cgBQTvSyAFBO9PIAQEDCADUyAFNBdXIAU0F1s
660=gBTQXXyAFNBdjIAU0F2cgBTQXayAFNBdvIAU0F3MgBTQXdyAFNBd7IAU0F38gBTQXgyAFN
661=BeHIAU0F4sgBTQXjyAFNBeRIAcUe5SgpAOYoKQDnKCkA6CgpAOkoKQDqKCkA6ygpAOwoKw
662=A/AFiEDFkRQCgpAEEoKQBCKCkAQygpAEQoKQBFKCkARigpAEcoKQBIKCkASSgpAEooKQBL
663=SQEESDgBBAgATMgBWX9NSAGLEwgATigpAE8oKQBQKCkAUUgBxQhSyAFFCFNIAcUIVCgpAF
664=UoKQBWKCkAVygpAFhIAdEJWcgBUQlaSAF8TFEUW8gBVQJcyAEBBggAXcgBAQcIAF7IAU0F
665=X8gBTQVgyAFNBWHIAU0FYsgBTQVjyAFNBWTIAU0FZcgBTQVmSAHBGmdIAc2UaEgBzZRpKC
666=kAaigpAGtIAcV2bEgBbBtdTG3IAV1MbkgB3XhvSAHdeHBIAd14cSgpAHIoKQBzKCkAdCgp
667=AHVIAdF3dkgB0Xd3SAHdFXhIAd0VeSgpAHooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIAoKQ
668=CBKCkAgigpAIMoKQCEKCkAhSgpAIYoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNSAHV
669=Lo5IAd02j0gB3dCQyAFZf5HIAVkykkgBzQWTKCkAlCgpAJUoKQCWSQE+cwUEAJdIAWbvBw
670=RG71gAagEIBUbvWACF7wVE76oBAQVH71gAgV5tBgVE76gBWQadRAh2AggERu9YAGbvAgRE
671=76gBVUSgQQRUdw0IAKFIAWQBVYaiKCkAoygpAKQoKQClSAHFHqbIAUUep8gBRR6oSAHRCa
672=lIAdVEqkgB1USrKCkArCgpAK0oKQCuKCkArygpALAoKQCxKCkAsigpALMoKQC0KCkAtSgp
673=ALYoKQC3KCkAuCgpALkoKQC6KCkAuygpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgpAMIoKQ
674=DDSAHFSsRIAcV2xUgBxXbGSAHFdscoKQDIKCkAySgpAMooKQDLKCkAzEgB0XfNSAHRd85I
675=AcU0zygpANBIAcWi0cgBRZfSyAFFl9PIAUWX1MgBVZzVyAFNBdbIAU0F18gBTQXYyAFNBd
676=nIAU0F2sgBTQXbyAFNBdzIAU0F3cgBTQXeyAFNBd/IAU0F4MgBTQXhyAFNBeLIAU0F48gB
677=TQXkSAHFHuUoKQDmKCkA5ygpAOgoKQDpKCkA6igpAOsoKQDsKCkA7SgrAD4AWZANWWk/KC
678=kAQCgpAEEoKQBCKCkAQygpAEQoKQBFKCkARigpAEcoKQBIKCkASSgpAEooKQBLSAFwxEki
679=TMgBSSJNSAGUFHzxJ70CTyhVAFAoKQBRSAHFCFLIAUUIU0gBxQhUKCkAVSgpAFYoKQBXKC
680=kAWEgB0QlZyAFRCVpIAXRPAQgIAFvIAQEJCABcyQEKfvFZAGEEC3zxqAFNBV/ABE0FYMgB
681=TQVhyAFNBWLIAU0FY8gBTQVkyAFNBWXIAU0FZkgBwRpnSAHFl2hIAcWXaSgpAGooKQBrSA
682=HdeGxIAWwbTVJtyAFNUm5IAdV7b0gB1XtwSAHVe3EoKQByKCkAcygpAHQoKQB1SAHJenZI
683=Acl6d0gB3RV4SAHdFXkoKQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCAKCkAgSgpAIIoKQ
684=CDKCkAhCgpAIUoKQCGKCkAhygpAIgoKQCJKCkAiigpAIsoKQCMKCkAjUgB1S6OSAHdNo9I
685=AdXTkMgBVdORyAFV05JIAc0FkygpAJQoKQCVSQE/ZwQIAJbJAQF98VmR8Ap88aoBCwRd8V
686=m98QRc8agBTQWbWAZm7wkEXvFZAGgBWQadVAJ5CgB88dxtffFZiPMBBQQAoEAEfPFdFaFI
687=AY8FCACiKCkAoygpAKQoKQClSAHFHqbIAUUIp8gBRR6oSAHRCalIAdVEqkgB1USrKCkArC
688=gpAK0oKQCuKCkArygpALAoKQCxKCkAsigpALMoKQC0KCkAtSgpALYoKQC3KCkAuCgpALko
689=KQC6KCkAuygpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgpAMIoKQDDSAHFSsRIAcV2xUgBxX
690=bGSAHFdscoKQDIKCkAySgpAMooKQDLKCkAzEgB0XfNSAHRd85IAcU0zygpANBIAWCeRZfR
691=yAFFl9LIAUWX08gBRZfUyAFNBdXIAU0F1sgBTQXXyAFNBdjIAU0F2cgBTQXayAFNBdvIAU
692=0F3MgBTQXdyAFNBd7IAU0F38gBTQXgyAFNBeHIAU0F4sgBTQXjyAFNBeRIAcUe5SgpAOYo
693=KQDnKCkA6CgpAOkoKQDqKCkA6ygpAOwoKQDtKCkA7igrAD0AWpwOSfM+KCkAPygpAEAoKQ
694=BBKCkAQigpAEMoKQBEKCkARSgpAEYoKQBHKCkASCgpAEkoKQBKKCkAS0gBycdMyAFJx01I
695=AYAWdPQn6QJPKFUAUCgpAFFIAcUIUsgBRQhTSAHFCFQoKQBVKCkAVigpAFcoKQBYSAFwCU
696=GIWcoBAwhBAVqR8Ax09KkBDXT0qQEOdPSpAQ909KgBTQVfQAdoWU0FYMgBTQVhyAFNBWLI
697=AU0FY8gBTQVkyAFNBWXIAU0FZkgBwRpnSgH6AVMBCABoSQHyqQFpKCkAaigpAGtIAdV7bE
698=gBbBsBBggAbcgBAQcIAG5IAc1+b0gBzX5wSAHNfnEoKQByKCkAcygpAHQoKQB1SAHBfXZI
699=AcF9d0gB3a94SAHdr3koKQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCAKCkAgSgpAIIoKQ
700=CDKCkAhCgpAIUoKQCGKCkAhygpAIgoKQCJKCkAiigpAIsoKQCMKCkAjUgB1S6OSAFINSS+
701=WloAzdaQVAJoAU3WkcgBSU6SSAHNBZMoKQCUKCkAlUgBdPRNBZbJAQN09MhkdPQnKQCZQQ
702=QLaEN29FoAaAGU9CeBAJxABJcNBACdKCkAnigpAJ8oKQCgSQFTcAUi1DzECHT0JykAo0AE
703=fANFjKQoKQClSAF4HFUCpsgBRR6nyAFVGKhIAdkGqUgB1USqSAHVRKsoKQCsKCkArSgpAK
704=4oKQCvKCkAsCgpALEoKQCyKCkAsygpALQoKQC1KCkAtigpALcoKQC4KCkAuSgpALooKQC7
705=KCkAvCgpAL0oKQC+KCkAvygpAMAoKQDBKCkAwigpAMNIAcVKxEgBxXbFSAHFdsZJAYNrKQ
706=cAxygpAMgoKQDJKCkAyigpAMsoKQDMSAHRd81IAdF3zkgBeApJOM8oKQDQSAFom0WX0cgB
707=RZfSyAFFl9PIAUWX1MgBTQXVyAFNBdbIAU0F18gBTQXYyAFNBdnIAU0F2sgBTQXbyAFNBd
708=zIAU0F3cgBTQXeyAFNBd/IAU0F4MgBTQXhyAFNBeLIAU0F48gBTQXkSAHFHuUoKQDmKCkA
709=5ygpAOgoKQDpKCkA6igpAOsoKQDsKCkA7SgpAO4oKQDvKCsAPABbiBBVLj0oKQA+KCkAPy
710=gpAEAoKQBBKCkAQigpAEMoKQBEKCkARSgpAEYoKQBHKCkASCgpAEkoKQBKKCkAS0gBwcpM
711=yAFByk1IAYwXbPcnFQNPKFUAUCgpAFFIAcUIUsgBRQhTSAHFCFQoKQBVSQGNewIIAFZJAY
712=epAVdIAWQBQSVYSAFwCQEECABZyQEFbfdbjfcQbPepARFs96kBEmz3qQETbPeoAU0FX0QI
713=YFxNBWDIAU0FYcgBTQViyAFNBWPIAU0FZMgBTQVlyAFNBWZIAdEUZygpAGgoKQBpKCkAai
714=gpAGtJAfhnuAgAbEgBbBtZHG3IAUGpbkgBxYFvSAHFgXBIAcWBcSgpAHIoKQBzKCkAdCgp
715=AHVIAdl/dkgB2X93SAHVsnhIAdWyeSgpAHooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIAoKQ
716=CBKCkAgigpAIMoKQCEKCkAhSgpAIYoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNSAHF
717=rY5IAd02j0gBxdmQyAFBMJHIAUXZkkgBzQWTKCkAlCgpAJVJAUFkBCKGPVsAaAFc8QiXAF
718=sAAAAAAAAEABEAAP4NACABmABbAIMABACZSgELAVMBBACayAEBAQQAm0gBTAICAAAEAJwo
719=KQCdKCkAnkkBjWcEBACfSQGHqQGgSQFTSAEBAQgAoUgBRAECAAAIAKIoKQCjKCkApCgpAK
720=VJASZvEAgApsgBRQinyAEBAggAqEgB0QmpSQH2rQWqSQHtqQGrKCkArCgpAK0oKQCuKCkA
721=rygpALAoKQCxKCkAsigpALMoKQC0KCkAtSgpALYoKQC3KCkAuCgpALkoKQC6KCkAuygpAL
722=woKQC9KCkAvigpAL8oKQDAKCkAwSgpAMIoKQDDSQHwqSLESQEfcyYHAMVJAYypAcZJAYOp
723=AccoKQDIKCkAySgpAMooKQDLKCkAzEkBhqUIzUkBHakBzkgBZAFZPc8oKQDQSQG4WBEBEA
724=gA0cgBAREIANLIAQESCADTyAEBEwgA1MgBTQXVyAFNBdbIAU0F18gBTQXYyAFNBdnIAU0F
725=2sgBTQXbyAFNBdzIAU0F3cgBTQXeyAFNBd/IAU0F4MgBTQXhyAFNBeLIAU0F48gBTQXkSA
726=HFHuUoKQDmKCkA5ygpAOgoKQDpKCkA6igpAOsoKQDsKCkA7SgpAO4oKQDvKCkA8CgrADsA
727=XJQRQTA8KCkAPSgpAD4oKQA/KCkAQCgpAEEoKQBCKCkAQygpAEQoKQBFKCkARigpAEcoKQ
728=BIKCkASUgBcEBFE0rIAVV7S0kBsWcWCABMyAFVAk1JAeO1Ak7IAVUCT8gBRYFQyAEBAwgA
729=UUkBtK0FUsgBTQVTSAFwAlUNVCgpAFVJAZB7AggAVkkBiqkBV0gBZAFNBVhJAQREVQEGCA
730=BZyAEBBwgAWkgBahcUCEItXABqARUITAKoAQEWCABdUAF0AgEXCABeyAFNBV/IAU0FYMgB
731=TQVhyAFNBWLIAU0FY8gBTQVkyAFNBWXIAU0FZkgB0RRnKCkAaCgpAGkoKQBqKCkAa0kB+E
732=AaTRtsSAFsG1knbcgBWSduSAHdg29IAd2DcEgB3YNxKCkAcigpAHMoKQB0KCkAdUgB0YJ2
733=SAHRgndIAc21eEgBzbV5KCkAeigpAHsoKQB8KCkAfSgpAH4oKQB/KCkAgCgpAIEoKQCCKC
734=kAgygpAIQoKQCFKCkAhigpAIcoKQCIKCkAiSgpAIooKQCLKCkAjCgpAI1IAd2vjkgB3TaP
735=SAHd25DIAUVVkcgBWTKSSAHNBZMoKQCUKCkAlUkBQUQETQWWyAEBAwQAl0gBUAJ19JhJAb
736=J4PWf6XAARqQGaVAJoAYT63INk+icpAJ1ABMUInkgBkEBm+lwAlzkEAKBVAlRkBGT62AZk
737=+icpAKNABHwDXUykKCkApUgBxR6myAFFHqfIAVUYqEgB2QapSAHVRKpIAdVEqygpAKwoKQ
738=CtKCkArigpAK8oKQCwKCkAsSgpALIoKQCzKCkAtCgpALUoKQC2KCkAtygpALgoKQC5KCkA
739=uigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAw0gBxUrESAHFdsVIAZM1Bw
740=DGSQGDaykHAMcoKQDIKCkAySgpAMooKQDLKCkAzEgBmz0HAM1IAdF3zkgBeApBO88oKQDQ
741=SAFgnkWX0cgBRZfSyAFFl9PIAUWX1MgBTQXVyAFNBdbIAU0F18gBTQXYyAFVDdnIAUFG2s
742=gBQUbbyAFFl9zIAU0F3cgBTQXeyAFNBd/IAU0F4MgBTRDhyAFNEOLIAU0Q48gBTRDkSAHF
743=HuUoKQDmKCkA5ygpAOgoKQDpKCkA6igpAOsoKQDsKCkA7SgpAO4oKQDvKCkA8CgpAPFJAS
744=Z/EQcAOkDNZAFFHjsoKQA8KCkAPSgpAD4oKQA/KCkAQCgpAEEoKQBCKCkAQygpAEQoKQBF
745=KCkARigpAEcoKQBIKCkASUgBaEMBBAgASsgBAQUIAEtIAXz8WTJMyAFZMk1IAXz8TQVOyA
746=FNBU/IAVHwUMgBUfBRSAF8/EUIUsgBRQhTSAHJIlQoKQBVKCkAVigpAFcoKQBYSAF4EUUp
747=WcgBTUdaSAFpFxh9/F2d/Bl8/KkBGnz8qQEbfPyoAU0FX9gGTQVgyAFNBWHIAU0FYsgBTQ
748=VjyAFNBWTIAU0FZcgBTQVmSAHBGmcoKQBoKCkAaSgpAGooKQBrSAEnnh9dAHz8USptVAJo
749=AVEqbkgB1YZvSAHVhnBIAdWGcSgpAHIoKQBzKCkAdCgpAHVIAcmFdkgByYV3SAHFuHhIAc
750=W4eSgpAHooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIAoKQCBKCkAgigpAIMoKQCEKCkAhSgp
751=AIYoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNSAHVso5IAd02j0gB1d6QyAFRS5HIAV
752=1XkkgBzQWTKCkAlCgpAJVJAT9EBE0FlskBA338XUwCSwAEAJhUAkABaf6ZSAFx+wIi5T5d
753=iP5NBZtUAsEEnCgpAJ1IAWwFQQSeSAEjKCx+/F0AIygsfvxdAHz8XRWhQASECHz8ww8IAK
754=MoVQCkKCkApUgBxR6myAFFCKfIAVUYqEgB0QmpSAHVRKpIAdVEqygpAKwoKQCtKCkArigp
755=AK8oKQCwKCkAsSgpALIoKQCzKCkAtCgpALUoKQC2KCkAtygpALgoKQC5KCkAuigpALsoKQ
756=C8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAw0gBxUrESAHFdsVIAcV2xkkBg2gpfvxd
757=AMkByChVAMkoKQDKKCkAyygpAMxIAdF3zUgB0XfOSAF4CkWizygpANBIAcWi0cgBRZfSyA
758=FFl9PIAUWX1MgBVZzVyAFNBdbIAU0F18gBTQXYyAFNlNnIAU2U2sgBQb/byAFBv9zIAU0F
759=3cgBTQXeyAFNBd/IAU0F4MgBTRDhyAFNEOLIAU0Q48gBTRDkSAHFHuUoKQDmKCkA5ygpAO
760=goKQDpKCkA6igpAOsoKQDsKCkA7SgpAO4oKQDvKCkA8CgpAPEoKQDyKCsAOQBejBRZMjoo
761=KQA7KCkAPCgpAD0oKQA+KCkAPygpAEAoKQBBKCkAQigpAEMoKQBEKCkARSgpAEYoKQBHKC
762=kASCgpAElIAWFGCHb/XgBpAQl0/6kBCiKUP6gBAQsIAE1MBZMbCABOKCkATygpAFAoKQBR
763=KCkAUigpAFMoKQBUKCkAVSgpAFYoKQBXKCkAWEgBdP9Bk1nJAQMilD+lEwx0/6kBDXT/qQ
764=EOdP+pAQ90/6gBTQVfRAh4HE0FYMgBTQVhyAFNBWLIAU0FY8gBTQVkyAFNBWXIAU0FZkgB
765=ySJnKCkAaCgpAGkoKQBqKCkAa0gBJ/UfXpT/XWJtVAJ0/11ibkgBzYlvSAHNiXBIAcGIcS
766=gpAHIoKQBzKCkAdCgpAHVIAcGIdkgBwYh3SAHdunhIAd26eSgpAHooKQB7KCkAfCgpAH0o
767=KQB+KCkAfygpAIAoKQCBKCkAgigpAIMoKQCEKCkAhSgpAIYoKQCHKCkAiCgpAIkoKQCKKC
768=kAiygpAIwoKQCNSAHNtY5IAd02j0gBzeGQyAFN4ZHIAUlOkkgBzQWTKCkAlCgpAJVKASwE
769=SwQIAJbJAQF3/14AJnQCdP8nKQCZQATVApooKQCbKCkAnCgpAJ0oKQCeSQF3RQwAdv9eAG
770=gBSQygVQJWdAIilD8n3RGiVAJwAkmQoygpAKQoKQClSAHFHqbIAUUep8gBRR6oSAHFCKlI
771=AdVEqkgB1USrKCkArCgpAK0oKQCuKCkArygpALAoKQCxKCkAsigpALMoKQC0KCkAtSgpAL
772=YoKQC3KCkAuCgpALkoKQC6KCkAuygpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgpAMIoKQDD
773=SAHFSsRIAcV2xUgBxXbGSAHFdscoKQDIKCkAySgpAMooKQDLKCkAzEgB0XfNSAHRd85IAc
774=U0zygpANBIAWibUbnRyAFRudLIAVG508gBUbnUyAFNBdXIAU0F1sgBTQXXyAFNBdjIAU0F
775=2cgBTQXayAFNBdvIAU0F3MgBTQXdyAFNBd7IAU0F38gBTQXgyAFNBeHIAU0F4sgBTQXjyA
776=FNBeRIAcUe5SgpAOYoKQDnKCkA6CgpAOkoKQDqKCkA6ygpAOwoKQDtKCkA7igpAO8oKQDw
777=KCkA8SgpAPIoKQDzKCgAATgAXwDRNTlIAckXOigpADsoKQA8KCkAPSgpAD4oKQA/KCkAQC
778=gpAEEoKQBCKCkAQygpAEQoKQBFKCkARigpAEcoKQBIKCkASUgBeEhB4ErIAUHgS8gBQeBM
779=yAFB4E1IAc0bTigpAE8oKQBQKCkAUSgpAFIoKQBTKCkAVCgpAFUoKQBWKCkAVygpAFgoKQ
780=BZKCkAWkgBaRcQIk0gXyM5IxEiTCCpARIiTCCpARMiTCCoAU0FX9gGTQVgyAFNBWHIAU0F
781=YsgBTQVjyAFNBWTIAU0FZcgBTQVmSAHJImdJAfciT1cIAGhJAe+pAWkoKQBqKCkAa0gBzY
782=lsSAEiICBFuG3IAUG0bkgBxYxvSAHFjHBIAcWMcSgpAHIoKQBzKCkAdCgpAHVIAdmKdkgB
783=xVV3SAHVvXhIAdW9eSgpAHooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIAoKQCBKCkAgigpAI
784=MoKQCEKCkAhSgpAIYoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNSAHVLo5IAd02j0gB
785=xeSQyAFBMJHIAUXkkkgBzQWTKCkAlCgpAJVJAaJEBE0FlskBAyJPIF8AQnBAIkwgJykAmU
786=EEOrUCmsgBUfubyAEIAAQAnABfADsBAAARAADCDQAgAAgABACdAF8AOwEAAAEEAJ4AXwB3
787=AAAAAgQAn8gBAQMEAKBJAVRUAgEACAChSAFkAUkBoigpAKMoKQCkKCkApUkBJlwKTQWmyA
788=EBAQgAp8gBAQIIAKhIAdEJqUkB9q0FqkkB7akBqygpAKwoKQCtKCkArigpAK8oKQCwKCkA
789=sSgpALIoKQCzKCkAtCgpALUoKQC2KCkAtygpALgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL
790=4oKQC/KCkAwCgpAMEoKQDCKCkAw0kB8KkixEkBH3MmBwDFSQGMqQHGSQGDqQHHKCkAyCgp
791=AMkoKQDKKCkAyygpAMxJAYalCM1JAR2pAc5IAWQBSTjPKCkA0EkBuFgRAQwIANHIAQENCA
792=DSyAEBDggA08gBAQ8IANTIAU0F1cgBTQXWyAFNBdfIAU0F2MgBTQXZyAFNBdrIAU0F28gB
793=TQXcyAFNBd3IAU0F3sgBTQXfyAFNBeDIAU0F4cgBTQXiyAFNBePIAU0F5EgBxR7lKCkA5i
794=gpAOcoKQDoKCkA6SgpAOooKQDrKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxKCkA8igpAPMo
795=KQD0KCsANwBghBcBAAcAOEgByTg5SAGbAggAOigpADsoKQA8KCkAPSgpAD4oKQA/KCkAQC
796=gpAEEoKQBCKCkAQygpAEQoKQBFKCkARigpAEcoKQBIKCkASUgBcEsBEAgASsgBAREIAEvI
797=AQESCABMyAEBEwgATUgBzRtOKCkATygpAFAoKQBRKCkAUigpAFMoKQBUKCkAVSgpAFYoKQ
798=BXKCkAWCgpAFkoKQBaSAFoFwEUCABbyAEBFQgAXMgBARYIAF3IAQEXCABeyAFNBV/IAU0F
799=YMgBTQVhyAFNBWLIAU0FY8gBTQVkyAFNBWXIAU0FZkgBySJnSAHNqmhIAc2qaSgpAGooKQ
800=BrSAHFjGxJAQRUe0G0bcgBAQMIAG5IAd2Ob0gB3Y5wSAHdjnEoKQByKCkAcygpAHQoKQB1
801=SAHRjXZIAcVVd0gB3RV4SAHdFXkoKQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCAKCkAgS
802=gpAIIoKQCDKCkAhCgpAIUoKQCGKCkAhygpAIgoKQCJKCkAiigpAIsoKQCMKCkAjUgB1S6O
803=SAHdNo9IAd3mkMgBXeaRyAFZMpJIAc0FkygpAJQoKQCVSQGiZwQIAJbIAVH7l0kBO2M7BA
804=CYyAEBAwQAmUkBOrUCmsgBVQKbyAEBAgQAnEgB2QadyAFBBJ7IAUEEn8gBVQKgSAEipCBd
805=FaFIAWgQSceiSQGsSAxJAaNJAaapAaRIAcEEpUgBxR6myAFFCKfIAUUeqEgBzQWpSAHVRK
806=pIAdVEqygpAKwoKQCtKCkArigpAK8oKQCwKCkAsSgpALIoKQCzKCkAtCgpALUoKQC2KCkA
807=tygpALgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAw0gBxU
808=rESAHFdsVJAYx/JwcAxkkBg6kBxygpAMgoKQDJKCkAyigpAMsoKQDMSQGGpQjNSAHRd85I
809=AXACTTzPKCkA0EgBZKJRudHIAVG50sgBUbnTyAFRudTIAU0F1cgBTQXWyAFNBdfIAU0F2M
810=gBTQXZyAFNBdrIAU0F28gBTQXcyAFNBd3IAU0F3sgBTQXfyAFNBeDIAU0F4cgBTQXiyAFN
811=BePIAU0F5EgBxR7lKCkA5igpAOcoKQDoKCkA6SgpAOooKQDrKCkA7CgpAO0oKQDuKCkA7y
812=gpAPAoKQDxKCkA8igpAPMoKQD0KCkA9SgoAAI2AGEAHnsYBwA3KCkAOEkBJbUCOUgBZAFB
813=OzooKQA7KCkAPCgpAD0oKQA+KCkAPygpAEAoKQBBKCkAQigpAEMoKQBEKCkARSgpAEYoKQ
814=BHKCkASCgpAElIAWhOUeVKyAFR5UvIAVHlTMgBUeVNSAHNG04oKQBPKCkAUCgpAFEoKQBS
815=KCkAUygpAFQoKQBVKCkAVigpAFcoKQBYKCkAWSgpAFpIAWkXGCL+IGEAaQEZIvwgqQEaIv
816=wgqQEbIvwgqAFNBV/YBk0FYMgBTQVhyAFNBWLIAU0FY8gBTQVkyAFNBWXIAU0FZkgBySJn
817=SAHFrWhIAcWtaSgpAGooKQBrSAHdjmxIASL8IAEECABtyQEFIv4gYQDVkW9VApBvDAcAcE
818=kBiKkBcSgpAHIoKQBzKCkAdCgpAHVJAYq5BnZIAcmQd0gB3RV4SAHdFXkoKQB6KCkAeygp
819=AHwoKQB9KCkAfigpAH8oKQCAKCkAgSgpAIIoKQCDKCkAhCgpAIUoKQCGKCkAhygpAIgoKQ
820=CJKCkAiigpAIsoKQCMKCkAjUgB1S6OSAFkIll0j0gB1emQyAFV6ZHIAVXpkkgBzQWTKCkA
821=lCgpAJVIASL8IE0FlsgBAQMEAJdIASIhIAAi/iBhAGkBASL8IKgBVQKawARVAptJAT1//A
822=QAnEgBbAVBBJ3IAUEEnsgBVQKfyAFVAqBIASL8IFUYoUgB0RSiSQGvcwkIAKNJAampAaRI
823=AcEEpUgBxR6myAFFHqfIAVUYqEgBzQWpSAHVRKpIAdVEqygpAKwoKQCtKCkArigpAK8oKQ
824=CwKCkAsSgpALIoKQCzKCkAtCgpALUoKQC2KCkAtygpALgoKQC5KCkAuigpALsoKQC8KCkA
825=vSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAw0gBxUrESAHFdsVIASf/IGEAg2spBwDHVALJAc
826=goKQDJKCkAyigpAMsoKQDMSAEn/yBhAB2xCc5UAmQBRT/PKCkA0EgBeKBRudHIAVG50sgB
827=UbnTyAFRudTIAU0F1cgBTQXWyAFNBdfIAU0F2MgBTQXZyAFNBdrIAU0F28gBTQXcyAFNBd
828=3IAU0F3sgBTQXfyAFNBeDIAU0F4cgBTQXiyAFNBePIAU0F5EgBxR7lKCkA5igpAOcoKQDo
829=KCkA6SgpAOooKQDrKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxKCkA8igpAPMoKQD0KCkA9S
830=gpAPYoKwA1AGKcGUk4NigpADcoKQA4KCkAOSgpADooKQA7KCkAPCgpAD0oKQA+KCkAPygp
831=AEAoKQBBKCkAQigpAEMoKQBEKCkARSgpAEYoKQBHKCkASCgpAElIAWBRSehKyAFJ6EvIAU
832=noTMgBSehNSAGDIQgATigpAE8oKQBQKCkAUSgpAFIoKQBTKCkAVCgpAFUoKQBWKCkAVygp
833=AFgoKQBZKCkAWigpAFsoKQBcKCkAXSgpAF4oKQBfKCkAYCgpAGEoKQBiKCkAYygpAGQoKQ
834=BlKCkAZigpAGdJAfqluGhJAfKpAWkoKQBqKCkAa0kB9KEEbEgBIlUhBiJWIWIAaQEHIlch
835=YgAmby0HAG9ABCUhK3AoKQBxKCkAcigpAHMoKQB0KCkAdSgpAHZIASX9K3dIAd0VeEgB3R
836=V5KCkAeigpAHsoKQB8KCkAfSgpAH4oKQB/KCkAgCgpAIEoKQCCKCkAgygpAIQoKQCFKCkA
837=higpAIcoKQCIKCkAiSgpAIooKQCLKCkAjCgpAI1IAdUujkgBeCtJeo9IAc3skMgBTeyRyA
838=FN7JJIAc0Fk0kBrL02lEkBpqkBlUgBIlQhUQmWyAFJ/pdIASJ5IAIiVSFiI1UhAyJUIagB
839=VQKaQAQigEIBAAQAm8gBWQacSAHZBp3IAVkGnkkBcHAQIv5iYgBoAU0FoFQCIlQhXRWhSA
840=F8A00QoigpAKMoKQCkKCkApUgBxR6myAFFCKfIAUUeqEgB0QmpSAEnViFiACdUIScpAKxA
841=BNUCrSgpAK4oKQCvKCkAsCgpALEoKQCyKCkAsygpALQoKQC1KCkAtigpALcoKQC4KCkAuS
842=gpALooKQC7KCkAvCgpAL0oKQC+KCkAvygpAMAoKQDBKCkAwigpAMNIASdVIWImHTDFVQKM
843=fCciVUJiKFQhJykAyEEEg6EEySgpAMooKQDLKCkAzEkBhq0FzUgBJ1QhJ0kaz1QCfANFP9
844=BIAdG50cgBUbnSyAFRudPIAVG51MgBQb/VyAFNBdbIAU0F18gBTQXYyAFNBdnIAU0F2sgB
845=TQXbyAFNBdzIAU0F3cgBTQXeyAFNBd/IAU0F4MgBTQXhyAFNBeLIAU0F48gBTQXkSAHZHO
846=UoKQDmKCkA5ygpAOgoKQDpKCkA6igpAOsoKQDsKCkA7SgpAO4oKQDvKCkA8CgpAPEoKQDy
847=KCkA8ygpAPQoKQD1KCkA9igpAPcoKwA0AGOIG0k4NSgpADYoKQA3KCkAOCgpADkoKQA6KC
848=kAOygpADwoKQA9KCkAPigpAD8oKQBAKCkAQSgpAEIoKQBDKCkARCgpAEUoKQBGKCkARygp
849=AEgoKQBJKCkASigpAEsoKQBMKCkATSgpAE4oKQBPKCkAUCgpAFEoKQBSKCkAUygpAFQoKQ
850=BVKCkAVigpAFcoKQBYKCkAWSgpAFooKQBbKCkAXCgpAF0oKQBeKCkAXygpAGAoKQBhKCkA
851=YigpAGMoKQBkKCkAZSgpAGYoKQBnKCkAaCgpAGkoKQBqKCkAaygpAGxJATVM1lW9bcgBVb
852=1uSAGbTwgAbygpAHAoKQBxKCkAcigpAHMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAHkoKQB6
853=KCkAeygpAHwoKQB9KCkAfigpAH8oKQCAKCgAAoEAYwAAEQAAYA0AIAYAAAAACACCAGNcAE
854=gAAQgAgwAnKQCEKCkAhSgpAIYoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNKCkAjigp
855=AI9KASYBmRGQyAEBAQgAkcgBAQIIAJJIAVgDaReTSQGrrQWUSQGlqQGVSQGiRARNBZbIAQ
856=EDBACXSQE8YwQEAJjIAQEBBACZSQE9tQKaSQE6SAEBAgQAm8gBWQacSQFCVAIBAAQAnUgB
857=zQWeSQFwawwEAJ/IAU0FoEkBVFQCAQAIAKFIAWQBSQGiSQGsZwgIAKNJAaapAaRIAcEEpU
858=gBxR6myAFFHqfIAVUYqEgBzQWpSQH2pQiqSQHtqQGrKCkArCgpAK0oKQCuKCkArygpALAo
859=KQCxKCkAsigpALMoKQC0KCkAtSgpALYoKQC3KCkAuCgpALkoKQC6KCkAuygpALwoKQC9KC
860=kAvigpAL8oKQDAKCkAwSgpAMIoKQDDSQHwqSLESQEfcyYHAMVJAYypAcZJAYOpAccoKQDI
861=KCkAySgpAMooKQDLKCkAzEkBhqUIzUkBHakBzkgBZAFZPc8oKQDQKCkA0SgpANIoKQDTKC
862=kA1CgpANUoKQDWSQEEoRrXyAFJQ9hIAdUN2SgpANooKQDbKCkA3CgpAN1IAdEJ3sgBUQnf
863=SAHRCeAoKQDhKCkA4igpAOMoKQDkKCkA5SgpAOYoKQDnKCkA6CgpAOkoKQDqKCkA6ygpAO
864=woKQDtKCkA7igpAO8oKQDwKCkA8SgpAPIoKQDzKCkA9CgpAPUoKQD2KCkA9ygpAPgoKAAC
865=MwBkACWhMDQoKQA1KCkANigpADcoKQA4KCkAOSgpADooKQA7KCkAPCgpAD0oKQA+KCkAPy
866=gpAEAoKQBBKCkAQigpAEMoKQBEKCkARSgpAEYoKQBHKCkASCgpAEkoKQBKKCkASygpAEwo
867=KQBNKCkATigpAE8oKQBQKCkAUSgpAFIoKQBTKCkAVCgpAFUoKQBWKCkAVygpAFgoKQBZKC
868=kAWigpAFsoKQBcKCkAXSgpAF4oKQBfKCkAYCgpAGEoKQBiKCkAYygpAGQoKQBlKCkAZigp
869=AGcoKQBoKCkAaSgpAGooKQBrSQE1XEwBBAgAbMgBAQUIAG3IAQEGCABuyAEBBwgAb0gBzV
870=JwKCkAcSgpAHIoKQBzKCkAdCgpAHUoKQB2KCkAdygpAHgoKQB5KCkAeigpAHsoKQB8KCkA
871=fSgpAH4oKQB/KCkAgCgpAIEoKQCCKCkAgygpAIQoKQCFKCkAhigpAIcoKQCIKCkAiSgpAI
872=ooKQCLKCkAjCgpAI0oKQCOKCkAj0kBK0wxUbmQyAFdpJHIAV3xkkgByaaTSAEnBiJkACcG
873=ImQAIgQiRQiWQARpAQEiBiJkACIFIgIiBCKpAQMiByJkAD1UDVUCmkwFaAFVApvIAVUCnM
874=gBVQKdyAFVAp5JAXJzEAQAn8gBSQygSAEiBCJdFaFIAXwDTRCiSAHRFKNIAdEUpEgBwQSl
875=SAEnBiJkAGgBRQin1AJFHqhIAc0FqUgBJwYiZAAnBCInKQCsQATVAq0oKQCuKCkArygpAL
876=AoKQCxKCkAsigpALMoKQC0KCkAtSgpALYoKQC3KCkAuCgpALkoKQC6KCkAuygpALwoKQC9
877=KCkAvigpAL8oKQDAKCkAwSgpAMIoKQDDSAEnBiJkACcHImQAkH8nBwDGQQSIqQHHKCkAyC
878=gpAMkoKQDKKCkAyygpAMxJAYqlCM1JAR2pAc5IAWQBWT3PKCkA0CgpANEoKQDSKCkA0ygp
879=ANQoKQDVKCkA1kgBItAgUUDXyAEBAwgA2EgB1Q3ZKCkA2igpANsoKQDcKCkA3UgB0QneyA
880=FRCd9IAdEJ4CgpAOEoKQDiKCkA4ygpAOQoKQDlKCkA5igpAOcoKQDoKCkA6SgpAOooKQDr
881=KCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxKCkA8igpAPMoKQD0KCkA9SgpAPYoKQD3KCkA+C
882=gpAPlIAdtIMgBlIzAiTXMzKCkANCgpADUoKQA2KCkANygpADgoKQA5KCkAOigpADsoKQA8
883=KCkAPSgpAD4oKQA/KCkAQCgpAEEoKQBCKCkAQygpAEQoKQBFKCkARigpAEcoKQBIKCkASS
884=gpAEooKQBLKCkATCgpAE0oKQBOKCkATygpAFAoKQBRKCkAUigpAFMoKQBUKCkAVSgpAFYo
885=KQBXKCkAWCgpAFkoKQBaKCkAWygpAFwoKQBdKCkAXigpAF8oKQBgKCkAYSgpAGIoKQBjKC
886=kAZCgpAGUoKQBmKCkAZygpAGgoKQBpKCkAaigpAGtIASJdIggiXiJlAGkBCSJcIqkBCiJc
887=IqkBCyJcIid5CnBYBiKIIkVVcSgpAHIoKQBzKCkAdCgpAHUoKQB2KCkAdygpAHgoKQB5KC
888=kAeigpAHsoKQB8KCkAfSgpAH4oKQB/KCkAgCgpAIEoKQCCKCkAgygpAIQoKQCFKCkAhigp
889=AIcoKQCIKCkAiSgpAIooKQCLKCkAjCgpAI0oKQCOKCkAj0gBIlwiSaaQyQEEImZEZQB1Ag
890=UiZURlnKhNwJNCBK8BVwEIAJRJAampAZVIASIwIlG5lskBAyJfImUAPmAEIlwiqQEBIlwi
891=qAEBAAQAmkwFYARVApvIAVUCnMgBVQKdSQE9pQieSAEiXSICIl4iZQBoAUkMoFUCVlQRRR
892=OhSAFkAUkBokgBJ10iZSbxJKRUAsEEpUgBIjAiTQWmyAFFSqfIAVUYqEgBzQWpSQH6bxAI
893=AKpJAfKpAasoKQCsKCkArSgpAK4oKQCvKCkAsCgpALEoKQCyKCkAsygpALQoKQC1KCkAti
894=gpALcoKQC4KCkAuSgpALooKQC7KCkAvCgpAL0oKQC+KCkAvygpAMAoKQDBKCkAwigpAMNJ
895=AfSpIsRJASZwJiJnRGUAHqkBxlQCyQHHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNSQElvQ
896=rOSAFkAUk4zygpANAoKQDRKCkA0igpANMoKQDUKCkA1SgpANZIASIoIUVg18gBRWDYSAHV
897=DdkoKQDaKCkA2ygpANwoKQDdSAHRCd7IAVEJ30gB0QngKCkA4SgpAOIoKQDjKCkA5CgpAO
898=UoKQDmKCkA5ygpAOgoKQDpKCkA6igpAOsoKQDsKCkA7SgpAO4oKQDvKCkA8CgpAPEoKQDy
899=KCkA8ygpAPQoKQD1KCkA9igpAPcoKQD4KCkA+UgB2Uj6SAHPRzEAZiOIIk1zMigpADMoKQ
900=A0KCkANSgpADYoKQA3KCkAOCgpADkoKQA6KCkAOygpADwoKQA9KCkAPigpAD8oKQBAKCkA
901=QSgpAEIoKQBDKCkARCgpAEUoKQBGKCkARygpAEgoKQBJKCkASigpAEsoKQBMKCkATSgpAE
902=4oKQBPKCkAUCgpAFEoKQBSKCkAUygpAFQoKQBVKCkAVigpAFcoKQBYKCkAWSgpAFooKQBb
903=KCkAXCgpAF0oKQBeKCkAXygpAGAoKQBhKCkAYigpAGMoKQBkKCkAZSgpAGYoKQBnKCkAaC
904=gpAGkoKQBqKCkAa0gBIokiDCK1ImYjtSINIrQiqQEOIrQiqQEPIrQiJ6UKcFgGIrQiUVZx
905=KCkAcigpAHMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAHkoKQB6KCkAeygpAHwoKQB9KCkAfi
906=gpAH8oKQCAKCkAgSgpAIIoKQCDKCkAhCgpAIUoKQCGKCkAhygpAIgoKQCJKCkAiigpAIso
907=KQCMKCkAjSgpAI4oKQCPSAEiXCIBBggAkMkBByK1ImYjtSIIIrUiZpSrRcOTQASMASK0Ii
908=dVAJVVAqJ7AggAlskBASK3ImYAPkXZAiK0IqkBAyK0IqgBVQKaTAVgBFUCm8gBVQKcyAFV
909=Ap1IASK0IlUCnkkBcWgMIrYiZgBoAUkMoFUCU3cCCAChSAFkAVEUokkBr0APSQGjSAElSS
910=WkSAHBBKVIASe1ImYoFEWoAVFLqEAEzQWpKCkAqigpAKsoKQCsKCkArSgpAK4oKQCvKCkA
911=sCgpALEoKQCyKCkAsygpALQoKQC1KCkAtigpALcoKQC4KCkAuSgpALooKQC7KCkAvCgpAL
912=0oKQC+KCkAvygpAMAoKQDBKCkAwigpAMMoKQDEKCkAxSgpAMYoKQDHKCkAyCgpAMkoKQDK
913=KCkAyygpAMwoKQDNKCkAzigpAM8oKQDQKCkA0SgpANIoKQDTKCkA1CgpANUoKQDWSAFgkw
914=EBCADXyQECIhRFJ60L2VQCyUPaKCkA2ygpANwoKQDdSAHRCd7IAVEJ30gBxQjgKCkA4Sgp
915=AOIoKQDjKCkA5CgpAOUoKQDmKCkA5ygpAOgoKQDpKCkA6igpAOsoKQDsKCkA7SgpAO4oKQ
916=DvKCkA8CgpAPEoKQDyKCkA8ygpAPQoKQD1KCkA9igpAPcoKQD4KCkA+SgpAPooKQD7KCsA
917=MABnlCdVezEoKQAyKCkAMygpADQoKQA1KCkANigpADcoKQA4KCkAOSgpADooKQA7KCkAPC
918=gpAD0oKQA+KCkAPygpAEAoKQBBKCkAQigpAEMoKQBEKCgACkUAZwAAAAAAAAgARgARAAA/
919=DQAgAWcAAABAAAEIAEcAJykASCgpAEkoKQBKKCkASygpAEwoKQBNKCkATigpAE8oKQBQKC
920=kAUSgpAFIoKQBTKCkAVCgpAFUoKQBWKCkAVygpAFgoKQBZKCkAWigpAFsoKQBcKCkAXSgp
921=AF4oKQBfKCkAYCgpAGEoKQBiKCkAY0oBBAGZJ2TIAQEBCABlSAFMAgIAAAgAZigpAGcoKQ
922=BoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQBuKCkAbygpAHAoKQBxKCkAcigpAHMoKQB0KCkA
923=dSgpAHYoKQB3KCkAeCgpAHkoKQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCAKCkAgSgpAI
924=IoKQCDKCkAhCgpAIUoKQCGKCkAhygpAIgoKQCJKCkAiigpAIsoKQCMKCkAjSgpAI4oKQCP
925=SQEmrTyQyAFNPJHIAQECCACSSAHZPZMoKQCUKCkAlUkBokQETQWWyAEBAwQAl0kBPX8KBA
926=CYyAEBAQQAmUkBO7UCmsgBVQKbSAHNBZzIAVUCnUkBPq0FnkkBcWsMBACfyAFJDKBJAVNU
927=Al0VoUgBRAFtUqIoKQCjKCkApCgpAKVJAS1/CggApsgBRQinyAFVGKhJAeuhBKlJASWpAa
928=ooKQCrKCkArCgpAK0oKQCuKCkArygpALAoKQCxKCkAsigpALMoKQC0KCkAtSgpALYoKQC3
929=KCkAuCgpALkoKQC6KCkAuygpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgpAMIoKQDDKCkAxC
930=gpAMUoKQDGKCkAxygpAMgoKQDJKCkAyigpAMsoKQDMKCkAzSgpAM4oKQDPKCkA0CgpANEo
931=KQDSKCkA0ygpANQoKQDVSQE1TDwBBAgA1sgBAQUIANfIAQEGCADYyAEBBwgA2UgB3UHaKC
932=kA2ygpANxIAdEJ3cgBUQneyAFRCd/IAVEJ4EgB0QnhKCkA4igpAOMoKQDkKCkA5SgpAOYo
933=KQDnKCkA6CgpAOkoKQDqKCkA6ygpAOwoKQDtKCkA7igpAO8oKQDwKCkA8SgpAPIoKQDzKC
934=kA9CgpAPUoKQD2KCkA9ygpAPgoKQD5KCkA+igpAPsoKQD8KCgAAi8AaAD3XDZd0DBJAe+p
935=ATEoKQAyKCkAMygpADQoKQA1KCkANigpADcoKQA4KCkAOSgpADooKQA7KCkAPCgpAD0oKQ
936=A+KCkAPygpAEAoKQBBKCkAQigpAEMoKQBEKCkARSgpAEYoKQBHKCkASCgpAEkoKQBKKCkA
937=SygpAEwoKQBNKCkATigpAE8oKQBQKCkAUSgpAFIoKQBTKCkAVCgpAFUoKQBWKCkAVygpAF
938=goKQBZKCkAWigpAFsoKQBcKCkAXSgpAF4oKQBfKCkAYCgpAGEoKQBiSQHxtURjSAEiZCNV
939=vWTJAQMiZSNokMhFSmZUAo0BCEBOJ1UAaChVAGkoKQBqKCkAaygpAGwoKQBtKCkAbigpAG
940=8oKQBwKCkAcSgpAHIoKQBzKCkAdCgpAHUoKQB2KCkAdygpAHgoKQB5KCkAeigpAHsoKQB8
941=KCkAfSgpAH4oKQB/KCkAgCgpAIEoKQCCKCkAgygpAIQoKQCFKCkAhigpAIcoKQCIKCkAiS
942=gpAIooKQCLKCkAjCgpAI0oKQCOKCkAj0gBJ2YjaABoAV38kdQCRT+SSAHNPJNJAaypQ5RJ
943=AaapAZVIASJkI11BlskBASJmI2gAIrUiAiJkI6kBAyJmI2gAImQjVQKaTAVoAVUCm0gBzQ
944=WcyAFVAp1IASJkI00FnkgBImUjACJmI2gAaAFJDKBVAlZrEwgAoUgBZAFNEKJIAdEUo0gB
945=0RSkSAHBBKVIASJkI0lZpsgBUdqnyAFd0KhIASJkI10gqUgBcM9JAaooKQCrKCkArCgpAK
946=0oKQCuKCkArygpALAoKQCxKCkAsigpALMoKQC0KCkAtSgpALYoKQC3KCkAuCgpALkoKQC6
947=KCkAuygpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgpAMIoKQDDKCkAxCgpAMUoKQDGKCkAxy
948=gpAMgoKQDJKCkAyigpAMsoKQDMKCkAzSgpAM4oKQDPKCkA0CgpANEoKQDSKCkA0ygpANQo
949=KQDVSAEiMSIIImYjaABpAQkiZCOpAQoiZCOpAQsiZiNoAN1B2lgGyQHbKCkA3EgBZAhRCd
950=3IAVEJ3sgBUQnfyAFRCeBIAcUI4SgpAOIoKQDjKCkA5CgpAOUoKQDmKCkA5ygpAOgoKQDp
951=KCkA6igpAOsoKQDsKCkA7SgpAO4oKQDvKCkA8CgpAPEoKQDyKCkA8ygpAPQoKQD1KCkA9i
952=gpAPcoKQD4KCkA+SgpAPooKQD7KCkA/CgpAP0oKAACLgBpACV7ewcAL0kB9qGTMEkB7akB
953=MSgpADIoKQAzKCkANCgpADUoKQA2KCkANygpADgoKQA5KCkAOigpADsoKQA8KCkAPSgpAD
954=4oKQA/KCkAQCgpAEEoKQBCKCkAQygpAEQoKQBFKCkARigpAEcoKQBIKCkASSgpAEooKQBL
955=KCkATCgpAE0oKQBOKCkATygpAFAoKQBRKCkAUigpAFMoKQBUKCkAVSgpAFYoKQBXKCkAWC
956=gpAFkoKQBaKCkAWygpAFwoKQBdKCkAXigpAF8oKQBgKCkAYSgpAGJJAfC1RGNIASK8I1nB
957=ZMgBWcFlSAFsS03LZigpAGcoKQBoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQBuKCkAbygpAH
958=AoKQBxKCkAcigpAHMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAHkoKQB6KCkAeygpAHwoKQB9
959=KCkAfigpAH8oKQCAKCkAgSgpAIIoKQCDKCkAhCgpAIUoKQCGKCkAhygpAIgoKQCJKCkAii
960=gpAIsoKQCMKCkAjSgpAI4oKQCPSAEikCNVOZDIAVH7kcgBI70jaZQ9QQSTVQKvqUOUSQGp
961=qQGVSAEivCNNBZbJAQMiviNpACK1IgAivCOpAQEivSNpIxQkVQKaTAUikCNVApvIAVUCnM
962=gBVQKdSQE6awwEAJ5IASKRIwIivSNpI7wjSQygVQJUbBMivCMnkQKiVALRFKNIAdEUpEgB
963=aAVVGKVIASK9IwYiJkdpAGgBAQcIAKfUAkHVqEgBIrwjQRqpSAFo0kkBqigpAKsoKQCsKC
964=kArSgpAK4oKQCvKCkAsCgpALEoKQCyKCkAsygpALQoKQC1KCkAtigpALcoKQC4KCkAuSgp
965=ALooKQC7KCkAvCgpAL0oKQC+KCkAvygpAMAoKQDBKCkAwigpAMMoKQDEKCkAxSgpAMYoKQ
966=DHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNKCkAzigpAM8oKQDQKCkA0SgpANIoKQDTKCkA
967=1CgpANVIASKJIgwivSNpI70jDSK8I6kBDiK8I6kBDyK8I0DrTFJdQdpYBslD2ygpANxIAd
968=EJ3cgBUQneyAFRCd/IAVEJ4EgBxQjhKCkA4igpAOMoKQDkKCkA5SgpAOYoKQDnKCkA6Cgp
969=AOkoKQDqKCkA6ygpAOwoKQDtKCkA7igpAO8oKQDwKCkA8SgpAPIoKQDzKCkA9CgpAPUoKQ
970=D2KCkA9ygpAPgoKQD5KCkA+igpAPsoKQD8KCkA/SgpAP4oKwAtAGomfUcuSAElfUcvSAEl
971=6SMwKCkAMSgpADIoKQAzKCkANCgpADUoKQA2KCkANygpADgoKQA5KCkAOigpADsoKQA8KC
972=kAPSgpAD4oKQA/KCkAQCgpAEEoKQBCKCkAQygpAEQoKQBFKCkARigpAEcoKQBIKCkASSgp
973=AEooKQBLKCkATCgpAE0oKQBOKCkATygpAFAoKQBRKCkAUigpAFMoKQBUKCkAVSgpAFYoKQ
974=BXKCkAWCgpAFkoKQBaKCkAWygpAFwoKQBdKCkAXigpAF8oKQBgKCkAYSgpAGJIAScWJGoA
975=IhQkXcVkVAJoAV3FZUgBwcpmKCkAZygpAGgoKQBpKCkAakoBHQRDBwgAa0kB2EyJSdJsSQ
976=HQqQFtKCkAbigpAG8oKQBwKCkAcSgpAHIoKQBzKCkAdCgpAHUoKQB2KCkAdygpAHgoKQB5
977=KCkAeigpAHsoKQB8KCkAfSgpAH4oKQB/KCkAgCgpAIFJAdK5HIJJAQy9IINJAQupAYRIAU
978=wjIkFmhSgpAIYoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNKCkAjigpAI9IAScVJGoo
979=1EeoAVW9kkAExROTKCkAlCgpAJVIASIUJFU5lskBASIVJGojFSQCIhQkqQEDIhUkaiMUJF
980=UCmkwFIhQkVQKbyAFVApzIAVUCnUgBIhQkVQKeSAEiFSQAIhUkaiMUJEkMoFQCIhUkASIV
981=JGqMFE0QolQCjwEIAKMoKQCkKCkApUgBxR6myAFFCKfIAUUeqEgBxQipKCkAqigpAKsoKQ
982=CsKCkArSgpAK4oKQCvKCkAsCgpALEoKQCyKCkAsygpALQoKQC1KCkAtigpALcoKQC4KCkA
983=uSgpALooKQC7KCkAvCgpAL0oKAAHvgBqAAAAAAAACBEAADENACAEAL8AagAAAEMACADAKC
984=kAwSgpAMIoKQDDKCkAxCgpAMUoKQDGKCkAxygpAMgoKQDJKCkAyigpAMsoKQDMKCkAzSgp
985=AM4oKQDPKCkA0CgpANEoKQDSKCkA0ygpANQoKQDVKCkA1igpANcoKQDYKCkA2SgpANooKQ
986=DbKCkA3CgpAN0oKQDeKCkA3ygpAOAoKQDhKCkA4igpAOMoKQDkKCkA5SgpAOYoKQDnKCkA
987=6CgpAOkoKQDqKCkA6ygpAOwoKQDtKCkA7igpAO8oKQDwKCkA8SgpAPIoKQDzKCkA9CgpAP
988=UoKQD2KCkA9ygpAPgoKQD5KCkA+igpAPsoKQD8KCkA/SgpAP4oKQD/SQEmWFcFAAcALABr
989=AB2pAS1KAfYBTwEIAC5JAe2pAS8oKQAwKCkAMSgpADIoKQAzKCkANCgpADUoKQA2KCkANy
990=gpADgoKQA5KCkAOigpADsoKQA8KCkAPSgpAD4oKQA/KCkAQCgpAEEoKQBCKCkAQygpAEQo
991=KQBFKCkARigpAEcoKQBIKCkASSgpAEooKQBLKCkATCgpAE0oKQBOKCkATygpAFAoKQBRKC
992=kAUigpAFMoKQBUKCkAVSgpAFYoKQBXKCkAWCgpAFkoKQBaKCkAWygpAFwoKQBdKCkAXigp
993=AF8oKQBgKCkAYSgpAGJJAfCtR2NJAQRIAQEGCABkyAEBBwgAZUgBVEwCAAAIAGYoKQBnKC
994=kAaCgpAGlKAR0EVQUIS1ZrANhQCVkGa1YCFgKVAmwoKQBtKCkAbigpAG8oKQBwKCkAcSgp
995=AHIoKQBzKCkAdCgpAHUoKQB2KCkAdygpAHgoKQB5KCkAeigpAHsoKQB8KCkAfSgpAH4oKQ
996=B/KCkAgCgpAIEoKQCCSQHQvSCDKCkAhCgpAIVJAdKhBIZJAQy5J4dJAQupAYhIAVAnYTCJ
997=KCkAiigpAIsoKQCMKCkAjSgpAI4oKQCPSQEmtQ2QyAEBAQgAkcgBAQIIAJJIAdUNkygpAJ
998=QoKQCVSQGiRARNBZbIAQEDBACXSQE6fwoEAJjIAQEBBACZSQE+tQKayAFVAptJATu1ApzI
999=AVUCnUkBPLUCnkkBcWsMBACfyAFJDKBJAVVUAkVKoUgBZAFJAaIoKQCjKCkApCgpAKVIAc
1000=UepsgBRR6nyAFVGKhIAdEJqUkB928QCACqSQHvqQGrSQHxqQGsSAHVWq1IAd02rkgB2Qav
1001=SAHZBrAoKQCxKCkAsigpALMoKQC0KCkAtSgpALYoKQC3KCkAuCgpALkoKQC6KCkAuygpAL
1002=woKQC9KCkAvigpAL8oKQDAKCkAwSgpAMIoKQDDKCkAxCgpAMUoKQDGKCkAxygpAMgoKQDJ
1003=KCkAyigpAMsoKQDMKCkAzSgpAM4oKQDPKCkA0CgpANEoKQDSKCkA0ygpANQoKQDVKCkA1i
1004=gpANcoKQDYKCkA2SgpANooKQDbKCkA3CgpAN0oKQDeKCkA3ygpAOAoKQDhKCkA4igpAOMo
1005=KQDkKCkA5SgpAOYoKQDnKCkA6CgpAOkoKQDqKCkA6ygpAOwoKQDtKCkA7igpAO8oKQDwKC
1006=kA8SgpAPIoKQDzKCkA9CgpAPUoKQD2KCkA9ygpAPgoKQD5KCkA+igpAPsoKQD8KCkA/Sgp
1007=AP4oKQD/KCgAAQABawDYdAIrAGwAHmx6IsckbAAlqQEtVAInxiRsACfEJCcpADBABNUCMS
1008=gpADIoKQAzKCkANCgpADUoKQA2KCkANygpADgoKQA5KCkAOigpADsoKQA8KCkAPSgpAD4o
1009=KQA/KCkAQEkB8qGTQSgpAEJIAdUYQygpAEQoKQBFKCkARigpAEcoKQBIKCkASSgpAEooKQ
1010=BLKCkATCgpAE0oKQBOKCkATygpAFAoKQBRKCkAUigpAFMoKQBUKCkAVSgpAFYoKQBXKCkA
1011=WCgpAFkoKQBaKCkAWygpAFwoKQBdKCkAXigpAF8oKQBgKCkAYSgpAGJIASfGJGwAIsQkVc
1012=hkVAJpAQMixSRsYE5h9mZUAo8BCABnKCkAaEgBJZkkaUgBwcpqSAElmSRrKCkAbCgpAG1J
1013=AdO5PW4oKQBvKCkAcCgpAHEoKQByKCkAcygpAHQoKQB1KCkAdigpAHcoKQB4KCkAeSgpAH
1014=ooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIAoKQCBSAHRH4IoKQCDKCkAhCgpAIUoKQCGSAEl
1015=dSWHSAHd8YhIASUdJYlJAbdMJgEECACKyAEBBQgAi8gBAQYIAIxIAcU0jSgpAI4oKQCPSA
1016=El/SCQyQEBIsYkbAB0AkU/klQCxQiTKCkAlCgpAJVIASLEJAEACACWyQEBIsYkbAAixSQC
1017=IsQkqQEDIsckbAA+XBVVAppMBWgBVQKbSAEixCRVApzIAVUCnUgBIsQkVQKeSAEixSQAIs
1018=YkbABoAUkMoFQCIsQkXRWhSAHRFKIoKQCjKCkApCgpAKVIAWwbXRWmyAFFCKfIAUUeqEgB
1019=0QmpSAHNqqpIAd2Oq0gByWSsSQHXQBpRCa1JAdGpAa5IAdkGr0gB2QawKCkAsSgpALIoKQ
1020=CzKCkAtCgpALUoKQC2KCkAtygpALgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkA
1021=wCgpAMEoKQDCKCkAwygpAMQoKQDFKCkAxigpAMcoKQDIKCkAySgpAMooKQDLKCkAzCgpAM
1022=0oKQDOKCkAzygpANAoKQDRKCkA0igpANMoKQDUKCkA1SgpANYoKQDXKCkA2CgpANkoKQDa
1023=KCkA2ygpANwoKQDdKCkA3igpAN8oKQDgKCkA4SgpAOIoKQDjKCkA5CgpAOUoKQDmKCkA5y
1024=gpAOgoKQDpKCkA6igpAOsoKQDsKCkA7SgpAO4oKQDvKCkA8CgpAPEoKQDyKCkA8ygpAPQo
1025=KQD1KCkA9igpAPcoKQD4KCkA+SgpAPooKQD7KCkA/CgpAP0oKQD+KCkA/ygqAAABJ+kjAU
1026=gBJdwyASoAbQAlNTMrSAHVAiwoKQAtSAHFdi4oKQAvKCkAMCgpADEoKQAyKCkAMygpADQo
1027=KQA1KCkANigpADcoKQA4KCkAOSgpADooKQA7KCkAPCgpAD0oKQA+KCkAP0gBzZRASQGNY5
1028=oIAEFJAYepAUJIAc2UQ0gBxR5EKCkARSgpAEYoKQBHKCkASCgpAEkoKQBKKCkASygpAEwo
1029=KQBNKCkATigpAE8oKQBQKCkAUSgpAFIoKQBTKCkAVCgpAFUoKQBWKCkAVygpAFgoKQBZKC
1030=kAWigpAFsoKQBcKCkAXSgpAF4oKQBfKCkAYCgpAGEoKQBiSAHBMGNIASLwJFX0ZMgBVfRl
1031=SAFoMUnHZigpAGdIASXxJGhIASXxJGlIASX9IGooKQBrKCkAbEkB1bHPbUkBHyRtRW5IAc
1032=kMbygpAHAoKQBxKCkAcigpAHMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAHkoKQB6KCkAeygp
1033=AHwoKQB9KCkAfigpAH9JAQq1GIBJAQmpAYFJAdu5HIJIASW5KIMoKQCEKCkAhUgBzSaGSA
1034=HNBYcoKQCISQHWsQmJSAEiHSULIh4lbQBpAQwiHCWpAQ0iHSVtgClRNY1MBY8BCACOKCkA
1035=j0gBJVUhkMkBASIdJW0oHCUnBQGTQATFCJQoKQCVSAEiHSUCIh4lbQBpAQMiHiVtACIVJA
1036=AiHCWpAQEiHCWoAVUCmlgGYARVAptIASLMJVUCnMgBVQKdSAEioCVVAp5IASLxJAIiHSVt
1037=IxwlSQygVQJTfxEIAKFIAWQBWRyiKCkAoygpAKQoKQClSAHFHqbIAUUep8gBVRioSAHRCa
1038=lIAdGNqkgB0Y2rSAHJZKxIASceJW0AJx4lbQDZBq9ABNkGsCgpALEoKQCyKCkAsygpALQo
1039=KQC1KCkAtigpALcoKQC4KCkAuSgpALooKQC7KCkAvCgpAL0oKQC+KCkAvygpAMAoKQDBKC
1040=kAwigpAMMoKQDEKCkAxSgpAMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNKCkAzigp
1041=AM8oKQDQKCkA0SgpANIoKQDTKCkA1CgpANUoKQDWKCkA1ygpANgoKQDZKCkA2igpANsoKQ
1042=DcKCkA3SgpAN4oKQDfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQDlKCkA5igpAOcoKQDoKCkA
1043=6SgpAOooKQDrKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxKCkA8igpAPMoKQD0KCkA9SgpAP
1044=YoKQD3KCkA+CgpAPkoKQD6KCkA+ygpAPwoKQD9KCkA/igpAP8oKwAAAW0mNUkBKCkAAigr
1045=ACkAbiZJJSpIAdl0KygpACwoKQAtKCkALigpAC8oKQAwKCkAMSgpADIoKQAzKCkANCgpAD
1046=UoKQA2KCkANygpADgoKQA5KCkAOigpADsoKQA8KCkAPSgpAD4oKQA/SAHFl0BJAZB4nCJ3
1047=JW4AiqkBQlQCxZdDSAHJIkQoKQBFKCkARigpAEcoKQBIKCkASSgpAEooKAAESwBuAO0BAB
1048=EAACwNACAIAAAIAEwAbgDtAQBoAQFNAG4AyQFOKCkATygpAFAoKQBRKCkAUigpAFMoKQBU
1049=KCkAVSgpAFYoKQBXKCkAWCgpAFkoKQBaKCkAWygpAFwoKQBdKCkAXigpAF8oKQBgKCkAYS
1050=gpAGJJAfClHmNJAQRIAQEGCABkyAEBBwgAZUgBQCJpImZKAR0EUwEIAGdJAdhMBU0maEoB
1051=FgKVAmkoKQBqKCkAa0kB1a0FbEkBH6UIbUgBUAZ9Cm4oKQBvKCkAcCgpAHEoKQByKCkAcy
1052=gpAHQoKQB1KCkAdigpAHcoKQB4KCkAeSgpAHooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIAo
1053=KQCBKCkAgigpAIMoKQCESQEKvSCFSQHZtSOGSQG3SAEBDwgAh8gBARAIAIjIAQERCACJyA
1054=EBEggAisgBARMIAIvIAQEUCACMSAHRKo0oKQCOKCkAj0kBJkgMXTaQyAEBAQgAkcgBAQII
1055=AJJIAcUIkygpAJQoKQCVSQGiZwQIAJbIAQEBBACXSQE8XAoBAgQAmMgBAQMEAJnIAVUCms
1056=gBVQKbSQE6rQWcyAFVAp1JAT61Ap5JAXNrDAQAn8gBSQygSQFTVAJdFaFIAUQBbUeiKCkA
1057=oygpAKQoKQClSAHFHqbIAUUIp8gBRR6oSAHRCalJAfZMEFUjqkgB2X+rSAHJZKxJAdehBK
1058=1JAdGpAa5IAdkGr0gB2QawKCkAsSgpALIoKQCzKCkAtCgpALUoKQC2KCkAtygpALgoKQC5
1059=KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwygpAMQoKQDFKCkAxi
1060=gpAMcoKQDIKCkAySgpAMooKQDLKCkAzCgpAM0oKQDOKCkAzygpANAoKQDRKCkA0igpANMo
1061=KQDUKCkA1SgpANYoKQDXKCkA2CgpANkoKQDaKCkA2ygpANwoKQDdKCkA3igpAN8oKQDgKC
1062=kA4SgpAOIoKQDjKCkA5CgpAOUoKQDmKCkA5ygpAOgoKQDpKCkA6igpAOsoKQDsKCkA7Sgp
1063=AO4oKQDvKCkA8CgpAPEoKQDyKCkA8ygpAPQoKQD1KCkA9igpAPcoKQD4KCkA+SgpAPooKQ
1064=D7KCkA/CgpAP0oKQD+KCkA/ygqAAABJ8EeASgpAAIoKQADKCgAAigAbwD3sXcpSAHFdioo
1065=KQArKCkALCgpAC0oKQAuKCkALygpADAoKQAxKCkAMigpADMoKQA0KCkANSgpADYoKQA3KC
1066=kAOCgpADkoKQA6KCkAOygpADwoKQA9KCkAPigpAD8oKQBASQHvvSBBKCkAQkgBySJDKCkA
1067=RCgpAEUoKQBGKCkARygpAEgoKQBJKCkASigpAEsoKQBMKCkATSgpAE4oKQBPKCkAUCgpAF
1068=EoKQBSKCkAUygpAFQoKQBVKCkAVigpAFcoKQBYKCkAWSgpAFooKQBbKCkAXCgpAF0oKQBe
1069=KCkAXygpAGAoKQBhKCkAYkgBwcpjSAEizSUEIs4lbwBpAQUizSVvhNJd0GZABCWhJWdIAS
1070=WhJWgoKQBpKCkAakgBJaEla0gBJaElbEgBlwkIAG0oKQBuKCkAbygpAHAoKQBxKCkAcigp
1071=AHMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAHkoKQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQ
1072=CAKCkAgSgpAIIoKQCDKCkAhCgpAIVIASfOJW8AIs0lFiLOJW8AyS2IQQTQvWKJKCkAiigp
1073=AItJAdKhBIxIAd0rjSgpAI4oKQCPSAElBSKQyQEBIs4lbwB1AgIizCUnuQeTQATRCZQoKQ
1074=CVSAEizCVNBZbJAQMiziVvACLNJQAizCWpAQEizCWoAVUCmkwFYARVAptJAT1/FQQAnMgB
1075=VQKdSAFgBE0FnkgBIs0lAiLOJW8AaAFJDKBUAiLMJUFRoUgBxROiKCkAoygpAKQoKQClSA
1076=FsG1kGpsgBRR6nyAFVGKhIAdEJqUgBJfEkqkgB3Y6rSAHJZKxIASfOJW8AJ84lbwDZBq9A
1077=BNkGsCgpALEoKQCyKCkAsygpALQoKQC1KCkAtigpALcoKQC4KCkAuSgpALooKQC7KCkAvC
1078=gpAL0oKQC+KCkAvygpAMAoKQDBKCkAwigpAMMoKQDEKCkAxSgpAMYoKQDHKCkAyCgpAMko
1079=KQDKKCkAyygpAMwoKQDNKCkAzigpAM8oKQDQKCkA0SgpANIoKQDTKCkA1CgpANUoKQDWKC
1080=kA1ygpANgoKQDZKCkA2igpANsoKQDcKCkA3SgpAN4oKQDfKCkA4CgpAOEoKQDiKCkA4ygp
1081=AOQoKQDlKCkA5igpAOcoKQDoKCkA6SgpAOooKQDrKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQ
1082=DxKCkA8igpAPMoKQD0KCkA9SgpAPYoKQD3KCkA+CgpAPkoKQD6KCkA+ygpAPwoKQD9KCkA
1083=/igpAP8oKwAAAW8mkUQBKCkAAigpAAMoKQAEKCgAAScAcAAl+SUoSAHRdykoKQAqKCkAKy
1084=gpACwoKQAtKCkALigpAC8oKQAwKCkAMSgpADIoKQAzKCkANCgpADUoKQA2KCkANygpADgo
1085=KQA5KCkAOigpADsoKQA8KCkAPSgpAD4oKQA/KCkAQCgpAEEoKQBCKCkAQygpAEQoKQBFKC
1086=kARigpAEcoKQBIKCkASSgpAEooKQBLKCkATCgpAE0oKQBOKCkATygpAFAoKQBRKCkAUigp
1087=AFMoKQBUKCkAVSgpAFYoKQBXKCkAWCgpAFkoKQBaKCkAWygpAFwoKQBdKCkAXigpAF8oKQ
1088=BgKCkAYSgpAGJIAdnMY0gBIvglI/VLcCMkJiP1S3Cc1EXZZkAE3dBnSAEnJiZwAMkBaVQC
1089=JfklakgBJfkla0gBiwgIAGwoKQBtKCkAbigpAG8oKQBwKCkAcSgpAHIoKQBzKCkAdCgpAH
1090=UoKQB2KCkAdygpAHgoKQB5KCkAeigpAHsoKQB8KCkAfSgpAH4oKQB/KCkAgCgpAIEoKQCC
1091=KCkAgygpAIQoKQCFSAHRKoZIASXNJYdIAdEqiCgpAIkoKQCKKCkAi0gBJU0gjEgByS2NKC
1092=kAjigpAI9IASVdIpDJAQEiJSZwKCQmJ7kHk0AE0QmUKCkAlUgBIiQmXUGWyQEBIiUmcCMl
1093=JgIiJCapAQMiJCaoAVUCmkwFIqAlVQKbSAEiJCZVApzIAVUCnUgBYARVAp5IASL5JQAiJS
1094=ZwIyQmSQygVAIiJCZdFaFIAcUToigpAKMoKQCkKCkApUgBxR6myAFFCKfIASMkJifFA6lU
1095=AiVJJapIAdWyq0gByWSsSAHRNa1IAdUurkgB2QavSAHZBrAoKQCxKCkAsigpALMoKQC0KC
1096=kAtSgpALYoKQC3KCkAuCgpALkoKQC6KCkAuygpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgp
1097=AMIoKQDDKCkAxCgpAMUoKQDGKCkAxygpAMgoKQDJKCkAyigpAMsoKQDMKCkAzSgpAM4oKQ
1098=DPKCkA0CgpANEoKQDSKCkA0ygpANQoKQDVKCkA1igpANcoKQDYKCkA2SgpANooKQDbKCkA
1099=3CgpAN0oKQDeKCkA3ygpAOAoKQDhKCkA4igpAOMoKQDkKCkA5SgpAOYoKQDnKCkA6CgpAO
1100=koKQDqKCkA6ygpAOwoKQDtKCkA7igpAO8oKQDwKCkA8SgpAPIoKQDzKCkA9CgpAPUoKQD2
1101=KCkA9ygpAPgoKQD5KCkA+igpAPsoKQD8KCkA/SgpAP4oKQD/KCsAAAFwKCQmJykAAihVAA
1102=MoKQAEKCkABSgrACYAcSZRJidIAd14KCgpACkoKQAqKCkAKygpACwoKQAtKCkALigpAC8o
1103=KQAwKCkAMSgpADIoKQAzKCkANCgpADUoKQA2KCkANygpADgoKQA5KCkAOigpADsoKQA8KC
1104=kAPSgpAD4oKQA/KCkAQCgpAEEoKQBCKCkAQygpAEQoKQBFKCkARigpAEcoKQBIKCkASSgp
1105=AEooKQBLKCkATCgpAE0oKQBOKCkATygpAFAoKQBRKCkAUigpAFMoKQBUKCkAVSgpAFYoKQ
1106=BXKCkAWCgpAFkoKQBaKCkAWygpAFwoKQBdKCkAXigpAF8oKQBgKCkAYSgpAGJIAdHPY0gB
1107=InwmTdZkyQEDIqVMcYjhXfFmVALV02dIASX9IGhIAcHVaUgBJVEmakgBnwYIAGsoKQBsKC
1108=kAbSgpAG4oKQBvKCkAcEkBjWkICEMBcQCFqQFyUAHJAXMoKQB0KCkAdSgpAHYoKQB3KCkA
1109=eCgpAHkoKQB6KCkAe0kBh7UNfEgBZAFRH30oKQB+KCkAfygpAIAoKQCBKCkAgigpAIMoKQ
1110=CEKCkAhUgB0SqGSAHRKocoKQCIKCkAiSgpAIooKQCLSAHBMIxIAd0VjSgpAI4oKQCPSAEl
1111=tSKQyQEBIn0mcSh8Jie5B5NABNEJlCgpAJVIASJ8JlVElskBAyJ9JnEjfSYAInwmqQEBIn
1112=wmCnEAPAEAAAAEAJoAcQARAAAmDQAgCDwBAAABBACbAHEAaAEBAAQAnMgBAQEEAJ1JATtA
1113=BFUCnkgBBXMAAAACBACfyAEBAwQAoEkBVVQCAQAIAKFIAWQBSQGiKCkAoygpAKQoKQClSQ
1114=EmfwoIAKbIAQEBCACnyAEBAggAqEgB0QmpSQH2rQWqSQHtqQGrSQHwqQGsSQHXqQGtSQHR
1115=qQGuSAHZBq9IAdkGsCgpALEoKQCyKCkAsygpALQoKQC1KCkAtigpALcoKQC4KCkAuSgpAL
1116=ooKQC7KCkAvCgpAL0oKQC+KCkAvygpAMAoKQDBKCkAwigpAMMoKQDEKCkAxSgpAMYoKQDH
1117=KCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNKCkAzigpAM8oKQDQKCkA0SgpANIoKQDTKCkA1C
1118=gpANUoKQDWKCkA1ygpANgoKQDZKCkA2igpANsoKQDcKCkA3SgpAN4oKQDfKCkA4CgpAOEo
1119=KQDiKCkA4ygpAOQoKQDlKCkA5igpAOcoKQDoKCkA6SgpAOooKQDrKCkA7CgpAO0oKQDuKC
1120=kA7ygpAPAoKQDxKCkA8igpAPMoKQD0KCkA9SgpAPYoKQD3KCkA+CgpAPkoKQD6KCkA+ygp
1121=APwoKQD9KCkA/igpAP8oKAABAAFxAMlvASgpAAIoKQADKCkABCgpAAUoKQAGKCgAAiUAcg
1122=D3tXsmSAHdCicoKQAoKCkAKSgpACooKQArKCkALCgpAC0oKQAuKCkALygpADAoKQAxKCkA
1123=MigpADMoKQA0KCkANSgpADYoKQA3KCkAOCgpADkoKQA6KCkAOygpADwoKQA9KCkAPigpAD
1124=8oKQBAKCkAQSgpAEIoKQBDKCkARCgpAEUoKQBGKCkARygpAEgoKQBJKCkASigpAEsoKQBM
1125=KCkATSgpAE4oKQBPKCkAUCgpAFEoKQBSKCkAUygpAFQoKQBVKCkAVigpAFcoKQBYKCkAWS
1126=gpAFooKQBbKCkAXCgpAF0oKQBeKCkAXygpAGAoKQBhKCkAYkgBydJjSQEERFUBBAgAZMgB
1127=AQUIAGVIAdHaZkgBzdZnSgEWAl8CCABoSAHZ12lIAU0CAFXpaigpAGsoKQBsKCkAbSgpAG
1128=4oKQBvKCkAcEkBjHUJCEdzcgCDqQFyVALJAXMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAHko
1129=KQB6KCkAe0kBhrUNfEgBZAFBGn0oKQB+KCkAfygpAIAoKQCBKCkAgigpAIMoKQCEKCkAhU
1130=gB0SqGSAHRKocoKQCIKCkAiSgpAIooKQCLSAHBMIxIAd0VjSgpAI4oKQCPSAElDSOQyAEB
1131=AQgAkcgBAQIIAJJIAcUIkygpAJQoKQCVSQGiZwQIAJbIAQEBBACXSAEiJCYBAgQAmMgBAQ
1132=MEAJnIAVUCmsgBVQKbyAFVApzIAVUCnUgBItQmVQKeSQFyaAwi1CZgPiOxJ6BUAiLUJl0V
1133=oUgBfANZMqIoKQCjKCkApCgpAKVIAcUepsgBRQinyAFFHqhIAdEJqUgBJfklqkgBzbWrSA
1134=HJZKxIAdE1rUgB1S6uSAHZBq9IAdkGsCgpALEoKQCyKCkAsygpALQoKQC1KCkAtigpALco
1135=KQC4KCkAuSgpALooKQC7KCkAvCgpAL0oKQC+KCkAvygpAMAoKQDBKCkAwigpAMMoKQDEKC
1136=kAxSgpAMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNKCkAzigpAM8oKQDQKCkA0Sgp
1137=ANIoKQDTKCkA1CgpANUoKQDWKCkA1ygpANgoKQDZKCkA2igpANsoKQDcKCkA3SgpAN4oKQ
1138=DfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQDlKCkA5igpAOcoKQDoKCkA6SgpAOooKQDrKCkA
1139=7CgpAO0oKQDuKCkA7ygpAPAoKQDxKCkA8igpAPMoKQD0KCkA9SgpAPYoKQD3KCkA+CgpAP
1140=koKQD6KCkA+ygpAPwoKQD9KCkA/igpAP8oKwAAAXIo1CYnKQACKFUAAygpAAQoKQAFKCkA
1141=BigpAAcoKwAkAHMmASclSAHVeyYoKQAnKCkAKCgpACkoKQAqKCkAKygpACwoKQAtKCkALi
1142=gpAC8oKQAwKCkAMSgpADIoKQAzKCkANCgpADUoKQA2KCkANygpADgoKQA5KCkAOigpADso
1143=KQA8KCkAPSgpAD4oKQA/KCkAQCgpAEEoKQBCKCkAQygpAEQoKQBFKCkARigpAEcoKQBIKC
1144=kASSgpAEooKQBLKCkATCgpAE0oKQBOKCkATygpAFAoKQBRKCkAUigpAFMoKQBUKCkAVSgp
1145=AFYoKQBXKCkAWCgpAFkoKQBaKCkAWygpAFwoKQBdKCkAXigpAF8oKQBgKCkAYSgpAGJIAc
1146=HVY0gBIi0nBiIuJ3MAaQEHIiwnIjBEU90IAGZABMXZZ0gBJdkhaEgB0dppSAFEBSQsJyfZ
1147=AGsoVQBsKCkAbSgpAG4oKQBvKCkAcEgBJy0ncygsJycpAHNBBIN7DQgAdCgpAHUoKQB2KC
1148=kAdygpAHgoKQB5KCkAeigpAHtIAScsJycVA31UAnANAQAIAH4oKQB/KCkAgCgpAIEoKQCC
1149=KCkAgygpAIQoKQCFSAHRKoZIAdEqhygpAIgoKQCJKCkAiigpAItIAcEwjEgB0RSNKCkAji
1150=gpAI9IASVlI5DJAQEiLidzAHUCAiIsJyfFA5NABNEJlCgpAJVIASIsJ00FlskBAyIuJ3MA
1151=IiUmACIsJ6kBASIvJ3MAOiF0MFUCmkwFaAFVApvIAVUCnMgBVQKdSAEiNChVAp5IASItJw
1152=IiLCcixi4AAEkMoFUCVnwRIgROJ5EColQCcAJZMqMoKQCkKCkApUgBbBtBBKbIAUUep8gB
1153=VRioSAHFCKlIASVRJqpIAdm2q0gByWSsSAHRNa1IAdUurkgB2QavSAHZBrAoKQCxKCkAsi
1154=gpALMoKQC0SQHyYyUIALUoKQC2KCkAtygpALgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL4o
1155=KQC/KCkAwCgpAMEoKQDCKCkAwygpAMQoKQDFKCkAxigpAMcoKQDIKCkAySgpAMooKQDLKC
1156=kAzCgpAM0oKQDOKCkAzygpANAoKQDRKCkA0igpANMoKQDUKCkA1SgpANYoKQDXKCkA2Cgp
1157=ANkoKQDaKCkA2ygpANwoKQDdKCkA3igpAN8oKQDgKCkA4SgpAOIoKQDjKCkA5CgpAOUoKQ
1158=DmKCkA5ygpAOgoKQDpKCkA6igpAOsoKQDsKCkA7SgpAO4oKQDvKCkA8CgpAPEoKQDyKCkA
1159=8ygpAPQoKQD1KCkA9igpAPcoKQD4KCkA+SgpAPooKQD7KCkA/CgpAP0oKQD+KCkA/ygoAA
1160=EAAXMAzWgBKCkAAigpAAMoKQAEKCkABSgpAAYoKQAHKCkACEkB9K1zI0DNJV1OJEgBwX0l
1161=KCkAJigpACcoKQAoKCkAKSgpACooKQArKCkALCgpAC0oKQAuKCkALygpADAoKQAxKCkAMi
1162=gpADMoKQA0KCkANSgpADYoKQA3KCkAOCgpADkoKQA6KCkAOygpADwoKQA9KCkAPigpAD8o
1163=KQBAKCkAQSgpAEIoKQBDKCkARCgpAEUoKQBGKCkARygpAEgoKQBJKCkASigpAEsoKQBMKC
1164=kATSgpAE4oKQBPKCkAUCgpAFEoKQBSKCkAUygpAFQoKQBVKCkAVigpAFcoKQBYKCkAWSgp
1165=AFooKQBbKCkAXCgpAF0oKQBeKCkAXygpAGAoKQBhKCkAYkgB2ddjSAEiWCdN4WTIAU3hZU
1166=gBweBmSAHd22dJARYmtk50AMndaVQCzQVqKCkAaygpAGwoKQBtKCkAbigpAG8oKQBwSAEn
1167=hyd0AINjCwgAclQCyQFzKCkAdCgpAHUoKQB2KCkAdygpAHgoKQB5KCkAeigpAHtIASeFJ3
1168=R4DiLJKn1UAowBIoQnJ1UAfyhVAIAoKQCBKCkAgigpAIMoKQCEKCkAhUgB0SqGSAHRKoco
1169=KQCIKCkAiSgpAIooKQCLSAHBMIxIAdEUjSgpAI4oKQCPSAElvSOQyAFNPJHJAQIihyd0AK
1170=y9mZNVAqapAZRIAd0KlUgBIoQnVUSWyQEBIoUndCOFJwIihCepAQMihSd0I4QnVQKaTAUi
1171=hCdVApvIAVUCnMgBVQKdSAEihCdVAp5IASKFJwAihCciIFYlt050AFZwECKEJycBBqJMBX
1172=ACWRGjKCkApCgpAKVIAcUepsgBRR6nyAFFHqhIAcUIqUgBJakmqkgBxbirSAHJvKxIAdE1
1173=rUgB1S6uSQH6oSWvSAHZBrAoKQCxKCkAsigpALNIAclvtEgBzRC1KCkAtigpALcoKQC4KC
1174=kAuSgpALooKQC7KCkAvCgpAL0oKQC+KCkAvygpAMAoKQDBKCkAwigpAMMoKQDEKCkAxSgp
1175=AMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNKCkAzigpAM8oKQDQKCkA0SgpANIoKQ
1176=DTKCkA1CgpANUoKAAJ1gB0AAAAAAAACADXEQAAUA0AIAEAdAAAYwAIANgoKQDZKCkA2igp
1177=ANsoKQDcKCkA3SgpAN4oKQDfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQDlKCkA5igpAOcoKQ
1178=DoKCkA6SgpAOooKQDrKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxKCkA8igpAPMoKQD0KCkA
1179=9SgpAPYoKQD3KCkA+CgpAPkoKQD6KCkA+ygpAPwoKQD9KCkA/igpAP8oKgAAAScJBwEoKQ
1180=ACKCkAAygpAAQoKQAFKCkABigpAAcoKQAIKCkACSgoAAMiAHUA9wFHRggAI0kB7akBJCgp
1181=ACUoKQAmKCkAJygpACgoKQApKCkAKigpACsoKQAsKCkALSgpAC4oKQAvKCkAMCgpADEoKQ
1182=AyKCkAMygpADQoKQA1KCkANigpADcoKQA4KCkAOSgpADooKQA7KCkAPCgpAD0oKQA+KCkA
1183=PygpAEAoKQBBKCkAQigpAEMoKQBEKCkARSgpAEYoKQBHKCkASCgpAEkoKQBKKCkASygpAE
1184=woKQBNKCkATigpAE8oKQBQKCkAUSgpAFIoKQBTKCkAVCgpAFUoKQBWKCkAVygpAFgoKQBZ
1185=KCkAWigpAFsoKQBcKCkAXSgpAF4oKQBfKCkAYCgpAGEoKQBiSQHwsVZjSQEESAEBAggAZM
1186=gBAQMIAGVIAVhbAgAACABmSQHXQARJAWdKARYCXwIIAGhJAdG1AmlIAUwCbQVqKCkAaygp
1187=AGwoKQBtKCkAbigpAG8oKQBwSQGMdwkIAHFJAYOpAXIoKQBzKCkAdCgpAHUoKQB2KCkAdy
1188=gpAHgoKQB5KCkAeigpAHtJAYa1DXxIAWQBRR59KCkAfigpAH8oKQCAKCkAgSgpAIIoKQCD
1189=KCkAhCgpAIVIAdEqhkgB0SqHKCkAiCgpAIkoKQCKKCkAi0gBwTCMSAHdFY0oKQCOKCkAj0
1190=kBJrE1kMgBAQEIAJHIAUU/kkkBr6EEk0kBoqkBlEkBpqkBlUkBokwMTQWWyAEBAwQAl0kB
1191=O2MEBACYyAEBAQQAmUkBPrUCmsgBVQKbSQE6tQKcyAFVAp1JAT21Ap5JAXJrDAQAn8gBSQ
1192=ygSQFUVAJNMaFIAWQBSQGiKCkAoygpAKQoKQClSAHFHqbIAUUep8gBVRioSAHRCalJAfZv
1193=EAgAqkkB9KkBq0oBMwRLBAgArEgB0TWtSAHVLq5JATShBK9JAfq5BrBIAdnBsSgpALIoKQ
1194=CzSAHJb7RIAUAMYWe1SQEypQi2yAFdFbfIAV0VuEkBJaEEuSgpALooKQC7KCkAvCgpAL0o
1195=KQC+KCkAvygpAMAoKQDBKCkAwigpAMMoKQDEKCkAxSgpAMYoKQDHKCkAyCgpAMkoKQDKKC
1196=kAyygpAMwoKQDNKCkAzigpAM8oKQDQKCkA0SgpANIoKQDTKCkA1CgpANUoKQDWKCkA1ygp
1197=ANgoKQDZKCkA2igpANsoKQDcKCkA3SgpAN4oKQDfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQ
1198=DlKCkA5igpAOcoKQDoKCkA6SgpAOooKQDrKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxSQEq
1199=qU7yyAFNUvPIAU1S9EgBzVL1KCkA9igpAPcoKQD4KCkA+SgpAPooKQD7KCkA/CgpAP0oKQ
1200=D+KCkA/ygoAAEAAXUAzRABKCkAAigpAAMoKQAEKCkABSgpAAYoKQAHKCkACCgpAAkoKQAK
1201=KCsAIQB2JgkoIkgBzX4jKCkAJCgpACUoKQAmKCkAJygpACgoKQApKCkAKigpACsoKQAsKC
1202=kALSgpAC4oKQAvKCkAMCgpADEoKQAyKCkAMygpADQoKQA1KCkANigpADcoKQA4KCkAOSgp
1203=ADooKQA7KCkAPCgpAD0oKQA+KCkAPygpAEAoKQBBKCkAQigpAEMoKQBEKCkARSgpAEYoKQ
1204=BHKCkASCgpAEkoKQBKKCkASygpAEwoKQBNKCkATigpAE8oKQBQKCkAUSgpAFIoKQBTKCkA
1205=VCgpAFUoKQBWKCkAVygpAFgoKQBZKCkAWigpAFsoKQBcKCkAXSgpAF4oKQBfKCkAYCgpAG
1206=EoKQBiSQHwoX1jSAEiNSgEIjYodgBpAQUiNSh2nNRF72ZABM3hZ0gBJeEiaEgB2eJpSAGT
1207=BQgAaigpAGtJAY17AggAbEkBhakBbSgpAG4oKQBvKCkAcEkBg60FcSgpAHIoKQBzKCkAdC
1208=gpAHUoKQB2KCkAdygpAHgoKQB5KCkAeigpAHsoKQB8SAHdFX0oKQB+KCkAfygpAIBJAYe9
1209=FYFIAWQBAQAIAIIoKQCDKCkAhCgpAIVJAdehMIZIAdEqhygpAIgoKQCJKCkAiigpAItIAc
1210=EwjEgBwQ+NKCkAjigpAI9IASVtJJDIAV26kcgBXbqSSAHFCJNJAaulE5RJAaWpAZVIASI0
1211=KE0blskBASI2KHYAIjUoAiI0KKkBAyI2KHYAIjQoVQKaTAVoAVUCm0gBIjQoVQKcyAFVAp
1212=1IASI0KFUCnkkBcXAQIjYodgBoAUkMoFQCIjQoXRWhSAF8A00QoigpAKMoKQCkKCkApUgB
1213=xR6myAFFCKfIAUUeqEgB0QmpSQH8uRyqSQEzJIUnq0kB2LUCrEgBxTStKCkArkkB0qEEr0
1214=kBNLkGsEkB+rUCsUkB7akBsigpALNIAclvtEgBzRC1SAEiNCgBAwgAtsgBQXK3yAFBcrhI
1215=AXTeVRi5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwygpAMQoKQ
1216=DFKCkAxigpAMcoKQDIKCkAySgpAMooKQDLKCkAzCgpAM0oKQDOKCkAzygpANAoKQDRKCkA
1217=0igpANMoKQDUKCkA1SgpANYoKQDXKCkA2CgpANkoKQDaKCkA2ygpANwoKQDdKCkA3igpAN
1218=8oKQDgKCkA4SgpAOIoKQDjKCkA5CgpAOUoKQDmKCkA5ygpAOgoKQDpKCkA6igpAOsoKQDs
1219=KCkA7SgpAO4oKQDvKCkA8CgpAPFIASI0KE1S8sgBTVLzyAFNUvRIAc1S9SgpAPYoKQD3KC
1220=kA+CgpAPkoKQD6KCkA+ygpAPwoKQD9KCkA/igpAP8oKwAAAXYjNChdYgEoKQACKCkAAygp
1221=AAQoKQAFKCkABigpAAcoKQAIKCkACSgpAAooKQALKCsAIAB3JmEoIUgBzX4iKCkAIygpAC
1222=QoKQAlKCkAJigpACcoKQAoKCkAKSgpACooKQArKCkALCgpAC0oKQAuKCkALygpADAoKQAx
1223=KCkAMigpADMoKQA0KCkANSgpADYoKQA3KCkAOCgpADkoKQA6KCkAOygpADwoKQA9KCkAPi
1224=gpAD8oKQBAKCkAQSgpAEIoKQBDKCkARCgpAEUoKQBGKCkARygpAEgoKQBJKCkASigpAEso
1225=KQBMKCkATSgpAE4oKQBPKCkAUCgpAFEoKQBSKCkAUygpAFQoKQBVKCkAVigpAFcoKQBYKC
1226=kAWSgpAFooKQBbKCkAXCgpAF0oKQBeKCkAXygpAGAoKQBhKCkAYkgBwdVjSAEiYSgGIo0o
1227=dyONKAcijSh3lNdd8WZABCU5I2dIAdHlaEgBJYkiaUgBkAUijCgn2QBrVAIl6U9sSQGDZw
1228=QIAG0oKQBuKCkAbygpAHAoKQBxKCkAcigpAHMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAHko
1229=KQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCASQGGrRuBSAFkAU0mgigpAIMoKQCEKCkAhU
1230=gB0SqGSAHRKocoKQCIKCkAiSgpAIooKQCLSAHBMIxIAcEPjSgpAI4oKQCPSAElxSSQyAFN
1231=qpHIAQECCACSSAHFCJNIASeOKHcAJ44odwAijChNBZZABGkBAyKNKHcjjSgAIowoqQEBIo
1232=0odyOMKFUCmkwFIowoVQKbSAEiNChVApzIAVUCnUgBIuQoVQKeSAEiYSgCIo0odyOMKEkM
1233=oFQCIowoUSqhSAHRFKIoKQCjKCkApCgpAKVIAcUepsgBRR6nyAFVGKhIAdEJqUkBMySFJ6
1234=pIASVhKKtIAdkyrCgpAK0oKQCuKCkAr0gBJbkosEkBNLEJsUkB9iaOKHcAycezVALJb7RI
1235=Ac0QtUgBIowoVXC2yAFVcLfIAQEICAC4SAF88UkXuSgpALooKQC7KCkAvCgpAL0oKQC+KC
1236=kAvygpAMAoKQDBKCkAwigpAMMoKQDEKCkAxSgpAMYoKQDHKCkAyCgpAMkoKQDKKCkAyygp
1237=AMwoKQDNKCkAzigpAM8oKQDQKCkA0SgpANIoKQDTKCkA1CgpANUoKQDWKCkA1ygpANgoKQ
1238=DZKCkA2igpANsoKQDcKCkA3SgpAN4oKQDfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQDlKCkA
1239=5igpAOcoKQDoKCkA6SgpAOooKQDrKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxSAEijChNUv
1240=LIAU1S88gBTVL0SAHNUvUoKQD2KCkA9ygpAPgoKQD5KCkA+igpAPsoKQD8KCkA/SgpAP4o
1241=KQD/KCsAAAF3I4woCQIIAAEBdwAlAQAAAhEAACUNACAAAQgAAgF3ACUBAAACCAADAXcAJQ
1242=GJAQQoKQAFKCkABigpAAcoKQAIKCkACSgpAAooKQALKCkADCgoAAIfAHgA91QNAQAIACBJ
1243=Ae2pASEoKQAiKCkAIygpACQoKQAlKCkAJigpACcoKQAoKCkAKSgpACooKQArKCkALCgpAC
1244=0oKQAuKCkALygpADAoKQAxKCkAMigpADMoKQA0KCkANSgpADYoKQA3KCkAOCgpADkoKQA6
1245=KCkAOygpADwoKQA9KCkAPigpAD8oKQBAKCkAQSgpAEIoKQBDKCkARCgpAEUoKQBGKCkARy
1246=gpAEgoKQBJKCkASigpAEsoKQBMKCkATSgpAE4oKQBPKCkAUCgpAFEoKQBSKCkAUygpAFQo
1247=KQBVKCkAVigpAFcoKQBYKCkAWSgpAFooKQBbKCkAXCgpAF0oKQBeKCkAXygpAGAoKQBhKC
1248=kAYkkB8LVaY0kBBKkBZMgBAQEIAGVJAQBjAAgAZkkB26EEZ0kB06kBaEkB1akBaUgBaAVV
1249=ZWooKQBrSQGMewIIAGxJAYOpAW0oKQBuKCkAbygpAHAoKQBxKCkAcigpAHMoKQB0KCkAdS
1250=gpAHYoKQB3KCkAeCgpAHkoKQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCASQGGrRuBSAFk
1251=AV0ggigpAIMoKQCEKCkAhUkB17knhkoBFgJDBwgAhygpAIgoKQCJKCkAiigpAItJAdGlCI
1252=xIAV0HAEEPjSgpAI4oKQCPSQEmrQWQyAFNPJHIAVmrkkgBxQiTSQGrrQWUSQGlqQGVSQGi
1253=ZwQIAJbIAQEBBACXSQE7QAQBAgQAmMgBAQMEAJlJAT61AprIAVUCm0kBPbUCnMgBVQKdSQ
1254=E6tQKeSQFzawwEAJ/IAUkMoEkBVFQCXRWhSAFEAXkcoigpAKMoKQCkKCkApUgBxR6myAFF
1255=CKfIAUUeqEgB0QmpSQHYTBBZJ6pIAc0xqygpAKwoKQCtKCkArigpAK8oKQCwSQHSsQmxSQ
1256=H2qQGySAHVyLNIAclvtEgBzRC1SQEyTAUBCQgAtsgBAQoIALfIAQELCAC4SAHNBbkoKQC6
1257=KCkAuygpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgpAMIoKQDDKCkAxCgpAMUoKQDGKCkAxy
1258=gpAMgoKQDJKCkAyigpAMsoKQDMKCkAzSgpAM4oKQDPKCkA0CgpANEoKQDSKCkA0ygpANQo
1259=KQDVKCkA1igpANcoKQDYKCkA2SgpANooKQDbKCkA3CgpAN0oKQDeKCkA3ygpAOAoKQDhKC
1260=kA4igpAOMoKQDkKCkA5SgpAOYoKQDnKCkA6CgpAOkoKQDqKCkA6ygpAOwoKQDtKCkA7igp
1261=AO8oKQDwKCkA8UgBzWjyyAFNaPPIAU1o9EgBzVL1KCkA9igpAPcoKQD4KCkA+SgpAPooKQ
1262=D7KCkA/CgpAP0oKQD+KCkA/ygrAAABeIgQUXcBKCkAAigpAAMoKQAEKCkABSgpAAYoKQAH
1263=KCkACCgpAAkoKQAKKCkACygpAAwoKQANKCsAHgB5JhEpH0gB2X8gKCkAISgpACIoKQAjKC
1264=kAJCgpACUoKQAmKCkAJygpACgoKQApKCkAKigpACsoKQAsKCkALSgpAC4oKQAvKCkAMCgp
1265=ADEoKQAyKCkAMygpADQoKQA1KCkANigpADcoKQA4KCkAOSgpADooKQA7KCkAPCgpAD0oKQ
1266=A+KCkAPygpAEAoKQBBKCkAQigpAEMoKQBEKCkARSgpAEYoKQBHKCkASCgpAEkoKQBKKCkA
1267=SygpAEwoKQBNKCkATigpAE8oKQBQKCkAUSgpAFIoKQBTKCkAVCgpAFUoKQBWKCkAVygpAF
1268=goKQBZKCkAWigpAFsoKQBcKCkAXSgpAF4oKQBfKCkAYCgpAGEoKQBiSAHR2mNIASI8KV2D
1269=ZMkBAyI9KXn5dGZUAo8BCABnKCkAaCgpAGkoKQBqKCkAa0gBJz8peQCDawgIAG1UAskBbi
1270=gpAG8oKQBwKCkAcSgpAHIoKQBzKCkAdCgpAHUoKQB2KCkAdygpAHgoKQB5KCkAeigpAHso
1271=KQB8KCkAfSgpAH4oKQB/KCkAgEgBJzwpJ80EglQCYB5VnIMoKQCEKCkAhUgBJz4peQAlDS
1272=OHVALJAYgoKQCJKCkAiigpAItIASc8KSfhAY1UAsEPjigpAI9IAcXDkMgBRcORyAFFP5JI
1273=AdkGk0gBJz4peQAnPil5ACI8KU0FlkAEaQEDIj4peQAiPSkAIjwpqQEBIj4peQAiPClVAp
1274=pMBWgBVQKbSAEi5ChVApzIAVUCnUoBPAFLDwQAnkgBIj0pAiI+KXkAaAFJDKBVAlNcA0Up
1275=oUgBZAFJAaIoKQCjKCkApCgpAKVIAcUepsgBRR6nyAFVGKhIAdEJqUgBzTGqSAHBMKsoKQ
1276=CsKCkArSgpAK4oKQCvKCkAsEgB2TKxSAEnPil5AMHKs1QCyW+0SAHNELVIAd0VtsgBXRW3
1277=yAFdFbhIAc0FuSgpALooKQC7KCkAvCgpAL0oKQC+KCkAvygpAMAoKQDBKCkAwigpAMMoKQ
1278=DEKCkAxSgpAMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNKCkAzigpAM8oKQDQKCkA
1279=0SgpANIoKQDTKCkA1CgpANUoKQDWKCkA1ygpANgoKQDZKCkA2igpANsoKQDcKCkA3SgpAN
1280=4oKQDfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQDlKCkA5kgBJbkz50kB0HdlCADoSAEl3TLp
1281=SAHJQ+ooKQDrKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxSAHNUvLIAU1S88gBTVL0SAHBD/
1282=VIASUFTvZJAe+xFPcoKQD4KCkA+SgpAPooKQD7KCkA/CgpAP0oKQD+KCkA/ygoAAEAAXkA
1283=1Q0BKCkAAigpAAMoKQAEKCkABSgpAAYoKQAHKCkACCgpAAkoKQAKKCkACygpAAwoKQANKC
1284=kADigrAB0AeiZpKR5IAcWBHygpACAoKQAhKCkAIigpACMoKQAkKCkAJSgpACYoKQAnKCkA
1285=KCgpACkoKQAqKCkAKygpACwoKQAtKCkALigpAC8oKQAwKCkAMSgpADIoKQAzKCkANCgpAD
1286=UoKQA2KCkANygpADgoKQA5KCkAOigpADsoKQA8KCkAPSgpAD4oKQA/KCkAQCgpAEEoKQBC
1287=KCkAQygpAEQoKQBFKCkARigpAEcoKQBIKCkASSgpAEooKQBLKCkATCgpAE0oKQBOKCkATy
1288=gpAFAoKQBRKCkAUigpAFMoKQBUKCkAVSgpAFYoKQBXKCkAWCgpAFkoKQBaKCkAWygpAFwo
1289=KQBdKCkAXigpAF8oKQBgKCkAYSgpAGJIAcndY0gBIpQpAQQIAGTJAQUilSl6nIdF+mZUAo
1290=wBIpQpJ1UAaChVAGkoKQBqKCkAa0kBkHwGItVSeiiUKScpAG5BBIOhBG8oKQBwKCkAcSgp
1291=AHIoKQBzKCkAdCgpAHUoKQB2KCkAdygpAHgoKQB5KCkAeigpAHsoKQB8KCkAfSgpAH4oKQ
1292=B/KCkAgEgBJ5QpJ3UEglQCaBtZJ4MoKQCEKCkAhUgBJWUjhkgBJWUjhygpAIgoKQCJKCkA
1293=iigpAItIASU5I4xIAdUNjSgpAI4oKQCPSAHdxZDIAV3FkcgBXcWSSAHFCJNJAa+xxJRJAa
1294=mpAZVIASJoKUEalskBASKVKXojlSkCIpQpqQEDIpUpeiOUKVUCmkwFIpQpVQKbSAEilClV
1295=ApzIAVUCnUgBIpQpVQKeSAEiaSkAIpUpeiOUKUkMoFQCIpQpXRWhSAHRFKIoKQCjKCkApC
1296=gpAKVIAcUepsgBRQinyAFFHqhIAdEJqUgBzTGqSAHNMasoKQCsKCkArSgpAK4oKQCvKCkA
1297=sEgB2TKxSAEnlSl6KJYpegDJb7RABM0QtUgB3RW2yAFdFbfIAV0VuEgBzQW5KCkAuigpAL
1298=soKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwygpAMQoKQDFKCkAxigpAMcoKQDI
1299=KCkAySgpAMooKQDLKCkAzCgpAM0oKQDOKCkAzygpANAoKQDRKCkA0igpANMoKQDUKCkA1S
1300=gpANYoKQDXKCkA2CgpANkoKQDaKCkA2ygpANwoKQDdKCkA3igpAN8oKQDgKCkA4SgpAOIo
1301=KQDjKCkA5CgpAOUoKQDmSAHZU+dIAdlT6EgB3UzpSAHJQ+ooKQDrKCkA7CgpAO0oKQDuKC
1302=kA7ygpAPAoKQDxSAHNUvLIAU1S88gBTVL0SAHBD/VIAc1d9kgBJR0l9ygpAPgoKQD5KCkA
1303=+igpAPsoKQD8KCkA/SgpAP4oKQD/KCoAAAEnZQ0BKCkAAigpAAMoKQAEKCkABSgpAAYoKQ
1304=AHKCkACCgpAAkoKQAKKCkACygpAAwoKQANKCkADigpAA8oKwAcAHsmwSkdSAHBJR4oKQAf
1305=KCkAICgpACEoKQAiKCkAIygpACQoKQAlKCgAAyYAewDtAREAAD8NACAIAAAACAAnAHsA7Q
1306=GLASgAe+kBKSgpACooKQArKCkALCgpAC0oKQAuKCkALygpADAoKQAxKCkAMigpADMoKQA0
1307=KCkANSgpADYoKQA3KCkAOCgpADkoKQA6KCkAOygpADwoKQA9KCkAPigpAD8oKQBAKCkAQS
1308=gpAEIoKQBDKCkARCgpAEUoKQBGKCkARygpAEgoKQBJKCkASigpAEsoKQBMKCkATSgpAE4o
1309=KQBPKCkAUCgpAFEoKQBSKCkAUygpAFQoKQBVKCkAVigpAFcoKQBYKCkAWSgpAFooKQBbKC
1310=kAXCgpAF0oKQBeKCkAXygpAGAoKQBhKCkAYkkB8KFRY0kByEhSWVNkyAEBAQgAZUkB5LUC
1311=ZsgBVQJnyAEBAggAaEkB5aEEacgBQQRqyAFBBGvIAQEDCABsSQGMrQVtSQGDqQFuKCkAby
1312=gpAHAoKQBxKCkAcigpAHMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAHkoKQB6KCkAeygpAHwo
1313=KQB9KCkAfigpAH8oKQCASQGGoRqBSAFkAUUpgigpAIMoKQCEKCkAhUkB16EwhkoBFgJDBw
1314=gAhygpAIgoKQCJKCkAiigpAItJAdGlCIxIAVwHZYyNKCkAjigpAI9JASatBZDIAVE1kcgB
1315=UTWSSAHFCJMoKQCUKCkAlUkBokQETQWWyAEBAwQAl0kBPH8KBACYyAEBAQQAmUkBO7UCms
1316=gBVQKbSQE6tQKcyAFVAp3IAQEABACeSQFzawwEAJ/IAUkMoEkBVVQCUSqhSAFkAUkBoigp
1317=AKMoKQCkKCkApUgBxR6myAFFHqfIAVUYqEgB0QmpSQHbZxMIAKpIAc0xqygpAKwoKQCtKC
1318=kArigpAK8oKQCwSQHVsQmxSQH2qQGySAHBv7NIAclvtEgBzRC1SAHdFbbIAV0Vt8gBXRW4
1319=SAHNBbkoKQC6KCkAuygpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgpAMIoKQDDKCkAxCgpAM
1320=UoKQDGKCkAxygpAMgoKQDJKCkAyigpAMsoKQDMKCkAzSgpAM4oKQDPKCkA0CgpANEoKQDS
1321=KCkA0ygpANQoKQDVKCkA1igpANcoKQDYKCkA2SgpANooKQDbKCkA3CgpAN0oKQDeKCkA3y
1322=gpAOAoKQDhKCkA4igpAOMoKQDkKCkA5SgpAOZIAcmF50gB2VPoSAHZf+lIAclD6igpAOso
1323=KQDsKCkA7SgpAO4oKQDvKCkA8CgpAPFIAc1S8sgBTVLzyAFNUvRIAcEP9UgBzV32SAHNXf
1324=coKQD4KCkA+SgpAPooKQD7KCkA/CgpAP0oKQD+KCkA/ygqAAABJx0lASgpAAIoKQADKCkA
1325=BCgpAAUoKQAGKCkABygpAAgoKQAJKCkACigpAAsoKQAMKCkADSgpAA4oKQAPKCkAECgoAA
1326=IbAHwAJX8nBwAcSAHZJx1IAdknHigpAB8oKQAgKCkAISgpACIoKQAjKCkAJCgpACUoKQAm
1327=KCkAJygpACgoKQApKCkAKigpACsoKQAsKCkALSgpAC4oKQAvKCkAMCgpADEoKQAyKCkAMy
1328=gpADQoKQA1KCkANigpADcoKQA4KCkAOSgpADooKQA7KCkAPCgpAD0oKQA+KCkAPygpAEAo
1329=KQBBKCkAQigpAEMoKQBEKCkARSgpAEYoKQBHKCkASCgpAEkoKQBKKCkASygpAEwoKQBNKC
1330=kATigpAE8oKQBQKCkAUSgpAFIoKQBTKCkAVCgpAFUoKQBWKCkAVygpAFgoKQBZKCkAWigp
1331=AFsoKQBcKCkAXSgpAF4oKQBfKCkAYCgpAGEoKQBiSAHZ4mNIASJEKkWMZMkBAyJGKnwAIk
1332=QqAQQIAGZUAmgBAQUIAGfJAQYiRip8ACJEKkEEaVQCaAFBBGrIAUEEa8kBByJGKnwAJ0cq
1333=fACDd3AIAG5ABMkBbygpAHAoKQBxKCkAcigpAHMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAH
1334=koKQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCASAEnRSp8ZBsiYSiCVAKNAQhUHSdVAIQo
1335=VQCFSAHZzIZIAdnMhygpAIgoKQCJKCkAiigpAItIAcnSjEgB1Q2NKCkAjigpAI9IAc3LkM
1336=gBTcuRyAFFP5JIAcUIk0kBrCQdJZRJAaapAZVIASJEKgEACACWyQEBIkYqfAAiRSoCIkQq
1337=qQEDIkYqfAAiRCpVAppMBWgBVQKbSAEiRCpVApzIAVUCncgBVQKeSQFxcBAiRip8AGgBSQ
1338=ygVAIiRCpdFaFIAXwDTRCiKCkAoygpAKQoKQClSAHFHqbIAUUIp8gBRR6oSAHRCalKATIE
1339=UAEiRip8ACVxKqtUAtkyrCgpAK0oKQCuKCkAr0gBJRkqsEkBMbEJsUgB2cyySAHZzLNIAc
1340=lvtEgBWA5hRrVIAd0VtsgBXRW3yAFdFbhIAc0FuSgpALooKQC7KCkAvCgpAL0oKQC+KCkA
1341=vygpAMAoKQDBKCkAwigpAMMoKQDEKCkAxSgpAMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAM
1342=woKQDNKCkAzigpAM8oKQDQKCkA0SgpANIoKQDTKCkA1CgpANUoKQDWKCkA1ygpANgoKQDZ
1343=KCkA2igpANsoKQDcKCkA3SgpAN4oKQDfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQDlKCkA5k
1344=gByYXnSAHNUuhIAdl/6UgByUPqKCkA6ygpAOwoKQDtKCkA7igpAO8oKQDwKCkA8UgBzVLy
1345=yAFNUvPIAU1S9EgBwQ/1SAHNXfZIAc1d9ygpAPgoKQD5KCkA+igpAPsoKQD8KCkA/SgpAP
1346=4oKQD/KCsAAAF8JmVPASgpAAIoKQADKCkABCgpAAUoKQAGKCkABygpAAgoKQAJKCkACigp
1347=AAsoKQAMKCkADSgpAA4oKQAPKCkAECgpABEoKAACGgB9APelrRtJAe+pARxIAcUpHSgpAB
1348=4oKQAfKCkAICgpACEoKQAiKCkAIygpACQoKQAlKCkAJigpACcoKQAoKCkAKSgpACooKQAr
1349=KCkALCgpAC0oKQAuKCkALygpADAoKQAxKCkAMigpADMoKQA0KCkANSgpADYoKQA3KCkAOC
1350=gpADkoKQA6KCkAOygpADwoKQA9KCkAPigpAD8oKQBAKCkAQSgpAEIoKQBDKCkARCgpAEUo
1351=KQBGKCkARygpAEgoKQBJKCkASigpAEsoKQBMKCkATSgpAE4oKQBPKCkAUCgpAFEoKQBSKC
1352=kAUygpAFQoKQBVKCkAVigpAFcoKQBYKCkAWSgpAFooKQBbKCkAXCgpAF0oKQBeKCkAXygp
1353=AGAoKQBhKCkAYkgB0eVjSQEEXGIBBggAZMkBByKdKn2FkAAinConKQBnQASYAiKcKidVAG
1354=koVQBqKCkAa0kBjXAFIp8qfQCDqQFtVALJAW4oKQBvKCkAcCgpAHEoKQByKCkAcygpAHQo
1355=KQB1KCkAdigpAHcoKQB4KCkAeSgpAHooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIBJAYatG4
1356=FIAWQBTSaCKCkAgygpAIQoKQCFSAHRz4ZIAdHPhygpAIgoKQCJKCkAiigpAItIAcHVjEgB
1357=wQ+NKCkAjigpAI9IAcXOkMgBRc6RyAFFzpJIAcUIk0kBq1xBVRiUSQGpqQGVSAEinCpNBZ
1358=bJAQMinyp9AD1gBCKcKqkBASKfKn0APrUCmkwFaAFVAptIAc0FnMgBVQKdSAEipCsj5VR9
1359=I3EqAiKcKqgBSQygQQRWaxMIAKFIAWQBRROiKCkAoygpAKQoKQClSAHFHqbIAUUep8gBVR
1360=ioSAHRCalJAfl8FSKeKn0AJckqq1QCJckqrEkBFiRtW60oKQCuSAElcSqvSAElcSqwSAHF
1361=zrFIAdnMsigpALNIAclvtEgBzRC1SAHdFbbIAV0Vt8gBXRW4SAHNBbkoKQC6KCkAuygpAL
1362=woKQC9KCkAvigpAL9JAdilHsBJAdCpAcEoKQDCKCkAwygpAMQoKQDFKCkAxigpAMcoKQDI
1363=KCkAySgpAMooKQDLKCkAzCgpAM0oKQDOKCkAzygpANAoKQDRKCkA0igpANMoKQDUSQHSrR
1364=vVSAHZJ9YoKQDXKCkA2CgpANkoKQDaKCkA2ygpANwoKQDdKCkA3igpAN8oKQDgKCkA4Sgp
1365=AOIoKQDjKCkA5CgpAOUoKQDmSAHJhedIAcFR6EgB2X/pSAHNG+ooKQDrKCkA7CgpAO0oKQ
1366=DuKCkA7ygpAPAoKQDxSAHNUvLIAU1S88gBTVL0SAHBD/VIASedKn0m5Sj3VALFYPgoKQD5
1367=KCkA+igpAPsoKQD8KCkA/SgpAP4oKQD/KCoAAAEntQEBKCkAAigpAAMoKQAEKCkABSgpAA
1368=YoKQAHKCkACCgpAAkoKQAKKCkACygpAAwoKQANKCkADigpAA8oKQAQKCkAESgpABIoKwAZ
1369=AH4mySoaSAHZJxsoKQAcKCkAHSgpAB4oKQAfKCkAICgpACEoKQAiKCkAIygpACQoKQAlKC
1370=gACyYAfgDtAQAAAAgAJwB+EQAAWA0AIAgA7QEAAAAIACgAfukBKSgpACooKQArKCkALCgp
1371=AC0oKQAuKCkALygpADAoKQAxKCkAMigpADMoKQA0KCkANSgpADYoKQA3KCkAOCgpADkoKQ
1372=A6KCkAOygpADwoKQA9KCkAPigpAD8oKQBAKCkAQSgpAEIoKQBDKCkARCgpAEUoKQBGKCkA
1373=RygpAEgoKQBJKCkASigpAEsoKQBMKCkATSgpAE4oKQBPKCkAUCgpAFEoKQBSKCkAUygpAF
1374=QoKQBVKCkAVigpAFcoKQBYKCkAWSgpAFooKQBbKCkAXCgpAF0oKQBeKCkAXygpAGAoKQBh
1375=KCkAYkkB8KFRY0kBBEgBAQQIAGTIAQEFCABlSQEAYwAIAGYoKQBnKCkAaCgpAGkoKQBqKC
1376=kAa0kBjKUIbEkBg6kBbSgpAG4oKQBvKCkAcCgpAHEoKQByKCkAcygpAHQoKQB1KCkAdigp
1377=AHcoKQB4KCkAeSgpAHooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIBJAYatG4FIAWQBAQAIAI
1378=IoKQCDKCkAhCgpAIVJAdtULk0FhkkB06kBhygpAIgoKQCJKCkAiigpAItJAdW5BoxIAcEP
1379=jSgpAI4oKQCPSQEmrQWQyAEBAQgAkcgBAQIIAJJJAayhBJNJAaWpAZRIAd0KlUkBom8BCA
1380=CWyAEBAQQAl0kBPUwFAQIEAJjIAQEDBACZSQE+tQKayAFVAptIAc0FnMgBVQKdSQE8rQWe
1381=SQFxawwEAJ/IAUkMoEkBVncCCAChSAFkAU0moigpAKMoKQCkKCkApUgBxR6myAFFHqfIAU
1382=UeqEgB0QmpSQH2TBBdCqpJAfGpAatKATIESwQIAKxJAde1Aq1JAdGpAa5JATGhBK9JAfe1
1383=ArBIAcm8sSgpALIoKQCzSAHJb7RIAUEMAEEPtUgB3RW2yAFdFbfIAV0VuEgBzQW5KCkAui
1384=gpALsoKQC8KCkAvUkB2KUTvkkB0KkBv0oBFgJbCQgAwCgpAMEoKQDCKCkAwygpAMQoKQDF
1385=KCkAxigpAMcoKQDIKCkAySgpAMooKQDLKCkAzCgpAM0oKQDOKCkAzygpANAoKQDRKCkA0i
1386=gpANMoKQDUSAHRNdVIAVwdaS3WKCkA1ygpANgoKQDZKCkA2igpANsoKQDcKCkA3SgpAN4o
1387=KQDfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQDlKCkA5kgB1U/nSAHdNuhIAc0b6UgBzRvqKC
1388=kA6ygpAOwoKQDtKCkA7igpAO8oKQDwKCkA8UgBzVLyyAFNUvPIAU1S9EgBwQ/1SAHNaPZI
1389=AcVg9ygpAPgoKQD5KCkA+igpAPsoKQD8KCkA/SgpAP4oKQD/KCoAAAEnHSUBKCkAAigpAA
1390=MoKQAEKCkABSgpAAYoKQAHKCkACCgpAAkoKQAKKCkACygpAAwoKQANKCkADigpAA8oKQAQ
1391=KCkAESgpABIoKQATKCgAARgAfwDZihlIAdEqGigpABsoKQAcKCkAHSgpAB4oKQAfKCkAIC
1392=gpACEoKQAiKCkAIygpACQoKQAlKCkAJigpACcoKQAoKCkAKSgpACooKQArKCkALCgpAC0o
1393=KQAuKCkALygpADAoKQAxKCkAMigpADMoKQA0KCkANSgpADYoKQA3KCkAOCgpADkoKQA6KC
1394=kAOygpADwoKQA9KCkAPigpAD8oKQBAKCkAQSgpAEIoKQBDKCkARCgpAEUoKQBGKCkARygp
1395=AEgoKQBJKCkASigpAEsoKQBMKCkATSgpAE4oKQBPKCkAUCgpAFEoKQBSKCkAUygpAFQoKQ
1396=BVKCkAVigpAFcoKQBYKCkAWSgpAFooKQBbKCkAXCgpAF0oKQBeKCkAXygpAGAoKQBhKCkA
1397=YkgBwetjSAEiTSsGIk4rfwBpAQciTSt/lJVZ7WZABNniZ0gB2eJoSQHSpeRpSAGTBQgAai
1398=gpAGtJAYx7AggAbEkBg6kBbSgpAG4oKQBvKCkAcCgpAHEoKQByKCkAcygpAHQoKQB1KCkA
1399=digpAHcoKQB4KCkAeSgpAHooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIBIASdMKyfNBIJUAm
1400=AeWSeDKCkAhCgpAIVJAba5J4bIAV3Fh8gBXcWIyAEBAwgAicgBAQQIAIrIAQEFCACLyAFd
1401=NoxIAdUNjSgpAI4oKQCPSAHV05DIAVUNkcgBVQ2SSQGvuRGTSQGpqQGUSAHdCpVIASJMK0
1402=0FlskBAyJOK38AJUUqmFQCaAFVAplIASX1KprIAVUCm8gBAQIEAJzIAVUCnUgBJf0rnkgB
1403=IkwrQQSfyAFBBKBJAVZwECJMKyd9BaJVAqyxFKNJAaapAaRIAWgFVS6lSAHFHqbIAUUep8
1404=gBVRioSAHNBalIAd3xqkgBycerSAEleSusSAElVSGtSAElKSGuSAHFzq9IAdkGsCgpALEo
1405=KQCyKCkAs0gByW+0SAHNELVIAd0VtsgBXRW3yAFdFbhIAc0FuSgpALooKQC7KCkAvCgpAL
1406=1IASXtNL5IASXtNL8oKQDAKCkAwSgpAMIoKQDDKCkAxCgpAMUoKQDGKCkAxygpAMgoKQDJ
1407=KCkAyigpAMsoKQDMKCkAzSgpAM4oKQDPKCkA0CgpANFJARYkZS7SKCkA0ygpANRIAdE11U
1408=gB2SfWKCkA1ygpANgoKQDZKCkA2igpANsoKQDcKCkA3SgpAN4oKQDfKCkA4CgpAOEoKQDi
1409=KCkA4ygpAOQoKQDlKCkA5kgB1U/nSAHFHuhIAc0b6UgBzRvqKCkA6ygpAOwoKQDtKCkA7i
1410=gpAO8oKQDwKCkA8UgBzVLyyAFNUvPIAU1S9EgBwQ/1SAHNaPZIAdFh9ygpAPgoKQD5KCkA
1411=+igpAPsoKQD8KCkA/SgpAP4oKQD/KCsAAAF/Jm1QASgpAAIoKQADKCkABCgpAAUoKQAGKC
1412=kABygpAAgoKQAJKCkACigpAAsoKQAMKCkADSgpAA4oKQAPKCkAECgpABEoKQASKCkAEygp
1413=ABQoKAACFwCAAB1vLQcAGEgByS0ZSAHJLRooKQAbKCkAHCgpAB0oKQAeKCkAHygpACAoKQ
1414=AhKCkAIigpACMoKQAkKCkAJSgpACYoKQAnKCkAKCgpACkoKQAqKCkAKygpACwoKQAtKCkA
1415=LigpAC8oKQAwKCkAMSgpADIoKQAzKCkANCgpADUoKQA2KCkANygpADgoKQA5KCkAOigpAD
1416=soKQA8KCkAPSgpAD4oKQA/KCkAQCgpAEEoKQBCKCkAQygpAEQoKQBFKCkARigpAEcoKQBI
1417=KCkASSgpAEooKQBLKCkATCgpAE0oKQBOKCkATygpAFAoKQBRKCkAUigpAFMoKQBUKCkAVS
1418=gpAFYoKQBXKCkAWCgpAFkoKQBaKCkAWygpAFwoKQBdKCkAXigpAF8oKQBgKCkAYSgpAGJI
1419=AdntY0gBInkrBCKlK4AjpSsFIqUrgHxqIrVDZkAExa1nSAHFrWhIAcWtaUgBkAUipCsn2Q
1420=BrVQKMeAIipyuAAIOpAW1UAskBbigpAG8oKQBwKCkAcSgpAHIoKQBzKCkAdCgpAHUoKQB2
1421=KCkAdygpAHgoKQB5KCkAeigpAHsoKQB8KCkAfSgpAH4oKQB/KCkAgEkBhq0bgUgBZQEAIv
1422=RWJx0EgyhVAIQoKQCFSAEipCsBBwgAhsgBAQgIAIfIAQEJCACIyQEKIqYrgABtBQsipCup
1423=AQwipCuoAQENCACMTAXBD40oKQCOKCkAj0gBzdaQyAFN1pHIAU3WkkgBxQiTKCkAlCgpAJ
1424=VIASKkK00blskBASKnK4AAOyKUKSL0VqgBVQKZQQQ9tQKayAFVAptIAc0FnMgBVQKdSQE6
1425=rQWeSQFzcBAi9laAAGgBQQSgVQJVdAIipCsnUQWiVAIlZS6jSAElZS6kSAFoBVEUpUgBxR
1426=6myAFFHqfIAUUeqEgBzQWpSAHJx6pIAcnHq0gByWSsSAHFYK1IAdlerkgB2QavSAHZBrAo
1427=KQCxKCkAsigpALNIAd0KtEgBzRC1SAHdFbbIAV0Vt8gBXRW4SAHNBbkoKQC6KCkAuygpAL
1428=woKQC9KCkAvigpAL8oKQDAKCkAwSgpAMIoKQDDKCkAxCgpAMUoKQDGKCkAxygpAMgoKQDJ
1429=KCkAyigpAMsoKQDMKCkAzSgpAM4oKQDPKCkA0CgpANFIAdky0kgBwZPTKCkA1EgB0TXVSA
1430=HZJ9YoKQDXKCkA2CgpANkoKQDaKCkA2ygpANwoKQDdKCkA3igpAN8oKQDgKCkA4SgpAOJJ
1431=AY1/EQgA40kBh6kB5EgBZAFdV+UoKQDmSAHZHOdIAdkc6EgBzRvpSAHZBuooKQDrKCkA7C
1432=gpAO0oKQDuKCkA7ygpAPAoKQDxSAHNUvLIAU1S88gBTVL0SAHBD/VIAdFh9kgB0WH3KCkA
1433=+CgpAPkoKQD6KCkA+ygpAPwoKQD9KCkA/igpAP8oKwAAAYAopCsnKQACKFUAAygpAAQoKQ
1434=AFKCkABigpAAcoKQAIKCkACSgpAAooKQALKCkADCgpAA0oKQAOKCkADygpABAoKQARKCkA
1435=EigpABMoKQAUKCgACBUBgADtAQAAAAgAEQAAmw0AIAEWAIEAgwAHABdJAR1vAQcAGEoB9g
1436=FPAQgAGUkB7akBGigpABsoKQAcKCkAHSgpAB4oKQAfKCkAICgpACEoKQAiKCkAIygpACQo
1437=KQAlKCkAJigpACcoKQAoKCkAKSgpACooKQArKCkALCgpAC0oKQAuKCkALygpADAoKQAxKC
1438=kAMigpADMoKQA0KCkANSgpADYoKQA3KCkAOCgpADkoKQA6KCkAOygpADwoKQA9KCkAPigp
1439=AD8oKQBAKCkAQSgpAEIoKQBDKCkARCgpAEUoKQBGKCkARygpAEgoKQBJKCkASigpAEsoKQ
1440=BMKCkATSgpAE4oKQBPKCkAUCgpAFEoKQBSKCkAUygpAFQoKQBVKCkAVigpAFcoKQBYKCkA
1441=WSgpAFooKQBbKCkAXCgpAF0oKQBeKCkAXygpAGAoKQBhKCkAYkkB8KlkY0kBBEgBAQYIAG
1442=TIAQEHCABlSAFQaQIAAAgAZkkB10AESQFnSgEWAl8CCABoSQHRtQJpSAFMAm0FaigpAGtJ
1443=AZB7AggAbEkBiKkBbSgpAG4oKQBvKCkAcEkBg60FcSgpAHIoKQBzKCkAdCgpAHUoKQB2KC
1444=kAdygpAHgoKQB5KCkAeigpAHsoKQB8SAHdFX0oKQB+KCkAfygpAIBJAYq9FYFIAWQBQSWC
1445=KCkAgygpAIQoKQCFSQG2WCcBDggAhkkB2kgBWQaHSAF0AgEQCACIyAEBEQgAicgBARIIAI
1446=rIAQETCACLyAEBFAgAjEgBwQ+NKCkAjigpAI9JASapDJDIAQEBCACRyAEBAggAkkgBxQiT
1447=KCkAlCgpAJVJAaJEBE0FlsgBAQMEAJdJATtcCgECBACYyAFVAplJAT5UAgEABACayAEBAQ
1448=QAm0gBbAVVApzIAVUCnUkBOq0FnkkBc2sMBACfyAFRCaBJAVVUAl0VoUgBRAF9TKIoKQCj
1449=KCkApCgpAKVIAcUepsgBRQinyAFVGKhIAdEJqUgByceqSAHJx6tIAclkrEgBxWCtSAHZXq
1450=5IAdkGr0gB2QawKCkAsSgpALIoKQCzSAHdCrRIAc0QtUgB3RW2yAFdFbfIAV0VuEgBzQW5
1451=KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMFJAY1vDAgAwkkBh6kBw0gBZAFZU8
1452=QoKQDFKCkAxigpAMcoKQDIKCkAyUkB2G88CADKSQHSqQHLSAHdCswoKQDNKCkAzigpAM8o
1453=KQDQKCkA0UgB2TLSSAHBk9MoKQDUSAHRNdVIAdUN1igpANcoKQDYKCkA2SgpANooKQDbKC
1454=kA3CgpAN0oKQDeKCkA3ygpAOAoKQDhKCkA4kgB0aPjSAHBiORIAdEU5SgpAOZIAdkc50gB
1455=2RzoSAHNG+lIAdkG6igpAOsoKQDsKCkA7SgpAO4oKQDvKCkA8CgpAPFIAc1S8sgBTVLzyA
1456=FNUvRIAcEP9UgB0WH2SAHRYfcoKQD4KCkA+SgpAPooKQD7KCkA/CgpAP0oKQD+KCkA/ygo
1457=AAEAAYEA1Q0BKCkAAigpAAMoKQAEKCkABSgpAAYoKQAHKCkACCgpAAkoKQAKKCkACygpAA
1458=woKQANKCkADigpAA8oKQAQKCkAESgpABIoKQATKCkAFCgpABUoKQAWKCsAFQCCnC8BAAcA
1459=FigpABdIASdWLIIA2TIZVALBJRooKQAbKCkAHCgpAB0oKQAeKCkAHygpACAoKQAhKCkAIi
1460=gpACMoKQAkKCkAJSgpACYoKQAnKCkAKCgpACkoKQAqKCkAKygpACwoKQAtKCkALigpAC8o
1461=KQAwKCkAMSgpADIoKQAzKCkANCgpADUoKQA2KCkANygpADgoKQA5KCkAOigpADsoKQA8KC
1462=kAPSgpAD4oKQA/KCkAQCgpAEEoKQBCKCkAQygpAEQoKQBFKCkARigpAEcoKQBIKCkASSgp
1463=AEooKQBLKCkATCgpAE0oKQBOKCkATygpAFAoKQBRKCkAUigpAFMoKQBUKCkAVSgpAFYoKQ
1464=BXKCkAWCgpAFkoKQBaKCkAWygpAFwoKQBdKCkAXigpAF8oKQBgKCkAYSgpAGJIAcnzY0gB
1465=IlQsVZxkyQEDIlQs3G0iViyCANWyZ0AE1bJoSAHVsmlIAZNzCABqKCkAaygpAGwoKQBtKC
1466=kAbigpAG8oKQBwSQGMdwkIAHFJAYOpAXIoKQBzKCkAdCgpAHUoKQB2KCkAdygpAHgoKQB5
1467=KCkAeigpAHtJAYa1DXxIAWQBAQAIAH0oKQB+KCkAfygpAIAoKQCBKCkAgigpAIMoKQCEKC
1468=kAhUoBHQRQDCJULCd9BYdVAtAk0SCIKCkAiUgBJSkhikgBItksGiJWLIIAaQEbIlQsJ7EG
1469=jUAEVAoi5SiOKCkAj0gB3duQyAFd25HIAUU/kkgB2QaTSQGsrRCUSQGmqQGVSAEiVCxJIp
1470=bJAQEiVyyCAD1gBCJULKgBVQKZQAQiVSwCIlYsggBpAQMiViyCACJULFUCnEAEaAFVAp1I
1471=ASJULFUCnkgBIlUsACJWLIIAaAFRCaBVAlNrEwgAoUgBZAFNEKJIAdEUo0gB0RSkSAHBBK
1472=VIAcUepsgBRR6nyAFFHqhIAc0FqUgByceqSAHJx6tIAclkrEgBxWCtSAHZXq5IAdkGr0gB
1473=2QawKCkAsSgpALIoKQCzSAHdCrRIAc0QtUgB3RW2yAFdFbfIAV0VuEgBzQW5KCkAuigpAL
1474=soKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMFJAYxsDCJXLIIAg6kBw1QCJYEsxEgBcAJBMMUo
1475=KQDGKCkAxygpAMgoKQDJSAHZJ8pIAcGIy0gBzV3MKCkAzSgpAM4oKQDPKCkA0CgpANFIAd
1476=EJ0igpANMoKQDUKCkA1UgB1Q3WKCkA1ygpANgoKQDZKCkA2igpANsoKQDcKCkA3SgpAN4o
1477=KQDfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQDlKCkA5kgB2RznKCkA6EgBwVHpSAHZMuooKQ
1478=DrKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxSAHNUvLIAU1S88gBTVL0SAHBD/VIAdFh9kgB
1479=0WH3KCkA+CgpAPkoKQD6KCkA+ygpAPwoKQD9KCkA/igpAP8oKwAAAYIoVCwnKQACKFUAAy
1480=gpAAQoKQAFKCkABigpAAcoKQAIKCkACSgpAAooKQALKCkADCgpAA0oKQAOKCkADygpABAo
1481=KQARKCkAEigpABMoKQAUKCkAFSgpABYoKQAXKCkAFLx1AgAABwAVKCkAFigpABdJAR10NS
1482=IFWYMorSyD+ScaQATdNhsoKQAcKCkAHSgpAB4oKQAfKCkAICgpACEoKQAiKCkAIygpACQo
1483=KQAlKCkAJigpACcoKQAoKCkAKSgpACooKQArKCkALCgpAC0oKQAuKCkALygpADAoKQAxKC
1484=kAMigpADMoKQA0KCkANSgpADYoKQA3KCkAOCgpADkoKQA6KCkAOygpADwoKQA9KCkAPigp
1485=AD8oKQBAKCkAQSgpAEIoKQBDKCkARCgpAEUoKQBGKCkARygpAEgoKQBJKCkASigpAEsoKQ
1486=BMKCkATSgpAE4oKQBPKCkAUCgpAFEoKQBSKCkAUygpAFQoKQBVKCkAVigpAFcoKQBYKCkA
1487=WSgpAFooKQBbKCkAXCgpAF0oKQBeKCkAXygpAGAoKQBhKCkAYkgBwfZjSAEirSwEIgZZgw
1488=BpAQUirCyI5SLNJWZABMndZ0gB2bZoSAHNtWlIAXBwSehqKCkAaygpAGwoKQBtKCkAbigp
1489=AG8oKQBwSAHB9nFIAZcQCAByKCkAcygpAHQoKQB1KCkAdigpAHcoKQB4KCkAeSgpAHooKQ
1490=B7SQGGexgIAHxIAWQBQRp9KCkAfigpAH8oKQCAKCkAgSgoACWkIXkngyhVAIRIASWBLIVI
1491=ASVVTYZIAdEqhygpAIgoKQCJSAHJLYpIAcUTiygpAIwoKQCNKCkAjigpAI9IAdXekMgBVd
1492=6RyAFV3pJIAd0Kk0kBryL/KwgAlEkBqakBlUgBIqwsTQWWyQEDIq0sgyOtLAIirCyoAVUC
1493=mUEEPHgGIq4sgwBpAQEirSyDI9gsAQAEAJxABCIELVUCnUgBItgsVQKeSAEigCxRCZ/IAV
1494=EJoEgBIqwsXRWhSAHRFKJJAatrDAgAo0kBpakBpEgBwQSlSAHFHqbIAUUIp8gBVRioSAHN
1495=BalIAd38qkgB3cWrSAHJZKxIAcVgrUgBzTGuSAHZBq9IAdkGsCgpALEoKQCyKCkAs0gB3Q
1496=q0SAHNELVIAd0VtsgBXRW3yAFdFbhIAc0FuSgpALooKQC7KCkAvCgpAL0oKQC+KCkAvygp
1497=AMAoKQDBSAHJb8JIASUNZcMoKQDESQGFcxAIAMVIASUFLcZIAXACVWXHKCkAyCgpAMlIAd
1498=knykgBzV3LKCkAzCgpAM0oKQDOKCkAzygpANAoKQDRKCkA0igpANMoKQDUKCkA1SgpANYo
1499=KQDXKCkA2CgpANkoKQDaKCkA2ygpANwoKQDdKCkA3igpAN8oKQDgKCkA4SgpAOIoKQDjKC
1500=kA5CgpAOUoKQDmKCkA5ygpAOhIAcFR6UgBwTDqKCkA6ygpAOwoKQDtKCkA7igpAO8oKQDw
1501=KCkA8UgBzVLyyAFNUvPIAU1S9EgBwQ/1SAHRYfZIAdFh9ygoAAX4AIMA7QEAABEAAGwNAC
1502=AIAAgA+QCDAO0BAABIAQL6AIMA7akB+ygpAPwoKQD9KCkA/igpAP8oKgAAAScFAQEoKQAC
1503=KCkAAygpAAQoKQAFKCkABigpAAcoKQAIKCkACSgpAAooKQALKCkADCgpAA0oKQAOKCkADy
1504=gpABAoKQARKCkAEigpABMoKQAUKCkAFSgpABYoKQAXKCkAGCgoAAITAIQAIVgrAQAHABRJ
1505=AR6pARUoKQAWKCkAF0kBJaEEGEkB9q0xGUgB2TIaKCkAGygpABwoKQAdKCkAHigpAB8oKQ
1506=AgKCkAISgpACIoKQAjKCkAJCgpACUoKQAmKCkAJygpACgoKQApKCkAKigpACsoKQAsKCkA
1507=LSgpAC4oKQAvKCkAMCgpADEoKQAyKCkAMygpADQoKQA1KCkANigpADcoKQA4KCkAOSgpAD
1508=ooKQA7KCkAPCgpAD0oKQA+KCkAPygpAEAoKQBBKCkAQigpAEMoKQBEKCkARSgpAEYoKQBH
1509=KCkASCgpAEkoKQBKKCkASygpAEwoKQBNKCkATigpAE8oKQBQKCkAUSgpAFIoKQBTKCkAVC
1510=gpAFUoKQBWKCkAVygpAFgoKQBZKCkAWigpAFsoKQBcKCkAXSgpAF4oKQBfKCkAYCgpAGEo
1511=KQBiSQHwtWVjSQEESAEBBggAZMgBAQcIAGVIAWBrVZxmSQHXQARJAWdKARYCXwIIAGhJAd
1512=G1AmlKAR4ElQJqSAFAAXGjaygpAGwoKQBtKCkAbigpAG8oKQBwSQGMawgIAHFJAYOpAXIo
1513=KQBzKCkAdCgpAHUoKQB2KCkAdygpAHgoKQB5KCkAeigpAHtJAYa1DXxIAWQBRR59KCkAfi
1514=gpAH8oKQCAKCkAgSgpAIIoKQCDSQEdtSOESQHYrSaFSAHFKYYoKQCHKCkAiCgpAIlJAdW5
1515=BopIAcUTiygpAIwoKQCNKCkAjigpAI9JASalCJDIAQEBCACRyAEBAggAkkgB3QqTKCkAlC
1516=gpAJVJAaJnBAgAlsgBAQEEAJdJATt/CgQAmMgBVQKZSQE8VAIBAgQAmsgBAQMEAJtJAT61
1517=ApzIAVUCnUgBZAhNBZ5JAXNrDAQAn8gBUQmgSQFUdwIIAKFIAWQBWTKiSQGrUAlJAaNJAa
1518=WpAaRIAcEEpUgBxR6myAFFHqfIAUUeqEgBzQWpSAHJx6pIAcnHq0gByWSsSAHFYK1IAdle
1519=rkgB2QavSAHZBrAoKQCxKCkAsigpALNIAd0KtEgBzRC1SAHdFbbIAV0Vt8gBXRW4SAHNBb
1520=koKQC6KCkAuygpALwoKQC9KCkAvigpAL8oKQDAKCkAwUkBjm8MCADCSAF4Ml0rw8gBWRHE
1521=SQGQoQTFSQGDqQHGSQGHqQHHSAFkAVkGyCgpAMlJAdulNMpJAdOpAcsoKQDMKCkAzSgpAM
1522=4oKQDPKCkA0CgpANEoKQDSKCkA0ygpANQoKQDVKCkA1igpANcoKQDYKCkA2SgpANooKQDb
1523=KCkA3CgpAN0oKQDeKCkA3ygpAOAoKQDhKCkA4igpAOMoKQDkKCkA5SgpAOYoKQDnKCkA6E
1524=gB0YLpSAHVLuooKQDrKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxSAHNUvLIAVFA88gBTVL0
1525=SAHBD/VIAdFh9kgB0WH3KCkA+CgpAPkoKQD6KCkA+ygpAPwoKQD9KCkA/igpAP8oKwAAAY
1526=QmDS4BKCkAAigpAAMoKQAEKCkABSgpAAYoKQAHKCkACCgpAAkoKQAKKCkACygpAAwoKQAN
1527=KCkADigpAA8oKQAQKCkAESgpABIoKQATKCkAFCgpABUoKQAWKCkAFygpABgoKQAZKCsAEg
1528=CFgDQBAAcAE0kBHXABIl8thQD3tXAVVQLvqQEWKCkAFygpABhIAdU5GSgpABooKQAbKCkA
1529=HCgpAB0oKQAeKCkAHygpACAoKQAhKCkAIigpACMoKQAkKCkAJSgpACYoKQAnKCkAKCgpAC
1530=koKQAqKCkAKygpACwoKQAtKCkALigpAC8oKQAwKCkAMSgpADIoKQAzKCkANCgpADUoKQA2
1531=KCkANygpADgoKQA5KCkAOigpADsoKQA8KCkAPSgpAD4oKQA/KCkAQCgpAEEoKQBCKCkAQy
1532=gpAEQoKQBFKCkARigpAEcoKQBIKCkASSgpAEooKQBLKCkATCgpAE0oKQBOKCkATygpAFAo
1533=KQBRKCkAUigpAFMoKQBUKCkAVSgpAFYoKQBXKCkAWCgpAFkoKQBaKCkAWygpAFwoKQBdKC
1534=kAXigpAF8oKQBgKCkAYSgpAGJIAdH7Y0gBIlwtXaRkyQEDIlwtw3IIAGZUAtniZ0gBJTUo
1535=aCgpAGlJAdKtc2pIASWJLWtIAXh4TexsKCkAbSgpAG4oKQBvKCkAcEgBJ14thQDN93JUAs
1536=kBcygpAHQoKQB1KCkAdigpAHcoKQB4KCkAeSgpAHooKQB7SAEnXC0n8QN9VALVGH4oKQB/
1537=KCkAgCgpAIEoKQCCSAElMS2DSAElMS2ESAHZJ4UoKQCGSAElrSGHKCkAiEgB3eaJSQEfJG
1538=UuikgB2RGLKCkAjCgpAI0oKQCOKCkAj0gBxeSQyAFF5JHIAUU/kkgB3QqTKCkAlCgpAJVI
1539=ASJcLU0FlskBAyJeLYUAIvklAiJcLagBVQKZQQQ6fEEiXi2FAGkBASJcLaAEAQAEAJxABH
1540=gGVQKdSAEiDC5VAp5IASJcLVEJn8gBUQmgSAEiXC1dFaFIAdEUokkBr2sMCACjSQGpqQGk
1541=SAHBBKVIAcUepsgBRQinyAFVGKhIAc0FqUgBJU0gqkgB1cirSAHJZKxIASdeLYUAJ14thQ
1542=DZBq9ABNkGsCgpALEoKQCyKCkAs0gB3Qq0SAHNELVIAd0VtsgBXRW3yAFdFbhIAc0FuSgp
1543=ALooKQC7KCkAvCgpAL0oKQC+KCkAvygpAMAoKQDBSAEnXC2wNUEPw1UCPb0rxMgBRRPFSA
1544=EliS3GSAHBZ8dIAdEUyCgpAMkoKQDKKCkAyygpAMwoKQDNKCkAzigpAM8oKQDQKCkA0Sgp
1545=ANIoKQDTKCkA1CgpANUoKQDWKCkA1ygpANgoKQDZKCkA2igpANsoKQDcKCkA3SgpAN4oKQ
1546=DfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQDlKCkA5igpAOcoKQDoKCkA6SgpAOooKQDrKCkA
1547=7CgpAO0oKQDuKCkA7ygpAPAoKQDxSAHNUvLIAUU/88gBSUP0SAHZPfVIAdFh9kgB0WH3KC
1548=kA+CgpAPkoKQD6KCkA+ygpAPwoKQD9KCkA/igpAP8oKwAAAYUoXC0nKQACKFUAAygpAAQo
1549=KQAFKCkABigpAAcoKQAIKCkACSgpAAooKQALKCkADCgpAA0oKQAOKCkADygpABAoKQARKC
1550=kAEigpABMoKQAUKCkAFSgpABYoKQAXKCkAGCgpABkoKQAaKCsAEQCGJr1aEkkBHmA3IrYt
1551=hgAlZVoUVALJOBVIAck4FigpABcoKQAYKCkAGSgpABooKQAbKCkAHCgpAB0oKQAeKCkAHy
1552=gpACAoKQAhKCkAIigpACMoKQAkKCkAJSgpACYoKQAnKCkAKCgpACkoKQAqKCkAKygpACwo
1553=KQAtKCkALigpAC8oKQAwKCkAMSgpADIoKQAzKCkANCgpADUoKQA2KCkANygpADgoKQA5KC
1554=kAOigpADsoKQA8KCkAPSgpAD4oKQA/KCkAQCgpAEEoKQBCKCkAQygpAEQoKQBFKCkARigp
1555=AEcoKQBIKCkASSgpAEooKQBLKCkATCgpAE0oKQBOKCkATygpAFAoKQBRKCkAUigpAFMoKQ
1556=BUKCkAVSgpAFYoKQBXKCkAWCgpAFkoKQBaKCkAWygpAFwoKQBdKCkAXigpAF8oKQBgKCkA
1557=YSgpAGJIAcn+Y0gBIrUtBCIWW4YAaQEFIrQtgOgiOVpmQQQgJLEnZ0gBJeEtaEgBJeUoaS
1558=gpAGpIASXhLWtIAWR6AQAIAGwoKQBtKCkAbigpAG8oKQBwSAHZ+HFJAYhrCAgAcigpAHMo
1559=KQB0KCkAdSgpAHYoKQB3KCkAeCgpAHkoKQB6KCkAe0kBirUNfEgBZAFJF30oKQB+KCkAfy
1560=gpAIAoKQCBSAEliS2CSAEliS2DSAHBJYQoKQCFSAElMS2GSAElMS2HSAHBD4goKQCJKCkA
1561=iigpAIsoKQCMKCkAjSgpAI4oKQCPSAHd5pDIAV3mkcgBXeaSSAHBD5MoKQCUKCkAlUgBIr
1562=QtSSKWyQEBIrUthiMxLQIitC2oAQEDBACZQAQiiC1VAprIAVUCm0gBIogtVQKcyAFVAp1I
1563=ASK0LVUCnkkBdHAQIhZbhgBoAUkMoFUCVnQCIhRbJ00KolQCcAJZEaMoKQCkKCkApUgBxR
1564=6myAFFHqfIAUUeqEgBxQipSAHZzKpIAdnMq0gByWSsSAEntS2GKLUthii1LYbp/rBMBcUI
1565=sSgpALIoKQCzSAHdCrRIAc0QtUgB3RW2yAFdFbfIAV0VuEgBzQW5KCkAuigpALsoKQC8KC
1566=kAvSgpAL4oKQC/KCkAwCgpAMFIASWhO8JIASVlWsNIASK0LU0QxMgBVS7FyAFRFMZIAdkG
1567=x0gB2QbISAEJAAAAAAAIAMkAhgAAEQAA/AwAIAYAAAAACADKAIZcAEgAAQgAywAnKQDMKC
1568=kAzSgpAM4oKQDPKCkA0CgpANEoKQDSKCkA0ygpANQoKQDVKCkA1igpANcoKQDYKCkA2Sgp
1569=ANooKQDbKCkA3CgpAN0oKQDeKCkA3ygpAOAoKQDhKCkA4igpAOMoKQDkKCkA5SgpAOYoKQ
1570=DnKCkA6CgpAOkoKQDqKCkA6ygpAOwoKQDtKCkA7igpAO8oKQDwKCkA8UoBJgGRNfLIAQEB
1571=CADzyAEBAggA9EgBWANhO/VJAfatBfZJAe2pAfcoKQD4KCkA+SgpAPooKQD7KCkA/CgpAP
1572=0oKQD+KCkA/ygoAAEAAYYA1Q0BKCkAAigpAAMoKQAEKCkABSgpAAYoKQAHKCkACCgpAAko
1573=KQAKKCkACygpAAwoKQANKCkADigpAA8oKQAQKCkAESgpABIoKQATKCkAFCgpABUoKQAWKC
1574=kAFygpABgoKQAZKCkAGigpABsoKAACEACHAB5jNwcAEUkBJakBEkkB9702E0kB76kBFEgB
1575=3SsVKCkAFigpABcoKQAYKCkAGSgpABooKQAbKCkAHCgpAB0oKQAeKCkAHygpACAoKQAhKC
1576=kAIigpACMoKQAkKCkAJSgpACYoKQAnKCkAKCgpACkoKQAqKCkAKygpACwoKQAtKCkALigp
1577=AC8oKQAwKCkAMSgpADIoKQAzKCkANCgpADUoKQA2KCkANygpADgoKQA5KCkAOigpADsoKQ
1578=A8KCkAPSgpAD4oKQA/KCkAQCgpAEEoKQBCKCkAQygpAEQoKQBFKCkARigpAEcoKQBIKCkA
1579=SSgpAEooKQBLKCkATCgpAE0oKQBOKCkATygpAFAoKQBRKCkAUigpAFMoKQBUKCkAVSgpAF
1580=YoKQBXKCkAWCgpAFkoKQBaKCkAWygpAFwoKQBdKCkAXigpAF8oKQBgKCkAYSgpAGJJAfCx
1581=bGNJAQRIAQEGCABkyAEBBwgAZUgBaHMBAAgAZigpAGdKASAEXwIIAGhJAddYBkEEaUoBFg
1582=KVAmpJAdG1AmtIAUwCYbRsKCkAbSgpAG4oKQBvKCkAcCgpAHEoKQByKCkAcygpAHQoKQB1
1583=KCkAdigpAHcoKQB4KCkAeSgpAHooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIBJAR2pIoFJAd
1584=ixH4JIAckigygpAIRJAdWhBIVJAR+5BoZIAcElhygpAIgoKQCJKCkAiigpAIsoKQCMKCkA
1585=jSgpAI4oKQCPSAHV6ZDIAVXpkcgBVemSSAHNEJNJAayxFJRJAaapAZVJAaJEBE0FlsgBAQ
1586=MEAJdJATpjBAQAmMgBAQEEAJlJAT1UAgECBACayAFNBZvIAVUCnMgBVQKdSQE7rQWeSQF4
1587=SAwBAAQAn8gBUQmgSQFWdwIIAKFIAWQBSU6iKCkAoygpAKQoKQClSAHFHqbIAUUep8gBVR
1588=ioSAHRCalIASX9IKpIAcXOq0gByWSsSAHNXa1IAcFcrkgB2QavSAHZBrAoKQCxKCkAsigp
1589=ALNIAd0KtEgBzRC1SAHdFbbIAV0Vt8gBXRW4SAHNBbkoKQC6KCkAuygpALwoKQC9KCkAvi
1590=gpAL8oKQDAKCkAwUkBjG8MCADCSQGDqQHDSQGHqQHESAGDOwgAxcgBAQMIAMZIAdkGx0gB
1591=2QbISAHZBslIAWAIXTbKKCkAyygpAMwoKQDNKCkAzigpAM8oKQDQKCkA0SgpANIoKQDTKC
1592=kA1CgpANUoKQDWKCkA1ygpANgoKQDZKCkA2igpANsoKQDcKCkA3SgpAN4oKQDfKCkA4Cgp
1593=AOEoKQDiKCkA4ygpAOQoKQDlKCkA5igpAOcoKQDoKCkA6SgpAOooKQDrKCkA7CgpAO0oKQ
1594=DuKCkA7ygpAPAoKQDxSAHNUvLIAU1S88gBTVL0SAHBO/VIAdFh9kgB0WH3KCkA+CgpAPko
1595=KQD6KCkA+ygpAPwoKQD9KCkA/igpAP8oKwAAAYcoDC4nKQACKFUAAygpAAQoKQAFKCkABi
1596=gpAAcoKQAIKCkACSgpAAooKQALKCkADCgpAA0oKQAOKCkADygpABAoKQARKCkAEigpABMo
1597=KQAUKCkAFSgpABYoKQAXKCkAGCgpABkoKQAaKCkAGygpABwoKAABDwCIACXhLRBIASXhLR
1598=EoKQASSAHVORMoKQAUKCkAFSgpABYoKQAXKCkAGCgpABkoKQAaKCkAGygpABwoKQAdKCkA
1599=HigpAB8oKQAgKCkAISgpACIoKQAjKCkAJCgpACUoKQAmKCkAJygpACgoKQApKCkAKigpAC
1600=soKQAsKCkALSgpAC4oKQAvKCkAMCgpADEoKQAyKCkAMygpADQoKQA1KCkANigpADcoKQA4
1601=KCkAOSgpADooKQA7KCkAPCgpAD0oKQA+KCkAPygpAEAoKQBBKCkAQigpAEMoKQBEKCkARS
1602=gpAEYoKQBHKCkASCgpAEkoKQBKKCkASygpAEwoKQBNKCkATigpAE8oKQBQKCkAUSgpAFIo
1603=KQBTKCkAVCgpAFUoKQBWKCkAVygpAFgoKQBZKCkAWigpAFsoKQBcKCkAXSgpAF4oKQBfKC
1604=kAYCgpAGEoKQBiSAEleSBjSAEiZC5d5mTIAV2vZUgB0a5mKCkAZygpAGhIASW1ImlJARYm
1605=Zi6IACXhImtUAsUIbCgpAG0oKQBuKCkAbygpAHAoKQBxKCkAcigpAHMoKQB0KCkAdSgpAH
1606=YoKQB3KCkAeCgpAHkoKQB6KCkAeygpAHwoKQB9KCkAfigpAH9IASU5LoBIASU5LoFIAd0g
1607=gigpAINIASU5LoRIASU5LoVIAdUjhigpAIcoKQCIKCkAiSgpAIooKQCLKCkAjCgpAI0oKQ
1608=COKCkAj0gBzeyQyAFNPJHIAU3skkgB2RGTSgGvAVMBCACUSQGpqQGVSAEiZC5VRJbIAQEB
1609=BACXSAEiXC0BAAQAmMgBVQKZSAElvS6ayAFVAptIAc0FnMgBVQKdSQE+awwEAJ5IASJlLg
1610=IiZi6IAGgBAQMEAKBVAlZUEUEPoUgBZAFJAaIoKQCjKCkApCgpAKVIAcUepsgBRR6nyAFF
1611=HqhIAdEJqUgBJVUhqkgB3dCrSAHJZKxIAc1drUgBwVyuSAHZBq9IAdkGsCgpALEoKQCyKC
1612=kAs0gB3Qq0SAHNELVIAd0VtsgBXRW3yAFdFbhIAc0FuSgpALooKQC7KCkAvCgpAL0oKQC+
1613=KCkAvygpAMAoKQDBSQGQbAwiZC7fTwgAw1UCg7UCxEkBhakBxSgpAMZIAcEExygpAMhJAY
1614=atBclIAWQBXTbKKCkAyygpAMwoKQDNKCkAzigpAM8oKQDQKCkA0SgpANIoKQDTKCkA1Cgp
1615=ANUoKQDWKCkA1ygpANgoKQDZKCkA2igpANsoKQDcKCkA3SgpAN4oKQDfKCkA4CgpAOEoKQ
1616=DiKCkA4ygpAOQoKQDlKCkA5igpAOcoKQDoKCkA6SgpAOooKQDrKCkA7CgpAO0oKQDuKCkA
1617=7ygpAPAoKQDxSAHNUvLIAU1S88gBTVL0SAHBO/VIAdFh9kgB0WH3KCkA+CgpAPkoKQD6KC
1618=kA+ygpAPwoKQD9KCkA/igpAP8oKwAAAYgoZC4nKQACKFUAAygpAAQoKQAFKCkABigpAAco
1619=KQAIKCkACSgpAAooKQALKCkADCgpAA0oKQAOKCkADygpABAoKQARKCkAEigpABMoKQAUKC
1620=kAFSgpABYoKQAXKCkAGCgpABkoKQAaKCkAGygpABwoKQAdKCsADgCJJpEuD0gByTgQKCkA
1621=ESgpABIoKQATKCkAFCgpABUoKQAWKCkAFygpABgoKQAZKCkAGigpABsoKQAcKCkAHSgpAB
1622=4oKQAfKCkAICgpACEoKQAiKCkAIygpACQoKQAlKCkAJigpACcoKQAoKCkAKSgpACooKQAr
1623=KCkALCgpAC0oKQAuKCkALygpADAoKQAxKCkAMigpADMoKQA0KCkANSgpADYoKQA3KCkAOC
1624=gpADkoKQA6KCkAOygpADwoKQA9KCkAPigpAD8oKQBAKCkAQSgpAEIoKQBDKCkARCgpAEUo
1625=KQBGKCkARygpAEgoKQBJKCkASigpAEsoKQBMKCkATSgpAE4oKQBPKCkAUCgpAFEoKQBSKC
1626=kAUygpAFQoKQBVKCkAVigpAFcoKQBYKCkAWSgpAFooKQBbKCkAXCgpAF0oKQBeKCkAXygp
1627=AGAoKQBhKCkAYkgBJdEgY0gBIrwuXa9kyQEDIiVdiYSxTexmVAKPAQgAZygpAGhIASUNI2
1628=lJARYmvS6JKLwuJwUBbEAExQhtKCkAbigpAG8oKQBwKCkAcSgpAHIoKQBzKCkAdCgpAHUo
1629=KQB2KCkAdygpAHgoKQB5KCkAeigpAHsoKQB8KCkAfSgpAH5IASWRLn9IASWRLoBIAdEfgS
1630=gpAIJIASWRLoNIASWRLoRIAd0ghSgpAIYoKAAKhwCJAAAAAAAACACIABEAABkNACABiQAA
1631=AEMACACJRABAAQIAAAgAiigpAIsoKQCMKCkAjSgpAI4oKQCPSgEmAU8ICACQyAEBAQgAkc
1632=gBAQIIAJJIAVgDaQyTKCkAlCgpAJVJAaJEBE0FlsgBAQMEAJdJATtcCgECBACYyAFVAplJ
1633=ATq1AprIAVUCm0gBzQWcSQE8QAQBAAQAncgBAQEEAJ5JAT21Ap/IAVUCoEkBU0APUR+hSA
1634=FkAUkBoigpAKMoKQCkKCkApUgBxR6myAFFHqfIAVUYqEgB0QmpSQH6Yw8IAKpJAfKpAatJ
1635=AfSpAaxJAdupAa1JAdWpAa5IAdkGr0gB2QawKCkAsSgpALIoKQCzSAHdCrRIAc0QtUgB3R
1636=W2yAFdFbfIAV0VuEgBzQW5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDC
1637=KCkAw0kBkGcPCADESQGDqQHFKCkAxkkBiLUCxygpAMhJAYq1AslIAWQBXTbKKCkAyygpAM
1638=woKQDNKCkAzigpAM8oKQDQKCkA0SgpANIoKQDTKCkA1CgpANUoKQDWKCkA1ygpANgoKQDZ
1639=KCkA2igpANsoKQDcKCkA3SgpAN4oKQDfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQDlKCkA5i
1640=gpAOcoKQDoKCkA6SgpAOooKQDrKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxSAHNUvLIAU1S
1641=88gBTVL0SAHBO/VJAfa9YvZJAe2pAfcoKQD4KCkA+SgpAPooKQD7KCkA/CgpAP0oKQD+KC
1642=kA/ygoAAEAAYkA1Q0BKCkAAigpAAMoKQAEKCkABSgpAAYoKQAHKCkACCgpAAkoKQAKKCkA
1643=CygpAAwoKQANKCkADigpAA8oKQAQKCkAESgpABIoKQATKCkAFCgpABUoKQAWKCkAFygpAB
1644=goKQAZKCkAGigpABsoKQAcKCkAHSgpAB4oKQANQc33qTgOSAHdKw8oKQAQKCkAESgpABIo
1645=KQATKCkAFCgpABUoKQAWKCkAFygpABgoKQAZKCkAGigpABsoKQAcKCkAHSgpAB4oKQAfKC
1646=kAICgpACEoKQAiKCkAIygpACQoKQAlKCkAJigpACcoKQAoKCkAKSgpACooKQArKCkALCgp
1647=AC0oKQAuKCkALygpADAoKQAxKCkAMigpADMoKQA0KCkANSgpADYoKQA3KCkAOCgpADkoKQ
1648=A6KCkAOygpADwoKQA9KCkAPigpAD8oKQBAKCkAQSgpAEIoKQBDKCkARCgpAEUoKQBGKCkA
1649=RygpAEgoKQBJKCkASigpAEsoKQBMKCkATSgpAE4oKQBPKCkAUCgpAFEoKQBSKCkAUygpAF
1650=QoKQBVKCkAVigpAFcoKQBYKCkAWSgpAFooKQBbKCkAXCgpAF0oKQBeKCkAXygpAGAoKQBh
1651=KCkAYkkB8Ll0Y0kBBEgBAQQIAGTIAQEFCABlSAHBtGYoKQBnKCkAaEkB11gGSfNpSgEWAl
1652=cFCABqSQHRtQJrSAFMAiJhKGwoKQBtKCkAbigpAG8oKQBwKCkAcSgpAHIoKQBzKCkAdCgp
1653=AHUoKQB2KCkAdygpAHgoKQB5KCkAeigpAHsoKQB8KCkAfUoBHQRfGAgAfkkB2K0bf0gBxR
1654=6AKCgAAYEAigAlhSeCSQEfuQaDSAFcB30ghCgpAIUoKQCGKCkAhygpAIgoKQCJKCkAiigp
1655=AIsoKQCMKCkAjSgpAI4oKQCPSAHd8ZDIAV3xkcgBXfGSSAHRFJMoKQCUKCkAlUgBIhQvWT
1656=2WyQEBIhYvigAlOS6YVAJoAVUCmUkBPkAlAQIEAJrIAQEDBACbSAEnFC+4BkEEnVQCeAZB
1657=BJ5IASIUL1UCn8gBVQKgSAEiFC9dFaFIAdEUoigpAKMoKQCkKCkApUgBxR6myAFFCKfIAU
1658=UeqEgB0QmpKCkAqigpAKsoKQCsKCkArSgpAK4oKQCvKCkAsCgpALEoKQCyKCkAsygpALQo
1659=KQC1SQExTCZdK7bIAV0Vt8gBXRW4SAHdFbkoKQC6KCkAuygpALwoKQC9KCkAvigpAL8oKQ
1660=DAKCkAwSgpAMIoKQDDKCkAxEgBJUEvxUgBJZEuxkgBxRPHKCkAyCgpAMkoKQDKKCkAyygp
1661=AMwoKQDNKCkAzigpAM8oKQDQKCkA0SgpANIoKQDTKCkA1CgpANUoKQDWKCkA1ygpANgoKQ
1662=DZKCkA2igpANsoKQDcKCkA3SgpAN4oKQDfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQDlKCkA
1663=5igpAOcoKQDoKCkA6SgpAOooKQDrKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxSAHNaPLIAU
1664=1S88gBTVL0SAHFP/VIAScVL4omXS33VAIlCSj4KCkA+SgpAPooKQD7KCkA/CgpAP0oKQD+
1665=KCkA/ygqAAABJ7UBASgpAAIoKQADKCkABCgpAAUoKQAGKCkABygpAAgoKQAJKCkACigpAA
1666=soKQAMKCkADSgpAA4oKQAPKCkAECgpABEoKQASKCkAEygpABQoKQAVKCkAFigpABcoKQAY
1667=KCkAGSgpABooKQAbKCkAHCgpAB0oKQAeKCkAHygoAAEMAIsAJUEvDUgB1TkOKCkADygpAB
1668=AoKQARKCkAEigpABMoKQAUKCkAFSgpABYoKQAXKCkAGCgpABkoKQAaKCkAGygpABwoKQAd
1669=KCkAHigpAB8oKQAgKCkAISgpACIoKQAjKCkAJCgpACUoKQAmKCkAJygpACgoKQApKCkAKi
1670=gpACsoKQAsKCkALSgpAC4oKQAvKCkAMCgpADEoKQAyKCkAMygpADQoKQA1KCkANigpADco
1671=KQA4KCkAOSgpADooKQA7KCkAPCgpAD0oKQA+KCkAPygpAEAoKQBBKCkAQigpAEMoKQBEKC
1672=kARSgpAEYoKQBHKCkASCgpAEkoKQBKKCkASygpAEwoKQBNKCkATigpAE8oKQBQKCkAUSgp
1673=AFIoKQBTKCkAVCgpAFUoKQBWKCkAVygpAFgoKQBZKCkAWigpAFsoKQBcKCkAXSgpAF4oKQ
1674=BfKCkAYCgpAGEoKQBiSAEnbi+LACJtLwYibC+pAQcibS+LlLYBAAgAZkwFjwEIAGcoKQBo
1675=SAEnbi+LACWlK2pUAidsLycFAWxUAsUIbSgpAG4oKQBvKCkAcCgpAHEoKQByKCkAcygpAH
1676=QoKQB1KCkAdigpAHcoKQB4KCkAeSgpAHooKQB7KCkAfEgBJUEvfUgBJUEvfkgB2Rx/KCkA
1677=gEgBJUEvgUgBJUEvgkgBxR6DKCkAhCgpAIUoKQCGKCkAhygpAIgoKQCJKCkAiigpAIsoKQ
1678=CMKCkAjSgpAI4oKQCPSAEl5SiQyAFV9JHIAVX0kkgB3RWTKCkAlCgpAJVIASJsL00FlskB
1679=AyJtL4sjbS8CIoReqAFVAplABCKQLgEABACayAEBAQQAm0gBItxeVQKcSAEiQC9JAZ3IAU
1680=EEnsgBVQKfyAFVAqBJAVRrEwgAoUgBZAFNUqIoKQCjKCkApCgpAKVJAS4krSymyAFFHqfI
1681=AVUYqMgBAQMIAKlJASWtBaooKQCrKCkArCgpAK0oKQCuKCkArygpALAoKQCxSQEvvQqySQ
1682=EqqQGzyAFZEbTIAVkRtUgBZDRZEbbIAQEECAC3yAEBBQgAuEgB0R+5KCkAuigpALsoKQC8
1683=KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwygpAMQoKQDFKCkAxigpAMcoKQDIKCkAyS
1684=gpAMooKQDLKCkAzCgpAM0oKQDOSQG/rSbPSAHFNNAoKQDRKCkA0igpANMoKQDUKCkA1Sgp
1685=ANZJATZcCl0r18gBXSvYyAFZoNnIAVmg2kkBNEwFSU7bSAHNENwoKQDdSAFgBF023kgBwQ
1686=TfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQDlKCkA5igpAOdIAckX6MgBSRfpyAFJF+rIAUkX
1687=60gB2RHsKCkA7UgB3RXuSAHBBO8oKQDwKCkA8UkBK7Ef8sgBUVbzyAFRVvRIAc1S9UgBJ2
1688=0viyhsLycpAPhABCVhKPkoKQD6KCkA+ygpAPwoKQD9KCkA/igpAP8oKgAAASeJAQEoKQAC
1689=KCkAAygpAAQoKQAFKCkABigpAAcoKQAIKCkACSgpAAooKQALKCkADCgpAA0oKQAOKCkADy
1690=gpABAoKQARKCkAEigpABMoKQAUKCkAFSgpABYoKQAXKCkAGCgpABkoKQAaKCkAGygpABwo
1691=KQAdKCkAHigpAB8oKQAgKCsACwCMJpkvDEgB1TkNKCkADigpAA8oKQAQKCkAESgpABIoKQ
1692=ATKCkAFCgpABUoKQAWKCkAFygpABgoKQAZKCkAGigpABsoKQAcKCkAHSgpAB4oKQAfKCkA
1693=ICgpACEoKQAiKCkAIygpACQoKQAlKCkAJigpACcoKQAoKCkAKSgpACooKQArKCkALCgpAC
1694=0oKQAuKCkALygpADAoKQAxKCkAMigpADMoKAAHNACMAO0BAAAACBEAAJ8NACAKADUAjADt
1695=AQAAAAgANigpADcoKQA4KCkAOSgpADooKQA7KCkAPCgpAD0oKQA+KCkAPygpAEAoKQBBKC
1696=kAQigpAEMoKQBEKCkARSgpAEYoKQBHKCkASCgpAEkoKQBKKCkASygpAEwoKQBNKCkATigp
1697=AE8oKQBQKCkAUSgpAFIoKQBTKCkAVCgpAFUoKQBWKCkAVygpAFgoKQBZKCkAWigpAFsoKQ
1698=BcKCkAXSgpAF4oKQBfKCkAYCgpAGEoKQBiSwHwAQB5PWNJAQSpAWTIAQEBCABlSAFYA2EE
1699=ZigpAGcoKQBoSQHXuQZpSgEWAlcFCABqSQHRtQJrSAFMAmUIbCgpAG0oKQBuKCkAbygpAH
1700=AoKQBxKCkAcigpAHMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAHkoKQB6KCkAe0oBHQRHFggA
1701=fEkB2LUYfUgBzRt+KCkAf0kB1aEEgEkBH7kGgUgBXAdlHoJJATKhBIPIAVEqhMgBAQIIAI
1702=VJASWhBIYoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNKCkAjigpAI9JATFUDQEDCACQ
1703=yAEBBAgAkcgBAQUIAJJIAckXkygpAJQoKQCVSQGiZwQIAJbIAQEBBACXSQE9XAoBAAQAmM
1704=gBVQKZyAEBAgQAmsgBAQMEAJtJATpMBVUCnEkBPKkBncgBQQSeyAFBBJ/IAVUCoEkBVEAP
1705=WSehSAFEAX0roigpAKMoKQCkKCkApUkBLkgMWRymyAFZHKfIAQEGCACoyAEBBwgAqUgBbD
1706=FJDKooKQCrKCkArCgpAK0oKQCuKCkArygpALAoKQCxSQEvrRCySQEqSAFBMLPIAUUTtMgB
1707=RRO1SAFkNEUTtsgBRRO3yAEBCAgAuEgB0R+5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KC
1708=kAwCgpAMEoKQDCKCkAwygpAMQoKQDFKCkAxigpAMcoKQDIKCkAySgpAMooKQDLKCkAzCgp
1709=AM0oKQDOSQG/TCZZMs9IAcU00CgpANEoKQDSKCkA0ygpANQoKQDVKCkA1kkBNlwKUSrXyA
1710=EBCQgA2MgBAQoIANnIAQELCADaSQE0TAVRNdtIAc0Q3CgpAN1IAWAEUTXeSAHBBN8oKQDg
1711=KCkA4SgpAOIoKQDjKCkA5CgpAOUoKQDmKCkA50gByRfoyAFJF+nIAUkX6sgBSRfrSAHZEe
1712=woKQDtSAHdFe5IAcEE7ygpAPAoKQDxSQErUB9RVvLIAV0g88gBUVb0SAHNUvVJAfZMBQEA
1713=CAD2SQHtqQH3KCkA+CgpAPkoKQD6KCkA+ygpAPwoKQD9KCkA/igpAP8oKAABAAGMANUNAS
1714=gpAAIoKQADKCkABCgpAAUoKQAGKCkABygpAAgoKQAJKCkACigpAAsoKQAMKCkADSgpAA4o
1715=KQAPKCkAECgpABEoKQASKCkAEygpABQoKQAVKCkAFigpABcoKQAYKCkAGSgpABooKQAbKC
1716=kAHCgpAB0oKQAeKCkAHygpACAoKQAhKCgAAgoAjQD3rTwLSAHBMAwoKQANKCkADigpAA8o
1717=KQAQKCkAESgpABIoKQATKCkAFCgpABUoKQAWKCkAFygpABgoKQAZKCkAGigpABsoKQAcKC
1718=kAHSgpAB4oKQAfKCkAICgpACEoKQAiKCkAIygpACQoKQAlKCkAJigpACcoKQAoKCkAKSgp
1719=ACooKQArKCkALCgpAC0oKQAuKCkALygpADAoKQAxKCkAMigpADMoKQA0KCkANSgpADYoKQ
1720=A3KCkAOCgpADkoKQA6KCkAOygpADwoKQA9KCkAPigpAD8oKQBAKCkAQSgpAEIoKQBDKCkA
1721=RCgpAEUoKQBGKCkARygpAEgoKQBJKCkASigpAEsoKQBMKCkATSgpAE4oKQBPKCkAUCgpAF
1722=EoKQBSKCkAUygpAFQoKQBVKCkAVigpAFcoKQBYKCkAWSgpAFooKQBbKCkAXCgpAF0oKQBe
1723=KCkAXygpAGAoKQBhKCkAYkgBJx4wjQAnHDCoAUXvZUAEybxmKCkAZygpAGhIASceMI0AJa
1724=0salQCJx0wjYAIRcNsVAKPAQgAbSgpAG4oKQBvKCkAcCgpAHEoKQByKCkAcygpAHQoKQB1
1725=KCkAdigpAHcoKQB4KCkAeSgpAHpIASXxL3tIASXxL3xIAcEafSgpAH5IASXxL39JAR8k8S
1726=+ASAHNG4EoKQCCSAEiHDBJ6IPIAUnohMgBSeiFSAHR8IYoKQCHKCkAiCgpAIkoKQCKKCkA
1727=iygpAIwoKQCNKCkAjigpAI9IASWVKZDJAQciHjCNAHUCCCIcMCexBpNABMEalEkBmG8BCA
1728=CVSAEiHTACIh4wjQBpAQMiHjCNACIdMAIiHDCoAVUCmUwFdQIAIhwwtQIBIh8wjQA+a8cE
1729=AJxABCJIMEEEncgBQQSeyAFVAp/IAVUCoEkBla0QoUgB2RGiKCkAo0kBlqEEpEgBZAFJTq
1730=VIASIcME0bpsgBAQkIAKfJAQoiHjCNAGEECyIeMI0AbDFNG6pABMkBqygpAKwoKQCtKCkA
1731=rigpAK8oKQCwKCkAsUgBIhwwTRCySAEiHDABBggAs8gBQTC0yAFBBLVIAWwxURS2yAFRFL
1732=fIAVEUuEgBzRu5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwygp
1733=AMQoKQDFKCkAxigpAMcoKQDIKCkAySgpAMooKQDLKCkAzCgpAM0oKQDOSQG/QEZZMs9IAd
1734=ky0CgpANEoKQDSKCkA0ygpANQoKQDVKCkA1kgBIjAtAQwIANfJAQ0iHjCNAHUCDiIcMKkB
1735=DyIeMI0AItgsRTTbTAXNENwoKQDdSAFgBEU03kgBwQTfKCkA4CgpAOEoKQDiKCkA4ygpAO
1736=QoKQDlKCkA5igpAOdIAXAUSRfoyAFJF+nIAUkX6sgBSRfrSAHZEewoKQDtSAHdFe5IAcEE
1737=7ygpAPAoKQDxSAEiHDBRVvLIAVFW88gBSSL0SAHNUvVIAScdMI0mZS73VAIljSj4KCkA+S
1738=gpAPooKQD7KCkA/CgpAP0oKQD+KCkA/ygqAAABJ7UBASgpAAIoKQADKCkABCgpAAUoKQAG
1739=KCkABygpAAgoKQAJKCkACigpAAsoKQAMKCkADSgpAA4oKQAPKCkAECgpABEoKQASKCkAEy
1740=gpABQoKQAVKCkAFigpABcoKQAYKCkAGSgpABooKQAbKCkAHCgpAB0oKQAeKCkAHygpACAo
1741=KQAhKCkAIigoAAEJAI4AJUkwCkgB2T0LKCkADCgpAA0oKQAOKCkADygpABAoKQARKCkAEi
1742=gpABMoKQAUKCkAFSgpABYoKQAXKCkAGCgpABkoKQAaKCkAGygpABwoKQAdKCkAHigpAB8o
1743=KQAgKCkAISgpACIoKQAjKCkAJCgpACUoKQAmKCkAJygpACgoKQApKCkAKigpACsoKQAsKC
1744=kALSgpAC4oKQAvKCkAMCgpADEoKQAyKCkAMygpADQoKQA1KCkANigpADcoKQA4KCkAOSgp
1745=ADooKQA7KCkAPCgpAD0oKQA+KCkAPygpAEAoKQBBKCkAQigpAEMoKQBEKCkARSgpAEYoKQ
1746=BHKCkASCgpAEkoKQBKKCkASygpAEwoKQBNKCkATigpAE8oKQBQKCkAUSgpAFIoKQBTKCkA
1747=VCgpAFUoKQBWKCkAVygpAFgoKQBZKCkAWigpAFsoKQBcKCkAXSgpAF4oKQBfKCkAYCgpAG
1748=EoKQBiSAEndTCOI3QwUfBkVAIioTADIpVgjpy+AQAIAGZUAo8BCABnKCkAaEgBJ3Uwjih2
1749=MI4AJ3cwjgAeJAUtbEwFxQhtKCkAbigpAG8oKQBwKCkAcSgpAHIoKQBzKCkAdCgpAHUoKQ
1750=B2KCkAdygpAHgoKQB5SAElSTB6SAElSTB7SAElSTB8KCkAfUgBJUkwfkkBH6Eaf0gBwRqA
1751=KCkAgSgpAIJIASJ0MEHrg8gBQeuEyAFB64VIAcnzhigpAIcoKQCIKCkAiSgpAIooKQCLKC
1752=kAjCgpAI0oKQCOKCkAj0gBJe0pkMkBCiJ1MI4jdTALIncwjgCcZxoIAJNABGgBAQEEAJRI
1753=ASI4LgECBACVyAEBAwQAlkgBIpgvQQSXyQEAInUwjiPwL1UCmVQCInQwWQaayAFZBptIAX
1754=gGVQKcSAEidDBJAZ3IAUEEnsgBVQKfyAFVAqBIASJ0MF0KoUgB2RGiKCkAo0gBInQwWQak
1755=yAFdV6VIAXwZXVemKCkApygpAKgoKQCpKCkAqigpAKsoKQCsKCkArSgpAK4oKQCvKCkAsC
1756=gpALEoKQCySgEmAUASInYwjgBoAQEBCAC01AJJb7VIAVgDIgVktigpALcoKQC4KCkAuSgp
1757=ALooKQC7KCkAvCgpAL0oKQC+KCkAvygpAMAoKQDBKCkAwigpAMMoKQDEKCkAxSgpAMYoKQ
1758=DHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNKCkAzigpAM8oKQDQKCkA0SgpANIoKQDTKCkA
1759=1CgpANUoKQDWKCkA10gBIrUtESJ1MI4jdTASInQwJ+0T2kAE2TLbKCkA3CgpAN0oKQDeKC
1760=kA3ygpAOAoKQDhSAHRjeJJAdK9QeNIAckM5CgpAOUoKQDmKCkA5ygpAOhIAckX6cgBSRfq
1761=SAHQCQTrAI4AAAAAEQAA/QwAIAYAAAgA7ACOAABgAAIIAO0AjmABdQLuKCkA7ygpAPAoKQ
1762=DxSgEmAVsFCADyyAEBAQgA88gBAQIIAPRIAVgDcQn1SQH2rQX2SQHtqQH3KCkA+CgpAPko
1763=KQD6KCkA+ygpAPwoKQD9KCkA/igpAP8oKAABAAGOANUNASgpAAIoKQADKCkABCgpAAUoKQ
1764=AGKCkABygpAAgoKQAJKCkACigpAAsoKQAMKCkADSgpAA4oKQAPKCkAECgpABEoKQASKCkA
1765=EygpABQoKQAVKCkAFigpABcoKQAYKCkAGSgpABooKQAbKCkAHCgpAB0oKQAeKCkAHygpAC
1766=AoKQAhKCkAIigpACMoKAACCACPAPelPwlIAdkyCigpAAsoKQAMKCkADSgpAA4oKQAPKCkA
1767=ECgpABEoKQASKCkAEygpABQoKQAVKCkAFigpABcoKQAYKCkAGSgpABooKQAbKCkAHCgpAB
1768=0oKQAeKCkAHygpACAoKQAhKCkAIigpACMoKQAkKCkAJSgpACYoKQAnKCkAKCgpACkoKQAq
1769=KCkAKygpACwoKQAtKCkALigpAC8oKQAwKCkAMSgpADIoKQAzKCkANCgpADUoKQA2KCkANy
1770=gpADgoKQA5KCkAOigpADsoKQA8KCkAPSgpAD4oKQA/KCkAQCgpAEEoKQBCKCkAQygpAEQo
1771=KQBFKCkARigpAEcoKQBIKCkASSgpAEooKQBLKCkATCgpAE0oKQBOKCkATygpAFAoKQBRKC
1772=kAUigpAFMoKQBUKCkAVSgpAFYoKQBXKCkAWCgpAFkoKQBaKCkAWygpAFwoKQBdKCkAXigp
1773=AF8oKQBgKCkAYSgpAGJJAfC1e2NJAQRIAQEECABkyAEBBQgAZUgB2cFmKCkAZygpAGhJAd
1774=dYBknSaUoBFgJXBQgAaigpAGtJAdChBGwoKQBtKCkAbigpAG8oKQBwKCkAcSgpAHIoKQBz
1775=KCkAdCgpAHUoKQB2KCkAdygpAHgoKQB5KCkAekgByRd7KCkAfEkB1akXfUoBHwSNG35IAU
1776=ABZeR/KCkAgCgpAIEoKQCCSQEyRAgBCQgAg8gBAQoIAITIAQELCACFSAHRCYYoKQCHKCkA
1777=iCgpAIkoKQCKKCkAiygpAIwoKQCNKCkAjigpAI8oKQCQKCkAkSgpAJJJAZxcEQECBACTSQ
1778=E9SBcBAAQAlMgBAQEEAJVJAT5UAkEElsgBAQMEAJfIAVUCmMgBVQKZSQE8TAVFCJpJATup
1779=AZvIAVEJnEkBOrUCncgBVQKeSQFCtQKfKCkAoCgpAKEoKQCiKCkAoygpAKRJAZZUGAEFBA
1780=ClSQFVSAFZU6ZIAWQBSQGnSAHR2qhJAe93DQgAqSgpAKooKQCrKCkArCgpAK0oKQCuKCkA
1781=rygpALBJAfG9CrFIAcEPskgBJfkls8gBAQEIALTIAQECCAC1SAHNBbZIAdEUt0gB0RS4KC
1782=kAuSgpALooKQC7KCkAvCgpAL0oKQC+KCkAvygpAMAoKQDBKCkAwigpAMMoKQDEKCkAxSgp
1783=AMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNSAHZJ85IAckizygpANAoKQDRKCkA0i
1784=gpANMoKQDUKCkA1SgpANYoKQDXSAFsn0Ew2MgBAQMIANlIAcEP2igpANsoKQDcKCkA3Sgp
1785=AN4oKQDfKCkA4CgpAOFIAcmm4kkB0bVE40gB1Q3kKCkA5SgpAOYoKQDnKCkA6EkBCUQISR
1786=fpyAFJF+pIAdEJ6ygpAOwoKQDtKCkA7igpAO8oKQDwKCkA8UgB0VbyyAFRVvPIAUEP9EgB
1787=1Q31SAEnzTCPJhUv91QCJeUo+CgpAPkoKQD6KCkA+ygpAPwoKQD9KCkA/igpAP8oKgAAAS
1788=e1AQEoKQACKCkAAygpAAQoKQAFKCkABigpAAcoKQAIKCkACSgpAAooKQALKCkADCgpAA0o
1789=KQAOKCkADygpABAoKQARKCkAEigpABMoKQAUKCkAFSgpABYoKQAXKCkAGCgpABkoKQAaKC
1790=kAGygpABwoKQAdKCkAHigpAB8oKQAgKCkAISgpACIoKQAjKCkAJCgrAAcAkCb5MAhIAdFA
1791=CSgpAAooKQALKCkADCgpAA0oKQAOKCkADygpABAoKQARKCkAEigpABMoKQAUKCkAFSgpAB
1792=YoKQAXKCkAGCgpABkoKQAaKCkAGygpABwoKQAdKCkAHigpAB8oKQAgKCkAISgpACIoKQAj
1793=KCkAJCgpACUoKQAmKCkAJygpACgoKQApKCkAKigpACsoKQAsKCkALSgpAC4oKQAvKCkAMC
1794=gpADEoKQAyKCkAMygpADQoKQA1KCkANigpADcoKQA4SQHyRJdd8TkoKQA6SAHVRDsoKQA8
1795=KCkAPSgpAD4oKQA/KCkAQCgpAEEoKQBCKCkAQygpAEQoKQBFKCkARigpAEcoKQBIKCkASS
1796=gpAEooKQBLKCkATCgpAE0oKQBOKCkATygpAFAoKQBRKCkAUigpAFMoKQBUKCkAVSgpAFYo
1797=KQBXKCkAWCgpAFkoKQBaKCkAWygpAFwoKQBdKCkAXigpAF8oKQBgKCkAYSgpAGJIAScmMZ
1798=AAdekGIiQxqQEHIiUxkIzEWT1mTAWPAQgAZygpAGhJAdu9QWlIASU5LmooKQBrKCkAbCgp
1799=AG0oKQBuKCkAbygpAHAoKQBxKCkAcigpAHMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAHkoKQ
1800=B6KCkAe0gBJfkwfEgBJfkwfUgB0R9+KCkAfygpAIAoKQCBKCkAgkgB0fCDyAFR8ITIAVHw
1801=hUgB3QqGSAEl5SiHSAEl5SiIKCkAiSgpAIooKQCLKCkAjCgpAI0oKQCOKCkAj0gBJX0mkE
1802=gBwQ+RSQGibwEIAJLJAQEiJjGQACIlMQIiJDGpAQMiJjGQACV1MJZMBWgBTQWXyAEBAAQA
1803=mMgBVQKZSAFkCFUCmsgBVQKbSAEiLDJVApzIAVUCnUgBJakxnsgBVQKfSAFsBUEPoMgBWR
1804=GhyAFVAqJIAWgMVQKjSQFzdxgEAKTIAUUIpUgBIiQxVS6mSAF8A0lZp0gBJb0jqEgBxZep
1805=KCkAqigpAKsoKQCsKCkArSgpAK4oKQCvKCkAsEgBxWuxSAHBD7JIAd1Bs8gBRRO0yAFdQb
1806=VIAc0FtkgB0RS3SAHRFLgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEo
1807=KQDCKCkAwygpAMQoKQDFKCkAxigpAMcoKQDIKCkAySgpAMooKQDLKCkAzCgpAM1IAdknzk
1808=gBySLPKCkA0CgpANEoKQDSKCkA0ygpANQoKQDVKCkA1igpANdIAWyfAQQIANjJAQUiJDEn
1809=7RPaVALNENsoKQDcKCkA3SgpAN4oKQDfKCkA4CgpAOFIAScmMZAAJyQxJ7UB5EAE1Q3lKC
1810=kA5igpAOcoKQDoSAEiJDFVWunIAUVK6kgBxQjrKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDx
1811=SAHRVvLIAUkM88gBUVb0SAHVDfVIAdFW9kgB0Vb3KCkA+CgpAPkoKQD6KCkA+ygpAPwoKQ
1812=D9KCkA/igpAP8oKwAAAZAm3TIBKCkAAigpAAMoKQAEKCkABSgpAAYoKQAHKCkACCgpAAko
1813=KQAKKCkACygpAAwoKQANKCkADigpAA8oKQAQKCkAESgpABIoKQATKCkAFCgpABUoKQAWKC
1814=kAFygpABgoKQAZKCkAGigpABsoKQAcKCkAHSgpAB4oKQAfKCkAICgpACEoKQAiKCkAIygp
1815=ACQoKQAlKCsABgCRJlExB0gByUMIKCkACSgpAAooKQALKCkADCgpAA0oKQAOKCkADygpAB
1816=AoKQARKCkAEigpABMoKQAUKCkAFSgpABYoKQAXKCkAGCgpABkoKQAaKCkAGygpABwoKQAd
1817=KCkAHigpAB8oKQAgKCkAISgpACIoKQAjKCkAJCgpACUoKQAmKCkAJygpACgoKQApKCkAKi
1818=gpACsoKQAsKCkALSgpAC4oKQAvKCkAMCgpADEoKQAyKCkAMygpADQoKQA1KCkANigpADdI
1819=AdW9OEkBjXOJCAA5SQGHqQE6SAHZijtIAc1HPCgpAD0oKQA+KCkAPygpAEAoKQBBKCkAQi
1820=gpAEMoKQBEKCkARSgpAEYoKQBHKCkASCgpAEkoKQBKKCkASygpAEwoKQBNKCkATigpAE8o
1821=KQBQKCkAUSgpAFIoKQBTKCkAVCgpAFUoKQBWKCkAVygpAFgoKQBZKCkAWigpAFsoKQBcKC
1822=kAXSgpAF4oKQBfKCkAYCgpAGEoKQBiSAHBO2NIAWzsQdVkyAFVyGVIAWg8VQJmKCkAZygp
1823=AGhJASAkCV9pSAElqTFqSQHTJNUxaygpAGwoKQBtKCkAbigpAG8oKQBwKCkAcSgpAHIoKQ
1824=BzKCkAdCgpAHUoKQB2KCkAdygpAHgoKQB5KCgAAXoAkQARAABwDQAgCtUBAAAACAB7AJEA
1825=HwSJAXxIAUABAgAACAB9KCkAfigpAH8oKQCAKCkAgSgpAIJJASa9CoPIAQEBCACEyAEBAg
1826=gAhUgByQyGSQH2rQWHSQHtqQGIKCkAiSgpAIooKQCLKCkAjCgpAI0oKQCOKCkAj0kB8L0K
1827=kEgBwQ+RSQGiTAFZEZLIAQEDBACTSQE8bwUEAJTIAQEBBACVyAEBAgQAlsgBTQWXyAFVAp
1828=jIAVUCmUkBPUQIVQKayAFVAptJAT61ApzIAVUCnUkBO7UCnsgBVQKfSQFCVAIBAAQAoEgB
1829=2RGhyAFZEaJIAWgMQQSjSQFzdxgEAKTIAUUIpUkBVVQCSTimSAFkAUkBp0gByS2oSAHJLa
1830=koKQCqKCkAqygpAKwoKQCtKCkArigpAK8oKQCwSAHJLbFIAcEPskgB3UGzyAEBAQgAtMgB
1831=AQIIALVIAc0FtkgB0RS3SAHRFLgoKQC5SQHydyMIALooKQC7SAHNBbwoKQC9KCkAvigpAL
1832=8oKQDAKCkAwSgpAMIoKQDDKCkAxCgpAMUoKQDGKCkAxygpAMhIAdEUySgpAMpIAdEUyygp
1833=AMwoKQDNSAHZJ85IAckizygpANAoKQDRKCkA0igpANMoKQDUKCkA1SgpANYoKQDXSQEERC
1834=kBBggA2MgBAQcIANlIAcEP2igpANsoKQDcKCkA3UkB2EQIUUveSQHQqQHfKCkA4CgpAOFK
1835=ARYCRwsIAOJJAdGtBeNIAUwCcY3kKCkA5SgpAOYoKQDnKCkA6EkBCUQITUfpyAEBAwgA6k
1836=gB0QnrKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxSAHRVvLIAVFW88gBQQ/0SAHVDfVIAdFW
1837=9kgBzTz3KCkA+CgpAPkoKQD6KCkA+ygpAPwoKQD9KCkA/igpAP8oKAABAAGRANUNASgpAA
1838=IoKQADKCkABCgpAAUoKQAGKCkABygpAAgoKQAJKCkACigpAAsoKQAMKCkADSgpAA4oKQAP
1839=KCkAECgpABEoKQASKCkAEygpABQoKQAVKCkAFigpABcoKQAYKCkAGSgpABooKQAbKCkAHE
1840=gBzXMdKCkAHkgBxSkfKCkAICgpACEoKQAiKCkAIygpACQoKQAlKCkAJigrAAUAkpxFVWUG
1841=SAHBRgdIAcEPCCgpAAkoKQAKKCkACygpAAwoKQANKCkADigpAA8oKQAQKCkAESgpABIoKQ
1842=ATKCkAFCgpABUoKQAWKCkAFygpABgoKQAZKCkAGigpABsoKQAcKCkAHSgpAB4oKQAfKCkA
1843=ICgpACEoKQAiKCkAIygpACQoKQAlKCkAJigpACcoKQAoKCkAKSgpACooKQArKCkALCgpAC
1844=0oKQAuKCkALygpADAoKQAxKCkAMigpADMoKQA0KCkANSgpADYoKQA3SAHNwDhJAZBrRggA
1845=OUkBiqkBOkgBzUc7SAHNRzwoKQA9KCkAPigpAD8oKQBAKCkAQSgpAEIoKQBDKCkARCgpAE
1846=UoKQBGKCkARygpAEgoKQBJKCkASigpAEsoKQBMKCkATSgpAE4oKQBPKCkAUCgpAFEoKQBS
1847=KCkAUygpAFQoKQBVKCkAVigpAFcoKQBYKCkAWSgpAFooKQBbKCkAXCgpAF0oKQBeKCkAXy
1848=gpAGAoKQBhKCkAYkgBwTtjSAFk71XIZMgBWddlSAFoPF2DZigpAGcoKQBoKCkAaSgpAGoo
1849=KQBrKCkAbCgpAG0oKQBuKCkAbygpAHAoKQBxKCkAcigpAHMoKQB0KCkAdSgpAHYoKQB3KC
1850=kAeCgpAHkoKQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCAKCkAgSgpAIJIAcH2g8gBQfaE
1851=yAFJLYVIAd0rhkgBzWiHSAHNaIgoKQCJKCkAiigpAIsoKQCMKCkAjSgpAI4oKQCPSAHZPZ
1852=BIAcEPkUkBomwBbr2SAGkBASLWMZIAIpkvAiLUMakBAyLUMakBACLUMagBTQWXRgg6AUsI
1853=BACYyAFVAplIASIkMU0FmsgBVQKbSAF8ClUCnMgBVQKdyAFVAp7IAVUCn0gBJ9QxtA1ZEa
1854=FUAmQIWRGiSAEi1DFVAqNJAXJIEEUIpMgBRQilSAEi1DFVLqZIAXwDSVmnSAHJLahIAckt
1855=qSgpAKooKQCrKCkArCgpAK0oKQCuKCkArygpALBIAcktsUgBwQ+ySAHdQbPIAUUTtMgBXU
1856=G1SAHNBbZIAdEUt0gB0RS4SAHdCrlJAY1wBSLXMZIAh6kBu1QC2Qa8SAHZBr0oKQC+KCkA
1857=vygpAMAoKQDBKCkAwigpAMMoKQDEKCkAxSgpAMYoKQDHSAHRFMhIAdEUyUgB0RTKSAHRFM
1858=tIAdEUzCgpAM1IAcUIzkgBaBtdNs8oKQDQKCkA0SgpANIoKQDTKCkA1CgpANUoKQDWKCkA
1859=10gBbJ8j1jGSAGgBI9YxkgAlJTHaQAQlJTHbKCkA3CgpAN1IASUlMd4oKQDfSQHTf2IIAO
1860=AoKQDhKCkA4kgBJbVD40gB2RzkKCkA5SgpAOYoKQDnKCkA6EgBItQxVSPpyAFFSupIAdEJ
1861=6ygpAOwoKQDtKCkA7igpAO8oKQDwKCkA8UgB0VbyyAFJDPPIAVFW9EgB1Q31SAHBO/ZIAc
1862=E79ygpAPgoKQD5KCkA+igpAPsoKQD8KCkA/SgpAP4oKQD/KCsAAAGSKNQxJykAAihVAAMo
1863=KQAEKCkABSgpAAYoKQAHKCkACCgpAAkoKQAKKCkACygpAAwoKQANKCkADigpAA8oKQAQKC
1864=kAESgpABIoKQATKCkAFCgpABUoKQAWKCkAFygpABgoKQAZKCkAGigpABtIAcVrHEgBzXMd
1865=SAHNcx5IAck4H0gByTggKCkAISgpACIoKQAjKCkAJCgpACUoKQAmKCkAJygoAGDNz0cFAJ
1866=OEAUlZBkgBzRAHSAHNEAgoKQAJKCkACigpAAsoKQAMKCkADSgpAA4oKQAPKCkAECgpABEo
1867=KQASKCkAEygpABQoKQAVKCkAFigpABcoKQAYKCkAGSgpABooKQAbKCkAHCgpAB0oKQAeKC
1868=kAHygpACAoKQAhKCkAIigpACMoKQAkKCkAJSgpACYoKQAnKCkAKCgpACkoKQAqKCkAKygp
1869=ACwoKQAtKCkALigpAC8oKQAwKCkAMSgpADIoKQAzKCkANCgpADUoKQA2KCkANygpADhJAe
1870=+5qzkoKQA6SAHBRjsoKQA8KCkAPSgpAD4oKQA/KCkAQCgpAEEoKQBCKCkAQygpAEQoKQBF
1871=KCkARigpAEcoKQBIKCkASSgpAEooKQBLKCkATCgpAE0oKQBOKCkATygpAFAoKQBRKCkAUi
1872=gpAFMoKQBUKCkAVSgpAFYoKQBXKCkAWCgpAFkoKQBaKCkAWygpAFwoKQBdKCkAXigpAF8o
1873=KQBgKCkAYSgpAGJIAcGTY0gBcPABBAgAZMgBAQUIAGVIAYOECABmKCkAZygpAGgoKQBpKC
1874=kAaigpAGsoKQBsKCkAbSgpAG4oKQBvKCkAcCgpAHEoKQByKCkAcygpAHQoKQB1KCkAdigp
1875=AHcoKQB4KCkAeSgpAHooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIAoKQCBKCkAgkgB2fiDyA
1876=FZ+ITIAVn4hUgB3SuGSAHdr4dIAdlpiCgpAIkoKQCKKCkAiygpAIwoKQCNKCkAjigpAI9I
1877=Adk9kEgBwQ+RSAEiADJZEZLJAQNpxJMjLTIAIiwyqQEBIiwyqQECIiwyqAFNBZdYBiIsMl
1878=UCmMgBVQKZSAEiLDJVAprIAVUCm0gBIiQxVQKcyAFVAp3IAVUCnsgBVQKfSAF8CkEPoEgB
1879=cAlZEaHIAVUCosgBVQKjSAEiLDJFCKTIAUUIpUkBVH8cCACmSAFkAUndp0gByS2oSAHJLa
1880=koKQCqSAElbVCrKCkArCgpAK0oKQCuSAHFCK8oKQCwSAHJLbFIAcEPskgB3UGzyAFdQbTI
1881=AUEwtUgBzQW2SAHRFLdIAckMuEgB3Qq5SAElWUi6SAElWUi7SAHZBrxIAdkGvSgpAL4oKQ
1882=C/KCkAwCgpAMEoKQDCKCkAwygpAMQoKQDFKCkAxigpAMdIAdEUyEgB0RTJSAHRFMpIAdEU
1883=y0gB0RTMKCkAzUgBxQjOSQHubyIIAM/IAU0m0MgBTSbRSQHjoQTSyAFBBNPIAVk91MgBVQ
1884=LVyAFZBtbIAQEDCADXSQHKpQjYyAFNBdlJAdup3dpIASVRMdsoKQDcKCkA3SgpAN5IASV9
1885=Md9IAXgKTRDgKCkA4SgpAOIoKQDjKCkA5CgpAOUoKQDmKCkA5ygpAOhIASIsMkEa6cgBQR
1886=rqSAHBD+soKQDsKCkA7SgpAO4oKQDvKCkA8CgpAPFIAdFW8sgBVSPzyAFBD/RIAdUN9UgB
1887=wTv2SAHBO/coKQD4KCkA+SgpAPooKQD7KCkA/CgpAP0oKQD+KCkA/ygrAAABkygsMicpAA
1888=IoVQADKCkABCgpAAUoKQAGKCkABygpAAgoKQAJKCkACigpAAsoKQAMKCkADSgpAA4oKQAP
1889=KCkAECgpABEoKQASKCkAEygpABQoKQAVKCkAFigpABcoKQAYKCkAGSgpABooKQAbSAHEaw
1890=kcAZMAkAAAAAAIAB0RAAAfDQAgCAGTAIoAAAAACAAeSwH2AQBpAR9JAe2pASAoKQAhKCkA
1891=IigpACMoKQAkKCkAJSgpACYoKQAnKCkAKCgrAAMAlFQOSwAIAAQoKQAFKCkABkkB+rkRB0
1892=kB8qkBCCgpAAkoKQAKKCkACygpAAwoKQANKCkADigpAA8oKQAQKCkAESgpABIoKQATKCkA
1893=FCgpABUoKQAWKCkAFygpABgoKQAZKCkAGigpABsoKQAcKCkAHSgpAB4oKQAfKCkAICgpAC
1894=EoKQAiKCkAIygpACQoKQAlKCkAJigpACcoKQAoKCkAKSgpACooKQArKCkALCgpAC0oKQAu
1895=KCkALygpADAoKQAxKCkAMigpADMoKQA0KCkANSgpADYoKQA3KCkAOCgpADkoKQA6KCkAOy
1896=gpADwoKQA9KCkAPigpAD8oKQBAKCkAQSgpAEIoKQBDKCkARCgpAEUoKQBGKCkARygpAEgo
1897=KQBJKCkASigpAEsoKQBMKCkATSgpAE4oKQBPKCkAUCgpAFEoKQBSKCkAUygpAFQoKQBVKC
1898=kAVigpAFcoKQBYKCkAWSgpAFooKQBbKCkAXCgpAF0oKQBeKCkAXygpAGAoKQBhKCkAYkkB
1899=9KF9Y0kBBEgBAQYIAGTIAQEHCABlSAFMhnmVZigpAGcoKQBoKCkAaSgpAGooKQBrKCkAbC
1900=gpAG0oKQBuKCkAbygpAHAoKQBxKCkAcigpAHMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAHko
1901=KQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCAKCkAgSgpAIJJASZQKkG/g8gBAQEIAITIAQ
1902=ECCACFSAHdK4ZIAcXDh0gBxcOIKCkAiUgB1bKKKCkAiygpAIwoKQCNSAHFCI4oKQCPSQHw
1903=uRGQSAHBD5FJAaJvAQgAksgBAQEEAJNJATxNBQJ2xZQAaAEBAwQAlVUCO1QCTciWSAF0Ak
1904=kBl8gBWQaYSQE6oQSZSQE9qQGayAFBBJtIAcEEnMgBVQKdSAHNBZ7IAVUCn0gBbAVBD6BI
1905=AWAPWRGhyAFVAqLIAVUCo0kBcncYBACkyAFFCKVJAVRUAlUupkgBRAFpWadIAcktqEgBwS
1906=WpSAHVI6pJAblrFwgAq8gBRQisyAFdNq3IAQEDCACuSAHRCa9IAdEJsEgB0QmxSAHBD7JI
1907=Ad1Bs8gBXQq0yAFdCrVIAc0FtkgB3Qq3SAHdCrgoKQC5SQHvsRS6KCkAu0gBzQW8KCkAvS
1908=gpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwygpAMQoKQDFKCkAxigpAMcoKQDISAHRFMkoKQDK
1909=SAHRFMsoKQDMKCkAzUgB2SfOSQHuTCJJLc/IAQEECADQyAEBBQgA0UkB40AEVQLSyAFVAt
1910=PIAVUC1MgBVQLVyAFVnNbIAVWc10kBykQIQTDYyAFVDdlIAVACYUbaKCkA2ygpANwoKQDd
1911=KCkA3igpAN8oKQDgKCkA4SgpAOIoKQDjKCkA5CgpAOUoKQDmKCkA5ygpAOhJAQmxQOnIAU
1912=VK6kgByRfrKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxSAHRVvLIAUkM88gBTSb0SAHVDfVI
1913=AdFW9kgBzTz3KCkA+CgpAPkoKQD6KCkA+ygpAPwoKQD9KCkA/igpAP8oKAABAAGUANUNAS
1914=gpAAIoKQADKCkABCgpAAUoKQAGKCkABygpAAgoKQAJKCkACigpAAsoKQAMKCkADSgpAA4o
1915=KQAPKCkAECgpABEoKQASKCkAEygpABQoKQAVKCkAFigpABcoKQAYKCkAGSgpABooKQAbKC
1916=kAHEgBzXMdKCkAHkgBxSkfKCkAICgpACEoKQAiKCkAIygpACQoKQAlKCkAJigpACcoKQAo
1917=KCkAKSgpAAJAzcVKAygoAHjP1QIFKFUABigpAAcoKQAIKCkACSgpAAooKQALKCkADCgpAA
1918=0oKQAOKCkADygpABAoKQARKCkAEigpABMoKQAUKCkAFSgpABYoKQAXKCkAGCgpABkoKQAa
1919=KCkAGygpABwoKQAdKCkAHigpAB8oKQAgKCkAISgpACIoKQAjKCkAJCgpACUoKQAmKCkAJy
1920=gpACgoKQApKCkAKigpACsoKQAsKCkALSgpAC4oKQAvKCkAMCgpADEoKQAyKCkAMygpADQo
1921=KQA1KCkANigpADcoKQA4KCkAOSgpADooKQA7KCkAPCgpAD0oKQA+KCkAPygpAEAoKQBBKC
1922=kAQigpAEMoKQBEKCkARSgpAEYoKQBHKCkASCgpAEkoKQBKKCkASygpAEwoKQBNKCkATigp
1923=AE8oKQBQKCkAUSgpAFIoKQBTKCkAVCgpAFUoKQBWKCkAVygpAFgoKQBZKCkAWigpAFsoKQ
1924=BcKCkAXSgpAF4oKQBfKCkAYCgpAGEoKQBiKCkAY0kBNkDgSdJkyAFJ0mVIAcmFZigpAGco
1925=KQBoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQBuKCkAbygpAHAoKQBxKCkAcigpAHMoKQB0KC
1926=kAdSgpAHYoKQB3KCkAeCgpAHkoKQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCAKCkAgSgp
1927=AIJIAcn+g8gBXSuEyAFdK4VIAd0rhkgByf6HSAHJx4hIASUBJ4lIASUxLYrIAVEJi8gBUQ
1928=mMyAEBAwgAjUgB0QmOSAHRCY9IAdEJkEgBwQ+RSAEi3DJFCJLJAQMi3jKVACKgMAEABACU
1929=VAJpAQFgx7QCAQIEAJZUAiLcMkkBl8gBWQaYSAEiqDFVAplIASIsMkkBmsgBQQSbSAHBBJ
1930=zIAVUCnUgBzQWeyAFVAp9IAWwFQQ+gSQE+WFNZEaHIAVUCokgBbBBVAqNIASLcMlUNpMgB
1931=RQilSQFWfxwIAKZIAWQBAQAIAKdIAdUjqEgB1SOpSAHVI6pIAWktBCLeMpUAaAEBBQgArN
1932=QCAQYIAK3JAQci3jKVANEJr1QC0QmwSAHRCbFIAcEPskgB3UGzyAFJOLTIAUEwtUgBzQW2
1933=SAHdCrdIAd0KuCgpALkoKQC6KCkAuygpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgpAMIoKQ
1934=DDKCkAxCgpAMUoKQDGKCkAxygpAMgoKQDJKCkAyigpAMsoKQDMKCkAzUgB2SfOSAHJIs8o
1935=KQDQKCkA0SgpANIoKQDTKCkA1CgpANUoKQDWKCkA10gBIsxGSUPYyAFZMtlIAcEP2igpAN
1936=soKQDcKCkA3SgpAN4oKQDfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQDlKCkA5igpAOcoKQDo
1937=SAEi3DJNR+nIAVl/6kgByRfrKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxSAHRVvLIAVUj88
1938=gBQQ/0SAHVDfVIAdFW9kgB0Vb3KCkA+CgpAPkoKQD6KCkA+ygpAPwoKQD9KCkA/igpAP8o
1939=KwAAAZUo3DInKQACKFUAAygpAAQoKQAFKCkABigpAAcoKQAIKCkACSgpAAooKQALKCkADC
1940=gpAA0oKQAOKCkADygpABAoKQARKCkAEigpABMoKQAUKCkAFSgpABYoKQAXKCkAGCgpABko
1941=KQAaKCkAGygpABwoKQAdKCkAHigpAB8oKQAgKCkAISgpACIoKQAjKCkAJCgpACUoKQAmKC
1942=kAJygpACgoKQApKCkAKigpAAFBzR13SwcAAkgBZAFZdANJASV4wSIWZpYAyQEFKFUABigp
1943=AAcoKQAIKCkACSgpAAooKQALKCkADCgpAA0oKQAOKCkADygpABAoKQARKCkAEigpABMoKQ
1944=AUKCkAFSgpABYoKQAXKCkAGCgpABkoKQAaKCkAGygpABwoKQAdKCkAHigpAB8oKQAgKCkA
1945=ISgpACIoKQAjKCkAJCgpACUoKQAmKCkAJygpACgoKQApKCkAKigpACsoKQAsKCkALSgpAC
1946=4oKQAvKCkAMCgpADFJASqlPzLIAVWRM8gBVZE0SAHdQTUoKQA2KCkANygpADgoKQA5KCkA
1947=OigpADsoKQA8KCkAPSgpAD4oKQA/KCkAQCgpAEEoKQBCKCkAQygpAEQoKQBFKCkARigpAE
1948=coKQBIKCkASSgpAEooKQBLKCkATCgpAE0oKQBOKCkATygpAFAoKQBRKCkAUigpAFMoKQBU
1949=SAHBMFXIAUEwVsgBQTBXSAHBMFgoKQBZKCkAWigpAFsoKQBcKCkAXSgpAF4oKQBfKCkAYC
1950=gpAGEoKQBiSAEiCDMBBAgAY8kBBSIWZpYAdQIGIhRmqAEBBwgAZkAE0RRnKCkAaCgpAGko
1951=KQBqKCkAaygpAGwoKQBtKCkAbigpAG8oKQBwKCkAcSgpAHIoKQBzKCkAdCgpAHUoKQB2KC
1952=kAdygpAHgoKQB5KCkAeigpAHsoKQB8KCkAfSgpAH4oKQB/KCkAgCgpAIFJAeu9bYJJASup
1953=AYPIAUU/hMgBRT+FSAHBtIZIASUhIIdIASUhIIhIASVZJ4lIASJcLVE1isgBUTWLyAFRNY
1954=zIAQkHCACNAJYA9gEAAAARAACjDQAgAAEIAI4AlgDtAQAAAAgAjwCWAPABiQGQSAFAAXUC
1955=kUkBom8BCACSyAEBAQQAk0kBO0wFAQIEAJTIAQEDBACVSQE9VgIABEMBlgA6qQGXUAFoAV
1956=kGmEkBPLUCmUgBxQiaSAFgBFEJm8gBUQmcSQE+TAVVAp3IAVUCnkgBzQWfyAFVAqBIAc0F
1957=ocgBVQKiSAF0DUUIo0kBcncYBACkyAFZEaVJAVN3AggApkgBZAFdIKdJAfZAD0kBqEkB7a
1958=kBqUgB1SOqSQG5VAIBCAgAq8gBAQkIAKzIAQEKCACtyAEBCwgArkgB0QmvSAHRCbBIAdEJ
1959=sUgBwQ+ySQEmXApBD7PIAQEBCAC0yAEBAggAtUgBzQW2SAHdCrdIAd0KuCgpALkoKQC6KC
1960=kAuygpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgpAMIoKQDDKCkAxCgpAMUoKQDGKCkAxygp
1961=AMgoKQDJKCkAyigpAMsoKQDMKCkAzUgB2SfOSAHJIs8oKQDQKCkA0SgpANIoKQDTKCkA1C
1962=gpANUoKQDWKCkA10kBBFgyQTDYyAEBAwgA2UgBwQ/aKCkA2ygpANwoKQDdKCkA3igpAN8o
1963=KQDgKCkA4SgpAOIoKQDjKCkA5CgpAOVJAY1zEAgA5kkBh6kB50gBZAFZSOhJAQlIF0kB6c
1964=gBRUrqSAHBBOsoKQDsKCkA7SgpAO4oKQDvKCkA8CgpAPFIAdFW8sgBSQzzyAFNJvRIAdUN
1965=9UgB0Vb2SAHRVvcoKQD4KCkA+SgpAPooKQD7KCkA/CgpAP0oKQD+KCkA/ygoAAEAAZYA1Q
1966=0BKCkAAigpAAMoKQAEKCkABSgpAAYoKQAHKCkACCgpAAkoKQAKKCkACygpAAwoKQANKCkA
1967=DigpAA8oKQAQKCkAESgpABIoKQATKCkAFCgpABUoKQAWKCkAFygpABgoKQAZKCkAGigpAB
1968=soKQAcKCkAHSgpAB4oKQAfKCkAICgpACEoKQAiKCkAIygpACQoKQAlKCkAJigpACcoKQAo
1969=KCkAKSgpACpIAdl/K0gB00sCAJeEAU1dA0kBJVheQVEEKCkABSgpAAYoKQAHKCkACCgpAA
1970=koKQAKKCkACygpAAwoKQANKCkADigpAA8oKQAQKCkAESgpABIoKQATKCkAFCgpABUoKQAW
1971=KCkAFygpABgoKQAZKCkAGigpABsoKQAcKCkAHSgpAB4oKQAfKCkAICgpACEoKQAiKCkAIy
1972=gpACQoKQAlKCkAJigpACcoKQAoKCkAKSgpACooKQArKCkALCgpAC0oKQAuKCkALygpADAo
1973=KQAxSQEqRD9BtDLIAQEECAAzyAEBBQgANEgByUM1KCkANigpADcoKQA4KCkAOSgpADooKQ
1974=A7KCkAPCgpAD0oKQA+KCkAPygpAEAoKQBBKCkAQigpAEMoKQBEKCkARSgpAEYoKQBHKCkA
1975=SCgpAEkoKQBKKCkASygpAEwoKQBNKCkATigpAE8oKQBQKCkAUSgpAFIoKQBTKCkAVEgBwT
1976=BVyAFBMFbIAUEwV0gBwTBYKCkAWSgpAFooKQBbKCkAXCgpAF0oKQBeKCkAXygpAGAoKQBh
1977=KCkAYkkBNkhDAQgIAGPIAQEJCABkyAEBCggAZcgBAQsIAGZIAdEUZygpAGgoKQBpKCkAai
1978=gpAGsoKQBsKCkAbSgpAG4oKQBvKCkAcCgpAHEoKQByKCkAcygpAHQoKQB1KCkAdigpAHco
1979=KQB4KCkAeSgpAHooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIAoKQCBSQHrUCpFrYJJAStIAU
1980=lvg8gBRT+EyAFFP4VIAYe0CACGSAElISCHSAHJ84hIAd26iUgBJYktisgBUTWLyAFRNYzI
1981=AVE1jUgB0QmOSAHRCY9IAdEJkEgBwQ+RSAEiNTMCIjYzlwBpAQMiNjOXACKhMAAiNDOpAQ
1982=EiNjOXACI0MwECBACWWAYl1TGXyAFZBphIAXgGQQSZSAFgBEUImkgBeAZJAZvIAVEJnEgB
1983=IoQyVQKdyAFVAp5IAc0Fn8gBVQKgyAFNBaHIAVUCokgByQyjSAEiNDNBD6TIAVkRpUgBIj
1984=QzTTGmSAHFHqdIAdUjqEgB1SOpSAHVI6pIAWktDCI2M5cAaQENIjQzqQEOIjQzqQEPIjYz
1985=lwDRCa9YBtEJsEgB0QmxSAHBD7JIASVhKLPIAUUTtMgBQTC1SAHNBbZIAd0Kt0gB3Qq4KC
1986=kAuSgpALooKQC7KCkAvCgpAL0oKQC+KCkAvygpAMAoKQDBKCkAwigpAMMoKQDEKCkAxSgp
1987=AMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNSAHZJ85IAckizygpANAoKQDRKCkA0i
1988=gpANMoKQDUKCkA1SgpANYoKQDXSAEiNDNNc9jIAU1z2UgBwQ/aKCkA2ygpANwoKQDdKCkA
1989=3igpAN8oKQDgKCkA4SgpAOIoKQDjKCkA5CgpAOVJAZBwECI3M5cAiqkB51QCZAEBAAgA6E
1990=gBIjQzTUfpyAFRjepIAcEE6ygpAOwoKQDtKCkA7igpAO8oKQDwKCkA8UgB0VbyyAFRVvPI
1991=AUEP9EgB1Q31SAHRVvZIAdFW9ygpAPgoKQD5KCkA+igpAPsoKQD8KCkA/SgpAP4oKQD/KC
1992=sAAAGXKDQzJykAAihVAAMoKQAEKCkABSgpAAYoKQAHKCkACCgpAAkoKQAKKCkACygpAAwo
1993=KQANKCkADigpAA8oKQAQKCkAESgpABIoKQATKCkAFCgpABUoKQAWKCkAFygpABgoKQAZKC
1994=kAGigpABsoKQAcKCkAHSgpAB4oKQAfKCkAICgpACEoKQAiKCkAIygpACQoKQAlKCkAJigp
1995=ACcoKQAoKCkAKSgpACpIAdl/K0gB0EsBAwCYACIEIklOBCgpAAUoKQAGKCkABygpAAgoKQ
1996=AJKCkACigpAAsoKQAMKCkADSgpAA4oKQAPKCkAECgpABEoKQASKCkAEygpABQoKQAVKCkA
1997=FigpABcoKQAYKCkAGSgpABooKQAbKCkAHCgpAB0oKQAeKCkAHygpACAoKQAhKCkAIigpAC
1998=MoKQAkKCkAJSgpACYoKQAnKCkAKCgpACkoKQAqKCkAKygpACwoKQAtKCkALigpAC8oKQAw
1999=KCkAMUgBIgQtAQYIADLJAQciCjOYAHUCCCIIMydpCDVABNVENigpADcoKQA4KCkAOSgpAD
2000=ooKQA7KCkAPCgpAD0oKQA+KCkAPygpAEAoKQBBKCkAQigpAEMoKQBEKCkARSgpAEYoKQBH
2001=KCkASCgpAEkoKQBKKCkASygpAEwoKQBNKCkATigpAE8oKQBQKCoAUQAn+QRSKCkAUygpAF
2002=RIAWgtQTBVyAFBMFbIAUEwV0gB1S5YKCkAWSgpAFooKQBbKCkAXCgpAF0oKQBeKCkAXygp
2003=AGAoKQBhKCkAYkgBIgkzDCIKM5gAaQENIggzqQEOIggzqQEPIggzJ5kDZ1gG3RVoKCkAaS
2004=gpAGooKQBrKCkAbCgpAG0oKQBuKCkAbygpAHAoKQBxKCkAcigpAHMoKQB0KCkAdSgpAHYo
2005=KQB3KCkAeCgpAHkoKQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCAKCkAgUgBIggzRa2CSA
2006=EiCDNFP4PIAUU/hMgBRT+FSAHBtIZIAdX/h0gB1f+ISAHRuYlIASIwLVE1isgBUTWLyAFR
2007=NYzIAVE1jUgB0QmOSAHRCY9IAdEJkEgBwQ+RSAEi3TIAIgkzmCMJMwEiCTOYIwkzAiIIM6
2008=kBAyIIM6gBVQKWWAYivGUBAAQAl8gBWQaYSAElATKZSAEifDFNBZpIAXQCSQGbyAFRCZxI
2009=ASIIM1UCncgBVQKeSAHNBZ/IAVUCoMgBTQWhyAFVAqJIAckMo0gBIggzWRGkyAFZEaVJAV
2010=R/HAgApkgBZAFZHKdIAdUjqEgB1SOpSAHVI6pIAWktECIKM5gAaQERIggzqQESIggzqQET
2011=IgkzmCgJM5gmHSWwRAjRCbFIAcEPskgBJTUos8kBASJCZpgAdAJBRrVUAs0FtkgB0RS3SA
2012=HRFLgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwygpAMQo
2013=KQDFKCkAxigpAMcoKQDIKCkAySgpAMooKQDLKCkAzCgpAM1IAdknzkgBySLPKCkA0CgpAN
2014=EoKQDSKCkA0ygpANQoKQDVKCkA1igpANdIASIIM1l02MgBWXTZSAHBD9ooKQDbKCkA3Cgp
2015=AN0oKQDeKCkA3ygpAOAoKQDhKCkA4igpAOMoKQDkKCkA5SgpAOZJAb1/EQgA58gBTUfoSQ
2016=G0tQLpyAFVAupIAXACTV3rKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxSAF4U1EJ8sgBSQzz
2017=yAFRVvRIAdUN9UgB0Vb2SAHRVvcoKQD4KCkA+SgpAPooKQD7KCkA/CgpAP0oKQD+KCkA/y
2018=gqAAABJ+kNASgpAAIoKQADKCkABCgpAAUoKQAGKCkABygpAAgoKQAJKCkACigpAAsoKQAM
2019=KCkADSgpAA4oKQAPKCkAECgpABEoKQASKCkAEygpABQoKQAVKCkAFigpABcoKQAYKCkAGS
2020=gpABooKQAbKCkAHCgpAB0oKQAeKCkAHygpACAoKQAhKCkAIigoAAMjAZgA7QERAAB5DQAg
2021=CAAAAAgAJAGYAO0BiwElAZjpASYoKQAnKCkAKCgpACkoKQAqKCsABACZRAlLAAgABSgpAA
2022=YoKQAHKCkACCgpAAkoKQAKKCkACygpAAwoKQANKCkADigpAA8oKQAQKCkAESgpABIoKQAT
2023=KCkAFCgpABUoKQAWKCkAFygpABgoKQAZKCkAGigpABsoKQAcKCkAHSgpAB4oKQAfKCkAIC
2024=gpACEoKQAiKCkAIygpACQoKQAlKCkAJigpACcoKQAoKCkAKSgpACooKQArKCkALCgpAC0o
2025=KQAuKCkALygpADAoKQAxSQHsrUcyyAEBAQgAM8gBAQIIADRIAVRBfUw1KCkANigpADcoKQ
2026=A4KCkAOSgpADooKQA7KCkAPCgpAD0oKQA+KCkAPygpAEAoKQBBKCkAQigpAEMoKQBEKCkA
2027=RSgpAEYoKQBHKCkASCgpAEkoKQBKKCkASygpAEwoKQBNKCkATigpAE8oKQBQKCkAUSgpAF
2028=IoKQBTKCkAVEgBwTBVyAFBMFbIAUEwV0kBJ2cwBwBYSQEgqQFZKCkAWigpAFsoKQBcKCkA
2029=XSgpAF4oKQBfKCkAYCgpAGEoKQBiSQEotQ1jSQE2VEQBEQgAZMgBARIIAGVIAXwDSZBmKC
2030=kAZygpAGgoKQBpKCkAaigpAGsoKQBsKCkAbSgpAG4oKQBvKCkAcCgpAHEoKQByKCkAcygp
2031=AHQoKQB1KCkAdigpAHcoKQB4KCkAeSgpAHooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIAoKQ
2032=CBKCkAgkkBJlAqWSeDyAFFP4TIAUU/hUgB3SuGSQH2rQWHSAHVvYhJAfC1AolJAblIAQEQ
2033=CACKyAFRNYvIAVE1jMgBARMIAI1IAdEJjkgB0QmPSAHRCZBIAcEPkUkBokwBWRGSyAEBAw
2034=QAk0kBOlQNAQAEAJTIAQEBBACVSQE9tQKWSQE7SAEBAgQAl0gB1QKYyAFNBZlJATyhBJrI
2035=AVEJm8gBQQScSAHZBp1IAdUNnsgBQQSfyAFZBqDIAVUCoUgB2QaiyAFVAqNJAXJ3GAQApM
2036=gBVRilSQFUVAJVLqZIAUQBdZynSAHVI6hIAdUjqUgB1SOqSAFoLQEUCACryAEBFQgArMgB
2037=ARYIAK3IAQEXCACuSAHRCa9IAdEJsEgB0QmxSAHBD7JIAd1Bs8gBRRO0yAFBMLVIAc0Ftk
2038=gB3Qq3SAHdCrgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkA
2039=wygpAMQoKQDFKCkAxigpAMcoKQDIKCkAySgpAMooKQDLKCkAzCgpAM1IAdknzkgBySLPKC
2040=kA0CgpANEoKQDSKCkA0ygpANQoKQDVKCkA1igpANdJAQREVVl02MgBWTLZSAHBD9ooKQDb
2041=KCkA3CgpAN0oKQDeKCkA3ygpAOAoKQDhKCkA4igpAOMoKQDkKCkA5SgpAOZJAb1cEVVE58
2042=gBAQMIAOhJAbS1AunIAVUC6kgBUAJtXesoKQDsKCkA7SgpAO4oKQDvKCkA8CgpAPFJATdU
2043=I0EP8sgBSQzzyAEBBAgA9EgB1Q31SAHRVvZIAdFW9ygpAPgoKQD5KCkA+igpAPsoKQD8KC
2044=kA/SgpAP4oKQD/KCsAAAGZJlUsASgpAAIoKQADKCkABCgpAAUoKQAGKCkABygpAAgoKQAJ
2045=KCkACigpAAsoKQAMKCkADSgpAA4oKQAPKCkAECgpABEoKQASKCkAEygpABQoKQAVKCkAFi
2046=gpABcoKQAYKCkAGSgpABooKQAbKCkAHCgpAB0oKQAeKCkAHygpACAoKQAhKCkAIigpACMo
2047=KQAkKCkAJSgpACYoKQAnKCkAKCgpACkoKAACBQCaAPdITkFyBkkB76kBBygpAAgoKQAJKC
2048=kACigpAAsoKQAMKCkADSgpAA4oKQAPKCkAECgpABEoKQASKCkAEygpABQoKQAVKCkAFigp
2049=ABcoKQAYKCkAGSgpABooKQAbKCkAHCgpAB0oKQAeKCkAHygpACAoKQAhKCkAIigpACMoKQ
2050=AkKCkAJSgpACYoKQAnKCkAKCgpACkoKQAqKCkAKygpACwoKQAtKCkALigpAC9JAfGpODBI
2051=AcmFMUgBzeEyyAFRrjPIAVGNNEgBzQU1SQHYpQg2SQHQqQE3KCkAOCgpADkoKQA6KCkAOy
2052=gpADwoKQA9KCkAPigpAD8oKQBAKCkAQSgpAEIoKQBDKCkARCgpAEUoKQBGKCkARygpAEgo
2053=KQBJKCkASigpAEsoKQBMKCkATSgpAE4oKQBPKCkAUCgpAFEoKQBSSQHSrSZTSAHRKlRIAc
2054=EwVcgBQTBWyAFBMFdJAR9wBSJbMpoAjakBWVUChakBWigpAFsoKQBcKCkAXSgpAF4oKQBf
2055=KCkAYCgpAGFJAYe9CmJJAR2pAWNIAcnzZMgBURRlSAHdg2ZIAd2DZygpAGgoKQBpKCkAai
2056=gpAGsoKQBsKCkAbSgpAG4oKQBvKCkAcCgpAHEoKQByKCkAcygpAHQoKQB1KCkAdigpAHco
2057=KQB4KCkAeSgpAHooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIBIAclvgUgBbCpNqoJIAcU/g8
2058=gBUSqEyAFFP4VIAc0FhkgBxfqHSAHF+ohIASV9JolIASWtLIrIAQEVCACLyAEBFggAjMkB
2059=FyJaMpoA0QmOVALRCY9IAdEJkEgBwQ+RSAEiWDJdFZLJAQEiWjKaACKhMAIiWDKpAQMiWz
2060=KaAD1AXFUClkwFItUxACJYMidVAJhUAmAETQWZyAFNBZpIAWwFSQGbyAFBBJxIAWwFVQKd
2061=SAHVDZ7IAUEEn8gBQQSgyAFVAqFIAdkGosgBVQKjSQFxZBoiWjKaAGgBVRilVAIiWDJNG6
2062=ZIAXwDSQGnSAHVI6hIAdUjqUgB1SOqSAFpLRgiWjKaAGkBGSJYMqkBGiJYMqkBGyJYMiep
2063=Ba9YBtEJsEgB0QmxSAHBD7JIAd1Bs8gBXUG0yAFdQbVIAc0FtkgB0RS3SAHdCrgoKQC5KC
2064=kAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwygpAMQoKQDFKCkAxigp
2065=AMcoKQDIKCkAySgpAMooKQDLKCkAzCgpAM1IAdknzkgBySLPKCkA0CgpANEoKQDSKCkA0y
2066=gpANQoKQDVKCkA1igpANdIAWyfQTDYyAEBAwgA2UgBwQ/aKCkA2ygpANwoKQDdKCkA3igp
2067=AN8oKQDgKCkA4SgpAOIoKQDjKCkA5CgpAOUoKQDmSQEJSG9dV+fIAU1H6EgB0RTpKCkA6i
2068=gpAOsoKQDsKCkA7SgpAO4oKQDvKCkA8EgBIiwyAQYIAPHIAQEHCADyyAEBCAgA88kBCSJZ
2069=MpqIEEUT9VQC0Vb2SAHRVvcoKQD4KCkA+SgpAPooKQD7KCkA/CgpAP0oKQD+KCkA/ygrAA
2070=ABmihYMicpAAIoVQADKCkABCgpAAUoKQAGKCkABygpAAgoKQAJKCkACigpAAsoKQAMKCkA
2071=DSgpAA4oKQAPKCkAECgpABEoKQASKCkAEygpABQoKQAVKCkAFigpABcoKQAYKCkAGSgpAB
2072=ooKQAbKCkAHCgpAB0oKQAeKCkAHygpACAoKQAhKCkAIigpACMoKQAkKCkAJSgpACYoKQAn
2073=KCkAKCgrAAYAm+k4BygpAAgoKQAJKCkACigpAAsoKQAMKCkADSgpAA4oKQAPKCkAECgpAB
2074=EoKQASKCkAEygpABQoKQAVKCkAFigpABcoKQAYKCkAGSgpABooKQAbKCkAHCgpAB0oKQAe
2075=KCkAHygpACAoKQAhKCkAIigpACMoKQAkKCkAJSgpACYoKQAnKCkAKCgpACkoKQAqKCkAKy
2076=gpACwoKQAtKCkALigpAC9IAdm2MEgBl4IIADFIAdXeMsgBRZczyAFRrjRIAc0FNUkB17Wc
2077=NkoBFgJfAggANygpADgoKQA5KCkAOigpADsoKQA8KCkAPSgpAD4oKQA/KCkAQCgpAEEoKQ
2078=BCKCkAQygpAEQoKQBFKCkARigpAEcoKQBIKCkASSgpAEooKQBLKCkATCgpAE0oKQBOKCkA
2079=TygpAFAoKQBRKCkAUkkB0bknU0gBUCciaUpUSAHBMFXIAUEwVsgBQTBXSAEnAzKbAIx/Bg
2080=cAWVUCg6kBWigpAFsoKQBcKCkAXSgpAF4oKQBfKCkAYCgpAGFJAYa9CmJJAR2pAWNIAdHw
2081=ZMgBUfBlSAHBymZIAcHKZygpAGgoKQBpKCkAaigpAGsoKQBsKCkAbSgpAG4oKQBvKCkAcC
2082=gpAHEoKQByKCkAcygpAHQoKQB1KCkAdigpAHcoKQB4KCkAeSgpAHooKQB7KCkAfCgpAH0o
2083=KQB+KCkAfygpAIBIAclvgUgBbCpd8YJIAcU/g8gBRT+EyAFFP4VIAc0FhkgByS2HSAHJLY
2084=hIAd0KiUgBIiksGCJdZJsmVSyL1QIaIgAytQIbIgEymygAMiddF49MBdEJkEgBwQ+RSAEi
2085=ADJZEZLJAQMiATKbJqkxlFUCPVRaVQKVSQE+SAEBAgQAlkgBJVExl0gBIohkAQAEAJjIAQ
2086=EBBACZyAFVAppIAdkGm8gBUAkLnACbAD4BAAACBACdAJsRAABrDQAgCAA8AQAAAAQAngCb
2087=iAEBAQQAn0kBPbUCoMgBVQKhSQE+tQKiyAFVAqNIAQVxAAAAAgQApMgBAQMEAKVJAVRUAg
2088=EBCACmSAFEAQIAAAgAp0kB9mcICACoSQHtqQGpKCkAqkkB77UCqygpAKwoKQCtKCkArkgB
2089=xQivKCkAsEkB8KUIsUgBwQ+ySQEmtQKzyAFFE7TIAQECCAC1SAHNBbZIAdEUt0gByQy4KC
2090=kAuSgpALooKQC7KCkAvCgpAL0oKQC+KCkAvygpAMAoKQDBKCkAwigpAMMoKQDEKCkAxSgp
2091=AMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNSAHZJ85IAckizygpANAoKQDRKCkA0i
2092=gpANMoKQDUKCkA1SgpANYoKQDXSQEEWDIBBAgA2MgBAQUIANlIAcEP2igpANsoKQDcKCkA
2093=3SgpAN4oKQDfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQDlKCkA5kkBCVAUXVfnyAFNR+hIAd
2094=EU6SgpAOooKQDrKCkA7CgpAO0oKQDuKCkA70kB0lQJQVHwyAEBAwgA8UkBN0APAQwIAPLI
2095=AQENCADzyAEBDggA9EgBVAZla/VIAdFW9kgB0Vb3KCkA+CgpAPkoKQD6KCkA+ygpAPwoKQ
2096=D9KCkA/igpAP8oKAABAAGbANUNASgpAAIoKQADKCkABCgpAAUoKQAGKCkABygpAAgoKQAJ
2097=KCkACigpAAsoKQAMKCkADSgpAA4oKQAPKCkAECgpABEoKQASKCkAEygpABQoKQAVKCkAFi
2098=gpABcoKQAYKCkAGSgpABooKQAbKCkAHCgpAB0oKQAeKCkAHygpACAoKQAhKCkAIigpACMo
2099=KQAkKCkAJSgpACYoKQAnKCsABwCc/TYIKCkACSgpAAooKQALKCkADCgpAA0oKQAOKCkADy
2100=gpABAoKQARKCkAEigpABMoKQAUKCkAFSgpABYoKQAXKCkAGCgpABkoKQAaKCkAGygpABwo
2101=KQAdKCkAHigpAB8oKQAgKCkAISgpACIoKQAjKCkAJCgpACUoKQAmKCkAJygpACgoKQApKC
2102=kAKigpACsoKQAsKCkALSgpAC4oKQAvSAHBtDBIAdl/MUgB3dsyyAFNlDPIAVmKNEgBzQU1
2103=SQHXWIpdmTZKARYCXwIIADcoKQA4KCkAOSgpADooKQA7KCkAPCgpAD0oKQA+KCkAPygpAE
2104=AoKQBBKCkAQigpAEMoKQBEKCkARSgpAEYoKQBHKCkASCgpAEkoKQBKKCkASygpAEwoKQBN
2105=KCkATigpAE8oKQBQKCkAUSgpAFJJAdG5J1NIAVAnfa9USAHBMFXIAUEwVsgBQTBXSQEfcw
2106=UHAFhJAYypAVlJAYOpAVooKQBbKCkAXCgpAF0oKQBeKCkAXygpAGAoKQBhSQGGvQpiSQEd
2107=qQFjSAHZ7WTIAVntZUgBycdmSAHRuWcoKQBoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQBuKC
2108=kAbygpAHAoKQBxKCkAcigpAHMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAHkoKQB6KCkAeygp
2109=AHwoKQB9KCkAfigpAH8oKQCASAHJb4FIAWwqTWiCSAF09E08g8gBTfeEyAEBBAgAhUgBzQ
2110=WGSAHJLYdIAcktiCgpAIlIASX9K4ooKQCLKCkAjCgpAI1IAcUIjigpAI9IAdEUkEgBwQ+R
2111=SQGibwEIAJLIAQEBBACTSQE9a1kEAJTIAVUClUgBJUkwlkkBOqEEl0kBO0gBAQIEAJjIAQ
2112=EDBACZyAFVAppIAc0Fm8gBUQmcyAEBAAQAnUgBfApNBZ7IAUUIn0gBbBBVAqDIAVUCoUgB
2113=IqgxVQKiyAFVAqNIASKoMVEJpMgBSQylSAEiqDFNMaZIAXQcSQGnSAHJLahIAcElqSgpAK
2114=ooKQCrKCkArCgpAK0oKQCuKCkArygpALBIAcktsUgBwQ+ySAHFgbPIAUWBtMgBVUS1SAHN
2115=BbZIAdEUt0gB0RS4KCkAuSgpALooKQC7KCkAvCgpAL0oKQC+KCkAvygpAMAoKQDBKCkAwi
2116=gpAMMoKQDEKCkAxSgpAMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNSAHZJ85IAcki
2117=zygpANAoKQDRKCkA0igpANMoKQDUKCkA1SgpANYoKQDXSAFtnwYiqjGcAGkBByKpMZycDk
2118=FG2kAEjwEIANsoKQDcKCkA3SgpAN4oKQDfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQDlKCkA
2119=5kgBIqgxVUTnyAFNiehIAcUT6SgpAOooKQDrKCkA7CgpAO0oKQDuSAEifDFVve/IAV0g8M
2120=gBXSDxSAFxmBEiqjGcAGkBEiKoMakBEyKoMSehBPVMBdFW9kgB0Vb3KCkA+CgpAPkoKQD6
2121=KCkA+ygpAPwoKQD9KCkA/igpAP8oKgAAASfJKgEoKQACKCkAAygpAAQoKQAFKCkABigpAA
2122=coKQAIKCkACSgpAAooKQALKCkADCgpAA0oKQAOKCkADygpABAoKQARKCkAEigpABMoKQAU
2123=KCkAFSgpABYoKQAXKCkAGCgpABkoKQAaKCkAGygpABwoKQAdKCkAHigpAB8oKQAgKCkAIS
2124=gpACIoKQAjKCkAJCgpACUoKQAmKCkACFy9yUMJKCkACigpAAsoKQAMKCkADSgpAA4oKQAP
2125=KCkAECgpABEoKQASKCkAEygpABQoKQAVKCkAFigpABcoKQAYKCkAGSgpABooKQAbKCkAHC
2126=gpAB0oKQAeKCkAHygpACAoKQAhKCkAIigpACMoKQAkKCkAJSgpACYoKQAnKCkAKCgpACko
2127=KQAqKCkAKygpACwoKQAtKCkALigpAC9IAcmxMEgB0Y0xSAHF2TLIAUXZM8gBTZQ0SAHNBT
2128=VIASdSMZ0AJ1AxJykAOEAE1QI5KCkAOigpADsoKQA8KCkAPSgpAD4oKQA/KCkAQCgpAEEo
2129=KQBCKCkAQygpAEQoKQBFKCkARigpAEcoKQBIKCkASSgpAEooKQBLKCkATCgpAE0oKQBOKC
2130=kATygpAFAoKQBRKCkAUkgBJ1ExnYwqSdJUVALBMFXIAUEwVsgBQTBXSAEnUjGdACdTMZ0A
2131=g28IBwBaQATJAVsoKQBcKCkAXSgpAF4oKQBfKCkAYCgpAGFIASdTMZ0AHakMY1QCdOlBym
2132=TIAUHKZUgB0cRmSAHFgWcoKQBoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQBuKCkAbygpAHAo
2133=KQBxKCkAcigpAHMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAHkoKQB6KCkAeygpAHwoKQB9KC
2134=kAfigpAH8oKQCASAHJb4FIAWwqRT+CSAHFP4PIAUU/hMgBRT+FSAHNBYZIAckth0gByS2I
2135=KCkAiSgpAIooKQCLKCkAjCgpAI0oKQCOKCkAj0gB0RSQSAHBD5FIASJQMVkRkskBAyJTMZ
2136=0APSShMJRUAmgBVQKVSAEl8S+WSAEioDABAgQAl0gBYQQAIlAxuQYBIlIxnQAi8C9VAppA
2137=BM0Fm8gBUQmcyAFFCJ3IAU0FnsgBRQifSAHdCqDIAVUCoUgB3QqiyAFVAqNIASJQMVEJpM
2138=gBSQylSAEiUDFVLqZIAcUep0gByS2oSAHJLakoKQCqKCkAqygpAKwoKQCtKCkArigpAK8o
2139=KQCwSAHJLbFIAcEPskgB3UGzyAFFE7TIAUEwtUgBzQW2SAHRFLdIAdEUuCgpALkoKQC6KC
2140=kAuygpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgpAMIoKQDDKCkAxCgpAMUoKQDGKCkAxygp
2141=AMgoKQDJKCkAyigpAMsoKQDMKCkAzUgB2SfOSQHubyIIAM/IAU0m0MgBTSbRSQHjoQTSyA
2142=FBBNPIAVVw1MgBVQLVyAFZBtbIAQEDCADXSQHMpQjYyAFNBdlIAd0K2sgBVQLbyAFdCtzI
2143=AVUC3cgBXQreSQHJsQnfyAFBBOBIAdEJ4cgBVQLiyAFRCePIAVUC5MgBUQnlyAFRFOZIAd
2144=EU58gBTQXoSAHdCunIAVUC6sgBRQjryAFJDOzIAUEE7UgBIiQxAQgIAO7IAQEJCADvyAEB
2145=CggA8MkBCyL+Yp0A0VbyVAJoAUUI88gBSQz0SAFgHkkM9UgB0Vb2SAHRVvcoKQD4KCkA+S
2146=gpAPooKQD7KCkA/CgpAP0oKQD+KCkA/ygrAAABnSYdXAEoKQACKCkAAygpAAQoKQAFKCkA
2147=BigpAAcoKQAIKCkACSgpAAooKQALKCkADCgpAA0oKQAOKCkADygpABAoKQARKCkAEigpAB
2148=MoKQAUKCkAFSgpABZJAfJAtFUuFygpABhIAdUuGSgpABooKQAbKCkAHCgpAB0oKQAeKCkA
2149=HygpACAoKQAhKCkAIigpACMoKQAkKCkAJSgrAAkAnuU0CigpAAsoKQAMKCkADSgpAA4oKQ
2150=APKCkAECgpABEoKQASKCkAEygpABQoKQAVKCkAFigpABcoKQAYKCkAGSgpABooKQAbKCkA
2151=HCgpAB0oKQAeKCkAHygpACAoKQAhKCkAIigpACMoKQAkKCkAJSgpACYoKQAnKCgACCgAng
2152=DtAQAAAAgAEQAAxA0AIAkpAJ4A7QEAAAAIACooKQArKCkALCgpAC0oKQAuKCkAL0sB8AEA
2153=ZQgwSAFAAWkBMUkBJrUCMsgBAQEIADPIAQECCAA0SAHNBTVJAdetBTZKARYCXwIIADcoKQ
2154=A4KCkAOSgpADooKQA7KCkAPCgpAD0oKQA+KCkAPygpAEAoKQBBKCkAQigpAEMoKQBEKCkA
2155=RSgpAEYoKQBHKCkASCgpAEkoKQBKKCkASygpAEwoKQBNKCkATigpAE8oKQBQKCkAUSgpAF
2156=JJAdG5J1NIAVAnYTBUSAHBMFXIAUEwVsgBQTBXSQEfcwUHAFhJAYypAVlJAYOpAVooKQBb
2157=KCkAXCgpAF0oKQBeKCkAXygpAGAoKQBhSQGGvQpiSQEdqQFjSQEEqRdkyAFRFGVJAfa1Am
2158=ZJAe2pAWcoKQBoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQBuKCkAbygpAHAoKQBxKCkAcigp
2159=AHMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAHkoKQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQ
2160=CASAHJb4FIAWwqXXiCSAHFP4PIAVEqhMgBRT+FSAHNBYZIAckth0gByS2IKCkAiSgpAIoo
2161=KQCLKCkAjCgpAI0oKQCOKCkAj0gB0RSQSAHBD5FJAaJvAQgAksgBAQEEAJNJATx7PQQAlM
2162=gBVQKVSQE+tQKWyAFVApdJAT1UAgECBACYyAEBAwQAmUgBbAVVAppJATtABAEABACbyAFZ
2163=BpzIAVUCnUkBOkAETQWeyAFFCJ9IAd0KoMgBVQKhSAHdCqLIAVUCo0kBcXcYBACkyAFJDK
2164=VJAVV3AggApkgBZAFZMqdIAcktqEgByS2pKCkAqigpAKsoKQCsKCkArSgpAK4oKQCvKCkA
2165=sEgByS2xSAHBD7JIAd1Bs8gBXUG0yAFdQbVIAc0FtkgB0RS3SAHRFLgoKQC5KCkAuigpAL
2166=soKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwygpAMQoKQDFKCkAxigpAMcoKQDI
2167=KCkAySgpAMooKQDLKCkAzCgpAM1IAdknzkkB7kwiAQMIAM/IAQEECADQyAEBBQgA0UkB40
2168=AEVQLSyAFVAtPIAVUC1MgBVQLVyAEBBggA1sgBAQcIANdJAcxECEEw2MgBVQ3ZSAHdCtrI
2169=AUUI28gBXQrcyAFVAt3IAV0K3kkBybEJ38gBUQngSAHRCeHIAVkG4sgBUQnjyAFVAuTIAV
2170=EJ5cgBURTmSAHRFOfIAV0K6EgB3QrpyAFFCOrIAUUI68gBSQzsyAFBBO1JAdJQFAEMCADu
2171=yAEBDQgA78gBAQ4IAPDIAQEPCADxSAHRVvLIAVFW88gBTSb0SAFMCWnd9UgB0Vb2SAHRVv
2172=coKQD4KCkA+SgpAPooKQD7KCkA/CgpAP0oKQD+KCkA/ygqAAABJ/EkASgpAAIoKQADKCkA
2173=BCgpAAUoKQAGKCkABygpAAgoKQAJKCkACigpAAsoKQAMKCkADSgpAA4oKQAPKCkAECgpAB
2174=EoKQASKCkAEygpABQoKQAVSAHdYhZJAY17LggAF0kBh6kBGEgBwTAZSAHBMBooKQAbKCkA
2175=HCgpAB0oKQAeKCkAHygpACAoKQAhKCkAIigpACMoKQAkKCgAAQoAnwDNEAsoKQAMKCkADS
2176=gpAA4oKQAPKCkAECgpABEoKQASKCkAEygpABQoKQAVKCkAFigpABcoKQAYKCkAGSgpABoo
2177=KQAbKCkAHCgpAB0oKQAeKCkAHygpACAoKQAhKCkAIigpACMoKQAkKCkAJSgpACYoKQAnKC
2178=kAKCgpACkoKQAqKCkAKygpACwoKQAtKCkALigpAC9IAdlIMEgBaEdZ4jFIAcF9MsgBQX0z
2179=yAFBfTRIAc0FNUgBJ6IwnwAnoDAnKQA4QATVAjkoKQA6KCkAOygpADwoKQA9KCkAPigpAD
2180=8oKQBAKCkAQSgpAEIoKQBDKCkARCgpAEUoKQBGKCkARygpAEgoKQBJKCkASigpAEsoKQBM
2181=KCkATSgpAE4oKQBPKCkAUCgpAFEoKQBSSAEnoTCfjCpBMFRUAsEwVcgBQTBWyAFBMFdIAS
2182=eiMJ8AJ6MwnwCDbwgHAFpABMkBWygpAFwoKQBdKCkAXigpAF8oKQBgKCkAYUgBJ6MwnwAd
2183=qQxjVAIioDBZEWTIAV3QZUgB3Y5mSAHNfmcoKQBoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQ
2184=BuKCkAbygpAHAoKQBxKCkAcigpAHMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAHkoKQB6KCkA
2185=eygpAHwoKQB9KCkAfigpAH8oKQCASAHJb4FIAWwqRT+CSAEDNwEAABEIRjmfAGgBARIIAI
2186=TUAgETCACFSAHNBYZIAckth0gByS2IKCkAiSgpAIooKQCLKCkAjCgpAI0oKQCOKCkAj0gB
2187=0RSQSAHBD5FIASKgMEU/kskBAyKiMJ8AIqEwAiKgMKgBVQKVQAQlkS6WyAFVApfJAQAioj
2188=CfAGEEASKgMLgGVQKaQAQioDBRCZvIAVkGnMgBVQKdyAFVAp7IAVUCn8gBVQKgSQE9RClV
2189=AqHIAVUCokgBJX0xo0gBIqAwQQSkyAFBBKVIASKgMF1tpkgBxR6nSAHJLahIAcktqSgpAK
2190=ooKQCrKCkArCgpAK0oKQCuKCkArygpALBIAcktsUgBwQ+ySAHFgbPIAUUTtMgBQTC1SAHN
2191=BbZIAdEUt0gB0RS4KCkAuSgpALooKQC7KCkAvCgpAL0oKQC+KCkAvygpAMAoKQDBKCkAwi
2192=gpAMMoKQDEKCkAxSgpAMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNSAHZJ85JASdv
2193=IgcAz0kBIKkB0CgpANEoKQDSKCkA0ygpANQoKQDVKCkA1kkBKLEJ10gBbJ9FdtjIAVky2U
2194=kBuEhOVQLayAFVAtvIAVE13MgBXaTdyAFNBd4oKQDfyAFZBuDIAVkG4cgBWQbiyAFZBuPI
2195=AU0F5MgBTQXlyAFNBeZIAdEU58gBTQXoSAFwGEUI6SgpAOooKQDrKCkA7CgpAO0oKQDuKC
2196=kA7ygpAPAoKQDxSAHRVvLIAUEP88gBURT0SAHNEPVIAdFW9kgB0Vb3KCkA+CgpAPkoKQD6
2197=KCkA+ygpAPwoKQD9KCkA/igpAP8oKgAAASdFKgEoKQACKCkAAygpAAQoKQAFKCkABigpAA
2198=coKQAIKCkACSgpAAooKQALKCkADCgpAA0oKQAOKCkADygpABAoKQARKCkAEigpABMoKQAU
2199=KCkAFUgB3WIWSQGQeC4iozCfAIqpARhUAsEwGUgBwTAaKCkAGygpABwoKQAdKCkAHigpAB
2200=8oKQAgKCkAISgpACIoKQAjKCsACwCgJnUwDCgpAA0oKQAOKCkADygpABAoKQARKCkAEigp
2201=ABMoKQAUKCkAFSgpABYoKQAXKCkAGCgpABkoKQAaKCkAGygpABwoKQAdKCkAHigpAB8oKQ
2202=AgKCkAISgpACIoKQAjKCkAJCgpACUoKQAmKCkAJygpACgoKQApKCkAKigpACsoKQAsKCkA
2203=LSgpAC4oKQAvSAHBRjBIAXBESYUxSAHJejLIAUl6M8gBSXo0SAHNBTVIASdLMKAA06WiN1
2204=QCyQE4SAEnSTCgJs0wOihVADtIAc0FPCgpAD0oKQA+KCkAPygpAEAoKQBBKCkAQigpAEMo
2205=KQBEKCkARSgpAEYoKQBHKCkASEgB3RVJKCkASigpAEsoKQBMKCkATSgpAE4oKQBPKCkAUC
2206=gpAFEoKQBSSAEnSTCgjCpBMFRUAsEwVcgBQTBWyAFBMFdIASdJMKAoSzCgAINsCCJIMCcp
2207=AFtMBdUCXCgpAF0oKQBeKCkAXygpAGAoKQBhSAEnSTCgKEowoABkzgEECABkQARoAQEFCA
2208=BlSAHFjGZIAcWMZygpAGgoKQBpKCkAaigpAGsoKQBsKCkAbSgpAG4oKQBvKCkAcCgpAHEo
2209=KQByKCkAcygpAHQoKQB1KCkAdigpAHcoKQB4KCkAeSgpAHooKQB7KCkAfCgpAH0oKQB+KC
2210=kAfygpAIBIAclvgUgBeDZFP4JIAcU/g8gBRT+EyAFFP4VIAc0FhkgByS2HSAHJLYgoKQCJ
2211=KCkAiigpAIsoKQCMKCkAjSgpAI4oKQCPSAHRFJBIAcEPkUgBIkgwXRWSyQEBIkowoAAiFS
2212=8AIkgwqAFVApVABCIMLlUClsgBVQKXSAEiHTACIkkwoCNJMAMiSTCgJlExmsAEWQabyAFZ
2213=BpxIASKYL1UCncgBVQKeSAHBD5/IAVUCoEgBwQ+hyAFVAqJIAc0Fo0gBIkgwUQmkyAFBBK
2214=VJAVN8HCLsYCdBDqdUAsktqEgByS2pKCkAqigpAKsoKQCsKCkArSgpAK4oKQCvKCkAsEgB
2215=yS2xSAFoEF0rskgB3UGzyAFdQbTIAV1BtUgBzQW2SAHRFLdIAdEUuCgpALkoKQC6KCkAuy
2216=gpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgpAMIoKQDDKCkAxCgpAMUoKQDGKCkAxygpAMgo
2217=KQDJKCkAyigpAMsoKQDMKCkAzUgB2SfOSAHRo89IASO7VAcA0EkBhWclBwDRKCkA0igpAN
2218=MoKQDUKCkA1UgBI5dVBwDWSQEdpQjXSAFgnkEw2MgBAQMIANlIASJIMEWi2sgBRaLbyAEB
2219=BggA3MgBCAcIAN0AoAC4AQAAEQAAyg0AIAgECADeAKAAuAEAAEgBAt8AoAC4SAEBBQgA4M
2220=gBAQYIAOHIAQEHCADiyAFNBePIAU0F5MgBTQXlyAFNBeZJAQRQCQECCADnyAEBAwgA6EkB
2221=AGMACADpKCkA6igpAOsoKQDsKCkA7SgpAO4oKQDvKCkA8CgpAPFJASZADwEACADyyAEBAQ
2222=gA88gBWRH0SAFoEEEE9UkB9q0F9kkB7akB9ygpAPgoKQD5KCkA+igpAPsoKQD8KCkA/Sgp
2223=AP4oKQD/KCgAAQABoADVDQEoKQACKCkAAygpAAQoKQAFKCkABigpAAcoKQAIKCkACSgpAA
2224=ooKQALKCkADCgpAA0oKQAOKCkADygpABAoKQARKCkAEigpABMoKQAUKCkAFSgpABZJAe+9
2225=KxcoKQAYSAHdIBkoKQAaKCkAGygpABwoKQAdKCkAHigpAB8oKQAgKCkAISgpACIoKwAMAK
2226=HhMA0oKQAOKCkADygpABAoKQARKCkAEigpABMoKQAUKCkAFSgpABYoKQAXKCkAGCgpABko
2227=KQAaKCkAGygpABwoKQAdKCkAHigpAB8oKQAgKCkAISgpACIoKQAjKCkAJCgpACUoKQAmKC
2228=kAJygpACgoKQApKCkAKigpACsoKQAsKCkALSgpAC4oKQAvSQHwvUEwSAHBcjFIAdF3MsgB
2229=UXczyAFRdzRIAc0FNUkB2aUINkkBjXsCCAA3SQGHqQE4SQHXoQQ5SgEWAlsCCAA6SQHRtQ
2230=I7SQG1qQE8yAFVDT3IAVUNPsgBRZc/yAFNn0DIAU2fQcgBTYlCyAFFCEPIAUUIRMgBRQhF
2231=yAFFCEbIAUUIR8gBVadISAHdFUlIAd0VSigpAEsoKQBMKCkATSgpAE4oKQBPKCkAUCgpAF
2232=EoKQBSSQHRsR9TSAFNIwBVGFRIAcEwVcgBQRpWyAFBGldJAR9zBQcAWEkBjKkBWUkBg6kB
2233=WigpAFsoKQBcKCkAXSgpAF4oKQBfKCkAYCgpAGFJAYa9CmJJAR2pAWNIAWzLTSZkyAFFzm
2234=VJAfahGmZJAe2pAWcoKQBoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQBuKCkAbygpAHAoKQBx
2235=KCkAcigpAHMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAHkoKQB6KCkAeygpAHwoKQB9KCkAfi
2236=gpAH8oKQCASQHwtSOBSAFsKkU/gkgBxT+DyAEBAQgAhMgBAQIIAIVIAc0FhkgByS2HSAHJ
2237=LYgoKQCJKCkAiigpAIsoKQCMKCkAjSgpAI4oKQCPSAHRFJBIAcEPkUkBokwBWRGSyAEBAw
2238=QAk0kBO0AaAQIEAJTIAVUClUkBOrUClsgBVQKXSQE8VAIBAAQAmMgBAQEEAJlJAT5UAkUI
2239=migpAJvIAVkGnEkBPaEEncgBVQKeSAHBD5/IAVUCoEgBwQ+hyAFVAqJIAc0Fo0kBcXcYBA
2240=CkyAFBBKVJAVNUAlUupkgBRAFhcqdIAcktqEgByS2pKCkAqigpAKsoKQCsKCkArSgpAK4o
2241=KQCvKCkAsEgByS2xSAHBD7JIAd1Bs8gBRRO0yAFBMLVIAc0FtkgB0RS3SAHRFLgoKQC5KC
2242=kAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwygpAMQoKQDFKCkAxigp
2243=AMcoKQDIKCkAySgpAMooKQDLKCkAzCgpAM1IAdknzkgB0aPPSAHRo9BJAYNnJQcA0SgpAN
2244=IoKQDTKCkA1CgpANVIAc2f1kkBHaUI10gBbJ8BBAgA2MgBAQUIANlIASLoLgEICADayAEB
2245=CQgA28gBAQoIANzIAQELCADdyAFNBd4oKQDfyAFZBuDIAVkG4cgBWQbiyAFZBuPIAU0F5M
2246=gBTQXlyAFNBeZIAdEU58gBURToSAFwGFGN6SgpAOooKQDrKCkA7CgpAO0oKQDuKCkA7ygp
2247=APAoKQDxSAHRVvLIAVFW88gBUVb0SAHNEPVIAdFW9kgB0Vb3KCkA+CgpAPkoKQD6KCkA+y
2248=gpAPwoKQD9KCkA/igpAP8oKgAAASftKQEoKQACKCkAAygpAAQoKQAFKCkABigpAAcoKQAI
2249=KCkACSgpAAooKQALKCkADCgpAA0oKQAOKCkADygpABAoKQARKCkAEigpABMoKQAUKCkAFS
2250=gpABYoKQAXKCkAGCgpABkoKQAaKCkAGygpABwoKQAdKCkAHigpAB8oKQAgKCkAISgrAA0A
2251=oibFLw4oKQAPKCkAECgpABEoKQASKCkAEygpABQoKQAVKCkAFigpABcoKQAYKCkAGSgpAB
2252=ooKQAbKCkAHCgpAB0oKQAeKCkAHygpACAoKQAhKCkAIigpACMoKQAkKCkAJSgpACYoKQAn
2253=KCkAKCgpACkoKQAqKCkAKygpACwoKQAtKCkALigpAC9JAfBc5k1+MEgByW8xSAHZdDLIAV
2254=l0M8gBWXQ0SAHNBTVJAdmlCDZJAZB4AiKbL6IAiqkBOFUC16EEOUgBJdksOkgBJXkrO0gB
2255=IpgvAQcIADzIAVGYPcgBUZg+yAFRmD/IAVGYQMgBAQwIAEHIAUUIQsgBRQhDyAFFCETIAU
2256=UIRcgBRQhGyAFFCEfIAQENCABISAHdFUlIAd0VSigpAEsoKQBMKCkATSgpAE4oKQBPKCkA
2257=UCgpAFEoKQBSSAHdIFNIAWgmTTFUSAHBMFXIAUEwVsgBQTBXSAHF2VhIAcXZWUgBxdlaKC
2258=kAWygpAFwoKQBdKCkAXigpAF8oKQBgKCkAYUgByd1iSAHJ3WNIAXTIXRVkyAFRFGVJAfa5
2259=PWZJAe2pAWcoKQBoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQBuKCkAbygpAHAoKQBxKCkAci
2260=gpAHMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAHkoKQB6KCkAeygpAHwoKQB9KCkAfigpAH8o
2261=KQCASAHJb4FIAcU/gkgBxT+DyAFRKoTIAUU/hUgBzQWGSAHJLYdIAcktiCgpAIlJAfKhMI
2262=ooKQCLKCkAjCgpAI1IAcUIjigpAI9IAdEUkEgBwQ+RSAEimC9FP5LJAQEimi+iACUFLZRU
2263=AmgBAQMEAJVJAT1MEAECBACWyAFVApdIASKYL1UCmMgBVQKZSAEimC8BAAQAmkgBIpAuSQ
2264=GbyAFJDJxIAXgGVQKdyAFVAp5IAdkGn8gBVQKgSAFgD00FocgBVQKiyAFVAqNJAXNkGiKa
2265=L6IAaAFBBKVVAlV3AggApkgBZAFZHKdIAcktqEgBwSWpKCkAqigpAKsoKQCsKCkArSgpAK
2266=4oKQCvKCkAsEgByS2xSAHBD7JIAd1Bs8gBXUG0yAFdQbVIAc0FtkgB0RS3SAHRFLgoKQC5
2267=KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwygpAMQoKQDFKCkAxi
2268=gpAMcoKQDIKCkAySgpAMooKQDLKCkAzCgpAM1IAdknzkgB0aPPSAHRo9BJAYNkJSKaL6IA
2269=yQHSKFUA0ygpANQoKQDVSAHNn9ZJAR2lCNdIAW2fBiKaL6IAaAFRz9lUAiKYL0HK2sgBQc
2270=rbyQEOIpovogBgBAEPCADd1AJNBd4oKQDfyAFZBuDIAVkG4cgBWQbiyAFZBuPIAU0F5MgB
2271=TQXlyAFNBeZIAWQTURTnyAFRFOhIAXAYVVrpKCkA6igpAOsoKQDsKCkA7SgpAO4oKQDvKC
2272=kA8CgpAPFIAdFW8sgBUVbzyAFRVvRIAc0Q9UgB0Vb2SAHRVvcoKQD4KCkA+SgpAPooKQD7
2273=KCkA/CgpAP0oKQD+KCkA/ygqAAABJ8EpASgpAAIoKQADKCkABCgpAAUoKQAGKCkABygpAA
2274=goKQAJKCkACigpAAsoKQAMKCkADSgpAA4oKQAPKCkAECgpABEoKQASKCkAEygpABQoKQAV
2275=KCkAFigpABcoKQAYKCkAGSgpABooKQAbKCkAHCgpAB0oKQAeKCkAHygpACAoKwAOAKMmbS
2276=8PKCkAECgpABEoKQASKCkAEygpABQoKQAVKCkAFigpABcoKQAYKCkAGSgpABooKQAbKCkA
2277=HCgpAB0oKQAeKCkAHygpACAoKQAhKCkAIigpACMoKQAkKCkAJSgpACYoKQAnKCkAKCgpAC
2278=koKQAqKCkAKygpACwoKQAtKCkALigpAC9IAdmgMEgB0WwxSAHBcjLIAUFyM8gBQXI0SAHN
2279=BTVIASX9KzZJAdBM90mFNygpADhIASVVLDkoKQA6SAElISs7SAEiQC9VkTzIAVWRPcgBAR
2280=AIAD7IAQERCAA/yAEBEggAQMkBEyJCL6MAxQhC1AJFCEPIAUUIRMgBRQhFyAFFCEbIAUUI
2281=R8kBFCJDL6MA27UYSVQCyRdKKCkASygpAEwoKQBNKCkATigpAE8oKQBQKCkAUSgpAFJIAd
2282=0gU0gB0SpUSAHBMFXIAUEwVsgBQTBXSAHN1lhIAc3WWUgBwdVaKCkAWygpAFwoKQBdKCkA
2283=XigpAF8oKQBgKCkAYUgB0dpiSAHR2mNIAXzFWRFkyAEBAwgAZUgBwbRmSAHBtGcoKQBoKC
2284=kAaSgpAGooKQBrKCkAbCgpAG0oKQBuKCkAbygpAHAoKQBxKCkAcigpAHMoKQB0KCkAdSgp
2285=AHYoKQB3KCkAeCgpAHkoKQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCASAHJb4FIAcU/gk
2286=gBxT+DyAFFP4TIAUkthUgBzQWGSAEJ9gEAAAAIAIcAowDtEQAADg4AIAgBAAAACACIAKMA
2287=8KgBAokAowC5qQGKyAEBAQgAi8gBAQIIAIzIAQEDCACNSQH2rQWOSQHtqQGPSAHRCZBIAU
2288=AMaQyRSQGiTAFFCJLIAQEDBACTSQE7ewYEAJTIAQEBBACVSQE+tQKWyAFVApdIAc0FmMgB
2289=VQKZSAFsBQECBACaSQE6WAZJAZvIAUkMnEkBPLUCncgBVQKeSAHZBp/IAVUCoEkBPa0Foc
2290=gBVQKiyAFdCqNJAXN3GAQApMgBQQSlSQFVVAJBJaZIAUQBZR6nSAHVI6hIAdUjqSgpAKoo
2291=KQCrKCkArCgpAK0oKQCuKCkArygpALBIAcktsUgBwQ+ySQEmVBgBAAgAs8gBRRO0yAFBML
2292=VIAc0FtkgB0RS3SAHRFLgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEo
2293=KQDCKCkAwygpAMQoKQDFKCkAxigpAMcoKQDIKCkAySgpAMooKQDLKCkAzCgpAM1IAdknzk
2294=kBH28iBwDPSQGMqQHQSQGDqQHRKCkA0igpANMoKQDUKCkA1UkBhrkG1kkBHakB10kBBFgy
2295=AQYIANjIAQEHCADZSQG4VAIBEAgA2sgBAREIANvIAQESCADcyAEBEwgA3cgBTQXeKCkA38
2296=gBWQbgyAFZBuHIAVkG4sgBWQbjyAFNBeTIAU0F5cgBTQXmSAFwFE1H58gBTUfoSAFwGFUC
2297=6SgpAOooKQDrKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxSAHRVvLIAUEP88gBUVb0SAHNEP
2298=VIAdFW9kgB0Vb3KCkA+CgpAPkoKQD6KCkA+ygpAPwoKQD9KCkA/igpAP8oKAABAAGjANUN
2299=ASgpAAIoKQADKCkABCgpAAUoKQAGKCkABygpAAgoKQAJKCkACigpAAsoKQAMKCkADSgpAA
2300=4oKQAPKCkAECgpABEoKQASKCkAEygpABQoKQAVKCkAFigpABcoKQAYKCkAGSgpABooKQAb
2301=KCkAHCgpAB0oKQAeKCkAHygpAA9Uqt0rECgpABEoKQASKCkAEygpABQoKQAVKCkAFigpAB
2302=coKQAYKCkAGSgpABooKQAbKCkAHCgpAB0oKQAeKCkAHygpACAoKQAhKCkAIigpACMoKQAk
2303=KCkAJSgpACYoKQAnKCkAKCgpACkoKQAqKCkAKygpACwoKQAtKCkALigpAC9IAcGeMEgB2W
2304=kxSQE4SJBVezLIAUlvM8gBSW80SAHNBTVJAdutBTZJAdOpATcoKQA4KCkAOSgpADpJAdWt
2305=BTtJAbVIAQEVCAA8yAEBFggAPcgBARcIAD7IAQEYCAA/yAEBGQgAQMgBARoIAEHIAUUIQs
2306=gBRQhDyAFFCETIAUUIRcgBRQhGyAFFCEfIAQEbCABISAHNG0lJAddEE10gSkoBFgJfAggA
2307=SygpAEwoKQBNKCkATigpAE8oKQBQKCkAUSgpAFJJAdGpDFNIAUAMIqUgVEgBzZ9VyAFBMF
2308=bIAUEwV0gB1dNYSAHV01lIAdXTWigpAFsoKQBcKCkAXSgpAF4oKQBfKCkAYCgpAGFIAdnX
2309=YkgB2ddjSAFkwwEECABkyAEBBQgAZUgBybFmSAHRd2coKQBoKCkAaSgpAGooKQBrKCkAbC
2310=gpAG0oKQBuKCkAbygpAHAoKQBxKCkAcigpAHMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAHko
2311=KQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCASAHJb4FIAcU/gkgBxT+DyAFFP4TIAUU/hU
2312=gBzQWGSAHJLYdIAcktiEgB3QqJSAEi6C5FNIrIAUU0i8kBBiLpLqQjbS8HIuoupADRCY5A
2313=BNEJj0gB0QmQSAHBD5FIASLoLl1ikskBASLqLqQAIjkuAiLoLqkBAyLqLqQAJV0tlkwFaA
2314=FVApdIAc0FmMgBVQKZSQE9UGFFCJpIASLoLgEABACbyAFJDJxIAWAEVQKdyAFVAp5IAXAJ
2315=VQKfyAFVAqBIAc0FocgBVQKiSAEi8C9NBaNJAXFkGiLqLqQAaAFBBKVVAlR3AggApkgBZA
2316=FZHKdIAdUjqEgB1SOpKCkAqigpAKsoKQCsKCkArSgpAK4oKQCvKCkAsEgByS2xSAHBD7JI
2317=Ad1Bs8gBXUG0yAFdQbVIAc0FtkgB0RS3SAHRFLgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL
2318=4oKQC/KCkAwCgpAMEoKQDCKCkAwygpAMQoKQDFKCkAxigpAMcoKQDIKCkAySgpAMooKQDL
2319=KCkAzCgpAM1IAdknzkgB0aPPSAHRo9BJAYNnJQcA0SgpANIoKQDTKCkA1CgpANVIAc2f1k
2320=kBHaUI10gBbJ9JQ9jIAVky2UgBIukuFCLqLqQAaAFJ0tvUAknS3MgBSdLdyAFNBd4oKQDf
2321=yAFZBuDIAVkG4cgBWQbiyAFZBuPIAU0F5MgBTQXlyAFNBeZIAXAUVUTnyAEBAwgA6EgBcB
2322=hJF+koKQDqKCkA6ygpAOwoKQDtKCkA7igpAO8oKQDwKCkA8UgB0VbyyAFVI/PIAVkR9EgB
2323=zRD1SAHRVvZIAdFW9ygpAPgoKQD5KCkA+igpAPsoKQD8KCkA/SgpAP4oKQD/KCsAAAGkKO
2324=guJykAAihVAAMoKQAEKCkABSgpAAYoKQAHKCkACCgpAAkoKQAKKCkACygpAAwoKQANKCkA
2325=DigpAA8oKQAQKCkAESgpABIoKQATKCkAFCgpABUoKQAWKCkAFygpABgoKQAZKCkAGigpAB
2326=soKQAcKCkAHSgpAB4oKwAQAKXxKhEoKQASKCkAEygpABQoKQAVKCkAFigpABcoKQAYKCkA
2327=GSgpABooKQAbKCkAHCgpAB0oKQAeKCkAHygpACAoKQAhKCkAIigpACMoKQAkKCkAJSgpAC
2328=YoKQAnKCkAKCgpACkoKQAqKCkAKygpACwoKQAtKCkALigpAC9IAcmbMEgBwWcxSAEikC5R
2329=+zLIAVH7M8gBUfs0yAFR+zVJAeN/BggANsgBQXI3yAFFgTjIAVUCOcgBWXQ6yAFVhjvIAU
2330=0FPMgBTQU9SQHMvQo+yAFVAj9IAdUNQEgBwQRByAFBBEJIAcEEQ0gBwQREyAFBBEVIAWAE
2331=QQ9GyAFZEUfIAVUCSEgBfA5ZEUlIASeSLqUAJ5AuJykATEAE1QJNKCkATigpAE8oKQBQKC
2332=kAUSgpAFJIASeRLqWcDkEPVFQC1ZxVyAFJF1bIAV0VV0gB3dBYSAHd0FlIAd3QWigpAFso
2333=KQBcKCkAXSgpAF4oKQBfKCkAYCgpAGFIAcHVYkgBwdVjSAFswF1BZMgBXUFlSAHRrmZIAd
2334=GuZygpAGgoKQBpKCkAaigpAGsoKQBsKCkAbSgpAG4oKQBvKCkAcCgpAHEoKQByKCkAcygp
2335=AHQoKQB1KCkAdigpAHcoKQB4KCkAeSgpAHooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIBIAc
2336=lvgUgBiz8IAIJIAcU/g8gBRT+EyAFFP4VIAc0FhkgByS2HSAHJLYhIAd0KiUgBIpAuAQgI
2337=AIrJAQkifV2lI2UuCiKQLqkBCyKRLqUokC4npRWPWAbRCZBIAcEPkUgBIpAuWRGSyQEDIp
2338=MupQA9IYktACKQLqkBASKSLqUAJVUslkwFaAFVApfIAU0FmMgBVQKZSAElZS6ayQECIpIu
2339=pQB0AkkMnFQCaAxVAp3IAVUCnkgBIpAuVQKfyAFVAqBIAc0FocgBVQKiSAFsEE0Fo0gBIm
2340=QuSQGkyAFBBKVIASKQLlUupkgBxR6nSAHJLahIAcktqSgpAKooKQCrKCkArCgpAK0oKQCu
2341=KCkArygpALBIAcktsUgBwQ+ySAHdQbPIAUUTtMgBQTC1SAHNBbZIAdEUt0gB0RS4KCkAuS
2342=gpALooKQC7KCkAvCgpAL0oKQC+KCkAvygpAMAoKQDBKCkAwigpAMMoKQDEKCkAxSgpAMYo
2343=KQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNSAHZJ85IAdGjz0gB0aPQSQGDZCUiki6lAM
2344=kB0ihVANMoKQDUKCkA1UgBzZ/WSQEdpQjXSAFsn0Ew2MgBScfZSAEiZS4YIpEupSORLhki
2345=fF2pARoifF2pARsifF2oAU0F3ijZAN/IAVkG4MgBWQbhyAFZBuLIAVkG48gBTQXkyAFNBe
2346=XIAU0F5kgBcBRZ+OfIAVn46EgBcBhZzOkoKQDqKCkA6ygpAOwoKQDtKCkA7igpAO8oKQDw
2347=KCkA8UgB0VbyyAFRVvPIAU0m9EgBzRD1SAHRVvZIAdFW9ygpAPgoKQD5KCkA+igpAPsoKQ
2348=D8KCkA/SgpAP4oKQD/KCoAAAEnlRMBKCkAAigpAAMoKQAEKCkABSgpAAYoKQAHKCkACCgp
2349=AAkoKQAKKCkACygpAAwoKQANKCkADigpAA8oKQAQKCkAESgpABIoKQATKCkAFCgpABUoKQ
2350=AWKCkAFygpABgoKQAZKCkAGigpABsoKQAcKCkAHSgrABEApiZlLhIoKQATKCkAFCgpABUo
2351=KQAWKCkAFygpABgoKQAZKCkAGigpABsoKQAcKCkAHSgpAB4oKQAfKCkAICgpACEoKQAiKC
2352=kAIygpACQoKQAlKCkAJigpACcoKQAoKCkAKSgpACooKQArKCkALCgpAC0oKQAuKCkAL0gB
2353=0ZgwSAHJZDFIASI4Lln4MsgBWfgzyAFZ+DTIAVn4NUgBIngrTX42yAFNfjfIAVUCOMgBVQ
2354=I5yAEBBggAOsgBAQcIADvIAU0FPMgBTQU9SAEiMC1Rdz7IAUGeP0gB1Q1ASAHBBEHIAUAE
2355=CkIApgDjAAAABAgAQwARAAD+DQAgCKYAzAAAAAIIAEQAqAEBAwgARUgBBeMAAAAHCABGyA
2356=EBBggAR8gBVQJISAFcAwIAAAgASUoB1wFTAQgASkoBFgKJAUsoKQBMKCkATSgpAE4oKQBP
2357=KCkAUCgpAFEoKQBSSQHRqQxTSAFADGEPVEkBJrUCVcgBAQEIAFbIAQECCABXSQEfcwUHAF
2358=hJAYypAVlJAYOpAVooKQBbKCkAXCgpAF0oKQBeKCkAXygpAGAoKQBhSQGGvQpiSQEdqQFj
2359=SQEEsRRkyAFRFGVJAfa1AmZJAe2pAWcoKQBoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQBuKC
2360=kAbygpAHAoKQBxKCkAcigpAHMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAHkoKQB6KCkAeygp
2361=AHwoKQB9KCkAfigpAH8oKQCASQHwtSOBSAFsKklOgkgBxT+DyAFRKoTIAUU/hUgBzQWGSA
2362=HJLYdIAcktiEgB3QqJSQG5SAwBDAgAisgBAQ0IAIvIAQEOCACMyAEBDwgAjUgB0QmOSAHR
2363=CY9IAdEJkEgBwQ+RSQGibwEIAJLIAQEBBACTSQE9VA0BAgQAlMgBAQMEAJVJATy1ApbIAV
2364=UCl8gBTQWYyAFVAplJATqtBZpJATtIAQEABACbyAFJDJxJAT61Ap3IAVUCnsgBTQWfyAFV
2365=AqBIAXAJVQKhyAFVAqLIAVUCo0kBc3cYBACkyAFBBKVJAVR1AghBAaZgAWFyp1AB1SOoSA
2366=HVI6koKQCqKCkAqygpAKwoKQCtKCkArigpAK8oKQCwSAHJLbFIAYcPCACySAHdQbPIAV1B
2367=tMgBXUG1SAHNBbZIAdEUt0gB0RS4KCkAuSgpALooKQC7KCkAvCgpAL0oKQC+KCkAvygpAM
2368=AoKQDBKCkAwigpAMMoKQDEKCkAxSgpAMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDN
2369=SAHZJ85IAdGjz0gB0aPQSQGDZyUHANEoKQDSKCkA0ygpANQoKQDVSAHNn9ZJAR2lCNdIAW
2370=yfAQQIANjIAQEFCADZSAF8A1142igpANsoKQDcKCkA3SgpAN4oKQDfKCkA4CgpAOEoKQDi
2371=KCkA4ygpAOQoKQDlKCkA5kgBcBRd2+fIAV3b6EgB0RTpKCkA6igpAOsoKQDsKCkA7SgpAO
2372=4oKQDvKCkA8CgpAPFIAdFW8sgBUVbzyAFRVvRIAc0Q9UgB0Vb2SAHRVvcoKQD4KCkA+Sgp
2373=APooKQD7KCkA/CgpAP0oKQD+KCkA/ygoAAEAAaYA1Q0BKCoAAgEnVQADKCkABCgpAAUoKQ
2374=AGKCkABygpAAgoKQAJKCkACigpAAsoKQAMKCkADSgpAA4oKQAPKCkAECgpABEoKQASKCkA
2375=EygpABQoKQAVKCkAFigpABcoKQAYKCkAGSgpABooKQAbKCkAHCgrABIAp/knEygpABQoKQ
2376=AVKCkAFigpABcoKQAYKCkAGSgpABooKQAbKCkAHCgpAB0oKQAeKCkAHygpACAoKQAhKCkA
2377=IigpACMoKQAkKCkAJSgpACYoKQAnKCkAKCgpACkoKQAqKCkAKygpACwoKQAtKCkALigpAC
2378=9IAdmVMEgB0WExSQE4XNtB9jLIAUH2M8gBQfY0SAHNBTVJAdhMBVGNNkkB0KkBNygpADgo
2379=KQA5KCkAOkkB0q0FO0kBtakBPMgBWXQ9yAFZdD7IAQEDCAA/yAFBnkDIAUGeQcgBRYxCyA
2380=FZEUPIAVEJRMgBUQlFyAFRCUbIAVEJR8gBUQlIyAFRCUlIASfiLacAJ+AtJykATEAE1QJN
2381=KCkATigpAE8oKQBQKCkAUSgpAFJIASfhLaeMKkkXVFQCxZdVyAFVGFbIAVUYV0gBzctYSA
2382=HNy1lIAc3LWigpAFsoKQBcKCkAXSgpAF4oKQBfKCkAYCgpAGFIAdHPYkgB0c9jSAF8ulkR
2383=ZMgBUSplSAHBqWZIAcmbZygpAGgoKQBpKCkAaigpAGsoKQBsKCkAbSgpAG4oKQBvKCkAcC
2384=gpAHEoKQByKCkAcygpAHQoKQB1KCkAdigpAHcoKQB4KCkAeSgpAHooKQB7KCkAfCgpAH0o
2385=KQB+KCkAfygpAIBIAclvgUgBiz8IAIJIAcU/g8gBRT+EyAFJLYVIAc0FhkgByS2HSAHJLY
2386=hIAd0KiUgBIuEtECLiLacAaQERIuAtqQESIuAtqQETIuItpwDRCY5YBtEJj0gB0QmQSAHB
2387=D5FIASLgLVkRkskBAyLiLacAJVUslFQCaQEBIuMtpwA9d3sEAJZUAmgBVQKXSAEiVCwj4i
2388=2nAGgBRQiZVAIikC4BAAQAmkgBIuAtQQSbyAFBBJxIAXwKVQKdyAFVAp7IAVUCn8gBVQKg
2389=SAF8ClUCocgBVQKiyAFVAqNIASLgLUkBpMgBQQSlSAEi4C1VLqZIAcUep0gB1SOoSAHVI6
2390=koKQCqKCkAqygpAKwoKQCtKCkArigpAK8oKQCwSAHJLbFIAcEPskgB3UGzyAFFE7TIAUEw
2391=tUgBzQW2SAHRFLdIAdEUuCgpALkoKQC6KCkAuygpALwoKQC9KCkAvigpAL8oKQDAKCkAwS
2392=gpAMIoKQDDKCkAxCgpAMUoKQDGKCkAxygpAMgoKQDJKCkAyigpAMsoKQDMKCkAzUgB2SfO
2393=SAHRo89IAdGj0EkBg2QlIuItpwDJAdIoVQDTKCkA1CgpANVIAc2f1kkBHaUI10gBbJ9RxN
2394=jJAQci4C0nBRfaVAJoBVG52ygpANwoKQDdKCkA3igpAN8oKQDgKCkA4SgpAOIoKQDjKCkA
2395=5CgpAOUoKQDmSAFwFE0Q58gBTUfoSAHFE+koKQDqKCkA6ygpAOwoKQDtKCkA7igpAO8oKQ
2396=DwKCkA8UgB0VbyyAFBD/PIAVFW9EgBzRD1SAHRVvZIAdFW9ygpAPgoKQD5KCkA+igpAPso
2397=KQD8KCkA/SgpAP4oKQD/KCoAAAEn5SgBKCkAAigpAAMoKQAEKCkABSgpAAYoKQAHKCkACC
2398=gpAAlJAfJvnwgACigpAAsoKQAMKCkADSgpAA4oKQAPSAHJIhAoKQARKCkAEigpABMoKQAU
2399=KCkAFSgpABYoKQAXKCkAGCgpABkoKQAaKCkAGygrABMAqCa1LRQoKQAVKCkAFigpABcoKQ
2400=AYKCkAGSgpABooKQAbKCkAHCgpAB0oKQAeKCkAHygpACAoKQAhKCkAIigpACMoKQAkKCkA
2401=JSgpACYoKQAnKCkAKCgpACkoKQAqKCkAKygpACwoKQAtKCkALigpAC9IAcGTMEgB2V4xSA
2402=HJZDLIAUlkM8gBSWQ0SAHNBTVIASUZKjZIASXBKTcoKQA4KCkAOSgpADpIASVpKTtIASKI
2403=LU2UPMgBAQgIAD3IAQEJCAA+yQEKIootqABsBQELCABA1AIBDAgAQcgBAQ0IAELIAVEJQ8
2404=gBUQlEyAFRCUXIAVEJRsgBUQlHyAFRCUjIAVEJSUgBzRtKSAHNG0soKQBMKCkATSgpAE4o
2405=KQBPKCkAUCgpAFEoKQBSSAHdIFNIAdEqVEgBwTBVyAFBMFbIAUEwV0gB1chYSAHVyFlIAc
2406=nHWigpAFsoKQBcKCkAXSgpAF4oKQBfKCkAYCgpAGFIAdnMYkgB2cxjSAFkuAEECABkyAEB
2407=BQgAZUgByaZmSAHdg2coKQBoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQBuKCkAbygpAHAoKQ
2408=BxKCkAcigpAHMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAHkoKQB6KCkAeygpAHwoKQB9KCkA
2409=figpAH8oKQCASAHJb4FIAcU/gkgBxT+DyAFFP4TIAUU/hUgBzQWGSAHJLYdIAcktiEgB3Q
2410=qJSAEiXS0UIoktqCOJLRUiiC2pARYiiC2pARciiS2oKIgtJyEVj0QI0QmQSAHBD5FIASKI
2411=LU33kskBASKJLagjiS0CImxbqQEDIoktqCOILVUClk0FPUTOVQKXSAElMS2YyAFFCJnIAU
2412=0FmkgBbQUAImxbpAhBBJwoVQCdyAFVAp5IASLgLU0Fn8gBVQKgSAEikC5VAqHIAVUCokgB
2413=zQWjSAEiiC1BBKTIAUEEpUkBVXwcIm1bqGABJGxbJ3UEqEAEyS2pKCkAqkgB1emrKCkArC
2414=gpAK0oKQCuSAHFCK8oKQCwSAHJLbFIAYQPIm5bqADdQbNUAmgBXUG0yAFdQbVIAc0FtkgB
2415=3UG3SAHJDLgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwy
2416=gpAMQoKQDFKCkAxigpAMcoKQDIKCkAySgpAMooKQDLKCkAzCgpAM1IAdknzkgB0aPPSAHR
2417=o9BJAYNkJSKJLagoiC0nKQDTKIEA1CgpANVIAc2f1kkBHaUI10gBbJ9FYNjIAVky2UgBfA
2418=NVAtooKQDbKCkA3CgpAN0oKQDeKCkA3ygpAOAoKQDhKCkA4igpAOMoKQDkKCkA5SgpAOZI
2419=AXAUVUTnyAEBAwgA6EgB0RTpKCkA6igpAOsoKQDsKCkA7SgpAO4oKQDvKCkA8CgpAPFIAW
2420=RVXSDyyAFVI/PIAVkR9EgBzRD1SAHRVvZIAdFW9ygpAPhIAcVr+SgpAPooKQD7KCkA/EgB
2421=xQj9KCkA/igpAP8oKgAAASeVEwEoKQACSAHVDQMoKQAEKCkABSgpAAZIAdUNBygpAAhIAc
2422=FRCUoBlwNAHSKKLagAaAFdIAvUAl0gDMgBWTINyAFV6Q7IAVXpD0gB1SMQSAHVDREoKQAS
2423=KCkAEygpABQoKQAVKCkAFigoAAcXAagA7QEAAAAIEQAARA4AIAoAGAGoAO0BAAAACAAZKC
2424=kAGigoAAQUAKkA7QEAYQQVKCkAFigpABcoKQAYKCkAGSgpABooKQAbKCkAHCgpAB0oKQAe
2425=KCkAHygpACAoKQAhKCkAIigpACMoKQAkKCkAJSgpACYoKQAnKCkAKCgpACkoKQAqKCkAKy
2426=gpACwoKQAtKCkALigpAC9JAfChJTBIAUQmbSYxSQEmtQIyyAEBAQgAM8gBAQIIADRIAc0F
2427=NUkB160FNkkB06kBNygpADhKARYCVwUIADkoKQA6SQHRrQU7SQG1SAEBDggAPMgBAQ8IAD
2428=3IAQEQCAA+yAEBEQgAP8gBARIIAEDIAQETCABByAEBFAgAQsgBUQlDyAFRCUTIAVEJRcgB
2429=UQlGyAFRCUfIAVEJSMgBUQlJSAHNG0pIAdUYSygpAEwoKQBNKCkATigpAE8oKQBQKCkAUS
2430=gpAFJIAd0gU0gBWCRhMFRIAcEwVcgBQTBWyAFBMFdJAR9zBQcAWEkBjKkBWUkBg6kBWigp
2431=AFsoKQBcKCkAXSgpAF4oKQBfKCkAYCgpAGFJAYa9CmJJAR2pAWNJAQRcNgEGCABkyAEBBw
2432=gAZUkB9lQCTXNmSAHVcGcoKQBoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQBuKCkAbygpAHAo
2433=KQBxKCkAcigpAHMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAHkoKQB6KCkAeygpAHwoKQB9KC
2434=kAfigpAH8oKQCASAHJb4FIAWwqTSaCSAHFP4PIAUU/hMgBRT+FSAHNBYZIAckth0gByS2I
2435=SAHdColJAblMMQEYCACKyAEBGQgAi8gBARoIAIzIAQEbCACNSAHRCY5IAdEJj0gB0QmQSA
2436=HBD5FJAaJMAVkRksgBAQMEAJNJAT1UDQEABACUyAEBAQQAlcgBVQKWyAFVApdJATxMBQEC
2437=BACYyAFFCJlIAcUImsgBQQSbyAFBBJzIAVUCncgBVQKeSQE+sQmfyAFVAqBJATu1AqHIAV
2438=UCokgBzQWjSQFzdxgEAKTIAUEEpUkBVVQCVS6mSAFEAWFyp0gB1SOoSAHVI6lIAdUjqkgB
2439=aC1JOKvIAUUIrMgBQSWtyAEBAwgArkgB0QmvSAHRCbBIAdEJsUgBwQ+ySAHdQbPIAV0KtM
2440=gBXQq1SAHNBbZIAd0Kt0gB3Qq4KCkAuSgpALooKQC7KCkAvCgpAL0oKQC+KCkAvygpAMAo
2441=KQDBKCkAwigpAMMoKQDEKCkAxSgpAMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNSA
2442=HZJ85IAdGjz0gB0aPQSQGDZyUHANEoKQDSKCkA0ygpANQoKQDVSAHNn9ZJAR2lCNdIAWyf
2443=QTDYyAFBO9lIAXwDUUDaKCkA2ygpANwoKQDdKCkA3igpAN8oKQDgKCkA4SgpAOIoKQDjKC
2444=kA5CgpAOUoKQDmSAFwFAEECADnyAEBBQgA6EgB0RTpKCkA6igpAOsoKQDsKCkA7SgpAO4o
2445=KQDvKCkA8CgpAPFIAdFW8sgBUVbzyAFNJvRIAc0Q9UgB0Vb2SAHRVvdIAdU5+EgBxWv5yA
2446=FRCfrIAVEJ+8gBQTD8SAHRCf1IAdEJ/igpAP8oKgAAASeNKAFIAdUNAkgB1Q0DyAFVDQTI
2447=AVUNBcgBVQ0GSAHVDQdIAdUNCEgB0QkJSAEBlwMAAEXkCsgBReQLyAEBCAgADMgBAQkIAA
2448=3IAQEKCAAOyAEBCwgAD0gByQwQSAHJDBEoKQASKCkAEygpABQoKQAVKCkAFigpABcoKQAY
2449=KCkAGSgrABUAqiYFLRYoKQAXKCkAGCgpABkoKQAaKCkAGygpABwoKQAdKCkAHigpAB8oKQ
2450=AgKCkAISgpACIoKQAjKCkAJCgpACUoKQAmKCkAJygpACgoKQApKCkAKigpACsoKQAsKCkA
2451=LSgpAC4oKQAvSAHNPDBIAclZMUgB2V4yyAFNRzPIAU1HNEgBzQU1SQHZVNNJhTZJAY17Ag
2452=gAN0kBh6kBOEkB16EEOUgBJe0pOkgBJbkoO0gBItksFSLaLKoAaQEWItgsqQEXItgsqAFV
2453=/z/MBVX/QMgBVf9ByAFV/0LIAVEJQ8gBUQlEyAFRCUXIAVEJRsgBUQlHyAFRCUjIAVEJSU
2454=gByRdKSAHJF0soKQBMKCkATSgpAE4oKQBPKCkAUCgpAFEoKQBSSAHdIFNIAWgmRSlUSAHB
2455=MFXIAUEwVsgBQTBXSAHFw1hIAcXDWUgBxcNaKCkAWygpAFwoKQBdKCkAXigpAF8oKQBgKC
2456=kAYUgBycdiSAHJx2NIAXSyXRVkyAFRFGVIAcF9ZkgBwX1nKCkAaCgpAGkoKQBqKCkAaygp
2457=AGwoKQBtKCkAbigpAG8oKQBwKCkAcSgpAHIoKQBzKCkAdCgpAHUoKQB2KCkAdygpAHgoKQ
2458=B5KCkAeigpAHsoKQB8KCkAfSgpAH4oKQB/KCkAgEgByW+BSAHFP4JIAcU/g8gBUSqEyAFF
2459=P4VIAc0FhkgByS2HSAHJLYgoKQCJSQHvqW+KKCkAiygpAIwoKQCNSAHFCI4oKQCPSAHRFJ
2460=BIAcEPkUgBItgsRT+SyQEBItssqgA9VQ0CItgsqQEDItgsqAFVApZNBTpABAEABACXKCkA
2461=mMgBRQiZSAHFCJpIAc0Fm8gBQQScSAFgBEUIncgBVQKeSAHNBZ/IAVUCoMgBTQWhyAFVAq
2462=JIASIwLVUCo0kBdGQaItosqgBoAUEEpVQCItgsTRumSAF8A0kBp0gByS2oSAHBJalIAdUj
2463=qkgBeO0BBAgAq8gBAQUIAKzIAV3mrcgBXeauSAHRCa9IAdEJsEgB0QmxSAHBD7JIAd1Bs8
2464=gBXUG0yAFdQbVIAc0FtkgB3Qq3SAHdCrgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/
2465=KCkAwCgpAMEoKQDCKCkAwygpAMQoKQDFKCkAxigpAMcoKQDIKCkAySgpAMooKQDLKCkAzC
2466=gpAM1IAdknzkgB0aPPSAHRo9BJAYNkJSLaLKoAyQHSKFUA0ygpANQoKQDVSAHNn9ZJAR2l
2467=CNdIAWyfWT3YyAFZPdlIAXwDQUbaKCkA2ygpANwoKQDdKCkA3igpAN8oKQDgKCkA4SgpAO
2468=IoKQDjKCkA5CgpAOUoKQDmSAFwFFVP58gBVU/oSAHRFOkoKQDqKCkA6ygpAOwoKQDtKCkA
2469=7igpAO8oKQDwKCkA8UgB0VbyyAFRVvPIAVFW9EgBzRD1SAHRVvZIAdFW90gB1Tn4SAHFa/
2470=nIAUkt+sgBTRv7yAFNG/xIAdEJ/UgB0Qn+KCkA/ygqAAABJ2EoAUgB1Q0CSAHVDQPIAVUN
2471=BMgBVQ0FyAFVDQZIAdUNB0gB1Q0ISAHRCQlIAQWXAwAADAgACsgBAQ0IAAvJAQ4i2iyqAG
2472=EEDyLYLKkBECLYLKkBESLaLKoAyQwQWAbJDBEoKQASKCkAEygpABQoKQAVKCkAFigpABco
2473=KQAYKCkAFkyXyQwXKCkAGCgpABkoKQAaKCkAGygpABwoKQAdKCkAHigpAB8oKQAgKCkAIS
2474=gpACIoKQAjKCkAJCgpACUoKQAmKCkAJygpACgoKQApKCkAKigpACsoKQAsKCkALSgpAC4o
2475=KQAvSAHVOTBIAdFWMUgBwVwyyAFBXDPIAUFcNEgBzQU1SAEngyyrAJB4AiKDLKsAiqkBOE
2476=EE13jiIl5ZqwAllSk6VAIlYSg7SAEiVCxZijzIAVUNPcgBVQ0+yQEDIl1ZqyMELUGTQNQC
2477=XVdByAFdV0LIAVEJQ8gBUQlEyAFRCUXIAVEJRsgBUQlHyAFRCUjIAVEJSUgByRdKSAHJF0
2478=soKQBMKCkATSgpAE4oKQBPKCkAUCgpAFEoKQBSSAHdIFNIAWgmSRdUSAHBMFXIAVUYVsgB
2479=VRhXSAHNwFhIAc3AWUgBwb9aKCkAWygpAFwoKQBdKCkAXigpAF8oKQBgKCkAYUgB0cRiSA
2480=HRxGNIAXyvWRFkyAFRKmVIAcl6ZkgB3W1nKCkAaCgpAGkoKQBqKCkAaygpAGwoKQBtKCkA
2481=bigpAG8oKQBwKCkAcSgpAHIoKQBzKCkAdCgpAHUoKQB2KCkAdygpAHgoKQB5KCkAeigpAH
2482=soKQB8KCkAfSgpAH4oKQB/KCkAgEgByW+BSAHFP4JIAcU/g8gBRT+EyAFJLYVIAc0FhkgB
2483=yS2HSAHJLYgoKQCJKCkAiigpAIsoKQCMKCkAjSgpAI4oKQCPSAHRFJBIAcEPkUgBIoAsWR
2484=GSyQEDIoEsqyOBLAAigCypAQEigiyrACX1KpZMBWkBAiKALLQCSQGY1AJFCJnIAUUImsgB
2485=QQSbyAFBBJxJAT1MiVUCncgBVQKeSAHdCp/IAVUCoMgBTQWhyAFVAqJIASKALFUCo0kBeG
2486=QaIoIsqwBoAV0VpVQCIoAsVS6mSAF8A0Fyp0gByS2oSAHJLalIAdUjqkgBYesIIoIsqwBp
2487=AQkigCyoAQEKCACtwQQLIl1Zq/Xer1QC0QmwSAHRCbFIAcEPskgB3UGzyAFFE7TIAUEwtU
2488=gBzQW2SAHRFLdIAd0KuCgpALkoKQC6KCkAuygpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgp
2489=AMIoKQDDKCkAxCgpAMUoKQDGKCkAxygpAMgoKQDJKCkAyigpAMsoKQDMKCkAzUgB2SfOSA
2490=HRo89IAdGj0EkBg2QlIoEsqyiALCcpANMogQDUKCkA1UgBzZ/WSQEdpQjXSAFsn1HE2MgB
2491=AQcIANlIAXwDQUbaKCkA2ygpANwoKQDdKCkA3igpAN8oKQDgKCkA4SgpAOIoKQDjKCkA5C
2492=gpAOUoKQDmSAFwFFkR58gBTUfoSAHRFOkoKQDqKCkA6ygpAOwoKQDtKCkA7igpAO8oKQDw
2493=KCgABPEAqwAmAQARAABWDgAgAAEAAAgA8gCrACYBAAABCADzAKsAaAEBAggA9EkBAGMACA
2494=D1SQH2QARNBfZJAe2pAfdJAfCpAfhJAblIAQEICAD5yAEBCQgA+sgBAQoIAPvIAQELCAD8
2495=SAHRCf1IAdEJ/igpAP8oKAABAAGrAMEEAUgB1Q0CSAHVDQPIAVUNBMgBVQ0FyAFVDQZIAd
2496=UNB0gB0QkISAHRCQlIAQWXAwAAEggACsgBARMIAAvIAQEUCAAMyAEBFQgADcgBARYIAA7I
2497=AQEXCAAPSAHJDBBIAckMESgpABIoKQATKCkAFCgpABUoKQAWKCkAFykqAACs/SAYKCkAGS
2498=gpABooKQAbKCkAHCgpAB0oKQAeKCkAHygpACAoKQAhKCkAIigpACMoKQAkKCkAJSgpACYo
2499=KQAnKCkAKCgpACkoKQAqKCkAKygpACwoKQAtKCkALigpAC9IAd02MEgBdFNNUjFIAXBWSQ
2500=EyyAFJWTPIAUlZNEgBzQU1SQHXRFVNBTZJAdCpATcoKQA4SgEWAlcFCAA5KCkAOkkB0a0F
2501=O0kBtUgBAQcIADzIAVlePcgBQVE+yAFBUT/IAUFRQMgBAQwIAEHIAQENCABCyAFRCUPIAV
2502=EJRMgBUQlFyAFRCUbIAVEJR8gBUQlIyAFRCUlIAc0bSkgB1RhLKCkATCgpAE0oKQBOKCkA
2503=TygpAFAoKQBRKCkAUkgB3SBTSAFYJGGIVEgBwTBVyAFBMFbIAUEwV0kBH3MFBwBYSQGMqQ
2504=FZSQGDqQFaKCkAWygpAFwoKQBdKCkAXigpAF8oKQBgKCkAYUkBhr0KYkkBHakBY0kBBFw2
2505=AQQIAGTIAQEFCABlSAHRd2ZIAdF3ZygpAGgoKQBpKCkAaigpAGsoKQBsKCkAbSgpAG4oKQ
2506=BvKCkAcCgpAHEoKQByKCkAcygpAHQoKQB1KCkAdigpAHcoKQB4KCkAeSgpAHooKQB7KCkA
2507=fCgpAH0oKQB+KCkAfygpAIBIAclvgUgBbCpNaIJIAcU/g8gBRT+EyAFFP4VIAc0FhkgByS
2508=2HSAHJLYgoKQCJKCkAiigpAIsoKQCMKCkAjSgpAI4oKQCPSAHRFJBIAcEPkUkBom8BCACS
2509=yAEBAQQAk0kBPVxBAQIEAJTIAQEDBACVSQE6tQKWyAEBAAQAl0gBbAVJAZjIAUUImUgBzQ
2510=WaKCkAm8gBUQmcyAFJDJ3IAVUCnkkBO6kMn8gBVQKgSAFoDE0FoUkBPkAEVQ2iyAFVDaNJ
2511=AXhUGEEEpMgBWQalSQFUVAJNMaZIAWQBSQGnSAHJLahIAcktqUgB1SOqSAFo6EGIq8gBQY
2512=isyAEBDggArcgBAQ8IAK5IAdEJr0gB0QmwSAHRCbFIAcEPskgB3UGzyAFdQbTIAV1BtUgB
2513=zQW2SAHdCrdIAd0KuCgpALkoKQC6KCkAuygpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgpAM
2514=IoKQDDKCkAxCgpAMUoKQDGKCkAxygpAMgoKQDJKCkAyigpAMsoKQDMKCkAzUgB2SfOSAHR
2515=o89IAdGj0EkBg2clBwDRKCkA0igpANMoKQDUKCkA1UgBzZ/WSQEdpQjXSAFsn0lD2MgBWT
2516=LZSAF8A1UC2igpANsoKQDcKCkA3SgpAN4oKQDfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQDl
2517=KCkA5kgB0RTnyAFRFOhIAdEU6SgpAOooKQDrKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxSA
2518=HRVvLIAUEP88gBUVb0SAHNEPVIAdFW9kgB0Vb3SAHVOfhIAcVr+cgBRWv6yAFFa/vIAUVr
2519=/EgB0Qn9SAHRCf4oKQD/KCoAAAEnCSgBSAHVDQJIAdUNA8gBVQ0EyAFVDQXIAVUNBkgB1Q
2520=0HSAHVDQhIAdEJCUgBApcDAAAYIiosrABpARkiKCypARoiKCypARsiKCypARwiKCypAR0i
2521=KiysAMkMEFAJyQwRKCkAEigpABMoKQAUKCkAFSgpABYoKQAYXJHRCRkoKQAaKCkAGygpAB
2522=woKQAdKCkAHigpAB8oKQAgKCkAISgpACIoKQAjKCkAJCgpACUoKQAmKCkAJygpACgoKQAp
2523=KCkAKigpACsoKQAsKCkALSgpAC4oKQAvSAHFNDBIAcFRMUgB0VYyyAFRVjPIAVFWNEgBzQ
2524=U1SQHXY8oIADZIASVhKDcoKQA4KCkAOSgpADpIASWxJztIASLQK0VKPMgBRUo9yAEBEAgA
2525=PsgBAREIAD/IAQESCABAyQETItIrrQBlCBQi0CuoAVEJQ8AEUQlEyAFRCUXIAVEJRsgBUQ
2526=lHyAFRCUjIAVEJSUgBzRtKSAHNG0soKQBMKCkATSgpAE4oKQBPKCkAUCgpAFEoKQBSSAHd
2527=IFNIAdEqVEgBwTBVyAFBMFbIAUEwV0gB3bpYSAHdullIAd26WigpAFsoKQBcKCkAXSgpAF
2528=4oKQBfKCkAYCgpAGFIAcG/YkgBwb9jSAFtqgYi0iutAGkBByLRK635dGZABMVrZygpAGgo
2529=KQBpKCkAaigpAGsoKQBsKCkAbSgpAG4oKQBvKCkAcCgpAHEoKQByKCkAcygpAHQoKQB1KC
2530=kAdigpAHcoKQB4KCkAeSgpAHooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIBIAclvgUgBxT+C
2531=SAHFP4PIAUU/hMgBRT+FSAHNBYZIAcWih0gByS2IKCkAiSgpAIooKQCLKCkAjCgpAI0oKQ
2532=COKCkAj0gB0RSQSAHBD5FIASLQK1kRkskBAyLTK60APGSBItArqQEBItArqAEBAAQAlkwF
2533=JU0rl0kBPUwFAQIEAJjIAUUImUgBYARNBZpIASIgK0kBm8gBUQmcSAEl9SqdyAFVAp5IAd
2534=kGn8gBVQKgSAHZEaFIAXgGVQ2iyAFVDaNIAWgMVQKkyAFVAqVIASLQK1UupkgBxR6nSAHJ
2535=LahIAcktqUgB1SOqSAFw5UWMq8gBRYysyAFFjK3IAUWMrkgB0QmvSAHRCbBIAdEJsUgBwQ
2536=+ySAHdQbPIAUUTtMgBQTC1SAHNBbZIAd0Kt0gB3Qq4KCkAuSgpALooKQC7KCkAvCgpAL0o
2537=KQC+KCkAvygpAMAoKQDBKCkAwigpAMMoKQDEKCkAxSgpAMYoKQDHKCkAyCgpAMkoKQDKKC
2538=kAyygpAMwoKQDNSAHZJ85IAdGjz0gB0aPQSQGDZCUi0iutAMkB0ihVANMoKQDUKCkA1UgB
2539=zZ/WSQEdpQjXSAFgnkEw2MgBAQMIANlIAXwDI9ErrYQBSQHbKFUA3CgpAN0oKQDeKCkA3y
2540=gpAOAoKQDhKCkA4igpAOMoKQDkKCkA5SgpAOZIAdEU58gBURToSAGLEwgA6SgpAOooKQDr
2541=KCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxSAHRVvLIAVFW88gBTSb0SAHNEPVIAdFW9kgB0V
2542=b3SAHVOfhIAcVr+cgBRWv6yAFFa/vIAUVr/EgB0Qn9SAHRCf4oKQD/KCsAAAGtJt1TAUgB
2543=1Q0CSAHVDQPIAVUNBMgBVQ0FyAFVDQZIAdUNB0gB1Q0ISAHRCQlIAQKXAwAAHiLRK60j0S
2544=sfItArqQEgItArqQEhItArqQEiItArqQEjItArJzUdEFAJyQwRKCkAEigpABMoKQAUKCkA
2545=FSgrABkAruUeGigpABsoKQAcKCkAHSgpAB4oKQAfKCkAICgpACEoKQAiKCkAIygpACQoKQ
2546=AlKCkAJigpACcoKQAoKCkAKSgpACooKQArKCkALCgpAC0oKQAuKCkAL0gBzTEwSAHJTjFI
2547=AdlTMsgBWVMzyAFZUzRIAc0FNUkB10DVXXg2SAElCSg3KCkAOCgpADkoKQA6SAElWSc7SA
2548=EicSoVIk1XriOcKgEWCAA91QIXIngrtQIYIngrqQEZIngrqQEaIngrqQEbIngrqAFRCUPE
2549=CFEJRMgBUQlFyAFRCUbIAVEJR8gBUQlIyAFRCUlIAc0bSkgBzRtLKCkATCgpAE0oKQBOKC
2550=kATygpAFAoKQBRKCkAUkgB3SBTSAHRKlRIAcEwVcgBQTBWyAFBMFdIAcW4WEgBxbhZSAHZ
2551=tlooKQBbKCkAXCgpAF0oKQBeKCkAXygpAGAoKQBhSAHJvGJIAcm8Y0kBBqU/ZMgBURRlSA
2552=HNfmZIAcFyZygpAGgoKQBpKCkAaigpAGsoKQBsKCkAbSgpAG4oKQBvKCkAcCgpAHEoKQBy
2553=KCkAcygpAHQoKQB1KCkAdigpAHcoKQB4KCkAeSgpAHooKQB7KCkAfCgpAH0oKQB+KCkAfy
2554=gpAIBIAclvgUgBxT+CSAHFP4PIAVEqhMgBRT+FSAHNBYZIAckth0gByS2IKCkAiSgpAIoo
2555=KQCLKCkAjCgpAI0oKQCOKCkAj0gB0RSQSAHBD5FIASJ4K01+kskBASJ5K64jeSsCIngrqQ
2556=EDIngrqAFVApZMBSXBKZfIAVkGmEkBPXtIBACZSAEinCpNBZpIASXtKZvIAVEJnEgBJZ0q
2557=ncgBVQKeSAHZBp/IAVUCoEgBdA1RCaFIAckMosgBQQ+jSAF4BgEABACkyAFVAqVIASJ4K0
2558=0bpkgBxR6nSAHJLahIAcktqUgB1SOqSAF44gEUCACryAFJkKzIAUmQrcgBSZCuSAHRCa9I
2559=AdEJsEgB0QmxSAHBD7JIAd1Bs8gBXUG0yAFdQbVIAc0FtkgB3Qq3SAHdCrgoKQC5KCkAui
2560=gpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwygpAMQoKQDFKCkAxigpAMco
2561=KQDIKCkAySgpAMooKQDLKCkAzCgpAM1IAdknzkgB0aPPSAHRo9BJAYNkJSJ5K64oeCsnKQ
2562=DTKIEA1CgpANVIAc2f1kkBHaUI10gBIuQoAQQIANjJAQUieSuueAMiVW7aVAKPAQgA2ygp
2563=ANwoKAAB3QCuABEAAMsNACAHAAAAAAAIAN4ArlwASwAIAN8oKQDgKCkA4SgpAOIoKQDjKC
2564=kA5EkBjUAIAQAIAOVJAYepAeZIAQUEAQAABAgA58gBAQUIAOhIAXwDTQXpKCkA6igpAOso
2565=KQDsKCkA7SgpAO4oKQDvKCkA8CgpAPFJASZAD0kM8sgBAQEIAPPIAQECCAD0SAHNEPVJAf
2566=atBfZJAe2pAfdJAfCpAfhJAblIAQEUCAD5yAEBFQgA+sgBARYIAPvIAQEXCAD8SAHRCf1I
2567=AdEJ/igpAP8oKAABAAGuAMEEAUgB1Q0CSAHVDQPIAVUNBMgBVQ0FyAFVDQZIAdUNB0gB0Q
2568=kIKCkACUkB70gXXSAKKCkACygpAAwoKQANKCkADigpAA9IAd0KECgpABEoKQASKCkAEygp
2569=ABQoKwAaAK/5HBsoKQAcKCkAHSgpAB4oKQAfKCkAICgpACEoKQAiKCkAIygpACQoKQAlKC
2570=kAJigpACcoKQAoKCkAKSgpACooKQArKCkALCgpAC0oKQAuKCkAL0gByTgwSAHRSzFIAcFR
2571=MsgBQVEzyAFBUTRIAc0FNUkB17E1NkoBFgJfAggANygpADgoKQA5KCkAOigpADtJAdClCD
2572=woKQA9KCkAPigpAD8oKQBAKCkAQSgpAEIoKQBDKCkARCgpAEUoKQBGKCkARygpAEgoKQBJ
2573=SAHBGkooKQBLKCkATCgpAE0oKQBOKCkATygpAFAoKQBRKCkAUkkB0bEfU0gBUScAWV5USA
2574=HBMFXIAUEwVsgBQTBXSQEfcwUHAFhJAYypAVlJAYOpAVooKQBbKCkAXCgpAF0oKQBeKCkA
2575=XygpAGAoKQBhSQGGvQpiSQEdqQFjSQEGSBdZEWTIAQEDCABlSAHVe2ZIAdVwZygpAGgoKQ
2576=BpKCkAaigpAGsoKQBsKCkAbSgpAG4oKQBvKCkAcCgpAHEoKQByKCkAcygpAHQoKQB1KCkA
2577=digpAHcoKQB4KCkAeSgpAHooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIBIAclvgUgBbCpFP4
2578=JIAcU/g8gBRT+EyAFJLYVIAc0FhkgByS2HSAHJLYgoKQCJKCkAiigpAIsoKQCMKCkAjSgp
2579=AI4oKQCPSAHRFJBIAcEPkUkBokwBWRGSyAEBAwQAk0kBO1xBAQAEAJTIAQEBBACVyAFVAp
2580=ZJATxABAECBACXyAFZBphJAT21ApnIAU0FmkkBOlQCSQGbyAFRCZxIAWQIVQKdyAFVAp5I
2581=Ac0Fn8gBVQKgSAHZEaFIAckMosgBQQ+jSAF4BlkRpMgBVQKlSQFUTBtVLqZIAUQBYXKnSA
2582=HJLahIAcktqUgB1SOqSAFg4AEYCACryAEBGQgArMgBARoIAK3KARsITumvANEJr1QC0Qmw
2583=SAHRCbFIAcEPskgB3UGzyAFFE7TIAUEwtUgBzQW2SAHdCrdIAd0KuCgpALkoKQC6KCkAuy
2584=gpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgpAMIoKQDDKCkAxCgpAMUoKQDGKCkAxygpAMgo
2585=KQDJKCkAyigpAMsoKQDMKCkAzUgB2SfOSAHRo89IAdGj0EkBg2clBwDRKCkA0igpANMoKQ
2586=DUKCkA1UgBzZ/WSQEdpQjXSAEijCgBBggA2MgBAQcIANlIAXwDXXjaKCkA2ygpANwoKQDd
2587=KCkA3igpAN8oKQDgKCkA4SgpAOIoKQDjKCkA5EkBkGQPIiMrrwCKqQHmVALRFOfIAVEU6E
2588=gBfANRFOkoKQDqKCkA6ygpAOwoKQDtKCkA7igpAO8oKQDwKCkA8UgB0VbyyAFRVvPIAVFW
2589=9EgBzRD1SAHRVvZIAdFW90gB1Tn4SAHFa/nIAUVr+sgBRWv7yAFFa/xIAdEJ/UgB0Qn+KC
2590=kA/ygqAAABJ4UnAUgB1Q0CSAHVDQPIAVUNBMgBVQ0FyAFVDQZIAdUNB0gB1Q0IKCkACSgp
2591=AAooKQALKCkADCgpAA0oKQAOKCkADygpABAoKQARKCkAEigpABMoKwAbALAm9SocKCkAHS
2592=gpAB4oKQAfKCkAICgpACEoKQAiKCkAIygpACQoKQAlKCkAJigpACcoKQAoKCkAKSgpACoo
2593=KQArKCkALCgpAC0oKQAuKCkAL0gB0TUwSAHZSDFIAclOMsgBSU4zyAFJTjRIAc0FNUgBJ8
2594=oqsAAlhSc3VALJATgoKQA5KCkAOigpADsoKQA8KCkAPSgpAD4oKQA/KCkAQCgpAEEoKQBC
2595=KCkAQygpAEQoKQBFKCkARigpAEcoKQBIKCkASSgpAEooKQBLKCkATCgpAE0oKQBOKCkATy
2596=gpAFAoKQBRKCkAUkgBJ8kqsIwqTYlUVALBMFXIAUEwVsgBQTBXSAHVslhIAdWyWUgB1bJa
2597=KCkAWygpAFwoKQBdKCkAXigpAF8oKQBgKCkAYUgB2bZiSAHZtmNIASLIKgEECABkyQEFIs
2598=kqsP3xZlQC3XhnKCkAaCgpAGkoKQBqKCkAaygpAGwoKQBtKCkAbigpAG8oKQBwKCkAcSgp
2599=AHIoKQBzKCkAdCgpAHUoKQB2KCkAdygpAHgoKQB5KCkAeigpAHsoKQB8KCkAfSgpAH4oKQ
2600=B/KCkAgEgByW+BSAGLPwgAgkgBxT+DyAFFP4TIAUU/hUgBzQWGSAHJpodIAcktiCgpAIko
2601=KQCKKCkAiygpAIwoKQCNKCkAjigpAI9IAdEUkEgBwQ+RSAEiyCpFVZLJAQEiyiqwACKNKA
2602=IiyCqpAQMiyCqoAVUClk0FPSQZKpfIAVkGmEgBJRkqmUgBYARNBZpIASU9KZvIAVEJnEgB
2603=bAVBBJ3IAVUCnkgBzQWfyAFVAqDIAQEABAChyAFVDaJIAXAUVQKjyAFVAqQoKQClSQFWfx
2604=wIAKZIAWQBWRynSAHJLahIAcktqSgpAKpIASWZRasoKQCsKCkArSgpAK5IAcUIrygpALBI
2605=AcktsUgBwQ+ySAHdQbPIAV1BtMgBXUG1SAHNBbZIAdEUt0gByQy4KCkAuSgpALooKQC7KC
2606=kAvCgpAL0oKQC+KCkAvygpAMAoKQDBKCkAwigpAMMoKQDEKCkAxSgpAMYoKQDHKCkAyCgp
2607=AMkoKQDKKCkAyygpAMwoKQDNSAHZJ85IAdGjz0gB0aPQSQGDZCUiyiqwAMkB0ihVANMoKQ
2608=DUKCkA1UgBzZ/WSQEdpQjXSAEiNChJQ9jIAVky2UgBfANVAtooKQDbKCkA3CgpAN0oKQDe
2609=KCkA3ygpAOAoKQDhKCkA4igpAOMoKQDkKCkA5SgpAOZIAdEU58gBURToSAHRFOkoKQDqKC
2610=kA6ygpAOwoKQDtKCkA7igpAO8oKQDwKCkA8UgB0VbyyAFBD/PIAVFW9EgBzRD1SAHRVvZI
2611=AdFW9ygpAPhIAcVr+SgpAPooKQD7KCkA/EgBxQj9KCkA/igpAP8oKgAAASdZJwEoKQACSA
2612=HVDQMoKQAEKCkABSgpAAZIAdUNBygpAAgoKQAJKCkACigpAAsoKQAMKCkADSgpAA4oKQAP
2613=KCkAECgpABEoKQASKCsAHACxJp0qHSgpAB4oKQAfKCkAICgpACEoKQAiKCkAIygpACQoKQ
2614=AlKCkAJigpACcoKQAoKCkAKSgpACooKQArKCkALCgpAC0oKQAuKCkAL0gByXowSAHBRjFI
2615=AdFLMsgBUUszyAFRSzRIAc0FNUkB12fOCAA2SQEWJj1VsSadKjgoVQA5KCkAOigpADsoKQ
2616=A8KCkAPSgpAD4oKQA/KCkAQCgpAEEoKQBCKCkAQygpAEQoKQBFKCkARigpAEcoKQBIKCkA
2617=SSgpAEooKQBLKCkATCgpAE0oKQBOKCkATygpAFAoKQBRKCkAUkgBJ3EqsYwqAQAIAFRUAs
2618=EwVcgBQTBWyAFBMFdIAd2vWEgB3a9ZSAHRrlooKQBbKCkAXCgpAF0oKQBeKCkAXygpAGAo
2619=KQBhSAHBtGJIAcG0Y0gBInEqBiJyKrEAaQEHInEqsShwKie1DGdMBd14aCgpAGkoKQBqKC
2620=kAaygpAGwoKQBtKCkAbigpAG8oKQBwKCkAcSgpAHIoKQBzKCkAdCgpAHUoKQB2KCkAdygp
2621=AHgoKQB5KCkAeigpAHsoKQB8KCkAfSgpAH4oKQB/KCkAgEgByW+BSAGIPyJyKrEAxT+DVA
2622=JoAUU/hMgBRT+FSAHNBYZIAd26h0gB3SuIKCkAiSgpAIooKQCLKCkAjCgpAI0oKQCOKCkA
2623=j0gB0RSQSAHBD5FIASJwKlkRkskBAyJxKrEjcSoAInAqqQEBInIqsQAi5ChVApZNBT1JhQ
2624=IiPlWxAGgBWQaYVAIlwSmZSAF0Ak0FmkgBIhApTQWbyAFNBZzIAVUCncgBVQKeSAF4BlUC
2625=n8gBVQKgSAFgD1UCocgBVQKiSAHdCqPIAVUCpCgpAKVJAVZ8HCJwKidBDqdUAsktqEgByS
2626=2pKCkAqigpAKsoKQCsKCkArSgpAK4oKQCvKCkAsEgByS2xSAFoEEWBskgBcEBJAbPIAV1B
2627=tMgBQTC1SAHNBbZIAdEUt0gB0RS4KCkAuSgpALooKQC7KCkAvCgpAL0oKQC+KCkAvygpAM
2628=AoKQDBKCkAwigpAMMoKQDEKCkAxSgpAMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDN
2629=SAHZJ85IAdGjz0gB0aPQSQGDZCUicSqxKHAqJykA0yiBANQoKQDVSAHNn9ZJAR2lCNdIAS
2630=LcJ0Ew2MkBAyI8VSfACAnaALEAAAAAAAAIANsRAACEDQAgAQCxAABjAAgA3CgpAN0oKQDe
2631=KCkA3ygpAOAoKQDhKCkA4igpAOMoKQDkKCkA5SgpAOZIAQUEAQAAAggA58gBAQMIAOhIAX
2632=QRAQAIAOkoKQDqKCkA6ygpAOwoKQDtKCkA7igpAO8oKQDwKCkA8UkBJkAPSQzyyAEBAQgA
2633=88gBWRH0SAHNEPVJAfatBfZJAe2pAfcoKQD4KCkA+SgpAPooKQD7KCkA/CgpAP0oKQD+KC
2634=kA/ygoAAEAAbEA1Q0BKCkAAigpAAMoKQAEKCkABSgpAAYoKQAHKCkACCgpAAkoKQAKKCkA
2635=CygpAAwoKQANKCkADigpAA8oKQAQKCkAESgrAB0AsvUYHigpAB8oKQAgKCkAISgpACIoKQ
2636=AjKCkAJCgpACUoKQAmKCkAJygpACgoKQApKCkAKigpACsoKQAsKCkALSgpAC4oKQAvSQHw
2637=pT8wSAHJQzFIAdlIMsgBWUgzyAFZSDRIAc0FNUkB16UINkoBFgJfAggANygpADgoKQA5KC
2638=kAOigpADsoKQA8KCkAPSgpAD4oKQA/KCkAQCgpAEEoKQBCKCkAQygpAEQoKQBFKCkARigp
2639=AEcoKQBIKCkASSgpAEooKQBLKCkATCgpAE0oKQBOKCkATygpAFAoKQBRKCkAUkkB0bknU0
2640=gBUCcCAAAIAFRIAcEwVcgBQTBWyAFBMFdJAR9zBQcAWEkBjKkBWUkBg6kBWigpAFsoKQBc
2641=KCkAXSgpAF4oKQBfKCkAYCgpAGFJAYa9CmJJAR2pAWNJAQepF2TIAVEUZUgB2YpmSAHBfW
2642=coKQBoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQBuKCkAbygpAHAoKQBxKCkAcigpAHMoKQB0
2643=KCkAdSgpAHYoKQB3KCkAeCgpAHkoKQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCASAHJb4
2644=FIAWwqRT+CSAHFP4PIAVEqhMgBRT+FSAHNBYZIAckth0gByS2IKCkAiSgpAIooKQCLKCkA
2645=jCgpAI0oKQCOKCkAj0gB0RSQSAHBD5FJAaJvAQgAksgBAQEEAJNJATtcQQECBACUyAEBAw
2646=QAlUkBOrUClkkBPUgBAQAEAJfIAVkGmMgBVQKZyAFFCJpJAT6tBZvIAU0FnEgBxQidyAFV
2647=Ap5JATytBZ/IAVUCoEgBYA9dCqHIAVUCokgB3QqjyAFVAqRIAWwFSQGlSQFVrRumSAFkAV
2648=kyp0gByS2oSAHJLakoKQCqKCkAqygpAKwoKQCtKCkArigpAK8oKQCwSAHJLbFIAcEPskgB
2649=3UGzyAFdQbTIAV1BtUgBzQW2SAHRFLdIAdEUuCgpALkoKQC6KCkAuygpALwoKQC9KCkAvi
2650=gpAL8oKQDAKCkAwSgpAMIoKQDDKCkAxCgpAMUoKQDGKCkAxygpAMgoKQDJKCkAyigpAMso
2651=KQDMKCkAzUgB2SfOSAHRo89IAdGj0EkBg2clBwDRKCkA0igpANMoKQDUKCkA1UgBzZ/WSQ
2652=EdpQjXSAEihCcBBAgA2MgBAQUIANlIAXwDQUbaKCkA2ygpANwoKQDdKCkA3igpAN8oKQDg
2653=KCkA4SgpAOIoKQDjKCkA5CgpAOUoKQDmSAHRFOfIAVEU6EgB0RTpKCkA6igpAOsoKQDsKC
2654=kA7SgpAO4oKQDvKCkA8CgpAPFIAdFW8sgBUVbzyAFRVvRIAc0Q9UgB0Vb2SAHRVvcoKQD4
2655=KCkA+SgpAPooKQD7KCkA/CgpAP0oKQD+KCkA/ygrAAABsiYBJwEoKQACKCkAAygpAAQoKQ
2656=AFKCkABigpAAcoKQAIKCkACSgpAAooKQALKCkADCgpAA0oKQAOKCkADygpABAoKwAeALPp
2657=Fx8oKQAgKCkAISgpACIoKQAjKCkAJCgpACUoKQAmKCkAJygpACgoKQApKCkAKigpACsoKQ
2658=AsKCkALSgpAC4oKQAvSAHZdDBIAdFAMUgBwUYyyAFBRjPIAUFGNEgBzQU1SAEnwimzACfA
2659=KScpADhABNUCOSgpADooKQA7KCkAPCgpAD0oKQA+KCkAPygpAEAoKQBBKCkAQigpAEMoKQ
2660=BEKCkARSgpAEYoKQBHKCkASCgpAEkoKQBKKCkASygpAEwoKQBNKCkATigpAE8oKQBQKCkA
2661=USgpAFJIASfBKbOMKlmVVFQCwTBVyAFBMFbIAUEwV0gBzapYSAHNqllIAc2qWigpAFsoKQ
2662=BcKCkAXSgpAF4oKQBfKCkAYCgpAGFIAdGuYkgB0a5jSAEiwClZEWTIAQEDCABlSAHBiGZI
2663=AcGIZygpAGgoKQBpKCkAaigpAGsoKQBsKCkAbSgpAG4oKQBvKCkAcCgpAHEoKQByKCkAcy
2664=gpAHQoKQB1KCkAdigpAHcoKQB4KCkAeSgpAHooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIBI
2665=AclvgUgBiz8IAIJIAcU/g8gBRT+EyAFJLYVIAc0FhkgByS2HSAHJLYgoKQCJSQHyIicmCA
2666=CKKCkAiygpAIwoKQCNSAHFCI4oKQCPSAHRFJBIAcEPkUgBIsApWRGSyQEDIsIpswAnwCmo
2667=AVUClUAEIjQoAQIEAJZJAT1YEUkBl8gBQQSYyAFVAplIAcUImkgBImAoVQKbyAFNBZxIAc
2668=UIncgBVQKeSAHJDJ/IAVUCoEgBIhApRQihyAFVAqJIAd0Ko8gBVQKkSAFsBUkBpUgBIsAp
2669=VS6mSAHFHqdIAcktqEgBwSWpKCkAqigpAKsoKQCsKCkArSgpAK4oKQCvKCkAsEgByS2xSA
2670=HBD7JIAd1Bs8gBRRO0yAFBMLVIAc0FtkgB0RS3SAHRFLgoKQC5KCkAuigpALsoKQC8KCkA
2671=vSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwygpAMQoKQDFKCkAxigpAMcoKQDIKCkAySgpAM
2672=ooKQDLKCkAzCgpAM1IAdknzkgB0aPPSAHRo9BJAYNkJSLCKbMAyQHSKFUA0ygpANQoKQDV
2673=SAHNn9ZJAR2lCNdIASItJwYiwimzAGkBByLAKScFF9pABGgFUbnbKCkA3CgpAN0oKQDeKC
2674=kA3ygpAOAoKQDhKCkA4igpAOMoKQDkKCkA5SgpAOZIAWQTURTnyAFRFOhIAcUT6SgpAOoo
2675=KQDrKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxSAHRVvLIAVFW88gBUVb0SAHNEPVIAdFW9k
2676=gB0Vb3KCkA+CgpAPkoKQD6KCkA+ygpAPwoKQD9KCkA/igpAP8oKgAAASfVJgEoKQACKCkA
2677=AygpAAQoKQAFKCkABigpAAcoKQAIKCkACSgpAAooKQALKCkADCgpAA0oKQAOKCkAD0gBx7
2678=gfALQmlSkgKCkAISgpACIoKQAjKCkAJCgpACUoKQAmKCkAJygpACgoKQApKCkAKigpACso
2679=KQAsKCkALSgpAC4oKQAvSAHBcjBIAdk9MUgByUMyyAFJQzPIAUlDNEgBzQU1SAEnaSm0KG
2680=gpJykAOEAEJ2gpJ1UAOihVADsoKQA8KCkAPSgpAD4oKQA/KCkAQCgpAEEoKQBCKCkAQygp
2681=AEQoKQBFKCkARigpAEcoKQBIKCkASSgpAEooKQBLKCkATCgpAE0oKQBOKCkATygpAFAoKQ
2682=BRKCkAUkgBJ2kptIwqVZFUVALBMFXIAUEwVsgBQTBXSAHVp1hJAZBjBwcAWUkBiKkBWigp
2683=AFsoKQBcKCkAXSgpAF4oKQBfKCkAYCgpAGFJAYq9CmJIAdmrY0gBImgpAQQIAGTJAQUiai
2684=m0AMmFZlQCyYVnKCkAaCgpAGkoKQBqKCkAaygpAGwoKQBtKCkAbigpAG8oKQBwKCkAcSgp
2685=AHIoKQBzKCkAdCgpAHUoKQB2KCkAdygpAHgoKQB5KCkAeigpAHsoKQB8KCkAfSgpAH4oKQ
2686=B/KCkAgEgByW+BSAF4K0U/gkgBxT+DyAFFP4TIAUU/hUgBzQWGSAHJLYdIAcktiEgB3QqJ
2687=SgG5AVQFImoptABoAVEJi9QCUQmMyAEBAwgAjUgB0QmOSAHRCY9IAdEJkEgBSAkiqV2RSA
2688=EiaCldFZLJAQEiaim0ACJ9JgAiLFOoAVUClUAE1QKWyAFVApfIAQECBACYyAEBAwQAmUgB
2689=ImgpRQiaSAHZBpvIAVkGnEkBPWMaBACdyAFVAp7IAVkGn8gBVQKgSAHRCaFIAXAJVQ2iyA
2690=FVDaNIAXAJVQKkyAFVAqVJAVZ/HAgApkgBZAFZHKdIAdUjqEgB1SOpKCkAqigpAKsoKQCs
2691=KCkArSgpAK4oKQCvKCkAsEgByS2xSAHBD7JIAd1Bs8gBSTi0yAFJOLVIAc0FtkgB0RS3SA
2692=HRFLgoKQC5KCkAuigpALsoKQC8KCkAvSgpAL4oKQC/KCkAwCgpAMEoKQDCKCkAwygpAMQo
2693=KQDFKCkAxigpAMcoKQDIKCkAySgpAMooKQDLKCkAzCgpAM1IAdknzkgB0aPPSAHRo9BIAd
2694=Gj0SgpANIoKQDTKCkA1CgpANVIAc2f1kkBHW8tBwDXSQERYFEiaim0AGgBWTLZVAJ8A0FG
2695=2igpANsoKQDcKCkA3SgpAN4oKQDfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQDlKCkA5kgBZB
2696=NZEefIAVEU6EgB0RTpKCgABuoAtAAAAAAAABEAAIsNACAFCADrALQAAABAAAIIAOwAtFwA
2697=SwAIAO0oKQDuKCkA7ygpAPAoKQDxSgEmAZkG8sgBAQEIAPPIAQECCAD0SAFYAwIAAAgA9U
2698=kB9q0F9kkB7akB9ygpAPgoKQD5KCkA+igpAPsoKQD8KCkA/SgpAP4oKQD/KCgAAQABtADV
2699=DQEoKQACKCkAAygpAAQoKQAFKCkABigpAAcoKQAIKCkACSgpAAooKQALKCkADCgpAA0oKQ
2700=AOSQHwvCACIAC1APKpASEoKQAiKCkAIygpACQoKQAlKCkAJigpACcoKQAoKCkAKSgpACoo
2701=KQArKCkALCgpAC0oKQAuKCkAL0kB9LEUMEgBwTsxSAHRQDLIAVFAM8gBUUA0SAHNBTVJAd
2702=ulCDZJAdOpATcoKQA4KCkAOSgpADooKQA7KCkAPCgpAD0oKQA+KCkAPygpAEAoKQBBKCkA
2703=QigpAEMoKQBEKCkARSgpAEYoKQBHKCkASCgpAEkoKQBKKCkASygpAEwoKQBNKCkATigpAE
2704=8oKQBQKCkAUSgpAFJJAdWtJlNIAdEqVEgBwTBVyAFBMFbIAUEwV2gBcwUHAFhJAR6pAVko
2705=KQBaKCkAWygpAFwoKQBdKCkAXigpAF8oKQBgKCkAYSgpAGJJASW1DWNJAQdIFwEGCABkyA
2706=EBBwgAZUkB+lQCXYNmSAHFYGcoKQBoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQBuKCkAbygp
2707=AHAoKQBxKCkAcigpAHMoKQB0KCkAdSgpAHYoKQB3KCkAeCgpAHkoKQB6KCkAeygpAHwoKQ
2708=B9KCkAfigpAH8oKQCASAHJb4FIAWwqTSaCSAHFP4PIAUU/hMgBRT+FSAHNBYZIAd2vh0gB
2709=xaKISAHJkIlJAblMMQEECACKyAEBBQgAi8gBXTaMyAFdNo1IAdEJjkgB0QmPSAHRCZBIAc
2710=EPkUkBokwBWRGSyAEBAwQAk0kBOlQNAQIEAJTIAVUClcgBVQKWyAFVApdJATtMBQEABACY
2711=yAEBAQQAmcgBTQWaSAHRCZvIAVkGnEkBPVgGQQSdyAFVAp7IAVUCn8gBVQKgSAFoDFUCoU
2712=gBcAlVDaLIAVUNo0gBYARVAqTIAVUCpUkBVUwbTTGmSAFkAUkBp0gB1SOoSAHVI6koKQCq
2713=KCkAqygpAKwoKQCtKCkArigpAK8oKQCwSAHJLbFIAcEPskgB3UGzyAFdQbTIAUEwtUgBzQ
2714=W2SAHJb7dIAclvuCgpALkoKQC6KCkAuygpALwoKQC9KCkAvigpAL8oKQDAKCkAwSgpAMIo
2715=KQDDKCkAxCgpAMUoKQDGKCkAxygpAMgoKQDJKCkAyigpAMsoKQDMKCkAzUgB2WnOSQEmby
2716=IHAM9IAdGj0CgpANEoKQDSKCkA0ygpANQoKQDVKCkA1kgBzZ/XSQERY1EIANjIAQEDCADZ
2717=SAF8DkFG2igpANsoKQDcKCkA3SgpAN4oKQDfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQDlKC
2718=kA5kgB0RTnyAFRFOhIAdEU6SgpAOooKQDrKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxSAHR
2719=VvLIAVFW88gBUVb0SAHNEPVIAdFW9kgB0Vb3KCkA+CgpAPkoKQD6KCkA+ygpAPwoKQD9KC
2720=kA/igpAP8oKgAAASd9JgEoKQACKCkAAygpAAQoKQAFKCkABigpAAcoKQAIKCkACSgpAAoo
2721=KQALKCkADCgpAA0oKwAhALaQI1lIIigpACMoKQAkKCkAJSgpACYoKQAnKCkAKCgpACkoKQ
2722=AqKCkAKygpACwoKQAtKCkALigpAC8oKQAwKCkAMUkB7FBhXRUyyAFZPTPIAVk9NEgBhxoI
2723=ADUoKQA2KCkANygpADgoKQA5KCkAOigpADsoKQA8KCkAPSgpAD4oKQA/KCkAQCgpAEEoKQ
2724=BCKCkAQygpAEQoKQBFKCkARigpAEcoKQBIKCkASSgpAEooKQBLKCkATCgpAE0oKQBOKCkA
2725=TygpAFAoKQBRKCkAUigpAFMoKQBUSAHBMFXIAUEwVsgBQTBXSAHBMFgoKQBZKCkAWigpAF
2726=soKQBcKCkAXSgpAF4oKQBfKCkAYCgpAGEoKQBiKCkAY0kBNlRERRNkyAFFE2VIAcUTZigp
2727=AGcoKQBoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQBuKCkAbygpAHAoKQBxKCkAcigpAHMoKQ
2728=B0KCkAdSgpAHYoKQB3KCkAeCgpAHkoKQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCAKCkA
2729=gSgpAIJJATFQKklvg8gBXSuEyAFdK4VIAd0rhkgBJQ0jh0gBJQ0jiEgBJdkhiUgBIrkoCC
2730=K6KLYAaQEJIrgoqAEBCggAjMAEAQsIAI1IAdEJjkgB0QmPSAHRCZBIAcEPkUgBIrgoURSS
2731=yQEBIrootgAlUSaUVAJoAVUClUgBIoQnAQAEAJbIAVUCl0gBIqkmAiK6KLYAaQEDIrgoJw
2732=UBmiiBAJvIAUEEnEgBfApZBp3IAVUCnkkBPkwmVQKfyAFVAqBIAWAPVQKhSAHZBqLIAUEE
2733=o0gBYA9BBKTIAVUCpUgBIrgoVS6mSAHFHqdIAdUjqEgB1SOpKCkAqigpAKsoKQCsKCkArS
2734=gpAK4oKQCvKCkAsEgByS2xSAHBD7JIAcXvs8gBRRO0yAFdQbVIAc0FtigpALcoKQC4KCkA
2735=uSgpALooKQC7KCkAvCgpAL0oKQC+KCkAvygpAMAoKQDBKCkAwigpAMMoKQDEKCkAxSgpAM
2736=YoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNKCkAzigpAM8oKQDQKCkA0SgpANIoKQDT
2737=KCkA1CgpANUoKQDWKCkA1ygpANgoKQDZKCkA2igpANsoKQDcKCkA3SgpAN4oKQDfKCkA4C
2738=gpAOEoKQDiKCkA4ygpAOQoKQDlKCkA5igpAOcoKQDoKCkA6SgpAOooKQDrKCkA7CgpAO0o
2739=KQDuKCkA7ygpAPAoKQDxSAHRVvLIAVFW88gBUVb0SAHRVvUoKQD2KCkA9ygpAPgoKQD5KC
2740=kA+igpAPsoKQD8KCkA/SgpAP4oKQD/KCoAAAEnUSYBKCkAAigpAAMoKQAEKCkABSgpAAYo
2741=KQAHKCkACCgpAAkoKQAKKCkACygpAAwoKwAiALeEIk2qIygpACRJASVIm1UCJSgpACYoKQ
2742=AnKCkAKCgpACkoKQAqKCkAKygpACwoKQAtKCkALigpAC8oKQAwKCkAMUkBLLkRMsgBQTsz
2743=yAFBOzRIAd0VNSgpADYoKQA3KCkAOCgpADkoKQA6KCkAOygpADwoKQA9KCkAPigpAD8oKQ
2744=BAKCkAQSgpAEIoKQBDKCkARCgpAEUoKQBGKCkARygpAEgoKQBJKCkASkkBNKkiS8gBSSJM
2745=yAFJIk3IAQEDCABOSAHVI08oKQBQKCkAUSgpAFIoKQBTKCkAVEgBwTBVyAFVDVbIAVUNV0
2746=gByQxYKCkAWSgpAFooKQBbKCkAXCgpAF0oKQBeKCkAXygpAGAoKQBhKCkAYkgBIjQoAQQI
2747=AGPJAQUiHlG3AHUCBiIcUagBAQcIAGZABNEUZygpAGgoKQBpKCkAaigpAGsoKQBsKCkAbS
2748=gpAG4oKQBvKCkAcCgpAHEoKQByKCkAcygpAHRJASq1OXXIAV0rdsgBXSt3SAHJF3goKQB5
2749=KCkAeigpAHsoKQB8KCkAfUgByQx+yAFJDH/IAUkMgEgByQyBKCkAgkgBImAoWUiDyAFJLY
2750=TIAUkthUgBh4gIAIZIASW1IodIASW1IohIASWBIYlIASI1KAwiYSi3I2EoDSJgKKkBDiJg
2751=KKkBDyJiKLcA0QmOWAbRCY9IAdEJkEgBwQ+RSAEiYChVGJLJAQMiYSi3I2EoAiIcUagBVQ
2752=KVQAQlfSaWyAFVApdIASItJwAiYii3AGkBASJgKLgGRQiaQAQi1CZBBJvIAUEEnEgBIoQn
2753=VQKdyAFVAp5IAWgMVQKfyAFVAqBIAc0FoUgBwQSiyAFBBKNJATxzQAQApMgBVQKlSQFUfx
2754=wIAKZIAWQBVbKnSAHVI6hIAdUjqSgpAKooKQCrKCkArCgpAK0oKQCuKCkArygpALBIAckt
2755=sUgBwQ+ySQEucxQIALPIAVlItMgBQTC1yAFBRrZIAcVKt0gB1U+4yAFZBrnIAVkGukgBzQ
2756=W7KCkAvCgpAL0oKQC+KCkAvygpAMBIAckMwcgBSQzCyAFJDMNIAckMxCgpAMUoKQDGKCkA
2757=xygpAMgoKQDJKCkAyigpAMsoKQDMKCkAzSgpAM4oKQDPKCkA0CgpANEoKQDSKCkA0ygpAN
2758=QoKQDVKCkA1igpANcoKQDYKCkA2SgpANooKQDbKCkA3CgpAN0oKQDeKCkA3ygpAOAoKQDh
2759=KCkA4igpAOMoKQDkKCkA5SgpAOYoKQDnKCkA6CgpAOkoKQDqKCkA6ygpAOwoKQDtKCkA7i
2760=gpAO8oKQDwKCkA8UgB2dfyyAFJQ/PIAUlD9EgByUP1KCkA9igpAPcoKQD4KCkA+SgpAPoo
2761=KQD7SAHJ8/zIAVUN/cgBVQ3+yAFJZP9IAcAPAQABtwDJAQEoKQACKCkAAygpAAQoKQAFKC
2762=kABigpAAcoKQAIKCkACSgpAAooKQALKCgAAyMAuAAAABEAANINACAAAQAAAAgAJAC4ACUB
2763=AAABCAAlALjpASYoKQAnKCkAKCgpACkoKQAqKCkAKygpACwoKQAtKCkALigpAC8oKQAwKC
2764=kAMUkBLFgRAQMIADLIAQEECAAzyAEBBQgANEgB3RU1KCkANigpADcoKQA4KCkAOSgpADoo
2765=KQA7KCkAPCgpAD0oKQA+KCkAPygpAEAoKQBBKCkAQigpAEMoKQBEKCkARSgpAEYoKQBHKC
2766=kASCgpAEkoKQBKSQE0SCJdIEvIAV0gTMgBAQYIAE3IAQEHCABOSAHVI08oKQBQKCkAUSgp
2767=AFIoKQBTKCkAVEgBwTBVyAFBD1bIAUEPV0gByQxYKCkAWSgpAFooKQBbKCkAXCgpAF0oKQ
2768=BeKCkAXygpAGAoKQBhKCkAYkkBNlwgAQgIAGPIAQEJCABkyAEBCggAZcgBAQsIAGZIAdEU
2769=ZygpAGgoKQBpKCkAaigpAGsoKQBsKCkAbSgpAG4oKQBvKCkAcCgpAHEoKQByKCkAcygpAH
2770=RJASpUGEFcdcgBXSt2yAFdK3dIAckXeCgpAHkoKQB6KCkAeygpAHwoKQB9SAHJDH7IAUkM
2771=f8gBSQyASAHJDIEoKQCCSQExRBNFSoPIAUVKhMgBVS6FSAFMhnWGhkkB9kwFQYiHSQHtqQ
2772=GISQHwqQGJSQG5SAEBEAgAisgBAREIAIvIAQESCACMyAEBEwgAjUgB0QmOSAHRCY9IAdEJ
2773=kEgBwQ+RSQGibwEIAJLIAQEBBACTSQE8VA0BAAQAlMgBVQKVSQE+tQKWyAFVApfIAQECBA
2774=CYyAEBAwQAmUkBOq0FmkkBO0gBQQSbyAFBBJxIAWAEVQKdyAFVAp5JAT2tBZ/IAVUCoEgB
2775=zQWhSAHBBKLIAUEEo0gBfBVRCaTIAVUCpUkBVEwbSbGmSAFEAWktp0gB1SOoSAHVI6koKQ
2776=CqKCkAqygpAKwoKQCtKCkArigpAK8oKQCwSAHJLbFIAcEPskkBLkwbTUezyAFNR7TIAVVE
2777=tcgBVUS2SAHFSrdIAdVPuMgBRQi5yAFFCLpIAc0FuygpALwoKQC9KCkAvigpAL8oKQDASA
2778=HJDMHIAUkMwsgBSQzDSAHJDMQoKQDFKCkAxigpAMcoKQDIKCkAySgpAMooKQDLKCkAzCgp
2779=AM0oKQDOKCkAzygpANAoKQDRKCkA0igpANMoKQDUKCkA1SgpANYoKQDXKCkA2CgpANkoKQ
2780=DaKCkA2ygpANwoKQDdKCkA3igpAN8oKQDgKCkA4SgpAOIoKQDjKCkA5CgpAOUoKQDmKCkA
2781=5ygpAOgoKQDpKCkA6igpAOsoKQDsKCkA7SgpAO4oKQDvKCkA8CgpAPFIAdnX8sgBSUPzyA
2782=FJQ/RIAclD9SgpAPYoKQD3KCkA+CgpAPkoKQD6KCkA+0gByfP8yAFJDP3IAUlk/sgBSWT/
2783=SAHCDwABJ6ElASgpAAIoKQADKCkABCgpAAUoKQAGKCkABygpAAgoKQAJKCkACigrACQAuS
2784=OFJwIisCcnKQAmKFUAJygpACgoKQApKCkAKigpACsoKQAsKCkALSgpAC4oKQAvKCkAMCgp
2785=ADFIAXA1QSUyyAFBJTPIAUXONEgBbCZdFTUoKQA2KCkANygpADgoKQA5KCkAOigpADsoKQ
2786=A8KCkAPSgpAD4oKQA/KCkAQCgpAEEoKQBCKCkAQygpAEQoKQBFKCkARigpAEcoKQBIKCkA
2787=SSgpAEpIAWRKUR9LyAEBCQgATMkBCiKyJ7kAYQQLIrAnJwkHT0AEwSVQKCkAUSgpAFIoKQ
2788=BTKCkAVEgBwTBVyAFBMFbIAU0QV0gB3QpYKCkAWSgpAFooKQBbKCkAXCgpAF0oKQBeKCkA
2789=XygpAGAoKQBhKCkAYkgBIrEnDCKyJ7kAaQENIrAnqQEOIrAnqQEPIrAnJx0EZ1gG3RVoKC
2790=kAaSgpAGooKQBrKCkAbCgpAG0oKQBuKCkAbygpAHAoKQBxKCkAcigpAHMoKQB0SAFg1UFc
2791=dcgBXSt2yAFdK3dIAd0VeCgpAHkoKQB6KCkAeygpAHwoKQB9SAHJDH7IAUkMf8gBSQyASA
2792=HJDIEoKQCCSAEisCdRS4PIAVFLhMgBUUuFSAElISCGSAElBSKHSAElBSKISAEl0SCJSAEi
2793=sScUIrInuQBpARUisCepARYisCepARcisie5ANEJjlgG0QmPSAHRCZBIAcEPkUgBIrAnWX
2794=+SyQEDIrInuQAl8SSUVAJoAVUClUgBIrAnAQIEAJbIAVUCl0gBIvklACKyJ7kAaQEBIrIn
2795=uQAlfSaawARZBpvIAVkGnEgBJQkoncgBVQKeSAHZBp/IAVUCoMgBRQihSAF4EVUNosgBVQ
2796=2jyAFVAqTIAVUCpUgBIrAnAQAIAKZIAcUep0gB1SOoSAHVI6koKQCqKCkAqygpAKwoKQCt
2797=KCkArigpAK8oKQCwSAHJLbFIAcEPskgBIrAnQUazyAFJQ7TIAUlDtcgBSUO2SAHFSrdIAd
2798=VPuMgBVE9RPQB0AlEJulQCzQW7KCkAvCgpAL0oKQC+KCkAvygpAMBIAXAJTWjByAFJDMLI
2799=AUkMw0gByQzEKCkAxSgpAMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNKCkAzigpAM
2800=8oKQDQKCkA0SgpANIoKQDTKCkA1CgpANUoKQDWKCkA1ygpANgoKQDZKCkA2igpANsoKQDc
2801=KCkA3SgpAN4oKQDfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQDlKCkA5igpAOcoKQDoKCkA6S
2802=gpAOooKQDrKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxSAHZ1/LIAUlD88gBSUP0SAHJQ/Uo
2803=KQD2KCkA9ygpAPgoKQD5KCkA+igpAPtIAWTvXQr8yAFJZP3IAUlk/sgBSWT/SAHCDwABJ3
2804=UaASgpAAIoKQADKCkABCgpAAUoKQAGKCkABygpAAgoKQAJKCgAAyUAugDYAVN6CAAmSQHQ
2805=qQEnKCkAKCgpACkoKQAqKCkAKygpACwoKQAtKCkALigpAC8oKQAwKCkAMSgpADIoKQAzKC
2806=kANCgpADUoKQA2KCkANygpADgoKQA5KCkAOigpADsoKQA8KCkAPSgpAD4oKQA/KCkAQCgp
2807=AEEoKQBCKCkAQygpAEQoKQBFKCkARigpAEcoKQBIKCkASUkB1qEwSkoBGwSZMktJAdNFAQ
2808=MiWSe6Iy0nDiJYJyfdBk5ABN02TygpAFAoKQBRKCkAUigpAFMoKQBUKCkAVSgpAFZJAdK5
2809=EVdIAUgQInlBWCgpAFlIAc1HWkgBzRBbKCkAXCgpAF0oKQBeKCkAXygpAGAoKQBhKCkAYk
2810=gBzRBjSAEiWScRIlknuiOFJxIiWSe6gBNZ4mZABI8BCABnKCkAaCgpAGkoKQBqKCkAaygp
2811=AGwoKQBtKCkAbigpAG8oKQBwKCkAcSgpAHIoKQBzKCkAdEkB7KUpdcgBAQEIAHbIAQECCA
2812=B3SAHJF3hJAcetBXnIAU0FekgBwQR7KCkAfCgpAH1IAckMfsgBWQZ/yAFJDIBIAcUIgSgp
2813=AIIoKQCDKCkAhCgpAIUoKQCGSAElrSGHSAElrSGISAEleSCJSAEiLScYIlgnQPlVGBkiWC
2814=epARoiWCepARsiWSe6KFonugDRCY9ECNEJkEgB3RWRSAEiWCdNPJLJAQEiWSe6I1EmACIM
2815=T6gBVQKVQAQizCVVApbIAVUCl0gBIi0nAiJZJ7ojWScDIlonugAl1SaaQAQiNChZBpvIAV
2816=kGnEgBJX0mncgBVQKeSAHJDJ/IAVUCoMgBRQihSAF4BlUNosgBVQ2jyAFVAqTIAVUCpUgB
2817=IlgnUTWmSAHFHqdIAcktqEgB1SOpKCkAqigpAKsoKQCsKCkArSgpAK4oKQCvKCkAsEgByS
2818=2xSAHBD7IoKQCzKCkAtCgpALUoKQC2KCkAt0gB1U+4yAFBGrnIAVVPukgByQy7KCkAvCgp
2819=AL0oKQC+KCkAvygpAMBIAckMwcgBSQzCyAFJDMNIAckMxCgpAMUoKQDGKCkAxygpAMgoKQ
2820=DJKCkAyigpAMsoKQDMKCkAzSgpAM4oKQDPKCkA0CgpANEoKQDSKCkA0ygpANQoKQDVKCkA
2821=1igpANcoKQDYKCkA2SgpANooKQDbKCkA3CgpAN0oKQDeKCkA3ygpAOAoKQDhKCkA4igpAO
2822=MoKQDkKCkA5SgpAOYoKQDnKCkA6CgpAOkoKQDqKCkA6ygpAOwoKQDtKCkA7igpAO8oKQDw
2823=KCkA8SgpAPIoKQDzKCkA9CgpAPUoKQD2KCkA9ygpAPgoKQD5KCkA+igpAPtIASJYJwEMCA
2824=D8yAEBDQgA/cgBSfP+SAHBUf8oKgAAASehGgEoKQACKCkAAygpAAQoKQAFKCkABigpAAco
2825=KQAIKCgAAyYAuwAWAksPCAAnKCkAKCgpACkoKQAqKCkAKygpACwoKQAtKCkALigpAC8oKQ
2826=AwKCkAMSgpADIoKQAzKCkANCgpADUoKQA2KCkANygpADgoKQA5KCkAOigpADsoKQA8KCkA
2827=PSgpAD4oKQA/KCkAQCgpAEEoKQBCKCkAQygpAEQoKQBFKCkARigpAEcoKQBISQHVSN0BAA
2828=gASUgBJdUmSkgBItQmAQYIAEtJARkkLSdMKCkATUkB17kGTkgB3TZPKCkAUCgpAFEoKQBS
2829=KCkAUygpAFQoKQBVKCkAVigpAFdIASV9JlgoKQBZSAHBD1ooKQBbKCgAC1wAuwAWAgAAAA
2830=gAXQC7EQAA7w0AIAgAFgIAAAAIAF4Au+kBXygpAGAoKQBhKCkAYkgBBdEBAAAACABjSQEF
2831=qQFkyAEBAQgAZUkB+7UCZkkB86kBZygpAGgoKQBpKCkAaigpAGsoKQBsKCkAbSgpAG4oKQ
2832=BvKCkAcCgpAHEoKQBySQH1rRBzSAFAF2kXdEkBJrUCdcgBSRd2yAEBAggAd0gBzQV4SQHH
2833=TAVVAnnIAQEDCAB6SQHGVAJdIHvIAUUIfEgB2QZ9SAHJDH7IAUEEf8gBUQmASAHNBYEoKQ
2834=CCKCkAgygpAIQoKQCFKCkAhkkB9q0Qh0kB7akBiCgpAIlJAe+1AoooKQCLKCkAjCgpAI1I
2835=AcUIjigpAI9JAfClCJBIAd0VkUkBokwBVRiSyAEBAwQAk0kBOkwFAQIEAJTIAVUClcgBVQ
2836=KWyAFVApdJATutBZjIAVUCmUkBPFQCAQAEAJpJAT5IAVkGm8gBQQScSAFgBFUCncgBVQKe
2837=SAHBD5/IAVUCoMgBTQWhSAHZBqLIAUEEo0gBzRCkyAFVAqVJAVVMG0E7pkgBZAFJAadIAc
2838=ktqEgBwSWpKCkAqigpAKsoKQCsKCkArSgpAK4oKQCvKCkAsEgByS2xSAHBD7IoKQCzKCkA
2839=tCgpALUoKQC2KCkAt0gB1U+4yAFVT7nIAV02ukgByQy7KCkAvCgpAL0oKQC+KCkAvygpAM
2840=BIAckMwcgBSQzCyAFJDMNIAckMxCgpAMUoKQDGKCkAxygpAMgoKQDJKCkAyigpAMsoKQDM
2841=KCkAzSgpAM4oKQDPKCkA0CgpANEoKQDSKCkA0ygpANQoKQDVKCkA1igpANcoKQDYKCkA2S
2842=gpANooKQDbKCkA3CgpAN0oKQDeKCkA3ygpAOAoKQDhKCkA4igpAOMoKQDkKCkA5SgpAOYo
2843=KQDnKCkA6CgpAOkoKQDqKCkA6ygpAOwoKQDtKCkA7igpAO8oKQDwKCkA8SgpAPIoKQDzKC
2844=kA9CgpAPUoKQD2KCkA9ygpAPgoKQD5KCkA+kkB1FRLXUz7yAFVsvxJATRUhgERCAD9SAFc
2845=A3W9/igpAP8oKwAAAbucA1V7ASgpAAIoKQADKCkABCgpAAUoKQAGKCkABygrACcAvPXpKC
2846=gpACkoKQAqKCkAKygpACwoKQAtKCkALigpAC8oKQAwKCkAMSgpADIoKQAzKCkANCgpADUo
2847=KQA2KCkANygpADgoKQA5KCkAOigpADsoKQA8KCkAPSgpAD4oKQA/KCkAQCgpAEEoKQBCKC
2848=kAQygpAEQoKQBFKCkARigpAEdJAdVMPF02SEoBGwRXOAgASUkB00QBAQkIAEpJARm1AktJ
2849=AditBUxJAdCpAU1IASXpI04oKQBPKCkAUCgpAFEoKQBSKCkAUygpAFQoKQBVKCkAVigpAF
2850=coKQBYKCkAWSgpAFooKQBbKCkAXCgpAF0oKQBeKCkAXygpAGAoKQBhKCkAYkgBJ6omvAAi
2851=qCZVZWRUAmgBVWVlSQG1qSJmyAFFuGfIAU0FaMgBTQVpyAEBBAgAasgBAQUIAGvIAQEGCA
2852=BsyAFZMm3IAVEJbsgBUQlvyAFRCXDIAVEJccgBUQlyyAFRCXNIAVA5cXd0SAHZzHXIAV0K
2853=dsgBXQp3SAHNBXgoKQB5KCkAekgBIqgmTQV7yAFNEHxIAdkGfUgByQx+yAFJDH/IAVkGgE
2854=gBzQWBKCkAgigpAIMoKQCEKCkAhSgpAIZIASX9IIdIASX9IIgoKQCJKCkAiigpAIsoKQCM
2855=KCkAjSgpAI4oKQCPSAEl/SCQSAHdFZFIASKoJlkykskBASKrJrwAPWQ/IqgmqAFVApVABC
2856=LMJQEABACWyAFVApdIASKYJFUCmMgBVQKZSAElSSWaSAEi+CVBBJvIAUEEnEgB0QmdyAFV
2857=Ap5IAcEPn8gBVQKgSAHJDKFIAcEEosgBQQSjSAHJDKTIAVUCpUgBIqgmUTWmSAHFHqdIAc
2858=ktqEgByS2pSQHyZx4IAKooKQCrKCkArCgpAK0oKQCuKCkAr0gB0QmwSAHJLbFIAcEPsigp
2859=ALMoKQC0KCkAtSgpALYoKQC3SAHVT7jIAUEaucgBVU+6SAHJDLsoKQC8KCkAvSgpAL4oKQ
2860=C/KCkAwEgByQzByAFJDMLIAUkMw0gByQzEKCkAxSgpAMYoKQDHKCkAyCgpAMkoKQDKKCkA
2861=yygpAMwoKQDNKCkAzigpAM8oKQDQKCkA0SgpANIoKQDTKCkA1CgpANUoKQDWKCkA1ygpAN
2862=goKQDZKCkA2igpANsoKQDcKCkA3SgpAN4oKQDfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQDl
2863=KCkA5igpAOcoKQDoKCkA6SgpAOooKQDrKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxKCkA8i
2864=gpAPMoKQD0KCkA9SgpAPYoKQD3KCkA+CgpAPlIASJ8Jl26+sgBXbr7yAEBBwgA/EgByU79
2865=KCkA/igpAP8oKwAAAbyIBVGYASgpAAIoKQADKCkABCgpAAUoKQAGKCsAKAC9Jn0mKSgpAC
2866=ooKQArKCkALCgpAC0oKQAuKCkALygpADAoKQAxKCkAMigpADMoKQA0KCkANSgpADYoKQA3
2867=KCkAOCgpADkoKQA6KCkAOygpADwoKQA9KCkAPigpAD8oKQBAKCkAQSgpAEIoKQBDKCkARC
2868=gpAEUoKQBGSAElJSZHSAElJSZISAElJSZJSAElJSZKSAElJSZLSAEl+SVMKCkATSgpAE4o
2869=KQBPKCkAUCgpAFEoKQBSKCkAUygpAFQoKQBVKCkAVigpAFcoKQBYKCkAWSgpAFooKQBbKC
2870=kAXCgpAF0oKQBeKCkAXygpAGAoKQBhKCkAYkgBJ1EmvSNQJgEECABkVAIiUCZVZWVIASJQ
2871=JklkZsgBAQgIAGfIAQEJCABoyAEBCggAackBCyJSJr0AeQYMIlAmqQENIlAmqAFRCW3MBV
2872=EJbsgBUQlvyAFRCXDIAVEJccgBUQlyyAFRCXNIAZtwCAB0SAHBynXIAUHKdsgBQcp3SAHN
2873=BXgoKQB5KCkAeigpAHsoKQB8KCkAfUgByQx+yAFJDH/IAUkMgEgByQyBKCkAgigpAIMoKQ
2874=CEKCkAhSgpAIZIASWlIIdIAdH7iCgpAIkoKQCKKCkAiygpAIwoKQCNKCkAjigpAI9IASWl
2875=IJBIAd0VkUgBIlAmVRiSyQEDIlEmvSNRJgIiUCaoAVUClUAEIhwlVQKWyAFVApdIASLEJF
2876=UCmMgBVQKZSAHNBZpIASLEJEEEm8gBQQScSAHBBJ3IAVUCnkgBIswlTQWfyAFVAqBIAckM
2877=oUgBwQSiyAFBBKNIAckMpMgBVQKlSQFTfxwIAKZIAWQBWbanSAHJLahIAckiqUoBlwNIBC
2878=JSJr0AaAFNPKvUAlUjrMgBAQMIAK3IAVVlrsgBVWWvSAHdCrBIAd0KsUgBVAoi+TCyKCkA
2879=sygpALQoKQC1KCkAtigpALdIAdVPuMgBRRO5yAFFE7pIAckMuygpALwoKQC9KCkAvigpAL
2880=8oKQDASAHJDMHIAUkMwsgBSQzDSAHJDMQoKQDFKCkAxigpAMcoKQDIKCkAySgpAMooKQDL
2881=KCkAzCgpAM1JAdwkgSzOSQHUqQHPKCkA0CgpANEoKQDSKCkA0ygpANQoKQDVSQHWsQnWSA
2882=HBGtcoKQDYSAHBD9lIAcEP2igpANsoKQDcKCkA3SgpAN4oKQDfKCkA4CgpAOFIAc0Q4kgB
2883=zRDjKCkA5CgpAOUoKQDmKCkA5ygpAOgoKQDpKCkA6igpAOsoKQDsKCkA7SgpAO4oKQDvKC
2884=kA8CgpAPEoKQDyKCkA8ygpAPQoKQD1KCkA9igpAPcoKQD4SAEiJCZFSvnIAVlp+sgBQb/7
2885=SAHJIvwoKQD9KCkA/igpAP8oKwAAAb2UBlV7ASgpAAIoKQADKCkABCgpAAUoKwApAL4mJS
2886=YqKCkAKygpACwoKQAtKCkALigpAC8oKQAwKCkAMSgpADIoKQAzKCkANCgpADUoKQA2KCkA
2887=NygpADgoKQA5KCkAOigpADsoKQA8KCkAPSgpAD4oKQA/KCkAQCgpAEEoKQBCKCkAQygpAE
2888=QoKQBFSAElzSVGSAElzSVHSAEizCVBO0hIASXNJUlIASXNJUpIASXNJUsoKQBMKCkATSgp
2889=AE4oKQBPKCkAUCgpAFEoKQBSKCkAUygpAFQoKQBVKCkAVigpAFcoKQBYKCkAWSgpAFooKQ
2890=BbKCkAXCgpAF0oKQBeKCkAXygpAGAoKQBhKCkAYkgBJ/klviP5JQYi+CWpAQci+XK+Ixwl
2891=AQ4IAGZMBSJJJQ8i+CW1AhAi+CWpAREi+CWpARIi+CWpARMi+CWpARQi+CWoAVEJbSgxAW
2892=7IAVEJb8gBUQlwyAFRCXHIAVEJcsgBUQlzSAGAbiL6Jb4Aycd1VAJoAUnHdsgBQX13SAHN
2893=BXhJAR0kNVR5SAHdQXpJAdK1sntJAR6hBHxIAdkGfUgBfApVe37IAUkMf8gBSQyASAHNBY
2894=EoKQCCKCkAgygpAIQoKQCFKCkAhkgBzfeHSAEn+iW+AMkBiShVAIooKQCLKCkAjCgpAI0o
2895=KQCOKCkAj0gBJU0gkEgB3RWRSAEi+CVNG5LJAQEi+iW+ACJtJAAi+CWoAVUClUAEIpxLVQ
2896=KWyAFVApfIAVUCmMgBVQKZSAHFCJooKQCbyAFBBJxIASLEJFkGncgBVQKeSAHJDJ/IAVUC
2897=oMgBTQWhSAHdCqLIAUEEo0gBIlAmQQSkyAFVAqVIASL4JVE1pkgBxR6nSAHILQioAL4A8A
2898=EAAAAIABEAAGIOACAJqQC+AJcDAAAGCACqyAEBBwgAq8gBAQgIAKzIAQEJCACtyAEBCggA
2899=rsgBAQsIAK9IAQX2AQAAAAgAsEkB8KkBsUgBTAJ1ArIoKQCzKCkAtCgpALUoKQC2KCkAt0
2900=kBJrEJuMgBAQEIALnIAQECCAC6SAHJDLsoKQC8KCkAvSgpAL4oKQC/KCkAwEgByQzByAFJ
2901=DMLIAUkMw0gByQzEKCkAxSgpAMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNKCkAzi
2902=gpAM8oKQDQKCkA0SgpANIoKQDTKCkA1CgpANUoKQDWKCkA1ygpANgoKQDZKCkA2igpANso
2903=KQDcKCkA3SgpAN4oKQDfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQDlKCkA5igpAOcoKQDoKC
2904=kA6SgpAOooKQDrKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxKCkA8igpAPMoKQD0KCkA9Sgp
2905=APYoKQD3SQHSUEdZSPjIAQEDCAD5SQHUVAJRbPpIAUQBaWT7KCkA/CgpAP0oKQD+KCkA/y
2906=grAAABvoAISW8BKCkAAigpAAMoKQAEKCgAAyoAvwAWAkcHCAArKCkALCgpAC0oKQAuKCkA
2907=LygpADAoKQAxKCkAMigpADMoKQA0KCkANSgpADYoKQA3KCkAOCgpADkoKQA6KCkAOygpAD
2908=woKQA9KCkAPigpAD8oKQBAKCkAQSgpAEIoKQBDKCkAREkB1b2ORUoBGwSBJUZJAdNEAV2k
2909=R0kBGbUCSEkB2K0FSUgB0SpKKCkASygpAEwoKQBNKCkATigpAE8oKQBQKCkAUSgpAFIoKQ
2910=BTKCkAVCgpAFUoKQBWKCkAVygpAFgoKQBZKCkAWigpAFsoKQBcKCkAXSgpAF4oKQBfKCkA
2911=YCgpAGEoKQBiSQHRtSNjSQEEqQFkyAFFrWVJAbVUAgEVCABmyAEBFggAZ8gBARcIAGjIAQ
2912=EYCABpyAEBGQgAasgBARoIAGvIAQEbCABsyAFRCW3IAVEJbsgBUQlvyAFRCXDIAVEJccgB
2913=UQlyyAFRCXNIAVQ9bXN0SAHRxHXIAUkXdsgBVXt3SAHNBXhIAd1BeUgB3UF6KCkAe0kB0k
2914=QeRXZ8SAHZBn1IAckMfsgBSQx/yAFJDIBIAc0FgSgpAIIoKQCDKCkAhCgpAIUoKQCGSAHV
2915=9IdJAe2tEIgoKQCJKCkAiigpAIsoKQCMKCkAjSgpAI4oKQCPSAHV/5BIAd0VkUkBokwBVR
2916=iSyAEBAwQAk0kBPkwQAQIEAJTIAVUClUkBPLUClsgBVQKXyAFNBZjIAVUCmUgBxQiaKCkA
2917=m8gBQQScSQE6sQmdyAFVAp5IAckMn8gBVQKgyAFJDKFIAd0KosgBQQSjSQE9sQmkyAFVAq
2918=VJAVZMG1U5pkgBZAFJAadIAcktqEgBySKpSAEClwMAAAwioiW/AGkBDSKgJakBDiKgJakB
2919=DyKgJakBECKgJakBESKiJb8A3QqwUAndCrFIAcEPsigpALMoKQC0KCkAtSgpALYoKQC3SA
2920=HVT7jIAVVPucgBXTa6SAHJDLsoKQC8KCkAvSgpAL4oKQC/KCkAwEkBOFgnVSPByAFJDMLI
2921=AUkMw0gByQzEKCkAxSgpAMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNKCkAzigpAM
2922=8oKQDQKCkA0SgpANIoKQDTKCkA1CgpANUoKQDWKCkA1ygpANgoKQDZKCkA2igpANsoKQDc
2923=KCkA3SgpAN4oKQDfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQDlKCkA5igpAOcoKQDoKCkA6S
2924=gpAOooKQDrKCkA7CgpAO0oKQDuKCkA7ygpAPAoKQDxKCkA8igpAPMoKQD0KCkA9SgpAPZI
2925=ASJ0JQEFCAD3yAFJ8/jJAQcioSW/gEpJTvpUAo8BCAD7KCkA/CgpAP0oKQD+KCkA/ygqAA
2926=ABJzEBASgpAAIoKQADKCsAKwDAJnUlLCgpAC0oKQAuKCkALygpADAoKQAxKCkAMigpADMo
2927=KQA0KCkANSgpADYoKQA3KCkAOCgpADkoKQA6KCkAOygpADwoKQA9KCkAPigpAD8oKQBAKC
2928=kAQSgpAEIoKQBDSAElHSVESAElHSVFSAEiHCUBCQgARkgBJR0lR0gB3eZISQEWJHEqSSgp
2929=AEooKQBLKCkATCgpAE0oKQBOKCkATygpAFAoKQBRKCkAUigpAFMoKQBUKCkAVSgpAFYoKQ
2930=BXKCkAWCgpAFkoKQBaKCkAWygpAFwoKQBdKCkAXigpAF8oKQBgKCkAYSgpAGJIASdKJcAA
2931=IkglVadkVAJoAQEDCABlSAEiSCVZXmbIAUWtZ8gBTQVoyAFNBWnJAQQiSiXAAHgGWWlr1A
2932=JZaWzIAVEJbcgBUQluyAFRCW/IAVEJcMgBUQlxyAFRCXLIAVEJc0gB1XB0SAHFznXIAV0K
2933=dsgBXQp3SAHNBXhJAdupx3lIAclDeigpAHtIAd1MfEgB2QZ9SAHJDH7IAUkMf8gBSQyASA
2934=HNBYEoKQCCKCkAgygpAIQoKQCFKCkAhkgB3fGHSAEnSiXAAMkBiShVAIooKQCLKCkAjCgp
2935=AI0oKQCOKCkAj0gB3fyQSAHdFZFIASJIJVkykskBASJKJcAAIuEiACJIJagBVQKVQQQ7ey
2936=cEAJbIAVUCl0gBImwkTQWYyAFVAplIASKQI1UCmkgB2QabyAFBBJxIAcEEncgBVQKeyAFZ
2937=Bp/IAVUCoEgByQyhyAEBAgQAosgBAQMEAKNIAXwVVQKkyAFVAqVJAVZ/HAgApkgBZAFZHK
2938=dIAcktqEgBySKpSAEiHSUSIkolwABpARMiSCWpARQiSCWpARUiSCWpARYiSCWpARciSSXA
2939=KEolwADdCrFcCsEPsigpALMoKQC0KCkAtSgpALYoKQC3SAHVT7jIAVVPucgBVU+6SAHJDL
2940=soKQC8KCkAvSgpAL4oKQC/KCkAwEgBIkglXW3ByAFdbcLIAV1tw8gBTeHESQHjew0IAMXI
2941=AVkRxsgBWRHHyAFdeMjIAVUuycgBTQXKyAFNBcvIAU0FzCgpAM3IAVkGzsgBWQbPyAFZBt
2942=DIAUEE0cgBQQTSyAFBBNPIAUEE1MgBQQTVyAFBBNbIAUEP18gBTQXYyAFNBdnIAU0F2sgB
2943=TQXbyAFNBdzIAU0F3cgBTQXeyAFNBd/IAU0F4MgBTQXhyAFNBeLIAUEE48gBQQTkyAFBBO
2944=XIAUEE5sgBQQTnyAFBBOjIAVUN6cgBTQXqyAFNBevIAU0F7MgBTQXtyAFNBe7IAU0F78gB
2945=VQLwyAFVAvHIAUUI8sgBQQTzyAFBBPTIAUEE9UgBIhwlAQgIAPbIAUnz98gBAQoIAPjJAQ
2946=siSiXAANlI+lQCaAFRCfvIAVEJ/MgBXRX9yAFBD/4oKQD/yAFaBgABsAlZBgHIAVkGAkgB
2947=YFVbBiwAwSYdJS0oKQAuKCkALygpADAoKQAxKCkAMigpADMoKQA0KCkANSgpADYoKQA3KC
2948=kAOCgpADkoKQA6KCkAOygpADwoKQA9KCkAPigpAD8oKQBAKCkAQSgpAEJIAcXZQ0gBJcUk
2949=REgBIsQkSXpFSAElxSRGKCkAR0kB12u8CABISQEWJvAkJ/kESihVAEsoKQBMKCkATSgpAE
2950=4oKQBPKCkAUCgpAFEoKQBSKCkAUygpAFQoKQBVKCkAVigpAFcoKQBYKCkAWSgpAFooKQBb
2951=KCkAXCgpAF0oKQBeKCkAXygpAGAoKQBhKCkAYkgBJ/EkwSPwJFWnZFQCIvAkVadlSAEiFC
2952=RJpmbIAV1iZ8gBXWJoyAFdYmnIAV1iaskBDCI9SsEjHSUNIjxKqAFRCW3ABFEJbsgBUQlv
2953=yAFRCXDIAVEJccgBUQlyyAFRCXNIAd1idEgBzct1yAFZaXbIAVlpd0gBzQV4SQEgJKlSeU
2954=gBJR0lekgB3Ux7SQEfoQR8SAHZBn1IAckMfsgBSQx/yAFJDIBIAc0FgSgpAIIoKQCDKCkA
2955=hCgpAIUoKQCGSQH6sVaHSQHyqQGISAEn8STBJh0liihVAIsoKQCMKCkAjSgpAI4oKQCPSA
2956=HF+pBIAd0VkUgBIvAkVRiSyQEDIvEkwSPxJAIi8CSoAVUClUAEIhQkVQKWyAFVApdIASJk
2957=I1UCmMgBVQKZSAEibCRVAppIAdkGm8gBQQScSAHBBJ3IAVUCnsgBWQafyAFVAqBIAckMoU
2958=gBcQkAIvIkwQBpAQEi8CSoAVUCpMAEVQKlSQFVfBwi8STBYAEiAVOnVAIn8STBJpEjqVQC
2959=ApcDAAAYIvEkwSPxJBki8CSpARoi8CSpARsi8CSpARwi8CSpAR0i8STBKPAkJ10BsVwKhw
2960=8IALIoKQCzKCkAtCgpALUoKQC2KCkAt0gB1U+4yAFVT7nIAV02ukgByQy7KCkAvCgpAL0o
2961=KQC+KCkAvygpAMBIASLwJEFywcgBQXLCyAFBcsPIAUFyxEgBaN1JhcXIAUmFxsgBVbLHyA
2962=EBBwgAyMgBTQXJyAFNBcrIAU0Fy8gBTQXMKCkAzcgBWQbOyAFZBs/IAVkG0MgBQQTRyAFB
2963=BNLIAUEE08gBQQTUyAFBBNXIAUEE1sgBQQ/XyAFNBdjIAU0F2cgBTQXayAFNBdvIAU0F3M
2964=gBTQXdyAFNBd7IAU0F38gBTQXgyAFNBeHIAU0F4sgBQQTjyAFBBOTIAUEE5cgBQQTmyAFB
2965=BOfIAUEE6MgBVQ3pyAFNBerIAU0F68gBTQXsyAFNBe3IAU0F7sgBTQXvyAFVAvDIAVUC8c
2966=gBRQjyyAFBBPPIAUEE9MgBQQT1SQHSRFFNtfbIAU2198kBDiLyJMEAYQQPIvEkwSPwJFEJ
2967=+kAEZEpRCfvIAVEJ/MgBXRX9yAFNBf4oKQD/yAFaBgABsAlZBgHIAVsGLQDCJsUkLigpAC
2968=8oKQAwKCgABTEAwgAWAgAAEQAAaA4AIAgACAAyAMIAFgIAAEgBAjMAwgAWqQE0KCkANSgp
2969=ADYoKQA3KCkAOCgpADkoKQA6KCkAOygpADwoKQA9KCkAPigpAD8oKQBAKCkAQUoB1QGRFE
2970=JKARsEiQFDSQHTRAEBCQgAREkBGbUCRUkB2K0FRkkB0KkBR0gBzRtIKCkASSgpAEooKQBL
2971=KCkATCgpAE0oKQBOKCkATygpAFAoKQBRKCkAUigpAFMoKQBUKCkAVSgpAFYoKQBXKCkAWC
2972=gpAFkoKQBaKCkAWygpAFwoKQBdKCkAXigpAF8oKQBgKCkAYSgpAGJJAdGtJmNJAQRIAQEG
2973=CABkyAEBBwgAZUkBtVQCAQ4IAGbIAQEPCABnyAEBEAgAaMgBAREIAGnIAQESCABqyAEBEw
2974=gAa8gBARQIAGzIAVEJbcgBUQluyAFRCW/IAVEJcMgBUQlxyAFRCXLIAVEJc0gBWEFpWXRJ
2975=ASZQFFVadcgBAQEIAHbIAQECCAB3SAHNBXhJAbKtBXlIAdUCeigpAHtJAa6hBHxIAcEEfU
2976=gByQx+yAFJDH/IAUkMgEkB3LkGgUkB1KkBgigpAIMoKQCEKCkAhUkB1q0FhkkBErVah0kB
2977=EakBiEkB+qEEiUkB8qkBikkB7akBiygpAIwoKQCNKCkAjigpAI9JAfC5BpBIAc0bkUkBom
2978=8BCACSyAEBAQQAk0kBPkwFAQIEAJTIAQEDBACVSQE6tQKWyAFVApdIAc0FmMgBVQKZSQE8
2979=TAUBAAQAmkkBO6kBm8gBSQycSAHBBJ3IAVUCnkgBcAlZBp/IAVUCoEgBYA9VAqHIAVUCos
2980=gBVQKjSQFwdxgEAKTIAUEEpUkBVVQCUTWmSAFEAWFGp0kB9nsRCACoSAHJIqlIAQWXAwAA
2981=HggAqsgBAR8IAKvIAQEgCACsyAEBIQgArcgBASIIAK7IAQEjCACvSAHdCrBIAd0KsUgBwQ
2982=+yKCkAsygpALQoKQC1KCkAtigpALdIAdVPuMgBQRq5yAFVT7pIAckMuygpALwoKQC9KCkA
2983=vigpAL8oKQDASQE4SCIBDAgAwcoBDQhCAcIAdAJFdsNQAckMxCgpAMUoKQDGKCkAxygpAM
2984=goKQDJKCkAyigpAMsoKQDMKCkAzSgpAM4oKQDPKCkA0CgpANEoKQDSKCkA0ygpANQoKQDV
2985=KCkA1igpANcoKQDYKCkA2SgpANooKQDbKCkA3CgpAN0oKQDeKCkA3ygpAOAoKQDhKCkA4i
2986=gpAOMoKQDkKCkA5SgpAOYoKQDnKCkA6CgpAOkoKQDqKCkA6ygpAOwoKQDtKCkA7igpAO8o
2987=KQDwKCkA8SgpAPIoKQDzKCkA9CgpAPUoKQD2KCkA9ygpAPgoKQD5KCkA+igpAPsoKQD8KC
2988=kA/SgpAP4oKQD/KCsAAAHClFNPwC4AwyZlIy8oKQAwKCkAMSgpADIoKQAzKCkANCgpADUo
2989=KQA2KCkANygpADgoKQA5KCkAOigpADsoKQA8KCkAPSgpAD4oKQA/KCkAQEgBJRUkQUgBJR
2990=UkQkkB0kAdAQMIAENIASUVJERIASUVJEVIASXpI0YoKQBHKCkASCgpAEkoKQBKKCkASygp
2991=AEwoKQBNKCkATigpAE8oKQBQKCkAUSgpAFIoKQBTKCkAVCgpAFUoKQBWKCkAVygpAFgoKQ
2992=BZKCkAWigpAFsoKQBcKCkAXSgpAF4oKQBfKCkAYCgpAGEoKQBiSAEnQyTDAAlEokVKZFQC
2993=aAFRrmVIASJBJBUiQiTDAGkBFiJAJKkBFyJAJKkBGCJAJKkBGSJAJKkBGiJAJKkBGyJAJK
2994=gBUQlt3ApRCW7IAVEJb8gBUQlwyAFRCXHIAVEJcsgBUQlzSAFEQ33bdEgB3cV1yAFJF3bI
2995=AV3Fd0gBzQV4KCkAeUkBsKUeekkBqKkBe0kBpakBfEgB2QZ9SAHJDH7IAUkMf8gBSQyASA
2996=HNBYEoKQCCKCkAgygpAIQoKQCFSQEKJOkjhkkBE6kBh0kB3q0QiEgBJZkkiUgBJZkkikgB
2997=JZkki0kB8q0FjCgpAI0oKQCOKCkAj0gB1fSQSAHdFZFIASJAJFUYkskBAyJCJMMAJQUilF
2998=QCaQEBIkMkwwA9dw0EAJZUAmgBVQKXSAElDSOYyAFVAplIASK9IwIiQiTDACJAJEkBm1QC
2999=aAFJDJxIAcEEncgBVQKeSAFwCU0Fn8gBVQKgSAFsEFUCocgBVQKiyAFVAqNJAXdkGiJCJM
3000=MAaAFNEKVVAlN3AggApkgBZAFBXKdIASXhIqhIASVpKalJAe9sGyJCJMMAyQGrKFUArCgp
3001=AK0oKQCuKCkAr0gB0QmwSAHJLbFIAcEPsigpALMoKQC0KCkAtSgpALYoKQC3SAHVT7jIAV
3002=VPucgBXTa6SAHJDLsoKQC8KCkAvSgpAL4oKQC/KCkAwEgByQzByAFJDMLIAUkMw0gByQzE
3003=KCkAxSgpAMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNKCkAzigpAM8oKQDQKCkA0S
3004=gpANIoKQDTKCkA1CgpANUoKQDWKCkA1ygpANgoKQDZKCkA2igpANsoKQDcKCkA3SgpAN4o
3005=KQDfKCkA4CgpAOEoKQDiKCkA4ygpAOQoKQDlKCkA5igpAOcoKQDoKCkA6SgpAOooKQDrKC
3006=kA7CgpAO0oKQDuKCkA7ygpAPAoKQDxKCkA8igpAPMoKQD0KCkA9SgpAPYoKQD3KCkA+Cgp
3007=APkoKQD6KCkA+ygpAPwoKQD9KCkA/igpAP8oKAACLwDEANOxdzAoKQAxKCkAMigpADMoKQ
3008=A0KCkANSgpADYoKQA3KCkAOCgpADkoKQA6KCkAOygpADwoKQA9KCkAPigpAD9IASW9I0BI
3009=ASW9I0FJAdJUbAEGCABCSAElvSNDSAElsT1ESAHZHEUoKQBGKCkARygpAEgoKQBJKCkASi
3010=gpAEsoKQBMKCkATSgpAE4oKQBPKCkAUCgpAFEoKQBSKCkAUygpAFQoKQBVKCkAVigpAFco
3011=KQBYKCkAWSgpAFooKQBbKCkAXCgpAF0oKQBeKCkAXygpAGAoKQBhKCkAYkgBwTBjSAEivC
3012=NVnGTJAQMiL0jEAPulSmZVAvOpAWcoKQBoKCkAaSgpAGpJAfWtBWtJAQqpAWzIAU2qbUgB
3013=3QpuSAHdCm8oKQBwKCkAcSgpAHJIAd0Kc0gBUEQk6iPEANm2dVQCaAFJDHbIAUEad0gBzQ
3014=V4KCkAeSgpAHooKQB7SQGxvRV8SAHZBn1IAXwKXeZ+yAFJDH/IAUkMgEgBzQWBKCkAgigp
3015=AIMoKQCEKCkAhSgpAIZJAfmhD4dJARQkFSSISAElQSSJSAHFYIpIASW5SYsoKQCMSAElYU
3016=mNSAElxSSOSQERsQmPSQH4qQyQSAHdFZFIASLoI00bkskBASLpI8Qj6SMCIixIqQEDIukj
3017=xCPoI1UClkwFIugjVQKXSAEltSKYyAFVAplIAWEEACLpI8Qo6COoAUEEnEAEJTkjncgBVQ
3018=KeSAElQSSfyAFVAqBIAWwFUQmhyAFRFKLIAVUCo0gBIrwjRROkyAFZBqVIASLoI1E1pkgB
3019=xR6nSAEn6iPEACW1IqlUAskBqigpAKsoKQCsKCkArSgpAK4oKQCvKCkAsEgBJ+kjxJwOXS
3020=uyVAKPAQgAsygpALQoKQC1KCkAtigpALdIAdVPuMgBQRq5yAFVT7pIAd0KuygpALwoKQC9
3021=KCkAvigpAL8oKQDASAHJDMHIAUkMwsgBSQzDSAHJDMQoKQDFKCkAxigpAMcoKQDIKCkAyS
3022=gpAMooKQDLKCkAzCgpAM0oKQDOKCkAzygpANAoKQDRKCkA0igpANMoKQDUKCkA1SgpANYo
3023=KQDXKCkA2CgpANkoKQDaKCkA2ygpANwoKQDdKCkA3igpAN8oKQDgKCkA4SgpAOIoKQDjSQ
3024=GNYywIAORJAYepAeVIAWQBTUfmKCkA5ygpAOgoKQDpKCkA6igpAOsoKQDsKCkA7SgpAO4o
3025=KQDvKCkA8CgpAPEoKQDyKCkA8ygpAPQoKQD1KCkA9igpAPcoKQD4KCkA+SgpAPooKQD7KC
3026=kA/CgpAP0oKQD+KCgAAjAAxQDjWCNFVTHIAUVVMsgBWdczyAFZJzTIAU0FNcgBTQU2yAFN
3027=BTfIAU0FOMgBTQU5yAFNBTrIAU0FO8gBTQU8yAFNBT3IAU0FPsgBTQU/SAEiOCMBCAgAQM
3028=gBAQkIAEHJAQoikiPFAGEECyJ8R6AaXQpEQATNG0XIAV0KRsgBXQpHyAFNBUjIAU0QScgB
3029=TQVKyAFNBUtJAeVAJU0FTMgBTQVNyAFNBU7IAU0FT0gBYA9NBVDIAU0FUcgBTQVSyAFNBV
3030=PIAU0FVMgBTQVVyAFNBVbIAU0FV8gBTQVYyAFNBVnIAU0FWsgBTQVbyAFNBVzIAU0FXcgB
3031=TQVeyAFNBV/IAU0FYMgBTQVhyAFNBWLIAU0FY0kBy70gZMgBTQVlSAHVI2bIAVUCZ8gBRQ
3032=hoyAFFCGlJAealCGrIAU0Fa0gB3QpsyAFVAm1IAcUpbsgBVQJvyAFdCnDIAV0KcUkB670K
3033=csgBTQVzyAFNBXRIAcG0dcgBQQR2yAFBBHdIAWAIXSB4KCkAeSgpAHooKQB7KCkAfCgpAH
3034=1IAckMfsgBSQx/yAFJDIBIAckMgSgpAIIoKQCDKCkAhCgpAIUoKQCGSAHF74dIASV5QYgo
3035=KQCJKCkAiigpAIsoKQCMSQHxJA0jjUgBJW0kjkgBJbFIj0gBJ5EjxZgVSSKRVAIikCNVGJ
3036=LJAQMikSPFI5EjACKQI6kBASKQI6gBVQKWTAUi2CFVApdIASU5I5jIAVUCmckBAiKSI8UA
3037=IhQkWQabVAJoAUEEnMgBVQKdyAFVAp5IASIASFUCn8gBVQKgSAF0DVEJocgBURSiyAFVAq
3038=PIAVUCpMgBWQalSAEiwGtZHKZIAQkAAAAAAAgApwDFAPYRAAB5DQAgCAEAAAAIAKgAxQDt
3039=qgGpACcpAKooKQCrKCkArCgpAK0oKQCuKCkArygpALBJAfC9CrFIAUwNdQ2yKCkAsygpAL
3040=QoKQC1KCkAtigpALdJASaxCbjIAQEBCAC5yAEBAggAukgByQy7KCkAvCgpAL0oKQC+KCkA
3041=vygpAMBIAckMwcgBSQzCyAFJDMNIAckMxCgpAMUoKQDGKCkAxygpAMgoKQDJKCkAyigpAM
3042=soKQDMKCkAzSgpAM4oKQDPKCkA0CgpANEoKQDSKCkA0ygpANQoKQDVKCkA1igpANcoKQDY
3043=KCkA2SgpANooKQDbKCkA3CgpAN0oKQDeKCkA3ygpAOAoKQDhKCkA4igpAONJAZBjLAgA5E
3044=kBiqkB5UgBZAEBAAgA5igpAOcoKQDoKCkA6SgpAOooKQDrKCkA7CgpAO0oKQDuKCkA7ygp
3045=APAoKQDxKCkA8igpAPMoKQD0KCkA9SgpAPYoKQD3KCkA+CgpAPkoKQD6KCkA+ygpAPwoKQ
3046=D9KCgAAjEAxgDjTCIBBggAMsgBAQcIADPIAQEECAA0yAEBBQgANcgBTQU2yAFNBTfIAU0F
3047=OMgBTQU5yAFNBTrIAU0FO8gBTQU8yAFNBT3IAU0FPsgBTQU/SQHSRBMBDAgAQMgBAQ0IAE
3048=HIAQEOCABCyAEBDwgAQ0gBdBhdCkTIAV0KRcgBXQpGyAFdCkfIAU0FSMgBTQVJyAFNBUrI
3049=AU0FS0kB5UwQTQVMyAFNBU3IAU0FTsgBTQVPSAHNEFDIAU0FUcgBTQVSyAFNBVPIAV0KVM
3050=gBTQVVyAFNBVbIAU0FV8gBTQVYyAFNBVnIAU0FWsgBTQVbyAFNBVzIAU0FXcgBTQVeyAFN
3051=BV/IAU0FYMgBTQVhyAFNBWLIAU0FY0kBy1wgRZdkyAEBAwgAZUgB1SNmyAFFCGfIAUUIaM
3052=gBRQhpSQHmRAhVDWrIAU0Fa0gB3QpsyAFdCm1IAcUpbsgBTQVvyAFdCnDIAV0KcUkB61wK
3053=WQZyyAFJDHPIAVkGdEgBybF1yAFJsXbIAUEad0gBQAhhyngoKQB5KCkAeigpAHsoKQB8KC
3054=kAfUgByQx+yAFJDH/IAUkMgEgByQyBKCkAgigpAIMoKQCEKCkAhSgpAIZJAfat1odIAc3s
3055=iCgpAIkoKQCKKCkAiygpAIwoKQCNSQHvsQmOKCkAj0gBzeyQSAHdFZFJAaJvAQgAksgBAQ
3056=EEAJNJATpECAECBACUyAEBAwQAlcgBVQKWyAFVApdJAT2tBZjIAVUCmUgBZAgBAAQAmkkB
3057=PqEEm8gBQQScyAFRCZ3IAVUCnkkBO60Fn8gBVQKgSAHJDKEoKQCiyAFBBKNIAXQNUQmkyA
3058=FVAqVJAVVMG1E1pkgBRAFxQKdIAcktqEgByS2pKCkAqigpAKsoKQCsKCkArSgpAK4oKQCv
3059=KCkAsEgByS2xSAHBD7IoKQCzKCkAtCgpALUoKQC2KCkAt0gB1U+4yAFBGrnIAVVPukgByQ
3060=y7KCkAvCgpAL0oKQC+KCkAvygpAMBIAckMwcgBSQzCyAFJDMNIAckMxCgpAMUoKQDGKCkA
3061=xygpAMgoKQDJKCkAyigpAMsoKQDMKCkAzSgpAM4oKQDPKCkA0CgpANEoKQDSKCkA0ygpAN
3062=QoKQDVKCkA1igpANcoKQDYKCkA2SgpANooKQDbKCkA3CgpAN0oKQDeKCkA3ygpAOAoKQDh
3063=KCkA4igpAOMoKQDkKCkA5SgpAOYoKQDnKCkA6CgpAOkoKQDqKCkA6ygpAOwoKQDtKCkA7i
3064=gpAO8oKQDwKCkA8SgpAPIoKQDzKCkA9CgpAPUoKQD2KCkA9ygpAPgoKQD5KCkA+igpAPso
3065=KQD8KCsAMgDHkU8AIuMixwD3XINJATRUAtWcNSgpADYoKQA3KCkAOCgpADkoKQA6KCkAOy
3066=gpADwoKQA9KCkAPigpAD8oKQBAKCkAQSgpAEIoKQBDKCkARCgpAEUoKQBGKCkARygpAEgo
3067=KQBJKCkASigpAEsoKQBMKCkATSgpAE4oKQBPKCkAUCgpAFEoKQBSKCkAUygpAFQoKQBVKC
3068=kAVigpAFcoKQBYKCkAWSgpAFooKQBbKCkAXCgpAF0oKQBeKCkAXygpAGAoKQBhKCkAYigp
3069=AGMoKQBkKCkAZSgpAGYoKQBnKCkAaCgpAGkoKQBqKCkAaygpAGwoKQBtKCkAbigpAG8oKQ
3070=BwKCkAcSgpAHJJAfGxVnNIAY9ZCAB0SAHRrnXIAVGudsgBUa53SAHNBXhJAbKlCHlIAdUC
3071=ekkBrrUCe0gB1QJ8KCkAfUgByQx+yAFJDH/IAUkMgEgB2QaBKCkAgigpAIMoKQCEKCkAhS
3072=gpAIZJAfqtEIdJAfKpAYgoKQCJKCkAiigpAIsoKQCMKCkAjSgpAI4oKQCPSQH0vQqQSAHd
3073=FZFIASLgIlUYksgBSf6TSAEi/SAAIuIixwBpAQEi4yLHADxnCAQAlkAEaAFVApdIASJUIU
3074=0FmMgBVQKZSAElKSGaSAFkCEEEm8gBQQScSAFgBFUCncgBVQKeSAEikCNVAp/IAVUCoEgB
3075=zQWhSAFwCQECBACiyAFdFaNIAXgGVQKkyAFVAqVJAVN/HAgApkgBZAFBnqdIAcktqEgByS
3076=2pKCkAqigpAKsoKQCsKCkArSgpAK4oKQCvKCkAsEgByS2xSAHBD7IoKQCzKCkAtCgpALUo
3077=KQC2KCkAt0gB1U+4yAFVT7nIAV02ukgByQy7KCkAvCgpAL0oKQC+KCkAvygpAMBIAckMwc
3078=gBSQzCyAFJDMNIAckMxCgpAMUoKQDGKCkAxygpAMgoKQDJKCkAyigpAMsoKQDMKCkAzSgp
3079=AM4oKQDPKCkA0CgpANEoKQDSKCkA0ygpANQoKQDVKCkA1igpANcoKQDYKCkA2SgpANooKQ
3080=DbKCkA3CgpAN0oKQDeKCkA3ygpAOAoKQDhKCkA4igpAOMoKQDkKCkA5SgpAOYoKQDnKCkA
3081=6CgpAOkoKQDqKCkA6ygpAOwoKQDtKCkA7igpAO8oKQDwKCkA8SgpAPIoKQDzKCkA9CgpAP
3082=UoKQD2KCkA9ygpAPgoKQD5KCkA+igpAPsoKAABMwDIANl0NEgB2XQ1KCkANigpADcoKQA4
3083=KCkAOSgpADooKQA7KCkAPCgpAD0oKQA+KCkAPygpAEAoKQBBKCkAQigpAEMoKQBEKCkARS
3084=gpAEYoKQBHKCkASCgpAEkoKQBKKCkASygpAEwoKQBNKCkATigpAE8oKQBQKCkAUSgpAFIo
3085=KQBTKCkAVCgpAFUoKQBWKCkAVygpAFgoKQBZKCkAWigpAFsoKQBcKCkAXSgpAF4oKQBfKC
3086=kAYCgpAGEoKQBiKCkAYygpAGQoKQBlKCkAZigpAGcoKQBoKCkAaSgpAGooKQBrKCkAbCgp
3087=AG0oKQBuKCkAbygpAHAoKQBxKCkAckgBwb9zSAHJpnRIAdmrdcgBWat2yAFZq3dIAc0FeC
3088=gpAHlJAbB77QgAekkBp6kBe0kBqqkBfEgB2QZ9SAHJDH7IAUkMf8gBSQyASAHNBYEoKQCC
3089=KCkAgygpAIQoKQCFKCkAhigpAIcoKQCIKCkAiSgpAIooKQCLKCkAjCgpAI0oKQCOKCkAjy
3090=gpAJAoKQCRSAEiiCJN95LJAQEibUXII1wiSf6UVAIleSCVyAFBBJZIASKkIEkBl8gBAQAE
3091=AJjIAVUCmUgBJeEimkgBbAVRCZvIAQEDBACcSAF8ClUCncgBVQKeSAElrSGfyAFVAqBIAc
3092=0FoUgBYARVDaLIAVUNo0gB1Q2kyAFVAqVIASKIIlE1pkgBxTSnKCkAqCgpAKkoKQCqKCkA
3093=qygpAKwoKQCtKCkArigpAK8oKQCwKCkAsSgpALIoKQCzKCkAtCgpALUoKQC2KCkAt0gB1U
3094=+4yAFBGrnIAVVPukgBzRu7KCkAvCgpAL0oKQC+KCkAvygpAMBIAckMwcgBSQzCyAFJDMNI
3095=AckMxCgpAMUoKQDGKCkAxygpAMgoKQDJKCkAyigpAMsoKQDMKCkAzSgpAM4oKQDPKCkA0C
3096=gpANEoKQDSKCkA0ygpANQoKQDVKCkA1igpANcoKQDYKCkA2SgpANooKQDbKCkA3CgpAN0o
3097=KQDeKCkA3ygpAOAoKQDhKCkA4igpAOMoKQDkKCkA5SgpAOYoKQDnKCkA6CgpAOkoKQDqKC
3098=kA6ygpAOwoKQDtKCkA7igpAO8oKQDwKCkA8SgpAPIoKQDzKCkA9CgpAPUoKQD2KCkA9ygp
3099=APgoKQD5KCkA+igrADQAyZhMVZE1SQGYcwEIADbIAU1SN8gBQQQ4yAFVAjnIAVUCOsgBVQ
3100=I7yAFVAjzIAVUCPcgBVQI+yAFVAj/IAVUCQMgBVQJByAFVAkLIAVUCQ8gBVQJEKCkARSgp
3101=AEYoKQBHyAFZBkjIAVkGScgBVQJKyAFVAkvIAVUCTMgBVQJNyAFVAk7IAVUCT8gBVQJQyA
3102=FVAlHIAVUCUsgBVQJTyAFVAlTIAVUCVcgBVQJWyAFVAlfIAVUCWMgBVQJZyAFVAlrIAVUC
3103=W8gBVQJcyAFVAl3IAVUCXsgBVQJfyAFVAmDIAVUCYcgBVQJiyAFVAmPIAVUCZMgBVQJlyA
3104=FVAmbIAVQCCmcAyQCYAAAAAQgAaAARAABMDwAgAckAmABAAAEIAGkAqAEBAQgAasgBAQAI
3105=AGvIAVUCbMgBVQJtyAFVAm7IAVUCb8gBVQJwyAFVAnHIAVUCcsgBVQJzSgEZAYEPdMgBQQ
3106=R1yAEBAggAdsgBAQMIAHfIAQEECAB4SAHdFXnIAVkGesgBXQp7yAFVAnxIAckMfcgBVQJ+
3107=yAFJDH/IAUkMgMgBSQyBSAFoDE0FgsgBXQqDyAFVAoTIAVUChcgBVQKGyAFVAofIAVUCiM
3108=gBVQKJyAFVAorIAVUCi8gBVQKMyAFVAo3IAVUCjsgBVQKPyAFVApDIAVUCkUkBokApQRqS
3109=yAEBAwQAk0kBQn8rBACUSQE6SAEBAgQAlcgBQQSWSQE7VAJJAZfIAUEEmMgBVQKZSQE9QA
3110=RVAppJATxIAQEABACbyAEBAQQAnEkBPrUCncgBVQKeyAFNBZ/IAVUCoEgBxQihSAF4Bl0K
3111=osgBVQ2jSAHVDaTIAVUCpUkBlUwbWRymSAHZMqfIAVUCqMgBSSKpyAFVAqrIAVUCq8gBVQ
3112=KsyAFVAq3IAVUCrsgBVQKvyAFVArDIAVUCscgBVQKyyAFVArPIAVUCtCgpALXIAUEEtkgB
3113=1U+3yAFVArjIAVE1ucgBVU+6yAFVT7tIAXgcXQq8yAFZBr3IAVUCvsgBVQK/SAHJDMDIAV
3114=UCwcgBSQzCyAFJDMPIAUkMxEgBaAxNBcXIAV0KxsgBVQLHyAFVAsjIAVUCycgBVQLKyAFV
3115=AsvIAVUCzMgBVQLNyAFVAs7IAVUCz8gBVQLQyAFVAtHIAVUC0sgBVQLTyAFVAtTIAVUC1c
3116=gBVQLWyAFVAtfIAVUC2MgBVQLZyAFVAtrIAVUC28gBVQLcyAFVAt3IAVUC3sgBVQLfyAFV
3117=AuDIAVUC4cgBVQLiyAFVAuPIAVUC5MgBVQLlyAFVAubIAVUC58gBVQLoyAFVAunIAVUC6s
3118=gBVQLryAFVAuzIAVUC7cgBVQLuyAFVAu/IAVUC8MgBVQLxyAFVAvLIAVUC88gBVQL0yAFV
3119=AvXIAVUC9igpAPfIAUEE+MgBQQT5yAFXAjUAypTISXo2yAFRdzfIAVUCOMgBVQI5yAFVAj
3120=rIAVUCO8gBVQI8yAFVAj3IAVUCPsgBVQI/yAFVAkDIAVUCQcgBVQJCyAFVAkPIAVUCRCgp
3121=AEUoKQBGKCkAR8gBWQZIyAFZBknIAVUCSsgBVQJLyAFVAkzIAVUCTcgBVQJOyAFVAk/IAV
3122=UCUMgBVQJRyAFVAlLIAVUCU8gBVQJUyAFVAlXIAVUCVsgBVQJXyAFVAljIAVUCWcgBVQJa
3123=yAFVAlvIAVUCXMgBVQJdyAFVAl7IAVUCX8gBVQJgyAFVAmHIAVUCYsgBVQJjyAFVAmTIAV
3124=UCZcgBVQJmyAFVAmfIAVUCaMgBVQJpyAFVAmrIAVUCa8gBVQJsyAFVAm3IAVUCbsgBVQJv
3125=yAFVAnDIAVUCccgBVQJyyAFVAnNIAWimAQUEAHTIAQEGCAB1yQEHItohygBhBAgi2CGoAQ
3126=EJBAB4QARopkUIecgBXQp6yAFVAnvIAVUCfEgBZAhJDH3IAUkMfsgBSQx/yAFJDIDIAUkM
3127=gUgBaAxFCILIAV0Kg8gBVQKEyAFVAoXIAVUChsgBVQKHyAFVAojIAVUCicgBVQKKyAFVAo
3128=vIAVUCjMgBVQKNyAFVAo7IAVUCj8gBVQKQyAFVApHIAVUCkkgBJSkhk0gBfPxBBJTIAUEE
3129=lUgB0fuWyAFVApdIASUhIJjIAVUCmUgBxQiaKCkAm8gBQQScSAHZBp3IAVUCnsgBQQ+fyA
3130=FVAqBIAdEJocgBVQKiSAHZEaPIAVUCpEgBbAVJAaVIASLYIQEBBACmSAHZMqfIAUkMqMgB
3131=TQWpyAFVAqrIAVUCq8gBVQKsyAFVAq3IAVUCrsgBVQKvyAFVArDIAVUCscgBVQKyyAFVAr
3132=PIAVUCtCgpALXIAUEEtkgB1U+3yAFVT7jIAVVPucgBVU+6yAFVT7tIAXgcXQq8yAFRCb3I
3133=AVUCvsgBVQK/SAHJDMDIAUkMwcgBSQzCyAFJDMPIAUkMxEgBaAxFCMXIAV0KxsgBVQLHyA
3134=FVAsjIAVUCycgBVQLKyAFVAsvIAVUCzMgBVQLNyAFVAs7IAVUCz8gBVQLQyAFVAtHIAVUC
3135=0sgBVQLTyAFVAtTIAVUC1cgBVQLWyAFVAtfIAVUC2MgBVQLZyAFVAtrIAVUC28gBVQLcyA
3136=FVAt3IAVUC3sgBVQLfyAFVAuDIAVUC4cgBVQLiyAFVAuPIAVUC5MgBVQLlyAFVAubIAVUC
3137=58gBVQLoyAFVAunIAVUC6sgBVQLryAFVAuzIAVUC7cgBVQLuyAFVAu/IAVUC8MgBVQLxyA
3138=FVAvLIAVUC88gBVQL0yAFVAvXIAVUC9igpAPfIAUEE+MgBQAQBNgDLAHCNTXM3yAEBAAQA
3139=OMgBVQI5SAEiuDNVAjrIAVUCO0gBeAZVAjzIAVUCPcgBVQI+yAFVAj9IAWSBVQJAyAFVAk
3140=FIAcUIQsgBVQJDSAFsiU0FRMgBVQJFSAHNEEbIAVUCR0gBZJdNBUjIAVUCSUgBzQVKyAFV
3141=AktIAdUNTMgBVQJNSAHFE07IAVUCT8gBXQpQSAFwCUElUcgBWSdSSAFwFFUCU8gBVQJUyA
3142=FVAlXIAVUCVkgBaAxVAlfIAVUCWEgB3QpZyAFVAlpIAXAUTQVbyAFVAlxIAc0FXcgBVQJe
3143=SAHNBV9IAd0gYMgBVRhhSAFwFFUYYsgBVQJjyAFVAmTIAVUCZUgBcBRVAmbIAVUCZ0gBaA
3144=xVAmjIAVUCaUgBeBFVAmrIAVUCa0gBzQVsyAFVAm1IAcUTbsgBVQJvSAHNBXDIAVUCcUgB
3145=3RVySAHBBHNIAXGjCiKBIcsjKCEBCwQAddQCAQwEAHbIAQENBAB3yQEOIoIhywDRFHlUAm
3146=gBSQx6SAHdCntIAd0KfCgpAH3IAUkMfsgBSQx/yAFJDIDIAUkMgUgBbCZdCoJIAWgMSSKD
3147=yAFVAoRIAdUNhcgBVQKGyAFNBYfIAVUCiMgBVQKJyAFVAorIAVUCi0gByQyMyAFBBI1IAW
3148=wQQQSOyAFVAo9IAc0FkMgBVQKRSAHNBZLIAVUCk0gB0RSUyAFVApVIAc0xlsgBVQKXSAHF
3149=CJjIAVUCmUgB1Q2ayAFVAptIAc0FnMgBVQKdSAHVDZ7IAVUCn0gB1Q2gyAFVAqHIAU0bos
3150=gBVQKjSAHVDaTIAVUCpUgBxQimyAFVAqdIAdUNqMgBVQKpSAHNUqrIAVUCq0gB3QqsSAHB
3151=BK3IAUEErsgBWRGvyAFVArBIAckMscgBVQKySAHRCbPIAVUCtEgBySK1SAHVT7YoKQC3yA
3152=FVT7jIAVVPucgBVU+6yAFVT7tIAXAUXQq8SAHVDb1IAckMvsgBQQS/SAHVDcDIAUkMwcgB
3153=SQzCyAFJDMPIAUkMxEgBbBtFCMVIAd0rxsgBVQLHSAFsEEkiyMgBVQLJSAHZEcrIAVUCy0
3154=gBcAlNBczIAVUCzUgBzQXOyAFVAs9IAd0K0MgBVQLRSAHFCNLIAVUC00gBxQjUyAFVAtVI
3155=Ad0g1sgBVQLXSAHNBdjIAVUC2cgBRRPayAFVAttIAcUI3MgBVQLdSAHFE97IAVUC38gBRQ
3156=jgSAHRFOHIAUEE4kgBwQ/jyAFVAuRIAdEJ5cgBVQLmSAHJLefIAVUC6EgBzQXpyAFVAupI
3157=Ad0K68gBVQLsSAHJF+1IAdkG7sgBQQTvSAHZBvDIAVUC8UgByRfyyAFVAvNIAcUI9MgBVQ
3158=L1yAFFHvbIAVUC90gB3wo3AMwjVCFF2TjIAU3WOUgBYARVAjrIAVUCO0gBYA9VAjzIAVUC
3159=PcgBVQI+yAFVAj9IAWwbVQJAyAFVAkFIAcUIQsgBVQJDSAFkKU0FRMgBVQJFSAHNEEbIAV
3160=UCR0gBeBxNBUjIAVUCSUgBzQVKyAFVAktIAdUNTMgBVQJNSAHFE07IAVUCT8gBXQpQSAF4
3161=EU0mUcgBTSZSSAFoDFUCU8gBVQJUSAF4EVUCVcgBVQJWSAHNBVfIAVUCWMgBTQVZyAFVAl
3162=pIAXgRVQJbyAFVAlxIAc0QXcgBVQJeSAHNBV9IAWAPXRVgyAFVGGFIAXgGVQJiyAFVAmPI
3163=AVUCZMgBVQJlSAFwCVUCZsgBVQJnSAHNJmjIAVUCaUgBYBpNBWrIAVUCa0gBzQVsyAFVAm
3164=1IAcUTbsgBVQJvSAHNBXDIAVUCcUgB3RVySAHBBHPIAUEEdEgB0Ql1yAFVAnbIAVkRd8gB
3165=VQJ4SAHRFHnIAVUCekgB3Qp7yAFVAnxIAd0KfcgBVQJ+SAHNBX/IAVUCgEgBwSWByAFVAo
3166=JIAdUNg8gBVQKESAHFCIXIAVUChsgBXRWHyAFVAojIAVUCicgBVQKKyAFVAotIAckMjMgB
3167=QQSNSAHZEY7IAVUCj0gBzQWQyAFVApFIAc0FksgBVQKTSAHRFJTIAVUClUgBzTGWyAFVAp
3168=dIAcUImMgBVQKZSAHVDZrIAVUCm0gBzQWcyAFVAp1IAdUNnsgBVQKfSAHVDaDIAVUCocgB
3169=UR+iyAFVAqNIAdUNpMgBVQKlSAHFCKbIAVUCp0gB1Q2oyAFVAqlIAdk9qsgBVQKrSAHdCq
3170=xIAcEErcgBQQSuyAFZEa/IAVUCsEgByQyxyAFVArJIAdEJs8gBVQK0SAHJIrXIAVUCtkgB
3171=zQW3yAFVArhIAc0FucgBVQK6SAHFE7vIAVUCvEgBxQi9SAHZBr7IAUEEv0gB2QbAyAFVAs
3172=FIAckXwsgBVQLDyAFZHMTIAVUCxUgB3SvGyAFVAsdIAd0KyMgBVQLJSAHZEcrIAVUCy0gB
3173=1Q3MyAFVAs1IAc0FzsgBVQLPSAHdCtDIAVUC0UgBxQjSyAFVAtNIAcUI1MgBVQLVSAHdIN
3174=bIAVUC10gBzQXYyAFVAtnIAUUe2sgBVQLbSAHFCNzIAVUC3UgBxRPeyAFVAt/IAUUI4EgB
3175=0RThyAFBBOJIAcEP48gBVQLkSAHRCeXIAVUC5kgByS3nyAFVAuhIAc0F6cgBVQLqSAHdCu
3176=vIAVUC7EgByRftSAHZBu7IAUEE70gB2QbwyAFVAvFIAckX8sgBVQLzSAHFCPTIAVUC9cgB
3177=RR72yAFXAjgAzSP8IFXTOUgBbBBF2TrIAVUCO0gBcAlVAjzIAVUCPUgBYA9VAj7IAVUCP0
3178=gBcBRVAkDIAVUCQcgBVQJCyAFVAkNIAd0KRMgBVQJFSAHdCkbIAVUCR0gB3AoHSADNADoB
3179=AAABBBEAABMPACAKAEkAzQA7AQAAAAQASsgBAQEEAEtLAT4BAHUCTMgBVQJNSQE9tQJOyA
3180=FVAk9JATy1AlBIAWAEAQIEAFHIAQEDBABSSQE6QARVAlPIAVUCVEgBaAxVAlXIAVUCVkgB
3181=zQVXyAFVAljIAU0FWcgBVQJaSAFgD1UCW8gBVQJcSAHNEF3IAVUCXkgBzQVfSAFoDEUeYM
3182=gBVRhhSAF4EVUCYsgBVQJjSAHNBWTIAVUCZUgBzQVmyAFVAmdJATtYHEUIaMgBVQJpSAF4
3183=EVUCasgBVQJryAFVAmzIAVUCbUgB3QpuyAFVAm9IAcUIcMgBVQJxSAHNBXJIAWwbUQlzyA
3184=FBBHTIAVUCdcgBVQJ2yAFVAnfIAVUCeEgB0Ql5yAFVAnpIAcEae8gBVQJ8yAFFCH3IAVUC
3185=fkgBzRB/yAFVAoBIAckXgcgBVQKCSAHRKoPIAVUChEgBxQiFyAFVAoZIAcUIh8gBVQKISA
3186=HFCInIAVUCikgB1RiLSAHZBozIAUEEjUgB2QaOyAFVAo9IAdkckMgBVQKRSAHRCZLIAVUC
3187=k0gBxQiUyAFVApVIAcUIlsgBVQKXSAHNEJjIAVUCmUgB2RyayAFVAptIAc0FnMgBVQKdyA
3188=FJLZ7IAVUCn0gBxROgyAFVAqFIAd0KosgBVQKjSAHNBaTIAVUCpUgB1RimyAFVAqdIAc0Q
3189=qMgBVQKpSAHFCKrIAVUCq8gBRROsSAHRCa3IAUEErkgB2RGvyAFVArBIAckMscgBVQKySA
3190=HNBbPIAVUCtEgBzQW1yAFVArZIAcktt8gBVQK4SAHNELnIAVUCukgByRe7yAFVArxIAcUI
3191=vUgB2Qa+yAFBBL/IAU0bwMgBVQLBSAHZBsLIAVUCw8gBTQXEyAFVAsVIAcEaxsgBVQLHSA
3192=HVDcjIAVUCyUgBzQXKyAFVAsvIAV0KzMgBVQLNyAFVAs7IAVUCz0gBxRPQyAFVAtFIAd0K
3193=0sgBVQLTSAHJItTIAVUC1UgBxQjWyAFVAtdIAc0F2MgBVQLZSAHVGNrIAVUC20gB0TXcyA
3194=FVAt1IAc0Q3sgBVQLfSAHdCuAoKQDhyAFBBOJIAdkR48gBVQLkSAHJDOXIAVUC5kgBzQXn
3195=yAFVAuhIAckM6cgBVQLqSAHNBevIAVUC7MgBUSrtKCkA7sgBQQTvSAHBD/DIAVUC8UgB3S
3196=DyyAFVAvPIAVEJ9MgBVQL1SAHECAE5AM4AaCJN1jrIAVXTO0gBfBVVAjzIAVUCPUgBfBVV
3197=Aj7IAVUCP0gBYA9VAkDIAVUCQcgBVQJCyAFVAkNIAd0KRMgBVQJFSAHdCkbIAVUCR0gB3Q
3198=pIyAFVAklIAc0FSsgBVQJLSAHdCkzIAVUCTUgBeBxNEE7IAVUCT0gBxR5QSAFwCVUjUcgB
3199=VSNSSAF4BlUCU8gBVQJUSAF4BlUCVcgBVQJWSAHFCFfIAVUCWEgBzQVZyAFVAlrIAUUIW8
3200=gBVQJcyAFVAl3IAVUCXsgBVQJfSAHdIGDIAVUYYUgBxR5iyAFVAmNIAc0FZMgBVQJlSAHN
3201=BWbIAVUCZ0gBaBdVI2jIAVUCaUgBcB9VAmrIAVUCa8gBVQJsyAFVAm1IAd0KbsgBVQJvSA
3202=HFCHDIAVUCcUgBzQVySAF0I1EJc8gBQQR0yAFVAnXIAVUCdsgBVQJ3yAFVAnhIAdEJecgB
3203=VQJ6SAHBGnvIAVUCfMgBRQh9yAFVAn5IAc0Qf0kBQCSZJIDIAUEwgUgBdBhNBYJIAdEqg8
3204=gBVQKESAHFCIXIAVUChkgBeAZVDYfIAVUCiEgBxQiJyAFVAopIAdUYi0gB2QaMyAFBBI1I
3205=AdkGjsgBVQKPSAHZHJDIAVUCkUgB0QmSyAFVApNIAcUIlMgBVQKVSAHFCJbIAVUCl0gBzR
3206=CYyAFVAplIAdkcmsgBVQKbSAHNBZzIAVUCncgBUR+eyAFVAp9IAcUToMgBVQKhSAHdCqLI
3207=AVUCo0gBzQWkyAFVAqVIAdUYpsgBVQKnSAHNEKjIAVUCqUgBxQiqyAFVAqvIAUUTrEgB0Q
3208=mtyAFBBK5IAdkRr8gBVQKwSAHJDLHIAVUCskgBzQWzyAFVArRIAc0FtcgBVQK2SAHJLbfI
3209=AVUCuEgBzRC5yAFVArpIAckXu8gBVQK8SAHFCL1IAdkGvsgBQQS/yAFNG8DIAVUCwUgB2Q
3210=bCyAFVAsPIAU0FxMgBVQLFSAHBGsbIAVUCx0gB1Q3IyAFVAslIAc0FysgBVQLLyAFdCszI
3211=AVUCzcgBVQLOyAFVAs9IAcUT0MgBVQLRSAHdCtLIAVUC00gBySLUyAFVAtVIAcUI1sgBVQ
3212=LXSAHNBdjIAVUC2UgB1RjayAFVAttIAdE13MgBVQLdSAHNEN7IAVUC30gB3QrgKCkA4cgB
3213=QQTiSAHZEePIAVUC5EgByQzlyAFVAuZIAc0F58gBVQLoSAHJDOnIAVUC6kgBzQXryAFVAu
3214=zIAVEq7SgpAO7IAUEE70gBwQ/wyAFVAvFIAd0g8sgBVQLzyAFRCfTIAVQCAToAzwBsBVmg
3215=O0gBcAld0DzIAVUCPUgBYARVAj7IAVUCP8gBVQJAyAFVAkFIAcUIQsgBVQJDyAFNBUTIAV
3216=UCRUgB3QpGyAFVAkdIAcUISMgBVQJJSAHNBUrIAVUCS0gBzQVMyAFVAk3IAVUNTsgBVQJP
3217=SAF8K1UCUMgBXSBRyAFdIFJIAXAJVQJTyAFVAlRIAdVEVcgBVQJWSAFwCU0FV8gBVQJYSA
3218=HNBVnIAVUCWsgBTQVbyAFVAlzIAVUCXcgBVQJeyAFVAl9IAWgMXRVgyAFVGGFIAXAUVQJi
3219=yAFVAmNIAc0FZMgBVQJlyAFNBWbIAVUCZ0gBxQhoyAFVAmlIAWxSTQVqyAFVAmtIAWAaVQ
3220=JsyAFVAm1IAc0FbsgBVQJvyAFNBXDIAVUCcUgBxQhyKCkAc8gBQQR0SAHBO3XIAVUCdsgB
3221=UQl3yAFVAnhIAckXecgBVQJ6SAHZEXvIAVUCfEgBySJ9yAFVAn5IAdUNf0gBIiAgSS2AyA
3222=FBMIFIAXAJTQWCSAHNBYPIAVUChEgB3QqFyAFVAoZIAdkch8gBVQKIyAFVGInIAVUCikgB
3223=aAxVAotIAdEJjMgBQQSNyAFBBI7IAVUCj0gB2QaQyAFVApFIAcEPksgBVQKTSAHBJZTIAV
3224=UClUgB1Q2WyAFVApfIAVUNmMgBVQKZSAHVDZrIAVUCm0gBySKcyAFVAp1IAdUNnsgBVQKf
3225=SAHNBaDIAVUCoUgB3QqiyAFVAqNIAcUIpMgBVQKlSAHNG6bIAVUCp0gB3QqoyAFVAqlIAc
3226=UIqsgBVQKrSAHVDaxIAdkGrcgBQQSuSAHJIq/IAVUCsMgBSSKxyAFVArLIAVUCs8gBVQK0
3227=SAHBD7XIAVUCtkgByRe3yAFVArhIAdUNucgBVQK6SAHFE7tJAUckcSq8SAHVAr0oKQC+yA
3228=FZBr9IAc0bwMgBVQLBSAHJDMLIAVUCw0gB2RHEyAFVAsVIAckMxsgBVQLHSAHdCsjIAVUC
3229=yUgB3QrKyAFVAsvIAUkizMgBVQLNSAHdCs7IAVUCz8gBTQXQyAFVAtFIAcUT0sgBVQLTSA
3230=HNENTIAVUC1UgBzRDWyAFVAtfIAV0K2MgBVQLZyAFVAtrIAVUC20gB1Q3cyAFVAt1IAd0V
3231=3sgBVQLfyAFFCOBIAc084cgBQQTiSAHRFOPIAVUC5MgBWQblyAFVAuZIAcUI58gBVQLoSA
3232=HBGunIAVUC6kgB2RHryAFVAuxIAc0F7UgB1RjuyAFBBO9IAckM8MgBVQLxSAHRCfLIAVUC
3233=80gB0AkBOwDQAHgGWaA8yAFZoD1IAXgGVQI+yAFVAj/IAVUCQMgBVQJBSAHFCELIAVUCQ8
3234=gBTQVEyAFVAkVIAd0KRsgBVQJHSAHFCEjIAVUCSUgBzQVKyAFVAktIAc0FTMgBVQJNyAFV
3235=DU7IAVUCT0gBeBxVAlBIAdE1UcgBXSBSSAHFKVPIAVUCVEgBzQVVyAFVAlZIAc0FV8gBVQ
3236=JYSAHNBVnIAVUCWkgBcBRRQFvIAVUCXEgBxQhdyAFVAl5IAXgcTQVfSAHdFWDIAVUYYUgB
3237=cAlVGGLIAVUCY0gBzQVkyAFVAmXIAU0FZsgBVQJnSAHFCGjIAVUCaUgBaBdNBWrIAVUCa0
3238=gBcBRVAmzIAVUCbUgBzQVuyAFVAm/IAU0FcMgBVQJxSAHFCHIoKQBzyAFBBHRIAWQeWQZ1
3239=yAFVAnbIAVUCd8gBVQJ4SAHJF3nIAVUCekgB2RF7yAFVAnxIAckifcgBVQJ+SAHVDX/IAV
3240=UCgEgBxQiByAFVAoJIAc0Fg8gBVQKESAHdCoXIAVUChkgB2RyHyAFVAojIAVUYicgBVQKK
3241=SAHVDYtIAdEJjMgBQQSNyAFZBo7IAVUCj0gB2QaQyAFVApFIAcEPksgBVQKTSAHBJZTIAV
3242=UClUgB1Q2WyAFVApfIAVUNmMgBVQKZSAHVDZrIAVUCm0gBySKcyAFVAp1IAdUNnsgBVQKf
3243=SAHNBaDIAVUCoUgB3QqiyAFVAqNIAcUIpMgBVQKlSAHNG6bIAVUCp0gB3QqoyAFVAqlIAc
3244=UIqsgBVQKrSAHVDaxIAdkGrcgBQQSuSAHJIq/IAVUCsMgBSSKxyAFVArLIAVUCs8gBVQK0
3245=SAHBD7XIAVUCtkgByRe3yAFVArhIAdUNucgBVQK6SAHFE7vIAVUCvMgBVQ29KCkAvsgBQQ
3246=S/SAHNG8DIAVUCwUgByQzCyAFVAsNIAdkRxMgBVQLFSAHBD8bIAVUCx0gB3QrIyAFVAslI
3247=Ad0KysgBVQLLyAFRFMzIAVUCzUgB3QrOyAFVAs/IAU0F0MgBVQLRSAHFE9LIAVUC00gBzR
3248=DUyAFVAtVIAc0Q1sgBVQLXyAFdCtjIAVUC2cgBVQLayAFVAttIAdUN3MgBVQLdSAHdFd7I
3249=AVUC38gBRQjgSAHNPOHIAUEE4kgB0RTjyAFVAuTIAVkG5cgBVQLmSAHFCOfIAVUC6EgBwR
3250=rpyAFVAupIAdkR68gBVQLsSAHNBe1IAdUY7sgBQQTvSAHJDPDIAVUC8UgB0QnyyAFUAgI8
3251=ANEAQiRpKT0oKQA+SAFkCF3QP0gBeAZd0EDIAVUCQUgBYA9VAkLIAVUCQ0gBfCBVAkTIAV
3252=UCRUgBfBVVAkbIAVUCR0gBaAxVAkjIAQcBBABJANEAOwEAEQAARQ8AIAACAAAEAEoA0QA7
3253=AQAAAQQASwDRAD5IAVUCTMgBVQJNSQE9tQJOyAFVAk9JATy1AlBIAXgGAQIEAFHIAQEDBA
3254=BSSAFgBFUCU8gBVQJUSAHNBVXIAVUCVkgBzQVXyAFVAlhIAc0FWcgBVQJaSAF4EV0KW8gB
3255=VQJcSAHFCF3IAVUCXkkBOlAUTQVfyAFNG2DIAVUYYUgBcB9VAmLIAVUCY8gBVQJkyAFVAm
3256=XIAVUCZsgBVQJnSAF4EVUCaMgBVQJpSAHdCmrIAVUCa0gBYBpNBWzIAVUCbUgBcBRVAm5J
3257=AUBcFUkBb8gBQQRwSAFgBEkBcUgB1Q1ySAHJDHPIAUEEdEgByQx1yAFVAnbIAV0Kd8gBVQ
3258=J4SAHFCHnIAVUCekgBZClNBXvIAVUCfEgBwQ99yAFVAn5IAcUIf8gBVQKASAHFCIHIAVUC
3259=gkgBxRODyAFVAoRIAcUIhcgBVQKGSAFkHk0Qh8gBVQKISAHNBYnIAVUCikgBxROLSAHBBI
3260=zIAUEEjUgB0QmOyAFVAo9IAdEUkMgBVQKRSAHRFJLIAVUCk0gByQyUyAFVApVIAdUNlsgB
3261=VQKXSAHFCJjIAVUCmUgB1Q2ayAFVAptIAc0FnMgBVQKdyAFRH57IAVUCn0gBzRCgyAFVAq
3262=FIAc0QosgBVQKjSAHdCqTIAVUCpUgBzQWmyAFVAqdIAd0KqMgBVQKpyAFNEKrIAVUCq8gB
3263=VQKsKCkArcgBQQSuSAHJLa/IAVUCsEgB0R+xyAFVArJIAcEPs8gBVQK0SAHFCLXIAVUCtk
3264=gBzQW3yAFVArhIAcEaucgBVQK6SAHFCLvIAVUCvEgBzRC9SAHZBr7IAUEEv0gBzSbAyAFV
3265=AsHIAUUewsgBVQLDSAHZEcTIAVUCxUgBxQjGyAFVAsdIAcEPyMgBVQLJSAHNBcrIAVUCy0
3266=gBzQXMyAFVAs1IAcEazsgBVQLPSAHNBdDIAVUC0cgBXRXSyAFVAtNIAcUe1MgBVQLVSAHN
3267=ENbIAVUC10gB3QrYyAFVAtlIAcUI2sgBVQLbSAHdINzIAVUC3UgBzQXeyAFVAt9IAd0K4E
3268=gBwQ/hyAFBBOJIAdkG48gBVQLkSAHZBuXIAVUC5kgBwQ/nyAFVAuhIAcUI6cgBVQLqSAHN
3269=BevIAVUC7EgB0SrtSAHZBu7IAUEE70gB0RTwyAFVAvHIAVwrAj0A0gBCrbU+SAFoDEXOP0
3270=gBfApFzkDIAVUCQUgBdBhVAkLIAVUCQ0gBaAxVAkTIAVUCRUgBeBFVAkbIAVUCR0gBaAxV
3271=AkjIAVUCSUgBzQVKyAFVAktIAd0KTMgBVQJNSAHFCE7IAVUCT0gBxRNQSAF4Bk0bUcgBRR
3272=5SSAFgBFUCU8gBVQJUyAFVAlXIAVUCVkgBeBFVAlfIAVUCWMgBVQJZyAFVAlpIAXgRVQJb
3273=yAFVAlxIAdUNXcgBVQJeyAFNBV9IAd0rYMgBVRhhSAFgD1UjYsgBVQJjyAFVAmTIAVUCZc
3274=gBVQJmyAFVAmdIAXgRVQJoyAFVAmlIAd0KasgBVQJrSAFgJU0FbMgBVQJtSAHFE25IAXj4
3275=QQRvyAFBBHBIAWAESQFxSAHVDXJIAckMc8gBQQR0SAHJDHXIAVUCdsgBXQp3SQFBtU94yA
3276=FBJXlIAXAJTQV6SAFkKU0Fe8gBVQJ8SAHBD33IAVUCfkgBeAZNBX/IAVUCgEgBxQiByAFV
3277=AoJIAcUTg8gBVQKESAHFCIXIAVUChkgBZB5dCofIAVUCiEgBzQWJyAFVAopIAcUTi0gBwQ
3278=SMyAFBBI1IAdEJjsgBVQKPSAHRFJDIAVUCkUgB0RSSyAFVApNIAckMlMgBVQKVSAHVDZbI
3279=AVUCl0gBxQiYyAFVAplIAdUNmsgBVQKbSAHNBZzIAVUCncgBUR+eyAFVAp9IAc0QoMgBVQ
3280=KhSAHNEKLIAVUCo0gB3QqkyAFVAqVIAc0FpsgBVQKnSAHdCqjIAVUCqcgBTRCqyAFVAqvI
3281=AVUCrCgpAK3IAUEErkgByS2vyAFVArBIAdEfscgBVQKySAHBD7PIAVUCtEgBxQi1yAFVAr
3282=ZIAc0Ft8gBVQK4SAHBGrnIAVUCukgBxQi7yAFVArxIAc0QvUgB2Qa+yAFBBL9IAc0mwMgB
3283=VQLByAFFHsLIAVUCw0gB2RHEyAFVAsVIAcUIxsgBVQLHSAHBD8jIAVUCyUgBzQXKyAFVAs
3284=tIAc0FzMgBVQLNSAHBGs7IAVUCz0gBzQXQyAFVAtHIAV0V0sgBVQLTSAHFHtTIAVUC1UgB
3285=zRDWyAFVAtdIAd0K2MgBVQLZSAHFCNrIAVUC20gB3SDcyAFVAt1IAc0F3sgBVQLfSAHdCu
3286=BIAcEP4cgBQQTiSAHZBuPIAVUC5EgB2QblyAFVAuZIAcEP58gBVQLoSAHFCOnIAVUC6kgB
3287=zQXryAFVAuxIAdEq7UgB2QbuyAFBBO9IAdEU8MgBVAIBPgDTAGwFSaY/yAFNy0DIAVUCQU
3288=gBfBVVAkLIAVUCQ0gBbBBVAkTIAVUCRcgBVQJGyAFVAkfIAVUCSMgBVQJJSAHdCkrIAVUC
3289=S0gBeBFNBUzIAVUCTcgBVQJOyAFVAk/IAVUCUEgBzRtRyAFNG1JIAWgMTUdTyAFVAlTIAV
3290=UCVcgBVQJWSAFgD1UCV8gBVQJYyAFVAlnIAVUCWkgBcB9VAlvIAVUCXEgB1Q1dyAFVAl7I
3291=AU0FX0gBaAxdFWDIAVUYYcgBVQJiyAFVAmNIAXAJVQJkyAFVAmVIAcUIZsgBVQJnSAFkP0
3292=0FaMgBVQJpSAHNBWrIAVUCa0gB3QpsyAFVAm1IAXgnRQhuyAFVAm9IAXgcVQJwyAFVAnHI
3293=AVUCcigpAHPIAUEEdEgB0Ql1yAFVAnZIAdEJd0gBYPZJInjIAUEleUgBYARNBXpIAcEae8
3294=gBVQJ8SAHJF33IAVUCfkgB2Rx/yAFVAoBIAXAJURSByAFVAoJIAWAPVQKDyAFVAoRIAdUN
3295=hcgBVQKGSAHdCofIAVUCiMgBRQiJyAFVAopIAdUNi0gB0QmMyAFBBI1IAcEEjsgBVQKPSA
3296=HNBZDIAVUCkUgBwQ+SyAFVApNIAcUIlMgBVQKVSAHFCJbIAVUCl0gBzQWYyAFVAplIAdkn
3297=msgBVQKbSAHNBZzIAVUCnUgBzRCeyAFVAp9IAc0FoMgBVQKhSAHNBaLIAVUCo0gBxROkyA
3298=FVAqVIAclDpsgBVQKnSAHFCKjIAVUCqUgBxQiqyAFVAqtIAdUYrEgB2QatyAFBBK5IAckM
3299=r8gBVQKwSAHZBrHIAVUCskgBwRqzyAFVArTIAU08tcgBVQK2SAHFCLfIAVUCuMgBTQW5yA
3300=FVArpIAc0Qu0kBRyRxKrxIAd0VvUgBzRu+yAFZBr/IAVEJwMgBVQLBSAHRFMLIAVUCw0gB
3301=yQzEyAFVAsVIAc0FxsgBVQLHSAHJF8jIAVUCycgBVQ3KyAFVAstIAcUTzMgBVQLNyAFNBc
3302=7IAVUCz0gB1Q3QyAFVAtFIAdkc0sgBVQLTyAFFCNTIAVUC1UgB1Q3WyAFVAtdIAc0b2MgB
3303=VQLZSAHNBdrIAVUC20gBzQXcyAFVAt1IAc0Q3sgBVQLfSAHdIOBIAdkG4cgBQQTiSAHZBu
3304=PIAVUC5EgBzQXlyAFVAuZIAdEf58gBVQLoyAFZHOnIAVUC6kgB3QrryAFVAuzIAU0F7UgB
3305=xRPuyAFBBO9IAdsGPwDUlPRJpkDIAUmmQUgBeAZVAkLIAVUCQ0gBZBNVAkTIAVUCRcgBVQ
3306=JGyAFVAkfIAVUCSMgBVQJJSAHdCkrIAVUCS0gBeBFNBUzIAVUCTcgBVQJOyAFVAk/IAVUC
3307=UEgB2SdRyAFNG1JIAXAJUR9TyAFVAlRIAWgXVQJVyAFVAlbIAVUCV8gBVQJYSAHFCFnIAV
3308=UCWkgB1URbyAFVAlxIAc0QXcgBVQJeSAF4HF0KX0gBcAldFWDIAVUYYcgBVQJiyAFVAmNI
3309=AXgGVQJkyAFVAmVIAcUIZsgBVQJnSAF4EU0FaMgBVQJpSAHNBWrIAVUCa0gB3QpsyAFVAm
3310=1IAWgXRQhuyAFVAm9IAWAlVQJwyAFVAnHIAVUCcigpAHPIAUEEdEgB0Ql1yAFVAnZIAdEJ
3311=d8gBVQJ4SAHFl3lIAWAEVQJ6SAHBGnvIAVUCfEgByRd9yAFVAn5IAdkcf8gBVQKASAFwCV
3312=EUgcgBVQKCSAFo81UCg8gBVQKESAHVDYXIAVUChkgB3QqHyAFVAojIAUUIicgBVQKKSAHV
3313=DYtIAdEJjMgBQQSNSAHBBI7IAVUCj0gBzQWQyAFVApFIAcEPksgBVQKTSAHFCJTIAVUClU
3314=gBxQiWyAFVApdIAc0FmMgBVQKZSAHZJ5rIAVUCm0gBzQWcyAFVAp1IAc0QnsgBVQKfSAHN
3315=BaDIAVUCoUgBzQWiyAFVAqNIAcUTpMgBVQKlSAHJQ6bIAVUCp0gBxQioyAFVAqlIAcUIqs
3316=gBVQKrSAHVGKxIAdkGrcgBQQSuSAHJDK/IAVUCsEgB2QaxyAFVArJIAcEas8gBVQK0yAFN
3317=PLXIAVUCtkgBxQi3yAFVArjIAU0FucgBVQK6SAHNELtIAWhOWX+8yAFRgr1IAc0bvsgBWQ
3318=a/yAFRCcDIAVUCwUgB0RTCyAFVAsNIAckMxMgBVQLFSAHNBcbIAVUCx0gByRfIyAFVAsnI
3319=AVUNysgBVQLLSAHFE8zIAVUCzcgBTQXOyAFVAs9IAdUN0MgBVQLRSAHZMtLIAVUC08gBRQ
3320=jUyAFVAtVIAdUN1sgBVQLXSAHNG9jIAVUC2UgBzQXayAFVAttIAc0F3MgBVQLdSAHNEN7I
3321=AVUC30gB3SDgSAHZBuHIAUEE4kgB2QbjyAFVAuRIAc0F5cgBVQLmSAHRH+fIAVUC6MgBWR
3322=zpyAFVAupIAd0K68gBVQLsyAFNBe1IAcUT7sgBQAQBQADVAGgMQUZByAFZSELIAVUCQ8gB
3323=VQJEyAFVAkXIAVUCRsgBVQJHyAFVAkjIAVUCSUgBZBNVAkrIAVUCS0gBYA9VAkzIAVUCTU
3324=gBzQVOyAFVAk9IAXQjTQVQyAFBGlHIAVUYUkgBeAZVAlPIAVUCVEgBaAxVAlXIAVUCVsgB
3325=VQJXyAFVAlhIAcUIWcgBVQJaSAHdQVvIAVUCXEgBeBFFCF3IAVUCXkgB3StfSAFgD10VYM
3326=gBVRhhSAFgBFUCYsgBVQJjSAHNBWTIAVUCZUgBzQVmyAFVAmdIAXgRRQhoyAFVAmlIAQg8
3327=AQAAAAQAagDVABEAAD8PACAJPAEAAAEEAGsA1QA7SAEBAAQAbMgBAQEEAG1JAT61Am7IAV
3328=UCb8gBTQVwyAFVAnFIAXAJVQJyKCkAc8gBQQR0yAFBBHXIAVUCdkkBOqkMd8gBVQJ4yAFN
3329=BXnIAVUCekgByQx7yAFVAnzIAU0FfcgBVQJ+yAFVAn/IAVUCgEkBPbUNgcgBVQKCyAFNBY
3330=PIAVUChEgBxROFyAFVAoZIAckih8gBVQKISAHdConIAVUCikgB3RWLKCkAjMgBQQSNyAFB
3331=D47IAVUCj0gBwQ+QyAFVApFIAdEJksgBVQKTSAHdNpTIAVUClUgB0RSWyAFVApdIAcUImM
3332=gBVQKZSAHJF5rIAVUCm0gBzRCcyAFVAp1IAc0FnsgBVQKfSAHVDaDIAVUCoUgBxROiyAFV
3333=AqNIAc0FpMgBVQKlyAFdIKbIAVUCp8gBVQKoyAFVAqlIAd0KqsgBVQKrSAHFE6xIAckMrc
3334=gBQQSuSAHZBq/IAVUCsEgB2QaxyAFVArJIAcEls8gBVQK0yAFZEbXIAVUCtkgB3Qq3yAFV
3335=ArhIAcUIucgBVQK6SAHRKrtJAUFAUQECBAC8yAEBAwQAvUgB2RG+yAFZBr9IAckMwMgBVQ
3336=LBSAHZHMLIAVUCw8gBURTEyAFVAsVIAdkRxsgBVQLHyAFNBcjIAVUCyUgB3QrKyAFVAstI
3337=AckXzMgBVQLNSAHFE87IAVUCz0gBxQjQyAFVAtHIAVUN0sgBVQLTSAHFCNTIAVUC1UgB1Q
3338=3WyAFVAtdIAd0K2MgBVQLZSAHNJtrIAVUC28gBVQ3cyAFVAt1IAcUI3sgBVQLfSAHFCOBI
3339=AcEE4cgBQQTiSAHZJ+PIAVUC5MgBSQzlyAFVAubIAVUC58gBVQLoSAHdCunIAVUC6kgB2R
3340=zryAFVAuxIAc0F7UgBxBMBQQDWAGgBQUZCyAFBRkPIAVUCRMgBVQJFyAFVAkbIAVUCR8gB
3341=VQJIyAFVAklIAWAwVQJKyAFVAktIAdUNTMgBVQJNSAHNBU7IAVUCT0gBfBVFCFBIAWAEUR
3342=9RyAFBGlJIAXAJVQJTyAFVAlRIAdEqVcgBVQJWSAHJIlfIAVUCWEgB3QpZyAFVAlrIAV0K
3343=W8gBVQJcSAHdCl3IAVUCXkgBcBRNBV9IAXgRXRVgyAFVGGFIAXgGVQJiyAFVAmNIAc0FZM
3344=gBVQJlSAHNBWbIAVUCZ0gBaBdFCGjIAVUCaUgBzQVqyAFVAmtIAWAaTQVsyAFVAm1IAXAU
3345=VQJuyAFVAm/IAVUCcMgBVQJxSAHdCnIoKQBzyAFBBHTIAVkGdcgBVQJ2SAHRFHfIAVUCeM
3346=gBTQV5yAFVAnpIAckMe8gBVQJ8yAFNBX3IAVUCfsgBVQJ/yAFVAoBIAdkngcgBVQKCyAFN
3347=BYPIAVUChEgBxROFyAFVAoZIAckih8gBVQKISAHdConIAVUCikgB3RWLKCkAjMgBQQSNyA
3348=FBD47IAVUCj0gBwQ+QyAFVApFIAdEJksgBVQKTSAHdNpTIAVUClUgB0RSWyAFVApdIAcUI
3349=mMgBVQKZSAHJF5rIAVUCm0gBzRCcyAFVAp1IAc0FnsgBVQKfSAHVDaDIAVUCoUgBxROiyA
3350=FVAqNIAc0FpMgBVQKlyAFdIKbIAVUCp8gBVQKoyAFVAqlIAd0KqsgBVQKrSAHFE6xIAckM
3351=rcgBQQSuSAHZBq/IAVUCsEgB2QaxyAFVArJIAcEls8gBVQK0yAFZEbXIAVUCtkgB3Qq3yA
3352=FVArhIAcUIucgBVQK6SAHRKrvIAVUCvEgBxQi9SAHZEb7IAUEEv0gBwQTAyAFVAsFIAdkc
3353=wsgBVQLDyAFRFMTIAVUCxUgB2RHGyAFVAsfIAU0FyMgBVQLJSAF8CkGTysgBWZXLSAFkCF
3354=UCzMgBVQLNSAF8FVUCzsgBVQLPSAHNBdDIAVUC0UgBcB9NBdLIAVUC08gBVQLUyAFVAtVI
3355=AWQeVQLWyAFVAtdIAcUT2MgBVQLZSAHVDdrIAVUC28gBRQjcyAFVAt1IAWQIRR7eyAFFHt
3356=9IAXQYVQLgSAHBBOHIAUEE4kgBaAxBBOPIAVUC5MgBVQLlyAFVAubIAVUC58gBVQLoSAHd
3357=CunIAVUC6kgBaCJNBevIAVUC7EgBzAUBQgDXAGAESRdDyAFBGkTIAVUCRUgBZBNVAkbIAV
3358=UCR0gBYBpVAkjIAVUCSUgBcAlVAkrIAVUCS0gBdA1VAkzIAVUCTUgBwTBOyAFVAk9IAc0F
3359=UEgBYARJF1HIAUkXUkgBYA9VAlPIAVUCVEgBcBRVAlXIAVUCVkgBeBFVAlfIAVUCWEgB3Q
3360=pZyAFVAlrIAU0FW8gBVQJcSAHdCl3IAVUCXkgBcBRNBV9IAWAETRtgyAFVGGFIAXAUVQJi
3361=yAFVAmNIAXgGVQJkyAFVAmVIAcUIZsgBVQJnSAHFCGjIAVUCaUgBzQVqyAFVAmtIAXgcXQ
3362=psyAFVAm1IAXgcVQJuyAFVAm9IAcUIcMgBVQJxSAHFE3JIAdkGc8gBQQR0SAHJDHXIAVUC
3363=dsgBSQx3yAFVAnhIAcUIecgBVQJ6SAHBD3vIAVUCfEgBwQ99yAFVAn5IAcUIf8gBVQKASA
3364=HNBYHIAVUCgsgBTRCDyAFVAoTIAVUChcgBVQKGSAHVGIfIAVUCiEgBxROJyAFVAopIAc0F
3365=i0gBwQ+MyAFBBI1IAdEUjsgBVQKPSAHRCZDIAVUCkUgB1TmSyAFVApNIAd0KlMgBVQKVSA
3366=HFCJbIAVUCl0gBzQWYyAFVAplIAd0KmsgBVQKbSAHJF5zIAVUCnUgB3QqeyAFVAp9IAcUI
3367=oMgBVQKhSAHNBaLIAVUCo0gB3QqkyAFVAqVIAd0gpsgBVQKnSAHFCKjIAVUCqUgBzQWqyA
3368=FVAqtIAc0FrCgpAK3IAUEErkgB2QavyAFVArBIAckXscgBVQKySAHRCbPIAVUCtMgBXUG1
3369=yAFVArZIAcEat8gBVQK4SAHVDbnIAVUCukgBwTC7yAFVArxIAc0QvSgpAL7IAUEEv8gBQQ
3370=/AyAFVAsFIAckMwsgBVQLDyAFNBcTIAVUCxUgByQzGyAFVAsfIAU0FyMgBVQLJSAFwFEGT
3371=ysgBWZXLSAFoIlUCzMgBVQLNSAF8ClUCzsgBVQLPSAHNBdDIAVUC0UgBYCVNBdLIAVUC08
3372=gBVQLUyAFVAtVIAWwbVQLWyAFVAtdIAcUT2MgBVQLZSAHVDdrIAVUC28gBRQjcyAFVAt3I
3373=AUUe3sgBRR7fSAFkE1UC4EgBaAxJAeHIAUEE4kgBeBFVAuPIAVUC5EgBcB9VAuXIAVUC5k
3374=gBeBFVAufIAVUC6EgByQzpyAFVAupIAd0K68gBVwJDANiU6UkXRMgBSRdFSAF8ClUCRsgB
3375=VQJHSAFsEFUCSMgBVQJJSAF0DVUCSsgBVQJLSAFsG1UCTMgBVQJNSAFsEFUCTsgBVQJPSA
3376=HNBVDIAUEaUcgBURRSSAF4BlUCU8gBVQJUSAFgD1UCVcgBVQJWyAFVAlfIAVUCWEgBYBpV
3377=AlnIAVUCWkgBYA9VAlvIAVUCXEgBeBxVAl3IAVUCXkgBxQhfyAFVGGDIAVUYYUgBeAZVAm
3378=LIAVUCY0gBaAxVAmTIAVUCZUgBcAlVAmbIAVUCZ0gBxQhoyAFVAmlIAc0FasgBVQJrSAFw
3379=H0UIbMgBVQJtSAFgJVUCbsgBVQJvSAHFCHDIAVUCcUgBxRNySAHZBnPIAUEEdEgByQx1yA
3380=FVAnbIAUkMd8gBVQJ4SAHFCHnIAVUCekgBwQ97yAFVAnxIAcEPfcgBVQJ+SAHFCH/IAVUC
3381=gEgBzQWByAFVAoLIAU0Qg8gBVQKEyAFVAoXIAVUChkgB1RiHyAFVAohIAcUTicgBVQKKSA
3382=HNBYtIAcEPjMgBQQSNSAHRFI7IAVUCj0gB0QmQyAFVApFIAdU5ksgBVQKTSAHdCpTIAVUC
3383=lUgBxQiWyAFVApdIAc0FmMgBVQKZSAHdCprIAVUCm0gByRecyAFVAp1IAd0KnsgBVQKfSA
3384=HFCKDIAVUCoUgBzQWiyAFVAqNIAd0KpMgBVQKlSAHdIKbIAVUCp0gBxQioyAFVAqlIAc0F
3385=qsgBVQKrSAHNBawoKQCtyAFBBK5IAdkGr8gBVQKwSAHJF7HIAVUCskgB0QmzyAFVArTIAV
3386=1BtcgBVQK2SAHBGrfIAVUCuEgB1Q25yAFVArpIAcEwu8gBVQK8SAEBRwEAAF2DvUgB2RG+
3387=yAFBBL/IAUEPwMgBVQLBSAHJDMLIAVUCw8gBTQXEyAFVAsVIAd0KxsgBVQLHyAFNBcjIAV
3388=UCycgBWRHKyAFZlctIAWgXVQLMyAFVAs3IAVUCzsgBVQLPSAF4J1UC0MgBVQLRSAFsEFUC
3389=0sgBVQLTSAF0GFUC1MgBVQLVSAHVDdbIAVUC10gBxQjYyAFVAtlIAcUI2sgBVQLbSAHFCN
3390=zIAVUC3UgBbAVJAd7IAUEP38gBVQLgSAHZBuHIAVUC4kgBeAZNBePIAVUC5EgBZD9VAuXI
3391=AVUC5kgB0RTnyAFVAuhIAcUI6cgBVQLqSAHECAFEANkAbCZVAkVIAc0FRsgBVQJHSAFgBF
3392=UNSMgBVQJJSAHVDUrIAVUCS8gBTQVMyAFVAk1IAc0bTkgByQxPyAFBBFBIAcEEUcgBVQJS
3393=SAHJDFPIAVUCVMgBSQxVyAFVAlZIAcEaV8gBVQJYyAFNBVnIAVUCWkgBzRBbyAFVAlxIAc
3394=UIXcgBVQJeSAHNEF9IAcEEYMgBQQRhSAHBBGLIAVUCY0gBzQVkyAFVAmVIAcEPZsgBVQJn
3395=SAHdK2jIAVUCaUgBzQVqyAFVAmtIAc0FbMgBVQJtSAHVDW7IAVUCb0gBzQVwyAFVAnFIAd
3396=0KckgB1S5zyAFBBHRIAdEJdcgBVQJ2yAFFKXfIAVUCeEgB0Ql5yAFVAnpIAd0Ke8gBVQJ8
3397=yAFFCH3IAVUCfkgBxQh/yAFVAoBIAckXgcgBVQKCSAHdCoPIAVUChEgB3RWFyAFVAoZIAc
3398=UIh8gBVQKISAHFCInIAVUCisgBRROLSAHRCYzIAUEEjUgB0RSOyAFVAo9IAcU/kMgBVQKR
3399=SAHJDJLIAVUCk0oBKQSFrZRJASKpAZUoKQCWKCkAlygpAJgoKQCZKCkAmigpAJsoKQCcKC
3400=kAnUkBI6kMnkgB3SCfyAFZEaDIAUUeocgBVQKiSAFwH0kBo0gBzRukyAFVAqVIAdEJpsgB
3401=VQKnSAHVI6jIAVUCqUgBcAlIDAmqANkAOgEAAAEEAKsRAACwDwAgCADZADsBAAABBACsSA
3402=EFOgEAAAAEAK3IAVUCrkkBPLUCr8gBVQKwSQE9tQKxyAFVArJIAcUIs8gBVQK0SQE+rQW1
3403=yAFVArZIAd0Kt8gBVQK4SAHNBbnIAVUCukkBO6UIu8gBVQK8SAHVDb1IAcEEvsgBQQS/SA
3404=HJDMDIAVUCwUgByRfCyAFVAsNIAdEJxMgBVQLFSAHZEcbIAVUCx0gBzQXIyAFVAslIAXwK
3405=AQIEAMrIAQEDBADLSAFkCFUCzMgBVQLNyAFVAs7IAVUCz0gBfBVVAtDIAVUC0UgB3QrSyA
3406=FVAtNIAWQeTQXUyAFVAtVIAdUN1sgBVQLXSAHFCNjIAVUC2UgBxQjayAFVAttIAcUI3MgB
3407=VQLdSAFsBUkB3sgBQQ/fyAFVAuBIAdkG4cgBVQLiSAF4Bk0F48gBVQLkSAF4J1UC5cgBVQ
3408=LmSAHRFOfIAVUC6EgBxQjpyAFXAkUA2pBWRQhGyAFVAkdIAXgnXVdIyAFZMklIAWQTVQJK
3409=yAFVAkvIAVUCTMgBVQJNSAFkE1UCTsgBVQJPyAFVAlDIAVUCUUgBfBVVAlLIAVUCU8gBVQ
3410=JUyAFVAlVIAd0KVsgBVQJXSAHFE1jIAVUCWUgB3QpaSAHZBlvIAUEEXEgB2QZdyAFVAl5I
3411=AdEfX8gBVQJgSAF4J1kRYcgBVQJiSAHFCGPIAVUCZEgBxQhlyAFVAmbIAUUIZ8gBVQJoSA
3412=HdCmnIAVUCakgB3RVryAFVAmxIAdUNbcgBVQJuSAHFCG/IAVUCcEgBcB9JAXFIAdkRcsgB
3413=VQJzSAFoDEkBdEgB3Qp1yAFVAnZIAcEEd0gBxQh4SAF8ClUYecgBTQV6SAFsBVUCe8gBVQ
3414=J8KCkAfcgBQQR+yAFBBH9IAXAJSQGASAHJDIHIAVUCgkgBzRuDyAFVAoRIAXwVSQGFyAFd
3415=CobIAVUCh0gBcAlJAYhIAcUIicgBVQKKKCkAi0gByReMyAFBBI1IAcUIjsgBSQyPSAHRCZ
3416=DIAU0FkUgBeBFBBJLIAVUCk0oBKASNwJRKAf//iQGVKCkAligpAJcoKQCYKCkAmSgpAJpI
3417=AVwHYcqbKCkAnCgpAJ1JASS1DZ5IAWgXSXqfyAFJeqDIAVUCocgBVQKiyAFdFaNIAd0gpM
3418=gBVQKlSAHFNKZIAdkcp8gBQQSoSAF0DUkBqUgB1SOqyAFVAqtIAXgGSQGsSAFwCUElrcgB
3419=VQKuSAFkCFUCr8gBVQKwSAHRCbHIAVUCskgBcAlNBbPIAVUCtEgBaBdJAbVIAdEJtsgBVQ
3420=K3yAFZBrjIAVUCuUgB0Qm6yAFVArtIAdEUvMgBVQK9yAFFCL7IAVUCvygpAMBIAWwQQQTB
3421=yAFBBMJIAXQYSQHDSAHdCsTIAVUCxcgBWQbGyAFVAscoKQDIyAFBBMnIAUEEykgB3QrLyA
3422=FBBMzIAUEEzUgB3SDOyAFVAs/IAU0F0MgBVQLRSAHdINLIAVUC00gBaAxNBdTIAVUC1UgB
3423=2RzWyAFVAtdIAdUN2MgBVQLZSAHFHtrIAVUC28gBXQrcyAFVAt1IAXwKSQHeyAFBBN/IAV
3424=UC4EgByQzhyAFVAuJIAckM48gBVQLkSAHBGuXIAVUC5kgBxQjnyAFVAuhIAdgcAUYA2wB4
3425=BlUCR0gBbAVVZUjIAVVlSUgBYARVAkrIAVUCS8gBVQJMyAFVAk1IAWAaVQJOyAFVAk/IAV
3426=UCUMgBVQJRSAF0GFUCUsgBVQJTyAFVAlTIAVUCVUgB3QpWyAFVAldIAcUTWMgBVQJZSAHd
3427=ClpIAdkGW8gBQQRcSAHZBl3IAVUCXkgB0R9fyAFVAmBIAWAlWRFhyAFVAmJIAcUIY8gBVQ
3428=JkSAHFCGXIAVUCZsgBRQhnyAFVAmhIAd0KacgBVQJqyAFRQGvIAVkybEgBYBpVAm3IAVUC
3429=bkgBxQhvyAFFCHBIAWwFSQFxSAHZEXLIAVUCc0gBaCJJAXRIAdUYdcgBVQJ2SAHBBHdIAc
3430=UIeEgBfApVGHnIAU0FekgBbAVVAnvIAVUCfCgpAH3IAUEEfsgBQQR/SAFwCUkBgEgByQyB
3431=yAFVAoJIAc0bg8gBVQKESAF8FUkBhcgBXQqGyAFVAodIAXAJSQGISAHFCInIAVUCiigpAI
3432=tIAckXjMgBQQSNSAHFCI7IAUkMj0gB0QmQyAFNBZFIAXgRQQSSyAFVApNIAScCHNsAJwAc
3433=JykAlkAE1QKXKCkAmCgpAJkoKQCaSAEBEQEAAEkMmygpAJzIAVUNnUgBJwIc2wBoF1VEn1
3434=QCaAFVRKDIAVUCocgBVQKiyAFFCKNIAd0gpMgBVQKlSAHFNKZIAdkcp8gBQQSoSAFoDEkB
3435=qUgB1SOqyAFVAqtIAXgGSQGsSAFwCVUYrcgBVQKuSAFkCFUCr8gBVQKwSAHRCbHIAVUCsk
3436=gBcAlNBbPIAVUCtEgBaBdJAbVIAdEJtsgBVQK3yAFZBrjIAVUCuUgB0Qm6yAFVArtIAdEU
3437=vMgBVQK9yAFFCL7IAVUCvygpAMBIAWwQQQTByAFBBMJIAXQYSQHDSAHdCsTIAVUCxcgBWQ
3438=bGyAFVAscoKQDIyAFBBMnIAUEEykgB3QrLyAFBBMzIAUEEzUgB3SDOyAFVAs/IAU0F0MgB
3439=VQLRSAHdINLIAVUC00gBaAxNBdTIAVUC1UgB2RzWyAFVAtdIAdUN2MgBVQLZSAHFHtrIAV
3440=UC28gBXQrcyAFVAt1IAXwKSQHeyAFBBN/IAVUC4EgByQzhyAFVAuJIAckM48gBVQLkSAHB
3441=GuXIAVUC5kgBxQjnyAFUAgFHANwAZAhdYkjIAV1iSUgBcB9VAkrIAVUCS0gBZAhVAkzIAV
3442=UCTUgBaBdVAk7IAVUCT0gB3QpQyAFVAlHIAU0FUsgBVQJTSAHdClTIAVUCVcgBTQVWyAFV
3443=AldIAd0KWMgBVQJZSAHdFVpIAdkRW8gBQQRcSAFoIlEJXcgBVQJeSAHNBV/IAVUCYEgB0Q
3444=lhyAFVAmJIAdEUY8gBVQJkSAHdCmXIAVUCZsgBVQ1nyAFVAmhIAd0KacgBVQJqyAFZPWtI
3445=AckMbMgBQQRtyAFRCW7IAVUCb0gBfCBJAXAoKQBxyAFNBXLIAUEEc0gBfApJAXRIAd0Vdc
3446=gBVQJ2SAF8IEkBd0gB0RR4SAFoDFEJecgBQQR6yAFVAnvIAVUCfEgBeAZJAX1IAXQNQQR+
3447=yAFVAn9IAckMgEgB3QqByAFBBIJIAWAEWQaDyAFVAoRIAXAJSQGFyAFBBIbIAVUChygpAI
3448=hIAWwQQQSJyAFBBIpIAWQeSQGLSAHJDIzIAVUCjUgByQyOSAHFE49IAdEJkMgBTQWRSAFs
3449=BUkMksgBVQKTSAEnqxvcAIRA1VUClVQCaAFBO5ZLAQICACL9NpcoKQCYKCkAmSgpAJooKQ
3450=CbSQFkVAZVDZzIAV0KnUgB1RieSAF4EUkMn8gBSXqgyAFVAqHIAVUCokgBeAZFCKNIAdkc
3451=pMgBVQKlKCkApkgBbCZBD6fIAUEEqCgpAKlIAXAJQQSqyAFBBKtIAXgRSQGsyAFBBK3IAV
3452=UCrkkBQlQjVQKvSAFoDFUCsEgB0QmxyAFVArLIAU0Fs8gBVQK0SAF4MkkBtUgB2Qa2yAFV
3453=ArdIAckMuEgBzQW5SAFkE1EJusgBTQW7SAHFCLzIAVUCvUgB1SO+yAFVAr8oKQDAyAFRCc
3454=HIAUEEwkgBaAxJAcNIAWAPQQTEyAFVAsVIAWQeVQLGyAFVAsdIAXQNSQHISAHZEcnIAVUC
3455=ykgBcAlJActIAcEEzMgBVQLNyAFdCs7IAVUCz0gBfApVAtDIAVUC0UgBxQjSyAFVAtNIAc
3456=UT1MgBVQLVSAHFCNbIAVUC18gBXQrYyAFVAtlIAXAfVQLayAFVAtvIAVUC3MgBVQLdSAHB
3457=Gt7IAUEE38gBQQTgSAHRFOHIAVUC4kgBeAZNBePIAVUC5EgBwQ/lyAFVAuZIAcMaSADdnN
3458=tFYElIAWQIXWJKyAFVAktIAWQIVQJMyAFVAk1IAWwQVQJOyAFVAk9IAWgiVQJQyAFVAlHI
3459=AVUCUsgBVQJTSAHdClTIAVUCVcgBTQVWyAFVAldIAd0KWMgBVQJZSAHdFVpIAdkRW8gBQQ
3460=RcSAF4HFEJXcgBVQJeSAHNBV/IAVUCYEgB0QlhyAFVAmJIAdEUY8gBVQJkSAHdCmXIAVUC
3461=ZsgBVQ1nyAFVAmhIAd0KacgBVQJqSAFgGlE1a0gByQxsyAFBBG3IAVEJbsgBVQJvSAF4Bk
3462=kBcCgpAHHIAU0FcsgBQQRzSQEarYl0yAEBAQgAdcgBAQIIAHbIAQEDCAB3yAEBBAQAeEgB
3463=aAxRCXnIAVEJesgBVQJ7yAFVAnxIAckMfcgBSQx+yAFJDH/IAUkMgMgBSQyBSAFoDEUIgk
3464=gBzTGDyAFVAoRIAWgiSQGFyAFBD4bIAVUChygpAIhIAd0ricgBQQSKSAFkNEkBi0gByQyM
3465=yAFVAo1IAckMjkgBeBFJDI9IAdEJkMgBTQWRSAFsBUEEksgBVQKTSAF410kBlMgBTRuVyA
3466=EBBQUAlkgBk9oFAJcoKQCYKCkAmSgpAJooKQCbKCkAnEgBj7UFAJ1IAdUYnsgBQQ+fSAFo
3467=F0kBoEgByRehyAFVAqJIAXgGSQGjSAFsBVUYpMgBVQKlKCkApkgBbCZBBKfIAUEEqCgpAK
3468=lIAXAJQQSqyAFBBKtIAXQjSQGsyAFBBK3IAVUCrkgBlxgEAK9IAWgMVQKwSAHRCbHIAVUC
3469=ssgBRQizyAFVArRIAWwbSQG1SAHZBrZIAdVPt8gBVU+4yAFVT7nIAVVPusgBRTS7SAHFCL
3470=zIAV0KvUgB1SO+yAFVAr9IAckMwMgBSQzByAFJDMLIAUkMw8gBSQzESAHdFcVIAWQeQRrG
3471=yAFdCsdIAXQNSQHISAHZEcnIAVUCykgBxQjLSAHBBMzIAUEEzcgBXQrOyAFVAs9IAXwKVQ
3472=LQyAFVAtFIAcUI0sgBVQLTSAHFE9TIAVUC1UgBxQjWyAFVAtfIAV0K2MgBVQLZSAFkP1UC
3473=2sgBVQLbyAFVAtzIAVUC3UgBwRreyAFBBN/IAUEE4EgB0RThyAFVAuJIAXgGTQXjyAFVAu
3474=RIAcEP5cgBVwJJAN4jfFJNqkrIAUndS8gBVQJMyAFVAk1IAXwKVQJOyAFVAk/IAVUCUMgB
3475=VQJRSAFgJVUCUsgBVQJTSAHFCFTIAVUCVUgBdBhNBVbIAVUCV0gBcCpVAljIAVUCWUgBdB
3476=hVAlpIAckMW8gBQQRcSAHBBF3IAVUCXsgBWQZfyAFVAmBIAckMYcgBVQJiSAHdCmPIAVUC
3477=ZEgByRdlyAFVAmZIAcUIZ8gBVQJoSAHNEGnIAVUCakgBbAVZMmtIAckMbMgBQQRtSAHIDA
3478=ZuAN4AOwEAAAERAACmDgAgDwQAbwDeAFMAAAAACABwAN4AR0QBSQFxyAEBAQgAcsgBVQJz
3479=SAEFGgEAAAUIAHTIAQEGCAB1yAEBBwgAdsgBAQgIAHfIAQEJCAB4SQFKvQp5SAHJDHrIAU
3480=kMe0gBwQR8SAHJDH3IAUkMfsgBSQx/yAFJDIDIAUkMgUgBfApRCYJIAdEJgygpAIQoKQCF
3481=KCkAhigpAIcoKQCIKCkAiUgBfApRH4rIAUkMi0gByQyMKCkAjSgpAI5IAdkGj8gBWQaQyA
3482=FRCZHIAVUCksgBVQKTSQGEXCtFHpTIAQEHBwCVyAEBCAYAlkoBAgJLKQYAlygpAJgoKQCZ
3483=KCkAmigpAJsoKQCcSQGGSAwBAAcAncgBTRCeSAHBGp8oKQCgKCkAoUgBwRqiyAFZBqNIAd
3484=kGpEgBwQSlyAFBBKZIAcEEp0gBwQSoyAFBBKnIAVEfqsgBVQKrSAHZBqxIAdkGrcgBQQSu
3485=SAHBBK9IAcEEsMgBQQSxyAFdCrLIAVUCs8gBVQK0yAFVArXIAVUCtkgB1U+3yAFNMbjIAV
3486=VPucgBVU+6yAFVT7tIAdkRvEgB2RG9yAFJDL5IAcEEv0gByQzAyAFJDMHIAUkMwsgBSQzD
3487=yAFJDMRIAcUIxSgpAMZIAdUNx8gBVQ3ISAHNBclJAalcRU0bysgBAQEEAMtJATpzQAQAzM
3488=gBVQLNSQE9tQLOyAFVAs/IAQEABADQyAFVAtFJATytBdLIAVUC00gBxQjUyAFVAtXIAUUI
3489=1sgBVQLXSQE7pQjYyAFVAtlJAT61AtrIAVUC28gBRQjcyAFVAt1IAWQISQHeyAFBBN/IAV
3490=UC4EgB0RThyAFVAuLIAU0F48gBVQLkSAHADwFKAN8AaAEBAwQAS8gBAQIEAEzIAVUCTUgB
3491=YA9VAk7IAVUCT8gBVQJQyAFVAlFIAXAJVQJSyAFVAlNIAcUIVMgBVQJVSAF4Mk0FVsgBVQ
3492=JXSAFwKlUCWMgBVQJZSAFsG1UCWkgByQxbyAFBBFxIAcEEXcgBVQJeyAFZBl/IAVUCYEgB
3493=yQxhyAFVAmJIAd0KY8gBVQJkSAHJF2XIAVUCZkgBxQhnyAFVAmhIAc0QacgBVQJqSAHZHG
3494=vIAU0xbMgBTTFtSAFgD1UCbsgBVQJvSQFTSFlBXHBIAUQBbdZxSQHYYEZj1d8A0qkBc1YC
3495=//9IBGPV3wAmtQJ1VAJoAUUIdskBAmLV3wDNBXhUAlAGfQp5KCkAeigpAHsoKQB8SAHZBn
3496=1IAXwKUWx+yAFJDH/IAUkMgEgBzQWBSAHJDIIoKQCDKCkAhCgpAIUoKQCGKCkAhygpAIgo
3497=KQCJKCkAiigpAIsoKQCMKCkAjSgpAI4oKQCPKCkAkCgpAJEoKQCSKCkAkygpAJRIAW3WCm
3498=LV3wBqAQsHQtXfAIHVB0DVJykAmEwF1QKZKCkAmigpAJsoKQCcSAFh1QJg1SeFBp5UAtkn
3499=nygpAKAoKQChKCkAoigpAKMoKQCkKCkApSgpAKYoKQCnKCkAqEgB3TapKCkAqigpAKsoKQ
3500=CsKCkArUkB96lOrkkB76kBrygpALAoKQCxKCkAsigpALMoKQC0KCkAtUkB8bEJtkgBxRO3
3501=SAHVT7jIAVVPucgBVU+6SAHNBbtIAdknvCgpAL0oKQC+KCkAv0gB2QbASAHJDMHIAUkMws
3502=gBSQzDSAHNBcRIAckMxSgpAMYoKQDHKCkAyCgpAMlJAaJ/BggAysgBTX7LSAHJhczIAUGI
3503=zUgB0Y3OyAFVAs/IAUmb0MgBVQLRSAHJkNLIAVUC00gBxQjUyAFVAtXIAUUI1sgBVQLXSA
3504=HBntjIAVUC2UgBbJRNBdrIAVUC28gBVQLcyAFVAt1IAWQISQHeyAFBBN/IAVUC4EgB0RTh
3505=yAFVAuLIAU0F48gBVAIBSwDgAGgXUaNMyAFBJU3IAVUCTsgBVQJPSAFgD1UCUMgBVQJRyA
3506=FVAlLIAVUCU0gBaC1VAlTIAVUCVUgBZBNVAlbIAVUCV8gBVQJYyAFVAllIAcUIWigpAFvI
3507=AUEEXEgByRddyAFVAl5IAdkGX8gBVQJgyAFJDGHIAVUCYkgBwRpjyAFVAmRIAdEUZcgBVQ
3508=JmSAHdCmfIAVUCaEgBzQVpyAFVAmpIAcUTa0gBeAZVLmzIAVUubUgB2T1uyAFVAm9JAVax
3509=VnBIAWQBTcBxSQHXuXRySQHRqQFzSAHJZHRIAdlpdcgBWWl2yAFZaXdIAc0FeEgB3Qp5KC
3510=kAeigpAHsoKQB8SAHZBn1IAckMfsgBSQx/yAFJDIBIAc0FgUgByQyCKCkAgygpAIQoKQCF
3511=SAHJm4ZIAcmbhygpAIgoKQCJKCkAiigpAIsoKQCMKCkAjSgpAI4oKQCPKCkAkCgpAJEoKQ
3512=CSKCkAk0gB0aOUSAHNG5UoKQCWKCkAlygpAJgoKQCZKCkAmigpAJsoKQCcKCkAnSgpAJ5I
3513=AdknnygpAKAoKQChKCkAoigpAKMoKQCkKCkApSgpAKYoKQCnKCkAqEgBzRupKCkAqigpAK
3514=soKQCsKCkArUkB9qFRrkkB7akBrygpALAoKQCxKCkAskkB8q0FsygpALQoKQC1SQH0oQS2
3515=SAHFE7dIAdVPuMgBVU+5yAFVT7pIAc0Fu0gB2Se8KCkAvSgpAL4oKQC/SAHZBsBIAckMwc
3516=gBSQzCyAFJDMNIAc0FxEgByQzFKCkAxigpAMcoKQDIKCkAyUgBaNJRCcrIAU1+y0gBZIFB
3517=k8zIAUGIzUgBdIZVAs7IAVUCz0gBzQXQyAFVAtFIAdGN0sgBVQLTyAFFCNTIAVUC1UgB2Z
3518=XWyAFVAtdIAdUN2MgBVQLZSAHdCtrIAVUC20gByabcyAFVAt1IAWQTSQHeyAFBD9/IAVUC
3519=4EgB0QnhyAFVAuJIAXgGTwVMAOGc0EkiTcgBSaZOyAFVAk9IAWAPVQJQyAFVAlHIAVUCUs
3520=gBVQJTSAFgGlUCVMgBVQJVSAFwH1UCVsgBVQJXyAFVAljIAVUCWUgBxQhaKCkAW8gBQQRc
3521=SAFgGlkGXcgBVQJeSAHZBl/IAVUCYMgBTQVhyAFVAmJIAcEaY8gBVQJkSAHRFGXIAVUCZk
3522=gB3QpnyAFVAmhIAc0FacgBVQJqSAHFE2tIAWAEXStsyAFVLm1IAdUubsgBVQJvSAEn8hnh
3523=ACURNHFVAhYihEgiPjThACfxGeEmjTN0QATBZ3XIAUFndsgBTV13SAHBZ3hIAcFneSgpAH
3524=ooKQB7KCkAfEgB2QZ9SAHJDH7IAUkMf8gBSQyASAHNBYFIAckMgigpAIMoKQCEKCkAhUgB
3525=0ZiGSAHRmIcoKQCIKCkAiSgpAIooKQCLKCkAjCgpAI0oKQCOKCkAjygpAJAoKQCRKCkAki
3526=gpAJNJAfC5oJRIAcEalSgpAJZIAcUel0gB1SOYyAFVI5nIAVUjmkgBzQWbSAHRCZwoKQCd
3527=KCkAnkgB3fGfSAHd8aAoKQChKCkAoigpAKMoKQCkKCkApUgByeimSAHBD6coKQCoSAHFE6
3528=koKQCqKCkAqygpAKwoKQCtSQH6tSOuSAHByq8oKQCwSAHVObFIAcUpskgB1Q2zKCkAtCgp
3529=ALUoKQC2KCkAt0gB3Su4yAFdK7nIAV0rukgB3Qq7SAHZHLwoKQC9KCkAvigpAL9IAdkGwE
3530=gByQzByAFJDMLIAUkMw0gBzQXESAHJDMUoKQDGKCkAxygpAMgoKQDJSAFxzwAiPjThAGgB
3531=TX7LVAJkgUGTzMgBQYjNSAHRjc7IAVUCz0gBzQXQyAFVAtFIAdGN0sgBVQLTyAFdCtTIAV
3532=UC1UgBdJFVAtbIAVUC10gB1Q3YyAFVAtlIAd0K2sgBVQLbSAHJptzIAVUC3UgBZBNJAd7I
3533=AUkM38gBVQLgSAHRCeHIAVcCTQDihM5Ro07IAUkiT0gBcAlVAlDIAVUCUUgBaBdVAlLIAV
3534=UCU0gBeBFVAlTIAVUCVcgBVQJWyAFVAlfIAVUCWMgBVQJZSAHVDVpIAdEJW8gBQQRcyAFZ
3535=Bl3IAVUCXkgB2QZfyAFVAmDIAU0FYcgBVQJiSAFwH1UCY8gBVQJkSAHBGmXIAVUCZkgBzQ
3536=VnyAFVAmhIAc0FacgBVQJqSAHdFWtIAWAEVS5syAFdK21IAXAUVQJuyAFVAm9JAVRgWCJ/
3537=aOIA2714cVQCJ5kZ4iiZGeIomRniKNhNqAFJZHZYBmBnSWR3SAHJZHhIAWQMTV15KCkAei
3538=gpAHsoKQB8SAHZBn1IAXAJWQZ+yAFJDH/IAUkMgEgBzQWBSAHJDIIoKQCDKCkAhCgpAIVI
3539=ASeaGeIAwZOHVALJAYgoKQCJKCkAiigpAIsoKQCMKCkAjSgpAI4oKQCPKCkAkCgpAJEoKQ
3540=CSKCkAk0gB0aOUSAHBGpUoKQCWSAHFHpdIAdUjmMgBVSOZyAFVI5pIAc0Fm0gB0QmcKCkA
3541=nSgpAJ5IAckin0gB3SCgKCkAoSgpAKIoKQCjKCkApCgpAKVIAdUYpkgBwQ+nSAHZEagoKQ
3542=CpSQG+qU6qyAFVGKvIAVUYrEgB2QatKCkArigpAK8oKQCwSAHVGLFIAc0QskgBxQizKCkA
3543=tCgpALUoKQC2KCkAt0gB3Su4yAFFE7nIAUUTukgB3Qq7SAHZHLwoKQC9KCkAvigpAL9IAd
3544=kGwEgByQzByAFJDMLIAUkMw0gBzQXESAHJDMUoKQDGKCkAxygpAMgoKQDJSAFsy1EJysgB
3545=TX7LSAHZiszIAUGIzUgBfINBk87IAVUCz0gB2YrQyAFVAtFIAWSMTQXSyAFVAtNIAcUI1M
3546=gBVQLVSAHFCNbIAVUC10gBxQjYyAFVAtnIAV0K2sgBVQLbSAHFCNzIAVUC3UgBYNVJAd5I
3547=AcEE38gBVQLgyAFTCU4A44zLUR9PSAFwFFmgUMgBVQJRSAF4EVUCUsgBVQJTSAF8ClUCVM
3548=gBVQJVyAFVAlbIAVUCV8gBVQJYyAFVAllIAdUNWkgB0QlbyAFBBFzIAVkGXcgBVQJeSAHZ
3549=Bl/IAVUCYMgBTQVhyAFVAmJIAXQ5VQJjyAEGAwQAZADjADwBEQAAqA4AIAADAAACBABlAO
3550=MAPAEAAAMEAGYA4wA9SAFVAmfIAVUCaEgBYARVAmnIAVUCakkBO60Fa8gBAQAEAGzIAQEB
3551=BABtSAF4BlUCbsgBVQJvSAEFVAAAAAEIAHBIAUQBAgAACABxSQHXUAlJAXJJAdGpAXNKAf
3552=//SwQIAHRJASa1AnXIAUUIdsgBAQIIAHdIAc0FeEgBUAZ9CnkoKQB6KCkAeygpAHxIAdkG
3553=fUgByQx+yAFJDH/IAUkMgEgBzQWBSAHJDIIoKQCDKCkAhCgpAIVJAfapF4ZJAe2pAYcoKQ
3554=CIKCkAiSgpAIooKQCLKCkAjCgpAI0oKQCOKCkAjygpAJAoKQCRKCkAkigpAJNJAfC5EZRI
3555=AcEalSgpAJZIAcUel0gB1SOYyAFVI5nIAVUjmkgBzQWbSAHRCZwoKQCdKCkAnkgBySKfSA
3556=HJIqAoKQChKCkAoigpAKMoKQCkKCkApUgB1RimSAHBD6dIAdkRqCgpAKlIAdUYqsgBVRir
3557=yAFVGKxIAdkGrSgpAK4oKQCvKCkAsEgB1RixSAHNELJIAcUIsygpALQoKQC1KCkAtigpAL
3558=dIAcUTuMgBRRO5yAFFE7pIAd0Ku0gB2Ry8KCkAvSgpAL4oKQC/SAHZBsBIAckMwcgBSQzC
3559=yAFJDMNIAc0FxEgByQzFKCkAxigpAMcoKQDIKCkAyUkBon8GCADKyAFNfstIAdmKzMgBQY
3560=jNSQE+VE9Zis7IAVUCz0gB2YrQyAFVAtFIAWyJTQXSyAFVAtNIAcUI1MgBVQLVSAHFCNbI
3561=AVUC10gBxQjYyAFVAtnIAV0K2sgBVQLbSAHFCNzIAVUC3UkBOlwVSQHeSAHBBN/IAVQCAU
3562=8A5ABgBEGeUMgBUR9RSAFsBVUCUsgBVQJTSAFoF1UCVMgBVQJVSAHNBVbIAVUCV8gBTQVY
3563=yAFVAlnIAVUCWkgBbBtJAVvIAUEEXEgBdC5VAl3IAVUCXkgB0RRfyAFVAmBIAc0FYcgBVQ
3564=JiSAHdCmPIAVUCZMgBXQplyAFVAmZIAckXZ8gBVQJoSAHdCmnIAVUCasgBRQhrSAF4BkEw
3565=bMgBRSltSAFgD1UCbsgBVQJvSQFVsUtwSQHYTDFdxXFKARYCWwIIAHJJAdW1AnNIAclZdE
3566=gB2V51yAFZXnbIAVled0gBzQV4SQH3pQh5SQHvqQF6KCkAe0kB8bUCfEgB2QZ9SAHJDH7I
3567=AUkMf8gBSQyASAHNBYFIAVQVddOCKCkAgygpAIQoKQCFSAHFjIZIAd2khygpAIgoKQCJKC
3568=kAiigpAIsoKQCMKCkAjSgpAI4oKQCPKCkAkCgpAJEoKQCSKCkAkygpAJRIAcEllUgB1SOW
3569=SAHFHpdIAdUjmMgBVSOZyAFVI5pIAc0Fm0gB1SOcKCkAnSgpAJ5IAckin0gBySKgKCkAoS
3570=gpAKIoKQCjKCkApCgpAKVIAdm2pkgBwQ+nSAHZEagoKQCpSAHVGKrIAVUYq8gBVRisSAHZ
3571=Bq0oKQCuKCkArygpALBIAdUYsUgBzRCySAHFCLMoKQC0KCkAtSgpALYoKQC3SAHFE7jIAU
3572=UTucgBRRO6SAHdCrtIAcFcvEgB3Ta9KCkAvkgByTi/SAHZBsBIAckMwcgBSQzCyAFJDMNI
3573=Ac0FxEgBxSnFKCkAxigpAMcoKQDIKCkAyUgBaMdRCcrIAU1+y0gBwYjMyAFBiM3IAUGIzs
3574=gBVQLPSAHJm9DIAVUC0UgBZIxNBdLIAVUC00gB3a/UyAFVAtVIAXyOTQXWyAFVAtfIAVUC
3575=2MgBVQLZSAHVDdrIAVUC20gB3QrcyAFVAt0oKQDeSAHLDFAA5ZzFWRxRSAFwFEGeUsgBVQ
3576=JTSAFwCVUCVMgBVQJVSAHNBVbIAVUCV8gBTQVYyAFVAlnIAVUCWkgBYA9JAVvIAUEEXEgB
3577=fCtVAl3IAVUCXkgBbBtVAl/IAVUCYEgBzQVhyAFVAmJIAd0KY8gBVQJkyAFFCGXIAVUCZk
3578=gByRdnyAFVAmhIAd0KacgBVQJqyAFFCGtIAXgGQTBsyAFRKm3IAVUCbsgBVQJvSAFwxFlT
3579=cEgBJVExcUgBxcNySAHZU3NIAdFWdEgBwVx1yAFFCHbIAU1Sd0gBzQV4SAHRd3lIAcmQei
3580=gpAHtIAcl6fEgB2QZ9SAHJDH7IAUkMf8gBSQyASAHNBYFIAdEUgigpAIMoKQCEKCkAhUgB
3581=2RGGSAHZEYcoKQCIKCkAiSgpAIooKQCLKCkAjCgpAI0oKQCOKCkAjygpAJAoKQCRKCkAki
3582=gpAJMoKQCUKCkAlUgB1SOWSAHFHpdIAdUjmMgBVSOZyAFVI5pIAc0Fm0gB1SOcKCkAnSgp
3583=AJ5IAckin0gBySKgKCkAoSgpAKIoKQCjKCkApCgpAKVIAd0VpkgBwQ+nSAHZEagoKQCpSA
3584=HVGKrIAVUYq8gBVRisSAHZBq0oKQCuKCkArygpALBIAdUYsUgB1RiySAHZtrMoKQC0KCkA
3585=tUgBxbi2SAHVDbdIAcUTuMgBRRO5yAFFE7pIAc0Fu0gBwQ+8SAHBD70oKQC+SAHJIr9IAd
3586=kGwEgByQzByAFJDMLIAUkMw0gBzQXESAHFKcUoKQDGKCkAxygpAMgoKQDJSAFxxAAifjHl
3587=AGgBTX7LVALBiMzIAUGIzcgBQYjOyAFVAs9IAcmb0MgBVQLRSAFkjE0F0sgBVQLTSAHdr9
3588=TIAVUC1UgBwZ7WyAFVAtfIAUUI2MgBVQLZSAHVDdrIAVUC20gB3QrcyAFVAt0oKwBRAOYj
3589=SEZJm1LIAVkcU0gBcAlVAlTIAVUCVUgBeBFVAlbIAVUCV8gBVQJYyAFVAllIAWAlVQJaSA
3590=FsEEkBW8gBQQRcyAFVAl3IAVUCXkgByQxfyAFVAmBIAcUIYcgBVQJiSAFkKUUIY8gBVQJk
3591=SAHNBWXIAVUCZsgBTQVnyAFVAmhIAcUIacgBVQJqSAHJF2tIAcEEbMgBQQRtyAFRCW7IAV
3592=UCb0gBeMFBRnBJAdkk6S5xSAHVT3IoKQBzSAHZU3RIAclZdcgBSVl2yAFJWXdIAc0FeEgB
3593=1WV5SAHVZXooKQB7SAHVZXxIAdkGfUgByQx+yAFJDH/IAUkMgEgBzQWBSAHdFYJJAY1vAQ
3594=gAg0kBh6kBhEgBZAFZHIVIAdkRhkgB2RGHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNKCkA
3595=jigpAI8oKQCQKCkAkSgpAJIoKQCTKCkAlCgpAJVIAdUjlkgBxR6XSAHVI5jIAVUjmcgBVS
3596=OaSAHNBZtIAdEfnCgpAJ0oKQCeSAHJIp9IAckioCgpAKEoKQCiKCkAoygpAKQoKQClSAHd
3597=FaZIAcEPp0gB2RGoKCkAqUgB1RiqyAFVGKvIAVUYrEgB2QatSAElZS6uSAHJvK8oKQCwSA
3598=HJF7EoKQCySQHytVqzKCkAtCgpALVJAfShBLZIAdUNt0gBxRO4yAFFE7nIAUUTukgBzQW7
3599=SQH6pQi8SAHVDb0oKQC+SAHJDL9IAdkGwEgByQzByAFJDMLIAUkMw0gBzQXESAHFKcUoKQ
3600=DGKCkAxygpAMgoKQDJSAFswFEJysgBQanLSAHdpMxIAdWGzcgBUYLOSAHBiM/IAVUC0Cgp
3601=ANFIAdmV0sgBQQTTSAHZoNTIAVUC1cgBXY7WyAFVAtdIAcEP2MgBVQLZSAHFCNrIAVUC20
3602=gB2RHcyAFXAlIA54zAQRpTSAFgGk3LVMgBVQJVSAFwCVUCVsgBVQJXyAFVAljIAVUCWUgB
3603=eBFVAlpIAWwbSQFbyAFBBFzIAVUCXcgBVQJeSAHJDF/IAVUCYEgBxQhhyAFVAmJIAXQYRQ
3604=hjyAFVAmRIAc0FZcgBVQJmyAFNBWfIAVUCaEgBxQhpyAFVAmpIAckXa0gBwQRsyAFBBG3I
3605=AVEJbsgBVQJvSAFgv0lOcEgBJ+AXAecAHgRETSKzSOcAIKkBc0AEwVF0SAHRVnXIAUUIds
3606=gBXUx3SAHNBXhIAdmKeUgBzXN6KCkAe0gByYV8SAHZBn1IAckMfsgBSQx/yAFJDIBIAc0F
3607=gUgBVBUks0jnAJBsAWO/5wCKqQGEKIEAhUgB2RGGSAHZEYcoKQCIKCkAiSgpAIooKQCLKC
3608=kAjCgpAI0oKQCOKCkAjygpAJAoKQCRKCkAkigpAJMoKQCUKCkAlUgB1SOWSAHFHpdIAdUj
3609=mMgBVSOZyAFVI5pIAc0Fm0gBeCBV3pwoKQCdKCkAnkgBySKfSAHJIqAoKQChKCkAoigpAK
3610=MoKQCkKCkApUgB3RWmSAHBD6dIAdkRqCgpAKlIAdUYqsgBVRiryAFVGKxIAdkGrUgB2auu
3611=SAHZq69IAd0VsCgpALFIAc0QskgBxQizKCkAtCgpALUoKQC2KCkAt0kB7LG5uMgBRRO5yA
3612=FFE7pIAd0KuygpALwoKQC9KCkAvigpAL8oKQDASAHJDMHIAUkMwsgBSQzDSAHJDMRIAcUp
3613=xSgpAMYoKQDHKCkAyCgpAMlJAaZ8BiIeMOcAaAFJpstUAt2kzEgBZJdVss3IAUEEzkgBYI
3614=hVAs/IAVUC0EgBeAZVAtHIAVUC0kgBZJdVAtPIAVUC1MgBVQLVyAFVAtZIAWyUVQLXyAFV
3615=AthIAd0K2cgBVQLaSAFkE02U20gBeBFHl1MA6JS9RQhUyAFNBVVIAd0KVsgBVQJXSAFkCE
3616=0FWMgBVQJZSAFwCVUCWkgB2QZbyAFBBFzIAUEEXcgBVQJeyAFVAl/IAVUCYMgBVQJhyAFV
3617=AmLIAVUCY8gBVQJkSAHZEWXIAVUCZsgBTQVnyAFVAmhIAcUTacgBVQJqSAHFCGtIAdUubM
3618=gBQQRtSAHZBm7IAVUCb0kBVrFAcEgBJ6tH6ADSoVxyVALVvXNIAclOdEgBzXN1yAFZU3bI
3619=AVlTd0gBzQV4SAHBiHlIAcFyeigpAHtIAcFyfEgB2QZ9SAHJDH7IAUkMf8gBSQyASAHNBY
3620=FIAXAYUZiCSQHcqReDSQHWqQGESAHBBIVIAdkRhkgB2RGHKCkAiCgpAIkoKQCKKCgAC4sA
3621=6ADtAQAAAAgAjADoEQAAvA4AIAgA7QEAAAAIAI0A6OkBjigpAI8oKQCQKCkAkSgpAJIoKQ
3622=CTKCkAlCgpAJVJAfCpDJZIAQX//wAAAAgAl0kBJrUCmMgBAQEIAJnIAQECCACaSAHNBZtI
3623=AVAGeQacKCkAnSgpAJ5JAfaxCZ9IAcEaoCgpAKEoKQCiKCkAoygpAKQoKQClSAHdFaZIAc
3624=EPp0gB2RGoKCkAqUgB1RiqyAFVGKvIAVUYrEgB2QatSQGNdwkIAK5JAYepAa9IAckXsEgB
3625=yRexSAHNELJIAcUIsygpALQoKQC1KCkAtigpALdIAcUTuMgBRRO5yAFFE7pIAd0Ku0kB97
3626=knvEkB76kBvSgpAL5JAfG1Ar9IAdkGwEgByQzByAFJDMLIAUkMw0gBzQXESAHJDMVIAckM
3627=xigpAMdIAckMyEoBWQNbIwgAyUgBQAFlP8pJAaZMAQEECADLyAEBBQQAzEkBPEQTAQIEAM
3628=1JATtIAQEABADOyAEBAQQAz0kBPrUC0MgBVQLRKCkA0kgB2QbTyAFBBNRIAdkG1cgBVQLW
3629=SQE6UAlJAddIAcEE2MgBVQLZSAFgBAEDBADaSAFkE1QCAVQA6QBoAVUCVUkBPUQIXRVWSA
3630=F0Al0VV8gBTQVYSAFgBFUCWcgBVQJaSAHRFFvIAVUCXEgBzQVdyAFVAl7IAUkMX8gBQQ9g
3631=yAFVAmHIAVUCYsgBVQJjyAFVAmRIAWQTVQJlyAFVAmbIAVUCZ8gBVQJoSAFsEFUCacgBVQ
3632=JqSAHFCGtIAWAlQQRsyAFBBG1IAdkGbsgBVQJvSQFWTDxdg3BJAddAJUkBcUoBFgJbAggA
3633=ckkB0rUCc0gB0Ut0SAHBUXXIAUFRdsgBQVF3SAHNBXhIAd1teUgB3W16KCkAe0gByW98SA
3634=HZBn1IAckMfsgBSQx/yAFJDIBIAc0FgUgBVBVxVoJKASAEUwEIAINJAR+pAYRIAUwCYQSF
3635=SAHZEYZIAdkRhygpAIgoKQCJKCkAiigpAIsoKQCMKCkAjSgpAI4oKQCPKCkAkCgpAJEoKQ
3636=CSKCkAkygpAJQoKQCVSAHVI5ZIAcUel0gB1SOYyAFVI5nIAVUjmkgBzQWbSAHRH5woKQCd
3637=KCkAnkgBySKfSAHJIqAoKQChKCkAoigpAKMoKQCkKCkApUgB3RWmSAHNEKcoKQCoKCkAqU
3638=gB1RiqyAFVGKvIAVUYrEgBxQitSQGQeBhzuekAiqkBr1QCyRewSAHJF7FIAc0QskgBxQiz
3639=KCkAtCgpALUoKQC2KCkAt0gBxRO4yAFFE7nIAUUTukgB3Qq7SAHNELxIAc0QvSgpAL5IAd
3640=kRv0gB2QbASAHJDMHIAUkMwsgBSQzDSAHNBcRIAckMxUgByQzGKCkAxygpAMhIAd26yUgB
3641=3brKSAFwuVV7y8gBRZfMSQFCdHtyuekAYJ5Vhs5UAmgBXYPPSAHNidDIAVUC0SgpANJIAW
3642=wFWQbTyAFBBNRIAdkG1cgBVQLWSAHNtddIAcEE2MgBQQTZSAFwCUcTVQDqhLhVslbIAUkM
3643=V0gBeAZVAljIAU0FWUgBaJtVAlrIAVUCW0gBdA1VAlzIAVUCXUgBbAVVDV5IAcEEX8gBQQ
3644=RgSAFsEFkGYcgBVQJiSAHBD2PIAVUCZEgBzQVlyAFVAmZIAWixRQhnyAFVAmhIAcUIacgB
3645=VQJqyAFNBWsoKQBsyAFBBG1IAXwVQQRuyAFVAm9JAValYHBIASfbFuoAFvu26gDRYzsIAH
3646=NABNlIdEgByU51yAFJTnbIAUlOd0gBzQV4SAHJTnlIAclOeigpAHtIAdVafEgB2QZ9SAHJ
3647=DH7IAUkMf8gBSQyASAHNBYFIAXAYTVKCSQEdrbWDSQEeqQGESAHBBIVIAdkRhkgB2RGHKC
3648=kAiCgpAIkoKQCKKCkAiygpAIwoKQCNKCkAjigpAI8oKQCQKCkAkSgpAJIoKQCTKCkAlCgp
3649=AJVIAdUjlkgBxR6XSAHVI5jIAVUjmcgBVSOaSAHNBZtIAdEfnCgpAJ0oKQCeSAHJIp9IAc
3650=kioCgpAKEoKQCiKCkAoygpAKRJAfK1RKVIAd0VpkgBzRCnKCkAqCgpAKlIAdUYqsgBVRir
3651=yAFVGKxIAcUIrUgBJRkqrkgBJRkqr0gB3RWwKCkAsUgBzRCySAHFCLMoKQC0KCkAtSgpAL
3652=YoKQC3SAHFE7jIAUUTucgBRRO6SAHdCrtIAdknvEgB2RG9KCkAvkgB2RG/SAHZBsBIAckM
3653=wcgBSQzCyAFJDMNIAc0FxEgByQzFSAHJDMYoKQDHKCkAyCgpAMlIAcW4ykgBxbjLSAFkuA
3654=EECADMyQEFerbqANGYzlQCaAFdg89IAdWG0MgBVQLRSAHBBNJIAdWR08gBQQTUSAHZBtXI
3655=AVUC1kgBbAVJAddIAcmb2MgBVwJWAOvttVfIAVUCWEgBdA1Fl1nIAVUCWkgByaZbyAFVAl
3656=zIAU0FXcgBVQJeSAFgD1UCX8gBVQJgSAFwFEkBYUgBwQRiyAFVAmNIAWgMSQFkSAHdFWXI
3657=AVUCZkgBxQhnyAFJDGjIAUEEaUgBZAhVAmrIAVUCa0gBdA1JAWxIAd0KbcgBVQJuSAF8Ck
3658=3Lb0kBVnd3CABwSQHbsWxxSQEW4bTrKIIW6wDBRnRABNFLdcgBUUt2yAFRS3dIAc0FeEgB
3659=0Ut5SAHRS3ooKQB7SAHdV3xIAdkGfUgByQx+yAFJDH/IAUkMgEgBzQWBSAFwGIO06wDctR
3660=iDVQLWqQGESAHBBIVIAdkRhkgB2RGHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNKCkAjigp
3661=AI8oKQCQKCkAkSgpAJIoKQCTKCkAlCgpAJVIAdUjlkgBxR6XSAHVI5jIAVUjmcgBVSOaSA
3662=HNBZtIAdEfnCgpAJ0oKQCeSAHJIp9IAckioCgpAKEoKQCiKCkAo0kB9L0rpEgByQylSAHR
3663=CaZIAcGpp0gByYWoSAHFE6lIAdUYqsgBVRiryAFVGKxIAc0FrUgB3QquSAHRFK8oKQCwKC
3664=kAsSgpALJIAc0QsygpALQoKQC1SAHFE7ZIAdUNt0gBxRO4yAFFE7nIAUUTukgBzQW7SAHF
3665=E7xIAcUTvSgpAL5IAck4v0gB2QbASAHJDMHIAUkMwsgBSQzDSAHNBcRJAfqpLcVIAc3hxk
3666=gB1Q3HKCkAyCgpAMkoKQDKSAHZHMtIAc21zEkBSmM3CADNKCkAzigpAM8oKQDQKCkA0UkB
3667=R7kG0sgBSRfTyAFVcNTIAVUC1cgBVQLWyAFVAtdIAWCTI60s7JSyV5FYAOyQxFUCWcgBVQ
3668=JaSAF0nFUCW8gBVQJcyAFVAl3IAVUCXkgBbJ9VAl/IAVUCYEgBwZ5hSAHBBGLIAUEEY0gB
3669=aAxJAWRIAcUTZcgBVQJmSAHFCGfIAUkMaMgBQQRpSAFkCFUCasgBVQJrSAF0DUkBbEgB3Q
3670=ptyAFVAm7IAVWyb0kBVbEqcEgBZAFNJnFIAdWyckkB1bFAc0gByUN0SAHZSHXIAV0rdsgB
3671=WUh3SAHNBXhIAcVVeUgBzUd6KCkAe0gBxVV8SAHZBn1IAckMfsgBSQx/yAFJDIBIAc0FgU
3672=gByReCSAElWVODSAElWVOESAHBBIVIAdkRhkgB2RGHKCkAiCgpAIkoKQCKKCkAiygpAIwo
3673=KQCNKCkAjigpAI8oKQCQKCkAkSgpAJIoKQCTKCkAlCgpAJVIAdUjlkgBxR6XSAHVI5jIAV
3674=UjmcgBVSOaSAHNBZtIAdEfnCgpAJ0oKQCeSAHJIp9IAckioCgpAKEoKQCiSAHZEaNIAd0K
3675=pCgpAKVIAdWGpkgB1YanSAHZtqhIAcUTqUgB1RiqyAFVGKvIAVUYrEgBzQWtSAHdCq5IAd
3676=EUrygpALAoKQCxKCkAsigpALNIAdkRtCgpALVIAcUTtkgB1Q23SAHFE7jIAUUTucgBRRO6
3677=SAHNBbtIAdknvEgBxRO9KCkAvkgBzSa/SAHZBsBIAckMwcgBSQzCyAFJDMNIAc0FxEgB1V
3678=rFSAHVWsZIAcEPx0gBwQ/IKCkAySgpAMooKQDLSAHVssxIAdWyzUgB1TnOKCkAzygpANAo
3679=KQDRKCkA0igpANMoKQDUKCkA1SgpANYoKwBYAO2crwEABABZyAFVkVpIAWSXVQJbyAFVAl
3680=zIAVUCXcgBVQJeSAElBS1fyAFVAmBIAWimSQFhSAFsn1kGYsgBVQJjSAFopkkBZEgBwQRl
3681=yAFVAmZIAcEEZ8gBRQhoyAFBBGnIAVUCasgBVQJrSAF4EUkBbMgBQQRtSQFvdyoEAG7IAU
3682=EEb0gBcK5ZPXBIAXwDka7thAFJAXIoVQBzSAHRQHRIAcFGdcgBRQh2yAFBRndIAc0FeEgB
3683=yUN5SAHJQ3ooKQB7SAHNUnxIAdkGfUgByQx+yAFJDH/IAUkMgEgBzQWBSAGDFggAgkgBJf
3684=lRg0gBJflRhEgBwQSFSAHZEYZIAdkRhygpAIgoKQCJKCkAiigpAIsoKQCMKCkAjSgpAI4o
3685=KQCPKCkAkCgpAJEoKQCSKCkAkygpAJQoKQCVSAHVI5ZIAcUel0gB1SOYyAFVI5nIAVUjmk
3686=gBzQWbSAHRH5woKQCdKCkAnkgBySKfSAHJIqAoKQChKCkAokgB2RGjSAHdCqQoKQClSAHB
3687=D6YoKQCnKCkAqCgpAKlIAdUYqsgBVRiryAFVGKxIAdEJrSgpAK5IAd2vr0gBwamwKCkAsU
3688=gB1RiySAHdFbNIAdEJtCgpALUoKQC2KCkAt0gBxRO4yAFFE7nIAUUTukgB0Qm7SAHZJ7xI
3689=AcEPvSgpAL5IAc0Qv0gB2QbASAHJDMHIAUkMwsgBSQzDSAHNBcRIAdVaxUgB1VrGSAHBD8
3690=dIAcEPyCgpAMkoKQDKKCkAyygpAMxIASV1MM0oKQDOKCkAzygpANAoKQDRKCkA0igpANMo
3691=KQDUKCkA1SgrAFkA7oStAQMEAFpIAXirAQIEAFvIAVUCXMgBVQJdyAFVAl5IAXyZVQJfyA
3692=FVAmBIAXirSQFhSAF0p0EEYsgBVQJjSAF0p0kBZEgBwQRlyAFVAmZIAcEEZ8gBRAgIaADu
3693=ADsBAAADBAARAABeDQAgCWkA7gA7AQAAAgQAasgBAQMEAGtIAQE6AQAASQFsyAFBBG1KAW
3694=8AjQVuyAFBBG9JAVZUAgEACABwSAFkAUkBcSgpAHIoKQBzSgH//0sECAB0SQEmSAxNBXXI
3695=AQEBCAB2yAEBAggAd0gBzQV4SQH2rQV5SQHtqQF6KCkAe0kB8LUCfEgB2QZ9SAHJDH7IAU
3696=kMf8gBSQyASAHNBYFIAV0SAFkRgigpAIMoKQCEKCkAhUgB2RGGSAHZEYcoKQCIKCkAiSgp
3697=AIooKQCLKCkAjCgpAI0oKQCOKCkAjygpAJAoKQCRKCkAkigpAJMoKQCUKCkAlUgB1SOWSA
3698=HFHpdIAdUjmMgBVSOZyAFVI5pIAc0Fm0gB1SOcKCkAnSgpAJ5IAckin0gBySKgKCkAoSgp
3699=AKIoKQCjSQHvvTakSQHxqQGlSAHBD6YoKQCnSAHNEKhIAcEEqUgB1RiqyAFVGKvIAVUYrE
3700=gBzQWtKCkArigpAK8oKQCwKCkAsUgBwRqySAHZJ7NIAdEJtCgpALUoKQC2KCkAt0gBxRO4
3701=yAFFE7nIAUUTukgB0Qm7SAHVDbxIAdknvSgpAL5IAc0Qv0gB2QbASAHJDMHIAUkMwsgBSQ
3702=zDSAHNBcRJAfe9K8VIAdUuxkgB1Q3HKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNKCkAzigp
3703=AM8oKQDQKCkA0SgpANIoKQDTKCkA1CgoAAJaAO8APWsXBABbyAEBAQQAXMgBSZBdSQElb0
3704=MHAF5JAUdrAQgAX8gBSSJgSQFKtQJhSAHBBGLIAUEEY0gBwQRkKCkAZUgBzQVmyAFNBWdI
3705=Ac0FaEgBwQRpyAFBBGrIAU2Ja8gBVQJsSAHZBm1IAdkGbsgBQQRvSQH5eBxhqe90FXWRcV
3706=QCjwEIAHIoKQBzSAHBO3RIAdFAdcgBUQl2yAFRQHdIAc0FeEgB3Ux5SAHFP3ooKQB7SAHd
3707=THxIAdkGfUgByQx+yAFJDH/IAUkMgEgBzQWBSAHdFYJJAayhGoNJAaapAYRIAcEEhUgB2R
3708=GGSAHZEYcoKQCIKCkAiSgpAIooKQCLKCkAjCgpAI0oKQCOKCkAjygpAJAoKQCRKCkAkigp
3709=AJMoKQCUKCkAlUgB1SOWSAHFHpdIAdUjmMgBVSOZyAFVI5pIAc0Fm0gB0R+cKCkAnSgpAJ
3710=5IAckin0gBySKgKCkAoSgpAKIoKQCjKCkApEgB0RSlSAHBD6YoKQCnKCkAqCgpAKlIAdUY
3711=qsgBVRiryAFVGKxIAdEJrSgpAK4oKQCvKCkAsCgpALFIAcEaskgBxROzSAHRCbQoKQC1KC
3712=kAtigpALdIAcUTuMgBRRO5yAFFE7pIAdEJu0gB1Q28SAHZJ70oKQC+SAHNEL9IAdkGwEgB
3713=yQzByAFJDMLIAUkMw0gBzQXESAHJDMVIAckMxigpAMcoKQDIKCkAySgpAMooKQDLKCkAzC
3714=gpAM0oKQDOKCkAzygpANAoKQDRKCkA0igpANMoKwBbAPCUp12kXEgB3aRdSQH7oXJeSQHz
3715=qQFfKCkAYCgpAGEoKQBiKCkAYygpAGQoKQBlKCkAZigpAGcoKQBoKCkAaSgpAGooKQBrKC
3716=kAbCgpAG0oKQBuKCkAb0kB9KkXcEgBxWtxKCkAcigpAHNIAck4dEgB2T11yAFZPXbIAVk9
3717=d0gBzQV4SQH6qQx5SQHyqQF6KCkAe0gBzRB8SAHZBn1IAckMfsgBSQx/yAFJDIBIAc0FgU
3718=gByReCSQGvqQyDSQGpqQGESAHBBIVIAdkRhkgB2RGHKCkAiCgpAIkoKQCKKCkAiygpAIwo
3719=KQCNKCkAjigpAI8oKQCQKCkAkSgpAJIoKQCTKCkAlCgpAJVIAdUjlkgBxR6XSAHVI5jIAV
3720=UjmcgBVSOaSAHNBZtIAdEfnCgpAJ0oKQCeSAHJIp9IAckioCgpAKEoKQCiKCkAoygpAKRI
3721=AdEUpUgBwQ+mKCkApygpAKgoKQCpSAHVGKrIAVUYq8gBVRisSAHRCa0oKQCuKCkArygpAL
3722=AoKQCxSAHBGrJIAcUTs0gB0Qm0KCkAtSgpALYoKQC3SAHFE7jIAUUTucgBRRO6SAHRCbtI
3723=Ad2ZvEgB3Zm9KCkAvkgBJ8oU8ADZBsBUAskMwcgBSQzCyAFJDMNIAc0FxEgByQzFSAHJDM
3724=YoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNKCkAzigpAM8oKQDQKCkA0SgpANIoKwBc
3725=APHtG11IAclOXigpAF8oKQBgKCkAYSgpAGIoKQBjKCkAZCgpAGUoKQBmKCkAZygpAGgoKQ
3726=BpKCkAaigpAGsoKQBsKCkAbSgpAG4oKQBvKCkAcEgBzTFxKCkAcigpAHMoKQB0SQHsvY51
3727=yAFBO3bIAUE7d0gB0Ql4KCkAeSgpAHooKQB7KCkAfCgpAH1IAckMfsgBSQx/yAFJDIBIAc
3728=kMgSgpAIIoKQCDKCkAhCgpAIUoKQCGKCkAhygpAIgoKQCJKCkAiigpAIsoKQCMKCkAjSgp
3729=AI4oKQCPKCkAkCgpAJEoKQCSKCkAkygpAJQoKQCVKCkAligpAJdIAdUjmMgBVSOZyAFVI5
3730=pIAdUjmygpAJwoKQCdKCkAnigpAJ8oKQCgKCkAoSgpAKIoKQCjKCkApCgpAKUoKQCmKCkA
3731=pygpAKgoKQCpSAHVGKrIAVUYq8gBVRisSAHVGK0oKQCuKCkArygpALAoKQCxKCkAsigpAL
3732=MoKQC0KCkAtSgpALYoKQC3SAHFl7jIAUUTucgBRRO6SAHFE7tIAcWXvEgBxZe9KCkAvkgB
3733=J3AUJwERwFQCyQzByAFJDMLIAUkMw0gByQzESAHJDMVIAckMxigpAMcoKQDIKCkAySgpAM
3734=ooKQDLKCkAzCgpAM0oKQDOKCkAzygpANAoKQDRKCsAXQDylKABAAgAXigpAF9JASW9g2Ao
3735=KQBhKCkAYigpAGMoKQBkKCkAZSgpAGYoKQBnKCkAaCgpAGkoKQBqKCkAaygpAGwoKQBtKC
3736=kAbigpAG8oKQBwKCkAcSgpAHIoKQBzSQHrrRt0SQEnqQF1yAFJOHbIAUk4d0gBzQV4SAHJ
3737=InkoKQB6KCkAeygpAHwoKQB9SQEsqQx+yAFJDH/IAUkMgEgB3QqBKCkAgigpAIMoKQCEKC
3738=kAhSgpAIYoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNKCkAjigpAI8oKQCQSQEqoRqR
3739=yAFBGpLIAUEak0gBwRqUKCkAlSgpAJZIAdEql0gBwTCYyAFRCZnIAVEJmkgBzQWbSAHdCp
3740=woKQCdKCkAnigpAJ8oKQCgKCkAoSgpAKIoKQCjKCkApCgpAKUoKQCmKCkApygpAKgoKQCp
3741=SAHNPKrIAVUYq8gBVRisSAHJF60oKQCuKCkArygpALAoKQCxKCkAsigpALMoKQC0KCkAtS
3742=gpALZIAc0mt0kBK7E1uMgBRRO5yAFFE7pIAc2Uu0gBzZS8SAHNlL0oKQC+SAEnGRTyJh0l
3743=wFQCJxoU8gBoAUkMwtQCSQzDSAHJDMRIAckMxUgByQzGKCkAxygpAMgoKQDJKCkAyigpAM
3744=soKQDMKCkAzSgpAM4oKQDPKCkA0CgrAF4A8+2fX0gBZDRJF2AoKQBhKCkAYigpAGMoKQBk
3745=KCkAZSgpAGYoKQBnKCkAaCgpAGkoKQBqKCkAaygpAGwoKQBtKCkAbigpAG8oKQBwKCkAcS
3746=gpAHIoKQBzSAF8QU0bdEgBfG0BAwgAdckBBCJCZvMAdQIFIkJm8wDNBXhABMkieSgpAHoo
3747=KQB7KCkAfCgpAH1IAXBhSQx+yAFJDH/IAUkMgEgB3QqBKCkAgigpAIMoKQCEKCkAhSgpAI
3748=YoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNKCkAjigpAI8oKQCQSAFgnkEakcgBQRqS
3749=yAFBGpNIAcEalCgpAJUoKQCWSAHRKpdIAWgtUQmYyAFRCZnIAVEJmkgBzQWbSAHdCpwoKQ
3750=CdKCkAnigpAJ8oKQCgKCkAoSgpAKIoKQCjKCkApCgpAKUoKQCmKCkApygpAKgoKQCpSAHN
3751=PKrIAVUYq8gBVRisSAHJF60oKQCuKCkArygpALAoKQCxKCkAsigpALMoKQC0KCkAtSgpAL
3752=ZIAc0mt0gBYJ5dK7jIAUUTucgBRRO6SAHVkbtIAdWRvEgB1ZG9KCkAvkgBJ8ET8yjBE/OU
3753=nAEACADBQAQnwBO0AoCeJ60AxEAEyQzFSAHJDMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAM
3754=woKQDNKCkAzigpAM8oKAABXwD0AGwxRRNgKCkAYSgpAGIoKQBjKCkAZCgpAGUoKQBmKCkA
3755=ZygpAGgoKQBpKCkAaigpAGsoKQBsKCkAbSgpAG4oKQBvKCkAcCgpAHEoKQByKCkAc0gBZD
3756=9NG3RIAWVrBmmb9J2ZB2ibqQEIaZv0iJtNBXhMBckieSgpAHooKQB7KCkAfCgpAH1IAXhe
3757=SQx+yAFJDH/IAUkMgEgB3QqBKCkAgigpAIMoKQCEKCkAhSgpAIYoKQCHKCkAiCgpAIkoKQ
3758=CKKCkAiygpAIwoKAAFjQD0ACUBAAARAAAVDQAgCAIIAI4A9AAlAQAASAECjwD0ACWpAZBJ
3759=ASpIAQEGCACRyAEBBwgAksgBAQgIAJNIAc0FlCgpAJUoKQCWSQHrRAhdCpdJASdIAVEJmM
3760=gBUQmZyAFRCZpIAc0Fm0gB3QqcKCkAnSgpAJ4oKQCfKCkAoCgpAKEoKQCiKCkAoygpAKQo
3761=KQClKCkApigpAKcoKQCoKCkAqUkBLLUYqsgBVRiryAFVGKxIAckXrSgpAK4oKQCvKCkAsC
3762=gpALEoKQCyKCkAsygpALQoKQC1KCkAtkgBzSa3SQErpRO4yAFFE7nIAUUTukgBBf//AAAA
3763=CAC7SQH2TAVJAbxJAe2pAb0oKQC+SQHwtQK/SAHZBsBJASa1AsHIAQEBCADCyAFNPMNIAc
3764=0FxEgByQzFSAHJDMYoKQDHKCkAyCgpAMkoKQDKKCkAyygpAMwoKQDNKCkAzigoAAFgAPUA
3765=zRBhKCkAYigpAGMoKQBkKCkAZSgpAGYoKQBnKCkAaCgpAGkoKQBqKCkAaygpAGwoKQBtKC
3766=kAbigpAG8oKQBwKCkAcSgpAHIoKQBzKCkAdEkB7KEwdcgBQTB2yAFBMHdIAdEfeCgpAHko
3767=KQB6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCAKCkAgSgpAIIoKQCDKCkAhCgpAIUoKQCGKC
3768=kAhygpAIgoKQCJKCkAiigpAIsoKQCMKCkAjSgpAI4oKQCPKCkAkEgBzSaRyAFNJpLIAU0m
3769=k0gBzSaUKCkAlSgpAJYoKQCXSAHRCZjIAVEJmcgBUQmaSAHRCZsoKQCcKCkAnSgpAJ4oKQ
3770=CfKCkAoCgpAKEoKQCiKCkAoygpAKQoKQClKCkApigpAKcoKQCoKCkAqSgpAKooKQCrKCkA
3771=rCgpAK0oKQCuKCkArygpALAoKQCxKCkAsigpALMoKQC0KCkAtSgpALYoKQC3SAHFjLhJAe
3772=StXblIAXQCXSu6SAHdK7tIAcWMvEgBxYy9KCkAvkgBJxATJ1EQwFQCcAlNn8HIAUk4wsgB
3773=SQzDSAHJDMRIAckMxUgByQzGKCkAxygpAMgoKQDJKCkAyigpAMsoKQDMKCkAzSgoAAJhAP
3774=YA2KUeYkkB0KkBYygpAGQoKQBlKCkAZigpAGcoKQBoKCkAaSgpAGooKQBrKCkAbCgpAG0o
3775=KQBuKCkAbygpAHAoKQBxKCkAckkB0r0Vc0gB2Sd0SAHJLXXIAUktdsgBSS13SAHNBXhJAf
3776=elCHlJAe+pAXooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIAoKQCBKCkAgigpAIMoKQCEKCkA
3777=hSgpAIYoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNKCkAjkkB8bkcj0gB3SCQSAHNJp
3778=HIAU0mksgBTSaTSAHNBZRIAc0mlUgB0QmWSAHBBJdIAdEJmMgBUQmZyAFRCZpIAc0Fm0gB
3779=0QmcSAHBMJ0oKQCeKCkAnygpAKAoKQChKCkAoigpAKMoKQCkKCkApSgpAKYoKQCnKCkAqC
3780=gpAKkoKQCqKCkAqygpAKwoKQCtKCkArigpAK8oKQCwKCkAsSgpALIoKQCzKCkAtCgpALVI
3781=Ad0rtkgBzSa3SAHdK7hJAeO1OblIAXQCXSu6SAHNBbtIAc2JvEgBzYm9KCkAvkgBJ7kS9i
3782=YNI8BUAnAJmpX2AGgBSTjC1AJJDMNIAckMxEgByQzFSAHJDMYoKQDHKCkAyCgpAMkoKQDK
3783=KCkAyygpAMwoKAADYgD3ABYCIxEpYygpAGQoKQBlKCkAZigpAGcoKQBoKCkAaSgpAGooKQ
3784=BrKCkAbCgpAG0oKQBuKCkAbygpAHAoKQBxKCkAckkB0bkyc0gBwSV0SAFkKVEqdcgBUSp2
3785=yAFRKndIAc0FeEgB0Sp5SAHRKnooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIAoKQCBKCkAgi
3786=gpAIMoKQCEKCkAhSgpAIYoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNKCkAjkgBwVGP
3787=SAHdIJBIAc0mkcgBTSaSyAFNJpNIAc0FlEgBzSaVSAHRCZZIAcEEl0gB0QmYyAFRCZnIAV
3788=EJmkgBzQWbSAHRCZxIAcEwnSgpAJ4oKQCfKCkAoCgpAKEoKQCiKCkAoygpAKQoKQClKCkA
3789=pigpAKcoKQCoKCkAqSgpAKooKQCrKCkArCgpAK0oKQCuKCkArygpALAoKQCxKCkAsigpAL
3790=MoKQC0KCkAtUgB3Su2SAHNJrdIAd0ruEgBJ2ES94CIXSu6VALNBbtIAd0rvEgB3Su9KCkA
3791=vkgByQy/SAHZBsBIAckMwcgBSTjCyAFJDMNIAc0FxEgByQzFSAHJDMYoKQDHKCkAyCgpAM
3792=koKQDKKCkAyygrAGMA+PWRZCgpAGUoKQBmKCkAZygpAGgoKQBpKCkAaigpAGsoKQBsKCkA
3793=bSgpAG4oKQBvKCkAcCgpAHEoKQBySAEnCRL4/bp0VALZJ3XIAVkndsgBWSd3SAHZJ3hIAd
3794=kneUgB2Sd6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCAKCkAgSgpAIIoKQCDKCkAhCgpAIUo
3795=KQCGKCkAhygpAIgoKQCJKCkAiigpAIsoKQCMKCkAjSgpAI5IAclOj0gB3SCQSAHNJpHIAU
3796=0mksgBTSaTSAHNBZRIAc0mlUgB0QmWSAHBBJdIAdEJmMgBUQmZyAFRCZpIAc0Fm0gB0Qmc
3797=SAHBMJ0oKQCeKCkAnygpAKAoKQChKCkAoigpAKMoKQCkKCkApSgpAKYoKQCnKCkAqCgpAK
3798=koKQCqKCkAqygpAKwoKQCtKCkArigpAK8oKQCwKCkAsSgpALIoKQCzKCkAtCgpALVIAd0r
3799=tkgBzSa3SAHdK7hIAScJEvgoCBInMQy7QQT6tfS8SQHyqQG9KCkAvkkB9LUCv0gByQzASA
3800=HJDMHIAUk4wsgBSTjDSAHNBcRIAck4xUgByTjGKCkAxygpAMgoKQDJKCkAyigrAGQA+f2O
3801=ZSgpAGYoKQBnKCkAaCgpAGkoKQBqKCkAaygpAGwoKQBtKCkAbigpAG8oKQBwKCkAcSgpAH
3802=JIASexEfkosRH5lC4jvCOoAUEldkwFeCdBJXdIAcEleEgBwSV5SAHBJXooKQB7KCkAfCgp
3803=AH0oKQB+KCkAfygpAIAoKQCBKCkAgigpAIMoKQCEKCkAhSgpAIYoKQCHKCkAiCgpAIkoKQ
3804=CKKCkAiygpAIwoKQCNKCkAjkgB3VePSAHdIJBIAXQjTSaRyAFNJpLIAU0mk0gBzQWUSAHN
3805=JpVIAdEJlkgBwQSXSAHRCZjIAVEJmcgBUQmaSAHNBZtIAdEJnEgBwTCdKCkAnigpAJ8oKQ
3806=CgKCkAoSgpAKIoKQCjKCkApCgpAKUoKQCmKCkApygpAKgoKQCpKCkAqigpAKsoKQCsKCkA
3807=rSgpAK4oKQCvKCkAsCgpALEoKQCyKCkAsygpALQoKQC1SAHdK7ZIAc0mt0gB3Su4SAEnsB
3808=GsXV0rulQCzQW7SQEAYwAIALwoKQC9KCkAvigpAL9IAdkGwEgByQzByAFJOMLIAUkMw0gB
3809=zQXESAHJOMVIAck4xigpAMcoKQDIKCkAySgrAGUA+uWMZigpAGcoKQBoKCkAaSgpAGooKQ
3810=BrKCkAbCgpAG0oKQBuKCkAbygpAHAoKQBxKCkAckgBJ1kR+ihZEfooWBGoAUkidkwFYCVJ
3811=IndIAckieEgBySJ5SAHJInooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIAoKQCBKCkAgigpAI
3812=MoKQCEKCkAhSgpAIYoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNKCkAjkgBxVWPSAHd
3813=IJBIAXQjmIonzQSS1AJNJpNIAc0FlEgBzSaVSAHRCZZIAcEEl0gB0QmYyAFBMJnIAVEJmk
3814=gBzQWbSAHRCZxIAcEwnSgpAJ4oKQCfKCkAoCgpAKEoKQCiKCkAoygpAKQoKQClKCkApigp
3815=AKcoKQCoKCkAqSgpAKooKQCrKCkArCgpAK0oKQCuKCkArygpALAoKQCxKCkAsigpALMoKQ
3816=C0KCkAtUgB3Su2SAHNJrdIAd0ruEgBJ1gRvDZdK7pUAs0Fu0gBdIpBO7woKQC9KCkAvigp
3817=AL9IAdkGwEgByQzByAFJOMLIAUkMw0gBzQXESAHJOMVIAck4xigpAMcoKQDISAElHyVmAP
3818=vtiWcoKQBoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQBuKCkAbygpAHAoKQBxKCkAckgBJwER
3819=+ygBEfsoABGoAVEfdkwFaCJRH3dIAdEfeEgB0R95SAHRH3ooKQB7KCkAfCgpAH0oKQB+KC
3820=kAfygpAIAoKQCBKCkAgigpAIMoKQCEKCkAhSgpAIYoKQCHKCkAiCgpAIkoKQCKKCkAiygp
3821=AIwoKQCNKCkAjkgBzVKPSAHdIJBIAXQjXUyRyAFNJpLIAU0mk0gBzQWUSAHNJpVIAdEJlk
3822=gBCf//AAAACACXAPsAJhEAAB8NACAIAQAAAAgAmAD7ACZIAQIBCACZAKgBAQIIAJpKAf//
3823=gQSbSQH2QAQBAAgAnEkB7akBnSgpAJ4oKQCfKCkAoCgpAKEoKQCiKCkAoygpAKQoKQClKC
3824=kApigpAKcoKQCoKCkAqSgpAKooKQCrKCkArCgpAK0oKQCuKCkArygpALAoKQCxKCkAsigp
3825=ALMoKQC0KCkAtUkB8KkitkgBzSa3SAFwKk0muEkB46EEuUgBdAJdK7pIAc0Fu0gBQC1tMb
3826=woKQC9KCkAvigpAL9IAdkGwEgBcAlJDMHIAUk4wsgBSQzDSAHNBcRIAck4xUgByTjGKCkA
3827=x0gB1BgDZwD8ABYCQxIIAGgoKQBpKCkAaigpAGsoKQBsKCkAbSgpAG4oKQBvKCkAcCgpAH
3828=EoKQBySQHRoSVzSAHJF3RIAdkcdcgBWRx2yAFZHHdIAc0FeEgB2Rx5SAHZHHooKQB7KCkA
3829=fCgpAH0oKQB+KCkAfygpAIAoKQCBKCkAgigpAIMoKQCEKCkAhSgpAIYoKQCHKCkAiCgpAI
3830=koKQCKKCkAiygpAIwoKQCNKCkAjkgB3TaPSAHdIJBIAc0mkcgBTSaSyAFNJpNIAc0FlEgB
3831=zSaVSAHRCZZIAcEEl0gB0QmYyAFRCZnIAVEJmkgBzQWbSAHRCZxIAcEwnSgpAJ4oKQCfKC
3832=kAoCgpAKEoKQCiKCkAoygpAKQoKQClKCkApigpAKcoKQCoKCkAqSgpAKooKQCrKCkArCgp
3833=AK0oKQCuKCkArygpALAoKQCxKCkAsigpALMoKQC0KCkAtUgB3Su2SAHNJrdIAd0ruEgBJ6
3834=kQ/JSyXSu6VALNBbtIAURzqYX8hAFZf70oVQC+KCkAv0gB2QbASAHJDMHIAUk4wsgBSQzD
3835=SAHNBcRIAck4xUgByTjGSQHyr3NoAP39g2koKQBqKCkAaygpAGwoKQBtKCkAbigpAG8oKQ
3836=BwKCkAcSgpAHJIASdSEP0A0RR0VALBGnXIAUEadsgBQRp3SAHNBXhIAcEaeUgBwRp6KCkA
3837=eygpAHwoKQB9KCkAfigpAH8oKQCAKCkAgSgpAIIoKQCDKCkAhCgpAIUoKQCGKCkAhygpAI
3838=goKQCJKCkAiigpAIsoKQCMKCkAjSgpAI5IAd1Mj0gB3SCQSAHNJpHIAU0mksgBTSaTSAHN
3839=BZRIAc0mlUgB0QmWSAHBBJdIAdEJmMgBUQmZyAFRCZpIAc0Fm0gB0QmcSAHBMJ0oKQCeKC
3840=kAnygpAKAoKQChKCkAoigpAKMoKQCkKCkApSgpAKYoKQCnKCkAqCgpAKkoKQCqKCkAqygp
3841=AKwoKQCtKCkArigpAK8oKQCwKCkAsSgpALIoKQCzKCkAtCgpALVIAd0rtkgBzSa3SAHdK7
3842=hIASdREP0oUBAnMQy7QASLgQgAvCgpAL0oKQC+KCkAv0gByQzASAHJDMHIAUk4wsgBSTjD
3843=SAHNBcRIAck4xUgB3xVpAP7lgWooKQBrKCkAbCgpAG0oKQBuKCkAbygpAHAoKQBxKCkAck
3844=gBJ/kP/ij5D/6cIE2fdUAEdBhJF3bIAUkXd0gByRd4SAHJF3lIAdVPeigpAHsoKQB8KCkA
3845=fSgpAH4oKQB/KCkAgCgpAIEoKQCCKCkAgygpAIQoKQCFKCkAhigpAIcoKQCIKCkAiSgpAI
3846=ooKQCLKCkAjCgpAI0oKQCOSAHFNI9IAd0gkEgBYCVNJpHIAU0mksgBTSaTSAHNBZRIAc0m
3847=lUgB0QmWSAHBBJdIAdEJmMgBUQmZyAFRCZpIAc0Fm0gB0QmcSAHBMJ0oKQCeKCkAnygpAK
3848=AoKQChKCkAoigpAKMoKQCkKCkApSgpAKYoKQCnKCkAqCgpAKkoKQCqKCkAqygpAKwoKQCt
3849=KCkArigpAK8oKQCwKCkAsSgpALIoKQCzKCkAtCgpALVIAd0rtkgBzSa3SAHdK7hIASf4D7
3850=heXSu6VALNBbtIASf5D/6EAU08vShVAL4oKQC/SAHZBsBIAckMwcgBSTjCyAFJDMNIAc0F
3851=xEkB+rf/agD/7X5rKCkAbCgpAG0oKQBuKCkAbygpAHAoKQBxKCkAckgBJ6EP/yihD/8ooA
3852=+oAVEUdkwFaBdRFHdIAdEUeEgB3Ux5SAHdTHooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIAo
3853=KQCBKCkAgigpAIMoKQCEKCkAhSgpAIYoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNKC
3854=kAjkgBzUePSAHdIJBIAXQjUUCRyAFNJpLIAU0mk0gBzQWUSAHNJpVIAdEJlkgBwQSXSAHR
3855=CZjIAVEJmcgBUQmaSAHNBZtIAdEJnEgBwTCdKCkAnigpAJ8oKQCgKCkAoSgpAKIoKQCjKC
3856=kApCgpAKUoKQCmKCkApygpAKgoKQCpKCkAqigpAKsoKQCsKCkArSgpAK4oKQCvKCkAsCgp
3857=ALEoKQCyKCkAsygpALQoKQC1SAHdK7ZIAc0mt0gB3Su4SAEnoA+sXV0rulQCzQW7SAGYe3
3858=z8ImhGUwEIAL0oVQC+KCkAv0gB2QbASAHJDMHIAUk4wsgBSQzDSAHMBQFrAAABJe0/bCgp
3859=AG0oKQBuKCkAbygpAHAoKQBxKCkAckgBJ0oPAAHJDHRUAtkRdcgBWRF2yAFZEXdIAc0FeE
3860=gBxUp5SAHFSnooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIAoKQCBKCkAgigpAIMoKQCEKCkA
3861=hSgpAIYoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNKCkAjkgB1USPSAHdIJBIAc0mkc
3862=gBTSaSyAFNJpNIAc0FlEgBzSaVSAHRCZZIAcEEl0gB0QmYyAFRCZnIAVEJmkgBzQWbSAHR
3863=CZxIAcEwnSgpAJ4oKQCfKCkAoCgpAKEoKQCiKCkAoygpAKQoKQClKCkApigpAKcoKQCoKC
3864=kAqSgpAKooKQCrKCkArCgpAK0oKQCuKCkArygpALAoKQCxKCkAsigpALMoKQC0KCkAtUgB
3865=3Su2SAHNJrdIAd0ruEgBJ0oPAAF0Al0rulQCzQW7SAFUeCQ9PwBk7GkBvShVAL4oKQC/SA
3866=HZBsBIAXAJSbzByAFJOMLIAUsMbAAB/XhtKCkAbigpAG8oKQBwKCkAcSgpAHJIASfxDgEo
3867=8g4BAcEPdUAEaAFBD3bIAUEPd0gB0RR4SAHNR3lIAc1HeigpAHsoKQB8KCkAfSgpAH4oKQ
3868=B/KCkAgCgpAIEoKQCCKCkAgygpAIQoKQCFKCkAhigpAIcoKQCIKCkAiSgpAIooKQCLKCkA
3869=jCgpAI0oKQCOSAHdQY9IAd0gkEgBYCVRNZHIAU0mksgBTSaTSAHNBZRIAc0mlUgB0QmWSA
3870=HBBJdIAdEJmMgBUQmZyAFRCZpIAc0Fm0gB0QmcSAHBMJ0oKQCeKCkAnygpAKAoKQChKCkA
3871=oigpAKMoKQCkKCkApSgpAKYoKQCnKCkAqCgpAKkoKQCqKCkAqygpAKwoKQCtKCkArigpAK
3872=8oKQCwKCkAsSgpALIoKQCzKCkAtCgpALVIAd0rtkgBzSa3SAHdK7hIASfwDrheXSu6VALN
3873=BbtIASfxDgEo8A4nKQC+KIEAv0gB2QbASAHJDMHIAUs4bQAC5XZuKCkAbygpAHAoKQBxKC
3874=kAckgBJ5kOAiiZDgIomA6oAUkMdkwFYA9VGHdIAdkReEgB1UR5SAHVRHooKQB7KCkAfCgp
3875=AH0oKQB+KCkAfygpAIAoKQCBKCkAgigpAIMoKQCEKCkAhSgpAIYoKQCHKCkAiCgpAIkoKQ
3876=CKKCkAiygpAIwoKQCNKCkAjkgBxT+PSAHdIJBIAXQjmHQnzQSS1AJNJpNIAc0FlEgBzSaV
3877=SAHRCZZIAcEEl0gB0QmYyAFBMJnIAVEJmkgBzQWbSAHRCZxIAcEwnSgpAJ4oKQCfKCkAoC
3878=gpAKEoKQCiKCkAoygpAKQoKQClKCkApigpAKcoKQCoKCkAqSgpAKooKQCrKCkArCgpAK0o
3879=KQCuKCkArygpALAoKQCxKCkAsigpALMoKQC0KCkAtUgB3Su2SAHNJrdIAd0ruEgBJ5gOvD
3880=ZdK7pUAs0Fu0gBJ5kOAiiYDicpAL4ogQC/SAHZBsBIAcsMbgAD7XNvKCkAcCgpAHEoKQBy
3881=SAEnQQ4DKEEOAyhADqgBXUF2TAVoDF0Vd0gBwQ94SAHdQXlIAd1BeigpAHsoKQB8KCkAfS
3882=gpAH4oKQB/KCkAgCgpAIEoKQCCKCkAgygpAIQoKQCFKCkAhigpAIcoKQCIKCkAiSgpAIoo
3883=KQCLKCkAjCgpAI0oKQCOSAHNPI9IAd0gkEgBdCOAcifNBJLUAk0mk0gBzQWUSAHNJpVIAd
3884=EJlkgBwQSXSAHRCZjIAUEwmcgBUQmaSAHNBZtIAdEJnEgBwTCdKCkAnigpAJ8oKQCgKCkA
3885=oSgpAKIoKQCjKCkApCgpAKUoKQCmKCkApygpAKgoKQCpKCkAqigpAKsoKQCsKCkArSgpAK
3886=4oKAAKrwADAe0BAAAACACwABEAAEMNACAIAwHtAQAAAAgAsQAnKQCyKCkAsygpALQoKQC1
3887=SwHwAQB5BrZKAf//iQG3SQEmtQK4SQHjqQG5SAF0AgECCAC6SAHNBbtIAVAGZQi8KCkAvS
3888=gpAL4oKQC/SAHYBgNvAAQBFgJDBwgAcCgpAHEoKQBySQHRoQ9zSAHZBnRIAWwQWRx1yAEB
3889=AQgAdsgBRRN3SAHNBXhJAfalCHlIAdUjeigpAHsoKQB8KCkAfSgpAH4oKQB/KCkAgCgpAI
3890=EoKQCCKCkAgygpAIQoKQCFKCkAhigpAIcoKQCIKCkAiSgpAIooKQCLKCkAjCgpAI0oKQCO
3891=SAHVOY9IAd0gkEgBzSaRyAFNJpLIAU0mk0gBzQWUSAHNJpVIAdEJlkgBwQSXSAHRCZjIAV
3892=EJmcgBUQmaSAHNBZtIAdEJnEgBwTCdKCkAnigpAJ8oKQCgKCkAoSgpAKIoKQCjKCkApCgp
3893=AKUoKQCmKCkApygpAKgoKQCpKCkAqigpAKsoKQCsKCkArSgpAK4oKQCvKCkAsCgpALEoKQ
3894=CyKCkAsygpALQoKQC1SAHdK7ZIAc0mt0gB3Su4SAEn6g0EAXQCXSu6VALNBbtIAURoqW8E
3895=ZF1pAb0oVQC+KCsAcAAF/W1xKCkAckgBJ5INBQHdCnRUAnQNkWwFgA9NPHbUAk0Qd0gBzQ
3896=V4SAHNPHlIAc08eigpAHsoKQB8KCkAfSgpAH4oKQB/KCkAgCgpAIFJAfJ3GwgAgigpAIMo
3897=KQCEKCkAhSgpAIYoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCNKCkAjkkB9LkRj0gB3S
3898=CQSAHNJpHIAU0mksgBTSaTSAHNBZRIAc0mlUgB0UCWSAHBBJdIAdEJmMgBUQmZyAFRCZpI
3899=Ac0Fm0gB0QmcSAHBMJ0oKQCeKCkAnygpAKAoKQChKCkAoigpAKMoKQCkKCkApSgpAKYoKQ
3900=CnKCkAqCgpAKkoKQCqKCkAqygpAKwoKQCtKCkArigpAK8oKQCwKCkAsSgpALIoKQCzKCkA
3901=tCgpALVIAd0rtkgBzSa3SAHdK7hIASeQDaxdXSu6VALNBbtIASeRDQV8PrBsJysAcQAG5W
3902=tySAEnOQ0GKDkNBoxomGmoAVU5dkwFbBBVDXdIAdUNeEgB1Tl5SAHVOXooKQB7KCkAfCgp
3903=AH0oKQB+KCkAfygpAIBIAd0ggUkB2HwYe2kGAdCpAYNUAskBhCgpAIUoKQCGKCkAhygpAI
3904=goKQCJKCkAiigpAIsoKQCMKCkAjSgpAI5JAdKtEI9IAd0gkEgBdCNNJpHIAU0mksgBTSaT
3905=SAHNBZRIAc0mlUgB2RyWSAHBBJdIAdEJmMgBUQmZyAFRCZpIAc0Fm0gB0QmcSAHBMJ0oKQ
3906=CeKCkAnygpAKAoKQChKCkAoigpAKMoKQCkKCkApSgpAKYoKQCnKCkAqCgpAKkoKQCqKCkA
3907=qygpAKwoKQCtKCkArigpAK8oKQCwKCkAsSgpALIoKQCzKCkAtCgpALVIAd0rtkgBzSa3SA
3908=HdK7hIASc4DaxdXSu6VALNBbtIASc5DQZ8PnhpAnIABwHVcwEIAHNIAc0FdEgB3Qp1yAFd
3909=NnbIAV0Kd0gBzQV4SAHdNnlIAd02eigpAHsoKQB8KCkAfSgpAH4oKQB/KCkAgEgBxR6BSQ
3910=HXsRSCSAEl9SqDSQHTtQKEKCkAhSgpAIYoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIwoKQCN
3911=KCkAjkgBzSaPSAHdIJBIAc0mkcgBTSaSyAFNJpNIAc0FlEgBzSaVSAHZHJZIAcEEl0gB0Q
3912=mYyAFRCZnIAVEJmkgBzQWbSAHRCZxIAcEwnSgpAJ4oKQCfKCkAoCgpAKEoKQCiKCkAoygp
3913=AKQoKQClKCkApigpAKcoKQCoKCkAqSgpAKooKQCrKCkArCgpAK0oKQCuKCkArygpALAoKQ
3914=CxKCkAsigpALMoKQC0KCkAtUgB3Su2SAHNJrdIAd0ruEgBJ+EMB5zFXSu6VALNBbtIAcNn
3915=cwAIKG0ZCIwFXaR1VAJwCUU0dsgBRQh3SAHFCHhIAcU0eUgBxTR6KCkAeygpAHwoKQB9KC
3916=kAfigpAH8oKQCASAHNG4FIASeKDAgBzeGDVQInbxcHAIRJASCpAYUoKQCGKCkAhygpAIgo
3917=KQCJKCkAiigpAIsoKQCMKCkAjUkBKKkMjkgB0R+PKCkAkEgBYCVNJpHIAU0mksgBTSaTSA
3918=HZBpRIAc0mlUgB2RyWSAHBBJdIAdEJmMgBUQmZyAFRCZpIAc0Fm0gB0QmcSAHBMJ0oKQCe
3919=KCkAnygpAKAoKQChKCkAoigpAKMoKQCkKCkApSgpAKYoKQCnKCkAqCgpAKkoKQCqKCkAqy
3920=gpAKwoKQCtKCkArigpAK8oKQCwKCkAsSgpALIoKQCzKCkAtCgpALVIAd0rtkgBzSa3SAHd
3921=K7hIASeIDLheXSu6VALPBXQACSgwDKgBTTF21AJNBXdIAc0FeEgBzTF5SAHNMXooKQB7KC
3922=kAfCgpAH0oKQB+KCkAfygpAIBIAdUYgUgBJzEMCSgzDAkBH7lThEEEjakBhUkBhakBhigp
3923=AIcoKQCIKCkAiSgpAIooKQCLKCkAjEkBh7EJjUkBHakBjkgB0R+PKCkAkEgB3SuRyAFNJp
3924=LIAU0mk0gB2QaUSAHNJpVIAdkclkgBwQSXSAHRCZjIAVEJmcgBUQmaSAHNBZtIAdEJnEgB
3925=wTCdKCkAnigpAJ8oKQCgKCkAoSgpAKIoKQCjKCkApCgpAKUoKQCmKCkApygpAKgoKQCpKC
3926=kAqigpAKsoKQCsKCkArSgpAK4oKQCvKCkAsCgpALEoKQCyKCkAsygpALQoKQC1SAHdK7ZI
3927=Ac0mt0gB3Su4SAEnMAysXV8rdQAKhGBVLnbIAVUCd0gBxQh4SAHVLnlIAdUueigpAHsoKQ
3928=B8KCkAfSgpAH4oKQB/KCkAgEgB3RWBSAEn2QsKKNkLCijbCwoBjK1ShU0Fg6kBhigpAIco
3929=KQCIKCkAiSgpAIooKQCLKCkAjEkBhrEJjUgBJ9kLCvHlj1QC3SCQSAHFKZHIAU0mksgBTS
3930=aTSAHNBZRIAc0mlUgB2RyWSAHBBJdIAdEJmMgBUQmZyAFRCZpIAc0Fm0gB0QmcSAHBMJ0o
3931=KQCeKCkAnygpAKAoKQChKCkAoigpAKMoKQCkKCkApSgpAKYoKQCnKCkAqCgpAKkoKQCqKC
3932=kAqygpAKwoKQCtKCkArigpAK8oKQCwKCkAsSgpALIoKQCzKCkAtCgpALVIAd0rtkgBzSa3
3933=SAHdK7hIAdtedgALjF1dK3dIAc0FeEgB3St5SAHdK3ooKQB7KCkAfCgpAH0oKQB+KCkAfy
3934=gpAIBIAcUTgUgBJ4ELCyiBCwsogQsLKIILCwEngAsnKQCHRAjVAogoKQCJKCkAiigpAIso
3935=KQCMSAEnggsLASeBCwsogAsnKQCQTAXNJpHIAU1SksgBTSaTSAHNJpRIAc0mlUgB2RyWSA
3936=HBBJdIAdEJmMgBUQmZyAFRCZpIAc0Fm0gB0QmcSAHBMJ0oKQCeKCkAnygpAKAoKQChKCkA
3937=oigpAKMoKQCkKCkApSgpAKYoKQCnKCkAqCgpAKkoKQCqKCkAqygpAKwoKQCtKCkArigpAK
3938=8oKQCwKCkAsSgpALIoKQCzKCkAtCgpALVIAd0rtkgBzSa3SAHfK3cADPU5eEgBxSl5SAHF
3939=KXooKQB7KCkAfCgpAH0oKQB+KCkAfygpAIBIAc0QgUgBJykLDCgpCwwoKQsMKCkLDCgoCy
3940=cpAIdECCcoCydVAIkoVQCKKCkAiygpAIxIAScpCwwoKAsn8QOPQATVI5BIAdUjkcgBVU+S
3941=yAFVT5NIAc0FlEgBzSaVSAHZHJZIAcEEl0gB0QmYyAFRCZnIAVEJmkgBzQWbSQH6JGk/nE
3942=gBJQ1anSgpAJ4oKQCfKCkAoCgpAKEoKQCiKCkAoygpAKQoKQClKCkApigpAKcoKQCoKCkA
3943=qUgB3UGqKCkAqygpAKwoKQCtKCkArigpAK8oKQCwKCkAsSgpALIoKQCzKCkAtCgpALVIAd
3944=0rtkgBzCYBeAANAcEweUgB0RR6KCkAeygpAHwoKQB9KCkAfigpAH8oKQCASAHVDYFIASfR
3945=Cg0o0QoNKNEKDSjRCg0o0AonKQCHRAgn0AonVQCJKFUAiigpAIsoKQCMSAEn0QoNKNEKDe
3946=V2j0AE3SCQSAHdTJHIAV1MksgBXUyTSAHNBZRIAc0mlUgB2RyWSAHBBJdIAdEJmMgBUQmZ
3947=yAFRCZpIAc0Fm0gBJXlXnEgBJU1XnSgpAJ4oKQCfKCkAoCgpAKEoKQCiKCkAoygpAKQoKQ
3948=ClKCkApigpAKcoKQCoSAEleVepSAHZHKpIAclDqygpAKwoKQCtKCkArigpAK8oKQCwKCkA
3949=sSgpALIoKQCzKCkAtCgpALVIAd8reQAOJsV8eigpAHsoKQB8KCkAfSgpAH4oKQB/KCkAgE
3950=gB3QqBSAEneQoOKHkKDih5Cg4oeQoOKHgKJykAh0QIJ3gKJ1UAiShVAIooKAAHiwAOAYMA
3951=AAAABxEAALENACAKAIwADgGGAAAAAAcAjUoBHQBDAAcAjkoB//9LAQgAjygpAJBKASYBlQ
3952=KRyAEBAQgAksgBAQIIAJNIAdkGlEkB9q0FlUkB8KkBlkgBwQSXSAHRCZjIAVEJmcgBUQma
3953=SAHNBZtJAdulCJxJAdOpAZ0oKQCeKCkAnygpAKAoKQChKCkAoigpAKMoKQCkKCkApSgpAK
3954=YoKQCnSgEWApEfqEkB0a0QqUgB2RyqSQHttQKrKCkArCgpAK0oKQCuKCkArygpALAoKQCx
3955=KCkAsigpALMoKQC0KCgAAXoADwHBD3soKQB8KCkAfSgpAH4oKQB/KCkAgEgBxTSBSQHXtR
3956=iCSAHZHINJAR9MH1VEhEkBjKkBhUkBg6kBhigpAIcoKQCIKCkAiSgpAIooKQCLKCkAjEkB
3957=hrEJjUgBJyIKDwHRQI9UAskBkEgBzUeRyAFNR5LIAU1Hk0gBzQWUSAHFNJVIAdkclkgBwQ
3958=SXSAHRCZjIAVEJmcgBUQmaSAHNBZsoKQCcSQEnvRWdSQEgqQGeKCkAnygpAKAoKQChKCkA
3959=oigpAKMoKQCkKCkApSgpAKZJASipDKdIAcU0qEgBxTSpSAHZHKpIAd1BqygpAKwoKQCtKC
3960=kArigpAK8oKQCwKCkAsSgpALIoKQCzKCsAewAQ9U98KCkAfSgpAH4oKQB/KCkAgEgBzTGB
3961=SAHBGoJIAcEag0gBJ8oJEAEnygkQASfICScpAIdMBdUCiCgpAIkoKQCKKCkAiygpAIxIAS
3962=fKCRABJ8kJECjICScpAJBMBdVEkcgBVUSSyAFVRJNIAdVElEgBzTGVSAHZHJZIAcEEl0gB
3963=0QmYyAFRCZnIAVEJmkgBzQWbKCkAnEgBySKdSQGNvUGeSQGFqQGfKCkAoCgpAKEoKQCiKC
3964=kAoygpAKQoKQClSQGHsQmmSAHJIqdIAcU0qEgBxTSpSQH2qYWqSAEnyAknPQisKFUArSgp
3965=AK4oKQCvKCkAsCgpALEoKQCyKCsAfAAR/Ux9KCkAfigpAH8oKQCASAHVLoFIAckXgkgByR
3966=eDSAHFKYRIASdxCREocAknKQCHQAQncAknVQCJKFUAiigpAIsoKQCMSAEncQkRKHEJEShw
3967=CScpAJBMBd1BkcgBXUGSyAFdQZNIAd1BlEgB1S6VSAHZHJZIAcEEl0gB0QmYyAFRCZnIAV
3968=EJmkgBzQWbKCkAnEgBySKdSAHJIp5IAdEfnygpAKAoKQChKCkAoigpAKMoKQCkKCkApUgB
3969=ySKmSAEncgkRAcU0qFQCxTSpSAHZHKpIASdwCScRCKwoVQCtKCkArigpAK8oKQCwKCkAsS
3970=grAH0AEuVKfigpAH8oKQCASAHdK4FIAdEUgkgB0RSDSAHNJoRIAc0mhUgBzSaGKCkAhygp
3971=AIgoKQCJKCkAiigpAIsoKQCMSAHNJo1IAc0mjkgByTiPKCkAkEgBxT+RyAFFP5LIAUU/k0
3972=gB2QaUSAHdK5VIAdkclkgBwQSXSAHRCZjIAVEJmcgBUQmaSAHNBZsoKQCcSAHJIp1IAcki
3973=nkgBySKfKCkAoCgpAKEoKQCiKCkAoygpAKQoKQClSAHJIqZIAckip0gBxTSoSAHFNKlIAd
3974=kcqkgBJxgJJ+UHrChVAK0oKQCuKCkArygpALAoKwB+ABPtR38oKQCASAHFKYFIAdkRgkgB
3975=2RGDSAHVI4RJAZClrYVJAYipAYYoKQCHKCkAiCgpAIkoKQCKKCkAiygpAIxJAYqxCY1IAd
3976=UjjkgB0TWPKCkAkEgBzTyRyAFNPJLIAU08k0gB2QaUSAHFKZVIAdkclkgBwQSXSAHRCZjI
3977=AVEJmcgBUQmaSAHNBZsoKQCcSAHJIp1IASfBCBPpsZ9UAs1HoCgpAKEoKQCiKCkAoygpAK
3978=QoKQClSAEnwQgT6bGnVALFNKhIAcU0qUgB2RyqSAEnwAgnuQesKFUArSgpAK4oKQCvKCsA
3979=fwAU9USASAHNJoFIAcEPgkgBwQ+DSQEmvTaESQEeqQGFKCkAhigpAIcoKQCIKCkAiSgpAI
3980=ooKQCLKCkAjCgpAI1JASWpDI5IAdkyjygpAJBIAdU5kcgBVTmSyAFVOZNIAdkGlEgBzSaV
3981=SAHZHJZIAcEEl0gB0QmYyAFRCZnIAVEJmkgBzQWbKCkAnEgBJ2kIFCYJKJ5UAt1BnygpAK
3982=AoKQChKCkAoigpAKMoKQCkKCkApUgBJ2kIFChpCBQoShoUAcU0qUwF2RyqSAEnaAgnjQes
3983=KFUArSgpAK4oKAABgAAVAdUjgUgBJxEIFekMg1QCI1snCACESAEjWycIAIUoKQCGKCkAhy
3984=gpAIgoKQCJKCkAiigpAIsoKQCMSAEjhycIAI1IAWxAAQAIAI5IAcEwjygpAJBIAd02kcgB
3985=XTaSyAFdNpNIAdkGlEgB1SOVSAHZHJZIAcEEl0gB0QmYyAFRCZnIAVEJmkgBzQWbKCkAnE
3986=gBJxEIFSgRCBUofBAnKQCgTAXJQ6EoKQCiKCkAoygpAKQoKQClSAEnEQgVKBEIFSgQCCeF
3987=BqlMBdkcqkgBJxEIFeF9rChVAK0oKwCBABbxCYJIAcVKg0gBgJ55PRagGng9JykAhkAEgx
3988=oIAIcoKQCIKCkAiSgpAIooKQCLKCkAjEgBjBt5PRYitS4AmT0WKBgqJykAkEwFxTSRyAFF
3989=NJLIAUU0k0gBxTSUSAHdIJVIASe4BycxAZdUAtEJmMgBUQmZyAFRCZpIAdEJmygpAJxIAS
3990=e5BxYouAfLIgcAn0AEiyIHAKAoKQChKCkAoigpAKMoKQCkKCkApUgBiyIHAKZIAcXkp0gB
3991=wXKoSAHFNKlIAdkcqkgBJ7kHFii4BycoAAKCABcB1WcsCACDSAEnYQcXKGAHJykAhkAElB
3992=hgOydVAIgoVQCJKCkAiigpAIsoKQCMSAGUGGE7F3gOoTsXKGAHJykAkEwFzTGRyAFNMZLI
3993=AU0xk0gBzTGUSAHFHpVIASdgBycxAZdUAtEJmMgBUQmZyAFRCZpIAdEJmygpAJxIASdhBx
3994=coYAfQH2A7JykAoEwFlyMHAKEoKQCiKCkAoygpAKQoKQClSAGIImE7FygdDxfpb6hABCdj
3995=BxcB+ncmCACqVQLyqQGrKCsAgwAYsBRtcxgoCAcnKQCGQASQFGg4J1UAiChVAIkoKQCKKC
3996=kAiygpAIxIAZ0VCEmxGGQQqTgYKAgHJykAkEwF1S6RyAFVLpLIAVUuk0gB1S6USAEnCQcY
3997=5c6WVALBBJdIAdEJmMgBUQmZyAFRCZpIAc0FmygpAJxIAScIB9cjBwCeVAKcIGg43CBscy
3998=cpAKEogQCiKCkAoygpAKQoKQClSAGIImk4GCgJBxgoCQcY8eWpTAXRFKooKwCEABkosAYn
3999=KQCGKFUAhygpAIgoKQCJKCkAiigpAIsoKQCMSAGEE3E1GSixBhkosAYnKQCQTAXdK5HIAV
4000=0rksgBXSuTSAHJF5RIASexBhkosAYnMQGXQATRCZjIAVEJmcgBUQmaSAHRCZsoKQCcSAEn
4001=sQYZqFlwNcgicDUnKQCgTAXJOKEoKQCiKCkAoygpAKQoKQClSAGIInE1GSixBhkosQYZKL
4002=AGJ0MDhQAa5TSGKCkAhygpAIgoKQCJKCkAiigpAIsoKQCMSAGMEHkyGu0xjlQCySKPKCkA
4003=kEgBxSmRyAFFKZLIAUUpk0gB2QaUSAEnWQYaKFgGJ4kBl0AE0QmYyAFRCZnIAVEJmkgB0Q
4004=mbKCkAnEgBJ1oGGgElBTieVAIlBTifKCkAoCgpAKEoKQCiKCkAoygpAKQoKQClSAElBTim
4005=SAElmS+nSAEnfRsa+zKGABvtMYcoKQCIKCkAiSgpAIooKQCLKCkAjEgBJwEGGygABicpAI
4006=9ABN0gkEgBzSaRyAFNJpLIAU0mk0gBzQWUSAEnAQYbKAAGJ10Bl0AE0QmYyAFRCZnIAVEJ
4007=mkgB0QmbKCkAnEgBJZ01nUgBJZ01nigpAJ8oKQCgKCkAoSgpAKIoKQCjKCkApCgpAKVIAd
4008=UupkgBzRCnSAHDMIcAHPUuiCgpAIkoKQCKKCkAiygpAIxIASepBRwoqAUnKQCPQATVDZBI
4009=AdUjkcgBVSOSyAFVI5NIAc0FlEgBJ6kFHCioBSddAZdABNEJmMgBUQmZyAFRCZpIAdEJmy
4010=gpAJxIASV9MZ1IASVhM55IASVhM58oKQCgKCkAoSgpAKIoKQCjKCkApEgBJQkzpUkB2HOx
4011=CACmSQHQqwGIAB39K4koKQCKKCkAiygpAIxIASdRBR0oUAUnKQCPQATNG5BIAd0gkcgBXS
4012=CSyAFdIJNIAc0FlEgBJYEhlUkB9KUTlkgBwQSXSAHRCZjIAVEJmcgBUQmaSAHNBZsoKQCc
4013=SAHFKZ1IAZm2CFHwHeUenyhVAKAoKQChKCkAoigpAKMoKQCkSAHdIKVIASW7dYkAHv0Kii
4014=gpAIsoKQCMSAHZBo1IAd0VjigpAI8oKQCQSAHFHpHIAUUeksgBRR6TSAHFCJRIAc1HlSgp
4015=AJZIAcEEl0gB0QmYyAFRCZnIAVEJmkgBzQWbKCkAnEgBJWUunUgBJ/gEJ5kDnyhVAKAoKQ
4016=ChKCkAoigpAKMoKQCkSAHfIIoAH+0miygpAIxIAcEEjUgBxROOKCkAjygpAJBIAc0bkcgB
4017=TRuSyAFNG5NIAcUIlEgBJ6EEH3RMIhEpllQCwQSXSAHRCZjIAQcBCACZAB8BJgEAEQAAZQ
4018=MmBw8AAggAmgAfAf//AAAACACbAB/pAZxJAYxQAlUCnUkBg6kBnigpAJ8oKQCgKCkAoSgp
4019=AKIoKQCjSQGIpAgBiwAgAdEJjEoBhgBAAAIIAI0AIOEPjigpAI8oKQCQSwEmAQBwFAGRAC
4020=ABaAEBAQgAksgBVRiTSAHVGJRJAQBgAAIIAJUAIHAGegaWACeJAZdIAWQITRuYyAFRCZnI
4021=AVEJmkgB0QmbKCkAnEgBJ0gEJxUDnlQCwRqfKCkAoCgpAKEoKQCiSgGKAEAAAwgAjAAhAc
4022=kBjUgB1Q2OKCkAjygpAJBIAd0VkcgBXRWSyAFdFZNIAcUIlEgBQAxlHpUoKQCWSAHBBJdI
4023=AdEJmMgBUQmZyAFRCZpIAc0Fm0gB0QmcSAEn8QMh6TieVAIn8AMnVQCgKFUAoUgBJ40HIi
4024=iMBycqAI8AJykAkEgBxRORyAFFE5LIAUUTk0gBxROUSAHFE5UoKQCWSAHBBJdIAdEJmMgB
4025=UQmZyAFRCZpIAc0Fm0gB0QmcSAEnmQMiKJgDJykAn0AExR6gKCsAjgAj7RuPKCkAkEgBzR
4026=CRyAFNEJLIAU0Qk0gBzRCUSAHNEJUoKQCWSAHBBJdIAdEJmMgBUQmZyAFRCZpIAc0Fm0gB
4027=0QmcSAEnQQMjKEADJykAn0AEwxqPACT1GJBIAdUNkcgBVQ2SyAFVDZNIAdUNlEgB1Q2VKC
4028=kAlkgBwQSXSAHRCZjIAVEJmcgBUQmaSAHNBZtIAdEJnEgBJ+kCJCjoAicrAJAAJYSBXXiR
4029=yAFdCpLIAV0Kk0gB3QqUSAHdCpUoKQCWSAHBBJdIASeQArwKUQmZ1AJRCZpIAc0FmygpAJ
4030=xIASeSAiUB15yRACaEE0UIksgBRQiTSAHFCJRIASc4ApgOZXaWVALBBJdIAZ8CCACYyAFR
4031=CZnIAVEJmkgBzQWbKCkAnEkBkmALcaMn75+TACfhO5RIAXwDTSaVKCkAlkgB0QmXSAEn4Q
4032=En9RiZ1AKADycxAZtUAtgGApMAKAEgYwsHAJRJASipAZVIAWQBAwAIAJYAKO0Ql0gBJ4kB
4033=KCiIAagBiAwnrAAClAApAR1pCAdRuSnhGpZUAsEPl0gBJzEBKSgwAagBUwmVACoo2QAqKA
4034=0CKo0FAHwrqAFfK5YAK/QYCJcAKwEgAAAAAAcAEQAA

[Lighting]
Red=0.510000
Blue=1.410000
Green=0.460000
Level=0.032000
Ground=0.000000
IonRed=1.000000
Ambient=0.350000
IonBlue=1.000000
IonGreen=1.000000
IonLevel=0.032000
IonGround=0.000000
IonAmbient=1.000000
DominatorRed=0.850000
DominatorBlue=0.300000
DominatorGreen=0.200000
DominatorLevel=0.000000
DominatorGround=0.000000
DominatorAmbient=1.500000
DominatorAmbientChangeRate=0.009000

[Map]
Size=0,0,150,150
Theater=URBAN
LocalSize=2,4,146,144

[Neutral]
IQ=0
Edge=North
Color=Grey
Allies=Neutral
Country=Neutral
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Nod]
IQ=0
Edge=North
Color=Gold
Allies=Nod
Country=Nod
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[OverlayDataPack]
1=EQAAIP6SCgCBBf8RFJMI/1wBkhyAOgAAIP6SAACBBeCBAP7cAQD/9hWSAIMEBwT//QGLFo
2=MICwf//AGLGIQGCgsI//wBixqFCAsLCgb/dAGMHICSAAAg/oUAAIMGCAr+AwALgQf+BgAA
3=gQX+EQAAz5IA/s4BAIEHEf7/+gGJAIEGMf+CCgb/9wGMAoEI/gYAC4EI1p0E/94BpARD/1
4=X///EBkQaBB/4HAAv//wGKCFf///EBkQqBBC39gQpT///zAZEAH/9Z/v/0AZAOAgKCBwT/
5=/QGJENuYEv8TCqQSgwQHB3wy/jwBAIDNAAAg/pIAAIEF4IEAhQAHCwsI/tcBAOKSAIYICw
6=sKCAT+1QEAgQP+AwAK/gsAAP4DAAqBCf4RAACCBgr+BAALgQf++QEABf/+AwAL/9gBugD+
7=IgAABf/+AwAL/9gBugL+IQAANf//+gG5BP8AArUKggAHQgH/+QG8BDgB//oBvQ48Af+xAb
8=0QggYG/kcAAIIECP+0AbcEgwcKCv9JAL0IgQb+BAAH/60BvgiBBiO0//oBvhA7tP/4AXEY
9=X7T/+AG8BkmyggsK/0gAbxT+RgEAgGMAACD+awAAgQj+BgALgQf++AEAiAQHBwgKCggE/v
10=wBAIIGBv4hDgCBBv4GAAqCAAD+CQAKgQz/zQGhAP4DAAfacgKBBeCBFNJgFNt0FP6GAQCB
11=B99tAPCSFDBW/6QBcQD/kQdvFoBCAAAg/m8AAIEH/gUAC4EH/hwAAIEF4IEA0mAA23QA/o
12=YBAP8jDm8AgQP+AwAK/goAAP4EAAqBCf/tAaUO9jwS/zUNyxCApwAAIP5vAACBB/4FAAuB
13=B/9VACAA/1EAdAD+UwEAgQT+BQAHgQT/+QF2AP9cABkA//oDywI2Vv9RAHQC/p4PAA/1H/
14=GBBv/4AcwIiQcKCAQABAgKCDIOgQbVoxjIwhj/zQHBGIEHEfmECAoKCCH6RA5R9XIOAAuB
15=BkAcggcIwMwG/8kB7RqCBwYR9YIGABHVIBDIzAaDBggIx8kIgQcADRIFFCtSC/4JAQCAUg
16=EAIP63AACIBAcIBwAABwgQC4EE/gcAAIIHB/4DAACBBjAOgQb+BAAHgQZALBAIhgcICAcH
17=BDAM/nwBAIMGCgr+AwAaAAWDCgoM+nwAAc1x+1AUAebJ8ABCDWIF/oMBAIEF0mYE/0gAKQ
18=Jj9EH1yr4C/+IB6wL+ZQEAFWf+BQAH8ukC/8IBcAaBB/4IAAuCCggXhP/xAUEIgQj+CwAL
19=G3LrRwKBCf4KAACBA/13Av91Ab4GgggK9TMM0nsK/7ABewpl/u85DoEVY/mBA/+6AXYOyT
20=IM9TwOyTsIYhX+pgEAgQbJMg71PBLCywD/tgF5EMswEOs9FFX+wegAZgL/rwGAEv9EAC8W
21=FAD/hAB3FvsyCP8EAToR/0MAPRL/ewCAFMkyCv8mAQEZyzAOATjqPgpT68l0EP+FAH8a8j
22=Yc/wMBOxfBvgD/uwBADswtHvM8GP7AAACA9wAAIP4tAACBB/4OAAuBB/4uAACBBeZXAP5m
23=AADMLQCDCwsI/iABAPstAIED/gQACoEM/goAAIYGCgoaCgn/iwCBAIUKCAcHBP9aAREBzX
24=sA/3sAgADT9gL1OAT/9wJEA4IKBv/+AT0G8gwB/4sAcAiFBAcHCAr/OwEACfIQCxoF/gMA
25=Gv4EAAr/ewCAAv4JAACBCP8tAQALgQTK/gr/xAAQDc77CP8dARANy/0M//QBOw7J/xD/xA
26=I7EAoE/gMAB3bX8jsI/7sBRBPNKBD/IAEMATMw/gYAB//LABADYtf/HwEQE//hAFcV//cB
27=Dxlk1/8dARAD/tQBAICMAAAg/lgUAIEE/ggAB4EE/vYBAIEH/ggAC4EH/roBAIEG/g0AB+
28=thFO9YFoEG3ikYgQT/ZQFgFGW6gggK/g0AC4EI/14AKxiCBgreYBqDCAoG/2wB9RT+DwAL
29=ggoI6a0Y7FgagwEACN4oGoIHCusqGv9PAdsa614W7VgagQYCAIIKCNktHIMGCgr/UwGuGo
30=DzAAAg/hIAAIEH/hoAC4EH/ioAAGBG5S0AggcK3F4AggYI4GEAgQT+BQAHgQT+PAEA/3cA
31=EgACAYIICNrVAOHVADB36C0C/4oBAAGBA+KqAv/aAbAC/0sAzQX/PQXVBIIECBuK//oBGA
32=qDAAAI/hYAC4EK240C/8oBSgzUEgqBCvLoD/+zAWEOggQH0hMMggoG/+cBLRDBpwD+AwAH
33=zhYS6dUS/78BWBLSDw7/XQAsFP9FAIoE/04BzhTNFBD/XQAsFt6KAv/eAaoWgQQUbf9CAN
34=UY/7oBzxYCAOorEv9jAbkaw88Aegf/XQAsHIQGCgsI/3MBjRaAuwAAIP4jAACKBggKCggH
35=CAoLB/4rAACBB/4IAAvmLACDBgcE/kIAADB36SwA/iQBAIIGBv4DAACBCP9fACsA/kUAAP
36=9WAc8A/gUAAIEE6osA/9IBWALxoQT/+gFeBIEE/ggAB/9DAIwA7i0I/24AYQj+ZwEAgQP+
37=/wEAggQHGob++wEAggcI/4MB1Qb/fgAvDv//AawM/wACrA6CBAT+wQUAgQT/9wGqCgH3Ef
38=qBBP/3Aa4QCbrCJQL/kQGuEoBhAAAg/mgAAIkDAAYGAAAEBgT+FgAAgQEQIv7eAQAh4AIE
39=/hYAAIIHB//hAYkAM+f+FgAAhAQICgf+/QEAgggI//0BigSBAQYa1m4E/+cBogb+6gsAgQ
40=nObRb/dABEFv8FCfsUgBwAACD+dQAAgQnObQD/dABEAP56AQD/ABh1AP6LBQCAnAAAIP6F
41=AACBBP4NAAeBBP7xAQCBB/4NAAuBB//kBZQAB/N36P/zAYUGAfNx6P8qBoUIggQE0m4IgQ
42=P/6AHHDoIHB9JuEoIGBv/zAcgOyHgUggcI//MByAzJuxSBCv+wAZMO/08AeBaCCwr/rwHH
43=Ev9QAHgYgQv/rwHHFP9OAHgahggLCwoIBv+sAcYQ/00AeByCBwr+BAALgQr+NAEAgMcAAC
44=D+eAAAhAQHBwTJbwD+CwAHcBj+HgAAhAcLCwf+BQAAggYK/gUAC4QKCAcG/uwBAGIAAAn+
45=BwALAgPlkwD/1QH5AP4DAAswE//4A9cCggoI//4B0QKBCP7EAQCCBAT2lgr/xQHRBoIHB/
46=4lAACDBgoKzL4M/8cBzwjklA6DAwAGMe9CAIIKCP/HAc4A5JQQybIM/8kBywr2kBL/ywHP
47=CPKUFP/JAcsS9JIW/8sB0QbtlBjChQD/ywHRCO2UGv/RAesI/2sBlRyAKwAAIP6UAACCBw
48=f+/gEA//APlACBBP4HAAeBBP/3AY0QgQf+BwALUff/bAuUEoCMAAAg/oQAAIEH/gcAC4EH
49=UBBQCYEE/gcAB4EE/t4BANaEAM2EAv/XA60AzZ0A//ABlATOdAT/7gGVBoEG/ggACoEM//
50=YBjQiBBf//AYQI/wkCgwxQCf/4AZQG/xECjBD/5wGdANaEFP7vAQDNjBZeGV4Y/+gBrBaC
51=BATLhhrOgw7/5wGsDP8AApwa/mQBAIAmAAAg/owAAIEF/g8AAIEE/u8BAM2MAM2MAv7wAQ
52=D/AAicAoEB/mMTAIAFAAAg/gAgAIAFAAAg/gAgAIAFAAAg/gAgAIAFAAAg/gAgAIAFAAAg
53=/gAgAIAFAAAg/gAgAIAFAAAg/gAgAIAFAAAg/gAgAIAFAAAg/gAgAIAFAAAg/gAgAIAFAA
54=Ag/gAgAIAFAAAg/gAgAIAFAAAg/gAgAIA=

[OverlayPack]
1=EQAAIP6SCv+B8f8RFJMI/1wBkhyALAAAIP6SAP+B8eCBAP7cAf//9hWSAP4DAB7//AOLFv
2=4EAB7/AAKLGkIB/24BkhyAYgAAIP6FAP/+BwAe/gYA/4Hx/hEA/8+SAP7OAf/+CAAe//cB
3=jAD+CQAe//8BjALWnQT/3gGkBMyDBP/5BZEG15wM/+UBpADYmw7/4AGkDiIC//0BiRDbmB
4=L/EwqkEsqFEP48Af+AoAAAIP6SAP+B8eCBAIH//gQAHv7XAf/ikgCGcHAeHnBw/9YBvQD+
5=AwDx14cEUf//2gG4Av4kAP8R///aAbgA/iIA//4JAB7/+wHABiQE//0BvwgCAf/5Ab8GAf
6=3/+wG7DDwB//sBugQ8Af+xAb0Q/0kAvRL+BABw/7IBuwj+BQBw/00AcBL/sQHBFP/8Ab0Q
7=//0BbBj+CQBw/wACchr/jgFxHIA1AAAg/msA//4IAHD++AH//wACawAyBP4hDv/+BwDxYA
8=kgDP/PAaMA2nYS4IEU/7kBXAL/kQlvFIA1AAAg/m8A//4HAHD+HAD/gfHggQDTYADadQD+
9=hgH//yQObwD+AwDxy4gQ/+4BpA73PBL/NA3MEIBmAAAg/m8A//4HAHD/VgAgAP9QAHUA/l
10=MB//8AAm8A/10AGQL/+QXMAv71Df/+BAAeIAf//AHDFkIF2L8Yycga/80BwRhD/kIBYgnN
11=6BrIvBogB//JAe0aUdlR0cvKHGIZUiRwBv4NAf+A1QAAIP63AP/+BAAeEAYgC2AUcA7+Bg
12=AeysUAIBFgLf54Af/+DADx/0YAfADKrgJh9XH6ztcC/34B8wDSZgT/TQBwANLTAv6IAf//
13=XQBwBP5lAf/+CgBw/wACPAbxOQj/+wFwCM12Av9BAHYC/4EBvgrsPQzmVw7/3wGVDMndBP
14=/1AYAO/7oBdQ7+EABw//ABPxD5LxTKxAL/+wF4FBQA/4QAdxb7Mgj/PAE5E/+GAHUS/0MA
15=Lxj//wBAGfM9GsrdBP+LAIAa/yIBCRv7/Rz/kABrDv8FAfscgIUAACD+LQD//hAAcP4uAP
16=+B8eZXAP5mAP/+EgBw/iAB//wtAP4FAPHXYQL/ggCLAP8gAQkB/0MAAQPJcAL/jwCuA/8x
17=BQsD/jQA//8BAnAI/gsA8f+TAKoH/2EBDwv/nwCeB/8gAQsB/9AGLw7OKBb/LAEOAf/zAT
18=wW/+EAWBf/9gMQGf76AP+AVAAAIP5YFP/+CgBw/7oDYhL+DwBw/18AKxb+AwAe/0EAaxj/
19=UwHYFv9oACEY/gQAHv+eAY0Y6iga7CQcgR7giBr/ZgGsGv92ABEcIf/bqxzgiRr+MwH/gI
20=gAACD+EgD//hwAcP4qAP/uJAD+BgAe224A5jYA/jwB//93ABIAMgHabgLnNQL/tQHWAOKq
21=Av/aAbAC/0wAzQX/PAfWBNkQDP/+AS4M8+gP/8sBYgz/5wEtENYREv/qAS0S0xIU/1wALR
22=T/RQCKBP+8Ac4U3YsC/94BqhbeiQD/3wOpFiIA/3MBjRaAdwAAIP4jAP/+CgBw/isA/+8j
23=AP4DAB7+QgD/7yYA/iQB/yFR/2AAKgD/RwDgAf9UAdEAUVv//QEtAvKhBP/5A18E/lIA//
24=9DAIwA/74B7Qj/RACLAP/ABe4K//4DrxD+wwP///gBrRQB9xH6//kBcBqBHjH7/5EBcByA
25=UAAAIP5oAP+EHv8eHgAGEAX+FAD/gXAgA/7dAf8h+tRwAAH+gXD/4QGJANtsAgIB/vwB//
26=//AYgEFf7//wGKBP7rC/+BGc5tFv90AEQW/wUJ+xSAHAAAIP51AP+BGc5tAP90AEQA/noB
27=//8AGHUA/osF/4CTAAAg/oUA//4PAHD+8QH//g0AcIEe//8BkwD/+QGSAIEe/+wBjAT+BA
28=Ae//wBfAT/EAJ4CGX9//oBkQiCHh5CCP/8AZQM3JAMyHoQyXcQ/7IBkw7YeBDIsBDmnhD/
29=sQHGEPR4Cv8AAq8S1GwW/7IBkQ7/UQB4Fv+vAcgW/w8CeBhZ+/iPGv+uAcca/00AeBpCPv
30=40Af+AbwAAIP54AP/+BAAe/gkA//4OAHBwGORaAIFw/gUAHv4FAHD+7AH/zLsA//EBxwD/
31=EgK7AiID//4D0gT/xgH3CP8mBJYKUClyAP/IAfUI/i4A/8XEAP/KAfMI/zQClhL/zAHxCP
32=8uBJYW/9IB6wj+agH/gBoAACD+lAD/gh4e/v4B///wD5QA/gkAcP9zDY0QgGUAACD+hAD/
33=/gkAcP4HAP+CHh7UfQD+1wH//wAGhAD+EAD//+8BlAb+CgDx//cBjQj/AAKECP8IAoQM//
34=cBjArOehD/CQSUEP7vAf/NjBbNhAr/8QGsFtV8Dv/nAawM/wACnBr+ZAH/gB8AACD+jAD/
35=gfHcfQD+4AH//wACjADdfAL/8AmsAv5kEf+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP
36=+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4A
37=IP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+A

[Russians]
IQ=0
Edge=North
Color=DarkRed
Allies=Russians
Country=Russians
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Smudge]
0=CRATER11,160,285,0
1=CRATER11,133,278,0
2=CRATER06,139,282,0
3=CRATER01,139,283,0
4=CRATER01,134,278,0
5=BURNT11,118,131,0
6=BURNT06,117,131,0
7=CRATER02,110,126,0
8=CRATER07,116,117,0
9=CRATER06,115,117,0
10=CRATER08,118,124,0
11=CRATER12,116,126,0
12=CRATER09,114,122,0
13=CRATER07,120,121,0
14=CRATER10,114,116,0
15=BURNT05,113,122,0
16=BURNT05,110,121,0
17=BURNT01,119,116,0
18=BURNT06,124,122,0
19=CRATER07,124,125,0
20=CRATER10,124,120,0

[Special]
IQ=0
Edge=North
Color=Grey
Allies=Special
Country=Special
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[SpecialFlags]
Inert=no
FogOfWar=no
IonStorms=no
MCVDeploy=no
Meteorites=no
Visceroids=yes
FixedAlliance=no
TiberiumGrows=yes
InitialVeteran=no
HarvesterImmune=no
TiberiumSpreads=yes
TiberiumExplosive=no
DestroyableBridges=no

[Structures]
0=Neutral,CAWASH04,256,187,224,64,None,1,0,1,0,0,None,None,None,0,0
1=Neutral,CAWASH04,256,196,224,64,None,1,0,1,0,0,None,None,None,0,0
2=Neutral,CAWASH04,256,178,225,64,None,1,0,1,0,0,None,None,None,0,0
3=Neutral,CAWASH07,256,179,238,64,None,1,0,1,0,0,None,None,None,0,0
4=Neutral,CAWASH11,256,173,238,64,None,1,0,1,0,0,None,None,None,0,0
5=Neutral,CAWASH10,256,178,231,64,None,1,0,1,0,0,None,None,None,0,0
6=Neutral,CAOILD,256,196,236,64,None,1,0,1,0,0,None,None,None,0,0
7=Neutral,CAOILD,256,173,232,64,None,1,0,1,0,0,None,None,None,0,0
8=Neutral,CAPARS06,256,166,226,64,None,1,0,1,0,0,None,None,None,0,0
9=Neutral,CAPARS06,256,166,229,64,None,1,0,1,0,0,None,None,None,0,0
10=Neutral,CAPARS06,256,166,232,64,None,1,0,1,0,0,None,None,None,0,0
11=Neutral,CANEWY01,256,165,237,64,None,1,0,1,0,0,None,None,None,0,0
12=Neutral,CACHIG01,256,155,239,64,None,1,0,1,0,0,None,None,None,0,0
13=Neutral,CACHIG03,256,155,236,64,None,1,0,1,0,0,None,None,None,0,0
14=Neutral,CACHIG01,256,155,233,64,None,1,0,1,0,0,None,None,None,0,0
15=Neutral,CACHIG01,256,155,230,64,None,1,0,1,0,0,None,None,None,0,0
16=Neutral,CACHIG03,256,155,227,64,None,1,0,1,0,0,None,None,None,0,0
17=Neutral,CAPARS07,256,158,241,64,None,1,0,1,0,0,None,None,None,0,0
18=Neutral,CAMSC06,256,161,237,64,None,1,0,1,0,0,None,None,None,0,0
19=Neutral,CAMSC06,256,161,228,64,None,1,0,1,0,0,None,None,None,0,0
20=Neutral,CAWASH18,256,160,231,64,None,1,0,1,0,0,None,None,None,0,0
21=Neutral,CAPARK01,256,159,225,64,None,1,0,1,0,0,None,None,None,0,0
22=Neutral,CAPARK01,256,161,225,64,None,1,0,1,0,0,None,None,None,0,0
23=Neutral,CAPARK01,256,163,225,64,None,1,0,1,0,0,None,None,None,0,0
24=Neutral,CAPARK02,256,161,234,64,None,1,0,1,0,0,None,None,None,0,0
25=Neutral,CAPARK03,256,159,238,64,None,1,0,1,0,0,None,None,None,0,0
26=Neutral,CARUS04,256,172,226,64,None,1,0,1,0,0,None,None,None,0,0
27=Neutral,CAWASH08,256,188,250,64,None,1,0,1,0,0,None,None,None,0,0
28=Neutral,CAPARS06,256,188,254,64,None,1,0,1,0,0,None,None,None,0,0
29=Neutral,CAPARS06,256,188,257,64,None,1,0,1,0,0,None,None,None,0,0
30=Neutral,CAPARS06,256,188,260,64,None,1,0,1,0,0,None,None,None,0,0
31=Neutral,CAWASH04,256,120,224,64,None,1,0,1,0,0,None,None,None,0,0
32=Neutral,CAWASH04,256,129,224,64,None,1,0,1,0,0,None,None,None,0,0
33=Neutral,CATEXS07,256,113,224,64,None,1,0,1,0,0,None,None,None,0,0
34=Neutral,CACHIG03,256,113,229,64,None,1,0,1,0,0,None,None,None,0,0
35=Neutral,CASTL03,256,112,236,64,None,1,0,1,0,0,None,None,None,0,0
36=Neutral,CAOILD,256,130,230,64,None,1,0,1,0,0,None,None,None,0,0
37=Neutral,CAOILD,256,130,236,64,None,1,0,1,0,0,None,None,None,0,0
38=Neutral,CAOILD,256,158,286,64,None,1,0,1,0,0,None,None,None,0,0
39=Neutral,CASIN03S,256,163,285,64,None,1,0,1,0,0,None,None,None,0,0
40=Neutral,CASIN03S,256,158,285,64,None,1,0,1,0,0,None,None,None,0,0
41=Neutral,CAWASH03,256,112,246,64,None,1,0,1,0,0,None,None,None,0,0
42=Neutral,CASIN03E,256,157,287,64,None,1,0,1,0,0,None,None,None,0,0
43=Neutral,CASIN03E,256,157,289,64,None,1,0,1,0,0,None,None,None,0,0
44=Neutral,CASIN03E,256,157,291,64,None,1,0,1,0,0,None,None,None,0,0
45=Neutral,CAMSC11,256,160,288,64,None,1,0,1,0,0,None,None,None,0,0
46=Neutral,CAMSC11,256,161,288,64,None,1,0,1,0,0,None,None,None,0,0
47=Neutral,CAMSC11,256,161,287,64,None,1,0,1,0,0,None,None,None,0,0
48=Neutral,CAMSC11,256,160,287,64,None,1,0,1,0,0,None,None,None,0,0
49=Neutral,CAMSC12,256,162,288,64,None,1,0,1,0,0,None,None,None,0,0
50=Neutral,CAWASH03,256,112,249,64,None,1,0,1,0,0,None,None,None,0,0
51=Neutral,CAMSC12,256,162,287,64,None,1,0,1,0,0,None,None,None,0,0
52=Neutral,CAMISC05,256,158,288,64,None,1,0,1,0,0,None,None,None,0,0
53=Neutral,CAMISC05,256,158,289,64,None,1,0,1,0,0,None,None,None,0,0
54=Neutral,CAMISC05,256,158,290,64,None,1,0,1,0,0,None,None,None,0,0
55=Neutral,CAWASH05,256,111,253,64,None,1,0,1,0,0,None,None,None,0,0
56=Neutral,CAWASH05,256,111,256,64,None,1,0,1,0,0,None,None,None,0,0
57=Neutral,CAWASH05,256,111,259,64,None,1,0,1,0,0,None,None,None,0,0
58=Neutral,CAWASH04,256,106,246,64,None,1,0,1,0,0,None,None,None,0,0
59=Neutral,CAWASH10,256,100,246,64,None,1,0,1,0,0,None,None,None,0,0
60=Neutral,CAOILD,256,138,278,64,None,1,0,1,0,0,None,None,None,0,0
61=Neutral,CASIN03E,256,139,284,64,None,1,0,1,0,0,None,None,None,0,0
62=Neutral,CASIN03E,256,139,281,64,None,1,0,1,0,0,None,None,None,0,0
63=Neutral,CASIN03S,256,136,278,64,None,1,0,1,0,0,None,None,None,0,0
64=Neutral,CASIN03S,256,133,278,64,None,1,0,1,0,0,None,None,None,0,0
65=Neutral,CAMSC11,256,137,280,64,None,1,0,1,0,0,None,None,None,0,0
66=Neutral,CAMSC11,256,137,281,64,None,1,0,1,0,0,None,None,None,0,0
67=Neutral,CAMSC11,256,137,282,64,None,1,0,1,0,0,None,None,None,0,0
68=Neutral,CAMSC11,256,137,283,64,None,1,0,1,0,0,None,None,None,0,0
69=Neutral,CAMSC11,256,136,280,64,None,1,0,1,0,0,None,None,None,0,0
70=Neutral,CAMSC11,256,136,281,64,None,1,0,1,0,0,None,None,None,0,0
71=Neutral,CAMSC11,256,136,282,64,None,1,0,1,0,0,None,None,None,0,0
72=Neutral,CAMSC11,256,136,283,64,None,1,0,1,0,0,None,None,None,0,0
73=Neutral,CAMSC12,256,138,281,64,None,1,0,1,0,0,None,None,None,0,0
74=Neutral,CAMSC12,256,138,282,64,None,1,0,1,0,0,None,None,None,0,0
75=Neutral,CAMSC12,256,138,283,64,None,1,0,1,0,0,None,None,None,0,0
76=Neutral,CAMSC12,256,138,284,64,None,1,0,1,0,0,None,None,None,0,0
77=Neutral,CAMISC05,256,135,279,64,None,1,0,1,0,0,None,None,None,0,0
78=Neutral,CAMISC05,256,135,280,64,None,1,0,1,0,0,None,None,None,0,0
79=Neutral,CAMISC05,256,135,281,64,None,1,0,1,0,0,None,None,None,0,0
80=Neutral,CAMISC05,256,135,282,64,None,1,0,1,0,0,None,None,None,0,0
81=Neutral,CAMISC05,256,135,283,64,None,1,0,1,0,0,None,None,None,0,0
82=Neutral,CABUNK02,256,148,226,64,None,1,0,1,0,0,None,None,None,0,0
83=Neutral,CAFARM06,256,142,198,64,None,1,0,1,0,0,None,None,None,0,0
84=Neutral,CAFARM06,256,167,198,64,None,1,0,1,0,0,None,None,None,0,0
85=Neutral,CAOUTP,256,120,197,64,None,1,0,1,0,0,None,None,None,0,0
86=Neutral,CAWASH05,256,147,287,64,None,1,0,1,0,0,None,None,None,0,0
87=Neutral,CAWASH05,256,147,289,64,None,1,0,1,0,0,None,None,None,0,0
88=Neutral,CAWASH05,256,147,291,64,None,1,0,1,0,0,None,None,None,0,0
89=Neutral,CAWASH05,256,147,293,64,None,1,0,1,0,0,None,None,None,0,0
90=Neutral,CAWASH05,256,147,295,64,None,1,0,1,0,0,None,None,None,0,0
91=Neutral,CASTL03,256,120,190,64,None,1,0,1,0,0,None,None,None,0,0
92=Neutral,CACHIG03,256,129,197,64,None,1,0,1,0,0,None,None,None,0,0
93=Neutral,CATEXS06,256,130,191,64,None,1,0,1,0,0,None,None,None,0,0
94=Neutral,CAWASH08,256,96,193,64,None,1,0,1,0,0,None,None,None,0,0
95=Neutral,CANEWY06,256,91,194,64,None,1,0,1,0,0,None,None,None,0,0
96=Neutral,CANEWY10,256,87,195,64,None,1,0,1,0,0,None,None,None,0,0
97=Neutral,CANEWY12,256,84,194,64,None,1,0,1,0,0,None,None,None,0,0
98=Neutral,CANEWY12,256,81,194,64,None,1,0,1,0,0,None,None,None,0,0
99=Neutral,CANEWY15,256,77,194,64,None,1,0,1,0,0,None,None,None,0,0
100=Neutral,CANEWY17,256,74,195,64,None,1,0,1,0,0,None,None,None,0,0
101=Neutral,CANEWY18,256,71,195,64,None,1,0,1,0,0,None,None,None,0,0
102=Neutral,CAMORR09,256,96,189,64,None,1,0,1,0,0,None,None,None,0,0
103=Neutral,CAMORR08,256,96,186,64,None,1,0,1,0,0,None,None,None,0,0
104=Neutral,CAMORR04,256,91,187,64,None,1,0,1,0,0,None,None,None,0,0
105=Neutral,CAMORR05,256,86,187,64,None,1,0,1,0,0,None,None,None,0,0
106=Neutral,CASANF17,256,77,187,64,None,1,0,1,0,0,None,None,None,0,0
107=Neutral,CAMORR02,256,81,187,64,None,1,0,1,0,0,None,None,None,0,0
108=Neutral,CABUNK02,256,74,190,64,None,1,0,1,0,0,None,None,None,0,0
109=Neutral,CAMACH,256,61,194,64,None,1,0,1,0,0,None,None,None,0,0
110=Neutral,CAOILD,256,54,170,64,None,1,0,1,0,0,None,None,None,0,0
111=Neutral,CAOILD,256,54,161,64,None,1,0,1,0,0,None,None,None,0,0
112=Neutral,CAWASH04,256,53,178,64,None,1,0,1,0,0,None,None,None,0,0
113=Neutral,CAWASH07,256,59,179,64,None,1,0,1,0,0,None,None,None,0,0
114=Neutral,CAWASH11,256,64,179,64,None,1,0,1,0,0,None,None,None,0,0
115=Neutral,CAWASH05,256,79,180,64,None,1,0,1,0,0,None,None,None,0,0
116=Neutral,CAWASH05,256,79,177,64,None,1,0,1,0,0,None,None,None,0,0
117=Neutral,CAWASH05,256,79,174,64,None,1,0,1,0,0,None,None,None,0,0
118=Neutral,CAWASH08,256,70,178,64,None,1,0,1,0,0,None,None,None,0,0
119=Neutral,CAWASH10,256,74,178,64,None,1,0,1,0,0,None,None,None,0,0
120=Neutral,CANEWY14,256,80,170,64,None,1,0,1,0,0,None,None,None,0,0
121=Neutral,CANEWY14,256,77,170,64,None,1,0,1,0,0,None,None,None,0,0
122=Neutral,CANEWY14,256,77,167,64,None,1,0,1,0,0,None,None,None,0,0
123=Neutral,CANEWY14,256,80,167,64,None,1,0,1,0,0,None,None,None,0,0
124=Neutral,CANEWY18,256,81,164,64,None,1,0,1,0,0,None,None,None,0,0
125=Neutral,CAPARS06,256,80,160,64,None,1,0,1,0,0,None,None,None,0,0
126=Neutral,CAPARS06,256,80,157,64,None,1,0,1,0,0,None,None,None,0,0
127=Neutral,CAPARS06,256,80,154,64,None,1,0,1,0,0,None,None,None,0,0
128=Neutral,CAPARS10,256,53,173,64,None,1,0,1,0,0,None,None,None,0,0
129=Neutral,CANWY26,256,52,153,64,None,1,0,1,0,0,None,None,None,0,0
130=Neutral,CATEXS04,256,53,157,64,None,1,0,1,0,0,None,None,None,0,0
131=Neutral,CATEXS07,256,59,154,64,None,1,0,1,0,0,None,None,None,0,0
132=Neutral,CATEXS08,256,59,158,64,None,1,0,1,0,0,None,None,None,0,0
133=Neutral,CATEXS06,256,63,158,64,None,1,0,1,0,0,None,None,None,0,0
134=Neutral,CATEXS08,256,63,154,64,None,1,0,1,0,0,None,None,None,0,0
135=Neutral,CACHIG03,256,67,154,64,None,1,0,1,0,0,None,None,None,0,0
136=Neutral,CACHIG03,256,67,158,64,None,1,0,1,0,0,None,None,None,0,0
137=Neutral,CAMORR05,256,72,154,64,None,1,0,1,0,0,None,None,None,0,0
138=Neutral,CACHIG02,256,76,154,64,None,1,0,1,0,0,None,None,None,0,0
139=Neutral,CACHIG02,256,76,158,64,None,1,0,1,0,0,None,None,None,0,0
140=Neutral,CALAB,256,57,193,64,None,1,0,1,0,0,None,None,None,0,0
141=Neutral,CAMISC04,256,99,186,64,None,1,0,1,0,0,None,None,None,0,0
142=Neutral,CAMISC04,256,128,241,64,None,1,0,1,0,0,None,None,None,0,0
143=Neutral,CAMISC04,256,115,253,64,None,1,0,1,0,0,None,None,None,0,0
144=Neutral,CAMISC04,256,177,241,64,None,1,0,1,0,0,None,None,None,0,0
145=Neutral,CAWASH04,256,187,196,64,None,1,0,1,0,0,None,None,None,0,0
146=Neutral,CAWASH04,256,178,196,64,None,1,0,1,0,0,None,None,None,0,0
147=Neutral,CAWASH04,256,196,196,64,None,1,0,1,0,0,None,None,None,0,0
148=Neutral,CANEWY11,256,52,195,64,None,1,0,1,0,0,None,None,None,0,0
149=Neutral,CANEWY17,256,69,187,64,None,1,0,1,0,0,None,None,None,0,0
150=Neutral,CACHIG02,256,40,187,64,None,1,0,1,0,0,None,None,None,0,0
151=Neutral,CACHIG02,256,43,187,64,None,1,0,1,0,0,None,None,None,0,0
152=Neutral,CACHIG02,256,46,187,64,None,1,0,1,0,0,None,None,None,0,0
153=Neutral,CANWY22,256,49,186,64,None,1,0,1,0,0,None,None,None,0,0
154=Neutral,CANWY23,256,49,191,64,None,1,0,1,0,0,None,None,None,0,0
155=Neutral,CANWY25,256,48,194,64,None,1,0,1,0,0,None,None,None,0,0
156=Neutral,CANWY25,256,53,187,64,None,1,0,1,0,0,None,None,None,0,0
157=Neutral,CATEXS05,256,58,187,64,None,1,0,1,0,0,None,None,None,0,0
158=Neutral,CATEXS04,256,55,191,64,None,1,0,1,0,0,None,None,None,0,0
159=Neutral,CATEXS03,256,63,187,64,None,1,0,1,0,0,None,None,None,0,0
160=Neutral,CAGAS01,256,64,191,64,None,1,0,1,0,0,None,None,None,0,0
161=Neutral,CAGAS01,256,188,187,64,None,1,0,1,0,0,None,None,None,0,0
162=Neutral,CASEAT02,256,103,91,64,None,1,0,1,0,0,None,None,None,0,0
163=Neutral,CAOILD,256,113,119,64,None,1,0,1,0,0,None,None,None,0,0
164=Neutral,CAOILD,256,113,127,64,None,1,0,1,0,0,None,None,None,0,0
165=Neutral,CAOILD,256,121,127,64,None,1,0,1,0,0,None,None,None,0,0
166=Neutral,CAOILD,256,121,119,64,None,1,0,1,0,0,None,None,None,0,0
167=Neutral,CAMISC06,256,126,119,64,None,1,0,1,0,0,None,None,None,0,0
168=Neutral,CAMISC06,256,126,120,64,None,1,0,1,0,0,None,None,None,0,0
169=Neutral,CAMISC06,256,126,121,64,None,1,0,1,0,0,None,None,None,0,0
170=Neutral,CAMISC06,256,126,122,64,None,1,0,1,0,0,None,None,None,0,0
171=Neutral,CAMISC06,256,126,123,64,None,1,0,1,0,0,None,None,None,0,0
172=Neutral,CAMISC06,256,126,124,64,None,1,0,1,0,0,None,None,None,0,0
173=Neutral,CAMISC06,256,126,125,64,None,1,0,1,0,0,None,None,None,0,0
174=Neutral,CAMISC06,256,126,126,64,None,1,0,1,0,0,None,None,None,0,0
175=Neutral,CAMISC06,256,126,127,64,None,1,0,1,0,0,None,None,None,0,0
176=Neutral,CAMISC06,256,126,128,64,None,1,0,1,0,0,None,None,None,0,0
177=Neutral,AMMOCRAT,256,116,114,64,None,1,0,1,0,0,None,None,None,0,0
178=Neutral,AMMOCRAT,256,117,114,64,None,1,0,1,0,0,None,None,None,0,0
179=Neutral,AMMOCRAT,256,118,114,64,None,1,0,1,0,0,None,None,None,0,0
180=Neutral,AMMOCRAT,256,116,115,64,None,1,0,1,0,0,None,None,None,0,0
181=Neutral,AMMOCRAT,256,117,115,64,None,1,0,1,0,0,None,None,None,0,0
182=Neutral,AMMOCRAT,256,118,115,64,None,1,0,1,0,0,None,None,None,0,0
183=Neutral,CAMISC01,256,122,133,64,None,1,0,1,0,0,None,None,None,0,0
184=Neutral,CAMISC01,256,122,132,64,None,1,0,1,0,0,None,None,None,0,0
185=Neutral,CAMISC01,256,121,132,64,None,1,0,1,0,0,None,None,None,0,0
186=Neutral,CAMISC01,256,121,133,64,None,1,0,1,0,0,None,None,None,0,0
187=Neutral,CAMISC02,256,121,131,64,None,1,0,1,0,0,None,None,None,0,0
188=Neutral,CAMISC02,256,122,131,64,None,1,0,1,0,0,None,None,None,0,0
189=Neutral,CAWASH10,256,108,138,64,None,1,0,1,0,0,None,None,None,0,0
190=Neutral,CAUSFGL,256,113,141,64,None,1,0,1,0,0,None,None,None,0,0
191=Neutral,CAWT01,256,118,132,64,None,1,0,1,0,0,None,None,None,0,0
192=Neutral,CAMIAM01,256,104,81,64,None,1,0,1,0,0,None,None,None,0,0
193=Neutral,CAMIAM02,256,104,77,64,None,1,0,1,0,0,None,None,None,0,0
194=Neutral,CAWASH09,256,115,139,64,None,1,0,1,0,0,None,None,None,0,0
195=Neutral,CAWASH04,256,127,112,64,None,1,0,1,0,0,None,None,None,0,0
196=Neutral,CAWASH05,256,138,137,64,None,1,0,1,0,0,None,None,None,0,0
197=Neutral,CAWASH05,256,105,147,64,None,1,0,1,0,0,None,None,None,0,0
198=Neutral,CANEWY12,256,113,146,64,None,1,0,1,0,0,None,None,None,0,0
199=Neutral,CAMISC04,256,112,142,64,None,1,0,1,0,0,None,None,None,0,0
200=Neutral,CAMISC04,256,114,142,64,None,1,0,1,0,0,None,None,None,0,0
201=Neutral,CAPARS04,256,117,146,64,None,1,0,1,0,0,None,None,None,0,0
202=Neutral,CAPARS04,256,120,146,64,None,1,0,1,0,0,None,None,None,0,0
203=Neutral,CAPARS06,256,101,136,64,None,1,0,1,0,0,None,None,None,0,0
204=Neutral,CAPARS06,256,101,140,64,None,1,0,1,0,0,None,None,None,0,0
205=Neutral,CAPARS06,256,101,144,64,None,1,0,1,0,0,None,None,None,0,0
206=Neutral,CAPARS10,256,97,81,64,None,1,0,1,0,0,None,None,None,0,0
207=Neutral,CAPARS14,256,85,96,64,None,1,0,1,0,0,None,None,None,0,0
208=Neutral,CAGAS01,256,102,104,64,None,1,0,1,0,0,None,None,None,0,0
209=Neutral,CANWY09,256,130,120,64,None,1,0,1,0,0,None,None,None,0,0
210=Neutral,CANWY22,256,130,125,64,None,1,0,1,0,0,None,None,None,0,0
211=Neutral,CANWY23,256,126,132,64,None,1,0,1,0,0,None,None,None,0,0
212=Neutral,CANWY25,256,108,114,64,None,1,0,1,0,0,None,None,None,0,0
213=Neutral,CATEXS05,256,139,105,64,None,1,0,1,0,0,None,None,None,0,0
214=Neutral,CASLAB,256,109,131,64,None,1,0,1,0,0,None,None,None,0,0
215=Neutral,CAMORR03,256,117,110,64,None,1,0,1,0,0,None,None,None,0,0
216=Neutral,CAPARK05,256,139,126,64,None,1,0,1,0,0,None,None,None,0,0
217=Neutral,CAPARK05,256,139,124,64,None,1,0,1,0,0,None,None,None,0,0
218=Neutral,CAPARK05,256,139,122,64,None,1,0,1,0,0,None,None,None,0,0
219=Neutral,CAPARK05,256,139,120,64,None,1,0,1,0,0,None,None,None,0,0
220=Neutral,CAPARK05,256,139,118,64,None,1,0,1,0,0,None,None,None,0,0
221=Neutral,CAPARK05,256,139,116,64,None,1,0,1,0,0,None,None,None,0,0
222=Neutral,CAPARK05,256,139,114,64,None,1,0,1,0,0,None,None,None,0,0
223=Neutral,CAPARK05,256,139,112,64,None,1,0,1,0,0,None,None,None,0,0
224=Neutral,CAPARK06,256,133,111,64,None,1,0,1,0,0,None,None,None,0,0
225=Neutral,CAPARK06,256,133,113,64,None,1,0,1,0,0,None,None,None,0,0
226=Neutral,CAPARK06,256,133,115,64,None,1,0,1,0,0,None,None,None,0,0
227=Neutral,CAPARK06,256,133,117,64,None,1,0,1,0,0,None,None,None,0,0
228=Neutral,CAPARK06,256,133,119,64,None,1,0,1,0,0,None,None,None,0,0
229=Neutral,CAPARK06,256,133,121,64,None,1,0,1,0,0,None,None,None,0,0
230=Neutral,CAPARK06,256,133,123,64,None,1,0,1,0,0,None,None,None,0,0
231=Neutral,CAPARK06,256,133,125,64,None,1,0,1,0,0,None,None,None,0,0
232=Neutral,CALA10,256,132,117,64,None,1,0,1,0,0,None,None,None,0,0
233=Neutral,CASTL04,256,141,116,64,None,1,0,1,0,0,None,None,None,0,0
234=Neutral,CAMSC01,256,133,129,64,None,1,0,1,0,0,None,None,None,0,0
235=Neutral,CAMSC01,256,132,110,64,None,1,0,1,0,0,None,None,None,0,0
236=Neutral,CAEURO05,256,136,119,64,None,1,0,1,0,0,None,None,None,0,0
237=Neutral,CAWASH18,256,135,127,64,None,1,0,1,0,0,None,None,None,0,0
238=Neutral,CAWASH18,256,135,110,64,None,1,0,1,0,0,None,None,None,0,0
239=Neutral,CAPARS14,256,125,146,64,None,1,0,1,0,0,None,None,None,0,0
240=Neutral,CAPARS07,256,132,122,64,None,1,0,1,0,0,None,None,None,0,0
241=Neutral,CAPARS07,256,132,114,64,None,1,0,1,0,0,None,None,None,0,0
242=Neutral,CAMISC04,256,102,83,64,None,1,0,1,0,0,None,None,None,0,0
243=Neutral,CATECH01,256,85,87,64,None,1,0,1,0,0,None,None,None,0,0
244=Neutral,CAOUTP,256,90,81,64,None,1,0,1,0,0,None,None,None,0,0
245=Neutral,CASYDN02,256,78,89,64,None,1,0,1,0,0,None,None,None,0,0
246=Neutral,CAWASH10,256,79,95,64,None,1,0,1,0,0,None,None,None,0,0
247=Neutral,CAWASH08,256,81,80,64,None,1,0,1,0,0,None,None,None,0,0
248=Neutral,CAPARS08,256,85,74,64,None,1,0,1,0,0,None,None,None,0,0
249=Neutral,CANEWY11,256,77,82,64,None,1,0,1,0,0,None,None,None,0,0
250=Neutral,CANEWY14,256,73,81,64,None,1,0,1,0,0,None,None,None,0,0
251=Neutral,CAPARS05,256,70,96,64,None,1,0,1,0,0,None,None,None,0,0
252=Neutral,CAPARS05,256,67,96,64,None,1,0,1,0,0,None,None,None,0,0
253=Neutral,CAPARS05,256,64,96,64,None,1,0,1,0,0,None,None,None,0,0
254=Neutral,CAPARS05,256,61,96,64,None,1,0,1,0,0,None,None,None,0,0
255=Neutral,CAPARS05,256,58,96,64,None,1,0,1,0,0,None,None,None,0,0
256=Neutral,CAWASH19,256,171,120,64,None,1,0,1,0,0,None,None,None,0,0
257=Neutral,CAPARK05,256,176,123,64,None,1,0,1,0,0,None,None,None,0,0
258=Neutral,CAPARK05,256,176,122,64,None,1,0,1,0,0,None,None,None,0,0
259=Neutral,CAPARK05,256,176,121,64,None,1,0,1,0,0,None,None,None,0,0
260=Neutral,CAPARK05,256,176,120,64,None,1,0,1,0,0,None,None,None,0,0
261=Neutral,CASTRT05,256,124,149,64,None,1,0,1,0,0,None,None,None,0,0
262=Neutral,CASTRT05,256,95,83,64,None,1,0,1,0,0,None,None,None,0,0
263=Neutral,CASTRT05,256,83,99,64,None,1,0,1,0,0,None,None,None,0,0
264=Neutral,CASTRT05,256,69,196,64,None,1,0,1,0,0,None,None,None,0,0
265=Neutral,CASTRT05,256,69,182,64,None,1,0,1,0,0,None,None,None,0,0
266=Neutral,CAOILD,256,185,146,64,None,1,0,1,0,0,None,None,None,0,0
267=Neutral,CAOILD,256,200,146,64,None,1,0,1,0,0,None,None,None,0,0
268=Neutral,CAOILD,256,56,145,64,None,1,0,1,0,0,None,None,None,0,0
269=Neutral,CAOILD,256,64,109,64,None,1,0,1,0,0,None,None,None,0,0
270=Neutral,CAOILD,256,85,91,64,None,1,0,1,0,0,None,None,None,0,0
271=Neutral,CAOILD,256,115,56,64,None,1,0,1,0,0,None,None,None,0,0
272=Neutral,CAOILD,256,125,46,64,None,1,0,1,0,0,None,None,None,0,0
273=Neutral,CALA05,256,152,60,64,None,1,0,1,0,0,None,None,None,0,0
274=Neutral,CALA06,256,148,31,64,None,1,0,1,0,0,None,None,None,0,0
275=Neutral,CALA14,256,155,50,64,None,1,0,1,0,0,None,None,None,0,0
276=Neutral,CALA14,256,152,50,64,None,1,0,1,0,0,None,None,None,0,0
277=Neutral,CALA14,256,149,50,64,None,1,0,1,0,0,None,None,None,0,0
278=Neutral,CALA14,256,158,50,64,None,1,0,1,0,0,None,None,None,0,0
279=Neutral,GAAIRC,256,147,36,64,None,1,0,1,0,0,None,None,None,0,0
280=Neutral,AMRADR,256,147,39,64,None,1,0,1,0,0,None,None,None,0,0
281=Neutral,AMRADR,256,147,42,64,None,1,0,1,0,0,None,None,None,0,0
282=Neutral,AMRADR,256,147,45,64,None,1,0,1,0,0,None,None,None,0,0
283=Neutral,NASAM,256,148,44,64,None,1,0,1,0,0,None,None,None,0,0
284=Neutral,NASAM,256,148,41,64,None,1,0,1,0,0,None,None,None,0,0
285=Neutral,NASAM,256,148,38,64,None,1,0,1,0,0,None,None,None,0,0
286=Neutral,GAROBO,256,148,27,64,None,1,0,1,0,0,None,None,None,0,0
287=Neutral,GASPYSAT,256,162,31,64,None,1,0,1,0,0,None,None,None,0,0
288=Neutral,CATECH01,256,161,47,64,None,1,0,1,0,0,None,None,None,0,0
289=Neutral,CAAIRP,256,154,41,64,None,1,0,1,0,0,None,None,None,0,0
290=Neutral,CAWASH18,256,155,67,64,None,1,0,1,0,0,None,None,None,0,0
291=Neutral,CAWASH18,256,151,67,64,None,1,0,1,0,0,None,None,None,0,0
292=Neutral,CAOILD,256,159,79,64,None,1,0,1,0,0,None,None,None,0,0
293=Neutral,CAOILD,256,149,79,64,None,1,0,1,0,0,None,None,None,0,0
294=Neutral,CAIND01,256,148,74,64,None,1,0,1,0,0,None,None,None,0,0
295=Neutral,CAIND01,256,158,74,64,None,1,0,1,0,0,None,None,None,0,0
296=Neutral,CANEWY20,256,161,82,64,None,1,0,1,0,0,None,None,None,0,0
297=Neutral,CANEWY20,256,147,81,64,None,1,0,1,0,0,None,None,None,0,0
298=Neutral,CAWT01,256,163,74,64,None,1,0,1,0,0,None,None,None,0,0
299=Neutral,CATHOSP,256,120,52,64,None,1,0,1,0,0,None,None,None,0,0
300=Neutral,CAWASH18,256,121,59,64,None,1,0,1,0,0,None,None,None,0,0
301=Neutral,CANWY26,256,126,52,64,None,1,0,1,0,0,None,None,None,0,0
302=Neutral,CANWY25,256,134,57,64,None,1,0,1,0,0,None,None,None,0,0
303=Neutral,CANWY22,256,129,64,64,None,1,0,1,0,0,None,None,None,0,0
304=Neutral,CASTL05A,256,210,75,64,None,1,0,1,0,0,None,None,None,0,0
305=Neutral,CASTL05B,256,214,75,64,None,1,0,1,0,0,None,None,None,0,0
306=Neutral,CASTL05C,256,218,75,64,None,1,0,1,0,0,None,None,None,0,0
307=Neutral,CASTL05D,256,210,79,64,None,1,0,1,0,0,None,None,None,0,0
308=Neutral,CASTL05E,256,218,79,64,None,1,0,1,0,0,None,None,None,0,0
309=Neutral,CASTL05F,256,210,83,64,None,1,0,1,0,0,None,None,None,0,0
310=Neutral,CASTL05G,256,214,83,64,None,1,0,1,0,0,None,None,None,0,0
311=Neutral,CASTL05H,256,218,83,64,None,1,0,1,0,0,None,None,None,0,0
312=Neutral,CAMACH,256,175,67,64,None,1,0,1,0,0,None,None,None,0,0
313=Neutral,CAOILD,256,224,83,64,None,1,0,1,0,0,None,None,None,0,0
314=Neutral,CAMSC01,256,209,86,64,None,1,0,1,0,0,None,None,None,0,0
315=Neutral,CAEURO05,256,217,100,64,None,1,0,1,0,0,None,None,None,0,0
316=Neutral,CAMOV01,256,207,91,64,None,1,0,1,0,0,None,None,None,0,0
317=Neutral,CASTRT05,256,212,102,64,None,1,0,1,0,0,None,None,None,0,0
318=Neutral,CASTRT05,256,224,102,64,None,1,0,1,0,0,None,None,None,0,0
319=Neutral,CALA08,256,170,67,64,None,1,0,1,0,0,None,None,None,0,0
320=Neutral,CANEWY12,256,180,66,64,None,1,0,1,0,0,None,None,None,0,0
321=Neutral,CANEWY12,256,183,66,64,None,1,0,1,0,0,None,None,None,0,0
322=Neutral,CATEXS06,256,186,66,64,None,1,0,1,0,0,None,None,None,0,0
323=Neutral,CATEXS07,256,186,63,64,None,1,0,1,0,0,None,None,None,0,0
324=Neutral,CATEXS08,256,190,63,64,None,1,0,1,0,0,None,None,None,0,0
325=Neutral,CANEWY13,256,195,66,64,None,1,0,1,0,0,None,None,None,0,0
326=Neutral,CAPARS05,256,199,66,64,None,1,0,1,0,0,None,None,None,0,0
327=Neutral,CAPARS05,256,202,66,64,None,1,0,1,0,0,None,None,None,0,0
328=Neutral,CAPARS05,256,205,66,64,None,1,0,1,0,0,None,None,None,0,0
329=Neutral,CAPARS05,256,208,66,64,None,1,0,1,0,0,None,None,None,0,0
330=Neutral,CAPARS05,256,211,66,64,None,1,0,1,0,0,None,None,None,0,0
331=Neutral,CAPARS05,256,214,66,64,None,1,0,1,0,0,None,None,None,0,0
332=Neutral,CATEXS04,256,169,49,64,None,1,0,1,0,0,None,None,None,0,0
333=Neutral,CANEWY18,256,170,45,64,None,1,0,1,0,0,None,None,None,0,0
334=Neutral,CAGAS01,256,169,40,64,None,1,0,1,0,0,None,None,None,0,0
335=Neutral,CANWY23,256,170,37,64,None,1,0,1,0,0,None,None,None,0,0
336=Neutral,CANWY24,256,170,33,64,None,1,0,1,0,0,None,None,None,0,0
337=Neutral,CATEXS05,256,170,29,64,None,1,0,1,0,0,None,None,None,0,0
338=Neutral,CACHIG02,256,170,24,64,None,1,0,1,0,0,None,None,None,0,0
339=Neutral,CACHIG03,256,174,49,64,None,1,0,1,0,0,None,None,None,0,0
340=Neutral,CACHIG03,256,174,37,64,None,1,0,1,0,0,None,None,None,0,0
341=Neutral,CACHIG01,256,174,46,64,None,1,0,1,0,0,None,None,None,0,0
342=Neutral,CACHIG01,256,174,43,64,None,1,0,1,0,0,None,None,None,0,0
343=Neutral,CACHIG01,256,174,40,64,None,1,0,1,0,0,None,None,None,0,0
344=Neutral,CACHIG01,256,174,34,64,None,1,0,1,0,0,None,None,None,0,0
345=Neutral,CACHIG01,256,174,31,64,None,1,0,1,0,0,None,None,None,0,0
346=Neutral,CACHIG01,256,174,28,64,None,1,0,1,0,0,None,None,None,0,0
347=Neutral,CAOILD,256,278,158,64,None,1,0,1,0,0,None,None,None,0,0
348=Neutral,CAOILD,256,284,146,64,None,1,0,1,0,0,None,None,None,0,0
349=Neutral,CAOILD,256,227,196,64,None,1,0,1,0,0,None,None,None,0,0
350=Neutral,CAOILD,256,228,174,64,None,1,0,1,0,0,None,None,None,0,0
351=Neutral,CAOILD,256,229,150,64,None,1,0,1,0,0,None,None,None,0,0
352=Neutral,CAOILD,256,226,128,64,None,1,0,1,0,0,None,None,None,0,0
353=Neutral,CAOILD,256,193,129,64,None,1,0,1,0,0,None,None,None,0,0
354=Neutral,CAOUTP,256,197,188,64,None,1,0,1,0,0,None,None,None,0,0
355=Neutral,CAOILD,256,15,156,64,None,1,0,1,0,0,None,None,None,0,0
356=Neutral,CANEWY12,256,185,121,64,None,1,0,1,0,0,None,None,None,0,0
357=Neutral,CANEWY12,256,187,121,64,None,1,0,1,0,0,None,None,None,0,0
358=Neutral,CANEWY12,256,189,121,64,None,1,0,1,0,0,None,None,None,0,0
359=Neutral,CANEWY13,256,185,125,64,None,1,0,1,0,0,None,None,None,0,0
360=Neutral,CANEWY14,256,185,129,64,None,1,0,1,0,0,None,None,None,0,0
361=Neutral,CANEWY15,256,185,133,64,None,1,0,1,0,0,None,None,None,0,0
362=Neutral,CANEWY16,256,185,138,64,None,1,0,1,0,0,None,None,None,0,0
363=Neutral,CANEWY17,256,203,139,64,None,1,0,1,0,0,None,None,None,0,0
364=Neutral,CANEWY18,256,199,139,64,None,1,0,1,0,0,None,None,None,0,0
365=Neutral,CAPARS04,256,206,135,64,None,1,0,1,0,0,None,None,None,0,0
366=Neutral,CAPARS04,256,209,135,64,None,1,0,1,0,0,None,None,None,0,0
367=Neutral,CAPARS04,256,212,135,64,None,1,0,1,0,0,None,None,None,0,0
368=Neutral,CAPARS04,256,215,135,64,None,1,0,1,0,0,None,None,None,0,0
369=Neutral,CAPARS04,256,218,135,64,None,1,0,1,0,0,None,None,None,0,0
370=Neutral,CAPARS04,256,221,135,64,None,1,0,1,0,0,None,None,None,0,0
371=Neutral,CAPARS04,256,224,135,64,None,1,0,1,0,0,None,None,None,0,0
372=Neutral,CAPARS04,256,227,135,64,None,1,0,1,0,0,None,None,None,0,0
373=Neutral,CAPARS04,256,230,135,64,None,1,0,1,0,0,None,None,None,0,0
374=Neutral,CAPARS04,256,233,135,64,None,1,0,1,0,0,None,None,None,0,0
375=Neutral,CAPARS06,256,237,135,64,None,1,0,1,0,0,None,None,None,0,0
376=Neutral,CAPARS06,256,237,132,64,None,1,0,1,0,0,None,None,None,0,0
377=Neutral,CAPARS06,256,237,129,64,None,1,0,1,0,0,None,None,None,0,0
378=Neutral,CAPARS06,256,237,126,64,None,1,0,1,0,0,None,None,None,0,0
379=Neutral,CANEWY15,256,237,123,64,None,1,0,1,0,0,None,None,None,0,0
380=Neutral,CANWY23,256,237,121,64,None,1,0,1,0,0,None,None,None,0,0
381=Neutral,CANWY25,256,232,130,64,None,1,0,1,0,0,None,None,None,0,0
382=Neutral,CATEXS04,256,221,127,64,None,1,0,1,0,0,None,None,None,0,0
383=Neutral,CATEXS06,256,200,131,64,None,1,0,1,0,0,None,None,None,0,0
384=Neutral,CATEXS07,256,200,128,64,None,1,0,1,0,0,None,None,None,0,0
385=Neutral,CATEXS08,256,203,128,64,None,1,0,1,0,0,None,None,None,0,0
386=Neutral,CATEXS06,256,205,128,64,None,1,0,1,0,0,None,None,None,0,0
387=Neutral,CATEXS08,256,208,128,64,None,1,0,1,0,0,None,None,None,0,0
388=Neutral,CACHIG01,256,189,125,64,None,1,0,1,0,0,None,None,None,0,0
389=Neutral,CACHIG01,256,189,128,64,None,1,0,1,0,0,None,None,None,0,0
390=Neutral,CACHIG01,256,189,131,64,None,1,0,1,0,0,None,None,None,0,0
391=Neutral,CACHIG03,256,194,139,64,None,1,0,1,0,0,None,None,None,0,0
392=Neutral,CACHIG02,256,188,138,64,None,1,0,1,0,0,None,None,None,0,0
393=Neutral,CACHIG02,256,190,138,64,None,1,0,1,0,0,None,None,None,0,0
394=Neutral,CACHIG02,256,192,138,64,None,1,0,1,0,0,None,None,None,0,0
395=Neutral,CATEXS01,256,213,128,64,None,1,0,1,0,0,None,None,None,0,0
396=Neutral,CAWASH08,256,217,126,64,None,1,0,1,0,0,None,None,None,0,0
397=Neutral,CANEWY12,256,228,121,64,None,1,0,1,0,0,None,None,None,0,0
398=Neutral,CANEWY12,256,228,125,64,None,1,0,1,0,0,None,None,None,0,0
399=Neutral,CANEWY14,256,224,121,64,None,1,0,1,0,0,None,None,None,0,0
400=Neutral,CANWY26,256,218,121,64,None,1,0,1,0,0,None,None,None,0,0
401=Neutral,CATEXS03,256,213,121,64,None,1,0,1,0,0,None,None,None,0,0
402=Neutral,CATEXS05,256,208,121,64,None,1,0,1,0,0,None,None,None,0,0
403=Neutral,CANWY09,256,192,121,64,None,1,0,1,0,0,None,None,None,0,0
404=Neutral,CANWY22,256,196,128,64,None,1,0,1,0,0,None,None,None,0,0
405=Neutral,CANWY23,256,195,121,64,None,1,0,1,0,0,None,None,None,0,0
406=Neutral,CANWY24,256,200,121,64,None,1,0,1,0,0,None,None,None,0,0
407=Neutral,CANWY25,256,204,121,64,None,1,0,1,0,0,None,None,None,0,0
408=Neutral,CANEWY01,256,202,196,64,None,1,0,1,0,0,None,None,None,0,0
409=Neutral,CAWASH07,256,209,197,64,None,1,0,1,0,0,None,None,None,0,0
410=Neutral,CAWASH07,256,213,197,64,None,1,0,1,0,0,None,None,None,0,0
411=Neutral,CAWASH07,256,217,197,64,None,1,0,1,0,0,None,None,None,0,0
412=Neutral,CAWASH11,256,222,197,64,None,1,0,1,0,0,None,None,None,0,0
413=Neutral,CAWASH10,256,232,196,64,None,1,0,1,0,0,None,None,None,0,0
414=Neutral,CAWASH08,256,238,196,64,None,1,0,1,0,0,None,None,None,0,0
415=Neutral,CANEWY08,256,245,197,64,None,1,0,1,0,0,None,None,None,0,0
416=Neutral,CANEWY12,256,253,188,64,None,1,0,1,0,0,None,None,None,0,0
417=Neutral,CANEWY12,256,255,188,64,None,1,0,1,0,0,None,None,None,0,0
418=Neutral,CANEWY12,256,257,188,64,None,1,0,1,0,0,None,None,None,0,0
419=Neutral,CANEWY12,256,259,188,64,None,1,0,1,0,0,None,None,None,0,0
420=Neutral,CANEWY12,256,261,188,64,None,1,0,1,0,0,None,None,None,0,0
421=Neutral,CASWST01,256,204,188,64,None,1,0,1,0,0,None,None,None,0,0
422=Neutral,CAMACH,256,214,188,64,None,1,0,1,0,0,None,None,None,0,0
423=Neutral,CAWASH03,256,226,189,64,None,1,0,1,0,0,None,None,None,0,0
424=Neutral,CAWASH03,256,226,186,64,None,1,0,1,0,0,None,None,None,0,0
425=Neutral,CAWASH05,256,232,190,64,None,1,0,1,0,0,None,None,None,0,0
426=Neutral,CAWASH05,256,232,188,64,None,1,0,1,0,0,None,None,None,0,0
427=Neutral,CAWASH07,256,238,189,64,None,1,0,1,0,0,None,None,None,0,0
428=Neutral,CAWASH09,256,243,189,64,None,1,0,1,0,0,None,None,None,0,0
429=Neutral,CAWASH08,256,217,178,64,None,1,0,1,0,0,None,None,None,0,0
430=Neutral,CAPARS13,256,227,178,64,None,1,0,1,0,0,None,None,None,0,0
431=Neutral,CAPARS05,256,222,179,64,None,1,0,1,0,0,None,None,None,0,0
432=Neutral,CANEWY16,256,218,167,64,None,1,0,1,0,0,None,None,None,0,0
433=Neutral,CANEWY17,256,218,174,64,None,1,0,1,0,0,None,None,None,0,0
434=Neutral,CANEWY12,256,221,173,64,None,1,0,1,0,0,None,None,None,0,0
435=Neutral,CANEWY12,256,223,173,64,None,1,0,1,0,0,None,None,None,0,0
436=Neutral,CANEWY12,256,225,173,64,None,1,0,1,0,0,None,None,None,0,0
437=Neutral,CANEWY17,256,222,168,64,None,1,0,1,0,0,None,None,None,0,0
438=Neutral,CANEWY08,256,226,168,64,None,1,0,1,0,0,None,None,None,0,0
439=Neutral,CANEWY06,256,233,179,64,None,1,0,1,0,0,None,None,None,0,0
440=Neutral,CAPARS14,256,233,154,64,None,1,0,1,0,0,None,None,None,0,0
441=Neutral,CANWY26,256,232,159,64,None,1,0,1,0,0,None,None,None,0,0
442=Neutral,CATEXS03,256,233,163,64,None,1,0,1,0,0,None,None,None,0,0
443=Neutral,CATEXS04,256,233,168,64,None,1,0,1,0,0,None,None,None,0,0
444=Neutral,CANWY24,256,233,173,64,None,1,0,1,0,0,None,None,None,0,0
445=Neutral,CANWY24,256,212,144,64,None,1,0,1,0,0,None,None,None,0,0
446=Neutral,CANWY22,256,208,143,64,None,1,0,1,0,0,None,None,None,0,0
447=Neutral,CANWY22,256,237,179,64,None,1,0,1,0,0,None,None,None,0,0
448=Neutral,CANWY25,256,237,175,64,None,1,0,1,0,0,None,None,None,0,0
449=Neutral,CANWY23,256,237,171,64,None,1,0,1,0,0,None,None,None,0,0
450=Neutral,CANWY09,256,208,150,64,None,1,0,1,0,0,None,None,None,0,0
451=Neutral,CACHIG01,256,212,155,64,None,1,0,1,0,0,None,None,None,0,0
452=Neutral,CACHIG01,256,212,152,64,None,1,0,1,0,0,None,None,None,0,0
453=Neutral,CACHIG01,256,212,149,64,None,1,0,1,0,0,None,None,None,0,0
454=Neutral,CATEXS07,256,208,154,64,None,1,0,1,0,0,None,None,None,0,0
455=Neutral,CATEXS08,256,218,143,64,None,1,0,1,0,0,None,None,None,0,0
456=Neutral,CATEXS08,256,238,166,64,None,1,0,1,0,0,None,None,None,0,0
457=Neutral,CAMIAM03,256,238,161,64,None,1,0,1,0,0,None,None,None,0,0
458=Neutral,CAMIAM03,256,218,154,64,None,1,0,1,0,0,None,None,None,0,0
459=Neutral,CACHIG04,256,218,149,64,None,1,0,1,0,0,None,None,None,0,0
460=Neutral,CAWASH16,256,221,154,64,None,1,0,1,0,0,None,None,None,0,0
461=Neutral,CAGAS01,256,237,143,64,None,1,0,1,0,0,None,None,None,0,0
462=Neutral,CARUS05,256,222,149,64,None,1,0,1,0,0,None,None,None,0,0
463=Neutral,CASTL01,256,221,142,64,None,1,0,1,0,0,None,None,None,0,0
464=Neutral,CASTL03,256,228,146,64,None,1,0,1,0,0,None,None,None,0,0
465=Neutral,CAMIAM06,256,236,149,64,None,1,0,1,0,0,None,None,None,0,0
466=Neutral,CACHIG05,256,228,142,64,None,1,0,1,0,0,None,None,None,0,0
467=Neutral,CABHUT,256,182,223,64,None,1,0,1,0,0,None,None,None,0,0
468=Neutral,CABHUT,256,191,223,64,None,1,0,1,0,0,None,None,None,0,0
469=Neutral,CABHUT,256,186,200,64,None,1,0,1,0,0,None,None,None,0,0
470=Neutral,CABHUT,256,195,200,64,None,1,0,1,0,0,None,None,None,0,0
471=Neutral,CABHUT,256,120,223,64,None,1,0,1,0,0,None,None,None,0,0
472=Neutral,CABHUT,256,129,223,64,None,1,0,1,0,0,None,None,None,0,0
473=Neutral,CABHUT,256,124,200,64,None,1,0,1,0,0,None,None,None,0,0
474=Neutral,CABHUT,256,115,200,64,None,1,0,1,0,0,None,None,None,0,0

[TaskForces]

[Terrain]
20141=TREE09
22141=TREE09
24141=TREE09
26141=TREE09
28141=TREE09
30141=TREE09
32141=TREE09
34141=TREE09
35134=TIBTRE03
36141=TREE09
38141=TREE09
40141=TREE09
42141=TREE09
44141=TREE09
46141=TREE09
48141=TREE09
50141=TREE09
50185=TIBTRE03
52141=TREE09
54141=TREE09
56141=TREE09
56187=TIBTRE03
58121=TREE09
58123=TREE09
58128=TREE08
58141=TREE09
59120=TREE09
59124=TREE09
59129=TREE10
60128=TREE08
60141=TREE09
60147=TREE06
60163=TREE06
61120=TREE09
61124=TREE09
62109=TIBTRE03
62121=TREE09
62123=TREE09
62141=TREE09
62147=TREE06
62163=TREE06
64141=TREE09
64147=TREE06
64163=TREE06
65120=TREE09
65123=TREE09
66120=TREE09
66123=TREE09
66141=TREE09
66147=TREE06
66163=TREE06
67120=TREE09
67123=TREE09
68092=TREE09
68094=TREE09
68096=TREE09
68098=TREE09
68100=TREE09
68102=TREE09
68104=TREE09
68106=TREE09
68108=TREE09
68110=TREE09
68112=TREE09
68114=TREE09
68116=TREE09
68118=TREE09
68120=TREE09
68123=TREE09
68125=TREE09
68127=TREE09
68129=TREE09
68131=TREE09
68133=TREE09
68135=TREE09
68137=TREE09
68139=TREE09
68141=TREE09
68147=TREE06
68163=TREE06
69142=TRFF04
69146=TRFF01
69164=TRFF04
69168=TRFF01
71080=TREE01
71082=TREE01
71084=TREE01
71086=TREE01
71088=TREE01
71090=TREE01
71092=TREE01
71094=TREE01
71096=TREE01
71098=TREE01
71100=TREE01
71102=TREE01
71104=TREE01
71106=TREE01
71108=TREE01
71110=TREE01
71112=TREE01
71114=TREE01
71116=TREE01
71118=TREE01
71120=TREE01
71122=TREE01
71124=TREE01
71126=TREE01
71128=TREE01
71130=TREE01
71132=TREE01
71134=TREE01
71136=TREE01
71138=TREE01
71140=TREE01
71142=TREE01
71146=TREE01
71148=TREE01
71150=TREE01
71152=TREE01
71154=TREE01
71156=TREE01
71158=TREE01
71160=TREE01
71162=TREE01
71164=TREE01
71168=TREE01
71170=TREE01
71172=TREE01
71174=TREE01
71176=TREE01
71178=TREE01
71180=TREE01
71182=TREE01
71184=TREE01
71186=TREE01
71188=TREE01
71190=TREE01
71192=TREE01
71194=TREE01
71196=TREE01
71198=TREE01
71200=TREE01
71202=TREE01
71204=TREE01
71206=TREE01
71208=TREE01
71210=TREE01
71212=TREE01
71214=TREE01
71216=TREE01
71218=TREE01
73142=TRFF03
73146=TRFF02
73164=TRFF03
73168=TRFF02
78114=TIBTRE03
78200=TIBTRE03
84114=TIBTRE03
86103=TREE07
86105=TREE07
86107=TREE07
87200=TIBTRE03
88105=TREE16
92113=TIBTRE03
94107=TREE19
95106=TREE19
95107=TREE19
95200=TIBTRE03
97105=TREE16
98103=TREE07
98105=TREE07
98107=TREE07
102168=SIGN04
103142=SIGN05
105051=TREE09
105052=TREE19
105067=TREE08
105094=TREE17
106048=TREE03
106049=TREE03
106050=TREE09
106051=TREE17
106053=TREE17
106061=TREE19
106062=TREE09
106063=TREE09
106064=TREE08
106093=TREE19
106094=TREE17
106095=TREE17
106096=TREE17
107053=TREE11
107060=TREE18
107063=TREE03
107094=TREE18
107096=TREE11
107175=TREE05
108053=TREE11
108059=TREE08
108060=TREE17
108061=TREE08
108092=TREE08
108093=TREE08
108095=TREE17
108096=TREE17
108097=TREE17
108170=TREE05
108190=TREE02
108191=TREE01
108214=TREE04
108225=TREE06
108226=TREE18
108228=TREE17
108233=TREE17
108234=TREE18
109046=TREE09
109051=TREE18
109053=TREE19
109058=TREE08
109059=TREE08
109061=TREE09
109091=TREE19
109093=TREE09
109094=TREE18
109096=TREE17
109175=TREE05
109182=TREE06
109196=TREE06
109198=TREE06
109203=TREE06
109204=TREE02
109213=TREE07
109215=TREE16
109217=TREE16
109218=TREE04
109221=TREE04
109222=TREE01
109223=TREE02
109229=TREE07
109230=TREE04
109231=TREE04
109234=TREE16
109242=TREE01
109246=TREE16
109248=TREE04
109249=TREE07
109250=TREE18
109251=TREE17
109253=TREE17
110045=TREE09
110049=TREE19
110052=TREE18
110057=TREE17
110058=TREE09
110061=TREE09
110091=TREE11
110094=TREE09
110095=TREE19
110096=TREE09
110170=TREE05
110185=TREE02
110188=TREE07
110189=TREE07
110195=TREE07
110197=TREE07
110198=TREE06
110199=TREE07
110206=TREE16
110207=TREE07
110211=TREE06
110216=TREE16
110222=TREE02
110238=TREE16
110243=TREE02
110245=TREE02
110248=TREE06
110249=TREE06
110250=TREE02
110252=TREE17
110253=TREE16
111045=TREE03
111049=TREE17
111050=TREE08
111052=TREE03
111057=TREE08
111061=TREE08
111095=TREE08
111096=TREE09
111175=TREE05
111182=TREE06
111183=TREE16
111185=TREE06
111187=TREE18
111188=TREE07
111193=TREE16
111204=TREE02
111206=TREE04
111207=TREE01
111209=TREE17
111211=TREE18
111212=TREE01
111222=TREE16
111238=TREE16
111245=TREE16
111248=TREE16
111249=TREE06
111252=TREE02
111253=TREE04
111254=TREE07
111255=TREE16
112043=TREE19
112048=TREE11
112054=TREE18
112058=TREE08
112059=TREE03
112060=TREE08
112094=TREE03
112095=TREE17
112170=TREE05
112181=TREE06
112196=TREE07
112197=TREE06
112199=TREE07
112201=TREE02
112202=TREE04
112205=TREE07
112207=TREE18
112212=TREE07
112224=TREE01
112247=TREE18
112256=TREE07
112257=TREE17
112258=TREE17
113041=TREE08
113047=TREE08
113175=TREE05
113191=TREE02
113192=TREE06
113193=TREE04
113194=TREE17
113213=TREE02
113214=TREE01
113215=TREE01
113223=TREE01
113224=TREE17
113225=TREE02
113229=TREE17
113237=TREE07
113241=TREE01
113243=TREE16
113244=TREE16
113245=TREE06
113248=TREE02
113250=TREE01
114040=TREE03
114049=TREE09
114051=TREE09
114170=TREE05
114181=TREE07
114182=TREE06
114195=TREE01
114197=TREE04
114202=TREE18
114203=TREE18
114210=TREE02
114213=TREE04
114220=TREE02
114229=TREE18
114230=TREE04
114231=TREE18
114235=TREE17
114239=TREE18
114240=TREE18
114254=TREE02
114256=TREE01
115038=TREE09
115040=TREE09
115045=TREE19
115047=TREE11
115049=TREE19
115175=TREE05
115188=TREE04
115211=TREE04
115218=TREE06
115227=TREE17
116038=TREE03
116041=TREE08
116043=TREE19
116044=TREE17
116045=TREE19
116170=TREE05
117037=TREE09
117040=TREE08
117042=TREE17
117043=TREE19
117044=TREE18
117046=TREE03
117175=TREE05
118036=TREE08
118042=TREE17
118046=TREE18
118170=TREE05
119034=TREE03
119040=TREE17
120046=TREE09
120177=TREE17
120244=SIGN06
121035=TREE09
121038=TREE19
121045=TREE08
121046=TREE08
121055=TIBTRE03
121177=TREE16
122030=TREE17
122032=TREE08
122035=TREE18
122037=TREE11
122041=TREE18
122043=TREE11
122177=TREE17
123038=TREE18
123040=TREE17
123044=TREE18
123177=TREE16
124032=TREE18
124035=TREE08
124040=TREE18
124043=TREE03
124177=TREE17
125030=TREE17
125037=TREE11
125038=TREE03
125041=TREE11
125042=TREE11
126030=TREE18
126035=TREE19
126039=TREE08
126042=TREE08
126050=TIBTRE03
126170=TREE05
127030=TREE18
127031=TREE09
127033=TREE11
127042=TREE17
127175=TREE05
128030=TREE18
128034=TREE09
128035=TREE19
128037=TREE11
128042=TREE11
128170=TREE05
128255=TIBTRE03
129028=TREE03
129030=TREE03
129031=TREE09
129037=TREE08
129041=TREE09
129042=TREE18
129175=TREE05
130026=TREE08
130028=TREE19
130029=TREE03
130030=TREE18
130033=TREE08
130034=TREE19
130035=TREE08
130037=TREE03
130041=TREE09
130170=TREE05
130261=TIBTRE03
131025=TREE09
131027=TREE03
131029=TREE08
131032=TREE17
131041=TREE09
131175=TREE05
132026=TREE11
132037=TREE19
132039=TREE08
132042=TREE17
132170=TREE05
133026=TREE19
133030=TREE17
133037=TREE17
133038=TREE08
133040=TREE08
133042=TREE17
133051=TIBTRE03
133175=TREE05
134027=TREE03
134028=TREE19
134029=TREE09
134030=TREE19
134034=TREE03
134170=TREE05
135023=TREE09
135026=TREE19
135027=TREE18
135029=TREE17
135036=TREE03
135042=TREE09
135095=TREE11
135096=TREE17
135175=TREE05
136023=TREE17
136028=TREE09
136030=TREE19
136033=TREE18
136036=TREE09
136039=TREE09
136042=TREE11
136095=TREE17
136170=TREE05
137023=TREE03
137027=TREE11
137028=TREE09
137036=TREE17
137039=TREE19
137042=TREE19
137043=TREE11
137175=TREE05
137266=TIBTRE03
138017=TREE08
138020=TREE17
138021=TREE17
138031=TREE03
138032=TREE03
138033=TREE17
138036=TREE17
138039=TREE17
138095=TREE03
138096=TREE11
139012=TREE19
139016=TREE17
139017=TREE03
139019=TREE19
139021=TREE17
139022=TREE03
139023=TREE17
139029=TREE18
139033=TREE17
139036=TREE03
139040=TREE11
139094=TREE09
139097=TREE19
140013=TREE17
140016=TREE11
140020=TREE11
140021=TREE03
140026=TREE18
140033=TREE09
140034=TREE11
140093=TREE11
140094=TREE17
141013=TREE08
141022=TREE09
141026=TREE09
141033=TREE09
141034=TREE19
141039=TREE03
141040=TREE03
141042=TREE08
141097=TREE17
142012=TREE08
142013=TREE08
142014=TREE17
142018=TREE18
142027=TREE18
142028=TREE09
142031=TREE11
142033=TREE09
142039=TREE03
142048=TREE09
142052=TREE11
142181=SIGN06
142240=SIGN05
143011=TREE09
143012=TREE03
143013=TREE17
143017=TREE03
143021=TREE03
143025=TREE03
143029=TREE08
143034=TREE19
143035=TREE03
143036=TREE19
143043=TREE03
143045=TREE08
143047=TREE18
143049=TREE08
143050=TREE09
143052=TREE03
143056=TREE17
143057=TREE19
143089=TREE08
143092=TREE19
143095=TREE08
143167=TREE06
144010=TREE09
144012=TREE17
144016=TREE17
144018=TREE18
144019=TREE08
144024=TREE09
144025=TREE17
144029=TREE19
144030=TREE19
144036=TREE08
144046=TREE18
144047=TREE18
144051=TREE19
144052=TREE18
144053=TREE03
144054=TREE19
144087=TREE08
144094=TREE03
144095=TREE18
144143=TREE06
145010=TREE18
145015=TREE03
145022=TREE19
145024=TREE08
145031=TREE17
145036=TREE03
145037=TREE19
145041=TREE18
145046=TREE08
145047=TREE11
145048=TREE18
145052=TREE09
145053=TREE17
145087=TREE18
145093=TREE17
145095=TREE08
145096=TREE03
145167=TREE06
146008=TREE19
146009=TREE18
146021=TREE09
146022=TREE09
146023=TREE09
146024=TREE19
146027=TREE09
146028=TREE03
146029=TREE11
146032=TREE18
146048=TREE08
146049=TREE19
146050=TREE18
146053=TREE17
146089=TREE17
146094=TREE09
146095=TREE19
146096=TREE19
146143=TREE06
147008=TREE19
147012=TREE19
147018=TREE19
147019=TREE11
147024=TREE18
147025=TREE08
147026=TREE08
147033=TREE18
147034=TREE09
147035=TREE17
147044=TREE11
147052=TREE09
147053=TREE09
147086=TREE03
147089=TREE19
147094=TREE09
147096=TREE03
147167=TREE06
148008=TREE03
148009=TREE18
148010=TREE09
148023=TREE09
148024=TREE08
148094=TREE03
148143=TREE06
149167=TREE06
150143=TREE06
151167=TREE06
152143=TREE06
153051=SIGN06
153083=SIGN06
153129=SIGN05
153167=TREE06
154143=TREE06
155012=TREE08
155015=TREE08
155018=TREE08
155021=TREE08
155024=TREE08
155027=TREE08
155031=TREE08
155035=TREE08
155039=TREE08
155043=TREE08
155047=TREE08
155167=TREE06
156143=TREE06
157047=TREE06
157167=TREE06
158092=TIBTRE03
158143=TREE06
159167=TREE06
160047=TREE06
160143=TREE06
161167=TREE06
162143=TREE06
162209=TIBTRE03
163047=TREE06
163167=TREE06
164023=TIBTRE03
164143=TREE06
165035=TIBTRE03
165167=TREE06
166047=TREE06
166092=TIBTRE03
166143=TREE06
167167=TREE06
168143=TREE06
169047=TREE06
169167=TREE06
169209=TIBTRE03
170143=TREE06
171167=TREE06
172047=TREE06
172143=TREE06
173167=TREE06
174143=TREE06
175047=TREE06
175092=TIBTRE03
175167=TREE06
176143=TREE06
176209=TIBTRE03
177167=TREE06
178047=TREE06
178143=TREE06
179167=TREE06
180036=TREE17
180037=TREE16
180044=TREE17
180143=TREE06
181034=TREE03
181036=TREE16
181037=TREE17
181038=TREE03
181041=TREE03
181044=TREE03
181046=TREE19
181047=TREE03
181167=TREE06
182048=SIGN03
182083=SIGN03
182143=TREE06
182240=SIGN03
183167=TREE06
184143=TREE06
185167=TREE06
186119=SIGN06
186128=SIGN06
186143=TREE06
186186=SIGN06
186195=SIGN06
187101=TREE01
187103=TREE01
187105=TREE01
187107=TREE01
187109=TREE01
187111=TREE01
187113=TREE01
187167=TREE06
188143=TREE06
189167=TREE06
190143=TREE06
191167=TREE06
192143=TREE06
193167=TREE06
194143=TREE06
195167=TREE06
196102=TREE01
196104=TREE01
196106=TREE01
196109=TREE01
196111=TREE01
196113=TREE01
196143=TREE06
197167=TREE06
199134=TREE06
199136=TREE06
199138=TREE06
199140=TREE06
199170=TREE06
199172=TREE06
199174=TREE06
199176=TREE06
200052=TREE06
200056=TREE16
200060=TREE09
200064=TREE09
200067=TREE09
200070=TREE16
200073=TREE06
200077=TREE16
200080=TREE09
200084=TREE06
200087=TREE09
200090=TREE06
200094=TREE09
200097=TREE16
200101=TREE06
200103=TREE06
200105=TREE06
200108=TREE06
200112=TREE09
200114=TREE09
224174=TREE06
224175=TREE06
224176=TREE03
224177=TREE06
224178=TREE03
224179=TREE06
224180=TREE03
227136=TIBTRE03
227144=TIBTRE03
227159=TREE03
228163=TREE03
230149=TREE08
230161=TREE06
231159=TREE03
233149=TREE08
234161=TREE03
235136=TIBTRE03
235144=TIBTRE03
236149=TREE08
236199=TIBTRE03
237159=TREE03
239149=TREE08
239163=TREE06
240095=TREE06
240097=TREE06
240099=TREE06
240101=TREE06
240103=TREE06
240105=TREE06
240107=TREE06
240109=TREE06
240111=TREE06
241115=TRFF04
241119=TRFF01
241124=SIGN03
241150=TRFF04
241154=TRFF01
241172=SIGN03
244200=TIBTRE03
245115=TRFF03
245119=TRFF02
245147=SIGN06
245150=TRFF03
245154=TRFF02
245184=TREE01
247184=TREE01
249184=TREE01
251184=TREE01
253184=TREE01
255184=TREE01
257184=TREE01
259184=TREE01
261184=TREE01
263184=TREE01
265184=TREE01
267136=TIBTRE03
272136=TIBTRE03
274160=TIBTRE03
279160=TIBTRE03

[Triggers]

[Units]
0=Neutral,CONA,256,135,278,64,Guard,None,0,-1,0,-1,1,0
1=Neutral,CONA,256,162,286,64,Guard,None,0,-1,0,-1,1,0
2=Neutral,PICK,256,109,119,64,Guard,None,0,-1,0,-1,1,0
3=Neutral,PICK,256,109,120,64,Guard,None,0,-1,0,-1,1,0
4=Neutral,PICK,256,109,121,64,Guard,None,0,-1,0,-1,1,0
5=Neutral,PICK,256,109,122,64,Guard,None,0,-1,0,-1,1,0
6=Neutral,PICK,256,111,122,64,Guard,None,0,-1,0,-1,1,0
7=Neutral,PICK,256,111,121,64,Guard,None,0,-1,0,-1,1,0
8=Neutral,PICK,256,111,120,64,Guard,None,0,-1,0,-1,1,0
9=Neutral,PICK,256,111,119,64,Guard,None,0,-1,0,-1,1,0
10=Neutral,CONA,256,114,130,64,Guard,None,0,-1,0,-1,1,0
11=Neutral,CONA,256,114,131,64,Guard,None,0,-1,0,-1,1,0
12=Neutral,CONA,256,114,132,64,Guard,None,0,-1,0,-1,1,0
13=Neutral,CONA,256,114,117,64,Guard,None,0,-1,0,-1,1,0
14=Neutral,CIVP,256,156,47,64,Guard,None,0,-1,0,-1,1,0
15=Neutral,CONA,256,114,115,64,Guard,None,0,-1,0,-1,1,0
16=Neutral,HORV,256,109,126,64,Guard,None,0,-1,0,-1,1,0
17=Neutral,HORV,256,109,127,64,Guard,None,0,-1,0,-1,1,0
18=Neutral,SAPC,256,121,115,64,Guard,None,0,-1,0,-1,1,0
19=Neutral,SAPC,256,121,117,64,Guard,None,0,-1,0,-1,1,0
20=Neutral,V3,256,122,125,64,Guard,None,0,-1,0,-1,1,0
21=Neutral,V3,256,122,124,64,Guard,None,0,-1,0,-1,1,0
22=Neutral,V3,256,122,123,64,Guard,None,0,-1,0,-1,1,0
23=Neutral,V3,256,122,122,64,Guard,None,0,-1,0,-1,1,0
24=Neutral,CIVP,256,153,47,64,Guard,None,0,-1,0,-1,1,0
25=Neutral,SHAD,256,162,43,64,Guard,None,0,-1,0,-1,1,0
26=Neutral,SHAD,256,162,41,64,Guard,None,0,-1,0,-1,1,0
27=Neutral,SHAD,256,162,39,64,Guard,None,0,-1,0,-1,1,0
28=Neutral,STANG,256,159,53,64,Guard,None,0,-1,0,-1,1,0
29=Neutral,LIMO,256,157,53,64,Guard,None,0,-1,0,-1,1,0
30=Neutral,SUVW,256,155,53,64,Guard,None,0,-1,0,-1,1,0
31=Neutral,TAXI,256,153,53,64,Guard,None,0,-1,0,-1,1,0
32=Neutral,PTRUCK,256,151,53,64,Guard,None,0,-1,0,-1,1,0
33=Neutral,AMBU,256,124,56,64,Guard,None,0,-1,0,-1,1,0
34=Neutral,AMBU,256,122,56,64,Guard,None,0,-1,0,-1,1,0
35=Neutral,AMBU,256,120,56,64,Guard,None,0,-1,0,-1,1,0
36=Neutral,CAR,256,211,97,64,Guard,None,0,-1,0,-1,1,0
37=Neutral,CAR,256,214,92,64,Guard,None,0,-1,0,-1,1,0
38=Neutral,CAR,256,220,96,64,Guard,None,0,-1,0,-1,1,0
39=Neutral,CAR,256,222,93,64,Guard,None,0,-1,0,-1,1,0
40=Neutral,CAR,256,222,91,64,Guard,None,0,-1,0,-1,1,0
41=Neutral,CAR,256,224,91,64,Guard,None,0,-1,0,-1,1,0
42=Neutral,CAR,256,224,92,64,Guard,None,0,-1,0,-1,1,0
43=Neutral,CAR,256,226,88,64,Guard,None,0,-1,0,-1,1,0
44=Neutral,CAR,256,218,88,64,Guard,None,0,-1,0,-1,1,0
45=Neutral,EUROC,256,212,97,64,Guard,None,0,-1,0,-1,1,0
46=Neutral,EUROC,256,212,96,64,Guard,None,0,-1,0,-1,1,0
47=Neutral,EUROC,256,212,91,64,Guard,None,0,-1,0,-1,1,0
48=Neutral,EUROC,256,210,89,64,Guard,None,0,-1,0,-1,1,0
49=Neutral,EUROC,256,216,89,64,Guard,None,0,-1,0,-1,1,0
50=Neutral,EUROC,256,218,94,64,Guard,None,0,-1,0,-1,1,0
51=Neutral,EUROC,256,218,97,64,Guard,None,0,-1,0,-1,1,0
52=Neutral,EUROC,256,224,97,64,Guard,None,0,-1,0,-1,1,0
53=Neutral,STANG,256,218,93,64,Guard,None,0,-1,0,-1,1,0
54=Neutral,STANG,256,222,92,64,Guard,None,0,-1,0,-1,1,0
55=Neutral,STANG,256,224,93,64,Guard,None,0,-1,0,-1,1,0
56=Neutral,STANG,256,222,89,64,Guard,None,0,-1,0,-1,1,0
57=Neutral,STANG,256,224,98,64,Guard,None,0,-1,0,-1,1,0
58=Neutral,STANG,256,218,96,64,Guard,None,0,-1,0,-1,1,0
59=Neutral,STANG,256,211,96,64,Guard,None,0,-1,0,-1,1,0
60=Neutral,STANG,256,210,91,64,Guard,None,0,-1,0,-1,1,0
61=Neutral,STANG,256,224,88,64,Guard,None,0,-1,0,-1,1,0
62=Neutral,STANG,256,226,89,64,Guard,None,0,-1,0,-1,1,0
63=Neutral,SUVB,256,224,96,64,Guard,None,0,-1,0,-1,1,0
64=Neutral,SUVB,256,220,94,64,Guard,None,0,-1,0,-1,1,0
65=Neutral,SUVB,256,218,92,64,Guard,None,0,-1,0,-1,1,0
66=Neutral,SUVB,256,216,92,64,Guard,None,0,-1,0,-1,1,0
67=Neutral,SUVB,256,214,94,64,Guard,None,0,-1,0,-1,1,0
68=Neutral,SUVB,256,226,91,64,Guard,None,0,-1,0,-1,1,0
69=Neutral,SUVB,256,227,88,64,Guard,None,0,-1,0,-1,1,0
70=Neutral,SUVB,256,212,88,64,Guard,None,0,-1,0,-1,1,0
71=Neutral,SUVB,256,208,96,64,Guard,None,0,-1,0,-1,1,0
72=Neutral,SUVW,256,214,97,64,Guard,None,0,-1,0,-1,1,0
73=Neutral,SUVW,256,216,97,64,Guard,None,0,-1,0,-1,1,0
74=Neutral,SUVW,256,216,96,64,Guard,None,0,-1,0,-1,1,0
75=Neutral,SUVW,256,216,93,64,Guard,None,0,-1,0,-1,1,0
76=Neutral,SUVW,256,219,94,64,Guard,None,0,-1,0,-1,1,0
77=Neutral,SUVW,256,220,97,64,Guard,None,0,-1,0,-1,1,0
78=Neutral,SUVW,256,222,94,64,Guard,None,0,-1,0,-1,1,0
79=Neutral,SUVW,256,172,62,64,Guard,None,0,-1,0,-1,1,0
80=Neutral,SUVW,256,172,60,64,Guard,None,0,-1,0,-1,1,0
81=Neutral,SUVW,256,172,61,64,Guard,None,0,-1,0,-1,1,0
82=Neutral,SUVW,256,172,59,64,Guard,None,0,-1,0,-1,1,0
83=Neutral,SUVW,256,172,58,64,Guard,None,0,-1,0,-1,1,0
84=Neutral,SUVW,256,172,57,64,Guard,None,0,-1,0,-1,1,0
85=Neutral,SUVW,256,172,55,64,Guard,None,0,-1,0,-1,1,0
86=Neutral,SUVW,256,172,54,64,Guard,None,0,-1,0,-1,1,0
87=Neutral,SUVW,256,172,53,64,Guard,None,0,-1,0,-1,1,0
88=Neutral,DTRUCK,256,175,62,64,Guard,None,0,-1,0,-1,1,0
89=Neutral,DTRUCK,256,170,54,64,Guard,None,0,-1,0,-1,1,0
90=Neutral,LIMO,256,171,64,64,Guard,None,0,-1,0,-1,1,0
91=Neutral,LIMO,256,171,65,64,Guard,None,0,-1,0,-1,1,0
92=Neutral,PICK,256,170,61,64,Guard,None,0,-1,0,-1,1,0
93=Neutral,PICK,256,170,62,64,Guard,None,0,-1,0,-1,1,0
94=Neutral,PICK,256,170,60,64,Guard,None,0,-1,0,-1,1,0
95=Neutral,PICK,256,175,58,64,Guard,None,0,-1,0,-1,1,0
96=Neutral,PICK,256,175,57,64,Guard,None,0,-1,0,-1,1,0
97=Neutral,STANG,256,94,96,64,Guard,None,0,-1,0,-1,1,0
98=Neutral,STANG,256,96,91,64,Guard,None,0,-1,0,-1,1,0
99=Neutral,STANG,256,93,88,64,Guard,None,0,-1,0,-1,1,0
100=Neutral,YCAB,256,96,95,64,Guard,None,0,-1,0,-1,1,0
101=Neutral,YCAB,256,94,91,64,Guard,None,0,-1,0,-1,1,0
102=Neutral,YCAB,256,101,95,64,Guard,None,0,-1,0,-1,1,0
103=Neutral,YCAB,256,101,96,64,Guard,None,0,-1,0,-1,1,0
104=Neutral,BUS,256,99,87,64,Guard,None,0,-1,0,-1,1,0
105=Neutral,BUS,256,97,87,64,Guard,None,0,-1,0,-1,1,0
106=Neutral,BUS,256,95,87,64,Guard,None,0,-1,0,-1,1,0
107=Neutral,TRUCKB,256,189,190,64,Guard,None,0,-1,0,-1,1,0
108=Neutral,TRUCKB,256,189,191,64,Guard,None,0,-1,0,-1,1,0
109=Neutral,TRUCKB,256,189,192,64,Guard,None,0,-1,0,-1,1,0
110=Neutral,TRUCKB,256,199,228,64,Guard,None,0,-1,0,-1,1,0
111=Neutral,TRUCKB,256,199,229,64,Guard,None,0,-1,0,-1,1,0
112=Neutral,TRUCKB,256,199,230,64,Guard,None,0,-1,0,-1,1,0
113=Neutral,TRUCKB,256,114,235,64,Guard,None,0,-1,0,-1,1,0
114=Neutral,TRUCKB,256,114,234,64,Guard,None,0,-1,0,-1,1,0
115=Neutral,TRUCKB,256,114,233,64,Guard,None,0,-1,0,-1,1,0
116=Neutral,TRUCKB,256,22,152,64,Guard,None,0,-1,0,-1,1,0
117=Neutral,TRUCKB,256,224,163,64,Guard,None,0,-1,0,-1,1,0
118=Neutral,TRUCKB,256,224,160,64,Guard,None,0,-1,0,-1,1,0
119=Neutral,TRUCKB,256,104,70,64,Guard,None,0,-1,0,-1,1,0
120=Neutral,TRUCKB,256,97,89,64,Guard,None,0,-1,0,-1,1,0
121=Neutral,TRUCKB,256,94,95,64,Guard,None,0,-1,0,-1,1,0
122=Neutral,TRUCKB,256,106,106,64,Guard,None,0,-1,0,-1,1,0
123=Neutral,TRUCKB,256,106,105,64,Guard,None,0,-1,0,-1,1,0
124=Neutral,TRUCKB,256,106,104,64,Guard,None,0,-1,0,-1,1,0

[Waypoints]
0=255165
1=255131
2=164111
3=85129
4=170192
5=86180
6=147254
7=128074

[YuriCountry]
IQ=0
Edge=North
Color=DarkRed
Allies=YuriCountry
Country=YuriCountry
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no



[Digest]
1=lfWONNx6HYlGevWUyDSR1s36OEk=

