; Map created with FinalAlert 2(tm) Mission Editor
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; note that all comments were truncated

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[AITriggerTypesEnable]
043F40BC-G=yes
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044082BC-G=yes
05CB5B6C-G=yes
05CB830C-G=yes
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05FC0C9C-G=yes
05FC13EC-G=yes
05FC1A8C-G=yes
05FC1C5C-G=yes
05FC333C-G=yes
05FC37CC-G=yes
05FC3C9C-G=yes
05FC50EC-G=yes
05FC747C-G=yes
05FC75CC-G=yes
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05FFB18C-G=yes
06002BFC-G=yes
0611A1EC-G=yes
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0612B11C-G=yes
0612CD8C-G=yes
0612EAEC-G=yes
0612F46C-G=yes
0612F9AC-G=yes
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0ECCFA7C-G=yes
0ECCFCAC-G=yes

[Actions]
01000000=4,99,7,_Amb_WavesLake,0,0,0,0,L,99,7,_Amb_BirdsJungle1,0,0,0,0,M,99,7,_Amb_WavesLake,0,0,0,0,N,99,7,_Amb_BirdsMorning,0,0,0,0,O

[Africans]
IQ=0
Edge=North
Color=DarkRed
Allies=Africans
Country=Africans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Alliance]
IQ=0
Edge=North
Color=Gold
Allies=Alliance
Country=Alliance
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Americans]
IQ=0
Edge=North
Color=Gold
Allies=Americans
Country=Americans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Arabs]
IQ=0
Edge=North
Color=DarkRed
Allies=Arabs
Country=Arabs
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Basic]
Win=
Lose=
Name=A SFJ v2.9.map
Brief=
Intro=
Theme=
Action=
Percent=0
Briefing=Brief:
GameMode=standard
InitTime=10000
Official=yes
EndOfGame=no
FillSilos=no
FreeRadar=no
MaxPlayer=2
MinPlayer=2
PostScore=<none>
SkipScore=no
TrainCrate=no
TruckCrate=no
OneTimeOnly=no
CarryOverCap=0
NewINIFormat=4
NextScenario=GDI2A.map
PreMapSelect=
TimerInherit=no
SkipMapSelect=no
CarryOverMoney=0.000000
AltNextScenario=GDI9C.MAP
MultiplayerOnly=1
IceGrowthEnabled=no
VeinGrowthEnabled=no
TiberiumGrowthEnabled=yes
IgnoreGlobalAITriggers=no
TiberiumDeathToVisceroid=no

[British]
IQ=0
Edge=North
Color=Gold
Allies=British
Country=British
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[CellTags]

[Confederation]
IQ=0
Edge=North
Color=DarkRed
Allies=Confederation
Country=Confederation
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Events]
01000000=1,51,0,125

[French]
IQ=0
Edge=North
Color=Gold
Allies=French
Country=French
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[GDI]
IQ=0
Edge=North
Color=Gold
Allies=GDI
Country=GDI
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Germans]
IQ=0
Edge=North
Color=Gold
Allies=Germans
Country=Germans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Houses]
0=Americans
1=Alliance
2=French
3=Germans
4=British
5=Africans
6=Arabs
7=Confederation
8=Russians
9=YuriCountry
10=GDI
11=Nod
12=Neutral
13=Special

[Infantry]
0=Neutral,ALL,256,84,102,1,Guard,64,None,0,-1,0,1,0
1=Neutral,ALL,256,98,83,0,Guard,64,None,0,-1,0,1,0
2=Neutral,JOSH,256,101,95,0,Guard,64,None,0,-1,0,1,0
3=Neutral,JOSH,256,91,95,0,Guard,64,None,0,-1,0,1,0
4=Neutral,ALL,256,85,127,1,Guard,64,None,0,-1,0,1,0
5=Neutral,ALL,256,97,57,0,Guard,64,None,0,-1,0,1,0
6=Neutral,ALL,256,110,34,1,Guard,64,None,0,-1,0,1,0
7=Neutral,ALL,256,81,24,1,Guard,64,None,0,-1,0,1,0
8=Neutral,ALL,256,102,156,1,Guard,64,None,0,-1,0,1,0
9=Neutral,ALL,256,74,151,1,Guard,64,None,0,-1,0,1,0
10=Neutral,JOSH,256,92,172,0,Guard,64,None,0,-1,0,1,0
11=Neutral,JOSH,256,94,14,1,Guard,64,None,0,-1,0,1,0

[IsoMapPack5]
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1715=zWhcSAHdFV0oKQBeSAHMaAJcALUAXbgGCF0AtQBdAAAAAQEAEQAA

[Lighting]
Red=0.700000
Blue=0.900000
Green=0.750000
Level=0.032000
Ground=0.000000
IonRed=0.400000
Ambient=0.960000
IonBlue=0.900000
IonGreen=0.400000
IonLevel=0.032000
IonGround=0.000000
IonAmbient=0.600000
DominatorRed=0.850000
DominatorBlue=0.300000
DominatorGreen=0.200000
DominatorLevel=0.000000
DominatorGround=0.000000
DominatorAmbient=1.500000
DominatorAmbientChangeRate=0.009000

[Map]
Size=0,0,90,92
Theater=TEMPERATE
LocalSize=2,4,86,86

[Neutral]
IQ=0
Edge=North
Color=Grey
Allies=Neutral
Country=Neutral
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Nod]
IQ=0
Edge=North
Color=Gold
Allies=Nod
Country=Nod
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[OverlayDataPack]
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[OverlayPack]
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23=/4AFAAAg/gAg/4AFAAAg/gAg/4AFAAAg/gAg/4AFAAAg/gAg/4AFAAAg/gAg/4AFAAAg/g
24=Ag/4AFAAAg/gAg/4AFAAAg/gAg/4AFAAAg/gAg/4AFAAAg/gAg/4A=

[Russians]
IQ=0
Edge=North
Color=DarkRed
Allies=Russians
Country=Russians
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Special]
IQ=0
Edge=North
Color=Grey
Allies=Special
Country=Special
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[SpecialFlags]
Inert=no
FogOfWar=no
IonStorms=no
MCVDeploy=no
Meteorites=no
Visceroids=yes
FixedAlliance=no
TiberiumGrows=yes
InitialVeteran=no
HarvesterImmune=no
TiberiumSpreads=yes
TiberiumExplosive=no
DestroyableBridges=yes

[Structures]
0=Neutral,CAOILD,256,80,101,64,None,1,0,1,0,0,None,None,None,0,0
1=Neutral,CAOILD,256,103,83,64,None,1,0,1,0,0,None,None,None,0,0
2=Neutral,CAOILD,256,104,127,64,None,1,0,1,0,0,None,None,None,0,0
3=Neutral,CAOILD,256,75,54,64,None,1,0,1,0,0,None,None,None,0,0
4=Neutral,CAOILD,256,42,96,64,None,1,0,1,0,0,None,None,None,0,0
5=Neutral,CAOILD,256,137,80,64,None,1,0,1,0,0,None,None,None,0,0
6=Neutral,CAAIRP,256,122,62,64,None,1,0,1,0,0,None,None,None,0,0
7=Neutral,CAAIRP,256,56,118,64,None,1,0,1,0,0,None,None,None,0,0
8=Neutral,CAOILD,256,167,90,64,None,1,0,1,0,0,None,None,None,0,0
9=Neutral,CAOILD,256,15,92,64,None,1,0,1,0,0,None,None,None,0,0
10=Neutral,CABHUT,256,123,75,64,None,1,0,1,0,0,None,None,None,0,0
11=Neutral,CABHUT,256,127,67,64,None,1,0,1,0,0,None,None,None,0,0
12=Neutral,CABHUT,256,57,114,64,None,1,0,1,0,0,None,None,None,0,0
13=Neutral,CABHUT,256,53,108,64,None,1,0,1,0,0,None,None,None,0,0

[Tags]
01000001=2,ÉųŌô 1,01000000

[TeamTypes]

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[Triggers]
01000000=Americans,<none>,ÉųŌô,0,1,1,1,0

[Waypoints]
0=98135
1=86049
11=72076
12=120117
13=112069
14=72115
20=95095

[YuriCountry]
IQ=0
Edge=North
Color=DarkRed
Allies=YuriCountry
Country=YuriCountry
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no



[Digest]
1=0jcAL6p/Znfpraegh7cAECJwa9A=



;==========================================================================
;=========================== SFJ Mod v2.3 =================================
;============ Mastermind: Piners
;============ the first one to go hand in hand with the devil: Snark
;============ Visual Mastermind: Jalad
;============ Promoter of bad ideas: Burg
;

;All these are for test mode
[GAPILE]
;SpySat=yes
;ProduceCashStartup=100
;ProduceCashAmount=20000
;ProduceCashDelay=100

[YABRCK]
;SpySat=yes
;ProduceCashStartup=100
;ProduceCashAmount=20000
;ProduceCashDelay=100

[NAHAND]
;SpySat=yes
;ProduceCashStartup=100
;ProduceCashAmount=20000
;ProduceCashDelay=100

[General]
;BuildSpeed=.01


;-----------------------------------------------------------------------------------------------------------------------------------------------


[PDPLANE]
Image=CPLANE

;General Settings to make the game eco and speed a little faster and misc
[General]
ReloadRate=.15
BuildSpeed=.55 ;This should be active not in test mode
VeteranCap=2
GrowthRate=4
PlacementDelay=.061
GameSpeedBias=1.7
CameraRange=13

AmerParaDropInf=STLN,GGI ;Types of infantry for the planes to drop
AmerParaDropNum=1,1

AllyParaDropInf=E1 ;Types of infantry for the planes to drop
AllyParaDropNum=6 ;How many of each of those infantry

SovParaDropInf=SHK,E2 ;Types of infantry for the planes to drop
SovParaDropNum=2,2 ;How many of each of those infantry

YuriParaDropInf=VIRUS ;Types of infantry for the planes to drop
YuriParaDropNum=3 ;How many of each of those infantry


[AudioVisual]
LaserTargetColor=4
ForceShieldColor=6
;BuildingSlam=PsychicSensorDetects

[Radiation]
RadColor=255,0,0		;red

[GDI]


[Nod]


[British]
IncomeMult=1.069

[French]
IncomeMult=1.069

[Germans]
IncomeMult=1.069

[Americans]
IncomeMult=1.069

[Alliance]
IncomeMult=1.069

[Russians]
IncomeMult=1.069

[Confederation]
IncomeMult=1.069

[Africans]
IncomeMult=1.069

[Arabs]
IncomeMult=1.069

[YuriCountry]
IncomeMult=1.069

[AudioVisual]
LineTrailColorOverride=255,0,0

[InfantryTypes]
66=YURIK
67=STLN

[VehicleTypes]
89=PrimeWeaponDummyHolder
90=HINDTransport
91=BronxWeaponDummyHolder
92=TanyaWeaponDummyHolder
93=BfWeaponDummyHolder
94=ApcDummy
95=YuriTransport
96=TankDestroyer
97=Destroyer
98=MobilePsychicTower
99=superdummyunit
100=TanyaWeaponDummyHolderE
101=ChronoMiner
102=SovietSub

[AircraftTypes]
13=MIG
14=HORNETZ
15=HINDGUY

[BuildingTypes]
408=OUTPOST
409=Hospital
410=YuriLandingPad
411=PsychicAmplifier

[Warheads]
106=GrizzlyWH
107=TankDestroyerWH
108=RobotTankWH
109=HindW
110=RhinoWH
111=bfWH
112=bfFragWH
113=GIOccupyWeaponWH
114=GGIgunWH
115=GGIMissileLauncherWH
116=RocketeerWH
117=CosmonautWH
118=SealC4WH
119=BlackHawkWH
120=BlackEagleGunWH
121=HarrierWH
122=PillBoxGunWH
123=HowitzerWH
124=TeslaTankWH
125=ConscriptWH
126=ConscriptOccupyWH
127=DestroyerGunWH
128=BorisRadSite
129=YurikWH
130=TRexLaser
131=SuperWHdeso
132=GrizzlyWHE
133=RhinoWHE
134=CometWHE ;-prismtank
135=DestroyerGunWHE
136=TeslaTrooperWHE
137=TeslaTankWHE
138=TanyaElectricE
139=TanyaWHE
140=VirusE
141=virusLaserWHE
142=SubTeslaWHE
143=HowitzerWHE
144=RobotTankWHE
145=TankDestroyerWHE
146=SiegeChopperCannonWHE
147=LasherWHE
148=IFVWHE

[ParticleSystems]
14=LightningSys


[Particles]
23=LightningPart


;*************************************************************************************************************************************
;**************************************************** General Units ******************************************************************
;*************************************************************************************************************************************


; SP Spy Plane
[SPYP]
UIName=Name:SpyP
Name=Soviet Spy Plane
Strength=800
Category=AirLift
Armor=light
TechLevel=-1
Primary=SpyCameraWeapon
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=7.5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=SpyPlaneMoveLoop
DieSound=
CrashingSound=SpyPlaneDie
ImpactLandSound=GenAircraftCrash
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do nothing when it crashes since its weapon is a camera
FlyBy=true	;GEF Don't slow down over your target

[SpyCameraWeapon]
Damage=8;range of shroud to reveal
Range=25;howfar away to start revealing
Burst=1
Projectile=InvisibleHigh
Warhead=DummyWarhead
Report=SpyPlaneSnapshot


;*************************************************************************************************************************************
;**************************************************** Allied *************************************************************************
;*************************************************************************************************************************************

;*************************************************************************************************************************************
;**************************************************** Allied Tanks *******************************************************************
;*************************************************************************************************************************************


;-------------------------------------------------------------------------------------------------------------------------------------



; AMCV Allied Mobile Construction Vehicle -- allied mcv
[AMCV]
Capturable=no
UIName=Name:AMCV
HasRadialIndicator=true
Name=Allied Construction Vehicle
Image=MCV
Prerequisite=GAWEAP,GADEPT
Strength=1000
Category=Support
Armor=heavy
DeploysInto=GACNST
TechLevel=10
Sight=6
Speed=4
Owner=British,French,Germans,Americans,Alliance
CrateGoodie=yes
Cost=2875
Soylent=3000
Points=60
ROT=5
Parasiteable=no
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVAlliedSelect
VoiceMove=MCVAlliedMove
VoiceAttack=MCVAlliedMove
DieSound=GenVehicleDie
VoiceFeedback=
DeploySound=CrateSpeed
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher


;-------------------------------------------------------------------------------------------------------------------------------------


; ACM AOM Allied Chrono Miner AM Allied miner
[ChronoMiner]
Image=CMIN
UIName=Name:CMIN
Name=Chrono Miner
Prerequisite=GAWEAP
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
Dock=NAREFN,GAREFN
Primary=none
Harvester=yes
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
TechLevel=1
Sight=4
Speed=4.2
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=20
Cost=1270
Soylent=1270
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
Crewed=no
SelfHealing=yes
UnloadingClass=CMON
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChronoMinerSelect
VoiceMove=ChronoMinerMove
VoiceAttack=ChronoMinerMove
VoiceHarvest=ChronoMinerHarvest
VoiceEnter=ChronoMinerReturn
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
DebrisTypes=TIRE
DebrisMaximums=4
Teleporter=yes
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
StupidHunt=yes
Trainable=no
ResourceGatherer=yes
Bunkerable=no
BuildTimeMultiplier=1.06

;----------------------------------------------------------------------------------------------------


; IFV Allied Infantry Fighting Vehicle - IFV
[FV]
OpportunityFire=yes
UIName=Name:FV
Name=IFV
Prerequisite=GAWEAP ; Allied war Factory
Primary=HoverMissile
Strength=215
Category=Transport
Armor=light
DeployTime=.022
TechLevel=3
Sight=8
PipScale=Passengers
Speed=10
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=600
Soylent=600
Points=20
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
Passengers=1
Gunner=yes
AirRangeBonus=4

HasTurretTooltips=yes
TurretCount=4
WeaponCount=17

Weapon1=HoverMissile		;Normal
EliteWeapon1=HoverMissileE		;Normal
Weapon2=RepairBullet	;Engineer
EliteWeapon2=RepairBullet	;Engineer
Weapon3=CRM60			;GI
EliteWeapon3=CRM60			;GI
Weapon4=CRFlakGuyGun		;Flak Troop ;Rocketeer
EliteWeapon4=CRFlakGuyGun		;Flak Troop ;Rocketeer
Weapon5=SealWeapon			;Seal
EliteWeapon5=SealWeapon			;Seal
Weapon6=AWPE			;Sniper
EliteWeapon6=AWPE			;Sniper
Weapon7=ElectricBoltt	;ShockTrooper
EliteWeapon7=ElectricBolt	;ShockTrooper
Weapon8=CRNuke			;Crazy Ivan
EliteWeapon8=CRNuke			;Crazy Ivan
Weapon9=CRMindControl	;Yuri
EliteWeapon9=CRMindControl	;Yuri
Weapon10=CRRadBeamWeapon;Desolator
EliteWeapon10=CRRadBeamWeapon;Desolator
Weapon11=CRNeutronRifle	;Chrono
EliteWeapon11=CRNeutronRifle	;Chrono
Weapon12=CRTerrorBomb		;Terrorist
EliteWeapon12=CRTerrorBomb		;Terrorist
Weapon13=STALGREN		;Cow
EliteWeapon13=STALGREN		;Cow
Weapon14=CRPsychicJab		;Initiate
EliteWeapon14=CRPsychicJab		;Initiate
Weapon15=Virusgun		;Virus
EliteWeapon15=Virusgun		;Virus
Weapon16=CRSuperMindBlast		;Yuri Prime
EliteWeapon16=CRSuperMindBlast		;Yuri Prime
Weapon17=CRMissileLauncher		;Guardian GI
EliteWeapon17=CRMissileLauncher		;Guardian GI

NormalTurretIndex=0
NormalTurretWeapon=0
RepairTurretIndex=2
RepairTurretWeapon=1
MachineGunTurretIndex=1
MachineGunTurretWeapon=2
FlakTurretIndex=1
FlakTurretWeapon=3
PistolTurretIndex=1
PistolTurretWeapon=4
SniperTurretIndex=1
SniperTurretWeapon=5
ShockTurretIndex=3
ShockTurretWeapon=6
ExplodeTurretIndex=3
ExplodeTurretWeapon=7
BrainBlastTurretIndex=3
BrainBlastTurretWeapon=8
RadCannonTurretIndex=3
RadCannonTurretWeapon=9
ChronoTurretIndex=3
ChronoTurretWeapon=10
TerroristExplodeTurretIndex=3
TerroristExplodeTurretWeapon=11
CowTurretIndex=3
CowTurretWeapon=12
InitiateTurretIndex=3
InitiateTurretWeapon=13
VirusTurretIndex=3
VirusTurretWeapon=14
YuriPrimeTurretIndex=3
YuriPrimeTurretWeapon=15
GuardianTurretIndex=3
GuardianTurretWeapon=16

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
EnterTransportSound= IFVTransform
LeaveTransportSound= IFVTransform
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
SizeLimit=1
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Accelerates=false
DeathWeapon=CRNuke
ElitePrimary=HoverMissileE

[HoverMissile]
Damage=25
ROF=50
Range=6
Burst=2
Projectile=AAHeatSeeker2
Speed=60
Warhead=IFVWH
Report=SeawolfAttack
MinimumRange=1

[IFVWH]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,74%,35%,69%,40%,20%,80%,100%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
ProneDamage=70%

[AAHeatSeeker2]
Arm=15
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=DRAGON
ROT=60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no


;Elite IFV Weapon
[HoverMissileE]
Damage=24
ROF=50
Range=6
Burst=5
Projectile=HoverMissileEP		;AAHeatSeeker2
Speed=60
Warhead=IFVWHE
Report=SeawolfAttack
MinimumRange=1
Anim=VTMUZZLE

[HoverMissileEP]
Arm=15
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=DRAGON
ROT=60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[IFVWHE]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,74%,35%,75%,75%,30%,80%,100%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=EXPLOMED,EXPLOLRG
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
ProneDamage=70%


; Fire by Chrono Legion in an IFV
[CRNeutronRifle]
Damage=5
ROF=120 
Range=11
Speed=100
Projectile=InvisibleLow
Warhead=ChronoBeam
Report=
IsRadBeam=yes
Report=ChronoLegionAttack


;--------------------------------------------------------------------------------------------------------------------------------------------


; AGT GT Allied grizzly tank
[MTNK]
Strength=295.5
Speed=6.89
Cost=680
BuildTimeMultiplier=1.055
UIName=Name:MTNK
Name=Grizzly Battle Tank
Image=GTNK
Prerequisite=GAWEAP ; allied war factory
Primary=GrizzlyGun
ElitePrimary=GrizzlyGunE
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TechLevel=2
Sight=8
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
Soylent=680
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes

[GrizzlyGun]
Damage=61
Range=5.15
ROF=60
Projectile=GrizzlyProj
Speed=40
Warhead=GrizzlyWH
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[GrizzlyProj]
Image=120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[GrizzlyWH]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=30%,25%,45%,75%,90%,100%,62%,62%,50%,65%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22
ProneDamage=50%

[GrizzlyGunE]
Damage=45
Range=5.15
ROF=60
Projectile=GrizzlyProjE
Speed=40
Warhead=GrizzlyWHE
Report=Explosion15
Anim=VTMUZZLE		;XGRYSML1
Bright=yes
Burst=2

[GrizzlyProjE]
Image=120MM
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
Arcing=false
ROT=1
Acceleration=5000 ;this is most necessary. Can be higher if you want.
Proximity=yes
Ranged=yes

[GrizzlyWHE]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=30%,25%,45%,75%,90%,100%,55%,62%,50%,60%,100%
Conventional=yes
InfDeath=3
AnimList=EXPLOLRG
ProneDamage=50%
Particle=SmallGreySSys


;-------------------------------------------------------------------------------------------------------------------------------------------------------


; ANH NH Allied Night Hawk
[SHAD]
UIName=Name:SHAD
Name=BlackHawk Transport
Prerequisite=GAWEAP
Primary=BlackHawkGun
Strength=175
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=7
RadarInvisible=yes
Landable=yes
PipScale=Passengers
Passengers=5
Speed=14
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Points=15
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} 
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no 
SpeedType=Hover
MoveSound=BlackOpsMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=BlackHawkGun
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no

; Blackhawks gun (from QuadCannon)
[BlackHawkGun]
Damage=35
ROF=40
Range=6
Projectile=BlackHawkProj
Speed=100
Warhead=BlackHawkWH
Report=BlackOpsAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OmniFire=yes

[BlackHawkProj]
Inviso=yes
Image=none
AA=yes ;no
AG=yes
SubjectToElevation=no
SubjectToCliffs=no
SubjectToWalls=no

[BlackHawkWH]
Verses=100%,80%,75%,50%,25%,25%,75%,50%,25%,25%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%


;---------------------------------------------------------------------------------------------------------------------------


; ATD TD Allied Tank Destroyer
[TankDestroyer]
Image=TNKD
Strength=420
Speed=6
Armor=medium
Cost=1100
ROT=5.2
BuildTimeMultiplier=1.07
UIName=Name:TNKD
Name=Tank Destroyer
Prerequisite=GAAIRC,GAWEAP ; alied war factory, AFC
Primary=TankDestroyerGun
Category=AFV
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
RequiredHouses=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Soylent=1100
Points=25
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=TankDestroyerMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
ElitePrimary=TankDestroyerGunE
OpportunityFire=yes

[TankDestroyerGun]
Damage=108
ROF=65
Range=6
Projectile=TankDestroyerProj
Speed=78.5
OmniFire=yes
Warhead=TankDestroyerWH
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[TankDestroyerProj]
Image=120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[TankDestroyerWH]
Wall=yes
Wood=yes
Verses=75%,70%,42%,50%,90%,100%,49%,45%,41%,35%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN30
Bright=true
CLDisableRed=true 
CLDisableBlue=true
CLDisableGreen=false
CombatLightSize=200%

[TankDestroyerGunE]
Damage=60
ROF=65
Range=6
Projectile=TankDestroyerProj
Speed=78.5
OmniFire=yes
Warhead=TankDestroyerWHE
Report=TankDestroyerAttack
Anim=KTSTLEXP

Bright=yes
Burst=2

[TankDestroyerWHE]
Wall=yes
Wood=yes
Verses=75%,70%,42%,50%,90%,100%,49%,45%,41%,35%,100%
Conventional=yes
InfDeath=3
AnimList=KTSTLEXP
Bright=true
CLDisableRed=true 
CLDisableBlue=true
CLDisableGreen=false
CombatLightSize=200%

;----------------------------------------------------------------------------------------------------------------------------------------------------------------


; ART RT Allied Robot Tank
[ROBO]
BuildTimeMultiplier=1.08
Accelerates=no
Cost=800
PoweredUnit=no
UIName=Name:Robotank
Name=Robot Tank
Image=ROBO
Prerequisite=GAWEAP,GAROBO ; Allied WF, Robot control center
Primary=Robogun
Strength=200
Category=AFV
Armor=special_1
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=6
Speed=11
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
Soylent=800
Points=25
ROT=10
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=RobotTankSelect
VoiceSelectDeactivated=RobotTankSelectDeactivated
VoiceMove=RobotTankMove
VoiceAttack=RobotTankAttackCommand
VoiceFeedback=
DieSound=RobotTankDie
MoveSound=RobotTankMoveStart
ActivateSound=RobotTankOnline
DeactivateSound=RobotTankOffline
CrushSound=TankCrush
MaxDebris=2
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Trainable=yes
ElitePrimary=RobogunE
Sensors=yes
SensorsSight=2


[Robogun]
Damage=50
ROF=54
Range=6
Projectile=RobotTankProj
Speed=60
Warhead=RobotTankWH
Report=RobotTankAttack
Anim=GUNFIRE
Bright=yes

[RobotTankProj]
Image=TORPEDO
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[RobotTankWH]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,25%,45%,100%,40%,35%,35%,35%,44%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22
ProneDamage=50%

[RobogunE]
Damage=20
ROF=54
Range=6
Projectile=RobotTankProj
Speed=60
Warhead=RobotTankWHE
Report=RobotTankAttack
Anim=GUNFIRE
Bright=yes
Burst=3

[RobotTankWHE]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,25%,45%,100%,40%,35%,35%,35%,44%,100%
Conventional=yes
InfDeath=3
AnimList=VTMUZZLE
ProneDamage=50%

;----------------------------------------------------------------------------------------------------------------------------------------------------------------


; APT Allied Prism Tank
[SREF]
OpportunityFire=yes
UIName=Name:SREF
Name=Prism Tank
Prerequisite=GAWEAP,GATECH
Strength=205
Category=AFV
Armor=light
Turret=yes
TurretCount=4
WeaponCount=1
Weapon1=Comet
EliteWeapon1=CometE
IsChargeTurret=true
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=8
Sight=8
Speed=5.05
CrateGoodie=yes
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1100
Soylent=550
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

; Primary Allied Prism Tank Weapon
[Comet]
Damage=61
ROF=88
Range=11.5
Projectile=LargeCometP
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
IsHouseColor=true
LaserOuterSpread=0,0,0
LaserDuration=15
IsLaser=true
;DiskLaser=yes

[LargeCometP]
ShrapnelWeapon=CometFragment
ShrapnelCount=4
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[CometWH]
Wall=no
Verses=60%,55%,69%,75%,70%,70%,101%,101%,101%,60%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Bright=true
CLDisableRed=true 
CLDisableBlue=false
CLDisableGreen=true
CombatLightSize=300%


; Allied Prism Tank Fragment
[CometFragment]
Damage=12.5
ROF=120
Range=5
Projectile=SmallCometP
Speed=10
Warhead=CometFragmentWH
Bright=yes
IsHouseColor=true
LaserOuterSpread=0,0,0
LaserDuration=15
IsLaser=true

[SmallCometP]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[CometFragmentWH]
Wall=no
Verses=100%,100%,100%,75%,50%,40%,200%,200%,200%,50%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Bright=true
CLDisableRed=true 
CLDisableBlue=false
CLDisableGreen=true
CombatLightSize=250%


[CometE]
Damage=72.3897
ROF=90
Range=11.5
Projectile=LargeCometPE
Speed=40
Report=PrismTankAttack
Warhead=CometWHE
Bright=yes
IsHouseColor=true
LaserOuterSpread=0,0,0
LaserDuration=15
IsLaser=true
;IsBigLaser=yes
Burst=1
Cluster=8

[LargeCometPE]
ShrapnelWeapon=CometFragment ;---same as primary shrapnel weapon
ShrapnelCount=12		;6
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
Acceleration=5

[CometWHE]
Wall=no
Verses=60%,55%,60%,75%,70%,70%,150%,150%,150%,60%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Bright=true
CLDisableRed=true 
CLDisableBlue=false
CLDisableGreen=true
CombatLightSize=250%


;--------------------------------------------------------------------------------------------------------------------------------------------


; AMT MT Allied Mirage Tank
[MGTK]
UIName=Name:MGTK
Name=Mirage Tank
Image=RTNK
Prerequisite=GAWEAP,GATECH ; Allied WF, Allied Battle lab
Primary=MirageGun
DisguiseWhenStill=yes
Strength=215
Category=AFV
Armor=special_1
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=9
Sight=9
Speed=7.1
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Soylent=1000
Points=25
ROT=8
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MirageTankSelect
VoiceMove=MirageTankMove
VoiceAttack=MirageTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF,STRONGER
Accelerates=false
ImmuneToVeins=yes
Size=3
AllowedToStartInMultiplayer=no
ElitePrimary=MirageGun
CrushSound=TankCrush
TypeImmune=yes

[MirageGun]
Damage=105
AmbientDamage=20
ROF=100
Range=6
Projectile=Sonic		;MirageGunProj
IsSonic=Yes
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=5
RevealOnFire=no

[MirageGunProj]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[MirageWH]
CellSpread=.1
PercentAtMax=1
Verses=100%,90%,95%,96%,107%,53%,12%,10%,11%,75%,100%
AnimList=IRONFX		
InfDeath=4			
;Bright=true			
;CLDisableBlue=true	
;CLDisableGreen=true	
Sonic=yes

;---------------------------------------------------------------------------------


; ABF BF Allied Battle Fortress
[BFRT]
BuildTimeMultiplier=1.11
Secondary=bfAAGun
OpportunityFire=yes
UIName=Name:Battlefortress
Name=Battle Fortress
Prerequisite=GAWEAP,GATECH ; Allied WF, Allied Battle lab
Primary=bfGun
Strength=700
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=6
Speed=5.5
PipScale=none
Passengers=0
OpenTopped=no
SizeLimit=2
CrateGoodie=yes
Crusher=yes
OmniCrusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1600
Soylent=1600
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=CrusherAll
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OmniCrushResistant=yes
ElitePrimary=bfGun

; Primary weapon for Allied Battle Fortress
[bfGun]
OmniFire=yes
ROF=63
Range=5.78
Speed=40
Bright=yes
Damage=140
Report=IFVCowshot
Warhead=bfWH
Projectile=bfProj
IsLaser=true
LaserDuration=25
LaserInnerColor=0,204,0
LaserOuterColor=0,102,0
LaserOuterSpread=0,0,0

[bfProj]
AA=no
AG=yes
Image=none
Inviso=yes
SubjectToWalls=no
SubjectToCliffs=yes
SubjectToElevation=no
ShrapnelCount=5
ShrapnelWeapon=bfFrag

[bfWH]
CellSpread=.1
Wall=no
Bright=yes
Verses=60%,55%,50%,75%,55%,75%,100%,100%,70%,50%,100%
AnimList=EXPLOLB
InfDeath=5
CLDisableRed=true
CombatLightSize=200%

; Dummy holder for Fragment weapon for the Battle fortress
[BfWeaponDummyHolder]
Primary=bfFrag
TechLevel=-1

; Fragment weapon for Allied Battle Fortress
[bfFrag]
ROF=120
Range=3
Speed=10
Bright=yes
Damage=1
IsLaser=true
Warhead=bfFragWH
Projectile=bfFragP
LaserDuration=15
LaserInnerColor=0,204,0
LaserOuterColor=0,102,0
LaserOuterSpread=0,0,0

[bfFragP]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[bfFragWH]
Wall=no
Bright=yes
Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=5
CLDisableRed=True
CLDisableGreen=true
CombatLightSize=150%

; BF anti-air Missle
[bfAAGun]
OmniFire=yes
ROF=32
Range=8
Speed=40
Damage=70
Report=AegisAttack
Warhead=bfAAWH
Projectile=bfAAProj

[bfAAProj]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=yes
AG=no
Image=DRAGON
ROT=60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[bfAAWH]
CellSpread=.2
Wall=no
Verses=60%,55%,50%,75%,40%,80%,100%,100%,70%,70%,100%
AnimList=WLT100
InfDeath=5


;*************************************************************************************************************************************
;**************************************************** AI Allied Infantry ****************************************************************
;*************************************************************************************************************************************


;-------------------------------------------------------------------------------------------------------------------------------------------------


;ABB Allied body builder
[STLN]
UIName=Name:STLN
Name=Sammy Stallion
Category=Civilian
Strength=235
Armor=plate
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=no
Sight=5
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
RequiredHouses=British,French,Germans,Americans,Alliance
Prerequisite=GAAIRC,Hospital
RequiredHouses=
Cost=1000
Soylent=500
Points=1
Fraidycat=no
Civilian=no
Nominal=yes
Pip=yellow
VoiceSelect=ArnoldSelect
VoiceMove=ArnoldMove
VoiceAttack=ArnoldAttackCommand
VoiceFeedback=ArnoldFear
VoiceSpecialAttack=ArnoldMove
DieSound=ArnoldDie
DieSound=SlyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=yes
Primary=STALGUN
Secondary=STALGREN
ElitePrimary=STALGUN
EliteSecondary=STALGREN
OccupyWeapon=STALGUN
EliteOccupyWeapon=STALGUN
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
IFVMode=12
UseOwnName=true


[STALGUN]
Damage=64
ROF=30
Range=7
Projectile=STALGUNProj
Speed=90
Warhead=STALGUNWH
Report=SlyAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)

[STALGUNProj]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[STALGUNWH]
Verses=100%,88%,59%,75%,40%,45%,0%,0%,0%,50%,100%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

;secondary
[STALGREN]
Damage=100
ROF=60
Range=6
Projectile=STALGRENProj
Speed=100
Warhead=STALGRENWH
Report=SlyGrenadeLauncher
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)

[STALGRENProj]
Image=120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[STALGRENWH]
Verses=128%,112%,75%,96%,44%,53%,100%,100%,70%,64%,128%
Bullets=yes
Bright=yes
AnimList=MININUKE


;-------------------------------------------------------------------------------------------------------------------------------------------------
[ENGINEER]
Name=Engineer
Strength=60
Speed=4

; AGI Allied GI General infantry
[E1] 
Speed=4.2
Cost=170
UIName=Name:E1
Name=GI
Image=GI
Category=Soldier
Primary=GIGun
Secondary=GIDeployed
Occupier=yes
OccupyWeapon=GIOccupyWeapon
EliteOccupyWeapon=GIOccupyWeapon
OpenTransportWeapon=1
Prerequisite=GAPILE
CrushSound=InfantrySquish
Strength=125
Pip=white
OccupyPip=PersonBlue
Armor=flak
TechLevel=1
Sight=5
Owner=British,French,Germans,Americans,Alliance
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=GIGun
EliteSecondary=GIDeployed
IFVMode=2

; reg weapon when not deployed
[GIGun]
Damage=15
ROF=20
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=GIGunWH
Report=GIAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[GIGunWH]
Verses=100%,85%,80%,50%,25%,25%,38%,25%,25%,25%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%


; Gi weapon when deployed
[GIDeployed]
Damage=18.5
ROF=14
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=GIDeployedWH
Report=GIAttackDeployed
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[GIDeployedWH]
Verses=100%,95%,90%,60%,40%,40%,38%,25%,25%,25%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=80%


; Gi weapon when occupying a stucture
[GIOccupyWeapon]
Damage=30
ROF=15
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=GIOccupyWeaponWH
Report=AlliedOccupiedAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[GIOccupyWeaponWH]
Verses=100%,85%,80%,50%,25%,25%,75%,30%,20%,25%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=50%


[SPY]
UIName=Name:SPY
Name=Spy
Category=Soldier
Prerequisite=GAPILE,Hospital
CrushSound=InfantrySquish
LeadershipRating=3
Strength=100
Primary=MakeupKit
CanPassiveAquire=no
CanRetaliate=no
Armor=flak
TechLevel=5
Agent=yes
Infiltrate=yes
CanDisguise=yes
PermaDisguise=yes
Sight=9
Speed=5.4
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=850
Soylent=425
Pip=blue
Points=5
VoiceSelect=SpySelect
VoiceMove=SpyMove
VoiceAttack=SpyAttackCommand
VoiceFeedback=SpyFear
VoiceSpecialAttack=SpySpecialAttack
DieSound=SpyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
SpecialThreatValue=1
PreventAttackMove=yes
IFVMode=2
Trainable=no
StupidHunt=yes


;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


; AGGI GGI Allied Guardian GI
[GGI]
UIName=Name:GuardianGI
Name=Guardian GI
Category=Soldier
Primary=GGIgun
Secondary=GGIMissileLauncher
OccupyWeapon=GGIMissileLauncher
EliteOccupyWeapon=GGIMissileLauncher
Occupier=yes
OccupyPip=PersonRed
OpenTransportWeapon=1
Prerequisite=GAPILE ; allied barracks
CrushSound=InfantrySquish
Strength=100
Pip=white
Armor=plate
TechLevel=2
Sight=6
Speed=4.1
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=400
Soylent=200
Points=10
IsSelectableCombatant=yes
VoiceSelect=GuardianGISelect
VoiceMove=GuardianGIMove
VoiceAttack=GuardianGIAttackCommand
VoiceFeedback=GuardianGIFear
VoiceSpecialAttack=GuardianGIMove
DieSound=GuardianGIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Size=1
Crushable=yes
DeployedCrushable=no
DeploySound=GuardianGIDeploy
UndeploySound=GIUndeploy
ElitePrimary=GGIgun
EliteSecondary=GGIMissileLauncher
IFVMode=16
PixelSelectionBracketDelta=-6


[GGIgun]
Damage=15
ROF=20
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=GGIgunWH
Report=GIAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[GGIP]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[GGIgunWH]
Verses=100%,85%,80%,50%,25%,25%,75%,50%,25%,25%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%


; GGI Missile Launcher used when deployed
[GGIMissileLauncher]
Damage=40
ROF=40
Range=8
Burst=1
Projectile=GGIMissileLauncherProj
Speed=30 ;40
Warhead=GGIMissileLauncherWH
Report=GuardianGIDeployedAttack
MinimumRange=1

[GGIMissileLauncherE]
Damage=30
ROF=40
Range=8
Burst=1
Projectile=GGIMissileLauncherProj
Speed=30 ;40
Warhead=GGIMissileLauncherWH
Report=GuardianGIDeployedAttack
MinimumRange=1
Burst=2

[GGIMissileLauncherProj]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=Torpedo		;DRAGON
ROT=60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[GGIMissileLauncherWH]
Wall=yes
Wood=yes
Verses=35%,30%,25%,100%,60%,100%,30%,25%,25%,100%,100% 
Conventional=yes
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
ProneDamage=50%

[CRMissileLauncher] ;ggi ifv weapon
Damage=30
ROF=40
Range=8
Burst=2
Projectile=GGIIFVP		;AAHeatSeeker2	;AirToGroundMissile
Speed=30 ;40
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1

[GGIIFVP]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=Torpedo		;DRAGON
ROT=60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no



;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


; AR Allied Rocketeer
[JUMPJET]
UIName=Name:JUMPJET
Name=Rocketeer
Image=ROCK
Category=Soldier
JumpJet=yes
Primary=RocketeerGun
Prerequisite=GAPILE,GAAIRC
Crushable=yes
Strength=125
Fearless=yes
Armor=flak
TechLevel=3
Sight=8
Pip=white
Speed=9
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=600
Soylent=300
Points=15
IsSelectableCombatant=yes
VoiceSelect=RocketeerSelect
VoiceMove=RocketeerMove
VoiceAttack=RocketeerAttackCommand
VoiceFeedback=RocketeerFear
VoiceSpecialAttack=RocketeerMove
DieSound=
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly		
ConsideredAircraft=yes
ThreatPosed=15	; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=20 ;HY increase climb speed; used to be 10
JumpjetCrash=25 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=10
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes ; the wobbling is in the Hover sequence of the art, instead of being programmer art/ sine wave
Size=1
SpeedType=Hover
HoverAttack=yes
Crashable=yes
BalloonHover=yes 
MoveSound=RocketeerMoveLoop
ElitePrimary=RocketeerGun
BuildTimeMultiplier=1.25

[RocketeerGun]
Damage=25
ROF=30
Range=5
Projectile=Invisible3
Speed=100
Warhead=RocketeerWH
Report=RocketeerAttack

[RocketeerWH]
Verses=100%,95%,90%,60%,40%,40%,70%,50%,25%,40%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=80%


;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


; AC Cosmo Allied Cosmonaut
[LUNR]
BuildTimeMultiplier=1.25
UIName=Name:LUNR
Name=Lunar Infantry
Image=LUNR
Category=Soldier
JumpJet=yes
Primary=CosmonautGun
Prerequisite=GAPILE,GATECH
Crushable=yes
Strength=190
Fearless=yes
Armor=flak
TechLevel=1
Sight=8
Pip=white
Speed=8
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=715
Soylent=350
Points=15
IsSelectableCombatant=yes
VoiceSelect=SSSelect
VoiceMove=SSMove
VoiceAttack=SSAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SSMove
DieSound=
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly
ConsideredAircraft=yes
ThreatPosed=15
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
JumpjetSpeed=30
JumpjetClimb=20
JumpjetCrash=25
JumpJetAccel=10
JumpJetTurnRate=10
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes
Size=1
SpeedType=Hover
HoverAttack=yes
Crashable=yes
BalloonHover=yes
MoveSound=RocketeerMoveLoop
ElitePrimary=CosmonautGun
JumpJetTurn=yes

[CosmonautGun]
Anim=YURICNTL
Damage=20
ROF=35
Range=8
Burst=1
Projectile=CosmonautProj
Speed=60 ;40
Warhead=CosmonautWH
Report=GuardianGIDeployedAttack
MinimumRange=1

[CosmonautProj]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=DRAGON
ROT=60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[CosmonautWH]
Wall=yes
Wood=yes
Verses=40%,35%,30%,100%,80%,105%,20%,20%,20%,75%,100% 
Conventional=yes
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
ProneDamage=50%


;------------------------------------------------------------------------------------------------------------------------------------


; ANS Allied Navy Seal
[GHOST]
DefaultToGuardArea=yes
Speed=6.0477804
Strength=210
Primary=SealWeapon
OccupyWeapon=SealWeapon
EliteOccupyWeapon=SealWeapon
Occupier=yes
OccupyPip=PersonYellow
C4=no
Cost=600
Crushable=no
Armor=flak
UIName=Name:GHOST
Name=SEAL
Image=SEAL
Category=Soldier
Prerequisite=GAPILE,RADAR
PrerequisiteOverride=CAWA2A,CAWA2B,CAWA2C,CAWA2D
Secondary=SealC4
OpenTransportWeapon=0
NavalTargeting=1
LeadershipRating=8
AlternateArcticArt=yes
Assaulter=no
CrushSound=InfantrySquish
TiberiumProof=yes
TechLevel=9
Pip=red
Sight=8
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Soylent=500
Points=50
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
DieSound=SealDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
Agent=no
Infiltrate=no
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Size=1
DetectDisguise=no
ElitePrimary=SealWeapon
EliteSecondary=SealC4
IFVMode=4
UseOwnName=true


[SealWeapon]
Damage=59
ROF=30
Range=5.8
Projectile=InvisibleLow
Speed=90
Warhead=SealWH
Report=SealAttack
AssaultAnim=UCBLOOD

[InvisibleLow]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[SealWH]
Verses=100%,88%,59%,75%,35%,42%,0%,20%,0%,50%,100%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes


;Seal Secondary C4
[SealC4]
Damage=250
ROF=120
Range=1.5
CellRangefinding=yes
Projectile=Invisible
Warhead=SealC4WH
Report=SealPlaceBomb
SabotageCursor=yes 

[SealC4WH]
Verses=0%,0%,0%,0%,0%,0%,100%,0%,100%,0%,0%
InfDeath=0


;------------------------------------------------------------------------------------------------------------------------------------------------------------------------


; AT Allied Tanya
[TANY]
UIName=Name:TANYA
Name=Tanya
Category=Soldier
Prerequisite=GAPILE,GATECH
Primary=TanyaLightning
ElitePrimary=TanyaLightning ;TanyaLightningE
OccupyWeapon=TanyaLightning
EliteOccupyWeapon=TanyaLightning
Occupier=yes
OccupyPip=PersonWhite
Secondary=none
OpenTransportWeapon=0;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
NavalTargeting=5
LandTargeting=0
LeadershipRating=8
C4=no
Assaulter=no ; I clear out UC buildings
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=345
Armor=plate
TechLevel=9
Pip=red
Sight=8
Speed=6.1
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1750
Soylent=750
Points=50
IsSelectableCombatant=yes
VoiceSelect=TanyaPrimeSelect
VoiceMove=TanyaPrimeMove
VoiceAttack=TanyaPrimeAttackCommand
VoiceFeedback=TanyaPrimeFear
VoiceSpecialAttack=TanyaPrimeAttackCommand
DieSound=TanyaPrimeDie
CreateSound=TanyaPrimeCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
ThreatPosed=25	; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Size=1
;DetectDisguise=yes
EliteSecondary=Sapper
IFVMode=4
BuildLimit=1
SelfHealing=yes
UseOwnName=true
ImmuneToRadiation=yes
Agent=no
Infiltrate=no

;Tanya primary
[TanyaLightning]
Damage=90
ROF=60
Range=11
Projectile=TanyaProj
Speed=100
Warhead=TanyaWH
Report=WeatherStrike
AssaultAnim=UCBLOOD
Anim=IRONFX

[TanyaProj]
Inviso=yes
Image=none
AA=yes
ShrapnelWeapon=TanyaTeslaFragment
ShrapnelCount=5

[TanyaWH]
Verses=100%,100%,80%,40%,80%,100%,60%,65%,60%,40%,100%
InfDeath=1
AnimList=WCLBOLT1,WCLBOLT2,WCLBOLT3
ProneDamage=100%
Bullets=yes
Particle=LightningSys


;Tanya Fragment section
[TanyaWeaponDummyHolder]
Primary=TanyaTeslaFragment
TechLevel=-1

[TanyaTeslaFragment]
Damage=10
ROF=80
Range=3
Projectile=TanyaFragmentProj
Speed=10
Report=TeslaCoilAttack
Warhead=TanyaFragmentWH
IsElectricBolt=true
Anim=PIFFPIFF

[TanyaFragmentProj]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[TanyaFragmentWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5
Wood=yes
Wall=yes
AnimList=TSTIMPCT
Particle=LightningSys


;Elite Tanya weapon
[TanyaLightningE]
Damage=90
ROF=60
Range=11
Projectile=TanyaProjE
Speed=100
Warhead=TanyaWHE
Report=WeatherStrike
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
Anim=TSTIMPCT 	;EMP_FX01

[TanyaProjE]
AA=yes
ShrapnelWeapon=TanyaTeslaFragmentE
ShrapnelCount=2
Cluster=4

[TanyaWHE]
Verses=100%,100%,80%,40%,80%,100%,50%,50%,50%,40%,100%
InfDeath=1
AnimList=WCLBOLT1,WCLBOLT2,WCLBOLT3
ProneDamage=100%
Bullets=yes
Dropping=yes
Particle=SparkSys
Sparky=yes
Bright=yes
CombatLightSize=10%
Bright=yes
CLDisableRed=false 
CLDisableBlue=true
CLDisableGreen=false 
CombatLightSize=150%
Particle=LightningSys

[TanyaWeaponDummyHolderE]
Primary=TanyaTeslaFragmentE
TechLevel=-1

[TanyaTeslaFragmentE]
Damage=10
ROF=80
Range=3
Projectile=TanyaSmallTeslaPE
Speed=10
Report=TeslaCoilAttack
Warhead=TanyaElectricE
IsElectricBolt=true
IsAlternateColor=true


[TanyaSmallTeslaPE]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[TanyaElectricE]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5
Wood=yes
Wall=yes
AnimList=EXPLOLB
;Particle=SparkSys
Particle=LightningSys

[LightningPart]
Deacc=0
Image=WCLBOLT1
MaxEC=16
Velocity=1220
EndStateAI=16
WindEffect=4
BehavesLike=Smoke
Translucency=0
StateAIAdvance=2
DeleteOnStateLimit=yes

[LightningSys]
Spawns=no
Lifetime=2
Slowdown=0
HoldsWhat=LightningPart
BehavesLike=Smoke
ParticleCap=1
SpawnCutoff=10
SpawnTranslucencyCutoff=10



;-------------------------------------------------------------------------------------------------------------------------


; ACL Allied Chrono Legionnaire
[CLEG]
UIName=Name:CLEG
Name=Chrono Legionnaire
Category=Soldier
Primary=NeutronRifle
OccupyWeapon=NeutronRifle
EliteOccupyWeapon=NeutronRifle
Prerequisite=GAAIRC,Hospital
PrerequisiteOverride=CAWASH16
CrushSound=InfantrySquish
Crushable=no
Strength=150
Armor=plate
TechLevel=10
Pip=red
Sight=8
Speed=5
MoveToShroud=no
Teleporter=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1275
Soylent=675
Points=15
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
ImmuneToRadiation=no
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
ElitePrimary=NeutronRifle
IFVMode=10

[NeutronRifle]; Fire by Chrono Legion
Damage=8
ROF=120
Range=5.15
Speed=100
Projectile=InvisibleMedium
Warhead=ChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes

[ChronoBeam]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,0%
Temporal=yes


;-----------------------------------------------------------------------------------------


;AS Allied Sniper
[SNIPE]
UIName=Name:SNIPE
Name=Sniper
Category=Soldier
Primary=AWP
OccupyWeapon=AWP
Occupier=yes
OccupyPip=PersonWhite
EliteOccupyWeapon=AWP
Prerequisite=GAAIRC,Hospital
CrushSound=InfantrySquish
Strength=140
Pip=red
Armor=flak
TechLevel=1
Sight=8
Speed=5.3
Owner=British,French,Germans,Americans,Alliance
RequiredHouses=British,French,Germans,Americans,Alliance
Cost=750
Soylent=375
Points=10
IsSelectableCombatant=yes
VoiceSelect=SniperSelect
VoiceMove=SniperMove
VoiceAttack=SniperAttackCommand
VoiceFeedback=SniperFear
VoiceSpecialAttack=SniperMove
DieSound=SniperDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=AWP
PreventAttackMove=no
IFVMode=5
UseOwnName=true
ImmuneToPsionics=yes

[AWP]
Damage=125
ROF=165
Range=15
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no

[InvisibleLow]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[HollowPoint]
Verses=200%,150%,150%,1%,1%,1%,1%,1%,1%,1%,100%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes


;---------------------------------------------------------------------------------------------------------------------------------------------


[YDOG]
TechLevel=-1

; AD AAD Allied Attack dog
[YADOG]
UIName=Name:DOG
Name=Allied Attack Dog
NotHuman=yes
Category=Soldier
Primary=GoodTeeth
Secondary=VirtualScanner
NavalTargeting=6 ; Don't even shoot into the water
Prerequisite=GAPILE
LeadershipRating=7
CrushSound=InfantrySquish
Strength=90
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=2
Pip=white
Sight=9
DetectDisguise=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20	; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
ImmuneToPsionics=yes
IFVMode=0
Trainable=yes
Natural=yes

; Dog humping primary
[GoodTeeth]
Damage=30
ROF=70
Range=1.2
CellRangefinding=yes
Projectile=ADOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

[ADOGJUMP]
Image=ADOGP ;Hmm...Requires an Image entry to get at Rotates=.  Violates the same name default rule
AA=no
Arm=2
ROT=8 ;requires to use Rotates
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

[ParasiteDog]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
Parasite=yes
InfDeath=1
Rocker=yes

;dog secondary make chase enemys from further away
[VirtualScanner]
Damage=1
Range=5
NeverUse=yes
Projectile=InvisibleAll
Warhead=SA
Speed=100

[SA]
Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[InvisibleAll] 
Inviso=yes
Image=none
AA=yes
AG=yes


;*************************************************************************************************************************************
;**************************************************** Allied AirCrafts ***************************************************************
;*************************************************************************************************************************************


; AH Allied Harrier 
[ORCA]
BuildTimeMultiplier=1.1
Strength=130
Cost=800
Ammo=9
Speed=17
UIName=Name:ORCA
Name=Intruder
Image=FALC
Prerequisite=GAAIRC
Primary=HarrierGun
CanPassiveAquire=no
CanRetaliate=no
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,AMRADR
PipScale=Ammo
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans
ForbiddenHouses=none
Points=20
ROT=3
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff
AuxSound2=IntruderLanding
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=HarrierGun
PreventAttackMove=yes


[HarrierGun]
Damage=55
ROF=50
Range=9.1
Projectile=AirToGroundMissile ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=ORCAAP
Report=IntruderAttack
Burst=1;4

[HarrierProj]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=DRAGON
ROT=100 ;was 60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[HarrierWH]
Wall=yes
Wood=yes
CellSpread=.4
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,60%,100%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does

[AirToGroundMissile]
Arm=20
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=DRAGON
ROT=100 ;was 60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

;-------------------------------------------------------------------------------------------------------------------------------


; ABE Allied Black Eagle
[BEAG]
EmptyReload=20
CreateSound=BlackEagleSelect
UIName=Name:BEAGLE
Image=BEAG
Name=Black Eagle
Prerequisite=GAAIRC,GATECH
RadarInvisible=yes
Primary=BlackEagleGun
CanPassiveAquire=no
CanRetaliate=no
Strength=315
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=10.603
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans,Alliance
RequiredHouses=British,French,Germans,Americans,Alliance
Cost=2000
Points=20
ROT=3
Ammo=1
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=BlackEagleSelect
VoiceMove=BlackEagleMove
VoiceAttack=BlackEagleAttackCommand
VoiceCrashing=BlackEagleVoiceDie
DieSound=
MoveSound=BlackEagleMoveLoop
CrashingSound=BlackEagleDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=BlackEagleGun
PreventAttackMove=yes

[BlackEagleGun]
Damage=300
ROF=12
Speed=100
Range=6
Projectile=BlackEagleGunProj
Warhead=BlackEagleGunWH
Report=KirovAttack
Burst=1

[BlackEagleGunProj]
Arm=15
Shadow=yes
Proximity=yes
AG=yes
Image=BSUBMISL
ROT=5000
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[BlackEagleGunWH]
Wall=yes
Wood=yes
CellSpread=1
PercentAtMax=1
Verses=100%,100%,125%,100%,110%,105%,35%,100%,22%,100%,100%
Conventional=yes
InfDeath=3
AnimList=KTSTLEXP
ProneDamage=50%
PenetratesBunker=yes
Bright=true
CLDisableRed=true 
CLDisableBlue=false
CLDisableGreen=true
CombatLightSize=300%

;*************************************************************************************************************************************
;**************************************************** Allied Navy ********************************************************************
;*************************************************************************************************************************************


; AAT Allied Amphibious Transport
[LCRF]
Cost=700


;---------------------------------------------------------------------------------------------------------------------------------------------------------------------------


; AD Allied Destroyer (Naval)
[Destroyer]
BuildTimeMultiplier=1.15
Image=DEST
UIName=Name:DEST
Name=Destroyer
Prerequisite=GAYARD,GAAIRC ;Allied Naval Yard
Primary=DestroyerGun
Secondary=ASWLauncher
NavalTargeting=5
LandTargeting=0
Spawns=ASW
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=80
NoSpawnAlt=yes
ToProtect=yes
Category=Support
Strength=345
Naval=yes
Armor=medium
TechLevel=4
Sight=5
Speed=5
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Turret=no
Points=30
ROT=5
Crusher=no ;gs yes
Weight=3
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllWaterSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DestroyerMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Sensors=yes
SensorsSight=8
OpportunityFire=yes ; since no turret, will only apply to helicopter (since ASWLauncher has OmniFire)
Size=30
IsSelectableCombatant=yes
OpportunityFire=yes
ElitePrimary=DestroyerGun

[DestroyerGun]
OmniFire=yes
Damage=75
ROF=90
Range=8
Projectile=DestroyerGunProj
Warhead=DestroyerGunWH
Report=DestroyerAttack
Anim=GUNFIRE
Bright=yes
DecloakToFire=yes

[DestroyerGunProj]
Image=120MM
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[DestroyerGunWH]
CellSpread=0
Wall=yes
Wood=yes
Verses=0%,0%,0%,0%,55%,100%,0%,0%,50%,60%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
ProneDamage=50%
Bright=true
CLDisableRed=true 
CLDisableBlue=false
CLDisableGreen=true
CombatLightSize=300%

[DestroyerGunE]
DecloakToFire=yes
OmniFire=yes
Damage=35
ROF=90
Range=8
MinimumRange=0
Projectile=DestroyerGunProjE
Speed=10
Warhead=DestroyerGunWHE
Report=Explosion15
Anim=XGRYSML1
Lobber=no
Bright=yes
Burst=3

[DestroyerGunProjE]
Image=120MM
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
Acceleration=5000
Proximity=yes
Ranged=yes

[DestroyerGunWHE]
CellSpread=1
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,80%,60%,100%,60%,60%,0%,0%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=EXPLOLRG
Deform=15%
DeformThreshhold=120
Tiberium=yes
Bright=true
ProneDamage=50%
Particle=SmallGreySSys
CLDisableRed=true 
CLDisableBlue=false
CLDisableGreen=true
CombatLightSize=300%

; Destroyer's rangefinder virtual weapon for Helicopters
[ASWLauncher]
DecloakToFire=yes
Damage=1
ROF=90
Range=8
Spawner=yes
Projectile=ASWVirt
Warhead=Special
OmniFire=yes

; virtual projectile for destroyer helicoptor attack
[ASWVirt]
AG=yes
AA=no
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no


; Spawned by destoyer
; Destroyer's helicopter
[ASW]
UIName=Name:ASW
Name=Osprey
Primary=ASWBomb
Secondary=ASWCollision
NavalTargeting=5
LandTargeting=0
Strength=80
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=10
ROT=5;3
Ammo=1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=OspreyDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=OspreyTakeOff ;Taking off
AuxSound2=OspreyLanding ;Landing
ImmuneToPsionics=yes


[ASWBomb]
Damage=23
ROF=3
Range=5
Projectile=DepthCharge
Speed=30
Warhead=APSplash
Report=OspreyAttack

[DepthCharge]
Arm=500
Shadow=no
Proximity=yes
Image=DRAGON
ROT=1

; Torp Weapon
[APSplash]
CellSpread=0
PercentAtMax=.8
Wall=yes
Wood=yes
Verses=25%,25%,25%,65%,55%,95%,60%,55%,0%,46%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%



[ASWCollision] ;A crashing ASW turns into this bullet at the last second
Damage=100
ROF=20
Range=3
Projectile=AAHeatSeeker2 ; will be ASW shaped bullet
Speed=30
Warhead=AP
Report=OspreyCollision
Bright=yes

[AP]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=25%,25%,15%,75%,100%,100%,65%,45%,60%,60%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22
ProneDamage=50%


;-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


; AD Allied Dolphin
[DLPH]
BuildTimeMultiplier=1.14
UIName=Name:DLPH
Name=Dolphin
NotHuman=yes
Prerequisite=GAYARD
Primary=DolphinWeapon
NavalTargeting=5
LandTargeting=1
FireAngle=0
Category=AFV
Strength=250
Naval=yes ;GS
Armor=heavy
TechLevel=5
Underwater=no
Sight=4
GuardRange=4
Sensors=yes
SensorsSight=8 ;4
Speed=6
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=500
Soylent=500
Turret=no
Points=15
ROT=6
Crewed=no				
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DolphinSelect
VoiceMove=DolphinMove
VoiceAttack=DolphinAttackCommand
VoiceFeedback=DolphinFear
DieSound=DolphinDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=20	; This value MUST be 0 for all building addons
Accelerates=true
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Cloakable=no
;CloakingSpeed=1
TypeImmune=no
Organic=yes
WalkRate=4 ; these two are needed because unit as sprite is terribly hack. Doing units as infantry with DoControls could be considered
IdleRate=8 ; power of two helps performance (mod).  "How much slower should I animate when stopped? 1/x"
ElitePrimary=DolphinWeapon
Size=15
IsSelectableCombatant=yes
OpportunityFire=yes


[DolphinWeapon]
Damage=40
ROF=55
Range=7
Projectile=DolphinWeaponProj
Warhead=DolphinWeaponWH
Report=DolphinAttack
OmniFire=yes

[DolphinWeaponProj]
Arm=500
Arcing=yes
Image=PULSBALL
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[DolphinWeaponWH]
CellSpread=.1
PercentAtMax=1
Wood=yes
Verses=30%,25%,45%,75%,90%,100%,62%,62%,50%,35%,100%
InfDeath=3
Rocker=yes
ProneDamage=50%
Sonic=yes


;-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


; AAC Aircraft Carrier
[CARRIER]
UIName=Name:CARRIER
Name=Aircraft Carrier
Prerequisite=GAYARD,TECH
Primary=HornetLauncher
CanPassiveAquire=yes
Spawns=HORNETZ
SpawnsNumber=4
SpawnRegenRate=600
SpawnReloadRate=150
FireAngle=32
ToProtect=yes
Category=Support
Strength=800
Naval=yes ;GS
Armor=heavy
TechLevel=7
Sight=7
Speed=4.21		;4
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Turret=no
Points=55
ROT=4		;1
Crusher=no; yes
Weight=5
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=AircraftCarrierSelect
VoiceMove=AircraftCarrierMove
VoiceAttack=AircraftCarrierAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=ACCMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=25	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
TooBigToFitUnderBridge=true
GuardRange=10
Size=50
GuardRange=25

[HornetLauncher]
Damage=1
ROF=150
Range=28.5
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes

[Invisible]
Inviso=yes
Image=none


; Carrier Fighter
[HORNETZ]
UIName=Name:HORNET
Image=HORNET
Name=Hornet
Primary=HornetBomb
Secondary=HornetCollision
Strength=85
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=20
ROT=3
Ammo=1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=HornetDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=HornetTakeoff ;Taking off
AuxSound2=HornetLanding ;Landing
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=STRONGER,FIREPOWER
ElitePrimary=HornetBombE


[HornetBomb]
Damage=35
ROF=3
Range=5
Projectile=NormalBomb
Speed=30
Warhead=ORCAAP
Report=HornetAttack

[HornetBombE]
Damage=35
ROF=3
Range=5
Projectile=EXPLOSML
Speed=30
Warhead=ORCAAP
Report=HornetAttack

[NormalBomb]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1
IgnoresFirestorm=yes

[ORCAAP]
Wall=yes
Wood=yes
CellSpread=.4
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,75%,100%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does



[HornetCollision] 
Damage=100
ROF=20
Range=3
Projectile=AAHeatSeeker2 ; will be Hornet shaped bullet
Speed=30
Warhead=AP
Report=HornetCollision
Bright=yes

[AAHeatSeeker2]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=DRAGON
ROT=60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[AP]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=25%,25%,15%,75%,100%,100%,65%,45%,60%,60%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22
ProneDamage=50%


;*************************************************************************************************************************************
;**************************************************** Allied Structures **************************************************************
;*************************************************************************************************************************************


; ACY Allied Construction Yard
[GACNST]
ProduceCashAmount=15
ProduceCashDelay=100
UIName=Name:GACNST
Name=Allied Construction Yard
ConstructionYard=yes
Strength=1000
Armor=concrete
TechLevel=-1
Adjacent=2
Factory=BuildingType
UndeploysInto=AMCV
Sight=8
Owner=British,French,Germans,Americans,Alliance
Cost=3000
Points=80
Power=0
Capturable=false
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
VoiceSelect=ChronosphereOpen


;---------------------------------------------------------------------------------------------------------------------------------------------------


; APP Allied Power Plant
[GAPOWR]
UIName=Name:GAPOWR
Name=Allied Power Plant
BuildCat=Power
Prerequisite=GACNST
Strength=750
Armor=wood
TechLevel=1
Adjacent=2
Sight=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=800
Points=40
Power=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
Upgrades=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=6
MinDebris=4
ThreatPosed=0
DamageSmokeOffset=300, 300, 450
TogglePower=no
Spyable=yes
DieSound=PowerPlantDie
ImmuneToPsionics=no
Drainable=yes
PoweredSpecial=yes
BuildTimeMultiplier=0.97
VoiceSelect=CameraSwitch


;----------------------------------------------------------------------------------------------------------------------------------------


; AB Allied Barracks
[GAPILE]
UIName=Name:GAPILE
Name=Allied Barracks 
BuildCat=Tech
Prerequisite=POWER,GACNST
Strength=500
Armor=wood
Factory=InfantryType
Adjacent=2
TechLevel=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=500
Points=30
Power=-10
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=-64,64,0
GDIBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=yes
Spyable=no
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
VoiceSelect=CameraSwitch


;--------------------------------------------------------------------------------------------------------------------------------------------------------


; AOR allied ore ref
[GAREFN]
ProduceCashAmount=5
ProduceCashDelay=120
UIName=Name:GAREFN
Name=Allied Ore Refinery
BuildCat=Resource
DockUnload=yes
Refinery=yes
NumberOfDocks=1
Bib=yes
Prerequisite=POWER,GACNST
Strength=1000
Adjacent=2
Armor=wood
TechLevel=1
FreeUnit=ChronoMiner
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=1900
Soylent=300
Points=80
Power=-50
Storage=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=10
MinDebris=5
PipScale=Tiberium
ThreatPosed=0
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
RefinerySmokeOffsetOne=-92, -208, 312
RefinerySmokeOffsetTwo=-92, 208, 312
RefinerySmokeFrames=50
RefinerySmokeParticleSystem=SmallGreySSys
Spyable=yes
NumberImpassableRows=3
ImmuneToPsionics=no
ResourceDestination=yes
Drainable=yes
VoiceSelect=CameraSwitch

;--------------------------------------------------------------------------------------------------------------------------------------------


; American AFC Allied Air Force AirForce Command Center
[AMRADR]
TechLevel=-1

; AFC Allied Air Force AirForce Command Center
[GAAIRC]
BuildTimeMultiplier=1.11
UIName=Name:GAAIRC
Name=Allied Airforce Command Headquarters
BuildCat=Tech
Prerequisite=GAREFN,GACNST
Strength=600
Armor=wood
Adjacent=2
TechLevel=3
Sight=5
UnitReload=yes
Helipad=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
ForbiddenHouses=none
AIBasePlanningSide=0
Cost=1700
Points=70
Power=-50
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=0
DamageSmokeOffset=75, 270, 140
AIBuildThis=yes
NumberOfDocks=4
HasStupidGuardMode=false
Radar=yes
Spyable=yes
ImmuneToPsionics=no
SuperWeapon=ParaDropSpecial
VoiceSelect=PowerOn

[YAYARD]
UIName=Name:Ynaval
Name=Yuri Submarine Pen
VoiceSelect=CameraSwitch

[NAYARD]
UIName=Name:NAYARD
Name=Soviet Shipyard
BuildCat=Tech
Prerequisite=PROC,POWER,NACNST
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
TechLevel=2
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=1000
Points=55
Power=-20
Powered=false
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=12
MinDebris=6
ThreatPosed=0
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3
TargetCoordOffset=256,256,0
ImmuneToPsionics=no
VoiceSelect=V3MoveStart


;-----------------------------------------------------------------------------------------------------------------------------------------------------------


; ASD Allied Service Depot
[GADEPT]
UIName=Name:GADEPT
Name=Allied Service Depot
FreeUnit=TankDestroyer
BuildCat=Tech
Prerequisite=GAWEAP,GACNST
Strength=1200
Armor=wood
TechLevel=6
Adjacent=2
Sight=5
UnitRepair=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=1250
Points=80
Power=-30
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
ThreatPosed=0
DamageSmokeOffset=270, 580, 260
AIBuildThis=no
HasStupidGuardMode=false
NumberImpassableRows=1
ImmuneToPsionics=no
VoiceSelect=CameraSwitch


;------------------------------------------------------------------------------------------------------------------------------------------------------------


; ARCC Allied Robot Control Center
[GAROBO]
Power=-25
PowersUnit=none
Name=Allied Robot Control Center
UIName=Name:Robocont
BuildCat=Resource
Prerequisite=GAREFN
TechLevel=10
Strength=600
Adjacent=2
Points=30
Sight=6
Armor=wood
Cost=500
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
HalfDamageSmokeLocation1=0,0,0
DamageSmokeOffset=410, 100, 165
ThreatPosed=0
Crewed=yes
AIBuildThis=yes
TogglePower=yes
Powered=true
ImmuneToPsionics=no
Capturable=true
VoiceSelect=RobotTankSelect


;-----------------------------------------------------------------------------------------------------------------------------------------------------------


; AWF Allied weapons factory
[GAWEAP]
Capturable=no
UIName=Name:GAWEAP
Name=Allied War Factory
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC,GAPILE,GACNST
Factory=UnitType
DeployTime=.044
Strength=1000
Armor=wood
TechLevel=2
Sight=4
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1950
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=15
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes
ExitCoord=512,256,0 
Spyable=no
ImmuneToPsionics=no
NumberImpassableRows=1
VoiceSelect=BigBenBell


;------------------------------------------------------------------------------------------------------------------------------------------------------------


; ABL Allied Battle Lab
[GATECH]
SuperWeapon2=SpyPlaneSpecial
UIName=Name:GATECH
Name=Allied Battle Lab
BuildCat=Tech
Prerequisite=GAREFN,GAAIRC,GAPILE
Strength=1000
Armor=wood
TechLevel=8
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=3000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG
MaxDebris=12
MinDebris=6
ThreatPosed=0
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes
ImmuneToPsionics=no
SuperWeapon=ForceShieldSpecial
SuperWeapon2=AmericanParaDropSpecial
VoiceSelect=BigBenBell

AmbientSound=EVA_SecretLabCaptured

;---------------------------------------------------------------------------------------------------------------------------------------


; Allied wall
[GAWALL]
GuardRange=10
Adjacent=10


;---------------------------------------------------------------------------------------------------------------------------------------


[General]
SelfHealInfantryFrames=90
SelfHealInfantryAmount=10


; AH Allied Hospital
[Hospital]
Image=CAHOSP
UIName=Name:CAHOSP
Name=Allied Tech Hospital
BuildCat=Tech
Prerequisite=GAAIRC
Strength=500
Armor=wood
Factory=InfantryType
Adjacent=2
TechLevel=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=1500
Points=30
Power=-50
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
GDIBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=yes
Spyable=yes
ImmuneToPsionics=no
InfantryGainSelfHeal=1
LeaveRubble=no
NeedsEngineer=no
Unsellable=no
BuildLimit=1
VoiceSelect=CameraSwitch

; Allied SpySat
[GASPYSAT]
UIName=Name:GASPYSAT
Name=Allied SpySat Uplink
Image=GASPST
BuildCat=Combat
Prerequisite=GATECH,GACNST
Strength=1000
Radar=yes
SpySat=yes
Armor=wood
TechLevel=9
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=1500
Points=0
Power=-100
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
DamageSmokeOffset=800, 550, 400
AIBuildThis=no
SpecialThreatValue=1
VoiceSelect=CameraSwitch


;----------------------------------------------------------------------------------------------------------------------------------------------


; ANS Allied Navy shipyard
[GAYARD]
UIName=Name:GAYARD
Name=Allied Shipyard
BuildCat=Tech
Prerequisite=PROC,POWER,GACNST
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes 
WaterBound=yes
TechLevel=4
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=1000
Points=55
Power=-25
Powered=false
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
ThreatPosed=0	
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 
TargetCoordOffset=300,200,0
ImmuneToPsionics=no
VoiceSelect=PsychicSensorDetects


;-------------------------------------------------------------------------------------------------------------------------------------------------


; AOP Allied Ore Purifier
[GAOREP]
Name=Allied Ore Processor
UIName=Name:GAOREP
BuildCat=Resource
Prerequisite=GATECH,PROC,GACNST
TechLevel=10
Strength=900
Adjacent=2
Points=30
Power=-200
Sight=5
Armor=wood
Cost=2500
Soylent=1250
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
HalfDamageSmokeLocation1=0,0,0
DamageSmokeOffset=410, 100, 165
ThreatPosed=0	; This value MUST be 0 for all building addons
Capturable=false
Crewed=yes
OrePurifier=yes
AIBuildThis=yes
TogglePower=no
Powered=true
BuildLimit=1
VoiceSelect=CameraSwitch

[GAWEAT]
UIName=Name:GAWEAT
Name=Allied Weather Controller
Image=GAWETH
BuildCat=Combat
Prerequisite=GATECH,GACNST
TechLevel=10
Strength=1000
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=5000
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=LightningStormSpecial
Nominal=yes
ThreatPosed=1
AIBuildThis=yes
Spyable=yes
ChargedAnimTime=1
ProtectWithWall=yes
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14
MinDebris=7
VoiceSelect=WeatherControlReady

;*************************************************************************************************************************************
;**************************************************** Allied Base Defenses ***********************************************************
;*************************************************************************************************************************************
[GAGAP]
UIName=Name:GAGAP
Name=Allied Gap Generator
BuildCat=Combat
Prerequisite=GATECH,GACNST
GapGenerator=yes
GapRadiusInCells=5		;10
SuperGapRadiusInCells=5		;10
Primary=NeutronRifle
TechLevel=7
Adjacent=2
HasRadialIndicator=true
Strength=600
Armor=wood
Sight=5
Points=30
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=1000
Power=-100
ExtraPower=-9000
Powered=true
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=4
MinDebris=2
ThreatPosed=0
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 150
AIBuildThis=yes
ImmuneToPsionics=no
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VoiceSelect=ChronoLegionKill


;---------------------------------------------- 
;APT Allied Prism Tower

[ATESLA]
UIName=Name:ATESLA
Name=Allied Prism Cannon
Image=GAPRIS
BuildCat=Combat
Prerequisite=POWER,RADAR,GACNST
Trainable=yes
Strength=650
Armor=steel
TechLevel=6
Adjacent=2
Sight=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1300
Points=30
Power=-75
Crewed=no
Capturable=false
Overpowerable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=NATSLADM
Primary=PrismShot
Secondary=PrismSupport
Turret=no
TurretAnimZAdjust=-100
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=96, 64, 112
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0
ElitePrimary=PrismShotE
VeteranAbilities=STRONGER,FIREPOWER,ROF
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VoiceSelect=PrismTowerPowerUp
HasRadialIndicator=true

[PrismShot]
Damage=120
ROF=45
Range=8
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead
LaserOuterSpread=0,0,0
LaserDuration=15
IsLaser=true
IsHouseColor=true
Report=PrismTowerAttack

[PrismShotE]
Damage=122		;120
ROF=40		;45
Range=8.1	;8
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead
LaserOuterSpread=0,0,0
LaserDuration=15
IsLaser=true
IsHouseColor=true
Report=PrismTowerAttack

[InvisibleHigh]
Inviso=yes
Image=none
SubjectToElevation=yes
;ShrapnelWeapon=PrismFragment
;ShrapnelCount=6

[PrismFragment]
Damage=8
ROF=120
Range=5
Projectile=SmallCometP
Speed=10
Warhead=CometWH
Bright=yes
IsHouseColor=true
LaserOuterSpread=0,0,0
LaserDuration=15
IsLaser=true

; AP ABB Allied PillBox
[GAPILL]
HasRadialIndicator=true
UIName=Name:GAPILL
Name=Allied Pill Box
BuildCat=Combat
Trainable=yes
Strength=400
Armor=steel
Prerequisite=BARRACKS,GACNST
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=500
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
Primary=PillBoxGun
TurretAnim=FVTUR1
ThreatPosed=30 
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no 
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0
ElitePrimary=PillBoxGunE
VeteranAbilities=STRONGER,FIREPOWER,ROF
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VoiceSelect=CameraSwitch

[PillBoxGun]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=PillBoxGunWH
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Bright=true

[PillBoxGunWH]
Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,25%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[PillBoxGunE]
Damage=52		;50
ROF=22		;26
Range=5.8	;5.5
Projectile=InvisibleLow
Speed=100
Warhead=PillBoxGunWH
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Bright=true


;--------------------------------------------------------------------------------------------------------------------------------------


; APM Allied Patriot Missile
; SAM
[NASAM]
HasRadialIndicator=true
UIName=Name:NASAM
Name=Allied Patriot Missile
BuildCat=Combat
Trainable=yes
Strength=900
Armor=steel
TechLevel=4
Prerequisite=BARRACKS,GACNST
Adjacent=4
Sight=10
ROT=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=900
BaseNormal=no
Points=30
Power=-50
Crewed=no
Primary=PatriotGun
LandTargeting=1
NavalTargeting=6
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=3
MinDebris=2
ThreatPosed=0	
IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=SAM
TurretAnimIsVoxel=true
TurretAnimZAdjust=-20
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
VHPScan=Strong
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
AntiInfantryValue=0
AntiArmorValue=0
AntiAirValue=25
ElitePrimary=PatriotGunE
VeteranAbilities=STRONGER,FIREPOWER,ROF
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VoiceSelect=Flare

[PatriotGun]
ROF=55
Burst=6
Range=15
Speed=140
Damage=10
Report=AegisAttack
Warhead=SAMWH
Projectile=PatriotP
TurboBoost=yes
;Damage=18.75
;ROF=13.75
;Range=12
;Projectile=AAHeatSeeker
;Speed=200
;Warhead=SAMWH
;Report=PatriotAttack
;TurboBoost=yes

[PatriotGunE]
ROF=50		;55
Burst=6
Range=15
Speed=140
Damage=10
Report=AegisAttack
Warhead=FlakWH
Projectile=PatriotP
TurboBoost=yes

[PatriotP]	;patriot missile projectile
Arm=10
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=yes
Image=DRAGON
ROT=80
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[SAMWH]
CellSpread=.3
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
ProneDamage=100%


;-------------------------------------------------------------------------------


[FLAMETURRET2]
Name=Flame Turret
UIName=Flame Turret
ROT=10
Cost=1000
Armor=steel
Image=NALASR
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Prerequisite=GAPILE,RADAR
Power=-50
Sight=7
Crewed=no
Points=30
Turret=yes
Nominal=no
Primary=HTKWEP
Adjacent=6
BuildCat=Combat
Strength=700
Crushable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
MinDebris=3
TechLevel=-1
BaseNormal=no
Capturable=false
TurretAnim=PULSCAN
AIBuildThis=yes
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
ThreatPosed=15
TurretAnimY=10
Insignificant=no
DetectDisguise=no
ImmuneToPsionics=yes
TurretAnimIsVoxel=true
TurretAnimZAdjust=-20
AIBasePlanningSide=0
HasStupidGuardMode=false
BuildTimeMultiplier=1.0
DamageParticleSystems=SmallRedSSys
Trainable=yes
ElitePrimary=HTKWEP
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[HTKWEP]
ROF=8
Range=10
Speed=30
Damage=40
Report=InitiateAttack
Warhead=SSABFlame
Projectile=Invisible3
AirRangeBonus=4

[SSABFlame]
CellSpread=.75
PercentAtMax=0.8
Verses=100%,80%,80%,90%,40%,30%,75%,50%,30%,100%,100%


;-----------------------------------------------------------------------------------------------------------------------------------------------


; AGC Allied Grand Cannon
[GTGCAN]
UIName=Name:GTGCAN
Name=Allied Grand Cannon
BuildCat=Combat
Trainable=yes
Strength=800
Armor=steel
TechLevel=7
Prerequisite=GADEPT,GAAIRC
Adjacent=2
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=1570
RequiredHouses=British,French,Germans,Americans,Alliance
Points=30
Power=-100
Crewed=no
ROT=2.1
Primary=GrandCannonWeapon
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
Powered=yes
Turret=yes
TurretAnim=GTGCANTUR
TurretAnimIsVoxel=true
TurretAnimX=3
TurretAnimY=28
TurretAnimZAdjust=-70
TurretRecoil=yes
TurretTravel=10
BarrelTravel=20
BarrelCompressFrames=2
BarrelHoldFrames=2
BarrelRecoverFrames=40
TurretRotateSound=GrandCannonRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff
BaseNormal=no
AIBuildThis=yes
ImmuneToPsionics=no
Drainable=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VoiceSelect=CameraSwitch
HasRadialIndicator=true

[GrandCannonWeapon]
Damage=130
ROF=117
Range=13.9
MinimumRange=2
Projectile=GrandCannonBall
Speed=1
Report=GrandCannonAttack
Bright=yes
Warhead=GrandCannonWH
Anim=APOCEXP 

[GrandCannonBall]
Level=no
Image=DISCUS ;120MM
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[GrandCannonWH]
CellSpread=1.8
PercentAtMax=.2
Wall=yes
Wood=yes
Sparky=no
Conventional=yes
Rocker=yes
Verses=75%,75%,80%,75%,100%,100%,55%,45%,45%,75%,100%
AnimList=VTEXPLOD
ProneDamage=30%


;*************************************************************************************************************************************
;**************************************************** Allied Super Weapons ***********************************************************
;*************************************************************************************************************************************


; ACS Chrono Sphere
[GACSPH]
UIName=Name:GACSPH
Name=Allied Chrono Sphere
BuildCat=Combat
Prerequisite=GATECH,GACNST
TechLevel=-1
Strength=750
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2500
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=ChronoSphereSpecial
Nominal=yes
ThreatPosed=1	; This value MUST be 0 for all building addons
AIBuildThis=yes
ProtectWithWall=yes
Spyable=yes
ChargedAnimTime=1		;Number of minutes left at which weapon should switch to charged state
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
MaxDebris=15
MinDebris=7

[ChronoSphereSpecial]
UIName=Name:Chrono
Name=Chrono Sphere
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=3.6
Type=ChronoSphere
Action=ChronoSphere
SidebarImage=CHROICON
PreClick=yes
ShowTimer=yes
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
Range=1.4
LineMultiplier=3

;Do we need a dummy weapon?
[ChronoWarpSpecial]
UIName=Name:Chrono2
Name=Chrono Warp
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=3.6
Type=ChronoWarp
Action=ChronoWarp
SidebarImage=XXXXICON
PostClick=yes
PreDependent=ChronoSphere
Range=1.4
LineMultiplier=3


;*************************************************************************************************************************************
;**************************************************** Soviet *************************************************************************
;*************************************************************************************************************************************

;*************************************************************************************************************************************
;**************************************************** Soviet Tanks *******************************************************************
;*************************************************************************************************************************************


;-------------------------------------------------------------------------------------------------------------------------------------


; SRT Soviet Rhino Heavy Tank -- rhino tank
[HTNK]
Strength=395
Cost=875
AccelerationFactor=0.01
BuildTimeMultiplier=1.03
Prerequisite=NAWEAP
Primary=RhinoWeapon
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=no
TechLevel=2
Sight=8
Speed=6
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
Soylent=875
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DamageParticleSystems=SparkSys,SmallGreySSys
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
DamageSmokeOffset=100, 100, 275
MovementZone=Destroyer
Weight=3.5
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Accelerates=false
Size=3
OpportunityFire=yes
ElitePrimary=RhinoWeaponE

[RhinoWeapon]
Speed=35
Range=5.5
ROF=70
Damage=80
Warhead=RhinoWH
Projectile=RhinoProj
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[RhinoProj]
Image=120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[RhinoWH]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=25%,60%,45%,75%,90%,100%,62%,62%,50%,65%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22
ProneDamage=50%

[RhinoWeaponE]
Speed=35
Range=5.5
ROF=70
Damage=60
Warhead=RhinoWHE
Projectile=RhinoProjE
Report=Explosion15
Anim=VTMUZZLE		;XGRYSML1
Bright=yes
Burst=2

[RhinoProjE]
Image=120MM
Arcing=false
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
ROT=1
Acceleration=5000
Proximity=yes
Ranged=yes

[RhinoWHE]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,75%,90%,100%,55%,62%,50%,30%,100%
Conventional=yes
InfDeath=3
AnimList=VTEXPLOD		;EXPLOLRG
ProneDamage=50%
Particle=SmallGreySSys


;-------------------------------------------------------------------


; SHM SFM HM SHM Soviet Floating Miner SWM SHM
[CMIN]
Teleporter=no
Image=wrmn
Prerequisite=NAYARD,NAWEAP
UIName=name:hvr
Name=Hovor Monkey
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
Dock=NAREFN,GAREFN
Turret=yes
Primary=warMinerGun
Harvester=yes
TechLevel=1
Sight=4
Speed=6
SpeedType=Hover
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
UnloadingClass=None
PipScale=Tiberium
CrateGoodie=yes
Storage=40
Cost=1270
Soylent=1270
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
Crewed=no
SelfHealing=yes
OpportunityFire=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=WarMinerSelect
VoiceMove=WarMinerMove
VoiceAttack=WarMinerAttackCommand
VoiceEnter=WarMinerMove
VoiceHarvest=WarMinerHarvest
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Amphibious
ThreatPosed=0
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
ElitePrimary=warMinerGun
ResourceGatherer=yes
Bunkerable=no
BuildTimeMultiplier=1.06



;-------------------------------------------------------------------

; SH Soviet Howitzer
[TNKD]
Image=HWTZ
DieSound=GenVehicleDie
Name=Howitzer
UIName=Name:HOWI
Parasiteable=yes
Armor=special_1
ROT=5
Accelerates=false
Owner=Russians,Confederation,Africans,Arabs
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious
Speed=7.1
OpportunityFire=yes
Crewed=no
BuildTimeMultiplier=1.1
ImmuneToRadiation=no
TechLevel=1
RequiredHouses=Russians,Confederation,Africans,Arabs
Prerequisite=NAWEAP,NADEPT
Primary=HowitzerGun
Strength=200
Category=AFV
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
Sight=8
CrateGoodie=yes
Cost=900
Soylent=900
Points=25
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=RomanovSelect
VoiceMove=RomanovMove
VoiceAttack=RomanovAttackCommand
VoiceFeedback=
VoiceSpecialAttack=RomanovMove
MoveSound=DestroyerMoveStart
CrushSound=TankCrush
MaxDebris=2
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Size=3
ZFudgeColumn=7
ZFudgeTunnel=13
MoveToShroud=yes
SpeedType=Hover
ElitePrimary=HowitzerGunE
Sensors=yes
SensorsSight=6

[HowitzerGun]
Damage=35
ROF=90
Range=11.75
MinimumRange=1.5
Speed=100
OmniFire=yes
Projectile=HowitzerProj
Warhead=HowitzerWH
Report=ApocalypseAttackGround
Anim=GUNFIRE
Bright=yes

[HowitzerProj]
Image=120MM
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[HowitzerWH]
CellSpread=2.0
PercentAtMax=0.2
Verses=100%,90%,25%,45%,90%,49%,35%,70%,20%,74%,100%
ProneDamage=90%
Wall=yes
Wood=yes
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
Bright=true
CLDisableRed=false
CLDisableBlue=true
CLDisableGreen=false
CombatLightSize=300%

[HowitzerGunE]
Damage=25
ROF=90
Range=11.75
MinimumRange=1.5
Speed=100
OmniFire=yes
Projectile=HowitzerProj
Warhead=HowitzerWHE
Report=ApocalypseAttackGround
Anim=GUNFIRE
Bright=yes
Burst=2

[HowitzerWHE]
CellSpread=2.0
PercentAtMax=0.2
Verses=100%,90%,25%,45%,90%,49%,35%,70%,20%,74%,100%
ProneDamage=90%
Wall=yes
Wood=yes
Conventional=yes
InfDeath=3
AnimList=CRIVEXP
Bright=true
CLDisableRed=false
CLDisableBlue=true
CLDisableGreen=false
CombatLightSize=300%

;---------------------------------------------------------------------------------------------------------------------------


; STT Soviet Tesla Tank
[TTNK]
Strength=320
Armor=Medium
Cost=1050
ROT=8
OpportunityFire=yes
BuildTimeMultiplier=1.07
;Secondary=AssaultBolt
Prerequisite=NAWEAP,NARADR
Primary=TeslaTankWeapon
Category=AFV
Turret=yes
IsTilter=yes
TechLevel=10
Sight=8
Speed=6.07
CrateGoodie=yes
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Russians,Confederation,Africans,Arabs
Soylent=1050
Points=25
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
MovementZone=Destroyer
Weight=3.5
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Accelerates=false
Size=3
ElitePrimary=TeslaTankWeaponE

[TeslaTankWeapon]
Damage=120
Range=5.6
ROF=65
Speed=100
Warhead=TeslaTankWH
Report=TeslaTankAttack
Projectile=TeslaTankProj
IsElectricBolt=true

[TeslaTankProj]
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

[TeslaTankWH]
Verses=20%,70%,40%,85%,80%,100%,49%,45%,41%,30%,100%
InfDeath=5
Wood=yes
Wall=yes
;AnimList=TSTIMPCT
Bright=true
CLDisableRed=true
CLDisableBlue=false
CLDisableGreen=true
CombatLightSize=200%

[TeslaTankWeaponE]
Damage=120
Range=5.6
ROF=65
Speed=100
Warhead=TeslaTankWHE
Report=ParisTowerAttack
Projectile=TeslaTankProjE
IsElectricBolt=true
IsAlternateColor=true
Anim=TSTIMPCT


[TeslaTankProjE]
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

[TeslaTankWHE]
Verses=20%,70%,50%,85%,80%,100%,52%,47%,42%,30%,100%
InfDeath=5
Wood=yes
Wall=yes
AnimList=EXPLOLB
Bright=true
CLDisableRed=false
CLDisableBlue=false
CLDisableGreen=true
CombatLightSize=200%

;-------------------------------------------------------------------------------------------------------------------------------------


; SV3 Soviet V3 Rocket Launcher
[V3]
Strength=225
Speed=5.1
ROT=6
Crewed=yes
SpawnRegenRate=110
Primary=V3Primary
AccelerationFactor=0.09
Cost=900
Armor=medium
Category=AFV
Prerequisite=NAWEAP,NARADR
Spawns=V3ROCKET
SpawnsNumber=1
SpawnReloadRate=0
NoSpawnAlt=yes
TechLevel=3
Turret=no
CrateGoodie=yes
Sight=7
Owner=Russians,Confederation,Africans,Arabs
Soylent=800
Points=40
AllowedToStartInMultiplayer=no
Crusher=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=V3Select
VoiceMove=V3Move
VoiceAttack=V3AttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=V3MoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
DamageParticleSystems=SparkSys,SmallGreySSys
MovementZone=Destroyer
Weight=3.5
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Size=3
GuardRange=18
Bunkerable=no
CanPassiveAquire=yes

[V3Primary]
Damage=1
ROF=110
Range=18
MinimumRange=2
Spawner=yes
Projectile=InvisibleHigh
Speed=10
Warhead=Special

[InvisibleHigh]
Inviso=yes
Image=none
SubjectToElevation=yes

[General]
V3RocketPauseFrames=0
V3RocketTiltFrames=7
V3RocketPitchInitial=0.21
V3RocketPitchFinal=0.5
V3RocketTurnRate=0.5
V3RocketRaiseRate=1
V3RocketAcceleration=1.1
V3RocketAltitude=580
V3RocketDamage=78
V3RocketEliteDamage=100
V3RocketBodyLength=256
V3RocketLazyCurve=yes
V3RocketType=V3ROCKET

; The V3 Rocket itself
[V3ROCKET]
Strength=10
Speed=20.0
DetectDisguise=yes
DetectDisguiseRange=6
UIName=Name:V3ROCKET
Name=V3 Rocket
FireAngle=1
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=1
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1
Owner=Russians,Confederation,Africans,Arabs
Cost=50
Points=20
ROT=3
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10
DamageParticleSystems=SmallGreySSys
AuxSound1=V3Attack
ImmuneToPsionics=yes
NoShadow=yes
Selectable=no
Trainable=no
DontScore=yes

[V3WH]
CellSpread=3.14
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=30%,30%,30%,90%,70%,70%,20%,30%,20%,80%,0%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=DEMTEXP		;XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%

[V3EWH]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,80%,70%,70%,100%,75%,50%,80%,0%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=MININUKE
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%     ; Presumes air burst

[CombatDamage]
V3Warhead=V3WH
OccupyWeaponRange=6.1		;5
V3EliteWarhead=V3EWH

;--------------------------------------------------------------------------------------------------------------------------


; SFT Soviet Flak Track Flack Track
[HTK]
OpportunityFire=yes
Prerequisite=NAWEAP
Primary=FlakTrackGun
Secondary=FlakTrackAAGun
Strength=215
Category=Transport
Armor=light
TechLevel=3
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=500
Soylent=500
Points=20
ROT=5
Crusher=yes
Turret=yes
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
DamageParticleSystems=SparkSys,SmallGreySSys
MovementZone=Normal
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
SizeLimit=2
Accelerates=false
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
ElitePrimary=FlakTrackGun
EliteSecondary=FlakTrackAAGun

; AG Flak weapon
[FlakTrackGun]
Damage=25
ROF=30
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround
Warhead=FlakTWH
Anim=GUNFIRE

[FlakTProj]
Image=120MM
Arcing=true
Inviso=no
AA=no
AG=yes
Shadow=no
Inaccurate=yes
FlakScatter=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=yes

[FlakTWH]
CellSpread=1.0
PercentAtMax=1.0
Verses=70%,70%,80%,50%,20%,20%,30%,20%,10%,20%,100%
AnimList=HTRKPUFF
InfDeath=3
Conventional=yes

; AA flak gun
[FlakTrackAAGun]
ROF=30
Damage=35
Range=10
Projectile=FlakProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakTrackAAWH
Anim=GUNFIRE

[FlakProj]
Image=none
Inviso=yes
AA=yes
AG=no
Shadow=no
Ranged=yes
Inaccurate=yes
FlakScatter=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[FlakTrackAAWH]
CellSpread=1.0
PercentAtMax=.1
Verses=135%,80%,75%,105%,100%,20%,0%,0%,0%,100%,85%
AnimList=SMKPUFF
InfDeath=3


;---------------------------------------------------------------------------------------------------------------------------------------


; SAT Soviet Apocalypse Tank
[APOC]
Accelerates=false
Strength=700
Speed=5.5
Cost=1600
OpportunityFire=yes
BuildTimeMultiplier=1.11
OmniCrushResistant=yes
TargetLaser=yes
Primary=120mmx
Secondary=MammothTusk
Explodes=yes
Prerequisite=NAWEAP,NATECH
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=7
Sight=6
Owner=Russians,Confederation,Africans,Arabs
Soylent=1500
Points=60
ROT=7
Crusher=yes
SelfHealing=yes
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
MovementZone=Destroyer
AllowedToStartInMultiplayer=no
Size=6
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
ElitePrimary=120mmxE
EliteSecondary=MammothTusk

; apoc AG weapon
[120mmx]
Damage=90
Range=5.78
Speed=100
Burst=2
ROF=70
Projectile=ApocProj
Warhead=ApocAP
Report=ApocalypseAttackGround
Anim=APMUZZLE
Bright=yes

; large anti-armor cannon (two shooter)
[120mmxE]
Damage=80
ROF=70
Range=5.78
Projectile=ApocProj
Speed=100
Warhead=ApocAPE
Report=ApocalypseAttackGround
Anim=APMUZZLE
Burst=3
Bright=yes

[ApocProj]
Image=120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=yes

[ApocAP]
CellSpread=.4
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=50%,50%,50%,75%,100%,75%,100%,100%,70%,50%,100%
Conventional=yes
InfDeath=3
AnimList=APOCEXP
ProneDamage=50%
Bright=true
CLDisableRed=false 
CLDisableBlue=false
CLDisableGreen=true
CombatLightSize=300%

[ApocAPE]
CellSpread=.4
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=50%,50%,50%,75%,100%,75%,100%,100%,70%,50%,100%
Conventional=yes
InfDeath=3
AnimList=VTEXPLOD
ProneDamage=50%
Bright=true
CLDisableRed=false 
CLDisableBlue=false
CLDisableGreen=true
CombatLightSize=300%

;Apoc AA weapon
[MammothTusk]
Damage=55
ROF=80
Range=8
Projectile=ApocAAproj
Speed=20
Warhead=ApocAAwh
Burst=2
Report=ApocalypseAttackAir

[ApocAAproj]
Arm=3
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=no
Image=DRAGON
ROT=1000
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[ApocAAwh]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,50%,35%,75%,40%,20%,80%,100%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
ProneDamage=70%


;-------------------------------------------------------------------------------------------------------------------------------------------

; sdt demolition truck demo truck
[DTRUCK]
Strength=200
Cost=1200
SelfHealing=yes
DeploysInto=OUTPOST
Prerequisite=NAWEAP,RADAR,NARADR
Primary=Demobomb
Secondary=none
Armor=light
Turret=no
TechLevel=10
Sight=5
Speed=5
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Soylent=1500
Points=40
ROT=5
Crusher=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CreateSound=DemoTruckCreated
DeploySound=PsychicSensorDetects
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=2
DebrisTypes=TIRE
DebrisMaximums=4
Weight=2
MovementZone=Normal
Size=3
DeathWeapon=Demobomb
Explodes=yes
CanPassiveAquire=no
CanRetaliate=no
Trainable=no
BuildTimeMultiplier=0.99

[Demobomb]
Damage=300
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35
RadLevel=200
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=yes

[InvisibleLow]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[DemobombWH]
CellSpread=8
PercentAtMax=.1
Verses=100%,100%,100%,100%,50%,65%,85%,150%,10%,50%,100%
InfDeath=4
Sparky=no
Tiberium=yes
AnimList=DEMTEXP

; Demo truck Deploys into this
[OUTPOST]
Image=NAPSYB ;Image=NARADR
UndeploysInto=DTRUCK
BuildCat=Infrastructure
BaseNormal=yes
Capturable=True
ClickRepairable=yes
Strength=200
Armor=wood
primary=RadBeamWeapon
Repairable=yes
Unsellable=false
Cost=600
ConstructionYard=yes
UIName=NAME:GARADR
Name=Industrial building
TechLevel=-1
Adjacent=2
Sight=11
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=40
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=15
MinDebris=1
DamageSmokeOffset=300, 300, 450
Spyable=No
DieSound=PowerPlantDie
ImmuneToPsionics=Yes
UnitAbsorb=No
Explodes=yes
DeathWeapon=Demobomb ; NUKE


;---------------------------------------------------------------------------------------------------------------------------------------------


; SWM Soviet war miner SM Soviet miner
[HARV]
UIName=Name:HARV
Name=War Miner
Prerequisite=NAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
Dock=NAREFN,GAREFN
Turret=yes
Primary=warMinerGun
Harvester=yes
TechLevel=1
Sight=4
Speed=4.2
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=40
Cost=1270
Soylent=1270
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
Crewed=no
SelfHealing=yes
OpportunityFire=yes
UnloadingClass=HORV
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=WarMinerSelect
VoiceMove=WarMinerMove
VoiceAttack=WarMinerAttackCommand
VoiceEnter=WarMinerMove
VoiceHarvest=WarMinerHarvest
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
ElitePrimary=warMinerGun
ResourceGatherer=yes
Bunkerable=no
BuildTimeMultiplier=1.06

[warMinerGun]
Damage=25
ROF=20
Range=5.5
Projectile=warMinerGunProj
Speed=100
Warhead=warMinerGunWH
Report=WarMinerAttack
Anim=GUNFIRE

[warMinerGunProj]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[warMinerGunWH]
Verses=100%,90%,80%,100%,20%,20%,20%,15%,10%,10%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=50%


;-------------------------------------------------------------------------------------------------------------------------


; STD Soviet Terror Drone
[DRON]
BuildTimeMultiplier=1.2
UIName=Name:DRON
Name=Terror Drone
Category=AFV
Prerequisite=NAWEAP
Primary=DroneJump
Secondary=VirtualScanner
NavalTargeting=6
Strength=50
SuppressionThreshold=5
ReselectIfLimboed=yes
DefaultToGuardArea=yes
Armor=light
TechLevel=4
Turret=no
IsTilter=no
CrateGoodie=no
Sight=4
Speed=10
Owner=Russians,Confederation,Africans,Arabs
Cost=400
Soylent=400
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TerrorDroneSelect
VoiceAttack=TerrorDroneAttackCommand
VoiceMove=TerrorDroneMove
VoiceFeedback=
DieSound=TerrorDroneDie
MoveSound=TerrorDroneMoveLoop
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
Trainable=no
Explodes=no
AccelerationFactor=5
DeaccelerationFactor=5
ZFudgeColumn=8
ZFudgeTunnel=13
Size=2
Accelerates=false
Bunkerable=no

[DroneJump]
Damage=50
ROF=60
Range=1.83
Projectile=JUMP
Speed=30
Warhead=Parasite
LimboLaunch=yes
Report=TerrorDroneAttack
PenetratesBunker=yes
FireInTransport=no

[JUMP]
Image=DRONP
AA=no
Arm=2
ROT=8
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

[Parasite]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,0%
Parasite=yes
InfDeath=1
Rocker=yes

; fake weapon to make drones attack from further away
[VirtualScanner]
Damage=1
Range=5
NeverUse=yes
Projectile=InvisibleAll
Warhead=SA
Speed=100

[SA]
Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[InvisibleAll]
Inviso=yes
Image=none
AA=yes
AG=yes


;-------------------------------------------------------------------------------------------------------------------


; SK Soviet Kirov
[ZEP]
Strength=1000
JumpjetSpeed=13
Speed=4.9
Cost=1620
BuildTimeMultiplier=1.14
Prerequisite=NAWEAP,NATECH
Primary=KirovWeapon
Category=AirPower
Armor=medium
TechLevel=10
Sight=8
RadarInvisible=no
MoveToShroud=yes
BalloonHover=yes
JumpjetClimb=6
JumpjetCrash=12
JumpJetAccel=10
JumpJetTurnRate=2
JumpjetHeight=750
JumpjetNoWobbles=yes
Crashable=yes
PitchSpeed=.9
PitchAngle=0
Owner=Russians,Confederation,Africans,Arabs
Soylent=815
Points=100
ROT=10
SpeedType=Hover
Crewed=no
ConsideredAircraft=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
VoiceSelect=KirovSelect
VoiceMove=KirovMove
VoiceAttack=KirovAttackCommand
VoiceFeedback=
VoiceCrashing=KirovVoiceDie
DieSound=
CreateSound=KirovCreated
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
DamageParticleSystems=SparkSys,SmallGreySSys
MovementZone=Fly
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
SelfHealing=Yes
MoveSound=KirovMoveLoop
ElitePrimary=KirovWeapon
Parasiteable=no
Size=50
Bunkerable=no

[KirovWeapon]
Range=2.5
Damage=220
Burst=1
ROF=50
CellRangefinding=yes
Projectile=KirovProj
Speed=20
Warhead=KirovWH
Report=KirovAttack
OmniFire=yes

[KirovProj]
Image=ZBOMB
Arm=10
Shadow=no
Acceleration=1
Vertical=yes
DetonationAltitude=20000

[KirovWH]
CellSpread=3.5
PercentAtMax=.35		;.5
Wall=yes
Wood=yes
Verses=30%,30%,20%,35%,35%,35%,4.5%,16%,4.5%,50%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=MININUKE ;XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%


;------------------------------------------------------------------------------------------------------------------------------------------


; SLR Soviet Lightning Rod SB Blender APC STD TD Soviet Tesla Drone
[YCAB]
Trainable=yes
UIName=name:week89
Image=TRNSPORT ;APACHE
TechLevel=1
Strength=195
Landable=no
IsSelectableCombatant=yes
Cost=800
BuildTimeMultiplier=1.019
BalloonHover=yes
Prerequisite=NAWEAP,YAROCK
Primary=HindWeapon
Secondary=HindAAWeapon
Category=AirPower
JumpJet=yes
Armor=light
Sight=7
JumpjetSpeed=30
Speed=7.9
RadarInvisible=yes
PitchSpeed=1.1
JumpjetClimb=40		;50
JumpjetCrash=40
JumpJetAccel=12
JumpJetTurnRate=12
JumpjetHeight=500
JumpjetDeviation=50
PipScale=none
Passengers=1
SizeLimit=2
Insignificant=no
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Russians,Confederation,Africans,Arabs
Points=15
ROT=10
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=LaserCosmoSelect
VoiceMove=LaserCosmoMove
VoiceAttack=LaserCosmoAttackCommand
VoiceFeedback=LaserCosmoFear
VoiceSpecialAttack=LaserCosmoMove
MoveSound=BlackOpsMoveLoop
DamageParticleSystems=SparkSys,SmallGreySSys
DieSound=
CrashingSound=GenVehicleDie
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
AuxSound1=Dummy
AuxSound2=Dummy
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Size=15
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=no
SpeedType=Hover
PreventAttackMove=yes

[HindWeapon]
Damage=25
IsElectricBolt=true
ROF=22
Range=5.1
Projectile=HindP
Speed=100
Warhead=HindW
Report=TeslaTroopAttack
OmniFire=yes

[HindP]
Inviso=yes
Image=none
AA=no
AG=yes
SubjectToElevation=no
SubjectToCliffs=no
SubjectToWalls=no

[HindW]
Verses=100%,80%,80%,36%,40%,35%,70%,50%,23%,40%,100%
InfDeath=5
AnimList=TSTIMPCT
Bullets=yes
ProneDamage=70%

[HindAAWeapon]
Damage=25
IsElectricBolt=true
ROF=22
Range=5.1
Projectile=HindAAP
Speed=100
Warhead=HindAAWH
Report=TeslaTroopAttack
OmniFire=yes

[HindAAP]
Inviso=yes
Image=none
AA=yes
AG=no
SubjectToElevation=no
SubjectToCliffs=no
SubjectToWalls=no

[HindAAWH]
Verses=100%,80%,80%,50%,40%,40%,75%,50%,25%,60%,100%
InfDeath=5
AnimList=TSTIMPCT
Bullets=yes
ProneDamage=70%


;-------------------------------------------------------------------------------------------------------------------------------------------------------


; SSC Soviet Siege Chopper
[SCHP]
UIName=Name:SiegeChopper
Name=Soviet Siege Chopper
Prerequisite=NAWEAP,YAROCK
Primary=SiegeChopperGun
Secondary=SiegeChopperCannon
Strength=331
Category=AirPower
JumpJet=yes
Armor=medium
TechLevel=7
Sight=7
Speed=12
PitchSpeed=1.1
JumpjetSpeed=28
JumpjetClimb=25
JumpjetCrash=60 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=16		;6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs
Cost=1250
Soylent=625
Points=15
ROT=10		;5
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackAir
VoiceCrashing=SeigeChopperVoiceDie
CrashingSound=SeigeChopperDie
DieSound=
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
SpeedType=Hover
MoveSound=SeigeChopperMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=SiegeChopperGunE
EliteSecondary=SiegeChopperCannonE
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no
IsSimpleDeployer=yes
UnloadingClass=SCHD
DeployingAnim=SCHPDEPL
DeployFire=yes
Turret=yes
DeployToLand=yes
IsSelectableCombatant=yes

[SiegeChopperGun]
Damage=17.5		;35
ROF=40
Range=6
Projectile=AAHeatSeeker2		;SiegeChopperGunProj
Speed=100
Warhead=SiegeChopperGunWH
Report=AegisAttack		;BlackOpsAttack
Burst=2		;1
OmniFire=yes

[SiegeChopperGunE]
Damage=17.5		;35
ROF=40
Range=6
Projectile=AAHeatSeeker2		;SiegeChopperGunProj
Speed=100
Warhead=SiegeChopperGunWH
Report=AegisAttack		;BlackOpsAttack
Burst=3		;1
OmniFire=yes

[SiegeChopperGunProj]
Inviso=yes
Image=none
AA=yes ;no
AG=yes
SubjectToElevation=no
SubjectToCliffs=no
SubjectToWalls=no

[SiegeChopperGunWH]
Verses=100%,80%,80%,47%,42%,25%,69%,45%,22%,50%,100%
InfDeath=3		;1
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
ProneDamage=70%
Conventional=yes
CellSpread=.3
Wall=yes
Wood=yes

; artillery cannon
[SiegeChopperCannon]
Damage=90
ROF=100
Range=12
MinimumRange=0
Projectile=SiegeChopperCannonProj
Speed=10
Warhead=SiegeChopperCannonWH
Report=SeigeChopperAttackDeployed
Anim=GUNFIRE
Lobber=no

[SiegeChopperCannonE]
Damage=60
ROF=100
Range=12
MinimumRange=0
Projectile=SiegeChopperCannonProj
Speed=10
Warhead=SiegeChopperCannonWHE
Report=SeigeChopperAttackDeployed
Anim=VTMUZZLE		;GUNFIRE
Lobber=no
Burst=2

[SiegeChopperCannonProj]
Image=120MM
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[SiegeChopperCannonWH]
CellSpread=1
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,80%,60%,40%,50%,115%,100%,100%,60%,35%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
Deform=15%
DeformThreshhold=120
Tiberium=yes
Bright=yes
ProneDamage=50%

[SiegeChopperCannonWHE]
CellSpread=1
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,80%,60%,40%,50%,115%,100%,100%,60%,35%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=KTSTLEXP	;XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
Deform=15%
DeformThreshhold=120
Tiberium=yes
Bright=yes
ProneDamage=50%


;*************************************************************************************************************************************
;**************************************************** SI Soviet Infantry *************************************************************
;*************************************************************************************************************************************


;---------------------------------------------------------------------------------


; SPB Soviet Polar Bear
[DOG]
Crushable=yes
Image=POLARB
ImmuneToPsionics=yes
Bombable=yes
ImmuneToRadiation=no
IsSelectableCombatant=yes
ForbiddenHouses=none
DetectDisguise=yes
DefaultToGuardArea=yes
CrushSound=InfantrySquish
NavalTargeting=6
UIName=NAME:POLARBEAR
Name=Animal Polar Bear
Category=Soldier
Strength=90
Armor=none
TechLevel=1
Insignificant=no
Primary=BearBite
Secondary=VirtualScanner
Prerequisite=NAHAND
Sight=9.1
Speed=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=190
Soylent=95
Points=10
Nominal=yes
Pip=white
VoiceSelect=BearSelect
VoiceMove=BearMove
VoiceAttack=BearAttackCommand
VoiceFeedback=BearFear
VoiceSpecialAttack=BearMove
DieSound=BearDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2	; This value MUST be 0 for all building addons
Size=2 ; cant fit in an IFV
IFVMode=0
Trainable=yes
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Natural=yes
NotHuman=yes

[BearBite] 
Range=1.9
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=50
ROF=30
Warhead=PBBiteWH
Report=BearAttack

; PCG; Use this for weapons that are invisble but are subject to cliffs, elevation and walls.
[InvisibleLow]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

; anti-infantry rifle bullet (single shot -- very effective verses infantry)
[PBBiteWH]
Verses=200%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% ; see note in comments above about 1%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes


;------------------------------------------------------------------------------------------------------------------------------------------------------


; SD Soviet desolator
[DESO]
Primary=RadBeamWeapon
Secondary=RadEruptionWeapon
OccupyWeapon=RadBeamWeapon
EliteOccupyWeapon=RadBeamWeapon
Occupier=yes
OccupyPip=PersonGreen
Prerequisite=NAHAND,RADAR
Strength=185
Armor=plate
TechLevel=8
Pip=red
Sight=6
Speed=5
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Russians,Confederation,Africans,Arabs
Cost=600
Soylent=300
Points=30
IsSelectableCombatant=yes
VoiceSelect=DesolatorSelect
VoiceMove=DesolatorMove
VoiceAttack=DesolatorAttackCommand
VoiceFeedback=
VoiceSpecialAttack=DesolatorMove
DieSound=DesolatorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
Deployer=yes
DeployFire=yes
ImmuneToRadiation=yes
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Size=1
Fearless=yes
SelfHealing=yes
Crushable=no
ElitePrimary=RadBeamWeapon
IFVMode=9

[RadBeamWeapon]
Damage=125
ROF=45
Range=6.5
Speed=100
Projectile=desolaterProj
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack
Bright=yes
CLDisableRed=true 
CLDisableBlue=false 
CLDisableGreen=true
CombatLightSize=50%

[desolaterProj]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[RadBeamWarhead]
Verses=75%,75%,50%,35%,15%,10%,7%,7%,7%,12%,100%
InfDeath=7
Radiation=yes

[RadEruptionWeapon]
Damage=1
ROF=60
Range=4
Speed=1
AreaFire=yes
FireOnce=no
Projectile=RadiationEruptionP
Warhead=RadEruptionWarhead
IsRadEruption=no
RadLevel=500
Report=DesolatorDeploy

[RadEruptionWarhead]
Verses=40%,40%,40%,16.6%,12%,12%,0%,0%,0%,8%,100%
InfDeath=7
CellSpread=10
CellInset=3
Sparky=yes
Bright=yes
CombatLightSize=100%

[RadiationEruptionP]
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
ShrapnelWeapon=Superdeso
ShrapnelCount=5

; this is the warhead radation uses
[RadSite]
Verses=100%,100%,100%,50%,10%,10%,0%,0%,0%,15%,100%
InfDeath=7
Radiation=yes

[superdummyunit]
Primary=Superdeso
TechLevel=-1

[Superdeso]
Damage=20
ROF=75		;100
Range=7
Projectile=SuperSmallDeso
Speed=10
Report=VirusAttack
Warhead=SuperWHdeso
Bright=yes
IsHouseColor=true
LaserOuterSpread=5,5,255
LaserDuration=80
IsLaser=true

[SuperSmallDeso]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[SuperWHdeso]
Wall=no
Verses=100%,100%,100%,75%,50%,50%,20%,20%,20%,100%,100%
Particle=FireStreamSys

;-------------------------

[FireStreamSys]
HoldsWhat=FireStream
Spawns=yes
SpawnFrames=30
BehavesLike=Fire
Image=TWLT036
Lifetime=60
SpawnRadius=5
ParticleCap=7

[FireStream]
Image=Fire03
Velocity=100.0
BehavesLike=Gas
MaxEC=20
MaxDC=3
Warhead=Fire
Damage=1
StateAIAdvance=6
DeleteOnStateLimit=yes
Normalized=yes
FinalDamageState=14
Radius=1

;-----------------------------------------------------------------------------------------------------------------------------------------------


; SAD Soviet Attack dog
[YDOG]
UIName=Name:DOG
Name=Attack Dog (Yuri version)
Image=DOG
NotHuman=yes
Category=Soldier
Primary=BadTeeth
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=NAHAND
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=2
Pip=white
Sight=9
DetectDisguise=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=YuriCountry
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20	; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
ImmuneToPsionics=yes
IFVMode=0
Trainable=no
Natural=yes

; Dog humping
[BadTeeth]
Damage=30
ROF=70
Range=1.5
CellRangefinding=yes
Projectile=DOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

[ADOGJUMP]
Image=ADOGP ;Hmm...Requires an Image entry to get at Rotates=.  Violates the same name default rule
AA=no
Arm=2
ROT=8 ;requires to use Rotates
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

[ParasiteDog]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
Parasite=yes
InfDeath=1
Rocker=yes

[VirtualScanner]
Damage=1
Range=5
NeverUse=yes
Projectile=InvisibleAll
Warhead=SA
Speed=100

[InvisibleAll] 
Inviso=yes
Image=none
AA=yes
AG=yes

[SA]
Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%


;-------------------------------------------------------------------------------------------------------------------------------------------------
[SENGINEER]
Name=Soviet Engineer
Strength=60
Speed=4

[YENGINEER]
Name=Yuri Engineer
Strength=60
Speed=4

; SC Soviet Conscript
[E2]
UIName=Name:E2
Name=Conscript
Image=CONS
Category=Soldier
Primary=ConscriptGun
OccupyWeapon=ConscriptOccupyGun
EliteOccupyWeapon=ConscriptOccupyGun
Occupier=yes
Prerequisite=NAHAND
CrushSound=InfantrySquish
Strength=125
Armor=flak
TechLevel=1
Pip=white
OccupyPip=PersonRed
Sight=5
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=100
Soylent=50
Points=5
IsSelectableCombatant=yes
VoiceSelect=ConscriptSelect
VoiceMove=ConscriptMove
VoiceAttack=ConscriptAttackCommand
VoiceFeedback=ConscriptFear
VoiceSpecialAttack=ConscriptMove
DieSound=ConscriptDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
ElitePrimary=ConscriptGun
IFVMode=2



[ConscriptGun]
Damage=15
ROF=25
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=ConscriptWH
Report=ConscriptAttack
OccupantAnim=UCCONS

[ConscriptWH]
Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,50%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%


; this weapon is used when in structures
[ConscriptOccupyGun]
Damage=20
ROF=20
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=ConscriptOccupyWH
Report=SovietOccupiedAttack
OccupantAnim=UCCONS

[ConscriptOccupyWH]
Verses=100%,80%,80%,50%,25%,25%,75%,30%,20%,50%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=50%


;--------------------------------------------------------------------------------------------------------------------


; SFT Flak Trooper
[FLAKT]
Crushable=no
UIName=Name:FLAKT
Name=Flak Trooper
Category=Soldier
Primary=FlakGuyAAGun
Secondary=FlakGuyGun
Prerequisite=NAHAND,NARADR
CrushSound=InfantrySquish
Occupier=yes
OccupyPip=PersonYellow
OccupyWeapon=FlakGuyAAGun
EliteOccupyWeapon=FlakGuyAAGun
Strength=110
Armor=flak
TechLevel=1
Pip=white
Sight=5
Speed=6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Cost=400
Soylent=150
Points=5
IsSelectableCombatant=yes
VoiceSelect=FlakTroopSelect
VoiceMove=FlakTroopMove
VoiceAttack=FlakTroopAttackCommand
VoiceFeedback=FlakTroopFear
VoiceSpecialAttack=FlakTroopMove
DieSound=FlakTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5	; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=FlakGuyGun
EliteSecondary=FlakGuyAAGun
IFVMode=3


;Primary ground weapon
[FlakGuyGun]		
Damage=20
ROF=20
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround		
Warhead=FlakTWH
Anim=GUNFIRE

[FlakTProj]		
Image=120MM
Arcing=true
Inviso=no
AA=no
AG=yes
Shadow=no
Inaccurate=yes
FlakScatter=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=yes

[FlakTWH]
CellSpread=1.0
PercentAtMax=1.0
Verses=150%,125%,100%,60%,10%,10%,40%,30%,20%,10%,100%	; no buildings
AnimList=HTRKPUFF
InfDeath=3
Conventional=yes	; Go splash in the water.

; Secondary AA Weapon
[FlakGuyAAGun]
Damage=25
ROF=25
Range=9
Projectile=FlakProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakGuyWH
Anim=GUNFIRE

[FlakProj]		
Image=none
Inviso=yes
AA=yes
AG=no
Shadow=no
Ranged=yes		
Inaccurate=yes	
FlakScatter=yes 
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[FlakGuyWH]
CellSpread=1.0
PercentAtMax=.2
Verses=150%,100%,50%,80%,80%,20%,0%,0%,0%,100%,100%	; no buildings
AnimList=SMKPUFF
InfDeath=3


;-----------------------------------------------------------------------------------------------------------------------------------------


; STT Soviet Tesla Trooper
[SHK]
DefaultToGuardArea=no
Speed=6.052
Strength=295
Cost=685
OpportunityFire=yes
Armor=Plate
Category=Soldier
Primary=ElectricBolt
Secondary=AssaultBolt
OccupyWeapon=ElectricBolt
EliteOccupyWeapon=ElectricBolt
Occupier=yes
OccupyPip=PersonBlue
Assaulter=no
Prerequisite=NAHAND
Crushable=no
TechLevel=5
Sight=6
Owner=Russians,Confederation,Africans,Arabs
Soylent=342
Points=5
IsSelectableCombatant=yes
VoiceSelect=TeslaTroopSelect
VoiceMove=TeslaTroopMove
VoiceAttack=TeslaTroopAttackCommand
VoiceFeedback=TeslaTroopFear
VoiceSpecialAttack=TeslaTroopMove
DieSound=TeslaTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=ElectricBoltE
IFVMode=6

[ElectricBolt]
ROF=55
Range=4.85
Speed=115
OmniFire=yes
ROT=3
Damage=50
Warhead=TeslaTrooperWH
Report=TeslaTroopAttack
Projectile=TeslaTrooperProj
IsElectricBolt=true
AssaultAnim=UCELEC

[TeslaTrooperProj]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[TeslaTrooperWH]
Verses=60%,69%,60%,85%,95%,100%,50%,50%,40%,100%,100%
InfDeath=5
Wood=yes
AnimList=TSTIMPCT

[ElectricBoltE]
ROF=55
Range=4.85
Speed=115
OmniFire=yes
ROT=3
Damage=50
Warhead=TeslaTrooperWHE
Report=ParisTowerAttack
Projectile=TeslaTrooperProjE
IsElectricBolt=true
AssaultAnim=UCELEC
IsAlternateColor=true
Anim=TSTIMPCT


[TeslaTrooperProjE]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes


[TeslaTrooperWHE]
Verses=60%,69%,100%,85%,95%,100%,50%,50%,50%,100%,100%
InfDeath=5
Wood=yes
AnimList=EXPLOLB


;-----------------------------------------------------------------------------------------------------------------------------------------


; ST Soviet Terrorist
[TERROR]
DefaultToGuardArea=yes
Cost=300
Prerequisite=NAHAND
CrushSound=InfantrySquish
Strength=170
Primary=TerrorBomb
CanPassiveAquire=yes
CanRetaliate=yes
GuardRange=10
Armor=flak
TechLevel=5
Sight=9
Speed=6.91
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Soylent=150
Points=5
VoiceSelect=TerroristSelect
VoiceMove=TerroristMove
VoiceAttack=TerroristAttackCommand
VoiceFeedback=TerroristFear
VoiceSpecialAttack=TerroristAttackCommand
DieSound=TerroristDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
Trainable=no
Explodes=yes
DeathWeapon=TerrorBomb
IFVMode=11
TypeImmune=yes


[TerrorBomb]
Projectile=Invisible
Damage=225
Warhead=TerrorBombWH
Anim=RING1
Range=1.682
ROF=10
Suicide=yes
FireInTransport=no


[TerrorBombWH]
Verses=150%,100%,100%,90%,55%,55%,25%,50%,16%,50%,100%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=3.5
PercentAtMax=.15
Bright=yes
AnimList=CRIVEXP		;TWLT100


;------------------------------------------------------------------------------------------------------------------------------------


; SB Soviet Boris
[BORIS]
Speed=7
Armor=plate
Strength=300
TechLevel=1
UIName=Name:Boris
Name=Boris
Category=Soldier
Prerequisite=NAHAND,NATECH
Primary=BorisChemMissile
Secondary=Flare
OccupyWeapon=BorisChemMissile
EliteOccupyWeapon=BorisChemMissile
Occupier=yes
OccupyPip=PersonBlack
OpenTransportWeapon=0
NavalTargeting=4
LeadershipRating=8
Assaulter=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Pip=red
Sight=9
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1700
Soylent=850
Points=50
IsSelectableCombatant=yes
VoiceSelect=BorisSelect
VoiceMove=BorisMove
VoiceAttack=BorisAttackCommand
VoiceFeedback=BorisFear
VoiceSecondaryWeaponAttack=BorisAirstrikeVoice
DieSound=BorisDie
CreateSound=BorisCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=AmphibiousDestroyer
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=no
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Size=1
ElitePrimary=BorisChemMissileE
IFVMode=4
UseOwnName=true
AirstrikeTeam=2
EliteAirstrikeTeam=4
AirstrikeTeamType=MIG
EliteAirstrikeTeamType=MIG
AirstrikeRechargeTime=100
EliteAirstrikeRechargeTime=50
BuildLimit=1
SelfHealing=yes
ImmuneToRadiation=yes


[BorisChemMissile]
Damage=90
ROF=60
Range=11
Speed=60
Warhead=BorisChemMissileWH
Report=AegisAttack
Projectile=BorisChemMissileProj
AssaultAnim=UCELEC
Bright=yes
Anim=GCMUZZLE
Radiation=yes
RadSiteWarhead=RadSite
RadLightFactor=0.2
RadLevel=90
CellRangefinding=yes

[BorisChemMissileE]
Damage=60
ROF=60
Range=11
Speed=60
Warhead=BorisChemMissileWH
Report=AegisAttack
Projectile=BorisChemMissileProj
AssaultAnim=UCELEC
Bright=yes
Anim=GCMUZZLE
Radiation=yes
RadSiteWarhead=RadSite
RadLightFactor=0.2
RadLevel=90
CellRangefinding=yes


[BorisChemMissileProj]
Level=no
Image=MISLCHEM
Arcing=false
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
Arm=1
Proximity=yes
VeryHigh=yes
ROT=16
FirersPalette=yes
AG=yes
AA=yes

[BorisChemMissileWH]
Verses=100%,100%,80%,40%,80%,100%,50%,50%,50%,40%,100%
InfDeath=2
CellSpread=2
PercentAtMax=.2
Wall=yes
Wood=yes
Sparky=no
Conventional=yes
Rocker=yes
AnimList=MININUKE
ProneDamage=100%

; Used by radiation that sits around on the map.
[BorisRadSite]
Verses=5%,5%,5%,5%,5%,5%,5%,5%,5%,5%,5%
InfDeath=7
Radiation=yes



[Flare]
Damage=1
ROF=60
Range=13
Warhead=AirstrikeFlare
MigAttackCursor=yes

[AirstrikeFlare]
Verses=0%,0%,0%,0%,0%,0%,1%,1%,1%,0%,0%
Rocker=no
Sparky=no
Airstrike=yes

[MIG]
UIName=Name:BPLN
Name=Soviet MIG
Image=BPLN
Strength=100
Category=AirLift
Armor=light
TechLevel=-1
Primary=migGun
Spawned=yes
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0
Speed=32
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no
CanRetaliate=no
MoveSound=MigMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=Maverick3E
Trainable=no
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1
FlyBy=true

[migGun]
Damage=750
ROF=10
Range=4
Projectile=migProj
Speed=70
Warhead=MigWH
Report=MigAttack
Burst=2

[migProj]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=DRAGON
ROT=100
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[MigWH]
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,50%,100%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%





;*************************************************************************************************************************************
;**************************************************** Soviet Navy ********************************************************************
;*************************************************************************************************************************************


[HYD]
UIName=Name:HYD
Name=Sea Scorpion
Prerequisite=NAYARD,NARADR
Primary=HYDGun
Secondary=HYDAAWeapon
ToProtect=yes
Category=AFV
Strength=400
Naval=yes
Armor=heavy
TechLevel=6
MovementRestrictedTo=Water
Sight=8
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=700
Soylent=600
Points=20
ROT=6
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Weight=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SeaScorpionSelect
VoiceMove=SeaScorpionMove
VoiceAttack=SeaScorpionAttackCommand
VoiceFeedback=
DieSound=GenSmallWaterDie
MoveSound=SeawolfMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
ElitePrimary=HYDGun
EliteSecondary=HYDAAWeapon
Size=20

; AG Weapon
[HYDGun]
Damage=25
ROF=25
Range=5
Projectile=HYDProj
Speed=50
Report=FlakTrackAttackGround
Warhead=HYDWH
Anim=GUNFIRE

[HYDProj]
Image=120MM
Arcing=true
Inviso=no
AA=no
AG=yes
Shadow=no
Inaccurate=yes
FlakScatter=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=yes

[HYDWH]
CellSpread=1.0
PercentAtMax=1.0
Verses=85%,85%,85%,60%,50%,50%,40%,40%,40%,100%,100%
AnimList=HTRKPUFF
InfDeath=3
Conventional=yes

; AA Weapon
[HYDAAWeapon]
Damage=43.1
ROF=28
Range=12
Projectile=HYDAAProj
Speed=100
Report=FlakCannonAttack
Warhead=HYDAAWH
Anim=GUNFIRE

[HYDAAProj]
Image=none
Inviso=yes
AA=yes
AG=no
Shadow=no
Ranged=yes
Inaccurate=yes
FlakScatter=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[HYDAAWH]
CellSpread=1.0
PercentAtMax=.5
Verses=150%,80%,75%,100%,100%,20%,0%,0%,0%,100%,100%
AnimList=SMKPUFF
InfDeath=3


;------------------------------------------------------------------------------------------------------------------------------------------------------


; Dreadnought's Missile -- warhead invoked from code.  No weapons attached here.
[DMISL]
UIName=Name:DMISL
Name=Dread Missile
FireAngle=1
Strength=75
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 ;Aircraft are hard wired to require ammo
Speed=18;20
Owner=Russians,Confederation,Africans,Arabs
Cost=50
Points=20
ROT=4
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys	; Sparks don't work well here.  SJM
AuxSound1=DreadnoughtAttack ;Taking off
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
Trainable=no
FlyBack=true
DontScore=yes


;------------------------------------------------------------------------------------------------------------------------------------------------------


; SAT Soviet Armored Transport -- amphibious transport
[SAPC]
UIName=Name:SAPC
Name=Armored Transport
Prerequisite=NAYARD
Image=TRS
Strength=500
MoveToShroud=yes
Category=Transport
DeployTime=.015
Armor=light
Turret=no
IsTilter=yes
TechLevel=2
Sight=6
PipScale=Passengers
Speed=6.4
Naval=yes
Weight=1
Primary=ArmoredTransportGun
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=850
Soylent=850
Points=25
ROT=6.4
Crusher=yes
Passengers=16
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CivSovFemSelect		;HoverSovietSelect
VoiceMove=CivSovFemMove			;HoverSovietMove
VoiceAttack=CivSovFemAttackCommand			;HoverSovietMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LandingCraftMoveStart
CrushSound=TankCrush
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=6
Size=17
TooBigToFitUnderBridge=true
Trainable=yes
StupidHunt=yes
Bunkerable=no
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF

[ArmoredTransportGun]
Damage=30
ROF=20
Range=5.5
Projectile=ArmoredTransportGunProj
Speed=100
Warhead=ArmoredTransportGunWH
Report=WarMinerAttack
Anim=GUNFIRE

[ArmoredTransportGunProj]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[ArmoredTransportGunWH]
Verses=100%,80%,70%,50%,20%,20%,20%,15%,10%,10%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=50


;------------------------------------------------------------------------------------------------------------------------------------------------------


; SS SGS Soviet Giant Squid
[SQD]
CanRetaliate=no
BuildTimeMultiplier=1.14
UIName=Name:SQD
Name=Giant Squid
NoShadow=yes
Category=AFV
Prerequisite=NAYARD
Primary=SquidWeapon
Secondary=none
NavalTargeting=5
LandTargeting=1
WalkRate=2
IdleRate=4
Strength=300
;SuppressionThreshold=250
Organic=yes
Armor=heavy
TechLevel=1
Underwater=no
Naval=yes
Turret=no
IsTilter=no
SelfHealing=no
CrateGoodie=no
Sight=7.5
Sensors=yes
SensorsSight=8
GuardRange=5
DefaultToGuardArea=no
Speed=5
Owner=Russians,Confederation,Africans,Arabs
Cost=700
Soylent=700
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=SquidSelect
VoiceMove=SquidAttackCommand
VoiceAttack=SquidAttackCommand
VoiceFeedback=SquidFear
MoveSound=SquidMove
DieSound=SquidDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=25
Weight=.5
ImmuneToPsionics=no
Parasiteable=no
Trainable=yes
Explodes=no
Accelerates=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
Cloakable=no
;CloakingSpeed=5
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
MovementRestrictedTo=Water
ElitePrimary=SquidWeapon
EliteSecondary=none
TooBigToFitUnderBridge=true
OpportunityFire=yes

[SquidWeapon]
Damage=66
ROF=55
Range=7
Projectile=SquidWeaponProj
Report=ChronosphereSelect
Warhead=SquidWeaponWH
OmniFire=yes

[SquidWeaponProj]
;ROT=5
Arm=500
Arcing=yes
Image=v3trail
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[SquidWeaponWH]
Verses=30%,25%,45%,75%,55%,100%,62%,62%,50%,30%,100%
Rocker=yes
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070


;------------------------------------------------------


; SS soviet sub
[SovietSub]
BuildTimeMultiplier=1.15
Image=SUB
UIName=Name:SUB
Name=Typhoon Attack Sub
Prerequisite=NAYARD,NARADR
Primary=SubTesla
NavalTargeting=5
LandTargeting=2
FireAngle=0
Category=AFV
Strength=345
Naval=yes
Armor=medium
TechLevel=2
Underwater=yes
Sight=5
Sensors=yes
SensorsSight=8
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1000
Turret=no
Points=30
ROT=5
Crusher=no
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TyphoonSubSelect
VoiceMove=TyphoonSubMove
VoiceAttack=TyphoonSubAttackCommand
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
MoveSound=SubMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=20
Accelerates=false
Cloakable=yes
CloakingSpeed=2.7
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Size=20
OpportunityFire=yes
IsSelectableCombatant=yes
Secondary=SubLandTesla
EliteSecondary=SubLandTeslaE
ElitePrimary=SubTesla

;naval weapon
[SubTesla]
Damage=75
ROF=90
Range=7.5
Projectile=SubTeslaProj
Warhead=SubTeslaWH
DecloakToFire=yes
IsElectricBolt=true
OmniFire=yes
Report=TeslaTankAttack

[SubTeslaProj]
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[SubTeslaWH]
CellSpread=0
Wall=yes
Wood=yes
Verses=25%,25%,25%,65%,55%,100%,75%,75%,75%,60%,100%
ProneDamage=50%
Conventional=yes
InfDeath=3
ProneDamage=50%
AnimList=TSTIMPCT


[SubLandTesla]
Damage=115
ROF=90
Range=7.5
Projectile=SubTeslaProj
Speed=110
Warhead=SubTeslaWH
DecloakToFire=yes
IsElectricBolt=true
OmniFire=yes
Report=TeslaTankAttack

[SubTeslaE]
Damage=75
ROF=90
Range=7.5
Projectile=SubTeslaProjE
Speed=110
Warhead=SubTeslaWHE
DecloakToFire=yes
IsElectricBolt=true
OmniFire=yes
Report=TeslaTankAttack
IsAlternateColor=true
Anim=TSTIMPCT

[SubTeslaProjE]
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

[SubTeslaWHE]
CellSpread=.5
PercentAtMax=.8
Wall=yes
Wood=yes
Verses=25%,25%,25%,65%,55%,95%,75%,75%,75%,40%,100%
Conventional=yes
InfDeath=3
ProneDamage=50%
AnimList=EXPLOLB


[SubLandTeslaE]
Damage=75
ROF=90
Range=7.5
Projectile=SubTeslaProjE
Speed=110
Warhead=SubTeslaWHE
DecloakToFire=yes
IsElectricBolt=true
OmniFire=yes
Report=TeslaTankAttack

;------------------------------------------------------


;SD Soviet Dreadnought
[DRED]
UIName=Name:DRED
Name=Dreadnought
Prerequisite=NAYARD,NATECH
Image=VLAD		;DRED
Primary=DredLauncher
CanPassiveAquire=yes
Spawns=DMISL
SpawnsNumber=2
SpawnRegenRate=80
SpawnReloadRate=0
NoSpawnAlt=yes
FireAngle=32
ToProtect=yes
Category=Support
Strength=800
Naval=yes
Armor=heavy
TechLevel=6
Sight=7
Speed=4.21		;4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Turret=no
Points=55
Weight=4
ROT=4		;1
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=GenSovWaterMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DreadnoughtMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
GuardRange=10
Size=50
GuardRange=25
OmniFire=yes

; Dreadnought missile
[DredLauncher]
Damage=50
ROF=50
Burst=2
Range=28.5		;25
MinimumRange=4		;8
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes


;*************************************************************************************************************************************
;**************************************************** SS Soviet Structures ***********************************************************
;*************************************************************************************************************************************


;------------------------------------------------------------------------------------------------------------------------------------------------


; Soviet wall
[NAWALL]
GuardRange=10
Adjacent=10


;------------------------------------------------------------------------------------------------------------------------------------------------


; SPP STR Soviet power plant
[NAPOWR]
UIName=Name:NAPOWR
Name=Soviet Tesla Reactor
BuildCat=Power
Prerequisite=NACNST
Strength=750
Armor=wood
TechLevel=1
Sight=8
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=600
Points=40
Power=150
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,tstlexp
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 300
TogglePower=no
Spyable=yes ; A spy can do something to this, works like captureable
DieSound=PowerPlantDie
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
PoweredSpecial=yes
VoiceSelect=CameraSwitch


; SWF Soviet War Factory
[NAWEAP]
Capturable=no
UIName=Name:NAWEAP
Name=Soviet War Factory
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC,NAHAND,NACNST
Factory=UnitType
DeployTime=.044
Strength=1000
Adjacent=2
Armor=wood
TechLevel=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=1950
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NaturalSmokeLocation=-12,0,370
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=395,750,410
AIBuildThis=yes
ExitCoord=512,256,0
Spyable=no
ImmuneToPsionics=no
NumberImpassableRows=1
VoiceSelect=Flare


;------------------------------------------------------------------------------------------------------------------------------------------------


; SRD SSD Soviet Service Depot
[NADEPT]
FreeUnit=TNKD
Cost=970
BuildTimeMultiplier=0.53
UIName=Name:NADEPT
Name=Soviet Service Depot
BuildCat=Tech
Prerequisite=NAWEAP,NACNST
Strength=1200
Armor=wood
TechLevel=6
Adjacent=2
Sight=5
UnitRepair=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Points=80
Power=-20
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=270, 580, 260
AIBuildThis=no
NumberOfDocks=1
HasStupidGuardMode=false
NumberImpassableRows=1
ImmuneToPsionics=no
VoiceSelect=CameraSwitch


;------------------------------------------------------------------------------------------------------------------------------------------------


; SMCV Soviet construction yard
[NACNST]
Capturable=no
UIName=Name:NACNST
Name=Soviet Construction Yard
ConstructionYard=yes
Strength =1000
Armor=concrete
TechLevel=-1
Adjacent=2
Factory=BuildingType
UndeploysInto=SMCV
Sight=8
Owner=Russians,Confederation,Africans,Arabs
Cost=3000
Points=80
Power=0
Capturable=false
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=NACNSTD
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470,1060,1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
ProduceCashAmount=15
ProduceCashDelay=100
UndeploySound=CrateFreeUnit
VoiceSelect=IronCurtainReady


[SMCV]	;soviet mcv
Parasiteable=no
DeploySound=CrateFirePower
Cost=2875
HasRadialIndicator=true


;------------------------------------------------------------------------------------------------------------------------------------------------


[NANRCT]
UIName=Name:NANRCT
Name=Soviet Nuclear Reactor
BuildCat=Power
Strength=1000
Armor=concrete
TechLevel=9
Prerequisite=NATECH,NACNST
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=1200
Points=30
Power=2000
Crewed=yes
Capturable=true
DamageSmokeOffset=410,100,165
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Powered=no
IsImmuneToRadiation=yes
Explodes=yes
DeathWeapon=NukePayload
DeathWeaponDamageModifier=0.5
Spyable=yes
ImmuneToPsionics=no
Drainable=yes
PoweredSpecial=yes
VoiceSelect=CameraSwitch


[NAMISL]
UIName=Name:NAMISL
Name=Soviet Nuclear Missile Silo
VoiceSelect=NuclearSiloReady


;-------------------------------------------------------------------------------------------------------------------------------------------------


; SR SRF Soviet Radar Facility
[NARADR]
BuildTimeMultiplier=1.11
UIName=Name:NARADR
Name=Soviet Radar Tower
BuildCat=Tech
Prerequisite=NAREFN,NACNST
Strength=1000
Radar=yes
Armor=wood
TechLevel=3
Adjacent=2
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1700
Points=60
Power=-50
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=yes
Spyable=yes ; A spy can do something to this, works like captureable
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
SuperWeapon=SpyPlaneSpecial
VoiceSelect=CameraSwitch


;-------------------------------------------------------------------------------------------------------------------------------------------------


[General]
SelfHealUnitFrames=75
SelfHealUnitAmount=8

; SRP Soviet Rocket pad Soviet Guard Shack
[YAROCK]
BuildLimit=1
SuperWeapon=ParaDropSpecial
UnitsGainSelfHeal=1
UIName=Name:CAGARD01
Name=Guard Shack
BuildCat=Tech
Prerequisite=NARADR
Power=-50
Strength=500
Cost=1500
Armor=wood
TechLevel=1
Adjacent=2
Sight=6
Owner=Russians,Confederation,Africans,Arabs,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,British,French,Germans,Americans,Alliance
Points=40
Capturable=True
Crewed=Yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=15
MinDebris=1
DamageSmokeOffset=300, 300, 450
Spyable=No
DieSound=PowerPlantDie
ImmuneToPsionics=no
UnitAbsorb=No
BaseNormal=yes
ClickRepairable=yes
BuildLimit=1
VoiceSelect=CameraSwitch


;---------------------------------------------------------------------------------------------------------------------------------------------------


; SOR Soviet ore ref Soviet Ore Refinery
[NAREFN]
Cost=1900
ProduceCashAmount=5
ProduceCashDelay=120
UIName=Name:NAREFN
Name=Soviet Ore Refinery
BuildCat=Resource
DockUnload=yes
Refinery=yes
NumberOfDocks=1
Bib=yes
NumberImpassableRows=3
Prerequisite=POWER,NACNST
Strength=1000
Adjacent=2
Armor=wood
TechLevel=1
FreeUnit=HARV
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Soylent=300
Points=80
Power=-50
Storage=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
MaxDebris=8
PipScale=Tiberium
ThreatPosed=0
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
RefinerySmokeOffsetOne=-80, -232, 372
RefinerySmokeOffsetTwo=-80, 232, 372
RefinerySmokeFrames=50
RefinerySmokeParticleSystem=SmallGreySSys;
Spyable=yes
ImmuneToPsionics=no
ResourceDestination=yes
Drainable=yes
VoiceSelect=CameraSwitch


;------------------------------------------------------------------------------------------------------------------------------------------


; SBL Soviet Battle Lab Soviet Tech Center
[NATECH]
UIName=Name:NATECH
Name=Soviet Battle Lab
BuildCat=Tech
Prerequisite=NAWEAP,RADAR,NACNST
Strength=1000
Armor=wood
TechLevel=7
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=3000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LG,DBRS10LG
MaxDebris=10
MinDebris=5
ThreatPosed=0
DamageSmokeOffset=200, 325, 200
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes
ImmuneToPsionics=no
SuperWeapon=ForceShieldSpecial


;----------------------------------------------------------------------------------------------------------------------------------------


;Soviet Industrial Plant
[NAINDP]
Name=Soviet Industrial Plant
UIName=Name:IndustrialPlant
Image=NAINDP
BuildCat=Resource
Prerequisite=NATECH,PROC,NACNST
TechLevel=10
Strength=1000
Adjacent=2
Points=30
Power=-200
Sight=4
Armor=wood
Cost=2500
Soylent=1000
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=1
HalfDamageSmokeLocation1=0,0,0
DamageSmokeOffset=410, 100, 165
ThreatPosed=0 ; This value MUST be 0 for all building addons
Capturable=false
Crewed=yes
FactoryPlant=yes
InfantryCostBonus=1
UnitsCostBonus=0.75
AircraftCostBonus=1
BuildingsCostBonus=1
DefensesCostBonus=1
AIBuildThis=yes
TogglePower=no
Powered=true
BuildLimit=1
VoiceSelect=CameraSwitch


;----------------------------------------------------------------------------------------------------------------------------------------

;*************************************************************************************************************************************
;**************************************************** Soviet Defense Structures ******************************************************
;*************************************************************************************************************************************

;---------------------------------------------------------------------------------------------------------------------------------------------

; SFC Soviet Flak Cannon
[NAFLAK]
HasRadialIndicator=true
UIName=Name:NAFLAK
Name=Soviet Flak Cannon
BuildCat=Combat
Trainable=yes
Strength=900
Armor=steel
TechLevel=4
Prerequisite=BARRACKS,NACNST
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=900
BaseNormal=no
Points=30
Power=-50
Crewed=no
Primary=FlakCannonWeapon
LandTargeting=1
NavalTargeting=6
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=3
MinDebris=2
ThreatPosed=0	
IsBaseDefense=yes
Powered=yes
ROT=8
Turret=yes
TurretAnim=FLAKTUR
TurretAnimIsVoxel=true
TurretAnimX=0
TurretAnimY=2
TurretAnimZAdjust=-40
HasStupidGuardMode=false				
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
AntiInfantryValue=0
AntiArmorValue=0
AntiAirValue=25
VeteranAbilities=STRONGER,FIREPOWER,ROF
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VoiceSelect=CameraSwitch


[FlakCannonWeapon]		
Damage=20
ROF=10
Range=12
Projectile=FlakProj	; AA bullet shared with Flak Track
Speed=100
Report=FlakCannonAttack
Warhead=FlakCannonWH
Anim=GUNFIRE

[FlakProj]	
Image=none
Inviso=yes
AA=yes
AG=yes
Shadow=no
Ranged=yes		
Inaccurate=yes	
FlakScatter=yes 
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[FlakCannonWH]
CellSpread=1.0
PercentAtMax=.1
Verses=150%,92%,75%,100%,100%,20%,0%,0%,0%,100%,100%	
AnimList=SMKPUFF
InfDeath=3


;-----------------------------------------------------------------------------------------------------------------------------

; Soviet Tesla Coil
[TESLA]
UIName=Name:TESLA
Name=Soviet Tesla Coil
Image=NATSLA
BuildCat=Combat
HasRadialIndicator=true
Trainable=yes
Prerequisite=POWER,RADAR,NACNST
Strength=650
Armor=steel
TechLevel=5
Adjacent=2
Sight=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=1300
Points=30
Power=-75
Crewed=no
Capturable=false
Overpowerable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Primary=CoilBolt
Secondary=OPCoilBolt
Turret=no
TurretAnimZAdjust=-100
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=96, 64, 112
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0
VeteranAbilities=STRONGER,FIREPOWER,ROF
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VoiceSelect=CameraSwitch


[CoilBolt]
Damage=200
ROF=70		;80
Range=7.1
Speed=100
Warhead=Electric
Report=TeslaCoilAttack
Projectile=TeslaTowerP
IsElectricBolt=true

[TeslaTowerP]
Inviso=yes
Image=none
SubjectToElevation=yes
SubjectToWalls=no
SubjectToCliffs=yes
ShrapnelWeapon=TeslaFragment
ShrapnelCount=5

[TeslaFragment]
Damage=5
ROF=80
Range=4
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF

[NAHAND]	;soviet barracks
UIName=Name:NAHAND
Name=Soviet Barracks
VoiceSelect=CameraSwitch
Spyable=no

; SSG Soviet Sentry Gun
[NALASR]
HasRadialIndicator=true
UIName=Name:NALASR
Name=Soviet Sentry Gun
BuildCat=Combat
Trainable=yes
Strength=300
Armor=steel
Prerequisite=BARRACKS,NACNST
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=250
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=2
MinDebris=1
Primary=SentryGunWeapon
Powered=yes
Turret=yes
TurretAnim=LASER
TurretAnimIsVoxel=true
TurretAnimY=10
TurretAnimZAdjust=-20
ThreatPosed=30
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0
VeteranAbilities=STRONGER,FIREPOWER,ROF
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VoiceSelect=CameraSwitch


[SentryGunWeapon]
Damage=25
ROF=26
Range=5.5
Projectile=SentryGunWeaponProj
Speed=100
Warhead=SentryGunWeaponWH
Report=SentryGunAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[SentryGunWeaponProj]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[SentryGunWeaponWH]
Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,40%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%


[NABNKR]
UIName=Name:NABNKR
Name=Soviet Battle Bunker
Adjacent=2
AIBasePlanningSide=1
HasRadialIndicator=true
Armor=steel
BaseNormal=no
BuildCat=Combat
Prerequisite=NACNST
Capturable=false
ClickRepairable=yes
Cost=500
Crewed=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
IsBaseDefense=yes
MaxDebris=15
MinDebris=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Powered=no
Sight=6
Strength=600
TechLevel=1
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0
VoiceSelect=BuildingGarrisoned


;*************************************************************************************************************************************
;**************************************************** Soviet Super Weapons ***********************************************************
;*************************************************************************************************************************************


;---------------------------------------------------------------------------------------------------------------------------------------------------------------------------


; SIC Iron Curtain
[NAIRON]
UIName=Name:NAIRON
Name=Soviet Iron Curtain Device
BuildCat=Combat
Strength=750
Prerequisite=NATECH,NACNST
Powered=true
Adjacent=2
Armor=concrete
Sight=4
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2500
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
SuperWeapon=IronCurtainSpecial
ThreatPosed=1 ; This value MUST be 0 for all building addons
AIBuildThis=yes
ProtectWithWall=yes
Spyable=yes
ChargedAnimTime=1
BuildLimit=1
TechLevel=-1

[IronCurtainSpecial]
UIName=Name:Iron
Name=Iron Curtain
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=3
Type=IronCurtain
Action=IronCurtain
SidebarImage=IRCRICON
ShowTimer=yes
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
Range=1
LineMultiplier=2


;------------------------------------------------------------------------------------------------------------------------------------------------


;*************************************************************************************************************************************
;**************************************************** Yuri ***************************************************************************
;*************************************************************************************************************************************

;*************************************************************************************************************************************
;**************************************************** YT Yuri Tanks ******************************************************************
;*************************************************************************************************************************************


;------------------------------------------------------------------------------------------------------------------------------------------------


[General]
PadAircraft=ORCA,BEAG,HINDGUY

; YH YHT Yuri hind transport
[BPLN]
Primary=HindGun
Fighter=no
ElitePrimary=HindGun
FlyBy=false	
Spawned=no
Ammo=-1
CanPassiveAquire=Yes 
CanRetaliate=Yes
Trainable=yes
DeathWeapon=None
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
TechLevel=1
ROT=5
Cost=600
Name=ORCA Carryall
Armor=light
Image=HIND
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=5
Speed=14
Crewed=no
Points=20
UIName=Name:HIND
Nominal=yes
Carryall=yes
Category=Transport
Landable=yes
Strength=200
AuxSound1=OspreyTakeOff
AuxSound2=OspreyLanding
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
SizeLimit=1
Passengers=0
PitchSpeed=1.1
Selectable=yes
Dock=YuriLandingPad
FlightLevel=800
ThreatPosed=20
VoiceSelect=EinsteinSelect
VoiceMove=EinsteinMove
VoiceAttack=EinsteinAttackCommand
VoiceFeedback=EinsteinFear
VoiceSpecialAttack=EinsteinMove
DieSound=EinsteinDie
SpeedType=Winged
MovementZone=Fly
Prerequisite=YuriLandingPad
Insignificant=no
EliteAbilities=STRONGER,FIREPOWER,ROF
RadarInvisible=no
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
SpecialThreatValue=1
DamageParticleSystems=SmallRedSSys
IsSelectableCombatant=yes
PitchAngle=30

[HindGun]
Damage=30
ROF=3
Range=5
Projectile=HindGunProj
Speed=30
Warhead=HindGunWH
Report=scrin5b

[HindGunProj]
Arm=2
Shadow=no
Image=TORPEDO
ROT=1

[HindGunWH]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=90%,90%,90%,25%,35%,35%,35%,30%,20%,40%,100%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no
ProneDamage=70%     ; Presumes air burst


;------------------------------------------------------------------------------------------------------------------------------------------------


; YD YFD Yuri disk
[DISK]
NavalTargeting=NAVAL_ALL
Strength=650
Speed=15
JumpjetSpeed=17
SelfHealing=no
Cost=1500
BuildTimeMultiplier=1.14
UIName=Name:DISK
Name=Floating Disk
Prerequisite=YAWEAP,YATECH
Primary=DiskLaser
Secondary=none
Category=AirPower
Armor=light
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
Turret=yes
TurretSpins=yes
Sight=9
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Soylent=1500
Points=25
ROT=100
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
VoiceSelect=FloatingDiscSelect
VoiceMove=FloatingDiscMove
VoiceAttack=FloatingDiscAttackCommand
VoiceSecondaryWeaponAttack=FloatingDiscSteal
VoiceFeedback=
CrashingSound=FloatingDiscDie
MoveSound=FloatingDiscMoveLoop
CreateSound=FloatingDiscCreated
BalloonHover=yes
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
SpeedType=Hover
MovementZone=Fly
MoveToShroud=yes
ThreatPosed=20
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
ElitePrimary=DiskLaser
JumpjetClimb=8
JumpjetCrash=15
JumpJetAccel=10
JumpJetTurnRate=100
JumpjetHeight=1200
JumpjetWobbles=.1
JumpjetDeviation=15
JumpjetNoWobbles=yes
Crashable=yes
TiltCrashJumpjet=yes
DeathWeapon=BlimpBombEffect
DeathWeaponDamageModifier=.1

[DiskLaser]
Damage=90
ROF=75
Range=7.1
Projectile=DiskLaserProj
Speed=40
Report=FloatingDiscAttack
Warhead=DiskWH
Bright=yes
IsHouseColor=true
LaserOuterSpread=0,0,0
LaserDuration=15
DiskLaser=yes
OmniFire=yes

[DiskLaserProj]
Inviso=yes
Image=none
AA=yes
AG=yes

[DiskWH]
Wall=no
Verses=100%,100%,100%,50%,50%,60%,75%,75%,65%,65%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=7
PenetratesBunker=yes

[BlimpBombEffect]
Damage=250
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=BlimpBombP
Speed=20
Warhead=BlimpHEEffect
Report=KirovAttack
OmniFire=yes

[BlimpBombP]
Image=ZBOMB
Arm=10
Shadow=no
Acceleration=1
Vertical=yes
DetonationAltitude=20000

[BlimpHEEffect]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=EXPLOMED
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%


;------------------------------------------------------------------------------------------------------------------------------------------------


; YCD Yuri Chaos Drone
[CAOS]
Primary=chaosDroneWeapon
Armor=medium
CanPassiveAquire=yes
CanRetaliate=yes
Cost=600
BuildTimeMultiplier=1.08
UIName=Name:ChaosDrone
Name=Chaos Drone
Category=AFV
Prerequisite=YAWEAP
NavalTargeting=6
Strength=200
SuppressionThreshold=5
ReselectIfLimboed=yes
DefaultToGuardArea=yes
DeployFire=no
TechLevel=4
Turret=no
IsTilter=no
CrateGoodie=no
Sight=6
Speed=8
Owner=YuriCountry
Soylent=800
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChaosDroneSelect
VoiceAttack=ChaosDroneAttackCommand
VoiceMove=ChaosDroneMove
VoiceFeedback=
DieSound=ChaosDroneDie
MoveSound=ChaosDroneMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=yes
Trainable=yes
Explodes=no
AccelerationFactor=5
DeaccelerationFactor=5
ZFudgeColumn=8
ZFudgeTunnel=13
Size=2
Accelerates=false
BerserkFriendly=yes
Bunkerable=no
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF


[chaosDroneWeapon]
Damage=25
ROF=15
Range=5.1
Projectile=InvisibleLow
Speed=100
Warhead=chaosDroneWH
Report=InitiateAttack
OccupantAnim=UCINIT
OpenToppedAnim=GUNFIRE

[InvisibleLow]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[chaosDroneWH]
Verses=100%,80%,80%,50%,60%,57%,75%,50%,25%,70%,100%
InfDeath=4
AnimList=INITFIRE
Bullets=yes
ProneDamage=70%


;------------------------------------------------------------------------------------------------------------------------------------------------


;YSM Slave miner -- yuri miner from war factory
[SMIN]
UIName=Name:SMIN
Name=Slave Miner
Prerequisite=YAWEAP
Nominal=yes
ToProtect=yes
Category=Support
Strength=1815
Armor=medium
Primary=YuriMinerGun
ElitePrimary=YuriMinerGun
Turret=yes
OpportunityFire=yes
TechLevel=1
Sight=4
Speed=3.05
Owner=YuriCountry
AllowedToStartInMultiplayer=no
CrateGoodie=yes
Storage=20
Cost=1510
Soylent=1510
Points=55
ROT=5
Crusher=yes
Crewed=no
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SlaveMinerSelect
VoiceMove=SlaveMinerMove
VoiceAttack=SlaveMinerAttackCommand
VoiceHarvest=SlaveMinerHarvest
DieSound=GenVehicleDie
MoveSound=SlaveMinerMoveStart
CrushSound=TankCrush
DeploySound=SlaveMinerDeploy
VoiceDeploy=SlaveMinerDeployVoice
MaxDebris=6
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
StupidHunt=yes
Trainable=yes
DeploysInto=YAREFN
DeployFacing=0
Enslaves=SLAV
SlavesNumber=5
SlaveRegenRate=570
SlaveReloadRate=25
ResourceGatherer=yes
ResourceDestination=yes
DeaccelerationFactor=.2
Accelerates=false
Bunkerable=no
OmniCrushResistant=yes
Parasiteable=no
Unsellable=yes
BuildTimeMultiplier=1.06

[YuriMinerGun]
Damage=30
ROF=20
Range=5.4
Projectile=YuriMinerProj
Speed=100
Warhead=YuriMinerWH
Report=WarMinerAttack
Anim=GUNFIRE

[YuriMinerProj]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[YuriMinerWH]
Verses=100%,80%,70%,50%,20%,20%,20%,15%,10%,10%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=50%

; yuri slave miner yuri miner from construction tab
[YAREFN]
UIName=Name:SMIN
Name=Yuri Ore Refinery
BuildCat=Resource
Prerequisite=POWER,YACNST
Strength=1775
Adjacent=2
Armor=medium
Primary=YuriMinerGun
ElitePrimary=YuriMinerGun
Turret=yes
TurretAnim=SMINTUR
TurretAnimIsVoxel=true
TurretAnimX=-25
TurretAnimY=15
TurretAnimZAdjust=-50
TechLevel=1
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=1800
Soylent=1500
Points=80
Power=0
Storage=200
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=10
MinDebris=5
PipScale=Tiberium
ThreatPosed=0
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
RefinerySmokeOffsetOne=-85,-85,220
RefinerySmokeOffsetTwo=-85,90,220
RefinerySmokeOffsetThree=95,-85,220
RefinerySmokeOffsetFour=95,90,220
RefinerySmokeFrames=30
RefinerySmokeParticleSystem=SmallGreySSys
Enslaves=SLAV
SlavesNumber=5
SlaveRegenRate=570
SlaveReloadRate=25
Spyable=yes
ImmuneToPsionics=yes
BaseNormal=no
UndeploysInto=SMIN
ClickRepairable=no
DeployFacing=0
ResourceGatherer=yes
ResourceDestination=yes
VoiceSelect=SlaveMinerSelect
VoiceMove=SlaveMinerMove
VoiceAttack=SlaveMinerAttackCommand
VoiceHarvest=SlaveMinerHarvest
DeploySound=SlaveMinerUndeploy
VoiceDeploy=SlaveMinerUnDeployVoice
Unsellable=yes
Trainable=yes


;--------------------------------------------------------------------------------------------------------------------------------------------------------------------


; YMCV Yuri Mobile Construction Vehicle	-- yuri mcv
[PCV]
UIName=Name:YMCV
Name=Yuri Construction Vehicle
Prerequisite=YAWEAP,YAGRND;YADEPT
Strength=1000
Category=Support
Armor=heavy
DeploysInto=YACNST
TechLevel=10
Sight=8
Speed=4
Owner=YuriCountry
CrateGoodie=yes
Cost=2875
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVYuriSelect
VoiceMove=MCVYuriMove
VoiceAttack=MCVYuriMove
DieSound=GenVehicleDie
DeploySound=CrateArmor
CrushSound=TankCrush
VoiceFeedback=
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes
Parasiteable=no
HasRadialIndicator=true


;-------------------------------------------------------------------------------------------------------------------------------------


; YMM Yuri master mind
[CombatDamage]
OverloadCount=3,6,10,50
OverloadDamage=0,50,100,500
OverloadFrames=30,60,60,60
ControlledAnimationType=MINDANIM
PermaControlledAnimationType=MINDANIMR
MindControlAttackLineFrames=20


[MIND]
BuildTimeMultiplier=1.11
Secondary=MMGun
UIName=Name:MasterMind
Name=Master Mind
Prerequisite=YAWEAP,YATECH
Primary=MultipleMindControlTank
Strength=500
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=9
Speed=4
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=1600
Soylent=1600
Points=25
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MasterMindSelect
VoiceMove=MasterMindMove
VoiceAttack=MasterMindAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MasterMindMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
PipScale=MindControl
ImmuneToPsionics=yes
SelfHealing=yes
Trainable=no

[MultipleMindControlTank]
Damage=3
InfiniteMindControl=yes
ROF=10
Range=6
Projectile=PsychicControl
Speed=100
Warhead=MINDWH
Anim=YURICNTL
FireOnce=yes
OmniFire=yes

[PsychicControl]
Inviso=yes
Image=none

[MINDWH]
Verses=100%,100%,100%,100%,0%,0%,0%,0%,0%,0%,0%
MindControl=yes
AnimList=YURICNTL


; Weapon for attacking
[MMGun]
Damage=95
ROF=60
Range=8
MinimumRange=0.5
OmniFire=yes
Projectile=MMProj
Speed=100
Warhead=MMWH
Report=SlyGrenadeLauncher
Bright=yes
IsLaser=true
LaserDuration=15
LaserInnerColor=50,25,25
LaserOuterColor=80,0,0
LaserOuterSpread=120,0,0

[MMProj]
Image=none
Inviso=yes
ShrapnelCount=5
ShrapnelWeapon=ApcFRAG
SubjectToWalls=no
SubjectToCliffs=yes
SubjectToElevation=no

[MMWH]
Verses=100%,80%,70%,60%,40%,90%,23%,23%,23%,40%,100%	
AnimList=IRONFX		
InfDeath=4			
Bright=true			
CLDisableBlue=true
CLDisableGreen=true
CombatLightSize=300%
CellSpread=1.45
PercentAtMax=.5
Conventional=no


; this weapon does no damage it just looks cool
[ApcDummy]
TechLevel=-1
Primary=ApcFRAG

[ApcFRAG]
ROF=120
Range=4
Speed=10
Bright=yes
Damage=1
IsLaser=true
Warhead=ApcFRAGWH
Projectile=ApcFRAGProj
LaserDuration=15
LaserInnerColor=50,25,25
LaserOuterColor=80,0,0
LaserOuterSpread=120,0,0

[ApcFRAGProj]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[ApcFRAGWH]
Bright=true
Verses=100%,100%,80%,1%,1%,1%,30%,20%,20%,1%,100%
AnimList=IRONFX
InfDeath=4
CLDisableBlue=true
CLDisableGreen=true
CombatLightSize=300%


;-----------------------------------------------------------------------------------------------------------------------------------


; YB YBB Yuri Bronx Bomber
[HIND]
CanPassiveAquire=yes
CanRetaliate=yes
Fighter=no
FlyBy=no
Selectable=yes
Image=FORTRESS
UIName=name:bronxbom
Name=Bronx bomber
Prerequisite=PsychicAmplifier,YAWEAP
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
OpportunityFire=no
PipScale=None
Category=AirPower
JumpJet=yes
Primary=Bronx2Gun
Crushable=yes
Strength=275
Fearless=yes
Armor=medium
TechLevel=3
Sight=8
Pip=white
Speed=8
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=300
Points=15
IsSelectableCombatant=yes
VoiceSelect=ClintSelect		;CivAllFemSelect
VoiceMove=ClintMove			;CivAllFemMove
VoiceAttack=ClintAttackCommand			;CivAllFemAttackCommand
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
DieSound=CivAllFemDie
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
DamageParticleSystems=SparkSys,SmallGreySSys
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly
ConsideredAircraft=yes
ThreatPosed=15
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
JumpjetSpeed=30
JumpjetClimb=20
JumpjetCrash=25
JumpJetAccel=10
JumpJetTurnRate=10
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes
Size=1
SpeedType=Hover
HoverAttack=yes
Crashable=yes
BalloonHover=yes
MoveSound=RocketeerMoveLoop
ImmuneToPsionics=yes
JumpjetNoWobbles=yes
Trainable=yes


[Bronx2Gun]
OmniFire=yes
ROF=18
Range=8
Speed=30
Damage=10
Report=FloatingDiscAttack
Warhead=Bronx2WH
Projectile=Bronx2Proj
MinimumRange=1
LaserInnerColor=150,31,150		;255,51,255
LaserOuterColor=110,2,110		;204,2,204
LaserOuterSpread=0,0,0
LaserDuration=40
IsLaser=true

[Bronx2Proj]
AA=yes
AG=yes
Arm=0
ROT=60
Image=none
Inviso=yes
Arcing=no
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[Bronx2WH]
Wall=yes
Wood=yes
Verses=100%,102%,100%,90%,103%,100%,100%,100%,95%,80%,100%
Conventional=yes
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
ProneDamage=50%


;----------------------------------------------------------------------------------------------------------------------------------------------


; YLT Yuri Lasher Tank
[LTNK]
BuildTimeMultiplier=1.05
Speed=6
UIName=Name:Lasher
Name=Lasher Light Tank
Image=LTNK
Prerequisite=YAWEAP
Primary=LasherLaser
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
CrateGoodie=no
Crusher=yes
Owner=YuriCountry
Cost=700
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=2
OpportunityFire=yes
ElitePrimary=LasherLaserE

[LasherLaser]
Range=5.5
ROF=25
Damage=25
Projectile=LasherProj
Speed=40
Report=LaserCosmoAttack
Warhead=LasherWH
Bright=yes
IsHouseColor=true
LaserOuterSpread=0,0,0
LaserDuration=15
IsLaser=true

[LasherProj]
Inviso=yes
Image=none
AA=no
AG=yes
SubjectToCliffs=yes

[LasherWH]
Wood=yes
Wall=yes
Tiberium=yes
Verses=25%,60%,45%,75%,90%,100%,62%,62%,50%,65%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[LasherLaserE]
Range=5.5
ROF=25
Damage=18
Projectile=Cannon
Speed=60
Warhead=LasherWHE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[LasherWHE]
Wood=yes
Wall=yes
Verses=25%,60%,45%,75%,90%,100%,62%,62%,50%,60%,100%
AnimList=VTEXPLOD


;--------------------------------------------------------------------------------------------------------------------------------------------------

; YGT gat Yuri gattling tank
[YTNK]
UIName=Name:GattTank
Name=Gattling Tank
Prerequisite=YAWEAP
Strength=215
Category=AFV
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GattlingTankSelect
VoiceMove=GattlingTankMove
VoiceAttack=GattlingTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
Armor=light
Turret=yes
IsTilter=yes
IsGattling=yes
TurretCount=1
WeaponCount=6
Primary=AGTgattling
Secondary=AATgattling
Weapon1=AGTgattling
EliteWeapon1=AGTgattling
Weapon2=AATgattling
EliteWeapon2=AATgattling
Weapon3=AGTgattling2
EliteWeapon3=AGTgattling2
Weapon4=AATgattling2
EliteWeapon4=AATgattling2
Weapon5=AGTgattling3
EliteWeapon5=AGTgattling3
Weapon6=AATgattling3
EliteWeapon6=AATgattling3
ElitePrimary=AGTgattling
EliteSecondary=AATgattling
WeaponStages=3
Stage1=200
Stage2=400
Stage3=600
EliteStage1=100
EliteStage2=200
EliteStage3=300
RateUp=1
RateDown=50
TooBigToFitUnderBridge=true
TechLevel=4
Sight=10
Speed=6
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=600
Soylent=600
Points=25
ROT=10
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GattlingTankSelect
VoiceMove=GattlingTankMove
VoiceAttack=GattlingTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes


; AA weapon
[AATgattling]
Damage=25
ROF=22.5
Range=9
Projectile=Invisible4
Speed=100
Warhead=AATgattWH
Report=GattlingGunAttackLoop1
Burst=2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AATgattling2]
Damage=27
ROF=19
Range=9
Projectile=Invisible4
Speed=100
Warhead=AATgattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst=2

[AATgattling3]
Damage=29
ROF=17.75
Range=9
Projectile=Invisible4
Speed=100
Warhead=AATgattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst=2

[AATgattWH]
Verses=50%,70%,70%,50%,80%,10%,10%,5%,3%,200%,50%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

; AG gat weapon
[AGTgattling]
Damage=25
ROF=16
Range=5
Projectile=Invisiblelow
Speed=100
Warhead=AGTgattWH
Report=GattlingGunAttackLoop1
Burst=2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
[AGTgattling2]
Damage=26
ROF=15
Range=5
Projectile=Invisiblelow
Speed=100
Warhead=AGTgattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst=2
[AGTgattling3]
Damage=27
ROF=14
Range=5
Projectile=Invisiblelow
Speed=100
Warhead=AGTgattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst=2
[AGTgattWH]
Verses=100%,80%,70%,32%,30%,10%,30%,25%,20%,10%,50%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%


;------------------------------------------------------------------------------------------------------------------------------------


; YM Yuri mag Yuri Magnetron
[CombatDamage]
FallingDamageMultiplier=0.00001
CurrentStrengthDamage=yes

[TELE]
CanPassiveAquire=yes
Armor=medium
Strength=200
Speed=5.05
ROT=5.2
BuildTimeMultiplier=1.07
UIName=Name:Magnetron
Name=Magnetron
Prerequisite=YAWEAP,NAPSIS
Primary=MagneticBeam
Secondary=MagneShake
Category=AFV
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=10
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=1015
Soylent=1015
Points=25
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MagnetronSelect
VoiceMove=MagnetronMove
VoiceAttack=MagnetronAttackCommand
VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice
DieSound=GenVehicleDie
MoveSound=MagnetronMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Accelerates=false
Size=6
OpportunityFire=yes
ElitePrimary=MagneticBeamE
EliteSecondary=MagneShakeE
Bunkerable=yes

; mag Lifter weapon
[MagneticBeam]
Damage=5000
ROF=20
Range=10
MinimumRange=3
Speed=100
Projectile=MagProj
Warhead=LocomotorBeam
Report=MagnetronAttack
IsMagBeam=yes

[MagProj]
Inviso=yes
Image=none
SubjectToElevation=yes

[LocomotorBeam]
Verses=0%,0%,0%,100%,0%,0%,0%,0%,0%,0%,0%
IsLocomotor=yes
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}

Bright=true
CLDisableRed=false 
CLDisableBlue=false
CLDisableGreen=true
CombatLightSize=150%

; Mag attack weapon
[MagneShake]
MinimumRange=2
Damage=47.5
ROF=55
Range=11.00
Projectile=InvisibleHigh
Spread=2
Speed=40
Report=MagnetronMagneShake
Warhead=MagneShakeWH
IsMagBeam=yes

[InvisibleHigh]
Inviso=yes
Image=none
SubjectToElevation=yes

[MagneShakeWH]
Verses=40%,30%,25%,0%,80%,100%,55%,68%,50%,46%,0%
Bullets=yes
InfDeath=7
Bright=true
CLDisableRed=false 
CLDisableBlue=false
CLDisableGreen=true
CombatLightSize=150%

[MagneticBeamE]
Damage=5000
ROF=20
Range=10
MinimumRange=3
Speed=100
Projectile=MagProj
Warhead=LocomotorBeam
Report=MagnetronAttack
IsMagBeam=yes
MagnaBeamColor=100,255,100

[MagneShakeE]
MinimumRange=2
Damage=47.5
ROF=55
Range=11.00
Projectile=InvisibleHigh
Spread=2
Speed=40
Report=MagnetronMagneShake
Warhead=MagneShakeWH
IsMagBeam=yes
MagnaBeamColor=100,255,100


;---------------------------------------------------


; YH YFH Harpy yuri head
[BCAB]
NavalTargeting=5
RequiresStolenThirdTech=no
DetectDisguise=no
ImmuneToPsionics=no
Prerequisite=YAWEAP,NAPSIS
Prerequisite=YAWEAP,NAPSIS
Image=cahead
UIName=Name:APACHE
TechLevel=1
ImmuneToRadiation=yes
Name=Amphibious Assault Carrier
Primary=STARlauncher
CanPassiveAquire=yes
Insignificant=no
BuildTimeMultiplier=1.14
Spawns=HORNET
SpawnsNumber=3
SpawnRegenRate=500
SpawnReloadRate=150
Category=Support
Size=6
Strength=350
Armor=special_1
Weight=3.5
Sight=7
Speed=7.1
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=1175
Soylent=1175
Turret=no
Points=55
ROT=5
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=HoverYuriSelect
VoiceMove=HoverYuriMove
VoiceAttack=HoverYuriMove
MoveSound=LandingCraftMoveStart
VoiceFeedback=
DieSound=
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
SpeedType=Hover
MovementZone=Amphibious
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
TooBigToFitUnderBridge=true
GuardRange=11
Sensors=yes
SensorsSight=10.7
OpportunityFire=yes
LegalTarget=yes
ElitePrimary=STARlauncher

[STARlauncher]
Damage=1
ROF=150
Range=10.7
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes

[Invisible]
Inviso=yes
Image=none

[HORNET]
NavalTargeting=5
Ammo=7
Image=dpod
UIName=name:apache
Primary=Walkerlaser
Strength=75
ElitePrimary=Walkerlaser
Speed=18
Secondary=HornetCollision
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
PipScale=Ammo
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=20
ROT=3
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=HornetDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=HornetTakeoff
AuxSound2=HornetLanding
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Fighter=yes
Trainable=no

[Walkerlaser]
ROF=40
Range=10
Speed=47
Bright=yes
Damage=19
Report=LaserCosmoAttack
IsLaser=true
Warhead=WalkerWH
OmniFire=yes
Projectile=WalkerP
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[WalkerP]
AA=no
AG=yes
Image=none
Inviso=yes

[WalkerWH]
Wall=no
Verses=75%,50%,50%,50%,90%,49%,60%,60%,60%,65%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

;---------------------------------------------------------------------------------

;*************************************************************************************************************************************
;**************************************************** YI Yuri Infantry ***************************************************************
;*************************************************************************************************************************************

;---------------------------------------------------------------------------------


; YS YSW Yuri Slave Worker
[SLAV]
UIName=Name:SLAV
Name=Yuri Slave Worker
Category=Soldier
Primary=SHOVEL
CrushSound=InfantrySquish
Slaved=yes
Strength=90
Armor=none
TechLevel=-1
Pip=white
Sight=5
Speed=3
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=0
Points=5
IsSelectableCombatant=no
VoiceSelect=SlaveFreedSelect
VoiceSelectEnslaved=SlaveWorkerSelect;gs this is the alternate voice set to use while enslaved.  Don't need to double the rest since the only thing the player can do to an enslaved slave is select it.
VoiceMove=SlaveFreedMove
VoiceAttack=SlaveFreedAttackCommand
VoiceFeedback=SlaveWorkerFear
VoiceSpecialAttack=SlaveWorkerHarvest
DieSound=SlaveWorkerDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2	; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=1
ElitePrimary=SHOVEL
IFVMode=0
Storage=4;2
HarvestRate=150;180;210;75;frames between bale pickup
PipScale=Tiberium
DontScore=yes

[SHOVEL] 
Range=1.5
CellRangefinding=yes
Projectile=SlaveProj
Speed=100
Damage=30
ROF=30
Warhead=ShovelWH
Report=

; PCG; Use this for weapons that are invisble but are subject to cliffs, elevation and walls.
[SlaveProj]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

; general multiple small arms fire
[ShovelWH]
Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%


;---------------------------------------------------------------------------

; YM Yuri Monkey
[ADOG]
Crushable=yes
Image=JOSH
ImmuneToPsionics=yes
Bombable=yes
ImmuneToRadiation=no
CrushSound=InfantrySquish
UIName=Name:MONKEY
Name=Animal Monkey
Category=Soldier
Strength=50
Armor=none
TechLevel=1
Prerequisite=YABRCK
Insignificant=no
Primary=none
Secondary=none
Sight=10
Speed=9
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
ForbiddenHouses=none
AllowedToStartInMultiplayer=no
Cost=75
Soylent=37
Points=1
Nominal=yes
Pip=white
VoiceSelect=ChimpSelect
VoiceMove=ChimpMove
VoiceAttack=ChimpAttackCommand
VoiceFeedback=ChimpFear
VoiceSpecialAttack=ChimpMove
DieSound=ChimpDie
AmbientSound=ChimpAmbient
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2	; This value MUST be 0 for all building addons
Size=2
IFVMode=0
Trainable=no
Natural=yes
NotHuman=yes


;---------------------------------------------------------------------------------


; YI Initiate
[INIT]
UIName=Name:INIT
Name=Yuri Initiate
Category=Soldier
Primary=PsychicJab
OccupyWeapon=UCPsychicJab
EliteOccupyWeapon=UCElitePsychicJab
Occupier=yes ; I can Occupy UC buildings
Prerequisite=YABRCK
CrushSound=InfantrySquish
Strength=100 ;91
Armor=none
TechLevel=1
Pip=white
OccupyPip=personwhite
Sight=9
Speed=4
Owner=YuriCountry
Cost=200 ;300
Soylent=100
Points=5
IsSelectableCombatant=yes
VoiceSelect=InitiateSelect
VoiceMove=InitiateMove
VoiceAttack=InitiateAttackCommand
VoiceFeedback=InitiateFear
VoiceSpecialAttack=InitiateMove
DieSound=InitiateDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5	; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
ElitePrimary=PsychicJab
IFVMode=13
UseOwnName=true

[PsychicJab]
Damage=25
ROF=15
Range=4.5
Projectile=InvisibleLow
Speed=100
Warhead=SAFlame
Report=InitiateAttack
OccupantAnim=UCINIT
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress

[SAFlame]
Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,50%,100%
InfDeath=4
AnimList=INITFIRE
Bullets=yes
ProneDamage=70%

[UCPsychicJab]
Damage=63
ROF=15
Range=6 ;7
Projectile=InvisibleHigh
Speed=100
Warhead=SSABFlame
Report=InitiateAttack
OccupantAnim=UCINIT


[SSABFlame]
Verses=100%,80%,80%,50%,25%,25%,75%,30%,20%,50%,100%
InfDeath=4
AnimList=INITFIRE
Bullets=yes
ProneDamage=50%

;---------------------------------------------------------------------------------


[DNOA]
UIName=Name:DNOA
Name=Animal T-Rex
NoShadow=yes
Category=AFV
Primary=TRexLaser
Secondary=TRexBite
Strength=300
Organic=yes
Armor=Plate
TechLevel=-1
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5
Prerequisite=YABRCK,NAPSIS,YAGRND
GuardRange=5
DefaultToGuardArea=yes
Speed=8
Owner=YuriCountry
RequiredHouses=YuriCountry
Cost=1200
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
Trainable=no
NotHuman=yes
CloseRange=yes;gs such a short range attack that he needs to be able to do a intracell move
OmniCrushResistant=yes

[TRexLaser]
Damage=90
ROF=80
Range=7
Projectile=InvisibleAll
Speed=40
Report=FloatingDiscAttack
Warhead=TRexLaserWH
Bright=yes
LaserInnerColor=255,30,30
LaserOuterColor=255,255,255
LaserOuterSpread=0,0,0
LaserDuration=7
DiskLaser=yes
OmniFire=yes
Burst=3

[TRexLaser]
Wall=no
Verses=100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=7
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does



;---------------------------------------------------------------------------------


; YP Yuri Prime
[YURIPR]
Strength=320
Armor=plate
Speed=6
Cost=1800
TechLevel=1
UIName=Name:YuriPrime
Name=Yuri Prime
Image=YURIX
Category=Soldier
Prerequisite=YABRCK,YATECH
Primary=SuperMindControl
Secondary=YuriPrimeGun
OccupyWeapon=YuriPrimeGun
EliteOccupyWeapon=YuriPrimeGun
Occupier=yes
OccupyPip=personblue
OpenTransportWeapon=1
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Pip=red
PixelSelectionBracketDelta=-26
Sight=9
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Soylent=750
Points=50
IsSelectableCombatant=yes
VoiceSelect=YuriPrimeSelect
VoiceMove=YuriPrimeMove
VoiceAttack=YuriPrimeAttackCommand
VoiceFeedback=YuriPrimeFear
VoiceSpecialAttack=YuriPrimeMove
DieSound=YuriPrimeDie
MoveSound=YuriPrimeMoveLoop
CreateSound=YuriPrimeCreated
SpeedType=Amphibious
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
PhysicalSize=1
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
ImmuneToPsionics=yes
Deployer=no
DeployFire=no
UndeployDelay=0
Size=5
BuildLimit=1
IFVMode=15
Unnatural=yes
SelfHealing=yes
PipScale=MindControl
PipsDrawForAll=yes
ImmuneToRadiation=yes


[SuperMindControl]
Damage=2; Number of mind control links
ROF=20
Range=7
Projectile=PsychicPrimeControl
Speed=100
Warhead=ControllerBuilding
Anim=YURICNTL
FireOnce=yes

; Used by mind control
[PsychicPrimeControl]
AA=yes
Inviso=yes
Image=none

[ControllerBuilding]
Verses=100%,100%,0%,100%,100%,100%,0%,100%,0%,100%,100%
MindControl=yes
AnimList=YURICNTL



[YuriPrimeGun]
ROF=67
Range=10
Speed=40
Bright=yes
Damage=90
Report=IFVCowshot
IsLaser=true
Warhead=YuriPrimeWH
Projectile=YuriPrimeProj
LaserDuration=15
LaserInnerColor=20,20,200
LaserOuterColor=10,10,100
LaserOuterSpread=0,0,0

[YuriPrimeProj]
AA=yes
Image=none
Inviso=yes
SubjectToWalls=no
SubjectToCliffs=yes
SubjectToElevation=no
ShrapnelCount=5
ShrapnelWeapon=YuriPrimeFrag

[YuriPrimeWH]
CellSpread=.5
Wall=no
Bright=yes
Verses=100%,100%,80%,40%,80%,100%,50%,50%,50%,40%,100%
AnimList=EXPLOLB
InfDeath=5
CLDisableRed=True
CLDisableGreen=true
CombatLightSize=150%

[PrimeWeaponDummyHolder]
Primary=YuriPrimeFrag
TechLevel=-1

[YuriPrimeFrag]
ROF=120
Range=5
Speed=10
Bright=yes
Damage=8
IsLaser=true
Warhead=YuriPrimeFragWH
Projectile=YuriPrimeFrag
LaserDuration=15
LaserInnerColor=20,20,200
LaserOuterColor=10,10,100
LaserOuterSpread=0,0,0

[YuriPrimeFragP]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[YuriPrimeFragWH]
Wall=no
Bright=yes
Verses=50%,50%,50%,35%,25%,25%,100%,100%,100%,50%,50%
AnimList=TSTIMPCT
InfDeath=5
CLDisableRed=True
CLDisableGreen=true
CombatLightSize=150%



;-----------------------------------------------------------------------------------------------------------------


; YV Virus
[VIRUS]
AirRangeBonus=1
DefaultToGuardArea=no
Speed=5.6
Crushable=no
SelfHealing=yes
UIName=Name:Virus
Name=Yuri Virus
Category=Soldier
Primary=Virusgun
Secondary=virusLaser
OccupyWeapon=Virusgun
EliteOccupyWeapon=VirusGun
Occupier=yes
OccupyPip=persongreen
Prerequisite=YABRCK,RADAR
CrushSound=InfantrySquish
Strength=125
Pip=red
Armor=none
TechLevel=1
Sight=9
Owner=YuriCountry
Cost=650
Soylent=325
Points=10
IsSelectableCombatant=yes
VoiceSelect=VirusSelect
VoiceMove=VirusMove
VoiceAttack=VirusAttackCommand
VoiceFeedback=VirusFear
VoiceSpecialAttack=VirusMove
DieSound=VirusDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=VirusgunE
EliteSecondary=virusLaserE
PreventAttackMove=no
IFVMode=14
ImmuneToPoison=yes
UseOwnName=true

[Virusgun]
Damage=70
ROF=100
Range=10
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=Virus
RevealOnFire=no
OpenToppedAnim=GUNFIRE

[InvisibleLow]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[Virus]
Verses=76%,76%,76%,0%,0%,0%,50%,50%,50%,30%,100%
AnimList=PIFF
ProneDamage=100%
Bullets=yes
InfDeath=8

[VirusGas]
CellSpread=1
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,0%
InfDeath=8
Poison=yes
Particle=GasCloudSys
ProneDamage=300%

;Secondary Virus Weapon Anti Air/Tank laser
[virusLaser]
Damage=75
ROF=75
Range=5
Speed=100
Projectile=virusLaserProj
Warhead=virusLaserWH
LaserInnerColor=72,218,74
LaserOuterColor=0,0,0
LaserOuterSpread=0,0,0
LaserDuration=9
IsBigLaser=false
IsLaser=true
Report=IFVCowshot

[virusLaserProj]
AA=yes
Inviso=yes
Image=none
SubjectToElevation=yes

[virusLaserWH]
Verses=25%,35%,25%,65%,40%,50%,50%,50%,50%,50%,100%
InfDeath=5
Wall=yes

[VirusgunE]
Damage=70
ROF=100
Range=10
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=VirusE
RevealOnFire=no
OpenToppedAnim=GUNFIRE

[VirusE]
Verses=60%,60%,60%,0%,0%,0%,50%,50%,50%,30%,100%
AnimList=DEMTEXP
ProneDamage=100%
Bullets=yes
InfDeath=8

;Secondary Elite Virus Weapon Anti Air/Tank laser
[virusLaserE]
Damage=75
ROF=75
Range=5
Speed=100
Projectile=virusLaserProjE
Warhead=virusLaserWHE
LaserInnerColor=72,218,74
LaserOuterColor=0,0,0
LaserOuterSpread=0,0,0
LaserDuration=1 ;9
IsBigLaser=false
IsLaser=true
Report=IFVCowshot
Burst=3

[virusLaserProjE]
AA=yes
Inviso=yes
Image=none
SubjectToElevation=yes

[virusLaserWHE]
Verses=25%,25%,25%,65%,40%,50%,50%,50%,50%,50%,100%
InfDeath=5
Wall=yes


;----------------------------------------------------------------------------------------------------------------------------------------------


; YC Yuri Clone
[YURI] 
UIName=Name:YuriClone
Name=Yuri Clone
Prerequisite=YABRCK,NAPSIS
PrerequisiteOverride=CARUS03 ; SJM: Kremlin Palace
Pip=red
Category=Soldier
Strength=100
LeadershipRating=8
Primary=MindControl
Secondary=PsiWave
OccupyWeapon=MindControl
EliteOccupyWeapon=MindControl
Occupier=yes
OccupyPip=personred
TypeImmune=yes
Armor=none
TechLevel=10
CrushSound=InfantrySquish
Insignificant=no
Sight=12
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
SecretHouses=YuriCountry
AllowedToStartInMultiplayer=no
Cost=700
Soylent=350
Points=5
IsSelectableCombatant=yes
VoiceSelect=YuriCloneSelect
VoiceMove=YuriCloneMove
VoiceAttack=YuriCloneAttackCommand
VoiceFeedback=YuriCloneFear
VoiceSpecialAttack=YuriCloneMove
DieSound=YuriCloneDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
ImmuneToVeins=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
Deployer=yes
DeployFire=yes
UndeployDelay=150
Size=50
DetectDisguise=yes
IFVMode=8

[MindControl]
Damage=1
ROF=200
Range=7
Projectile=PsychicControl
Speed=100
Warhead=Controller
Anim=YURICNTL
FireOnce=yes

; Used by mind control
[PsychicControl]
Inviso=yes
Image=none

[Controller]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
MindControl=yes
AnimList=YURICNTL

;deply function
[PsiWave]
Damage=250;Needed to be considered offensive unit
Range=1
ROF=50 ;200 needs to be closer to animation time (Kills everything anyway)
Projectile=Psychic
Speed=1
Warhead=PsiPulse
AreaFire=yes ; just shoot straight at ground under feet
FireOnce=yes ; Only fire once; don't stay in attack mission
Report=YuriDeploy
Anim=RING1

[Psychic]
Inviso=yes
Image=none

[PsiPulse]
CellSpread=3 ; gs moved a designer fix from the weapon because it was put in the old WideAreaDamage way instead of the new damage way.  This number used to be 3
PercentAtMax=.85
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=6
PsychicDamage=yes ;gs psychic, but not mind control


;----------------------------------------------------------------------------------------------------------------------------------------


; to anyone reading this is franks unit not mine (who is mine?)
; YB Yuri Brute
[BRUTE]
UIName=Name:Brute
Name=Yuri Brute
Category=Soldier
Primary=Smash
Secondary=BruteVirtualScanner
Prerequisite=YABRCK
CrushSound=InfantrySquish
Crushable=no
Strength=450
Armor=plate
TechLevel=5
Pip=white
Sight=11
Speed=6.8
Owner=YuriCountry
Cost=600
Soylent=300
Points=5
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttackCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
ImmuneToVeins=yes
Size=2
AllowedToStartInMultiplayer=no
ElitePrimary=Smash
EliteSecondary=BruteVirtualScanner
IFVMode=0
Unnatural=yes
CloseRange=yes
DefaultToGuardArea=yes
GuardRange=2
SelfHealing=yes
ImmuneToPsionics=yes
PixelSelectionBracketDelta=-8


[Smash]
Damage=38
ROF=55
Range=3.5
Speed=100
Warhead=Smashing
Report=BruteSmashAttack 
Projectile=InvisibleLow
FireInTransport=no
Anim=VTMUZZLE
IsMagBeam=Yes


[Smashing]
Verses=100%,100%,100%,100%,100%,100%,60%,40%,50%,100%,100%
InfDeath=10
Wall=yes
Wood=yes
Rocker=yes
MinDebris=1
MaxDebris=3

;dog secondary make chase enemys from further away
[BruteVirtualScanner]
Damage=1
Range=10
NeverUse=yes
Projectile=InvisibleAll
Warhead=SA
Speed=100


;--------------------------------------------------------------------------------------------------------------------------------------------------------------------------


;*************************************************************************************************************************************
;**************************************************** YN Yuri navy *******************************************************************
;*************************************************************************************************************************************


;--------------------------------------------------------------------------------------------------------------------------------------------------------------------------

;YS Yuri StarFish
[SUB]
Image=APACHE
UIName=Name:starfish
Name=Typhoon Attack Sub
Prerequisite=YAYARD
Primary=PhalGun
NavalTargeting=5
LandTargeting=1
FireAngle=64
Category=AFV
Strength=600
Naval=yes
Armor=heavy
TechLevel=2
Underwater=no
Sight=4
Sensors=yes
SensorsSight=8
Speed=5
CrateGoodie=no
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=700
Soylent=700
Turret=no
Points=30
ROT=5
Crusher=no;gs yes
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=YuriSelect
VoiceMove=YuriMove
VoiceAttack=YuriAttackCommand
VoiceFeedback=
VoiceSpecialAttack=YuriMove
DieSound=YuriDie
DieSound=GenSmallWaterDie
MoveSound=SubMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=20	; This value MUST be 0 for all building addons
Cloakable=false
CloakingSpeed=1
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
TooBigToFitUnderBridge=true
ElitePrimary=PhalGun
Size=20
OpportunityFire=yes


[PhalGun]
Damage=32.5
ROF=55
Range=6
Projectile=PhalGunProj
Report=InfantryZap
Warhead=PhalGunWH
IsHouseColor=true
IsRadEruption=yes
OmniFire=yes

[PhalGunProj]
;ROT=5
Arm=500
Level=yes
Image=CHRONOFS
Arcing=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
CLDisableRed=true 
CombatLightSize=100%

[PhalGunWH]
PercentAtMax=.2
Wall=yes
Wood=yes
Sparky=no
Conventional=yes
Rocker=yes
Verses=30%,25%,45%,75%,90%,100%,62%,62%,50%,30%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
ProneDamage=30%

;--------------------------------------------------------------------------------------------------------------------------------------------------------------------------



; YAT YHT Hover Transport
[YuriTransport]
Image=LCRF
UIName=Name:SAPC
Name=Hover Transport Yuri
Prerequisite=YAYARD
Strength=300
MoveToShroud=yes
Category=Transport
DeployTime=.022
Armor=heavy
Turret=no
IsTilter=yes
TechLevel=2
Sight=6
PipScale=Passengers
Speed=6
Naval=yes
Weight=1
CrateGoodie=no
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=700
Soylent=900
Points=25
ROT=5
Crusher=yes
Passengers=12
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=EinsteinSelect
VoiceMove=EinsteinMove
VoiceAttack=EinsteinAttackCommand
VoiceFeedback=EinsteinFear
VoiceSpecialAttack=EinsteinMove
DieSound=EinsteinDie
MoveSound=LandingCraftMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
MaxDebris=3
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious ; gs AMphibiousDestroyer I can't have a destroyer zone without a weapon!
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=6
Size=15
TooBigToFitUnderBridge=true
Trainable=no
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Bunkerable=no; Units default to yes, others default to no


;-------------------------------------------------------------------------------------------------------------------------------------------------------------------------


;YWT
[CombatDamage]
;***Battle Fortress***
OpenToppedRangeBonus=2;bonuses for troops shooting from open topped transport
OpenToppedDamageMultiplier=1.2
OpenToppedWarpDistance=7;Chrono legionairre has to let go if BF moves this far away from target (CL not moving, but is being moved so link won't break on move like normal)

; YB Blender YWT Yuri war transport Hover Transport
[YHVR]
OpportunityFire=yes
OpenTopped=yes
UIName=NAME:WEEK70
Name=Blender
Primary=YTAGgattling
Secondary=YTAAgattling
Prerequisite=YAYARD,NAPSIS
Strength=450
MoveToShroud=yes
Category=Transport
DeployTime=.022
Armor=heavy
Turret=no
IsTilter=yes
TechLevel=2
Sight=6
PipScale=Passengers
Speed=6
Naval=yes
Weight=1
CrateGoodie=no
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=900
Points=25
ROT=5
Crusher=yes
Passengers=3
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SizeLimit=3
VoiceSelect=VirusSelect
VoiceMove=VirusMove
VoiceAttack=VirusAttackCommand
VoiceFeedback=VirusFear
VoiceSpecialAttack=VirusMove
DieSound=GenVehicleDie
MoveSound=LandingCraftMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
MaxDebris=3
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious ; gs AMphibiousDestroyer I can't have a destroyer zone without a weapon!
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=6
Size=15
TooBigToFitUnderBridge=true
Trainable=yes
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Bunkerable=no; Units default to yes, others default to no
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF


[YTAAgattling]
OmniFire=yes
Damage=25
ROF=20
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=YTAAgattlingWH
Report=ArnoldAttack
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[YTAAgattlingWH]
Verses=50%,80%,70%,30%,30%,10%,10%,5%,3%,200%,50%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%


[YTAGgattling]
Damage=25;50
ROF=16
Range=5
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=YTAGgattlingWH
Report=ArnoldAttack
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[YTAGgattlingWH]
Verses=100%,80%,70%,38%,30%,10%,40%,40%,30%,10%,50%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%


;----------------------------------------------------------------------------------------------------------------------------------------------------------------------


; YFG YSC Yuri Sonic Craft Yuri Feild generator
[DEST]
BuildTimeMultiplier=1.15
Spawns=none
SpawnsNumber=0
NoSpawnAlt=no
FireAngle=0
Secondary=ApcLandGun
UIName=name:ca0007
Name=Sonic Craft
Prerequisite=YAYARD,NAPSIS
Image=SONIC
Category=Support
Armor=medium
DeployTime=0
TechLevel=1
Sight=5
PipScale=none
Speed=5
CrateGoodie=no
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=1000
Primary=ApcGun
NavalTargeting=5
LandTargeting=2
Strength=345
Naval=yes
Sensors=yes
SensorsSight=10.7
ROT=5
Points=20
Crusher=no
Turret=yes
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SpeedType=Float
MovementZone=Water
VoiceSelect=CivSovSelect
VoiceMove=CivSovMove
VoiceAttack=CivSovAttackCommand
VoiceFeedback=CivSovFear
VoiceSpecialAttack=CivSovMove
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DestroyerMoveStart
MaxDebris=0
DebrisTypes=None
DebrisMaximums=0
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=4 ;4 ride for the price of one
SizeLimit=2
Insignificant=no
Trainable=yes
TooBigToFitUnderBridge=true
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
OpportunityFire=yes
Size=20
CanPassiveAquire=yes
EliteSecondary=ApcLandGun
ElitePrimary=ApcGun


[ApcGun]
OmniFire=yes
ROF=90
Anim=IRONFX
Range=7.5
Bright=yes
Damage=75
Report=ChaosDroneSelect
IsLaser=true
Warhead=ApcWH
Projectile=ApcProj
LaserDuration=15
LaserInnerColor=50,25,25
LaserOuterColor=80,0,0
LaserOuterSpread=120,0,0

[ApcProj]
Image=none
Inviso=yes
ShrapnelCount=5
ShrapnelWeapon=ApcFRAG
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[ApcWH]
Bright=true
Wall=yes
Wood=yes
Verses=25%,25%,25%,65%,55%,100%,75%,75%,75%,60%,100%
AnimList=IRONFX
InfDeath=4
ProneDamage=50%
CLDisableBlue=true
CLDisableGreen=true
CombatLightSize=300%


[ApcDummy]
TechLevel=-1
Primary=ApcFRAG

[ApcFRAG]
ROF=120
Range=4
Speed=10
Bright=yes
Damage=1
IsLaser=true
Warhead=ApcFRAGWH
Projectile=ApcFRAGProj
LaserDuration=15
LaserInnerColor=50,25,25
LaserOuterColor=80,0,0
LaserOuterSpread=120,0,0

[ApcFRAGProj]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[ApcFRAGWH]
Bright=true
Verses=5%,5%,5%,5%,5%,5%,5%,5%,5%,5%,5%
AnimList=IRONFX
InfDeath=4
CLDisableBlue=true
CLDisableGreen=true
CombatLightSize=300%

[ApcLandGun]
OmniFire=yes
ROF=90
Anim=IRONFX
Range=7.5
Speed=100
Bright=yes
Damage=115
Report=ChaosDroneSelect
IsLaser=true
Warhead=ApcWH
Projectile=ApcProj
LaserDuration=15
LaserInnerColor=50,25,25
LaserOuterColor=80,0,0
LaserOuterSpread=120,0,0

;-------------------------------------------------------------------------------------------------------------------------------------------------


; YBS Yuri Boomer attack sub
[BSUB]
CreateSound=BoomerSelect
UIName=Name:Boomer
Name=Yuri Boomer
Prerequisite=YAYARD,NAPSIS,YATECH ;Sub Pen, Psychic Sensor And Yuri Battle lab
Primary=BoomerTorpedo
Secondary=CruiseLauncher
NavalTargeting=7 ;Able to shoot ground target with secondary weapon, but Naval is the primary targetē
LandTargeting=2 ;	Can shoot land, but only with secondary weapon
FireAngle=64
Category=AFV
Strength=1200
Naval=yes
Armor=heavy
TechLevel=2
Underwater=yes
Sight=8
Sensors=yes
SensorsSight=8
Speed=5
CrateGoodie=no
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Turret=no
Points=30
ROT=7
Crusher=no;gs yes
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BoomerSelect
VoiceMove=BoomerMove
VoiceAttack=BoomerAttackWaterCommand
VoiceSecondaryWeaponAttack=BoomerAttackLandCommand
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
MoveSound=BoomerMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=20	; This value MUST be 0 for all building addons
Accelerates=true
Cloakable=yes
CloakingSpeed=1
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,FIREPOWER,ROF
TooBigToFitUnderBridge=true
ElitePrimary=BoomerTorpedo
Size=20
Spawns=CMISL
SpawnsNumber=2
SpawnRegenRate=80
SpawnReloadRate=0 ; missile spawn don't come back
Unnatural=yes	; for underwater units this means that they will be punched instead of grabbed by a squid



;Boomer Sub Torpedo
[BoomerTorpedo]
Damage=60
ROF=120
Range=7
Projectile=BoomerTorpedoProj
Speed=25 ;18
Report=BoomerAttack2
Warhead=APSplash2
DecloakToFire=no
Burst=2

[BoomerTorpedoProj]
Arm=2
Shadow=no
Ranged=yes
Image=SUBT
ROT=12 ;4
AA=no
AG=yes
Level=yes

[APSplash2]; for units whose missiles are having trouble hitting
CellSpread=.5
PercentAtMax=.8
Wall=yes
Wood=yes
Verses=100%,100%,100%,75%,105%,100%,65%,65%,60%,25%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58



; Boomer missile launcher
[CruiseLauncher]
Damage=25  ;35
ROF=50
Burst=2
Range=20
MinimumRange=8; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1

; PCG; Use this for weapons that can fire over walls and up cliffs.
[InvisibleHigh]
Inviso=yes
Image=none
SubjectToElevation=yes



[General]
; Cruise Missile control ;GEF
CMislPauseFrames=20   ; How many frames the rocket pauses on the launcher before tilting
CMislTiltFrames=100    ; How many frames it takes for the missile to tilt (or lift) to firing position
CMislPitchInitial=1   ; Starting pitch of the missile before tilting up (0=horizontal,1=vertical)
CMislPitchFinal=1.0   ; Ending pitch of the missile after tilting up; now it fires
CMislTurnRate=0.10    ; Pitch maneuverability of missile in air.  Adjust by trial and error.
CMislRaiseRate=1		;GEF How much the missile will raise each turn on the launcher (for Cruise Missile only)
CMislAcceleration=1.0 ; This much is added to the missile's velocity each frame during launch
CMislAltitude=768     ; Cruising altitude in leptons: at this height missile BEGINS leveling off
CMislDamage=200       ; Exploding CMisl does this much damage (at center of explosion, presumably).
CMislEliteDamage=250       ; Exploding CMisl does this much damage (at center of explosion, presumably).
CMislBodyLength=128   ; The body of the rocket is this many leptons long
CMislLazyCurve=no     ; The rocket's path is a big, lazy curve.  V3 yes.  DMisl no. CMisl no.
CMislType=CMISL


; Cruise Missile -- warhead invoked from code.  No weapons attached here.
[CMISL]
UIName=Name:DMISL
Name=Cruise Missile
Image=BSUBMISL
FireAngle=1
Strength=50
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 ;Aircraft are hard wired to require ammo
Speed=20
Owner=YuriCountry
Cost=50
Points=18;20
ROT=4
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys	; Sparks don't work well here.  SJM
AuxSound1=BoomerAttack1
ImmuneToPsionics=yes
NoShadow=yes
Selectable=no
Trainable=no
FlyBack=true
DontScore=yes


;*************************************************************************************************************************************
;**************************************************** YS Yuri Structures *****************************************************************
;*************************************************************************************************************************************


;------------------------------------------------------------------------------------------------------------------------------------------------

;YW
[GAFWLL]
GuardRange=10
Adjacent=10


;------------------------------------------------------------------------------------------------------------------------------------------------


; YH YHP Yuri Helipad YLP
[YuriLandingPad]
BuildLimit=1
Image=NATBNK
UIName=name:nahpad
Name=Helipad
BuildCat=Tech
Prerequisite=YAYARD
Strength=700
Armor=wood
Adjacent=2
TechLevel=3
Sight=5
UnitReload=yes
Helipad=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
ForbiddenHouses=none
AIBasePlanningSide=0
Cost=400
Points=70
Power=0
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=0
DamageSmokeOffset=75, 270, 140
AIBuildThis=yes
NumberOfDocks=1
HasStupidGuardMode=false
Radar=no
Spyable=no
ImmuneToPsionics=no
VoiceSelect=PowerOn

;------------------------------------------------------------------------------------------------------------------------------------------------


; YWF Yuri War Factory
[YAWEAP]
Capturable=no
BuildTimeMultiplier=1.06
UIName=Name:YWarfactory
Name=Yuri War Factory
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC,YABRCK,YACNST
Factory=UnitType
DeployTime=.044
Strength=1000
Armor=wood
TechLevel=2
Sight=4
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=1950
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=15
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes
ExitCoord=512,256,0
Spyable=no
ImmuneToPsionics=no
NumberImpassableRows=1
VoiceSelect=FloatingDiscChargeUp


;-----------------------------------------------------------------------------------------------------------------------------------------------------------------------


; YBR Yuri Bio Reactor -- yuri power plant
[YAPOWR]
UIName=Name:BioR
Name=Yuri Bio Reactor
BuildCat=Power
Prerequisite=YACNST
Strength=700
Armor=wood
TechLevel=1
Adjacent=2
Sight=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=620
Points=40
Power=150
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
Upgrades=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=6
MinDebris=4
ThreatPosed=0
DamageSmokeOffset=300, 300, 450
TogglePower=no
Spyable=yes
DieSound=PowerPlantDie
ImmuneToPsionics=no
UnitAbsorb=no
InfantryAbsorb=yes
PipScale=Passengers
Passengers=5
SizeLimit=15
ExtraPower=80
Drainable=yes
PoweredSpecial=yes
VoiceSelect=CameraSwitch


;-------------------------------------------------------------------------------------------------------------------------------------------------------------------------


;YPA Yuri Psychic Amplifier
[PsychicAmplifier]
Image=NAPSYA
Primary=None
BuildLimit=1
ProduceCashAmount=26
ProduceCashDelay=100
Name=Psychic Amplifier
UIName=Name:NAPSYA
TechLevel=1
Strength=500
Insignificant=no
Nominal=yes
Prerequisite=NAPSIS,YACNST
BuildCat=Tech
Points=5
Cost=1500
Armor=wood
Adjacent=7
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=SpyPlaneSpecial
SuperWeapon2=ParaDropSpecial
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
CrateBeneath=false
CrateBeneathIsMoney=true
DieSound=MonumentCrumble
BaseNormal=yes 
Sight=8
ClickRepairable=yes
CanBeOccupied=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
LeaveRubble=false
Power=-50
Capturable=true
Crewed=yes
VoiceSelect=CameraSwitch


;------------------------------------------------------------------------------------------------------------------------------------------------


; YMCV Yuri construction yard
[YACNST]
ProduceCashAmount=15
ProduceCashDelay=100
UIName=Name:YACNST
Name=Yuri Construction Yard
ConstructionYard=yes
Strength=1000
Armor=concrete
TechLevel=-1
Adjacent=2
Factory=BuildingType
UndeploysInto=PCV
Sight=10
Owner=YuriCountry
Cost=3000
Points=80
Power=0
Capturable=false
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
UndeployDelay=CrateMoney
VoiceSelect=GeneticMutatorOpen


;----------------------------------------------------------------------------------------------------------------------------------------------------------------


; YPS Yuri Psychic Sensor yuri radar
[NAPSIS]
Cost=1700
BuildTimeMultiplier=1.11
UIName=Name:YURIRAD
Name=Yuri Psychic Sensor
BuildCat=Tech
Prerequisite=YACNST,PROC
Strength=750
Radar=yes
Armor=wood
TechLevel=3
Adjacent=2
Sight=10
PsychicDetectionRadius=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Points=50
Power=-50
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=yes
HasRadialIndicator=true
ConcentricRadialIndicator=true
DetectDisguise=yes
DetectDisguiseRange=15
SensorArray=yes
SensorsSight=15
Spyable=yes
ImmuneToPsionics=no
SuperWeapon=PsychicRevealSpecial
VoiceSelect=PsychicRevealActivate


[PsychicRevealSpecial]
UIName=Name:PsyReveal
Name=Psychic Reveal
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=3.5
Type=PsychicReveal
Action=PsychicReveal
SidebarImage=PSYRICON
ShowTimer=no
DisableableFromShell=no
FlashSidebarTabFrames=120


;--------------------------------------------------------------------------------------------------------------------------------------------------------------------


; YBL Yuri Battle Lab
[YATECH]
Cost=3000
BuildTimeMultiplier=1.12
UIName=Name:Yblab
Name=Yuri Battle Lab
BuildCat=Tech
Prerequisite=YAWEAP,YACNST,RADAR
Strength=1000
Armor=wood
TechLevel=8
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG
MaxDebris=12
MinDebris=6
ThreatPosed=0
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes
ImmuneToPsionics=no
SuperWeapon=ForceShieldSpecial
VoiceSelect=CameraSwitch


;---------------------------------------------------------------------------------------------------------------------------------------------------------------------------


; YG Yuri Grinder
[YAGRND]
UIName=Name:Grinder
FreeUnit=YTNK
Name=Yuri Grinder
BuildCat=Tech
Prerequisite=YAWEAP,YACNST
Factory=InfantryType
Primary=GrinderWeapon
YuriBarracks=yes
Spyable=yes
Strength=900
Armor=wood
TechLevel=9
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=600
Points=30
Power=-50
Grinding=yes
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0
ExitCoord=0,0,0
DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
DamageSmokeOffset=480,96,125
AIBuildThis=yes
CreateUnitSound=CloningVatsCreate
ImmuneToPsionics=no
VoiceSelect=GrinderGrinding


[NACLON]
Name=Yuri Cloning Vats
VoiceSelect=CloningVatsCreate


[GrinderWeapon]
Damage=50
ROF=60
Range=7
Projectile=Cannon
Speed=40
Report=RhinoTankAttack
Warhead=APSplash

[APSplash]
CellSpread=1
PercentAtMax=.8
Wall=yes
Wood=yes
Verses=25%,25%,25%,75%,100%,100%,65%,65%,60%,25%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22
ProneDamage=50%

;---------------------------------------------------------------------------------------------------------------------------------------------------------------------------


; YB Yuri Barracks
[YABRCK]
UIName=Name:Ybarracks
Name=Yuri Barracks ;needs different Given Name to avoid editor confusion
Image=YABRCK
BuildCat=Tech
Prerequisite=POWER,YACNST
Strength=500
Armor=steel
Factory=InfantryType
Adjacent=2
TechLevel=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=500
Points=30
Power=-10
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=GAPILEDM
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=-64,64,0
YuriBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=yes
Spyable=no
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
VoiceSelect=CameraSwitch


;---------------------------------------------------------------------------------------------------------------------------------------------------------------------------



;*************************************************************************************************************************************
;**************************************************** YDS Yuri Defense Structures ****************************************************
;*************************************************************************************************************************************


;---------------------------------------------------------------------------------------------------------------------------------------------------------------------------


; YTB Yuri Tank Bunker
[NATBNK]
UIName=Name:NATBNK
Name=Yuri Tank Bunker
BuildCat=Combat
Prerequisite=YACNST
Strength=700
Armor=steel
TechLevel=3
Adjacent=3
Sight=5
Bunker=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=600
Points=60
Power=0
Powered=false
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=15
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=no
ImmuneToPsionics=no
NumberOfDocks=1
NumberImpassableRows=0
HasStupidGuardMode=false
AntiInfantryValue=10
AntiArmorValue=25
AntiAirValue=0
BaseNormal=no
VoiceSelect=TankBunkerUp


;---------------------------------------------------------------------------------------------------------------------------------------------------------------------------


; YPT Yuri Psychic Tower
[YAPSYT]
UIName=Name:YAPSYT
Name=Yuri Psychic Tower
BuildCat=Combat
Trainable=yes
Prerequisite=NAPSIS,YACNST
Primary=TowerLaser
TechLevel=1
Adjacent=2
Strength=670
Armor=steel
Sight=5
Points=30
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=1500
Power=-100
Powered=true
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=15
MinDebris=1
ThreatPosed=30
DamageSmokeOffset=450, 200, 150
AIBuildThis=yes
ImmuneToPsionics=yes
PipScale=none
PipsDrawForAll=yes
DetectDisguise=yes
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0
UndeploysInto=DDBX
ClickRepairable=yes
BaseNormal=no
UndeploySound=
HasRadialIndicator=true
VeteranAbilities=STRONGER,FIREPOWER,ROF
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
SelfHealing=yes
VoiceSelect=CameraSwitch
HasRadialIndicator=true

[TowerLaser]
Damage=100
ROF=40
Range=7.5
Projectile=TowerLaserProj
Speed=40
Report=FloatingDiscAttack
Warhead=TowerLaserWH
Bright=yes
LaserInnerColor=0,255,255
LaserOuterColor=0,204,204
LaserOuterSpread=0,0,0
LaserDuration=15
DiskLaser=yes
OmniFire=yes

[TowerLaserProj]
Inviso=yes
Image=none
AA=no
AG=yes

[TowerLaserWH]
Wall=no
Verses=100%,100%,100%,50%,100%,100%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=7
PenetratesBunker=yes

; mpt Mobile Psychic Tower
[DDBX]
Primary=TowerLaser
DeployToFire=yes
CanPassiveAquire=yes
DeploySound=CrateArmor
UIName=Name:TRUCKB
Name=Mobile Psychic Tower
Armor=light
DeployTime=.015
TechLevel=-1
Sight=8
PipScale=None
Speed=4.02
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Points=20
ROT=5
Crusher=no
Turret=no
Passengers=0
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=0
Insignificant=no
Trainable=no
Image=ICBM
DeploysInto=YAPSYT
Strength=550
Cost=1500
Soylent=750
Category=Support
ThreatPosed=40
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush


;---------------------------------------------------------------------------------------------------------------------------------------------------------------------------


; YGC Yuri Gat Gattling Cannon
[YAGGUN]
HasRadialIndicator=true
UIName=Name:GattCannon
Name=Yuri Gattling Cannon
;Image=NASAM
BuildCat=Combat
Strength=810
Trainable=yes
Armor=steel
TechLevel=4
Prerequisite=BARRACKS,YACNST
Adjacent=4
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=900
BaseNormal=no
Points=30
Power=-50
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=3
MinDebris=2
ThreatPosed=30 ; This value MUST be 0 for all building addons
IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=YAGGUN
TurretAnimIsVoxel=True
TurretAnimX=0
ROT=10
TurretAnimY=15
TurretAnimZAdjust=-40
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=25
VeteranAbilities=STRONGER,FIREPOWER,ROF
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VoiceSelect=CameraSwitch
HasRadialIndicator=true


;-----Gattling stuff-------
;GEF There is a _lot_ of stuff in this section, hope it's worth it

;Do I have a gattling gun or not
IsGattling=yes
TurretCount=1
WeaponCount=6
Primary=AGCgattling
Secondary=AACgattling
Weapon1=AGCgattling
EliteWeapon1=AGCgattling
Weapon2=AACgattling
EliteWeapon2=AACgattling
Weapon3=AGCgattling2
EliteWeapon3=AGCgattling2
Weapon4=AACgattling2
EliteWeapon4=AACgattling2
Weapon5=AGCgattling3
EliteWeapon5=AGCgattling3
Weapon6=AACgattling3
EliteWeapon6=AACgattling3
ElitePrimary=AGCgattling
EliteSecondary=AACgattling

WeaponStages=3
Stage1=200
Stage2=400
Stage3=600

EliteStage1=100
EliteStage2=200
EliteStage3=300

RateUp=1
RateDown=50

[AACgattling]
Damage=25
ROF=22.5
Range=9.7
Projectile=Invisible4
Speed=100
Warhead=AACgattWH
Report=GattlingGunAttackLoop1
Burst=2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AACgattling2]
Damage=27
ROF=19
Range=9.7
Projectile=Invisible4
Speed=100
Warhead=AACgattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst=2

[AACgattling3]
Damage=29
ROF=17.75
Range=9.7
Projectile=Invisible4
Speed=100
Warhead=AACgattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst=2

[AACgattWH]
Verses=50%,80%,70%,50%,80%,10%,10%,5%,3%,200%,50%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

; AG gat weapon
[AGCgattling]
Damage=25
ROF=16
Range=6.6
Projectile=Invisiblelow
Speed=100
Warhead=AGCgattWH
Report=GattlingGunAttackLoop1
Burst=2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
[AGCgattling2]
Damage=26
ROF=15
Range=6.6
Projectile=Invisiblelow
Speed=100
Warhead=AGCgattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst=2
[AGCgattling3]
Damage=27
ROF=14
Range=6.6
Projectile=Invisiblelow
Speed=100
Warhead=AGCgattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst=2
[AGCgattWH]
Verses=100%,80%,70%,38%,30%,10%,60%,60%,60%,10%,50%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%



;---------------------------------------------------------------------------------------------------------------------------------------------------------------------------


;*************************************************************************************************************************************
;**************************************************** YDS Yuri Defense Structures ****************************************************
;*************************************************************************************************************************************

;---------------------------------------------------------------------------------------------------------------------------------------------------------------------------


; YGM Genetic Mutator
[YAGNTC]
UIName=Name:YAGNTC
Name=Yuri Genetic Mutator Device
BuildCat=Combat
Prerequisite=YATECH,YACNST
TechLevel=-1
Strength=1000
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=3000
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
SuperWeapon=GeneticConverterSpecial
ThreatPosed=1 ; This value MUST be 0 for all building addons
AIBuildThis=yes
ProtectWithWall=yes
Spyable=yes
ChargedAnimTime=1
BuildLimit=1

[GeneticConverterSpecial]
UIName=Name:YAGNTC
Name=Genetic Converter
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=6.45
Type=GeneticConverter
Action=GeneticConverter
SidebarImage=MUTEICON
ShowTimer=yes
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
Range=5
LineMultiplier=3

[General]
MutateExplosion=yes ; Should the Genetic Mutator use the MutateExplosionWarhead instead of just affecting a 3x3 cell area?



;---------------------------------------------------------------------------------------------------------------------------------------------------------------------------


; YPD Psychic Dominator
[YAPPET]
UIName=Name:YAPPET
Name=Yuri Puppet Master
BuildCat=Combat
Prerequisite=YATECH,YACNST
TechLevel=10
Strength=1000
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=5000
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=PsychicDominatorSpecial
Nominal=yes
ThreatPosed=1	; This value MUST be 0 for all building addons
AIBuildThis=yes
Spyable=yes
ChargedAnimTime=1		;Number of minutes left at which weapon should switch to charged state
ProtectWithWall=yes
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14
MinDebris=7
VoiceSelect=PsychicDominatorOpen

[PsychicDominatorSpecial]
UIName=Name:YAPPET
Name=Lightning Storm
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
;RechargeTime=0.5
Type=PsychicDominator
Action=PsychicDominator
SidebarImage=PDOMICON
ShowTimer=yes
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
Range=1.4
LineMultiplier=3

[General]
;Psychic Dominator control
DominatorSecondAnim=chronobm
DominatorFirstAnim=chronobm
DominatorCaptureRange=1
DominatorFireAtPercentage=90
;DominatorWarhead=NewDominatorWH
;DominatorDamage=-1000


;-------------------------------------------------------------


