; Map created with FinalAlert 2(tm) Mission Editor
; Get it at http://www.westwood.com
; note that all comments were truncated

[Header]
Width=55
Height=54
StartX=228
StartY=35
Waypoint1=246,50
Waypoint2=254,50
Waypoint3=246,60
Waypoint4=262,70
Waypoint5=262,60
Waypoint6=254,69
Waypoint7=254,60
Waypoint8=0,0
NumberStartingPoints=7

; ###### MISSING: extra fun mod!!!! ######

; ***GLOBAL***
[General]
MaximumQueuedObjects=299	;509
MaxWaypointPathLength=99	;15
InfantryExplode=DBRS10SM	;S_BANG34
;FlamingInfantry=DBRS10SM	;FLAMEGUY
InfantryHeadPop=DBRS10SM	;YURIDIE
;InfantryNuked=DBRS10SM	;NUKEDIE
;InfantryBrute=DBRS10SM	;BRUTDIE

Pilot=SPY	;E1
PParatrooper=SPY	;E1

AmerParaDropInf=GHOST,GGI	;E1
AmerParaDropNum=4,5	;8

AllyParaDropInf=E1,GGI	;E1
AllyParaDropNum=5,4	;6

SovParaDropInf=FLAKT,SHK	;E2
SovParaDropNum=5,4	;9

YuriParaDropInf=INIT
YuriParaDropNum=10	;6

MaximumCheerRate=30	;300

LightningStormDuration=450	;180
LightningHitDelay=5	;10
LightningSeparation = 1 	;3

PrismSupportMax=256	;8

[Radiation]
RadColor=255,0,0	;0,255,0

[AudioVisual]
;DetailMinFrameRateNormal=20	;15
;DetailBufferZoneWidth=10	;5
Dig=yuridie
DigSound=Dummy	;NukeSiren
MessageDelay=2	;.6
ExtraUnitLight=0	;.2
ExtraInfantryLight=0	;.2
ExtraAircraftLight=0	;.2

; ***CRATES***
[CrateRules]
CrateRadius=10	;3.0

; ******* Combat and damage rules *******
[CombatDamage]
CanDetonateTimeBomb=yes	;no
CanDetonateDeathBomb=yes	;no
OccupyWeaponRange=7	;5
V3EliteWarhead=V3EWH
DMislEliteWarhead=DMISLEWH
CMislEliteWarhead=CMISLEWH

[Powerups]
Armor=10,ARMOR,yes,1.5
Firepower=10,FIREPOWR,yes,2.0
HealBase=10,HEALALL,yes
Money=10,MONEY,yes,10000	;20,MONEY,yes,2000
Reveal=10,REVEAL,yes
Speed=10,SPEED,yes,1.2
Veteran=20,VETERAN,yes,1	;20,VETERAN,yes,1
Unit=15,<none>,no	;20,<none>,no

Cloak=10,CLOAK,yes	;0,CLOAK,yes
ICBM=5,CHEMISLE,yes	;0,CHEMISLE,yes

; ***VEHICLES***
[VehicleTypes]
550=VOLKSWAGEN
551=SUPERAPOC
552=SUPERMIND
553=SUPERZEP
554=UFO
570=HACK_HTNK
571=HACK_LTNK
572=HACK_MTNK
573=HACK_APOC
574=HACK_TNKD
575=HACK_HARV
576=HACK_CMIN
577=HACK_SREF
578=HACK_MGTK
579=HACK_BFRT
580=HACK_TTNK
581=HACK_DTRUCK
600=TROLL_SMCV
601=TROLL_AMCV
602=TROLL_PCV
[AircraftTypes]
550=BPLNE
551=AC130
552=MIG29
553=TsarBomber
554=AWACS
555=B52
556=B2
557=FA18
558=MV22
559=SpaceKirov
; Super battle fortress
[VOLKSWAGEN]
ROT=5
Cost=10000
Name=Volkswagen
Size=16
Armor=heavy
Image=BFRT
Owner=British,French,Germans,Americans,Alliance		;British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=12
Speed=12
Points=50
UIName=Volkswagen
Weight=3.5
Crusher=yes
Primary=CowShotVolkswagen	;CowShot
Secondary=HateDrawer
Soylent=10000	;2000
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
PipScale=Passengers
Strength=5000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
MoveSound=BattleFortressMoveStart
SizeLimit=15;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
TechLevel=10
VoiceMove=BattleFortressMove
BuildLimit=1
OpenTopped=yes;passengers can shoot out
Passengers=5000
UseOwnName=true
Accelerates=false
CrateGoodie=yes
OmniCrusher=yes
ThreatPosed=40
VoiceAttack=BattleFortressAttackCommand
VoiceSelect=BattleFortressSelect
ElitePrimary=CowShotVolkswagenE	;CowShotE
EliteSecondary=HateDrawerE
MovementZone=CrusherAll
Prerequisite=GAWEAP,GATECH; 	FACTORY
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
DamageSmokeOffset=100, 100, 275
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no
OpportunityFire=yes
GuardRange=20
CanPassiveAquire=yes

; Super Apocalypse
[SUPERAPOC]
AllowedToStartInMultiplayer=no
UIName=Type 59 MBT
Name=Type 59 MBT
Image=MTNK
Category=AFV
TargetLaser=yes
Primary=140mmx
Secondary=S500
Strength=5000
Explodes=yes
Prerequisite=NAWEAP,NATECH
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=7
Sight=14	;6
GuardRange=20
Speed=12	;4
Owner=Russians,Confederation,Africans,Arabs
Cost=10000	;1750
Soylent=10000	;1750
Points=60
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=yes	;no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ZFudgeColumn=9
ZFudgeTunnel=15
Size=16	;6
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=140mmxE
EliteSecondary=S500E
BuildTimeMultiplier=1.0
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=2;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1
OpportunityFire=yes

; Super Mastermind
[SUPERMIND]
UIName=Mind Blower
Name=Mind Blower
Image=MIND
Prerequisite=YAWEAP,YATECH
Primary=UberMindControlTank
Strength=5000	;500
Category=AFV
Armor=heavy
;Turret=yes
IsTilter=yes
;TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=12	;9
Speed=12	;4
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=10000; 1750
Soylent=10000	;1750
Points=25
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MasterMindSelect
VoiceMove=MasterMindMove
VoiceAttack=MasterMindAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MasterMindMoveStart
CrushSound=TankCrush
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
OmniCrushResistant=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT,CRUSHER	;SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=UberMindControlTankE
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=16	;6
OpportunityFire=yes
PipScale=MindControl
ImmuneToPsionics=yes
SelfHealing=yes
Trainable=yes
BuildLimit=1

; Super Kirov
[SUPERZEP]
AllowedToStartInMultiplayer=no
Image=ZEP
UIName=Stalin Airbus
Name=Stalin Airbus
Prerequisite=NAWEAP,NATECH,NAINDP,NAIRON,NAMISL
Primary=StalinBomb
Secondary=S500
Strength=20000
Category=AirPower
JumpJet=yes
Armor=medium
TechLevel=10
Sight=18
GuardRange=20
Sensors=yes
SensorsSight=7
NavalTargeting=5
RadarInvisible=no
MoveToShroud=yes
Landable=yes	;BalloonHover=yes ; ie never land
;OmniFire=yes ;GEF moving to weapon
Speed=6
JumpjetSpeed=5 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=6 ; SJM increased from 2 so Kirov can get out of factory before doors close
JumpjetCrash=12 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=2
JumpjetHeight=750
;JumpjetWobbles=.01 ; ! value of zero stop wobbles?  NO!  Wobbles of zero means div by 0 crash.  "How many wobbles would you like?"  "0"  "You must have wobbles!!!  I kill you!"
;JumpjetDeviation=1
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
PitchSpeed=.9
PitchAngle=0
Owner=Russians,Confederation,Africans,Arabs
Cost=20000
Soylent=20000
Points=100
ROT=10
SpeedType=Hover
HoverAttack=yes
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
IsSelectableCombatant=yes
VoiceSelect=KirovSelect
VoiceMove=KirovMove
VoiceAttack=KirovAttackCommand
VoiceFeedback=
VoiceCrashing=KirovVoiceDie
DieSound=
CreateSound=KirovCreated
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
MovementZone=Fly
ThreatPosed=30	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=5	;3.5
OmniCrushResistant=yes
AuxSound1=Dummy ;Taking off
AuxSound2=Dummy ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT,RADAR_INVISIBLE
SelfHealing=Yes
MoveSound=KirovMoveLoop
ElitePrimary=StalinBombE
EliteSecondary=S500E
Parasiteable=no
Size=50
Bunkerable=no; Units default to yes, others default to no
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=15;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1
OpportunityFire=yes
DistributedFire=yes

; Yuri Flying Squid
[UFO]
AllowedToStartInMultiplayer=no
Image=SQD
UIName=Floating Squid
Name=Floating Squid
Prerequisite=YAWEAP,YATECH,YAGNTC,YAPPET,NACLON
Primary=SquidMedusa
Secondary=BlimpBomb	;DiskDrain
Strength=5000	;600 ;700
Category=AirPower
JumpJet=yes
Armor=light
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
;Turret=yes
;TurretSpins=yes;gs unit is one big turret so it can use existing permaspin
Sight=14
Sensors=yes
SensorsSight=7
NavalTargeting=4
Speed=15
CrateGoodie=no
Crusher=no;yes
Owner=YuriCountry
Cost=20000
Soylent=20000
Points=25
ROT=100;gs super fast turn, ie turn on spot
IsSelectableCombatant=yes
VoiceSelect=SquidSelect
VoiceMove=SquidAttackCommand
VoiceAttack=SquidAttackCommand
VoiceSecondaryWeaponAttack=SquidAttack
VoiceFeedback=SquidFear
MoveSound=SquidMove
CrashingSound=SquidDie
Landable=yes	;BalloonHover=yes ; ie never land
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
SpeedType=Hover
HoverAttack=yes
MovementZone=Fly
MoveToShroud=yes
ThreatPosed=20	; This value MUST be 0 for all building addons
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=5	;3.5
OmniCrushResistant=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=16
OpportunityFire=yes
RadialFireSegments=10
DistributedFire=yes
ElitePrimary=SquidMedusaE
EliteSecondary=BlimpBombE
JumpjetSpeed=32	;16 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=8 ; 
JumpjetCrash=15 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=40	;100;gs superfast turn on spot, from 2
JumpjetHeight=750
JumpjetWobbles=.1 ; ! value of zero stop wobbles?  NO!  Wobbles of zero means div by 0 crash.  "How many wobbles would you like?"  "0"  "You must have wobbles!!!  I kill you!"
JumpjetDeviation=15
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
TiltCrashJumpjet=yes; can handle tilting while falling without freaking out
Explodes=yes
DeathWeapon=NukeDeath	;BlimpBombEffect
DeathWeaponDamageModifier=1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
SelfHealing=yes
ImmuneToPsionics=yes
Parasiteable=no
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=2	;15
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1

; Yuri Head!
[DOLY]	;YURIHEAD
Image=cahead
UIName=Yuri Mobile
Name=Yuri Mobile
;Prerequisite=YAWEAP,NAPSIS
Primary=YuriMobileMindBlast
Strength=10000
Category=AFV
Armor=heavy
Turret=no	;yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=12
Sensors=yes
SensorsSight=7
Speed=4
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=10000
Soylent=10000
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=YuriPrimeSelect
VoiceSelectDeactivated=RobotTankSelectDeactivated
VoiceMove=YuriPrimeMove
VoiceAttack=YuriPrimeAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie	;YuriPrimeDie
MoveSound=YuriPrimeMoveLoop
ActivateSound= RobotTankOnline
DeactivateSound= RobotTankOffline
CrushSound=TankCrush
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer 
ThreatPosed=40	; This value MUST be 0 for all building addons
ZFudgeColumn=8
ZFudgeTunnel=13
Insignificant=no
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=YuriMobileMindBlastE
Accelerates=false
ImmuneToVeins=yes
Size=16
Weight=5	;3.5
OmniCrusher=yes
OmniCrushResistant=yes
OpportunityFire=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
PoweredUnit=yes;powered by presence of building
Trainable=yes
SelfHealing=yes
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=15;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1

; Droneship
[TRUCKA]
AllowedToStartInMultiplayer=no
Image=orcatran
UIName=Amphibious Assault Carrier
Name=Amphibious Assault Carrier
Size=6
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=7
Speed=4
Points=55
Weight=3.5
Spawns=MV22
SpawnsNumber=3
SpawnRegenRate=600
SpawnReloadRate=150
Primary=HornetLauncherMini
;Secondary=MammothTusk
ElitePrimary=HornetLauncherMiniE
;EliteSecondary=HACK_MammothTusk
Soylent=3000
Cost=3000
Category=AFV
Explodes=yes
DeathWeapon=BlimpBomb
Strength=1600
FireAngle=32
TechLevel=-1
SelfHealing=yes
ThreatPosed=40
VoiceSelect=AircraftCarrierSelect
VoiceMove=AircraftCarrierMove
VoiceAttack=AircraftCarrierAttackCommand
MoveSound=LandingCraftMoveStart
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer 
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
GuardRange=25
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
OpportunityFire=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=4
Crewed=yes
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
Bunkerable=no
PipScale=Passengers
Passengers=3
OpenTopped=yes
SizeLimit=3
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport

; Walker
[CBLC]
Image=hmec
AllowedToStartInMultiplayer=no
UIName=All Terrain Armored Transport
Name=All Terrain Armored Transport
Size=6
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=12
GuardRange=12
Speed=4
Points=55
Weight=3.5
Primary=160mm
Secondary=RedEye2
Soylent=3000
Cost=3000
Category=AFV
Explodes=yes
Strength=1600
FireAngle=32
TechLevel=-1
SelfHealing=yes
ThreatPosed=40
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=160mmE
EliteSecondary=RedEye2E
TargetLaser=yes
Turret=no
OpportunityFire=yes
PipScale=Passengers
Passengers=10
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=4
Crewed=yes
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
Bunkerable=no

; Toy Mammoth Tank
[JEEP]
Image=4tnk
AllowedToStartInMultiplayer=no
UIName=Pygmy Mammoth
Name=Pygmy Mammoth
Size=3
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=6
Points=25
Weight=3.5
Primary=Robogun2
Secondary=MissileLauncher
Soylent=875
Cost=875
Category=AFV
Explodes=yes
Strength=400
TechLevel=-1
SelfHealing=yes
ThreatPosed=40
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=Robogun2E
EliteSecondary=MissileLauncherE
TargetLaser=yes
Turret=yes
OpportunityFire=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
TooBigToFitUnderBridge=true

; Toy Tank
[PTRUCK]
Image=2tnk
AllowedToStartInMultiplayer=no
UIName=Toy Tank
Name=Toy Tank
Size=2
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=7
Points=25
Weight=2.5
Primary=Para
Soylent=450
Cost=450
Category=AFV
Explodes=yes
Strength=200
TechLevel=-1
;SelfHealing=yes
ThreatPosed=15
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=ParaE
Turret=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=1
Crewed=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true

; Unfair Advantage
[SUVW]
Image=subtank
AllowedToStartInMultiplayer=no
UIName=name:unfairad
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=7
Points=25
Weight=3.5
Primary=Demobomb
Soylent=2400
Cost=2400
Category=AFV
Explodes=yes
Strength=900
TechLevel=-1
;SelfHealing=yes
ThreatPosed=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CrushSound=TankCrush
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean
Prerequisite=FACTORY,TECH
Insignificant=no
Size=3
DeathWeapon=Demobomb
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
OmniFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no

; APC
[YCAB]
Image=apc
AllowedToStartInMultiplayer=no
UIName=APC
Name=APC
Size=3
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=10
Points=25
Weight=3.5
Primary=M60
Soylent=700
Cost=700
Category=AFV
Explodes=yes
Strength=300
TechLevel=-1
;SelfHealing=yes
ThreatPosed=15
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=M60E
Turret=yes
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no

; Apache
[STANG]
Image=APACHE
AllowedToStartInMultiplayer=no
UIName=Name:APACHE
Name=Harpy
Prerequisite=GAWEAP
TechLevel=-1
Size=3
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=14
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
RadarInvisible=yes
Points=25
Weight=3.5
Primary=CRMissileLauncher
Soylent=1200
Cost=1200
Category=AirPower
JumpJet=yes
Landable=yes
Explodes=yes
Strength=300
;SelfHealing=yes
ThreatPosed=15
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
CrushSound=TankCrush
MoveSound=IntruderMoveLoop
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
SpeedType=Hover
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=CRMissileLauncherE
Turret=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=3
DebrisTypes=CORPSE
DebrisMaximums=2
;Crewed=yes
ConsideredAircraft=yes
HoverAttack=yes
Crashable=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no

; BIKE
[EUROC]
Image=BIKE
AllowedToStartInMultiplayer=no
UIName=Rocket Bike
Name=Rocket Bike
Size=2
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=15
Points=25
Weight=1.5
Primary=MissileLauncher
Soylent=400
Cost=400
Category=AFV
Explodes=yes
Strength=100
TechLevel=-1
;SelfHealing=yes
ThreatPosed=15
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=MissileLauncherE
;Turret=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=3
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no
RadarInvisible=yes

; Buggy
[WINI]
Image=BGGY
AllowedToStartInMultiplayer=no
UIName=Attack Buggy
Name=Attack Buggy
Size=3
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=10
Points=25
Weight=2.5
Primary=SubmachineGun
Soylent=400
Cost=400
Category=AFV
Explodes=yes
Strength=200
TechLevel=-1
;SelfHealing=yes
ThreatPosed=15
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=SubmachineGunE
Turret=yes
PipScale=Passengers
Passengers=3
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=3
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no

; Artillery
[PICK]
Image=ART2
AllowedToStartInMultiplayer=no
UIName=Flugzeugabwehrkanone
Name=Flugzeugabwehrkanone
Size=3
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=5
Points=25
Weight=3.5
Primary=Panzer_SABOT
Secondary=Panzer_SABOT2
Soylent=1600
Cost=1600
Category=AFV
Explodes=yes
Strength=800
TechLevel=-1
SelfHealing=yes
ThreatPosed=15
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TankDestroyerMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=Panzer_SABOTE
EliteSecondary=Panzer_SABOT2E
Turret=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true

; Sonic Tank
[TAXI]
Image=SONIC
AllowedToStartInMultiplayer=no
UIName=Sonic Tank
Name=Sonic Tank
Size=3
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=5
Points=25
Weight=3.5
Primary=SonicCannon
Soylent=1200
Cost=1200
Category=AFV
Explodes=yes
Strength=300
TechLevel=-1
;SelfHealing=yes
ThreatPosed=40
VoiceSelect=MagnetronSelect
VoiceMove=MagnetronMove
VoiceAttack=MagnetronAttackCommand
VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice
DieSound=GenVehicleDie
MoveSound=MagnetronMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=SonicCannonE
Turret=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true

; Mothership
[LIMO]
AllowedToStartInMultiplayer=no
Image=DSHP
UIName=Air Force One
Name=Air Force One
Size=50
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=6
NavalTargeting=5
JumpjetSpeed=6
JumpjetClimb=6
JumpjetCrash=12
JumpJetAccel=10
JumpJetTurnRate=2
JumpjetHeight=1000
JumpjetNoWobbles=yes
Crashable=yes
PitchSpeed=.9
PitchAngle=0
Points=100
JumpJet=yes
Landable=yes
;BalloonHover=yes
HoverAttack=yes
ConsideredAircraft=yes
Weight=5
Primary=Tomahawk
Secondary=MammothTusk
ElitePrimary=TomahawkE
EliteSecondary=HACK_MammothTusk
Soylent=5000
Cost=5000
Category=AirPower
Explodes=yes
DeathWeapon=Demobomb
Strength=2000
FireAngle=32
TechLevel=-1
SelfHealing=yes
ThreatPosed=40
VoiceSelect=GenSovWaterSelect
VoiceMove=GenSovWaterMove
VoiceAttack=GenSovWaterAttackCommand
MoveSound=KirovMoveLoop
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
AuxSound1=BlackOpsTakeOff ;Taking off
AuxSound2=BlackOpsLanding ;Landing
SpeedType=Hover
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
MovementZone=Fly
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
GuardRange=25
CrateGoodie=yes
;Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;Parasiteable=no
Trainable=yes
OpportunityFire=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=6
;Crewed=yes
Turret=yes
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
Bunkerable=no
PipScale=Passengers
Passengers=12
OpenTopped=yes
SizeLimit=6
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport

; Orca Fighter
[CAR]
Image=ORCA
AllowedToStartInMultiplayer=no
UIName=Interceptor
Name=Interceptor
TechLevel=-1
Size=3
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=14
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=1000
JumpjetWobbles=.01
JumpjetDeviation=1
RadarInvisible=no
Points=25
Weight=3.5
Primary=BlackHawkCannon
Secondary=MammothTusk
Soylent=1500
Cost=1500
Category=AirPower
JumpJet=yes
Landable=yes
Explodes=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1
Strength=400
;SelfHealing=yes
ThreatPosed=20
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
CrushSound=TankCrush
MoveSound=IntruderMoveLoop
AuxSound1=OspreyTakeOff ;Taking off
AuxSound2=OspreyLanding ;Landing
SpeedType=Hover
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=BlackHawkCannonE
EliteSecondary=HACK_MammothTusk
Turret=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=3
DebrisTypes=CORPSE
DebrisMaximums=2
;Crewed=yes
ConsideredAircraft=yes
HoverAttack=yes
Crashable=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no

; Orca Bomber
[SUVB]
Image=ORCAB
AllowedToStartInMultiplayer=no
UIName=Joint Strike Fighter
Name=Joint Strike Fighter
TechLevel=-1
Size=3
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=14
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=1000
JumpjetWobbles=.01
JumpjetDeviation=1
RadarInvisible=no
Points=25
Weight=3.5
Primary=ScrinMissile
Soylent=2000
Cost=2000
Category=AirPower
JumpJet=yes
Landable=yes
Explodes=yes
Strength=800
;SelfHealing=yes
ThreatPosed=20
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
CrushSound=TankCrush
MoveSound=IntruderMoveLoop
AuxSound1=OspreyTakeOff ;Taking off
AuxSound2=OspreyLanding ;Landing
SpeedType=Hover
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=ScrinMissileE
Turret=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
;Crewed=yes
ConsideredAircraft=yes
HoverAttack=yes
Crashable=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no

[BCAB]
Image=HVR
AllowedToStartInMultiplayer=no
UIName=Hover MLRS
Name=Hover MLRS
Size=3
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=7
Points=25
Weight=3.5
Primary=HoverMissileGuided
TargetLaser=yes
Soylent=900
Cost=900
Category=AFV
Explodes=yes
Strength=230
TechLevel=-1
;SelfHealing=yes
ThreatPosed=15
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RobotTankMoveStart
CrushSound=TankCrush
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=HoverMissileGuidedE
Turret=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no

[DDBX]
AllowedToStartInMultiplayer=no
Image=TRNSPORT
UIName=Escort Carrier
Name=Escort Carrier
Size=6
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=7
Speed=6
Points=55
Weight=3.5
Spawns=ASW
SpawnsNumber=3
SpawnRegenRate=600
SpawnReloadRate=150
Primary=HornetLauncherMini
;Secondary=MammothTusk
ElitePrimary=HornetLauncherMiniE
;EliteSecondary=HACK_MammothTusk
Soylent=2000
Cost=2000
Category=AFV
Explodes=yes
DeathWeapon=BlimpBomb
Strength=800
FireAngle=32
TechLevel=-1
SelfHealing=yes
ThreatPosed=40
VoiceSelect=HoverAlliedSelect
VoiceMove=HoverAlliedMove
VoiceAttack=HoverAlliedMove
MoveSound=LandingCraftMoveStart
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer 
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
GuardRange=25
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
OpportunityFire=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=4
Crewed=yes
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
Bunkerable=no
Passengers=3
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport

[CONA]
Image=REPAIR
AllowedToStartInMultiplayer=no
UIName=Repair Bot
Name=Repair Bot
Size=3
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
GuardRange=10
Speed=8
Points=30
Weight=3.5
Primary=RepairBullet
Soylent=1000
Cost=1000
Category=Support
;Explodes=yes
Strength=200
TechLevel=-1
SelfHealing=yes
ThreatPosed=15
VoiceSelect=RobotTankSelect
VoiceMove=RobotTankMove
VoiceAttack=RobotTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=no
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=RepairBulletE
Turret=no
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no
ImmuneToPsionics=yes
ImmuneToRadiation=yes

; Heavy Tank
[HACK_HTNK]
AllowedToStartInMultiplayer=no
Image=HTNK
UIName=Name:HTNK
Name=Rhino Heavy Tank
Prerequisite=NAWEAP
Primary=HACK_120mm
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=-1	;2
Sight=8
Speed=6
CrateGoodie=yes	;no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=HACK_120mmE
BuildTimeMultiplier=1.3;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; Lasher Light Tank
; Light Tank
[HACK_LTNK]
AllowedToStartInMultiplayer=no
UIName=Name:Lasher
Name=Lasher Light Tank
Image=LTNK
Prerequisite=YAWEAP
Primary=HACK_ATGUN
Strength=300;200
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
;TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=-1	;2
Sight=8;6
Speed=7;8
CrateGoodie=yes	;no
Crusher=yes
Owner=YuriCountry
Cost=700;600
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=HACK_ATGUNE
BuildTimeMultiplier=1.5;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}	;{4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean	;Destroyer
Crewed=yes

; Medium Tank
[HACK_MTNK]
AllowedToStartInMultiplayer=no
UIName=Name:MTNK
Name=Grizzly Battle Tank
Image=GTNK
Prerequisite=GAWEAP
Primary=HACK_105mm
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=-1	;2
Sight=8
Speed=7
CrateGoodie=yes	;no
Owner=British,French,Germans,Americans,Alliance
Cost=700
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Destroyer ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Normal
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
ElitePrimary=HACK_105mmE
BuildTimeMultiplier=1.5;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2

; Mammoth tank
[HACK_APOC]
UIName=Name:APOC
Name=Apocalypse
Image=MTNK
Category=AFV
TargetLaser=yes
Primary=HACK_120mmx
Secondary=HACK_MammothTusk
Strength=800
Explodes=yes
Prerequisite=NAWEAP,NATECH
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=-1	;7
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=1750
Soylent=1750
Points=60
ROT=5
Crusher=yes
SelfHealing=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=HACK_120mmxE
BuildTimeMultiplier=1.0
PipScale=Passengers
Passengers=3
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=yes
OpportunityFire=yes

; Tank Destroyer
[HACK_TNKD]
Image=TNKD
UIName=Name:TNKD
Name=Tank Destroyer
Prerequisite=GAWEAP,RADAR
Primary=HACK_SABOT
Strength=400
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=-1	;2
Sight=8
Speed=5
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
RequiredHouses=Germans
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=TankDestroyerMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
ElitePrimary=HACK_SABOTE
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

; harvester
[HACK_HARV]
Image=HARV
UIName=Name:HARV
Name=War Miner
Prerequisite=NAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC		; Need both in case a building from the other team is captured.
Dock=NAREFN,GAREFN
Turret=yes
Primary=HACK_20mmRapid
Harvester=yes
TechLevel=-1	;1
Sight=4
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=40
Cost=1400
Soylent=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
SelfHealing=yes
OpportunityFire=yes
UnloadingClass=HORV
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=WarMinerSelect
VoiceMove=WarMinerMove
VoiceAttack=WarMinerAttackCommand
VoiceEnter=WarMinerMove
VoiceHarvest=WarMinerHarvest
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=HACK_20mmRapidE
ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to understand what makes money
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes
Bunkerable=yes

; harvester
[HACK_CMIN]
Image=CMIN
UIName=Name:CMIN
Name=Chrono Miner
Prerequisite=GAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC		; Need both in case a building from the other team is captured.
Dock=NAREFN,GAREFN
;Turret=yes
Primary=none
Harvester=yes
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
TechLevel=-1	;1
Sight=4
Speed=80	;4
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=20
Cost=1400
Soylent=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
SelfHealing=yes
;OpportunityFire=yes ;GEF has no weapon, doesn't need this
UnloadingClass=CMON
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChronoMinerSelect
VoiceMove=ChronoMinerMove
VoiceAttack=ChronoMinerMove
VoiceHarvest=ChronoMinerHarvest
VoiceEnter=ChronoMinerReturn
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
Teleporter=yes
;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} ;drive locomotor
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;teleport locomotor
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Trainable=no
ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to know if it can make money or not
Bunkerable=no; Units default to yes, others default to no
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes

;Prism Tank
[HACK_SREF]
Image=SREF
UIName=Name:SREF
Name=Prism Tank
Prerequisite=GAWEAP,GATECH
; SJM removed; see abusive section below...
; Primary=Comet
; ElitePrimary=SuperComet ; Elite Weapon
Strength=150
Category=AFV
Armor=light
; SJM: begin abuse of turret-changing code ----
Turret=yes ;temp until tank art done
TurretCount=4
WeaponCount=1
Weapon1=HACK_Comet
EliteWeapon1=HACK_SuperComet ; Elite Weapon
IsChargeTurret=true
; SJM: end abuse ------------------------------
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1	;8
Sight=6
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1200
Soylent=1200
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

; Mirage Tank
[HACK_MGTK]
UIName=Name:MGTK
Name=Mirage Tank
Image=RTNK
Prerequisite=GAWEAP,GATECH
Primary=HACK_MirageGun
DisguiseWhenStill=yes;gs I can no longer pick a disguise nor deploy
;Primary=TankMakeupKit
;Secondary=MirageGun
;IsSimpleDeployer=yes ;gs yeah for alpha date rewrite!
;OmniFire=yes
Strength=200
Category=AFV
Armor=light
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=-1	;9
Sight=9
Speed=7
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Soylent=1000
Points=25
ROT=5
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no ; gs 9/15 Re-put in.  But now this will not apply to an Attack Mission.  Best of both worlds, and Dustin kicks butt
;CanRetaliate=no ; thought about this one too.  Don't need it since first shot will disguise as the bad guy and then you can keep shooting, and he'll keep shooting since you don't detach on disguise
;CanPassiveAquire=no ; not essential, but might not want it giving away position
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MirageTankSelect
VoiceMove=MirageTankMove
VoiceAttack=MirageTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys;gs the sparks look cool, but the smoke gives it away too easily    ,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
AllowedToStartInMultiplayer=no
EliteSecondary=HACK_MirageGunE
CrushSound=TankCrush
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

;Battle Fortress
[HACK_BFRT]
Image=BFRT
UIName=Name:Battlefortress
Name=Battle Fortress
Prerequisite=GAWEAP,GATECH
Primary=HACK_20mmRapid
Strength=600
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1	;10
Sight=6
Speed=4
PipScale=Passengers
Passengers=5
OpenTopped=yes;passengers can shoot out
CrateGoodie=yes
Crusher=yes
OmniCrusher=yes;gs can crush things not normally crushable
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Soylent=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=CrusherAll;gs OmniCrush handles crushing tanks and such, this handles walls
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
SizeLimit=5	;2
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=yes

;  Tesla Tank for Russians
[HACK_TTNK]
Image=TTNK
UIName=Name:TTNK
Name=Tesla Tank
Prerequisite=NAWEAP,NARADR
Primary=HACK_TankBolt
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1	;10
Sight=8
Speed=6
CrateGoodie=yes
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Russians
Cost=1200
Soylent=1200
Points=25
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
ElitePrimary=HACK_TankBoltE
BuildTimeMultiplier=1.2 ;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

;Lybian Demolition Truck
[HACK_DTRUCK]
UIName=Name:DTRUCK
Image=TRUCKA
Name=Demolitions Truck
Prerequisite=NAWEAP,RADAR
Category=AFV
Primary=Demobomb
Secondary=none
Strength=150
Armor=light
Turret=no
TechLevel=-1	;10
Sight=5
Speed=100	;5 ;changed on 11/29 from 6 to 5
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Africans
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=1500
Points=40
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CreateSound=DemoTruckCreated
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Size=3
DeathWeapon=Demobomb
Explodes=yes
CanPassiveAquire=yes ;no
CanRetaliate=yes ;no
CrateGoodie=yes
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes	;no
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
OmniFire=yes

; Mobile Construction Vehicle
[TROLL_SMCV]
Image=SMCV
AllowedToStartInMultiplayer=no
UIName=Name:SMCV
Name=Soviet Construction Vehicle
Strength=1000
Category=Support
Primary=Demobomb
Armor=heavy
TechLevel=-1
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVSovietSelect
VoiceMove=MCVSovietMove
VoiceAttack=MCVSovietMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MCVMoveStart
CrushSound=TankCrush
DeploySound=PlaceBuilding
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no
OmniCrushResistant=yes
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
DeathWeapon=NukeDeath
MaxDebris=8
MinDebris=8
DebrisTypes=NUKEMETEOR
DebrisMaximums=8
Explodes=yes
CanPassiveAquire=no

; Mobile Construction Vehicle
[TROLL_AMCV]
Image=MCV
AllowedToStartInMultiplayer=no
UIName=Name:AMCV
Name=Allied Construction Vehicle
Strength=1000
Category=Support
Primary=Demobomb
Armor=heavy
TechLevel=-1
Sight=6
Speed=4
Owner=British,French,Germans,Americans,Alliance
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVAlliedSelect
VoiceMove=MCVAlliedMove
VoiceAttack=MCVAlliedMove
DieSound=GenVehicleDie
VoiceFeedback=
DeploySound=PlaceBuilding
MoveSound=MCVMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no
OmniCrushResistant=yes
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
DeathWeapon=NukeDeath
MaxDebris=8
MinDebris=8
DebrisTypes=NUKEMETEOR
DebrisMaximums=8
Explodes=yes
CanPassiveAquire=no

; Mobile Construction Vehicle
[TROLL_PCV]
Image=PCV
AllowedToStartInMultiplayer=no
UIName=Name:YMCV
Name=Yuri Construction Vehicle
Strength=1000
Category=Support
Primary=Demobomb
Armor=heavy
TechLevel=-1
Sight=8
Speed=4
Owner=YuriCountry
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVYuriSelect
VoiceMove=MCVYuriMove
VoiceAttack=MCVYuriMove
DieSound=GenVehicleDie
DeploySound=PlaceBuilding
CrushSound=TankCrush
VoiceFeedback=
MoveSound=MCVMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no
OmniCrushResistant=yes
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
DeathWeapon=NukeDeath
MaxDebris=8
MinDebris=8
DebrisTypes=NUKEMETEOR
DebrisMaximums=8
Explodes=yes
CanPassiveAquire=no

; Medium Tank
[MTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2

; Mirage Tank
[MGTK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

;Prism Tank
[SREF]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

; Half-track
[HTK]
OpenTopped=yes;passengers can shoot out
Maxdebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes
OpportunityFire=yes

; harvester
[CMIN]
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes

; harvester
[HARV]
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes
Bunkerable=yes

; harvester
[SMIN]
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes
Bunkerable=yes

;Battle Fortress
[BFRT]
SizeLimit=5	;2
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=yes

; Mobile Construction Vehicle
[AMCV]
DebrisTypes=CORPSE
DebrisMaximums=6
SelfHealing=yes

; Landing Craft
[LCRF]
Primary=M60
Turret=yes
OpportunityFire=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=6
Crewed=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,CLOAK
Trainable=yes
Crusher=yes
OmniCrusher=yes
OmniCrushResistant=yes
OpenTopped=yes

; Robot Tank
[ROBO]
Trainable=yes ;no
ElitePrimary=RobogunE
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport

; Tank Destroyer
[TNKD]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

; Howitzer
[HOWI]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
ElitePrimary=HowitzerGunE
CrateGoodie=yes	;no
Crewed=yes

; Terror Drone,  ooohhh scary
[DRON]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
ElitePrimary=DroneJumpE

;Infantry Fighting Vehicle - IFV
[FV]
EliteWeapon2=RepairBulletE	;Engineer
EliteWeapon3=CRM60E			;GI
EliteWeapon4=CRFlakGuyGunE		;Flak Troop ;Rocketeer
EliteWeapon5=CRMP5E			;Seal
Weapon6=AWPFV			;Sniper
EliteWeapon6=AWPFVE			;Sniper
EliteWeapon7=CRElectricBoltE	;ShockTrooper
EliteWeapon8=CRNukeE			;Crazy Ivan
EliteWeapon9=CRSuperMindBlastE	;CRMindControlE	;Yuri
EliteWeapon10=CRRadBeamWeaponE;Desolator
EliteWeapon11=CRNeutronRifleE	;Chrono
Weapon12=CRScringun		;Widowmaker	;Terrorist
EliteWeapon12=CRScringunE		;Widowmaker	;Terrorist
EliteWeapon13=CowShotE		;Cow
Weapon14=CRSuicideDroneLauncher		;Drone Operator	;Initiate
EliteWeapon14=CRSuicideDroneLauncherE	;Drone Operator	;Initiate
EliteWeapon15=CRVirusGunE		;Virus
Weapon16=ThorHammer		;Wonder Woman	;Yuri Prime
EliteWeapon16=ThorHammerE		;Wonder Woman	;Yuri Prime
EliteWeapon17=CRMissileLauncherE		;Guardian GI
Maxdebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes
OpportunityFire=yes

; Heavy Tank
[HTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; V3 Rocket launcher, or Chu-chu Rocket
[V3]
ElitePrimary=V3LauncherE
CanPassiveAquire=yes	;no
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
GuardRange=18	;9
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; Mammoth tank
[APOC]
PipScale=Passengers
Passengers=3
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=yes
OpportunityFire=yes

; Mobile Construction Vehicle
[SMCV]
DebrisTypes=CORPSE
DebrisMaximums=6
SelfHealing=yes

; Armored Transport
[SAPC]
Primary=TransportGun2
Turret=yes
OpportunityFire=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=6
Crewed=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,CLOAK
Trainable=yes
Crusher=yes
OmniCrusher=yes
OmniCrushResistant=yes
OpenTopped=yes

;  Tesla Tank for Russians
[TTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

;Lybian Demolition Truck
[DTRUCK]
CrateGoodie=yes
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes	;no
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
OmniFire=yes
CanPassiveAquire=yes ;no
CanRetaliate=yes ;no

; Lasher Light Tank
[LTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}	;{4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean	;Destroyer
Crewed=yes

; Gattling Tank
[YTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes
OpportunityFire=yes

; Magnetron
[TELE]
EliteSecondary=MagneShakeE
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CanPassiveAquire=yes	;no
Bunkerable=yes	;no
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
CrateGoodie=yes	;no
Crewed=yes
OpportunityFire=yes
EliteAbilities=SELF_HEAL,STRONGER,ROF,CRUSHER
Size=3	;6

; Chaos Drone
[CAOS]
CanPassiveAquire=yes	;no
OpportunityFire=yes

[MIND]
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
ElitePrimary=MultipleMindControlTankE
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,CRUSHER
Trainable=yes	;no
Crewed=yes

[DISK]
Size=50	;6
;Crewed=yes

; Mobile Construction Vehicle
[PCV]
DebrisTypes=CORPSE
DebrisMaximums=6
SelfHealing=yes

; Hover Transport
[YHVR]
Primary=TransportGun
Turret=yes
OpportunityFire=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=6
Crewed=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,CLOAK
Trainable=yes
Crusher=yes
OmniCrusher=yes
OmniCrushResistant=yes
OpenTopped=yes

; Night Hawk
[SHAD]
CrateGoodie=yes
SizeLimit=5	;2
OpenTopped=yes;passengers can shoot out
PreventAttackMove=no	;yes
;Crewed=yes
CanPassiveAquire=yes	;no
OpportunityFire=yes

; Hind Transport
[HIND]
Image=stnk
AllowedToStartInMultiplayer=no
UIName=DJI Skynet
Name=DJI Skynet
Primary=HoverMissile
CrateGoodie=yes
JumpjetClimb=10	;50
JumpjetCrash=40	;60 ; Climb, but down
;SizeLimit=6	;2
OpenTopped=yes;passengers can shoot out
PreventAttackMove=no	;yes
VoiceSelect=RobotTankSelect
VoiceSelectDeactivated=RobotTankSelectDeactivated
VoiceMove=RobotTankMove
VoiceAttack=RobotTankAttackCommand
VoiceFeedback=
CrashingSound=RobotTankDie
ImpactLandSound=GenAircraftCrash
MoveSound=RobotTankMoveStart
CrushSound=TankCrush
CarriesCrate=yes
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=HoverMissileE
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Turret=yes
RadarInvisible=no	;yes

; Soviet Siege Chopper
[SCHP]
Size=50	;15
CrateGoodie=yes
PreventAttackMove=no	;yes
;Crewed=yes
OpportunityFire=yes

; Deployed Soviet Siege Chopper
[SCHD]
Size=50	;15
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; Kirov Airship, Blimp
[ZEP]
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,RADAR_INVISIBLE
NavalTargeting=5
;Crewed=yes
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
OpportunityFire=yes

; Intruder ;Harrier
[ORCA]
Ammo=2
CanPassiveAquire=yes	;no
CanRetaliate=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Dock=GAAIRC,AMRADR,AIRSTRIP
Prerequisite=GAAIRC ;RADAR
Size=15
Crewed=no	;yes

; Black Eagle
[BEAG]
Ammo=4
CanPassiveAquire=yes	;no
CanRetaliate=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Dock=GAAIRC,AMRADR,AIRSTRIP
Size=15
Crewed=no	;yes

[AC130]
UIName=AC-130 Gunship
Name=AC-130 Gunship
Image=CIVP	;PDPLANE
Prerequisite=AMRADR	;RADAR,GATECH
Primary=GunshipBomb
CanPassiveAquire=yes ; Won't try to pick up own targets
CanRetaliate=yes; Won't fire back when hit
Strength=400
Category=AirPower
TargetLaser=yes
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,AMRADR,AIRSTRIP
PipScale=Ammo
Speed=15
PitchSpeed=0.9	;1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=30
ROT=2
Ammo=10
Crewed=no	;yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=PDPlaneMoveLoop
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=OspreyTakeOff	;IntruderTakeOff	;Taking off
AuxSound2=OspreyLanding	;IntruderLanding	;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=GunshipBombE
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
OpportunityFire=yes
Size=15

[MIG29]
UIName=Name:BPLN
Name=Soviet MIG
Strength=200
Category=Airpower
Armor=light
Image=BPLN
OmniFire=yes
TechLevel=5
Cost=2000
Primary=Maverick3
Prerequisite=NATECH,AIRSTRIP
;Primary=ParaDropWeapon	; Doesn't really fire it; dummy weapon
;LeadershipRating=10
RadarInvisible=no
Sight=8
PipScale=Ammo
Landable=yes
AirportBound=yes
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=16; 18
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
Dock=GAAIRC,AMRADR,AIRSTRIP
ROT=2
ConsideredAircraft=yes
Points=20
Crewed=no	;yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanRetaliate=yes
MoveSound=MigMoveLoop
IsSelectableCombatant=yes
Selectable=yes
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
AuxSound1=IntruderTakeOff	;Taking off |Added order.
AuxSound2=IntruderLanding	;Landing |Added order.
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=MaverickNuke
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
OpportunityFire=yes
Size=15

[PDPLANE]
Image=CPLANE
MoveSound=MigMoveLoop	;PDPlaneMoveLoop
DieSound=
CrashingSound=IntruderDie	;PDPlaneDie
Insignificant=yes

[TsarBomber]
UIName=Tsar Bomber
Name=Tsar Bomber
Image=PDPLANE
Strength=1000
Prerequisite=NATECH,AIRSTRIP
Category=AirPower ; AirLift
IsSelectableCombatant=yes
Armor=medium
TechLevel=10 ; The original value is -1
Primary=FOAB
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
;LeadershipRating=10
RadarInvisible=no
Sight=8
PitchSpeed=.9
OmniFire=yes
NavalTargeting=5
Landable=yes ; no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Americans,Alliance,Russians,Confederation,Africans,Arabs,Germans
Dock=GAAIRC,AMRADR,AIRSTRIP
AllowedToStartInMultiplayer=no
Cost=5000
Points=30
ROT=2
ConsideredAircraft=yes
Crewed=no	;yes
PipScale=Ammo
Ammo=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5 ; The original value is 2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ;|The original value is 0|	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanRetaliate=yes
AuxSound1=OspreyTakeOff	;Taking off |Added order.
AuxSound2=OspreyLanding	;Landing |Added order.
ImpactLandSound=GenAircraftCrash
MoveSound=PDPlaneMoveLoop
DieSound=
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackAir
VoiceCrashing=SeigeChopperVoiceDie
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=FOABE
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
OpportunityFire=yes
Size=15

[AWACS]
UIName=Name:SpyP
Name=Soviet Spy Plane
Image=SPYP
Strength=600
Prerequisite=Radar,AIRSTRIP
Category=AirPower
IsSelectableCombatant=yes
Armor=light
TechLevel=10 ; The original value is -1
Primary=20mmAerial
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
;LeadershipRating=10
RadarInvisible=no
Sight=8
Sensors=yes
SensorsSight=7
PitchSpeed=.9
OmniFire=yes
Landable=yes ; no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Americans,Alliance,Russians,Confederation,Africans,Arabs,Germans
Dock=GAAIRC,AMRADR,AIRSTRIP
AllowedToStartInMultiplayer=no
Cost=1200
Points=30
ROT=2
ConsideredAircraft=yes
Crewed=no	;yes
PipScale=Ammo
Ammo=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5 ; The original value is 2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ;|The original value is 0|	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanRetaliate=yes
AuxSound1=OspreyTakeOff	;Taking off |Added order.
AuxSound2=OspreyLanding	;Landing |Added order.
ImpactLandSound=GenAircraftCrash
MoveSound=SpyPlaneMoveLoop
DieSound=
VoiceSelect=SeaScorpionSelect
VoiceMove=SeaScorpionMove
VoiceAttack=SeaScorpionAttackCommand
VoiceCrashing=MigVoiceDie
CrashingSound=SpyPlaneDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=20mmAerialE
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
OpportunityFire=yes
Size=15

[B52]
Image=PDPLANE	;CIVP
UIName=Democracy Deliverer
Name=Democracy Deliverer
Strength=400
Category=AirLift
Armor=light
TechLevel=-1
Primary=NuclearBomb
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
Cost=100
Trainable=yes	;no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes

[B2]
Image=FORTRESS
UIName=Stealth Bomber
Name=Stealth Bomber
Strength=400
Category=AirLift
Armor=light
TechLevel=-1
Primary=NuclearBomb
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=yes
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=MigMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
Cloakable=yes
CloakingSpeed=1
Insignificant=yes
Cost=100
Trainable=yes	;no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes

[SpaceKirov]
Image=ZEP
UIName=Vodka Battlecruiser
Name=Vodka Battlecruiser
Strength=2000
Category=AirLift
Armor=light
TechLevel=-1
Primary=FOAB
ElitePrimary=FOABE
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
VoiceCrashing=KirovVoiceDie
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Fighter=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=1
FlyBy=true	;GEF Don't slow down over your target
Cost=100
Trainable=yes	;no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
SelfHealing=Yes
Crusher=no
CrushSound=TankCrush
Crushable=yes

; Soviet MIG
[BPLN]
Cost=100
Trainable=yes	;no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
ElitePrimary=Maverick3	;Maverick3E
Crusher=no
CrushSound=TankCrush
Crushable=yes

; Soviet MIG
[BPLNE]
Image=FORTRESS	;BPLN
UIName=PAK DA	;Name:BPLN
Name=PAK DA	;Soviet MIG
Strength=200
Category=AirLift
Armor=light
TechLevel=-1
Primary=MaverickNuke	;Maverick3
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=45	;16
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=100
Points=30
ROT=2
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=MigMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=MaverickNuke
Trainable=yes	;no
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes

; Soviet Spy Plane
[SPYP]
Sight=8	;0
Sensors=yes
SensorsSight=7

; Destroyer's helicopter
[ASW]
Image=dpod
UIName=Prism Drone
Name=Prism Drone
Ammo=3	;1
NavalTargeting=0	;2
LandTargeting=0	;1
Primary=Lunarlaser
ElitePrimary=DronelaserE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes
ImmuneToRadiation=yes
FlyBy=true
Fighter=yes
ConsideredAircraft=yes

; Destroyer's helicopter
[MV22]
Image=ASW
UIName=Name:ASW
Name=Osprey
Primary=ASWBomb
Secondary=ASWCollision
NavalTargeting=5	;2
;LandTargeting=1
Strength=30
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=10
ROT=5;3
Ammo=1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=OspreyDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
;MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=OspreyTakeOff ;Taking off
AuxSound2=OspreyLanding ;Landing
ImmuneToPsionics=yes
ElitePrimary=ASWBombE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes
ImmuneToRadiation=yes
FlyBy=true
Fighter=yes
ConsideredAircraft=yes

; Carrier Fighter
[HORNET]
Image=SCRIN
UIName=Star Craft
Name=Star Craft
Speed=35	;12
ROT=5	;3
Ammo=2 ;1
Cost=500	;50
Primary=ScrinAttack
ElitePrimary=ScrinAttackE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes
OmniFire=yes
ImmuneToRadiation=yes
FlyBy=true
Fighter=yes
Landable=yes
OmniFire=yes
ConsideredAircraft=yes
AirportBound=yes
Dock=GAAIRC,AMRADR,AIRSTRIP
CanPassiveAquire=yes	;no
CanRetaliate=yes	;no
Size=15

; Carrier Fighter
[FA18]
Image=HORNET
UIName=Name:HORNET
Name=Hornet
Primary=HornetBomb
Secondary=HornetCollision
Strength=75
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=20
ROT=3
Ammo=1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=HornetDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=HornetTakeoff ;Taking off
AuxSound2=HornetLanding ;Landing
ImmuneToPsionics=yes
ElitePrimary=HornetBombE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER	;STRONGER,FIREPOWER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT,FASTER	;STRONGER,FIREPOWER
Crusher=no
CrushSound=TankCrush
Crushable=yes
ImmuneToRadiation=yes
FlyBy=true
Fighter=yes
ConsideredAircraft=yes

;Aircraft Carrier
[CARRIER]
Spawns=FA18	;HORNET
SpawnsNumber=6	;3
CanPassiveAquire=yes	;no
GuardRange=25	;10
OpportunityFire=yes
Size=6

;Destroyer
[DEST]
Spawns=MV22	;ASW
Size=4

; Aegis Cruiser
[AEGIS]
NavalTargeting=5	;6
LandTargeting=0	;1
Size=4

;Dolphin
[DLPH]
LandTargeting=0	;1
SelfHealing=yes
OpportunityFire=yes
Size=2

[SQD]
LandTargeting=2	;1
Size=3
OpenTransportWeapon=1

; Seawolf
[HYD]
OpportunityFire=yes
Size=4

;Attack Sub
[SUB]
LandTargeting=2	;1
Secondary=SubMissile
EliteSecondary=SubMissileE
OpportunityFire=yes
Size=4
OpenTransportWeapon=1

;Soviet Dreadnought
[DRED]
ElitePrimary=DredLauncherE
CanPassiveAquire=yes	;no
GuardRange=25	;10
Size=6

;Vladamir's Dreadnought  (A Hero drednaught.  The Russian MP Dred is DREDB)
[VLAD]
ElitePrimary=DredLauncherE
CanPassiveAquire=yes	;no
GuardRange=25	;10
Size=6

;Boomer attack sub
[BSUB]
EliteSecondary=CruiseLauncherE
CanPassiveAquire=yes	;no
GuardRange=20
SelfHealing=yes
OpportunityFire=yes
Size=6
OpenTransportWeapon=1

; ***INFANTRY***
[InfantryTypes]
550=DRONEMAN
551=SAIYAN
552=ROCKETMAN
553=SUPER_ADOG
554=SUPER_DOG
555=WONDERWOMAN
556=KGB
557=CAPTAIN
558=THANOS
559=WEEDWOMAN
560=JESUS

[DRONEMAN]
AllowedToStartInMultiplayer=no
UIName=Drone Operator
Name=Drone Operator
Image=ROCK
Category=Soldier
Primary=HornetLauncherMini
Spawns=ASW
SpawnsNumber=1
SpawnRegenRate=600
SpawnReloadRate=150
FireAngle=32
Prerequisite=GAPILE,GATECH
CrushSound=InfantrySquish
Crushable=yes
Strength=125
Fearless=yes
Armor=none
TechLevel=9	;11
Sight=12
Pip=yellow
OccupyPip=PersonYellow
Speed=4
Owner=British,French,Germans,Americans,Alliance
Cost=1500
Soylent=750
Points=15
IsSelectableCombatant=yes
VoiceSelect=RocketeerSelect
VoiceMove=RocketeerMove
VoiceAttack=RocketeerAttackCommand
VoiceFeedback=RocketeerFear
VoiceSpecialAttack=RocketeerMove
DieSound=RocketeerDie
ThreatPosed=15
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
PhysicalSize=1
Size=1
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
MoveSound=RocketeerMoveLoop
ElitePrimary=HornetLauncherMiniE
IFVMode=13
UseOwnName=true
Occupier=yes
OccupyWeapon=UC20mm
EliteOccupyWeapon=UC20mmE

; Super Saiyan
[SAIYAN]
Image=CLEG
UIName=Ghost Buster
Name=Ghost Buster
Category=Soldier
Prerequisite=GAPILE,GATECH
Primary=PortableComet
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=200
Armor=flak
TechLevel=9
Pip=red
Sight=14	;8
Sensors=yes
SensorsSight=7
Speed=4
Owner=British,French,Germans,Americans,Alliance
Cost=5000	;1500
Soylent=2500	;750
Points=50
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25	; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=no	;yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
ElitePrimary=PortableCometE
IFVMode=12	;4
;BuildLimit=1
SelfHealing=yes
UseOwnName=true
TypeImmune=no	;yes
Occupier=yes
OccupyWeapon=UCTerminatorRailgun
EliteOccupyWeapon=UCTerminatorRailgunE
CanPassiveAquire=yes
AllowedToStartInMultiplayer=no

; Wonder Woman
[WONDERWOMAN]
Image=TANY
UIName=Wonder Woman
Name=Wonder Woman
Category=Soldier
Prerequisite=GAPILE,GATECH,GAOREP,GACSPH,GAWEAT
Primary=MagicAttack
;Secondary=ThorHammer
;OpenTransportWeapon=1;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
NavalTargeting=5	;4
LeadershipRating=8
;C4=no
Assaulter=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=5000
Armor=flak
TechLevel=9
Pip=red
Sight=18	;8
Sensors=yes
SensorsSight=7
Speed=8	;6
MoveToShroud=no
Teleporter=yes
Owner=British,French,Germans,Americans,Alliance
Cost=20000
Soylent=10000
Points=50
IsSelectableCombatant=yes
VoiceSelect=TanyaPrimeSelect
VoiceMove=TanyaPrimeMove
VoiceAttack=TanyaPrimeAttackCommand
VoiceFeedback=TanyaPrimeFear
VoiceSpecialAttack=TanyaPrimeAttackCommand
DieSound=TanyaPrimeDie
CreateSound=TanyaPrimeCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}	;{4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
ThreatPosed=25	; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
DetectDisguise=yes
ElitePrimary=MagicAttackE
;EliteSecondary=ThorHammerE
IFVMode=15	;12
BuildLimit=1
SelfHealing=yes
UseOwnName=true
CanPassiveAquire=yes
AllowedToStartInMultiplayer=no

[ROCKETMAN]
UIName=Rocket Man
Name=Rocket Man
Image=LUNR
Category=Soldier
Primary=CruiseLauncherMini	;Lunarlaser
FireAngle=64
Spawns=CMISL
SpawnsNumber=1
SpawnRegenRate=80
SpawnReloadRate=0 ; missile spawn don't come back
Prerequisite=NAHAND,NATECH
CrushSound=InfantrySquish
Crushable=yes
Strength=125
Fearless=yes
Armor=none
TechLevel=9	;11
Sight=12
Pip=yellow
OccupyPip=PersonYellow
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=15
IsSelectableCombatant=yes
VoiceSelect=LaserCosmoSelect
VoiceMove=LaserCosmoMove
VoiceAttack=LaserCosmoAttackCommand
VoiceFeedback=LaserCosmoFear
VoiceSpecialAttack=LaserCosmoMove
DieSound=RocketeerDie
ThreatPosed=15
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
PhysicalSize=1
Size=1
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
MoveSound=RocketeerMoveLoop
ElitePrimary=CruiseLauncherMiniE	;Lunarlaser
IFVMode=16
UseOwnName=true
Occupier=yes
OccupyWeapon=UCVulcan
EliteOccupyWeapon=UCVulcanE

[SUPER_ADOG]
AllowedToStartInMultiplayer=yes
Owner=Germans
Image=ADOG
UIName=German Shepherd
Name=German Shepherd
NotHuman=yes
Category=Soldier
Primary=GoodTeethE
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=Barracks
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=-1
Pip=white
Sight=25
DetectDisguise=yes
Speed=8
AccelerationFactor=0.01
;Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
;ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20	; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
IFVMode=0
Trainable=yes
ElitePrimary=SuperGoodTeethE
Natural=yes
Explodes=yes
DeathWeapon=DogBomb

[SUPER_DOG]
AllowedToStartInMultiplayer=no
Image=DOG
UIName=Husky
Name=Husky
NotHuman=yes
Category=Soldier
Primary=BadTeethE
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=Barracks
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=-1
Pip=white
Sight=25
DetectDisguise=yes
Speed=8
AccelerationFactor=0.01
;Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
;ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20	; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;GEF going to be two dogs now DoubleOwned=Yes
ImmuneToPsionics=yes
IFVMode=0
Trainable=yes
ElitePrimary=SuperBadTeethE
Natural=yes
Explodes=yes
DeathWeapon=DogBomb

[KGB]
Image=SPY
UIName=KGB
Name=KGB
Category=Soldier
Prerequisite=NAHAND,NATECH
CrushSound=InfantrySquish
NavalTargeting=7
LeadershipRating=3
Strength=100
Primary=MakeupKit ; virtual weapon that picks disguise
Secondary=KGBBomber
EliteSecondary=KGBBomberE
Ivan=yes
C4=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=yes	;no; Won't fire back when hit
Armor=flak
TechLevel=5
Agent=yes
Infiltrate=yes
CanDisguise=yes; I appear differently on other people's computers
PermaDisguise=yes; and I appear that way always (Mirage Tank will be Can but not Perma)
Sight=9
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Pip=blue
Points=5
CreateSound=SpyCreated
VoiceSelect=SpySelect
VoiceMove=SpyMove
VoiceAttack=SpyAttackCommand
VoiceFeedback=SpyFear
VoiceSpecialAttack=SpySpecialAttack
DieSound=SpyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
SpecialThreatValue=1
PreventAttackMove=yes
IFVMode=2
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes	;no
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Occupier=yes
OccupyWeapon=UCVulcan2
EliteOccupyWeapon=UCVulcan2E
OpenTransportWeapon=1

[CAPTAIN]
UIName=Captain America
Name=Captain America
Image=GI
Category=Soldier
Primary=CRM60
Secondary=FlareAll
Occupier=yes ; I can Occupy UC buildings
OccupyWeapon=UCPara; The weapon I use while Occupying.  Defaults to 0 (Primary)
EliteOccupyWeapon=UCElitePara; The weapon I use while Occupying.  Defaults to 0 (Primary)
OpenTransportWeapon=1;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
Prerequisite=GAPILE,GATECH,GASPYSAT
CrushSound=InfantrySquish
Crushable=no
Strength=5000
Pip=white
OccupyPip=PersonBlue
Armor=none
TechLevel=9
Sight=8
Speed=8	;6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=10000
Soylent=5000
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=yes
Bombable=yes
Deployer=yes
DeployFire=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=CRM60E
EliteSecondary=FlareAllE
IFVMode=4
BuildLimit=1
SelfHealing=yes
UseOwnName=true
AirstrikeTeam=1
EliteAirstrikeTeam=1
AirstrikeTeamType=B52
EliteAirstrikeTeamType=B2
AirstrikeRechargeTime=100
EliteAirstrikeRechargeTime=50

[THANOS]
AllowedToStartInMultiplayer=no
UIName=Thanos
Name=Thanos
Image=BRUTE
Category=Soldier
Primary=InfinityPunch
Secondary=InfinitySmash
Prerequisite=YABRCK,YATECH,YAGNTC,YAPPET,NACLON
CrushSound=InfantrySquish
Crushable=no
Strength=20000
Armor=plate
NavalTargeting=4
LeadershipRating=8
TechLevel=10
Pip=red
Sight=18
Sensors=yes
SensorsSight=7
DetectDisguise=yes
Speed=8	;20
Owner=YuriCountry
Cost=20000
Soylent=10000
Points=20
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttackCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}	;{4A582741-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=2
ElitePrimary=InfinityPunchE
EliteSecondary=InfinitySmashE
IFVMode=0
Unnatural=yes
Parasiteable=no
;CloseRange=yes
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
SelfHealing=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
PixelSelectionBracketDelta=-8 ;gs higher number draws lower.  Pixel difference from normal for selection bracket
Occupier=yes
OccupyWeapon=ThanosShrapnelWeapon
EliteOccupyWeapon=ThanosShrapnelWeaponE
OpenTransportWeapon=1
BuildLimit=1
OmniCrushResistant=yes
Teleporter=yes
OpportunityFire=yes

[WEEDWOMAN]
AllowedToStartInMultiplayer=no
Image=VIRUS
UIName=Widowmaker
Name=Widowmaker
Category=Soldier
Primary=Scringun
Prerequisite=YABRCK,RADAR,YATECH
CrushSound=InfantrySquish
Strength=100
Pip=blue
OccupyPip=PersonBlue
Armor=none
TechLevel=9
Sight=9
Speed=4
Owner=YuriCountry
Cost=1500
Soylent=750
Points=10
IsSelectableCombatant=yes
VoiceSelect=VirusSelect
VoiceMove=VirusMove
VoiceAttack=VirusAttackCommand
VoiceFeedback=VirusFear
VoiceSpecialAttack=VirusMove
DieSound=VirusDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
ElitePrimary=ScringunE
PreventAttackMove=no
IFVMode=11	;14
ImmuneToPoison=yes
UseOwnName=true
Occupier=yes
OccupyWeapon=UCScringun
EliteOccupyWeapon=UCScringunE

[JESUS]
AllowedToStartInMultiplayer=no
Image=BORIS
UIName=Jesus
Name=Jesus
Category=Soldier
Prerequisite=NATECH,NAIRON,NAMISL,GATECH,GACSPH,GAWEAT,YATECH,YAGNTC,YAPPET
Primary=FlareAll
Secondary=ThorHammer
OpenTransportWeapon=0
Assaulter=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=20000
Armor=flak
TechLevel=10
Pip=red
Sight=9
Speed=8	;5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=20000
Soylent=10000
Points=50
IsSelectableCombatant=yes
VoiceSelect=BorisSelect
VoiceMove=BorisMove
VoiceAttack=BorisAttackCommand
VoiceFeedback=BorisFear
VoiceSecondaryWeaponAttack=BorisAirstrikeVoice
DieSound=BorisDie
CreateSound=BorisCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer	;Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Sensors=yes
SensorsSight=7
DetectDisguise=yes
ElitePrimary=FlareAllE
EliteSecondary=ThorHammerE
IFVMode=15
UseOwnName=true
AirstrikeTeam=2
EliteAirstrikeTeam=4
AirstrikeTeamType=SpaceKirov
EliteAirstrikeTeamType=SpaceKirov
AirstrikeRechargeTime=100
EliteAirstrikeRechargeTime=50
BuildLimit=1
SelfHealing=yes
Occupier=yes
OccupyWeapon=UCAKM
EliteOccupyWeapon=UCAKME
Teleporter=yes

[E1]
AllowedToStartInMultiplayer=no	;yes

[E2]
AllowedToStartInMultiplayer=no	;yes

[INIT]
AllowedToStartInMultiplayer=no	;yes
IFVMode=2	;13

[SLAV]
AllowedToStartInMultiplayer=yes
Owner=YuriCountry
Cost=100
IsSelectableCombatant=yes

[JUMPJET]
BalloonHover=no	;yes
Landable=yes
Bombable=yes
Size=16	;1

[LUNR]
ElitePrimary=LunarlaserE	;Lunarlaser
BalloonHover=no	;yes
Landable=yes
Bombable=yes
Size=16	;1

[GGI]
Occupier=yes
OccupyWeapon=UCMissileLauncher
EliteOccupyWeapon=UCMissileLauncherE

[GHOST]
Occupier=yes
EliteSecondary=SapperE
OccupyWeapon=UCM60
EliteOccupyWeapon=UCM60E

[TANY]
EliteSecondary=SapperE
Occupier=yes
OccupyWeapon=UCDoublePistols
EliteOccupyWeapon=UCDoublePistolsE

[ENGINEER]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SENSORS
Trainable=yes ;no

[SENGINEER]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SENSORS
Trainable=yes ;no

[YENGINEER]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SENSORS
Trainable=yes ;no

[FLAKT]
Occupier=yes
OccupyWeapon=UCFlakGuyGun
EliteOccupyWeapon=UCFlakGuyGunE

[TERROR]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
Secondary=RadEruptionSmall
CanPassiveAquire=yes ;no
CanRetaliate=yes ;no
Deployer=yes
DeployFire=yes
UndeployDelay=75
IFVMode=7	;11

[DESO]
Occupier=yes
OccupyWeapon=UCRadBeamWeapon
EliteOccupyWeapon=UCRadBeamWeaponE

[VIRUS]
Occupier=yes
OccupyWeapon=UCVirusgun
EliteOccupyWeapon=UCVirusgunE

[SHK]
Occupier=yes
OccupyWeapon=UCElectricBolt
EliteOccupyWeapon=UCElectricBoltE

[SNIPE]
Occupier=yes
OccupyWeapon=UCAWP
EliteOccupyWeapon=UCAWPE

;Boris
[BORIS]
EliteAirstrikeTeamType=BPLNE
Occupier=yes
OccupyWeapon=UCAKM
EliteOccupyWeapon=UCAKME

; Attack dog
[ADOG]
Trainable=yes ;no
ElitePrimary=GoodTeethE

; Attack dog
[DOG]
Trainable=yes ;no
ElitePrimary=BadTeethE

; Attack dog
[YADOG]
Trainable=yes ;no
ElitePrimary=GoodTeethE

; Attack dog
[YDOG]
Trainable=yes ;no
ElitePrimary=BadTeethE

[IVAN]
Trainable=yes ;no

; Chrono Legionnaire
[CLEG]
AllowedToStartInMultiplayer=no
Speed=100
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}	;{4A582747-9839-11d1-B709-00A024DDAFD1}
MoveSound=ChronoLegionTeleport
Accelerates=false
Turret=yes
ROT=5
Fraidycat=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
Crushable=yes

[CCOMAND]
AllowedToStartInMultiplayer=no
PreventAttackMove=no	;yes
Speed=100
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}	;{4A582747-9839-11d1-B709-00A024DDAFD1}
MoveSound=ChronoLegionTeleport
Accelerates=false
Turret=yes
ROT=5
Fraidycat=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
Crushable=yes

[CIVAN]
AllowedToStartInMultiplayer=no
ElitePrimary=IvanBomberE
Explodes=yes
Trainable=yes ;no
Speed=100
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}	;{4A582747-9839-11d1-B709-00A024DDAFD1}
MoveSound=ChronoLegionTeleport
Accelerates=false
Turret=yes
ROT=5
Fraidycat=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
Crushable=yes

[BRUTE]
Occupier=yes
OccupyWeapon=UCATGUN
EliteOccupyWeapon=UCATGUNE

[YURI] ;Bender of spoons!
ElitePrimary=MindControlE
PipScale=MindControl

[YURIPR]
ElitePrimary=SuperMindControlE
PipScale=MindControl
IFVMode=8	;15

[PTROOP]
PipScale=MindControl

[CTECH]
AllowedToStartInMultiplayer=yes
Owner=Alliance
Cost=200
UIName=Jimmy Rustler	;Name:CTECH
Name=Jimmy Rustler	;Technician
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,C4
Trainable=yes ;no
ElitePrimary=PistolaE
IFVMode=1
UseOwnName=true
Occupier=yes
OccupyWeapon=UCTechgun
EliteOccupyWeapon=UCTechgunE
IsSelectableCombatant=yes

[MUMY]
AllowedToStartInMultiplayer=yes
Owner=Arabs
Cost=200
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ImmuneToRadiation=yes
Unnatural=no	;yes
Pip=green
IsSelectableCombatant=yes
Fraidycat=no

[WWLF]
Cost=200
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ImmuneToRadiation=yes

[COW]
AllowedToStartInMultiplayer=yes
Owner=British
Cost=200
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Primary=TerrorBomb
Secondary=VirtualScanner
DeathWeapon=TerrorBomb
Explodes=yes
Pip=green
IsSelectableCombatant=yes

[ALL]
AllowedToStartInMultiplayer=yes
Owner=Confederation
Cost=200
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Pip=green
Agent=yes
Infiltrate=yes
IsSelectableCombatant=yes

[POLARB]
AllowedToStartInMultiplayer=yes
Owner=Russians
Cost=200
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Occupier=yes
OccupyWeapon=UCM1Carbine
EliteOccupyWeapon=UCEliteM1Carbine
Pip=green
OccupyPip=PersonWhite
IsSelectableCombatant=yes

[JOSH]
AllowedToStartInMultiplayer=yes
Owner=French
Cost=200
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Primary=MonkeyThrow	;ChimpBite
ElitePrimary=MonkeyThrowE
Size=1	;2
IFVMode=2	;12
Crushable=yes
Pip=green
IsSelectableCombatant=yes

[CAML]
AllowedToStartInMultiplayer=yes
Owner=Africans
Cost=200
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Primary=IvanBomber
Secondary=VirtualScanner
ElitePrimary=IvanBomberE
Explodes=yes
Pip=green
IsSelectableCombatant=yes

[DNOA]
AllowedToStartInMultiplayer=yes
Owner=Americans
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,GUARD_AREA
Trainable=yes
Sight=8	;5
Size=15	;30
Pip=green

[CLNT]
AllowedToStartInMultiplayer=no
UIName=Hitman
Name=Hitman
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Insignificant=no
Sight=6
ThreatPosed=15
Cost=500
Soylent=500
VoiceSelect=SniperSelect
VoiceMove=SniperMove
VoiceAttack=SniperAttackCommand
VoiceFeedback=SniperFear
VoiceSpecialAttack=SniperMove
DieSound=SniperDie

[ARND]
AllowedToStartInMultiplayer=no
UIName=Terminator
Name=Terminator
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Insignificant=no
Sight=6
ThreatPosed=15
Cost=1000
Soylent=1000
VoiceSelect=GuardianGISelect
VoiceMove=GuardianGIMove
VoiceAttack=GuardianGIAttackCommand
VoiceFeedback=GuardianGIFear
VoiceSpecialAttack=GuardianGIMove
DieSound=GuardianGIDie
Crushable=no

[STLN]
AllowedToStartInMultiplayer=no
UIName=Rambo
Name=Rambo
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Insignificant=no
Sight=6
ThreatPosed=15
Cost=1500
Soylent=1500
Crushable=no

[SSRV]
AllowedToStartInMultiplayer=no
UIName=007	;Name:SecretService
Name=007	;Secret Service
Primary=Pistola007
ElitePrimary=Pistola007E
Agent=yes
Infiltrate=yes
Sight=6
ThreatPosed=15
Cost=100
Soylent=100
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
Occupier=yes
OccupyWeapon=UCMP5
EliteOccupyWeapon=UCMP5E

[RMNV]
SelfHealing=yes

[PRES]
UIName=Donald Trump	;Name:PRES
Name=Donald Trump	;President
Strength=50000	;50
SelfHealing=yes

[RMNV]
UIName=Kim Jong-un	;Name:RMNV
Name=Kim Jong-un	;Romanov
Strength=50000	;50
SelfHealing=yes

; ***BUILDINGS***
[BuildingTypes]
550=TANKCONTROL
551=SUPERBUNKER
552=GAGAP2
553=AIRSTRIP
; Yuri Secret Unit Control Center
[TANKCONTROL]
Image=YABRCK	;GAROBO
Name=Yuri Headquarter
UIName=Yuri Headquarter
BuildCat=Combat	;Resource
Prerequisite=YATECH,YACNST,YAGRND,YAGNTC,YAPPET
TechLevel=10
Strength=600
Adjacent=2
Points=30
Power=-100
Sight=6
Armor=wood
Cost=600
BuildTimeMultiplier=16
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=5
HalfDamageSmokeLocation1=0,0,0
DamageSmokeOffset=410, 100, 165
ThreatPosed=0	; This value MUST be 0 for all building addons
Crewed=yes
AIBuildThis=no	;yes
TogglePower=yes
Powered=true
PowersUnit=DOLY	;YURIHEAD
FreeUnit=DOLY	;YURIHEAD
ImmuneToPsionics=no ;gs per Dustin, never intended to be yes,      defaults to yes for buildings, no for others
Capturable=true
;BuildLimit=1

[SUPERBUNKER]
Image=NABNKR
UIName=Gulag
Name=Gulag
Adjacent=2
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Armor=steel
BaseNormal=yes
BuildCat=Combat
Prerequisite=NATECH,PROC,NACNST
Capturable=false
ClickRepairable=yes
Cost=5000
Crewed=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
IsBaseDefense=yes
MaxDebris=15
MinDebris=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Powered=no
Sight=7
Sensors=yes
SensorsSight=7
Strength=60000
TechLevel=10
CanBeOccupied=yes
MaxNumberOccupants=30	;5
CanOccupyFire=yes
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0
SelfHealing=yes
AIBuildThis=no
FactoryPlant=yes
InfantryCostBonus=0.75	;1
HasRadialIndicator=true

[AIRSTRIP]
UIName=Soviet Airstrip
Name=Soviet Airstrip
BuildCat=Tech
Image=NATBNK
Prerequisite=Radar,NACNST
Strength=600 ; The original value is 1000
Armor=steel
TechLevel=3
Adjacent=3
BaseNormal=yes
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Factory=AircraftType
Helipad=yes
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=600
Points=60
Power=-10
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=no
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
NumberOfDocks=1
HasStupidGuardMode=false
UnitReload=yes
Spyable=no

[GAREFN]
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts

[NAREFN]
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts

[YAREFN]
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts
BaseNormal=yes
ClickRepairable=yes
Capturable=true

[SMIN]
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts

[NARADR]
Primary=BitchSlayer
NavalTargeting=5
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no

[GAAIRC]
Primary=BitchSlayer
NavalTargeting=5
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no

[AMRADR]
Primary=BitchSlayer
NavalTargeting=5
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no

[NAPSIS]
Primary=BitchSlayer
NavalTargeting=5
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no

; concrete wall
[GAWALL]
GuardRange=25	;5

; soviet wall
[NAWALL]
GuardRange=25	;5

;Yuri Wall
[GAFWLL];temp wall for yuri[YAWALL]
GuardRange=25	;5

;Soviet Bunker
[NABNKR]
Capturable=true	;false
ImmuneToPsionics=yes
MaxNumberOccupants=10	;5
HasRadialIndicator=true

; Sentry Gun
[NALASR]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=VulcanE
HasRadialIndicator=true

;Flak Turret
[NAFLAK]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=FlakWeaponE
HasRadialIndicator=true

; Soviet Tesla Coil
[TESLA]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=CoilBoltE
EliteSecondary=OPCoilBoltE
HasRadialIndicator=true

; PillBox
[GAPILL]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=Vulcan2E
HasRadialIndicator=true

; SAM
[NASAM]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=RedEye2E
HasRadialIndicator=true

; Allied Prism Tower
[ATESLA]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER	;increased ROF will cause asynchrony
Trainable=yes
ElitePrimary=PrismShotE
EliteSecondary=PrismSupportE
HasRadialIndicator=true

;Allied Gap Generator (unpowered, unbuildable dummy, to prevent reconnection error after power cut, which is likely caused by nofog anti-cheat)
[GAGAP]
UIName=Storm Column	;Name:GAGAP
Name=Storm Column	;Allied Gap Generator
GapGenerator=no	;yes
Power=-100
ExtraPower=0	;-9000
TechLevel=-1	;7
AIBuildThis=no	;yes
Powered=true
;HasRadialIndicator=false	;true
ImmuneToPsionics=yes	;no
Primary=ThorHammer
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER	;increased ROF will cause asynchrony
Trainable=yes
ElitePrimary=ThorHammerE
ThreatPosed=40	;0
IsBaseDefense=yes
HasStupidGuardMode=false
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0

;Allied Gap Generator (powered, the real one for players to build)
[GAGAP2]
Image=GAGAP
UIName=Name:GAGAP
Name=Allied Gap Generator
BuildCat=Combat
Prerequisite=GATECH,GACNST
GapGenerator=yes
GapRadiusInCells=10
SuperGapRadiusInCells=100	;10
TechLevel=7
Adjacent=2
HasRadialIndicator=true
Strength=600
Armor=wood
Sight=5
Points=30
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Power=-100
ExtraPower=-9000
Powered=true
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=4
MinDebris=2
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 150
AIBuildThis=yes ; commented out so that it's easier to debug base building
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; Grand Cannon
[GTGCAN]
UIName=Noob Cannon	;Name:GTGCAN
Name=Noob Cannon	;Allied Grand Cannon
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=GrandCannonWeaponE
Trainable=yes
ThreatPosed=40
Capturable=true	;false
HasRadialIndicator=true

; Gattling Cannon
[YAGGUN]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
EliteWeapon1=AGGattlingTurretE
EliteWeapon2=AAGattlingTurretE
EliteWeapon3=AGGattlingTurret2E
EliteWeapon4=AAGattlingTurret2E
EliteWeapon5=AGGattlingTurret3E
EliteWeapon6=AAGattlingTurret3E
Primary=AGGattling
Secondary=AAGattling
ElitePrimary=AGGattlingTurretE
EliteSecondary=AAGattlingTurretE
HasRadialIndicator=true

; Psychic Tower
[YAPSYT]
SelfHealing=yes
HasRadialIndicator=true

;Concrete Bunker
[CABUNK01]
ClickRepairable=yes

;Misc Civ Structure
[CABUNK02]
ClickRepairable=yes

;Concrete Bunker 03
[CABUNK03]
ClickRepairable=yes

;Concrete Bunker 04
[CABUNK04]
ClickRepairable=yes

; Soviet Nuclear Reactor
[NANRCT]
UIName=RBMK-1000	;Name:NANRCT
Name=RBMK-1000	;Soviet Nuclear Reactor
DeathWeapon=NukeFallout	;NukePayload
DeathWeaponDamageModifier=1	;0.5
MaxDebris=200	;15
MinDebris=200	;5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRS10SM

;Soviet Industrial Plant
[NAINDP]
AircraftCostBonus=0.75	;1
BuildingsCostBonus=0.75	;1
DefensesCostBonus=0.75	;1

;Iron Curtain
[NAIRON]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

; Soviet Nuclear Missile
[NAMISL]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

;Chrono Sphere
[GACSPH]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

;Weather Control Device
[GAWEAT]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

;Genetic Mutator
[YAGNTC]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

;Psychic Dominator
[YAPPET]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

; construction yard
[GACNST]
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.293
LightGreenTint=0.167
LightBlueTint=0.037
SelfHealing=yes

; construction yard
[NACNST]
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.293
LightGreenTint=0.167
LightBlueTint=0.037
SelfHealing=yes

; Yuri construction yard
[YACNST]
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.293
LightGreenTint=0.167
LightBlueTint=0.037
SelfHealing=yes

; Tech Outpost
[CAOUTP]
Cost=1000
Crewed=yes
Points=25
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=HoverMissileE
HasRadialIndicator=true

[CAAIRP]
Cost=1000
Crewed=yes

[CAPOWR]
Cost=1000
Crewed=yes

[CAMACH]
Cost=1000
Crewed=yes

[CATHOSP]
Cost=1000
Crewed=yes

[CASLAB]
Cost=1000
Crewed=yes

[CAOILD]
Cost=1000
Crewed=yes
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRS10SM
MaxDebris=80	;8
MinDebris=80	;4
DeathWeapon=TerrorBomb	;OilExplosion

[CAPARS01]
UIName=Tesla Blyatster;Name:CAPARS01
Name=Tesla Blyatster;Paris Tower
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ThreatPosed=40
Capturable=true
Cost=5000
BaseNormal=yes
HasRadialIndicator=true

;Time Machine
[CATIME01]
Strength=50000	;1000
SelfHealing=yes

[CAFRMB]
Name=Global Defense Initiative	;Farm Outhouse
UIName=Global Defense Initiative	;Name:CAFRMB
Strength=60000	;50
Armor=concrete
MaxNumberOccupants=30	;1
SelfHealing=yes

[CAMSC12]
Name=Bullseye
Cost=50000

; ***DUMMY OBJECTS***
; https://www.modenc.renegadeprojects.com/ShrapnelWeapon
[WEEDGUY]
ElitePrimary=BlimpCluster
EliteSecondary=BlimpClusterE

[XCOMET]
Image=FV
Gunner=yes
Passengers=1
TurretCount=1
WeaponCount=13
Weapon1=CometFragment
EliteWeapon1=TeslaFragment
Weapon2=SuperCometFragment
EliteWeapon2=CoilBoltFragment
Weapon3=OPCoilBoltFragment
EliteWeapon3=PrismTowerFragment
Weapon4=ThorBoltFragment
EliteWeapon4=ThorBoltFragmentE
Weapon5=ThorBolt
EliteWeapon5=ThorBoltE
Weapon6=PortableCometFragment
EliteWeapon6=PortableCometFragment2
Weapon7=PortableCometFragment3
EliteWeapon7=PortableCometFragment4
Weapon8=PortableCometFragment5
EliteWeapon8=MagicAttack2
Weapon9=MagicAttack2E
EliteWeapon9=StalinBomb2
Weapon10=StalinBomb2E
EliteWeapon10=InvisibleCometFragment
Weapon11=ExplosionFragmentSmall
EliteWeapon11=ExplosionFragmentMedium
Weapon12=ExplosionFragmentNuke
EliteWeapon12=InvisibleMagnetFragment
Weapon13=
EliteWeapon13=
Weapon14=
EliteWeapon14=
Weapon15=
EliteWeapon15=
Weapon16=
EliteWeapon16=


; ***WEAPONS***
; large anti-armor cannon (two shooter)
[120mmx]
Anim=GUNFIRE	;APMUZZLE

; large anti-armor cannon (two shooter)
[140mmx]
Damage=100
ROF=80
Range=20	;5.75
Projectile=Cannon
Speed=140
Warhead=ApocAP
Report=ApocalypseAttackGround
Anim=GUNFIRE	;APMUZZLE
Burst=8	;2
Bright=yes

; large anti-armor cannon (two shooter)
[140mmxE]
Damage=250	;100
ROF=80
Range=20	;5.75
Projectile=SuperCannon
Speed=140
Warhead=KTSTLEXP	;ApocAPE
Report=ApocalypseAttackGround
Anim=VTMUZZLE
Burst=16	;4
Bright=yes

; Vehicle carried anti-tank missile
[S500]
Damage=250	;50
ROF=80
Range=25	;8
Projectile=AAHeatSeekerS500
Speed=60
Warhead=S500WH	;BlimpHE
Burst=8	;2
Report=ApocalypseAttackAir
OmniFire=yes

; Vehicle carried anti-tank missile
[S500E]
Damage=250	;50
ROF=80
Range=25	;8
Projectile=AAHeatSeekerS500E
Speed=60
Warhead=S500EWH	;CMISLEWH
Burst=8	;2
Report=ApocalypseAttackAir
OmniFire=yes

[Tomahawk]
Damage=250	;50
ROF=1000
Range=25	;8
Projectile=TomahawkClusterMissile
Speed=10
Warhead=BlimpHE
Report=BoomerAttack1

[TomahawkE]
Damage=250	;50
ROF=1000
Range=25	;8
Projectile=TomahawkClusterMissileE
Speed=10
Warhead=KTSTLEXP
Burst=2
Report=DreadnoughtAttack

[BlimpCluster]
Damage=250
ROF=80
Projectile=ClusterBits
Range=6
Speed=20
Warhead=BlimpHE

[BlimpClusterE]
Damage=250
ROF=80
Projectile=ClusterBits
Range=6
Speed=20
Warhead=KTSTLEXP

[HateDrawer]	;to let enemy aircraft retaliate
Damage=2
ROF=80
Range=25
Projectile=AAHeatSeekerInvisible
Speed=60
Warhead=HateDrawerWH
Burst=8

[HateDrawerE]
Damage=2
ROF=80
Range=25
Projectile=AAHeatSeekerInvisible
Speed=60
Warhead=HateDrawerWH
Burst=8
DecloakToFire=no

[PistolaE]
Damage=4	;2
ROF=20
Range=6	;3
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=CivAttack
Burst=8

[UberMindControlTank]
Damage=5000	;3; this is an infinite mind control, so this just affects pips
InfiniteMindControl=no	;yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
ROF=10
Range=6
Projectile=PsychicControl
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
OmniFire=yes;doesn't need turret to shoot any direction

[UberMindControlTankE]
Damage=5000	;3; this is an infinite mind control, so this just affects pips
InfiniteMindControl=no	;yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
ROF=10
Range=6
Projectile=PsychicControlE
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
OmniFire=yes;doesn't need turret to shoot any direction
DecloakToFire=no

[MindControlE]
Damage=1;Number of mind control links
ROF=200
Range=7
Projectile=PsychicControlE
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
DecloakToFire=no

[SuperMindControlE]
Damage=1;Number of mind control links
ROF=200
Range=7
Projectile=PsychicControlE
Speed=100
Warhead=ControllerBuilding
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
DecloakToFire=no

[MultipleMindControlTankE]
Damage=3; this is an infinite mind control, so this just affects pips
InfiniteMindControl=yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
ROF=10
Range=6
Projectile=PsychicControlE
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
OmniFire=yes;doesn't need turret to shoot any direction
DecloakToFire=no

; Carrier's rangefinder virtual weapon
[HornetLauncher]
Range=100	;25

[HornetLauncherMini]
Damage=1
ROF=150
Range=25
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes

[HornetLauncherMiniE]
Damage=1
ROF=150
Range=100
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes

[HornetBombE]
Damage=100	;80
Range=15	;5
Warhead=ApocAP	;ARTYHE

[GunshipBomb]
Damage=65
ROF=3
Range=15
Projectile=NormalBombScatter
Speed=140	;40
Warhead=ORCAAP
Report=LightTankAttack	;HornetAttack
Anim=GUNFIRE
OmniFire=yes

[GunshipBombE]
Damage=90
ROF=3
Range=20
Projectile=NormalBombScatter
Speed=140	;40
Warhead=ARTYHE
Report=SeigeChopperAttackDeployed	;HornetAttack
Anim=VTMUZZLE
OmniFire=yes

[Scringun]
Damage=100
ROF=100
Range=10
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=ScrinWH
RevealOnFire=no ; Doesn't clear shroud when fired
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress

[ScringunE]
Damage=100
ROF=80
Range=16
Projectile=InvisibleAll
Speed=100
Report=VirusAttack
Warhead=ScrinWH
RevealOnFire=no ; Doesn't clear shroud when fired
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress

[ScrinAttack]
Damage=40
ROF=3
Range=15
Projectile=ScrinProjectile
Speed=100
Warhead=ScrinWH
Report=ApocalypseAttackAir
RadLevel=100
RevealOnFire=no
;Burst=2

[ScrinAttackE]
Damage=80
ROF=3
Range=20
Projectile=ScrinProjectile
Speed=100
Warhead=ScrinWH
Report=ApocalypseAttackAir
RadLevel=500
RevealOnFire=no
;Burst=2

[ScrinMissile]
Damage=50
ROF=40
Range=8
Projectile=MedusaProjectileE
Speed=40
Warhead=ScrinWH
Report=ApocalypseAttackAir
RadLevel=100

[ScrinMissileE]
Damage=100
ROF=40
Range=10
Projectile=MedusaProjectileE
Speed=40
Warhead=ScrinWH
Report=ApocalypseAttackAir
RadLevel=500
Burst=2

[Maverick]
Burst=2;1

[Maverick2]
Burst=4;1

[MaverickE]
Range=18	;9
Warhead=TerrorBombWH	;ORCAAP
Projectile=AirToGroundMissileNUKE	;AirToGroundMissile
Burst=2;1
RadLevel=500

[Maverick2E]
Range=18	;9
Warhead=BlimpHE	;ORCAAP
Projectile=AirToGroundMissileHE	;AirToGroundMissile
Burst=4;1

[FOAB]
Damage=250
Burst=2
ROF=5
Range=6
CellRangefinding=yes
Projectile=HeavyBomb
Speed=0
Warhead=BlimpHE
OmniFire=yes
Report=KirovAttack

[FOABE]
Damage=250
Burst=2
ROF=5
Range=6
CellRangefinding=yes
Projectile=HeavyBomb
Speed=0
Warhead=TerrorBombWH
RadLevel=500
OmniFire=yes
Report=KirovAttack

[NuclearBomb]
Damage=600
ROF=9999999
Range=3.5
CellRangefinding=yes
Projectile=HeavyBomb
Speed=0
Warhead=NUKE
RadLevel=500
Report=KirovAttack

[LunarlaserE]
Damage=50
ROF=20
Range=10
Projectile=InvisibleAll
Speed=40
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
Burst=2

[DronelaserE]
Damage=50
ROF=20
Range=10
Projectile=LargeCometP
Speed=40
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
Burst=2

[DiskLaserE]
Warhead=DiskEWH

[FlakTrackGunE]		; Anti-surface gun
Damage=50	;25
Range=20	;5
Warhead=GRIZAPE	;FlakTWH

[FlakGuyGunE]		; Anti-surface gun for the Flak Trooper
Damage=40	;20
Range=20	;5
Warhead=GRIZAPE	;FlakTWH

[MissileLauncherE]
Damage=100	;50
Warhead=ApocAP	;GUARDWH

;Hover Missile
[HoverMissile]
Projectile=MLRS	;AAHeatSeeker2

[HoverMissileE]
Range=10	;6
Projectile=MLRS	;AAHeatSeeker2

[HoverMissileGuided]
Damage=30
ROF=68
Range=8
Burst=2
Projectile=AAHeatSeeker2
Speed=20
Warhead=AP
Report=ApocalypseAttackAir

[HoverMissileGuidedE]
Damage=60
ROF=60
Range=10
Burst=2
Projectile=AAHeatSeeker2
Speed=20
Warhead=ApocAP
Report=ApocalypseAttackAir

[155mmE]
Damage=160	;60
Range=16	;8
Warhead=BlimpHE	;ARTYHE
Burst=2

[160mmE]
Range=15	;12
Warhead=TerrorBombWH	;SCHOPWH
RadLevel=500

[GrandCannonWeapon]
Projectile=NoobCannon	;GrandCannonBall
Speed=60	;1

[GrandCannonWeaponE]
Damage=225	;150
ROF=120
Range=20	;15
MinimumRange=3
Projectile=NoobCannonE	;GrandCannonBall
Speed=60	;1
Report=GrandCannonAttack
Bright=yes
Warhead=V3EWH	;GrandCannonWH
Anim=GCMUZZLE
;Burst=2
RadLevel=500

[RobogunE]
Damage=100	;65 
ROF=60
Range=5
Projectile=Cannon
Speed=60
Warhead=ApocAP	;AP
Report=RobotTankAttack
Anim=GUNFIRE
Bright=yes

[Robogun2]
Damage=65 
ROF=60
Range=5
Projectile=Cannon
Speed=60
Warhead=AP
Report=RobotTankAttack
Anim=GUNFIRE
Bright=yes
Burst=2

[Robogun2E]
Damage=100	;65 
ROF=60
Range=5
Projectile=Cannon
Speed=60
Warhead=ApocAP	;AP
Report=RobotTankAttack
Anim=GUNFIRE
Bright=yes
Burst=2

; V3's rangefinder virtual weapon
[V3LauncherE]
Damage=1
ROF=150
Range=-2	;18
MinimumRange=5
Spawner=yes
Projectile=InvisibleHigh
Speed=10
Warhead=Special

; Dreadnought missile
[DredLauncherE]
Damage=50
ROF=50
Burst=2
Range=-2	;25
MinimumRange=8; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes

; Dreadnought missile
[CruiseLauncherE]
Damage=25  ;35
ROF=50
Burst=2
Range=-2	;20
MinimumRange=8; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1
DecloakToFire=no

[CruiseLauncherMini]
Damage=25  ;35
ROF=50
Burst=1
Range=20
MinimumRange=5; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1

[CruiseLauncherMiniE]
Damage=25  ;35
ROF=50
Burst=1
Range=-2	;20
MinimumRange=5; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1

[20mmAerial]
Damage=30
ROF=10
Burst=2
Range=7
Projectile=InvisibleAll
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE
OmniFire=yes

[20mmAerialE]
Damage=50
ROF=10
Burst=2
Range=7
Projectile=SmallDiameterBomb
Speed=40
Warhead=HowitzerWH
Report=RhinoTankAttack
Anim=GUNFIRE
OmniFire=yes

; rapid fire machine gun
[VulcanE]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=SentryGunAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=4

; pill box gun
[Vulcan2E]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=4

; rapid fire anti-ground machine gun
[AGGattlingTurretE]
Damage=35	;25
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-air machine gun
[AAGattlingTurretE]
Damage=35	;25
ROF=16
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-ground machine gun
[AGGattlingTurret2E]
Damage=35	;25
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SAFlame	;SA
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

; rapid fire anti-air machine gun
[AAGattlingTurret2E]
Damage=35	;25
ROF=8
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

; rapid fire anti-ground machine gun
[AGGattlingTurret3E]
Damage=35	;25
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SAFlame	;SSA
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

; rapid fire anti-air machine gun
[AAGattlingTurret3E]
Damage=35	;25
ROF=4
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[FlakWeaponE]		; This belongs to Flak Cannon
Damage=56	;40
ROF=20
Range=12
Projectile=FlakProj	; AA bullet shared with Flak Track
Speed=100
Report=FlakCannonAttack
Warhead=FlakWH
Anim=GUNFIRE
Burst=4

;SAM missile
[RedEye2E]
Damage=105	;75
ROF=55
Range=12
Projectile=AAHeatSeeker
Speed=100
Warhead=SAMWH
Report=PatriotAttack
TurboBoost=yes
Burst=4

; Fire by Telsa Coil
[CoilBoltE]
Damage=300	;200
ROF=80 ;120
Range=9	;7
Speed=100
Warhead=Electric
Report=TeslaCoilAttack
Projectile=CoilElectricbounce	;Invisible
IsElectricBolt=true

; Fire by Telsa Coil while overpowered
[OPCoilBoltE]
Damage=450	;300
ROF=80  ;100
Range=11	;8
Speed=100
Warhead=Electric
Report=TeslaCoilSuper
Projectile=OPCoilElectricbounce	;InvisibleHigh
IsElectricBolt=true
IsAlternateColor=true

[CoilBoltFragment]
Damage=66	;30
ROF=80
Range=3
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###

[OPCoilBoltFragment]
Damage=100	;30
ROF=80
Range=5	;3
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###
IsAlternateColor=true

; Fire by Prism Cannon
[PrismShotE]
Damage=180	;120
ROF=45 ;60
Range=12	;8
Speed=100
Projectile=PrismTowerCometP	;InvisibleHigh
Warhead=PrismWarhead
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
IsHouseColor=true
Report=PrismTowerAttack

[PrismSupportE]
Damage=200
ROF=45
Range=200	;8
Speed=100
Projectile=InvisibleHigh
Warhead=DummyWarhead
LaserOuterSpread= 0,0,0
LaserDuration = 45	;15
IsLaser=true	; this flag tells the game to use the special laser draw effect
IsHouseColor=true

[PrismTowerFragment]
Damage=100	;50
ROF=100
Range=6	;5
Projectile=SuperSmallCometP
Speed=10
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[InvisibleCometFragment]
Damage=2
ROF=120
Range=3
Projectile=InvisibleHigh
Speed=10
Warhead=HateDrawerWH
LaserInnerColor = 0,0,0
LaserOuterColor = 0,0,0
LaserOuterSpread= 0,0,0
LaserDuration = 1
IsLaser=true

; Tank Destroyer gun
[SABOT]
Range=7	;5

[SABOTE]
Range=10	;6.75

; repair bot repairing
[RepairBulletE]
Damage=-50
ROF=80
Range=1.8
Projectile=Invisible
Speed=100
Warhead=Mechanical
Report=IFVRepair
UseSparkParticles=yes
AttachedParticleSystem=WeldingSys
Burst=3

;GEF Weapons used by units in IFV
[CRM60E]
Damage=25
ROF=15
Range=6.5	;6
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=IFVAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=3

[CRFlakGuyGunE]		; Anti-surface gun for the Flak Trooper
Damage=60	;30
ROF=15
Range=28	;7
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround		; put in new sound for this
Warhead=GRIZAPE	;FlakTWH
Anim=GUNFIRE
Burst=3

[CRMP5E] ;reimplementing this as an anti-infantry IFV weapon
Damage=125
ROF=10
Range=7;8;6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint3
Report=SealAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
Burst=3

[SubmachineGun]
Damage=15
ROF=20
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=ArmoredTransportAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[SubmachineGunE]
Damage=25
ROF=20
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=ArmoredTransportAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[AWPE]
Projectile=InvisibleLowAA	;InvisibleLow

[AWPFV]
Damage=125
ROF=60
Range=14
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no

[AWPFVE]
Damage=125
ROF=60
Range=16
Projectile=InvisibleLowAA	;InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no
Burst=3

; Fire by Telsa Trooper
[CRElectricBoltE]
Damage=60;50
ROF=45;40 ;changed on 11/29 from 30 to 45
Range=10	;6;3
Speed=100
Warhead=Shock
Report=TeslaTankAttack
Projectile=Electricbounce	;InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
Burst=3

[CRNukeE]
Damage=600	;200
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35  ; was 10
RadLevel=500
Warhead=CRNUKEWH
Report=NukeExplosion
Suicide=yes

; Fire by Desolater
[RadBeamWeapon]
Bright=yes

; Fire by Desolater
[RadBeamWeaponE]
Warhead=RadBeamWarheadE
Bright=yes

; Fire by Desolater
[CRRadBeamWeapon]
Bright=yes

; Fire by Desolater
[CRRadBeamWeaponE]
Damage=175;125
ROF=30;50
Range=10	;7
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarheadE
IsRadBeam=yes
Report=DesolatorAttack
Burst=3
Bright=yes

[NukePayload]
Bright=yes

[RadEruptionSmall]	;used for terrorist deploy suicide
Damage=250
ROF=60
Range=1
Speed=1
AreaFire=yes
FireOnce=yes	;no
Projectile=InvisibleLow
Warhead=RadBeamWarheadE
IsRadEruption=no ; SJM: we're not using this effect anymore
RadLevel=500
Bright=yes
Suicide=yes
NeverUse=yes
FireInTransport=no

; Fire by Chrono Legion
[NeutronRifleE]
Projectile=InvisibleMedium	;InvisibleLow

; Fire by Chrono Legion
[CRNeutronRifle]
Projectile=InvisibleMedium	;InvisibleLow

; Fire by Chrono Legion
[CRNeutronRifleE]
Damage=15	;5
ROF=120 
Range=6
Speed=100
Projectile=InvisibleMedium	;InvisibleLow
Warhead=ChronoBeam
Report=
IsRadBeam=yes
Report=ChronoLegionAttack

[CRSuicideDroneLauncher]
Damage=200
ROF=600
Range=25
Speed=12
Warhead=ORCAAP
Report=HornetTakeoff
Projectile=SuicideDrone
OmniFire=yes

[CRSuicideDroneLauncherE]
Damage=400
ROF=600
Range=100
Speed=12
Warhead=ORCAAP
Report=HornetTakeoff
Projectile=SuicideDroneE
OmniFire=yes

[MagneShakeE]
Damage=80
ROF=110
Range=10
Projectile=InvisibleMagnet
Spread=2
Speed=40
Report=MagnetronMagneShake
Warhead=MagneShakeEWH
IsMagBeam=yes

[InvisibleMagnetFragment]
Damage=100
ROF=15
Range=1
Projectile=InvisibleMagnetDelayed
Speed=2
Warhead=SAMagnet

[TerrorBomb]
RadLevel=500

; Fire by Prism Cannon
[CowShot];[PrismShot]
Projectile=InvisibleHighAA	;InvisibleHigh

[CowShotE]
Damage=300
ROF=75;100
Range=12;8
Speed=100
Projectile=InvisibleHighAA	;InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 255,0,0	;216,0,184
LaserOuterColor = 100,0,0	;80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true	; this flag tells the game to use the special laser draw effect
Report=IFVCowshot
Burst=5

[CowShotVolkswagen]
Damage=300
ROF=100
Range=8
Speed=100
Projectile=InvisibleComet	;InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 216,0,184
LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true	; this flag tells the game to use the special laser draw effect
Report=IFVCowshot
Burst=5

[CowShotVolkswagenE]
Damage=300
ROF=75;100
Range=12;8
Speed=100
Projectile=InvisibleComet	;InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 255,0,0	;216,0,184
LaserOuterColor = 100,0,0	;80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true	; this flag tells the game to use the special laser draw effect
Report=IFVCowshot
Burst=5

[CRScringun]
Damage=100
ROF=80
Range=12
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=ScrinWH
RevealOnFire=no ; Doesn't clear shroud when fired
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress

[CRScringunE]
Damage=100
ROF=80
Range=16
Projectile=InvisibleAll
Speed=100
Report=VirusAttack
Warhead=ScrinWH
RevealOnFire=no ; Doesn't clear shroud when fired
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress
Burst=3

[VirusgunE]
Projectile=InvisibleAll	;InvisibleLow

[CRVirusGunE]
Damage=125
ROF=80
Range=16
Projectile=InvisibleAll	;InvisibleLow
Speed=100
Report=VirusAttack
Warhead=Virus
RevealOnFire=no ; Doesn't clear shroud when fired
Burst=3

[CRSuperMindBlastE]
Damage=500	;250;Needed to be considered offensive unit
Range=1
ROF=50 ;200 needs to be closer to animation time (Kills everything anyway)
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes ; just shoot straight at ground under feet
FireOnce=no	;yes ; Only fire once; don't stay in attack mission
Report=YuriDeploy
Anim=RING1
Burst=3

[YuriMobileMindBlast]
Damage=250
Range=1.5
OmniFire=yes
ROF=10
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes
FireOnce=no
Report=YuriDeploy
Anim=RING1

[YuriMobileMindBlastE]
Damage=500
Range=1.5
OmniFire=yes
ROF=10
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes
FireOnce=no
Report=YuriDeploy
Anim=RING1

;GI Missile Launcher
[CRMissileLauncherE]
Damage=100	;30
ROF=40
Range=10	;8
Burst=4	;2
Projectile=AAHeatSeeker2	;AirToGroundMissile
Speed=30 ;40
Warhead=ApocAP	;GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1

[PortableComet]
Damage=75
ROF=60
Range=8
Projectile=PortableCometP3
Speed=10
Report=DestroyerAttack
Anim=GCMUZZLE
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometE]
Damage=75
ROF=40
Range=12
Projectile=PortableCometP
Speed=10
Report=DestroyerAttack
Anim=GCMUZZLE
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
Burst=2

[PortableCometFragment]
Damage=75
ROF=100
Range=7
Projectile=PortableCometP2
Speed=10
Report=
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment2]
Damage=75
ROF=120
Range=6
Projectile=PortableCometP3
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment3]
Damage=75
ROF=120
Range=5
Projectile=PortableCometP4
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment4]
Damage=75
ROF=120
Range=4
Projectile=PortableCometP5
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment5]
Damage=75
ROF=120
Range=3
Projectile=PortableCometP6
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[SonicCannon]
Damage=8
AmbientDamage=20
ROF=120
Range=6
Projectile=Sonic
Speed=100
Warhead=IonWH
Anim=VTMUZZLE
Report=MirageTankAttack
IsSonic=Yes
DecloakToFire=no

[SonicCannonE]
Damage=16
AmbientDamage=40
ROF=120
Range=6
Projectile=Sonic
Speed=100
Warhead=IonWH
Anim=VTMUZZLE
Report=MirageTankAttack
IsSonic=Yes
DecloakToFire=no

[ThorBolt]
Damage=300	;200
ROF=80 ;120
Range=7
Speed=100
Warhead=Electric
Report=TeslaCoilAttack
Projectile=CoilElectricbounce	;Invisible
IsElectricBolt=true

[ThorBoltE]
Damage=450	;300
ROF=80  ;100
Range=8
Speed=100
Warhead=Electric
Report=TeslaCoilSuper
Projectile=OPCoilElectricbounce	;InvisibleHigh
IsElectricBolt=true
IsAlternateColor=true

[ThorBoltFragment]
Damage=66	;30
ROF=80
Range=3
Projectile=ThorSmallTeslaP
Speed=100
Report=TeslaCoilAttack
Warhead=ElectricAreaWH
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###

[ThorBoltFragmentE]
Damage=100	;30
ROF=80
Range=4
Projectile=ThorSmallTeslaP
Speed=100
Report=TeslaCoilAttack
Warhead=ElectricAreaWH
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###
IsAlternateColor=true

[MagicAttack]
Damage=80
ROF=5
Range=6
Projectile=MagicAttackProjectile
Speed=100
Warhead=ARTYHE
Report=TanyaAttack

[MagicAttack2]
Damage=65
ROF=10
Range=3
Projectile=MagicAttackProjectile2
Speed=40
Warhead=FlakTWH

[MagicAttackE]
Damage=125
ROF=10
Range=8
Projectile=MagicAttackProjectileE
Speed=100
Warhead=BlimpHE
Report=TanyaAttack
DecloakToFire=no

[MagicAttack2E]
Damage=125
ROF=5
Range=3
Projectile=MagicAttackProjectile2E
Speed=40
Warhead=FlakTWH

[ExplosionFragmentSmall]
Damage=65
ROF=120
Range=3
Projectile=SmallCometP
Speed=100
Warhead=AP

[ExplosionFragmentMedium]
Damage=90
ROF=120
Range=3
Projectile=SmallCometP
Speed=100
Warhead=SCHOPWH

[ExplosionFragmentNuke]
Damage=225
ROF=120
Range=3
Projectile=SmallCometP
Speed=100
Warhead=TerrorBombWH
RadLevel=500

[ThorHammer]
ROF=10
Anim=IONBEAM	;KTSTLEXP
Range=10
Speed=100
Bright=yes
Damage=125
Report=WeatherStrike
Warhead=BoltWH
Projectile=ThorLightning
OmniFire=yes

[ThorHammerE]
ROF=10
Anim=IONBEAM	;KTSTLEXP
Range=17
Speed=100
Bright=yes
Damage=250
Report=WeatherStrike
Warhead=BoltWH
Projectile=ThorLightningE
OmniFire=yes
DecloakToFire=no

[InfinityPunch]
Damage=300
ROF=100
Range=1.4
Speed=100
Warhead=GrandCannonWH
Report=BruteSmashAttack
Projectile=ThanosFist
;CellRangefinding=yes
Bright=yes

[InfinityPunchE]
Damage=500
ROF=50
Range=1.4
Speed=100
Warhead=KTSTLEXP
Report=BruteSmashAttack
Projectile=ThanosFistE
;CellRangefinding=yes
Bright=yes
DecloakToFire=no

[ThanosShrapnelWeapon]
Damage=250
ROF=120
Range=1.4
Projectile=GrandCannonBall
Speed=1
Warhead=BlimpHE
Bright=yes
OccupantAnim=GCMUZZLE
Report=BruteSmashAttack

[ThanosShrapnelWeaponE]
Damage=250
ROF=120
Range=1.4
Projectile=GrandCannonBall
Speed=1
Warhead=KTSTLEXP
Bright=yes
OccupantAnim=GCMUZZLE
Report=BruteSmashAttack
Burst=2

[InfinitySmash]
Damage=300
ROF=100
Range=18
Speed=1
RadLevel=100
Warhead=CRTerrorBombWH
Report=BruteSmashAttack
Projectile=ThanosThrow

[InfinitySmashE]
Damage=600
ROF=100
Range=25
Speed=1
RadLevel=500
Warhead=CRNUKEWH
Report=BruteSmashAttack
Projectile=ThanosThrowE
DecloakToFire=no

[FlareAll]
Damage=2
ROF=6
Range=17
Warhead=AirstrikeFlareAll
MigAttackCursor=yes;like Tanya's SabotageCursor override
Projectile=Invisible;LLine2
IsLine=true
LaserInnerColor=255,10,10
LaserDuration=15
IsLaser=true

[FlareAllE]
Damage=2
ROF=6
Range=25
Warhead=AirstrikeFlareAll
MigAttackCursor=yes;like Tanya's SabotageCursor override
Projectile=Invisible;LLine2
IsLine=true
LaserInnerColor=255,10,10
LaserDuration=15
IsLaser=true
RevealOnFire=no ; Doesn't clear shroud when fired
DecloakToFire=no

[StalinBomb]
Damage=500
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=StalinBombProjectile
Speed=20
Warhead=IvanWH
Report=KirovAttack
OmniFire=yes

[StalinBomb2]
Damage=500
ROF=50
Range=3
Projectile=GrandCannonBall
Speed=1
Warhead=IvanWH

[StalinBombE]
Damage=1000
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=StalinBombProjectileE
Speed=20
Warhead=CMISLEWH
Report=KirovAttack
OmniFire=yes
RadLevel=500

[StalinBomb2E]
Damage=1000
ROF=50
Range=3
Projectile=GrandCannonBall
Speed=1
Warhead=CMISLEWH
RadLevel=500

[SquidMedusa]
Damage=125
ROF=5
Range=14
Speed=50
Projectile=SquidProjectile
Warhead=FlakGuyUCWH
Report=FlakTrackAttackGround
Anim=GUNFIRE
OmniFire=yes

[SquidMedusaE]
Damage=125
ROF=5
Range=20
Speed=50
Projectile=SquidProjectileE
Warhead=FlakGuyUCWH
Report=FlakTrackAttackGround
Anim=GUNFIRE
OmniFire=yes
Burst=2

[MonkeyThrow]
Damage=30
ROF=30
Range=4
Speed=30
Projectile=MonkeyPoop
Warhead=HollowPoint
Report=ChimpAttack

[MonkeyThrowE]
Damage=30
ROF=30
Range=5
Speed=30
Projectile=MonkeyPoop
Warhead=ORCAAP
Report=ChimpAttack

; Aegis missile
[MedusaE]
Projectile=MedusaProjectileE	;MedusaProjectile
Warhead=SAMWH2	;SAMWH

[ASWBombE]
Damage=100	;50
ROF=3
Range=15	;3
Projectile=DepthCharge
Speed=30
Warhead=APSplash
Report=OspreyAttack

[AKME]
Projectile=InvisibleLowAA	;InvisibleLow

[TransportGun]
Damage=15
ROF=5
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=ArnoldAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[TransportGun2]
Damage=25
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=SlyAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[SapperE]
Damage=2500 ; a boatload  (get it?)
ROF=10
Range=1.5
CellRangefinding=yes
Projectile=Invisible;Invisible5
Warhead=Mechanical;gs please do not use the warhead marked "do not use" Super
Report=SealPlaceBomb
SabotageCursor=yes ;gs instead of normal fire cursor to avoid confusion

; Dog humping
[BadTeethE]
Damage=30
ROF=10	;30
Range=5	;1.5
CellRangefinding=yes
Projectile=DOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

; Dog humping
[GoodTeethE]
Damage=30
ROF=10	;30
Range=5	;1.5
CellRangefinding=yes
Projectile=ADOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

; Dog humping
[SuperBadTeethE]
Damage=30
ROF=10	;30
Range=15
CellRangefinding=yes
Projectile=DOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

; Dog humping
[SuperGoodTeethE]
Damage=30
ROF=10	;30
Range=15
CellRangefinding=yes
Projectile=ADOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

[DogBomb]
Projectile=Invisible
Damage=400
Warhead=IvanWH
Anim=RING1
Range=1.5
ROF=10
Suicide=yes
FireInTransport=no

; Drone jumping on your head
[DroneJumpE]
Damage=50
ROF=10
Range=5	;1.83
Projectile=JUMP
Speed=30
Warhead=Parasite
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=TerrorDroneAttack
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does
FireInTransport=no;can't fire out of the BattleFortress

; Infantry smashing by Brute
[Punch]
FireInTransport=yes	;no

; Fire by Brute
[PunchE]
ROF=6	;60
FireInTransport=yes	;no

; Tank smashing by Brute
[Smash]
FireInTransport=yes	;no

; Tank smash by Brute
[SmashE]
ROF=10	;60
FireInTransport=yes	;no

[DefuseKit]
FireInTransport=yes	;no

[IvanBomber]
FireInTransport=yes	;no

[IvanBomberE]
ROF=10	;50
FireInTransport=yes	;no

[KGBBomber]
Damage=400 ; Damage is used only for death explosion
ROF=50
Range=1.5 ; you can't change the target, but you can change yourself for CellRangefinding, so target could still be far side infantry
CellRangefinding=yes
FireOnce=yes ; Only fire once; don't stay in attack mission
Projectile=Invisible
Warhead=IvanBomb
FireInTransport=yes;can't fire out of the BattleFortress

[KGBBomberE]
Damage=600 ; Damage is used only for death explosion
ROF=10
Range=1.5 ; you can't change the target, but you can change yourself for CellRangefinding, so target could still be far side infantry
CellRangefinding=yes
FireOnce=yes ; Only fire once; don't stay in attack mission
Projectile=Invisible
Warhead=IvanBomb
FireInTransport=yes;can't fire out of the BattleFortress

[SubTorpedoE]
Range=15	;7
Warhead=V3EWH	;APSplash
RadLevel=500

[SubMissile]
Damage=50
ROF=80
Range=8
Projectile=AirToGroundMissile
Speed=20
Warhead=HE
Report=ApocalypseAttackAir

[SubMissileE]
Damage=50
ROF=80
Range=8
Projectile=AirToGroundMissile
Speed=20
Warhead=HE
Burst=2
Report=ApocalypseAttackAir
DecloakToFire=no

[SquidGrabE]
Range=5	;1.5

[MaverickNuke]
Damage=1500	;750
ROF=10
Range=25	;4
Projectile=AirToGroundMissileNUKE	;AirToGroundMissile
Speed=70
Warhead=V3EWH	;MIGWH
Report=MigAttack
Burst=2
RadLevel=500

; Howitzer gun
[HowitzerGun]
Warhead=BlimpHE	;HowitzerWH

[HowitzerGunE]
Damage=90	;75
ROF=100
Range=15	;12
MinimumRange=2
Projectile=Ballistic
Speed=100
Warhead=DMISLEWH	;HowitzerWH
Report=ApocalypseAttackGround
Anim=GUNFIRE
Bright=yes
RadLevel=500

[BitchSlayer]
Damage=10000
ROF=5
Range=-2
Anim=
Warhead=BitchSlayerWH
Report=
Projectile=InvisibleAll
Speed=100
FireOnce=yes
RevealOnFire=no ; Doesn't clear shroud when fired
DecloakToFire=no

; Nuclear Reactor Death
[NukeFallout]
Damage=300
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35
RadLevel=1000	;500
Warhead=DemobombWH
Report=
Suicide=yes
Bright=yes

[NukeDeath]
Damage=600
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35
RadLevel=1000	;500
Warhead=NUKE
Report=
Suicide=yes

[UCMissileLauncher]
Damage=40
ROF=40
Range=8
Burst=1
Projectile=AAHeatSeeker2	;AirToGroundMissile
Speed=30 ;40
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
OccupantAnim=UCFLASH

[UCMissileLauncherE]
Damage=100
ROF=20
Range=8
Burst=2
Projectile=AAHeatSeeker2	;AirToGroundMissile
Speed=40
Warhead=ApocAP
Report=GuardianGIDeployedAttack
OccupantAnim=UCFLASH

[UCTerminatorRailgun]
Damage=0			; this should be 0 for railgun shots
AmbientDamage=300	; use this for the railgun damage field.  Leave damage = 0
ROF=50		; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=12
Projectile=InvisibleHigh
Speed=100
Warhead=RailShotGhost
Report=DestroyerAttack
Bright=yes
OccupantAnim=GCMUZZLE
IsRailgun=true
FireOnce=no
AttachedParticleSystem=SmallRailgunSys

[UCTerminatorRailgunE]
Damage=0			; this should be 0 for railgun shots
AmbientDamage=400	; use this for the railgun damage field.  Leave damage = 0
ROF=15		; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=12
Projectile=InvisibleHigh
Speed=100
Warhead=RailShotGhost
Report=DestroyerAttack
Bright=yes
OccupantAnim=GCMUZZLE
IsRailgun=true
FireOnce=no
AttachedParticleSystem=SmallRailgunSys

[UCMP5]
Damage=125
ROF=10
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint
Report=SealAttack
OccupantAnim=GUNFIRE

[UCMP5E]
Damage=125
ROF=10
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint
Report=SealAttack
OccupantAnim=GUNFIRE
Burst=2

[UCM60]
Damage=25
ROF=15
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=SSA
Report=IFVAttackGround
OccupantAnim=GUNFIRE
Burst=2

[UCM60E]
Damage=25
ROF=15
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=SSA
Report=IFVAttackGround
OccupantAnim=GUNFIRE
Burst=4

[UCTechgun]
Damage=100	;65 
ROF=60
Range=5
Projectile=UCCannon
Speed=60
Warhead=ApocAP	;AP
Report=RobotTankAttack
OccupantAnim=UCCONS
Bright=yes

[UCTechgunE]
Damage=100
ROF=50
Range=5.75
Projectile=UCCannon
Speed=60
Warhead=ApocAPE
Report=ApocalypseAttackGround
OccupantAnim=VTMUZZLE
Burst=2
Bright=yes

[UCFlakGuyGun]
Damage=25
ROF=20
Range=8
Projectile=UCFlakTProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakGuyUCWH
OccupantAnim=UCCONS

[UCFlakGuyGunE]
Damage=25
ROF=20
Range=8
Projectile=UCFlakTProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakGuyUCWH
OccupantAnim=UCCONS
Burst=2

[UCRadBeamWeapon]
Damage=125
ROF=50
Range=6
Speed=100
Projectile=InvisibleHigh
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack
OccupantAnim=UCINIT
Bright=yes

[UCRadBeamWeaponE]
Damage=200
ROF=50
Range=8
Speed=100
Projectile=InvisibleHigh
Warhead=RadBeamWarheadE
IsRadBeam=yes
Report=DesolatorAttack
OccupantAnim=UCINIT
Burst=2
Bright=yes

[UCVirusgun]
Damage=125
ROF=50
Range=10
Projectile=InvisibleHigh
Speed=100
Report=VirusAttack
Warhead=Virus;HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE

[UCVirusgunE]
Damage=125
ROF=15
Range=16
Projectile=InvisibleHighAA	;InvisibleHigh
Speed=100
Report=VirusAttack
Warhead=Virus
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE
Burst=2

[UCScringun]
Damage=100
ROF=50
Range=10
Projectile=InvisibleHigh
Speed=100
Report=VirusAttack
Warhead=ScrinWH
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE

[UCScringunE]
Damage=100
ROF=15
Range=16
Projectile=InvisibleHighAA	;InvisibleHigh
Speed=100
Report=VirusAttack
Warhead=ScrinWH
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE
Burst=2

[UCElectricBolt]
Damage=50
ROF=60
Range=6
Speed=100
Warhead=Shock
Report=TeslaTroopAttack
Projectile=InvisibleHigh
IsElectricBolt=true
OccupantAnim=UCINIT

[UCElectricBoltE]
Damage=50
ROF=40
Range=7
Speed=100
Warhead=Shock
Report=TeslaTroopEliteAttack
Projectile=Electricbounce
IsElectricBolt=true
OccupantAnim=UCINIT
Burst=2

[Pistola007]
Damage=125
ROF=60
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SniperAttack

[Pistola007E]
Damage=125
ROF=20
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SniperAttack
Burst=2

[UCAWP]
Damage=125
ROF=60
Range=14
Projectile=InvisibleHigh
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE

[UCAWPE]
Damage=125
ROF=20
Range=14
Projectile=InvisibleHighAA	;InvisibleHigh
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE
Burst=2

[UCAKM]
Damage=65
ROF=20
Range=7
Projectile=InvisibleHigh
Speed=100
Warhead=BORISWH
Report=BorisAttack
OccupantAnim=UCFLASH

[UCAKME]
Damage=90
ROF=20
Range=9
Projectile=InvisibleHighAA	;InvisibleHigh
Speed=100
Warhead=BORISWH
Report=BorisAttack
OccupantAnim=UCFLASH
Burst=2

[UCDoublePistols]
Damage=125
ROF=5
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
OccupantAnim=GUNFIRE

[UCDoublePistolsE]
Damage=125
ROF=10
Range=8
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
OccupantAnim=GUNFIRE

[UCVulcan2]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=PillboxAttack
OccupantAnim=GUNFIRE

[UCVulcan2E]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=PillboxAttack
OccupantAnim=GUNFIRE
Burst=2

[UCVulcan]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=SentryGunAttack
OccupantAnim=GUNFIRE

[UCVulcanE]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=SentryGunAttack
OccupantAnim=GUNFIRE
Burst=2

[UCATGUN]
Damage=65 
ROF=60
Range=5
Projectile=UCCannon
Speed=60
Warhead=AP
Report=LasherTankAttack
OccupantAnim=UCCONS
Bright=yes

[UCATGUNE]
Damage=65
ROF=50
Range=5
Projectile=UCCannon
Speed=60
Warhead=RHINAPE
Report=TankDestroyerAttack
OccupantAnim=VTMUZZLE
Bright=yes
Burst=2

[UC20mm]
Damage=25
ROF=30
Range=5
Projectile=InvisibleHighAA
Speed=100
Warhead=SSA
Report=RocketeerAttack
OccupantAnim=GUNFIRE

[UC20mmE]
Damage=25
ROF=5
Range=5
Projectile=InvisibleHighAA
Speed=100
Warhead=SSA
Report=RocketeerAttack
OccupantAnim=GUNFIRE
Burst=2

; anti-armor weapon
[HACK_105mm]
Damage=65
ROF=3	;60
Range=5
Projectile=Cannon
Speed=40
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

; large anti-armor cannon (single shooter)
[HACK_120mm]
Damage=90
ROF=3.25	;65
Range=5.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

; large anti-armor cannon (two shooter)
[HACK_120mmx]
Damage=100
ROF=4	;80
Range=5.75
Projectile=Cannon
Speed=40
Warhead=ApocAP
Report=ApocalypseAttackGround
Anim=GUNFIRE	;APMUZZLE
Burst=2
Bright=yes

; Tank Destroyer gun
[HACK_SABOT]
Damage=150 ;was 135
ROF=3.5	;70
Range=7	;5
Projectile=Cannon
Speed=60
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[HACK_SABOTE]
Damage=175
ROF=3	;60
Range=10	;6.75
Projectile=Cannon
Speed=60
Warhead=UltraAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[Panzer_SABOT]
Damage=150
ROF=70
Range=10
Projectile=Cannon
Speed=140
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[Panzer_SABOTE]
Damage=175
ROF=60
Range=20
Projectile=Cannon
Speed=140
Warhead=UltraAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[Panzer_SABOT2]
Damage=150
ROF=70
Range=10
Projectile=CannonAA
Speed=140
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[Panzer_SABOT2E]
Damage=175
ROF=60
Range=20
Projectile=CannonAA
Speed=140
Warhead=UltraAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

; anti-armor weapon
[HACK_105mmE]
Damage=65
ROF=2.5	;50
Range=5
Projectile=Cannon
Speed=40
Warhead=GRIZAPE
Report=GrizzlyTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

; large anti-armor cannon (two shooter)
[HACK_120mmxE]
Damage=100
ROF=4	;80
Range=5.75
Projectile=Cannon
Speed=40
Warhead=ApocAPE
Report=ApocalypseAttackGround
Anim=VTMUZZLE
Burst=4
Bright=yes

; large anti-armor cannon (single shooter)
[HACK_120mmE]
Damage=90
ROF=3.25	;65
Range=5.75
Projectile=Cannon
Speed=40
Warhead=RHINAPE
Report=RhinoTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

; Lasher Light Tank gun
[HACK_ATGUN]
Damage=65 
ROF=3	;60
Range=5
Projectile=Cannon
Speed=60
Warhead=AP
Report=LasherTankAttack
Anim=GUNFIRE
Bright=yes

[HACK_ATGUNE]
Damage=65
ROF=2.5	;50
Range=5
Projectile=Cannon
Speed=60
Warhead=RHINAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[HACK_20mmRapid]
Damage=30
ROF=1	;20
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE

[HACK_20mmRapidE]
Damage=50
ROF=2.5	;50
Range=5.75
Projectile=Cannon
Speed=40
Warhead=HowitzerWH
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[MammothTusk]
Warhead=HE_Safe	;HE

[HACK_MammothTusk]
Damage=50
ROF=80
Range=8
Projectile=AAHeatSeeker2	;AAHeatSeeker
Speed=20
Warhead=HE_Safe
Burst=6	;2
Report=ApocalypseAttackAir

[HACK_Comet]
Damage=100
ROF=5	;100
Range=10
Projectile=LargeCometP
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[HACK_SuperComet]
Damage=150
ROF=5	;100
Range=10
Projectile=SuperCometP
Speed=10
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[HACK_MirageGun]
Damage=100
ROF=3.5	;70
Range=7
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no	; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired

[HACK_MirageGunE]
Damage=150
ROF=4	;80
Range=9
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no	; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
DisguiseFakeBlinkTime=5 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired

; Fire by Telsa Tank
[HACK_TankBolt]
Damage=135
ROF=3.75	;75  ;changed on 11/29 from 60 to 75
Range=4
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=InvisibleLow
IsElectricBolt=true

[HACK_TankBoltE]
Damage=150
ROF=3	;60 ;changed on 11/29 from 50 to 60
Range=6
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce
IsElectricBolt=true

; ***PROJECTILES***
[InvisibleLowAA]
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[InvisibleHighAA]
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToElevation=yes

[InvisibleComet]
ShrapnelWeapon=InvisibleCometFragment
ShrapnelCount=10
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[InvisibleMagnet]
ShrapnelWeapon=InvisibleMagnetFragment
ShrapnelCount=9
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[InvisibleMagnetDelayed]
;Arm=2
Inviso=no
Image=BANA
Proximity=yes
Ranged=yes
ROT=10
Acceleration=1
SubjectToWalls=yes
SubjectToCliffs=yes
SubjectToElevation=yes

[MonkeyPoop]
Image=CRYSTAL4
High=yes
Shadow=yes
AA=yes
AG=yes
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[SuperCannon]
Image=DRAGON	;120MM
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

; straight high-speed ballistic shot
[Cannon]
Arm=0	;2
;CourseLockDuration=1000
Image=DRAGON	;120MM
Arcing=no	;true
ROT=1
Acceleration=5000 ;this is most necessary. Can be higher if you want.
Proximity=yes
Ranged=yes

[CannonAA]
Arm=0	;2
CourseLockDuration=1000
Image=DRAGON	;120MM
Arcing=no	;true
ROT=1
Acceleration=5000 ;this is most necessary. Can be higher if you want.
Proximity=yes
Ranged=yes
AA=yes
AG=yes

[NoobCannon]
Arcing=true
Image=MISLCHEM
Color=LightGold
Airburst=yes
Cluster=9
AirburstWeapon=Maverick
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[NoobCannonE]
Arcing=true
Image=MISLCHEM
Color=DarkRed
Airburst=yes
Cluster=9
AirburstWeapon=BlimpCluster
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[MLRS]
Image=DRAGON
AA=yes
AG=yes
Proximity=yes
Ranged=yes
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[UCCannon]
Image=DRAGON	;120MM
Arcing=no	;it has to be no or a bunker full of cannons won't shoot
CourseLockDuration=1000
ROT=1
Acceleration=5000
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[SmallDiameterBomb]
ShrapnelWeapon=ExplosionFragmentSmall
ShrapnelCount=3
Image=MEDUSA	;120MM
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[StalinBombProjectile]
Image=ZBOMB
ShrapnelWeapon=StalinBomb2
ShrapnelCount=5
Arm=10
Shadow=no
Acceleration=1
Vertical=yes
DetonationAltitude=20000

[StalinBombProjectileE]
Image=ZBOMB
ShrapnelWeapon=StalinBomb2E
ShrapnelCount=10
Arm=10
Shadow=no
Acceleration=1
Vertical=yes
DetonationAltitude=20000

[MedusaProjectileE]
Arm=1
High=yes
Shadow=no
AA=yes
AG=yes
;AN=no
Image=MEDUSA
CourseLockDuration=15
ROT=20
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[MagicAttackProjectile]
ShrapnelWeapon=ExplosionFragmentSmall
ShrapnelCount=3
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[MagicAttackProjectile2]
Image=120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
Inaccurate=yes
FlakScatter=yes

[MagicAttackProjectileE]
ShrapnelWeapon=ExplosionFragmentMedium
ShrapnelCount=5
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[MagicAttackProjectile2E]
Image=120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
Inaccurate=yes
FlakScatter=yes

[ThorLightning]
Arm=2
AA=yes
AG=yes
Inviso=no
Image=BANA
Airburst=yes
Cluster=9
AirburstWeapon=ThorBoltFragment
Proximity=yes
Ranged=no
ROT=10
Acceleration=500
ShrapnelCount=5
ShrapnelWeapon=ThorBolt
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes
;Inaccurate=yes	; Bullets do not snap onto targets when "close enough".
;FlakScatter=yes ; This weapon scatters its shots.

[ThorLightningE]
Arm=2
AA=yes
AG=yes
Inviso=no
Image=BANA
Airburst=yes
Cluster=9
AirburstWeapon=ThorBoltFragmentE
Proximity=yes
Ranged=no
ROT=10
Acceleration=500
ShrapnelCount=5
ShrapnelWeapon=ThorBoltE
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes
;Inaccurate=yes	; Bullets do not snap onto targets when "close enough".
;FlakScatter=yes ; This weapon scatters its shots.

[ThorElectricbounce]
AA=yes
AG=yes
ShrapnelWeapon=ThorBoltFragment
ShrapnelCount=4
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[ThorElectricbounceE]
AA=yes
AG=yes
ShrapnelWeapon=ThorBoltFragmentE
ShrapnelCount=5
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[ThorSmallTeslaP]
AA=yes
AG=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[ThanosFist]
Inviso=yes
Image=none
ShrapnelWeapon=ThanosShrapnelWeapon
ShrapnelCount=10
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[ThanosFistE]
Inviso=yes
Image=none
ShrapnelWeapon=ThanosShrapnelWeaponE
ShrapnelCount=20
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[ThanosThrow]
ShrapnelWeapon=ExplosionFragmentMedium
ShrapnelCount=5
Level=no
AA=yes
AG=yes
Image=TRUCKA
FirersPalette=yes
Shadow=yes
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[ThanosThrowE]
ShrapnelWeapon=ExplosionFragmentNuke
ShrapnelCount=5
Level=no
AA=yes
AG=yes
Image=SMIN
FirersPalette=yes
Shadow=yes
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[SuicideDrone]
ShrapnelWeapon=ExplosionFragmentSmall
ShrapnelCount=5
Arm=2
Shadow=yes
Proximity=yes
Ranged=no
AA=no
AG=yes
Image=HORNET
FirersPalette=yes
ROT=6
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[SuicideDroneE]
ShrapnelWeapon=ExplosionFragmentSmall
ShrapnelCount=9
Arm=2
Shadow=yes
Proximity=yes
Ranged=no
AA=yes
AG=yes
Image=HORNET
FirersPalette=yes
ROT=6
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[CoilElectricbounce]
ShrapnelWeapon=CoilBoltFragment
ShrapnelCount=3	;2
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[OPCoilElectricbounce]
ShrapnelWeapon=OPCoilBoltFragment
ShrapnelCount=7	;2
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[AssaultBolt]
DecloakToFire=no

[TankBolt]
Burst=2

[TankBoltE]
Burst=2

[PrismTowerCometP]
ShrapnelWeapon=PrismTowerFragment
ShrapnelCount=7	;5
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[PortableCometP]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP2]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment2
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP3]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment3
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP4]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment4
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP5]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment5
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP6]
AA=yes
AG=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

; aircraft-only heatseeker
[AAHeatSeekerS500]
High=yes
Arm=2
Shadow=no
Proximity=yes
Ranged=no
AA=yes
AG=no
Image=MISLCHEM	;DRAGON
Acceleration=500
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

; aircraft-only heatseeker
[AAHeatSeekerS500E]
High=yes
Arm=2
Shadow=no
Proximity=yes
Ranged=no
AA=yes
AG=no
Image=MISLMLTI	;DRAGON
Acceleration=500
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

[TomahawkClusterMissile]
High=yes
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AA=no
AG=yes
Image=MISLCHEM
Color=Yellow
Airburst=yes
Cluster=9
AirburstWeapon=BlimpCluster
Acceleration=10
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

[TomahawkClusterMissileE]
High=yes
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AA=no
AG=yes
Image=MISLCHEM
Color=DarkSky
Airburst=yes
Cluster=9
AirburstWeapon=BlimpClusterE
Acceleration=10
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

; aircraft-only heatseeker
[AAHeatSeekerInvisible]
Arm=2
Shadow=no
Proximity=yes
Ranged=no
AA=yes
AG=no
Inviso=yes
Image=none
Acceleration=500
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

[SquidProjectile]
Arm=0
ShrapnelWeapon=MagicAttack2
ShrapnelCount=5
High=yes
Shadow=no
AA=yes
AG=yes
Image=120MM
ROT=20
Proximity=yes
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[SquidProjectileE]
Arm=0
ShrapnelWeapon=MagicAttack2E
ShrapnelCount=9
High=yes
Shadow=no
AA=yes
AG=yes
Image=120MM
ROT=20
Proximity=yes
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[ScrinProjectile]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1	;100
CourseLockDuration=15
Scalable=yes

; aircraft and ground heatseeker
[AirToGroundMissileHE]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=MISLCHEM
ROT=100 ;was 60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[AirToGroundMissileNUKE]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=MISLMLTI
ROT=100 ;was 60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[HeavyBomb]
Image=ZBOMB
Arm=10
Inaccurate=yes
FlakScatter=yes

[NormalBombScatter]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1
IgnoresFirestorm=yes
Ranged=yes
Inaccurate=yes
FlakScatter=yes

; Used by mind control
[PsychicControlE]
AA=yes
AG=yes
Inviso=yes
Image=none

[UCFlakTProj]
Image=none
Inviso=yes
AA=yes
AG=yes
Shadow=no
Ranged=yes		; Not homing, but ranged -- check fuse, explode if near target coords
Inaccurate=yes	; Bullets do not snap onto targets when "close enough".
FlakScatter=yes ; This weapon scatters its shots.
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

; ***WARHEADS***
[Warheads]
550=BoltWH
551=HollowPointElectric
552=RailShotGhost
553=SAMWH2
554=BitchSlayerWH
555=FlakGuyUCWH
556=RadBeamWarheadE
557=VirusE
558=S500WH
559=S500EWH
560=AirstrikeFlareAll
561=HateDrawerWH
562=ScrinWH
563=MagneShakeEWH
564=SAMagnet
565=DiskEWH
566=ElectricAreaWH
567=HE_Safe

[HE_Safe]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,70%,35%,75%,40%,20%,80%,100%
Conventional=yes
Rocker=no
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
ProneDamage=70%
AffectsAllies=no

[Electric]
AffectsAllies=no

[ElectricAreaWH]
CellSpread=1
PercentAtMax=0.5
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
InfDeath=5
Wood=yes
Wall=yes
AnimList=TSTIMPCT
AffectsAllies=no

[SAMagnet]
CellSpread=1
PercentAtMax=0.5
Verses=25%,20%,20%,15%,0%,10%,0%,0%,0%,25%,25%
AnimList=INITFIRE
ProneDamage=70%
Rocker=yes
CLDisableGreen=yes
InfDeath=7
Bright=yes

[MagneShakeEWH]
CellSpread=1
PercentAtMax=0.5
Verses=10%,9%,8%,0%,100%,0%,100%,100%,100%,0%,10%
Rocker=yes
CLDisableGreen=yes
InfDeath=7
Bright=yes

[Mechanical]
PenetratesBunker=yes

[TRexInfWH]
Verses=100%,90%,80%,0%,0%,0%,50%,0%,0%,0%,0%

[HateDrawerWH]
Verses=2%,2%,2%,2%,2%,2%,2%,2%,2%,2%,2%
CellSpread=3

[AirstrikeFlareAll]
Verses=2%,2%,2%,2%,2%,2%,2%,2%,2%,2%,2%
Rocker=no
Sparky=no
Airstrike=yes

[BoltWH]
Bright=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,2%,100%,100%
AnimList=WCCLOUD1,WCCLOUD2,WCCLOUD3
InfDeath=5
CellSpread=2.5
ProneDamage=100%
PercentAtMax=.5
CombatLightSize=100%
CLDisableRed=yes
CLDisableGreen=yes
AffectsAllies=no

[HollowPointElectric]
Wall=yes
Wood=yes
CellSpread=2.0
PercentAtMax=.5
Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100%
;;Verses=100%,100%,100%,100%,100%,100%,100%,100%,3%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=5
;AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
AnimList=EXPLOSML
;Deform=10%
;DeformThreshhold=300
;Tiberium=yes
;Sparky=no
Bright=yes
CombatLightSize=40%	; SJM: Force size of combat light, overriding damage-based value

[RailShotGhost]
Spread=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5	;3
Bright=yes
CellSpread=1
ProneDamage=100%
PercentAtMax=.5
CombatLightSize=40%
CLDisableBlue=yes
AnimList=TSTIMPCT
Conventional=yes
Rocker=yes
Wall=yes
Wood=yes

[SAMWH2]
CellSpread=.3
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,50%,50%,50%,100%,100%
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
ProneDamage=100%

[PsiPulse]
Rocker=yes

[SuperPsiPulse]
Rocker=yes

[IvanWH]
Wall=yes
Wood=yes
Conventional=yes
Rocker=yes
Bright=yes

[TerrorBombWH]
Wall=yes
Wood=yes
Conventional=yes
Rocker=yes
Bright=yes
InfDeath=3	;4

[NUKE]
Wall=yes
Rocker=yes
Bright=yes
CLDisableBlue=yes
CLDisableGreen=yes
InfDeath=3	;7
Particle=GasCloudSys
ShakeYhi=50
ShakeYlo=10

[CRNUKEWH]
Wall=yes
Wood=yes
Rocker=yes
Bright=yes
Fire=yes
AnimList=MININUKE
InfDeath=3	;4
Conventional=yes
AffectsAllies=no

[CRTerrorBombWH]
Wall=yes
Wood=yes
Rocker=yes
Bright=yes
AnimList=MININUKE
InfDeath=3	;4
Conventional=yes
AffectsAllies=no

[BitchSlayerWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=0	;1
AnimList=
ProneDamage=70%
CellSpread=10
Rocker=yes

[DemobombWH]
Wall=yes
Wood=yes
Rocker=yes
Bright=yes
CLDisableBlue=yes
CLDisableGreen=yes
InfDeath=3	;4

; Orca bomber HE bomb
[ORCAHE]
InfDeath=3	;2

[GrandCannonWH]
InfDeath=3
Bright=yes

[FlakTWH]
Wood=yes
AffectsAllies=no

[FlakGuyUCWH]
CellSpread=1.0
PercentAtMax=1.0
Verses=150%,125%,100%,80%,80%,20%,30%,20%,10%,100%,100%
AnimList=SMKPUFF
InfDeath=3
Wood=yes
AffectsAllies=no

[CometWH]
InfDeath=3
Wood=yes

[DiskWH]
Wood=yes
InfDeath=5	;7

[DiskEWH]
CellSpread=1.0
PercentAtMax=0.5
Wall=no
Verses=100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
PenetratesBunker=yes
Wood=yes
Rocker=yes
InfDeath=5	;7
Bright=yes
CLDisableRed=yes
CLDisableGreen=yes

[LUNARWH]
InfDeath=3
Wood=yes

[MirageWH]
Wood=yes
InfDeath=3	;4

[TankOGas]
InfDeath=3	;4

[SAFlame]
InfDeath=3	;4

[SSABFlame]
InfDeath=3	;4

[OilExplosionWH]
InfDeath=3	;4

; high explosive (shrapnel)
[HE]
InfDeath=3	;2

; high explosive (shrapnel) -- V3 Rocket warhead
[V3WH]
InfDeath=3	;2

; high explosive (shrapnel) -- V3 Rocket warhead when elite
[V3EWH]
InfDeath=3	;2

; high explosive (shrapnel) -- DredMissile warhead
[DMISLWH]
InfDeath=3	;2
Rocker=yes	;no

; high explosive (shrapnel) -- DredMissile warhead when elite
[DMISLEWH]
InfDeath=3	;2
Rocker=yes	;no

; high explosive (shrapnel) -- DredMissile warhead
[CMISLWH]
InfDeath=3	;2
Rocker=yes	;no

; high explosive (shrapnel) -- DredMissile warhead when elite
[CMISLEWH]
InfDeath=3	;2
Rocker=yes	;no

[S500WH]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,0%,0%,0%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%
AffectsAllies=no

[S500EWH]
CellSpread=3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,0%,0%,0%,80%,0%
Conventional=yes
Rocker=yes
InfDeath=3
AnimList=MININUKE
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%     ; Presumes air burst
AffectsAllies=no

; high explosive (shrapnel)
[BlimpHE]
InfDeath=3	;2

[BlimpHEEffect]
InfDeath=3	;2

; high explosive elite (shrapnel)
[KTSTLEXP]
InfDeath=3	;2

; high explosive (shrapnel)
[MaverickHE]
InfDeath=3	;2

; Artillery shell
[ARTYHE]
InfDeath=3	;2

[SCHOPWH]
InfDeath=3	;2

[RadEruptionWarhead]
Verses=100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,0%	;100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,100%
Wood=yes
InfDeath=4	;7

; Used by radiation that sits around on the map.
[RadSite]
Verses=100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,0%	;100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
Wood=yes
InfDeath=4	;7

[RadBeamWarhead]
Verses=100%,100%,100%,20%,15%,10%,1%,1%,1%,100%,100%
Wood=yes
CLDisableRed=yes
CLDisableBlue=yes
CLDisableGreen=yes
InfDeath=4	;7

[RadBeamWarheadE]
CellSpread=1
PercentAtMax=0
Verses=100%,100%,100%,20%,15%,10%,1%,1%,1%,100%,100%
Radiation=yes
CLDisableBlue=yes
CLDisableGreen=yes
InfDeath=4	;7

[PrismWarhead]
Wood=yes

[VirusE]
Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100% ; see note in comments above about 1%
AnimList=PIFF
ProneDamage=100%
Bullets=yes
InfDeath=8
Particle=PsychCloudSys

[ScrinWH]
CellSpread=1
PercentAtMax=.5
Wall=no
Wood=yes
Verses=100%,100%,100%,20%,15%,10%,20%,15%,10%,100%,100%
Conventional=yes
InfDeath=3
AnimList=IRONFX
ProneDamage=70%
Particle=PsychCloudSys
;Bright=yes
;CLDisableBlue=yes
;CLDisableGreen=yes

; *** PARTICLES ***
[SmallRailgunPart]
BehavesLike=Railgun
MaxEC=20	;70
ColorList=(210,180,20),(150,150,150)
ColorSpeed=.009
Velocity=.3

; Cloud of Poison Gas #1 Dissipation particle
[GasCloudD1]
Damage=9999	;10

; *** PARTICLE SYSTEMS ***
[SmallRailgunSys]
HoldsWhat=SmallRailgunPart
BehavesLike=Railgun
SpiralRadius=15
ParticlesPerCoord=.01	;.15
SpiralDeltaPerCoord=.03
MovementPerturbationCoefficient=.4
PositionPerturbationCoefficient=30
VelocityPerturbationCoefficient=.6
Laser=yes
LaserColor=245,200,20	;25,20,255

; *** DEBRIS ***
[VoxelAnims]
550=CORPSE
551=NUKEDEBRIS
552=NUKEMETEOR
; dead body flying
[CORPSE]
Name=Flying Corpse
Image=MTRS
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=48.0
MinZVel=-10.0
MaxZVel=-10.0
MaxXYVel=10.0
Duration=100
Damage=5
ExpireAnim=DBRS10SM
DamageRadius=100
Warhead=TankOGas

; nuclear proliferation
[NUKEDEBRIS]
Name=Chernobyl
Image=MTRB	;MTRT
Elasticity=0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=40.0
MaxZVel=120.0
MaxXYVel=45.0
Duration=300
ExpireAnim=MININUKE	;DEMTEXP
Damage=300
DamageRadius=1000
Warhead=DMISLEWH	;DemobombWH
Spawns=CORPSE
SpawnCount=7
TrailerAnim=SMOKEY2

; raining nukes
[NUKEMETEOR]
Name=Nuke Rain
Image=MTRB	;MTRT
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=30.0
MinZVel=-120.0
MaxZVel=-40.0
MaxXYVel=100.0
Duration=300
ExpireAnim=NUKEANIM
Damage=600
DamageRadius=1000
Warhead=NUKE
IsMeteor=true
IsTiberium=true

; ###### MISSING: end of mod ######

[GAPOWR]
Name=Allied Power Plant
Power=800
ProduceCashDelay=100
ProduceCashAmount=60
ProduceCashStartup=1000

[General]
BuildSpeed=0.2

[NAPOWR]
Name=Soviet Tesla Reactor
Power=800
ProduceCashDelay=100
ProduceCashAmount=60
ProduceCashStartup=1000

[YAPOWR]
Name=Yuri Bio Reactor
Power=800
ProduceCashDelay=100
ProduceCashAmount=60
ProduceCashStartup=1000


[Preview]
Size=0,0,120,60

[PreviewPack]
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181=KdABKlwATAFIAFgHaAYIO1M5PFJ4eHh4eHgRAAA=

[AITriggerTypesEnable]
043F40BC-G=yes
043F521C-G=yes
043F874C-G=yes
044082BC-G=yes
05CB5B6C-G=yes
05CB830C-G=yes
05CBAEDC-G=yes
05CBC04C-G=yes
05CBC19C-G=yes
05CBC2EC-G=yes
05FC088C-G=yes
05FC0C9C-G=yes
05FC13EC-G=yes
05FC1A8C-G=yes
05FC1C5C-G=yes
05FC333C-G=yes
05FC37CC-G=yes
05FC3C9C-G=yes
05FC50EC-G=yes
05FC747C-G=yes
05FC75CC-G=yes
05FFA7DC-G=yes
05FFB18C-G=yes
06002BFC-G=yes
0611A1EC-G=yes
0611A33C-G=yes
0612B11C-G=yes
0612CD8C-G=yes
0612EAEC-G=yes
0612F46C-G=yes
0612F9AC-G=yes
0616004C-G=yes
06C551AC-G=yes
078F4B2C-G=yes
07C04C7C-G=yes
07C04EDC-G=yes
07C0B14C-G=yes
07C30A5C-G=yes
07C310BC-G=yes
07C3266C-G=yes
07C329FC-G=yes
07C330CC-G=yes
07C33DDC-G=yes
07C4853C-G=yes
08A3EEDC-G=yes
08B902EC-G=yes
08B90B1C-G=yes
08B911BC-G=yes
08B9154C-G=yes
08B9213C-G=yes
08B9305C-G=yes
08B9356C-G=yes
08B940EC-G=yes
08B9423C-G=yes
08B9483C-G=yes
08B9586C-G=yes
08B9641C-G=yes
08B9708C-G=yes
08B9767C-G=yes
08B97C6C-G=yes
0A31295C-G=yes
0A44F17C-G=yes
0A44F2CC-G=yes
0A452C6C-G=yes
0A452E5C-G=yes
0AA845AC-G=yes
0AA846FC-G=yes
0ABC484C-G=yes
0AD2BAEC-G=yes
0C0C7AEC-G=yes
0C0D184C-G=yes
0C0D251C-G=yes
0C1245AC-G=yes
0C1246FC-G=yes
0C32599C-G=yes
0C32D84C-G=yes
0C87B45C-G=yes
0C87B99C-G=yes
0C87E5AC-G=yes
0C8B81BC-G=yes
0C8BC5AC-G=yes
0C8C2AEC-G=yes
0C8C2C3C-G=yes
0C8C430C-G=yes
0C8C4C3C-G=yes
0C8C51BC-G=yes
0C8C56FC-G=yes
0C8C645C-G=yes
0C8C6EDC-G=yes
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0C8E2C3C-G=yes
0C8EE1BC-G=yes
0C8EEAEC-G=yes
0C8EEEDC-G=yes
0C91D45C-G=yes
0C92C1BC-G=yes
0C92C45C-G=yes
0C955AEC-G=yes
0C955C3C-G=yes
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0C96F45C-G=yes
0C96F5AC-G=yes
0CA1F84C-G=yes
0CA24D8C-G=yes
0CA2A04C-G=yes
0CA2B06C-G=yes
0CA2D99C-G=yes
0CA2FEDC-G=yes
0CA5945C-G=yes
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0CAD0B2C-G=yes
0CAD0C7C-G=yes
0CAD0DCC-G=yes
0CAD130C-G=yes
0CAD145C-G=yes
0CAD25AC-G=yes
0CAD2AEC-G=yes
0CAD2C3C-G=yes
0CAD5AEC-G=yes
0CADD99C-G=yes
0CADDEDC-G=yes
0CB29EDC-G=yes
0CB2CEDC-G=yes
0CDF899C-G=yes
0CDF8D8C-G=yes
0CDF8EDC-G=yes
0CE2395C-G=yes
0CE23AAC-G=yes
0CE26B5C-G=yes
0CE26CAC-G=yes
0CE2E8DC-G=yes
0CE2EA2C-G=yes
0CE44D0C-G=yes
0D022B1C-G=yes
0D022C6C-G=yes
0D052AEC-G=yes
0D0803CC-G=yes
0D08461C-G=yes
0D0848BC-G=yes
0D084A0C-G=yes
0D084B5C-G=yes
0D0873DC-G=yes
0D087D8C-G=yes
0D0B3B9C-G=yes
0D2769BC-G=yes
0D2C41EC-G=yes
0D2C448C-G=yes
0D2C45DC-G=yes
0D53099C-G=yes
0D53130C-G=yes
0D53430C-G=yes
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0D62145C-G=yes
0D6215AC-G=yes
0D6216FC-G=yes
0D62199C-G=yes
0ECCB2BC-G=yes
0ECCB40C-G=yes
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0ECCB7FC-G=yes
0ECCBC3C-G=yes
0ECCF14C-G=yes
0ECCF29C-G=yes
0ECCF68C-G=yes
0ECCFA7C-G=yes
0ECCFCAC-G=yes

[Actions]
00AA0000=1,14,0,4481,0,0,0,0,A
00AA0002=3,24,0,0,0,0,0,0,A,119,0,4481,0,0,0,0,A,2,0,4481,0,0,0,0,A
00AA0004=5,21,6,EVA_BattlefieldControlOnline,0,0,0,0,A,11,4,DONT.DIE.LIKE.A.NOOB,0,0,0,0,A,27,0,7500,0,0,0,0,A,23,0,0,0,0,0,0,A,53,2,00AA0002,0,0,0,0,A
wave_000_trigger=1,80,1,wave_000_teamtype,0,0,0,0,K
wave_001_trigger=1,80,1,wave_001_teamtype,0,0,0,0,L
wave_002_trigger=1,80,1,wave_002_teamtype,0,0,0,0,M
wave_003_trigger=1,80,1,wave_003_teamtype,0,0,0,0,N
wave_004_trigger=1,80,1,wave_004_teamtype,0,0,0,0,K
wave_005_trigger=1,80,1,wave_005_teamtype,0,0,0,0,L
wave_006_trigger=1,80,1,wave_006_teamtype,0,0,0,0,M
wave_007_trigger=1,80,1,wave_007_teamtype,0,0,0,0,N
wave_008_trigger=1,80,1,wave_008_teamtype,0,0,0,0,K
wave_009_trigger=1,80,1,wave_009_teamtype,0,0,0,0,L
wave_010_trigger=1,80,1,wave_010_teamtype,0,0,0,0,M
wave_011_trigger=1,80,1,wave_011_teamtype,0,0,0,0,N
wave_012_trigger=1,80,1,wave_012_teamtype,0,0,0,0,K
wave_013_trigger=1,80,1,wave_013_teamtype,0,0,0,0,L
wave_014_trigger=1,80,1,wave_014_teamtype,0,0,0,0,M
wave_015_trigger=1,80,1,wave_015_teamtype,0,0,0,0,N
wave_016_trigger=1,80,1,wave_016_teamtype,0,0,0,0,K
wave_017_trigger=1,80,1,wave_017_teamtype,0,0,0,0,L
wave_018_trigger=1,80,1,wave_018_teamtype,0,0,0,0,M
wave_019_trigger=1,80,1,wave_019_teamtype,0,0,0,0,N
wave_020_trigger=1,80,1,wave_020_teamtype,0,0,0,0,K
wave_021_trigger=1,80,1,wave_021_teamtype,0,0,0,0,L
wave_022_trigger=1,80,1,wave_022_teamtype,0,0,0,0,M
wave_023_trigger=1,80,1,wave_023_teamtype,0,0,0,0,N
wave_024_trigger=1,80,1,wave_024_teamtype,0,0,0,0,K
wave_025_trigger=1,80,1,wave_025_teamtype,0,0,0,0,L
wave_026_trigger=1,80,1,wave_026_teamtype,0,0,0,0,M
wave_027_trigger=1,80,1,wave_027_teamtype,0,0,0,0,N
wave_028_trigger=1,80,1,wave_028_teamtype,0,0,0,0,K
wave_029_trigger=1,80,1,wave_029_teamtype,0,0,0,0,L
wave_030_trigger=1,80,1,wave_030_teamtype,0,0,0,0,M
wave_031_trigger=1,80,1,wave_031_teamtype,0,0,0,0,N
wave_032_trigger=1,80,1,wave_032_teamtype,0,0,0,0,K
wave_033_trigger=1,80,1,wave_033_teamtype,0,0,0,0,L
wave_034_trigger=1,80,1,wave_034_teamtype,0,0,0,0,M
wave_035_trigger=1,80,1,wave_035_teamtype,0,0,0,0,N
wave_036_trigger=1,80,1,wave_036_teamtype,0,0,0,0,K
wave_037_trigger=1,80,1,wave_037_teamtype,0,0,0,0,L
wave_038_trigger=1,80,1,wave_038_teamtype,0,0,0,0,M
wave_039_trigger=1,80,1,wave_039_teamtype,0,0,0,0,N
wave_040_trigger=1,80,1,wave_040_teamtype,0,0,0,0,K
wave_041_trigger=1,80,1,wave_041_teamtype,0,0,0,0,L
wave_042_trigger=1,80,1,wave_042_teamtype,0,0,0,0,M
wave_043_trigger=1,80,1,wave_043_teamtype,0,0,0,0,N
wave_044_trigger=1,80,1,wave_044_teamtype,0,0,0,0,K
wave_045_trigger=1,80,1,wave_045_teamtype,0,0,0,0,L
wave_046_trigger=1,80,1,wave_046_teamtype,0,0,0,0,M
wave_047_trigger=1,80,1,wave_047_teamtype,0,0,0,0,N
wave_048_trigger=1,80,1,wave_048_teamtype,0,0,0,0,K
wave_049_trigger=1,80,1,wave_049_teamtype,0,0,0,0,L
wave_050_trigger=1,80,1,wave_050_teamtype,0,0,0,0,M
wave_051_trigger=1,80,1,wave_051_teamtype,0,0,0,0,N
wave_052_trigger=1,80,1,wave_052_teamtype,0,0,0,0,K
wave_053_trigger=1,80,1,wave_053_teamtype,0,0,0,0,L
wave_054_trigger=1,80,1,wave_054_teamtype,0,0,0,0,M
wave_055_trigger=1,80,1,wave_055_teamtype,0,0,0,0,N
wave_056_trigger=1,80,1,wave_056_teamtype,0,0,0,0,K
wave_057_trigger=1,80,1,wave_057_teamtype,0,0,0,0,L
wave_058_trigger=1,80,1,wave_058_teamtype,0,0,0,0,M
wave_059_trigger=1,80,1,wave_059_teamtype,0,0,0,0,N
wave_060_trigger=1,80,1,wave_060_teamtype,0,0,0,0,K
wave_061_trigger=1,80,1,wave_061_teamtype,0,0,0,0,L
wave_062_trigger=1,80,1,wave_062_teamtype,0,0,0,0,M
wave_063_trigger=1,80,1,wave_063_teamtype,0,0,0,0,N
wave_064_trigger=1,80,1,wave_064_teamtype,0,0,0,0,K
wave_065_trigger=1,80,1,wave_065_teamtype,0,0,0,0,L
wave_066_trigger=1,80,1,wave_066_teamtype,0,0,0,0,M
wave_067_trigger=1,80,1,wave_067_teamtype,0,0,0,0,N
wave_068_trigger=1,80,1,wave_068_teamtype,0,0,0,0,K
wave_069_trigger=1,80,1,wave_069_teamtype,0,0,0,0,L
wave_070_trigger=1,80,1,wave_070_teamtype,0,0,0,0,M
wave_071_trigger=1,80,1,wave_071_teamtype,0,0,0,0,N
wave_072_trigger=1,80,1,wave_072_teamtype,0,0,0,0,K
wave_073_trigger=1,80,1,wave_073_teamtype,0,0,0,0,L
wave_074_trigger=1,80,1,wave_074_teamtype,0,0,0,0,M
wave_075_trigger=1,80,1,wave_075_teamtype,0,0,0,0,N
wave_076_trigger=1,80,1,wave_076_teamtype,0,0,0,0,K
wave_077_trigger=1,80,1,wave_077_teamtype,0,0,0,0,L
wave_078_trigger=1,80,1,wave_078_teamtype,0,0,0,0,M
wave_079_trigger=1,80,1,wave_079_teamtype,0,0,0,0,N
wave_080_trigger=1,80,1,wave_080_teamtype,0,0,0,0,K
wave_081_trigger=1,80,1,wave_081_teamtype,0,0,0,0,L
wave_082_trigger=1,80,1,wave_082_teamtype,0,0,0,0,M
wave_083_trigger=1,80,1,wave_083_teamtype,0,0,0,0,N
wave_084_trigger=1,80,1,wave_084_teamtype,0,0,0,0,K
wave_085_trigger=1,80,1,wave_085_teamtype,0,0,0,0,L
wave_086_trigger=1,80,1,wave_086_teamtype,0,0,0,0,M
wave_087_trigger=1,80,1,wave_087_teamtype,0,0,0,0,N
wave_088_trigger=1,80,1,wave_088_teamtype,0,0,0,0,K
wave_089_trigger=1,80,1,wave_089_teamtype,0,0,0,0,L
wave_090_trigger=1,80,1,wave_090_teamtype,0,0,0,0,M
wave_091_trigger=1,80,1,wave_091_teamtype,0,0,0,0,N
wave_092_trigger=1,80,1,wave_092_teamtype,0,0,0,0,K
wave_093_trigger=1,80,1,wave_093_teamtype,0,0,0,0,L
wave_094_trigger=1,80,1,wave_094_teamtype,0,0,0,0,M
wave_095_trigger=1,80,1,wave_095_teamtype,0,0,0,0,N
wave_096_trigger=1,80,1,wave_096_teamtype,0,0,0,0,K
wave_097_trigger=1,80,1,wave_097_teamtype,0,0,0,0,L
wave_098_trigger=1,80,1,wave_098_teamtype,0,0,0,0,M
wave_099_trigger=1,80,1,wave_099_teamtype,0,0,0,0,N
wave_100_trigger=1,80,1,wave_100_teamtype,0,0,0,0,K
wave_101_trigger=1,80,1,wave_101_teamtype,0,0,0,0,L
wave_102_trigger=1,80,1,wave_102_teamtype,0,0,0,0,M
wave_103_trigger=1,80,1,wave_103_teamtype,0,0,0,0,N
wave_104_trigger=1,80,1,wave_104_teamtype,0,0,0,0,K
wave_105_trigger=1,80,1,wave_105_teamtype,0,0,0,0,L
wave_106_trigger=1,80,1,wave_106_teamtype,0,0,0,0,M
wave_107_trigger=1,80,1,wave_107_teamtype,0,0,0,0,N
wave_108_trigger=1,80,1,wave_108_teamtype,0,0,0,0,K
wave_109_trigger=1,80,1,wave_109_teamtype,0,0,0,0,L
wave_110_trigger=1,80,1,wave_110_teamtype,0,0,0,0,M
wave_111_trigger=1,80,1,wave_111_teamtype,0,0,0,0,N
wave_112_trigger=1,80,1,wave_112_teamtype,0,0,0,0,K
wave_113_trigger=1,80,1,wave_113_teamtype,0,0,0,0,L
wave_114_trigger=1,80,1,wave_114_teamtype,0,0,0,0,M
wave_115_trigger=1,80,1,wave_115_teamtype,0,0,0,0,N
wave_116_trigger=1,80,1,wave_116_teamtype,0,0,0,0,K
wave_117_trigger=1,80,1,wave_117_teamtype,0,0,0,0,L
wave_118_trigger=1,80,1,wave_118_teamtype,0,0,0,0,M
wave_119_trigger=1,80,1,wave_119_teamtype,0,0,0,0,N
wave_120_trigger=1,80,1,wave_120_teamtype,0,0,0,0,K
wave_121_trigger=1,80,1,wave_121_teamtype,0,0,0,0,L
wave_122_trigger=1,80,1,wave_122_teamtype,0,0,0,0,M
wave_123_trigger=1,80,1,wave_123_teamtype,0,0,0,0,N
wave_124_trigger=1,80,1,wave_124_teamtype,0,0,0,0,K
wave_125_trigger=1,80,1,wave_125_teamtype,0,0,0,0,L
wave_126_trigger=1,80,1,wave_126_teamtype,0,0,0,0,M
wave_127_trigger=1,80,1,wave_127_teamtype,0,0,0,0,N
wave_128_trigger=1,80,1,wave_128_teamtype,0,0,0,0,K
wave_129_trigger=1,80,1,wave_129_teamtype,0,0,0,0,L
wave_130_trigger=1,80,1,wave_130_teamtype,0,0,0,0,M
wave_131_trigger=1,80,1,wave_131_teamtype,0,0,0,0,N
wave_132_trigger=1,80,1,wave_132_teamtype,0,0,0,0,K
wave_133_trigger=1,80,1,wave_133_teamtype,0,0,0,0,L
wave_134_trigger=1,80,1,wave_134_teamtype,0,0,0,0,M
wave_135_trigger=1,80,1,wave_135_teamtype,0,0,0,0,N
wave_136_trigger=1,80,1,wave_136_teamtype,0,0,0,0,K
wave_137_trigger=1,80,1,wave_137_teamtype,0,0,0,0,L
wave_138_trigger=1,80,1,wave_138_teamtype,0,0,0,0,M
wave_139_trigger=1,80,1,wave_139_teamtype,0,0,0,0,N
wave_140_trigger=1,80,1,wave_140_teamtype,0,0,0,0,K
wave_141_trigger=1,80,1,wave_141_teamtype,0,0,0,0,L
wave_142_trigger=1,80,1,wave_142_teamtype,0,0,0,0,M
wave_143_trigger=1,80,1,wave_143_teamtype,0,0,0,0,N
wave_144_trigger=1,80,1,wave_144_teamtype,0,0,0,0,K
wave_145_trigger=1,80,1,wave_145_teamtype,0,0,0,0,L
wave_000_cue_trigger=3,53,2,wave_000_trigger,0,0,0,0,A,53,2,wave_000_end_trigger,0,0,0,0,A,11,4,Wave000,0,0,0,0,A
wave_000_end_trigger=1,54,2,wave_000_trigger,0,0,0,0,A
wave_001_cue_trigger=3,53,2,wave_001_trigger,0,0,0,0,A,53,2,wave_001_end_trigger,0,0,0,0,A,11,4,Wave001,0,0,0,0,A
wave_001_end_trigger=1,54,2,wave_001_trigger,0,0,0,0,A
wave_002_cue_trigger=3,53,2,wave_002_trigger,0,0,0,0,A,53,2,wave_002_end_trigger,0,0,0,0,A,11,4,Wave002,0,0,0,0,A
wave_002_end_trigger=1,54,2,wave_002_trigger,0,0,0,0,A
wave_003_cue_trigger=3,53,2,wave_003_trigger,0,0,0,0,A,53,2,wave_003_end_trigger,0,0,0,0,A,11,4,Wave003,0,0,0,0,A
wave_003_end_trigger=1,54,2,wave_003_trigger,0,0,0,0,A
wave_004_cue_trigger=3,53,2,wave_004_trigger,0,0,0,0,A,53,2,wave_004_end_trigger,0,0,0,0,A,11,4,Wave004,0,0,0,0,A
wave_004_end_trigger=1,54,2,wave_004_trigger,0,0,0,0,A
wave_005_cue_trigger=3,53,2,wave_005_trigger,0,0,0,0,A,53,2,wave_005_end_trigger,0,0,0,0,A,11,4,Wave005,0,0,0,0,A
wave_005_end_trigger=1,54,2,wave_005_trigger,0,0,0,0,A
wave_006_cue_trigger=3,53,2,wave_006_trigger,0,0,0,0,A,53,2,wave_006_end_trigger,0,0,0,0,A,11,4,Wave006,0,0,0,0,A
wave_006_end_trigger=1,54,2,wave_006_trigger,0,0,0,0,A
wave_007_cue_trigger=3,53,2,wave_007_trigger,0,0,0,0,A,53,2,wave_007_end_trigger,0,0,0,0,A,11,4,Wave007,0,0,0,0,A
wave_007_end_trigger=1,54,2,wave_007_trigger,0,0,0,0,A
wave_008_cue_trigger=3,53,2,wave_008_trigger,0,0,0,0,A,53,2,wave_008_end_trigger,0,0,0,0,A,11,4,Wave008,0,0,0,0,A
wave_008_end_trigger=1,54,2,wave_008_trigger,0,0,0,0,A
wave_009_cue_trigger=3,53,2,wave_009_trigger,0,0,0,0,A,53,2,wave_009_end_trigger,0,0,0,0,A,11,4,Wave009,0,0,0,0,A
wave_009_end_trigger=1,54,2,wave_009_trigger,0,0,0,0,A
wave_010_cue_trigger=3,53,2,wave_010_trigger,0,0,0,0,A,53,2,wave_010_end_trigger,0,0,0,0,A,11,4,Wave010,0,0,0,0,A
wave_010_end_trigger=1,54,2,wave_010_trigger,0,0,0,0,A
wave_011_cue_trigger=3,53,2,wave_011_trigger,0,0,0,0,A,53,2,wave_011_end_trigger,0,0,0,0,A,11,4,Wave011,0,0,0,0,A
wave_011_end_trigger=1,54,2,wave_011_trigger,0,0,0,0,A
wave_012_cue_trigger=3,53,2,wave_012_trigger,0,0,0,0,A,53,2,wave_012_end_trigger,0,0,0,0,A,11,4,Wave012,0,0,0,0,A
wave_012_end_trigger=1,54,2,wave_012_trigger,0,0,0,0,A
wave_013_cue_trigger=3,53,2,wave_013_trigger,0,0,0,0,A,53,2,wave_013_end_trigger,0,0,0,0,A,11,4,Wave013,0,0,0,0,A
wave_013_end_trigger=1,54,2,wave_013_trigger,0,0,0,0,A
wave_014_cue_trigger=3,53,2,wave_014_trigger,0,0,0,0,A,53,2,wave_014_end_trigger,0,0,0,0,A,11,4,Wave014,0,0,0,0,A
wave_014_end_trigger=1,54,2,wave_014_trigger,0,0,0,0,A
wave_015_cue_trigger=3,53,2,wave_015_trigger,0,0,0,0,A,53,2,wave_015_end_trigger,0,0,0,0,A,11,4,Wave015,0,0,0,0,A
wave_015_end_trigger=1,54,2,wave_015_trigger,0,0,0,0,A
wave_016_cue_trigger=3,53,2,wave_016_trigger,0,0,0,0,A,53,2,wave_016_end_trigger,0,0,0,0,A,11,4,Wave016,0,0,0,0,A
wave_016_end_trigger=1,54,2,wave_016_trigger,0,0,0,0,A
wave_017_cue_trigger=3,53,2,wave_017_trigger,0,0,0,0,A,53,2,wave_017_end_trigger,0,0,0,0,A,11,4,Wave017,0,0,0,0,A
wave_017_end_trigger=1,54,2,wave_017_trigger,0,0,0,0,A
wave_018_cue_trigger=3,53,2,wave_018_trigger,0,0,0,0,A,53,2,wave_018_end_trigger,0,0,0,0,A,11,4,Wave018,0,0,0,0,A
wave_018_end_trigger=1,54,2,wave_018_trigger,0,0,0,0,A
wave_019_cue_trigger=3,53,2,wave_019_trigger,0,0,0,0,A,53,2,wave_019_end_trigger,0,0,0,0,A,11,4,Wave019,0,0,0,0,A
wave_019_end_trigger=1,54,2,wave_019_trigger,0,0,0,0,A
wave_020_cue_trigger=3,53,2,wave_020_trigger,0,0,0,0,A,53,2,wave_020_end_trigger,0,0,0,0,A,11,4,Wave020,0,0,0,0,A
wave_020_end_trigger=1,54,2,wave_020_trigger,0,0,0,0,A
wave_021_cue_trigger=3,53,2,wave_021_trigger,0,0,0,0,A,53,2,wave_021_end_trigger,0,0,0,0,A,11,4,Wave021,0,0,0,0,A
wave_021_end_trigger=1,54,2,wave_021_trigger,0,0,0,0,A
wave_022_cue_trigger=3,53,2,wave_022_trigger,0,0,0,0,A,53,2,wave_022_end_trigger,0,0,0,0,A,11,4,Wave022,0,0,0,0,A
wave_022_end_trigger=1,54,2,wave_022_trigger,0,0,0,0,A
wave_023_cue_trigger=3,53,2,wave_023_trigger,0,0,0,0,A,53,2,wave_023_end_trigger,0,0,0,0,A,11,4,Wave023,0,0,0,0,A
wave_023_end_trigger=1,54,2,wave_023_trigger,0,0,0,0,A
wave_024_cue_trigger=3,53,2,wave_024_trigger,0,0,0,0,A,53,2,wave_024_end_trigger,0,0,0,0,A,11,4,Wave024,0,0,0,0,A
wave_024_end_trigger=1,54,2,wave_024_trigger,0,0,0,0,A
wave_025_cue_trigger=3,53,2,wave_025_trigger,0,0,0,0,A,53,2,wave_025_end_trigger,0,0,0,0,A,11,4,Wave025,0,0,0,0,A
wave_025_end_trigger=1,54,2,wave_025_trigger,0,0,0,0,A
wave_026_cue_trigger=3,53,2,wave_026_trigger,0,0,0,0,A,53,2,wave_026_end_trigger,0,0,0,0,A,11,4,Wave026,0,0,0,0,A
wave_026_end_trigger=1,54,2,wave_026_trigger,0,0,0,0,A
wave_027_cue_trigger=3,53,2,wave_027_trigger,0,0,0,0,A,53,2,wave_027_end_trigger,0,0,0,0,A,11,4,Wave027,0,0,0,0,A
wave_027_end_trigger=1,54,2,wave_027_trigger,0,0,0,0,A
wave_028_cue_trigger=3,53,2,wave_028_trigger,0,0,0,0,A,53,2,wave_028_end_trigger,0,0,0,0,A,11,4,Wave028,0,0,0,0,A
wave_028_end_trigger=1,54,2,wave_028_trigger,0,0,0,0,A
wave_029_cue_trigger=3,53,2,wave_029_trigger,0,0,0,0,A,53,2,wave_029_end_trigger,0,0,0,0,A,11,4,Wave029,0,0,0,0,A
wave_029_end_trigger=1,54,2,wave_029_trigger,0,0,0,0,A
wave_030_cue_trigger=3,53,2,wave_030_trigger,0,0,0,0,A,53,2,wave_030_end_trigger,0,0,0,0,A,11,4,Wave030,0,0,0,0,A
wave_030_end_trigger=1,54,2,wave_030_trigger,0,0,0,0,A
wave_031_cue_trigger=3,53,2,wave_031_trigger,0,0,0,0,A,53,2,wave_031_end_trigger,0,0,0,0,A,11,4,Wave031,0,0,0,0,A
wave_031_end_trigger=1,54,2,wave_031_trigger,0,0,0,0,A
wave_032_cue_trigger=3,53,2,wave_032_trigger,0,0,0,0,A,53,2,wave_032_end_trigger,0,0,0,0,A,11,4,Wave032,0,0,0,0,A
wave_032_end_trigger=1,54,2,wave_032_trigger,0,0,0,0,A
wave_033_cue_trigger=3,53,2,wave_033_trigger,0,0,0,0,A,53,2,wave_033_end_trigger,0,0,0,0,A,11,4,Wave033,0,0,0,0,A
wave_033_end_trigger=1,54,2,wave_033_trigger,0,0,0,0,A
wave_034_cue_trigger=3,53,2,wave_034_trigger,0,0,0,0,A,53,2,wave_034_end_trigger,0,0,0,0,A,11,4,Wave034,0,0,0,0,A
wave_034_end_trigger=1,54,2,wave_034_trigger,0,0,0,0,A
wave_035_cue_trigger=3,53,2,wave_035_trigger,0,0,0,0,A,53,2,wave_035_end_trigger,0,0,0,0,A,11,4,Wave035,0,0,0,0,A
wave_035_end_trigger=1,54,2,wave_035_trigger,0,0,0,0,A
wave_036_cue_trigger=3,53,2,wave_036_trigger,0,0,0,0,A,53,2,wave_036_end_trigger,0,0,0,0,A,11,4,Wave036,0,0,0,0,A
wave_036_end_trigger=1,54,2,wave_036_trigger,0,0,0,0,A
wave_037_cue_trigger=3,53,2,wave_037_trigger,0,0,0,0,A,53,2,wave_037_end_trigger,0,0,0,0,A,11,4,Wave037,0,0,0,0,A
wave_037_end_trigger=1,54,2,wave_037_trigger,0,0,0,0,A
wave_038_cue_trigger=3,53,2,wave_038_trigger,0,0,0,0,A,53,2,wave_038_end_trigger,0,0,0,0,A,11,4,Wave038,0,0,0,0,A
wave_038_end_trigger=1,54,2,wave_038_trigger,0,0,0,0,A
wave_039_cue_trigger=3,53,2,wave_039_trigger,0,0,0,0,A,53,2,wave_039_end_trigger,0,0,0,0,A,11,4,Wave039,0,0,0,0,A
wave_039_end_trigger=1,54,2,wave_039_trigger,0,0,0,0,A
wave_040_cue_trigger=3,53,2,wave_040_trigger,0,0,0,0,A,53,2,wave_040_end_trigger,0,0,0,0,A,11,4,Wave040,0,0,0,0,A
wave_040_end_trigger=1,54,2,wave_040_trigger,0,0,0,0,A
wave_041_cue_trigger=3,53,2,wave_041_trigger,0,0,0,0,A,53,2,wave_041_end_trigger,0,0,0,0,A,11,4,Wave041,0,0,0,0,A
wave_041_end_trigger=1,54,2,wave_041_trigger,0,0,0,0,A
wave_042_cue_trigger=3,53,2,wave_042_trigger,0,0,0,0,A,53,2,wave_042_end_trigger,0,0,0,0,A,11,4,Wave042,0,0,0,0,A
wave_042_end_trigger=1,54,2,wave_042_trigger,0,0,0,0,A
wave_043_cue_trigger=3,53,2,wave_043_trigger,0,0,0,0,A,53,2,wave_043_end_trigger,0,0,0,0,A,11,4,Wave043,0,0,0,0,A
wave_043_end_trigger=1,54,2,wave_043_trigger,0,0,0,0,A
wave_044_cue_trigger=3,53,2,wave_044_trigger,0,0,0,0,A,53,2,wave_044_end_trigger,0,0,0,0,A,11,4,Wave044,0,0,0,0,A
wave_044_end_trigger=1,54,2,wave_044_trigger,0,0,0,0,A
wave_045_cue_trigger=3,53,2,wave_045_trigger,0,0,0,0,A,53,2,wave_045_end_trigger,0,0,0,0,A,11,4,Wave045,0,0,0,0,A
wave_045_end_trigger=1,54,2,wave_045_trigger,0,0,0,0,A
wave_046_cue_trigger=3,53,2,wave_046_trigger,0,0,0,0,A,53,2,wave_046_end_trigger,0,0,0,0,A,11,4,Wave046,0,0,0,0,A
wave_046_end_trigger=1,54,2,wave_046_trigger,0,0,0,0,A
wave_047_cue_trigger=3,53,2,wave_047_trigger,0,0,0,0,A,53,2,wave_047_end_trigger,0,0,0,0,A,11,4,Wave047,0,0,0,0,A
wave_047_end_trigger=1,54,2,wave_047_trigger,0,0,0,0,A
wave_048_cue_trigger=3,53,2,wave_048_trigger,0,0,0,0,A,53,2,wave_048_end_trigger,0,0,0,0,A,11,4,Wave048,0,0,0,0,A
wave_048_end_trigger=1,54,2,wave_048_trigger,0,0,0,0,A
wave_049_cue_trigger=3,53,2,wave_049_trigger,0,0,0,0,A,53,2,wave_049_end_trigger,0,0,0,0,A,11,4,Wave049,0,0,0,0,A
wave_049_end_trigger=1,54,2,wave_049_trigger,0,0,0,0,A
wave_050_cue_trigger=3,53,2,wave_050_trigger,0,0,0,0,A,53,2,wave_050_end_trigger,0,0,0,0,A,11,4,Wave050,0,0,0,0,A
wave_050_end_trigger=1,54,2,wave_050_trigger,0,0,0,0,A
wave_051_cue_trigger=3,53,2,wave_051_trigger,0,0,0,0,A,53,2,wave_051_end_trigger,0,0,0,0,A,11,4,Wave051,0,0,0,0,A
wave_051_end_trigger=1,54,2,wave_051_trigger,0,0,0,0,A
wave_052_cue_trigger=3,53,2,wave_052_trigger,0,0,0,0,A,53,2,wave_052_end_trigger,0,0,0,0,A,11,4,Wave052,0,0,0,0,A
wave_052_end_trigger=1,54,2,wave_052_trigger,0,0,0,0,A
wave_053_cue_trigger=3,53,2,wave_053_trigger,0,0,0,0,A,53,2,wave_053_end_trigger,0,0,0,0,A,11,4,Wave053,0,0,0,0,A
wave_053_end_trigger=1,54,2,wave_053_trigger,0,0,0,0,A
wave_054_cue_trigger=3,53,2,wave_054_trigger,0,0,0,0,A,53,2,wave_054_end_trigger,0,0,0,0,A,11,4,Wave054,0,0,0,0,A
wave_054_end_trigger=1,54,2,wave_054_trigger,0,0,0,0,A
wave_055_cue_trigger=3,53,2,wave_055_trigger,0,0,0,0,A,53,2,wave_055_end_trigger,0,0,0,0,A,11,4,Wave055,0,0,0,0,A
wave_055_end_trigger=1,54,2,wave_055_trigger,0,0,0,0,A
wave_056_cue_trigger=3,53,2,wave_056_trigger,0,0,0,0,A,53,2,wave_056_end_trigger,0,0,0,0,A,11,4,Wave056,0,0,0,0,A
wave_056_end_trigger=1,54,2,wave_056_trigger,0,0,0,0,A
wave_057_cue_trigger=3,53,2,wave_057_trigger,0,0,0,0,A,53,2,wave_057_end_trigger,0,0,0,0,A,11,4,Wave057,0,0,0,0,A
wave_057_end_trigger=1,54,2,wave_057_trigger,0,0,0,0,A
wave_058_cue_trigger=3,53,2,wave_058_trigger,0,0,0,0,A,53,2,wave_058_end_trigger,0,0,0,0,A,11,4,Wave058,0,0,0,0,A
wave_058_end_trigger=1,54,2,wave_058_trigger,0,0,0,0,A
wave_059_cue_trigger=3,53,2,wave_059_trigger,0,0,0,0,A,53,2,wave_059_end_trigger,0,0,0,0,A,11,4,Wave059,0,0,0,0,A
wave_059_end_trigger=1,54,2,wave_059_trigger,0,0,0,0,A
wave_060_cue_trigger=3,53,2,wave_060_trigger,0,0,0,0,A,53,2,wave_060_end_trigger,0,0,0,0,A,11,4,Wave060,0,0,0,0,A
wave_060_end_trigger=1,54,2,wave_060_trigger,0,0,0,0,A
wave_061_cue_trigger=3,53,2,wave_061_trigger,0,0,0,0,A,53,2,wave_061_end_trigger,0,0,0,0,A,11,4,Wave061,0,0,0,0,A
wave_061_end_trigger=1,54,2,wave_061_trigger,0,0,0,0,A
wave_062_cue_trigger=3,53,2,wave_062_trigger,0,0,0,0,A,53,2,wave_062_end_trigger,0,0,0,0,A,11,4,Wave062,0,0,0,0,A
wave_062_end_trigger=1,54,2,wave_062_trigger,0,0,0,0,A
wave_063_cue_trigger=3,53,2,wave_063_trigger,0,0,0,0,A,53,2,wave_063_end_trigger,0,0,0,0,A,11,4,Wave063,0,0,0,0,A
wave_063_end_trigger=1,54,2,wave_063_trigger,0,0,0,0,A
wave_064_cue_trigger=3,53,2,wave_064_trigger,0,0,0,0,A,53,2,wave_064_end_trigger,0,0,0,0,A,11,4,Wave064,0,0,0,0,A
wave_064_end_trigger=1,54,2,wave_064_trigger,0,0,0,0,A
wave_065_cue_trigger=3,53,2,wave_065_trigger,0,0,0,0,A,53,2,wave_065_end_trigger,0,0,0,0,A,11,4,Wave065,0,0,0,0,A
wave_065_end_trigger=1,54,2,wave_065_trigger,0,0,0,0,A
wave_066_cue_trigger=3,53,2,wave_066_trigger,0,0,0,0,A,53,2,wave_066_end_trigger,0,0,0,0,A,11,4,Wave066,0,0,0,0,A
wave_066_end_trigger=1,54,2,wave_066_trigger,0,0,0,0,A
wave_067_cue_trigger=3,53,2,wave_067_trigger,0,0,0,0,A,53,2,wave_067_end_trigger,0,0,0,0,A,11,4,Wave067,0,0,0,0,A
wave_067_end_trigger=1,54,2,wave_067_trigger,0,0,0,0,A
wave_068_cue_trigger=3,53,2,wave_068_trigger,0,0,0,0,A,53,2,wave_068_end_trigger,0,0,0,0,A,11,4,Wave068,0,0,0,0,A
wave_068_end_trigger=1,54,2,wave_068_trigger,0,0,0,0,A
wave_069_cue_trigger=3,53,2,wave_069_trigger,0,0,0,0,A,53,2,wave_069_end_trigger,0,0,0,0,A,11,4,Wave069,0,0,0,0,A
wave_069_end_trigger=1,54,2,wave_069_trigger,0,0,0,0,A
wave_070_cue_trigger=3,53,2,wave_070_trigger,0,0,0,0,A,53,2,wave_070_end_trigger,0,0,0,0,A,11,4,Wave070,0,0,0,0,A
wave_070_end_trigger=1,54,2,wave_070_trigger,0,0,0,0,A
wave_071_cue_trigger=3,53,2,wave_071_trigger,0,0,0,0,A,53,2,wave_071_end_trigger,0,0,0,0,A,11,4,Wave071,0,0,0,0,A
wave_071_end_trigger=1,54,2,wave_071_trigger,0,0,0,0,A
wave_072_cue_trigger=3,53,2,wave_072_trigger,0,0,0,0,A,53,2,wave_072_end_trigger,0,0,0,0,A,11,4,Wave072,0,0,0,0,A
wave_072_end_trigger=1,54,2,wave_072_trigger,0,0,0,0,A
wave_073_cue_trigger=3,53,2,wave_073_trigger,0,0,0,0,A,53,2,wave_073_end_trigger,0,0,0,0,A,11,4,Wave073,0,0,0,0,A
wave_073_end_trigger=1,54,2,wave_073_trigger,0,0,0,0,A
wave_074_cue_trigger=3,53,2,wave_074_trigger,0,0,0,0,A,53,2,wave_074_end_trigger,0,0,0,0,A,11,4,Wave074,0,0,0,0,A
wave_074_end_trigger=1,54,2,wave_074_trigger,0,0,0,0,A
wave_075_cue_trigger=3,53,2,wave_075_trigger,0,0,0,0,A,53,2,wave_075_end_trigger,0,0,0,0,A,11,4,Wave075,0,0,0,0,A
wave_075_end_trigger=1,54,2,wave_075_trigger,0,0,0,0,A
wave_076_cue_trigger=3,53,2,wave_076_trigger,0,0,0,0,A,53,2,wave_076_end_trigger,0,0,0,0,A,11,4,Wave076,0,0,0,0,A
wave_076_end_trigger=1,54,2,wave_076_trigger,0,0,0,0,A
wave_077_cue_trigger=3,53,2,wave_077_trigger,0,0,0,0,A,53,2,wave_077_end_trigger,0,0,0,0,A,11,4,Wave077,0,0,0,0,A
wave_077_end_trigger=1,54,2,wave_077_trigger,0,0,0,0,A
wave_078_cue_trigger=3,53,2,wave_078_trigger,0,0,0,0,A,53,2,wave_078_end_trigger,0,0,0,0,A,11,4,Wave078,0,0,0,0,A
wave_078_end_trigger=1,54,2,wave_078_trigger,0,0,0,0,A
wave_079_cue_trigger=3,53,2,wave_079_trigger,0,0,0,0,A,53,2,wave_079_end_trigger,0,0,0,0,A,11,4,Wave079,0,0,0,0,A
wave_079_end_trigger=1,54,2,wave_079_trigger,0,0,0,0,A
wave_080_cue_trigger=3,53,2,wave_080_trigger,0,0,0,0,A,53,2,wave_080_end_trigger,0,0,0,0,A,11,4,Wave080,0,0,0,0,A
wave_080_end_trigger=1,54,2,wave_080_trigger,0,0,0,0,A
wave_081_cue_trigger=3,53,2,wave_081_trigger,0,0,0,0,A,53,2,wave_081_end_trigger,0,0,0,0,A,11,4,Wave081,0,0,0,0,A
wave_081_end_trigger=1,54,2,wave_081_trigger,0,0,0,0,A
wave_082_cue_trigger=3,53,2,wave_082_trigger,0,0,0,0,A,53,2,wave_082_end_trigger,0,0,0,0,A,11,4,Wave082,0,0,0,0,A
wave_082_end_trigger=1,54,2,wave_082_trigger,0,0,0,0,A
wave_083_cue_trigger=3,53,2,wave_083_trigger,0,0,0,0,A,53,2,wave_083_end_trigger,0,0,0,0,A,11,4,Wave083,0,0,0,0,A
wave_083_end_trigger=1,54,2,wave_083_trigger,0,0,0,0,A
wave_084_cue_trigger=3,53,2,wave_084_trigger,0,0,0,0,A,53,2,wave_084_end_trigger,0,0,0,0,A,11,4,Wave084,0,0,0,0,A
wave_084_end_trigger=1,54,2,wave_084_trigger,0,0,0,0,A
wave_085_cue_trigger=3,53,2,wave_085_trigger,0,0,0,0,A,53,2,wave_085_end_trigger,0,0,0,0,A,11,4,Wave085,0,0,0,0,A
wave_085_end_trigger=1,54,2,wave_085_trigger,0,0,0,0,A
wave_086_cue_trigger=3,53,2,wave_086_trigger,0,0,0,0,A,53,2,wave_086_end_trigger,0,0,0,0,A,11,4,Wave086,0,0,0,0,A
wave_086_end_trigger=1,54,2,wave_086_trigger,0,0,0,0,A
wave_087_cue_trigger=3,53,2,wave_087_trigger,0,0,0,0,A,53,2,wave_087_end_trigger,0,0,0,0,A,11,4,Wave087,0,0,0,0,A
wave_087_end_trigger=1,54,2,wave_087_trigger,0,0,0,0,A
wave_088_cue_trigger=3,53,2,wave_088_trigger,0,0,0,0,A,53,2,wave_088_end_trigger,0,0,0,0,A,11,4,Wave088,0,0,0,0,A
wave_088_end_trigger=1,54,2,wave_088_trigger,0,0,0,0,A
wave_089_cue_trigger=3,53,2,wave_089_trigger,0,0,0,0,A,53,2,wave_089_end_trigger,0,0,0,0,A,11,4,Wave089,0,0,0,0,A
wave_089_end_trigger=1,54,2,wave_089_trigger,0,0,0,0,A
wave_090_cue_trigger=3,53,2,wave_090_trigger,0,0,0,0,A,53,2,wave_090_end_trigger,0,0,0,0,A,11,4,Wave090,0,0,0,0,A
wave_090_end_trigger=1,54,2,wave_090_trigger,0,0,0,0,A
wave_091_cue_trigger=3,53,2,wave_091_trigger,0,0,0,0,A,53,2,wave_091_end_trigger,0,0,0,0,A,11,4,Wave091,0,0,0,0,A
wave_091_end_trigger=1,54,2,wave_091_trigger,0,0,0,0,A
wave_092_cue_trigger=3,53,2,wave_092_trigger,0,0,0,0,A,53,2,wave_092_end_trigger,0,0,0,0,A,11,4,Wave092,0,0,0,0,A
wave_092_end_trigger=1,54,2,wave_092_trigger,0,0,0,0,A
wave_093_cue_trigger=3,53,2,wave_093_trigger,0,0,0,0,A,53,2,wave_093_end_trigger,0,0,0,0,A,11,4,Wave093,0,0,0,0,A
wave_093_end_trigger=1,54,2,wave_093_trigger,0,0,0,0,A
wave_094_cue_trigger=3,53,2,wave_094_trigger,0,0,0,0,A,53,2,wave_094_end_trigger,0,0,0,0,A,11,4,Wave094,0,0,0,0,A
wave_094_end_trigger=1,54,2,wave_094_trigger,0,0,0,0,A
wave_095_cue_trigger=3,53,2,wave_095_trigger,0,0,0,0,A,53,2,wave_095_end_trigger,0,0,0,0,A,11,4,Wave095,0,0,0,0,A
wave_095_end_trigger=1,54,2,wave_095_trigger,0,0,0,0,A
wave_096_cue_trigger=3,53,2,wave_096_trigger,0,0,0,0,A,53,2,wave_096_end_trigger,0,0,0,0,A,11,4,Wave096,0,0,0,0,A
wave_096_end_trigger=1,54,2,wave_096_trigger,0,0,0,0,A
wave_097_cue_trigger=3,53,2,wave_097_trigger,0,0,0,0,A,53,2,wave_097_end_trigger,0,0,0,0,A,11,4,Wave097,0,0,0,0,A
wave_097_end_trigger=1,54,2,wave_097_trigger,0,0,0,0,A
wave_098_cue_trigger=3,53,2,wave_098_trigger,0,0,0,0,A,53,2,wave_098_end_trigger,0,0,0,0,A,11,4,Wave098,0,0,0,0,A
wave_098_end_trigger=1,54,2,wave_098_trigger,0,0,0,0,A
wave_099_cue_trigger=3,53,2,wave_099_trigger,0,0,0,0,A,53,2,wave_099_end_trigger,0,0,0,0,A,11,4,Wave099,0,0,0,0,A
wave_099_end_trigger=1,54,2,wave_099_trigger,0,0,0,0,A
wave_100_cue_trigger=3,53,2,wave_100_trigger,0,0,0,0,A,53,2,wave_100_end_trigger,0,0,0,0,A,11,4,Wave100,0,0,0,0,A
wave_100_end_trigger=1,54,2,wave_100_trigger,0,0,0,0,A
wave_101_cue_trigger=3,53,2,wave_101_trigger,0,0,0,0,A,53,2,wave_101_end_trigger,0,0,0,0,A,11,4,Wave101,0,0,0,0,A
wave_101_end_trigger=1,54,2,wave_101_trigger,0,0,0,0,A
wave_102_cue_trigger=3,53,2,wave_102_trigger,0,0,0,0,A,53,2,wave_102_end_trigger,0,0,0,0,A,11,4,Wave102,0,0,0,0,A
wave_102_end_trigger=1,54,2,wave_102_trigger,0,0,0,0,A
wave_103_cue_trigger=3,53,2,wave_103_trigger,0,0,0,0,A,53,2,wave_103_end_trigger,0,0,0,0,A,11,4,Wave103,0,0,0,0,A
wave_103_end_trigger=1,54,2,wave_103_trigger,0,0,0,0,A
wave_104_cue_trigger=3,53,2,wave_104_trigger,0,0,0,0,A,53,2,wave_104_end_trigger,0,0,0,0,A,11,4,Wave104,0,0,0,0,A
wave_104_end_trigger=1,54,2,wave_104_trigger,0,0,0,0,A
wave_105_cue_trigger=3,53,2,wave_105_trigger,0,0,0,0,A,53,2,wave_105_end_trigger,0,0,0,0,A,11,4,Wave105,0,0,0,0,A
wave_105_end_trigger=1,54,2,wave_105_trigger,0,0,0,0,A
wave_106_cue_trigger=3,53,2,wave_106_trigger,0,0,0,0,A,53,2,wave_106_end_trigger,0,0,0,0,A,11,4,Wave106,0,0,0,0,A
wave_106_end_trigger=1,54,2,wave_106_trigger,0,0,0,0,A
wave_107_cue_trigger=3,53,2,wave_107_trigger,0,0,0,0,A,53,2,wave_107_end_trigger,0,0,0,0,A,11,4,Wave107,0,0,0,0,A
wave_107_end_trigger=1,54,2,wave_107_trigger,0,0,0,0,A
wave_108_cue_trigger=3,53,2,wave_108_trigger,0,0,0,0,A,53,2,wave_108_end_trigger,0,0,0,0,A,11,4,Wave108,0,0,0,0,A
wave_108_end_trigger=1,54,2,wave_108_trigger,0,0,0,0,A
wave_109_cue_trigger=3,53,2,wave_109_trigger,0,0,0,0,A,53,2,wave_109_end_trigger,0,0,0,0,A,11,4,Wave109,0,0,0,0,A
wave_109_end_trigger=1,54,2,wave_109_trigger,0,0,0,0,A
wave_110_cue_trigger=3,53,2,wave_110_trigger,0,0,0,0,A,53,2,wave_110_end_trigger,0,0,0,0,A,11,4,Wave110,0,0,0,0,A
wave_110_end_trigger=1,54,2,wave_110_trigger,0,0,0,0,A
wave_111_cue_trigger=3,53,2,wave_111_trigger,0,0,0,0,A,53,2,wave_111_end_trigger,0,0,0,0,A,11,4,Wave111,0,0,0,0,A
wave_111_end_trigger=1,54,2,wave_111_trigger,0,0,0,0,A
wave_112_cue_trigger=3,53,2,wave_112_trigger,0,0,0,0,A,53,2,wave_112_end_trigger,0,0,0,0,A,11,4,Wave112,0,0,0,0,A
wave_112_end_trigger=1,54,2,wave_112_trigger,0,0,0,0,A
wave_113_cue_trigger=3,53,2,wave_113_trigger,0,0,0,0,A,53,2,wave_113_end_trigger,0,0,0,0,A,11,4,Wave113,0,0,0,0,A
wave_113_end_trigger=1,54,2,wave_113_trigger,0,0,0,0,A
wave_114_cue_trigger=3,53,2,wave_114_trigger,0,0,0,0,A,53,2,wave_114_end_trigger,0,0,0,0,A,11,4,Wave114,0,0,0,0,A
wave_114_end_trigger=1,54,2,wave_114_trigger,0,0,0,0,A
wave_115_cue_trigger=3,53,2,wave_115_trigger,0,0,0,0,A,53,2,wave_115_end_trigger,0,0,0,0,A,11,4,Wave115,0,0,0,0,A
wave_115_end_trigger=1,54,2,wave_115_trigger,0,0,0,0,A
wave_116_cue_trigger=3,53,2,wave_116_trigger,0,0,0,0,A,53,2,wave_116_end_trigger,0,0,0,0,A,11,4,Wave116,0,0,0,0,A
wave_116_end_trigger=1,54,2,wave_116_trigger,0,0,0,0,A
wave_117_cue_trigger=3,53,2,wave_117_trigger,0,0,0,0,A,53,2,wave_117_end_trigger,0,0,0,0,A,11,4,Wave117,0,0,0,0,A
wave_117_end_trigger=1,54,2,wave_117_trigger,0,0,0,0,A
wave_118_cue_trigger=3,53,2,wave_118_trigger,0,0,0,0,A,53,2,wave_118_end_trigger,0,0,0,0,A,11,4,Wave118,0,0,0,0,A
wave_118_end_trigger=1,54,2,wave_118_trigger,0,0,0,0,A
wave_119_cue_trigger=3,53,2,wave_119_trigger,0,0,0,0,A,53,2,wave_119_end_trigger,0,0,0,0,A,11,4,Wave119,0,0,0,0,A
wave_119_end_trigger=1,54,2,wave_119_trigger,0,0,0,0,A
wave_120_cue_trigger=3,53,2,wave_120_trigger,0,0,0,0,A,53,2,wave_120_end_trigger,0,0,0,0,A,11,4,Wave120,0,0,0,0,A
wave_120_end_trigger=1,54,2,wave_120_trigger,0,0,0,0,A
wave_121_cue_trigger=3,53,2,wave_121_trigger,0,0,0,0,A,53,2,wave_121_end_trigger,0,0,0,0,A,11,4,Wave121,0,0,0,0,A
wave_121_end_trigger=1,54,2,wave_121_trigger,0,0,0,0,A
wave_122_cue_trigger=3,53,2,wave_122_trigger,0,0,0,0,A,53,2,wave_122_end_trigger,0,0,0,0,A,11,4,Wave122,0,0,0,0,A
wave_122_end_trigger=1,54,2,wave_122_trigger,0,0,0,0,A
wave_123_cue_trigger=3,53,2,wave_123_trigger,0,0,0,0,A,53,2,wave_123_end_trigger,0,0,0,0,A,11,4,Wave123,0,0,0,0,A
wave_123_end_trigger=1,54,2,wave_123_trigger,0,0,0,0,A
wave_124_cue_trigger=3,53,2,wave_124_trigger,0,0,0,0,A,53,2,wave_124_end_trigger,0,0,0,0,A,11,4,Wave124,0,0,0,0,A
wave_124_end_trigger=1,54,2,wave_124_trigger,0,0,0,0,A
wave_125_cue_trigger=3,53,2,wave_125_trigger,0,0,0,0,A,53,2,wave_125_end_trigger,0,0,0,0,A,11,4,Wave125,0,0,0,0,A
wave_125_end_trigger=1,54,2,wave_125_trigger,0,0,0,0,A
wave_126_cue_trigger=3,53,2,wave_126_trigger,0,0,0,0,A,53,2,wave_126_end_trigger,0,0,0,0,A,11,4,Wave126,0,0,0,0,A
wave_126_end_trigger=1,54,2,wave_126_trigger,0,0,0,0,A
wave_127_cue_trigger=3,53,2,wave_127_trigger,0,0,0,0,A,53,2,wave_127_end_trigger,0,0,0,0,A,11,4,Wave127,0,0,0,0,A
wave_127_end_trigger=1,54,2,wave_127_trigger,0,0,0,0,A
wave_128_cue_trigger=3,53,2,wave_128_trigger,0,0,0,0,A,53,2,wave_128_end_trigger,0,0,0,0,A,11,4,Wave128,0,0,0,0,A
wave_128_end_trigger=1,54,2,wave_128_trigger,0,0,0,0,A
wave_129_cue_trigger=3,53,2,wave_129_trigger,0,0,0,0,A,53,2,wave_129_end_trigger,0,0,0,0,A,11,4,Wave129,0,0,0,0,A
wave_129_end_trigger=1,54,2,wave_129_trigger,0,0,0,0,A
wave_130_cue_trigger=3,53,2,wave_130_trigger,0,0,0,0,A,53,2,wave_130_end_trigger,0,0,0,0,A,11,4,Wave130,0,0,0,0,A
wave_130_end_trigger=1,54,2,wave_130_trigger,0,0,0,0,A
wave_131_cue_trigger=3,53,2,wave_131_trigger,0,0,0,0,A,53,2,wave_131_end_trigger,0,0,0,0,A,11,4,Wave131,0,0,0,0,A
wave_131_end_trigger=1,54,2,wave_131_trigger,0,0,0,0,A
wave_132_cue_trigger=3,53,2,wave_132_trigger,0,0,0,0,A,53,2,wave_132_end_trigger,0,0,0,0,A,11,4,Wave132,0,0,0,0,A
wave_132_end_trigger=1,54,2,wave_132_trigger,0,0,0,0,A
wave_133_cue_trigger=3,53,2,wave_133_trigger,0,0,0,0,A,53,2,wave_133_end_trigger,0,0,0,0,A,11,4,Wave133,0,0,0,0,A
wave_133_end_trigger=1,54,2,wave_133_trigger,0,0,0,0,A
wave_134_cue_trigger=3,53,2,wave_134_trigger,0,0,0,0,A,53,2,wave_134_end_trigger,0,0,0,0,A,11,4,Wave134,0,0,0,0,A
wave_134_end_trigger=1,54,2,wave_134_trigger,0,0,0,0,A
wave_135_cue_trigger=3,53,2,wave_135_trigger,0,0,0,0,A,53,2,wave_135_end_trigger,0,0,0,0,A,11,4,Wave135,0,0,0,0,A
wave_135_end_trigger=1,54,2,wave_135_trigger,0,0,0,0,A
wave_136_cue_trigger=3,53,2,wave_136_trigger,0,0,0,0,A,53,2,wave_136_end_trigger,0,0,0,0,A,11,4,Wave136,0,0,0,0,A
wave_136_end_trigger=1,54,2,wave_136_trigger,0,0,0,0,A
wave_137_cue_trigger=3,53,2,wave_137_trigger,0,0,0,0,A,53,2,wave_137_end_trigger,0,0,0,0,A,11,4,Wave137,0,0,0,0,A
wave_137_end_trigger=1,54,2,wave_137_trigger,0,0,0,0,A
wave_138_cue_trigger=3,53,2,wave_138_trigger,0,0,0,0,A,53,2,wave_138_end_trigger,0,0,0,0,A,11,4,Wave138,0,0,0,0,A
wave_138_end_trigger=1,54,2,wave_138_trigger,0,0,0,0,A
wave_139_cue_trigger=3,53,2,wave_139_trigger,0,0,0,0,A,53,2,wave_139_end_trigger,0,0,0,0,A,11,4,Wave139,0,0,0,0,A
wave_139_end_trigger=1,54,2,wave_139_trigger,0,0,0,0,A
wave_140_cue_trigger=3,53,2,wave_140_trigger,0,0,0,0,A,53,2,wave_140_end_trigger,0,0,0,0,A,11,4,Wave140,0,0,0,0,A
wave_140_end_trigger=1,54,2,wave_140_trigger,0,0,0,0,A
wave_141_cue_trigger=3,53,2,wave_141_trigger,0,0,0,0,A,53,2,wave_141_end_trigger,0,0,0,0,A,11,4,Wave141,0,0,0,0,A
wave_141_end_trigger=1,54,2,wave_141_trigger,0,0,0,0,A
wave_142_cue_trigger=3,53,2,wave_142_trigger,0,0,0,0,A,53,2,wave_142_end_trigger,0,0,0,0,A,11,4,Wave142,0,0,0,0,A
wave_142_end_trigger=1,54,2,wave_142_trigger,0,0,0,0,A
wave_143_cue_trigger=3,53,2,wave_143_trigger,0,0,0,0,A,53,2,wave_143_end_trigger,0,0,0,0,A,11,4,Wave143,0,0,0,0,A
wave_143_end_trigger=1,54,2,wave_143_trigger,0,0,0,0,A
wave_144_cue_trigger=3,53,2,wave_144_trigger,0,0,0,0,A,53,2,wave_144_end_trigger,0,0,0,0,A,11,4,Wave144,0,0,0,0,A
wave_144_end_trigger=1,54,2,wave_144_trigger,0,0,0,0,A
wave_145_cue_trigger=3,53,2,wave_145_trigger,0,0,0,0,A,53,2,wave_145_end_trigger,0,0,0,0,A,11,4,Wave145,0,0,0,0,A
wave_145_end_trigger=1,54,2,wave_145_trigger,0,0,0,0,A

[Africans]
IQ=0
Edge=North
Color=DarkRed
Allies=Africans
Country=Africans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Alliance]
IQ=0
Edge=North
Color=Gold
Allies=Alliance
Country=Alliance
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Americans]
IQ=0
Edge=North
Color=Gold
Allies=Americans
Country=Americans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Arabs]
IQ=0
Edge=North
Color=DarkRed
Allies=Arabs
Country=Arabs
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Basic]
Name=Extra Small Naval Survival (6p) -- MISSING (randomized 2019-05-19 081519)
Author=MISSING
Percent=0
GameMode=standard, meatgrind, navalwar, nukewar, airwar, duel, cooperative, teamgame
HomeCell=98
InitTime=10000
Official=no
EndOfGame=no
FreeRadar=no
MaxPlayer=7
MinPlayer=2
SkipScore=no
TrainCrate=no
TruckCrate=no
AltHomeCell=99
OneTimeOnly=no
CarryOverCap=0
NewINIFormat=4
NextScenario=
SkipMapSelect=no
CarryOverMoney=0.000000
AltNextScenario=
MultiplayerOnly=1
IceGrowthEnabled=yes
VeinGrowthEnabled=yes
TiberiumGrowthEnabled=yes
IgnoreGlobalAITriggers=no
TiberiumDeathToVisceroid=no

[British]
IQ=0
Edge=North
Color=Gold
Allies=British
Country=British
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[CellTags]

[Confederation]
IQ=0
Edge=North
Color=DarkRed
Allies=Confederation
Country=Confederation
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Events]
00AA0000=1,8,0,0
00AA0002=1,14,0,0
00AA0004=1,13,0,3
wave_000_trigger=1,13,0,2
wave_001_trigger=1,13,0,2
wave_002_trigger=1,13,0,2
wave_003_trigger=1,13,0,2
wave_004_trigger=1,13,0,2
wave_005_trigger=1,13,0,2
wave_006_trigger=1,13,0,2
wave_007_trigger=1,13,0,2
wave_008_trigger=1,13,0,2
wave_009_trigger=1,13,0,2
wave_010_trigger=1,13,0,2
wave_011_trigger=1,13,0,2
wave_012_trigger=1,13,0,2
wave_013_trigger=1,13,0,2
wave_014_trigger=1,13,0,2
wave_015_trigger=1,13,0,2
wave_016_trigger=1,13,0,2
wave_017_trigger=1,13,0,2
wave_018_trigger=1,13,0,2
wave_019_trigger=1,13,0,2
wave_020_trigger=1,13,0,2
wave_021_trigger=1,13,0,2
wave_022_trigger=1,13,0,2
wave_023_trigger=1,13,0,2
wave_024_trigger=1,13,0,2
wave_025_trigger=1,13,0,2
wave_026_trigger=1,13,0,2
wave_027_trigger=1,13,0,2
wave_028_trigger=1,13,0,2
wave_029_trigger=1,13,0,2
wave_030_trigger=1,13,0,2
wave_031_trigger=1,13,0,2
wave_032_trigger=1,13,0,2
wave_033_trigger=1,13,0,2
wave_034_trigger=1,13,0,2
wave_035_trigger=1,13,0,2
wave_036_trigger=1,13,0,2
wave_037_trigger=1,13,0,2
wave_038_trigger=1,13,0,2
wave_039_trigger=1,13,0,2
wave_040_trigger=1,13,0,2
wave_041_trigger=1,13,0,2
wave_042_trigger=1,13,0,2
wave_043_trigger=1,13,0,2
wave_044_trigger=1,13,0,2
wave_045_trigger=1,13,0,2
wave_046_trigger=1,13,0,2
wave_047_trigger=1,13,0,2
wave_048_trigger=1,13,0,2
wave_049_trigger=1,13,0,2
wave_050_trigger=1,13,0,2
wave_051_trigger=1,13,0,2
wave_052_trigger=1,13,0,2
wave_053_trigger=1,13,0,2
wave_054_trigger=1,13,0,2
wave_055_trigger=1,13,0,2
wave_056_trigger=1,13,0,2
wave_057_trigger=1,13,0,2
wave_058_trigger=1,13,0,2
wave_059_trigger=1,13,0,2
wave_060_trigger=1,13,0,2
wave_061_trigger=1,13,0,2
wave_062_trigger=1,13,0,2
wave_063_trigger=1,13,0,2
wave_064_trigger=1,13,0,2
wave_065_trigger=1,13,0,2
wave_066_trigger=1,13,0,2
wave_067_trigger=1,13,0,2
wave_068_trigger=1,13,0,2
wave_069_trigger=1,13,0,2
wave_070_trigger=1,13,0,2
wave_071_trigger=1,13,0,2
wave_072_trigger=1,13,0,2
wave_073_trigger=1,13,0,2
wave_074_trigger=1,13,0,2
wave_075_trigger=1,13,0,2
wave_076_trigger=1,13,0,2
wave_077_trigger=1,13,0,2
wave_078_trigger=1,13,0,2
wave_079_trigger=1,13,0,2
wave_080_trigger=1,13,0,2
wave_081_trigger=1,13,0,2
wave_082_trigger=1,13,0,2
wave_083_trigger=1,13,0,2
wave_084_trigger=1,13,0,2
wave_085_trigger=1,13,0,2
wave_086_trigger=1,13,0,2
wave_087_trigger=1,13,0,2
wave_088_trigger=1,13,0,2
wave_089_trigger=1,13,0,2
wave_090_trigger=1,13,0,2
wave_091_trigger=1,13,0,2
wave_092_trigger=1,13,0,2
wave_093_trigger=1,13,0,2
wave_094_trigger=1,13,0,2
wave_095_trigger=1,13,0,2
wave_096_trigger=1,13,0,2
wave_097_trigger=1,13,0,2
wave_098_trigger=1,13,0,2
wave_099_trigger=1,13,0,2
wave_100_trigger=1,13,0,2
wave_101_trigger=1,13,0,2
wave_102_trigger=1,13,0,2
wave_103_trigger=1,13,0,2
wave_104_trigger=1,13,0,2
wave_105_trigger=1,13,0,2
wave_106_trigger=1,13,0,2
wave_107_trigger=1,13,0,2
wave_108_trigger=1,13,0,2
wave_109_trigger=1,13,0,2
wave_110_trigger=1,13,0,2
wave_111_trigger=1,13,0,2
wave_112_trigger=1,13,0,2
wave_113_trigger=1,13,0,2
wave_114_trigger=1,13,0,2
wave_115_trigger=1,13,0,2
wave_116_trigger=1,13,0,2
wave_117_trigger=1,13,0,2
wave_118_trigger=1,13,0,2
wave_119_trigger=1,13,0,2
wave_120_trigger=1,13,0,2
wave_121_trigger=1,13,0,2
wave_122_trigger=1,13,0,2
wave_123_trigger=1,13,0,2
wave_124_trigger=1,13,0,2
wave_125_trigger=1,13,0,2
wave_126_trigger=1,13,0,2
wave_127_trigger=1,13,0,2
wave_128_trigger=1,13,0,2
wave_129_trigger=1,13,0,2
wave_130_trigger=1,13,0,2
wave_131_trigger=1,13,0,2
wave_132_trigger=1,13,0,2
wave_133_trigger=1,13,0,2
wave_134_trigger=1,13,0,2
wave_135_trigger=1,13,0,2
wave_136_trigger=1,13,0,2
wave_137_trigger=1,13,0,2
wave_138_trigger=1,13,0,2
wave_139_trigger=1,13,0,2
wave_140_trigger=1,13,0,2
wave_141_trigger=1,13,0,2
wave_142_trigger=1,13,0,2
wave_143_trigger=1,13,0,2
wave_144_trigger=1,13,0,2
wave_145_trigger=1,13,0,2
wave_000_cue_trigger=1,13,0,100
wave_000_end_trigger=1,13,0,90
wave_001_cue_trigger=1,13,0,150
wave_001_end_trigger=1,13,0,90
wave_002_cue_trigger=1,13,0,200
wave_002_end_trigger=1,13,0,90
wave_003_cue_trigger=1,13,0,250
wave_003_end_trigger=1,13,0,90
wave_004_cue_trigger=1,13,0,300
wave_004_end_trigger=1,13,0,90
wave_005_cue_trigger=1,13,0,350
wave_005_end_trigger=1,13,0,90
wave_006_cue_trigger=1,13,0,400
wave_006_end_trigger=1,13,0,90
wave_007_cue_trigger=1,13,0,450
wave_007_end_trigger=1,13,0,90
wave_008_cue_trigger=1,13,0,500
wave_008_end_trigger=1,13,0,90
wave_009_cue_trigger=1,13,0,550
wave_009_end_trigger=1,13,0,90
wave_010_cue_trigger=1,13,0,600
wave_010_end_trigger=1,13,0,90
wave_011_cue_trigger=1,13,0,650
wave_011_end_trigger=1,13,0,90
wave_012_cue_trigger=1,13,0,700
wave_012_end_trigger=1,13,0,90
wave_013_cue_trigger=1,13,0,750
wave_013_end_trigger=1,13,0,90
wave_014_cue_trigger=1,13,0,800
wave_014_end_trigger=1,13,0,90
wave_015_cue_trigger=1,13,0,850
wave_015_end_trigger=1,13,0,90
wave_016_cue_trigger=1,13,0,900
wave_016_end_trigger=1,13,0,90
wave_017_cue_trigger=1,13,0,950
wave_017_end_trigger=1,13,0,90
wave_018_cue_trigger=1,13,0,1000
wave_018_end_trigger=1,13,0,90
wave_019_cue_trigger=1,13,0,1050
wave_019_end_trigger=1,13,0,90
wave_020_cue_trigger=1,13,0,1100
wave_020_end_trigger=1,13,0,90
wave_021_cue_trigger=1,13,0,1150
wave_021_end_trigger=1,13,0,90
wave_022_cue_trigger=1,13,0,1200
wave_022_end_trigger=1,13,0,90
wave_023_cue_trigger=1,13,0,1250
wave_023_end_trigger=1,13,0,90
wave_024_cue_trigger=1,13,0,1300
wave_024_end_trigger=1,13,0,90
wave_025_cue_trigger=1,13,0,1350
wave_025_end_trigger=1,13,0,90
wave_026_cue_trigger=1,13,0,1400
wave_026_end_trigger=1,13,0,90
wave_027_cue_trigger=1,13,0,1450
wave_027_end_trigger=1,13,0,90
wave_028_cue_trigger=1,13,0,1500
wave_028_end_trigger=1,13,0,90
wave_029_cue_trigger=1,13,0,1550
wave_029_end_trigger=1,13,0,90
wave_030_cue_trigger=1,13,0,1600
wave_030_end_trigger=1,13,0,90
wave_031_cue_trigger=1,13,0,1650
wave_031_end_trigger=1,13,0,90
wave_032_cue_trigger=1,13,0,1700
wave_032_end_trigger=1,13,0,90
wave_033_cue_trigger=1,13,0,1750
wave_033_end_trigger=1,13,0,90
wave_034_cue_trigger=1,13,0,1800
wave_034_end_trigger=1,13,0,90
wave_035_cue_trigger=1,13,0,1850
wave_035_end_trigger=1,13,0,90
wave_036_cue_trigger=1,13,0,1900
wave_036_end_trigger=1,13,0,90
wave_037_cue_trigger=1,13,0,1950
wave_037_end_trigger=1,13,0,90
wave_038_cue_trigger=1,13,0,2000
wave_038_end_trigger=1,13,0,90
wave_039_cue_trigger=1,13,0,2050
wave_039_end_trigger=1,13,0,90
wave_040_cue_trigger=1,13,0,2100
wave_040_end_trigger=1,13,0,90
wave_041_cue_trigger=1,13,0,2150
wave_041_end_trigger=1,13,0,90
wave_042_cue_trigger=1,13,0,2200
wave_042_end_trigger=1,13,0,90
wave_043_cue_trigger=1,13,0,2250
wave_043_end_trigger=1,13,0,90
wave_044_cue_trigger=1,13,0,2300
wave_044_end_trigger=1,13,0,90
wave_045_cue_trigger=1,13,0,2350
wave_045_end_trigger=1,13,0,90
wave_046_cue_trigger=1,13,0,2400
wave_046_end_trigger=1,13,0,90
wave_047_cue_trigger=1,13,0,2450
wave_047_end_trigger=1,13,0,90
wave_048_cue_trigger=1,13,0,2500
wave_048_end_trigger=1,13,0,90
wave_049_cue_trigger=1,13,0,2550
wave_049_end_trigger=1,13,0,90
wave_050_cue_trigger=1,13,0,2600
wave_050_end_trigger=1,13,0,90
wave_051_cue_trigger=1,13,0,2650
wave_051_end_trigger=1,13,0,90
wave_052_cue_trigger=1,13,0,2700
wave_052_end_trigger=1,13,0,90
wave_053_cue_trigger=1,13,0,2750
wave_053_end_trigger=1,13,0,90
wave_054_cue_trigger=1,13,0,2800
wave_054_end_trigger=1,13,0,90
wave_055_cue_trigger=1,13,0,2850
wave_055_end_trigger=1,13,0,90
wave_056_cue_trigger=1,13,0,2900
wave_056_end_trigger=1,13,0,90
wave_057_cue_trigger=1,13,0,2950
wave_057_end_trigger=1,13,0,90
wave_058_cue_trigger=1,13,0,3000
wave_058_end_trigger=1,13,0,90
wave_059_cue_trigger=1,13,0,3050
wave_059_end_trigger=1,13,0,90
wave_060_cue_trigger=1,13,0,3100
wave_060_end_trigger=1,13,0,90
wave_061_cue_trigger=1,13,0,3150
wave_061_end_trigger=1,13,0,90
wave_062_cue_trigger=1,13,0,3200
wave_062_end_trigger=1,13,0,90
wave_063_cue_trigger=1,13,0,3250
wave_063_end_trigger=1,13,0,90
wave_064_cue_trigger=1,13,0,3300
wave_064_end_trigger=1,13,0,90
wave_065_cue_trigger=1,13,0,3350
wave_065_end_trigger=1,13,0,90
wave_066_cue_trigger=1,13,0,3400
wave_066_end_trigger=1,13,0,90
wave_067_cue_trigger=1,13,0,3450
wave_067_end_trigger=1,13,0,90
wave_068_cue_trigger=1,13,0,3500
wave_068_end_trigger=1,13,0,90
wave_069_cue_trigger=1,13,0,3550
wave_069_end_trigger=1,13,0,90
wave_070_cue_trigger=1,13,0,3600
wave_070_end_trigger=1,13,0,90
wave_071_cue_trigger=1,13,0,3650
wave_071_end_trigger=1,13,0,90
wave_072_cue_trigger=1,13,0,3700
wave_072_end_trigger=1,13,0,90
wave_073_cue_trigger=1,13,0,3750
wave_073_end_trigger=1,13,0,90
wave_074_cue_trigger=1,13,0,3800
wave_074_end_trigger=1,13,0,90
wave_075_cue_trigger=1,13,0,3850
wave_075_end_trigger=1,13,0,90
wave_076_cue_trigger=1,13,0,3900
wave_076_end_trigger=1,13,0,90
wave_077_cue_trigger=1,13,0,3950
wave_077_end_trigger=1,13,0,90
wave_078_cue_trigger=1,13,0,4000
wave_078_end_trigger=1,13,0,90
wave_079_cue_trigger=1,13,0,4050
wave_079_end_trigger=1,13,0,90
wave_080_cue_trigger=1,13,0,4100
wave_080_end_trigger=1,13,0,90
wave_081_cue_trigger=1,13,0,4150
wave_081_end_trigger=1,13,0,90
wave_082_cue_trigger=1,13,0,4200
wave_082_end_trigger=1,13,0,90
wave_083_cue_trigger=1,13,0,4250
wave_083_end_trigger=1,13,0,90
wave_084_cue_trigger=1,13,0,4300
wave_084_end_trigger=1,13,0,90
wave_085_cue_trigger=1,13,0,4350
wave_085_end_trigger=1,13,0,90
wave_086_cue_trigger=1,13,0,4400
wave_086_end_trigger=1,13,0,90
wave_087_cue_trigger=1,13,0,4450
wave_087_end_trigger=1,13,0,90
wave_088_cue_trigger=1,13,0,4500
wave_088_end_trigger=1,13,0,90
wave_089_cue_trigger=1,13,0,4550
wave_089_end_trigger=1,13,0,90
wave_090_cue_trigger=1,13,0,4600
wave_090_end_trigger=1,13,0,90
wave_091_cue_trigger=1,13,0,4650
wave_091_end_trigger=1,13,0,90
wave_092_cue_trigger=1,13,0,4700
wave_092_end_trigger=1,13,0,90
wave_093_cue_trigger=1,13,0,4750
wave_093_end_trigger=1,13,0,90
wave_094_cue_trigger=1,13,0,4800
wave_094_end_trigger=1,13,0,90
wave_095_cue_trigger=1,13,0,4850
wave_095_end_trigger=1,13,0,90
wave_096_cue_trigger=1,13,0,4900
wave_096_end_trigger=1,13,0,90
wave_097_cue_trigger=1,13,0,4950
wave_097_end_trigger=1,13,0,90
wave_098_cue_trigger=1,13,0,5000
wave_098_end_trigger=1,13,0,90
wave_099_cue_trigger=1,13,0,5050
wave_099_end_trigger=1,13,0,90
wave_100_cue_trigger=1,13,0,5100
wave_100_end_trigger=1,13,0,90
wave_101_cue_trigger=1,13,0,5150
wave_101_end_trigger=1,13,0,90
wave_102_cue_trigger=1,13,0,5200
wave_102_end_trigger=1,13,0,90
wave_103_cue_trigger=1,13,0,5250
wave_103_end_trigger=1,13,0,90
wave_104_cue_trigger=1,13,0,5300
wave_104_end_trigger=1,13,0,90
wave_105_cue_trigger=1,13,0,5350
wave_105_end_trigger=1,13,0,90
wave_106_cue_trigger=1,13,0,5400
wave_106_end_trigger=1,13,0,90
wave_107_cue_trigger=1,13,0,5450
wave_107_end_trigger=1,13,0,90
wave_108_cue_trigger=1,13,0,5500
wave_108_end_trigger=1,13,0,90
wave_109_cue_trigger=1,13,0,5550
wave_109_end_trigger=1,13,0,90
wave_110_cue_trigger=1,13,0,5600
wave_110_end_trigger=1,13,0,90
wave_111_cue_trigger=1,13,0,5650
wave_111_end_trigger=1,13,0,90
wave_112_cue_trigger=1,13,0,5700
wave_112_end_trigger=1,13,0,90
wave_113_cue_trigger=1,13,0,5750
wave_113_end_trigger=1,13,0,90
wave_114_cue_trigger=1,13,0,5800
wave_114_end_trigger=1,13,0,90
wave_115_cue_trigger=1,13,0,5850
wave_115_end_trigger=1,13,0,90
wave_116_cue_trigger=1,13,0,5900
wave_116_end_trigger=1,13,0,90
wave_117_cue_trigger=1,13,0,5950
wave_117_end_trigger=1,13,0,90
wave_118_cue_trigger=1,13,0,6000
wave_118_end_trigger=1,13,0,90
wave_119_cue_trigger=1,13,0,6050
wave_119_end_trigger=1,13,0,90
wave_120_cue_trigger=1,13,0,6100
wave_120_end_trigger=1,13,0,90
wave_121_cue_trigger=1,13,0,6150
wave_121_end_trigger=1,13,0,90
wave_122_cue_trigger=1,13,0,6200
wave_122_end_trigger=1,13,0,90
wave_123_cue_trigger=1,13,0,6250
wave_123_end_trigger=1,13,0,90
wave_124_cue_trigger=1,13,0,6300
wave_124_end_trigger=1,13,0,90
wave_125_cue_trigger=1,13,0,6350
wave_125_end_trigger=1,13,0,90
wave_126_cue_trigger=1,13,0,6400
wave_126_end_trigger=1,13,0,90
wave_127_cue_trigger=1,13,0,6450
wave_127_end_trigger=1,13,0,90
wave_128_cue_trigger=1,13,0,6500
wave_128_end_trigger=1,13,0,90
wave_129_cue_trigger=1,13,0,6550
wave_129_end_trigger=1,13,0,90
wave_130_cue_trigger=1,13,0,6600
wave_130_end_trigger=1,13,0,90
wave_131_cue_trigger=1,13,0,6650
wave_131_end_trigger=1,13,0,90
wave_132_cue_trigger=1,13,0,6700
wave_132_end_trigger=1,13,0,90
wave_133_cue_trigger=1,13,0,6750
wave_133_end_trigger=1,13,0,90
wave_134_cue_trigger=1,13,0,6800
wave_134_end_trigger=1,13,0,90
wave_135_cue_trigger=1,13,0,6850
wave_135_end_trigger=1,13,0,90
wave_136_cue_trigger=1,13,0,6900
wave_136_end_trigger=1,13,0,90
wave_137_cue_trigger=1,13,0,6950
wave_137_end_trigger=1,13,0,90
wave_138_cue_trigger=1,13,0,7000
wave_138_end_trigger=1,13,0,90
wave_139_cue_trigger=1,13,0,7050
wave_139_end_trigger=1,13,0,90
wave_140_cue_trigger=1,13,0,7100
wave_140_end_trigger=1,13,0,90
wave_141_cue_trigger=1,13,0,7150
wave_141_end_trigger=1,13,0,90
wave_142_cue_trigger=1,13,0,7200
wave_142_end_trigger=1,13,0,90
wave_143_cue_trigger=1,13,0,7250
wave_143_end_trigger=1,13,0,90
wave_144_cue_trigger=1,13,0,7300
wave_144_end_trigger=1,13,0,90
wave_145_cue_trigger=1,13,0,7350
wave_145_end_trigger=1,13,0,90

[French]
IQ=0
Edge=North
Color=Gold
Allies=French
Country=French
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[GDI]
IQ=0
Edge=North
Color=Gold
Allies=GDI
Country=GDI
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Germans]
IQ=0
Edge=North
Color=Gold
Allies=Germans
Country=Germans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Houses]
0=Americans
1=Alliance
2=French
3=Germans
4=British
5=Africans
6=Arabs
7=Confederation
8=Russians
9=YuriCountry
10=GDI
11=Nod
12=Neutral
13=Special

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742=AJVwI7AHaECF0KPMgBXQo9yAFVAj7IAVcCPAB3jAVECAg9AHcAPQEAAAIAABEAAA==

[Lighting]
Red=1.000000
Blue=1.000000
Green=1.000000
Level=0.032000
Ground=0.000000
IonRed=1.000000
Ambient=1.000000
IonBlue=1.000000
IonGreen=1.000000
IonLevel=0.032000
IonGround=0.000000
IonAmbient=1.000000
DominatorRed=0.850000
DominatorBlue=0.300000
DominatorGreen=0.200000
DominatorLevel=0.000000
DominatorGround=0.000000
DominatorAmbient=1.500000
DominatorAmbientChangeRate=0.009000

[Map]
Size=0,0,60,60
Theater=URBAN
LocalSize=2,4,56,54

[Neutral]
IQ=0
Edge=North
Color=Grey
Allies=Neutral
Country=Neutral
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Nod]
IQ=0
Edge=North
Color=Gold
Allies=Nod
Country=Nod
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[OverlayDataPack]
1=BQAAIP4AIACABQAAIP4AIACABQAAIP4AIACABQAAIP4AIACABQAAIP4AIACABQAAIP4AIA
2=CABQAAIP4AIACABQAAIP4AIACABQAAIP4AIACABQAAIP4AIACABQAAIP4AIACABQAAIP4A
3=IACABQAAIP4AIACABQAAIP4AIACABQAAIP4AIACABQAAIP4AIACABQAAIP4AIACABQAAIP
4=4AIACABQAAIP4AIACABQAAIP4AIACABQAAIP4AIACABQAAIP4AIACABQAAIP4AIACABQAA
5=IP4AIACABQAAIP4AIACABQAAIP4AIACABQAAIP4AIACABQAAIP4AIACABQAAIP4AIACABQ
6=AAIP4AIACABQAAIP4AIACABQAAIP4AIACA

[OverlayPack]
1=BQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP
2=+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4A
3=IP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP
4=4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAA
5=IP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQ
6=AAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+A

[Russians]
IQ=0
Edge=North
Color=DarkRed
Allies=Russians
Country=Russians
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[ScriptTypes]
1000=smart_script_1

[Special]
IQ=0
Edge=North
Color=Grey
Allies=Special
Country=Special
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[SpecialFlags]
Inert=no
FogOfWar=no
IonStorms=no
MCVDeploy=no
Meteorites=no
Visceroids=yes
FixedAlliance=no
TiberiumGrows=yes
InitialVeteran=no
HarvesterImmune=no
TiberiumSpreads=yes
TiberiumExplosive=no
DestroyableBridges=yes

[Structures]
0=Neutral,NAHAND,256,1,60,64,00AA0001,1,0,1,0,0,None,None,None,0,0
1=Neutral,NAHAND,256,60,1,64,00AA0001,1,0,1,0,0,None,None,None,0,0
2=Neutral,NAHAND,256,119,60,64,00AA0001,1,0,1,0,0,None,None,None,0,0
3=Neutral,NAHAND,256,60,119,64,00AA0001,1,0,1,0,0,None,None,None,0,0

[Tags]
00AA0001=0,Give Enemy 1,00AA0000
00AA0003=0,Timer Expired 1,00AA0002
00AA0005=0,Game Start 1,00AA0004
wave_000_tag=2,Squadron000 1,wave_000_trigger
wave_001_tag=2,Squadron001 1,wave_001_trigger
wave_002_tag=2,Squadron002 1,wave_002_trigger
wave_003_tag=2,Squadron003 1,wave_003_trigger
wave_004_tag=2,Squadron004 1,wave_004_trigger
wave_005_tag=2,Squadron005 1,wave_005_trigger
wave_006_tag=2,Squadron006 1,wave_006_trigger
wave_007_tag=2,Squadron007 1,wave_007_trigger
wave_008_tag=2,Squadron008 1,wave_008_trigger
wave_009_tag=2,Squadron009 1,wave_009_trigger
wave_010_tag=2,Squadron010 1,wave_010_trigger
wave_011_tag=2,Squadron011 1,wave_011_trigger
wave_012_tag=2,Squadron012 1,wave_012_trigger
wave_013_tag=2,Squadron013 1,wave_013_trigger
wave_014_tag=2,Squadron014 1,wave_014_trigger
wave_015_tag=2,Squadron015 1,wave_015_trigger
wave_016_tag=2,Squadron016 1,wave_016_trigger
wave_017_tag=2,Squadron017 1,wave_017_trigger
wave_018_tag=2,Squadron018 1,wave_018_trigger
wave_019_tag=2,Squadron019 1,wave_019_trigger
wave_020_tag=2,Squadron020 1,wave_020_trigger
wave_021_tag=2,Squadron021 1,wave_021_trigger
wave_022_tag=2,Squadron022 1,wave_022_trigger
wave_023_tag=2,Squadron023 1,wave_023_trigger
wave_024_tag=2,Squadron024 1,wave_024_trigger
wave_025_tag=2,Squadron025 1,wave_025_trigger
wave_026_tag=2,Squadron026 1,wave_026_trigger
wave_027_tag=2,Squadron027 1,wave_027_trigger
wave_028_tag=2,Squadron028 1,wave_028_trigger
wave_029_tag=2,Squadron029 1,wave_029_trigger
wave_030_tag=2,Squadron030 1,wave_030_trigger
wave_031_tag=2,Squadron031 1,wave_031_trigger
wave_032_tag=2,Squadron032 1,wave_032_trigger
wave_033_tag=2,Squadron033 1,wave_033_trigger
wave_034_tag=2,Squadron034 1,wave_034_trigger
wave_035_tag=2,Squadron035 1,wave_035_trigger
wave_036_tag=2,Squadron036 1,wave_036_trigger
wave_037_tag=2,Squadron037 1,wave_037_trigger
wave_038_tag=2,Squadron038 1,wave_038_trigger
wave_039_tag=2,Squadron039 1,wave_039_trigger
wave_040_tag=2,Squadron040 1,wave_040_trigger
wave_041_tag=2,Squadron041 1,wave_041_trigger
wave_042_tag=2,Squadron042 1,wave_042_trigger
wave_043_tag=2,Squadron043 1,wave_043_trigger
wave_044_tag=2,Squadron044 1,wave_044_trigger
wave_045_tag=2,Squadron045 1,wave_045_trigger
wave_046_tag=2,Squadron046 1,wave_046_trigger
wave_047_tag=2,Squadron047 1,wave_047_trigger
wave_048_tag=2,Squadron048 1,wave_048_trigger
wave_049_tag=2,Squadron049 1,wave_049_trigger
wave_050_tag=2,Squadron050 1,wave_050_trigger
wave_051_tag=2,Squadron051 1,wave_051_trigger
wave_052_tag=2,Squadron052 1,wave_052_trigger
wave_053_tag=2,Squadron053 1,wave_053_trigger
wave_054_tag=2,Squadron054 1,wave_054_trigger
wave_055_tag=2,Squadron055 1,wave_055_trigger
wave_056_tag=2,Squadron056 1,wave_056_trigger
wave_057_tag=2,Squadron057 1,wave_057_trigger
wave_058_tag=2,Squadron058 1,wave_058_trigger
wave_059_tag=2,Squadron059 1,wave_059_trigger
wave_060_tag=2,Squadron060 1,wave_060_trigger
wave_061_tag=2,Squadron061 1,wave_061_trigger
wave_062_tag=2,Squadron062 1,wave_062_trigger
wave_063_tag=2,Squadron063 1,wave_063_trigger
wave_064_tag=2,Squadron064 1,wave_064_trigger
wave_065_tag=2,Squadron065 1,wave_065_trigger
wave_066_tag=2,Squadron066 1,wave_066_trigger
wave_067_tag=2,Squadron067 1,wave_067_trigger
wave_068_tag=2,Squadron068 1,wave_068_trigger
wave_069_tag=2,Squadron069 1,wave_069_trigger
wave_070_tag=2,Squadron070 1,wave_070_trigger
wave_071_tag=2,Squadron071 1,wave_071_trigger
wave_072_tag=2,Squadron072 1,wave_072_trigger
wave_073_tag=2,Squadron073 1,wave_073_trigger
wave_074_tag=2,Squadron074 1,wave_074_trigger
wave_075_tag=2,Squadron075 1,wave_075_trigger
wave_076_tag=2,Squadron076 1,wave_076_trigger
wave_077_tag=2,Squadron077 1,wave_077_trigger
wave_078_tag=2,Squadron078 1,wave_078_trigger
wave_079_tag=2,Squadron079 1,wave_079_trigger
wave_080_tag=2,Squadron080 1,wave_080_trigger
wave_081_tag=2,Squadron081 1,wave_081_trigger
wave_082_tag=2,Squadron082 1,wave_082_trigger
wave_083_tag=2,Squadron083 1,wave_083_trigger
wave_084_tag=2,Squadron084 1,wave_084_trigger
wave_085_tag=2,Squadron085 1,wave_085_trigger
wave_086_tag=2,Squadron086 1,wave_086_trigger
wave_087_tag=2,Squadron087 1,wave_087_trigger
wave_088_tag=2,Squadron088 1,wave_088_trigger
wave_089_tag=2,Squadron089 1,wave_089_trigger
wave_090_tag=2,Squadron090 1,wave_090_trigger
wave_091_tag=2,Squadron091 1,wave_091_trigger
wave_092_tag=2,Squadron092 1,wave_092_trigger
wave_093_tag=2,Squadron093 1,wave_093_trigger
wave_094_tag=2,Squadron094 1,wave_094_trigger
wave_095_tag=2,Squadron095 1,wave_095_trigger
wave_096_tag=2,Squadron096 1,wave_096_trigger
wave_097_tag=2,Squadron097 1,wave_097_trigger
wave_098_tag=2,Squadron098 1,wave_098_trigger
wave_099_tag=2,Squadron099 1,wave_099_trigger
wave_100_tag=2,Squadron100 1,wave_100_trigger
wave_101_tag=2,Squadron101 1,wave_101_trigger
wave_102_tag=2,Squadron102 1,wave_102_trigger
wave_103_tag=2,Squadron103 1,wave_103_trigger
wave_104_tag=2,Squadron104 1,wave_104_trigger
wave_105_tag=2,Squadron105 1,wave_105_trigger
wave_106_tag=2,Squadron106 1,wave_106_trigger
wave_107_tag=2,Squadron107 1,wave_107_trigger
wave_108_tag=2,Squadron108 1,wave_108_trigger
wave_109_tag=2,Squadron109 1,wave_109_trigger
wave_110_tag=2,Squadron110 1,wave_110_trigger
wave_111_tag=2,Squadron111 1,wave_111_trigger
wave_112_tag=2,Squadron112 1,wave_112_trigger
wave_113_tag=2,Squadron113 1,wave_113_trigger
wave_114_tag=2,Squadron114 1,wave_114_trigger
wave_115_tag=2,Squadron115 1,wave_115_trigger
wave_116_tag=2,Squadron116 1,wave_116_trigger
wave_117_tag=2,Squadron117 1,wave_117_trigger
wave_118_tag=2,Squadron118 1,wave_118_trigger
wave_119_tag=2,Squadron119 1,wave_119_trigger
wave_120_tag=2,Squadron120 1,wave_120_trigger
wave_121_tag=2,Squadron121 1,wave_121_trigger
wave_122_tag=2,Squadron122 1,wave_122_trigger
wave_123_tag=2,Squadron123 1,wave_123_trigger
wave_124_tag=2,Squadron124 1,wave_124_trigger
wave_125_tag=2,Squadron125 1,wave_125_trigger
wave_126_tag=2,Squadron126 1,wave_126_trigger
wave_127_tag=2,Squadron127 1,wave_127_trigger
wave_128_tag=2,Squadron128 1,wave_128_trigger
wave_129_tag=2,Squadron129 1,wave_129_trigger
wave_130_tag=2,Squadron130 1,wave_130_trigger
wave_131_tag=2,Squadron131 1,wave_131_trigger
wave_132_tag=2,Squadron132 1,wave_132_trigger
wave_133_tag=2,Squadron133 1,wave_133_trigger
wave_134_tag=2,Squadron134 1,wave_134_trigger
wave_135_tag=2,Squadron135 1,wave_135_trigger
wave_136_tag=2,Squadron136 1,wave_136_trigger
wave_137_tag=2,Squadron137 1,wave_137_trigger
wave_138_tag=2,Squadron138 1,wave_138_trigger
wave_139_tag=2,Squadron139 1,wave_139_trigger
wave_140_tag=2,Squadron140 1,wave_140_trigger
wave_141_tag=2,Squadron141 1,wave_141_trigger
wave_142_tag=2,Squadron142 1,wave_142_trigger
wave_143_tag=2,Squadron143 1,wave_143_trigger
wave_144_tag=2,Squadron144 1,wave_144_trigger
wave_145_tag=2,Squadron145 1,wave_145_trigger
wave_000_cue_tag=0,WaveCue000 1,wave_000_cue_trigger
wave_000_end_tag=0,WaveEnd000 1,wave_000_end_trigger
wave_001_cue_tag=0,WaveCue001 1,wave_001_cue_trigger
wave_001_end_tag=0,WaveEnd001 1,wave_001_end_trigger
wave_002_cue_tag=0,WaveCue002 1,wave_002_cue_trigger
wave_002_end_tag=0,WaveEnd002 1,wave_002_end_trigger
wave_003_cue_tag=0,WaveCue003 1,wave_003_cue_trigger
wave_003_end_tag=0,WaveEnd003 1,wave_003_end_trigger
wave_004_cue_tag=0,WaveCue004 1,wave_004_cue_trigger
wave_004_end_tag=0,WaveEnd004 1,wave_004_end_trigger
wave_005_cue_tag=0,WaveCue005 1,wave_005_cue_trigger
wave_005_end_tag=0,WaveEnd005 1,wave_005_end_trigger
wave_006_cue_tag=0,WaveCue006 1,wave_006_cue_trigger
wave_006_end_tag=0,WaveEnd006 1,wave_006_end_trigger
wave_007_cue_tag=0,WaveCue007 1,wave_007_cue_trigger
wave_007_end_tag=0,WaveEnd007 1,wave_007_end_trigger
wave_008_cue_tag=0,WaveCue008 1,wave_008_cue_trigger
wave_008_end_tag=0,WaveEnd008 1,wave_008_end_trigger
wave_009_cue_tag=0,WaveCue009 1,wave_009_cue_trigger
wave_009_end_tag=0,WaveEnd009 1,wave_009_end_trigger
wave_010_cue_tag=0,WaveCue010 1,wave_010_cue_trigger
wave_010_end_tag=0,WaveEnd010 1,wave_010_end_trigger
wave_011_cue_tag=0,WaveCue011 1,wave_011_cue_trigger
wave_011_end_tag=0,WaveEnd011 1,wave_011_end_trigger
wave_012_cue_tag=0,WaveCue012 1,wave_012_cue_trigger
wave_012_end_tag=0,WaveEnd012 1,wave_012_end_trigger
wave_013_cue_tag=0,WaveCue013 1,wave_013_cue_trigger
wave_013_end_tag=0,WaveEnd013 1,wave_013_end_trigger
wave_014_cue_tag=0,WaveCue014 1,wave_014_cue_trigger
wave_014_end_tag=0,WaveEnd014 1,wave_014_end_trigger
wave_015_cue_tag=0,WaveCue015 1,wave_015_cue_trigger
wave_015_end_tag=0,WaveEnd015 1,wave_015_end_trigger
wave_016_cue_tag=0,WaveCue016 1,wave_016_cue_trigger
wave_016_end_tag=0,WaveEnd016 1,wave_016_end_trigger
wave_017_cue_tag=0,WaveCue017 1,wave_017_cue_trigger
wave_017_end_tag=0,WaveEnd017 1,wave_017_end_trigger
wave_018_cue_tag=0,WaveCue018 1,wave_018_cue_trigger
wave_018_end_tag=0,WaveEnd018 1,wave_018_end_trigger
wave_019_cue_tag=0,WaveCue019 1,wave_019_cue_trigger
wave_019_end_tag=0,WaveEnd019 1,wave_019_end_trigger
wave_020_cue_tag=0,WaveCue020 1,wave_020_cue_trigger
wave_020_end_tag=0,WaveEnd020 1,wave_020_end_trigger
wave_021_cue_tag=0,WaveCue021 1,wave_021_cue_trigger
wave_021_end_tag=0,WaveEnd021 1,wave_021_end_trigger
wave_022_cue_tag=0,WaveCue022 1,wave_022_cue_trigger
wave_022_end_tag=0,WaveEnd022 1,wave_022_end_trigger
wave_023_cue_tag=0,WaveCue023 1,wave_023_cue_trigger
wave_023_end_tag=0,WaveEnd023 1,wave_023_end_trigger
wave_024_cue_tag=0,WaveCue024 1,wave_024_cue_trigger
wave_024_end_tag=0,WaveEnd024 1,wave_024_end_trigger
wave_025_cue_tag=0,WaveCue025 1,wave_025_cue_trigger
wave_025_end_tag=0,WaveEnd025 1,wave_025_end_trigger
wave_026_cue_tag=0,WaveCue026 1,wave_026_cue_trigger
wave_026_end_tag=0,WaveEnd026 1,wave_026_end_trigger
wave_027_cue_tag=0,WaveCue027 1,wave_027_cue_trigger
wave_027_end_tag=0,WaveEnd027 1,wave_027_end_trigger
wave_028_cue_tag=0,WaveCue028 1,wave_028_cue_trigger
wave_028_end_tag=0,WaveEnd028 1,wave_028_end_trigger
wave_029_cue_tag=0,WaveCue029 1,wave_029_cue_trigger
wave_029_end_tag=0,WaveEnd029 1,wave_029_end_trigger
wave_030_cue_tag=0,WaveCue030 1,wave_030_cue_trigger
wave_030_end_tag=0,WaveEnd030 1,wave_030_end_trigger
wave_031_cue_tag=0,WaveCue031 1,wave_031_cue_trigger
wave_031_end_tag=0,WaveEnd031 1,wave_031_end_trigger
wave_032_cue_tag=0,WaveCue032 1,wave_032_cue_trigger
wave_032_end_tag=0,WaveEnd032 1,wave_032_end_trigger
wave_033_cue_tag=0,WaveCue033 1,wave_033_cue_trigger
wave_033_end_tag=0,WaveEnd033 1,wave_033_end_trigger
wave_034_cue_tag=0,WaveCue034 1,wave_034_cue_trigger
wave_034_end_tag=0,WaveEnd034 1,wave_034_end_trigger
wave_035_cue_tag=0,WaveCue035 1,wave_035_cue_trigger
wave_035_end_tag=0,WaveEnd035 1,wave_035_end_trigger
wave_036_cue_tag=0,WaveCue036 1,wave_036_cue_trigger
wave_036_end_tag=0,WaveEnd036 1,wave_036_end_trigger
wave_037_cue_tag=0,WaveCue037 1,wave_037_cue_trigger
wave_037_end_tag=0,WaveEnd037 1,wave_037_end_trigger
wave_038_cue_tag=0,WaveCue038 1,wave_038_cue_trigger
wave_038_end_tag=0,WaveEnd038 1,wave_038_end_trigger
wave_039_cue_tag=0,WaveCue039 1,wave_039_cue_trigger
wave_039_end_tag=0,WaveEnd039 1,wave_039_end_trigger
wave_040_cue_tag=0,WaveCue040 1,wave_040_cue_trigger
wave_040_end_tag=0,WaveEnd040 1,wave_040_end_trigger
wave_041_cue_tag=0,WaveCue041 1,wave_041_cue_trigger
wave_041_end_tag=0,WaveEnd041 1,wave_041_end_trigger
wave_042_cue_tag=0,WaveCue042 1,wave_042_cue_trigger
wave_042_end_tag=0,WaveEnd042 1,wave_042_end_trigger
wave_043_cue_tag=0,WaveCue043 1,wave_043_cue_trigger
wave_043_end_tag=0,WaveEnd043 1,wave_043_end_trigger
wave_044_cue_tag=0,WaveCue044 1,wave_044_cue_trigger
wave_044_end_tag=0,WaveEnd044 1,wave_044_end_trigger
wave_045_cue_tag=0,WaveCue045 1,wave_045_cue_trigger
wave_045_end_tag=0,WaveEnd045 1,wave_045_end_trigger
wave_046_cue_tag=0,WaveCue046 1,wave_046_cue_trigger
wave_046_end_tag=0,WaveEnd046 1,wave_046_end_trigger
wave_047_cue_tag=0,WaveCue047 1,wave_047_cue_trigger
wave_047_end_tag=0,WaveEnd047 1,wave_047_end_trigger
wave_048_cue_tag=0,WaveCue048 1,wave_048_cue_trigger
wave_048_end_tag=0,WaveEnd048 1,wave_048_end_trigger
wave_049_cue_tag=0,WaveCue049 1,wave_049_cue_trigger
wave_049_end_tag=0,WaveEnd049 1,wave_049_end_trigger
wave_050_cue_tag=0,WaveCue050 1,wave_050_cue_trigger
wave_050_end_tag=0,WaveEnd050 1,wave_050_end_trigger
wave_051_cue_tag=0,WaveCue051 1,wave_051_cue_trigger
wave_051_end_tag=0,WaveEnd051 1,wave_051_end_trigger
wave_052_cue_tag=0,WaveCue052 1,wave_052_cue_trigger
wave_052_end_tag=0,WaveEnd052 1,wave_052_end_trigger
wave_053_cue_tag=0,WaveCue053 1,wave_053_cue_trigger
wave_053_end_tag=0,WaveEnd053 1,wave_053_end_trigger
wave_054_cue_tag=0,WaveCue054 1,wave_054_cue_trigger
wave_054_end_tag=0,WaveEnd054 1,wave_054_end_trigger
wave_055_cue_tag=0,WaveCue055 1,wave_055_cue_trigger
wave_055_end_tag=0,WaveEnd055 1,wave_055_end_trigger
wave_056_cue_tag=0,WaveCue056 1,wave_056_cue_trigger
wave_056_end_tag=0,WaveEnd056 1,wave_056_end_trigger
wave_057_cue_tag=0,WaveCue057 1,wave_057_cue_trigger
wave_057_end_tag=0,WaveEnd057 1,wave_057_end_trigger
wave_058_cue_tag=0,WaveCue058 1,wave_058_cue_trigger
wave_058_end_tag=0,WaveEnd058 1,wave_058_end_trigger
wave_059_cue_tag=0,WaveCue059 1,wave_059_cue_trigger
wave_059_end_tag=0,WaveEnd059 1,wave_059_end_trigger
wave_060_cue_tag=0,WaveCue060 1,wave_060_cue_trigger
wave_060_end_tag=0,WaveEnd060 1,wave_060_end_trigger
wave_061_cue_tag=0,WaveCue061 1,wave_061_cue_trigger
wave_061_end_tag=0,WaveEnd061 1,wave_061_end_trigger
wave_062_cue_tag=0,WaveCue062 1,wave_062_cue_trigger
wave_062_end_tag=0,WaveEnd062 1,wave_062_end_trigger
wave_063_cue_tag=0,WaveCue063 1,wave_063_cue_trigger
wave_063_end_tag=0,WaveEnd063 1,wave_063_end_trigger
wave_064_cue_tag=0,WaveCue064 1,wave_064_cue_trigger
wave_064_end_tag=0,WaveEnd064 1,wave_064_end_trigger
wave_065_cue_tag=0,WaveCue065 1,wave_065_cue_trigger
wave_065_end_tag=0,WaveEnd065 1,wave_065_end_trigger
wave_066_cue_tag=0,WaveCue066 1,wave_066_cue_trigger
wave_066_end_tag=0,WaveEnd066 1,wave_066_end_trigger
wave_067_cue_tag=0,WaveCue067 1,wave_067_cue_trigger
wave_067_end_tag=0,WaveEnd067 1,wave_067_end_trigger
wave_068_cue_tag=0,WaveCue068 1,wave_068_cue_trigger
wave_068_end_tag=0,WaveEnd068 1,wave_068_end_trigger
wave_069_cue_tag=0,WaveCue069 1,wave_069_cue_trigger
wave_069_end_tag=0,WaveEnd069 1,wave_069_end_trigger
wave_070_cue_tag=0,WaveCue070 1,wave_070_cue_trigger
wave_070_end_tag=0,WaveEnd070 1,wave_070_end_trigger
wave_071_cue_tag=0,WaveCue071 1,wave_071_cue_trigger
wave_071_end_tag=0,WaveEnd071 1,wave_071_end_trigger
wave_072_cue_tag=0,WaveCue072 1,wave_072_cue_trigger
wave_072_end_tag=0,WaveEnd072 1,wave_072_end_trigger
wave_073_cue_tag=0,WaveCue073 1,wave_073_cue_trigger
wave_073_end_tag=0,WaveEnd073 1,wave_073_end_trigger
wave_074_cue_tag=0,WaveCue074 1,wave_074_cue_trigger
wave_074_end_tag=0,WaveEnd074 1,wave_074_end_trigger
wave_075_cue_tag=0,WaveCue075 1,wave_075_cue_trigger
wave_075_end_tag=0,WaveEnd075 1,wave_075_end_trigger
wave_076_cue_tag=0,WaveCue076 1,wave_076_cue_trigger
wave_076_end_tag=0,WaveEnd076 1,wave_076_end_trigger
wave_077_cue_tag=0,WaveCue077 1,wave_077_cue_trigger
wave_077_end_tag=0,WaveEnd077 1,wave_077_end_trigger
wave_078_cue_tag=0,WaveCue078 1,wave_078_cue_trigger
wave_078_end_tag=0,WaveEnd078 1,wave_078_end_trigger
wave_079_cue_tag=0,WaveCue079 1,wave_079_cue_trigger
wave_079_end_tag=0,WaveEnd079 1,wave_079_end_trigger
wave_080_cue_tag=0,WaveCue080 1,wave_080_cue_trigger
wave_080_end_tag=0,WaveEnd080 1,wave_080_end_trigger
wave_081_cue_tag=0,WaveCue081 1,wave_081_cue_trigger
wave_081_end_tag=0,WaveEnd081 1,wave_081_end_trigger
wave_082_cue_tag=0,WaveCue082 1,wave_082_cue_trigger
wave_082_end_tag=0,WaveEnd082 1,wave_082_end_trigger
wave_083_cue_tag=0,WaveCue083 1,wave_083_cue_trigger
wave_083_end_tag=0,WaveEnd083 1,wave_083_end_trigger
wave_084_cue_tag=0,WaveCue084 1,wave_084_cue_trigger
wave_084_end_tag=0,WaveEnd084 1,wave_084_end_trigger
wave_085_cue_tag=0,WaveCue085 1,wave_085_cue_trigger
wave_085_end_tag=0,WaveEnd085 1,wave_085_end_trigger
wave_086_cue_tag=0,WaveCue086 1,wave_086_cue_trigger
wave_086_end_tag=0,WaveEnd086 1,wave_086_end_trigger
wave_087_cue_tag=0,WaveCue087 1,wave_087_cue_trigger
wave_087_end_tag=0,WaveEnd087 1,wave_087_end_trigger
wave_088_cue_tag=0,WaveCue088 1,wave_088_cue_trigger
wave_088_end_tag=0,WaveEnd088 1,wave_088_end_trigger
wave_089_cue_tag=0,WaveCue089 1,wave_089_cue_trigger
wave_089_end_tag=0,WaveEnd089 1,wave_089_end_trigger
wave_090_cue_tag=0,WaveCue090 1,wave_090_cue_trigger
wave_090_end_tag=0,WaveEnd090 1,wave_090_end_trigger
wave_091_cue_tag=0,WaveCue091 1,wave_091_cue_trigger
wave_091_end_tag=0,WaveEnd091 1,wave_091_end_trigger
wave_092_cue_tag=0,WaveCue092 1,wave_092_cue_trigger
wave_092_end_tag=0,WaveEnd092 1,wave_092_end_trigger
wave_093_cue_tag=0,WaveCue093 1,wave_093_cue_trigger
wave_093_end_tag=0,WaveEnd093 1,wave_093_end_trigger
wave_094_cue_tag=0,WaveCue094 1,wave_094_cue_trigger
wave_094_end_tag=0,WaveEnd094 1,wave_094_end_trigger
wave_095_cue_tag=0,WaveCue095 1,wave_095_cue_trigger
wave_095_end_tag=0,WaveEnd095 1,wave_095_end_trigger
wave_096_cue_tag=0,WaveCue096 1,wave_096_cue_trigger
wave_096_end_tag=0,WaveEnd096 1,wave_096_end_trigger
wave_097_cue_tag=0,WaveCue097 1,wave_097_cue_trigger
wave_097_end_tag=0,WaveEnd097 1,wave_097_end_trigger
wave_098_cue_tag=0,WaveCue098 1,wave_098_cue_trigger
wave_098_end_tag=0,WaveEnd098 1,wave_098_end_trigger
wave_099_cue_tag=0,WaveCue099 1,wave_099_cue_trigger
wave_099_end_tag=0,WaveEnd099 1,wave_099_end_trigger
wave_100_cue_tag=0,WaveCue100 1,wave_100_cue_trigger
wave_100_end_tag=0,WaveEnd100 1,wave_100_end_trigger
wave_101_cue_tag=0,WaveCue101 1,wave_101_cue_trigger
wave_101_end_tag=0,WaveEnd101 1,wave_101_end_trigger
wave_102_cue_tag=0,WaveCue102 1,wave_102_cue_trigger
wave_102_end_tag=0,WaveEnd102 1,wave_102_end_trigger
wave_103_cue_tag=0,WaveCue103 1,wave_103_cue_trigger
wave_103_end_tag=0,WaveEnd103 1,wave_103_end_trigger
wave_104_cue_tag=0,WaveCue104 1,wave_104_cue_trigger
wave_104_end_tag=0,WaveEnd104 1,wave_104_end_trigger
wave_105_cue_tag=0,WaveCue105 1,wave_105_cue_trigger
wave_105_end_tag=0,WaveEnd105 1,wave_105_end_trigger
wave_106_cue_tag=0,WaveCue106 1,wave_106_cue_trigger
wave_106_end_tag=0,WaveEnd106 1,wave_106_end_trigger
wave_107_cue_tag=0,WaveCue107 1,wave_107_cue_trigger
wave_107_end_tag=0,WaveEnd107 1,wave_107_end_trigger
wave_108_cue_tag=0,WaveCue108 1,wave_108_cue_trigger
wave_108_end_tag=0,WaveEnd108 1,wave_108_end_trigger
wave_109_cue_tag=0,WaveCue109 1,wave_109_cue_trigger
wave_109_end_tag=0,WaveEnd109 1,wave_109_end_trigger
wave_110_cue_tag=0,WaveCue110 1,wave_110_cue_trigger
wave_110_end_tag=0,WaveEnd110 1,wave_110_end_trigger
wave_111_cue_tag=0,WaveCue111 1,wave_111_cue_trigger
wave_111_end_tag=0,WaveEnd111 1,wave_111_end_trigger
wave_112_cue_tag=0,WaveCue112 1,wave_112_cue_trigger
wave_112_end_tag=0,WaveEnd112 1,wave_112_end_trigger
wave_113_cue_tag=0,WaveCue113 1,wave_113_cue_trigger
wave_113_end_tag=0,WaveEnd113 1,wave_113_end_trigger
wave_114_cue_tag=0,WaveCue114 1,wave_114_cue_trigger
wave_114_end_tag=0,WaveEnd114 1,wave_114_end_trigger
wave_115_cue_tag=0,WaveCue115 1,wave_115_cue_trigger
wave_115_end_tag=0,WaveEnd115 1,wave_115_end_trigger
wave_116_cue_tag=0,WaveCue116 1,wave_116_cue_trigger
wave_116_end_tag=0,WaveEnd116 1,wave_116_end_trigger
wave_117_cue_tag=0,WaveCue117 1,wave_117_cue_trigger
wave_117_end_tag=0,WaveEnd117 1,wave_117_end_trigger
wave_118_cue_tag=0,WaveCue118 1,wave_118_cue_trigger
wave_118_end_tag=0,WaveEnd118 1,wave_118_end_trigger
wave_119_cue_tag=0,WaveCue119 1,wave_119_cue_trigger
wave_119_end_tag=0,WaveEnd119 1,wave_119_end_trigger
wave_120_cue_tag=0,WaveCue120 1,wave_120_cue_trigger
wave_120_end_tag=0,WaveEnd120 1,wave_120_end_trigger
wave_121_cue_tag=0,WaveCue121 1,wave_121_cue_trigger
wave_121_end_tag=0,WaveEnd121 1,wave_121_end_trigger
wave_122_cue_tag=0,WaveCue122 1,wave_122_cue_trigger
wave_122_end_tag=0,WaveEnd122 1,wave_122_end_trigger
wave_123_cue_tag=0,WaveCue123 1,wave_123_cue_trigger
wave_123_end_tag=0,WaveEnd123 1,wave_123_end_trigger
wave_124_cue_tag=0,WaveCue124 1,wave_124_cue_trigger
wave_124_end_tag=0,WaveEnd124 1,wave_124_end_trigger
wave_125_cue_tag=0,WaveCue125 1,wave_125_cue_trigger
wave_125_end_tag=0,WaveEnd125 1,wave_125_end_trigger
wave_126_cue_tag=0,WaveCue126 1,wave_126_cue_trigger
wave_126_end_tag=0,WaveEnd126 1,wave_126_end_trigger
wave_127_cue_tag=0,WaveCue127 1,wave_127_cue_trigger
wave_127_end_tag=0,WaveEnd127 1,wave_127_end_trigger
wave_128_cue_tag=0,WaveCue128 1,wave_128_cue_trigger
wave_128_end_tag=0,WaveEnd128 1,wave_128_end_trigger
wave_129_cue_tag=0,WaveCue129 1,wave_129_cue_trigger
wave_129_end_tag=0,WaveEnd129 1,wave_129_end_trigger
wave_130_cue_tag=0,WaveCue130 1,wave_130_cue_trigger
wave_130_end_tag=0,WaveEnd130 1,wave_130_end_trigger
wave_131_cue_tag=0,WaveCue131 1,wave_131_cue_trigger
wave_131_end_tag=0,WaveEnd131 1,wave_131_end_trigger
wave_132_cue_tag=0,WaveCue132 1,wave_132_cue_trigger
wave_132_end_tag=0,WaveEnd132 1,wave_132_end_trigger
wave_133_cue_tag=0,WaveCue133 1,wave_133_cue_trigger
wave_133_end_tag=0,WaveEnd133 1,wave_133_end_trigger
wave_134_cue_tag=0,WaveCue134 1,wave_134_cue_trigger
wave_134_end_tag=0,WaveEnd134 1,wave_134_end_trigger
wave_135_cue_tag=0,WaveCue135 1,wave_135_cue_trigger
wave_135_end_tag=0,WaveEnd135 1,wave_135_end_trigger
wave_136_cue_tag=0,WaveCue136 1,wave_136_cue_trigger
wave_136_end_tag=0,WaveEnd136 1,wave_136_end_trigger
wave_137_cue_tag=0,WaveCue137 1,wave_137_cue_trigger
wave_137_end_tag=0,WaveEnd137 1,wave_137_end_trigger
wave_138_cue_tag=0,WaveCue138 1,wave_138_cue_trigger
wave_138_end_tag=0,WaveEnd138 1,wave_138_end_trigger
wave_139_cue_tag=0,WaveCue139 1,wave_139_cue_trigger
wave_139_end_tag=0,WaveEnd139 1,wave_139_end_trigger
wave_140_cue_tag=0,WaveCue140 1,wave_140_cue_trigger
wave_140_end_tag=0,WaveEnd140 1,wave_140_end_trigger
wave_141_cue_tag=0,WaveCue141 1,wave_141_cue_trigger
wave_141_end_tag=0,WaveEnd141 1,wave_141_end_trigger
wave_142_cue_tag=0,WaveCue142 1,wave_142_cue_trigger
wave_142_end_tag=0,WaveEnd142 1,wave_142_end_trigger
wave_143_cue_tag=0,WaveCue143 1,wave_143_cue_trigger
wave_143_end_tag=0,WaveEnd143 1,wave_143_end_trigger
wave_144_cue_tag=0,WaveCue144 1,wave_144_cue_trigger
wave_144_end_tag=0,WaveEnd144 1,wave_144_end_trigger
wave_145_cue_tag=0,WaveCue145 1,wave_145_cue_trigger
wave_145_end_tag=0,WaveEnd145 1,wave_145_end_trigger

[TaskForces]
1000=wave_000_taskforce
1001=wave_001_taskforce
1002=wave_002_taskforce
1003=wave_003_taskforce
1004=wave_004_taskforce
1005=wave_005_taskforce
1006=wave_006_taskforce
1007=wave_007_taskforce
1008=wave_008_taskforce
1009=wave_009_taskforce
1010=wave_010_taskforce
1011=wave_011_taskforce
1012=wave_012_taskforce
1013=wave_013_taskforce
1014=wave_014_taskforce
1015=wave_015_taskforce
1016=wave_016_taskforce
1017=wave_017_taskforce
1018=wave_018_taskforce
1019=wave_019_taskforce
1020=wave_020_taskforce
1021=wave_021_taskforce
1022=wave_022_taskforce
1023=wave_023_taskforce
1024=wave_024_taskforce
1025=wave_025_taskforce
1026=wave_026_taskforce
1027=wave_027_taskforce
1028=wave_028_taskforce
1029=wave_029_taskforce
1030=wave_030_taskforce
1031=wave_031_taskforce
1032=wave_032_taskforce
1033=wave_033_taskforce
1034=wave_034_taskforce
1035=wave_035_taskforce
1036=wave_036_taskforce
1037=wave_037_taskforce
1038=wave_038_taskforce
1039=wave_039_taskforce
1040=wave_040_taskforce
1041=wave_041_taskforce
1042=wave_042_taskforce
1043=wave_043_taskforce
1044=wave_044_taskforce
1045=wave_045_taskforce
1046=wave_046_taskforce
1047=wave_047_taskforce
1048=wave_048_taskforce
1049=wave_049_taskforce
1050=wave_050_taskforce
1051=wave_051_taskforce
1052=wave_052_taskforce
1053=wave_053_taskforce
1054=wave_054_taskforce
1055=wave_055_taskforce
1056=wave_056_taskforce
1057=wave_057_taskforce
1058=wave_058_taskforce
1059=wave_059_taskforce
1060=wave_060_taskforce
1061=wave_061_taskforce
1062=wave_062_taskforce
1063=wave_063_taskforce
1064=wave_064_taskforce
1065=wave_065_taskforce
1066=wave_066_taskforce
1067=wave_067_taskforce
1068=wave_068_taskforce
1069=wave_069_taskforce
1070=wave_070_taskforce
1071=wave_071_taskforce
1072=wave_072_taskforce
1073=wave_073_taskforce
1074=wave_074_taskforce
1075=wave_075_taskforce
1076=wave_076_taskforce
1077=wave_077_taskforce
1078=wave_078_taskforce
1079=wave_079_taskforce
1080=wave_080_taskforce
1081=wave_081_taskforce
1082=wave_082_taskforce
1083=wave_083_taskforce
1084=wave_084_taskforce
1085=wave_085_taskforce
1086=wave_086_taskforce
1087=wave_087_taskforce
1088=wave_088_taskforce
1089=wave_089_taskforce
1090=wave_090_taskforce
1091=wave_091_taskforce
1092=wave_092_taskforce
1093=wave_093_taskforce
1094=wave_094_taskforce
1095=wave_095_taskforce
1096=wave_096_taskforce
1097=wave_097_taskforce
1098=wave_098_taskforce
1099=wave_099_taskforce
1100=wave_100_taskforce
1101=wave_101_taskforce
1102=wave_102_taskforce
1103=wave_103_taskforce
1104=wave_104_taskforce
1105=wave_105_taskforce
1106=wave_106_taskforce
1107=wave_107_taskforce
1108=wave_108_taskforce
1109=wave_109_taskforce
1110=wave_110_taskforce
1111=wave_111_taskforce
1112=wave_112_taskforce
1113=wave_113_taskforce
1114=wave_114_taskforce
1115=wave_115_taskforce
1116=wave_116_taskforce
1117=wave_117_taskforce
1118=wave_118_taskforce
1119=wave_119_taskforce
1120=wave_120_taskforce
1121=wave_121_taskforce
1122=wave_122_taskforce
1123=wave_123_taskforce
1124=wave_124_taskforce
1125=wave_125_taskforce
1126=wave_126_taskforce
1127=wave_127_taskforce
1128=wave_128_taskforce
1129=wave_129_taskforce
1130=wave_130_taskforce
1131=wave_131_taskforce
1132=wave_132_taskforce
1133=wave_133_taskforce
1134=wave_134_taskforce
1135=wave_135_taskforce
1136=wave_136_taskforce
1137=wave_137_taskforce
1138=wave_138_taskforce
1139=wave_139_taskforce
1140=wave_140_taskforce
1141=wave_141_taskforce
1142=wave_142_taskforce
1143=wave_143_taskforce
1144=wave_144_taskforce
1145=wave_145_taskforce

[TeamTypes]
1000=wave_000_teamtype
1001=wave_001_teamtype
1002=wave_002_teamtype
1003=wave_003_teamtype
1004=wave_004_teamtype
1005=wave_005_teamtype
1006=wave_006_teamtype
1007=wave_007_teamtype
1008=wave_008_teamtype
1009=wave_009_teamtype
1010=wave_010_teamtype
1011=wave_011_teamtype
1012=wave_012_teamtype
1013=wave_013_teamtype
1014=wave_014_teamtype
1015=wave_015_teamtype
1016=wave_016_teamtype
1017=wave_017_teamtype
1018=wave_018_teamtype
1019=wave_019_teamtype
1020=wave_020_teamtype
1021=wave_021_teamtype
1022=wave_022_teamtype
1023=wave_023_teamtype
1024=wave_024_teamtype
1025=wave_025_teamtype
1026=wave_026_teamtype
1027=wave_027_teamtype
1028=wave_028_teamtype
1029=wave_029_teamtype
1030=wave_030_teamtype
1031=wave_031_teamtype
1032=wave_032_teamtype
1033=wave_033_teamtype
1034=wave_034_teamtype
1035=wave_035_teamtype
1036=wave_036_teamtype
1037=wave_037_teamtype
1038=wave_038_teamtype
1039=wave_039_teamtype
1040=wave_040_teamtype
1041=wave_041_teamtype
1042=wave_042_teamtype
1043=wave_043_teamtype
1044=wave_044_teamtype
1045=wave_045_teamtype
1046=wave_046_teamtype
1047=wave_047_teamtype
1048=wave_048_teamtype
1049=wave_049_teamtype
1050=wave_050_teamtype
1051=wave_051_teamtype
1052=wave_052_teamtype
1053=wave_053_teamtype
1054=wave_054_teamtype
1055=wave_055_teamtype
1056=wave_056_teamtype
1057=wave_057_teamtype
1058=wave_058_teamtype
1059=wave_059_teamtype
1060=wave_060_teamtype
1061=wave_061_teamtype
1062=wave_062_teamtype
1063=wave_063_teamtype
1064=wave_064_teamtype
1065=wave_065_teamtype
1066=wave_066_teamtype
1067=wave_067_teamtype
1068=wave_068_teamtype
1069=wave_069_teamtype
1070=wave_070_teamtype
1071=wave_071_teamtype
1072=wave_072_teamtype
1073=wave_073_teamtype
1074=wave_074_teamtype
1075=wave_075_teamtype
1076=wave_076_teamtype
1077=wave_077_teamtype
1078=wave_078_teamtype
1079=wave_079_teamtype
1080=wave_080_teamtype
1081=wave_081_teamtype
1082=wave_082_teamtype
1083=wave_083_teamtype
1084=wave_084_teamtype
1085=wave_085_teamtype
1086=wave_086_teamtype
1087=wave_087_teamtype
1088=wave_088_teamtype
1089=wave_089_teamtype
1090=wave_090_teamtype
1091=wave_091_teamtype
1092=wave_092_teamtype
1093=wave_093_teamtype
1094=wave_094_teamtype
1095=wave_095_teamtype
1096=wave_096_teamtype
1097=wave_097_teamtype
1098=wave_098_teamtype
1099=wave_099_teamtype
1100=wave_100_teamtype
1101=wave_101_teamtype
1102=wave_102_teamtype
1103=wave_103_teamtype
1104=wave_104_teamtype
1105=wave_105_teamtype
1106=wave_106_teamtype
1107=wave_107_teamtype
1108=wave_108_teamtype
1109=wave_109_teamtype
1110=wave_110_teamtype
1111=wave_111_teamtype
1112=wave_112_teamtype
1113=wave_113_teamtype
1114=wave_114_teamtype
1115=wave_115_teamtype
1116=wave_116_teamtype
1117=wave_117_teamtype
1118=wave_118_teamtype
1119=wave_119_teamtype
1120=wave_120_teamtype
1121=wave_121_teamtype
1122=wave_122_teamtype
1123=wave_123_teamtype
1124=wave_124_teamtype
1125=wave_125_teamtype
1126=wave_126_teamtype
1127=wave_127_teamtype
1128=wave_128_teamtype
1129=wave_129_teamtype
1130=wave_130_teamtype
1131=wave_131_teamtype
1132=wave_132_teamtype
1133=wave_133_teamtype
1134=wave_134_teamtype
1135=wave_135_teamtype
1136=wave_136_teamtype
1137=wave_137_teamtype
1138=wave_138_teamtype
1139=wave_139_teamtype
1140=wave_140_teamtype
1141=wave_141_teamtype
1142=wave_142_teamtype
1143=wave_143_teamtype
1144=wave_144_teamtype
1145=wave_145_teamtype

[Triggers]
00AA0000=Americans,<none>,Give Enemy,0,1,1,1,0
00AA0002=Americans,<none>,Timer Expired,1,1,1,1,0
00AA0004=Americans,<none>,Game Start,0,1,1,1,0
wave_000_trigger=Americans,<none>,Squadron000,1,1,1,1,0
wave_001_trigger=Americans,<none>,Squadron001,1,1,1,1,0
wave_002_trigger=Americans,<none>,Squadron002,1,1,1,1,0
wave_003_trigger=Americans,<none>,Squadron003,1,1,1,1,0
wave_004_trigger=Americans,<none>,Squadron004,1,1,1,1,0
wave_005_trigger=Americans,<none>,Squadron005,1,1,1,1,0
wave_006_trigger=Americans,<none>,Squadron006,1,1,1,1,0
wave_007_trigger=Americans,<none>,Squadron007,1,1,1,1,0
wave_008_trigger=Americans,<none>,Squadron008,1,1,1,1,0
wave_009_trigger=Americans,<none>,Squadron009,1,1,1,1,0
wave_010_trigger=Americans,<none>,Squadron010,1,1,1,1,0
wave_011_trigger=Americans,<none>,Squadron011,1,1,1,1,0
wave_012_trigger=Americans,<none>,Squadron012,1,1,1,1,0
wave_013_trigger=Americans,<none>,Squadron013,1,1,1,1,0
wave_014_trigger=Americans,<none>,Squadron014,1,1,1,1,0
wave_015_trigger=Americans,<none>,Squadron015,1,1,1,1,0
wave_016_trigger=Americans,<none>,Squadron016,1,1,1,1,0
wave_017_trigger=Americans,<none>,Squadron017,1,1,1,1,0
wave_018_trigger=Americans,<none>,Squadron018,1,1,1,1,0
wave_019_trigger=Americans,<none>,Squadron019,1,1,1,1,0
wave_020_trigger=Americans,<none>,Squadron020,1,1,1,1,0
wave_021_trigger=Americans,<none>,Squadron021,1,1,1,1,0
wave_022_trigger=Americans,<none>,Squadron022,1,1,1,1,0
wave_023_trigger=Americans,<none>,Squadron023,1,1,1,1,0
wave_024_trigger=Americans,<none>,Squadron024,1,1,1,1,0
wave_025_trigger=Americans,<none>,Squadron025,1,1,1,1,0
wave_026_trigger=Americans,<none>,Squadron026,1,1,1,1,0
wave_027_trigger=Americans,<none>,Squadron027,1,1,1,1,0
wave_028_trigger=Americans,<none>,Squadron028,1,1,1,1,0
wave_029_trigger=Americans,<none>,Squadron029,1,1,1,1,0
wave_030_trigger=Americans,<none>,Squadron030,1,1,1,1,0
wave_031_trigger=Americans,<none>,Squadron031,1,1,1,1,0
wave_032_trigger=Americans,<none>,Squadron032,1,1,1,1,0
wave_033_trigger=Americans,<none>,Squadron033,1,1,1,1,0
wave_034_trigger=Americans,<none>,Squadron034,1,1,1,1,0
wave_035_trigger=Americans,<none>,Squadron035,1,1,1,1,0
wave_036_trigger=Americans,<none>,Squadron036,1,1,1,1,0
wave_037_trigger=Americans,<none>,Squadron037,1,1,1,1,0
wave_038_trigger=Americans,<none>,Squadron038,1,1,1,1,0
wave_039_trigger=Americans,<none>,Squadron039,1,1,1,1,0
wave_040_trigger=Americans,<none>,Squadron040,1,1,1,1,0
wave_041_trigger=Americans,<none>,Squadron041,1,1,1,1,0
wave_042_trigger=Americans,<none>,Squadron042,1,1,1,1,0
wave_043_trigger=Americans,<none>,Squadron043,1,1,1,1,0
wave_044_trigger=Americans,<none>,Squadron044,1,1,1,1,0
wave_045_trigger=Americans,<none>,Squadron045,1,1,1,1,0
wave_046_trigger=Americans,<none>,Squadron046,1,1,1,1,0
wave_047_trigger=Americans,<none>,Squadron047,1,1,1,1,0
wave_048_trigger=Americans,<none>,Squadron048,1,1,1,1,0
wave_049_trigger=Americans,<none>,Squadron049,1,1,1,1,0
wave_050_trigger=Americans,<none>,Squadron050,1,1,1,1,0
wave_051_trigger=Americans,<none>,Squadron051,1,1,1,1,0
wave_052_trigger=Americans,<none>,Squadron052,1,1,1,1,0
wave_053_trigger=Americans,<none>,Squadron053,1,1,1,1,0
wave_054_trigger=Americans,<none>,Squadron054,1,1,1,1,0
wave_055_trigger=Americans,<none>,Squadron055,1,1,1,1,0
wave_056_trigger=Americans,<none>,Squadron056,1,1,1,1,0
wave_057_trigger=Americans,<none>,Squadron057,1,1,1,1,0
wave_058_trigger=Americans,<none>,Squadron058,1,1,1,1,0
wave_059_trigger=Americans,<none>,Squadron059,1,1,1,1,0
wave_060_trigger=Americans,<none>,Squadron060,1,1,1,1,0
wave_061_trigger=Americans,<none>,Squadron061,1,1,1,1,0
wave_062_trigger=Americans,<none>,Squadron062,1,1,1,1,0
wave_063_trigger=Americans,<none>,Squadron063,1,1,1,1,0
wave_064_trigger=Americans,<none>,Squadron064,1,1,1,1,0
wave_065_trigger=Americans,<none>,Squadron065,1,1,1,1,0
wave_066_trigger=Americans,<none>,Squadron066,1,1,1,1,0
wave_067_trigger=Americans,<none>,Squadron067,1,1,1,1,0
wave_068_trigger=Americans,<none>,Squadron068,1,1,1,1,0
wave_069_trigger=Americans,<none>,Squadron069,1,1,1,1,0
wave_070_trigger=Americans,<none>,Squadron070,1,1,1,1,0
wave_071_trigger=Americans,<none>,Squadron071,1,1,1,1,0
wave_072_trigger=Americans,<none>,Squadron072,1,1,1,1,0
wave_073_trigger=Americans,<none>,Squadron073,1,1,1,1,0
wave_074_trigger=Americans,<none>,Squadron074,1,1,1,1,0
wave_075_trigger=Americans,<none>,Squadron075,1,1,1,1,0
wave_076_trigger=Americans,<none>,Squadron076,1,1,1,1,0
wave_077_trigger=Americans,<none>,Squadron077,1,1,1,1,0
wave_078_trigger=Americans,<none>,Squadron078,1,1,1,1,0
wave_079_trigger=Americans,<none>,Squadron079,1,1,1,1,0
wave_080_trigger=Americans,<none>,Squadron080,1,1,1,1,0
wave_081_trigger=Americans,<none>,Squadron081,1,1,1,1,0
wave_082_trigger=Americans,<none>,Squadron082,1,1,1,1,0
wave_083_trigger=Americans,<none>,Squadron083,1,1,1,1,0
wave_084_trigger=Americans,<none>,Squadron084,1,1,1,1,0
wave_085_trigger=Americans,<none>,Squadron085,1,1,1,1,0
wave_086_trigger=Americans,<none>,Squadron086,1,1,1,1,0
wave_087_trigger=Americans,<none>,Squadron087,1,1,1,1,0
wave_088_trigger=Americans,<none>,Squadron088,1,1,1,1,0
wave_089_trigger=Americans,<none>,Squadron089,1,1,1,1,0
wave_090_trigger=Americans,<none>,Squadron090,1,1,1,1,0
wave_091_trigger=Americans,<none>,Squadron091,1,1,1,1,0
wave_092_trigger=Americans,<none>,Squadron092,1,1,1,1,0
wave_093_trigger=Americans,<none>,Squadron093,1,1,1,1,0
wave_094_trigger=Americans,<none>,Squadron094,1,1,1,1,0
wave_095_trigger=Americans,<none>,Squadron095,1,1,1,1,0
wave_096_trigger=Americans,<none>,Squadron096,1,1,1,1,0
wave_097_trigger=Americans,<none>,Squadron097,1,1,1,1,0
wave_098_trigger=Americans,<none>,Squadron098,1,1,1,1,0
wave_099_trigger=Americans,<none>,Squadron099,1,1,1,1,0
wave_100_trigger=Americans,<none>,Squadron100,1,1,1,1,0
wave_101_trigger=Americans,<none>,Squadron101,1,1,1,1,0
wave_102_trigger=Americans,<none>,Squadron102,1,1,1,1,0
wave_103_trigger=Americans,<none>,Squadron103,1,1,1,1,0
wave_104_trigger=Americans,<none>,Squadron104,1,1,1,1,0
wave_105_trigger=Americans,<none>,Squadron105,1,1,1,1,0
wave_106_trigger=Americans,<none>,Squadron106,1,1,1,1,0
wave_107_trigger=Americans,<none>,Squadron107,1,1,1,1,0
wave_108_trigger=Americans,<none>,Squadron108,1,1,1,1,0
wave_109_trigger=Americans,<none>,Squadron109,1,1,1,1,0
wave_110_trigger=Americans,<none>,Squadron110,1,1,1,1,0
wave_111_trigger=Americans,<none>,Squadron111,1,1,1,1,0
wave_112_trigger=Americans,<none>,Squadron112,1,1,1,1,0
wave_113_trigger=Americans,<none>,Squadron113,1,1,1,1,0
wave_114_trigger=Americans,<none>,Squadron114,1,1,1,1,0
wave_115_trigger=Americans,<none>,Squadron115,1,1,1,1,0
wave_116_trigger=Americans,<none>,Squadron116,1,1,1,1,0
wave_117_trigger=Americans,<none>,Squadron117,1,1,1,1,0
wave_118_trigger=Americans,<none>,Squadron118,1,1,1,1,0
wave_119_trigger=Americans,<none>,Squadron119,1,1,1,1,0
wave_120_trigger=Americans,<none>,Squadron120,1,1,1,1,0
wave_121_trigger=Americans,<none>,Squadron121,1,1,1,1,0
wave_122_trigger=Americans,<none>,Squadron122,1,1,1,1,0
wave_123_trigger=Americans,<none>,Squadron123,1,1,1,1,0
wave_124_trigger=Americans,<none>,Squadron124,1,1,1,1,0
wave_125_trigger=Americans,<none>,Squadron125,1,1,1,1,0
wave_126_trigger=Americans,<none>,Squadron126,1,1,1,1,0
wave_127_trigger=Americans,<none>,Squadron127,1,1,1,1,0
wave_128_trigger=Americans,<none>,Squadron128,1,1,1,1,0
wave_129_trigger=Americans,<none>,Squadron129,1,1,1,1,0
wave_130_trigger=Americans,<none>,Squadron130,1,1,1,1,0
wave_131_trigger=Americans,<none>,Squadron131,1,1,1,1,0
wave_132_trigger=Americans,<none>,Squadron132,1,1,1,1,0
wave_133_trigger=Americans,<none>,Squadron133,1,1,1,1,0
wave_134_trigger=Americans,<none>,Squadron134,1,1,1,1,0
wave_135_trigger=Americans,<none>,Squadron135,1,1,1,1,0
wave_136_trigger=Americans,<none>,Squadron136,1,1,1,1,0
wave_137_trigger=Americans,<none>,Squadron137,1,1,1,1,0
wave_138_trigger=Americans,<none>,Squadron138,1,1,1,1,0
wave_139_trigger=Americans,<none>,Squadron139,1,1,1,1,0
wave_140_trigger=Americans,<none>,Squadron140,1,1,1,1,0
wave_141_trigger=Americans,<none>,Squadron141,1,1,1,1,0
wave_142_trigger=Americans,<none>,Squadron142,1,1,1,1,0
wave_143_trigger=Americans,<none>,Squadron143,1,1,1,1,0
wave_144_trigger=Americans,<none>,Squadron144,1,1,1,1,0
wave_145_trigger=Americans,<none>,Squadron145,1,1,1,1,0
wave_000_cue_trigger=Americans,<none>,WaveCue000,0,1,1,1,0
wave_000_end_trigger=Americans,<none>,WaveEnd000,1,1,1,1,0
wave_001_cue_trigger=Americans,<none>,WaveCue001,0,1,1,1,0
wave_001_end_trigger=Americans,<none>,WaveEnd001,1,1,1,1,0
wave_002_cue_trigger=Americans,<none>,WaveCue002,0,1,1,1,0
wave_002_end_trigger=Americans,<none>,WaveEnd002,1,1,1,1,0
wave_003_cue_trigger=Americans,<none>,WaveCue003,0,1,1,1,0
wave_003_end_trigger=Americans,<none>,WaveEnd003,1,1,1,1,0
wave_004_cue_trigger=Americans,<none>,WaveCue004,0,1,1,1,0
wave_004_end_trigger=Americans,<none>,WaveEnd004,1,1,1,1,0
wave_005_cue_trigger=Americans,<none>,WaveCue005,0,1,1,1,0
wave_005_end_trigger=Americans,<none>,WaveEnd005,1,1,1,1,0
wave_006_cue_trigger=Americans,<none>,WaveCue006,0,1,1,1,0
wave_006_end_trigger=Americans,<none>,WaveEnd006,1,1,1,1,0
wave_007_cue_trigger=Americans,<none>,WaveCue007,0,1,1,1,0
wave_007_end_trigger=Americans,<none>,WaveEnd007,1,1,1,1,0
wave_008_cue_trigger=Americans,<none>,WaveCue008,0,1,1,1,0
wave_008_end_trigger=Americans,<none>,WaveEnd008,1,1,1,1,0
wave_009_cue_trigger=Americans,<none>,WaveCue009,0,1,1,1,0
wave_009_end_trigger=Americans,<none>,WaveEnd009,1,1,1,1,0
wave_010_cue_trigger=Americans,<none>,WaveCue010,0,1,1,1,0
wave_010_end_trigger=Americans,<none>,WaveEnd010,1,1,1,1,0
wave_011_cue_trigger=Americans,<none>,WaveCue011,0,1,1,1,0
wave_011_end_trigger=Americans,<none>,WaveEnd011,1,1,1,1,0
wave_012_cue_trigger=Americans,<none>,WaveCue012,0,1,1,1,0
wave_012_end_trigger=Americans,<none>,WaveEnd012,1,1,1,1,0
wave_013_cue_trigger=Americans,<none>,WaveCue013,0,1,1,1,0
wave_013_end_trigger=Americans,<none>,WaveEnd013,1,1,1,1,0
wave_014_cue_trigger=Americans,<none>,WaveCue014,0,1,1,1,0
wave_014_end_trigger=Americans,<none>,WaveEnd014,1,1,1,1,0
wave_015_cue_trigger=Americans,<none>,WaveCue015,0,1,1,1,0
wave_015_end_trigger=Americans,<none>,WaveEnd015,1,1,1,1,0
wave_016_cue_trigger=Americans,<none>,WaveCue016,0,1,1,1,0
wave_016_end_trigger=Americans,<none>,WaveEnd016,1,1,1,1,0
wave_017_cue_trigger=Americans,<none>,WaveCue017,0,1,1,1,0
wave_017_end_trigger=Americans,<none>,WaveEnd017,1,1,1,1,0
wave_018_cue_trigger=Americans,<none>,WaveCue018,0,1,1,1,0
wave_018_end_trigger=Americans,<none>,WaveEnd018,1,1,1,1,0
wave_019_cue_trigger=Americans,<none>,WaveCue019,0,1,1,1,0
wave_019_end_trigger=Americans,<none>,WaveEnd019,1,1,1,1,0
wave_020_cue_trigger=Americans,<none>,WaveCue020,0,1,1,1,0
wave_020_end_trigger=Americans,<none>,WaveEnd020,1,1,1,1,0
wave_021_cue_trigger=Americans,<none>,WaveCue021,0,1,1,1,0
wave_021_end_trigger=Americans,<none>,WaveEnd021,1,1,1,1,0
wave_022_cue_trigger=Americans,<none>,WaveCue022,0,1,1,1,0
wave_022_end_trigger=Americans,<none>,WaveEnd022,1,1,1,1,0
wave_023_cue_trigger=Americans,<none>,WaveCue023,0,1,1,1,0
wave_023_end_trigger=Americans,<none>,WaveEnd023,1,1,1,1,0
wave_024_cue_trigger=Americans,<none>,WaveCue024,0,1,1,1,0
wave_024_end_trigger=Americans,<none>,WaveEnd024,1,1,1,1,0
wave_025_cue_trigger=Americans,<none>,WaveCue025,0,1,1,1,0
wave_025_end_trigger=Americans,<none>,WaveEnd025,1,1,1,1,0
wave_026_cue_trigger=Americans,<none>,WaveCue026,0,1,1,1,0
wave_026_end_trigger=Americans,<none>,WaveEnd026,1,1,1,1,0
wave_027_cue_trigger=Americans,<none>,WaveCue027,0,1,1,1,0
wave_027_end_trigger=Americans,<none>,WaveEnd027,1,1,1,1,0
wave_028_cue_trigger=Americans,<none>,WaveCue028,0,1,1,1,0
wave_028_end_trigger=Americans,<none>,WaveEnd028,1,1,1,1,0
wave_029_cue_trigger=Americans,<none>,WaveCue029,0,1,1,1,0
wave_029_end_trigger=Americans,<none>,WaveEnd029,1,1,1,1,0
wave_030_cue_trigger=Americans,<none>,WaveCue030,0,1,1,1,0
wave_030_end_trigger=Americans,<none>,WaveEnd030,1,1,1,1,0
wave_031_cue_trigger=Americans,<none>,WaveCue031,0,1,1,1,0
wave_031_end_trigger=Americans,<none>,WaveEnd031,1,1,1,1,0
wave_032_cue_trigger=Americans,<none>,WaveCue032,0,1,1,1,0
wave_032_end_trigger=Americans,<none>,WaveEnd032,1,1,1,1,0
wave_033_cue_trigger=Americans,<none>,WaveCue033,0,1,1,1,0
wave_033_end_trigger=Americans,<none>,WaveEnd033,1,1,1,1,0
wave_034_cue_trigger=Americans,<none>,WaveCue034,0,1,1,1,0
wave_034_end_trigger=Americans,<none>,WaveEnd034,1,1,1,1,0
wave_035_cue_trigger=Americans,<none>,WaveCue035,0,1,1,1,0
wave_035_end_trigger=Americans,<none>,WaveEnd035,1,1,1,1,0
wave_036_cue_trigger=Americans,<none>,WaveCue036,0,1,1,1,0
wave_036_end_trigger=Americans,<none>,WaveEnd036,1,1,1,1,0
wave_037_cue_trigger=Americans,<none>,WaveCue037,0,1,1,1,0
wave_037_end_trigger=Americans,<none>,WaveEnd037,1,1,1,1,0
wave_038_cue_trigger=Americans,<none>,WaveCue038,0,1,1,1,0
wave_038_end_trigger=Americans,<none>,WaveEnd038,1,1,1,1,0
wave_039_cue_trigger=Americans,<none>,WaveCue039,0,1,1,1,0
wave_039_end_trigger=Americans,<none>,WaveEnd039,1,1,1,1,0
wave_040_cue_trigger=Americans,<none>,WaveCue040,0,1,1,1,0
wave_040_end_trigger=Americans,<none>,WaveEnd040,1,1,1,1,0
wave_041_cue_trigger=Americans,<none>,WaveCue041,0,1,1,1,0
wave_041_end_trigger=Americans,<none>,WaveEnd041,1,1,1,1,0
wave_042_cue_trigger=Americans,<none>,WaveCue042,0,1,1,1,0
wave_042_end_trigger=Americans,<none>,WaveEnd042,1,1,1,1,0
wave_043_cue_trigger=Americans,<none>,WaveCue043,0,1,1,1,0
wave_043_end_trigger=Americans,<none>,WaveEnd043,1,1,1,1,0
wave_044_cue_trigger=Americans,<none>,WaveCue044,0,1,1,1,0
wave_044_end_trigger=Americans,<none>,WaveEnd044,1,1,1,1,0
wave_045_cue_trigger=Americans,<none>,WaveCue045,0,1,1,1,0
wave_045_end_trigger=Americans,<none>,WaveEnd045,1,1,1,1,0
wave_046_cue_trigger=Americans,<none>,WaveCue046,0,1,1,1,0
wave_046_end_trigger=Americans,<none>,WaveEnd046,1,1,1,1,0
wave_047_cue_trigger=Americans,<none>,WaveCue047,0,1,1,1,0
wave_047_end_trigger=Americans,<none>,WaveEnd047,1,1,1,1,0
wave_048_cue_trigger=Americans,<none>,WaveCue048,0,1,1,1,0
wave_048_end_trigger=Americans,<none>,WaveEnd048,1,1,1,1,0
wave_049_cue_trigger=Americans,<none>,WaveCue049,0,1,1,1,0
wave_049_end_trigger=Americans,<none>,WaveEnd049,1,1,1,1,0
wave_050_cue_trigger=Americans,<none>,WaveCue050,0,1,1,1,0
wave_050_end_trigger=Americans,<none>,WaveEnd050,1,1,1,1,0
wave_051_cue_trigger=Americans,<none>,WaveCue051,0,1,1,1,0
wave_051_end_trigger=Americans,<none>,WaveEnd051,1,1,1,1,0
wave_052_cue_trigger=Americans,<none>,WaveCue052,0,1,1,1,0
wave_052_end_trigger=Americans,<none>,WaveEnd052,1,1,1,1,0
wave_053_cue_trigger=Americans,<none>,WaveCue053,0,1,1,1,0
wave_053_end_trigger=Americans,<none>,WaveEnd053,1,1,1,1,0
wave_054_cue_trigger=Americans,<none>,WaveCue054,0,1,1,1,0
wave_054_end_trigger=Americans,<none>,WaveEnd054,1,1,1,1,0
wave_055_cue_trigger=Americans,<none>,WaveCue055,0,1,1,1,0
wave_055_end_trigger=Americans,<none>,WaveEnd055,1,1,1,1,0
wave_056_cue_trigger=Americans,<none>,WaveCue056,0,1,1,1,0
wave_056_end_trigger=Americans,<none>,WaveEnd056,1,1,1,1,0
wave_057_cue_trigger=Americans,<none>,WaveCue057,0,1,1,1,0
wave_057_end_trigger=Americans,<none>,WaveEnd057,1,1,1,1,0
wave_058_cue_trigger=Americans,<none>,WaveCue058,0,1,1,1,0
wave_058_end_trigger=Americans,<none>,WaveEnd058,1,1,1,1,0
wave_059_cue_trigger=Americans,<none>,WaveCue059,0,1,1,1,0
wave_059_end_trigger=Americans,<none>,WaveEnd059,1,1,1,1,0
wave_060_cue_trigger=Americans,<none>,WaveCue060,0,1,1,1,0
wave_060_end_trigger=Americans,<none>,WaveEnd060,1,1,1,1,0
wave_061_cue_trigger=Americans,<none>,WaveCue061,0,1,1,1,0
wave_061_end_trigger=Americans,<none>,WaveEnd061,1,1,1,1,0
wave_062_cue_trigger=Americans,<none>,WaveCue062,0,1,1,1,0
wave_062_end_trigger=Americans,<none>,WaveEnd062,1,1,1,1,0
wave_063_cue_trigger=Americans,<none>,WaveCue063,0,1,1,1,0
wave_063_end_trigger=Americans,<none>,WaveEnd063,1,1,1,1,0
wave_064_cue_trigger=Americans,<none>,WaveCue064,0,1,1,1,0
wave_064_end_trigger=Americans,<none>,WaveEnd064,1,1,1,1,0
wave_065_cue_trigger=Americans,<none>,WaveCue065,0,1,1,1,0
wave_065_end_trigger=Americans,<none>,WaveEnd065,1,1,1,1,0
wave_066_cue_trigger=Americans,<none>,WaveCue066,0,1,1,1,0
wave_066_end_trigger=Americans,<none>,WaveEnd066,1,1,1,1,0
wave_067_cue_trigger=Americans,<none>,WaveCue067,0,1,1,1,0
wave_067_end_trigger=Americans,<none>,WaveEnd067,1,1,1,1,0
wave_068_cue_trigger=Americans,<none>,WaveCue068,0,1,1,1,0
wave_068_end_trigger=Americans,<none>,WaveEnd068,1,1,1,1,0
wave_069_cue_trigger=Americans,<none>,WaveCue069,0,1,1,1,0
wave_069_end_trigger=Americans,<none>,WaveEnd069,1,1,1,1,0
wave_070_cue_trigger=Americans,<none>,WaveCue070,0,1,1,1,0
wave_070_end_trigger=Americans,<none>,WaveEnd070,1,1,1,1,0
wave_071_cue_trigger=Americans,<none>,WaveCue071,0,1,1,1,0
wave_071_end_trigger=Americans,<none>,WaveEnd071,1,1,1,1,0
wave_072_cue_trigger=Americans,<none>,WaveCue072,0,1,1,1,0
wave_072_end_trigger=Americans,<none>,WaveEnd072,1,1,1,1,0
wave_073_cue_trigger=Americans,<none>,WaveCue073,0,1,1,1,0
wave_073_end_trigger=Americans,<none>,WaveEnd073,1,1,1,1,0
wave_074_cue_trigger=Americans,<none>,WaveCue074,0,1,1,1,0
wave_074_end_trigger=Americans,<none>,WaveEnd074,1,1,1,1,0
wave_075_cue_trigger=Americans,<none>,WaveCue075,0,1,1,1,0
wave_075_end_trigger=Americans,<none>,WaveEnd075,1,1,1,1,0
wave_076_cue_trigger=Americans,<none>,WaveCue076,0,1,1,1,0
wave_076_end_trigger=Americans,<none>,WaveEnd076,1,1,1,1,0
wave_077_cue_trigger=Americans,<none>,WaveCue077,0,1,1,1,0
wave_077_end_trigger=Americans,<none>,WaveEnd077,1,1,1,1,0
wave_078_cue_trigger=Americans,<none>,WaveCue078,0,1,1,1,0
wave_078_end_trigger=Americans,<none>,WaveEnd078,1,1,1,1,0
wave_079_cue_trigger=Americans,<none>,WaveCue079,0,1,1,1,0
wave_079_end_trigger=Americans,<none>,WaveEnd079,1,1,1,1,0
wave_080_cue_trigger=Americans,<none>,WaveCue080,0,1,1,1,0
wave_080_end_trigger=Americans,<none>,WaveEnd080,1,1,1,1,0
wave_081_cue_trigger=Americans,<none>,WaveCue081,0,1,1,1,0
wave_081_end_trigger=Americans,<none>,WaveEnd081,1,1,1,1,0
wave_082_cue_trigger=Americans,<none>,WaveCue082,0,1,1,1,0
wave_082_end_trigger=Americans,<none>,WaveEnd082,1,1,1,1,0
wave_083_cue_trigger=Americans,<none>,WaveCue083,0,1,1,1,0
wave_083_end_trigger=Americans,<none>,WaveEnd083,1,1,1,1,0
wave_084_cue_trigger=Americans,<none>,WaveCue084,0,1,1,1,0
wave_084_end_trigger=Americans,<none>,WaveEnd084,1,1,1,1,0
wave_085_cue_trigger=Americans,<none>,WaveCue085,0,1,1,1,0
wave_085_end_trigger=Americans,<none>,WaveEnd085,1,1,1,1,0
wave_086_cue_trigger=Americans,<none>,WaveCue086,0,1,1,1,0
wave_086_end_trigger=Americans,<none>,WaveEnd086,1,1,1,1,0
wave_087_cue_trigger=Americans,<none>,WaveCue087,0,1,1,1,0
wave_087_end_trigger=Americans,<none>,WaveEnd087,1,1,1,1,0
wave_088_cue_trigger=Americans,<none>,WaveCue088,0,1,1,1,0
wave_088_end_trigger=Americans,<none>,WaveEnd088,1,1,1,1,0
wave_089_cue_trigger=Americans,<none>,WaveCue089,0,1,1,1,0
wave_089_end_trigger=Americans,<none>,WaveEnd089,1,1,1,1,0
wave_090_cue_trigger=Americans,<none>,WaveCue090,0,1,1,1,0
wave_090_end_trigger=Americans,<none>,WaveEnd090,1,1,1,1,0
wave_091_cue_trigger=Americans,<none>,WaveCue091,0,1,1,1,0
wave_091_end_trigger=Americans,<none>,WaveEnd091,1,1,1,1,0
wave_092_cue_trigger=Americans,<none>,WaveCue092,0,1,1,1,0
wave_092_end_trigger=Americans,<none>,WaveEnd092,1,1,1,1,0
wave_093_cue_trigger=Americans,<none>,WaveCue093,0,1,1,1,0
wave_093_end_trigger=Americans,<none>,WaveEnd093,1,1,1,1,0
wave_094_cue_trigger=Americans,<none>,WaveCue094,0,1,1,1,0
wave_094_end_trigger=Americans,<none>,WaveEnd094,1,1,1,1,0
wave_095_cue_trigger=Americans,<none>,WaveCue095,0,1,1,1,0
wave_095_end_trigger=Americans,<none>,WaveEnd095,1,1,1,1,0
wave_096_cue_trigger=Americans,<none>,WaveCue096,0,1,1,1,0
wave_096_end_trigger=Americans,<none>,WaveEnd096,1,1,1,1,0
wave_097_cue_trigger=Americans,<none>,WaveCue097,0,1,1,1,0
wave_097_end_trigger=Americans,<none>,WaveEnd097,1,1,1,1,0
wave_098_cue_trigger=Americans,<none>,WaveCue098,0,1,1,1,0
wave_098_end_trigger=Americans,<none>,WaveEnd098,1,1,1,1,0
wave_099_cue_trigger=Americans,<none>,WaveCue099,0,1,1,1,0
wave_099_end_trigger=Americans,<none>,WaveEnd099,1,1,1,1,0
wave_100_cue_trigger=Americans,<none>,WaveCue100,0,1,1,1,0
wave_100_end_trigger=Americans,<none>,WaveEnd100,1,1,1,1,0
wave_101_cue_trigger=Americans,<none>,WaveCue101,0,1,1,1,0
wave_101_end_trigger=Americans,<none>,WaveEnd101,1,1,1,1,0
wave_102_cue_trigger=Americans,<none>,WaveCue102,0,1,1,1,0
wave_102_end_trigger=Americans,<none>,WaveEnd102,1,1,1,1,0
wave_103_cue_trigger=Americans,<none>,WaveCue103,0,1,1,1,0
wave_103_end_trigger=Americans,<none>,WaveEnd103,1,1,1,1,0
wave_104_cue_trigger=Americans,<none>,WaveCue104,0,1,1,1,0
wave_104_end_trigger=Americans,<none>,WaveEnd104,1,1,1,1,0
wave_105_cue_trigger=Americans,<none>,WaveCue105,0,1,1,1,0
wave_105_end_trigger=Americans,<none>,WaveEnd105,1,1,1,1,0
wave_106_cue_trigger=Americans,<none>,WaveCue106,0,1,1,1,0
wave_106_end_trigger=Americans,<none>,WaveEnd106,1,1,1,1,0
wave_107_cue_trigger=Americans,<none>,WaveCue107,0,1,1,1,0
wave_107_end_trigger=Americans,<none>,WaveEnd107,1,1,1,1,0
wave_108_cue_trigger=Americans,<none>,WaveCue108,0,1,1,1,0
wave_108_end_trigger=Americans,<none>,WaveEnd108,1,1,1,1,0
wave_109_cue_trigger=Americans,<none>,WaveCue109,0,1,1,1,0
wave_109_end_trigger=Americans,<none>,WaveEnd109,1,1,1,1,0
wave_110_cue_trigger=Americans,<none>,WaveCue110,0,1,1,1,0
wave_110_end_trigger=Americans,<none>,WaveEnd110,1,1,1,1,0
wave_111_cue_trigger=Americans,<none>,WaveCue111,0,1,1,1,0
wave_111_end_trigger=Americans,<none>,WaveEnd111,1,1,1,1,0
wave_112_cue_trigger=Americans,<none>,WaveCue112,0,1,1,1,0
wave_112_end_trigger=Americans,<none>,WaveEnd112,1,1,1,1,0
wave_113_cue_trigger=Americans,<none>,WaveCue113,0,1,1,1,0
wave_113_end_trigger=Americans,<none>,WaveEnd113,1,1,1,1,0
wave_114_cue_trigger=Americans,<none>,WaveCue114,0,1,1,1,0
wave_114_end_trigger=Americans,<none>,WaveEnd114,1,1,1,1,0
wave_115_cue_trigger=Americans,<none>,WaveCue115,0,1,1,1,0
wave_115_end_trigger=Americans,<none>,WaveEnd115,1,1,1,1,0
wave_116_cue_trigger=Americans,<none>,WaveCue116,0,1,1,1,0
wave_116_end_trigger=Americans,<none>,WaveEnd116,1,1,1,1,0
wave_117_cue_trigger=Americans,<none>,WaveCue117,0,1,1,1,0
wave_117_end_trigger=Americans,<none>,WaveEnd117,1,1,1,1,0
wave_118_cue_trigger=Americans,<none>,WaveCue118,0,1,1,1,0
wave_118_end_trigger=Americans,<none>,WaveEnd118,1,1,1,1,0
wave_119_cue_trigger=Americans,<none>,WaveCue119,0,1,1,1,0
wave_119_end_trigger=Americans,<none>,WaveEnd119,1,1,1,1,0
wave_120_cue_trigger=Americans,<none>,WaveCue120,0,1,1,1,0
wave_120_end_trigger=Americans,<none>,WaveEnd120,1,1,1,1,0
wave_121_cue_trigger=Americans,<none>,WaveCue121,0,1,1,1,0
wave_121_end_trigger=Americans,<none>,WaveEnd121,1,1,1,1,0
wave_122_cue_trigger=Americans,<none>,WaveCue122,0,1,1,1,0
wave_122_end_trigger=Americans,<none>,WaveEnd122,1,1,1,1,0
wave_123_cue_trigger=Americans,<none>,WaveCue123,0,1,1,1,0
wave_123_end_trigger=Americans,<none>,WaveEnd123,1,1,1,1,0
wave_124_cue_trigger=Americans,<none>,WaveCue124,0,1,1,1,0
wave_124_end_trigger=Americans,<none>,WaveEnd124,1,1,1,1,0
wave_125_cue_trigger=Americans,<none>,WaveCue125,0,1,1,1,0
wave_125_end_trigger=Americans,<none>,WaveEnd125,1,1,1,1,0
wave_126_cue_trigger=Americans,<none>,WaveCue126,0,1,1,1,0
wave_126_end_trigger=Americans,<none>,WaveEnd126,1,1,1,1,0
wave_127_cue_trigger=Americans,<none>,WaveCue127,0,1,1,1,0
wave_127_end_trigger=Americans,<none>,WaveEnd127,1,1,1,1,0
wave_128_cue_trigger=Americans,<none>,WaveCue128,0,1,1,1,0
wave_128_end_trigger=Americans,<none>,WaveEnd128,1,1,1,1,0
wave_129_cue_trigger=Americans,<none>,WaveCue129,0,1,1,1,0
wave_129_end_trigger=Americans,<none>,WaveEnd129,1,1,1,1,0
wave_130_cue_trigger=Americans,<none>,WaveCue130,0,1,1,1,0
wave_130_end_trigger=Americans,<none>,WaveEnd130,1,1,1,1,0
wave_131_cue_trigger=Americans,<none>,WaveCue131,0,1,1,1,0
wave_131_end_trigger=Americans,<none>,WaveEnd131,1,1,1,1,0
wave_132_cue_trigger=Americans,<none>,WaveCue132,0,1,1,1,0
wave_132_end_trigger=Americans,<none>,WaveEnd132,1,1,1,1,0
wave_133_cue_trigger=Americans,<none>,WaveCue133,0,1,1,1,0
wave_133_end_trigger=Americans,<none>,WaveEnd133,1,1,1,1,0
wave_134_cue_trigger=Americans,<none>,WaveCue134,0,1,1,1,0
wave_134_end_trigger=Americans,<none>,WaveEnd134,1,1,1,1,0
wave_135_cue_trigger=Americans,<none>,WaveCue135,0,1,1,1,0
wave_135_end_trigger=Americans,<none>,WaveEnd135,1,1,1,1,0
wave_136_cue_trigger=Americans,<none>,WaveCue136,0,1,1,1,0
wave_136_end_trigger=Americans,<none>,WaveEnd136,1,1,1,1,0
wave_137_cue_trigger=Americans,<none>,WaveCue137,0,1,1,1,0
wave_137_end_trigger=Americans,<none>,WaveEnd137,1,1,1,1,0
wave_138_cue_trigger=Americans,<none>,WaveCue138,0,1,1,1,0
wave_138_end_trigger=Americans,<none>,WaveEnd138,1,1,1,1,0
wave_139_cue_trigger=Americans,<none>,WaveCue139,0,1,1,1,0
wave_139_end_trigger=Americans,<none>,WaveEnd139,1,1,1,1,0
wave_140_cue_trigger=Americans,<none>,WaveCue140,0,1,1,1,0
wave_140_end_trigger=Americans,<none>,WaveEnd140,1,1,1,1,0
wave_141_cue_trigger=Americans,<none>,WaveCue141,0,1,1,1,0
wave_141_end_trigger=Americans,<none>,WaveEnd141,1,1,1,1,0
wave_142_cue_trigger=Americans,<none>,WaveCue142,0,1,1,1,0
wave_142_end_trigger=Americans,<none>,WaveEnd142,1,1,1,1,0
wave_143_cue_trigger=Americans,<none>,WaveCue143,0,1,1,1,0
wave_143_end_trigger=Americans,<none>,WaveEnd143,1,1,1,1,0
wave_144_cue_trigger=Americans,<none>,WaveCue144,0,1,1,1,0
wave_144_end_trigger=Americans,<none>,WaveEnd144,1,1,1,1,0
wave_145_cue_trigger=Americans,<none>,WaveCue145,0,1,1,1,0
wave_145_end_trigger=Americans,<none>,WaveEnd145,1,1,1,1,0

[Units]
0=Neutral,DTRUCK,256,59,62,64,Guard,None,0,-1,0,-1,1,0
1=Neutral,DTRUCK,256,59,61,64,Guard,None,0,-1,0,-1,1,0
2=Neutral,DTRUCK,256,58,61,64,Guard,None,0,-1,0,-1,1,0
3=Neutral,DTRUCK,256,57,61,64,Guard,None,0,-1,0,-1,1,0
4=Neutral,DTRUCK,256,57,62,64,Guard,None,0,-1,0,-1,1,0
5=Neutral,DTRUCK,256,57,63,64,Guard,None,0,-1,0,-1,1,0
6=Neutral,DTRUCK,256,58,63,64,Guard,None,0,-1,0,-1,1,0
7=Neutral,DTRUCK,256,59,63,64,Guard,None,0,-1,0,-1,1,0

[Waypoints]
0=60040
1=52048
2=70050
3=63076
4=53066
5=71067
6=62058
10=60017
11=18061
12=59103
13=103060
14=64082
15=52070
16=39056
17=48046

[YuriCountry]
IQ=0
Edge=North
Color=DarkRed
Allies=YuriCountry
Country=YuriCountry
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[smart_script_1]
0=46,2
1=46,5
2=46,25
3=46,26
4=46,301
5=46,312
6=46,7
7=46,6
8=46,14
9=46,10
10=46,304
11=46,307
12=46,0
13=46,65
14=46,302
15=46,3
16=46,1
17=46,11
18=46,15
19=46,303
20=46,358
21=0,7
22=0,3
23=0,5
24=0,4
25=0,6
26=0,2
27=0,2
28=0,2
29=0,2
30=0,1
31=46,2
32=46,25
33=46,301
34=46,2
35=46,25
36=46,301
37=46,2
38=46,25
39=46,301
40=0,2
41=46,5
42=46,26
43=46,312
44=46,5
45=46,26
46=46,312
47=46,5
48=46,26
49=46,312
50=0,6
51=0,6
52=0,6
53=0,6
54=0,6
55=0,5
56=0,5
57=0,5
58=0,5
59=0,5
60=0,2
61=0,2
62=0,2
63=0,2
64=6,1
Name=Confirmed General Invasion Target Script (CGITS)

[wave_000_taskforce]
0=1,GHOST
Name=Squadron000
Group=-1

[wave_000_teamtype]
Max=1
Full=yes
Name=Squadron000
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_000_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_001_taskforce]
0=1,LUNR
Name=Squadron001
Group=-1

[wave_001_teamtype]
Max=1
Full=yes
Name=Squadron001
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_001_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_002_taskforce]
0=1,GHOST
Name=Squadron002
Group=-1

[wave_002_teamtype]
Max=1
Full=yes
Name=Squadron002
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_002_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_003_taskforce]
0=1,DLPH
Name=Squadron003
Group=-1

[wave_003_teamtype]
Max=1
Full=yes
Name=Squadron003
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_003_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_004_taskforce]
0=1,SQD
Name=Squadron004
Group=-1

[wave_004_teamtype]
Max=1
Full=yes
Name=Squadron004
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_004_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_005_taskforce]
0=1,SQD
Name=Squadron005
Group=-1

[wave_005_teamtype]
Max=1
Full=yes
Name=Squadron005
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_005_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_006_taskforce]
0=1,DLPH
Name=Squadron006
Group=-1

[wave_006_teamtype]
Max=1
Full=yes
Name=Squadron006
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_006_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_007_taskforce]
0=1,TANY
Name=Squadron007
Group=-1

[wave_007_teamtype]
Max=1
Full=yes
Name=Squadron007
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_007_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_008_taskforce]
0=1,DLPH
Name=Squadron008
Group=-1

[wave_008_teamtype]
Max=1
Full=yes
Name=Squadron008
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_008_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_009_taskforce]
0=1,BSUB
Name=Squadron009
Group=-1

[wave_009_teamtype]
Max=1
Full=yes
Name=Squadron009
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_009_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_010_taskforce]
0=1,SQD
Name=Squadron010
Group=-1

[wave_010_teamtype]
Max=1
Full=yes
Name=Squadron010
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_010_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_011_taskforce]
0=1,DLPH
Name=Squadron011
Group=-1

[wave_011_teamtype]
Max=1
Full=yes
Name=Squadron011
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_011_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_012_taskforce]
0=1,JUMPJET
Name=Squadron012
Group=-1

[wave_012_teamtype]
Max=1
Full=yes
Name=Squadron012
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_012_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_013_taskforce]
0=1,DLPH
Name=Squadron013
Group=-1

[wave_013_teamtype]
Max=1
Full=yes
Name=Squadron013
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_013_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_014_taskforce]
0=1,AC130
Name=Squadron014
Group=-1

[wave_014_teamtype]
Max=1
Full=yes
Name=Squadron014
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_014_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_015_taskforce]
0=1,SQD
Name=Squadron015
Group=-1

[wave_015_teamtype]
Max=1
Full=yes
Name=Squadron015
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_015_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_016_taskforce]
0=1,DLPH
Name=Squadron016
Group=-1

[wave_016_teamtype]
Max=1
Full=yes
Name=Squadron016
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_016_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_017_taskforce]
0=1,AWACS
Name=Squadron017
Group=-1

[wave_017_teamtype]
Max=1
Full=yes
Name=Squadron017
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_017_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_018_taskforce]
0=1,DLPH
Name=Squadron018
Group=-1

[wave_018_teamtype]
Max=1
Full=yes
Name=Squadron018
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_018_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_019_taskforce]
0=1,TANY
Name=Squadron019
Group=-1

[wave_019_teamtype]
Max=1
Full=yes
Name=Squadron019
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_019_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_020_taskforce]
0=1,DLPH
Name=Squadron020
Group=-1

[wave_020_teamtype]
Max=1
Full=yes
Name=Squadron020
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_020_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_021_taskforce]
0=1,DLPH
Name=Squadron021
Group=-1

[wave_021_teamtype]
Max=1
Full=yes
Name=Squadron021
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_021_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_022_taskforce]
0=1,TANY
Name=Squadron022
Group=-1

[wave_022_teamtype]
Max=1
Full=yes
Name=Squadron022
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_022_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_023_taskforce]
0=1,DEST
Name=Squadron023
Group=-1

[wave_023_teamtype]
Max=1
Full=yes
Name=Squadron023
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_023_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_024_taskforce]
0=1,CAR
Name=Squadron024
Group=-1

[wave_024_teamtype]
Max=1
Full=yes
Name=Squadron024
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_024_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_025_taskforce]
0=1,DDBX
Name=Squadron025
Group=-1

[wave_025_teamtype]
Max=1
Full=yes
Name=Squadron025
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_025_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_026_taskforce]
0=1,SQD
Name=Squadron026
Group=-1

[wave_026_teamtype]
Max=1
Full=yes
Name=Squadron026
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_026_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_027_taskforce]
0=1,DLPH
Name=Squadron027
Group=-1

[wave_027_teamtype]
Max=1
Full=yes
Name=Squadron027
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_027_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_028_taskforce]
0=1,SQD
Name=Squadron028
Group=-1

[wave_028_teamtype]
Max=1
Full=yes
Name=Squadron028
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_028_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_029_taskforce]
0=1,TANY
Name=Squadron029
Group=-1

[wave_029_teamtype]
Max=1
Full=yes
Name=Squadron029
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_029_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_030_taskforce]
0=1,JUMPJET
Name=Squadron030
Group=-1

[wave_030_teamtype]
Max=1
Full=yes
Name=Squadron030
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_030_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_031_taskforce]
0=1,DLPH
Name=Squadron031
Group=-1

[wave_031_teamtype]
Max=1
Full=yes
Name=Squadron031
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_031_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_032_taskforce]
0=1,HIND
Name=Squadron032
Group=-1

[wave_032_teamtype]
Max=1
Full=yes
Name=Squadron032
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_032_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_033_taskforce]
0=1,SHAD
Name=Squadron033
Group=-1

[wave_033_teamtype]
Max=1
Full=yes
Name=Squadron033
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_033_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_034_taskforce]
0=1,HYD
Name=Squadron034
Group=-1

[wave_034_teamtype]
Max=1
Full=yes
Name=Squadron034
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_034_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_035_taskforce]
0=1,BEAG
Name=Squadron035
Group=-1

[wave_035_teamtype]
Max=1
Full=yes
Name=Squadron035
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_035_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_036_taskforce]
0=1,STANG
Name=Squadron036
Group=-1

[wave_036_teamtype]
Max=1
Full=yes
Name=Squadron036
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_036_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_037_taskforce]
0=1,BEAG
Name=Squadron037
Group=-1

[wave_037_teamtype]
Max=1
Full=yes
Name=Squadron037
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_037_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_038_taskforce]
0=1,YURIPR
Name=Squadron038
Group=-1

[wave_038_teamtype]
Max=1
Full=yes
Name=Squadron038
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_038_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_039_taskforce]
0=1,SHAD
Name=Squadron039
Group=-1

[wave_039_teamtype]
Max=1
Full=yes
Name=Squadron039
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_039_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_040_taskforce]
0=1,SHAD
Name=Squadron040
Group=-1

[wave_040_teamtype]
Max=1
Full=yes
Name=Squadron040
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_040_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_041_taskforce]
0=1,SQD
Name=Squadron041
Group=-1

[wave_041_teamtype]
Max=1
Full=yes
Name=Squadron041
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_041_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_042_taskforce]
0=1,HYD
Name=Squadron042
Group=-1

[wave_042_teamtype]
Max=1
Full=yes
Name=Squadron042
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_042_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_043_taskforce]
0=1,SHAD
Name=Squadron043
Group=-1

[wave_043_teamtype]
Max=1
Full=yes
Name=Squadron043
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_043_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_044_taskforce]
0=1,HIND
Name=Squadron044
Group=-1

[wave_044_teamtype]
Max=1
Full=yes
Name=Squadron044
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_044_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_045_taskforce]
0=1,AEGIS
Name=Squadron045
Group=-1

[wave_045_teamtype]
Max=1
Full=yes
Name=Squadron045
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_045_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_046_taskforce]
0=1,BCAB
Name=Squadron046
Group=-1

[wave_046_teamtype]
Max=1
Full=yes
Name=Squadron046
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_046_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_047_taskforce]
0=1,SQD
Name=Squadron047
Group=-1

[wave_047_teamtype]
Max=1
Full=yes
Name=Squadron047
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_047_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_048_taskforce]
0=1,AEGIS
Name=Squadron048
Group=-1

[wave_048_teamtype]
Max=1
Full=yes
Name=Squadron048
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_048_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_049_taskforce]
0=1,SHAD
Name=Squadron049
Group=-1

[wave_049_teamtype]
Max=1
Full=yes
Name=Squadron049
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_049_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_050_taskforce]
0=2,SQD
Name=Squadron050
Group=-1

[wave_050_teamtype]
Max=1
Full=yes
Name=Squadron050
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_050_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_051_taskforce]
0=1,BSUB
Name=Squadron051
Group=-1

[wave_051_teamtype]
Max=1
Full=yes
Name=Squadron051
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_051_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_052_taskforce]
0=1,BCAB
Name=Squadron052
Group=-1

[wave_052_teamtype]
Max=1
Full=yes
Name=Squadron052
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_052_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_053_taskforce]
0=1,SUB
Name=Squadron053
Group=-1

[wave_053_teamtype]
Max=1
Full=yes
Name=Squadron053
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_053_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_054_taskforce]
0=2,DEST
Name=Squadron054
Group=-1

[wave_054_teamtype]
Max=1
Full=yes
Name=Squadron054
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_054_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_055_taskforce]
0=1,AEGIS
Name=Squadron055
Group=-1

[wave_055_teamtype]
Max=1
Full=yes
Name=Squadron055
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_055_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_056_taskforce]
0=1,HYD
Name=Squadron056
Group=-1

[wave_056_teamtype]
Max=1
Full=yes
Name=Squadron056
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_056_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_057_taskforce]
0=2,HIND
Name=Squadron057
Group=-1

[wave_057_teamtype]
Max=1
Full=yes
Name=Squadron057
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_057_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_058_taskforce]
0=1,SHAD
Name=Squadron058
Group=-1

[wave_058_teamtype]
Max=1
Full=yes
Name=Squadron058
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_058_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_059_taskforce]
0=2,YURIPR
Name=Squadron059
Group=-1

[wave_059_teamtype]
Max=1
Full=yes
Name=Squadron059
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_059_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_060_taskforce]
0=1,STANG
Name=Squadron060
Group=-1

[wave_060_teamtype]
Max=1
Full=yes
Name=Squadron060
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_060_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_061_taskforce]
0=1,DEST
Name=Squadron061
Group=-1

[wave_061_teamtype]
Max=1
Full=yes
Name=Squadron061
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_061_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_062_taskforce]
0=2,GHOST
Name=Squadron062
Group=-1

[wave_062_teamtype]
Max=1
Full=yes
Name=Squadron062
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_062_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_063_taskforce]
0=2,JUMPJET
Name=Squadron063
Group=-1

[wave_063_teamtype]
Max=1
Full=yes
Name=Squadron063
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_063_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_064_taskforce]
0=2,JUMPJET
Name=Squadron064
Group=-1

[wave_064_teamtype]
Max=1
Full=yes
Name=Squadron064
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_064_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_065_taskforce]
0=1,LUNR
Name=Squadron065
Group=-1

[wave_065_teamtype]
Max=1
Full=yes
Name=Squadron065
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_065_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_066_taskforce]
0=2,BSUB
Name=Squadron066
Group=-1

[wave_066_teamtype]
Max=1
Full=yes
Name=Squadron066
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_066_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_067_taskforce]
0=1,VLAD
Name=Squadron067
Group=-1

[wave_067_teamtype]
Max=1
Full=yes
Name=Squadron067
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_067_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_068_taskforce]
0=2,BSUB
Name=Squadron068
Group=-1

[wave_068_teamtype]
Max=1
Full=yes
Name=Squadron068
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_068_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_069_taskforce]
0=2,JUMPJET
Name=Squadron069
Group=-1

[wave_069_teamtype]
Max=1
Full=yes
Name=Squadron069
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_069_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_070_taskforce]
0=1,GHOST
Name=Squadron070
Group=-1

[wave_070_teamtype]
Max=1
Full=yes
Name=Squadron070
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_070_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_071_taskforce]
0=2,VLAD
Name=Squadron071
Group=-1

[wave_071_teamtype]
Max=1
Full=yes
Name=Squadron071
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_071_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_072_taskforce]
0=2,DLPH
Name=Squadron072
Group=-1

[wave_072_teamtype]
Max=1
Full=yes
Name=Squadron072
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_072_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_073_taskforce]
0=1,DDBX
Name=Squadron073
Group=-1

[wave_073_teamtype]
Max=1
Full=yes
Name=Squadron073
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_073_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_074_taskforce]
0=1,CAR
Name=Squadron074
Group=-1

[wave_074_teamtype]
Max=1
Full=yes
Name=Squadron074
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_074_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_075_taskforce]
0=2,VLAD
Name=Squadron075
Group=-1

[wave_075_teamtype]
Max=1
Full=yes
Name=Squadron075
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_075_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_076_taskforce]
0=1,SCHP
Name=Squadron076
Group=-1

[wave_076_teamtype]
Max=1
Full=yes
Name=Squadron076
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_076_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_077_taskforce]
0=2,SUVB
Name=Squadron077
Group=-1

[wave_077_teamtype]
Max=1
Full=yes
Name=Squadron077
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_077_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_078_taskforce]
0=2,ORCA
Name=Squadron078
Group=-1

[wave_078_teamtype]
Max=1
Full=yes
Name=Squadron078
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_078_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_079_taskforce]
0=1,HORNET
Name=Squadron079
Group=-1

[wave_079_teamtype]
Max=1
Full=yes
Name=Squadron079
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_079_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_080_taskforce]
0=1,AWACS
Name=Squadron080
Group=-1

[wave_080_teamtype]
Max=1
Full=yes
Name=Squadron080
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_080_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_081_taskforce]
0=1,AC130
Name=Squadron081
Group=-1

[wave_081_teamtype]
Max=1
Full=yes
Name=Squadron081
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_081_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_082_taskforce]
0=1,AC130
Name=Squadron082
Group=-1

[wave_082_teamtype]
Max=1
Full=yes
Name=Squadron082
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_082_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_083_taskforce]
0=2,YURIPR
Name=Squadron083
Group=-1

[wave_083_teamtype]
Max=1
Full=yes
Name=Squadron083
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_083_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_084_taskforce]
0=1,AC130
Name=Squadron084
Group=-1

[wave_084_teamtype]
Max=1
Full=yes
Name=Squadron084
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_084_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_085_taskforce]
0=1,DISK
Name=Squadron085
Group=-1

[wave_085_teamtype]
Max=1
Full=yes
Name=Squadron085
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_085_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_086_taskforce]
0=2,CARRIER
Name=Squadron086
Group=-1

[wave_086_teamtype]
Max=1
Full=yes
Name=Squadron086
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_086_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_087_taskforce]
0=1,AC130
Name=Squadron087
Group=-1

[wave_087_teamtype]
Max=1
Full=yes
Name=Squadron087
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_087_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_088_taskforce]
0=2,STANG
Name=Squadron088
Group=-1

[wave_088_teamtype]
Max=1
Full=yes
Name=Squadron088
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_088_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_089_taskforce]
0=1,YURIPR
Name=Squadron089
Group=-1

[wave_089_teamtype]
Max=1
Full=yes
Name=Squadron089
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_089_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_090_taskforce]
0=2,DRED
Name=Squadron090
Group=-1

[wave_090_teamtype]
Max=1
Full=yes
Name=Squadron090
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_090_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_091_taskforce]
0=1,TANY
Name=Squadron091
Group=-1

[wave_091_teamtype]
Max=1
Full=yes
Name=Squadron091
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_091_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_092_taskforce]
0=1,LIMO
Name=Squadron092
Group=-1

[wave_092_teamtype]
Max=1
Full=yes
Name=Squadron092
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_092_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_093_taskforce]
0=2,YURIPR
Name=Squadron093
Group=-1

[wave_093_teamtype]
Max=1
Full=yes
Name=Squadron093
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_093_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_094_taskforce]
0=1,VLAD
Name=Squadron094
Group=-1

[wave_094_teamtype]
Max=1
Full=yes
Name=Squadron094
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_094_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_095_taskforce]
0=2,BEAG
Name=Squadron095
Group=-1

[wave_095_teamtype]
Max=1
Full=yes
Name=Squadron095
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_095_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_096_taskforce]
0=2,MIG29
Name=Squadron096
Group=-1

[wave_096_teamtype]
Max=1
Full=yes
Name=Squadron096
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_096_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_097_taskforce]
0=1,CARRIER
Name=Squadron097
Group=-1

[wave_097_teamtype]
Max=1
Full=yes
Name=Squadron097
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_097_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_098_taskforce]
0=1,BEAG
Name=Squadron098
Group=-1

[wave_098_teamtype]
Max=1
Full=yes
Name=Squadron098
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_098_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_099_taskforce]
0=2,DRED
Name=Squadron099
Group=-1

[wave_099_teamtype]
Max=1
Full=yes
Name=Squadron099
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_099_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_100_taskforce]
0=1,ZEP
Name=Squadron100
Group=-1

[wave_100_teamtype]
Max=1
Full=yes
Name=Squadron100
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_100_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_101_taskforce]
0=1,TsarBomber
Name=Squadron101
Group=-1

[wave_101_teamtype]
Max=1
Full=yes
Name=Squadron101
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_101_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_102_taskforce]
0=2,LIMO
Name=Squadron102
Group=-1

[wave_102_teamtype]
Max=1
Full=yes
Name=Squadron102
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_102_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_103_taskforce]
0=1,DISK
Name=Squadron103
Group=-1

[wave_103_teamtype]
Max=1
Full=yes
Name=Squadron103
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_103_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_104_taskforce]
0=2,TRUCKA
Name=Squadron104
Group=-1

[wave_104_teamtype]
Max=1
Full=yes
Name=Squadron104
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_104_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_105_taskforce]
0=1,BCAB
Name=Squadron105
Group=-1

[wave_105_teamtype]
Max=1
Full=yes
Name=Squadron105
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_105_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_106_taskforce]
0=2,CAR
Name=Squadron106
Group=-1

[wave_106_teamtype]
Max=1
Full=yes
Name=Squadron106
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_106_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_107_taskforce]
0=2,AWACS
Name=Squadron107
Group=-1

[wave_107_teamtype]
Max=1
Full=yes
Name=Squadron107
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_107_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_108_taskforce]
0=1,BCAB
Name=Squadron108
Group=-1

[wave_108_teamtype]
Max=1
Full=yes
Name=Squadron108
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_108_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_109_taskforce]
0=2,DEST
Name=Squadron109
Group=-1

[wave_109_teamtype]
Max=1
Full=yes
Name=Squadron109
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_109_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_110_taskforce]
0=2,TRUCKA
Name=Squadron110
Group=-1

[wave_110_teamtype]
Max=1
Full=yes
Name=Squadron110
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_110_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_111_taskforce]
0=2,DISK
Name=Squadron111
Group=-1

[wave_111_teamtype]
Max=1
Full=yes
Name=Squadron111
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_111_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_112_taskforce]
0=2,HIND
Name=Squadron112
Group=-1

[wave_112_teamtype]
Max=1
Full=yes
Name=Squadron112
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_112_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_113_taskforce]
0=1,LUNR
Name=Squadron113
Group=-1

[wave_113_teamtype]
Max=1
Full=yes
Name=Squadron113
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_113_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_114_taskforce]
0=1,SHAD
Name=Squadron114
Group=-1

[wave_114_teamtype]
Max=1
Full=yes
Name=Squadron114
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_114_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_115_taskforce]
0=1,YURIPR
Name=Squadron115
Group=-1

[wave_115_teamtype]
Max=1
Full=yes
Name=Squadron115
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_115_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_116_taskforce]
0=2,HYD
Name=Squadron116
Group=-1

[wave_116_teamtype]
Max=1
Full=yes
Name=Squadron116
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_116_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_117_taskforce]
0=1,SQD
Name=Squadron117
Group=-1

[wave_117_teamtype]
Max=1
Full=yes
Name=Squadron117
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_117_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_118_taskforce]
0=1,GHOST
Name=Squadron118
Group=-1

[wave_118_teamtype]
Max=1
Full=yes
Name=Squadron118
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_118_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_119_taskforce]
0=1,AEGIS
Name=Squadron119
Group=-1

[wave_119_teamtype]
Max=1
Full=yes
Name=Squadron119
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_119_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_120_taskforce]
0=2,LUNR
Name=Squadron120
Group=-1

[wave_120_teamtype]
Max=1
Full=yes
Name=Squadron120
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_120_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_121_taskforce]
0=1,SHAD
Name=Squadron121
Group=-1

[wave_121_teamtype]
Max=1
Full=yes
Name=Squadron121
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_121_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_122_taskforce]
0=2,SUVB
Name=Squadron122
Group=-1

[wave_122_teamtype]
Max=1
Full=yes
Name=Squadron122
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_122_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_123_taskforce]
0=2,SCHP
Name=Squadron123
Group=-1

[wave_123_teamtype]
Max=1
Full=yes
Name=Squadron123
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_123_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_124_taskforce]
0=2,GHOST
Name=Squadron124
Group=-1

[wave_124_teamtype]
Max=1
Full=yes
Name=Squadron124
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_124_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_125_taskforce]
0=1,MIG29
Name=Squadron125
Group=-1

[wave_125_teamtype]
Max=1
Full=yes
Name=Squadron125
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_125_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_126_taskforce]
0=1,DDBX
Name=Squadron126
Group=-1

[wave_126_teamtype]
Max=1
Full=yes
Name=Squadron126
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_126_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_127_taskforce]
0=2,TsarBomber
Name=Squadron127
Group=-1

[wave_127_teamtype]
Max=1
Full=yes
Name=Squadron127
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_127_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_128_taskforce]
0=1,JUMPJET
Name=Squadron128
Group=-1

[wave_128_teamtype]
Max=1
Full=yes
Name=Squadron128
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_128_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_129_taskforce]
0=2,HIND
Name=Squadron129
Group=-1

[wave_129_teamtype]
Max=1
Full=yes
Name=Squadron129
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_129_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_130_taskforce]
0=2,TsarBomber
Name=Squadron130
Group=-1

[wave_130_teamtype]
Max=1
Full=yes
Name=Squadron130
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_130_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_131_taskforce]
0=2,YURIPR
Name=Squadron131
Group=-1

[wave_131_teamtype]
Max=1
Full=yes
Name=Squadron131
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_131_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_132_taskforce]
0=1,VLAD
Name=Squadron132
Group=-1

[wave_132_teamtype]
Max=1
Full=yes
Name=Squadron132
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_132_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_133_taskforce]
0=1,CAR
Name=Squadron133
Group=-1

[wave_133_teamtype]
Max=1
Full=yes
Name=Squadron133
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_133_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_134_taskforce]
0=1,TANY
Name=Squadron134
Group=-1

[wave_134_teamtype]
Max=1
Full=yes
Name=Squadron134
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_134_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_135_taskforce]
0=2,LIMO
Name=Squadron135
Group=-1

[wave_135_teamtype]
Max=1
Full=yes
Name=Squadron135
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_135_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_136_taskforce]
0=2,LUNR
Name=Squadron136
Group=-1

[wave_136_teamtype]
Max=1
Full=yes
Name=Squadron136
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_136_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_137_taskforce]
0=1,SHAD
Name=Squadron137
Group=-1

[wave_137_teamtype]
Max=1
Full=yes
Name=Squadron137
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_137_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_138_taskforce]
0=1,ORCA
Name=Squadron138
Group=-1

[wave_138_teamtype]
Max=1
Full=yes
Name=Squadron138
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_138_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_139_taskforce]
0=1,DDBX
Name=Squadron139
Group=-1

[wave_139_teamtype]
Max=1
Full=yes
Name=Squadron139
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_139_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_140_taskforce]
0=1,VLAD
Name=Squadron140
Group=-1

[wave_140_teamtype]
Max=1
Full=yes
Name=Squadron140
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_140_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_141_taskforce]
0=1,TANY
Name=Squadron141
Group=-1

[wave_141_teamtype]
Max=1
Full=yes
Name=Squadron141
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_141_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_142_taskforce]
0=1,DEST
Name=Squadron142
Group=-1

[wave_142_teamtype]
Max=1
Full=yes
Name=Squadron142
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_142_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_143_taskforce]
0=2,LUNR
Name=Squadron143
Group=-1

[wave_143_teamtype]
Max=1
Full=yes
Name=Squadron143
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_143_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_144_taskforce]
0=1,DEST
Name=Squadron144
Group=-1

[wave_144_teamtype]
Max=1
Full=yes
Name=Squadron144
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_144_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_145_taskforce]
0=2,DDBX
Name=Squadron145
Group=-1

[wave_145_teamtype]
Max=1
Full=yes
Name=Squadron145
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=yes
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_145_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no



[Digest]
1=bGtb16AeBa4UPYgRJ+PLhUPKE58=

