; Map created with FinalAlert 2(tm) Mission Editor
; Get it at http://www.westwood.com
; note that all comments were truncated

[Header]
Width=150
Height=70
StartX=181
StartY=86
Waypoint1=187,141
Waypoint2=189,99
Waypoint3=210,91
Waypoint4=210,146
Waypoint5=300,151
Waypoint6=294,92
Waypoint7=322,96
Waypoint8=324,142
NumberStartingPoints=8

[105mm]
ROF=60
Anim=GUNFIRE
Range=5
Speed=40
Bright=yes
Damage=65
Report=GrizzlyTankAttack
Warhead=AP
Projectile=Cannon

[105mmE]
ROF=50
Anim=VTMUZZLE
Burst=2
Range=5
Speed=40
Bright=yes
Damage=65
Report=GrizzlyTankAttack
Warhead=GRIZAPE
Projectile=Cannon

[120HE]
ROF=50
Anim=GUNFIRE
Range=5.75
Speed=40
Bright=yes
Damage=80
Report=RhinoTankAttack
Warhead=HowitzerWH
Projectile=Cannon

[120mm]
ROF=65
Anim=GUNFIRE
Range=5.75
Speed=40
Bright=yes
Damage=90
Report=RhinoTankAttack
Warhead=AP
Projectile=Cannon

[120mmE]
ROF=65
Anim=VTMUZZLE
Burst=2
Range=5.75
Speed=40
Bright=yes
Damage=90
Report=RhinoTankAttack
Warhead=RHINAPE
Projectile=Cannon

[120mmx]
ROF=80
Anim=APMUZZLE
Burst=2
Range=5.75
Speed=40
Bright=yes
Damage=100
Report=ApocalypseAttackGround
Warhead=ApocAP
Projectile=Cannon

[120mmxE]
ROF=80
Anim=VTMUZZLE
Burst=4
Range=5.75
Speed=40
Bright=yes
Damage=100
Report=ApocalypseAttackGround
Warhead=ApocAPE
Projectile=Cannon

[155mm]
ROF=110
Anim=GUNFIRE
Range=8
Speed=10
Damage=60
Lobber=no
Report=DestroyerAttack
Warhead=ARTYHE
Projectile=Ballistic
MinimumRange=0

[155mmE]
ROF=110
Anim=GUNFIRE
Burst=2
Range=8
Speed=10
Damage=60
Lobber=no
Report=DestroyerAttack
Warhead=ARTYHE
Projectile=Ballistic
MinimumRange=0

[160mm]
ROF=100
Anim=GUNFIRE
Range=12
Speed=10
Damage=90
Lobber=no
Report=SeigeChopperAttackDeployed
Warhead=SCHOPWH
Projectile=Ballistic
MinimumRange=0

[160mmE]
ROF=100
Anim=GUNFIRE
Burst=2
Range=12
Speed=10
Damage=90
Lobber=no
Report=SeigeChopperAttackDeployed
Warhead=SCHOPWH
Projectile=Ballistic
MinimumRange=0

[20mm]
ROF=30
Range=5
Speed=100
Damage=25
Report=RocketeerAttack
Warhead=SSA
Projectile=Invisible3

[20mmE]
ROF=5
Range=5
Speed=100
Damage=25
Report=RocketeerAttack
Warhead=SSA
Projectile=Invisible3

[20mmRapid]
ROF=20
Anim=GUNFIRE
Range=5.5
Speed=100
Damage=30
Report=WarMinerAttack
Warhead=HARVWH
Projectile=InvisibleLow

[20mmRapidE]
ROF=50
Anim=GUNFIRE
Range=5.75
Speed=40
Bright=yes
Damage=50
Report=RhinoTankAttack
Warhead=HowitzerWH
Projectile=Cannon

[4TNKTURRET]
Name=Mammoth Tank Turret
Damage=30
MaxZVel=38.0
MinZVel=30.0
Warhead=TankOGas
Duration=100
MaxXYVel=8.0
Elasticity=0.0
ExpireAnim=TWLT036
ShareSource=4TNK
DamageRadius=50
ShareTurretData=yes
MaxAngularVelocity=14.0
MinAngularVelocity=10.0

[75mm]
ROF=40
Anim=GUNFIRE
Range=6
Speed=40
Bright=yes
Damage=35
Warhead=AP
Projectile=Cannon

[90mm]
ROF=30
Anim=GUNFIRE
Range=5.75
Speed=40
Bright=yes
Damage=75
Report=LightTankAttack
Warhead=AP
Projectile=Cannon

[90mmE]
ROF=30
Anim=VTMUZZLE
Burst=2
Range=5.75
Speed=40
Bright=yes
Damage=75
Report=LightTankAttack
Warhead=GRIZAPE
Projectile=Cannon

[AAGattCann]
ROF=16
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=2
Range=12
Speed=100
Damage=30
Report=GattlingGunAttackLoop1
Warhead=GattWH
Projectile=Invisible4

[AAGattCann2]
ROF=8
Anim=GUNFIRE
Burst=2
Range=12
Speed=100
Damage=30
Report=GattlingGunAttackLoop2
Warhead=GattWH
Projectile=Invisible4

[AAGattCann3]
ROF=4
Anim=VTMUZZLE
Burst=2
Range=12
Speed=100
Damage=30
Report=GattlingGunAttackLoop3
Warhead=GattWH
Projectile=Invisible4

[AAGattling]
ROF=16
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=2
Range=8
Speed=100
Damage=25
Report=GattlingGunAttackLoop1
Warhead=GattWH
Projectile=Invisible4

[AAGattling2]
ROF=8
Anim=GUNFIRE
Burst=2
Range=8
Speed=100
Damage=30
Report=GattlingGunAttackLoop2
Warhead=GattWH
Projectile=Invisible4

[AAGattling2E]
ROF=8
Anim=GUNFIRE
Burst=2
Range=8
Speed=100
Damage=25
Report=GattlingGunAttackLoop2
Warhead=GattWH
Projectile=Invisible4

[AAGattling3]
ROF=4
Anim=VTMUZZLE
Burst=2
Range=8
Speed=100
Damage=40
Report=GattlingGunAttackLoop3
Warhead=GattWH
Projectile=Invisible4

[AAGattling3E]
ROF=4
Anim=VTMUZZLE
Burst=2
Range=8
Speed=100
Damage=25
Report=GattlingGunAttackLoop3
Warhead=GattWH
Projectile=Invisible4

[AAGattlingE]
ROF=16
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=2
Range=8
Speed=100
Damage=25
Report=GattlingGunAttackLoop1
Warhead=GattWH
Projectile=Invisible4

[AAHeatSeeker]
AA=yes
AG=no
Arm=2
Ranged=yes
Shadow=no
Proximity=yes

[AAHeatSeeker2]
AA=yes
AG=yes
Arm=2
ROT=60
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=no
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[AAHeatSeeker3]
AA=yes
AG=yes
Arm=2
ROT=16
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=yes
SubjectToWalls=yes
SubjectToCliffs=no
SubjectToElevation=no

[ADOG]
Pip=white
Cost=200
Name=Allied Attack Dog
Size=1
Armor=none
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=9
Speed=8
Points=10
UIName=Name:DOG
IFVMode=0
Natural=yes
Primary=GoodTeeth
Soylent=100
Bombable=yes
Category=Soldier
DieSound=DogDie
NotHuman=yes
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=VirtualScanner
TechLevel=2
Trainable=no
VoiceMove=DogMove
CrushSound=InfantrySquish
ThreatPosed=20
VoiceAttack=DogAttackCommand
VoiceSelect=DogSelect
MovementZone=Infantry
PhysicalSize=1
Prerequisite=Barracks
VoiceFeedback=DogFear
DetectDisguise=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=6
ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry
ImmuneToPsionics=yes
LeadershipRating=7
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
ImmuneToRadiation=no
ReselectIfLimboed=yes
DefaultToGuardArea=yes
VoiceSpecialAttack=DogMove
RejoinTeamIfLimboed=yes
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[ADOGJUMP]
AA=no
Arm=2
ROT=8
Image=ADOGP
Ranged=yes
Shadow=no
Proximity=yes
FirersPalette=yes
SubjectToWalls=yes
SubjectToCliffs=no
SubjectToElevation=no

[AEGIS]
ROT=1
Cost=1200
Name=Aegis Cruiser
Size=30
Armor=light
Naval=yes
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=4
Crewed=no
Points=35
UIName=Name:AEGIS
Weight=4
Crusher=no
Primary=Medusa
Soylent=1200
Category=AFV
DieSound=
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MoveSound=AegisMoveStart
SpeedType=Float
TechLevel=7
ToProtect=yes
VoiceMove=AegisMove
CrateGoodie=no
ThreatPosed=25
VoiceAttack=AegisAttackCommand
VoiceSelect=AegisSelect
ElitePrimary=MedusaE
MovementZone=Water
Prerequisite=GAYARD,RADAR
SinkingSound=GenLargeWaterDie
LandTargeting=1
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=6
DistributedFire=yes
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
RadialFireSegments=10
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[AGGattling]
ROF=16
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=2
Range=5
Speed=100
Damage=25
Report=GattlingGunAttackLoop1
Warhead=GattWH
Projectile=Invisiblelow

[AGGattling2]
ROF=16
Anim=GUNFIRE
Burst=2
Range=5
Speed=100
Damage=25
Report=GattlingGunAttackLoop2
Warhead=SA
Projectile=Invisiblelow

[AGGattling2E]
ROF=16
Anim=GUNFIRE
Burst=2
Range=5
Speed=100
Damage=25
Report=GattlingGunAttackLoop2
Warhead=SA
Projectile=Invisiblelow

[AGGattling3]
ROF=16
Anim=VTMUZZLE
Burst=2
Range=5
Speed=100
Damage=25
Report=GattlingGunAttackLoop3
Warhead=SSA
Projectile=Invisiblelow

[AGGattling3E]
ROF=16
Anim=VTMUZZLE
Burst=2
Range=5
Speed=100
Damage=25
Report=GattlingGunAttackLoop3
Warhead=SSA
Projectile=Invisiblelow

[AGGattlingE]
ROF=16
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=2
Range=5
Speed=100
Damage=25
Report=GattlingGunAttackLoop1
Warhead=GattWH
Projectile=Invisiblelow

[AI]
AALimit=10
AARatio=.14
EWGates=GADUMY
NSGates=GADUMY
Paranoid=yes
WarLimit=2
WarRatio=.1
BuildTech=NATECH,GATECH,YATECH
PathDelay=.01
BuildConst=GACNST,NACNST,YACNST
BuildDummy=GAPILL,NALASR,YAGGUN
BuildPower=NAPOWR,GAPOWR,YAPOWR
BuildRadar=GAAIRC,NARADR,AMRADR,NAPSIS
PatrolScan=.016
TeslaLimit=10
TeslaRatio=.16
AttackDelay=0.5
BaseSizeAdd=3
BuildWeapons=GAWEAP,NAWEAP,YAWEAP
DefenseLimit=40
DefenseRatio=.4
HelipadLimit=2
HelipadRatio=.1
PowerSurplus=50
AIBaseSpacing=1
AirstripLimit=0
AirstripRatio=.12
BarracksLimit=2
BarracksRatio=.16
BuildBarracks=NAHAND,GAPILE,YABRCK
BuildRefinery=NAREFN,GAREFN,YAREFN
CompEasyBonus=no
ConcreteWalls=GAWALL,NAWALL,GAFWLL
CreditReserve=100
RefineryLimit=4
RefineryRatio=.16
AttackInterval=0.5
AutocreateTime=1
BuildNavalYard=NAYARD,GAYARD,YAYARD
GDIWallDefense=6
PowerEmergency=75%
InfantryReserve=50000
InfantryBaseMult=1
BlockagePathDelay=60
ThirdBaseDefenses=YAGGUN,YAPSYT,NATBNK
AlliedBaseDefenses=GAPILL,ATESLA,NASAM
SovietBaseDefenses=NALASR,NABNKR,TESLA,NAFLAK
NeutralTechBuildings=CAAIRP,CATHOSP,CAOILD,CAOUTP,CAMACH,CAPOWR
AIForcePredictionFudge=5,25,80
MaximumBaseDefenseValue=60
GDIBaseDefenseCoefficient=1.5
GDIWallDefenseCoefficient=3
NodBaseDefenseCoefficient=1.2
ComputerBaseDefenseResponse=3

[AKM]
ROF=20
Range=7
Speed=100
Damage=65
Report=BorisAttack
Warhead=BORISWH
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[AKME]
ROF=20
Range=9
Speed=100
Damage=90
Report=BorisAttack
Warhead=BORISWH
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[ALL]
Pip=yellow
Cost=10
Name=Animal Alligator
Size=2
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:Alligator
IFVMode=12
Natural=yes
Nominal=yes
Primary=AlligatorBite
Soylent=200
Category=Soldier
DieSound=AlligatorDie
NotHuman=yes
Strength=200
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=VirtualScanner
TechLevel=-1
Trainable=no
VoiceMove=AlligatorMove
ThreatPosed=2
VoiceAttack=AlligatorAttackCommand
VoiceSelect=AlligatorSelect
MovementZone=Infantry
PhysicalSize=1
Insignificant=no
VoiceFeedback=
VoiceSpecialAttack=AlligatorMove
AllowedToStartInMultiplayer=no

[AMBU]
ROT=5
Cost=0
Name=Ambulance
Size=4
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Points=20
Turret=no
UIName=Name:AMBU
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[AMCV]
ROT=5
Cost=3000
Name=Allied Construction Vehicle
Size=6
Armor=heavy
Image=MCV
Owner=British,French,Germans,Americans,Alliance
Sight=6
Speed=4
Crewed=yes
Points=60
UIName=Name:AMCV
Weight=3.5
Crusher=yes
Soylent=3000
Category=Support
DieSound=GenVehicleDie
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
MoveSound=MCVMoveStart
TechLevel=10
Trainable=no
VoiceMove=MCVAlliedMove
Bunkerable=no
CrateGoodie=yes
DeploySound=PlaceBuilding
DeploysInto=GACNST
ThreatPosed=0
VoiceAttack=MCVAlliedMove
VoiceSelect=MCVAlliedSelect
MovementZone=Normal
Prerequisite=GAWEAP,GADEPT
ZFudgeColumn=12
ZFudgeTunnel=15
VoiceFeedback=
OmniCrushResistant=yes
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys

[AMMOCRAT]
Name=Ammo Crates
Armor=wood
CanC4=no
Image=AMMO01
Points=5
UIName=Name:AMMOCRAT
Nominal=yes
Explodes=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
TechLevel=-1
BaseNormal=no
Selectable=no
DamageSound=BuildingMetalDamaged
DeathWeapon=BarrelExplosion
ThreatPosed=10
Insignificant=yes
PlaceAnywhere=yes
SpecialThreatValue=1
EligibleForDelayKill=yes

[AMRADR]
Cost=1000
Name=Allied American Airforce Command Headquarters
Armor=steel
Image=GAAIRC
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Radar=yes
Sight=5
Crewed=yes
Points=70
UIName=Name:GAAIRC
Factory=AircraftType
Helipad=yes
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
TechLevel=3
Capturable=true
UnitReload=yes
AIBuildThis=yes
SuperWeapon=AmericanParaDropSpecial
ThreatPosed=0
Prerequisite=GAREFN,GACNST
NumberOfDocks=4
RequiredHouses=Americans
ImmuneToPsionics=no
DamageSmokeOffset=75, 270, 140
AIBasePlanningSide=0
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[AP]
Wall=yes
Wood=yes
Verses=25%,25%,15%,75%,100%,100%,65%,45%,60%,60%,100%
AnimList=S_CLSN16,S_CLSN22
InfDeath=3
CellSpread=.3
ProneDamage=50%
Conventional=yes
PercentAtMax=.5

[APOC]
ROT=5
Cost=1750
Name=Apocalypse
Size=6
Armor=heavy
Image=MTNK
Owner=Russians,Confederation,Africans,Arabs
Sight=6
Speed=4
Crewed=no
Points=60
Turret=yes
UIName=Name:APOC
Weight=3.5
Crusher=yes
Primary=120mmx
Soylent=1750
Category=AFV
DieSound=GenVehicleDie
Explodes=yes
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=ApocalypseMoveStart
Secondary=MammothTusk
TechLevel=7
VoiceMove=ApocalypseMove
CrushSound=TankCrush
CrateGoodie=yes
SelfHealing=yes
TargetLaser=yes
ThreatPosed=40
VoiceAttack=ApocalypseAttackCommand
VoiceSelect=ApocalypseSelect
ElitePrimary=120mmxE
MovementZone=Destroyer
Prerequisite=NAWEAP,NATECH
ZFudgeColumn=9
ZFudgeTunnel=15
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[APSplash]
Wall=yes
Wood=yes
Verses=25%,25%,25%,75%,100%,100%,65%,65%,60%,25%,100%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
InfDeath=3
CellSpread=.5
ProneDamage=50%
Conventional=yes
PercentAtMax=.8

[APSplash2]
Wall=yes
Wood=yes
Verses=100%,100%,100%,75%,100%,100%,65%,65%,60%,25%,100%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
InfDeath=3
CellSpread=.5
ProneDamage=50%
Conventional=yes
PercentAtMax=.8

[ARND]
Pip=yellow
Cost=10
Name=Arnie Frankenfurter
Size=1
Armor=plate
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=6
Points=1
UIName=Name:ARND
IFVMode=4
Nominal=yes
Primary=TERMIGUN
Soylent=100
Category=Civilian
Civilian=yes
DieSound=ArnoldDie
Strength=200
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=ArnoldMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=0
VoiceAttack=ArnoldAttackCommand
VoiceSelect=ArnoldSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=ArnoldFear
VoiceSpecialAttack=ArnoldMove
PixelSelectionBracketDelta=-6
AllowedToStartInMultiplayer=no

[ARTYHE]
Wall=yes
Wood=yes
Bright=yes
Deform=15%
Rocker=yes
Verses=100%,80%,60%,100%,60%,60%,100%,100%,60%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
InfDeath=2
Tiberium=yes
CellSpread=1
ProneDamage=50%
Conventional=yes
PercentAtMax=.25
DeformThreshhold=120

[ASW]
ROT=5
Ammo=1
Cost=50
Name=Osprey
Armor=light
Owner=British,French,Germans,Americans,Alliance
Sight=2
Speed=12
Crewed=no
Points=10
UIName=Name:ASW
Primary=ASWBomb
Spawned=yes
Category=AirPower
DieSound=
Landable=yes
PipScale=Ammo
Strength=30
AuxSound1=OspreyTakeOff
AuxSound2=OspreyLanding
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
Secondary=ASWCollision
TechLevel=-1
VoiceMove=
GuardRange=30
PitchAngle=0
PitchSpeed=.9
ThreatPosed=10
VoiceAttack=
VoiceSelect=
MoveToShroud=yes
MovementZone=Fly
CrashingSound=OspreyDie
LandTargeting=1
VoiceFeedback=
NavalTargeting=2
RadarInvisible=no
ImpactLandSound=GenAircraftCrash
ImmuneToPsionics=yes
MovementRestrictedTo=Water
DamageParticleSystems=SparkSys,SmallGreySSys

[ASWBomb]
ROF=3
Range=3
Speed=30
Damage=50
Report=OspreyAttack
Warhead=APSplash
Projectile=DepthCharge

[ASWCollision]
ROF=20
Range=3
Speed=30
Bright=yes
Damage=100
Report=OspreyCollision
Warhead=AP
Projectile=AAHeatSeeker2

[ASWLauncher]
ROF=150
Range=-2
Speed=10
Damage=1
Spawner=yes
Warhead=Special
OmniFire=yes
Projectile=ASWVirt

[ASWVirt]
AA=no
AG=no
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[ATESLA]
Cost=1500
Name=Allied Prism Cannon
Armor=steel
Image=GAPRIS
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-75
Sight=8
Crewed=no
Points=30
Turret=no
UIName=Name:ATESLA
Powered=yes
Primary=PrismShot
Adjacent=2
BuildCat=Combat
Strength=600
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Secondary=PrismSupport
TechLevel=6
BaseNormal=no
Capturable=false
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=40
AntiAirValue=0
Prerequisite=POWER,RADAR,GACNST
WorkingSound=PowerOn
IsBaseDefense=yes
Overpowerable=false
AntiArmorValue=25
NotWorkingSound=PowerOff
ImmuneToPsionics=no
AntiInfantryValue=25
DamageSmokeOffset=96, 64, 112
TurretAnimZAdjust=-100
AIBasePlanningSide=0
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[ATGUN]
ROF=60
Anim=GUNFIRE
Range=5
Speed=60
Bright=yes
Damage=65
Report=LasherTankAttack
Warhead=AP
Projectile=Cannon

[ATGUNE]
ROF=50
Anim=VTMUZZLE
Burst=2
Range=5
Speed=60
Bright=yes
Damage=65
Report=TankDestroyerAttack
Warhead=RHINAPE
Projectile=Cannon

[AWP]
ROF=150
Range=14
Speed=100
Damage=125
Report=SniperAttack
Warhead=HollowPoint
Projectile=InvisibleLow
RevealOnFire=no

[AWPE]
ROF=60
Range=14
Speed=100
Damage=125
Report=SniperAttack
Warhead=HollowPoint
Projectile=InvisibleLow
RevealOnFire=no

[Aboreus]
Name=Tiberium Aboreus
Color=NeonBlue
Image=4
Power=0
Value=25
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
Growth=2200
Spread=2200
GrowthPercentage=.06
SpreadPercentage=.06

[AirToGroundMissile]
AA=no
AG=yes
Arm=2
ROT=100
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=no
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[AircraftTypes]
1=APACHE
2=ORCA
3=HORNET
4=V3ROCKET
5=ASW
6=DMISL
7=PDPLANE
8=BEAG
9=CARGOPLANE
10=BPLN
11=SPYP
12=CMISL

[AirstrikeFlare]
Rocker=no
Sparky=no
Verses=0%,0%,0%,0%,0%,0%,1%,1%,1%,0%,0%
Airstrike=yes

[AlligatorBite]
ROF=30
Range=1.5
Speed=100
Damage=30
Report=AlligatorAttack
Warhead=HollowPoint
Projectile=InvisibleLow
CellRangefinding=yes

[AmericanParaDropSpecial]
Name=American Paratrooper Drop
Type=AmerParaDrop
Action=AmerParaDrop
UIName=Name:APara
IsPowered=false
ShowTimer=no
RechargeTime=4
SidebarImage=APARICON
SuspendVoice=
ChargingVoice=
RechargeVoice=
ImpatientVoice=
DisableableFromShell=no

[Animations]
1=TWLT100
3=ELECTRO
22=H2O_EXP1
23=H2O_EXP2
24=H2O_EXP3
25=PARACH
26=PARABOMB
28=RING
29=OLD_001
30=PIFF
31=PIFFPIFF
42=GUNFIRE
47=MONEY
48=MLTIMISL
49=HEALONE
50=HEALALL
51=ARMOR
52=CHEMISLE
53=CLOAK
54=FIREPOWR
63=MGUN-N
64=MGUN-NE
65=MGUN-E
66=MGUN-SE
67=MGUN-S
68=MGUN-SW
69=MGUN-W
70=MGUN-NW
72=VETERAN
73=REVEAL
74=SHROUDX
82=GAPOWR_A
83=GAPOWR_AD
84=NARADR_A
85=NARADR_AD
90=GAWEAP_1
91=GAWEAP_2
92=GAWEAP_A
93=GAWEAP_B
94=OLD_002
95=OLD_003
96=GAPILE_A
97=OLD_004
98=NAPULS_A
99=GACTWR_A
100=GACTWR_B
101=GACTWR_C
102=GACTWR_D
103=OLD_005
104=GAWEAP_1
105=GAWEAP_2
106=GAWEAP_A
107=GAWEAP_BD
113=NASTLH_A
114=NASTLH_AD
115=OLD_006
116=GACNST_A
117=GACNST_AD
118=GACNST_B
119=OLD_007
120=OLD_008
121=OLD_009
122=OLD_010
123=OLD_011
124=OLD_012
125=OLD_013
126=NATMPL_A
127=OLD_014
128=OLD_015
129=OLD_016
130=OLD_017
131=GAHPAD_A
132=GAHPAD_AD
133=GAPOWR_B
134=GADEPT_A
135=GADEPT_AD
136=GADEPT_B
137=GATECH_A
138=GATECH_AD
139=OLD_018
143=OLD_019
144=OLD_020
145=OLD_021
146=OLD_022
147=OLD_023
148=OLD_024
149=OLD_025
150=OLD_026
151=OLD_027
152=OLD_028
153=OLD_029
154=OLD_030
155=OLD_031
156=NAPOST_A
157=NAPOST_AD
158=NAPOST_B
159=WA01X
160=WA02X
161=WA03X
162=WA04X
163=WB01X
164=WB02X
165=WB03X
166=WB04X
167=WC01X
168=WC02X
169=WC03X
170=WC04X
171=WD01X
172=WD02X
173=WD03X
174=WD04X
176=OLD_032
180=GADEPT_D
181=GADEPT_DD
182=GASILO_A
183=GASILO_AD
184=GASILO_B
185=GASILO_BD
186=NAPOWR_A
187=NAPOWR_AD
188=CAHOSP_A
189=NAAPWR_A
190=NAAPWR_AD
191=GASPOT_A
192=GASPOT_AD
193=CTDAM_A
194=CTDAM_AD
195=TUNTOP01
196=TUNTOP02
197=TUNTOP03
198=TUNTOP04
199=NTPYRA_A
200=NTPYRA_AD
202=OLD_033
208=PULSBALL
209=GAFSDF_A
213=OLD_034
214=GADPSA_A
215=OLD_035
216=OLD_036
218=CAARAY_A
219=CAARAY_B
220=CAARAY_C
221=CAARAY_CD
222=CAARAY_D
223=CAARAY_DD
224=GAICBM_A
225=OLD_037
226=NAHPAD_A
227=NAHPAD_AD
236=CARYLAND
237=DROPLAND
240=TWLT026
241=TWLT036
242=TWLT050
243=TWLT070
244=TWLT100
245=TWLT070T
246=TWLT100I
250=S_BANG16
251=S_BANG24
252=S_BANG34
253=S_BANG48
260=S_BRNL20
261=S_BRNL30
262=S_BRNL40
263=S_BRNL58
270=S_CLSN16
271=S_CLSN22
272=S_CLSN30
273=S_CLSN42
274=S_CLSN58
280=S_TUMU22
281=S_TUMU30
282=S_TUMU42
283=S_TUMU60
290=RING1
291=IONBEAM
292=SQDG_N
293=SQDG_NE
294=SQDG_E
295=SQDG_SE
296=SQDG_S
297=SQDG_SW
298=SQDG_W
299=SQDG_NW
300=SQDG
301=FIRE01
302=FIRE02
303=FIRE03
307=GARADR_A
308=GARADR_AD
309=NASAM_A
310=EMP_FX01
311=SMKPUFF
312=V3TRAIL
313=V3TAKOFF
314=NUKEANIM
315=NUKEBALL
316=HTRKPUFF
317=IRONFX
318=IRONBLST
321=WARPIN
322=WARPOUT
323=WARPAWAY
324=GAREFNBB
325=GAREFNL1
326=GAREFNL2
327=GAREFNL3
328=GAREFNOR
329=CAGRD1_A
330=GAREFNL4
331=YAPOWR_A
332=YAPOWR_AD
333=GAROBO_A
334=YACNST_C
500=INFDIE
510=DBRIS1LG
511=DBRIS1SM
512=DBRIS2LG
513=DBRIS2SM
514=DBRIS3LG
515=DBRIS3SM
516=DBRIS4LG
517=DBRIS4SM
518=DBRIS5LG
519=DBRIS5SM
520=DBRIS6LG
521=DBRIS6SM
522=DBRIS7LG
523=DBRIS7SM
524=DBRIS8LG
525=DBRIS8SM
526=DBRIS9LG
527=DBRIS9SM
528=DBRS10LG
529=DBRS10SM
550=DEATH_A
551=DEATH_B
552=DEATH_C
553=DEATH_D
554=DEATH_E
555=DEATH_F
556=DROPPOD
557=DROPPOD2
558=FLAMEGUY
559=YURIDIE
560=NUKEDIE
600=EXPLOSML
601=EXPLOMED
602=EXPLOLRG
603=XGRYMED1
604=XGRYMED2
605=XGRYSML1
606=XGRYSML2
612=OLD_038
613=WAKE1
614=WAKE2
618=BEACON
667=CHRONOFD
668=CHRONOTG
669=NUKETO
670=NUKEPUFF
700=CRYSTAL1
701=CRYSTAL2
702=CRYSTAL3
703=CRYSTAL4
704=BIGBLUE
705=SGRYSMK1
707=INVISO
708=NAPSIS_A
709=NAPSIS_AD
710=PSIWARN
711=GACNST_BD
712=GAYARD_A
713=OLD_039
714=OLD_040
720=UCFLASH
721=UCELEC
722=UCBLOOD
723=OLD_041
724=GAWEAP_3
725=GAWEAP_4
726=NAWEAP_3
727=NAWEAP_4
728=OLD_042
729=CAOILD_A
730=NAREFNL1
731=NAREFNL2
732=NAREFNL3
733=NAREFNL4
734=NACNST_A
735=NACNST_B
736=NACNST_C
737=NAREFNOR
738=NACLON_A
739=NANRCT_A
740=NATSLA_A
741=CHRONOBM
742=CHRONOAR
743=OLD_043
744=GACSPH_E
745=GACSPH_F
746=GACSPH_FD
747=GACSPH_G
748=GACSPH_H
749=GACSPH_HD
750=CAWSH12A
751=CAWSH12D
752=OLD_044
753=DBRI-WM1
754=DBRI-WM2
755=DBRI-WM3
756=NAMISL_E
757=NAMISL_F
758=NAMISL_G
759=NAMISL_H
763=CAAIRP_A
764=WCCLOUD1
765=WCCLOUD2
766=WCCLOUD3
767=WCLBOLT1
768=WCLBOLT3
769=OLD_045
770=EXPLOLB
771=CAUSFGL_A
772=DBRI-WM4
773=DBRI-WM5
774=DBRI-WM6
780=GAWETH_E
781=GAWETH_F
782=GAWETH_FD
783=GAWETH_G
784=GAWETH_H
785=GAWETH_HD
786=NAIRON_A
787=TWNK1
790=NAYARD_A
791=NAYARD_B
792=NAYARD_C
793=NAYARD_D
794=CAWS01DM
796=NATSLA_B
797=NATSLA_BD
798=GAPRIS_A
799=GAPRIS_AD
800=CHRONOSK
801=CAWA14DM
803=OLD_046
804=NACNST_BD
805=GAWEAP_AD
806=GAWEAP_1D
807=GAWEAP_2D
808=GAWEAP_3D
809=GAWEAP_4D
810=GACSPH_GD
811=GAAIRC_A
812=GAAIRC_AD
813=GAAIRC_B
814=GAAIRC_BD
815=GAAIRC_C
816=GAAIRC_CD
817=NAYARD_AD
818=NAYARD_BD
819=NAYARD_CD
820=NAYARD_DD
821=NATSLA_AD
822=CARUS01D
823=GACSPH_ED
824=NAREFNL1D
825=NAREFNL2D
826=NAREFNL3D
827=NAREFNL4D
828=NAWEAP_1
829=NAWEAP_2
830=NAWEAP_1D
831=NAWEAP_2D
832=NAWEAP_3D
833=NAWEAP_4D
834=NAWEAP_A
835=OLD_047
836=GAOREP_A
837=GAOREP_AD
841=CAPARS12D
844=CACHIG04D
845=OLD_048
846=NANRCT_AD
847=GASPST_A
848=GASPST_AD
849=NACLON_AD
850=CAWSH18A
851=NAIRON_AD
852=GAPILE_AD
853=GAYARD_C
854=GAYARD_CD
855=GAYARD_D
856=GAYARD_DD
857=GAYARD_AD
858=NAPSYA_A
859=NAPSYA_AD
860=NAPSYB_A
861=NAPSYB_AD
862=GADEPT_BD
863=GADEPT_C
864=GADEPT_CD
865=CAOUTP_A
866=CAOUTP_AD
867=CAOUTP_B
868=CAOUTP_BD
869=CAOUTP_C
870=CAOUTP_CD
871=CAOUTP_D
872=CAOUTP_DD
873=NADEPT_B
874=NADEPT_BD
875=NADEPT_C1
876=NADEPTBB
877=NADEPT_C2
878=NADEPT_C3
879=NADEPT_C4
880=NADEPT_C5
881=NADEPT_C6
882=CAMSC06A
883=CARUFGL_A
884=CAFRFGL_A
885=CAIRFGL_A
886=CACUFGL_A
888=CASKFGL_A
889=CALBFGL_A
890=CAWA19_A
891=CAWA19_AD
892=CASTL04DM
893=CAHOSP_AD
894=NACNST_CD
895=GAPRIS_B
896=GAPRIS_BD
897=GAGAP_A
898=GAGAP_AD
899=OLD_049
900=BEHIND
901=NACNST_AD
902=CAGEFGL_A
903=CAUKFGL_A
904=CAPOFGL_A
905=NAIRON_F
906=NAIRON_FD
907=NAIRON_H
908=NAIRON_HD
909=NAIRON_G
910=NAIRON_GD
911=NAIRON_E
912=NAIRON_ED
913=CANY04DM
914=KTSTLEXP
915=DEMTEXP
916=GCMUZZLE
917=VTEXPLOD
918=VTMUZZLE
919=CRIVEXP
920=CRIVEXP2
921=TSTIMPCT
922=BRRLEXP1
923=BRRLEXP2
924=GAYARD_S1
925=GAYARD_S2
926=GAYARD_S3
927=MININUKE
928=CAPR01DM
929=NAYARD_S1
930=NAYARD_S2
931=NAYARD_S3
932=NAMISL_ED
933=NAMISL_FD
934=NAMISL_GD
935=NAMISL_HD
936=GAAIRCBB
937=CAWA19_AG
938=CAPR11DM
939=ARRWDEST
940=ARRWN
941=ARRWS
942=ARRWE
943=ARRWW
944=ARRWNW
945=ARRWNE
946=ARRWSW
947=ARRWSE
948=CAMOV01_A
949=CAMOV01_AD
950=CAMOV02_A
951=CAMOV02_AD
952=CAOILD_F
953=CAOILD_AD
954=CAOUTP_F
955=CAHOSP_F
956=CAAIRP_F
957=SPEED
958=NAYARD_S1D
959=NAYARD_S2D
960=NAYARD_S3D
961=GAYARD_S1D
962=GAYARD_S2D
963=GAYARD_S3D
964=CAEAST01DM
965=YAPPET_E
966=YAPPET_ED
967=YAPPET_F
968=YAPPET_FD
969=YAPPET_G
970=YAPPET_GD
971=YAPPET_H
972=YAPPET_HD
973=OLD_050
975=VIRUSD
976=NAINDP_A
977=NAINDP_AD
978=OLD_051
979=OLD_052
980=YAGRND_A
981=YAGRND_AD
982=YAGRND_B
983=YAGRND_BD
984=YAGRND_C
985=YAGRND_CD
986=YAWEAP_1
987=YAWEAP_2
988=YAWEAP_3
989=YAWEAP_4
990=YAWEAP_A
991=YAWEAP_AD
992=NATBNK_A
993=NATBNK_B
994=NATBNK_A2
995=NATBNK_B2
996=NATBNK_AD
997=NATBNK_BD
998=NATBNK_A2D
999=NATBNK_B2D
1000=GENDEATH
1001=YAROCK_A
1002=YABRCK_A
1003=YAYARD_C
1004=YAYARD_CD
1005=YAYARD_A
1006=YAYARD_AD
1007=YAYARD_D
1008=YAYARD_DD
1009=YAYARD_S
1010=YAYARD_SD
1011=YAYARD_S2
1012=YAYARD_S2D
1013=YAYARD_S3
1014=YAYARD_S3D
1015=YAPSYT_A
1016=YAPSYT_AD
1017=YATECH_A
1018=YATECH_AD
1019=YAREFN_A
1020=SCHPDEPL
1021=YAGNTC_E
1022=YAGNTC_ED
1023=YAGNTC_F
1024=YAGNTC_FD
1025=YAGNTC_G
1026=YAGNTC_GD
1027=YAGNTC_H
1028=YAGNTC_HD
1029=YACNST_A
1030=YACNST_AD
1031=YACNST_B
1032=YACNST_BD
1033=CALND6_A
1034=CALND6_AD
1035=CATR03DM
1036=UCCONS
1037=UCINIT
1038=CASEAT02_A
1039=CASEAT02_AD
1040=MINDANIM
1041=DISKRAY
1042=PDFXCLD
1043=PDFXLOC
1044=OLD_053
1045=OLD_054
1046=CAPOWR_A
1047=CAPOWR_AD
1048=CALA10_A
1049=CALA10_AD
1050=CAMACH_F
1051=OLD_055
1052=YAGRND_D
1053=YAGRND_DD
1054=YACNST_CD
1055=FORCSHLD
1056=CATIME_A
1057=INITFIRE
1058=CDGAS
1059=CASLAB_A
1060=YAPOWR_B
1061=YAPOWR_C
1062=CASLAB_F
1063=YAPPET_A
1064=YAPPET_AD
1065=BRUTDIE
1066=YAGNTC_P
1067=YAGNTC_PD
1068=NANRCT_P
1069=NANRCT_PD
1070=YAPOWR_BD
1071=YAPOWR_CD

[AntiB]
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0%
Bullets=yes

[AntiPerson]
Verses=125%,100%,100%,0%,0%,0%,0%,0%,0%,100%,0%
Bullets=yes
InfDeath=7

[ApocAP]
Wall=yes
Wood=yes
Verses=25%,25%,25%,75%,100%,100%,100%,100%,70%,60%,100%
AnimList=APOCEXP
InfDeath=3
CellSpread=.3
ProneDamage=50%
Conventional=yes
PercentAtMax=.5

[ApocAPE]
Wall=yes
Wood=yes
Verses=100%,100%,100%,75%,100%,100%,100%,100%,70%,60%,100%
AnimList=VTEXPLOD
InfDeath=3
CellSpread=.3
ProneDamage=50%
Conventional=yes
PercentAtMax=.5

[Area Guard]
Rate=.040
AARate=.032
Recruitable=yes

[AssaultBolt]
ROF=25
Range=1.83
Speed=100
Damage=10
Report=TeslaTroopRechargeCoil
Warhead=ElectricAssault
Projectile=InvisibleLow
IsElectricBolt=true
IsAlternateColor=true

[AssaultCannon]
ROF=50
Range=5
Speed=100
Damage=40
Report=GIAttackDeployed
Warhead=SA
Projectile=InvisibleLow

[Attack]
Rate=.016
AARate=.016
Scatter=no

[AudioVisual]
Smoke=xxxx
GateUp=Dummy
FogRate=.01
Gravity=6
MovieOn=MovieOn
PoseDir=2
RadarOn=RadarOn
DigSound=NukeSiren
GateDown=Dummy
MovieOff=MovieOff
RadarOff=RadarOff
TeslaZap=
DeployDir=2
MovieTime=.06
SellSound=SellBuilding
StopSound=CommandBar
AllyReveal=yes
CheerSound=Cheer
ChuteSound=ParachuteDrop
CloakSound=NavalUnitEmerge
GameClosed=GameClosed
GuardSound=CommandBar
ScoldSound=MenuScold
ShroudGrow=no
ShroudRate=4
SpeakDelay=2
StormSound=WeatherIntro
CreditTicks=CreditUp,CreditDown
DeploySound=
EnemyHealth=yes
GUITabSound=MenuTab
GameForming=NewGame
GenericBeep=GenericBeep
SavourDelay=.1
ShakeScreen=400
SystemError=GenericBeep
TeslaCharge=TeslaCoilPowerUp
BerserkColor=4
BuildingDrop=PlaceBuilding
BuildingSlam=PlaceBuilding
ConditionRed=25%
Construction=Dummy
GUIOpenSound=MenuACBOpen
GenericClick=MenuClick
MessageDelay=.6
PlayerJoined=PlayerJoined
ScatterSound=CommandBar
SinkingSound=GenLargeWaterDie
TimerWarning=2
ActivateSound=
ChronoInSound=ChronoMinerTeleport
GUIBuildSound=MenuClick
GUICloseSound=MenuACBClose
IceGrowthRate=1.5
ChronoOutSound=ChronoMinerTeleport
CrateFireSound=CrateFirePower
CrateUnitSound=CrateFreeUnit
DropZoneRadius=4
ExtraUnitLight=.2
GUIMoveInSound=MenuSlideIn
IceCrackSounds=
MagnaBeamColor=255,200,255
NamedCivilians=no
OptionsChanged=OptionsChanged
ScoreAnimSound=ScoreEmblemSoundLoop
SpyPlaneCamera=SpyPlaneSnapshot
VoiceIFVRepair=IFVMove
BombAttachSound=CrazyIvanAttack
ChronoBeamColor=128,200,255
ConditionYellow=50%
CrateMoneySound=CrateMoney
CrateSpeedSound=CrateSpeed
CreateUnitSound=
DeactivateSound=
EliteFlashTimer=150
GUIMoveOutSound=MenuSlideOut
ImpactLandSound=
IncomingMessage=MessageText
LightningSounds=WeatherStrike
LocalRadarColor=0,255,0
SlavesFreeSound=SlaveWorkerLiberated
BombTickingSound=CrazyIvanBombTick
BuildingDieSound=BuildingGenericDie
CrateArmourSound=CrateArmor
CrateRevealSound=CrateReveal
ExecutePlanSound=
ForceShieldColor=6
GUICheckboxSound=MenuClick
ImpactWaterSound=ExplosionWaterLarge
IronCurtainColor=0
LaserTargetColor=4
MessageCharTyped=TextBleep
MindClearedSound=MindCleared
OreTwinkleChance=30
PlaceBeaconSound=BeaconPlaced
ScrollMultiplier=.07
AmbientChangeRate=.2
AmbientChangeStep=.2
CratePromoteSound=CratePromoted
DiskLaserChargeUp=FloatingDiscChargeUp
EnterGrinderSound=GrinderGrinding
GUIComboOpenSound=MenuACBOpen
LeaveGrinderSound=
RepairBridgeSound=BridgeRepaired
UpgradeEliteSound=UpgradeElite
BunkerWallsUpSound=TankBunkerUp
ExtraAircraftLight=.2
ExtraInfantryLight=.2
GUIComboCloseSound=MenuACBClose
GUIMainButtonSound=MenuClick
AirstrikeAbortSound=MIGMissionAborted
BuildingDamageSound=BuildingDamaged
CreateAircraftSound=
CreateInfantrySound=
FallBackCoefficient=0.1
IdleActionFrequency=.15
UpgradeVeteranSound=UpgradeVeteran
AirstrikeAttackVoice=MIGMove
BaseUnderAttackSound=BaseUnderAttackSiren
BunkerWallsDownSound=TankBunkerDown
EndPlanningModeSound=PlanningModeEnd
EnterBioReactorSound=BioReactorEnter
IceSolidifyFrameTime=1000
LeaveBioReactorSound=BioReactorEnter
SpyPlaneCameraFrames=16
YuriMindControlSound=YuriMindControl
BuildingRepairedSound=BuildingRepaired
DetailBufferZoneWidth=5
ShellButtonSlideSound=
SlaveMinerDeploySound=SlaveMinerDeploy
SpySatActivationSound=SpyUplinkOn
LineTrailColorOverride=0,0,0
StartPlanningModeSound=PlanningModeStart
WaypointAnimationSpeed=10
BuildingGarrisonedSound=BuildingGarrisoned
DetailMinFrameRateMovie=20
SlaveMinerUndeploySound=SlaveMinerDeploy
SpySatDeactivationSound=SpyUplinkOff
DetailMinFrameRateNormal=15
DirectRockingCoefficient=1.5
LetsDoTheTimeWarpInAgain=ChronoScreenSoundAgain
LetsDoTheTimeWarpOutAgain=ChronoScreenSound
PsychicRevealActivateSound=PsychicRevealActivate
AddPlanningModeCommandSound=PlanningModeAdd
GeneticMutatorActivateSound=GeneticMutatorActivate
MasterMindOverloadDeathSound=MasterMindOverloadVoice
PsychicDominatorActivateSound=PsychicDominatorActivate

[BAZOOKA]
ROF=60
Range=6
Speed=25
Damage=25
Report=FlakCannonAttack
Warhead=AP
Projectile=AAHeatSeeker2

[BCAB]
ROT=5
Cost=0
Name=Black Cab
Size=4
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Points=20
Turret=no
UIName=Name:BlackCab
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[BEAG]
ROT=3
Ammo=1
Cost=1200
Dock=GAAIRC,AMRADR
Name=Black Eagle
Armor=light
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=14
Crewed=yes
Points=20
UIName=Name:BEAGLE
Fighter=yes
Primary=Maverick2
Category=AirPower
DieSound=
Landable=yes
OmniFire=yes
PipScale=Ammo
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
MoveSound=BlackEagleMoveLoop
TechLevel=3
VoiceMove=BlackEagleMove
GuardRange=30
PitchAngle=0
PitchSpeed=1.1
ThreatPosed=20
VoiceAttack=BlackEagleAttackCommand
VoiceSelect=BlackEagleSelect
AirportBound=yes
CanRetaliate=no
ElitePrimary=Maverick2E
MoveToShroud=yes
MovementZone=Fly
Prerequisite=RADAR
CrashingSound=BlackEagleDie
VoiceCrashing=BlackEagleVoiceDie
EliteAbilities=STRONGER,FIREPOWER,ROF
RadarInvisible=no
RequiredHouses=Alliance
ImpactLandSound=GenAircraftCrash
CanPassiveAquire=no
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
PreventAttackMove=yes
ConsideredAircraft=yes
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[BFRT]
ROT=5
Cost=2000
Name=Battle Fortress
Size=6
Armor=heavy
Owner=British,French,Germans,Americans,Alliance
Sight=6
Speed=4
Points=50
UIName=Name:Battlefortress
Weight=3.5
Crusher=yes
Primary=20mmRapid
Soylent=2000
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
PipScale=Passengers
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=BattleFortressMoveStart
SizeLimit=2
TechLevel=10
VoiceMove=BattleFortressMove
OpenTopped=yes
Passengers=5
Accelerates=false
CrateGoodie=yes
OmniCrusher=yes
ThreatPosed=40
VoiceAttack=BattleFortressAttackCommand
VoiceSelect=BattleFortressSelect
MovementZone=CrusherAll
Prerequisite=GAWEAP,GATECH
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
OmniCrushResistant=yes
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[BLUELAMP]
Name=Blue Light Post
Armor=wood
Image=GALITE
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
AlphaImage=NONE
ThreatPosed=0
LightRedTint=0.01
Insignificant=yes
LightBlueTint=0.7
LightGreenTint=0,01
LightIntensity=0.01
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[BORIS]
Pip=red
Cost=1500
Name=Boris
Size=1
Armor=flak
Owner=Russians,Confederation,Africans,Arabs
Sight=9
Speed=5
Points=50
UIName=Name:Boris
IFVMode=4
Primary=AKM
Soylent=750
Category=Soldier
DieSound=BorisDie
Strength=200
Assaulter=no
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=Flare
TechLevel=9
VoiceMove=BorisMove
BuildLimit=1
CrushSound=InfantrySquish
UseOwnName=true
CreateSound=BorisCreated
SelfHealing=yes
ThreatPosed=25
VoiceAttack=BorisAttackCommand
VoiceSelect=BorisSelect
ElitePrimary=AKME
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND,NATECH
AirstrikeTeam=2
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=BorisFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=4
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
ImmuneToPsionics=yes
LeadershipRating=8
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
AirstrikeTeamType=BPLN
EliteAirstrikeTeam=4
SpecialThreatValue=1
OpenTransportWeapon=0
AirstrikeRechargeTime=100
IsSelectableCombatant=yes
EliteAirstrikeTeamType=BPLN
ImmuneToPsionicWeapons=no
EliteAirstrikeRechargeTime=50
VoiceSecondaryWeaponAttack=BorisAirstrikeVoice
AllowedToStartInMultiplayer=no

[BORISWH]
Verses=200%,200%,100%,50%,50%,50%,1%,1%,1%,100%,100%
Bullets=yes
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=70%

[BOXES01]
Name=Boxes
Immune=yes

[BOXES02]
Name=Boxes
Immune=yes

[BOXES03]
Name=Boxes
Immune=yes

[BOXES04]
Name=Boxes
Immune=yes

[BOXES05]
Name=Boxes
Immune=yes

[BOXES06]
Name=Boxes
Immune=yes

[BOXES07]
Name=Boxes
Immune=yes

[BOXES08]
Name=Boxes
Immune=yes

[BOXES09]
Name=Boxes
Immune=yes

[BPLN]
ROT=2
Ammo=1
Name=Soviet MIG
Armor=light
FlyBy=true
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Speed=16
Crewed=yes
Points=30
UIName=Name:BPLN
Fighter=yes
Primary=Maverick3
Spawned=yes
Category=AirLift
DieSound=
Landable=no
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=MigMoveLoop
TechLevel=-1
Trainable=no
PitchAngle=0
Selectable=no
DeathWeapon=BlimpBomb
ThreatPosed=0
CanRetaliate=no
ElitePrimary=Maverick3E
MoveToShroud=yes
MovementZone=Fly
CrashingSound=IntruderDie
VoiceCrashing=MigVoiceDie
RadarInvisible=no
ImpactLandSound=GenAircraftCrash
CanPassiveAquire=no
ImmuneToPsionics=yes
LeadershipRating=10
DamageParticleSystems=SparkSys,SmallGreySSys
DeathWeaponDamageModifier=.1

[BRIDGE1]
Name=Bridge 1
Image=BRIDGE
Overrides=yes
RadarColor=115,115,115
LegalTarget=true
NoUseTileLandType=false

[BRIDGE2]
Name=Bridge 2
Image=BRIDGE
Overrides=yes
RadarColor=115,115,115
LegalTarget=true
NoUseTileLandType=false

[BRIDGEB1]
Name=Wood Bridge 1
Image=BRIDGB
Overrides=yes
RadarColor=115,115,115
LegalTarget=true
NoUseTileLandType=false

[BRIDGEB2]
Name=Wood Bridge 2
Image=BRIDGB
Overrides=yes
RadarColor=115,115,115
LegalTarget=true
NoUseTileLandType=false

[BRUTE]
Pip=white
Cost=500
Name=Yuri Brute
Size=2
Armor=plate
Owner=YuriCountry
Sight=8
Speed=6
Points=5
UIName=Name:Brute
IFVMode=0
Primary=Punch
Soylent=250
Category=Soldier
DieSound=BruteDie
Strength=200
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=Smash
TechLevel=5
Unnatural=yes
VoiceMove=BruteMove
CloseRange=yes
CrushSound=InfantrySquish
GuardRange=2
SelfHealing=yes
ThreatPosed=20
VoiceAttack=BruteAttackCommand
VoiceSelect=BruteSelect
ElitePrimary=PunchE
MovementZone=InfantryDestroyer
PhysicalSize=1
Prerequisite=YABRCK
ImmuneToVeins=yes
VoiceFeedback=BruteFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=SmashE
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
DefaultToGuardArea=yes
VoiceSpecialAttack=BruteMove
IsSelectableCombatant=yes
PixelSelectionBracketDelta=-8
AllowedToStartInMultiplayer=no

[BSUB]
ROT=2
Cost=2000
Name=Yuri Boomer
Size=20
Armor=heavy
Naval=yes
Owner=YuriCountry
Sight=8
Speed=5
Crewed=no
Points=30
Spawns=CMISL
Turret=no
UIName=Name:Boomer
Weight=4
Crusher=no
Primary=BoomerTorpedo
Sensors=yes
Soylent=2000
Category=AFV
DieSound=GenSmallWaterDie
Strength=1200
Cloakable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=64
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MoveSound=BoomerMoveStart
Secondary=CruiseLauncher
SpeedType=Float
TechLevel=2
Unnatural=yes
VoiceMove=BoomerMove
Underwater=yes
Accelerates=true
CrateGoodie=no
ThreatPosed=20
VoiceAttack=BoomerAttackWaterCommand
VoiceSelect=BoomerSelect
ElitePrimary=BoomerTorpedoE
MovementZone=Water
Prerequisite=YAYARD,RADAR
SensorsSight=8
SpawnsNumber=2
CloakingSpeed=1
LandTargeting=2
VoiceFeedback=SubFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=7
SpawnRegenRate=80
SpawnReloadRate=0
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
TooBigToFitUnderBridge=true
VoiceSecondaryWeaponAttack=BoomerAttackLandCommand
AllowedToStartInMultiplayer=no

[BURNT01]
Burn=yes

[BURNT02]
Burn=yes

[BURNT03]
Burn=yes

[BURNT04]
Burn=yes

[BURNT05]
Burn=yes

[BURNT06]
Burn=yes

[BURNT07]
Burn=yes
Width=2

[BURNT08]
Burn=yes
Width=2

[BURNT09]
Burn=yes
Height=2

[BURNT10]
Burn=yes
Height=2

[BURNT11]
Burn=yes
Width=2
Height=2

[BURNT12]
Burn=yes
Width=2
Height=2

[BUS]
ROT=5
Cost=0
Name=School Bus
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Points=20
Turret=no
UIName=Name:BUS
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
Passengers=5
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[BadTeeth]
ROF=30
Range=1.5
Speed=30
Damage=30
Report=DogAttack
Warhead=ParasiteDog
Projectile=DOGJUMP
LimboLaunch=yes
FireInTransport=no
CellRangefinding=yes

[Ballistic]
Image=120MM
Arcing=true
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes

[BarrelExplosion]
Anim=RING1
Damage=200
Warhead=OilExplosionWH
Projectile=Invisible

[Battering]
Wall=yes
Wood=yes
Verses=100%,100%,100%,0%,0%,0%,30%,30%,20%,200%,100%
InfDeath=10

[Beach]
Foot=0%
Float=0%
Hover=75%
Track=0%
Wheel=0%
Buildable=no
Amphibious=60%
FloatBeach=100%

[BearBite]
ROF=30
Range=1.5
Speed=100
Damage=30
Report=BearAttack
Warhead=HollowPoint
Projectile=InvisibleLow
CellRangefinding=yes

[BigGreySmokeSys]
Spawns=yes
Slowdown=.0025
HoldsWhat=LargeGreySmoke
BehavesLike=Smoke
ParticleCap=20
SpawnCutoff=15.0
SpawnFrames=10
SpawnRadius=10
SpawnTranslucencyCutoff=13.0

[BikeMissile]
ROF=60
Range=5
Speed=30
Damage=40
Report=SeawolfAttack
Warhead=AP
Projectile=HeatSeeker

[BlackHawkCannon]
ROF=40
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=6
Speed=100
Damage=35
Report=BlackOpsAttack
Warhead=SA
OmniFire=yes
Projectile=QuadShell

[BlackHawkCannonE]
ROF=40
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=6
Speed=100
Damage=40
Report=BlackOpsAttack
Warhead=SSA
OmniFire=yes
Projectile=QuadShell

[BlimpBomb]
ROF=50
Burst=1
Range=1.5
Speed=20
Damage=250
Report=KirovAttack
Warhead=BlimpHE
OmniFire=yes
Projectile=BlimpBombP
CellRangefinding=yes

[BlimpBombE]
ROF=50
Burst=1
Range=1.5
Speed=20
Damage=250
Report=KirovAttack
Warhead=KTSTLEXP
OmniFire=yes
Projectile=BlimpBombP
CellRangefinding=yes

[BlimpBombEffect]
ROF=50
Burst=1
Range=1.5
Speed=20
Damage=250
Report=KirovAttack
Warhead=BlimpHEEffect
OmniFire=yes
Projectile=BlimpBombP
CellRangefinding=yes

[BlimpBombP]
Arm=10
Image=ZBOMB
Shadow=no
Vertical=yes
Acceleration=1
DetonationAltitude=20000

[BlimpBombPE]
Arm=10
Image=ZBOMB
Shadow=no
Vertical=yes
Acceleration=1
ShrapnelCount=8
ShrapnelWeapon=SuperCometFragment
DetonationAltitude=20000

[BlimpHE]
Wall=yes
Wood=yes
Bright=yes
Rocker=yes
Sparky=no
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=2
Tiberium=yes
CellSpread=2
ProneDamage=70%
Conventional=yes
PercentAtMax=.5

[BlimpHEEffect]
Wall=yes
Wood=yes
Bright=yes
Rocker=yes
Sparky=no
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
AnimList=EXPLOMED
InfDeath=2
Tiberium=yes
CellSpread=2
ProneDamage=70%
Conventional=yes
PercentAtMax=.5

[Bomb]
ROF=10
Range=5
Speed=0
Damage=160
Floater=yes
Warhead=ORCAHE
Projectile=Cannon2

[BombDisarm]
BombDisarm=yes

[BoomerTorpedo]
ROF=120
Burst=2
Range=7
Speed=25
Damage=60
Report=BoomerAttack2
Warhead=APSplash2
Projectile=Torpedo
DecloakToFire=no

[BoomerTorpedoE]
ROF=120
Burst=4
Range=7
Speed=18
Damage=60
Report=BoomerAttack2
Warhead=APSplash2
Projectile=Torpedo
DecloakToFire=no

[BuildingTypes]
1=GAPOWR
2=GAREFN
3=GACNST
4=GAPILE
5=GASAND
6=GADEPT
7=GATECH
8=GAWEAP
9=CALAB
10=NAPOWR
11=NATECH
12=NAHAND
13=GAWALL
14=NARADR
15=NAWEAP
16=NAREFN
17=NAWALL
18=CAHSE07
19=NAPSIS
20=CASYDN01
21=NALASR
22=NASAM
23=CASYDN02
24=GAYARD
25=NAIRON
26=NACNST
27=NADEPT
28=GACSPH
29=GADUMY
30=GAWEAT
31=CABHUT
32=GALITE
33=REDLAMP
34=GRENLAMP
35=BLUELAMP
36=YELWLAMP
37=PURPLAMP
38=INORANLAMP
39=INGRNLMP
40=INREDLMP
41=INBLULMP
42=CITY01
43=CITY02
44=CITY03
45=CITY04
46=CITY05
47=CITY06
48=CAHOSP
49=INGALITE
50=INYELWLAMP
51=INPURPLAMP
52=NEGLAMP
53=NEGRED
54=TESLA
55=NAMISL
56=ATESLA
57=CAMACH
58=TSTLAMP
59=CASYDN03
60=AMMOCRAT
61=GAGREEN
62=NAYARD
63=GASPYSAT
64=GAGAP
65=GTGCAN
66=NANRCT
67=GAPILL
68=NAFLAK
69=CAOUTP
70=CATHOSP
71=CAAIRP
72=CAOILD
73=NACLON
74=GAOREP
75=CACITY01
76=CACITY02
77=CACITY03
78=CACITY04
79=CANEWY01
80=CANEWY04
81=CANEWY05
82=CASWST01
83=CATECH01
84=CATEXS01
85=CATEXS02
86=CAWASH01
87=CAFARM01
88=CAFARM02
89=CALIT01E
90=CALIT01N
91=CALIT01S
92=CALIT01W
93=CAMISC01
94=CAMISC02
95=CAMISC03
96=CAMISC04
97=CAPOL01E
98=CAPOL01N
99=CAPOL01S
100=CAPOL01W
101=CASIN01E
102=CASIN01N
103=CASIN01S
104=CASIN01W
105=CAPARS01
106=GAAIRC
107=CAFRMA
108=CAFRMB
109=CAWASH05
110=CAWASH04
111=CAWASH03
112=CAWASH07
113=CAWASH11
114=CAWSH12
115=CAWASH14
116=CAWASH09
117=CAWASH10
118=CAWASH13
119=CAARMY01
120=CAUSFGL
121=CAWASH08
122=CALIT03E
123=CALIT03N
124=CALIT03S
125=CALIT03W
126=CALIT02L
127=CALIT02R
128=CAHSE01
129=CAWT01
130=CATS01
131=CABARN02
132=CAWA2A
133=CAWA2B
134=CAWA2C
135=CAWA2D
136=AMRADR
137=CAPRS03
138=CAGARD01
139=CARUS01
140=CAMIAM01
141=CATRAN01
142=CAMIAM02
143=CANWY05
144=MAYAN
145=CAEUR1
146=CAEUR2
147=CAEUR04
148=CAMEX01
149=CARUS02A
150=CARUS02B
151=CARUS02C
152=CARUS02D
153=CARUS02E
154=CARUS02F
155=CANEWY06
156=CANEWY07
157=CANEWY08
158=CAPARS02
159=CAPARS08
160=CAPARS09
161=CARUS03
162=CANEWY10
163=CANEWY11
164=CANEWY12
165=CANEWY13
166=CANEWY14
167=CANEWY15
168=CANEWY16
169=CANEWY17
170=CANEWY18
171=CAPARS04
172=CAPARS05
173=CAPARS06
174=CAPARS07
175=CAWASH15
176=CAPARS10
177=CAPARS13
178=CAPARS14
179=CAGAS01
180=CAPARS11
181=CAPARS12
182=CAFARM06
183=CAMIAM04
184=NAPSYB
185=NAPSYA
186=CAIND01
187=CACOLO01
188=CANWY09
189=CANWY22
190=CANWY23
191=CANWY24
192=CANWY25
193=CANWY26
194=CATEXS03
195=CATEXS04
196=CATEXS05
197=CARUS02G
198=CACHIG04
199=CAMIAM03
200=CARUS07
201=CATEXS06
202=CATEXS07
203=CATEXS08
204=CACHIG01
205=CACHIG02
206=CACHIG03
207=CAWASH16
208=CAWASH17
209=CACHIG05
210=CAWASH19
211=CARUS08
212=CARUS09
213=CARUS10
214=CARUS11
215=CANEWY20
216=CANEWY21
217=CARUS04
218=CARUS05
219=CARUS06
220=CAMSC01
221=CAMSC02
222=CAMSC03
223=CAMSC04
224=CAMSC05
225=CAMSC06
226=CAMSC07
227=CAWASH18
228=CAEURO05
229=CAPARK01
230=CAPARK02
231=CAPARK03
232=CAHSE02
233=CAHSE03
234=CAHSE04
235=CASTRT01
236=CASTRT02
237=CASTL01
238=CASTL02
239=CASTL03
240=CASTL04
241=NAPSYA
242=CAHSE05
243=CAHSE06
244=CAMIAM05
245=CAMIAM06
246=CAMIAM07
247=CAFNCB
248=CAFNCW
249=CAMEX02
250=CAMEX03
251=CAMEX04
252=CAMEX05
254=CACHIG06
255=CAMSC08
256=CAMSC09
257=CAARMY02
258=CAARMY03
259=CAARMY04
260=TEMMORLAMP
261=TEMDAYLAMP
262=TEMDUSLAMP
263=TEMNITLAMP
264=SNOMORLAMP
265=SNODAYLAMP
266=SNODUSLAMP
267=SNONITLAMP
268=CAKRMW
269=CARUFGL
270=CAFRFGL
271=CATRAN02
272=CACUFGL
274=CASKFGL
275=CALBFGL
276=CAMIAM08
277=CAMISC05
278=CAMISC06
279=CASTL05A
280=CASTL05B
281=CASTL05C
282=CASTL05D
283=CASTL05E
284=CASTL05F
285=CASTL05G
286=CASTL05H
287=CAMSC10
288=CAGEFGL
289=CAUKFGL
290=CAWASH06
291=CAMSC11
292=CAMSC12
293=CAMSC13
294=CAPOFGL
295=CAMSC12A
296=CAMOV01
297=CAMOV02
298=CABUNK01
299=CABUNK02
300=CAFNCP
301=CASTRT03
302=CASTRT04
303=CASTRT05
305=YACNST
306=YAPOWR
307=YABRCK
308=YAWEAP
309=YAYARD
310=YADEPT
311=YATECH
312=GAFWLL
313=YAGGUN
314=YAPSYT
315=NAINDP
316=YAGRND
317=YAGNTC
318=CASLAB
319=CATIME
320=YAPPET
321=CALOND04
322=CALOND05
323=CALOND06
324=CAMOON01
325=CATRAN03
326=CAEAST01
327=CAEGYP01
328=CAEGYP02
329=CAEGYP03
330=CALA01
331=CALA02
332=CALA03
333=CALA04
334=CALA05
335=CALOND01
336=CALOND02
337=CALOND03
338=CAMORR01
339=CAMORR02
340=CAMORR03
341=CASANF01
342=CASANF02
343=CASANF03
344=CASANF04
345=CASANF05
346=CASEAT01
347=NATBNK
348=GAGATE_A
349=CASANF09
350=CASANF10
351=CASANF11
352=CASANF12
353=CASANF13
354=CASANF14
355=CASANF06
356=CASANF07
357=CASANF08
358=CASEAT02
359=YACOMD
360=YAPPPT
361=GAROBO
362=YAREFN
363=YAROCK
364=NABNKR
365=CASANF15
366=CASANF16
367=CASANF17
368=CASANF18
369=CASIN03E
370=CASIN03S
371=CAURB01
372=CAURB02
373=CAURB03
374=CAPOWR
375=CALA07
376=CAEGYP06
377=CALA08
378=CAEAST02
379=CABARR01
380=CABARR02
381=CAMORR04
382=CAMORR05
383=CALA09
384=CAEGYP04
385=CAEGYP05
386=CALA06
387=CAMORR06
388=CAMORR07
389=CAMORR08
390=CAMORR09
391=CAMORR10
392=CATIME01
393=CATIME02
394=CALA10
395=CALA11
396=CALA12
397=CALA13
398=CAPARK04
399=CAPARK05
400=CAPARK06
401=CALA14
402=CALA15
403=CABUNK03
404=CABUNK04
405=CALUNR01
406=CALUNR02
407=GTGCBN
408=MTNKD
409=GAKB
410=NAKB
411=YAKB
412=CAOILD2

[CAAIRP]
Ammo=5
Name=Tech Airport
Armor=concrete
Sight=6
Points=5
UIName=Name:CAAIRP
Nominal=yes
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
Capturable=yes
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
Unsellable=yes
LeaveRubble=yes
SuperWeapon=ParaDropSpecial
RadarVisible=yes
Insignificant=yes
NeedsEngineer=yes
CaptureEvaEvent=EVA_AirfieldCaptured
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CAARMY01]
Name=Army Tent
Armor=wood
Sight=6
Points=5
UIName=Name:CAARMY01
Nominal=yes
DieSound=Dummy
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DamageSound=Dummy
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=8

[CAARMY02]
Name=Army Tent
Armor=wood
Sight=6
Points=5
UIName=Name:CAARMY01
Nominal=yes
DieSound=Dummy
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DamageSound=Dummy
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=4

[CAARMY03]
Name=Army Tent
Armor=wood
Sight=6
Points=5
UIName=Name:CAARMY01
Nominal=yes
DieSound=Dummy
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DamageSound=Dummy
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=4

[CAARMY04]
Name=Army Tent
Armor=wood
Sight=6
Points=5
UIName=Name:CAARMY01
Nominal=yes
DieSound=Dummy
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DamageSound=Dummy
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=4

[CABARN02]
Name=Farm Barn 02
Armor=wood
Sight=6
Points=5
UIName=Name:CABARN02
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris8sm,Dbris10sm,Dbris9lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=5

[CABARR01]
Name=Barricade 01
Armor=concrete
Points=5
UIName=Name:CABARR
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CABARR02]
Name=Barricade 02
Armor=concrete
Points=5
UIName=Name:CABARR
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CABHUT]
Name=Bridge repair hut
Immune=yes
UIName=Name:CABHUT
Nominal=yes
Adjacent=0
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
BaseNormal=no
Repairable=true
Selectable=yes
LegalTarget=yes
ThreatPosed=0
Insignificant=yes
BridgeRepairHut=yes

[CABUNK01]
Name=Concrete Bunker 01
Armor=steel
Sight=6
Points=5
UIName=Name:CABUNK01
Nominal=yes
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=8

[CABUNK02]
Name=Concrete Bunker 02
Armor=steel
Sight=6
Points=5
UIName=Name:CABUNK01
Nominal=yes
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=8

[CABUNK03]
Name=Concrete Bunker 03
Armor=steel
Sight=6
Points=5
UIName=Name:CABUNK01
Nominal=yes
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=8

[CABUNK04]
Name=Concrete Bunker 04
Armor=steel
Sight=6
Points=5
UIName=Name:CABUNK01
Nominal=yes
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=8

[CACHIG01]
Name=Chigo Brick Building
Armor=steel
Sight=6
Points=5
UIName=Name:CACHIG01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CACHIG02]
Name=Chigo Brick Building var2
Armor=steel
Sight=6
Points=5
UIName=Name:CACHIG02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CACHIG03]
Name=Chigo Office Building
Armor=steel
Sight=6
Points=5
UIName=Name:CACHIG03
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10sm,Dbris10lg
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CACHIG04]
Name=Chicago Associates Center
Armor=concrete
Sight=6
Points=5
UIName=Name:CACHIG04
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
DestroyAnim=CACHIG04D
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CACHIG05]
Name=Chicago Sears Tower
Armor=concrete
Radar=yes
Sight=6
Points=5
SpySat=yes
UIName=Name:CACHIG05
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CACHIG06]
Name=Chicago Water Tower
Armor=steel
Points=5
UIName=Name:CAWT01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DestroyAnim=CACH06DM
LeaveRubble=yes
CrateBeneath=true
CanBeOccupied=no
Insignificant=yes
CrateBeneathIsMoney=true

[CACITY01]
Name=ZZZ Building
Armor=steel
Sight=4
Points=5
UIName=Name:CACITY01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CACITY02]
Name=ZZZ Building
Armor=steel
Sight=4
Points=5
UIName=Name:CACITY02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CACITY03]
Name=ZZZ Building
Armor=steel
Sight=4
Points=5
UIName=Name:CACITY03
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CACITY04]
Name=ZZZ Building
Armor=steel
Sight=4
Points=5
UIName=Name:CACITY04
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CACOLO01]
Name=Air Force Academy Chapel Colorado
Armor=concrete
Sight=6
Points=5
UIName=Name:CACOLO01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
CrateBeneath=true
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
CrateBeneathIsMoney=true

[CACUFGL]
Name=Flag Cuba Left
Armor=steel
Sight=6
Points=5
UIName=Name:CUBANFLAG
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DamageSound=BuildingMetalDamaged
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
MaxNumberOccupants=0

[CAEAST01]
Name=Easter Island Statue
Armor=steel
Power=-100
Points=5
UIName=Name:CAEAST01
Nominal=yes
Powered=Yes
Primary=PrismShot
DieSound=MonumentCrumble
Strength=3000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
Capturable=true
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
DestroyAnim=CAEAST01DM
LeaveRubble=yes
Insignificant=no
Overpowerable=true
RadarInvisible=no

[CAEAST02]
ROT=3
Name=Yuri Bust
Armor=steel
Power=-100
Points=5
Turret=yes
UIName=Name:CAEAST02
Nominal=yes
Powered=Yes
Primary=PrismShot
DieSound=MonumentCrumble
Strength=3000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
TurretAnim=CAHEAD
LeaveRubble=yes
TurretAnimX=0
TurretAnimY=-45
BarrelTravel=8
TurretRecoil=yes
TurretTravel=0
WorkingSound=PowerOn
Insignificant=no
Overpowerable=true
RadarInvisible=no
NotWorkingSound=PowerOff
BarrelHoldFrames=3
TurretAnimIsVoxel=true
TurretAnimZAdjust=-150
TurretRotateSound=YuriBustRotate
BarrelRecoverFrames=40
BarrelCompressFrames=3

[CAEGYP01]
Name=Egypt Great Pyramid 1
Armor=wood
Sight=6
Points=5
UIName=Name:CAPYR01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CAEGYP02]
Name=Egypt Small Pyramid
Armor=wood
Sight=6
Points=5
UIName=Name:CAPYR01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAEGYP03]
Name=Egypt Sphinx
Armor=wood
Sight=6
Points=5
UIName=Name:CAEGYP03
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CAEGYP04]
Name=Egypt Great Pyramid 2
Armor=wood
Sight=6
Points=5
UIName=Name:CAPYR01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CAEGYP05]
Name=Egypt Great Pyramid 3
Armor=wood
Sight=6
Points=5
UIName=Name:CAPYR01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CAEGYP06]
Name=Egypt Great Pyramid 4 mound
Armor=wood
Sight=6
Points=5
UIName=Name:CAPYR01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CAEUR04]
Name=Euro Building 04
Armor=steel
Sight=6
Points=5
UIName=Name:CAEUR04
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris2sm,Dbris2lg,Dbris4sm,Dbris9sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10lg
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAEUR1]
Name=Euro Cottage A
Armor=wood
Sight=6
Points=5
UIName=Name:CAEUR1
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=3

[CAEUR2]
Name=Euro Cottage B
Armor=wood
Sight=6
Points=5
UIName=Name:CAEUR2
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=3

[CAEURO05]
Name=Statue
Armor=concrete
Sight=6
Points=5
UIName=Name:CAEURO05
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
LeaveRubble=Yes
Insignificant=yes
ClickRepairable=no

[CAFARM01]
Name=Farm
Armor=wood
Sight=4
Points=5
UIName=Name:CAFARM01
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=6

[CAFARM02]
Name=Farm Silo
Armor=wood
Points=5
UIName=Name:CAFARM02
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
Selectable=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
Insignificant=yes

[CAFARM06]
Name=Lighthouse
Armor=steel
Sight=6
Points=5
UIName=Name:CAFARM06
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris2sm,Dbris2lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=5

[CAFNCB]
Cost=25
Name=Fence Black
Wall=yes
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Points=1
UIName=Name:CAFNCB
Nominal=yes
Adjacent=4
BuildCat=Combat
Strength=100
Crushable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
BaseNormal=no
CrushSound=WallCrushBlack
Repairable=false
Selectable=no
AIBuildThis=no
ThreatPosed=0
Prerequisite=BARRACKS
Insignificant=yes

[CAFNCP]
Cost=25
Name=Fence Prison Camp
Wall=yes
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Points=1
UIName=Name:CAFNCP
Nominal=yes
Adjacent=4
BuildCat=Combat
Strength=100
Crushable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
BaseNormal=no
CrushSound=WallCrushBlack
Repairable=false
Selectable=no
AIBuildThis=no
ThreatPosed=0
Prerequisite=BARRACKS
Insignificant=yes

[CAFNCW]
Cost=25
Name=Fence White
Wall=yes
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Points=1
UIName=Name:CAFNCW
Nominal=yes
Adjacent=4
BuildCat=Combat
Strength=100
Crushable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
BaseNormal=no
CrushSound=WallCrushWhite
Repairable=false
Selectable=no
AIBuildThis=no
ThreatPosed=0
Prerequisite=BARRACKS
Insignificant=yes

[CAFRFGL]
Name=Flag French Left
Armor=steel
Sight=6
Points=5
UIName=Name:FRENCHFLAG
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DamageSound=BuildingMetalDamaged
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
MaxNumberOccupants=0

[CAFRMA]
Name=Farmhouse
Armor=wood
Sight=4
Points=5
UIName=Name:CAFRMA
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAFRMB]
Name=Farm Outhouse
Armor=wood
Sight=4
Points=5
UIName=Name:CAFRMB
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
DamageSound=BuildingMetalDamaged
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=1

[CAGARD01]
Name=Guard Shack
Armor=steel
Sight=6
Points=5
UIName=Name:CAGARD01
Nominal=yes
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
MinDebris=1
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS5SM
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no

[CAGAS01]
Name=Gas Station
Armor=wood
Sight=6
Points=5
UIName=Name:CAGAS01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAGEFGL]
Name=Flag Germany Left
Armor=steel
Sight=6
Points=5
UIName=Name:GERMANFLAG
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DamageSound=BuildingMetalDamaged
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
MaxNumberOccupants=0

[CAHOSP]
Name=Old Civilian Hospital
Armor=concrete
Image=CAHOSP
Sight=6
Points=5
UIName=Name:CAHOSP
Nominal=yes
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
TechLevel=-1
Capturable=yes
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
Unsellable=yes
LeaveRubble=yes
RadarVisible=yes
Insignificant=yes
NeedsEngineer=yes
CaptureEvaEvent=EVA_HospitalCaptured
InfantryGainSelfHeal=1
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CAHSE01]
Name=American House 01
Armor=wood
Sight=6
Points=5
UIName=Name:CAHSE01
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=3
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=5

[CAHSE02]
Name=American House 02
Armor=wood
Sight=6
Points=5
UIName=Name:CAHSE02
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=5

[CAHSE03]
Name=American House 03
Armor=wood
Sight=6
Points=5
UIName=Name:CAHSE03
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=5

[CAHSE04]
Name=American House 04
Armor=wood
Sight=6
Points=5
UIName=Name:CAHSE04
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=5

[CAHSE05]
Name=American Mobile Home A
Armor=wood
Sight=6
Points=5
UIName=Name:CAHSE05
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris2lg,Dbris4sm,Dbris5sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10lg,Dbris10sm
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=5

[CAHSE06]
Name=American Mobile Home B
Armor=wood
Sight=6
Points=5
UIName=Name:CAHSE06
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris5lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris9lg,Dbris10lg,Dbris10sm
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=5

[CAHSE07]
Name=American House 07
Armor=wood
Sight=6
Points=5
UIName=Name:CAHSE04
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=5

[CAIND01]
Name=Industrial building
Armor=steel
Sight=6
Points=5
UIName=Name:CAIND01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAIRFGL]
Name=Flag Iraq Left
Armor=steel
Sight=6
Points=5
UIName=Name:IRAQFLAG
Nominal=yes
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
MaxNumberOccupants=0

[CAKRMW]
Cost=25
Name=Kremlen Walls
Wall=yes
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Points=1
UIName=Name:CAKRMW
Nominal=yes
Adjacent=4
BuildCat=Combat
Strength=300
Crushable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
BaseNormal=no
CrushSound=WallCrushKremlin
Repairable=false
Selectable=no
AIBuildThis=no
ThreatPosed=0
Prerequisite=BARRACKS
Insignificant=yes

[CALA01]
Name=LA Keegan Produce
Armor=wood
Sight=6
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CALA03]
Name=LA Hwood Sign 1of2
Armor=wood
Sight=6
Points=5
UIName=Name:CALA03
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CALA04]
Name=LA Hollywood Bowl
Armor=wood
Sight=6
Points=5
UIName=Name:CALA04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CALA05]
Name=LA LAX
Armor=wood
Sight=6
Points=5
UIName=Name:CALA05
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CALA06]
Name=LA Control Tower
Armor=wood
Sight=8
Points=5
UIName=Name:CALA06
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CALA07]
Name=LA Movie Theater
Armor=wood
Sight=6
Points=5
UIName=Name:CALA07
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CALA08]
Name=LA Car Dealership
Armor=concrete
Sight=6
Points=5
UIName=Name:CALA08
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CALA09]
Name=LA Circle S
Armor=wood
Sight=6
Points=5
UIName=Name:CALA09
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CALA10]
Name=LA Billboard
Armor=wood
Sight=5
Points=5
UIName=Name:CALA10
Nominal=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=no
CanOccupyFire=no
Insignificant=yes
ClickRepairable=no

[CALA11]
Name=LA HBowl Seats 1of2
Armor=wood
Sight=6
Points=5
UIName=Name:CALA04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=no
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no

[CALA12]
Name=LA HBowl Seats 2of2
Armor=wood
Sight=6
Points=5
UIName=Name:CALA04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=no
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no

[CALA13]
Name=LA Hwood Sign 2of2
Armor=wood
Sight=6
Points=5
UIName=Name:CALA03
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CALA14]
Name=LA Mini Mall 02
Armor=concrete
Sight=6
Points=5
UIName=Name:CALA01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CALA15]
Name=LA Mini Mall 03
Armor=concrete
Sight=6
Points=5
UIName=Name:CALA01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CALAB]
Name=Einstein's Lab
Armor=steel
Sight=6
Points=5
UIName=Name:EinsteinLab
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CALBFGL]
Name=Flag Lybia Left
Armor=steel
Sight=6
Points=5
UIName=Name:LYBIAFLAG
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DamageSound=BuildingMetalDamaged
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
MaxNumberOccupants=0

[CALIT01E]
Name=Light
Armor=steel
Points=5
UIName=Name:CALIT01E
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
Insignificant=yes

[CALIT01N]
Name=Light
Armor=steel
Points=5
UIName=Name:CALIT01N
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
Insignificant=yes

[CALIT01S]
Name=Light
Armor=steel
Points=5
UIName=Name:CALIT01S
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
Insignificant=yes

[CALIT01W]
Name=Light
Armor=steel
Points=5
UIName=Name:CALIT01W
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
Insignificant=yes

[CALIT02L]
Name=Light2L
Armor=steel
Points=5
UIName=Name:CALIT02L
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
Insignificant=yes

[CALIT02R]
Name=Light2R
Armor=steel
Points=5
UIName=Name:CALIT02R
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
Insignificant=yes

[CALIT03E]
Name=Light3E
Armor=steel
Points=5
UIName=Name:CALIT03E
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
Insignificant=yes

[CALIT03N]
Name=Light3N
Armor=steel
Points=5
UIName=Name:CALIT03N
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
Insignificant=yes

[CALIT03S]
Name=Light3S
Armor=steel
Points=5
UIName=Name:CALIT03S
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
Insignificant=yes

[CALIT03W]
Name=Light3W
Armor=steel
Points=5
UIName=Name:CALIT03W
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
Insignificant=yes

[CALOND01]
Name=London Victorian Home 1
Armor=wood
Sight=6
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CALOND03]
Name=London Pub
Armor=wood
Sight=6
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CALOND04]
Name=LONDON PARLAIMENT
Armor=wood
Sight=8
Points=5
UIName=Name:CALOND04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CALOND05]
Name=LONDON BIG BEN
Armor=wood
Sight=10
Points=5
UIName=Name:CALOND05
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
MinDebris=6
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CALOND06]
Name=LONDON TOWER
Armor=wood
Sight=6
Points=5
UIName=Name:CALOND06
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CALUNR01]
Name=Lunar Lander
Armor=wood
Sight=6
Points=5
UIName=Name:CALUNR01
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Insignificant=yes
ClickRepairable=no

[CALUNR02]
Name=Lunar Flag
Armor=wood
Sight=6
Points=5
UIName=Name:CAUSFGL
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Insignificant=yes
ClickRepairable=no

[CAMACH]
Name=Tech Machine Shop
Armor=concrete
Sight=6
Points=5
UIName=Name:CAMACH
Nominal=yes
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
TechLevel=-1
Capturable=yes
Unsellable=yes
LeaveRubble=yes
RadarVisible=yes
Insignificant=yes
NeedsEngineer=yes
CaptureEvaEvent=EVA_MachineShopCaptured
UnitsGainSelfHeal=1
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CAMEX01]
Name=Mayan Prism Pyramid
Armor=concrete
Sight=12
Points=5
UIName=Name:CAMEX01
Nominal=yes
Primary=MayanPrism
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=Yes
CanBeOccupied=no
ClickRepairable=no

[CAMEX02]
Name=Mayan Castillo
Armor=concrete
Sight=6
Points=5
UIName=Name:MAYANRUINS
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
MinDebris=7
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
LeaveRubble=Yes
CanBeOccupied=Yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAMEX03]
Name=Mayan Minor Temple
Armor=concrete
Sight=6
Points=5
UIName=Name:MAYANRUINS
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=7
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
LeaveRubble=yes
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CAMEX04]
Name=Mayan Large Temple
Armor=concrete
Sight=6
Points=5
UIName=Name:MAYANTEMPLE
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=7
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
LeaveRubble=Yes
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CAMEX05]
Name=Mayan Platfrom
Armor=concrete
Sight=6
Points=5
UIName=Name:MAYANRUINS
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
LeaveRubble=Yes
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CAMIAM01]
Name=Miami Hotel 01
Armor=steel
Sight=6
Points=5
UIName=Name:CAMIAM01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAMIAM02]
Name=Miami Hotel 02
Armor=steel
Sight=6
Points=5
UIName=Name:CAMIAM02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAMIAM03]
Name=Miami Hotel 03
Armor=steel
Sight=6
Points=5
UIName=Name:CAMIAM03
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAMIAM04]
Name=Lifeguard Hut
Armor=wood
Sight=6
Points=5
UIName=Name:CAMIAM04
Nominal=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
MinDebris=3
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris8sm,Dbris10sm,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=3

[CAMIAM05]
Name=Miami Hotel 05
Armor=steel
Sight=6
Points=5
UIName=Name:CAMIAM05
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAMIAM06]
Name=Miami Hotel 06
Armor=steel
Sight=6
Points=5
UIName=Name:CAMIAM06
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAMIAM07]
Name=Miami Hotel 07
Armor=steel
Sight=6
Points=5
UIName=Name:CAMIAM07
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
LeaveRubble=Yes
CrateBeneath=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10
CrateBeneathIsMoney=true

[CAMIAM08]
Name=Arizona Memorial
Armor=steel
Sight=6
Points=5
UIName=Name:CAMIAM08
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
LeaveRubble=yes
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CAMISC01]
Name=Barrels
Armor=concrete
CanC4=no
Points=5
UIName=Name:CAMISC01
Nominal=yes
Explodes=yes
Strength=5
Explosion=BRRLEXP2
MaxDebris=0
TechLevel=-1
BaseNormal=no
Repairable=no
Selectable=no
DamageSound=BuildingMetalDamaged
DeathWeapon=BarrelExplosion
Insignificant=yes
EligibleForDelayKill=yes

[CAMISC02]
Name=Barrel
Armor=concrete
CanC4=no
Points=5
UIName=Name:CAMISC02
Nominal=yes
Explodes=yes
Strength=5
Explosion=BRRLEXP1
MaxDebris=0
TechLevel=-1
BaseNormal=no
Repairable=no
Selectable=no
DamageSound=BuildingMetalDamaged
DeathWeapon=BarrelExplosion
Insignificant=yes
EligibleForDelayKill=yes

[CAMISC03]
Name=Dumpster
Armor=concrete
Points=5
UIName=Name:CAMISC03
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CAMISC04]
Name=Mail Box
Armor=concrete
Points=5
UIName=Name:CAMISC04
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CAMISC05]
Name=Construction Pipes
Armor=concrete
Points=5
UIName=Name:CAMISC05
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CAMISC06]
Name=V3 Rack
Armor=concrete
CanC4=no
Points=5
UIName=Name:CAMISC06
Nominal=yes
Primary=none
Strength=10
Explosion=MININUKE
MaxDebris=0
Secondary=none
TechLevel=-1
BaseNormal=no
Selectable=no
DamageSound=BuildingMetalDamaged
CanBeOccupied=no
Insignificant=yes

[CAML]
Pip=yellow
Cost=10
Name=Animal Camel
Size=2
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=6
Points=1
UIName=Name:CAML
IFVMode=12
Natural=yes
Nominal=yes
Soylent=200
Category=Soldier
DieSound=CamelDie
NotHuman=yes
Strength=200
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MoveSound=CamelMoveStart
TechLevel=-1
Trainable=no
VoiceMove=CamelMove
ThreatPosed=2
VoiceAttack=CamelMove
VoiceSelect=CamelSelect
MovementZone=Infantry
PhysicalSize=1
Insignificant=no
VoiceSpecialAttack=
AllowedToStartInMultiplayer=no

[CAMOON01]
Name=ZZZ LAUNCH PAD
Armor=wood
Sight=6
Points=5
UIName=Name:CAMOON01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CAMORR01]
Name=Morocco Generic
Armor=wood
Sight=8
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAMORR02]
Name=Morocco Generic02
Armor=wood
Sight=8
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAMORR03]
Name=Morroco Generic03
Armor=wood
Sight=8
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAMORR04]
Name=Morroco Generic04
Armor=wood
Sight=10
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAMORR05]
Name=Morroco Bar 01
Armor=wood
Sight=6
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAMORR06]
Name=Morroco Bar 02
Armor=wood
Sight=6
Points=5
UIName=Name:CAMORR05
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAMORR07]
Name=Morroco Generic07
Armor=wood
Sight=10
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAMORR08]
Name=Morroco Generic08
Armor=wood
Sight=10
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAMORR09]
Name=Morroco Generic09
Armor=wood
Sight=10
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAMORR10]
Name=Morroco Generic10
Armor=wood
Sight=10
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAMOV01]
Name=Drive In Movie Screen
Armor=steel
Sight=6
Points=5
UIName=Name:CAMOV01
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CAMOV02]
Name=Drive In Movie Concession Stand
Armor=steel
Sight=6
Points=5
UIName=Name:CAMOV02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=5

[CAMSC01]
Name=Hot Dog Stand
Armor=wood
Sight=6
Points=5
UIName=Name:CAMSC01
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
MinDebris=1
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
Insignificant=yes
ClickRepairable=no

[CAMSC02]
Name=Beach Umbrellas A
Armor=wood
Sight=6
Points=5
UIName=Name:CAMSC02
Nominal=yes
Strength=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Insignificant=yes
ClickRepairable=no

[CAMSC03]
Name=Beach Umbrellas B
Armor=wood
Sight=6
Points=5
UIName=Name:CAMSC02
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Insignificant=yes
ClickRepairable=no

[CAMSC04]
Name=Beach Towels A
Armor=wood
Sight=6
Points=5
UIName=Name:CAMSC04
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Insignificant=yes
ClickRepairable=no

[CAMSC05]
Name=Beach Towels B
Armor=wood
Sight=6
Points=5
UIName=Name:CAMSC04
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Insignificant=yes
ClickRepairable=no

[CAMSC06]
Name=Camp Fire
Armor=wood
Sight=6
Points=5
UIName=Name:CAMSC06
Nominal=yes
Strength=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
MinDebris=0
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS2LG
AmbientSound=CampfireLoop
Insignificant=yes
ClickRepairable=no
DamageSmokeOffset=128,128,128

[CAMSC07]
Name=Thatched Hut Chief
Armor=concrete
Sight=6
Points=5
UIName=Name:CAMSC07
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
MinDebris=3
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=6

[CAMSC08]
Name=Thatched Hut A
Armor=wood
Sight=6
Points=5
UIName=Name:CAMSC07
Nominal=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
MinDebris=2
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=6

[CAMSC09]
Name=Thatched Hut B
Armor=wood
Sight=6
Points=5
UIName=Name:CAMSC07
Nominal=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
MinDebris=2
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=6

[CAMSC10]
Name=McBurger Kong
Armor=wood
Sight=6
Points=20
UIName=Name:CAMSC10
Nominal=yes
Strength=1000
Explosion=MININUKE,TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
MinDebris=6
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS3SM,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS9SM,DBRS10LG
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=8

[CAMSC11]
Name=Tires
Armor=concrete
Points=5
UIName=Name:CAMISC11
Nominal=yes
Primary=none
Strength=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
MinDebris=3
Secondary=none
TechLevel=-1
BaseNormal=no
Selectable=no
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
CanBeOccupied=no
Insignificant=yes

[CAMSC12]
Name=Bullseye
Armor=wood
Points=5
UIName=Name:CAMISC12
Nominal=yes
Primary=none
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Secondary=none
TechLevel=-1
BaseNormal=no
Selectable=no
CanBeOccupied=no
Insignificant=yes

[CAMSC12A]
Cost=600
Name=Bullseye 2
Armor=wood
Image=CAMSC12
Points=5
UIName=Name:CAMISC12
Nominal=yes
Primary=none
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Secondary=none
TechLevel=-1
BaseNormal=no
Selectable=no
CanBeOccupied=no
Insignificant=yes

[CAMSC13]
Name=Derelict Tank
Armor=concrete
Points=5
UIName=Name:CAMISC13
Nominal=yes
Primary=none
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
MinDebris=2
Secondary=none
TechLevel=-1
BaseNormal=no
Selectable=no
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM
CanBeOccupied=no
Insignificant=yes

[CANEWY01]
Name=Building
Armor=steel
Sight=4
Points=5
UIName=Name:CANEWY01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CANEWY04]
Name=Statue of Liberty
Armor=concrete
Sight=4
Points=5
UIName=Name:CANEWY04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DestroyAnim=CANY04DM
LeaveRubble=yes
CrateBeneath=true
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
CrateBeneathIsMoney=true

[CANEWY05]
Name=ZZZ World Trade Center
Armor=concrete
Radar=yes
Sight=4
Points=5
SpySat=yes
UIName=Name:CANEWY05
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CANEWY06]
Name=Wall Street Office
Armor=steel
Sight=6
Points=5
UIName=Name:CANEWY06
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CANEWY07]
Name=Wall Street Office Var 2
Armor=steel
Sight=6
Points=5
UIName=Name:CANEWY07
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CANEWY08]
Name=Wall Street Office Var 3
Armor=steel
Sight=6
Points=5
UIName=Name:CANEWY08
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CANEWY10]
Name=NY Building 10
Armor=steel
Sight=6
Points=5
UIName=Name:CANEWY10
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CANEWY11]
Name=NY Building 11
Armor=steel
Sight=6
Points=5
UIName=Name:CANEWY11
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CANEWY12]
Name=NY Building 12
Armor=steel
Sight=6
Points=5
UIName=Name:CANEWY12
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CANEWY13]
Name=NY Building 13
Armor=steel
Sight=6
Points=5
UIName=Name:CANEWY13
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CANEWY14]
Name=NY Building 14
Armor=steel
Sight=6
Points=5
UIName=Name:CANEWY13
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CANEWY15]
Name=NY Building 15
Armor=steel
Sight=6
Points=5
UIName=Name:CANEWY15
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CANEWY16]
Name=NY Building 16
Armor=steel
Sight=6
Points=5
UIName=Name:CANEWY15
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CANEWY17]
Name=NY Building 17
Armor=steel
Sight=6
Points=5
UIName=Name:CANEWY17
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris5lg,Dbris5sm
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CANEWY18]
Name=NY Building 18
Armor=steel
Sight=6
Points=5
UIName=Name:CANEWY18
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris5lg,Dbris5sm
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CANEWY20]
Name=Warehouse
Armor=steel
Sight=6
Points=5
UIName=Name:CANEWY20
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=8
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CANEWY21]
Name=Warehouse B
Armor=steel
Sight=6
Points=5
UIName=Name:CANEWY20
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=8
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CANWY05]
Name=NY Building 05
Armor=steel
Sight=6
Points=5
UIName=Name:CANWY05
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CANWY09]
Name=NY Building 09
Armor=steel
Sight=6
Points=5
UIName=Name:CANWY09
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CANWY22]
Name=NY Building 22
Armor=steel
Sight=6
Points=5
UIName=Name:CANWY22
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CANWY23]
Name=NY Building 23
Armor=steel
Sight=6
Points=5
UIName=Name:CANWY23
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CANWY24]
Name=NY Building 24
Armor=steel
Sight=6
Points=5
UIName=Name:CANWY24
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg,Dbris10sm
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CANWY25]
Name=NY Building 25
Armor=steel
Sight=6
Points=5
UIName=Name:CANWY25
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CANWY26]
Name=NY Building 26
Armor=steel
Sight=6
Points=5
UIName=Name:CANWY26
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAOILD]
Name=Tech Oil Derrick
Armor=steel
Sight=6
Points=5
UIName=Name:CAOILD
Nominal=yes
Explodes=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
TechLevel=-1
Capturable=yes
Unsellable=yes
DeathWeapon=OilExplosion
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
LeaveRubble=yes
RadarVisible=yes
WorkingSound=OilDerrickLoop
Insignificant=yes
NeedsEngineer=yes
CaptureEvaEvent=EVA_OilRefineryCaptured
ProduceCashDelay=100
ProduceCashAmount=20
ProduceCashStartup=1000

[CAOILD2]
Cost=100
Name=Allied Power Plant
Armor=wood
Image=CAOILD
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=2000
Sight=4
Crewed=yes
Immune=yes
Points=40
SpySat=yes
UIName=Name:CAOILD
Spyable=yes
Adjacent=2
BuildCat=Combat
DieSound=PowerPlantDie
Strength=10000
Upgrades=2
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
MaxDebris=6
MinDebris=4
SecretLab=yes
TechLevel=10
Capturable=true
AIBuildThis=no
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
SuperWeapon=AmericanParaDropSpecial
ThreatPosed=0
TogglePower=no
Prerequisite=GAKB,NAKB,YAKB,GACNST
ImmuneToPsionics=yes
ProduceCashDelay=100
DamageSmokeOffset=300, 300, 450
ProduceCashAmount=500
UnitsGainSelfHeal=1
AIBasePlanningSide=0
ProduceCashStartup=1000
InfantryGainSelfHeal=1

[CAOS]
ROT=40
Cost=800
Name=Chaos Drone
Size=2
Armor=light
Owner=YuriCountry
Sight=6
Speed=8
Crewed=no
Points=20
Turret=no
UIName=Name:ChaosDrone
Weight=.5
Crusher=no
Primary=ChaosAttack
Soylent=800
Category=AFV
Deployer=yes
DieSound=ChaosDroneDie
Explodes=no
IsTilter=no
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=ChaosDroneMoveStart
Secondary=VirtualScanner
TechLevel=4
Trainable=no
VoiceMove=ChaosDroneMove
Bunkerable=no
DeployFire=yes
Accelerates=false
CrateGoodie=no
ThreatPosed=25
VoiceAttack=ChaosDroneAttackCommand
VoiceSelect=ChaosDroneSelect
CanRetaliate=no
MovementZone=Destroyer
Parasiteable=yes
Prerequisite=YAWEAP
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
NavalTargeting=6
BerserkFriendly=yes
CanPassiveAquire=no
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ReselectIfLimboed=yes
AccelerationFactor=5
DefaultToGuardArea=yes
DeaccelerationFactor=5
SuppressionThreshold=5
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[CAOUTP]
Name=Tech Outpost
Armor=concrete
Sight=6
IsBase=yes
Points=5
Turret=yes
UIName=Name:CAOUTP
Nominal=yes
Primary=HoverMissile
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=0
MaxDebris=10
MinDebris=5
TechLevel=-1
Capturable=yes
TurretAnim=OUTP
UnitRepair=yes
Unsellable=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
LeaveRubble=yes
TurretAnimX=-30
TurretAnimY=14
RadarVisible=yes
Insignificant=yes
NeedsEngineer=yes
NumberOfDocks=1
CaptureEvaEvent=EVA_RepairFacilityCaptured
TurretAnimIsVoxel=true
TurretAnimZAdjust=-140
NumberImpassableRows=3

[CAPARK01]
Name=Park Bench
Armor=wood
Sight=6
Points=5
UIName=Name:CAPARK01
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Insignificant=yes
ClickRepairable=no

[CAPARK02]
Name=Play Ground Swing Set
Armor=wood
Sight=6
Points=5
UIName=Name:CAPARK02
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Insignificant=yes
ClickRepairable=no

[CAPARK03]
Name=Play Ground Merry Go Round
Armor=wood
Sight=6
Points=5
UIName=Name:CAPARK03
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
MinDebris=1
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
Insignificant=yes
ClickRepairable=no

[CAPARK04]
Name=Park Bench North
Armor=wood
Sight=6
Points=5
UIName=Name:CAPARK01
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Insignificant=yes
ClickRepairable=no

[CAPARK05]
Name=Park Bench West
Armor=wood
Sight=6
Points=5
UIName=Name:CAPARK01
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Insignificant=yes
ClickRepairable=no

[CAPARK06]
Name=Park Bench East
Armor=wood
Sight=6
Points=5
UIName=Name:CAPARK01
Nominal=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Insignificant=yes
ClickRepairable=no

[CAPARS01]
Name=Paris Tower
Armor=steel
Power=-100
Points=5
UIName=Name:CAPARS01
Nominal=yes
Powered=Yes
Primary=EiffelBolt
DieSound=MonumentCrumble
Strength=3000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
DestroyAnim=CAPR01DM
LeaveRubble=yes
Insignificant=no
Overpowerable=true
RadarInvisible=no

[CAPARS02]
Name=Large Paris Building Var 1
Armor=steel
Sight=6
Points=5
UIName=Name:CAPARS02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAPARS04]
Name=Paris Building 4
Armor=steel
Sight=6
Points=5
UIName=Name:CAPRS04
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=6

[CAPARS05]
Name=Paris Building 5
Armor=steel
Sight=6
Points=5
UIName=Name:CAPRS05
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=6

[CAPARS06]
Name=Paris Building 6
Armor=steel
Sight=6
Points=5
UIName=Name:CAPRS06
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=6

[CAPARS07]
Name=Euro Phone Booth
Armor=wood
Sight=6
Points=5
UIName=Name:CAPRS07
Nominal=yes
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CAPARS08]
Name=Large Paris Building Var 2
Armor=steel
Sight=6
Points=5
UIName=Name:CAPARS08
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAPARS09]
Name=Large Paris Building Var 3
Armor=steel
Sight=6
Points=5
UIName=Name:CAPARS09
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAPARS10]
Name=Paris Bistro Var 1
Armor=wood
Sight=6
Points=5
UIName=Name:CAPARS10
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAPARS11]
Name=Paris Arc de Triumphe
Armor=concrete
Sight=6
Points=5
UIName=Name:CAPARS11
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris1lg,Dbris1sm,Dbris2lg
DestroyAnim=CAPR11DM
LeaveRubble=yes
CrateBeneath=true
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
CrateBeneathIsMoney=true

[CAPARS12]
Name=Paris Notre Dame
Armor=concrete
Sight=6
Points=5
UIName=Name:CAPARS12
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
CrateBeneath=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10
CrateBeneathIsMoney=true

[CAPARS13]
Name=Paris Bistro Var 2
Armor=concrete
Sight=6
Points=5
UIName=Name:CAPARS13
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAPARS14]
Name=Paris Bistro Var 3
Armor=concrete
Sight=6
Points=5
UIName=Name:CAPARS14
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAPOFGL]
Name=Flag Poland Left
Armor=steel
Sight=6
Points=5
UIName=Name:POLISHFLAG
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DamageSound=BuildingMetalDamaged
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
MaxNumberOccupants=0

[CAPOL01E]
Name=Telephone Pole
Armor=concrete
Points=5
UIName=Name:CAPOL01E
Nominal=yes
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
Insignificant=yes

[CAPOL01N]
Name=Telephone Pole
Armor=concrete
Points=5
UIName=Name:CAPOL01N
Nominal=yes
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
Insignificant=yes

[CAPOL01S]
Name=Telephone Pole
Armor=concrete
Points=5
UIName=Name:CAPOL01S
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CAPOL01W]
Name=Telephone Pole
Armor=concrete
Points=5
UIName=Name:CAPOL01W
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CAPOWR]
Ammo=5
Name=Tech Civilian Power Plant
Armor=concrete
Power=200
Sight=6
Points=5
UIName=Name:CAPOWR
Nominal=yes
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
Capturable=yes
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
Unsellable=yes
LeaveRubble=yes
RadarVisible=yes
Insignificant=yes
NeedsEngineer=yes
CaptureEvaEvent=EVA_TechBuildingCaptured
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CAPRS03]
Name=Paris Louvre
Armor=concrete
Sight=6
Points=5
UIName=Name:CAPRS03
Nominal=yes
DieSound=MonumentCrumble
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
LeaveRubble=Yes
CrateBeneath=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10
CrateBeneathIsMoney=true

[CAR]
ROT=5
Cost=0
Name=Automobile
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Points=20
Turret=no
UIName=Name:CAR
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[CARGOPLANE]
ROT=2
Name=Transport Plane
Armor=light
Image=PDPLANE
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Speed=15
Crewed=yes
Points=30
UIName=Name:PDPLANE
Category=AirPower
DieSound=
Landable=no
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=PDPlaneMoveLoop
TechLevel=-1
PitchAngle=0
ThreatPosed=0
CanRetaliate=no
MoveToShroud=yes
MovementZone=Fly
CrashingSound=PDPlaneDie
RadarInvisible=no
ImpactLandSound=GenAircraftCrash
CanPassiveAquire=no
ImmuneToPsionics=yes
LeadershipRating=10
DamageParticleSystems=SparkSys,SmallGreySSys

[CARRIER]
ROT=1
Cost=2000
Name=Aircraft Carrier
Size=50
Armor=heavy
Naval=yes
Owner=British,French,Germans,Americans,Alliance
Sight=7
Speed=4
Crewed=no
Points=55
Spawns=HORNET
Turret=no
UIName=Name:CARRIER
Weight=5
Crusher=no
Primary=HornetLauncher
Soylent=2000
Category=Support
DieSound=
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=32
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MoveSound=ACCMoveStart
SpeedType=Float
TechLevel=7
ToProtect=yes
VoiceMove=AircraftCarrierMove
GuardRange=10
CrateGoodie=no
ThreatPosed=25
VoiceAttack=AircraftCarrierAttackCommand
VoiceSelect=AircraftCarrierSelect
MovementZone=Water
Prerequisite=GAYARD,TECH
SinkingSound=GenLargeWaterDie
SpawnsNumber=3
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
SpawnRegenRate=600
SpawnReloadRate=150
CanPassiveAquire=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[CARUFGL]
Name=Flag Russian Left
Armor=steel
Sight=6
Points=5
UIName=Name:RUSSIANFLAG
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DamageSound=BuildingMetalDamaged
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
MaxNumberOccupants=0

[CARUS01]
Name=Russian Basil's Cathedral
Armor=concrete
Sight=6
Points=5
UIName=Name:CARUS01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
DestroyAnim=CARUS01D
LeaveRubble=yes
CrateBeneath=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10
CrateBeneathIsMoney=true

[CARUS02A]
Name=Russain Kremlin Wall LTower
Armor=steel
Points=5
Nominal=yes
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
Insignificant=yes

[CARUS02B]
Name=Russain Kremlin Wall STower
Armor=steel
Points=5
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
Insignificant=yes

[CARUS02C]
Name=Russain Kremlin Wall North
Armor=concrete
Points=5
Nominal=yes
Strength=1000
Crushable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
Insignificant=yes

[CARUS02D]
Name=Russain Kremlin Wall East
Armor=concrete
Points=5
Nominal=yes
Strength=1000
Crushable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
Insignificant=yes

[CARUS02E]
Name=Russain Kremlin Wall South
Armor=concrete
Points=5
Nominal=yes
Strength=1000
Crushable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
Insignificant=yes

[CARUS02F]
Name=Russain Kremlin Wall West
Armor=concrete
Points=5
Nominal=yes
Strength=1000
Crushable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
Insignificant=yes

[CARUS02G]
Name=Russain Kremlin Wall Clock Tower
Armor=concrete
Sight=6
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CARUS03]
Name=Russain Kremlin Palace
Armor=concrete
Sight=6
Points=5
UIName=Name:CARUS03
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CARUS04]
Name=Moscow City A
Armor=steel
Sight=6
Points=5
UIName=Name:CARUS04
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=8
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=8

[CARUS05]
Name=Moscow City B
Armor=steel
Sight=6
Points=5
UIName=Name:CARUS04
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=8
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=8

[CARUS06]
Name=Moscow City C
Armor=steel
Sight=6
Points=5
UIName=Name:CARUS06
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=13
MinDebris=8
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=8

[CARUS07]
Name=Russain Red Square Circle Thing
Armor=concrete
Sight=6
Points=5
UIName=Name:CARUS07
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=13
MinDebris=6
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
LeaveRubble=yes
CrateBeneath=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CARUS08]
Name=Russain Gum Corner
Armor=steel
Sight=6
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=5

[CARUS09]
Name=Russian Gum Middle
Armor=steel
Sight=6
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=5

[CARUS10]
Name=Russian Gum Wall N_S
Armor=steel
Sight=6
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=5

[CARUS11]
Name=Russian Gum Wall E_W
Armor=steel
Sight=6
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=5

[CASANF01]
Name=San Fran Victorian Home 1
Armor=wood
Sight=6
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CASANF02]
Name=San Fran Victorian Home 2
Armor=wood
Sight=6
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CASANF03]
Name=San Fran Victorian Home 3
Armor=wood
Sight=6
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CASANF04]
Name=San Fran Golden Gate Bridge
Armor=wood
Naval=yes
Sight=6
Points=5
UIName=Name:CASANF04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
WaterBound=yes
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CASANF05]
Name=San Fran Alcatraz
Armor=wood
Sight=6
Points=5
UIName=Name:CASANF05
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CASANF06]
Name=San Fran Victorian Home 4
Armor=wood
Sight=8
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CASANF07]
Name=San Fran Victorian Home 5
Armor=wood
Sight=8
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CASANF08]
Name=San Fran Victorian Home 6
Armor=wood
Sight=8
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CASANF09]
Name=San Fran Golden Bridge 01
Armor=wood
Naval=yes
Sight=6
Points=5
UIName=Name:CASANF04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
WaterBound=yes
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CASANF10]
Name=San Fran Golden Bridge 02
Armor=wood
Naval=yes
Sight=6
Points=5
UIName=Name:CASANF04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
WaterBound=yes
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CASANF11]
Name=San Fran Golden Bridge 03
Armor=wood
Naval=yes
Sight=6
Points=5
UIName=Name:CASANF04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
WaterBound=yes
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CASANF12]
Name=San Fran Golden Bridge 05
Armor=wood
Naval=yes
Sight=6
Points=5
UIName=Name:CASANF04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
WaterBound=yes
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CASANF13]
Name=San Fran Golden Bridge 06
Armor=wood
Naval=yes
Sight=6
Points=5
UIName=Name:CASANF04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
WaterBound=yes
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CASANF14]
Name=San Fran Golden Bridge 07
Armor=wood
Naval=yes
Sight=6
Points=5
UIName=Name:CASANF04
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
WaterBound=yes
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CASANF15]
Name=San Fran Alcatraz Watertower
Armor=wood
Sight=6
Points=5
UIName=Name:CASANF15
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CASANF16]
Name=San Fran Alcatraz lighthouse
Armor=wood
Sight=6
Points=5
UIName=Name:CAFARM06
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CASANF17]
Name=San Fran Misc Bldg 1
Armor=wood
Sight=6
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CASANF18]
Name=San Fran Misc Bldg 2
Armor=wood
Sight=6
Points=5
UIName=Name:CACITY01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CASEAT01]
Name=Seattle Space Needle
Armor=wood
Sight=8
Points=5
UIName=Name:CASEAT01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CASEAT02]
Name=MicroSpam Campus
Armor=wood
Sight=6
Points=5
UIName=Name:CASEAT02
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CASIN01E]
Name=Stop Sign
Armor=concrete
Points=5
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CASIN01N]
Name=Stop Sign
Armor=concrete
Points=5
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CASIN01S]
Name=Stop Sign
Armor=concrete
Points=5
Nominal=yes
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
Insignificant=yes

[CASIN01W]
Name=Stop Sign
Armor=concrete
Points=5
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CASIN03E]
Name=Road Block Sign
Armor=concrete
Points=5
UIName=Name:CASIN03
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes
RadarInvisible=yes

[CASIN03S]
Name=Road Block Sign
Armor=concrete
Points=5
UIName=Name:CASIN03
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes
RadarInvisible=yes

[CASKFGL]
Name=Flag Korea Left
Armor=steel
Sight=6
Points=5
UIName=Name:KOREAFLAG
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DamageSound=BuildingMetalDamaged
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
MaxNumberOccupants=0

[CASLAB]
Name=Tech Secret Lab
Armor=steel
Sight=6
Points=5
UIName=Name:CASLAB
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
SecretLab=yes
TechLevel=-1
Capturable=yes
Unsellable=yes
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
LeaveRubble=yes
RadarVisible=yes
WorkingSound=OilDerrickLoop
Insignificant=yes
NeedsEngineer=yes
:SecretBuilding=
CaptureEvaEvent=EVA_SecretLabCaptured

[CASTL01]
Name=St Louis Building A
Armor=steel
Sight=6
Points=5
UIName=Name:CASTL01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CASTL02]
Name=St Louis Building B
Armor=steel
Sight=6
Points=5
UIName=Name:CASTL02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CASTL03]
Name=St Louis Building C
Armor=steel
Sight=6
Points=5
UIName=Name:CASTL03
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CASTL04]
Name=St Louis Arch
Armor=steel
Sight=6
Points=5
UIName=Name:CASTL04
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm
DestroyAnim=CASTL04DM
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CASTL05A]
Name=Busch Stadium A
Armor=concrete
Sight=6
Height=6
Points=5
UIName=Name:CASTL05
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
LeaveRubble=yes
Insignificant=yes
ClickRepairable=no

[CASTL05B]
Name=Busch Stadium B
Armor=concrete
Sight=6
Points=5
UIName=Name:CASTL05
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
LeaveRubble=yes
Insignificant=yes
ClickRepairable=no

[CASTL05C]
Name=Busch Stadium C
Armor=concrete
Sight=6
Points=5
UIName=Name:CASTL05
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
LeaveRubble=yes
Insignificant=yes
ClickRepairable=no

[CASTL05D]
Name=Busch Stadium D
Armor=concrete
Sight=6
Points=5
UIName=Name:CASTL05
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
LeaveRubble=yes
Insignificant=yes
ClickRepairable=no

[CASTL05E]
Name=Busch Stadium E
Armor=concrete
Sight=6
Points=5
UIName=Name:CASTL05
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
LeaveRubble=yes
Insignificant=yes
ClickRepairable=no

[CASTL05F]
Name=Busch Stadium F
Armor=concrete
Sight=6
Points=5
UIName=Name:CASTL05
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
LeaveRubble=yes
Insignificant=yes
ClickRepairable=no

[CASTL05G]
Name=Busch Stadium G
Armor=concrete
Sight=6
Points=5
UIName=Name:CASTL05
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
LeaveRubble=yes
Insignificant=yes
ClickRepairable=no

[CASTL05H]
Name=Busch Stadium H
Armor=concrete
Sight=6
Points=5
UIName=Name:CASTL05
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
LeaveRubble=yes
Insignificant=yes
ClickRepairable=no

[CASTRT01]
Name=Traffic Light
Armor=steel
Sight=6
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Insignificant=yes
ClickRepairable=no

[CASTRT02]
Name=Traffic Light
Armor=steel
Sight=6
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Insignificant=yes
ClickRepairable=no

[CASTRT03]
Name=Traffic Light
Armor=steel
Sight=6
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Insignificant=yes
ClickRepairable=no

[CASTRT04]
Name=Traffic Light
Armor=steel
Sight=6
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Insignificant=yes
ClickRepairable=no

[CASTRT05]
Name=Bus Stop
Armor=steel
Sight=6
Points=5
UIName=Name:CASTRT05
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
MinDebris=0
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM,DBRS10LG
Insignificant=yes
ClickRepairable=no

[CASWST01]
Name=Southwest Building
Armor=steel
Sight=4
Points=5
UIName=Name:CASWST01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CASYDN02]
Name=Sydney Kangaroo Burger
Armor=wood
Sight=6
Points=5
UIName=Name:CASYDN02
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CASYDN03]
Name=Sydney Opera House
Armor=wood
Sight=6
Points=5
UIName=Name:CASYDN03
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CATECH01]
Name=Communications
Armor=steel
Sight=4
Points=5
UIName=Name:CATECH01
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CATEXS01]
Name=Texs01 Building
Armor=steel
Sight=4
Points=5
UIName=Name:CATEXS01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CATEXS02]
Name=Alamo
Armor=concrete
Sight=6
Points=5
UIName=Name:CATEXS02
Nominal=yes
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=Yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CATEXS03]
Name=San Antonio Office building
Armor=steel
Sight=6
Points=5
UIName=Name:CATEXS03
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CATEXS04]
Name=San Antonio Office building Var 2
Armor=steel
Sight=6
Points=5
UIName=Name:CATEXS04
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CATEXS05]
Name=San Antonio Office building Var 3
Armor=steel
Sight=6
Points=5
UIName=Name:CATEXS05
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CATEXS06]
Name=Texas Office Building
Armor=steel
Sight=6
Points=5
UIName=Name:CATEXS06
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=13
MinDebris=6
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CATEXS07]
Name=Texas Office Building var2
Armor=steel
Sight=6
Points=5
UIName=Name:CATEXS07
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=7
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CATEXS08]
Name=Texas Office Building var3
Armor=steel
Sight=6
Points=5
UIName=Name:CATEXS08
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CATHOSP]
Name=Tech Hospital
Armor=concrete
Image=CAHOSP
Sight=6
Points=5
UIName=Name:CAHOSP
Nominal=yes
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
TechLevel=-1
Capturable=yes
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
Unsellable=yes
LeaveRubble=yes
RadarVisible=yes
Insignificant=yes
NeedsEngineer=yes
CaptureEvaEvent=EVA_HospitalCaptured
InfantryGainSelfHeal=1
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CATIME01]
Name=Time Machine
Armor=steel
Sight=6
Points=5
UIName=Name:CATIME02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
LeaveRubble=yes
Insignificant=yes
ClickRepairable=yes

[CATIME02]
Name=Time Machine Traveled
Armor=steel
Sight=6
Points=5
UIName=Name:CATIME02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
LeaveRubble=yes
Insignificant=yes
ClickRepairable=yes

[CATRAN01]
Name=Transylvania Crypt 1
Armor=concrete
Sight=6
Points=5
UIName=Name:CATRAN01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CATRAN02]
Name=Transylvania Crypt 2
Armor=concrete
Sight=6
Points=5
UIName=Name:CATRAN01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CATRAN03]
Name=TRANS FORTRESS
Armor=wood
Sight=6
Points=5
UIName=Name:CATRAN03
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
DestroyAnim=CATR03DM
LeaveRubble=true
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CATS01]
Name=Farm Twin Silos
Armor=steel
Sight=6
Points=5
UIName=Name:CATS01
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm,Dbris9lg,Dbris8lg
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
MaxNumberOccupants=0

[CAUKFGL]
Name=Flag UK Left
Armor=steel
Sight=6
Points=5
UIName=Name:UKFLAG
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DamageSound=BuildingMetalDamaged
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
MaxNumberOccupants=0

[CAURB01]
Name=Telephone Booth
Armor=concrete
Points=5
UIName=Name:CAURB01
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CAURB02]
Name=Fire Hydrant
Armor=concrete
Points=5
UIName=Name:CAURB02
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CAURB03]
Name=Hollywood Spotlight
Armor=concrete
Points=5
UIName=Name:CAURB03
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Selectable=no
DamageSound=BuildingMetalDamaged
Insignificant=yes

[CAUSFGL]
Name=Flag US Left
Armor=steel
Sight=6
Points=5
UIName=Name:CAUSFGL
Nominal=yes
DieSound=BuildingMetalDamaged
Strength=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DamageSound=BuildingMetalDamaged
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
MaxNumberOccupants=0

[CAWA2A]
Name=Wash Pent A
Armor=concrete
Sight=6
Points=5
UIName=Name:CAWA2A
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAWA2B]
Name=Wash Pent B
Armor=concrete
Sight=6
Points=5
UIName=Name:CAWA2A
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAWA2C]
Name=Wash Pent C
Armor=concrete
Sight=6
Points=5
UIName=Name:CAWA2A
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAWA2D]
Name=Wash Pent D
Armor=concrete
Sight=6
Points=5
UIName=Name:CAWA2A
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAWASH01]
Name=White House
Armor=concrete
Sight=6
Points=5
UIName=Name:CAWASH01
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DestroyAnim=CAWS01DM
LeaveRubble=Yes
CrateBeneath=true
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
CrateBeneathIsMoney=true

[CAWASH03]
Name=Wash Building 3
Armor=steel
Sight=6
Points=5
UIName=Name:CAWASH03
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris4lg,Dbris8lg,Dbris7lg,Dbris5sm,Dbris5lg,Dbris7sm
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAWASH04]
Name=Wash Building 4
Armor=steel
Sight=6
Points=5
UIName=Name:CAWASH04
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAWASH05]
Name=Wash Building 5
Armor=steel
Sight=6
Points=5
UIName=Name:CAWASH05
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAWASH06]
Name=Wash Building 6
Armor=steel
Sight=6
Points=5
UIName=Name:CAWASH13
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAWASH07]
Name=Wash Building 7
Armor=steel
Sight=6
Points=5
UIName=Name:CAWASH07
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris9sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAWASH08]
Name=Wash Building 8
Armor=steel
Sight=6
Points=5
UIName=Name:CAWSH08
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
LeaveRubble=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAWASH09]
Name=Wash Building 9
Armor=steel
Sight=6
Points=5
UIName=Name:CAWSH09
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAWASH10]
Name=Wash Building 10
Armor=steel
Sight=6
Points=5
UIName=Name:CAWSH10
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4lg,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAWASH11]
Name=Wash Building 11
Armor=steel
Sight=6
Points=5
UIName=Name:CAWASH11
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAWASH13]
Name=Wash Building 13
Armor=steel
Sight=6
Points=5
UIName=Name:CAWASH13
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4lg,Dbris3sm,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAWASH14]
Name=Jefferson Memorial
Armor=concrete
Points=5
UIName=Name:CAWSH14
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DestroyAnim=CAWA14DM
LeaveRubble=true
CrateBeneath=true
CanBeOccupied=no
Insignificant=yes
CrateBeneathIsMoney=true

[CAWASH15]
Name=Wash Lincoln Memorial
Armor=concrete
Points=5
UIName=Name:CAWASH15
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
DestroyAnim=CAWA15DM
LeaveRubble=yes
CrateBeneath=true
CanBeOccupied=no
Insignificant=yes
CrateBeneathIsMoney=true

[CAWASH16]
Name=Smithsonian Castle
Armor=concrete
Sight=6
Points=5
UIName=Name:CAWASH16
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=8
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS5LG,DBRIS5SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
LeaveRubble=Yes
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no

[CAWASH17]
Name=Smithsonian Natural History Museum
Armor=concrete
Sight=6
Points=5
UIName=Name:CAWASH17
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm
LeaveRubble=true
CrateBeneath=true
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10

[CAWASH18]
Name=White House Fountain
Armor=concrete
Sight=6
Points=5
UIName=Name:CAWASH18
Nominal=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
MinDebris=3
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS8LG,DBRIS9LG,DBRIS9SM
AmbientSound=FountainLoop
Insignificant=yes
ClickRepairable=no

[CAWASH19]
Name=Iwo Jima Memorial
Armor=concrete
Sight=6
Points=5
UIName=Name:CAWASH19
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=7
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRIS3SM,DBRIS5LG,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8SM,DBRS10SM
LeaveRubble=Yes
Insignificant=yes
ClickRepairable=no

[CAWSH12]
Name=Washington Monument
Armor=concrete
Sight=6
Points=5
UIName=Name:CAWSH12
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
DestroyAnim=CAWSH12D
LeaveRubble=true
CrateBeneath=true
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
CrateBeneathIsMoney=true

[CAWT01]
Name=Water Tower
Armor=steel
Sight=6
Points=5
UIName=Name:CAWT01
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
DamageSound=BuildingMetalDamaged
CanBeOccupied=no
Insignificant=yes
ClickRepairable=no
DistributedFire=no
MaxNumberOccupants=0

[CBLC]
ROT=5
Cost=0
Name=Cable Car
Size=4
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Points=20
Turret=no
UIName=Name:CBLC
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=CableCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[CCOMAND]
Pip=red
Cost=2000
Name=Chrono Commando
Armor=none
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=5
Points=50
UIName=Name:CCOMAND
IFVMode=4
Primary=ChronoMP5
Soylent=1000
Category=Soldier
DieSound=SealDie
Strength=100
Crushable=no
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Secondary=FakeC4
TechLevel=9
VoiceMove=ChronoCommandoMove
CrushSound=InfantrySquish
Teleporter=yes
CreateSound=ChronoCommandoCreated
ThreatPosed=25
VoiceAttack=ChronoCommandoAttackCommand
VoiceSelect=ChronoCommandoSelect
ElitePrimary=ChronoMP5E
MoveToShroud=no
MovementZone=Infantry
PhysicalSize=1
Prerequisite=BARRACKS
ChronoInSound=ChronoLegionTeleport
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=
ChronoOutSound=ChronoLegionTeleport
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
PreventAttackMove=yes
SpecialThreatValue=1
VoiceSpecialAttack=ChronoCommandoSpecialAttack
OpenTransportWeapon=0
IsSelectableCombatant=yes
RequiresStolenAlliedTech=yes
AllowedToStartInMultiplayer=no

[CDEST]
ROT=5
Cost=1000
Name=Coast Guard Boat
Armor=light
Naval=yes
Owner=British,French,Germans,Americans,Alliance
Sight=7
Speed=6
Crewed=no
Points=30
Spawns=ASW
Turret=no
UIName=Name:CDEST
Weight=3
Crusher=yes
Primary=155mm
Sensors=yes
Category=Support
DieSound=
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=32
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
Secondary=ASWLauncher
SpeedType=Float
TechLevel=-1
ToProtect=yes
VoiceMove=
NoSpawnAlt=yes
ThreatPosed=15
VoiceAttack=
VoiceSelect=TugBoatSelect
ElitePrimary=155mmE
MovementZone=Water
SensorsSight=8
SinkingSound=GenLargeWaterDie
SpawnsNumber=1
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=1
SpawnRegenRate=400
OpportunityFire=yes
SpawnReloadRate=150
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[CITY01]
Name=ZZZ Connelly Court Apts.
Armor=wood
Points=5
UIName=Name:CITY01
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
BaseNormal=no
Insignificant=yes
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY02]
Name=ZZZ Lightner's Luxury Suites
Armor=steel
Points=5
UIName=Name:CITY02
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
BaseNormal=no
Insignificant=yes
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY03]
Name=ZZZ Office Building
Armor=steel
Points=5
UIName=Name:CITY03
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
BaseNormal=no
Insignificant=yes
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY04]
Name=ZZZ Westwood Stock Exchange
Armor=steel
Points=5
UIName=Name:CITY04
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
BaseNormal=no
Insignificant=yes
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY05]
Name=ZZZ Daily Sun Times
Armor=steel
Points=5
UIName=Name:CITY05
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
BaseNormal=no
Insignificant=yes
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY06]
Name=ZZZ YEO-CA Cola Corp.
Armor=steel
Points=5
UIName=Name:CITY06
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
BaseNormal=no
Insignificant=yes
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CIV1]
Pip=yellow
Cost=10
Name=Civilian
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:CIV1
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivAllFemDie
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllFemMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivAllFemAttackCommand
VoiceSelect=CivAllFemSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
AllowedToStartInMultiplayer=no

[CIV2]
Pip=yellow
Cost=10
Name=Civilian
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:CIV2
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivThinDie
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivAllAttackCommand
VoiceSelect=CivAllSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
AllowedToStartInMultiplayer=no

[CIV3]
Pip=yellow
Cost=10
Name=Civilian
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:CIV3
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivAllDie
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivAllAttackCommand
VoiceSelect=CivAllSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
AllowedToStartInMultiplayer=no

[CIVA]
Pip=yellow
Cost=10
Name=Civilian Texan A
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:CIV1
Nominal=yes
Primary=Pistola
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivTexanDie
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivTexanMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivTexanAttackCommand
VoiceSelect=CivTexanSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
AllowedToStartInMultiplayer=no

[CIVAN]
Pip=red
Cost=1750
Ivan=yes
Name=Chrono Ivan
Armor=none
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=6
Points=50
UIName=Name:CIVAN
IFVMode=7
Primary=IvanBomber
Soylent=500
Category=Soldier
DieSound=CrazyIvanDie
Strength=100
Crushable=no
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
TechLevel=9
Trainable=no
VoiceMove=CrazyIvanMove
CrushSound=InfantrySquish
Teleporter=yes
ThreatPosed=25
VoiceAttack=CrazyIvanAttackCommand
VoiceSelect=CrazyIvanSelect
MoveToShroud=no
MovementZone=Infantry
PhysicalSize=1
Prerequisite=BARRACKS
ChronoInSound=ChronoLegionTeleport
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=CrazyIvanFear
ChronoOutSound=ChronoLegionTeleport
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
SpecialThreatValue=1
VoiceSpecialAttack=CrazyIvanAttackCommand
IsSelectableCombatant=yes
AttackCursorOnFriendlies=yes
RequiresStolenSovietTech=yes
AllowedToStartInMultiplayer=no

[CIVB]
Pip=yellow
Cost=10
Name=Civilian Texan B
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:CIV2
Nominal=yes
Primary=Pistola
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivTexanDie
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivTexanMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivTexanAttackCommand
VoiceSelect=CivTexanSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
AllowedToStartInMultiplayer=no

[CIVBBP]
Pip=yellow
Cost=10
Name=Civilian Baseball Player
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:CIV1
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivAllDie
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivAllAttackCommand
VoiceSelect=CivAllSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
AllowedToStartInMultiplayer=no

[CIVBF]
Pip=yellow
Cost=10
Name=Civilian Beach Female
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:CIV2
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivAllFemDie
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllFemMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivAllFemAttackCommand
VoiceSelect=CivAllFemSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
AllowedToStartInMultiplayer=no

[CIVBFM]
Pip=yellow
Cost=10
Name=Civilian Beach Fat Male
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:CIV1
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivFatDie
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivAllAttackCommand
VoiceSelect=CivAllSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
AllowedToStartInMultiplayer=no

[CIVBTM]
Pip=yellow
Cost=10
Name=Civilian Beach Thin Male
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:CIV3
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivThinDie
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivAllAttackCommand
VoiceSelect=CivAllSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
AllowedToStartInMultiplayer=no

[CIVC]
Pip=yellow
Cost=10
Name=Civilian Texan C
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:CIV3
Nominal=yes
Primary=Pistola
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivTexanDie
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivTexanMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivTexanAttackCommand
VoiceSelect=CivTexanSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
AllowedToStartInMultiplayer=no

[CIVP]
ROT=5
Cost=0
Name=Civilian Plane
Size=4
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Points=20
Turret=no
UIName=Name:Civilian_Plane
Crusher=no
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=yes
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[CIVSF]
Pip=yellow
Cost=10
Name=Civilian Snow Female
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:CIV2
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivSovFemDie
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivSovFemMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivSovFemAttackCommand
VoiceSelect=CivSovFemSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivSovFemFear
VoiceSpecialAttack=CivSovFemMove
AllowedToStartInMultiplayer=no

[CIVSFM]
Pip=yellow
Cost=10
Name=Civilian Snow Fat Male
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:CIV1
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivFatDie
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivSovMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivSovAttackCommand
VoiceSelect=CivSovSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivSovFear
VoiceSpecialAttack=CivSovMove
AllowedToStartInMultiplayer=no

[CIVSTM]
Pip=yellow
Cost=10
Name=Civilian Snow Thin Male
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:CIV3
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivThinDie
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivSovMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivSovAttackCommand
VoiceSelect=CivSovSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivSovFear
VoiceSpecialAttack=CivSovMove
AllowedToStartInMultiplayer=no

[CLEG]
Pip=red
Cost=1500
Name=Chrono Legionnaire
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=5
Points=15
UIName=Name:CLEG
IFVMode=10
Primary=NeutronRifle
Soylent=750
Bombable=yes
Category=Soldier
DieSound=ChronoLegionDie
Strength=125
Crushable=no
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
TechLevel=10
VoiceMove=ChronoLegionMove
CrushSound=InfantrySquish
Teleporter=yes
ThreatPosed=20
VoiceAttack=ChronoLegionAttackCommand
VoiceSelect=ChronoLegionSelect
ElitePrimary=NeutronRifleE
MoveToShroud=no
MovementZone=Infantry
PhysicalSize=1
Prerequisite=GAPILE,TECH
ChronoInSound=ChronoLegionTeleport
VoiceFeedback=ChronoLegionFear
ChronoOutSound=ChronoLegionTeleport
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
ImmuneToRadiation=no
VoiceSpecialAttack=ChronoLegionMove
PrerequisiteOverride=CAWASH16
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[CLINTGUN]
ROF=10
Range=6
Speed=100
Damage=125
Report=ClintAttack
Warhead=HollowPoint
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[CLNT]
Pip=yellow
Cost=10
Name=Flint Westwood
Size=1
Armor=plate
Image=CIVC
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=6
Points=1
UIName=Name:CLNT
IFVMode=4
Nominal=yes
Primary=CLINTGUN
Soylent=200
Category=Civilian
Civilian=yes
DieSound=ClintDie
Strength=200
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=ClintMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=0
VoiceAttack=ClintAttackCommand
VoiceSelect=ClintSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=ClintFear
VoiceSpecialAttack=ClintMove
AllowedToStartInMultiplayer=no

[CMIN]
ROT=5
Cost=1400
Dock=NAREFN,GAREFN
Name=Chrono Miner
Size=3
Armor=medium
Owner=British,French,Germans,Americans,Alliance
Sight=4
Speed=4
Crewed=no
Points=55
UIName=Name:CMIN
Weight=3.5
Crusher=yes
Nominal=yes
Primary=none
Soylent=1400
Storage=20
Category=Support
DieSound=GenVehicleDie
PipScale=Tiberium
Strength=1000
AutoCrush=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Harvester=yes
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
TechLevel=1
ToProtect=yes
Trainable=no
VoiceMove=ChronoMinerMove
Bunkerable=no
CrushSound=TankCrush
StupidHunt=yes
Teleporter=yes
VoiceEnter=ChronoMinerReturn
CrateGoodie=yes
DebrisTypes=TIRE
SelfHealing=yes
ThreatPosed=0
VoiceAttack=ChronoMinerMove
VoiceSelect=ChronoMinerSelect
MovementZone=Crusher
Prerequisite=GAWEAP,PROC
VoiceHarvest=ChronoMinerHarvest
ZFudgeBridge=7
ZFudgeColumn=9
ZFudgeTunnel=14
ChronoInSound=ChronoMinerTeleport
ImmuneToVeins=yes
ChronoOutSound=ChronoMinerTeleport
DebrisMaximums=4
UnloadingClass=CMON
ImmuneToPsionics=yes
ResourceGatherer=yes
ImmuneToRadiation=yes
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatAvoidanceCoefficient=.65
AllowedToStartInMultiplayer=no

[CMISL]
ROT=4
Ammo=1
Cost=50
Name=Cruise Missile
Armor=special_2
Image=BSUBMISL
Owner=YuriCountry
Sight=0
Speed=20
Crewed=no
Points=18
UIName=Name:DMISL
FlyBack=true
Spawned=yes
Category=AirPower
Explodes=no
Landable=yes
NoShadow=yes
Strength=50
AuxSound1=BoomerAttack1
DontScore=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=1
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MaxDebris=2
TechLevel=-1
Trainable=no
GuardRange=30
Selectable=no
ThreatPosed=10
MissileSpawn=yes
MoveToShroud=yes
MovementZone=Fly
RadarInvisible=no
ImmuneToPsionics=yes
DamageParticleSystems=SmallGreySSys

[CMISLEWH]
Wall=yes
Wood=yes
Bright=yes
Rocker=no
Sparky=no
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
AnimList=MININUKE
InfDeath=2
Tiberium=yes
CellSpread=3
ProneDamage=70%
Conventional=yes
PercentAtMax=.5

[CMISLWH]
Wall=yes
Wood=yes
Bright=yes
Deform=10%
Rocker=no
Sparky=no
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=2
Tiberium=yes
CellSpread=1.5
ProneDamage=70%
Conventional=yes
PercentAtMax=.25
DeformThreshhold=300

[CMON]
ROT=5
Cost=1400
Dock=NAREFN,GAREFN
Name=Chrono Miner(noback)
Armor=medium
Owner=British,French,Germans,Americans,Alliance
Sight=4
Speed=4
Crewed=no
Points=20
UIName=Name:CMIN
Weight=3.5
Crusher=yes
Nominal=yes
Category=Support
DieSound=GenVehicleDie
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Harvester=yes
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
TechLevel=-1
ToProtect=yes
Trainable=no
VoiceMove=ChronoMinerMove
CrushSound=TankCrush
VoiceEnter=ChronoMinerReturn
DebrisTypes=TIRE
SelfHealing=yes
ThreatPosed=0
VoiceAttack=ChronoMinerMove
VoiceSelect=ChronoMinerSelect
MovementZone=Crusher
VoiceHarvest=ChronoMinerHarvest
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
DebrisMaximums=4
ImmuneToRadiation=yes
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatAvoidanceCoefficient=1
AllowedToStartInMultiplayer=no

[CONA]
ROT=5
Cost=0
Name=Construction Excavator
Size=3
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Points=20
Turret=no
UIName=Name:CONA
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
MoveSound=FlakTrackMoveStart
SizeLimit=2
TechLevel=-1
VoiceMove=
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[COP]
ROT=5
Cost=0
Name=Police Car
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Points=20
Turret=no
UIName=Name:PIGCAR
Crusher=no
Soylent=100
Category=Transport
DieSound=PoliceCarDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
AmbientSound=PoliceSirenLoop
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[COW]
Pip=yellow
Cost=10
Name=Animal Cow
Size=2
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=4
Speed=4
Points=1
UIName=Name:COW
IFVMode=12
Natural=yes
Nominal=yes
Soylent=200
Category=Civilian
Civilian=yes
DieSound=CowDie
NotHuman=yes
Strength=150
Crushable=no
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
VoiceMove=CowMove
UseOwnName=true
ThreatPosed=0
VoiceAttack=CowMove
VoiceSelect=CowSelect
AmbientSound=CowAmbient
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CowFear
VoiceSpecialAttack=CowMove
AllowedToStartInMultiplayer=no

[CRAT01]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRAT02]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRAT03]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRAT04]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRAT0A]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRAT0B]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRAT0C]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRATE]
Land=Clear
Name=Goodie Crate
Crate=yes
DrawFlat=false
RadarColor=92,92,92
CrateTrigger=yes
RadarInvisible=yes

[CRATER01]
Crater=yes

[CRATER02]
Crater=yes

[CRATER03]
Crater=yes

[CRATER04]
Crater=yes

[CRATER05]
Crater=yes

[CRATER06]
Crater=yes

[CRATER07]
Crater=yes

[CRATER08]
Crater=yes

[CRATER09]
Crater=yes

[CRATER10]
Crater=yes

[CRATER11]
Width=2
Crater=yes
Height=2

[CRATER12]
Width=2
Crater=yes
Height=2

[CRAWP]
ROF=100
Range=14
Speed=100
Damage=250
Report=SILENCER
Warhead=HollowPoint2
Projectile=InvisibleLow
RevealOnFire=no

[CRBAZOOKA]
ROF=30
Range=8
Speed=25
Damage=35
Report=FlakCannonAttack
Warhead=AP
Projectile=AAHeatSeeker2

[CRElectricBolt]
ROF=45
Range=6
Speed=100
Damage=60
Report=TeslaTankAttack
Warhead=Shock
Projectile=InvisibleLow
AssaultAnim=UCELEC
IsElectricBolt=true

[CRFlakGuyGun]
ROF=15
Anim=GUNFIRE
Range=7
Speed=50
Damage=30
Report=FlakTrackAttackGround
Warhead=FlakTWH
Projectile=FlakTProj

[CRM1Carbine]
ROF=15
Range=6
Speed=100
Damage=30
Report=GIAttack
Warhead=SA
Projectile=InvisibleLow

[CRM60]
ROF=15
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=6
Speed=100
Damage=25
Report=IFVAttackGround
Warhead=SSA
Projectile=InvisibleLow

[CRMP5]
ROF=10
Range=7
Speed=100
Damage=125
Report=SealAttack
Warhead=HollowPoint3
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[CRMakeupKit]
ROF=100
Range=-2
Speed=100
Damage=1
Report=MirageTankDisguise
Warhead=TankSnapshot
FireOnce=yes
Projectile=InvisibleAll
RevealOnFire=no

[CRMindControl]
ROF=10
Anim=RING1
Range=1
Speed=1
Damage=200
Report=YuriDeploy
Warhead=PsiPulse
AreaFire=yes
Projectile=Psychic

[CRMissileLauncher]
ROF=40
Burst=2
Range=8
Speed=30
Damage=30
Report=GuardianGIDeployedAttack
Warhead=GUARDWH
Projectile=AAHeatSeeker2
MinimumRange=1

[CRNUKEWH]
Sparky=no
Verses=100%,100%,100%,90%,50%,50%,60%,150%,20%,100%,100%
AnimList=MININUKE - added 11/30
InfDeath=4
Tiberium=yes
CellSpread=5
PercentAtMax=.25

[CRNeutronRifle]
ROF=120
Range=6
Speed=100
Damage=5
Report=ChronoLegionAttack
Warhead=ChronoBeam
IsRadBeam=yes
Projectile=InvisibleLow

[CRNuke]
ROF=80
Range=1
Speed=35
Damage=200
Report=NukeExplosion
Suicide=yes
Warhead=CRNUKEWH
RadLevel=500
Projectile=InvisibleLow

[CRPsychicJab]
ROF=15
Range=6.5
Speed=100
Damage=25
Report=InitiateAttack
Warhead=SAFlame
Projectile=InvisibleLow

[CRRadBeamWeapon]
ROF=30
Range=7
Speed=100
Damage=175
Report=DesolatorAttack
Warhead=RadBeamWarhead
IsRadBeam=yes
Projectile=InvisibleLow

[CRSuperMindBlast]
ROF=50
Anim=RING1
Range=1
Speed=1
Damage=250
Report=YuriDeploy
Warhead=SuperPsiPulse
AreaFire=yes
FireOnce=yes
Projectile=Psychic

[CRTerrorBomb]
ROF=10
Anim=RING1
Range=1.5
Damage=250
Suicide=yes
Warhead=TerrorBombWH
Projectile=Invisible

[CRTerrorBombWH]
Fire=yes
Sparky=no
Verses=150%,100%,100%,90%,50%,50%,200%,90%,50%,100%,100%
InfDeath=4
CellSpread=3
PercentAtMax=.1

[CRUISE]
ROT=1
Cost=0
Name=Cruise Ship
Size=6
Armor=light
Naval=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=4
Points=40
Turret=no
UIName=Name:CruiseShip
Weight=4
Crusher=yes
Soylent=100
Category=Support
DieSound=
PipScale=Passengers
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MaxDebris=3
SizeLimit=2
SpeedType=Float
TechLevel=-1
Trainable=no
VoiceMove=ACCMoveStart
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=CruiseShipSelect
AmbientSound=CruiseShipAmbience
MovementZone=Water
Prerequisite=NAWEAP
SinkingSound=GenLargeWaterDie
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[CRVirusGun]
ROF=80
Range=12
Speed=100
Damage=125
Report=VirusAttack
Warhead=Virus
Projectile=InvisibleLow
RevealOnFire=no

[CRYSTAL01]
Name=TiberiumCrystal01
Damage=40
MaxZVel=32.0
MinZVel=28.0
Warhead=TankOGas
Duration=150
MaxXYVel=10.0
Elasticity=0.0
ExpireAnim=TWLT050
IsTiberium=true
ShareSource=SONIC
DamageRadius=100
ShareTurretData=yes
MaxAngularVelocity=24.0
MinAngularVelocity=12.0

[CRYSTAL02]
Name=TiberiumCrystal02
Image=GASTANK
Damage=40
MaxZVel=45.0
MinZVel=40.0
Warhead=TankOGas
Duration=150
MaxXYVel=18.0
Elasticity=0.0
ExpireAnim=TWLT050
IsTiberium=true
DamageRadius=100
MaxAngularVelocity=24.0
MinAngularVelocity=12.0

[CTECH]
Pip=yellow
Cost=10
Name=Technician
Size=1
Armor=none
Image=CIV3
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:CTECH
Nominal=yes
Primary=Pistola
Soylent=100
Category=Civilian
Civilian=yes
DieSound=CivFatDie
Strength=50
Fraidycat=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=CivAllAttackCommand
VoiceSelect=CivAllSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
AllowedToStartInMultiplayer=no

[Cannon]
Image=120MM
Arcing=true
SubjectToWalls=yes
SubjectToCliffs=yes
SubjectToElevation=yes

[Cannon2]
AA=no
Image=120MM

[Capture]
Rate=.016
Scatter=no
Retaliate=no
Recruitable=no

[ChaosAttack]
ROF=30
Range=3
Speed=30
Damage=600
Report=ChaosDroneAttack
Warhead=PsychGasCreate
AreaFire=yes
OmniFire=yes
Projectile=InvisibleLow

[ChemLauncher]
ROF=1
Range=6
Speed=30
Damage=100
Report=ICBM1
Warhead=Gas
Projectile=ChemMissile

[ChemMissile]
AA=no
Arm=2
ROT=4
Color=DarkGreen
Image=MISLCHEM
Ranged=yes
Cluster=8
VeryHigh=yes
Proximity=yes
IgnoresFirestorm=yes

[ChimpBite]
ROF=30
Range=1.5
Speed=100
Damage=30
Report=ChimpAttack
Warhead=HollowPoint
Projectile=InvisibleLow
CellRangefinding=yes

[ChronoBeam]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,0%
Temporal=yes

[ChronoMP5]
ROF=10
Range=6
Speed=100
Damage=125
Report=SealAttack
Warhead=HollowPointNoBuilding
Projectile=InvisibleLow

[ChronoMP5E]
ROF=10
Range=6
Speed=100
Damage=125
Report=SealAttack
Warhead=HollowPointNoBuilding
Projectile=InvisibleLow

[ChronoSphereSpecial]
Name=Chrono Sphere
Type=ChronoSphere
Range=1.4
Action=ChronoSphere
UIName=Name:Chrono
PreClick=yes
IsPowered=true
ShowTimer=yes
RechargeTime=7
SidebarImage=CHROICON
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I156
ImpatientVoice=
LineMultiplier=3
DisableableFromShell=yes

[ChronoWarpSpecial]
Name=Chrono Warp
Type=ChronoWarp
Range=1.4
Action=ChronoWarp
UIName=Name:Chrono2
IsPowered=false
PostClick=yes
PreDependent=ChronoSphere
RechargeTime=1
SidebarImage=XXXXICON
SuspendVoice=
ChargingVoice=
RechargeVoice=
ImpatientVoice=
LineMultiplier=3

[Clear]
Foot=100%
Float=0%
Hover=50%
Track=100%
Wheel=100%
Buildable=yes
Amphibious=80%
FloatBeach=0%

[ClusterBits]
Arm=2
ROT=60
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=yes

[CoilBolt]
ROF=80
Range=7
Speed=100
Damage=200
Report=TeslaCoilAttack
Warhead=Electric
Projectile=Invisible
IsElectricBolt=true

[ColorAdd]
None=0,0,0
Purple=15,0,15
HighRed=24,0,0
HighBlue=0,0,24
LowWhite=7,7,7
MidWhite=14,28,14
HighGreen=0,56,0
HighWhite=24,56,24
StrongRed=31,0,0
TopYellow=16,32,0
HighYellow=24,56,0
StrongBlue=0,0,31
BrightWhite=31,63,31
StrongGreen=0,63,0

[Colors]
Red=20,255,184
Gold=43,239,255
Grey=0,0,131
Green=104,241,195
Orange=25,230,255
Purple=201,201,189
Yellow=38,159,255
DarkRed=0,235,255
DarkSky=131,200,230
Magenta=221,102,255
Purple2=211,201,189
Purple3=191,201,189
DarkBlue=164,255,255
NeonBlue=185,156,238
DarkGreen=81,200,210
LightBlue=119,143,255
LightGold=25,255,255
LightGrey=0,0,240
NeonGreen=0,0,0
AlliedLoad=164,255,255
SovietLoad=0,235,255

[CombatDamage]
Crush=1.8
C4Delay=.03
Craters=CR1,CR2,CR3,CR4,CR5,CR6
Incoming=10
Scorches=BURN01,BURN02,BURN03,BURN04
C4Warhead=Super
ExpSpread=.7
MaxDamage=10000
MinDamage=1
Scorches1=BURN05,BURN06,BURN07
Scorches2=BURN08,BURN09,BURN10
Scorches3=BURN11,BURN12,BURN13
Scorches4=BURN14,BURN15,BURN16
V3Warhead=V3WH
AtomDamage=1000
IvanDamage=450
SplashList=H2O_EXP3,H2O_EXP2,H2O_EXP1
TurboBoost=1.5
DeathWeapon=DefaultDeathWeapon
FireSupress=1
FlameDamage=Fire
IvanWarhead=IvanWH
CMislWarhead=CMISLWH
CrushWarhead=Crush
DMislWarhead=DMISLWH
FlameDamage2=Fire2
HomingScatter=2.0
OverloadCount=3,6,10,50
PlayerScatter=no
TreeTargeting=no
BerzerkAllowed=no
BridgeStrength=1500
CollapseChance=100
IvanTimedDelay=450
OverloadDamage=0,50,100,500
OverloadFrames=30,60,60,60
V3EliteWarhead=V3EWH
AmmoCrateDamage=200
HarvesterImmune=no
IonCannonDamage=751
PlayerAutoCrush=no
VeinholeWarhead=VeinholeWH
BallisticScatter=1.0
DrainMoneyAmount=30
FirestormWarhead=FirestormWH
IonCannonWarhead=IonCannonWH
PlayerReturnFire=no
TiberiumStrength=-1
CMislEliteWarhead=CMISLEWH
DMislEliteWarhead=DMISLEWH
OccupyWeaponRange=5
TiberiumExplosive=no
DefaultSparkSystem=SparkSys
DestroyableBridges=yes
DrainAnimationType=DISKRAY
BunkerROFMultiplier=1.3
CanDetonateTimeBomb=no
IronCurtainDuration=750
IvanIconFlickerRate=8
OccupyROFMultiplier=1.2
PsychicRevealRadius=15
CanDetonateDeathBomb=no
DrainMoneyFrameDelay=30
OpenToppedRangeBonus=2
CurrentStrengthDamage=yes
BunkerDamageMultiplier=1.3
BunkerWeaponRangeBonus=2
OccupyDamageMultiplier=1.2
OpenToppedWarpDistance=7
ControlledAnimationType=MINDANIM
DefaultFireStreamSystem=FireStreamSys
FallingDamageMultiplier=1.0
TiberiumExplosionDamage=0
DefaultDebrisSmokeSystem=SmallGreySSys
DefaultTestParticleSystem=TestSmokeSys
DefaultLargeRedSmokeSystem=BigGreySmokeSys
DefaultSmallRedSmokeSystem=SmallGreySSys
OpenToppedDamageMultiplier=1.2
DefaultLargeGreySmokeSystem=BigGreySmokeSys
DefaultRepairParticleSystem=WeldingSys
DefaultSmallGreySmokeSystem=SmallGreySSys
MindControlAttackLineFrames=20
PermaControlledAnimationType=MINDANIMR
DefaultFirestormExplosionSystem=FirestormSparkSys

[Comet]
ROF=100
Range=10
Speed=40
Bright=yes
Damage=100
Report=PrismTankAttack
IsLaser=true
Warhead=CometWH
Projectile=LargeCometP
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[CometFragment]
ROF=120
Range=3
Speed=10
Bright=yes
Damage=30
IsLaser=true
Warhead=CometWH
Projectile=SmallCometP
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[CometWH]
Wall=no
Verses=100%,100%,100%,75%,50%,50%,200%,200%,200%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[Construction]
Scatter=no
Retaliate=no
Recruitable=no

[Controller]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
AnimList=YURICNTL
MindControl=yes

[ControllerBuilding]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
AnimList=YURICNTL
MindControl=yes

[CowShot]
ROF=75
Range=12
Speed=100
Damage=300
Report=IFVCowshot
IsLaser=true
Warhead=PrismWarhead
IsBigLaser=true
Projectile=InvisibleHigh
LaserDuration=15
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0

[CrateRules]
FreeMCV=yes
CrateImg=CRATE
WoodCrate=Money
CrateRegen=3
WaterCrate=Money
CrateRadius=3.0
SilverCrate=HealBase
CrateMaximum=255
CrateMinimum=5
WoodCrateImg=CRATE
UnitCrateType=none
WaterCrateImg=WCRATE
HealCrateSound=HealCrate
SoloCrateMoney=5000

[Cruentus]
Name=Tiberium Cruentus
Color=NeonBlue
Image=2
Power=0
Value=50
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
Growth=10000
Spread=10000
GrowthPercentage=0
SpreadPercentage=0

[CruiseLauncher]
ROF=50
Burst=2
Range=20
Speed=15
Damage=25
Report=BoomerAttack1
Spawner=yes
Warhead=Special
OmniFire=yes
Projectile=InvisibleHigh
MinimumRange=8

[CruiseMissile]
ROF=50
Burst=1
Range=20
Speed=40
Damage=25
Report=SeawolfAttack
Warhead=HE
Projectile=NavalToGroundSeeker
MinimumRange=1

[Crush]
Sparky=no
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=2
Tiberium=yes
CellSpread=.5
ProneDamage=100%
PercentAtMax=1
PenetratesBunker=yes

[CyCannon]
ROF=50
Range=7
Speed=70
Damage=120
Report=scrin5b
Warhead=PlasmaWH
Projectile=ProtonBlast

[DDBX]
ROT=5
Cost=0
Name=Double Decker Bus
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Points=20
Turret=no
UIName=Name:RedBus
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
Passengers=5
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[DESO]
Pip=red
Cost=600
Name=Desolater
Size=1
Armor=plate
Owner=Russians,Confederation,Africans,Arabs
Sight=6
Speed=4
Points=30
UIName=Name:DESO
IFVMode=9
Primary=RadBeamWeapon
Soylent=300
Bombable=yes
Category=Soldier
Deployer=yes
DieSound=DesolatorDie
Fearless=yes
Strength=150
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=RadEruptionWeapon
TechLevel=8
VoiceMove=DesolatorMove
CrushSound=InfantrySquish
DeployFire=yes
SelfHealing=yes
ThreatPosed=20
VoiceAttack=DesolatorAttackCommand
VoiceSelect=DesolatorSelect
ElitePrimary=RadBeamWeaponE
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND,RADAR
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
RequiredHouses=Arabs
ImmuneToPsionics=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
ImmuneToRadiation=yes
VoiceSpecialAttack=DesolatorMove
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[DEST]
ROT=5
Cost=1000
Name=Destroyer
Size=30
Armor=heavy
Naval=yes
Owner=British,French,Germans,Americans,Alliance
Sight=7
Speed=6
Crewed=no
Points=30
Spawns=ASW
Turret=no
UIName=Name:DEST
Weight=3
Crusher=no
Primary=155mm
Sensors=yes
Soylent=1000
Category=Support
DieSound=
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=32
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MoveSound=DestroyerMoveStart
Secondary=ASWLauncher
SpeedType=Float
TechLevel=4
ToProtect=yes
VoiceMove=GenAllWaterMove
NoSpawnAlt=yes
ThreatPosed=15
VoiceAttack=GenAllWaterAttackCommand
VoiceSelect=GenAllWaterSelect
ElitePrimary=155mmE
MovementZone=Water
Prerequisite=GAYARD
SensorsSight=8
SinkingSound=GenLargeWaterDie
SpawnsNumber=1
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=1
SpawnRegenRate=400
OpportunityFire=yes
SpawnReloadRate=150
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[DF-21D]
ROF=120
Anim=GCMUZZLE
Burst=4
Range=20
Speed=1
Bright=yes
Damage=200
Report=GrandCannonAttack
Warhead=NUKE2
RadLevel=1000
Projectile=DF-21DSW
MinimumRange=3

[DF-21DSW]
Image=MISLCHEM
Level=no
Arcing=true
Cluster=8
IsHouseColor=true
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes

[DISK]
ROT=100
Cost=1750
Name=Floating Disk
Size=6
Armor=light
Owner=YuriCountry
Sight=9
Speed=15
Points=25
Turret=yes
UIName=Name:DISK
Weight=3.5
Crusher=no
Primary=DiskLaser
Soylent=1750
Category=AirPower
IsTilter=yes
Strength=600
Crashable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MaxDebris=14
MoveSound=FloatingDiscMoveLoop
Secondary=DiskDrain
SpeedType=Hover
TechLevel=2
VoiceMove=FloatingDiscMove
Accelerates=false
CrateGoodie=no
CreateSound=FloatingDiscCreated
DeathWeapon=BlimpBombEffect
SelfHealing=yes
ThreatPosed=20
TurretSpins=yes
VoiceAttack=FloatingDiscAttackCommand
VoiceSelect=FloatingDiscSelect
BalloonHover=yes
ElitePrimary=DiskLaserE
JumpJetAccel=10
JumpjetClimb=8
JumpjetCrash=15
JumpjetSpeed=16
MoveToShroud=yes
MovementZone=Fly
Prerequisite=YAWEAP,YATECH
ZFudgeColumn=8
ZFudgeTunnel=13
CrashingSound=FloatingDiscDie
JumpjetHeight=750
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetWobbles=.1
JumpJetTurnRate=100
OpportunityFire=yes
JumpjetDeviation=15
JumpjetNoWobbles=yes
TiltCrashJumpjet=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
ConsideredAircraft=yes
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
DeathWeaponDamageModifier=.1
VoiceSecondaryWeaponAttack=FloatingDiscSteal
AllowedToStartInMultiplayer=no

[DLPH]
ROT=6
Cost=500
Name=Dolphin
Size=15
Armor=light
Naval=yes
Owner=British,French,Germans,Americans,Alliance
Sight=4
Speed=8
Crewed=no
Points=15
Turret=no
UIName=Name:DLPH
Organic=yes
Primary=SonicZap
Sensors=yes
Soylent=500
Category=AFV
DieSound=DolphinDie
IdleRate=8
NotHuman=yes
Strength=200
WalkRate=4
Cloakable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=64
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
TechLevel=5
VoiceMove=DolphinMove
GuardRange=4
TypeImmune=yes
Underwater=yes
Accelerates=true
CrateGoodie=no
ThreatPosed=20
VoiceAttack=DolphinAttackCommand
VoiceSelect=DolphinSelect
ElitePrimary=SonicZapE
MovementZone=Water
Prerequisite=GAYARD,GATECH
SensorsSight=8
CloakingSpeed=1
LandTargeting=1
VoiceFeedback=DolphinFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[DMISL]
ROT=4
Ammo=1
Cost=50
Name=Dread Missile
Armor=special_2
Owner=Russians,Confederation,Africans,Arabs
Sight=0
Speed=18
Crewed=no
Points=20
UIName=Name:DMISL
FlyBack=true
Spawned=yes
Category=AirPower
Explodes=no
Landable=yes
NoShadow=yes
Strength=50
AuxSound1=DreadnoughtAttack
DontScore=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=1
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MaxDebris=2
TechLevel=-1
Trainable=no
GuardRange=30
Selectable=no
ThreatPosed=10
MissileSpawn=yes
MoveToShroud=yes
MovementZone=Fly
RadarInvisible=no
ImmuneToPsionics=yes
DamageParticleSystems=SmallGreySSys

[DMISLEWH]
Wall=yes
Wood=yes
Bright=yes
Rocker=no
Sparky=no
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
AnimList=MININUKE
InfDeath=2
Tiberium=yes
CellSpread=3
ProneDamage=70%
Conventional=yes
PercentAtMax=.5

[DMISLWH]
Wall=yes
Wood=yes
Bright=yes
Deform=10%
Rocker=no
Sparky=no
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=2
Tiberium=yes
CellSpread=1.5
ProneDamage=70%
Conventional=yes
PercentAtMax=.25
DeformThreshhold=300

[DNOA]
ROT=40
Cost=2700
Name=Animal T-Rex
Size=30
Armor=Plate
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=5
Speed=8
Crewed=no
Points=20
Turret=no
UIName=Name:DNOA
Weight=.5
Organic=yes
Primary=TRexInfBite
Bombable=yes
Category=AFV
DieSound=TrexDie
Explodes=no
IsTilter=no
NoShadow=yes
NotHuman=yes
Strength=300
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=TRexBite
TechLevel=-1
Trainable=no
VoiceMove=TrexMove
CloseRange=yes
GuardRange=5
CrateGoodie=no
SelfHealing=yes
ThreatPosed=25
VoiceAttack=TrexMove
VoiceSelect=TRexSelect
MovementZone=Infantry
Parasiteable=no
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
AccelerationFactor=0.01
DefaultToGuardArea=yes
OmniCrushResistant=yes
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
VoiceSecondaryWeaponAttack=TrexMove
AllowedToStartInMultiplayer=no

[DNOB]
ROT=40
Cost=1000
Name=Animal Bront
Size=30
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=5
Speed=8
Crewed=no
Points=20
Turret=no
UIName=Name:DNOB
Weight=.5
Organic=yes
Primary=ChimpBite
Soylent=200
Bombable=yes
Category=AFV
DieSound=BrontoDie
Explodes=no
IsTilter=no
NoShadow=yes
NotHuman=yes
Strength=200
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=VirtualScanner
SpeedType=Float
TechLevel=-1
Trainable=no
VoiceMove=BrontoMove
GuardRange=5
CrateGoodie=no
SelfHealing=yes
ThreatPosed=25
VoiceAttack=BrontoMove
VoiceSelect=BrontoSelect
AmbientSound=BrontoAmbient
MovementZone=Water
Parasiteable=no
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
AccelerationFactor=0.01
DefaultToGuardArea=yes
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[DOG]
Pip=white
Cost=200
Name=Attack Dog
Size=1
Armor=none
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=9
Speed=8
Points=10
UIName=Name:DOG
IFVMode=0
Natural=yes
Primary=BadTeeth
Soylent=100
Bombable=yes
Category=Soldier
DieSound=DogDie
NotHuman=yes
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=VirtualScanner
TechLevel=2
Trainable=no
VoiceMove=DogMove
CrushSound=InfantrySquish
ThreatPosed=20
VoiceAttack=DogAttackCommand
VoiceSelect=DogSelect
MovementZone=Infantry
PhysicalSize=1
Prerequisite=Barracks
VoiceFeedback=DogFear
DetectDisguise=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=6
ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry
ImmuneToPsionics=yes
LeadershipRating=7
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
ImmuneToRadiation=no
ReselectIfLimboed=yes
DefaultToGuardArea=yes
VoiceSpecialAttack=DogMove
RejoinTeamIfLimboed=yes
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[DOGJUMP]
AA=no
Arm=2
ROT=8
Image=DOGP
Ranged=yes
Shadow=no
Proximity=yes
FirersPalette=yes
SubjectToWalls=yes
SubjectToCliffs=no
SubjectToElevation=no

[DOLY]
ROT=5
Cost=0
Name=Hollywood Camera Dolly
Size=4
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Points=20
Turret=no
UIName=Name:DOLY
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=CivAllMove
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=CivAllSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[DRED]
ROT=1
Cost=2000
Name=Dreadnought
Size=50
Armor=heavy
Naval=yes
Owner=Russians,Confederation,Africans,Arabs
Sight=7
Speed=4
Crewed=no
Points=55
Spawns=DMISL
Turret=no
UIName=Name:DRED
Weight=4
Crusher=no
Primary=DredLauncher
Soylent=2000
Category=Support
DieSound=
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=32
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MoveSound=DreadnoughtMoveStart
SpeedType=Float
TechLevel=6
ToProtect=yes
VoiceMove=GenSovWaterMove
GuardRange=10
NoSpawnAlt=yes
CrateGoodie=no
ThreatPosed=25
VoiceAttack=GenSovWaterAttackCommand
VoiceSelect=GenSovWaterSelect
MovementZone=Water
Prerequisite=NAYARD,NATECH
SinkingSound=GenLargeWaterDie
SpawnsNumber=2
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
SpawnRegenRate=80
SpawnReloadRate=0
CanPassiveAquire=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[DRON]
ROT=40
Cost=500
Name=Terror Drone
Size=2
Armor=special_1
Owner=Russians,Confederation,Africans,Arabs
Sight=4
Speed=10
Crewed=no
Points=20
Turret=no
UIName=Name:DRON
Weight=.5
Crusher=no
Primary=DroneJump
Soylent=500
Category=AFV
DieSound=TerrorDroneDie
Explodes=no
IsTilter=no
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=TerrorDroneMoveLoop
Secondary=VirtualScanner
TechLevel=4
Trainable=no
VoiceMove=TerrorDroneMove
Bunkerable=no
Accelerates=false
CrateGoodie=no
ThreatPosed=25
VoiceAttack=TerrorDroneAttackCommand
VoiceSelect=TerrorDroneSelect
MovementZone=Destroyer
Parasiteable=no
Prerequisite=NAWEAP
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
NavalTargeting=6
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ReselectIfLimboed=yes
AccelerationFactor=5
DefaultToGuardArea=yes
DeaccelerationFactor=5
SuppressionThreshold=5
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[DRUM01]
Land=Rock
Name=Drum
RadarColor=92,92,92
LegalTarget=true

[DRUM02]
Land=Rock
Name=Drum
RadarColor=92,92,92
LegalTarget=true

[DTRUCK]
ROT=5
Cost=1500
Name=Demolitions Truck
Size=3
Armor=light
Image=TRUCKA
Owner=Russians,Confederation,Africans,Arabs
Sight=5
Speed=5
Crewed=no
Points=40
Turret=no
UIName=Name:DTRUCK
Weight=2
Crusher=no
Primary=Demobomb
Soylent=1500
Category=AFV
DieSound=DemoTruckDie
Explodes=yes
Strength=150
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=DemoTruckMoveStart
Secondary=none
TechLevel=10
Trainable=no
VoiceMove=DemoTruckMove
CreateSound=DemoTruckCreated
DeathWeapon=Demobomb
DebrisTypes=TIRE
SelfHealing=no
ThreatPosed=50
VoiceAttack=DemoTruckAttackCommand
VoiceSelect=DemoTruckSelect
CanRetaliate=no
MovementZone=Normal
Prerequisite=NAWEAP,RADAR
VoiceFeedback=
DebrisMaximums=4
RequiredHouses=Africans
CanPassiveAquire=no
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[DeathDummy]
Primary=DefaultDeathWeapon

[DeathWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=3
CellSpread=1.5
PercentAtMax=.5

[DebrisSmokeSys]
Spawns=yes
HoldsWhat=SmallGreySmoke
BehavesLike=Smoke
ParticleCap=7
SpawnCutoff=13.0
SpawnFrames=2
SpawnRadius=3
SpawnTranslucencyCutoff=13.0

[DefaultDeathWeapon]
Warhead=DeathWH
Projectile=Invisible

[DefuseKit]
ROF=20
Range=1.5
Speed=100
Damage=1
Report=DefuseKit
Warhead=BombDisarm
FireOnce=yes
Projectile=InvisibleAll
FireInTransport=no
CellRangefinding=yes

[Demobomb]
ROF=80
Range=1
Speed=35
Damage=300
Report=DemoTruckDie
Suicide=yes
Warhead=DemobombWH
RadLevel=100
Projectile=InvisibleLow

[DemobombWH]
Sparky=no
Verses=100%,100%,100%,100%,50%,50%,80%,150%,10%,100%,100%
AnimList=DEMTEXP
InfDeath=4
Tiberium=yes
CellSpread=8
PercentAtMax=.1

[DepthCharge]
Arm=2
ROT=1
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=yes
IgnoresFirestorm=yes

[Difficult]
ROF=1.2
Cost=1.0
Armor=.8
Airspeed=1.0
BuildTime=1.0
BuildDelay=.1
Groundspeed=1.0
RepairDelay=.05
DestroyWalls=no
BuildSlowdown=yes

[DiskDrain]
ROF=50
Burst=1
Range=1.5
Speed=20
Damage=1
Report=KirovAttack
Warhead=AntiB
FireOnce=yes
OmniFire=yes
Projectile=InvisibleVertical
DrainWeapon=yes
FireWhileMoving=no
CellRangefinding=yes

[DiskLaser]
ROF=80
Range=7
Speed=40
Bright=yes
Damage=90
Report=FloatingDiscAttack
Warhead=DiskWH
OmniFire=yes
DiskLaser=yes
Projectile=InvisibleAll
LaserDuration=15
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0

[DiskLaserE]
ROF=80
Range=7
Speed=40
Bright=yes
Damage=90
Report=FloatingDiscAttack
Warhead=DiskWH
OmniFire=yes
DiskLaser=yes
Projectile=InvisibleAll
LaserDuration=15
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0

[DiskWH]
Wall=no
Verses=100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=7
PenetratesBunker=yes

[DogShard]
Image=CRYSTAL4
Arcing=true

[DominatorWH]
Verses=0%,0%,0%,0%,0%,0%,100%,100%,6%,0%,0%
CellSpread=7
PercentAtMax=.2

[DoublePistols]
ROF=5
Range=6
Speed=100
Damage=125
Report=TanyaAttack
Warhead=HollowPoint2
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[DoublePistolsE]
ROF=10
Range=8
Speed=100
Damage=125
Report=TanyaAttack
Warhead=HollowPoint2
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[Dragon]
ROF=50
Burst=2
Range=6
Speed=25
Damage=30
Report=SeawolfAttack
Warhead=AP
Projectile=AAHeatSeeker2

[DredCollision]
ROF=20
Range=1.75
Speed=30
Bright=yes
Damage=200
Warhead=AP
Projectile=DredMissile
CellRangefinding=yes

[DredLauncher]
ROF=50
Burst=2
Range=25
Speed=15
Damage=50
Spawner=yes
Warhead=Special
OmniFire=yes
Projectile=InvisibleHigh
MinimumRange=8

[DredMissile]
AG=yes
Arm=2
ROT=16
Image=DREDMISS
Ranged=yes
Shadow=no
Proximity=yes
FirersPalette=yes

[DroneJump]
ROF=60
Range=1.83
Speed=30
Damage=50
Report=TerrorDroneAttack
Warhead=Parasite
Projectile=JUMP
LimboLaunch=yes
FireInTransport=no
PenetratesBunker=yes

[DummyWarhead]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%

[E1]
Pip=white
Cost=200
Name=GI
Size=1
Armor=none
Image=GI
Owner=British,French,Germans,Americans,Alliance
Sight=5
Speed=4
Points=10
UIName=Name:E1
IFVMode=2
Primary=M60
Soylent=100
Bombable=yes
Category=Soldier
Deployer=yes
DieSound=GIDie
Occupier=yes
Strength=125
Crushable=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
OccupyPip=PersonBlue
Secondary=Para
TechLevel=1
VoiceMove=GIMove
CrushSound=InfantrySquish
DeployFire=yes
DeploySound=GIDeploy
ThreatPosed=10
VoiceAttack=GIAttackCommand
VoiceSelect=GISelect
ElitePrimary=M60E
MovementZone=Infantry
OccupyWeapon=UCPara
PhysicalSize=1
Prerequisite=GAPILE
ImmuneToVeins=yes
UndeploySound=GIUndeploy
VoiceFeedback=GIFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=ParaE
ImmuneToPsionics=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteOccupyWeapon=UCElitePara
VoiceSpecialAttack=GIMove
OpenTransportWeapon=1
IsSelectableCombatant=yes

[E2]
Pip=white
Cost=100
Name=Conscript
Size=1
Armor=flak
Image=CONS
Owner=Russians,Confederation,Africans,Arabs
Sight=5
Speed=4
Points=5
UIName=Name:E2
IFVMode=2
Primary=M1Carbine
Soylent=50
Category=Soldier
DieSound=ConscriptDie
Occupier=yes
Strength=125
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
OccupyPip=PersonRed
TechLevel=1
VoiceMove=ConscriptMove
CrushSound=InfantrySquish
ThreatPosed=5
VoiceAttack=ConscriptAttackCommand
VoiceSelect=ConscriptSelect
ElitePrimary=M1CarbineE
MovementZone=Infantry
OccupyWeapon=UCM1Carbine
PhysicalSize=1
Prerequisite=NAHAND
ImmuneToVeins=yes
VoiceFeedback=ConscriptFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteOccupyWeapon=UCEliteM1Carbine
VoiceSpecialAttack=ConscriptMove
IsSelectableCombatant=yes

[EINS]
Pip=yellow
Cost=10
Name=Albert Einstein
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:EINS
Nominal=yes
Soylent=200
Category=Civilian
Civilian=yes
DieSound=EinsteinDie
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=EinsteinMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=0
VoiceAttack=EinsteinAttackCommand
VoiceSelect=EinsteinSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=EinsteinFear
VoiceSpecialAttack=EinsteinMove
AllowedToStartInMultiplayer=no

[EMPuls]
EMEffect=yes

[EMPulseWeapon]
ROF=1
Range=40
Speed=25
Damage=1200
Lobber=yes
Report=PLSECAN2
Warhead=EMPuls
Projectile=PulsPr

[ENGINEER]
Pip=Blue
Cost=500
Name=Engineer
Size=1
Armor=none
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=4
Speed=4
Points=5
UIName=Name:ENGINEER
IFVMode=1
Primary=DefuseKit
Soylent=250
Category=Soldier
DieSound=EngAllDie
Engineer=yes
Strength=75
BombSight=4
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=VirtualScanner
TechLevel=1
Trainable=no
VoiceMove=EngAllMove
CrushSound=InfantrySquish
GuardRange=9
VoiceEnter=EngAllMove
ThreatPosed=0
VoiceAttack=EngAllMove
VoiceSelect=EngAllSelect
MovementZone=Infantry
PhysicalSize=1
Prerequisite=Barracks
VoiceCapture=EngAllAttackCommand
ImmuneToVeins=yes
VoiceFeedback=EngAllFear
ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry
LeadershipRating=3
PreventAttackMove=yes
SpecialThreatValue=1
VoiceSpecialAttack=EngAllAttackCommand
IsSelectableCombatant=no
AllowedToStartInMultiplayer=no

[EUROC]
ROT=5
Cost=0
Name=European Car A
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Points=20
Turret=no
UIName=Name:CAR
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[Easy]
ROF=.8
Cost=1.0
Armor=1.2
Airspeed=1.0
BuildTime=.8
BuildDelay=.03
ContentScan=yes
Groundspeed=1.0
RepairDelay=.02
DestroyWalls=no

[Eaten]
Rate=.016
Retaliate=no
Recruitable=no

[EiffelBolt]
ROF=20
Range=20
Speed=100
Damage=2000
Report=ParisTowerAttack
Warhead=Electric
Projectile=InvisibleHigh
IsElectricBolt=true

[Electric]
Wall=yes
Wood=yes
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
AnimList=TSTIMPCT
InfDeath=5

[ElectricAssault]
Verses=0%,0,0%,0%,0%,0%,100%,100%,100%,50%,100%
InfDeath=5
ElectricAssault=yes

[ElectricBolt]
ROF=60
Range=3
Speed=100
Damage=50
Report=TeslaTroopAttack
Warhead=Shock
Projectile=InvisibleLow
AssaultAnim=UCELEC
IsElectricBolt=true

[ElectricBoltE]
ROF=40
Range=5
Speed=100
Damage=50
Report=TeslaTroopEliteAttack
Warhead=Shock
Projectile=Electricbounce
AssaultAnim=UCELEC
IsElectricBolt=true

[ElectricFragment]
ROF=40
Range=5
Speed=100
Damage=50
Report=TeslaTroopAttack
Warhead=Shock
Projectile=Invisiblelow
AssaultAnim=UCELEC
IsElectricBolt=true

[Electricbounce]
Image=none
Inviso=yes
ShrapnelCount=2
ShrapnelWeapon=TeslaFragment
SubjectToWalls=no
SubjectToCliffs=yes
SubjectToElevation=no

[ElevationModel]
ElevationBonusCap=2
ElevationIncrement=4
ElevationIncrementBonus=2

[Enter]
Rate=.016
Retaliate=no
Recruitable=no

[FENCE01]
Land=Rock
Name=Fence01 DEMO HACK
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE02]
Land=Rock
Name=Fence02 DEMO HACK
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE03]
Land=Rock
Name=Fence03 DEMO HACK
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE04]
Land=Rock
Name=Fence04 DEMO HACK
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE05]
Land=Rock
Name=Fence05 DEMO HACK
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE06]
Land=Rock
Name=Fence06 DEMO HACK
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE07]
Land=Rock
Name=Fence07 DEMO HACK
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE08]
Land=Rock
Name=Fence08 DEMO HACK
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE09]
Land=Rock
Name=Fence09 DEMO HACK
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE10]
Land=Rock
Name=Fence10 DEMO HACK
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE11]
Land=Rock
Name=Fence11 DEMO HACK
DrawFlat=false
RadarColor=64,64,64
LegalTarget=true
NoUseTileLandType=true

[FENCE12]
Land=Rock
Name=Fence12 DEMO HACK
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE13]
Land=Rock
Name=Fence13 DEMO HACK
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE14]
Land=Rock
Name=Fence14 DEMO HACK
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE15]
Land=Rock
Name=Fence15 DEMO HACK
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE16]
Land=Rock
Name=Fence16 DEMO HACK
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE17]
Land=Rock
Name=Fence17 DEMO HACK
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE18]
Land=Rock
Name=Fence18 DEMO HACK
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE19]
Land=Rock
Name=Fence19 DEMO HACK
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE20]
Land=Rock
Name=Fence20 DEMO HACK
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE21]
Land=Rock
Name=Fence21 DEMO HACK
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FENCE22]
Land=Rock
Name=Fence22 DEMO HACK
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[FLAKT]
Pip=white
Cost=300
Name=Flak Trooper
Size=1
Armor=none
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=5
Speed=4
Points=5
UIName=Name:FLAKT
IFVMode=3
Primary=FlakGuyGun
Soylent=150
Category=Soldier
DieSound=FlakTroopDie
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=FlakGuyAAGun
TechLevel=1
VoiceMove=FlakTroopMove
CrushSound=InfantrySquish
ThreatPosed=5
VoiceAttack=FlakTroopAttackCommand
VoiceSelect=FlakTroopSelect
ElitePrimary=FlakGuyGunE
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND,NARADR
ImmuneToVeins=yes
VoiceFeedback=FlakTroopFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=FlakGuyAAGunE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
VoiceSpecialAttack=FlakTroopMove
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[FTRK]
ROT=5
Cost=0
Name=Fire Truck
Size=4
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Points=20
Turret=no
UIName=Name:FTRK
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[FV]
ROT=5
Cost=600
Name=IFV
Size=3
Armor=light
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=10
Gunner=yes
Points=20
Turret=yes
UIName=Name:FV
Crusher=no
Primary=RedEye4
Soylent=600
Weapon1=RedEye4
Weapon2=RepairBullet
Weapon3=CRM60
Weapon4=CRFlakGuyGun
Weapon5=CRMP5
Weapon6=AWPE
Weapon7=CRElectricBolt
Weapon8=CRNuke
Weapon9=CRMindControl
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=200
Weapon10=CRRadBeamWeapon
Weapon11=CRNeutronRifle
Weapon12=CRTerrorBomb
Weapon13=CowShot
Weapon14=CRPsychicJab
Weapon15=CRVirusGun
Weapon16=CRSuperMindBlast
Weapon17=CRMissileLauncher
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=IFVMoveStart
SizeLimit=1
TechLevel=3
VoiceMove=IFVMove
CrushSound=TankCrush
DeployTime=.022
Passengers=1
Accelerates=false
CrateGoodie=no
DeathWeapon=CRNuke
DebrisTypes=TIRE
ThreatPosed=10
TurretCount=4
VoiceAttack=IFVAttackCommand
VoiceSelect=IFVSelect
WeaponCount=17
ElitePrimary=RedEye4E
EliteWeapon1=RedEye4E
EliteWeapon2=RepairBullet
EliteWeapon3=CRM60
EliteWeapon4=CRFlakGuyGun
EliteWeapon5=CRMP5
EliteWeapon6=AWPE
EliteWeapon7=CRElectricBolt
EliteWeapon8=CRNuke
EliteWeapon9=CRMindControl
MovementZone=Normal
Prerequisite=GAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
AirRangeBonus=4
EliteWeapon10=CRRadBeamWeapon
EliteWeapon11=CRNeutronRifle
EliteWeapon12=CRTerrorBomb
EliteWeapon13=CowShot
EliteWeapon14=CRPsychicJab
EliteWeapon15=CRVirusGun
EliteWeapon16=CRSuperMindBlast
EliteWeapon17=CRMissileLauncher
VoiceFeedback=
CowTurretIndex=3
DebrisMaximums=6
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
CowTurretWeapon=12
FlakTurretIndex=1
FlakTurretWeapon=3
ImmuneToPsionics=no
ShockTurretIndex=3
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
VirusTurretIndex=3
ChronoTurretIndex=3
HasTurretTooltips=yes
ImmuneToRadiation=no
NormalTurretIndex=0
PistolTurretIndex=1
RepairTurretIndex=2
ShockTurretWeapon=6
SniperTurretIndex=1
VirusTurretWeapon=14
ChronoTurretWeapon=10
ExplodeTurretIndex=3
NormalTurretWeapon=0
PistolTurretWeapon=4
RepairTurretWeapon=1
SniperTurretWeapon=5
SpecialThreatValue=1
EnterTransportSound=IFVTransform
ExplodeTurretWeapon=7
GuardianTurretIndex=3
InitiateTurretIndex=3
LeaveTransportSound=IFVTransform
GuardianTurretWeapon=16
InitiateTurretWeapon=13
RadCannonTurretIndex=3
YuriPrimeTurretIndex=3
BrainBlastTurretIndex=3
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
MachineGunTurretIndex=1
RadCannonTurretWeapon=9
YuriPrimeTurretWeapon=15
BrainBlastTurretWeapon=8
MachineGunTurretWeapon=2
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no
TerroristExplodeTurretIndex=3
TerroristExplodeTurretWeapon=11

[FakeC4]
ROF=10
Range=1.5
Speed=100
Damage=5000
Report=SealPlaceBomb
Warhead=FakeC4WH
Projectile=InvisibleLow
SabotageCursor=yes
CellRangefinding=yes

[FakeC4WH]
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,100%
CellSpread=0

[FiendShard]
ROF=30
Burst=3
Range=5
Speed=25
Damage=35
Report=
Warhead=Shard
Projectile=DogShard

[Fire]
Fire=no
Wood=yes
Sparky=no
Verses=600%,500%,200%,60%,30%,5%,150%,100%,2%,200%,100%
InfDeath=4
CellSpread=.5
ProneDamage=600%
PercentAtMax=.5

[Fire2]
Fire=no
Wood=yes
Sparky=no
Verses=600%,500%,200%,60%,30%,5%,150%,100%,2%,200%,100%
InfDeath=4
CellSpread=.5
ProneDamage=600%
PercentAtMax=.5

[FireStream]
Deacc=0.01
Image=WCCLOUD1
MaxDC=3
MaxEC=500
Damage=2
Report=FLAMTNK1
Warhead=Fire
Velocity=28.0
EndStateAI=19
Normalized=yes
BehavesLike=Fire
StartStateAI=1
StateAIAdvance=6
FinalDamageState=14
DeleteOnStateLimit=yes
Translucent25State=10
Translucent50State=15

[FireStreamSys]
Image=TWLT036
Spawns=yes
Lifetime=30
HoldsWhat=FireStream
BehavesLike=Fire
SpawnFrames=4

[FireballLauncher]
ROF=50
Burst=2
Range=4.25
Speed=1
Damage=0
Report=FLAMTNK1
Warhead=Fire
Projectile=Invisible
AmbientDamage=2
UseFireParticles=yes
AttachedParticleSystem=FireStreamSys

[FirestormSpark]
MaxEC=500
ColorList=(0,0,255),(255,255,255),(200,200,80),(200,10,10),(0,0,0)
XVelocity=16
YVelocity=16
ColorSpeed=.13
BehavesLike=Spark
MinZVelocity=40
ZVelocityRange=15

[FirestormSparkSys]
HoldsWhat=FirestormSpark
LightSize=21
BehavesLike=Spark
ParticleCap=20
SparkSpawnFrames=1
SpawnSparkPercentage=1

[FirestormWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=4

[FlakGuyAAGun]
ROF=25
Anim=GUNFIRE
Range=8
Speed=100
Damage=20
Report=FlakTrackAttackAir
Warhead=FlakGuyWH
Projectile=FlakProj

[FlakGuyAAGunE]
ROF=25
Anim=GUNFIRE
Burst=2
Range=8
Speed=100
Damage=8
Report=FlakTrackAttackAir
Warhead=FlakGuyWH
Projectile=FlakProj

[FlakGuyGun]
ROF=20
Anim=GUNFIRE
Range=5
Speed=50
Damage=20
Report=FlakTrackAttackGround
Warhead=FlakTWH
Projectile=FlakTProj

[FlakGuyGunE]
ROF=20
Anim=GUNFIRE
Burst=2
Range=5
Speed=50
Damage=20
Report=FlakTrackAttackGround
Warhead=FlakTWH
Projectile=FlakTProj

[FlakGuyWH]
Verses=150%,100%,50%,80%,80%,20%,0%,0%,0%,100%,100%
AnimList=SMKPUFF
InfDeath=3
CellSpread=1.0
PercentAtMax=.2

[FlakProj]
AA=yes
AG=no
Image=none
Inviso=yes
Ranged=yes
Shadow=no
Inaccurate=yes
FlakScatter=yes
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes

[FlakTProj]
AA=no
AG=yes
Image=120MM
Arcing=true
Inviso=no
Shadow=no
Inaccurate=yes
FlakScatter=yes
SubjectToWalls=yes
SubjectToCliffs=no
SubjectToElevation=yes

[FlakTWH]
Verses=150%,125%,100%,60%,10%,10%,30%,20%,10%,100%,100%
AnimList=HTRKPUFF
InfDeath=3
CellSpread=1.0
Conventional=yes
PercentAtMax=1.0

[FlakTrackAAGun]
ROF=25
Anim=GUNFIRE
Range=10
Speed=100
Damage=35
Report=FlakTrackAttackAir
Warhead=FlakWH
Projectile=FlakProj

[FlakTrackAAGunE]
ROF=25
Anim=GUNFIRE
Burst=2
Range=8
Speed=100
Damage=20
Report=FlakTrackAttackAir
Warhead=FlakWH
Projectile=FlakProj

[FlakTrackGun]
ROF=25
Anim=GUNFIRE
Range=5
Speed=50
Damage=25
Report=FlakTrackAttackGround
Warhead=FlakTWH
Projectile=FlakTProj

[FlakTrackGunE]
ROF=25
Anim=GUNFIRE
Burst=2
Range=5
Speed=50
Damage=25
Report=FlakTrackAttackGround
Warhead=FlakTWH
Projectile=FlakTProj

[FlakWH]
Verses=150%,80%,50%,100%,100%,20%,0%,0%,0%,100%,100%
AnimList=SMKPUFF
InfDeath=3
CellSpread=1.0
PercentAtMax=.1

[FlakWeapon]
ROF=20
Anim=GUNFIRE
Range=12
Speed=100
Damage=40
Report=FlakCannonAttack
Warhead=FlakWH
Projectile=FlakProj

[FlakWeaponE]
ROF=20
Anim=GUNFIRE
Burst=2
Range=10
Speed=100
Damage=35
Report=FlakCannonAttack
Warhead=FlakWH
Projectile=FlakProj

[Flare]
ROF=60
Range=12
Damage=1
IsLine=true
Warhead=AirstrikeFlare
Projectile=Invisible
IsHouseColor=true
MigAttackCursor=yes

[ForceShieldSpecial]
Name=Force Shield
Type=ForceShield
Range=3.4
Action=ForceShield
UIName=Name:ForceShield
IsPowered=true
ShowTimer=no
StartSound=ForceShieldStarting
RechargeTime=5
SidebarImage=FORCICON
SpecialSound=ForceShieldFading
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I156
ImpatientVoice=
LineMultiplier=3
DisableableFromShell=yes
FlashSidebarTabFrames=120

[GAAIRC]
Cost=1000
Name=Allied Airforce Command Headquarters
Armor=steel
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Radar=yes
Sight=5
Crewed=yes
Points=70
UIName=Name:GAAIRC
Factory=AircraftType
Helipad=yes
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
TechLevel=3
Capturable=true
UnitReload=yes
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
ThreatPosed=0
Prerequisite=GAREFN,GACNST
NumberOfDocks=4
ForbiddenHouses=Americans
ImmuneToPsionics=no
DamageSmokeOffset=75, 270, 140
AIBasePlanningSide=0
HasStupidGuardMode=false

[GACNST]
Cost=3000
Name=Allied Construction Yard
Armor=concrete
Owner=British,French,Germans,Americans,Alliance
Power=0
Sight=8
Crewed=yes
Points=80
UIName=Name:GACNST
Factory=BuildingType
Adjacent=2
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=7
TechLevel=-1
Capturable=true
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
ThreatPosed=0
TogglePower=no
UndeploysInto=AMCV
ProtectWithWall=yes
ConstructionYard=yes
ImmuneToPsionics=no
DamageSmokeOffset=1470, 1060, 1078
EligibileForAllyBuilding=yes

[GACSPH]
Cost=2500
Name=Allied Chrono Sphere
Armor=concrete
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=5
Crewed=yes
Points=30
UIName=Name:GACSPH
Nominal=yes
Powered=true
Spyable=yes
Adjacent=2
BuildCat=Combat
Strength=750
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=7
TechLevel=10
BuildLimit=1
Capturable=false
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
RevealToAll=yes
SuperWeapon=ChronoSphereSpecial
ThreatPosed=1
Prerequisite=GATECH,GACNST
ChargedAnimTime=1
ProtectWithWall=yes
AIBasePlanningSide=0

[GADEPT]
Cost=800
Name=Allied Service Depot
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-25
Sight=5
Crewed=yes
Points=80
UIName=Name:GADEPT
Adjacent=2
BuildCat=Tech
Strength=1200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
TechLevel=6
Capturable=true
UnitRepair=yes
AIBuildThis=no
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
Prerequisite=GAWEAP,GACNST
ImmuneToPsionics=no
DamageSmokeOffset=270, 580, 260
AIBasePlanningSide=0
HasStupidGuardMode=false
NumberImpassableRows=1

[GADUMY]
Cost=2800
Name=Dummy ChronoSphere
Armor=wood
Image=NTIRON
Owner=British,French,Germans,Americans,Alliance
Power=-150
Sight=5
Crewed=yes
Points=30
UIName=Name:GADUMY
Powered=true
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Capturable=no
AIBuildThis=no
RevealToAll=yes
SuperWeapon=ChronoWarpSpecial
ThreatPosed=1
Prerequisite=GATECH

[GAFWLL]
Cost=100
Name=Yuri Citadel Wall
Wall=yes
Armor=concrete
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=1
Points=5
UIName=Name:Citadel
Nominal=yes
Adjacent=8
BuildCat=Combat
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=2
BaseNormal=no
GuardRange=5
Repairable=false
Selectable=no
ThreatPosed=0
Prerequisite=YABRCK
Insignificant=yes
AIBasePlanningSide=2

[GAGAP]
Cost=1000
Name=Allied Gap Generator
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Sight=5
Crewed=no
Points=30
UIName=Name:GAGAP
Powered=true
Adjacent=2
BuildCat=Combat
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
MinDebris=2
TechLevel=7
Capturable=false
ExtraPower=-9000
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
GapGenerator=yes
Prerequisite=GATECH,GACNST
GapRadiusInCells=10
ImmuneToPsionics=no
DamageSmokeOffset=450, 200, 150
AIBasePlanningSide=0
HasRadialIndicator=true
SuperGapRadiusInCells=10

[GAGATE_A]
Cost=250
Gate=yes
Name=Guard Border Crossing
Armor=wood
Owner=British,French,Germans,Americans,Alliance
Points=50
UIName=Name:GATE1
Adjacent=8
BuildCat=Combat
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
BaseNormal=no
Capturable=false
DeployTime=.044
Repairable=true
Selectable=yes
AIBuildThis=no
ThreatPosed=0
Prerequisite=GAPILE
Insignificant=yes
GateCloseDelay=.2

[GAGREEN]
Cost=100
Name=Green Building
Armor=wood
Image=null
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Points=5
ToTile=Green01
UIName=Name:GAGREEN
Nominal=yes
Adjacent=3
Strength=150
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
BaseNormal=no
Repairable=false
Selectable=no
AIBuildThis=no
ThreatPosed=0
Prerequisite=GAPILE
Insignificant=yes

[GAKB]
ROT=10
Cost=500
Name=Soviet Sentry Gun
Armor=steel
Image=GAPRIS
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=0
Sight=7
Crewed=no
Points=30
Turret=no
UIName=Name:GAKB
Powered=yes
Primary=MayanPrism
Adjacent=4
BuildCat=Combat
FreeUnit=SMCV
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
MinDebris=1
TechLevel=1
BaseNormal=no
Capturable=false
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
AntiAirValue=0
Prerequisite=GACNST,GTGCBN
IsBaseDefense=yes
AntiArmorValue=10
DetectDisguise=no
ImmuneToPsionics=no
AntiInfantryValue=25
AIBasePlanningSide=1
HasStupidGuardMode=false

[GALITE]
Cost=200
Name=Light Post
Armor=wood
Image=GALITE
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=0
Sight=0
Crewed=NO
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
AlphaImage=NONE
AIBuildThis=no
ThreatPosed=0
LightRedTint=0.05
LightBlueTint=0.01
LightGreenTint=0.05
LightIntensity=0.2
LightVisibility=5000
DamageParticleSystems=SparkSys,LGSparkSys

[GAOREP]
Cost=2500
Name=Allied Ore Processor
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=5
Crewed=yes
Points=30
UIName=Name:GAOREP
Powered=true
Soylent=1250
Adjacent=2
BuildCat=Resource
Strength=900
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
MinDebris=6
TechLevel=10
BuildLimit=1
Capturable=false
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
OrePurifier=yes
ThreatPosed=0
TogglePower=no
Prerequisite=GATECH,PROC,GACNST
DamageSmokeOffset=410, 100, 165
AIBasePlanningSide=0
HalfDamageSmokeLocation1=0,0,0

[GAPILE]
Cost=500
Name=Allied Barracks
Armor=steel
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-10
Sight=5
Crewed=yes
Points=30
UIName=Name:GAPILE
Factory=InfantryType
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=500
ExitCoord=-64,64,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=2
Capturable=true
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
GDIBarracks=yes
ThreatPosed=0
Prerequisite=POWER,GACNST
ImmuneToPsionics=no
DamageSmokeOffset=215,395,200
AIBasePlanningSide=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[GAPILL]
ROT=10
Cost=500
Name=Allied Pill Box
Armor=steel
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=0
Sight=7
Crewed=no
Points=30
UIName=Name:GAPILL
Primary=Vulcan2
Adjacent=4
BuildCat=Combat
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=1
BaseNormal=no
Capturable=false
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
Prerequisite=BARRACKS,GACNST
DetectDisguise=no
AIBasePlanningSide=0

[GAPOWR]
Cost=800
Name=Allied Power Plant
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=200
Sight=4
Crewed=yes
Points=40
UIName=Name:GAPOWR
Spyable=yes
Adjacent=2
BuildCat=Power
DieSound=PowerPlantDie
Strength=750
Upgrades=2
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
MaxDebris=6
MinDebris=4
TechLevel=1
Capturable=true
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
TogglePower=no
Prerequisite=GACNST
PoweredSpecial=yes
ImmuneToPsionics=no
DamageSmokeOffset=300, 300, 450
AIBasePlanningSide=0

[GAREFN]
Bib=yes
Cost=2000
Name=Allied Ore Refinery
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Sight=6
Crewed=yes
Points=80
UIName=Name:GAREFN
Soylent=300
Spyable=yes
Storage=200
Adjacent=2
BuildCat=Resource
FreeUnit=CMIN
PipScale=Tiberium
Refinery=yes
Strength=1000
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=1
Capturable=true
DockUnload=yes
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
TogglePower=no
Prerequisite=POWER,GACNST
NumberOfDocks=1
ImmuneToPsionics=no
DamageSmokeOffset=410, 100, 165
AIBasePlanningSide=0
RefinerySmokeFrames=50
ResourceDestination=yes
NumberImpassableRows=3
RefinerySmokeOffsetOne=-92, -208, 312
RefinerySmokeOffsetTwo=-92, 208, 312
HalfDamageSmokeLocation1=0,0,0
RefinerySmokeParticleSystem=SmallGreySSys

[GAROBO]
Cost=600
Name=Allied Robot Control Center
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Sight=6
Crewed=yes
Points=30
UIName=Name:Robocont
Powered=true
Adjacent=2
BuildCat=Resource
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
MinDebris=6
TechLevel=10
Capturable=true
PowersUnit=ROBO
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
ThreatPosed=0
TogglePower=yes
Prerequisite=GAWEAP,GACNST
ImmuneToPsionics=no
DamageSmokeOffset=410, 100, 165
AIBasePlanningSide=0
HalfDamageSmokeLocation1=0,0,0

[GASAND]
Cost=25
Name=Sandbags
Wall=yes
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Points=1
UIName=Name:GASAND
Nominal=yes
Adjacent=4
BuildCat=Combat
Strength=100
Crushable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
BaseNormal=no
CrushSound=WallCrushSandbag
Repairable=false
Selectable=no
AIBuildThis=no
ThreatPosed=0
Prerequisite=BARRACKS
Insignificant=yes

[GASPYSAT]
Cost=1500
Name=Allied SpySat Uplink
Armor=wood
Image=GASPST
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Radar=yes
Sight=5
Crewed=yes
Points=0
SpySat=yes
UIName=Name:GASPYSAT
Powered=true
Adjacent=2
BuildCat=Combat
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
TechLevel=9
Capturable=true
AIBuildThis=no
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG
ThreatPosed=0
Prerequisite=GATECH,GACNST
DamageSmokeOffset=800, 550, 400
AIBasePlanningSide=0
SpecialThreatValue=1

[GASTANK]
Name=Flying Gas Tank
Damage=20
MaxZVel=35.0
MinZVel=30.0
Warhead=TankOGas
Duration=100
MaxXYVel=8.0
Elasticity=0.0
ExpireAnim=TWLT036
DamageRadius=100
MaxAngularVelocity=15.0
MinAngularVelocity=9.0

[GATECH]
Cost=2000
Name=Allied Battle Lab
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Sight=6
Crewed=yes
Points=85
UIName=Name:GATECH
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
MinDebris=6
TechLevel=8
Capturable=true
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG
SuperWeapon=ForceShieldSpecial
ThreatPosed=0
TogglePower=no
Prerequisite=GAWEAP,RADAR,GACNST
ProtectWithWall=yes
ImmuneToPsionics=no
DamageSmokeOffset=1500, 1055, 815
AIBasePlanningSide=0

[GAWALL]
Cost=100
Name=Allied Wall
Wall=yes
Armor=concrete
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=1
Points=5
UIName=Name:GAWALL
Nominal=yes
Adjacent=8
BuildCat=Combat
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=1
BaseNormal=no
GuardRange=5
Repairable=false
Selectable=no
ThreatPosed=0
Prerequisite=GAPILE
Insignificant=yes
AIBasePlanningSide=0

[GAWEAP]
Bib=yes
Cost=2000
Name=Allied War Factory
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-25
Sight=4
Crewed=yes
Points=80
UIName=Name:GAWEAP
Factory=UnitType
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=1000
ExitCoord=512,256,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=2
Capturable=true
DeployTime=.044
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
ThreatPosed=0
Prerequisite=PROC,GAPILE,GACNST
WeaponsFactory=yes
ImmuneToPsionics=no
DamageSmokeOffset=408,880,435
AIBasePlanningSide=0
NumberImpassableRows=1
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[GAWEAT]
Cost=5000
Name=Allied Weather Controller
Armor=concrete
Image=GAWETH
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=5
Crewed=yes
Points=30
UIName=Name:GAWEAT
Nominal=yes
Powered=true
Spyable=yes
Adjacent=2
BuildCat=Combat
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
MinDebris=7
TechLevel=10
BuildLimit=1
Capturable=false
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
RevealToAll=yes
SuperWeapon=LightningStormSpecial
ThreatPosed=1
Prerequisite=GATECH,GACNST
ChargedAnimTime=1
ProtectWithWall=yes
AIBasePlanningSide=0

[GAYARD]
Cost=1000
Name=Allied Shipyard
Armor=concrete
Naval=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-25
Sight=10
Crewed=no
Points=55
UIName=Name:GAYARD
Factory=UnitType
Powered=false
Adjacent=12
BuildCat=Tech
Explodes=yes
Strength=1500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
MinDebris=6
TechLevel=4
BaseNormal=no
Capturable=no
UnitRepair=yes
WaterBound=yes
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
ThreatPosed=0
AmbientSound=_Amb_WavesLake
Prerequisite=PROC,POWER,GACNST
NumberOfDocks=1
WeaponsFactory=yes
ImmuneToPsionics=no
DamageSmokeOffset=700,700,500
TargetCoordOffset=300,200,0
AIBasePlanningSide=0
NumberImpassableRows=3

[GEM01]
Name=Gems
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM02]
Name=Gems
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM03]
Name=Gems
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM04]
Name=Gems
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM05]
Name=Gems
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM06]
Name=Gems
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM07]
Name=Gems
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM08]
Name=Gems
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM09]
Name=Gems
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM10]
Name=Gems
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM11]
Name=Gems
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GEM12]
Name=Gems
Tiberium=yes
RadarColor=140,0,140
LegalTarget=false
RadarInvisible=false

[GGI]
Pip=white
Cost=400
Name=Guardian GI
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance
Sight=6
Speed=3
Points=10
UIName=Name:GuardianGI
IFVMode=16
Primary=M60
Soylent=150
Bombable=yes
Category=Soldier
Deployer=yes
DieSound=GuardianGIDie
Occupier=no
Strength=100
Crushable=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=MissileLauncher
TechLevel=2
VoiceMove=GuardianGIMove
CrushSound=InfantrySquish
DeployFire=yes
DeploySound=GuardianGIDeploy
ThreatPosed=10
VoiceAttack=GuardianGIAttackCommand
VoiceSelect=GuardianGISelect
ElitePrimary=M60E
MovementZone=Infantry
PhysicalSize=1
Prerequisite=GAPILE
ImmuneToVeins=yes
UndeploySound=GIUndeploy
VoiceFeedback=GuardianGIFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=MissileLauncherE
ImmuneToPsionics=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
DeployedCrushable=no
VoiceSpecialAttack=GuardianGIMove
OpenTransportWeapon=1
IsSelectableCombatant=yes
PixelSelectionBracketDelta=-6
AllowedToStartInMultiplayer=no

[GHOST]
C4=yes
Pip=red
Cost=1000
Name=SEAL
Size=1
Armor=flak
Image=SEAL
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=5
Points=50
UIName=Name:GHOST
IFVMode=4
Primary=MP5
Soylent=500
Category=Soldier
DieSound=SealDie
Strength=125
Assaulter=no
Crushable=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=Sapper
SpeedType=Amphibious
TechLevel=9
VoiceMove=SealMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=25
VoiceAttack=SealAttackCommand
VoiceSelect=SealSelect
ElitePrimary=MP5E
MovementZone=AmphibiousDestroyer
PhysicalSize=1
Prerequisite=GAPILE,RADAR
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=
DetectDisguise=no
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
NavalTargeting=4
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
LeadershipRating=8
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
AlternateArcticArt=yes
SpecialThreatValue=1
VoiceSpecialAttack=SealSpecialAttack
OpenTransportWeapon=0
PrerequisiteOverride=CAWA2A,CAWA2B,CAWA2C,CAWA2D
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[GRENLAMP]
Name=Green Light Post
Armor=wood
Image=GALITE
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
AlphaImage=NONE
ThreatPosed=0
LightRedTint=0.01
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=0.01
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[GRIZAPE]
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,65%,45%,60%,60%,100%
AnimList=VTEXPLOD
InfDeath=3
CellSpread=.3
ProneDamage=50%
Conventional=yes
PercentAtMax=.5

[GTGCAN]
ROT=1
Cost=2000
Name=Allied Grand Cannon
Armor=steel
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Sight=10
Crewed=no
Points=30
Turret=yes
UIName=Name:GTGCAN
Powered=yes
Primary=GrandCannonWeapon
Adjacent=2
BuildCat=Combat
Strength=900
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
TechLevel=7
BaseNormal=no
Capturable=false
TurretAnim=GTGCANTUR
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
TurretAnimX=3
TurretAnimY=28
BarrelTravel=8
Prerequisite=RADAR,GACNST
TurretRecoil=yes
TurretTravel=0
WorkingSound=PowerOn
RequiredHouses=French
NotWorkingSound=PowerOff
BarrelHoldFrames=3
ImmuneToPsionics=no
TurretAnimIsVoxel=true
TurretAnimZAdjust=-60
TurretRotateSound=GrandCannonRotate
BarrelRecoverFrames=40
BarrelCompressFrames=3

[GTGCBN]
ROT=8
Cost=2000000
Name=ABC
Armor=steel
Image=GTGCAN
Owner=None
Power=+2000
Sight=10
Crewed=no
Immune=yes
Points=30
Turret=yes
UIName=Name:HOWI
Powered=yes
Primary=DF-21D
Adjacent=2
BuildCat=Combat
FreeUnit=HOWI
Strength=2000000
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
Secondary=MedusaE
TechLevel=-1
BaseNormal=no
Capturable=false
TurretAnim=GTGCANTUR
AIBuildThis=no
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
TurretAnimX=3
TurretAnimY=28
BarrelTravel=8
Prerequisite=RADAR,GACNST
TurretRecoil=yes
TurretTravel=0
WorkingSound=PowerOn
UndeploysInto=HOWI
RequiredHouses=None
NotWorkingSound=PowerOff
BarrelHoldFrames=3
ImmuneToPsionics=no
TurretAnimIsVoxel=true
TurretAnimZAdjust=-60
TurretRotateSound=GrandCannonRotate
BarrelRecoverFrames=40
BarrelCompressFrames=3

[GUARDWH]
Wall=yes
Wood=yes
Verses=20%,20%,20%,100%,50%,100%,10%,10%,10%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=3
ProneDamage=50%
Conventional=yes

[Gas]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=1
Particle=GasCloudSys
CellSpread=1
ProneDamage=300%
PercentAtMax=1

[GasCloud1]
Image=WCCLOUD1
MaxDC=60
MaxEC=1000
Damage=5
Warhead=Gas
EndStateAI=28
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=GasCloudD1
Translucency=50
StateAIAdvance=4

[GasCloud2]
Image=WCCLOUD1
MaxDC=60
MaxEC=1000
Damage=40
Warhead=Gas
EndStateAI=28
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=GasCloudD2
Translucency=50
StateAIAdvance=4

[GasCloudD1]
Image=WCCLOUD1
MaxDC=60
MaxEC=50
Damage=10
Warhead=Gas
EndStateAI=12
StartFrame=0
WindEffect=0
BehavesLike=Gas
Translucency=50
StateAIAdvance=4
DeleteOnStateLimit=yes

[GasCloudD2]
Image=WCCLOUD1
MaxDC=60
MaxEC=50
Damage=10
Warhead=Gas
EndStateAI=12
StartFrame=0
WindEffect=0
BehavesLike=Gas
Translucency=50
StateAIAdvance=4
DeleteOnStateLimit=yes

[GasCloudM1]
Image=gaslrgmk
MaxDC=60
MaxEC=448
Damage=0
Warhead=Gas
EndStateAI=11
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=GasCloud1
Translucency=50
StateAIAdvance=3
DeleteOnStateLimit=yes
NextParticleOffset=0,0,150

[GasCloudM2]
Image=gaslrgmk
MaxDC=60
MaxEC=448
Damage=0
Warhead=Gas
EndStateAI=11
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=GasCloud2
Translucency=50
StateAIAdvance=3
DeleteOnStateLimit=yes
NextParticleOffset=0,0,150

[GasCloudSys]
HoldsWhat=GasCloud1
BehavesLike=Gas

[GattWH]
Verses=100%,80%,70%,50%,30%,10%,10%,5%,3%,200%,50%
Bullets=yes
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=70%

[Gattling]
ROF=10
Anim=GUNFIRE
Range=7
Speed=100
Damage=30
Report=SentryGunAttack
Warhead=GattWH
Projectile=Invisible3

[General]
Name=Red Alert 2 Yuri's Revenge -- Official Rules of Engagement
Wake=WAKE1
Pilot=E1
Stray=2.0
Behind=BEHIND
UIName=Name:General
WarpIn=WARPIN
DropPod=DROPPOD,DROPPOD2
IonBeam=IONBEAM
WarpOut=WARPOUT
BaseBias=2
BaseUnit=AMCV,SMCV,PCV
Engineer=ENGINEER
FogOfWar=no
HoverBob=.04
IonBlast=RING1
Shipyard=GAYARD,NAYARD,YAYARD
WarpAway=WARPAWAY
CMislType=CMISL
DMislType=DMISL
IonStorms=no
MoveFlash=RING
Parachute=PARACH
PrismType=ATESLA
RepairBay=GADEPT,NADEPT,CAOUTP
ThirdCrew=INIT
WallTower=GADUMY
AlliedCrew=E1
BlendedFog=yes
BuildSpeed=.4
ChronoBeam=CHRONOBM
CloakDelay=.02
CrewEscape=50%
DeadBodies=DEATH_A,DEATH_B,DEATH_C,DEATH_D,DEATH_E,DEATH_F
GDIGateOne=GADUMY
GDIGateTwo=GADUMY
GrowthRate=5
HoverBoost=150%
HoverBrake=.03
Meteorites=no
NodGateOne=GADUMY
NodGateTwo=GADUMY
OreTwinkle=TWNK1
ReloadRate=.3
RepairRate=.016
RepairStep=8
SovietCrew=E2
TeamDelays=2000,2500,3500
Technician=CTECH
VeinDamage=0
VeteranCap=2
VeteranROF=0.6
Visceroids=no
BuildupTime=.06
CMislDamage=200
CameraRange=9
ChronoBlast=CHRONOFD
ChronoDelay=60
CloseEnough=2.25
CraterLevel=1
DMislDamage=300
DamageDelay=1
FlightLevel=1500
HoverDampen=40%
HoverHeight=120
IRepairRate=.001
IRepairStep=20
NukeTakeOff=NUKETO
PadAircraft=ORCA,BEAG
SecretUnits=TNKD,TTNK,DTRUCK
TunnelSpeed=1
URepairRate=.016
AIHateDelays=30,50,70
BarrelDebris=GASTANK,PIECE
DropPodAngle=0.79
DropPodSpeed=75
DropZoneAnim=BEACON
PParatrooper=E1
RelaxedStray=3.0
SurvivorRate=.4
SuspendDelay=2
TiberiumHeal=.010
TreeStrength=200
V3RocketType=V3ROCKET
VeteranArmor=1.5
VeteranRatio=3.0
VeteranSight=0.0
VeteranSpeed=1.2
WeedCapacity=56
AIBuildsWalls=no
BarrelExplode=EXPLOLRG
BombParachute=PARABOMB
CMislAltitude=768
CMislTurnRate=0.10
ChronoTrigger=yes
CurleyShuffle=yes
DMislAltitude=768
DMislTurnRate=0.08
DropPodHeight=2000
DropPodWeapon=Vulcan2
GDIPowerPlant=GAPOWR
GameSpeedBias=1.6
HarvesterUnit=HARV,CMIN
InfantryBrute=BRUTDIE
InfantryNuked=NUKEDIE
InfantryVirus=VIRUSD
MissileROTVar=.25
PurifierBonus=.25
RefundPercent=50%
RepairPercent=15%
ThirdDisguise=INIT
TiberiumGrows=yes
TrackedUphill=1.0
VeteranCombat=1.1
WheeledUphill=1.0
WindDirection=1
AISafeDistance=20
AlliedDisguise=E1
AnimToInfantry=BRUTE
BarrelParticle=SmallGreySSys
BridgeVoxelMax=3
CMislLazyCurve=no
CMislRaiseRate=1
ChronoSparkle1=CHRONOSK
CloakingStages=9
DMislLazyCurve=no
DMislRaiseRate=1
FlashFrameTime=7
GuardModeStray=2.0
HealScanRadius=10
InfantryMutate=GENDEATH
InitialVeteran=no
LargeVisceroid=VISC_LRG
MetallicDebris=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG,DBRIS9LG,DBRS10LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRIS5SM,DBRIS6SM,DBRIS7SM,DBRIS8SM,DBRIS9SM,DBRS10SM
ParadropRadius=1024
PlacementDelay=.05
SecretInfantry=SNIPE,TERROR,DESO,YURI
SmallVisceroid=VISC_SML
SovParaDropInf=E2
SovParaDropNum=9
SovietDisguise=E2
SpotlightAngle=.5
SpotlightSpeed=.015
TotalAITeamCap=30,30,30
V3RocketDamage=200
AICaptureNormal=75,5,5,15
AllyParaDropInf=E1
AllyParaDropNum=6
AmerParaDropInf=E1
AmerParaDropNum=8
BalloonHoverBob=1.2
CMislBodyLength=128
CMislPitchFinal=1.0
CMislTiltFrames=100
ChronoBlastDest=CHRONOTG
ChronoPlacement=CHRONOAR
DMislBodyLength=128
DMislPitchFinal=0.5
DMislTiltFrames=60
DamageFireTypes=FIRE01,FIRE02,FIRE03
DominatorDamage=1000
EMPulseSparkles=EMP_FX01
FineDiffControl=no
FlamingInfantry=FLAMEGUY
InfantryExplode=S_BANG34
InfantryHeadPop=YURIDIE
LightningDamage=250
MissileSpeedVar=.25
MultiplayerAICM=400,0,0
MultipleFactory=0.8
MutateExplosion=yes
NodRegularPower=NAPOWR
PrismSupportMax=8
RadarEventSpeed=1.2
SecretBuildings=GTGCAN
SuspendPriority=1
ThirdPowerPlant=YAPOWR
TiberiumSpreads=yes
TireVoxelDebris=TIRE
TrackedDownhill=1.2
WeatherConBolts=WCLBOLT1,WCLBOLT2,WCLBOLT3
WheeledDownhill=1.2
YuriParaDropInf=INIT
YuriParaDropNum=6
AICaptureWounded=15,40,40,5
BaseDefenseDelay=.25
BridgeExplosions=TWLT026,TWLT036,TWLT050,TWLT070
CMislEliteDamage=250
CMislPauseFrames=20
ChronoReinfDelay=180
DMislEliteDamage=600
DMislPauseFrames=20
DominatorWarhead=DominatorWH
LightningWarhead=IonWH
MaximumCheerRate=300
NodAIBuildsWalls=no
NodAdvancedPower=NANRCT
PrerequisiteProc=GAREFN,NAREFN,YAREFN
PrerequisiteTech=GATECH,NATECH,YATECH
ScrapVoxelDebris=PIECE
SeparateAircraft=yes
SpyPowerBlackout=1000
TiberiumLongScan=48
TreeFlammability=0.0
V3RocketAltitude=768
V3RocketTurnRate=0.05
WeatherConClouds=WCCLOUD1,WCCLOUD2,WCCLOUD3
AICaptureLowMoney=15,75,5,5
AICaptureLowPower=15,5,75,5
AIExtraRefineries=2,1,0
AircraftFogReveal=6
BalloonHoverBoost=150%
BalloonHoverBrake=.03
CMislAcceleration=1.0
CMislPitchInitial=1
DMislAcceleration=0.8
DMislPitchInitial=0
DebrisSmokeSystem=VSSmokeSys
ForceShieldRadius=4
HoverAcceleration=.02
IceBreakingWeight=50.0
IceCrackingWeight=50.0
LightningHitDelay=10
MaxVeinholeGrowth=2000
PrerequisitePower=GAPOWR,NAPOWR,NANRCT,YAPOWR
PrerequisiteRadar=GAAIRC,NARADR,AMRADR,NAPSIS
PrismSupportDelay=45
ShipSinkingWeight=3.0
ThreatPerOccupant=10
TiberiumShortScan=6
UseMinDefenseRule=yes
V3RocketLazyCurve=yes
V3RocketRaiseRate=1
VeinholeTypeClass=VEINTREE
WeaponNullifyAnim=IRONFX
AISlaveMinerNumber=4,3,2
AIVirtualPurifiers=4,2,0
BalloonHoverDampen=20%
BalloonHoverHeight=1000
ChargeToDrainRatio=.333
ChronoMinimumDelay=16
ChronoRangeMinimum=0
DominatorFirstAnim=PDFXCLD
LightningDeferment=250
PrismSupportHeight=420
SelfHealUnitAmount=5
SelfHealUnitFrames=75
SlaveMinerLongScan=48
V3RocketBodyLength=256
V3RocketPitchFinal=0.5
V3RocketTiltFrames=60
VeinholeGrowthRate=300
VeinholeShrinkRate=100
AIIonCannonAPCValue=1,1,1
AIIonCannonMCVValue=1,1,1
DominatorSecondAnim=PDFXLOC
ForceShieldDuration=500
LightningCellSpread=10
LightningSeparation=3
PrerequisiteFactory=GAWEAP,NAWEAP,YAWEAP
RadarEventDurations=400,400,400,400,400,400
RadarEventMinRadius=8
RevealTriggerRadius=9
SlaveMinerShortScan=8
SlaveMinerSlaveScan=14
V3RocketEliteDamage=400
V3RocketPauseFrames=0
AICaptureWoundedMark=.25
AINavalYardAdjacency=20
AISuperDefenseFrames=50
ChronoDistanceFactor=48
ExplosiveVoxelDebris=GASTANK,PIECE
MaximumQueuedObjects=29
NormalTargetingDelay=27
ParachuteMaxFallRate=-3
PrerequisiteBarracks=NAHAND,GAPILE,YABRCK
PrismSupportDuration=15
PrismSupportModifier=150%
RadarCombatFlashTime=49
RadarEventColorSpeed=.1
SpyMoneyStealPercent=.5
ThirdSurvivorDivisor=750
TiberiumTransmogrify=40
V3RocketAcceleration=0.4
V3RocketPitchInitial=0.21
AICaptureLowMoneyMark=2000
AIIonCannonPowerValue=60,100,100
AIIonCannonThiefValue=1,1,1
AIRestrictReplaceTime=400
AlliedSurvivorDivisor=500
DominatorCaptureRange=1
EnemyHouseThreatBonus=400
ForceShieldInvokeAnim=FORCSHLD
HarvestersPerRefinery=2,2,1
IronCurtainInvokeAnim=IRONBLST
LightningScatterDelay=5
MaxWaypointPathLength=15
MissileSafetyAltitude=750
OKBuildingSmokeSystem=SmokeStackSys
SovietSurvivorDivisor=250
SpotlightAcceleration=.0025
AIAutoDeployFrameDelay=15,25,100
AISuperDefenseDistance=12
AttackCursorOnDisguise=yes
CampaignMoneyDeltaEasy=0
CampaignMoneyDeltaHard=0
CliffBackImpassability=2
DamagedUnitSmokeSystem=VSSmokeSys
DefaultMirageDisguises=TREE01,TREE02,TREE03,TREE04
LeptonsPerFireIncrease=2000
LightningStormDuration=180
NoParachuteMaxFallRate=-100
SelfHealInfantryAmount=20
SelfHealInfantryFrames=50
ThirdBaseDefenseCounts=25,22,6
AIIonCannonConYardValue=100,100,100
AlliedBaseDefenseCounts=25,20,6
GuardAreaTargetingDelay=36
HarvesterTooFarDistance=5
HunterSeekerAscentSpeed=40
HunterSeekerEmergeSpeed=6
LeptonsPerSightIncrease=2000
LowPowerPenaltyModifier=1
MaximumAIDefensiveTeams=2,2,2
MinimumAIDefensiveTeams=1,1,1
RadarEventRotationSpeed=.05
SovietBaseDefenseCounts=25,22,6
SpotlightLocationRadius=1000
SpotlightMovementRadius=2000
WeatherConBoltExplosion=EXPLOLB
AIIonCannonEngineerValue=1,1,1
AIMinorSuperReadyPercent=.7
AIPickWallDefensePercent=50,25,10
BalloonHoverAcceleration=.04
ChronoHarvTooFarDistance=50
HunterSeekerDescentSpeed=50
SlaveMinerKickFrameDelay=150
SlaveMinerScanCorrection=3
AIIonCannonHarvesterValue=1,1,1
AISuperDefenseProbability=90,50,10
DissolveUnfilledTeamDelay=5000
DominatorFireAtPercentage=20
InfantryBlinkDisguiseTime=20
PrerequisiteProcAlternate=SMIN
WallBuildSpeedCoefficient=3.0
AIIonCannonTechCenterValue=100,100,100
AIIonCannonWarFactoryValue=100,100,100
DamagedBuildingSmokeSystem=SmallSmokeSys
MaxLowPowerProductionSpeed=.8
MinLowPowerProductionSpeed=.5
AIIonCannonBaseDefenseValue=35,35,35
AITriggerFailureWeightDelta=-50
AITriggerSuccessWeightDelta=20
AttackingAircraftSightRange=2
FillEarliestTeamProbability=100,100,100
ForceShieldBlackoutDuration=1000
ForceShieldPlayFadeSoundTime=75
HunterSeekerDescendProximity=700
ApproachTargetResetMultiplier=1.5
DumbTargetDistanceCoefficient=-1
DumbTargetStrengthCoefficient=200
HunterSeekerDetonateProximity=150
RadarEventVisibilityDurations=200,200,200,200,200,200
AllowShroudedSubteranneanMoves=true
DumbMyEffectivenessCoefficient=200
RadarEventSuppressionDistances=8, 8, 8, 8, 8, 6
AITriggerTrackRecordCoefficient=1
DisabledDisguiseDetectionPercent=15,5,2
MaximumBuildingPlacementFailures=3
TargetDistanceCoefficientDefault=-10
TargetStrengthCoefficientDefault=-200
AIAlternateProductionCreditCutoff=1000
MyEffectivenessCoefficientDefault=200
DamageToFirestormDamageCoefficient=.1
DumbTargetEffectivenessCoefficient=200
DumbTargetSpecialThreatCoefficient=200
TargetEffectivenessCoefficientDefault=-200
TargetSpecialThreatCoefficientDefault=200

[GeneticConverterSpecial]
Name=Genetic Converter
Type=GeneticConverter
Range=5
Action=GeneticConverter
UIName=Name:YAGNTC
IsPowered=true
ShowTimer=yes
RechargeTime=5
SidebarImage=MUTEICON
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I156
ImpatientVoice=
LineMultiplier=3
DisableableFromShell=yes

[GiantNukeDown]
Arm=2
Image=NKMSLDN
Shadow=no
Vertical=yes
Acceleration=1
FirersPalette=yes
DetonationAltitude=30000

[GiantNukeUp]
Arm=2
Image=NKMSLUP
Shadow=no
Vertical=yes
Acceleration=1
FirersPalette=yes
DetonationAltitude=20000

[GoodTeeth]
ROF=30
Range=1.5
Speed=30
Damage=30
Report=DogAttack
Warhead=ParasiteDog
Projectile=ADOGJUMP
LimboLaunch=yes
FireInTransport=no
CellRangefinding=yes

[GrandCannonWH]
Wall=yes
Wood=yes
Rocker=yes
Sparky=no
Verses=100%,100%,100%,100%,100%,100%,50%,100%,50%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
CellSpread=2
ProneDamage=30%
Conventional=yes
PercentAtMax=.2

[GrandCannonWeapon]
ROF=120
Anim=GCMUZZLE
Range=15
Speed=1
Bright=yes
Damage=150
Report=GrandCannonAttack
Warhead=GrandCannonWH
Projectile=GrandCannonBall
MinimumRange=3

[Grenade]
ROF=60
Range=4.5
Speed=5
Bright=yes
Damage=40
Warhead=HE
Projectile=Lobbed

[Guard]
Rate=.030
AARate=.016

[HARV]
ROT=5
Cost=1400
Dock=NAREFN,GAREFN
Name=War Miner
Size=3
Armor=medium
Owner=Russians,Confederation,Africans,Arabs
Sight=4
Speed=4
Crewed=no
Points=55
Turret=yes
UIName=Name:HARV
Weight=3.5
Crusher=yes
Nominal=yes
Primary=20mmRapid
Soylent=1400
Storage=40
Category=Support
DieSound=GenVehicleDie
PipScale=Tiberium
Strength=1000
AutoCrush=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Harvester=yes
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
TechLevel=1
ToProtect=yes
VoiceMove=WarMinerMove
Bunkerable=no
CrushSound=TankCrush
VoiceEnter=WarMinerMove
CrateGoodie=yes
DebrisTypes=TIRE
SelfHealing=yes
ThreatPosed=0
VoiceAttack=WarMinerAttackCommand
VoiceSelect=WarMinerSelect
ElitePrimary=20mmRapidE
MovementZone=Crusher
Prerequisite=NAWEAP,PROC
VoiceHarvest=WarMinerHarvest
ZFudgeBridge=7
ZFudgeColumn=9
ZFudgeTunnel=14
ImmuneToVeins=yes
DebrisMaximums=4
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
UnloadingClass=HORV
OpportunityFire=yes
ImmuneToPsionics=yes
ResourceGatherer=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
ImmuneToRadiation=yes
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatAvoidanceCoefficient=.65
AllowedToStartInMultiplayer=no

[HARVWH]
Verses=100%,80%,70%,50%,20%,20%,20%,15%,10%,400%,100%
Bullets=yes
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=50%

[HDSTN01]
Name=AlringtonStones
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[HE]
Wall=yes
Wood=yes
Deform=10%
Rocker=no
Sparky=no
Verses=100%,100%,100%,70%,70%,35%,75%,40%,20%,80%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=2
Tiberium=yes
CellSpread=.5
ProneDamage=70%
Conventional=yes
PercentAtMax=.5
DeformThreshhold=300

[HIND]
ROT=10
Cost=1000
Name=Hind Transport
Size=15
Armor=light
Owner=Russians,Confederation,Africans,Arabs
Sight=7
Speed=15
Crewed=yes
Points=15
UIName=Name:HIND
JumpJet=yes
Primary=BlackHawkCannon
Carryall=yes
Category=AirPower
DieSound=
Landable=yes
PipScale=Passengers
Strength=300
AuxSound1=Dummy
AuxSound2=Dummy
Crashable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MaxDebris=3
SizeLimit=2
SpeedType=Hover
TechLevel=-1
VoiceMove=GenSovVehicleMove
Passengers=10
PitchSpeed=1.1
HoverAttack=yes
ThreatPosed=0
VoiceAttack=GenSovVehicleAttackCommand
VoiceSelect=GenSovVehicleSelect
JumpJetAccel=12
JumpjetClimb=50
JumpjetCrash=60
JumpjetSpeed=40
MovementZone=Fly
Prerequisite=NAWEAP
CrashingSound=GenVehicleDie
JumpjetHeight=500
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetWobbles=.01
RadarInvisible=yes
RequiredHouses=Confederation
ImpactLandSound=GenAircraftCrash
JumpJetTurnRate=12
JumpjetDeviation=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
PreventAttackMove=yes
ConsideredAircraft=yes
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[HORNET]
ROT=3
Ammo=1
Cost=50
Name=Hornet
Armor=light
Owner=British,French,Germans,Americans,Alliance
Sight=2
Speed=12
Crewed=no
Points=20
UIName=Name:HORNET
Primary=HornetBomb
Spawned=yes
Category=AirPower
DieSound=
Landable=yes
PipScale=Ammo
Strength=75
AuxSound1=HornetTakeoff
AuxSound2=HornetLanding
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
Secondary=HornetCollision
TechLevel=-1
VoiceMove=
GuardRange=30
PitchAngle=0
PitchSpeed=.9
ThreatPosed=10
VoiceAttack=
VoiceSelect=
ElitePrimary=HornetBombE
MoveToShroud=yes
MovementZone=Fly
CrashingSound=HornetDie
VoiceFeedback=
EliteAbilities=STRONGER,FIREPOWER
RadarInvisible=no
ImpactLandSound=GenAircraftCrash
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER
MovementRestrictedTo=Water
DamageParticleSystems=SparkSys,SmallGreySSys

[HORV]
ROT=5
Cost=1400
Dock=NAREFN,GAREFN
Name=War Miner
Armor=medium
Owner=Russians,Confederation,Africans,Arabs
Sight=4
Speed=4
Crewed=no
Points=25
UIName=Name:HORV
Weight=3.5
Crusher=yes
Nominal=yes
Category=Support
DieSound=GenVehicleDie
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Harvester=yes
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
TechLevel=-1
ToProtect=yes
VoiceMove=GenSovVehicleMove
CrushSound=TankCrush
DebrisTypes=TIRE
SelfHealing=yes
ThreatPosed=0
VoiceAttack=GenSovVehicleAttackCommand
VoiceSelect=GenSovVehicleSelect
MovementZone=Crusher
VoiceFeedback=
DebrisMaximums=4
ImmuneToRadiation=yes
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatAvoidanceCoefficient=1
AllowedToStartInMultiplayer=no

[HOWI]
C4=no
ROT=5
Cost=100
Name=Howitzer
Size=1
Armor=light
Image=HWTZ
Owner=Americans,British,Alliance,French,Germans
Sight=8
Speed=10
Immune=yes
Points=25
Turret=no
UIName=Name:HOWI
Weight=3.5
Crusher=yes
Primary=DF-21D
Sensors=yes
Soylent=750
Category=AFV
Deployer=no
Explodes=no
IsTilter=yes
Occupier=no
Strength=2000000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
Secondary=MedusaE
SpeedType=Amphibious
TechLevel=1
VoiceMove=GenAllWaterMove
CrushSound=TankCrush
Accelerates=false
CanDisguise=no
CrateGoodie=no
DeploysInto=GTGCBN
OmniCrusher=yes
SelfHealing=yes
ThreatPosed=15
VoiceAttack=GenAllWaterAttackCommand
VoiceSelect=GenAllVehicleSelect
DeployerFire=no
MovementZone=AmphibiousCrusher
Prerequisite=GAWEAP
SensorsSight=8
ImmuneToVeins=yes
PermaDisguise=no
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
RadarInvisible=yes
OpportunityFire=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
ImmuneToRadiation=yes
OmniCrushResistant=yes
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[HTK]
ROT=5
Cost=500
Name=Flak Track
Size=3
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs
Sight=8
Speed=8
Points=20
Turret=yes
UIName=Name:HTK
Crusher=yes
Primary=FlakTrackGun
Soylent=500
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=180
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=FlakTrackMoveStart
Secondary=FlakTrackAAGun
SizeLimit=2
TechLevel=3
VoiceMove=FlakTrackMove
CrushSound=TankCrush
DeployTime=.022
Passengers=5
Accelerates=false
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=10
VoiceAttack=FlakTrackAttackCommand
VoiceSelect=FlakTrackSelect
ElitePrimary=FlakTrackGunE
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
VoiceFeedback=
DebrisMaximums=6
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=FlakTrackAAGunE
ImmuneToPsionics=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
ImmuneToRadiation=no
SpecialThreatValue=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[HTNK]
ROT=5
Cost=900
Name=Rhino Heavy Tank
Size=3
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs
Sight=8
Speed=6
Points=25
Turret=yes
UIName=Name:HTNK
Weight=3.5
Crusher=yes
Primary=120mm
Soylent=900
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=RhinoTankMoveStart
TechLevel=2
VoiceMove=GenSovVehicleMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=no
TargetLaser=no
ThreatPosed=40
VoiceAttack=GenSovVehicleAttackCommand
VoiceSelect=GenSovVehicleSelect
ElitePrimary=120mmE
MovementZone=Destroyer
Prerequisite=NAWEAP
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
BuildTimeMultiplier=1.5
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true

[HYD]
ROT=6
Cost=600
Name=Sea Scorpion
Size=20
Armor=heavy
Naval=yes
Owner=Russians,Confederation,Africans,Arabs
Sight=8
Speed=8
Crewed=no
Points=20
UIName=Name:HYD
Weight=2
Crusher=no
Primary=FlakTrackGun
Soylent=600
Category=AFV
DieSound=GenSmallWaterDie
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MoveSound=SeawolfMoveStart
Secondary=FlakWeapon
SpeedType=Float
TechLevel=6
ToProtect=yes
VoiceMove=SeaScorpionMove
CrateGoodie=no
ThreatPosed=25
VoiceAttack=SeaScorpionAttackCommand
VoiceSelect=SeaScorpionSelect
ElitePrimary=FlakTrackGunE
MovementZone=Water
Prerequisite=NAYARD,NARADR
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=FlakWeaponE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
MovementRestrictedTo=Water
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[Harmless]
Rate=.5
NoThreat=yes
Retaliate=no
Recruitable=no

[HarpyClaw]
ROF=36
Range=5
Speed=100
Damage=60
Report=CYGUN1
Warhead=SA
Projectile=Invisible2

[Harvest]
Rate=.016
Scatter=no
Retaliate=no
Recruitable=no

[Heal]
ROF=80
Range=2.83
Speed=100
Damage=-50
Report=HEALER1
Warhead=Organic
Projectile=Invisible

[HeatSeeker]
Arm=2
ROT=8
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=yes
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[Hellfire]
ROF=50
Burst=2
Range=6
Speed=30
Damage=30
Report=ORCAMIS1
Warhead=ORCAAP
Projectile=AAHeatSeeker2

[HollowPoint]
Verses=200%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100%
Bullets=yes
AnimList=PIFF
InfDeath=1
ProneDamage=100%

[HollowPoint2]
Verses=100%,100%,100%,0%,0%,0%,1%,1%,1%,1%,100%
Bullets=yes
AnimList=PIFF
InfDeath=1
ProneDamage=100%

[HollowPoint3]
Verses=100%,100%,100%,2%,2%,2%,2%,2%,2%,100%,100%
Bullets=yes
AnimList=PIFF
InfDeath=1
ProneDamage=100%

[HollowPoint4]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100%
Bullets=yes
AnimList=PIFF
InfDeath=1
ProneDamage=100%

[HollowPointNoBuilding]
Verses=200%,100%,75%,1%,1%,1%,0%,0%,0%,75%,100%
Bullets=yes
AnimList=PIFF
InfDeath=1
ProneDamage=100%

[HornetBomb]
ROF=3
Range=5
Speed=30
Damage=40
Report=HornetAttack
Warhead=ORCAAP
Projectile=NormalBomb

[HornetBombE]
ROF=3
Range=5
Speed=30
Damage=80
Report=HornetAttack
Warhead=ARTYHE
Projectile=NormalBomb

[HornetCollision]
ROF=20
Range=3
Speed=30
Bright=yes
Damage=100
Report=HornetCollision
Warhead=AP
Projectile=AAHeatSeeker2

[HornetLauncher]
ROF=150
Range=25
Speed=10
Damage=1
Spawner=yes
Warhead=Special
OmniFire=yes
Projectile=Invisible

[HoverMissile]
ROF=50
Burst=2
Range=6
Speed=40
Damage=25
Report=SeawolfAttack
Warhead=HE
Projectile=AAHeatSeeker2
MinimumRange=1

[HoverMissile2]
ROF=50
Burst=2
Range=10
Speed=40
Damage=25
Report=SeawolfAttack
Warhead=AP
Projectile=AAHeatSeeker
MinimumRange=1

[HoverMissile2e]
ROF=50
Burst=2
Range=10
Speed=40
Damage=25
Report=SeawolfAttack
Warhead=AP
Projectile=AAHeatSeeker
MinimumRange=1

[HoverMissileE]
ROF=50
Burst=4
Range=6
Speed=40
Damage=80
Report=SeawolfAttack
Warhead=HE
Projectile=AAHeatSeeker2
MinimumRange=1

[HowitzerGun]
ROF=100
Anim=GUNFIRE
Range=12
Speed=100
Bright=yes
Damage=75
Report=ApocalypseAttackGround
Warhead=HowitzerWH
Projectile=Ballistic
MinimumRange=2

[HowitzerWH]
Wall=yes
Wood=yes
Verses=100%,90%,80%,60%,40%,40%,50%,40%,25%,80%,100%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
InfDeath=3
CellSpread=.5
ProneDamage=50%
Conventional=yes
PercentAtMax=.5

[Hunt]
Rate=.016
Retaliate=no
Recruitable=no

[ICE01]
Name=Ice Floe
Immune=yes
WaterBound=yes

[ICE02]
Name=Ice Floe
Immune=yes
WaterBound=yes

[ICE03]
Name=Ice Floe
Immune=yes
WaterBound=yes

[ICE04]
Name=Ice Floe
Immune=yes
WaterBound=yes

[ICE05]
Name=Ice Floe
Immune=yes
WaterBound=yes

[INBLULMP]
Name=Invisible Blue Light Post
Armor=wood
Image=GALITE
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.01
Insignificant=yes
LightBlueTint=0.7
LightGreenTint=0,01
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[INGALITE]
Name=Invisible Light Post
Armor=wood
Image=GALITE
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
Selectable=no
ThreatPosed=0
LightRedTint=0.05
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.05
LightIntensity=0.2
InvisibleInGame=yes
LightVisibility=5000
DamageParticleSystems=SparkSys,LGSparkSys

[INGRNLMP]
Name=Invisible Green Light Post
Armor=wood
Image=GALITE
Power=0
Sight=0
Crewed=no
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.01
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[INIT]
Pip=white
Cost=200
Name=Yuri Initiate
Size=1
Armor=none
Owner=YuriCountry
Sight=9
Speed=4
Points=5
UIName=Name:INIT
IFVMode=13
Primary=PsychicJab
Soylent=100
Category=Soldier
DieSound=InitiateDie
Occupier=yes
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
OccupyPip=PersonPurple
TechLevel=1
VoiceMove=InitiateMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=5
VoiceAttack=InitiateAttackCommand
VoiceSelect=InitiateSelect
ElitePrimary=PsychicJabE
MovementZone=Infantry
OccupyWeapon=UCPsychicJab
PhysicalSize=1
Prerequisite=YABRCK
ImmuneToVeins=yes
VoiceFeedback=InitiateFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteOccupyWeapon=UCElitePsychicJab
VoiceSpecialAttack=InitiateMove
IsSelectableCombatant=yes

[INORANLAMP]
Name=Orange Light Post
Armor=wood
Image=GALITE
Power=0
Sight=0
Crewed=no
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=2.0
Insignificant=yes
LightBlueTint=0.3
LightGreenTint=1.4
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[INPURPLAMP]
Name=Invisible Purple Light Post
Armor=wood
Image=GALITE
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
ThreatPosed=0
LightRedTint=2.0
Insignificant=yes
LightBlueTint=2.0
LightGreenTint=0.01
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[INREDLMP]
Name=Invisible Red Light Post
Armor=wood
Image=GALITE
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=1.5
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.01
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[INYELWLAMP]
Name=Invisible Yellow Light Post
Armor=wood
Image=GALITE
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
Selectable=no
ThreatPosed=0
LightRedTint=1.5
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=.01
InvisibleInGame=yes
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[IQ]
Scatter=2
Aircraft=3
SellBack=2
AutoCrush=2
GuardArea=2
Harvester=2
Production=5
RepairSell=1
ContentScan=3
MaxIQLevels=5
SuperWeapons=4

[IVAN]
Pip=red
Cost=600
Ivan=yes
Name=Crazy Ivan
Size=1
Armor=none
Owner=Russians,Confederation,Africans,Arabs
Sight=6
Speed=4
Points=30
UIName=Name:IVAN
IFVMode=7
Primary=IvanBomber
Soylent=300
Category=Soldier
DieSound=CrazyIvanDie
Explodes=yes
Strength=125
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=5
Trainable=no
VoiceMove=CrazyIvanMove
CrushSound=InfantrySquish
ThreatPosed=15
VoiceAttack=CrazyIvanAttackCommand
VoiceSelect=CrazyIvanSelect
ElitePrimary=IvanBomberE
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND,NARADR
ImmuneToVeins=yes
Insignificant=no
VoiceFeedback=CrazyIvanFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
VoiceSpecialAttack=CrazyIvanAttackCommand
IsSelectableCombatant=yes
AttackCursorOnFriendlies=yes
AllowedToStartInMultiplayer=no

[Ice]
Foot=50%
Float=0%
Hover=100%
Track=80%
Wheel=50%
Buildable=no
Amphibious=50%
FloatBeach=0%

[InfantryTypes]
1=E1
2=E2
3=SHK
4=ENGINEER
5=JUMPJET
6=GHOST
7=YURI
8=IVAN
9=DESO
10=DOG
11=CIV1
12=CIV2
13=CIV3
14=CTECH
15=WEEDGUY
16=CLEG
17=SPY
18=CCOMAND
19=PTROOP
20=CIVAN
21=YURIPR
22=SNIPE
23=COW
24=ALL
25=TANY
26=FLAKT
27=TERROR
28=SENGINEER
29=ADOG
30=VLADIMIR
31=PENTGEN
32=PRES
33=SSRV
34=CIVA
35=CIVB
36=CIVC
37=CIVBBP
38=CIVBFM
39=CIVBF
40=CIVBTM
41=CIVSFM
42=CIVSF
43=CIVSTM
44=POLARB
45=JOSH
46=YENGINEER
47=GGI
48=INIT
49=BORIS
50=BRUTE
51=VIRUS
52=CLNT
53=ARND
54=STLN
55=CAML
56=EINS
57=MUMY
58=RMNV
59=LUNR
60=DNOA
61=DNOB
62=SLAV
63=WWLF
64=YDOG
65=YADOG
66=LAN

[Invisible]
Image=none
Inviso=yes

[Invisible2]
AA=yes
AG=yes
ROT=3
Image=none
Inviso=yes

[Invisible3]
AA=yes
AG=yes
Image=none
Inviso=yes

[Invisible4]
AA=yes
AG=no
Image=none
Inviso=yes

[Invisible5]
AA=no
AG=no
Image=none
Inviso=yes

[InvisibleAll]
AA=yes
AG=yes
Image=none
Inviso=yes

[InvisibleHigh]
Image=none
Inviso=yes
SubjectToElevation=yes

[InvisibleLow]
Image=none
Inviso=yes
SubjectToWalls=yes
SubjectToCliffs=yes
SubjectToElevation=yes

[InvisibleMedium]
Image=none
Inviso=yes
SubjectToWalls=no
SubjectToCliffs=yes
SubjectToElevation=yes

[InvisibleVertical]
Image=none
Inviso=yes
Vertical=yes

[IonCannonSpecial]
Name=Ion Cannon
Type=IonCannon
Action=IonCannon
UIName=Name:Ion
IsPowered=true
ShowTimer=no
RechargeTime=8.5
SidebarImage=IONCICON
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I156
ImpatientVoice=

[IonCannonWH]
Fire=yes
Wall=yes
Wood=yes
Deform=100%
Sparky=no
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5
ShakeXhi=10
ShakeXlo=10
ShakeYhi=20
ShakeYlo=10
CellSpread=2
PercentAtMax=.5

[IonWH]
Wall=yes
Wood=yes
Bright=yes
Rocker=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,2%,100%,100%
AnimList=EXPLOSML
InfDeath=5
CellSpread=2.0
Conventional=yes
PercentAtMax=.5
CombatLightSize=40%

[IronCurtainSpecial]
Name=Iron Curtain
Type=IronCurtain
Range=1.4
Action=IronCurtain
UIName=Name:Iron
IsPowered=true
ShowTimer=yes
RechargeTime=5
SidebarImage=IRCRICON
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I156
ImpatientVoice=
LineMultiplier=3
DisableableFromShell=yes

[IvanBomb]
IvanBomb=yes

[IvanBomber]
ROF=50
Range=1.5
Damage=400
Warhead=IvanBomb
FireOnce=yes
Projectile=Invisible
FireInTransport=no
CellRangefinding=yes

[IvanBomberE]
ROF=50
Range=1.5
Damage=600
Warhead=IvanBomb
FireOnce=yes
Projectile=Invisible
FireInTransport=no
CellRangefinding=yes

[IvanWH]
Verses=100%,100%,100%,100%,100%,100%,100%,250%,20%,100%,100%
AnimList=CRIVEXP
InfDeath=6
CellSpread=1.5
PercentAtMax=.25

[JEEP]
ROT=5
Cost=0
Name=Jeep
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Points=20
Turret=no
UIName=Name:TRUCKA
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[JOSH]
Pip=yellow
Cost=10
Name=Animal Monkey
Size=2
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=6
Points=1
UIName=Name:MONKEY
IFVMode=12
Natural=yes
Nominal=yes
Primary=ChimpBite
Soylent=200
Category=Soldier
DieSound=ChimpDie
NotHuman=yes
Strength=200
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=VirtualScanner
TechLevel=-1
Trainable=no
VoiceMove=ChimpMove
ThreatPosed=2
VoiceAttack=ChimpAttackCommand
VoiceSelect=ChimpSelect
AmbientSound=ChimpAmbient
MovementZone=Infantry
PhysicalSize=1
Insignificant=no
VoiceFeedback=ChimpFear
VoiceSpecialAttack=ChimpMove
AllowedToStartInMultiplayer=no

[JUMP]
AA=no
Arm=2
ROT=8
Image=DRONP
Ranged=yes
Shadow=no
Proximity=yes
FirersPalette=yes
SubjectToWalls=yes
SubjectToCliffs=no
SubjectToElevation=no

[JUMPJET]
Pip=white
Cost=600
Name=Rocketeer
Size=1
Armor=none
Image=ROCK
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=9
Points=15
UIName=Name:JUMPJET
JumpJet=yes
Primary=20mm
Soylent=300
Category=Soldier
DieSound=
Fearless=yes
Strength=125
Crashable=yes
Crushable=yes
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MoveSound=RocketeerMoveLoop
SpeedType=Hover
TechLevel=3
VoiceMove=RocketeerMove
HoverAttack=yes
ThreatPosed=15
VoiceAttack=RocketeerAttackCommand
VoiceSelect=RocketeerSelect
BalloonHover=yes
ElitePrimary=20mmE
JumpJetAccel=10
JumpjetClimb=20
JumpjetCrash=25
JumpjetSpeed=30
MovementZone=Fly
PhysicalSize=1
Prerequisite=GAPILE,RADAR
CrashingSound=RocketeerDie
JumpjetHeight=500
VoiceFeedback=RocketeerFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetWobbles=.01
ImpactLandSound=RocketeerCrash
JumpJetTurnRate=10
JumpjetDeviation=1
JumpjetNoWobbles=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
ConsideredAircraft=yes
VoiceSpecialAttack=RocketeerMove
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[JumpCannon]
ROF=40
Burst=2
Range=5
Speed=100
Damage=15
Report=JUMPJET1
Warhead=SA
Projectile=Invisible3

[JumpjetControls]
Climb=5
Speed=14
TurnRate=4
Acceleration=2
CruiseHeight=500
WobbleDeviation=40
WobblesPerSecond=.15

[KTSTLEXP]
Wall=yes
Wood=yes
Bright=yes
Rocker=yes
Sparky=no
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
AnimList=KTSTLEXP
InfDeath=2
Tiberium=yes
CellSpread=2
ProneDamage=70%
Conventional=yes
PercentAtMax=.5

[LAN]
C4=yes
Pip=red
Cost=1500
Name=Sniper
Size=1
Armor=none
Image=VIRUS
Owner=YuriCountry
Sight=8
Speed=4
Points=10
UIName=Name:LAN
Crusher=no
Primary=MUAWP
Soylent=2000
Bombable=yes
Category=Soldier
Deployer=no
DieSound=SniperDie
Explodes=no
Occupier=no
Strength=250
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=LANSEC
TechLevel=10
VoiceMove=SniperMove
BuildLimit=1
CrushSound=InfantrySquish
AIBuildThis=no
CanDisguise=no
CrateGoodie=no
SelfHealing=yes
ThreatPosed=10
VoiceAttack=SniperAttackCommand
VoiceSelect=SniperSelect
DeployerFire=no
ElitePrimary=MUAWPE
MovementZone=Infantry
PhysicalSize=1
Prerequisite=YAHND,YAKB
ImmuneToVeins=yes
PermaDisguise=no
VoiceFeedback=SniperFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=LANSECE
RequiredHouses=YuriCountry
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
PreventAttackMove=no
VoiceSpecialAttack=SniperMove
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[LANSEC]
ROF=20
Range=7
Speed=40
Bright=yes
Damage=35
Report=LaserCosmoAttack
IsLaser=true
Warhead=LANWH
Projectile=InvisibleAll
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[LANSECE]
ROF=20
Range=7
Speed=45
Bright=yes
Damage=45
Report=LaserCosmoAttack
IsLaser=true
Warhead=LANWH
Projectile=InvisibleAll
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[LANWH]
Wall=no
Verses=0%,0%,0%,100%,50%,100%,0%,0%,0%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[LCRF]
ROT=5
Cost=900
Name=Landing Craft
Size=16
Armor=light
Naval=yes
Owner=British,French,Germans,Americans,Alliance
Sight=6
Speed=6
Points=15
Turret=no
UIName=Name:LCRF
Weight=1
Crusher=no
Soylent=900
Category=Transport
DieSound=GenVehicleDie
IsTilter=yes
PipScale=Passengers
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=LandingCraftMoveStart
SizeLimit=6
SpeedType=Hover
TechLevel=4
Trainable=no
VoiceMove=HoverAlliedMove
Bunkerable=no
DeployTime=.022
Passengers=12
StupidHunt=yes
CrateGoodie=no
ThreatPosed=3
VoiceAttack=HoverAlliedMove
VoiceSelect=HoverAlliedSelect
MoveToShroud=yes
MovementZone=Amphibious
Prerequisite=GAYARD
ZFudgeColumn=7
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
SpecialThreatValue=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[LGSparkSys]
HoldsWhat=LargeSpark
LightSize=25
BehavesLike=Spark
ParticleCap=7
OneFrameLight=true
SparkSpawnFrames=5
SpawnSparkPercentage=.2

[LIMO]
ROT=5
Cost=0
Name=Limo
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Points=20
Turret=no
UIName=Name:LIMO
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[LLine]
AA=no
AG=yes
Image=none
Inviso=yes
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[LLine2]
AA=no
AG=yes
Image=none
Inviso=yes
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[LMG]
ROF=150
Range=14
Speed=100
Damage=200
Report=SniperAttack
Warhead=UASA
Projectile=InvisibleLow
RevealOnFire=no

[LOBRDB01]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB01
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB02]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB02
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB03]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB03
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB04]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB04
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB05]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB05
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB06]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB06
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB07]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB07
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB08]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB08
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB09]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB09
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB10]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB10
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB11]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB11
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB12]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB12
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB13]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB13
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB14]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB14
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB15]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB15
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB16]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB16
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB17]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB17
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB18]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB18
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB19]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB19
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB20]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB20
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB21]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB21
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB22]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB22
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB23]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB23
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB24]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB24
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB25]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB25
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB26]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB26
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDB27]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB27
RadarColor=92,92,92
RadarInvisible=true
NoUseTileLandType=false

[LOBRDB28]
Land=Road
Name=Concrete Low Bridge
Image=LOBRDB28
RadarColor=92,92,92
RadarInvisible=true
NoUseTileLandType=false

[LOBRDG01]
Land=Road
Name=Low Bridge
Image=LOBRDG01
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG02]
Land=Road
Name=Low Bridge
Image=LOBRDG02
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG03]
Land=Road
Name=Low Bridge
Image=LOBRDG03
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG04]
Land=Road
Name=Low Bridge
Image=LOBRDG04
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG05]
Land=Road
Name=Low Bridge
Image=LOBRDG05
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG06]
Land=Road
Name=Low Bridge
Image=LOBRDG06
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG07]
Land=Road
Name=Low Bridge
Image=LOBRDG07
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG08]
Land=Road
Name=Low Bridge
Image=LOBRDG08
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG09]
Land=Road
Name=Low Bridge
Image=LOBRDG09
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG10]
Land=Road
Name=Low Bridge
Image=LOBRDG10
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG11]
Land=Road
Name=Low Bridge
Image=LOBRDG11
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG12]
Land=Road
Name=Low Bridge
Image=LOBRDG12
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG13]
Land=Road
Name=Low Bridge
Image=LOBRDG13
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG14]
Land=Road
Name=Low Bridge
Image=LOBRDG14
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG15]
Land=Road
Name=Low Bridge
Image=LOBRDG15
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG16]
Land=Road
Name=Low Bridge
Image=LOBRDG16
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG17]
Land=Road
Name=Low Bridge
Image=LOBRDG17
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG18]
Land=Road
Name=Low Bridge
Image=LOBRDG18
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG19]
Land=Road
Name=Low Bridge
Image=LOBRDG19
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG20]
Land=Road
Name=Low Bridge
Image=LOBRDG20
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG21]
Land=Road
Name=Low Bridge
Image=LOBRDG21
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG22]
Land=Road
Name=Low Bridge
Image=LOBRDG22
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG23]
Land=Road
Name=Low Bridge
Image=LOBRDG23
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG24]
Land=Road
Name=Low Bridge
Image=LOBRDG24
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG25]
Land=Road
Name=Low Bridge
Image=LOBRDG25
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG26]
Land=Road
Name=Low Bridge
Image=LOBRDG26
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG27]
Land=Road
Name=Low Bridge
Image=LOBRDG27
RadarColor=92,92,92
RadarInvisible=true
NoUseTileLandType=false

[LOBRDG28]
Land=Road
Name=Low Bridge
Image=LOBRDG28
RadarColor=92,92,92
RadarInvisible=true
NoUseTileLandType=false

[LOBRDGB1]
Land=Road
Name=Concrete Low Bridge End 1
Image=LOBRDGB1
RadarColor=92,92,92
NoUseTileLandType=true

[LOBRDGB2]
Land=Road
Name=Concrete Low Bridge End 2
Image=LOBRDGB2
RadarColor=92,92,92
NoUseTileLandType=true

[LOBRDGB3]
Land=Road
Name=Concrete Low Bridge End 3
Image=LOBRDGB3
RadarColor=92,92,92
NoUseTileLandType=true

[LOBRDGB4]
Land=Road
Name=Concrete Low Bridge End 4
Image=LOBRDGB4
RadarColor=92,92,92
NoUseTileLandType=true

[LOBRDGE1]
Land=Road
Name=Low Bridge End 1
Image=LOBRDGE1
RadarColor=92,92,92
NoUseTileLandType=true

[LOBRDGE2]
Land=Road
Name=Low Bridge End 2
Image=LOBRDGE2
RadarColor=92,92,92
NoUseTileLandType=true

[LOBRDGE3]
Land=Road
Name=Low Bridge End 3
Image=LOBRDGE3
RadarColor=92,92,92
NoUseTileLandType=true

[LOBRDGE4]
Land=Road
Name=Low Bridge End 4
Image=LOBRDGE4
RadarColor=92,92,92
NoUseTileLandType=true

[LTNK]
ROT=5
Cost=700
Name=Lasher Light Tank
Size=3
Armor=heavy
Image=LTNK
Owner=YuriCountry
Sight=8
Speed=7
Points=25
Turret=yes
UIName=Name:Lasher
Weight=3.5
Crusher=yes
Primary=ATGUN
Soylent=700
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=LasherTankMoveStart
TechLevel=2
VoiceMove=LasherTankMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=no
ThreatPosed=40
VoiceAttack=LasherTankAttackCommand
VoiceSelect=LasherTankSelect
ElitePrimary=ATGUNE
MovementZone=Destroyer
Prerequisite=YAWEAP
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
BuildTimeMultiplier=1.5
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true

[LT_EUR01]
Name=lightpost euro 1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_EUR02]
Name=lightpost euro 2
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_GEN01]
Name=lightpost generic 1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_GEN02]
Name=lightpost generic 2
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_GEN03]
Name=lightpost generic 3
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_GEN04]
Name=lightpost generic 4
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_SGN01]
Name=lightpost signed 1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_SGN02]
Name=lightpost signed 2
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_SGN03]
Name=lightpost signed 3
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LT_SGN04]
Name=lightpost signed 4
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[LUNARWH]
Wall=no
Verses=100%,100%,100%,75%,50%,50%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[LUNR]
Pip=white
Cost=600
Name=Lunar Infantry
Size=1
Armor=none
Image=LUNR
Owner=Russians,Confederation,Africans,Arabs
Sight=8
Speed=9
Points=15
UIName=Name:LUNR
JumpJet=yes
Primary=Lunarlaser
Soylent=250
Category=Soldier
DieSound=
Fearless=yes
Strength=125
Crashable=yes
Crushable=yes
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MoveSound=RocketeerMoveLoop
SpeedType=Hover
TechLevel=11
VoiceMove=LaserCosmoMove
HoverAttack=yes
JumpJetTurn=yes
ThreatPosed=15
VoiceAttack=LaserCosmoAttackCommand
VoiceSelect=LaserCosmoSelect
BalloonHover=yes
ElitePrimary=Lunarlaser
JumpJetAccel=10
JumpjetClimb=20
JumpjetCrash=25
JumpjetSpeed=30
MovementZone=Fly
PhysicalSize=1
Prerequisite=NAPILE,RADAR
CrashingSound=RocketeerDie
JumpjetHeight=500
VoiceFeedback=LaserCosmoFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetWobbles=.01
ImpactLandSound=RocketeerCrash
JumpJetTurnRate=10
JumpjetDeviation=1
JumpjetNoWobbles=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
ConsideredAircraft=yes
VoiceSpecialAttack=LaserCosmoMove
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[LUNRK1]
Land=Rock
Name=Lunar Rock #1
IsARock=true
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[LUNRK2]
Land=Rock
Name=Lunar Rock #2
IsARock=true
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[LUNRK3]
Land=Rock
Name=Lunar Rock #3
IsARock=true
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[LUNRK4]
Land=Rock
Name=Lunar Rock #4
IsARock=true
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[LUNRK5]
Land=Rock
Name=Lunar Rock #5
IsARock=true
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[LUNRK6]
Land=Rock
Name=Lunar Rock #6
IsARock=true
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[LargeCometP]
Image=none
Inviso=yes
ShrapnelCount=5
ShrapnelWeapon=CometFragment
SubjectToWalls=no
SubjectToCliffs=yes
SubjectToElevation=no

[LargeGreySmoke]
Deacc=.05
Image=LGRYSMK1
MaxEC=80
Velocity=8.0
EndStateAI=20
WindEffect=0
BehavesLike=Smoke
Translucency=50
StateAIAdvance=4
DeleteOnStateLimit=yes

[LargeRailgunPart]
MaxEC=70
Velocity=.3
ColorList=(25,70,205),(150,150,150)
ColorSpeed=.009
BehavesLike=Railgun

[LargeRailgunSys]
Laser=yes
HoldsWhat=LargeRailgunPart
LaserColor=25,20,255
BehavesLike=Railgun
SpiralRadius=15
ParticlesPerCoord=.15
SpiralDeltaPerCoord=.03
MovementPerturbationCoefficient=.4
PositionPerturbationCoefficient=30
VelocityPerturbationCoefficient=.6

[LargeSpark]
MaxEC=500
ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
XVelocity=13
YVelocity=13
ColorSpeed=.13
BehavesLike=Spark
MinZVelocity=40
ZVelocityRange=15

[LaserFire]
ROF=120
Range=10.5
Speed=100
Damage=250
Report=PrismTowerAttack
Charges=yes
IsLaser=true
Warhead=HE
IsBigLaser=true
Projectile=LLine
LaserDuration=15
LaserInnerColor=255,0,0
LaserOuterColor=0,0,0
LaserOuterSpread=20,40,40

[LaserFire2]
ROF=40
Range=5.5
Speed=100
Damage=30
Report=LASTUR1
Charges=no
IsLaser=true
Warhead=HE
Projectile=LLine2
LaserDuration=15
LaserInnerColor=255,0,0
LaserOuterColor=0,0,0
LaserOuterSpread=20,40,40

[LightningStormSpecial]
Name=Lightning Storm
Type=LightningStorm
Range=7
Action=LightningStorm
UIName=Name:Storm
IsPowered=true
ShowTimer=yes
RechargeTime=10
SidebarImage=BOLTICON
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I156
ImpatientVoice=
LineMultiplier=2
AIDefendAgainst=yes
DisableableFromShell=yes

[Lobbed]
Image=DISCUS
Arcing=yes
Bouncy=yes
Floater=yes
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[Lobbed2]
High=yes
Image=CANISTER
Arcing=true
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[LocomotorBeam]
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,0%
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
IsLocomotor=yes

[LtRail]
ROF=60
Anim=GUNFIRE
Range=6
Speed=100
Damage=0
Report=BIGGGUN1
Warhead=RailShot2
IsRailgun=true
Projectile=InvisibleLow
AmbientDamage=150
AttachedParticleSystem=SmallRailgunSys

[Lunarlaser]
ROF=20
Range=7
Speed=40
Bright=yes
Damage=25
Report=LaserCosmoAttack
IsLaser=true
Warhead=LUNARWH
Projectile=InvisibleAll
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[M1Carbine]
ROF=25
Range=4
Speed=100
Damage=15
Report=ConscriptAttack
Warhead=SA
Projectile=InvisibleLow
OccupantAnim=UCCONS

[M1CarbineE]
ROF=25
Range=5
Speed=100
Damage=20
Report=ConscriptAttack
Warhead=SA
Projectile=InvisibleLow
OccupantAnim=UCCONS

[M60]
ROF=20
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=4
Speed=100
Damage=15
Report=GIAttack
Warhead=SA
Projectile=InvisibleLow
OccupantAnim=UCFLASH

[M60E]
ROF=20
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=4
Speed=100
Damage=25
Report=GIAttack
Warhead=SA
Projectile=InvisibleLow
OccupantAnim=UCFLASH

[MAYAN]
Name=Mayan Prism Pyramid
Armor=concrete
Image=CAMEX01
Sight=9
Points=5
UIName=Name:MAYAN
Nominal=yes
Primary=MayanPrism
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=10
BaseNormal=no
Prerequisite=GTGCBN
Insignificant=yes
RadarInvisible=no
ClickRepairable=no

[METEOR01]
Name=Meteorite01
Image=MTRS
Damage=500
Spawns=PEBBLE
MaxZVel=-100.0
MinZVel=-100.0
Warhead=Meteorite
Duration=70
IsMeteor=true
MaxXYVel=100.0
Elasticity=0.0
ExpireAnim=TWLT070
SpawnCount=5
DamageRadius=300
MaxAngularVelocity=30.0
MinAngularVelocity=12.0

[METEOR02]
Name=Meteorite02
Image=MTRB
Damage=500
Spawns=PEBBLE
MaxZVel=-100.0
MinZVel=-100.0
Warhead=Meteorite
Duration=70
IsMeteor=true
MaxXYVel=100.0
Elasticity=0.0
ExpireAnim=TWLT100
IsTiberium=true
SpawnCount=7
DamageRadius=300
MaxAngularVelocity=30.0
MinAngularVelocity=12.0

[MGTK]
ROT=5
Cost=1000
Name=Mirage Tank
Size=3
Armor=light
Image=RTNK
Owner=British,French,Germans,Americans,Alliance
Sight=9
Speed=7
Points=25
Turret=no
UIName=Name:MGTK
Crusher=yes
Primary=MirageGun
Soylent=1000
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=MirageTankMoveStart
TechLevel=9
VoiceMove=MirageTankMove
CrushSound=TankCrush
Accelerates=false
CanDisguise=yes
CrateGoodie=yes
ThreatPosed=15
VoiceAttack=MirageTankAttackCommand
VoiceSelect=MirageTankSelect
MovementZone=Normal
Prerequisite=GAWEAP,GATECH
ImmuneToVeins=yes
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=MirageGunE
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
CanApproachTarget=no
DisguiseWhenStill=yes
DamageParticleSystems=SparkSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[MIGWH]
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,50%,100%,100%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
InfDeath=3
ProneDamage=50%
Conventional=yes

[MIND]
ROT=5
Cost=1750
Name=Master Mind
Size=6
Armor=heavy
Owner=YuriCountry
Sight=9
Speed=4
Points=25
UIName=Name:MasterMind
Weight=3.5
Crusher=no
Primary=MultipleMindControlTank
Soylent=1750
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
PipScale=MindControl
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=MasterMindMoveStart
TechLevel=2
Trainable=no
VoiceMove=MasterMindMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=no
SelfHealing=yes
ThreatPosed=40
VoiceAttack=MasterMindAttackCommand
VoiceSelect=MasterMindSelect
MovementZone=Destroyer
Prerequisite=YAWEAP,YATECH
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
OpportunityFire=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[MP2]
ROF=20
Range=12
Speed=25
Damage=1000
Report=PrismTowerAttack
IsLaser=true
Warhead=MP2W
Projectile=InvisibleHigh
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[MP2W]
Wall=yes
Wood=yes
Bright=yes
Rocker=yes
Sparky=no
Verses=150%,150%,150%,150%,150%,150%,150%,150%,150%,150%,150%
AnimList=KTSTLEXP
InfDeath=3
Tiberium=yes
CellSpread=3
ProneDamage=70%
Conventional=yes
PercentAtMax=.5

[MP5]
ROF=10
Range=6
Speed=100
Damage=125
Report=SealAttack
Warhead=HollowPoint
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[MP5E]
ROF=10
Range=6
Speed=100
Damage=125
Report=SealAttack
Warhead=HollowPoint
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[MTNK]
ROT=5
Cost=700
Name=Grizzly Battle Tank
Size=3
Armor=heavy
Image=GTNK
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=7
Points=25
Turret=yes
UIName=Name:MTNK
Crusher=yes
Primary=105mm
Soylent=700
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=GrizzlyTankMoveStart
TechLevel=2
VoiceMove=GenAllVehicleMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=no
DeploysInto=MTNKD
ThreatPosed=15
VoiceAttack=GenAllVehicleAttackCommand
VoiceSelect=GenAllVehicleSelect
ElitePrimary=105mmE
MovementZone=Normal
Prerequisite=GAWEAP
ImmuneToVeins=yes
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
BuildTimeMultiplier=1.5
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true

[MTNKD]
ROT=5
Cost=500
Name=Depl
Armor=Concrete
Image=NALASR
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
Power=0
Sight=8
Crewed=no
Points=25
Turret=yes
UIName=Name:MTNK
Primary=105mm
Adjacent=4
BuildCat=Combat
DieSound=GenVehicleDieDebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
Strength=500
TickTank=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
MinDebris=1
TechLevel=-1
Trainable=yes
VoiceMove=GenAllVehicleMove
BaseNormal=no
Capturable=false
TurretAnim=GTNKTUR
ThreatPosed=30
TurretAnimY=10
VoiceAttack=GenAllVehicleAttackCommand
VoiceSelect=GenAllVehicleSelect
ElitePrimary=105mmE
ImmuneToVeins=yes
UndeploysInto=MTNK
VoiceFeedback=
DetectDisguise=no
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
TurretAnimIsVoxel=true
TurretAnimZAdjust=-20
AIBasePlanningSide=1
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,SmallGreySSys

[MUAWP]
ROF=150
Range=14
Speed=100
Damage=500
Report=SniperAttack
Warhead=Mutate
Projectile=InvisibleLow
RevealOnFire=no

[MUAWPE]
ROF=150
Range=16
Speed=150
Damage=500
Report=SniperAttack
Warhead=Mutate
Projectile=InvisibleLow
RevealOnFire=no

[MUMY]
Pip=yellow
Cost=100
Name=Evil Mummy
Size=1
Armor=plate
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=6
Speed=3
Points=1
UIName=Name:MUMY
Nominal=yes
Primary=Mummypunch
Soylent=200
Category=Civilian
Civilian=yes
DieSound=MummyDie
Strength=400
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=Mummysmash
TechLevel=-1
Trainable=no
Unnatural=yes
VoiceMove=MummyMove
CloseRange=yes
CrushSound=InfantrySquish
GuardRange=6
UseOwnName=true
SelfHealing=yes
ThreatPosed=0
VoiceAttack=MummyMove
VoiceSelect=MummySelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
DefaultToGuardArea=yes
AllowedToStartInMultiplayer=no

[MagneShake]
ROF=110
Range=10
Speed=40
Damage=80
Report=MagnetronMagneShake
Spread=2
Warhead=MagneShakeWH
IsMagBeam=yes
Projectile=InvisibleHigh

[MagneShakeWH]
Verses=0%,0%,0%,0%,100%,0%,100%,100%,100%,0%,0%
Bullets=yes

[MagneticBeam]
ROF=20
Range=12
Speed=100
Damage=5000
Report=MagnetronAttack
Warhead=LocomotorBeam
IsMagBeam=yes
Projectile=InvisibleHigh
MinimumRange=3

[MagneticBeamE]
ROF=20
Range=10
Speed=100
Damage=10000
Report=MagnetronAttack
Warhead=LocomotorBeam
IsMagBeam=yes
Projectile=InvisibleHigh
MinimumRange=3

[MakeupKit]
ROF=100
Range=-2
Speed=100
Damage=1
Report=SpyAttack
Warhead=Snapshot
FireOnce=yes
Projectile=InvisibleAll
RevealOnFire=no
FireInTransport=no

[MammothTusk]
ROF=80
Burst=2
Range=8
Speed=20
Damage=50
Report=ApocalypseAttackAir
Warhead=HE
Projectile=AAHeatSeeker

[Maverick]
ROF=10
Burst=1
Range=6
Speed=70
Damage=150
Report=IntruderAttack
Warhead=ORCAAP
Projectile=AirToGroundMissile

[Maverick2]
ROF=10
Burst=1
Range=6
Speed=70
Damage=200
Report=BlackEagleAttack
Warhead=ORCAAP
Projectile=AirToGroundMissile

[Maverick2E]
ROF=10
Burst=1
Range=9
Speed=70
Damage=400
Report=BlackEagleAttack
Warhead=ORCAAP
Projectile=AirToGroundMissile

[Maverick3]
ROF=10
Burst=2
Range=4
Speed=70
Damage=750
Report=MigAttack
Warhead=MIGWH
Projectile=AirToGroundMissile

[Maverick3E]
ROF=10
Burst=2
Range=9
Speed=70
Damage=400
Report=BlackEagleAttack
Warhead=ORCAAP
Projectile=AirToGroundMissile

[MaverickE]
ROF=10
Burst=1
Range=9
Speed=70
Damage=300
Report=IntruderAttack
Warhead=ORCAAP
Projectile=AirToGroundMissile

[MaverickHE]
Wall=yes
Wood=yes
Bright=yes
Rocker=yes
Sparky=no
Verses=25%,25%,25%,100%,50%,50%,100%,75%,50%,25%,100%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
InfDeath=2
Tiberium=yes
CellSpread=1
ProneDamage=70%
Conventional=yes
PercentAtMax=.5

[Maximums]
Players=8

[MayanPrism]
ROF=20
Range=12
Speed=25
Damage=1000
Report=PrismTowerAttack
IsLaser=true
Warhead=PrismWarhead
Projectile=InvisibleHigh
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[MechRailgun]
ROF=60
Anim=GUNFIRE
Range=8
Speed=100
Damage=0
Report=RAILUSE5
Warhead=RailShot
Projectile=InvisibleLow
AmbientDamage=200
AttachedParticleSystem=LargeRailgunSys

[Mechanical]
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=0

[Medusa]
ROF=15
Range=12
Speed=120
Damage=100
Report=AegisAttack
Warhead=SAMWH
OmniFire=yes
Projectile=MedusaProjectile
TurboBoost=yes

[MedusaE]
ROF=5
Burst=2
Range=14
Speed=150
Damage=100
Report=AegisAttack
Warhead=SAMWH
OmniFire=yes
Projectile=MedusaProjectile
TurboBoost=yes

[MedusaProjectile]
AA=yes
AG=no
Arm=1
ROT=20
High=yes
Image=MEDUSA
Shadow=no
Scalable=yes
SubjectToWalls=no
SubjectToCliffs=no
CourseLockDuration=15
SubjectToElevation=no

[MindControl]
ROF=200
Anim=YURICNTL
Range=7
Speed=100
Damage=1
Warhead=Controller
FireOnce=yes
Projectile=PsychicControl

[MindControlE]
ROF=200
Anim=YURICNTL
Range=14
Speed=100
Damage=10
Warhead=Controller
FireOnce=yes
Projectile=PsychicControl

[Minigun]
ROF=21
Range=4
Speed=100
Damage=8
Report=GIAttack
Warhead=SA
Projectile=InvisibleLow

[MirageGun]
ROF=70
Anim=VTMUZZLE
Range=7
Speed=100
Bright=yes
Damage=100
Report=MirageTankAttack
Warhead=MirageWH
Projectile=InvisibleLow
RevealOnFire=no
DisguiseFireOnly=no
DisguiseFakeBlinkTime=15

[MirageGunE]
ROF=80
Range=9
Speed=100
Bright=yes
Damage=150
Report=MirageTankAttack
Warhead=MirageWH
Projectile=InvisibleLow
RevealOnFire=no
DisguiseFireOnly=no
DisguiseFakeBlinkTime=5

[MirageWH]
Bright=true
Verses=100%,100%,80%,100%,100%,100%,30%,20%,20%,100%,100%
AnimList=IRONFX
InfDeath=4
CLDisableBlue=true
CLDisableGreen=true

[Missile]
Rate=.1

[MissileLauncher]
ROF=40
Burst=1
Range=8
Speed=30
Damage=40
Report=GuardianGIDeployedAttack
IsLaser=true
Warhead=GUARDWH
Projectile=InvisibleAll
IsHouseColor=true
MinimumRange=1
LaserDuration=15
LaserOuterSpread=0,0,0

[MissileLauncherE]
ROF=20
Burst=1
Range=8
Speed=40
Damage=50
Report=GuardianGIDeployedAttack
IsLaser=true
Warhead=GUARDWH
Projectile=InvisibleAll
IsHouseColor=true
MinimumRange=1
LaserDuration=15
LaserOuterSpread=0,0,0

[Move]
Rate=.016

[MultiplayerDialogSettings]
Bases=yes
Money=10000
Crates=yes
Shroud=yes
FogOfWar=no
MaxMoney=10000
MinMoney=5000
AIPlayers=0
GameSpeed=1
ShortGame=yes
TechLevel=10
UnitCount=10
ShadowGrow=no
AIDifficulty=0
MCVRedeploys=yes
MaxUnitCount=10
MinUnitCount=0
AlliesAllowed=no
MultiEngineer=no
TiberiumGrows=yes
CaptureTheFlag=no
HarvesterTruce=no
MoneyIncrement=100
AllyChangeAllowed=yes
BridgeDestruction=yes

[MultipleMindControlTank]
ROF=10
Anim=YURICNTL
Range=6
Speed=100
Damage=3
Warhead=Controller
FireOnce=yes
OmniFire=yes
Projectile=PsychicControl
InfiniteMindControl=yes

[MultipleMindControlTower]
ROF=100
Anim=YURICNTL
Range=7
Speed=100
Damage=3
Warhead=Controller
FireOnce=yes
Projectile=PsychicControl

[Mummypunch]
ROF=60
Range=1.4
Speed=100
Damage=100
Warhead=Battering
Projectile=InvisibleLow
FireInTransport=no

[Mummysmash]
ROF=60
Range=1.1
Speed=100
Damage=100
Warhead=Smashing
Projectile=InvisibleLow

[Mutate]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=9

[MutateExplosion]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=9
CellSpread=5
PercentAtMax=1

[NABNKR]
Cost=500
Name=Soviet Battle Bunker
Armor=steel
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=6
Crewed=no
UIName=Name:NABNKR
Powered=no
Adjacent=2
BuildCat=Combat
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=1
BaseNormal=no
Capturable=false
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
AntiAirValue=0
Prerequisite=NACNST
CanBeOccupied=yes
CanOccupyFire=yes
IsBaseDefense=yes
AntiArmorValue=10
ClickRepairable=yes
AntiInfantryValue=25
AIBasePlanningSide=1
MaxNumberOccupants=5

[NACLON]
Cost=2500
Name=Yuri Cloning Vats
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=5
Crewed=yes
Points=30
UIName=Name:NACLON
Cloning=yes
Adjacent=2
BuildCat=Combat
Strength=1000
ExitCoord=0,0,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=9
BuildLimit=1
Capturable=false
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
AIBuildThis=yes
ThreatPosed=0
Prerequisite=YATECH,YACNST
YuriBarracks=yes
CreateUnitSound=CloningVatsCreate
DamageSmokeOffset=480,96,125
AIBasePlanningSide=2
DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys

[NACNST]
Cost=3000
Name=Soviet Construction Yard
Armor=concrete
Owner=Russians,Confederation,Africans,Arabs
Power=0
Sight=8
Crewed=yes
Points=80
UIName=Name:NACNST
Factory=BuildingType
Adjacent=2
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
Capturable=true
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
AIBuildThis=yes
ThreatPosed=0
TogglePower=no
UndeploysInto=SMCV
ProtectWithWall=yes
ConstructionYard=yes
ImmuneToPsionics=no
DamageSmokeOffset=1470,1060,1078
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
EligibileForAllyBuilding=yes

[NADEPT]
Cost=800
Name=Soviet Service Depot
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-20
Sight=5
Crewed=yes
Points=80
UIName=Name:NADEPT
Adjacent=2
BuildCat=Tech
Strength=1200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=6
Capturable=true
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
UnitRepair=yes
AIBuildThis=no
ThreatPosed=0
Prerequisite=NAWEAP,NACNST
NumberOfDocks=1
ImmuneToPsionics=no
DamageSmokeOffset=270, 580, 260
AIBasePlanningSide=1
HasStupidGuardMode=false
NumberImpassableRows=1
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[NAFLAK]
ROT=8
Cost=1000
Name=Soviet Flak Cannon
Armor=steel
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Sight=5
Crewed=no
Points=30
Turret=yes
UIName=Name:NAFLAK
Powered=yes
Primary=FlakWeapon
Adjacent=2
BuildCat=Combat
Strength=900
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
MinDebris=2
TechLevel=4
BaseNormal=no
Capturable=false
TurretAnim=FLAKTUR
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
ThreatPosed=0
TurretAnimX=0
TurretAnimY=2
AntiAirValue=25
Prerequisite=BARRACKS,NACNST
WorkingSound=PowerOn
IsBaseDefense=yes
LandTargeting=1
AntiArmorValue=0
NavalTargeting=6
NotWorkingSound=PowerOff
ImmuneToPsionics=no
AntiInfantryValue=0
TurretAnimIsVoxel=true
TurretAnimZAdjust=-40
AIBasePlanningSide=1
HasStupidGuardMode=false

[NAHAND]
Cost=500
Name=Soviet Barracks
Armor=steel
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-10
Sight=6
Crewed=yes
Points=30
UIName=Name:NAHAND
Factory=InfantryType
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=500
ExitCoord=0,0,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
TechLevel=2
Capturable=true
AIBuildThis=yes
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
NODBarracks=yes
ThreatPosed=0
Prerequisite=POWER,NACNST
ImmuneToPsionics=no
DamageSmokeOffset=480,96,125
AIBasePlanningSide=1

[NAHOWI]
C4=no
ROT=5
Cost=100
Name=Howitzer
Size=1
Armor=light
Image=HWTZ
Owner=Russians,Confederation,Africans,Arabs
Sight=8
Speed=10
Immune=yes
Points=25
Turret=no
UIName=Name:HOWI
Weight=3.5
Crusher=yes
Primary=DF-21D
Sensors=yes
Soylent=750
Category=AFV
Deployer=no
Explodes=no
IsTilter=yes
Occupier=no
Strength=2000000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
Secondary=MedusaE
SpeedType=Amphibious
TechLevel=1
VoiceMove=GenAllWaterMove
CrushSound=TankCrush
Accelerates=false
CanDisguise=no
CrateGoodie=no
DeploysInto=GTGCBN
OmniCrusher=yes
SelfHealing=yes
ThreatPosed=15
VoiceAttack=GenAllWaterAttackCommand
VoiceSelect=GenAllVehicleSelect
DeployerFire=no
MovementZone=AmphibiousCrusher
Prerequisite=NAWEAP
SensorsSight=8
ImmuneToVeins=yes
PermaDisguise=no
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
RadarInvisible=yes
OpportunityFire=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
ImmuneToRadiation=yes
OmniCrushResistant=yes
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[NAINDP]
Cost=2500
Name=Soviet Industrial Plant
Armor=wood
Image=NAINDP
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=4
Crewed=yes
Points=30
UIName=Name:IndustrialPlant
Powered=true
Soylent=1000
Adjacent=2
BuildCat=Resource
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=1
TechLevel=10
BuildLimit=1
Capturable=false
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
ThreatPosed=0
TogglePower=no
FactoryPlant=yes
Prerequisite=NATECH,PROC,NACNST
UnitsCostBonus=0.75
AircraftCostBonus=1
DamageSmokeOffset=410, 100, 165
DefensesCostBonus=1
InfantryCostBonus=1
AIBasePlanningSide=1
BuildingsCostBonus=1
HalfDamageSmokeLocation1=0,0,0

[NAIRON]
Cost=2500
Name=Soviet Iron Curtain Device
Armor=concrete
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=4
Crewed=yes
Points=30
UIName=Name:NAIRON
Nominal=yes
Powered=true
Spyable=yes
Adjacent=2
BuildCat=Combat
Strength=750
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=10
BuildLimit=1
Capturable=false
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
RevealToAll=yes
SuperWeapon=IronCurtainSpecial
ThreatPosed=1
Prerequisite=NATECH,NACNST
ChargedAnimTime=1
ProtectWithWall=yes
AIBasePlanningSide=1

[NAKB]
ROT=10
Cost=500
Name=Allied Pill Box
Armor=steel
Image=NATSLA
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=0
Sight=7
Crewed=no
Immune=yes
Points=30
UIName=Name:NAKB
Primary=EiffelBolt
Adjacent=4
BuildCat=Combat
FreeUnit=PCV
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=10
BaseNormal=no
Capturable=false
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
AIBuildThis=no
ThreatPosed=30
AntiAirValue=0
Prerequisite=NACNST,GTGCBN
IsBaseDefense=yes
AntiArmorValue=10
DetectDisguise=no
ImmuneToPsionics=no
AntiInfantryValue=25
AIBasePlanningSide=0
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,LGSparkSys

[NALASR]
ROT=10
Cost=500
Name=Soviet Sentry Gun
Armor=steel
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=0
Sight=7
Crewed=no
Points=30
Turret=yes
UIName=Name:NALASR
Powered=yes
Primary=Vulcan
Adjacent=4
BuildCat=Combat
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
MinDebris=1
TechLevel=1
BaseNormal=no
Capturable=false
TurretAnim=LASER
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
ThreatPosed=30
TurretAnimY=10
AntiAirValue=0
Prerequisite=BARRACKS,NACNST
IsBaseDefense=yes
AntiArmorValue=10
DetectDisguise=no
ImmuneToPsionics=no
AntiInfantryValue=25
TurretAnimIsVoxel=true
TurretAnimZAdjust=-20
AIBasePlanningSide=1
HasStupidGuardMode=false

[NAMISL]
Cost=5000
Name=Soviet Nuclear Missile Silo
Armor=concrete
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=4
Crewed=yes
Points=30
UIName=Name:NAMISL
Nominal=yes
Spyable=yes
Adjacent=2
BuildCat=Combat
NukeSilo=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=10
BuildLimit=1
Capturable=false
DamageSelf=yes
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
AIBuildThis=yes
RevealToAll=yes
SuperWeapon=NukeSpecial
ThreatPosed=0
Prerequisite=NATECH,NACNST
ChargedAnimTime=1
ProtectWithWall=yes
AIBasePlanningSide=1
HasStupidGuardMode=false
SpecialThreatValue=1
DamageParticleSystems=SparkSys,LGSparkSys

[NANRCT]
Cost=1000
Name=Soviet Nuclear Reactor
Armor=concrete
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=2000
Sight=5
Crewed=yes
Points=30
UIName=Name:NANRCT
Powered=no
Spyable=yes
Adjacent=2
BuildCat=Power
Explodes=yes
Strength=1000
Drainable=yes
MaxDebris=15
MinDebris=5
TechLevel=9
Capturable=true
DeathWeapon=NukePayload
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
Prerequisite=NATECH,NACNST
PoweredSpecial=yes
ImmuneToPsionics=no
DamageSmokeOffset=410, 100, 165
AIBasePlanningSide=1
IsImmuneToRadiation=yes
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
DeathWeaponDamageModifier=0.5

[NAPOWR]
Cost=600
Name=Soviet Tesla Reactor
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=150
Sight=4
Crewed=yes
Points=40
UIName=Name:NAPOWR
Spyable=yes
Adjacent=2
BuildCat=Power
DieSound=PowerPlantDie
Strength=750
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,tstlexp
MaxDebris=15
MinDebris=5
TechLevel=1
Capturable=true
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
TogglePower=no
Prerequisite=NACNST
PoweredSpecial=yes
ImmuneToPsionics=no
DamageSmokeOffset=450, 200, 300
AIBasePlanningSide=1
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[NAPSIS]
Cost=1000
Name=Yuri Psychic Sensor
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Radar=yes
Sight=10
Crewed=yes
Points=50
UIName=Name:YURIRAD
Powered=true
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=750
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=3
Capturable=true
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
AIBuildThis=yes
SensorArray=yes
SuperWeapon=PsychicRevealSpecial
ThreatPosed=0
Prerequisite=YACNST,PROC
SensorsSight=15
DetectDisguise=yes
ImmuneToPsionics=no
DamageSmokeOffset=220, 390, 150
AIBasePlanningSide=2
HasRadialIndicator=true
DetectDisguiseRange=15
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
PsychicDetectionRadius=15
ConcentricRadialIndicator=true

[NAPSYA]
Name=Psychic Amplifier
Armor=concrete
Power=-100
Sight=6
Points=5
UIName=Name:NAPSYA
Nominal=yes
Powered=true
DieSound=PsychicAmplifierDie
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
AmbientSound=PsychicAmplifierLoop
Insignificant=yes
ClickRepairable=no

[NAPSYB]
Cost=1000
Name=Psychic Beacon
Armor=wood
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Sight=10
Crewed=yes
Points=50
UIName=Name:NAPSYB
Powered=true
Adjacent=2
BuildCat=Tech
DieSound=PsychicAmplifierDie
Strength=750
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=yes
Capturable=true
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
AIBuildThis=no
ThreatPosed=0
AmbientSound=PsychicAmplifierLoop
Prerequisite=NATECH
DetectDisguise=yes
DamageSmokeOffset=220, 390, 150
HasRadialIndicator=true
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[NARADR]
Cost=1000
Name=Soviet Radar Tower
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Radar=yes
Sight=10
Crewed=yes
Points=60
UIName=Name:NARADR
Powered=true
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=3
Capturable=true
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
AIBuildThis=yes
SuperWeapon=SpyPlaneSpecial
ThreatPosed=0
Prerequisite=NAREFN,NACNST
ImmuneToPsionics=no
DamageSmokeOffset=220, 390, 150
AIBasePlanningSide=1
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[NAREFN]
Bib=yes
Cost=2000
Name=Soviet Ore Refinery
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Sight=6
Crewed=yes
Points=80
UIName=Name:NAREFN
Soylent=300
Spyable=yes
Storage=200
Adjacent=2
BuildCat=Resource
FreeUnit=HARV
PipScale=Tiberium
Refinery=yes
Strength=1000
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=1
Capturable=true
DockUnload=yes
AIBuildThis=yes
ThreatPosed=0
TogglePower=no
Prerequisite=POWER,NACNST
NumberOfDocks=1
ImmuneToPsionics=no
DamageSmokeOffset=410, 100, 165
AIBasePlanningSide=1
RefinerySmokeFrames=50
ResourceDestination=yes
NumberImpassableRows=3
RefinerySmokeOffsetOne=-80, -232, 372
RefinerySmokeOffsetTwo=-80, 232, 372
HalfDamageSmokeLocation1=0,0,0
RefinerySmokeParticleSystem=SmallGreySSys

[NASAM]
ROT=8
Cost=1000
Name=Allied Patriot Missile
Armor=steel
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Sight=10
Crewed=no
Points=30
Turret=yes
UIName=Name:NASAM
Powered=yes
Primary=RedEye2
VHPScan=Strong
Adjacent=4
BuildCat=Combat
Strength=900
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
MinDebris=2
TechLevel=4
BaseNormal=no
Capturable=false
TurretAnim=SAM
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
AntiAirValue=25
Prerequisite=BARRACKS,GACNST
WorkingSound=PowerOn
IsBaseDefense=yes
LandTargeting=1
AntiArmorValue=0
NavalTargeting=6
NotWorkingSound=PowerOff
ImmuneToPsionics=no
AntiInfantryValue=0
TurretAnimIsVoxel=true
TurretAnimZAdjust=-20
AIBasePlanningSide=0
HasStupidGuardMode=false

[NATBNK]
Cost=400
Name=Yuri Tank Bunker
Armor=steel
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=0
Sight=6
Bunker=yes
Crewed=no
Points=60
UIName=Name:NATBNK
Powered=false
Adjacent=3
BuildCat=Combat
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=3
BaseNormal=no
Capturable=false
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
AIBuildThis=no
ThreatPosed=0
AntiAirValue=0
Prerequisite=YACNST
NumberOfDocks=1
AntiArmorValue=25
ImmuneToPsionics=no
AntiInfantryValue=10
DamageSmokeOffset=220, 390, 150
AIBasePlanningSide=2
HasStupidGuardMode=false
NumberImpassableRows=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[NATECH]
Cost=2000
Name=Soviet Battle Lab
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Sight=6
Crewed=yes
Points=85
UIName=Name:NATECH
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=7
Capturable=true
AIBuildThis=yes
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LG,DBRS10LG
SuperWeapon=ForceShieldSpecial
ThreatPosed=0
TogglePower=no
Prerequisite=NAWEAP,RADAR,NACNST
ProtectWithWall=yes
ImmuneToPsionics=no
DamageSmokeOffset=200, 325, 200
AIBasePlanningSide=1

[NAWALL]
Cost=100
Name=Soviet Wall
Wall=yes
Armor=concrete
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=1
Points=5
UIName=Name:NAWALL
Nominal=yes
Adjacent=8
BuildCat=Combat
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=1
BaseNormal=no
GuardRange=5
Repairable=false
Selectable=no
ThreatPosed=0
Prerequisite=NAHAND
Insignificant=yes
AIBasePlanningSide=1

[NAWEAP]
Bib=yes
Cost=2000
Name=Soviet War Factory
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-25
Sight=4
Crewed=yes
Points=80
UIName=Name:NAWEAP
Factory=UnitType
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=1000
ExitCoord=512,256,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=2
Capturable=true
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DeployTime=.044
AIBuildThis=yes
ThreatPosed=0
Prerequisite=PROC,NAHAND,NACNST
WeaponsFactory=yes
ImmuneToPsionics=no
DamageSmokeOffset=395,750,410
AIBasePlanningSide=1
NaturalSmokeLocation=-12,0,370
NumberImpassableRows=1
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[NAYARD]
Cost=1000
Name=Soviet Shipyard
Armor=concrete
Naval=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-20
Sight=10
Crewed=no
Points=55
UIName=Name:NAYARD
Factory=UnitType
Powered=false
Adjacent=12
BuildCat=Tech
Explodes=yes
Strength=1500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
MinDebris=6
TechLevel=2
BaseNormal=no
Capturable=no
UnitRepair=yes
WaterBound=yes
AIBuildThis=yes
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
ThreatPosed=0
AmbientSound=_Amb_WavesLake
Prerequisite=PROC,POWER,NACNST
NumberOfDocks=1
WeaponsFactory=yes
ImmuneToPsionics=no
DamageSmokeOffset=700,700,500
TargetCoordOffset=256,256,0
AIBasePlanningSide=1
NumberImpassableRows=3

[NEGLAMP]
Name=Negative Light Post
Armor=wood
Image=GALITE
Power=0
Sight=0
Crewed=no
Points=30
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
TechLevel=-1
ThreatPosed=0
LightRedTint=0.03
Insignificant=yes
LightBlueTint=0.04
LightGreenTint=0.04
LightIntensity=-0.15
InvisibleInGame=yes
LightVisibility=3500
DamageParticleSystems=SparkSys,LGSparkSys

[NEGRED]
Name=Negative Red Light
Armor=wood
Image=GALITE
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
ThreatPosed=0
LightRedTint=-1.5
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.01
LightIntensity=-0.05
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[NUKE]
Wood=yes
Sparky=no
Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100%
AnimList=NUKEANIM
InfDeath=7
Tiberium=yes
CellSpread=10
PercentAtMax=.02
WallAbsoluteDestroyer=yes

[NUKE2]
Wood=yes
Sparky=no
Verses=100%,100%,100%,200%,100%,100%,100%,100%,100%,100%,100%
AnimList=NUKEANIM
InfDeath=4
Tiberium=yes
CellSpread=10
PercentAtMax=.02
WallAbsoluteDestroyer=yes

[NavalToGroundSeeker]
AG=yes
AN=no
Arm=2
ROT=60
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=no
Acceleration=1
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[NeutronRifle]
ROF=120
Range=5
Speed=100
Damage=8
Report=ChronoLegionAttack
Warhead=ChronoBeam
IsRadBeam=yes
Projectile=InvisibleMedium

[NeutronRifleE]
ROF=120
Range=5
Speed=100
Damage=16
Report=ChronoLegionAttack
Warhead=ChronoBeam
IsRadBeam=yes
Projectile=InvisibleLow

[Normal]
ROF=1.0
Cost=1.0
Armor=1.0
Airspeed=1.0
BuildTime=1
BuildDelay=.03
ContentScan=yes
Groundspeed=1.0
RepairDelay=.02
DestroyWalls=no
BuildSlowdown=yes

[NormalBomb]
Arm=2
ROT=1
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=yes
IgnoresFirestorm=yes

[NukeB]
Bright=yes
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0%
Bullets=yes
AnimList=MININUKE

[NukeCarrier]
Speed=100
Warhead=NukeMaker
Projectile=GiantNukeUp

[NukeCarrier2]
ROF=200
Anim=YURICNTL
Range=20
Speed=100
Damage=999
Warhead=ControllerBuilding
FireOnce=yes
Projectile=PsychicControl

[NukeCarrier3]
Range=20
Speed=100
Warhead=NukeMaker
Projectile=GiantNukeUp

[NukeMaker]
NukeMaker=yes

[NukePayload]
Range=30
Speed=10
Damage=600
Report=
Warhead=NUKE
RadLevel=500
Projectile=GiantNukeDown

[NukeSpecial]
Name=N U K E !!!
Type=MultiMissile
Range=7
Action=Nuke
UIName=Name:Nuke
IsPowered=true
ShowTimer=yes
WeaponType=NukeCarrier
RechargeTime=10
SidebarImage=NukeIcon
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I154
ImpatientVoice=
LineMultiplier=2
AIDefendAgainst=yes
DisableableFromShell=yes

[Nukebomb]
ROF=1
Range=1.0
Speed=100
Damage=1500
Warhead=NUKE
RadLevel=500
Projectile=InvisibleLow

[Null]
Arm=9999999
Image=none
Inviso=yes

[OPCoilBolt]
ROF=80
Range=8
Speed=100
Damage=300
Report=TeslaCoilSuper
Warhead=Electric
Projectile=InvisibleHigh
IsElectricBolt=true
IsAlternateColor=true

[ORCA]
ROT=3
Ammo=1
Cost=1200
Dock=GAAIRC,AMRADR
Name=Intruder
Armor=light
Image=FALC
Owner=British,French,Germans,Americans
Sight=8
Speed=14
Crewed=yes
Points=20
UIName=Name:ORCA
Fighter=yes
Primary=Maverick
Category=AirPower
DieSound=
Landable=yes
OmniFire=yes
PipScale=Ammo
Strength=150
AuxSound1=IntruderTakeOff
AuxSound2=IntruderLanding
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
MoveSound=IntruderMoveLoop
TechLevel=3
VoiceMove=IntruderMove
GuardRange=30
PitchAngle=0
PitchSpeed=1.1
ThreatPosed=20
VoiceAttack=IntruderAttackCommand
VoiceSelect=IntruderSelect
AirportBound=yes
CanRetaliate=no
ElitePrimary=MaverickE
MoveToShroud=yes
MovementZone=Fly
Prerequisite=RADAR
CrashingSound=IntruderDie
VoiceCrashing=IntruderVoiceDie
EliteAbilities=STRONGER,FIREPOWER,ROF
RadarInvisible=no
ForbiddenHouses=Alliance
ImpactLandSound=GenAircraftCrash
CanPassiveAquire=no
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
PreventAttackMove=yes
ConsideredAircraft=yes
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[ORCAAP]
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,75%,100%,100%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
InfDeath=3
CellSpread=.4
ProneDamage=50%
Conventional=yes
PercentAtMax=1
PenetratesBunker=yes

[ORCAHE]
Fire=yes
Wall=yes
Wood=yes
Bright=yes
Deform=8%
Rocker=yes
Sparky=no
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
AnimList=EXPLOMED,EXPLOLRG
InfDeath=2
Tiberium=yes
ProneDamage=150%
Conventional=yes
DeformThreshhold=160

[OilExplosion]
Anim=RING1
Damage=600
Warhead=OilExplosionWH
Projectile=Invisible

[OilExplosionWH]
Fire=yes
Wall=yes
Wood=yes
Sparky=no
Verses=150%,100%,100%,90%,70%,50%,200%,200%,200%,100%,100%
InfDeath=4
CellSpread=4
PercentAtMax=.5
DelayKillAtMax=7.0
CausesDelayKill=yes
DelayKillFrames=5

[OldPsychGasCreate]
Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%
InfDeath=1
Particle=PsychCloudSys
CellSpread=1
PercentAtMax=1

[Open]
Rate=.016

[Organic]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,100%
InfDeath=0

[OutpostMachineGun]
ROF=60
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=4
Speed=100
Damage=20
Report=TechOutpostAttack
Warhead=SA
Projectile=InvisibleLow

[OverlayTypes]
1=GASAND
2=CYCL
3=GAWALL
4=BARB
5=WOOD
6=DUMMY
7=DUMMY2
8=DUMMY3
9=DUMMY4
10=DUMMY5
11=DUMMY6
12=DUMMY7
13=DUMMY8
14=DUMMY9
15=DUMMY10
16=DUMMY11
17=DUMMY12
18=V16
19=V17
20=V18
21=DUMMY13
22=DUMMY14
23=FENC
24=DUMMY15
25=BRIDGE1
26=BRIDGE2
27=NAWALL
28=GEM01
29=GEM02
30=GEM03
31=GEM04
32=GEM05
33=GEM06
34=GEM07
35=GEM08
36=GEM09
37=GEM10
38=GEM11
39=GEM12
42=TRACKS01
43=TRACKS02
44=TRACKS03
45=TRACKS04
46=TRACKS05
47=TRACKS06
48=TRACKS07
49=TRACKS08
50=TRACKS09
51=TRACKS10
52=TRACKS11
53=TRACKS12
54=TRACKS13
55=TRACKS14
56=TRACKS15
57=TRACKS16
58=TRACKTUNNEL01
59=TRACKTUNNEL02
60=TRACKTUNNEL03
61=TRACKTUNNEL04
62=RAILBRDG1
63=RAILBRDG2
64=CRAT01
65=CRAT02
66=CRAT03
67=CRAT04
68=CRAT0A
69=CRAT0B
70=CRAT0C
71=DRUM01
72=DRUM02
73=PALET01
74=PALET02
75=PALET03
76=PALET04
77=LOBRDG01
78=LOBRDG02
79=LOBRDG03
80=LOBRDG04
81=LOBRDG05
82=LOBRDG06
83=LOBRDG07
84=LOBRDG08
85=LOBRDG09
86=LOBRDG10
87=LOBRDG11
88=LOBRDG12
89=LOBRDG13
90=LOBRDG14
91=LOBRDG15
92=LOBRDG16
93=LOBRDG17
94=LOBRDG18
95=LOBRDG19
96=LOBRDG20
97=LOBRDG21
98=LOBRDG22
99=LOBRDG23
100=LOBRDG24
101=LOBRDG25
102=LOBRDG26
103=LOBRDG27
104=LOBRDG28
105=TIB01
106=TIB02
107=TIB03
108=TIB04
109=TIB05
110=TIB06
111=TIB07
112=TIB08
113=TIB09
114=TIB10
115=TIB11
116=TIB12
117=TIB13
118=TIB14
119=TIB15
120=TIB16
121=TIB17
122=TIB18
123=TIB19
124=TIB20
125=LOBRDGE1
126=LOBRDGE2
127=LOBRDGE3
128=LOBRDGE4
129=DUMMYOLD
130=TIB2_01
131=TIB2_02
132=TIB2_03
133=TIB2_04
134=TIB2_05
135=TIB2_06
136=TIB2_07
137=TIB2_08
138=TIB2_09
139=TIB2_10
140=TIB2_11
141=TIB2_12
142=TIB2_13
143=TIB2_14
144=TIB2_15
145=TIB2_16
146=TIB2_17
147=TIB2_18
148=TIB2_19
149=TIB2_20
150=TIB3_01
151=TIB3_02
152=TIB3_03
153=TIB3_04
154=TIB3_05
155=TIB3_06
156=TIB3_07
157=TIB3_08
158=TIB3_09
159=TIB3_10
160=TIB3_11
161=TIB3_12
162=TIB3_13
163=TIB3_14
164=TIB3_15
165=TIB3_16
166=TIB3_17
167=TIB3_18
168=TIB3_19
169=TIB3_20
170=USELESS
171=SROCK01
172=SROCK02
173=SROCK03
174=SROCK04
175=SROCK05
176=TROCK01
177=TROCK02
178=TROCK03
179=TROCK04
180=TROCK05
181=VEINHOLEDUMMY
182=CRATE
184=FENCE01
185=FENCE02
186=FENCE03
187=FENCE04
188=FENCE05
189=FENCE06
190=FENCE07
191=FENCE08
192=FENCE09
193=FENCE10
194=FENCE11
195=FENCE12
196=FENCE13
197=FENCE14
198=FENCE15
199=FENCE16
200=FENCE17
201=FENCE18
202=FENCE19
203=FENCE20
204=FENCE21
205=FENCE22
206=GAWRONG
207=CAFNCB
208=CAFNCW
209=LOBRDB01
210=LOBRDB02
211=LOBRDB03
212=LOBRDB04
213=LOBRDB05
214=LOBRDB06
215=LOBRDB07
216=LOBRDB08
217=LOBRDB09
218=LOBRDB10
219=LOBRDB11
220=LOBRDB12
221=LOBRDB13
222=LOBRDB14
223=LOBRDB15
224=LOBRDB16
225=LOBRDB17
226=LOBRDB18
227=LOBRDB19
228=LOBRDB20
229=LOBRDB21
230=LOBRDB22
231=LOBRDB23
232=LOBRDB24
233=LOBRDB25
234=LOBRDB26
235=LOBRDB27
236=LOBRDB28
237=LOBRDGB1
238=LOBRDGB2
239=LOBRDGB3
240=LOBRDGB4
241=BRIDGEB1
242=BRIDGEB2
243=RUBBLE_OVERLAY
244=CAKRMW
245=CAFNCP
246=WCRATE
247=GAFWLL
248=LUNRK1
249=LUNRK2
250=LUNRK3
251=LUNRK4
252=LUNRK5
253=LUNRK6

[PALET01]
Land=Rock
Name=Palette
RadarColor=92,92,92
LegalTarget=true

[PALET02]
Land=Rock
Name=Palette
RadarColor=92,92,92
LegalTarget=true

[PALET03]
Land=Rock
Name=Palette
RadarColor=92,92,92
LegalTarget=true

[PALET04]
Land=Rock
Name=Palette
RadarColor=92,92,92
LegalTarget=true

[PCV]
ROT=5
Cost=3000
Name=Yuri Construction Vehicle
Size=6
Armor=heavy
Owner=YuriCountry
Sight=8
Speed=4
Crewed=yes
Points=60
UIName=Name:YMCV
Weight=3.5
Crusher=yes
Soylent=3000
Category=Support
DieSound=GenVehicleDie
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
MoveSound=MCVMoveStart
TechLevel=10
Trainable=no
VoiceMove=MCVYuriMove
Bunkerable=no
CrushSound=TankCrush
CrateGoodie=yes
DeploySound=PlaceBuilding
DeploysInto=YACNST
ThreatPosed=0
VoiceAttack=MCVYuriMove
VoiceSelect=MCVYuriSelect
MovementZone=Normal
Prerequisite=YAWEAP,YAGRND
ZFudgeColumn=12
ZFudgeTunnel=15
VoiceFeedback=
OmniCrushResistant=yes
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys

[PDGUN]
ROF=150
Range=14
Speed=15
Damage=125
Report=SniperAttack
Warhead=Controller
Projectile=InvisibleLow
RevealOnFire=no

[PDGUNE]
ROF=150
Range=14
Speed=15
Damage=125
Report=SniperAttack
Warhead=ControllerBuilding
Projectile=InvisibleLow
RevealOnFire=no

[PDPLANE]
ROT=2
Ammo=100
Name=Cargo Plane
Armor=light
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Speed=15
Crewed=yes
Points=30
UIName=Name:PDPLANE
Primary=ParaDropWeapon
Spawned=yes
Category=AirLift
DieSound=
Landable=no
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=PDPlaneMoveLoop
TechLevel=-1
PitchAngle=0
Selectable=no
ThreatPosed=0
CanRetaliate=no
MoveToShroud=yes
MovementZone=Fly
CrashingSound=PDPlaneDie
RadarInvisible=no
ImpactLandSound=GenAircraftCrash
CanPassiveAquire=no
ImmuneToPsionics=yes
LeadershipRating=10
DamageParticleSystems=SparkSys,SmallGreySSys

[PEBBLE]
Name=TiberiumShard
Image=MTRB
Damage=20
MaxZVel=45.0
MinZVel=40.0
Warhead=TankOGas
Duration=150
MaxXYVel=18.0
Elasticity=0.0
ExpireAnim=TWLT036
IsTiberium=true
DamageRadius=100
MaxAngularVelocity=24.0
MinAngularVelocity=12.0

[PENTGEN]
Pip=white
Cost=10
Name=General Pentagon
Size=1
Armor=none
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:CIV1
IFVMode=0
Primary=Pistola
Soylent=200
Category=Soldier
DieSound=GIDie
Strength=50
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
VoiceMove=GIMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=GIAttackCommand
VoiceSelect=GISelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
AllowedToStartInMultiplayer=no

[PICK]
ROT=5
Cost=0
Name=Pickup Truck
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Crewed=no
Points=20
Turret=no
UIName=Name:PICK
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[PIECE]
Name=Scrap Metal Debris
Damage=5
MaxZVel=28.0
MinZVel=24.0
Warhead=TankOGas
Duration=75
MaxXYVel=15.0
Elasticity=0
ExpireAnim=TWLT036
DamageRadius=100
MaxAngularVelocity=9.0
MinAngularVelocity=5.0

[PJABWH]
Verses=100%,100%,100%,50%,25%,25%,25%,40%,15%,100%,100%
Bullets=yes
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=80%

[POLARB]
Pip=yellow
Cost=10
Name=Animal Polar Bear
Size=2
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=NAME:POLARBEAR
IFVMode=12
Natural=yes
Nominal=yes
Primary=BearBite
Soylent=200
Category=Soldier
DieSound=BearDie
NotHuman=yes
Strength=200
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=VirtualScanner
TechLevel=-1
Trainable=no
VoiceMove=BearMove
ThreatPosed=2
VoiceAttack=BearAttackCommand
VoiceSelect=BearSelect
MovementZone=Infantry
PhysicalSize=1
Insignificant=no
VoiceFeedback=BearFear
VoiceSpecialAttack=BearMove
AllowedToStartInMultiplayer=no

[POLE01]
Name=utility pole 1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[POLE02]
Name=utility pole 2
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[PRES]
Pip=yellow
Cost=10
Name=President
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:PRES
IFVMode=12
Nominal=yes
Soylent=2000
Category=Civilian
Civilian=yes
DieSound=CivFatDie
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
VoiceMove=
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=0
VoiceAttack=
VoiceSelect=
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=
VoiceSpecialAttack=
AllowedToStartInMultiplayer=no

[PROPA]
ROT=5
Cost=0
Name=Propaganda Truck
Size=3
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Points=20
Turret=no
UIName=Name:PROPA
Crusher=no
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=
CrushSound=TankCrush
DeployTime=.022
Passengers=5
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=
AmbientSound=PropagandaTruck
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[PTROOP]
C4=yes
Pip=red
Cost=1000
Name=Psi-Corp Trooper
Armor=none
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=5
Points=50
UIName=Name:PCOMMANDO
IFVMode=4
Primary=MindControl
Soylent=500
Category=Soldier
DieSound=YuriDie
Strength=100
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=9
VoiceMove=YuriMove
CrushSound=InfantrySquish
ThreatPosed=25
VoiceAttack=YuriAttackCommand
VoiceSelect=YuriSelect
ElitePrimary=MindControlE
MovementZone=Infantry
PhysicalSize=1
Prerequisite=BARRACKS
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=
DetectDisguise=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
LeadershipRating=8
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
SpecialThreatValue=1
VoiceSpecialAttack=YuriMove
IsSelectableCombatant=yes
RequiresStolenThirdTech=yes
AllowedToStartInMultiplayer=no

[PTRUCK]
ROT=5
Cost=0
Name=Pickup Truck
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Points=20
Turret=no
UIName=Name:PICK
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[PURPLAMP]
Name=Purple Light Post
Armor=wood
Image=GALITE
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
AlphaImage=NONE
ThreatPosed=0
LightRedTint=2.0
Insignificant=yes
LightBlueTint=2.0
LightGreenTint=0.01
LightIntensity=0.01
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[Para]
ROF=15
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=5
Speed=100
Damage=25
Report=GIAttackDeployed
Warhead=SSA
Projectile=InvisibleLow
OccupantAnim=UCFLASH

[ParaDropSpecial]
Name=Paratrooper Drop
Type=ParaDrop
Action=ParaDrop
UIName=Name:Para
IsPowered=false
ShowTimer=no
RechargeTime=4
SidebarImage=PARAICON
SuspendVoice=
ChargingVoice=
RechargeVoice=
ImpatientVoice=
DisableableFromShell=no

[ParaDropWeapon]
ROF=130
Burst=1
Range=4
Speed=30
Damage=60
Warhead=MaverickHE
Projectile=AAHeatSeeker2

[ParaE]
ROF=15
Range=6
Speed=100
Damage=25
Report=GIAttackDeployed
Warhead=SSA
Projectile=InvisibleLow

[Parasite]
Rocker=yes
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
InfDeath=1
Parasite=yes

[ParasiteDog]
Rocker=yes
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=1
Parasite=yes

[ParasitePlus]
Rocker=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Culling=yes
InfDeath=1
Parasite=yes
Paralyzes=32767

[ParticleSystems]
1=GasCloudSys
2=FireStreamSys
3=BigGreySmokeSys
4=SmallGreySSys
5=DebrisSmokeSys
6=SparkSys
7=FirestormSparkSys
8=TestSmokeSys
9=SmallRailgunSys
10=LargeRailgunSys
11=WeldingSys
12=LGSparkSys
13=PsychCloudSys

[Particles]
1=GasCloud1
2=GasCloud2
3=FireStream
4=Spark
5=FirestormSpark
6=LargeGreySmoke
7=SmallGreySmoke
8=TestSmoke
9=GasCloudD1
10=GasCloudD2
11=SmallRailgunPart
12=LargeRailgunPart
13=GasCloudM1
14=GasCloudM2
15=WeldingSpark
16=LargeSpark
17=VirusCloud1
18=VirusCloud2
19=VirusCloudD1
20=VirusCloudD2
21=PsychCloud
22=PsychCloudD

[Patrol]
Rate=.016

[Pistola]
ROF=20
Range=3
Speed=100
Damage=2
Report=CivAttack
Warhead=SA
Projectile=InvisibleLow

[PlasmaWH]
Wall=yes
Bright=yes
Sparky=no
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
AnimList=EXPLOMED,EXPLOLRG
InfDeath=5
Tiberium=yes
ProneDamage=350%

[Powerups]
Gas=0,<none>,yes,100
Pod=0,<none>,no
ICBM=0,CHEMISLE,yes
Unit=20,<none>,no
Armor=10,ARMOR,yes,1.5
Cloak=0,CLOAK,yes
Money=20,MONEY,yes,2000
Speed=10,SPEED,yes,1.2
Squad=0,<none>,no
Napalm=0,<none>,no,600
Reveal=10,REVEAL,yes
Veteran=20,VETERAN,yes,1
Darkness=0,SHROUDX,yes
HealBase=10,HEALALL,yes
IonStorm=0,<none>,yes
Tiberium=0,<none>,no
Explosion=0,<none>,yes,500
Firepower=10,FIREPOWR,yes,2.0
Invulnerability=0,ARMOR,yes,1.0

[PrismShot]
ROF=45
Range=8
Speed=100
Damage=120
Report=PrismTowerAttack
IsLaser=true
Warhead=PrismWarhead
Projectile=InvisibleHigh
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[PrismSupport]
ROF=45
Range=8
Speed=100
Damage=200
IsLaser=true
Warhead=DummyWarhead
Projectile=InvisibleHigh
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[PrismWarhead]
Wall=yes
Verses=200%,100%,100%,100%,100%,100%,50%,50%,50%,200%,100%
InfDeath=5

[Proton]
ROF=3
Range=5
Speed=30
Damage=30
Report=scrin5b
Warhead=HE
Projectile=ProtonTorpedo

[ProtonBlast]
ROT=1
Image=TORPEDO
Ranged=yes
Shadow=no
Proximity=yes
IgnoresFirestorm=yes

[ProtonTorpedo]
Arm=2
ROT=1
Image=TORPEDO
Ranged=yes
Shadow=no
Proximity=yes
IgnoresFirestorm=yes

[PsiPulse]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=6
CellSpread=3
PercentAtMax=.85
PsychicDamage=yes

[PsiWave]
ROF=50
Anim=RING1
Range=1
Speed=1
Damage=250
Report=YuriDeploy
Warhead=PsiPulse
AreaFire=yes
FireOnce=yes
Projectile=Psychic

[PsychCloud]
Image=TXGASR
MaxDC=20
MaxEC=50
Damage=600
Warhead=PsychGas
EndStateAI=20
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=PsychCloudD
StateAIAdvance=4

[PsychCloudD]
Image=TXGASR
MaxDC=60
MaxEC=50
Damage=10
Warhead=PsychGas
EndStateAI=20
StartFrame=0
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[PsychCloudSys]
HoldsWhat=PsychCloud
BehavesLike=Gas

[PsychGas]
Verses=100%,100%,100%,50%,50%,50%,25%,25%,25%,100%,100%
InfDeath=1
Particle=GasCloudSys
CellSpread=1
ProneDamage=300%
Psychedelic=yes
PercentAtMax=1

[PsychGasCreate]
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100%
AnimList=CDGAS
InfDeath=1
CellSpread=3
Psychedelic=yes
PercentAtMax=1

[Psychic]
Image=none
Inviso=yes

[PsychicControl]
Image=none
Inviso=yes

[PsychicDominatorSpecial]
Name=Lightning Storm
Type=PsychicDominator
Range=1.4
Action=PsychicDominator
UIName=Name:YAPPET
IsPowered=true
ShowTimer=yes
RechargeTime=10
SidebarImage=PDOMICON
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I156
ImpatientVoice=
LineMultiplier=3
DisableableFromShell=yes

[PsychicJab]
ROF=15
Range=4.5
Speed=100
Damage=25
Report=InitiateAttack
Warhead=SAFlame
Projectile=InvisibleLow
OccupantAnim=UCINIT
OpenToppedAnim=GUNFIRE

[PsychicJabE]
ROF=15
Range=6
Speed=100
Damage=30
Report=InitiateAttack
Warhead=SAFlame
Projectile=InvisibleLow
OccupantAnim=UCINIT
OpenToppedAnim=GUNFIRE

[PsychicRevealSpecial]
Name=Psychic Reveal
Type=PsychicReveal
Action=PsychicReveal
UIName=Name:PsyReveal
IsPowered=false
ShowTimer=no
RechargeTime=4
SidebarImage=PSYRICON
SuspendVoice=
ChargingVoice=
RechargeVoice=
ImpatientVoice=
DisableableFromShell=no
FlashSidebarTabFrames=120

[PulsPr]
Image=PULSBALL

[Punch]
ROF=60
Range=1.4
Speed=100
Damage=100
Report=BruteSmashAttack
Warhead=Battering
Projectile=InvisibleLow
FireInTransport=no

[PunchE]
ROF=60
Range=1.4
Speed=100
Damage=100
Report=BruteSmashAttack
Warhead=Battering
Projectile=InvisibleLow
FireInTransport=no

[QMove]
Rate=.016

[QuadCannon]
ROF=40
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=6
Speed=100
Damage=35
Report=FlakTrackAttackGround
Warhead=SA
Projectile=QuadShell

[QuadShell]
AA=yes
AG=yes
Image=none
Inviso=yes
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[RAILBRDG1]
Name=Railroad Bridge 1
Image=RAILBRDG
Overrides=yes
RadarColor=92,92,92
LegalTarget=true
NoUseTileLandType=false

[RAILBRDG2]
Name=Railroad Bridge 2
Image=RAILBRDG
Overrides=yes
RadarColor=92,92,92
LegalTarget=true
NoUseTileLandType=false

[REDLAMP]
Name=Red Light Post
Armor=wood
Image=GALITE
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
AlphaImage=NONE
ThreatPosed=0
LightRedTint=1.5
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.01
LightIntensity=0.01
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[RHINAPE]
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,65%,45%,60%,60%,100%
AnimList=VTEXPLOD
InfDeath=3
CellSpread=.3
ProneDamage=50%
Conventional=yes
PercentAtMax=.5

[RMNV]
Pip=yellow
Cost=10
Name=Romanov
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:RMNV
Nominal=yes
Soylent=100
Category=Civilian
Civilian=yes
DieSound=RomanovDie
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=RomanovMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=0
VoiceAttack=RomanovAttackCommand
VoiceSelect=RomanovSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=RomanovFear
VoiceSpecialAttack=RomanovMove
PixelSelectionBracketDelta=-6
AllowedToStartInMultiplayer=no

[ROBO]
ROT=5
Cost=600
Name=Robot Tank
Size=3
Armor=heavy
Image=ROBO
Owner=British,French,Germans,Americans,Alliance
Sight=6
Speed=10
Points=25
Turret=yes
UIName=Name:Robotank
Crusher=yes
Primary=Robogun
Soylent=600
Category=AFV
DieSound=RobotTankDie
IsTilter=yes
Strength=180
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=RobotTankMoveStart
SpeedType=Hover
TechLevel=2
Trainable=no
VoiceMove=RobotTankMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=no
PoweredUnit=yes
ThreatPosed=15
VoiceAttack=RobotTankAttackCommand
VoiceSelect=RobotTankSelect
MovementZone=AmphibiousDestroyer
Prerequisite=GAWEAP,GAROBO
ActivateSound=RobotTankOnline
ImmuneToVeins=yes
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
DeactivateSound=RobotTankOffline
OpportunityFire=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
ImmuneToRadiation=yes
BuildTimeMultiplier=1.3
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
VoiceSelectDeactivated=RobotTankSelectDeactivated
AllowedToStartInMultiplayer=no

[RPG]
Wall=yes
Wood=yes
Rocker=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
InfDeath=3
ProneDamage=100%
Conventional=yes

[RPGTower]
ROF=80
Range=8
Speed=30
Damage=110
Report=GLNCH4
Warhead=RPG
Projectile=Lobbed2
MinimumRange=2

[RUBBLE_OVERLAY]
Name=SYSTEM OVERLAY !! DO NOT USE
Image=SROCK01
DrawFlat=true
IsRubble=yes
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[RadBeamWarhead]
Verses=100%,100%,100%,20%,15%,10%,0%,0%,0%,100%,100%
InfDeath=7
Radiation=yes

[RadBeamWeapon]
ROF=50
Range=6
Speed=100
Damage=125
Report=DesolatorAttack
Warhead=RadBeamWarhead
IsRadBeam=yes
Projectile=InvisibleLow

[RadBeamWeaponE]
ROF=50
Range=8
Speed=100
Damage=200
Report=DesolatorAttack
Warhead=RadBeamWarhead
IsRadBeam=yes
Projectile=InvisibleLow

[RadEruptionWarhead]
Verses=100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,100%
InfDeath=7
CellInset=3
Radiation=yes
CellSpread=10

[RadEruptionWeapon]
ROF=60
Range=4
Speed=1
Damage=1
Report=DesolatorDeploy
Warhead=RadEruptionWarhead
AreaFire=yes
FireOnce=no
RadLevel=500
Projectile=InvisibleLow
IsRadEruption=no

[RadSite]
Verses=100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
InfDeath=7
Radiation=yes

[Radiation]
RadColor=0,255,0
RadLevelMax=500
RadLevelDelay=90
RadLightDelay=90
RadTintFactor=1.0
RadLevelFactor=0.2
RadLightFactor=0.1
RadSiteWarhead=RadSite
RadApplicationDelay=16
RadDurationMultiple=1

[RaiderCannon]
ROF=55
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=4
Speed=100
Damage=40
Report=PillboxAttack
Warhead=SA
Projectile=InvisibleLow

[RailShot]
Rocker=no
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=2
ProneDamage=100%

[RailShot2]
Rocker=no
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=2
ProneDamage=100%

[Railroad]
Foot=90%
Float=0%
Hover=100%
Track=100%
Wheel=50%
Buildable=no
Amphibious=50%
FloatBeach=0%

[RedEye2]
ROF=55
Range=12
Speed=100
Damage=75
Report=PatriotAttack
Warhead=SAMWH
Projectile=AAHeatSeeker
TurboBoost=yes

[RedEye4]
ROF=55
Range=6
Speed=100
Damage=75
Report=PatriotAttack
Warhead=SAMWH
Projectile=RedEye4PRO
TurboBoost=yes

[RedEye4E]
ROF=55
Burst=2
Range=8
Speed=100
Damage=90
Report=PatriotAttack
Warhead=SAMWH
Projectile=RedEye4PRO
TurboBoost=yes

[RedEye4PRO]
AA=yes
AG=yes
Arm=2
ROT=80
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=yes
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=no

[Repair]
Rate=.08

[RepairBullet]
ROF=80
Range=1.8
Speed=100
Damage=-50
Report=IFVRepair
Warhead=Mechanical
Projectile=Invisible
UseSparkParticles=yes
AttachedParticleSystem=WeldingSys

[Rescue]
Rate=.016

[Retreat]
Rate=.1
Retaliate=no
Recruitable=no

[Riparius]
Name=Tiberium Riparius
Color=NeonGreen
Image=1
Power=0
Value=25
Growth=2200
Spread=2200
GrowthPercentage=.06
SpreadPercentage=.06

[Road]
Foot=100%
Float=0%
Hover=75%
Track=100%
Wheel=100%
Buildable=yes
Amphibious=100%
FloatBeach=0%

[Robogun]
ROF=60
Anim=GUNFIRE
Range=5
Speed=60
Bright=yes
Damage=65
Report=RobotTankAttack
Warhead=AP
Projectile=Cannon

[Rock]
Foot=0%
Float=0%
Hover=0%
Track=0%
Wheel=0%
Buildable=no
Amphibious=0%
FloatBeach=0%

[Rough]
Foot=100%
Float=0%
Hover=50%
Track=100%
Wheel=100%
Buildable=yes
Amphibious=80%
FloatBeach=0%

[SA]
Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
Bullets=yes
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=70%

[SABOT]
ROF=70
Anim=GUNFIRE
Range=5
Speed=60
Bright=yes
Damage=150
Report=TankDestroyerAttack
Warhead=UltraAP
Projectile=Cannon

[SABOTE]
ROF=60
Anim=VTMUZZLE
Burst=2
Range=6.75
Speed=60
Bright=yes
Damage=175
Report=TankDestroyerAttack
Warhead=UltraAPE
Projectile=Cannon

[SAFlame]
Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
Bullets=yes
AnimList=INITFIRE
InfDeath=4
ProneDamage=70%

[SAMWH]
Verses=100%,100%,100%,100%,100%,100%,50%,50%,50%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
InfDeath=3
CellSpread=.3
ProneDamage=100%
PercentAtMax=1

[SANoBuilding]
Verses=100%,80%,80%,50%,25%,25%,1%,1%,1%,80%,100%
Bullets=yes
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=70%

[SAPC]
ROT=5
Cost=900
Name=Armored Transport
Size=15
Armor=heavy
Image=TRS
Naval=yes
Owner=Russians,Confederation,Africans,Arabs
Sight=6
Speed=6
Points=25
Turret=no
UIName=Name:SAPC
Weight=1
Crusher=yes
Soylent=900
Category=Transport
DieSound=GenVehicleDie
IsTilter=yes
PipScale=Passengers
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=LandingCraftMoveStart
SizeLimit=6
SpeedType=Hover
TechLevel=2
Trainable=no
VoiceMove=HoverSovietMove
Bunkerable=no
CrushSound=TankCrush
DeployTime=.022
Passengers=12
StupidHunt=yes
CrateGoodie=no
ThreatPosed=10
VoiceAttack=HoverSovietMove
VoiceSelect=HoverSovietSelect
MoveToShroud=yes
MovementZone=Amphibious
Prerequisite=NAYARD
ZFudgeColumn=7
ZFudgeTunnel=13
VoiceFeedback=
SpecialThreatValue=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[SCHD]
ROT=5
Cost=1000
Name=ZZZ Deployed Soviet Siege Chopper
Size=15
Armor=light
Owner=Russians,Confederation,Africans,Arabs
Sight=7
Speed=12
Crewed=no
Points=15
Turret=yes
UIName=Name:SiegeChopper
JumpJet=yes
Primary=BlackHawkCannon
Category=AirPower
DieSound=
Strength=200
Crashable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MaxDebris=3
SizeLimit=2
SpeedType=Hover
TechLevel=-1
Trainable=yes
VoiceMove=SeigeChopperMove
Bunkerable=no
DeployFire=yes
PitchSpeed=1.1
HoverAttack=yes
ThreatPosed=0
VoiceAttack=SeigeChopperAttackLand
VoiceSelect=SeigeChopperSelect
DeployToLand=yes
ElitePrimary=BlackHawkCannonE
JumpJetAccel=12
JumpjetClimb=10
JumpjetCrash=40
JumpjetSpeed=30
MovementZone=Fly
Prerequisite=NAWEAP
CrashingSound=BlackOpsDie
JumpjetHeight=500
VoiceCrashing=BlackOpsVoiceDie
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetWobbles=.01
UnloadingClass=SCHP
ImpactLandSound=GenAircraftCrash
JumpJetTurnRate=6
CanPassiveAquire=no
IsSimpleDeployer=yes
JumpjetDeviation=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
PreventAttackMove=yes
ConsideredAircraft=yes
SpecialThreatValue=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[SCHOPWH]
Wall=yes
Wood=yes
Bright=yes
Deform=15%
Rocker=yes
Verses=100%,80%,60%,80%,50%,50%,100%,100%,60%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
InfDeath=2
Tiberium=yes
CellSpread=1
ProneDamage=50%
Conventional=yes
PercentAtMax=.25
DeformThreshhold=120

[SCHP]
ROT=5
Cost=1400
Name=Soviet Siege Chopper
Size=15
Armor=light
Owner=Russians,Confederation,Africans,Arabs
Sight=7
Speed=12
Crewed=no
Points=15
Turret=yes
UIName=Name:SiegeChopper
JumpJet=yes
Primary=BlackHawkCannon
Soylent=1400
Category=AirPower
DieSound=
Strength=300
Crashable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MaxDebris=3
MoveSound=SeigeChopperMoveLoop
Secondary=160mm
SizeLimit=2
SpeedType=Hover
TechLevel=7
Trainable=yes
VoiceMove=SeigeChopperMove
Bunkerable=no
DeployFire=yes
PitchSpeed=1.1
HoverAttack=yes
ThreatPosed=0
VoiceAttack=SeigeChopperAttackAir
VoiceSelect=SeigeChopperSelect
DeployToLand=yes
ElitePrimary=BlackHawkCannonE
JumpJetAccel=12
JumpjetClimb=10
JumpjetCrash=40
JumpjetSpeed=30
MovementZone=Fly
Prerequisite=NAWEAP,TECH
CrashingSound=SeigeChopperDie
DeployingAnim=SCHPDEPL
JumpjetHeight=500
VoiceCrashing=SeigeChopperVoiceDie
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=160mmE
JumpjetWobbles=.01
UnloadingClass=SCHD
ImpactLandSound=GenAircraftCrash
JumpJetTurnRate=6
IsSimpleDeployer=yes
JumpjetDeviation=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
PreventAttackMove=yes
ConsideredAircraft=yes
SpecialThreatValue=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[SENGINEER]
Pip=Blue
Cost=500
Name=Soviet Engineer
Size=1
Armor=none
Image=ENGINEER
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=4
Speed=4
Points=5
UIName=Name:ENGINEER
IFVMode=1
Primary=DefuseKit
Soylent=250
Category=Soldier
DieSound=EngSovDie
Engineer=yes
Strength=75
BombSight=4
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=VirtualScanner
TechLevel=1
Trainable=no
VoiceMove=EngSovMove
CrushSound=InfantrySquish
GuardRange=9
VoiceEnter=EngSovMove
ThreatPosed=0
VoiceAttack=EngSovMove
VoiceSelect=EngSovSelect
MovementZone=Infantry
PhysicalSize=1
Prerequisite=Barracks
VoiceCapture=EngSovAttackCommand
ImmuneToVeins=yes
VoiceFeedback=EngSovFear
ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry
LeadershipRating=3
PreventAttackMove=yes
SpecialThreatValue=1
VoiceSpecialAttack=EngSovAttackCommand
IsSelectableCombatant=no
AllowedToStartInMultiplayer=no

[SHAD]
ROT=5
Cost=1000
Name=BlackHawk Transport
Size=15
Armor=light
Owner=British,French,Germans,Americans,Alliance
Sight=7
Speed=14
Crewed=yes
Points=15
UIName=Name:SHAD
JumpJet=yes
Primary=BlackHawkCannon
Category=AirPower
DieSound=
Landable=yes
PipScale=Passengers
Strength=175
Crashable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MaxDebris=3
MoveSound=BlackOpsMoveLoop
SizeLimit=2
SpeedType=Hover
TechLevel=7
Trainable=yes
VoiceMove=BlackOpsMove
Bunkerable=no
Passengers=5
PitchSpeed=1.1
HoverAttack=yes
ThreatPosed=0
VoiceAttack=BlackOpsAttackCommand
VoiceSelect=BlackOpsSelect
ElitePrimary=BlackHawkCannonE
JumpJetAccel=12
JumpjetClimb=10
JumpjetCrash=40
JumpjetSpeed=30
MovementZone=Fly
Prerequisite=GAWEAP
CrashingSound=BlackOpsDie
JumpjetHeight=500
VoiceCrashing=BlackOpsVoiceDie
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetWobbles=.01
RadarInvisible=yes
ImpactLandSound=GenAircraftCrash
JumpJetTurnRate=6
CanPassiveAquire=no
JumpjetDeviation=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
PreventAttackMove=yes
ConsideredAircraft=yes
SpecialThreatValue=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[SHK]
Pip=white
Cost=500
Name=Shock Trooper
Size=1
Armor=Plate
Owner=Russians,Confederation,Africans,Arabs
Sight=6
Speed=4
Points=5
UIName=Name:SHK
IFVMode=6
Primary=ElectricBolt
Soylent=250
Category=Soldier
DieSound=TeslaTroopDie
Strength=130
Assaulter=no
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=AssaultBolt
TechLevel=5
VoiceMove=TeslaTroopMove
CrushSound=InfantrySquish
ThreatPosed=20
VoiceAttack=TeslaTroopAttackCommand
VoiceSelect=TeslaTroopSelect
ElitePrimary=ElectricBoltE
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND
ImmuneToVeins=yes
VoiceFeedback=TeslaTroopFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
VoiceSpecialAttack=TeslaTroopMove
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[SHOVEL]
ROF=30
Range=1.5
Speed=100
Damage=30
Report=
Warhead=SA
Projectile=InvisibleLow
CellRangefinding=yes

[SIGN01]
Name=street sign 1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[SIGN02]
Name=street sign 2
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[SIGN03]
Name=street sign 3
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[SIGN04]
Name=street sign 4
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[SIGN05]
Name=street sign 5
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[SIGN06]
Name=street sign 6
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[SLAV]
Pip=white
Cost=10
Name=Yuri Slave Worker
Size=1
Armor=none
Owner=YuriCountry
Sight=5
Speed=3
Points=5
Slaved=yes
UIName=Name:SLAV
IFVMode=0
Primary=SHOVEL
Soylent=0
Storage=4
Category=Soldier
DieSound=SlaveWorkerDie
PipScale=Tiberium
Strength=125
DontScore=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
VoiceMove=SlaveFreedMove
CrushSound=InfantrySquish
HarvestRate=150
ThreatPosed=2
VoiceAttack=SlaveFreedAttackCommand
VoiceSelect=SlaveFreedSelect
ElitePrimary=SHOVEL
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
VoiceFeedback=SlaveWorkerFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
VoiceSpecialAttack=SlaveWorkerHarvest
VoiceSelectEnslaved=SlaveWorkerSelect
IsSelectableCombatant=no
AllowedToStartInMultiplayer=no

[SMCV]
ROT=5
Cost=3000
Name=Soviet Construction Vehicle
Size=6
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs
Sight=6
Speed=4
Crewed=yes
Points=60
UIName=Name:SMCV
Weight=3.5
Crusher=yes
Soylent=3000
Category=Support
DieSound=GenVehicleDie
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
MoveSound=MCVMoveStart
TechLevel=10
Trainable=no
VoiceMove=MCVSovietMove
Bunkerable=no
CrushSound=TankCrush
CrateGoodie=yes
DeploySound=PlaceBuilding
DeploysInto=NACNST
ThreatPosed=0
VoiceAttack=MCVSovietMove
VoiceSelect=MCVSovietSelect
MovementZone=Normal
Prerequisite=NAWEAP,NADEPT
ZFudgeColumn=12
ZFudgeTunnel=15
VoiceFeedback=
OmniCrushResistant=yes
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys

[SMIN]
ROT=5
Cost=1500
Name=Slave Miner
Size=3
Armor=medium
Owner=YuriCountry
Sight=4
Speed=3
Crewed=no
Points=55
Turret=yes
UIName=Name:SMIN
Weight=3.5
Crusher=yes
Nominal=yes
Primary=20mmRapid
Soylent=1500
Storage=20
Category=Support
DieSound=GenVehicleDie
Enslaves=SLAV
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
MoveSound=SlaveMinerMoveStart
TechLevel=1
ToProtect=yes
Trainable=yes
VoiceMove=SlaveMinerMove
Bunkerable=no
CrushSound=TankCrush
StupidHunt=yes
Unsellable=yes
Accelerates=false
CrateGoodie=yes
DebrisTypes=TIRE
DeploySound=SlaveMinerDeploy
DeploysInto=YAREFN
SelfHealing=yes
ThreatPosed=0
VoiceAttack=SlaveMinerAttackCommand
VoiceDeploy=SlaveMinerDeployVoice
VoiceSelect=SlaveMinerSelect
DeployFacing=0
ElitePrimary=20mmRapidE
MovementZone=Crusher
Parasiteable=no
Prerequisite=YAWEAP
SlavesNumber=5
VoiceHarvest=SlaveMinerHarvest
ZFudgeBridge=7
ZFudgeColumn=9
ZFudgeTunnel=14
ImmuneToVeins=yes
DebrisMaximums=4
SlaveRegenRate=500
OpportunityFire=yes
SlaveReloadRate=25
ImmuneToPsionics=yes
ResourceGatherer=yes
ImmuneToRadiation=yes
OmniCrushResistant=yes
ResourceDestination=yes
DeaccelerationFactor=.2
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatAvoidanceCoefficient=.65
AllowedToStartInMultiplayer=no

[SMON]
ROT=5
Cost=1400
Dock=NAREFN,GAREFN
Name=ZZZ Useless
Armor=medium
Image=CMON
Owner=YuriCountry
Sight=4
Speed=4
Crewed=no
Points=20
UIName=Name:CMON
Weight=3.5
Crusher=yes
Nominal=yes
Category=Support
DieSound=GenVehicleDie
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Harvester=yes
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
TechLevel=-1
ToProtect=yes
Trainable=no
VoiceMove=ChronoMinerMove
Unsellable=yes
DebrisTypes=TIRE
SelfHealing=yes
ThreatPosed=0
VoiceAttack=ChronoMinerMove
VoiceSelect=GenAllVehicleSelect
MovementZone=Crusher
ChronoInSound=ChronoMinerTeleport
VoiceFeedback=
ChronoOutSound=ChronoMinerTeleport
DebrisMaximums=4
ImmuneToRadiation=yes
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatAvoidanceCoefficient=1
AllowedToStartInMultiplayer=no

[SNIPE]
Pip=red
Cost=600
Name=Sniper
Size=1
Armor=none
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=4
Points=10
UIName=Name:SNIPE
IFVMode=5
Primary=AWP
Soylent=300
Bombable=yes
Category=Soldier
DieSound=SniperDie
Strength=125
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=1
VoiceMove=SniperMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=10
VoiceAttack=SniperAttackCommand
VoiceSelect=SniperSelect
ElitePrimary=AWPE
MovementZone=Infantry
PhysicalSize=1
Prerequisite=GAPILE,RADAR
ImmuneToVeins=yes
VoiceFeedback=SniperFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
RequiredHouses=British
ImmuneToPsionics=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
PreventAttackMove=no
VoiceSpecialAttack=SniperMove
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[SNODAYLAMP]
Name=InvisibleSnowDayLamp
Armor=wood
Image=GALITE
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.1
Insignificant=yes
LightBlueTint=0.00
LightGreenTint=0.1
LightIntensity=0.005
InvisibleInGame=yes
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[SNODUSLAMP]
Name=InvisibleSnowDuskLamp
Armor=wood
Image=GALITE
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.25
Insignificant=yes
LightBlueTint=-0.2
LightGreenTint=0.35
LightIntensity=0.005
InvisibleInGame=yes
LightVisibility=3500
DamageParticleSystems=SparkSys,LGSparkSys

[SNOMORLAMP]
Name=InvisibleSnowMorningLamp
Armor=wood
Image=GALITE
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.3
Insignificant=yes
LightBlueTint=-0.1
LightGreenTint=0.4
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3500
DamageParticleSystems=SparkSys,LGSparkSys

[SNONITLAMP]
Name=InvisibleSnowNightLamp
Armor=wood
Image=GALITE
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.15
Insignificant=yes
LightBlueTint=0.05
LightGreenTint=0.25
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[SONICTURRET]
Name=Disruptor Turret
Damage=90
MaxZVel=38.0
MinZVel=30.0
Warhead=TankOGas
Duration=100
MaxXYVel=8.0
Elasticity=0.0
ExpireAnim=TWLT026
ShareSource=SONIC
DamageRadius=100
ShareTurretData=yes
MaxAngularVelocity=14.0
MinAngularVelocity=10.0

[SPKR01]
Name=Drive-In Speaker
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[SPY]
Pip=blue
Cost=1000
Name=Spy
Agent=yes
Armor=flak
Owner=British,French,Germans,Americans,Alliance
Sight=9
Speed=4
Points=5
UIName=Name:SPY
IFVMode=2
Primary=MakeupKit
Soylent=500
Category=Soldier
DieSound=SpyDie
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=5
Trainable=no
VoiceMove=SpyMove
CrushSound=InfantrySquish
Infiltrate=yes
StupidHunt=yes
CanDisguise=yes
ThreatPosed=0
VoiceAttack=SpyAttackCommand
VoiceSelect=SpySelect
CanRetaliate=no
MovementZone=Infantry
PhysicalSize=1
Prerequisite=GAPILE,GATECH
PermaDisguise=yes
VoiceFeedback=SpyFear
CanPassiveAquire=no
LeadershipRating=3
PreventAttackMove=yes
SpecialThreatValue=1
VoiceSpecialAttack=SpySpecialAttack
AllowedToStartInMultiplayer=no

[SPYP]
ROT=2
Ammo=100
Name=Soviet Spy Plane
Armor=light
FlyBy=true
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=0
Speed=15
Crewed=yes
Points=30
UIName=Name:SpyP
Primary=SpyCameraWeapon
Spawned=yes
Category=AirLift
DieSound=
Landable=no
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=SpyPlaneMoveLoop
TechLevel=-1
PitchAngle=0
Selectable=no
DeathWeapon=BlimpBomb
ThreatPosed=0
CanRetaliate=no
MoveToShroud=yes
MovementZone=Fly
CrashingSound=SpyPlaneDie
RadarInvisible=no
ImpactLandSound=GenAircraftCrash
CanPassiveAquire=no
ImmuneToPsionics=yes
LeadershipRating=10
DamageParticleSystems=SparkSys,SmallGreySSys
DeathWeaponDamageModifier=.1

[SQD]
ROT=40
Cost=1000
Name=Giant Squid
Size=30
Armor=light
Naval=yes
Owner=Russians,Confederation,Africans,Arabs
Sight=5
Speed=8
Crewed=no
Points=20
Turret=no
UIName=Name:SQD
Weight=.5
Crusher=no
Organic=yes
Primary=SquidGrab
Sensors=yes
Soylent=1000
Bombable=yes
Category=AFV
DieSound=SquidDie
Explodes=no
IdleRate=4
IsTilter=no
NoShadow=yes
Strength=200
WalkRate=2
Cloakable=yes
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MoveSound=SquidMove
Secondary=SquidPunch
SpeedType=Float
TechLevel=9
Trainable=yes
VoiceMove=SquidAttackCommand
GuardRange=5
Underwater=yes
CrateGoodie=no
SelfHealing=yes
ThreatPosed=25
VoiceAttack=SquidAttackCommand
VoiceSelect=SquidSelect
ElitePrimary=SquidGrabE
MovementZone=Water
Parasiteable=no
Prerequisite=NAYARD,NATECH
SensorsSight=8
ZFudgeColumn=8
ZFudgeTunnel=13
CloakingSpeed=5
LandTargeting=1
VoiceFeedback=SquidFear
EliteAbilities=STRONGER,FIREPOWER,ROF
EliteSecondary=SquidPunchE
NavalTargeting=3
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
AccelerationFactor=0.01
DefaultToGuardArea=yes
MovementRestrictedTo=Water
SuppressionThreshold=250
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[SQDJUMP]
AA=no
Arm=2
ROT=8
Image=none
Inviso=yes
Ranged=yes
Shadow=no
Proximity=yes
SubjectToWalls=yes
SubjectToCliffs=no
SubjectToElevation=no

[SREF]
ROT=5
Cost=1200
Name=Prism Tank
Size=3
Armor=light
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=4
Points=50
Turret=yes
UIName=Name:SREF
Weight=3.5
Crusher=yes
Soylent=1200
Weapon1=Comet
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=150
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=PrismTankMoveStart
TechLevel=8
VoiceMove=PrismTankMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=yes
ThreatPosed=40
TurretCount=4
VoiceAttack=PrismTankAttackCommand
VoiceSelect=PrismTankSelect
WeaponCount=1
EliteWeapon1=SuperComet
MovementZone=Destroyer
Prerequisite=GAWEAP,GATECH
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
IsChargeTurret=true
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[SROCK01]
Land=Rock
Name=Sand Rock #1
IsARock=true
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[SROCK02]
Land=Rock
Name=Sand Rock #2
IsARock=true
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[SROCK03]
Land=Rock
Name=Sand Rock #3
IsARock=true
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[SROCK04]
Land=Rock
Name=Sand Rock #4
IsARock=true
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[SROCK05]
Land=Rock
Name=Sand Rock #5
IsARock=true
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[SSA]
Verses=100%,100%,100%,60%,40%,40%,75%,50%,25%,100%,100%
Bullets=yes
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=80%

[SSAB]
Verses=100%,80%,80%,50%,25%,25%,75%,30%,20%,100%,100%
Bullets=yes
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=50%

[SSABFlame]
Verses=100%,80%,80%,50%,25%,25%,75%,30%,20%,100%,100%
Bullets=yes
AnimList=INITFIRE
InfDeath=4
ProneDamage=50%

[SSRV]
Pip=white
Cost=10
Name=Secret Service
Size=1
Armor=none
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:SecretService
IFVMode=0
Primary=Pistola
Soylent=100
Category=Soldier
DieSound=SSDie
Strength=50
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
VoiceMove=SSMove
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=SSAttackCommand
VoiceSelect=SSSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
VoiceFeedback=
VoiceSpecialAttack=SSMove
AllowedToStartInMultiplayer=no

[STALGREN]
ROF=10
Range=6
Speed=100
Damage=10000
Report=SlyGrenadeLauncher
Warhead=NukeB
Projectile=Cannon
AssaultAnim=UCBLOOD

[STALGUN]
ROF=10
Range=6
Speed=100
Damage=125
Report=SlyAttack
Warhead=HollowPoint4
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[STANG]
ROT=5
Cost=0
Name=Sports Car
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Points=20
Turret=no
UIName=Name:CAR
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[STLN]
Pip=yellow
Cost=10
Name=Sammy Stallion
Size=1
Armor=plate
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=6
Points=1
UIName=Name:STLN
IFVMode=4
Nominal=yes
Primary=STALGUN
Soylent=200
Category=Civilian
Civilian=yes
DieSound=SlyDie
Strength=200
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=STALGREN
TechLevel=-1
Trainable=no
VoiceMove=SlyMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=0
VoiceAttack=SlyAttackCommand
VoiceSelect=SlySelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=SlyFear
VoiceSpecialAttack=SlyMove
AllowedToStartInMultiplayer=no

[SUB]
ROT=2
Cost=1000
Name=Typhoon Attack Sub
Size=20
Armor=heavy
Naval=yes
Owner=Russians,Confederation,Africans,Arabs
Sight=4
Speed=4
Crewed=no
Points=30
Turret=no
UIName=Name:SUB
Weight=4
Crusher=no
Primary=SubTorpedo
Sensors=yes
Soylent=1000
Category=AFV
DieSound=GenSmallWaterDie
Strength=600
Cloakable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=64
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MoveSound=SubMoveStart
SpeedType=Float
TechLevel=2
VoiceMove=TyphoonSubMove
Underwater=yes
Accelerates=true
CrateGoodie=no
ThreatPosed=20
VoiceAttack=TyphoonSubAttackCommand
VoiceSelect=TyphoonSubSelect
ElitePrimary=SubTorpedoE
MovementZone=Water
Prerequisite=NAYARD
SensorsSight=7
CloakingSpeed=1
LandTargeting=1
VoiceFeedback=SubFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[SUVB]
ROT=5
Cost=0
Name=SUV Black
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Points=20
Turret=no
UIName=Name:CAR
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[SUVW]
ROT=5
Cost=0
Name=SUV White
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Points=20
Turret=no
UIName=Name:CAR
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[Sabotage]
Rate=.016
Recruitable=no

[Sapper]
ROF=100
Range=1.5
Damage=2500
Report=SealPlaceBomb
Warhead=Mechanical
Projectile=Invisible
SabotageCursor=yes
CellRangefinding=yes

[Selling]
Scatter=no
NoThreat=yes
Retaliate=no
Recruitable=no

[Shard]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=1

[Shock]
Wood=yes
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
AnimList=TSTIMPCT
InfDeath=5

[Sides]
GDI=British,French,Germans,Americans,Alliance
Nod=Russians,Africans,Confederation,Arabs
Mutant=Special
Civilian=Neutral
ThirdSide=YuriCountry

[Sleep]
Rate=1
Zombie=yes
Scatter=no
Retaliate=no
Recruitable=no

[SlimeAttack]
ROF=80
Range=1.3
Speed=25
Damage=100
Report=VICER1
Warhead=Slimer
Projectile=Invisible

[Slimer]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=0

[SmallCometP]
Image=none
Inviso=yes
SubjectToWalls=yes
SubjectToCliffs=yes
SubjectToElevation=yes

[SmallGreySSys]
Spawns=yes
Slowdown=.0025
HoldsWhat=SmallGreySmoke
BehavesLike=Smoke
ParticleCap=7
SpawnCutoff=13.0
SpawnFrames=10
SpawnRadius=5
SpawnTranslucencyCutoff=12.5

[SmallGreySmoke]
Deacc=.05
Image=SGRYSMK1
MaxEC=80
Velocity=9.0
EndStateAI=20
WindEffect=0
BehavesLike=Smoke
Translucency=50
StateAIAdvance=4
DeleteOnStateLimit=yes

[SmallRailgunPart]
MaxEC=70
Velocity=.4
ColorList=(200,200,200),(150,150,150)
ColorSpeed=.03
BehavesLike=Railgun

[SmallRailgunSys]
Laser=yes
HoldsWhat=SmallRailgunPart
LaserColor=255,128,0
BehavesLike=Railgun
SpiralRadius=6
ParticlesPerCoord=.1
SpiralDeltaPerCoord=.035
MovementPerturbationCoefficient=.3
PositionPerturbationCoefficient=20
VelocityPerturbationCoefficient=.6

[SmallTeslaP]
Image=none
Inviso=yes
SubjectToWalls=yes
SubjectToCliffs=yes
SubjectToElevation=yes

[Smash]
ROF=60
Range=1.1
Speed=100
Damage=100
Report=BruteSmashAttack
Warhead=Smashing
Projectile=InvisibleLow
FireInTransport=no

[SmashE]
ROF=60
Range=1.1
Speed=100
Damage=100
Report=BruteSmashAttack
Warhead=Smashing
Projectile=InvisibleLow
FireInTransport=no

[Smashing]
Wall=yes
Wood=yes
Rocker=yes
Verses=0%,0%,0%,100%,20%,100%,0%,0%,0%,0%,0%
InfDeath=10
MaxDebris=3
MinDebris=1

[SmudgeTypes]
1=CR1
2=CR2
3=CR3
4=CR4
5=CR5
6=CR6
7=BURN01
8=BURN02
9=BURN03
10=BURN04
11=BURN05
12=BURN06
13=BURN07
14=BURN08
15=BURN09
16=BURN10
17=BURN11
18=BURN12
19=BURN13
20=BURN14
21=BURN15
22=BURN16
23=BURNT01
24=BURNT02
25=BURNT03
26=BURNT04
27=BURNT05
28=BURNT06
29=BURNT07
30=BURNT08
31=BURNT09
32=BURNT10
33=BURNT11
34=BURNT12
35=CRATER01
36=CRATER02
37=CRATER03
38=CRATER04
39=CRATER05
40=CRATER06
41=CRATER07
42=CRATER08
43=CRATER09
44=CRATER10
45=CRATER11
46=CRATER12

[Snapshot]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100%
MakesDisguise=yes

[Sniper]
ROF=20
Range=8
Speed=100
Damage=150
Report=SILENCER
Warhead=HollowPoint
Projectile=InvisibleLow

[Sonic]
Level=yes

[SonicWarhead]
Wood=yes
Sonic=yes
Rocker=yes
Verses=100%,100%,100%,100%,80%,80%,100%,60%,60%,100%,100%
InfDeath=3
CellSpread=.1
ProneDamage=50%
PercentAtMax=1

[SonicZap]
ROF=120
Range=6
Speed=100
Damage=4
Report=DolphinAttack
IsSonic=Yes
Warhead=SonicWarhead
Projectile=Sonic
AmbientDamage=10
DecloakToFire=no

[SonicZapE]
ROF=80
Burst=2
Range=6
Speed=100
Damage=8
Report=DolphinAttack
IsSonic=Yes
Warhead=SonicWarhead
Projectile=Sonic
AmbientDamage=15
DecloakToFire=no

[Spark]
MaxEC=500
ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
XVelocity=10
YVelocity=10
ColorSpeed=.13
BehavesLike=Spark
MinZVelocity=40
ZVelocityRange=15

[SparkSys]
HoldsWhat=Spark
LightSize=15
BehavesLike=Spark
ParticleCap=6
SparkSpawnFrames=1
SpawnSparkPercentage=1

[SpecialWeapons]
NukeDown=NukeDown
NukeWarhead=Nuke
MutateWarhead=Mutate
EMPulseWarhead=EMPuls
NukeProjectile=NukeUp
EMPulseProjectile=PulsPr
MutateExplosionWarhead=MutateExplosion

[SpyCameraWeapon]
Burst=1
Range=20
Damage=6
Report=SpyPlaneSnapshot
Warhead=DummyWarhead
Projectile=InvisibleHigh

[SpyPlaneSpecial]
Name=SpyPlane Flyby
Type=SpyPlane
Action=SpyPlane
UIName=Name:SpyP
IsPowered=false
ShowTimer=no
RechargeTime=4
SidebarImage=SPYPICON
SuspendVoice=
ChargingVoice=
RechargeVoice=
ImpatientVoice=
DisableableFromShell=no
FlashSidebarTabFrames=120

[SquidGrab]
ROF=99
Anim=SQDG_N,SQDG_NE,SQDG_E,SQDG_SE,SQDG_S,SQDG_SW,SQDG_W,SQDG_NW
Range=1.5
Speed=30
Damage=15
Report=SquidAttack
Warhead=ParasitePlus
Projectile=SQDJUMP
LimboLaunch=yes
DecloakToFire=no
CellRangefinding=yes

[SquidGrabE]
ROF=99
Anim=SQDG_N,SQDG_NE,SQDG_E,SQDG_SE,SQDG_S,SQDG_SW,SQDG_W,SQDG_NW
Range=1.5
Speed=30
Damage=40
Report=SquidAttack
Warhead=ParasitePlus
Projectile=SQDJUMP
LimboLaunch=yes
DecloakToFire=no
CellRangefinding=yes

[SquidPunch]
ROF=32
Range=1.83
Speed=30
Damage=100
Report=SquidAttackNonShip
Warhead=HE
Projectile=InvisibleLow

[SquidPunchE]
ROF=32
Range=1.83
Speed=30
Damage=200
Report=SquidAttackNonShip
Warhead=HE
Projectile=InvisibleAll

[Sticky]
Rate=.016
Scatter=no
Paralyzed=yes
Recruitable=no

[SubTorpedo]
ROF=120
Range=7
Speed=25
Damage=100
Report=SubAttack
Warhead=APSplash
Projectile=Torpedo
DecloakToFire=no

[SubTorpedoE]
ROF=120
Burst=2
Range=7
Speed=18
Damage=100
Report=SubAttack
Warhead=APSplash
Projectile=Torpedo
DecloakToFire=no

[SuicideBomb]
ROF=1
Range=.5
Speed=0
Bright=yes
Damage=11000
Report=HUNTER2
Warhead=HE
Projectile=Invisible

[Super]
Sparky=no
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=2
Tiberium=yes
ProneDamage=100%
PenetratesBunker=yes

[SuperComet]
ROF=100
Range=10
Speed=10
Bright=yes
Damage=150
Report=PrismTankAttack
IsLaser=true
Warhead=CometWH
Projectile=SuperCometP
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[SuperCometFragment]
ROF=100
Range=5
Speed=10
Bright=yes
Damage=50
Report=
IsLaser=true
Warhead=CometWH
Projectile=SuperSmallCometP
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[SuperCometP]
Image=none
Inviso=yes
ShrapnelCount=5
ShrapnelWeapon=SuperCometFragment
SubjectToWalls=no
SubjectToCliffs=yes
SubjectToElevation=no

[SuperMindControl]
ROF=200
Anim=YURICNTL
Range=7
Speed=100
Damage=1
Warhead=ControllerBuilding
FireOnce=yes
Projectile=PsychicControl

[SuperPsiPulse]
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,0%,0%
InfDeath=6
CellSpread=5
PercentAtMax=.85
AffectsAllies=no
PsychicDamage=yes

[SuperPsiWave]
ROF=50
Anim=RING1
Range=1
Speed=1
Damage=250
Report=YuriDeploy
Warhead=SuperPsiPulse
AreaFire=yes
FireOnce=yes
Projectile=Psychic

[SuperSmallCometP]
Image=none
Inviso=yes
ShrapnelCount=3
ShrapnelWeapon=CometFragment
SubjectToWalls=no
SubjectToCliffs=yes
SubjectToElevation=no

[SuperWeaponTypes]
1=NukeSpecial
2=IronCurtainSpecial
3=LightningStormSpecial
4=ChronoSphereSpecial
5=ChronoWarpSpecial
6=ParaDropSpecial
7=AmericanParaDropSpecial
8=PsychicDominatorSpecial
9=SpyPlaneSpecial
10=GeneticConverterSpecial
11=ForceShieldSpecial
12=PsychicRevealSpecial

[TANY]
C4=yes
Pip=red
Cost=1500
Name=Tanya
Size=1
Armor=flak
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=6
Points=50
UIName=Name:TANYA
IFVMode=4
Primary=DoublePistols
Soylent=750
Category=Soldier
DieSound=TanyaPrimeDie
Strength=200
Assaulter=no
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=Sapper
SpeedType=Amphibious
TechLevel=9
VoiceMove=TanyaPrimeMove
BuildLimit=1
CrushSound=InfantrySquish
UseOwnName=true
CreateSound=TanyaPrimeCreated
SelfHealing=yes
ThreatPosed=25
VoiceAttack=TanyaPrimeAttackCommand
VoiceSelect=TanyaPrimeSelect
ElitePrimary=DoublePistolsE
MovementZone=AmphibiousDestroyer
PhysicalSize=1
Prerequisite=GAPILE,GATECH
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=TanyaPrimeFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=Sapper
NavalTargeting=4
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
ImmuneToPsionics=yes
LeadershipRating=8
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
SpecialThreatValue=1
VoiceSpecialAttack=TanyaPrimeAttackCommand
OpenTransportWeapon=0
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[TAXI]
ROT=5
Cost=0
Name=Taxi
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Points=20
Turret=no
UIName=Name:Taxi
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[TELE]
ROT=5
Cost=1000
Name=Magnetron
Size=6
Armor=light
Owner=YuriCountry
Sight=10
Speed=5
Points=25
Turret=yes
UIName=Name:Magnetron
Weight=3.5
Crusher=no
Primary=MagneticBeam
Soylent=1000
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=150
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=MagnetronMoveStart
Secondary=MagneShake
TechLevel=2
VoiceMove=MagnetronMove
Bunkerable=no
CrushSound=TankCrush
Accelerates=false
CrateGoodie=no
ThreatPosed=40
VoiceAttack=MagnetronAttackCommand
VoiceSelect=MagnetronSelect
ElitePrimary=MagneticBeamE
MovementZone=Destroyer
Prerequisite=YAWEAP,NAPSIS
ZFudgeColumn=8
ZFudgeTunnel=13
EliteAbilities=SELF_HEAL,STRONGER,ROF
OpportunityFire=yes
CanPassiveAquire=no
VeteranAbilities=STRONGER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice
AllowedToStartInMultiplayer=no

[TEMDAYLAMP]
Name=InvisibleTemperateDayLamp
Armor=wood
Image=GALITE
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.7
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.3
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[TEMDUSLAMP]
Name=InvisibleTemperateDuskLamp
Armor=wood
Image=GALITE
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.78
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.4
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[TEMMORLAMP]
Name=InvisibleTemperateMorningLamp
Armor=wood
Image=GALITE
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.78
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.4
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[TEMNITLAMP]
Name=InvisibleTemperateNightLamp
Armor=wood
Image=GALITE
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.7
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.6
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3500
DamageParticleSystems=SparkSys,LGSparkSys

[TERMIGUN]
ROF=5
Range=6
Speed=100
Damage=125
Report=ArnoldAttack
Warhead=HollowPoint
Projectile=InvisibleLow
AssaultAnim=UCBLOOD

[TERROR]
Pip=red
Cost=200
Name=Terrorist
Armor=flak
Image=TRST
Owner=Russians,Confederation,Africans,Arabs
Sight=9
Speed=6
Points=5
UIName=Name:TERROR
IFVMode=11
Primary=TerrorBomb
Soylent=100
Category=Soldier
DieSound=TerroristDie
Explodes=yes
Strength=75
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=5
Trainable=no
VoiceMove=TerroristMove
CrushSound=InfantrySquish
DeathWeapon=TerrorBomb
ThreatPosed=0
VoiceAttack=TerroristAttackCommand
VoiceSelect=TerroristSelect
CanRetaliate=no
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND,RADAR
VoiceFeedback=TerroristFear
RequiredHouses=Confederation
CanPassiveAquire=no
LeadershipRating=3
SpecialThreatValue=1
VoiceSpecialAttack=TerroristAttackCommand
AllowedToStartInMultiplayer=no

[TESLA]
Cost=1500
Name=Soviet Tesla Coil
Armor=steel
Image=NATSLA
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-75
Sight=8
Crewed=no
Points=30
Turret=no
UIName=Name:TESLA
Powered=yes
Primary=CoilBolt
Adjacent=2
BuildCat=Combat
Strength=600
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
Secondary=OPCoilBolt
TechLevel=5
BaseNormal=no
Capturable=false
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=40
AntiAirValue=0
Prerequisite=POWER,RADAR,NACNST
WorkingSound=PowerOn
IsBaseDefense=yes
Overpowerable=true
AntiArmorValue=25
NotWorkingSound=PowerOff
ImmuneToPsionics=no
AntiInfantryValue=25
DamageSmokeOffset=96, 64, 112
TurretAnimZAdjust=-100
AIBasePlanningSide=1
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[TIB01]
Name=Tiberium (Green)
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB02]
Name=Tiberium
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB03]
Name=Tiberium
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB04]
Name=Tiberium
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB05]
Name=Tiberium
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB06]
Name=Tiberium
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB07]
Name=Tiberium
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB08]
Name=Tiberium
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB09]
Name=Tiberium
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB10]
Name=Tiberium
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB11]
Name=Tiberium
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB12]
Name=Tiberium
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB13]
Name=Tiberium
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB14]
Name=Tiberium
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB15]
Name=Tiberium
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB16]
Name=Tiberium
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB17]
Name=Tiberium
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB18]
Name=Tiberium
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB19]
Name=Tiberium
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB20]
Name=Tiberium
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
RadarInvisible=false

[TIB2_01]
Name=Tiberium (Blue)
Image=TIB01
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_02]
Name=Tiberium
Image=TIB02
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_03]
Name=Tiberium
Image=TIB03
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_04]
Name=Tiberium
Image=TIB04
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_05]
Name=Tiberium
Image=TIB05
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_06]
Name=Tiberium
Image=TIB06
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_07]
Name=Tiberium
Image=TIB07
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_08]
Name=Tiberium
Image=TIB08
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_09]
Name=Tiberium
Image=TIB09
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_10]
Name=Tiberium
Image=TIB10
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_11]
Name=Tiberium
Image=TIB11
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_12]
Name=Tiberium
Image=TIB12
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_13]
Name=Tiberium
Image=TIB13
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_14]
Name=Tiberium
Image=TIB14
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_15]
Name=Tiberium
Image=TIB15
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_16]
Name=Tiberium
Image=TIB16
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_17]
Name=Tiberium
Image=TIB17
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_18]
Name=Tiberium
Image=TIB18
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_19]
Name=Tiberium
Image=TIB19
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB2_20]
Name=Tiberium
Image=TIB20
Tiberium=yes
RadarColor=220,200,0
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_01]
Name=Tiberium
Image=TIB01
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_02]
Name=Tiberium
Image=TIB02
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_03]
Name=Tiberium
Image=TIB03
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_04]
Name=Tiberium
Image=TIB04
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_05]
Name=Tiberium
Image=TIB05
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_06]
Name=Tiberium
Image=TIB06
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_07]
Name=Tiberium
Image=TIB07
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_08]
Name=Tiberium
Image=TIB08
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_09]
Name=Tiberium
Image=TIB09
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_10]
Name=Tiberium
Image=TIB10
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_11]
Name=Tiberium
Image=TIB11
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_12]
Name=Tiberium
Image=TIB12
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_13]
Name=Tiberium
Image=TIB13
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_14]
Name=Tiberium
Image=TIB14
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_15]
Name=Tiberium
Image=TIB15
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_16]
Name=Tiberium
Image=TIB16
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_17]
Name=Tiberium
Image=TIB17
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_18]
Name=Tiberium
Image=TIB18
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_19]
Name=Tiberium
Image=TIB19
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIB3_20]
Name=Tiberium
Image=TIB20
Tiberium=yes
LegalTarget=false
ChainReaction=no
RadarInvisible=false

[TIBTRE01]
Name=Tiberium Tree
Immune=yes
IsAnimated=yes
RadarColor=192,192,0
LightRedTint=0.01
AnimationRate=3
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=0.01
SpawnsTiberium=yes
LightVisibility=4000
AnimationProbability=.003

[TIBTRE02]
Name=Tiberium Tree
Immune=yes
IsAnimated=yes
RadarColor=192,192,0
LightRedTint=0.01
AnimationRate=3
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=0.01
SpawnsTiberium=yes
LightVisibility=4000
AnimationProbability=.003

[TIBTRE03]
Name=Tiberium Tree
Immune=yes
IsAnimated=yes
RadarColor=192,192,0
LightRedTint=0.01
AnimationRate=3
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=0.01
SpawnsTiberium=yes
LightVisibility=4000
AnimationProbability=.003

[TIRE]
Name=Flying Tire
MaxZVel=32.0
MinZVel=28.0
Duration=150
MaxXYVel=10.0
Elasticity=0.8
MaxAngularVelocity=24.0
MinAngularVelocity=12.0

[TNKD]
ROT=5
Cost=900
Name=Tank Destroyer
Size=3
Armor=heavy
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=5
Points=25
Turret=no
UIName=Name:TNKD
Crusher=yes
Primary=SABOT
Soylent=900
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=TankDestroyerMoveStart
TechLevel=2
VoiceMove=TankDestroyerMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=yes
ThreatPosed=15
VoiceAttack=TankDestroyerAttackCommand
VoiceSelect=TankDestroyerSelect
ElitePrimary=SABOTE
MovementZone=Normal
Prerequisite=GAWEAP,RADAR
ImmuneToVeins=yes
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
RequiredHouses=Germans
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[TRACKS01]
Land=Railroad
Name=Track NwSe
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS02]
Land=Railroad
Name=Track NeSw
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS03]
Land=Railroad
Name=Track NS
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS04]
Land=Railroad
Name=Track EW
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS05]
Land=Railroad
Name=Train Tracks
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS06]
Land=Railroad
Name=Train Tracks
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS07]
Land=Railroad
Name=Train Tracks
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS08]
Land=Railroad
Name=Train Tracks
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS09]
Land=Railroad
Name=Train Tracks
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS10]
Land=Railroad
Name=Train Tracks
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS11]
Land=Railroad
Name=Train Tracks
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS12]
Land=Railroad
Name=Train Tracks
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS13]
Land=Railroad
Name=Train Tracks
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS14]
Land=Railroad
Name=Train Tracks
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS15]
Land=Railroad
Name=Train Tracks
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS16]
Land=Railroad
Name=Train Tracks
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKTUNNEL01]
Land=Railroad
Name=Train Tracks
Image=TRTUNN01
RadarColor=92,92,92
LegalTarget=false

[TRACKTUNNEL02]
Land=Railroad
Name=Train Tracks
Image=TRTUNN02
RadarColor=92,92,92
LegalTarget=false

[TRACKTUNNEL03]
Land=Railroad
Name=Train Tracks
Image=TRTUNN03
RadarColor=92,92,92
LegalTarget=false

[TRACKTUNNEL04]
Land=Railroad
Name=Train Tracks
Image=TRTUNN04
RadarColor=92,92,92
LegalTarget=false

[TREE01]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=6
TemperateOccupationBits=4

[TREE02]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE03]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=6
TemperateOccupationBits=4

[TREE04]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=6
TemperateOccupationBits=7

[TREE05]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=5

[TREE06]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE07]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE08]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=4
TemperateOccupationBits=7

[TREE09]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=4
TemperateOccupationBits=4

[TREE10]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=3
TemperateOccupationBits=6

[TREE11]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=3
TemperateOccupationBits=4

[TREE12]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE13]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=4
TemperateOccupationBits=4

[TREE14]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=4
TemperateOccupationBits=4

[TREE15]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE16]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE17]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE18]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE19]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=2
TemperateOccupationBits=4

[TREE20]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=3
TemperateOccupationBits=4

[TREE21]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=1
TemperateOccupationBits=4

[TREE22]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=3
TemperateOccupationBits=4

[TREE23]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=3
TemperateOccupationBits=4

[TREE24]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=6
TemperateOccupationBits=4

[TREE25]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE26]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE27]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE28]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE29]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE30]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE31]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE32]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE33]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE34]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE35]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE36]
Name=Tree
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TRFF01]
Name=traffic light 1
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TRFF02]
Name=traffic light 2
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TRFF03]
Name=traffic light 3
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TRFF04]
Name=traffic light 4
RadarColor=0,192,0
IsFlammable=no
SnowOccupationBits=7
TemperateOccupationBits=4

[TROCK01]
Land=Rock
Name=Clear Rock #1
IsARock=true
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[TROCK02]
Land=Rock
Name=Clear Rock #2
IsARock=true
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[TROCK03]
Land=Rock
Name=Clear Rock #3
IsARock=true
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[TROCK04]
Land=Rock
Name=Clear Rock #4
IsARock=true
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[TROCK05]
Land=Rock
Name=Clear Rock #5
IsARock=true
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[TRUCKA]
ROT=5
Cost=0
Name=Truck
Size=6
Armor=light
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=5
Speed=4
Crewed=yes
Points=40
Turret=no
UIName=Name:TRUCKA
Weight=2
Crusher=no
Primary=none
Soylent=100
Category=AFV
DieSound=GenVehicleDie
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
Secondary=none
TechLevel=-1
Trainable=no
VoiceMove=
CrushSound=TankCrush
DebrisTypes=TIRE
SelfHealing=no
ThreatPosed=0
VoiceAttack=CivAllAttackCommand
VoiceSelect=CivAllSelect
MovementZone=Normal
Insignificant=yes
VoiceFeedback=
DebrisMaximums=4
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[TRUCKB]
ROT=5
Cost=0
Name=Truck (loaded)
Size=6
Armor=light
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=5
Speed=4
Crewed=no
Points=40
Turret=no
UIName=Name:TRUCKB
Weight=2
Crusher=no
Primary=none
Soylent=100
Category=AFV
DieSound=GenVehicleDie
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
Secondary=none
TechLevel=-1
Trainable=no
VoiceMove=
CrushSound=TankCrush
DebrisTypes=TIRE
SelfHealing=no
ThreatPosed=0
VoiceAttack=GenAllVehicleAttackCommand
VoiceSelect=GenAllVehicleSelect
CarriesCrate=yes
MovementZone=Normal
Insignificant=yes
VoiceFeedback=
DebrisMaximums=4
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[TRexBite]
ROF=30
Range=1.5
Speed=100
Damage=200
Report=TrexAttack
Warhead=TRexWH
Projectile=InvisibleLow
CellRangefinding=yes

[TRexInfBite]
ROF=30
Range=1.5
Speed=100
Damage=200
Report=TrexAttack
Warhead=TRexInfWH
Projectile=InvisibleLow
CellRangefinding=yes

[TRexInfWH]
Wall=yes
Wood=yes
Verses=100%,90%,80%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=10
CellSpread=.5
ProneDamage=50%
Conventional=yes
PercentAtMax=.5

[TRexWH]
Wall=yes
Wood=yes
Rocker=yes
Verses=0%,0%,0%,60%,40%,40%,50%,40%,25%,80%,100%
InfDeath=10
MaxDebris=3
MinDebris=1
CellSpread=.5
ProneDamage=50%
Conventional=yes
PercentAtMax=.5

[TSTLAMP]
Name=AlphaLightPost
Armor=wood
Image=GALITE
Power=0
Sight=0
Crewed=no
Points=30
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
AlphaImage=ALPHATST
ThreatPosed=0
Insignificant=yes
DamageParticleSystems=SparkSys

[TTNK]
ROT=5
Cost=1200
Name=Tesla Tank
Size=3
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs
Sight=8
Speed=6
Points=25
Turret=yes
UIName=Name:TTNK
Weight=3.5
Crusher=yes
Primary=TankBolt
Soylent=1200
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=TeslaTankMoveStart
TechLevel=10
VoiceMove=TeslaTankMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=yes
ThreatPosed=40
VoiceAttack=TeslaTankAttackCommand
VoiceSelect=TeslaTankSelect
ElitePrimary=TankBoltE
MovementZone=Destroyer
Prerequisite=NAWEAP,NARADR
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
RequiredHouses=Russians
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
BuildTimeMultiplier=1.3
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[TUG]
ROT=2
Cost=0
Name=Tug Boat
Size=6
Armor=light
Naval=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=4
Points=30
Turret=no
UIName=Name:TUGBOAT
Crusher=yes
Soylent=100
Category=Support
DieSound=
PipScale=Passengers
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
MaxDebris=3
SizeLimit=2
SpeedType=Float
TechLevel=-1
Trainable=no
VoiceMove=
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=TugBoatSelect
AmbientSound=TugBoatAmbience
MovementZone=Water
Prerequisite=NAWEAP
SinkingSound=GenLargeWaterDie
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[TankBolt]
ROF=75
Range=4
Speed=100
Damage=135
Report=TeslaTankAttack
Warhead=Electric
Projectile=InvisibleLow
IsElectricBolt=true

[TankBoltE]
ROF=60
Range=6
Speed=100
Damage=150
Report=TeslaTankAttack
Warhead=Electric
Projectile=Electricbounce
IsElectricBolt=true

[TankMakeupKit]
ROF=100
Range=-2
Speed=100
Damage=1
Report=MirageTankDisguise
Warhead=TankSnapshot
FireOnce=yes
Projectile=Invisible
TerrainFire=yes
RevealOnFire=no

[TankOGas]
Fire=yes
Wall=yes
Wood=yes
Rocker=no
Sparky=no
Verses=90%,90%,90%,80%,60%,25%,100%,50%,10%,90%,100%
AnimList=TWLT026,TWLT036,TWLT050,TWLT070,TWLT100
InfDeath=4
Tiberium=yes
CellSpread=.5
ProneDamage=50%
PercentAtMax=.9

[TankSnapshot]
Verses=0%,0%,0%,1%,1%,1%,0%,0%,0%,0%,0%
MakesDisguise=yes

[TerrainTypes]
2=BOXES01
3=BOXES02
4=BOXES03
5=BOXES04
6=BOXES05
7=BOXES06
8=BOXES07
9=BOXES08
10=BOXES09
11=ICE01
12=ICE02
13=ICE03
14=ICE04
15=ICE05
16=TREE01
17=TREE02
18=TREE03
19=TREE04
20=TREE05
21=TREE06
22=TREE07
23=TREE08
24=TREE09
25=TREE10
26=TREE11
27=TREE12
28=TREE13
29=TREE14
30=TREE15
31=TREE16
32=TREE17
33=TREE18
34=TREE19
35=TREE20
36=TREE21
37=TREE22
38=TREE23
39=TREE24
40=TREE25
41=TREE26
42=TREE27
43=TREE28
44=TREE29
45=TREE30
46=TIBTRE01
47=TIBTRE02
48=TIBTRE03
49=VEINTREE
50=HDSTN01
51=LT_GEN01
52=LT_GEN02
53=LT_GEN03
54=LT_GEN04
55=LT_SGN01
56=LT_SGN02
57=LT_SGN03
58=LT_SGN04
59=LT_EUR01
60=LT_EUR02
61=POLE01
62=POLE02
63=SIGN01
64=TRFF01
65=TRFF02
66=TRFF03
67=TRFF04
68=SIGN02
69=SIGN03
70=SIGN04
71=SIGN05
72=SIGN06
73=SPKR01
74=TREE31
75=TREE32
76=TREE33
77=TREE34
78=TREE35
79=TREE36

[TerrorBomb]
ROF=10
Anim=RING1
Range=1.5
Damage=225
Suicide=yes
Warhead=TerrorBombWH
Projectile=Invisible
FireInTransport=no

[TerrorBombWH]
Fire=yes
Bright=yes
Sparky=no
Verses=150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100%
AnimList=MININUKE
InfDeath=4
CellSpread=2
PercentAtMax=.5

[TeslaFragment]
ROF=80
Anim=PIFFPIFF
Range=3
Speed=10
Damage=30
Report=TeslaCoilAttack
Warhead=Electric
Projectile=SmallTeslaP
IsElectricBolt=true

[TestSmoke]
Deacc=.05
Image=SGRYSMK1
MaxEC=80
Velocity=6.0
EndStateAI=20
WindEffect=0
BehavesLike=Smoke
Translucency=25
StateAIAdvance=3
DeleteOnStateLimit=yes

[TestSmokeSys]
Spawns=yes
Slowdown=.0025
HoldsWhat=TestSmoke
BehavesLike=Smoke
ParticleCap=7
SpawnCutoff=13.0
SpawnFrames=10
SpawnRadius=5
SpawnTranslucencyCutoff=12.5

[Tiberium]
Foot=90%
Float=0%
Hover=50%
Track=70%
Wheel=50%
Buildable=no
Amphibious=50%
FloatBeach=0%

[Tiberiums]
0=Riparius
1=Cruentus
2=Vinifera
3=Aboreus

[Torpedo]
AA=no
AG=yes
Arm=2
ROT=12
Image=SUBT
Level=yes
Ranged=yes
Shadow=no

[Tunnel]
Foot=100%
Float=0%
Hover=100%
Track=100%
Wheel=100%
Buildable=no
Amphibious=100%
FloatBeach=0%

[UASA]
Verses=200%,100%,100%,50%,80%,40%,50%,50%,50%,50%,100%
Bullets=yes
AnimList=PIFF
InfDeath=1
ProneDamage=100%

[UCEliteM1Carbine]
ROF=20
Range=6
Speed=100
Damage=30
Report=SovietOccupiedAttack
Warhead=SSAB
Projectile=InvisibleHigh
OccupantAnim=UCCONS

[UCElitePara]
ROF=15
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=6
Speed=100
Damage=40
Report=AlliedOccupiedAttack
Warhead=SSAB
Projectile=InvisibleHigh
OccupantAnim=UCFLASH

[UCElitePsychicJab]
ROF=15
Range=6
Speed=100
Damage=73
Report=InitiateAttack
Warhead=SSABFlame
Projectile=InvisibleHigh
OccupantAnim=UCINIT

[UCM1Carbine]
ROF=20
Range=6
Speed=100
Damage=20
Report=SovietOccupiedAttack
Warhead=SSAB
Projectile=InvisibleHigh
OccupantAnim=UCCONS

[UCPara]
ROF=15
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=6
Speed=100
Damage=30
Report=AlliedOccupiedAttack
Warhead=SSAB
Projectile=InvisibleHigh
OccupantAnim=UCFLASH

[UCPsychicJab]
ROF=15
Range=6
Speed=100
Damage=63
Report=InitiateAttack
Warhead=SSABFlame
Projectile=InvisibleHigh
OccupantAnim=UCINIT

[UFO]
Name=Scrin Ship
Armor=concrete
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=1
BaseNormal=no
Insignificant=yes
PlaceAnywhere=yes

[UTNK]
ROT=5
Cost=1000
Name=ZZZ Not Used
Size=3
Armor=heavy
Image=HTNK
Owner=Russians,Confederation,Africans,Arabs
Sight=8
Speed=6
Points=25
Turret=yes
UIName=Name:UTNK
Weight=3.5
Crusher=yes
Primary=Comet
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=RhinoTankMoveStart
TechLevel=-1
VoiceMove=GenSovVehicleMove
CrushSound=TankCrush
Accelerates=false
CrateGoodie=no
TargetLaser=yes
ThreatPosed=40
VoiceAttack=GenSovVehicleAttackCommand
VoiceSelect=GenSovVehicleSelect
ElitePrimary=120mmE
MovementZone=Destroyer
Prerequisite=NAWEAP
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[UltraAP]
Wall=yes
Wood=yes
Verses=2%,2%,2%,100%,40%,100%,2%,2%,2%,2%,100%
AnimList=S_CLSN30
InfDeath=3
ProneDamage=50%
Conventional=yes

[UltraAPE]
Wall=yes
Wood=yes
Verses=2%,2%,2%,100%,50%,100%,2%,2%,2%,100%,100%
AnimList=VTEXPLOD
InfDeath=3
ProneDamage=50%
Conventional=yes

[Unload]
Rate=.016
Scatter=no
Retaliate=no
Recruitable=no

[V3]
ROT=5
Cost=800
Name=V3 Launcher
Size=3
Armor=light
Owner=Russians,Confederation,Africans,Arabs
Sight=7
Speed=4
Crewed=no
Points=40
Spawns=V3ROCKET
Turret=no
UIName=Name:V3
Weight=3.5
Crusher=yes
Primary=V3Launcher
Soylent=800
Category=AFV
DieSound=GenVehicleDie
Strength=150
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=V3MoveStart
TechLevel=3
VoiceMove=V3Move
Bunkerable=no
CrushSound=TankCrush
GuardRange=9
NoSpawnAlt=yes
CrateGoodie=yes
ThreatPosed=25
VoiceAttack=V3AttackCommand
VoiceSelect=V3Select
MovementZone=Destroyer
Prerequisite=NAWEAP,NARADR
SpawnsNumber=1
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
SpawnRegenRate=400
SpawnReloadRate=0
CanPassiveAquire=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
AccelerationFactor=0.01
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[V3Airburst]
Range=.55
Damage=25
Warhead=V3HE
Projectile=V3AirburstP

[V3AirburstP]
AA=no
ROT=4
Image=none
Ranged=yes
Cluster=9
Airburst=yes
Dropping=yes
Proximity=yes
AirburstWeapon=V3Cluster

[V3Cluster]
ROF=80
Range=6
Speed=20
Damage=80
Warhead=V3HE
Projectile=ClusterBits

[V3EWH]
Wall=yes
Wood=yes
Bright=yes
Rocker=yes
Sparky=no
Verses=100%,90%,80%,80%,70%,70%,100%,75%,50%,80%,0%
AnimList=MININUKE
InfDeath=2
Tiberium=yes
CellSpread=2
ProneDamage=70%
Conventional=yes
PercentAtMax=.5

[V3HE]
Wall=yes
Wood=yes
Rocker=no
Sparky=no
Verses=100%,100%,100%,30%,5%,5%,85%,50%,30%,100%,0%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=2
Tiberium=yes
CellSpread=.9
Conventional=yes
PercentAtMax=1

[V3Launcher]
ROF=150
Range=18
Speed=10
Damage=1
Spawner=yes
Warhead=Special
Projectile=InvisibleHigh
MinimumRange=5

[V3ROCKET]
ROT=3
Ammo=1
Cost=50
Name=V3 Rocket
Armor=special_2
Owner=Russians,Confederation,Africans,Arabs
Sight=1
Speed=15
Crewed=no
Points=20
UIName=Name:V3ROCKET
Spawned=yes
Category=AirPower
Explodes=no
Landable=yes
NoShadow=yes
Strength=50
AuxSound1=V3Attack
DontScore=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=1
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MaxDebris=2
TechLevel=-1
Trainable=no
GuardRange=30
Selectable=no
ThreatPosed=10
MissileSpawn=yes
MoveToShroud=yes
MovementZone=Fly
RadarInvisible=no
ImmuneToPsionics=yes
DamageParticleSystems=SmallGreySSys

[V3WH]
Wall=yes
Wood=yes
Bright=yes
Deform=10%
Rocker=yes
Sparky=no
Verses=100%,90%,80%,90%,70%,70%,100%,100%,50%,80%,0%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=2
Tiberium=yes
CellSpread=1
ProneDamage=70%
Conventional=yes
PercentAtMax=.25
DeformThreshhold=300

[VEINHOLE]
Land=Rock
Name=Veinhole Monster
IsVeins=true
RadarColor=92,92,0
LegalTarget=yes
IsVeinholeMonster=true
NoUseTileLandType=true

[VEINHOLEDUMMY]
Name=Veinhole Monster Dummy
Image=blahblahblah
IsVeins=true
RadarColor=92,92,0
LegalTarget=no

[VEINTREE]
Name=Veinhole Tree
Armor=None
Image=None
Strength=1000
IsVeinhole=true

[VIRUS]
Pip=red
Cost=700
Name=Yuri Virus
Size=1
Armor=none
Owner=YuriCountry
Sight=9
Speed=4
Points=10
UIName=Name:Virus
IFVMode=14
Primary=Virusgun
Soylent=350
Bombable=yes
Category=Soldier
DieSound=VirusDie
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=1
VoiceMove=VirusMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=10
VoiceAttack=VirusAttackCommand
VoiceSelect=VirusSelect
ElitePrimary=VirusgunE
MovementZone=Infantry
PhysicalSize=1
Prerequisite=YABRCK,RADAR
ImmuneToVeins=yes
VoiceFeedback=VirusFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPoison=yes
ImmuneToPsionics=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
PreventAttackMove=no
VoiceSpecialAttack=VirusMove
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[VLAD]
ROT=1
Cost=2500
Name=Vladimir's Dreadnought
Size=50
Armor=heavy
Naval=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Crewed=no
Points=55
Spawns=DMISL
Turret=no
UIName=Name:VLADBOAT
Weight=4
Crusher=no
Primary=DredLauncher
Soylent=2500
Category=Support
DieSound=
Strength=1500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=32
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
TechLevel=-1
ToProtect=yes
VoiceMove=GenSovWaterMove
GuardRange=10
NoSpawnAlt=yes
CrateGoodie=no
ThreatPosed=25
VoiceAttack=GenSovWaterAttackCommand
VoiceSelect=GenSovWaterSelect
MovementZone=Water
Prerequisite=NAYARD,NATECH
SinkingSound=GenLargeWaterDie
SpawnsNumber=2
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
SpawnRegenRate=80
ForbiddenHouses=Russians
SpawnReloadRate=0
CanPassiveAquire=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[VLADIMIR]
Pip=white
Cost=10
Name=Vladimir
Size=1
Armor=none
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:CIV1
IFVMode=0
Primary=Pistola
Soylent=200
Category=Soldier
DieSound=FlakTroopDie
Strength=50
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
VoiceMove=Dummy
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=0
VoiceAttack=Dummy
VoiceSelect=Dummy
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
VoiceFeedback=Dummy
AllowedToStartInMultiplayer=no

[VehicleTypes]
1=AMCV
2=HARV
3=APOC
4=HTNK
5=SAPC
6=CAR
7=BUS
8=WINI
9=PICK
10=MTNK
11=HORV
12=TRUCKA
13=TRUCKB
14=CARRIER
15=V3
16=ZEP
17=DRON
18=HTK
19=DEST
20=SUB
21=AEGIS
22=LCRF
23=DRED
24=SHAD
25=SQD
26=DLPH
27=SMCV
28=TNKD
30=HOWI
32=TTNK
33=HIND
34=LTNK
35=CMON
36=CMIN
37=SREF
38=XCOMET
39=HYD
40=MGTK
41=FV
42=DeathDummy
43=VLAD
44=DTRUCK
45=PROPA
46=CONA
47=COP
48=EUROC
49=LIMO
50=STANG
51=SUVB
52=SUVW
53=TAXI
54=PTRUCK
55=CRUISE
56=TUG
57=CDEST
58=YHVR
59=PCV
60=SMIN
61=SMON
62=YCAB
63=YTNK
64=BFRT
65=TELE
66=CAOS
67=DDBX
68=BCAB
69=BSUB
70=SCHP
73=JEEP
74=MIND
75=DISK
76=UTNK
77=ROBO
78=YDUM
79=SCHD
80=DOLY
81=CBLC
82=FTRK
83=AMBU
84=CIVP
85=NAHOWI
86=YAHOWI

[VeinholeWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=0
Veinhole=yes

[Vinifera]
Name=Tiberium Vinifera
Color=NeonBlue
Image=3
Power=0
Value=25
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
Growth=2200
Spread=2200
GrowthPercentage=.06
SpreadPercentage=.06

[VirtualScanner]
Range=5
Speed=100
Damage=1
Warhead=SA
NeverUse=yes
Projectile=InvisibleAll

[Virus]
Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100%
Bullets=yes
AnimList=PIFF
InfDeath=8
ProneDamage=100%

[VirusCloud1]
Image=TXGASG
MaxDC=30
MaxEC=1000
Damage=5
Warhead=VirusGas
EndStateAI=20
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=VirusCloudD1
StateAIAdvance=4

[VirusCloud2]
Image=LGRYSMK1
MaxDC=30
MaxEC=1000
Damage=10
Warhead=VirusGas
EndStateAI=20
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=VirusCloudD2
StateAIAdvance=4

[VirusCloudD1]
Image=TXGASG
MaxDC=60
MaxEC=50
Damage=5
Warhead=VirusGas
EndStateAI=20
StartFrame=0
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[VirusCloudD2]
Image=LGRYSMK1
MaxDC=60
MaxEC=50
Damage=5
Warhead=VirusGas
EndStateAI=20
StartFrame=0
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[VirusGas]
Poison=yes
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,0%
InfDeath=8
Particle=GasCloudSys
CellSpread=1
ProneDamage=300%
PercentAtMax=1

[Virusgun]
ROF=100
Range=10
Speed=100
Damage=125
Report=VirusAttack
Warhead=Virus
Projectile=InvisibleLow
RevealOnFire=no
OpenToppedAnim=GUNFIRE

[VirusgunE]
ROF=80
Range=16
Speed=100
Damage=125
Report=VirusAttack
Warhead=Virus
Projectile=InvisibleLow
RevealOnFire=no
OpenToppedAnim=GUNFIRE

[VoxelAnims]
1=PIECE
2=TIRE
3=GASTANK
4=SONICTURRET
5=4TNKTURRET
6=CRYSTAL01
7=CRYSTAL02
8=METEOR01
9=METEOR02
10=PEBBLE

[Vulcan]
ROF=26
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=5.5
Speed=100
Damage=50
Report=SentryGunAttack
Warhead=SA
Projectile=InvisibleLow

[Vulcan2]
ROF=26
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=5.5
Speed=100
Damage=50
Report=PillboxAttack
Warhead=SA
Projectile=InvisibleLow

[Vulcan3]
ROF=30
Burst=3
Range=4
Speed=100
Damage=10
Report=CYGUN1
Warhead=SA
Projectile=InvisibleLow

[VulcanTower]
ROF=26
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=5
Speed=100
Bright=true
Damage=50
Report=PillboxAttack
Warhead=SA
Projectile=InvisibleLow

[WCRATE]
Land=Water
Name=Water Crate
Crate=yes
DrawFlat=false
RadarColor=92,92,92
CrateTrigger=yes
RadarInvisible=yes

[WEEDGUY]
Pip=white
Cost=2000
Name=ZZZ Chem Spray Infantry
Armor=none
Image=SSRV
Owner=British,French,Germans,Americans,Alliance
Speed=6
Points=5
UIName=Name:WEEDGUY
Primary=NukeCarrier3
Storage=7
Category=Soldier
DieSound=
Fearless=yes
Strength=5000
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=V3Cluster
TechLevel=-1
VoiceMove=
BuildLimit=1
CrushSound=InfantrySquish
ThreatPosed=0
VoiceAttack=
VoiceSelect=
MovementZone=Infantry
PhysicalSize=1
Prerequisite=GAPILE,GAKB,NAKB,YAKB
TiberiumProof=yes
VoiceFeedback=
AllowedToStartInMultiplayer=no

[WINI]
ROT=5
Cost=0
Name=Recreational Vehicle
Size=6
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Points=20
Turret=no
UIName=Name:WINI
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=MCVMoveStart
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[WWLF]
Pip=yellow
Cost=10
Name=Werewolf
Size=1
Armor=none
Image=MUMY
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=2
Speed=4
Points=1
UIName=Name:MUMY
Nominal=yes
Soylent=200
Category=Civilian
Civilian=yes
DieSound=CivAllFemDie
Strength=50
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
Trainable=no
VoiceMove=CivAllFemMove
CrushSound=InfantrySquish
UseOwnName=true
ThreatPosed=0
VoiceAttack=CivAllFemAttackCommand
VoiceSelect=CivAllFemSelect
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
AllowedToStartInMultiplayer=no

[Wall]
Foot=0%
Float=0%
Hover=0%
Track=0%
Wheel=0%
Buildable=no
Amphibious=0%
FloatBeach=0%

[WallModel]
AlliedWallTransparency=no
WallPenetratorThreshold=50%

[Warheads]
1=EMPuls
2=SonicWarhead
3=TankOGas
4=SA
5=HE
6=AP
7=Gas
8=Fire
9=HollowPoint
10=Super
11=Organic
12=Slimer
13=FirestormWH
14=IonCannonWH
15=RailShot
16=Mechanical
17=VeinholeWH
18=IonWH
19=ARTYHE
20=PlasmaWH
21=SAMWH
22=ORCAAP
23=RailShot2
24=ORCAHE
25=Controller
26=PsiPulse
27=IvanBomb
28=IvanWH
29=Electric
30=ElectricAssault
31=V3HE
32=Parasite
33=NUKE
34=BlimpHE
35=ParasitePlus
36=DeathWH
37=ParasiteDog
38=BombDisarm
39=Snapshot
40=RadBeamWarhead
41=RadEruptionWarhead
42=RadSite
43=GrandCannonWH
44=UltraAP
45=HowitzerWH
46=CometWH
47=MaverickHE
48=FlakWH
49=OilExplosionWH
50=TankSnapshot
51=CRNUKEWH
52=ChronoBeam
53=HollowPoint2
54=NukeMaker
55=FakeC4WH
56=HollowPointNoBuilding
57=V3WH
58=FlakTWH
59=APSplash
60=DMISLWH
61=DemobombWH
62=MirageWH
63=SSA
64=SSAB
65=ApocAP
66=HARVWH
67=V3EWH
68=DMISLEWH
69=TerrorBombWH
70=FlakGuyWH
71=CRTerrorBombWH
72=HollowPoint3
73=ControllerBuilding
74=SuperPsiPulse
75=DominatorWH
76=AirstrikeFlare
77=VirusGas
78=Virus
79=PsychGasCreate
80=PsychGas
81=Battering
82=GattWH
83=Mutate
84=CMISLWH
85=CMISLEWH
86=Smashing
87=LocomotorBeam
88=MIGWH
89=LUNARWH
90=GUARDWH
91=AntiB
92=AntiPerson
93=PJABWH
94=APSplash2
95=SAFlame
96=SSABFlame
97=DiskWH
98=NukeB
99=BORISWH
100=SCHOPWH
101=TRexWH
102=MutateExplosion
103=TRexInfWH
104=Crush
105=BlimpHEEffect
106=NUKE2
107=UASA
108=MP2W
109=LANWH

[Water]
Foot=0%
Float=100%
Hover=100%
Track=0%
Wheel=0%
Buildable=no
Amphibious=100%
FloatBeach=100%

[Weeds]
Foot=50%
Float=0%
Hover=100%
Track=70%
Wheel=50%
Buildable=no
Amphibious=50%
FloatBeach=0%

[WeldingSpark]
MaxEC=500
ColorList=(0,128,255),(255,255,255),(200,200,150),(80,80,80),(0,0,0)
XVelocity=16
YVelocity=16
ColorSpeed=.13
BehavesLike=Spark
StartColor1=80,255,255
StartColor2=255,255,100
MinZVelocity=40
ZVelocityRange=15

[WeldingSys]
HoldsWhat=WeldingSpark
LightSize=25
BehavesLike=Spark
ParticleCap=15
OneFrameLight=true
SparkSpawnFrames=20
SpawnSparkPercentage=.4

[XCOMET]
ROT=5
Cost=2000
Name=Placeholder
Size=3
Armor=heavy
Image=HTNK
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=4
Points=50
Turret=yes
UIName=Name:XCOMET
Weight=3.5
Crusher=yes
Primary=CometFragment
Category=AFV
IsTilter=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
Secondary=TeslaFragment
TechLevel=-1
VoiceMove=
Accelerates=false
CrateGoodie=no
ThreatPosed=40
VoiceAttack=
VoiceSelect=
ElitePrimary=SuperCometFragment
MovementZone=Destroyer
Prerequisite=GAWEAP,GATECH
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[YABRCK]
Cost=500
Name=Yuri Barracks
Armor=steel
Image=YABRCK
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-10
Sight=5
Crewed=yes
Points=30
UIName=Name:Ybarracks
Factory=InfantryType
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=500
ExitCoord=-64,64,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=2
Capturable=true
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
Prerequisite=POWER,YACNST
YuriBarracks=yes
ImmuneToPsionics=no
DamageSmokeOffset=215,395,200
AIBasePlanningSide=2
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[YACNST]
Cost=3000
Name=Yuri Construction Yard
Armor=concrete
Owner=YuriCountry
Power=0
Sight=10
Crewed=yes
Points=80
UIName=Name:YACNST
Factory=BuildingType
Adjacent=2
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=7
TechLevel=-1
Capturable=true
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
ThreatPosed=0
TogglePower=no
UndeploysInto=PCV
ProtectWithWall=yes
ConstructionYard=yes
ImmuneToPsionics=no
DamageSmokeOffset=1470, 1060, 1078
EligibileForAllyBuilding=yes

[YACOMD]
Cost=3000
Name=Yuri Command Center
Armor=concrete
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=0
Sight=8
Crewed=yes
Points=80
UIName=Name:YACOMD
Adjacent=2
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
Capturable=true
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
LeaveRubble=yes
ThreatPosed=0
TogglePower=no
ProtectWithWall=yes
DamageSmokeOffset=1470,1060,1078
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
EligibileForAllyBuilding=yes

[YADEPT]
Cost=800
Name=ZZZ Yuri Service Depot
Armor=wood
Image=GADEPT
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-25
Sight=5
Crewed=yes
Points=80
UIName=Name:GADEPT
Adjacent=2
BuildCat=Tech
Strength=1200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=4
TechLevel=15
Capturable=true
UnitRepair=yes
AIBuildThis=no
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
Prerequisite=YAWEAP,YACNST
ImmuneToPsionics=no
DamageSmokeOffset=270, 580, 260
AIBasePlanningSide=2
HasStupidGuardMode=false
NumberImpassableRows=1

[YADOG]
Pip=white
Cost=200
Name=Allied Attack Dog (Yuri version)
Size=1
Armor=none
Image=ADOG
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=9
Speed=8
Points=10
UIName=Name:DOG
IFVMode=0
Natural=yes
Primary=GoodTeeth
Soylent=50
Bombable=yes
Category=Soldier
DieSound=DogDie
NotHuman=yes
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=VirtualScanner
TechLevel=2
Trainable=no
VoiceMove=DogMove
CrushSound=InfantrySquish
ThreatPosed=20
VoiceAttack=DogAttackCommand
VoiceSelect=DogSelect
MovementZone=Infantry
PhysicalSize=1
Prerequisite=GAPILE
VoiceFeedback=DogFear
DetectDisguise=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=6
RequiredHouses=YuriCountry
ImmuneToPsionics=yes
LeadershipRating=7
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
ImmuneToRadiation=no
ReselectIfLimboed=yes
DefaultToGuardArea=yes
VoiceSpecialAttack=DogMove
RejoinTeamIfLimboed=yes
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[YAGGUN]
ROT=10
Cost=1000
Name=Yuri Gattling Cannon
Armor=steel
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Sight=10
Crewed=no
Points=30
RateUp=1
Stage1=200
Stage2=400
Stage3=600
Turret=yes
UIName=Name:GattCannon
Powered=yes
Weapon1=AGGattling
Weapon2=AAGattCann
Weapon3=AGGattling2
Weapon4=AAGattCann2
Weapon5=AGGattling3
Weapon6=AAGattCann3
Adjacent=4
BuildCat=Combat
RateDown=50
Strength=810
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
MinDebris=2
TechLevel=4
BaseNormal=no
Capturable=false
IsGattling=yes
TurretAnim=YAGGUN
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
EliteStage1=100
EliteStage2=200
EliteStage3=300
ThreatPosed=30
TurretAnimX=0
TurretAnimY=15
TurretCount=1
WeaponCount=6
AntiAirValue=25
EliteWeapon1=AGGattlingE
EliteWeapon2=AAGattlingE
EliteWeapon3=AGGattling2E
EliteWeapon4=AAGattling2E
EliteWeapon5=AGGattling3E
EliteWeapon6=AAGattling3E
Prerequisite=BARRACKS,YACNST
WeaponStages=3
WorkingSound=PowerOn
IsBaseDefense=yes
AntiArmorValue=10
NotWorkingSound=PowerOff
ImmuneToPsionics=no
AntiInfantryValue=25
TurretAnimIsVoxel=True
TurretAnimZAdjust=-40
AIBasePlanningSide=2
HasStupidGuardMode=false

[YAGNTC]
Cost=2500
Name=Yuri Genetic Mutator Device
Armor=concrete
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=5
Crewed=yes
Points=30
UIName=Name:YAGNTC
Nominal=yes
Powered=true
Spyable=yes
Adjacent=2
BuildCat=Combat
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=10
BuildLimit=1
Capturable=false
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
RevealToAll=yes
SuperWeapon=GeneticConverterSpecial
ThreatPosed=1
Prerequisite=YATECH,YACNST
ChargedAnimTime=1
ProtectWithWall=yes
AIBasePlanningSide=2

[YAGRND]
Cost=600
Name=Yuri Grinder
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-50
Sight=6
Crewed=yes
Points=30
UIName=Name:Grinder
Adjacent=2
BuildCat=Tech
Grinding=yes
Strength=900
ExitCoord=0,0,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=9
Capturable=false
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
AIBuildThis=yes
ThreatPosed=0
Prerequisite=YAWEAP,YACNST
CreateUnitSound=CloningVatsCreate
ImmuneToPsionics=no
DamageSmokeOffset=480,96,125
AIBasePlanningSide=2
DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys

[YAHOWI]
C4=no
ROT=5
Cost=100
Name=Howitzer
Size=1
Armor=light
Image=HWTZ
Owner=YuriCountry
Sight=8
Speed=10
Immune=yes
Points=25
Turret=no
UIName=Name:HOWI
Weight=3.5
Crusher=yes
Primary=DF-21D
Sensors=yes
Soylent=750
Category=AFV
Deployer=no
Explodes=no
IsTilter=yes
Occupier=no
Strength=2000000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
Secondary=MedusaE
SpeedType=Amphibious
TechLevel=1
VoiceMove=GenAllWaterMove
CrushSound=TankCrush
Accelerates=false
CanDisguise=no
CrateGoodie=no
DeploysInto=GTGCBN
OmniCrusher=yes
SelfHealing=yes
ThreatPosed=15
VoiceAttack=GenAllWaterAttackCommand
VoiceSelect=GenAllVehicleSelect
DeployerFire=no
MovementZone=AmphibiousCrusher
Prerequisite=YAWEAP
SensorsSight=8
ImmuneToVeins=yes
PermaDisguise=no
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
RadarInvisible=yes
OpportunityFire=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
ImmuneToRadiation=yes
OmniCrushResistant=yes
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[YAKB]
Cost=500
Name=Psychic Beacon
Armor=wood
Image=NAPSYB
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Power=+100
Sight=15
Crewed=yes
Immune=yes
Points=50
UIName=Name:NAPSYB
Powered=true
Primary=NukeCarrier2
Adjacent=2
BuildCat=Tech
DieSound=PsychicAmplifierDie
FreeUnit=AMCV
Strength=750
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=10
BaseNormal=yes
Capturable=true
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
AIBuildThis=no
ThreatPosed=0
AmbientSound=PsychicAmplifierLoop
Prerequisite=YACNST,GTGCBN
DetectDisguise=yes
DamageSmokeOffset=220, 390, 150
HasRadialIndicator=true
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[YAPOWR]
Cost=600
Name=Yuri Bio Reactor
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=150
Sight=4
Crewed=yes
Points=40
UIName=Name:BioR
Spyable=yes
Adjacent=2
BuildCat=Power
DieSound=PowerPlantDie
PipScale=Passengers
Strength=700
Upgrades=2
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
MaxDebris=6
MinDebris=4
SizeLimit=15
TechLevel=1
Capturable=true
ExtraPower=100
Passengers=5
UnitAbsorb=no
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
TogglePower=no
Prerequisite=YACNST
InfantryAbsorb=yes
PoweredSpecial=yes
ImmuneToPsionics=no
DamageSmokeOffset=300, 300, 450
AIBasePlanningSide=2

[YAPPET]
Cost=5000
Name=Yuri Puppet Master
Armor=concrete
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-200
Sight=5
Crewed=yes
Points=30
UIName=Name:YAPPET
Nominal=yes
Powered=true
Spyable=yes
Adjacent=2
BuildCat=Combat
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
MinDebris=7
TechLevel=10
BuildLimit=1
Capturable=false
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
RevealToAll=yes
SuperWeapon=PsychicDominatorSpecial
ThreatPosed=1
Prerequisite=YATECH,YACNST
ChargedAnimTime=1
ProtectWithWall=yes
AIBasePlanningSide=2

[YAPPPT]
Name=Partially Built Psychic Dominator
Armor=wood
Sight=6
Points=5
UIName=Name:YAPPET
Nominal=yes
DieSound=MonumentCrumble
Explodes=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DeathWeapon=BlimpBombEffect
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
LeaveRubble=false
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10
DeathWeaponDamageModifier=.01

[YAPSYT]
Cost=1500
Name=Yuri Psychic Tower
Armor=steel
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Sight=5
Crewed=no
Points=30
UIName=Name:YAPSYT
Powered=true
Primary=MultipleMindControlTower
Adjacent=2
BuildCat=Combat
PipScale=MindControl
Strength=455
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=1
TechLevel=7
Capturable=false
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=30
AntiAirValue=0
Prerequisite=NAPSIS,YACNST
AntiArmorValue=25
DetectDisguise=yes
PipsDrawForAll=yes
ImmuneToPsionics=yes
AntiInfantryValue=25
DamageSmokeOffset=450, 200, 150
AIBasePlanningSide=2

[YAREFN]
Cost=1500
Name=Yuri Ore Refinery
Armor=medium
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=0
Sight=6
Points=80
Turret=yes
UIName=Name:SMIN
Primary=20mmRapid
Soylent=1500
Spyable=yes
Storage=200
Adjacent=2
BuildCat=Resource
Enslaves=SLAV
PipScale=Tiberium
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
TechLevel=1
Trainable=yes
VoiceMove=SlaveMinerMove
BaseNormal=no
Capturable=false
TurretAnim=SMINTUR
Unsellable=yes
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
DeploySound=SlaveMinerUndeploy
ThreatPosed=0
TogglePower=no
TurretAnimX=-25
TurretAnimY=15
VoiceAttack=SlaveMinerAttackCommand
VoiceDeploy=SlaveMinerUnDeployVoice
VoiceSelect=SlaveMinerSelect
DeployFacing=0
ElitePrimary=20mmRapidE
Prerequisite=POWER,YACNST
SlavesNumber=5
VoiceHarvest=SlaveMinerHarvest
UndeploysInto=SMIN
SlaveRegenRate=500
ClickRepairable=no
SlaveReloadRate=25
ImmuneToPsionics=yes
ResourceGatherer=yes
DamageSmokeOffset=410, 100, 165
TurretAnimIsVoxel=true
TurretAnimZAdjust=-50
AIBasePlanningSide=2
RefinerySmokeFrames=30
ResourceDestination=yes
RefinerySmokeOffsetOne=-85,-85,220
RefinerySmokeOffsetTwo=-85,90,220
RefinerySmokeOffsetFour=95,90,220
HalfDamageSmokeLocation1=0,0,0
RefinerySmokeOffsetThree=95,-85,220
RefinerySmokeParticleSystem=SmallGreySSys

[YAROCK]
Cost=600
Name=Rocket Launch Pad
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=6
Crewed=No
Points=40
UIName=Name:YAROCK
Spyable=No
Adjacent=2
DieSound=PowerPlantDie
Strength=700
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
MaxDebris=15
MinDebris=1
TechLevel=-1
Capturable=False
UnitAbsorb=No
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
ImmuneToPsionics=Yes
DamageSmokeOffset=300, 300, 450
AIBasePlanningSide=2

[YATECH]
Cost=2000
Name=Yuri Battle Lab
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-100
Sight=6
Crewed=yes
Points=85
UIName=Name:Yblab
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
MinDebris=6
TechLevel=8
Capturable=true
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG
SuperWeapon=ForceShieldSpecial
ThreatPosed=0
TogglePower=no
Prerequisite=YAWEAP,YACNST,RADAR
ProtectWithWall=yes
ImmuneToPsionics=no
DamageSmokeOffset=1500, 1055, 815
AIBasePlanningSide=2

[YAWEAP]
Bib=yes
Cost=2000
Name=Yuri War Factory
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-25
Sight=4
Crewed=yes
Points=80
UIName=Name:YWarfactory
Factory=UnitType
Spyable=yes
Adjacent=2
BuildCat=Tech
Strength=1000
ExitCoord=512,256,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
TechLevel=2
Capturable=true
DeployTime=.044
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
ThreatPosed=0
Prerequisite=PROC,YABRCK,YACNST
WeaponsFactory=yes
ImmuneToPsionics=no
DamageSmokeOffset=408,880,435
AIBasePlanningSide=2
NumberImpassableRows=1
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[YAYARD]
Cost=1000
Name=Yuri Submarine Pen
Armor=concrete
Image=YAYARD
Naval=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Power=-25
Sight=10
Crewed=no
Points=55
UIName=Name:Ynaval
Factory=UnitType
Powered=false
Adjacent=12
BuildCat=Tech
Explodes=yes
Strength=1500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
MinDebris=6
TechLevel=4
BaseNormal=no
Capturable=no
UnitRepair=yes
WaterBound=yes
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
ThreatPosed=0
AmbientSound=_Amb_WavesLake
Prerequisite=YACNST,POWER,PROC
NumberOfDocks=1
WeaponsFactory=yes
ImmuneToPsionics=no
DamageSmokeOffset=700,700,500
TargetCoordOffset=300,200,0
AIBasePlanningSide=2
NumberImpassableRows=3

[YCAB]
ROT=5
Cost=0
Name=Yellow Cab
Size=4
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Sight=8
Speed=8
Points=20
Turret=no
UIName=Name:YCAB
Crusher=no
Soylent=100
Category=Transport
DieSound=GenVehicleDie
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
MoveStart=GenCarMoveStart
SizeLimit=2
TechLevel=-1
Trainable=no
VoiceMove=
CrushSound=TankCrush
DeployTime=.022
CrateGoodie=no
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=GenCarSelect
MovementZone=Normal
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=13
Insignificant=yes
VoiceFeedback=
DebrisMaximums=6
ImmuneToPsionics=no
ImmuneToRadiation=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[YDOG]
Pip=white
Cost=200
Name=Attack Dog (Yuri version)
Size=1
Armor=none
Image=DOG
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=9
Speed=8
Points=10
UIName=Name:DOG
IFVMode=0
Natural=yes
Primary=BadTeeth
Soylent=50
Bombable=yes
Category=Soldier
DieSound=DogDie
NotHuman=yes
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=VirtualScanner
TechLevel=2
Trainable=no
VoiceMove=DogMove
CrushSound=InfantrySquish
ThreatPosed=20
VoiceAttack=DogAttackCommand
VoiceSelect=DogSelect
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND
VoiceFeedback=DogFear
DetectDisguise=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NavalTargeting=6
RequiredHouses=YuriCountry
ImmuneToPsionics=yes
LeadershipRating=7
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
ImmuneToRadiation=no
ReselectIfLimboed=yes
DefaultToGuardArea=yes
VoiceSpecialAttack=DogMove
RejoinTeamIfLimboed=yes
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[YELWLAMP]
Name=Yellow Light Post
Armor=wood
Image=GALITE
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
ThreatPosed=0
LightRedTint=1.5
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=.01
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[YENGINEER]
Pip=Blue
Cost=500
Name=Yuri Engineer
Size=1
Armor=none
Image=ENGINEER
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=4
Speed=4
Points=5
UIName=Name:ENGINEER
IFVMode=1
Primary=DefuseKit
Soylent=250
Category=Soldier
DieSound=EngSovDie
Engineer=yes
Strength=75
BombSight=4
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=VirtualScanner
TechLevel=1
Trainable=no
VoiceMove=EngYuriMove
CrushSound=InfantrySquish
GuardRange=9
VoiceEnter=EngYuriCapture
ThreatPosed=0
VoiceAttack=EngYuriCapture
VoiceSelect=EngYuriSelect
MovementZone=Infantry
PhysicalSize=1
Prerequisite=Barracks
VoiceCapture=EngYuriCapture
ImmuneToVeins=yes
VoiceFeedback=EngYuriFear
ForbiddenHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
LeadershipRating=3
PreventAttackMove=yes
SpecialThreatValue=1
VoiceSpecialAttack=EngYuriCapture
IsSelectableCombatant=no
AllowedToStartInMultiplayer=no

[YHVR]
ROT=5
Cost=900
Name=Hover Transport Yuri
Size=15
Armor=heavy
Naval=yes
Owner=YuriCountry
Sight=6
Speed=6
Points=25
Turret=no
UIName=Name:SAPC
Weight=1
Crusher=yes
Soylent=900
Category=Transport
DieSound=GenVehicleDie
IsTilter=yes
PipScale=Passengers
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
MoveSound=LandingCraftMoveStart
SizeLimit=6
SpeedType=Hover
TechLevel=2
Trainable=no
VoiceMove=HoverYuriMove
Bunkerable=no
CrushSound=TankCrush
DeployTime=.022
Passengers=12
StupidHunt=yes
CrateGoodie=no
ThreatPosed=10
VoiceAttack=HoverYuriMove
VoiceSelect=HoverYuriSelect
MoveToShroud=yes
MovementZone=Amphibious
Prerequisite=YAYARD
ZFudgeColumn=7
ZFudgeTunnel=13
VoiceFeedback=
SpecialThreatValue=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[YTNK]
ROT=10
Cost=600
Name=Gattling Tank
Size=3
Armor=light
Owner=YuriCountry
Sight=10
Speed=6
Points=25
RateUp=1
Stage1=200
Stage2=400
Stage3=600
Turret=yes
UIName=Name:GattTank
Weight=3.5
Crusher=no
Primary=AGGattling
Soylent=600
Weapon1=AGGattling
Weapon2=AAGattling
Weapon3=AGGattling2
Weapon4=AAGattling2
Weapon5=AGGattling3
Weapon6=AAGattling3
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
RateDown=50
Strength=210
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=FlakTrackMoveStart
Secondary=AAGattling
TechLevel=4
VoiceMove=GattlingTankMove
CrushSound=TankCrush
IsGattling=yes
Accelerates=false
CrateGoodie=no
EliteStage1=100
EliteStage2=200
EliteStage3=300
ThreatPosed=40
TurretCount=1
VoiceAttack=GattlingTankAttackCommand
VoiceSelect=GattlingTankSelect
WeaponCount=6
ElitePrimary=AGGattlingE
EliteWeapon1=AGGattlingE
EliteWeapon2=AAGattlingE
EliteWeapon3=AGGattling2E
EliteWeapon4=AAGattling2E
EliteWeapon5=AGGattling3E
EliteWeapon6=AAGattling3E
MovementZone=Destroyer
Prerequisite=YAWEAP
WeaponStages=3
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=AAGattlingE
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[YURI]
Pip=red
Cost=800
Name=Yuri Clone
Size=1
Armor=none
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=12
Speed=4
Points=5
UIName=Name:YuriClone
IFVMode=8
Primary=MindControl
Soylent=400
Category=Soldier
Deployer=yes
DieSound=YuriCloneDie
Strength=100
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=PsiWave
TechLevel=10
VoiceMove=YuriCloneMove
CrushSound=InfantrySquish
DeployFire=yes
TypeImmune=yes
ThreatPosed=15
VoiceAttack=YuriCloneAttackCommand
VoiceSelect=YuriCloneSelect
MovementZone=Infantry
PhysicalSize=1
Prerequisite=YABRCK,NAPSIS
SecretHouses=YuriCountry
ImmuneToVeins=yes
Insignificant=no
UndeployDelay=150
VoiceFeedback=YuriCloneFear
DetectDisguise=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
LeadershipRating=8
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
VoiceSpecialAttack=YuriCloneMove
PrerequisiteOverride=CARUS03
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[YURIPR]
Pip=red
Cost=1500
Name=Yuri Prime
Size=1
Armor=flak
Image=YURIX
Owner=YuriCountry
Sight=9
Speed=6
Points=50
UIName=Name:YuriPrime
IFVMode=15
Primary=SuperMindControl
Soylent=750
Category=Soldier
Deployer=yes
DieSound=YuriPrimeDie
Strength=150
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MoveSound=YuriPrimeMoveLoop
Secondary=SuperPsiWave
SpeedType=Amphibious
TechLevel=10
Unnatural=yes
VoiceMove=YuriPrimeMove
BuildLimit=1
CrushSound=InfantrySquish
DeployFire=yes
CreateSound=YuriPrimeCreated
SelfHealing=yes
ThreatPosed=25
VoiceAttack=YuriPrimeAttackCommand
VoiceSelect=YuriPrimeSelect
MovementZone=AmphibiousDestroyer
PhysicalSize=1
Prerequisite=YABRCK,YATECH
ImmuneToVeins=yes
TiberiumProof=yes
UndeployDelay=75
VoiceFeedback=YuriPrimeFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
SpecialThreatValue=1
VoiceSpecialAttack=YuriPrimeMove
OpenTransportWeapon=1
IsSelectableCombatant=yes
PixelSelectionBracketDelta=-26
AllowedToStartInMultiplayer=no

[Yuribustshot]
ROF=45
Range=8
Speed=100
Damage=120
Report=PrismTowerAttack
IsLaser=true
Warhead=PrismWarhead
Projectile=InvisibleHigh
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[ZEP]
ROT=10
Cost=2000
Name=Kirov Airship
Size=50
Armor=medium
Owner=Russians,Confederation,Africans,Arabs
Sight=8
Speed=5
Crewed=no
Points=100
UIName=Name:ZEP
Primary=BlimpBomb
Soylent=2000
Category=AirPower
DieSound=
Strength=2000
AuxSound1=Dummy
AuxSound2=Dummy
Crashable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MaxDebris=14
MoveSound=KirovMoveLoop
SpeedType=Hover
TechLevel=10
VoiceMove=KirovMove
Bunkerable=no
PitchAngle=0
PitchSpeed=.9
CreateSound=KirovCreated
SelfHealing=Yes
ThreatPosed=30
VoiceAttack=KirovAttackCommand
VoiceSelect=KirovSelect
BalloonHover=yes
ElitePrimary=BlimpBombE
JumpJetAccel=10
JumpjetClimb=6
JumpjetCrash=12
JumpjetSpeed=5
MoveToShroud=yes
MovementZone=Fly
Parasiteable=no
Prerequisite=NAWEAP,NATECH
CrashingSound=KirovDie
JumpjetHeight=750
VoiceCrashing=KirovVoiceDie
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
RadarInvisible=no
ImpactLandSound=KirovCrash
JumpJetTurnRate=2
JumpjetNoWobbles=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
ConsideredAircraft=yes
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no


[Preview]
Size=0,0,310,83

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[Africans]
IQ=0
Edge=North
Name=African Empire
Side=Nod
Color=DarkRed
Allies=Africans
Prefix=B
Suffix=Soviet
UIName=Name:Africans
Country=Africans
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Alliance]
IQ=0
Edge=North
Name=Asian Alliance
Side=GDI
Color=Gold
Allies=Alliance
Prefix=G
Suffix=Allied
UIName=Name:Alliance
Country=Alliance
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Americans]
IQ=0
Edge=North
Name=America
Side=GDI
Color=Gold
Allies=Americans
Prefix=G
Suffix=Allied
UIName=Name:Americans
Country=Americans
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Arabs]
IQ=0
Edge=North
Name=Arab Union
Side=Nod
Color=DarkRed
Allies=Arabs
Prefix=B
Suffix=Soviet
UIName=Name:Arabs
Country=Arabs
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Basic]
Name=AP20000810
Theme=No theme
Percent=0
Briefing=Brief:TRN01
GameMode=standard
InitTime=10000
Official=yes
EndOfGame=no
FreeRadar=no
MaxPlayer=8
MinPlayer=2
SkipScore=no
TrainCrate=no
TruckCrate=no
OneTimeOnly=no
CarryOverCap=0
NewINIFormat=4
NextScenario=GDI2A.map
SkipMapSelect=no
AltNextScenario=GDI9C.MAP
MultiplayerOnly=1
IceGrowthEnabled=no
VeinGrowthEnabled=no
TiberiumGrowthEnabled=yes
IgnoreGlobalAITriggers=no
TiberiumDeathToVisceroid=no

[British]
IQ=0
Edge=North
Name=Great Britain
Side=GDI
Color=Gold
Allies=British
Prefix=G
Suffix=Allied
UIName=Name:British
Country=British
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Confederation]
IQ=0
Edge=North
Name=Latin Confederation
Side=Nod
Color=DarkRed
Allies=Confederation
Prefix=B
Suffix=Soviet
UIName=Name:Confederation
Country=Confederation
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Countries]
0=Americans
1=Alliance
2=French
3=Germans
4=British
5=Africans
6=Arabs
7=Confederation
8=Russians
9=YuriCountry
10=GDI
11=Nod
12=Neutral
13=Special

[French]
IQ=0
Edge=North
Name=France
Side=GDI
Color=Gold
Allies=French
Prefix=G
Suffix=Allied
UIName=Name:French
Country=French
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[GDI]
IQ=0
Edge=North
Name=GDI
Side=GDI
Color=Gold
Allies=GDI
Prefix=G
Suffix=Allied
UIName=Name:GDI
Country=GDI
Credits=0
SmartAI=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no
MultiplayPassive=true

[Germans]
IQ=0
Edge=North
Name=Germany
Side=GDI
Color=Gold
Allies=Germans
Prefix=G
Suffix=Allied
UIName=Name:Germans
Country=Germans
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Houses]
0=Americans
1=Alliance
2=French
3=Germans
4=British
5=Africans
6=Arabs
7=Confederation
8=Russians
9=YuriCountry
10=GDI
11=Nod
12=Neutral
13=Special

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[Lighting]
Red=0.800000
Blue=1.000000
Green=0.850000
Level=0.017000
Ground=0.000000
IonRed=0.300000
Ambient=0.870000
IonBlue=0.750000
IonGreen=0.400000
IonLevel=0.000000
IonGround=0.000000
IonAmbient=0.870000

[Map]
Size=0,0,155,83
Theater=SNOW
LocalSize=2,7,151,70

[Neutral]
IQ=0
Edge=North
Name=Civilian
Side=Civilian
Color=Grey
Allies=Neutral
Prefix=C
Suffix=CIV
UIName=Name:Neutral
Country=Neutral
Credits=0
SmartAI=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no
MultiplayPassive=true

[Nod]
IQ=0
Edge=North
Name=Nod
Side=GDI
Color=Gold
Allies=Nod
Prefix=G
Suffix=Allied
UIName=Name:Nod
Country=Nod
Credits=0
SmartAI=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no
MultiplayPassive=true

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[Ranking]
ParTimeEasy=00:01:00
ParTimeHard=00:01:00
OverParTitle=GUI:NoOverParTitle
ParTimeMedium=00:01:00
UnderParTitle=GUI:NoUnderParTitle
OverParMessage=GUI:NoOverParMessage
UnderParMessage=GUI:NoUnderParMessage

[Russians]
IQ=0
Edge=North
Name=Russia
Side=Nod
Color=DarkRed
Allies=Russians
Prefix=B
Suffix=Soviet
UIName=Name:Russians
Country=Russians
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Special]
IQ=0
Edge=North
Name=JP
Side=Mutant
Color=Grey
Allies=Special
Prefix=J
Suffix=JP
UIName=Name:Special
Country=Special
Credits=0
SmartAI=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no
MultiplayPassive=true

[SpecialFlags]
Inert=no
FogOfWar=no
IonStorms=no
MCVDeploy=no
Meteorites=no
Visceroids=no
FixedAlliance=no
TiberiumGrows=no
InitialVeteran=no
HarvesterImmune=no
TiberiumSpreads=yes
TiberiumExplosive=no
DestroyableBridges=yes

[Structures]
0=Neutral,YACNST,256,75,84,64,None,1,0,1,0,0,None,None,None,0,0
1040334=Neutral,CABHUT,256,104,187,0,None,0,0,1,0,0,None,None,None,0,0
1040335=Neutral,CABHUT,256,79,196,0,None,0,0,1,0,0,None,None,None,0,0
1040336=Neutral,CABHUT,256,90,196,0,None,0,0,1,0,0,None,None,None,0,0
1040337=Neutral,CABHUT,256,204,85,0,None,0,0,1,0,0,None,None,None,0,0
1040338=Neutral,CABHUT,256,204,94,0,None,0,0,1,0,0,None,None,None,0,0
1040339=Neutral,CABHUT,256,57,132,0,None,0,0,1,0,0,None,None,None,0,0
1040340=Neutral,CABHUT,256,68,132,0,None,0,0,1,0,0,None,None,None,0,0
1040341=Neutral,CABHUT,256,104,175,0,None,0,0,1,0,0,None,None,None,0,0
1040342=Neutral,CABHUT,256,187,103,0,None,0,0,1,0,0,None,None,None,0,0
1040343=Neutral,CABHUT,256,177,103,0,None,0,0,1,0,0,None,None,None,0,0
1040344=Neutral,CABHUT,256,132,64,0,None,0,0,1,0,0,None,None,None,0,0
1040345=Neutral,CABHUT,256,132,75,0,None,0,0,1,0,0,None,None,None,0,0
1040346=Neutral,CABHUT,256,155,44,0,None,0,0,1,0,0,None,None,None,0,0
1040347=Neutral,CABHUT,256,147,44,0,None,0,0,1,0,0,None,None,None,0,0
1040348=Neutral,CAOUTP,256,58,183,0,None,0,0,1,0,0,None,None,None,0,0
1040353=Neutral,CAOUTP,256,187,61,0,None,0,0,1,0,0,None,None,None,0,0
1040358=Neutral,CAOILD,256,161,146,0,None,0,0,1,0,0,None,None,None,0,0
1040363=Neutral,CAOILD,256,151,156,0,None,0,0,1,0,0,None,None,None,0,0
1040368=Neutral,CAAIRP,256,155,150,0,None,0,0,1,0,0,None,None,None,0,0
1040373=Neutral,CAAIRP,256,90,84,0,None,0,0,1,0,0,None,None,None,0,0
1040378=Neutral,CAOILD,256,85,89,0,None,0,0,1,0,0,None,None,None,0,0
1040383=Neutral,CAOILD,256,95,79,0,None,0,0,1,0,0,None,None,None,0,0
1040388=Neutral,CAOILD,256,137,132,0,None,0,0,1,0,0,None,None,None,0,0
1040393=Neutral,CAOILD,256,160,111,0,None,0,0,1,0,0,None,None,None,0,0
1040398=Neutral,CAOILD,256,144,98,0,None,0,0,1,0,0,None,None,None,0,0
1040403=Neutral,CAOILD,256,125,89,0,None,0,0,1,0,0,None,None,None,0,0
1040408=Neutral,CAOILD,256,108,103,0,None,0,0,1,0,0,None,None,None,0,0
1040413=Neutral,CAOILD,256,86,127,0,None,0,0,1,0,0,None,None,None,0,0
1040418=Neutral,CAOILD,256,102,138,0,None,0,0,1,0,0,None,None,None,0,0
1040423=Neutral,CAOILD,256,113,154,0,None,0,0,1,0,0,None,None,None,0,0
1040428=Neutral,CABHUT,256,37,154,0,None,0,0,1,0,0,None,None,None,0,0
1040429=Neutral,CABHUT,256,37,141,0,None,0,0,1,0,0,None,None,None,0,0

[Terrain]
8157=TREE25
9156=TREE23
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10157=TREE19
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[VariableNames]
0=<Alternate Start Location>
1=<Alternate Next Scenario>
2=<reserved2>
3=Smithsonian Destroyed
4=Lincoln Destroyed
5=Jefferson Destroyed
6=Washington Destroyed
7=SmithCastle Destroyed
8=Completed 3B
9=Prisoners Freed
10=Train Stolen
11=Completed 9B
12=Machineshop
13=Hospital

[Waypoints]
0=210072
1=165032
2=136045
3=192100
4=107195
5=54130
6=30162
7=74210
26=91098
27=83116
28=66116
29=66097
30=105106
31=107084
32=121098
33=122121
34=112136
35=91141
36=73164
37=96173
38=114170
39=126156
40=85203
41=130195
42=116226
43=90238
44=62209
45=41186
46=17168
47=40153
48=24135
49=16113
50=-2872
51=-12899
52=-22879
53=2074
54=41043
55=66035
56=68053
57=54065
58=41105
59=106988
60=116006
61=90026
62=122015
63=173036
64=188070
65=234102
66=198108
67=150099
98=98109
99=98109

[YuriCountry]
IQ=0
Edge=North
Name=YuriCountry
Side=ThirdSide
Color=DarkRed
Allies=YuriCountry
Prefix=B
Suffix=Soviet
UIName=Name:YuriCountry
Country=YuriCountry
Credits=0
SmartAI=yes
Multiplay=yes
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no



[Digest]
1=ZyHO5Phk9Rq8DCoewO7O8UDY/a4=

