; Map created with FinalAlert 2(tm) Mission Editor
; Get it at http://www.westwood.com
; note that all comments were truncated

[Header]
Width=41
Height=47
StartX=235
StartY=30
Waypoint1=273,50
Waypoint2=241,53
Waypoint3=242,38
Waypoint4=241,66
Waypoint5=0,0
Waypoint6=0,0
Waypoint7=0,0
Waypoint8=0,0
NumberStartingPoints=4

; ###### MISSING: extra fun mod!!!! ######

; ***BRAND***
[Basic]
Author=AiSurvival
Briefing=//Welcome to AiSurvival Map. //Put AI in Spot 1 for a proper start. //This map good for players have maximum ping 250 or below. //Missing codes//by:"MISSING","Leslie_SOTA",&"Ai" //**2023**//All rights reserved.

; ***GLOBAL***
[General]
MaximumQueuedObjects=299	;509
MaxWaypointPathLength=99	;15
InfantryExplode=DBRS10SM	;S_BANG34
;FlamingInfantry=DBRS10SM	;FLAMEGUY
InfantryHeadPop=DBRS10SM	;YURIDIE
;InfantryNuked=DBRS10SM	;NUKEDIE
;InfantryBrute=DBRS10SM	;BRUTDIE

;ParadropRadius=2048	;1024	

Pilot=SPY	;E1
PParatrooper=SPY	;E1

AmerParaDropInf=GHOST,GGI	;E1
AmerParaDropNum=4,5	;8

AllyParaDropInf=E1,GGI	;E1
AllyParaDropNum=5,4	;6

SovParaDropInf=FLAKT,SHK	;E2
SovParaDropNum=5,4	;9

YuriParaDropInf=INIT
YuriParaDropNum=10	;6

MaximumCheerRate=30	;300

LightningStormDuration=450	;180
LightningHitDelay=5	;10
LightningSeparation = 1 	;3

PrismSupportMax=256	;8

[Radiation]
RadColor=255,0,0	;0,255,0

[AudioVisual]
;DetailMinFrameRateNormal=20	;15
;DetailBufferZoneWidth=10	;5
Dig=yuridie
DigSound=Dummy	;NukeSiren
MessageDelay=2	;.6
ExtraUnitLight=0	;.2
ExtraInfantryLight=0	;.2
ExtraAircraftLight=0	;.2

; ***CRATES***
[CrateRules]
CrateRadius=10	;3.0

; ******* Combat and damage rules *******
[CombatDamage]
BridgeStrength=999999
CanDetonateTimeBomb=yes	;no
CanDetonateDeathBomb=yes	;no
OccupyWeaponRange=7	;5
V3EliteWarhead=V3EWH
DMislEliteWarhead=DMISLEWH
CMislEliteWarhead=CMISLEWH

[Powerups]
Armor=10,ARMOR,yes,1.5
Firepower=10,FIREPOWR,yes,2.0
HealBase=10,HEALALL,yes
Money=10,MONEY,yes,10000	;20,MONEY,yes,2000
Reveal=10,REVEAL,yes
Speed=10,SPEED,yes,1.2
Veteran=20,VETERAN,yes,1	;20,VETERAN,yes,1
Unit=15,<none>,no	;20,<none>,no

Cloak=10,CLOAK,yes	;0,CLOAK,yes
ICBM=5,CHEMISLE,yes	;0,CHEMISLE,yes

[GAPOWR]
Power=200
Crewed=no

[NAPOWR]
Power=200
Crewed=no

[YAPOWR]
Power=200
Crewed=no

; Hiden options
[ForcedOptions]
chkBrutalAI=false
chkCrates=true
chkNoSpy=false
chkRA2Mode=False
chkMultiEng=false
chkShortGame=true
chkRedeplMCV=true
chkBalancePatch=false
chkBuildOffAlly=true
chkNoDogEngiEat=false
chkDestrBridges=true
chkIngameAllying=ture
chkNoYuriNoFrance=false
chkNoSpawnPreviews=false
chkSuperWeapons=true

; ***VEHICLES***
[VehicleTypes]
550=VOLKSWAGEN
551=SUPERAPOC
552=SUPERMIND
553=SUPERZEP
554=UFO
570=HACK_HTNK
571=HACK_LTNK
572=HACK_MTNK
573=HACK_APOC
574=HACK_TNKD
575=HACK_HARV
576=HACK_CMIN
577=HACK_SREF
578=HACK_MGTK
579=HACK_BFRT
580=HACK_TTNK
581=HACK_DTRUCK
600=TROLL_SMCV
601=TROLL_AMCV
602=TROLL_PCV
603=Tesla_AI

[AircraftTypes]
550=BPLNE
551=AC130
552=MIG29
553=TsarBomber
554=AWACS
555=B52
556=B2
557=FA18
558=MV22
559=SpaceKirov

; Super battle fortress
[VOLKSWAGEN]
ROT=5
Cost=10000
Name=Volkswagen
Size=16
Armor=heavy
Image=BFRT
Owner=British,French,Germans,Americans,Alliance		;British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=12
Speed=12
Points=50
UIName=Volkswagen
Weight=3.5
Crusher=yes
Primary=CowShotVolkswagen	;CowShot
Secondary=HateDrawer
Soylent=10000	;2000
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
PipScale=Passengers
Strength=5000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
MoveSound=BattleFortressMoveStart
SizeLimit=15;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
TechLevel=10
VoiceMove=BattleFortressMove
BuildLimit=1
OpenTopped=yes;passengers can shoot out
Passengers=5000
UseOwnName=true
Accelerates=false
CrateGoodie=yes
OmniCrusher=yes
ThreatPosed=40
VoiceAttack=BattleFortressAttackCommand
VoiceSelect=BattleFortressSelect
ElitePrimary=CowShotVolkswagenE	;CowShotE
EliteSecondary=HateDrawerE
MovementZone=CrusherAll
Prerequisite=GAWEAP,GATECH; 	FACTORY
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
DamageSmokeOffset=100, 100, 275
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no
OpportunityFire=yes
GuardRange=20
CanPassiveAquire=yes

; Super Apocalypse
[SUPERAPOC]
AllowedToStartInMultiplayer=no
UIName=Type 59 MBT
Name=Type 59 MBT
Image=MTNK
Category=AFV
TargetLaser=yes
Primary=140mmx
Secondary=S500
Strength=5000
Explodes=yes
Prerequisite=NAWEAP,NATECH
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=7
Sight=14	;6
GuardRange=20
Speed=12	;4
Owner=Russians,Confederation,Africans,Arabs
Cost=10000	;1750
Soylent=10000	;1750
Points=60
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=yes	;no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ZFudgeColumn=9
ZFudgeTunnel=15
Size=16	;6
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=140mmxE
EliteSecondary=S500E
BuildTimeMultiplier=1.0
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=2;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1
OpportunityFire=yes

; Super Mastermind
[SUPERMIND]
UIName=Mind Blower
Name=Mind Blower
Image=MIND
Prerequisite=YAWEAP,YATECH
Primary=UberMindControlTank
Strength=5000	;500
Category=AFV
Armor=heavy
;Turret=yes
IsTilter=yes
;TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=12	;9
Speed=12	;4
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=10000; 1750
Soylent=10000	;1750
Points=25
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MasterMindSelect
VoiceMove=MasterMindMove
VoiceAttack=MasterMindAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MasterMindMoveStart
CrushSound=TankCrush
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
OmniCrushResistant=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT,CRUSHER	;SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=UberMindControlTankE
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=16	;6
OpportunityFire=yes
PipScale=MindControl
ImmuneToPsionics=yes
SelfHealing=yes
Trainable=yes
BuildLimit=1

; Super Kirov
[SUPERZEP]
Image=ZEP
UIName=Stalin Airbus
Name=Stalin Airbus
Prerequisite=NAWEAP,NATECH,NAINDP,NAIRON,NAMISL
Primary=StalinBomb
Strength=20000
Category=AirPower
JumpJet=yes
Armor=medium
TechLevel=10
Sight=18
Sensors=yes
SensorsSight=7
NavalTargeting=5
RadarInvisible=no
MoveToShroud=yes
Landable=yes	;BalloonHover=yes ; ie never land
;OmniFire=yes ;GEF moving to weapon
Speed=6
JumpjetSpeed=5 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=6 ; SJM increased from 2 so Kirov can get out of factory before doors close
JumpjetCrash=12 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=2
JumpjetHeight=750
;JumpjetWobbles=.01 ; ! value of zero stop wobbles?  NO!  Wobbles of zero means div by 0 crash.  "How many wobbles would you like?"  "0"  "You must have wobbles!!!  I kill you!"
;JumpjetDeviation=15
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
PitchSpeed=.9
PitchAngle=0
Owner=Russians,Confederation,Africans,Arabs
Cost=20000
Soylent=20000
Points=100
ROT=10
SpeedType=Hover
HoverAttack=yes
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
IsSelectableCombatant=yes
VoiceSelect=KirovSelect
VoiceMove=KirovMove
VoiceAttack=KirovAttackCommand
VoiceFeedback=
VoiceCrashing=KirovVoiceDie
DieSound=
CreateSound=KirovCreated
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
MovementZone=Fly
ThreatPosed=30	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=5	;3.5
OmniCrushResistant=yes
AuxSound1=Dummy ;Taking off
AuxSound2=Dummy ;Landing
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,SIGHT,FASTER,ROF		
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF			
SelfHealing=Yes
MoveSound=KirovMoveLoop
ElitePrimary=StalinBombE
Parasiteable=no
Size=50
Bunkerable=no; Units default to yes, others default to no
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=15;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1
OpportunityFire=yes
DistributedFire=yes
AllowedToStartInMultiplayer=no

; Yuri Flying Squid
[UFO]
AllowedToStartInMultiplayer=no
Image=SQD
UIName=Floating Squid
Name=Floating Squid
Prerequisite=YAWEAP,YATECH,YAGNTC,YAPPET,NACLON
Primary=SquidMedusa
Secondary=BlimpBomb	;DiskDrain
Strength=5000	;600 ;700
Category=AirPower
JumpJet=yes
Armor=light
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
;Turret=yes
;TurretSpins=yes;gs unit is one big turret so it can use existing permaspin
Sight=14
Sensors=yes
SensorsSight=7
NavalTargeting=4
Speed=15
CrateGoodie=no
Crusher=no;yes
Owner=YuriCountry
Cost=20000
Soylent=20000
Points=25
ROT=100;gs super fast turn, ie turn on spot
IsSelectableCombatant=yes
VoiceSelect=SquidSelect
VoiceMove=SquidAttackCommand
VoiceAttack=SquidAttackCommand
VoiceSecondaryWeaponAttack=SquidAttack
VoiceFeedback=SquidFear
MoveSound=SquidMove
CrashingSound=SquidDie
Landable=yes	;BalloonHover=yes ; ie never land
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
SpeedType=Hover
HoverAttack=yes
MovementZone=Fly
MoveToShroud=yes
ThreatPosed=20	; This value MUST be 0 for all building addons
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=5	;3.5
OmniCrushResistant=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=16
OpportunityFire=yes
RadialFireSegments=10
DistributedFire=yes
ElitePrimary=SquidMedusaE
EliteSecondary=BlimpBombE
JumpjetSpeed=32	;16 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=8 ; 
JumpjetCrash=15 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=40	;100;gs superfast turn on spot, from 2
JumpjetHeight=750
JumpjetWobbles=.1 ; ! value of zero stop wobbles?  NO!  Wobbles of zero means div by 0 crash.  "How many wobbles would you like?"  "0"  "You must have wobbles!!!  I kill you!"
JumpjetDeviation=15
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
TiltCrashJumpjet=yes; can handle tilting while falling without freaking out
Explodes=yes
DeathWeapon=NukeDeath	;BlimpBombEffect
DeathWeaponDamageModifier=1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
SelfHealing=yes
ImmuneToPsionics=yes
Parasiteable=no
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=15	;2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1

; Yuri Head!
[DOLY]	;YURIHEAD
Image=cahead
UIName=Yuri Mobile
Name=Yuri Mobile
;Prerequisite=YAWEAP,NAPSIS
Primary=YuriMobileMindBlast
Strength=10000
Category=AFV
Armor=heavy
Turret=no	;yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=12
Sensors=yes
SensorsSight=7
Speed=4
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=10000
Soylent=10000
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=YuriPrimeSelect
VoiceSelectDeactivated=RobotTankSelectDeactivated
VoiceMove=YuriPrimeMove
VoiceAttack=YuriPrimeAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie	;YuriPrimeDie
MoveSound=YuriPrimeMoveLoop
ActivateSound= RobotTankOnline
DeactivateSound= RobotTankOffline
CrushSound=TankCrush
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer 
ThreatPosed=40	; This value MUST be 0 for all building addons
ZFudgeColumn=8
ZFudgeTunnel=13
Insignificant=no
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=YuriMobileMindBlastE
Accelerates=false
ImmuneToVeins=yes
Size=16
Weight=5	;3.5
OmniCrusher=yes
OmniCrushResistant=yes
OpportunityFire=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
PoweredUnit=yes;powered by presence of building
Trainable=yes
SelfHealing=yes
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=15;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1

; Droneship
[TRUCKA]
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
Image=orcatran
UIName=Amphibious Assault Carrier
Name=Amphibious Assault Carrier
Size=6
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=7
Speed=4
Points=55
Weight=3.5
Spawns=MV22
SpawnsNumber=1
SpawnRegenRate=600
SpawnReloadRate=150
Primary=HornetLauncherMini
Secondary=MammothTusk
;ElitePrimary=HornetLauncherMiniE
EliteSecondary=HACK_MammothTusk
Soylent=3000
Cost=3000
Category=AFV
Explodes=yes
DeathWeapon=BlimpBomb
Strength=1600
FireAngle=32
TechLevel=-1
SelfHealing=yes
ThreatPosed=40
VoiceSelect=AircraftCarrierSelect
VoiceMove=AircraftCarrierMove
VoiceAttack=AircraftCarrierAttackCommand
MoveSound=LandingCraftMoveStart
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer 
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
GuardRange=25
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
OpportunityFire=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=4
Crewed=yes
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
Bunkerable=no
PipScale=Passengers
Passengers=10
OpenTopped=yes
SizeLimit=3
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport

; Walker
[CBLC]
Image=hmec
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=All Terrain Armored Transport
Name=All Terrain Armored Transport
Size=6
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=12
GuardRange=12
Speed=4
Points=55
Weight=3.5
Primary=ArtilleryBarrage
Secondary=RedEye2
Soylent=4000
Cost=4000
Category=AFV
Explodes=yes
Strength=1600
FireAngle=32
TechLevel=-1
SelfHealing=yes
ThreatPosed=40
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=ArtilleryBarrageE
EliteSecondary=RedEye2E
TargetLaser=yes
Turret=no
OpportunityFire=yes
PipScale=Passengers
Passengers=10
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=4
Crewed=yes
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
Bunkerable=no

; Toy Mammoth Tank
[JEEP]
Image=4tnk
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Pygmy Mammoth
Name=Pygmy Mammoth
Size=3
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=6
Points=25
Weight=3.5
Primary=Robogun2
Secondary=MissileLauncher
Soylent=875
Cost=875
Category=AFV
Explodes=yes
Strength=400
TechLevel=-1
SelfHealing=yes
ThreatPosed=40
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=Robogun2E
EliteSecondary=MissileLauncherE
TargetLaser=yes
Turret=yes
OpportunityFire=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
TooBigToFitUnderBridge=true

; Toy Tank
[PTRUCK]
Image=2tnk
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Toy Tank
Name=Toy Tank
Size=2
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=7
Points=25
Weight=2.5
Primary=Para
Soylent=450
Cost=450
Category=AFV
Explodes=yes
Strength=200
TechLevel=-1
ThreatPosed=15
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=ParaE
Turret=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=1
Crewed=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true

; Unfair Advantage
[SUVW]
Image=subtank
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=name:unfairad
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=7
Points=25
Weight=3.5
Primary=Demobomb
Soylent=2400
Cost=2400
Category=AFV
Explodes=yes
Strength=900
TechLevel=-1
;SelfHealing=yes
ThreatPosed=50
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CrushSound=TankCrush
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean
Prerequisite=FACTORY,TECH
Insignificant=no
Size=3
DeathWeapon=Demobomb
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
OmniFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no

; APC
[YCAB]
Image=apc
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=APC
Name=APC
Size=3
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=10
Points=25
Weight=3.5
Primary=M60
Soylent=700
Cost=700
Category=AFV
Explodes=yes
Strength=300
TechLevel=-1
;SelfHealing=yes
ThreatPosed=15
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=M60E
Turret=yes
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no

; Apache
[STANG]
Image=APACHE
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Name:APACHE
Name=Harpy
Prerequisite=GAWEAP
TechLevel=-1
Size=3
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=14
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
RadarInvisible=yes
Points=25
Weight=3.5
Primary=CRMissileLauncher
Soylent=1200
Cost=1200
Category=AirPower
JumpJet=yes
Landable=yes
Explodes=yes
Strength=300
;SelfHealing=yes
ThreatPosed=15
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
CrushSound=TankCrush
MoveSound=IntruderMoveLoop
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
SpeedType=Hover
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=CRMissileLauncherE
Turret=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=3
DebrisTypes=CORPSE
DebrisMaximums=2
;Crewed=yes
ConsideredAircraft=yes
HoverAttack=yes
Crashable=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no

; BIKE
[EUROC]
Image=BIKE
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Rocket Bike
Name=Rocket Bike
Size=2
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=15
Points=25
Weight=1.5
Primary=MissileLauncher
Soylent=400
Cost=400
Category=AFV
Explodes=yes
Strength=100
TechLevel=-1
;SelfHealing=yes
ThreatPosed=15
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,CRUSHER
Trainable=yes
ElitePrimary=MissileLauncherE
;Turret=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=3
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no
RadarInvisible=yes

; Buggy
[WINI]
Image=BGGY
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Attack Buggy
Name=Attack Buggy
Size=3
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=10
Points=25
Weight=2.5
Primary=SubmachineGun
Soylent=400
Cost=400
Category=AFV
Explodes=yes
Strength=200
TechLevel=-1
;SelfHealing=yes
ThreatPosed=15
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,CRUSHER
Trainable=yes
ElitePrimary=SubmachineGunE
Turret=yes
PipScale=Passengers
Passengers=3
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=3
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no

; Artillery
[PICK]
Image=ART2
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Flugzeugabwehrkanone
Name=Flugzeugabwehrkanone
Size=3
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=5
Points=25
Weight=3.5
Primary=Panzer_SABOT
Secondary=Panzer_SABOT2
Soylent=1600
Cost=1600
Category=AFV
Explodes=yes
Strength=800
TechLevel=-1
SelfHealing=yes
ThreatPosed=15
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TankDestroyerMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=Panzer_SABOTE
EliteSecondary=Panzer_SABOT2E
Turret=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true

; Sonic Tank
[TAXI]
Image=SONIC
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Sonic Tank
Name=Sonic Tank
Size=3
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=5
Points=25
Weight=3.5
Primary=SonicCannon
Soylent=1200
Cost=1200
Category=AFV
Explodes=yes
Strength=300
TechLevel=-1
;SelfHealing=yes
ThreatPosed=40
VoiceSelect=MagnetronSelect
VoiceMove=MagnetronMove
VoiceAttack=MagnetronAttackCommand
VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice
DieSound=GenVehicleDie
MoveSound=MagnetronMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=SonicCannonE
Turret=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true
TypeImmune=yes

; Mothership
[LIMO]
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
Image=DSHP
UIName=Air Force One
Name=Air Force One
Size=50
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=6
NavalTargeting=5
JumpjetSpeed=6
JumpjetClimb=6
JumpjetCrash=12
JumpJetAccel=10
JumpJetTurnRate=2
JumpjetHeight=1000
JumpjetNoWobbles=yes
Crashable=yes
PitchSpeed=.9
PitchAngle=0
Points=100
JumpJet=yes
Landable=yes
;BalloonHover=yes
HoverAttack=yes
ConsideredAircraft=yes
Weight=5
Primary=Tomahawk
Secondary=MammothTusk
ElitePrimary=TomahawkE
EliteSecondary=HACK_MammothTusk
Soylent=5000
Cost=5000
Category=AirPower
Explodes=yes
DeathWeapon=Demobomb
Strength=2000
FireAngle=32
TechLevel=-1
SelfHealing=yes
ThreatPosed=40
VoiceSelect=GenSovWaterSelect
VoiceMove=GenSovWaterMove
VoiceAttack=GenSovWaterAttackCommand
MoveSound=KirovMoveLoop
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
AuxSound1=BlackOpsTakeOff ;Taking off
AuxSound2=BlackOpsLanding ;Landing
SpeedType=Hover
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
MovementZone=Fly
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
GuardRange=25
CrateGoodie=yes
;Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;Parasiteable=no
Trainable=yes
OpportunityFire=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=6
;Crewed=yes
Turret=yes
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
Bunkerable=no
PipScale=Passengers
Passengers=12
OpenTopped=yes
SizeLimit=6
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport

; Orca Fighter
[CAR]
Image=ORCA
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Interceptor
Name=Interceptor
TechLevel=-1
Size=3
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=14
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=1000
JumpjetWobbles=.01
JumpjetDeviation=1
RadarInvisible=no
Points=25
Weight=3.5
Primary=BlackHawkCannon
Secondary=MammothTusk
Soylent=1500
Cost=1500
Category=AirPower
JumpJet=yes
Landable=yes
Explodes=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1
Strength=400
;SelfHealing=yes
ThreatPosed=20
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
CrushSound=TankCrush
MoveSound=IntruderMoveLoop
AuxSound1=OspreyTakeOff ;Taking off
AuxSound2=OspreyLanding ;Landing
SpeedType=Hover
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=BlackHawkCannonE
EliteSecondary=HACK_MammothTusk
Turret=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=3
DebrisTypes=CORPSE
DebrisMaximums=2
;Crewed=yes
ConsideredAircraft=yes
HoverAttack=yes
Crashable=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no

; Orca Bomber
[SUVB]
Image=ORCAB
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Joint Strike Fighter
Name=Joint Strike Fighter
TechLevel=-1
Size=3
Armor=light
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=14
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=1000
JumpjetWobbles=.01
JumpjetDeviation=1
RadarInvisible=no
Points=25
Weight=3.5
Primary=ScrinMissile
Soylent=2000
Cost=2000
Category=AirPower
JumpJet=yes
Landable=yes
Explodes=yes
Strength=800
;SelfHealing=yes
ThreatPosed=20
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
CrushSound=TankCrush
MoveSound=IntruderMoveLoop
AuxSound1=OspreyTakeOff ;Taking off
AuxSound2=OspreyLanding ;Landing
SpeedType=Hover
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=ScrinMissileE
Turret=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
;Crewed=yes
ConsideredAircraft=yes
HoverAttack=yes
Crashable=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no

[BCAB]
Image=HVR
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Hover MLRS
Name=Hover MLRS
Size=3
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
Speed=7
Points=25
Weight=3.5
Primary=HoverMissileGuided
TargetLaser=yes
Soylent=900
Cost=900
Category=AFV
Explodes=yes
Strength=230
TechLevel=-1
;SelfHealing=yes
ThreatPosed=15
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RobotTankMoveStart
CrushSound=TankCrush
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=HoverMissileGuidedE
Turret=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no

[DDBX]
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
Image=TRNSPORT
UIName=Escort Carrier
Name=Escort Carrier
Size=6
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=7
Speed=6
Points=55
Weight=3.5
Spawns=ASW
SpawnsNumber=1
SpawnRegenRate=600
SpawnReloadRate=150
Primary=HornetLauncherMini
Secondary=MammothTusk
;ElitePrimary=HornetLauncherMiniE
EliteSecondary=HACK_MammothTusk
Soylent=2000
Cost=2000
Category=AFV
Explodes=yes
DeathWeapon=BlimpBomb
Strength=800
FireAngle=32
TechLevel=-1
SelfHealing=yes
ThreatPosed=40
VoiceSelect=HoverAlliedSelect
VoiceMove=HoverAlliedMove
VoiceAttack=HoverAlliedMove
MoveSound=LandingCraftMoveStart
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer 
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
GuardRange=25
CrateGoodie=yes
Crusher=yes
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
OpportunityFire=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=4
Crewed=yes
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
Bunkerable=no
Passengers=10
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport

[CONA]
Image=REPAIR
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Repair Bot
Name=Repair Bot
Size=2
Armor=heavy
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Sight=8
GuardRange=10
Speed=8
Points=30
Weight=3.5
Primary=RepairBullet
Soylent=1000
Cost=1000
Category=Support
Strength=200
TechLevel=-1
SelfHealing=yes
ThreatPosed=15
VoiceSelect=RobotTankSelect
VoiceMove=RobotTankMove
VoiceAttack=RobotTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Prerequisite=FACTORY,TECH
Insignificant=no
CanPassiveAquire=yes
CrateGoodie=yes
Crusher=no
IsSelectableCombatant=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=RepairBulletE
Turret=no
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true
Bunkerable=no
ImmuneToPsionics=yes
ImmuneToRadiation=yes

; Heavy Tank
[HACK_HTNK]
AllowedToStartInMultiplayer=no
Image=HTNK
UIName=Name:HTNK
Name=Rhino Heavy Tank
Prerequisite=NAWEAP
Primary=HACK_120mm
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=-1	;2
Sight=8
Speed=6
CrateGoodie=yes	;no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=HACK_120mmE
BuildTimeMultiplier=1.3;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; Lasher Light Tank
; Light Tank
[HACK_LTNK]
AllowedToStartInMultiplayer=no
UIName=Name:Lasher
Name=Lasher Light Tank
Image=LTNK
Prerequisite=YAWEAP
Primary=HACK_ATGUN
Strength=300;200
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
;TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=-1	;2
Sight=8;6
Speed=7;8
CrateGoodie=yes	;no
Crusher=yes
Owner=YuriCountry
Cost=700;600
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=HACK_ATGUNE
BuildTimeMultiplier=1.5;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}	;{4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean	;Destroyer
Crewed=yes

; Medium Tank
[HACK_MTNK]
AllowedToStartInMultiplayer=no
UIName=Name:MTNK
Name=Grizzly Battle Tank
Image=GTNK
Prerequisite=GAWEAP
Primary=HACK_105mm
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=-1	;2
Sight=8
Speed=7
CrateGoodie=yes	;no
Owner=British,French,Germans,Americans,Alliance
Cost=700
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Destroyer ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Normal
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
ElitePrimary=HACK_105mmE
BuildTimeMultiplier=1.5;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2

; Mammoth tank
[HACK_APOC]
UIName=Name:APOC
Name=Apocalypse
Image=MTNK
Category=AFV
TargetLaser=yes
Primary=HACK_120mmx
Secondary=HACK_MammothTusk
Strength=800
Explodes=yes
Prerequisite=NAWEAP,NATECH
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=-1	;7
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=1750
Soylent=1750
Points=60
ROT=5
Crusher=yes
SelfHealing=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=HACK_120mmxE
BuildTimeMultiplier=1.0
PipScale=Passengers
Passengers=3
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=yes
OpportunityFire=yes

; Tank Destroyer
[HACK_TNKD]
Image=TNKD
UIName=Name:TNKD
Name=Tank Destroyer
Prerequisite=GAWEAP,RADAR
Primary=HACK_SABOT
Strength=400
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=-1	;2
Sight=8
Speed=5
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
RequiredHouses=Germans
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=TankDestroyerMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
ElitePrimary=HACK_SABOTE
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

; harvester
[HACK_HARV]
Image=HARV
UIName=Name:HARV
Name=War Miner
Prerequisite=NAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC		; Need both in case a building from the other team is captured.
Dock=NAREFN,GAREFN
Turret=yes
Primary=HACK_20mmRapid
Harvester=yes
TechLevel=-1	;1
Sight=4
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=40
Cost=1400
Soylent=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
SelfHealing=yes
OpportunityFire=yes
UnloadingClass=HORV
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=WarMinerSelect
VoiceMove=WarMinerMove
VoiceAttack=WarMinerAttackCommand
VoiceEnter=WarMinerMove
VoiceHarvest=WarMinerHarvest
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=HACK_20mmRapidE
ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to understand what makes money
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes
Bunkerable=yes

; harvester
[HACK_CMIN]
Image=CMIN
UIName=Name:CMIN
Name=Chrono Miner
Prerequisite=GAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC		; Need both in case a building from the other team is captured.
Dock=NAREFN,GAREFN
;Turret=yes
Primary=none
Harvester=yes
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
TechLevel=-1	;1
Sight=4
Speed=80	;4
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=20
Cost=1400
Soylent=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
SelfHealing=yes
;OpportunityFire=yes ;GEF has no weapon, doesn't need this
UnloadingClass=CMON
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChronoMinerSelect
VoiceMove=ChronoMinerMove
VoiceAttack=ChronoMinerMove
VoiceHarvest=ChronoMinerHarvest
VoiceEnter=ChronoMinerReturn
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
Teleporter=yes
;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} ;drive locomotor
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;teleport locomotor
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Trainable=no
ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to know if it can make money or not
Bunkerable=no; Units default to yes, others default to no
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes

;Prism Tank
[HACK_SREF]
Image=SREF
UIName=Name:SREF
Name=Prism Tank
Prerequisite=GAWEAP,GATECH
; SJM removed; see abusive section below...
; Primary=Comet
; ElitePrimary=SuperComet ; Elite Weapon
Strength=150
Category=AFV
Armor=light
; SJM: begin abuse of turret-changing code ----
Turret=yes ;temp until tank art done
TurretCount=4
WeaponCount=1
Weapon1=HACK_Comet
EliteWeapon1=HACK_SuperComet ; Elite Weapon
IsChargeTurret=true
; SJM: end abuse ------------------------------
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1	;8
Sight=6
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1200
Soylent=1200
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

; Mirage Tank
[HACK_MGTK]
UIName=Name:MGTK
Name=Mirage Tank
Image=RTNK
Prerequisite=GAWEAP,GATECH
Primary=HACK_MirageGun
DisguiseWhenStill=yes;gs I can no longer pick a disguise nor deploy
;Primary=TankMakeupKit
;Secondary=MirageGun
;IsSimpleDeployer=yes ;gs yeah for alpha date rewrite!
;OmniFire=yes
Strength=200
Category=AFV
Armor=light
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=-1	;9
Sight=9
Speed=7
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Soylent=1000
Points=25
ROT=5
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no ; gs 9/15 Re-put in.  But now this will not apply to an Attack Mission.  Best of both worlds, and Dustin kicks butt
;CanRetaliate=no ; thought about this one too.  Don't need it since first shot will disguise as the bad guy and then you can keep shooting, and he'll keep shooting since you don't detach on disguise
;CanPassiveAquire=no ; not essential, but might not want it giving away position
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MirageTankSelect
VoiceMove=MirageTankMove
VoiceAttack=MirageTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys;gs the sparks look cool, but the smoke gives it away too easily    ,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
AllowedToStartInMultiplayer=no
EliteSecondary=HACK_MirageGunE
CrushSound=TankCrush
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

;Battle Fortress
[HACK_BFRT]
Image=BFRT
UIName=Name:Battlefortress
Name=Battle Fortress
Prerequisite=GAWEAP,GATECH
Primary=HACK_20mmRapid
Strength=600
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1	;10
Sight=6
Speed=4
PipScale=Passengers
Passengers=5
OpenTopped=yes;passengers can shoot out
CrateGoodie=yes
Crusher=yes
OmniCrusher=yes;gs can crush things not normally crushable
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Soylent=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=CrusherAll;gs OmniCrush handles crushing tanks and such, this handles walls
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
SizeLimit=5	;2
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=yes

;  Tesla Tank for Russians
[HACK_TTNK]
Image=TTNK
UIName=Name:TTNK
Name=Tesla Tank
Prerequisite=NAWEAP,NARADR
Primary=HACK_TankBolt
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1	;10
Sight=8
Speed=6
CrateGoodie=yes
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Russians
Cost=1200
Soylent=1200
Points=25
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
ElitePrimary=HACK_TankBoltE
BuildTimeMultiplier=1.2 ;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

;  Super Tesla Tank for Russians
[Tesla_AI]
ROT=5
Cost=3500
Name=Tesla Ai
Size=3
Armor=heavy
Image=TTNK
Owner=Russians,Confederation,Africans,Arabs
Sight=8
Speed=6
Crewed=yes
Points=40
Turret=yes
UIName=Name:Tesla Ai
Weight=3.5
Crusher=yes
Primary=Ai_TankBolt
Soylent=5000
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
PipScale=Passengers
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
MoveSound=TeslaTankMoveStart
SizeLimit=1
TechLevel=-1
VoiceMove=TeslaTankMove
BuildLimit=4
CrushSound=TankCrush
OpenTopped=yes
Passengers=1
Accelerates=false
CrateGoodie=yes
DebrisTypes=CORPSE
ThreatPosed=40
VoiceAttack=TeslaTankAttackCommand
VoiceSelect=TeslaTankSelect
ElitePrimary=Ai_TankBoltE
MovementZone=Destroyer
Prerequisite=NAWEAP,NARADR
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
DebrisMaximums=2
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
RequiredHouses=Russians,Confederation,Africans,Arabs
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
BuildTimeMultiplier=1.2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

;Lybian Demolition Truck
[HACK_DTRUCK]
UIName=Name:DTRUCK
Image=TRUCKA
Name=Demolitions Truck
Prerequisite=NAWEAP,RADAR
Category=AFV
Primary=Demobomb
Secondary=none
Strength=150
Armor=light
Turret=no
TechLevel=-1	;10
Sight=5
Speed=100	;5 ;changed on 11/29 from 6 to 5
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Africans
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=1500
Points=40
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CreateSound=DemoTruckCreated
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Size=3
DeathWeapon=Demobomb
Explodes=yes
CanPassiveAquire=yes ;no
CanRetaliate=yes ;no
CrateGoodie=yes
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes	;no
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
OmniFire=yes

; Mobile Construction Vehicle
[TROLL_SMCV]
Image=SMCV
AllowedToStartInMultiplayer=no
UIName=Name:SMCV
Name=Soviet Construction Vehicle
Strength=1000
Category=Support
Primary=Demobomb
Armor=heavy
TechLevel=-1
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVSovietSelect
VoiceMove=MCVSovietMove
VoiceAttack=MCVSovietMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MCVMoveStart
CrushSound=TankCrush
DeploySound=PlaceBuilding
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no
OmniCrushResistant=yes
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
DeathWeapon=NukeDeath
MaxDebris=8
MinDebris=8
DebrisTypes=NUKEMETEOR
DebrisMaximums=8
Explodes=yes
CanPassiveAquire=no

; Mobile Construction Vehicle
[TROLL_AMCV]
Image=MCV
AllowedToStartInMultiplayer=no
UIName=Name:AMCV
Name=Allied Construction Vehicle
Strength=1000
Category=Support
Primary=Demobomb
Armor=heavy
TechLevel=-1
Sight=6
Speed=4
Owner=British,French,Germans,Americans,Alliance
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVAlliedSelect
VoiceMove=MCVAlliedMove
VoiceAttack=MCVAlliedMove
DieSound=GenVehicleDie
VoiceFeedback=
DeploySound=PlaceBuilding
MoveSound=MCVMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no
OmniCrushResistant=yes
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
DeathWeapon=NukeDeath
MaxDebris=8
MinDebris=8
DebrisTypes=NUKEMETEOR
DebrisMaximums=8
Explodes=yes
CanPassiveAquire=no

; Mobile Construction Vehicle
[TROLL_PCV]
Image=PCV
AllowedToStartInMultiplayer=no
UIName=Name:YMCV
Name=Yuri Construction Vehicle
Strength=1000
Category=Support
Primary=Demobomb
Armor=heavy
TechLevel=-1
Sight=8
Speed=4
Owner=YuriCountry
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVYuriSelect
VoiceMove=MCVYuriMove
VoiceAttack=MCVYuriMove
DieSound=GenVehicleDie
DeploySound=PlaceBuilding
CrushSound=TankCrush
VoiceFeedback=
MoveSound=MCVMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no
OmniCrushResistant=yes
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
DeathWeapon=NukeDeath
MaxDebris=8
MinDebris=8
DebrisTypes=NUKEMETEOR
DebrisMaximums=8
Explodes=yes
CanPassiveAquire=no

; Medium Tank
[MTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2

; Mirage Tank
[MGTK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

;Prism Tank
[SREF]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

; Half-track
[HTK]
OpenTopped=yes;passengers can shoot out
Maxdebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes
OpportunityFire=yes

; harvester
[CMIN]
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes

; harvester
[HARV]
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes
Bunkerable=yes

; harvester
[SMIN]
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes
Bunkerable=yes

;Battle Fortress
[BFRT]
SizeLimit=5	;2
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=yes

; Mobile Construction Vehicle
[AMCV]
DebrisTypes=CORPSE
DebrisMaximums=6
SelfHealing=yes

; Landing Craft
[LCRF]
Primary=M60
Turret=yes
OpportunityFire=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=6
Crewed=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,CLOAK
Trainable=yes
Crusher=yes
OmniCrusher=yes
OmniCrushResistant=yes
OpenTopped=yes

; Robot Tank
[ROBO]
Trainable=yes ;no
ElitePrimary=RobogunE
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport

; Tank Destroyer
[TNKD]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

; Howitzer
[HOWI]
PrerequisiteOverride=CASLAB
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
ElitePrimary=HowitzerGunE
CrateGoodie=yes	;no
Crewed=yes

; Terror Drone,  ooohhh scary
[DRON]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
ElitePrimary=DroneJumpE

;Infantry Fighting Vehicle - IFV
[FV]
EliteWeapon2=RepairBulletE	;Engineer
EliteWeapon3=CRM60E			;GI
EliteWeapon4=CRFlakGuyGunE		;Flak Troop ;Rocketeer
EliteWeapon5=CRMP5E			;Seal
Weapon6=AWPFV			;Sniper
EliteWeapon6=AWPFVE			;Sniper
EliteWeapon7=CRElectricBoltE	;ShockTrooper
EliteWeapon8=CRNukeE			;Crazy Ivan
EliteWeapon9=CRSuperMindBlastE	;CRMindControlE	;Yuri
EliteWeapon10=CRRadBeamWeaponE;Desolator
EliteWeapon11=CRNeutronRifleE	;Chrono
Weapon12=CRScringun		;Widowmaker	;Terrorist
EliteWeapon12=CRScringunE		;Widowmaker	;Terrorist
EliteWeapon13=CowShotE		;Cow
Weapon14=CRSuicideDroneLauncher		;Drone Operator	;Initiate
EliteWeapon14=CRSuicideDroneLauncherE	;Drone Operator	;Initiate
EliteWeapon15=CRVirusGunE		;Virus
Weapon16=ThorHammer		;Wonder Woman	;Yuri Prime
EliteWeapon16=ThorHammerE		;Wonder Woman	;Yuri Prime
EliteWeapon17=CRMissileLauncherE		;Guardian GI
Maxdebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=6,1	;4,2
Crewed=yes
OpportunityFire=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,CRUSHER

; Heavy Tank
[HTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; V3 Rocket launcher, or Chu-chu Rocket
[V3]
ElitePrimary=V3LauncherE
CanPassiveAquire=yes	;no
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
GuardRange=18	;9
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; Mammoth tank
[APOC]
PipScale=Passengers
Passengers=3
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=yes
OpportunityFire=yes

; Mobile Construction Vehicle
[SMCV]
DebrisTypes=CORPSE
DebrisMaximums=6
SelfHealing=yes

; Armored Transport
[SAPC]
Primary=TransportGun2
Turret=yes
OpportunityFire=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=6
Crewed=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,CLOAK
Trainable=yes
Crusher=yes
OmniCrusher=yes
OmniCrushResistant=yes
OpenTopped=yes

;  Tesla Tank for Russians
[TTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

;Lybian Demolition Truck
[DTRUCK]
CrateGoodie=yes
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,CRUSHER
Trainable=yes	;no
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
OmniFire=yes
CanPassiveAquire=yes ;no
CanRetaliate=yes ;no

; Lasher Light Tank
[LTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}	;{4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean	;Destroyer
Crewed=yes

; Gattling Tank
[YTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes
OpportunityFire=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,CRUSHER

; Magnetron
[TELE]
EliteSecondary=MagneShakeE
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CanPassiveAquire=yes	;no
Bunkerable=yes	;no
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
CrateGoodie=yes	;no
Crewed=yes
OpportunityFire=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,CRUSHER
Size=3	;6

; Chaos Drone
[CAOS]
CanPassiveAquire=yes	;no
OpportunityFire=yes

[MIND]
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
ElitePrimary=MultipleMindControlTankE
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,CRUSHER
Trainable=yes	;no
Crewed=yes

[DISK]
Size=50	;6
;Crewed=yes

; Mobile Construction Vehicle
[PCV]
DebrisTypes=CORPSE
DebrisMaximums=6
SelfHealing=yes

; Hover Transport
[YHVR]
Primary=TransportGun
Turret=yes
OpportunityFire=yes
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=6
Crewed=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,CLOAK
Trainable=yes
Crusher=yes
OmniCrusher=yes
OmniCrushResistant=yes
OpenTopped=yes

; Night Hawk
[SHAD]
CrateGoodie=yes
SizeLimit=5	;2
OpenTopped=yes;passengers can shoot out
PreventAttackMove=no	;yes
;Crewed=yes
CanPassiveAquire=yes	;no
OpportunityFire=yes

; Hind Transport
[HIND]
Image=stnk
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=DJI Skynet
Name=DJI Skynet
Primary=HoverMissile
CrateGoodie=yes
JumpjetClimb=10	;50
JumpjetCrash=40	;60 ; Climb, but down
;SizeLimit=6	;2
OpenTopped=yes;passengers can shoot out
PreventAttackMove=no	;yes
VoiceSelect=RobotTankSelect
VoiceSelectDeactivated=RobotTankSelectDeactivated
VoiceMove=RobotTankMove
VoiceAttack=RobotTankAttackCommand
VoiceFeedback=
CrashingSound=RobotTankDie
ImpactLandSound=GenAircraftCrash
MoveSound=RobotTankMoveStart
CrushSound=TankCrush
CarriesCrate=yes
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=HoverMissileE
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Turret=yes
RadarInvisible=no	;yes
Passengers=1	;10

; Soviet Siege Chopper
[SCHP]
Size=50	;15
CrateGoodie=yes
PreventAttackMove=no	;yes
;Crewed=yes
OpportunityFire=yes

; Deployed Soviet Siege Chopper
[SCHD]
Size=50	;15
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; Kirov Airship, Blimp
[ZEP]
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,RADAR_INVISIBLE
NavalTargeting=5
;Crewed=yes
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
OpportunityFire=yes

; Intruder ;Harrier
[ORCA]
Ammo=2
CanPassiveAquire=yes	;no
CanRetaliate=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Dock=GAAIRC,AMRADR,AIRSTRIP
Prerequisite=GAAIRC ;RADAR
Size=15
Crewed=no	;yes

; Black Eagle
[BEAG]
Ammo=4
CanPassiveAquire=yes	;no
CanRetaliate=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Dock=GAAIRC,AMRADR,AIRSTRIP
Size=15
Crewed=no	;yes

[AC130]
UIName=AC-130 Gunship
Name=AC-130 Gunship
Image=CIVP	;PDPLANE
Prerequisite=AMRADR	;RADAR,GATECH
Primary=GunshipBomb
CanPassiveAquire=yes ; Won't try to pick up own targets
CanRetaliate=yes; Won't fire back when hit
Strength=400
Category=AirPower
TargetLaser=yes
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,AMRADR,AIRSTRIP
PipScale=Ammo
Speed=15
PitchSpeed=0.9	;1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=30
ROT=2
Ammo=10
Crewed=no	;yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=PDPlaneMoveLoop
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=OspreyTakeOff	;IntruderTakeOff	;Taking off
AuxSound2=OspreyLanding	;IntruderLanding	;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=GunshipBombE
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
OpportunityFire=yes
Size=15

[MIG29]
UIName=Name:BPLN
Name=Soviet MIG
Strength=200
Category=Airpower
Armor=light
Image=BPLN
OmniFire=yes
TechLevel=5
Cost=2000
Primary=Maverick3
Prerequisite=NATECH,AIRSTRIP
;Primary=ParaDropWeapon	; Doesn't really fire it; dummy weapon
;LeadershipRating=10
RadarInvisible=no
Sight=8
PipScale=Ammo
Landable=yes
AirportBound=yes
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=16; 18
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
Dock=GAAIRC,AMRADR,AIRSTRIP
ROT=2
ConsideredAircraft=yes
Points=20
Crewed=no	;yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanRetaliate=yes
MoveSound=MigMoveLoop
IsSelectableCombatant=yes
Selectable=yes
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
AuxSound1=IntruderTakeOff	;Taking off |Added order.
AuxSound2=IntruderLanding	;Landing |Added order.
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=MaverickNuke
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
OpportunityFire=yes
Size=15

[PDPLANE]
Image=CPLANE
MoveSound=MigMoveLoop	;PDPlaneMoveLoop
DieSound=
CrashingSound=IntruderDie	;PDPlaneDie
Insignificant=yes
Primary=StalinBombE	;ParaDropWeapon

[TsarBomber]
UIName=Tsar Bomber
Name=Tsar Bomber
Image=PDPLANE
Strength=1000
Prerequisite=NATECH,AIRSTRIP
Category=AirPower ; AirLift
IsSelectableCombatant=yes
Armor=medium
TechLevel=10 ; The original value is -1
Primary=FOAB
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
;LeadershipRating=10
RadarInvisible=no
Sight=8
PitchSpeed=.9
OmniFire=yes
NavalTargeting=5
Landable=yes ; no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Americans,Alliance,Russians,Confederation,Africans,Arabs,Germans
Dock=GAAIRC,AMRADR,AIRSTRIP
AllowedToStartInMultiplayer=no
Cost=5000
Points=30
ROT=2
ConsideredAircraft=yes
Crewed=no	;yes
PipScale=Ammo
Ammo=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5 ; The original value is 2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ;|The original value is 0|	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanRetaliate=yes
AuxSound1=OspreyTakeOff	;Taking off |Added order.
AuxSound2=OspreyLanding	;Landing |Added order.
ImpactLandSound=GenAircraftCrash
MoveSound=PDPlaneMoveLoop
DieSound=
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackAir
VoiceCrashing=SeigeChopperVoiceDie
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=FOABE
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
OpportunityFire=yes
Size=15

[AWACS]
UIName=Name:SpyP
Name=Soviet Spy Plane
Image=SPYP
Strength=600
Prerequisite=Radar,AIRSTRIP
Category=AirPower
IsSelectableCombatant=yes
Armor=light
TechLevel=10 ; The original value is -1
Primary=20mmAerial
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
;LeadershipRating=10
RadarInvisible=no
Sight=8
Sensors=yes
SensorsSight=7
PitchSpeed=.9
OmniFire=yes
Landable=yes ; no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Americans,Alliance,Russians,Confederation,Africans,Arabs,Germans
Dock=GAAIRC,AMRADR,AIRSTRIP
AllowedToStartInMultiplayer=no
Cost=1200
Points=30
ROT=2
ConsideredAircraft=yes
Crewed=no	;yes
PipScale=Ammo
Ammo=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5 ; The original value is 2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ;|The original value is 0|	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanRetaliate=yes
AuxSound1=OspreyTakeOff	;Taking off |Added order.
AuxSound2=OspreyLanding	;Landing |Added order.
ImpactLandSound=GenAircraftCrash
MoveSound=SpyPlaneMoveLoop
DieSound=
VoiceSelect=SeaScorpionSelect
VoiceMove=SeaScorpionMove
VoiceAttack=SeaScorpionAttackCommand
VoiceCrashing=MigVoiceDie
CrashingSound=SpyPlaneDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=20mmAerialE
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
OpportunityFire=yes
Size=15

[B52]
Image=PDPLANE	;CIVP
UIName=Make America Great Again!
Name=Make America Great Again!
Strength=400
Category=AirLift
Armor=light
TechLevel=-1
Primary=NuclearBomb
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
Cost=100
Trainable=yes	;no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes

[B2]
Image=FORTRESS
UIName=America Fuck Yeah!
Name=America Fuck Yeah!
Strength=400
Category=AirLift
Armor=light
TechLevel=-1
Primary=NuclearBomb
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=yes
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=MigMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
Cloakable=yes
CloakingSpeed=1
Insignificant=yes
Cost=100
Trainable=yes	;no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes

[SpaceKirov]
Image=ZEP
UIName=Hail Hydra!
Name=Hail Hydra!
Strength=2000
Category=AirLift
Armor=light
TechLevel=-1
Primary=FOAB
ElitePrimary=FOABE
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
VoiceCrashing=KirovVoiceDie
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Fighter=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=1
FlyBy=true	;GEF Don't slow down over your target
Cost=100
Trainable=yes	;no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
SelfHealing=Yes
Crusher=no
CrushSound=TankCrush
Crushable=yes

; Soviet MIG
[BPLN]
Cost=100
Trainable=yes	;no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
ElitePrimary=Maverick3	;Maverick3E
Crusher=no
CrushSound=TankCrush
Crushable=yes

; Soviet MIG
[BPLNE]
Image=FORTRESS	;BPLN
UIName=PAK DA	;Name:BPLN
Name=PAK DA	;Soviet MIG
Strength=200
Category=AirLift
Armor=light
TechLevel=-1
Primary=MaverickNuke	;Maverick3
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=45	;16
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=100
Points=30
ROT=2
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=MigMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=MaverickNuke
Trainable=yes	;no
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes

; Soviet Spy Plane
[SPYP]
Sight=8	;0
Sensors=yes
SensorsSight=7

; Destroyer's helicopter
[ASW]
Image=dpod
UIName=Prism Drone
Name=Prism Drone
Ammo=3	;1
NavalTargeting=0	;2
LandTargeting=0	;1
Primary=Lunarlaser
ElitePrimary=DronelaserE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes
ImmuneToRadiation=yes
FlyBy=true
Fighter=yes
ConsideredAircraft=yes

; Destroyer's helicopter
[MV22]
Image=ASW
UIName=Name:ASW
Name=Osprey
Primary=ASWBomb
Secondary=ASWCollision
NavalTargeting=5	;2
;LandTargeting=1
Strength=30
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=10
ROT=5;3
Ammo=1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=OspreyDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
;MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=OspreyTakeOff ;Taking off
AuxSound2=OspreyLanding ;Landing
ImmuneToPsionics=yes
ElitePrimary=ASWBombE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes
ImmuneToRadiation=yes
FlyBy=true
Fighter=yes
ConsideredAircraft=yes

; Carrier Fighter
[HORNET]
Image=SCRIN
PrerequisiteOverride=CASLAB
UIName=Star Craft
Name=Star Craft
Spawned=no	;yes
Speed=35	;12
ROT=5	;3
Ammo=2 ;1
Cost=500	;50
Primary=ScrinAttack
ElitePrimary=ScrinAttackE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes
OmniFire=yes
ImmuneToRadiation=yes
FlyBy=true
Fighter=yes
Landable=yes
OmniFire=yes
ConsideredAircraft=yes
AirportBound=yes
Dock=GAAIRC,AMRADR,AIRSTRIP
CanPassiveAquire=yes	;no
CanRetaliate=yes	;no
Size=15

; Carrier Fighter
[FA18]
Image=HORNET
UIName=Name:HORNET
Name=Hornet
Primary=HornetBomb
Secondary=HornetCollision
Strength=150	;75
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=20
ROT=3
Ammo=6	;1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=HornetDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=HornetTakeoff ;Taking off
AuxSound2=HornetLanding ;Landing
ImmuneToPsionics=yes
ElitePrimary=HornetBombE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER	;STRONGER,FIREPOWER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT,FASTER	;STRONGER,FIREPOWER
Crusher=no
CrushSound=TankCrush
Crushable=yes
ImmuneToRadiation=yes
FlyBy=true
Fighter=yes
ConsideredAircraft=yes

;Aircraft Carrier
[CARRIER]
Spawns=FA18	;HORNET
SpawnsNumber=1	;3
CanPassiveAquire=yes	;no
GuardRange=25	;10
OpportunityFire=yes
Size=6

;Destroyer
[DEST]
Spawns=MV22	;ASW
Size=4

; Aegis Cruiser
[AEGIS]
NavalTargeting=5	;6
LandTargeting=0	;1
Size=4

;Dolphin
[DLPH]
LandTargeting=0	;1
SelfHealing=yes
OpportunityFire=yes
Size=2

[SQD]
LandTargeting=2	;1
Size=3
OpenTransportWeapon=1

; Seawolf
[HYD]
OpportunityFire=yes
Size=4

;Attack Sub
[SUB]
LandTargeting=2	;1
Secondary=SubMissile
EliteSecondary=SubMissileE
OpportunityFire=yes
Size=4
OpenTransportWeapon=1

;Soviet Dreadnought
[DRED]
ElitePrimary=DredLauncherE
CanPassiveAquire=yes	;no
GuardRange=25	;10
Size=6

;Vladamir's Dreadnought  (A Hero drednaught.  The Russian MP Dred is DREDB)
[VLAD]
ElitePrimary=DredLauncherE
CanPassiveAquire=yes	;no
GuardRange=25	;10
Size=6

;Boomer attack sub
[BSUB]
EliteSecondary=CruiseLauncherE
CanPassiveAquire=yes	;no
GuardRange=20
SelfHealing=yes
OpportunityFire=yes
Size=6
OpenTransportWeapon=1

; ***INFANTRY***
[InfantryTypes]
66=JK
67=LY
68=ZZJ
71=GUTS
72=STKL
449=SUPER_AI
550=DRONEMAN
551=SAIYAN
552=ROCKETMAN
553=SUPER_ADOG
554=SUPER_DOG
555=WONDERWOMAN
556=KGB
557=CAPTAIN
558=THANOS
559=WEEDWOMAN
560=JESUS

[SUPER_AI]					
Pip=yellow
Cost=5000
Name=Ai
Size=1
Armor=Plate
Image=CCOMAND
Owner=British,French,Germans,Americans,Alliance
Sight=6
Speed=8
Points=5
UIName=Name:Ai
IFVMode=6
Primary=95mm
Sensors=yes
Soylent=250
Category=Soldier
DieSound=GenVehicleDie
Occupier=yes
Strength=2500
Assaulter=no
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MoveSound=MCVMoveStart
OccupyPip=PersonRed
SpeedType=Amphibious
TechLevel=1
VoiceMove=MCVAlliedMove
BuildLimit=-4
CrushSound=InfantrySquish
GuardRange=20
UseOwnName=true
DeploySound=GIDeploy
ThreatPosed=20
VoiceAttack=GIAttackCommand
VoiceSelect=GISelect
ElitePrimary=95mmE
MovementZone=Infantry
OccupyWeapon=95mm
PhysicalSize=1
Prerequisite=GAPILE,GATECH
SensorsSight=4
ImmuneToVeins=yes
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
RequiredHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteOccupyWeapon=95mmE
BuildTimeMultiplier=0.004   : 87384
IsSelectableCombatant=yes
ImmuneToPsionicWeapons=no
AllowedToStartInMultiplayer=no

[STKL]					
Pip=yellow
Cost=5000
Name=HRSGRINF
Size=1
Armor=Plate
Image=CCOMAND
Owner=YuriCountry
Sight=6
Speed=8
Points=5
UIName=Name:HRSGRINF
IFVMode=6
Primary=ChronoMP5
Sensors=yes
Soylent=250
Category=Soldier
DieSound=GenVehicleDie
Occupier=yes
Strength=2500
Assaulter=no
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MoveSound=MCVMoveStart
OccupyPip=PersonRed
SpeedType=Amphibious
TechLevel=1
VoiceMove=MCVAlliedMove
BuildLimit=-2
CrushSound=InfantrySquish
GuardRange=20
UseOwnName=true
DeploySound=PlaceBuilding
ThreatPosed=20
VoiceAttack=MCVAlliedMove
VoiceSelect=MCVAlliedSelect
ElitePrimary=ChronoMP5E
MovementZone=AmphibiousDestroyer
OccupyWeapon=ChronoMP5
PhysicalSize=1
Prerequisite=YABRCK,YATECH
SensorsSight=4
ImmuneToVeins=yes
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
RequiredHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteOccupyWeapon=ChronoMP5E
BuildTimeMultiplier=0.004   : 87384
IsSelectableCombatant=yes
ImmuneToPsionicWeapons=no
AllowedToStartInMultiplayer=no

[GUTS]
Pip=white
Cost=5000
Name=GUTS
Size=1
Armor=Plate
Image=DESO
Owner=Russians,Confederation,Africans,Arabs
Sight=6
Speed=8
Points=5
UIName=Name:GUTS
IFVMode=6
Primary=KiloShot
Sensors=yes
Soylent=250
Category=Soldier
DieSound=GenVehicleDie
Occupier=yes
Strength=3000
Assaulter=no
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MoveSound=MCVMoveStart
OccupyPip=PersonRed
SpeedType=Amphibious
TechLevel=-1
VoiceMove=MCVAlliedMove
BuildLimit=1
CrushSound=InfantrySquish
GuardRange=20
UseOwnName=true
DeploySound=PlaceBuilding
ThreatPosed=20
VoiceAttack=MCVAlliedMove
VoiceSelect=MCVAlliedSelect
ElitePrimary=KiloShotE
MovementZone=AmphibiousDestroyer
OccupyWeapon=KiloShot
PhysicalSize=1
Prerequisite=NAHAND,NATECH
SensorsSight=4
ImmuneToVeins=yes
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
RequiredHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteOccupyWeapon=KiloShotE
BuildTimeMultiplier=0.004   : 87384
IsSelectableCombatant=yes
ImmuneToPsionicWeapons=no
TargetDistanceCoefficient=-1
AllowedToStartInMultiplayer=no

[ZZJ]
Pip=white
Cost=5000
Name=ZZJ
Size=1
Armor=none
Image=ARND
Owner=Russians,Confederation,Africans,Arabs
Sight=5
Speed=8
Points=5
UIName=Name:ARND
IFVMode=3
Primary=GdGun
Soylent=150
Category=Soldier
DieSound=FlakTroopDie
Occupier=yes
Strength=1000
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=1
VoiceMove=FlakTroopMove
BuildLimit=-3
CrushSound=InfantrySquish
ThreatPosed=5
VoiceAttack=FlakTroopAttackCommand
VoiceSelect=FlakTroopSelect
ElitePrimary=GdGunE
MovementZone=Infantry
OccupyWeapon=GdGun
PhysicalSize=1
Prerequisite=NAHAND,NATECH
ImmuneToVeins=yes
VoiceFeedback=FlakTroopFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteOccupyWeapon=GdGunE
RequiredHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
VoiceSpecialAttack=FlakTroopMove
BuildTimeMultiplier=0.004   : 87384
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[LY]
Pip=white
Cost=5000
Name=LY
Size=3
Armor=Plate
Image=CIVAN
Owner=British,French,Germans,Americans,Alliance
Sight=6
Speed=8
Points=5
UIName=Name:LY
IFVMode=6
Primary=LYSTALGREN
Soylent=250
Category=Soldier
DieSound=CrazyIvanDie
Strength=3500
Assaulter=no
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=S500
TechLevel=-1
VoiceMove=CrazyIvanMove
BuildLimit=1
CrushSound=InfantrySquish
ThreatPosed=20
VoiceAttack=CrazyIvanAttackCommand
VoiceSelect=CrazyIvanSelect
ElitePrimary=LYSTALGRENE
MovementZone=Infantry
PhysicalSize=1
Prerequisite=GAPILE,GATECH
ImmuneToVeins=yes
RequireHouses=British
VoiceFeedback=CrazyIvanFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=S500E
RequiredHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
VoiceSpecialAttack=CrazyIvanAttackCommand
BuildTimeMultiplier=0.004   : 87384
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[JK]
Pip=white
Cost=5000
Name=JK
Size=3
Armor=Plate
Image=SPY
Owner=YuriCountry
Sight=6
Speed=8
Points=5
UIName=Name:JK
IFVMode=6
Primary=KiloShot
Soylent=250
Category=Soldier
DieSound=SlyDie
Strength=3500
Assaulter=no
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Secondary=PortableAALaser
TechLevel=-1
VoiceMove=SlyMove
BuildLimit=1
CrushSound=InfantrySquish
ThreatPosed=20
VoiceAttack=SlyAttackCommand
VoiceSelect=SlySelect
ElitePrimary=KiloShotE
MovementZone=Infantry
PhysicalSize=1
Prerequisite=YABRCK,YATECH
ImmuneToVeins=yes
RequireHouses=British
VoiceFeedback=SlyFear
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=PortableAALaserE
RequiredHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
VoiceSpecialAttack=SlyMove
BuildTimeMultiplier=0.004   : 87384
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

[DRONEMAN]
AllowedToStartInMultiplayer=no
UIName=Drone Operator
Name=Drone Operator
Image=ROCK
Category=Soldier
Primary=HornetLauncherMini
Spawns=ASW
SpawnsNumber=1
SpawnRegenRate=600
SpawnReloadRate=150
FireAngle=32
Prerequisite=GAPILE,GATECH
CrushSound=InfantrySquish
Crushable=yes
Strength=125
Fearless=yes
Armor=none
TechLevel=9	;11
Sight=12
Pip=yellow
OccupyPip=PersonYellow
Speed=4
Owner=British,French,Germans,Americans,Alliance
Cost=1500
Soylent=750
Points=15
IsSelectableCombatant=yes
VoiceSelect=RocketeerSelect
VoiceMove=RocketeerMove
VoiceAttack=RocketeerAttackCommand
VoiceFeedback=RocketeerFear
VoiceSpecialAttack=RocketeerMove
DieSound=RocketeerDie
ThreatPosed=15
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
PhysicalSize=1
Size=1
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
MoveSound=RocketeerMoveLoop
ElitePrimary=HornetLauncherMiniE
IFVMode=13
UseOwnName=true
Occupier=yes
OccupyWeapon=UC20mm
EliteOccupyWeapon=UC20mmE

; Super Saiyan
[SAIYAN]
Image=CLEG
UIName=Ghost Buster
Name=Ghost Buster
Category=Soldier
Prerequisite=GAPILE,GATECH
Primary=PortableComet
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=200
Armor=flak
TechLevel=9
Pip=red
Sight=14	;8
Sensors=yes
SensorsSight=7
Speed=4
Owner=British,French,Germans,Americans,Alliance
Cost=5000	;1500
Soylent=5000	;750
Points=50
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25	; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=no	;yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
ElitePrimary=PortableCometE
IFVMode=12	;4
BuildLimit=16
SelfHealing=yes
UseOwnName=true
TypeImmune=no	;yes
Occupier=yes
OccupyWeapon=UCTerminatorRailgun	;[UCGhostBusterGun]
EliteOccupyWeapon=UCTerminatorRailgunE	;[UCGhostBusterGunE]
CanPassiveAquire=yes
AllowedToStartInMultiplayer=no

; Wonder Woman
[WONDERWOMAN]
Image=TANY
UIName=Wonder Woman
Name=Wonder Woman
Category=Soldier
Prerequisite=GAPILE,GATECH,GAOREP,GACSPH,GAWEAT
Primary=MagicAttack
;Secondary=ThorHammer
;OpenTransportWeapon=1;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
NavalTargeting=5	;4
LeadershipRating=8
;C4=no
Assaulter=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=5000
Armor=flak
TechLevel=9
Pip=red
Sight=18	;8
Sensors=yes
SensorsSight=7
Speed=8	;6
MoveToShroud=no
Teleporter=yes
Owner=British,French,Germans,Americans,Alliance
Cost=20000
Soylent=10000
Points=50
IsSelectableCombatant=yes
VoiceSelect=TanyaPrimeSelect
VoiceMove=TanyaPrimeMove
VoiceAttack=TanyaPrimeAttackCommand
VoiceFeedback=TanyaPrimeFear
VoiceSpecialAttack=TanyaPrimeAttackCommand
DieSound=TanyaPrimeDie
CreateSound=TanyaPrimeCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}	;{4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
ThreatPosed=25	; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
DetectDisguise=yes
ElitePrimary=MagicAttackE
;EliteSecondary=ThorHammerE
IFVMode=15	;12
BuildLimit=1
SelfHealing=yes
UseOwnName=true
CanPassiveAquire=yes
AllowedToStartInMultiplayer=no

[ROCKETMAN]
UIName=Rocket Man
Name=Rocket Man
Image=LUNR
Category=Soldier
Primary=CruiseLauncherMini	;Lunarlaser
FireAngle=64
Spawns=CMISL
SpawnsNumber=1
SpawnRegenRate=80
SpawnReloadRate=0 ; missile spawn don't come back
Prerequisite=NAHAND,NATECH
CrushSound=InfantrySquish
Crushable=yes
Strength=125
Fearless=yes
Armor=none
TechLevel=9	;11
Sight=12
Pip=yellow
OccupyPip=PersonYellow
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=15
IsSelectableCombatant=yes
VoiceSelect=LaserCosmoSelect
VoiceMove=LaserCosmoMove
VoiceAttack=LaserCosmoAttackCommand
VoiceFeedback=LaserCosmoFear
VoiceSpecialAttack=LaserCosmoMove
DieSound=RocketeerDie
ThreatPosed=15
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
PhysicalSize=1
Size=1
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
MoveSound=RocketeerMoveLoop
ElitePrimary=CruiseLauncherMiniE	;Lunarlaser
IFVMode=16
UseOwnName=true
Occupier=yes
OccupyWeapon=UCVulcan
EliteOccupyWeapon=UCVulcanE

[SUPER_ADOG]
AllowedToStartInMultiplayer=yes
PrerequisiteOverride=CASLAB
Owner=Germans
Image=ADOG
UIName=German Shepherd
Name=German Shepherd
NotHuman=yes
Category=Soldier
Primary=GoodTeethE
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=Barracks
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=-1
Pip=white
Sight=25
DetectDisguise=yes
Speed=8
AccelerationFactor=0.01
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20	; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
IFVMode=0
Trainable=yes
ElitePrimary=SuperGoodTeethE
Natural=yes
Explodes=yes
DeathWeapon=DogBomb

[SUPER_DOG]
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Image=DOG
UIName=Husky
Name=Husky
NotHuman=yes
Category=Soldier
Primary=BadTeethE
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=Barracks
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=-1
Pip=white
Sight=25
DetectDisguise=yes
Speed=8
AccelerationFactor=0.01
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20	; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
IFVMode=0
Trainable=yes
ElitePrimary=SuperBadTeethE
Natural=yes
Explodes=yes
DeathWeapon=DogBomb

[KGB]
Image=SPY
UIName=KGB
Name=KGB
Category=Soldier
Prerequisite=NAHAND,NATECH
CrushSound=InfantrySquish
NavalTargeting=7
LeadershipRating=3
Strength=100
Primary=MakeupKit ; virtual weapon that picks disguise
Secondary=KGBBomber
EliteSecondary=KGBBomberE
Ivan=yes
C4=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=yes	;no; Won't fire back when hit
Armor=flak
TechLevel=5
Agent=yes
Infiltrate=yes
CanDisguise=yes; I appear differently on other people's computers
PermaDisguise=yes; and I appear that way always (Mirage Tank will be Can but not Perma)
Sight=9
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Pip=blue
Points=5
CreateSound=SpyCreated
VoiceSelect=SpySelect
VoiceMove=SpyMove
VoiceAttack=SpyAttackCommand
VoiceFeedback=SpyFear
VoiceSpecialAttack=SpySpecialAttack
DieSound=SpyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
SpecialThreatValue=1
PreventAttackMove=yes
IFVMode=2
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes	;no
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Occupier=yes
OccupyWeapon=UCVulcan2
EliteOccupyWeapon=UCVulcan2E
OpenTransportWeapon=1

[CAPTAIN]
UIName=Captain America
Name=Captain America
Image=GI
Category=Soldier
Primary=CRM60
Secondary=FlareAll
Occupier=yes ; I can Occupy UC buildings
OccupyWeapon=UCPara; The weapon I use while Occupying.  Defaults to 0 (Primary)
EliteOccupyWeapon=UCElitePara; The weapon I use while Occupying.  Defaults to 0 (Primary)
OpenTransportWeapon=1;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
Prerequisite=GAPILE,GATECH,GASPYSAT
CrushSound=InfantrySquish
Crushable=no
Strength=5000
Pip=white
OccupyPip=PersonBlue
Armor=none
TechLevel=9
Sight=8
Speed=8	;6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=10000
Soylent=5000
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=yes
Bombable=yes
Deployer=yes
DeployFire=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=CRM60E
EliteSecondary=FlareAllE
IFVMode=4
BuildLimit=1
SelfHealing=yes
UseOwnName=true
AirstrikeTeam=1
EliteAirstrikeTeam=1
AirstrikeTeamType=B52
EliteAirstrikeTeamType=B2
AirstrikeRechargeTime=100
EliteAirstrikeRechargeTime=50

[THANOS]
AllowedToStartInMultiplayer=no
UIName=Thanos
Name=Thanos
Image=BRUTE
Category=Soldier
Primary=InfinityPunch
Secondary=InfinitySmash
Prerequisite=YABRCK,YATECH,YAGNTC,YAPPET,NACLON
CrushSound=InfantrySquish
Crushable=no
Strength=20000
Armor=plate
NavalTargeting=4
LeadershipRating=8
TechLevel=10
Pip=red
Sight=18
Sensors=yes
SensorsSight=7
DetectDisguise=yes
Speed=8	;20
Owner=YuriCountry
Cost=20000
Soylent=10000
Points=20
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttackCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}	;{4A582741-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=2
ElitePrimary=InfinityPunchE
EliteSecondary=InfinitySmashE
IFVMode=0
Unnatural=yes
Parasiteable=no
;CloseRange=yes
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
SelfHealing=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
PixelSelectionBracketDelta=-8 ;gs higher number draws lower.  Pixel difference from normal for selection bracket
Occupier=yes
OccupyWeapon=ThanosShrapnelWeapon
EliteOccupyWeapon=ThanosShrapnelWeaponE
OpenTransportWeapon=1
BuildLimit=1
OmniCrushResistant=yes
Teleporter=yes
OpportunityFire=yes
TypeImmune=yes

[WEEDWOMAN]
AllowedToStartInMultiplayer=no
Image=VIRUS
UIName=Widowmaker
Name=Widowmaker
Category=Soldier
Primary=Scringun
Prerequisite=YABRCK,RADAR,YATECH
CrushSound=InfantrySquish
Strength=100
Pip=blue
OccupyPip=PersonBlue
Armor=none
TechLevel=9
Sight=9
Speed=4
Owner=YuriCountry
Cost=1500
Soylent=750
Points=10
IsSelectableCombatant=yes
VoiceSelect=VirusSelect
VoiceMove=VirusMove
VoiceAttack=VirusAttackCommand
VoiceFeedback=VirusFear
VoiceSpecialAttack=VirusMove
DieSound=VirusDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
ElitePrimary=ScringunE
PreventAttackMove=no
IFVMode=11	;14
ImmuneToPoison=yes
UseOwnName=true
Occupier=yes
OccupyWeapon=UCScringun
EliteOccupyWeapon=UCScringunE

[JESUS]
AllowedToStartInMultiplayer=no
Image=BORIS
UIName=Jesus
Name=Jesus
Category=Soldier
Prerequisite=NATECH,NAIRON,NAMISL,GATECH,GACSPH,GAWEAT,YATECH,YAGNTC,YAPPET
Primary=FlareAll
Secondary=ThorHammer
OpenTransportWeapon=0
Assaulter=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=20000
Armor=flak
TechLevel=10
Pip=red
Sight=9
Speed=8	;5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=20000
Soylent=10000
Points=50
IsSelectableCombatant=yes
VoiceSelect=BorisSelect
VoiceMove=BorisMove
VoiceAttack=BorisAttackCommand
VoiceFeedback=BorisFear
VoiceSecondaryWeaponAttack=BorisAirstrikeVoice
DieSound=BorisDie
CreateSound=BorisCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer	;Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Sensors=yes
SensorsSight=7
DetectDisguise=yes
ElitePrimary=FlareAllE
EliteSecondary=ThorHammerE
IFVMode=15
UseOwnName=true
AirstrikeTeam=2
EliteAirstrikeTeam=4
AirstrikeTeamType=SpaceKirov
EliteAirstrikeTeamType=SpaceKirov
AirstrikeRechargeTime=100
EliteAirstrikeRechargeTime=50
BuildLimit=1
SelfHealing=yes
Occupier=yes
OccupyWeapon=UCAKM
EliteOccupyWeapon=UCAKME
Teleporter=yes

[E1]
AllowedToStartInMultiplayer=no	;yes

[E2]
AllowedToStartInMultiplayer=no	;yes

[INIT]
AllowedToStartInMultiplayer=no	;yes
IFVMode=2	;13

[SLAV]
AllowedToStartInMultiplayer=yes
Owner=YuriCountry
Cost=100
IsSelectableCombatant=yes

[JUMPJET]
BalloonHover=no	;yes
Landable=yes
Bombable=yes
Size=16	;1

[LUNR]
ElitePrimary=LunarlaserE	;Lunarlaser
BalloonHover=no	;yes
Landable=yes
Bombable=yes
Size=16	;1

[GGI]
Occupier=yes
OccupyWeapon=UCMissileLauncher
EliteOccupyWeapon=UCMissileLauncherE

[GHOST]
Occupier=yes
EliteSecondary=SapperE
OccupyWeapon=UCM60
EliteOccupyWeapon=UCM60E

[TANY]
EliteSecondary=SapperE
Occupier=yes
OccupyWeapon=UCDoublePistols
EliteOccupyWeapon=UCDoublePistolsE

[ENGINEER]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SENSORS
Trainable=yes ;no

[SENGINEER]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SENSORS
Trainable=yes ;no

[YENGINEER]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SENSORS
Trainable=yes ;no

[FLAKT]
Occupier=yes
OccupyWeapon=UCFlakGuyGun
EliteOccupyWeapon=UCFlakGuyGunE

[TERROR]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
Secondary=RadEruptionSmall
CanPassiveAquire=yes ;no
CanRetaliate=yes ;no
Deployer=yes
DeployFire=yes
UndeployDelay=75
IFVMode=7	;11

[DESO]
Occupier=yes
OccupyWeapon=UCRadBeamWeapon
EliteOccupyWeapon=UCRadBeamWeaponE

[VIRUS]
Occupier=yes
OccupyWeapon=UCVirusgun
EliteOccupyWeapon=UCVirusgunE

[SHK]
Occupier=yes
OccupyWeapon=UCElectricBolt
EliteOccupyWeapon=UCElectricBoltE

[SNIPE]
Occupier=yes
OccupyWeapon=UCAWP
EliteOccupyWeapon=UCAWPE

;Boris
[BORIS]
EliteAirstrikeTeamType=BPLNE
Occupier=yes
OccupyWeapon=UCAKM
EliteOccupyWeapon=UCAKME

; Attack dog
[ADOG]
Trainable=yes ;no
ElitePrimary=GoodTeethE

; Attack dog
[DOG]
Trainable=yes ;no
ElitePrimary=BadTeethE

; Attack dog
[YADOG]
Trainable=yes ;no
ElitePrimary=GoodTeethE

; Attack dog
[YDOG]
Trainable=yes ;no
ElitePrimary=BadTeethE

[IVAN]
Trainable=yes ;no

; Chrono Legionnaire
[CLEG]
AllowedToStartInMultiplayer=no
Speed=100
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}	;{4A582747-9839-11d1-B709-00A024DDAFD1}
MoveSound=ChronoLegionTeleport
Accelerates=false
Turret=yes
ROT=5
Fraidycat=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
Crushable=yes

[CCOMAND]
AllowedToStartInMultiplayer=no
PreventAttackMove=no	;yes
Speed=100
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}	;{4A582747-9839-11d1-B709-00A024DDAFD1}
MoveSound=ChronoLegionTeleport
Accelerates=false
Turret=yes
ROT=5
Fraidycat=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
Crushable=yes

[CIVAN]
AllowedToStartInMultiplayer=no
ElitePrimary=IvanBomberE
Explodes=yes
Trainable=yes ;no
Speed=100
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}	;{4A582747-9839-11d1-B709-00A024DDAFD1}
MoveSound=ChronoLegionTeleport
Accelerates=false
Turret=yes
ROT=5
Fraidycat=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
Crushable=yes

[BRUTE]
Occupier=yes
OccupyWeapon=UCATGUN
EliteOccupyWeapon=UCATGUNE

[YURI] ;Bender of spoons!
ElitePrimary=MindControlE
PipScale=MindControl

[YURIPR]
PrerequisiteOverride=YACOMD
ElitePrimary=SuperMindControlE
PipScale=MindControl
IFVMode=8	;15

[PTROOP]
PipScale=MindControl

[CTECH]
AllowedToStartInMultiplayer=yes
PrerequisiteOverride=CASLAB
Owner=Alliance
Cost=200
Soylent=100
UIName=Jimmy Rustler	;Name:CTECH
Name=Jimmy Rustler	;Technician
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,C4
Trainable=yes ;no
ElitePrimary=PistolaE
IFVMode=1
UseOwnName=true
Occupier=yes
OccupyWeapon=UCTechgun
EliteOccupyWeapon=UCTechgunE
IsSelectableCombatant=yes

[MUMY]
AllowedToStartInMultiplayer=yes
PrerequisiteOverride=CASLAB
Owner=Arabs
Cost=200
Soylent=100
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ImmuneToRadiation=yes
Unnatural=no	;yes
Pip=green
IsSelectableCombatant=yes
Fraidycat=no

[WWLF]
Cost=200
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ImmuneToRadiation=yes

[COW]
AllowedToStartInMultiplayer=yes
PrerequisiteOverride=CASLAB
Owner=British
Cost=200
Soylent=100
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Primary=TerrorBomb
Secondary=VirtualScanner
DeathWeapon=TerrorBomb
Explodes=yes
Pip=green
IsSelectableCombatant=yes

[ALL]
AllowedToStartInMultiplayer=yes
PrerequisiteOverride=CASLAB
Owner=Confederation
Cost=200
Soylent=100
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Pip=green
Agent=yes
Infiltrate=yes
IsSelectableCombatant=yes

[POLARB]
AllowedToStartInMultiplayer=yes
PrerequisiteOverride=CASLAB
Owner=Russians
Cost=200
Soylent=100
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Occupier=yes
OccupyWeapon=UCM1Carbine
EliteOccupyWeapon=UCEliteM1Carbine
Pip=green
OccupyPip=PersonWhite
IsSelectableCombatant=yes

[JOSH]
AllowedToStartInMultiplayer=yes
PrerequisiteOverride=CASLAB
Owner=French
Cost=200
Soylent=100
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Primary=MonkeyThrow	;ChimpBite
ElitePrimary=MonkeyThrowE
Size=1	;2
IFVMode=2	;12
Crushable=yes
Pip=green
IsSelectableCombatant=yes

[CAML]
AllowedToStartInMultiplayer=yes
PrerequisiteOverride=CASLAB
Owner=Africans
Cost=200
Soylent=100
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Primary=IvanBomber
Secondary=VirtualScanner
ElitePrimary=IvanBomberE
Explodes=yes
Pip=green
IsSelectableCombatant=yes

[DNOA]
AllowedToStartInMultiplayer=yes
PrerequisiteOverride=CASLAB
Owner=Americans
Cost=2700
Soylent=1350
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,GUARD_AREA
Trainable=yes
Sight=8	;5
Size=15	;30
Pip=green

[CLNT]
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Hitman
Name=Hitman
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Insignificant=no
Sight=6
ThreatPosed=15
Cost=500
Soylent=250
VoiceSelect=ClintSelect
VoiceMove=ClintMove
VoiceAttack=ClintAttackCommand
VoiceFeedback=ClintFear
VoiceSpecialAttack=ClintMove
DieSound=ClintDie

[ARND]
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Terminator
Name=Terminator
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Insignificant=no
Sight=6
ThreatPosed=15
Cost=1000
Soylent=500
VoiceSelect=ArnoldSelect
VoiceMove=ArnoldMove
VoiceAttack=ArnoldAttackCommand
VoiceFeedback=ArnoldFear
VoiceSpecialAttack=ArnoldMove
DieSound=ArnoldDie
Crushable=no

[STLN]
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=Rambo
Name=Rambo
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
Insignificant=no
Sight=6
ThreatPosed=15
Cost=1500
Soylent=750
VoiceSelect=SlySelect
VoiceMove=SlyMove
VoiceAttack=SlyAttackCommand
VoiceFeedback=SlyFear
VoiceSpecialAttack=SlyMove
DieSound=SlyDie
Crushable=no

[SSRV]
AllowedToStartInMultiplayer=no
PrerequisiteOverride=CASLAB
UIName=007	;Name:SecretService
Name=007	;Secret Service
Primary=Pistola007
ElitePrimary=Pistola007E
Agent=yes
Infiltrate=yes
Sight=6
ThreatPosed=15
Cost=1000
Soylent=500
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
Occupier=yes
OccupyWeapon=UCMP5
EliteOccupyWeapon=UCMP5E

[RMNV]
SelfHealing=yes

[PRES]
UIName=Donald Trump	;Name:PRES
Name=Donald Trump	;President
Strength=50000	;50
SelfHealing=yes

[RMNV]
UIName=Kim Jong-un	;Name:RMNV
Name=Kim Jong-un	;Romanov
Strength=50000	;50
SelfHealing=yes

; ***BUILDINGS***
[BuildingTypes]
550=TANKCONTROL
551=SUPERBUNKER
552=GAGAP2
553=AIRSTRIP

; Hide Secret Unit Control Center
[CAMISC04]
CanC4=no
Crewed=no
Immune=yes
Primary=AntiCheat
Spyable=no
Capturable=false
Selectable=no
LegalTarget=no
CanBeOccupied=no
Insignificant=yes
CloakGenerator=yes
RadarInvisible=yes
CloakRadiusInCells=18

; Yuri Secret Unit Control Center
[TANKCONTROL]
Image=YABRCK	;GAROBO
Name=Yuri Headquarter
UIName=Yuri Headquarter
BuildCat=Combat	;Resource
Prerequisite=YATECH,YACNST,YAGRND,YAGNTC,YAPPET
TechLevel=10
Strength=600
Adjacent=2
Points=30
Power=-100
Sight=6
Armor=wood
Cost=600
BuildTimeMultiplier=16
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=5
HalfDamageSmokeLocation1=0,0,0
DamageSmokeOffset=410, 100, 165
ThreatPosed=0	; This value MUST be 0 for all building addons
Crewed=yes
AIBuildThis=no	;yes
TogglePower=yes
Powered=true
PowersUnit=DOLY	;YURIHEAD
FreeUnit=DOLY	;YURIHEAD
ImmuneToPsionics=no ;gs per Dustin, never intended to be yes,      defaults to yes for buildings, no for others
Capturable=true
;BuildLimit=1

[SUPERBUNKER]
Image=NABNKR
UIName=Gulag
Name=Gulag
Adjacent=2
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Armor=steel
BaseNormal=yes
BuildCat=Combat
Prerequisite=NATECH,PROC,NACNST
Capturable=false
ClickRepairable=yes
Cost=5000
Crewed=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
IsBaseDefense=yes
MaxDebris=15
MinDebris=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Powered=no
Sight=7
Sensors=yes
SensorsSight=7
Strength=60000
TechLevel=10
CanBeOccupied=yes
MaxNumberOccupants=30	;5
CanOccupyFire=yes
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0
SelfHealing=yes
AIBuildThis=no
FactoryPlant=yes
InfantryCostBonus=0.75	;1
HasRadialIndicator=true

[AIRSTRIP]
UIName=Soviet Airstrip
Name=Soviet Airstrip
BuildCat=Tech
Image=NATBNK
Prerequisite=Radar,NACNST
Strength=600 ; The original value is 1000
Armor=steel
TechLevel=3
Adjacent=3
BaseNormal=yes
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Factory=AircraftType
Helipad=yes
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=600
Points=60
Power=-10
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=no
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
NumberOfDocks=1
HasStupidGuardMode=false
UnitReload=yes
Spyable=no

[GAREFN]
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts

[NAREFN]
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts

[YAREFN]
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts
BaseNormal=yes
ClickRepairable=yes
Capturable=true

[SMIN]
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts

[NARADR]
Primary=BitchSlayer
NavalTargeting=5
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no

[GAAIRC]
Primary=BitchSlayer
NavalTargeting=5
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no

[AMRADR]
Primary=BitchSlayer
NavalTargeting=5
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no

[NAPSIS]
Primary=BitchSlayer
NavalTargeting=5
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no

; concrete wall
[GAWALL]
GuardRange=25	;5

; soviet wall
[NAWALL]
GuardRange=25	;5

;Yuri Wall
[GAFWLL];temp wall for yuri[YAWALL]
GuardRange=25	;5

;Soviet Bunker
[NABNKR]
Capturable=true	;false
ImmuneToPsionics=yes
MaxNumberOccupants=10	;5
HasRadialIndicator=true

; Sentry Gun
[NALASR]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=VulcanE
HasRadialIndicator=true

;Flak Turret
[NAFLAK]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=FlakWeaponE
HasRadialIndicator=true

; Soviet Tesla Coil
[TESLA]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=CoilBoltE
EliteSecondary=OPCoilBoltE
HasRadialIndicator=true

; PillBox
[GAPILL]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=Vulcan2E
HasRadialIndicator=true

; SAM
[NASAM]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=RedEye2E
HasRadialIndicator=true

; Allied Prism Tower
[ATESLA]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER	;increased ROF will cause asynchrony
Trainable=yes
ElitePrimary=PrismShotE
EliteSecondary=PrismSupportE
HasRadialIndicator=true

;Allied Gap Generator (unpowered, unbuildable dummy, to prevent reconnection error after power cut, which is likely caused by nofog anti-cheat)
[GAGAP]
UIName=Storm Column	;Name:GAGAP
Name=Storm Column	;Allied Gap Generator
GapGenerator=no	;yes
Cost=10000	;1000
Power=-100
ExtraPower=0	;-9000
TechLevel=-1	;7
AIBuildThis=no	;yes
Powered=true
;HasRadialIndicator=false	;true
ImmuneToPsionics=yes	;no
Primary=ThorHammer
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER	;increased ROF will cause asynchrony
Trainable=yes
ElitePrimary=ThorHammerE
ThreatPosed=40	;0
IsBaseDefense=yes
HasStupidGuardMode=false
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0
PrerequisiteOverride=CASLAB
BuildCat=Combat

;Allied Gap Generator (powered, the real one for players to build)
[GAGAP2]
Image=GAGAP
UIName=Name:GAGAP
Name=Allied Gap Generator
BuildCat=Combat
Prerequisite=GATECH,GACNST
GapGenerator=yes
GapRadiusInCells=10
SuperGapRadiusInCells=100	;10
TechLevel=7
Adjacent=2
HasRadialIndicator=true
Strength=600
Armor=wood
Sight=5
Points=30
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Power=-100
ExtraPower=-9000
Powered=true
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=4
MinDebris=2
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 150
AIBuildThis=yes ; commented out so that it's easier to debug base building
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; Grand Cannon
[GTGCAN]
UIName=Noob Cannon	;Name:GTGCAN
Name=Noob Cannon	;Allied Grand Cannon
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=GrandCannonWeaponE
Trainable=yes
ThreatPosed=40
Capturable=true	;false
HasRadialIndicator=true

; Gattling Cannon
[YAGGUN]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
EliteWeapon1=AGGattlingTurretE
EliteWeapon2=AAGattlingTurretE
EliteWeapon3=AGGattlingTurret2E
EliteWeapon4=AAGattlingTurret2E
EliteWeapon5=AGGattlingTurret3E
EliteWeapon6=AAGattlingTurret3E
Primary=AGGattling
Secondary=AAGattling
ElitePrimary=AGGattlingTurretE
EliteSecondary=AAGattlingTurretE
HasRadialIndicator=true

; Psychic Tower
[YAPSYT]
SelfHealing=yes
HasRadialIndicator=true

;Concrete Bunker
[CABUNK01]
ClickRepairable=yes

;Misc Civ Structure
[CABUNK02]
ClickRepairable=yes

;Concrete Bunker 03
[CABUNK03]
ClickRepairable=yes

;Concrete Bunker 04
[CABUNK04]
ClickRepairable=yes

; Soviet Nuclear Reactor
[NANRCT]
UIName=RBMK-1000	;Name:NANRCT
Name=RBMK-1000	;Soviet Nuclear Reactor
DeathWeapon=NukeFallout	;NukePayload
DeathWeaponDamageModifier=1	;0.5
MaxDebris=200	;15
MinDebris=200	;5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRS10SM

;Soviet Industrial Plant
[NAINDP]
AircraftCostBonus=0.75	;1
BuildingsCostBonus=0.75	;1
DefensesCostBonus=0.75	;1

;Iron Curtain
[NAIRON]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

; Soviet Nuclear Missile
[NAMISL]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

;Chrono Sphere
[GACSPH]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

;Weather Control Device
[GAWEAT]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

;Genetic Mutator
[YAGNTC]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

;Psychic Dominator
[YAPPET]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

; Yuri Grinder
[YAGRND]
Capturable=true

; construction yard
[GACNST]
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.293
LightGreenTint=0.167
LightBlueTint=0.037
SelfHealing=yes

; construction yard
[NACNST]
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.293
LightGreenTint=0.167
LightBlueTint=0.037
SelfHealing=yes

; Yuri construction yard
[YACNST]
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.293
LightGreenTint=0.167
LightBlueTint=0.037
SelfHealing=yes

; Tech Outpost
[CAOUTP]
Cost=1000
Crewed=yes
Points=25
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=HoverMissileE
HasRadialIndicator=true

[CAAIRP]
Cost=1000
Crewed=yes

[CAPOWR]
Cost=1000
Crewed=yes

[CAMACH]
Cost=1000
Crewed=yes

[CATHOSP]
Cost=1000
Crewed=yes

[CASLAB]
UIName=Amazon Prime	;Name:CASLAB
Name=Amazon Prime	;Tech Secret Lab
Cost=1000
Crewed=yes

[CAOILD]
Cost=1000
CanC4=no
Radar=yes
Crewed=yes
Immune=yes
SpySat=no
Spyable=no
Explodes=no
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRS10SM
MaxDebris=80	;8
MinDebris=80	;4
DeathWeapon=TerrorBomb	;OilExplosion
LegalTarget=no
Insignificant=yes
NeedsEngineer=no
ProduceCashDelay=69
ProduceCashAmount=30
ProduceCashStartup=0

[CAPARS01]
UIName=Tesla Blyatster;Name:CAPARS01
Name=Tesla Blyatster;Paris Tower
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ThreatPosed=40
Capturable=true
Cost=20000
BaseNormal=yes
HasRadialIndicator=true

;Time Machine
[CATIME01]
Strength=50000	;1000
SelfHealing=yes

[CAFRMB]
Name=Global Defense Initiative	;Farm Outhouse
UIName=Global Defense Initiative	;Name:CAFRMB
Strength=60000	;50
Cost=5000
Armor=concrete
MaxNumberOccupants=30	;1
SelfHealing=yes

[CAMSC12]
Name=Bullseye
Cost=50000

[YACOMD]
BaseNormal=yes

; ***DUMMY OBJECTS***
; https://www.modenc.renegadeprojects.com/ShrapnelWeapon
[WEEDGUY]
ElitePrimary=BlimpCluster
EliteSecondary=BlimpClusterE

[XCOMET]
Image=FV
Gunner=yes
Passengers=1
TurretCount=1
WeaponCount=13
Weapon1=CometFragment
EliteWeapon1=TeslaFragment
Weapon2=SuperCometFragment
EliteWeapon2=CoilBoltFragment
Weapon3=OPCoilBoltFragment
EliteWeapon3=PrismTowerFragment
Weapon4=ThorBoltFragment
EliteWeapon4=ThorBoltFragmentE
Weapon5=ThorBolt
EliteWeapon5=ThorBoltE
Weapon6=PortableCometFragment
EliteWeapon6=PortableCometFragment2
Weapon7=PortableCometFragment3
EliteWeapon7=PortableCometFragment4
Weapon8=PortableCometFragment5
EliteWeapon8=MagicAttack2
Weapon9=MagicAttack2E
EliteWeapon9=StalinBomb2
Weapon10=StalinBomb2E
EliteWeapon10=InvisibleCometFragment
Weapon11=ExplosionFragmentSmall
EliteWeapon11=ExplosionFragmentMedium
Weapon12=ExplosionFragmentNuke
EliteWeapon12=InvisibleMagnetFragment
Weapon13=ExplosionFragmentHE
EliteWeapon13=
Weapon14=
EliteWeapon14=
Weapon15=
EliteWeapon15=
Weapon16=
EliteWeapon16=

; ***WEAPONS***
; Hide anti-objects (shooter)
[AntiCheat]
ROF=5
Anim=RE2A
Range=15
Speed=100
Damage=5000
IsLaser=true
Warhead=ScrinPrismWarHead
LaserColor=0,0,0
Projectile=InvisibleAntiCheat
IsHouseColor=False
LaserDuration=40
LaserOuterSpread=0,0,0

; large anti-armor cannon (two shooter)
[120mmx]
Anim=GUNFIRE	;APMUZZLE

; large anti-armor cannon (two shooter)
[140mmx]
Damage=100
ROF=80
Range=20	;5.75
Projectile=Cannon
Speed=140
Warhead=ApocAP
Report=ApocalypseAttackGround
Anim=GUNFIRE	;APMUZZLE
Burst=8	;2
Bright=yes

; large anti-armor cannon (two shooter)
[140mmxE]
Damage=250	;100
ROF=80
Range=20	;5.75
Projectile=SuperCannon
Speed=140
Warhead=KTSTLEXP	;ApocAPE
Report=ApocalypseAttackGround
Anim=VTMUZZLE
Burst=16	;4
Bright=yes

; Vehicle carried anti-tank missile
[S500]
Damage=250	;50
ROF=80
Range=25	;8
Projectile=AAHeatSeekerS500
Speed=60
Warhead=S500WH	;BlimpHE
Burst=8	;2
Report=ApocalypseAttackAir
OmniFire=yes

; Vehicle carried anti-tank missile
[S500E]
Damage=250	;50
ROF=80
Range=25	;8
Projectile=AAHeatSeekerS500E
Speed=60
Warhead=S500EWH	;CMISLEWH
Burst=8	;2
Report=ApocalypseAttackAir
OmniFire=yes

[Tomahawk]
Damage=250	;50
ROF=1000
Range=25	;8
Projectile=TomahawkClusterMissile
Speed=10
Warhead=BlimpHE
Report=BoomerAttack1

[TomahawkE]
Damage=250	;50
ROF=1000
Range=25	;8
Projectile=TomahawkClusterMissileE
Speed=10
Warhead=KTSTLEXP
Burst=2
Report=DreadnoughtAttack

[BlimpCluster]
Damage=250
ROF=80
Projectile=ClusterBits
Range=6
Speed=20
Warhead=BlimpHE

[BlimpClusterE]
Damage=250
ROF=80
Projectile=ClusterBits
Range=6
Speed=20
Warhead=KTSTLEXP

[HateDrawer]	;to let enemy aircraft retaliate
Damage=2
ROF=80
Range=25
Projectile=AAHeatSeekerInvisible
Speed=60
Warhead=HateDrawerWH
Burst=8

[HateDrawerE]
Damage=2
ROF=80
Range=25
Projectile=AAHeatSeekerInvisible
Speed=60
Warhead=HateDrawerWH
Burst=8
DecloakToFire=no

[PistolaE]
Damage=4	;2
ROF=20
Range=6	;3
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=CivAttack
Burst=8

[UberMindControlTank]
Damage=5000	;3; this is an infinite mind control, so this just affects pips
InfiniteMindControl=no	;yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
ROF=10
Range=6
Projectile=PsychicControl
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
OmniFire=yes;doesn't need turret to shoot any direction

[UberMindControlTankE]
Damage=5000	;3; this is an infinite mind control, so this just affects pips
InfiniteMindControl=no	;yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
ROF=10
Range=6
Projectile=PsychicControlE
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
OmniFire=yes;doesn't need turret to shoot any direction
DecloakToFire=no

[MindControlE]
Damage=1;Number of mind control links
ROF=200
Range=7
Projectile=PsychicControlE
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
DecloakToFire=no

[SuperMindControlE]
Damage=1;Number of mind control links
ROF=200
Range=7
Projectile=PsychicControlE
Speed=100
Warhead=ControllerBuilding
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
DecloakToFire=no

[MultipleMindControlTankE]
Damage=3; this is an infinite mind control, so this just affects pips
InfiniteMindControl=yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
ROF=10
Range=6
Projectile=PsychicControlE
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
OmniFire=yes;doesn't need turret to shoot any direction
DecloakToFire=no

; Carrier's rangefinder virtual weapon
;[HornetLauncher]
;Range=100

[HornetLauncherMini]
Damage=1
ROF=150
Range=25
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes

[HornetLauncherMiniE]
Damage=1
ROF=150
Range=100
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes

[HornetBombE]
Damage=100	;80
Range=15	;5
Warhead=ApocAP	;ARTYHE

[GunshipBomb]
Damage=65
ROF=3
Range=15
Projectile=NormalBombScatter
Speed=140	;40
Warhead=ORCAAP
Report=LightTankAttack	;HornetAttack
Anim=GUNFIRE
OmniFire=yes

[GunshipBombE]
Damage=90
ROF=3
Range=20
Projectile=NormalBombScatter
Speed=140	;40
Warhead=ARTYHE
Report=SeigeChopperAttackDeployed	;HornetAttack
Anim=VTMUZZLE
OmniFire=yes

[Scringun]
Damage=100
ROF=100
Range=10
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=ScrinWH
RevealOnFire=no ; Doesn't clear shroud when fired
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress

[ScringunE]
Damage=100
ROF=80
Range=16
Projectile=InvisibleAll
Speed=100
Report=VirusAttack
Warhead=ScrinWH
RevealOnFire=no ; Doesn't clear shroud when fired
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress

[ScrinAttack]
Damage=40
ROF=3
Range=15
Projectile=ScrinProjectile
Speed=100
Warhead=ScrinWH
Report=ApocalypseAttackAir
RadLevel=100
RevealOnFire=no
;Burst=2

[ScrinAttackE]
Damage=80
ROF=3
Range=20
Projectile=ScrinProjectile
Speed=100
Warhead=ScrinWH
Report=ApocalypseAttackAir
RadLevel=500
RevealOnFire=no
;Burst=2

[ScrinMissile]
Damage=50
ROF=40
Range=8
Projectile=MedusaProjectileE
Speed=40
Warhead=ScrinWH
Report=ApocalypseAttackAir
RadLevel=100

[ScrinMissileE]
Damage=100
ROF=40
Range=10
Projectile=MedusaProjectileE
Speed=40
Warhead=ScrinWH
Report=ApocalypseAttackAir
RadLevel=500
Burst=2

[Maverick]
Burst=2;1

[Maverick2]
Burst=4;1

[MaverickE]
Range=18	;9
Warhead=TerrorBombWH	;ORCAAP
Projectile=AirToGroundMissileNUKE	;AirToGroundMissile
Burst=2;1
RadLevel=500

[Maverick2E]
Range=18	;9
Warhead=BlimpHE	;ORCAAP
Projectile=AirToGroundMissileHE	;AirToGroundMissile
Burst=4;1

[FOAB]
Damage=250
Burst=2
ROF=5
Range=6
CellRangefinding=yes
Projectile=HeavyBomb
Speed=0
Warhead=BlimpHE
OmniFire=yes
Report=KirovAttack

[FOABE]
Damage=250
Burst=2
ROF=5
Range=6
CellRangefinding=yes
Projectile=HeavyBomb
Speed=0
Warhead=TerrorBombWH
RadLevel=500
OmniFire=yes
Report=KirovAttack

[NuclearBomb]
Damage=600
ROF=9999999
Range=3.5
CellRangefinding=yes
Projectile=HeavyBomb
Speed=0
Warhead=NUKE
RadLevel=500
Report=KirovAttack

[LunarlaserE]
Damage=50
ROF=20
Range=10
Projectile=InvisibleAll
Speed=40
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
Burst=2

[DronelaserE]
Damage=50
ROF=20
Range=10
Projectile=LargeCometP
Speed=40
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
Burst=2

[DiskLaserE]
Warhead=DiskEWH

[FlakTrackGunE]		; Anti-surface gun
Damage=50	;25
Range=20	;5
Warhead=GRIZAPE	;FlakTWH

[FlakGuyGunE]		; Anti-surface gun for the Flak Trooper
Damage=40	;20
Range=20	;5
Warhead=GRIZAPE	;FlakTWH

[MissileLauncherE]
Damage=100	;50
Warhead=ApocAP	;GUARDWH

;Hover Missile
[HoverMissile]
Projectile=MLRS	;AAHeatSeeker2

[HoverMissileE]
Range=10	;6
Projectile=MLRS	;AAHeatSeeker2

[HoverMissileGuided]
Damage=30
ROF=68
Range=8
Burst=2
Projectile=AAHeatSeeker2
Speed=20
Warhead=AP
Report=ApocalypseAttackAir

[HoverMissileGuidedE]
Damage=60
ROF=60
Range=10
Burst=2
Projectile=AAHeatSeeker2
Speed=20
Warhead=ApocAP
Report=ApocalypseAttackAir

[155mmE]
Damage=160	;60
Range=16	;8
Warhead=BlimpHE	;ARTYHE
Burst=2

[160mmE]
Range=15	;12
Warhead=TerrorBombWH	;SCHOPWH
RadLevel=500

[ArtilleryBarrage]
Damage=90
ROF=100
Range=12
MinimumRange=0
Projectile=ArtilleryShell
Speed=10
Warhead=ARTYHE
Report=SeigeChopperAttackDeployed
Anim=GUNFIRE
Lobber=yes
Burst=8
Bright=yes

[ArtilleryBarrageE]
Damage=100
ROF=100
Range=15
MinimumRange=0
Projectile=ArtilleryShellE
Speed=10
Warhead=TerrorBombWH
Report=SeigeChopperAttackDeployed
Anim=GUNFIRE
Lobber=yes
Burst=8
Bright=yes
RadLevel=100

[GrandCannonWeapon]
Projectile=NoobCannon	;GrandCannonBall
Speed=60	;1

[GrandCannonWeaponE]
Damage=225	;150
ROF=120
Range=20	;15
MinimumRange=3
Projectile=NoobCannonE	;GrandCannonBall
Speed=60	;1
Report=GrandCannonAttack
Bright=yes
Warhead=V3EWH	;GrandCannonWH
Anim=GCMUZZLE
;Burst=2
RadLevel=500

[RobogunE]
Damage=100	;65 
ROF=60
Range=5
Projectile=Cannon
Speed=60
Warhead=ApocAP	;AP
Report=RobotTankAttack
Anim=GUNFIRE
Bright=yes

[Robogun2]
Damage=65 
ROF=60
Range=5
Projectile=Cannon
Speed=60
Warhead=AP
Report=RobotTankAttack
Anim=GUNFIRE
Bright=yes
Burst=2

[Robogun2E]
Damage=100	;65 
ROF=60
Range=5
Projectile=Cannon
Speed=60
Warhead=ApocAP	;AP
Report=RobotTankAttack
Anim=GUNFIRE
Bright=yes
Burst=2

; V3's rangefinder virtual weapon
[V3LauncherE]
Damage=1
ROF=150
Range=-2	;18
MinimumRange=5
Spawner=yes
Projectile=InvisibleHigh
Speed=10
Warhead=Special

; Dreadnought missile
[DredLauncherE]
Damage=50
ROF=50
Burst=2
Range=-2	;25
MinimumRange=8; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes

; Dreadnought missile
[CruiseLauncherE]
Damage=25  ;35
ROF=50
Burst=2
Range=-2	;20
MinimumRange=8; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1
DecloakToFire=no

[CruiseLauncherMini]
Damage=25  ;35
ROF=50
Burst=1
Range=20
MinimumRange=5; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1

[CruiseLauncherMiniE]
Damage=25  ;35
ROF=50
Burst=1
Range=-2	;20
MinimumRange=5; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1

[20mmAerial]
Damage=30
ROF=10
Burst=2
Range=7
Projectile=InvisibleAll
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE
OmniFire=yes

[20mmAerialE]
Damage=50
ROF=10
Burst=2
Range=7
Projectile=SmallDiameterBomb
Speed=40
Warhead=HowitzerWH
Report=RhinoTankAttack
Anim=GUNFIRE
OmniFire=yes

; rapid fire machine gun
[VulcanE]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=SentryGunAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=4

; pill box gun
[Vulcan2E]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=4

; rapid fire anti-ground machine gun
[AGGattlingTurretE]
Damage=35	;25
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-air machine gun
[AAGattlingTurretE]
Damage=35	;25
ROF=16
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-ground machine gun
[AGGattlingTurret2E]
Damage=35	;25
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SAFlame	;SA
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

; rapid fire anti-air machine gun
[AAGattlingTurret2E]
Damage=35	;25
ROF=8
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

; rapid fire anti-ground machine gun
[AGGattlingTurret3E]
Damage=35	;25
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SAFlame	;SSA
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

; rapid fire anti-air machine gun
[AAGattlingTurret3E]
Damage=35	;25
ROF=4
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[FlakWeaponE]		; This belongs to Flak Cannon
Damage=56	;40
ROF=20
Range=12
Projectile=FlakProj	; AA bullet shared with Flak Track
Speed=100
Report=FlakCannonAttack
Warhead=FlakWH
Anim=GUNFIRE
Burst=4

;SAM missile
[RedEye2E]
Damage=105	;75
ROF=55
Range=12
Projectile=AAHeatSeeker
Speed=100
Warhead=SAMWH
Report=PatriotAttack
TurboBoost=yes
Burst=4

; Fire by Telsa Coil
[CoilBoltE]
Damage=300	;200
ROF=80 ;120
Range=9	;7
Speed=100
Warhead=Electric
Report=TeslaCoilAttack
Projectile=CoilElectricbounce	;Invisible
IsElectricBolt=true

; Fire by Telsa Coil while overpowered
[OPCoilBoltE]
Damage=450	;300
ROF=80  ;100
Range=11	;8
Speed=100
Warhead=Electric
Report=TeslaCoilSuper
Projectile=OPCoilElectricbounce	;InvisibleHigh
IsElectricBolt=true
IsAlternateColor=true

[CoilBoltFragment]
Damage=66	;30
ROF=80
Range=3
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###

[OPCoilBoltFragment]
Damage=100	;30
ROF=80
Range=5	;3
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###
IsAlternateColor=true

; Fire by Prism Cannon
[PrismShotE]
Damage=180	;120
ROF=45 ;60
Range=12	;8
Speed=100
Projectile=PrismTowerCometP	;InvisibleHigh
Warhead=PrismWarhead
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
IsHouseColor=true
Report=PrismTowerAttack

[PrismSupportE]
Damage=200
ROF=45
Range=200	;8
Speed=100
Projectile=InvisibleHigh
Warhead=DummyWarhead
LaserOuterSpread= 0,0,0
LaserDuration = 45	;15
IsLaser=true	; this flag tells the game to use the special laser draw effect
IsHouseColor=true

[PrismTowerFragment]
Damage=100	;50
ROF=100
Range=6	;5
Projectile=SuperSmallCometP
Speed=10
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[InvisibleCometFragment]
Damage=2
ROF=120
Range=3
Projectile=InvisibleHigh
Speed=10
Warhead=HateDrawerWH
LaserInnerColor = 0,0,0
LaserOuterColor = 0,0,0
LaserOuterSpread= 0,0,0
LaserDuration = 1
IsLaser=true

; Tank Destroyer gun
[SABOT]
Range=7	;5

[SABOTE]
Range=10	;6.75

; repair bot repairing
[RepairBulletE]
Damage=-50
ROF=80
Range=1.8
Projectile=Invisible
Speed=100
Warhead=Mechanical
Report=IFVRepair
UseSparkParticles=yes
AttachedParticleSystem=WeldingSys
Burst=3

;GEF Weapons used by units in IFV
[CRM60E]
Damage=25
ROF=15
Range=6.5	;6
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=IFVAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=3

[CRFlakGuyGunE]		; Anti-surface gun for the Flak Trooper
Damage=60	;30
ROF=15
Range=28	;7
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround		; put in new sound for this
Warhead=GRIZAPE	;FlakTWH
Anim=GUNFIRE
Burst=3

[CRMP5E] ;reimplementing this as an anti-infantry IFV weapon
Damage=125
ROF=10
Range=7;8;6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint3
Report=SealAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
Burst=3

[SubmachineGun]
Damage=15
ROF=20
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=ArmoredTransportAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[SubmachineGunE]
Damage=25
ROF=20
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=ArmoredTransportAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[AWPE]
Projectile=InvisibleLowAA	;InvisibleLow
Warhead=AntiMaterial	;HollowPoint

[AWPFV]
Damage=125
ROF=60
Range=14
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no

[AWPFVE]
Damage=125
ROF=60
Range=16
Projectile=InvisibleLowAA	;InvisibleLow
Speed=100
Report=SniperAttack
Warhead=AntiMaterial	;HollowPoint
RevealOnFire=no
Burst=3

; Fire by Telsa Trooper
[CRElectricBoltE]
Damage=60;50
ROF=45;40 ;changed on 11/29 from 30 to 45
Range=10	;6;3
Speed=100
Warhead=Shock
Report=TeslaTankAttack
Projectile=Electricbounce	;InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
Burst=3

[CRNukeE]
Damage=600	;200
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35  ; was 10
RadLevel=500
Warhead=CRNUKEWH
Report=NukeExplosion
Suicide=yes

; Fire by Desolater
[RadBeamWeapon]
Bright=yes

; Fire by Desolater
[RadBeamWeaponE]
Warhead=RadBeamWarheadE
Bright=yes

; Fire by Desolater
[CRRadBeamWeapon]
Bright=yes

; Fire by Desolater
[CRRadBeamWeaponE]
Damage=175;125
ROF=30;50
Range=10	;7
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarheadE
IsRadBeam=yes
Report=DesolatorAttack
Burst=3
Bright=yes

[NukePayload]
Bright=yes

[RadEruptionSmall]	;used for terrorist deploy suicide
Damage=250
ROF=60
Range=1
Speed=1
AreaFire=yes
FireOnce=yes	;no
Projectile=InvisibleLow
Warhead=RadBeamWarheadE
IsRadEruption=no ; SJM: we're not using this effect anymore
RadLevel=500
Bright=yes
Suicide=yes
NeverUse=yes
FireInTransport=no

; Fire by Chrono Legion
[NeutronRifleE]
Projectile=InvisibleMedium	;InvisibleLow

; Fire by Chrono Legion
[CRNeutronRifle]
Projectile=InvisibleMedium	;InvisibleLow

; Fire by Chrono Legion
[CRNeutronRifleE]
Damage=15	;5
ROF=120 
Range=6
Speed=100
Projectile=InvisibleMedium	;InvisibleLow
Warhead=ChronoBeam
Report=
IsRadBeam=yes
Report=ChronoLegionAttack

[CRSuicideDroneLauncher]
Damage=200
ROF=600
Range=25
Speed=12
Warhead=ORCAAP_Safe
Report=HornetTakeoff
Projectile=SuicideDrone
OmniFire=yes

[CRSuicideDroneLauncherE]
Damage=400
ROF=600
Range=100
Speed=12
Warhead=ORCAAP_Safe
Report=HornetTakeoff
Projectile=SuicideDroneE
OmniFire=yes

[MagneShakeE]
Damage=80
ROF=110
Range=10
Projectile=InvisibleMagnet
Spread=2
Speed=40
Report=MagnetronMagneShake
Warhead=MagneShakeEWH
IsMagBeam=yes

[InvisibleMagnetFragment]
Damage=100
ROF=15
Range=1
Projectile=InvisibleMagnetDelayed
Speed=2
Warhead=SAMagnet

[TerrorBomb]
RadLevel=500

; Fire by Prism Cannon
[CowShot];[PrismShot]
Projectile=InvisibleHighAA	;InvisibleHigh

[CowShotE]
Damage=300
ROF=75;100
Range=12;8
Speed=100
Projectile=InvisibleHighAA	;InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 255,0,0	;216,0,184
LaserOuterColor = 100,0,0	;80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true	; this flag tells the game to use the special laser draw effect
Report=IFVCowshot
Burst=5

[CowShotVolkswagen]
Damage=300
ROF=100
Range=8
Speed=100
Projectile=InvisibleComet	;InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 216,0,184
LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true	; this flag tells the game to use the special laser draw effect
Report=IFVCowshot
Burst=5

[CowShotVolkswagenE]
Damage=300
ROF=75;100
Range=12;8
Speed=100
Projectile=InvisibleComet	;InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 255,0,0	;216,0,184
LaserOuterColor = 100,0,0	;80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true	; this flag tells the game to use the special laser draw effect
Report=IFVCowshot
Burst=5

[CRScringun]
Damage=100
ROF=80
Range=12
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=ScrinWH
RevealOnFire=no ; Doesn't clear shroud when fired
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress

[CRScringunE]
Damage=100
ROF=80
Range=16
Projectile=InvisibleAll
Speed=100
Report=VirusAttack
Warhead=ScrinWH
RevealOnFire=no ; Doesn't clear shroud when fired
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress
Burst=3

[VirusgunE]
Projectile=InvisibleAll	;InvisibleLow

[CRVirusGunE]
Damage=125
ROF=80
Range=16
Projectile=InvisibleAll	;InvisibleLow
Speed=100
Report=VirusAttack
Warhead=Virus
RevealOnFire=no ; Doesn't clear shroud when fired
Burst=3

[CRSuperMindBlastE]
Damage=500	;250;Needed to be considered offensive unit
Range=1
ROF=50 ;200 needs to be closer to animation time (Kills everything anyway)
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes ; just shoot straight at ground under feet
FireOnce=no	;yes ; Only fire once; don't stay in attack mission
Report=YuriDeploy
Anim=RING1
Burst=3

[YuriMobileMindBlast]
Damage=250
Range=1.5
OmniFire=yes
ROF=10
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes
FireOnce=no
Report=YuriDeploy
Anim=RING1

[YuriMobileMindBlastE]
Damage=500
Range=1.5
OmniFire=yes
ROF=10
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes
FireOnce=no
Report=YuriDeploy
Anim=RING1

;GI Missile Launcher
[CRMissileLauncherE]
Damage=100	;30
ROF=40
Range=10	;8
Burst=4	;2
Projectile=AAHeatSeeker2	;AirToGroundMissile
Speed=30 ;40
Warhead=ApocAP	;GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1

[PortableComet]
Damage=75
ROF=60
Range=8
Projectile=PortableCometP3
Speed=10
Report=DestroyerAttack
Anim=GCMUZZLE
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometE]
Damage=75
ROF=40
Range=12
Projectile=PortableCometP
Speed=10
Report=DestroyerAttack
Anim=GCMUZZLE
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
Burst=2

[PortableCometFragment]
Damage=75
ROF=100
Range=7
Projectile=PortableCometP2
Speed=10
Report=
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment2]
Damage=75
ROF=120
Range=6
Projectile=PortableCometP3
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment3]
Damage=75
ROF=120
Range=5
Projectile=PortableCometP4
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment4]
Damage=75
ROF=120
Range=4
Projectile=PortableCometP5
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment5]
Damage=75
ROF=120
Range=3
Projectile=PortableCometP6
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[SonicCannon]
Damage=8
AmbientDamage=20
ROF=120
Range=6
Projectile=Sonic
Speed=100
Warhead=IonWH
Anim=VTMUZZLE
Report=MirageTankAttack
IsSonic=Yes
DecloakToFire=no

[SonicCannonE]
Damage=16
AmbientDamage=40
ROF=120
Range=6
Projectile=Sonic
Speed=100
Warhead=IonWH
Anim=VTMUZZLE
Report=MirageTankAttack
IsSonic=Yes
DecloakToFire=no

[ThorBolt]
Damage=300	;200
ROF=80 ;120
Range=7
Speed=100
Warhead=Electric
Report=TeslaCoilAttack
Projectile=CoilElectricbounce	;Invisible
IsElectricBolt=true

[ThorBoltE]
Damage=450	;300
ROF=80  ;100
Range=8
Speed=100
Warhead=Electric
Report=TeslaCoilSuper
Projectile=OPCoilElectricbounce	;InvisibleHigh
IsElectricBolt=true
IsAlternateColor=true

[ThorBoltFragment]
Damage=66	;30
ROF=80
Range=3
Projectile=ThorSmallTeslaP
Speed=100
Report=TeslaCoilAttack
Warhead=ElectricAreaWH
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###

[ThorBoltFragmentE]
Damage=100	;30
ROF=80
Range=4
Projectile=ThorSmallTeslaP
Speed=100
Report=TeslaCoilAttack
Warhead=ElectricAreaWH
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###
IsAlternateColor=true

[MagicAttack]
Damage=80
ROF=5
Range=6
Projectile=MagicAttackProjectile
Speed=100
Warhead=ARTYHE
Report=TanyaAttack

[MagicAttack2]
Damage=65
ROF=10
Range=3
Projectile=MagicAttackProjectile2
Speed=40
Warhead=FlakTWH

[MagicAttackE]
Damage=125
ROF=10
Range=8
Projectile=MagicAttackProjectileE
Speed=100
Warhead=BlimpHE
Report=TanyaAttack
DecloakToFire=no

[MagicAttack2E]
Damage=125
ROF=5
Range=3
Projectile=MagicAttackProjectile2E
Speed=40
Warhead=FlakTWH

[ExplosionFragmentSmall]
Damage=65
ROF=120
Range=3
Projectile=SmallCometP
Speed=100
Warhead=AP

[ExplosionFragmentMedium]
Damage=90
ROF=120
Range=3
Projectile=SmallCometP
Speed=100
Warhead=SCHOPWH

[ExplosionFragmentNuke]
Damage=225
ROF=120
Range=3
Projectile=SmallCometP
Speed=100
Warhead=TerrorBombWH
RadLevel=500

[ExplosionFragmentHE]
Damage=65
ROF=120
Range=3
Projectile=SmallCometP
Speed=100
Warhead=HE

[ThorHammer]
ROF=10
Anim=IONBEAM	;KTSTLEXP
Range=10
Speed=100
Bright=yes
Damage=125
Report=WeatherStrike
Warhead=BoltWH
Projectile=ThorLightning
OmniFire=yes

[ThorHammerE]
ROF=10
Anim=IONBEAM	;KTSTLEXP
Range=17
Speed=100
Bright=yes
Damage=250
Report=WeatherStrike
Warhead=BoltWH
Projectile=ThorLightningE
OmniFire=yes
DecloakToFire=no

[InfinityPunch]
Damage=300
ROF=100
Range=1.4
Speed=100
Warhead=GrandCannonWH
Report=BruteSmashAttack
Projectile=ThanosFist
;CellRangefinding=yes
Bright=yes

[InfinityPunchE]
Damage=500
ROF=50
Range=1.4
Speed=100
Warhead=KTSTLEXP
Report=BruteSmashAttack
Projectile=ThanosFistE
;CellRangefinding=yes
Bright=yes
DecloakToFire=no

[ThanosShrapnelWeapon]
Damage=250
ROF=120
Range=1.4
Projectile=GrandCannonBall
Speed=1
Warhead=BlimpHE
Bright=yes
OccupantAnim=GCMUZZLE
Report=BruteSmashAttack

[ThanosShrapnelWeaponE]
Damage=250
ROF=120
Range=1.4
Projectile=GrandCannonBall
Speed=1
Warhead=KTSTLEXP
Bright=yes
OccupantAnim=GCMUZZLE
Report=BruteSmashAttack
Burst=2

[InfinitySmash]
Damage=300
ROF=100
Range=18
Speed=1
RadLevel=100
Warhead=CRTerrorBombWH
Report=BruteSmashAttack
Projectile=ThanosThrow

[InfinitySmashE]
Damage=600
ROF=100
Range=25
Speed=1
RadLevel=500
Warhead=CRNUKEWH
Report=BruteSmashAttack
Projectile=ThanosThrowE
DecloakToFire=no

[FlareAll]
Damage=2
ROF=6
Range=17
Warhead=AirstrikeFlareAll
MigAttackCursor=yes;like Tanya's SabotageCursor override
Projectile=Invisible;LLine2
IsLine=true
LaserInnerColor=255,10,10
LaserDuration=15
IsLaser=true

[FlareAllE]
Damage=2
ROF=6
Range=25
Warhead=AirstrikeFlareAll
MigAttackCursor=yes;like Tanya's SabotageCursor override
Projectile=Invisible;LLine2
IsLine=true
LaserInnerColor=255,10,10
LaserDuration=15
IsLaser=true
RevealOnFire=no ; Doesn't clear shroud when fired
DecloakToFire=no

[StalinBomb]
Damage=500
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=StalinBombProjectile
Speed=20
Warhead=IvanWH
Report=KirovAttack
OmniFire=yes

[StalinBomb2]
Damage=500
ROF=50
Range=3
Projectile=GrandCannonBall
Speed=1
Warhead=IvanWH

[StalinBombE]
Damage=1000
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=StalinBombProjectileE
Speed=20
Warhead=CMISLEWH
Report=KirovAttack
OmniFire=yes
RadLevel=500

[StalinBomb2E]
Damage=1000
ROF=50
Range=3
Projectile=GrandCannonBall
Speed=1
Warhead=CMISLEWH
RadLevel=500

[SquidMedusa]
Damage=125
ROF=5
Range=14
Speed=50
Projectile=SquidProjectile
Warhead=FlakGuyUCWH
Report=FlakTrackAttackGround
Anim=GUNFIRE
OmniFire=yes

[SquidMedusaE]
Damage=125
ROF=5
Range=20
Speed=50
Projectile=SquidProjectileE
Warhead=FlakGuyUCWH
Report=FlakTrackAttackGround
Anim=GUNFIRE
OmniFire=yes
Burst=2

[MonkeyThrow]
Damage=30
ROF=30
Range=4
Speed=30
Projectile=MonkeyPoop
Warhead=HollowPoint
Report=ChimpAttack

[MonkeyThrowE]
Damage=30
ROF=30
Range=5
Speed=30
Projectile=MonkeyPoop
Warhead=ORCAAP
Report=ChimpAttack

; Aegis missile
[MedusaE]
Projectile=MedusaProjectileE	;MedusaProjectile
Warhead=SAMWH2	;SAMWH

[ASWBombE]
Damage=100	;50
ROF=3
Range=15	;3
Projectile=DepthCharge
Speed=30
Warhead=APSplash
Report=OspreyAttack

[AKME]
Projectile=InvisibleLowAA	;InvisibleLow

[TransportGun]
Damage=15
ROF=5
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=ArnoldAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[TransportGun2]
Damage=25
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=SlyAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[SapperE]
Damage=2500 ; a boatload  (get it?)
ROF=10
Range=1.5
CellRangefinding=yes
Projectile=Invisible;Invisible5
Warhead=Mechanical;gs please do not use the warhead marked "do not use" Super
Report=SealPlaceBomb
SabotageCursor=yes ;gs instead of normal fire cursor to avoid confusion

; Dog humping
[BadTeethE]
Damage=30
ROF=10	;30
Range=5	;1.5
CellRangefinding=yes
Projectile=DOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

; Dog humping
[GoodTeethE]
Damage=30
ROF=10	;30
Range=5	;1.5
CellRangefinding=yes
Projectile=ADOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

; Dog humping
[SuperBadTeethE]
Damage=30
ROF=10	;30
Range=15
CellRangefinding=yes
Projectile=DOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

; Dog humping
[SuperGoodTeethE]
Damage=30
ROF=10	;30
Range=15
CellRangefinding=yes
Projectile=ADOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

[DogBomb]
Projectile=Invisible
Damage=400
Warhead=IvanWH
Anim=RING1
Range=1.5
ROF=10
Suicide=yes
FireInTransport=no

; Drone jumping on your head
[DroneJumpE]
Damage=50
ROF=10
Range=5	;1.83
Projectile=JUMP
Speed=30
Warhead=Parasite
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=TerrorDroneAttack
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does
FireInTransport=no;can't fire out of the BattleFortress

; Infantry smashing by Brute
[Punch]
FireInTransport=yes	;no

; Fire by Brute
[PunchE]
ROF=6	;60
FireInTransport=yes	;no

; Tank smashing by Brute
[Smash]
FireInTransport=yes	;no

; Tank smash by Brute
[SmashE]
ROF=10	;60
FireInTransport=yes	;no

[DefuseKit]
FireInTransport=yes	;no

[IvanBomber]
FireInTransport=yes	;no

[IvanBomberE]
ROF=10	;50
FireInTransport=yes	;no

[KGBBomber]
Damage=400 ; Damage is used only for death explosion
ROF=50
Range=1.5 ; you can't change the target, but you can change yourself for CellRangefinding, so target could still be far side infantry
CellRangefinding=yes
FireOnce=yes ; Only fire once; don't stay in attack mission
Projectile=Invisible
Warhead=IvanBomb
FireInTransport=yes;can't fire out of the BattleFortress

[KGBBomberE]
Damage=600 ; Damage is used only for death explosion
ROF=10
Range=1.5 ; you can't change the target, but you can change yourself for CellRangefinding, so target could still be far side infantry
CellRangefinding=yes
FireOnce=yes ; Only fire once; don't stay in attack mission
Projectile=Invisible
Warhead=IvanBomb
FireInTransport=yes;can't fire out of the BattleFortress

[SubTorpedoE]
Range=15	;7
Warhead=V3EWH	;APSplash
RadLevel=500

[SubMissile]
Damage=50
ROF=80
Range=8
Projectile=AirToGroundMissile
Speed=20
Warhead=HE
Report=ApocalypseAttackAir

[SubMissileE]
Damage=50
ROF=80
Range=8
Projectile=AirToGroundMissile
Speed=20
Warhead=HE
Burst=2
Report=ApocalypseAttackAir
DecloakToFire=no

[SquidGrabE]
Range=5	;1.5

[MaverickNuke]
Damage=1500	;750
ROF=10
Range=25	;4
Projectile=AirToGroundMissileNUKE	;AirToGroundMissile
Speed=70
Warhead=V3EWH	;MIGWH
Report=MigAttack
Burst=2
RadLevel=500

; Howitzer gun
[HowitzerGun]
Warhead=BlimpHE	;HowitzerWH

[HowitzerGunE]
Damage=90	;75
ROF=100
Range=15	;12
MinimumRange=2
Projectile=Ballistic
Speed=100
Warhead=DMISLEWH	;HowitzerWH
Report=ApocalypseAttackGround
Anim=GUNFIRE
Bright=yes
RadLevel=500

[BitchSlayer]
Damage=10000
ROF=5
Range=-2
Anim=
Warhead=BitchSlayerWH
Report=
Projectile=InvisibleAll
Speed=100
FireOnce=yes
RevealOnFire=no ; Doesn't clear shroud when fired
DecloakToFire=no

; Nuclear Reactor Death
[NukeFallout]
Damage=300
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35
RadLevel=1000	;500
Warhead=DemobombWH
Report=
Suicide=yes
Bright=yes

[NukeDeath]
Damage=600
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35
RadLevel=1000	;500
Warhead=NUKE
Report=
Suicide=yes

[UCMissileLauncher]
Damage=40
ROF=40
Range=8
Burst=1
Projectile=AAHeatSeeker2	;AirToGroundMissile
Speed=30 ;40
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
OccupantAnim=UCFLASH

[UCMissileLauncherE]
Damage=100
ROF=20
Range=8
Burst=2
Projectile=AAHeatSeeker2	;AirToGroundMissile
Speed=40
Warhead=ApocAP
Report=GuardianGIDeployedAttack
OccupantAnim=UCFLASH

; Wepons Super Saiyan
[UCGhostBusterGun]
Damage=100
ROF=60
Range=12
Projectile=UCCannon
Speed=100
Warhead=ARTYHE
Report=DestroyerAttack
Bright=yes
OccupantAnim=GCMUZZLE

[UCGhostBusterGunE]
Damage=100
ROF=40
Range=12
Projectile=UCCannon
Speed=100
Warhead=ARTYHE
Report=DestroyerAttack
Bright=yes
OccupantAnim=GCMUZZLE
Burst=2

[UCTerminatorRailgun]
Damage=0			; this should be 0 for railgun shots
AmbientDamage=300	; use this for the railgun damage field.  Leave damage = 0
ROF=50		; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=12
Projectile=InvisibleHigh
Speed=100
Warhead=RailShotGhost
Report=DestroyerAttack
Bright=yes
OccupantAnim=GCMUZZLE
IsRailgun=true
FireOnce=no
AttachedParticleSystem=SmallRailgunSys

[UCTerminatorRailgunE]
Damage=0			; this should be 0 for railgun shots
AmbientDamage=400	; use this for the railgun damage field.  Leave damage = 0
ROF=15		; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=12
Projectile=InvisibleHigh
Speed=100
Warhead=RailShotGhost
Report=DestroyerAttack
Bright=yes
OccupantAnim=GCMUZZLE
IsRailgun=true
FireOnce=no
AttachedParticleSystem=SmallRailgunSys

[UCMP5]
Damage=125
ROF=10
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint
Report=SealAttack
OccupantAnim=GUNFIRE

[UCMP5E]
Damage=125
ROF=10
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint
Report=SealAttack
OccupantAnim=GUNFIRE
Burst=2

[UCM60]
Damage=25
ROF=15
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=SSA
Report=IFVAttackGround
OccupantAnim=GUNFIRE
Burst=2

[UCM60E]
Damage=25
ROF=15
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=SSA
Report=IFVAttackGround
OccupantAnim=GUNFIRE
Burst=4

[UCTechgun]
Damage=100	;65 
ROF=60
Range=5
Projectile=UCCannon
Speed=60
Warhead=ApocAP	;AP
Report=RobotTankAttack
OccupantAnim=UCCONS
Bright=yes

[UCTechgunE]
Damage=100
ROF=50
Range=5.75
Projectile=UCCannon
Speed=60
Warhead=ApocAPE
Report=ApocalypseAttackGround
OccupantAnim=VTMUZZLE
Burst=2
Bright=yes

[UCFlakGuyGun]
Damage=25
ROF=20
Range=8
Projectile=UCFlakTProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakGuyUCWH
OccupantAnim=UCCONS

[UCFlakGuyGunE]
Damage=25
ROF=20
Range=8
Projectile=UCFlakTProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakGuyUCWH
OccupantAnim=UCCONS
Burst=2

[UCRadBeamWeapon]
Damage=125
ROF=50
Range=6
Speed=100
Projectile=InvisibleHigh
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack
OccupantAnim=UCINIT
Bright=yes

[UCRadBeamWeaponE]
Damage=200
ROF=50
Range=8
Speed=100
Projectile=InvisibleHigh
Warhead=RadBeamWarheadE
IsRadBeam=yes
Report=DesolatorAttack
OccupantAnim=UCINIT
Burst=2
Bright=yes

[UCVirusgun]
Damage=125
ROF=50
Range=10
Projectile=InvisibleHigh
Speed=100
Report=VirusAttack
Warhead=Virus;HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE

[UCVirusgunE]
Damage=125
ROF=15
Range=16
Projectile=InvisibleHighAA	;InvisibleHigh
Speed=100
Report=VirusAttack
Warhead=Virus
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE
Burst=2

[UCScringun]
Damage=100
ROF=50
Range=10
Projectile=InvisibleHigh
Speed=100
Report=VirusAttack
Warhead=ScrinWH
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE

[UCScringunE]
Damage=100
ROF=15
Range=16
Projectile=InvisibleHighAA	;InvisibleHigh
Speed=100
Report=VirusAttack
Warhead=ScrinWH
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE
Burst=2

[UCElectricBolt]
Damage=50
ROF=60
Range=6
Speed=100
Warhead=Shock
Report=TeslaTroopAttack
Projectile=InvisibleHigh
IsElectricBolt=true
OccupantAnim=UCINIT

[UCElectricBoltE]
Damage=50
ROF=40
Range=7
Speed=100
Warhead=Shock
Report=TeslaTroopEliteAttack
Projectile=Electricbounce
IsElectricBolt=true
OccupantAnim=UCINIT
Burst=2

[Pistola007]
Damage=125
ROF=60
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SniperAttack

[Pistola007E]
Damage=125
ROF=20
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SniperAttack
Burst=2

[UCAWP]
Damage=125
ROF=60
Range=14
Projectile=InvisibleHigh
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE

[UCAWPE]
Damage=125
ROF=20
Range=14
Projectile=InvisibleHighAA	;InvisibleHigh
Speed=100
Report=SniperAttack
Warhead=AntiMaterial	;HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE
Burst=2

[UCAKM]
Damage=65
ROF=20
Range=7
Projectile=InvisibleHigh
Speed=100
Warhead=BORISWH
Report=BorisAttack
OccupantAnim=UCFLASH

[UCAKME]
Damage=90
ROF=20
Range=9
Projectile=InvisibleHighAA	;InvisibleHigh
Speed=100
Warhead=BORISWH
Report=BorisAttack
OccupantAnim=UCFLASH
Burst=2

[UCDoublePistols]
Damage=125
ROF=5
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
OccupantAnim=GUNFIRE

[UCDoublePistolsE]
Damage=125
ROF=10
Range=8
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
OccupantAnim=GUNFIRE

[UCVulcan2]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=PillboxAttack
OccupantAnim=GUNFIRE

[UCVulcan2E]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=PillboxAttack
OccupantAnim=GUNFIRE
Burst=2

[UCVulcan]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=SentryGunAttack
OccupantAnim=GUNFIRE

[UCVulcanE]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=SentryGunAttack
OccupantAnim=GUNFIRE
Burst=2

[UCATGUN]
Damage=65 
ROF=60
Range=5
Projectile=UCCannon
Speed=60
Warhead=AP
Report=LasherTankAttack
OccupantAnim=UCCONS
Bright=yes

[UCATGUNE]
Damage=65
ROF=50
Range=5
Projectile=UCCannon
Speed=60
Warhead=RHINAPE
Report=TankDestroyerAttack
OccupantAnim=VTMUZZLE
Bright=yes
Burst=2

[UC20mm]
Damage=25
ROF=30
Range=5
Projectile=InvisibleHighAA
Speed=100
Warhead=SSA
Report=RocketeerAttack
OccupantAnim=GUNFIRE

[UC20mmE]
Damage=25
ROF=5
Range=5
Projectile=InvisibleHighAA
Speed=100
Warhead=SSA
Report=RocketeerAttack
OccupantAnim=GUNFIRE
Burst=2

; anti-armor weapon
[HACK_105mm]
Damage=65
ROF=3	;60
Range=5
Projectile=Cannon
Speed=40
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

; large anti-armor cannon (single shooter)
[HACK_120mm]
Damage=90
ROF=3.25	;65
Range=5.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

; large anti-armor cannon (two shooter)
[HACK_120mmx]
Damage=100
ROF=4	;80
Range=5.75
Projectile=Cannon
Speed=40
Warhead=ApocAP
Report=ApocalypseAttackGround
Anim=GUNFIRE	;APMUZZLE
Burst=2
Bright=yes

; Tank Destroyer gun
[HACK_SABOT]
Damage=150 ;was 135
ROF=3.5	;70
Range=7	;5
Projectile=Cannon
Speed=60
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[HACK_SABOTE]
Damage=175
ROF=3	;60
Range=10	;6.75
Projectile=Cannon
Speed=60
Warhead=UltraAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[Panzer_SABOT]
Damage=150
ROF=70
Range=10
Projectile=Cannon
Speed=140
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[Panzer_SABOTE]
Damage=175
ROF=60
Range=20
Projectile=Cannon
Speed=140
Warhead=UltraAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[Panzer_SABOT2]
Damage=150
ROF=70
Range=10
Projectile=CannonAA
Speed=140
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[Panzer_SABOT2E]
Damage=175
ROF=60
Range=20
Projectile=CannonAA
Speed=140
Warhead=UltraAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

; anti-armor weapon
[HACK_105mmE]
Damage=65
ROF=2.5	;50
Range=5
Projectile=Cannon
Speed=40
Warhead=GRIZAPE
Report=GrizzlyTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

; large anti-armor cannon (two shooter)
[HACK_120mmxE]
Damage=100
ROF=4	;80
Range=5.75
Projectile=Cannon
Speed=40
Warhead=ApocAPE
Report=ApocalypseAttackGround
Anim=VTMUZZLE
Burst=4
Bright=yes

; large anti-armor cannon (single shooter)
[HACK_120mmE]
Damage=90
ROF=3.25	;65
Range=5.75
Projectile=Cannon
Speed=40
Warhead=RHINAPE
Report=RhinoTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

; Lasher Light Tank gun
[HACK_ATGUN]
Damage=65 
ROF=3	;60
Range=5
Projectile=Cannon
Speed=60
Warhead=AP
Report=LasherTankAttack
Anim=GUNFIRE
Bright=yes

[HACK_ATGUNE]
Damage=65
ROF=2.5	;50
Range=5
Projectile=Cannon
Speed=60
Warhead=RHINAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[HACK_20mmRapid]
Damage=30
ROF=1	;20
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE

[HACK_20mmRapidE]
Damage=50
ROF=2.5	;50
Range=5.75
Projectile=Cannon
Speed=40
Warhead=HowitzerWH
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[MammothTusk]
Warhead=HE_Safe	;HE

[HACK_MammothTusk]
Damage=50
ROF=80
Range=8
Projectile=AAHeatSeeker2	;AAHeatSeeker
Speed=20
Warhead=HE_Safe
Burst=6	;2
Report=ApocalypseAttackAir

[HACK_Comet]
Damage=100
ROF=5	;100
Range=10
Projectile=LargeCometP
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[HACK_SuperComet]
Damage=150
ROF=5	;100
Range=10
Projectile=SuperCometP
Speed=10
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[HACK_MirageGun]
Damage=100
ROF=3.5	;70
Range=7
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no	; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired

[HACK_MirageGunE]
Damage=150
ROF=4	;80
Range=9
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no	; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
DisguiseFakeBlinkTime=5 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired

; Fire by Telsa Tank
[HACK_TankBolt]
Damage=135
ROF=3.75	;75  ;changed on 11/29 from 60 to 75
Range=4
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=InvisibleLow
IsElectricBolt=true

[HACK_TankBoltE]
Damage=150
ROF=3	;60 ;changed on 11/29 from 50 to 60
Range=6
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce
IsElectricBolt=true

[Ai_TankBolt]
Damage=135
ROF=3.75	;75  ;changed on 11/29 from 60 to 75
Range=6
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=InvisibleLow
IsElectricBolt=true

[Ai_TankBoltE]
Damage=150
ROF=3	;60 ;changed on 11/29 from 50 to 60
Range=10
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce
IsElectricBolt=true

; ***PROJECTILES***
[InvisibleLowAA]
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[InvisibleAll]
AA=yes
AG=yes
AN=yes
AS=yes
Image=none
Inviso=yes

[InvisibleAntiCheat]
AA=yes
AG=YES
AN=YES
AS=YES
Image=none
Inviso=yes

[InvisibleHighAA]
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToElevation=yes

[InvisibleComet]
ShrapnelWeapon=InvisibleCometFragment
ShrapnelCount=10
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[InvisibleMagnet]
ShrapnelWeapon=InvisibleMagnetFragment
ShrapnelCount=9
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[InvisibleMagnetDelayed]
;Arm=2
Inviso=no
Image=BANA
Proximity=yes
Ranged=yes
ROT=10
Acceleration=1
SubjectToWalls=yes
SubjectToCliffs=yes
SubjectToElevation=yes

[MonkeyPoop]
Image=CRYSTAL4
High=yes
Shadow=yes
AA=yes
AG=yes
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[SuperCannon]
Image=DRAGON	;120MM
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

; straight high-speed ballistic shot
[Cannon]
Arm=0	;2
;CourseLockDuration=1000
Image=DRAGON	;120MM
Arcing=no	;true
ROT=1
Acceleration=5000 ;this is most necessary. Can be higher if you want.
Proximity=yes
Ranged=yes

[CannonAA]
Arm=0	;2
CourseLockDuration=1000
Image=DRAGON	;120MM
Arcing=no	;true
ROT=1
Acceleration=5000 ;this is most necessary. Can be higher if you want.
Proximity=yes
Ranged=yes
AA=yes
AG=yes

[NoobCannon]
Arcing=true
Image=MISLCHEM
Color=LightGold
Airburst=yes
Cluster=9
AirburstWeapon=Maverick
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[NoobCannonE]
Arcing=true
Image=MISLCHEM
Color=DarkRed
Airburst=yes
Cluster=9
AirburstWeapon=BlimpCluster
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[MLRS]
Image=DRAGON
AA=yes
AG=yes
Proximity=yes
Ranged=yes
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[UCCannon]
Image=DRAGON	;120MM
Arcing=no	;it has to be no or a bunker full of cannons won't shoot
CourseLockDuration=1000
ROT=1
Acceleration=5000
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[SmallDiameterBomb]
ShrapnelWeapon=ExplosionFragmentSmall
ShrapnelCount=3
Image=MEDUSA	;120MM
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[ArtilleryShell]
ShrapnelWeapon=ExplosionFragmentSmall
ShrapnelCount=3
Image=DRAGON
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
Ranged=yes
Inaccurate=yes
FlakScatter=yes

[ArtilleryShellE]
ShrapnelWeapon=ExplosionFragmentHE
ShrapnelCount=6
Image=DRAGON
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
Ranged=yes
Inaccurate=yes
FlakScatter=yes

[StalinBombProjectile]
Image=ZBOMB
ShrapnelWeapon=StalinBomb2
ShrapnelCount=5
Arm=10
Shadow=no
Acceleration=1
Vertical=yes
DetonationAltitude=20000

[StalinBombProjectileE]
Image=ZBOMB
ShrapnelWeapon=StalinBomb2E
ShrapnelCount=10
Arm=10
Shadow=no
Acceleration=1
Vertical=yes
DetonationAltitude=20000

[MedusaProjectileE]
Arm=1
High=yes
Shadow=no
AA=yes
AG=yes
;AN=no
Image=MEDUSA
CourseLockDuration=15
ROT=20
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[MagicAttackProjectile]
ShrapnelWeapon=ExplosionFragmentSmall
ShrapnelCount=3
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[MagicAttackProjectile2]
Image=120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
Inaccurate=yes
FlakScatter=yes

[MagicAttackProjectileE]
ShrapnelWeapon=ExplosionFragmentMedium
ShrapnelCount=5
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[MagicAttackProjectile2E]
Image=120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
Inaccurate=yes
FlakScatter=yes

[ThorLightning]
High=yes
Arm=2
AA=yes
AG=yes
Inviso=no
Image=BANA
Airburst=yes
Cluster=9
AirburstWeapon=ThorBoltFragment
Proximity=yes
Ranged=no
ROT=10
Acceleration=500
ShrapnelCount=5
ShrapnelWeapon=ThorBolt
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes

[ThorLightningE]
High=yes
Arm=2
AA=yes
AG=yes
Inviso=no
Image=BANA
Airburst=yes
Cluster=9
AirburstWeapon=ThorBoltFragmentE
Proximity=yes
Ranged=no
ROT=10
Acceleration=500
ShrapnelCount=5
ShrapnelWeapon=ThorBoltE
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes

[ThorElectricbounce]
AA=yes
AG=yes
ShrapnelWeapon=ThorBoltFragment
ShrapnelCount=4
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[ThorElectricbounceE]
AA=yes
AG=yes
ShrapnelWeapon=ThorBoltFragmentE
ShrapnelCount=5
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[ThorSmallTeslaP]
AA=yes
AG=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[ThanosFist]
Inviso=yes
Image=none
ShrapnelWeapon=ThanosShrapnelWeapon
ShrapnelCount=10
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[ThanosFistE]
Inviso=yes
Image=none
ShrapnelWeapon=ThanosShrapnelWeaponE
ShrapnelCount=20
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[ThanosThrow]
ShrapnelWeapon=ExplosionFragmentMedium
ShrapnelCount=5
Level=no
AA=yes
AG=yes
Image=TRUCKA
FirersPalette=yes
Shadow=yes
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[ThanosThrowE]
ShrapnelWeapon=ExplosionFragmentNuke
ShrapnelCount=5
Level=no
AA=yes
AG=yes
Image=SMIN
FirersPalette=yes
Shadow=yes
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[SuicideDrone]
High=yes
ShrapnelWeapon=ExplosionFragmentSmall
ShrapnelCount=5
Arm=2
Shadow=yes
Proximity=yes
Ranged=no
AA=no
AG=yes
Image=HORNET
FirersPalette=yes
ROT=6
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[SuicideDroneE]
High=yes
ShrapnelWeapon=ExplosionFragmentSmall
ShrapnelCount=9
Arm=2
Shadow=yes
Proximity=yes
Ranged=no
AA=yes
AG=yes
Image=HORNET
FirersPalette=yes
ROT=6
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[CoilElectricbounce]
ShrapnelWeapon=CoilBoltFragment
ShrapnelCount=3	;2
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[OPCoilElectricbounce]
ShrapnelWeapon=OPCoilBoltFragment
ShrapnelCount=7	;2
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[AssaultBolt]
DecloakToFire=no

[TankBolt]
Burst=2

[TankBoltE]
Burst=2

[PrismTowerCometP]
ShrapnelWeapon=PrismTowerFragment
ShrapnelCount=7	;5
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[PortableCometP]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP2]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment2
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP3]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment3
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP4]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment4
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP5]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment5
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP6]
AA=yes
AG=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP6]
AA=yes
AG=yes
Image=none
Inviso=yes
SubjectToWalls=yes
SubjectToCliffs=yes
SubjectToElevation=yes

; Infantry-only JK
[PortableAALaser]
ROF=30
Burst=2
Range=20
Speed=40
Bright=no
Damage=550
Report=DestroyerAttack
IsLaser=true
Warhead=SAMWH
Projectile=InvisibleAll
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[SAMWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
CellSpread=1

[PortableAALaserE]
ROF=25
Burst=2
Range=25
Speed=40
Bright=no
Damage=780
Report=DestroyerAttack
IsLaser=true
Warhead=RailShotGhost
Projectile=InvisibleAll
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

; Infantry-only LY
[LYSTALGREN]
ROF=40
Burst=2
Range=18
Speed=100
Damage=550
Report=SlyGrenadeLauncher
Warhead=DwWHE
Projectile=Cannon
AssaultAnim=UCBLOOD

[DwWHE]
Wall=yes
Wood=yes
Bright=no
Rocker=yes
Sparky=no
Verses=100%,100%,100%,115%,130%,125%,95%,105%,90%,100%,105%
AnimList=MININUKE
InfDeath=2
Tiberium=yes
CellSpread=2
ProneDamage=100%
Conventional=yes
PercentAtMax=1

[LYSTALGRENE]
ROF=30
Burst=2
Range=22
Speed=100
Damage=850
Report=SlyGrenadeLauncher
Warhead=DwWHE
Projectile=Cannon
AssaultAnim=UCBLOOD

[KBNukeWH]
Wall=yes
Wood=yes
Bright=no
Rocker=yes
Sparky=no
Verses=120%,105%,90%,100%,100%,90%,0%,0%,0%,100%,100%
AnimList=MININUKE
InfDeath=1.6
Tiberium=yes
CellSpread=2.5
ProneDamage=100%
Conventional=yes
PercentAtMax=1.8

; Infantry-only ZZJ
[GdGun]
ROF=20
Range=10
Speed=40
Bright=no
Damage=175
Report=LaserCosmoAttack
IsLaser=true
Warhead=LUNARWH
Projectile=InvisibleAll
IsHouseColor=true
LaserDuration=15
LaserOuterSpread=0,0,0

[GdGunE]
ROF=12
Range=12
Speed=40
Bright=no
Damage=215
Report=LaserCosmoAttack
IsLaser=true
Warhead=LUNARWH
Projectile=InvisibleAll
IsHouseColor=false
LaserDuration=15
LaserInnerColor=139,69,19
LaserOuterColor=255,140,0
LaserOuterSpread=255,215,0

; Infantry-only GUTS
[KiloShot]
ROF=40
Range=18
Speed=80
Damage=465
Report=DesolatorAttack
Warhead=KILOWH
IsRadBeam=yes
Projectile=InvisibleLow

[KILOWH]
Verses=120%,120%,120%,110%,110%,110%,0%,0%,0%,100%,100%
AnimList=DEMTEXP
InfDeath=4
CellSpread=1.5
ProneDamage=100%
PercentAtMax=1

[KiloShotE]
ROF=25
Range=20
Speed=100
Damage=665
Report=DesolatorAttack
Warhead=KILOWH
IsRadBeam=yes
Projectile=InvisibleLow

; Infantry-only STKL
[ChronoMP5]
ROF=10
Range=12
Speed=100
Damage=165
Report=SealAttack
IsLaser=true
Warhead=SOTAWH
Projectile=InvisibleAll
IsHouseColor=false
LaserDuration=15
LaserInnerColor=32,48,216
LaserOuterColor=38,159,255
LaserOuterSpread=153,214,212

[SOTAWH]
Verses=125%,125%,125%,110%,110%,110%,50%,50%,50%,100%,100%
AnimList=WARPOUT,WARPAWAY
InfDeath=0
CellSpread=1.2
ProneDamage=100%
PercentAtMax=1

[ChronoMP5E]
ROF=5
Range=15
Speed=100
Damage=215
Report=SealAttack
IsLaser=true
Warhead=SOTAWH
Projectile=InvisibleAll
IsHouseColor=false
LaserDuration=15
LaserInnerColor=32,48,216
LaserOuterColor=38,159,255
LaserOuterSpread=153,214,212

; Infantry-only SUPER_AI
[95mm]
ROF=15
Anim=GUNFIRE
Burst=7
Range=20
Speed=40
Damage=30
Report=ApocalypseAttackGround
Warhead=KTSTLEXP
Projectile=FlakTProj

[95mmE]
ROF=15
Anim=GUNFIRE
Burst=7
Range=20
Speed=50
Damage=30
Report=ApocalypseAttackGround
Warhead=KTSTLEXP
Projectile=FlakTProj

; aircraft-only heatseeker
[AAHeatSeekerS500]
High=yes
Arm=2
Shadow=no
Proximity=yes
Ranged=no
AA=yes
AG=no
Image=MISLCHEM	;DRAGON
Acceleration=500
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

; aircraft-only heatseeker
[AAHeatSeekerS500E]
High=yes
Arm=2
Shadow=no
Proximity=yes
Ranged=no
AA=yes
AG=no
Image=MISLMLTI	;DRAGON
Acceleration=500
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

[TomahawkClusterMissile]
High=yes
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AA=no
AG=yes
Image=MISLCHEM
Color=Yellow
Airburst=yes
Cluster=9
AirburstWeapon=BlimpCluster
Acceleration=10
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

[TomahawkClusterMissileE]
High=yes
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AA=no
AG=yes
Image=MISLCHEM
Color=DarkSky
Airburst=yes
Cluster=9
AirburstWeapon=BlimpClusterE
Acceleration=10
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

; aircraft-only heatseeker
[AAHeatSeekerInvisible]
Arm=2
Shadow=no
Proximity=yes
Ranged=no
AA=yes
AG=no
Inviso=yes
Image=none
Acceleration=500
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

[SquidProjectile]
Arm=0
ShrapnelWeapon=MagicAttack2
ShrapnelCount=5
High=yes
Shadow=no
AA=yes
AG=yes
Image=120MM
ROT=20
Proximity=yes
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[SquidProjectileE]
Arm=0
ShrapnelWeapon=MagicAttack2E
ShrapnelCount=9
High=yes
Shadow=no
AA=yes
AG=yes
Image=120MM
ROT=20
Proximity=yes
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[ScrinProjectile]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1	;100
CourseLockDuration=15
Scalable=yes

; aircraft and ground heatseeker
[AirToGroundMissileHE]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=MISLCHEM
ROT=100 ;was 60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[AirToGroundMissileNUKE]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=MISLMLTI
ROT=100 ;was 60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[HeavyBomb]
Image=ZBOMB
Arm=10
Inaccurate=yes
FlakScatter=yes

[NormalBombScatter]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1
IgnoresFirestorm=yes
Ranged=yes
Inaccurate=yes
FlakScatter=yes

; Used by mind control
[PsychicControlE]
AA=yes
AG=yes
Inviso=yes
Image=none

[UCFlakTProj]
Image=none
Inviso=yes
AA=yes
AG=yes
Shadow=no
Ranged=yes		; Not homing, but ranged -- check fuse, explode if near target coords
Inaccurate=yes	; Bullets do not snap onto targets when "close enough".
FlakScatter=yes ; This weapon scatters its shots.
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

; ***WARHEADS***
[Warheads]
114=ScrinPrismWarHead
159=DwWHE
169=KBNukeWH
172=KILOWH
179=SOTAWH
550=BoltWH
551=HollowPointElectric
552=RailShotGhost
553=SAMWH2
554=BitchSlayerWH
555=FlakGuyUCWH
556=RadBeamWarheadE
557=VirusE
558=S500WH
559=S500EWH
560=AirstrikeFlareAll
561=HateDrawerWH
562=ScrinWH
563=MagneShakeEWH
564=SAMagnet
565=DiskEWH
566=ElectricAreaWH
567=HE_Safe
568=ORCAAP_Safe
569=AntiMaterial

[SonicWarhead]
Rocker=no	;yes

[ORCAAP_Safe]
Wall=yes
Wood=yes
CellSpread=.4
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,75%,100%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%
PenetratesBunker=yes
AffectsAllies=no

[HE_Safe]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,70%,35%,75%,40%,20%,80%,100%
Conventional=yes
Rocker=no
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
ProneDamage=70%
AffectsAllies=no

[Electric]
AffectsAllies=no

[ElectricAreaWH]
CellSpread=1
PercentAtMax=0.5
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
InfDeath=5
Wood=yes
Wall=yes
AnimList=TSTIMPCT
AffectsAllies=no

[SAMagnet]
CellSpread=1
PercentAtMax=0.5
Verses=25%,20%,20%,15%,0%,10%,0%,0%,0%,25%,25%
AnimList=INITFIRE
ProneDamage=70%
Rocker=yes
CLDisableGreen=yes
InfDeath=7
Bright=yes

[MagneShakeEWH]
CellSpread=1
PercentAtMax=0.5
Verses=10%,9%,8%,0%,100%,0%,100%,100%,100%,0%,10%
Rocker=yes
CLDisableGreen=yes
InfDeath=7
Bright=yes

[Mechanical]
PenetratesBunker=yes

[TRexInfWH]
Verses=100%,90%,80%,0%,0%,0%,50%,0%,0%,0%,0%

[HateDrawerWH]
Verses=2%,2%,2%,2%,2%,2%,2%,2%,2%,2%,2%
CellSpread=3

[AirstrikeFlareAll]
Verses=2%,2%,2%,2%,2%,2%,2%,2%,2%,2%,2%
Rocker=no
Sparky=no
Airstrike=yes

[BoltWH]
Bright=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,2%,100%,100%
AnimList=WCCLOUD1,WCCLOUD2,WCCLOUD3
InfDeath=5
CellSpread=2.5
ProneDamage=100%
PercentAtMax=.5
CombatLightSize=100%
CLDisableRed=yes
CLDisableGreen=yes
AffectsAllies=no

[HollowPointElectric]
Wall=yes
Wood=yes
CellSpread=2.0
PercentAtMax=.5
Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100%
;;Verses=100%,100%,100%,100%,100%,100%,100%,100%,3%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=5
;AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
AnimList=EXPLOSML
;Deform=10%
;DeformThreshhold=300
;Tiberium=yes
;Sparky=no
Bright=yes
CombatLightSize=40%	; SJM: Force size of combat light, overriding damage-based value

[RailShotGhost]
Spread=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5	;3
Bright=yes
CellSpread=1
ProneDamage=100%
PercentAtMax=.5
CombatLightSize=40%
CLDisableBlue=yes
AnimList=TSTIMPCT
Conventional=yes
Rocker=yes
Wall=yes
Wood=yes

[SAMWH2]
CellSpread=.3
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,50%,50%,50%,100%,100%
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
ProneDamage=100%

[V3HE]
InfDeath=3	;2
Bright=yes

[AntiMaterial]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=200%,100%,100%,50%,40%,30%,40%,35%,30%,60%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22
ProneDamage=50%
Bright=yes

[PsiPulse]
Rocker=yes

[SuperPsiPulse]
Rocker=yes

[IvanWH]
Wall=yes
Wood=yes
Conventional=yes
Rocker=yes
Bright=yes

[TerrorBombWH]
Wall=yes
Wood=yes
Conventional=yes
Rocker=yes
Bright=yes
InfDeath=3	;4

[NUKE]
Wall=yes
Rocker=yes
Bright=yes
CLDisableBlue=yes
CLDisableGreen=yes
InfDeath=3	;7
Particle=GasCloudSys
ShakeYhi=50
ShakeYlo=10

[CRNUKEWH]
Wall=yes
Wood=yes
Rocker=yes
Bright=yes
Fire=yes
AnimList=MININUKE
InfDeath=3	;4
Conventional=yes
AffectsAllies=no

[CRTerrorBombWH]
Wall=yes
Wood=yes
Rocker=yes
Bright=yes
AnimList=MININUKE
InfDeath=3	;4
Conventional=yes
AffectsAllies=no

[BitchSlayerWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=0	;1
AnimList=
ProneDamage=70%
CellSpread=10
Rocker=yes

[DemobombWH]
Wall=yes
Wood=yes
Rocker=yes
Bright=yes
CLDisableBlue=yes
CLDisableGreen=yes
InfDeath=3	;4

; Orca bomber HE bomb
[ORCAHE]
InfDeath=3	;2

[GrandCannonWH]
InfDeath=3
Bright=yes

[FlakTWH]
Wood=yes
AffectsAllies=no

[FlakGuyUCWH]
CellSpread=1.0
PercentAtMax=1.0
Verses=150%,125%,100%,80%,80%,20%,30%,20%,10%,100%,100%
AnimList=SMKPUFF
InfDeath=3
Wood=yes
AffectsAllies=no

[CometWH]
InfDeath=3
Wood=yes

[DiskWH]
Wood=yes
InfDeath=5	;7

[DiskEWH]
CellSpread=1.0
PercentAtMax=0.5
Wall=no
Verses=100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
PenetratesBunker=yes
Wood=yes
Rocker=yes
InfDeath=5	;7
Bright=yes
CLDisableRed=yes
CLDisableGreen=yes

[LUNARWH]
AnimList=XGRYSML1
InfDeath=3
Wood=yes

[MirageWH]
Wood=yes
InfDeath=3	;4

[TankOGas]
InfDeath=3	;4

[SAFlame]
InfDeath=3	;4

[SSABFlame]
InfDeath=3	;4

[OilExplosionWH]
InfDeath=3	;4

; high explosive (shrapnel)
[HE]
InfDeath=3	;2

; high explosive (shrapnel) -- V3 Rocket warhead
[V3WH]
InfDeath=3	;2

; high explosive (shrapnel) -- V3 Rocket warhead when elite
[V3EWH]
InfDeath=3	;2

; high explosive (shrapnel) -- DredMissile warhead
[DMISLWH]
InfDeath=3	;2
Rocker=yes	;no

; high explosive (shrapnel) -- DredMissile warhead when elite
[DMISLEWH]
InfDeath=3	;2
Rocker=yes	;no

; high explosive (shrapnel) -- DredMissile warhead
[CMISLWH]
InfDeath=3	;2
Rocker=yes	;no

; high explosive (shrapnel) -- DredMissile warhead when elite
[CMISLEWH]
InfDeath=3	;2
Rocker=yes	;no

[S500WH]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,0%,0%,0%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%
AffectsAllies=no

[S500EWH]
CellSpread=3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,0%,0%,0%,80%,0%
Conventional=yes
Rocker=yes
InfDeath=3
AnimList=MININUKE
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%     ; Presumes air burst
AffectsAllies=no

; high explosive (shrapnel)
[BlimpHE]
InfDeath=3	;2

[BlimpHEEffect]
InfDeath=3	;2

; high explosive elite (shrapnel)
[KTSTLEXP]
InfDeath=3	;2

; Artillery shell
[ARTYHE]
InfDeath=3	;2

[SCHOPWH]
InfDeath=3	;2

[RadEruptionWarhead]
Verses=100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,0%	;100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,100%
Wood=yes
InfDeath=4	;7

; Used by radiation that sits around on the map.
[RadSite]
Verses=100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,0%	;100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
Wood=yes
InfDeath=4	;7

[RadBeamWarhead]
Verses=100%,100%,100%,20%,15%,10%,1%,1%,1%,100%,100%
Wood=yes
CLDisableRed=yes
CLDisableBlue=yes
CLDisableGreen=yes
InfDeath=4	;7

[RadBeamWarheadE]
CellSpread=1
PercentAtMax=0
Verses=100%,100%,100%,20%,15%,10%,1%,1%,1%,100%,100%
Radiation=yes
CLDisableBlue=yes
CLDisableGreen=yes
InfDeath=4	;7

[PrismWarhead]
Wood=yes

[ScrinPrismWarHead]
Wall=yes
Verses=120%,120%,120%,110%,125%,115%,100%,100%,100%,200%,100%
AnimList=yuridie
InfDeath=5
CellSpread=2.5
PercentAtMax=1

[VirusE]
Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100% ; see note in comments above about 1%
AnimList=PIFF
ProneDamage=100%
Bullets=yes
InfDeath=8
Particle=PsychCloudSys

[ScrinWH]
CellSpread=1
PercentAtMax=.5
Wall=no
Wood=yes
Verses=100%,100%,100%,20%,15%,10%,20%,15%,10%,100%,100%
Conventional=yes
InfDeath=3
AnimList=IRONFX
ProneDamage=70%
Particle=PsychCloudSys
;Bright=yes
;CLDisableBlue=yes
;CLDisableGreen=yes

; *** PARTICLES ***
[SmallRailgunPart]
BehavesLike=Railgun
MaxEC=20	;70
ColorList=(210,180,20),(150,150,150)
ColorSpeed=.009
Velocity=.3

; Cloud of Poison Gas #1 Dissipation particle
[GasCloudD1]
Damage=9999	;10

; *** PARTICLE SYSTEMS ***
[SmallRailgunSys]
HoldsWhat=SmallRailgunPart
BehavesLike=Railgun
SpiralRadius=15
ParticlesPerCoord=.01	;.15
SpiralDeltaPerCoord=.03
MovementPerturbationCoefficient=.4
PositionPerturbationCoefficient=30
VelocityPerturbationCoefficient=.6
Laser=yes
LaserColor=245,200,20	;25,20,255

; *** DEBRIS ***
[VoxelAnims]
550=CORPSE
551=NUKEDEBRIS
552=NUKEMETEOR
; dead body flying
[CORPSE]
Name=Flying Corpse
Image=MTRS
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=48.0
MinZVel=-10.0
MaxZVel=-10.0
MaxXYVel=10.0
Duration=100
Damage=5
ExpireAnim=DBRS10SM
DamageRadius=100
Warhead=TankOGas

; nuclear proliferation
[NUKEDEBRIS]
Name=Chernobyl
Image=MTRB	;MTRT
Elasticity=0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=40.0
MaxZVel=120.0
MaxXYVel=45.0
Duration=300
ExpireAnim=MININUKE	;DEMTEXP
Damage=300
DamageRadius=1000
Warhead=DMISLEWH	;DemobombWH
Spawns=CORPSE
SpawnCount=7
TrailerAnim=SMOKEY2

; raining nukes
[NUKEMETEOR]
Name=Nuke Rain
Image=MTRB	;MTRT
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=30.0
MinZVel=-120.0
MaxZVel=-40.0
MaxXYVel=100.0
Duration=300
ExpireAnim=NUKEANIM
Damage=600
DamageRadius=1000
Warhead=NUKE
IsMeteor=true
IsTiberium=true

; ###### MISSING: end of mod ######

[GAYARD]
Name=Allied Shipyard
TechLevel=11

[NAYARD]
Name=Soviet Shipyard
TechLevel=11

[YAYARD]
Name=Yuri Submarine Pen
TechLevel=11

[Preview]
Size=0,0,92,59

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Name=EnemyForce000
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[AI_000_teamtype]
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MindControlDecision=
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[AI_001_taskforce]
0=8,E2
1=7,IVAN
Name=EnemyForce001
Group=-1

[AI_001_teamtype]
Max=1
Full=yes
Name=EnemyForce001
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_001_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_002_taskforce]
0=9,SLAV
1=9,MUMY
Name=EnemyForce002
Group=-1

[AI_002_teamtype]
Max=1
Full=yes
Name=EnemyForce002
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_002_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_003_taskforce]
0=7,E1
1=9,CAOS
Name=EnemyForce003
Group=-1

[AI_003_teamtype]
Max=1
Full=yes
Name=EnemyForce003
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_003_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_004_taskforce]
0=10,SHK
1=11,POLARB
Name=EnemyForce004
Group=-1

[AI_004_teamtype]
Max=1
Full=yes
Name=EnemyForce004
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_004_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_005_taskforce]
0=13,GGI
1=10,PTRUCK
Name=EnemyForce005
Group=-1

[AI_005_teamtype]
Max=1
Full=yes
Name=EnemyForce005
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_005_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_006_taskforce]
0=13,SNIPE
1=11,FLAKT
Name=EnemyForce006
Group=-1

[AI_006_teamtype]
Max=1
Full=yes
Name=EnemyForce006
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_006_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_007_taskforce]
0=12,TNKD
1=15,DRONEMAN
Name=EnemyForce007
Group=-1

[AI_007_teamtype]
Max=1
Full=yes
Name=EnemyForce007
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_007_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_008_taskforce]
0=14,JEEP
1=16,CLEG
Name=EnemyForce008
Group=-1

[AI_008_teamtype]
Max=1
Full=yes
Name=EnemyForce008
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_008_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_009_taskforce]
0=15,MTNK
1=15,DESO
Name=EnemyForce009
Group=-1

[AI_009_teamtype]
Max=1
Full=yes
Name=EnemyForce009
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_009_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_010_taskforce]
0=17,BRUTE
1=16,LTNK
Name=EnemyForce010
Group=-1

[AI_010_teamtype]
Max=1
Full=yes
Name=EnemyForce010
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_010_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_011_taskforce]
0=20,SUPER_DOG
1=20,HIND
Name=EnemyForce011
Group=-1

[AI_011_teamtype]
Max=1
Full=yes
Name=EnemyForce011
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_011_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_012_taskforce]
0=15,SUPER_DOG
1=15,TANY
Name=EnemyForce012
Group=-1

[AI_012_teamtype]
Max=1
Full=yes
Name=EnemyForce012
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_012_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_013_taskforce]
0=16,V3
1=21,TELE
Name=EnemyForce013
Group=-1

[AI_013_teamtype]
Max=1
Full=yes
Name=EnemyForce013
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_013_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_014_taskforce]
0=17,ZEP
1=19,CCOMAND
Name=EnemyForce014
Group=-1

[AI_014_teamtype]
Max=1
Full=yes
Name=EnemyForce014
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_014_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_015_taskforce]
0=18,MGTK
1=21,FV
Name=EnemyForce015
Group=-1

[AI_015_teamtype]
Max=1
Full=yes
Name=EnemyForce015
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_015_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_016_taskforce]
0=20,MIND
1=7,DTRUCK
Name=EnemyForce016
Group=-1

[AI_016_teamtype]
Max=1
Full=yes
Name=EnemyForce016
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_016_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_017_taskforce]
0=25,ORCA
1=27,BFRT
Name=EnemyForce017
Group=-1

[AI_017_teamtype]
Max=1
Full=yes
Name=EnemyForce017
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_017_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_018_taskforce]
0=25,HARV
1=25,YTNK
Name=EnemyForce018
Group=-1

[AI_018_teamtype]
Max=1
Full=yes
Name=EnemyForce018
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_018_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_019_taskforce]
0=27,SREF
1=29,CBLC
Name=EnemyForce019
Group=-1

[AI_019_teamtype]
Max=1
Full=yes
Name=EnemyForce019
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_019_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_020_taskforce]
0=21,BEAG
1=21,AC130
Name=EnemyForce020
Group=-1

[AI_020_teamtype]
Max=1
Full=yes
Name=EnemyForce020
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_020_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_021_taskforce]
0=22,DISK
1=29,SCHP
Name=EnemyForce021
Group=-1

[AI_021_teamtype]
Max=1
Full=yes
Name=EnemyForce021
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_021_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_022_taskforce]
0=26,AWACS
1=33,TRUCKA
Name=EnemyForce022
Group=-1

[AI_022_teamtype]
Max=1
Full=yes
Name=EnemyForce022
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_022_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_023_taskforce]
0=27,ZEP
1=33,APOC
Name=EnemyForce023
Group=-1

[AI_023_teamtype]
Max=1
Full=yes
Name=EnemyForce023
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_023_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_024_taskforce]
0=29,TsarBomber
1=28,MIG29
Name=EnemyForce024
Group=-1

[AI_024_teamtype]
Max=1
Full=yes
Name=EnemyForce024
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_024_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_025_taskforce]
0=26,APOC
1=26,CIVAN
Name=EnemyForce025
Group=-1

[AI_025_teamtype]
Max=1
Full=yes
Name=EnemyForce025
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_025_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_026_taskforce]
0=29,AWACS
1=36,APOC
Name=EnemyForce026
Group=-1

[AI_026_teamtype]
Max=1
Full=yes
Name=EnemyForce026
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_026_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_027_taskforce]
0=27,TRUCKA
1=37,SUPER_ADOG
Name=EnemyForce027
Group=-1

[AI_027_teamtype]
Max=1
Full=yes
Name=EnemyForce027
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_027_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_028_taskforce]
0=38,TRUCKA
1=31,CIVAN
Name=EnemyForce028
Group=-1

[AI_028_teamtype]
Max=1
Full=yes
Name=EnemyForce028
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_028_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_029_taskforce]
0=38,SCHP
1=32,BFRT
Name=EnemyForce029
Group=-1

[AI_029_teamtype]
Max=1
Full=yes
Name=EnemyForce029
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_029_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_030_taskforce]
0=35,CIVAN
1=30,ZEP
Name=EnemyForce030
Group=-1

[AI_030_teamtype]
Max=1
Full=yes
Name=EnemyForce030
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_030_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_031_taskforce]
0=38,HIND
1=35,CCOMAND
Name=EnemyForce031
Group=-1

[AI_031_teamtype]
Max=1
Full=yes
Name=EnemyForce031
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_031_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_032_taskforce]
0=33,HARV
1=29,DISK
Name=EnemyForce032
Group=-1

[AI_032_teamtype]
Max=1
Full=yes
Name=EnemyForce032
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_032_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_033_taskforce]
0=41,TTNK
1=34,CCOMAND
Name=EnemyForce033
Group=-1

[AI_033_teamtype]
Max=1
Full=yes
Name=EnemyForce033
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_033_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_034_taskforce]
0=39,ZEP
1=33,ORCA
Name=EnemyForce034
Group=-1

[AI_034_teamtype]
Max=1
Full=yes
Name=EnemyForce034
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_034_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_035_taskforce]
0=34,HIND
1=32,TRUCKA
Name=EnemyForce035
Group=-1

[AI_035_teamtype]
Max=1
Full=yes
Name=EnemyForce035
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_035_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_036_taskforce]
0=39,MIND
1=39,SUPER_ADOG
Name=EnemyForce036
Group=-1

[AI_036_teamtype]
Max=1
Full=yes
Name=EnemyForce036
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_036_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_037_taskforce]
0=29,FV
1=31,BFRT
Name=EnemyForce037
Group=-1

[AI_037_teamtype]
Max=1
Full=yes
Name=EnemyForce037
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_037_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_038_taskforce]
0=34,SAIYAN
1=39,SCHP
Name=EnemyForce038
Group=-1

[AI_038_teamtype]
Max=1
Full=yes
Name=EnemyForce038
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_038_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_039_taskforce]
0=38,HIND
1=35,HTK
Name=EnemyForce039
Group=-1

[AI_039_teamtype]
Max=1
Full=yes
Name=EnemyForce039
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_039_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_040_taskforce]
0=39,BFRT
1=31,BEAG
Name=EnemyForce040
Group=-1

[AI_040_teamtype]
Max=1
Full=yes
Name=EnemyForce040
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_040_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_041_taskforce]
0=39,BFRT
1=31,TsarBomber
Name=EnemyForce041
Group=-1

[AI_041_teamtype]
Max=1
Full=yes
Name=EnemyForce041
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_041_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_042_taskforce]
0=16,SHAD
1=30,SUPER_DOG
Name=EnemyForce042
Group=-1

[AI_042_teamtype]
Max=1
Full=yes
Name=EnemyForce042
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_042_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_043_taskforce]
0=16,SHAD
1=32,ZEP
Name=EnemyForce043
Group=-1

[AI_043_teamtype]
Max=1
Full=yes
Name=EnemyForce043
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_043_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_044_taskforce]
0=40,YURIPR
1=41,FV
Name=EnemyForce044
Group=-1

[AI_044_teamtype]
Max=1
Full=yes
Name=EnemyForce044
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_044_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_045_taskforce]
0=30,CBLC
1=34,CIVAN
Name=EnemyForce045
Group=-1

[AI_045_teamtype]
Max=1
Full=yes
Name=EnemyForce045
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_045_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_046_taskforce]
0=11,DTRUCK
1=41,AWACS
Name=EnemyForce046
Group=-1

[AI_046_teamtype]
Max=1
Full=yes
Name=EnemyForce046
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_046_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_047_taskforce]
0=42,HARV
1=28,HTK
Name=EnemyForce047
Group=-1

[AI_047_teamtype]
Max=1
Full=yes
Name=EnemyForce047
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_047_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_048_taskforce]
0=31,TELE
1=31,MIG29
Name=EnemyForce048
Group=-1

[AI_048_teamtype]
Max=1
Full=yes
Name=EnemyForce048
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_048_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_049_taskforce]
0=35,HTK
1=36,SUPER_ADOG
Name=EnemyForce049
Group=-1

[AI_049_teamtype]
Max=1
Full=yes
Name=EnemyForce049
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_049_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_050_taskforce]
0=32,TELE
1=31,AWACS
Name=EnemyForce050
Group=-1

[AI_050_teamtype]
Max=1
Full=yes
Name=EnemyForce050
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_050_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_051_taskforce]
0=41,HIND
1=29,TRUCKA
Name=EnemyForce051
Group=-1

[AI_051_teamtype]
Max=1
Full=yes
Name=EnemyForce051
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_051_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_052_taskforce]
0=33,SAIYAN
1=31,TELE
Name=EnemyForce052
Group=-1

[AI_052_teamtype]
Max=1
Full=yes
Name=EnemyForce052
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_052_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_053_taskforce]
0=29,V3
1=42,ZEP
Name=EnemyForce053
Group=-1

[AI_053_teamtype]
Max=1
Full=yes
Name=EnemyForce053
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_053_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_054_taskforce]
0=33,ZEP
1=40,MIND
Name=EnemyForce054
Group=-1

[AI_054_teamtype]
Max=1
Full=yes
Name=EnemyForce054
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_054_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_055_taskforce]
0=40,CIVAN
1=34,DISK
Name=EnemyForce055
Group=-1

[AI_055_teamtype]
Max=1
Full=yes
Name=EnemyForce055
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_055_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_056_taskforce]
0=37,CIVAN
1=32,TELE
Name=EnemyForce056
Group=-1

[AI_056_teamtype]
Max=1
Full=yes
Name=EnemyForce056
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_056_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_057_taskforce]
0=14,DTRUCK
1=42,DISK
Name=EnemyForce057
Group=-1

[AI_057_teamtype]
Max=1
Full=yes
Name=EnemyForce057
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_057_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_058_taskforce]
0=42,FV
1=38,HTK
Name=EnemyForce058
Group=-1

[AI_058_teamtype]
Max=1
Full=yes
Name=EnemyForce058
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_058_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_059_taskforce]
0=41,HIND
1=40,TTNK
Name=EnemyForce059
Group=-1

[AI_059_teamtype]
Max=1
Full=yes
Name=EnemyForce059
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_059_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_060_taskforce]
0=35,ZEP
1=15,SHAD
Name=EnemyForce060
Group=-1

[AI_060_teamtype]
Max=1
Full=yes
Name=EnemyForce060
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_060_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_061_taskforce]
0=39,ORCA
1=38,TELE
Name=EnemyForce061
Group=-1

[AI_061_teamtype]
Max=1
Full=yes
Name=EnemyForce061
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_061_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_062_taskforce]
0=39,CIVAN
1=30,HTK
Name=EnemyForce062
Group=-1

[AI_062_teamtype]
Max=1
Full=yes
Name=EnemyForce062
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_062_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_063_taskforce]
0=45,SCHP
1=45,TsarBomber
Name=EnemyForce063
Group=-1

[AI_063_teamtype]
Max=1
Full=yes
Name=EnemyForce063
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_063_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_064_taskforce]
0=43,YTNK
1=36,STANG
Name=EnemyForce064
Group=-1

[AI_064_teamtype]
Max=1
Full=yes
Name=EnemyForce064
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_064_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_065_taskforce]
0=65,HORNET
1=45,CBLC
Name=EnemyForce065
Group=-1

[AI_065_teamtype]
Max=1
Full=yes
Name=EnemyForce065
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_065_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_066_taskforce]
0=70,CIVAN
1=70,CCOMAND
Name=EnemyForce066
Group=-1

[AI_066_teamtype]
Max=1
Full=yes
Name=EnemyForce066
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_066_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_067_taskforce]
0=46,ORCA
1=78,CAR
Name=EnemyForce067
Group=-1

[AI_067_teamtype]
Max=1
Full=yes
Name=EnemyForce067
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_067_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_068_taskforce]
0=67,AWACS
1=33,HACK_LTNK
Name=EnemyForce068
Group=-1

[AI_068_teamtype]
Max=1
Full=yes
Name=EnemyForce068
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_068_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[AI_069_taskforce]
0=42,TsarBomber
1=51,MIND
Name=EnemyForce069
Group=-1

[AI_069_teamtype]
Max=1
Full=yes
Name=EnemyForce069
Group=-1
House=<Player @ A>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=AI_069_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[Actions]
00AA0000=1,36,0,4475,0,0,0,0,A
00AA0001=3,24,0,0,0,0,0,0,A,119,0,4475,0,0,0,0,A,2,0,4475,0,0,0,0,A
00AA0002=5,53,2,00AA0002,0,0,0,0,A,11,4,GUI:PlayWDT,0,0,0,0,A,27,0,7300,0,0,0,0,A,23,0,0,0,0,0,0,A,53,2,00AA0001,0,0,0,0,A
00BB0000=1,14,0,4476,0,0,0,0,A
00BB0001=1,14,0,4477,0,0,0,0,A
00BB0002=1,14,0,4478,0,0,0,0,A
01000000=1,14,0,4475,0,0,0,0,A
AI_000_trigger=3,107,1,AI_000_teamtype,0,0,0,0,J,11,4,AI_000,0,0,0,0,A,107,1,AI_000_teamtype,0,0,0,0,K
AI_001_trigger=3,107,1,AI_001_teamtype,0,0,0,0,J,11,4,AI_001,0,0,0,0,A,107,1,AI_001_teamtype,0,0,0,0,K
AI_002_trigger=3,107,1,AI_002_teamtype,0,0,0,0,J,11,4,AI_002,0,0,0,0,A,107,1,AI_002_teamtype,0,0,0,0,K
AI_003_trigger=3,107,1,AI_003_teamtype,0,0,0,0,J,11,4,AI_003,0,0,0,0,A,107,1,AI_003_teamtype,0,0,0,0,K
AI_004_trigger=3,107,1,AI_004_teamtype,0,0,0,0,J,11,4,AI_004,0,0,0,0,A,107,1,AI_004_teamtype,0,0,0,0,K
AI_005_trigger=3,107,1,AI_005_teamtype,0,0,0,0,J,11,4,AI_005,0,0,0,0,A,107,1,AI_005_teamtype,0,0,0,0,K
AI_006_trigger=3,107,1,AI_006_teamtype,0,0,0,0,J,11,4,AI_006,0,0,0,0,A,107,1,AI_006_teamtype,0,0,0,0,K
AI_007_trigger=3,107,1,AI_007_teamtype,0,0,0,0,J,11,4,AI_007,0,0,0,0,A,107,1,AI_007_teamtype,0,0,0,0,K
AI_008_trigger=3,107,1,AI_008_teamtype,0,0,0,0,J,11,4,AI_008,0,0,0,0,A,107,1,AI_008_teamtype,0,0,0,0,K
AI_009_trigger=3,107,1,AI_009_teamtype,0,0,0,0,J,11,4,AI_009,0,0,0,0,A,107,1,AI_009_teamtype,0,0,0,0,K
AI_010_trigger=3,107,1,AI_010_teamtype,0,0,0,0,J,11,4,AI_010,0,0,0,0,A,107,1,AI_010_teamtype,0,0,0,0,K
AI_011_trigger=3,107,1,AI_011_teamtype,0,0,0,0,J,11,4,AI_011,0,0,0,0,A,107,1,AI_011_teamtype,0,0,0,0,K
AI_012_trigger=3,107,1,AI_012_teamtype,0,0,0,0,J,11,4,AI_012,0,0,0,0,A,107,1,AI_012_teamtype,0,0,0,0,K
AI_013_trigger=3,107,1,AI_013_teamtype,0,0,0,0,J,11,4,AI_013,0,0,0,0,A,107,1,AI_013_teamtype,0,0,0,0,K
AI_014_trigger=3,107,1,AI_014_teamtype,0,0,0,0,J,11,4,AI_014,0,0,0,0,A,107,1,AI_014_teamtype,0,0,0,0,K
AI_015_trigger=3,107,1,AI_015_teamtype,0,0,0,0,J,11,4,AI_015,0,0,0,0,A,107,1,AI_015_teamtype,0,0,0,0,K
AI_016_trigger=3,107,1,AI_016_teamtype,0,0,0,0,J,11,4,AI_016,0,0,0,0,A,107,1,AI_016_teamtype,0,0,0,0,K
AI_017_trigger=3,107,1,AI_017_teamtype,0,0,0,0,J,11,4,AI_017,0,0,0,0,A,107,1,AI_017_teamtype,0,0,0,0,K
AI_018_trigger=3,107,1,AI_018_teamtype,0,0,0,0,J,11,4,AI_018,0,0,0,0,A,107,1,AI_018_teamtype,0,0,0,0,K
AI_019_trigger=3,107,1,AI_019_teamtype,0,0,0,0,J,11,4,AI_019,0,0,0,0,A,107,1,AI_019_teamtype,0,0,0,0,K
AI_020_trigger=3,107,1,AI_020_teamtype,0,0,0,0,J,11,4,AI_020,0,0,0,0,A,107,1,AI_020_teamtype,0,0,0,0,K
AI_021_trigger=3,107,1,AI_021_teamtype,0,0,0,0,J,11,4,AI_021,0,0,0,0,A,107,1,AI_021_teamtype,0,0,0,0,K
AI_022_trigger=3,107,1,AI_022_teamtype,0,0,0,0,J,11,4,AI_022,0,0,0,0,A,107,1,AI_022_teamtype,0,0,0,0,K
AI_023_trigger=3,107,1,AI_023_teamtype,0,0,0,0,J,11,4,AI_023,0,0,0,0,A,107,1,AI_023_teamtype,0,0,0,0,K
AI_024_trigger=3,107,1,AI_024_teamtype,0,0,0,0,J,11,4,AI_024,0,0,0,0,A,107,1,AI_024_teamtype,0,0,0,0,K
AI_025_trigger=3,107,1,AI_025_teamtype,0,0,0,0,J,11,4,AI_025,0,0,0,0,A,107,1,AI_025_teamtype,0,0,0,0,K
AI_026_trigger=3,107,1,AI_026_teamtype,0,0,0,0,J,11,4,AI_026,0,0,0,0,A,107,1,AI_026_teamtype,0,0,0,0,K
AI_027_trigger=3,107,1,AI_027_teamtype,0,0,0,0,J,11,4,AI_027,0,0,0,0,A,107,1,AI_027_teamtype,0,0,0,0,K
AI_028_trigger=3,107,1,AI_028_teamtype,0,0,0,0,J,11,4,AI_028,0,0,0,0,A,107,1,AI_028_teamtype,0,0,0,0,K
AI_029_trigger=3,107,1,AI_029_teamtype,0,0,0,0,J,11,4,AI_029,0,0,0,0,A,107,1,AI_029_teamtype,0,0,0,0,K
AI_030_trigger=3,107,1,AI_030_teamtype,0,0,0,0,J,11,4,AI_030,0,0,0,0,A,107,1,AI_030_teamtype,0,0,0,0,K
AI_031_trigger=3,107,1,AI_031_teamtype,0,0,0,0,J,11,4,AI_031,0,0,0,0,A,107,1,AI_031_teamtype,0,0,0,0,K
AI_032_trigger=3,107,1,AI_032_teamtype,0,0,0,0,J,11,4,AI_032,0,0,0,0,A,107,1,AI_032_teamtype,0,0,0,0,K
AI_033_trigger=3,107,1,AI_033_teamtype,0,0,0,0,J,11,4,AI_033,0,0,0,0,A,107,1,AI_033_teamtype,0,0,0,0,K
AI_034_trigger=3,107,1,AI_034_teamtype,0,0,0,0,J,11,4,AI_034,0,0,0,0,A,107,1,AI_034_teamtype,0,0,0,0,K
AI_035_trigger=3,107,1,AI_035_teamtype,0,0,0,0,J,11,4,AI_035,0,0,0,0,A,107,1,AI_035_teamtype,0,0,0,0,K
AI_036_trigger=3,107,1,AI_036_teamtype,0,0,0,0,J,11,4,AI_036,0,0,0,0,A,107,1,AI_036_teamtype,0,0,0,0,K
AI_037_trigger=3,107,1,AI_037_teamtype,0,0,0,0,J,11,4,AI_037,0,0,0,0,A,107,1,AI_037_teamtype,0,0,0,0,K
AI_038_trigger=3,107,1,AI_038_teamtype,0,0,0,0,J,11,4,AI_038,0,0,0,0,A,107,1,AI_038_teamtype,0,0,0,0,K
AI_039_trigger=3,107,1,AI_039_teamtype,0,0,0,0,J,11,4,AI_039,0,0,0,0,A,107,1,AI_039_teamtype,0,0,0,0,K
AI_040_trigger=3,107,1,AI_040_teamtype,0,0,0,0,J,11,4,AI_040,0,0,0,0,A,107,1,AI_040_teamtype,0,0,0,0,K
AI_041_trigger=3,107,1,AI_041_teamtype,0,0,0,0,J,11,4,AI_041,0,0,0,0,A,107,1,AI_041_teamtype,0,0,0,0,K
AI_042_trigger=3,107,1,AI_042_teamtype,0,0,0,0,J,11,4,AI_042,0,0,0,0,A,107,1,AI_042_teamtype,0,0,0,0,K
AI_043_trigger=3,107,1,AI_043_teamtype,0,0,0,0,J,11,4,AI_043,0,0,0,0,A,107,1,AI_043_teamtype,0,0,0,0,K
AI_044_trigger=3,107,1,AI_044_teamtype,0,0,0,0,J,11,4,AI_044,0,0,0,0,A,107,1,AI_044_teamtype,0,0,0,0,K
AI_045_trigger=3,107,1,AI_045_teamtype,0,0,0,0,J,11,4,AI_045,0,0,0,0,A,107,1,AI_045_teamtype,0,0,0,0,K
AI_046_trigger=3,107,1,AI_046_teamtype,0,0,0,0,J,11,4,AI_046,0,0,0,0,A,107,1,AI_046_teamtype,0,0,0,0,K
AI_047_trigger=3,107,1,AI_047_teamtype,0,0,0,0,J,11,4,AI_047,0,0,0,0,A,107,1,AI_047_teamtype,0,0,0,0,K
AI_048_trigger=3,107,1,AI_048_teamtype,0,0,0,0,J,11,4,AI_048,0,0,0,0,A,107,1,AI_048_teamtype,0,0,0,0,K
AI_049_trigger=3,107,1,AI_049_teamtype,0,0,0,0,J,11,4,AI_049,0,0,0,0,A,107,1,AI_049_teamtype,0,0,0,0,K
AI_050_trigger=3,107,1,AI_050_teamtype,0,0,0,0,J,11,4,AI_050,0,0,0,0,A,107,1,AI_050_teamtype,0,0,0,0,K
AI_051_trigger=3,107,1,AI_051_teamtype,0,0,0,0,J,11,4,AI_051,0,0,0,0,A,107,1,AI_051_teamtype,0,0,0,0,K
AI_052_trigger=3,107,1,AI_052_teamtype,0,0,0,0,J,11,4,AI_052,0,0,0,0,A,107,1,AI_052_teamtype,0,0,0,0,K
AI_053_trigger=3,107,1,AI_053_teamtype,0,0,0,0,J,11,4,AI_053,0,0,0,0,A,107,1,AI_053_teamtype,0,0,0,0,K
AI_054_trigger=3,107,1,AI_054_teamtype,0,0,0,0,J,11,4,AI_054,0,0,0,0,A,107,1,AI_054_teamtype,0,0,0,0,K
AI_055_trigger=3,107,1,AI_055_teamtype,0,0,0,0,J,11,4,AI_055,0,0,0,0,A,107,1,AI_055_teamtype,0,0,0,0,K
AI_056_trigger=3,107,1,AI_056_teamtype,0,0,0,0,J,11,4,AI_056,0,0,0,0,A,107,1,AI_056_teamtype,0,0,0,0,K
AI_057_trigger=3,107,1,AI_057_teamtype,0,0,0,0,J,11,4,AI_057,0,0,0,0,A,107,1,AI_057_teamtype,0,0,0,0,K
AI_058_trigger=3,107,1,AI_058_teamtype,0,0,0,0,J,11,4,AI_058,0,0,0,0,A,107,1,AI_058_teamtype,0,0,0,0,K
AI_059_trigger=3,107,1,AI_059_teamtype,0,0,0,0,J,11,4,AI_059,0,0,0,0,A,107,1,AI_059_teamtype,0,0,0,0,K
AI_060_trigger=3,107,1,AI_060_teamtype,0,0,0,0,J,11,4,AI_060,0,0,0,0,A,107,1,AI_060_teamtype,0,0,0,0,K
AI_061_trigger=3,107,1,AI_061_teamtype,0,0,0,0,J,11,4,AI_061,0,0,0,0,A,107,1,AI_061_teamtype,0,0,0,0,K
AI_062_trigger=3,107,1,AI_062_teamtype,0,0,0,0,J,11,4,AI_062,0,0,0,0,A,107,1,AI_062_teamtype,0,0,0,0,K
AI_063_trigger=3,107,1,AI_063_teamtype,0,0,0,0,J,11,4,AI_063,0,0,0,0,A,107,1,AI_063_teamtype,0,0,0,0,K
AI_064_trigger=3,107,1,AI_064_teamtype,0,0,0,0,J,11,4,AI_064,0,0,0,0,A,107,1,AI_064_teamtype,0,0,0,0,K
AI_065_trigger=3,107,1,AI_065_teamtype,0,0,0,0,J,11,4,AI_065,0,0,0,0,A,107,1,AI_065_teamtype,0,0,0,0,K
AI_066_trigger=3,107,1,AI_066_teamtype,0,0,0,0,J,11,4,AI_066,0,0,0,0,A,107,1,AI_066_teamtype,0,0,0,0,K
AI_067_trigger=3,107,1,AI_067_teamtype,0,0,0,0,J,11,4,AI_067,0,0,0,0,A,107,1,AI_067_teamtype,0,0,0,0,K
AI_068_trigger=3,107,1,AI_068_teamtype,0,0,0,0,J,11,4,AI_068,0,0,0,0,A,107,1,AI_068_teamtype,0,0,0,0,K
AI_069_trigger=3,107,1,AI_069_teamtype,0,0,0,0,J,11,4,AI_069,0,0,0,0,A,107,1,AI_069_teamtype,0,0,0,0,K

[Africans]
IQ=0
Edge=North
Color=DarkRed
Allies=Africans
Country=Africans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Alliance]
IQ=0
Edge=North
Color=Gold
Allies=Alliance
Country=Alliance
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Americans]
IQ=0
Edge=North
Color=Gold
Allies=Americans
Country=Americans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Arabs]
IQ=0
Edge=North
Color=DarkRed
Allies=Arabs
Country=Arabs
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Basic]
Name=[3Ps] Pro. AiSurvival-- MiSSING (Pre-Dated 11.08.2023 FT.136136)
Author=AiSurvival
Percent=0
GameMode=standard, navalwar, airwar, duel, teamgame
HomeCell=98
InitTime=10000
Official=no
EndOfGame=no
FreeRadar=no
MaxPlayer=4
MinPlayer=2
SkipScore=no
TrainCrate=no
TruckCrate=no
AltHomeCell=99
OneTimeOnly=no
CarryOverCap=0
NewINIFormat=4
NextScenario=
SkipMapSelect=no
CarryOverMoney=0.000000
AltNextScenario=
MultiplayerOnly=1
IceGrowthEnabled=yes
VeinGrowthEnabled=yes
TiberiumGrowthEnabled=yes
IgnoreGlobalAITriggers=no
TiberiumDeathToVisceroid=no

[British]
IQ=0
Edge=North
Color=Gold
Allies=British
Country=British
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Confederation]
IQ=0
Edge=North
Color=DarkRed
Allies=Confederation
Country=Confederation
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Events]
00AA0000=1,13,0,2
00AA0001=1,14,0,0
00AA0002=1,13,0,1
00BB0000=1,8,0,0
00BB0001=1,8,0,0
00BB0002=1,8,0,0
01000000=1,8,0,0
AI_000_trigger=1,13,0,100
AI_001_trigger=1,13,0,200
AI_002_trigger=1,13,0,300
AI_003_trigger=1,13,0,400
AI_004_trigger=1,13,0,500
AI_005_trigger=1,13,0,600
AI_006_trigger=1,13,0,700
AI_007_trigger=1,13,0,800
AI_008_trigger=1,13,0,900
AI_009_trigger=1,13,0,1000
AI_010_trigger=1,13,0,1100
AI_011_trigger=1,13,0,1200
AI_012_trigger=1,13,0,1300
AI_013_trigger=1,13,0,1400
AI_014_trigger=1,13,0,1500
AI_015_trigger=1,13,0,1600
AI_016_trigger=1,13,0,1700
AI_017_trigger=1,13,0,1800
AI_018_trigger=1,13,0,1900
AI_019_trigger=1,13,0,2000
AI_020_trigger=1,13,0,2100
AI_021_trigger=1,13,0,2200
AI_022_trigger=1,13,0,2300
AI_023_trigger=1,13,0,2400
AI_024_trigger=1,13,0,2500
AI_025_trigger=1,13,0,2600
AI_026_trigger=1,13,0,2700
AI_027_trigger=1,13,0,2800
AI_028_trigger=1,13,0,2900
AI_029_trigger=1,13,0,3000
AI_030_trigger=1,13,0,3100
AI_031_trigger=1,13,0,3200
AI_032_trigger=1,13,0,3300
AI_033_trigger=1,13,0,3400
AI_034_trigger=1,13,0,3500
AI_035_trigger=1,13,0,3600
AI_036_trigger=1,13,0,3700
AI_037_trigger=1,13,0,3800
AI_038_trigger=1,13,0,3900
AI_039_trigger=1,13,0,4000
AI_040_trigger=1,13,0,4100
AI_041_trigger=1,13,0,4200
AI_042_trigger=1,13,0,4300
AI_043_trigger=1,13,0,4400
AI_044_trigger=1,13,0,4500
AI_045_trigger=1,13,0,4600
AI_046_trigger=1,13,0,4700
AI_047_trigger=1,13,0,4800
AI_048_trigger=1,13,0,4900
AI_049_trigger=1,13,0,5000
AI_050_trigger=1,13,0,5100
AI_051_trigger=1,13,0,5200
AI_052_trigger=1,13,0,5300
AI_053_trigger=1,13,0,5400
AI_054_trigger=1,13,0,5500
AI_055_trigger=1,13,0,5600
AI_056_trigger=1,13,0,5700
AI_057_trigger=1,13,0,5800
AI_058_trigger=1,13,0,5900
AI_059_trigger=1,13,0,6000
AI_060_trigger=1,13,0,6100
AI_061_trigger=1,13,0,6200
AI_062_trigger=1,13,0,6300
AI_063_trigger=1,13,0,6400
AI_064_trigger=1,13,0,6500
AI_065_trigger=1,13,0,6600
AI_066_trigger=1,13,0,6700
AI_067_trigger=1,13,0,6800
AI_068_trigger=1,13,0,6900
AI_069_trigger=1,13,0,7000

[French]
IQ=0
Edge=North
Color=Gold
Allies=French
Country=French
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[GDI]
IQ=0
Edge=North
Color=Gold
Allies=GDI
Country=GDI
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Germans]
IQ=0
Edge=North
Color=Gold
Allies=Germans
Country=Germans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Houses]
0=Americans
1=Alliance
2=French
3=Germans
4=British
5=Africans
6=Arabs
7=Confederation
8=Russians
9=YuriCountry
10=GDI
11=Nod
12=Neutral
13=Special

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[Lighting]
Red=0.900000
Blue=0.900000
Green=0.900000
Level=0.022000
Ground=0.000000
IonRed=0.600000
Ambient=0.900000
IonBlue=0.850000
IonGreen=0.700000
IonLevel=0.022000
IonGround=0.000000
IonAmbient=0.900000
DominatorRed=0.850000
DominatorBlue=0.300000
DominatorGreen=0.200000
DominatorLevel=0.022000
DominatorGround=0.000000
DominatorAmbient=0.900000
DominatorAmbientChangeRate=0.009000

[Map]
Size=0,0,46,59
Theater=DESERT
LocalSize=2,5,42,45

[Neutral]
IQ=0
Edge=North
Color=Grey
Allies=Neutral
Country=Neutral
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Nod]
IQ=0
Edge=North
Color=Gold
Allies=Nod
Country=Nod
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

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14=Ag/4AFAAAg/gAg/4AFAAAg/gAg/4AFAAAg/gAg/4AFAAAg/gAg/4AFAAAg/gAg/4AFAAAg
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16=Ag/gAg/4AFAAAg/gAg/4AFAAAg/gAg/4A=

[Ranking]
ParTimeEasy=00:01:00
ParTimeHard=00:01:00
OverParTitle=GUI:NoOverParTitle
ParTimeMedium=00:01:00
UnderParTitle=GUI:NoUnderParTitle
OverParMessage=GUI:NoOverParMessage
UnderParMessage=GUI:NoUnderParMessage

[Russians]
IQ=0
Edge=North
Color=DarkRed
Allies=Russians
Country=Russians
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[ScriptTypes]
1000=smart_script_1

[Special]
IQ=0
Edge=North
Color=Grey
Allies=Special
Country=Special
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[SpecialFlags]
Inert=no
FogOfWar=no
IonStorms=no
MCVDeploy=no
Meteorites=no
Visceroids=no
FixedAlliance=no
TiberiumGrows=yes
InitialVeteran=no
HarvesterImmune=no
TiberiumSpreads=yes
TiberiumExplosive=no
DestroyableBridges=yes

[Structures]
0=Neutral,CAOILD,256,33,72,64,00BB0000,1,0,1,0,0,None,None,None,0,0
1=Neutral,CAOILD,256,13,51,64,00BB0001,1,0,1,0,0,None,None,None,0,0
2=Neutral,CAOILD,256,51,90,64,00BB0002,1,0,1,0,0,None,None,None,0,0
3=Neutral,CAOILD,256,101,59,64,01000001,1,0,1,0,0,None,None,None,0,0
4=Neutral,CAOILD,256,99,61,64,01000001,1,0,1,0,0,None,None,None,0,0
5=Neutral,INGALITE,256,28,27,64,None,1,0,1,0,0,None,None,None,0,0
6=Neutral,INGALITE,256,78,77,64,None,1,0,1,0,0,None,None,None,0,0
7=Neutral,INGALITE,256,58,59,64,None,1,0,1,0,0,None,None,None,0,0
8=Neutral,INGALITE,256,44,43,64,None,1,0,1,0,0,None,None,None,0,0
9=Neutral,INGALITE,256,58,20,64,None,1,0,1,0,0,None,None,None,0,0
10=Neutral,INGALITE,256,81,43,64,None,1,0,1,0,0,None,None,None,0,0
11=Neutral,INGALITE,256,42,83,64,None,1,0,1,0,0,None,None,None,0,0
12=Neutral,INGALITE,256,21,62,64,None,1,0,1,0,0,None,None,None,0,0
13=Neutral,GAPOWR,256,59,101,64,01000001,1,0,1,0,0,None,None,None,0,0
14=Neutral,GAPOWR,256,67,93,64,01000001,1,0,1,0,0,None,None,None,0,0
15=Neutral,GAPOWR,256,77,85,64,None,1,0,1,0,0,None,None,None,0,0
16=Neutral,GASPYSAT,256,85,77,64,01000001,1,0,1,0,0,None,None,None,0,0
17=Neutral,GASPYSAT,256,92,70,64,None,1,0,1,0,0,None,None,None,0,0
18=Neutral,YAGGUN,256,84,40,64,01000001,1,0,1,0,0,None,None,None,0,0
19=Neutral,YAGGUN,256,60,17,64,01000001,1,0,1,0,0,None,None,None,0,0
20=Neutral,GAPILE,256,72,89,64,01000001,1,0,1,0,0,None,None,None,0,0
21=Neutral,YAGGUN,256,64,97,64,01000001,1,0,1,0,0,None,None,None,0,0
22=Neutral,YAGGUN,256,81,81,64,01000001,1,0,1,0,0,None,None,None,0,0
23=Neutral,YAGGUN,256,89,73,64,None,1,0,1,0,0,None,None,None,0,0
24=Neutral,YAGGUN,256,96,65,64,01000001,1,0,1,0,0,None,None,None,0,0

[Tags]
00AA0000=0,Give all 1,00AA0000
00AA0001=0,Timer Expired 1,00AA0001
00AA0002=0,Game Start 1,00AA0002
00BB0000=0,Give B 1,00BB0000
00BB0001=0,Give C 1,00BB0001
00BB0002=0,Give D 1,00BB0002
01000001=0,Give A 1,01000000
AI_000_tag=0,EnemyForce000 1,AI_000_trigger
AI_001_tag=0,EnemyForce001 1,AI_001_trigger
AI_002_tag=0,EnemyForce002 1,AI_002_trigger
AI_003_tag=0,EnemyForce003 1,AI_003_trigger
AI_004_tag=0,EnemyForce004 1,AI_004_trigger
AI_005_tag=0,EnemyForce005 1,AI_005_trigger
AI_006_tag=0,EnemyForce006 1,AI_006_trigger
AI_007_tag=0,EnemyForce007 1,AI_007_trigger
AI_008_tag=0,EnemyForce008 1,AI_008_trigger
AI_009_tag=0,EnemyForce009 1,AI_009_trigger
AI_010_tag=0,EnemyForce010 1,AI_010_trigger
AI_011_tag=0,EnemyForce011 1,AI_011_trigger
AI_012_tag=0,EnemyForce012 1,AI_012_trigger
AI_013_tag=0,EnemyForce013 1,AI_013_trigger
AI_014_tag=0,EnemyForce014 1,AI_014_trigger
AI_015_tag=0,EnemyForce015 1,AI_015_trigger
AI_016_tag=0,EnemyForce016 1,AI_016_trigger
AI_017_tag=0,EnemyForce017 1,AI_017_trigger
AI_018_tag=0,EnemyForce018 1,AI_018_trigger
AI_019_tag=0,EnemyForce019 1,AI_019_trigger
AI_020_tag=0,EnemyForce020 1,AI_020_trigger
AI_021_tag=0,EnemyForce021 1,AI_021_trigger
AI_022_tag=0,EnemyForce022 1,AI_022_trigger
AI_023_tag=0,EnemyForce023 1,AI_023_trigger
AI_024_tag=0,EnemyForce024 1,AI_024_trigger
AI_025_tag=0,EnemyForce025 1,AI_025_trigger
AI_026_tag=0,EnemyForce026 1,AI_026_trigger
AI_027_tag=0,EnemyForce027 1,AI_027_trigger
AI_028_tag=0,EnemyForce028 1,AI_028_trigger
AI_029_tag=0,EnemyForce029 1,AI_029_trigger
AI_030_tag=0,EnemyForce030 1,AI_030_trigger
AI_031_tag=0,EnemyForce031 1,AI_031_trigger
AI_032_tag=0,EnemyForce032 1,AI_032_trigger
AI_033_tag=0,EnemyForce033 1,AI_033_trigger
AI_034_tag=0,EnemyForce034 1,AI_034_trigger
AI_035_tag=0,EnemyForce035 1,AI_035_trigger
AI_036_tag=0,EnemyForce036 1,AI_036_trigger
AI_037_tag=0,EnemyForce037 1,AI_037_trigger
AI_038_tag=0,EnemyForce038 1,AI_038_trigger
AI_039_tag=0,EnemyForce039 1,AI_039_trigger
AI_040_tag=0,EnemyForce040 1,AI_040_trigger
AI_041_tag=0,EnemyForce041 1,AI_041_trigger
AI_042_tag=0,EnemyForce042 1,AI_042_trigger
AI_043_tag=0,EnemyForce043 1,AI_043_trigger
AI_044_tag=0,EnemyForce044 1,AI_044_trigger
AI_045_tag=0,EnemyForce045 1,AI_045_trigger
AI_046_tag=0,EnemyForce046 1,AI_046_trigger
AI_047_tag=0,EnemyForce047 1,AI_047_trigger
AI_048_tag=0,EnemyForce048 1,AI_048_trigger
AI_049_tag=0,EnemyForce049 1,AI_049_trigger
AI_050_tag=0,EnemyForce050 1,AI_050_trigger
AI_051_tag=0,EnemyForce051 1,AI_051_trigger
AI_052_tag=0,EnemyForce052 1,AI_052_trigger
AI_053_tag=0,EnemyForce053 1,AI_053_trigger
AI_054_tag=0,EnemyForce054 1,AI_054_trigger
AI_055_tag=0,EnemyForce055 1,AI_055_trigger
AI_056_tag=0,EnemyForce056 1,AI_056_trigger
AI_057_tag=0,EnemyForce057 1,AI_057_trigger
AI_058_tag=0,EnemyForce058 1,AI_058_trigger
AI_059_tag=0,EnemyForce059 1,AI_059_trigger
AI_060_tag=0,EnemyForce060 1,AI_060_trigger
AI_061_tag=0,EnemyForce061 1,AI_061_trigger
AI_062_tag=0,EnemyForce062 1,AI_062_trigger
AI_063_tag=0,EnemyForce063 1,AI_063_trigger
AI_064_tag=0,EnemyForce064 1,AI_064_trigger
AI_065_tag=0,EnemyForce065 1,AI_065_trigger
AI_066_tag=0,EnemyForce066 1,AI_066_trigger
AI_067_tag=0,EnemyForce067 1,AI_067_trigger
AI_068_tag=0,EnemyForce068 1,AI_068_trigger
AI_069_tag=0,EnemyForce069 1,AI_069_trigger

[TaskForces]
1000=AI_000_taskforce
1001=AI_001_taskforce
1002=AI_002_taskforce
1003=AI_003_taskforce
1004=AI_004_taskforce
1005=AI_005_taskforce
1006=AI_006_taskforce
1007=AI_007_taskforce
1008=AI_008_taskforce
1009=AI_009_taskforce
1010=AI_010_taskforce
1011=AI_011_taskforce
1012=AI_012_taskforce
1013=AI_013_taskforce
1014=AI_014_taskforce
1015=AI_015_taskforce
1016=AI_016_taskforce
1017=AI_017_taskforce
1018=AI_018_taskforce
1019=AI_019_taskforce
1020=AI_020_taskforce
1021=AI_021_taskforce
1022=AI_022_taskforce
1023=AI_023_taskforce
1024=AI_024_taskforce
1025=AI_025_taskforce
1026=AI_026_taskforce
1027=AI_027_taskforce
1028=AI_028_taskforce
1029=AI_029_taskforce
1030=AI_030_taskforce
1031=AI_031_taskforce
1032=AI_032_taskforce
1033=AI_033_taskforce
1034=AI_034_taskforce
1035=AI_035_taskforce
1036=AI_036_taskforce
1037=AI_037_taskforce
1038=AI_038_taskforce
1039=AI_039_taskforce
1040=AI_040_taskforce
1041=AI_041_taskforce
1042=AI_042_taskforce
1043=AI_043_taskforce
1044=AI_044_taskforce
1045=AI_045_taskforce
1046=AI_046_taskforce
1047=AI_047_taskforce
1048=AI_048_taskforce
1049=AI_049_taskforce
1050=AI_050_taskforce
1051=AI_051_taskforce
1052=AI_052_taskforce
1053=AI_053_taskforce
1054=AI_054_taskforce
1055=AI_055_taskforce
1056=AI_056_taskforce
1057=AI_057_taskforce
1058=AI_058_taskforce
1059=AI_059_taskforce
1060=AI_060_taskforce
1061=AI_061_taskforce
1062=AI_062_taskforce
1063=AI_063_taskforce
1064=AI_064_taskforce
1065=AI_065_taskforce
1066=AI_066_taskforce
1067=AI_067_taskforce
1068=AI_068_taskforce
1069=AI_069_taskforce

[TeamTypes]
1000=AI_000_teamtype
1001=AI_001_teamtype
1002=AI_002_teamtype
1003=AI_003_teamtype
1004=AI_004_teamtype
1005=AI_005_teamtype
1006=AI_006_teamtype
1007=AI_007_teamtype
1008=AI_008_teamtype
1009=AI_009_teamtype
1010=AI_010_teamtype
1011=AI_011_teamtype
1012=AI_012_teamtype
1013=AI_013_teamtype
1014=AI_014_teamtype
1015=AI_015_teamtype
1016=AI_016_teamtype
1017=AI_017_teamtype
1018=AI_018_teamtype
1019=AI_019_teamtype
1020=AI_020_teamtype
1021=AI_021_teamtype
1022=AI_022_teamtype
1023=AI_023_teamtype
1024=AI_024_teamtype
1025=AI_025_teamtype
1026=AI_026_teamtype
1027=AI_027_teamtype
1028=AI_028_teamtype
1029=AI_029_teamtype
1030=AI_030_teamtype
1031=AI_031_teamtype
1032=AI_032_teamtype
1033=AI_033_teamtype
1034=AI_034_teamtype
1035=AI_035_teamtype
1036=AI_036_teamtype
1037=AI_037_teamtype
1038=AI_038_teamtype
1039=AI_039_teamtype
1040=AI_040_teamtype
1041=AI_041_teamtype
1042=AI_042_teamtype
1043=AI_043_teamtype
1044=AI_044_teamtype
1045=AI_045_teamtype
1046=AI_046_teamtype
1047=AI_047_teamtype
1048=AI_048_teamtype
1049=AI_049_teamtype
1050=AI_050_teamtype
1051=AI_051_teamtype
1052=AI_052_teamtype
1053=AI_053_teamtype
1054=AI_054_teamtype
1055=AI_055_teamtype
1056=AI_056_teamtype
1057=AI_057_teamtype
1058=AI_058_teamtype
1059=AI_059_teamtype
1060=AI_060_teamtype
1061=AI_061_teamtype
1062=AI_062_teamtype
1063=AI_063_teamtype
1064=AI_064_teamtype
1065=AI_065_teamtype
1066=AI_066_teamtype
1067=AI_067_teamtype
1068=AI_068_teamtype
1069=AI_069_teamtype

[Terrain]
17057=TIBTRE03
19057=TIBTRE03
19059=TIBTRE03
21059=TIBTRE03
21061=TIBTRE03
26033=TREE19
27032=TREE29
28031=TREE24
28032=TREE30
29031=TREE24
30031=TREE21
30032=TREE20
31028=TREE24
31032=TREE21
32026=TREE28
32027=TREE29
32028=TREE24
32032=TREE28
32033=TREE24
32034=TREE30
33025=TREE21
33026=TREE30
33028=TREE24
33032=TREE24
33033=TREE20
34028=TREE29
34029=TREE21
34030=TREE21
34031=TREE29
34032=TREE22
35029=TREE24
35030=TREE19
40079=TIBTRE03
41043=TIBTRE03
41046=TIBTRE03
42079=TIBTRE03
42081=TIBTRE03
43045=TIBTRE03
43047=TIBTRE03
44043=TIBTRE03
44081=TIBTRE03
44083=TIBTRE03
45045=TIBTRE03
45047=TIBTRE03
55015=TIBTRE03
55060=TIBTRE03
57017=TIBTRE03
57057=TIBTRE03
58060=TIBTRE03
59019=TIBTRE03
59056=TIBTRE03
60059=TIBTRE03
61021=TIBTRE03
61056=TIBTRE03
62059=TIBTRE03
63023=TIBTRE03
65025=TIBTRE03
67027=TIBTRE03
68076=TREE20
68077=TREE24
69029=TIBTRE03
69075=TREE22
69076=TREE24
69077=TREE29
69078=TREE24
70074=TREE19
70075=TREE20
70078=TREE30
71073=TREE29
71074=TREE29
71078=TREE28
71081=TREE21
72072=TREE19
72073=TREE20
72078=TREE22
72080=TREE28
72081=TREE20
73071=TREE29
73072=TREE28
73079=TREE20
73080=TREE30
74070=TREE29
74071=TREE28
75068=TREE29
75069=TREE28
76069=TREE22
76070=TREE21
76071=TREE28
76072=TREE24
77037=TIBTRE03
77072=TREE28
77073=TREE28
77074=TREE30
77075=TREE29
78073=TREE24
78074=TREE19
78075=TREE24
79039=TIBTRE03
79073=TREE19
79074=TREE24
80073=TREE30
81041=TIBTRE03
83043=TIBTRE03
85045=TIBTRE03
87047=TIBTRE03

[Triggers]
00AA0000=Neutral,<none>,Give all,0,1,1,1,0
00AA0001=Americans,<none>,Timer Expired,1,1,1,1,0
00AA0002=Americans,<none>,Game Start,0,1,1,1,0
00BB0000=Americans,<none>,Give B,0,1,1,1,0
00BB0001=Americans,<none>,Give C,0,1,1,1,0
00BB0002=Americans,<none>,Give D,0,1,1,1,0
01000000=Americans,<none>,Give A,0,1,1,1,0
AI_000_trigger=Americans,<none>,EnemyForce000,0,1,1,1,0
AI_001_trigger=Americans,<none>,EnemyForce001,0,1,1,1,0
AI_002_trigger=Americans,<none>,EnemyForce002,0,1,1,1,0
AI_003_trigger=Americans,<none>,EnemyForce003,0,1,1,1,0
AI_004_trigger=Americans,<none>,EnemyForce004,0,1,1,1,0
AI_005_trigger=Americans,<none>,EnemyForce005,0,1,1,1,0
AI_006_trigger=Americans,<none>,EnemyForce006,0,1,1,1,0
AI_007_trigger=Americans,<none>,EnemyForce007,0,1,1,1,0
AI_008_trigger=Americans,<none>,EnemyForce008,0,1,1,1,0
AI_009_trigger=Americans,<none>,EnemyForce009,0,1,1,1,0
AI_010_trigger=Americans,<none>,EnemyForce010,0,1,1,1,0
AI_011_trigger=Americans,<none>,EnemyForce011,0,1,1,1,0
AI_012_trigger=Americans,<none>,EnemyForce012,0,1,1,1,0
AI_013_trigger=Americans,<none>,EnemyForce013,0,1,1,1,0
AI_014_trigger=Americans,<none>,EnemyForce014,0,1,1,1,0
AI_015_trigger=Americans,<none>,EnemyForce015,0,1,1,1,0
AI_016_trigger=Americans,<none>,EnemyForce016,0,1,1,1,0
AI_017_trigger=Americans,<none>,EnemyForce017,0,1,1,1,0
AI_018_trigger=Americans,<none>,EnemyForce018,0,1,1,1,0
AI_019_trigger=Americans,<none>,EnemyForce019,0,1,1,1,0
AI_020_trigger=Americans,<none>,EnemyForce020,0,1,1,1,0
AI_021_trigger=Americans,<none>,EnemyForce021,0,1,1,1,0
AI_022_trigger=Americans,<none>,EnemyForce022,0,1,1,1,0
AI_023_trigger=Americans,<none>,EnemyForce023,0,1,1,1,0
AI_024_trigger=Americans,<none>,EnemyForce024,0,1,1,1,0
AI_025_trigger=Americans,<none>,EnemyForce025,0,1,1,1,0
AI_026_trigger=Americans,<none>,EnemyForce026,0,1,1,1,0
AI_027_trigger=Americans,<none>,EnemyForce027,0,1,1,1,0
AI_028_trigger=Americans,<none>,EnemyForce028,0,1,1,1,0
AI_029_trigger=Americans,<none>,EnemyForce029,0,1,1,1,0
AI_030_trigger=Americans,<none>,EnemyForce030,0,1,1,1,0
AI_031_trigger=Americans,<none>,EnemyForce031,0,1,1,1,0
AI_032_trigger=Americans,<none>,EnemyForce032,0,1,1,1,0
AI_033_trigger=Americans,<none>,EnemyForce033,0,1,1,1,0
AI_034_trigger=Americans,<none>,EnemyForce034,0,1,1,1,0
AI_035_trigger=Americans,<none>,EnemyForce035,0,1,1,1,0
AI_036_trigger=Americans,<none>,EnemyForce036,0,1,1,1,0
AI_037_trigger=Americans,<none>,EnemyForce037,0,1,1,1,0
AI_038_trigger=Americans,<none>,EnemyForce038,0,1,1,1,0
AI_039_trigger=Americans,<none>,EnemyForce039,0,1,1,1,0
AI_040_trigger=Americans,<none>,EnemyForce040,0,1,1,1,0
AI_041_trigger=Americans,<none>,EnemyForce041,0,1,1,1,0
AI_042_trigger=Americans,<none>,EnemyForce042,0,1,1,1,0
AI_043_trigger=Americans,<none>,EnemyForce043,0,1,1,1,0
AI_044_trigger=Americans,<none>,EnemyForce044,0,1,1,1,0
AI_045_trigger=Americans,<none>,EnemyForce045,0,1,1,1,0
AI_046_trigger=Americans,<none>,EnemyForce046,0,1,1,1,0
AI_047_trigger=Americans,<none>,EnemyForce047,0,1,1,1,0
AI_048_trigger=Americans,<none>,EnemyForce048,0,1,1,1,0
AI_049_trigger=Americans,<none>,EnemyForce049,0,1,1,1,0
AI_050_trigger=Americans,<none>,EnemyForce050,0,1,1,1,0
AI_051_trigger=Americans,<none>,EnemyForce051,0,1,1,1,0
AI_052_trigger=Americans,<none>,EnemyForce052,0,1,1,1,0
AI_053_trigger=Americans,<none>,EnemyForce053,0,1,1,1,0
AI_054_trigger=Americans,<none>,EnemyForce054,0,1,1,1,0
AI_055_trigger=Americans,<none>,EnemyForce055,0,1,1,1,0
AI_056_trigger=Americans,<none>,EnemyForce056,0,1,1,1,0
AI_057_trigger=Americans,<none>,EnemyForce057,0,1,1,1,0
AI_058_trigger=Americans,<none>,EnemyForce058,0,1,1,1,0
AI_059_trigger=Americans,<none>,EnemyForce059,0,1,1,1,0
AI_060_trigger=Americans,<none>,EnemyForce060,0,1,1,1,0
AI_061_trigger=Americans,<none>,EnemyForce061,0,1,1,1,0
AI_062_trigger=Americans,<none>,EnemyForce062,0,1,1,1,0
AI_063_trigger=Americans,<none>,EnemyForce063,0,1,1,1,0
AI_064_trigger=Americans,<none>,EnemyForce064,0,1,1,1,0
AI_065_trigger=Americans,<none>,EnemyForce065,0,1,1,1,0
AI_066_trigger=Americans,<none>,EnemyForce066,0,1,1,1,0
AI_067_trigger=Americans,<none>,EnemyForce067,0,1,1,1,0
AI_068_trigger=Americans,<none>,EnemyForce068,0,1,1,1,0
AI_069_trigger=Americans,<none>,EnemyForce069,0,1,1,1,0

[Waypoints]
0=33067
1=67038
2=52024
3=80051
9=26046
10=53074

[YuriCountry]
IQ=0
Edge=North
Color=DarkRed
Allies=YuriCountry
Country=YuriCountry
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[smart_script_1]
0=46,2
1=46,5
2=46,25
3=46,26
4=46,301
5=46,312
6=46,7
7=46,6
8=46,14
9=46,10
10=46,304
11=46,307
12=46,0
13=46,65
14=46,302
15=46,3
16=46,1
17=46,11
18=46,15
19=46,303
20=46,358
21=0,7
22=0,3
23=0,5
24=0,4
25=0,6
26=0,2
27=0,2
28=0,2
29=0,2
30=0,1
31=46,2
32=46,25
33=46,301
34=46,2
35=46,25
36=46,301
37=46,2
38=46,25
39=46,301
40=0,2
41=46,5
42=46,26
43=46,312
44=46,5
45=46,26
46=46,312
47=46,5
48=46,26
49=46,312
50=0,6
51=0,6
52=0,6
53=0,6
54=0,6
55=0,5
56=0,5
57=0,5
58=0,5
59=0,5
60=0,2
61=0,2
62=0,2
63=0,2
64=6,1
Name=Confirmed General Invasion Target Script (CGITS)



[Digest]
1=15V7jTpeV8PPklwZplJNvKpJ/6E=

