; Map created with FinalAlert 2(tm) Mission Editor
; Get it at http://www.westwood.com
; note that all comments were truncated

[Header]
Width=30
Height=30
StartX=241
StartY=22
Waypoint1=246,25
Waypoint2=264,25
Waypoint3=265,43
Waypoint4=246,43
Waypoint5=0,0
Waypoint6=0,0
Waypoint7=0,0
Waypoint8=0,0
NumberStartingPoints=4

[GAPILE]
TechLevel=-1

[GAWEAP]
TechLevel=-1

[GAAIRC]
TechLevel=-1

[GATECH]
TechLevel=-1

[GAYARD]
TechLevel=-1

[AMRADR]
TechLevel=-1

[NAHAND]
TechLevel=-1

[NAWEAP]
TechLevel=-1

[NAYARD]
TechLevel=-1

[NARADR]
TechLevel=-1

[NATECH]
TechLevel=-1

[ADOG]
Sensors=yes
SensorsSight=8

[DOG]
Sensors=yes
SensorsSight=8

[PCNST]
UIName=Prism Commander Construction Yard
Name=Prism Commander Construction Yard
Image=GACNST
ConstructionYard=yes
Strength=1000
Armor=concrete
BuildLimit=-1
TechLevel=1
Adjacent=2
Factory=BuildingType
UndeploysInto=PMCV
Sight=8
Owner=Americans
RequiredHouses=Americans
Cost=1
Points=80
Power=10
Capturable=true
Crewed=yes
;DestroyAnim=GACNSTDM
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on

[GAPOWR]
Prerequisite=GAPILE
PrerequisiteOverride=PCNST,LCNST,ACNST,CCNST,MCNST

[PPILE]
UIName=Prism Commander Barracks
Name=Prism Commander Barracks ;needs different Given Name to avoid editor confusion
BuildCat=Tech
Image=GAPILE
Prerequisite=POWER,PCNST
Strength=500
Armor=steel
Factory=InfantryType
Adjacent=2
TechLevel=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=500
Points=30
Power=-10
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=GAPILEDM
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=-64,64,0
GDIBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=yes
Spyable=yes

[GAREFN]
PrerequisiteOverride=PCNST,LCNST,ACNST,CCNST,MCNST
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts

[PWEAP]
UIName=Prism Commander War Factory
Name=Prism Commander War Factory
Image=GAWEAP
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC,PPILE,PCNST
Factory=UnitType
DeployTime=.044
Strength=1000
Armor=wood
TechLevel=2
Sight=4
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes
ExitCoord=384,96,0 ;gs dude, logically this should be 512,256,0 because 96 is not the center of a cell
;The 96 is messing up the CMiner, but fixing it breaks the CMiner even more ;corection to make blimps/jumpjets work
Spyable=yes

[PYARD]
UIName=Prism Commander Shipyard
Name=Prism Commander Shipyard
BuildCat=Tech
Image=GAYARD
Prerequisite=PROC,POWER,PCNST
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
TechLevel=4
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=55
Power=-25
Powered=true
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
TargetCoordOffset=300,200,0

[PAIRC]
UIName=Prism Commander Airforce Command Headquarters
Name=Prism Commander Airforce Command Headquarters
BuildCat=Tech
Image=GAAIRC
Prerequisite=PROC,PCNST
Strength=600
Armor=steel
Adjacent=2
TechLevel=3
Sight=5
UnitReload=yes
;UnitRepair=yes;gs this is part of reloading + being an aircraft (Repair code is oogly, only Reload got rewritten for four ports.)
Helipad=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=70
Power=-50
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=75, 270, 140
AIBuildThis=yes
NumberOfDocks=4
HasStupidGuardMode=false
Radar=yes
Spyable=yes

[PTECH]
UIName=Prism Research Facility
Name=Prism Research Facility
Image=CALAB
LeaveRubble=no
BuildCat=Tech
Prerequisite=PWEAP,PAIRC,PCNST
Strength=500
Armor=wood
TechLevel=8
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG
MaxDebris=12
MinDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes

[GAWALL]
PrerequisiteOverride=PPILE,LPILE,APILE,MPILE,CPILE

[PPILL]
UIName=Prism Turret
Name=Prism Turret
BuildCat=Combat
Image=GAPILL
Strength=400
Armor=steel
Prerequisite=PPILE,PCNST
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=500
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
Primary=PillPrism
ElitePrimary=PillPrismE
Trainable=yes
;Turret=yes
;TurretAnim=LASER
;TurretAnimIsVoxel=true
;TurretAnimX=-8
;TurretAnimY=16
;TurretAnimZAdjust=-40
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
Sensors=yes
SensorsSight=8
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[PillPrism]
Damage=18
ROF=26
Burst=3
Range=5.5
Projectile=InvisibleLow
Speed=100
IsLaser=true
IsHouseColor=true
Warhead=PrismLight
Report=MirageTankAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[PillPrismE]
Damage=25
ROF=26
Burst=3
Range=5.5
Projectile=LargeCometP2
Speed=100
IsLaser=true
IsHouseColor=true
Warhead=PrismLight
Report=MirageTankAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[PrismLight]
;CellSpread=.3
;PercentAtMax=.5
Verses=150%,130%,140%,50%,25%,25%,100%,75%,50%,100%,100%
InfDeath=5
AnimList=TSTIMPCT
;Bright=yes
Bullets=no
ProneDamage=70%

[PSAM]
UIName=Prism Cannon
Name=Prism Cannon
BuildCat=Combat
Image=NASAM
Strength=900
Armor=steel
TechLevel=4
Prerequisite=PPILE,PCNST
Adjacent=4
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
BaseNormal=no
Points=30
Power=-50
Crewed=no
Primary=PrismAir
ElitePrimary=PrismAirE
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
Maxdebris=3
MinDebris=2
ThreatPosed=0 ; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=SAM
TurretAnimIsVoxel=true
;TurretAnim=NASAM_A
;TurretAnimIsVoxel=false
;TurretAnimX=-2
;TurretAnimY=10
TurretAnimZAdjust=-20
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
VHPScan=Strong
Trainable=yes
Sensors=yes
SensorsSight=8
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[PrismAir]
Damage=75
ROF=55
Range=12
Projectile=AAPrism
Speed=100
IsLaser=true
IsHouseColor=true
Warhead=PrismAirWH
Report=PrismTowerAttack
TurboBoost=yes

[AAPrism]
Arm=0
Shadow=no
AA=yes
AG=no
;AN=no
Image=none
Inviso=yes
ROT=0 ;10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[PrismAirE]
Damage=75
ROF=55
Range=15
Burst=3
Projectile=AAPrism
Speed=100
IsLaser=true
IsHouseColor=true
Warhead=PrismAirWH
Report=PrismTowerAttack
TurboBoost=yes

[PrismAirWH]
CellSpread=.3
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
ProneDamage=100%

[ATESLA]
Prerequisite=POWER,PAIRC,PCNST
ElitePrimary=PrismShotE
Trainable=yes
Sensors=yes
SensorsSight=8
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[PrismShot]
Projectile=LargeCometP

[PrismShotE]
Damage=140
ROF=60
Range=8
Speed=100
Projectile=SuperCometP
Warhead=PrismWarhead
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true ; this flag tells the game to use the special laser draw effect
IsHouseColor=true
Report=PrismTowerAttack

[GASPYSAT]
Prerequisite=TECH

[GADEPT]
UIName=Salvage Yard
Name=Salvage Yard
BuildCat=Tech
Prerequisite=PCNST,PTECH
Strength=1200
Armor=wood
TechLevel=6
Adjacent=2
Sight=5
UnitRepair=yes
;UnitReload=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1500
ProduceCashAmount=20
ProduceCashDelay=100
BuildLimit=1
Points=80
Power=-25
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
Maxdebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=270, 580, 260
AIBuildThis=no ;taken out to remove useless building - DB
HasStupidGuardMode=false
NumberImpassableRows=1 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west

[AMCV]
TechLevel=-1
CrateGoodie=no

[SMCV]
TechLevel=-1
CrateGoodie=no

[PMCV]
UIName=Name:Prism Commander Construction Vehicle
Name=Prism Commander Construction Vehicle
Image=MCV
Prerequisite=PWEAP,RADAR
Strength=1000
Category=Support
Armor=heavy
DeploysInto=PCNST
AllowedToStartInMultiplayer=no
TechLevel=10
Sight=6
Speed=4
Owner=Americans
CrateGoodie=yes
Cost=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=ChronoMinerMove
VoiceAttack=GenAllVehicleAttackCommand
DieSound=GenVehicleDie
VoiceFeedback=
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no

[PGI]
UIName=Prism GI
Name=Prism GI
Image=GI
Category=Soldier
Primary=M60
Secondary=ParaP
Occupier=yes ; I can Occupy UC buildings
Prerequisite=PPILE
CrushSound=InfantrySquish
Strength=125
Pip=white
Armor=none
TechLevel=1
Sight=5
Speed=4
Owner=Americans
Cost=300
Soylent=150
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
; DeployTime=.022  ; PCG; Unused for now.  Was maybe going to make its way in if we did
; a more explicit state machine for deploying b/c of autodeploy.
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=M60E
EliteSecondary=ParaPE
IFVMode=2

[ParaP]
Damage=15
ROF=15
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=MirageTankAttack
IsLaser=true
IsHouseColor=true

[ParaP]
Damage=15
ROF=15
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=MirageTankAttack
IsLaser=true
IsHouseColor=true
Burst=3

[PrismTroop]
UIName=Prism Trooper
Name=Prism Trooper
Image=SEAL
Category=Soldier
Prerequisite=PPILE,PAIRC
Primary=PrismRifle
NavalTargeting=4
LeadershipRating=8
CrushSound=InfantrySquish
Crushable=yes
TiberiumProof=yes
Strength=125
Armor=flak
TechLevel=4
Pip=red
Sight=8
Speed=5
Owner=Americans
AllowedToStartInMultiplayer=no
Cost=600
Soylent=1000;1500
Points=50
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
DieSound=SealDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
DetectDisguise=no
ElitePrimary=PrismRifleE
IFVMode=4

[PrismRifle]
Damage=60
ROF=80
Range=4
Speed=100
Warhead=PrismMed
Report=PrismTowerAttack
Projectile=SuperSmallCometP2
IsLaser=true
IsHouseColor=true

[PrismRifleE]
Damage=75
ROF=70
Range=5
Speed=100
Warhead=PrismMed
Report=PrismTankAttack
Projectile=SuperSmallCometP2
IsLaser=true
IsHouseColor=true

[PrismMed]
CellSpread=.5
PercentAtMax=.5
Verses=80%,80%,70%,100%,100%,85%,75%,50%,25%,100%,100%
InfDeath=5
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
;Bright=yes
Bullets=no
ProneDamage=70%

[PrismCom]
UIName=Prism Commando
Name=Prism Commando
Category=Soldier
Image=CLEG
Primary=LaserRifle
Prerequisite=PPILE,PTECH
CrushSound=InfantrySquish
Crushable=no
Strength=125
Armor=Plate
TechLevel=10
Pip=red
Sight=8
Speed=3
Owner=Americans
Cost=1500
Soylent=1200;2000
Points=15
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
ImmuneToRadiation=no  ; SJM: approved by Dustin on 09-11-00
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;CanPassiveAquire=no
;CanRetaliate=no; Won't fire back when hit
ElitePrimary=LaserRifleE
IFVMode=10

[LaserRifle]
Damage=20
ROF=10
Range=6
Projectile=SuperSmallCometP2
Speed=100
IsLaser=true
IsHouseColor=true
Warhead=PrismMed
Report=PrismTankAttack

[LaserRifleE]
Damage=25
ROF=8
Range=6
Projectile=LargeCometP2
Speed=100
IsLaser=true
IsHouseColor=true
Warhead=PrismMed
Report=PrismTankAttack

[LargeCometP2]
ShrapnelWeapon=CometFragmentP
;ShrapnelCount=-10
ShrapnelCount=5
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[SuperSmallCometP2]
ShrapnelWeapon=CometFragmentP
ShrapnelCount=3 ; Non neg means absolutely 3
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[CometFragmentP]
Damage=5
ROF=120
Range=3
Projectile=SmallCometP
Speed=10
Warhead=CometWH2
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true ; this flag tells the game to use the special laser draw effect

[CometWH2]
Wall=no
Verses=200%,200%,200%,100%,75%,75%,100%,80%,60%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[XCOMET2]
UIName=Name:XCOMET2
Name=Placeholder2
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=CometFragmentP
Secondary=SmallBolt
ElitePrimary=SmallBoltS ;Like (WEEDGUY) this just instantiates more weapons
EliteSecondary=AngelBurstW
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

[XCOMET3]
UIName=Name:XCOMET2
Name=Placeholder2
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=ChainWeak
Secondary=ChainMed
ElitePrimary=ChainStrong ;Like (WEEDGUY) this just instantiates more weapons
EliteSecondary=ChainEx
DeathWeapon=HellBurstW
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

[SPY]
Prerequisite=BARRACKS,TECH

[PTANY]
UIName=Name:TANYA
Name=Tanya
Category=Soldier
Image=TANY
BuildLimit=1
Prerequisite=PPILE,PTECH
Primary=PrismCannon
NavalTargeting=4
LeadershipRating=8
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=500
Armor=plate
TechLevel=9
Pip=red
Sight=8
Speed=5
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=1000;1500
Points=50
IsSelectableCombatant=yes
VoiceSelect=TanyaSelect
VoiceMove=TanyaMove
VoiceAttack=TanyaAttackCommand
VoiceFeedback=
VoiceSpecialAttack=TanyaAttackCommand
DieSound=TanyaDie
CreateSound=TanyaCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
ThreatPosed=25 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
;DetectDisguise=yes
ElitePrimary=PrismCannonE
IFVMode=4
SelfHealing=yes
Sensors=yes
SensorsSight=8
ImmuneToPsionics=yes

[PrismCannon]
Damage=200
ROF=90
Range=10
Projectile=SLargeCometP
Speed=40
Report=YuriDeploy
Warhead=SCometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true ; this flag tells the game to use the special laser draw effect

[PrismCannonE]
Damage=300
ROF=80
Range=10
Projectile=SLargeCometP
Speed=40
Report=YuriDeploy
Warhead=SCometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 30
IsLaser=true ; this flag tells the game to use the special laser draw effect

[SCometWH]
Wall=no
Verses=100%,100%,100%,75%,75%,75%,100%,100%,75%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[SLargeCometP]
ShrapnelWeapon=CometFragment
;ShrapnelCount=-10
ShrapnelCount=12
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[SkyLight]
UIName=Sky Light
Name=Sky Light
Image=ROCK
Category=Soldier
JumpJet=yes
Primary=AirPrism
Secondary=M60
Prerequisite=PPILE,PAIRC
Crushable=yes
Strength=125
Fearless=yes
;OpportunityFire=yes ;gs Doesn't work because will fly backwards to point towards it and never shoot
Armor=none
TechLevel=3
;Sight=6
Sight=8
Pip=white
Speed=9
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=600
Soylent=500
Points=15
IsSelectableCombatant=yes
VoiceSelect=RocketeerSelect
VoiceMove=RocketeerMove
VoiceAttack=RocketeerAttackCommand
VoiceFeedback=RocketeerFear
VoiceSpecialAttack=RocketeerMove
DieSound=
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly  ; This needs to be None, like aircraft
ConsideredAircraft=yes
ThreatPosed=15 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=20 ;HY increase climb speed; used to be 10
JumpjetCrash=25 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=10
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes ; the wobbling is in the Hover sequence of the art, instead of being programmer art/ sine wave
Size=1
SpeedType=Hover
HoverAttack=yes
Crashable=yes
BalloonHover=yes ; ie never land
MoveSound=RocketeerMoveLoop
ElitePrimary=AirPrismE
EliteSecondary=M60E
LandTargeting=2

[AirPrism]
Damage=30
ROF=35
Range=12
Projectile=AAPrism
Speed=100
IsLaser=true
IsHouseColor=true
Warhead=PrismAirWH
Report=PrismTowerAttack

[AirPrismE]
Damage=30
ROF=10
Range=12
Projectile=AAPrism
Speed=100
IsLaser=true
IsHouseColor=true
Warhead=PrismAirWH
Report=PrismTowerAttack

[GAPILL]
TechLevel=-1

[NASAM]
TechLevel=-1

[Ptank]
UIName=Light Tank
Name=Light Tank
Image=GTNK
Prerequisite=PWEAP
Primary=105mmP
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=7
CrateGoodie=yes
Owner=Americans
Cost=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
MaxDebris=2
; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
ElitePrimary=105mmPE

[105mmP]
Damage=50
ROF=50
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes
IsLaser=true
IsHouseColor=true

[105mmPE]
Damage=50
ROF=50
Burst=2
Range=5
Projectile=SuperSmallCometP2
Speed=100
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes
IsLaser=true
IsHouseColor=true

[CMIN]
Prerequisite=GAREFN,FACTORY

[FV]
PrerequisiteOverride=PWEAP,AWEAP,LWEAP,CWEAP,MWEAP

[SLASR]
UIName=Sniper Tank
Name=Sniper Tank
Image=RTNK
Prerequisite=PWEAP,PAIRC
Primary=SniperP
Strength=200
Category=AFV
Armor=light
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=false
TechLevel=9
Sight=9
Speed=5
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Points=25
ROT=5
IsSelectableCombatant=yes
CanDisguise=no
CanApproachTarget=no ; gs 9/15 Re-put in.  But now this will not apply to an Attack Mission.  Best of both worlds, and Dustin kicks butt
;CanRetaliate=no ; thought about this one too.  Don't need it since first shot will disguise as the bad guy and then you can keep shooting, and he'll keep shooting since you don't detach on disguise
;CanPassiveAquire=no ; not essential, but might not want it giving away position
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SniperSelect
VoiceMove=SniperMove
VoiceAttack=SniperAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys;gs the sparks look cool, but the smoke gives it away too easily    ,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
AllowedToStartInMultiplayer=no
EliteSecondary=SniperPE

[SniperP]
Damage=130
ROF=150
Range=9
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPrism
IsLaser=true
IsHouseColor=true
RevealOnFire=no ; Doesn't clear shroud when fired

[SniperPE]
Damage=150
ROF=60
Range=9
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPrism
IsLaser=true
IsHouseColor=true
RevealOnFire=no ; Doesn't clear shroud when fired

[HollowPrism]
Verses=200%,100%,100%,100%,90%,80%,0%,0%,0%,100%,100% ; see note in comments above about 1%
InfDeath=5
AnimList=IRONFX
ProneDamage=100%
Bullets=yes

[SREF]
Prerequisite=PWEAP,PTECH

[PELITE]
UIName=Sun Gun
Name=Sun Gun
Prerequisite=PWEAP,PTECH
Primary=CometS
ElitePrimary=SuperCometS ; Elite Weapon
Image=SREF
Strength=1000
Category=AFV
Armor=Heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=8
SelfHealing=yes
Sight=8
Speed=2
CrateGoodie=no
Crusher=yes
Owner=Americans
Cost=10000
Points=50
BuildLimit=1
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
Sensors=yes
SensorsSight=8
ImmuneToPsionics=yes

[CometS]
Damage=100
ROF=10
Range=4
Projectile=LargeCometP
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true ; this flag tells the game to use the special laser draw effect

[SuperCometS]
Damage=150
ROF=12
Range=5
Projectile=SuperCometP
Speed=10
Report=
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true ; this flag tells the game to use the special laser draw effect

[PCMCH]
UIName=Prism Gunship
Name=Prism Gunship
Prerequisite=PWEAP,PTECH
RequiresStolenAlliedTech=yes
Primary=CometA
Image=SHAD
Strength=400
Category=AirPower
JumpJet=yes
Armor=heavy
TechLevel=10
Sight=7
RadarInvisible=yes
Landable=no
Speed=14
PitchSpeed=1.1
JumpjetSpeed=20 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpjetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.1
JumpjetDeviation=10
BalloonHover=yes
Owner=British,French,Germans,Americans,Alliance
Cost=3000
Points=15
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff ;Taking off
;AuxSound2=BlackOpsLanding ;Landing
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
;OmniFire=yes ;GEF moved to weapon
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=yes ; Won't try to pick up own targets
SpeedType=Hover
MoveSound=BlackOpsMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=ASuperComet
PreventAttackMove=yes
;Bombable=no
TooBigToFitUnderBridge=true
Trainable=yes
OpportunityFire=yes
CrateGoodie=yes

[CometA]
Damage=100
ROF=90
Range=10
Projectile=LargeCometP
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true
OmniFire=yes

[ASuperComet]
Damage=150
ROF=75
Range=10
Projectile=SuperCometP
Speed=10
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true
OmniFire=yes

[PTES]
UIName=Precision Striker
Name=Precision Striker
Image=SHK
Category=Soldier
Primary=TPrism
Occupier=yes ; I can Occupy UC buildings
Prerequisite=PWEAP,PTECH
RequiresStolenSovietTech=yes
CrushSound=InfantrySquish
Strength=150
Armor=plate
TechLevel=10
Pip=white
Sight=5
Speed=4
Owner=Americans
Cost=3000
Soylent=20
Points=5
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
DieSound=SealDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=5 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
ElitePrimary=TPrismE
IFVMode=2
AllowedToStartInMultiplayer=no

[TPrism]
Damage=150
ROF=60
Range=10
Projectile=ChainStrongP
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[TPrismE]
Damage=175
ROF=45
Range=10
Projectile=ChainStrongP
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[PBOLT]
UIName=Name:Prismbolt
Name=Prismbolt
Image=FALC
Prerequisite=PAIRC
Primary=Comet
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=150
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
Dock=PAIRC,MAIRC,CAIRC,LAIRC,AAIRC
PipScale=Ammo
Speed=14
;PitchSpeed=0.9
;PitchAngle=0
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=Americans
Cost=1200
Points=20
ROT=3
Ammo=1
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=Comet
PreventAttackMove=yes

[LCRF]
PrerequisiteOverride=PYARD,LYARD,CYARD,AYARD,MYARD

[PDLPH]
UIName=Laser Dolphin
Name=Laser Dolphin
NotHuman=yes
Prerequisite=PYARD
Image=DLPH
Primary=105mmP
NavalTargeting=5
LandTargeting=1
FireAngle=64
Category=AFV
Strength=200
Naval=yes ;GS
Armor=light
TechLevel=5
Underwater=yes
Sight=4
GuardRange=4
Sensors=yes
SensorsSight=4
Speed=8
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=500
Turret=no
Points=15
ROT=6
;Crusher=yes
Crewed=no    ;ok
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DolphinSelect
VoiceMove=DolphinMove
VoiceAttack=DolphinAttackCommand
VoiceFeedback=DolphinFear
DieSound=DolphinDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=20 ; This value MUST be 0 for all building addons
Accelerates=true
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;TooBigToFitUnderBridge=true
Cloakable=yes
CloakingSpeed=1
TypeImmune=yes
Organic=yes
;NoShadow=yes
WalkRate=4 ; these two are needed because unit as sprite is terribly hack. Doing units as infantry with DoControls could be considered
IdleRate=8 ; power of two helps performance (mod).  "How much slower should I animate when stopped? 1/x"
ElitePrimary=105mmPE
Size=15
IsSelectableCombatant=yes

[PDEST]
UIName=Prismship
Name=Prismship
Prerequisite=PYARD,PTECH
Primary=Comet
Image=DEST
Secondary=ASWLauncher
NavalTargeting=1
Spawns=ASW
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=150
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DESTWO)
FireAngle=32
ToProtect=yes
Category=Support
Strength=600
Naval=yes ;GS
Armor=heavy
TechLevel=4
Sight=7
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2000
Turret=no ; can't have a turrett and a NoSpawnAlt (both go in AuxVoxel)
Points=30
ROT=5
Crusher=no ;gs yes
Weight=3
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllWaterSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DestroyerMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Sensors=yes
SensorsSight=8
OpportunityFire=yes ; since no turret, will only apply to helicopter (since ASWLauncher has OmniFire)
ElitePrimary=SuperComet
Size=30
IsSelectableCombatant=yes

[PEGIS]
UIName=Defogger
Name=Defogger
Prerequisite=PYARD,PAIRC
Primary=MedusaP
Image=AEGIS
NavalTargeting=6
LandTargeting=1
ToProtect=yes
Category=AFV
Strength=800
Naval=yes
Armor=light
TechLevel=7
Sight=8
Speed=4
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1200
Points=35
ROT=1
Crusher=no ;gs yes
Crewed=no
IsSelectableCombatant=yes
;PipScale=Ammo
;PipWrap=10
;InitialAmmo=0
Weight=4
;Ammo=40
RadialFireSegments=10
;OmniFire=yes ;GEF moved to weapon
OpportunityFire=yes
DistributedFire=yes
;Reload=60
;;Reload=10   ; For testing.
;EmptyReload=180
;;EmptyReload=10  ; For testing.
;ReloadIncrement=30
;;ReloadIncrement=0 ; For testing.
;DamageReducesReadiness=yes
;ReadinessReductionMultiplier=1.5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllWaterSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=AegisMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;BuildLimit=2
ElitePrimary=MedusaPE
Size=30
TooBigToFitUnderBridge=true

[MedusaP]
Damage=25
ROF=15
Range=10
Speed=120
Projectile=InvisAir
Warhead=SAMWH
Report=PrismTowerAttack
TurboBoost=yes
OmniFire=yes
IsLaser=true
IsHouseColor=true

[MedusaPE]
Damage=25
ROF=5
Range=10
Speed=150
Projectile=InvisAir
Warhead=SAMWH
Report=PrismTowerAttack
TurboBoost=yes
OmniFire=yes
Burst=2
IsLaser=true
IsHouseColor=true

[InvisAir]
Inviso=yes
Image=none
AA=yes
AG=no

[LCNST]
UIName=Lightning Commander Construction Yard
Name=Lightning Commander Construction Yard
Image=GACNST
ConstructionYard=yes
Strength=1000
Armor=concrete
BuildLimit=-1
TechLevel=1
Adjacent=2
Factory=BuildingType
UndeploysInto=LMCV
Sight=8
Owner=French
RequiredHouses=French
Cost=1
Points=80
Power=10
Capturable=true
Crewed=yes
;DestroyAnim=GACNSTDM
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on

[LPILE]
UIName=Lightning Commander Barracks
Name=Lightning Commander Barracks ;needs different Given Name to avoid editor confusion
BuildCat=Tech
Image=GAPILE
Prerequisite=POWER,LCNST
Strength=500
Armor=steel
Factory=InfantryType
Adjacent=2
TechLevel=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=500
Points=30
Power=-10
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=GAPILEDM
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=-64,64,0
GDIBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=yes
Spyable=yes

[LWEAP]
UIName=Lightning Commander War Factory
Name=Lightning Commander War Factory
Image=GAWEAP
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC,LPILE,LCNST
Factory=UnitType
DeployTime=.044
Strength=1000
Armor=wood
TechLevel=2
Sight=4
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes
ExitCoord=384,96,0 ;gs dude, logically this should be 512,256,0 because 96 is not the center of a cell
;The 96 is messing up the CMiner, but fixing it breaks the CMiner even more ;corection to make blimps/jumpjets work
Spyable=yes

[LYARD]
UIName=Name:Lightning Commander Shipyard
Name=Lightning Commander Shipyard
BuildCat=Tech
Image=GAYARD
Prerequisite=PROC,POWER,LCNST
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
TechLevel=4
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=55
Power=-25
Powered=true
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
TargetCoordOffset=300,200,0

[LAIRC]
UIName=Lightning Commander Airforce Command Headquarters
Name=Lightning Commander Airforce Command Headquarters
BuildCat=Tech
Image=GAAIRC
Prerequisite=PROC,LCNST
Strength=600
Armor=steel
Adjacent=2
TechLevel=3
Sight=5
UnitReload=yes
;UnitRepair=yes;gs this is part of reloading + being an aircraft (Repair code is oogly, only Reload got rewritten for four ports.)
Helipad=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=70
Power=-50
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=75, 270, 140
AIBuildThis=yes
NumberOfDocks=4
HasStupidGuardMode=false
Radar=yes
Spyable=yes

[LTECH]
UIName=Storm Research Center
Name=Storm Research Center
Image=GAWETH
BuildCat=Tech
Prerequisite=LWEAP,LAIRC,LCNST
Strength=500
Armor=wood
TechLevel=8
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG
MaxDebris=12
MinDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes

[LMCV]
UIName=Lightning Commander Construction Vehicle
Name=Lightning Commander Construction Vehicle
Image=MCV
Prerequisite=LWEAP,RADAR
Strength=1000
Category=Support
Armor=heavy
DeploysInto=LCNST
AllowedToStartInMultiplayer=no
TechLevel=10
Sight=6
Speed=4
Owner=French
CrateGoodie=yes
Cost=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=ChronoMinerMove
VoiceAttack=GenAllVehicleAttackCommand
DieSound=GenVehicleDie
VoiceFeedback=
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no

[LPRIS]
UIName=Weather Vane
Name=Weather Vane
BuildCat=Combat
Strength=400
Armor=steel
Image=GAPRIS
Prerequisite=LPILE,LCNST
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
BaseNormal=no
Points=30
Power=-40
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
Primary=LightningAll
ElitePrimary=LightningAllE
Trainable=yes
;Turret=yes
;TurretAnim=LASER
;TurretAnimIsVoxel=true
;TurretAnimX=-8
;TurretAnimY=16
;TurretAnimZAdjust=-40
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
Sensors=yes
SensorsSight=8
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[LightningAll]
Damage=60
ROF=26
Range=8
Projectile=Invisible3
Speed=100
Warhead=BoltLight
Report=WeatherStrike

[LightningAllE]
Damage=90
ROF=20
Range=10
Projectile=Invisible3
Speed=100
Warhead=BoltLight
Report=WeatherStrike

[BoltLight]
Verses=100%,80%,70%,50%,25%,25%,50%,25%,15%,100%,100%
InfDeath=5
AnimList=WCLBOLT1
Bright=yes
Bullets=yes
ProneDamage=70%

[SGCAN]
UIName=Storm Cannon
Name=Storm Cannon
BuildCat=Combat
Strength=900
Image=GTGCAN
Armor=steel
TechLevel=7
Prerequisite=LAIRC,LCNST
Adjacent=2
Sight=10
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=30    ; Basically, Owner was meant for Side, not House.  (x Houses, 2 Sides)
Power=-100
Crewed=no
ROT=7
Primary=GrandCannonBolt
ElitePrimary=GrandCannonBoltE
Trainable=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
;DamageParticleSystems=SparkSys,LGSparkSys
Powered=yes
Turret=yes
TurretAnim=GTGCANTUR
TurretAnimIsVoxel=true
TurretAnimX=3
TurretAnimY=28
TurretAnimZAdjust=-60
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=GrandCannonRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff
BaseNormal=no
AIBuildThis=yes
TypeImmune=yes
Sensors=yes
SensorsSight=8
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[GrandCannonBolt]
Damage=100
ROF=100
Range=8
MinimumRange=2
Projectile=Storm
Speed=100
Report=WeatherStrike
Bright=yes
Warhead=BoltExHeavy
Anim=GCMUZZLE
IsElectricBolt=true

[GrandCannonBoltE]
Damage=150
ROF=75
Range=13
MinimumRange=2
Projectile=Storm
Speed=100
Report=WeatherStrike
Bright=yes
Warhead=BoltExHeavy
Anim=GCMUZZLE
IsElectricBolt=true

[BoltExHeavy]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Sparky=no
Conventional=yes
Rocker=yes
Verses=100%,100%,100%,100%,100%,100%,40%,40%,25%,100%,100%
AnimList=EXPLOLB
ProneDamage=70%

[Storm]
ShrapnelWeapon=SmallBolt
ShrapnelCount=4 ; Means (10 - (Range in cells))
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[SmallBolt]
Damage=10
ROF=120
Range=5
Projectile=SmallCometP
Speed=10
Warhead=BoltLight
Bright=yes

[LPOWR]
UIName=Lightning Rod
Name=Lightning Rod
BuildCat=Power
Prerequisite=LCNST,LTECH
Image=GAGAP
Strength=750
Armor=wood
TechLevel=10
Adjacent=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=40
Power=2000
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
Upgrades=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=6
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no
Spyable=yes ; A spy can do something to this, works like captureable
DieSound=PowerPlantDie

[LGI]
UIName=Lightning GI
Name=Lightning GI
Image=GI
Category=Soldier
Primary=M60
Secondary=ParaL
Occupier=yes ; I can Occupy UC buildings
Prerequisite=LPILE
CrushSound=InfantrySquish
Strength=125
Pip=white
Armor=none
TechLevel=1
Sight=5
Speed=4
Owner=French
Cost=300
Soylent=150
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
; DeployTime=.022  ; PCG; Unused for now.  Was maybe going to make its way in if we did
; a more explicit state machine for deploying b/c of autodeploy.
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=M60E
EliteSecondary=ParaLE
IFVMode=2

[ParaL]
Damage=15
ROF=15
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=BoltLight
Report=WeatherStrike
IsElectricBolt=true

[ParaLE]
Damage=10
ROF=15
Burst=3
Range=7
Projectile=InvisibleLow
Speed=100
Warhead=BoltLight
Report=WeatherStrike

[STROOP]
UIName=Storm Trooper
Name=Storm Trooper
Category=Soldier
Image=SHK
Primary=ThunderBolt
Assaulter=no ; I clear out UC buildings
Prerequisite=LPILE,LAIRC
CrushSound=InfantrySquish
Crushable=no
Strength=150
Armor=Plate
TechLevel=5
Pip=white
Sight=6
Speed=4
Owner=French
Cost=800
Soylent=125
Points=5
IsSelectableCombatant=yes
VoiceSelect=TeslaTroopSelect
VoiceMove=TeslaTroopMove
VoiceAttack=TeslaTroopAttackCommand
VoiceFeedback=TeslaTroopFear
VoiceSpecialAttack=TeslaTroopMove
DieSound=TeslaTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=ThunderBoltE
IFVMode=6

[ThunderBolt]
Damage=50
ROF=60
Range=5
Speed=100
Warhead=BoltMed
Report=WeatherStrike
Projectile=Invisible3

[ThunderBoltE]
Damage=50
ROF=60
Range=5
Speed=100
Warhead=BoltHeavy
Report=WeatherStrike
Projectile=Invisible3

[BoltMed]
Verses=75%,60%,50%,100%,80%,70%,75%,60%,40%,100%,100%
InfDeath=5
AnimList=WCLBOLT1
Bright=yes
Bullets=yes
ProneDamage=70%

[BoltHeavy]
Verses=85%,80%,75%,100%,80%,70%,85%,75%,60%,100%,100%
InfDeath=5
AnimList=WCLBOLT1
Bright=yes
Bullets=yes
ProneDamage=70%
CellSpread=1
PercentAtMax=.3

[Nimbus]
UIName=Nimbus Legionary
Name=Nimbus Legionary
Category=Soldier
Image=CLEG
Primary=StormCell
Prerequisite=LPILE,LTECH
CrushSound=InfantrySquish
Crushable=no
Strength=125
Armor=Plate
TechLevel=10
Pip=red
Sight=8
Speed=3
Owner=Americans
Cost=1500
Soylent=1200;2000
Points=15
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
ImmuneToRadiation=no  ; SJM: approved by Dustin on 09-11-00
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;CanPassiveAquire=no
;CanRetaliate=no; Won't fire back when hit
ElitePrimary=StormCellE
IFVMode=10
TypeImmune=yes

[StormCell]
Damage=80
ROF=100
Range=5
Projectile=Storm
Speed=100
Report=WeatherStrike
Bright=yes
Warhead=BoltExHeavy
IsElectricBolt=true

[StormCellE]
Damage=100
ROF=100
Range=5
Projectile=Storm
Speed=100
Report=WeatherStrike
Bright=yes
Warhead=BoltExHeavy
IsElectricBolt=true

[RAIJU]
UIName=Raiju
Name=Raiju
Image=ADOG
BuildLimit=1
NotHuman=yes
Category=Soldier
Primary=Cumulus
ElitePrimary=CumulusE
NavalTargeting=6
Prerequisite=LPILE,LTECH
LeadershipRating=8
CrushSound=InfantrySquish
Strength=500
Armor=plate
TechLevel=9
SelfHealing=yes
Pip=white
Sight=9
DetectDisguise=yes
Speed=8
Owner=French
Cost=2000
Soylent=50
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
IFVMode=0
Crushable=no
Sensors=yes
SensorsSight=8

[Cumulus]
Damage=65
ROF=60
Range=5
Speed=100
Warhead=CumulusWH
Report=WeatherStrike
Projectile=CumulusP

[CumulusE]
Damage=70
ROF=50
Range=6
Speed=100
Warhead=CumulusWH
Report=WeatherStrike
Projectile=CumulusP

[CumulusP]
Inviso=yes
Image=none
SubjectToElevation=yes
Cluster=6

[CumulusWH]
Verses=200%,200%,200%,100%,100%,90%,20%,20%,15%,100%,100%
InfDeath=5
AnimList=WCLBOLT1
Bright=yes
Bullets=yes
ProneDamage=70%
CellSpread=1
PercentAtMax=.3

[GTGCAN]
TechLevel=-1

[SCH]
UIName=Stormchild
Name=Stormchild
Image=FALC
Prerequisite=LAIRC
Primary=StormCell
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=150
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=PAIRC,MAIRC,CAIRC,LAIRC,AAIRC
PipScale=Ammo
Speed=14
;PitchSpeed=0.9
;PitchAngle=0
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=French
Cost=1200
Points=20
ROT=3
Ammo=1
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=StormCellE
PreventAttackMove=yes

[ORCA]
TechLevel=-1

[Ltank]
UIName=Stormcaller
Name=Stormcaller
Image=GTNK
Prerequisite=LWEAP
Primary=105mmL
Strength=275
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=8
CrateGoodie=yes
Owner=French
Cost=800
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
MaxDebris=2
; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
ElitePrimary=105mmLE

[105mmL]
Damage=60
ROF=60
Range=5
Projectile=Cannon
Speed=100
Warhead=LRod
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[105mmLE]
Damage=60
ROF=60
Burst=2
Range=5
Projectile=Cannon
Speed=100
Warhead=LRod
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[LRod]
CellSpread=.8
PercentAtMax=.3
Wall=yes
Wood=yes
Verses=35%,35%,35%,75%,100%,100%,65%,45%,60%,60%,100%
Conventional=yes
InfDeath=5
AnimList=WCLBOLT1
ProneDamage=50%

[THUN]
UIName=Thunder Tank
Name=Thunder Tank
Image=RTNK
Prerequisite=LWEAP,LAIRC
Primary=Thunder
Strength=200
Category=AFV
Armor=light
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=6
Sight=9
Speed=7
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Points=25
ROT=5
IsSelectableCombatant=yes
CanDisguise=no
CanApproachTarget=yes ; gs 9/15 Re-put in.  But now this will not apply to an Attack Mission.  Best of both worlds, and Dustin kicks butt
;CanRetaliate=no ; thought about this one too.  Don't need it since first shot will disguise as the bad guy and then you can keep shooting, and he'll keep shooting since you don't detach on disguise
;CanPassiveAquire=no ; not essential, but might not want it giving away position
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys;gs the sparks look cool, but the smoke gives it away too easily    ,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
TypeImmune=yes
Size=3
AllowedToStartInMultiplayer=no
EliteSecondary=ThunderE

[Thunder]
Damage=125;Needed to be considered offensive unit
Range=1
ROF=60 ;200 needs to be closer to animation time (Kills everything anyway)
Projectile=Psychic
Speed=1
Warhead=ThunderWH
AreaFire=yes ; just shoot straight at ground under feet
Report=WeatherIntro
Anim=WCCLOUD1

[ThunderE]
Damage=150;Needed to be considered offensive unit
Range=1
ROF=60 ;200 needs to be closer to animation time (Kills everything anyway)
Projectile=Psychic
Speed=1
Warhead=ThunderWH
AreaFire=yes ; just shoot straight at ground under feet
Report=WeatherIntro
Anim=WCCLOUD1

[ThunderWH]
CellSpread=3 ; gs moved a designer fix from the weapon because it was put in the old WideAreaDamage way instead of the new damage way.  This number used to be 3
PercentAtMax=.85
Verses=100%,100%,100%,100%,90%,80%,25%,25%,25%,100%,100%
InfDeath=5
PsychicDamage=no ;gs psychic, but not mind control

[E1]
AllowedToStartInMultiplayer=no

[MTNK]
AllowedToStartInMultiplayer=no

[BLITZ]
UIName=Blitz Tank
Name=Blitz Tank
Prerequisite=LWEAP,LTECH
Primary=BurstLightning
ElitePrimary=BurstLightningE ; Elite Weapon
Image=HWTZ
Strength=200
Category=AFV
Armor=Heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=8
Sight=8
Speed=5
CrateGoodie=yes
Crusher=yes
Owner=Americans
Cost=1200
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

[BurstLightning]
Damage=50
ROF=100
Burst=5
Range=7
Speed=100
Warhead=BoltMed
Report=WeatherStrike
Projectile=InvisibleHigh

[BurstLightningE]
Damage=60
ROF=100
Burst=7
Range=8
Speed=100
Warhead=BoltMed
Report=WeatherStrike
Projectile=InvisibleHigh

[LELITE]
UIName=Supercell
Name=Supercell
Image=SREF
Prerequisite=LWEAP,LTECH
Strength=500
BuildLimit=1
Category=AFV
Armor=heavy
Turret=yes
Primary=SuperCellW
ElitePrimary=SuperCellWE
Secondary=GrandCannonBoltE
EliteSecondary=GrandCannonBoltE
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=9
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=10000
Points=50
SelfHealing=yes
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
Sensors=yes
SensorsSight=8
ImmuneToPsionics=yes

[SuperCellW]
Damage=10
ROF=5
Range=5
Projectile=StormS
Speed=100
Report=WeatherStrike
Bright=yes
Warhead=SuperCellWH
IsLaser=true
LaserInnerColor=0,255,255
LaserOuterColor=255,255,255
LaserDuration=10

[SuperCellWE]
Damage=15
ROF=3
Range=5
Projectile=StormS
Speed=100
Report=WeatherStrike
Bright=yes
Warhead=SuperCellWH
IsLaser=true
LaserInnerColor=0,255,255
LaserOuterColor=255,255,255
LaserDuration=10

[SuperCellWH]
Verses=300%,300%,300%,112%,112%,112%,0%,0%,0%,100%,100%
InfDeath=5
;Bright=yes
ProneDamage=70%
AnimList=WCLBOLT1

[StormS]
ShrapnelWeapon=SmallBoltS
ShrapnelCount=10 ; Means (10 - (Range in cells))
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[SmallBoltS]
Damage=30
ROF=120
Range=5
Projectile=SmallCometP
Speed=10
Warhead=BoltLight
Bright=yes

[LCH]
UIName=Chrono Storm
Name=Chrono Storm
Category=Soldier
Image=CLEG
Primary=SBurstLightning
Prerequisite=LPILE,LTECH
RequiresStolenAlliedTech=yes
CrushSound=InfantrySquish
Crushable=no
Strength=150
Armor=plate
TechLevel=10
Pip=red
Sight=8
Speed=5 ;okay, we don't really need this, but give it a dummy value just to make sure nothing complains
MoveToShroud=no
Teleporter=yes;
Owner=British,French,Germans,Americans,Alliance
Cost=3000
Soylent=1200;2000
Points=15
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
ImmuneToRadiation=no  ; SJM: approved by Dustin on 09-11-00
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;CanPassiveAquire=no
;CanRetaliate=no; Won't fire back when hit
ElitePrimary=SBurstLightningE
PreventAttackMove=yes
IFVMode=10
TypeImmune=yes

[SBurstLightning]
Damage=50
ROF=100
Burst=6
Range=7
Speed=100
Warhead=BoltMed
Report=WeatherStrike
Projectile=Storm

[SBurstLightningE]
Damage=60
ROF=100
Burst=8
Range=8
Speed=100
Warhead=BoltMed
Report=WeatherStrike
Projectile=Storm

[RST]
UIName=Rad Storm
Name=Rad Storm
Prerequisite=LWEAP,LTECH
Primary=RadStorm
ElitePrimary=RadStormE ; Elite Weapon
RequiresStolenSovietTech=yes
Image=HWTZ
Strength=500
Category=AFV
Armor=Heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=8
Sight=8
Speed=5
CrateGoodie=yes
Crusher=yes
Owner=Americans
Cost=3000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
ImmuneToRadiation=yes
TypeImmune=yes

[RadStorm]
Damage=65
ROF=60
Range=5
Speed=100
Warhead=CumulusWH
Report=WeatherStrike
Projectile=CumulusP
RadLevel=100

[RadStormE]
Damage=70
ROF=50
Range=6
Speed=100
Warhead=CumulusWH
Report=WeatherStrike
Projectile=CumulusP
RadLevel=100

[LDLPH]
UIName=Storm Swimmer
Name=Storm Swimmer
NotHuman=yes
Prerequisite=LYARD
Image=DLPH
Primary=StormCell
NavalTargeting=5
LandTargeting=1
FireAngle=64
Category=AFV
Strength=200
Naval=yes ;GS
Armor=light
TechLevel=5
Underwater=yes
Sight=4
GuardRange=4
Sensors=yes
SensorsSight=4
Speed=8
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=500
Turret=no
Points=15
ROT=6
;Crusher=yes
Crewed=no    ;ok
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DolphinSelect
VoiceMove=DolphinMove
VoiceAttack=DolphinAttackCommand
VoiceFeedback=DolphinFear
DieSound=DolphinDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=20 ; This value MUST be 0 for all building addons
Accelerates=true
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;TooBigToFitUnderBridge=true
Cloakable=yes
CloakingSpeed=1
TypeImmune=yes
Organic=yes
;NoShadow=yes
WalkRate=4 ; these two are needed because unit as sprite is terribly hack. Doing units as infantry with DoControls could be considered
IdleRate=8 ; power of two helps performance (mod).  "How much slower should I animate when stopped? 1/x"
ElitePrimary=StormCellE
Size=15
IsSelectableCombatant=yes

[LDEST]
UIName=Shelf Cloud
Name=Shelf Cloud
Prerequisite=LYARD,LTECH
Image=DEST
Primary=GrandCannonBolt
Secondary=ASWLauncher
NavalTargeting=1
Spawns=ASW
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=150
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DESTWO)
FireAngle=32
ToProtect=yes
Category=Support
Strength=600
Naval=yes ;GS
Armor=heavy
TechLevel=4
Sight=7
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2000
Turret=no ; can't have a turrett and a NoSpawnAlt (both go in AuxVoxel)
Points=30
ROT=5
Crusher=no ;gs yes
Weight=3
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllWaterSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DestroyerMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Sensors=yes
SensorsSight=8
OpportunityFire=yes ; since no turret, will only apply to helicopter (since ASWLauncher has OmniFire)
ElitePrimary=GrandCannonBoltE
Size=30
IsSelectableCombatant=yes

[LEGIS]
UIName=Stormcloud
Name=Stormcloud
Prerequisite=LYARD,LAIRC
Primary=MedusaL
NavalTargeting=6
LandTargeting=1
ToProtect=yes
Category=AFV
Strength=800
Naval=yes
Armor=light
Image=AEGIS
TechLevel=7
Sight=8
Speed=4
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1200
Points=35
ROT=1
Crusher=no ;gs yes
Crewed=no
IsSelectableCombatant=yes
;PipScale=Ammo
;PipWrap=10
;InitialAmmo=0
Weight=4
;Ammo=40
RadialFireSegments=10
;OmniFire=yes ;GEF moved to weapon
OpportunityFire=yes
DistributedFire=yes
;Reload=60
;;Reload=10   ; For testing.
;EmptyReload=180
;;EmptyReload=10  ; For testing.
;ReloadIncrement=30
;;ReloadIncrement=0 ; For testing.
;DamageReducesReadiness=yes
;ReadinessReductionMultiplier=1.5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllWaterSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=AegisMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;BuildLimit=2
ElitePrimary=MedusaLE
Size=30
TooBigToFitUnderBridge=true

[MedusaL]
Damage=25
ROF=15
Range=12
Speed=120
Projectile=InvisAir
Warhead=SAMLWH
Report=ThunderIntro
TurboBoost=yes
OmniFire=yes

[MedusaLE]
Damage=25
ROF=5
Range=14
Speed=150
Projectile=InvisAir
Warhead=SAMLWH
Report=ThunderIntro
TurboBoost=yes
OmniFire=yes
Burst=2

[SAMLWH]
CellSpread=.3
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=3
AnimList=WCCLOUD1
ProneDamage=100%

[CCNST]
UIName=Chrono Commander Construction Yard
Name=Chrono Commander Construction Yard
Image=GACNST
ConstructionYard=yes
Strength=1000
Armor=concrete
BuildLimit=-1
TechLevel=1
Adjacent=2
Factory=BuildingType
UndeploysInto=CMCV
Sight=8
Owner=Germans
RequiredHouses=Germans
Cost=1
Points=80
Power=10
Capturable=true
Crewed=yes
;DestroyAnim=GACNSTDM
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on

[CPILE]
UIName=Chrono Commander Barracks
Name=Chrono Commander Barracks ;needs different Given Name to avoid editor confusion
BuildCat=Tech
Image=GAPILE
Prerequisite=POWER,CCNST
Strength=500
Armor=steel
Factory=InfantryType
Adjacent=2
TechLevel=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=500
Points=30
Power=-10
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=GAPILEDM
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=-64,64,0
GDIBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=yes
Spyable=yes

[CWEAP]
UIName=Chrono Commander War Factory
Name=Chrono Commander War Factory
Image=GAWEAP
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC,CPILE,CCNST
Factory=UnitType
DeployTime=.044
Strength=1000
Armor=wood
TechLevel=2
Sight=4
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes
ExitCoord=384,96,0 ;gs dude, logically this should be 512,256,0 because 96 is not the center of a cell
;The 96 is messing up the CMiner, but fixing it breaks the CMiner even more ;corection to make blimps/jumpjets work
Spyable=yes

[CYARD]
UIName=Chrono Commander Shipyard
Name=Chrono Commander Shipyard
BuildCat=Tech
Image=GAYARD
Prerequisite=PROC,POWER,CCNST
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
TechLevel=4
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=55
Power=-25
Powered=true
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
TargetCoordOffset=300,200,0

[CAIRC]
UIName=Chrono Commander Airforce Command Headquarters
Name=Chrono Commander Airforce Command Headquarters
BuildCat=Tech
Image=GAAIRC
Prerequisite=PROC,CCNST
Strength=600
Armor=steel
Adjacent=2
TechLevel=3
Sight=5
UnitReload=yes
;UnitRepair=yes;gs this is part of reloading + being an aircraft (Repair code is oogly, only Reload got rewritten for four ports.)
Helipad=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=70
Power=-50
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=75, 270, 140
AIBuildThis=yes
NumberOfDocks=4
HasStupidGuardMode=false
Radar=yes
Spyable=yes

[CHTECH]
UIName=Chrono Tech Factory
Name=Chrono Tech Factory
Image=GAOREP
BuildCat=Tech
Prerequisite=CWEAP,CAIRC,CCNST
Strength=500
Armor=wood
TechLevel=8
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG
MaxDebris=12
MinDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes

[CMCV]
UIName=Chrono Commander Construction Vehicle
Name=Chrono Commander Construction Vehicle
Image=MCV
Prerequisite=CWEAP,RADAR
Strength=1000
Category=Support
Armor=heavy
DeploysInto=CCNST
AllowedToStartInMultiplayer=no
TechLevel=10
Sight=6
Speed=4
Owner=French
CrateGoodie=yes
Cost=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=ChronoMinerMove
VoiceAttack=GenAllVehicleAttackCommand
DieSound=GenVehicleDie
VoiceFeedback=
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no

[CPILL]
UIName=Temporal Turret
Name=Temporal Turret
BuildCat=Combat
Image=GAPILL
Strength=400
Armor=steel
Prerequisite=CPILE,CCNST
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=750
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
Primary=NeutronRifle
ElitePrimary=NeutronRifleE
Trainable=yes
;Turret=yes
;TurretAnim=LASER
;TurretAnimIsVoxel=true
;TurretAnimX=-8
;TurretAnimY=16
;TurretAnimZAdjust=-40
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
Sensors=yes
SensorsSight=8
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[CSAM]
UIName=Sky Eraser
Name=Sky Eraser
BuildCat=Combat
Image=NASAM
Strength=900
Armor=steel
TechLevel=4
Prerequisite=CPILE,CCNST
Adjacent=4
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
BaseNormal=no
Points=30
Power=-50
Crewed=no
Primary=NeuAir
ElitePrimary=NeuAirE
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
Maxdebris=3
MinDebris=2
ThreatPosed=0 ; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=SAM
TurretAnimIsVoxel=true
;TurretAnim=NASAM_A
;TurretAnimIsVoxel=false
;TurretAnimX=-2
;TurretAnimY=10
TurretAnimZAdjust=-20
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
VHPScan=Strong
Trainable=yes
Sensors=yes
SensorsSight=8
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[NeuAir]
Damage=75
ROF=60
Range=12
Speed=100
Projectile=NeuAA
Warhead=SEWH
Report=ChronoLegionAttack
IsLaser=yes
LaserInnerColor=0,200,255

[NeuAA]
Inviso=yes
Image=none
AA=yes
AG=no

[NeuAirE]
Damage=90
ROF=60
Range=12
Speed=100
Projectile=NeuAA
Warhead=SEWH
Report=ChronoLegionAttack
IsLaser=yes
LaserInnerColor=0,200,255

[SEWH]
CellSpread=.3
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=3
AnimList=WARPOUT
ProneDamage=100%

[CPRIS]
UIName=Chrono Cannon
Name=Chrono Cannon
BuildCat=Combat
Strength=400
Armor=steel
Image=GAPRIS
Prerequisite=CAIRC,CCNST
TechLevel=5
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1500
BaseNormal=no
Points=30
Power=-40
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
Primary=TimeBomb
ElitePrimary=TimeBombE
Trainable=yes
;Turret=yes
;TurretAnim=LASER
;TurretAnimIsVoxel=true
;TurretAnimX=-8
;TurretAnimY=16
;TurretAnimZAdjust=-40
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
Sensors=yes
SensorsSight=8
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[TimeBomb]
Damage=75
ROF=60
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=WarpBlast
Report=ChronosphereMove
IsLaser=yes
LaserInnerColor=0,200,255

[TimeBombE]
Damage=100
ROF=50
Range=8
Projectile=InvisibleLow
Speed=100
Warhead=WarpBlast
Report=ChronosphereMove
IsLaser=yes
LaserInnerColor=0,200,255

[WarpBlast]
Verses=100%,100%,100%,100%,80%,70%,75%,50%,25%,100%,100%
InfDeath=0
AnimList=ChronoFD
Bright=yes
Bullets=no
ProneDamage=100%
CellSpread=2
PercentAtMax=.75

[POST]
UIName=Base Expansion Post
Name=Base Expansion Post
BuildCat=Power
Prerequisite=GACNST
Strength=750
Image=GAGAP
Armor=wood
TechLevel=-1
Adjacent=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=800
Points=40
Capturable=false
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
Upgrades=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=6
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no
Spyable=yes ; A spy can do something to this, works like captureable
DieSound=PowerPlantDie

[CGI]
UIName=Temporal GI
Name=Temporal GI
Image=GI
Category=Soldier
Primary=M60
Secondary=ParaC
Occupier=yes ; I can Occupy UC buildings
Prerequisite=CPILE
CrushSound=InfantrySquish
Strength=125
Pip=white
Armor=none
TechLevel=1
Sight=5
Speed=4
Owner=Germans
Cost=300
Soylent=150
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
; DeployTime=.022  ; PCG; Unused for now.  Was maybe going to make its way in if we did
; a more explicit state machine for deploying b/c of autodeploy.
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=M60E
EliteSecondary=ParaCE
IFVMode=2

[ParaC]
Damage=15
ROF=15
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=TimeLight
Report=ChronoMinerTeleport
IsLaser=yes
LaserInnerColor=0,200,255

[ParaCE]
Damage=10
ROF=15
Burst=3
Range=7
Projectile=InvisibleLow
Speed=100
Warhead=TimeLight
Report=ChronoMinerTeleport
IsLaser=yes
LaserInnerColor=0,200,255

[TimeLight]
Verses=100%,80%,70%,50%,25%,25%,75%,50%,25%,100%,100%
InfDeath=0
AnimList=WARPOUT
;Bright=yes
Bullets=no
ProneDamage=70%

[CTROOP]
UIName=Chrono Trooper
Name=Chrono Trooper
Category=Soldier
Prerequisite=CPILE,CAIRC
Primary=105mmC
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=100
Armor=none
TechLevel=9
Pip=red
Sight=8
Speed=5
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=700
Soylent=1000;3000
Points=50
IsSelectableCombatant=yes
VoiceSelect=ChronoCommandoSelect
VoiceMove=ChronoCommandoMove
VoiceAttack=ChronoCommandoAttackCommand
VoiceFeedback=
DieSound=SealDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}; <-Walk  teleport->{4A582747-9839-11d1-B709-00A024DDAFD1}
Teleporter=yes
PhysicalSize=1
MovementZone=Infantry
;SpeedType=Amphibious
;MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
ThreatPosed=25 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=105mmCE
PreventAttackMove=yes
MoveToShroud=no
IFVMode=4
Image=CCOMAND

[CLEG]
Prerequisite=CHTECH,CPILE

[SIGF]
UIName=Sigfried
Name=Sigfried
Category=Soldier
Primary=ChronoBomb
BuildLimit=1
Prerequisite=CPILE,CHTECH
CrushSound=InfantrySquish
Image=ROCK
Crushable=no
Strength=500
Armor=none
TechLevel=10
Pip=red
Sight=8
Speed=5 ;okay, we don't really need this, but give it a dummy value just to make sure nothing complains
MoveToShroud=yes
Teleporter=yes;
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Soylent=1200;2000
Points=15
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
ImmuneToRadiation=no  ; SJM: approved by Dustin on 09-11-00
ImmuneToPsionics=yes
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;CanPassiveAquire=no
;CanRetaliate=no; Won't fire back when hit
ElitePrimary=ChronoBombE
PreventAttackMove=yes
IFVMode=10
SelfHealing=yes
Sensors=yes
SensorsSight=8
ImmuneToPsionics=yes

[ChronoBomb]
Damage=120
ROF=100
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=WarpBlastC
Report=ChronosphereMove
IsLaser=yes
LaserInnerColor=0,200,255

[ChronoBombE]
Damage=150
ROF=80
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=WarpBlastC
Report=ChronosphereMove
IsLaser=yes
LaserInnerColor=0,200,255

[WarpBlastC]
Verses=120%,120%,120%,100%,100%,100%,30%,40%,20%,100%,100%
InfDeath=0
AnimList=ChronoFD
Bright=yes
Bullets=no
ProneDamage=100%
CellSpread=2
PercentAtMax=1

[Ctank]
UIName=Temporal Tank
Name=Temporal Tank
Image=GTNK
Prerequisite=CWEAP
Primary=105mmC
Strength=275
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=8
CrateGoodie=yes
Owner=Germans
Cost=800
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
MaxDebris=2
; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
ElitePrimary=105mmCE

[105mmC]
Damage=60
ROF=60
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=TimeMed
Report=ChronoLegionTeleport
Anim=GUNFIRE
Bright=yes
IsLaser=yes
LaserInnerColor=0,200,255

[105mmCE]
Damage=60
ROF=60
Burst=2
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=TimeMed
Report=ChronoLegionTeleport
Anim=GUNFIRE
Bright=yes
IsLaser=yes
LaserInnerColor=0,200,255

[TimeMed]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=25%,25%,25%,80%,105%,105%,65%,45%,60%,60%,100%
Conventional=yes
InfDeath=0
AnimList=WARPOUT
ProneDamage=50%

[CCRF]
UIName=Chrono Transport
Name=Chrono Transport
Prerequisite=CWEAP,CAIRC
Strength=300
Image=LCRF
MoveToShroud=no
Category=Transport
Primary=NeutronRifle
ElitePrimary=NeutronRifleE
DeployTime=.022
Armor=light
Turret=no
IsTilter=yes
TechLevel=5
Sight=6
PipScale=Passengers
Speed=6
Weight=1
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1200
Points=15
ROT=5
Crusher=no ;gs yes
Passengers=6
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
DieSound=GenVehicleDie
MoveSound=LandingCraftMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousCrusher
ThreatPosed=3 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=6
Size=16
TooBigToFitUnderBridge=true
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;Bombable=no
Trainable=yes

[CHTNK]
UIName=Chrono Tank
Name=Chrono Tank
Image=LTNK
Prerequisite=CWEAP,CHTECH
Primary=ChronoBeamC
Strength=150
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=7
Sight=8
Speed=7
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1500
Points=25
ROT=10
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
MaxDebris=2
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousCrusher
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
OmniFire=yes
ElitePrimary=ChronoBeamCE
AllowedToStartInMultiplayer=no
MoveToShroud=no

[ChronoBeamC]
Damage=4
ROF=5
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=TimeBeam
Report=ChronoLegionAttack
Bright=yes
IsLaser=yes
LaserInnerColor=0,200,255

[ChronoBeamCE]
Damage=4
ROF=3
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=TimeBeam
Report=ChronoLegionAttack
Bright=yes
IsLaser=yes
LaserInnerColor=0,200,255

[TimeBeam]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Conventional=no
InfDeath=0
AnimList=WARPOUT
ProneDamage=100%

[CPOST]
UIName=Base Expansion Vehicle
Name=Base Expansion Vehicle
Image=LTNK
Prerequisite=CWEAP,CHTECH
Strength=300
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=7
Sight=8
Speed=7
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2500
Points=25
ROT=10
Deployer=yes
DeploysInto=POST
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
MaxDebris=2
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousCrusher
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Trainable=no
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
OmniFire=yes
AllowedToStartInMultiplayer=no
MoveToShroud=no

[CELITE]
UIName=Timekiller
Name=Timekiller
Image=SREF
Prerequisite=CWEAP,CHTECH
Strength=1000
BuildLimit=1
Category=AFV
Armor=heavy
Turret=yes
TurretSpins=yes
Primary=TimeNuke
ElitePrimary=TimeNukeE
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=9
Sight=8
Speed=2
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=10000
Points=50
SelfHealing=yes
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
Sensors=yes
SensorsSight=8
ImmuneToPsionics=yes

[TimeNuke]
Damage=1500
ROF=600
Range=10
Projectile=InvisibleLow
Speed=100
Warhead=WarpBlastN
Report=ChronosphereMove
IsLaser=yes
LaserInnerColor=0,200,255

[TimeNukeE]
Damage=1500
ROF=500
Range=14
Projectile=InvisibleLow
Speed=100
Warhead=WarpBlastN
Report=ChronosphereMove
IsLaser=yes
LaserInnerColor=0,200,255

[WarpBlastN]
Verses=120%,120%,120%,100%,80%,75%,15%,10%,5%,100%,100%
InfDeath=0
AnimList=ChronoFD
Bright=yes
Bullets=no
ProneDamage=100%
CellSpread=2
PercentAtMax=1

[SKP]
UIName=Sky Pacer
Name=Sky Pacer
Image=FALC
Prerequisite=CAIRC
Primary=PacerB
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=150
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=PAIRC,MAIRC,CAIRC,LAIRC,AAIRC
PipScale=Ammo
Speed=14
;PitchSpeed=0.9
;PitchAngle=0
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=Germans
Cost=1200
Points=20
ROT=3
Ammo=1
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=PacerBE
PreventAttackMove=yes

[PacerB]
Damage=150
ROF=60
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=TimeMedJ
Report=ChronoLegionTeleport
Anim=GUNFIRE
Bright=yes
IsLaser=yes
LaserInnerColor=0,200,255

[PacerBE]
Damage=200
ROF=60
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=TimeMedJ
Report=ChronoLegionTeleport
Anim=GUNFIRE
Bright=yes
IsLaser=yes
LaserInnerColor=0,200,255

[TimeMedJ]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=50%,50%,50%,100%,105%,105%,75%,65%,60%,60%,100%
Conventional=yes
InfDeath=0
AnimList=WARPOUT
ProneDamage=50%

[CHT]
UIName=Uprooter
Name=Uprooter
Image=RTNK
Prerequisite=CWEAP,CHTECH
Primary=MirageGunE
DisguiseWhenStill=yes;gs I can no longer pick a disguise nor deploy
;Primary=TankMakeupKit
;Secondary=MirageGun
;IsSimpleDeployer=yes ;gs yeah for alpha date rewrite!
;OmniFire=yes
Strength=400
RequiresStolenAlliedTech=yes
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=9
Speed=7
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
Cost=3000
Points=25
ROT=5
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no ; gs 9/15 Re-put in.  But now this will not apply to an Attack Mission.  Best of both worlds, and Dustin kicks butt
;CanRetaliate=no ; thought about this one too.  Don't need it since first shot will disguise as the bad guy and then you can keep shooting, and he'll keep shooting since you don't detach on disguise
;CanPassiveAquire=no ; not essential, but might not want it giving away position
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
MaxDebris=2
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys;gs the sparks look cool, but the smoke gives it away too easily    ,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,CLOAK
Accelerates=false
ImmuneToVeins=yes
Size=3
AllowedToStartInMultiplayer=no
EliteSecondary=MirageGunE

[MirageGunE]
DisguiseFakeBlinkTime=0

[CPSI]
UIName=Chrono Controller
Name=Chrono Controller
Image=PTROOP
Category=Soldier
Prerequisite=CPILE,CHTECH
CrushSound=InfantrySquish
Primary=MindControl
ElitePrimary=MindControlE
Crushable=no
Strength=150
Armor=none
TechLevel=10
Pip=red
Sight=8
Speed=5 ;okay, we don't really need this, but give it a dummy value just to make sure nothing complains
MoveToShroud=no
Teleporter=yes;
Owner=British,French,Germans,Americans,Alliance
Cost=3000
Soylent=1200;2000
Points=15
IsSelectableCombatant=yes
VoiceSelect=YuriSelect
VoiceMove=YuriMove
VoiceAttack=YuriAttackCommand
VoiceFeedback=
VoiceSpecialAttack=YuriMove
DieSound=YuriDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
ImmuneToRadiation=no  ; SJM: approved by Dustin on 09-11-00
ImmuneToPsionics=yes
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;CanPassiveAquire=no
;CanRetaliate=no; Won't fire back when hit
PreventAttackMove=yes
IFVMode=10
RequiresStolenSovietTech=yes
Thief=yes
Agent=yes
Infiltrate=yes

[CDLPH]
UIName=Orca of Time
Name=Orca of Time
NotHuman=yes
Prerequisite=CYARD
Image=DLPH
Primary=105mmC
NavalTargeting=5
LandTargeting=1
FireAngle=64
Category=AFV
Strength=200
Naval=yes ;GS
Armor=light
TechLevel=5
Underwater=yes
Sight=4
GuardRange=4
Sensors=yes
SensorsSight=4
Speed=8
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=500
Turret=no
Points=15
ROT=6
;Crusher=yes
Crewed=no    ;ok
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DolphinSelect
VoiceMove=DolphinMove
VoiceAttack=DolphinAttackCommand
VoiceFeedback=DolphinFear
DieSound=DolphinDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=20 ; This value MUST be 0 for all building addons
Accelerates=true
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;TooBigToFitUnderBridge=true
Cloakable=yes
CloakingSpeed=1
TypeImmune=yes
Organic=yes
;NoShadow=yes
WalkRate=4 ; these two are needed because unit as sprite is terribly hack. Doing units as infantry with DoControls could be considered
IdleRate=8 ; power of two helps performance (mod).  "How much slower should I animate when stopped? 1/x"
ElitePrimary=105mmCE
Size=15
IsSelectableCombatant=yes

[CDEST]
UIName=Chronoship
Name=Chronoship
Prerequisite=CYARD,CTECH
Primary=ChronoBeamC
Secondary=ASWLauncher
Image=DEST
NavalTargeting=1
Spawns=ASW
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=150
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DESTWO)
FireAngle=32
ToProtect=yes
Category=Support
Strength=600
Naval=yes ;GS
Armor=heavy
TechLevel=4
Sight=7
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2000
Turret=no ; can't have a turrett and a NoSpawnAlt (both go in AuxVoxel)
Points=30
ROT=5
Crusher=no ;gs yes
Weight=3
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllWaterSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DestroyerMoveStart
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MovementZone=Water
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Sensors=yes
SensorsSight=8
OpportunityFire=yes ; since no turret, will only apply to helicopter (since ASWLauncher has OmniFire)
ElitePrimary=ChronoBeamCE
Size=30
IsSelectableCombatant=yes

[CEGIS]
UIName=Clear Skies
Name=Clear Skies
Prerequisite=CYARD,CAIRC
Primary=MedusaC
NavalTargeting=6
Image=AEGIS
LandTargeting=1
ToProtect=yes
Category=AFV
Strength=800
Naval=yes
Armor=light
TechLevel=7
Sight=8
Speed=4
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1200
Points=35
ROT=1
Crusher=no ;gs yes
Crewed=no
IsSelectableCombatant=yes
;PipScale=Ammo
;PipWrap=10
;InitialAmmo=0
Weight=4
;Ammo=40
RadialFireSegments=10
;OmniFire=yes ;GEF moved to weapon
OpportunityFire=yes
DistributedFire=yes
;Reload=60
;;Reload=10   ; For testing.
;EmptyReload=180
;;EmptyReload=10  ; For testing.
;ReloadIncrement=30
;;ReloadIncrement=0 ; For testing.
;DamageReducesReadiness=yes
;ReadinessReductionMultiplier=1.5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllWaterSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=AegisMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;BuildLimit=2
ElitePrimary=MedusaCE
Size=30
TooBigToFitUnderBridge=true

[MedusaC]
Damage=25
ROF=15
Range=12
Speed=120
Projectile=InvisAir
Warhead=SAMCWH
Report=ChronoLegionAttack
TurboBoost=yes
OmniFire=yes

[MedusaCE]
Damage=25
ROF=5
Range=12
Speed=150
Projectile=InvisAir
Warhead=SAMCWH
Report=ChronoLegionAttack
TurboBoost=yes
OmniFire=yes
Burst=2

[SAMCWH]
CellSpread=.3
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=3
AnimList=WARPOUT
ProneDamage=100%

[ACNST]
UIName=Air Commander Construction Yard
Name=Air Commander Construction Yard
Image=GACNST
ConstructionYard=yes
Strength=1000
Armor=concrete
BuildLimit=-1
TechLevel=1
Adjacent=2
Factory=BuildingType
UndeploysInto=AFMCV
Sight=8
Owner=Alliance
RequiredHouses=Alliance
Cost=1
Points=80
Power=10
Capturable=true
Crewed=yes
;DestroyAnim=GACNSTDM
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on

[APILE]
UIName=Air Commander Barracks
Name=Air Commander Barracks ;needs different Given Name to avoid editor confusion
BuildCat=Tech
Image=GAPILE
Prerequisite=POWER,ACNST
Strength=500
Armor=steel
Factory=InfantryType
Adjacent=2
TechLevel=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=500
Points=30
Power=-10
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=GAPILEDM
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=-64,64,0
GDIBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=yes
Spyable=yes

[AWEAP]
UIName=Air Commander War Factory
Name=Air Commander War Factory
Image=GAWEAP
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC,APILE,ACNST
Factory=UnitType
DeployTime=.044
Strength=1000
Armor=wood
TechLevel=2
Sight=4
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes
ExitCoord=384,96,0 ;gs dude, logically this should be 512,256,0 because 96 is not the center of a cell
;The 96 is messing up the CMiner, but fixing it breaks the CMiner even more ;corection to make blimps/jumpjets work
Spyable=yes

[AYARD]
UIName=Air Commander Shipyard
Name=Air Commander Shipyard
BuildCat=Tech
Image=GAYARD
Prerequisite=PROC,POWER,ACNST
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
TechLevel=4
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=55
Power=-25
Powered=true
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
TargetCoordOffset=300,200,0

[AAIRC]
UIName=Air Commander Airforce Command Headquarters
Name=Air Commander Airforce Command Headquarters
BuildCat=Tech
Image=GAAIRC
Prerequisite=PROC,ACNST
Strength=600
Armor=steel
Adjacent=2
TechLevel=3
Sight=5
UnitReload=yes
;UnitRepair=yes;gs this is part of reloading + being an aircraft (Repair code is oogly, only Reload got rewritten for four ports.)
Helipad=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=70
Power=-50
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=75, 270, 140
AIBuildThis=yes
NumberOfDocks=4
HasStupidGuardMode=false
Radar=yes
Spyable=yes

[ATECH]
UIName=Air Force Academy
Name=Air Force Academy
Image=CACOLO01
BuildCat=Tech
Prerequisite=AWEAP,AAIRC,ACNST
Strength=500
Armor=wood
TechLevel=8
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG
MaxDebris=12
MinDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes
LeaveRubble=no
SuperWeapon=AmericanParaDropSpecial

[AFMCV]
UIName=Air Commander Construction Vehicle
Name=Air Commander Construction Vehicle
Image=MCV
Prerequisite=AWEAP,RADAR
Strength=1000
Category=Support
Armor=heavy
DeploysInto=ACNST
AllowedToStartInMultiplayer=no
TechLevel=10
Sight=6
Speed=4
Owner=Alliance
CrateGoodie=yes
Cost=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=ChronoMinerMove
VoiceAttack=GenAllVehicleAttackCommand
DieSound=GenVehicleDie
VoiceFeedback=
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no

[ASAM]
UIName=Machine Cannon
Name=Machine Cannon
BuildCat=Combat
Image=NASAM
Strength=900
Armor=steel
TechLevel=4
Prerequisite=APILE,ACNST
Adjacent=4
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
BaseNormal=no
Points=30
Power=-50
Crewed=no
Primary=Vulcan3
ElitePrimary=Vulcan3E
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
Maxdebris=3
MinDebris=2
ThreatPosed=0 ; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=SAM
TurretAnimIsVoxel=true
;TurretAnim=NASAM_A
;TurretAnimIsVoxel=false
;TurretAnimX=-2
;TurretAnimY=10
TurretAnimZAdjust=-20
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
VHPScan=Strong
Trainable=yes
Sensors=yes
SensorsSight=8
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[Vulcan3]
Damage=60
ROF=30
Range=7
Projectile=Invisible3
Speed=100
Warhead=SA
Report=GIAttackDeployed
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[Vulcan3E]
Damage=60
ROF=30
Burst=2
Range=7
Projectile=Invisible3
Speed=100
Warhead=SA
Report=GIAttackDeployed
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[ANEST]
UIName=Hornet's Nest
Name=Hornet's Nest
BuildCat=Combat
Strength=400
Armor=steel
Image=GAPILL
Prerequisite=AAIRC,ACNST
TechLevel=5
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1500
BaseNormal=no
Points=30
Power=-40
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
Primary=HornetLauncherA
Trainable=no
;Turret=yes
;TurretAnim=LASER
;TurretAnimIsVoxel=true
;TurretAnimX=-8
;TurretAnimY=16
;TurretAnimZAdjust=-40
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
Sensors=yes
SensorsSight=8
Spawns=HORNET
SpawnsNumber=3
PipScale=Ammo
SpawnRegenRate=600
SpawnReloadRate=150
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[HornetLauncherA]
Damage=1
ROF=150
Range=15
;Range=-2 ; infinite
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes

[AGI]
UIName=Guardian GI
Name=Guardian GI
Image=GI
Category=Soldier
Primary=M60
Secondary=ParaA
Occupier=yes ; I can Occupy UC buildings
Prerequisite=APILE
CrushSound=InfantrySquish
Strength=125
Pip=white
Armor=none
TechLevel=1
Sight=5
Speed=4
Owner=Alliance
Cost=300
Soylent=150
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
; DeployTime=.022  ; PCG; Unused for now.  Was maybe going to make its way in if we did
; a more explicit state machine for deploying b/c of autodeploy.
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=M60E
EliteSecondary=ParaAE
IFVMode=2

[ParaA]
Damage=15
ROF=15
Range=5
Projectile=AAHeatSeeker2
Speed=100
Warhead=HE
Report=SeawolfAttack
IsLaser=yes
LaserInnerColor=255,0,0

[ParaAE]
Damage=10
ROF=15
Burst=3
Range=7
Projectile=AAHeatSeeker2
Speed=100
Warhead=HE
Report=SeawolfAttack
IsLaser=yes
LaserInnerColor=255,0,0

[JUMPJET]
Prerequisite=APILE,AAIRC

[GHOST]
TechLevel=6
Prerequisite=APILE,AAIRC
Secondary=TLauncher
EliteSecondary=TLauncherE
C4=no
Infiltrate=no
OpportunityFire=yes

[TLauncher]
Damage=100
ROF=90
Range=7
Projectile=Torpedo2
Speed=45 ;18
Report=AegisAttack
Warhead=ComHE

[TLauncherE]
Damage=120
ROF=80
Range=7
Projectile=Torpedo2
Speed=60 ;18
Report=AegisAttack
Warhead=ComHE

[Torpedo2]
Ranged=yes
Image=SUBT
ROT=12 ;4
AA=no
AG=yes

[AOD]
UIName=Angel of Death
Name=Angel of Death
Image=ROCK
BuildLimit=1
Category=Soldier
JumpJet=yes
Primary=Angel
Secondary=DoublePistols2
Prerequisite=APILE,ATECH
Crushable=yes
Strength=500
Fearless=yes
;OpportunityFire=yes ;gs Doesn't work because will fly backwards to point towards it and never shoot
Armor=none
TechLevel=9
;Sight=6
Sight=8
Pip=white
Speed=9
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=500
Points=15
VoiceSelect=TanyaSelect
VoiceMove=TanyaMove
VoiceAttack=TanyaAttackCommand
VoiceFeedback=
VoiceSpecialAttack=TanyaAttackCommand
DieSound=TanyaDie
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly  ; This needs to be None, like aircraft
ConsideredAircraft=yes
ThreatPosed=15 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetSpeed=20 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=20 ;HY increase climb speed; used to be 10
JumpjetCrash=25 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=10
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes ; the wobbling is in the Hover sequence of the art, instead of being programmer art/ sine wave
Size=1
SpeedType=Hover
HoverAttack=yes
Crashable=yes
BalloonHover=yes ; ie never land
MoveSound=RocketeerMoveLoop
ElitePrimary=AngelE
EliteSecondary=DoublePistols2E
SelfHealing=yes
Sensors=yes
SensorsSight=8
ImmuneToPsionics=yes

[Angel]
Damage=100
ROF=150
Range=6
Burst=1
Projectile=AngelBurst
Speed=20
Warhead=HE
Report=AegisAttack
MinimumRange=1

[AngelBurst]
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=DRAGON
ROT=60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Airburst=yes
AirburstWeapon=AngelBurstW

[AngelBurstW]
Damage=50
ROF=120
Range=15
MinimumRange=3
Projectile=AAHeatSeeker2
Speed=1
Report=GrandCannonAttack
Bright=yes
Warhead=GrandCannonWH

[GrandCannonWH]
CellSpread=2
Verses=100%,100%,100%,100%,100%,100%,25%,40%,20%,100%,100%
AnimList=TWLT070

[AngelE]
Damage=100
ROF=120
Range=6
Burst=1
Projectile=AngelBurst
Speed=20
Warhead=HE
Report=AegisAttack
MinimumRange=1

[DoublePistols2]
Damage=125
ROF=10
Range=6
Projectile=InvisibleAir
Speed=100
Warhead=HollowPoint4
Report=TanyaAttack

[DoublePistols2E]
Damage=150
ROF=8
Range=6
Projectile=InvisibleAir
Speed=100
Warhead=HollowPoint4
Report=TanyaAttack

[InvisibleAir]
AA=yes
AG=no
AN=no
Inviso=yes
Image=none

[HollowPoint4]
Verses=100%,100%,100%,15%,15%,15%,0%,0%,0%,15%,100% ; see note in comments above about 1%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

[HollowPoint]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,15%,100%

[Atank]
UIName=Hover Tank
Name=Hover Tank
Image=GTNK
Prerequisite=AWEAP
Primary=105mmA
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=7
CrateGoodie=yes
Owner=Alliance
Cost=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
MaxDebris=2
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
ElitePrimary=105mmAE

[105mmA]
Damage=65
ROF=60
Range=7
Projectile=AAHeatSeeker3
Speed=100
Warhead=AP
Report=GrizzlyTankAttack
IsLaser=yes
LaserInnerColor=255,0,0

[105mmAE]
Damage=55
Burst=2
ROF=75
Range=7
Projectile=AAHeatSeeker3
Speed=100
Warhead=AP
Report=GrizzlyTankAttack
IsLaser=yes
LaserInnerColor=255,0,0

[AAHeatSeeker3]
Ranged=yes
AA=no
AG=yes
Image=DRAGON
ROT=60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[SHAD]
Prerequisite=AWEAP,AAIRC
TechLevel=4
CrateGoodie=yes

[CMCH]
UIName=Commanche
Name=Commanche
Prerequisite=AWEAP,AAIRC,ATECH
Primary=CommancheMissile
Secondary=CommancheCannon
Image=SHAD
Strength=250
Category=AirPower
JumpJet=yes
Armor=heavy
TechLevel=6
Sight=7
RadarInvisible=yes
Landable=no
Speed=14
PitchSpeed=1.1
JumpjetSpeed=20 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpjetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.1
JumpjetDeviation=10
BalloonHover=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1200
Points=15
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff ;Taking off
;AuxSound2=BlackOpsLanding ;Landing
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
;OmniFire=yes ;GEF moved to weapon
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=yes ; Won't try to pick up own targets
SpeedType=Hover
MoveSound=BlackOpsMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Primary=CommancheMissileE
Secondary=CommancheCannonE
PreventAttackMove=yes
;Bombable=no
TooBigToFitUnderBridge=true
Trainable=yes
OpportunityFire=yes
CrateGoodie=yes

[CommancheMissile]
Damage=30
ROF=150
Range=6
Burst=5
Projectile=AirTorpedo
Speed=40
Warhead=ComHE
Report=AegisAttack
OmniFire=yes

[CommancheMissileE]
Damage=40
ROF=120
Range=6
Burst=8
Projectile=AirTorpedo
Speed=40
Warhead=ComHE
Report=AegisAttack
OmniFire=yes

[ComHE]
;Spread=4
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=0%,0%,0%,80%,70%,60%,50%,50%,40%,80%,100%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
;Bright=yes
ProneDamage=70%

[AirTorpedo]
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=SUBT
ROT=30
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[CommancheCannon]
Damage=20
ROF=10
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=GIAttackDeployed
OmniFire=yes

[CommancheCannonE]
Damage=25
ROF=5
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=GIAttackDeployed
OmniFire=yes

[BMBR]
UIName=Stratofortress
Name=Stratofortress
Image=PDPLANE
Prerequisite=AAIRC,ATECH
Primary=BlimpBombA
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=400
Category=AirPower
Armor=heavy
TechLevel=9
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
Dock=PAIRC,LAIRC,AAIRC,MAIRC,CAIRC
PipScale=Ammo
Speed=9
;PitchSpeed=0.9
;PitchAngle=0
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2500
Points=20
ROT=3
Ammo=1
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=no
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=BlimpBombAE
PreventAttackMove=yes

[BlimpBombA]
Damage=50
ROF=15
Range=5
Projectile=AirToGroundMissileA
Speed=20
Warhead=BlimpHE2
Report=KirovAttack
OmniFire=yes ; Don't need to turn even though I have no turret (Need since if I am directly over my target it will baffle the CloseEnough test for the facing)

[BlimpBombAE]
Damage=75
ROF=15
Range=5
Projectile=AirToGroundMissileA
Speed=20
Warhead=BlimpHE2
Report=KirovAttack
OmniFire=yes ; Don't need to turn even though I have no turret (Need since if I am directly over my target it will baffle the CloseEnough test for the facing)

[BlimpHE2]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,55%,45%,25%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=TWLT070
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=100%

[AirToGroundMissileA]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=ZBOMB
ROT=0 ;was 60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[BEAG]
Owner=British,French,Germans,Americans,Alliance
RequiredHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
TechLevel=7
Prerequisite=AAIRC,ATECH
Dock=AAIRC,PAIRC,LAIRC,MAIRC,CAIRC

[FLCN]
UIName=Falcon
Name=Falcon
Image=FALC
Prerequisite=AAIRC
Primary=MaverickLite
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=125
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
Dock=PAIRC,LAIRC,AAIRC,CAIRC,MAIRC
PipScale=Ammo
Speed=25
;PitchSpeed=0.9
;PitchAngle=0
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans,Alliance
Cost=700
Points=20
ROT=3
Ammo=3
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=no
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=Maverick
PreventAttackMove=yes

[MaverickLite]
Damage=40
ROF=10
Range=6
Projectile=AirToGroundMissile ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=ORCAAP
Report=IntruderAttack

[AELITE]
UIName=Mobile Hangar
Name=Mobile Hangar
Prerequisite=AWEAP,ATECH
Primary=HornetLauncher
Strength=500
Category=AFV
Image=SREF
Turret=no
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
SelfHealing=yes
TechLevel=9
Sight=8
Speed=2
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=10000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
Spawns=BMBR2
SpawnsNumber=3
PipScale=Ammo
SpawnRegenRate=600
SpawnReloadRate=150
Sensors=yes
SensorsSight=8
ImmuneToPsionics=yes

[BMBR2]
UIName=B52
Name=B52
Image=PDPLANE
Primary=BlimpBombA
Secondary=HornetCollision
Strength=400
Category=AirPower
Armor=heavy
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=NAHPAD,GAHPAD
;Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=9
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=20
ROT=3
Ammo=1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=HornetDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=HornetTakeoff ;Taking off
AuxSound2=HornetLanding ;Landing
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=STRONGER,FIREPOWER
;Selectable=no ; SJM: this should be here but is commented out because bug prevents aircraft from landing
ElitePrimary=BlimpBombAE

[THOR]
UIName=Thor Gunship
Name=Thor Gunship
Prerequisite=AWEAP,ATECH
RequiresStolenAlliedTech=yes
Primary=CumulusG
Image=SHAD
Strength=400
Category=AirPower
JumpJet=yes
Armor=heavy
TechLevel=10
Sight=7
RadarInvisible=yes
Landable=no
Speed=14
PitchSpeed=1.1
JumpjetSpeed=20 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpjetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.1
JumpjetDeviation=10
BalloonHover=yes
Owner=British,French,Germans,Americans,Alliance
Cost=3000
Points=15
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff ;Taking off
;AuxSound2=BlackOpsLanding ;Landing
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
;OmniFire=yes ;GEF moved to weapon
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=yes ; Won't try to pick up own targets
SpeedType=Hover
MoveSound=BlackOpsMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=CumulusGE
PreventAttackMove=yes
;Bombable=no
TooBigToFitUnderBridge=true
Trainable=yes
OpportunityFire=yes
CrateGoodie=yes

[CumulusG]
Damage=65
ROF=60
Range=5
Speed=100
Warhead=CumulusWH
Report=WeatherStrike
Projectile=CumulusP
OmniFire=yes

[CumulusGE]
Damage=70
ROF=50
Range=6
Speed=100
Warhead=CumulusWH
Report=WeatherStrike
Projectile=CumulusP
OmniFire=yes

[MIG]
UIName=MiG Fighter
Name=MiG Fighter
Image=BEAG
Prerequisite=AAIRC,ATECH
Primary=MaverickN
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=200
RequiresStolenSovietTech=yes
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
Dock=PAIRC,LAIRC,AAIRC,CAIRC,MAIRC
PipScale=Ammo
Speed=25
;PitchSpeed=0.9
;PitchAngle=0
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans,Alliance
Cost=3000
Points=20
ROT=3
Ammo=3
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=no
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=MaverickNE
PreventAttackMove=yes

[MaverickN]
Damage=150
ROF=10
Range=6
Projectile=AirToGroundMissile ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=ORCAAPN
Report=IntruderAttack
Burst=2
RadLevel=500

[MaverickNE]
Damage=300
ROF=10
Range=9
Projectile=AirToGroundMissile ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=ORCAAPN
Report=IntruderAttack
Burst=4
RadLevel=500

[ORCAAPN]
Wall=yes
Wood=yes
CellSpread=2
PercentAtMax=.5
Verses=200%,200%,200%,200%,200%,200%,50%,100%,50%,200%,200%
Conventional=yes
InfDeath=7
AnimList=BRRLEXP1
ProneDamage=50%

[DEST]
Prerequisite=AYARD

[CARRIER]
Prerequisite=AYARD,ATECH

[MCNST]
UIName=Mirage Commander Construction Yard
Name=Mirage Commander Construction Yard
Image=GACNST
ConstructionYard=yes
Strength=1000
Armor=concrete
BuildLimit=-1
TechLevel=1
Adjacent=2
Factory=BuildingType
UndeploysInto=MMCV
Sight=8
Owner=British
RequiredHouses=British
Cost=1
Points=80
Power=10
Capturable=true
Crewed=yes
;DestroyAnim=GACNSTDM
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on

[MPILE]
UIName=Mirage Commander Barracks
Name=Mirage Commander Barracks ;needs different Given Name to avoid editor confusion
BuildCat=Tech
Image=GAPILE
Prerequisite=POWER,MCNST
Strength=500
Armor=steel
Factory=InfantryType
Adjacent=2
TechLevel=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=500
Points=30
Power=-10
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=GAPILEDM
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=-64,64,0
GDIBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=yes
Spyable=yes

[MWEAP]
UIName=Mirage Commander War Factory
Name=Mirage Commander War Factory
Image=GAWEAP
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC,MPILE,MCNST
Factory=UnitType
DeployTime=.044
Strength=1000
Armor=wood
TechLevel=2
Sight=4
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes
ExitCoord=384,96,0 ;gs dude, logically this should be 512,256,0 because 96 is not the center of a cell
;The 96 is messing up the CMiner, but fixing it breaks the CMiner even more ;corection to make blimps/jumpjets work
Spyable=yes

[MYARD]
UIName=Mirage Commander Shipyard
Name=Mirage Commander Shipyard
BuildCat=Tech
Image=GAYARD
Prerequisite=PROC,POWER,MCNST
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
TechLevel=4
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=55
Power=-25
Powered=true
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
TargetCoordOffset=300,200,0

[MAIRC]
UIName=Mirage Commander Airforce Command Headquarters
Name=Mirage Commander Airforce Command Headquarters
BuildCat=Tech
Image=GAAIRC
Prerequisite=PROC,MCNST
Strength=600
Armor=steel
Adjacent=2
TechLevel=3
Sight=5
UnitReload=yes
;UnitRepair=yes;gs this is part of reloading + being an aircraft (Repair code is oogly, only Reload got rewritten for four ports.)
Helipad=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=70
Power=-50
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=75, 270, 140
AIBuildThis=yes
NumberOfDocks=4
HasStupidGuardMode=false
Radar=yes
Spyable=yes

[MTECH]
UIName=Mirage Control Station
Name=Mirage Control Station
Image=GATECH
BuildCat=Tech
Prerequisite=MWEAP,MAIRC,MCNST
Strength=500
Armor=wood
TechLevel=8
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG
MaxDebris=12
MinDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes

[MMCV]
UIName=Mirage Commander Construction Vehicle
Name=Mirage Commander Construction Vehicle
Image=MCV
Prerequisite=MWEAP,RADAR
Strength=1000
Category=Support
Armor=heavy
DeploysInto=MCNST
AllowedToStartInMultiplayer=no
TechLevel=10
Sight=6
Speed=4
Owner=British
CrateGoodie=yes
Cost=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=ChronoMinerMove
VoiceAttack=GenAllVehicleAttackCommand
DieSound=GenVehicleDie
VoiceFeedback=
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no

[MPILL]
UIName=Camo Pillbox
Name=Camo Pillbox
BuildCat=Combat
Image=GAPILL
Strength=400
Armor=steel
Prerequisite=MPILE,MCNST
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=750
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
Primary=Vulcan2
ElitePrimary=Vulcan2E
Trainable=yes
;Turret=yes
;TurretAnim=LASER
;TurretAnimIsVoxel=true
;TurretAnimX=-8
;TurretAnimY=16
;TurretAnimZAdjust=-40
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
Sensors=yes
SensorsSight=8
Cloakable=yes
CloakingSpeed=2
CloakGenerator=yes
CloakRadiusInCells=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[Vulcan2E]
Damage=60
ROF=20
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[MSAM]
UIName=Sky Shroud
Name=Sky Shroud
BuildCat=Combat
Image=NASAM
Strength=900
Armor=steel
TechLevel=4
Prerequisite=MPILE,MCNST
Adjacent=4
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
BaseNormal=no
Points=30
Power=-50
Crewed=no
Primary=RedEye2
ElitePrimary=RedEye2E
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
Maxdebris=3
MinDebris=2
ThreatPosed=0 ; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=SAM
TurretAnimIsVoxel=true
;TurretAnim=NASAM_A
;TurretAnimIsVoxel=false
;TurretAnimX=-2
;TurretAnimY=10
TurretAnimZAdjust=-20
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
VHPScan=Strong
Trainable=yes
Sensors=yes
SensorsSight=8
GapGenerator=yes
GapRadiusInCells=2
ExtraPower=-9000
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[RedEye2E]
Damage=75
ROF=40
Range=12
Projectile=AAHeatSeeker
Speed=100
Warhead=SAMWH2
Report=PatriotAttack
TurboBoost=yes

[SAMWH2]
CellSpread=1
PercentAtMax=.8
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=3
AnimList=EXPLOMED
ProneDamage=100%

[MPRIS]
UIName=Laser Tower
Name=Laser Tower
BuildCat=Combat
Strength=400
Armor=steel
Image=GAPRIS
Prerequisite=MAIRC,MCNST
TechLevel=5
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1500
BaseNormal=no
Points=30
Power=-40
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
Primary=MirageGun
ElitePrimary=MirageGunE
Trainable=yes
;Turret=yes
;TurretAnim=LASER
;TurretAnimIsVoxel=true
;TurretAnimX=-8
;TurretAnimY=16
;TurretAnimZAdjust=-40
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
Sensors=yes
SensorsSight=8
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[MGI]
UIName=Stealth GI
Name=Stealth GI
Image=GI
Category=Soldier
Primary=M60
Secondary=ParaM
Occupier=yes ; I can Occupy UC buildings
Prerequisite=MPILE
CrushSound=InfantrySquish
Strength=125
Pip=white
Armor=none
TechLevel=1
Sight=5
Speed=4
Owner=British
Cost=300
Soylent=150
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
; DeployTime=.022  ; PCG; Unused for now.  Was maybe going to make its way in if we did
; a more explicit state machine for deploying b/c of autodeploy.
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=M60E
EliteSecondary=ParaME
IFVMode=2
RadarInvisible=yes

[ParaM]
Damage=15
ROF=15
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SSA
RevealOnFire=no

[ParaME]
Damage=25
ROF=5
Range=7
Projectile=InvisibleLow
Speed=100
Warhead=SSA
RevealOnFire=no

[MCOM]
UIName=Mirage Trooper
Name=Mirage Trooper
Category=Soldier
Primary=MirageRifle
Image=SHK
Secondary=MakeupKit
Assaulter=no ; I clear out UC buildings
Prerequisite=MPILE,MAIRC
CrushSound=InfantrySquish
Crushable=no
Strength=130
Armor=Plate
TechLevel=5
Pip=white
Sight=6
Speed=4
Owner=British
Cost=800
Soylent=125
Points=5
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
DieSound=SealDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=MirageRifleE
IFVMode=6
CanPassiveAquire=no

[MirageRifle]
Damage=60
ROF=70
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=MirageRWH
DisguiseFireOnly=no ; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired

[MirageRifleE]
Damage=90
ROF=70
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=MirageRWH
DisguiseFireOnly=no ; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired

[MirageRWH]
Verses=0%,0%,0%,100%,100%,100%,40%,30%,30%,100%,100%
AnimList=IRONFX
InfDeath=4
Bright=true
CLDisableBlue=true
CLDisableGreen=true

[SCOM]
UIName=Stealth Commando
Name=Stealth Commando
Category=Soldier
Image=CLEG
Primary=MirageGun2
Prerequisite=MPILE,MTECH
CrushSound=InfantrySquish
Crushable=no
Strength=125
Armor=Plate
TechLevel=8
Pip=red
Sight=8
Speed=3
Owner=British
Cost=1500
Soylent=1200;2000
Points=15
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
ImmuneToRadiation=no  ; SJM: approved by Dustin on 09-11-00
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;CanPassiveAquire=no
;CanRetaliate=no; Won't fire back when hit
ElitePrimary=MirageGun2E
IFVMode=10
Cloakable=yes
CloakingSpeed=4

[MirageGun2]
Damage=50
ROF=70
Range=3
Burst=3
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH2
DisguiseFireOnly=no ; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired

[MirageGun2E]
Damage=75
ROF=70
Range=5
Burst=3
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH2
DisguiseFireOnly=no ; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired

[MirageWH2]
Verses=130%,130%,100%,100%,100%,100%,50%,40%,40%,100%,100%
AnimList=WARPIN
InfDeath=4
Bright=true
CLDisableBlue=true
CLDisableGreen=true
CellSpread=.5
PercentAtMax=.7

[SPOOK]
UIName=Ghost
Name=Ghost
Category=Soldier
Image=CCOMAND
BuildLimit=1
Primary=MirageCannon
Assaulter=no ; I clear out UC buildings
Prerequisite=MPILE,MTECH
CrushSound=InfantrySquish
Crushable=no
Strength=500
Armor=Plate
TechLevel=9
Pip=white
Sight=6
Speed=4
Owner=British
Cost=2000
Soylent=125
Points=5
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
DieSound=SealDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=MirageCannonE
IFVMode=6
Cloakable=yes
SelfHealing=yes
Sensors=yes
SensorsSight=8
ImmuneToPsionics=yes

[MirageCannon]
Damage=150
ROF=100
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=MirageCWH
DisguiseFireOnly=no ; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired
DecloakToFire=no

[MirageCannonE]
Damage=200
ROF=90
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=MirageCWH
DisguiseFireOnly=no ; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired
DecloakToFire=no

[MirageCWH]
Verses=200%,200%,180%,100%,100%,100%,30%,20%,20%,100%,100%
AnimList=IRONBLST
InfDeath=4
Bright=true
CLDisableBlue=true
CLDisableGreen=true
CellSpread=1
PercentAtMax=.1

[SNIPE]
RequiredHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
Prerequisite=MPILE,MAIRC

[Mtank]
UIName=Laser Tank
Name=Laser Tank
Image=GTNK
Prerequisite=MWEAP
Primary=105mmM
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=7
CrateGoodie=yes
Owner=British
Cost=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
MaxDebris=2
; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
ElitePrimary=105mmME

[105mmM]
Damage=65
ROF=60
Range=5
Projectile=InvisibleLow
Speed=40
Warhead=APL
Report=MirageTankAttack
Anim=GUNFIRE
Bright=yes

[105mmME]
Damage=55
ROF=75
Range=5
Projectile=InvisibleLow
Speed=40
Warhead=APL
Report=MirageTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[APL]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=25%,25%,25%,75%,100%,100%,65%,45%,60%,60%,100%
Conventional=yes
InfDeath=3
AnimList=IRONFX
ProneDamage=50%

[MGTK]
Prerequisite=MWEAP,MAIRC
TechLevel=6

[MirageGun]
Damage=80

[MirageGunE]
Damage=130

[MGAP]
UIName=Mobile Gap Generator
Name=Mobile Gap Generator
Image=GTNK
Prerequisite=MWEAP,MTECH
Strength=300
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=7
Sight=8
Speed=7
CrateGoodie=yes
Deployer=yes
DeploysInto=GAP2
Owner=British
Cost=1500
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
MaxDebris=2
; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
AllowedToStartInMultiplayer=no
CanDisguise=yes
DisguiseWhenStill=yes

[GAP2]
UIName=Mobile Gap Generator
Name=Mobile Gap Generator
BuildCat=Combat
Prerequisite=GATECH,GACNST
Image=GAGAP
GapGenerator=yes
GapRadiusInCells=10
SuperGapRadiusInCells=15
ExtraPower=-300
DeployTime=.1
UndeploysInto=MGAP
TechLevel=7
Adjacent=2
HasRadialIndicator=true
Strength=600
Armor=wood
Sight=5
Points=30
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Power=-100
ExtraPower=-9000
Powered=true
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=4
MinDebris=2
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 150
AIBuildThis=no ; commented out so that it's easier to debug base building

[GAGAP]
Prerequisite=MCNST,MTECH
SuperGapRadiusInCells=15
ExtraPower=-300

[MCAN]
UIName=Mirage Cannon
Name=Mirage Cannon
Image=TNKD
Prerequisite=MWEAP,MTECH
Primary=MirageGunC
DisguiseWhenStill=yes;gs I can no longer pick a disguise nor deploy
;Primary=TankMakeupKit
;Secondary=MirageGun
;IsSimpleDeployer=yes ;gs yeah for alpha date rewrite!
;OmniFire=yes
Strength=200
Category=AFV
Armor=light
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=8
Sight=9
Speed=7
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1500
Points=25
ROT=5
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no ; gs 9/15 Re-put in.  But now this will not apply to an Attack Mission.  Best of both worlds, and Dustin kicks butt
;CanRetaliate=no ; thought about this one too.  Don't need it since first shot will disguise as the bad guy and then you can keep shooting, and he'll keep shooting since you don't detach on disguise
;CanPassiveAquire=no ; not essential, but might not want it giving away position
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys;gs the sparks look cool, but the smoke gives it away too easily    ,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
AllowedToStartInMultiplayer=no
EliteSecondary=MirageGunCE

[MirageGunC]
Damage=30
ROF=90
Range=4
Burst=3
Projectile=InvisibleLowC
Speed=100
Warhead=MirageWHC
DisguiseFireOnly=no ; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired

[MirageGunCE]
Damage=60
ROF=75
Range=5
Burst=3
Projectile=InvisibleLowC
Speed=100
Warhead=MirageWHC
DisguiseFireOnly=no ; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired

[MirageWHC]
Verses=90%,90%,70%,100%,100%,100%,25%,20%,20%,100%,100%
AnimList=WARPIN
InfDeath=4
Bright=true
CLDisableBlue=true
CLDisableGreen=true
CellSpread=1
PercentAtMax=.5

[InvisibleLowC]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
Cluster=3

[MELITE]
UIName=Stealth Cannon
Name=Stealth Cannon
Prerequisite=MWEAP,MTECH
Image=SREF
Primary=SCannon
Strength=1000
Category=AFV
Armor=heavy
BuildLimit=1
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=9
Sight=8
Speed=2
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=10000
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TankDestroyerMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
ElitePrimary=SCannonE
Deployer=Yes
DeploysInto=SGEN
SelfHealing=yes
Sensors=yes
SensorsSight=8
ImmuneToPsionics=yes

[SCannon]
Damage=250
ROF=150
Range=8
Projectile=InvisibleLow
Speed=100
Warhead=SCannonWH
Report=ChronoLegionKill
Bright=yes
Anim=VTMUZZLE
IsLaser=yes
LaserDuration=30
LaserInnerColor=150,0,0
LaserOuterColor=150,0,0

[SCannonE]
Damage=350
ROF=135
Range=8
Projectile=InvisibleLow
Speed=100
Warhead=SCannonWH
Report=ChronoLegionKill
Bright=yes
Anim=VTMUZZLE
IsLaser=yes
LaserDuration=30
LaserInnerColor=150,0,0
LaserOuterColor=150,0,0

[SCannonWH]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,90%,80%,70%,25%,20%,15%,60%,100%
Conventional=no
InfDeath=4
AnimList=IONBEAM
ProneDamage=100%

[SGEN]
UIName=Stealth Generator
Name=Stealth Generator
BuildCat=Combat
Prerequisite=GATECH,GACNST
CloakGenerator=yes
UndeploysInto=MELITE
Image=GAGAP
TechLevel=-1
Adjacent=2
HasRadialIndicator=true
Strength=1000
Armor=wood
Sight=5
Points=30
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=10000
Power=-100
ExtraPower=-9000
Powered=true
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=4
MinDebris=2
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 150
AIBuildThis=no
CloakRadiusInCells=5

[STLTH]
UIName=Stealth Fighter
Name=Stealth Fighter
Image=BEAG
Prerequisite=MAIRC
Primary=Maverick
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=150
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=yes
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
Dock=MAIRC,CAIRC,LAIRC,PAIRC,AAIRC
PipScale=Ammo
Speed=14
;PitchSpeed=0.9
;PitchAngle=0
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1200
Points=20
ROT=3
Ammo=1
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,CLOAK
EliteAbilities=STRONGER,FIREPOWER,ROF,CLOAK
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=MaverickE
PreventAttackMove=yes
Cloakable=yes

[STKP]
UIName=Prism Ghost
Name=Prism Ghost
Image=RTNK
Prerequisite=MWEAP,MTECH
Primary=Comet
DisguiseWhenStill=yes;gs I can no longer pick a disguise nor deploy
;Primary=TankMakeupKit
;Secondary=MirageGun
;IsSimpleDeployer=yes ;gs yeah for alpha date rewrite!
;OmniFire=yes
Strength=300
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=9
Speed=7
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
Cost=3000
Points=25
ROT=5
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no ; gs 9/15 Re-put in.  But now this will not apply to an Attack Mission.  Best of both worlds, and Dustin kicks butt
;CanRetaliate=no ; thought about this one too.  Don't need it since first shot will disguise as the bad guy and then you can keep shooting, and he'll keep shooting since you don't detach on disguise
CanPassiveAquire=no ; not essential, but might not want it giving away position
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys;gs the sparks look cool, but the smoke gives it away too easily    ,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
AllowedToStartInMultiplayer=no
EliteSecondary=SuperComet
Cloakable=yes
RequiresStolenAlliedTech=yes

[DLPH]
Prerequisite=MYARD

[MDEST]
UIName=Ghost Ship
Name=Ghost
Prerequisite=MYARD,MTECH
Primary=MirageGun
Secondary=ASWLauncher
NavalTargeting=1
Spawns=ASW
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=150
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DESTWO)
FireAngle=32
ToProtect=yes
Image=DEST
Category=Support
Strength=600
Naval=yes ;GS
Armor=heavy
TechLevel=4
Sight=7
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2000
Turret=no ; can't have a turrett and a NoSpawnAlt (both go in AuxVoxel)
Points=30
ROT=5
Crusher=no ;gs yes
Weight=3
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllWaterSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DestroyerMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Sensors=yes
SensorsSight=8
OpportunityFire=yes ; since no turret, will only apply to helicopter (since ASWLauncher has OmniFire)
ElitePrimary=MirageGunE
Size=30
IsSelectableCombatant=yes
Cloakable=yes

[AEGIS]
PrerequisiteOverride=MYARD,AYARD

[TCNST]
UIName=Tesla Commander Construction Yard
Name=Tesla Commander Construction Yard
Image=NACNST
ConstructionYard=yes
Strength=1000
BuildLimit=-1
Armor=concrete
TechLevel=1
Adjacent=2
Factory=BuildingType
UndeploysInto=TMCV
Sight=8
Owner=Russians
RequiredHouses=Russians
Cost=1
Points=80
Power=10
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=NACNSTD
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470,1060,1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on

[NAPOWR]
Prerequisite=NAHAND
PrerequisiteOverride=TCNST,DCNST,RCNST,YCNST

[NAREFN]
PrerequisiteOverride=TCNST,DCNST,RCNST,YCNST
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts

[THAND]
UIName=Tesla Commander Barracks
Name=Tesla Commander Barracks
BuildCat=Tech
Prerequisite=POWER,TCNST
Image=NAHAND
Strength=500
Armor=steel
TechLevel=2
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=500
Points=30
Power=-10
Factory=InfantryType
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=0,0,0
NODBarracks=yes
;DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
DamageSmokeOffset=480,96,125
AIBuildThis=yes
Spyable=yes

[TWEAP]
UIName=Tesla Commander War Factory
Name=Tesla Commander War Factory
BuildCat=Tech
Image=NAWEAP
WeaponsFactory=yes
Prerequisite=PROC,THAND,TCNST
Factory=UnitType
DeployTime=.044
Strength=1000
Adjacent=2
Armor=wood
TechLevel=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NaturalSmokeLocation=-12,0,370
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=395,750,410
AIBuildThis=yes
;ExitCoord = 1280,256,0
;ExitCoord = 610,188,0 ;above - 670 and 68
ExitCoord=384,96,0 ;gs dude, logically this should be 512,256,0 because 96 is not the center of a cell
;The 96 is messing up the CMiner, but fixing it breaks the CMiner even more ;corection to make blimps/jumpjets work
Spyable=yes

[TWEAP2]
UIName=Stalin's Fist
Name=Stalin's Fist
BuildCat=Tech
Image=NAWEAP
WeaponsFactory=yes
Prerequisite=PROC,THAND,TCNST
Factory=UnitType
DeployTime=.044
UndeploysInto=FIST
Strength=1000
Adjacent=2
Armor=wood
TechLevel=-1
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NaturalSmokeLocation=-12,0,370
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=395,750,410
AIBuildThis=yes
;ExitCoord = 1280,256,0
;ExitCoord = 610,188,0 ;above - 670 and 68
ExitCoord=384,96,0 ;gs dude, logically this should be 512,256,0 because 96 is not the center of a cell
;The 96 is messing up the CMiner, but fixing it breaks the CMiner even more ;corection to make blimps/jumpjets work
Spyable=yes

[TYARD]
UIName=Tesla Commander Naval Shipyard
Name=Tesla Commander Naval Shipyard
BuildCat=Tech
Prerequisite=PROC,POWER,TCNST
Image=NAYARD
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
TechLevel=2
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=55
Power=-20
Powered=true
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=12
MinDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
TargetCoordOffset=256,256,0

[TRADR]
UIName=Tesla Commander Radar Tower
Name=Tesla Commander Radar Tower
BuildCat=Tech
Prerequisite=NAREFN,TCNST
Strength=1000
Image=NARADR
Radar=yes
Armor=wood
TechLevel=3
Adjacent=2
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=60
Power=-50
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=yes
Spyable=yes ; A spy can do something to this, works like captureable

[TTECH]
UIName=Tesla Facility
Name=Tesla Facility
BuildCat=Tech
Prerequisite=TWEAP,RADAR,TCNST
Strength=500
Image=NATECH
Armor=wood
TechLevel=7
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LGDBRS10LG
MaxDebris=10
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=200, 325, 200
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes

[TMCV]
UIName=Tesla Commander Construction Vehicle
Name=Tesla Commander Construction Vehicle
Prerequisite=TWEAP,TRADR
Strength=1000
Image=SMCV
Category=Support
Armor=heavy
DeploysInto=TCNST
TechLevel=10
Sight=6
Speed=4
Owner=Russians
CrateGoodie=yes
Cost=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
AllowedToStartInMultiplayer=no

[E2]
AllowedToStartInMultiplayer=no

[HTNK]
AllowedToStartInMultiplayer=no

[TLASR]
UIName=Tesla Turret
Name=Tesla Turret
BuildCat=Combat
Strength=400
Armor=steel
Prerequisite=THAND,TCNST
Image=NALASR
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=500
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=2
MinDebris=1
Primary=TVulcan
ElitePrimary=TVulcanE
Trainable=yes
Powered=yes
Turret=yes
TurretAnim=LASER
TurretAnimIsVoxel=true
;TurretAnimX=-8
TurretAnimY=10
TurretAnimZAdjust=-20
ThreatPosed=30 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
Sensors=yes
SensorsSight=8
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[TVulcan]
Damage=50
ROF=30
Range=5.5
Projectile=ChainWeakP
Speed=100
Warhead=TSA
Report=TeslaTankAttack
IsElectricBolt=true

[TVulcanE]
Damage=25
ROF=20
Burst=3
Range=5.5
Projectile=ChainWeakP
Speed=100
Warhead=TSA
Report=TeslaTankAttack
IsElectricBolt=true
IsAlternateColor=true

[TSA]
;CellSpread=.3
;PercentAtMax=.5
Verses=100%,80%,70%,50%,25%,25%,75%,50%,25%,100%,100%
InfDeath=5
;Bright=yes
Bullets=yes
ProneDamage=70%

[ChainWeakP]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
ShrapnelWeapon=ChainWeak
ShrapnelCount=3

[ChainWeak]
Damage=3
ROF=100
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=ChainWH
Report=TeslaTankAttack
IsElectricBolt=true

[ChainWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5
Wood=yes
; SJM: No piff-piff animation -- electric bolts now spawn spark systems instead.
Wall=yes ; SJM: This allows Tesla Coils to destroy bridges (approved by DB)
;CellSpread=.3
;PercentAtMax=.5
AnimList=TSTIMPCT

[TFLAK]
UIName=Skyshock Cannon
Name=Skyshock Cannon
BuildCat=Combat
Image=NAFLAK
Strength=900
Armor=steel
TechLevel=4
Prerequisite=THAND,TCNST
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
BaseNormal=no
Points=30
Power=-50
Crewed=no
Primary=Skyshock
ElitePrimary=SkyshockE
Trainable=yes
LandTargeting=1
NavalTargeting=6
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
Maxdebris=3
MinDebris=2
ThreatPosed=0 ; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Powered=yes
ROT=8
Turret=yes
TurretAnim=FLAKTUR
TurretAnimIsVoxel=true
TurretAnimX=0
TurretAnimY=2
TurretAnimZAdjust=-40
HasStupidGuardMode=false
;FireAngle=32    ; 45 degrees -- affects barrel, not turret
WorkingSound=PowerOn
NotWorkingSound=PowerOff
Sensors=yes
SensorsSight=8
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[NALASR]
TechLevel=-1

[NAFLAK]
Prerequisite=YCNST,YHAND
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[Skyshock]
Damage=75
ROF=50
Range=10
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=ChainMed
IsElectricBolt=true

[SkyshockE]
Damage=75
ROF=30
Range=10
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=ChainMed
IsElectricBolt=true
IsAlternateColor=true

[ChainMed]
Damage=10
ROF=100
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=ChainWH
Report=TeslaTankAttack
IsElectricBolt=true

[ChainMedP]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
ShrapnelWeapon=ChainMed
ShrapnelCount=4

[ChainStrong]
Damage=20
ROF=100
Range=5
Projectile=InvisibleHigh
Speed=100
Warhead=ChainWH
Report=TeslaTankAttack
IsElectricBolt=true
IsAlternateColor=true

[ChainStrongP]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
ShrapnelWeapon=ChainStrong
ShrapnelCount=5

[AATesla]
Arm=0
Shadow=no
AA=yes
AG=no
;AN=no
Image=none
Inviso=yes
ROT=0 ;10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
ShrapnelWeapon=ChainMed
ShrapnelCount=3

[TESLA]
Prerequisite=TCNST,TRADR
Trainable=yes
ElitePrimary=OPCoilBolt
Sensors=yes
SensorsSight=8
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[OPCoilBolt]
Projectile=ChainStrongP

[TE2]
UIName=Shockscript
Name=Shockscript
Image=CONS
Category=Soldier
Primary=M1CarbineT
Occupier=yes ; I can Occupy UC buildings
Prerequisite=THAND
CrushSound=InfantrySquish
Strength=125
Armor=flak
TechLevel=1
Pip=white
Sight=5
Speed=4
Owner=Russians
Cost=200
Soylent=20
Points=5
IsSelectableCombatant=yes
VoiceSelect=ConscriptSelect
VoiceMove=ConscriptMove
VoiceAttack=ConscriptAttackCommand
VoiceFeedback=ConscriptFear
VoiceSpecialAttack=ConscriptMove
DieSound=ConscriptDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=5 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
ElitePrimary=M1CarbineTE
IFVMode=2

[M1CarbineT]
Damage=15
ROF=25
Range=4
Projectile=ChainWeakP
Speed=100
Warhead=SA
Report=ConscriptAttack

[M1CarbineTE]
Damage=20
ROF=25
Range=5
Projectile=ChainWeakP
Speed=100
Warhead=SA
Report=ConscriptAttack

[TFLAKT]
UIName=Skyshock
Name=Skyshock Trooper
Image=FLAKT
Category=Soldier
Primary=FlakGuyGunT
Secondary=FlakGuyAAGunT
Prerequisite=THAND
CrushSound=InfantrySquish
Strength=100
Armor=none
TechLevel=1
Pip=white
Sight=5
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=300
Soylent=50
Points=5
IsSelectableCombatant=yes
VoiceSelect=FlakTroopSelect
VoiceMove=FlakTroopMove
VoiceAttack=FlakTroopAttackCommand
VoiceFeedback=FlakTroopFear
VoiceSpecialAttack=FlakTroopMove
DieSound=FlakTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=5 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=FlakGuyGunTE
EliteSecondary=FlakGuyAAGunTE
IFVMode=3

[FlakGuyGunT]  ; Anti-surface gun for the Flak Trooper
Damage=20
ROF=20
Range=5
Projectile=FlakTProjT
Speed=50
Report=TeslaTroopAttack  ; put in new sound for this
Warhead=TFlakTWH
IsElectricBolt=true

[FlakGuyGunTE]  ; Anti-surface gun for the Flak Trooper
Damage=20
ROF=20
Range=5
Projectile=FlakTProjT
Speed=50
Report=TeslaTroopAttack  ; put in new sound for this
Warhead=TFlakTWH
IsElectricBolt=true

[FlakTProjT]
Inviso=yes
AA=no
AG=yes
;AN=yes
Shadow=no
Inaccurate=yes ; Bullets do not snap onto targets when "close enough".
FlakScatter=yes ; This weapon scatters its shots.
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=yes

[TFlakTWH] ; For the Flak Track's anti-surface weapon.
CellSpread=1.0
PercentAtMax=.2
Verses=150%,100%,50%,60%,10%,10%,30%,20%,10%,100%,100%
InfDeath=5
Conventional=no

[FlakGuyAAGunT] ; Separate from Flak Cannon weapon so that stats may be tweaked
Damage=20
ROF=25
Range=8
Projectile=FlakProjT ; AA bullet shared with Flak Cannon
Speed=100
Report=TeslaTankAttack
Warhead=TFlakGuyWH
IsElectricBolt=true

[FlakGuyAAGunTE] ; Separate from Flak Cannon weapon so that stats may be tweaked
Damage=12
ROF=25
Range=8
Projectile=FlakProjT ; AA bullet shared with Flak Cannon
Speed=100
Report=TeslaTankAttack
Warhead=TFlakGuyWH
IsElectricBolt=true
Burst=2

[FlakProjT]  ; AA bullet for Flak Cannon and Flak Track.
Image=none
Inviso=yes
AA=yes
AG=no
;AN=no
Shadow=no
Ranged=yes  ; Not homing, but ranged -- check fuse, explode if near target coords
Inaccurate=yes ; Bullets do not snap onto targets when "close enough".
FlakScatter=yes ; This weapon scatters its shots.
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[TFlakGuyWH] ; For Flak Trooper Anti-Air
CellSpread=1.0
PercentAtMax=.2
Verses=150%,100%,50%,80%,20%,20%,0%,0%,0%,100%,100%
InfDeath=5

[SHK]
Prerequisite=THAND,TRADR

[ElectricBolt]
Projectile=ChainWeakP
Range=4

[TCOM]
UIName=Tesla Commando
Name=Tesla Commando
Category=Soldier
Image=CCOMAND
Primary=LightningGun
Assaulter=no ; I clear out UC buildings
Prerequisite=THAND,TTECH
CrushSound=InfantrySquish
Crushable=no
Strength=150
Armor=Plate
TechLevel=8
Pip=white
Sight=6
Speed=4
Owner=Russians
Cost=1500
Soylent=125
Points=5
IsSelectableCombatant=yes
VoiceSelect=TeslaTroopSelect
VoiceMove=TeslaTroopMove
VoiceAttack=TeslaTroopAttackCommand
VoiceFeedback=TeslaTroopFear
VoiceSpecialAttack=TeslaTroopMove
DieSound=TeslaTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=LightningGunE
IFVMode=6

[LightningGun]
Damage=20
ROF=8
Range=6
Projectile=ChainWeakP
Speed=100
Warhead=LGunWH
Report=TeslaTankAttack
IsElectricBolt=true

[LightningGunE]
Damage=25
ROF=6
Range=6
Projectile=ChainWeakP
Speed=100
Warhead=LGunWH
Report=TeslaTroopEliteAttack
IsElectricBolt=true
IsAlternateColor=true

[LGunWH]
Verses=100%,100%,100%,100%,100%,85%,75%,50%,25%,100%,100%
InfDeath=5
;Bright=yes
Bullets=no
ProneDamage=100%

[VOLK]
UIName=Volkov
Name=Volkov
Image=SHK
Category=Soldier
Primary=TeslaStrike
Secondary=TeslaCannon
Assaulter=no ; I clear out UC buildings
Prerequisite=THAND,TTECH
BuildLimit=1
CrushSound=InfantrySquish
Crushable=no
Strength=500
Armor=Plate
TechLevel=9
Pip=white
Sight=6
Speed=4
Owner=Russians
Cost=2000
Soylent=125
Points=5
IsSelectableCombatant=yes
VoiceSelect=TeslaTroopSelect
VoiceMove=TeslaTroopMove
VoiceAttack=TeslaTroopAttackCommand
VoiceFeedback=TeslaTroopFear
VoiceSpecialAttack=TeslaTroopMove
DieSound=TeslaTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=TeslaStrikeE
EliteSecondary=TeslaCannonE
IFVMode=6
SelfHealing=yes
Sensors=yes
SensorsSight=8
ImmuneToPsionics=yes

[TeslaStrike]
Damage=100
ROF=60
Range=7
Speed=100
Warhead=Electric2
Report=TeslaCoilAttack
Projectile=ChainStrongP
IsElectricBolt=true

[TeslaStrikeE]
Damage=120
ROF=45
Range=7
Speed=100
Warhead=Electric2
Report=TeslaCoilSuper
Projectile=ChainStrongP
IsElectricBolt=true
IsAlternateColor=true

[Electric2]
Verses=100%,100%,100%,85%,80%,75%,0%,0%,0%,200%,100%
InfDeath=5
Wood=yes
; SJM: No piff-piff animation -- electric bolts now spawn spark systems instead.
Wall=yes ; SJM: This allows Tesla Coils to destroy bridges (approved by DB)
;CellSpread=.3
;PercentAtMax=.5
AnimList=TSTIMPCT

[TeslaCannon]
Damage=150
ROF=60
Range=7
Speed=100
Warhead=ElectricBomb
Report=PowerPlantDie
Projectile=InvisibleHigh

[TeslaCannonE]
Damage=200
ROF=45
Range=7
Speed=100
Warhead=ElectricBomb
Report=PowerPlantDie
Projectile=InvisibleHigh

[ElectricBomb]
Verses=0%,0%,0%,0%,0%,0%,100%,90%,80%,0%,0%
InfDeath=5
Wood=yes
; SJM: No piff-piff animation -- electric bolts now spawn spark systems instead.
Wall=yes ; SJM: This allows Tesla Coils to destroy bridges (approved by DB)
;CellSpread=.3
;PercentAtMax=.5
AnimList=KTSTLEXP

[Ttank]
UIName=Jolt Tank
Name=Jolt Tank
Prerequisite=TWEAP
Primary=120mmT
Image=HTNK
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=6
CrateGoodie=yes
Crusher=yes
Owner=Russians
Cost=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
Maxdebris=3
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=120mmET

[120mmT]
Damage=90
ROF=65
Range=5.75
Projectile=CannonT
Speed=40
Warhead=APT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[120mmET]
Damage=80
ROF=80
Range=5.75
Projectile=CannonT
Speed=40
Warhead=APT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes
Burst=2

[CannonT]
Image=120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
ShrapnelWeapon=ChainMed
ShrapnelCount=2

[APT]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=25%,25%,25%,75%,100%,100%,65%,45%,60%,60%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22
ProneDamage=50%

[HARV]
Prerequisite=NAREFN,FACTORY

[HTK]
PrerequisiteOverride=TWEAP,DWEAP,RWEAP,YWEAP

[TTNK]
Prerequisite=TWEAP,TRADR
TechLevel=6

[TankBolt]
Projectile=ChainMedP

[TPOC]
UIName=Thunderclap Tank
Name=Thunderclap Tank
Image=MTNK
Category=AFV
TargetLaser=yes
Primary=120mmxT
Secondary=MammothTuskT
Strength=800
Explodes=yes
Prerequisite=TWEAP,TTECH
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=7
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=1750
Points=60
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=120mmxTE

[120mmxT]
Damage=100
ROF=90
Range=6
Projectile=Cannon
Speed=40
Warhead=TeslaEXP
Report=ApocalypseAttackGround
Anim=APMUZZLE
Burst=2
Bright=yes

[120mmxTE]
Damage=130
ROF=90
Range=6
Projectile=ChainStrongP
Speed=40
Warhead=TeslaEXP
Report=TeslaCoilSuper
IsElectricBolt=true
Burst=2
Bright=yes

[TeslaEXP]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=50%,50%,50%,85%,80%,75%,80%,70%,70%,60%,100%
Conventional=no
InfDeath=5
AnimList=KTSTLEXP
ProneDamage=50%

[MammothTuskT]
Damage=50
ROF=100
Range=8
Projectile=AATesla2
Speed=20
Warhead=HE
Burst=2
Report=TeslaTankAttack
IsElectricBolt=true

[AATesla2]
Arm=0
Shadow=no
AA=yes
AG=no
;AN=no
Image=none
Inviso=yes
ROT=0 ;10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[TELITE]
UIName=Nikola's Wrath
Name=Nikola's Wrath
Prerequisite=TWEAP,TTECH
BuildLimit=1
Image=TNKD
Primary=TBomb
Strength=800
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=9
Sight=8
Speed=2
SelfHealing=yes
CrateGoodie=no
Owner=Russians
AllowedToStartInMultiplayer=no
Cost=10000
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=KTSTLEXP
VoiceSelect=TeslaTroopSelect
VoiceMove=TeslaTroopMove
VoiceAttack=TeslaTroopAttackCommand
VoiceSpecialAttack=TeslaTroopMove
DieSound=GenVehicleDie
MoveSound=TankDestroyerMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
ElitePrimary=TBombE
Sensors=yes
SensorsSight=8
ImmuneToPsionics=yes

[TBomb]
Damage=200
ROF=150
Range=9
Projectile=TECannon
Speed=40
Warhead=TeslaEXP2
Report=ApocalypseAttackGround
Anim=APMUZZLE
Bright=yes
Lobber=yes

[TBombE]
Damage=300
ROF=150
Range=9
Projectile=TECannon
Speed=40
Warhead=TeslaEXP2
Report=ApocalypseAttackGround
Anim=APMUZZLE
Bright=yes
Lobber=yes

[TeslaEXP2]
CellSpread=1.5
PercentAtMax=.7
Wall=yes
Wood=yes
Verses=100%,100%,100%,85%,80%,75%,80%,35%,35%,30%,100%
Conventional=no
InfDeath=5
AnimList=KTSTLEXP
ProneDamage=100%

[TECannon]
Image=120MM
Arcing=true
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
ShrapnelWeapon=ChainEx
ShrapnelCount=9

[ChainEx]
Damage=60
ROF=100
Range=5
Projectile=InvisibleHigh
Speed=100
Warhead=ChainWH
Report=TeslaCoilSuper
IsElectricBolt=true
IsAlternateColor=true

[FIST]
UIName=Stalin's Fist
Name=Stalin's Fist
Image=MTNK
Category=AFV
TargetLaser=yes
Strength=800
Explodes=yes
Prerequisite=TWEAP,TTECH
BuildLimit=1
CrateGoodie=yes
Armor=heavy
TechLevel=7
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=2000
Points=60
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
Trainable=no
Deployer=yes
DeploysInto=TWEAP2

[TBOOM]
UIName=Electro Boom
Name=Electro Boom
Prerequisite=TWEAP,TTECH
Image=TTNK
Primary=TankBoltBoom
Secondary=ChainBoom
RequiresStolenSovietTech=yes
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=8
Speed=6
CrateGoodie=yes
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
Cost=3000
Points=25
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
ElitePrimary=TankBoltBoomE
TypeImmune=yes

[TankBoltBoom]
Damage=135
ROF=60
Range=8
Speed=100
Warhead=TeslaEXP2
Report=TeslaTankAttack
Projectile=ChainBoomP
IsElectricBolt=true

[TankBoltBoomE]
Damage=135
ROF=60
Range=8
Speed=100
Warhead=TeslaEXP2
Report=TeslaTankAttack
Projectile=ChainBoomP
IsElectricBolt=true
Burst=2

[ChainBoomP]
ShrapnelWeapon=ChainBoom
ShrapnelCount=8
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[ChainBoom]
Damage=30
ROF=60
Range=8
Speed=100
Warhead=TeslaEXP2
Report=TeslaTankAttack
Projectile=InvisibleHigh
IsElectricBolt=true

[TSTRM]
UIName=Tesla Storm
Name=Tesla Storm
Category=Soldier
Image=CLEG
Primary=StormCellS
Prerequisite=THAND,TTECH
CrushSound=InfantrySquish
RequiresStolenAlliedTech=yes
Crushable=no
Strength=150
Armor=Plate
TechLevel=10
Pip=red
Sight=8
Speed=5
Owner=Russians
Cost=3000
Soylent=1200;2000
Points=15
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
ImmuneToRadiation=no  ; SJM: approved by Dustin on 09-11-00
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;CanPassiveAquire=no
;CanRetaliate=no; Won't fire back when hit
ElitePrimary=StormCellSE
IFVMode=10
TypeImmune=yes

[StormCellS]
Damage=100
ROF=75
Range=8
Projectile=Storm2
Speed=100
Report=TeslaCoilSuper
Bright=yes
Warhead=BoltExHeavy
IsElectricBolt=true

[StormCellSE]
Damage=120
ROF=60
Range=8
Projectile=Storm2
Speed=100
Report=TeslaCoilSuper
Bright=yes
Warhead=BoltExHeavy
IsElectricBolt=true

[Storm2]
ShrapnelWeapon=StormCell
ShrapnelCount=5 ; Means (10 - (Range in cells))
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[HYD]
PrerequisiteOverride=TYARD,DYARD,YYARD,RYARD

[SAPC]
PrerequisiteOverride=TYARD,DYARD,YYARD,RYARD

[SUB]
UIName=Tesla Sub
Name=Tesla Sub
Prerequisite=TYARD
Primary=TankBolt
Image=SUB
NavalTargeting=5
FireAngle=64
Category=AFV
Strength=600
Naval=yes
Armor=heavy
TechLevel=2
Underwater=yes
Sight=4
Sensors=yes
SensorsSight=4
Speed=4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1000
Turret=no
Points=30
ROT=2
Crusher=no;gs yes
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=SubMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=20 ; This value MUST be 0 for all building addons
Accelerates=true
Cloakable=yes
CloakingSpeed=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
ElitePrimary=TankBoltE
Size=20

[TDRED]
UIName=Tesla Destroyer
Name=Tesla Destroyer
Prerequisite=TYARD,TTECH
Primary=120mmxT
ElitePrimary=120mmxTE
CanPassiveAquire=yes
Image=DRED
FireAngle=32
ToProtect=yes
Category=Support
Strength=800
Naval=yes
Armor=heavy
TechLevel=6
Sight=7
Speed=4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
;ForbiddenHouses=Russians
AllowedToStartInMultiplayer=no
Cost=2000
Turret=yes
Points=55
Weight=4
ROT=1
Crusher=no ;gs yes
Crewed=no
OmniFire=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=GenSovWaterMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DreadnoughtMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
GuardRange=10
;BuildLimit=1
Size=50

[DCNST]
UIName=Demolition Commander Construction Yard
Name=Demolition Commander Construction Yard
Image=NACNST
ConstructionYard=yes
Strength=1000
BuildLimit=-1
Armor=concrete
TechLevel=1
Adjacent=2
Factory=BuildingType
UndeploysInto=DMCV
Sight=8
Owner=Africans
RequiredHouses=Africans
Cost=1
Points=80
Power=10
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=NACNSTD
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470,1060,1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on

[DHAND]
UIName=Demolition Commander Barracks
Name=Demolition Commander Barracks
BuildCat=Tech
Prerequisite=POWER,DCNST
Image=NAHAND
Strength=500
Armor=steel
TechLevel=2
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=500
Points=30
Power=-10
Factory=InfantryType
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=0,0,0
NODBarracks=yes
;DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
DamageSmokeOffset=480,96,125
AIBuildThis=yes
Spyable=yes

[DWEAP]
UIName=Demolition Commander War Factory
Name=Demolition Commander War Factory
BuildCat=Tech
Image=NAWEAP
WeaponsFactory=yes
Prerequisite=PROC,DHAND,DCNST
Factory=UnitType
DeployTime=.044
Strength=1000
Adjacent=2
Armor=wood
TechLevel=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NaturalSmokeLocation=-12,0,370
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=395,750,410
AIBuildThis=yes
;ExitCoord = 1280,256,0
;ExitCoord = 610,188,0 ;above - 670 and 68
ExitCoord=384,96,0 ;gs dude, logically this should be 512,256,0 because 96 is not the center of a cell
;The 96 is messing up the CMiner, but fixing it breaks the CMiner even more ;corection to make blimps/jumpjets work
Spyable=yes

[DYARD]
UIName=Demolition Commander Naval Shipyard
Name=Demolition Commander Naval Shipyard
BuildCat=Tech
Prerequisite=PROC,POWER,DCNST
Image=NAYARD
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
TechLevel=2
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=55
Power=-20
Powered=true
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=12
MinDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
TargetCoordOffset=256,256,0

[DRADR]
UIName=Demolition Commander Radar Tower
Name=Demolition Commander Radar Tower
BuildCat=Tech
Prerequisite=NAREFN,DCNST
Strength=1000
Image=NARADR
Radar=yes
Armor=wood
TechLevel=3
Adjacent=2
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=60
Power=-50
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=yes
Spyable=yes ; A spy can do something to this, works like captureable

[DTECH]
UIName=Bomb Factory
Name=Bomb Factory
BuildCat=Tech
Prerequisite=DWEAP,RADAR,DCNST
Strength=500
Image=CAIND01
LeaveRubble=no
Armor=wood
TechLevel=7
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LGDBRS10LG
MaxDebris=10
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=200, 325, 200
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes

[NACLON]
Prerequisite=DCNST,DTECH

[DMCV]
UIName=Demolition Commander Construction Vehicle
Name=Demolition Commander Construction Vehicle
Prerequisite=DWEAP,DRADR
Strength=1000
Image=SMCV
Category=Support
Armor=heavy
DeploysInto=DCNST
TechLevel=10
Sight=6
Speed=4
Owner=Africans
CrateGoodie=yes
Cost=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
AllowedToStartInMultiplayer=no

[DLASR]
UIName=Rocket Turret
Name=Rocket Turret
BuildCat=Combat
Strength=400
Armor=steel
Prerequisite=DHAND,DCNST
Image=NALASR
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=500
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=2
MinDebris=1
Primary=DVulcan
ElitePrimary=DVulcanE
Trainable=yes
Powered=yes
Turret=yes
TurretAnim=LASER
TurretAnimIsVoxel=true
;TurretAnimX=-8
TurretAnimY=10
TurretAnimZAdjust=-20
ThreatPosed=30 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
Sensors=yes
SensorsSight=8
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[DVulcan]
Damage=50
ROF=40
Range=6
Projectile=Torpedo2
Speed=70
Warhead=DSA
Report=AegisAttack

[DVulcanE]
Damage=25
ROF=30
Burst=3
Range=6
Projectile=Torpedo2
Speed=100
Warhead=DSA
Report=AegisAttack

[DSA]
CellSpread=1
PercentAtMax=.5
Verses=100%,80%,70%,65%,40%,40%,75%,50%,25%,100%,100%
InfDeath=2
;Bright=yes
Bullets=yes
ProneDamage=70%
AnimList=XGRYMED1,XGRYMED2

[DFLAK]
UIName=SAM Cannon
Name=SAM Cannon
BuildCat=Combat
Image=NAFLAK
Strength=900
Armor=steel
TechLevel=4
Prerequisite=DHAND,DCNST
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
BaseNormal=no
Points=30
Power=-50
Crewed=no
Primary=Skypedo
ElitePrimary=SkypedoE
Trainable=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
Maxdebris=3
MinDebris=2
ThreatPosed=0 ; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Powered=yes
ROT=8
Turret=yes
TurretAnim=FLAKTUR
TurretAnimIsVoxel=true
TurretAnimX=0
TurretAnimY=2
TurretAnimZAdjust=-40
HasStupidGuardMode=false
;FireAngle=32    ; 45 degrees -- affects barrel, not turret
WorkingSound=PowerOn
NotWorkingSound=PowerOff
Sensors=yes
SensorsSight=8
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[Skypedo]
Damage=75
ROF=50
Range=10
Speed=60
Warhead=SkypedoWH
Report=AegisAttack
Projectile=Torpedo3

[SkypedoE]
Damage=85
ROF=30
Range=10
Speed=60
Warhead=SkypedoWH
Report=AegisAttack
Projectile=Torpedo3

[Torpedo3]
Ranged=yes
Image=SUBT
ROT=60 ;4
AA=yes
AG=no

[SkypedoWH]
;Spread=4
CellSpread=1.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=90%,80%,70%,70%,65%,65%,0%,0%,0%,80%,100%
;Verses=100%,85%,70%,35%,28%
Conventional=yes
Rocker=no
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
;Bright=yes
ProneDamage=70%     ; Presumes air burst

[BRL]
UIName=Demo Trap
Name=Demo Trap
TechLevel=5
Strength=5
BuildCat=Combat
Image=CAMISC01
EligibleForDelayKill=yes ;If hit with a DelayKill weapon, this building will timed explode instead of instantly die
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Owner=Africans
Cost=750
Adjacent=12
Sight=2
Prerequisite=DHAND,DRADR
Points=5
Armor=concrete
Explosion=BRRLEXP2
MaxDebris=0
Selectable=yes
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Explodes=yes
Primary=BarrelExplosion
DeathWeapon=BarrelExplosion
Repairable=no
CanC4=no ; like spyable and captureable
DamageSound=BuildingMetalDamaged
CloakGenerator=yes
CloakRadiusInCells=1
IsBaseDefense=yes

[BarrelExplosion]
Range=3
Damage=400
Anim=INVISO
ROF=100
AreaFire=yes
Suicide=yes

[OilExplosionWH]
PercentAtMax=.8

[DE2]
UIName=Bombscript
Name=Bombscript
Image=CONS
Category=Soldier
Primary=M1Carbine
Occupier=yes ; I can Occupy UC buildings
Prerequisite=DHAND
CrushSound=InfantrySquish
Strength=125
Armor=flak
TechLevel=1
Pip=white
Sight=5
Speed=4
Owner=Africans
Cost=200
Soylent=20
Points=5
IsSelectableCombatant=yes
VoiceSelect=ConscriptSelect
VoiceMove=ConscriptMove
VoiceAttack=ConscriptAttackCommand
VoiceFeedback=ConscriptFear
VoiceSpecialAttack=ConscriptMove
DieSound=ConscriptDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=5 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
ElitePrimary=M1CarbineE
IFVMode=2
TypeImmune=yes
Explodes=yes
DeathWeapon=TerrorBombLite

[TerrorBombLite]
Projectile=Invisible
Damage=50
Warhead=TerrorBombLWH
Anim=RING1
Range=1.5
ROF=10
Suicide=yes

[TerrorBombLWH]
Verses=150%,100%,100%,90%,50%,50%,50%,50%,30%,100%,100%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=2
PercentAtMax=.5
;Dustin is experimenting with art stuff here.  
Bright=yes
AnimList=VTEXPLOD

[TerrorBombWH]
AnimList=VTEXPLOD

[DFLAKT]
UIName=Demo Flak Trooper
Name=Demo Flak Trooper
Image=FLAKT
Category=Soldier
Primary=FlakGuyGun
Secondary=FlakGuyAAGun
Prerequisite=DHAND,DRADR
CrushSound=InfantrySquish
Strength=100
Armor=none
TechLevel=1
Pip=white
Sight=5
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=300
Soylent=50
Points=5
IsSelectableCombatant=yes
VoiceSelect=FlakTroopSelect
VoiceMove=FlakTroopMove
VoiceAttack=FlakTroopAttackCommand
VoiceFeedback=FlakTroopFear
VoiceSpecialAttack=FlakTroopMove
DieSound=FlakTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=5 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=FlakGuyGunE
EliteSecondary=FlakGuyAAGunE
IFVMode=3
DeathWeapon=TerrorBombLite
Explodes=yes
TypeImmune=yes

[TERROR2]
UIName=Terrorist
Name=Terrorist
Image=TRST
;Image=SPY
Category=Soldier
;Prerequisite=DHAND,DTECH
Prerequisite=DHAND,DRADR
CrushSound=InfantrySquish
LeadershipRating=3
Strength=100
;Primary=MakeupKit ; virtual weapon that picks disguise
;C4=Yes
Primary=Grenade
ElitePrimary=GrenadeE
CanPassiveAquire=yes ; Won't try to pick up own targets
CanRetaliate=yes; Won't fire back when hit
Armor=flak
TechLevel=4
;CanDisguise=yes; I appear differently on other people's computers
;PermaDisguise=yes; and I appear that way always (Mirage Tank will be Can but not Perma)
Sight=9
Speed=6
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
;Cost=1500
;Soylent=200
Cost=500
Soylent=25
Pip=red
Points=5
VoiceSelect=TerroristSelect
VoiceMove=TerroristMove
VoiceAttack=TerroristAttackCommand
VoiceFeedback=TerroristFear
VoiceSpecialAttack=TerroristAttackCommand
DieSound=TerroristDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
Trainable=yes
Explodes=yes
DeathWeapon=TerrorBomb
IFVMode=11
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TypeImmune=yes

[Grenade]
Projectile=Cannon
Damage=60
Warhead=GrenadeWH
Range=6
ROF=60
Report=ApocalypseAttackAir

[GrenadeE]
Projectile=Cannon
Damage=75
Warhead=GrenadeWH
Range=6
ROF=45
Report=ApocalypseAttackAir

[GrenadeWH]
Verses=20%,20%,20%,90%,80%,75%,20%,40%,10%,100%,100%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=2
PercentAtMax=.2
;Dustin is experimenting with art stuff here.  
Bright=yes
AnimList=VTEXPLOD

[IVAN]
UIName=Mirage Bomber
Name=Mirage Bomber
Prerequisite=MPILE,MTECH
Secondary=MakeupKit
CanDisguise=yes
Disguised=yes
CanPassiveAquire=no
Cost=3000
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,CLOAK
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,CLOAK
Trainable=yes
RequiresStolenSovietTech=yes

[IvanBomber]
Warhead=IvanBomb2

[IvanBomberE]
Warhead=IvanBomb2

[IvanBomb2]
IvanBomb=yes
Verses=0%,0%,0%,2%,2%,2%,2%,2%,2%,2%,2%

[IvanWH]
Verses=100%,100%,100%,90%,80%,70%,50%,50%,20%,100%,100%

[NIKO]
UIName=Silly Nikolai
Name=Silly Nikolai
Category=Soldier
Prerequisite=DHAND,DTECH
Primary=CrazyCannon
ElitePrimary=CrazyCannonE
DeathWeapon=IvanBomberE
Image=CIVAN
Explodes=yes
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=500
Armor=plate
SelfHealing=yes
TechLevel=9
Pip=red
Sight=8
Speed=5
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=2000
BuildLimit=1
Soylent=250
Points=50
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
;Bombable=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;Deployer=yes
;UndeployDelay=20
MoveToShroud=yes
IFVMode=7
Trainable=yes
Sensors=yes
SensorsSight=8
ImmuneToPsionics=yes
TypeImmune=yes

[CrazyCannon]
Projectile=Cannon
Damage=150
Warhead=CrazyWH
Range=8
ROF=120
Report=ApocalypseAttackAir

[CrazyCannonE]
Projectile=Cannon
Damage=250
Warhead=CrazyWH
Range=8
ROF=90
Report=ApocalypseAttackAir

[CrazyWH]
Verses=100%,100%,100%,100%,100%,100%,25%,45%,10%,100%,100%
InfDeath=6;3
CellSpread=3
PercentAtMax=.5
AnimList=CRIVEXP

[Dtank]
UIName=Demo Tank
Name=Demo Tank
Prerequisite=DWEAP
Primary=120mm
Image=HTNK
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=6
CrateGoodie=yes
Crusher=yes
Owner=Africans
Cost=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=VTEXPLOD
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
Maxdebris=3
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=120mmE
DeathWeapon=TerrorBomb
Explodes=yes
Secondary=TerrorBomb

[BDRON]
UIName=Bomb Drone
Name=Bomb Drone
Category=AFV
Prerequisite=DWEAP
Primary=TerrorBomb
Secondary=VirtualScanner
DeathWeapon=TerrorBomb
Image=DRON
NavalTargeting=6
Strength=100
SuppressionThreshold=5; damage below this amount won't suppress the parasite
ReselectIfLimboed=yes ; If selected when limbo on attack of infantry, reselect when unlimbo
DefaultToGuardArea=yes ; the much awaited terror drone default to move and attack when resting
Armor=special_1
TechLevel=4
Turret=no
IsTilter=no
CrateGoodie=yes
Sight=4
Speed=10 ; gs Don't go higher than 20, or he gets stuck running in circles
Owner=Russians,Confederation,Africans,Arabs
Cost=500
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TerrorDroneSelect
VoiceAttack=TerrorDroneAttackCommand
VoiceMove=TerrorDroneMove
VoiceFeedback=
DieSound=TerrorDroneDie
MoveSound=TerrorDroneMoveLoop
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1};<-drive   mech->{55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
Trainable=no
Explodes=yes
AccelerationFactor=5 ; really fast
DeaccelerationFactor=5 ; This is TS's mizspelingg knot min
ZFudgeColumn=8
ZFudgeTunnel=13
;Bombable=no
Size=2
Accelerates=false
TypeImmune=yes

[DTRUCK]
RequiredHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
Prerequisite=DWEAP,DRADR

[Demobomb]
RadLevel=0

[DemobombWH]
AnimList=BRRLEXP1

[ZEP]
Prerequisite=DWEAP,DTECH

[BlimpBombE]
Damage=300
Warhead=BlimpHE2

[BlimpHE2]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=BRRLEXP1
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%

[STCK]
UIName=Barrel Launcher
Name=Barrel Launcher
Prerequisite=DWEAP,DTECH
Primary=SBomb
Image=HWTZ
Strength=400
Category=AFV
Armor=heavy
IsTilter=yes
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=7
Sight=8
Speed=6
CrateGoodie=yes
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
Cost=1500
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
Maxdebris=3
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=SBombE
TypeImmune=yes
AllowedToStartInMultiplayer=no

[SBomb]
Damage=60
ROF=65
Range=6
Projectile=CannonST
Speed=40
Warhead=StickyBomb
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[SBombE]
Damage=75
ROF=55
Range=8
Projectile=CannonST
Speed=40
Warhead=StickyBomb
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes
Burst=2

[CannonST]
Image=ZBOMB
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[StickyBomb]
CellSpread=3
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=50%,50%,50%,75%,100%,100%,35%,55%,20%,60%,100%
Conventional=yes
InfDeath=3
AnimList=BRRLEXP1
ProneDamage=50%

[DELITE]
UIName=Armageddon
Name=Armageddon
Prerequisite=DWEAP,DTECH
BuildLimit=1
Image=MTNK
Primary=Hellfire
Strength=1000
Category=AFV
Armor=heavy
IsTilter=yes
Turret=yes
TargetLaser=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=8
Speed=2
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
Cost=10000
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
Maxdebris=3
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=no
ElitePrimary=HellfireE
AllowedToStartInMultiplayer=no
Sensors=yes
SensorsSight=8
SelfHealing=yes
ImmuneToPsionics=yes

[Hellfire]
Damage=65
ROF=150
Range=12
Projectile=HellfireP
Speed=5
Warhead=AP
Report=GrandCannonAttack
Anim=GUNFIRE
Bright=yes
MinimumRange=2

[HellfireE]
Damage=65
ROF=150
Range=12
Projectile=HellfireP
Speed=5
Warhead=AP
Report=GrandCannonAttack
Anim=GUNFIRE
Bright=yes
Burst=2
MinimumRange=2

[HellfireP]
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=120MM
ROT=0
Arcing=true
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Airburst=yes
AirburstWeapon=HellBurstW

[HellBurstW]
Damage=50
ROF=120
Range=15
MinimumRange=3
Projectile=AAHeatSeeker2
Speed=1
Report=GrandCannonAttack
Bright=yes
Warhead=HellfireWH

[HellfireWH]
CellSpread=2
Verses=500%,500%,500%,100%,100%,100%,25%,40%,20%,100%,100%
AnimList=VTEXPLOD
InfDeath=4

[CTERROR]
UIName=Chrono Terrorist
Name=Chrono Terrorist
Image=TRST
;Image=SPY
Category=Soldier
;Prerequisite=NAHAND,NATECH
Prerequisite=DHAND,DTECH
CrushSound=InfantrySquish
LeadershipRating=3
RequiresStolenAlliedTech=yes
Strength=50
;Primary=MakeupKit ; virtual weapon that picks disguise
;C4=Yes
Primary=TerrorBomb
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Armor=flak
TechLevel=10
;CanDisguise=yes; I appear differently on other people's computers
;PermaDisguise=yes; and I appear that way always (Mirage Tank will be Can but not Perma)
Sight=9
Speed=6
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
;Cost=1500
;Soylent=200
Cost=1500
Soylent=25
Pip=red
Points=5
VoiceSelect=TerroristSelect
VoiceMove=TerroristMove
VoiceAttack=TerroristAttackCommand
VoiceFeedback=TerroristFear
VoiceSpecialAttack=TerroristAttackCommand
DieSound=TerroristDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
Trainable=no
Explodes=yes
DeathWeapon=TerrorBomb
IFVMode=11

[YZEP]
UIName=Yuri's Airship
Name=Yuri's Airship
Prerequisite=DWEAP,DTECH
Primary=PowerMindControl
Secondary=BlimpBomb2
Image=ZEP
Strength=2000
RequiresStolenSovietTech=yes
Category=AirPower
Armor=light
TechLevel=10
Sight=8
RadarInvisible=no
MoveToShroud=yes
BalloonHover=yes ; ie never land
;OmniFire=yes ;GEF moving to weapon
Speed=5
JumpjetSpeed=5 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=6 ; SJM increased from 2 so Kirov can get out of factory before doors close
JumpjetCrash=12 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=2
JumpjetHeight=750
;JumpjetWobbles=.01 ; ! value of zero stop wobbles?  NO!  Wobbles of zero means div by 0 crash.  "How many wobbles would you like?"  "0"  "You must have wobbles!!!  I kill you!"
;JumpjetDeviation=1
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
PitchSpeed=.9
PitchAngle=0
Owner=Russians,Confederation,Africans,Arabs
Cost=3000
Points=100
ROT=10
SpeedType=Hover
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
IsSelectableCombatant=yes
VoiceSelect=KirovSelect
VoiceMove=KirovMove
VoiceAttack=KirovAttackCommand
VoiceFeedback=
VoiceCrashing=KirovVoiceDie
DieSound=
CreateSound=KirovCreated
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
MovementZone=Fly
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=Dummy ;Taking off
AuxSound2=Dummy ;Landing
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
SelfHealing=Yes
MoveSound=KirovMoveLoop
EliteSecondary=BlimpBomb2E
Parasiteable=no
Size=50
CanPassiveAquire=yes
OpportunityFire=yes
ImmuneToPsionics=yes

[BlimpBomb2]
Damage=250
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=BlimpBombP
Speed=20
Warhead=BlimpLE
Report=KirovAttack
OmniFire=yes

[BlimpBomb2E]
Damage=300
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=BlimpBombP
Speed=20
Warhead=BlimpLE
Report=KirovAttack
OmniFire=yes

[BlimpLE]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=0%,0%,0%,0%,0%,0%,85%,75%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%

[PowerMindControl]
Damage=3;Needed to be considered offensive unit
ROF=75
Range=5
Projectile=PsychicControl
Speed=100
Warhead=ControllerS
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
OmniFire=yes

[DSUB]
UIName=Demo Sub
Name=Demo Sub
Prerequisite=DYARD
Primary=Demobomb
Image=SUB
NavalTargeting=5
FireAngle=64
Category=AFV
Strength=600
Naval=yes
Armor=heavy
TechLevel=2
Underwater=yes
Sight=4
Sensors=yes
SensorsSight=4
Speed=4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1000
Turret=no
Points=30
ROT=2
Crusher=no;gs yes
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=SubMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=20 ; This value MUST be 0 for all building addons
Accelerates=true
Cloakable=yes
CloakingSpeed=1
Trainable=no
TooBigToFitUnderBridge=true
Size=20
Explodes=yes

[DRED]
Prerequisite=DYARD,DTECH

[RCNST]
UIName=Radiation Commander Construction Yard
Name=Radiation Commander Construction Yard
Image=NACNST
ConstructionYard=yes
Strength=1000
BuildLimit=-1
Armor=concrete
TechLevel=1
Adjacent=2
Factory=BuildingType
UndeploysInto=TMCV
Sight=8
Owner=Arabs
RequiredHouses=Arabs
Cost=1
Points=80
Power=10
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=NACNSTD
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470,1060,1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes

[RHAND]
UIName=Radiation Commander Barracks
Name=Radiation Commander Barracks
BuildCat=Tech
Prerequisite=POWER,RCNST
Image=NAHAND
Strength=500
Armor=steel
TechLevel=2
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=500
Points=30
Power=-10
Factory=InfantryType
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=0,0,0
NODBarracks=yes
;DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
DamageSmokeOffset=480,96,125
AIBuildThis=yes
Spyable=yes

[RWEAP]
UIName=Radiation Commander War Factory
Name=Radiation Commander War Factory
BuildCat=Tech
Image=NAWEAP
WeaponsFactory=yes
Prerequisite=PROC,RHAND,RCNST
Factory=UnitType
DeployTime=.044
Strength=1000
Adjacent=2
Armor=wood
TechLevel=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NaturalSmokeLocation=-12,0,370
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=395,750,410
AIBuildThis=yes
;ExitCoord = 1280,256,0
;ExitCoord = 610,188,0 ;above - 670 and 68
ExitCoord=384,96,0 ;gs dude, logically this should be 512,256,0 because 96 is not the center of a cell
;The 96 is messing up the CMiner, but fixing it breaks the CMiner even more ;corection to make blimps/jumpjets work
Spyable=yes

[RYARD]
UIName=Radiation Commander Naval Shipyard
Name=Radiation Commander Naval Shipyard
BuildCat=Tech
Prerequisite=PROC,POWER,RCNST
Image=NAYARD
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
TechLevel=2
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=55
Power=-20
Powered=true
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=12
MinDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
TargetCoordOffset=256,256,0

[RRADR]
UIName=Radiation Commander Radar Tower
Name=Radiation Commander Radar Tower
BuildCat=Tech
Prerequisite=NAREFN,RCNST
Strength=1000
Image=NARADR
Radar=yes
Armor=wood
TechLevel=3
Adjacent=2
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=60
Power=-50
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=yes
Spyable=yes ; A spy can do something to this, works like captureable

[RTECH]
UIName=Nuclear Research Facility
Name=Nuclear Research Facility
BuildCat=Tech
Prerequisite=RWEAP,RADAR,RCNST
Strength=500
Image=NATECH
LeaveRubble=no
Armor=wood
TechLevel=7
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LGDBRS10LG
MaxDebris=10
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=200, 325, 200
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes

[NANRCT]
Prerequisite=RCNST,RTECH

[RMCV]
UIName=Radiation Commander Construction Vehicle
Name=Radiation Commander Construction Vehicle
Prerequisite=RWEAP,RRADR
Strength=1000
Image=SMCV
Category=Support
Armor=heavy
DeploysInto=RCNST
TechLevel=10
Sight=6
Speed=4
Owner=Arabs
CrateGoodie=yes
Cost=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
AllowedToStartInMultiplayer=no

[RLASR]
UIName=Rad Turret
Name=Rad Turret
BuildCat=Combat
Strength=400
Armor=steel
Prerequisite=RHAND,RCNST
Image=NALASR
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=500
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=2
MinDebris=1
Primary=RVulcan
ElitePrimary=RVulcanE
Trainable=yes
Powered=yes
Turret=yes
TurretAnim=LASER
TurretAnimIsVoxel=true
;TurretAnimX=-8
TurretAnimY=10
TurretAnimZAdjust=-20
ThreatPosed=30 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
Sensors=yes
SensorsSight=8
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[RVulcan]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=RSA
Report=DesolatorAttack
IsRadBeam=yes

[RVulcanE]
Damage=25
ROF=30
Burst=3
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=RSA2
Report=DesolatorAttack
IsRadBeam=yes
RadLevel=100

[RSA]
;CellSpread=.3
;PercentAtMax=.5
Verses=100%,80%,70%,50%,25%,25%,0%,0%,0%,100%,100%
InfDeath=7
;Bright=yes
Bullets=no
ProneDamage=70%

[RSA2]
CellSpread=2
PercentAtMax=.01
Verses=100%,80%,70%,50%,25%,25%,0%,0%,0%,100%,100%
InfDeath=7
;Bright=yes
Bullets=no
ProneDamage=70%

[RFLAK]
UIName=RAD Cannon
Name=RAD Cannon
BuildCat=Combat
Image=NAFLAK
Strength=900
Armor=steel
TechLevel=4
Prerequisite=RHAND,RCNST
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
BaseNormal=no
Points=30
Power=-50
Crewed=no
Primary=RadAir
ElitePrimary=RadAirE
Trainable=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
Maxdebris=3
MinDebris=2
ThreatPosed=0 ; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Powered=yes
ROT=8
Turret=yes
TurretAnim=FLAKTUR
TurretAnimIsVoxel=true
TurretAnimX=0
TurretAnimY=2
TurretAnimZAdjust=-40
HasStupidGuardMode=false
;FireAngle=32    ; 45 degrees -- affects barrel, not turret
WorkingSound=PowerOn
NotWorkingSound=PowerOff
Sensors=yes
SensorsSight=8
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[RadAir]
Damage=40
ROF=20
Range=12
Projectile=FlakProj
Speed=100
Report=DesolatorAttack
Warhead=RadAirWH
IsRadBeam=yes

[RadAirE]
Damage=35
ROF=20
Range=12
Projectile=FlakProj
Speed=100
Report=DesolatorAttack
Warhead=RadAirWH
IsRadBeam=yes
Burst=2

[RadAirWH]
CellSpread=1.0
PercentAtMax=.1
Verses=150%,80%,50%,100%,20%,20%,0%,0%,0%,100%,100%
InfDeath=3

[RTESLA]
UIName=Rad Tower
Name=Rad Tower
Image=GAGAP
BuildCat=Combat
Prerequisite=POWER,RRADR,RCNST
Strength=600
Armor=steel
TechLevel=5
Adjacent=2
Sight=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1500
Points=30
Power=-75
Crewed=no
Capturable=false
Overpowerable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=NATSLADM
Primary=RadField
ElitePrimary=RadFieldE
Turret=no
TurretAnimZAdjust=-100
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=96, 64, 112
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff

[RadField]
Damage=125
ROF=180
Range=7
Speed=100
Projectile=InvisibleLow
Warhead=RadFieldWH
IsRadBeam=yes
Report=DesolatorAttack
RadLevel=500

[RadFieldE]
Damage=125
ROF=150
Range=8
Speed=100
Projectile=InvisibleLow
Warhead=RadFieldWH
IsRadBeam=yes
Report=DesolatorAttack
RadLevel=500

[RadFieldWH]
Verses=10%,10%,10%,70%,60%,50%,0%,0%,0%,100%,100%
InfDeath=7
CellSpread=4
PercentAtMax=.0001

[RE2]
UIName=Radscript
Name=Radscript
Image=CONS
Category=Soldier
Primary=M1CarbineR
Occupier=yes ; I can Occupy UC buildings
Prerequisite=RHAND
CrushSound=InfantrySquish
Strength=125
Armor=flak
TechLevel=1
Pip=white
Sight=5
Speed=4
Owner=Arabs
Cost=200
Soylent=20
Points=5
IsSelectableCombatant=yes
VoiceSelect=ConscriptSelect
VoiceMove=ConscriptMove
VoiceAttack=ConscriptAttackCommand
VoiceFeedback=ConscriptFear
VoiceSpecialAttack=ConscriptMove
DieSound=ConscriptDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=5 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
ElitePrimary=M1CarbineRE
IFVMode=2
ImmuneToRadiation=yes

[M1CarbineR]
Damage=15
ROF=25
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SAR
Report=ConscriptAttack

[M1CarbineRE]
Damage=20
ROF=25
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SAR
Report=ConscriptAttack
RadLevel=100

[SAR]
;CellSpread=.3
;PercentAtMax=.5
Verses=100%,80%,70%,50%,25%,25%,75%,50%,25%,100%,100%
InfDeath=7
AnimList=PIFFPIFF,PIFFPIFF
;Bright=yes
Bullets=yes
ProneDamage=70%

[FLAKT]
PrerequisiteOverride=RHAND,YHAND

[DESO]
RequiredHouses=Russians,Confederation,Africans,Arabs,British,French,Germans,Americans,Alliance
Prerequisite=RHAND,RRADR

[IRD]
UIName=Irradiator
Name=Irradiator
Category=Soldier
Primary=Irradiator
Secondary=RadBlast
Prerequisite=RHAND,RTECH
CrushSound=InfantrySquish
Image=CLEG
Strength=150
Armor=plate
TechLevel=8
Pip=red
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=1500
Soylent=300
Points=30
IsSelectableCombatant=yes
VoiceSelect=DesolatorSelect
VoiceMove=DesolatorMove
VoiceAttack=DesolatorAttackCommand
VoiceFeedback=
VoiceSpecialAttack=DesolatorMove
DieSound=DesolatorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
; DeployTime=.022  ; PCG; Unused for now.  Was maybe going to make its way in if we did
; a more explicit state machine for deploying b/c of autodeploy.
ImmuneToRadiation=yes
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Fearless=yes
SelfHealing=no
Crushable=no
ElitePrimary=IrradiatorE
IFVMode=9
EliteSecondary=RadBlastE
TypeImmune=yes

[Irradiator]
Damage=30
ROF=50
Range=6
Speed=100
Projectile=InvisibleLow
Warhead=IrradiatorWH
Report=DesolatorDeploy
RadLevel=100

[IrradiatorE]
Damage=45
ROF=40
Range=6
Speed=100
Projectile=InvisibleLow
Warhead=IrradiatorWH
Report=DesolatorDeploy
RadLevel=100

[IrradiatorWH]
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100%
InfDeath=7
CellSpread=3
PercentAtMax=1

[RadBlast]
Damage=160
ROF=135
Range=6
Speed=100
Projectile=InvisibleLow
Warhead=RadBlastWH
Report=DemoTruckDie
IsRadBeam=yes

[RadBlastE]
Damage=200
ROF=120
Range=6
Speed=100
Projectile=InvisibleLow
Warhead=RadBlastWH
Report=DemoTruckDie
IsRadBeam=yes

[RadBlastWH]
Verses=0%,0%,0%,0%,0%,0%,80%,100%,50%,0%,0%
AnimList=BRRLEXP1

[CURIE]
UIName=Madame Curie
Name=Madame Curie
Category=Soldier
Prerequisite=RHAND,RTECH
Image=DESO
Primary=DoublePistolsR
Secondary=Sapper
LeadershipRating=8
C4=yes
Assaulter=no ; I clear out UC buildings
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=500
Armor=plate
TechLevel=9
Pip=red
Sight=8
Speed=5
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2000
BuildLimit=1
Soylent=1000;1500
Points=50
IsSelectableCombatant=yes
VoiceSelect=TanyaSelect
VoiceMove=TanyaMove
VoiceAttack=TanyaAttackCommand
VoiceFeedback=
VoiceSpecialAttack=TanyaAttackCommand
DieSound=TanyaDie
CreateSound=TanyaCreated
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=25 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
SelfHealing=yes
;DetectDisguise=yes
ElitePrimary=DoublePistolsRE
IFVMode=4
ImmuneToRadiation=yes
Sensors=yes
SensorsSight=8
ImmuneToPsionics=yes

[DoublePistolsR]
Damage=125
ROF=15
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=RadBeamWarhead
Report=DesolatorAttack
IsRadBeam=yes
RadLevel=100
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)

[DoublePistolsRE]
Damage=125
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=RadBeamWarhead
Report=DesolatorAttack
IsRadBeam=yes
RadLevel=100
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)

[RadBeamWarhead]
Verses=100%,100%,100%,50%,45%,35%,0%,0%,0%,100%,100%
Radiation=no
InfDeath=7

[RadBeamWeapon]
Damage=125
ROF=60
Range=6
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack

[Rtank]
UIName=Rad Tank
Name=Rad Tank
Prerequisite=RWEAP
Primary=120mmR
Image=HTNK
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=6
CrateGoodie=yes
Crusher=yes
Owner=Arabs
Cost=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
Maxdebris=3
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=120mmRE
ImmuneToRadiation=yes

[120mmR]
Damage=90
ROF=65
Range=5.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes
RadLevel=90

[120mmRE]
Damage=80
ROF=80
Range=5.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes
Burst=2
RadLevel=90

[RDRON]
UIName=Rad Drone
Name=Rad Drone
Image=DRON
Category=AFV
Prerequisite=RWEAP,RRADR
Primary=RadBeamWeapon
Strength=150
DefaultToGuardArea=yes ; the much awaited terror drone default to move and attack when resting
Armor=special_1
TechLevel=4
Turret=no
IsTilter=no
CrateGoodie=yes
Sight=4
Speed=10 ; gs Don't go higher than 20, or he gets stuck running in circles
Owner=Russians,Confederation,Africans,Arabs
Cost=750
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TerrorDroneSelect
VoiceAttack=TerrorDroneAttackCommand
VoiceMove=TerrorDroneMove
VoiceFeedback=
DieSound=TerrorDroneDie
MoveSound=TerrorDroneMoveLoop
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1};<-drive   mech->{55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
Trainable=no
Explodes=no
AccelerationFactor=5 ; really fast
DeaccelerationFactor=5 ; This is TS's mizspelingg knot min
ZFudgeColumn=8
ZFudgeTunnel=13
;Bombable=no
Size=2
Accelerates=false
Trainable=yes
ElitePrimary=RadBeamWeaponE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[RZEP]
UIName=Nuclear Kirov
Name=Nuclear Kirov
Prerequisite=RWEAP,RTECH
Primary=BlimpBombR
Image=ZEP
Strength=1500
Category=AirPower
Armor=light
TechLevel=10
Sight=8
RadarInvisible=no
MoveToShroud=yes
BalloonHover=yes ; ie never land
;OmniFire=yes ;GEF moving to weapon
Speed=5
JumpjetSpeed=5 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=6 ; SJM increased from 2 so Kirov can get out of factory before doors close
JumpjetCrash=12 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=2
JumpjetHeight=750
;JumpjetWobbles=.01 ; ! value of zero stop wobbles?  NO!  Wobbles of zero means div by 0 crash.  "How many wobbles would you like?"  "0"  "You must have wobbles!!!  I kill you!"
;JumpjetDeviation=1
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
PitchSpeed=.9
PitchAngle=0
Owner=Russians,Confederation,Africans,Arabs
Cost=2500
Points=100
ROT=10
SpeedType=Hover
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
IsSelectableCombatant=yes
VoiceSelect=KirovSelect
VoiceMove=KirovMove
VoiceAttack=KirovAttackCommand
VoiceFeedback=
VoiceCrashing=KirovVoiceDie
DieSound=
CreateSound=KirovCreated
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
MovementZone=Fly
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=Dummy ;Taking off
AuxSound2=Dummy ;Landing
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
SelfHealing=Yes
MoveSound=KirovMoveLoop
ElitePrimary=BlimpBombRE
Parasiteable=no
Size=50

[BlimpBombR]
Damage=250
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=BlimpBombP
Speed=20
Warhead=BlimpRHE
Report=KirovAttack
RadLevel=200
OmniFire=yes ; Don't need to turn even though I have no turret (Need since if I am directly over my target it will baffle the CloseEnough test for the facing)

[BlimpBombRE]
Damage=300
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=BlimpBombP
Speed=20
Warhead=BlimpRHE
Report=KirovAttack
RadLevel=200
OmniFire=yes ; Don't need to turn even though I have no turret (Need since if I am directly over my target it will baffle the CloseEnough test for the facing)

[BlimpRHE]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=BRRLEXP1
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%

[RPOC]
UIName=Scorched Earth
Name=Scorched Earth
Image=MTNK
Category=AFV
TargetLaser=yes
Primary=120mmxR
Strength=800
Explodes=yes
Prerequisite=RWEAP,RTECH
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=7
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=1750
Points=60
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=120mmxRE
TypeImmune=yes
ImmuneToRadiation=yes

[120mmxR]
Damage=75
ROF=80
Range=5.75
Projectile=Cannon
Speed=40
Warhead=ApocAPR
Report=ApocalypseAttackGround
Anim=APMUZZLE
Burst=2
Bright=yes
RadLevel=100

[120mmxRE]
Damage=75
ROF=80
Range=5.75
Projectile=Cannon
Speed=40
Warhead=ApocAPR
Report=ApocalypseAttackGround
Anim=APMUZZLE
Burst=4
Bright=yes
RadLevel=100

[ApocAPR]
CellSpread=2
PercentAtMax=.3
Wall=yes
Wood=yes
Verses=25%,25%,25%,75%,100%,100%,35%,45%,25%,60%,100%
Conventional=yes
InfDeath=7
AnimList=BRRLEXP1
ProneDamage=50%

[RELITE]
UIName=Nuke Truck
Image=SMCV
Name=Nuke Truck
Prerequisite=RWEAP,RTECH
Category=AFV
Primary=DemobombN
Secondary=none
Strength=2000
Armor=light
Turret=no
TechLevel=10
Sight=5
Speed=2
Owner=Arabs
AllowedToStartInMultiplayer=no
Cost=10000
Points=40
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=50 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=2
DebrisTypes=TIRE
DebrisMaximums=4
Size=3
DeathWeapon=DemobombN
Explodes=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Trainable=no
BuildLimit=1
ImmuneToPsionics=yes

[DemobombN]
Damage=600
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35
RadLevel=500
Warhead=NUKE
Suicide=yes

[NUKE]
PercentAtMax=.1
Verses=100%,100%,100%,200%,100%,100%,60%,100%,5%,100%,100%

[MDESO]
UIName=Ghost of Chernobyl
Name=Ghost of Chernobyl
Category=Soldier
Primary=RadBeamWeapon
Secondary=RadEruptionWeapon
Prerequisite=RHAND,RTECH
Image=DESO
RequiresStolenAlliedTech=yes
CrushSound=InfantrySquish
Strength=150
Armor=plate
TechLevel=8
Pip=red
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=3000
Soylent=300
Points=30
IsSelectableCombatant=yes
VoiceSelect=DesolatorSelect
VoiceMove=DesolatorMove
VoiceAttack=DesolatorAttackCommand
VoiceFeedback=
VoiceSpecialAttack=DesolatorMove
DieSound=DesolatorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
Deployer=yes
DeployFire=yes
; DeployTime=.022  ; PCG; Unused for now.  Was maybe going to make its way in if we did
; a more explicit state machine for deploying b/c of autodeploy.
ImmuneToRadiation=yes
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Fearless=yes
SelfHealing=yes
Crushable=no
ElitePrimary=RadBeamWeaponE
IFVMode=9
CanPassiveAquire=no
Cloakable=yes

[RadEruptionWeapon]
DecloakToFire=no

[SSHK]
UIName=Septic Shock
Name=Septic Shock
Prerequisite=RWEAP,RTECH
Primary=TankBoltR
Secondary=RadChain
Strength=400
Category=AFV
Image=TTNK
RequiresStolenSovietTech=yes
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=8
Speed=6
CrateGoodie=yes
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
Cost=3000
Points=25
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
ElitePrimary=TankBoltRE
TypeImmune=yes
ImmuneToRadiation=yes

[TankBoltR]
Damage=10
ROF=60
Burst=2
Range=8
Speed=100
Warhead=ElectricR
Report=TeslaTankAttack
Projectile=RadChainP
IsElectricBolt=true
RadLevel=500

[TankBoltRE]
Damage=20
ROF=50
Burst=2
Range=8
Speed=100
Warhead=ElectricR
Report=TeslaTankAttack
Projectile=RadChainP
IsElectricBolt=true
RadLevel=500

[ElectricR]
Verses=100%,100%,100%,85%,100%,100%,70%,80%,60%,200%,100%
InfDeath=5
Wood=yes
Wall=yes
CellSpread=5
PercentAtMax=.0000001
AnimList=TSTIMPCT

[RadChainP]
ShrapnelWeapon=RadChain
ShrapnelCount=8
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[RadChain]
Damage=10
ROF=100
Range=5
Projectile=InvisibleHigh
Speed=10
Report=
Warhead=RadChainWH
Bright=no
RadLevel=500
IsElectricBolt=true

[RadChainWH]
CellSpread=4
PercentAtMax=.5
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100%
InfDeath=7

[RSUB]
UIName=Nuclear Sub
Name=Nuclear Sub
Prerequisite=RYARD
Primary=SubTorpedoR
Image=SUB
NavalTargeting=5
FireAngle=64
Category=AFV
Strength=600
Naval=yes
Armor=heavy
TechLevel=2
Underwater=yes
Sight=4
Sensors=yes
SensorsSight=4
Speed=4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1000
Turret=no
Points=30
ROT=2
Crusher=no;gs yes
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=SubMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=20 ; This value MUST be 0 for all building addons
Accelerates=true
Cloakable=yes
CloakingSpeed=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
ElitePrimary=SubTorpedoRE
Size=20

[SubTorpedoR]
Damage=100
ROF=120
Range=7
Projectile=Torpedo
Speed=25 ;18
Report=SubAttack
Warhead=APSplash
DecloakToFire=no
RadLevel=200

[SubTorpedoRE]
Damage=100
ROF=120
Range=7
Projectile=Torpedo
Speed=18
Report=SubAttack
Warhead=APSplash
DecloakToFire=no
RadLevel=200
Burst=2

[APSplash]
CellSpread=2
PercentAtMax=.2
Verses=25%,25%,25%,75%,100%,100%,65%,65%,15%,25%,100%

[RDRED]
UIName=Oasis of Death
Name=Oasis of Death
Prerequisite=RYARD,RTECH
Primary=120mmxR
ElitePrimary=120mmxRE
CanPassiveAquire=yes
Image=DRED
FireAngle=32
ToProtect=yes
Category=Support
Strength=800
Naval=yes
Armor=heavy
TechLevel=6
Sight=7
Speed=4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
;ForbiddenHouses=Russians
AllowedToStartInMultiplayer=no
Cost=2000
Turret=yes
Points=55
Weight=4
ROT=1
Crusher=no ;gs yes
Crewed=no
OmniFire=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=GenSovWaterMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DreadnoughtMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
GuardRange=10
;BuildLimit=1
Size=50

[YCNST]
UIName=Psychic Commander Construction Yard
Name=Psychic Commander Construction Yard
Image=NACNST
ConstructionYard=yes
Strength=1000
BuildLimit=-1
Armor=concrete
TechLevel=1
Adjacent=2
Factory=BuildingType
UndeploysInto=YMCV
Sight=8
Owner=Confederation
RequiredHouses=Confederation
Cost=1
Points=80
Power=10
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=NACNSTD
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470,1060,1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on

[YHAND]
UIName=Psychic Commander Barracks
Name=Psychic Commander Barracks
BuildCat=Tech
Prerequisite=POWER,YCNST
Image=NAHAND
Strength=500
Armor=steel
TechLevel=2
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=500
Points=30
Power=-10
Factory=InfantryType
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=0,0,0
NODBarracks=yes
;DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
DamageSmokeOffset=480,96,125
AIBuildThis=yes
Spyable=yes

[YWEAP]
UIName=Psychic Commander War Factory
Name=Psychic Commander War Factory
BuildCat=Tech
Image=NAWEAP
WeaponsFactory=yes
Prerequisite=PROC,YHAND,YCNST
Factory=UnitType
DeployTime=.044
Strength=1000
Adjacent=2
Armor=wood
TechLevel=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NaturalSmokeLocation=-12,0,370
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=395,750,410
AIBuildThis=yes
;ExitCoord = 1280,256,0
;ExitCoord = 610,188,0 ;above - 670 and 68
ExitCoord=384,96,0 ;gs dude, logically this should be 512,256,0 because 96 is not the center of a cell
;The 96 is messing up the CMiner, but fixing it breaks the CMiner even more ;corection to make blimps/jumpjets work
Spyable=yes

[YYARD]
UIName=Psychic Commander Naval Shipyard
Name=Psychic Commander Naval Shipyard
BuildCat=Tech
Prerequisite=PROC,POWER,YCNST
Image=NAYARD
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
TechLevel=2
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=55
Power=-20
Powered=true
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=12
MinDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
TargetCoordOffset=256,256,0

[YRADR]
UIName=Psychic Commander Radar Tower
Name=Psychic Commander Radar Tower
BuildCat=Tech
Prerequisite=NAREFN,YCNST
Strength=1000
Image=NARADR
Radar=yes
Armor=wood
TechLevel=3
Adjacent=2
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=60
Power=-50
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=yes
Spyable=yes ; A spy can do something to this, works like captureable

[YTECH]
UIName=Psychic Amplifier
Name=Psychic Amplifier
BuildCat=Tech
Prerequisite=YWEAP,RADAR,YCNST
Strength=500
Image=NAPSYA
LeaveRubble=no
Armor=wood
TechLevel=7
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LGDBRS10LG
MaxDebris=10
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=200, 325, 200
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes

[NAPSIS]
Prerequisite=YCNST,YTECH

[YMCV]
UIName=Psychic Commander Construction Vehicle
Name=Psychic Commander Construction Vehicle
Prerequisite=YWEAP,YRADR
Strength=1000
Image=SMCV
Category=Support
Armor=heavy
DeploysInto=YCNST
TechLevel=10
Sight=6
Speed=4
Owner=Confederation
CrateGoodie=yes
Cost=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
AllowedToStartInMultiplayer=no

[YLASR]
UIName=Brain Crusher
Name=Brain Crusher
BuildCat=Combat
Strength=400
Armor=steel
Prerequisite=YHAND,YCNST
Image=NALASR
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=500
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=2
MinDebris=1
Primary=YVulcan
ElitePrimary=YVulcanE
Trainable=yes
Powered=yes
Turret=yes
TurretAnim=LASER
TurretAnimIsVoxel=true
;TurretAnimX=-8
TurretAnimY=10
TurretAnimZAdjust=-20
ThreatPosed=30 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
Sensors=yes
SensorsSight=8
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[YVulcan]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=YSA
Report=YuriMindControl

[YVulcanE]
Damage=25
ROF=30
Burst=3
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=YSA
Report=YuriMindControl

[YSA]
;CellSpread=.3
;PercentAtMax=.5
Verses=100%,80%,70%,50%,25%,25%,0%,0%,0%,100%,100%
InfDeath=6
;Bright=yes
Bullets=no
ProneDamage=70%
AnimList=YURICNTL

[RSA2]
Verses=100%,80%,70%,50%,25%,25%,0%,0%,0%,100%,100%
InfDeath=6
;Bright=yes
Bullets=no
ProneDamage=70%
AnimList=YURICNTL

[YTESLA]
UIName=Psychic Tower
Name=Psychic Tower
Image=NAPSYB
BuildCat=Combat
Prerequisite=POWER,YRADR,YCNST
Strength=600
Armor=steel
TechLevel=5
Adjacent=2
Sight=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1500
Points=30
Power=-75
Crewed=no
Capturable=false
Overpowerable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=NATSLADM
Primary=MindControl
ElitePrimary=MindControlE
Turret=no
TurretAnimZAdjust=-100
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=96, 64, 112
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
Sensors=yes
SensorsSight=8

[YE2]
UIName=Thoughtscript
Name=Thoughtscript
Image=CONS
Category=Soldier
Secondary=M1Carbine
Primary=ThoughtBlast
Occupier=yes ; I can Occupy UC buildings
Prerequisite=YHAND
CrushSound=InfantrySquish
Strength=125
Armor=flak
TechLevel=1
Pip=white
Sight=5
Speed=4
Owner=Confederation
Cost=200
Soylent=20
Points=5
IsSelectableCombatant=yes
VoiceSelect=ConscriptSelect
VoiceMove=ConscriptMove
VoiceAttack=ConscriptAttackCommand
VoiceFeedback=ConscriptFear
VoiceSpecialAttack=ConscriptMove
DieSound=ConscriptDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=5 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
EliteSecondary=M1CarbineE
ElitePrimary=ThoughtBlastE
IFVMode=2
ImmuneToRadiation=yes

[ThoughtBlast]
Damage=15
ROF=25
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=YAR
Report=YuriMindControl

[ThoughtBlastE]
Damage=20
ROF=25
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=YAR
Report=YuriMindControl

[YAR]
;CellSpread=.3
;PercentAtMax=.5
Verses=110%,90%,80%,0%,0%,0%,0%,0%,0%,100%,100%
InfDeath=6
AnimList=YURICNTL
;Bright=yes
Bullets=yes
ProneDamage=70%

[PLB]
UIName=Polar Brute
Name=Polar Brute
Category=Soldier
Strength=200
Armor=none
Image=POLARB
TechLevel=4
Prerequisite=YHAND,YRADR
Crushable=no
Insignificant=no
Primary=BearBite
Secondary=VirtualScanner
ElitePrimary=BearBiteE
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=500
Points=1
Nominal=yes
Pip=yellow
VoiceSelect=BearSelect
VoiceMove=BearMove
VoiceAttack=BearAttackCommand
VoiceFeedback=BearFear
VoiceSpecialAttack=BearMove
DieSound=BearDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2 ; This value MUST be 0 for all building addons
Size=2
IFVMode=12
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[BearBite] ; Bear bite
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=50
ROF=45
Warhead=HollowPointB
Report=BearAttack

[BearBiteE] ; Bear bite
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=75
ROF=35
Warhead=HollowPointB
Report=BearAttack

[HollowPointB]
Verses=200%,100%,100%,50%,50%,50%,40%,50%,30%,100%,100% ; see note in comments above about 1%
InfDeath=6
AnimList=PIFF
ProneDamage=100%
Bullets=yes
Rocker=yes

[YURI]
Prerequisite=YHAND,YTECH

[YURIPR]
UIName=Name:YURIPR
Name=Yuri Prime
Category=Soldier
;Image=YURI
RequiresStolenSovietTech=no
Prerequisite=YHAND,YTECH
Primary=SuperMindControl
Secondary=PsiBlast
EliteSecondary=PsiBlastE
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=500
Armor=plate
TechLevel=10
Pip=red
Sight=8
Speed=6
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=250
Points=50
IsSelectableCombatant=yes
VoiceSelect=YuriSelect
VoiceMove=YuriMove
VoiceAttack=YuriAttackCommand
VoiceFeedback=
VoiceSpecialAttack=YuriMove
DieSound=YuriDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1};
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
;Bombable=no
Size=1
BuildLimit=1
CanPassiveAquire=no ; Won't try to pick up own targets
IFVMode=8
Deployer=no
DeployFire=no
SelfHealing=yes
Sensors=yes
SensorsSight=8

[SuperMindControl]
Damage=10;Needed to be considered offensive unit
ROF=300
Range=30
Projectile=PsychicControl
Speed=100
Warhead=ControllerS
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes

[ControllerS];Mind control warhead.  Will skip normal damage like EMP did
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,100%
MindControl=yes
AnimList=YURICNTL

[PsychicControl]
AA=yes

[PsiBlast]
Damage=150;Needed to be considered offensive unit
Range=8
ROF=150 ;200 needs to be closer to animation time (Kills everything anyway)
Projectile=InvisibleHigh
Speed=100
Warhead=PsiPulse2
Report=YuriDeploy

[PsiBlastE]
Damage=200;Needed to be considered offensive unit
Range=8
ROF=120 ;200 needs to be closer to animation time (Kills everything anyway)
Projectile=InvisibleHigh
Speed=100
Warhead=PsiPulse2
Report=YuriDeploy

[PsiPulse2]
CellSpread=3 ; gs moved a designer fix from the weapon because it was put in the old WideAreaDamage way instead of the new damage way.  This number used to be 3
PercentAtMax=.01
Verses=100%,100%,100%,100%,100%,100%,50%,70%,30%,100%,100%
InfDeath=6
AnimList=RING1

[PSIT]
UIName=Psionic Warrior
Name=Psionic Warrior
Category=Soldier
Image=SHK
Primary=BrainWave
Assaulter=no ; I clear out UC buildings
Prerequisite=YHAND,YTECH
CrushSound=InfantrySquish
Crushable=no
Strength=130
Armor=Plate
TechLevel=8
Pip=white
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=1500
Soylent=125
Points=5
IsSelectableCombatant=yes
VoiceSelect=YuriSelect
VoiceMove=YuriMove
VoiceAttack=YuriAttackCommand
VoiceFeedback=
VoiceSpecialAttack=YuriMove
DieSound=YuriDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=BrainWaveE
IFVMode=6
TypeImmune=yes

[BrainWave]
Damage=30
AmbientDamage=10
ROF=120
Range=6
;Projectile=Null
Projectile=Sonic
Speed=100
Warhead=SonicWarheadY
Report=YuriMindControl
IsSonic=Yes
DecloakToFire=no

[BrainWaveE]
Damage=40
AmbientDamage=10
ROF=90
Range=6
;Projectile=Null
Projectile=Sonic
Speed=100
Warhead=SonicWarheadY
Report=YuriMindControl
IsSonic=Yes
DecloakToFire=no

[SonicWarheadY]
;Spread=2
CellSpread=.1
PercentAtMax=1
Wood=yes
Verses=200%,200%,200%,80%,60%,60%,40%,60%,30%,100%,100%
;Verses=100%,100%,80%,40%,60%
InfDeath=6
ProneDamage=50%
Sonic=yes

[Ytank]
UIName=Lasher Tank
Name=Lasher Tank
Prerequisite=YWEAP
Primary=120mm
Strength=400
Category=AFV
Image=LTNK
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=6
CrateGoodie=no
Crusher=yes
Owner=Confederation
Cost=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
Maxdebris=3
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=120mmE

[DRON]
Prerequisite=YWEAP,YRADR

[PSYT]
UIName=Psychic Tank
Name=Psychic Tank
Prerequisite=YWEAP,YTECH
Primary=MindControl
Strength=400
Category=AFV
Image=PROPA
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=7
Sight=8
Speed=6
CrateGoodie=yes
Crusher=yes
Owner=Confederation
Cost=1500
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
Maxdebris=3
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=MindControlE
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes

[PWT]
UIName=Psionic Wave Tank
Name=Psionic Wave Tank
Prerequisite=YWEAP,YTECH
Primary=BrainWave
Strength=500
Category=AFV
Image=HWTZ
Armor=heavy
IsTilter=yes
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=8
Sight=8
Speed=8
CrateGoodie=yes
Crusher=yes
Owner=Confederation
Cost=1750
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
Maxdebris=3
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=BrainWaveE
AllowedToStartInMultiplayer=no
TypeImmune=yes

[YELITE]
UIName=Mastermind
Name=Mastermind
Prerequisite=YWEAP,YTECH
BuildLimit=1
Primary=SuperMindControl2
Secondary=PsiBlast2
Strength=1000
Category=AFV
Image=MTNK
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=9
Sight=8
Speed=2
CrateGoodie=no
Crusher=yes
Owner=Confederation
Cost=10000
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
Maxdebris=3
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=SuperMindControl2
EliteSecondary2=PsiBlast2E
AllowedToStartInMultiplayer=no
SelfHealing=yes
Sensors=yes
SensorsSight=8
ImmuneToPsionics=yes

[SuperMindControl2]
Damage=10;Needed to be considered offensive unit
ROF=75
Range=8
Projectile=PsychicControl
Speed=100
Warhead=ControllerS
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes

[ControllerS];Mind control warhead.  Will skip normal damage like EMP did
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
MindControl=yes
AnimList=YURICNTL

[PsiBlast2]
Damage=250;Needed to be considered offensive unit
Range=8
ROF=120 ;200 needs to be closer to animation time (Kills everything anyway)
Projectile=InvisibleHigh
Speed=100
Warhead=PsiPulse2
Report=YuriDeploy

[PsiBlast2E]
Damage=300;Needed to be considered offensive unit
Range=8
ROF=100 ;200 needs to be closer to animation time (Kills everything anyway)
Projectile=InvisibleHigh
Speed=100
Warhead=PsiPulse2
Report=YuriDeploy

[PsiPulse2]
CellSpread=3 ; gs moved a designer fix from the weapon because it was put in the old WideAreaDamage way instead of the new damage way.  This number used to be 3
PercentAtMax=.01
Verses=100%,100%,100%,100%,100%,100%,50%,70%,30%,100%,100%
InfDeath=6
AnimList=RING1

[YSUB]
UIName=Psionic Sub
Name=Psionic Sub
Prerequisite=YYARD
Primary=SonicZap
Image=SUB
NavalTargeting=5
FireAngle=64
Category=AFV
Strength=600
Naval=yes
Armor=heavy
TechLevel=2
Underwater=yes
Sight=4
Sensors=yes
SensorsSight=4
Speed=4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1000
Turret=no
Points=30
ROT=2
Crusher=no;gs yes
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=SubMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=20 ; This value MUST be 0 for all building addons
Accelerates=true
Cloakable=yes
CloakingSpeed=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
ElitePrimary=SonicZapE
Size=20

[YDRED]
UIName=Brain Splatter
Name=Brain Splatter
Prerequisite=yYARD,yTECH
Primary=PsiBlast
ElitePrimary=PsiBlastE
CanPassiveAquire=yes
Image=DRED
FireAngle=32
ToProtect=yes
Category=Support
Strength=800
Naval=yes
Armor=heavy
TechLevel=6
Sight=7
Speed=4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
;ForbiddenHouses=Russians
AllowedToStartInMultiplayer=no
Cost=2000
Turret=yes
Points=55
Weight=4
ROT=1
Crusher=no ;gs yes
Crewed=no
OmniFire=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=GenSovWaterMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DreadnoughtMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
GuardRange=10
;BuildLimit=1
Size=50

[BBOAT]
UIName=Brain Boat
Name=Brain Boat
Prerequisite=YYARD,YTECH
Primary=MindControl
ToProtect=yes
Category=AFV
Strength=400
Naval=yes
Armor=heavy
TechLevel=6
Image=TUG
MovementRestrictedTo=Water
Sight=8
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1500
Points=20
ROT=6
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Weight=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=YuriSelect
VoiceMove=YuriMove
VoiceAttack=YuriAttackCommand
VoiceFeedback=
DieSound=GenSmallWaterDie
MoveSound=SeawolfMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
;SpeedType=Amphibious ;gs Wha!?!
;MovementZone=Amphibious
SpeedType=Float
MovementZone=Water
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=MindControlE
Size=20
ImmuneToPsionics=yes

[AYR]
UIName=Mindfreak
Name=Mindfreak
Image=ROCK
Category=Soldier
JumpJet=yes
Primary=MindControl
Prerequisite=YHAND,YTECH
RequiresStolenAlliedTech=yes
Crushable=yes
Strength=125
Fearless=yes
;OpportunityFire=yes ;gs Doesn't work because will fly backwards to point towards it and never shoot
Armor=none
TechLevel=10
;Sight=6
Sight=8
Pip=white
Speed=9
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=3000
Soylent=500
Points=15
IsSelectableCombatant=yes
VoiceSelect=YuriSelect
VoiceMove=YuriMove
VoiceAttack=YuriAttackCommand
VoiceFeedback=
VoiceSpecialAttack=YuriMove
DieSound=
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly  ; This needs to be None, like aircraft
ConsideredAircraft=yes
ThreatPosed=15 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=20 ;HY increase climb speed; used to be 10
JumpjetCrash=25 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=10
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes ; the wobbling is in the Hover sequence of the art, instead of being programmer art/ sine wave
Size=1
SpeedType=Hover
HoverAttack=yes
Crashable=yes
BalloonHover=yes ; ie never land
MoveSound=RocketeerMoveLoop
ElitePrimary=MindControlE
ImmuneToPsionics=yes

[SCREAM]
UIName=One Thousand Screams
Name=One Thousand Screams
Category=AFV
NoShadow=yes
Prerequisite=YWEAP,YTECH
Primary=SonicScream
Strength=400
Organic=yes
Image=SQD
RequiresStolenSovietTech=yes
Armor=plate
TechLevel=10
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=yes
Sight=5
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=3000
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=SquidSelect
VoiceMove=SquidMove
VoiceAttack=SquidAttackCommand
VoiceFeedback=SquidFear
DieSound=SquidDie
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=25 ; This value MUST be 0 for all building addons
Weight=.5
ImmuneToPsionics=no
Parasiteable=no
Trainable=yes
Explodes=no
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
ElitePrimary=SonicScreamE
TooBigToFitUnderBridge=true
TypeImmune=yes

[SonicScream]
Damage=30
AmbientDamage=5
ROF=5
Range=6
Projectile=Sonic
Speed=100
Warhead=SonicWarheadY
Report=DolphinAttack
IsSonic=Yes

[SonicScreamE]
Damage=40
AmbientDamage=7
ROF=4
Range=6
Projectile=Sonic
Speed=100
Warhead=SonicWarheadY
Report=DolphinAttack
IsSonic=Yes

[NAWALL]
PrerequisiteOverride=DHAND,RHAND,YHAND,THAND

[AircraftTypes]
500=PBOLT
501=SCH
502=SKP
503=BMBR
504=FLCN
505=BMBR2
506=STLTH
507=MIG

[VehicleTypes]
300=PMCV
301=AFMCV
302=LMCV
303=CMCV
304=MMCV
305=RMCV
306=DMCV
307=YMCV
308=TMCV
309=Ptank
310=SLASR
311=PELITE
312=XCOMET2
313=Ltank
314=THUN
315=BLITZ
316=LELITE
317=Ctank
318=CCRF
319=CHTNK
320=CELITE
321=CMCH
322=Atank
323=AELITE
324=Mtank
325=MGAP
326=MCAN
327=MELITE
328=XCOMET3
329=Ttank
330=TPOC
331=TELITE
332=Dtank
333=BDRON
334=DELITE
335=STCK
336=Rtank
337=RDRON
338=RZEP
339=RPOC
340=RELITE
341=Ytank
342=PSYT
343=PWT
344=YELITE
345=CPOST
346=FIST
347=PDLPH
348=LDLPH
349=CDLPH
350=PDEST
351=LDEST
352=CDEST
353=MDEST
354=PEGIS
355=LEGIS
356=CEGIS
357=TSUB
358=DSUB
359=RSUB
360=YSUB
361=TDRED
362=RDRED
363=YDRED
364=BBOAT
365=DERT
366=AIRT
367=PCMCH
368=RST
369=THOR
370=CHT
371=STKP
372=TBOOM
373=YZEP
374=SSHK
375=SCREAM

[InfantryTypes]
400=PGI
401=PrismTroop
402=PrismCom
403=PTANY
404=SkyLight
405=LGI
406=STROOP
407=Nimbus
408=RAIJU
409=CGI
410=CTROOP
411=SIGF
412=AGI
413=AOD
414=MGI
415=MCOM
416=SCOM
417=SPOOK
418=TE2
419=TFLAKT
420=TCOM
421=VOLK
422=DE2
423=DFLAKT
424=NIKO
425=TERROR2
426=RE2
427=IRD
428=CURIE
429=YE2
430=PLB
431=PSIT
432=PTES
433=LCH
434=CPSI
435=TSTRM
436=CTERROR
437=MDESO
438=AYR

[BuildingTypes]
600=PCNST
601=PPILE
602=PWEAP
603=PYARD
604=PAIRC
605=PTECH
606=PPILL
607=PSAM
608=LCNST
609=LPILE
610=LWEAP
611=LAIRC
612=LTECH
613=LPRIS
614=SGCAN
615=LYARD
616=CCNST
617=CPILE
618=CWEAP
619=CYARD
620=CAIRC
621=CHTECH
622=CPILL
623=CSAM
624=CPRIS
625=APILE
626=AWEAP
627=AYARD
628=AAIRC
629=ATECH
630=ASAM
631=ANEST
632=ACNST
633=MCNST
634=MPILE
635=MWEAP
636=MYARD
637=MAIRC
638=MTECH
639=MPILL
640=MSAM
641=MPRIS
642=GAP2
643=SGEN
644=TCNST
645=THAND
646=TWEAP
647=TYARD
648=TRADR
649=TTECH
650=TLASR
651=TFLAK
652=DCNST
653=DHAND
654=DWEAP
655=DYARD
656=DRADR
657=DTECH
658=DLASR
659=DFLAK
660=BRL
661=RCNST
662=RHAND
663=RWEAP
664=RYARD
665=RRADR
666=RTECH
667=RLASR
668=RFLAK
669=RTESLA
670=YCNST
671=YHAND
672=YWEAP
673=YYARD
674=YRADR
675=YTECH
676=YLASR
677=YTESLA
678=LPOWR
679=POST
680=TWEAP2

[General]
PrerequisiteBarracks=PPILE,APILE,LPILE,MPILE,CPILE,RHAND,DHAND,YHAND,THAND
PrerequisiteTech=PTECH,ATECH,LTECH,CHTECH,MTECH,RTECH,DTECH,YTECH,TTECH
PrerequisiteFactory=PWEAP,AWEAP,LWEAP,MWEAP,CWEAP,RWEAP,DWEAP,YWEAP,TWEAP
PrerequisiteRadar=PAIRC,LAIRC,MAIRC,CAIRC,AAIRC,DRADR,RRADR,YRADR,TRADR
AmerParaDropInf=GHOST
AmerParaDropNum=4
AllyParaDropInf=PGI,LGI,MGI,CGI,AGI
AllyParaDropNum=2
SovParaDropInf=TE2,RE2,YE2,DE2
SovParaDropNum=4

[AI]
BuildTech=NATECH,GATECH,PTECH,LTECH,CHTECH,ATECH,MTECH,DTECH,RTECH,YTECH,TTECH

[Radiation]
RadLevelFactor=.03
RadLevelMax=1200

[RadSite]
Verses=100%,100%,100%,50%,25%,25%,0%,0%,0%,100%,100%

[CrateRules]
CrateMinimum=4

[Preview]
Size=0,0,70,35

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[AITriggerTypesEnable]
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[Africans]
IQ=0
Edge=North
Color=DarkRed
Allies=Africans
Country=Africans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Alliance]
IQ=0
Edge=North
Color=Gold
Allies=Alliance
Country=Alliance
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Americans]
IQ=0
Edge=North
Color=Gold
Allies=Americans
Country=Americans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Arabs]
IQ=0
Edge=North
Color=DarkRed
Allies=Arabs
Country=Arabs
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Basic]
Name=Funny Mod Map (Commanders Mod)
Percent=0
GameMode=standard
HomeCell=98
InitTime=10000
Official=no
EndOfGame=no
FreeRadar=no
MaxPlayer=4
MinPlayer=2
SkipScore=no
TrainCrate=no
TruckCrate=no
AltHomeCell=99
OneTimeOnly=no
CarryOverCap=0
NewINIFormat=4
NextScenario=
SkipMapSelect=no
CarryOverMoney=0.000000
AltNextScenario=
MultiplayerOnly=1
IceGrowthEnabled=yes
VeinGrowthEnabled=yes
TiberiumGrowthEnabled=yes
IgnoreGlobalAITriggers=no
TiberiumDeathToVisceroid=no

[British]
IQ=0
Edge=North
Color=Gold
Allies=British
Country=British
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[CellTags]

[Confederation]
IQ=0
Edge=North
Color=DarkRed
Allies=Confederation
Country=Confederation
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[French]
IQ=0
Edge=North
Color=Gold
Allies=French
Country=French
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[GDI]
IQ=0
Edge=North
Color=Gold
Allies=GDI
Country=GDI
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Germans]
IQ=0
Edge=North
Color=Gold
Allies=Germans
Country=Germans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Houses]
0=Americans
1=Alliance
2=French
3=Germans
4=British
5=Africans
6=Arabs
7=Confederation
8=Russians
9=YuriCountry
10=GDI
11=Nod
12=Neutral
13=Special

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[Lighting]
Red=1.000000
Blue=1.000000
Green=1.000000
Level=0.032000
Ground=0.000000
IonRed=1.000000
Ambient=1.000000
IonBlue=1.000000
IonGreen=1.000000
IonLevel=0.032000
IonGround=0.000000
IonAmbient=1.000000
DominatorRed=0.850000
DominatorBlue=0.300000
DominatorGreen=0.200000
DominatorLevel=0.000000
DominatorGround=0.000000
DominatorAmbient=1.500000
DominatorAmbientChangeRate=0.009000

[Map]
Size=0,0,35,35
Theater=SNOW
LocalSize=2,4,31,29

[Neutral]
IQ=0
Edge=North
Color=Grey
Allies=Neutral
Country=Neutral
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Nod]
IQ=0
Edge=North
Color=Gold
Allies=Nod
Country=Nod
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[OverlayDataPack]
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6=AAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+A

[Russians]
IQ=0
Edge=North
Color=DarkRed
Allies=Russians
Country=Russians
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Special]
IQ=0
Edge=North
Color=Grey
Allies=Special
Country=Special
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[SpecialFlags]
Inert=no
FogOfWar=no
IonStorms=no
MCVDeploy=no
Meteorites=no
Visceroids=yes
FixedAlliance=no
TiberiumGrows=yes
InitialVeteran=no
HarvesterImmune=no
TiberiumSpreads=yes
TiberiumExplosive=no
DestroyableBridges=yes

[Structures]
0=Neutral,CAMSC10,256,34,34,64,None,1,0,1,0,0,None,None,None,0,0

[TeamTypes]

[Triggers]

[Waypoints]
0=34015
1=16033
2=34052
3=52033

[YuriCountry]
IQ=0
Edge=North
Color=DarkRed
Allies=YuriCountry
Country=YuriCountry
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no



[Digest]
1=WCbSFofqZhrAOhw3omGgW9f3CiA=

