; Map created with FinalSun Mission Editor
; www.wagnerma.de (german+english homepage of author), finalsun.wagnerma.de (finalsun homepage, german+english), www.theonliner.de (german homepage of FRG)
; note that all comments were truncated

[100mm]
ROF=60
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
Burst=2
Range=9
Speed=20
Bright=yes
Damage=40
Report=tankcannon1,tankcannon2,tankcannon3,tankcannon4,tankcannon5,tankcannon6
Warhead=AP
Projectile=Cannon

[120mm]
ROF=80
Anim=GUNFIRE
Range=6.75
Speed=90
Bright=yes
Damage=70
Report=120MMF
Warhead=AP
Projectile=Invisible

[120mm2x]
ROF=80
Anim=MUZZLEFLASHB_N,MUZZLEFLASHB_NE,MUZZLEFLASHB_E,MUZZLEFLASHB_SE,MUZZLEFLASHB_S,MUZZLEFLASHB_SW,MUZZLEFLASHB_W,MUZZLEFLASHB_NW
Burst=2
Range=6.75
Speed=90
Bright=yes
Damage=70
Report=SMAW
Warhead=AP
Projectile=Invisible

[120mmx]
ROF=80
Anim=GUNFIRE
Burst=2
Range=6.75
Speed=40
Bright=yes
Damage=50
Report=120MMX9
Warhead=AP
Projectile=Cannon

[155mm]
ROF=110
Anim=GUNFIRE
Range=18
Speed=10
Damage=150
Lobber=yes
Report=120MMF
Warhead=ARTYHE
Projectile=Ballistic
MinimumRange=5

[220mm]
ROF=120
Anim=MUZZLEFLASHB_N,MUZZLEFLASHB_NE,MUZZLEFLASHB_E,MUZZLEFLASHB_SE,MUZZLEFLASHB_S,MUZZLEFLASHB_SW,MUZZLEFLASHB_W,MUZZLEFLASHB_NW
Range=25
Speed=90
Bright=yes
Damage=300
Report=tankcannon1,tankcannon2,tankcannon3,tankcannon4,tankcannon5,tankcannon6
Warhead=HE
Projectile=Cannon3

[220mmx]
ROF=120
Anim=MUZZLEARTY_N,MUZZLEARTY_NE,MUZZLEARTY_E,MUZZLEARTY_SE,MUZZLEARTY_S,MUZZLEARTY_SW,MUZZLEARTY_W,MUZZLEARTY_NW
Burst=3
Range=10
Speed=100
Bright=yes
Damage=100
Report=tankcannon1,tankcannon2,tankcannon3,tankcannon4,tankcannon5,tankcannon6
Warhead=AP
Projectile=Cannon
BurstDelay0=5
BurstDelay1=5
MinimumRange=2

[300mmAP]
ROF=200
Anim=MUZZLEFLASHB_N,MUZZLEFLASHB_NE,MUZZLEFLASHB_E,MUZZLEFLASHB_SE,MUZZLEFLASHB_S,MUZZLEFLASHB_SW,MUZZLEFLASHB_W,MUZZLEFLASHB_NW
Burst=6
Range=8
Speed=100
Bright=yes
Damage=50
Report=SMAW
Warhead=AP
Projectile=Invisible
BurstDelay0=5
BurstDelay1=5
BurstDelay2=5
BurstDelay3=5
BurstDelay4=5

[300mmHE]
ROF=200
Anim=MUZZLEFLASHB_N,MUZZLEFLASHB_NE,MUZZLEFLASHB_E,MUZZLEFLASHB_SE,MUZZLEFLASHB_S,MUZZLEFLASHB_SW,MUZZLEFLASHB_W,MUZZLEFLASHB_NW
Burst=6
Range=8
Speed=100
Bright=yes
Damage=50
Report=tankcannon1,tankcannon2,tankcannon3,tankcannon4,tankcannon5,tankcannon6
Warhead=HE
Projectile=Invisible
BurstDelay0=5
BurstDelay1=5
BurstDelay2=5
BurstDelay3=5
BurstDelay4=5

[4TNK]
ROT=5
Cost=1700
Name=Mammoth Tank
Armor=heavy
Cameo=MAMMYICON
Owner=GDI
Sight=6
Speed=4
Voxel=yes
Crewed=yes
Points=60
Turret=yes
Weight=3.5
Crusher=yes
Primary=120mmx
Category=AFV
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=4
Remapable=yes
Secondary=MammothTusk
TechLevel=-1
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
CrateGoodie=yes
SelfHealing=yes
TargetLaser=yes
ThreatPosed=40
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=Destroyer
TurretOffset=-10
ZFudgeColumn=9
ZFudgeTunnel=15
PBarrelLength=192
VoiceFeedback=
PrimaryFireFLH=270,40,100
SecondaryFireFLH=40,80,100
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[4TNKTURRET]
Name=Mammoth Tank Turret
Damage=30
MaxZVel=38.0
MinZVel=30.0
Warhead=TankOGas
Duration=100
MaxXYVel=8.0
Elasticity=0.0
ExpireAnim=TWLT036
ShareSource=4TNK
DamageRadius=50
ShareTurretData=yes
MaxAngularVelocity=14.0
MinAngularVelocity=10.0

[75mm]
ROF=40
Anim=GUNFIRE
Range=6
Speed=40
Bright=yes
Damage=35
Warhead=AP
Projectile=Cannon

[90mm]
ROF=50
Anim=GUNFIRE
Range=6.75
Speed=40
Bright=yes
Damage=36
Report=120MMF
Warhead=AP
Projectile=Cannon

[90mmx]
ROF=60
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
Burst=2
Range=6.75
Speed=40
Bright=yes
Damage=36
Report=tankcannon1,tankcannon2,tankcannon3,tankcannon4,tankcannon5,tankcannon6
Warhead=AP
Projectile=Cannon

[AAHeatSeeker]
AA=yes
AG=no
Arm=2
ROT=5
High=yes
Image=JAVELINR
Ranged=yes
Shadow=no
Proximity=yes

[AAHeatSeeker2]
AA=yes
AG=yes
Arm=2
ROT=8
High=yes
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=yes

[AAHeatSeekerhalo]
AA=yes
AG=yes
Arm=2
ROT=8
High=yes
Image=Torpedo
Ranged=yes
Shadow=no
Proximity=yes

[AANemerail]
ROF=20
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
Range=15
Speed=100
Bright=yes
Damage=10
Report=LASTUR1
Charges=no
IsLaser=true
Warhead=Super3
IsRailgun=true
IsBigLaser=no
Projectile=LLine3
LaserDuration=5
LaserInnerColor=255,255,0
LaserOuterColor=0,0,0
LaserOuterSpread=20,40,40
AttachedParticleSystem=GRailgunSys

[ABAN01]
Name=WS Logging Company
Armor=wood
Owner=
Height=3
IsBase=no
Points=5
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=2x6
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[ABAN02]
Name=Panullo Hacienda
Armor=heavy
Owner=
Height=2
IsBase=no
Points=5
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=5x3
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[ABAN03]
Name=Abandoned Factory
Armor=wood
Owner=
Height=2
IsBase=no
Points=5
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=2x5
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[ABAN04]
Name=City Hall
Armor=heavy
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=4x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[ABAN05]
Name=Hunting Lodge
Armor=wood
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=3x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[ABAN06]
Name=Local Inn & Lodging
Armor=wood
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=2x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[ABAN07]
Name=Church
Armor=heavy
Owner=
Height=2
IsBase=no
Points=5
Nominal=yes
Strength=350
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=2x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[ABAN08]
Name=Abandoned Wharehouse
Armor=heavy
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=2x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[ABAN09]
Name=Tall's Residence
Armor=heavy
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=350
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=2x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[ABAN10]
Name=Denzil's Last Chance Motel
Armor=wood
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=2x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[ABAN11]
Name=Miele Manor
Armor=wood
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=2x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[ABAN12]
Name=Kettler's Place
Armor=wood
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=2x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[ABAN13]
Name=Long's Home
Armor=wood
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[ABAN14]
Name=Local Store
Armor=heavy
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[ABAN15]
Name=Adam's House
Armor=heavy
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[ABAN16]
Name=Gas Station
Armor=wood
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
TechLevel=-1
DemandLoad=true
Foundation=2x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[ABAN17]
Name=Gas Pumps
Armor=wood
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[ABAN18]
Name=Gas Station Sign
Armor=wood
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[ABCPRO]
AA=yes
AG=yes
Arm=10
High=yes
Image=PODRING
Shadow=no
Proximity=yes

[AI]
AALimit=10
AARatio=.14
BuildAA=NASAM
EWGates=NAGATE_A,GAGATE_A
NSGates=NAGATE_B,GAGATE_B
Paranoid=yes
WarLimit=2
WarRatio=.1
BuildTech=NATECH,GATECH
PathDelay=.01
BuildConst=GACNST
BuildPower=NAPOWR,GAPOWR,NAAPWR
BuildRadar=GARADR,NARADR
PatrolScan=.016
TeslaLimit=10
TeslaRatio=.16
AttackDelay=5
BaseSizeAdd=3
BuildDefense=NAOBEL
BuildHelipad=GAHPAD,NAHPAD
BuildWeapons=GAWEAP,NAWEAP
DefenseLimit=40
DefenseRatio=.4
HelipadLimit=5
HelipadRatio=.12
PowerSurplus=50
AIBaseSpacing=1
AirstripLimit=5
AirstripRatio=.12
BarracksLimit=2
BarracksRatio=.16
BuildBarracks=NAHAND,GAPILE
BuildPDefense=NAOBEL
BuildRefinery=PROC
CompEasyBonus=no
ConcreteWalls=GAWALL,NAWALL
CreditReserve=100
RefineryLimit=4
RefineryRatio=.16
AttackInterval=3
AutocreateTime=5
GDIWallDefense=6
PowerEmergency=75%
InfantryReserve=3000
TiberiumFarScan=48
InfantryBaseMult=1
TiberiumNearScan=6
BlockagePathDelay=60
MaximumBaseDefenseValue=60
GDIBaseDefenseCoefficient=1.5
GDIWallDefenseCoefficient=3
NodBaseDefenseCoefficient=1.2
ComputerBaseDefenseResponse=3

[AMMOCRAT]
Name=Ammo Crates
Armor=none
Image=AMMO01
Owner=
IsBase=no
Points=5
Nominal=yes
Explodes=yes
Strength=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
TechLevel=-1
Selectable=no
ThreatPosed=10
Insignificant=yes
PlaceAnywhere=yes
RadarInvisible=yes
SpecialThreatValue=1

[AP]
Wall=yes
Wood=yes
Bright=yes
Rocker=yes
Spread=3
Verses=25%,65%,75%,100%,60%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
InfDeath=3
ProneDamage=50%
Conventional=yes

[APACHE]
ROT=5
Ammo=12
Cost=1000
Dock=NAHPAD,GAHPAD
Name=Harpy
Armor=light
Cameo=APCHICON
Owner=Nod
Sight=2
Speed=14
Voxel=yes
Crewed=yes
Points=20
Primary=HarpyClaw
Category=AirPower
Landable=yes
PipScale=Ammo
Strength=225
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
TechLevel=5
VoiceMove=30-I014,30-I016,30-I018,30-I022
GuardRange=30
PitchSpeed=.16
ThreatPosed=15
VoiceAttack=30-I022,30-I030,30-I034,30-I036
VoiceSelect=30-I000,30-I002,30-I004,30-I006
MoveToShroud=no
MovementZone=Fly
Prerequisite=NAHPAD
PrimaryFireFLH=0,32,0
RadarInvisible=yes
DamageParticleSystems=SparkSys,SmallGreySSys

[APC]
ROT=5
Cost=800
Name=Amphibious APC
Armor=heavy
Cameo=APCICON
Owner=GDI
Sight=5
Speed=8
Voxel=yes
Points=25
Crusher=yes
Category=Transport
PipScale=Passengers
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=4
Remapable=yes
SpeedType=Amphibious
TechLevel=6
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
DeployTime=.022
Passengers=5
CrateGoodie=yes
DebrisTypes=TIRE
ThreatPosed=10
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=AmphibiousCrusher
Prerequisite=GAWEAP,GAPILE
ZFudgeColumn=10
ZFudgeTunnel=13
VoiceFeedback=
DebrisMaximums=6
PrimaryFireFLH=0,48,48
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[ART2]
ROT=2
Cost=975
Name=Artillery
Armor=light
Cameo=ARTYICON
Owner=Nod
Sight=9
Speed=5
Voxel=yes
Crewed=yes
Points=35
Turret=no
Weight=3.5
Crusher=yes
Primary=155mm
Category=LRFS
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=42
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=4
Remapable=yes
TechLevel=6
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
CrateGoodie=yes
DeploysInto=GAARTY
ThreatPosed=10
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
DeployToFire=yes
MovementZone=Crusher
NoMovingFire=yes
Prerequisite=NAWEAP,NARADR
TurretOffset=-56
ZFudgeColumn=10
ZFudgeTunnel=14
PBarrelLength=224
VoiceFeedback=
EliteAbilities=SELF_HEAL
PrimaryFireFLH=0,0,64
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[ARTYHE]
Wall=yes
Wood=yes
Bright=yes
Deform=15%
Rocker=yes
Spread=64
Verses=100%,85%,68%,35%,35%
AnimList=FIREEXPL
InfDeath=2
Tiberium=yes
ProneDamage=150%
Conventional=yes
DeformThreshhold=120

[Abduction]
ROF=10
Burst=6
Range=2
Speed=30
Damage=90
Report=HUNTER2
Warhead=Gas
Projectile=ABCPRO

[Aboreus]
Name=Tiberium Aboreus
Color=NeonBlue
Image=4
Power=10
Value=30
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
Growth=10000
Spread=10000
GrowthPercentage=.05
SpreadPercentage=.05

[AircraftTypes]
1=ORCAB
2=DSHP
3=DPOD
4=SCRIN
5=APACHE
6=ORCATRAN
7=TRNSPORT
8=ORCA
9=PROTOX
60=TRNSPORT3
101=SCRINFIT
103=MONOLITH
104=CARRIER
200=HAVOC
210=BGGYSH
211=CBOMBER
212=GDIBOMB
213=KODIAK
214=NODAIRCRAFT
215=TRNSPORT3

[Animations]
1=TWLT100
3=ELECTRO
12=SMOKEY
13=BURN-S
14=BURN-M
15=BURN-L
22=H2O_EXP1
23=H2O_EXP2
24=H2O_EXP3
25=PARACH
26=PARABOMB
28=RING
30=PIFF
31=PIFFPIFF
32=FIRE3
33=FIRE2
34=FIRE1
35=FIRE4
42=GUNFIRE
43=TWINKLE1
44=TWINKLE2
45=TWINKLE3
47=MONEY
48=MLTIMISL
49=HEALONE
50=HEALALL
51=ARMOR
52=CHEMISLE
53=CLOAK
54=FIREPOWR
63=MGUN-N
64=MGUN-NE
65=MGUN-E
66=MGUN-SE
67=MGUN-S
68=MGUN-SW
69=MGUN-W
70=MGUN-NW
71=SMOKLAND
72=VETERAN
73=REVEAL
74=SHROUDX
82=GAPOWR_A
83=GAPOWR_AD
84=NARADR_A
85=NARADR_AD
90=GAWEAP_1
91=GAWEAP_2
92=GAWEAP_A
93=GAWEAP_B
94=GAWEAP_C
95=GAWEAP_D
96=GAPILE_A
97=GAPILE_B
98=NAPULS_A
99=GACTWR_A
100=GACTWR_B
101=GACTWR_C
102=GACTWR_D
103=GAPILE_C
104=GAWEAP_1
105=GAWEAP_2
106=GAWEAP_A
107=GAWEAP_B
113=NASTLH_A
114=NASTLH_AD
115=GACNSTMK
116=GACNST_A
117=GACNST_AD
118=GACNST_B
119=GACNST_C
120=GACNST_CD
121=GACNST_D
122=NAHAND_A
123=NAHAND_B
124=NAHAND_BD
125=GAPILE_CD
126=NATMPL_A
127=NATMPLMK
128=NAREFN_A
129=NAREFN_B
130=NAREFN_C
131=GAHPAD_A
132=GAHPAD_AD
133=GAPOWR_B
134=GADEPT_A
135=GADEPT_AD
136=GADEPT_B
137=GATECH_A
138=GATECH_AD
139=NATECH_A
143=NAWAST_A
144=NAWAST_AD
145=NAWAST_B
146=NAWAST_BD
147=NAOBEL_A
148=NAMISL_A
149=NAMISL_AD
150=NAMISL_B
151=NAMISL_BD
152=GAFIRE_A
153=GAFIRE_B
154=GAFIRE_C
155=NAREFN_AR
156=NAPOST_A
157=NAPOST_AD
158=NAPOST_B
159=WA01X
160=WA02X
161=WA03X
162=WA04X
163=WB01X
164=WB02X
165=WB03X
166=WB04X
167=WC01X
168=WC02X
169=WC03X
170=WC04X
171=WD01X
172=WD02X
173=WD03X
174=WD04X
175=TREESPRD
176=NAOBEL_B
177=GADEPT_C1
178=GADEPT_C2
179=GADEPT_C3
180=GADEPT_D
181=GADEPT_DD
182=GASILO_A
183=GASILO_AD
184=GASILO_B
185=GASILO_BD
186=NAPOWR_A
187=NAPOWR_AD
188=CAHOSP_A
189=NAAPWR_A
190=NAAPWR_AD
191=GASPOT_A
192=GASPOT_AD
193=CTDAM_A
194=CTDAM_AD
195=TUNTOP01
196=TUNTOP02
197=TUNTOP03
198=TUNTOP04
199=NTPYRA_A
200=NTPYRA_AD
201=PULSEFX1
202=GADPSAMK
203=METLARGE
204=METSMALL
205=METDEBRI
206=METSTRAL
207=METLTRAL
208=PULSBALL
209=GAFSDF_A
210=FSIDLE
211=FSAIR
212=FSGRND
213=CAARMR_A
214=GADPSA_A
215=GATICK_A
216=GATICKMK
218=CAARAY_A
219=CAARAY_B
220=CAARAY_C
221=CAARAY_CD
222=CAARAY_D
223=CAARAY_DD
224=GAICBM_A
225=GAICBMMK
226=NAHPAD_A
227=NAHPAD_AD
228=GAKODK_A
229=GAKODK_AD
230=GAKODK_B
231=GAKODK_C
232=GAKODK_CD
233=NAMNTK_A
234=CTDAM_B
235=CTDAM_BD
236=CARYLAND
237=DROPLAND
240=TWLT026
241=TWLT036
242=TWLT050
243=TWLT070
244=TWLT100
245=TWLT070T
246=TWLT100I
250=S_BANG16
251=S_BANG24
252=S_BANG34
253=S_BANG48
260=S_BRNL20
261=S_BRNL30
262=S_BRNL40
263=S_BRNL58
270=S_CLSN16
271=S_CLSN22
272=S_CLSN30
273=S_CLSN42
274=S_CLSN58
280=S_TUMU22
281=S_TUMU30
282=S_TUMU42
283=S_TUMU60
290=RING1
291=IONBEAM
300=GAPLUG_A
301=GAPLUG_B
302=GAPLUG_BD
303=GAPLUG_C
304=GAPLUG_D
305=GAPLUG_E
306=GAPLUG_F
307=GARADR_A
308=GARADR_AD
309=NASAM_A
310=EMP_FX01
320=DIG
400=VEINATAC
500=INFDIE
501=DIRTEXPL
502=PULSEFX2
510=DBRIS1LG
511=DBRIS1SM
512=DBRIS2LG
513=DBRIS2SM
514=DBRIS3LG
515=DBRIS3SM
516=DBRIS4LG
517=DBRIS4SM
518=DBRIS5LG
519=DBRIS5SM
520=DBRIS6LG
521=DBRIS6SM
522=DBRIS7LG
523=DBRIS7SM
524=DBRIS8LG
525=DBRIS8SM
526=DBRIS9LG
527=DBRIS9SM
528=DBRS10LG
529=DBRS10SM
550=DEATH_A
551=DEATH_B
552=DEATH_C
553=DEATH_D
554=DEATH_E
555=DEATH_F
556=DROPPOD
557=DROPPOD2
558=FLAMEGUY
600=EXPLOSML
601=EXPLOMED
602=EXPLOLRG
603=XGRYMED1
604=XGRYMED2
605=XGRYSML1
606=XGRYSML2
610=STEAMPUF
611=SMOKEY2
612=PULSE
613=WAKE1
614=WAKE2
618=BEACON
619=PODRING
620=CLDRNGL1
621=CLDRNGL2
622=CLDRNGMD
623=CLDRNGSM
700=CRYSTAL1
701=CRYSTAL2
702=CRYSTAL3
703=CRYSTAL4
704=BIGBLUE
705=SGRYSMK1
706=DROPEXP
707=INVISO
731=NGFLMTMK
739=NGFLMT
749=SCEXPLOINIT
750=SCEXPLOWAVE
751=SCEXPLO
752=SCDETH1X
753=SCDETH2X
754=TRIPODMK
755=GAFORT_AD
756=GAFORT_BD
759=DCOLOG
760=DCOLOG_A
761=DCOLO_B
762=DCOLOGMK
766=MECHFACT_A
767=MECHFACT_B
768=MECHFACT_1
769=MECHFACT_2
781=FTWRMK
782=FTWR_MG
783=FTWR_CNNS
784=FTWR_CNND
785=FTWR_ARTY
786=FTWR_SAM
787=GAFORT
788=GAFORT_A
789=GAFORT_B
790=GAFORT_C
791=GAFORTMK
792=GAFORT_AD
793=GAFORT_BD
794=FTWR_A
795=FTWR_AD
805=MUZZLEFLASH_N
806=MUZZLEFLASH_NE
807=MUZZLEFLASH_E
808=MUZZLEFLASH_SE
809=MUZZLEFLASH_S
810=MUZZLEFLASH_SW
811=MUZZLEFLASH_W
812=MUZZLEFLASH_NW
813=MUZZLEFLASHB_N
814=MUZZLEFLASHB_NE
815=MUZZLEFLASHB_E
816=MUZZLEFLASHB_SE
817=MUZZLEFLASHB_S
818=MUZZLEFLASHB_SW
819=MUZZLEFLASHB_W
820=MUZZLEFLASHB_NW
850=FTWR_DIS
967=GARADR1
968=GARADR2
969=GARADR3
975=MUZZLEARTY_SW
976=MUZZLEARTY_W
977=MUZZLEARTY_NW
978=MUZZLEARTY_N
979=MUZZLEARTY_NE
980=MUZZLEARTY_E
981=MUZZLEARTY_SE
982=MUZZLEARTY_S
983=MUZZLEFLASH_N
984=MUZZLEFLASH_NE
985=MUZZLEFLASH_E
986=MUZZLEFLASH_SE
987=MUZZLEFLASH_S
988=MUZZLEFLASH_SW
989=MUZZLEFLASH_W
990=MUZZLEFLASH_NW
991=MUZZLEFLASHB_NE
992=MUZZLEFLASHB_E
993=MUZZLEFLASHB_SE
994=MUZZLEFLASHB_S
995=MUZZLEFLASHB_SW
996=MUZZLEFLASHB_W
997=MUZZLEFLASHB_NW
998=MUZZLEFLASHB_N
1031=GGD_B
1032=EALZRGN_A
1033=EALZRGNMK
1037=NSILO_A
1038=NSILO_AD
1039=NSILO_B
1040=NSILO_W
1041=NSILO_WD
1042=NSILO_S
1043=NSILO_SD
5612=CAARAY_A
5613=CAARAY_B
5614=CAARAY_C
5615=CAARAY_CD
5616=CAARAY_D
5617=CAARAY_DD
5618=CAARMR
5619=CAARAY
BSAM0=GAFORT
BSAM1=GAFORT_A
BSAM2=GAFORT_B
BSAM3=GAFORT_C
BSAM4=GAFORTMK
BSAM5=GAFORT_AD
BSAM6=GAFORT_BD
F434TG1=ICCPP_A
F434TG2=ICCPP_AD
F434TG3=ICCPP_B
F434TG4=ICCPP_C
F434TG5=ICCPP_C2

[Area Guard]
Rate=.040
AARate=.032
Recruitable=yes

[AssaultCannon]
ROF=50
Range=5
Speed=100
Damage=40
Report=TSGUN4
Warhead=SA
Projectile=Invisible

[AssaultShotgun]
ROF=60
Burst=2
Range=5
Speed=100
Bright=true
Damage=40
Report=SILENCER
Warhead=SS
Projectile=Invisible

[Attack]
Rate=.016
AARate=.016

[AudioVisual]
Dig=DIG
Wake=WAKE2
Smoke=xxxx
GateUp=GATEUP1
OnFire=FIRE3,FIRE2,FIRE1
DropPod=DROPPOD,DROPPOD2
FogRate=.5
Gravity=6
IonBeam=IONBEAM
PoseDir=2
RadarOn=COMMUP1
DigSound=SUBDRIL1
GateDown=GATEDWN1
IonBlast=RING1
RadarOff=RADARDN1
TeslaZap=OBELRAY1
TreeFire=FIRE2,FIRE1
LargeFire=FIRE2
MoveFlash=RING
MovieTime=.06
Parachute=PARACH
SellSound=CASHTURN
SmallFire=FIRE3
StopSound=Notify
AllyReveal=yes
ChuteSound=BOOP
CloakSound=CLOAK5
DeadBodies=DEATH_A,DEATH_B,DEATH_C,DEATH_D,DEATH_E,DEATH_F
GameClosed=BLEEP1
GuardSound=Notify
PlayerLeft=BOOP
ScoldSound=SCOLD8
ShroudGrow=no
ShroudRate=4
SpeakDelay=2
VeinAttack=VEINATAC
BlowupSound=EXPNEW01
CreditTicks=CREDUP1,CREDDWN1
DeploySound=27-I002
DropPodPuff=DROPEXP
EnemyHealth=yes
GameForming=GAMEFRM1
GenericBeep=BLEEP1
SavourDelay=.1
ShakeScreen=400
SystemError=BOOP
TeslaCharge=OBELPOWR
BarrelDebris=GASTANK,PIECE
BuildingDrop=PLACE2
BuildingSlam=PLACE2
ConditionRed=25%
Construction=BOOP
CrumbleSound=CRMBLE2
DropZoneAnim=BEACON
GenericClick=CLICKY1
MessageDelay=.6
PlayerJoined=BOOP
ScatterSound=Notify
TimerWarning=2
BarrelExplode=EXPLOLRG
BombParachute=PARABOMB
IceGrowthRate=1.5
BarrelParticle=SmallGreySSys
DropZoneRadius=4
ExtraUnitLight=.2
IceCrackSounds=ICECRAK1,ICECRAK2,ICECRAK3
LightningSound=
MetallicDebris=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG,DBRIS9LG,DBRS10LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRIS5SM,DBRIS6SM,DBRIS7SM,DBRIS8SM,DBRIS9SM,DBRS10SM
NamedCivilians=no
OptionsChanged=Notify
AtmosphereEntry=PODRING
ConditionYellow=50%
EMPulseSparkles=EMP_FX01
FlamingInfantry=FLAMEGUY
IncomingMessage=Message1
InfantryExplode=S_BANG34
BridgeExplosions=TWLT026,TWLT036,TWLT050,TWLT070
FirestormAirAnim=FSAIR
ScrollMultiplier=.07
AmbientChangeRate=0.79999995
AmbientChangeStep=0.069999993
FirestormIdleAnim=FSIDLE
ExtraAircraftLight=.2
ExtraInfantryLight=.2
UnloadingHarvester=HORV
FirestormActiveAnim=GAFSDF_A
FirestormGroundAnim=FSGRND
IdleActionFrequency=.15
IceSolidifyFrameTime=1000
WaypointAnimationSpeed=10

[BATTLEMECH]
ROT=5
Cost=600
Name=Heavy Assault Wolverine
Armor=heavy
Cameo=BTTLMCHICON
Image=BATTLEMECH
Owner=GDI
Sight=6
Speed=6
Voxel=no
Points=25
Turret=no
Facings=8
Primary=300mmAP
Category=AFV
IsTilter=no
Strength=250
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MaxDebris=2
Remapable=yes
TechLevel=1
VoiceMove=15-I024,15-I044
GuardRange=20
WalkFrames=20
Accelerates=false
CrateGoodie=yes
DeathFrames=56
ThreatPosed=15
VoiceAttack=15-I006,15-I046
VoiceSelect=15-I000,15-I006,15-I040,15-I042
FiringFrames=11
MovementZone=Normal
Prerequisite=GAWEAP
ImmuneToVeins=yes
DeathFrameRate=2
EliteAbilities=SENSORS,FIREPOWER,ROF
PrimaryFireFLH=250,0,200
StandFrameRate=2
StandingFrames=10
StartWalkFrame=80
MaxDeathCounter=70
StartDeathFrame=328
StartStandFrame=0
StartFiringFrame=240
VeteranAbilities=FIREPOWER,ROF,STRONGER
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true

[BAZOOKA]
ROF=60
Range=6
Speed=25
Damage=25
Report=RKETINF1
Warhead=AP
Projectile=AAHeatSeeker2

[BBOARD01]
Name=Eat at Rade's Roadhouse
Armor=heavy
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD02]
Name=Drink YEO-CA Cola!
Armor=heavy
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD03]
Name=Hamburgers $.99
Armor=heavy
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD04]
Name=Visit Scenic Las Vegas
Armor=heavy
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD05]
Name=Rooms $29 a nite
Armor=heavy
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD06]
Name=Kaspm's Tiberium Warhouse
Armor=heavy
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x2
NewTheater=yes
Selectable=no
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD07]
Name=Alkaline's Battery Superstore
Armor=heavy
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x2
NewTheater=yes
Selectable=no
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD08]
Name=Alex-gators petshop just ahead!
Armor=heavy
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x2
NewTheater=yes
Selectable=no
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD09]
Name=TacticX games rock!
Armor=heavy
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD10]
Name=WW Surf and Turf hits the spot!
Armor=heavy
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD11]
Name=Only 11 miles to Zydeko's cafe!
Armor=heavy
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD12]
Name=No escape from Archer's Asylum!
Armor=heavy
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD13]
Name=Stop in at Hewitt's hair salon
Armor=heavy
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Selectable=no
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD14]
Name=Billy Bob's Harvester school
Armor=heavy
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
ActiveAnim=BBOARD14_A
DemandLoad=true
Foundation=2x1
NewTheater=yes
Selectable=no
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
ActiveAnimZAdjust=-125

[BBOARD15]
Name=Pannullo's hacienda es bueno
Armor=heavy
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=2x1
NewTheater=yes
Selectable=no
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD16]
Name=Join GDI: We save lives.
Armor=heavy
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=2x1
NewTheater=yes
Selectable=no
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false

[BGGY]
ROT=8
Cost=500
Name=Attack Buggy
Armor=light
Cameo=BGGYICON
Owner=Nod
Sight=6
Speed=10
Voxel=yes
Points=25
Turret=no
Primary=RaiderCannon
Category=Recon
IsTilter=yes
Strength=220
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
Remapable=yes
TechLevel=2
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
CrateGoodie=yes
DebrisTypes=TIRE
ThreatPosed=10
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=Normal
Prerequisite=NAWEAP
TurretOffset=0
ImmuneToVeins=yes
VoiceFeedback=
DebrisMaximums=4
EliteAbilities=CRUSHER
PrimaryFireFLH=0,0,100
DamageParticleSystems=SparkSys,SmallGreySSys

[BGGYSH]
ROT=5
Cost=0
Name=Space ship
Armor=heavy
Cameo=BGGYSHICON
Owner=GDI,Nod
Sight=3
Speed=18
Voxel=yes
Points=25
Category=AirLift
Landable=yes
PipScale=Passengers
Strength=200
AuxSound1=DROPUP1
AuxSound2=DROPDWN1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=9
Remapable=yes
TechLevel=1
VoiceMove=30-I014,30-I016,30-I018,30-I022
Passengers=5
PitchSpeed=.4
Selectable=yes
AnimPalette=yes
FlightLevel=1600
LegalTarget=no
ThreatPosed=0
VoiceAttack=30-I022,30-I034,30-I036
VoiceSelect=30-I000,30-I002,30-I004,30-I006
MovementZone=Fly
Prerequisite=GAHPAD
PrimaryFireFLH=0,0,0
RadarInvisible=yes
SlowdownDistance=2000
DamageParticleSystems=SparkSys,SmallGreySSys

[BHAWKG]
ROT=5
Cost=800
Name=Black Hawk
Armor=heavy
Cameo=BHAWKICONG
Owner=GDI
Sight=8
Speed=7
Voxel=no
Points=50
Turret=no
Weight=2
Crusher=yes
Facings=8
Primary=Nemerail
Category=AFV
IsTilter=no
Strength=300
WalkRate=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MaxDebris=6
Remapable=yes
TechLevel=6
Trainable=yes
VoiceMove=15-I024,15-I044
WalkFrames=12
Accelerates=false
CrateGoodie=no
ThreatPosed=50
VoiceAttack=15-I006,15-I046
VoiceSelect=15-I000,15-I006,15-I040,15-I042
FiringFrames=3
MovementZone=Normal
Prerequisite=GAWEAP
TiberiumHeal=yes
VoiceFeedback=
EliteAbilities=ROF,SELF_HEAL
PrimaryFireFLH=65,70,95
StandingFrames=1
StartWalkFrame=0
StartStandFrame=120
StartFiringFrame=96
VeteranAbilities=STRONGER,FIREPOWER
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[BHAWKN]
ROT=5
Cost=800
Name=Black Hawk
Armor=heavy
Cameo=BHAWKICONN
Owner=Nod
Sight=8
Speed=7
Voxel=no
Points=50
Turret=no
Weight=2
Crusher=yes
Facings=8
Primary=Nemerail
Category=AFV
IsTilter=no
Strength=300
WalkRate=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MaxDebris=6
Remapable=yes
TechLevel=6
Trainable=yes
VoiceMove=15-I024,15-I044
WalkFrames=12
Accelerates=false
CrateGoodie=no
ThreatPosed=50
VoiceAttack=15-I006,15-I046
VoiceSelect=15-I000,15-I006,15-I040,15-I042
FiringFrames=3
MovementZone=Normal
Prerequisite=NAWEAP
TiberiumHeal=yes
VoiceFeedback=
EliteAbilities=ROF,SELF_HEAL
PrimaryFireFLH=65,70,95
StandingFrames=1
StartWalkFrame=0
StartStandFrame=120
StartFiringFrame=96
VeteranAbilities=STRONGER,FIREPOWER
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[BIGBLUE3]
Theater=yes
Foundation=1x1

[BIKE]
ROT=8
Cost=600
Name=Attack Cycle
Armor=wood
Cameo=CYCLICON
Elite=HoverMissile
Owner=Nod
Sight=5
Speed=12
Voxel=yes
Points=25
Turret=no
Primary=BikeMissile
Category=Recon
IsTilter=yes
Strength=150
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
Remapable=yes
TechLevel=5
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
CrateGoodie=yes
DebrisTypes=TIRE
ThreatPosed=20
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=Destroyer
Prerequisite=NAWEAP
VoiceFeedback=
DebrisMaximums=2
EliteAbilities=VEIN_PROOF
PrimaryFireFLH=0,48,48
SecondaryFireFLH=-30,42,60
DamageParticleSystems=SparkSys,SmallGreySSys

[BLUELAMP]
Name=Blue Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
AlphaImage=NONE
ThreatPosed=0
LightRedTint=0.01
Insignificant=yes
LightBlueTint=0.7
LightGreenTint=0,01
LightIntensity=0.01
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[BOXES01]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BOXES02]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BOXES03]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BOXES04]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BOXES05]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BOXES06]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BOXES07]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BOXES08]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BOXES09]
Name=Boxes
Immune=yes
Theater=yes
Foundation=1x1

[BRIDGE1]
Name=Bridge 1
Image=BRIDGE
Overrides=yes
RadarColor=92,92,92
LegalTarget=true
NoUseTileLandType=false

[BRIDGE2]
Name=Bridge 2
Image=BRIDGE
Overrides=yes
RadarColor=92,92,92
LegalTarget=true
NoUseTileLandType=false

[BTIB01]
Land=Rock
Name=Tiberium (Large)
Image=None
CellAnim=BIGBLUE
DrawFlat=false
Tiberium=yes
RadarColor=80,0,0
LegalTarget=false
ChainReaction=yes
NoUseTileLandType=true

[BTIB02]
Land=Rock
Name=Large Tiberium
Image=None
CellAnim=BIGBLUE
DrawFlat=false
Tiberium=yes
RadarColor=80,0,0
LegalTarget=false
ChainReaction=yes
NoUseTileLandType=true

[BTIB03]
Land=Rock
Name=Large Tiberium
Image=None
CellAnim=BIGBLUE
DrawFlat=false
Tiberium=yes
RadarColor=80,0,0
LegalTarget=false
ChainReaction=yes
NoUseTileLandType=true

[BTIB04]
Land=Rock
Name=Large Tiberium
Image=None
CellAnim=BIGBLUE
DrawFlat=false
Tiberium=yes
RadarColor=80,0,0
LegalTarget=false
ChainReaction=yes
NoUseTileLandType=true

[BTIB05]
Land=Rock
Name=Large Tiberium
Image=None
CellAnim=BIGBLUE
DrawFlat=false
Tiberium=yes
RadarColor=80,0,0
LegalTarget=false
ChainReaction=yes
NoUseTileLandType=true

[BTIB06]
Land=Rock
Name=Large Tiberium
Image=None
CellAnim=BIGBLUE
DrawFlat=false
Tiberium=yes
RadarColor=80,0,0
LegalTarget=false
ChainReaction=yes
NoUseTileLandType=true

[BTIB07]
Land=Rock
Name=Large Tiberium
Image=None
CellAnim=BIGBLUE
DrawFlat=false
Tiberium=yes
RadarColor=80,0,0
LegalTarget=false
ChainReaction=yes
NoUseTileLandType=true

[BTIB08]
Land=Rock
Name=Large Tiberium
Image=None
CellAnim=BIGBLUE
DrawFlat=false
Tiberium=yes
RadarColor=80,0,0
LegalTarget=false
ChainReaction=yes
NoUseTileLandType=true

[BTIB09]
Land=Rock
Name=Large Tiberium
Image=None
CellAnim=BIGBLUE
DrawFlat=false
Tiberium=yes
RadarColor=80,0,0
LegalTarget=false
ChainReaction=yes
NoUseTileLandType=true

[BTIB10]
Land=Rock
Name=Large Tiberium
Image=None
CellAnim=BIGBLUE
DrawFlat=false
Tiberium=yes
RadarColor=80,0,0
LegalTarget=false
ChainReaction=yes
NoUseTileLandType=true

[BTIB11]
Land=Rock
Name=Large Tiberium
Image=None
CellAnim=BIGBLUE
DrawFlat=false
Tiberium=yes
RadarColor=80,0,0
LegalTarget=false
ChainReaction=yes
NoUseTileLandType=true

[BTIB12]
Land=Rock
Name=Large Tiberium
Image=None
CellAnim=BIGBLUE
DrawFlat=false
Tiberium=yes
RadarColor=80,0,0
LegalTarget=false
ChainReaction=yes
NoUseTileLandType=true

[BURNT01]
Burn=yes
Theater=yes

[BURNT02]
Burn=yes
Theater=yes

[BURNT03]
Burn=yes
Theater=yes

[BURNT04]
Burn=yes
Theater=yes

[BURNT05]
Burn=yes
Theater=yes

[BURNT06]
Burn=yes
Theater=yes

[BURNT07]
Burn=yes
Width=2
Theater=yes

[BURNT08]
Burn=yes
Width=2
Theater=yes

[BURNT09]
Burn=yes
Height=2
Theater=yes

[BURNT10]
Burn=yes
Height=2
Theater=yes

[BURNT11]
Burn=yes
Width=2
Height=2
Theater=yes

[BURNT12]
Burn=yes
Width=2
Height=2
Theater=yes

[BUS]
ROT=5
Cost=800
Name=School Bus
Armor=light
Owner=GDI
Sight=5
Speed=8
Voxel=yes
Points=25
Weight=3.9
Crusher=yes
Nominal=yes
Category=Transport
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=4
TechLevel=-1
VoiceMove=
DeployTime=.022
Passengers=20
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=
MovementZone=Normal
VoiceFeedback=
DebrisMaximums=4
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[Ballistic]
High=yes
Image=120MM
Arcing=true

[Beach]
Foot=0%
Float=0%
Hover=100%
Track=0%
Wheel=0%
Buildable=no
Amphibious=60%

[BigGreySmokeSys]
Spawns=yes
Slowdown=.0025
HoldsWhat=LargeGreySmoke
BehavesLike=Smoke
ParticleCap=30
SpawnCutoff=15.0
SpawnFrames=10
SpawnRadius=10
SpawnTranslucencyCutoff=13.0

[BikeMissile]
ROF=60
Range=5
Speed=30
Damage=40
Report=MISL1
Warhead=AP
Projectile=HeatSeeker

[BlackHandLaser]
ROF=20
Anim=LASERSHOT
Range=6
Speed=100
Bright=yes
Damage=15
Report=LASTUR1
Charges=no
IsLaser=true
Warhead=Super
Projectile=LLine2
LaserDuration=15
LaserInnerColor=255,0,0
LaserOuterColor=0,0,0
LaserOuterSpread=20,40,40
UseSparkParticles=yes
AttachedParticleSystem=FirestormSparkSys

[Bomb]
ROF=10
Range=5
Speed=0
Bright=yes
Damage=160
Report=bombdrop
Floater=yes
Warhead=ORCAHE
Projectile=Cannon2

[Bug1Gun]
ROF=600
Burst=10
Range=12
Speed=50
Damage=15
Report=SANDBAG1
Warhead=PlasmaWH
Projectile=ProtonBlast

[BuildingTypes]
1=GAPOWR
2=PROC
3=GACNST
4=GAPILE
5=GAPLUG
6=GACTWR
7=GASAND
8=GAFIRE
9=GADEPT
10=GATECH
11=GAWEAP
12=GAHPAD
13=NAPOWR
14=NATECH
15=NAHAND
16=NAAPWR
17=GAWALL
18=NAPOST
19=NARADR
20=GAPLUG2
21=NAWEAP
23=NAWALL
24=NATMPL
28=NAWAST
35=NALASR
36=NASAM
38=GAROCK
39=GAPLUG1
41=GAPLUG3
42=GAFSDF
43=GARADR
65=CABHUT
66=GALITE
67=REDLAMP
68=GRENLAMP
69=BLUELAMP
70=YELWLAMP
71=PURPLAMP
72=INORANLAMP
73=INGRNLMP
74=INREDLMP
75=INBLULMP
76=NAFNCE
85=CITY01
86=CITY02
87=CITY03
88=CITY04
89=CITY05
90=CITY06
91=CITY07
92=CITY08
93=CITY09
94=CITY10
95=CITY11
96=CITY12
97=CITY13
98=CITY14
99=CITY15
100=CITY16
101=CITY17
102=CITY18
103=CAHOSP
104=GASPOT
105=CTDAM
106=INGALITE
107=INYELWLAMP
108=INPURPLAMP
109=BBOARD01
110=BBOARD02
111=BBOARD03
112=BBOARD04
113=BBOARD05
114=BBOARD06
115=BBOARD07
116=BBOARD08
117=BBOARD09
118=BBOARD10
119=BBOARD11
120=BBOARD12
121=BBOARD13
122=BBOARD14
123=BBOARD15
124=BBOARD16
125=NEGLAMP
126=NEGRED
127=ABAN01
128=ABAN02
129=ABAN03
130=ABAN04
131=ABAN05
132=ABAN06
133=ABAN07
134=ABAN08
135=ABAN09
136=ABAN10
137=ABAN11
138=ABAN12
139=ABAN13
140=ABAN14
141=ABAN15
142=ABAN16
143=ABAN17
144=ABAN18
145=CITY19
146=CITY20
147=CITY21
148=NTPYRA
149=GASILO
150=GAVULC
151=CITY22
152=CTVEGA
153=NAPULS
154=GAGATE_A
155=GAGATE_B
156=NASTLH
157=NAGATE_A
158=NAGATE_B
159=NAOBEL
160=NAMISL
161=GAPOWRUP
200=GADPSA
201=CA0001
202=CA0002
203=CA0003
204=CA0004
205=CA0005
206=CA0006
207=CA0007
208=CA0008
209=CA0009
210=CA0010
211=CA0011
212=CA0012
213=GGDVCOMP
214=GGDVCOMP
215=CA0015
216=CA0016
217=CA0017
218=CA0018
219=CA0019
220=CA0020
221=CA0021
222=CAARMR
223=GACSAM
224=GATICK
225=CAPYR01
226=CAPYR02
227=CAPYR03
228=CACRSH01
229=CACRSH02
230=CACRSH03
231=CACRSH04
232=CACRSH05
233=CAARAY
234=GAICBM
235=GAOLDCC1
236=GAOLDCC2
237=GAOLDCC3
238=GAOLDCC4
239=GAOLDCC5
240=GAOLDCC6
241=GAARTY
242=TSTLAMP
243=NAHPAD
244=GAKODK
245=NAMNTK
246=UFO
247=AMMOCRAT
248=GAPAVE
249=GAGREEN
276=DTRIPOD
300=GAFORT
502=EALZRGN
504=DCOLOG
1205=GARADR1
1206=GARADR2
1207=GARADR3
5134=CAARAY
6512=NAPLUSMA
7501=GAFTWRCNNS
7502=GAFTWRMG
7503=GAFTWRSAM
7504=GAFTWRCNN
7505=GAFTWRDIS
7506=GAFTWRART
7507=GAFTWRCNNS
8280=NGFLMT
CSI34=NASILO
BSAM10=GAFORT
G434TG1=ICCPP
G434TG2=ICCPPUP
G434TG3=ICCPPUP1
G434TG4=ICCPPUP2
G434TG5=ICCPPUP3
MCHFAC1=MECHFACT
MCHFAC2=MECHFACTN

[CA0001]
Name=Rade's Roadhouse
Armor=heavy
Owner=
Height=1
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=3x3
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CA0002]
Name=Sandberg and Son's
Armor=heavy
Owner=
Height=1
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=3x3
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CA0003]
Name=Temp Housing
Armor=light
Owner=
Height=1
IsBase=no
Points=5
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=2x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CA0004]
Name=Waystation
Armor=light
Owner=
Height=1
IsBase=no
Points=5
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=2x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CA0005]
Name=Ferbie's 4 Sale
Armor=light
Owner=
Height=1
IsBase=no
Points=5
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CA0006]
Name=Deluxe Accomodations
Armor=heavy
Owner=
Height=1
IsBase=no
Points=5
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CA0007]
Name=Field Generator
Armor=light
Owner=
Height=1
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CA0008]
Name=Subterranean Dwelling
Armor=heavy
Owner=
Height=1
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=2x3
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CA0009]
Name=Subterranean Dwelling
Armor=heavy
Owner=
Height=1
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=2x3
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CA0010]
Name=Leary Traveller Inn
Armor=heavy
Owner=
Height=1
IsBase=no
Points=5
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=2x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CA0011]
Name=Water Tank
Armor=heavy
Owner=
Height=1
IsBase=no
Points=5
Nominal=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CA0012]
Name=Greenhouse
Armor=light
Owner=
Height=1.5
IsBase=no
Points=5
Nominal=yes
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CA0013]
Name=Water Purifier
Armor=heavy
Height=2
IsBase=no
Points=5
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=2x1
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CA0014]
Name=Observation Tower
Armor=heavy
Cameo=MUTBUNKER
Height=2
IsBase=no
Points=5
Buildup=CA0014
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
FreeBuildup=true
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DemandLoadBuildup=true
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CA0015]
Name=Port-A-Shack
Armor=light
Owner=
Height=1
IsBase=no
Points=5
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CA0016]
Name=Port-A-Shack Deluxe
Armor=light
Owner=
Height=2
IsBase=no
Points=5
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CA0017]
Name=Energy Transformer
Armor=heavy
Owner=
Height=2
IsBase=no
Points=5
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CA0018]
Name=Solar Panel
Armor=light
Owner=
Height=2
IsBase=no
Points=5
Nominal=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CA0019]
Name=Solar Panel
Armor=light
Owner=
Height=2
IsBase=no
Points=5
Nominal=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CA0020]
Name=Solar Panel
Armor=light
Owner=
Height=2
IsBase=no
Points=5
Nominal=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CA0021]
Name=Solar Panel
Armor=light
Owner=
Height=2
IsBase=no
Points=5
Nominal=yes
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TechLevel=-1
DemandLoad=true
Foundation=1x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CAARAY]
ROT=12
Cost=3000
Name=Meteor Control Center
Armor=wood
Image=CAARAY
Owner=Nod,GDI
Power=-300
Sight=8
Crewed=yes
Height=3
IsBase=no
Points=50
Turret=no
Nominal=yes
Primary=EMPulseWeapon
Sensors=yes
Adjacent=2
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=25
Remapable=no
TechLevel=6
ActiveAnim=CAARAY_A
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
LegalTarget=yes
SuperWeapon=EMPulseSpecial
ThreatPosed=30
Prerequisite=TECH
ActiveAnimTwo=CAARAY_B
EMPulseCannon=yes
Insignificant=yes
ActiveAnimFour=CAARAY_D
RadarInvisible=yes
ActiveAnimThree=CAARAY_C
ExtraDamageStage=yes
ActiveAnimZAdjust=-100
DamageSmokeOffset=350, 125, 100
DemandLoadBuildup=true
HasStupidGuardMode=false
ActiveAnimTwoZAdjust=-100
ActiveAnimFourDamaged=CAARAY_DD
ActiveAnimFourZAdjust=-100
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
ActiveAnimThreeDamaged=CAARAY_CD
ActiveAnimThreeZAdjust=-100

[CAARMR]
Ammo=5
Name=Civilian Armory
Armor=concrete
Cameo=ARMRICON
Image=CTARMR
Owner=
Armory=yes
Height=1
Immune=no
IsBase=no
Points=5
Buildup=CAARMRMK
Nominal=yes
PipScale=Ammo
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
Remapable=no
TechLevel=-1
ActiveAnim=CAARMR_A
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
LegalTarget=no
Insignificant=yes
RadarInvisible=yes
ActiveAnimPowered=no
ActiveAnimZAdjust=-100
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CABHUT]
Name=Bridge repair hut
Owner=
Immune=yes
Nominal=yes
Adjacent=0
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
BaseNormal=no
Foundation=1x1
NewTheater=yes
Repairable=true
Selectable=no
LegalTarget=no
ThreatPosed=0
Insignificant=yes
RadarInvisible=yes
BridgeRepairHut=yes

[CACRSH01]
Name=Crash 1
Armor=concrete
Owner=
Height=1
Immune=yes
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Remapable=no
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Normalized=yes
Selectable=no
LegalTarget=no
Insignificant=yes
RadarInvisible=yes
TerrainPalette=yes
ExtraDamageStage=no

[CACRSH02]
Name=Crash 2
Armor=concrete
Owner=
Height=1
Immune=yes
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Remapable=no
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Normalized=yes
Selectable=no
LegalTarget=no
Insignificant=yes
RadarInvisible=yes
TerrainPalette=yes
ExtraDamageStage=no

[CACRSH03]
Name=Crash 3
Armor=concrete
Owner=
Height=1
Immune=yes
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Remapable=no
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Normalized=yes
Selectable=no
LegalTarget=no
Insignificant=yes
RadarInvisible=yes
TerrainPalette=yes
ExtraDamageStage=no

[CACRSH04]
Name=Crash 4
Armor=concrete
Owner=
Height=1
Immune=yes
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Remapable=no
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Normalized=yes
Selectable=no
LegalTarget=no
Insignificant=yes
RadarInvisible=yes
TerrainPalette=yes
ExtraDamageStage=no

[CACRSH05]
Name=Crash 5
Armor=concrete
Owner=
Height=1
Immune=yes
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Remapable=no
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Normalized=yes
Selectable=no
LegalTarget=no
Insignificant=yes
RadarInvisible=yes
TerrainPalette=yes
ExtraDamageStage=no

[CAHOSP]
Ammo=5
Name=Civilian Hospital
Armor=concrete
Cameo=HOSPICON
Owner=
Height=2
IsBase=no
Points=5
Buildup=HOSPMK
Nominal=yes
Hospital=yes
PipScale=Ammo
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
Remapable=no
TechLevel=-1
ActiveAnim=CAHOSP_A
DemandLoad=true
Foundation=3x4
NewTheater=yes
Normalized=yes
LegalTarget=no
Insignificant=yes
RadarInvisible=yes
ExtraDamageStage=yes
ActiveAnimZAdjust=-100
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CAPYR01]
Name=Pyramid
Armor=concrete
Owner=
Height=2
Immune=yes
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Remapable=no
TechLevel=-1
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
LegalTarget=no
Insignificant=yes
RadarInvisible=yes
TerrainPalette=yes
ExtraDamageStage=no

[CAPYR02]
Name=Pyramid
Armor=concrete
Owner=
Height=4
Immune=yes
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Remapable=no
TechLevel=-1
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
LegalTarget=no
Insignificant=yes
RadarInvisible=yes
TerrainPalette=yes
ExtraDamageStage=no

[CAPYR03]
Name=Pyramid
Armor=concrete
Owner=
Height=4
Immune=yes
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Remapable=no
TechLevel=-1
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
LegalTarget=no
Insignificant=yes
RadarInvisible=yes
TerrainPalette=yes
ExtraDamageStage=no

[CAR]
ROT=5
Cost=800
Name=Automobile
Armor=light
Owner=GDI
Sight=5
Speed=8
Voxel=yes
Points=25
Nominal=yes
Category=Transport
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=4
TechLevel=-1
VoiceMove=
Passengers=4
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=
MovementZone=Normal
VoiceFeedback=
DebrisMaximums=4
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[CARGOCAR]
ROT=5
Cost=800
Name=Cargo Car
Armor=light
Image=CARGOCAR
Owner=GDI
Sight=5
Speed=8
Voxel=yes
Points=25
Weight=3.9
Crusher=yes
IsTrain=yes
Nominal=yes
Passive=yes
Category=Transport
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=4
TechLevel=-1
VoiceMove=
DeployTime=.022
Passengers=10
ThreatPosed=0
VoiceAttack=
VoiceSelect=
CarriesCrate=yes
MovementZone=Crusher
VoiceFeedback=
MovementRestrictedTo=Railroad
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[CARRIER]
ROT=5
Ammo=4
Cost=3000
Dock=GAHPAD,NAHPAD
Name=Ion Bomber
Armor=light
Cameo=BOMBCARICON
Owner=GDI
Sight=2
Speed=4
Voxel=yes
Crewed=no
Points=20
Primary=Ionbomb
Category=AirPower
Landable=yes
PipScale=Ammo
Strength=750
AuxSound1=ORCAUP1
AuxSound2=ORCADWN1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=4
RollAngle=1
TechLevel=8
VoiceMove=30-I014,30-I016,30-I018,30-I022
GuardRange=30
PitchAngle=1
PitchSpeed=2
AnimPalette=yes
ThreatPosed=25
VoiceAttack=30-I022,30-I030,30-I034,30-I036
VoiceSelect=30-I000,30-I002,30-I004,30-I006
MoveToShroud=no
MovementZone=Fly
Prerequisite=HELIPAD,GATECH
EliteAbilities=RADAR_INVISIBLE
PrimaryFireFLH=0,32,0
RadarInvisible=no
DamageParticleSystems=SparkSys,SmallGreySSys

[CBOMBER]
ROT=50
Ammo=-1
Cost=1500
Dock=none
Name=Eagle hunter
Armor=light
Cameo=CBOMBERICON
Owner=Nod,GDI
Sight=2
Speed=10
Voxel=yes
Crewed=yes
Points=20
Primary=Vulcan3
Category=Soldier
Landable=yes
PipScale=Ammo
Strength=280
VoiceDie=32-I008
AuxSound1=DROPUP1
AuxSound2=DROPDWN1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MaxDebris=3
TechLevel=9
VoiceMove=32-I004
GuardRange=30
PitchSpeed=.8
ThreatPosed=30
VoiceAttack=32-I002,32-I004,32-I006
VoiceSelect=32-I000
MoveToShroud=yes
MovementZone=Fly
Prerequisite=HELIPAD
IsBaseDefense=yes
VoiceFeedback=32-I008
EliteAbilities=RADAR_INVISIBLE
PrimaryFireFLH=0,32,0
RadarInvisible=no
DamageParticleSystems=SparkSys,SmallGreySSys

[CHAMSPY]
Pip=white
Cost=700
Name=Chameleon Spy
Agent=yes
Armor=none
Cameo=MENGICON
Owner=Nod
Sight=9
Speed=6
Crawls=yes
FireUp=2
Points=5
Category=Soldier
Sequence=E1Sequence
Strength=120
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Cloakable=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
VoiceMove=21-I010,21-I012,21-I016
CrushSound=SQUISH6
Infiltrate=yes
ThreatPosed=0
VoiceAttack=21-I010,21-I012,21-I022
VoiceSelect=21-I000,21-I002,21-I004
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND,NATECH
CloakingSpeed=10
ImmuneToVeins=yes
VoiceFeedback=21-I000,21-I002
SpecialThreatValue=1
AllowedToStartInMultiplayer=no

[CITY01]
Name=Connelly Court Apts.
Armor=wood
Owner=
Height=3
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
DemandLoad=true
Foundation=4x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY02]
Name=Lightner's Luxury Suites
Armor=heavy
Owner=
Height=3
IsBase=no
Points=5
Nominal=yes
Strength=700
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
DemandLoad=true
Foundation=2x3
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY03]
Name=Office Building
Armor=heavy
Owner=
Height=2
IsBase=no
Points=5
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
DemandLoad=true
Foundation=3x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY04]
Name=Westwood Stock Exchange
Armor=heavy
Owner=
Height=3
IsBase=no
Points=5
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
DemandLoad=true
Foundation=3x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY05]
Name=Daily Sun Times
Armor=heavy
Owner=
Height=4
IsBase=no
Points=5
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
DemandLoad=true
Foundation=3x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY06]
Name=YEO-CA Cola Corp.
Armor=concrete
Owner=
Height=3
IsBase=no
Points=5
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
DemandLoad=true
Foundation=4x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY07]
Name=Urban Housing
Armor=wood
Owner=
Height=2.5
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
DemandLoad=true
Foundation=4x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY08]
Name=Yee's Discount Liquor
Armor=heavy
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
DemandLoad=true
Foundation=2x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY09]
Name=Abandoned Warehouse
Armor=wood
Owner=
Height=2
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
DemandLoad=true
Foundation=2x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY10]
Name=Urban Storefront
Armor=heavy
Owner=
Height=2
IsBase=no
Points=5
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
DemandLoad=true
Foundation=2x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY11]
Name=Ambrose Lounge
Armor=heavy
Owner=
Height=4
IsBase=no
Points=5
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
DemandLoad=true
Foundation=2x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY12]
Name=Bostic Tower
Armor=concrete
Owner=
Height=4
IsBase=no
Points=5
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
DemandLoad=true
Foundation=2x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY13]
Name=Hewitt Hair Salon
Armor=wood
Owner=
Height=4
IsBase=no
Points=5
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
DemandLoad=true
Foundation=2x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY14]
Name=Business Offices
Armor=heavy
Owner=
Height=4
IsBase=no
Points=5
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY15]
Name=2nd National Bank
Armor=heavy
Owner=
IsBase=no
Points=5
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
DemandLoad=true
Foundation=4x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY16]
Name=Highrise Hotel
Armor=wood
Owner=
Height=3
IsBase=no
Points=5
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
DemandLoad=true
Foundation=4x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY17]
Name=The Projects
Armor=wood
Owner=
Height=4.5
IsBase=no
Points=5
Nominal=yes
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
DemandLoad=true
Foundation=4x3
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY18]
Name=Archer Asylum
Armor=concrete
Owner=
Height=3
IsBase=no
Points=5
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
DemandLoad=true
Foundation=3x5
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY19]
Name=Fill'er Up-Pump'N'Go
Armor=wood
Owner=
Height=1
IsBase=no
Points=5
Nominal=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
DemandLoad=true
Foundation=2x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY20]
Name=Gas Pump
Armor=wood
Owner=
Height=1
IsBase=no
Points=5
Nominal=yes
Strength=250
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY21]
Name=Gas Station Sign
Armor=none
Owner=
Height=1
IsBase=no
Points=5
Nominal=yes
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
DemandLoad=true
Foundation=1x1
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CITY22]
Name=Church
Armor=none
Owner=
Height=3
IsBase=no
Points=5
Nominal=yes
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
DemandLoad=true
Foundation=2x2
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CIV1]
Pip=white
Cost=10
Name=Civilian
Armor=none
Owner=GDI,Nod
Sight=2
Speed=5
Crawls=no
FireUp=2
Points=1
Nominal=yes
Category=Civilian
Civilian=yes
Sequence=E1Sequence
Strength=50
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
VoiceMove=Boop
CrushSound=SQUISH6
ThreatPosed=0
VoiceAttack=Boop
VoiceSelect=Boop
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=
AllowedToStartInMultiplayer=no

[CIV2]
Pip=white
Cost=10
Name=Civilian
Armor=none
Owner=GDI,Nod
Sight=2
Speed=5
Crawls=no
FireUp=2
Points=1
Nominal=yes
Category=Civilian
Civilian=yes
Sequence=E1Sequence
Strength=50
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
VoiceMove=Boop
CrushSound=SQUISHY2
ThreatPosed=0
VoiceAttack=Boop
VoiceSelect=Boop
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=
AllowedToStartInMultiplayer=no

[CIV3]
Pip=white
Cost=10
Name=Civilian
Armor=none
Owner=GDI,Nod
Sight=2
Speed=5
Crawls=no
FireUp=2
Points=1
Nominal=yes
Category=Civilian
Civilian=yes
Sequence=E1Sequence
Strength=50
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Fraidycat=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
TechLevel=-1
VoiceMove=
CrushSound=SQUISH6
ThreatPosed=0
VoiceSelect=
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=
AllowedToStartInMultiplayer=no

[CIV4]
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIV5]
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIV6]
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=no

[COLOG]
ROT=5
Cost=1300
Name=Colossus
Armor=light
Cameo=COLOICONG
Owner=GDI
Sight=9
Speed=5
Voxel=no
Crewed=yes
Points=40
Weight=3.5
Crusher=yes
Facings=8
Primary=JuggStorm
Category=AFV
Strength=350
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MaxDebris=8
Remapable=yes
TechLevel=6
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
WalkFrames=12
CrateGoodie=yes
DebrisTypes=PIECE
DeploysInto=DCOLOG
ThreatPosed=25
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
DeployToFire=yes
MovementZone=Destroyer
NoMovingFire=yes
Prerequisite=GAWEAP,GARADR
DebrisMaximums=8
EliteAbilities=SELF_HEAL,SENSORS
PrimaryFireFLH=0,0,0
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
VeteranAbilities=FASTER,STRONGER
AccelerationFactor=0.01
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[CORE]
Cameo=COREICON
Height=3
Buildup=COREMK
ActiveAnim=CORE_A
Foundation=3x3
ActiveAnimTwo=CORE_B
ActiveAnimThree=CORE_C
ExtraDamageStage=yes
ActiveAnimDamaged=CORE_AD
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
ActiveAnimTwoDamaged=CORE_BD
ActiveAnimTwoZAdjust=-100
ActiveAnimThreeDamaged=CORE_CD
ActiveAnimThreeZAdjust=-100

[COVELITE]
Pip=White
Cost=900
Name=Elite
Armor=none
Cameo=COVELITEICON
Owner=GDI,Nod
Sight=5
Speed=8
Crawls=no
FireUp=6
Points=5
Primary=EnergySword
Category=Soldier
Fearless=yes
Sequence=CovEliteSequence
Strength=800
Cloakable=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=4
CrushSound=SQUISH6
ThreatPosed=10
MovementZone=Infantry
PhysicalSize=1
Prerequisite=BARRACKS
TiberiumHeal=yes
CloakingSpeed=2
ImmuneToVeins=yes
TiberiumProof=yes
PrimaryFireFLH=80,0,85
AllowedToStartInMultiplayer=no

[CRAT01]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRAT02]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRAT03]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRAT04]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRAT0A]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRAT0B]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRAT0C]
Land=Rock
Name=Crate
RadarColor=92,92,92
LegalTarget=true

[CRATE]
Land=Clear
Name=Goodie Crate
Crate=yes
Theater=yes
DrawFlat=false
RadarColor=92,92,92
CrateTrigger=yes
RadarInvisible=yes

[CRATER01]
Crater=yes
Theater=yes

[CRATER02]
Crater=yes
Theater=yes

[CRATER03]
Crater=yes
Theater=yes

[CRATER04]
Crater=yes
Theater=yes

[CRATER05]
Crater=yes
Theater=yes

[CRATER06]
Crater=yes
Theater=yes

[CRATER07]
Crater=yes
Theater=yes

[CRATER08]
Crater=yes
Theater=yes

[CRATER09]
Crater=yes
Theater=yes

[CRATER10]
Crater=yes
Theater=yes

[CRATER11]
Width=2
Crater=yes
Height=2
Theater=yes

[CRATER12]
Width=2
Crater=yes
Height=2
Theater=yes

[CRYSTAL01]
Name=TiberiumCrystal01
Damage=40
MaxZVel=32.0
MinZVel=28.0
Warhead=TankOGas
Duration=150
MaxXYVel=10.0
Elasticity=0.0
ExpireAnim=TWLT050
IsTiberium=true
ShareSource=SONIC
DamageRadius=100
ShareTurretData=yes
MaxAngularVelocity=24.0
MinAngularVelocity=12.0

[CRYSTAL02]
Name=TiberiumCrystal02
Image=GASTANK
Damage=40
MaxZVel=45.0
MinZVel=40.0
Warhead=TankOGas
Duration=150
MaxXYVel=18.0
Elasticity=0.0
ExpireAnim=TWLT050
IsTiberium=true
DamageRadius=100
MaxAngularVelocity=24.0
MinAngularVelocity=12.0

[CTDAM]
Name=Dam
Armor=heavy
Owner=
Power=200
Height=3
IsBase=no
Points=5
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=1
ActiveAnim=CTDAM_A
DemandLoad=true
Foundation=2x5
NewTheater=yes
ActiveAnimTwo=CTDAM_B
Insignificant=yes
PlaceAnywhere=yes
RadarInvisible=yes
TerrainPalette=yes
ExtraDamageStage=false
ActiveAnimDamaged=CTDAM_AD
ActiveAnimZAdjust=-120
DamageSmokeOffset=500, 100, 500
ActiveAnimTwoDamaged=CTDAM_BD
ActiveAnimTwoZAdjust=-60

[CTECH]
Pip=white
Ammo=10
Cost=10
Name=Technician
Armor=none
Image=CIV3
Owner=GDI,Nod
Sight=2
Speed=5
Crawls=yes
FireUp=2
Points=1
Reload=80
Nominal=yes
Primary=Pistola
Category=Civilian
Civilian=yes
Sequence=E1Sequence
Strength=50
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Fraidycat=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
VoiceMove=
CrushSound=SQUISH6
ThreatPosed=0
VoiceAttack=
VoiceSelect=
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
Insignificant=yes
VoiceFeedback=
PrimaryFireFLH=80,0,85
AllowedToStartInMultiplayer=no

[CTVEGA]
Name=Vega's Pyramid
Armor=none
Owner=
Height=3
IsBase=no
Points=5
Nominal=yes
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=-1
DemandLoad=true
Foundation=4x4
NewTheater=yes
Insignificant=yes
RadarInvisible=yes
TerrainPalette=true
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[CYBASS]
C4=yes
Pip=White
Cost=900
Name=C4 Specialist
Armor=none
Cameo=CYBASSICON
Owner=Nod,GDI
Sight=5
Speed=3
Crawls=yes
FireUp=1
Points=5
Primary=none
Category=Soldier
Fearless=yes
Sequence=CybAssSequence
Strength=1000
FireProne=2
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=4
CrushSound=SQUISH6
ThreatPosed=10
MovementZone=Infantry
PhysicalSize=1
Prerequisite=BARRACKS
TiberiumHeal=yes
CloakingSpeed=2
ImmuneToVeins=yes
TiberiumProof=yes
AllowedToStartInMultiplayer=no

[CYBORG]
Pip=white
Cost=650
Name=Cyborg
Armor=light
Cameo=CYBIICON
Owner=Nod
Sight=5
Speed=4
Crawls=yes
Cyborg=yes
FireUp=2
Points=5
Primary=Vulcan3
Category=Soldier
Fearless=yes
Sequence=E1Sequence
Strength=300
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Crushable=no
FireProne=3
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=4
VoiceMove=22-I008,22-I010,22-I014,22-I016,22-I020
CrushSound=SQUISHY2
ThreatPosed=15
VoiceAttack=22-I008,22-I010,22-I012,22-I018
VoiceSelect=22-I000,22-I002,22-I006
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND
TiberiumHeal=yes
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=
EliteAbilities=STRONGER
PrimaryFireFLH=70,-30,120
SecondaryFireFLH=71,-30,120
DamageParticleSystems=SparkSys

[CYC2]
Pip=white
Cost=2000
Name=Cyborg Commando
Armor=heavy
Cameo=CYBCICON
Owner=Nod
Sight=7
Speed=4
Crawls=yes
Cyborg=yes
FireUp=2
Points=5
Primary=CyCannon
Category=Soldier
Fearless=yes
Sequence=CyborgSequence
Strength=500
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Crushable=no
FireProne=3
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=10
Trainable=no
VoiceMove=23-I008,23-I010,23-I012,23-I016
BuildLimit=1
CrushSound=SQUISHY2
ThreatPosed=50
VoiceAttack=23-I014,23-I018,23-I020,23-I022
VoiceSelect=23-I000,23-I002,23-I004,23-I006
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND,NATMPL
TiberiumHeal=yes
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=
PrimaryFireFLH=100,-50,130
SecondaryFireFLH=100,-50,130
DamageParticleSystems=SparkSys
AllowedToStartInMultiplayer=no

[C_KODIAK]
Height=3
ActiveAnim=K_LIGHT1
AnimActive=0,20,3
DemandLoad=true
Foundation=3x3
ActiveAnimX=-23
ActiveAnimY=0
ActiveAnimTwo=K_LIGHT2
ActiveAnimTwoX=144
ActiveAnimTwoY=144
TerrainPalette=yes
ExtraDamageStage=false
ActiveAnimZAdjust=-100
ActiveAnimTwoZAdjust=-100

[Cablaser2x]
ROF=75
Anim=PLASSABOGSML
Burst=2
Range=6
Speed=100
Bright=yes
Damage=60
Report=BIGGGUN1
Charges=no
IsLaser=true
Warhead=Super2
IsBigLaser=no
Projectile=LLine
BurstDelay0=0
LaserDuration=15
LaserInnerColor=70,170,200
LaserOuterColor=0,0,0
LaserOuterSpread=255,255,255

[Cannon]
Image=SHELL
Arcing=true

[Cannon2]
AA=no
Image=BOMB

[Cannon3]
Image=BIGSHELL
Arcing=true

[Cannon4]
AA=no
Image=PLASMABALL

[Capture]
Rate=.016
Scatter=no
Retaliate=no
Recruitable=no

[ChemLauncher]
ROF=1
Range=6
Speed=30
Damage=100
Report=ICBM1
Warhead=Gas
Projectile=ChemMissile

[ChemMissile]
AA=no
Arm=2
ROT=4
High=yes
Color=DarkGreen
Image=MISLCHEM
Ranged=yes
Cluster=8
VeryHigh=yes
Proximity=yes
IgnoresFirestorm=yes

[ChemicalSpecial]
Name=Chemical Missile
Type=ChemMissile
Action=ChemBomb
IsPowered=false
WeaponType=ChemLauncher
AuxBuilding=NAWAST
RechargeTime=.3
SidebarImage=ChemIcon
SuspendVoice=
ChargingVoice=
ManualControl=yes
RechargeVoice=00-I152
ImpatientVoice=

[ClawAttack]
ROF=80
Range=2
Speed=100
Damage=65
Report=LASTUR1
Warhead=Super
Projectile=Invisible

[Clear]
Foot=90%
Float=0%
Hover=100%
Track=70%
Wheel=70%
Buildable=yes
Amphibious=80%

[Colors]
Red=0,160,255
Sky=142,160,255
Blue=164,200,255
Cyan=132,160,255
Gold=34,160,255
Grey=0,0,190
Lime=53,160,255
Teal=110,160,255
Black=0,100,0
Green=85,160,200
Peach=21,150,255
White=0,0,255
Orange=24,255,255
Purple=200,235,255
Yellow=43,160,255
DarkRed=0,235,255
DarkSky=142,235,255
Magenta=228,160,255
Burgandy=0,255,150
DarkBlue=164,200,179
DarkCyan=132,235,255
DarkGold=34,235,255
DarkGrey=0,0,120
DarkTeal=110,235,255
Darklime=53,235,200
LightRed=0,70,255
LightSky=142,70,255
NeonBlue=164,255,255
NeonLime=53,235,255
DarkGreen=85,235,150
DarkPeach=21,180,255
LightBlue=164,140,255
LightCyan=132,70,255
LightGold=34,128,255
LightGrey=0,0,220
LightLime=53,70,255
LightTeal=110,70,255
NeonGreen=85,255,255
DarkOrange=11,235,255
DarkYellow=43,235,255
LightGreen=85,70,255
LightPeach=21,120,255
NeonYellow=43,255,255
DarkMagenta=228,235,255
DarkerPeach=21,255,255
LightOrange=24,165,255
LightPurple=200,160,255
LightYellow=43,70,255
LightMagenta=228,120,255
HyundaiPurple=200,235,170

[CombatDamage]
Crush=1.8
C4Delay=.03
Craters=CR1,CR2,CR3,CR4,CR5,CR6
Incoming=10
Scorches=BURN01,BURN02,BURN03,BURN04
C4Warhead=HE
ExpSpread=.7
MaxDamage=1000
MinDamage=1
Scorches1=BURN05,BURN06,BURN07
Scorches2=BURN08,BURN09,BURN10
Scorches3=BURN11,BURN12,BURN13
Scorches4=BURN14,BURN15,BURN16
AtomDamage=1000
SplashList=H2O_EXP3,H2O_EXP2,H2O_EXP1
TurboBoost=1.5
FireSupress=1
FlameDamage=Fire
FlameDamage2=Fire2
HomingScatter=2.0
PlayerScatter=no
TreeTargeting=no
BerzerkAllowed=no
BridgeStrength=1500
CollapseChance=100
AmmoCrateDamage=200
HarvesterImmune=no
IonCannonDamage=751
PlayerAutoCrush=no
VeinholeWarhead=VeinholeWH
BallisticScatter=1.0
FirestormWarhead=FirestormWH
IonCannonWarhead=IonCannonWH
PlayerReturnFire=no
TiberiumStrength=20
TiberiumExplosive=yes
DefaultSparkSystem=SparkSys
DestroyableBridges=yes
DefaultFireStreamSystem=FireStreamSys
TiberiumExplosionDamage=100
DefaultDebrisSmokeSystem=SmallGreySSys
DefaultTestParticleSystem=TestSmokeSys
DefaultLargeRedSmokeSystem=BigGreySmokeSys
DefaultSmallRedSmokeSystem=SmallGreySSys
DefaultLargeGreySmokeSystem=BigGreySmokeSys
DefaultRepairParticleSystem=WeldingSys
DefaultSmallGreySmokeSystem=SmallGreySSys
DefaultFirestormExplosionSystem=FirestormSparkSys

[Construction]
Scatter=no
Retaliate=no
Recruitable=no

[CrateRules]
FreeMCV=yes
CrateImg=CRATE
WoodCrate=Money
CrateRegen=3
CrateRadius=3.0
SilverCrate=HealBase
CrateMaximum=255
CrateMinimum=1
WoodCrateImg=CRATE
UnitCrateType=none
HealCrateSound=HEALER1
SoloCrateMoney=2000

[Cruentus]
Name=Tiberium Cruentus
Color=NeonBlue
Image=2
Power=10
Value=70
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
Growth=10000
Spread=10000
GrowthPercentage=0
SpreadPercentage=0

[CyCannon]
ROF=50
Range=7
Speed=70
Damage=120
Report=scrin5b
Warhead=PlasmaWH
Projectile=ProtonBlast

[DAISHIG]
ROT=5
Cost=2400
Name=Daishin
Armor=heavy
Cameo=DAISHIICONG
Owner=GDI
Sight=8
Speed=4
Voxel=no
Points=65
Turret=yes
Weight=3.5
Crusher=yes
Primary=PlasmaShot2
Category=AFV
IsTilter=no
Strength=800
WalkRate=3
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MaxDebris=8
Remapable=yes
TechLevel=8
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
WalkFrames=12
Accelerates=false
CrateGoodie=no
TargetLaser=no
ThreatPosed=65
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=Destroyer
Prerequisite=GAWEAP
TurretOffset=-16
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=ROF,SELF_HEAL
PrimaryFireFLH=110,140,230
UseTurretShadow=yes
SecondaryFireFLH=15,90,345
VeteranAbilities=STRONGER,FIREPOWER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[DAISHIN]
ROT=5
Cost=2400
Name=Daishin
Armor=heavy
Cameo=DAISHIICONN
Owner=Nod
Sight=8
Speed=4
Voxel=no
Points=65
Turret=yes
Weight=3.5
Crusher=yes
Primary=PlasmaShot2
Category=AFV
IsTilter=no
Strength=800
WalkRate=3
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MaxDebris=8
Remapable=yes
TechLevel=8
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
WalkFrames=12
Accelerates=false
CrateGoodie=no
TargetLaser=no
ThreatPosed=65
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=Destroyer
Prerequisite=NAWEAP
TurretOffset=-16
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=ROF,SELF_HEAL
PrimaryFireFLH=110,140,230
UseTurretShadow=yes
SecondaryFireFLH=15,90,345
VeteranAbilities=STRONGER,FIREPOWER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[DCOLOG]
ROT=5
Cost=1250
Name=Deployed Colossus (GDI)
Armor=light
Owner=GDI
Power=0
Sight=9
Crewed=yes
Height=1
Points=50
Turret=yes
Buildup=DCOLOGMK
Primary=JuggStorm
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
Remapable=yes
TechLevel=-1
Trainable=yes
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
ActiveAnim=DCOLO_B
BaseNormal=no
ExtraLight=200
Foundation=1x1
Normalized=yes
StartPitch=2
TurretAnim=DCOLOG_A
StartFacing=4
ThreatPosed=30
TogglePower=no
TurretAnimX=0
TurretAnimY=0
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
IsJuggernaut=yes
TurretOffset=-32
PBarrelLength=224
UndeploysInto=COLOG
EliteAbilities=SELF_HEAL
PrimaryFireFLH=0,0,64
VeteranAbilities=STRONGER
ActiveAnimDamaged=DCOLO_B
ActiveAnimZAdjust=-50
DamageSmokeOffset=0,0,125
TurretAnimIsVoxel=false
TurretAnimZAdjust=-125
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
TurretNotExportedOnGround=yes

[DEFENDER]
Voxel=no
Facings=8
Remapable=no
WalkFrames=8
FiringFrames=12
PrimaryFireFLH=200,-200,450
StartWalkFrame=8
StartStandFrame=0
FiringSyncFrame1=8
FiringSyncFrame2=3
SecondaryFireFLH=200,200,450
StartFiringFrame=72

[DISRUPPER]
Pip=white
Cost=100
Name=Heavy Machine gun
Armor=none
Cameo=DISRUPPICON
Owner=GDI,Nod
Sight=4
Speed=4
Crawls=yes
FireUp=2
Points=5
Primary=STORM3
Category=Soldier
Sequence=E1Sequence
Strength=300
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=1
VoiceMove=12-I006,12-I008,12-I010
CrushSound=SQUISH6
ThreatPosed=10
VoiceAttack=12-I012,12-I014,12-I016
VoiceSelect=12-I000,12-I002,12-I004
MovementZone=Infantry
PhysicalSize=1
Prerequisite=BARRRACKS
ImmuneToVeins=yes
AllowedToStartInMultiplayer=no

[DJUGG]
Height=1
Buildup=DJUGGMK
Remapable=yes
Foundation=1x1
Normalized=yes
PBarrelLength=224
PrimaryFireFLH=0,0,64
SecondaryFireFLH=0,0,64
TurretNotExportedOnGround=yes

[DLIMPET]
Height=1
Buildup=DLIMPMK
ActiveAnim=DLIMP_A
AnimActive=0,10,3
Foundation=1x1
ActiveAnimZAdjust=-5

[DOGGIE]
Pip=green
Cost=100
Name=Tiberian Fiend
Armor=light
Cameo=FIEDICON
Owner=GDI,Nod
Sight=4
Speed=8
Crawls=yes
Doggie=yes
FireUp=2
Points=5
Nominal=yes
Primary=FiendShard
Category=Soldier
Fearless=no
Sequence=DoggieSequence
Strength=250
VoiceDie=FIEND1
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
Trainable=no
VoiceMove=
CrushSound=SQUISHY2
ThreatPosed=25
VoiceAttack=
VoiceSelect=
MovementZone=Infantry
PhysicalSize=1
TiberiumHeal=yes
TiberiumProof=yes
VoiceFeedback=
PrimaryFireFLH=0,0,100
AllowedToStartInMultiplayer=no

[DPOD]
ROT=5
Ammo=5
Cost=10
Name=Drop Pod
Armor=light
Cameo=DPODICON
Owner=GDI
Sight=0
Speed=16
Voxel=yes
Points=20
Primary=Vulcan2
Category=AirPower
Strength=60
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582745-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
Remapable=yes
TechLevel=-1
VoiceMove=30-I014,30-I016,30-I018,30-I022
Passengers=5
Selectable=no
ThreatPosed=10
VoiceAttack=30-I022,30-I030,30-I034,30-I036
VoiceSelect=30-I000,30-I002,30-I004,30-I006
MovementZone=Fly
Prerequisite=afld
PrimaryFireFLH=0,0,0
RadarInvisible=yes

[DRUM01]
Land=Rock
Name=Drum
RadarColor=92,92,92
LegalTarget=true

[DRUM02]
Land=Rock
Name=Drum
RadarColor=92,92,92
LegalTarget=true

[DSHP]
ROT=5
Cost=0
Name=Dropship
Armor=heavy
Cameo=DSHPICON
Owner=GDI
Sight=3
Speed=18
Voxel=yes
Points=25
Category=AirLift
Landable=yes
PipScale=Passengers
Strength=200
AuxSound1=DROPUP1
AuxSound2=DROPDWN1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=9
Remapable=yes
TechLevel=-1
VoiceMove=30-I014,30-I016,30-I018,30-I022
IsDropship=yes
Passengers=5
PitchSpeed=.4
Selectable=yes
FlightLevel=1600
LegalTarget=no
ThreatPosed=0
VoiceAttack=30-I022,30-I034,30-I036
VoiceSelect=30-I000,30-I002,30-I004,30-I006
MovementZone=Fly
Prerequisite=GAWEAP
PrimaryFireFLH=0,0,0
RadarInvisible=yes
SlowdownDistance=2000
DamageParticleSystems=SparkSys,SmallGreySSys

[DTRIPOD]
Cost=50
Name=Sleeping Tripod
Armor=concrete
Cameo=TRIPODICON
Owner=GDI,Nod
Power=0
Sight=2
Crewed=yes
Height=1
Immune=yes
Points=50
Buildup=TRIPODMK
Nominal=yes
Strength=500
TickTank=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
Remapable=yes
TechLevel=1
Trainable=no
VoiceMove=60-N106,60-N108,60-N110
BaseNormal=no
Capturable=false
ExtraLight=200
Foundation=1x1
DebrisTypes=PIECE
FreeBuildup=true
LegalTarget=no
ThreatPosed=30
TogglePower=no
VoiceAttack=60-N112,60-N114,60-N116
VoiceSelect=60-N100,60-N102,60-N104
Prerequisite=NATECH
UndeploySound=TRIPODHORN
UndeploysInto=TRIPOD
VoiceFeedback=SPIDDIE1
DebrisMaximums=8
EliteAbilities=SELF_HEAL
RadarInvisible=yes
VeteranAbilities=STRONGER
DamageSmokeOffset=0,0,125
DemandLoadBuildup=true
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[DUALPROTON]
ROT=1
Image=DUALPROTON
Shadow=no
Rotates=yes
AnimPalette=yes

[DUMMY4]
Name=
Primary=MeteorCluster

[DebrisSmokeSys]
Spawns=yes
HoldsWhat=SmallGreySmoke
BehavesLike=Smoke
ParticleCap=15
SpawnCutoff=13.0
SpawnFrames=2
SpawnRadius=3
SpawnTranslucencyCutoff=13.0

[Difficult]
ROF=1.2
Cost=1.0
Armor=.8
Airspeed=1.0
BuildTime=1.0
BuildDelay=.1
Groundspeed=1.0
RepairDelay=.05
DestroyWalls=no
BuildSlowdown=yes

[DogShard]
Image=CRYSTAL4
Arcing=true

[Dragon]
ROF=50
Burst=2
Range=6
Speed=25
Damage=30
Report=MISL1
Warhead=AP
Projectile=AAHeatSeeker2

[DropGun]
ROF=50
Anim=GUNFIRE
Range=6
Speed=200
Damage=3
Report=TSGUN4
Warhead=SA
Projectile=Invisible

[DropPodSpecial]
Name=Drop Pod
Type=DropPod
Action=DropPod
IsPowered=true
RechargeTime=7
SidebarImage=PODSICON
RechargeVoice=00-I506

[E1]
Pip=green
Cost=120
Name=Light Infantry
Armor=none
Cameo=E1ICON
Elite=M1Carbine
Owner=GDI,Nod
Sight=5
Speed=5
Crawls=yes
FireUp=2
Points=5
Primary=Minigun
Category=Soldier
Sequence=E1Sequence
Strength=125
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=1
VoiceMove=15-I018,15-I024,15-I044
CrushSound=SQUISH6
ThreatPosed=10
VoiceAttack=15-I044,15-I050,15-I044,15-I046
VoiceSelect=15-I000,15-I004,15-I012,15-I048
MovementZone=Infantry
PhysicalSize=1
Prerequisite=BARRACKS
ImmuneToVeins=yes
VoiceFeedback=15-I058,15-I064
EliteAbilities=SCATTER
PrimaryFireFLH=80,0,85

[E2]
Pip=green
Cost=200
Name=Disc Thrower
Armor=none
Cameo=E2ICON
Owner=GDI
Sight=7
Speed=4
Crawls=yes
FireUp=6
Points=5
Primary=Grenade
Category=Soldier
Sequence=E1Sequence
Strength=150
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=2
VoiceMove=15-I018,15-I024,15-I044
CrushSound=SQUISH6
ThreatPosed=15
VoiceAttack=15-I044,15-I050,15-I044,15-I046
VoiceSelect=15-I000,15-I004,15-I012,15-I048
MovementZone=InfantryDestroyer
PhysicalSize=1
Prerequisite=GAPILE
ImmuneToVeins=yes
VoiceFeedback=15-I058,15-I064
EliteAbilities=SCATTER
PrimaryFireFLH=60,0,100

[E3]
Pip=green
Cost=250
Name=Rocket Infantry
Armor=none
Cameo=E4ICON
Owner=Nod
Sight=7
Speed=4
Crawls=yes
FireUp=2
Points=5
Primary=BAZOOKA
Category=Soldier
Sequence=E1Sequence
Strength=100
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=2
VoiceMove=15-I008,15-I014,15-I026
CrushSound=SQUISH6
ThreatPosed=20
VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
VoiceSelect=15-I000,15-I032,15-I048
MovementZone=InfantryDestroyer
PhysicalSize=1
Prerequisite=NAHAND
ImmuneToVeins=yes
VoiceFeedback=15-I058,15-I064
EliteAbilities=SCATTER
PrimaryFireFLH=100,-25,135

[EALZRGN]
ROT=12
Cost=3000
Name=empire cannon
Armor=heavy
Cameo=EALZRGNICON
Owner=Nod
Power=50
Sight=8
Crewed=no
Height=2
Points=50
Turret=yes
Buildup=EALZRGNMK
Primary=PIRE
Sensors=yes
Adjacent=250
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
Remapable=yes
TechLevel=6
AlphaImage=ALPHATST
BuildLimit=1
Foundation=1x1
NewTheater=no
Normalized=yes
TurretAnim=EALZRGN_A
FreeBuildup=true
ThreatPosed=30
TurretAnimX=1
TurretAnimY=7
Prerequisite=NARADR
PrimaryFireFLH=350,0,110
DamageSmokeOffset=350, 125, 100
DemandLoadBuildup=true
TurretAnimIsVoxel=false
TurretAnimZAdjust=-100
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[ELCAD]
Cameo=WEATICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes

[EMPuls]
Spread=11
AnimList=PULSEFX1,PULSEFX2
EMEffect=yes

[EMPulseSpecial]
Name=Meteor Shower
Type=EMPulse
Action=EMPulse
IsPowered=true
RechargeTime=10
SidebarImage=METRICON
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I158
ImpatientVoice=

[EMPulseWeapon]
ROF=1
Range=500
Speed=100
Damage=30
Lobber=yes
Report=PLSECAN2
Warhead=Slimer2
Projectile=PulsPr

[ENGINEER]
Pip=yellow
Cost=500
Name=Engineer
Armor=none
Cameo=ENGNICON
Owner=GDI,Nod
Sight=4
Speed=4
Crawls=yes
FireUp=2
Points=5
Primary=none
Category=Soldier
Engineer=yes
Sequence=E1Sequence
Strength=100
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=2
VoiceMove=19-I010,19-I016
CrushSound=SQUISH6
GuardRange=9
ThreatPosed=0
VoiceAttack=19-I018,19-I016
VoiceSelect=19-I000,19-I002,19-I006
MovementZone=Infantry
PhysicalSize=1
Prerequisite=BARRACKS
ImmuneToVeins=yes
VoiceFeedback=
SpecialThreatValue=1
AllowedToStartInMultiplayer=no

[EXCITER]
ROT=5
Cost=1800
Name=Executer
Armor=heavy
Cameo=EXCIICON
Owner=GDI
Sight=10
Speed=3
Voxel=no
Points=65
Turret=yes
Weight=3
Crusher=yes
Primary=100mm
Category=AFV
IsTilter=no
Strength=500
WalkRate=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MaxDebris=8
Remapable=yes
TechLevel=8
VoiceMove=14-I008,14-I010,14-I012,14-I014
WalkFrames=16
Accelerates=false
CrateGoodie=no
TargetLaser=no
ThreatPosed=65
VoiceAttack=14-I008,14-I010,14-I014,14-I016
VoiceSelect=14-I000,14-I002,14-I004
MovementZone=Destroyer
Prerequisite=GAWEAP
TiberiumHeal=yes
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=ROF,SELF_HEAL
PrimaryFireFLH=130,30,130
StandingFrames=1
StartWalkFrame=0
StartStandFrame=160
UseTurretShadow=yes
VeteranAbilities=STRONGER,FIREPOWER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[Easy]
ROF=.8
Cost=1.0
Armor=1.2
Airspeed=1.0
BuildTime=.8
BuildDelay=.03
ContentScan=yes
Groundspeed=1.0
RepairDelay=.02
DestroyWalls=yes

[EnergySword]
ROF=60
Burst=1
Range=2.5
Speed=100
Damage=120
Warhead=SwordWar
Projectile=Invisible

[Enter]
Rate=.016
Retaliate=no
Recruitable=no

[FATBOY]
ROT=5
Cost=700
Name=Fatboy
Armor=heavy
Cameo=FATBOYICON
Image=BEHEMOTH
Owner=GDI
Sight=7
Speed=5
Voxel=no
Points=30
Turret=no
Weight=2.5
Crusher=yes
Primary=90mmx
IsTilter=no
Strength=250
WalkRate=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MaxDebris=8
Remapable=yes
Secondary=MammothTusk1
TechLevel=3
VoiceMove=SMECH_M1,SMECH_M2,SMECH_M3,SMECH_M4,SMECH_M5,SMECH_M6,SMECH_M7,SMECH_M8,SMECH_M9
WalkFrames=14
Accelerates=false
CrateGoodie=no
ThreatPosed=30
VoiceAttack=SMECH_A1,SMECH_A2,SMECH_A3,SMECH_A4,SMECH_A5,SMECH_A6,SMECH_A7
VoiceSelect=SMECH_S1,SMECH_S2,SMECH_S3,SMECH_S4,SMECH_S5,SMECH_S6,SMECH_S7,SMECH_S8,SMECH_S9,SMECH_S10,SMECH_S11
FiringFrames=15
MovementZone=Normal
Prerequisite=GAWEAP
EliteAbilities=ROF,SELF_HEAL
PrimaryFireFLH=140,100,45
SecondaryFireFLH=0,10,110
StartFiringFrame=112
VeteranAbilities=STRONGER,FIREPOWER
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[FLYBUG]
Pip=green
Cost=600
Name=Tiberium Flyer
Armor=none
Cameo=FLYBICON
Owner=GDI,Nod
Sight=6
Speed=2
Crawls=yes
FireUp=2
Points=5
Primary=ClawAttack
Category=Soldier
Fearless=no
Sequence=FlyBugSequence
Strength=125
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=6
VoiceMove=15-I018,15-I024,15-I044
ThreatPosed=15
VoiceAttack=15-I044,15-I050,15-I044,15-I046
VoiceSelect=15-I000,15-I004,15-I012,15-I048
MovementZone=none
PhysicalSize=1
Prerequisite=GAPILE
TiberiumHeal=yes
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=15-I058,15-I064
EliteAbilities=STRONGER,FIREPOWER
PrimaryFireFLH=0,0,0
VeteranAbilities=ROF,FASTER,SIGHT
AllowedToStartInMultiplayer=yes

[FONA01]
Theater=yes
Foundation=1x1

[FONA02]
Theater=yes
Foundation=1x1

[FONA03]
Theater=yes
Foundation=1x1

[FONA04]
Theater=yes
Foundation=1x1

[FONA05]
Theater=yes
Foundation=1x1

[FONA06]
Theater=yes
Foundation=1x1

[FONA07]
Theater=yes
Foundation=1x1

[FONA08]
Theater=yes
Foundation=1x1

[FONA09]
Theater=yes
Foundation=1x1

[FONA10]
Theater=yes
Foundation=1x1

[FONA11]
Theater=yes
Foundation=1x1

[FONA12]
Theater=yes
Foundation=1x1

[FONA13]
Theater=yes
Foundation=1x1

[FONA14]
Theater=yes
Foundation=1x1

[FONA15]
Theater=yes
Foundation=1x1

[FiendShard]
ROF=30
Burst=3
Range=5
Speed=25
Damage=35
Report=FIEND2
Warhead=Shard
Projectile=DogShard

[Fire]
Fire=yes
Wood=yes
Sparky=yes
Spread=8
Verses=600%,148%,59%,6%,2%
InfDeath=4
ProneDamage=600%

[Fire2]
Fire=yes
Wood=yes
Sparky=no
Spread=8
Verses=600%,148%,59%,6%,2%
InfDeath=4
ProneDamage=600%

[FireStream]
Deacc=0.01
Image=FLAMEALL
MaxDC=3
MaxEC=500
Damage=2
Report=FLAMTNK1
Warhead=Fire
Velocity=28.0
EndStateAI=19
Normalized=yes
BehavesLike=Fire
StartStateAI=1
StateAIAdvance=6
FinalDamageState=14
DeleteOnStateLimit=yes
Translucent25State=10
Translucent50State=15

[FireStreamSys]
Image=TWLT036
Spawns=yes
Lifetime=30
HoldsWhat=FireStream
BehavesLike=Fire
SpawnFrames=4

[FireZap]
ROF=10
Burst=2
Range=6
Speed=30
Damage=12
Report=FLAMTNK1
Warhead=Flamebomb
Projectile=Fireball

[Fireball]
Arm=2
Image=none
Cluster=2

[FireballLauncher]
ROF=50
Burst=2
Range=4.25
Speed=1
Damage=0
Report=FLAMTNK1
Warhead=Fire
Projectile=Invisible
AmbientDamage=2
UseFireParticles=yes
AttachedParticleSystem=FireStreamSys

[FirestormSpark]
MaxEC=500
ColorList=(0,0,255),(255,255,255),(200,200,80),(200,10,10),(0,0,0)
XVelocity=16
YVelocity=16
ColorSpeed=.13
BehavesLike=Spark
MinZVelocity=40
ZVelocityRange=15

[FirestormSparkSys]
HoldsWhat=FirestormSpark
LightSize=21
BehavesLike=Spark
ParticleCap=25
SparkSpawnFrames=1
SpawnSparkPercentage=1

[FirestormSpecial]
Name=Firestorm Defense
Type=Firestorm
IsPowered=true
RechargeTime=3
SidebarImage=FSTDICON
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I162
ImpatientVoice=
UseChargeDrain=true

[FirestormWH]
Spread=0
Verses=100%,100%,100%,100%,100%
InfDeath=4

[FortDoubleCannon]
ROF=100
Anim=MUZZLEFLASHB_N,MUZZLEFLASHB_NE,MUZZLEFLASHB_E,MUZZLEFLASHB_SE,MUZZLEFLASHB_S,MUZZLEFLASHB_SW,MUZZLEFLASHB_W,MUZZLEFLASHB_NW
Burst=1
Range=14
Speed=90
Bright=yes
Damage=400
Report=tankcannon1,tankcannon2,tankcannon3,tankcannon4,tankcannon5,tankcannon6
IsLaser=true
Warhead=AP
Projectile=LLine2
BurstDelay0=0
BurstDelay2=22
BurstDelay3=30
LaserDuration=5
LaserInnerColor=255,255,255
LaserOuterColor=0,0,0
LaserOuterSpread=20,40,40

[FortressMissile]
ROF=150
Anim=TDSAMFIRE_N,TDSAMFIRE_NE,TDSAMFIRE_E,TDSAMFIRE_SE,TDSAMFIRE_S,TDSAMFIRE_SW,TDSAMFIRE_W,TDSAMFIRE_NW
Burst=4
Range=16
Speed=50
Bright=yes
Damage=100
Report=missilelaunch1
Warhead=AP
Projectile=HeatSeeker3
MinimumRange=4

[GAARTY]
ROT=5
Cost=975
Name=Deployed Artillery
Armor=light
Owner=
Power=0
Sight=9
Crewed=yes
Height=1
Points=50
Turret=yes
Buildup=GAARTYMK
Primary=155mm
Strength=300
Artillary=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
Remapable=yes
TechLevel=8
Trainable=yes
VoiceMove=15-I014,15-I016,15-I018,15-I020,15-I022,15-I024,15-I060
BaseNormal=no
ExtraLight=350
Foundation=1x1
NewTheater=yes
Normalized=yes
TurretAnim=ART2TUR
ThreatPosed=30
TogglePower=no
TurretAnimX=-8
TurretAnimY=15
VoiceAttack=15-I026,15-I032,15-I044,15-I046,15-I050
VoiceSelect=15-I004,15-I006,15-I008,15-I010,15-I012,15-I038,15-I040,15-I048
PBarrelLength=224
UndeploysInto=ART2
EliteAbilities=SELF_HEAL
PrimaryFireFLH=-0,0,64
DamageSmokeOffset=500, 500, 400
TurretAnimIsVoxel=true
TurretAnimZAdjust=-20
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
TurretNotExportedOnGround=yes

[GACNST]
Cost=2500
Name=Construction Yard
Armor=heavy
Cameo=GACNSTICON
Owner=GDI,Nod
Power=0
Sight=6
Crewed=yes
Height=1.5
Points=80
Buildup=GACNSTMK
Factory=BuildingType
Adjacent=2
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
Remapable=yes
TechLevel=-1
ActiveAnim=GACNST_A
AnimActive=0,26,3
Capturable=true
Foundation=3x3
NewTheater=yes
AIBuildThis=yes
FreeBuildup=true
ThreatPosed=0
TogglePower=no
ActiveAnimTwo=GACNST_C
UndeploysInto=MCV
ProductionAnim=GACNST_D
ActiveAnimThree=GACNST_B
ConstructionYard=yes
ExtraDamageStage=yes
ActiveAnimDamaged=GACNST_AD
ActiveAnimZAdjust=-77
DamageSmokeOffset=1470, 1060, 1078
DemandLoadBuildup=true
PreProductionAnim=GACNST_B
ActiveAnimTwoDamaged=GACNST_CD
ActiveAnimTwoZAdjust=-77
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
ProductionAnimZAdjust=-25
ActiveAnimThreeZAdjust=-27
PreProductionAnimZAdjust=-15

[GACSAM]
Cost=300
Name=SAM Upgrade
Armor=wood
Cameo=TWR3ICON
Image=GACTWR_D
Owner=GDI
Power=-30
Sight=10
Crewed=no
Points=30
Turret=yes
Powered=yes
Primary=RedEye2
MidPoint=66
Explosion=TWLT070
Remapable=yes
Secondary=RedEye2
TechLevel=5
Capturable=no
Foundation=1x1
NewTheater=yes
ThreatPosed=0
Prerequisite=GACTWR,GARADR
IsBaseDefense=yes
PrimaryFireFLH=152,50,192
PowersUpToLevel=3
PowersUpBuilding=gactwr
SecondaryFireFLH=152,-50,192

[GACTWR]
ROT=12
Cost=200
Name=Component Tower
Armor=light
Cameo=TOWRICON
Image=GACTWR
Owner=GDI
Power=-10
Sight=4
Crewed=no
Height=2
IsBase=no
Points=50
Turret=yes
Buildup=GACTWRMK
Sensors=yes
Adjacent=3
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Remapable=yes
TechLevel=2
ActiveAnim=GACTWR_A
BaseNormal=no
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
ThreatPosed=30
HasSpotlight=false
Prerequisite=GAPILE
ActiveAnimZAdjust=-19
DamageSmokeOffset=500, 500, 400
DemandLoadBuildup=true
TurretAnimZAdjust=-45
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,LGSparkSys

[GADEPT]
Cost=1200
Flat=yes
Name=Service Depot
Armor=wood
Cameo=FIXICON
Owner=GDI
Power=-30
Sight=5
Crewed=yes
Points=80
Buildup=GADEPTMK
Adjacent=2
BibShape=GADEPTBB
Strength=1100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
Remapable=yes
TechLevel=7
ActiveAnim=GADEPT_A
AnimActive=0,7,2
Capturable=true
Foundation=3x3
NewTheater=yes
Normalized=yes
UnitReload=yes
UnitRepair=yes
AIBuildThis=yes
FreeBuildup=true
SpecialAnim=GADEPT_C1
ThreatPosed=0
Prerequisite=FACTORY
ActiveAnimTwo=GADEPT_B
ProductionAnim=GADEPT_D
SpecialAnimTwo=GADEPT_C2
ExtraDamageStage=yes
SpecialAnimThree=GADEPT_C3
ActiveAnimDamaged=GADEPT_AD
ActiveAnimZAdjust=-100
DamageSmokeOffset=270, 580, 260
DemandLoadBuildup=true
HasStupidGuardMode=false
SpecialAnimZAdjust=-100
ActiveAnimTwoZAdjust=-100
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
ProductionAnimDamaged=GADEPT_DD
ProductionAnimZAdjust=-100
SpecialAnimTwoZAdjust=-100
SpecialAnimThreeZAdjust=-100

[GADPSA]
Cost=950
Name=Deployed Sensor Array
Armor=wood
Cameo=LPSTICON
Owner=
Power=0
Sight=8
Height=2
Points=50
Buildup=GADPSAMK
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Remapable=yes
TechLevel=-1
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
ActiveAnim=GADPSA_A
BaseNormal=no
ExtraLight=-100
Foundation=1x1
NewTheater=yes
Normalized=yes
RadialColor=0,200,0
SensorArray=yes
ThreatPosed=0
TogglePower=no
VoiceSelect=25-I000
UndeploysInto=LPST
ActiveAnimZAdjust=-100
DamageSmokeOffset=500, 500, 400
CloakRadiusInCells=25
HasRadialIndicator=true
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[GAFIRE]
Cost=2000
Name=Fire Storm Generator
Armor=heavy
Cameo=FSDICON
Image=GAFIRE
Owner=GDI
Power=-200
Sight=5
Crewed=yes
Points=30
Buildup=GAFIREMK
Adjacent=2
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
Remapable=yes
TechLevel=9
ActiveAnim=GAFIRE_C
Capturable=true
Foundation=3x2
NewTheater=yes
FreeBuildup=true
SuperWeapon=FirestormSpecial
Prerequisite=GATECH
ActiveAnimTwo=GAFIRE_B
ActiveAnimZAdjust=-100
DamageSmokeOffset=410, 600, 290
DemandLoadBuildup=true
ActiveAnimTwoZAdjust=-75
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[GAFORT]
ROT=12
Cost=700
Name=Sam Tower
Armor=wood
Cameo=BARRAGERICON
Owner=Nod
Power=-30
Sight=10
Crewed=no
Points=30
Turret=yes
Buildup=GAFORTMK
Powered=yes
Primary=RedEye2Clone
Adjacent=4
Strength=900
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
Remapable=yes
TechLevel=1
ActiveAnim=GAFORT_B
BaseNormal=yes
Capturable=true
Foundation=2x2
NewTheater=yes
Normalized=yes
TurretAnim=GAFORT_C
FreeBuildup=true
ThreatPosed=0
TurretAnimX=0
TurretAnimY=0
Prerequisite=GACNST
ActiveAnimTwo=GAFORT_A
IsBaseDefense=yes
PrimaryFireFLH=0,30,130
SecondaryFireFLH=0,0,0
ActiveAnimDamaged=GAFORT_BD
ActiveAnimPowered=yes
ActiveAnimZAdjust=-550
DemandLoadBuildup=true
TurretAnimIsVoxel=false
TurretAnimZAdjust=-100
ActiveAnimTwoDamaged=GAFORT_AD
ActiveAnimTwoPowered=yes
ActiveAnimTwoZAdjust=-100
DamageParticleSystems=SparkSys,LGSparkSys

[GAFSDF]
Cost=50
Name=Firestorm Wall Section
Armor=concrete
Cameo=FSPICON
Image=GAFSDF
Owner=GDI
Power=-2
Sight=2
Crewed=no
IsBase=no
Points=00
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Remapable=yes
TechLevel=9
BaseNormal=no
Capturable=false
Foundation=1x5
GuardRange=5
NewTheater=yes
Repairable=false
Selectable=no
ThreatPosed=20
TogglePower=no
AttatchedTag=01000001 Terminator Activated 1
Prerequisite=GAFIRE
FirestormWall=yes
Insignificant=yes
NormalZAdjust=-10
DamageParticleSystems=SparkSys,LGSparkSys

[GAFTWRART]
ROT=3
Cost=2450
Flat=yes
Name=Fortress Artillery Tower
Armor=concrete
Cameo=FTAYICON
Image=FTWR
Owner=GDI,Special
Power=-50
Sight=10
Crewed=no
Height=2
IsBase=yes
Points=50
Turret=yes
Buildup=FTWRMK
Powered=yes
Primary=JuggStorm
Sensors=yes
Adjacent=4
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
Remapable=yes
TechLevel=7
ActiveAnim=FTWR_A
BaseNormal=no
Foundation=2x2
NewTheater=no
Normalized=yes
TurretAnim=FTWR_ARTY
AIBuildThis=yes
FreeBuildup=true
ThreatPosed=65
TurretAnimX=0
TurretAnimY=0
Prerequisite=BARRACKS,GATECH
PrimaryFireFLH=220,60,200
SecondaryFireFLH=220,-60,200
ActiveAnimDamaged=FTWR_AD
ActiveAnimZAdjust=-100
DamageSmokeOffset=500, 500, 400
DemandLoadBuildup=true
TurretAnimIsVoxel=false
TurretAnimZAdjust=-100
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,LGSparkSys

[GAFTWRCNN]
ROT=3
Cost=2250
Flat=yes
Name=Fortress Double Cannon Tower
Armor=concrete
Cameo=FTDCICON
Image=FTWR
Owner=GDI,Special
Power=-50
Sight=10
Crewed=no
Height=2
IsBase=yes
Points=50
Turret=yes
Buildup=FTWRMK
Powered=yes
Primary=300mmAP
Sensors=yes
Adjacent=4
Strength=900
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
Remapable=yes
TechLevel=6
ActiveAnim=FTWR_A
AlphaImage=none
BaseNormal=no
Foundation=2x2
NewTheater=no
Normalized=yes
TurretAnim=FTWR_CNND
AIBuildThis=yes
FreeBuildup=true
ThreatPosed=60
TurretAnimX=0
TurretAnimY=0
Prerequisite=BARRACKS,GATECH
PrimaryFireFLH=400,80,70
ActiveAnimDamaged=FTWR_AD
ActiveAnimZAdjust=-100
DamageSmokeOffset=500, 500, 400
DemandLoadBuildup=true
TurretAnimIsVoxel=false
TurretAnimZAdjust=-100
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,LGSparkSys

[GAFTWRCNNS]
ROT=3
Cost=2750
Flat=yes
Name=Fortress Cannon Tower
Armor=concrete
Cameo=FTSCICON
Image=FTWR
Owner=GDI,Special
Power=-50
Sight=10
Crewed=no
Height=2
IsBase=yes
Points=50
Turret=yes
Buildup=FTWRMK
Powered=yes
Primary=220mm
Sensors=yes
Adjacent=4
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
Remapable=yes
TechLevel=8
ActiveAnim=FTWR_A
BaseNormal=no
BuildLimit=1
Foundation=2x2
NewTheater=no
Normalized=yes
TurretAnim=FTWR_CNNS
AIBuildThis=yes
FreeBuildup=true
ThreatPosed=75
TurretAnimX=0
TurretAnimY=0
HasSpotlight=false
Prerequisite=BARRACKS,GATECH
PrimaryFireFLH=400,-80,70
ActiveAnimDamaged=FTWR_AD
ActiveAnimZAdjust=-100
DamageSmokeOffset=500, 500, 400
DemandLoadBuildup=true
TurretAnimIsVoxel=false
TurretAnimZAdjust=-100
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,LGSparkSys

[GAFTWRDIS]
ROT=3
Cost=2800
Flat=yes
Name=Fortress Sonic Tower
Armor=concrete
Cameo=FTSOICON
Image=FTWR
Owner=GDI,Special
Power=-100
Sight=10
Crewed=no
Height=2
IsBase=yes
Points=50
Turret=yes
Buildup=FTWRMK
Powered=yes
Primary=SonicZapTower
Sensors=yes
Adjacent=4
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
Remapable=yes
TechLevel=9
ActiveAnim=FTWR_A
BaseNormal=no
Foundation=2x2
NewTheater=no
Normalized=yes
TurretAnim=FTWR_DIS
AIBuildThis=yes
FreeBuildup=true
ThreatPosed=80
TurretAnimX=0
TurretAnimY=0
Prerequisite=BARRACKS,GATECH
PrimaryFireFLH=200,0,90
SecondaryFireFLH=200,0,90
ActiveAnimDamaged=FTWR_AD
ActiveAnimZAdjust=-100
DamageSmokeOffset=500, 500, 400
DemandLoadBuildup=true
TurretAnimIsVoxel=false
TurretAnimZAdjust=-100
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,LGSparkSys

[GAFTWRMG]
ROT=3
Cost=2000
Flat=yes
Name=Fortress MG Tower
Armor=concrete
Cameo=FTMGICON
Image=FTWR
Owner=GDI,Special
Power=-50
Sight=10
Crewed=no
Height=2
IsBase=yes
Points=50
Turret=yes
Buildup=FTWRMK
Powered=yes
Primary=VulcanFortress
Sensors=yes
Adjacent=4
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
Remapable=yes
TechLevel=6
ActiveAnim=FTWR_A
BaseNormal=no
Foundation=2x2
NewTheater=no
Normalized=yes
TurretAnim=FTWR_MG
AIBuildThis=yes
FreeBuildup=true
ThreatPosed=60
TurretAnimX=0
TurretAnimY=0
Prerequisite=BARRACKS,GATECH
PrimaryFireFLH=230,60,90
SecondaryFireFLH=230,-60,90
ActiveAnimDamaged=FTWR_AD
ActiveAnimZAdjust=-100
DamageSmokeOffset=500, 500, 400
DemandLoadBuildup=true
TurretAnimIsVoxel=false
TurretAnimZAdjust=-100
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,LGSparkSys

[GAFTWRSAM]
ROT=3
Cost=2350
Flat=yes
Name=Fortress Missile Tower
Armor=concrete
Cameo=FTMSICON
Image=FTWR
Owner=GDI,Special
Power=-50
Sight=16
Crewed=no
Height=2
IsBase=yes
Points=50
Turret=yes
Buildup=FTWRMK
Powered=yes
Primary=FortressMissile
Sensors=yes
Adjacent=4
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
Remapable=yes
TechLevel=7
ActiveAnim=FTWR_A
BaseNormal=no
Foundation=2x2
NewTheater=no
Normalized=yes
TurretAnim=FTWR_SAM
AIBuildThis=yes
FreeBuildup=true
ThreatPosed=85
TurretAnimX=0
TurretAnimY=0
Prerequisite=BARRACKS,GATECH
PrimaryFireFLH=210,60,90
SecondaryFireFLH=210,-60,90
ActiveAnimDamaged=FTWR_AD
ActiveAnimZAdjust=-100
DamageSmokeOffset=500, 500, 400
DemandLoadBuildup=true
TurretAnimIsVoxel=false
TurretAnimZAdjust=-100
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,LGSparkSys

[GAGATE_A]
Cost=250
Gate=yes
Name=Gate
Armor=heavy
Cameo=GATEICON
Image=GAGATE_A
Owner=GDI
IsBase=no
Points=50
Buildup=GAGATE_A
Adjacent=4
Strength=350
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
Remapable=yes
TechLevel=6
BaseNormal=no
Capturable=false
DeployTime=.044
Foundation=3x1
GateStages=9
NewTheater=yes
Repairable=true
Selectable=yes
ThreatPosed=0
Prerequisite=GAPILE
Insignificant=yes
GateCloseDelay=.2
SpecialZOverlay=GAGATEZA
DamageParticleSystems=SparkSys,LGSparkSys

[GAGATE_B]
Cost=250
Gate=yes
Name=Gate
Armor=heavy
Cameo=GAT2ICON
Image=GAGATE_B
Owner=GDI
IsBase=no
Points=50
Buildup=GAGATE_B
Adjacent=4
Strength=350
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Remapable=yes
TechLevel=6
BaseNormal=no
Capturable=false
DeployTime=.044
Foundation=1x3
GateStages=9
NewTheater=yes
Repairable=true
Selectable=yes
ThreatPosed=0
Prerequisite=GAPILE
Insignificant=yes
GateCloseDelay=.2
SpecialZOverlay=GAGATEZB
DamageParticleSystems=SparkSys,LGSparkSys

[GAGREEN]
Cost=100
High=yes
Name=Green Building
Armor=concrete
Cameo=PAVEICON
Image=null
Owner=GDI,Nod
Sight=0
Points=5
ToTile=Green01
Nominal=yes
Adjacent=3
Strength=150
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
BaseNormal=no
Foundation=4x4
Repairable=false
Selectable=no
ThreatPosed=0
Prerequisite=GAPILE
Insignificant=yes

[GAHPAD]
Cost=500
Flat=yes
Name=Helipad
Armor=wood
Cameo=HELIICON
Owner=GDI
Power=-10
Sight=5
Crewed=yes
Height=1
Points=70
Buildup=GAHPADMK
Factory=AircraftType
Helipad=yes
Adjacent=2
BibShape=GAHPADBB
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
Remapable=yes
TechLevel=5
ActiveAnim=GAHPAD_A
Capturable=true
Foundation=2x2
NewTheater=yes
UnitReload=yes
AIBuildThis=yes
ActiveAnimY=-12
FreeBuildup=true
ThreatPosed=0
Prerequisite=GARADR
ExtraDamageStage=yes
ActiveAnimDamaged=GAHPAD_AD
ActiveAnimZAdjust=-32
DamageSmokeOffset=75, 270, 140
DemandLoadBuildup=true
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[GAICBM]
Name=Deployed ICBM
Armor=wood
Owner=Nod
Power=0
Height=2
Points=50
Buildup=GAICBMMK
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
Remapable=yes
TechLevel=1
ActiveAnim=GAICBM_A
BaseNormal=no
ExtraLight=-100
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
ThreatPosed=0
TogglePower=no
ICBMLauncher=yes
UndeploysInto=ICBM
PrimaryFireFLH=-100,0,300
ActiveAnimZAdjust=-100
DamageSmokeOffset=500, 500, 400
DemandLoadBuildup=true
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[GAKODK]
Cost=1000
Name=GDI Kodiak
Armor=heavy
Cameo=GAPILEICON
Image=GAKODK
Owner=GDI
Power=0
Sight=10
Crewed=yes
Height=1
IsBase=no
Points=60
Sensors=yes
Adjacent=2
PingPong=no
Strength=1500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
Remapable=yes
TechLevel=-1
ActiveAnim=GAKODK_A
Capturable=true
DemandLoad=true
Foundation=4x2
NewTheater=yes
ThreatPosed=0
TogglePower=no
ActiveAnimTwo=GAKODK_B
ActiveAnimThree=GAKODK_C
ExtraDamageStage=yes
ActiveAnimDamaged=GAKODK_AD
ActiveAnimZAdjust=-60
DamageSmokeOffset=1200, 880, 635
ActiveAnimTwoZAdjust=-127
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
ActiveAnimThreeDamaged=GAKODK_CD
ActiveAnimThreeZAdjust=-127

[GALITE]
Cost=200
Name=Light Post
Armor=wood
Cameo=LITEICON
Image=LITE
Owner=GDI,NOD
Power=0
Sight=0
Crewed=NO
Points=30
Buildup=LITEMK
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
Remapable=yes
TechLevel=-1
AlphaImage=NONE
Foundation=1x1
NewTheater=yes
FreeBuildup=true
ThreatPosed=0
LightRedTint=0.05
LightBlueTint=0.01
LightGreenTint=0.05
LightIntensity=0.2
TerrainPalette=yes
LightVisibility=5000
ExtraDamageStage=false
DemandLoadBuildup=true
DamageParticleSystems=SparkSys,LGSparkSys

[GAOLDCC1]
Name=Old Construction Yard
Armor=heavy
Owner=
Height=1
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
Remapable=yes
TechLevel=-1
Capturable=false
DemandLoad=true
Foundation=2x2
NewTheater=yes
Repairable=false
Insignificant=yes
RadarInvisible=yes
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[GAOLDCC2]
Name=Old Temple
Armor=heavy
Owner=
Height=1.5
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
Remapable=yes
TechLevel=-1
Capturable=false
DemandLoad=true
Foundation=2x2
NewTheater=yes
Repairable=false
Insignificant=yes
RadarInvisible=yes
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[GAOLDCC3]
Name=Old Weapons Factory
Armor=heavy
Owner=
Height=1.5
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
Remapable=yes
TechLevel=-1
Capturable=false
DemandLoad=true
Foundation=2x2
NewTheater=yes
Repairable=false
Insignificant=yes
RadarInvisible=yes
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[GAOLDCC4]
Name=Old Refinery
Armor=heavy
Owner=
Height=1.5
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
Remapable=yes
TechLevel=-1
Capturable=false
DemandLoad=true
Foundation=2x2
NewTheater=yes
Repairable=false
Insignificant=yes
RadarInvisible=yes
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[GAOLDCC5]
Name=Old Advanced Power Plant
Armor=heavy
Owner=
Height=1
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
Remapable=yes
TechLevel=-1
Capturable=false
DemandLoad=true
Foundation=2x2
NewTheater=yes
Repairable=false
Insignificant=yes
RadarInvisible=yes
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[GAOLDCC6]
Name=Old Silos
Armor=heavy
Owner=
Height=1
IsBase=no
Points=5
Nominal=yes
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
Remapable=yes
TechLevel=-1
Capturable=false
DemandLoad=true
Foundation=2x2
NewTheater=yes
Repairable=false
Insignificant=yes
RadarInvisible=yes
ExtraDamageStage=false
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

[GAPAVE]
Cost=75
High=yes
Name=Pavement
Armor=concrete
Cameo=PAVEICON
Owner=GDI,Nod
Sight=0
Points=5
ToTile=pvclr01
Nominal=yes
Adjacent=3
Strength=150
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=6
BaseNormal=no
Foundation=4x4
Repairable=false
Selectable=no
ThreatPosed=0
Prerequisite=BARRACKS
Insignificant=yes

[GAPILE]
Cost=300
Name=Barracks
Armor=wood
Cameo=BRRKICON
Owner=GDI
Power=-20
Sight=5
Crewed=yes
Points=30
Buildup=GAPILEMK
Factory=InfantryType
Adjacent=2
Strength=800
ExitCoord=-64,64,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
Remapable=yes
TechLevel=1
ActiveAnim=GAPILE_C
Capturable=true
Foundation=2x2
NewTheater=yes
Normalized=yes
AIBuildThis=yes
FreeBuildup=true
GDIBarracks=yes
ThreatPosed=0
Prerequisite=POWER
ActiveAnimTwo=GAPILE_A
ActiveAnimThree=GAPILE_B
ExtraDamageStage=yes
ActiveAnimDamaged=GAPILE_CD
ActiveAnimPowered=no
ActiveAnimZAdjust=-39
DamageSmokeOffset=215, 395, 200
DemandLoadBuildup=true
ActiveAnimTwoZAdjust=-39
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
ActiveAnimThreeDamaged=CAARAY_CD
ActiveAnimThreeZAdjust=-75

[GAPLUG]
Cost=1000
Name=GDI Upgrade Center
Armor=wood
Cameo=PLUGICON
Owner=GDI
Power=-150
Radar=no
Sight=6
Crewed=yes
Height=2
IsPlug=true
Points=60
Buildup=GAPLUGMK
Powered=true
Sensors=yes
Adjacent=2
Strength=1000
Upgrades=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
Remapable=yes
TechLevel=10
ActiveAnim=GAPLUG_A
Capturable=true
Foundation=2x3
NewTheater=yes
Normalized=yes
AIBuildThis=yes
FreeBuildup=true
ThreatPosed=0
Prerequisite=PROC,GATECH
ActiveAnimTwo=GAPLUG_B
PowerUp1LocXX=0
PowerUp1LocYY=0
PowerUp1LocZZ=-30
PowerUp1YSort=-5
PowerUp2LocXX=-24
PowerUp2LocYY=-12
PowerUp2LocZZ=-42
PowerUp2YSort=50
ActiveAnimThree=GAPLUG_C
ExtraDamageStage=yes
ActiveAnimPowered=yes
ActiveAnimZAdjust=-100
DamageSmokeOffset=800, 550, 400
DemandLoadBuildup=true
SpecialThreatValue=1
ActiveAnimTwoDamaged=GAPLUG_BD
ActiveAnimTwoPowered=no
ActiveAnimTwoZAdjust=-125
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
ActiveAnimThreePowered=no
ActiveAnimThreeZAdjust=-60
ActiveAnimTwoPoweredLight=yes
ActiveAnimThreePoweredLight=yes

[GAPLUG1]
Cost=1500
Name=Drop pods
Armor=wood
Image=GAPLUG_D
Owner=GDI
Power=-20
Sight=1
Crewed=no
Points=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=10
Capturable=no
SuperWeapon=DropPodSpecial
ThreatPosed=0
Prerequisite=GAPLUG
PowersUpToLevel=-1
PowersUpBuilding=gaplug
IsThreatRatingNode=true

[GAPLUG2]
Cost=1000
Name=Meteor Storm Control
Armor=wood
Image=GAPLUG_E
Owner=GDI
Power=-50
Sight=1
Crewed=no
Points=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=10
Capturable=no
AIBuildThis=yes
SuperWeapon=HuntSeekSpecial
ThreatPosed=0
Prerequisite=GAPLUG,GATECH,GAWEAP
PowersUpToLevel=-1
PowersUpBuilding=gaplug

[GAPLUG3]
Cost=1500
Name=Ion Cannon Uplink
Armor=wood
Image=GAPLUG_F
Owner=GDI
Power=-100
Sight=1
Crewed=no
Points=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=10
Capturable=no
AIBuildThis=yes
SuperWeapon=IonCannonSpecial
ThreatPosed=0
Prerequisite=GAPLUG,GATECH
PowersUpToLevel=-1
PowersUpBuilding=gaplug

[GAPOWR]
Cost=300
Name=GDI Power Plant
Armor=wood
Cameo=POWRICON
Owner=GDI
Power=100
Sight=4
Crewed=yes
Height=2
Points=40
Buildup=GAPOWRMK
Adjacent=2
Strength=750
Upgrades=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
Remapable=yes
TechLevel=1
ActiveAnim=GAPOWR_A
Capturable=true
Foundation=2x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
ThreatPosed=0
TogglePower=no
PowerUp1Anim=GAPOWR_B
PowerUp2Anim=GAPOWR_B
ActiveAnimTwo=GAPOWR_B
PowerUp1LocXX=-24
PowerUp1LocYY=13
PowerUp1LocZZ=-17
PowerUp1YSort=-5
PowerUp2LocXX=-48
PowerUp2LocYY=0
PowerUp2LocZZ=-32
PowerUp2YSort=-5
ActiveAnimFour=GAPOWR_B
ActiveAnimFourX=-24
ActiveAnimFourY=13
ActiveAnimThree=GAPOWR_B
ActiveAnimThreeX=-50
ExtraDamageStage=yes
ActiveAnimDamaged=GAPOWR_AD
ActiveAnimZAdjust=-100
DamageSmokeOffset=300, 300, 450
DemandLoadBuildup=true
ActiveAnimTwoYSort=-5
ActiveAnimTwoZAdjust=-32
ActiveAnimFourZAdjust=-32
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
ActiveAnimThreeZAdjust=-32

[GAPOWRUP]
Cost=100
Name=Power Turbine
Armor=wood
Image=GAPOWR_B
Owner=GDI
Power=50
Sight=1
Crewed=no
Points=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=7
Capturable=no
ThreatPosed=0
Prerequisite=GAPOWR
PowersUpToLevel=-1
PowersUpBuilding=gapowr

[GARADR]
Cost=1000
Name=GDI Radar Center
Armor=wood
Cameo=RADRICON
Image=GACOMM
Owner=GDI
Power=-40
Radar=yes
Sight=10
Crewed=yes
Height=3
Points=60
Buildup=GARADRMK
Powered=true
Sensors=yes
Adjacent=2
Strength=1000
Upgrades=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
Remapable=yes
TechLevel=3
ActiveAnim=GARADR_A
Capturable=true
Foundation=2x2
NewTheater=yes
Normalized=yes
AIBuildThis=yes
FreeBuildup=true
ThreatPosed=0
Prerequisite=PROC
PowerUp1LocXX=23
PowerUp1LocYY=-4
PowerUp1LocZZ=-28
PowerUp1YSort=-5
ExtraDamageStage=yes
ActiveAnimDamaged=GARADR_AD
ActiveAnimPowered=yes
ActiveAnimZAdjust=-60
DamageSmokeOffset=440, 200, 200
DemandLoadBuildup=true
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[GARADR1]
Cost=1500
Name=Drop Pod Node
Rate=220
Armor=wood
Cameo=GAR1ICON
Image=GAPLUG_D
Owner=GDI,Nod
Power=0
Sight=1
Crewed=no
Points=0
LoopEnd=14
Surface=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LoopCount=-1
LoopStart=0
TechLevel=10
Capturable=no
NewTheater=yes
Normalized=yes
AIBuildThis=no
SuperWeapon=DropPodSpecial
ThreatPosed=0
Prerequisite=GARADR
PowersUpToLevel=-1
PowersUpBuilding=GARADR

[GARADR2]
Cost=1500
Name=Hunter Seeker Controller
Rate=220
Armor=wood
Cameo=GAR2ICON
Image=GAPLUG_E
Owner=GDI,Nod
Power=0
Sight=1
Crewed=no
Points=0
LoopEnd=14
Surface=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LoopCount=-1
LoopStart=0
TechLevel=1
Capturable=no
NewTheater=yes
Normalized=yes
AIBuildThis=no
SuperWeapon=HuntSeekSpecial
ThreatPosed=0
Prerequisite=GARADR
PowersUpToLevel=-1
PowersUpBuilding=GARADR

[GARADR3]
Cost=1500
Name=Ion Cannon uplink
Rate=220
Armor=wood
Cameo=GAR3ICON
Image=GAPLUG_F
Owner=GDI,Nod
Power=0
Sight=1
Crewed=no
Points=0
LoopEnd=14
Surface=yes
PingPong=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LoopCount=-1
LoopStart=0
TechLevel=1
Capturable=no
NewTheater=yes
Normalized=yes
AIBuildThis=no
SuperWeapon=IonCannonSpecial
ThreatPosed=0
Prerequisite=GARADR
PowersUpToLevel=-1
PowersUpBuilding=GARADR

[GAROCK]
Cost=600
Name=RPG Upgrade
Armor=wood
Cameo=TWR2ICON
Image=GACTWR_C
Owner=GDI
Power=-20
Sight=8
Crewed=no
Points=30
Turret=yes
Primary=RPGTower
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Remapable=yes
TechLevel=9
Capturable=no
Foundation=1x1
NewTheater=yes
ThreatPosed=0
Prerequisite=GACTWR,GAPILE
IsBaseDefense=yes
PrimaryFireFLH=152,50,192
PowersUpToLevel=2
PowersUpBuilding=gactwr
SecondaryFireFLH=152,-50,192

[GASAND]
Cost=25
Name=Sandbags
Wall=yes
Armor=light
Cameo=SBAGICON
Owner=GDI,NOD
Sight=0
IsBase=no
Points=1
Nominal=yes
Adjacent=4
Strength=250
Crushable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
ToOverlay=GASAND
BaseNormal=no
CrushSound=SANDBAG1
Foundation=1x1
NewTheater=yes
Repairable=false
Selectable=no
ThreatPosed=0
DamageLevels=2
Prerequisite=BARRACKS
Insignificant=yes

[GASILO]
Cost=150
Name=Tiberium Silo
Armor=wood
Cameo=SILOICON
Owner=GDI,Nod
Power=-10
Sight=2
Points=25
Buildup=GASILOMK
Storage=60
Adjacent=2
Explodes=yes
PipScale=Tiberium
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Remapable=yes
TechLevel=1
ActiveAnim=GASILO_B
Capturable=true
Foundation=2x2
NewTheater=yes
SiloDamage=yes
FreeBuildup=true
SpecialAnim=GASILO_A
ThreatPosed=0
TogglePower=no
Prerequisite=PROC
ExtraDamageStage=yes
ActiveAnimDamaged=GASILO_BD
ActiveAnimZAdjust=-100
DamageSmokeOffset=700, 700, 500
DemandLoadBuildup=true
SpecialAnimDamaged=GASILO_AD
SpecialAnimZAdjust=-32
DamageParticleSystems=SparkSys,LGSparkSys

[GASPOT]
Name=Light Tower
Armor=wood
Cameo=SPOTICON
Owner=
Power=-10
Height=3
IsBase=no
Points=50
Buildup=GASPOTMK
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Remapable=yes
TechLevel=-1
ActiveAnim=GASPOT_A
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
HasSpotlight=true
PrimaryFireFLH=48,0,304
ExtraDamageStage=yes
ActiveAnimDamaged=GASPOT_AD
ActiveAnimZAdjust=-100
DamageSmokeOffset=450, 500, 710
DemandLoadBuildup=true
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
PrimaryFirePixelOffset=0,-40

[GASPY]
Pip=White
Cost=1000
Name=Spy
Agent=yes
Armor=none
Cameo=GASPYICON
Owner=Nod,GDI
Sight=5
Speed=8
Thief=yes
Crawls=yes
FireUp=2
Points=5
Primary=none
Category=Soldier
Fearless=yes
Sequence=E1Sequence
Strength=300
Cloakable=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=4
CrushSound=SQUISH6
Infiltrate=yes
ThreatPosed=10
MovementZone=Infantry
PhysicalSize=1
Prerequisite=BARRACKS
TiberiumHeal=yes
CloakingSpeed=2
ImmuneToVeins=yes
TiberiumProof=yes
AllowedToStartInMultiplayer=no

[GASTANK]
Name=Flying Gas Tank
Damage=20
MaxZVel=35.0
MinZVel=30.0
Warhead=TankOGas
Duration=100
MaxXYVel=8.0
Elasticity=0.0
ExpireAnim=TWLT036
DamageRadius=100
MaxAngularVelocity=15.0
MinAngularVelocity=9.0

[GATECH]
Cost=1500
Name=GDI Tech Center
Armor=wood
Cameo=TECHICON
Owner=GDI
Power=-200
Sight=6
Crewed=yes
Height=2
Points=85
Buildup=GATECHMK
Adjacent=2
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
Remapable=yes
TechLevel=6
ActiveAnim=GATECH_A
Capturable=true
Foundation=3x2
NewTheater=yes
Normalized=yes
AIBuildThis=yes
FreeBuildup=true
ThreatPosed=0
TogglePower=no
Prerequisite=GAWEAP,GARADR
ExtraDamageStage=yes
ActiveAnimDamaged=GATECH_AD
ActiveAnimZAdjust=-100
DamageSmokeOffset=1500, 1055, 815
DemandLoadBuildup=true
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[GATICK]
ROT=5
Cost=800
Name=Deployed Tick Tank
Armor=concrete
Elite=120mmx
Owner=
Power=0
Sight=5
Crewed=yes
Height=1
Points=50
Turret=yes
Buildup=GATICKMK
Primary=90mm
Strength=350
TickTank=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
Remapable=yes
TechLevel=5
Trainable=yes
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
BaseNormal=no
ExtraLight=-100
Foundation=1x1
NewTheater=yes
Normalized=yes
TurretAnim=TTNKTUR
ThreatPosed=30
TogglePower=no
TurretAnimX=4
TurretAnimY=10
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
NormalZAdjust=-22
PBarrelLength=136
TurretOffeset=-20
UndeploysInto=TTNK
EliteAbilities=SENSORS
PrimaryFireFLH=48,0,64
SecondaryFireFLH=80,-48,80
DamageSmokeOffset=500, 500, 400
TurretAnimIsVoxel=true
TurretAnimZAdjust=-20
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,SmallGreySSys

[GAVULC]
Cost=150
Name=Vulcan Cannon
Armor=wood
Cameo=TWR1ICON
Image=GACTWR_B
Owner=GDI
Power=-20
Sight=7
Crewed=no
Points=30
Turret=yes
Primary=VulcanTower
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Remapable=yes
Secondary=VulcanTower
TechLevel=2
Capturable=no
Foundation=1x1
NewTheater=yes
ThreatPosed=0
Prerequisite=GACTWR,GAPILE
IsBaseDefense=yes
PrimaryFireFLH=162,30,90
PowersUpToLevel=1
PowersUpBuilding=gactwr
SecondaryFireFLH=162,-30,90

[GAWALL]
Cost=50
High=yes
Name=Concrete Wall
Wall=yes
Armor=concrete
Cameo=WALLICON
Owner=GDI
Sight=1
IsBase=no
Points=5
Nominal=yes
Adjacent=4
Strength=150
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=6
ToOverlay=GAWALL
BaseNormal=no
Foundation=1x1
GuardRange=5
NewTheater=yes
Repairable=false
Selectable=no
ThreatPosed=0
DamageLevels=2
Prerequisite=GAPILE
Insignificant=yes

[GAWEAP]
Bib=yes
Cost=2000
Name=GDI War Factory
Armor=heavy
Cameo=WEAPICON
Image=GAWEAP
Owner=GDI
Power=-30
Sight=4
Crewed=yes
Height=2
Points=80
Buildup=GAWEAPMK
Factory=UnitType
Adjacent=2
BibShape=GAWEAPBB
DoorAnim=GAWEAP_D
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
Remapable=yes
TechLevel=2
ActiveAnim=GAWEAP_A
AnimActive=0,1,0
Capturable=true
DeployTime=.044
DoorStages=9
Foundation=4x3
NewTheater=yes
AIBuildThis=yes
FreeBuildup=true
ThreatPosed=0
Prerequisite=PROC,GAPILE
ActiveAnimTwo=GAWEAP_B
DeployingAnim=GAWEAP_2
NormalZAdjust=-10
UnderDoorAnim=GAWEAP_1
WeaponsFactory=yes
ActiveAnimThree=GAWEAP_C
ExtraDamageStage=yes
ActiveAnimZAdjust=-119
DamageSmokeOffset=408, 880, 435
DemandLoadBuildup=true
ActiveAnimTwoZAdjust=-119
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
ActiveAnimThreeZAdjust=-119

[GDIBOMB]
ROT=3
Ammo=1
Cost=1500
Dock=NAHPAD,GAHPAD
Name=
Armor=light
Cameo=GDISTRIKEBOMBERICON
Owner=Nod,GDI
Sight=2
Speed=30
Voxel=yes
Crewed=yes
Points=20
Primary=Strike
Category=AirPower
Landable=yes
PipScale=Ammo
Strength=280
VoiceDie=32-I008
AuxSound1=DROPUP1
AuxSound2=DROPDWN1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
TechLevel=9
VoiceMove=32-I004
GuardRange=30
PitchSpeed=.9
ThreatPosed=30
VoiceAttack=32-I002,32-I004,32-I006
VoiceSelect=32-I000
MoveToShroud=no
MovementZone=Fly
Prerequisite=HELIPAD
VoiceFeedback=32-I008
EliteAbilities=RADAR_INVISIBLE
PrimaryFireFLH=0,32,0
RadarInvisible=no
DamageParticleSystems=SparkSys,SmallGreySSys

[GGDVCOMP]
ROT=12
Cost=1000
Name=Zeus Canon
Armor=heavy
Cameo=GGDICON
Owner=Nod,GDI
Power=-150
Sight=8
Crewed=yes
Height=2
Points=50
Turret=yes
Buildup=PROTEXP1
Primary=120VX
Sensors=yes
Adjacent=2
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
Remapable=yes
TechLevel=6
Foundation=2x2
NewTheater=no
Normalized=yes
TurretAnim=GGD_B
FreeBuildup=true
ThreatPosed=30
TurretAnimX=1
TurretAnimY=7
Prerequisite=GACNST
PrimaryFireFLH=390,40,10
DamageSmokeOffset=350, 125, 100
DemandLoadBuildup=true
TurretAnimIsVoxel=false
TurretAnimZAdjust=-100
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[GHOST]
C4=yes
Pip=white
Cost=1750
Name=Ghost Stalker
Armor=light
Cameo=GOSTICON
Owner=GDI
Sight=6
Speed=4
Crawls=yes
FireUp=2
Points=5
Primary=LtRail
Category=Soldier
Sequence=E1Sequence
Strength=200
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=10
Trainable=no
VoiceMove=14-I008,14-I010,14-I012,14-I014
BuildLimit=1
CrushSound=SQUISHY2
ThreatPosed=25
VoiceAttack=14-I008,14-I010,14-I014,14-I016
VoiceSelect=14-I000,14-I002,14-I004
MovementZone=Infantry
PhysicalSize=1
Prerequisite=GAPILE,GATECH
TiberiumHeal=yes
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=
PrimaryFireFLH=100,0,100
SpecialThreatValue=1
AllowedToStartInMultiplayer=no

[GHUNTER]
ROT=16
Cost=1000
Name=GDI Hunter-Seeker
Armor=light
Image=METDEBRI
Owner=GDI
Sight=7
Speed=50
Points=50
Primary=Sniper
Category=AFV
Strength=500
Explosion=METLARGE
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=20
TechLevel=-1
GuardRange=5
Selectable=false
FlightLevel=400
ThreatPosed=10
HunterSeeker=yes
MovementZone=Fly
Prerequisite=GAPLUG2
Insignificant=yes
AlternateSpeed=10
DebrisMaximums=20
IgnoresFirestorm=yes
AlternateFlightLevel=50
AllowedToStartInMultiplayer=no

[GRENLAMP]
Name=Green Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
AlphaImage=NONE
ThreatPosed=0
LightRedTint=0.01
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=0.01
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[Gas]
Spread=512
Verses=200%,150%,100%,20%,0%
InfDeath=1
Particle=GasCloudSys
ProneDamage=300%

[GasCloud1]
Image=CLOUD1
MaxDC=60
MaxEC=1000
Damage=50
Warhead=Gas
EndStateAI=28
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=GasCloudD1
Translucency=50
StateAIAdvance=4

[GasCloud2]
Image=CLOUD2
MaxDC=60
MaxEC=1000
Damage=40
Warhead=Gas
EndStateAI=28
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=GasCloudD2
Translucency=50
StateAIAdvance=4

[GasCloudD1]
Image=CLOUD1D
MaxDC=60
MaxEC=50
Damage=10
Warhead=Gas
EndStateAI=12
StartFrame=0
WindEffect=0
BehavesLike=Gas
Translucency=50
StateAIAdvance=4
DeleteOnStateLimit=yes

[GasCloudD2]
Image=CLOUD2D
MaxDC=60
MaxEC=50
Damage=10
Warhead=Gas
EndStateAI=12
StartFrame=0
WindEffect=0
BehavesLike=Gas
Translucency=50
StateAIAdvance=4
DeleteOnStateLimit=yes

[GasCloudM1]
Image=gaslrgmk
MaxDC=60
MaxEC=448
Damage=0
Warhead=Gas
EndStateAI=11
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=GasCloud1
Translucency=50
StateAIAdvance=3
DeleteOnStateLimit=yes
NextParticleOffset=0,0,150

[GasCloudM2]
Image=gaslrgmk
MaxDC=60
MaxEC=448
Damage=0
Warhead=Gas
EndStateAI=11
StartFrame=0
WindEffect=0
BehavesLike=Gas
NextParticle=GasCloud2
Translucency=50
StateAIAdvance=3
DeleteOnStateLimit=yes
NextParticleOffset=0,0,150

[GasCloudSys]
HoldsWhat=GasCloud1
BehavesLike=Gas

[General]
Crew=E1
Name=Tiberian Sun -- Official Rules of Engagement
Pilot=E1
Stray=2.0
BaseBias=2
BaseUnit=MCV
Disguise=E1
Engineer=ENGINEER
FogOfWar=no
HoverBob=.04
IonStorms=no
RepairBay=GADEPT
WallTower=GACTWR
BlendedFog=yes
BuildSpeed=.8
CloakDelay=.02
CrewEscape=50%
GDIGateOne=GAGATE_A
GDIGateTwo=GAGATE_B
GrowthRate=5
HoverBoost=150%
HoverBrake=.03
Meteorites=no
NodGateOne=NAGATE_A
NodGateTwo=NAGATE_B
ReloadRate=.5
RepairRate=.016
RepairStep=8
TeamDelays=2250,2700,3600
Technician=CTECH
VeinDamage=5
VeteranCap=2
VeteranROF=.20
Visceroids=no
BuildupTime=.06
CameraRange=9
CloseEnough=2.25
CraterLevel=1
DamageDelay=1
FlightLevel=600
HoverDampen=40%
HoverHeight=120
IRepairRate=.001
IRepairStep=1
PadAircraft=ORCA,ORCAB
Paratrooper=E1
TunnelSpeed=1
URepairRate=.016
AIHateDelays=5400,4500,4050
DropPodAngle=0.79
DropPodSpeed=75
SurvivorRate=.4
SuspendDelay=2
TiberiumHeal=.010
TreeStrength=200
VeteranArmor=.25
VeteranRatio=10.0
VeteranSight=0.0
VeteranSpeed=.30
WeedCapacity=56
AIBuildsWalls=no
CurleyShuffle=yes
DropPodHeight=2000
DropPodWeapon=DropGun
GDIPowerPlant=GAPOWR
GameSpeedBias=1
HarvesterUnit=HARV
MissileROTVar=.25
RefundPercent=50%
RepairPercent=20%
TiberiumGrows=yes
TrackedUphill=.5
VeteranCombat=.25
WheeledUphill=.5
WindDirection=1
BridgeVoxelMax=3
CloakingStages=9
FlashFrameTime=7
HealScanRadius=10
InitialVeteran=no
LargeVisceroid=VISC_LRG
PlacementDelay=.05
SmallVisceroid=VISC_SML
SpotlightAngle=.5
SpotlightSpeed=.015
TotalAITeamCap=14,12,10
FineDiffControl=no
GDIHunterSeeker=GHUNTER
GDIPowerTurbine=GAPOWRUP
IonStormWarhead=IonWH
IonStormWarning=31
MissileSpeedVar=.25
MultiplayerAICM=250,200,100
MultipleFactory=0
NodHunterSeeker=NHUNTER
NodRegularPower=NAPOWR
RadarEventSpeed=1.2
SurvivorDivisor=100
SuspendPriority=1
TiberiumSpreads=yes
TireVoxelDebris=TIRE
TrackedDownhill=1.1
WheeledDownhill=1.2
BaseDefenseDelay=.25
IonStormDuration=120
NodAIBuildsWalls=no
NodAdvancedPower=NAAPWR
PrerequisiteTech=GATECH,NATECH
ScrapVoxelDebris=PIECE
SeparateAircraft=yes
TreeFlammability=.05
AircraftFogReveal=6
DebrisSmokeSystem=VSSmokeSys
HoverAcceleration=.02
IceBreakingWeight=4.0
IceCrackingWeight=2.0
MaxVeinholeGrowth=2000
PrerequisitePower=GAPOWR,NAPOWR,NAAPWR
PrerequisiteRadar=GARADR,NARADR
UseMinDefenseRule=yes
VeinholeTypeClass=VEINTREE
ChargeToDrainRatio=.333
IonLightningDamage=500
MinProductionSpeed=.5
VeinholeGrowthRate=300
VeinholeShrinkRate=100
AIIonCannonAPCValue=15,15,15
AIIonCannonMCVValue=150,150,20
PrerequisiteFactory=GAWEAP,MECHFACTN
RadarEventDurations=400,400,400,400,400,400
RadarEventMinRadius=8
RevealTriggerRadius=9
AIIonCannonPlugValue=40,40,40
ExplosiveVoxelDebris=GASTANK,PIECE
MaximumQueuedObjects=4
PrerequisiteBarracks=NAHAND,GAPILE
RadarCombatFlashTime=49
RadarEventColorSpeed=.1
TiberiumTransmogrify=40
AIIonCannonPowerValue=10,10,40
AIIonCannonThiefValue=20,20,5
EnemyHouseThreatBonus=400
GDIFirestormGenerator=GAFIRE
IonLightningFrequency=10
MaxWaypointPathLength=15
OKBuildingSmokeSystem=SmokeStackSys
SpotlightAcceleration=.0025
AIIonCannonTempleValue=40,40,40
CliffBackImpassability=2
DamagedUnitSmokeSystem=VSSmokeSys
DropPodInfantryMaximum=12
DropPodInfantryMinimum=9
IonLightningRandomness=90
LeptonsPerFireIncrease=2000
AIIonCannonConYardValue=100,100,100
AIIonCannonHelipadValue=20,20,20
HunterSeekerAscentSpeed=40
HunterSeekerEmergeSpeed=6
LeptonsPerSightIncrease=2000
MaximumAIDefensiveTeams=6,5,4
MinimumAIDefensiveTeams=4,3,2
RadarEventRotationSpeed=.05
SpotlightLocationRadius=1000
SpotlightMovementRadius=2000
AIIonCannonEngineerValue=30,30,5
HunterSeekerDescentSpeed=50
AIIonCannonHarvesterValue=1,1,1
DissolveUnfilledTeamDelay=9000
WallBuildSpeedCoefficient=.5
AIIonCannonWarFactoryValue=50,50,50
DamagedBuildingSmokeSystem=SmallSmokeSys
AIIonCannonBaseDefenseValue=35,35,35
AITriggerFailureWeightDelta=-5
AITriggerSuccessWeightDelta=5
AttackingAircraftSightRange=6
FillEarliestTeamProbability=100,80,60
HunterSeekerDescendProximity=700
DumbTargetDistanceCoefficient=-1
DumbTargetStrengthCoefficient=200
HunterSeekerDetonateProximity=150
RadarEventVisibilityDurations=200,200,200,200,200,200
AllowShroudedSubteranneanMoves=true
DumbMyEffectivenessCoefficient=200
RadarEventSuppressionDistances=8, 8, 8, 8, 8, 6
AITriggerTrackRecordCoefficient=1
BestLowPowerBuildRateCoefficient=.75
TargetDistanceCoefficientDefault=-10
TargetStrengthCoefficientDefault=-200
AIAlternateProductionCreditCutoff=3000
MyEffectivenessCoefficientDefault=200
WorstLowPowerBuildRateCoefficient=.3
DamageToFirestormDamageCoefficient=.1
DumbTargetEffectivenessCoefficient=200
DumbTargetSpecialThreatCoefficient=200
TargetEffectivenessCoefficientDefault=-200
TargetSpecialThreatCoefficientDefault=200

[Grenade]
ROF=60
Range=4.5
Speed=5
Bright=yes
Damage=40
Warhead=HE
Projectile=Lobbed

[GroundStrafe]
Arm=2
ROT=1
High=yes
Image=none
Ranged=yes
Shadow=no
Cluster=2
Proximity=yes
Inaccurate=yes
IgnoresFirestorm=yes

[Guard]
Rate=.030
AARate=.016

[HALO]
ROF=10
Burst=4
Range=9
Speed=30
Damage=10
Report=HOVRMIS1
Warhead=HEHALO
Projectile=AAHeatSeekerhalo
MinimumRange=2

[HARV]
ROT=5
Cost=1400
Dock=PROC
Name=Harvester
Armor=heavy
Cameo=HARVICON
Owner=GDI,Nod
Sight=4
Speed=5
Voxel=yes
Crewed=yes
Points=55
Weight=1
Crusher=yes
Nominal=yes
Storage=28
Category=Support
Explodes=yes
PipScale=Tiberium
Strength=1000
AutoCrush=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Harvester=yes
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
Remapable=yes
TechLevel=1
ToProtect=yes
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
CrateGoodie=yes
DebrisTypes=TIRE
SelfHealing=yes
ThreatPosed=0
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=Crusher
Prerequisite=FACTORY,PROC
ZFudgeBridge=7
ZFudgeColumn=9
ZFudgeTunnel=14
ImmuneToVeins=yes
VoiceFeedback=
DebrisMaximums=4
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatAvoidanceCoefficient=.65
AllowedToStartInMultiplayer=no

[HAVOC]
ROT=5
Ammo=4
Cost=800
Dock=NAHPAD
Name=Havoc
Armor=light
Cameo=HAVCICON
Owner=Nod
Sight=10
Speed=18
Voxel=yes
Crawls=yes
Crewed=yes
FireUp=2
Points=45
Primary=HarpyGroundStrafe
Category=AirPower
Landable=yes
PipScale=Ammo
Sequence=JumpjetSequence
Strength=180
VoiceDie=32-I008
AuxSound1=DROPUP1
AuxSound2=DROPDWN1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=12
Remapable=yes
TechLevel=5
VoiceMove=32-I004
GuardRange=30
PitchSpeed=.16
WalkFrames=16
FlightLevel=900
ThreatPosed=45
VoiceAttack=32-I002,32-I004,32-I006
VoiceSelect=32-I000
MoveToShroud=yes
MovementZone=Fly
Prerequisite=NAHPAD
VoiceFeedback=32-I008
EliteAbilities=ROF,RADAR_INVISIBLE
PrimaryFireFLH=100,0,120
RadarInvisible=yes
StandingFrames=1
StartWalkFrame=0
StartStandFrame=160
VeteranAbilities=STRONGER,FIREPOWER
DamageParticleSystems=SparkSys,SmallGreySSys

[HE]
Wall=yes
Wood=yes
Bright=yes
Deform=10%
Rocker=yes
Sparky=yes
Spread=4
Verses=100%,85%,70%,35%,28%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,FIREEXPL,EXPLOMED,EXPLOLRG,EXPMED
InfDeath=2
Tiberium=yes
ProneDamage=70%
Conventional=yes
DeformThreshhold=200

[HMEC]
ROT=3
Cost=3000
Name=Mammoth Mk.II
Armor=heavy
Cameo=HMECICON
Owner=GDI
Sight=8
Speed=3
Voxel=yes
Points=25
Weight=3.5
Crusher=yes
Primary=MammothTusk
Category=AFV
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MaxDebris=6
Remapable=yes
Secondary=MechRailgun
TechLevel=10
Trainable=no
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
BuildLimit=1
Accelerates=false
SelfHealing=yes
ShadowIndex=12
ThreatPosed=80
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=Destroyer
Prerequisite=GAWEAP,GATECH
ZFudgeBridge=25
ZFudgeColumn=12
ZFudgeTunnel=15
VoiceFeedback=
PrimaryFireFLH=80,100,158
UseTurretShadow=yes
SecondaryFireFLH=-60,100,158
TiltsWhenCrushes=false
DamageSmokeOffset=300, 300, 425
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[HORV]
ROT=5
Cost=1400
Dock=PROC
Name=Harvester
Armor=heavy
Owner=GDI,Nod
Sight=4
Speed=8
Voxel=yes
Crewed=yes
Points=25
Weight=1
Crusher=yes
Nominal=yes
Category=Support
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Harvester=yes
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=4
Remapable=yes
TechLevel=-1
ToProtect=yes
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
DebrisTypes=TIRE
SelfHealing=yes
ThreatPosed=0
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=Crusher
VoiceFeedback=
DebrisMaximums=4
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatAvoidanceCoefficient=1
AllowedToStartInMultiplayer=no

[HVR]
ROT=5
Cost=900
Name=Hover MLRS
Armor=wood
Cameo=HOVRICON
Owner=GDI
Sight=7
Speed=7
Voxel=yes
Crewed=yes
Points=30
Turret=yes
Crusher=no
Primary=HoverMissile
Category=AFV
Strength=230
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=32
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MaxDebris=4
Remapable=yes
SpeedType=Hover
TechLevel=7
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
CrateGoodie=yes
TargetLaser=yes
ThreatPosed=25
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=AmphibiousDestroyer
Prerequisite=GAWEAP,GARADR
TurretOffset=-64
ZFudgeColumn=12
ZFudgeTunnel=15
VoiceFeedback=
EliteAbilities=SELF_HEAL
PrimaryFireFLH=64,32,128
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true

[Harmless]
Rate=.5
NoThreat=yes
Retaliate=no
Recruitable=no

[HarpyClaw]
ROF=36
Range=5
Speed=100
Damage=60
Report=CYGUN1
Warhead=SA
Projectile=Invisible2

[HarpyGroundStrafe]
ROF=3
Anim=PIFFPIFF,PIFFPIFF
Range=6
Speed=100
Bright=yes
Damage=30
Report=M14
Warhead=SA2
Projectile=GroundStrafe

[Harvest]
Rate=.016
Scatter=no
Retaliate=no
Recruitable=no

[Heal]
ROF=80
Range=2.83
Speed=100
Damage=-50
Report=HEALER1
Warhead=Organic
Projectile=Invisible

[HeatSeeker]
Arm=2
ROT=8
High=yes
Image=DRAGON
Ranged=yes
Shadow=no
Proximity=yes

[HeatSeeker3]
AA=yes
AG=yes
Arm=2
ROT=8
High=yes
Image=LRM
Ranged=yes
Shadow=no
VeryHigh=yes
Proximity=yes

[HeavyAssaultCannon]
ROF=20
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=2
Range=6
Speed=80
Damage=40
Report=scrin5b
Warhead=PlasmaWH
Projectile=DUALPROTON

[Hellfire]
ROF=50
Burst=2
Range=6
Speed=30
Damage=30
Report=ORCAMIS1
Warhead=ORCAAP
Projectile=AAHeatSeeker2

[HollowPoint]
Spread=1
Verses=100%,5%,5%,5%,5%
AnimList=PIFF
InfDeath=1
ProneDamage=100%

[HoverMissile]
ROF=68
Burst=2
Range=8
Speed=30
Damage=30
Report=HOVRMIS1
Warhead=AP
Projectile=AAHeatSeeker2
MinimumRange=2

[Hunt]
Rate=.016
Retaliate=no
Recruitable=no

[HuntSeekSpecial]
Name=Meteor Strike Seeker
Type=HunterSeeker
IsPowered=true
RechargeTime=5
SidebarImage=METRICON
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I158
ImpatientVoice=

[ICBM]
ROT=5
Cost=1400
Name=Missile Launcher
Armor=light
Cameo=MICBMICON
Owner=GDI
Sight=7
Speed=6
Voxel=yes
Crewed=yes
Points=30
Turret=no
Weight=3.5
Crusher=yes
Category=Support
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
Remapable=yes
TechLevel=-1
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
DebrisTypes=TIRE
DeploysInto=GAICBM
ThreatPosed=0
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=Crusher
Prerequisite=GAWEAP,GARADR
ZFudgeColumn=18
ZFudgeTunnel=18
VoiceFeedback=
DebrisMaximums=4
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[ICCPP]
Cost=800
Name=Ion Charge Collector
Armor=heavy
Cameo=ICCICON
Owner=GDI
Power=200
Sight=4
Crewed=yes
Height=2
Points=40
Buildup=ICCPPMK
Adjacent=8
Strength=1500
Upgrades=3
Explosion=FIREEXPL
MaxDebris=6
Remapable=yes
TechLevel=7
ActiveAnim=ICCPP_A
Capturable=true
Foundation=2x3
NewTheater=no
FreeBuildup=true
ThreatPosed=0
TogglePower=no
PowerUp1Anim=ICCPP_C
PowerUp2Anim=ICCPP_C
PowerUp3Anim=ICCPP_C
ActiveAnimTwo=ICCPP_B
PowerUp1LocXX=-14
PowerUp1LocYY=8
PowerUp1LocZZ=-40
PowerUp1YSort=-5
PowerUp2LocXX=-22
PowerUp2LocYY=11
PowerUp2LocZZ=-50
PowerUp2YSort=-5
PowerUp3LocXX=-29
PowerUp3LocYY=14
PowerUp3LocZZ=-60
PowerUp3YSort=-5
ActiveAnimFour=ICCPP_C2
ActiveAnimFourX=-8
ActiveAnimFourY=3
ActiveAnimThree=ICCPP_C
ActiveAnimThreeX=0
ActiveAnimThreeY=0
ActiveAnimDamaged=ICCPP_AD
ActiveAnimZAdjust=-50
DamageSmokeOffset=300, 300, 450
DemandLoadBuildup=true
ActiveAnimTwoZAdjust=-75
ActiveAnimFourZAdjust=-100
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
ActiveAnimThreeZAdjust=-100

[ICCPPUP]
Cost=300
Name=Charge Collector
Armor=wood
Image=ICCPP_C
Owner=GDI
Power=150
Sight=1
Crewed=no
Points=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=7
Capturable=no
ThreatPosed=0
Prerequisite=ICCPP
PowersUpToLevel=-1
PowersUpBuilding=ICCPP

[ICCPPUP1]
Cost=1000
Name=Charge Collector AI
Armor=wood
Image=ICCPP_C
Owner=GDI,Special
Power=2
Sight=1
Crewed=no
Points=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=9
BuildLimit=0
Capturable=no
AIBuildThis=yes
ThreatPosed=0
Prerequisite=BARRACKS,ICCPP
PowersUpToLevel=-1
PowersUpBuilding=ICCPP

[ICCPPUP2]
Cost=1000
Name=Charge Collector AI
Armor=wood
Image=ICCPP_C
Owner=GDI,Special
Power=2
Sight=1
Crewed=no
Points=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=9
BuildLimit=0
Capturable=no
AIBuildThis=yes
ThreatPosed=0
Prerequisite=BARRACKS,ICCPP
PowersUpToLevel=-1
PowersUpBuilding=ICCPP

[ICCPPUP3]
Cost=1000
Name=Charge Collector AI
Armor=wood
Image=ICCPP_C
Owner=GDI,Special
Power=2
Sight=1
Crewed=no
Points=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=9
BuildLimit=0
Capturable=no
AIBuildThis=yes
ThreatPosed=0
Prerequisite=BARRACKS,ICCPP
PowersUpToLevel=-1
PowersUpBuilding=ICCPP

[ICE01]
Name=Ice Floe
Immune=yes
Theater=yes
Foundation=2x2
WaterBound=yes

[ICE02]
Name=Ice Floe
Immune=yes
Theater=yes
Foundation=1x2
WaterBound=yes

[ICE03]
Name=Ice Floe
Immune=yes
Theater=yes
Foundation=2x1
WaterBound=yes

[ICE04]
Name=Ice Floe
Immune=yes
Theater=yes
Foundation=1x1
WaterBound=yes

[ICE05]
Name=Ice Floe
Immune=yes
Theater=yes
Foundation=1x1
WaterBound=yes

[INBLULMP]
Name=Invisible Blue Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.01
Insignificant=yes
LightBlueTint=0.7
LightGreenTint=0,01
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[INGALITE]
Name=Invisible Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
Selectable=no
ThreatPosed=0
LightRedTint=0.05
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.05
LightIntensity=0.2
InvisibleInGame=yes
LightVisibility=5000
DamageParticleSystems=SparkSys,LGSparkSys

[INGRNLMP]
Name=Invisible Green Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=no
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.01
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[INORANLAMP]
Name=Orange Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=no
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=2.0
Insignificant=yes
LightBlueTint=0.3
LightGreenTint=1.4
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[INPURPLAMP]
Name=Invisible Purple Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
ThreatPosed=0
LightRedTint=2.0
Insignificant=yes
LightBlueTint=2.0
LightGreenTint=0.01
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[INREDLMP]
Name=Invisible Red Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=1.5
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.01
LightIntensity=0.01
InvisibleInGame=yes
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[INYELWLAMP]
Name=Invisible Yellow Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
Selectable=no
ThreatPosed=0
LightRedTint=1.5
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=.01
InvisibleInGame=yes
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[IONTANK]
ROT=2
Cost=3000
Name=Steel Talon
Armor=concrete
Cameo=IONTANKICON
Elite=120mmx
Owner=GDI
Sight=10
Speed=3
Voxel=yes
Crewed=yes
Points=200
Turret=yes
Weight=3.5
Crusher=yes
Primary=Saturngun
Category=AFV
Strength=2000
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Explosion=tibbomb
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=20
Remapable=yes
SpeedType=Track
TechLevel=9
VoiceMove=MARV_M1,MARV_M2,MARV_M3,MARV_M4,MARV_M5,MARV_M6,MARV_M7
BuildLimit=1
Accelerates=yes
CrateGoodie=no
DebrisTypes=IONTANKTURRET,PIECE
SelfHealing=yes
TargetLaser=no
ThreatPosed=200
VoiceAttack=MARV_A1,MARV_A2,MARV_A3,MARV_A4,MARV_A5,MARV_A6,MARV_A7,MARV_A8,MARV_A9,MARV_A10,MARV_A11
VoiceSelect=MARV_S1,MARV_S2,MARV_S3,MARV_S4,MARV_S5,MARV_S6,MARV_S7,MARV_S8,MARV_S9,MARV_S10,MARV_S11,MARV_S12
MovementZone=Destroyer
Prerequisite=GAWEAP
TurretOffset=64
ZFudgeColumn=9
ZFudgeTunnel=15
ImmuneToVeins=yes
PBarrelLength=136
DebrisMaximums=1,19
EliteAbilities=ROF,SELF_HEAL
PrimaryFireFLH=0,100,100
SlowdownDistance=1000
VeteranAbilities=STRONGER,FIREPOWER
AccelerationFactor=0.001
DeaccelerationFactor=0.001
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[IQ]
Scatter=2
Aircraft=3
SellBack=2
AutoCrush=2
GuardArea=2
Harvester=2
Production=5
RepairSell=1
ContentScan=3
MaxIQLevels=5
SuperWeapons=4

[Ice]
Foot=50%
Float=0%
Hover=100%
Track=80%
Wheel=50%
Buildable=no
Amphibious=50%

[InfantryTypes]
1=E1
2=E2
3=E3
4=MEDIC
5=WEEDGUY
6=ENGINEER
7=MUTANT
8=CIV1
9=CIV2
10=CIV3
11=JUMPJET
12=DOGGIE
13=CYC2
14=UMAGON
15=GHOST
16=MHIJACK
17=SLAV
18=CHAMSPY
19=MWMN
20=MUTANT3
21=OXANNA
22=TRATOS
23=CYBORG
24=CTECH
140=COVELITE
141=FLYBUG
142=MASSN
143=ZONE
144=GASPY
145=CYBASS
146=SLAV2
147=DISRUPPER
8412=DUMMY4

[Invisible]
Image=none
Inviso=yes

[Invisible2]
AA=yes
AG=yes
ROT=3
Image=none
Inviso=yes

[Invisible3]
AA=yes
AG=yes
Image=none
Inviso=yes

[InvisibleC]
Image=None
Inviso=yes
Cluster=10

[IonCannonSpecial]
Name=Ion Cannon
Type=IonCannon
Action=IonCannon
IsPowered=true
RechargeTime=8.5
SidebarImage=IONCICON
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I156
ImpatientVoice=

[IonCannonWH]
Fire=yes
Wall=yes
Wood=yes
Deform=100%
Sparky=yes
Spread=40
Verses=100%,100%,100%,100%,100%
InfDeath=5

[IonWH]
Wall=yes
Wood=yes
Bright=yes
Deform=10%
Rocker=yes
Sparky=yes
Spread=6
Verses=90%,75%,60%,25%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
InfDeath=5
Tiberium=yes
ProneDamage=75%
Conventional=yes
DeformThreshhold=300

[Ionbomb]
ROF=20
Range=3
Speed=0
Damage=82
Floater=yes
Warhead=ORCAHE4
Projectile=Cannon4

[JEEP]
Name=
Cameo=JEEPICON
Voxel=yes
Remapable=yes
TurretOffset=20
PrimaryFireFLH=50,0,80

[JUGG]
Cameo=JUGGICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=17
FiringFrames=7
PrimaryFireFLH=380,48,400
StandingFrames=1
StartWalkFrame=8
StartStandFrame=0
StartFiringFrame=144

[JUMPJET]
Pip=green
Cost=600
Name=Jumpjet Infantry
Armor=light
Cameo=JJETICON
Owner=GDI
Sight=6
Speed=5
Crawls=yes
FireUp=2
Points=5
JumpJet=yes
Primary=JumpCannon
Category=Soldier
Fearless=yes
Sequence=JumpjetSequence
Strength=120
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Crushable=no
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
Remapable=yes
TechLevel=6
VoiceMove=15-I018,15-I024,15-I044
ThreatPosed=15
VoiceAttack=15-I044,15-I050,15-I044,15-I046
VoiceSelect=15-I000,15-I004,15-I012,15-I048
MovementZone=Fly
PhysicalSize=1
Prerequisite=GAPILE,GARADR
VoiceFeedback=15-I058,15-I064
EliteAbilities=RADAR_INVISIBLE
PrimaryFireFLH=100,0,120
AllowedToStartInMultiplayer=no

[JuggStorm]
ROF=160
Anim=MUZZLEARTY_N,MUZZLEARTY_NE,MUZZLEARTY_E,MUZZLEARTY_SE,MUZZLEARTY_S,MUZZLEARTY_SW,MUZZLEARTY_W,MUZZLEARTY_NW
Burst=6
Range=18
Speed=10
Bright=yes
Damage=100
Lobber=yes
Report=artyfire
Warhead=ARTYHE
Projectile=Juggs
MinimumRange=5

[Juggs]
Image=BIGSHELL
Arcing=true
Bouncy=yes
Elasticity=0.0
Inaccurate=yes

[JumpCannon]
ROF=40
Burst=2
Range=5
Speed=100
Damage=15
Report=JUMPJET1
Warhead=SA
Projectile=Invisible3

[JumpjetControls]
Climb=5
Speed=14
TurnRate=4
Acceleration=2
CruiseHeight=500
WobbleDeviation=40
WobblesPerSecond=.15

[KESSELBRUTG]
ROT=5
Cost=1200
Name=Kawao
Armor=heavy
Cameo=KESSICONG
Owner=GDI
Sight=8
Speed=6
Voxel=no
Points=55
Turret=no
Crusher=yes
Facings=8
Primary=TiberiumLaser
Category=AFV
IsTilter=no
Strength=300
WalkRate=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MaxDebris=6
Remapable=yes
Secondary=RPGGun
TechLevel=8
Trainable=yes
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
WalkFrames=12
Accelerates=false
CrateGoodie=no
ThreatPosed=55
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=Normal
Prerequisite=GAWEAP
TiberiumHeal=yes
VoiceFeedback=
EliteAbilities=ROF,SELF_HEAL
PrimaryFireFLH=110,75,105
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
SecondaryFireFLH=50,45,145
VeteranAbilities=STRONGER,FIREPOWER
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[KESSELBRUTN]
ROT=5
Cost=1200
Name=Kawao
Armor=heavy
Cameo=KESSICONN
Owner=Nod
Sight=8
Speed=6
Voxel=no
Points=55
Turret=no
Crusher=yes
Facings=8
Primary=TiberiumLaser
Category=AFV
IsTilter=no
Strength=300
WalkRate=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MaxDebris=6
Remapable=yes
Secondary=RPGGun
TechLevel=8
Trainable=yes
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
WalkFrames=12
Accelerates=false
CrateGoodie=no
ThreatPosed=55
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=Normal
Prerequisite=NAWEAP
TiberiumHeal=yes
VoiceFeedback=
EliteAbilities=ROF,SELF_HEAL
PrimaryFireFLH=110,75,105
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
SecondaryFireFLH=50,45,145
VeteranAbilities=STRONGER,FIREPOWER
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[KODIAK]
ROT=5
Cost=0
Name=KODIAK
Armor=heavy
Cameo=KODKICON
Owner=GDI,Nod
Sight=3
Speed=13
Voxel=yes
Height=3
Points=25
BibShape=KODIAKBB
Category=AirLift
Landable=yes
PipScale=Passengers
Strength=200
AuxSound1=DROPUP1
AuxSound2=DROPDWN1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=9
TechLevel=1
VoiceMove=30-I014,30-I016,30-I018,30-I022
ActiveAnim=KODIAK_A
DemandLoad=true
Foundation=6x4
NewTheater=no
Passengers=10
PitchSpeed=.4
Selectable=yes
FlightLevel=1600
LegalTarget=no
ThreatPosed=0
VoiceAttack=30-I022,30-I034,30-I036
VoiceSelect=30-I000,30-I002,30-I004,30-I006
MovementZone=Fly
Prerequisite=GAHPAD
PrimaryFireFLH=0,32,0
RadarInvisible=yes
SecondaryFireFLH=-256,64,128
SlowdownDistance=2000
ActiveAnimDamaged=KODIAK_AD
DamageParticleSystems=SparkSys,SmallGreySSys

[LGSparkSys]
HoldsWhat=LargeSpark
LightSize=25
BehavesLike=Spark
ParticleCap=15
OneFrameLight=true
SparkSpawnFrames=5
SpawnSparkPercentage=.2

[LLine]
AA=no
AG=yes
Image=none
Inviso=yes

[LLine2]
AA=no
AG=yes
Image=none
Inviso=yes

[LLine3]
AA=yes
AG=yes
Image=none
Inviso=yes

[LOBRDG01]
Land=Road
Name=Low Bridge
Image=LOBRDG01
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG02]
Land=Road
Name=Low Bridge
Image=LOBRDG02
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG03]
Land=Road
Name=Low Bridge
Image=LOBRDG03
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG04]
Land=Road
Name=Low Bridge
Image=LOBRDG04
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG05]
Land=Road
Name=Low Bridge
Image=LOBRDG05
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG06]
Land=Road
Name=Low Bridge
Image=LOBRDG06
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG07]
Land=Road
Name=Low Bridge
Image=LOBRDG07
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG08]
Land=Road
Name=Low Bridge
Image=LOBRDG08
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG09]
Land=Road
Name=Low Bridge
Image=LOBRDG09
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG10]
Land=Road
Name=Low Bridge
Image=LOBRDG10
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG11]
Land=Road
Name=Low Bridge
Image=LOBRDG11
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG12]
Land=Road
Name=Low Bridge
Image=LOBRDG12
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG13]
Land=Road
Name=Low Bridge
Image=LOBRDG13
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG14]
Land=Road
Name=Low Bridge
Image=LOBRDG14
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG15]
Land=Road
Name=Low Bridge
Image=LOBRDG15
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG16]
Land=Road
Name=Low Bridge
Image=LOBRDG16
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG17]
Land=Road
Name=Low Bridge
Image=LOBRDG17
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG18]
Land=Road
Name=Low Bridge
Image=LOBRDG18
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG19]
Land=Road
Name=Low Bridge
Image=LOBRDG19
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG20]
Land=Road
Name=Low Bridge
Image=LOBRDG20
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG21]
Land=Road
Name=Low Bridge
Image=LOBRDG21
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG22]
Land=Road
Name=Low Bridge
Image=LOBRDG22
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG23]
Land=Road
Name=Low Bridge
Image=LOBRDG23
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG24]
Land=Road
Name=Low Bridge
Image=LOBRDG24
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG25]
Land=Road
Name=Low Bridge
Image=LOBRDG25
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG26]
Land=Road
Name=Low Bridge
Image=LOBRDG26
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=false
NoUseTileLandType=true

[LOBRDG27]
Land=Road
Name=Low Bridge
Image=LOBRDG27
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=true
NoUseTileLandType=false

[LOBRDG28]
Land=Road
Name=Low Bridge
Image=LOBRDG28
Theater=yes
DemandLoad=true
RadarColor=92,92,92
RadarInvisible=true
NoUseTileLandType=false

[LOBRDGE1]
Land=Road
Name=Low Bridge End 1
Image=LOBRDGE1
Theater=yes
DemandLoad=true
RadarColor=92,92,92
NoUseTileLandType=true

[LOBRDGE2]
Land=Road
Name=Low Bridge End 2
Image=LOBRDGE2
Theater=yes
DemandLoad=true
RadarColor=92,92,92
NoUseTileLandType=true

[LOBRDGE3]
Land=Road
Name=Low Bridge End 3
Image=LOBRDGE3
Theater=yes
DemandLoad=true
RadarColor=92,92,92
NoUseTileLandType=true

[LOBRDGE4]
Land=Road
Name=Low Bridge End 4
Image=LOBRDGE4
Theater=yes
DemandLoad=true
RadarColor=92,92,92
NoUseTileLandType=true

[LOCOMOTIVE]
ROT=5
Cost=800
Name=Locomotive
Armor=light
Image=MONOENG
Owner=GDI
Sight=5
Speed=8
Points=25
Weight=3.9
Crusher=yes
IsTrain=yes
Nominal=yes
Category=Transport
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=5
TechLevel=-1
VoiceMove=
DeployTime=.022
Passengers=2
ThreatPosed=0
VoiceAttack=
VoiceSelect=
MovementZone=Crusher
VoiceFeedback=
SlowdownDistance=700
AccelerationFactor=0.01
DeaccelerationFactor=0.001
MovementRestrictedTo=Railroad
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[LPST]
ROT=5
Cost=950
Name=Mobile Sensor Array
Armor=wood
Cameo=LPSTICON
Owner=GDI,Nod
Sight=10
Speed=6
Voxel=yes
Crewed=yes
Points=30
Turret=no
Weight=3.5
Crusher=yes
Category=Support
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
Remapable=yes
TechLevel=6
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
DeploysInto=GADPSA
ThreatPosed=0
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=Crusher
Prerequisite=FACTORY,RADAR
ZFudgeColumn=8
ZFudgeTunnel=15
VoiceFeedback=
RadarInvisible=yes
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[LargeGreySmoke]
Deacc=.05
Image=LGRYSMK1
MaxEC=80
Velocity=8.0
EndStateAI=20
WindEffect=0
BehavesLike=Smoke
Translucency=25
StateAIAdvance=4
DeleteOnStateLimit=yes

[LargeRailgunPart]
MaxEC=70
Velocity=.3
ColorList=(25,70,205),(150,150,150)
ColorSpeed=.009
BehavesLike=Railgun

[LargeRailgunSys]
Laser=yes
HoldsWhat=LargeRailgunPart
LaserColor=25,20,255
BehavesLike=Railgun
SpiralRadius=15
ParticlesPerCoord=.15
SpiralDeltaPerCoord=.03
MovementPerturbationCoefficient=.4
PositionPerturbationCoefficient=30
VelocityPerturbationCoefficient=.6

[LargeSpark]
MaxEC=500
ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
XVelocity=13
YVelocity=13
ColorSpeed=.13
BehavesLike=Spark
MinZVelocity=40
ZVelocityRange=15

[LaserFire]
ROF=120
Range=10.5
Speed=100
Damage=250
Report=OBELRAY1
Charges=yes
IsLaser=true
Warhead=Super
IsBigLaser=true
Projectile=LLine
LaserDuration=15
LaserInnerColor=255,0,0
LaserOuterColor=0,0,0
LaserOuterSpread=20,40,40

[LaserFire2]
ROF=40
Range=5.5
Speed=100
Damage=30
Report=LASTUR1
Charges=no
IsLaser=true
Warhead=Super
Projectile=LLine2
LaserDuration=15
LaserInnerColor=255,0,0
LaserOuterColor=0,0,0
LaserOuterSpread=20,40,40

[LightMortar]
ROF=89
Range=12
Speed=16
Damage=40
Lobber=yes
Report=ORCAMIS1
Warhead=LightMortarWH
Projectile=LightMortarPR
MinimumRange=5.5

[LightMortarPR]
AA=no
Arm=10
High=yes
Image=120MM
Arcing=true
Bouncy=yes
Floater=yes
VeryHigh=yes
Elasticity=0.0
Inaccurate=true
IgnoresFirestorm=no

[Lobbed]
High=yes
Image=DISCUS
Arcing=yes
Bouncy=yes
Floater=yes

[Lobbed2]
High=yes
Image=CANISTER
Arcing=true

[Lobbed4]
Image=PLASMABALL2
Arcing=true

[LtRail]
ROF=60
Anim=GUNFIRE
Range=6
Speed=100
Damage=0
Report=BIGGGUN1
Warhead=RailShot2
IsRailgun=true
Projectile=Invisible
AmbientDamage=150
AttachedParticleSystem=SmallRailgunSys

[M1Carbine]
ROF=20
Range=4
Speed=100
Damage=15
Report=INFGUN3
Warhead=SA
Projectile=Invisible

[MASSN]
Pip=white
Cost=1100
Name=Mortar Warrior
Armor=light
Cameo=MASSICON
Owner=Nod
Sight=7
Speed=5
Crawls=no
FireUp=2
Points=5
Primary=LightMortar
Category=Soldier
Sequence=E1Sequence
Strength=150
VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=1
Trainable=no
VoiceMove=10-I016,10-I020,10-I022
BuildLimit=10
CrushSound=SQUISH6
ThreatPosed=15
VoiceAttack=10-I024,10-I026,10-I028,10-I030
VoiceSelect=10-I000,10-I002,10-I004,10-I006
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND
TiberiumHeal=yes
ImmuneToVeins=yes
TiberiumProof=yes
PrimaryFireFLH=50,0,80
SecondaryFireFLH=60,0,100
AllowedToStartInMultiplayer=no

[MCV]
ROT=5
Cost=2500
Name=Mobile Construction Vehicle
Armor=heavy
Cameo=MCVICON
Owner=GDI,Nod
Sight=6
Speed=3
Voxel=yes
Crewed=yes
Points=60
Weight=3.5
Crusher=yes
Category=Support
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
Remapable=yes
TechLevel=10
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
CrateGoodie=yes
DeploysInto=GACNST
ThreatPosed=0
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=Normal
Prerequisite=FACTORY,TECH
ZFudgeColumn=12
ZFudgeTunnel=15
VoiceFeedback=
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys

[MECHFACT]
Bib=yes
Cost=2000
Name=Mech Factory
Armor=heavy
Cameo=MECHFACTICONG
Owner=GDI
Power=-30
Sight=4
Crewed=yes
Height=3
Points=80
Buildup=MECHFACTMK
Factory=UnitType
Adjacent=5
BibShape=MECHFACT_BB
DoorAnim=MECHFACT_D
Strength=1000
Explosion=CRIVEXP,CRIVEXP2,TWLT070,S_BANG48,S_BRNL58,S_CLSN58
MaxDebris=8
Remapable=yes
TechLevel=2
ActiveAnim=MECHFACT_A
AnimActive=0,0,0
Capturable=true
DeployTime=.044
DoorStages=17
Foundation=4x3
DamagedDoor=yes
FreeBuildup=true
ThreatPosed=0
Prerequisite=PROC,GAPILE
ActiveAnimTwo=MECHFACT_B
DeployingAnim=MECHFACT_2
NormalZAdjust=8
UnderDoorAnim=MECHFACT_1
ActiveAnimFour=NAREFN_B
ProductionAnim=MECHFACT_P
WeaponsFactory=yes
ActiveAnimFourX=5
ActiveAnimFourY=-30
ActiveAnimZAdjust=-119
DamageSmokeOffset=408, 880, 435
DemandLoadBuildup=true
ActiveAnimTwoZAdjust=-25
ActiveAnimFourZAdjust=-125
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
ProductionAnimZAdjust=-125

[MECHFACTN]
Bib=yes
Cost=2000
Name=Mech Factory
Armor=heavy
Image=MECHFACT
Owner=Nod
Power=-30
Sight=4
Crewed=yes
Points=80
Factory=UnitType
Adjacent=5
Strength=1000
Explosion=CRIVEXP,CRIVEXP2,TWLT070,S_BANG48,S_BRNL58,S_CLSN58
MaxDebris=8
TechLevel=2
Capturable=true
DeployTime=.044
ThreatPosed=0
Prerequisite=PROC,NAHAND
WeaponsFactory=yes
DamageSmokeOffset=408, 880, 435
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[MEDIC]
Pip=red
Cost=600
Name=Medic
Armor=none
Cameo=MEDIICON
Owner=GDI
Sight=6
Speed=4
Crawls=yes
FireUp=2
Points=5
Primary=Heal
Category=Soldier
Sequence=MedicSequence
Strength=125
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=4
VoiceMove=20-I008,20-I010,20-I012
CrushSound=SQUISHY2
GuardRange=8
SelfHealing=yes
ThreatPosed=0
VoiceAttack=20-I016,20-I018,20-I020
VoiceSelect=20-I000,20-I004,20-I006
MovementZone=Infantry
PhysicalSize=1
Prerequisite=GAPILE
ImmuneToVeins=yes
VoiceFeedback=
PrimaryFireFLH=0,0,100
SpecialThreatValue=1
AllowedToStartInMultiplayer=no

[METEOR01]
Name=Meteorite01
Image=MTRS
Damage=500
Spawns=PEBBLE
MaxZVel=-100.0
MinZVel=-100.0
Warhead=Meteorite
Duration=70
IsMeteor=true
MaxXYVel=100.0
Elasticity=0.0
ExpireAnim=TWLT070
SpawnCount=5
DamageRadius=300
MaxAngularVelocity=30.0
MinAngularVelocity=12.0

[METEOR02]
Name=Meteorite02
Image=MTRB
Damage=500
Spawns=PEBBLE
MaxZVel=-100.0
MinZVel=-100.0
Warhead=Meteorite
Duration=70
IsMeteor=true
MaxXYVel=100.0
Elasticity=0.0
ExpireAnim=TWLT100
IsTiberium=true
SpawnCount=7
DamageRadius=300
MaxAngularVelocity=30.0
MinAngularVelocity=12.0

[MHIJACK]
Pip=white
Cost=1850
Name=Mutant Hijacker
Armor=none
Cameo=CHAMICON
Owner=Nod
Sight=6
Speed=7
Crawls=yes
FireUp=2
Points=5
Primary=none
Category=Soldier
Sequence=E1Sequence
Strength=300
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Crushable=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=10
Trainable=no
VoiceMove=24-I008,24-I010,24-I012,24-I014
BuildLimit=1
GuardRange=6
ThreatPosed=20
VoiceAttack=24-I016,24-I018,24-I020,24-I022,24-I024
VoiceSelect=24-I000,24-I002,24-I004,24-I006
MovementZone=Infantry
PhysicalSize=1
Prerequisite=NAHAND,NATMPL
TiberiumHeal=yes
VehicleThief=yes
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=
SpecialThreatValue=1
AllowedToStartInMultiplayer=no

[MMCH]
ROT=5
Cost=800
Name=Titan
Armor=heavy
Cameo=MMCHICON
Image=MMCH
Owner=GDI
Sight=8
Speed=4
Voxel=no
Points=25
Turret=yes
Weight=3.5
Crusher=yes
Primary=120mm
Category=AFV
IsTilter=no
Strength=400
WalkRate=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MaxDebris=4
Remapable=yes
TechLevel=3
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
WalkFrames=15
Accelerates=false
CrateGoodie=yes
TargetLaser=yes
ThreatPosed=40
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=Destroyer
Prerequisite=GAWEAP
TurretOffset=0
ZFudgeColumn=8
ZFudgeTunnel=13
PBarrelLength=250
SBarrelLength=250
VoiceFeedback=
EliteAbilities=SENSORS
PrimaryFireFLH=0,-50,100
SecondaryFireFLH=0,-50,100
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true

[MOBWARN]
Cameo=MWARICON1
Voxel=yes
Remapable=yes

[MONGOOSEMECH]
ROT=5
Cost=1500
Name=Heavy Assault Mongoose
Armor=heavy
Cameo=MNGSEICON
Owner=GDI
Sight=6
Speed=6
Voxel=no
Points=25
Turret=yes
Primary=HeavyAssaultCannon
Category=AFV
IsTilter=no
Strength=250
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MaxDebris=2
Remapable=yes
Secondary=300mmHE
TechLevel=1
VoiceMove=15-I024,15-I044
GuardRange=20
WalkFrames=20
Accelerates=false
CrateGoodie=yes
ThreatPosed=15
VoiceAttack=15-I006,15-I046
VoiceSelect=15-I000,15-I006,15-I040,15-I042
MovementZone=Normal
Prerequisite=FACTORY
ImmuneToVeins=yes
VoiceFeedback=
EliteAbilities=SENSORS,FIREPOWER,ROF
PrimaryFireFLH=250,-80,290
SecondaryFireFLH=250,80,290
VeteranAbilities=FIREPOWER,ROF,STRONGER
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true

[MONOLITH]
ROT=3
Ammo=3
Cost=1500
Dock=NAHPAD,GAHPAD
Name=Monolith
Armor=light
Cameo=MONOLITHICON
Owner=GDI,Nod
Sight=2
Speed=6
Voxel=yes
Crewed=yes
Points=20
Primary=Abduction
Category=AirPower
Landable=yes
PipScale=Ammo
Strength=280
VoiceDie=32-I008
AuxSound1=DROPUP1
AuxSound2=DROPDWN1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
Remapable=yes
TechLevel=9
VoiceMove=32-I004
GuardRange=30
PitchSpeed=.9
WalkFrames=16
ThreatPosed=30
VoiceAttack=32-I002,32-I004,32-I006
VoiceSelect=32-I000
MoveToShroud=yes
MovementZone=Fly
Prerequisite=NAHPAD
VoiceFeedback=32-I008
EliteAbilities=RADAR_INVISIBLE
PrimaryFireFLH=120,25,120
RadarInvisible=no
StandingFrames=1
StartWalkFrame=0
StartStandFrame=160
DamageParticleSystems=SparkSys,SmallGreySSys

[MSTL]
Height=1
Buildup=MSTLMK
Remapable=yes
ActiveAnim=MSTL_A
ExtraLight=-100
Foundation=1x1
Normalized=yes
FreeBuildup=true
ActiveAnimZAdjust=-40
DemandLoadBuildup=true

[MUTANT]
Pip=white
Cost=100
Name=Mutant
Armor=none
Cameo=MGNNICON
Owner=GDI,Nod
Sight=4
Speed=4
Crawls=yes
FireUp=2
Points=5
Primary=Vulcan
Category=Soldier
Sequence=E1Sequence
Strength=50
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
VoiceMove=15-I008,15-I014,15-I026
CrushSound=SQUISH6
ThreatPosed=10
VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
VoiceSelect=15-I032,15-I048
MovementZone=Infantry
PhysicalSize=1
TiberiumHeal=yes
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=
PrimaryFireFLH=80,0,85
AllowedToStartInMultiplayer=no

[MUTANT3]
Pip=white
Cost=100
Name=Mutant Sergeant
Armor=none
Cameo=MUSGFICON
Owner=GDI,Nod
Sight=4
Speed=4
Crawls=yes
FireUp=2
Points=5
Primary=Vulcan
Category=Soldier
Sequence=E1Sequence
Strength=50
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
VoiceMove=15-I008,15-I014,15-I026
CrushSound=SQUISHY2
ThreatPosed=10
VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
VoiceSelect=15-I032,15-I048
MovementZone=Infantry
PhysicalSize=1
TiberiumHeal=yes
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=
PrimaryFireFLH=99,8,117
SecondaryFireFLH=100,0,100
AllowedToStartInMultiplayer=no

[MWMN]
Pip=white
Cost=100
Name=Mutant Soldier
Armor=none
Cameo=MRKTICON
Owner=GDI,Nod
Sight=4
Speed=4
Crawls=yes
FireUp=2
Points=5
Primary=Vulcan
Category=Soldier
Sequence=E1Sequence
Strength=50
VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
VoiceMove=
CrushSound=SQUISH6
ThreatPosed=10
VoiceAttack=
VoiceSelect=
MovementZone=Infantry
PhysicalSize=1
TiberiumHeal=yes
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=
PrimaryFireFLH=80,0,85
SecondaryFireFLH=100,0,100
AllowedToStartInMultiplayer=no

[MammothTusk]
ROF=80
Burst=2
Range=6
Speed=20
Damage=40
Report=MISL1
Warhead=HE
Projectile=AAHeatSeeker

[MammothTusk1]
ROF=80
Anim=TDSAMFIRE_N,TDSAMFIRE_NE,TDSAMFIRE_E,TDSAMFIRE_SE,TDSAMFIRE_S,TDSAMFIRE_SW,TDSAMFIRE_W,TDSAMFIRE_NW
Range=8
Speed=20
Bright=yes
Damage=40
Report=bazooka
Warhead=HE
Projectile=AAHeatSeeker

[Maximums]
Players=8

[MechRailgun]
ROF=60
Anim=GUNFIRE
Range=8
Speed=100
Damage=0
Report=RAILUSE5
Warhead=RailShot
IsRailgun=true
Projectile=Invisible
AmbientDamage=200
AttachedParticleSystem=LargeRailgunSys

[Mechanical]
Spread=0
Verses=0%,100%,100%,100%,100%
InfDeath=0

[MeteorCluster]
ROF=80
Burst=2
Range=6
Speed=20
Damage=30
Report=MISL1
Warhead=Slimer2
Projectile=Inviso

[Minigun]
ROF=21
Range=4
Speed=100
Damage=8
Report=INFGUN3,GOSTGUN1,SLVKGUN1
Warhead=SA
Projectile=Invisible

[Missile]
Rate=.1

[Move]
Rate=.016

[MultiCluster]
ROF=80
Burst=2
Range=6
Speed=20
Damage=65
Report=MISL1
Warhead=HE
Projectile=HeatSeeker

[MultiLauncher]
ROF=80
Range=30
Speed=35
Damage=130
Report=SAMSHOT1
Warhead=HE
Projectile=MultiMissile

[MultiMissile]
AA=no
Arm=2
ROT=4
High=yes
Color=DarkGreen
Image=MISLMLTI
Ranged=yes
Cluster=10
Airburst=yes
VeryHigh=yes
Proximity=yes
AirburstWeapon=MultiCluster
IgnoresFirestorm=yes

[MultiSpecial]
Name=Multi-Missile
Type=MultiMissile
Action=Nuke
IsPowered=true
WeaponType=MultiLauncher
RechargeTime=10
SidebarImage=MltiIcon
SuspendVoice=
ChargingVoice=
RechargeVoice=00-I154
ImpatientVoice=

[MultiplayerDefaults]
Bases=yes
Money=10000
Crates=yes
MaxMoney=10000
ShadowGrow=no
TiberiumGrows=yes
CaptureTheFlag=no

[NAAPWR]
Cost=500
Name=Advanced Power Plant
Armor=wood
Cameo=APWRICON
Owner=Nod
Power=200
Sight=4
Crewed=yes
Height=2
Points=40
Buildup=NAAPWRMK
Adjacent=2
Strength=750
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
Remapable=yes
TechLevel=7
ActiveAnim=NAAPWR_A
Capturable=true
Foundation=2x3
NewTheater=yes
Normalized=yes
FreeBuildup=true
ThreatPosed=0
TogglePower=no
Prerequisite=NAWEAP
ActiveAnimTwo=NAAPWR_B
ExtraDamageStage=yes
ActiveAnimDamaged=NAAPWR_AD
ActiveAnimZAdjust=-55
DamageSmokeOffset=290, 570, 320
DemandLoadBuildup=true
ActiveAnimTwoZAdjust=-80
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[NAFNCE]
Cost=0
Name=Laser Fence Section
Armor=concrete
Image=NAFNCE
Owner=Nod
Power=0
Sight=1
Crewed=no
IsBase=no
Points=00
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Remapable=yes
TechLevel=-1
Capturable=false
Foundation=1x1
LaserFence=yes
NewTheater=yes
Selectable=no
LegalTarget=false
ThreatPosed=10
TogglePower=no
DamageParticleSystems=SparkSys,LGSparkSys

[NAGATE_A]
Cost=250
Gate=yes
Name=Gate
Armor=heavy
Cameo=NGATICON
Image=NAGATE_A
Owner=Nod
IsBase=no
Points=50
Buildup=NAGATE_A
Adjacent=4
Strength=350
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Remapable=yes
TechLevel=6
BaseNormal=no
Capturable=false
DeployTime=.044
Foundation=3x1
GateStages=6
NewTheater=yes
Repairable=true
Selectable=yes
ThreatPosed=0
Prerequisite=NAHAND
Insignificant=yes
GateCloseDelay=.2
SpecialZOverlay=NAGATEZA
DamageParticleSystems=SparkSys,LGSparkSys

[NAGATE_B]
Cost=250
Gate=yes
Name=Gate
Armor=heavy
Cameo=NGA2ICON
Image=NAGATE_B
Owner=Nod
IsBase=no
Points=50
Buildup=NAGATE_B
Adjacent=4
Strength=350
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Remapable=yes
TechLevel=6
BaseNormal=no
Capturable=false
DeployTime=.044
Foundation=1x3
GateStages=6
NewTheater=yes
Repairable=true
Selectable=yes
ThreatPosed=0
Prerequisite=NAHAND
Insignificant=yes
GateCloseDelay=.2
SpecialZOverlay=NAGATEZB
DamageParticleSystems=SparkSys,LGSparkSys

[NAHAND]
Cost=300
Name=Hand Of Nod
Armor=wood
Cameo=HANDICON
Owner=Nod
Power=-20
Sight=5
Crewed=yes
Points=30
Buildup=NAHANDMK
Factory=InfantryType
Adjacent=2
Strength=800
ExitCoord=0,0,0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
Remapable=yes
TechLevel=1
ActiveAnim=NAHAND_A
Capturable=true
Foundation=3x2
NewTheater=yes
Normalized=yes
AIBuildThis=yes
FreeBuildup=true
NODBarracks=yes
ThreatPosed=0
Prerequisite=POWER
ActiveAnimTwo=NAHAND_B
ExtraDamageStage=yes
ActiveAnimZAdjust=-100
DamageSmokeOffset=480, 96, 125
DemandLoadBuildup=true
ActiveAnimTwoDamaged=NAHAND_BD
ActiveAnimTwoZAdjust=-100
DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys

[NAHPAD]
Cost=500
Flat=yes
Name=Helipad
Armor=wood
Cameo=NHPDICON
Owner=Nod
Power=-10
Sight=5
Crewed=yes
Height=1.5
Points=70
Buildup=NAHPADMK
Factory=AircraftType
Helipad=yes
Adjacent=2
BibShape=NAHPADBB
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
Remapable=yes
TechLevel=5
ActiveAnim=NAHPAD_A
Capturable=true
Foundation=2x2
NewTheater=yes
UnitReload=yes
AIBuildThis=yes
FreeBuildup=true
ThreatPosed=0
Prerequisite=NARADR
ExtraDamageStage=yes
ActiveAnimDamaged=NAHPAD_AD
ActiveAnimZAdjust=-32
DamageSmokeOffset=275, 60, 140
DemandLoadBuildup=true
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[NALASR]
ROT=10
Cost=300
Name=Laser
Armor=wood
Cameo=PLTICON
Image=NALASR
Owner=Nod
Power=-40
Sight=7
Crewed=no
Points=30
Turret=yes
Buildup=NALASRMK
Primary=LaserFire2
Adjacent=4
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Remapable=yes
TechLevel=2
BaseNormal=no
Capturable=false
Foundation=1x1
NewTheater=yes
Recoilless=yes
TurretAnim=LASER
FreeBuildup=true
ThreatPosed=30
TurretAnimX=-8
TurretAnimY=16
Prerequisite=NAHAND
IsBaseDefense=yes
PBarrelLength=200
PrimaryFireFLH=0,0,168
ExtraDamageStage=yes
PBarrelThickness=48
DemandLoadBuildup=true
TurretAnimIsVoxel=true
TurretAnimZAdjust=-40
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,LGSparkSys

[NAMISL]
Cost=1300
Name=Missile Silo
Armor=wood
Cameo=MSSLICON
Image=NAMISL
Owner=Nod
Power=-50
Sight=4
Crewed=yes
Points=30
Buildup=NAMISLMK
Adjacent=2
NukeSilo=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
Remapable=yes
TechLevel=10
ActiveAnim=NAMISL_B
Capturable=true
Foundation=2x2
NewTheater=yes
AIBuildThis=yes
FreeBuildup=true
SuperWeapon=MultiSpecial
ThreatPosed=0
Prerequisite=NATECH
SuperWeapon2=ChemicalSpecial
ExtraDamageStage=yes
ActiveAnimDamaged=NAMISL_BD
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
HasStupidGuardMode=false
SpecialThreatValue=1
DamageParticleSystems=SparkSys,LGSparkSys

[NAMNTK]
Cost=1000
Name=NOD Montauk
Armor=heavy
Cameo=CABALPILEICON
Image=NAMNTK
Owner=NOD
Power=0
Sight=0
Crewed=yes
Height=1.5
IsBase=no
Points=60
Buildup=NAMNTK
Sensors=yes
Adjacent=2
Strength=1500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
Remapable=yes
TechLevel=-1
ActiveAnim=NAMNTK_A
Capturable=true
DemandLoad=true
Foundation=1x3
NewTheater=yes
FreeBuildup=true
ThreatPosed=0
TogglePower=no
ExtraDamageStage=yes
ActiveAnimZAdjust=-60
DamageSmokeOffset=700, 1180, 800
DemandLoadBuildup=true
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[NAOBEL]
Cost=1500
Name=Obelisk of Light
Armor=wood
Cameo=OBLIICON
Image=NAOBEL
Owner=Nod
Power=-150
Sight=8
Crewed=yes
Height=2
Points=30
Turret=no
Buildup=NAOBELMK
Powered=yes
Primary=LaserFire
Adjacent=2
Strength=725
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
Remapable=yes
TechLevel=9
ActiveAnim=NAOBEL_A
BaseNormal=no
Capturable=false
ChargeAnim=yes
Foundation=2x2
NewTheater=yes
TurretAnim=NAOBEL_B
FreeBuildup=true
ThreatPosed=40
IsJuggernaut=yes
Prerequisite=NATECH
IsBaseDefense=yes
UndeploysInto=TCHN
ExtraDamageStage=yes
ActiveAnimZAdjust=-100
DamageSmokeOffset=355, 525, 225
DemandLoadBuildup=true
TurretAnimZAdjust=-100
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
PrimaryFirePixelOffset=11,-26

[NAPLUSMA]
ROT=12
Cost=1000
Name=Emp Laser
Armor=heavy
Image=NAPULS
Owner=Nod,GDI
Power=150
Sight=8
Crewed=yes
Points=50
Turret=yes
Primary=PlasmaCannon
Sensors=yes
Adjacent=2
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
TechLevel=6
TurretAnim=SGEN
SuperWeapon=none
ThreatPosed=30
TurretAnimX=1
TurretAnimY=7
Prerequisite=Radar
EMPulseCannon=no
DamageSmokeOffset=350, 125, 100
TurretAnimIsVoxel=true
TurretAnimZAdjust=-100
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[NAPOST]
Cost=200
Name=Laser Fence Post
Armor=concrete
Cameo=LASRICON
Image=NAPOST
Owner=Nod
Power=-25
Sight=4
Crewed=no
IsBase=no
Points=30
Buildup=NAPOSTMK
Powered=yes
Adjacent=3
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Remapable=yes
TechLevel=8
ActiveAnim=NAPOST_A
BaseNormal=no
Capturable=false
Foundation=1x1
GuardRange=10
NewTheater=yes
FreeBuildup=true
ThreatPosed=0
Prerequisite=NAAPWR
ActiveAnimTwo=NAPOST_B
LaserFencePost=yes
ActiveAnimZAdjust=-25
DemandLoadBuildup=true
ActiveAnimTwoZAdjust=-100
DamageParticleSystems=SparkSys,LGSparkSys

[NAPOWR]
Cost=300
Name=NOD Power Plant
Armor=wood
Cameo=NPWRICON
Owner=Nod
Power=100
Sight=4
Crewed=yes
Height=2
Points=40
Buildup=NAPOWRMK
Adjacent=2
Strength=750
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
Remapable=yes
TechLevel=1
ActiveAnim=NAPOWR_A
Capturable=true
Foundation=2x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
ThreatPosed=0
TogglePower=no
ActiveAnimTwo=NAPOWR_B
ExtraDamageStage=yes
ActiveAnimDamaged=NAPOWR_AD
ActiveAnimZAdjust=-55
DamageSmokeOffset=450, 200, 300
DemandLoadBuildup=true
ActiveAnimTwoDamaged=NAPOWR_BD
ActiveAnimTwoZAdjust=-80
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[NAPULS]
ROT=12
Cost=1000
Name=EMP Cannon
Armor=heavy
Cameo=EMPICON
Owner=Nod,GDI
Power=-150
Sight=8
Crewed=yes
Points=50
Turret=yes
Buildup=NAPULSMK
Primary=EMPulseWeapon
Sensors=yes
Adjacent=2
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
Remapable=yes
TechLevel=-1
Foundation=2x2
NewTheater=yes
Normalized=yes
TurretAnim=PULSCAN
FreeBuildup=true
SuperWeapon=EMPulseSpecial
ThreatPosed=30
TurretAnimX=1
TurretAnimY=7
Prerequisite=Radar
EMPulseCannon=yes
PBarrelLength=110
PrimaryFireFLH=0,0,80
ExtraDamageStage=yes
DamageSmokeOffset=350, 125, 100
DemandLoadBuildup=true
TurretAnimIsVoxel=true
TurretAnimZAdjust=-100
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
TurretNotExportedOnGround=yes

[NARADR]
Cost=1000
Name=NOD Radar
Armor=wood
Cameo=NRADICON
Owner=NOD
Power=-40
Radar=yes
Sight=10
Crewed=yes
Height=3
Points=60
Buildup=NARADRMK
Powered=true
Sensors=yes
Adjacent=2
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
Remapable=yes
TechLevel=3
ActiveAnim=NARADR_A
Capturable=true
Foundation=2x2
Normalized=yes
AIBuildThis=yes
FreeBuildup=true
ThreatPosed=0
Prerequisite=PROC
ActiveAnimYSort=100
ExtraDamageStage=yes
ActiveAnimDamaged=NARADR_AD
ActiveAnimZAdjust=-60
DamageSmokeOffset=220, 390, 150
DemandLoadBuildup=true
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[NASAM]
Cost=500
Name=Sam
Armor=wood
Cameo=SAMICON
Image=NASAM
Owner=Nod
Power=-30
Sight=10
Crewed=no
Points=30
Turret=yes
Buildup=NASAMMK
Powered=yes
Primary=RedEye2
Adjacent=4
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
Remapable=yes
TechLevel=5
BaseNormal=no
Capturable=false
Foundation=1x1
NewTheater=yes
TurretAnim=NASAM_A
FreeBuildup=true
ThreatPosed=0
TurretAnimX=-2
TurretAnimY=10
Prerequisite=NARADR
IsBaseDefense=yes
PBarrelLength=95
SBarrelLength=95
PrimaryFireFLH=90,50,100
ExtraDamageStage=yes
SecondaryFireFLH=90,-50,100
DemandLoadBuildup=true
TurretAnimIsVoxel=false
TurretAnimZAdjust=-20
HasStupidGuardMode=false
DamageParticleSystems=SparkSys,LGSparkSys

[NASILO]
Cost=250
Name=Tiberium Storage
Armor=heavy
Cameo=NODSILOICON
Image=GASILO
Owner=Nod,GDI
Power=-10
Sight=2
Points=25
Buildup=GASILOMK
Storage=200
Adjacent=3
Explodes=yes
PipScale=Tiberium
Strength=150
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Remapable=yes
TechLevel=1
ActiveAnim=GASILO_B
Capturable=true
Foundation=2x2
NewTheater=yes
SiloDamage=yes
FreeBuildup=true
SpecialAnim=GASILO_A
ThreatPosed=0
TogglePower=no
Prerequisite=PROC
ActiveAnimTwo=NSILO_B
ActiveAnimThree=NSILO_W
ActiveAnimDamaged=GASILO_BD
ActiveAnimZAdjust=-100
DamageSmokeOffset=700, 700, 500
DemandLoadBuildup=true
SpecialAnimDamaged=GASILO_AD
SpecialAnimZAdjust=-32
ActiveAnimTwoZAdjust=-50
DamageParticleSystems=SparkSys,LGSparkSys
ActiveAnimThreeDamaged=NSILO_WD
ActiveAnimThreeZAdjust=-125

[NASTLH]
Cost=2500
Name=Stealth Generator
Armor=wood
Cameo=CLCKICON
Owner=Nod
Power=-350
Sight=6
Crewed=yes
Points=60
Buildup=NASTLHMK
Powered=true
Sensors=yes
Adjacent=2
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
Remapable=yes
TechLevel=9
ActiveAnim=NASTLH_A
Capturable=true
Foundation=3x2
NewTheater=yes
Normalized=yes
AIBuildThis=yes
FreeBuildup=true
RadialColor=255,0,0
ThreatPosed=0
Prerequisite=PROC,NATECH
CloakGenerator=yes
ExtraDamageStage=yes
ActiveAnimDamaged=NASTLH_AD
ActiveAnimZAdjust=-40
DamageSmokeOffset=450, 200, 150
DemandLoadBuildup=true
CloakRadiusInCells=12
HasRadialIndicator=true
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[NATECH]
Cost=1500
Name=NOD Tech Center
Armor=wood
Cameo=NTCHICON
Owner=Nod
Power=-100
Sight=6
Crewed=yes
Points=85
Buildup=NATECHMK
Adjacent=2
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
Remapable=yes
TechLevel=6
ActiveAnim=NATECH_A
Capturable=true
Foundation=2x2
NewTheater=yes
Normalized=yes
AIBuildThis=yes
FreeBuildup=true
ThreatPosed=0
TogglePower=no
Prerequisite=NAWEAP,NARADR
ExtraDamageStage=yes
ActiveAnimDamaged=NATECH_AD
ActiveAnimZAdjust=-100
DamageSmokeOffset=200, 325, 200
DemandLoadBuildup=true
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[NATMPL]
Cost=2000
Name=Temple of NOD
Armor=wood
Cameo=TMPLICON
Image=NATMPL
Owner=Nod
Power=-200
Sight=6
Crewed=yes
Height=2.5
Points=60
Buildup=NATMPLMK
Sensors=yes
Adjacent=3
IsTemple=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
TechLevel=10
ActiveAnim=NATMPL_A
Capturable=true
Foundation=4x3
NewTheater=yes
AIBuildThis=yes
FreeBuildup=true
SuperWeapon=HuntSeekSpecial
ThreatPosed=0
Prerequisite=NATECH
ExtraDamageStage=yes
ActiveAnimZAdjust=-127
DamageSmokeOffset=1210, 680, 400
DemandLoadBuildup=true
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[NAWALL]
Cost=50
High=yes
Name=Nod Wall
Wall=yes
Armor=concrete
Cameo=NWALICON
Owner=Nod
Sight=1
IsBase=no
Points=5
Nominal=yes
Adjacent=4
Strength=150
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=6
ToOverlay=NAWALL
BaseNormal=no
Foundation=1x1
GuardRange=5
NewTheater=yes
Repairable=false
Selectable=no
ThreatPosed=0
DamageLevels=2
Prerequisite=NAHAND
Insignificant=yes

[NAWAST]
Bib=yes
Cost=1600
Name=Tiberium Waste Facility
Armor=wood
Cameo=WASTICON
Image=NAWAST
Owner=Nod
Power=-40
Sight=5
Crewed=yes
Points=60
Weeder=yes
Buildup=NAWASTMK
Sensors=yes
Adjacent=2
BibShape=NAWASTBB
FreeUnit=WEED
PipScale=Tiberium
Strength=400
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
Remapable=yes
TechLevel=10
ActiveAnim=NAWAST_A
BuildLimit=1
Capturable=true
Foundation=3x3
NewTheater=yes
AIBuildThis=yes
FreeBuildup=true
ThreatPosed=0
TogglePower=no
Prerequisite=NAMISL
ActiveAnimTwo=NAWAST_B
ExtraDamageStage=yes
ActiveAnimDamaged=NAWAST_AD
ActiveAnimZAdjust=-127
DamageSmokeOffset=400, 625, 200
DemandLoadBuildup=true
ActiveAnimTwoDamaged=NAWAST_BD
ActiveAnimTwoZAdjust=-60
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[NAWEAP]
Bib=yes
Cost=2000
Name=Nod War Factory
Armor=heavy
Cameo=NWEPICON
Owner=Nod
Power=-30
Sight=4
Crewed=yes
Height=2
Points=80
Buildup=NAWEAPMK
Factory=UnitType
Adjacent=2
BibShape=NAWEAPBB
DoorAnim=NAWEAP_B
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
Remapable=yes
TechLevel=2
ActiveAnim=NAWEAP_A
AnimActive=0,1,0
Capturable=true
DeployTime=.044
DoorStages=10
Foundation=4x3
NewTheater=yes
AIBuildThis=yes
DamagedDoor=yes
FreeBuildup=true
ThreatPosed=0
Prerequisite=PROC,NAHAND
DeployingAnim=NAWEAP_2
NormalZAdjust=-10
UnderDoorAnim=NAWEAP_1
ProductionAnim=NAWEAP_A
WeaponsFactory=yes
ProductionAnimX=0
ProductionAnimY=0
ExtraDamageStage=yes
ActiveAnimDamaged=NAWEAP_AD
ActiveAnimZAdjust=-119
DamageSmokeOffset=395, 750, 410
DemandLoadBuildup=true
ProductionAnimYSort=0
NaturalSmokeLocation=-12,0,370
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
ProductionAnimZAdjust=-119

[NEGLAMP]
Name=Negative Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=no
Points=30
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
TechLevel=-1
ThreatPosed=0
LightRedTint=0.03
Insignificant=yes
LightBlueTint=0.04
LightGreenTint=0.04
LightIntensity=-0.15
InvisibleInGame=yes
LightVisibility=3500
DamageParticleSystems=SparkSys,LGSparkSys

[NEGRED]
Name=Negative Red Light
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
ThreatPosed=0
LightRedTint=-1.5
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.01
LightIntensity=-0.05
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[NGFLMT]
Cost=600
Name=Flame Tower
Armor=heavy
Cameo=NGFLMTICON
Owner=Nod,GDI
Power=-25
Sight=4
Crewed=no
Points=30
Buildup=NGFLMTMK
Powered=yes
Primary=FireZap
Adjacent=3
Strength=300
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Remapable=yes
TechLevel=8
BaseNormal=yes
Capturable=false
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
ThreatPosed=0
Prerequisite=NAHAND
DamageSmokeOffset=450, 500, 710
DemandLoadBuildup=true
DamageParticleSystems=SparkSys,LGSparkSys

[NHUNTER]
ROT=16
Cost=1000
Name=Nod Hunter-Seeker
Armor=light
Image=METDEBRI
Owner=Nod
Sight=7
Speed=50
Points=50
Primary=Sniper
Category=AFV
Strength=500
Explosion=METLARGE
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=20
TechLevel=-1
GuardRange=5
Selectable=false
FlightLevel=400
ThreatPosed=10
HunterSeeker=yes
MovementZone=Fly
Prerequisite=NATMPL
Insignificant=yes
AlternateSpeed=10
DebrisMaximums=20
IgnoresFirestorm=yes
AlternateFlightLevel=50
AllowedToStartInMultiplayer=no

[NODAIRCRAFT]
ROT=3
Ammo=1
Cost=1500
Dock=NAHPAD,GAHPAD
Name=
Armor=light
Cameo=NODAIRCRAFTICON
Owner=Nod,GDI
Sight=2
Speed=30
Voxel=yes
Crewed=yes
Points=20
Primary=Strike
Category=AirPower
Landable=yes
PipScale=Ammo
Strength=280
VoiceDie=32-I008
AuxSound1=DROPUP1
AuxSound2=DROPDWN1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
TechLevel=9
VoiceMove=32-I004
GuardRange=30
PitchSpeed=.9
ThreatPosed=30
VoiceAttack=32-I002,32-I004,32-I006
VoiceSelect=32-I000
MoveToShroud=no
MovementZone=Fly
Prerequisite=HELIPAD
VoiceFeedback=32-I008
EliteAbilities=RADAR_INVISIBLE
PrimaryFireFLH=0,32,0
RadarInvisible=no
DamageParticleSystems=SparkSys,SmallGreySSys

[NTPYRA]
Cost=1000
Name=NOD Pyramid
Armor=heavy
Cameo=pyranod
Image=NTPYRA
Owner=Nod
Power=-40
Sight=0
Crewed=yes
Height=3
Points=60
Sensors=yes
Adjacent=2
Strength=1500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
Remapable=yes
TechLevel=-1
ActiveAnim=NTPYRA_A
Capturable=true
DemandLoad=true
Foundation=4x4
NewTheater=yes
ThreatPosed=0
ExtraDamageStage=yes
ActiveAnimDamaged=NTPYRA_AD
ActiveAnimZAdjust=-30
DamageSmokeOffset=1150, 660, 475
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[NapalmNade]
ROF=100
Burst=1
Range=8
Speed=1
Damage=56
Lobber=yes
Report=MOLOTHROW
Warhead=NapalmNadeWH
Projectile=NapalmNadePR
MinimumRange=2

[NapalmNadePR]
High=yes
Image=CANISTER
Arcing=yes
Bouncy=yes
Cluster=10
Floater=yes
Elasticity=0.0

[Nemerail]
ROF=45
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
Burst=4
Range=8
Speed=100
Bright=yes
Damage=10
Report=OBELCOR3
Charges=no
IsLaser=true
Warhead=Super3
IsBigLaser=no
Projectile=LLine
LaserDuration=5
LaserInnerColor=255,255,0
LaserOuterColor=0,0,0
LaserOuterSpread=20,40,40

[Normal]
ROF=1.0
Cost=1.0
Armor=1.0
Airspeed=1.0
BuildTime=1
BuildDelay=.03
ContentScan=yes
Groundspeed=1.0
RepairDelay=.02
DestroyWalls=yes
BuildSlowdown=yes

[Null]
Arm=9999999
Image=none
Inviso=yes

[ORCA]
ROT=5
Ammo=5
Cost=1000
Dock=GAHPAD,NAHPAD
Name=Orca Fighter
Armor=light
Cameo=ORCAICON
Owner=GDI
Sight=2
Speed=20
Voxel=yes
Crewed=yes
Points=20
Primary=Hellfire
Category=AirPower
Landable=yes
PipScale=Ammo
Strength=200
AuxSound1=ORCAUP1
AuxSound2=ORCADWN1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=4
TechLevel=5
VoiceMove=30-I014,30-I016,30-I018,30-I022
GuardRange=30
PitchSpeed=.16
ThreatPosed=20
VoiceAttack=30-I022,30-I030,30-I034,30-I036
VoiceSelect=30-I000,30-I002,30-I004,30-I006
MoveToShroud=no
MovementZone=Fly
Prerequisite=GAHPAD
PrimaryFireFLH=0,32,0
RadarInvisible=no
SecondaryFireFLH=0,-55,0
DamageParticleSystems=SparkSys,SmallGreySSys

[ORCAAP]
Wall=yes
Wood=yes
Spread=2
Verses=30%,65%,150%,100%,30%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
InfDeath=3
ProneDamage=50%
Conventional=yes

[ORCAB]
ROT=5
Ammo=2
Cost=1600
Dock=GAHPAD,NAHPAD
Name=Orca Bomber
Armor=light
Cameo=OBMBICON
Owner=GDI
Sight=2
Speed=12
Voxel=yes
Crewed=yes
Points=20
Primary=Bomb
Category=AirPower
Landable=yes
PipScale=Ammo
Strength=260
AuxSound1=ORCAUP1
AuxSound2=ORCADWN1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=4
TechLevel=8
VoiceMove=30-I014,30-I016,30-I018,30-I022
GuardRange=30
PitchSpeed=.16
ThreatPosed=25
VoiceAttack=30-I022,30-I030,30-I034,30-I036
VoiceSelect=30-I000,30-I002,30-I004,30-I006
MoveToShroud=no
MovementZone=Fly
Prerequisite=GAHPAD,GATECH
EliteAbilities=RADAR_INVISIBLE
PrimaryFireFLH=0,32,0
RadarInvisible=no
DamageParticleSystems=SparkSys,SmallGreySSys

[ORCAHE]
Fire=yes
Wall=yes
Wood=yes
Bright=yes
Deform=8%
Rocker=yes
Sparky=yes
Spread=512
Verses=200%,90%,75%,32%,100%
AnimList=FIREEXPL
InfDeath=2
Tiberium=yes
ProneDamage=150%
Conventional=yes
DeformThreshhold=160

[ORCATRAN]
ROT=5
Cost=1200
Name=Orca Transport
Armor=light
Cameo=CRRYICON
Owner=GDI
Sight=2
Speed=9
Voxel=yes
Crewed=yes
Points=20
Category=AirPower
Landable=yes
PipScale=Passengers
Strength=200
AuxSound1=ORCAUP1
AuxSound2=ORCADWN1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=4
Remapable=yes
TechLevel=-1
VoiceMove=30-I014,30-I016,30-I018,30-I022
Passengers=5
PitchSpeed=1.1
ThreatPosed=0
VoiceAttack=30-I022,30-I034,30-I036
VoiceSelect=30-I000,30-I002,30-I004,30-I006
MovementZone=Fly
Prerequisite=GAHPAD
RadarInvisible=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys

[OXANNA]
Pip=white
Cost=100
Name=Oxanna
Armor=none
Cameo=EXPLORERICON
Owner=GDI,Nod
Sight=4
Speed=4
Crawls=yes
FireUp=2
Points=5
Primary=Vulcan
Category=Soldier
Sequence=E1Sequence
Strength=50
VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
VoiceMove=11-I008,11-I010,11-I012
CrushSound=SQUISH6
ThreatPosed=10
VoiceAttack=11-I014,11-I016,11-I018
VoiceSelect=11-I000,11-I002,11-I004,11-I006
MovementZone=Infantry
PhysicalSize=1
TiberiumHeal=yes
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=
AllowedToStartInMultiplayer=no

[Open]
Rate=.016

[Organic]
Spread=0
Verses=100%,0%,0%,0%,0%
InfDeath=0

[OverlayTypes]
1=GASAND
2=CYCL
3=GAWALL
4=BARB
5=WOOD
6=DUMMY
7=DUMMY2
8=DUMMY3
9=DUMMY4
10=DUMMY5
11=DUMMY6
12=DUMMY7
13=DUMMY8
14=DUMMY9
15=DUMMY10
16=DUMMY11
17=DUMMY12
18=V16
19=V17
20=V18
21=DUMMY13
22=DUMMY14
23=FENC
24=DUMMY15
25=BRIDGE1
26=BRIDGE2
27=NAWALL
28=BTIB01
29=BTIB02
30=BTIB03
31=BTIB04
32=BTIB05
33=BTIB06
34=BTIB07
35=BTIB08
36=BTIB09
37=BTIB10
38=BTIB11
39=BTIB12
42=TRACKS01
43=TRACKS02
44=TRACKS03
45=TRACKS04
46=TRACKS05
47=TRACKS06
48=TRACKS07
49=TRACKS08
50=TRACKS09
51=TRACKS10
52=TRACKS11
53=TRACKS12
54=TRACKS13
55=TRACKS14
56=TRACKS15
57=TRACKS16
58=TRACKTUNNEL01
59=TRACKTUNNEL02
60=TRACKTUNNEL03
61=TRACKTUNNEL04
62=RAILBRDG1
63=RAILBRDG2
64=CRAT01
65=CRAT02
66=CRAT03
67=CRAT04
68=CRAT0A
69=CRAT0B
70=CRAT0C
71=DRUM01
72=DRUM02
73=PALET01
74=PALET02
75=PALET03
76=PALET04
77=LOBRDG01
78=LOBRDG02
79=LOBRDG03
80=LOBRDG04
81=LOBRDG05
82=LOBRDG06
83=LOBRDG07
84=LOBRDG08
85=LOBRDG09
86=LOBRDG10
87=LOBRDG11
88=LOBRDG12
89=LOBRDG13
90=LOBRDG14
91=LOBRDG15
92=LOBRDG16
93=LOBRDG17
94=LOBRDG18
95=LOBRDG19
96=LOBRDG20
97=LOBRDG21
98=LOBRDG22
99=LOBRDG23
100=LOBRDG24
101=LOBRDG25
102=LOBRDG26
103=LOBRDG27
104=LOBRDG28
105=TIB01
106=TIB02
107=TIB03
108=TIB04
109=TIB05
110=TIB06
111=TIB07
112=TIB08
113=TIB09
114=TIB10
115=TIB11
116=TIB12
117=TIB13
118=TIB14
119=TIB15
120=TIB16
121=TIB17
122=TIB18
123=TIB19
124=TIB20
125=LOBRDGE1
126=LOBRDGE2
127=LOBRDGE3
128=LOBRDGE4
129=VEINS
130=TIB2_01
131=TIB2_02
132=TIB2_03
133=TIB2_04
134=TIB2_05
135=TIB2_06
136=TIB2_07
137=TIB2_08
138=TIB2_09
139=TIB2_10
140=TIB2_11
141=TIB2_12
142=TIB2_13
143=TIB2_14
144=TIB2_15
145=TIB2_16
146=TIB2_17
147=TIB2_18
148=TIB2_19
149=TIB2_20
150=TIB3_01
151=TIB3_02
152=TIB3_03
153=TIB3_04
154=TIB3_05
155=TIB3_06
156=TIB3_07
157=TIB3_08
158=TIB3_09
159=TIB3_10
160=TIB3_11
161=TIB3_12
162=TIB3_13
163=TIB3_14
164=TIB3_15
165=TIB3_16
166=TIB3_17
167=TIB3_18
168=TIB3_19
169=TIB3_20
170=VEINHOLE
171=SROCK01
172=SROCK02
173=SROCK03
174=SROCK04
175=SROCK05
176=TROCK01
177=TROCK02
178=TROCK03
179=TROCK04
180=TROCK05
181=VEINHOLEDUMMY
182=CRATE

[PALET01]
Land=Rock
Name=Palette
RadarColor=92,92,92
LegalTarget=true

[PALET02]
Land=Rock
Name=Palette
RadarColor=92,92,92
LegalTarget=true

[PALET03]
Land=Rock
Name=Palette
RadarColor=92,92,92
LegalTarget=true

[PALET04]
Land=Rock
Name=Palette
RadarColor=92,92,92
LegalTarget=true

[PEBBLE]
Name=TiberiumShard
Image=MTRB
Damage=20
MaxZVel=45.0
MinZVel=40.0
Warhead=TankOGas
Duration=150
MaxXYVel=18.0
Elasticity=0.0
ExpireAnim=TWLT036
IsTiberium=true
DamageRadius=100
MaxAngularVelocity=24.0
MinAngularVelocity=12.0

[PICK]
ROT=5
Cost=800
Name=Pickup Truck
Armor=light
Owner=GDI
Sight=5
Speed=8
Voxel=yes
Points=25
Nominal=yes
Category=Transport
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=4
TechLevel=-1
VoiceMove=
Passengers=2
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=
VoiceSelect=
MovementZone=Normal
VoiceFeedback=
DebrisMaximums=4
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[PIECE]
Name=Scrap Metal Debris
Damage=5
MaxZVel=28.0
MinZVel=24.0
Warhead=TankOGas
Duration=75
MaxXYVel=15.0
Elasticity=0
ExpireAnim=TWLT036
DamageRadius=100
MaxAngularVelocity=9.0
MinAngularVelocity=5.0

[PIRE]
ROF=5
Anim=FRAG3
Burst=1
Range=20
Speed=80
Bright=yes
Damage=50
Report=120MMX9
Warhead=PlasmaWH
Projectile=PIREPR

[PIREPR]
Image=SHELL
Arcing=true

[PRED]
ROT=5
Cost=1250
Name=Predator
Armor=light
Cameo=PREDICON
Owner=Nod
Sight=5
Speed=6
Voxel=yes
Crewed=yes
Points=40
Turret=yes
Weight=3.5
Crusher=yes
Primary=220mmx
Category=AFV
Strength=350
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=4
Remapable=yes
TechLevel=3
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
CrateGoodie=yes
ThreatPosed=25
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=Destroyer
Prerequisite=NAWEAP
TurretOffset=64
ZFudgeColumn=8
ZFudgeTunnel=13
PBarrelLength=136
EliteAbilities=SENSORS
PrimaryFireFLH=0,0,100
AccelerationFactor=0.01
DamageParticleSystems=SparkSys,SmallGreySSys

[PROC]
Bib=yes
Cost=2000
Name=Tiberium Refinery
Armor=heavy
Cameo=REFICON
Image=NAREFN
Owner=GDI,Nod
Power=-30
Sight=6
Crewed=yes
Height=2
Points=80
Buildup=NAREFNMK
Storage=80
Adjacent=2
BibShape=NAREFNBB
FreeUnit=HARV
PipScale=Tiberium
Refinery=yes
Strength=900
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
Remapable=yes
TechLevel=1
ActiveAnim=NAREFN_C
Capturable=true
DockUnload=yes
Foundation=4x3
NewTheater=yes
AIBuildThis=yes
FreeBuildup=true
ThreatPosed=0
TogglePower=no
Prerequisite=POWER
ActiveAnimTwo=NAREFN_B
ProductionAnim=NAREFN_AR
ProductionAnimX=-2
ProductionAnimY=2
ZShapePointMove=24, -12
ActiveAnimZAdjust=-100
DamageSmokeOffset=410, 100, 165
DemandLoadBuildup=true
PreProductionAnim=NAREFN_A
PreProductionAnimX=2
PreProductionAnimY=0
ActiveAnimTwoPowered=no
ActiveAnimTwoZAdjust=-250
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
ProductionAnimZAdjust=-40
HalfDamageSmokeLocation1=0,0,0
PreProductionAnimZAdjust=-40

[PROTOX]
ROT=5
Ammo=2
Cost=1400
Dock=GAHPAD
Name=PROTOX Bomber
Armor=light
Cameo=MNTKICON
Owner=GDI
Sight=10
Speed=20
Voxel=yes
Crewed=yes
Points=65
Primary=Bomb
Category=AirPower
Landable=yes
PipScale=Ammo
Strength=260
AuxSound1=ORCAUP1
AuxSound2=ORCADWN1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=12
TechLevel=7
VoiceMove=30-I014,30-I016,30-I018,30-I022
GuardRange=30
PitchAngle=5
PitchSpeed=.16
FlightLevel=1600
ThreatPosed=65
VoiceAttack=30-I022,30-I030,30-I034,30-I036
VoiceSelect=30-I000,30-I002,30-I004,30-I006
MoveToShroud=yes
MovementZone=Fly
Prerequisite=GAHPAD
EliteAbilities=ROF,RADAR_INVISIBLE
PrimaryFireFLH=0,0,0
RadarInvisible=no
VeteranAbilities=STRONGER,FIREPOWER
DamageParticleSystems=SparkSys,SmallGreySSys

[PURPLAMP]
Name=Purple Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
AlphaImage=NONE
ThreatPosed=0
LightRedTint=2.0
Insignificant=yes
LightBlueTint=2.0
LightGreenTint=0.01
LightIntensity=0.01
LightVisibility=3000
DamageParticleSystems=SparkSys,LGSparkSys

[ParticleSystems]
1=GasCloudSys
2=FireStreamSys
3=BigGreySmokeSys
4=SmallGreySSys
5=DebrisSmokeSys
6=SparkSys
7=FirestormSparkSys
8=TestSmokeSys
9=SmallRailgunSys
10=LargeRailgunSys
11=WeldingSys
12=LGSparkSys
965=OxannaToViscSys
966=SlimerToViscSys

[Particles]
1=GasCloud1
2=GasCloud2
3=FireStream
4=Spark
5=FirestormSpark
6=LargeGreySmoke
7=SmallGreySmoke
8=TestSmoke
9=GasCloudD1
10=GasCloudD2
11=SmallRailgunPart
12=LargeRailgunPart
13=GasCloudM1
14=GasCloudM2
15=WeldingSpark
16=LargeSpark
351=OxannaToViscPart
352=SlimerToViscPart
558=SaturnRailgunPart
TES=TeslaCoil

[Patrol]
Rate=.016

[Pistola]
ROF=20
Range=3
Speed=100
Damage=2
Report=GUN18
Warhead=SA
Projectile=Invisible

[PlasmaCannon]
ROF=500
Anim=PLASSABOG
Range=30
Speed=100
Bright=yes
Damage=300
Report=PLSECAN2
IsLaser=true
Warhead=PSL
IsRailgun=true
Projectile=LLine
LaserDuration=10
LaserInnerColor=0,140,255
LaserOuterColor=70,255,255
LaserOuterSpread=20,40,40
AttachedParticleSystem=IonRailgunSys

[PlasmaShot2]
ROF=100
Anim=PLASSABOG
Burst=2
Range=6
Speed=20
Bright=yes
Damage=200
Report=PLSECAN2
Warhead=PSL
Projectile=Lobbed4

[PlasmaWH]
Wall=yes
Bright=yes
Sparky=yes
Spread=0
Verses=350%,260%,205%,150%,80%
AnimList=EXPLOMED,EXPLOLRG
InfDeath=5
Tiberium=yes
ProneDamage=350%

[Powerups]
Gas=18,<none>,100
Pod=0,<none>
ICBM=13,CHEMISLE
Unit=40,<none>
Armor=33,ARMOR,2.0
Cloak=20,CLOAK
Money=55,MONEY,2000
Speed=30,ARMOR,1.7
Squad=45,<none>
Napalm=25,<none>,600
Reveal=8,REVEAL
Veteran=15,VETERAN,1
Darkness=5,SHROUDX
HealBase=23,HEALALL
IonStorm=0,<none>
Tiberium=35,<none>
Explosion=38,<none>,500
Firepower=28,FIREPOWR,2.0
Invulnerability=10,ARMOR,1.0

[Proton]
ROF=3
Range=5
Speed=30
Damage=20
Report=scrin5b
Warhead=AP
Projectile=ProtonTorpedo

[ProtonBlast]
ROT=1
High=yes
Image=TWINKLE2
Ranged=yes
Shadow=no
Proximity=yes
Inaccurate=yes
IgnoresFirestorm=yes

[ProtonTorpedo]
Arm=2
ROT=1
High=yes
Image=TORPEDO
Ranged=yes
Shadow=no
Proximity=yes
IgnoresFirestorm=yes

[PulsPr]
High=yes
Image=PULSBALL
Inviso=yes
Cluster=12
Airburst=yes
AirburstWeapon=MeteorCluster

[QMove]
Rate=.016

[QuadLauncher]
ROF=180
Burst=1
Range=10
Speed=45
Damage=70
Report=SAMSHOT1
Warhead=SPA
Projectile=SpiderCluster

[RAILBRDG1]
Name=Railroad Bridge 1
Image=RAILBRDG
Overrides=yes
RadarColor=92,92,92
LegalTarget=true
NoUseTileLandType=false

[RAILBRDG2]
Name=Railroad Bridge 2
Image=RAILBRDG
Overrides=yes
RadarColor=92,92,92
LegalTarget=true
NoUseTileLandType=false

[REAPER]
Cameo=REAPICON
Facings=8
WalkFrames=20
DeathFrames=13
FiringFrames=0
DeathFrameRate=3
PrimaryFireFLH=66,104,105
StandingFrames=1
StartWalkFrame=8
MaxDeathCounter=4
StartDeathFrame=168
StartStandFrame=0
SecondaryFireFLH=10,0,214

[REDLAMP]
Name=Red Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
AlphaImage=NONE
ThreatPosed=0
LightRedTint=1.5
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.01
LightIntensity=0.01
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[REPAIR]
ROT=5
Cost=1000
Name=Mobile Repair Vehicle
Armor=light
Cameo=RBOTICON
Owner=Nod
Sight=5
Speed=6
Voxel=yes
Crewed=no
Points=30
Turret=no
Weight=3.5
Crusher=yes
Primary=RepairBullet
Category=Support
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
Remapable=yes
TechLevel=7
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
GuardRange=8
ThreatPosed=0
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=Crusher
Prerequisite=NAWEAP
ZFudgeColumn=10
ZFudgeTunnel=14
VoiceFeedback=
PrimaryFireFLH=110,0,105
SpecialThreatValue=1
DamageParticleSystems=SmallGreySSys
AllowedToStartInMultiplayer=no

[ROACH]
ROT=5
Cost=900
Fire=yes
Name=
Wall=yes
Wood=yes
Armor=wood
Owner=GDI
Sight=7
Speed=7
Voxel=yes
Bright=yes
Crewed=yes
Points=30
Rocker=yes
Sparky=yes
Spread=4
Turret=yes
Verses=200%,60%,50%,10%,10%
Crusher=no
Primary=Tesla-Weapon
Category=AFV
InfDeath=5
Strength=230
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=32
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MaxDebris=4
Remapable=yes
SpeedType=Hover
TechLevel=10
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
CrateGoodie=yes
ProneDamage=60%
TargetLaser=yes
ThreatPosed=25
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=AmphibiousDestroyer
Prerequisite=GAWEAP,GARADR
ZFudgeColumn=12
ZFudgeTunnel=15
VoiceFeedback=
EliteAbilities=SELF_HEAL
PrimaryFireFLH=0,0,0
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true

[RPG]
Wall=yes
Wood=yes
Rocker=yes
Spread=3
Verses=30%,75%,90%,100%,70%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
InfDeath=3
ProneDamage=100%
Conventional=yes

[RPGGun]
ROF=80
Anim=GUNFIRE
Burst=2
Range=8
Speed=30
Bright=yes
Damage=80
Report=GLNCH4
Warhead=RPG
Projectile=Lobbed2
MinimumRange=4

[RPGTower]
ROF=80
Range=8
Speed=30
Damage=110
Report=GLNCH4
Warhead=RPG
Projectile=Lobbed2
MinimumRange=2

[RaiderCannon]
ROF=55
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=4
Speed=100
Damage=40
Report=CHAINGN1
Warhead=SA
Projectile=Invisible

[RailShot]
Rocker=no
Spread=1
Verses=200%,175%,160%,100%,25%
InfDeath=2
ProneDamage=100%

[RailShot2]
Rocker=no
Spread=1
Verses=100%,130%,150%,110%,5%
InfDeath=2
ProneDamage=100%

[Railroad]
Foot=90%
Float=0%
Hover=100%
Track=100%
Wheel=50%
Buildable=no
Amphibious=50%

[RedEye2]
ROF=55
Range=15
Speed=30
Damage=33
Report=SAMSHOT1
Warhead=SAMWH
Projectile=AAHeatSeeker
TurboBoost=yes

[RedEye2Clone]
ROF=55
Range=15
Speed=30
Damage=33
Report=SAMSHOT1
Warhead=SAMWH
Projectile=SAMHeatSeeker
TurboBoost=yes

[Repair]
Rate=.08

[RepairBullet]
ROF=80
Range=1.8
Speed=100
Damage=-50
Report=REPAIR11
Warhead=Mechanical
Projectile=Invisible
UseSparkParticles=yes
AttachedParticleSystem=WeldingSys

[Rescue]
Rate=.016

[Retreat]
Rate=.1
Retaliate=no
Recruitable=no

[Riparius]
Name=Tiberium Riparius
Color=NeonGreen
Image=1
Power=4
Value=25
Growth=2200
Spread=2200
GrowthPercentage=.09
SpreadPercentage=.09

[Road]
Foot=100%
Float=0%
Hover=100%
Track=100%
Wheel=100%
Buildable=yes
Amphibious=100%

[Rock]
Foot=0%
Float=0%
Hover=0%
Track=0%
Wheel=0%
Buildable=no
Amphibious=0%

[Rough]
Foot=80%
Float=0%
Hover=100%
Track=60%
Wheel=40%
Buildable=yes
Amphibious=40%

[SA]
Bright=yes
Spread=3
Verses=100%,60%,40%,25%,10%
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=70%

[SAMWH]
Spread=3
Verses=100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
InfDeath=3
ProneDamage=100%

[SAPC]
ROT=5
Cost=800
Name=Subterranean APC
Armor=heavy
Cameo=SAPCICON
Owner=Nod
Sight=5
Speed=5
Voxel=yes
Points=25
Turret=no
Weight=3.5
Crusher=yes
Category=Transport
IsTilter=yes
PipScale=Passengers
Strength=175
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
MaxDebris=4
Remapable=yes
TechLevel=6
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
DeployTime=.022
Passengers=5
CrateGoodie=yes
ThreatPosed=10
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MoveToShroud=no
MovementZone=Subterannean
Prerequisite=NAWEAP,NATECH
ZFudgeColumn=7
ZFudgeTunnel=13
VoiceFeedback=
PrimaryFireFLH=0,0,48
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[SCORPION]
ROT=5
Cost=2500
Name=Score-P-Ion
Armor=concrete
Cameo=SCORICON
Elite=ScorpionLaserElite
Owner=GDI,Nod
Sight=10
Speed=3
Voxel=no
Points=25
Turret=no
Weight=3.5
Crusher=yes
Facings=8
Primary=ScorpionLaser
Category=AFV
Explodes=no
IsTilter=no
Strength=1000
Explosion=SCDETH1X
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MaxDebris=4
Remapable=yes
TechLevel=9
VoiceMove=drrpmov1,drrpmov2,drrpsel1,drrpsel2
BuildLimit=1
WalkFrames=20
Accelerates=false
CrateGoodie=no
DeathFrames=40
DebrisTypes=PIECE,GASTANK
SelfHealing=yes
TargetLaser=no
ThreatPosed=15
VoiceAttack=drrpatk1,drrpatk2,drrpatk3,drrpatk4,drrpsel3,drrpsel1
VoiceSelect=drrpsel1,drrpsel2,drrpsel3
FiringFrames=40
MovementZone=Destroyer
Prerequisite=NAWEAP
ImmuneToVeins=yes
DeathFrameRate=3
DebrisMaximums=2,2
EliteAbilities=SENSORS
PrimaryFireFLH=140,0,300
StandingFrames=1
StartWalkFrame=0
MaxDeathCounter=256
StartDeathFrame=488
StartStandFrame=160
FiringSyncFrame1=25
StartFiringFrame=168
VeteranAbilities=SELF_HEAL,STRONGER
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[SCRIN]
ROT=3
Ammo=3
Cost=1500
Dock=NAHPAD,GAHPAD
Name=Banshee
Armor=light
Cameo=PROICON
Owner=Nod
Sight=2
Speed=18
Voxel=yes
Crewed=yes
Points=20
Primary=Proton
Category=AirPower
Landable=yes
PipScale=Ammo
Strength=280
VoiceDie=32-I008
AuxSound1=DROPUP1
AuxSound2=DROPDWN1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
TechLevel=9
VoiceMove=32-I004
GuardRange=30
PitchSpeed=.9
ThreatPosed=30
VoiceAttack=32-I002,32-I004,32-I006
VoiceSelect=32-I000
MoveToShroud=no
MovementZone=Fly
Prerequisite=NAHPAD,NATECH
VoiceFeedback=32-I008
EliteAbilities=RADAR_INVISIBLE
PrimaryFireFLH=0,32,0
RadarInvisible=no
DamageParticleSystems=SparkSys,SmallGreySSys

[SCRINFIT]
ROT=3
Ammo=3
Cost=1500
Dock=NAHPAD,GAHPAD
Name=Nod Wesp
Armor=light
Cameo=SCRINFITICON
Owner=GDI,Nod
Sight=2
Speed=18
Voxel=yes
Crewed=yes
Points=20
Primary=Bug1Gun
Category=AirPower
Landable=yes
PipScale=Ammo
Strength=280
VoiceDie=32-I008
AuxSound1=DROPUP1
AuxSound2=DROPDWN1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
Remapable=yes
TechLevel=9
VoiceMove=32-I004
GuardRange=30
PitchSpeed=.9
WalkFrames=16
ThreatPosed=30
VoiceAttack=32-I002,32-I004,32-I006
VoiceSelect=32-I000
MoveToShroud=no
MovementZone=Fly
Prerequisite=NAHPAD
VoiceFeedback=32-I008
EliteAbilities=RADAR_INVISIBLE
PrimaryFireFLH=120,25,120
RadarInvisible=no
StandingFrames=1
StartWalkFrame=0
StartStandFrame=160
DamageParticleSystems=SparkSys,SmallGreySSys

[SGEN]
Cameo=MSTLICON
Voxel=yes
Remapable=yes

[SLAV]
Pip=white
Cost=100
Name=Slavick
Armor=none
Cameo=COBHICON
Owner=GDI,Nod
Sight=4
Speed=4
Crawls=yes
FireUp=2
Points=5
Primary=none
Category=Soldier
Sequence=E1Sequence
Strength=300
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
VoiceMove=12-I006,12-I008,12-I010
CrushSound=SQUISH6
ThreatPosed=10
VoiceAttack=12-I012,12-I014,12-I016
VoiceSelect=12-I000,12-I002,12-I004
MovementZone=Infantry
PhysicalSize=1
ImmuneToVeins=yes
VoiceFeedback=
PrimaryFireFLH=100,0,100
SecondaryFireFLH=80,0,85
AllowedToStartInMultiplayer=no

[SLAV2]
Pip=white
Cost=100
Name=Slavick
Armor=none
Cameo=SLAV2ICON
Owner=Nod,GDI
Sight=4
Speed=4
Crawls=yes
FireUp=2
Points=5
Primary=BlackHandLaser
Category=Soldier
Sequence=E1Sequence
Strength=300
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=1
VoiceMove=12-I006,12-I008,12-I010
CrushSound=SQUISH6
ThreatPosed=10
VoiceAttack=12-I012,12-I014,12-I016
VoiceSelect=12-I000,12-I002,12-I004
MovementZone=Infantry
PhysicalSize=1
Prerequisite=BARRACKS
ImmuneToVeins=yes
AllowedToStartInMultiplayer=no

[SMECH]
ROT=5
Cost=500
Name=Wolverine
Armor=light
Cameo=SMCHICON
Owner=GDI
Sight=6
Speed=7
Voxel=no
Points=25
Turret=no
Primary=AssaultCannon
Category=AFV
IsTilter=no
Strength=175
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MaxDebris=2
Remapable=yes
TechLevel=2
VoiceMove=15-I024,15-I044
WalkFrames=12
Accelerates=false
CrateGoodie=yes
ThreatPosed=15
VoiceAttack=15-I006,15-I046
VoiceSelect=15-I000,15-I006,15-I040,15-I042
FiringFrames=4
MovementZone=Normal
Prerequisite=GAWEAP
ImmuneToVeins=yes
VoiceFeedback=
EliteAbilities=VEIN_PROOF
PrimaryFireFLH=0,48,48
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true

[SONIC]
ROT=4
Cost=1300
Name=Disruptor
Armor=heavy
Cameo=SONIICON
Owner=GDI
Sight=7
Speed=4
Voxel=yes
Points=25
Turret=yes
Weight=3.5
Crusher=yes
Primary=SonicZap
Category=AFV
IsTilter=yes
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=5
Remapable=yes
TechLevel=9
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
TypeImmune=yes
CrateGoodie=yes
ThreatPosed=60
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=Destroyer
NoMovingFire=true
Prerequisite=GAWEAP,GATECH
TurretOffset=-64
ZFudgeColumn=12
ZFudgeTunnel=15
VoiceFeedback=
EliteAbilities=EXPLODES
PrimaryFireFLH=0,0,150
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[SONICTURRET]
Name=Disruptor Turret
Damage=90
MaxZVel=38.0
MinZVel=30.0
Warhead=TankOGas
Duration=100
MaxXYVel=8.0
Elasticity=0.0
ExpireAnim=TWLT026
ShareSource=SONIC
DamageRadius=100
ShareTurretData=yes
MaxAngularVelocity=14.0
MinAngularVelocity=10.0

[SPALTERG]
ROT=5
Cost=600
Name=Spalter
Armor=heavy
Cameo=SPALTERICONG
Owner=GDI
Sight=8
Speed=4
Voxel=no
Points=25
Turret=yes
Weight=3.5
Crusher=yes
Primary=HALO
Category=AFV
IsTilter=no
Strength=450
WalkRate=3
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MaxDebris=7
Remapable=yes
TechLevel=3
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
WalkFrames=12
Accelerates=false
CrateGoodie=yes
DebrisTypes=DMMCHBARL,PIECE
TargetLaser=yes
ThreatPosed=40
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=Destroyer
Prerequisite=GAWEAP
TurretOffset=-16
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
DebrisMaximums=1,6
EliteAbilities=SENSORS,ROF,FIREPOWER,FASTER
PrimaryFireFLH=150,-155,230
UseTurretShadow=yes
SecondaryFireFLH=60,10,300
VeteranAbilities=SELF_HEAL,STRONGER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true

[SPALTERN]
ROT=5
Cost=700
Name=Illuminator
Armor=heavy
Cameo=SPALTERICONN
Image=SPALTER
Owner=Nod
Sight=8
Speed=4
Voxel=no
Points=55
Turret=yes
Weight=3.5
Crusher=yes
Primary=Cablaser2x
Category=AFV
IsTilter=no
Strength=600
WalkRate=3
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Remapable=yes
TechLevel=7
VoiceMove=CABEL_M1,CABEL_M2,CABEL_M3,CABEL_M4,CABEL_M5,CABEL_M6,CABEL_M7,CABEL_M8,CABEL_M9,CABEL_M10
WalkFrames=12
Accelerates=false
CrateGoodie=no
TargetLaser=no
ThreatPosed=55
VoiceAttack=CABEL_A1,CABEL_A2,CABEL_A3,CABEL_A4,CABEL_A5,CABEL_A6,CABEL_A7,CABEL_A8,CABEL_A9,CABEL_A10,CABEL_A11,CABEL_A12,CABEL_A13,CABEL_A14,CABEL_A15,CABEL_A16MaxDebris=8
VoiceSelect=CABEL_S1,CABEL_S2,CABEL_S3,CABEL_S4,CABEL_S5,CABEL_S6,CABEL_S7,CABEL_S8,CABEL_S9,CABEL_S10,CABEL_S10,CABEL_S11,CABEL_S12,CABEL_S13,CABEL_S14,CABEL_S15,CABEL_S16
MovementZone=Destroyer
Prerequisite=NAWEAP
TurretOffset=-16
ZFudgeColumn=8
ZFudgeTunnel=13
EliteAbilities=ROF,SELF_HEAL
PrimaryFireFLH=150,-155,230
UseTurretShadow=yes
SecondaryFireFLH=60,10,300
VeteranAbilities=STRONGER,FIREPOWER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[SPIDER]
Cost=1100
Name=Tarantula
Armor=light
Cameo=SPIDERICON
Owner=Nod,GDI
Sight=7
Speed=5
Voxel=no
Points=30
Facings=8
Primary=QuadLauncher
Category=AFV
IsTilter=yes
Strength=800
WalkRate=1
Crushable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=10
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=10
VoiceMove=60-N106,60-N108,60-N110
WalkFrames=21
Accelerates=false
CrateGoodie=yes
VoiceAttack=60-N112,60-N114,60-N116
VoiceSelect=60-N100,60-N102,60-N104
FiringFrames=21
Prerequisite=FACTORY
TiberiumHeal=yes
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=SPIDDIE1
EliteAbilities=CRUSHER
PrimaryFireFLH=0,0,0
StandingFrames=1
StartWalkFrame=0
StartStandFrame=336
StartFiringFrame=168
AllowedToStartInMultiplayer=yes

[SROCK01]
Land=Rock
Name=Sand Rock #1
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[SROCK02]
Land=Rock
Name=Sand Rock #2
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[SROCK03]
Land=Rock
Name=Sand Rock #3
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[SROCK04]
Land=Rock
Name=Sand Rock #4
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[SROCK05]
Land=Rock
Name=Sand Rock #5
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[STNK]
ROT=5
Cost=1100
Name=Stealth Tank
Armor=light
Cameo=STNKICON
Owner=Nod
Sight=5
Speed=6
Voxel=yes
Points=25
Turret=no
Weight=3.5
Crusher=yes
Primary=Dragon
Category=AFV
IsTilter=yes
Strength=180
Cloakable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=3
Remapable=yes
TechLevel=8
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
CrateGoodie=yes
ThreatPosed=25
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=Destroyer
Prerequisite=NAWEAP,NATECH
TurretOffset=-25
ZFudgeColumn=8
ZFudgeTunnel=13
CloakingSpeed=5
PBarrelLength=30
SBarrelLength=30
VoiceFeedback=
EliteAbilities=EXPLODES
PrimaryFireFLH=40,0,104
SecondaryFireFLH=40,40,104
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[STORM3]
ROF=10
Range=5
Speed=100
Damage=1
Report=SILENCER
Warhead=HollowPoint
Projectile=InvisibleC

[SUBTANK]
ROT=6
Cost=750
Name=Devil's Tongue
Armor=light
Cameo=SUBTICON
Owner=Nod
Sight=5
Speed=5
Voxel=yes
Points=25
Turret=no
Weight=3.5
Crusher=yes
Primary=FireballLauncher
Category=AFV
IsTilter=yes
Strength=300
AutoCrush=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
MaxDebris=4
Remapable=yes
TechLevel=7
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
DeployTime=.022
TypeImmune=yes
Accelerates=false
CrateGoodie=yes
ThreatPosed=30
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MoveToShroud=no
MovementZone=Subterannean
NoMovingFire=yes
Prerequisite=NAWEAP,NATECH
ZFudgeColumn=10
ZFudgeTunnel=14
VoiceFeedback=
EliteAbilities=SELF_HEAL
PrimaryFireFLH=130,50,40
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[Sabotage]
Rate=.016
Recruitable=no

[Saturngun]
ROF=300
Anim=TSTIMPCT
Burst=1
Range=16
Speed=90
Bright=yes
Damage=400
Report=tankcannon1,tankcannon2,tankcannon3,tankcannon4,tankcannon5,tankcannon6
IsLaser=true
Warhead=AP
IsRailgun=true
IsBigLaser=no
Projectile=LLine2
BurstDelay0=0
BurstDelay2=22
BurstDelay3=30
LaserDuration=15
LaserInnerColor=0,143,255
LaserOuterColor=153,214,212
LaserOuterSpread=100,100,0
AttachedParticleSystem=SaturnRailgunSys

[ScorpionLaser]
ROF=150
Range=10
Speed=100
Damage=200
Report=MOBEMP1
Charges=yes
IsLaser=true
Warhead=SuperScorpion
IsBigLaser=true
Projectile=LLine
LaserDuration=20
LaserInnerColor=255,175,175
LaserOuterColor=255,0,0
LaserOuterSpread=20,40,40

[ScorpionLaserElite]
ROF=150
Range=13
Speed=100
Damage=300
Report=MOBEMP1
Charges=yes
IsLaser=true
Warhead=SuperScorpion
IsBigLaser=true
Projectile=LLine
LaserDuration=25
LaserInnerColor=255,175,175
LaserOuterColor=255,0,0
LaserOuterSpread=20,40,40

[Selling]
Scatter=no
NoThreat=yes
Retaliate=no
Recruitable=no

[Shard]
Spread=0
Verses=100%,100%,60%,40%,20%
InfDeath=1

[Sides]
GDI=GDI
Nod=Nod
Mutant=Special
Civilian=Neutral

[Sleep]
Rate=1
Zombie=yes
Scatter=no
Retaliate=no
Recruitable=no

[SlimeAttack]
ROF=80
Range=1.3
Speed=25
Damage=100
Report=VICER1
Warhead=Slimer
Projectile=Invisible

[Slimer]
Spread=0
Verses=100%,100%,60%,40%,20%
InfDeath=0
Particle=SlimerToViscSys

[SmallGreySSys]
Spawns=yes
Slowdown=.0025
HoldsWhat=SmallGreySmoke
BehavesLike=Smoke
ParticleCap=15
SpawnCutoff=13.0
SpawnFrames=5
SpawnRadius=5
SpawnTranslucencyCutoff=12.5

[SmallGreySmoke]
Deacc=.05
Image=SGRYSMK1
MaxEC=80
Velocity=9.0
EndStateAI=20
WindEffect=0
BehavesLike=Smoke
Translucency=25
StateAIAdvance=4
DeleteOnStateLimit=yes

[SmallRailgunPart]
MaxEC=70
Velocity=.4
ColorList=(200,200,200),(150,150,150)
ColorSpeed=.03
BehavesLike=Railgun

[SmallRailgunSys]
Laser=yes
HoldsWhat=SmallRailgunPart
LaserColor=255,128,0
BehavesLike=Railgun
SpiralRadius=6
ParticlesPerCoord=.1
SpiralDeltaPerCoord=.035
MovementPerturbationCoefficient=.3
PositionPerturbationCoefficient=20
VelocityPerturbationCoefficient=.6

[SmudgeTypes]
1=CR1
2=CR2
3=CR3
4=CR4
5=CR5
6=CR6
7=BURN01
8=BURN02
9=BURN03
10=BURN04
11=BURN05
12=BURN06
13=BURN07
14=BURN08
15=BURN09
16=BURN10
17=BURN11
18=BURN12
19=BURN13
20=BURN14
21=BURN15
22=BURN16
23=BURNT01
24=BURNT02
25=BURNT03
26=BURNT04
27=BURNT05
28=BURNT06
29=BURNT07
30=BURNT08
31=BURNT09
32=BURNT10
33=BURNT11
34=BURNT12
35=CRATER01
36=CRATER02
37=CRATER03
38=CRATER04
39=CRATER05
40=CRATER06
41=CRATER07
42=CRATER08
43=CRATER09
44=CRATER10
45=CRATER11
46=CRATER12

[Sniper]
ROF=60
Range=6.75
Speed=100
Damage=150
Report=SILENCER
Warhead=HollowPoint
Projectile=Invisible

[SonicWarhead]
Wood=yes
Rocker=yes
Spread=2
Verses=100%,100%,100%,80%,60%
InfDeath=3
ProneDamage=50%

[SonicZap]
ROF=120
Range=6
Speed=100
Damage=1
Report=SONIC4
IsSonic=Yes
Warhead=SonicWarhead
Projectile=Null
AmbientDamage=3

[SonicZapTower]
ROF=120
Range=15
Speed=100
Damage=1
Report=SONIC4
IsSonic=Yes
Warhead=SonicWarhead
Projectile=Null
AmbientDamage=5

[Spark]
MaxEC=500
ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
XVelocity=10
YVelocity=10
ColorSpeed=.13
BehavesLike=Spark
MinZVelocity=40
ZVelocityRange=15

[SparkSys]
HoldsWhat=Spark
LightSize=21
BehavesLike=Spark
ParticleCap=12
SparkSpawnFrames=1
SpawnSparkPercentage=1

[SpecialWeapons]
NukeDown=NukeDown
HSBuilding=GAPLUG,NATMPL
NukeWarhead=Nuke
EMPulseWarhead=EMPuls
NukeProjectile=NukeUp
EMPulseProjectile=PulsPr

[SpiderCluster]
Image=DUALPROTON
Arcing=true

[Sticky]
Rate=.016
Scatter=no
Paralyzed=yes
Recruitable=no

[Strike]
ROF=80
Range=5
Speed=22
Damage=220
Report=scrin5b
Warhead=AP
Projectile=StrikeTorpedo

[StrikeTorpedo]
Arm=1
ROT=1
High=yes
Image=AARAM
Ranged=yes
Shadow=no
Proximity=yes
IgnoresFirestorm=yes

[SuicideBomb]
ROF=1
Range=.5
Speed=0
Bright=yes
Damage=11000
Report=HUNTER2
Warhead=SUPER
Projectile=Invisible

[Super]
Sparky=yes
Spread=0
Verses=100%,100%,100%,100%,100%
InfDeath=5
Tiberium=yes
ProneDamage=60%

[Super2]
Wall=yes
Bright=yes
Sparky=yes
Spread=0
Verses=100%,100%,100%,100%,100%
AnimList=PIFF
InfDeath=5
Tiberium=yes
ProneDamage=60%

[SuperWeaponTypes]
1=MultiSpecial
2=EMPulseSpecial
3=FirestormSpecial
4=IonCannonSpecial
5=HuntSeekSpecial
6=ChemicalSpecial
7=DropPodSpecial

[TCHN]
ROT=5
Name=Mobile Oblisk of light
Armor=heavy
Cameo=TCHNICON
Owner=Nod
Sight=8
Speed=4
Voxel=yes
Crewed=no
Points=25
Weight=3.5
Crusher=yes
Primary=LaserFire
Category=Support
IsTilter=no
Strength=600
WalkRate=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MaxDebris=7
Remapable=yes
TechLevel=-1
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
DeployTime=.6
Accelerates=false
CrateGoodie=yes
DebrisTypes=PIECE
DeploysInto=NAOBEL
TargetLaser=no
ThreatPosed=40
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
DeployToFire=yes
MovementZone=Normal
NoMovingFire=yes
ZFudgeColumn=8
ZFudgeTunnel=13
DebrisMaximums=7
EliteAbilities=SENSORS,ROF,FIREPOWER,FASTER
PrimaryFireFLH=0,0,40
VeteranAbilities=SELF_HEAL,STRONGER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=yes

[THORN]
ROT=5
Cost=1100
Name=Thor
Armor=heavy
Cameo=THORICONN
Owner=Nod
Sight=8
Speed=4
Voxel=no
Points=40
Turret=yes
Weight=3.5
Crusher=yes
Primary=120mm2x
Category=AFV
IsTilter=no
Strength=500
WalkRate=3
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MaxDebris=7
Remapable=yes
Secondary=RedEye2
TechLevel=6
VoiceMove=15-I008,15-I014,15-I026
WalkFrames=12
Accelerates=false
CrateGoodie=no
TargetLaser=no
ThreatPosed=40
VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
VoiceSelect=15-I032,15-I048
MovementZone=Destroyer
Prerequisite=NAWEAP
TurretOffset=-16
ZFudgeColumn=8
ZFudgeTunnel=13
EliteAbilities=ROF,SELF_HEAL
PrimaryFireFLH=110,120,195
UseTurretShadow=yes
SecondaryFireFLH=70,30,305
VeteranAbilities=STRONGER,FIREPOWER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[TIB01]
Name=Tiberium (Green)
Theater=yes
Tiberium=yes
LegalTarget=false
RadarInvisible=false

[TIB02]
Name=Tiberium
Theater=yes
Tiberium=yes
LegalTarget=false
RadarInvisible=false

[TIB03]
Name=Tiberium
Theater=yes
Tiberium=yes
LegalTarget=false
RadarInvisible=false

[TIB04]
Name=Tiberium
Theater=yes
Tiberium=yes
LegalTarget=false
RadarInvisible=false

[TIB05]
Name=Tiberium
Theater=yes
Tiberium=yes
LegalTarget=false
RadarInvisible=false

[TIB06]
Name=Tiberium
Theater=yes
Tiberium=yes
LegalTarget=false
RadarInvisible=false

[TIB07]
Name=Tiberium
Theater=yes
Tiberium=yes
LegalTarget=false
RadarInvisible=false

[TIB08]
Name=Tiberium
Theater=yes
Tiberium=yes
LegalTarget=false
RadarInvisible=false

[TIB09]
Name=Tiberium
Theater=yes
Tiberium=yes
LegalTarget=false
RadarInvisible=false

[TIB10]
Name=Tiberium
Theater=yes
Tiberium=yes
LegalTarget=false
RadarInvisible=false

[TIB11]
Name=Tiberium
Theater=yes
Tiberium=yes
LegalTarget=false
RadarInvisible=false

[TIB12]
Name=Tiberium
Theater=yes
Tiberium=yes
LegalTarget=false
RadarInvisible=false

[TIB13]
Name=Tiberium
Theater=yes
Tiberium=yes
LegalTarget=false
RadarInvisible=false

[TIB14]
Name=Tiberium
Theater=yes
Tiberium=yes
LegalTarget=false
RadarInvisible=false

[TIB15]
Name=Tiberium
Theater=yes
Tiberium=yes
LegalTarget=false
RadarInvisible=false

[TIB16]
Name=Tiberium
Theater=yes
Tiberium=yes
LegalTarget=false
RadarInvisible=false

[TIB17]
Name=Tiberium
Theater=yes
Tiberium=yes
LegalTarget=false
RadarInvisible=false

[TIB18]
Name=Tiberium
Theater=yes
Tiberium=yes
LegalTarget=false
RadarInvisible=false

[TIB19]
Name=Tiberium
Theater=yes
Tiberium=yes
LegalTarget=false
RadarInvisible=false

[TIB20]
Name=Tiberium
Theater=yes
Tiberium=yes
LegalTarget=false
RadarInvisible=false

[TIB2_01]
Name=Tiberium (Blue)
Image=TIB01
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB2_02]
Name=Tiberium
Image=TIB02
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB2_03]
Name=Tiberium
Image=TIB03
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB2_04]
Name=Tiberium
Image=TIB04
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB2_05]
Name=Tiberium
Image=TIB05
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB2_06]
Name=Tiberium
Image=TIB06
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB2_07]
Name=Tiberium
Image=TIB07
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB2_08]
Name=Tiberium
Image=TIB08
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB2_09]
Name=Tiberium
Image=TIB09
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB2_10]
Name=Tiberium
Image=TIB10
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB2_11]
Name=Tiberium
Image=TIB11
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB2_12]
Name=Tiberium
Image=TIB12
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB2_13]
Name=Tiberium
Image=TIB13
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB2_14]
Name=Tiberium
Image=TIB14
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB2_15]
Name=Tiberium
Image=TIB15
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB2_16]
Name=Tiberium
Image=TIB16
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB2_17]
Name=Tiberium
Image=TIB17
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB2_18]
Name=Tiberium
Image=TIB18
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB2_19]
Name=Tiberium
Image=TIB19
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB2_20]
Name=Tiberium
Image=TIB20
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB3_01]
Name=Tiberium
Image=TIB01
Theater=yes
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB3_02]
Name=Tiberium
Image=TIB02
Theater=yes
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB3_03]
Name=Tiberium
Image=TIB03
Theater=yes
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB3_04]
Name=Tiberium
Image=TIB04
Theater=yes
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB3_05]
Name=Tiberium
Image=TIB05
Theater=yes
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB3_06]
Name=Tiberium
Image=TIB06
Theater=yes
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB3_07]
Name=Tiberium
Image=TIB07
Theater=yes
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB3_08]
Name=Tiberium
Image=TIB08
Theater=yes
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB3_09]
Name=Tiberium
Image=TIB09
Theater=yes
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB3_10]
Name=Tiberium
Image=TIB10
Theater=yes
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB3_11]
Name=Tiberium
Image=TIB11
Theater=yes
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB3_12]
Name=Tiberium
Image=TIB12
Theater=yes
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB3_13]
Name=Tiberium
Image=TIB13
Theater=yes
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB3_14]
Name=Tiberium
Image=TIB14
Theater=yes
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB3_15]
Name=Tiberium
Image=TIB15
Theater=yes
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB3_16]
Name=Tiberium
Image=TIB16
Theater=yes
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB3_17]
Name=Tiberium
Image=TIB17
Theater=yes
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB3_18]
Name=Tiberium
Image=TIB18
Theater=yes
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB3_19]
Name=Tiberium
Image=TIB19
Theater=yes
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIB3_20]
Name=Tiberium
Image=TIB20
Theater=yes
Tiberium=yes
LegalTarget=false
ChainReaction=yes
RadarInvisible=false

[TIBTRE01]
Name=Tiberium Tree
Immune=yes
Theater=yes
Foundation=1x1
IsAnimated=yes
RadarColor=192,192,0
LightRedTint=0.01
AnimationRate=3
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=0.01
SpawnsTiberium=yes
LightVisibility=4000
AnimationProbability=.003

[TIBTRE02]
Name=Tiberium Tree
Immune=yes
Theater=yes
Foundation=1x1
IsAnimated=yes
RadarColor=192,192,0
LightRedTint=0.01
AnimationRate=3
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=0.01
SpawnsTiberium=yes
LightVisibility=4000
AnimationProbability=.003

[TIBTRE03]
Name=Tiberium Tree
Immune=yes
Theater=yes
Foundation=1x1
IsAnimated=yes
RadarColor=192,192,0
LightRedTint=0.01
AnimationRate=3
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=0.01
SpawnsTiberium=yes
LightVisibility=4000
AnimationProbability=.003

[TIRE]
Name=Flying Tire
MaxZVel=32.0
MinZVel=28.0
Duration=150
MaxXYVel=10.0
Elasticity=0.8
MaxAngularVelocity=24.0
MinAngularVelocity=12.0

[TRACKS01]
Land=Railroad
Name=Track NwSe
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS02]
Land=Railroad
Name=Track NeSw
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS03]
Land=Railroad
Name=Track NS
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS04]
Land=Railroad
Name=Track EW
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS05]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS06]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS07]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS08]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS09]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS10]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS11]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS12]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS13]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS14]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS15]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKS16]
Land=Railroad
Name=Train Tracks
Theater=yes
DemandLoad=true
RadarColor=92,92,92
LegalTarget=false
RadarInvisible=false

[TRACKTUNNEL01]
Land=Railroad
Name=Train Tracks
Image=TRTUNN01
RadarColor=92,92,92
LegalTarget=false

[TRACKTUNNEL02]
Land=Railroad
Name=Train Tracks
Image=TRTUNN02
RadarColor=92,92,92
LegalTarget=false

[TRACKTUNNEL03]
Land=Railroad
Name=Train Tracks
Image=TRTUNN03
RadarColor=92,92,92
LegalTarget=false

[TRACKTUNNEL04]
Land=Railroad
Name=Train Tracks
Image=TRTUNN04
RadarColor=92,92,92
LegalTarget=false

[TRAINCAR]
ROT=5
Cost=800
Name=Train Car
Armor=light
Image=MONOCAR
Owner=GDI
Sight=5
Speed=8
Points=25
Weight=3.9
Crusher=yes
IsTrain=yes
Nominal=yes
Passive=yes
Category=Transport
PipScale=Passengers
Strength=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=4
TechLevel=-1
VoiceMove=
DeployTime=.022
Passengers=10
ThreatPosed=0
VoiceAttack=
VoiceSelect=
MovementZone=Crusher
VoiceFeedback=
MovementRestrictedTo=Railroad
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[TRATOS]
Pip=white
Cost=100
Name=Tratos
Armor=none
Cameo=TRTOICON
Owner=GDI,Nod
Sight=4
Speed=5
Crawls=yes
FireUp=2
Points=5
Primary=none
Category=Soldier
Sequence=E1Sequence
Strength=200
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
VoiceMove=13-I008,13-I010,13-I012,13-I014
CrushSound=SQUISHY2
ThreatPosed=10
VoiceAttack=13-I016,13-I018,13-I020
VoiceSelect=13-I000,13-I002,13-I004,13-I006
MovementZone=Infantry
PhysicalSize=1
TiberiumHeal=yes
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=
AllowedToStartInMultiplayer=no

[TREE01]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=6
TemperateOccupationBits=4

[TREE02]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE03]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=6
TemperateOccupationBits=4

[TREE04]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=6
TemperateOccupationBits=7

[TREE05]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=7
TemperateOccupationBits=5

[TREE06]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE07]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE08]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=4
TemperateOccupationBits=7

[TREE09]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=4
TemperateOccupationBits=4

[TREE10]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=3
TemperateOccupationBits=6

[TREE11]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=3
TemperateOccupationBits=4

[TREE12]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE13]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=4
TemperateOccupationBits=4

[TREE14]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=4
TemperateOccupationBits=4

[TREE15]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE16]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE17]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE18]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=7
TemperateOccupationBits=4

[TREE19]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=2
TemperateOccupationBits=4

[TREE20]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=3
TemperateOccupationBits=4

[TREE21]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=1
TemperateOccupationBits=4

[TREE22]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=3
TemperateOccupationBits=4

[TREE23]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=3
TemperateOccupationBits=4

[TREE24]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=6
TemperateOccupationBits=4

[TREE25]
Name=Tree
Theater=yes
Foundation=1x1
RadarColor=0,192,0
IsFlammable=yes
SnowOccupationBits=7
TemperateOccupationBits=4

[TRIPOD]
ROT=10
Cost=2000
Name=Tripod
Armor=concrete
Cameo=TRIPODICON
Owner=GDI,Nod
Sight=10
Speed=3
Voxel=no
Crewed=yes
Points=40
Weight=3.5
Crusher=yes
Facings=8
Primary=TripodLaser
Category=AFV
IsTilter=no
Strength=1000
WalkRate=1
Crushable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=4
Remapable=yes
TechLevel=10
VoiceMove=60-N106,60-N108,60-N110
NonVehicle=yes
WalkFrames=24
Accelerates=false
CrateGoodie=yes
DeathFrames=51
DebrisTypes=PIECE
ThreatPosed=25
VoiceAttack=60-N112,60-N114,60-N116
VoiceSelect=60-N100,60-N102,60-N104
FiringFrames=5
MovementZone=Destroyer
Prerequisite=NATECH
TiberiumHeal=no
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=SPIDDIE1
DeathFrameRate=2
DebrisMaximums=4
EliteAbilities=SELF_HEAL,SENSORS
IsCoreDefender=yes
PrimaryFireFLH=100,80,490
StandingFrames=1
StartWalkFrame=0
MaxDeathCounter=128
StartDeathFrame=240
StartStandFrame=192
StartFiringFrame=200
VeteranAbilities=FASTER,STRONGER
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[TRNSPORT]
ROT=5
Cost=750
Name=Carryall
Armor=light
Cameo=OTRNICON
Owner=GDI
Sight=2
Speed=16
Voxel=yes
Crewed=yes
Points=20
Carryall=yes
Category=AirPower
Landable=yes
Strength=175
AuxSound1=DROPUP1
AuxSound2=DROPDWN1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=4
Remapable=yes
TechLevel=9
VoiceMove=30-I014,30-I016,30-I018,30-I022
PitchSpeed=1.1
ThreatPosed=0
VoiceAttack=30-I022,30-I034,30-I036
VoiceSelect=30-I000,30-I002,30-I004,30-I006
MoveToShroud=no
MovementZone=Fly
Prerequisite=GAHPAD,GADEPT
RadarInvisible=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys

[TRNSPORT3]
ROT=5
Cost=750
Name=Nod Carryall
Armor=light
Cameo=OTRNICON
Owner=Nod
Sight=2
Speed=16
Voxel=yes
Crewed=yes
Points=20
Carryall=yes
Category=AirPower
Landable=yes
Strength=175
AuxSound1=DROPUP1
AuxSound2=DROPDWN1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=4
TechLevel=9
VoiceMove=30-I014,30-I016,30-I018,30-I022
PitchSpeed=1.1
ThreatPosed=0
VoiceAttack=30-I022,30-I034,30-I036
VoiceSelect=30-I000,30-I002,30-I004,30-I006
MoveToShroud=no
MovementZone=Fly
Prerequisite=NAHPAD,NATMPL
RadarInvisible=no
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys

[TROCK01]
Land=Rock
Name=Clear Rock #1
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[TROCK02]
Land=Rock
Name=Clear Rock #2
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[TROCK03]
Land=Rock
Name=Clear Rock #3
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[TROCK04]
Land=Rock
Name=Clear Rock #4
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[TROCK05]
Land=Rock
Name=Clear Rock #5
IsARock=true
Theater=yes
DrawFlat=false
RadarColor=64,64,64
LegalTarget=false
NoUseTileLandType=true

[TRUCKA]
ROT=5
Cost=500
Name=Truck
Armor=light
Owner=GDI,Nod
Sight=5
Speed=4
Voxel=yes
Crewed=yes
Points=40
Turret=no
Weight=2
Crusher=no
Primary=none
Category=AFV
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
Remapable=yes
Secondary=none
TechLevel=-1
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
DebrisTypes=TIRE
SelfHealing=no
ThreatPosed=0
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=Normal
PBarrelLength=192
VoiceFeedback=
DebrisMaximums=4
PrimaryFireFLH=40,32,96
SecondaryFireFLH=-32,80,120
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[TRUCKB]
ROT=5
Cost=500
Name=Truck (loaded)
Armor=light
Cameo=MHRVICO
Owner=GDI,Nod
Sight=5
Speed=4
Voxel=yes
Crewed=yes
Points=40
Turret=no
Weight=2
Crusher=no
Primary=none
Category=AFV
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
Remapable=yes
Secondary=none
TechLevel=-1
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
DebrisTypes=TIRE
SelfHealing=no
ThreatPosed=0
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
CarriesCrate=yes
MovementZone=Normal
PBarrelLength=192
VoiceFeedback=
DebrisMaximums=4
PrimaryFireFLH=40,32,96
SecondaryFireFLH=-32,80,120
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[TSTLAMP]
Name=AlphaLightPost
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=no
Points=30
Nominal=yes
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
AlphaImage=ALPHATST
ThreatPosed=0
Insignificant=yes
DamageParticleSystems=SparkSys

[TTNK]
ROT=5
Cost=800
Name=Tick Tank
Armor=light
Cameo=TICKICON
Elite=120mmx
Owner=Nod
Sight=5
Speed=6
Voxel=yes
Crewed=yes
Points=40
Weight=3.5
Crusher=yes
Primary=90mm
Category=AFV
Strength=350
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=4
Remapable=yes
TechLevel=3
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
CrateGoodie=yes
DeploysInto=GATICK
ThreatPosed=25
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=Destroyer
Prerequisite=NAWEAP
TurretOffset=64
ZFudgeColumn=8
ZFudgeTunnel=13
PBarrelLength=136
VoiceFeedback=
EliteAbilities=SENSORS
PrimaryFireFLH=0,0,100
SecondaryFireFLH=80,-48,80
AccelerationFactor=0.01
DamageParticleSystems=SparkSys,SmallGreySSys

[TankOGas]
Fire=yes
Wall=yes
Wood=yes
Rocker=no
Sparky=yes
Spread=8
Verses=90%,100%,60%,25%,10%
AnimList=TWLT026,TWLT036,TWLT050,TWLT070,TWLT100
InfDeath=4
Tiberium=yes
ProneDamage=50%

[TerrainTypes]
2=BOXES01
3=BOXES02
4=BOXES03
5=BOXES04
6=BOXES05
7=BOXES06
8=BOXES07
9=BOXES08
10=BOXES09
11=ICE01
12=ICE02
13=ICE03
14=ICE04
15=ICE05
16=TREE01
17=TREE02
18=TREE03
19=TREE04
20=TREE05
21=TREE06
22=TREE07
23=TREE08
24=TREE09
25=TREE10
26=TREE11
27=TREE12
28=TREE13
29=TREE14
30=TREE15
31=TREE16
32=TREE17
33=TREE18
34=TREE19
35=TREE20
36=TREE21
37=TREE22
38=TREE23
39=TREE24
40=TREE25
41=TIBTRE01
42=TIBTRE02
43=TIBTRE03
44=VEINTREE

[TestSmoke]
Deacc=.05
Image=SGRYSMK1
MaxEC=80
Velocity=6.0
EndStateAI=20
WindEffect=0
BehavesLike=Smoke
Translucency=25
StateAIAdvance=3
DeleteOnStateLimit=yes

[TestSmokeSys]
Spawns=yes
Slowdown=.0025
HoldsWhat=TestSmoke
BehavesLike=Smoke
ParticleCap=15
SpawnCutoff=13.0
SpawnFrames=10
SpawnRadius=5
SpawnTranslucencyCutoff=12.5

[Tiberium]
Foot=90%
Float=0%
Hover=100%
Track=70%
Wheel=50%
Buildable=no
Amphibious=50%

[TiberiumLaser]
ROF=25
Burst=2
Range=5
Speed=100
Bright=yes
Damage=30
Report=LASTUR1
Charges=no
IsLaser=true
Warhead=Super2
IsBigLaser=no
Projectile=LLine
LaserDuration=20
LaserInnerColor=0,255,0
LaserOuterColor=0,0,0
LaserOuterSpread=20,40,40

[Tiberiums]
0=Riparius
1=Cruentus
2=Vinifera
3=Aboreus

[TripodLaser]
ROF=25
Burst=2
Range=8
Speed=100
Bright=yes
Damage=100
Report=TRIPODFIRE
IsLaser=true
Warhead=Super
IsBigLaser=true
Projectile=LLine
BurstDelay0=0
LaserDuration=15
LaserInnerColor=150,150,255
LaserOuterColor=0,0,0
LaserOuterSpread=20,40,40

[Tunnel]
Foot=100%
Float=0%
Hover=100%
Track=100%
Wheel=100%
Buildable=no
Amphibious=100%

[UFO]
Name=Scrin Ship
Armor=heavy
Owner=
Height=6
IsBase=no
Points=5
Nominal=yes
Theater=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
TechLevel=1
ActiveAnim=UFO_A
DemandLoad=true
Foundation=6x4
ActiveAnimTwo=UFO_B
Insignificant=yes
PlaceAnywhere=yes
ActiveAnimFour=UFO_D
RadarInvisible=yes
TerrainPalette=yes
ActiveAnimThree=UFO_C
ExtraDamageStage=false

[UMAGON]
Pip=white
Cost=400
Name=Umagon
Armor=light
Cameo=UMAGICON
Owner=GDI
Sight=7
Speed=5
Crawls=yes
FireUp=2
Points=5
Primary=Sniper
Category=Soldier
Sequence=E1Sequence
Strength=150
VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4
FireProne=10
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
Trainable=no
VoiceMove=10-I016,10-I020,10-I022
CrushSound=SQUISH6
ThreatPosed=15
VoiceAttack=10-I024,10-I026,10-I028,10-I030
VoiceSelect=10-I000,10-I002,10-I004,10-I006
MovementZone=Infantry
PhysicalSize=1
Prerequisite=GAPILE
TiberiumHeal=yes
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=
PrimaryFireFLH=100,0,100
AllowedToStartInMultiplayer=no

[UMGI]
ROT=5
Cost=700
Name=Bolver
Armor=light
Cameo=UMGIICON
Owner=Nod
Sight=8
Speed=6
Voxel=no
Points=30
Turret=no
Weight=1.5
Facings=8
Primary=AssaultShotgun
Category=AFV
IsTilter=no
Strength=280
WalkRate=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MaxDebris=5
Remapable=yes
TechLevel=4
VoiceMove=10-I016,10-I020,10-I022
WalkFrames=12
Accelerates=false
CrateGoodie=no
ThreatPosed=30
VoiceAttack=10-I024,10-I026,10-I028,10-I030
VoiceSelect=10-I000,10-I002,10-I004,10-I006
FiringFrames=7
MovementZone=Normal
Prerequisite=NAWEAP
TiberiumHeal=yes
VoiceFeedback=
EliteAbilities=ROF,SELF_HEAL
PrimaryFireFLH=110,70,115
StandingFrames=1
StartWalkFrame=8
StartStandFrame=0
SecondaryFireFLH=10,25,155
StartFiringFrame=104
VeteranAbilities=STRONGER,FIREPOWER
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[Unload]
Rate=.016
Scatter=no
Retaliate=no
Recruitable=no

[VEINHOLE]
Land=Rock
Name=Veinhole Monster
IsVeins=true
Theater=yes
RadarColor=92,92,0
LegalTarget=yes
IsVeinholeMonster=true
NoUseTileLandType=true

[VEINHOLEDUMMY]
Name=Veinhole Monster Dummy
Image=blahblahblah
IsVeins=true
RadarColor=92,92,0
LegalTarget=no

[VEINS]
Land=Weeds
Name=Tiberium Veins
Image=VEINS
IsVeins=true
Theater=yes
DemandLoad=true
RadarColor=0,0,92

[VEINTREE]
Name=Veinhole Tree
Armor=None
Image=None
Strength=1000
IsVeinhole=true

[VISC_LRG]
ROT=16
Cost=1
Name=Adult Visceroid
Armor=heavy
Image=VISLRG
Owner=Civilian
Sight=0
Speed=8
Points=50
Nominal=yes
Primary=SlimeAttack
AltImage=VISLGATK
Category=Civilian
Strength=500
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=0
TechLevel=-1
GuardRange=5
ThreatPosed=20
MovementZone=Normal
TiberiumHeal=yes
ImmuneToVeins=yes
Insignificant=yes
LargeVisceroid=yes
AllowedToStartInMultiplayer=no

[VISC_SML]
ROT=16
Cost=1
Name=Baby Visceroid
Armor=light
Image=VISSML
Owner=Civilian
Sight=0
Speed=8
Points=50
Nominal=yes
Category=Civilian
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=0
TechLevel=-1
ThreatPosed=0
MovementZone=Normal
TiberiumHeal=yes
ImmuneToVeins=yes
Insignificant=yes
SmallVisceroid=yes
AllowedToStartInMultiplayer=no

[VehicleTypes]
1=MCV
2=HARV
3=APC
11=4TNK
15=MMCH
16=BIKE
17=SAPC
18=SONIC
19=CAR
21=BUS
22=STNK
23=WINI
24=PICK
27=ART2
29=TTNK
30=HMEC
31=SMECH
32=HVR
34=LPST
35=REPAIR
36=HORV
37=LOCOMOTIVE
38=TRAINCAR
39=SUBTANK
40=BGGY
41=JEEP
42=TRUCKA
43=TRUCKB
44=VISC_SML
45=VISC_LRG
46=ICBM
47=CARGOCAR
48=WEED
49=GHUNTER
50=NHUNTER
168=TRIPOD
227=COLOG
231=PRED
232=SCORPION
300=TCHN
1178=SPALTERG
1179=SPALTERN
2001=EXCITER
2002=BHAWKN
2003=BHAWKG
2004=KESSELBRUTN
2005=KESSELBRUTG
2006=DAISHIN
2007=DAISHIG
2008=FATBOY
2009=THORN
2010=UMGI
3489=BATTLEMECH
SPID=SPIDER
IONT5=IONTANK
MNGs5=MONGOOSEMECH
ROACH=ROACH

[VeinholeWH]
Spread=1
Verses=100%,100%,100%,100%,100%
InfDeath=0
Veinhole=yes

[Vinifera]
Name=Tiberium Vinifera
Color=NeonBlue
Image=3
Power=100
Value=40
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
Growth=10000
Spread=10000
GrowthPercentage=.05
SpreadPercentage=.05

[ViscRailgun]
ROF=40
Range=6
Speed=100
Bright=yes
Damage=1
Report=BIGGGUN1
Warhead=ViscRailWH
IsRailgun=true
Projectile=Invisible
AmbientDamage=150
AttachedParticleSystem=SmallRailgunSys

[VoxelAnims]
1=PIECE
2=TIRE
3=GASTANK
4=SONICTURRET
5=4TNKTURRET
6=CRYSTAL01
7=CRYSTAL02
8=METEOR01
9=METEOR02
10=PEBBLE

[Vulcan]
ROF=60
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=4
Speed=100
Damage=20
Report=CHAINGN1
Warhead=SA
Projectile=Invisible

[Vulcan2]
ROF=50
Anim=GUNFIRE
Range=6
Speed=100
Damage=50
Report=TSGUN4
Warhead=SA
Projectile=Invisible

[Vulcan3]
ROF=30
Burst=3
Range=4
Speed=100
Damage=10
Report=CYGUN1
Warhead=SA
Projectile=Invisible

[VulcanFortress]
ROF=20
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=2
Range=8
Speed=100
Bright=yes
Damage=30
Report=MG6
Warhead=SA2
Projectile=InvisibleC

[VulcanTower]
ROF=26
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Range=6
Speed=100
Bright=true
Damage=18
Report=CHAINGN1
Warhead=SA
Projectile=Invisible

[WEED]
ROT=5
Cost=1400
Dock=NAWAST
Name=Weed Eater
Armor=heavy
Cameo=WEEDICON
Owner=Nod
Sight=4
Speed=5
Voxel=yes
Crewed=yes
Points=55
Weeder=yes
Weight=3.5
Crusher=yes
Storage=7
Category=Support
PipScale=Tiberium
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
Remapable=yes
TechLevel=10
ToProtect=yes
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
DebrisTypes=TIRE
SelfHealing=yes
ThreatPosed=0
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=Crusher
Prerequisite=NAWEAP,NAWAST
ZFudgeColumn=7
ZFudgeTunnel=12
ImmuneToVeins=yes
VoiceFeedback=
DebrisMaximums=4
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatAvoidanceCoefficient=.6
AllowedToStartInMultiplayer=no

[WEEDGUY]
Pip=green
Cost=300
Name=Chem Spray Infantry
Armor=none
Cameo=WEATICON
Owner=GDI
Sight=4
Speed=3
Crawls=yes
FireUp=2
Points=5
Primary=MultiCluster
Storage=7
Category=Soldier
Fearless=yes
Sequence=WeedSequence
Strength=130
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=-1
VoiceMove=15-I024,15-I044
CrushSound=SQUISHY2
ThreatPosed=0
VoiceAttack=15-I006,15-I046
VoiceSelect=15-I000,15-I006,15-I040,15-I042
MovementZone=Infantry
PhysicalSize=1
Prerequisite=BARRACKS
TiberiumProof=yes
VoiceFeedback=15-I058,15-I064
AllowedToStartInMultiplayer=no

[WINI]
ROT=5
Cost=800
Name=Recreational Vehicle
Armor=light
Owner=GDI
Sight=5
Speed=8
Voxel=yes
Points=25
Weight=4.0
Nominal=yes
Category=Transport
PipScale=Passengers
Strength=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=4
TechLevel=-1
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
Passengers=5
CrateGoodie=yes
DebrisTypes=TIRE
ThreatPosed=0
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceSelect=25-I000,25-I002,25-I004,25-I006
MovementZone=Normal
ImmuneToVeins=yes
VoiceFeedback=
DebrisMaximums=4
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no

[Wall]
Foot=0%
Float=0%
Hover=0%
Track=0%
Wheel=0%
Buildable=no
Amphibious=0%

[Warheads]
1=EMPuls
2=SonicWarhead
3=TankOGas
4=SA
5=HE
6=AP
7=Gas
8=Fire
9=HollowPoint
10=Super
11=Organic
12=Slimer
13=FirestormWH
14=IonCannonWH
15=RailShot
16=Mechanical
17=VeinholeWH
18=IonWH
19=ARTYHE
20=PlasmaWH
21=SAMWH
22=ORCAAP
23=RailShot2
24=ORCAHE
91=NapalmNadeWH
92=NapalmNadeWH2
98=Flamebomb
106=HugeAP
109=HEHALO
129=SuperScorpion
513=ViscRailWH
514=MutatorWH
1547=LightMortarWH
2147=HollowPoint
ION4=ORCAHE4
SP60=SA2

[Water]
Foot=0%
Float=100%
Hover=100%
Track=0%
Wheel=0%
Buildable=no
Amphibious=80%

[Weeds]
Foot=50%
Float=0%
Hover=100%
Track=70%
Wheel=50%
Buildable=no
Amphibious=50%

[WeldingSpark]
MaxEC=500
ColorList=(0,128,255),(255,255,255),(200,200,150),(80,80,80),(0,0,0)
XVelocity=16
YVelocity=16
ColorSpeed=.13
BehavesLike=Spark
StartColor1=80,255,255
StartColor2=255,255,100
MinZVelocity=40
ZVelocityRange=15

[WeldingSys]
HoldsWhat=WeldingSpark
LightSize=25
BehavesLike=Spark
ParticleCap=25
OneFrameLight=true
SparkSpawnFrames=20
SpawnSparkPercentage=.4

[YELWLAMP]
Name=Yellow Light Post
Armor=wood
Image=GALITE
Owner=
Power=0
Sight=0
Crewed=yes
Points=30
Nominal=yes
Powered=true
Strength=600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
TechLevel=-1
ThreatPosed=0
LightRedTint=1.5
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=1.5
LightIntensity=.01
LightVisibility=4000
DamageParticleSystems=SparkSys,LGSparkSys

[ZONE]
Pip=green
Cost=1500
Name=Flame Thrower
Armor=none
Cameo=ZONEICON
Owner=GDI,Nod
Sight=7
Speed=4
Crawls=yes
FireUp=2
Points=5
Primary=NapalmNade
Category=Soldier
Explodes=yes
Sequence=ZoneSequence
Strength=150
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Remapable=yes
TechLevel=2
VoiceMove=15-I018,15-I024,15-I044
CrushSound=SQUISH6
ThreatPosed=15
VoiceAttack=15-I044,15-I050,15-I044,15-I046
VoiceSelect=15-I000,15-I004,15-I012,15-I048
MovementZone=InfantryDestroyer
PhysicalSize=1
Prerequisite=BARRACKS
ImmuneToVeins=yes
VoiceFeedback=15-I058,15-I064
EliteAbilities=SCATTER
PrimaryFireFLH=0,0,0
CollateralDamageCoefficient=.1

[ZapsZap]
ROF=200
Burst=5
Range=6.25
Speed=30
Damage=50
Report=COREUP1
Warhead=Zapbomb
Projectile=Zapsball

[Zapsball]
Arm=2
Image=FIRE1
Cluster=2

[ZeusCannon]
ROF=145
Anim=ZEUSFIRE
Range=22
Speed=100
Bright=yes
Damage=1400
Report=EMPLACEMENT-FIRE
Warhead=HugeAP
Projectile=Invisible
MinimumRange=5


[Preview]
Size=0,0,240,102

[PreviewPack]
1=rRIAIAZtVz1vWT5vWT5AAUsAb1k+SABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQA
2=FIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEAB
3=SABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAUgAQAFIAEABSABAAU
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817=AUgAQAFIAEABSABAAUgAQAEJb1k+bVc9bVc9b1k+EQAA

[001]
Voxel=yes
Remapable=yes
PrimaryFireFLH=0,0,0

[120MM]
Trailer=SMOKEY2

[1TNK]
Cameo=1TNKICON
Voxel=yes
Remapable=yes
PBarrelLength=192
PrimaryFireFLH=40,32,96
SecondaryFireFLH=-32,80,120

[2TNK]
Cameo=2TNKICON
Voxel=yes
Remapable=yes
PBarrelLength=192
PrimaryFireFLH=40,32,96
SecondaryFireFLH=-32,80,120

[3TNK]
Cameo=HOVRICON
Voxel=yes
Remapable=yes
PBarrelLength=192
PrimaryFireFLH=150,0,128
SecondaryFireFLH=-32,80,120

[AABULLET]
Rotates=yes

[AAMINE]
Cameo=AAMINEICON
Voxel=no
Facings=1
Remapable=yes
WalkFrames=6
StandingFrames=6
StartWalkFrame=6
StartStandFrame=0

[AARAM]
Voxel=yes

[ACIDCREATE]
End=10
Rate=400
Image=ACIDSPIT
Start=0
Damage=1
Report=FLYER_ACID
Spawns=ACIDGOO
LoopEnd=10
MaxZVel=4.0
MinZVel=2.0
Warhead=AcidSpitWH
IsMeteor=true
MaxXYVel=3.0
LoopCount=1
LoopStart=0
Elasticity=1.0
ExpireAnim=ACIDSPLASH
SpawnCount=6
DetailLevel=0
DamageRadius=9999999

[ACIDGOO]
End=10
Rate=400
Image=ACIDSPIT
Start=0
Damage=4
Bouncer=yes
LoopEnd=10
MaxZVel=8.0
MinZVel=5.0
Warhead=AcidSpitWH
IsMeteor=true
MaxXYVel=2.0
LoopCount=1
LoopStart=0
Elasticity=1.0
ExpireAnim=ACIDSPLASH
DetailLevel=0
DamageRadius=9999999

[ACIDSPIT]
Frames=11
AnimPalette=yes

[ACIDSPLASH]
YDrawOffset=-25

[ADAULTDARK]
Cameo=ADAULTDARKICON
Voxel=no
Remapable=yes

[ADAULTLIGHT]
Cameo=ADAULTLIGHTICON
Voxel=no
Remapable=yes

[ADROP_A]
Rate=220
LoopEnd=20
Surface=yes
Theater=no
LoopCount=-1
LoopStart=0
Normalized=yes

[ADROP_B]
Rate=200
LoopEnd=40
Surface=yes
Theater=no
LoopCount=-1
LoopStart=0
Normalized=yes

[AIRSHIP]
ROT=5
Ammo=3
Cost=1250
Dock=GAHPAD,NAHPAD
Name=Bomber
Armor=light
Cameo=AIRSHICON
Owner=GDI,Nod
Sight=3
Speed=14
Voxel=yes
Crewed=yes
Points=20
Nominal=true
Primary=Bomb
Category=AirPower
Landable=yes
PipScale=Ammo
Strength=300
AuxSound1=Planeup
AuxSound2=Planedown
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MaxDebris=4
TechLevel=1
VoiceMove=30-I014,30-I016,30-I018,30-I022
GuardRange=30
PitchAngle=0
PitchSpeed=.16
ThreatPosed=25
VoiceAttack=30-I022,30-I030,30-I034,30-I036
VoiceSelect=30-I000,30-I002,30-I004,30-I006
MoveToShroud=no
MovementZone=Fly
Prerequisite=NAHPAD
EliteAbilities=RADAR_INVISIBLE,SELF_HEAL
PrimaryFireFLH=0,32,0
RadarInvisible=no
DamageParticleSystems=SparkSys,SmallGreySSys

[AITriggerTypesEnable]
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[ALBA]
Cameo=ALBAICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=60,0,-38

[ALBAEXPLODE]
Crater=yes
Report=METHIT1
Scorch=yes
Surface=yes
Normalized=no
Translucent=yes
UseNormalLight=yes

[ALTCOMMANDO]
Cameo=COMMANDOICON
Crawls=yes
FireUp=2
Sequence=CommandoSequence
Remapable=yes
PrimaryFireFLH=100,0,100

[ALTCYBORG]
Cameo=CYBIICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
FireProne=3
Remapable=yes
PrimaryFireFLH=70,-30,120

[ALTE2]
Cameo=E2ICON
Crawls=yes
FireUp=8
Sequence=E2Sequence
FireProne=8
Remapable=yes
PrimaryFireFLH=60,0,100

[ALTE3]
Cameo=E4ICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=100,-25,135

[ALTENGI]
Cameo=NODENGICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes

[ALTENGI2]
Cameo=GDIENGICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes

[ALTGDIE1]
Cameo=GDIE1ICON
Crawls=yes
FireUp=2
Sequence=G1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[ALTJUMPJET]
Cameo=JJETICON
Crawls=yes
FireUp=2
Sequence=JumpjetSequence
Remapable=yes
PrimaryFireFLH=100,0,120
SecondaryFireFLH=100,0,120

[ALTMEMP]
Cameo=MEMPICON
Voxel=yes
Remapable=yes

[ALTNODE1]
Cameo=NODE1ICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[ALTPILOT]
Cameo=E1ICON
Crawls=yes
FireUp=2
Sequence=G1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[ALTSGEN]
Cameo=MSTLICON
Voxel=yes
Remapable=yes

[AMB]
Cameo=AMBICON
Voxel=yes

[AMBULANCE]
Voxel=yes

[AMMO01]
Height=1
Theater=no
DemandLoad=false
Foundation=1x1
TerrainPalette=no
ExtraDamageStage=false

[ANGRYB]
Cameo=ANGRYBICON
Voxel=no
Facings=8
Remapable=no
WalkFrames=8
FiringFrames=12
PrimaryFireFLH=125,0,520
StartWalkFrame=8
StartStandFrame=0
StartFiringFrame=72

[ANKHA]
Cameo=ankhaico
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PBarrelLength=150
SBarrelLength=150
PrimaryFireFLH=50,0,100
SecondaryFireFLH=50,0,100

[ANNIDEAD1]
Next=ANNIDEAD2
Image=S_TUMU60
Crater=yes
Report=EXPNEW15
Scorch=yes
Normalized=no
Translucent=no
UseNormalLight=yes

[ANNIDEAD2]
End=17
Next=TWLT070
Rate=200
Image=ANNIDEAD
Start=0
Surface=yes
Normalized=no
DetailLevel=0

[ANNIG]
Cameo=ANNIICONG
Voxel=no
Remapable=yes
WalkFrames=12
TurretOffset=-16
PrimaryFireFLH=210,155,355
UseTurretShadow=yes
SecondaryFireFLH=170,35,395

[ANNIN]
Cameo=ANNIICONN
Voxel=no
Remapable=yes
WalkFrames=12
TurretOffset=-16
PrimaryFireFLH=210,155,355
UseTurretShadow=yes
SecondaryFireFLH=170,35,395

[APACHE2]
Cameo=APCHICON
Voxel=yes
PrimaryFireFLH=0,32,0

[APOY]
Voxel=yes
Rotates=yes
Trailer=Fireball

[ARMADILLO]
Cameo=ARMAICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=252,100,145

[ARMOR]
Rate=400
Report=CR_ARMOR
Normalized=yes

[ART3]
Cameo=ART3ICON
Voxel=yes
Remapable=yes
TurretOffset=0
PBarrelLength=260
PrimaryFireFLH=0,22,80

[ART4]
Cameo=ARTYICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=148,0,64

[ARTSHELL2]
Voxel=yes
Rotates=yes
Trailer=SMOKEY2

[ARTSHELL3]
Voxel=yes
Rotates=yes
Trailer=SMOKEY2

[ARTY]
Cameo=ART2ICON
Voxel=yes
Remapable=yes
TurretOffset=-64
PBarrelLength=192
PrimaryFireFLH=190,0,245
SecondaryFireFLH=-32,80,120

[ARTYSHELL]
Trailer=SMOKEY2

[ATATG]
Cameo=ATATGICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=16
DeathFrames=20
FiringFrames=4
DeathFrameRate=3
PrimaryFireFLH=0,0,0
StandingFrames=1
StartWalkFrame=0
MaxDeathCounter=128
StartDeathFrame=168
StartStandFrame=128
StartFiringFrame=136

[ATATN]
Cameo=ATATNICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=16
DeathFrames=20
FiringFrames=4
DeathFrameRate=3
PrimaryFireFLH=0,0,0
StandingFrames=1
StartWalkFrame=0
MaxDeathCounter=128
StartDeathFrame=168
StartStandFrame=128
StartFiringFrame=136

[ATSTG]
Cameo=ATSTGICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=12
PrimaryFireFLH=0,0,0
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96

[ATSTN]
Cameo=ATSTNICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=12
PrimaryFireFLH=0,0,0
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96

[AVATAR]
Cameo=AVATARICON
Voxel=yes
Remapable=yes
WalkFrames=18
PrimaryFireFLH=200,-200,380

[AVATAR2]
Cameo=AVATARICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=16
FiringFrames=7
PrimaryFireFLH=260,-130,260
StandingFrames=1
StartWalkFrame=0
StartStandFrame=128
StartFiringFrame=136

[AVENGER]
Cameo=AVENGERICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=12
FiringFrames=3
PrimaryFireFLH=65,70,95
StandingFrames=1
StartWalkFrame=0
StartStandFrame=120
StartFiringFrame=96

[Actions]
01000000=1,14,0,1,0,0,0,0,A
DAYNITE0=1,53,2,DAYNITE2,0,0,0,0,A
DAYNITE2=3,53,2,DAYNITE4,0,0,0,0,A,54,2,DAYNITE2,0,0,0,0,A,73,0,95,0,0,0,0,A
DAYNITE4=2,53,2,DAYNITE6,0,0,0,0,A,54,2,DAYNITE4,0,0,0,0,A
DAYNITE6=3,53,2,DAYNITE8,0,0,0,0,A,54,2,DAYNITE6,0,0,0,0,A,73,0,40,0,0,0,0,A
DAYNITE8=2,53,2,DAYNITE2,0,0,0,0,A,54,2,DAYNITE8,0,0,0,0,A

[BADGER]
Cameo=badgerico
Voxel=yes
Remapable=yes
TurretOffset=-70
PrimaryFireFLH=50,0,150

[BANSHEEBOOM]
Image=S_BANG24
Crater=yes
Report=EXPNEW12
Normalized=no
Translucent=yes
UseNormalLight=yes

[BASI]
Cameo=basiicon
Voxel=yes
Remapable=yes
PBarrelLength=130
PrimaryFireFLH=0,-16,20

[BATTLEBUS]
Cameo=FBUSICON
Voxel=yes
Remapable=yes
TurretOffset=-150
PrimaryFireFLH=144,0,176
SecondaryFireFLH=144,0,176

[BBOARD01N]
DemandLoad=false
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD02N]
DemandLoad=false
Foundation=1x1
NewTheater=yes
TerrainPalette=false
ExtraDamageStage=false

[BBOARD03N]
DemandLoad=false
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD04N]
DemandLoad=false
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD05N]
DemandLoad=false
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD06N]
DemandLoad=false
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD07N]
DemandLoad=false
Foundation=1x1
NewTheater=yes
TerrainPalette=false
ExtraDamageStage=false

[BBOARD08N]
DemandLoad=false
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD09N]
DemandLoad=false
Foundation=1x1
NewTheater=yes
TerrainPalette=false
ExtraDamageStage=false

[BBOARD10N]
DemandLoad=false
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD11N]
DemandLoad=false
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD12N]
DemandLoad=false
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD13N]
DemandLoad=false
Foundation=1x1
NewTheater=yes
TerrainPalette=false
ExtraDamageStage=false

[BBOARD14N]
DemandLoad=false
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BBOARD14_A]
Rate=350
Image=BBOARD14_A
LoopEnd=16
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=0
UseNormalLight=yes
ShouldUseCellDrawer=false

[BBOARD15N]
DemandLoad=false
Foundation=1x1
NewTheater=yes
TerrainPalette=false
ExtraDamageStage=false

[BBOARD16N]
DemandLoad=false
Foundation=1x1
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[BEACON]
Rate=60
Surface=yes
LoopCount=100

[BEASTDEAD1]
Rate=260
Image=BEASTDEAD1
Start=0
LoopEnd=14
Surface=yes
LoopCount=1
LoopStart=0
Normalized=no
DetailLevel=0
UseNormalLight=no

[BEASTDEAD2]
Rate=260
Image=BEASTDEAD2
Start=0
LoopEnd=14
Surface=yes
LoopCount=1
LoopStart=0
Normalized=no
DetailLevel=0
UseNormalLight=no

[BEHEMOTH]
Cameo=BEHEICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=12
PrimaryFireFLH=140,100,45
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
SecondaryFireFLH=0,10,110

[BGGYB]
Cameo=BGGYBICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=0,0,100

[BHAND2]
Cameo=BHANDICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85
SecondaryFireFLH=80,0,85

[BHAND2SZ]
Cameo=BHANDICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=60,0,64

[BHANDBOOM]
Image=S_BRNL58
Crater=no
Report=EXPNEW12
Scorch=no
Normalized=no
Translucent=yes
UseNormalLight=yes

[BHANDTRAIN]
Voxel=yes
Remapable=yes
PrimaryFireFLH=72,0,125

[BIGBLUE]
Rate=500
LoopEnd=9
Surface=yes
Theater=yes
LoopCount=-1
LoopStart=0
RandomRate=150,250
DetailLevel=0
YDrawOffset=-50
IsAnimatedTiberium=yes

[BIGBLUE4]
Theater=yes
Foundation=1x1

[BIGBLUE5]
Theater=yes
Foundation=1x1

[BIGBLUE6]
Theater=yes
Foundation=2x2

[BIGRED]
Theater=yes
Foundation=1x1

[BIGSHELL]
Voxel=yes
Rotates=yes
Trailer=SGRYSMK1

[BIKERE]
Cameo=BIKEREBICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=0,48,48

[BIOMAN]
Cameo=SMCHICON
Crawls=yes
FireUp=2
Sequence=JumpjetSequence
Remapable=yes
PrimaryFireFLH=80,0,85

[BKTNK]
Cameo=btnkicon
Voxel=yes
Remapable=yes
PBarrelLength=170
PrimaryFireFLH=0,0,100
UseTurretShadow=yes
SecondaryFireFLH=64,-32,100

[BLACKHAND]
Cameo=BLACKHANDICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[BLCKHND]
Cameo=blckhndico
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes

[BLODEXP]
Crater=yes
Report=SQUISH6
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[BLOOD_1]
Rate=300
Image=BLOOD_1
Start=5
LoopEnd=9
Surface=yes
LoopCount=-1
LoopStart=5
NewTheater=yes
Normalized=yes
DetailLevel=0

[BLOOD_1D]
Rate=300
Image=BLOOD_1
Start=0
LoopEnd=4
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=0

[BLOOD_2]
Rate=300
Image=BLOOD_2
Start=6
LoopEnd=11
Surface=yes
LoopCount=-1
LoopStart=6
NewTheater=yes
Normalized=yes
DetailLevel=0

[BLOOD_2D]
Rate=300
Image=BLOOD_2
Start=0
LoopEnd=5
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=0

[BLOOD_3]
Rate=300
Image=BLOOD_3
Start=6
LoopEnd=11
Surface=yes
LoopCount=-1
LoopStart=6
NewTheater=yes
Normalized=yes
DetailLevel=0

[BLOOD_3D]
Rate=300
Image=BLOOD_3
Start=0
LoopEnd=5
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=0

[BLUETORPEDO]
End=2
Rate=220
Start=0
AnimLow=0
Trailer=BLUETORPEDOTRAIL
AnimHigh=2
AnimRate=1
LoopCount=1
AnimPalette=yes
DetailLevel=0

[BLUETORPEDOTRAIL]
End=2
Rate=220
Start=0
AnimLow=0
AnimHigh=2
AnimRate=1
LoopCount=1
AnimPalette=yes
DetailLevel=0
Translucent=yes
TranslucencyDetailLevel=1

[BOMB]
Voxel=yes
Frames=15
AnimLow=0
Rotates=yes
Trailer=SMOKEY
AnimHigh=13
AnimRate=1
AnimPalette=yes

[BRIDGE]
Theater=yes

[BTNK]
Cameo=btnkicon
Voxel=yes
Remapable=yes
TurretOffset=0
PrimaryFireFLH=140,0,50
UseTurretShadow=yes
SecondaryFireFLH=130,0,40

[BTRAPTOR]
Cameo=RAPTORPOSE
Crawls=yes
FireUp=22
Sequence=RaptorSequence
PrimaryFireFLH=75,0,240

[BTTLSHIP]
Cameo=BTTLICON
Voxel=no
Remapable=yes
WalkFrames=16
PrimaryFireFLH=120,25,120
StandingFrames=1
StartWalkFrame=0
StartStandFrame=160
UseTurretShadow=yes

[BTTL_FIRE_E]
Translucent=yes

[BTTL_FIRE_N]
Translucent=yes

[BTTL_FIRE_NE]
Translucent=yes

[BTTL_FIRE_NW]
Translucent=yes

[BTTL_FIRE_S]
Translucent=yes

[BTTL_FIRE_SE]
Translucent=yes

[BTTL_FIRE_SW]
Translucent=yes

[BTTL_FIRE_W]
Translucent=yes

[BURN-L]
Next=BURN-M
Rate=400
Damage=.06
Sticky=yes
LoopEnd=62
Surface=yes
LoopCount=4
LoopStart=30
Translucency=25
UseNormalLight=yes

[BURN-M]
Next=BURN-S
Rate=400
Damage=.06
Sticky=yes
LoopEnd=62
Surface=yes
LoopCount=4
LoopStart=30
Translucency=25
UseNormalLight=yes

[BURN-S]
Rate=400
Damage=.03
Sticky=yes
LoopEnd=62
Surface=yes
LoopCount=4
LoopStart=30
Translucency=25
UseNormalLight=yes

[BUZZER]
Cameo=BUZZICON
Crawls=yes
FireUp=2
Sequence=BuzzerSequence
Remapable=yes
PrimaryFireFLH=80,0,85

[Basic]
Name=Terminator2
Percent=0
GameMode=standard
HomeCell=98
InitTime=10000
Official=yes
EndOfGame=no
FreeRadar=no
MaxPlayer=8
MinPlayer=2
SkipScore=no
TrainCrate=no
TruckCrate=no
AltHomeCell=99
OneTimeOnly=no
CarryOverCap=0
NewINIFormat=4
NextScenario=
SkipMapSelect=no
CarryOverMoney=0.000000
AltNextScenario=
MultiplayerOnly=1
IceGrowthEnabled=yes
VeinGrowthEnabled=yes
TiberiumGrowthEnabled=yes
IgnoreGlobalAITriggers=no
TiberiumDeathToVisceroid=yes

[BirdSequence]
Up=8,8,8
Fly=72,16,16
Die1=120,8,0
Die2=184,8,0
Die3=0,0,0
Die4=0,0,0
Die5=0,0,0
Down=8,8,8
Walk=8,8,8
Crawl=8,8,8
Guard=0,1,1
Hover=8,8,8
Idle1=32,8,0,S
Idle2=56,8,0,NE
Prone=0,1,1
Ready=0,1,1
FireUp=8,8,8
Tumble=136,8,0
FireFly=8,8,8
Struggle=0,6,0
FireProne=8,8,8

[BuzzerSequence]
Up=0,20,2
Die1=0,20,0
Die2=0,20,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=0,20,2
Walk=0,20,6
Crawl=0,20,6
Guard=0,20,1
Idle1=0,20,0,W
Idle2=0,20,0,E
Prone=0,20,6
Ready=0,20,1
FireUp=0,20,6
Struggle=0,6,0
FireProne=0,20,6

[C1]
Cameo=E1ICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85
SecondaryFireFLH=80,0,85

[C1SZ]
Cameo=E1ICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=60,0,64
SecondaryFireFLH=60,0,64

[CAARAY_A]
Rate=350
Image=CAARAY_A
LoopEnd=16
Surface=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes
DetailLevel=0

[CAARAY_AA]
Rate=350
Image=CTARAY_A
LoopEnd=15
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=yes
DetailLevel=1

[CAARAY_B]
Rate=350
Image=CAARAY_B
LoopEnd=16
Surface=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes
DetailLevel=0

[CAARAY_BB]
Rate=350
Image=CTARAY_B
LoopEnd=15
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=yes
DetailLevel=1

[CAARAY_C]
Rate=350
Image=CAARAY_C
LoopEnd=16
Surface=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes
DetailLevel=2

[CAARAY_CC]
Rate=350
Image=CTARAY_C
LoopEnd=15
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=yes
DetailLevel=1

[CAARAY_CD]
Rate=350
Image=CAARAY_C
LoopEnd=32
Surface=yes
LoopCount=-1
LoopStart=16
DemandLoad=true
NewTheater=yes
Normalized=yes
DetailLevel=2

[CAARAY_CDD]
Rate=350
Image=CTARAY_C
LoopEnd=31
Surface=yes
LoopCount=-1
LoopStart=16
NewTheater=no
Normalized=yes
DetailLevel=1

[CAARAY_D]
Rate=350
Image=CAARAY_D
LoopEnd=12
Surface=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes
DetailLevel=2

[CAARAY_DD]
Rate=350
Image=CAARAY_D
LoopEnd=24
Surface=yes
LoopCount=-1
LoopStart=12
DemandLoad=true
NewTheater=yes
Normalized=yes
DetailLevel=2

[CAARAY_DDD]
Rate=350
Image=CTARAY_D
LoopEnd=23
Surface=yes
LoopCount=-1
LoopStart=12
NewTheater=no
Normalized=yes
DetailLevel=1

[CAARMOR]
Cameo=ARMORICON
Height=2
Buildup=CAARMORMK
Remapable=yes
ActiveAnim=CAARMOR_A
Foundation=3x3
NewTheater=yes
Normalized=no
FreeBuildup=true
ActiveAnimDamaged=CAARMOR_AD
ActiveAnimZAdjust=-60
DemandLoadBuildup=true

[CAARMOR_A]
Rate=260
Image=CAARMOR_A
Start=0
LoopEnd=13
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=no
DetailLevel=1

[CAARMOR_AD]
Rate=260
Image=CAARMOR_AD
Start=0
LoopEnd=1
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=no
DetailLevel=1

[CAARMR_A]
Rate=350
Image=CAARMR_A
LoopEnd=10
Surface=yes
LoopCount=-1
LoopStart=0
Remapable=yes
DemandLoad=true
NewTheater=yes
Normalized=yes
DetailLevel=2

[CABALCOMMANDERR]
Cameo=CABALCOMMANDERICON
Crawls=yes
FireUp=2
Sequence=CabComSequence
Remapable=yes
PrimaryFireFLH=100,-50,130

[CABALMCV]
Cameo=MCVICONCABAL
Voxel=yes
Remapable=yes

[CABALPROC]
Cameo=REFICONCABAL
Image=NAREFN
Height=2
Buildup=NAREFNMK
BibShape=NAREFNBB
Remapable=yes
ActiveAnim=NAREFN_C
Foundation=4x3
NewTheater=yes
FreeBuildup=true
ActiveAnimTwo=NAREFN_B
ProductionAnim=NAREFN_AR
ZShapePointMove=24, -12
ExtraDamageStage=yes
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
PreProductionAnim=NAREFN_A
ActiveAnimTwoPowered=no
ActiveAnimTwoZAdjust=-250

[CABALPULS]
Cameo=EMPICONCABAL
Image=NAPULS
Buildup=NAPULSMK
Remapable=yes
Foundation=2x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
PBarrelLength=110
PrimaryFireFLH=0,0,80
ExtraDamageStage=yes
DemandLoadBuildup=true
TurretNotExportedOnGround=yes

[CABALPWR]
Cameo=CPWRICON
Image=NAPOWR
Height=2
Buildup=NAPOWRMK
Remapable=yes
ActiveAnim=CNAPOWR_A
Foundation=2x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
ExtraDamageStage=yes
ActiveAnimDamaged=CNAPOWR_AD
ActiveAnimZAdjust=-80
DemandLoadBuildup=true

[CABALSILO]
Cameo=SILOICONCABAL
Image=GASILO
Buildup=GASILOMK
Remapable=yes
ActiveAnim=GASILO_B
Foundation=2x2
NewTheater=yes
SiloDamage=yes
FreeBuildup=true
SpecialAnim=GASILO_A
ExtraDamageStage=yes
ActiveAnimDamaged=GASILO_BD
DemandLoadBuildup=true
SpecialAnimDamaged=GASILO_AD
SpecialAnimZAdjust=-32

[CABALWEAP]
Cameo=CABALWEAPICON
Image=MWAR
Height=2
Buildup=MWARMK
BibShape=MWARBB
DoorAnim=MWAR_D
Remapable=yes
ActiveAnim=MWAR_A
AnimActive=0,1,0
DoorStages=12
Foundation=4x3
NewTheater=yes
FreeBuildup=true
ActiveAnimTwo=MWAR_B
DeployingAnim=MWAR_2
NormalZAdjust=-10
UnderDoorAnim=MWAR_1
ActiveAnimThree=MWAR_C
ExtraDamageStage=yes
ActiveAnimZAdjust=-119
DemandLoadBuildup=true
ActiveAnimTwoZAdjust=-119
ActiveAnimThreeZAdjust=-119

[CABGATE_A]
Cameo=CABGATEA
Image=NAGATE_A
Buildup=NAGATE_A
Remapable=yes
Foundation=3x1
GateStages=6
NewTheater=yes
SpecialZOverlay=NAGATEZA

[CABGATE_B]
Cameo=CABGATEB
Image=NAGATE_B
Buildup=NAGATE_B
Remapable=yes
Foundation=1x3
GateStages=6
NewTheater=yes
SpecialZOverlay=NAGATEZB

[CABRADR]
Cameo=CBRDICON
Layer=ground
Height=4
Buildup=CABRADRMK
Remapable=yes
ActiveAnim=CABRADR_A
Foundation=2x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimYSort=100
ActiveAnimDamaged=CABRADR_AD
ActiveAnimPowered=yes
ActiveAnimZAdjust=-100
DemandLoadBuildup=true

[CABRADR_A]
Rate=220
Image=CABRADR_A
Start=0
LoopEnd=16
Surface=yes
PingPong=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[CABRADR_AD]
Rate=180
Image=CABRADR_A
Start=0
LoopEnd=16
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[CABRCK]
Cameo=MBRCKICON
Buildup=CABRCKMK
Remapable=yes
ActiveAnim=CABRCK_A
Foundation=2x2
NewTheater=yes
Normalized=no
FreeBuildup=true
ActiveAnimDamaged=CABRCK_AD
ActiveAnimPowered=yes
ActiveAnimZAdjust=-40
DemandLoadBuildup=true

[CABRCK_A]
Rate=200
Image=CABRCK_A
Start=0
LoopEnd=7
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=no

[CABRCK_AD]
Rate=200
Image=CABRCK_A
Start=8
LoopEnd=15
Surface=yes
LoopCount=-1
LoopStart=8
NewTheater=yes
Normalized=no

[CABSTEALTHY]
Cameo=CABSTEALTHYICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=40,0,104

[CACSITE]
Height=2
Buildup=CACSITEMK
Remapable=yes
ActiveAnim=CACSITE_A
AnimActive=0,10,11
Foundation=3x3
NewTheater=yes
Normalized=no
FreeBuildup=true
ActiveAnimDamaged=CACSITE_AD
ActiveAnimZAdjust=-80
DemandLoadBuildup=true

[CACSITE_A]
Rate=200
Image=CACSITE_A
Start=0
LoopEnd=173
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=no
DetailLevel=0

[CACSITE_AD]
Rate=200
Image=CACSITE_A
Start=0
LoopEnd=10
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=no
DetailLevel=0

[CAFLOAT]
Height=1
Buildup=CAFLOATMK
Remapable=yes
ActiveAnim=CAFLOAT_A
Foundation=1x1
NewTheater=yes
Normalized=no
ActiveAnimZAdjust=-36

[CAFLOAT_A]
Rate=300
Start=0
Flamer=yes
Report=FLOATK1
Scorch=yes
LoopEnd=10
Surface=yes
LoopCount=-1
LoopStart=0
AltPalette=yes
NewTheater=yes
Normalized=no
DetailLevel=0

[CAGEN]
Cameo=GENICON
Height=1
Buildup=CAGENMK
Remapable=yes
Foundation=1x2
NewTheater=yes
Normalized=no
FreeBuildup=true
PowerUp1Anim=CAGEN_A
PowerUp1LocXX=0
PowerUp1LocYY=0
PowerUp1LocZZ=-60
PowerUp1YSort=-5
DemandLoadBuildup=true

[CAGENAIV]
Cameo=GENICON
Image=CAGEN
Height=1
Buildup=CAGENMK
Remapable=yes
ActiveAnim=CAGEN_A
Foundation=1x2
NewTheater=yes
Normalized=no
FreeBuildup=true
ActiveAnimZAdjust=-60
DemandLoadBuildup=true

[CAGEN_A]
Rate=200
Cameo=BATRICON
Image=CAGEN_A
Start=0
LoopEnd=8
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=no

[CAHOSP_A]
Rate=350
Image=CAHOSP_A
LoopEnd=9
Surface=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes
DetailLevel=2

[CAHPAD]
Flat=yes
Cameo=MHPADICON
Height=1
Buildup=CAHPADMK
BibShape=CAHPADBB
Remapable=yes
ActiveAnim=CAHPAD_A
Foundation=2x2
NewTheater=yes
FreeBuildup=true
ActiveAnimDamaged=CAHPAD_AD
ActiveAnimZAdjust=-32
DemandLoadBuildup=true

[CAHPAD_A]
Rate=300
Image=CAHPAD_A
LoopEnd=21
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=no
DetailLevel=1

[CAHPAD_AD]
Rate=300
Image=CAHPAD_A
LoopEnd=45
Surface=yes
LoopCount=-1
LoopStart=44
NewTheater=yes
Normalized=no
DetailLevel=1

[CAICBM]
Height=2
Buildup=CAICBMMK
Remapable=yes
ActiveAnim=CAICBM_A
Foundation=1x1
NewTheater=yes
Normalized=no
ActiveAnimZAdjust=-100

[CAICBM_A]
Rate=0
Surface=yes
LoopCount=-1
NewTheater=yes

[CALASR]
Cameo=CALASRICON
Height=2
Buildup=CALASRMK
Remapable=yes
ActiveAnim=CALASR_A
Foundation=2x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimDamaged=CALASR_AD
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
PrimaryFirePixelOffset=3,-16

[CALASR_A]
Rate=300
Start=0
LoopEnd=9
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes

[CALASR_AD]
Rate=200
Start=9
LoopEnd=18
Surface=yes
LoopCount=-1
LoopStart=9
Normalized=yes

[CALASR_B]
Rate=200
Surface=yes
Normalized=yes

[CALIFEFORM]
Cameo=LIFEFORMICON
Height=1
Buildup=CALIFEFORMMK
Remapable=yes
ActiveAnim=CALIFEFORM_A
Foundation=4x4
NewTheater=yes
Normalized=no
FreeBuildup=true
ActiveAnimTwo=CALIFEFORM_B
ActiveAnimThree=CALIFEFORM_C
ActiveAnimThreeX=-50
ActiveAnimThreeY=25
ActiveAnimZAdjust=-50
DemandLoadBuildup=true
ActiveAnimTwoZAdjust=-120

[CALIFEFORM_A]
Rate=260
Image=CALIFEFORM_A
LoopEnd=76
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=no
DetailLevel=0

[CALIFEFORM_B]
Rate=260
Image=CALIFEFORM_B
LoopEnd=162
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=no
DetailLevel=0

[CALIFEFORM_C]
Rate=10
Image=none
LoopEnd=10
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=no
DetailLevel=0
TrailerAnim=TSPAWNS1
TrailerSeperation=800

[CAMBUNKER]
Cameo=MBUNKERICON
Height=2
Buildup=CAMBUNKERMK
FireAngle=-5
Remapable=yes
Foundation=1x1
NewTheater=yes
Normalized=no
FreeBuildup=true
TurretOffset=85
PrimaryFireFLH=175,0,55
DemandLoadBuildup=true

[CAMCAMP]
Cameo=MCAMPICON
Buildup=CAMCAMPMK
Remapable=yes
ActiveAnim=CAMCAMP_A
Foundation=3x2
NewTheater=yes
Normalized=no
FreeBuildup=true
ActiveAnimZAdjust=-39
DemandLoadBuildup=true

[CAMCAMP_A]
Rate=200
Image=CAMCAMP_A
LoopEnd=6
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=no
DetailLevel=1

[CANISTER]
AnimLow=0
AnimHigh=13
AnimRate=1
AnimPalette=no

[CAPAVE]
Cameo=PAVEICON
Foundation=3x3

[CAR2]
Voxel=yes

[CAR3]
Voxel=yes

[CAR4]
Voxel=yes

[CARADAR]
Cameo=RARRAYICON
Height=3
Buildup=CARADARMK
Remapable=yes
ActiveAnim=CARADAR_A
Foundation=2x2
NewTheater=yes
Normalized=no
FreeBuildup=true
ActiveAnimTwo=CARADAR_B
ActiveAnimThree=CARADAR_C
ActiveAnimDamaged=CARADAR_AD
ActiveAnimPowered=yes
ActiveAnimZAdjust=-60
DemandLoadBuildup=true
ActiveAnimTwoPowered=yes
ActiveAnimTwoZAdjust=-80
ActiveAnimThreePowered=yes
ActiveAnimThreeZAdjust=-20

[CARADAR_A]
Rate=200
Image=CARADAR_A
Start=0
LoopEnd=4
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=no

[CARADAR_AD]
Rate=200
Image=CARADAR_A
Start=5
LoopEnd=6
Surface=yes
LoopCount=-1
LoopStart=5
NewTheater=yes
Normalized=no

[CARADAR_B]
Rate=300
Image=CARADAR_B
Start=0
LoopEnd=15
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=no

[CARADAR_C]
Rate=170
Image=CARADAR_C
Start=0
LoopEnd=39
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=no

[CARBOMB]
Rate=400
Damage=100
Surface=yes
Warhead=PackedExplosives
DetailLevel=0
DamageRadius=1

[CARBOMBEXP]
Image=TWLT070
Crater=yes
Flamer=yes
Report=EXPNEW05
Scorch=yes
Surface=yes
Normalized=no
DetailLevel=0
Translucent=yes
UseNormalLight=yes

[CAREF]
Cameo=MREFICON
Height=3
Buildup=CAREFMK
BibShape=CAREFBB
Remapable=yes
Foundation=3x3
NewTheater=yes
FreeBuildup=true
ZShapePointMove=24, -12
DemandLoadBuildup=true

[CARRIER1]
Cameo=CARRIER1ICON
Voxel=yes
PrimaryFireFLH=0,32,0

[CARYLAND]
Flat=yes
Rate=900
Image=PODRING
Surface=yes
Normalized=no
DetailLevel=1
Translucent=yes
YSortAdjust=-2000

[CASANDBAG]
Cameo=SBAGICON
ToOverlay=CASANDBAG
Foundation=1x1
NewTheater=yes
DamageLevels=2

[CASILO]
Cameo=CASILOICON
Image=GASILO
Buildup=GASILOMK
Remapable=yes
ActiveAnim=GASILO_B
Foundation=2x2
NewTheater=yes
SiloDamage=yes
FreeBuildup=true
SpecialAnim=GASILO_A
ActiveAnimDamaged=GASILO_BD
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
SpecialAnimDamaged=GASILO_AD
SpecialAnimZAdjust=-32

[CATECHDEP]
Height=1
Buildup=CATECHDEPMK
Remapable=yes
Foundation=1x1
NewTheater=yes
Normalized=no
PrimaryFireFLH=106,16,84

[CATIBSTOR]
Cameo=TIBSTORICON
Height=2.5
Buildup=CATIBSTORMK
Remapable=yes
Foundation=2x2
NewTheater=yes
SiloDamage=yes
FreeBuildup=true
SpecialAnim=CATIBSTOR_A
DemandLoadBuildup=true
SpecialAnimDamaged=CATIBSTOR_A
SpecialAnimZAdjust=-5

[CATIBSTOR_A]
Rate=0
Image=CATIBSTOR_A
Surface=yes
NewTheater=yes
Normalized=no

[CATRIKEDEP]
Height=1
Buildup=CATRIKEDEPMK
Remapable=yes
ActiveAnim=CATRIKEDEP_A
Foundation=1x1
NewTheater=yes
Normalized=no
ActiveAnimZAdjust=-50

[CATRIKEDEP_A]
Rate=300
LoopEnd=15
Surface=yes
LoopCount=-1
LoopStart=0
AltPalette=yes
NewTheater=yes
Normalized=no
DetailLevel=1

[CATUNNELS1]
Cameo=TUNNELS1ICON
Image=CATUNNELS
Height=1
Buildup=CATUNNELSMK
Remapable=yes
Foundation=1x1
NewTheater=yes
Normalized=no
FreeBuildup=true
DemandLoadBuildup=true

[CATUNNELS2]
Cameo=TUNNELS2ICON
Image=CATUNNELS
Height=1
Buildup=CATUNNELSMK
Remapable=yes
Foundation=1x1
NewTheater=yes
Normalized=no
FreeBuildup=true
DemandLoadBuildup=true

[CAWSHOP]
Cameo=WSHOPICON
Height=2
Buildup=CAWSHOPMK
BibShape=CAWSHOPBB
DoorAnim=CAWSHOP_D
Remapable=yes
ActiveAnim=CAWSHOP_A
DoorStages=10
Foundation=4x3
NewTheater=yes
Normalized=no
FreeBuildup=true
DeployingAnim=CAWSHOP_2
UnderDoorAnim=CAWSHOP_1
ExtraDamageStage=true
ActiveAnimDamaged=CAWSHOP_AD
ActiveAnimZAdjust=-50
DemandLoadBuildup=true

[CAWSHOP_A]
Rate=270
Image=CAWSHOP_A
LoopEnd=251
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=no
DetailLevel=1
RandomLoopDelay=1800,3200

[CAWSHOP_AD]
Rate=270
Image=CAWSHOP_A
LoopEnd=3
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=no
DetailLevel=1
RandomLoopDelay=9990,9999

[CAWTOWER]
Cameo=WTOWERICON
Image=GASPOT
Height=3
Buildup=CAWTOWERMK
Remapable=yes
ActiveAnim=GASPOT_A
Foundation=1x1
NewTheater=yes
Normalized=no
FreeBuildup=true
ActiveAnimDamaged=GASPOT_AD
ActiveAnimZAdjust=-80
DemandLoadBuildup=true

[CBLASR]
Cameo=LSRICON
Image=NALASR
Buildup=NALASRMK
Remapable=yes
Foundation=1x1
NewTheater=yes
Recoilless=yes
FreeBuildup=true
PBarrelLength=200
PrimaryFireFLH=0,0,168
ExtraDamageStage=yes
PBarrelThickness=48
DemandLoadBuildup=true

[CBOMB]
Cameo=CBOMBICON
Voxel=yes
FireAngle=0
Remapable=yes
PrimaryFireFLH=0,0,0

[CBTECHIE]
Cameo=CABTECHICO
Height=6
Buildup=CBTECHIE
Remapable=yes
Foundation=4x4
ExtraDamageStage=yes
DemandLoadBuildup=true

[CCREW]
Cameo=CCREWICON
Voxel=yes
Remapable=yes

[CDRONE]
Cameo=CDRONEICON
Voxel=yes
PrimaryFireFLH=0,0,0

[CENG]
Cameo=CENGICON
Crawls=yes
FireUp=2
Sequence=LSRCYSequence
Remapable=yes

[CHAMPION]
Cameo=CHAMICON
Voxel=no
Remapable=yes
WalkFrames=12
TurretOffset=-16
PrimaryFireFLH=75,100,130
UseTurretShadow=yes
SecondaryFireFLH=55,80,130

[CHAMPIONG]
Cameo=CHAMICONG
Voxel=no
Remapable=yes
WalkFrames=12
TurretOffset=-16
PrimaryFireFLH=75,100,130
UseTurretShadow=yes
SecondaryFireFLH=55,80,130

[CHAMPIONN]
Cameo=CHAMICONN
Voxel=no
Remapable=yes
WalkFrames=12
TurretOffset=-16
PrimaryFireFLH=75,100,130
UseTurretShadow=yes
SecondaryFireFLH=55,80,130

[CHAMSPYSZ]
Cameo=CHAMSPYICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes

[CHARV]
Cameo=CHARVICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=128,0,64

[CHEMISLE]
Rate=400
Normalized=yes

[CHEMTHRO]
Rate=200
Damage=400
Flamer=yes
Surface=yes
Warhead=HE

[CHEMTHROWERR]
Cameo=CHEMTHROWER
Crawls=yes
FireUp=2
Sequence=ChemWeedSequence
Remapable=yes
PrimaryFireFLH=80,0,85

[CHPD]
Flat=yes
Cameo=chpdicon
Image=NAHPAD
Height=1.5
Buildup=NAHPADMK
BibShape=NAHPADBB
Remapable=yes
ActiveAnim=NAHPAD_ADD
Foundation=2x2
NewTheater=yes
FreeBuildup=true
ExtraDamageStage=yes
ActiveAnimDamaged=NAHPAD_ADDD
ActiveAnimZAdjust=-32
DemandLoadBuildup=true

[CITYBUS]
Voxel=yes

[CIV10]
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIV11]
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIV12]
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIV13]
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIV14]
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIV15]
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIV16]
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIV17]
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIV18]
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIV19]
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIV1SZ]
Crawls=no
FireUp=2
Sequence=E1Sequence

[CIV20]
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIV21]
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIV22]
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIV23]
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIV24]
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIV2SZ]
Crawls=no
FireUp=2
Sequence=E1Sequence

[CIV3SZ]
Crawls=no
FireUp=2
Sequence=E1Sequence

[CIV7]
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIV8]
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIV9]
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIVCOP1]
Crawls=no
FireUp=2
Sequence=CopSequence
Remapable=no

[CIVCOP2]
Crawls=no
FireUp=2
Sequence=CopSequence
Remapable=no

[CIVCOP3]
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIVCOP4]
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIVGANG1]
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIVGANG2]
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIVGANG3]
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=no

[CIVPOWER]
Remapable=yes
Foundation=2x3
NewTheater=no
Normalized=yes
FreeBuildup=true
ExtraDamageStage=false

[CLDRNGL1]
Flat=yes
Surface=yes

[CLDRNGL2]
Flat=yes
Surface=yes

[CLDRNGMD]
Flat=yes
Surface=yes

[CLDRNGSM]
Flat=yes
Surface=yes

[CLOAK]
Rate=400
Report=CR_CLOAK
Normalized=yes

[CMCV]
Cameo=CMCVICON
Voxel=yes
Remapable=yes

[CNAPOWR_A]
Rate=400
Image=NAPOWR_A
Start=0
LoopEnd=8
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[CNAPOWR_AD]
Rate=300
Image=NAPOWR_A
LoopEnd=17
Surface=yes
LoopCount=-1
LoopStart=9
Normalized=yes
DetailLevel=1

[COBRA]
Cameo=COBRICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=15
DeathFrames=0
FiringFrames=20
PrimaryFireFLH=40,32,96
StandingFrames=0
StartWalkFrame=0
StartStandFrame=121
FiringSyncFrame1=15
StartFiringFrame=128

[COLON]
Cameo=COLOICONN
Voxel=no
Facings=8
Remapable=yes
WalkFrames=12
PrimaryFireFLH=0,0,0
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96

[COMET]
Damage=100
Report=METEOR1
LoopEnd=3
MinZVel=-50.0
Warhead=StormWH
IsMeteor=true
MaxXYVel=100.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT070
RandomRate=220,500
DetailLevel=0
TrailerAnim=ICETRAILER
DamageRadius=100
TrailerSeperation=1

[COMMANDV]
Voxel=yes
Remapable=yes

[COMPACTCAR1]
Voxel=yes

[COMPACTCAR2]
Voxel=yes

[COMPACTCAR3]
Voxel=yes

[COMPACTT]
Cameo=GRINDICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=140,0,40

[CONBH]
Cameo=SLCVICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[CONDOR]
Cameo=OBMBICON
Voxel=yes
PrimaryFireFLH=0,32,0

[CONFESSOR]
Cameo=CONFICON
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=yes
SecondaryFireFLH=130,0,110

[COPCAR1]
Voxel=yes

[COPCAR2]
Voxel=yes

[COPCAR3]
Voxel=yes

[CORE_A]
Rate=200
Start=0
LoopEnd=60
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=yes
DetailLevel=1

[CORE_AD]
Rate=200
Image=CORE_A
Start=60
LoopEnd=120
Surface=yes
LoopCount=-1
LoopStart=60
NewTheater=no
Normalized=yes
DetailLevel=1

[CORE_B]
Rate=200
Start=0
LoopEnd=20
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=yes
DetailLevel=1

[CORE_BD]
Rate=200
Image=CORE_B
Start=20
LoopEnd=40
Surface=yes
LoopCount=-1
LoopStart=20
NewTheater=no
Normalized=yes
DetailLevel=1

[CORE_C]
Rate=200
Start=0
LoopEnd=30
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=yes
DetailLevel=1

[CORE_CD]
Rate=200
Image=CORE_C
Start=30
LoopEnd=60
Surface=yes
LoopCount=-1
LoopStart=30
NewTheater=no
Normalized=yes
DetailLevel=1

[COVELITESZ]
Cameo=COVELITEICON
Crawls=no
FireUp=6
Sequence=CovEliteSequence
Remapable=yes
PrimaryFireFLH=60,0,64

[CPR]
Cameo=cabpowricon
Height=2
Buildup=cprmk
Remapable=yes
ActiveAnim=CPR_A
Foundation=3x3
NewTheater=no
Normalized=yes
FreeBuildup=true
ActiveAnimZAdjust=-55
DemandLoadBuildup=true

[CPR_A]
Rate=300
Image=CPR_A
Start=0
LoopEnd=9
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[CPWRP]
Height=4
DemandLoad=true
Foundation=4x3
NewTheater=yes
TerrainPalette=true
ExtraDamageStage=false

[CROC]
Cameo=CROCICON
Image=NAREFN
Height=2
Buildup=NAREFNMK
BibShape=NAREFNBB
Remapable=yes
ActiveAnim=NAREFN_C
Foundation=4x3
NewTheater=yes
FreeBuildup=true
ActiveAnimTwo=NAREFN_B
ProductionAnim=NAREFN_AR
ZShapePointMove=24, -12
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
PreProductionAnim=NAREFN_A
ActiveAnimTwoPowered=no
ActiveAnimTwoZAdjust=-250
ProductionAnimZAdjust=-40
PreProductionAnimZAdjust=-40

[CRUIS1]
Cameo=CRUIS1ICON
Voxel=yes
Remapable=yes
WalkFrames=16
PrimaryFireFLH=120,25,120
StandingFrames=1
StartWalkFrame=0
StartStandFrame=160
UseTurretShadow=yes
PrimaryFirePixelOffset=-23,3

[CRUIS2]
Cameo=CRUIS2ICON
Voxel=yes
Remapable=yes
WalkFrames=16
PrimaryFireFLH=120,25,120
StandingFrames=1
StartWalkFrame=0
StartStandFrame=160

[CRUIS3]
Cameo=CRUIS3ICON
Voxel=yes
Remapable=yes
WalkFrames=16
PrimaryFireFLH=120,25,120
StandingFrames=1
StartWalkFrame=0
StartStandFrame=160

[CRUIS4]
Cameo=CRUIS4ICON
Voxel=yes
Remapable=yes
WalkFrames=16
PrimaryFireFLH=120,25,120
StandingFrames=1
StartWalkFrame=0
StartStandFrame=160

[CRUISER]
Cameo=CRUISERICON
Voxel=yes
PrimaryFireFLH=0,32,0

[CRUSADER]
Cameo=CRUSICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=125,0,120

[CRYS]
Cameo=CYSTICON
Height=3
Buildup=CRYSMK
Remapable=yes
ActiveAnim=CRYS_A
ChargeAnim=yes
Foundation=2x2
NewTheater=yes
FreeBuildup=true
ActiveAnimTwo=CRYS_B
ActiveAnimDamaged=CRYS_AD
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
ActiveAnimTwoDamaged=CRYS_BD
ActiveAnimTwoZAdjust=-100
PrimaryFirePixelOffset=0,-45

[CRYSTAL1]
Rate=500
Damage=40
Bouncer=yes
LoopEnd=14
MinZVel=40.0
Theater=yes
Warhead=TankOGas
MaxXYVel=18.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
IsTiberium=true
RandomRate=220,500
DetailLevel=0
DamageRadius=100
TiberiumSpawnType=TIB2_01
TiberiumSpreadRadius=0

[CRYSTAL2]
Rate=500
Damage=40
Bouncer=yes
LoopEnd=14
MinZVel=40.0
Theater=yes
Warhead=TankOGas
MaxXYVel=18.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
IsTiberium=true
RandomRate=220,500
DetailLevel=0
DamageRadius=100
TiberiumSpawnType=TIB2_01
TiberiumSpreadRadius=0

[CRYSTAL3]
Rate=500
Damage=40
Bouncer=yes
LoopEnd=14
MinZVel=40.0
Theater=yes
Warhead=TankOGas
MaxXYVel=18.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
IsTiberium=true
RandomRate=220,500
DetailLevel=0
DamageRadius=100
TiberiumSpawnType=TIB2_01
TiberiumSpreadRadius=0

[CRYSTAL4]
Rate=500
Voxel=no
Damage=40
AnimLow=0
Bouncer=yes
LoopEnd=14
MinZVel=40.0
Theater=yes
Warhead=TankOGas
AnimHigh=14
MaxXYVel=18.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
IsTiberium=true
RandomRate=220,500
DetailLevel=0
DamageRadius=100
TiberiumSpawnType=TIB2_01
TiberiumSpreadRadius=0

[CRYS_A]
Rate=200
Start=0
LoopEnd=15
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes
DetailLevel=1

[CRYS_AD]
Rate=200
Start=0
LoopEnd=15
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes
DetailLevel=1

[CRYS_B]
Rate=200
Start=0
LoopEnd=39
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes
DetailLevel=1

[CRYS_BD]
Rate=200
Start=0
LoopEnd=39
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes
DetailLevel=1

[CRYS_C]
Rate=200
Start=0
LoopEnd=20
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes
DetailLevel=1

[CRYS_CD]
Rate=200
Start=0
LoopEnd=20
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes
DetailLevel=1

[CTDAM_A]
Rate=350
Image=CTDAM_A
LoopEnd=9
Surface=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes
DetailLevel=1
TerrainPalette=yes

[CTDAM_AD]
Rate=220
Image=CTDAM_A
LoopEnd=19
Surface=yes
LoopCount=-1
LoopStart=10
DemandLoad=true
NewTheater=yes
Normalized=yes
DetailLevel=1
TerrainPalette=yes

[CTDAM_B]
Rate=350
Image=CTDAM_B
LoopEnd=7
Surface=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes
DetailLevel=1
TerrainPalette=yes

[CTDAM_BD]
Rate=350
Image=CTDAM_B
LoopEnd=15
Surface=yes
LoopCount=-1
LoopStart=8
DemandLoad=true
NewTheater=yes
Normalized=yes
DetailLevel=1
TerrainPalette=yes

[CTECHSZ]
Crawls=yes
FireUp=2
Sequence=E1Sequence
FireProne=2
Remapable=yes
PrimaryFireFLH=60,0,64

[CTRUCK]
Cameo=CTRUCKICON
Voxel=yes

[CYBANNI]
Cameo=ANNIICON
Facings=8
WalkFrames=20
FiringFrames=0
PrimaryFireFLH=85,62,114
StandingFrames=1
StartWalkFrame=8
StartStandFrame=0
SecondaryFireFLH=32,-3,210

[CYBANNIBOOM1]
End=8
Next=CYBANNIBOOM2
Rate=200
Image=CYBANNIBOOM
Start=0
Crater=yes
Report=SNUKEXPL
Scorch=yes
Normalized=no
DetailLevel=0
TrailerAnim=CYBDEBRIS1
Translucent=no
UseNormalLight=yes
TrailerSeperation=1

[CYBANNIBOOM2]
End=38
Rate=200
Image=CYBANNIBOOM
Start=4
Crater=yes
Scorch=yes
Normalized=no
DetailLevel=0
Translucent=yes
UseNormalLight=yes

[CYBANNISTART]
Rate=500
Image=NULL
Crater=yes
Damage=12000
Flamer=yes
Scorch=yes
LoopEnd=8
MaxZVel=0.0
MinZVel=0.0
Warhead=CybAnniWH
IsMeteor=true
MaxXYVel=1.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=CYBANNIBOOM1
DetailLevel=0
DamageRadius=10000

[CYBANNIT]
Facings=8
WalkFrames=1
FiringFrames=0
PrimaryFireFLH=85,62,90
StandingFrames=1
StartWalkFrame=0
StartStandFrame=0
SecondaryFireFLH=32,-3,186

[CYBASSSZ]
Cameo=CYBASSICON
Crawls=yes
FireUp=1
Sequence=CybAssSequence
FireProne=2
Remapable=yes

[CYBBAR]
Cameo=CYBBICON
Height=2
Buildup=CYBBARMK
Remapable=yes
ActiveAnim=CYBBAR_A
Foundation=3x2
NewTheater=no
FreeBuildup=true
ActiveAnimTwo=CYBBAR_B
ActiveAnimThree=CYBBAR_C
ActiveAnimDamaged=CYBBAR_AD
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
ActiveAnimTwoDamaged=CYBBAR_BD
ActiveAnimTwoZAdjust=-25
ActiveAnimThreeZAdjust=-50

[CYBBAR_A]
Rate=250
LoopEnd=35
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[CYBBAR_AD]
Rate=250
LoopEnd=35
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[CYBBAR_B]
Rate=250
LoopEnd=50
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[CYBBAR_BD]
Rate=250
LoopEnd=50
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[CYBBAR_C]
Rate=250
LoopEnd=70
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1
RandomLoopDelay=100,500

[CYBDEBRIS1]
Rate=500
Image=NULL
Crater=yes
Damage=250
Scorch=yes
Bouncer=yes
LoopEnd=8
MinZVel=10.0
Warhead=CybAnniWH
MaxXYVel=24.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=CYBSPAWNER1
DetailLevel=0
DamageRadius=5000

[CYBDEBRIS2]
Rate=500
Image=NULL
Crater=yes
Damage=125
Scorch=yes
Bouncer=yes
LoopEnd=8
MinZVel=14.0
Warhead=CybAnniWH
MaxXYVel=20.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=CYBSPAWNER2
DetailLevel=0
DamageRadius=4000

[CYBDEBRIS3]
Rate=500
Image=NULL
Crater=yes
Damage=35
Scorch=yes
Bouncer=yes
LoopEnd=8
MinZVel=12.0
Warhead=CybAnniWH
MaxXYVel=16.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=KILLMEEXPIRE
DetailLevel=0
DamageRadius=3000

[CYBFLY]
Cameo=CYBFLYICON
Crawls=No
FireUp=2
Sequence=CYBFLYSequence
Remapable=yes
PrimaryFireFLH=100,-50,135

[CYBFLYSZ]
Cameo=CYBFLYICON
Crawls=No
FireUp=2
Sequence=CYBFLYSequence
Remapable=yes
PrimaryFireFLH=75,-38,102

[CYBFLYSequence]
Up=0,1,1
Fly=522,30,30
Die1=8,15,0
Die2=23,15,0
Die3=0,0,0
Die4=0,0,0
Die5=0,0,0
Down=0,1,1
Walk=822,17,17
Cheer=792,30,0
Crawl=822,17,17
Guard=0,1,1
Hover=370,19,19
Idle1=762,30,0,S
Idle2=792,30,0,E
Panic=822,17,17
Prone=0,1,1
Ready=0,1,1
FireUp=38,21,21
Tumble=206,20,20
FireFly=226,18,18
Paradrop=0,1,1
FireProne=38,21,21
AirDeathStart=206,20,20
AirDeathFinish=225,1,0
AirDeathFalling=218,1,0

[CYBGUN]
Cameo=CYBGUNICON
Crawls=no
FireUp=3
Sequence=CybGunSequence
Remapable=yes
PrimaryFireFLH=90,0,175
SecondaryFireFLH=90,0,175

[CYBGUNSZ]
Cameo=CYBGUNICON
Crawls=no
FireUp=3
Sequence=CybGunSequence
Remapable=yes
PrimaryFireFLH=68,0,132
SecondaryFireFLH=68,0,132

[CYBH]
Cameo=CYBHICON
Crawls=No
FireUp=2
Sequence=CYBHSequence
Remapable=yes
PrimaryFireFLH=100,-25,135
SecondaryFireFLH=100,-25,135

[CYBHSZ]
Cameo=CYBHICON
Crawls=No
FireUp=2
Sequence=CYBHSequence
Remapable=yes
PrimaryFireFLH=75,-19,70
SecondaryFireFLH=75,-19,70

[CYBHSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Cheer=293,8,0,E
Crawl=8,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Panic=8,6,6
Prone=86,1,6
Ready=0,1,1
FireUp=164,6,6
Paradrop=292,1,0
FireProne=212,6,6

[CYBLSR]
Cameo=CYBLICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=70,-30,120

[CYBORG2]
Cameo=CYBPICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=70,-30,120

[CYBORG2SZ]
Cameo=CYBPICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=53,-23,90

[CYBORGSZ]
Cameo=CYBIICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=52,-23,90
SecondaryFireFLH=53,-23,90

[CYBSPAWNER1]
Rate=200
Image=EMPTYANIM
Damage=0
LoopEnd=4
Warhead=MineSelfDestruct2
LoopCount=1
LoopStart=1
DetailLevel=0
TrailerAnim=CYBDEBRIS2
DamageRadius=1
TrailerSeperation=2

[CYBSPAWNER2]
Rate=200
Image=EMPTYANIM
Damage=0
LoopEnd=4
Warhead=MineSelfDestruct2
LoopCount=1
LoopStart=1
DetailLevel=0
TrailerAnim=CYBDEBRIS3
DamageRadius=1
TrailerSeperation=8

[CYC2CABAL]
Cameo=CYCICONCABAL
Crawls=yes
FireUp=2
Sequence=CyCSequence
Remapable=yes
PrimaryFireFLH=100,-50,130

[CYC2SZ]
Cameo=CYBCICON
Crawls=yes
FireUp=2
Sequence=CyborgSequence
Remapable=yes
PrimaryFireFLH=75,-38,98
SecondaryFireFLH=75,-38,98

[CYCA]
Cameo=CYBAICON
Crawls=yes
FireUp=2
Sequence=CyborgSequence
Remapable=yes
PrimaryFireFLH=100,-50,130
SecondaryFireFLH=100,-50,130

[CYCASZ]
Cameo=CYBAICON
Crawls=yes
FireUp=2
Sequence=CyborgSequence
Remapable=yes
PrimaryFireFLH=75,-38,98
SecondaryFireFLH=75,-38,98

[CYENGINEER]
Cameo=CYENGNICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes

[CYENGINEERSZ]
Cameo=CYENGNICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes

[CYREAPER]
Cameo=REPCOMICON
Facings=8
WalkFrames=12
DeathFrames=13
FiringFrames=0
DeathFrameRate=3
StandingFrames=1
StartWalkFrame=8
MaxDeathCounter=64
StartDeathFrame=104
StartStandFrame=0

[CYROCKET]
Cameo=CYROCKETICON
Crawls=yes
FireUp=2
Sequence=CyborgRckSequence
Remapable=yes
PrimaryFireFLH=100,-25,135

[CYTECH]
Cameo=CYTECHICON
Height=3
Buildup=CYTECHMK
Remapable=yes
ActiveAnim=CYTECH_A
Foundation=3x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimTwo=CYTECH_B
ActiveAnimZAdjust=-125
DemandLoadBuildup=true
ActiveAnimTwoZAdjust=-50

[CYTECH_A]
Rate=350
LoopEnd=10
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=yes
DetailLevel=0
Translucent=yes
UseNormalLight=yes

[CYTECH_B]
Rate=350
LoopEnd=30
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=yes
DetailLevel=0
Translucent=yes
UseNormalLight=yes

[CabComSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,W
Idle2=71,14,0,E
Prone=86,1,6
Ready=0,1,1
FireUp=164,6,6
Struggle=8,6,6
FireProne=212,6,6

[ChemWeedSequence]
Up=276,2,2
Die1=177,20,0
Die2=177,20,0
Die3=177,20,0
Die4=177,20,0
Die5=177,20,0
Down=260,2,2
Walk=8,6,6
Crawl=86,6,6
Guard=0,1,1
Idle1=128,9,0,W
Idle2=136,16,0,E
Prone=64,1,6
Ready=0,1,1
FireUp=164,6,6
Struggle=0,6,0
FireProne=212,6,6

[CommandoSequence]
Up=276,2,2
Fly=292,6,6
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Crawl=86,6,6
Guard=0,1,1
Hover=340,6,6
Idle1=56,15,0,S
Idle2=71,14,0,E
Prone=86,1,6
Ready=0,1,1
FireUp=164,6,6
Tumble=149,15,0
FireFly=164,6,6
Struggle=0,6,0
FireProne=212,6,6

[CopSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Crawl=8,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,14,0,E
Prone=292,1,1
Ready=0,1,1
FireUp=164,6,6
Struggle=0,6,0
FireProne=212,6,6

[CovEliteSequence]
Up=0,0,2
Die1=187,11,0
Die2=198,10,0
Die3=208,10,0
Die4=0,1,0
Die5=0,1,0
Down=0,0,1
Walk=8,10,10
Crawl=0,0,1
Guard=0,1,1
Idle1=168,10,0,W
Idle2=178,10,0,E
Panic=0,0,1
Prone=8,10,10
Ready=0,1,1
FireUp=88,10,10
Paradrop=0,0,1
FireProne=0,0,1

[CyCSequence]
Up=0,1,1
Die1=182,15,0
Die2=197,15,0
Die3=0,0,0
Die4=0,0,0
Die5=0,0,0
Down=0,1,1
Walk=8,9,9
Crawl=110,9,9
Guard=0,1,1
Idle1=182,15,W
Idle2=197,15,E
Prone=110,1,9
Ready=0,1,1
FireUp=212,6,6
Struggle=0,6,0
FireProne=260,6,6

[CybAssSequence]
Up=8,2,6
Die1=0,1,1
Die2=0,1,1
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=8,2,6
Walk=8,6,6
Crawl=134,8,8
Guard=0,1,1
Idle1=104,15,0,W
Idle2=119,15,0,E
Prone=134,1,8
Ready=0,1,1
FireUp=56,6,6
Struggle=0,6,0
FireProne=198,6,6

[CybGunSequence]
Up=0,1,1
Die1=84,15,0
Die2=0,1,1
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=0,1,1
Walk=8,6,6
Cheer=201,8,0,E
Crawl=0,1,1
Guard=0,1,1
Idle1=56,14,0,S
Idle2=71,13,0,E
Panic=0,1,1
Prone=0,1,1
Ready=0,1,1
FireUp=209,6,6
Paradrop=305,1,0
FireProne=257,6,6

[CyborgRckSequence]
Up=229,2,2
Die1=86,15,0
Die2=101,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=213,2,2
Walk=8,6,6
Crawl=165,6,6
Guard=0,1,1
Idle1=56,15,0,W
Idle2=71,14,0,E
Prone=165,1,6
Ready=0,1,1
FireUp=116,6,6
Struggle=8,6,6
FireProne=245,6,6

[CyborgSequence]
Up=0,1,1
Die1=182,15,0
Die2=197,15,0
Die3=0,0,0
Die4=0,0,0
Die5=0,0,0
Down=0,1,1
Walk=8,9,9
Crawl=110,9,9
Guard=0,1,1
Idle1=80,15,0,W
Idle2=95,15,0,E
Prone=110,1,9
Ready=0,1,1
FireUp=212,6,6
Struggle=0,6,0
FireProne=260,6,6

[Cyc2Sequence]
Up=0,1,1
Die1=182,15,0
Die2=197,15,0
Die3=0,0,0
Die4=0,0,0
Die5=0,0,0
Down=0,1,1
Walk=8,9,9
Crawl=110,9,9
Guard=0,1,1
Idle1=80,15,0,W
Idle2=95,15,0,E
Prone=110,1,9
Ready=0,1,1
FireUp=212,6,6
Struggle=0,6,0
FireProne=260,6,6

[DAAMINE]
Height=1
Buildup=DAAMINEMK
Remapable=yes
Foundation=1x1
NewTheater=no
Normalized=no

[DAPILE]
Cameo=MUHVICON
Height=2
Buildup=DAPILEMK
Remapable=yes
ActiveAnim=DAPILE_A
Foundation=2x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimPowered=no
ActiveAnimZAdjust=-39
DemandLoadBuildup=true

[DAPILE_A]
Rate=300
Image=DAPILE_A
LoopEnd=4
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1
RandomLoopDelay=100,100

[DAWNGDI]
Cameo=DAWNGICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[DAWNNOD]
Cameo=DAWNNICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[DBRIS1LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DetailLevel=0
TrailerAnim=SMOKEY2
DamageRadius=80
TrailerSeperation=2

[DBRIS1LGINVIS]
Image=None
Damage=300
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=ChemGasPuffSys
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=S_BRNL58
RandomRate=220,600
DetailLevel=0
DamageRadius=100

[DBRIS1SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT024
RandomRate=220,600
DetailLevel=0
DamageRadius=50

[DBRIS2LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DetailLevel=0
DamageRadius=80

[DBRIS2SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT024
RandomRate=220,600
DetailLevel=0
DamageRadius=50

[DBRIS3LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DetailLevel=0
DamageRadius=80

[DBRIS3SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT024
RandomRate=220,600
DetailLevel=0
DamageRadius=50

[DBRIS4LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DetailLevel=0
DamageRadius=80

[DBRIS4SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT024
RandomRate=220,600
DetailLevel=0
DamageRadius=50

[DBRIS5LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DetailLevel=0
TrailerAnim=SMOKEY2
DamageRadius=80
TrailerSeperation=2

[DBRIS5SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT024
RandomRate=220,600
DetailLevel=0
DamageRadius=50

[DBRIS6LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DetailLevel=0
DamageRadius=80

[DBRIS6SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT024
RandomRate=220,600
DetailLevel=0
DamageRadius=50

[DBRIS7LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DetailLevel=0
DamageRadius=80

[DBRIS7SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT024
RandomRate=220,600
DetailLevel=0
DamageRadius=50

[DBRIS8LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DetailLevel=0
TrailerAnim=SMOKEY2
DamageRadius=80
TrailerSeperation=2

[DBRIS8SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT024
RandomRate=220,600
DetailLevel=0
DamageRadius=50

[DBRIS9LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DetailLevel=0
DamageRadius=80

[DBRIS9SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT024
RandomRate=220,600
DetailLevel=0
DamageRadius=50

[DBRS10LG]
Damage=20
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
DetailLevel=0
DamageRadius=80

[DBRS10LG2]
Damage=1000
Bouncer=yes
LoopEnd=15
MinZVel=25.0
Warhead=HENUKE
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=EXPLOSE
RandomRate=220,600
DetailLevel=0
DamageRadius=300

[DBRS10SM]
Damage=10
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT024
RandomRate=220,600
DetailLevel=0
DamageRadius=50

[DBTTL]
Height=1
Buildup=DBTTLMK
Remapable=yes
ExtraLight=200
Foundation=1x3
FreeBuildup=true
PrimaryFireFLH=120,25,120
DemandLoadBuildup=true
PrimaryFirePixelOffset=-23,3

[DBTTL_FIRE_E]
Translucent=yes

[DBTTL_FIRE_N]
Translucent=yes

[DBTTL_FIRE_NE]
Translucent=yes

[DBTTL_FIRE_NW]
Translucent=yes

[DBTTL_FIRE_S]
Translucent=yes

[DBTTL_FIRE_SE]
Translucent=yes

[DBTTL_FIRE_SW]
Translucent=yes

[DBTTL_FIRE_W]
Translucent=yes

[DCOLON]
Height=1
Buildup=DCOLONMK
Remapable=yes
ActiveAnim=DCOLO_B
ExtraLight=200
Foundation=1x1
Normalized=yes
TurretOffset=-32
PBarrelLength=224
PrimaryFireFLH=0,0,64
ActiveAnimDamaged=DCOLO_B
ActiveAnimZAdjust=-50
TurretNotExportedOnGround=yes

[DCOLO_B]
Rate=250
LoopEnd=31
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[DDEF]
Cameo=DDEFICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=8
FiringFrames=12
PrimaryFireFLH=200,-200,450
StartWalkFrame=8
StartStandFrame=0
FiringSyncFrame1=8
FiringSyncFrame2=3
SecondaryFireFLH=200,200,450
StartFiringFrame=72

[DEATH_A]
Flat=yes
Rate=10
Surface=yes
DetailLevel=1

[DEATH_B]
Flat=yes
Rate=10
Surface=yes
DetailLevel=1

[DEATH_C]
Flat=yes
Rate=10
Surface=yes
DetailLevel=1

[DEATH_D]
Flat=yes
Rate=10
Surface=yes
DetailLevel=1

[DEATH_E]
Flat=yes
Rate=10
Surface=yes
DetailLevel=1

[DEATH_F]
Flat=yes
Rate=10
Surface=yes
DetailLevel=1

[DEFBLST]
Rate=400
Crater=yes
Report=lightning
Scorch=yes
Normalized=yes
Translucent=no
UseNormalLight=yes

[DEFBUILD]
Voxel=no
Facings=8
Remapable=yes
WalkFrames=8
FiringFrames=12
PrimaryFireFLH=200,-200,450
StartWalkFrame=8
StartStandFrame=0
FiringSyncFrame1=8
FiringSyncFrame2=3
SecondaryFireFLH=200,200,450
StartFiringFrame=72

[DEFD]
Height=1
Buildup=DEFDMK
Remapable=yes
Foundation=2x2
Normalized=yes
DemandLoadBuildup=true

[DEFDBUILD]
Cameo=CABDEFENDICON
Height=1
Buildup=DEFDBUILDMK
Remapable=yes
Foundation=2x2
Normalized=yes
DemandLoadBuildup=true

[DEFD_EXP]
Next=TWLT100
Rate=350
Report=EXPNEW05
Normalized=yes

[DELV]
Cameo=DELVICON
Voxel=yes

[DEMOBOMB]
Rate=400
Crater=yes
Damage=3000
Flamer=yes
Report=SNUKEXPL
Scorch=yes
Surface=yes
Warhead=DEMOBOMBWH
DetailLevel=0
DamageRadius=1

[DEMOBOMBEXP]
Image=TWLT100
Crater=yes
Flamer=yes
Report=EXPNEW15
Scorch=yes
Surface=yes
Normalized=no
DetailLevel=0
Translucent=yes
UseNormalLight=yes

[DEMPMINE]
Height=1
Buildup=DEMPMINEMK
Remapable=yes
Foundation=1x1
NewTheater=no
Normalized=no

[DEVO]
Cameo=DEVOICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=100,60,180

[DEVTNK]
Cameo=devtnkicon
Voxel=yes
Remapable=yes
TurretOffset=0
PBarrelLength=260
PrimaryFireFLH=0,0,100

[DGASMINE]
Height=1
Buildup=DGASMINEMK
Remapable=yes
Foundation=1x1
NewTheater=no
Normalized=no

[DGGOLEM]
Height=2
Buildup=GGOLEMMK
Remapable=yes
Foundation=1x1
Normalized=yes

[DGOLEM]
Height=1
Buildup=DGOLEMMK
Remapable=yes
ActiveAnim=DGOLEM_B
ExtraLight=200
Foundation=1x1
Normalized=yes
TurretOffset=-32
PBarrelLength=224
PrimaryFireFLH=100,20,50
ActiveAnimDamaged=DGOLEM_B
ActiveAnimZAdjust=-50
TurretNotExportedOnGround=yes

[DGOLEM_B]
Rate=250
LoopEnd=31
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[DHWR]
Height=1
Buildup=DHWRMK
Remapable=yes
AltPalette=yes
ExtraLight=-100
Foundation=1x1
NewTheater=yes
Normalized=yes
PBarrelLength=400
PrimaryFireFLH=420,80,0

[DIG]
Surface=yes
AltPalette=yes

[DIRTEXPL]
Report=EXPDIRT1
Surface=yes
Normalized=yes
Translucent=yes

[DISCUS]
AnimLow=0
AnimHigh=5
AnimRate=1
AnimPalette=yes

[DIZBOAT]
Cameo=DIZBOATICON
Voxel=yes
Remapable=yes

[DLIMP_A]
Rate=350
Image=DLIMP_A
Start=0
LoopEnd=10
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=yes
DetailLevel=1

[DNGOLEM]
Height=2
Buildup=NGOLEMMK
Remapable=yes
Foundation=1x1
Normalized=yes

[DOGGIEMAP]
Cameo=DOGICON
Crawls=yes
FireUp=2
Sequence=DoggieSequence
Remapable=yes
PrimaryFireFLH=0,0,100

[DOGGIEMAPSZ]
Cameo=DOGICON
Crawls=yes
FireUp=2
Sequence=DoggieSequence
Struggle=0,6,0
Remapable=yes
PrimaryFireFLH=0,0,75
SecondaryFireFLH=-20,0,210

[DPODTWO]
Cameo=DPODICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=0,32,0

[DRAGON]
Voxel=yes
Rotates=yes
Trailer=SMOKEY2

[DREDE]
Height=2
Buildup=DREDEMK
Remapable=yes
ExtraLight=200
Foundation=1x1
Normalized=yes
PrimaryFireFLH=175,75,55
SecondaryFireFLH=150,-90,60

[DRON]
Cameo=CABDRONEICON
Voxel=no
Remapable=yes
WalkFrames=6
FiringFrames=4
PrimaryFireFLH=0,0,30

[DRONE]
Cameo=DRONEICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=1
PrimaryFireFLH=50,0,20
StandingFrames=1
StartWalkFrame=0
StartStandFrame=0

[DRONP]
Rotates=yes

[DROPEXP]
Surface=yes
Translucent=yes

[DROPLAND]
Flat=yes
Rate=180
Image=PODRING
Surface=yes
Normalized=no
DetailLevel=1
Translucent=yes
YSortAdjust=-200

[DROPPOD]
Flat=yes
Rate=10
Surface=yes
DetailLevel=1
Translucent=yes

[DROPPOD2]
Flat=yes
Rate=10
Surface=yes
DetailLevel=1
Translucent=yes

[DTCHN]
Cameo=DTCHNICON
Buildup=DTCHNMK
Remapable=yes
Foundation=1x1
NewTheater=yes
Recoilless=yes
FreeBuildup=true
PBarrelLength=200
PrimaryFireFLH=0,0,168
PBarrelThickness=48
DemandLoadBuildup=true

[DTRUCK]
Cameo=DTRUCKICON
Voxel=yes
FireAngle=0
Remapable=yes
PrimaryFireFLH=0,0,0
SecondaryFireFLH=0,0,0

[DVAS]
Cameo=DVASICON
Voxel=no
Remapable=yes
WalkFrames=12
TurretOffset=-16
PrimaryFireFLH=120,120,130
UseTurretShadow=yes
SecondaryFireFLH=-10,80,220

[DoggieSequence]
Up=89,1,0
Die1=99,10,0
Die2=99,10,0
Die3=99,10,0
Die4=99,10,0
Die5=109,10,0
Down=88,3,0
Walk=8,6,6
Crawl=0,0,0
Guard=0,1,1
Idle1=91,8,0,E
Idle2=91,8,0,E
Prone=90,1,0
Ready=0,1,1
FireUp=56,4,4
Struggle=0,6,0
FireProne=0,0,0

[E1GDI]
Cameo=E1ICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[E1NOD]
Cameo=E1ICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[E1Sequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,W
Idle2=71,14,0,E
Prone=86,1,6
Ready=0,1,1
FireUp=164,6,6
Struggle=0,6,0
FireProne=212,6,6

[E2Sequence]
Up=372,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=356,2,2
Walk=8,6,6
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,14,0,N
Prone=86,1,6
Ready=0,1,1
FireUp=164,12,12
Struggle=0,6,0
FireProne=260,12,12

[E3SZ]
Cameo=E4ICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=75,-19,101

[E4]
Cameo=E3ICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=100,-25,135

[E4SZ]
Cameo=E3ICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=75,-19,101

[ELECTRIFY]
Rate=750
Report=EXPNEW09
Surface=yes
NewTheater=yes
Normalized=yes
DetailLevel=1
UseNormalLight=yes

[ELECTRO]
Next=FIRE1
Report=ELECTRO1
Scorch=yes
LoopEnd=3
Surface=yes
LoopCount=5

[EMPGRENADE]
Rate=480
Crater=yes
Damage=0
Report=EXPNEW06
Surface=yes
NewTheater=yes
Normalized=yes
DetailLevel=1
DamageRadius=0
UseNormalLight=yes

[EMPMINE]
Cameo=EMPMINEICON
Voxel=no
Facings=1
Remapable=yes
WalkFrames=6
StandingFrames=6
StartWalkFrame=6
StartStandFrame=0

[EMPTYANIM]
End=9
Start=0

[EMP_FX01]
Rate=480
Surface=yes
LoopCount=-1
Normalized=yes
UseNormalLight=yes

[ENGINEER2]
Cameo=ENGN2ICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes

[ENGINEER2SZ]
Cameo=ENGN2ICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes

[ENGINEERSZ]
Cameo=ENGNICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes

[EONCNEX]
Crater=yes
Report=EXPNEW09
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[EOTACEX0]
Crater=yes
Report=EXPNEW09
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[EVILEYE]
Cameo=APCICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=0,0,0

[EXPGRAN]
Crater=yes
Report=EXPNEW12
Scorch=yes
Translucent=yes

[EXPLO01]
Translucent=yes

[EXPLO02]
Translucent=yes

[EXPLO03]
Translucent=yes

[EXPLO04]
Translucent=yes

[EXPLODELRG]
Rate=480
Crater=yes
Damage=0
Report=EXPNEW06
Surface=yes
NewTheater=yes
Normalized=yes
DetailLevel=1
DamageRadius=0
UseNormalLight=yes

[EXPLODEMED]
Rate=480
Crater=yes
Damage=0
Report=EXPNEW09
Surface=yes
NewTheater=yes
Normalized=yes
DetailLevel=1
DamageRadius=0
UseNormalLight=yes

[EXPLOLRG]
Crater=yes
Report=EXPNEW09
Scorch=yes
Translucent=yes
UseNormalLight=yes

[EXPLOMED]
Crater=yes
Report=EXPNEW12
Scorch=yes
Translucent=yes
UseNormalLight=yes

[EXPLOSA]
Crater=yes
Damage=999999999999999
Flamer=yes
Report=EXPNEW02
Scorch=yes
Spawns=DBRS10LG2
Bouncer=no
Surface=no
Warhead=Super
Normalized=yes
SpawnCount=10
Translucent=no
DamageRadius=300000
UseNormalLight=yes

[EXPLOSAGE]
Rate=400
Crater=yes
Damage=100
Flamer=yes
Report=EXPNEW04
Scorch=yes
Normalized=yes
Translucent=no
UseNormalLight=yes

[EXPLOSAr]
Next=EXPLOSA
Image=None
Damage=999999999999999
Spawns=DBRS10LG2
Bouncer=yes
MinZVel=30.0
Warhead=Super
MaxXYVel=10.0
Elasticity=0.0
SpawnCount=10
DamageRadius=300000

[EXPLOSE]
Crater=yes
Damage=40
Flamer=yes
Report=EXPNEW04
Scorch=yes
Normalized=yes
Translucent=no
UseNormalLight=yes

[EXPLOSML]
Crater=yes
Report=EXPNEW13
Scorch=yes
Translucent=yes
UseNormalLight=yes

[EXPMED]
Crater=yes
Report=EXPNEW14
Scorch=yes
Translucent=yes

[EXPNUKE]
Crater=yes
Report=SNUKEXPL
Scorch=yes
Warhead=ABOMBWH
DamageRadius=50

[EXPSCN]
Crater=yes
Report=scrin5b
Scorch=yes
Translucent=yes

[EXPSCN2]
Crater=yes
Report=scrin5b
Scorch=yes
Translucent=yes

[Events]
01000000=1,13,0,5
DAYNITE0=1,13,0,2
DAYNITE2=1,13,0,32
DAYNITE4=1,46,0,95
DAYNITE6=1,13,0,32
DAYNITE8=1,45,0,40

[FAARAY]
Cameo=FAARAYICON
Height=3
Buildup=FAARAYMK
Remapable=yes
ActiveAnim=CAARAY_A
DemandLoad=true
Foundation=2x2
NewTheater=no
Normalized=yes
ActiveAnimTwo=CAARAY_B
ActiveAnimFour=CAARAY_D
ActiveAnimThree=CAARAY_C
ActiveAnimZAdjust=-100
ActiveAnimTwoZAdjust=-100
ActiveAnimFourDamaged=CAARAY_DD
ActiveAnimFourZAdjust=-100
ActiveAnimThreeDamaged=CAARAY_CD
ActiveAnimThreeZAdjust=-100

[FAKEYINV]
Flat=yes
Height=0
Remapable=no
Foundation=1x1
NewTheater=no
TerrainPalette=no
ExtraDamageStage=false

[FANABLOW]
Crater=yes
Flamer=yes
Report=EXPNEW11
Scorch=yes
Normalized=no
Translucent=yes
UseNormalLight=yes

[FANADIE]
Rate=400
Damage=55
Surface=yes
Warhead=FanaBombWH
DetailLevel=0
DamageRadius=1

[FANATIC]
Cameo=FANAICON
Crawls=yes
FireUp=1
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=0,0,0

[FASILO]
Cameo=FASILOICON
Image=GASILO
Buildup=GASILOMK
Remapable=yes
ActiveAnim=GASILO_B
Foundation=2x2
NewTheater=yes
SiloDamage=yes
FreeBuildup=true
SpecialAnim=GASILO_A
ActiveAnimDamaged=GASILO_BD
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
SpecialAnimDamaged=GASILO_AD
SpecialAnimZAdjust=-32

[FASPOT]
Cameo=FASPOTICON
Height=3
Buildup=GASPOTMK
Remapable=yes
ActiveAnim=GASPOT_A
Foundation=1x1
NewTheater=yes
Normalized=yes
ActiveAnimDamaged=GASPOT_AD
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
PrimaryFirePixelOffset=0,-40

[FHARV]
Cameo=FHARVICON
Voxel=yes
Remapable=yes

[FIRE1]
Next=FIRE2
Rate=450
Damage=.006
Scorch=yes
Surface=yes
LoopCount=4
Translucency=50
UseNormalLight=yes

[FIRE2]
Next=FIRE3
Rate=450
Damage=.006
Scorch=yes
Surface=yes
LoopCount=6
Translucency=50
UseNormalLight=yes

[FIRE3]
Rate=450
Damage=.003
Surface=yes
LoopCount=5
Translucency=50
UseNormalLight=yes

[FIRE4]
Damage=.002
Surface=yes
LoopCount=3
Translucency=25
UseNormalLight=yes

[FIREBALL]
Trailer=FLAMETRAILER

[FIRECANNON]
Voxel=yes

[FIREEXPL]
Next=Fire1
Crater=yes
Report=EXPNEW09
Scorch=yes
Translucent=yes
UseNormalLight=yes

[FIREFLY]
Cameo=FIREICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=12
PrimaryFireFLH=50,70,120
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
SecondaryFireFLH=0,10,150

[FIREFLYG]
Cameo=FIREICONG
Voxel=no
Facings=8
Remapable=yes
WalkFrames=12
PrimaryFireFLH=50,70,120
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
SecondaryFireFLH=0,10,150

[FIREFLYN]
Cameo=FIREICONN
Voxel=no
Facings=8
Remapable=yes
WalkFrames=12
PrimaryFireFLH=50,70,120
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
SecondaryFireFLH=0,10,150

[FIREPOWR]
Rate=400
Report=CR_FIREPWR
Normalized=yes

[FIREPULSBALL]
End=8
Rate=220
Start=0
AnimLow=8
AnimHigh=22
AnimRate=1
LoopCount=1
AnimPalette=yes
DetailLevel=0

[FIRETRUCK1]
Voxel=yes

[FIRETRUCK2]
Voxel=yes

[FIRETURRET]
Cameo=mdplatformico
Image=NASAM
Buildup=fireturretmk
Remapable=yes
Foundation=1x1
NewTheater=yes
FreeBuildup=true
PrimaryFireFLH=85,0,75
SecondaryFireFLH=85,0,75
DemandLoadBuildup=true

[FLAKXPLO]
Image=FLAKXPLO
Report=FLAKXPL3
Normalized=no
Translucent=yes
UseNormalLight=yes

[FLAMEGUISER]
Rate=500
Crater=yes
Damage=10
Report=EXPNEW06
Surface=yes
NewTheater=yes
Normalized=yes
DetailLevel=1
DamageRadius=500
UseNormalLight=yes

[FLAMEGUY]
Rate=500
LoopCount=1
AltPalette=yes
IsFlamingGuy=true
RunningFrames=6

[FLAMEGUYSZ]
Rate=500
LoopCount=1
IsFlamingGuy=true
RunningFrames=6

[FLAMEINF]
Cameo=FLAMEINFICON
Crawls=yes
FireUp=1
Sequence=WeedSequence
Remapable=yes
PrimaryFireFLH=96,0,85

[FLAMER]
Cameo=WEATICON
Crawls=yes
FireUp=1
Sequence=WeedSequence
Remapable=yes
PrimaryFireFLH=80,0,85

[FLAMETANK]
Cameo=flametankico
Voxel=yes
FireAngle=0
Remapable=yes
PrimaryFireFLH=180,75,80
SecondaryFireFLH=180,-75,80

[FLAMETANKFIRE]
Rate=500
Crater=yes
Damage=0
Report=EXPNEW06
Surface=yes
NewTheater=yes
Normalized=yes
DetailLevel=1
DamageRadius=0
UseNormalLight=yes

[FLAMETANKFIRESML]
Rate=500
Crater=no
Damage=0
Report=EXPNEW06
Surface=yes
NewTheater=yes
Normalized=yes
DetailLevel=1
DamageRadius=0
UseNormalLight=yes

[FLAMETRAILER]
Damage=2
Warhead=FireBurst
Normalized=yes
Translucent=yes

[FLEA]
Cameo=fleaicon
Voxel=yes
Remapable=yes
TurretOffset=0
PrimaryFireFLH=120,0,20
UseTurretShadow=yes
SecondaryFireFLH=120,0,20

[FLOATER2]
Cameo=FLOATICON
Voxel=no
Crawls=yes
Sequence=FlyBugSequence2
Remapable=yes
PrimaryFireFLH=0,0,0

[FLOATERBUILD]
Cameo=FLOATERICON
Voxel=no
Remapable=no
WalkFrames=32
FiringFrames=32
PrimaryFireFLH=0,0,0
StartWalkFrame=1
StartStandFrame=1
StartFiringFrame=16

[FLYBACKUP1]
End=1
Next=FLYBACKUP2
Rate=240
Image=FLYBACKUP
Start=0
Crater=no
Flamer=no
Scorch=no
Theater=yes
AltPalette=no
Normalized=no
DetailLevel=0
TrailerAnim=FLYBACKUPS
YSortAdjust=1200
UseNormalLight=no
TrailerSeperation=3

[FLYBACKUP2]
End=17
Rate=240
Image=FLYBACKUP
Start=0
Crater=no
Flamer=no
Report=SUPUP
Scorch=no
Theater=yes
AltPalette=no
Normalized=no
DetailLevel=0
YSortAdjust=1200
UseNormalLight=no

[FLYBACKUPS]
End=17
Rate=240
Image=FLYBACKUPS
Start=0
Crater=no
Flamer=no
Scorch=no
Theater=yes
AltPalette=no
Normalized=no
DetailLevel=0
Translucency=25
UseNormalLight=no

[FLYBUGSZ]
Cameo=FLYBICON
Crawls=yes
FireUp=2
Sequence=FlyBugSequence2
Remapable=yes
PrimaryFireFLH=0,0,0

[FMCV]
Cameo=FMCVICON
Voxel=yes
Remapable=yes

[FONA16]
Theater=yes
Foundation=1x1

[FONA17]
Theater=yes
Foundation=1x1

[FONA18]
Theater=yes
Foundation=1x1

[FONA19]
Theater=yes
Foundation=1x1

[FONA20]
Theater=yes
Foundation=1x1

[FORGHPAD]
Flat=yes
Cameo=HELIICON
Image=GAHPAD
Height=1
Buildup=GAHPADMK
BibShape=GAHPADBB
Remapable=yes
ActiveAnim=GAHPAD_A
Foundation=2x2
NewTheater=yes
ActiveAnimY=-12
FreeBuildup=true
ActiveAnimDamaged=GAHPAD_AD
ActiveAnimZAdjust=-32
DemandLoadBuildup=true

[FORTRESS]
Cameo=forticon
Voxel=yes
Remapable=yes
PrimaryFireFLH=25,100,0

[FSAIR]
Rate=800
Image=FSAIR
Report=FIRSTRM1
LoopEnd=20
LoopStart=0

[FSGRND]
Rate=800
Image=FSGRND
Report=FIRSTRM1
LoopEnd=20
LoopStart=0
YDrawOffset=-20

[FSIDLE]
Rate=800
Image=FSIDLE
Report=FIRSTRM1
LoopEnd=20
LoopStart=0
ShouldUseCellDrawer=false

[FTNK]
Cameo=FTNKICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=125,-24,24

[FTNKHVY]
Cameo=FTNKHVY
Voxel=yes
Remapable=yes
PrimaryFireFLH=128,0,40

[FTRUCK]
Cameo=FTRUCKICON
Voxel=yes

[FTWR]
Flat=yes
Cameo=FTMSICON
Height=2
Buildup=FTWRMK
Remapable=yes
ActiveAnim=FTWR_A
Foundation=2x2
NewTheater=no
Normalized=yes
FreeBuildup=true
PowerUp1LocXX=0
PowerUp1LocYY=0
PowerUp1LocZZ=-100
PowerUp1YSort=-100
PowerUp2LocXX=-150
PowerUp2LocYY=0
PowerUp2LocZZ=-225
PowerUp2YSort=-225
PrimaryFireFLH=210,60,90
SecondaryFireFLH=210,-60,90
ActiveAnimDamaged=FTWR_AD
ActiveAnimZAdjust=-100
DemandLoadBuildup=true

[FTWR1]
Cameo=FTMGICON
Height=2
Buildup=FTWRMK
Remapable=yes
Foundation=2x2
NewTheater=no
Normalized=yes
FreeBuildup=true
PowerUp1LocXX=0
PowerUp1LocYY=0
PowerUp1LocZZ=-100
PowerUp1YSort=-100
PowerUp2LocXX=-150
PowerUp2LocYY=0
PowerUp2LocZZ=-225
PowerUp2YSort=-225
DemandLoadBuildup=true

[FTWR2]
Cameo=FTSCICON
Height=2
Buildup=FTWRMK
Remapable=yes
Foundation=2x2
NewTheater=no
Normalized=yes
FreeBuildup=true
PowerUp1LocXX=0
PowerUp1LocYY=0
PowerUp1LocZZ=-100
PowerUp1YSort=-100
PowerUp2LocXX=-150
PowerUp2LocYY=0
PowerUp2LocZZ=-225
PowerUp2YSort=-225
DemandLoadBuildup=true

[FTWR3]
Cameo=FTDCICON
Height=2
Buildup=FTWRMK
Remapable=yes
Foundation=2x2
NewTheater=no
Normalized=yes
FreeBuildup=true
PowerUp1LocXX=0
PowerUp1LocYY=0
PowerUp1LocZZ=-100
PowerUp1YSort=-100
PowerUp2LocXX=-150
PowerUp2LocYY=0
PowerUp2LocZZ=-225
PowerUp2YSort=-225
DemandLoadBuildup=true

[FTWR4]
Cameo=FTAYICON
Height=2
Buildup=FTWRMK
Remapable=yes
Foundation=2x2
NewTheater=no
Normalized=yes
FreeBuildup=true
PowerUp1LocXX=0
PowerUp1LocYY=0
PowerUp1LocZZ=-100
PowerUp1YSort=-100
PowerUp2LocXX=-150
PowerUp2LocYY=0
PowerUp2LocZZ=-225
PowerUp2YSort=-225
DemandLoadBuildup=true

[FTWR5]
Cameo=FTMSICON
Height=2
Buildup=FTWRMK
Remapable=yes
Foundation=2x2
NewTheater=no
Normalized=yes
FreeBuildup=true
PowerUp1LocXX=0
PowerUp1LocYY=0
PowerUp1LocZZ=-100
PowerUp1YSort=-100
PowerUp2LocXX=-150
PowerUp2LocYY=0
PowerUp2LocZZ=-225
PowerUp2YSort=-225
DemandLoadBuildup=true

[FTWRARTY]
Cameo=FTAYICON
Image=FTWR_ARTY
Remapable=yes
Foundation=1x1
NewTheater=no
PrimaryFireFLH=162,40,90

[FTWRCNND]
Cameo=FTDCICON
Image=FTWR_CNND
Remapable=yes
Foundation=1x1
NewTheater=no
PrimaryFireFLH=162,60,90

[FTWRCNNS]
Cameo=FTSCICON
Image=FTWR_CNNS
Remapable=yes
Foundation=1x1
NewTheater=no
PrimaryFireFLH=162,30,90

[FTWRMG]
Cameo=FTMGICON
Image=FTWR_MG
Remapable=yes
Foundation=1x1
NewTheater=no
PrimaryFireFLH=162,30,90

[FTWRSAM]
Up=515,20,39
Down=496,20,39
Walk=192,12,12
Cameo=FTMSICON
Crawl=0,18,18
Guard=392,1,13
Image=FTWR_SAM
Prone=144,6,6
Ready=392,1,13
FireUp=392,13,13
Struggle=0,6,0
FireProne=288,13,13
Remapable=yes
Foundation=1x1
NewTheater=no
PrimaryFireFLH=162,30,90

[FTWR_A]
Rate=300
LoopEnd=11
Surface=yes
LoopCount=-1
LoopStart=1
DetailLevel=1

[FTWR_AD]
Rate=300
LoopEnd=11
Surface=yes
LoopCount=-1
LoopStart=1
DetailLevel=1

[FTWR_ARTY]
Rate=0
LoopEnd=32
Surface=yes
LoopCount=-1
LoopStart=1
NewTheater=yes

[FTWR_CNND]
Rate=0
LoopEnd=32
Surface=yes
LoopCount=-1
LoopStart=1
NewTheater=yes

[FTWR_CNNS]
Rate=0
LoopEnd=32
Surface=yes
LoopCount=-1
LoopStart=1
NewTheater=yes

[FTWR_DIS]
Rate=0
LoopEnd=32
Surface=yes
LoopCount=-1
LoopStart=1

[FTWR_MG]
Rate=0
LoopEnd=32
Surface=yes
LoopCount=-1
LoopStart=1
NewTheater=yes

[FTWR_SAM]
Rate=0
LoopEnd=32
Surface=yes
LoopCount=-1
LoopStart=1
NewTheater=yes

[FWAR]
Height=2
Buildup=FWARMK
BibShape=FWARBB
DoorAnim=FWAR_D
Remapable=yes
ActiveAnim=FWAR_A
AnimActive=0,1,0
DoorStages=12
Foundation=4x3
NewTheater=yes
FreeBuildup=true
ActiveAnimTwo=FWAR_B
DeployingAnim=FWAR_2
NormalZAdjust=-10
UnderDoorAnim=FWAR_1
ActiveAnimThree=FWAR_C
ActiveAnimZAdjust=-119
DemandLoadBuildup=true
ActiveAnimTwoZAdjust=-119
ActiveAnimThreeZAdjust=-119

[FWAR_A]
Rate=400
LoopEnd=5
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[FWAR_B]
Rate=400
LoopEnd=12
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[FWAR_C]
Rate=800
LoopEnd=8
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[Flamebomb]
Fire=yes
Sparky=yes
Spread=512
Verses=6000%,148%,100%,80%,60%
AnimList=FIRE1
InfDeath=4

[FlyBugSequence]
Up=392,1,13
Fly=0,18,18
Die1=808,35,35
Die2=808,35,35
Die3=808,35,35
Die4=808,35,35
Die5=808,35,35
Down=496,20,39
Walk=192,12,12
Crawl=192,12,12
Guard=392,1,13
Hover=144,6,6
Idle1=1088,14,28,W
Idle2=1101,15,28,E
Prone=392,1,13
Ready=392,1,13
FireUp=392,13,13
Tumble=808,35,35
FireFly=288,13,13
Struggle=0,6,0
FireProne=392,13,13

[FlyBugSequence2]
Up=515,20,39
Fly=0,18,18
Die1=808,35,35
Die2=808,35,35
Die3=808,35,35
Die4=808,35,35
Die5=808,35,35
Down=496,20,39
Walk=192,12,12
Cameo=GACNSTICON
Crawl=0,18,18
Guard=392,1,13
Hover=515,20,39
Idle1=1088,14,28,W
Idle2=1101,15,28,E
Prone=144,6,6
Ready=392,1,13
FireUp=392,13,13
Tumble=808,35,35
FireFly=288,13,13
Struggle=0,6,0
FireProne=164,6,6

[FlyerSequence]
Up=0,1,1
Fly=104,18,18
Die1=344,23,1
Die2=367,23,1
Die3=0,0,0
Die4=0,0,0
Die5=0,0,0
Down=0,1,1
Walk=8,12,12
Crawl=0,1,1
Guard=0,1,1
Hover=296,6,6
Idle1=390,28,0,W
Idle2=418,28,0,E
Prone=0,1,1
Ready=0,1,1
FireUp=248,6,6
Tumble=344,23,1
FireFly=248,6,6
Struggle=0,6,0
FireProne=0,1,1

[G1Sequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,E
Idle2=71,14,0,SE
Prone=86,1,6
Ready=0,1,1
FireUp=164,6,6
Struggle=0,6,0
FireProne=212,6,6

[GAANGRY]
Cameo=ANGRYBICON
Height=3
Buildup=GAANGRYMK
Remapable=no
ExtraLight=-100
Foundation=1x1
NewTheater=yes
Normalized=no
PrimaryFireFLH=150,0,490

[GABARR]
Cameo=GBARRICON
Height=2
Buildup=GABARRMK
Remapable=yes
Foundation=2x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
DemandLoadBuildup=true

[GACNST_A]
Rate=350
Image=GACNST_A
LoopEnd=9
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[GACNST_AD]
Rate=220
Image=GACNST_A
LoopEnd=19
Surface=yes
LoopCount=-1
LoopStart=10
Normalized=yes
DetailLevel=1

[GACNST_B]
Rate=350
Image=GACNST_B
LoopEnd=9
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[GACNST_C]
Rate=350
Image=GACNST_C
LoopEnd=14
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[GACNST_CD]
Rate=220
Image=GACNST_C
LoopEnd=29
Surface=yes
LoopCount=-1
LoopStart=15
Normalized=yes
DetailLevel=1

[GACNST_D]
Rate=350
Image=GACNST_D
LoopEnd=19
Surface=yes
LoopCount=1
LoopStart=0
NewTheater=yes
Normalized=yes

[GACOMM]
Cameo=COMMICON
Height=3
Buildup=GACOMMMK
Remapable=yes
ActiveAnim=GARADR_A
Foundation=2x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
PowerUp1LocXX=22
PowerUp1LocYY=-4
PowerUp1LocZZ=-30
PowerUp1YSort=-5
PowerUp2LocXX=-2
PowerUp2LocYY=-17
PowerUp2LocZZ=-42
PowerUp2YSort=50
ActiveAnimDamaged=GARADR_AD
ActiveAnimPowered=yes
ActiveAnimZAdjust=-60
DemandLoadBuildup=true

[GACSAM2]
Cameo=TWR3ICON
Image=GACTWR
Height=2
Buildup=GACTWRMK
MidPoint=66
Remapable=yes
ActiveAnim=GACTWR_A
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
PrimaryFireFLH=152,50,192
SecondaryFireFLH=152,-50,192
ActiveAnimZAdjust=-39
DemandLoadBuildup=true

[GACSPH]
Cameo=ELECTROPOWER
Height=3
Buildup=GACSPHMK
Remapable=yes
ActiveAnim=GACSPH_G
Foundation=4x3
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimYSort=724
ActiveAnimDamaged=GACSPH_GD
ActiveAnimZAdjust=-20
DemandLoadBuildup=true

[GACSPH_G]
Rate=400
Start=0
Shadow=yes
LoopEnd=5
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GACSPH_GD]
Rate=400
Image=GACSPH_G
Start=6
Shadow=yes
LoopEnd=11
Surface=yes
LoopCount=-1
LoopStart=6
NewTheater=yes
Normalized=yes

[GACTWBLAST]
Cameo=TWR2ICON
Image=GACTWR
Height=2
Buildup=GACTWRMK
Remapable=yes
ActiveAnim=GACTWR_A
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
PrimaryFireFLH=162,30,90
SecondaryFireFLH=162,-30,90
ActiveAnimZAdjust=-39
DemandLoadBuildup=true

[GACTWROC]
Cameo=TWR2ICON
Image=GACTWR
Buildup=GACTWRMK
Remapable=yes
ActiveAnim=GACTWR_A
Foundation=1x1
NewTheater=yes
Normalized=no
FreeBuildup=true
PrimaryFireFLH=152,50,192
SecondaryFireFLH=152,-50,192
ActiveAnimZAdjust=-19
DemandLoadBuildup=true

[GACTWROCK]
Cameo=TWR2ICON
Image=GACTWR
Height=2
Buildup=GACTWRMK
Remapable=yes
ActiveAnim=GACTWR_A
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
PrimaryFireFLH=152,50,192
SecondaryFireFLH=152,-50,192
ActiveAnimZAdjust=-39
DemandLoadBuildup=true

[GACTWRR]
Cameo=rpgtowerico
Image=GACTWR
Height=2
Buildup=GACTWRMK
Remapable=yes
ActiveAnim=GACTWR_A
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimZAdjust=-39
DemandLoadBuildup=true

[GACTWRRAILGUN]
Cameo=TWR1ICON
Image=GACTWR
Height=2
Buildup=GACTWRMK
Remapable=yes
ActiveAnim=GACTWR_A
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
PrimaryFireFLH=162,30,90
SecondaryFireFLH=162,-30,90
ActiveAnimZAdjust=-39
DemandLoadBuildup=true

[GACTWRS]
Cameo=samtowerico
Image=GACTWR
Height=2
Buildup=GACTWRMK
Remapable=yes
ActiveAnim=GACTWR_A
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
PrimaryFireFLH=152,50,192
SecondaryFireFLH=152,-50,192
ActiveAnimZAdjust=-39
DemandLoadBuildup=true

[GACTWRSAM]
Cameo=TWR3ICON
Image=GACTWR
Height=2
Buildup=GACTWRMK
MidPoint=66
Remapable=yes
ActiveAnim=GACTWR_A
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
PrimaryFireFLH=152,50,192
SecondaryFireFLH=152,-50,192
ActiveAnimZAdjust=-39
DemandLoadBuildup=true

[GACTWRV]
Cameo=vulcantowerico
Image=GACTWR
Height=2
Buildup=GACTWRMK
Remapable=yes
ActiveAnim=GACTWR_A
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
PrimaryFireFLH=162,30,90
SecondaryFireFLH=162,30,-90
ActiveAnimZAdjust=-39
DemandLoadBuildup=true

[GACTWRVULCAN]
Cameo=TWR1ICON
Image=GACTWR
Height=2
Buildup=GACTWRMK
Remapable=yes
ActiveAnim=GACTWR_A
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
PrimaryFireFLH=162,30,90
SecondaryFireFLH=162,-30,90
ActiveAnimZAdjust=-39
DemandLoadBuildup=true

[GACTWR_A]
Rate=220
LoopEnd=6
Surface=yes
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes
DetailLevel=1

[GACTWR_B]
Rate=0
LoopEnd=32
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes

[GACTWR_C]
Rate=0
LoopEnd=32
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes

[GACTWR_D]
Rate=0
LoopEnd=32
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes

[GACTWSAM]
Cameo=TWR3ICON
Image=GACTWR
Buildup=GACTWRMK
MidPoint=66
Remapable=yes
ActiveAnim=GACTWR_A
Foundation=1x1
NewTheater=yes
Normalized=no
FreeBuildup=true
PrimaryFireFLH=152,0,192
SecondaryFireFLH=152,0,192
ActiveAnimZAdjust=-19
DemandLoadBuildup=true

[GACTWVUL]
Cameo=TWR1ICON
Image=GACTWR
Buildup=GACTWRMK
Remapable=yes
ActiveAnim=GACTWR_A
Foundation=1x1
NewTheater=yes
Normalized=no
FreeBuildup=true
PrimaryFireFLH=162,30,90
SecondaryFireFLH=162,-30,90
ActiveAnimZAdjust=-19
DemandLoadBuildup=true

[GADECH]
Cameo=GADECHICON
Height=2
Buildup=GADECHMK
Remapable=yes
ActiveAnim=ADROP_A
Foundation=3x3
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimTwo=ADROP_B
ActiveAnimPowered=yes
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
ActiveAnimTwoZAdjust=-50

[GADEPT_A]
Rate=350
Image=GADEPT_A
LoopEnd=4
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[GADEPT_AD]
Rate=350
Image=GADEPT_A
LoopEnd=9
Surface=yes
LoopCount=-1
LoopStart=5
Normalized=yes
DetailLevel=1

[GADEPT_B]
Rate=220
Image=GADEPT_B
LoopEnd=7
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[GADEPT_C1]
End=5
Rate=400
Image=GADEPT_C
Start=0
Surface=no
NewTheater=yes
Normalized=yes

[GADEPT_C2]
Rate=400
Image=GADEPT_C
Start=5
LoopEnd=10
Surface=no
LoopCount=-1
LoopStart=5
NewTheater=yes
Normalized=yes

[GADEPT_C3]
End=16
Rate=400
Image=GADEPT_C
Start=11
Surface=no
NewTheater=yes
Normalized=yes

[GADEPT_D]
Rate=350
Image=GADEPT_D
LoopEnd=6
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GADEPT_DD]
Rate=220
Image=GADEPT_D
LoopEnd=13
Surface=yes
LoopCount=-1
LoopStart=7
Normalized=yes

[GADPSA_A]
Rate=220
Surface=yes
LoopCount=-1
NewTheater=yes
Normalized=yes

[GADROP]
Flat=YES
Cameo=gdiadvtechico
Height=1.5
Buildup=GADROPMK
BibShape=GADROPBB
Remapable=yes
ActiveAnim=GADROP_A
AnimActive=0,26,3
Foundation=3x3
NewTheater=yes
ActiveAnimX=35
ActiveAnimY=5
FreeBuildup=true
ActiveAnimTwo=GADROP_B
ProductionAnim=GACNST_D
ExtraDamageStage=yes
ActiveAnimDamaged=GADROP_AD
ActiveAnimPowered=yes
ActiveAnimZAdjust=-127
DemandLoadBuildup=true
ActiveAnimTwoPowered=yes
ActiveAnimTwoZAdjust=-127
ProductionAnimZAdjust=-25
ActiveAnimThreeZAdjust=-27
PreProductionAnimZAdjust=-15

[GADROP_A]
Rate=350
Image=GADROP_A
LoopEnd=19
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes
DetailLevel=1

[GADROP_B]
Rate=500
Image=GADROP_B
LoopEnd=39
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes

[GADROP_BD]
Rate=220
Image=GADROP_B
LoopEnd=39
Surface=yes
LoopCount=-1
LoopStart=20
Normalized=yes

[GADSHP]
Cameo=dropshipicon
Image=DSHP
Remapable=yes
PrimaryFireFLH=0,0,0

[GAFALCON]
Cameo=GAFALCONICON
Voxel=yes
Remapable=yes
WalkFrames=16
PrimaryFireFLH=120,25,120
StandingFrames=1
StartWalkFrame=0
StartStandFrame=160

[GAFIRE_B]
Rate=500
Image=GAFIRE_B
LoopEnd=15
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAFIRE_C]
Rate=220
Image=GAFIRE_C
LoopEnd=5
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAFORT_A]
Rate=250
LoopEnd=23
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[GAFORT_AD]
Rate=250
Image=GAFORT_A
LoopEnd=47
Surface=yes
LoopCount=-1
LoopStart=24
NewTheater=yes
Normalized=yes
DetailLevel=1

[GAFORT_B]
Rate=250
LoopEnd=19
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[GAFORT_BD]
Rate=250
Image=GAFORT_B
LoopEnd=39
Surface=yes
LoopCount=-1
LoopStart=20
NewTheater=yes
Normalized=yes
DetailLevel=1

[GAFORT_C]
Rate=0
LoopEnd=32
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes

[GAFSDF_A]
Rate=250
Image=GAFSDF_A
LoopEnd=4
LoopCount=-1
LoopStart=0
NewTheater=yes

[GAHAB]
Cameo=GAHABICON
Voxel=yes
Remapable=yes

[GAHPAD_A]
Rate=350
Image=GAHPAD_A
LoopEnd=7
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[GAHPAD_AD]
Rate=220
Image=GAHPAD_A
LoopEnd=15
Surface=yes
LoopCount=-1
LoopStart=8
Normalized=yes
DetailLevel=1

[GAHYRDOPLNT]
Cameo=hyrdoplntico
Height=1
Buildup=GAHYRDOPLNTMK
Remapable=yes
Foundation=1x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
DemandLoadBuildup=true

[GAHYRDOPLNTNOD]
Cameo=hyrdoplnticonod
Height=1
Buildup=Nahyrdoplntmk
Remapable=yes
Foundation=1x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
DemandLoadBuildup=true

[GAICBM_A]
Rate=0
Surface=yes
LoopCount=-1
NewTheater=yes

[GAIONSP]
Cameo=GAIONSPICON
Height=1.4
Buildup=GAIONSPMK
Remapable=yes
Foundation=3x3
NewTheater=yes
FreeBuildup=true
DemandLoadBuildup=true

[GAKODK_A]
Rate=350
Image=GAKODK_A
LoopEnd=12
Surface=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[GAKODK_AD]
Rate=220
Image=GAKODK_A
LoopEnd=24
Surface=yes
LoopCount=-1
LoopStart=13
DemandLoad=true
NewTheater=yes
Normalized=yes

[GAKODK_B]
Rate=350
Image=GAKODK_B
LoopEnd=22
Surface=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[GAKODK_C]
Rate=350
Image=GAKODK_C
LoopEnd=12
Surface=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[GAKODK_CD]
Rate=220
Image=GAKODK_C
LoopEnd=0
Surface=yes
LoopCount=0
LoopStart=0
DemandLoad=true
Normalized=yes

[GAMETR]
Cameo=METRCENTRICON
Height=1.4
Buildup=GAMETR
Remapable=yes
Foundation=4x2
NewTheater=yes
FreeBuildup=true
DemandLoadBuildup=true

[GAMUT]
Cameo=MUTTACAM
Height=4
Buildup=GAMUT
Remapable=yes
DemandLoad=true
Foundation=4x3
NewTheater=yes
Normalized=yes
FreeBuildup=true
DamageFireOffset0=48,82
DemandLoadBuildup=true

[GAND]
Cameo=MPWRICO
Height=1
Buildup=GAND
Remapable=yes
Foundation=2x3
NewTheater=yes
FreeBuildup=true
DemandLoadBuildup=true

[GAPILE_A]
Rate=300
Image=GAPILE_A
LoopEnd=8
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[GAPILE_B]
Rate=300
Image=GAPILE_B
LoopEnd=8
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[GAPILE_C]
Rate=220
Image=GAPILE_C
LoopEnd=6
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAPILE_CD]
Rate=180
Image=GAPILE_C
LoopEnd=14
Surface=yes
LoopCount=-1
LoopStart=7
Normalized=yes

[GAPLUG_A]
Rate=220
Image=GAPLUG_A
LoopEnd=20
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAPLUG_B]
Rate=220
Image=GAPLUG_B
Start=0
LoopEnd=9
Surface=yes
PingPong=no
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAPLUG_BD]
Rate=180
Image=GAPLUG_B
Start=10
LoopEnd=20
Surface=yes
PingPong=no
LoopCount=-1
LoopStart=10
Normalized=yes

[GAPLUG_C]
Rate=220
Image=GAPLUG_C
Start=0
LoopEnd=8
Surface=yes
PingPong=no
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAPLUG_D]
Rate=220
Cameo=RAD1ICON
Image=GAPLUG_D
LoopEnd=14
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAPLUG_E]
Rate=220
Cameo=RAD2ICON
Image=GAPLUG_E
LoopEnd=14
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAPLUG_F]
Rate=220
Cameo=RAD3ICON
Image=GAPLUG_F
LoopEnd=14
Surface=yes
PingPong=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAPLUG_H]
Rate=170
Cameo=RAD4ICON
Image=GAPLUG_H
LoopEnd=12
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=no
ActiveAnimThree=GAPOWR_C
ActiveAnimThreeZAdjust=-120

[GAPOWR_A]
Rate=220
Image=GAPOWR_A
Start=0
LoopEnd=11
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[GAPOWR_AD]
Rate=220
Image=GAPOWR_A
LoopEnd=23
Surface=yes
LoopCount=-1
LoopStart=12
Normalized=yes
DetailLevel=1

[GAPOWR_B]
Rate=220
Cameo=TURBICON
Image=GAPOWR_B
LoopEnd=12
Surface=yes
LoopCount=-1
NewTheater=yes
Normalized=yes

[GAPOWR_C]
Rate=200
Image=GAPOWR_C
Start=0
LoopEnd=24
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[GAPR]
Cameo=MPICO
Height=2
Buildup=GAPR
Remapable=yes
Foundation=1x2
NewTheater=yes
FreeBuildup=true
DemandLoadBuildup=true

[GAPULS]
Cameo=GDIEMPICON
Image=NAPULS
Buildup=NAPULSMK
Remapable=yes
Foundation=2x2
NewTheater=yes
Normalized=no
FreeBuildup=true
PBarrelLength=110
PrimaryFireFLH=0,0,80
DemandLoadBuildup=true
TurretNotExportedOnGround=yes

[GARADR_A]
Rate=220
Image=GARADR_A
LoopEnd=27
Surface=yes
PingPong=no
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GARADR_AD]
Rate=180
Image=GARADR_A
LoopEnd=27
Surface=yes
PingPong=no
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GAREFN]
Cameo=GDIREFICON
Image=NAREFN
Height=2
Buildup=NAREFNMK
BibShape=NAREFNBB
Remapable=yes
ActiveAnim=NAREFN_C
Foundation=4x3
NewTheater=yes
FreeBuildup=true
ActiveAnimTwo=NAREFN_B
ProductionAnim=NAREFN_AR
ZShapePointMove=24, -12
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
PreProductionAnim=NAREFN_A
ActiveAnimTwoPowered=no
ActiveAnimTwoZAdjust=-250
ProductionAnimZAdjust=-40
PreProductionAnimZAdjust=-40

[GARKT]
Voxel=yes
Trailer=SMOKEY2

[GAROCK2]
Cameo=TWR2ICON
Image=GACTWR
Start=4
Buildup=GACTWRMK
Remapable=yes
ActiveAnim=GACTWR_A
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
PrimaryFireFLH=152,50,192
SecondaryFireFLH=152,-50,192
ActiveAnimZAdjust=-39
DemandLoadBuildup=true

[GASDROP]
Height=1
Buildup=GASDROPMK
Remapable=yes
ActiveAnim=GASDROP_A
Foundation=2x1
NewTheater=yes
TerrainPalette=no
ActiveAnimZAdjust=-125

[GASDROP_A]
End=28
Next=GASDROP_B
Rate=230
Image=GASDROP_A
Start=2
NewTheater=yes
Normalized=no
DetailLevel=0
Translucent=yes

[GASDROP_B]
End=3
Rate=22
Image=NULL
Start=0
Surface=yes
Normalized=no
DetailLevel=0
TrailerAnim=KILLMEDEBRIS2
TrailerSeperation=3

[GASEXLOLRG]
Crater=yes
Report=EXPNEW09
Scorch=yes
Translucent=no
UseNormalLight=yes

[GASEXLOLRGSML]
Crater=yes
Report=EXPNEW09
Scorch=yes
Translucent=no
UseNormalLight=yes

[GASHIP]
Cameo=MANYRD2ICON
Height=2
Buildup=PLASSABOGSML
BibShape=GASHIPBB
Remapable=yes
AnimActive=0,1,0
Foundation=4x3
NewTheater=yes
FreeBuildup=true
DeployingAnim=GASHIP_1
UnderDoorAnim=GASHIP_2
DemandLoadBuildup=true

[GASILO_A]
Rate=0
Image=GASILO_A
Surface=yes
NewTheater=yes
Normalized=yes

[GASILO_AD]
Rate=0
Image=GASILO_A
Start=4
Surface=yes
NewTheater=yes
Normalized=yes

[GASILO_B]
Rate=350
Image=GASILO_B
LoopEnd=15
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[GASILO_BD]
Rate=220
Image=GASILO_B
LoopEnd=31
Surface=yes
LoopCount=-1
LoopStart=16
Normalized=yes
DetailLevel=1

[GASMINE]
Cameo=GASMINEICON
Voxel=no
Facings=1
Remapable=yes
WalkFrames=6
StandingFrames=6
StartWalkFrame=6
StartStandFrame=0

[GASOD]
Cameo=E2ICON
Crawls=yes
FireUp=6
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=60,0,100

[GASODSZ]
Cameo=E2ICON
Crawls=yes
FireUp=6
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=45,0,75

[GASOL]
Cameo=gasolicon
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[GASOLSZ]
Cameo=gasolicon
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=60,0,64
PrimaryFirePixelOffset=0,-40

[GASONI]
Cameo=SOEMICON
Image=NAPULS
Height=1
Buildup=NAPULSMK
Remapable=yes
Foundation=2x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
PrimaryFireFLH=0,0,150
DemandLoadBuildup=true

[GASPOT_A]
Rate=350
Image=GASPOT_A
LoopEnd=7
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[GASPOT_AD]
Rate=220
Image=GASPOT_A
LoopEnd=15
Surface=yes
LoopCount=-1
LoopStart=8
Normalized=yes
DetailLevel=1

[GASPST]
Cameo=CABALRADRICON
Image=GASPST
Height=2.0
Buildup=GASPSTMK
Remapable=yes
ActiveAnim=GASPST_A
Foundation=2x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimYSort=362
ActiveAnimDamaged=GASPST_AD
ActiveAnimZAdjust=-32
DemandLoadBuildup=true

[GASPST_A]
Rate=200
LoopEnd=16
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[GASPST_AD]
Rate=200
Image=GASPST_A
LoopEnd=32
Surface=yes
LoopCount=-1
LoopStart=16
NewTheater=yes
Normalized=yes

[GASPYSZ]
Cameo=GASPYICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
LoopStart=8
Remapable=yes
TurretOffeset=-20
PrimaryFireFLH=162,30,90
SecondaryFireFLH=162,-30,90

[GATECH_A]
Rate=220
Image=GATECH_A
LoopEnd=7
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[GATECH_AD]
Rate=190
Image=GATECH_A
LoopEnd=15
Surface=yes
LoopCount=-1
LoopStart=8
Normalized=yes
DetailLevel=1

[GAVULC2]
Cameo=TWR1ICON
Image=GACTWR
Buildup=GACTWRMK
Remapable=yes
ActiveAnim=GACTWR_A
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
PrimaryFireFLH=162,30,90
SecondaryFireFLH=162,-30,90
ActiveAnimZAdjust=-39
DemandLoadBuildup=true

[GAWEAP_A]
Rate=400
LoopEnd=16
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[GAWEAP_B]
Rate=400
LoopEnd=8
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[GAWEAP_C]
Rate=800
LoopEnd=4
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[GDI]
Name=GDI
Side=GDI
Color=Gold
Prefix=G
Suffix=GDI
Multiplay=yes

[GDICORV]
Cameo=GDICORVICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=40,30,115
SecondaryFireFLH=40,-30,115

[GDIDEST]
Cameo=GDIDESTICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=320,0,60

[GDIDREAD]
Cameo=GDIDREADICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=320,0,80
SecondaryFireFLH=320,0,80

[GDIMINE]
Cameo=GDIMINEICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=0,0,0

[GDISPOT]
Cameo=GDISPOTICON
Height=3
Buildup=GASPOTMK
Remapable=yes
Foundation=1x1
NewTheater=yes
Normalized=yes
DemandLoadBuildup=true

[GDIYARD]
Cameo=GDIYARDICON
Height=6
Buildup=GDIYARDMK
DoorAnim=GDIYARD_D
Remapable=yes
ActiveAnim=GDIYARD_A
AnimActive=0,1,0
DoorStages=21
Foundation=3x3
NewTheater=no
FreeBuildup=true
DeployingAnim=GDIYARD_1
NormalZAdjust=-30
UnderDoorAnim=GDIYARD_2
ExtraDamageStage=false
ActiveAnimZAdjust=-119
DemandLoadBuildup=true

[GDIYARD_A]
Rate=400
LoopEnd=20
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=yes
DetailLevel=1

[GDIYARD_B]
Rate=350
Image=GDIYARD_B
LoopEnd=13
Surface=yes
LoopCount=-1
LoopStart=0
AltPalette=yes
NewTheater=no
Normalized=yes
AnimPalette=no
DetailLevel=1
Translucent=yes
UseNormalLight=yes
RandomLoopDelay=50,500
ShouldUseCellDrawer=false

[GGAAGUN]
Cameo=GGAAGUNICON
Buildup=GGAGNMK
Remapable=yes
Foundation=1x1
NewTheater=yes
FreeBuildup=true
PrimaryFireFLH=200,32,96
DemandLoadBuildup=true

[GGHUNT]
Cameo=DETNICON
Voxel=no
Remapable=yes
WalkFrames=8

[GGLAS]
Cameo=GGLASSICON
Buildup=PLASSABOGSML
Remapable=yes
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
PrimaryFireFLH=320,120,180
SecondaryFireFLH=162,-30,90
DemandLoadBuildup=true

[GGOLEM]
Cameo=GGOLEMICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=19
FiringFrames=19
PrimaryFireFLH=120,-60,105
StandingFrames=1
StartWalkFrame=0
StartStandFrame=152
StartFiringFrame=160

[GGSTOW]
Cameo=GGSTOWICON
Height=3
Buildup=GGSTOWMK
Remapable=yes
Foundation=1x1
NewTheater=no
Normalized=yes
FreeBuildup=true
PrimaryFireFLH=0,0,380
DemandLoadBuildup=true

[GHOSTSZ]
Cameo=GHOSTICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=75,0,75

[GHOST_IMG]
Cameo=ghostico
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes

[GMCV]
Cameo=GMCVICON
Voxel=yes
Remapable=yes

[GOLEM]
Cameo=GOLMICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=12
PrimaryFireFLH=0,0,0
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96

[GREENROCKET]
Voxel=yes
Rotates=yes
Trailer=SMOKEY2

[GSPECIAL1]
Crawls=yes
FireUp=2
Sequence=G1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[GSPECIAL2]
Crawls=yes
FireUp=2
Sequence=G1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[GSPECIAL3]
Crawls=yes
FireUp=2
Sequence=G1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[GSPECIAL4]
Crawls=yes
FireUp=2
Sequence=G1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[GTCENT]
Cameo=CENTRICON
Height=2
Remapable=yes
Foundation=3x3
Normalized=yes

[GTMLRS]
Cameo=HOVRICON
Voxel=yes
Remapable=yes
TurretOffset=0
PrimaryFireFLH=32,64,128

[GTMTNK]
Cameo=achronicon
Voxel=yes
Remapable=yes
TurretOffset=0
PrimaryFireFLH=250,0,30

[GTNK]
Cameo=GTNKICON
Voxel=yes
Remapable=yes
TurretOffset=0
PBarrelLength=440
SBarrelLength=440
PrimaryFireFLH=-10,64,128
SecondaryFireFLH=-10,64,128

[GTRUCK]
Cameo=GTRUCKICON
Voxel=yes

[GTWR]
Cameo=GTWRICON
Buildup=GTWRMK
Remapable=yes
Foundation=1x1
NewTheater=yes
FreeBuildup=true
PrimaryFireFLH=200,32,96
DemandLoadBuildup=true

[GUERILLAG]
Cameo=GUERICONG
Voxel=no
Remapable=yes
WalkFrames=12
TurretOffset=-16
PrimaryFireFLH=90,100,120
UseTurretShadow=yes
SecondaryFireFLH=15,35,185

[GUERILLAN]
Cameo=GUERICONN
Voxel=no
Remapable=yes
WalkFrames=12
TurretOffset=-16
PrimaryFireFLH=90,100,120
UseTurretShadow=yes
SecondaryFireFLH=15,35,185

[GUNFIRE]
Surface=yes
Translucent=yes

[H2O_EXP1]
Report=SSPLASH1
Surface=yes
AltPalette=yes
Normalized=yes
YDrawOffset=-18
Translucency=50

[H2O_EXP2]
Report=SSPLASH2
Surface=yes
AltPalette=yes
Normalized=yes
YDrawOffset=-10
Translucency=50

[H2O_EXP3]
Report=SSPLASH3
Surface=yes
AltPalette=yes
Normalized=yes
YDrawOffset=-8
Translucency=50

[HABCIV1]
Cameo=HAB1ICON
Voxel=yes
Remapable=yes

[HABCIV2]
Cameo=HAB2ICON
Voxel=yes
Remapable=yes

[HARV2]
Cameo=GAHARVICON
Voxel=yes
Remapable=yes

[HARV2NB]
Cameo=HARVICON
Voxel=yes
Remapable=yes

[HARVCABAL]
Cameo=HARVYCABALICON
Voxel=yes
Remapable=yes

[HARVGIVER]
Flat=yes
Height=0
Remapable=no
Foundation=1x1
NewTheater=no
TerrainPalette=no
ExtraDamageStage=false

[HARV_AI]
Voxel=yes
Remapable=yes

[HARV_FORG]
Cameo=HTRUCKICON
Voxel=yes
Remapable=yes

[HARV_GDI]
Cameo=GDIHARVICON
Voxel=yes
Remapable=yes

[HARV_NOD]
Cameo=NODHARVICON
Voxel=yes
Remapable=yes

[HAYARD]
Cameo=NODYARDICON
Height=2
Buildup=HAYARDMK
DoorAnim=HAYARD_D
Remapable=yes
ActiveAnim=HAYARD_A
AnimActive=0,1,0
DoorStages=10
Foundation=3x3
NewTheater=no
FreeBuildup=true
ActiveAnimTwo=HAYARD_B
DeployingAnim=HAYARD_1
NormalZAdjust=-30
UnderDoorAnim=HAYARD_2
ActiveAnimThree=HAYARD_C
ExtraDamageStage=false
ActiveAnimZAdjust=-119
DemandLoadBuildup=true
ActiveAnimTwoZAdjust=-119
ActiveAnimThreeZAdjust=-119

[HAYARD_A]
Rate=400
LoopEnd=4
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=yes
DetailLevel=1

[HAYARD_B]
Rate=400
LoopEnd=9
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=yes
DetailLevel=1

[HAYARD_C]
Rate=400
LoopEnd=15
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=yes
DetailLevel=1

[HEADCRAB]
Cameo=HEADCRABICON
Voxel=no
Remapable=yes

[HEALALL]
Rate=400
Normalized=yes

[HEALONE]
Rate=400
Report=CR_HEAL
Normalized=yes

[HEAVYAPC]
Cameo=nodapcico
Voxel=yes
Remapable=yes
PrimaryFireFLH=0,48,48

[HEHALO]
Fire=yes
Wall=yes
Wood=yes
Deform=15%
Sparky=yes
Spread=256
Verses=150%,80%,60%,40%,5%
AnimList=EXPLOMED,EXPLOLRG
InfDeath=4
Particle=FirestormSparkSys
Conventional=yes

[HELI]
Voxel=yes
Remapable=yes

[HELIOS]
Cameo=HELIOSICON
Voxel=no
Remapable=yes
WalkFrames=15
PrimaryFireFLH=62,-50,160

[HELLFIREDROID]
Cameo=HELLFIREDROIDICON
Voxel=yes
Remapable=yes
WalkFrames=8

[HELLFIRET]
Cameo=HFIREICON
Voxel=yes
FireAngle=32
Remapable=yes
TurretOffset=-64
PrimaryFireFLH=135,32,128

[HELPER]
Voxel=no
PrimaryFireFLH=0,0,0
SecondaryFireFLH=0,0,0

[HELPERDEP1]
Image=INVISO
Buildup=INVISO
Remapable=yes
Foundation=0x0
NewTheater=no
FreeBuildup=true
DemandLoadBuildup=true

[HEMINETRIGGER]
Image=Inviso2
Damage=1000
Bouncer=yes
LoopEnd=15
MinZVel=20.0
Warhead=HEMINE
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT024
RandomRate=220,600
DetailLevel=0
DamageRadius=2000

[HEMINETRIGGY]
Rate=100000
next=HEMINETRIGGER
Image=None
Damage=5000000
Spawns=HEMINETRIGGY2
LoopEnd=8
MinZVel=-50.0
Warhead=HEMINE
IsMeteor=true
MaxXYVel=100.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=INVISO2
SpawnCount=10
DetailLevel=0
DamageRadius=300000

[HEMINETRIGGY2]
Rate=100000
Image=None
Damage=1000
Bouncer=yes
LoopEnd=8
MinZVel=40.0
Warhead=HEMINE
MaxXYVel=18.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
IsTiberium=true
DetailLevel=0
DamageRadius=1000
TiberiumSpawnType=TIB03

[HIGHWAY1]
Voxel=yes

[HIGHWAY2]
Voxel=yes

[HIND]
Voxel=yes
Remapable=yes

[HIVE]
Height=3
Buildup=SCRINMMK
Remapable=yes
ActiveAnim=HIVE_A
Foundation=3x3
NewTheater=yes
FreeBuildup=true
ActiveAnimTwo=BLOOD_2
ActiveAnimTwoX=-60
ActiveAnimTwoY=10
ActiveAnimThree=BLOOD_3
ActiveAnimThreeX=0
ActiveAnimThreeY=30
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
ActiveAnimTwoDamaged=BLOOD_2D
ActiveAnimTwoZAdjust=-80
ActiveAnimThreeDamaged=BLOOD_3D
ActiveAnimThreeZAdjust=-80

[HIVE_A]
Rate=400
Image=HIVE_A
Start=0
LoopEnd=4
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=0

[HOHOHO]
Cameo=HHHICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=30,22,32

[HORNET]
Cameo=HORNETICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=0,32,0

[HPAD]
Flat=yes
Cameo=CPADICON
Height=1
Buildup=HPADMK
BibShape=HPADBB
Remapable=yes
ActiveAnim=HPAD_A
Foundation=2x2
NewTheater=yes
FreeBuildup=true
ActiveAnimDamaged=HPAD_AD
ActiveAnimZAdjust=-32
DemandLoadBuildup=true

[HPAD_A]
Rate=220
Image=HPAD_A
Layer=ground
LoopEnd=7
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[HPAD_AD]
Rate=220
Image=HPAD_A
Layer=ground
LoopEnd=15
LoopCount=-1
LoopStart=8
Normalized=yes

[HTNK]
Cameo=4TNKICON
Voxel=yes
Remapable=yes
TurretOffset=-10
PrimaryFireFLH=270,40,100
SecondaryFireFLH=40,80,100

[HUMMER]
Cameo=HUMMERICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=48,26,104

[HUNTERDESTRUCT]
Image=NULL
Report=LIMPBOM1
Normalized=no

[HUSK]
Cameo=HUSKICON
Crawls=no
FireUp=2
Sequence=HuskSequence
Remapable=yes
PrimaryFireFLH=80,0,85

[HUSKSZ]
Cameo=HUSKICON
Crawls=no
FireUp=2
Sequence=HuskSequence
Remapable=yes
TurretOffset=0
PrimaryFireFLH=60,0,64

[HVRSCOUT]
Cameo=HVRSCOUTICON
Voxel=yes
Remapable=yes

[HWR]
Cameo=hwricon
Voxel=no
Facings=8
Remapable=yes
WalkFrames=20
FiringFrames=10
PrimaryFireFLH=230,180,100
StandingFrames=0
StartWalkFrame=0
StartStandFrame=0
SecondaryFireFLH=420,100,360
StartFiringFrame=160

[Houses]
0=GDI
1=Nod
2=Neutral
3=Special
4=Fake4
5=Fake5
6=Fake6
7=Fake7
8=Fake8
9=Fake9
10=Fake10
11=Fake11
12=Fake12
13=Fake13
14=Fake14
15=Fake15
16=Fake16
17=Fake17
18=Fake18
19=Fake19
20=Fake20
21=Fake21
22=Fake22
23=Fake23
24=Fake24
25=Fake25
26=Fake26
27=Fake27
28=Fake28
29=Fake29
30=Fake30
31=Fake31
32=Fake32
33=Fake33
34=Fake34
35=Fake35
36=Fake36
37=Fake37
38=Fake38
39=Fake39
40=Fake40
41=Fake41
42=Fake42
43=Fake43
44=Fake44
45=Fake45
46=Fake46
47=Fake47
48=Fake48
49=Fake49
50=Spawn1
51=Spawn2
52=Spawn3
53=Spawn4
54=Spawn5
55=Spawn6
56=Spawn7
57=Spawn8

[HugeAP]
Wall=yes
Wood=yes
Rocker=yes
Spread=8
Verses=50%,0%,110%,110%,40%
AnimList=S_CLSN58
InfDeath=5
ProneDamage=50%
Conventional=yes

[HuskSequence]
Up=8,2,6
Die1=86,15,0
Die2=101,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=8,2,6
Walk=8,6,6
Cheer=180,8,0,E
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,15,0,E
Prone=0,1,1
Ready=0,1,1
Deploy=164,15,0
FireUp=164,6,6
Paradrop=179,1,0
FireProne=164,6,6

[IBOLT01]
Rate=500
Image=INVISO
Damage=0
Bouncer=yes
LoopEnd=8
MinZVel=30.0
Warhead=IonBoltSpawnerWH
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=LBOLT01
IsTiberium=true
DetailLevel=0
DamageRadius=0

[IBOLT1]
Rate=500
Image=INVISO
Damage=300
Bouncer=yes
LoopEnd=8
MinZVel=30.0
Warhead=IonBoltStrikeWH
MaxXYVel=30.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=LBOLT1
IsTiberium=true
DetailLevel=0
DamageRadius=5000
TiberiumSpawnType=TIB01

[IBOLT2]
Rate=500
Image=INVISO
Damage=300
Bouncer=yes
LoopEnd=8
MinZVel=25.0
Warhead=IonBoltStrikeWH
MaxXYVel=25.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=LBOLT2
IsTiberium=true
DetailLevel=0
DamageRadius=5000
TiberiumSpawnType=TIB01

[IBOLT3]
Rate=500
Image=INVISO
Damage=300
Bouncer=yes
LoopEnd=8
MinZVel=20.0
Warhead=IonBoltStrikeWH
MaxXYVel=20.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=LBOLT3
IsTiberium=true
DetailLevel=0
DamageRadius=5000
TiberiumSpawnType=TIB01

[IBOLTCREATE]
Rate=500
Image=INVISO
Damage=1
LoopEnd=3
MinZVel=-50.0
Warhead=IonBoltSpawnerWH
IsMeteor=true
MaxXYVel=100.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=LBOLT0
DetailLevel=0
DamageRadius=9999999

[ICBMMISSILE]
Voxel=yes
Rotates=yes
Trailer=SMOKEY2

[ICCPP_A]
Rate=300
Start=0
LoopEnd=24
Surface=yes
LoopCount=-1
LoopStart=0
DetailLevel=1

[ICCPP_AD]
Rate=200
LoopEnd=24
Surface=yes
LoopCount=-1
LoopStart=0
DetailLevel=1

[ICCPP_B]
Rate=200
Start=0
LoopEnd=24
Surface=yes
LoopCount=-1
LoopStart=0
DetailLevel=1

[ICCPP_C]
Rate=250
Cameo=ICCUPCON
LoopEnd=24
Surface=yes
LoopCount=-1
LoopStart=0

[ICCPP_C2]
Rate=250
Image=ICCPP_C
Start=12
LoopEnd=24
Surface=yes
LoopCount=-1
LoopStart=0

[ICETRAILER]
LoopEnd=10
LoopCount=5
LoopStart=0
Translucent=yes

[IGALITE]
Cameo=LITEICON
Image=GALITE
Remapable=yes
Foundation=0x0
NewTheater=yes
TerrainPalette=yes
ExtraDamageStage=false

[IKARI]
Cameo=IKARIICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=162,60,-10

[IMOV]
Image=none

[INFDIE]
Surface=yes
Normalized=yes

[INVISO]
Damage=1
Surface=yes

[INVISO2]
Rate=450
Damage=1000
Surface=yes
LoopCount=10
UseNormalLight=yes

[INVISO6]
Rate=900
Crater=no
Damage=7
Report=none
Scorch=no
Warhead=AP6
InfDeath=5
Normalized=yes
Translucent=yes
UseNormalLight=yes

[INVISOBEAM]
Next=INVISOBEAMTWO
Damage=1000
Bouncer=yes
Warhead=InvisoBeamWH
DamageRadius=1000

[INVISOBEAMTWO]
Damage=500
Bouncer=yes
Warhead=InvisoBeamTwoWH
DamageRadius=100

[INVISVEH]
Voxel=no
Facings=1
Remapable=no
WalkFrames=1
FiringFrames=1
StandingFrames=1
StartWalkFrame=0
StartStandFrame=0
StartFiringFrame=0

[IONBEAM]
Next=INVISOBEAM
Rate=200
Tiled=yes
Report=ION1
Translucent=yes
TranslucencyDetailLevel=1

[IONICIMPLODE]
Rate=900
Crater=yes
Damage=300
Flamer=yes
Report=lightning
Scorch=yes
Normalized=yes
Translucent=no
UseNormalLight=yes

[IONMISL]
Cameo=IONMICON
Voxel=yes
Remapable=yes

[IONMISLF]
Cameo=IONFICON
Voxel=yes
Remapable=yes

[IONMISSILE]
Rate=400
Crater=yes
Damage=999999
Flamer=yes
Scorch=yes
Warhead=IonLaunchWH
DamageRadius=10000
UseNormalLight=yes

[IONPROJ]
Voxel=yes
Rotates=yes
Trailer=SMOKEY

[IONSHELL]
Voxel=yes
Rotates=yes
Trailer=SMOKEY2
Remapable=yes
TurretOffset=0
PrimaryFireFLH=230,0,180

[ITRUCK]
Cameo=ITRUCKICON
Voxel=yes

[IVIJUG]
Cameo=IVIJUNGICON
Voxel=yes
Remapable=yes
TurretOffset=0
PBarrelLength=220
PrimaryFireFLH=0,32,50

[IVIMAM]
Cameo=IVIMAMICON
Voxel=yes
Remapable=yes
TurretOffset=0
PBarrelLength=192
PrimaryFireFLH=80,32,80
SecondaryFireFLH=-32,80,120

[IVIMAMOTANK]
Cameo=IVIMAMOTANKICON
Voxel=yes
Remapable=yes
TurretOffset=0
PBarrelLength=192
PrimaryFireFLH=80,32,80
SecondaryFireFLH=-32,80,120

[IVITAU]
Cameo=IVITAUICON
Voxel=yes
Remapable=yes
TurretOffset=0
PBarrelLength=220
PrimaryFireFLH=0,0,140

[IVIWON]
Cameo=IVIWONICON
Voxel=yes
Remapable=yes
TurretOffset=64
PBarrelLength=136
PrimaryFireFLH=0,0,100
SecondaryFireFLH=0,0,30

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2362=BbKCkAXCgpAF0oKQBeKCkAXygpAGAoKQBhKCkAYigpAGMoKQBkSQFVJNk3ZSgpAGYoKQBn
2363=KCkAaCgpAGkoKQBqKCkAaygpAGxIAcElbSgpAG4oKQBvKCkAcCgpAHEoKQByKCkAcygpAH
2364=QoKwBaANHtJlsoKQBcKCkAXSgpAF4oKQBfKCkAYCgpAGEoKQBiKCkAYygpAGQoKQBlKCkA
2365=ZigpAGcoKQBoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQBuKCkAbygpAHAoKQBxKCkAcigpAH
2366=MoKwBbANL1I1woKQBdKCkAXigpAF8oKQBgKCkAYSgpAGIoKQBjKCkAZCgpAGUoKQBmKCkA
2367=ZygpAGgoKQBpKCkAaigpAGsoKQBsKCkAbSgpAG4oKQBvKCkAcCgpAHEoKQByKCgAAlwA0w
2368=BYoVxdSAHNUl4oKQBfKCkAYCgpAGEoKQBiKCkAYygpAGQoKQBlKCkAZigpAGcoKQBoKCkA
2369=aSgpAGooKQBrKCkAbCgpAG0oKQBuKCkAbygpAHAoKQBxKCgAAV0A1ADFl15IAcUeXygpAG
2370=AoKQBhKCkAYigpAGMoKQBkKCkAZSgpAGYoKQBnKCkAaCgpAGkoKQBqKCkAaygpAGwoKQBt
2371=KCkAbigpAG8oKQBwKCsAXgDV9VpfKCkAYCgpAGEoKQBiKCkAYygpAGQoKQBlKCkAZigpAG
2372=coKQBoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQBuKCkAbygrAF8A1vUYYCgpAGEoKQBiKCkA
2373=YygpAGQoKQBlKCkAZigpAGcoKQBoKCkAaSgpAGooKQBrKCkAbCgpAG0oKQBuKCsAYADX/R
2374=VhKCkAYigpAGMoKQBkKCkAZSgpAGYoKQBnKCkAaCgpAGkoKQBqKCkAaygpAGwoKQBtKCsA
2375=YQDY5RNiKCkAYygpAGQoKQBlKCkAZigpAGcoKQBoKCkAaSgpAGooKQBrKCkAbCgrAGIA2e
2376=0QYygpAGQoKQBlKCkAZigpAGcoKQBoKCkAaSgpAGooKQBrKCsAYwDa9Q1kKCkAZSgpAGYo
2377=KQBnKCkAaCgpAGkoKQBqKCsAZADb/QplKCkAZigpAGcoKQBoKCkAaSgrAGUA3OUIZigpAG
2378=coKQBoKCsAZgDd9LIIZwDdAFgCAAAABgARAAA=

[JABO]
Cameo=JABOICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=12
FiringFrames=2
PrimaryFireFLH=40,70,115
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
SecondaryFireFLH=20,0,145
StartFiringFrame=104

[JATECH]
Cameo=CTECICON
Height=4
Buildup=JATECHMK
Remapable=yes
ActiveAnim=JATECH_A
Foundation=3x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimDamaged=JATECH_AD
ActiveAnimZAdjust=-120
DemandLoadBuildup=true

[JATECH_A]
Rate=250
Layer=ground
Start=0
LoopEnd=15
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[JATECH_AD]
Rate=250
Image=JATECH_A
Layer=ground
Start=1
LoopEnd=15
LoopCount=-1
LoopStart=1
NewTheater=yes
Normalized=yes

[JAVELINR]
Voxel=yes
Rotates=yes
Trailer=SMOKEY2

[JENNG]
Cameo=JENNICONG
Voxel=no
Facings=8
Remapable=yes
WalkFrames=12
FiringFrames=2
PrimaryFireFLH=40,70,115
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
SecondaryFireFLH=20,0,145
StartFiringFrame=104

[JENNN]
Cameo=JENNICONN
Voxel=no
Facings=8
Remapable=yes
WalkFrames=12
FiringFrames=2
PrimaryFireFLH=40,70,115
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
SecondaryFireFLH=20,0,145
StartFiringFrame=104

[JUGBOAT]
Cameo=JUGBOATICON
Voxel=yes
Remapable=yes
TurretOffset=-64
PBarrelLength=200
PrimaryFireFLH=160,0,40
PBarrelThickness=48
SecondaryFireFLH=0,0,80

[JUGG2]
Cameo=JUGGICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=17
FiringFrames=7
PrimaryFireFLH=300,40,300
StandingFrames=1
StartWalkFrame=8
StartStandFrame=0
StartFiringFrame=144

[JUGGER]
Cameo=JUGGICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=15
StandingFrames=0

[JUMPJETSZ]
Cameo=JJETICON
Crawls=yes
FireUp=2
Sequence=JumpjetSequence
Remapable=yes
PrimaryFireFLH=75,0,90

[Jumpjet2Sequence]
Up=0,1,1
Fly=522,30,30
Die1=8,15,0
Die2=23,15,0
Die3=0,0,0
Die4=0,0,0
Die5=0,0,0
Down=0,1,1
Walk=822,17,17
Cheer=792,30,0
Crawl=822,17,17
Guard=0,1,1
Hover=370,19,19
Idle1=762,30,0,S
Idle2=792,30,0,E
Panic=822,17,17
Prone=0,1,1
Ready=0,1,1
FireUp=38,21,21
Tumble=206,20,20
FireFly=226,18,18
Paradrop=0,1,1
Struggle=0,6,0
FireProne=38,21,21
AirDeathStart=206,20,20
AirDeathFinish=225,1,0
AirDeathFalling=218,1,0

[JumpjetSequence]
Up=0,1,1
Fly=292,6,6
Die1=134,15,0
Die2=149,15,0
Die3=0,0,0
Die4=0,0,0
Die5=0,0,0
Down=0,1,1
Walk=8,6,6
Crawl=8,6,6
Guard=0,1,1
Hover=340,6,6
Idle1=56,15,0,W
Idle2=71,15,0,E
Prone=0,1,1
Ready=0,1,1
FireUp=164,6,6
Tumble=436,15,0
FireFly=388,6,6
Struggle=0,6,0
FireProne=164,6,6

[KAWAO]
Cameo=KAWAOICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=12
PrimaryFireFLH=110,75,105
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
SecondaryFireFLH=50,45,145

[KILLMEDEBRIS]
Flat=yes
Rate=500
Image=NULL
Damage=1800
Spawns=METDEBRI
Sticky=yes
Bouncer=no
LoopEnd=8
MaxZVel=0.0
MinZVel=0.0
Surface=yes
Theater=yes
Warhead=MineSelfDestruct2
IsMeteor=true
MaxXYVel=1.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=KILLMEEXPIRE
SpawnCount=0
DetailLevel=0
YSortAdjust=-100
DamageRadius=0

[KILLMEDEBRIS2]
Flat=yes
Rate=500
Image=NULL
Damage=40000
Spawns=METDEBRI
Sticky=yes
Bouncer=no
LoopEnd=8
MaxZVel=0.0
MinZVel=0.0
Surface=yes
Theater=yes
Warhead=MineSelfDestruct2
IsMeteor=true
MaxXYVel=1.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=FLYBACKUP1
SpawnCount=0
DetailLevel=0
YSortAdjust=-100
DamageRadius=0

[KILLMEEXPIRE]
End=1
Image=NULL
Start=0
Damage=0
Warhead=MineSelfDestruct2
DamageRadius=0

[KINAP]
Voxel=yes
Rotates=yes
Trailer=none

[KODIAK_A]
Rate=10
LoopEnd=1
Surface=yes
LoopCount=-1
LoopStart=0
Translucency=50
TranslucencyDetailLevel=1

[KODIAK_AD]
Rate=10
Image=KODIAK_A
Start=1
LoopEnd=2
Surface=yes
LoopCount=-1
LoopStart=1
Translucency=50
TranslucencyDetailLevel=1

[K_LIGHT1]
Rate=350
Image=K_LIGHT1
LoopEnd=20
Surface=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=no
Normalized=yes
DetailLevel=1

[K_LIGHT2]
Rate=350
Image=K_LIGHT2
LoopEnd=20
Surface=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=no
Normalized=yes
DetailLevel=1

[LANCER]
Cameo=LANCERICON
Voxel=yes
Remapable=yes
PBarrelLength=136
PrimaryFireFLH=-16,0,140

[LANCERDEP]
Height=1
Buildup=LANCERDEPMK
Remapable=yes
ExtraLight=-85
Foundation=1x1
NewTheater=yes
Normalized=no
TurretOffset=40
PBarrelLength=136
PrimaryFireFLH=34,0,70
TurretNotExportedOnGround=yes

[LAREAC]
Cameo=LAREACRICON
Height=2
Buildup=LAREACMK
Remapable=yes
ActiveAnim=LAREAC_A
Foundation=2x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimDamaged=LAREAC_AD
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
PrimaryFirePixelOffset=3,-16

[LAREAC_A]
Rate=200
Start=0
LoopEnd=8
Surface=yes
PingPong=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[LAREAC_AD]
Rate=200
Start=9
LoopEnd=18
Surface=yes
LoopCount=-1
LoopStart=9
Normalized=yes

[LAREAC_B]
Rate=200
Surface=yes
Normalized=yes

[LASERFLASH]
Rate=480
Crater=no
Damage=0
Surface=yes
NewTheater=yes
Normalized=yes
DetailLevel=1
DamageRadius=0
UseNormalLight=yes

[LASERPIFF]
End=14
Rate=100
Start=0
AnimLow=0
Trailer=SMOKEY2
AnimHigh=2
AnimRate=2
LoopCount=-1
AnimPalette=yes
DetailLevel=0

[LASRDR]
Cameo=PREDICON
Voxel=yes
PrimaryFireFLH=0,32,0

[LBOLT0]
Rate=200
Image=INVISO
Damage=0
LoopEnd=16
Warhead=IonBoltSpawnerWH
LoopCount=1
LoopStart=1
TrailerAnim=IBOLT01
DamageRadius=0
TrailerSeperation=1

[LBOLT01]
Rate=200
Image=INVISO
Damage=0
LoopEnd=16
Warhead=IonBoltSpawnerWH
LoopCount=1
LoopStart=1
TrailerAnim=IBOLT1
DamageRadius=0
TrailerSeperation=6

[LBOLT1]
Damage=0
Report=IONHIT1
Scorch=yes
LoopEnd=16
Warhead=IonBoltAnimWH
LoopCount=1
LoopStart=1
TrailerAnim=IBOLT2
DamageRadius=700
UseNormalLight=yes
TrailerSeperation=7

[LBOLT2]
Damage=0
Report=IONHIT4
Scorch=yes
LoopEnd=16
Warhead=IonBoltAnimWH
LoopCount=1
LoopStart=1
TrailerAnim=IBOLT3
DamageRadius=700
UseNormalLight=yes
TrailerSeperation=9

[LBOLT3]
Damage=0
Report=IONHIT2
Scorch=yes
LoopEnd=16
Warhead=IonBoltAnimWH
LoopCount=1
LoopStart=1
DamageRadius=700
UseNormalLight=yes

[LHDEST]
Cameo=IHDESTCON
Voxel=yes
Remapable=yes
PrimaryFireFLH=0,0,40
SecondaryFireFLH=0,0,80

[LIGHTBLT1]
Rate=240
Tiled=yes
Translucent=yes
Translucency=75
UseNormalLight=yes
TranslucencyDetailLevel=1

[LIGHTBLT2]
Rate=240
Tiled=yes
Translucent=yes
Translucency=75
UseNormalLight=yes
TranslucencyDetailLevel=1

[LIGHTBLT3]
Rate=240
Tiled=yes
Translucent=yes
Translucency=75
UseNormalLight=yes
TranslucencyDetailLevel=1

[LIGHTNING]
Next=IONICIMPLODE
Rate=400
Tiled=yes
Crater=yes
Damage=600
Flamer=yes
Report=lightning
Scorch=yes
Spawns=LIGHTNINGCARRIAGEONE
Warhead=IonWH
ExpireAnim=TWLT036
Normalized=yes
SpawnCount=10
Translucent=yes
DamageRadius=100
TranslucencyDetailLevel=1

[LIGHTNING2]
Next=IONICIMPLODE
Rate=400
Tiled=yes
Crater=yes
Damage=50
Flamer=yes
Report=lightning
Scorch=yes
Spawns=LIGHTNINGCARRIAGETWO
Warhead=IonWH
ExpireAnim=TWLT036
Normalized=yes
SpawnCount=10
Translucent=yes
DamageRadius=100
TranslucencyDetailLevel=1

[LIGHTNING3]
Next=IONICIMPLODE
Rate=100
Tiled=yes
Crater=yes
Damage=50
Flamer=yes
Report=lightning
Scorch=yes
Warhead=IonWH
ExpireAnim=TWLT036
Normalized=yes
Translucent=yes
DamageRadius=100
TranslucencyDetailLevel=1

[LIGHTNINGCARRIAGEFOUR]
Next=LIGHTNING
Rate=30
Image=None
Damage=1
Bouncer=yes
LoopEnd=8
MinZVel=50.0
Warhead=IonWH
MaxXYVel=38.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=LIGHTNING
RandomRate=220,500
DetailLevel=0
DamageRadius=100

[LIGHTNINGCARRIAGEONE]
Next=LIGHTNING
Rate=50
Image=None
Damage=1
Spawns=LIGHTNINGCARRIAGETWO
Bouncer=yes
LoopEnd=8
MinZVel=30.0
Warhead=IonWH
MaxXYVel=18.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=LIGHTNING
RandomRate=220,500
SpawnCount=10
DetailLevel=0
DamageRadius=100

[LIGHTNINGCARRIAGETHREE]
Next=LIGHTNING
Rate=50
Image=None
Damage=1
Bouncer=yes
LoopEnd=8
MinZVel=50.0
Warhead=IonWH
MaxXYVel=38.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=LIGHTNING
RandomRate=220,500
DetailLevel=0
DamageRadius=100

[LIGHTNINGCARRIAGETWO]
Next=LIGHTNING
Rate=50
Image=None
Damage=1
Spawns=LIGHTNINGCARRIAGETHREE
Bouncer=yes
LoopEnd=8
MinZVel=40.0
Warhead=IonWH
MaxXYVel=28.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=LIGHTNING
RandomRate=220,500
SpawnCount=10
DetailLevel=0
DamageRadius=100

[LIMO]
Voxel=yes

[LIMPED]
Cameo=LIMPICON

[LIMPED1]
Cameo=LIMPICON1

[LIMPED_NOD]
Cameo=NODLIMPICON

[LMIS]
Voxel=yes
Rotates=yes
Trailer=SMOKEY2

[LOLMAN]
Rate=400
Report=SCOU_ATCK1
Normalized=yes

[LPST_IMG]
Cameo=LPSTICON
Voxel=yes
Remapable=yes

[LPST_NOD]
Cameo=NODLPSTICON
Voxel=yes
Remapable=yes

[LRM]
Voxel=yes
Rotates=yes
Trailer=SMOKEY2

[LSRCYSequence]
Up=275,2,2
Die1=133,15,0
Die2=148,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=259,2,2
Walk=8,6,6
Crawl=85,6,6
Guard=0,1,1
Idle1=56,15,0,W
Idle2=71,14,0,E
Prone=85,1,6
Ready=0,1,1
FireUp=163,6,6
Struggle=0,6,0
FireProne=211,6,6

[LTNK]
Cameo=LTNKICON
Voxel=yes
Remapable=yes
TurretOffset=-64
PBarrelLength=192
PrimaryFireFLH=250,10,120
SecondaryFireFLH=-32,80,120

[LightMortarWH]
Wall=yes
Wood=yes
Bright=yes
Spread=8
Verses=18%,46%,88%,115%,132%
AnimList=NAPALM3
InfDeath=2
Tiberium=yes
ProneDamage=55%
Conventional=yes

[Lighting]
Red=1.000000
Blue=1.000000
Green=1.000000
Level=0.032000
Ground=0.000000
IonRed=1.000000
Ambient=1.000000
IonBlue=1.000000
IonGreen=1.000000
IonLevel=0.032000
IonGround=0.000000
IonAmbient=1.000000

[M113]
Cameo=M113ICON
Voxel=yes
Remapable=yes
TurretOffset=0
PBarrelLength=192
PrimaryFireFLH=25,0,100
SecondaryFireFLH=-32,80,120

[MAAPWR]
Cameo=MAAPWRICON
Height=2
Buildup=MAAPWRMK
Remapable=yes
ActiveAnim=MAAPWR_A
Foundation=2x2
NewTheater=yes
FreeBuildup=true
ActiveAnimDamaged=MAAPWR_A
ActiveAnimZAdjust=-100
DemandLoadBuildup=true

[MAAPWR_A]
Rate=200
Start=0
LoopEnd=6
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes
DetailLevel=1

[MABARR]
Cameo=MABARICON
Height=3
Buildup=MABARMK
Remapable=yes
ActiveAnim=MABAR_A
Foundation=2x2
NewTheater=no
Normalized=yes
FreeBuildup=true
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
PrimaryFirePixelOffset=-10,-40

[MABARR2]
Cameo=MABAR2ICON
Height=2
Buildup=MABARR2MK
Remapable=yes
Foundation=3x2
NewTheater=no
Normalized=yes
FreeBuildup=true
DemandLoadBuildup=true

[MABAR_A]
Rate=350
LoopEnd=4
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=yes
DetailLevel=0
Translucent=yes
UseNormalLight=yes

[MABNKR]
Cameo=MABNKRICON
Height=2
Buildup=MABNKRMK
Remapable=yes
Foundation=1x1
NewTheater=yes
Normalized=yes
Recoilless=yes
FreeBuildup=true
PBarrelLength=200
PrimaryFireFLH=0,0,-120
PBarrelThickness=48
DemandLoadBuildup=true

[MABNKRAA]
Cameo=MABNKRICON
Image=MABNKR
Height=2
Buildup=MABNKRMK
Remapable=yes
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
PrimaryFireFLH=100,30,100
DemandLoadBuildup=true

[MABNKRART]
Cameo=MABNKRICON
Image=MABNKR
Height=2
Buildup=MABNKRMK
Remapable=yes
Foundation=1x1
NewTheater=yes
Normalized=yes
Recoilless=yes
FreeBuildup=true
PBarrelLength=200
PrimaryFireFLH=80,0,40
PBarrelThickness=48
DemandLoadBuildup=true

[MABNKRG]
Cameo=MABNKRICON
Image=MABNKR
Height=2
Buildup=MABNKRMK
Remapable=yes
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
PrimaryFireFLH=162,30,90
DemandLoadBuildup=true

[MACNST]
Height=1
Buildup=MACNSTMK
Remapable=yes
ActiveAnim=MACNST_B
Foundation=3x3
NewTheater=no
FreeBuildup=true
ActiveAnimTwo=MACNST_D
ProductionAnim=MACNST_C
ActiveAnimThree=MACNST_A
ActiveAnimDamaged=MACNST_BD
ActiveAnimZAdjust=-90
DemandLoadBuildup=true
ProductionAnimZAdjust=-50
ActiveAnimThreeDamaged=MACNST_AD
ActiveAnimThreeZAdjust=-90

[MACNST_A]
Rate=200
Image=MACNST_A
LoopEnd=9
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=yes
DetailLevel=1

[MACNST_AD]
Rate=200
Image=MACNST_A
LoopEnd=19
Surface=yes
LoopCount=-1
LoopStart=10
Normalized=yes
DetailLevel=1

[MACNST_B]
Rate=150
Image=INVISO
LoopEnd=9
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=yes
DetailLevel=3
Translucency=50

[MACNST_BD]
Rate=150
Image=INVISO
LoopEnd=19
Surface=yes
LoopCount=-1
LoopStart=10
NewTheater=no
Normalized=yes
DetailLevel=3
Translucency=50

[MACNST_C]
Rate=200
Image=MACNST_C
LoopEnd=49
Surface=yes
LoopCount=1
LoopStart=0
NewTheater=no
Normalized=yes

[MACNST_D]
Rate=200
Image=WEB
LoopEnd=10
Surface=yes
LoopCount=-1
LoopStart=9
NewTheater=no
Normalized=yes
DetailLevel=1
Translucency=50

[MADCATG]
Cameo=MADCICONG
Voxel=no
Remapable=yes
WalkFrames=12
TurretOffset=-16
PrimaryFireFLH=120,120,130
UseTurretShadow=yes
SecondaryFireFLH=-10,80,220

[MADCATN]
Cameo=MADCICONN
Voxel=no
Remapable=yes
WalkFrames=12
TurretOffset=-16
PrimaryFireFLH=120,120,130
UseTurretShadow=yes
SecondaryFireFLH=-10,80,220

[MADOCK]
Cameo=MADOCKICON
Height=2
Buildup=PLASSABOGSML
Remapable=yes
AnimActive=0,1,0
Foundation=4x3
NewTheater=yes
FreeBuildup=true
DeployingAnim=MADOCK_1
UnderDoorAnim=MADOCK_2
DemandLoadBuildup=true

[MAMMOTH]
Cameo=MammothTankico
Voxel=yes
Remapable=yes
TurretOffset=-20
PBarrelLength=192
PrimaryFireFLH=110,32,110
SecondaryFireFLH=-32,80,120

[MAMMOTHORCABOMB]
Rate=400
Crater=yes
Damage=HENUKE
Flamer=yes
Report=EXPNEW05
Scorch=yes
Translucent=no
UseNormalLight=yes

[MANIM]
Report=EXPNEW05
Scorch=yes
Normalized=yes
UseNormalLight=yes

[MANTIS]
Cameo=MANTISICON
Voxel=yes
Remapable=yes
TurretOffset=0
PrimaryFireFLH=64,32,64

[MAPOWR]
Cameo=MAPOWRICON
Height=2
Buildup=MAPOWRMK
Remapable=yes
ActiveAnim=MAPOWR_B
Foundation=2x2
Normalized=yes
SiloDamage=yes
FreeBuildup=true
SpecialAnim=MAPOWR_A
ActiveAnimTwo=MAPOWR_C
ActiveAnimThree=MAPOWR_D
ActiveAnimDamaged=MAPOWR_BD
ActiveAnimZAdjust=-32
DemandLoadBuildup=true
SpecialAnimDamaged=MAPOWR_AD
SpecialAnimZAdjust=-32
ActiveAnimTwoDamaged=MAPOWR_C
ActiveAnimTwoZAdjust=-75
ActiveAnimThreeDamaged=MAPOWR_D
ActiveAnimThreeZAdjust=-100

[MAPOWR_A]
Rate=0
Image=MAPOWR_A
Surface=yes
Normalized=yes

[MAPOWR_AD]
Rate=0
Image=MAPOWR_A
Start=4
Surface=yes
Normalized=yes

[MAPOWR_B]
Rate=400
Image=MAPOWR_B
LoopEnd=35
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes
DetailLevel=1

[MAPOWR_BD]
Rate=400
Image=MAPOWR_B
LoopEnd=72
Surface=yes
LoopCount=-1
LoopStart=36
Normalized=yes
DetailLevel=1

[MAPOWR_C]
Rate=400
Image=MAPOWR_C
LoopEnd=48
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes
DetailLevel=1

[MAPOWR_CD]
Rate=400
Image=MAPOWR_C
LoopEnd=96
Surface=yes
LoopCount=-1
LoopStart=48
Normalized=yes
DetailLevel=1

[MAPOWR_D]
Rate=400
Image=MAPOWR_D
Start=0
LoopEnd=80
Surface=yes
LoopCount=-1
LoopStart=30
Normalized=yes
DetailLevel=1

[MAPROC]
Cameo=MPROICON
Height=2
Buildup=MAPROCMK
BibShape=MAPROCBB
Remapable=yes
ActiveAnim=MAPROC_C
Foundation=4x3
NewTheater=yes
FreeBuildup=true
ActiveAnimTwo=MAPROC_B
ZShapePointMove=24,-12
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
ActiveAnimTwoPowered=no

[MAPROC_B]
Rate=350
Image=MAPROC_B
LoopEnd=20
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[MAPROC_C]
Rate=250
Image=MAPROC_C
LoopEnd=7
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[MAPULS]
Cameo=MEMPICO
Image=NAPULS
Buildup=NAPULSMK
Remapable=yes
Foundation=2x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
PBarrelLength=110
PrimaryFireFLH=0,0,80
ExtraDamageStage=yes
DemandLoadBuildup=true
TurretNotExportedOnGround=yes

[MARADR]
Cameo=ARRYICON
Height=3
Buildup=MARADRMK
Remapable=no
ActiveAnim=CAARAY_A
DemandLoad=true
Foundation=2x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimTwo=CAARAY_B
ActiveAnimFour=CAARAY_D
ActiveAnimThree=CAARAY_C
ActiveAnimYSort=543
ExtraDamageStage=yes
ActiveAnimDamaged=MARADR_AD
ActiveAnimZAdjust=-100
DamageFireOffset0=-20,23
DamageFireOffset1=-12,34
DamageFireOffset2=6,25
DamageFireOffset3=-24,53
DemandLoadBuildup=true
ActiveAnimTwoZAdjust=-100
ActiveAnimFourDamaged=CAARAY_DD
ActiveAnimFourZAdjust=-100
ActiveAnimThreeDamaged=CAARAY_CD
ActiveAnimThreeZAdjust=-100

[MARADR_A]
Rate=220
Image=MARADR_A
Start=0
LoopEnd=19
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[MARADR_AD]
Rate=180
Image=MARADR_A
Start=46
LoopEnd=39
Surface=yes
LoopCount=-1
LoopStart=20
NewTheater=yes
Normalized=yes

[MAREFN]
Cameo=MRFICO
Image=NAREFN
Height=2
Buildup=NAREFNMK
BibShape=NAREFNBB
Remapable=yes
ActiveAnim=NAREFN_C
Foundation=4x3
NewTheater=yes
FreeBuildup=true
ActiveAnimTwo=NAREFN_B
ProductionAnim=NAREFN_AR
ZShapePointMove=24, -12
ExtraDamageStage=yes
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
PreProductionAnim=NAREFN_A
ActiveAnimTwoPowered=no
ActiveAnimTwoZAdjust=-250
ProductionAnimZAdjust=-40
PreProductionAnimZAdjust=-40

[MAREFN_A]
Rate=350
LoopEnd=3
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=yes
DetailLevel=1
Translucent=yes
UseNormalLight=yes

[MARINE]
Cameo=WEATICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=100,0,100

[MASAM]
Cameo=MASAMICON
Buildup=MASAMMK
Remapable=yes
Foundation=1x1
NewTheater=yes
FreeBuildup=true
PrimaryFireFLH=90,50,100
SecondaryFireFLH=90,-50,100
DemandLoadBuildup=true

[MASAM_A]
Rate=0
LoopEnd=32
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes

[MASILO]
Cameo=MSILICO
Image=GASILO
Buildup=GASILOMK
Remapable=yes
ActiveAnim=GASILO_B
Foundation=2x2
NewTheater=yes
SiloDamage=yes
FreeBuildup=true
SpecialAnim=GASILO_A
ExtraDamageStage=yes
ActiveAnimDamaged=GASILO_BD
DemandLoadBuildup=true
SpecialAnimDamaged=GASILO_AD
SpecialAnimZAdjust=-32

[MASPPY]
Cameo=SPPYICON
Height=4
Buildup=MASPPYMK
Remapable=yes
ActiveAnim=MASPPY_A
Foundation=3x3
NewTheater=yes
FreeBuildup=true
ActiveAnimYSort=543
ActiveAnimDamaged=MASPPY_AD
ActiveAnimZAdjust=-100
DemandLoadBuildup=true

[MASPPY_A]
Rate=450
Image=MASPPY_A
Layer=ground
Shadow=yes
LoopEnd=12
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[MASPPY_AD]
Rate=450
Image=MASPPY_A
Layer=ground
Start=13
Shadow=yes
LoopEnd=26
Surface=yes
LoopCount=-1
LoopStart=13
NewTheater=yes
Normalized=yes

[MASPPY_B]
Rate=450
Image=MASPPY_B
Layer=ground
Shadow=yes
LoopEnd=12
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[MASPPY_BD]
Rate=450
Image=MASPPY_B
Layer=ground
Start=13
Shadow=yes
LoopEnd=26
Surface=yes
LoopCount=-1
LoopStart=13
NewTheater=yes
Normalized=yes

[MATECH]
Cameo=MTECICON
Height=2
Buildup=MATECHMK
Remapable=yes
ActiveAnim=MATECH_A
Foundation=3x3
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimTwo=MATECH_B
PowerUp1LocXX=0
PowerUp1LocYY=0
PowerUp1LocZZ=-30
PowerUp1YSort=-5
PowerUp2LocXX=23
PowerUp2LocYY=12
PowerUp2LocZZ=-42
PowerUp2YSort=-5
ActiveAnimPowered=yes
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
ActiveAnimTwoDamaged=MATECH_BD
ActiveAnimTwoZAdjust=-100

[MATECH_A]
Rate=350
Image=MATECH_A
LoopEnd=19
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[MATECH_B]
Rate=350
Image=MATECH_B
LoopEnd=19
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[MATECH_BD]
Rate=220
Image=MATECH_B
LoopEnd=39
Surface=yes
LoopCount=-1
LoopStart=20
NewTheater=yes
Normalized=yes

[MATECH_C]
Rate=220
Cameo=MATECHCICON
LoopEnd=5
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[MATECH_F]
Rate=220
Cameo=MATECHFICON
LoopEnd=8
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[MATESLA]
Cameo=MATESLAICON
Height=2
Buildup=MATESLAMK
Remapable=yes
ActiveAnim=MATESLA_B
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimDamaged=MATESLA_BD
ActiveAnimZAdjust=-120
DemandLoadBuildup=true
PrimaryFirePixelOffset=0,-45
SecondaryFirePixelOffset=0,-45

[MATESLA_B]
Rate=270
Image=MATESLA_B
Start=0
LoopEnd=10
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[MATESLA_BD]
Rate=270
Image=MATESLA_BD
Start=0
LoopEnd=10
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[MAWEAP]
Cameo=MCSHICON
Image=MAWEAP
Height=2
Buildup=WEAPMK
BibShape=MAWEAPBB
DoorAnim=MAWEAP_D
Remapable=yes
ActiveAnim=MAWEAP_A
AnimActive=0,1,0
DoorStages=20
Foundation=4x3
NewTheater=no
DamagedDoor=yes
FreeBuildup=true
SimpleDamage=no
ActiveAnimTwo=MAWEAP_B
DeployingAnim=MAWEAP_2
NormalZAdjust=-15
UnderDoorAnim=MAWEAP_1
ProductionAnim=NAWEAP_A
ActiveAnimThree=MAWEAP_C
ProductionAnimX=0
ProductionAnimY=0
ActiveAnimThreeX=2
ActiveAnimThreeY=-2
ExtraDamageStage=yes
ActiveAnimZAdjust=-119
DemandLoadBuildup=true
ProductionAnimYSort=0
ActiveAnimTwoZAdjust=-119
ProductionAnimZAdjust=-119
ActiveAnimThreeZAdjust=-119

[MAWEAP_A]
Rate=800
LoopEnd=30
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes
DetailLevel=1

[MAWEAP_B]
Rate=350
Image=MAWEAP_B
LoopEnd=20
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1
Translucent=yes
UseNormalLight=yes
RandomLoopDelay=10,300
ShouldUseCellDrawer=false

[MAWEAP_C]
Rate=800
LoopEnd=4
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[MBEAST]
Cameo=BEASTICON
Voxel=no
Remapable=yes
WalkFrames=12
FiringFrames=5

[MBEASTCIV]
Cameo=BEASTICON
Voxel=no
Remapable=yes
WalkFrames=12
FiringFrames=5

[MBIRD]
Crawls=no
FireUp=2
Sequence=BirdSequence
Remapable=no

[MBOMBER]
Cameo=MADBICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes

[MBTNK]
Cameo=achronicon
Voxel=yes
Remapable=yes
TurretOffset=10
PBarrelLength=190
PrimaryFireFLH=0,0,30

[MCV_NOD]
Cameo=NODMCVICON
Voxel=yes
Remapable=yes

[MDDG]
Cameo=MDDGICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=12
FiringFrames=3
PrimaryFireFLH=65,70,95
StandingFrames=1
StartWalkFrame=0
StartStandFrame=120
StartFiringFrame=96

[MECHFACT_A]
Rate=400
LoopEnd=8
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes
DetailLevel=1

[MECHFACT_B]
Rate=300
LoopEnd=19
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes
DetailLevel=1

[MECHFACT_P]
End=24
Next=MECHFACT_P2
Rate=50
Image=MECHFACT_P
Start=20
LoopEnd=24
Surface=yes
LoopCount=1
LoopStart=20
DetailLevel=1

[MECHFACT_P2]
Rate=300
Image=MECHFACT_P
Start=0
LoopEnd=19
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes
DetailLevel=1

[MEDIBORG]
Cameo=MEDBORGICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=70,-30,120

[MEDICSZ]
Cameo=MEDIICON
Crawls=yes
FireUp=2
Sequence=MedicSequence
Remapable=yes
PrimaryFireFLH=0,0,75

[MEDUSA]
Cameo=MEDUICON
Voxel=no
Remapable=yes
WalkFrames=30
PrimaryFireFLH=230,-120,250
UseTurretShadow=yes
SecondaryFireFLH=175,0,375

[MEMPFX]
Report=PLSECAN2
Surface=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[METAR]
Image=METLARG
Damage=400
Report=METEOR1
Spawns=METARBRI
LoopEnd=8
MinZVel=-50.0
Warhead=Meteorite
Duration=100
IsMeteor=true
MaxXYVel=100.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=EXPLOSAGE
RandomRate=220,500
SpawnCount=8
DetailLevel=0
TrailerAnim=METSTRAL
DamageRadius=600
TrailerSeperation=1

[METARBRI]
Rate=100
Image=METLARG
Damage=150
Report=METHIT1
Spawns=METARDBRI
Bouncer=yes
LoopEnd=8
MinZVel=30.0
Warhead=EXPLOSEWH
MaxXYVel=18.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=EXPLOSE
RandomRate=220,500
SpawnCount=10
DetailLevel=0
TrailerAnim=SMOKEY2
DamageRadius=100
TiberiumSpawnType=TIB3_1
TrailerSeperation=1

[METARDBRI]
Rate=100
Image=METLARG
Damage=100
Report=METHIT1
Spawns=METARDEDBRI
Bouncer=yes
LoopEnd=8
MinZVel=50.0
Warhead=TankOGas
MaxXYVel=28.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT070
RandomRate=220,500
SpawnCount=10
DetailLevel=0
DamageRadius=100

[METARDEDBRI]
Rate=100
Image=METSMALL
Damage=80
Report=METHIT1
Bouncer=yes
LoopEnd=8
MinZVel=40.0
Warhead=TankOGas
MaxXYVel=18.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT026
RandomRate=220,500
DetailLevel=0
DamageRadius=50

[METDEBRI]
Rate=500
Damage=40
Report=METHIT1
Bouncer=yes
LoopEnd=8
MinZVel=40.0
Warhead=TankOGas
MaxXYVel=18.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT070
IsTiberium=true
RandomRate=220,500
DetailLevel=0
DamageRadius=100
TiberiumSpawnType=TIB01

[METEORDOWNBIG]
Image=METLARGE
Damage=100
Report=METEOR1
Spawns=METEORSPLIT
LoopEnd=8
MinZVel=-50.0
Warhead=METEORWH
IsMeteor=true
MaxXYVel=100.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT070
IsTiberium=true
SpawnCount=4
DetailLevel=0
TrailerAnim=SMOKEY2
DamageRadius=300
TiberiumSpawnType=TIB2_01
TrailerSeperation=1
TiberiumSpreadRadius=5

[METEORDOWNSML]
Image=METSMALL
Damage=50
Report=METEOR2
Spawns=METEORSPLIT
LoopEnd=8
MinZVel=-50.0
Warhead=METEORWH
IsMeteor=true
MaxXYVel=100.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT100
IsTiberium=true
RandomRate=220,500
SpawnCount=2
DetailLevel=0
TrailerAnim=METSTRAL
DamageRadius=300
TrailerSeperation=1

[METEORINF]
Cameo=E1ICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[METEORSPLIT]
Rate=500
Image=METDEBRI
Damage=40
Report=METHIT1
Bouncer=yes
LoopEnd=8
MinZVel=40.0
Warhead=METEORWH
MaxXYVel=18.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT070
IsTiberium=true
RandomRate=220,220
DetailLevel=0
DamageRadius=100
TiberiumSpawnType=TIB01

[METEORSTATEINIT]
Image=METLARGE
Damage=100
Report=METEOR1
Spawns=METDEBRI
LoopEnd=8
MinZVel=-50.0
Warhead=METEORWH
IsMeteor=true
MaxXYVel=100.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT100
IsTiberium=true
RandomRate=220,500
SpawnCount=3
DetailLevel=0
TrailerAnim=METSTRAL
DamageRadius=300
TrailerSeperation=1

[METEORSTATESPREAD]
Rate=500
Image=NONE
Damage=0
Spawns=METEORDOWNBIG
Bouncer=yes
LoopEnd=8
MinZVel=1.0
Warhead=Meteorite
MaxXYVel=20.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
SpawnCount=1
DetailLevel=0
DamageRadius=0

[METLARGE]
Damage=5000000
Report=METEOR1
Spawns=METDEBRI
LoopEnd=8
MinZVel=-50.0
Warhead=Meteorite
IsMeteor=true
MaxXYVel=100.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT070
RandomRate=220,500
SpawnCount=5
DetailLevel=0
TrailerAnim=SMOKEY2
DamageRadius=300
TrailerSeperation=1

[METLTRAL]
Next=SMOKEY
Rate=600
LoopEnd=8
LoopCount=1
LoopStart=0
DetailLevel=1

[METSMALL]
Damage=5000000
Report=METEOR2
Spawns=METDEBRI
LoopEnd=8
MinZVel=-50.0
Warhead=Meteorite
IsMeteor=true
MaxXYVel=100.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT100
IsTiberium=true
RandomRate=220,500
SpawnCount=7
DetailLevel=0
TrailerAnim=METSTRAL
DamageRadius=300
TrailerSeperation=1

[METSTRAL]
Next=SMOKEY
Rate=600
LoopEnd=8
LoopCount=1
LoopStart=0
DetailLevel=1

[MFIEND]
Cameo=FIENDICON
Crawls=yes
FireUp=2
Sequence=DoggieSequence
Remapable=yes
PrimaryFireFLH=0,0,100

[MFLOAT]
Cameo=FLOATICON
Voxel=no
Facings=1
Remapable=yes
WalkFrames=16
FiringFrames=16
StandingFrames=16
StartWalkFrame=0
StartStandFrame=0
StartFiringFrame=16

[MFLYER]
Cameo=FLYERICON
Crawls=yes
FireUp=5
Sequence=FlyerSequence
Remapable=yes
PrimaryFireFLH=114,0,116

[MFLYERCIV]
Cameo=FLYERICON
Crawls=yes
FireUp=5
Sequence=FlyerSequence
Remapable=yes
PrimaryFireFLH=114,0,116

[MGHOST]
Cameo=GOSTICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=100,0,100
SecondaryFireFLH=100,0,100

[MHIJACKER]
Cameo=MHIJACKERICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes

[MHIJACKSZ]
Cameo=MHIJACKICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes

[MILP]
Cameo=MILPICON
Height=2
Buildup=MILPMK
Remapable=yes
ActiveAnim=MILP_A
Foundation=3x2
Normalized=yes
FreeBuildup=true
DemandLoadBuildup=true

[MILP_A]
Rate=400
Start=0
LoopEnd=97
Surface=yes
LoopCount=-1
LoopStart=32
Normalized=yes
DetailLevel=1

[MINEDESTRUCT]
Rate=400
Crater=yes
Damage=20000
Scorch=yes
Surface=yes
Warhead=MineSelfDestruct
ExpireAnim=MINEDESTRUCT2
DamageRadius=9999999

[MINEDESTRUCT2]
Flat=yes
Crater=yes
Damage=20000
Scorch=yes
Spawns=METDEBRI
Sticky=yes
LoopEnd=8
MaxZVel=0.0
MinZVel=0.0
Surface=yes
Warhead=MineSelfDestruct2
IsMeteor=true
MaxXYVel=1.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=KILLMEEXPIRE
RandomRate=0,0
SpawnCount=0
DetailLevel=0
DamageRadius=0

[MINEEXPLODE]
Crater=yes
Damage=50
Flamer=yes
Report=EXPNEW06
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[MINIVAN1]
Voxel=yes

[MINIVAN2]
Voxel=yes

[MINIVAN3]
Voxel=yes

[MINOTAUR]
Cameo=minotauricon
Voxel=no
Facings=8
Remapable=yes
WalkFrames=19
PrimaryFireFLH=30,110,120
StandingFrames=0
StartWalkFrame=0
SecondaryFireFLH=-30,60,220

[MISLCHEM]
Color=DarkGreen
Voxel=yes
Trailer=SMOKEY2

[MISLCHEMTRIGGER]
Image=MISLCHEM
Voxel=yes
Damage=1000
Report=METEOR1
Spawns=DBRIS1LGINVIS
LoopEnd=8
MinZVel=-50.0
Warhead=GAS
Duration=100
IsMeteor=true
MaxXYVel=100.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TIBERIUMWH
IsTiberium=true
RandomRate=220,500
SpawnCount=8
DetailLevel=0
TrailerAnim=SMOKEY
DamageRadius=600
TiberiumRadius=4
TiberiumSpawnType=TIB2_01
TrailerSeperation=1

[MISLMLTI]
Voxel=yes
Trailer=SMOKEY2

[MISSILE]
Rotates=yes
Trailer=SMOKEY2
PrimaryFireFLH=0,-50,128

[MLRS]
Cameo=MLRSICON
Voxel=yes
Remapable=yes
TurretOffset=-100
PrimaryFireFLH=200,40,120
SecondaryFireFLH=200,-40,120

[MLTIMISL]
Rate=400
Normalized=yes

[MMCV]
Cameo=MMCVICON
Voxel=yes
Remapable=yes

[MMECHANIC]
Cameo=MECHANICON
Crawls=no
FireUp=2
Sequence=MechaSequence
Remapable=yes
PrimaryFireFLH=300,0,115
SecondaryFireFLH=70,0,115

[MNLY]
Voxel=yes
Remapable=yes

[MOBMINEAGE]
Cameo=mobmineageicon
Voxel=yes
Remapable=yes
PrimaryFireFLH=0,32,0

[MOBMINEAGEDEPLO]
Rate=500
Image=assiveexplo
Damage=999000

[MOLODEBRIS1]
Rate=500
Image=EMPTYANIM
Damage=1
Bouncer=yes
LoopEnd=8
MaxZVel=4.0
MinZVel=2.0
Warhead=MolotovWH2
MaxXYVel=4.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=KILLMEEXPIRE
DetailLevel=0
DamageRadius=100

[MOLODEBRIS2]
Rate=500
Image=EMPTYANIM
Damage=1
Bouncer=yes
LoopEnd=8
MaxZVel=4.0
MinZVel=2.0
Warhead=MolotovWH2
MaxXYVel=4.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=KILLMEEXPIRE
DetailLevel=0
DamageRadius=80

[MOLOTFIRE1]
Next=MOLOTFIRE2
Rate=450
Image=FIRE1
Damage=0
Scorch=yes
Surface=yes
Warhead=MolotovWH2
LoopCount=3
DetailLevel=0
TrailerAnim=MOLODEBRIS1
DamageRadius=0
Translucency=50
UseNormalLight=yes
TrailerSeperation=20

[MOLOTFIRE2]
Next=MOLOTFIRE3
Rate=450
Image=FIRE2
Damage=0
Surface=yes
Warhead=MolotovWH2
LoopCount=2
DetailLevel=0
TrailerAnim=MOLODEBRIS2
DamageRadius=0
Translucency=50
UseNormalLight=yes
TrailerSeperation=22

[MOLOTFIRE3]
Rate=450
Image=FIRE3
Damage=0
Surface=yes
Warhead=MolotovWH2
LoopCount=1
DetailLevel=0
DamageRadius=0
Translucency=50
UseNormalLight=yes

[MOLOTOVA]
End=17
Next=MOLOTFIRE1
Rate=450
Image=FIRE1
Start=0
Damage=0
Report=MOLOHIT
Scorch=yes
Surface=yes
DetailLevel=0
TrailerAnim=MOLOTOVAD
DamageRadius=0
Translucency=50
UseNormalLight=yes
TrailerSeperation=4

[MOLOTOVAD]
Rate=500
Image=EMPTYANIM
Damage=10
Bouncer=yes
LoopEnd=8
MinZVel=10.0
Warhead=MolotovWH2
MaxXYVel=12.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=MOLOTFIRE1
DetailLevel=0
DamageRadius=100

[MOLOTOVI]
AnimLow=0
AnimHigh=15
AnimRate=1
AnimPalette=yes

[MONEY]
Rate=400
Normalized=yes

[MONGO]
Cameo=MONGOICON
Voxel=no
Remapable=yes
WalkFrames=20
PrimaryFireFLH=220,-80,300
SecondaryFireFLH=220,-80,300

[MONOCAR]
Voxel=yes

[MONOENG]
Voxel=yes

[MONTAUK2]
Cameo=monticon
Voxel=yes
Remapable=yes
PrimaryFireFLH=200,0,0
SecondaryFireFLH=200,0,0

[MORTARINF]
Cameo=MORTICON
Crawls=no
FireUp=28
Sequence=MortSequence
Remapable=yes
PrimaryFireFLH=130,0,160

[MORTARXPLO]
Image=S_BANG34
Crater=yes
Report=MORTAREXP
Normalized=no
Translucent=yes
UseNormalLight=yes

[MPOWR]
Cameo=MPOWRICON
Height=2
Buildup=MMPOWRMK
Remapable=yes
ActiveAnim=MPOWR_A
Foundation=2x2
NewTheater=no
Normalized=yes
FreeBuildup=true
ActiveAnimZAdjust=-100
DemandLoadBuildup=true

[MPOWR_A]
Rate=350
LoopEnd=4
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=yes
DetailLevel=0
Translucent=yes
UseNormalLight=yes

[MRJ]
Voxel=yes
Remapable=yes

[MSCOUT]
Cameo=SCOUTICON
Crawls=yes
FireUp=15
Sequence=ScoutSequence
FireProne=15
Remapable=yes

[MSTL_A]
Rate=220
Image=MSTL_A
Start=0
LoopEnd=10
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=yes
DetailLevel=1

[MTNK]
Cameo=MTNKICON
Voxel=yes
Remapable=yes
TurretOffset=0
PrimaryFireFLH=250,0,70
SecondaryFireFLH=-30,10,150

[MTRUCK]
Cameo=MTRUCKICON
Voxel=yes
Remapable=yes
TurretOffset=-102
PrimaryFireFLH=106,0,92

[MULTINUKE]
Crater=yes
Damage=50
Flamer=yes
Report=EXPNEW08
Scorch=yes
Normalized=yes
Translucent=no
UseNormalLight=yes

[MUPILE]
Rate=350
Cameo=armory
Image=CTARMR
Buildup=ctarmrmk
LoopEnd=10
Surface=yes
LoopCount=-1
LoopStart=0
Remapable=yes
ActiveAnim=CAARMR_A
DemandLoad=true
Foundation=4x4
NewTheater=yes
Normalized=yes
DetailLevel=3
ActiveAnimPowered=no
ActiveAnimZAdjust=-100

[MUSCLECAR1]
Voxel=yes

[MUSCLECAR2]
Voxel=yes

[MUSCLECAR3]
Voxel=yes

[MUTANT3SZ]
Cameo=MUTANT3ICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
SecondaryFireFLH=75,0,75

[MUTANTEST]
Cameo=MUTANTESTICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[MUTANTESTSM]
Cameo=MUTANTESTICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[MUTANTSZ]
Cameo=MUTANTICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes

[MUTAPC]
Voxel=yes
Remapable=yes
TurretOffset=0
PBarrelLength=30
PrimaryFireFLH=50,0,150

[MUTARTY]
Voxel=yes
Remapable=yes
PrimaryFireFLH=0,0,240

[MUTBAR]
Cameo=MUTBARICON
Height=1
Buildup=DUMIBUILDUP
Remapable=yes
ActiveAnim=MUTBARA
AnimActive=0,26,3
DemandLoad=true
Foundation=2x3
Normalized=yes
FreeBuildup=true
ActiveAnimDamaged=MUTBARA
ActiveAnimZAdjust=-100
DemandLoadBuildup=true

[MUTBARA]
Rate=182
LoopEnd=10
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes

[MUTCOMMANDOSM]
Cameo=mutcommandoICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes

[MUTCONST]
Height=1.5
Buildup=DUMIBUILDUP
Remapable=yes
ActiveAnim=MUTCONSTA
AnimActive=0,26,3
Foundation=3x3
FreeBuildup=true
ProductionAnim=MUTCONSTPROD
ActiveAnimDamaged=MUTCONSTA
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
ProductionAnimZAdjust=-25

[MUTCONSTA]
Rate=182
LoopEnd=10
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes

[MUTCONSTPROD]
Rate=200
LoopEnd=19
Surface=yes
LoopCount=1
LoopStart=0
Normalized=yes

[MUTPOWADM]
Rate=182
LoopEnd=10
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes

[MUTPOWADME]
Rate=182
LoopEnd=10
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes

[MUTPOWR]
Cameo=MUTPOWRICON
Height=2
Buildup=DUMIBUILDUP
Remapable=yes
ActiveAnim=MUTPOWADME
Foundation=1x3
Normalized=yes
FreeBuildup=true
ExtraDamageStage=false
ActiveAnimDamaged=MUTPOWADM
ActiveAnimZAdjust=-100
DemandLoadBuildup=true

[MUTRAY]
Cameo=ARRAYICON
Image=CAARAY
Height=3
Buildup=CAARAY
Remapable=yes
ActiveAnim=CAARAY_AA
Foundation=2x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimTwo=CAARAY_BB
ActiveAnimFour=CAARAY_DD
ActiveAnimThree=CAARAY_CC
ExtraDamageStage=yes
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
ActiveAnimTwoZAdjust=-100
ActiveAnimFourDamaged=CAARAY_DDD
ActiveAnimFourZAdjust=-100
ActiveAnimThreeDamaged=CAARAY_CDD
ActiveAnimThreeZAdjust=-100

[MUTTANK]
Voxel=yes
Remapable=yes
TurretOffset=0
PBarrelLength=50
PrimaryFireFLH=120,0,70

[MUTTRUCK]
Voxel=yes
Remapable=yes

[MUZZLEARTY_E]
Translucent=yes

[MUZZLEARTY_N]
Translucent=yes

[MUZZLEARTY_NE]
Translucent=yes

[MUZZLEARTY_NW]
Translucent=yes

[MUZZLEARTY_S]
Translucent=yes

[MUZZLEARTY_SE]
Translucent=yes

[MUZZLEARTY_SW]
Translucent=yes

[MUZZLEARTY_W]
Translucent=yes

[MUZZLEFLASHB_E]
Translucent=yes

[MUZZLEFLASHB_N]
Translucent=yes

[MUZZLEFLASHB_NE]
Translucent=yes

[MUZZLEFLASHB_NW]
Translucent=yes

[MUZZLEFLASHB_S]
Translucent=yes

[MUZZLEFLASHB_SE]
Translucent=yes

[MUZZLEFLASHB_SW]
Translucent=yes

[MUZZLEFLASHB_W]
Translucent=yes

[MUZZLEFLASH_E]
Translucent=yes

[MUZZLEFLASH_N]
Translucent=yes

[MUZZLEFLASH_NE]
Translucent=yes

[MUZZLEFLASH_NW]
Translucent=yes

[MUZZLEFLASH_S]
Translucent=yes

[MUZZLEFLASH_SE]
Translucent=yes

[MUZZLEFLASH_SW]
Translucent=yes

[MUZZLEFLASH_W]
Translucent=yes

[MWAR]
Cameo=DGWEAPICON
Height=2
Buildup=MWARMK
BibShape=MWARBB
DoorAnim=MWAR_D
Remapable=yes
ActiveAnim=MWAR_A
AnimActive=0,1,0
DoorStages=12
Foundation=4x3
NewTheater=yes
FreeBuildup=true
ActiveAnimTwo=MWAR_B
DeployingAnim=MWAR_2
NormalZAdjust=-10
UnderDoorAnim=MWAR_1
ActiveAnimThree=MWAR_C
ActiveAnimZAdjust=-119
DemandLoadBuildup=true
ActiveAnimTwoZAdjust=-119
ActiveAnimThreeZAdjust=-119

[MWARG]
Height=2
Buildup=MWARGMK
BibShape=MWARGBB
DoorAnim=MWAR_D
Remapable=yes
ActiveAnim=MWAR_A
AnimActive=0,1,0
DoorStages=12
Foundation=4x3
NewTheater=yes
FreeBuildup=true
ActiveAnimTwo=MWAR_B
DeployingAnim=MWARG_2
NormalZAdjust=-10
UnderDoorAnim=MWARG_1
ActiveAnimThree=MWAR_C
ActiveAnimZAdjust=-119
DemandLoadBuildup=true
ActiveAnimTwoZAdjust=-119
ActiveAnimThreeZAdjust=-119

[MWARGDI]
Cameo=MWARGICON
Voxel=yes
Remapable=yes

[MWARN]
Height=2
Buildup=MWARNMK
BibShape=MWARNBB
DoorAnim=MWAR_D
Remapable=yes
ActiveAnim=MWAR_A
AnimActive=0,1,0
DoorStages=12
Foundation=4x3
NewTheater=yes
FreeBuildup=true
ActiveAnimTwo=MWAR_B
DeployingAnim=MWARN_2
NormalZAdjust=-10
UnderDoorAnim=MWARN_1
ActiveAnimThree=MWAR_C
ActiveAnimZAdjust=-119
DemandLoadBuildup=true
ActiveAnimTwoZAdjust=-119
ActiveAnimThreeZAdjust=-119

[MWARNOD]
Cameo=MWARNICON
Voxel=yes
Remapable=yes

[MWAR_A]
Rate=400
LoopEnd=5
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[MWAR_B]
Rate=400
LoopEnd=12
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[MWAR_C]
Rate=800
LoopEnd=8
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[MWAR_GDI]
Cameo=MWARICON
Voxel=yes
Remapable=yes

[MWAR_NOD]
Cameo=MWARICON
Voxel=yes
Remapable=yes

[MWMNSZ]
Cameo=MWMNICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=75,0,75
SecondaryFireFLH=75,0,75

[M_EMP]
67=FSGDIM02
68=FSGDIM03
69=FSGDIM07
70=FSNODM02
71=FSNODM06
72=FS_TITLE
73=FSNODM01
74=FSNODM03
75=FSNODM04
76=FSNODM07
77=FSNODM09
78=FSNODM05
79=FSNODM08
80=MEKATAK2
81=FSGDIM04
82=FSGDIM05
83=FSGDIM06
84=FSGDIM08
85=FSGDIM09
86=FSGDIFNL
87=FSGDIINT
88=FS_SB01
89=TS_TITLE
90=FSNODFNL
Cameo=MEMPICON
Voxel=yes
Struggle=0,6,0
Remapable=yes
ActiveAnimTwo=NAAPWR_B
ActiveAnimZAdjust=-55
ActiveAnimTwoZAdjust=-80

[Map]
Size=0,0,120,102
Theater=TEMPERATE
LocalSize=2,4,116,96

[MechaSequence]
Up=420,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=404,2,2
Walk=8,6,6
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,14,0,E
Prone=86,1,6
Ready=0,1,1
FireUp=164,24,24
Struggle=0,6,0
FireProne=356,6,6

[MedicSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,W
Idle2=71,14,0,E
Prone=86,1,6
Ready=0,1,1
FireUp=292,15,0
Struggle=0,6,0
FireProne=292,15,0

[MortSequence]
Up=468,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=452,2,2
Walk=8,6,6
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,14,0,E
Prone=86,1,6
Ready=0,1,1
FireUp=164,30,30
Struggle=0,6,0
FireProne=404,6,6

[Movies]
1=CAP_TRAT
2=COUP
3=VEGAWIN
4=DISKDEST
5=INTRO
6=GDI_M02
7=GDI_M03
8=GDI_M04
9=GDI_M05
00=CAP_TRAT
01=COUP
02=VEGAWIN
03=DISKDEST
04=INTRO
05=GDI_M02
06=GDI_M03
07=GDI_M04
08=GDI_M05
09=GDI_M06
10=GDI_M06
11=GDI_M07
12=GDI_M08
13=GDI_M09A
14=GDI_M09B
15=GDI_M09C
16=GDI_M10A
17=GDIM09CW
18=GDI_M11
19=GDI_M12A
20=HIDESEEK
21=ICESKATE
22=MECHATAK
23=EVA
24=NOD_M02
25=NOD_M03
26=NOD_M04
27=NOD_M06
28=NOWCNOT
29=ORCASTRK
30=PODASSLT
31=RETRBTN
32=TENEVICT
33=TRAINROB
34=NOD06ABW
35=EMPULSE
36=NOD_M09
37=STARTUP
38=ICBMLNCH
39=BEACHEAD
40=GDI_FINL
41=NOD_M05
42=GENNODL1
43=GDIM09D1
44=GDI01_SB
45=GDI02_SB
46=GDI03_SB
47=NOD_M07
48=NOD_M08
49=NOD_M10
50=NOD_M11
51=NOD_M12
52=NOD_FINL
53=NOD01_SB
54=NOD02_SB
55=GENWIN01
56=UFOGUARD
57=WWLOGO
58=KILL_GDI
59=KILLMECH
60=UNSTPBLE
61=N_LOGO_W
62=N_LOGO_L
63=NOD_FLAG
64=GDI_LOGO
65=GDI_FLAG
66=DAMBREAK
67=FSGDIM03
68=FSGDIM07
69=FSNODM02
70=FSNODM06
71=FS_TITLE
72=FSNODM01
73=FSNODM03
74=FSNODM04
75=FSNODM07
76=FSNODM09
77=FSNODM05
78=FSNODM08
79=MEKATAK2
80=FSGDIM04
81=FSGDIM05
82=FSGDIM06
83=FSGDIM08
84=FSGDIM09
85=FSGDIFNL
86=FSGDIINT
87=FS_SB01
88=TS_TITLE
89=FSNODFNL
90=INTRON
91=MOBSTLTH
92=RAGDOLL
93=REAPBOMB

[MutatorWH]
Spread=0
Verses=100%,0%,0%,0%,0%
InfDeath=2
Particle=GasCloudSys

[NAAPWR_A]
Rate=220
Image=NAAPWR_A
Start=0
LoopEnd=8
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[NAAPWR_AD]
Rate=220
Image=NAAPWR_A
LoopEnd=17
Surface=yes
LoopCount=-1
LoopStart=9
Normalized=yes
DetailLevel=1

[NAAPWR_B]
Rate=200
Image=NAAPWR_B
Start=0
LoopEnd=9
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[NABHANDTRAIND]
Height=1
Buildup=NABHANDTRAINDMK
Remapable=yes
ActiveAnim=NABHANDTRAIND_A
Foundation=4x4
NewTheater=yes
ActiveAnimZAdjust=-125

[NABHANDTRAIND_A]
End=30
Next=NABHANDTRAIND_B
Rate=22
Image=NABHANDTRAIND_A
Start=0
AltPalette=yes
NewTheater=yes
Normalized=no
DetailLevel=0

[NABHANDTRAIND_B]
End=4
Rate=22
Image=NULL
Start=0
Surface=yes
AltPalette=yes
NewTheater=yes
Normalized=no
DetailLevel=0
TrailerAnim=KILLMEDEBRIS
TrailerSeperation=1

[NABNKR]
Cameo=MUTPOST
Height=3
Buildup=NABNKRMK
Foundation=2x2
NewTheater=yes
FreeBuildup=true
DamageFireOffset0=-11,37
DamageFireOffset1=-6,-1
DemandLoadBuildup=true

[NACAD]
Cameo=NACADICON
Crawls=yes
FireUp=2
Sequence=NACADSequence
Remapable=yes
PrimaryFireFLH=80,0,85

[NACADSZ]
Cameo=NACADICON
Crawls=yes
FireUp=2
Sequence=NACADSequence
Remapable=yes
PrimaryFireFLH=60,0,64

[NACADSequence]
Up=180,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=164,2,2
Walk=8,6,6
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,W
Idle2=71,14,0,E
Prone=86,1,6
Ready=0,1,1
FireUp=204,6,6
Struggle=0,6,0
FireProne=252,6,6

[NACLON]
Cameo=MUTSEARCHICON
Height=6
Buildup=NACLONMK
Remapable=yes
ActiveAnim=NACLON_A
Foundation=2x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimDamaged=NACLON_AD
ActiveAnimZAdjust=-5
DamageFireOffset0=23,27
DemandLoadBuildup=true

[NACLON_A]
Rate=200
Image=NACLON_A
Start=0
LoopEnd=10
Surface=yes
LoopCount=-1
NewTheater=yes
Normalized=yes

[NACLON_AD]
Rate=200
Image=NACLON_A
Start=11
LoopEnd=21
Surface=yes
LoopCount=-1
LoopStart=11
NewTheater=yes
Normalized=yes

[NACRUIS1]
Height=1
Buildup=NACRUIS1MK2
Remapable=yes
ExtraLight=200
Foundation=3x1
FreeBuildup=true
TurretOffset=-64
PrimaryFireFLH=40,32,96
DemandLoadBuildup=true

[NACYBANNI]
Height=1
Buildup=NACYBANNIMK
Remapable=yes
ActiveAnim=NACYBANNI_A
Foundation=1x1
NewTheater=yes
Normalized=no
ActiveAnimTwo=NACYBANNI_B
ActiveAnimTwoX=0
ActiveAnimTwoY=20
ActiveAnimZAdjust=-40

[NACYBANNI_A]
End=31
Rate=200
Start=0
LoopEnd=27
Surface=yes
LoopCount=4
LoopStart=0
NewTheater=yes
Normalized=no
DetailLevel=0

[NACYBANNI_B]
End=31
Next=NACYBANNI_C
Rate=200
Image=EMPTYANIM
Start=0
LoopEnd=27
Surface=yes
LoopCount=4
LoopStart=0
NewTheater=yes
Normalized=no
DetailLevel=0

[NACYBANNI_C]
Rate=100
Image=EMPTYANIM
LoopEnd=9
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=no
DetailLevel=0
TrailerAnim=CYBANNISTART
TrailerSeperation=3

[NADEFENDER]
Cameo=NADEFICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=8
FiringFrames=12
PrimaryFireFLH=200,-200,450
StartWalkFrame=8
StartStandFrame=0
FiringSyncFrame1=8
FiringSyncFrame2=3
SecondaryFireFLH=200,200,450
StartFiringFrame=72
ActiveAnimTwoZAdjust=-100

[NADPSA]
Cameo=LPSTICON
Height=2
Buildup=NADPSAMK
Remapable=yes
ActiveAnim=GADPSA_A
ExtraLight=-100
Foundation=1x1
NewTheater=yes
Normalized=yes
ActiveAnimZAdjust=-100

[NADPSA_A]
Rate=170
Surface=yes
LoopCount=-1
NewTheater=yes
Normalized=no

[NAFLAK]
Cameo=FLAKICON
Buildup=NAFLAK
Remapable=yes
Foundation=1x1
NewTheater=yes
FreeBuildup=true
PrimaryFireFLH=90,50,100
SecondaryFireFLH=90,-50,100
DemandLoadBuildup=true

[NAHAB]
Cameo=NAHABICON
Voxel=yes
Remapable=yes

[NAHAND_A]
Rate=350
Image=NAHAND_A
LoopEnd=9
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1
ActiveAnimTwoZAdjust=-100

[NAHAND_B]
Rate=350
Image=NAHAND_B
LoopEnd=11
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[NAHAND_BD]
Rate=220
Image=NAHAND_B
LoopEnd=23
Surface=yes
LoopCount=-1
LoopStart=12
Normalized=yes
DetailLevel=1

[NAHPAD_A]
Rate=350
Image=NAHPAD_A
LoopEnd=45
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[NAHPAD_AD]
Rate=220
Image=NAHPAD_A
LoopEnd=91
Surface=yes
LoopCount=-1
LoopStart=46
Normalized=yes
DetailLevel=1

[NAHPAD_ADD]
Rate=700
Image=NAHPAD_A
LoopEnd=45
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[NAHPAD_ADDD]
Rate=500
Image=NAHPAD_A
LoopEnd=91
Surface=yes
LoopCount=-1
LoopStart=46
Normalized=yes
DetailLevel=1

[NAINDP]
Cameo=INDPICON
Height=5
Buildup=NAINDPMK
Remapable=yes
ActiveAnim=NAINDP_A
AnimActive=0,26,3
Foundation=4x4
NewTheater=yes
FreeBuildup=true
ActiveAnimYSort=543
ActiveAnimDamaged=NAINDP_AD
ActiveAnimZAdjust=-30
DemandLoadBuildup=true

[NAINDP_A]
Rate=450
Image=NAINDP_A
Shadow=yes
LoopEnd=12
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAINDP_AD]
Rate=450
Image=NAINDP_B
Start=13
Shadow=yes
LoopEnd=26
Surface=yes
LoopCount=-1
LoopStart=13
NewTheater=yes
Normalized=yes

[NAIRROCKETBIG]
Voxel=yes
Trailer=SMOKEY

[NAMISL_A]
Rate=350
Image=NAMISL_A
LoopEnd=10
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAMISL_AD]
Rate=220
Image=NAMISL_A
LoopEnd=21
Surface=yes
LoopCount=-1
LoopStart=11
Normalized=yes

[NAMISL_B]
Rate=350
Image=NAMISL_B
LoopEnd=9
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAMISL_BD]
Rate=220
Image=NAMISL_B
LoopEnd=19
Surface=yes
LoopCount=-1
LoopStart=10
Normalized=yes

[NAMNTK_A]
Rate=350
Image=NAMNTK_A
LoopEnd=8
Surface=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
NewTheater=yes
Normalized=yes

[NAOBELTD]
Cameo=OBLTDICON
Image=NAOBELTD
Height=3
Buildup=NAOBELTDMK
Remapable=yes
ActiveAnim=NAOBELTD_A
ChargeAnim=yes
Foundation=2x2
NewTheater=yes
FreeBuildup=true
ActiveAnimTwo=NAOBELTD_B
ActiveAnimDamaged=NAOBELTD_AD
ActiveAnimZAdjust=-30
DemandLoadBuildup=true
ActiveAnimTwoDamaged=NAOBELTD_BD
ActiveAnimTwoZAdjust=-30
PrimaryFirePixelOffset=2,-44

[NAOBELTD_A]
Rate=170
Image=NAOBELTD_A
Start=0
LoopEnd=24
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=no
DetailLevel=1

[NAOBELTD_AD]
Rate=170
Image=NAOBELTD_A
Start=24
LoopEnd=48
Surface=yes
LoopCount=-1
LoopStart=24
Normalized=no
DetailLevel=1

[NAOBELTD_B]
Rate=170
Image=NAOBELTD_B
Start=0
LoopEnd=26
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=no
DetailLevel=1
RandomLoopDelay=50,50

[NAOBELTD_BD]
Rate=170
Image=NAOBELTD_B
Start=26
LoopEnd=52
Surface=yes
LoopCount=-1
LoopStart=26
Normalized=no
DetailLevel=1
RandomLoopDelay=50,50

[NAOBELTD_C]
Rate=170
Image=NAOBELTD_C
Start=0
LoopEnd=19
Surface=yes
LoopStart=0
Normalized=no
DetailLevel=0

[NAOBELTD_D]
Rate=170
Image=NAOBELTD_D
Start=0
LoopEnd=19
Surface=yes
LoopStart=0
Normalized=no
DetailLevel=0

[NAOBEL_A]
Rate=350
Image=NAOBEL_A
LoopEnd=12
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAOBEL_B]
Rate=0
Cameo=NAPOWRICON
Image=NAOBEL_B
Start=0
LoopEnd=12
Surface=yes
LoopStart=0
NewTheater=yes
Normalized=yes
ActiveAnimTwo=NAPOWR_B
ActiveAnimZAdjust=-55
ActiveAnimTwoDamaged=NAPOWR_BD
ActiveAnimTwoZAdjust=-80

[NAOBLE1]
Cameo=NAOBLEONEICON
Height=3
Buildup=OBMK
Remapable=yes
ActiveAnim=OBL1_A
ChargeAnim=yes
Foundation=2x2
NewTheater=yes
FreeBuildup=true
ActiveAnimTwo=OBL1_B
ExtraDamageStage=yes
ActiveAnimDamaged=OBL1_AD
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
ActiveAnimTwoDamaged=OBL1_BD
ActiveAnimTwoZAdjust=-100
PrimaryFirePixelOffset=2,-38

[NAOBLE2]
Cameo=NAOBLETWOICON
Height=4
Buildup=OBEMK
Remapable=yes
ActiveAnim=OBL2_A
ChargeAnim=yes
Foundation=1x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimTwo=OBL2_B
ExtraDamageStage=yes
ActiveAnimDamaged=OBL2_AD
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
ActiveAnimTwoDamaged=OBL2_BD
ActiveAnimTwoZAdjust=-3
PrimaryFirePixelOffset=-20,-76

[NAPOST_A]
Rate=220
Image=NAPOST_A
LoopEnd=11
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[NAPOST_AD]
Rate=150
Image=NAPOST_A
LoopEnd=23
Surface=yes
LoopCount=-1
LoopStart=12
Normalized=yes
DetailLevel=1

[NAPOST_B]
Rate=220
Image=NAPOST_B
LoopEnd=13
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[NAPOWR_A]
Rate=200
Image=NAPOWR_A
Start=0
LoopEnd=8
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[NAPOWR_AD]
Rate=220
Image=NAPOWR_A
LoopEnd=17
Surface=yes
LoopCount=-1
LoopStart=9
Normalized=yes
DetailLevel=1

[NAPOWR_B]
Rate=200
Image=NAPOWR_B
Start=0
LoopEnd=9
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[NAPOWR_BD]
Rate=200
Image=NAPOWR_B
Start=9
LoopEnd=18
Surface=yes
LoopCount=-1
LoopStart=9
NewTheater=yes
Normalized=yes
DetailLevel=1

[NAPULS_A]
Rate=0
LoopEnd=32
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes

[NAPYMD]
Cameo=pyranod
Image=NAPYMD
Height=3
Buildup=NAPYMDMK
Remapable=yes
DemandLoad=true
Foundation=4x4
NewTheater=yes
FreeBuildup=true

[NAPYRA]
Cameo=PYRAICON
Image=NAPYRA
Height=3
Buildup=NAPYRAMK
Remapable=yes
ActiveAnim=NAPYRA_A
DemandLoad=true
Foundation=3x3
NewTheater=yes
ActiveAnimDamaged=NAPYRA_AD
ActiveAnimZAdjust=-30
DemandLoadBuildup=true

[NAPYRA_A]
Rate=350
Image=NAPYRA_A
LoopEnd=16
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAPYRA_AD]
Rate=220
Image=NAPYRA_A
LoopEnd=32
Surface=yes
LoopCount=-1
LoopStart=16
Normalized=yes

[NAPYRC]
Cameo=pyranod
Height=3
Buildup=NAPYRCMK
Remapable=yes
Foundation=4x4
NewTheater=yes
Normalized=yes
FreeBuildup=true
DemandLoadBuildup=true

[NARADR_A]
Rate=220
Image=NARADR_A
LoopEnd=24
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NARADR_AD]
Rate=180
Image=NARADR_A
Start=24
LoopEnd=48
Surface=yes
LoopCount=-1
LoopStart=24
Normalized=yes

[NAREFN]
Cameo=REFICON
Height=2
Buildup=NAREFNMK
BibShape=NAREFNBB
Remapable=yes
ActiveAnim=NAREFN_C
Foundation=4x3
NewTheater=yes
FreeBuildup=true
ActiveAnimTwo=NAREFN_B
ProductionAnim=NAREFN_AR
ProductionAnimX=-2
ProductionAnimY=2
ZShapePointMove=24, -12
ExtraDamageStage=yes
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
PreProductionAnim=NAREFN_A
PreProductionAnimX=2
PreProductionAnimY=0
ActiveAnimTwoPowered=no
ActiveAnimTwoZAdjust=-250
ProductionAnimZAdjust=-40
PreProductionAnimZAdjust=-75

[NAREFN_A]
Rate=200
Image=NAREFN_A
LoopEnd=4
Surface=yes
LoopCount=1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAREFN_AR]
Rate=200
Image=NAREFN_A
LoopEnd=4
Reverse=yes
Surface=yes
LoopCount=1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAREFN_B]
Rate=350
Image=NAREFN_B
LoopEnd=20
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1
Translucent=yes
UseNormalLight=yes
RandomLoopDelay=10,300
ShouldUseCellDrawer=false

[NAREFN_C]
Rate=350
Image=NAREFN_C
LoopEnd=16
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NASAM_A]
Rate=0
Image=GACTWR_D
Shadow=yes
LoopEnd=32
Surface=yes
LoopCount=-1
LoopStart=0
Remapable=yes
Foundation=1x1
NewTheater=yes

[NASHRINE]
Cameo=SHRINEICON
Height=2
Buildup=NASHRINEMK
Remapable=yes
DemandLoad=true
Foundation=2x2
NewTheater=no
FreeBuildup=true
DemandLoadBuildup=true

[NASNTY]
Height=2
Buildup=NASNCTYMK
Remapable=yes
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimZAdjust=-39
DemandLoadBuildup=true

[NASOL]
Cameo=nasolicon
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[NASOLSZ]
Cameo=nasolicon
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=60,0,64

[NASPOT]
Cameo=NASPOTICON
Height=3
Buildup=GASPOTMK
Remapable=yes
ActiveAnim=GASPOT_A
Foundation=1x1
NewTheater=yes
Normalized=yes
ActiveAnimDamaged=GASPOT_AD
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
PrimaryFirePixelOffset=0,-40

[NASTLH_A]
Rate=350
Image=NASTLH_A
LoopEnd=5
Surface=yes
PingPong=no
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[NASTLH_AD]
Rate=220
Image=NASTLH_A
LoopEnd=5
Surface=yes
PingPong=no
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[NATECH_A]
Rate=350
Image=NATECH_A
LoopEnd=9
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[NATECH_AD]
Rate=350
Image=NATECH_A
LoopEnd=19
Surface=yes
LoopCount=-1
LoopStart=10
NewTheater=yes
Normalized=yes
DetailLevel=1

[NATMPL_A]
Rate=350
Image=NATMPL_A
LoopEnd=16
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NAWAST_A]
Rate=350
Image=NAWAST_A
LoopEnd=19
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[NAWAST_AD]
Rate=220
Image=NAWAST_A
LoopEnd=39
Surface=yes
LoopCount=-1
LoopStart=20
Normalized=yes
DetailLevel=1

[NAWAST_B]
Rate=350
Image=NAWAST_B
LoopEnd=7
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[NAWAST_BD]
Rate=220
Image=NAWAST_B
LoopEnd=15
Surface=yes
LoopCount=-1
LoopStart=8
Normalized=yes
DetailLevel=1

[NAWEAP_A]
Rate=400
Image=NAWEAP_A
LoopEnd=15
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[NAWEAP_AD]
Rate=400
Image=NAWEAP_A
LoopEnd=31
Surface=yes
LoopCount=-1
LoopStart=16
NewTheater=yes
Normalized=yes
DetailLevel=1

[NEME]
Cameo=nemeicon
Voxel=yes
Remapable=yes
WalkFrames=20
TurretOffset=0
PrimaryFireFLH=250,333,200
SecondaryFireFLH=0,100,555

[NEME2]
Cameo=nemeicon
Voxel=yes
Remapable=yes
WalkFrames=20
TurretOffset=0
PrimaryFireFLH=150,200,120
SecondaryFireFLH=0,60,333

[NEME3]
Cameo=nemeicon
Voxel=yes
Remapable=yes
WalkFrames=20
TurretOffset=0
PrimaryFireFLH=125,167,100
SecondaryFireFLH=0,50,278

[NEMESIS]
Cameo=NEMESISICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=42
PrimaryFireFLH=190,-90,160
SecondaryFireFLH=160,0,150

[NEVI]
Cameo=NEVIICON
Voxel=yes
PrimaryFireFLH=0,32,0

[NEWSVAN]
Voxel=yes

[NGDPT]
Flat=yes
Cameo=NGDPTICON
Buildup=NGDPTMK
BibShape=NGDPTBB
Remapable=yes
ActiveAnim=NGDPT_A
AnimActive=0,7,2
Foundation=3x3
NewTheater=yes
Normalized=yes
FreeBuildup=true
DemandLoadBuildup=true

[NGDPT_A]
Rate=320
Image=NGDPT_A
LoopEnd=16
Surface=yes
PingPong=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NGOLEM]
Cameo=REDEICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=19
FiringFrames=19
PrimaryFireFLH=120,-60,105
StandingFrames=1
StartWalkFrame=0
StartStandFrame=152
StartFiringFrame=160

[NGPILE]
Cameo=NGPILEICON
Buildup=NTPILEMK
Remapable=yes
Foundation=2x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
DemandLoadBuildup=true

[NHARV]
Cameo=NHARVICON
Voxel=yes
Remapable=yes

[NHTNK]
Cameo=NHTNKICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=40,0,104

[NHWTZ]
Cameo=NHWTZICON
Voxel=yes
Remapable=yes
TurretOffset=0
PBarrelLength=272
SBarrelLength=272
PrimaryFireFLH=0,0,120
SecondaryFireFLH=0,0,120

[NMCV]
Cameo=NMCVICON
Voxel=yes
Remapable=yes

[NODCORV]
Cameo=NODCORVICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=-20,30,95
SecondaryFireFLH=-20,-30,95

[NODCRUISE]
Cameo=NODCRUISEICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=190,40,60
SecondaryFireFLH=160,-40,60

[NODDEST]
Cameo=NODDESTICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=90,0,70

[NOVA]
Cameo=NOVAICON
Voxel=no
Remapable=yes
WalkFrames=12
TurretOffset=-16
PrimaryFireFLH=180,160,210
UseTurretShadow=yes
SecondaryFireFLH=180,-160,210

[NOVAG]
Cameo=NOVAICONG
Voxel=no
Remapable=yes
WalkFrames=12
TurretOffset=-16
PrimaryFireFLH=180,160,210
UseTurretShadow=yes
SecondaryFireFLH=180,-160,210

[NOVAN]
Cameo=NOVAICONN
Voxel=no
Remapable=yes
WalkFrames=12
TurretOffset=-16
PrimaryFireFLH=180,160,210
UseTurretShadow=yes
SecondaryFireFLH=180,-160,210

[NSILO_A]
Rate=200
LoopEnd=20
Surface=yes
LoopCount=-1
LoopStart=0
DetailLevel=0
UseNormalLight=yes

[NSILO_AD]
Rate=200
LoopEnd=20
Surface=yes
LoopCount=-1
LoopStart=0
DetailLevel=0
UseNormalLight=yes

[NSILO_B]
Rate=200
LoopEnd=20
Surface=yes
LoopCount=-1
LoopStart=0
DetailLevel=0

[NSILO_S]
Rate=0
Surface=yes
Translucency=75
TranslucencyDetailLevel=2

[NSILO_SD]
Rate=0
Translucency=75
TranslucencyDetailLevel=2

[NSILO_W]
Rate=50
LoopEnd=3
Surface=yes
LoopCount=-1
LoopStart=0
DetailLevel=1
Translucency=50

[NSILO_WD]
Rate=50
LoopEnd=3
Surface=yes
LoopCount=-1
LoopStart=0
DetailLevel=1
Translucency=50

[NSPECIAL1]
Cameo=WEATICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[NSPECIAL2]
Cameo=WEATICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[NSPECIAL3]
Cameo=WEATICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[NSPECIAL4]
Cameo=WEATICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[NSPECIAL5]
Cameo=WEATICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[NSTNK3]
Cameo=NSTNK3ICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=40,0,104

[NTCRUIS1]
Height=1
Buildup=NACRUIS1MK2
Remapable=yes
ExtraLight=200
Foundation=3x1
FreeBuildup=true
TurretOffset=-64
PrimaryFireFLH=0,15,96
DemandLoadBuildup=true

[NTPYRA_A]
Rate=350
Image=NTPYRA_A
LoopEnd=16
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[NTPYRA_AD]
Rate=220
Image=NTPYRA_A
LoopEnd=32
Surface=yes
LoopCount=-1
LoopStart=16
Normalized=yes

[NUKCAN]
Cameo=NUKCANICON
Voxel=yes
PrimaryFireFLH=0,32,0

[NUKEL]
Rate=400
Crater=yes
Damage=HENUKE
Flamer=yes
Report=EXPNEW02
Scorch=yes
Translucent=no
UseNormalLight=yes

[NapalmNadeWH]
Fire=yes
Wall=no
Wood=yes
Bright=yes
Rocker=no
Sparky=yes
Spread=512
Verses=100%,58%,39%,1%,1%
AnimList=FIRE1
InfDeath=4
Tiberium=no
ProneDamage=80%
Conventional=yes

[NapalmNadeWH2]
Fire=no
Wall=no
Wood=yes
Bright=no
Rocker=no
Sparky=no
Spread=25
Verses=200%,58%,39%,1%,1%
InfDeath=4
Tiberium=no
ProneDamage=90%
Conventional=yes

[Neutral]
Name=Civilian
Side=Civilian
Color=Grey
Prefix=C
Suffix=CIV
SmartAI=yes
MultiplayPassive=true

[Nod]
Name=NOD
Side=GDI
Color=DarkRed
Prefix=B
Suffix=NOD
SmartAI=yes
Multiplay=yes

[OBL1]
Height=3
Remapable=yes
ActiveAnim=OBL1_A
ChargeAnim=yes
Foundation=2x2
NewTheater=yes
FreeBuildup=true
ActiveAnimTwo=OBL1_B
ActiveAnimDamaged=OBL1_AD
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
ActiveAnimTwoDamaged=OBL1_BD
ActiveAnimTwoZAdjust=-100
PrimaryFirePixelOffset=2,-38

[OBL1_A]
Rate=200
Image=OBL1_A
Start=0
LoopEnd=24
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes
DetailLevel=1

[OBL1_AD]
Rate=200
Image=OBL1_A
Start=24
LoopEnd=48
Surface=yes
LoopCount=-1
LoopStart=24
Normalized=yes
DetailLevel=1

[OBL1_B]
Rate=200
Image=OBL1_B
Start=0
LoopEnd=24
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes
DetailLevel=1

[OBL1_BD]
Rate=200
Image=OBL1_B
Start=24
LoopEnd=48
Surface=yes
LoopCount=-1
LoopStart=24
Normalized=yes
DetailLevel=1

[OBL1_C]
Rate=200
Image=OBL1_C
Start=0
LoopEnd=24
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes
DetailLevel=1

[OBL1_CD]
Rate=200
Image=OBL1_C
Start=24
LoopEnd=48
Surface=yes
LoopCount=-1
LoopStart=24
Normalized=yes
DetailLevel=1

[OBL2]
Cameo=OBL2ICON
Height=4
Buildup=OBL2MK
Remapable=yes
ActiveAnim=OBL2_A
ChargeAnim=yes
Foundation=1x2
Normalized=yes
FreeBuildup=true
ActiveAnimTwo=OBL2_D
ActiveAnimDamaged=OBL2_AD
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
ActiveAnimTwoDamaged=OBL2_DD
ActiveAnimTwoZAdjust=-100
PrimaryFirePixelOffset=-20,-76

[OBL2_A]
Rate=200
Image=OBL2_A
Start=0
LoopEnd=24
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes
DetailLevel=1

[OBL2_AD]
Rate=200
Image=OBL2_A
Start=24
LoopEnd=48
Surface=yes
LoopCount=-1
LoopStart=24
Normalized=yes
DetailLevel=1

[OBL2_B]
Rate=200
Image=OBL2_B
Start=0
LoopEnd=24
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes
DetailLevel=1

[OBL2_BD]
Rate=200
Image=OBL2_B
Start=24
LoopEnd=48
Surface=yes
LoopCount=-1
LoopStart=24
Normalized=yes
DetailLevel=1

[OBL2_C]
Rate=200
Image=OBL2_C
Start=0
LoopEnd=24
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes
DetailLevel=1

[OBL2_CD]
Rate=200
Image=OBL2_C
Start=24
LoopEnd=48
Surface=yes
LoopCount=-1
LoopStart=24
Normalized=yes
DetailLevel=1

[OBL2_D]
Rate=200
Image=OBL2_D
Start=0
LoopEnd=24
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes
DetailLevel=1

[OBL2_DD]
Rate=200
Image=OBL2_D
Start=24
LoopEnd=48
Surface=yes
LoopCount=-1
LoopStart=24
Normalized=yes
DetailLevel=1

[OBL2_E]
Rate=200
Image=OBL2_E
Start=0
LoopEnd=17
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes
DetailLevel=1

[OBL2_ED]
Rate=200
Image=OBL2_E
Start=24
LoopEnd=41
Surface=yes
LoopCount=-1
LoopStart=24
Normalized=yes
DetailLevel=1

[OBL3]
Cameo=OBL3ICON
Height=3
Buildup=OBL3MK
Remapable=yes
ActiveAnim=OBL1_A
ChargeAnim=yes
Foundation=2x2
NewTheater=yes
FreeBuildup=true
ActiveAnimTwo=OBL3_B
ActiveAnimDamaged=OBL1_AD
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
ActiveAnimTwoDamaged=OBL3_BD
ActiveAnimTwoZAdjust=-100
PrimaryFirePixelOffset=2,-38

[OBL3_B]
Rate=200
Image=OBL3_B
Start=0
LoopEnd=24
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes
DetailLevel=1

[OBL3_BD]
Rate=200
Image=OBL3_B
Start=24
LoopEnd=48
Surface=yes
LoopCount=-1
LoopStart=24
Normalized=yes
DetailLevel=1

[OBL3_C]
Rate=200
Image=OBL3_C
Start=0
LoopEnd=24
Surface=yes
LoopCount=-1
LoopStart=0
Normalized=yes
DetailLevel=1

[OBL3_CD]
Rate=200
Image=OBL3_C
Start=24
LoopEnd=48
Surface=yes
LoopCount=-1
LoopStart=24
Normalized=yes
DetailLevel=1

[OBS]
Cameo=OBSICON
Height=2
Buildup=OBSMK
Remapable=yes
Foundation=1x1
NewTheater=yes
Normalized=yes
DemandLoadBuildup=true

[OBSA]
Cameo=OBSAICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=1
StandingFrames=1
StartWalkFrame=0
StartStandFrame=0

[OLDS]
Voxel=yes

[ORCA2]
Cameo=ORCAICON
Voxel=yes
PrimaryFireFLH=0,32,0

[ORCABOMB]
Voxel=yes
Rotates=yes

[ORCAGUN]
Cameo=ORCAGICON
Voxel=yes
PrimaryFireFLH=0,32,0

[ORCAHE4]
Fire=yes
Wall=yes
Wood=yes
Bright=yes
Deform=2%
Rocker=yes
Sparky=yes
Spread=3
Verses=200%,200%,200%,200%,200%
AnimList=EOTACEX0
InfDeath=4
Tiberium=yes
ProneDamage=150%
Conventional=yes
DeformThreshhold=160

[ORCAINT]
Cameo=ORCAFICON
Voxel=yes
PrimaryFireFLH=0,32,0

[ORCAMAMMOTH]
Cameo=MAMMOTHORCAICN
Voxel=yes
PrimaryFireFLH=0,32,0

[OSAOS]
Cameo=OSAOSICON
Voxel=no
Remapable=yes
WalkFrames=12
TurretOffset=-16
PrimaryFireFLH=90,100,120
UseTurretShadow=yes
SecondaryFireFLH=15,35,185

[OXANNASZ]
Cameo=EXPLORERICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes

[OXTRAN]
Cameo=orcatransicon
Voxel=yes
AnimLow=8
AnimHigh=12
AnimRate=1
AnimPalette=yes

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[OxannaToViscPart]
Image=none
MaxDC=1
MaxEC=1
Damage=150
Warhead=MutatorWH
EndStateAI=1
StartFrame=0
WindEffect=0
BehavesLike=Gas
Translucency=50
StateAIAdvance=3
DeleteOnStateLimit=yes

[OxannaToViscSys]
Image=none
HoldsWhat=OxannaToViscPart
BehavesLike=Fire

[PACKYOSTUFF]
End=9
Rate=170
Image=PACKYOSTUFF
Start=0
Theater=no
AltPalette=yes
NewTheater=no
Normalized=no
DetailLevel=0

[PANELVAN1]
Voxel=yes

[PANELVAN2]
Voxel=yes

[PANELVAN3]
Voxel=yes

[PARABOMB]
Rate=200
AnimLow=8
AnimHigh=12
AnimRate=1
LoopCount=15
LoopStart=7
AnimPalette=yes

[PARACH]
End=35
Rate=200
Start=0
LoopEnd=35
LoopCount=15
LoopStart=7

[PARACH2]
Rate=200
LoopCount=15
LoopStart=7

[PATRIOT]
Rotates=yes
Trailer=SMOKEY

[PBUS]
Cameo=PBUSICON
Voxel=yes

[PHOBLAST]
Shadow=no
AnimLow=0
AnimHigh=4
AnimRate=1
AnimPalette=yes

[PICK2]
Voxel=yes

[PICK3]
Voxel=yes

[PICK4]
Voxel=yes

[PICKER]
Cameo=PICKERICON
Voxel=yes

[PLASMABALL]
Voxel=yes
Rotates=yes
Trailer=none

[PLASMABALL2]
Voxel=yes
Rotates=yes

[PLASMAEXP]
Rate=900
Surface=yes
NewTheater=yes
Normalized=yes
DetailLevel=1
UseNormalLight=yes

[PLASMAEXPBIG]
Rate=900
Surface=yes
NewTheater=yes
Normalized=yes
DetailLevel=1
UseNormalLight=yes

[PLASMASPLASH]
Image=INVISO
Damage=1
Bouncer=yes
MinZVel=-10.0
Warhead=PlasmaPSpawn
MaxXYVel=1.5
LoopCount=-1
Elasticity=0.0
ExpireAnim=PLASMALIQUID
DetailLevel=0
ZVelocityRange=1

[PLATFORM]
Cameo=mdplatformico
Voxel=yes
Remapable=yes

[PLTR]
Cameo=PLTRICON
Height=2
Buildup=PLTRMK
Remapable=yes
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
PrimaryFireFLH=200,5,50
DemandLoadBuildup=true

[PLTR_A]
Shadow=yes
Surface=yes
Remapable=yes
Foundation=1x1

[PLTR_AD]
Shadow=yes
Surface=yes
Remapable=yes
Foundation=1x1

[PLXPLO]
Next=FIRE1
Rate=600
Crater=yes
Report=COREFIR1
Normalized=yes
Translucency=50
UseNormalLight=yes

[PODRING]
Flat=yes
Translucent=yes

[PREDA]
Cameo=PREDAICON
Voxel=yes
Remapable=yes
TurretOffset=0
PBarrelLength=216
PrimaryFireFLH=0,0,80

[PROBEE]
Cameo=PROBROIDICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=0,0,100

[PROBEX]
Cameo=PROBEXICON
Voxel=yes
PrimaryFireFLH=0,32,0

[PROJBULLET]
Voxel=yes

[PROJDEAD1]
Image=S_BANG24
Crater=yes
Scorch=yes
Normalized=no
Translucent=yes
UseNormalLight=yes

[PROJDEAD2]
Image=S_BRNL20
Crater=yes
Scorch=yes
Normalized=no
Translucent=yes
UseNormalLight=yes

[PROJDEAD3]
Image=S_CLSN16
Crater=yes
Normalized=no
Translucent=yes
UseNormalLight=yes

[PROJECTOR]
Cameo=PROJICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=218,16,86

[PROJEMPCAN]
Voxel=yes

[PROJFIRECAN]
Voxel=yes

[PROJMISSILELRG]
Voxel=yes

[PROJMISSILEMED]
Voxel=yes

[PROJMISSILESAM]
Voxel=yes

[PROJMISSILESML]
Voxel=yes

[PROTEXP1]
Crater=yes
Report=EXPNEW15
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[PROTEXP2]
Crater=yes
Report=EXPNEW15
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[PROTOPLASM]
Rate=750
Crater=yes
Damage=30.000
Report=EXPNEW09
Scorch=yes
Surface=yes
Translucent=no
UseNormalLight=yes

[PSL]
Wall=yes
Wood=yes
Bright=yes
Deform=10%
Rocker=yes
Sparky=yes
Spread=4
Verses=200%,120%,100%,80%,60%
AnimList=EOTACEX0
EMEffect=yes
InfDeath=5
Tiberium=yes
ProneDamage=200%
Conventional=yes
DeformThreshhold=500

[PULSBALL]
End=8
Rate=220
Start=0
AnimLow=8
AnimHigh=22
AnimRate=1
LoopCount=1
AnimPalette=yes
DetailLevel=0

[PULSEBALL]
Voxel=yes
Rotates=yes
Trailer=none

[PULSEFX1]
Rate=330
Surface=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[PULSEFX1_ION]
Image=PULSEFX1
Surface=yes
Normalized=no
Translucent=yes
UseNormalLight=yes

[PULSEFX2]
Rate=330
Surface=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[PUMA]
Cameo=PUMAICON
Voxel=yes
PrimaryFireFLH=0,32,0

[PUMMEL]
Cameo=PUMMELICON
Voxel=yes
Remapable=yes
TurretOffset=0
PBarrelLength=110
SBarrelLength=110
PrimaryFireFLH=86,0,120

[QUAD]
Cameo=QUADICON
Voxel=yes
Remapable=yes
TurretOffset=-64
PrimaryFireFLH=0,0,40
SecondaryFireFLH=0,0,80

[RAATNK]
Cameo=raaticon
Voxel=yes
Remapable=yes
TurretOffset=0
PBarrelLength=100
PrimaryFireFLH=0,20,60

[RABURNT01]
Theater=yes

[RABURNT02]
Theater=yes

[RABURNT03]
Theater=yes

[RABURNT04]
Theater=yes

[RABURNT05]
Theater=yes

[RABURNT06]
Theater=yes

[RABURNT07]
Theater=yes

[RABURNT08]
Theater=yes

[RABURNT09]
Theater=yes

[RABURNT10]
Theater=yes

[RABURNT11]
Theater=yes

[RABURNT12]
Theater=yes

[RAIDER]
Cameo=Raiderico
Voxel=yes
Remapable=yes
PrimaryFireFLH=-75,0,110
SecondaryFireFLH=-85,0,110

[RAILBRDG]
Theater=yes

[RAILPART]
AnimPalette=yes

[RANDOM_NOD]
Image=RANDOM_NOD
Height=1.5
Remapable=yes
Foundation=2x2
NewTheater=yes

[RAPTOR]
Cameo=Raptortankico
Voxel=yes
FireAngle=0
Remapable=yes
TurretOffset=0
PBarrelLength=0
PrimaryFireFLH=180,0,85

[RATREE02]
Theater=yes
Foundation=1x1

[RATREE03]
Theater=yes
Foundation=1x1

[RATREE04]
Theater=yes
Foundation=1x1

[RATREE05]
Theater=yes
Foundation=1x1

[RATREE06]
Theater=yes
Foundation=1x1

[RATREE07]
Theater=yes
Foundation=1x1

[RATREE08]
Theater=yes
Foundation=1x1

[RATREE09]
Theater=yes
Foundation=1x1

[RATREE10]
Theater=yes
Foundation=1x1

[RATREE11]
Theater=yes
Foundation=1x1

[RATREE12]
Theater=yes
Foundation=1x1

[RATREE13]
Theater=yes
Foundation=1x1

[RATREE14]
Theater=yes
Foundation=1x1

[RATREE15]
Theater=yes
Foundation=1x1

[RATREE16]
Theater=yes
Foundation=1x1

[RATREE17]
Theater=yes
Foundation=1x1

[RATREE18]
Theater=yes
Foundation=1x1

[RATREE19]
Theater=yes
Foundation=1x1

[RATREE20]
Theater=yes
Foundation=1x1

[RATREE21]
Theater=yes
Foundation=1x1

[RATREE22]
Theater=yes
Foundation=1x1

[RATREE23]
Theater=yes
Foundation=1x1

[RATREE24]
Theater=yes
Foundation=1x1

[RATREE25]
Theater=yes
Foundation=1x1

[RATROCK01]
Theater=yes

[RATROCK02]
Theater=yes

[RATROCK03]
Theater=yes

[RATROCK04]
Theater=yes

[RATROCK05]
Theater=yes

[RAVE]
Cameo=RAVEICON
Crawls=no
FireUp=6
Sequence=RAVESequence
Remapable=yes
PrimaryFireFLH=60,0,100

[RAVESequence]
Up=0,1,0
Die1=128,12,0
Die2=128,12,0
Die3=128,12,0
Die4=128,12,0
Die5=128,12,0
Down=0,1,0
Walk=8,6,6
Crawl=0,1,0
Guard=0,1,1
Idle1=0,0,0,E
Idle2=0,0,0,E
Prone=0,1,0
Ready=0,1,1
FireUp=56,9,9
Struggle=0,6,0
FireProne=0,1,0

[REACTOR]
Cameo=REACTORICON
Height=1
Buildup=REACTOR
Surface=yes
Remapable=yes
ActiveAnim=REACTORANIM
Foundation=4x4
ActiveAnimDamaged=REACTORANIM
ActiveAnimZAdjust=-160
DemandLoadBuildup=true

[REACTORANIM]
Rate=200
Image=REACTORANIM
Start=0
LoopEnd=4
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=yes
DetailLevel=1

[REACTORBOOM]
Rate=400
Crater=yes
Damage=HENUKE
Flamer=yes
Report=EXPNEW02
Scorch=yes
Translucent=no
UseNormalLight=yes

[REAPDEAD1]
Next=S_BRNL58
Rate=200
Image=REAPERDEATH
Report=SPIDDIE1
LoopEnd=18
Surface=yes
LoopCount=1
LoopStart=0
AltPalette=yes
Normalized=no
DetailLevel=0
UseNormalLight=no

[REAPDEAD2]
Next=S_BANG48
Rate=260
Image=REAPERDEATH
LoopEnd=18
Surface=yes
LoopCount=1
LoopStart=0
AltPalette=yes
Normalized=no
DetailLevel=0
UseNormalLight=no

[REAPDEAD3]
End=11
Next=S_TUMU60
Rate=300
Image=REAPERDEATH
Start=0
Report=SPIDDIE1
LoopEnd=11
Surface=yes
LoopCount=2
LoopStart=2
AltPalette=yes
Normalized=no
DetailLevel=0
UseNormalLight=no

[REAPRDIE]
End=13
Next=S_TUMU60
Rate=350
Report=SPIDDIE1
AltPalette=yes
Normalized=yes

[REAPTORP]
Trailer=GUNFIRE
AnimPalette=yes

[REDE]
Cameo=REDEICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=12
DeathFrames=21
FiringFrames=5
DeathFrameRate=2
PrimaryFireFLH=120,-100,210
StandingFrames=1
StartWalkFrame=0
MaxDeathCounter=64
StartDeathFrame=144
StartStandFrame=96
SecondaryFireFLH=-20,0,210
StartFiringFrame=104

[REPAIRFLASH]
Rate=480
Crater=no
Damage=0
Surface=yes
NewTheater=yes
Normalized=yes
DetailLevel=1
DamageRadius=0
UseNormalLight=yes

[REVEAL]
Rate=400
Report=CR_REVEAL
Normalized=yes

[RHTNK]
Cameo=rhtnkicon
Voxel=yes
Remapable=yes
TurretOffset=0
PBarrelLength=200
PrimaryFireFLH=40,0,96

[RIDER]
Cameo=RIDEICON
Voxel=yes
PrimaryFireFLH=0,32,0

[RIHO]
Cameo=RIHOICON
Voxel=yes
Remapable=yes
PBarrelLength=80
PrimaryFireFLH=0,-32,80

[RING]
Normalized=yes
Translucent=yes

[RING1]
Flat=true
Rate=300
Translucent=yes
TranslucencyDetailLevel=1

[RLTNK]
Cameo=RLTNKICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=0,0,40

[ROLLER]
Cameo=ROLLERICON
Voxel=yes

[RPGROCKET]
Voxel=yes
Rotates=yes
Trailer=SMOKEY2

[RTNK]
Cameo=RTNKICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=250,0,50

[RTWR]
Flat=yes
Cameo=RTWRICON
Height=2
Buildup=RTWRMK
Remapable=yes
Foundation=2x2
NewTheater=no
Normalized=yes
FreeBuildup=true
PrimaryFireFLH=400,0,100
DemandLoadBuildup=true

[RTWR_A]
Rate=0
LoopEnd=32
Surface=yes
LoopCount=-1
LoopStart=1
NewTheater=yes

[RaptorSequence]
Up=434,5,15
Die1=544,40,0
Die2=544,40,0
Die3=544,40,0
Die4=544,40,0
Die5=544,40,0
Down=424,10,15
Walk=8,16,16
Crawl=0,0,0
Guard=0,1,1
Idle1=376,24,0,W
Idle2=400,24,0,E
Prone=434,1,15
Ready=0,1,1
FireUp=136,30,30
Struggle=0,6,0
FireProne=0,0,0

[SA2]
Bright=yes
Spread=5
Verses=200%,100%,80%,40%,20%
AnimList=PIFFPIFF,PIFFPIFF
InfDeath=1
ProneDamage=80%

[SABOTEUR]
Cameo=SABOTICON
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=yes
SecondaryFireFLH=200,0,115

[SACONY]
Cameo=CONYICON
Height=2
Buildup=SCRINSMK
Remapable=yes
ActiveAnim=SACONY_A
Foundation=2x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimTwo=BLOOD_2
ActiveAnimTwoX=-25
ActiveAnimTwoY=-15
ActiveAnimThree=BLOOD_3
ActiveAnimZAdjust=-50
DemandLoadBuildup=true
ActiveAnimTwoDamaged=BLOOD_2D
ActiveAnimTwoZAdjust=-125
ActiveAnimThreeDamaged=BLOOD_3D
ActiveAnimThreeZAdjust=-100

[SACONY_A]
Rate=400
Image=SACONY_A
Start=0
LoopEnd=3
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=0

[SACRLA]
Cameo=CRLAICON
Height=2
Buildup=SCRINSMK
Remapable=yes
ActiveAnim=BLOOD_1
Foundation=3x2
NewTheater=yes
Normalized=yes
ActiveAnimX=30
ActiveAnimY=10
FreeBuildup=true
ActiveAnimTwo=BLOOD_2
ActiveAnimTwoX=-25
ActiveAnimTwoY=-5
ActiveAnimThree=SACRLA_A
ActiveAnimDamaged=BLOOD_1D
ActiveAnimZAdjust=-50
DemandLoadBuildup=true
ActiveAnimTwoDamaged=BLOOD_2D
ActiveAnimTwoZAdjust=-75
ActiveAnimThreeZAdjust=-100

[SACRLA_A]
Rate=300
Image=SACRLA_A
Start=0
LoopEnd=3
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=0

[SAEVCH]
Cameo=EVCHICON
Height=2
Buildup=SCRINSMK
Remapable=yes
ActiveAnim=SAEVCH_A
Foundation=3x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimTwo=BLOOD_2
ActiveAnimTwoX=-20
ActiveAnimTwoY=-15
ActiveAnimThree=BLOOD_3
ActiveAnimThreeX=50
ActiveAnimThreeY=10
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
ActiveAnimTwoDamaged=BLOOD_2D
ActiveAnimTwoZAdjust=-80
ActiveAnimThreeDamaged=BLOOD_3D
ActiveAnimThreeZAdjust=-90

[SAEVCH_A]
Rate=400
Image=SAEVCH_A
LoopEnd=3
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[SAEXTR]
Cameo=EXTRICON
Height=3
Buildup=SCRINMMK
Surface=yes
BibShape=SCRINBB2
Remapable=yes
ActiveAnim=SAEXTR_A
Foundation=4x3
NewTheater=yes
FreeBuildup=true
ActiveAnimTwo=BLOOD_2
ActiveAnimTwoX=-25
ActiveAnimTwoY=40
ActiveAnimThree=BLOOD_3
ZShapePointMove=145, -30
ActiveAnimThreeX=0
ActiveAnimThreeY=30
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
ActiveAnimTwoDamaged=BLOOD_2D
ActiveAnimTwoZAdjust=-80
ActiveAnimThreeDamaged=BLOOD_3D
ActiveAnimThreeZAdjust=-50

[SAEXTR_A]
Rate=300
Image=SAEXTR_A
LoopEnd=3
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[SAHPAD]
Flat=yes
Cameo=STRTICON
Height=1
Buildup=SCRINSMK
BibShape=SAHPADBB
Remapable=yes
ActiveAnim=SAHPAD_A
Foundation=2x2
NewTheater=yes
FreeBuildup=true
ActiveAnimTwo=BLOOD_1
ActiveAnimTwoX=-20
ActiveAnimTwoY=20
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
ActiveAnimTwoDamaged=BLOOD_1D
ActiveAnimTwoZAdjust=-55

[SAHPAD_A]
Rate=350
Image=SAHPAD_A
LoopEnd=3
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=1

[SAINCL]
Cameo=INCLICON
Height=4
Buildup=SCRINSMK
Remapable=yes
ActiveAnim=SAINCL_A
Foundation=2x2
NewTheater=yes
FreeBuildup=true
ActiveAnimTwo=BLOOD_2
ActiveAnimTwoX=-25
ActiveAnimTwoY=5
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
ActiveAnimTwoDamaged=BLOOD_2D
ActiveAnimTwoPowered=no
ActiveAnimTwoZAdjust=-70
PrimaryFirePixelOffset=0,-71

[SAINCL_A]
Rate=180
Image=SAINCL_A
Start=0
LoopEnd=8
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[SANVCN]
Cameo=NVCNICON
Height=3
Buildup=SCRINSMK
Remapable=yes
ActiveAnim=SANVCN_A
Foundation=2x2
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimTwo=BLOOD_2
ActiveAnimTwoX=-35
ActiveAnimTwoY=-20
ActiveAnimThree=BLOOD_3
ActiveAnimThreeX=0
ActiveAnimThreeY=-10
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
ActiveAnimTwoDamaged=BLOOD_2D
ActiveAnimTwoPowered=no
ActiveAnimTwoZAdjust=-80
ActiveAnimThreeDamaged=BLOOD_3D
ActiveAnimThreePowered=no
ActiveAnimThreeZAdjust=-90

[SANVCN_A]
Rate=400
Image=SANVCN_A
Start=0
LoopEnd=3
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=0

[SASDLH]
Cameo=SDLHICON
Height=2
Buildup=SCRINSMK
Remapable=yes
ActiveAnim=SASDLH_A
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimTwo=BLOOD_2
PrimaryFireFLH=0,5,80
ActiveAnimZAdjust=-60
DemandLoadBuildup=true
ActiveAnimTwoDamaged=BLOOD_2D
ActiveAnimTwoZAdjust=-80

[SASDLH_A]
Rate=400
Image=SASDLH_A
Start=0
LoopEnd=3
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=0

[SASGTR]
Cameo=SGTRICON
Height=2
Buildup=SCRINSMK
Remapable=yes
ActiveAnim=SASGTR_A
Foundation=2x2
NewTheater=yes
FreeBuildup=true
ActiveAnimTwo=BLOOD_2
ActiveAnimTwoX=-25
ActiveAnimTwoY=-15
ActiveAnimThree=BLOOD_3
ActiveAnimZAdjust=-100
DemandLoadBuildup=true
ActiveAnimTwoDamaged=BLOOD_2D
ActiveAnimTwoZAdjust=-80
ActiveAnimThreeDamaged=BLOOD_3D
ActiveAnimThreeZAdjust=-80

[SASGTR_A]
Rate=400
Image=SASGTR_A
LoopEnd=3
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes

[SAWHARV]
Cameo=SAWHARVICON
Voxel=yes
Remapable=yes

[SAWMHL]
Cameo=WMHLICON
Height=3
Buildup=SCRINMMK
BibShape=SCRINBB
DoorAnim=SAWMHL_B
Remapable=yes
ActiveAnim=SAWMHL_A
AnimActive=0,1,0
DoorStages=10
Foundation=4x3
NewTheater=yes
DamagedDoor=yes
FreeBuildup=true
ActiveAnimTwo=SAWMHL_C
DeployingAnim=SAWMHL_2
UnderDoorAnim=SAWMHL_1
ActiveAnimFour=BLOOD_3
ProductionAnim=NONE
ActiveAnimFourX=0
ActiveAnimFourY=20
ActiveAnimThree=BLOOD_2
ActiveAnimThreeX=-70
ActiveAnimThreeY=-10
ActiveAnimZAdjust=-119
DemandLoadBuildup=true
PreProductionAnim=SAWMHL_A
ActiveAnimTwoZAdjust=-15
ActiveAnimFourDamaged=BLOOD_3D
ActiveAnimFourZAdjust=-100
ProductionAnimZAdjust=-119
ActiveAnimThreeDamaged=BLOOD_2D
ActiveAnimThreeZAdjust=-80
PreProductionAnimZAdjust=-119

[SAWMHL_A]
Rate=400
Image=SAWMHL_A
LoopEnd=5
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=0
ShouldUseCellDrawer=false

[SAWMHL_C]
Rate=400
Image=SAWMHL_C
LoopEnd=2
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=yes
Normalized=yes
DetailLevel=0

[SCAR]
Cameo=scaricon
Voxel=yes
Remapable=yes
TurretOffset=0
PBarrelLength=240
PrimaryFireFLH=0,0,60

[SCCAN]
Height=1.5
Remapable=yes
Foundation=1x1
NewTheater=yes

[SCCANS]
Height=1.5
Remapable=yes
Foundation=2x2
NewTheater=yes

[SCDETH1X]
Next=SCDETH2X
Rate=500
Report=EXPNEW09
Normalized=yes
Translucent=no
UseNormalLight=yes

[SCDETH2X]
Rate=500
Crater=yes
Report=HUGEEXP1
Scorch=yes
Normalized=yes
Translucent=yes
Translucency=75
UseNormalLight=yes

[SCEXPLO]
Crater=yes
Report=EXPNEW09
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[SCEXPLOINIT]
Rate=0
Image=none
Spawns=SCEXPLOWAVE
Bouncer=yes
LoopEnd=1
MinZVel=0.1
MaxXYVel=1
LoopCount=0
LoopStart=0
Elasticity=0.0
ExpireAnim=SCEXPLO
RandomRate=0,0
SpawnCount=500
DetailLevel=0

[SCEXPLOWAVE]
Rate=500
Image=none
Damage=0
Bouncer=yes
LoopEnd=8
MinZVel=1.0
Warhead=SuperScorpion
MaxXYVel=100.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=INVISO
RandomRate=220,500
DetailLevel=0
DamageRadius=50

[SCIENCE1]
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=no

[SCIENCE2]
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=no

[SCIENCE3]
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=no

[SCIENCE4]
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=no

[SCIENCE5]
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=no

[SCIENCE6]
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=no

[SCOR]
Cameo=scorpicon
Voxel=yes
Remapable=yes
TurretOffset=0
PrimaryFireFLH=-75,0,270
SecondaryFireFLH=-75,0,270

[SCOR2]
Cameo=scorpicon
Voxel=yes
Remapable=yes
TurretOffset=0
PrimaryFireFLH=-75,0,270
SecondaryFireFLH=-75,0,270

[SCPLANK]
Height=2
Remapable=yes
Foundation=1x1
NewTheater=yes

[SCRAD]
Height=3
Remapable=yes
Foundation=2x2
NewTheater=yes

[SCRIN2]
Cameo=PROICON
Voxel=yes
PrimaryFireFLH=0,0,0

[SCRINBOMBER]
Cameo=BANSHBOMBERICON
Voxel=yes
PrimaryFireFLH=0,32,0

[SCRINDEAD1]
End=61
Next=TWLT070
Rate=280
Image=SCRINDEAD1
Start=0
Report=SWAL_DIE1
LoopEnd=60
Surface=no
LoopCount=5
LoopStart=51
AltPalette=no
Normalized=no
DetailLevel=0

[SCRINDEAD2]
End=45
Next=S_CLSN58
Rate=280
Image=SCRINDEAD2
Start=0
Report=SWAL_DIE2
LoopEnd=44
Surface=no
LoopCount=5
LoopStart=35
AltPalette=no
Normalized=no
DetailLevel=0

[SCRINHIDE]
Cameo=SCRINWALKICON
Height=1
Buildup=SCRINHIDEMK
Remapable=yes
Foundation=1x1

[SCRINWALK]
Cameo=SCRINWALKICON
Voxel=no
Facings=8
Remapable=yes
WalkFrames=24
FiringFrames=5
PrimaryFireFLH=100,80,490
StandingFrames=1
StartWalkFrame=0
StartStandFrame=192
SecondaryFireFLH=100,80,490
StartFiringFrame=200

[SCTH]
Height=3
Remapable=yes
Foundation=2x2
NewTheater=yes

[SGRYSMK1]
Rate=500
Normalized=yes
Translucent=yes

[SGUY]
Cameo=SGUYICON
Crawls=no
FireUp=2
Sequence=SGuySequence
Remapable=yes
PrimaryFireFLH=110,0,120

[SGuySequence]
Up=0,1,1
Die1=191,15,0
Die2=191,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=0,1,1
Walk=8,6,6
Crawl=0,1,1
Guard=0,1,1
Idle1=56,15,0,E
Idle2=206,16,0,E
Prone=0,1,1
Ready=0,1,1
FireUp=71,15,15
Struggle=0,6,0
FireProne=0,1,1

[SHAD]
Cameo=SHADICON
Voxel=yes
Remapable=yes
TurretOffset=-64
PrimaryFireFLH=64,32,128

[SHARV]
Cameo=SHARVICON
Voxel=yes
Facings=8
Remapable=yes
WalkFrames=4
StandingFrames=1
StartWalkFrame=8
StartStandFrame=0

[SHELL]
Voxel=yes
Rotates=yes
Trailer=TRAIL
SpawnDelay=1

[SHK]
Cameo=SHKICON
Crawls=no
FireUp=2
Sequence=SHKSequence
Remapable=yes

[SHKSequence]
Up=0,1,0
Die1=65,7,0
Die2=65,7,0
Die3=65,7,0
Die4=65,7,0
Die5=65,7,0
Down=0,1,0
Walk=8,7,7
Crawl=0,1,0
Guard=0,1,1
Idle1=0,0,0,E
Idle2=0,0,0,E
Prone=0,1,0
Ready=0,1,1
FireUp=8,2,2
Struggle=0,6,0
FireProne=0,1,0

[SHRIKE]
Cameo=SHRIKEICON
Voxel=yes
Remapable=yes
TurretOffset=0
PBarrelLength=192
PrimaryFireFLH=80,-32,120

[SHROUDX]
Rate=400
Report=CR_REVEAL
Normalized=yes

[SIBO]
Cameo=SIBOICON
Voxel=no
Remapable=yes
WalkFrames=20
TurretOffset=-16
PrimaryFireFLH=100,70,80

[SLAVSZ]
Cameo=naocicon
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=60,0,64
SecondaryFireFLH=60,0,64

[SLTANK]
Cameo=sltankicon
Voxel=yes
Remapable=yes
TurretOffset=0
PBarrelLength=232
PrimaryFireFLH=0,0,30
UseTurretShadow=yes
SecondaryFireFLH=-8,40,30

[SMECH2]
Rate=450
Cameo=SMCHICON
Voxel=no
Remapable=yes
WalkFrames=12
FiringFrames=4
PrimaryFireFLH=0,48,48

[SMILEY]
Voxel=yes
Remapable=yes
PrimaryFireFLH=0,0,0

[SMLMONGOOSEMECH]
Cameo=MNGSEICON
Voxel=no
Remapable=yes
WalkFrames=20
PrimaryFireFLH=250,-50,180
SecondaryFireFLH=250,50,180

[SMOKESCREEN]
Start=0
LoopEnd=91
Surface=no
LoopCount=90
LoopStart=72
AltPalette=yes
Normalized=no
DetailLevel=0
YSortAdjust=950

[SMOKEY]
Rate=150
Translucent=yes

[SMOKEY2]
Rate=450
Translucent=yes

[SMOKLAND]
Next=SMOKLANDNEXT
Rate=200
Start=0
LoopEnd=91
Surface=yes
LoopCount=255
LoopStart=72
Normalized=yes
DetailLevel=0
YSortAdjust=130

[SMOKLANDNEXT]
Next=SMOKLANDNEXXT
Rate=200
Image=SMOKLAND
Start=72
LoopEnd=91
Surface=yes
LoopCount=1
LoopStart=72
Normalized=yes
Translucent=yes
Translucency=25

[SMOKLANDNEXXT]
Next=SMOKLANDNEXXXT
Rate=200
Image=SMOKLAND
Start=72
LoopEnd=91
Surface=yes
LoopCount=1
LoopStart=72
Normalized=yes
Translucent=yes
Translucency=50

[SMOKLANDNEXXXT]
Next=SMOKLANDNEXXXXT
Rate=200
Image=SMOKLAND
Start=72
LoopEnd=91
Surface=yes
LoopCount=1
LoopStart=72
Normalized=yes
Translucent=yes
Translucency=75

[SMOKLANDNEXXXXT]
Rate=200
Image=SMOKLAND
Start=72
LoopEnd=91
Surface=yes
LoopCount=1
LoopStart=72
Normalized=yes
Translucent=yes
Translucency=100

[SNIPER]
Cameo=snipericon
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[SNIPERSZ]
Cameo=snipericon
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
TurretOffset=0
PrimaryFireFLH=60,0,64

[SONICB]
Cameo=SONICBICON
Voxel=yes
Remapable=yes
TurretOffset=-64
PrimaryFireFLH=0,0,150

[SPA]
Wall=yes
Wood=yes
Spread=3
Verses=100%,60%,40%,25%,10%
AnimList=NUKEDIE
InfDeath=1
ProneDamage=70%

[SPAFV-14]
Cameo=AIRBLASTICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=100,-32,80
SecondaryFireFLH=80,0,20

[SPALTER]
Cameo=SPALTERICON
Voxel=no
Remapable=yes
WalkFrames=12
TurretOffset=-16
PrimaryFireFLH=150,-155,230
UseTurretShadow=yes
SecondaryFireFLH=60,10,300

[SPEAR_EMP_FIRE]
Start=1
LoopEnd=3
Surface=yes
LoopCount=1
LoopStart=1
UseNormalLight=yes

[SPEC]
Cameo=SPECICON
Voxel=yes
PrimaryFireFLH=0,32,0

[SPEEDA]
Rate=400
Report=CR_SPEED
Normalized=yes

[SPLOW]
Cameo=SPLOWICON
Voxel=yes

[SPRAY]
Cameo=SPRAYICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85
SecondaryFireFLH=80,0,85

[SPRAYSZ]
Cameo=SPRAYICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=60,0,64
SecondaryFireFLH=60,0,64

[SPRD]
Cameo=SPRDICON
Voxel=yes
PrimaryFireFLH=0,32,0

[SPYPAS]
Rate=450
Normalized=yes
Translucent=yes

[SQD]
Voxel=no
Facings=8
Remapable=yes
WalkFrames=20
FiringFrames=16
StandingFrames=20
StartWalkFrame=0
StartStandFrame=0
StartFiringFrame=168

[SROCK10]
Theater=yes

[SROCK6]
Theater=yes

[SROCK7]
Theater=yes

[SROCK8]
Theater=yes

[SROCK9]
Theater=yes

[SS]
Bright=yes
Spread=10
Verses=200%,100%,60%,30%,15%
AnimList=PIFF
InfDeath=1
ProneDamage=90%

[STEAMPUF]
Flat=yes
Surface=yes
Translucent=yes

[STING]
Cameo=stingicon
Voxel=yes
Remapable=yes
TurretOffset=-160
PBarrelLength=136
PrimaryFireFLH=0,0,60

[STRIKER]
Cameo=STRIKERICON
Voxel=yes
PrimaryFireFLH=0,32,0

[SUI]
Cameo=SUICY
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes

[SUICIDE]
End=1
Image=INVISO
Start=0
Damage=20
Surface=yes
DamageRadius=0

[SUISM]
Cameo=SUICY
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes

[SUNER]
Cameo=sunericon
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=0,0,0

[SUNERSZ]
Cameo=sunericon
Crawls=no
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=0,0,0

[SUPA]
Cameo=SUPAICON
Voxel=no
Scorch=yes
Remapable=yes
WalkFrames=40
TurretOffset=0
PrimaryFireFLH=200,120,230
SecondaryFireFLH=100,140,320

[SUPPLYDROP]
Voxel=no
Facings=1
Remapable=yes
WalkFrames=1
FiringFrames=1
StandingFrames=1
StartWalkFrame=0
StartStandFrame=0
StartFiringFrame=0

[SUV1]
Voxel=yes

[SUV2]
Voxel=yes

[SUV3]
Voxel=yes

[SWNASAM]
Cameo=flakico
Image=SWNASAM
Buildup=SWNASAMMK
Remapable=yes
Foundation=1x1
NewTheater=yes
FreeBuildup=true
PBarrelLength=95
SBarrelLength=95
PrimaryFireFLH=95,50,125
ExtraDamageStage=yes
SecondaryFireFLH=95,-50,125
DemandLoadBuildup=true

[S_BANG16]
Crater=yes
Report=EXPNEW10
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_BANG24]
Crater=yes
Report=EXPNEW10
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_BANG34]
Crater=yes
Report=EXPNEW10
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_BANG48]
Crater=yes
Report=EXPNEW11
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_BRNL20]
Crater=yes
Report=EXPNEW12
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_BRNL30]
Crater=yes
Report=EXPNEW12
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_BRNL40]
Crater=yes
Report=EXPNEW12
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_BRNL58]
Crater=yes
Report=EXPNEW12
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_CLSN16]
Crater=yes
Report=EXPNEW14
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_CLSN22]
Crater=yes
Report=EXPNEW14
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_CLSN30]
Crater=yes
Report=EXPNEW14
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_CLSN30_QUIET]
Image=S_CLSN30
Crater=yes
Normalized=no
Translucent=yes
UseNormalLight=yes

[S_CLSN42]
Crater=yes
Report=EXPNEW14
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_CLSN58]
Crater=yes
Report=EXPNEW14
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_TUMU22]
Crater=yes
Report=EXPNEW15
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_TUMU30]
Crater=yes
Report=EXPNEW15
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_TUMU42]
Crater=yes
Report=EXPNEW15
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[S_TUMU60]
Crater=yes
Report=EXPNEW15
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[SaturnRailgunPart]
Deacc=.01
Image=MUZZLEFLASHB_E
MaxEC=10
Velocity=5.0
ColorList=(250,255,255),(0,0,0)
ColorSpeed=.05
EndStateAI=20
WindEffect=0
BehavesLike=Smoke
Translucency=25
StateAIAdvance=3
DeleteOnStateLimit=yes

[SaturnRailgunSys]
Laser=yes
Spawns=yes
Slowdown=.04
HoldsWhat=SaturnRailgunPart
LightSize=20
LaserColor=0,0,0
BehavesLike=Railgun
ParticleCap=7
SpawnCutoff=3
SpawnFrames=1
SpawnRadius=1
SpiralRadius=10
OneFrameLight=yes
ParticlesPerCoord=.06
SpiralDeltaPerCoord=.03
SpawnTranslucencyCutoff=5
MovementPerturbationCoefficient=.8
PositionPerturbationCoefficient=30
VelocityPerturbationCoefficient=.12

[ScoutSequence]
Up=561,2,2
Die1=211,15,0
Die2=226,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=545,2,2
Walk=8,6,6
Crawl=163,6,6
Guard=0,1,1
Idle1=56,72,0,S
Idle2=128,35,0,E
Prone=164,1,6
Ready=0,1,1
FireUp=241,19,19
Struggle=0,6,0
FireProne=393,19,19

[Slimer2]
Wall=yes
Wood=yes
Bright=yes
Deform=10%
Report=PLSECAN2
Rocker=no
Sparky=yes
Spread=1
Verses=100%,85%,70%,35%,28%
AnimList=MetLarge
InfDeath=2
Tiberium=yes
ProneDamage=70%
Conventional=yes
DeformThreshhold=300

[SlimerToViscPart]
Image=none
MaxDC=1
MaxEC=1
Damage=100
Warhead=MutatorWH
EndStateAI=1
StartFrame=0
WindEffect=0
BehavesLike=Gas
Translucency=50
StateAIAdvance=3
DeleteOnStateLimit=yes

[SlimerToViscSys]
Image=none
HoldsWhat=SlimerToViscPart
BehavesLike=Fire

[Special]
Name=JP
Side=Mutant
Color=Grey
Prefix=J
Suffix=JP
SmartAI=yes
MultiplayPassive=true

[SpecialFlags]
Inert=no
FogOfWar=no
IonStorms=no
MCVDeploy=no
Meteorites=no
Visceroids=yes
FixedAlliance=no
TiberiumGrows=yes
InitialVeteran=no
HarvesterImmune=no
TiberiumSpreads=yes
TiberiumExplosive=no
DestroyableBridges=yes

[Structures]
0=Neutral,GAFSDF,256,127,187,64,01000001,1,0,1,0,0,None,None,None,0,0
1=Neutral,GAFSDF,256,127,188,64,01000001,1,0,1,0,0,None,None,None,0,0

[Super3]
Wall=yes
Bright=yes
Sparky=yes
Spread=0
Verses=100%,100%,100%,100%,100%
AnimList=PIFF
InfDeath=4
Tiberium=yes
ProneDamage=60%

[SuperScorpion]
Sparky=yes
Spread=1024
Verses=100%,100%,100%,100%,100%
AnimList=SCEXPLOINIT
InfDeath=5
Tiberium=yes
ProneDamage=60%

[TACMIS]
Image=TIBNUKEMISSILE
Voxel=yes
Damage=1000
Report=METEOR1
Spawns=TESTDBRSTACMIS
LoopEnd=8
MinZVel=-50.0
Warhead=TACMISWH
Duration=100
IsMeteor=true
MaxXYVel=100.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=UBEREXPLOSIVE
IsTiberium=true
RandomRate=220,500
SpawnCount=10
DetailLevel=0
TrailerAnim=GUNFIRE
DamageRadius=1000
TiberiumRadius=10
TiberiumSpawnType=TIB3_01
TrailerSeperation=1

[TACMISSPAWN]
Image=None
MinZVel=-60.0
Duration=100
IsMeteor=true
MaxXYVel=80.0
Elasticity=0.2
ExpireAnim=MISLCHEMTRIGGER
RandomRate=220,500
DetailLevel=0

[TACTICIAN]
Cameo=tacticianico
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes

[TAXI]
Voxel=yes

[TDPOWTEST]
Cameo=TDPOWICON
Height=1
Buildup=TDPOWTESTMK
Remapable=yes
Foundation=2x2
FreeBuildup=true
DemandLoadBuildup=true

[TECHPRIEST]
Cameo=CHAMICON
Crawls=yes
FireUp=1
Sequence=TechSequence
Remapable=yes
PrimaryFireFLH=30,0,82
SecondaryFireFLH=30,0,82

[TEKKA]
Cameo=TEKKICON
Crawls=no
FireUp=3
Sequence=TekkaSequence
Remapable=yes
PrimaryFireFLH=100,-50,130
SecondaryFireFLH=100,-50,130

[TERMI]
Cameo=TERMIICON
Voxel=no
Remapable=yes
WalkFrames=12
TurretOffset=-16
PrimaryFireFLH=40,117,160
UseTurretShadow=yes
SecondaryFireFLH=-0,55,200

[TERMITE]
Cameo=termiteico
Voxel=yes
PrimaryFireFLH=0,30,30

[TESTDBRSTACMIS]
Image=none
Damage=100
Spawns=MISLCHEMTRIGGER
Bouncer=yes
LoopEnd=15
MinZVel=35.0
Warhead=SonicWarhead
MaxXYVel=35.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=TWLT036
RandomRate=220,600
SpawnCount=3
DetailLevel=0
DamageRadius=80

[TFD]
Cameo=TFDICON
Voxel=yes
Remapable=yes
TurretOffset=0
PBarrelLength=170
PrimaryFireFLH=0,-64,60

[THOR]
Cameo=THORICON
Voxel=no
Remapable=yes
WalkFrames=12
TurretOffset=-16
PrimaryFireFLH=110,120,195
UseTurretShadow=yes
SecondaryFireFLH=70,30,305

[THORG]
ROT=5
Cost=1100
Name=Thor
Armor=heavy
Cameo=THORICONG
Owner=GDI
Sight=8
Speed=4
Voxel=no
Points=40
Turret=yes
Weight=3.5
Crusher=yes
Primary=120mm2x
Category=AFV
IsTilter=no
Strength=500
WalkRate=3
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MaxDebris=7
Remapable=yes
Secondary=RedEye2
TechLevel=6
VoiceMove=12-I006,12-I008,12-I010
WalkFrames=12
Accelerates=false
CrateGoodie=no
TargetLaser=no
ThreatPosed=40
VoiceAttack=12-I012,12-I014,12-I016
VoiceSelect=12-I000,12-I002,12-I004
MovementZone=Destroyer
Prerequisite=GAWEAP
TurretOffset=-16
ZFudgeColumn=8
ZFudgeTunnel=13
EliteAbilities=ROF,SELF_HEAL
PrimaryFireFLH=110,120,195
UseTurretShadow=yes
SecondaryFireFLH=70,30,305
VeteranAbilities=STRONGER,FIREPOWER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

[TIBBOMB]
Rate=230
Crater=yes
Report=EXPNEW10
Normalized=yes
DetailLevel=2
Translucent=yes
Translucency=25
UseNormalLight=yes

[TIBDEBRIS]
Rate=500
Damage=0
Bouncer=yes
LoopEnd=14
MinZVel=20.0
Theater=yes
MaxXYVel=9.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
IsTiberium=true
RandomRate=220,500
DetailLevel=0
DamageRadius=0
TiberiumSpawnType=TIB2_01
TiberiumSpreadRadius=0

[TIBERIUMEXPLOSION]
Image=S_CLSN58
Crater=yes
Report=EXPNEW14
LoopEnd=17
Surface=yes
LoopCount=1
LoopStart=0
NewTheater=no
Normalized=no
DetailLevel=0
TrailerAnim=TSPAWNS1
Translucent=yes
UseNormalLight=yes
TrailerSeperation=20

[TIBERX]
Rate=400
Image=INVISO
Report=SPIDDIE1
Normalized=yes

[TIBNUKEMISSILE]
Voxel=yes
Trailer=GUNFIRE

[TIBTORPEDO]
Voxel=yes
AnimLow=0
Rotates=yes
AnimHigh=2
AnimRate=1

[TIBTRE]
Cameo=TIBTICON
Height=1.5
Buildup=TIBTREMK
Remapable=yes
ActiveAnim=TIBTREE
Foundation=1x1
NewTheater=yes
Normalized=yes
FreeBuildup=true
ActiveAnimZAdjust=-100
DemandLoadBuildup=true

[TIBTREE]
Rate=300
Start=0
LoopEnd=9
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=yes
DetailLevel=0
TrailerAnim=TSPAWNS3
TrailerSeperation=300

[TLWT]
Image=TWLT100
Crater=yes
Damage=800
Report=EXPNEW10
Scorch=yes
Surface=yes
Normalized=yes
Translucent=no
UseNormalLight=yes

[TORPEDO]
Shadow=no
AnimLow=0
AnimHigh=2
AnimRate=1
AnimPalette=yes

[TRAIL]
Cameo=TRATOSICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
AltPalette=yes
Translucent=yes

[TRAN]
Voxel=yes
Remapable=yes

[TRAPTOR]
Cameo=RAPTORPOSE
Crawls=yes
FireUp=22
Sequence=RaptorSequence
PrimaryFireFLH=50,0,160

[TRATOSG]
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=no

[TRATOSMET]
Image=METLARG
Damage=150
Report=METEOR1
Spawns=METARDBRI
LoopEnd=8
MinZVel=-50.0
Warhead=EXPLOSEWH
IsMeteor=true
MaxXYVel=100.0
LoopCount=-1
LoopStart=0
Elasticity=0.0
ExpireAnim=EXPLOSE
RandomRate=220,500
SpawnCount=8
DetailLevel=0
TrailerAnim=METSTRAL
DamageRadius=100
TrailerSeperation=1

[TRATOSSZ]
Cameo=TRATOSICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
WalkFrames=12
PrimaryFireFLH=205,0,295
SecondaryFireFLH=10,-100,210

[TREESPRD]
Normalized=yes

[TREX1]
Voxel=yes

[TREX2]
Voxel=yes

[TREX3]
Voxel=yes

[TRIKE]
Cameo=TRIKEICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=52,72,60

[TRITON]
Cameo=TRITICON
Voxel=no
Remapable=yes
WalkFrames=12
PrimaryFireFLH=205,0,295
UseTurretShadow=yes
SecondaryFireFLH=10,-100,210

[TROCK10]
Theater=yes

[TROCK2]
Theater=yes

[TROCK3]
Theater=yes

[TROCK4]
Theater=yes

[TROCK5]
Theater=yes

[TROCK6]
Theater=yes

[TROCK7]
Theater=yes

[TROCK8]
Theater=yes

[TROCK9]
Theater=yes

[TROOPER]
Cameo=troopericon
Crawls=yes
FireUp=2
Sequence=Zone2Sequence
Remapable=yes
PrimaryFireFLH=110,0,180

[TROOPERSZ]
Cameo=troopericon
Crawls=yes
FireUp=2
Sequence=Zone2Sequence
Remapable=yes
TurretOffset=0
PrimaryFireFLH=60,0,64
SecondaryFireFLH=80,-48,80

[TRTUNN01]
Theater=yes
DemandLoad=true

[TRTUNN02]
Theater=yes
DemandLoad=true

[TRTUNN03]
Theater=yes
DemandLoad=true

[TRTUNN04]
Theater=yes
DemandLoad=true

[TRUCK2]
Voxel=yes
Remapable=yes

[TRUK]
Voxel=yes
Remapable=yes

[TSPAWNS1]
Rate=10
Image=none
Damage=0
Bouncer=yes
LoopEnd=14
MinZVel=7.0
Theater=yes
Warhead=Organic
MaxXYVel=40.0
LoopCount=5
LoopStart=0
Elasticity=0.0
ExpireAnim=none
IsTiberium=true
RandomRate=200,600
DetailLevel=0
DamageRadius=0
TiberiumSpawnType=TIB12
TiberiumSpreadRadius=10

[TSPAWNS3]
Rate=1
Start=0
Damage=0
Bouncer=yes
LoopEnd=255
MinZVel=1.0
Theater=yes
Warhead=Organic
MaxXYVel=1.0
LoopCount=1
LoopStart=0
Elasticity=0.0
ExpireAnim=none
IsTiberium=true
RandomRate=220,500
DetailLevel=0
DamageRadius=0
TiberiumSpawnType=TIB2_01
TiberiumSpreadRadius=1

[TSTIMPCT]
Image=EMP_FX01
Surface=yes
Normalized=yes
Translucency=25
UseNormalLight=yes

[TTRUCK]
Cameo=TTRUCKICON
Voxel=yes

[TUNTOP01]
Flat=yes
Rate=0
LoopEnd=0
Surface=yes
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
DetailLevel=0
YSortAdjust=1000
ShouldFogRemove=false

[TUNTOP02]
Flat=yes
Rate=0
LoopEnd=0
Surface=yes
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
DetailLevel=0
YSortAdjust=1000
ShouldFogRemove=false

[TUNTOP03]
Flat=yes
Rate=0
LoopEnd=0
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
DetailLevel=0
ShouldFogRemove=false

[TUNTOP04]
Flat=yes
Rate=0
LoopEnd=0
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
DetailLevel=0
ShouldFogRemove=false

[TWINKLE1]
LoopCount=5
Normalized=yes

[TWINKLE2]
LoopCount=7
Normalized=yes

[TWINKLE3]
LoopCount=3
Normalized=yes

[TWLT026]
Crater=yes
Report=EXPNEW05
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[TWLT036]
Crater=yes
Report=EXPNEW06
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[TWLT050]
Crater=yes
Report=EXPNEW07
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[TWLT070]
Crater=yes
Report=EXPNEW09
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[TWLT070T]
Image=TWLT070
Crater=yes
Report=EXPNEW05
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes
TiberiumChainReaction=yes

[TWLT100]
Crater=yes
Report=EXPNEW10
Scorch=yes
Normalized=yes
Translucent=yes
UseNormalLight=yes

[TWLT100I]
Image=TWLT100
Report=EXPNEW11
Normalized=yes
Translucency=50
UseNormalLight=yes

[TWNK1]
Flat=yes
Rate=100
LoopEnd=5
Surface=yes
Theater=no
LoopCount=-1
LoopStart=0
AltPalette=yes
Normalized=yes
DetailLevel=1
YDrawOffset=-25
UseNormalLight=yes
RandomLoopDelay=240,600
IsAnimatedTiberium=yes

[TWNK2]
Flat=yes
Rate=100
LoopEnd=4
Surface=yes
Theater=no
LoopCount=-1
LoopStart=0
AltPalette=yes
Normalized=yes
DetailLevel=1
YDrawOffset=-25
UseNormalLight=yes
RandomLoopDelay=240,600
IsAnimatedTiberium=yes

[TWNK3]
Flat=yes
Rate=100
LoopEnd=4
Surface=yes
Theater=no
LoopCount=-1
LoopStart=0
AltPalette=yes
Normalized=yes
DetailLevel=1
YDrawOffset=-25
UseNormalLight=yes
RandomLoopDelay=240,600
IsAnimatedTiberium=yes

[Tags]
01000001=0,Terminator Activated 1,01000000
DAYNITE1=0,Start_Day_Night_Loop 1,DAYNITE0
DAYNITE3=2,Sunrise 1,DAYNITE2
DAYNITE5=2,Ambient_is_Up 1,DAYNITE4
DAYNITE7=2,Sunset 1,DAYNITE6
DAYNITE9=2,Ambient_is_Down 1,DAYNITE8

[TechSequence]
Up=276,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=260,2,2
Walk=8,6,6
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,14,0,E
Prone=86,1,6
Ready=0,1,1
FireUp=0,1,1
Struggle=0,6,0
FireProne=86,1,6

[TekkaSequence]
Up=0,0,0
Die1=99,8,0
Die2=113,8,0
Die3=113,8,0
Die4=107,6,0
Die5=99,8,0
Down=0,0,0
Walk=8,6,6
Cameo=UMAGONICON
Crawl=0,0,0
Guard=0,1,1
Idle1=88,10,0
Idle2=88,10,0
Prone=0,0,0
Ready=0,1,1
FireUp=56,4,4
Sequence=E1Sequence
FireProne=0,0,0
Remapable=yes

[Tesla-Weapon]
ROF=1
Range=7
Speed=10
Report=ICBM1
Warhead=Tesla
Projectile=Invisible5
UseFireParticles=yes
AttachedParticleSystem=TeslaCoilSys

[TeslaCoil]
Deacc=0.01
Image=EMP_FX01
MaxDC=1
MaxEC=500
Damage=-1
Report=ICBM1
Warhead=Tesla
Velocity=40.0
EndStateAI=5
BehavesLike=Fire
StartStateAI=1
StateAIAdvance=20
FinalDamageState=20
DeleteOnStateLimit=yes

[TeslaCoilSys]
Image=TWLT036
Spawns=yes
Lifetime=100
HoldsWhat=TeslaCoil
BehavesLike=Fire
ParticleCap=10
SpawnFrames=2

[TiberiumWH]
Rate=450
Crater=yes
Damage=100
Flamer=yes
Report=EXPNEW08
Scorch=yes
Warhead=GAS
Normalized=yes
Translucent=no
UseNormalLight=yes

[Triggers]
01000000=Neutral,<none>,Terminator Activated,0,1,1,1,0
DAYNITE0=Neutral,<none>,Start_Day_Night_Loop,0,1,1,1,0
DAYNITE2=Neutral,<none>,Sunrise,1,1,1,1,0
DAYNITE4=Neutral,<none>,Ambient_is_Up,1,1,1,1,0
DAYNITE6=Neutral,<none>,Sunset,1,1,1,1,0
DAYNITE8=Neutral,<none>,Ambient_is_Down,1,1,1,1,0

[UBERCYBORGBLAST]
Rate=500
Crater=yes
Damage=HENUKE
Flamer=yes
Report=EXPNEW09
Scorch=yes
Translucent=no
UseNormalLight=yes

[UBERCYC]
Cameo=COMMANDERCYB
Crawls=yes
FireUp=2
Sequence=CyCSequence
Remapable=yes
PrimaryFireFLH=100,-50,130

[UBEREXPLOSIVE]
Rate=500
Crater=yes
Damage=999000
Flamer=yes
Report=EXPNEW03
Scorch=yes
Spawns=MISLCHEMTRIGGER
Warhead=SonicWarhead
Normalized=yes
SpawnCount=8
Translucent=no
UseNormalLight=yes

[UFO_A]
Rate=150
Image=EMPTYANIM
Report=SCRIN_HAUNT1
LoopEnd=9
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=no
DetailLevel=0
RandomLoopDelay=250,1000

[UFO_B]
Rate=150
Image=EMPTYANIM
Report=SCRIN_HAUNT2
LoopEnd=9
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=no
DetailLevel=0
RandomLoopDelay=400,800

[UFO_C]
Rate=150
Image=EMPTYANIM
Report=SCRIN_HAUNT3
LoopEnd=9
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=no
DetailLevel=0
RandomLoopDelay=200,1900

[UFO_D]
Rate=150
Image=EMPTYANIM
Report=SCRIN_HAUNT4
LoopEnd=9
Surface=yes
LoopCount=-1
LoopStart=0
NewTheater=no
Normalized=no
DetailLevel=0
RandomLoopDelay=2000,2250

[UMAGONSZ]
Cameo=UMAGONICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=75,0,75

[UNITX]
Rate=400
Image=INVISO
Report=CR_UNIT
Normalized=yes

[UTNK]
Cameo=UTICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=128,0,40

[UmagonSequence]
Up=404,2,2
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=388,2,2
Walk=8,6,6
Crawl=86,6,6
Guard=0,1,1
Idle1=56,15,0,S
Idle2=71,14,0,E
Prone=86,1,6
Ready=0,1,1
FireUp=164,14,14
Struggle=0,6,0
FireProne=276,14,14

[VEGA]
Cameo=vegaico
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PBarrelLength=150
SBarrelLength=150
PrimaryFireFLH=50,0,100
SecondaryFireFLH=50,0,100

[VEINATAC]
Rate=300
IsVeins=true
LoopEnd=12
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true

[VENOM]
Cameo=VENOMICON
Voxel=yes
PrimaryFireFLH=0,32,0

[VERTAGO]
Cameo=VERTAGOICON
Voxel=yes
PrimaryFireFLH=0,32,0

[VERYBIGDESTRUCTIVEBLAST]
Rate=400
Crater=yes
Damage=HENUKE
Flamer=yes
Report=EXPNEW02
Scorch=yes
Translucent=no
UseNormalLight=yes

[VETERAN]
Rate=400
Report=CR_PROMO
Normalized=yes

[VETSM]
Cameo=VETE
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[VHIJACK]
Cameo=CHAMICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes

[VINDICATOR]
Cameo=VINDICON
Voxel=no
Remapable=yes
WalkFrames=12
TurretOffset=-16
PrimaryFireFLH=120,120,130
UseTurretShadow=yes
SecondaryFireFLH=-10,80,220

[VISLRG]
Cameo=VISCICON

[VULTURE]
Cameo=VULTICON
Voxel=no
Facings=8
LoopStart=1
Remapable=yes
WalkFrames=12
DetailLevel=1
FiringFrames=2
TurretOffset=-16
PrimaryFireFLH=40,70,115
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
UseTurretShadow=yes
SecondaryFireFLH=0,55,200
StartFiringFrame=104

[VULTUREG]
Cameo=VULTICONG
Voxel=no
Remapable=yes
WalkFrames=12
TurretOffset=-16
PrimaryFireFLH=40,117,160
UseTurretShadow=yes
SecondaryFireFLH=0,55,200

[VULTUREN]
Cameo=VULTICONN
Voxel=no
Remapable=yes
WalkFrames=12
TurretOffset=-16
PrimaryFireFLH=40,117,160
UseTurretShadow=yes
SecondaryFireFLH=0,55,200

[VariableNames]
0=<Alternate Start Location>
1=<Alternate Next Scenario>
2=<reserved2>
3=Sensor Array Down
4=Toxin Trucks Found
5=Dam Destroyed
6=Ion Cannon Codes Found
7=C4 Placed
8=Completed 3B
9=Prisoners Freed
10=Train Stolen
11=Completed 9B

[ViscRailWH]
Spread=1
Verses=1%,155%,155%,105%,25%
InfDeath=2
Particle=OxannaToViscSys

[WA01X]
Flat=yes
Rate=220
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=1
DemandLoad=true
Normalized=yes
DetailLevel=2
ShouldUseCellDrawer=true

[WA02X]
Flat=yes
Rate=220
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
DetailLevel=2
ShouldUseCellDrawer=true

[WA03X]
Flat=yes
Rate=220
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
DetailLevel=2
ShouldUseCellDrawer=true

[WA04X]
Flat=yes
Rate=220
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
DetailLevel=2
ShouldUseCellDrawer=true

[WAKE1]
Flat=yes
Rate=120
Surface=yes
Theater=yes
Translucent=yes
YSortAdjust=-64

[WAKE2]
Flat=yes
Rate=120
Surface=yes
Theater=yes
Translucent=yes
YSortAdjust=-64

[WAPC]
Cameo=WAPCICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=40,32,96
SecondaryFireFLH=-32,80,120

[WARRIORF]
Cameo=FLAMEMUTICON
Crawls=yes
FireUp=6
Sequence=E1Sequence
FireProne=6
Remapable=yes
PrimaryFireFLH=60,0,100

[WARRIORM]
Cameo=ROCKETICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=106,-29,138
SecondaryFireFLH=106,-29,138

[WARRIORS]
Cameo=SHOTMUTICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[WARRIORS2]
Cameo=SHOTMUTICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[WAVESHIP]
Cameo=WAVESHIPICON
Voxel=yes
Remapable=yes
WalkFrames=16
PrimaryFireFLH=120,25,120
StandingFrames=1
StartWalkFrame=0
StartStandFrame=160

[WB01X]
Flat=yes
Rate=220
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
DetailLevel=2
ShouldUseCellDrawer=true

[WB02X]
Flat=yes
Rate=220
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
DetailLevel=2
ShouldUseCellDrawer=true

[WB03X]
Flat=yes
Rate=220
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
DetailLevel=2
ShouldUseCellDrawer=true

[WB04X]
Flat=yes
Rate=220
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
DetailLevel=2
ShouldUseCellDrawer=true

[WC01X]
Flat=yes
Rate=220
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
DetailLevel=2
ShouldUseCellDrawer=true

[WC02X]
Flat=yes
Rate=220
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
DetailLevel=2
ShouldUseCellDrawer=true

[WC03X]
Flat=yes
Rate=220
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
DetailLevel=2
ShouldUseCellDrawer=true

[WC04X]
Flat=yes
Rate=220
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
DetailLevel=2
ShouldUseCellDrawer=true

[WD01X]
Flat=yes
Rate=220
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
DetailLevel=2
ShouldUseCellDrawer=true

[WD02X]
Flat=yes
Rate=220
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
DetailLevel=2
ShouldUseCellDrawer=true

[WD03X]
Flat=yes
Rate=220
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
DetailLevel=2
ShouldUseCellDrawer=true

[WD04X]
Flat=yes
Rate=220
LoopEnd=8
Theater=yes
LoopCount=-1
LoopStart=0
DemandLoad=true
Normalized=yes
DetailLevel=2
ShouldUseCellDrawer=true

[WEBGUY]
Flat=yes
Crater=yes
Scorch=yes
Surface=yes
AltPalette=false
Normalized=true
RandomLoopDelay=10,300

[WEEDGIVER]
Flat=yes
Height=0
Remapable=no
Foundation=0x0
NewTheater=no
TerrainPalette=no
ExtraDamageStage=false

[WMOBILE]
Cameo=WMOBILEICON
Voxel=yes

[WOLVE]
Cameo=SMCHICON
Crawls=yes
FireUp=2
Sequence=JumpjetSequence
Remapable=yes
PrimaryFireFLH=80,0,85

[WYVERN]
Cameo=nodcarryallico
Voxel=yes

[Waypoints]
0=111111
1=112111
2=113111
3=114111
4=111112
5=112112
6=113112
7=114112

[WeedSequence]
Up=114,2,0
Die1=152,8,0
Die2=166,11,0
Die3=160,6,0
Die4=197,5,0
Die5=177,20,0
Down=121,2,0
Walk=8,6,6
Crawl=64,6,6
GUard=0,1,1
Guard=56,1,1
Idle1=128,8,0,E
Idle2=136,15,0,W
Prone=64,1,6
Ready=0,1,1
FireUp=56,1,1
Struggle=0,6,0
FireProne=116,1,1

[XGRYMED1]
Crater=yes
Report=EXPNEW15
Scorch=yes
Translucent=yes

[XGRYMED2]
Crater=yes
Report=EXPNEW12
Scorch=yes
Translucent=yes

[XGRYSML1]
Crater=yes
Report=EXPNEW13
Scorch=yes
Translucent=yes

[XGRYSML2]
Crater=yes
Report=EXPNEW13
Scorch=yes
Translucent=yes

[YGRAIL]
Cameo=YGRAILICON
Height=3
Buildup=PLASSABOGSML
Remapable=yes
Foundation=1x1
NewTheater=no
Normalized=yes
FreeBuildup=true
PrimaryFireFLH=0,0,380
DemandLoadBuildup=true

[ZEUSFIRE]
Image=S_TUMU30
Crater=no
Scorch=no
Normalized=yes
Translucent=yes
YSortAdjust=50
UseNormalLight=yes

[ZEUS_A]
Rate=0
Image=ZEUS_A
LoopEnd=32
Surface=yes
LoopCount=-1
LoopStart=0
Remapable=yes
NewTheater=no

[Zapbomb]
Zaps=yes
Sparky=yes
Spread=512
Verses=80%,8%,60%,80%,0%
AnimList=TSTIMPCT
InfDeath=5

[Zone2Sequence]
Up=0,1,1
Die1=170,24,0
Die2=170,24,0
Down=0,1,1
Walk=8,6,6
Cheer=96,26,0,E
Crawl=194,6,6
Guard=0,1,1
Idle1=56,20,0,E
Idle2=76,20,0,E
Prone=0,1,1
Ready=0,1,1
FireUp=122,6,6
Paradrop=290,1,0
FireProne=242,6,6

[ZoneSequence]
Up=0,1,1
Die1=280,9,0
Die2=289,9,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Down=104,1,1
Walk=8,12,12
Crawl=112,9,9
Guard=0,1,1
Idle1=298,21,0,E
Idle2=319,21,0,S
Prone=104,1,1
Ready=0,1,1
FireUp=184,6,12
Struggle=0,6,0
FireProne=190,6,12

[ackronmini]
Rate=500
Crater=yes
Damage=100
Flamer=yes
Report=EXPNEW02
Scorch=yes
Normalized=yes
Translucent=yes
Translucency=25
UseNormalLight=yes

[assiveexplo]
Next=HEMINETRIGGY
Rate=500
Crater=yes
Damage=999000
Flamer=yes
Report=EXPNEW03
Scorch=yes
Warhead=HEMINE
Normalized=yes
Translucent=no
UseNormalLight=yes

[assiveexplobackup]
Rate=300
Image=assiveexplo
Crater=yes
Damage=999000
Flamer=yes
Report=EXPNEW03
Scorch=yes
Warhead=HEMINE
Normalized=yes
Translucent=no
UseNormalLight=yes

[bigbomb]
Report=SNUKEXPL
Warhead=SuperScorpion
DamageRadius=50

[exploseSML]
Crater=yes
Damage=40
Flamer=yes
Report=EXPNEW04
Scorch=yes
Normalized=yes
Translucent=no
UseNormalLight=yes

[explosiveminebomb]
Rate=500
Crater=yes
Damage=300
Flamer=yes
Report=EXPNEW03
Scorch=yes
Surface=yes
Normalized=yes
Translucent=no
UseNormalLight=yes

[galandmine]
Cameo=landmineGDI
Image=nahydromine
Height=1
Buildup=nahydromineMK
Surface=yes
Remapable=yes
Foundation=1x1
NewTheater=yes
FreeBuildup=true
NormalZAdjust=-10
DemandLoadBuildup=true

[gdinuke]
Rate=450
Crater=yes
Damage=100
Flamer=yes
Report=EXPNEW08
Scorch=yes
Normalized=yes
Translucent=no
UseNormalLight=yes

[hydroexplosion]
Damage=1000
Report=SSPLASH1
Surface=yes
AltPalette=yes
Normalized=yes
Translucency=0

[mutcommando]
Cameo=mutcommandoICON
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes

[nahydromina]
Cameo=hydromineNOD
Image=nahydromine
Height=1
Buildup=nahydromineMK
Surface=yes
Remapable=yes
Foundation=1x1
NewTheater=yes
FreeBuildup=true
NormalZAdjust=-10
DemandLoadBuildup=true

[nahydrominr]
Cameo=hydromineGDI
Image=nahydromine
Height=1
Buildup=nahydromineMK
Surface=yes
Remapable=yes
Foundation=1x1
NewTheater=yes
FreeBuildup=true
NormalZAdjust=-10
DemandLoadBuildup=true

[nalandmine]
Cameo=landmineNOD
Image=nahydromine
Height=1
Buildup=nahydromineMK
Surface=yes
Remapable=yes
Foundation=1x1
NewTheater=yes
FreeBuildup=true
NormalZAdjust=-10
DemandLoadBuildup=true

[plasbomb]
Report=EXPNEW09
Translucent=yes

[plasbomb2]
Report=EXPNEW09L
Translucent=yes

[plasbomb2gas]
Image=plasbomb2
Report=EXPNEW09L
Warhead=Gas
Translucent=yes

[railshot]
Rate=700
Surface=yes
NewTheater=yes
Normalized=yes
DetailLevel=1
UseNormalLight=yes

[sgasmk]
Rate=500
Normalized=yes
Translucent=no

[tibbomb]
Report=SNUKEXPL
Warhead=SuperScorpion
DamageRadius=50

[titan]
Cameo=MMCHICON
Voxel=no
Remapable=yes
WalkFrames=16
PrimaryFireFLH=260,-85,185

[vet]
Cameo=vete
Crawls=yes
FireUp=2
Sequence=E1Sequence
Remapable=yes
PrimaryFireFLH=80,0,85

[xplogrenade]
Rate=700
Crater=yes
Report=XPLONOISE
Scorch=yes
Normalized=yes
Translucent=no



[Digest]
1=4kyptOf14/2oYoOeV4sbx/viNCA=

