[Basic]
Name=Large Desert topography [2]
RandomMap=Yes
FreeRadar=Yes

[RandomMap]
Description=Description doesn't matter, This is a desert
Width=2                       ; 0,1,2,3
Height=2
NumPlayers=2
Seed=59976                    ; Seed doesn't get used
Biome=3                       ; Desert, Taiga, Temperate, Tundra (needs mapped... 3 = desert?)
Time=1                        ; Time of day, Afternoon, Dusk, Morning, Night (needs to be mapped)
RegionSize=0                  ; Has to do with how big cliff plateaus are
Ruggedness=0                  ; Hills?
Accessibility=100
WaterAmount=0
Tiberium=72
TiberiumLayout=21
Vegetation=0
UrbanPresence=0
VeinholeMonsters=0
TiberiumWildlife=0
UseIonStorms=false
UseBlueTiberium=false
UseTransitions=false          ; Night/Day transitions

; Unit mods can be added. Lighting terrain things seems to get ignored
[MCV]
Sight=9
Speed=5
ROT=5

[CrateRules]
CrateMaximum=20         ; crates can never exceed this quantity
CrateMinimum=20         ; crates are normally one per human player but never below this number
CrateRadius=5.0         ; radius (cells) for area effect crate powerup bonuses
CrateRegen=2            ; average minutes between random powerup crate regeneration

[Powerups]
Armor=20,ARMOR,2.0              ; armor of nearby objects increased (armor multiplier)
Cloak=20,CLOAK                   ; enable cloaking on nearby objects
Darkness=0,SHROUDX              ; cloak entire radar map
Explosion=0,<none>,500          ; high explosive baddie (damage per explosion)
Firepower=10,FIREPOWR,2.0       ; firepower of nearby objects increased (firepower multiplier)
HealBase=10,HEALALL              ; all buildings to full strength
ICBM=20,CHEMISLE                 ; nuke missile one time shot
Money=20,MONEY,2000             ; a chunk o' cash (maximum cash)
Napalm=0,<none>,600             ; fire explosion baddie (damage)
Reveal=1,REVEAL                 ; reveal entire radar map
Speed=10,ARMOR,1.7              ; speed of nearby objects increased (speed multiplier)
Squad=0,<none>                 ; squad of random infantry
Unit=10,<none>                  ; vehicle
Invulnerability=1,ARMOR,2.0     ; invulnerability (duration in minutes)
Veteran=10,VETERAN,1             ; veteran upgrade (levels to upgrade)
IonStorm=0,<none>               ; initiate ion storm
Gas=0,<none>,100                ; tiberium gas (damage for each gas cloud)
Tiberium=0,<none>               ; tiberium patch
Pod=0,<none>                    ; drop pod special
