[Basic] ; ******* Special weapon charge times ******* ; The time (minutes) for recharge of these special weapons. Name=GoZeR NewINIFormat=3 Intro= Brief= Win= Lose= Action= ToCarryOver=no ToInherit=no TimerInherit=no EndOfGame=no CivEvac=no Theme=No theme CarryOverMoney=0 CarryOverCap=0 NoSpyPlane=no SkipScore=no OneTimeOnly=no SkipMapSelect=no TruckCrate=no FillSilos=no Percent=0 Player=USSR [Recharge] Chrono=1 GPS=1 IronCurtain=1 Nuke=0.01 ParaBomb=1 Paratrooper=1 Saboteur=1 Sonar=1 SpyPlane=1 [General] ; SCUD launcher ; SCUD launcher BailCount=10 GoldValue=150 GemValue=150 GrowthRate=.02 [V2RL] ; light tank Prerequisite=weap,dome Primary=SCUD Strength=150 Armor=light TechLevel=4 Sight=5 Speed=7 Owner=allies,soviet Cost=5 Points=40 ROT=5 Tracked=yes Ammo=1 Crewed=yes NoMovingFire=yes [1TNK] ; heavy tank Prerequisite=weap Primary=75mm Strength=300 Armor=heavy TechLevel=4 Sight=4 Speed=9 Owner=allies,soviet Cost=5 Points=30 ROT=5 Tracked=yes Crewed=yes [3TNK] ; medium tank Prerequisite=weap Primary=105mm Secondary=105mm Strength=400 Armor=heavy TechLevel=4 Sight=5 Speed=7 Owner=allies,soviet Cost=5 Points=50 ROT=5 Tracked=yes Crewed=yes [2TNK] ; Mammoth tank Prerequisite=weap Primary=90mm Strength=400 Armor=heavy TechLevel=6 Sight=5 Speed=8 Owner=allies,soviet Cost=5 Points=40 ROT=5 Tracked=yes Crewed=yes [4TNK] ; mobile radar jammer Prerequisite=weap Primary=120mm Secondary=MammothTusk Strength=600 Armor=heavy TechLevel=10 Sight=6 Speed=4 Owner=soviet Cost=5 Points=60 ROT=5 Tracked=yes SelfHealing=yes Crewed=yes Explodes=no [MRJ] ; mobile gap generator Prerequisite=weap,dome Strength=110 Armor=light TechLevel=12 Sight=7 Speed=9 Owner=allies,soviet Cost=5 Points=30 ROT=5 Tracked=yes Crewed=yes [MGG] ; mobile artillery Prerequisite=weap,atek Strength=110 Armor=light TechLevel=11 Sight=4 Speed=9 Owner=allies,soviet Cost=5 Points=40 ROT=5 Crewed=yes [ARTY] ; harvester Prerequisite=weap Primary=155mm Strength=75 Armor=light TechLevel=8 Sight=5 Speed=6 Owner=allies,soviet Cost=5 Points=35 ROT=2 Tracked=yes Crewed=yes NoMovingFire=yes [HARV] ; Mobile Construction Vehicle Prerequisite=weap,proc Strength=600 Armor=heavy TechLevel=1 Sight=4 Speed=6 Owner=allies,soviet Cost=5 Points=55 ROT=5 Tracked=yes Crewed=yes SelfHealing=yes [MCV] ; Ranger (as in "Ford", not "W.W. II Commando") Prerequisite=weap,fix Strength=600 Armor=light TechLevel=11 Sight=4 Speed=6 Owner=allies,soviet Cost=5 Points=60 ROT=5 Crewed=yes [JEEP] ; Armored Personnel Carrier Prerequisite=weap Primary=M60mg Strength=150 Armor=light TechLevel=3 Sight=6 Speed=10 Owner=allies,soviet Cost=5 Points=20 ROT=10 Crewed=yes [APC] ; mine layer Prerequisite=weap,tent Primary=M60mg Strength=200 Armor=heavy TechLevel=5 Sight=5 Speed=10 Owner=allies,soviet Cost=5 Points=25 ROT=5 Tracked=yes Passengers=5 [MNLY] ; convoy truck Prerequisite=weap,fix Strength=100 Armor=heavy TechLevel=3 Sight=5 Speed=9 Owner=allies,soviet Cost=5 Points=50 ROT=5 Tracked=yes Ammo=5 Crewed=yes [TRUK] ;warrior ant Strength=110 Armor=light Owner=soviet,allies TechLevel=-1 Sight=3 Speed=10 Cost=5 Points=5 ROT=5 Passengers=1 [ANT1] ;fire ant Image=ANT1 Name=Warrior Ant Primary=Mandible Strength=125 Armor=heavy TechLevel=-1 Sight=3 Speed=8 Cost=5 Points=40 ROT=8 Tracked=yes Crewed=no NoMovingFire=yes GuardRange=5 [ANT2] ;scout ant Image=ANT2 Primary=FireballLauncher Name=Fire Ant Strength=75 Armor=heavy TechLevel=-1 Sight=3 Speed=8 Cost=5 Points=40 ROT=6 Tracked=yes Crewed=no NoMovingFire=yes [ANT3] ; ******* ship types ******* ; submarine Image=ANT3 Name=Scout Ant Primary=TeslaZap Strength=85 Armor=light TechLevel=1 Sight=3 Speed=7 Cost=5 Points=40 ROT=9 Tracked=yes Crewed=no NoMovingFire=yes GuardRange=5 [SS] ; destroyer Prerequisite=spen Primary=TorpTube Strength=120 Armor=light TechLevel=5 Sight=6 Speed=6 Owner=allies,soviet Cost=5 Points=45 ROT=7 Cloakable=yes [DD] ; cruiser Prerequisite=syrd Primary=Stinger Secondary=DepthCharge Strength=400 Armor=heavy TechLevel=1 Sight=6 Speed=6 Owner=allies,soviet Cost=5 Points=50 ROT=7 Sensors=Yes [CA] ; transport Prerequisite=syrd,atek Primary=8Inch Secondary=8Inch Strength=700 Armor=heavy TechLevel=10 Sight=7 Speed=4 Owner=allies,soviet Cost=5 Points=60 ROT=5 Sensors=Yes [LST] ; gun boat Strength=350 Armor=heavy TechLevel=3 Sight=6 Speed=14 Owner=allies,soviet Cost=700 Points=25 ROT=10 Passengers=5 SelfHealing=no [PT] ; ******* infantry types ******* ; attack dog Prerequisite=syrd Primary=2Inch Secondary=DepthCharge Strength=200 Armor=heavy TechLevel=5 Sight=7 Speed=9 Owner=allies,soviet Cost=5 Points=30 ROT=7 Sensors=Yes [DOG] ;Strength=5 ; rifle soldier ;Strength=5 Prerequisite=kenn Primary=DogJaw Strength=12 Armor=none TechLevel=3 Sight=5 Speed=4 Owner=soviet Cost=200 Points=5 IsCanine=yes GuardRange=7 Selfhealing=no [E1] ; grenadier Primary=M1Carbine Strength=50 Armor=none TechLevel=1 Sight=4 Speed=4 Owner=allies,soviet Cost=5 Points=5 [E2] ; rocket soldier Primary=Grenade Strength=50 Armor=none TechLevel=1 Sight=4 Speed=5 Owner=allies,soviet Cost=5 Points=10 Explodes=yes [E3] ; Flamethrower Primary=RedEye Secondary=Dragon Strength=45 Armor=none TechLevel=2 Sight=4 Speed=3 Owner=allies Cost=300 Points=10 DoubleOwned=yes Infiltrate=no [E4] ; engineer Prerequisite=stek Primary=Flamer Strength=40 Armor=none TechLevel=6 Sight=4 Speed=3 Owner=allies,soviet Cost=5 Points=15 Explodes=yes [E6] ; spy Strength=25 Armor=none TechLevel=5 Sight=4 Speed=4 Owner=soviet,allies Cost=5 Points=20 Infiltrate=yes [SPY] ; thief Prerequisite=dome Strength=25 Armor=none TechLevel=6 Sight=5 Speed=4 Owner=allies,soviet Cost=5 Points=15 Infiltrate=yes [THF] ; Tanya Prerequisite=atek Strength=25 Armor=none TechLevel=11 Sight=5 Speed=4 Owner=allies,soviet Cost=5 Points=10 Infiltrate=yes [E7] ; field medic Prerequisite=atek Primary=Colt45 Secondary=Colt45 Strength=100 Armor=none TechLevel=11 Sight=6 Speed=5 Owner=allies,soviet Cost=5 Points=25 Infiltrate=yes C4=yes DoubleOwned=yes [MEDI] ; field marshal Primary=Heal Strength=80 Armor=none TechLevel=2 Sight=3 Speed=4 Owner=allies,soviet Cost=5 Points=15 [GNRL] ; civilians Primary=Pistol Strength=80 Armor=none TechLevel=-1 Sight=3 Speed=5 Owner=allies,soviet Cost=5 Points=15 Infiltrate=yes [C1] Image=C1 Primary=Pistol Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Ammo=10 Fraidycat=yes [C2] Image=C1 Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes Primary=none [C3] Image=C2 Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes Infiltrate=no Primary=none [C4] Image=C2 Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes Primary=none Infiltrate=no [C5] Image=C2 Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes Infiltrate=no [C6] Image=C1 Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes Infiltrate=no Primary=none [C7] Image=C1 Primary=Pistol Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Ammo=10 Fraidycat=yes [C8] Image=C1 Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes [C9] Image=C1 Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes Primary=none [C10] ; professor Einstein Image=C1 Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes [EINSTEIN] ; special agent Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes [DELPHI] ; special agent Primary=Pistol Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Ammo=10 Infiltrate=no [CHAN] ; ******* aircraft types ******* ; Badger bomber Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Infiltrate=no [BADR] ; spy photo-recon plane Prerequisite=afld Primary=ParaBomb Strength=60 Armor=light TechLevel=-1 Sight=0 Speed=16 Owner=allies,soviet Cost=10 Points=20 ROT=5 Ammo=5 Passengers=5 [U2] ; jet attack plane Prerequisite=afld Primary=Camera Strength=2000 Armor=heavy TechLevel=-1 Sight=0 Speed=40 Owner=allies,soviet Cost=10 Points=5 ROT=7 Ammo=1 [MIG] ; prop attack plane Prerequisite=afld Primary=Maverick Secondary=Maverick Strength=50 Armor=light TechLevel=10 Sight=0 Speed=20 Owner=allies,soviet Cost=5 Points=50 ROT=5 Ammo=3 GuardRange=30 [YAK] ; transport helicopter Prerequisite=afld Primary=ChainGun Secondary=ChainGun Strength=60 Armor=light TechLevel=5 Sight=0 Speed=16 Owner=allies,soviet Cost=5 Points=25 ROT=5 Ammo=15 Crewed=yes GuardRange=30 [TRAN] ; Longbow attack helicopter Prerequisite=hpad Strength=90 Armor=light TechLevel=11 Sight=0 Speed=12 Owner=allies,soviet Cost=5 Points=35 ROT=5 Passengers=5 [HELI] ; Hind attack helicopter Prerequisite=hpad Primary=Hellfire Secondary=Hellfire Strength=225 Armor=heavy TechLevel=9 Sight=0 Speed=16 Owner=allies,soviet Cost=5 Points=50 ROT=4 Ammo=6 Crewed=yes GuardRange=30 [HIND] ; ******* building types ******* ; Iron Curtain Prerequisite=hpad Primary=ChainGun Strength=225 Armor=heavy TechLevel=9 Sight=0 Speed=12 Owner=allies,soviet Cost=5 Points=40 ROT=4 Ammo=12 Crewed=yes GuardRange=30 [IRON] ; forward command center Prerequisite=stek Strength=400 Armor=wood TechLevel=12 Sight=10 Owner=allies,soviet Cost=5 Points=100 Power=-200 Powered=true Capturable=true Crewed=yes [FCOM] ; advanced tech center Strength=400 Armor=wood TechLevel=-1 Sight=10 Owner=allies,soviet Cost=5 Points=40 Power=-200 Bib=yes Capturable=true Crewed=yes [ATEK] ; paradox device Prerequisite=weap,dome Strength=400 Armor=wood TechLevel=10 Sight=10 Owner=allies,soviet Cost=5 Points=85 Power=-200 Bib=yes Capturable=true Crewed=yes [PDOX] ; weapons factory Prerequisite=atek Strength=400 Armor=wood TechLevel=12 Sight=10 Owner=allies,soviet Cost=5 Points=100 Power=-200 Powered=true Capturable=true Crewed=yes [WEAP] ; ship yard Prerequisite=proc Strength=1000 Armor=light TechLevel=3 Sight=4 Owner=soviet,allies Cost=5 Points=80 Power=-30 Bib=yes Capturable=true Crewed=yes [SYRD] ; sub pen Prerequisite=powr Strength=1000 Armor=light TechLevel=3 Sight=4 Owner=allies,soviet Cost=5 Points=80 Power=-30 Adjacent=8 WaterBound=yes Capturable=true BaseNormal=no [SPEN] ; pill box Prerequisite=powr Strength=1000 Armor=light TechLevel=3 Sight=4 Owner=allies,soviet Cost=5 Points=80 Power=-30 Adjacent=8 WaterBound=yes Capturable=true BaseNormal=no [PBOX] ; camouflaged pill box Prerequisite=tent Primary=Vulcan Strength=400 Armor=wood TechLevel=2 Sight=5 Owner=allies,soviet Cost=5 Points=50 Power=-15 Sensors=yes Crewed=yes [HBOX] ; Tesla coil Prerequisite=tent Primary=Vulcan Strength=600 Armor=wood TechLevel=3 Sight=5 Owner=allies,soviet Cost=5 Points=60 Power=-15 Sensors=yes Crewed=yes [TSLA] ; gun turret Prerequisite=weap Primary=TeslaZap Strength=400 Armor=heavy TechLevel=7 Sight=8 Owner=allies,soviet Cost=5 Points=80 Power=-150 Ammo=3 Powered=true Sensors=yes Crewed=yes [GUN] ; anti-aircraft artillery Prerequisite=tent Primary=TurretGun Strength=400 Armor=heavy TechLevel=4 Sight=6 Owner=allies,soviet Cost=5 Points=50 Power=-40 Sensors=yes Crewed=yes ROT=12 [AGUN] ; flame turret Prerequisite=dome Primary=ZSU-23 Secondary=ZSU-23 Strength=400 Armor=heavy TechLevel=5 Sight=6 Owner=allies,soviet Cost=5 Points=50 Power=-50 Crewed=yes ROT=15 Powered=true [FTUR] ; construction yard Prerequisite=barr Primary=FireballLauncher Strength=400 Armor=heavy TechLevel=2 Sight=6 Owner=allies,soviet Cost=5 Points=65 Power=-20 Sensors=yes Explodes=no Crewed=yes [FACT] ; refinery Strength=1000 Armor=heavy TechLevel=-1 Sight=5 Owner=allies,soviet Cost=5 Points=80 Power=0 Bib=yes Capturable=true Crewed=yes [PROC] ; storage silo Prerequisite=powr Strength=900 Armor=wood TechLevel=1 Sight=6 Owner=allies,soviet Cost=5 Points=80 Power=-30 Storage=2000 Bib=yes Capturable=true Crewed=yes [SILO] ; helipad Prerequisite=proc Strength=300 Armor=wood TechLevel=1 Sight=4 Owner=allies,soviet Cost=5 Points=25 Power=-10 Storage=1500 Capturable=true [HPAD] ; radar building Prerequisite=dome Strength=800 Armor=wood TechLevel=9 Sight=5 Owner=allies,soviet Cost=5 Points=70 Power=-10 Bib=yes Capturable=true Crewed=yes [DOME] ; gap generator Prerequisite=proc Strength=1000 Armor=wood TechLevel=3 Sight=10 Owner=allies,soviet Cost=5 Points=60 Power=-40 Bib=yes Powered=true Capturable=true Sensors=yes Crewed=yes [GAP] ; Surface to Air Missile launcher Prerequisite=atek Strength=1000 Armor=wood TechLevel=10 Sight=10 Owner=allies,soviet Cost=5 Points=35 Power=-60 Powered=true Capturable=true Crewed=yes [SAM] ; big missile silo Prerequisite=dome Primary=Nike Strength=400 Armor=heavy TechLevel=9 Sight=5 Owner=soviet Cost=5 Points=50 Power=-20 Crewed=yes ROT=30 [MSLO] ; airstrip Prerequisite=stek Primary=none Strength=400 Armor=heavy TechLevel=13 Sight=5 Owner=soviet,allies Cost=5 Points=90 Power=-100 Crewed=yes [AFLD] ; normal power plant Prerequisite=dome Strength=1000 Armor=heavy TechLevel=5 Sight=7 Owner=soviet Cost=5 Points=70 Power=-30 Capturable=true Crewed=yes [POWR] ; advanced power plant Prerequisite=fact Strength=400 Armor=wood TechLevel=1 Sight=4 Owner=allies,soviet Cost=5 Points=40 Power=100 Bib=yes Capturable=true Crewed=yes [APWR] ; Soviet tech center Prerequisite=powr Strength=700 Armor=wood TechLevel=8 Sight=4 Owner=allies,soviet Cost=5 Points=50 Power=2000 Bib=yes Capturable=true Crewed=yes [STEK] ; hospital (obsolete?) Prerequisite=weap,dome Strength=600 Armor=wood TechLevel=6 Sight=4 Owner=soviet Cost=5 Points=85 Power=-100 Bib=yes Capturable=true Crewed=yes [HOSP] ; bio-research laboratory (obsolete?) Strength=400 Armor=wood TechLevel=-1 Sight=4 Points=20 Power=-20 Bib=yes Capturable=true Crewed=yes [BIO] ; Soviet barracks Strength=600 Armor=wood TechLevel=-1 Sight=4 Points=30 Power=-40 Bib=yes Crewed=yes Capturable=false [BARR] ; Allied training tent Prerequisite=powr Strength=800 Armor=wood TechLevel=1 Sight=5 Owner=soviet Cost=5 Points=30 Power=-20 Bib=yes Crewed=yes Capturable=true [TENT] ; attack dog training facility Prerequisite=powr Strength=800 Armor=wood TechLevel=1 Sight=5 Owner=allies,soviet Cost=5 Points=30 Power=-20 Bib=yes Crewed=yes Capturable=true [KENN] ; service depot Prerequisite=barr Strength=400 Armor=wood TechLevel=3 Sight=4 Owner=allies,soviet Cost=5 Points=25 Power=-10 [FIX] ; sandbag wall Prerequisite=weap Strength=800 Armor=wood TechLevel=3 Sight=5 Owner=allies,soviet Cost=5 Points=80 Power=-30 Capturable=true Crewed=yes [SBAG] ; concrete wall Strength=1 Armor=none TechLevel=2 Sight=0 Owner=allies Cost=25 Points=1 Repairable=false Adjacent=1 [BRIK] ; wire fence Strength=1 Armor=none TechLevel=8 Sight=0 Owner=allies,soviet Cost=5 Points=5 Repairable=false Adjacent=1 [FENC] ; auxiliary decorative building Strength=1 Armor=none TechLevel=2 Sight=0 Owner=soviet Cost=25 Points=1 Repairable=false Adjacent=1 [MISS] ; chain link fence Strength=400 Points=5 Armor=wood Bib=yes Capturable=true TechLevel=-1 Owner=allies,soviet [CYCL] ; barb wire fence Strength=1 Points=1 Armor=none Cost=75 Repariable=false Adjacent=1 Sight=0 [BARB] ; wood fence Strength=1 Points=1 Armor=wood Cost=25 Repariable=false Adjacent=1 Sight=0 [WOOD] ; barrels Strength=1 Points=1 Repariable=false Adjacent=1 Sight=0 [BARL] Strength=10 Repairable=false Adjacent=0 BaseNormal=no [BRL3] ; anti-vehicle mine Strength=10 Repairable=false Adjacent=0 BaseNormal=no [MINV] ; anti-personnel mine Strength=1 Repairable=false Adjacent=0 Invisible=yes Unsellable=yes BaseNormal=no [MINP] ; fakes Strength=1 Repairable=false Adjacent=0 Invisible=yes Unsellable=yes BaseNormal=no [FACF] Image=FACT Owner=allies TechLevel=-1 Strength=30 Cost=50 Sight=4 Power=-2 Points=15 Bib=yes Capturable=true BaseNormal=no Armor=none [WEAF] Prerequisite=proc Image=WEAP Owner=allies TechLevel=-3 Cost=50 Strength=30 Sight=4 Points=15 Power=-2 Bib=yes Capturable=true BaseNormal=no Armor=none [SYRF] Prerequisite=powr Image=SYRD Strength=30 TechLevel=3 Sight=4 Cost=50 Owner=allies Power=-2 Points=15 WaterBound=yes Capturable=true BaseNormal=no Adjacent=8 [SPEF] Image=SPEN Strength=30 TechLevel=-1 Sight=4 Cost=50 Owner=soviet Power=-2 Points=15 WaterBound=yes Capturable=true BaseNormal=no Adjacent=8 [DOMF] ;ant buildings Prerequisite=proc Image=DOME Strength=30 Sight=4 TechLevel=3 Cost=50 Owner=allies Power=-2 Points=15 Bib=yes Capturable=true BaseNormal=no TechLevel-=3 Armor=none [QUEE] Name=Queen Ant Prerequisite=powr Primary=TeslaZap Strength=800 Armor=wood TechLevel=-1 Sight=5 Owner=allies,soviet Cost=300 Points=100 Power=0 Bib=no Crewed=no Capturable=no SelfHealing=yes [LAR1] Name=Larva Strength=25 Repairable=false Adjacent=0 BaseNormal=no [LAR2] ; civilian structures Name=Larvae Strength=50 Repairable=false Adjacent=0 BaseNormal=no [V01] Strength=400 Points=5 Armor=wood Repariable=false Capturable=true [V02] Strength=400 Points=5 Armor=wood Repariable=false [V03] Strength=400 Points=5 Armor=wood Repariable=false [V04] Strength=400 Points=5 Armor=wood Repariable=false [V05] Strength=400 Points=5 Armor=wood Repariable=false [V06] Strength=400 Points=5 Armor=wood Repariable=false [V07] Strength=400 Points=5 Armor=wood Repariable=false [V08] Strength=400 Points=5 Armor=wood Repariable=false [V09] Strength=400 Points=5 Armor=wood Repariable=false [V10] Strength=400 Points=5 Armor=wood Repariable=false [V11] Strength=400 Points=5 Armor=wood Repariable=false [V12] Strength=400 Points=5 Armor=wood Repariable=false [V13] Strength=400 Points=5 Armor=wood Repariable=false [V14] Strength=400 Points=5 Armor=wood Repariable=false [V15] Strength=400 Points=5 Armor=wood Repariable=false [V16] Strength=400 Points=5 Armor=wood Repariable=false [V17] Strength=400 Points=5 Armor=wood Repariable=false [V18] Strength=400 Points=5 Armor=wood Repariable=false [V19] Strength=400 Points=5 Armor=wood Repariable=false [V20] Strength=400 Points=5 Armor=wood Repariable=false [V21] Strength=400 Points=5 Armor=wood Repariable=false [V22] Strength=400 Points=5 Armor=wood Repariable=false [V23] Strength=400 Points=5 Armor=wood Repariable=false [V24] Strength=400 Points=5 Armor=wood Repariable=false [V25] Strength=400 Points=5 Armor=wood Repariable=false [V26] Strength=400 Points=5 Armor=wood Repariable=false [V27] Strength=400 Points=5 Armor=wood Repariable=false [V28] Strength=400 Points=5 Armor=wood Repariable=false [V29] Strength=400 Points=5 Armor=wood Repariable=false [V30] Strength=400 Points=5 Armor=wood Repariable=false [V31] Strength=400 Points=5 Armor=wood Repariable=false [V32] Strength=400 Points=5 Armor=wood Repariable=false [V33] Strength=400 Points=5 Armor=wood Repariable=false [V34] Strength=400 Points=5 Armor=wood Repariable=false [V35] Strength=400 Points=5 Armor=wood Repariable=false [V36] Strength=400 Points=5 Armor=wood Repariable=false [V37] ; ******* Weapon Statistics ******* ; The weapons specified here are attached to the various combat ; units and buildings. ; Anim = animation to display as a firing effect ; Burst = number of rapid succession shots from this weapon (def=1) ; Camera = Reveals area around firer (def=no)? ; Charges = Does it have charge-up-before-firing logic (def=no)? ; Damage = the amount of damage (unattenuated) dealt with every bullet ; Projectile = projectile characteristic to use ; ROF = delay between shots [15 = 1 second at middle speed setting] ; Range = maximum cell range ; Report = sound to play when firing ; Speed = speed of projectile to target (100 is maximum) ; Warhead = warhead to attach to projectile ; Supress = Should nearby friendly buildings be scanned for and if found, discourage firing on target (def=no)? ; TurboBoost = Should the weapon get a boosted speed bonus when firing upon aircraft? ; Tanya pistol Strength=400 Points=5 Armor=wood Repariable=false [Colt45] ; anti-aircraft multiple cannon Damage=50 ROF=5 Range=5.75 Projectile=Invisible Speed=100 Warhead=HollowPoint Report=GUN5 [ZSU-23] ; rapid fire machine gun Damage=25 ROF=10 Range=6 Projectile=Ack Speed=100 Warhead=AP Anim=GUNFIRE Report=AACANON3 [Vulcan] ; air-to-surface homing missile (launched from jet) Damage=40 ROF=40 Range=5 Projectile=Invisible Speed=100 Warhead=SA Report=GUN13 Anim=MINIGUN [Maverick] ; camera Damage=50 ROF=3 Range=6 Projectile=HeatSeeker Speed=30 Warhead=AP Report=MISSILE7 [Camera] ; fireball from flame turret Damage=0 ROF=10 Range=2.75 Projectile=Inivisble Speed=100 Warhead=Super Camera=yes [FireballLauncher] ; hand-held flame thrower type Damage=125 ROF=50 Range=4 Projectile=Fireball Speed=12 Warhead=Fire [Flamer] ; sniper rifle Damage=70 ROF=50 Range=3.5 Projectile=Fireball Speed=12 Warhead=Fire [Sniper] ; rapid fire aircraft gun Damage=100 ROF=5 Range=3.75 Projectile=Invisible Speed=100 Warhead=HollowPoint Report=SILENCER [ChainGun] ; civilian pistol Damage=40 ROF=3 Range=5 Projectile=Invisible Speed=100 Warhead=SA Report=GUN13 Anim=MINIGUN [Pistol] ; rifle soldier weapons (multiple shots) Damage=1 ROF=7 Range=1.75 Projectile=Invisible Speed=100 Warhead=SA Report=GUN27 [M1Carbine] ; man-packed anti-tank missile (bazooka type) Damage=15 ROF=20 Range=3 Projectile=Invisible Speed=100 Warhead=SA Report=GUN11 [Dragon] ; air-to-surface homing missile (launched from helicopter) Damage=35 ROF=50 Range=5 Projectile=HeatSeeker Speed=25 Warhead=AP Report=MISSILE6 [Hellfire] ; hand grenade Damage=40 ROF=60 Range=4 Projectile=HeatSeeker Speed=30 Warhead=AP Report=MISSILE6 [Grenade] ; small anti-armor cannon Damage=50 ROF=60 Range=4 Projectile=Lobbed Speed=5 Warhead=HE [75mm] ; light anti-armor cannon Damage=25 ROF=40 Range=4 Projectile=Cannon Speed=40 Warhead=AP Report=CANNON2 Anim=GUNFIRE [90mm] ; medium anti-armor cannon Damage=30 ROF=50 Range=4.75 Projectile=Cannon Speed=40 Warhead=AP Report=CANNON1 Anim=GUNFIRE [105mm] ; large anti-armor cannon Damage=30 ROF=70 Range=4.75 Projectile=Cannon Speed=40 Warhead=AP Report=CANNON1 Anim=GUNFIRE [120mm] ; turret cannon Damage=40 ROF=80 Range=4.75 Projectile=Cannon Speed=40 Warhead=AP Report=CANNON1 Anim=GUNFIRE Burst=2 [TurretGun] ; Vehicle carried anti-tank missile Damage=40 ROF=50 Range=10 Projectile=Cannon Speed=40 Warhead=AP Report=TURRET1 Anim=GUNFIRE [MammothTusk] ; artillery cannon Damage=75 ROF=80 Range=5 Projectile=HeatSeeker Speed=30 Warhead=HE Report=MISSILE6 Burst=2 [155mm] ; vehicle mounted machine gun Damage=150 ROF=65 Range=7 Projectile=Ballistic Speed=12 Warhead=HE Report=TANK5 Anim=GUNFIRE Burst=1 [M60mg] ; napalm bomblets (dropped from plane) Damage=15 ROF=20 Range=4 Projectile=Invisible Speed=100 Warhead=SA Report=PILLBOX1 Anim=MINIGUN [Napalm] ; Tesla coil zap Damage=100 ROF=20 Range=8.5 Projectile=Bomblet Speed=5 Warhead=Fire [TeslaZap] ; anti-aircraft missile (fired from SAM site) Damage=120 ROF=120 Range=12,5 Projectile=Invisible Speed=100 Warhead=Super Report=TESLA1 Charges=yes [Nike] ; man-packed surface to air missile Damage=70 ROF=20 Range=9.5 Projectile=AAMissile Speed=50 Warhead=AP Report=MISSILE1 Anim=SAMFIRE [RedEye] ; 8 inch cruiser cannon Damage=50 ROF=50 Range=7.5 Projectile=AAMissile Speed=50 Warhead=AP Report=MISSILE1 Anim=SAMFIRE [8Inch] ; gunboat mounted anti-aircraft rocket Damage=500 ROF=160 Range=22 Projectile=Ballistic Speed=6 Warhead=HE Report=TURRET1 Anim=GUNFIRE Supress=yes [Stinger] ; torpedo tube Damage=30 ROF=60 Range=9 Projectile=LaserGuided Speed=20 Warhead=AP Report=MISSILE6 Burst=2 TurboBoost=yes [TorpTube] ; destroyer mounted 2 inch cannon Damage=90 ROF=60 Range=9 Projectile=Torpedo Speed=15 Warhead=AP Report=TORPEDO1 [2Inch] ; anti-submarine weapon Damage=25 ROF=60 Range=5.5 Projectile=Cannon Speed=25 Warhead=AP Report=CANNON2 Anim=GUNFIRE [DepthCharge] ; parachute bomb Damage=80 ROF=60 Range=5 Projectile=Catapult Speed=5 Warhead=AP [ParaBomb] ; dog bite Damage=300 ROF=4 Range=4.5 Projectile=Parachute Speed=5 Warhead=HE Report=CHUTE1 [DogJaw] ; medic healing Damage=100 ROF=10 Range=2.2 Projectile=LeapDog Speed=20 Warhead=Organic Report=DOGG5P [Heal] ; SCUD launcher Damage=-50 ROF=80 Range=1.83 Projectile=Invisible Speed=100 Warhead=Organic Report=HEAL2 [SCUD] ;ant weapon Damage=600 ROF=400 Range=10 Projectile=FROG Speed=25 Warhead=HE Report=MISSILE1 [Mandible] Damage=50 ROF=15 Range=1.5 Projectile=Invisible Speed=100 Warhead=Super Report=ANTBITE Intro= Brief= Win= Lose= Action= ToCarryOver=no ToInherit=no TimerInherit=no EndOfGame=no CivEvac=no Theme=No theme CarryOverMoney=0 CarryOverCap=0 NoSpyPlane=no SkipScore=no OneTimeOnly=no SkipMapSelect=no TruckCrate=no FillSilos=no Percent=0 Player=USSR [Map] Theater=TEMPERATE X=1 Y=1 Width=126 Height=126 [Waypoints] 0=6022 4=6137 1=7046 5=7289 99=7740 6=8441 2=8454 3=9734 7=9849 [MapPack] 1=YAAAIIH//msA/4PZANvSbQCC2QD+5gD/g9kAoAACgdnKcQGBkQAC/4AAhADLcgH/XAAQAt 2=VuAf92AIQCcQCBAP9nAIUB024C/nYA/8n6Av5oAP//2A9uA4ICAONGFP+SC24TgLwAACCB 3=/wABgtkAEAb5CQCCAgDjRgCBoAACgdnKcQCBkQAC/nYA/3D2/xwMBACBAOKDDP8AA0YJy3 4=IP11IQ024P5UYQ/k4A//9QAfoP4SIS924P/8IDqBGB3QAi024VgtwAEBz/4ACKFYKQATAC 5=y3IWUBb/zgCIFoOlAKXMBRiB3WDq03IXgdzMWRiDjgCOyokY/74AqBeD3gDe3GkYgdvMhR 6=b/vgCYGIOfAJ/OBRqBANiREc8gDc2AFf9YBagZgNUAACCB/wABgtkAEAb5CQCC2QDLBACD 7=nwCfzgUAgQAAJNVsAIEAzlkAg5EAkcqHAM1GAP5CAP9wUP9iAAQAhtsA3gCQATACy3gAUB 8=aD3gDdylkB/74AmACDogCizAUCgdzcaQGB3MxZAoOUAJT/uwCbARECy0oDgd3caQLLigER 9=AN04A/+eALoCz1cEEeKDoACgzHcAEuiB3AMe/0QAJgT/ngDMAxAB024E/0wAIgX/egPQBO 10=FICdNuCOVGCf5OAP//TAH6CIICAONGC/duCP5SAP//BhT6CoBaAAAggf8AAYLZABAG+QkA 11=ggIA40YAgaAAAoHZynEAgZEAAv52AP9w9v9CBwQA5UUI/5gUbgf/aAAEHdNuHP9qAAQdy+ 12=wd/nAA/9dsHf7mAP+C2wDVbB/+eQD/gf+AxAAAIIEA/rYAAIICA82wAP5vAACBAf+HALkA 13=cAn+bQAA/4kAtwD/9wXAAf+JADcI/3cAwAf/bQA3AYEBzyMK/2wANwmCAgPPowr/iQC3Cf 14=9jAMAK2qMK/2QAQAn/kwAkC/9tADcJ0CQM/2wAtwr/FASjDP8AAbcL/wACtxH/gAC3EP+A 15=AjcS/4AAtwf/fwM3Ack2Cv9qAEAbYWuEBAUGB88uHP9gAL8acOmECAkKC8+uHP9hAD8b3k 16=0c/2gATRz1lB3/EwLtHICVAAAggQDoAACBAf9BAAwA+m0AggIDcGlwDMi2AMirAP5VAABg 17=34QEBQYHzy4B/2AASwCBAGDfhAgJCgvPrgGCAAL+awAAYOv/XwBNAd2UAP9gAMwA3SAC/3 18=cAwALItwD+dgAA/2wBOAOBAc+jBf9sALcEggIDzyMG/+wNNwX/gQIjA/8TCKQV/4kANwL/ 19=eADAHf5HAACBAIA= [OverlayPack] 1=HQAAIIEF8gAAgf/JNgD+cwAF/0wANgD+fAD//4Ie/gCAJQAAIIIFBf58AP+BBQAB/nwA// 2=8EHn4A8QEf/0UA8R74eh//SgA2H4A= [AI] AttackInterval=0,5 AttackDelay=1 AutocreateTime=1 InfantryReserve=9000 BaseSizeAdd=9999 RefineryRatio=.26 RefineryLimit=3 BarracksLimit=5 WarRatio=1.260 WarLimit=200 DefenseLimit=60 TeslaRatio=.160 TeslaLimit=20 HelipadRatio=.10 HelipadLimit=5 AirstripRatio=.120 AirstripLimit=5 CompEasyBonus=No PowerEmergency=90% [Base] Count=0 Player=USSR [TERRAIN] 6584=T07 6585=T07 6586=T07 6587=T07 6588=T07 6589=T07 6590=T07 6591=T07 6592=T07 6711=T07 6712=T07 6713=T07 6714=T07 6715=T07 6716=T07 6717=T07 6718=T07 6719=T07 6720=T07 6721=T07 6839=T07 6840=T07 6841=T07 6842=T07 6843=T07 6844=T07 6845=T07 6846=T07 6847=T07 6848=T07 6849=T07 6968=T07 6969=T07 6975=T07 6976=T07 8376=T07 8377=T07 8383=T07 8384=T07 8503=T07 8504=T07 8505=T07 8506=T07 8507=T07 8508=T07 8509=T07 8510=T07 8511=T07 8512=T07 8631=T07 8632=T07 8633=T07 8634=T07 8635=T07 8636=T07 8637=T07 8638=T07 8639=T07 8640=TC03 8760=T07 8761=T07 8762=T07 8763=T07 8764=T07 8765=T07 8766=T07 8767=T07 8768=T07 [Aftermath] ; Removed engineer comments from this file, since we only want ; to use it in multi (Adam) NewUnitsEnabled=1 EngineerDamage=53% EngineerCaptureLevel=50% MTankDistance=20 QuakeUnitDamage=45% QuakeBuildingDamage=40% QuakeInfantryDamage=5% QuakeDelay=120 CarrierLaunchDelay=30 ChronoTankDuration=2 [STNK] ; Carrier Primary=APTusk Strength=200 Armor=heavy TechLevel=8 Sight=5 Speed=10 Owner=allies Cost=1200 Points=25 ROT=5 Tracked=yes Passengers=5 Cloakable=yes SelfHealing=yes [CARR] ; Chrono Tank Prerequisite=hpad,atek Strength=350 Primary=AirAssault Armor=heavy TechLevel=-1 Sight=6 Speed=6 Owner=allies Cost=1200 Points=25 ROT=7 Passengers=1 [CTNK] ; Tesla Tank Primary=APTusk Secondary=MammothTusk Strength=360 Armor=heavy TechLevel=12 Sight=5 Speed=5 Owner=allies Cost=2000 Points=25 ROT=5 Tracked=yes [TTNK] ; Demolition Truck Primary=TTankZap Strength=150 Armor=light TechLevel=8 Sight=7 Speed=8 Owner=soviet Cost=5 Points=30 ROT=5 Tracked=yes Crewed=yes NoMovingFire=yes [DTRK] ; M.A.D. Tank Prerequisite=dome,hpad Primary=Democharge Strength=500 Armor=heavy TechLevel=1 Sight=7 Speed=8 Owner=allies,soviet Cost=5 Points=5 ROT=5 Explodes=yes [QTNK] ; Missile Submarine Prerequisite=STEK Primary=none Strength=300 Armor=heavy TechLevel=10 Sight=6 Speed=4 Owner=soviet Cost=5 Points=60 ROT=5 Tracked=yes Crewed=no [MSUB] ; Shock Trooper Primary=SubSCUD Strength=150 Armor=light TechLevel=9 Sight=6 Speed=5 Owner=soviet Cost=1650 Points=45 ROT=7 Cloakable=yes Inaccurate=no [SHOK] ; field mechanic Primary=PortaTesla Strength=80 Armor=none TechLevel=7 Sight=4 Speed=3 Owner=soviet Cost=5 Points=15 Explodes=no NoMovingFire=yes Crushable=no [MECH] ; Aircraft carrier weapon ;[AirAssault] ;Damage=0 ;ROF=60 ;Range=127 ;Projectile=Invisible ;Speed=100 ;Warhead=Super ; Portable tesla coil weapon Primary=GoodWrench Strength=70 Armor=none TechLevel=7 Sight=3 Speed=5.5 Owner=allies Cost=5 Points=15 [PortaTesla] ; Tesla tank weapon Damage=45 ROF=70 Range=3.5 Projectile=Invisible Speed=100 Warhead=Super Report=SHKTROP1 Charges=yes [TTankZap] ; Mr. Goodwrench mechanic's healing weapon Damage=100 ROF=120 Range=7 Projectile=Invisible Speed=100 Warhead=Super Report=TESLA1 Charges=yes [GoodWrench] ; Mechanical warhead - doesn't affect infantry (only for mechanic, not weapons) Damage=-100 ROF=80 Range=3 Projectile=Invisible Speed=100 Warhead=Mechanical Report=FIXIT1 [Mechanical] ; Submarine's scud missile Spread=0 Verses=100%,100%,100%,100%,100% InfDeath=0 [SubSCUD] ; Chrono tank's missile Damage=400 ROF=120 Range=14 Projectile=HeatSeeker Speed=20 Warhead=HE Report=MISSILE6 Burst=2 [APTusk] ; Demolition truck charge Damage=75 ROF=80 Range=5 Projectile=HeatSeeker Speed=30 Warhead=AP Report=MISSILE6 Burst=2 [Democharge] ; This needs to be re-set from its modified mplayer.ini values ;[TurretGun] ;Burst=1 ;Damage=45 ;ROF=50 ;Range=6 ;Projectile=Cannon ;Speed=40 ;Warhead=AP ;Report=TURRET1 ;Anim=GUNFIRE Anim=none Damage=5000 Speed=100 Range=6.75 Projectile=Invisible Warhead=Nuke ROF=80 [Catapult] Animates=no High=yes Arcing=yes Inaccurate=yes Image=BOMB Frames=8 ASW=yes AG=no Translucent=yes