[Basic] Name=[CW v2.3 Beta-5] Jacko Sux at Crates v1 NewINIFormat=3 [General] ; special weapons ; combat and damage CrateMinimum=15 CrateMaximum=20 CrateRadius=5.0 CrateRegen=7 UnitCrateType=none ChronoDuration=5 ChronoKillCargo=yes ChronoTechLevel=1 GPSTechLevel=1 GapRadius=10 GapRegenInterval=.1 IronCurtain=1.1 ParaTech=5 ParabombTech=8 RadarJamRadius=0 SpyPlaneTech=5 BadgerBombCount=1 URepairPercent=15% URepairStep=40 ReloadRate=0.001 TurboBoost=1.5 AtomDamage=999999 AVMineDamage=1800 BallisticScatter=0 BridgeStrength=1500 BailCount=28 BuildSpeed=.9 BuildupTime=.06 GemValue=50 GoldValue=25 GrowthRate=1.6 OreGrows=yes OreSpreads=yes OreTruckRate=1 SeparateAircraft=yes SurvivorRate=.3 [Powerups] Armor=10,ARMOR,2.0 Cloak=1,STEALTH2 Firepower=10,FPOWER,2.0 HealBase=10,INVUN ICBM=1,MISSILE2 Money=10,DOLLAR,2000 ParaBomb=15,PARABOX Reveal=5,EARTH Speed=5,SPEED,1.4 Squad=30,NONE Unit=25,NONE Invulnerability=10,INVULBOX,0.75 Darkness=0,EMPULSE Explosion=0,NONE,500 Napalm=0,NONE,600 Sonar=0,SONARBOX [Recharge] Chrono=0 GPS=0 IronCurtain=0 Nuke=10 ParaBomb=0 Paratrooper=3 Saboteur=0 Sonar=0 SpyPlane=0 [Map] Theater=WINTER X=39 Y=35 Width=48 Height=48 [Waypoints] 0=4777 3=4947 7=6081 4=7592 5=7636 6=9529 2=10154 1=10324 [MapPack] 1=CQAAIIH//v4f/4H/gKQBACCB//5vA/+CjwAQAs1gA4HjznUDcAGFowCjAIoAAoGpAAL+wg 2=D/0XADgrMAEAL/5gCKA4X//5AAkM6tBNmGBFABg5EAkf/ZAK0Eg7EAsf/pAIkFg5QAlMyt 3=BuGGBjMI/sQA/810B//wAIIHz3EJzYQIg44Ajv/XAK0I1W0KgbL/AQGHCcmGCtNwA/7cAP 4=//AAGGC4GtzJkM0XIG/swA/8uUCoOtAK3MhwX/1ACWDYOcAJxg1N2UCoOSAJL/0QCZDoWn 5=AKcAliDWg5oAqgAC//YAeg+DlgCaAALddhD/2gCUDDEA81AD/uwA/89yB/7uAP/RmhPfdB 6=L+hgD/g5oAm8itFIWkAKQApQAC+RgVEEThchL+gAD/g5cAlyCo/wABVhXNngiBqwACNvzz 7=bxcQRIGIAAL+tAD/cQCBlgEegZfyaRf/vACmF3jQUQAwCMlWFuGFGf/CAKoYeATxdhn+ug 8=D/gpMAEALpfhb9Zhb+jgD//wABZBvdlhDJag/DqAaBoSAC/sgA/9tkHYKdABAC/9wAiB3b 9=mBPLgh5TLIOeAJ7/ZQCbHoA2AQAggf/+YwD/gpQA2UgAg54AnshlAIKTABACzYAA/twA/8 10=uYAIWQAJAAqAACgaYAAv7kAP+CnQAQAtGGAc1wAoOMAIz/qwCbAYWkAKQApQACzUgDhYcA 11=hwCJAAKBiAAC0XwCg6MAo8yXARAygYoAAv/SAKoCENaBqwACyVwEMQDNZAQxAP6sAP+Fkg 12=CSAJ8AAtVABdV4BP7IAP/dWAXXiAP+xgD/04AGga/OhwbPkAT+xgD/04AHz24H/u4A/4Gy 13=/wEBbwj/9gBuCYOOAI4g+P8AAW4Kg7EAscxxC4OcAJz/4QBxC1zUz24MhP//oQAQAv7eAP 14=//6gBkDdOEBRzUUv7Nbg7NgAP+vgD/304P3XAC/r4A/4OnAKfQgwWCjwAQAtNqEIOgAKD/ 15=ywCFDf8AAU4R/rEM/4H/gAkAACCB//7+H/+B/4ArAQAggQD+uBEAggEC1aIRIAL+YAAAgw 16=MEBdOxEYICAxAC/mMAAGDkcIrPsRL+WgAAcOTPuRH/bQBVEoIDBNioEv5aAABg9YIGB9go 17=E/5jAACCCQr/agDPE+MdE/5vAABQeda5Ef5fAABDgMg4Ev5uAABh+P9wAMsUMHAE7/9xAE 18=QVIHrOSxf/agDMFhBqztQR/2oASxc2ZM+7F/9rAMwVgQXPSxb/eQBKFv9zAMMX2yQU/1UA 19=zBlQVN/UEYEB/1MASxgAVGPv3NYagQL/UwBLGchTG+CyGv9cAMwZQ3rY1hv/YQBTEoMBAA 20=XbMxz/XgBMGUDeAIT/dgDNGdTMGP9kANQR2EcZ/2cAUxLQUxpAEAEA/2UAzRjNSx5AdoIC 21=A/9oAEsZy7MeUHYQh/DMHYDpAAAggQDuAACBAswjAIEBIAaGAwQFAAID/nMAAFB1gQEgAv 22=5yAACBATEQggIDAALMOQD+UQAAycsAQPAReMuoAQAJ/1cATAAQ5MkkAgAOYXZg/hAXgQT+ 23=VwAAzMsAggQFQIb+ZwAA0sAC/2wAywDQQQPJSgH+YAAAyMAD/3QAzQD+jAAA/3UATADILw 24=RT9v50AAAQ/ET2/3UANAQAfMhUAnCK/mcAABVyggYHySoH/mQAAMhBBgALggkKcYD/ZQDC 25=Bsg3BRALcYD/agBAB2ECAPJxgP9nAEAGyCwDEPKCCQr/hQAvBf5CFgCBAIA= [TERRAIN] 4543=TC04 4798=TC05 5815=TC04 6071=TC01 5944=TC05 6341=TC04 6470=TC01 6591=TC02 6719=TC05 7080=TC05 7221=T16 7345=TC03 8890=TC03 10044=TC05 [OverlayPack] 1=HQAAIIH//j0d/4ECAAH+fwD//4ABQR3+cgD//00AwR6AGQAAIIH/7wAAgQL+fwD//wEBMw 2=AQAf5HHv+B/4A= [Base] ;CIVIL WARFARE v2.0 - 3/12/2015 (Thats 3rd of December to those in the US) ;Written by JackoDerp ; ;Want to find out more? Visit the forum topic: ;http://cnc-comm.com/community/index.php?topic=4955.0 ; ;Report any Bugs or suggestions to this thread. ; ;CURRENT VERSION - V2.3 (Beta 5) - 04/07/2016 Count=0 Player=USSR [Aftermath] NewUnitsEnabled=1 MTankDistance=16 QuakeUnitDamage=75% QuakeBuildingDamage=60% QuakeInfantryDamage=0 QuakeDelay=200 CarrierLaunchDelay=30 ChronoTankDuration=0.8 EngineerDamage=50% EngineerCaptureLevel=51% [STNK] Name=Stealth Tank Image=cc_stnk Prerequisite=miss Primary=APTusk Secondary=MammothTusk Strength=220 Armor=light TechLevel=9 Sight=5 Speed=6 Owner=Soviet Cost=1000 Points=25 ROT=5 Tracked=yes Passengers=0 Cloakable=yes SelfHealing=yes [TTNK] Prerequisite=tsla Primary=TTankZap Strength=220 Armor=light TechLevel=11 Sight=7 Speed=4.5 Owner=Allies,Soviet Cost=1600 Points=30 ROT=5 Tracked=yes Crewed=yes NoMovingFire=yes [DTRK] ; M.A.D. Tank TechLevel=-1 Prerequisite=mslo Primary=Democharge Strength=110 Armor=light Sight=3 Speed=8 Owner=allies,soviet Cost=2400 Points=5 ROT=5 Explodes=yes [SHOK] ; field mechanic Prerequisite=tsla Primary=PortaTesla Strength=70 Armor=none TechLevel=9 Sight=4 Speed=3 Owner=Allies,Soviet Cost=500 Points=15 Explodes=no NoMovingFire=yes Crushable=no [MECH] ; misc ; ******* Special weapon charge times ******* ; The time (minutes) for recharge of these special weapons. Prerequisite=fix Primary=GoodWrench Strength=60 Armor=none TechLevel=7 Sight=3 Speed=4 Owner=Soviet,allies Cost=700 Points=15 FineDiffControl=no MCVUndeploy=no [England] ;Speed u] Firepower=1.0 Groundspeed=1.1 Armor=0.91 BuildTime=1.0 [Germany] ;Firepower u] Firepower=1.1 BuildTime=1.0 [France] ;Better Armou] Armor=0.91 Groundspeed=1.1 Firepower=1.0 BuildTime=1.0 [Ukraine] ;Firepower up, Armour up. Longer build t Firepower=1.05 [Ukraine] ;Firepower up, Armour up. Longer build t Groundspeed=1.0 [Ukraine] ;Firepower up, Armour up. Longer build t Armor=0.95 [Ukraine] ;Firepower up, Armour up. Longer build t ROF=1.0 [Ukraine] ;Firepower up, Armour up. Longer build t Cost=1.0 [Ukraine] ;Firepower up, Armour up. Longer build t BuildTime=1.05 [USSR] ;No Change] Cost=0.9 [Greece] ;Higher RO] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=0.9 Cost=1.0 BuildTime=1.0 [Turkey] ;Cheaper stuf] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0.9 BuildTime=1.0 [Spain] ;Faster building stuf] ; ******* terrestrial driving vehicle types ******* ; SCUD launcher Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=0.9 [V2RL] ; light tank Prerequisite=weap,dome Primary=SCUD Strength=150 Armor=light TechLevel=6 Sight=7 Speed=3.5 Owner=Allies Cost=800 Points=40 ROT=5 Tracked=yes Ammo=1 Crewed=yes NoMovingFire=yes [1TNK] ; heavy tank Image=cc_ltnk Prerequisite=weap Primary=75mm Strength=285 Armor=heavy TechLevel=5 Sight=4 Speed=5 Owner=allies Cost=700 Points=30 ROT=5.5 Tracked=yes Crewed=yes [3TNK] ; medium tank Prerequisite=weap,miss Primary=90mm Secondary=90mm Strength=470 Armor=heavy TechLevel=9 Sight=5 Speed=4 Owner=soviet Cost=1400 Points=50 ROT=5 Tracked=yes Crewed=yes [2TNK] ; Mammoth tank Image=cc_mtnk Prerequisite=weap Primary=90mm Strength=450 Armor=heavy TechLevel=5 Sight=5 Speed=4.2 Owner=Soviet Cost=1000 Points=40 ROT=5 Tracked=yes Crewed=yes [4TNK] Image=cc_htnk Prerequisite=weap,miss Primary=120mm Secondary=MammothTusk Strength=1200 Armor=heavy TechLevel=11 Sight=5 Speed=3.5 Owner=Allies Cost=2200 Points=70 ROT=5 Tracked=yes SelfHealing=yes Crewed=yes [MRJ] ; mobile gap generator Name=Artillery Image=ARTY Prerequisite=weap Primary=155mm Strength=160 Armor=light TechLevel=5 Sight=7 Speed=3.7 Owner=Soviet Cost=700 Points=35 ROT=2.8 Tracked=yes Crewed=yes NoMovingFire=yes [MGG] ; mobile artillery Prerequisite=weap,atek Strength=110 Armor=light TechLevel=-1 Sight=4 Speed=9 Owner=allies Cost=600 Points=40 ROT=5 Crewed=yes [ARTY] ; harvester Name=Humvee Image=cc_jeep Prerequisite=weap,Barr Primary=M60mg Strength=230 Armor=light TechLevel=3 Sight=4 Speed=7.7 Owner=Soviet,allies Cost=400 Points=15 ROT=10 Crewed=yes NoMovingFire=No [HARV] ; Mobile Construction Vehicle Prerequisite=weap,proc Strength=900 Armor=Concrete TechLevel=1 Sight=4 Speed=5 Owner=allies,soviet Cost=1000 Points=55 ROT=5 Tracked=yes Crewed=yes SelfHealing=yes [MCV] ; Ranger (as in "Ford", not "W.W. II Commando") Prerequisite=weap,miss Strength=600 Armor=light TechLevel=11 Sight=9 Speed=4 Owner=allies,soviet Cost=4000 Points=60 ROT=5 Crewed=yes [APC] ;Rocket Jeep Name=Rocket Launcher Image=cc_sam2 Prerequisite=weap,dome Strength=220 Armor=Heavy Primary=Nike Secondary=Hellfire TechLevel=8 Sight=7 Speed=4.5 Owner=Soviet Cost=900 Points=40 ROT=5 Tracked=yes Crewed=yes Passengers=0 [JEEP] ; mine layer Name=Rocket Buggy Prerequisite=weap,tent Primary=Napalm Secondary=Napalm Strength=170 Armor=light TechLevel=3 Sight=4 Speed=9.5 Owner=Allies,Soviet Cost=300 Points=15 ROT=10 Tracked=no SelfHealing=no Crewed=yes DoubleOwned=no Cloakable=no Explodes=no Invisible=no Reload=0 Sensors=yes Crushable=no NoMovingFire=no Passengers=0 Crusher=no Turret=yes [MNLY] ; Flame Tank! Name=Mobile Bunker Deployer Prerequisite=weap,fix,tent Strength=250 Armor=heavy TechLevel=6 Sight=5 Speed=6.5 Owner=Allies Cost=1000 Points=25 ROT=5 Tracked=yes Ammo=3 Crewed=yes [TRUK] ; ******* ship types ******* ; submarine Image=ftnk Name=Flame Tank Prerequisite=weap,ftur Primary=flamer Secondary=flamer Strength=380 Armor=heavy TechLevel=6 Sight=5 Speed=4.7 Owner=Allies Cost=700 Points=35 ROT=7 Tracked=yes SelfHealing=no Crewed=yes DoubleOwned=no Cloakable=no Explodes=yes Invisible=no Reload=0 Sensors=no Crushable=no NoMovingFire=no Passengers=0 Crusher=Yes Turret=no [SS] ; destroyer Prerequisite=spen,Dome Primary=TorpTube Secondary=TorpTube Strength=390 Armor=Concrete TechLevel=6 Sight=7 Speed=6 Owner=Allies Cost=1200 Points=45 ROT=7 Cloakable=yes Selfhealing=Yes [DD] ; cruiser Prerequisite=syrd,Dome Primary=Stinger Secondary=AirAssault Strength=550 Armor=Concrete TechLevel=9 Sight=6 Speed=4.5 Owner=Soviet Cost=1400 Points=50 ROT=7 Sensors=Yes SelfHealing=Yes [CA] ; transport Prerequisite=syrd,Miss Primary=8Inch Secondary=8Inch Strength=450 Armor=Concrete TechLevel=12 Sight=7 Speed=3 Owner=Soviet Cost=3000 Points=60 ROT=5 Sensors=Yes SelfHealing=Yes [LST] ; gun boat Strength=350 Armor=heavy TechLevel=3 Sight=3 Speed=12 Owner=allies,soviet Cost=700 Points=25 ROT=10 Passengers=6 [PT] ; ******* infantry types ******* ; attack dog Primary=2Inch Secondary=DepthCharge Strength=350 Armor=Light TechLevel=5 Sight=5 Speed=7 Owner=allies,Soviet Cost=800 Points=30 ROT=7 Sensors=Yes [DOG] ; rifle soldier Prerequisite=kenn Primary=DogJaw Strength=15 Armor=none TechLevel=1 Sight=5 Speed=4.2 Owner=soviet,Allies Cost=25 Points=5 IsCanine=yes GuardRange=7 DoubleOwned=Yes [E1] ; grenadier Primary=M1Carbine Strength=65 Armor=none TechLevel=1 Sight=4 Speed=4 Owner=allies,soviet Cost=50 Points=5 [E2] ; rocket soldier Primary=Grenade Strength=58 Armor=none TechLevel=1 Sight=4 Speed=4.5 Owner=soviet Cost=120 Points=10 Explodes=yes [E3] ; Flamethrower Primary=Dragon Secondary=RedEye Strength=50 Armor=none TechLevel=2 Sight=4 Speed=3 Owner=allies,Soviet Cost=180 Points=10 DoubleOwned=yes [E4] ; engineer Prerequisite=Ftur Primary=Flamer Strength=60 Armor=none TechLevel=3 Sight=4 Speed=3.5 Owner=Allies Cost=200 Points=15 Explodes=yes SelfHealing=Yes [E6] ; spy Strength=30 Armor=none TechLevel=4 Sight=7 Speed=3 Owner=soviet,allies Cost=600 Points=20 Infiltrate=yes [SPY] ; thief Prerequisite=Fact Strength=25 Armor=none TechLevel=6 Sight=5 Speed=4 Owner=allies,Soviet Cost=300 Points=20 Infiltrate=yes [THF] ; Tanya Prerequisite=Proc Strength=40 Armor=none TechLevel=4 Sight=5 Speed=4 Owner=allies,Soviet Cost=300 Points=10 Infiltrate=yes [E7] ; field medic Prerequisite=Dome Primary=Sniper Secondary=Sniper Strength=100 Armor=none TechLevel=10 Sight=6 Speed=4.5 Owner=allies,soviet Cost=1200 Points=25 Infiltrate=yes C4=yes DoubleOwned=yes [MEDI] ; ******* aircraft types ******* ; Badger bomber Primary=Heal Strength=80 Armor=none TechLevel=2 Sight=3 Speed=4 Owner=allies,Soviet Cost=400 Points=15 SelfHealing=Yes [BADR] ; prop attack plane Image=cc_c17 Prerequisite=afld Primary=ParaBomb Strength=100 Armor=Concrete TechLevel=-1 Sight=0 Speed=16 Owner=soviet Cost=10 Points=20 ROT=5 Ammo=10 Passengers=5 [YAK] ; transport helicopter Prerequisite=afld Primary=ChainGun Secondary=ChainGun Strength=110 Armor=Concrete TechLevel=8 Sight=0 Speed=16 Owner=Allies,Soviet Cost=1400 Points=25 ROT=5 Ammo=25 Crewed=yes GuardRange=30 [TRAN] ; Longbow attack helicopter Prerequisite=hpad Strength=120 Armor=Concrete TechLevel=1 Sight=0 Speed=11 Owner=soviet,allies Cost=1000 Points=35 ROT=5 Passengers=6 [HELI] ; Hind attack helicopter Prerequisite=miss,hpad Primary=Colt45 Secondary=Colt45 Strength=220 Armor=Concrete TechLevel=8 Sight=0 Speed=17 Owner=Soviet,Allies Cost=2000 Points=50 ROT=4 Ammo=8 Crewed=yes GuardRange=30 [HIND] ; ******* building types ******* ; Iron Curtain Prerequisite=hpad Primary=105mm Secondary=105mm Strength=230 Armor=Concrete TechLevel=1 Sight=0 Speed=16 Owner=soviet,Allies Cost=1000 Points=40 ROT=4 Ammo=15 Crewed=yes GuardRange=30 [IRON] ; forward command center Prerequisite=bio Strength=800 Armor=wood TechLevel=10 Sight=10 Owner=soviet Cost=1500 Points=100 Power=-150 Powered=true Capturable=true Crewed=yes [FCOM] ; advanced tech center Strength=400 Armor=wood TechLevel=-1 Sight=10 Owner=soviet Cost=0 Points=40 Power=-200 Bib=yes Capturable=true Crewed=yes [ATEK] ; paradox device Name=GPS Centre Prerequisite=bio Strength=500 Armor=wood TechLevel=10 Sight=10 Owner=allies,Soviet Cost=2000 Points=85 Power=-250 Bib=yes Capturable=true Crewed=yes Sensors=yes [PDOX] ; weapons factory Prerequisite=bio Strength=600 Armor=wood TechLevel=12 Sight=10 Owner=Soviet Cost=1800 Points=100 Power=-200 Powered=true Capturable=true Crewed=yes [WEAP] ; ship yard Prerequisite=proc Strength=1200 Armor=light TechLevel=3 Sight=4 Owner=soviet,allies Cost=2500 Points=80 Power=-40 Bib=yes Capturable=true Crewed=yes [SYRD] ; sub pen Prerequisite=proc Strength=1000 Armor=light TechLevel=6 Sight=8 Owner=Soviet Cost=1500 Points=80 Power=-30 Adjacent=8 WaterBound=yes Capturable=true BaseNormal=no [SPEN] ; pill box Prerequisite=proc Strength=1000 Armor=light TechLevel=6 Sight=8 Owner=Allies Cost=1500 Points=80 Power=-30 Adjacent=8 WaterBound=yes Capturable=true BaseNormal=no [HBOX] ;Advanced Guard Tower Name=Pillbox Prerequisite=Barr Primary=Vulcan Strength=500 Armor=wood TechLevel=2 Sight=5 Owner=Soviet Cost=500 Points=50 Power=-35 Sensors=yes Crewed=yes [PBOX] ; Tesla coil Name=AGT Image=cc_atwr Prerequisite=Barr,Dome Primary=Maverick Secondary=Hellfire Strength=900 Armor=Light TechLevel=8 Sight=7 Owner=Soviet Cost=1100 Points=60 Power=-50 Sensors=yes Crewed=yes Powered=True [TSLA] ; gun turret Prerequisite=bio Primary=TeslaZap Strength=900 Armor=Light TechLevel=10 Sight=8 Owner=Allies Cost=1800 Points=80 Power=-200 Ammo=3 Powered=true Sensors=yes Crewed=yes Capturable=true [GUN] ; anti-aircraft artillery Prerequisite=Proc Primary=TurretGun Strength=800 Armor=Light TechLevel=4 Sight=7 Owner=Soviet,Allies Cost=900 Points=50 Power=-40 Sensors=yes Crewed=yes ROT=12 [AGUN] ; flame turret Prerequisite=Barr,powr Primary=ZSU-23 Secondary=ZSU-23 Strength=700 Armor=Light TechLevel=8 Sight=7 Owner=Soviet Cost=700 Points=50 Power=-40 Crewed=yes ROT=15 Powered=true [FTUR] ; construction yard Prerequisite=Tent,powr Primary=FireballLauncher Strength=400 Armor=Light TechLevel=2 Sight=6 Owner=Allies Cost=600 Points=65 Power=-20 Sensors=yes Explodes=no Crewed=yes [FACT] ; refinery Strength=2800 Armor=Light TechLevel=-1 Sight=10 Owner=allies,soviet Cost=5000 Points=80 Power=25 Bib=yes Capturable=true Crewed=yes [PROC] ; storage silo Prerequisite=powr Strength=900 Armor=wood TechLevel=1 Sight=6 Owner=allies,soviet Cost=1500 Points=80 Power=-25 Storage=2000 Bib=yes Capturable=true Crewed=yes [SILO] ; helipad Prerequisite=proc Strength=300 Armor=wood TechLevel=1 Sight=4 Owner=allies,soviet Cost=150 Points=25 Power=0 Storage=3000 Capturable=true [HPAD] ; radar building Prerequisite=proc Strength=250 Armor=wood TechLevel=8 Sight=5 Owner=Soviet Cost=200 Points=20 Power=-10 Bib=yes Capturable=true Crewed=no [DOME] ; gap generator Prerequisite=proc Strength=1000 Armor=wood TechLevel=6 Sight=10 Owner=allies,soviet Cost=2000 Points=60 Power=-60 Bib=yes Powered=true Capturable=true Sensors=yes Crewed=yes [GAP] ; Surface to Air Missile launcher Prerequisite=bio Strength=400 Armor=wood TechLevel=8 Sight=10 Owner=Soviet Cost=700 Points=35 Power=-60 Powered=true Capturable=true Crewed=No [SAM] ; big missile silo Prerequisite=Tent,powr Primary=Nike Secondary=Nike Strength=600 Armor=Light TechLevel=8 Sight=5 Owner=Allies Cost=700 Points=50 Power=-20 Crewed=yes ROT=30 Powered=True [MSLO] ; airstrip Prerequisite=bio Primary=none Strength=800 Armor=Light TechLevel=13 Sight=5 Owner=soviet Cost=4000 Points=90 Power=-200 Crewed=yes [AFLD] ; normal power plant Prerequisite=dome Strength=400 Armor=Wood TechLevel=8 Sight=7 Owner=allies Cost=500 Points=70 Power=-25 Capturable=true Crewed=no [POWR] ; advanced power plant Prerequisite=fact Strength=500 Armor=wood TechLevel=1 Sight=4 Owner=allies,soviet Cost=300 Points=40 Power=100 Bib=yes Capturable=true Crewed=yes [APWR] ; Soviet tech center Prerequisite=dome Strength=1200 Armor=wood TechLevel=6 Sight=4 Owner=allies,soviet Cost=700 Points=50 Power=250 Bib=yes Capturable=true Crewed=yes [STEK] ; hospital (obsolete?) Prerequisite=Afld Strength=600 Armor=wood TechLevel=-1 Sight=4 Owner=soviet Cost=1500 Points=85 Power=-100 Bib=yes Capturable=true Crewed=yes [HOSP] ; bio-research laboratory (obsolete?) Strength=400 Armor=wood TechLevel=-1 Sight=4 Points=20 Power=-20 Bib=yes Capturable=true Crewed=yes [BIO] ; Soviet barracks Prerequisite=Dome Strength=600 Armor=wood TechLevel=9 Sight=7 Owner=Soviet,Allies Cost=1500 Points=70 Power=-100 Bib=yes Crewed=no Capturable=True [BARR] ; Allied training tent Prerequisite=powr Strength=900 Armor=wood TechLevel=1 Sight=5 Owner=soviet Cost=700 Points=30 Power=-20 Bib=yes Crewed=yes Capturable=true [TENT] ; attack dog training facility Prerequisite=fact Strength=400 Armor=wood TechLevel=1 Sight=5 Owner=allies Cost=300 Points=30 Power=20 Bib=yes Crewed=yes Capturable=true [KENN] ; service depot Prerequisite=tent Strength=50 Armor=wood TechLevel=1 Sight=4 Owner=Allies Cost=100 Points=25 Power=0 BaseNormal=No [FIX] ; sandbag wall Prerequisite=proc Strength=1000 Armor=wood TechLevel=4 Sight=5 Owner=allies,soviet Cost=800 Points=80 Power=-20 Capturable=true Crewed=yes [SBAG] ; concrete wall Strength=1 Armor=none TechLevel=2 Sight=0 Owner=allies Cost=25 Points=1 Repairable=false Adjacent=1 [BRIK] ; wire fence Strength=1 Armor=none TechLevel=8 Sight=0 Owner=allies,soviet Cost=100 Points=5 Repairable=false Adjacent=1 [FENC] ; auxiliary decorative building Strength=1 Armor=none TechLevel=2 Sight=0 Owner=soviet Cost=25 Points=1 Repairable=false Adjacent=1 [MISS] ; chain link fence Prerequisite=Dome,Weap Strength=1000 Points=85 TechLevel=8 Armor=wood Cost=4000 Owner=Allies,Soviet Power=-150 Bib=yes Capturable=true [CYCL] ; barb wire fence Strength=1 Points=1 Armor=none Cost=75 Repariable=false Adjacent=1 Sight=0 [BARB] ; wood fence Strength=1 Points=1 Armor=wood Cost=25 Repariable=false Adjacent=1 Sight=0 [WOOD] ; barrels Strength=1 Points=1 Repariable=false Adjacent=1 Sight=0 [BARL] Strength=10 Repairable=false Adjacent=0 BaseNormal=no [BRL3] ; anti-vehicle mine Strength=10 Repairable=false Adjacent=0 BaseNormal=no [MINV] ; anti-personnel mine Name=Forward Bunker (Anti-Vehicle) Image=PBOX Primary=M60mg Strength=400 Armor=wood TechLevel=-1 Sight=5 Owner=allies Points=25 Power=0 Sensors=yes Crewed=No Repairable=false Adjacent=0 Invisible=no Unsellable=yes BaseNormal=no [MINP] ; fakes Name=Forward Bunker (Anti-Personnel) Image=PBOX Primary=M60mg Strength=400 Armor=wood TechLevel=-1 Sight=5 Owner=allies Points=50 Power=0 Sensors=yes Crewed=No Repairable=false Adjacent=0 Invisible=no Unsellable=yes BaseNormal=no [FACF] Image=FACT Owner=allies TechLevel=-1 Strength=900 Armor=Concrete Cost=600 Sight=4 Power=0 Points=15 Bib=yes Capturable=true BaseNormal=no [WEAF] Prerequisite=Weap,Dome Image=MISS Owner=allies,sovet TechLevel=-1 Cost=500 Strength=400 Armor=wood Sight=4 Points=15 Power=0 Bib=yes Capturable=true BaseNormal=no [SYRF] Prerequisite=powr Image=SYRD Strength=30 TechLevel=-1 Sight=4 Cost=50 Owner=Soviet Power=-2 Points=15 WaterBound=yes Capturable=true BaseNormal=no Adjacent=8 [SPEF] Image=SPEN Strength=30 TechLevel=-1 Sight=4 Cost=50 Owner=Allies Power=-2 Points=15 WaterBound=yes Capturable=true BaseNormal=no Adjacent=8 [DOMF] ;Longbow Missiles Prerequisite=Dome Image=BIO Strength=400 Armor=Wood Sight=4 TechLevel=-1 Cost=500 Owner=allies,Soviet Power=0 Points=15 Bib=yes Capturable=true BaseNormal=no [Colt45] ;AA Gun Damage=85 ROF=40 Range=3.75 Projectile=HeatSeeker Speed=30 Warhead=AP Report=MISSILE7 [ZSU-23] ;Pillbox MG Damage=30 ROF=20 Range=6 Projectile=Ack Speed=100 Warhead=AP Anim=GUNFIRE Report=AACANON3 [Vulcan] ;HE Rockets (Advanced Guard Tower) Damage=30 ROF=30 Range=5 Projectile=Invisible Speed=100 Warhead=SA Report=GUN13 Anim=MINIGUN [Maverick] ; camera Damage=55 ROF=45 Range=6.75 Projectile=HeatSeeker Speed=30 Warhead=HE Report=MISSILE7 Burst=2 TurboBoost=Yes [Camera] ;Flame Tower Damage=0 ROF=10 Range=2.75 Projectile=Inivisble Speed=100 Warhead=Super Camera=yes [FireballLauncher] ;Mobile Flamer Damage=100 ROF=50 Range=4 Projectile=Fireball Speed=30 Warhead=Fire [Flamer] ;Tanyas 360 Quickscoper Damage=45 ROF=50 Range=2.75 Projectile=Fireball Speed=40 Warhead=Fire [Sniper] ;Yaks for Snacks Damage=140 ROF=40 Range=5 Projectile=Invisible Speed=100 Warhead=Organic Report=SILENCER [ChainGun] ; civilian pistol Damage=30 ROF=3 Range=4.75 Projectile=Invisible Speed=100 Warhead=HE Report=GUN13 Anim=MINIGUN [Pistol] ; rifle soldier weapons (multiple shots) Damage=7 ROF=7 Range=1.75 Projectile=Invisible Speed=100 Warhead=SA Report=GUN27 [M1Carbine] ;Bazookas Damage=12 ROF=20 Range=2.25 Projectile=Invisible Speed=100 Warhead=SA Report=GUN11 [Dragon] ;AP Rockets (MLRS, Rocket Box) Damage=22 ROF=35 Range=4.5 Projectile=HeatSeeker Speed=50 Warhead=AP Report=MISSILE6 Turboboost=yes [Hellfire] ; hand grenade Damage=40 ROF=45 Range=6.75 Projectile=HeatSeeker Speed=50 Warhead=AP Report=MISSILE7 Burst=2 Turboboost=yes [Grenade] ;Light Tank Damage=55 ROF=60 Range=4 Projectile=Lobbed Speed=5 Warhead=HE [75mm] ;Medium & Heavy Tank Damage=23 ROF=50 Range=4 Projectile=Cannon Speed=40 Warhead=AP Report=CANNON2 Anim=GUNFIRE [90mm] ;Hinds n Binds Damage=44.8 ROF=60 Range=5 Projectile=Cannon Speed=40 Warhead=AP Report=CANNON1 Anim=GUNFIRE [105mm] ;Mammoth nightmares Damage=32 ROF=2 Range=4 Projectile=Invisible Speed=100 Warhead=HollowPoint Report=GUN13 Anim=MINIGUN [120mm] ; turret cannon Damage=60 ROF=90 Range=5 Projectile=Cannon Speed=40 Warhead=AP Report=CANNON1 Anim=GUNFIRE Burst=2 [TurretGun] ; Vehicle carried anti-tank missile Damage=39 ROF=40 Range=6 Projectile=Cannon Speed=40 Warhead=AP Report=TURRET1 Anim=GUNFIRE [MammothTusk] ; artillery cannon Damage=25 ROF=80 Range=5 Projectile=HeatSeeker Speed=30 Warhead=HollowPoint Report=MISSILE6 Burst=2 [155mm] ; vehicle mounted machine gun Damage=180 ROF=65 Range=7 Projectile=Ballistic Speed=18 Warhead=HE Report=TANK5 Anim=GUNFIRE [M60mg] ;Rocket Buggy Missiles Damage=20 ROF=20 Range=4.25 Projectile=Invisible Speed=100 Warhead=SA Report=PILLBOX1 Anim=MINIGUN [Napalm] ; Tesla coil zap Damage=21 ROF=40 Range=4.5 Projectile=Heatseeker Speed=50 Warhead=AP Turboboost=Yes [TeslaZap] ; anti-aircraft missile (fired from SAM site) Damage=150 ROF=120 Range=9 Projectile=Invisible Speed=100 Warhead=Super Report=TESLA1 Charges=yes [Nike] ; man-packed surface to air missile Damage=40 ROF=30 Range=7.5 Projectile=AAMissile Speed=75 Warhead=AP Report=MISSILE1 Anim=SAMFIRE [RedEye] ; 8 inch cruiser cannon Damage=40 ROF=90 Range=6 Projectile=AAMissile Speed=75 Warhead=AP Report=MISSILE1 Anim=SAMFIRE [8Inch] ; gunboat mounted anti-aircraft rocket Damage=500 ROF=160 Range=26 Projectile=Ballistic Speed=6 Warhead=HE Report=TURRET1 Anim=GUNFIRE Supress=yes [Stinger] ; torpedo tube Damage=45 ROF=60 Range=9 Projectile=LaserGuided Speed=40 Warhead=AP Report=MISSILE6 Burst=2 TurboBoost=yes [TorpTube] ; destroyer mounted 2 inch cannon Damage=80 ROF=60 Range=9 Projectile=Torpedo Speed=25 Warhead=AP Report=TORPEDO1 [2Inch] ; anti-submarine weapon Damage=20 ROF=60 Range=5.5 Projectile=Cannon Speed=25 Warhead=AP Report=CANNON2 Anim=GUNFIRE Burst=2 [DepthCharge] ; parachute bomb Damage=70 ROF=60 Range=5 Projectile=Catapult Speed=5 Warhead=AP [ParaBomb] ; dog bite Damage=200 ROF=4 Range=4.5 Projectile=Parachute Speed=5 Warhead=HE Report=CHUTE1 [DogJaw] ; medic healing Damage=100 ROF=10 Range=2.2 Projectile=LeapDog Speed=20 Warhead=Organic Report=DOGG5P [Heal] ; SCUD launcher Damage=-250 ROF=25 Range=4 Projectile=Invisible Speed=100 Warhead=Organic Report=HEAL2 [SCUD] ; small homing missile (targets vehicles best) Damage=750 ROF=250 Range=10 Projectile=FROG Speed=30 Warhead=HE Report=MISSILE1 [HeatSeeker] ; small missile with deadly accuracy Arm=0 High=yes Shadow=no Proximity=yes Animates=yes Ranged=yes Inaccurate=no AA=yes Image=DRAGON ROT=0 Rotates=yes Translucent=yes [LaserGuided] ; anti aircraft missile Arm=0 High=yes Shadow=no Proximity=yes Animates=yes Ranged=yes AA=yes Image=DRAGON ROT=20 Rotates=yes Translucent=yes [AAMissile] ; general multiple small arms fire Arm=0.1 High=yes Shadow=no Proximity=yes Animates=yes Ranged=yes AA=yes AG=no Image=MISSILE ROT=20 Rotates=yes Translucent=yes [SA] ; high explosive (shrapnel) Spread=3 Verses=100%,75%,60%,10%,37% Explosion=2 InfDeath=1 [HE] ; armor piercing (discarding sabot, narrow effect) Spread=6 Wall=yes Wood=yes Verses=90%,80%,80%,18%,45% Explosion=5 InfDeath=2 [AP] ; napalm and fire in general Spread=4 Wall=yes Wood=yes Verses=15%,60%,82%,110%,130% Explosion=4 InfDeath=3 [Fire] ;MammothTusk Rockets Spread=9 Wood=yes Verses=130%,100%,85%,20%,55% Explosion=3 InfDeath=4 [HollowPoint] ; special case damage effect (do not use for regular weapons) Spread=5 Verses=100%,59%,60%,25%,125% Explosion=5 InfDeath=2 Wood=Yes Wall=Yes [Super] ; special case to only affect infantry (do not use for regular weapons) Spread=4 Verses=100%,100%,120%,100%,120% InfDeath=5 [Organic] ; Nuclear warhead (same as fire) Spread=9 Verses=100%,1%,1%,1%,1% InfDeath=5 [Nuke] ; clear grassy terrain Spread=9 Wall=yes Wood=yes Ore=yes Verses=300%,300%,300%,300%,300% Explosion=6 InfDeath=4 [Clear] ; rocky terrain Foot=95% Track=85% Wheel=70% Float=0% Buildable=yes [Rough] ; roads Foot=80% Track=60% Wheel=50% Float=0% Buildable=no [Road] ; open water Foot=100% Track=100% Wheel=100% Float=0% Buildable=yes [Water] ; cliffs Foot=0% Track=0% Wheel=0% Float=100% Buildable=no [Rock] ; walls and other man made obstacles Foot=0% Track=0% Wheel=0% Float=0% Buildable=no [Wall] ; ore (Tiberium) Foot=0% Track=0% Wheel=0% Float=0% Buildable=no [Ore] ; sandy beach Foot=65% Track=70% Wheel=55% Float=0% Buildable=no [Beach] ; craggy riverbed Foot=70% Track=70% Wheel=60% Float=0% Buildable=no [River] Foot=0% Track=0% Wheel=0% Float=0% Buildable=no [MSUB] Prerequisite=miss Primary=SubScud Strength=150 Armor=Heavy TechLevel=10 Sight=9 Speed=4 Owner=allies Cost=3500 Points=15 [GoodWrench] ; Carrier - Unusuable because of no weapon available Damage=-100 ROF=80 Range=3 Projectile=Invisible Speed=100 Warhead=Mechanical Report=FIXIT1 [CARR] ; Chrono Tank Prerequisite=hpad,atek Strength=350 Primary=AirAssault Armor=heavy TechLevel=-1 Sight=6 Speed=6 Owner=allies,soviet Cost=1200 Points=25 ROT=7 Passengers=5 [CTNK] ; Demolition Truck Prerequisite=pdox Primary=APTusk Secondary=M60mg Strength=240 Armor=Light TechLevel=10 Sight=5 Speed=4 Owner=Soviet Cost=1800 Points=25 ROT=5 Tracked=yes [QTNK] ;Destroyer Sub Charges Prerequisite=MISS Primary=none Strength=500 Armor=Concrete TechLevel=11 Sight=6 Speed=3 Owner=Soviet Cost=2500 Points=60 ROT=5 Tracked=yes Crewed=no [AirAssault] ; Portable tesla coil weapon Damage=40 ROF=60 Range=5 Projectile=Catapult Speed=5 Warhead=AP [PortaTesla] ; Tesla tank weapon Damage=40 ROF=70 Range=3.5 Projectile=Invisible Speed=100 Warhead=Super Report=TESLA1 Charges=yes [TTankZap] ; Mechanical warhead - doesn't affect infantry (only for mechanic, not weapons) Damage=90 ROF=100 Range=8.5 Projectile=Invisible Speed=100 Warhead=Super Report=TESLA1 Charges=yes [Mechanical] ; Submarine's scud missile Spread=0 Verses=100%,100%,100%,100%,100% InfDeath=0 [SubSCUD] ; Chrono tank's missile Damage=250 ROF=120 Range=25 Projectile=HeatSeeker Speed=20 Warhead=HE Report=MISSILE6 Burst=2 [APTusk] ; Demolition truck charge Damage=70 ROF=80 Range=4 Projectile=HeatSeeker Speed=30 Warhead=AP Report=MISSILE6 Burst=2 [Democharge] Damage=55 ROF=3 Range=4.75 Projectile=Invisible Speed=100 Warhead=AP Report=Missile7 Anim=MINIGUN [MIG] Prerequisite=afld,miss Primary=DemoCharge Secondary=DemoCharge Strength=80 Armor=Concrete TechLevel=10 Sight=0 Speed=18 Owner=allies,Soviet Cost=2500 Points=50 ROT=5 Ammo=20 GuardRange=30