[Basic] Name=No traitors tomorrow NewINIFormat=3 Intro= Brief= Win= Lose= Action= ToCarryOver=no ToInherit=no TimerInherit=no EndOfGame=no CivEvac=no Theme=No theme CarryOverMoney=0 CarryOverCap=0 NoSpyPlane=no SkipScore=no OneTimeOnly=no SkipMapSelect=no TruckCrate=no FillSilos=no Percent=0 Player=USSR [General] ; RULES.INI ; If placed in game directory, it will override built in values. Values to be used as multipliers ; or percentages can be specified as either a simple floating point number (embed ".") or as a ; conventional percentage number (append "%"). Values used as cell distances or time delays ; are specified as simple floating point number. Distance values are expressed in cells. Time ; values are expressed in minutes. ; crates ; special weapons ; Chrono side effects ; repair and refit ; combat and damage ; object in the target location will try to run away. Grenades and ; parachute bombs have this characteristic. ; income and production ; audio/visual map controls ; computer and movement controls ; misc ; ******* Theme Controls ******* ; Controls when each theme becomes available in solo play. Each ; theme identifier is given a scenario and owner. The theme will ; become available at that scenario or later and for the specified ; owner only. If no owner is specified, it is presumed to be available ; for all sides. BailCount=28 GoldValue=15 GemValue=30 GrowthRate=2 CrateMinimum=1 CrateMaximum=255 CrateRadius=3.0 CrateRegen=5 UnitCrateType=4TNK WaterCrateChance=20% SoloCrateMoney=20000 SilverCrate=HealBase WaterCrate=Money WoodCrate=STEALTH2 ChronoDuration=3 ChronoKillCargo=yes ChronoTechLevel=12 GPSTechLevel=8 GapRadius=10 GapRegenInterval=.1 IronCurtain=.75 ParaTech=5 ParabombTech=8 RadarJamRadius=15 SpyPlaneTech=5 BadgerBombCount=15 QuakeChance=20% QuakeDamage=33% VortexChance=20% VortexDamage=200 VortexRange=10 VortexSpeed=10 RefundPercent=50% ReloadRate=.04 RepairPercent=20% RepairRate=.016 RepairStep=7 URepairPercent=20% URepairStep=10 TurboBoost=1.5 APMineDamage=1000 AVMineDamage=1200 AtomDamage=1000 BallisticScatter=1.0 BridgeStrength=1000 C4Delay=.03 Crush=1.5 ExpSpread=.3 FireSupress=1 HomingScatter=2.0 MaxDamage=1000 MinDamage=1 OreExplosive=no PlayerAutoCrush=yes PlayerReturnFire=nyes PlayerScatter=yes ProneDamage=50% TreeTargeting=yes Incoming=10 BuildSpeed=.8 BuildupTime=.06 OreGrows=yes OreSpreads=yes OreTruckRate=1 SeparateAircraft=no SurvivorRate=.4 AllyReveal=yes ConditionRed=25% ConditionYellow=50% DropZoneRadius=4 EnemyHealth=yes Gravity=3 IdleActionFrequency=.1 MessageDelay=.6 MovieTime=.06 NamedCivilians=yes SavourDelay=.03 ShroudRate=4 SpeakDelay=2 TimerWarning=2 FlashLowPower=yes CurleyShuffle=no BaseBias=2 BaseDefenseDelay=.25 CloseEnough=2.75 DamageDelay=1 GameSpeeBias=1 LZScanRadius=16 MineAware=yes Stray=2.0 SubmergeDelay=.02 SuspendDelay=2 SuspendPriority=20 TeamDelay=.6 FineDiffControl=no MCVUndeploy=yes [ThemeControl] ; ******* Multiplayer Settings ******* ; These are the multiplayer dialog default settings. Does not apply to ; Westwood chat, only to the in-game dialogs. BIGF226M=1,Soviet CRUS226M=1,Allies FAC1226M=1,Soviet HELL226M=1 FAC2226M=2,Soviet RUN1226M=2,Soviet TREN226M=3,Soviet WORK226M=3,Allies AWAIT=4 DENSE_R=5,Soviet FOGGER1A=5,Allies MUD1A=6 RADIO2=7,Soviet ROLLOUT=7,Allies SNAKE=8 TERMINAT=9,Soviet TWIN=9,Allies VECTOR1A=10 SMSH226M=11 [MultiplayerDefaults] ; ******* Special weapon charge times ******* ; The time (minutes) for recharge of these special weapons. Money=10000 MaxMoney=10000 ShadowGrow=no Bases=yes OreGrows=yes Crates=yes AIPlayers=no CaptureTheFlag=no [Recharge] ; ******* Object Heap Maximums ******* ; These are the absolute maximum number of these object types ; allowed in the game (at any one time). Chrono=7 GPS=8 IronCurtain=0 Nuke=13 ParaBomb=14 Paratrooper=7 Saboteur=14 Sonar=10 SpyPlane=3 [Maximums] ; ******* AI Controls ******* ; Computer Skirmish-Mode behavior controls. The ratio values are based on the ; number of buildings in the computer base that should be of the type specified. ; The ratio total should exceed 100% so that the base will always try to grow as ; it vainly attempts to achieve the specified percentage composition. ; Take note: The computer AI in Red Alert is merely a warmed over version ; of the AI experiment I wrote during the unallocated time in the month ; following C&C's release. It was more than adequate at that time (even ; difficult to beat), but since Red Alert is a very different game, the skirmish ; mode AI is somewhat under-effective. In order to improve the AI ; over this initial experiment, the following controls are provided. It might ; be possible to manipulate these values to achieve a greater challenge when ; playing the computer opponent. Players=8 Aircraft=100 Anim=100 Building=500 Bullet=50 Factory=32 Infantry=500 Overlay=1 Projectile=20 Smudge=1 Team=60 TeamType=60 Template=1 Terrain=500 TrigType=80 Trigger=200 Unit=500 Vessel=100 Warhead=10 Weapon=55 [AI] ; ******* IQ setting for computer activity ******* ; Each player (computer controlled or otherwise) is given an IQ rating that is used ; to control what the computer is allowed to automatically control. This is ; distinct from the difficulty setting. The higher the IQ setting, the more autonomous ; and intelligent the side will behave. Each ability is given a rating that ; indicates the IQ level (or above) that the ability will be granted. Because such ; abilities are automatically performed by the computer, giving a human controlled ; country a high IQ is not recommended. Otherwise the player's units will start to ; automatically "do their own thing"! A human controlled country is presumed to have ; an IQ rating of zero. A computer controlled country has an IQ of 1 or higher. ; When in skirmish mode or when multiplayer AIs are active, the computer IQ is set to ; the maximum. AttackInterval=2 AttackDelay=3 PatrolScan=.016 CreditReserve=100 PathDelay=.01 OreNearScan=6 OreFarScan=48 AutocreateTime=4 InfantryReserve=9000 InfantryBaseMult=1 PowerSurplus=50 BaseSizeAdd=999 RefineryRatio=.26 RefineryLimit=6 BarracksRatio=.16 BarracksLimit=1 WarRatio=.26 WarLimit=2 DefenseRatio=.4 DefenseLimit=6 AARatio=.14 AALimit=10 TeslaRatio=.16 TeslaLimit=20 HelipadRatio=.1 HelipadLimit=5 AirstripRatio=.12 AirstripLimit=15 CompEasyBonus=No Paranoid=yes PowerEmergency=90% [IQ] ; ******* Country Statistics ******* ; Certain countries have special adjustments to their unit and building ; values. These are global values that affect ALL units and buildings owned ; by that country. This applies only to multiplayer games and skirmish mode. In ; normal game play, all values are "1.0". ; Airspeed = multiplier to speed for all air units [larger means faster] (def=1.0) ; Armor = multiplier to armor strength for all units and buildings [larger means stronger] (def=1.0) ; Cost = multiplier to cost for all units and buildings [larger means costlier] (def=1.0) ; Firepower = multiplier to firepower for all weapons [larger means more damage] (def=1.0) ; Groundspeed = multiplier to speed for all ground units [larger means faster] (def=1.0) ; ROF = multiplier to Rate Of Fire for all weapons [larger means slower ROF] (def=1.0) ; BuildTime = multiplier to general object build time [larger means longer to build] (def=1.0) MaxIQLevels=5 SuperWeapons=4 Production=5 GuardArea=4 RepairSell=1 AutoCrush=2 Scatter=3 ContentScan=4 Aircraft=4 Harvester=2 SellBack=2 [England] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.1 ROF=1.0 Cost=1.0 BuildTime=1.0 Allies=Spain,Greece,Germany,France,GoodGuy [Germany] Firepower=1.1 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 Allies=Spain,Greece,England,France,GoodGuy [France] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.1 Cost=1.0 BuildTime=1.0 Allies=Spain,Greece,England,Germany,GoodGuy [Ukraine] Firepower=1.0 Groundspeed=1.1 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 TechLevel=11 Credits=999 Allies=USSR,Turkey,BadGuy [USSR] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0.9 BuildTime=1.0 TechLevel=10 Credits=100 Allies=Ukraine,Turkey,BadGuy [Greece] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 TechLevel=10 Credits=170 IQ=2 Allies=Spain,England,Germany,France,GoodGuy [Turkey] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 Allies=USSR,Ukraine,BadGuy [Spain] ; ******* Difficulty Settings ******* ; Game difficulty is controlled by these factors. Some of these factors will ; only affect a computer player. The computer and the player are handicapped by ; individual settings. Thus the computer may be playing at 'difficult' level while the ; player may be playing at 'easy' level. ; Airspeed = multiplier to speed for all air units (def=1.0) ; Armor = multiplier to armor strength for all units and buildings (def=1.0) ; Cost = multiplier to cost for all units and buildings (def=1.0) ; Firepower = multiplier to firepower for all weapons (def=1.0) ; Groundspeed = multiplier to speed for all ground units (def=1.0) ; ROF = multiplier to Rate Of Fire for all weapons [larger means slower ROF] (def=1.0) ; BuildSlowdown = Should the computer build slower than the player (def=no)? ; <<< affects the computer player, not the human player >>> ; ContentScan = Should the contents of a transport be considered when picking best target (def=no)? ; RepairDelay = average delay (minutes) between initiating building repair ; BuildDelay = average delay (minutes) between initiating construction ; DestroyWalls = Allow scanning for nearby enemy walls and destroy them (def=yes)? Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 Allies=Greece,England,Germany,France,GoodGuy [Easy] Firepower=1.2 Groundspeed=1.2 Airspeed=1.2 BuildTime=.8 Armor=1.2 ROF=.8 Cost=.8 RepairDelay=.001 BuildDelay=.001 DestroyWalls=yes ContentScan=yes [Normal] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 BuildTime=1 Armor=1.0 ROF=1.0 Cost=1.0 RepairDelay=.02 BuildDelay=.03 BuildSlowdown=yes DestroyWalls=yes ContentScan=yes [Difficult] ; ******* Unit Statistics ******* ; Specifies the characteristics of the various game objects. ; Ammo = number of rounds carried between reloads [-1 means unlimited] (def=-1) ; Armor = the armor type of this object [none,wood,light,heavy,concrete] (def=none) ; Cloakable = Is it equipped with a cloaking device (def=no)? ; Cost = cost to build object (in credits) ; Explodes = Does it explode violently when destroyed [i.e., does it do collateral damage] (def=no)? ; GuardRange = distance to scan for enemies to attack (def=use weapon range) ; Image = name of graphic data to use for this object (def=same as object identifier) ; Invisible = Is completely and always invisible to enemy (def=no)? ; Owner = who can build this [Allies or Soviet] (def="allies,soviet", i.e., all) ; Points = point value for scoring purposes (def=0) ; Prerequisite = list of buildings needed before this can be manufactured (def=no requirement) ; Primary = primary weapon equipped with (def=none) ; Secondary = secondary weapon equipped with (def=none) ; ROT = Rate Of Turn for body (if present) and turret (if present) (def=0) ; Reload = time delay between reloads (def=0) ; SelfHealing = Does the object heal automatically up to half strength (def=no)? ; Sight = sight range, in cells (def=1) ; Strength = strength (hit points) of this object ; TechLevel = tech level required to build this [-1 means can't build] (def=-1) ; Sensors = Has sensors to detect nearby cloaked objects (def=no)? ; DoubleOwned = Can be built/owned by all countries in a multiplayer game (def=no)? ; <<< applies only to infantry types >>> ; C4 = Equipped with building sabotage explosives [presumes Infiltrate is true] (def=no)? ; Fraidycat = Is it inherently afraid and will panic easily (def=no)? ; Infiltrate = Can it enter a building like a spy or thief (def=no)? ; IsCanine = Should special case dog logic be applied to this? ; <<< applies only to moving units (not buildings) >>> ; Passengers = number of passengers it may carry (def=0) ; Speed = speed of this object [n/a for buildings] (def=0) ; <<< applies only to terrestrial driving vehicle types >>> ; Crushable = Can it be crushed by a heavy tracked vehicle (def=no)? ; Tracked = Is this vehicle tracked [as opposed to wheeled] (def=no)? ; NoMovingFire = The vehicle must stop before it can fire (def=no)? ; <<< applies only to building types >>> ; BaseNormal = Considered for building adjacency checks (def=yes)? ; Adjacent = distance allowed to place from other buildings (def=1) ; Bib = Should the building have an attached bib (def=no)? ; Capturable = Can this building be infiltrated by a spy/engineer (def=no)? ; Crewed = Does it contain a crew that can escape (def=no)? ; Power = power output [positive for output, negative for drain] (def=0) ; Powered = Does it require power to function (def=no)? ; Repairable = Can it be repaired (def=yes)? ; Storage = the number of credits this building can store (def=0) ; Unsellable = Cannot sell this building (even if it can be built)? ; WaterBound = Is this building placed on water only (def=no)? ; ******* terrestrial driving vehicle types ******* ; SCUD launcher Firepower=.8 Groundspeed=.8 Airspeed=.8 BuildTime=1.0 Armor=.8 ROF=1.2 Cost=1.0 RepairDelay=.05 BuildDelay=.1 BuildSlowdown=yes DestroyWalls=no [V2RL] ; light tank Prerequisite=weap,dome Primary=SCUD Strength=150 Armor=light TechLevel=4 Sight=5 Speed=7 Owner=soviet Cost=700 Points=40 ROT=5 Tracked=yes Ammo=1 Crewed=yes NoMovingFire=yes [1TNK] ; heavy tank Prerequisite=weap Primary=75mm Strength=300 Armor=heavy TechLevel=4 Sight=4 Speed=9 Owner=allies Cost=700 Points=30 ROT=5 Tracked=yes Crewed=yes [3TNK] ; medium tank Prerequisite=weap Primary=105mm Secondary=105mm Strength=400 Armor=heavy TechLevel=4 Sight=5 Speed=7 Owner=soviet Cost=950 Points=50 ROT=5 Tracked=yes Crewed=yes [2TNK] ; Mammoth tank Prerequisite=weap Primary=90mm Strength=400 Armor=heavy TechLevel=6 Sight=5 Speed=8 Owner=allies Cost=800 Points=40 ROT=5 Tracked=yes Crewed=yes [4TNK] ; mobile radar jammer Prerequisite=weap,stek Primary=120mm Secondary=MammothTusk Strength=600 Armor=heavy TechLevel=10 Sight=6 Speed=4 Owner=soviet Cost=1700 Points=60 ROT=5 Tracked=yes SelfHealing=yes Crewed=yes [MRJ] ; mobile gap generator Prerequisite=weap,dome Strength=110 Armor=light TechLevel=12 Sight=7 Speed=9 Owner=allies Cost=600 Points=30 ROT=5 Tracked=yes Crewed=yes [MGG] ; mobile artillery Prerequisite=weap,atek Strength=110 Armor=light TechLevel=11 Sight=4 Speed=9 Owner=allies Cost=600 Points=40 ROT=5 Crewed=yes [ARTY] ; harvester Prerequisite=weap Primary=155mm Strength=75 Armor=light TechLevel=8 Sight=5 Speed=6 Owner=allies Cost=600 Points=35 ROT=2 Tracked=yes Crewed=yes NoMovingFire=yes [HARV] ; Mobile Construction Vehicle Prerequisite=weap,proc Strength=600 Armor=heavy TechLevel=1 Sight=4 Speed=6 Owner=allies,soviet Cost=1400 Points=55 ROT=5 Tracked=yes Crewed=yes SelfHealing=yes [MCV] ; Ranger (as in "Ford", not "W.W. II Commando") Prerequisite=weap,fix Strength=600 Armor=light TechLevel=11 Sight=4 Speed=6 Owner=allies,soviet Cost=2500 Points=60 ROT=5 Crewed=yes [JEEP] ; Armored Personnel Carrier Prerequisite=weap Primary=M60mg Strength=150 Armor=light TechLevel=3 Sight=6 Speed=10 Owner=allies Cost=600 Points=20 ROT=10 Crewed=yes [APC] ; mine layer Prerequisite=weap,tent Primary=M60mg Strength=200 Armor=heavy TechLevel=5 Sight=5 Speed=10 Owner=allies Cost=800 Points=25 ROT=5 Tracked=yes Passengers=5 [MNLY] ; convoy truck Prerequisite=weap,fix Strength=100 Armor=heavy TechLevel=3 Sight=5 Speed=9 Owner=allies,soviet Cost=800 Points=50 ROT=5 Tracked=yes Ammo=5 Crewed=yes [TRUK] ; ******* ship types ******* ; submarine Strength=110 Armor=light Owner=soviet TechLevel=5 Sight=3 Speed=10 Cost=500 Points=5 ROT=5 Passengers=5 [SS] ; destroyer Prerequisite=spen Primary=SCUD Secondary=TorpTube Strength=120 Armor=light Ammo=3 TechLevel=5 Sight=6 Speed=6 Owner=soviet Cost=950 Points=45 ROT=7 Cloakable=yes [DD] ; cruiser Prerequisite=syrd Primary=Stinger Secondary=DepthCharge Strength=400 Armor=heavy TechLevel=7 Sight=6 Speed=6 Owner=allies Cost=1000 Points=50 ROT=7 Sensors=Yes [CA] ; transport Prerequisite=syrd,atek Primary=8Inch Secondary=8Inch Strength=700 Armor=heavy TechLevel=10 Sight=7 Speed=4 Owner=allies Cost=2000 Points=60 ROT=5 Sensors=Yes [LST] ; gun boat Strength=350 Armor=heavy TechLevel=3 Sight=6 Speed=14 Owner=allies,soviet Cost=700 Points=25 ROT=10 Passengers=5 [PT] ; ******* infantry types ******* ; attack dog Prerequisite=syrd Primary=2Inch Secondary=DepthCharge Strength=200 Armor=heavy TechLevel=5 Sight=7 Speed=9 Owner=allies Cost=500 Points=30 ROT=7 Sensors=Yes [DOG] ;Strength=5 ; rifle soldier Prerequisite=kenn Primary=DogJaw Strength=12 Armor=none TechLevel=3 Sight=5 Speed=4 Owner=soviet Cost=200 Points=5 IsCanine=yes GuardRange=7 [E1] ; grenadier Primary=M1Carbine Strength=50 Armor=none TechLevel=1 Sight=4 Speed=4 Owner=allies,soviet Cost=100 Points=5 [E2] ; rocket soldier Primary=Grenade Strength=50 Armor=none TechLevel=1 Sight=4 Speed=5 Owner=soviet Cost=160 Points=10 Explodes=yes [E3] ; Flamethrower Primary=RedEye Secondary=Dragon Strength=45 Armor=none TechLevel=2 Sight=4 Speed=3 Owner=allies Cost=300 Points=10 DoubleOwned=no [E4] ; engineer Prerequisite=stek Primary=Flamer Strength=40 Armor=none TechLevel=6 Sight=4 Speed=3 Owner=soviet Cost=300 Points=15 Explodes=yes [E6] ; spy Strength=25 Armor=none TechLevel=5 Sight=4 Speed=4 Owner=soviet,allies Cost=500 Points=20 Infiltrate=yes [SPY] ; thief Prerequisite=dome Strength=25 Armor=none TechLevel=6 Sight=5 Speed=4 Owner=allies Cost=500 Points=15 Infiltrate=yes [THF] ; Tanya Prerequisite=atek Strength=25 Armor=none TechLevel=11 Sight=5 Speed=4 Owner=allies Cost=500 Points=10 Infiltrate=yes [E7] ; field medic Prerequisite=atek Primary=Colt45 Secondary=Colt45 Strength=100 Armor=none TechLevel=11 Sight=6 Speed=5 Owner=allies Cost=1200 Points=25 Infiltrate=yes C4=yes DoubleOwned=no [MEDI] ; field marshal Primary=Heal Strength=80 Armor=none TechLevel=2 Sight=3 Speed=4 Owner=allies Cost=800 Points=15 [GNRL] ; civilians Primary=Pistol Strength=80 Armor=none TechLevel=-1 Sight=3 Speed=5 Owner=allies,soviet Cost=0 Points=15 Infiltrate=yes [C1] Image=C1 Primary=Pistol Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Ammo=10 Fraidycat=yes [C2] Image=C1 Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes [C3] Image=C2 Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes [C4] Image=C2 Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes [C5] Image=C2 Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes [C6] Image=C1 Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes [C7] Image=C1 Primary=Pistol Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Ammo=10 Fraidycat=yes [C8] Image=C1 Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes [C9] Image=C1 Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes [C10] ; professor Einstein Image=C1 Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes [EINSTEIN] ; special agent Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies Cost=10 Points=1 Fraidycat=yes [DELPHI] ; special agent Primary=Pistol Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Ammo=10 [CHAN] ; ******* aircraft types ******* ; Badger bomber Image=E1 Primary=Sniper Strength=175 Armor=medium TechLevel=-1 Sight=8 Speed=6 Owner=soviet Cost=10 Points=100 Name=Spetnaz [BADR] ; spy photo-recon plane Prerequisite=afld Primary=ParaBomb Strength=60 Armor=light TechLevel=-1 Sight=0 Speed=16 Owner=soviet Cost=10 Points=20 ROT=5 Ammo=5 Passengers=5 [U2] ; jet attack plane Prerequisite=afld Primary=Camera Strength=2000 Armor=heavy TechLevel=-1 Sight=0 Speed=40 Owner=soviet Cost=10 Points=5 ROT=7 Ammo=1 [MIG] ; prop attack plane Prerequisite=afld Primary=Maverick Secondary=Maverick Strength=50 Armor=light TechLevel=10 Sight=0 Speed=20 Owner=soviet Cost=1200 Points=50 ROT=5 Ammo=3 GuardRange=30 [YAK] ; transport helicopter Prerequisite=afld Primary=ChainGun Secondary=ChainGun Strength=60 Armor=light TechLevel=5 Sight=0 Speed=16 Owner=soviet Cost=800 Points=25 ROT=5 Ammo=15 Crewed=yes GuardRange=30 [TRAN] ; Longbow attack helicopter Prerequisite=hpad Strength=90 Armor=light TechLevel=11 Sight=0 Speed=12 Owner=soviet Cost=1200 Points=35 ROT=5 Passengers=5 [HELI] ; Hind attack helicopter Prerequisite=hpad Primary=Hellfire Secondary=Hellfire Strength=225 Armor=heavy TechLevel=9 Sight=0 Speed=16 Owner=allies Cost=1200 Points=50 ROT=4 Ammo=6 Crewed=yes GuardRange=30 [HIND] ; ******* building types ******* ; Iron Curtain Prerequisite=hpad Primary=ChainGun Strength=225 Armor=heavy TechLevel=9 Sight=0 Speed=12 Owner=soviet Cost=1200 Points=40 ROT=4 Ammo=12 Crewed=yes GuardRange=30 [IRON] ; forward command center Prerequisite=stek Strength=400 Armor=wood TechLevel=12 Sight=10 Owner=soviet Cost=2800 Points=100 Power=-200 Powered=true Capturable=true Crewed=yes [FCOM] ; advanced tech center Strength=400 Armor=wood TechLevel=-1 Sight=10 Owner=soviet Cost=0 Points=40 Power=-200 Bib=yes Capturable=true Crewed=yes [ATEK] ; paradox device Prerequisite=weap,dome Strength=400 Armor=wood TechLevel=10 Sight=10 Owner=allies Cost=1500 Points=85 Power=-200 Bib=yes Capturable=true Crewed=yes [PDOX] ; weapons factory Prerequisite=atek Strength=400 Armor=wood TechLevel=12 Sight=10 Owner=allies Cost=2800 Points=100 Power=-200 Powered=true Capturable=true Crewed=yes [WEAP] ; ship yard Prerequisite=proc Strength=1000 Armor=light TechLevel=3 Sight=4 Owner=soviet,allies Cost=2000 Points=80 Power=-30 Bib=yes Capturable=true Crewed=yes [SYRD] ; sub pen Prerequisite=powr Strength=1000 Armor=light TechLevel=3 Sight=4 Owner=allies Cost=650 Points=80 Power=-30 Adjacent=8 WaterBound=yes Capturable=true BaseNormal=no [SPEN] ; pill box Prerequisite=powr Strength=1000 Armor=light TechLevel=3 Sight=4 Owner=soviet Cost=650 Points=80 Power=-30 Adjacent=8 WaterBound=yes Capturable=true BaseNormal=no [PBOX] ; camouflaged pill box Prerequisite=tent Primary=Vulcan Strength=400 Armor=wood TechLevel=2 Sight=5 Owner=allies Cost=400 Points=50 Power=-15 Sensors=yes Crewed=yes [HBOX] ; Tesla coil Prerequisite=tent Primary=Vulcan Strength=600 Armor=wood TechLevel=3 Sight=5 Owner=allies Cost=600 Points=60 Power=-15 Sensors=yes Crewed=yes [TSLA] ; gun turret Prerequisite=weap Primary=TeslaZap Strength=400 Armor=heavy TechLevel=7 Sight=8 Owner=soviet Cost=1500 Points=80 Power=-150 Ammo=3 Powered=true Sensors=yes Crewed=yes [GUN] ; anti-aircraft artillery Prerequisite=tent Primary=TurretGun Strength=400 Armor=heavy TechLevel=4 Sight=6 Owner=allies Cost=600 Points=50 Power=-40 Sensors=yes Crewed=yes ROT=12 [AGUN] ; flame turret Prerequisite=dome Primary=ZSU-23 Secondary=ZSU-23 Strength=400 Armor=heavy TechLevel=5 Sight=6 Owner=allies Cost=600 Points=50 Power=-50 Crewed=yes ROT=15 Powered=true [FTUR] ; construction yard Prerequisite=barr Primary=FireballLauncher Strength=400 Armor=heavy TechLevel=2 Sight=6 Owner=soviet Cost=600 Points=65 Power=-20 Sensors=yes Explodes=no Crewed=yes [FACT] ; refinery Strength=1000 Armor=heavy TechLevel=-1 Sight=5 Owner=allies,soviet Cost=2500 Points=80 Power=0 Bib=yes Capturable=true Crewed=yes [PROC] ; storage silo Prerequisite=powr Strength=900 Armor=wood TechLevel=1 Sight=6 Owner=allies,soviet Cost=2000 Points=80 Power=-30 Storage=2000 Bib=yes Capturable=true Crewed=yes [SILO] ; helipad Prerequisite=proc Strength=300 Armor=wood TechLevel=1 Sight=4 Owner=allies,soviet Cost=150 Points=25 Power=-10 Storage=1500 Capturable=true [HPAD] ; radar building Prerequisite=dome Strength=800 Armor=wood TechLevel=9 Sight=5 Owner=allies,soviet Cost=1500 Points=70 Power=-10 Bib=yes Capturable=true Crewed=yes [DOME] ; gap generator Prerequisite=proc Strength=1000 Armor=wood TechLevel=3 Sight=10 Owner=allies,soviet Cost=1000 Points=60 Power=-40 Bib=yes Powered=true Capturable=true Sensors=yes Crewed=yes [GAP] ; Surface to Air Missile launcher Prerequisite=atek Strength=1000 Armor=wood TechLevel=10 Sight=10 Owner=allies Cost=500 Points=35 Power=-60 Powered=true Capturable=true Crewed=yes [SAM] ; big missile silo Prerequisite=dome Primary=Nike Strength=400 Armor=heavy TechLevel=9 Sight=5 Owner=soviet Cost=750 Points=50 Power=-20 Crewed=yes ROT=30 [MSLO] ; airstrip Prerequisite=stek Primary=none Strength=400 Armor=heavy TechLevel=13 Sight=5 Owner=soviet,allies Cost=2500 Points=90 Power=-100 Crewed=yes [AFLD] ; normal power plant Prerequisite=dome Strength=1000 Armor=heavy TechLevel=5 Sight=7 Owner=soviet Cost=600 Points=70 Power=-30 Capturable=true Crewed=yes [POWR] ; advanced power plant Prerequisite=fact Strength=400 Armor=wood TechLevel=1 Sight=4 Owner=allies,soviet Cost=300 Points=40 Power=100 Bib=yes Capturable=true Crewed=yes [APWR] ; Soviet tech center Prerequisite=powr Strength=700 Armor=wood TechLevel=8 Sight=4 Owner=allies,soviet Cost=500 Points=50 Power=200 Bib=yes Capturable=true Crewed=yes [STEK] ; hospital (obsolete?) Prerequisite=weap,dome Strength=600 Armor=wood TechLevel=6 Sight=4 Owner=soviet Cost=1500 Points=85 Power=-100 Bib=yes Capturable=true Crewed=yes [HOSP] ; bio-research laboratory (obsolete?) Strength=400 Armor=wood TechLevel=-1 Sight=4 Points=20 Power=-20 Bib=yes Capturable=true Crewed=yes [BIO] ; Soviet barracks Strength=600 Armor=wood TechLevel=-1 Sight=4 Points=30 Power=-40 Bib=yes Crewed=yes [BARR] ; Allied training tent Prerequisite=powr Strength=800 Armor=wood TechLevel=1 Sight=5 Owner=soviet Cost=300 Points=30 Power=-20 Bib=yes Crewed=yes Capturable=true [TENT] ; attack dog training facility Prerequisite=powr Strength=800 Armor=wood TechLevel=1 Sight=5 Owner=allies Cost=300 Points=30 Power=-20 Bib=yes Crewed=yes Capturable=true [KENN] ; service depot Prerequisite=barr Strength=400 Armor=wood TechLevel=3 Sight=4 Owner=soviet Cost=200 Points=25 Power=-10 [FIX] ; sandbag wall Prerequisite=weap Strength=800 Armor=wood TechLevel=3 Sight=5 Owner=allies,soviet Cost=1200 Points=80 Power=-30 Capturable=true Crewed=yes [SBAG] ; concrete wall Strength=1 Armor=none TechLevel=2 Sight=0 Owner=allies Cost=25 Points=1 Repairable=false Adjacent=1 [BRIK] ; wire fence Strength=1 Armor=none TechLevel=8 Sight=0 Owner=allies,soviet Cost=100 Points=5 Repairable=false Adjacent=1 [FENC] ; auxiliary decorative building Strength=1 Armor=none TechLevel=2 Sight=0 Owner=soviet Cost=25 Points=1 Repairable=false Adjacent=1 [MISS] ; chain link fence Sight=50 Strength=400 Points=5 Armor=wood Bib=yes Capturable=true [CYCL] ; barb wire fence Strength=1 Points=1 Armor=none Cost=75 Repariable=false Adjacent=1 Sight=0 [BARB] ; wood fence Strength=1 Points=1 Armor=wood Cost=25 Repariable=false Adjacent=1 Sight=0 [WOOD] ; barrels Strength=1 Points=1 Repariable=false Adjacent=1 Sight=0 [BARL] Strength=10 Repairable=false Adjacent=0 BaseNormal=no [BRL3] ; anti-vehicle mine Strength=10 Repairable=false Adjacent=0 BaseNormal=no [MINV] ; anti-personnel mine Strength=1 Repairable=false Adjacent=0 Invisible=yes Unsellable=yes BaseNormal=no [MINP] ; fakes Strength=1 Repairable=false Adjacent=0 Invisible=yes Unsellable=yes BaseNormal=no [FACF] Image=FACT Owner=allies TechLevel=1 Strength=30 Cost=50 Sight=4 Power=-2 Points=15 Bib=yes Capturable=true BaseNormal=no [WEAF] Prerequisite=proc Image=WEAP Owner=allies TechLevel=3 Cost=50 Strength=30 Sight=4 Points=15 Power=-2 Bib=yes Capturable=true BaseNormal=no [SYRF] Prerequisite=powr Image=SYRD Strength=30 TechLevel=3 Sight=4 Cost=50 Owner=allies Power=-2 Points=15 WaterBound=yes Capturable=true BaseNormal=no Adjacent=8 [SPEF] Image=SPEN Strength=30 TechLevel=-1 Sight=4 Cost=50 Owner=soviet Power=-2 Points=15 WaterBound=yes Capturable=true BaseNormal=no Adjacent=8 [DOMF] ; civilian structures Prerequisite=proc Image=DOME Strength=30 Sight=4 TechLevel=3 Cost=50 Owner=allies Power=-2 Points=15 Bib=yes Capturable=true BaseNormal=no [V01] Strength=400 Points=5 Armor=wood Repariable=false Capturable=true [V02] Strength=400 Points=5 Armor=wood Repariable=false [V03] Strength=400 Points=5 Armor=wood Repariable=false [V04] Strength=400 Points=5 Armor=wood Repariable=false [V05] Strength=400 Points=5 Armor=wood Repariable=false [V06] Strength=400 Points=5 Armor=wood Repariable=false [V07] Strength=400 Points=5 Armor=wood Repariable=false [V08] Strength=400 Points=5 Armor=wood Repariable=false [V09] Strength=400 Points=5 Armor=wood Repariable=false [V10] Strength=400 Points=5 Armor=wood Repariable=false [V11] Strength=400 Points=5 Armor=wood Repariable=false [V12] Strength=400 Points=5 Armor=wood Repariable=false [V13] Strength=400 Points=5 Armor=wood Repariable=false [V14] Strength=400 Points=5 Armor=wood Repariable=false [V15] Strength=400 Points=5 Armor=wood Repariable=false [V16] Strength=400 Points=5 Armor=wood Repariable=false [V17] Strength=400 Points=5 Armor=wood Repariable=false [V18] Strength=400 Points=5 Armor=wood Repariable=false [V19] Strength=400 Points=5 Armor=wood Repariable=false [V20] Strength=400 Points=5 Armor=wood Repariable=false [V21] Strength=400 Points=5 Armor=wood Repariable=false [V22] Strength=400 Points=5 Armor=wood Repariable=false [V23] Strength=400 Points=5 Armor=wood Repariable=false [V24] Strength=400 Points=5 Armor=wood Repariable=false [V25] Strength=400 Points=5 Armor=wood Repariable=false [V26] Strength=400 Points=5 Armor=wood Repariable=false [V27] Strength=400 Points=5 Armor=wood Repariable=false [V28] Strength=400 Points=5 Armor=wood Repariable=false [V29] Strength=400 Points=5 Armor=wood Repariable=false [V30] Strength=400 Points=5 Armor=wood Repariable=false [V31] Strength=400 Points=5 Armor=wood Repariable=false [V32] Strength=400 Points=5 Armor=wood Repariable=false [V33] Strength=400 Points=5 Armor=wood Repariable=false [V34] Strength=400 Points=5 Armor=wood Repariable=false [V35] Strength=400 Points=5 Armor=wood Repariable=false [V36] Strength=400 Points=5 Armor=wood Repariable=false [V37] Strength=400 Points=5 Armor=wood Repariable=false [Map] Theater=SNOW X=1 Y=1 Width=126 Height=126 [Waypoints] 1=10810 98=10810 0=11450 13=12533 14=12653 12=13556 15=13676 10=13927 11=14062 17=14895 16=15663 20=15995 [MapPack] 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66=rHFdB0GAAUVPVQIMynF0dx3+4VYfLMFBnJcAcCZ8fuAtP3BnBpSEvn6w0gL8uaGHA/EBES 67=Z4EX0tMQyCoYUSUwvWCP3sENFfATK9QbGTFegxscHTfH1GYNyfEYy/MR3/IYxxoFcIRhAC 68=FqMA2CBwjHtgXNbhDItRhAvVh2IQAWUNZpGcUdBMmYGWEANtwwO8g1BsgMGxKA0KgXACwQ 69=GgAfMCPRVhvI3hpYqs2hGibc1vwDz3sbUn0Idi9OQweCCgvXQwZJ1sqXGMjoEFNMz/IZ0L 70=YbckLqagVA+MggGFEAwD8Jys0YWtTVahaBASFwyDoc32gcSW/LnRdQgMhCGoIKC1HtMAbR 71=8hxAFMhNHOByGsggBCrhMorGOQpz++dVCN0pGNeJFxuNyiYYA/vdrBfH+glA+cmoGObzFc 72=oWFkyQ3fQONKE9qD80QiFQ9uBuFsiqEsgdH3Hd2vcQyJwGJZfNcBXfQQnIFxTVxQ8TgNK3 73=Hm8uMAHfwAyA [OverlayPack] 1=KgAAIIH//vsX/4MBAQH+fgD/gQX/fgD+F/+BAPwX/n8A//8AAvwX/gME/4H/gIQBACCB// 2=77B/+DAQEB/n4A/4EI/34A/gf/gQD8B/6xAf8CMv99APwIIHv/gAD+CP+BALML/4IAswsQ 3=AjAI/m4A/zBwAHiBByCA/3EAfQhggCGE/3IAMQszgP+4AP4IgQAAAf56AP8gff90AG8Pgg 4=MDMID+eAD/MH//egBpEFGA/nQA/wF8QX/+dgD/AHyBAzJ6/nsA//93AGYSEXkhfTD//3EA 5=4hEQcMhrE4EDNT7+cQD/y2QSMIH/YgDvEzL5EHwQfoED0WoT/10A7hMi+VJ61WoT/2EAdh 6=RBe9ZrE/9aAH4V42oT/1cA/hUR/f98AA4M49gWgQj/aQB8CNR+F/9pAO4Tz/4XAPz+awD/ 7=0fwX/3wArw5ge/9hAP4Y0mQScPfzfhmBAiAB5L8S0eEZ/PUWIHvkORrbZRL5fhrjuRrbUh 8=f4/hrkuBr/VQBgG+a6G9NHFv10GjCB8zUc/0UAcBwzAvm7HE7J/3IA/hgggP96ALIO/3sA 9=4hEge/9/AOMR/30A7h7S6h+A [Base] 006=HPAD,12272 007=HPAD,12275 005=SAM,12406 002=APWR,12153 019=FTUR,12527 001=APWR,12284 008=HPAD,12656 018=FTUR,12791 004=SAM,12797 003=APWR,12665 000=APWR,12796 009=SAM,13422 012=SAM,13558 011=SAM,13691 013=SAM,13809 010=SAM,14438 016=FTUR,14965 015=APWR,14710 014=SAM,15225 017=FTUR,15349 Count=20 Player=USSR [STRUCTURES] 0=GoodGuy,V07,256,6008,0,None,0,0 1=GoodGuy,POWR,256,5986,0,None,0,0 2=GoodGuy,FACT,256,5860,0,None,0,0 3=GoodGuy,V04,256,5991,0,None,0,0 4=GoodGuy,GUN,256,6127,160,None,0,0 5=GoodGuy,DOME,256,6000,0,None,0,0 6=GoodGuy,GUN,256,6130,96,None,0,0 7=GoodGuy,V09,256,6241,0,None,0,0 8=GoodGuy,POWR,256,6122,0,None,0,0 9=GoodGuy,POWR,256,6124,0,None,0,0 10=GoodGuy,V08,256,6259,0,None,0,0 11=GoodGuy,V08,256,6262,0,None,0,0 12=GoodGuy,PROC,256,6009,0,None,0,0 13=GoodGuy,POWR,256,6369,0,None,0,0 14=GoodGuy,HPAD,256,6371,0,None,0,0 15=GoodGuy,GAP,256,6373,0,None,0,0 16=GoodGuy,HPAD,256,6374,0,None,0,0 17=GoodGuy,HBOX,256,6504,0,None,0,0 18=GoodGuy,V02,256,6384,0,None,0,0 19=GoodGuy,HBOX,256,6523,0,None,0,0 20=GoodGuy,AGUN,256,6629,128,None,0,0 21=GoodGuy,APWR,256,6506,0,None,0,0 22=GoodGuy,PROC,256,6521,0,None,0,0 23=GoodGuy,HBOX,256,6882,0,None,0,0 24=GoodGuy,HPAD,256,6755,0,None,0,0 25=GoodGuy,HPAD,256,6758,0,None,0,0 26=GoodGuy,HBOX,256,6888,0,None,0,0 27=GoodGuy,GUN,256,7139,160,None,0,0 28=GoodGuy,GUN,256,7144,96,None,0,0 29=GoodGuy,POWR,256,7018,0,None,0,0 30=GoodGuy,POWR,256,7020,0,None,0,0 31=GoodGuy,AGUN,256,7024,128,None,0,0 32=GoodGuy,APWR,256,7156,0,None,0,0 33=GoodGuy,HBOX,256,7416,0,None,0,0 34=GoodGuy,APWR,256,7162,0,None,0,0 35=GoodGuy,GUN,256,7669,128,None,0,0 36=GoodGuy,GUN,256,7675,128,None,0,0 37=GoodGuy,AGUN,256,7672,128,None,0,0 38=GoodGuy,TENT,256,8188,0,None,0,0 39=GoodGuy,WEAP,256,8438,0,None,0,0 40=GoodGuy,AGUN,256,8947,160,None,0,0 41=GoodGuy,AGUN,256,8954,96,None,0,0 42=USSR,APWR,256,11056,0,None,0,0 43=USSR,PROC,256,11062,0,None,0,0 44=USSR,PROC,256,11068,0,None,0,0 45=USSR,POWR,256,11567,0,None,0,0 46=USSR,POWR,256,11570,0,None,0,0 47=Ukraine,SAM,256,12269,0,None,0,1 48=Germany,MISS,116,12395,0,None,0,0 49=Ukraine,SAM,256,12782,0,None,0,1 50=Ukraine,TSLA,256,12901,0,None,0,1 51=Ukraine,SAM,256,13432,0,None,0,1 52=Ukraine,SAM,256,13539,0,None,0,0 53=Ukraine,WEAP,256,13419,0,None,0,1 54=Ukraine,FCOM,256,13433,0,None,0,0 55=Ukraine,TSLA,256,13535,0,None,0,0 56=Ukraine,TSLA,256,13560,0,None,0,1 57=Ukraine,BARR,256,13671,0,None,0,1 58=Ukraine,KENN,256,13801,0,None,0,0 59=Ukraine,ATEK,256,13812,0,None,0,1 60=Ukraine,PROC,256,13819,0,None,0,1 61=Neutral,V02,256,14188,0,None,0,0 62=Neutral,V04,256,14193,0,None,0,0 63=Ukraine,PROC,256,14071,0,None,0,1 64=Ukraine,TSLA,256,14511,0,None,0,1 65=Ukraine,AFLD,256,14571,0,None,0,1 66=Ukraine,AFLD,256,14575,0,None,0,1 67=Ukraine,HPAD,256,14695,0,None,0,1 68=Ukraine,APWR,256,14587,0,None,0,1 69=Ukraine,FTUR,256,14893,0,None,0,1 70=Ukraine,FTUR,256,14897,0,None,0,1 71=Ukraine,FTUR,256,14944,0,None,0,1 72=Ukraine,AFLD,256,14827,0,None,0,1 73=Ukraine,AFLD,256,14831,0,None,0,1 74=Ukraine,POWR,256,14841,0,None,0,1 75=Ukraine,SAM,256,15026,0,None,0,1 76=Spain,V01,256,14902,0,None,0,0 77=Ukraine,SPEN,256,15278,0,None,0,1 78=Ukraine,APWR,256,15210,0,None,0,1 79=Ukraine,APWR,256,15223,0,None,0,1 80=Ukraine,APWR,256,15227,0,None,0,1 81=Ukraine,POWR,256,15477,0,None,0,1 82=Ukraine,APWR,256,15469,0,None,0,1 83=Ukraine,APWR,256,15593,0,None,0,1 84=Ukraine,SYRD,256,15792,0,None,0,1 85=Ukraine,HPAD,256,15865,0,None,0,1 86=Ukraine,HPAD,256,15868,0,None,0,1 87=Ukraine,APWR,256,15852,0,None,0,1 88=Ukraine,DOME,256,15989,0,None,0,1 [INFANTRY] 0=Greece,E3,256,10107,4,Area Guard,160,None 1=Greece,E1,256,10234,4,Area Guard,160,None 2=Greece,E3,256,10235,2,Area Guard,160,None 3=Greece,E3,256,10236,1,Area Guard,160,None 4=Greece,E1,256,10362,3,Area Guard,224,None 5=Greece,E1,256,10490,4,Area Guard,160,None 7=Greece,E3,256,10619,2,Area Guard,160,None 6=Greece,E3,256,10619,4,Area Guard,160,None 8=Greece,E3,256,10620,1,Area Guard,160,None 9=Ukraine,E1,256,12896,3,Area Guard,224,None 10=Ukraine,E1,256,12896,1,Area Guard,224,None 12=Ukraine,E1,256,12899,3,Area Guard,224,None 11=Ukraine,E1,256,12899,1,Area Guard,224,None 13=Ukraine,E1,256,13276,1,Area Guard,224,None 14=Ukraine,E1,256,13276,3,Area Guard,224,None 16=Ukraine,E1,256,13280,3,Area Guard,224,None 15=Ukraine,E1,256,13280,1,Area Guard,224,None 17=Ukraine,E1,256,13289,2,Area Guard,0,None 18=Ukraine,E1,256,13545,1,Area Guard,0,None 19=Ukraine,E4,256,13554,2,Area Guard,0,None 20=Ukraine,E4,256,13557,0,Area Guard,224,None 21=Ukraine,E1,256,13657,1,Area Guard,224,None 22=Ukraine,E1,256,13657,3,Area Guard,224,None 23=Ukraine,E1,256,13660,1,Area Guard,224,None 24=Ukraine,E1,256,13660,3,Area Guard,224,None 25=Ukraine,E4,256,13794,0,Area Guard,224,None 26=Ukraine,E4,256,13922,1,Area Guard,0,None 28=Ukraine,E2,256,13932,3,Area Guard,224,None 27=Ukraine,E2,256,13932,2,Area Guard,192,None 30=Ukraine,E1,256,14041,1,Area Guard,224,None 29=Ukraine,E1,256,14041,3,Area Guard,224,None 31=Ukraine,E1,256,14056,3,Area Guard,0,None 32=Ukraine,E2,256,14067,2,Area Guard,160,None 33=Ukraine,E2,256,14068,0,Area Guard,160,None 35=Ukraine,E1,256,14166,3,Area Guard,224,None 34=Ukraine,E1,256,14166,1,Area Guard,224,None 36=Ukraine,E1,256,14183,0,Area Guard,0,None 37=Ukraine,E2,256,14191,4,Area Guard,160,None 38=Ukraine,E2,256,14320,4,Area Guard,160,None 39=Ukraine,E2,256,14433,0,Area Guard,0,None 40=Ukraine,E2,256,14434,1,Area Guard,0,None [UNITS] 0=GoodGuy,HARV,256,6267,64,Harvest,None 1=GoodGuy,HARV,256,6779,64,Harvest,None 2=USSR,MCV,256,11450,0,Move,None 3=Ukraine,3TNK,256,13286,224,Area Guard,None 4=Ukraine,V2RL,256,13300,0,Area Guard,None 5=Ukraine,V2RL,256,13302,0,Area Guard,None 6=Ukraine,3TNK,256,13413,224,Area Guard,None 7=Ukraine,3TNK,256,13414,224,Area Guard,None 8=Ukraine,V2RL,256,13427,224,Area Guard,None 9=Ukraine,V2RL,256,13664,224,Area Guard,None 10=Ukraine,4TNK,256,13798,160,Sticky,None 11=Ukraine,4TNK,256,13818,128,Area Guard,None 12=Ukraine,V2RL,256,13929,192,Sticky,None 13=Ukraine,V2RL,256,13931,224,Area Guard,None 14=Ukraine,3TNK,256,13935,160,Area Guard,None 15=Ukraine,V2RL,256,14059,192,Sticky,None 16=Ukraine,V2RL,256,14064,160,Area Guard,None 17=Ukraine,3TNK,256,14069,224,Area Guard,None 18=Ukraine,HARV,256,14076,192,Harvest,None 19=Ukraine,3TNK,256,14193,160,Area Guard,None 20=Ukraine,V2RL,256,14196,224,Area Guard,None 21=Ukraine,3TNK,256,14304,224,Area Guard,None 22=Ukraine,V2RL,256,14311,192,Sticky,None 23=Ukraine,3TNK,256,14323,224,Area Guard,None 24=Ukraine,HARV,256,14328,192,Harvest,None 25=Ukraine,3TNK,256,14431,224,Area Guard,None 26=Ukraine,3TNK,256,14432,224,Area Guard,None 27=Ukraine,3TNK,256,14436,224,Area Guard,None 28=Ukraine,V2RL,256,14688,224,Area Guard,None 29=Ukraine,4TNK,256,15198,192,Sticky,None 30=Ukraine,3TNK,256,15709,0,Area Guard,None 31=Ukraine,3TNK,256,15836,0,Area Guard,None 32=Ukraine,3TNK,256,15838,0,Area Guard,None 33=Ukraine,3TNK,256,15965,0,Area Guard,None [TeamTypes] nft1=4,8,7,0,0,10,-1,2,E1:3,E2:3,10,16:11,5:10,16:12,5:10,16:13,5:10,16:12,5:10,16:11,6:1 cptr=4,9,7,0,0,-1,-1,2,E1:2,E6:4,6,3:10,3:11,3:12,3:13,3:14,11:8 sub1=4,8,7,0,0,16,-1,2,SS:3,DD:2,1,3:17 cstr=2,4,7,0,0,0,-1,1,MCV:1,2,3:1,9:0 [Trigs] cnst=0,0,0,1,13,-1,0,0,-1,0,4,3,-1,-1,10,-1,-1,-226 AI-U=0,0,0,0,13,-1,0,0,-1,0,4,1,-1,-1,0,-1,-1,-1 [SHIPS] 0=Greece,DD,256,9849,224,Area Guard,None 1=Greece,PT,256,10101,192,Area Guard,None 2=Greece,PT,256,10356,192,Area Guard,None 3=Greece,PT,256,10613,192,Area Guard,None 4=Greece,DD,256,10870,128,Area Guard,None [GoodGuy] TechLevel=10 Credits=170 IQ=2 Allies=Spain,Greece,England,Germany,France [BadGuy] Allies=USSR,Ukraine,Turkey