[Basic] NewINIFormat=3 Name=6 4 test 1 [Map] Theater=TEMPERATE X=32 Y=32 Width=20 Height=16 [Waypoints] 0=5794 1=5795 2=4386 3=4387 4=4401 5=4400 6=5809 7=5808 98=4128 [MapPack] 1=CQAAIIH//v4f/4H/gAkAACCB//7+H/+B/4AJAAAggf/+/h//gf+ACQAAIIH//v4f/4H/gA 2=kAACCBAP7+HwCBAIAJAAAggQD+/h8AgQCA [OverlayPack] 1=GwAAIIH//h8Q/4EF4g4Q/loH//+AByAQ/t8A/4H/gAkAACCB//7+H/+B/4A= [General] BailCount=10 GoldValue=150 GemValue=150 GrowthRate=.02 OreSpreads=no [Trigs] Reveal1=0,12,0,1,8,-1,0,0,-1,0,16,-1,-1,-1,19,-1,-1,-65425 [AI] AttackInterval=.001 ; average delay between computer attacks AttackDelay=.001 ; average delay time before computer begins first attack PatrolScan=.001 ; minute interval between scanning for enemys while patrolling. CreditReserve=100 ; Structure repair will not begin if available cash falls below this amount. PathDelay=.01 ; Delay (minutes) between retrying when path is blocked. InfantryReserve=150 ; always build infantry if cash reserve is greater than this InfantryBaseMult=999 ; build infantry if building count times this number is less than current infantry quantity PowerSurplus=10 ; build power plants until power surplus is at least this amount BaseSizeAdd=999 ; computer base size can be no larger than the largest human opponent, plus this quantity RefineryLimit=0 ; never build more than this many refineries BarracksLimit=2 ; never build more than this many barracks DefenseRatio=4 ; ratio of base that should be defensive structures DefenseLimit=40 ; maximum number of defensive buildings to build CompEasyBonus=no ; When more than one human in game, computer player goes to "easy" mode? PowerEmergency=75% ; sell buildings to raise power level if it falls below this percentage