[Basic] NewINIFormat=3 Name=(JUMP) Tectonic [Map] Theater=TEMPERATE X=16 Y=16 Width=96 Height=96 [Waypoints] 0=12248 1=8412 2=4568 3=4930 4=4521 5=7970 6=11818 7=11841 98=8848 [MapPack] 1=GgAAIIH//mMS/4JhABAC/2oAMhL+kAD//5wMZBKAegAAIIH//mMA/4JhABAC/2oAMgD+kA 2=D//8AHZAAwiOMoCYFcAAKBBsxTCTAazVQJ33gJzWQJ6SQJ/0wAngj/iAAkCYFdAAL/oACw 3=CYNhADbwaQrjhAv/eACsCukjDIUnACcAAf9XAFMMgRIgAv6cAP8Q/v/8AVIM/7IQTgyAiA 4=AAIIH//k0A/4InABACgQH/VwBTAIESIAL+ngD///4AUAD/AAFOAP/WEU4AgmEA5SQVgVsA 5=Av9cAFIU5yQVEAL+SAD/6yQVgzUAHP9XAFMWgV4AAv+eALAVUQRwtDAU8XgWz2AX/3gArB 6=brIxj/WgBSF4E4/58AsRLXEBf/bgAsGf6MAP//oAVgGYAgAAAggf/+XwD/gmEAEAL/bgAs 7=AP6MAP//AA1gAP6fEf+B/4BhAAAggQD+qBQAhAEBAgAwAxANUAzMvBRgG/5RAACEAgMEBT 8=ADAA1gDM07FQAcMCSBAf5RAACECAcIBuaqFYECEIr+TQAA7NQU/1AA1BQxeP9YAH4W3wQX 9=AVT/WwD7Fv97CAUWgHYAACCBAOMAAIMGBwjkAADxIgDghACCAQL/XAB7AN4FAYMDBAX/Ww 10=D7AP8iCQUAggAB6ykJ/lAAAIMCAwIRVOUrCwAC/lEAAIMBBAUxVwAG1LMLAB0wCYICA/5R 11=AACEAgMHCDLXAAbUMwwAHTAJ/1EA1gr+WBMAgQCA [TERRAIN] 2629=MINE 2371=MINE 2753=MINE 2367=MINE 2322=MINE 2328=MINE 2971=MINE 2839=MINE 3222=MINE 3604=MINE 2962=MINE 6801=MINE 7443=MINE 7063=MINE 7829=MINE 8343=MINE 8721=MINE 14097=MINE 13075=MINE 13973=MINE 13464=MINE 13081=MINE 13085=MINE 14107=MINE 14018=MINE 13893=MINE 14140=MINE 13880=MINE 13925=MINE 13544=MINE 12773=MINE 12907=MINE 13166=MINE 13677=MINE 14189=MINE 7020=MINE 7528=MINE 7789=MINE 8301=MINE 8296=MINE 8811=MINE 9450=MINE 9198=MINE 3562=MINE 3565=MINE 3053=MINE 2412=MINE 2409=MINE 2405=MINE 2920=MINE 3173=MINE [OverlayPack] 1=xgIAIIH//g8I/4sFBgYIBggFCAgGBQAHgQba8weFBwcHBgcQLYIGBdgdCIIIBwBOggcFAC 2=MAMIEH3fAHAFKEBwcIBQBagggI2UYIICyBCACnAASCBQcAgdf3B4MFBQcQooUIBgYGB9fI 3=CGAuAAMAfYH/AQcAidrzCABQgf8A2xAEgQbXngiBBwB1AKQABAAx3u8IANABLABaAH2BCN 4=xuCAEmAHoALgAC1x4JAEoQIkAG3vAIACcBJ4EFAfwRAdrzCQDWEaYA4ABb2PcHAEkAexGD 5=AQTdcQkCgCBUAFMBs91zCAIiAAYRNNhJCAAnAigxBN1wChF+EE4RhAAy3PMHEycQqQC12H 6=cJEVKB/xNWAKnfcAgSsREtgQcBjNtvCxMnAVwR2NhHCgNOEHwCIxLV33ALECwDASKA3u8L 7=4e0HANMATACAA9Xe7woArgFXgf8irxE3/kIA/xD6AM8C0hIK3nAMEU4S2BHY/0UAHQwk9w 8=FWAQQQ2t7xCyKnAwEArgQ2/kIA/xVSE1ABWwGM3/AKNNUAiBCD/kMA/xWAENICVeBtCCXN 9=FXoyMv5DAP8RSAQjMQfgbwgRfBABFoD/RQAeDAB9FNUVptwdC/4DCf8f/Cmy4G0N/lQA/x 10=wtHagbrf50AP/CQggMLBq0/nQA/wD9GqzBlwj/SwAbGS2DwsII3nAYAgIsr/9GABwMb4Qb 11=/x2E3nAawpgJEIP/RQCdDcgJDgLQH9XgcQzBnAnBPAv+SgD/wz0IHwfeQg/ClQojBP9LAB 12=sbHk3BkAnfmhvEvQjbRAnysQ0wgt5wHAGnESsDiP9LABscBEzAxgvBvgvgcBnDmQr/RgCc 13=DcZbDQBUIYTgwgwSAxAx/0sAmxkQUwDTweoN3nEbAfoBBsCcDP9MAJsaH4QBAN9uGsGbDC 14=P/3ZwK7TUOwhoP4G4KwWMIIS3/TgCaGwHQF1fOmx+AqQIAIIH/zAAAggcGEAKGCAUFCAcI 15=/koA/4oIB/8HBQcH/wYF3UYAigUHCAYGCAj/BwcABf5JAP+BBgBXAFiBB99uAIEIACiCBw 16=UAKoMGBQb+SgD/gQUBUABSgggF3psAAXcAeiGE/0sAmwAAfhDSAIbecAGC/wYAg4IFCAAF 17=gQf+SgD/gQUB/YEFAgPfGgKBCBD9gQUCAwEt/koA/4EGElYSU97vAYEFAH4A/oEIAX//Sw 18=CbAoEHAQEAgQBX38YBASYAgwKy/0wAGwMSTxGD3u8CASYgrAED/0wAGwKBBgDUgQgA0/9L 19=AJsD6roCEfoD199uA/5WAP8CTwNXAlv/SwCbAeo6BQHUBQMSAv51AP8B+wPZ/04AGAH+KQ 20=r/GvkN0wzWCwHhxgQaqhqsHbL/QwBvBg3LDfoO2At/3u8QACsMJhABwBMBDYT/QwDvBQ11 21=ENYAUuCZAw0lAHkQrRADAAn+QgD/EXcsex4C3vARH3khex6FAAf+QgD/EVDBbAEAUYEG3+ 22=8CD/fClgIetAC7/0QAoBEffB79gwYG/99vEgApAgMQsiAz/0MAIBPBFgABgAHWwWoA3nET 23=MHwQewD+/0QAnxMRywF9AE/gbREBgAF/ggcGwA8BEgv/RQAfE8JsAcFnAuCeFBJ+HysTA8 24=GQANJvFB/JECnBFgPB6gLbnhIRSBAtACXfGgQQexMtE3wfNNLvFMFpAwOgwpIBwWwCBK3a 25=SwUUfxJ/AIbgQxPBkAMRsiG00iASMVAf1QAKASgDMtlIFIEGwWUCESgABuJwFAGGIjIQ4t 26=NPFhKmEQHB7QAkK9vLATJM4ewSE/hV+jCM0n0RIXYSCMIUAdQeF2GAwWoBELIA2N9wAQFV 27=EfnBEgQAZtKgFiZOIP0QIhCM3McVAAERrgAq/g8I/4H/gA== [England] Firepower=5 Groundspeed=1 Airspeed=1.0 Armor=1 ROF=1 Cost=0 BuildTime=1 [Germany] Firepower=5 Groundspeed=1.0 Airspeed=5 Armor=1.0 ROF=1.0 Cost=0 BuildTime=1 [France] Firepower=5 Groundspeed=1 Airspeed=1.0 Armor=1.0 ROF=1 Cost=0 BuildTime=1 [Ukraine] Firepower=5 Groundspeed=1 Airspeed=1.0 Armor=1 ROF=1.0 Cost=0 BuildTime=1 [USSR] Firepower=5 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1 Cost=0 BuildTime=1 [Greece] Firepower=5 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0 BuildTime=1 [Turkey] Firepower=5 Groundspeed=1 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0 BuildTime=1 [Spain] Firepower=5 Groundspeed=1.0 Airspeed=1 Armor=1.0 ROF=1.0 Cost=0 BuildTime=1 [Recharge] Chrono=0.1 ; chronosphere GPS=0.1 ; satellite radar IronCurtain=0.1 ; invulnerability device Nuke=0.1 ; nuclear missile ParaBomb=14 ; parachute bombs Paratrooper=0.1 ; paratroopers Saboteur=14 ; para-saboteur Sonar=10 ; sonar pulse SpyPlane=0.1 ; recon mission [General] ; crates CrateMinimum=50 ; crates are normally one per human player but never below this number CrateMaximum=10000 ; crates can never exceed this quantity CrateRadius=3.0 ; radius (cells) for area effect crate powerup bonuses CrateRegen=3 ; average minutes between random powerup crate regeneration UnitCrateType=none ; specifies specific unit type for unit type crate ['none' means pick randomly] WaterCrateChance=20% ; chance that a water crate will be generated rather than land crate [multiplay only] SoloCrateMoney=2000 ; money to give for money crate in solo play missions SilverCrate=HealBase ; solo play silver crate bonus WaterCrate=Money ; solo play water crate bonus WoodCrate=Money ; solo play wood crate bonus ; repair and refit RefundPercent=50% ; percent of original cost to refund when building/unit is sold ReloadRate=.04 ; minutes to reload each ammo point for aircraft or helicopters RepairPercent=0% ; percent cost to fully repair as ratio of full cost RepairRate=.016 ; minutes between applying repair step RepairStep=7 ; hit points to heal per repair 'tick' for buildings URepairPercent=0% ; [units only] percent cost to fully repair as ratio of full cost URepairStep=10 ; [units only] hit points to heal per repair 'tick' for units AtomDamage=0 ; damage points when nuclear bomb explodes (regardless of source) [AI] AttackInterval=3 ; average delay between computer attacks AttackDelay=5 ; average delay time before computer begins first attack PatrolScan=.016 ; minute interval between scanning for enemys while patrolling. CreditReserve=100 ; Structure repair will not begin if available cash falls below this amount. PathDelay=.01 ; Delay (minutes) between retrying when path is blocked. OreNearScan=6 ; cell radius to scan when harvesting a single patch of ore OreFarScan=48 ; cells radius to scan when looking for a new ore patch to harvest AutocreateTime=5 ; average minutes between creating an 'autocreate' team InfantryReserve=3000 ; always build infantry if cash reserve is greater than this InfantryBaseMult=1 ; build infantry if building count times this number is less than current infantry quantity PowerSurplus=50 ; build power plants until power surplus is at least this amount BaseSizeAdd=3 ; computer base size can be no larger than the largest human opponent, plus this quantity RefineryRatio=.16 ; ratio of base that should be composed of refineries RefineryLimit=4 ; never build more than this many refineries BarracksRatio=.16 ; ratio of base that should be composed of barracks BarracksLimit=2 ; never build more than this many barracks WarRatio=.1 ; ratio of base that should be composed of war factories WarLimit=2 ; never build more than this many war factories DefenseRatio=.4 ; ratio of base that should be defensive structures DefenseLimit=40 ; maximum number of defensive buildings to build AARatio=.14 ; ratio of base that should be anti-aircraft defense AALimit=10 ; maximum number of anti-aircraft buildings to build TeslaRatio=.16 ; ratio of base that should be telsa coils TeslaLimit=10 ; maximum number of tesla coils to build HelipadRatio=.12 ; ratio of base that should be composed of helipads HelipadLimit=5 ; maximum number of helipads to build AirstripRatio=.12 ; ratio of base that should be composed of airstrips AirstripLimit=5 ; maximum number of airstrips to build CompEasyBonus=no ; When more than one human in game, computer player goes to "easy" mode? Paranoid=yes ; Will computer players ally with each other if the situation looks bleak? PowerEmergency=75% ; sell buildings to raise power level if it falls below this percentage