[Basic] NewINIFormat=3 Name=(JUMPC) Rivers [Map] Theater=SNOW X=32 Y=32 Width=64 Height=64 [Waypoints] 0=4387 1=4699 2=7001 3=11868 4=10172 6=9389 7=4404 98=8224 [MapPack] 1=EAAAIIH//gEB//78AAD/Ah7+AICrAQAgg///APoCAIH/ykAAgbLIPwCCdAAQAslCAIKzAB 2=AC/k4A//9CAAIA/04AAgBxAs9aADEC/k4A//+uAMAAg7EAsf/dAHEByW4Cz1oC/1IAbgL/ 3=jgC+AstsA/8SAloD/wAEbAKCvAAQAoG2AAIQDv9GAHIK/6wAwAZxAP9KAHQL/7IAwAn+Tg 4=D//6wAwAvJTgD+SAD//64AwAz/SgBsDYJxADAC/6wAwAr/QgBsDlD2cAL/zgDADIVzAHMA 5=cgAC3aAPUAL/zgC+DRD+MQAQAtmkEP/QALYNMPrbjBH/wgCqBuFuEhAQyZQS/9gAoA2Fdw 6=B3AH0gAsmIE//MAI4Nhf//6QDp5l8U/9IAiA3RWhVQCoJ7ABACMQD/2ACCBs9ZFzIAg+oA 7=6iD+gXv/RQBvDv+cAMAV/xIBXBfLbhb+RAD//7IAwBfVVgb/wgCKGYO6ALr/8QBPGoG1YA 8=IQ/oG6YA7PqgqBviAC/+oAcBuBvSACx7YLyWochf//eQB50JEQ/7YAjhoQ8M9AHjEAcKrT 9=ah39fB3/jgDAFtdAABABg8AAwMpdH1EA+YAe/QIfgN8BACCD//8A+gIAgf/YQACDsgCyyj 10=8AgsAAEAKD///CYBaCcgDJfgDZQADVpwD/QgACAP9wAAIAgcIgAslgAfmAAP+eAMAAyVAC 11=g+cA5yAQz3IB+XwA/6oAwABRAIP//7TUPwPxiAL/qADAAoJ0ABACMP4QAt92A+OWA/+cAM 12=ADg8MAw9BfBNdyA82GBIHoAAL/qgCgBIO2ALYgDlAIEP7RXgXZcgTLjAX/qACcBYLBABAC 13=EPjJTAfJXAaE//91ABAC424F/7AAlAIxANuiB3EA4XIG/7AAlgKDsQCx5kkIOAj+SAD//4 14=QAwAjfRgnPZgmDwAC1/0UAeQr/tAHACXABEML7egz/qADACIJ2ABAC/lIA//+oAMAL/zIB 15=aA2DcwBz4JsG/9gAwA4Q/v+oAJwP4UIQgnsAEALndBAwAv/AAJ4OgnEAUALlaBHrkhH/lg 16=C+EXD26V4S7ZAS/5YAuhKD6gDqzlcT4WQR84oT/5IAvhBxAMuyFMloBf9GAHoU/64Aug/V 17=aBX7ghX/vAC+Ff2AFv++ALoW/0YAehf/qgC+EHEA/0gAeBj/tgC6F/9OAHIZ/6oAvhmF// 18=95AHn/TQBzGv+6ALoa/kwA//+oAMAY/lgA//+qAMAb/lYA//9AAcAdgBsAACCC///+/AAA 19=gf8AAf78AAD/BB3+AP79AP+B/4C7AQAggQD+gAAA/n4AAf8hD38AzHMAgQLNJxD8YQDl/w 20=+CAgMQBoMDBAVAEGAJ/2cAQBAwcIMGBwj/dwAwEEBwUHeCAwT/RwBZAOR/EUBwYYCCBgf/ 21=bgC4EUBwYYCCCQr/bgA4ElBw/3kALhAwcGGA/3cAthFhgP93ADYSYXf/dwC2EnSAAIkQG9 22=86Ff9NAGATYYAAiYQEBQYH4LkV/00A4BNhgHUJ/20AQBRxgP9IAFgA6/8UYPc2j9+/FoIC 23=A/9WAGAR364WAHsSAoEI/1YA4BHONRgBEWgrUHuECQoLDP9XAF8SzTYXQvDLUhj/WwDbEs 24=ouGIICAxBwEATL0hj/WwBbE8y6GIgMDQ4AAA0OD8tSGf9bANsTQYAE34ECEPH/aQBFFFJl 25=MQiCAgMBESD8/2gAxhLLthiCAQLfNhb/TgBgF8g/GIIAAeKtFv9OAOAVUAEAeoICA+I2Fv 26=9PAGAaya4c20Ia/1UA2RrJrhvjNRP/RgDgHM08HSH6/2YAuxsFUyBqEAhY1zCQ/2UAOxwo 27=xwBqIAgAeCAIUPoAnv9iAEAdEmZABFB4QPo2bf9lAEIbzlAfMAclfdq/Ht2BH4DaAQAggg 28=AB2wEAgQDKIACCAgMwCIQDBAUAIBuHDQ4PBAUGB8sgAMlTAN4BAOoBAAB3IAGDBgcIEIMg 29=AYQICQoLMI3/YgBMAGBWIINADdo/AP9OAOAAQYAgB8mfAdfCAP9VAGAAggECMgNwAdZDAf 30=9OAOABEHlQe83LAdPGAf9GAGACEAcABED0IfvLOQJBBFMg/00A1gKCAQIRWxAEUWEhB9bH 31=AP9PAFMDzzkDIBLPIgT/WABLATH1z6IC4roD/0QA4APN0AQw+yUEAfHbPgX/QgDgBNBMAi 32=EAAoZSGNjBBf9CAGAFggkK0yQFIAEDc9s+Bv9bAGAE/2kAuwPYJAb/YwC/BtWiBdC5BxJy 33=/1EAUQfaIgbKPggCcs5OA/9pAGAGggIDJgH/YADQBgPWgQTRNAgA/IMMDQ7/XQBOBxB7AG 34=eCCAl4e9vCCP9NANwHgQEge4MKCwwQEsvKCdVICf9MAFwIggIDIHvPrwjYxQn/ZADcBtlE 35=Cv9YAFwHYgDcwQr/WADcB1GA3UAL/1gAXAghgOC9C/9YANwKEYDhPAz/WQBcB4IAAeK7DP 36=9ZANwLggID4jsN/1kAXAjotA7/VADgDP9uALQO2UQA/2IAPg/+XwAB/wIP/w/+fgAAgQCA [OverlayPack] 1=CQAAIIH//v4f/4H/gAkAACCB//7+H/+B/4A= [England] Firepower=5 Groundspeed=1 Airspeed=1.0 Armor=1 ROF=1 Cost=0 BuildTime=0 [Germany] Firepower=5 Groundspeed=1.0 Airspeed=5 Armor=1.0 ROF=1.0 Cost=0 BuildTime=0 [France] Firepower=5 Groundspeed=1 Airspeed=1.0 Armor=1.0 ROF=1 Cost=0 BuildTime=0 [Ukraine] Firepower=5 Groundspeed=1 Airspeed=1.0 Armor=1 ROF=1.0 Cost=0 BuildTime=0 [USSR] Firepower=5 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1 Cost=0 BuildTime=0 [Greece] Firepower=5 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0 BuildTime=0 [Turkey] Firepower=5 Groundspeed=1 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0 BuildTime=0 [Spain] Firepower=5 Groundspeed=1.0 Airspeed=1 Armor=1.0 ROF=1.0 Cost=0 BuildTime=0 [Recharge] Chrono=0.1 ; chronosphere GPS=0.1 ; satellite radar IronCurtain=0.1 ; invulnerability device Nuke=0.1 ; nuclear missile ParaBomb=14 ; parachute bombs Paratrooper=0.1 ; paratroopers Saboteur=14 ; para-saboteur Sonar=10 ; sonar pulse SpyPlane=0.1 ; recon mission [General] ; crates CrateMinimum=50 ; crates are normally one per human player but never below this number CrateMaximum=10000 ; crates can never exceed this quantity CrateRadius=3.0 ; radius (cells) for area effect crate powerup bonuses CrateRegen=3 ; average minutes between random powerup crate regeneration UnitCrateType=none ; specifies specific unit type for unit type crate ['none' means pick randomly] WaterCrateChance=20% ; chance that a water crate will be generated rather than land crate [multiplay only] SoloCrateMoney=2000 ; money to give for money crate in solo play missions SilverCrate=HealBase ; solo play silver crate bonus WaterCrate=Money ; solo play water crate bonus WoodCrate=Money ; solo play wood crate bonus ; repair and refit RefundPercent=50% ; percent of original cost to refund when building/unit is sold ReloadRate=.04 ; minutes to reload each ammo point for aircraft or helicopters RepairPercent=0% ; percent cost to fully repair as ratio of full cost RepairRate=.016 ; minutes between applying repair step RepairStep=7 ; hit points to heal per repair 'tick' for buildings URepairPercent=0% ; [units only] percent cost to fully repair as ratio of full cost URepairStep=10 ; [units only] hit points to heal per repair 'tick' for units AtomDamage=0 ; damage points when nuclear bomb explodes (regardless of source) [AI] AttackInterval=3 ; average delay between computer attacks AttackDelay=5 ; average delay time before computer begins first attack PatrolScan=.016 ; minute interval between scanning for enemys while patrolling. CreditReserve=100 ; Structure repair will not begin if available cash falls below this amount. PathDelay=.01 ; Delay (minutes) between retrying when path is blocked. OreNearScan=6 ; cell radius to scan when harvesting a single patch of ore OreFarScan=48 ; cells radius to scan when looking for a new ore patch to harvest AutocreateTime=5 ; average minutes between creating an 'autocreate' team InfantryReserve=3000 ; always build infantry if cash reserve is greater than this InfantryBaseMult=1 ; build infantry if building count times this number is less than current infantry quantity PowerSurplus=50 ; build power plants until power surplus is at least this amount BaseSizeAdd=3 ; computer base size can be no larger than the largest human opponent, plus this quantity RefineryRatio=.16 ; ratio of base that should be composed of refineries RefineryLimit=4 ; never build more than this many refineries BarracksRatio=.16 ; ratio of base that should be composed of barracks BarracksLimit=2 ; never build more than this many barracks WarRatio=.1 ; ratio of base that should be composed of war factories WarLimit=2 ; never build more than this many war factories DefenseRatio=.4 ; ratio of base that should be defensive structures DefenseLimit=40 ; maximum number of defensive buildings to build AARatio=.14 ; ratio of base that should be anti-aircraft defense AALimit=10 ; maximum number of anti-aircraft buildings to build TeslaRatio=.16 ; ratio of base that should be telsa coils TeslaLimit=10 ; maximum number of tesla coils to build HelipadRatio=.12 ; ratio of base that should be composed of helipads HelipadLimit=5 ; maximum number of helipads to build AirstripRatio=.12 ; ratio of base that should be composed of airstrips AirstripLimit=5 ; maximum number of airstrips to build CompEasyBonus=no ; When more than one human in game, computer player goes to "easy" mode? Paranoid=yes ; Will computer players ally with each other if the situation looks bleak? PowerEmergency=75% ; sell buildings to raise power level if it falls below this percentage