[Basic] NewINIFormat=3 Name=(JUMP) Islands [Map] Theater=TEMPERATE X=32 Y=1 Width=64 Height=126 [Waypoints] 0=15523 1=10275 2=6050 3=675 4=733 5=7006 6=10974 7=15454 98=14264 [MapPack] 1=6AAAIIH//gEB/4EA+gIB5doAhScAJwAB6msBgRIgAv9iAOIA/2QAAgEQ/v/8AmoB/wADZg 2=HZZgWBHCACgTH/9QCJBoEwAAJRAM2ICP/yAJoIy4oJ/8wAmgmC+gAQAoH7zGsLgfwgAtVg 3=C1AegbDaPwv/ogDACoOuAK4g3NVqC4G9IALViAuBsAAC//wApAv/3gCgB4EuAAKB9yACgT 4=QAAv/yAIwJ/wABfg4QAjEA/7gAiAeBCOI/Ec+ID3ACgfggAtFuERIe3UYR/6YBwBCBCNh/ 5=B9eCEhAC/6AAoBLrbAfvbhPdnhT/QAvAE4ABAQAgg///APoCAIEB/0EAPwCB+CAC9UoA+7 6=8Agf8AAfvAAIEc4j8BgTH2ZwDdRgH/qADAANdmAdeCAYEwAAL/ygCgAdVoAv++AIICEELh 7=QwSDJwAn7GsDgRIgAt1IBP+mAMADEP7//AFqBP8cCWYEgfkgAs9qA//kAJoOHeJRAM2IEP 8=/yAJoQy4oR/8wAmhGC+gAQAoH7zGsTgfwgAoG/IALPZhMwHoP//7DaPxP/ogDAEoOuAK7Q 9=hxPleBOBsAAC//wApBP/3gCgD4EuAAKB9yACgTQAAv/yAIwR/wABfhYQAjEA/94DiAz/2g 10=FmG4EI4j8ez4gX4XgDFx7dRh7/QAHAHYAXAQAgg///APoCAIEI5D8AgQHWZwCB+CAC1WoA 11=3UgA+78Agf8AAfvAANdoAOVYAduCAN2eAf+ABMAAgRziPwaBMfZnBd1GBv+oAMAF12YG14 12=IGgTAAAv/KAKAG1WgH/74AggcQQuFDCYMnACfsawiBEiAC3UgJ/6YAwAgQ/v/8AWoJ/xwF 13=ZgmB+SACz2oI/+QAmg4Z4lEAzYgR/+QAmhDLfhLLihL/zACaEoL6ABACgfvMaxSB/CACgb 14=8gAs9mFDAeg///sNo/FP+iAMATg64ArtCHFOV4FIGwAAL//ACkFP/eAKASgS4AAoH3IAKB 15=NAAC//IAjBH/6AB+F9lmETEA/94EiAr/2gBmHeNCAM+IGOF4CBce/2AAoACALwEAIIP//w 16=D6AgCBCOI/AIE0AAKBAdRpAIH4IALRbgCBLgAC3UYA+78Agf8AAf9kAAIAgQjWaQDZgAAQ 17=Av+gAKAA12gB5VgC24IB3Z4C/4AGwAGBHOI/CYEx9mcI3UYJ/6gAwAjXZgnXggmBMAAC/8 18=oAoAnVaAr/vgCCChBC4UMMgycAJ+xrC4ESIALdSAz/pgDACxD+//wBagz/HAVmDIH5IALP 19=agv/5ACaERniUQDNiBT/5ACaE8t+FcuKFf/MAJoVgvoAEAKB+8xrF4H8IAKBvyACz2YXMB 20=6D//+w2j8X/6IAwBaDrgCu0IcX5XgXgbAAAv/eAKQX1WAXyXwZ/9gAphXHnADPZgD/5ACa 21=FP/oAH4a2WYU1WAB/+gAmhvVgB3/6ACaEf+AAIId/v0A/4H/gKsBACCBAP6AAACBAduBAN 22=JtAIEC1mkAzrUA3oEA74EAgwMEBdS3ANAzAf9TAOAAgwYHCNQ2AdCzAf/TAGAB/4ABswDM 23=zQLJNAT/cgDOAoEBAA6CAwT/eQBGA4ICAwAOYBH/agDNA4IBAiAFQXFgDBAD/2AAUgUxco 24=EFIAURcYIBAjAJMAOCAgP/XwDSBVFyIAUAAwB0MAnJQQX/agDWA4EBys0F/3EATgSCAgPJ 25=TQb/dABNA8kzCP9UAM0GggECMubIyAXLHwjKTgcxj0ADIyf8YQgBUyLayEQGy1AGys0HIY 26=9gAxAE/eAIAVMi2tbEBsyxCcmoCRAE/1QA4AblpgL/WADcBuQmA/9mAFsK17MD/2YA2wr/ 27=4ARBCsrFBc+wCM5AEM2hEP9CAOEIyyAREALXNQ/OHxH/QwBgCcugERAC1TUIax1wA//gAO 28=ADyrIS/9QAzQf/HwUhEv/5AMAESQ3M0hD/agDPBUkNzCIR/2oATwZJDcyiEf/SAc8G3SEY 29=yc0b/2YATRzLzRvKzRz/ZQBOG4EG/20BtBbQoRDltAgQHP9TAOAQ5jMJEA3dYB+AAQIAII 30=IAAdsBAIMGBwjLIAAABYEAyTQAzDEAyiMAAATcAQCBAN0AAMo0ANKsAIIBAtqmAP9gAGEA 31=gwMEBf99AMQAzTEA/3AAUQH/4ADBAIIBAgDhyiMD27MBzSMD/OECAN+CBAUABcilA4IDBN 32=c1AhAwytAD/WADAN/bIQDKwQKCAgPNIAD/VABgAsrCA8ozBM9CAv9TAGAEzMECyM4E0MEC 33=/1MA4ATXMwTQwQH/YQJgBMkzCP90AM0Gyc0H/3MATQc1cf95AMYHVXH/bABHCMkoA81RA8 34=4wA/9SAOAJyc8DzdADhAQFAgP/XwBSCspOBM4gAP9kAM8Iy8EHyU0K/3IAzQiCAgPKzQr/ 35=cwDOB8nNC/9nAc0Gy84NyjQJ//IAzwfJMw//VABNDc5CChAC17YDyaMPEAT/QwBgA82lA8 36=vQCsxBBMkjEBAE/0MA4AP2IwAQBP/BAmAA/wABIRLdIQPNQRM092AD/2EAYAPLwRMQMMok 37=Ff9hAOADykEUKp3KpBX/YQBgDcrBFP/zAE4M/38AwQj/jQFAFv9mAM0Y1zMY/2YAzRfXsx 38=j/agDNCdM3Cf9yAE0Zy78J/2YAzRnRMwrIuxv/dQBSCmAM/3EA0Aox98Y7C/99AFAL/3IA 39=TRrLPwz/dwBNGXB1/3QAzhnbNhP/YQDgGNynHv9BAAEU/l4AAIEAgA== [OverlayPack] 1=CQAAIIH//v4f/4H/gAkAACCB//7+H/+B/4A= [England] Firepower=5 Groundspeed=1 Airspeed=1.0 Armor=1 ROF=1 Cost=0 BuildTime=1 [Germany] Firepower=5 Groundspeed=1.0 Airspeed=5 Armor=1.0 ROF=1.0 Cost=0 BuildTime=1 [France] Firepower=5 Groundspeed=1 Airspeed=1.0 Armor=1.0 ROF=1 Cost=0 BuildTime=1 [Ukraine] Firepower=5 Groundspeed=1 Airspeed=1.0 Armor=1 ROF=1.0 Cost=0 BuildTime=1 [USSR] Firepower=5 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1 Cost=0 BuildTime=1 [Greece] Firepower=5 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0 BuildTime=1 [Turkey] Firepower=5 Groundspeed=1 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0 BuildTime=1 [Spain] Firepower=5 Groundspeed=1.0 Airspeed=1 Armor=1.0 ROF=1.0 Cost=0 BuildTime=1 [Recharge] Chrono=0.1 ; chronosphere GPS=0.1 ; satellite radar IronCurtain=0.1 ; invulnerability device Nuke=0.1 ; nuclear missile ParaBomb=14 ; parachute bombs Paratrooper=0.1 ; paratroopers Saboteur=14 ; para-saboteur Sonar=10 ; sonar pulse SpyPlane=0.1 ; recon mission [General] ; crates CrateMinimum=50 ; crates are normally one per human player but never below this number CrateMaximum=10000 ; crates can never exceed this quantity CrateRadius=3.0 ; radius (cells) for area effect crate powerup bonuses CrateRegen=3 ; average minutes between random powerup crate regeneration UnitCrateType=none ; specifies specific unit type for unit type crate ['none' means pick randomly] WaterCrateChance=20% ; chance that a water crate will be generated rather than land crate [multiplay only] SoloCrateMoney=2000 ; money to give for money crate in solo play missions SilverCrate=HealBase ; solo play silver crate bonus WaterCrate=Money ; solo play water crate bonus WoodCrate=Money ; solo play wood crate bonus ; repair and refit RefundPercent=50% ; percent of original cost to refund when building/unit is sold ReloadRate=.04 ; minutes to reload each ammo point for aircraft or helicopters RepairPercent=0% ; percent cost to fully repair as ratio of full cost RepairRate=.016 ; minutes between applying repair step RepairStep=7 ; hit points to heal per repair 'tick' for buildings URepairPercent=0% ; [units only] percent cost to fully repair as ratio of full cost URepairStep=10 ; [units only] hit points to heal per repair 'tick' for units AtomDamage=0 ; damage points when nuclear bomb explodes (regardless of source) [AI] AttackInterval=3 ; average delay between computer attacks AttackDelay=5 ; average delay time before computer begins first attack PatrolScan=.016 ; minute interval between scanning for enemys while patrolling. CreditReserve=100 ; Structure repair will not begin if available cash falls below this amount. PathDelay=.01 ; Delay (minutes) between retrying when path is blocked. OreNearScan=6 ; cell radius to scan when harvesting a single patch of ore OreFarScan=48 ; cells radius to scan when looking for a new ore patch to harvest AutocreateTime=5 ; average minutes between creating an 'autocreate' team InfantryReserve=3000 ; always build infantry if cash reserve is greater than this InfantryBaseMult=1 ; build infantry if building count times this number is less than current infantry quantity PowerSurplus=50 ; build power plants until power surplus is at least this amount BaseSizeAdd=3 ; computer base size can be no larger than the largest human opponent, plus this quantity RefineryRatio=.16 ; ratio of base that should be composed of refineries RefineryLimit=4 ; never build more than this many refineries BarracksRatio=.16 ; ratio of base that should be composed of barracks BarracksLimit=2 ; never build more than this many barracks WarRatio=.1 ; ratio of base that should be composed of war factories WarLimit=2 ; never build more than this many war factories DefenseRatio=.4 ; ratio of base that should be defensive structures DefenseLimit=40 ; maximum number of defensive buildings to build AARatio=.14 ; ratio of base that should be anti-aircraft defense AALimit=10 ; maximum number of anti-aircraft buildings to build TeslaRatio=.16 ; ratio of base that should be telsa coils TeslaLimit=10 ; maximum number of tesla coils to build HelipadRatio=.12 ; ratio of base that should be composed of helipads HelipadLimit=5 ; maximum number of helipads to build AirstripRatio=.12 ; ratio of base that should be composed of airstrips AirstripLimit=5 ; maximum number of airstrips to build CompEasyBonus=no ; When more than one human in game, computer player goes to "easy" mode? Paranoid=yes ; Will computer players ally with each other if the situation looks bleak? PowerEmergency=75% ; sell buildings to raise power level if it falls below this percentage