;-----------------RedAlert V2.0 'AFTERMATH' Bahamma Mamma(MEGA Map 4Players)--------------------- ;----------------------------Written & Designed by Toymaker 01/31/98----------------------------- ;---------------------------Using RedAlert MapEdit & Microsoft Notepad--------------------------- ;---------2-4Player Scenerio for Bases on, or Capture-the-Flag Games, with or without AI's------- ;----------------SKULL Island, Cuban Drug Fields, Naval Units, Ruins, and MORE!------------------ ;------------'-Cut-And-Paste-' the desired additions to your Rules.ini, or any .MPR file--------- ; I regret that I can't give you any technical help or advice other than if you don't know what ; to do with this data, or can't make it work for you, don't use it. I am not responsable for ; any damage, or loss of data, or "loss of time" to hours of addicting game play! ; If you use anything contained within this document, for other than personal use, please credit ; my efforts. And if you distribute this document, please do so in its entirety. Thank You. [Basic] NewINIFormat=3 Name='AFTERMATH' Bahamma Mamma (MEGA Map) CivEvac=no TruckCrate=no [General] CrateMinimum=25 CrateMaximum=50 CrateRadius=3.0 CrateRegen=3 UnitCrateType=none WaterCrateChance=50% SoloCrateMoney=2000 ChronoDuration=3 ChronoKillCargo=no ChronoTechLevel=12 GPSTechLevel=8 GapRadius=10 GapRegenInterval=.1 IronCurtain=.75 ParaTech=5 ParabombTech=8 RadarJamRadius=15 SpyPlaneTech=5 BadgerBombCount=1 QuakeChance=70% QuakeDamage=66% VortexChance=90% VortexDamage=200 VortexRange=10 VortexSpeed=10 NamedCivilians=yes MCVUndeploy=yes PlayerAutoCrush=yes PlayerReturnFire=yes PlayerScatter=yes ProneDamage=50% TreeTargeting=yes NewUnitsEnabled=1 EngineerDamage=33% EngineerCaptureLevel=66% ; Devistating M.A.D. Tank! MTankDistance=50 QuakeUnitDamage=75% QuakeBuildingDamage=90% QuakeInfantryDamage=0 QuakeDelay=120 CarrierLaunchDelay=30 ChronoTankDuration=2 ;------------------------------------------------------- ; Phase Transport [STNK] Prerequisite=weap,atek Primary=APTusk Secondary=APTusk Strength=200 Armor=heavy TechLevel=11 Sight=5 Speed=12 Owner=allies,soviet Cost=1100 Points=25 ROT=15 Tracked=yes Passengers=1 Cloakable=yes SelfHealing=no NoMovingFire=yes [1TNK] Primary=90mm [MNLY] TechLevel=-1 ; convoy truck [TRUK] Prerequisite=weap,barr Strength=150 Armor=light Owner=soviet TechLevel=4 Sight=3 Speed=12 Cost=500 points=5 ROT=5 Crewed=yes Passengers=6 ;-Church w/Sniper Post-Toymaker Original! ;-Capture it with an ENGINEER to use [V01] Name=Church w/Sniper Post Strength=400 Points=50 Armor=wood Primary=Sniper Repariable=true Capturable=true Crewed=yes BaseNormal=yes [V08] Name=Cabana Repariable=false Unsellable=false Cost=2500 Capturable=true Crewed=yes [V02] Name=Condo Primary=M1Carbine Repariable=false Unsellable=false Cost=2500 Capturable=true Crewed=yes [V03] Name=Appartments Primary=M1Carbine Repariable=false Unsellable=false Cost=2500 Capturable=true Crewed=yes [V07] Name=Hotel Primary=M1Carbine Repariable=false Unsellable=false Cost=2500 Capturable=true Crewed=yes [V05] Name=Motel Primary=M1Carbine Repariable=false Unsellable=false Cost=2500 Capturable=true Crewed=yes [V04] Name=Motel Primary=M1Carbine Repariable=false Unsellable=false Cost=2500 Capturable=true Crewed=yes [V11] Name=Hotel Repariable=false Unsellable=false Cost=5000 Capturable=true Crewed=yes [V09] Name=Appartments Repariable=false Unsellable=false Cost=2500 Capturable=true Crewed=yes [V19] WaterBound=yes Crewed=no [V10] Name=Toymaker's Studio "Enjoy the Game"! Strength=9999 Points=50 Armor=heavy Repariable=false Capturable=false BaseNormal=yes Crewed=no [V16] Name=Tobacco Field Repariable=false Unsellable=false Unsellable=no Cost=25000 Capturable=true Crewed=no [V17] Name=Marijuana Field Primary=M1Carbine Repariable=false Unsellable=false Unsellable=no Cost=25000 Capturable=true Crewed=yes [V37] Name=Skull Island Crewed=no Strength=9000 [V25] Name=Ganja Mountain Crewed=no Strength=9000 [V27] Name=Ruins of Vlatos Repariable=false Unsellable=false Cost=25000 Capturable=true Crewed=no Strength=400 [V31] Name=Devil's Rock Primary=75mm Crewed=no Strength=9000 [FCOM] Name=Communist Embassy Primary=Sniper Repariable=true Capturable=true BaseNormal=yes Unsellable=false Power=100 Crewed=yes [MISS] Name=DISNYLAND Repariable=false Unsellable=false Unsellable=no Cost=50000 Capturable=true Crewed=yes [BIO] Bib=no Crewed=no WaterBound=yes ;water mine [MINV] Primary=75mm Strength=1 WaterBound=yes Invisible=no Explodes=yes [SPEN] Prerequisite=powr Armor=light Cost=650 Owner=allies,soviet DoubleOwned=yes Strength=1000 Sight=4 TechLevel=3 Capturable=true Power=-30 BaseNormal=no Adjacent=12 WaterBound=yes Points=80 [SYRD