; DIT LEVEL IS GEMAAKT DOOR BRAM VERDEL EN COPYRIGHT 2002. ; NIETS VAN DEZE MAP MAG WORDEN GEBRUIKT VOOR EIGEN LEVELS, ZONDER TOESTEMMING VAN DE MAKER. ; JE KUNT JE VRAGEN ACHTER LATEN, OF DINGEN VRAGEN: E-MAIL NAAR: BVBB15@HOTMAIL.COM. ; ---------------------------------------------------------------------------------------------- ; MAP MADE BY BRAM VERDEL, COPYRIGHT 2002. ; IMPORTANT: NOTHING MAY USED FOR OWN LEVELS, WITHOUT CONSENT FROM THE MAKER. ; E-MAIL TO: BVBB15@HOTMAIL.COM FOR ALL YOUR QUESTIONS. [General] ; crates CrateMinimum=50 ; crates are normally one per human player but never below this number CrateMaximum=255 ; crates can never exceed this quantity CrateRadius=3.0 ; radius (cells) for area effect crate powerup bonuses CrateRegen=2.0 ; average minutes between random powerup crate regeneration RefundPercent=100% APMineDamage=10000000 AVMineDamage=10000000 AtomDamage=40000000 MaxDamage=45000000 GemValue=50 GoldValue=300 BailCount=30 ; number of 'bails' carried by a harvester GrowthRate=.01 ; minutes between ore (Tiberium) growth OreGrows=yes ; Does ore grow denser over time? OreSpreads=no ; Does ore spread into adjacent areas? NamedCivilians=yes QuakeChance=75% ; percentage chance time quake will occur with each chronoshift use QuakeDamage=75% [MultiplayerDefaults] Money=10000 MaxMoney=10000 ShadowGrow=no Bases=yes OreGrows=yes Crates=yes AIPlayers=no CaptureTheFlag=no [Recharge] Chrono=0.1 GPS=0.1 IronCurtain=5 Nuke=30 ParaBomb=0.1 Paratrooper=5 Saboteur=0.1 Sonar=0.1 SpyPlane=1 [Maximums] Players=8 ; ipx layer limits this to 8 maximum Aircraft=200 Anim=100 Building=900 Bullet=400 Factory=80 ; 32 is minimum for 8 player game Infantry=5000 Overlay=1 ; special case -- only needs one Projectile=20 ; projectile types, not actual projectiles Smudge=1 ; special case -- only needs one Team=70 TeamType=70 Template=1 ; special case -- only needs one Terrain=500 ; trees and rocks TrigType=80 ; trigger types Trigger=200 ; triggers themselves Unit=900 Vessel=200 Warhead=20 ; warhead types, not actual warheads Weapon=60 ; weapon types, not actual weapons [AI] AttackInterval=0.1 ; average delay between computer attacks AttackDelay=0.1 ; average delay time before computer begins first attack PatrolScan=.016 ; minute interval between scanning for enemys while patrolling. CreditReserve=100 ; Structure repair will not begin if available cash falls below this amount. PathDelay=.01 ; Delay (minutes) between retrying when path is blocked. OreNearScan=6 ; cell radius to scan when harvesting a single patch of ore OreFarScan=48 ; cells radius to scan when looking for a new ore patch to harvest AutocreateTime=5 ; average minutes between creating an 'autocreate' team InfantryReserve=3000 ; always build infantry if cash reserve is greater than this InfantryBaseMult=1 ; build infantry if building count times this number is less than current infantry quantity PowerSurplus=50 ; build power plants until power surplus is at least this amount BaseSizeAdd=800 ; computer base size can be no larger than the largest human opponent, plus this quantity RefineryRatio=.16 ; ratio of base that should be composed of refineries RefineryLimit=30 ; never build more than this many refineries BarracksRatio=.16 ; ratio of base that should be composed of barracks BarracksLimit=30 ; never build more than this many barracks WarRatio=.1 ; ratio of base that should be composed of war factories WarLimit=30 ; never build more than this many war factories DefenseRatio=.4 ; ratio of base that should be defensive structures DefenseLimit=99 ; maximum number of defensive buildings to build AARatio=.14 ; ratio of base that should be anti-aircraft defense AALimit=50 ; maximum number of anti-aircraft buildings to build TeslaRatio=.16 ; ratio of base that should be telsa coils TeslaLimit=30 ; maximum number of tesla coils to build HelipadRatio=.12 ; ratio of base that should be composed of helipads HelipadLimit=30 ; maximum number of helipads to build AirstripRatio=.12 ; ratio of base that should be composed of airstrips AirstripLimit=30 ; maximum number of airstrips to build CompEasyBonus=no ; When more than one human in game, computer player goes to "easy" mode? Paranoid=no ; Will computer players ally with each other if the situation looks bleak? PowerEmergency=75% ; sell buildings to raise power level if it falls below this percentage [IQ] MaxIQLevels=15 ; the maximum number of discrete IQ levels SuperWeapons=15 ; super weapons are automatically fired by computer Production=15 ; building/unit production is automatically controlled by computer GuardArea=15 ; newly produced units start in guard area mode RepairSell=15 ; allowed to choose repair or sell of damaged buildings AutoCrush=15 ; automatically try to crush antogonists if possible Scatter=15 ; will scatter from incoming threats [grenades and such] ContentScan=15 ; will consider contents of transport when picking good target Aircraft=15 ; automatically replace aircraft or helicopters Harvester=15 ; automatically replace lost harvesters SellBack=15 ; allowed to sell buildings [England] Firepower=2.0 Groundspeed=3.0 Airspeed=2.0 ; larger means faster BuildTime=0.0 Armor=2.0 ; larger means stronger ROF=1.0 ; snelheid van afvuren. hoger is langzamer [Germany] Firepower=2.0 Groundspeed=3.0 Airspeed=2.0 BuildTime=0.0 Armor=2.0 ROF=1.0 [France] Firepower=2.0 Groundspeed=3.0 Airspeed=2.0 BuildTime=0.0 Armor=2.0 ROF=1.0 [Ukraine] Firepower=2.0 Groundspeed=3.0 Airspeed=2.0 BuildTime=0.0 Armor=2.0 ROF=1.0 [USSR] Firepower=2.0 Groundspeed=3.0 Airspeed=2.0 BuildTime=0.0 Armor=2.0 ROF=1.0 [Greece] Firepower=2.0 Groundspeed=3.0 Airspeed=2.0 BuildTime=0.0 Armor=2.0 ROF=1.0 [Turkey] Firepower=2.0 Groundspeed=3.0 Airspeed=2.0 BuildTime=0.0 Armor=2.0 ROF=1.0 [Spain] Firepower=2.0 Groundspeed=3.0 Airspeed=2.0 BuildTime=0.0 Armor=2.0 ROF=1.0 ; V2 raket [V2RL] Owner=allies,soviet DoubleOwned=yes Name=V6 Rocket ; light tank [1TNK] Owner=allies,soviet DoubleOwned=yes Name=Weak tank ; medium tank [2TNK] Owner=allies,soviet DoubleOwned=yes Name=Roadway tank ; heavy tank [3TNK] Owner=allies,soviet DoubleOwned=yes Name=Hitler tank ; mammoth tank [4TNK] Owner=allies,soviet DoubleOwned=yes Name=Giant tank Extreme ; radar jammer [MRJ] Owner=allies,soviet DoubleOwned=yes Name=Radar helaas ; mobile gap generator [MGG] Owner=allies,soviet DoubleOwned=yes Name=Pepper generator ; antillery [ARTY] Owner=allies,soviet DoubleOwned=yes Name=Fake fucker ; ore truck [HARV] Owner=allies,soviet DoubleOwned=yes Name=Ore friend ; mcv [MCV] Owner=allies,soviet DoubleOwned=yes Name=Modern Cunt Vigilance ; ranger [JEEP] Owner=allies,soviet DoubleOwned=yes Name=Jeep ; apc [APC] Passengers=10 Owner=allies,soviet DoubleOwned=yes Name=APPS ; mine layer [MNLY] Ammo=50 Owner=allies,soviet DoubleOwned=yes Name=Mine-maker ; phase transport [STNK] Passengers=10 TechLevel=1 Owner=allies,soviet Cost=1500 DoubleOwned=yes Name=Trilation Tank ; chrono tank [CTNK] Owner=allies,soviet DoubleOwned=yes Name=Mother tank ; tesla tank [TTNK] Owner=allies,soviet DoubleOwned=yes Name=Current tank ; Demolition Truck [DTRK] TechLevel=6 Cost=3000 DoubleOwned=yes SelfHealing=yes ; mad tank [QTNK] Owner=allies,soviet DoubleOwned=yes SelfHealing=yes Name=Suicide Tank ; attack dog [DOG] Owner=allies,soviet DoubleOwned=yes Crushable=no ; rifle infantry [E1] Cost=10 Owner=allies,soviet DoubleOwned=yes Crushable=no Name=Asielzoeker ; grenadier [E2] Owner=allies,soviet DoubleOwned=yes Crushable=no Name=Ad Melkert ; rocket soldier [E3] Owner=allies,soviet DoubleOwned=yes Crushable=no Name=Saddam Hoessein ; flame thrower [E4] Owner=allies,soviet DoubleOwned=yes Crushable=no Name=Osama Bin Laden ; engineur [E6] Owner=allies,soviet DoubleOwned=yes Crushable=no Name=Hero ; spy [SPY] Owner=allies,soviet DoubleOwned=yes Crushable=no Name=Pimmie ; thief [THF] Owner=allies,soviet DoubleOwned=yes Crushable=no ; tanya [E7] Owner=allies,soviet DoubleOwned=yes Crushable=no Name=Lucky Luke ; field medic [MEDI] Owner=allies,soviet DoubleOwned=yes SelfHealing=yes Crushable=no ; Shock Trooper [SHOK] Owner=allies,soviet DoubleOwned=yes Crushable=no ; field mechanic [MECH] Owner=allies,soviet DoubleOwned=yes Crushable=no ; Badger bomber [BADR] Ammo=10 Owner=allies,soviet DoubleOwned=yes Passengers=10 ; jet attack plane [MIG] Ammo=10 Owner=allies,soviet DoubleOwned=yes Sight=6 ; prop attack plane [YAK] Primary=ChainGun Secondary=ChainGun Strength=60 Armor=light Sight=0 Speed=16 Owner=allies,soviet DoubleOwned=yes Ammo=10 Crewed=yes GuardRange=30 ; transport helicopter [TRAN] Ammo=10 Owner=allies,soviet DoubleOwned=yes Primary=DogJaw Sight=5 Passengers=10 ; Longbow attack helicopter [HELI] Ammo=10 Owner=allies,soviet DoubleOwned=yes Sight=6 ; Hind attack helicopter [HIND] Ammo=10 Owner=allies,soviet DoubleOwned=yes Sight=5 ; submarine [SS] Owner=allies,soviet DoubleOwned=yes Sight=5 ; destroyer [DD] Owner=allies,soviet DoubleOwned=yes Sight=5 ; cruiser [CA] Owner=allies,soviet DoubleOwned=yes Sight=5 ; transport [LST] DoubleOwned=yes Sight=5 Passengers=10 ; gun boat [PT] Owner=allies,soviet DoubleOwned=yes Sight=5 ; Carrier [CARR] Prerequisite=syrd,syrd Cost=600 DoubleOwned=yes TechLevel=1 ; Missile Submarine [MSUB] Owner=allies,soviet DoubleOwned=yes Sight=5 ; Iron Curtain [IRON] Owner=allies,soviet DoubleOwned=yes Adjacent=150 ; advanced tech center [ATEK] Owner=allies,soviet DoubleOwned=yes Bib=no Adjacent=150 ; paradox device [PDOX] Owner=allies,soviet DoubleOwned=yes Adjacent=150 ; weapons factory [WEAP] DoubleOwned=yes Sight=10 Bib=no Adjacent=150 ; ship yard [SYRD] Owner=allies,soviet DoubleOwned=yes Sight=10 Adjacent=150 ; sub pen [SPEN] Owner=allies,soviet DoubleOwned=yes Sight=10 Adjacent=150 ; pill box [PBOX] Owner=allies,soviet DoubleOwned=yes Sight=10 Capturable=true BaseNormal=no Bib=yes Adjacent=150 ; camouflaged pill box [HBOX] Owner=allies,soviet DoubleOwned=yes Sight=10 Capturable=true BaseNormal=no Bib=yes Adjacent=150 ; Tesla coil [TSLA] Owner=allies,soviet DoubleOwned=yes Sight=10 Capturable=true BaseNormal=no Bib=no Adjacent=150 ; gun turret [GUN] Owner=allies,soviet DoubleOwned=yes Sight=10 Capturable=true BaseNormal=no Bib=yes Adjacent=150 ; anti-aircraft artillery [AGUN] Owner=allies,soviet DoubleOwned=yes Sight=10 Capturable=true BaseNormal=no Bib=yes Adjacent=150 ; flame turret [FTUR] Owner=allies,soviet DoubleOwned=yes Sight=10 Capturable=true BaseNormal=no Bib=yes Adjacent=100 ; construction yard [FACT] DoubleOwned=yes Sight=10 Power=0 Bib=no ; refinery [PROC] DoubleOwned=yes Sight=10 Storage=500000 Bib=no Adjacent=150 ; storage silo [SILO] DoubleOwned=yes Sight=10 Power=10000 Storage=5000000 Adjacent=150 ; helipad [HPAD] DoubleOwned=yes Sight=10 Bib=no Adjacent=150 ; radar building [DOME] DoubleOwned=yes Bib=no Adjacent=150 ; gap generator [GAP] Owner=allies,soviet DoubleOwned=yes Bib=yes Adjacent=150 ; Surface to Air Missile launcher [SAM] Primary=Nike Strength=400 Armor=heavy TechLevel=9 Sight=5 Owner=allies,soviet DoubleOwned=yes Crewed=yes ROT=30 Adjacent=150 ; big missile silo [MSLO] DoubleOwned=yes Sight=10 Capturable=true Bib=no Adjacent=150 ; airstrip [AFLD] Owner=allies,soviet DoubleOwned=yes Sight=10 Bib=no Adjacent=150 ; normal power plant [POWR] DoubleOwned=yes Sight=50 Power=100 Bib=no Adjacent=150 ; advanced power plant [APWR] DoubleOwned=yes Sight=10 Power=500 Bib=no Adjacent=150 ; Soviet tech center [STEK] Strength=600 Armor=wood TechLevel=6 Sight=4 Owner=allies,soviet DoubleOwned=yes Bib=no Capturable=true Crewed=yes Adjacent=150 ; Soviet barracks [BARR] Owner=allies,soviet DoubleOwned=yes Sight=10 Bib=no Adjacent=150 ; Allied training tent [TENT] Owner=allies,soviet DoubleOwned=yes Sight=10 Bib=no Adjacent=150 ; attack dog training facility [KENN] Owner=allies,soviet DoubleOwned=yes Sight=10 Capturable=true Adjacent=150 ; service depot [FIX] DoubleOwned=yes Sight=10 Bib=no Adjacent=150 ; sandbag wall [SBAG] Cost=10 DoubleOwned=yes Sight=10 BaseNormal=no Adjacent=150 ; concrete wall [BRIK] Cost=10 DoubleOwned=yes Sight=10 BaseNormal=no Adjacent=150 ; fakes [FACF] Owner=allies,soviet DoubleOwned=yes Bib=no Adjacent=150 [WEAF] Owner=allies,soviet DoubleOwned=yes TechLevel=1 Bib=no Adjacent=150 [SYRF] Owner=allies,soviet DoubleOwned=yes Bib=no Adjacent=150 [DOMF] Owner=allies,soviet DoubleOwned=yes Bib=no Adjacent=150 [DogJaw] Report=CHUTE1 Projectile=Invisible [Heal] Range=3.66 Speed=200 ROF=40 [GoodWrench] Range=3.66 Speed=200 ROF=40 ; rapid fire machine gun [Vulcan] Damage=50 ROF=20 Range=5 Projectile=Invisible Speed=100 Warhead=SA Report=GUN13 Anim=MINIGUN ; civilian pistol [Pistol] Damage=5000 ROF=1 Range=4.75 Projectile=Invisible Speed=100 Warhead=SA Report=GUN27 ; medic healing [Heal] Damage=-200 ROF=1 Range=25.83 Projectile=Invisible Speed=100 Warhead=Organic Report=HEAL2 [Basic] NewINIFormat=3 Name=oinjo truf miablo (BV+) [Map] Theater=TEMPERATE X=1 Y=1 Width=126 Height=126 [Waypoints] 6=876 7=1003 4=1420 5=1549 98=12417 2=14573 3=14702 0=14992 1=15121 [MapPack] 1=UAAAIIH//hkD/4JtABAC/voA//8AARoD/rQG/4JsABAC//oACgT/AAHOC/5mAf/Tzgz+6g 2=D//wABNA/+PgT/gpABMAL++AD//wACchX+jQf/gf+AgQAAIIH//okB/4JsABAC/voA//8A 3=AYoB/pgF//+YB4oB/k4F/4Gva+JwCv5aAP9QZM12Fv5eAP/ZCBb/+gAIFoUIAAgA9yACyw 4=IY/1oAGBhQZM10GP9mABYYyegY/wQC/heFAQABAPggAssCG/9aABgbUGTNdBv/ZgAWG8no 5=G/8CBP4agLIAACCH//8BAAEA+CACywIA/1oAGABQZM10AP9mABYAyegAgf8AAf8AAwIAhR 6=wAHAD5IALLAgT/WgAYBFBkzXQE/2YAFgTJ6AT/BAL+AzABga1gDHAK/loA/1BkzXYH/l4A 7=/9cIB4KtAHCK/2IAhgdQZM10CP5eAP//bgAGCP5+BP+CbAAQAv9eAKoN/pwA//8AAdYN/o 8=II/4KQATAC/vgA//8AAlgY/n4A//8AAQgP/yoDCA+AVwAAIIH//g0F/4JsABAC/04A6gT+ 9=rAD//wABDgX+dAL//wABOAb/SgM4Bv6mAP//mgKCCYJtABAC/voA//8AAQwR/iIC///wBI 10=IJ/q4A//8iBAwR/hEB/4H/gL8AACCBAP6NAQCCAQL+fQAAgwMEBf7YAwDIjgH/dACOAcgN 11=Av8pAQ0C/x8DjgGDAQID/nwAAIQEBQYH/nwAAIQICQoL/gkFAP/MA44B/1oEjgH+mAIAgQ 12=FgBe5XG1AE+lUbJ3LvkhQQMlAE8WMUMDiCAwMHclAF6o0cEDJQBPCMHCAFhwAABgYGBwhQ 13=BeoNHRAyUATwDB0gBf+CAP8bSPLvERUQMlAE8eIUYDgBCUAF6oweEDJQBPCLHsjBHv/8AI 14=QdgO0AACCGAAAABgcIQAXqDAAQMlAE8AsAyEEAggECUAXqjQAQMlAE8IwAYDiDAwQFQAXq 15=DAEQMlAE8AsBcDj//gADAIIDAwEJUAXqjQIQMlAE8IwCIAUBB4EGAQlQBeoNAxAyUATwDA 16=MgBTEOYAXrSQLIuAPwjANgOIECAQYwBeoMBBAyUATwCwTxQQT+PwIA1kMC8EMC8DcH1kIB 17=8EIB/nYEAIEB/34AegSEBAUGB/58AACECAkKC/68AAD/ZgAFB+9SB/4EBADS7A3/agDsDd 18=JrDv+mAWsO/3gC7A3/TQHCFP8RAsIU/88C7A3/mQKYGoA= [TERRAIN] 1607=TC05 3361=T12 3815=T12 6917=TC02 6979=TC02 6913=TC05 7046=TC02 6921=TC05 7097=TC02 7101=TC03 6975=TC05 7108=TC02 7029=TC05 7033=TC04 8834=TC04 8965=TC02 8967=TC02 8842=TC04 8888=TC04 9024=TC03 9075=TC03 9079=TC02 9019=TC05 9153=TC02 9028=TC05 9204=TC02 9084=TC05 10233=T12 10312=T12 10391=T12 13017=TC05 [OverlayPack] 1=RwAAIIH//oAA//5+AAX+uAL/gRT+gAb/gRcgAf56AP8ge///AD0K/30APAr/fgA6Cv7DAv 2=//MAW3A/+xAHoP/4EGtwP+IwT/gf+ARwAAIIH//tsF/4EU/kUA//9GANwF/kMF/4EXIAH+ 3=egD/IHv//wCwC/99AK8L/34ArQv+iAz//6cCIgb/qAGyGv5+AAX+gAD/gf+A [Base] Count=0 Player=USSR