[Basic] Name=Gold Rush OPEN by Isulder1 NewINIFormat=3 Intro= Brief= Win= Lose= Action= ToCarryOver=no ToInherit=no TimerInherit=no EndOfGame=no CivEvac=no Theme=No theme CharryOverMoney=0 CarryOverCap=0 NoSpyPlane=no SkipScore=no OneTimeOnly=no SkipMapSelect=no TruckCrate=no FillSilos=no Percent=0 Player=USSR [Map] Theater=TEMPERATE X=1 Y=1 Width=126 Height=126 [Waypoints] 0=6150 4=6393 1=7174 5=7417 99=7740 2=8198 6=8441 3=9222 7=9465 [MapPack] 1=RAAAIIH//msA/4PZANvSbQCC2QD+5gD/1YQA/4AAhACB2QGC/2YABgL/gADuAdNgAoPZAA 2=D/5wCFANN4Af/oAIQA/xQb7AOAEwAAIIH/AAGC2QD+9AD/cPb//B4EAIATAAAggf8AAYLZ 3=AP70AP9w9v/8HgQAgDcAACCB/wABgtkA/vQA/3D2/wIcBAD/aAAEHdXkHP92AIQd/nAA/9 4=dsHf7mAP+C2wDVbB/+eQD/gf+ACQAAIIEA/v4fAIEAgAkAACCBAP7+HwCBAIA= [OverlayPack] 1=nwAAIIEF8gAAgf/JNgD+cwAF/0wANgD+fAD//xwC/gCCCQn+QgD/gQkQAfNjA9zfA+i4A9 2=gcBNf+AxA2/0IAGwTdmAT/nAB+BP9EABkE994D/0gAmAX/ugDgBP9GAJoG/4AAYAT24AP+ 3=ZQD//5sU/gf/QwCbA98THdr+A/5GAP/z4Qf/RQAZBt8THtv+Hf9IAJsD9WQe/kQA//TgHv 4=9pAJcdgC4AACCDBQX/0wIAgQn+SAD/2RkAgQUAAf58AP//BB5+APEBH/9FAPEe+Hof/0oA 5=Nh+A [General] ; special weapons ChronoKillCargo=no ; Should cargo be destroyed when object is chronoshifted? ; combat and damage OreExplosive=yes ; Does the harvester explode big time when destroyed? PlayerAutoCrush=no ; Will player controlled units automatically try to crush enemy infantry? PlayerScatter=yes ; Will player units scatter, of their own accord, from threats and damage? Incoming=10 ; If an incoming projectile is as slow or slower than this, then ; object in the target location will try to run away. Grenades and ; parachute bombs have this characteristic. ; audio/visual map controls SpeakDelay=20 ; minutes between EVA repeating advice to the player BailCount=10 GoldValue=150 GemValue=150 GrowthRate=.02 [AI] AttackInterval=2 AttackDelay=3 AutocreateTime=4 InfantryReserve=9000 BaseSizeAdd=999 RefineryRatio=.26 RefineryLimit=6 BarracksLimit=1 WarRatio=.26 WarLimit=2 DefenseLimit=6 TeslaRatio=.16 TeslaLimit=20 HelipadRatio=.1 HelipadLimit=5 AirstripRatio=.12 AirstripLimit=15 CompEasyBonus=No PowerEmergency=90% [Base] Count=0 Player=USSR