[Basic] Name=lollol NewINIFormat=3 [Map] Theater=JUNGLE X=1 Y=1 Width=126 Height=126 [MapPack] 1=CQAAIIH//v4f/4H/gAkAACCB//7+H/+B/4AJAAAggf/+/h//gf+ACQAAIIH//v4f/4H/gA 2=kAACCBAP7+HwCBAIAJAAAggQD+/h8AgQCA [OverlayPack] 1=nQEAIIH/MAGBCAABEAZAD1AVgf/LDgD+VAD/EHrZhAD+YAD/IGIgaSAJYQQgB/9lAJ4AQG 2=QggWCOQI//bQAfAUBvEHsQDf9qAJsBUGUyhUGV/2oAGgJgb1H3QH3/ZwCcAsibAmBwUYj/ 3=YgAeAEBzygIEQP3/ZgCcA8gYAWEGcf3/ZwAgBGB9Y4TIFQX+XQD/YIAw90SBUwX/bAAfBc 4=kHBCCH/2cAnAVjdFOLZo9glP5bAP8waGV3MHh2+f9nACAGMHYQA8iQBXKW/lsA/2GAM4FR 5=eXEA/18AoQdAb1L8Rg5zjf9mACEIQXlXenWH/2gAIAgw/WAIyXgJ/l4A/8qEB2P9zXgE/l 6=oA/3EAUPvKFAr/ZgAgCnpuVnv/bACYCTDnQwZzjf9oABsKZXXI/wHKFQn+XQD/yQoJyZ8H 7=/2kAGQzIDQvKoAfIhAH+XAD/yoQByiINaYz+XQD/WYB2e8qSDf9mACALZ37Vcwb+WgD/zI 8=8B0vMN/lwA/3CAyowIzBEM/loA//+AAIEA0HYO/nIA//9tAB8Q/40AeRD+/w3/gf+ACQAA 9=IIH//v4f/4H/gA== [Base] Count=0 Player=USSR [General] ; crates ; special weapons ; Chrono side effects ; repair and refit ; combat and damage ; object in the target location will try to run away. Grenades and ; parachute bombs have this characteristic. ; income and production ; audio/visual map controls ; computer and movement controls ; misc ; ******* Special weapon charge times ******* ; The time (minutes) for recharge of these special weapons. CrateMinimum=1 CrateMaximum=255 CrateRadius=3.0 CrateRegen=3 UnitCrateType=none WaterCrateChance=20% SoloCrateMoney=2000 SilverCrate=HealBase WaterCrate=Money WoodCrate=Money ChronoDuration=3 ChronoKillCargo=yes ChronoTechLevel=12 GPSTechLevel=18 GapRadius=10 GapRegenInterval=.1 IronCurtain=1 ParaTech=5 ParabombTech=8 RadarJamRadius=15 SpyPlaneTech=5 BadgerBombCount=3 QuakeChance=20% QuakeDamage=33% VortexChance=20% VortexDamage=200 VortexRange=10 VortexSpeed=10 RefundPercent=50% ReloadRate=.04 RepairPercent=20% RepairRate=.016 RepairStep=7 URepairPercent=20% URepairStep=10 TurboBoost=1.5 APMineDamage=1000 AVMineDamage=1200 AtomDamage=1000 BallisticScatter=1.0 BridgeStrength=1000 C4Delay=.03 Crush=2.5 ExpSpread=.6 FireSupress=1 HomingScatter=2.0 MaxDamage=1000 MinDamage=1 OreExplosive=yes PlayerAutoCrush=yes PlayerReturnFire=yes PlayerScatter=yes ProneDamage=100% TreeTargeting=no Incoming=10 BailCount=56 BuildSpeed=.8 BuildupTime=.06 GemValue=5000 GoldValue=1000 GrowthRate=2 OreGrows=yes OreSpreads=yes OreTruckRate=10 SeparateAircraft=no SurvivorRate=.4 AllyReveal=yes ConditionRed=25% ConditionYellow=50% DropZoneRadius=4 EnemyHealth=yes Gravity=3 IdleActionFrequency=.1 MessageDelay=1.2 MovieTime=.06 NamedCivilians=yes SavourDelay=.03 ShroudRate=0 SpeakDelay=2 TimerWarning=2 FlashLowPower=yes CurleyShuffle=yes BaseBias=3 BaseDefenseDelay=.25 CloseEnough=2.75 DamageDelay=1 GameSpeeBias=1 LZScanRadius=16 MineAware=yes Stray=2.0 SubmergeDelay=.02 SuspendDelay=2 SuspendPriority=20 TeamDelay=.6 FineDiffControl=no MCVUndeploy=yes [Recharge] ; ******* Object Heap Maximums ******* ; These are the absolute maximum number of these object types ; allowed in the game (at any one time). Chrono=12 GPS=12 IronCurtain=11 Nuke=25 ParaBomb=15 Paratrooper=7.5 Saboteur=14 Sonar=10 SpyPlane=6 [Maximums] ; ******* Country Statistics ******* ; Certain countries have special adjustments to their unit and building ; values. These are global values that affect ALL units and buildings owned ; by that country. This applies only to multiplayer games and skirmish mode. In ; normal game play, all values are "1.0". ; Airspeed = multiplier to speed for all air units [larger means faster] (def=1.0) ; Armor = multiplier to armor strength for all units and buildings [larger means stronger] (def=1.0) ; Cost = multiplier to cost for all units and buildings [larger means costlier] (def=1.0) ; Firepower = multiplier to firepower for all weapons [larger means more damage] (def=1.0) ; Groundspeed = multiplier to speed for all ground units [larger means faster] (def=1.0) ; ROF = multiplier to Rate Of Fire for all weapons [larger means slower ROF] (def=1.0) ; BuildTime = multiplier to general object build time [larger means longer to build] (def=1.0) Players=8 Aircraft=100 Anim=100 Building=500 Bullet=50 Factory=32 Infantry=500 Overlay=1 Projectile=20 Smudge=1 Team=60 TeamType=60 Template=1 Terrain=1000 TrigType=80 Trigger=200 Unit=500 Vessel=100 Warhead=10 Weapon=55 [England] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.1 ROF=1.0 Cost=1.0 BuildTime=1.0 [Germany] Firepower=1.1 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 [France] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.1 Cost=1.0 BuildTime=1.0 [Ukraine] Firepower=1.0 Groundspeed=1.1 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 [USSR] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0.9 BuildTime=1.0 [Greece] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 [Turkey] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 [Spain] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 [HARV] Prerequisite=weap,proc Strength=6000 Armor=concrete TechLevel=1 Sight=400 Speed=20 Owner=allies,soviet Cost=1400 Points=55 ROT=5 Tracked=yes Crewed=yes SelfHealing=yes [MNLY] Prerequisite=weap,fix Strength=100 Armor=heavy TechLevel=3 Sight=10 Speed=12 Owner=allies,soviet Cost=1200 Points=50 ROT=5 Tracked=yes Ammo=25 Crewed=yes [ANT1] Image=ANT1 Name=Giant Ant Prerequisite=bio Primary=Mandible Strength=125 Armor=heavy TechLevel=-1 Sight=3 Speed=8 Cost=700 Points=40 ROT=8 Tracked=yes Crewed=no NoMovingFire=yes GuardRange=5 [ANT2] Image=ANT2 Primary=FireballLauncher Name=Fire Ant Prerequisite=Bip,FTUR Strength=75 Armor=heavy TechLevel=-1 Sight=3 Speed=8 Cost=700 Points=40 ROT=6 Tracked=yes Crewed=no NoMovingFire=yes [ANT3] Image=ANT3 Name=Electro Ant Prerequisite=bio,tsla Primary=TeslaZap Strength=85 Armor=light TechLevel=1 Sight=3 Speed=7 Cost=700 Points=40 ROT=9 Tracked=yes Crewed=no NoMovingFire=yes GuardRange=5 [DOG] ;Strength=5 Prerequisite=kenn Primary=DogJaw Strength=12 Armor=none TechLevel=3 Sight=5 Speed=6 Owner=soviet Cost=200 Points=5 IsCanine=yes GuardRange=7 [E2] TechLevel=-1 [E6] TechLevel=-5 [E7] TechLevel=-1 [BADR] Prerequisite=afld,stek Primary=ParaBomb Strength=120 Armor=heavy TechLevel=1 Sight=0 Speed=16 Owner=soviet Cost=2000 Points=20 ROT=5 Ammo=8 Passengers=8 [IRON] TechLevel=-1 [GUN] Prerequisite=barr Primary=TurretGun Strength=400 Armor=heavy TechLevel=4 Sight=8 Owner=soviet Cost=600 Points=50 Power=-20 Sensors=yes Crewed=yes ROT=12 [PROC] Prerequisite=powr Strength=900 Armor=wood TechLevel=1 Sight=6 Owner=allies,soviet Cost=2000 Points=80 Power=-30 Storage=200000 Bib=yes Capturable=true Crewed=yes [BIO] Strength=600 Armor=wood TechLevel=1 Sight=4 Owner=soviet Cost=3500 Points=30 Power=-100 Bib=yes Crewed=yes [QUEE] Name=Queen Ant Prerequisite=bio Primary=TeslaZap Secondary=FireballLauncher Strength=8000 Armor=heavy TechLevel=1 Sight=8 Owner=allies,soviet Cost=5000 Points=100 Power=0 Bib=no Crewed=no Capturable=no SelfHealing=yes [FireballLauncher] Damage=125 ROF=50 Range=6 Projectile=Fireball Speed=12 Warhead=Fire [TurretGun] Damage=70 ROF=50 Range=6 Projectile=Cannon Speed=40 Warhead=AP Report=TURRET1 Anim=GUNFIRE [Mandible] Damage=70 ROF=15 Range=1.5 Projectile=Invisible Speed=100 Warhead=Super Report=ANTBI [Waypoints] 2=13036 5=13941 0=14057