[Basic] NewINIFormat=3 Name=AiBattles [General] GrowthRate=0.01 ; minutes between ore (Tiberium) growth OreGrows=yes ; Does ore grow denser over time? OreSpreads=yes ; Does ore spread into adjacent areas? [AI] AttackInterval=1 ; average delay between computer attacks AttackDelay=1 ; average delay time before computer begins first attack PatrolScan=.015625 ; minute interval between scanning for enemys while patrolling. CreditReserve=1 ; Structure repair will not begin if available cash falls below this amount. PathDelay=.01 ; Delay (minutes) between retrying when path is blocked. OreNearScan=1 ; cell radius to scan when harvesting a single patch of ore OreFarScan=128 ; cells radius to scan when looking for a new ore patch to harvest AutocreateTime=1 ; average minutes between creating an 'autocreate' team InfantryReserve=4000 ; always build infantry if cash reserve is greater than this InfantryBaseMult=1 ; build infantry if building count times this number is less than current infantry quantity PowerSurplus=100 ; build power plants until power surplus is at least this amount BaseSizeAdd=100 ; computer base size can be no larger than the largest human opponent, plus this quantity RefineryRatio=.25 ; ratio of base that should be composed of refineries RefineryLimit=100 ; never build more than this many refineries BarracksRatio=.25 ; ratio of base that should be composed of barracks BarracksLimit=100 ; never build more than this many barracks WarRatio=.25 ; ratio of base that should be composed of war factories WarLimit=100 ; never build more than this many war factories DefenseRatio=.75 ; ratio of base that should be defensive structures DefenseLimit=300 ; maximum number of defensive buildings to build AARatio=.25 ; ratio of base that should be anti-aircraft defense AALimit=100 ; maximum number of anti-aircraft buildings to build TeslaRatio=.25 ; ratio of base that should be tesla coils TeslaLimit=100 ; maximum number of tesla coils to build HelipadRatio=.25 ; ratio of base that should be composed of helipads HelipadLimit=100 ; maximum number of helipads to build AirstripRatio=.25 ; ratio of base that should be composed of airstrips AirstripLimit=100 ; maximum number of airstrips to build CompEasyBonus=no ; When more than one human in game, computer player goes to "easy" mode? Paranoid=no ; Will computer players ally with each other if the situation looks bleak? PowerEmergency=75% ; sell buildings to raise power level if it falls below this percentage [IQ] MaxIQLevels=5 ; the maximum number of discrete IQ levels SuperWeapons=5 ; super weapons are automatically fired by computer Production=5 ; building/unit production is automatically controlled by computer GuardArea=5 ; newly produced units start in guard area mode RepairSell=5 ; allowed to choose repair or sell of damaged buildings AutoCrush=5 ; automatically try to crush antogonists if possible Scatter=5 ; will scatter from incoming threats [grenades and such] ContentScan=5 ; will consider contents of transport when picking good target Aircraft=5 ; automatically replace aircraft or helicopters Harvester=5 ; automatically replace lost harvesters SellBack=5 ; allowed to sell buildings [Map] Theater=TEMPERATE X=32 Y=32 Width=64 Height=64 [Waypoints] 0=5547 1=5588 2=10836 3=10795 98=4129 [MapPack] 1=EAAAIIH//gEB//78AAD/Ah7+AIArAAAgg///APoCAP6AAP//QgACAP9sFgIAgtkA324X/9 2=4Akhb/QgBOGP9OB7IXgDMAACCD//8A+gIAgf/qQACB2d4/AN9uAMuxAP9CAAIA/24HAgDf 3=bgj/3ACSB/5SAP//QBbACIAbAAAggv///vwAAIH/AAH+/AAA/wQd/gD+/QD/gf+AGgAAII 4=EA/oAAAP5+AAH/IQ9/AP9fAEEA/4EP/w+AIwAAIIIAAdsBAIEA/CAA3gEA/58PAQD+XwAB 5=/wIP/w/+fgAAgQCA [OverlayPack] 1=jwAAIIH//jcc/4sFBgYIBggFCAgGBQAHggYH/nAA/4QHBwYHEICCBgUAgIMHBQj+cAD/AH 2=QAeoEHEAEQBv9xAMccgQUAeIIICBCDgQgBhIEI/3IAxxyCBQcBewABgQcRg4IIBv5wAP+C 3=BgYRgQB/EocBgv5wAP+BCACBgggIEAMACf90AMUcE3sTfBKJAIP1gB+AkQAAIIH/9AAAhw 4=cHCAgHBwUAB4YHBgUFBgX+cAD/ggYFAH+BBwB5gQYwBv5wAP8A+4oFBgYHBQUIBQYIAIT+ 5=cAD/gQgQeIEIAIUA/RCC/nAA/wH2gQYAeoUICAgGBgCJgQj+cAD/QPoBewGFAAX+cAD/Ev 6=8CgwB9gQgBfv9zAMYAEH4BAAAEAYn/cgBGAP7HG/+B/4A=