[Basic] Name=CW v2.0 Path Beyond Intro= Brief= Win= Lose= Action= Player=Multi1 Theme=No theme CarryOverMoney=0 ToCarryOver=no ToInherit=no TimerInherit=no CivEvac=no NewINIFormat=3 CarryOverCap=0 EndOfGame=no NoSpyPlane=no SkipScore=no OneTimeOnly=no SkipMapSelect=no Official=yes FillSilos=no TruckCrate=no Percent=0 [Spain] TechLevel=22 [Greece] TechLevel=22 [USSR] TechLevel=22 [England] TechLevel=22 [Ukraine] TechLevel=22 [Germany] TechLevel=22 [France] TechLevel=22 [Turkey] TechLevel=22 [GoodGuy] TechLevel=22 [BadGuy] TechLevel=22 [Neutral] TechLevel=22 [Special] TechLevel=22 [Map] Theater=TEMPERATE X=16 Y=16 Width=96 Height=96 [Waypoints] 98=2064 3=3678 6=4034 0=4129 7=7771 5=8097 2=11939 4=12226 1=12513 [MapPack] 1=9gEAIIH//h8Q/4IBAP++ACAQ/5QB4A+BHCAC/0gAMhKBGyAC/2QAyBGBWAACgUwAAoFK9o 2=MSgSEgAjC4gSAgAoFJAAKBTQACyTQTgR4AAtlkEoFOIIaBT8q7EoEaAAL/agDMEoFKILSB 3=WQACcB6DTgBLAALZNBMw/tVyE4FKIECBTyD+gx4AMgACcDqBMAACEDQQLoFO1rMTgxoAMf 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5924=TC05 6430=MINE 6590=MINE 6338=TC05 6745=TC05 8519=MINE 8744=TC04 9113=TC01 9244=T07 9318=TC02 9444=TC01 9502=TC02 9627=T11 9822=MINE 9907=T08 10031=TC01 10279=MINE 10287=T08 10336=MINE 10290=TC02 10790=MINE 10805=TC01 11210=MINE 11333=TC04 11600=MINE 11696=TC03 12597=TC05 13135=TC04 [Base] Count=0 Player=Greece [OverlayPack] 1=iwIAIIH//pcK/4MMCgvmbwqBCv5TAP+FC/8LCgzk8QqGCQoJ/wsJy7cK55oK1a0KggkJ5l 2=gLgwkMC8tICwB/5RwL1gALgwkMDMtJC9esC4H/ACrLxAqBDP9BAFgLAETNiwyBBQADhwcG 3=BQgIBwbciQyCCQr/QgBXC9AZDYoFBwgMBgcHB/8I3qUK/1QA2QwAAYEGAISEBf8ICgEL2z 4=oNgQn92QvTGA4A+4UIBgcGB+AjDP5WAP+EBgcJCgAFgQbdNg3+WgD/AgWDCAwIAgX+egD/ 5=hAUIBQXQtgz+agD/gQcTjP56AP/StAz+bAD/gQf/egC4Dv6tAf+BCAWx/noA/4MGDAYGLP 6=55AP+EBwUGCAUs/3gAYBOGCAYGCAX/EAT5JBOBBwVrCHHVxRPZ4RMIqoEGAIT44RMCP4IG 7=BxFE3n4V0uIUAX8AP/jgE4IFBSlwgQXY4xWBBwcPAmXSJhUAuIEGFyv3oxMBYAFD12IUAu 8=CCBQYABQDngQXQYxYJKwDB9iMUEX0SQtUGFgD3AF+BCxEk0+EWAjyCBQn34hYAfNrfFgGa 9=gQspaYIHDAAm0SMXhAcJBQv34xWDCAcJGOfVoheBBQCiOeeCBQrVYhYSu/biFIIIBgNB2C 10=QWCws65oQHDAwH06EYAHz24heBDAC9gQUcdNaFGIEMCow67QOl1WMW9WMYFDuDBQoK1aEY 11=ABcLh0tnACX/UQDhEwvrgQcEANWhGRIWggUGTGaBCgMC/lAA/wN4gQUb6dQ1DhFXAwGCCQ 12=kRA4EJAKr+UQD/A70GANlJGhWbAKCDBQkMAwz+dAD/gQURowQnBQX/fAA5D9kfGP5mAP8D 13=K/57Av8K6srLDP5yAP9z/oIKCuebCwABgFUCACCB/9QAAIEL1QAA0TAAhQUGBwgHQAyFCg 14=r/Cgz+QgD/gQrsGACDCwYGMAuBCf9EAFQAhf8LDAsK6OwAhAj/BgVAMP9EANMAAMaD/wsL 15=6FEBhAUIBQVBgoEJ/kYA/4IKC+qZAIYICQsHCAX+TAD/6hkBAIGBBmKC/nYA/4MH/wf/fg 16=DLAiKH/o0A/4IFBRGXQ5j+cwD/ggUHAHyBCv96AGIEAQEAfvNMAv9DANEBhwUHCAYFBQbx 17=zQPNmAUC3QHN7p0DhQj/CAsG8mIFgQzJGgKBBRFE8coCgQgGl4EF9OIEypoCJWDurQaFBg 18=gMB/9WmOxpBnGDIXyBCACB7hoDgQYUEfApBs4TAIQLCP8H8mEG9eEHy84HAUqEBwwHC+pi 19=ByIuAXz84gSBBRXVggYFAP0EzO3wCFCH92MJgQYQQIEIAP1DBe1vCfRhBcvPCBN7gQsATO 20=DgCPNhBtkFCSN3EFYEy9srCRQk/d8I0soJJ1jeYQQQnQFwaQX/SADPCiGD4CsJA++DBwcJ 21=AqsJiAA0gQf/SwDNA+JLAgKgggoIB3GDBgkFAbaBBf9MAM4K42EEBumBBwD2AH6CBgUG+f 22=9wAEwDhgYGBwYICgbygQcRC4EI/3AAYQSBBQHyAv8LBgF9Ayr/cgDiBIEHAiZGJhZ5/3IA 23=2A3KWQ4Qjv7IA/+BCdmYBeKbAYIKC/eYBYILCdjnEoMLCQzgwRKCCwrapBLd+wbY0gCCCg 24=zgaBODDAwK+GgTggwJ15oCggsL4JkCgQvivxPXyxPW5hP/RgDRAOr4B/7QCv+B/4A= ;CIVIL WARFARE v2.0 - 3/12/2015 (Thats 3rd of December to those in the US) ;Written by JackoDerp ; ;Want to find out more? Visit the forum topic: ;http://cnc-comm.com/community/index.php?topic=4955.0 ; ;Report any Bugs or suggestions to this thread. [General] ; crates CrateMinimum=1 ; crates are normally one per human player but never below this number CrateMaximum=255 ; crates can never exceed this quantity CrateRadius=3.0 ; radius (cells) for area effect crate powerup bonuses CrateRegen=3 ; average minutes between random powerup crate regeneration UnitCrateType=none ; specifies specific unit type for unit type crate ['none' means pick randomly] WaterCrateChance=20% ; chance that a water crate will be generated rather than land crate [multiplay only] SoloCrateMoney=2500 ; money to give for money crate in solo play missions SilverCrate=HealBase ; solo play silver crate bonus WaterCrate=Money ; solo play water crate bonus WoodCrate=Money ; solo play wood crate bonus ; special weapons ChronoDuration=5 ; time that a unit will remain chronoshifted before returning to start location ChronoKillCargo=yes ; Should cargo be destroyed when object is chronoshifted? ChronoTechLevel=1 ; Tech level at which Chrono facility can create Chrono effect GPSTechLevel=1 ; tech level at which GPS satelite becomes available GapRadius=10 ; radius of gap generator (cells) GapRegenInterval=.1 ; gap generators will regenerate their shroud at this time interval IronCurtain=1.1 ; minutes that Iron Curtain invulnerability lasts ParaTech=5 ; tech level when free para-infantry appears from airstrip ParabombTech=8 ; tech level that parabomb appears free with airfield RadarJamRadius=0 ; cell radius distance that mobile radar jammer is effective SpyPlaneTech=5 ; tech level when free spy plane appears from airstrip BadgerBombCount=1 ; number of badgers used to drop parabombs ; Chrono side effects QuakeChance=0% ; percentage chance time quake will occur with each chronoshift use QuakeDamage=0% ; percentage damage to inflict when time quake occurs VortexChance=0% ; percent chance that chronal vortex occurs with each chronoshift use VortexDamage=00 ; damage inflicted by vortex discharge VortexRange=0 ; scan for victims up to this distance away [in cells] VortexSpeed=0 ; speed of vortex movement ; repair and refit RefundPercent=50% ; percent of original cost to refund when building/unit is sold ReloadRate=.01 ; minutes to reload each ammo point for aircraft or helicopters RepairPercent=20% ; percent cost to fully repair as ratio of full cost RepairRate=.016 ; minutes between applying repair step RepairStep=6 ; hit points to heal per repair 'tick' for buildings URepairPercent=20% ; [units only] percent cost to fully repair as ratio of full cost URepairStep=15 ; [units only] hit points to heal per repair 'tick' for units ; combat and damage TurboBoost=1.8 ; speed multiplier for turbo-boosted weapons when firing upon aircraft APMineDamage=1000 ; damage to inflict when anti-personnel mine explodes AVMineDamage=2000 ; damage to inflict when anti-vehicle mine explodes AtomDamage=999999 ; damage points when nuclear bomb explodes (regardless of source) BallisticScatter=0 ; maximum scatter distance (cells) for inaccurate ballistic projectiles BridgeStrength=1500 ; strength of bridge [smaller means more easily destroyed] C4Delay=.03 ; minutes to delay after placing C4 before building will explode Crush=1.5 ; if this close (cells) to crushable target, then crush instead of firing upon it (computer only) ExpSpread=.3 ; cell damage spread per 256 damage points for exploding object types [if Explodes=yes] FireSupress=1 ; radius from target to look for friendlies and thus discourage firing upon, if found HomingScatter=0.5 ; maximum scatter distance (cells) for inaccurate homing projectiles MaxDamage=1000 ; maximum damage (after adjustments) per shot MinDamage=1 ; minimum damage (after adjustments) per shot OreExplosive=no ; Does the harvester explode big time when destroyed? PlayerAutoCrush=no ; Will player controlled units automatically try to crush enemy infantry? PlayerReturnFire=no ; More aggressive return fire from player controlled objects? PlayerScatter=no ; Will player units scatter, of their own accord, from threats and damage? ProneDamage=50% ; when infantry is prone, damage is reduced to this percentage TreeTargeting=no ; Automatically show target cursor when over trees? Incoming=10 ; If an incoming projectile is as slow or slower than this, then ; object in the target location will try to run away. Grenades and ; parachute bombs have this characteristic. ; income and production BailCount=28 ; number of 'bails' carried by a harvester BuildSpeed=.75 ; general build speed [time (in minutes) to produce a 1000 credit cost item] BuildupTime=.06 ; average minutes that building build-up animation runs GemValue=50 ; gem credits per 'bail' carried by a harvester GoldValue=25 ; gold credits per 'bail' carried by a harvester GrowthRate=1.7 ; minutes between ore (Tiberium) growth OreGrows=yes ; Does ore grow denser over time? OreSpreads=yes ; Does ore spread into adjacent areas? OreTruckRate=1 ; speed that harvester truck manages ore [larger means slower] SeparateAircraft=yes ; Is first helicopter to be purchased separately from helipad? SurvivorRate=.3 ; fraction of building cost to be converted to survivors when sold EngineerCaptureLevel=50% EngineerDamage=51% NewUnitsEnabled=1 AftermathFastBuildSpeed=Yes [Aftermath] MTankDistance=40 QuakeUnitDamage=60% QuakeBuildingDamage=45% QuakeInfantryDamage=0 QuakeDelay=120 CarrierLaunchDelay=30 ChronoTankDuration=1 NewUnitsEnabled=1 EngineerCaptureLevel=50% EngineerDamage=51% [APC] Name=Stealth Tank Image=cc_stnk Prerequisite=weap,Miss Primary=MammothTusk Secondary=MammothTusk Strength=150 Armor=light TechLevel=9 Sight=5 Speed=6 Owner=Soviet Cost=1200 Points=25 ROT=5 Tracked=yes Passengers=0 Cloakable=yes SelfHealing=yes [DTRK] TechLevel=-1 [SHOK] ; field mechanic Prerequisite=tsla Primary=PortaTesla Strength=70 Armor=none TechLevel=9 Sight=4 Speed=3 Owner=Allies,Soviet Cost=500 Points=15 Explodes=no NoMovingFire=yes Crushable=no [Recharge] Chrono=9 GPS=10 IronCurtain=3 Nuke=20 ParaBomb=14 Paratrooper=7 Saboteur=14 Sonar=10 SpyPlane=3 [England] ;Faster Units but worse armour Firepower=1.0 Groundspeed=1.1 Airspeed=1.0 Armor=1.1 ROF=1.0 Cost=1.0 BuildTime=1.0 [Germany] ;No changes Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 [France] ;Cheaper Units but slower build Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0.9 BuildTime=1.2 [Ukraine] ;More Powerful units but higher costs Firepower=1.1 Groundspeed=1.0 Airspeed=1.0 Armor=0.9 ROF=1.0 Cost=1.1 BuildTime=1.0 [USSR] ;No Changes Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 [Greece] ;Faster units with better ROF but higher cost Firepower=1.0 Groundspeed=1.1 Airspeed=1.1 Armor=1.0 ROF=0.9 Cost=1.1 BuildTime=1.0 [Turkey] ;ROF up but Dmg down Firepower=0.9 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=0.9 Cost=1.0 BuildTime=1.0 [Spain] ;Dmg Down but cheaper and faster building units Firepower=0.85 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0.9 BuildTime=0.9 ; SCUD launcher [V2RL] Prerequisite=weap,dome Primary=SCUD Strength=150 Armor=light TechLevel=6 Sight=7 Speed=3.5 Owner=Allies Cost=1000 Points=40 ROT=5 Tracked=yes Ammo=1 Crewed=yes NoMovingFire=yes ; light tank [1TNK] Image=cc_ltnk Prerequisite=weap Primary=75mm Strength=285 Armor=heavy TechLevel=5 Sight=4 Speed=6 Owner=allies Cost=700 Points=30 ROT=5 Tracked=yes Crewed=yes ; heavy tank [3TNK] Prerequisite=weap,miss Primary=90mm Secondary=90mm Strength=450 Armor=heavy TechLevel=9 Sight=5 Speed=4.5 Owner=soviet Cost=1300 Points=50 ROT=5 Tracked=yes Crewed=yes ; medium tank [2TNK] Image=cc_mtnk Prerequisite=weap Primary=90mm Strength=420 Armor=heavy TechLevel=5 Sight=5 Speed=4.7 Owner=Soviet Cost=1000 Points=40 ROT=5 Tracked=yes Crewed=yes ; Mammoth tank [4TNK] Image=cc_htnk Prerequisite=weap,miss Primary=120mm Secondary=MammothTusk Strength=900 Armor=heavy TechLevel=11 Sight=5 Speed=3.7 Owner=Allies Cost=2200 Points=70 ROT=5 Tracked=yes SelfHealing=yes Crewed=yes ; MLRS [MRJ] Name=Rocket Launcher Image=cc_sam2 Prerequisite=weap,dome Strength=275 Armor=light Primary=Maverick Secondary=Hellfire TechLevel=8 Sight=7 Speed=4.5 Owner=Soviet Cost=900 Points=40 ROT=5 Tracked=yes Crewed=yes ; mobile gap generator [MGG] Prerequisite=weap,atek Strength=110 Armor=light TechLevel=-1 Sight=4 Speed=9 Owner=allies Cost=600 Points=40 ROT=5 Crewed=yes ; mobile artillery [ARTY] Prerequisite=weap Primary=155mm Strength=140 Armor=light TechLevel=5 Sight=7 Speed=4 Owner=Soviet Cost=700 Points=35 ROT=3 Tracked=yes Crewed=yes NoMovingFire=yes ; harvester [HARV] Prerequisite=weap,proc Strength=800 Armor=Concrete TechLevel=1 Sight=4 Speed=5 Owner=allies,soviet Cost=1000 Points=55 ROT=5 Tracked=yes Crewed=yes SelfHealing=yes ; Mobile Construction Vehicle [MCV] Prerequisite=weap,miss Strength=600 Armor=light TechLevel=11 Sight=9 Speed=4 Owner=allies,soviet Cost=4000 Points=60 ROT=5 Crewed=yes ; Ranger (as in "Ford", not "W.W. II Commando") [JEEP] Name=Humvee Image=cc_jeep Prerequisite=weap,Barr Primary=M60mg Strength=210 Armor=light TechLevel=3 Sight=4 Speed=9 Owner=Soviet,allies Cost=350 Points=15 ROT=10 Crewed=yes ;Rocket Jeep [STNK] Name=Rocket Buggy Image=Jeep Prerequisite=weap,tent Primary=Napalm Secondary=Napalm Strength=120 Armor=light TechLevel=3 Sight=4 Speed=10 Owner=Allies,Soviet Cost=400 Points=15 ROT=10 Tracked=no SelfHealing=no Crewed=yes DoubleOwned=no Cloakable=no Explodes=no Invisible=no Reload=0 Sensors=yes Crushable=no NoMovingFire=no Passengers=2 Crusher=no Turret=yes ; mine layer [MNLY] Prerequisite=weap,fix Strength=100 Armor=heavy TechLevel=3 Sight=5 Speed=7 Owner=allies,soviet Cost=600 Points=25 ROT=5 Tracked=yes Ammo=10 ; number of mines carried Crewed=yes ; Flame Tank! [TRUK] Image=ftnk Name=Flame Tank Prerequisite=weap,ftur Primary=flamer Secondary=flamer Strength=400 Armor=heavy TechLevel=6 Sight=5 Speed=4.7 Owner=Allies Cost=800 Points=35 ROT=7 Tracked=yes SelfHealing=no Crewed=yes DoubleOwned=no Cloakable=no Explodes=yes Invisible=no Reload=0 Sensors=no Crushable=no NoMovingFire=no Passengers=0 Crusher=Yes Turret=no ; ******* ship types ******* ; submarine [SS] Prerequisite=spen,Dome Primary=TorpTube Secondary=TorpTube Strength=250 Armor=Heavy TechLevel=6 Sight=7 Speed=5 Owner=Allies Cost=1200 Points=45 ROT=7 Cloakable=yes Selfhealing=Yes ; destroyer [DD] Prerequisite=syrd,Dome Primary=Stinger Secondary=DepthCharge Strength=450 Armor=heavy TechLevel=9 Sight=6 Speed=4.5 Owner=Soviet Cost=1400 Points=50 ROT=7 Sensors=Yes SelfHealing=Yes ; cruiser [CA] Prerequisite=syrd,Miss Primary=8Inch Secondary=8Inch Strength=400 Armor=heavy TechLevel=12 Sight=7 Speed=3 Owner=Soviet Cost=2800 Points=60 ROT=5 Sensors=Yes SelfHealing=Yes ; transport [LST] Strength=350 Armor=heavy TechLevel=3 Sight=3 Speed=12 Owner=allies,soviet Cost=700 Points=25 ROT=10 Passengers=6 ; gun boat [PT] Primary=2Inch Secondary=DepthCharge Strength=200 Armor=heavy TechLevel=5 Sight=5 Speed=7 Owner=allies,Soviet Cost=700 Points=30 ROT=7 Sensors=Yes ; ******* infantry types ******* ; attack dog [DOG] Prerequisite=kenn Primary=DogJaw Strength=15 Armor=none TechLevel=1 Sight=5 Speed=4.5 Owner=soviet,Allies Cost=25 Points=5 IsCanine=yes GuardRange=7 DoubleOwned=Yes ; rifle soldier [E1] Primary=M1Carbine Strength=65 Armor=none TechLevel=1 Sight=4 Speed=4 Owner=allies,soviet Cost=50 Points=5 ; grenadier [E2] Primary=Grenade Strength=58 Armor=none TechLevel=1 Sight=4 Speed=4.5 Owner=soviet Cost=150 Points=10 Explodes=yes ; rocket soldier [E3] Primary=Dragon Secondary=RedEye Strength=50 Armor=none TechLevel=2 Sight=4 Speed=3 Owner=allies,Soviet Cost=200 Points=10 DoubleOwned=yes ; Flamethrower [E4] Prerequisite=Ftur Primary=Flamer Strength=60 Armor=none TechLevel=3 Sight=4 Speed=3.5 Owner=Allies Cost=200 Points=15 Explodes=yes SelfHealing=Yes ; engineer [E6] Strength=30 Armor=none TechLevel=4 Sight=7 Speed=3.5 Owner=soviet,allies Cost=600 Points=20 Infiltrate=yes ; spy [SPY] Strength=25 Armor=none TechLevel=6 Sight=5 Speed=4 Owner=allies,Soviet Cost=300 Points=20 Infiltrate=yes ; thief [THF] Prerequisite=Proc Strength=40 Armor=none TechLevel=4 Sight=5 Speed=4 Owner=allies,Soviet Cost=300 Points=10 Infiltrate=yes ; Tanya [E7] Prerequisite=Dome Primary=Sniper Secondary=Sniper Strength=100 Armor=none TechLevel=10 Sight=6 Speed=4.5 Owner=allies,soviet Cost=1000 Points=25 Infiltrate=yes C4=yes DoubleOwned=yes ; field medic [MEDI] Primary=Heal Strength=80 Armor=none TechLevel=2 Sight=3 Speed=4 Owner=allies,Soviet Cost=400 Points=15 SelfHealing=Yes ; ******* aircraft types ******* ; Badger bomber [BADR] Image=cc_c17 Prerequisite=afld Primary=ParaBomb Strength=75 Armor=light TechLevel=-1 Sight=0 Speed=16 Owner=soviet Cost=10 Points=20 ROT=5 Ammo=10 Passengers=10 [MIG] TechLevel=-1 ; prop attack plane [YAK] Prerequisite=afld Primary=ChainGun Secondary=ChainGun Strength=70 Armor=Concrete TechLevel=8 Sight=0 Speed=16 Owner=soviet,allies Cost=1000 Points=25 ROT=5 Ammo=25 Crewed=yes GuardRange=30 ; transport helicopter [TRAN] Prerequisite=hpad Strength=90 Armor=light TechLevel=1 Sight=0 Speed=11 Owner=soviet,allies Cost=1000 Points=35 ROT=5 Passengers=6 ; Longbow attack helicopter [HELI] Prerequisite=silo,hpad Primary=Colt45 Secondary=Colt45 Strength=280 Armor=Light TechLevel=8 Sight=0 Speed=17 Owner=allies,soviet Cost=1600 Points=50 ROT=4 Ammo=10 Crewed=yes GuardRange=30 ; Hind attack helicopter [HIND] Prerequisite=hpad Primary=105mm Secondary=105mm Strength=180 Armor=Light TechLevel=1 Sight=0 Speed=17 Owner=soviet,allies Cost=1200 Points=40 ROT=4 Ammo=16 Crewed=yes GuardRange=30 ; ******* building types ******* ; Iron Curtain [IRON] Prerequisite=bio Strength=800 Armor=wood TechLevel=10 Sight=10 Owner=soviet Cost=1500 Points=100 Power=-150 Powered=true Capturable=true Crewed=yes ; forward command center [FCOM] Strength=400 Armor=wood TechLevel=-1 Sight=10 Owner=soviet Cost=0 Points=40 Power=-200 Bib=yes Capturable=true Crewed=yes ; advanced tech center [ATEK] Name=GPS Centre Prerequisite=bio Strength=500 Armor=wood TechLevel=10 Sight=10 Owner=allies,Soviet Cost=3000 Points=85 Power=-250 Bib=yes Capturable=true Crewed=yes Sensors=yes ; paradox device [PDOX] Prerequisite=bio Strength=600 Armor=wood TechLevel=12 Sight=10 Owner=Soviet Cost=2000 Points=100 Power=-200 Powered=true Capturable=true Crewed=yes ; weapons factory [WEAP] Prerequisite=proc Strength=1100 Armor=light TechLevel=3 Sight=4 Owner=soviet,allies Cost=3000 Points=80 Power=-40 Bib=yes Capturable=true Crewed=yes ; ship yard [SYRD] Prerequisite=proc Strength=1000 Armor=light TechLevel=6 Sight=8 Owner=Soviet Cost=1500 Points=80 Power=-30 Adjacent=8 WaterBound=yes Capturable=true BaseNormal=no ; sub pen [SPEN] Prerequisite=proc Strength=1000 Armor=light TechLevel=6 Sight=8 Owner=Allies Cost=1500 Points=80 Power=-30 Adjacent=8 WaterBound=yes Capturable=true BaseNormal=no ; pill box [HBOX] Name=Pillbox Prerequisite=Barr Primary=Vulcan Strength=500 Armor=wood TechLevel=2 Sight=5 Owner=Soviet Cost=400 Points=50 Power=-35 Sensors=yes Crewed=yes ;Advanced Guard Tower [PBOX] Name=Rocket Box Prerequisite=Barr,Dome Primary=Maverick Secondary=Hellfire Strength=900 Armor=Light TechLevel=8 Sight=7 Owner=Soviet Cost=1400 Points=60 Power=-50 Sensors=yes Crewed=yes Powered=True ; Tesla coil [TSLA] Prerequisite=bio Primary=TeslaZap Strength=900 Armor=Light TechLevel=10 Sight=8 Owner=Allies Cost=1800 Points=80 Power=-200 Ammo=3 Powered=true Sensors=yes Crewed=yes Capturable=true ; gun turret [GUN] Prerequisite=Barr,powr Primary=TurretGun Strength=800 Armor=Heavy TechLevel=4 Sight=7 Owner=Soviet Cost=900 Points=50 Power=-40 Sensors=yes Crewed=yes ROT=12 ; anti-aircraft artillery [AGUN] Prerequisite=Barr,powr Primary=ZSU-23 Secondary=ZSU-23 Strength=700 Armor=Light TechLevel=8 Sight=7 Owner=Soviet Cost=600 Points=50 Power=-40 Crewed=yes ROT=15 Powered=true ; flame turret [FTUR] Prerequisite=Tent,powr Primary=FireballLauncher Strength=800 Armor=Light TechLevel=2 Sight=6 Owner=Allies Cost=500 Points=65 Power=-20 Sensors=yes Explodes=no Crewed=yes ; construction yard [FACT] Strength=3000 Armor=Light TechLevel=-1 Sight=10 Owner=allies,soviet Cost=5000 Points=80 Storage=1500 Power=10 Bib=yes Capturable=true Crewed=yes ; refinery [PROC] Prerequisite=powr Strength=900 Armor=wood TechLevel=1 Sight=6 Owner=allies,soviet Cost=1500 Points=80 Power=-25 Storage=1000 Bib=yes Capturable=true Crewed=yes ; storage silo [SILO] Prerequisite=proc Strength=300 Armor=wood TechLevel=1 Sight=4 Owner=allies,soviet Cost=150 Points=25 Power=0 Storage=3000 Capturable=true ; helipad [HPAD] Prerequisite=Proc Strength=250 Armor=wood TechLevel=8 Sight=5 Owner=allies,soviet Cost=200 Points=20 Power=-10 Bib=yes Capturable=true Crewed=no ; radar building [DOME] Prerequisite=proc Strength=1000 Armor=wood TechLevel=6 Sight=10 Owner=allies,soviet Cost=2000 Points=60 Power=-60 Bib=yes Powered=true Capturable=true Sensors=yes Crewed=yes ; gap generator [GAP] Prerequisite=bio Strength=400 Armor=wood TechLevel=8 Sight=10 Owner=Soviet Cost=500 Points=35 Power=-60 Powered=true Capturable=true Crewed=No ; Surface to Air Missile launcher [SAM] Prerequisite=Tent,powr Primary=Nike Secondary=Nike Strength=600 Armor=Light TechLevel=8 Sight=5 Owner=Allies Cost=800 Points=50 Power=-20 Crewed=yes ROT=30 Powered=True ; big missile silo [MSLO] Prerequisite=bio Primary=none Strength=800 Armor=Light TechLevel=13 Sight=5 Owner=soviet,allies Cost=3000 Points=90 Power=-200 Crewed=yes ; airstrip [AFLD] TechLevel=-1 ; normal power plant [POWR] Prerequisite=fact Strength=400 Armor=wood TechLevel=1 Sight=4 Owner=allies,soviet Cost=500 Points=40 Power=125 Bib=yes Capturable=true Crewed=yes ; advanced power plant [APWR] Prerequisite=powr Strength=800 Armor=wood TechLevel=6 Sight=4 Owner=allies,soviet Cost=800 Points=50 Power=250 Bib=yes Capturable=true Crewed=yes ; Soviet tech center [STEK] TechLevel=-1 ; bio-research laboratory (obsolete?) [BIO] Prerequisite=Dome Strength=600 Armor=wood TechLevel=9 Sight=7 Owner=Soviet,Allies Cost=3500 Points=70 Power=-100 Bib=yes Crewed=no Capturable=True ; Soviet barracks [BARR] Prerequisite=powr Strength=800 Armor=wood TechLevel=1 Sight=5 Owner=soviet Cost=700 Points=30 Power=-20 Bib=yes Crewed=yes Capturable=true ; Allied training tent [TENT] Prerequisite=fact Strength=300 Armor=wood TechLevel=1 Sight=5 Owner=allies Cost=300 Points=30 Power=0 Bib=yes Crewed=yes Capturable=true ; attack dog training facility [KENN] Prerequisite=Fact Strength=50 Armor=wood TechLevel=1 Sight=4 Owner=soviet,Allies Cost=120 Points=25 Power=0 BaseNormal=No ; service depot [FIX] Prerequisite=proc Strength=900 Armor=wood TechLevel=4 Sight=5 Owner=allies,soviet Cost=800 Points=80 Power=-20 Capturable=true Crewed=yes ; auxiliary decorative building [MISS] Prerequisite=Dome,Weap Strength=1000 Points=85 TechLevel=8 Armor=wood Cost=4000 Owner=Allies,Soviet Power=-150 Bib=yes Capturable=true [FACF] TechLevel=-1 [WEAF] TechLevel=-1 [SYRF] TechLevel=-1 [DOMF] TechLevel=-1 ;Longbow Rockets [Colt45] Damage=70 ROF=40 Range=3.75 Projectile=HeatSeeker Speed=30 Warhead=HollowPoint Report=MISSILE7 ;AA Gun [ZSU-23] Damage=25 ROF=20 Range=6 Projectile=Ack Speed=100 Warhead=SA Anim=GUNFIRE Report=AACANON3 ;Pillbox [Vulcan] Damage=30 ROF=30 Range=5 Projectile=Invisible Speed=100 Warhead=SA Report=GUN13 Anim=MINIGUN ; Rocket Launcher HE Missiles [Maverick] Damage=50 ROF=40 Range=6.75 Projectile=HeatSeeker Speed=30 Warhead=HE Report=MISSILE7 Burst=2 ; Flame Turret [FireballLauncher] Damage=125 ROF=50 Range=4 Projectile=Fireball Speed=30 Warhead=Fire ;Mobile Flamer [Flamer] Damage=40 ROF=50 Range=3.5 Projectile=Fireball Speed=40 Warhead=Fire ;Tanyas Weapon [Sniper] Damage=100 ROF=40 Range=5 Projectile=Invisible Speed=100 Warhead=Organic Report=SILENCER ;Explosive Yak Rounds [ChainGun] Damage=45 ROF=3 Range=5 Projectile=Invisible Speed=100 Warhead=HE Report=GUN13 Anim=MINIGUN ; civilian pistol [Pistol] Damage=7 ROF=7 Range=1.75 Projectile=Invisible Speed=100 Warhead=SA Report=GUN27 ; rifle soldier weapons (multiple shots) [M1Carbine] Damage=14 ROF=20 Range=3 Projectile=Invisible Speed=100 Warhead=SA Report=GUN11 ;Bazooka [Dragon] Damage=20 ROF=35 Range=4.5 Projectile=HeatSeeker Speed=35 Warhead=HollowPoint Report=MISSILE6 Turboboost=yes ;Rocket Launcher AP Rockets [Hellfire] Damage=40 ROF=40 Range=6.75 Projectile=HeatSeeker Speed=30 Warhead=AP Report=MISSILE7 Burst=2 ; hand grenade [Grenade] Damage=45 ROF=60 Range=4 Projectile=Lobbed Speed=5 Warhead=HE ;Light Tank Cannon [75mm] Damage=25 ROF=40 Range=4 Projectile=Cannon Speed=40 Warhead=AP Report=CANNON2 Anim=GUNFIRE ;Medium/Heavy Tank Cannon [90mm] Damage=44 ROF=65 Range=4.75 Projectile=Cannon Speed=40 Warhead=AP Report=CANNON1 Anim=GUNFIRE ;Hind MG [105mm] Damage=35 ROF=3 Range=5 Projectile=Invisible Speed=100 Warhead=SA Report=GUN13 Anim=MINIGUN ;Mammoth Tank [120mm] Damage=70 ROF=80 Range=5 Projectile=Cannon Speed=40 Warhead=AP Report=CANNON1 Anim=GUNFIRE Burst=2 ; turret cannon [TurretGun] Damage=39 ROF=50 Range=6 Projectile=Cannon Speed=40 Warhead=AP Report=TURRET1 Anim=GUNFIRE ;Mammoth, Stealth, Chrono Missiles [MammothTusk] Damage=60 ROF=80 Range=5 Projectile=HeatSeeker Speed=30 Warhead=HE Report=MISSILE6 Burst=2 ; artillery cannon [155mm] Damage=160 ROF=65 Range=7 Projectile=Ballistic Speed=12 Warhead=HE Report=TANK5 Anim=GUNFIRE ;Humvee [M60mg] Damage=20 ROF=20 Range=4 Projectile=Invisible Speed=100 Warhead=SA Report=PILLBOX1 Anim=MINIGUN ;Rocket Buggy Weapon [Napalm] Damage=20 ROF=40 Range=4.5 Projectile=Heatseeker Speed=35 Warhead=HollowPoint ; Tesla coil zap [TeslaZap] Damage=150 ROF=120 Range=9 Projectile=Invisible Speed=100 Warhead=Super Report=TESLA1 Charges=yes ; anti-aircraft missile (fired from SAM site) [Nike] Damage=30 ROF=30 Range=7.5 Projectile=AAMissile Speed=50 Warhead=AP Report=MISSILE1 Anim=SAMFIRE ; man-packed surface to air missile [RedEye] Damage=30 ROF=90 Range=4 Projectile=AAMissile Speed=70 Warhead=AP Report=MISSILE1 Anim=SAMFIRE ; 8 inch cruiser cannon [8Inch] Damage=500 ROF=160 Range=26 Projectile=Ballistic Speed=6 Warhead=HE Report=TURRET1 Anim=GUNFIRE Supress=yes ;Destroyer Missiles [Stinger] Damage=30 ROF=60 Range=9 Projectile=LaserGuided Speed=20 Warhead=AP Report=MISSILE6 Burst=2 TurboBoost=yes ; torpedo tube [TorpTube] Damage=30 ROF=60 Range=9 Projectile=Torpedo Speed=15 Warhead=AP Report=TORPEDO1 ;Gunboat Cannon [2Inch] Damage=35 ROF=60 Range=5.5 Projectile=Cannon Speed=25 Warhead=AP Report=CANNON2 Anim=GUNFIRE Burst=2 ; anti-submarine weapon [DepthCharge] Damage=90 ROF=60 Range=5 Projectile=Catapult Speed=5 Warhead=AP ; parachute bomb [ParaBomb] Damage=200 ROF=4 Range=4.5 Projectile=Parachute Speed=5 Warhead=HE Report=CHUTE1 ; dog bite [DogJaw] Damage=100 ROF=10 Range=2.2 Projectile=LeapDog Speed=20 Warhead=Organic Report=DOGG5P ; medic healing [Heal] Damage=-250 ROF=25 Range=4 Warhead=Organic ; SCUD launcher [SCUD] Damage=550 ROF=250 Range=10 ; small homing missile (targets vehicles best) [HeatSeeker] Arm=0.5 High=yes Shadow=no Proximity=yes Animates=yes Ranged=yes Inaccurate=no AA=yes Image=DRAGON ROT=5 Rotates=yes Translucent=yes ; small missile with deadly accuracy [LaserGuided] Arm=3 High=yes Shadow=no Proximity=yes Animates=yes Ranged=yes AA=yes Image=DRAGON ROT=20 Rotates=yes Translucent=yes ; general multiple small arms fire [SA] Spread=3 Verses=100%,75%,60%,10%,35% Explosion=2 InfDeath=1 ; high explosive (shrapnel) [HE] Spread=7 Wall=yes Wood=yes Verses=90%,75%,75%,18%,45% Explosion=5 InfDeath=2 ; armor piercing (discarding sabot, narrow effect) [AP] Spread=3 Wall=yes Wood=yes Verses=25%,60%,82%,110%,130% Explosion=4 InfDeath=3 ; napalm and fire in general [Fire] Spread=9 Wood=yes Verses=120%,100%,85%,15%,35% Explosion=3 InfDeath=4 ; Longbow, Buggy and Bazooka Rockets [HollowPoint] Spread=5 Verses=20%,60%,70%,90%,110% Explosion=4 InfDeath=3 ; special case damage effect (do not use for regular weapons) [Super] Spread=3 Verses=100%,100%,120%,100%,120% InfDeath=5 ; special case to only affect infantry (do not use for regular weapons) [Organic] Spread=0 Verses=100%,1%,1%,1%,1% InfDeath=5 ; Nuclear warhead (same as fire) [Nuke] Spread=9 Wall=yes Wood=yes Ore=yes Verses=100%,100%,100%,100%,100% Explosion=6 InfDeath=4 [Clear] Foot=95% Track=90% Wheel=75% Float=0% Buildable=yes ; rocky terrain [Rough] Foot=88% Track=77% Wheel=44% Float=0% Buildable=no ; roads [Road] Foot=100% Track=105% Wheel=120% Float=0% Buildable=yes ; open water [Water] Foot=0% Track=0% Wheel=0% Float=100% Buildable=no ; cliffs [Rock] Foot=0% Track=0% Wheel=0% Float=0% Buildable=no ; walls and other man made obstacles [Wall] Foot=0% Track=0% Wheel=0% Float=0% Buildable=no ; ore (Tiberium) [Ore] Foot=90% Track=70% Wheel=50% Float=0% Buildable=no ; sandy beach [Beach] Foot=80% Track=70% Wheel=60% Float=0% Buildable=no ; craggy riverbed [River] Foot=0% Track=0% Wheel=0% Float=0% Buildable=no [MSUB] Prerequisite=miss Primary=SubScud Strength=150 Armor=Heavy TechLevel=10 Sight=9 Speed=4 Owner=allies Cost=3500 Points=15 [MECH] Prerequisite=fix Primary=GoodWrench Strength=60 Armor=none TechLevel=7 Sight=3 Speed=4 Owner=Soviet,allies Cost=700 Points=15 [GoodWrench] Damage=-100 ROF=80 Range=3 Projectile=Invisible Speed=100 Warhead=Mechanical Report=FIXIT1 ; Chrono Tank [CTNK] Prerequisite=pdox Primary=MammothTusk Secondary=MammothTusk Strength=200 Armor=Concrete TechLevel=10 Sight=5 Speed=4 Owner=Soviet Cost=1800 Points=25 ROT=5 Tracked=yes ; M.A.D. Tank [QTNK] Prerequisite=MISS Primary=none Strength=500 Armor=Concrete TechLevel=11 Sight=6 Speed=3 Owner=Allies Cost=2000 Points=60 ROT=5 Tracked=yes Crewed=no ; Portable tesla coil weapon [PortaTesla] Damage=35 ROF=70 Range=3.5 Projectile=Invisible Speed=100 Warhead=Super Report=TESLA1 Charges=yes ; Tesla tank weapon [TTankZap] Damage=100 ROF=100 Range=7 Projectile=Invisible Speed=100 Warhead=Super Report=TESLA1 Charges=yes ; Mechanical warhead - doesn't affect infantry (only for mechanic, not weapons) [Mechanical] Spread=0 Verses=100%,100%,100%,100%,100% InfDeath=0