[Mechanical] Spread=0 Verses=100%,100%,100%,100%,100% InfDeath=0 AA=yes [SA] Spread=3 Verses=100%,50%,60%,25%,25% Explosion=2 InfDeath=1 [HE] Spread=6 Wall=yes Wood=yes Verses=90%,75%,60%,25%,100% Explosion=5 InfDeath=2 [AP] Spread=3 Wall=yes Wood=yes Verses=30%,75%,75%,100%,50% Explosion=4 InfDeath=3 [Fire] Spread=8 Wood=yes Verses=90%,100%,60%,25%,50% Explosion=3 InfDeath=4 [HollowPoint] Spread=3 Verses=100%,100%,100%,100%,100% Explosion=0 InfDeath=3 [Super] Spread=1 Verses=1%,100%,100%,100%,100% InfDeath=5 [Organic] Spread=0 Verses=100%,0%,0%,0%,0% InfDeath=0 [Nuke] Spread=20 Wall=yes Wood=yes Ore=yes Verses=100%,100%,100%,100%,100% Explosion=6 InfDeath=4 [Basic] UseCustomTutorialText=Yes IsCoopMode=Yes NoSpyPlane=no SkipScore=yes TruckCrate=no NewINIFormat=3 Name=Fast Forward Defense 6P =AutoAlly= (ByWiggle) [Tutorial] 1=Mission loaded... 2=Keep the hospital secure! 3=Enemy approaching... 4=AirBorn Tanya... 5=Upgrade your Tech-levels by building a supreme weapons-center for more advanced defense options. 6=Mission Accomplished! 7=BLUE SKY ALART! ION F16 approaching! [Multi1] Allies=Multi2,Multi3,Multi4,Multi5,Multi6,Multi7,Multi8 Credits=1000000 TechLevel=14 [Multi2] Allies=Multi1,Multi3,Multi4,Multi5,Multi6,Multi7,Multi8 Credits=1000000 TechLevel=14 [Multi3] Allies=Multi1,Multi2,Multi4,Multi5,Multi6,Multi7,Multi8 Credits=1000000 TechLevel=14 [Multi4] Allies=Multi1,Multi2,Multi3,Multi5,Multi6,Multi7,Multi8 Credits=1000000 TechLevel=14 [Multi5] Allies=Multi1,Multi2,Multi3,Multi4,Multi6,Multi7,Multi8 Credits=1000000 TechLevel=14 [Multi6] Allies=Multi1,Multi2,Multi3,Multi4,Multi5,Multi7,Multi8 Credits=1000000 TechLevel=14 [Multi7] Allies=Multi1,Multi2,Multi3,Multi4,Multi5,Multi6,Multi8 PlayerControl=no Credits=0 TechLevel=3 [Multi8] Allies=Multi1,Multi2,Multi3,Multi4,Multi5,Multi6,Multi7 PlayerControl=no Credits=0 TechLevel=3 [BadGuy] Color=4 TechLevel=14 IQ=5 [GoodGuy] Color=10 TechLevel=14 IQ=5 [Germany] BuildTime=0.2 Cost=0.3 [England] BuildTime=0.2 Cost=0.3 [Spain] BuildTime=0.2 Cost=0.3 [France] BuildTime=0.2 Cost=0.3 [Ukraine] BuildTime=0.2 Cost=0.3 [Greece] BuildTime=0.2 Cost=0.3 [Turkey] BuildTime=0.2 Cost=0.3 Color=10 TechLevel=14 [USSR] TechLevel=92 BuildTime=0.2 Cost=0.3 IQ=5 [Aftermath] EngineerDamage=33% EngineerCaptureLevel=77% CarrierLaunchDelay=50 ChronoTankDuration=1 MTankDistance=35 NewUnitsEnabled=1 FastBuildEnabled=1 QuakeUnitDamage=0% QuakeBuildingDamage=0% QuakeInfantryDamage=0% [General] AllyReveal=yes EnemyHealth=yes NamedCivilians=yes PlayerAutoCrush=yes PlayerReturnFire=yes DropZoneRadius=3 GapRadius=40 RadarJamRadius=20 GapRegenInterval=.90 MCVUndeploy=yes OreExplosive=yes OreGrows=yes OreSpreads=no CrateMaximum=1 CrateRegen=180 UnitCrateType=MVC SilverCrate=HealBase BridgeStrength=90000 APMineDamage=10000 AVMineDamage=12000 AtomDamage=5000 MaxDamage=3000 ChronoKillCargo=no PlayerScatter=no MTankDistance=25 ChronoTechLevel=14 ParabombTech=14 SpyPlaneTech=14 ParaTech=14 GPSTechLevel=1 QuakeChance=0% QuakeDamage=0% VortexChance=0% VortexDamage=10 VortexRange=10 VortexSpeed=10 ChronoDuration=1 RefundPercent=0% Crush=2.5 RepairRate=.050 IronCurtain=.25 MaxIQLevels=5 Gravity=3 TimerWarning=5 FlashLowPower=yes TurboBoost=1.7 C4Delay=.01 ExpSpread=.1 TreeTargeting=no MineAware=no BadgerBombCount=1 MissileRate=.01 FastBuildEnabled=1 CaptureRate=.01 SabotageRate=.01 RescueRate=.011 UnloadRate=.03 HomingScatter=2.1 BallisticScatter=1.1 [AI] AutocreateTime=0 InfantryReserve=9000 InfantryBaseMult=1 BarracksLimit=0 WarLimit=0 HelipadLimit=0 AirstripLimit=0 PowerEmergency=90% RepairPercent=0% URepairPercent=0% CompEasyBonus=no Paranoid=no [IQ] MaxIQLevels=5 SuperWeapons=5 [MultiplayerDefaults] MaxMoney=1000000 OreGrows=yes Crates=no ShadowGrow=no [Recharge] GPS=0.3 Chrono=0.3 ParaBomb=555 Paratrooper=40 Saboteur=8 Sonar=8 SpyPlane=4 Nuke=20 IronCurtain=20 EMPulse=20 IonCannon=20 FirestormDefense=20 [4TNK] Primary=120mm Secondary=120mm Strength=92000 Armor=Heavy Sight=6 Speed=11 Owner=no ROT=5 Tracked=yes SelfHealing=yes Cloakable=no Crewed=yes [120mm] Damage=200 ROF=110 Range=12 Projectile=FROG Speed=100 Warhead=HE Report=TURRET1 Anim=GUNFIRE Supress=yes Burst=15 [AGUN] Prerequisite=bio Name=Jetlag Primary=ZSU-23 Secondary=ZSU-23 Strength=300 Armor=heavy TechLevel=2 Sight=8 Owner=allies,soviet Cost=888 Power=-10 Crewed=no ROT=15 Powered=true Repairable=yes Unsellable=no Adjacent=100 [ZSU-23] Damage=35 ROF=11 Range=14 Projectile=Ack Speed=130 Warhead=AP Anim=GUNFIRE Report=AACANON3 [HBOX] Prerequisite=fact Name=Heavy-K.O. Primary=ChainGun Strength=600 Armor=heavy Owner=allies,soviet TechLevel=1 Sight=9 Cost=1111 Power=-10 Sensors=yes Crewed=no Unsellable=no Repairable=yes SelfHealing=yes Adjacent=100 [ChainGun] Damage=50 ROF=5 Range=7 Projectile=Invisible Speed=900 Warhead=SA Report=GUN13 Anim=MINIGUN [PBOX] Prerequisite=fact Name=Concrete Vulcan Primary=Vulcan Strength=1200 Armor=concrete Owner=allies,soviet TechLevel=1 Sight=9 Cost=2222 Power=-10 Sensors=yes Crewed=no Unsellable=no Repairable=yes SelfHealing=yes Adjacent=100 [Vulcan] Damage=35 ROF=40 Range=6 Projectile=Invisible Speed=100 Warhead=SA Report=GUN13 Anim=MINIGUN [MammothTusk] Damage=80 ROF=40 Range=7 Projectile=HeatSeeker Speed=30 Warhead=HE Report=MISSILE6 Burst=2 [TSLA] Prerequisite=fact Name=BoilCoiL Primary=TeslaZap Strength=400 Armor=heavy Owner=soviet,allies TechLevel=1 Cost=3333 Power=-150 Ammo=3 Sight=8 Powered=true Sensors=yes Crewed=no Unsellable=no Repairable=yes Adjacent=100 [TeslaZap] Damage=180 ROF=110 Range=16 Projectile=Invisible Speed=150 Warhead=Super Report=TESLA1 Charges=yes [GUN] Prerequisite=fact Name=Ballistic Gun Primary=TurretGun Secondary=TurretGun Strength=800 Armor=heavy Sight=8 Owner=allies,soviet TechLevel=1 Cost=2222 Power=-10 Sensors=yes Crewed=no ROT=8 Unsellable=no Repairable=yes Adjacent=100 [TurretGun] Damage=1500 ROF=170 Range=8 Projectile=Ballistic Speed=20 Burst=2 Warhead=HE Report=TURRET1 Anim=GUNFIRE Supress=yes [IRON] Name=CloudShield Prerequisite=bio Strength=500 Armor=light Owner=allies,soviet TechLevel=2 Cost=40000 Sight=0 Power=-5000 Unsellable=no SelfHealing=no Crewed=no Repairable=no Capturable=true Adjacent=10 [MSLO] Name=Nuclear Missile Prerequisite=bio Armor=light Strength=500 Owner=allies,soviet TechLevel=2 Cost=20000 Sight=0 Power=-30000 Unsellable=no SelfHealing=no Crewed=no Repairable=no Capturable=true Adjacent=10 [FTUR] Prerequisite=bio Name=The Dragon Primary=2Inch Strength=400 Armor=heavy Sight=11 Owner=allies,soviet TechLevel=2 Cost=4444 Power=-60 Sensors=yes Crewed=no Unsellable=no Explodes=yes Adjacent=100 [2Inch] Damage=2000 ROF=300 Range=16 Projectile=LeapDog Speed=30 Warhead=Fire Report=MISSILE7 [SAM] Name=FlakJack Prerequisite=bio Primary=Nike Strength=400 Armor=heavy TechLevel=2 Sight=7 Owner=allies,soviet Cost=2222 Points=50 Power=-200 ROT=20 Crewed=no Unsellable=no SelfHealing=no Adjacent=100 [Nike] Damage=300 ROF=10 Range=20 Projectile=Ack Speed=150 Warhead=AP Anim=GUNFIRE Report=TURRET1 TurboBoost=yes [MCV] Strength=500 Armor=light Speed=20 Owner=allies,soviet Crewed=no SelfHealing=yes Repairable=yes [FACT] Strength=20000 Armor=heavy Owner=no Cost=500000 Bib=yes Power=5 Capturable=true Crewed=no Unsellable=yes SelfHealing=yes Repairable=yes [DOME] Prerequisite=bio Image=POWR Name=Voltage Strength=20000 Armor=Heavy Sight=10 Owner=allies,soviet TechLevel=2 Cost=30000 Power=92000 Unsellable=yes Sensors=yes Crewed=no SelfHealing=yes Repairable=yes Explodes=yes Powered=true Capturable=false [PDOX] Owner=no Strength=1 Power=-30000 Repairable=no Crewed=no [APTusk] Damage=450 ROF=55 Range=33 Projectile=Invisible Speed=150 Warhead=HE Report=TESLA1 Charges=no [FCOM] Image=tent Prerequisite=bio Name=AirBorn Troopers Strength=500 Armor=light Owner=allies,soviet Power=-50 Crewed=no TechLevel=3 Cost=10000 Powered=true Explodes=no Unsellable=yes Repairable=no SelfHealing=no Capturable=false Adjacent=10 [HOSP] Strength=7000 Armor=concrete Owner=no Power=5 Unsellable=yes SelfHealing=yes Capturable=true Crewed=no Repairable=yes [GoodWrench] Damage=-300 ROF=5 Range=3 Projectile=Invisible Speed=100 Warhead=Mechanical Report=FIXIT1 [BIO] Prerequisite=fact Name=Supreme Defense Weapons Image=ATEK Armor=light Strength=500 Owner=allies,soviet TechLevel=1 Sight=0 Cost=20000 Power=-50 Crewed=no Powered=true Repairable=yes Unsellable=yes Adjacent=10 [SILO] Prerequisite=bio Image=YAK Name=SpitFire AirSupport Strength=500 Armor=light Owner=allies,soviet TechLevel=3 Cost=5000 Power=-150 Powered=true Capturable=false Crewed=no SelfHealing=no Repairable=no Explodes=no Unsellable=no Adjacent=10 [BARR] Name=Battalion HQ Primary=Heal Strength=3000 Armor=concrete Owner=no Cost=500000 Unsellable=yes SelfHealing=yes Capturable=false Crewed=no Repairable=no [Heal] Damage=-400 ROF=80 Range=3 Projectile=Invisible Speed=100 Warhead=Organic Report=HEAL2 [MINV] Strength=1 Repairable=false Invisible=yes Unsellable=yes Explodes=yes [MINP] Strength=1 Repairable=false Invisible=yes Unsellable=yes Explodes=yes [BARL] Strength=30 Warhead=Fire Repairable=false Unsellable=yes Adjacent=2 BaseNormal=no Explodes=yes Invisible=yes [BRL3] Image=FENC Primary=Democharge Warhead=Fire Strength=30 Repairable=false Unsellable=yes Adjacent=2 BaseNormal=no Explodes=yes Invisible=yes [SBAG] Owner=no Armor=concrete [BRIK] Owner=no Armor=concrete [FENC] Owner=no Armor=concrete [AFLD] Owner=no Strength=1 Power=-30000 Repairable=no Crewed=no [PROC] Owner=no Strength=1 Storage=30000 Power=-30000 Cost=50000 [POWR] Owner=no Power=-92000 Repairable=no Crewed=no Unsellable=yes [APWR] Owner=no Strength=1 Power=-92000 Repairable=no Crewed=no [HPAD] Owner=no Strength=1 Power=-30000 Repairable=no Crewed=no [KENN] Owner=no Strength=1 Power=-30000 Repairable=no Crewed=no [ATEK] Owner=no Strength=1 Power=-30000 Repairable=no Crewed=no Unsellable=yes [TENT] Owner=no Strength=1 Power=-30000 Repairable=no Crewed=no Unsellable=yes [WEAF] Owner=no Strength=1 Power=-30000 Repairable=no Crewed=no [WEAP] Owner=no Strength=1 Power=-5000 Repairable=no Crewed=no [FIX] Owner=no Strength=1 Power=-30000 Repairable=no Crewed=no [FACF] Owner=no Strength=1 Power=-30000 Repairable=no Crewed=no [SPEN] Owner=no Strength=1 Power=-30000 Repairable=no Crewed=no [SYRD] Owner=no Strength=1 Power=-30000 Repairable=no Crewed=no [SYRF] Owner=no Strength=1 Power=-30000 Repairable=no Crewed=no [SPEF] Owner=no Strength=1 Power=-30000 Repairable=no Crewed=no [DOMF] Owner=no Strength=1 Power=-30000 Repairable=no Crewed=no Unsellable=yes [STEK] Owner=no Strength=100 Explodes=yes Invisible=yes Power=100 Repairable=no Crewed=no [GAP] Owner=no Strength=1 Power=-30000 Repairable=no Crewed=no [HELI] Strength=1 Speed=1 Owner=no [MEDI] Owner=no Strength=1 Crushable=yes [SPY] Owner=no Strength=1 Crushable=yes Infiltrate=no [THF] Owner=no Strength=1 Crushable=yes Infiltrate=no [DOG] Owner=no Strength=1 Crushable=yes [Base] Count=0 Player=USSR [NukeUp] Gigundo=yes High=yes Image=ATOMICUP Frames=4 [NukeDown] Gigundo=yes High=yes Image=ATOMICDN Frames=4 [Bomblet] Image=FB1 Frames=4 Animates=yes [Missile] Rate=.1 [LeapDog] Arm=10 High=yes ROT=10 Shadow=no Proximity=no Animates=yes Ranged=yes Inaccurate=no Image=V2 Rotates=yes [Cannon] Image=120MM [Democharge] Range=15 [Fireball] Animates=yes Image=FB1 Frames=8 [Ballistic] High=yes Arcing=yes Animates=yes Inaccurate=no Frames=0 Image=120MM [Catapult] Inaccurate=no ASW=yes AG=yes [Lobbed] High=yes Arcing=yes Inaccurate=yes Image=BOMB Frames=8 Translucent=yes [FROG] Gigundo=yes Image=FB1 Frames=0 Inaccurate=no [Powerups] Reveal=1,EARTH HealBase=1,INVUN [Options] LimitCpuUsage=Yes SlowerScrollRate=Yes [VIDEO] VideoBackBuffer=no [Maximums] Players=6 Building=900 Team=60 TeamType=60 [TeamTypes] wave5=7,2,7,0,0,8,-1,1,E3:10,14,3:9,3:10,3:11,3:12,3:13,3:14,3:15,3:16,3:17,3:18,3:19,3:20,3:21,1:22 wave4=7,2,7,0,0,8,-1,1,3TNK:4,16,13:0,3:9,3:10,3:11,3:12,3:13,3:14,3:15,13:0,3:16,3:17,3:18,3:19,3:20,3:21,1:22 wave9=7,2,7,0,0,8,-1,1,4TNK:1,15,13:0,3:9,3:10,3:11,3:12,3:13,3:14,3:15,3:16,3:17,3:18,3:19,3:20,3:21,1:22 wave8=7,2,7,0,0,8,-1,1,E7:1,17,13:0,3:9,3:10,3:11,3:12,3:13,3:14,3:15,3:16,3:17,3:18,3:19,3:20,3:21,3:25,1:22,11:16 wave1=7,2,7,0,0,8,-1,1,4TNK:1,18,3:9,3:10,3:11,3:12,3:13,3:14,3:15,3:16,3:17,3:18,3:19,3:20,3:21,3:22,3:23,3:24,3:25,3:26 Xwave10=7,2,7,0,0,8,-1,1,TRUK:4,18,13:0,3:9,3:10,3:11,3:12,13:0,3:13,3:14,3:15,3:16,13:0,3:17,3:18,3:19,13:0,3:20,3:21,1:22 wave6=7,2,7,0,0,8,-1,1,V2RL:1,14,3:9,3:10,3:11,3:12,3:13,3:14,3:15,3:16,3:17,3:18,3:19,3:20,3:21,1:22 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Float=100% Buildable=no [STRUCTURES] 0=Multi2,FACT,256,14326,0,None,0,0 1=Multi1,FACT,256,14330,0,None,0,0 2=Multi2,DOME,256,14968,0,None,0,0 3=Multi1,DOME,256,14971,0,None,0,0 4=Multi2,DOME,256,15352,0,None,0,0 5=Multi1,DOME,256,15355,0,None,0,0